385 lines
16 KiB
Text
385 lines
16 KiB
Text
{{about|the snowy skeleton variant|other skeletons|Skeleton (disambiguation)|the untamed cat|Stray cat}}
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{{Infobox entity
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|group=Idle
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|1-1=Stray.png
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|group2=Aiming
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|2-1=Stray Aiming.png
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| invimage = Stray Spawn Egg
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| health = {{hp|20}}
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| behavior = Hostile
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| mobtype = [[Undead]], [[Monster]]
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| damage = '''Ranged:'''<br>
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''Java Edition:''<br>
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Easy: {{hp|2}} - {{hp|4}}<br>
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Normal: {{hp|3}} - {{hp|5}}<br>
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Hard: {{hp|4}} - {{hp|8}}<br>
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(Varies with proximity){{only|bedrock|short=y}}<br>
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'''Tipped arrows:'''<br>{{EffectLink|Slowness}} for 30 seconds<br>
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'''Melee (only without [[bow]]):'''<br>
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Easy: {{hp|2}}<br>
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Normal: {{hp|2}}<br>
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Hard: {{hp|3}}
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| size = '''{{IN|Java}}:'''<br>
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Height: 1.99 Blocks<br>Width: 0.6 Blocks<br>
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'''{{IN|Bedrock}}:'''<br>
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Height: 1.9 Blocks<br>Width: 0.6 Blocks
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| spawn =
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* When a [[skeleton]] [[Powder Snow|freezes]].
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* {{BiomeLink|Frozen River}}
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* {{BiomeLink|Snowy Plains}}
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* {{BiomeLink|Ice Spikes}}
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* {{BiomeLink|Frozen Ocean}}{{only|bedrock|short=1}}
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* {{BiomeLink|Deep Frozen Ocean}}{{only|bedrock|short=1}}
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* {{BiomeLink|Legacy Frozen Ocean}}{{only|bedrock|short=1}}
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* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
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| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
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{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
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}}
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A '''stray''' is a [[skeleton]] variant that spawns in a few snow-covered [[biome]]s. They behave similarly to skeletons, except they fire [[tipped arrow]]s of [[Slowness]] from their [[bow]]s.
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== Spawning ==
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A stray may spawn directly under the sky at Y coordinates 60-66 in [[snowy plains]], [[ice spikes]], or [[frozen river]]s, replacing 80% of skeletons. Additionally, a stray may spawn in [[frozen ocean]]s, [[deep frozen ocean]]s or [[legacy frozen ocean]]s in ''[[Bedrock Edition]]''. Strays do not spawn naturally from [[monster spawner]]s {{in|java}}.
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When a [[skeleton]] is kept inside [[powder snow]] for {{convert|7|second|game tick}}, it begins shaking. After another {{convert|15|second|game tick}}, it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, [[bogged]] do not turn into strays, but take freezing damage instead.
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=== Trial spawners ===
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Strays have a chance to be selected as the "ranged" mob for [[trial spawner]]s in [[trial chambers]].
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1}}
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{{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}}
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{{DropsLine|name=Arrow of Slowness|quantity=0-1|lootingquantity=1|quantitylimit=1|playerkill=yes}}
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{{DropsTableFoot}}
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* Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
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* Any naturally spawned equipment, including the [[bow]], has an 8.5% chance of dropping (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
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* {{xp|5}} [[experience]] orbs when killed by a player or tamed [[wolf]] and an extra {{xp|1|3}} if the stray has [[armor]].
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== Behavior ==
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Strays behave the same as normal skeletons but make noises with an echoing effect and shoot [[tipped arrow]]s that inflict [[Slowness]] for 30 seconds on any target that they hit. {{iN|be}}, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a [[tipped arrow]] or [[spectral arrow]] in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
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Being an [[undead]] mob, they are:
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* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
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* unaffected by the status effects [[Regeneration]] and [[Poison]].
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* ignored by the [[wither]].
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* affected by the [[Smite]] enchantment.
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* unable to swim in [[water]], but do not drown.
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* a threat to [[armadillo]]s, causing them to hide in their shell.
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== Sounds ==
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{{Edition|Java}}:<br>
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Strays use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Stray idle1.ogg
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|sound2=Stray idle2.ogg
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|sound3=Stray idle3.ogg
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|sound4=Stray idle4.ogg
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|subtitle=Stray rattles
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|source=hostile
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|description=Randomly
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|id=entity.stray.ambient
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|translationkey=subtitles.entity.stray.ambient
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Stray hurt1.ogg
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|sound2=Stray hurt2.ogg
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|sound3=Stray hurt3.ogg
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|sound4=Stray hurt4.ogg
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|subtitle=Stray hurts
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|source=hostile
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|description=When a stray is damaged
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|id=entity.stray.hurt
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|translationkey=subtitles.entity.stray.hurt
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Stray death1.ogg
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|sound2=Stray death2.ogg
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|subtitle=Stray dies
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|source=hostile
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|description=When a stray dies
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|id=entity.stray.death
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|translationkey=subtitles.entity.stray.death
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Stray step1.ogg
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|sound2=Stray step2.ogg
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|sound3=Stray step3.ogg
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|sound4=Stray step4.ogg
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|subtitle=Footsteps
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|source=hostile
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|description=While a stray is walking
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|id=entity.stray.step
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|translationkey=subtitles.block.generic.footsteps
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|volume=0.15
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Bow shoot.ogg
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|subtitle=Skeleton shoots <ref group=sound name=LousyEvents>The stray reuses the skeleton's sound events instead of having its own, resulting in these unintuitive subtitles - see {{bug|MC-98316}}</ref>
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|source=hostile
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|description=When a stray shoots an arrow
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|id=entity.skeleton.shoot|idnote=<ref group=sound name=LousyEvents/>
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|translationkey=subtitles.entity.skeleton.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
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|volume=1.0
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|pitch={{frac|5|6}}-1.25
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|distance=16}}
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| {{SoundLine
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|sound=Stray convert1.ogg
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|sound2=Stray convert2.ogg
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|sound3=Stray convert3.ogg
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|subtitle=Skeleton converts to Stray
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|source=hostile
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|description=When a skeleton converts to a stray
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|id=entity.skeleton.converted_to_stray
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|translationkey=subtitles.entity.skeleton.converted_to_stray
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|volume=2.0
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|pitch=0.8-1.2
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Stray idle1.ogg
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|sound2=Stray idle2.ogg
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|sound3=Stray idle3.ogg
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|sound4=Stray idle4.ogg
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|source=hostile
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|description=Randomly
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|id=mob.stray.ambient
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Stray hurt1.ogg
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|sound2=Stray hurt2.ogg
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|sound3=Stray hurt3.ogg
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|sound4=Stray hurt4.ogg
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|source=hostile
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|description=When a stray is damaged
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|id=mob.stray.hurt
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Stray death1.ogg
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|sound2=Stray death2.ogg
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|source=hostile
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|description=When a stray dies
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|id=mob.stray.death
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Stray step1.ogg
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|sound2=Stray step2.ogg
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|sound3=Stray step3.ogg
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|sound4=Stray step4.ogg
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|source=hostile
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|description=While a stray is walking
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|id=mob.stray.step
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Bow shoot.ogg
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|source=player
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|description=When a stray shoots an arrow<ref group="sound">{{Bug|MCPE-172385}}</ref>
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|id=random.bow
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|volume=1.0
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|pitch=0.83-1.25}}
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| {{SoundLine
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|sound=Stray convert1.ogg
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|sound2=Stray convert2.ogg
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|sound3=Stray convert3.ogg
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|source=neutral
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|description=When a skeleton converts to a stray
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|id=mob.skeleton.convert_to_stray
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|volume=1.0
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showentitytags=y
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|generatetranslationkeys=y
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|displayname=Stray
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|spritetype=entity
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|nameid=stray
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|entitytags=can_breathe_under_water, freeze_immune_entity_types, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, skeletons, undead, wither_friends
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Stray
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|spritetype=entity
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|nameid=stray
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|id=46
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|foot=1}}
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=== Entity data ===
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Strays have entity data associated with them that contains various properties.
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{{el|java}}:
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{{main|Entity format}}
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{{/ED}}
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{{el|bedrock}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Monster Hunter;Sniper Duel;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.10|dev=April 11, 2016|slink={{tweet|jeb_|719523494346825728}}|[[Jens Bergensten]] tweets an image of a new [[skeleton]]-type [[mob]].}}
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|{{HistoryLine|||dev=16w20a|[[File:Stray JE1 BE3.png|32px]] Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."<ref name=":0">{{Mcnet|meet-stray|Meet the Stray|December 14, 2016|Marsh Davies}}</ref>
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|Added [[spawn egg]]s for strays, which strays can be spawned from.}}
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|{{HistoryLine|||dev=pre2|The spawn egg for strays has been removed.
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|New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].}}
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|{{HistoryLine||1.11|dev=16w32a|The spawn egg for strays has been re-added.
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|The [[entity]] ID <code>Skeleton</code> has been changed to <code>skeleton</code>, <code>wither_skeleton</code> and <code>stray</code> for those respective [[mob]]s.
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|The <code>SkeletonType</code> [[tag]] has been removed.
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|The in-game name of strays is now "Stray" instead of "entity.Skeleton.name".|[[Creeper]]s no longer drop [[music disc]]s when killed by strays.<ref>{{bug|MC-112579}}</ref>}}
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|{{HistoryLine||1.13|dev=18w19a|Strays now sink underwater.
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|Strays no longer [[drown]] underwater.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Stray JE2 BE4.png|32px]] The texture of strays has been changed.|[[Creeper]]s now drop [[music disc]]s when killed by strays again.}}
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|{{HistoryLine|||dev=19w09a|Strays holding [[tipped arrow]]s or [[spectral arrow]]s in their off-hand now shoot that type of [[arrow]].<ref>{{bug|MC-106133}}</ref>}}
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|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
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|{{HistoryLine||1.17|dev=21w05a|[[Skeleton]]s now convert to strays when in [[powder snow]].}}
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|{{HistoryLine|||dev=21w13a|Strays are now immune to [[freezing]].
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|Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45.}}
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|{{HistoryLine||1.20.3|dev=23w40a|Strays are now part of the {{cd|#can_breathe_under_water}} and {{cd|#undead}} [[tag]]s.}}
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Strays now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}}
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|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[bows]] from the ground as opposed to other items.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.15.0|dev=build 1|[[File:Stray BE1.png|32px]] Added strays.}}
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|{{HistoryLine||v0.16.0|dev=build 5|New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular [[skeleton]].}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|[[File:Stray BE2.png|32px]] The clothing of strays now has their own overlay and no longer glitch through their bones.}}
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|{{HistoryLine|||dev=alpha 1.0.0.1|Strays can now drop [[tipped arrow]]s of [[Slowness]] when killed by players.}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID has now changed from <code>skeleton.stray</code> to <code>stray</code>.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Strays now sink underwater.
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|Strays now use melee attacks that inflict [[Slowness]] and no longer use ranged attacks while underwater.}}
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|{{HistoryLine||1.9.0|dev=beta 1.9.0.5|[[File:Stray JE1 BE3.png|32px]] Strays now have a correct overlay [[model]].}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stray JE2 BE4.png|32px]] The texture of strays has now changed.}}
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|{{HistoryLine||?|Strays no longer spawn as riders in [[spider jockey]]s.}}
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|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Strays can now pick up [[item]]s.
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|Strays now use melee attacks when not holding a [[bow]]. Prior to this, strays used any items as ranged [[weapons]] to shoot [[arrow]]s of [[Slowness]] normally.}}
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|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Strays are now immune to [[freezing]].}}
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|{{HistoryLine|||dev=beta 1.17.0.54|[[Skeleton]]s now convert to strays when in [[powder snow]].}}
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|{{HistoryLine|||dev=release|Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.<ref>{{bug|MCPE-35876}}</ref>}}
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|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Strays now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
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|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Strays no longer retaliate against attacks from [[breeze]]s.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Stray JE1 BE3.png|32px]] Added strays.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Strays now have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].|Added stray [[spawn egg]]s, which strays can be spawned from.}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Strays now sink underwater.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Creeper]]s now drop [[music disc]]s when killed by strays.}}
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|{{HistoryLine|3ds}}
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|{{HistoryLine||0.1.0|[[File:Stray JE1 BE3.png|32px]] Added strays.}}
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}}
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== Issues ==
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{{issue list}}
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== Trivia ==
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*Strays and other skeleton variants do not know how to use a [[crossbow]], despite the same using method as a [[bow]].
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*According to the ''[[Minecraft]]'' website, the slowness arrows represent frozen arrows that freeze on impact.<ref name=":0" />
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*The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.
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== Gallery ==
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=== Renders ===
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{{Needs render|aiming render is replaced with targeting mode}}
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<gallery>
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Stray Aiming JE2 BE4.png|A stray aiming.
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Sitting Stray.png|A sitting stray.
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</gallery>
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=== Screenshots ===
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<gallery>
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Skeleton comparison.png|A stray being compared to its variants {{in|je}}.
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File:StrayAndSkeleton.png|A stray standing next to a normal [[skeleton]].
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File:Stray on Halloween.png|Stray wearing a pumpkin on Halloween.
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File:Stray without bow.png|Stray without a bow.
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File:Winter stray superflat.png|A stray in a [[superflat]] world.
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File:OminousTrials mobs 1280x720.jpg|Several strays spawned during an [[Ominous Trial|ominous trial]]
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</gallery>
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=== Developer images ===
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<gallery>
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Ragged Skeleton.png|One of the first images of strays, as tweeted by [[Jeb]].
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GoldOldStray.png|Two strays, one in full [[Armor|gold armor]]. Note the old texture.
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Pocket Edition Stray.jpg|First image of a stray in ''Bedrock Edition''.
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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Stray (texture).png|Stray texture file.
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Stray Overlay (texture).png|Stray overlay texture file.
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</gallery>
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=== In other media ===
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<gallery>
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Stray Minecraft Instagram.jpg|Artwork of a stray.
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LEGO Stray.png|[[Lego Minecraft]] stray.
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Stray snowy plains artwork.webp|An artwork from minecraft.net
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Winter is coming.gif|Animation of a stray falling into powder snow.
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</gallery>
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== See also ==
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*[[Skeleton]]
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*[[Husk]]
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*[[Bogged]]
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== References ==
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{{reflist}}
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== External links ==
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*{{Mcnet|meet-stray|Meet The Stray|December 14, 2016|Marsh Davies}}
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== Navigation ==
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{{Navbox mobs}}
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[[Category:Hostile mobs]]
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[[Category:Undead mobs]]
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[[Category:Monster mobs]]
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[[de:Eiswanderer]]
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[[es:Errante]]
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[[fr:Vagabond]]
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[[it:Errante]]
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[[ja:ストレイ]]
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[[ko:스트레이]]
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[[lzh:流髑]]
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[[nl:Verdwaalde]]
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[[pl:Tułacz]]
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[[pt:Errante]]
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[[ru:Зимогор]]
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[[th:โครงกระดูกน้ำแข็ง]]
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[[uk:Примара]]
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[[zh:流浪者]]
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