Update pages

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{{Infobox version
|title=Minecraft 1.16 Release Candidate 1
|image=1.16 Release Candidate 1.jpg
|image2=Java Edition 1.16 Release Candidate 1.png
|edition=Java
|type=Release candidate
|date=June 18, 2020
|clienthash=a056316b66aea50c0555d5f438cf839b6cdde000
|jsonhash=9d88620e42c57242811c588681df9eddca06aab0 |jsonfile=1.16-rc1
|serverhash=7213e5ba8fe8d352141cf3dde907c26c43480092
|clientmap=c68f223b19fd1be84ba2f7b55546c7cbf64e5078
|servermap=c3d6c25f90fc1cfa535925d2fe6ae0722c3fed58
|parent=1.16
|prevparent=1.15.2
|prev=1.16 Pre-release 8
|nextparent=1.16
|next=
}}<onlyinclude>
'''1.16 Release Candidate 1''' (known as '''1.16-rc1''' in the [[launcher]]) is the first and only release candidate for [[Java Edition 1.16]], released on June 18, 2020,<ref>{{Mcnet|minecraft-1-16-release-candidate|Minecraft 1.16 Release Candidate 1|June 18, 2020}}</ref> which modifies [[splash]] texts and fixes bugs.
== Additions ==
=== General ===
; [[Splashes]]
* The COVID-19 pandemic set of splash texts have been added to the normal set of splashes.
* Added new splashes:
** This parrot is no more! It has ceased to be!
** Honey, I grew the bees!
** Find your claw!
** Everybody do the Leif!
** <3 Max & 99 & Ducky!
** Bushy eyebrows!
** Edit is a name!
** From free range developers!
** Music by [[Lena Raine]]!
** Aww man!
** #minecraftfarms
** And my pickaxe!
** Envision! Create! Share!
** [[Options|Fabulous graphics]]!
** Also try [[Minecraft Dungeons]]!
** Vanilla!
** May contain traces of citrus!
** [[Zoglin]]!?
== Changes ==
=== World generation ===
; [[The Nether]]
* Fixed issues with the Nether surface generation, which caused issues like floating [[lava]] and [[crimson forest]]s without [[nylium]].{{checkthecode|What changes were made? Code digging required.}}
; Optimizing worlds
* The progress bar when optimizing worlds are now color-coded according to the type of [[dimension]], and the ratio is calculated according to the number of chunks to optimize for each.
** Green for the [[Overworld]], brown for [[the Nether]], and light orange for [[the End]].
** This applies to [[custom dimension]]s as well.
=== General ===
; [[Splashes]]
* The COVID-19 pandemic set of splashes no longer overwrite the normal ones.
* Removed some splashes:
** Undocumented!
** Down with O.P.P.!
** Lewd with two dudes with food!
** Switches and ores!
** Huge tracts of land!
** Totally forgot about Dre!
** Popping tags!
** Getting ready to show!
** Getting ready to know!
** Getting ready to drop!
** Getting ready to shock!
** Getting ready to freak!
** Getting ready to speak!
== Fixes ==
{{Fixes|fixedin=1.16 Release Candidate 1
|;old
|59540|Creating superflat world without layers causes to get "Classic Flat".
|86197|Shield blocking happens even while eating.
|88901|Blocking with Shield, and getting hit causes visual bug.
|109121|2×2 jungle and spruce trees do not grow from the lowest layer.
|117312|Hover and click events are at wrong position for right-to-left languages.
|135333|Open fence gates still block players in water.
|150543|Using a stonecutter can sometimes crash the game in certain circumstances.
|152934|Water and lava disappear when dispensed through a dispenser at build limit.
|164224|Non updated lava layers that rarely generate in Nether wastes, crimson forests, and warped forests.
|164569|Random "Block Broken" in jungle.
|166921|Incorrect bow animation when eating.
|166959|Cannot trade with villager after clicking on them while holding a written book.
|174790|Mob on turtle eggs causes the game to crash.
|175634|Fishing line disconnects while drinking.
|;dev
|181833|Crash on world startup after playing world in 20w18a.
|187423|Ender pearls sometimes won't work with end gateways.
}}</onlyinclude>
== Video ==
{{slicedlime|fl_q7KUCMIg}}
== Trivia ==
* This is the first [[release candidate]] since [[Java Edition RC2|RC2]] for [[Java Edition 1.0.0|1.0.0]].
** The time between the last release candidate ([[RC2]]) and this one is 8 years, 7 months and 5 days (3140 days).
* The splash "This parrot is no more! It has ceased to be!" is a reference to ''Monty Python's Flying Circus'' [[wikipedia:Dead Parrot sketch|"Dead Parrot Sketch"]].
* The splash "Honey, I grew the bees!" is a reference to the 1989 film [[wikipedia:Honey, I Shrunk the Kids|''Honey, I Shrunk the Kids'']] as well as the size of the [[bee]] mob added in [[Java Edition 1.15|1.15]].
* The splash "From free range developers!" is a reference to the "From free-range hens" phrase seen on egg boxes.
* The splash "Music by Lena Raine!" is a reference to the new music tracks added in 1.16, made by [[Lena Raine]].
* The splash "Aww man!" is a reference to the "Creeper, aww man" meme, originating from [[CaptainSparklez]]' Minecraft parody song, ''Revenge''.<ref>{{ytl|cPJUBQd-PNM|"Revenge" - A Minecraft Parody of Usher's DJ Got Us Fallin' In Love (Music Video)|CaptainSparklez|August 19, 2011}}</ref>
* The splash "#minecraftfarms" is a hashtag [[Felix Jones]] wanted to get trending.<ref>{{tweet|Xilefian|1270028640340914178|#minecraftfarms|8 Jun 2020}}; {{tweet|Xilefian|1270032089342259202|just trying to get the hashtag trending|8 Jun 2020}}.</ref>
* 1.16 Release Candidate 1 was released exactly 10 years after [[Java Edition Infdev 20100618|Infdev 20100618]].
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.1x}}
[[de:1.16-rc1]]
[[es:Java Edition 1.16 Release Candidate 1]]
[[fr:Édition Java 1.16 Release Candidate 1]]
[[ja:Java Edition 1.16 Release Candidate 1]]
[[pt:Edição Java 1.16 Release Candidate 1]]
[[ru:1.16 Release Candidate 1 (Java Edition)]]
[[zh:Java版1.16-rc1]]

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{{Sequence|1.15|1.17}}
'''1.16''' may refer to:
== ''Java Edition'' ==
* [[Java Edition 1.16]]
** [[Java Edition 1.16 Pre-release 1]]
** [[Java Edition 1.16 Pre-release 2]]
** [[Java Edition 1.16 Pre-release 3]]
** [[Java Edition 1.16 Pre-release 4]]
** [[Java Edition 1.16 Pre-release 5]]
** [[Java Edition 1.16 Pre-release 6]]
** [[Java Edition 1.16 Pre-release 7]]
** [[Java Edition 1.16 Pre-release 8]]
** [[Java Edition 1.16 Release Candidate 1]]
* [[Java Edition 1.16.1]]
* [[Java Edition 1.16.2]]
** [[Java Edition 1.16.2 Pre-release 1]]
** [[Java Edition 1.16.2 Pre-release 2]]
** [[Java Edition 1.16.2 Pre-release 3]]
** [[Java Edition 1.16.2 Release Candidate 1]]
** [[Java Edition 1.16.2 Release Candidate 2]]
* [[Java Edition 1.16.3]]
** [[Java Edition 1.16.3 Release Candidate 1]]
* [[Java Edition 1.16.4]]
** [[Java Edition 1.16.4 Pre-release 1]]
** [[Java Edition 1.16.4 Pre-release 2]]
** [[Java Edition 1.16.4 Release Candidate 1]]
* [[Java Edition 1.16.5]]
** [[Java Edition 1.16.5 Release Candidate 1]]
== ''Bedrock Edition'' ==
* [[Bedrock Edition 1.16.0]]
** [[Bedrock Edition beta 1.16.0.51]]
** [[Bedrock Edition beta 1.16.0.52]]
** [[Bedrock Edition beta 1.16.0.53]]
** [[Bedrock Edition beta 1.16.0.54]]
** [[Bedrock Edition beta 1.16.0.55]]
** [[Bedrock Edition beta 1.16.0.57]]
** [[Bedrock Edition beta 1.16.0.58]]
** [[Bedrock Edition beta 1.16.0.59]]
** [[Bedrock Edition beta 1.16.0.60]]
** [[Bedrock Edition beta 1.16.0.61]]
** [[Bedrock Edition beta 1.16.0.63]]
** [[Bedrock Edition beta 1.16.0.64]]
** [[Bedrock Edition beta 1.16.0.65]]
** [[Bedrock Edition beta 1.16.0.66]]
** [[Bedrock Edition beta 1.16.0.67]]
** [[Bedrock Edition beta 1.16.0.68]]
* [[Bedrock Edition 1.16.1]]
* [[Bedrock Edition 1.16.1.03]]
* [[Bedrock Edition 1.16.1.04]]
* [[Bedrock Edition 1.16.10]]
* [[Bedrock Edition 1.16.20]]
** [[Bedrock Edition beta 1.16.20.50]]
** [[Bedrock Edition beta 1.16.20.51]]
** [[Bedrock Edition beta 1.16.20.52]]
** [[Bedrock Edition beta 1.16.20.53]]
** [[Bedrock Edition beta 1.16.20.54]]
* [[Bedrock Edition 1.16.21]]
* ''[[RTX Beta]]s''
** [[Bedrock Edition beta 1.16.30.52]]
** [[Bedrock Edition beta 1.16.30.53]]
** [[Bedrock Edition beta 1.16.30.56]]
** [[Bedrock Edition beta 1.16.30.57]]
* [[Bedrock Edition 1.16.40]]
* [[Bedrock Edition 1.16.42]]
* [[Bedrock Edition 1.16.50]]
* [[Bedrock Edition 1.16.60]]
* [[Bedrock Edition 1.16.61]]
* [[Bedrock Edition 1.16.100]]
** [[Bedrock Edition beta 1.16.100.50]]
** [[Bedrock Edition beta 1.16.100.51]]
** [[Bedrock Edition beta 1.16.100.52]]
** [[Bedrock Edition beta 1.16.100.53]]
** [[Bedrock Edition beta 1.16.100.54]]
** [[Bedrock Edition beta 1.16.100.55]]
** [[Bedrock Edition beta 1.16.100.56]]
** [[Bedrock Edition beta 1.16.100.57]]
** [[Bedrock Edition beta 1.16.100.58]]
** [[Bedrock Edition beta 1.16.100.59]]
** [[Bedrock Edition beta 1.16.100.60]]
* [[Bedrock Edition 1.16.200]]
** [[Bedrock Edition beta 1.16.200.50]]
** [[Bedrock Edition beta 1.16.200.51]]
** [[Bedrock Edition beta 1.16.200.52]]
** [[Bedrock Edition beta 1.16.200.53]]
** [[Bedrock Edition beta 1.16.200.54]]
** [[Bedrock Edition beta 1.16.200.55]]
** [[Bedrock Edition beta 1.16.200.56]]
** [[Bedrock Edition beta 1.16.200.57]]
* [[Bedrock Edition 1.16.201]]
* [[Bedrock Edition 1.16.210]]
** [[Bedrock Edition beta 1.16.210.50]]
** [[Bedrock Edition beta 1.16.210.51]]
** [[Bedrock Edition beta 1.16.210.53]]
** [[Bedrock Edition beta 1.16.210.54]]
** [[Bedrock Edition beta 1.16.210.55]]
** [[Bedrock Edition beta 1.16.210.56]]
** [[Bedrock Edition beta 1.16.210.57]]
** [[Bedrock Edition beta 1.16.210.58]]
** [[Bedrock Edition beta 1.16.210.59]]
** [[Bedrock Edition beta 1.16.210.60]]
** [[Bedrock Edition beta 1.16.210.61]]
* [[Bedrock Edition 1.16.220]]
** [[Bedrock Edition beta 1.16.220.50]]
** [[Bedrock Edition beta 1.16.220.51]]
** [[Bedrock Edition beta 1.16.220.52]]
* [[Bedrock Edition 1.16.221]]
* [[Bedrock Edition 1.17.0]], with 1.16.230 merged into this update.
** [[Bedrock Edition beta 1.16.230.50]]
** [[Bedrock Edition beta 1.16.230.52]]
** [[Bedrock Edition beta 1.16.230.54]]
** [[Bedrock Edition beta 1.16.230.56]]
== ''Legacy Console Edition'' ==
* [[PlayStation 3 Edition 1.16]]
* [[PlayStation 4 Edition 1.16]]
* [[PlayStation Vita Edition 1.16]]
== ''Minecraft Dungeons'' ==
*[[Minecraft Dungeons:1.16.2.0]]
*[[Minecraft Dungeons:1.16.3.0]]
{{Version disambiguation}}
[[es:1.16]]
[[ja:1.16]]
[[ko:1.16]]
[[pt:1.16]]
[[th:1.16]]
[[uk:1.16]]
[[zh:1.16]]

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{{Infobox version
|title=Minecraft 1.18 Experimental Snapshot 1
|image=1.18 Experimental Snapshot 1 banner.jpg
|image2=1.18 Experimental Snapshot 1 reddit.png
|image3=Java Edition 1.18 Experimental Snapshot 1 menu.png
|edition=Java
|type=Experimental snapshot
|date=July 13, 2021
|jsondl={{dl|231bba2a21e18b8c60976e1f6110c053b7b93226|custom|name=1_18_experimental-snapshot-1.zip|title=.json}}{{fn|Unzip this file in the <samp>[[.minecraft]]/versions</samp> folder.}}
|clienthash=b230ccffcf332c9d3619af85727d02e284ff4903
|clientmap=117c5938948fb482bffb72e9ebf6f2f77a6d733d
|serverhash=83a3c2e94b744ad8f0c8bc373dd70a85da59babf
|servermap=3842b0e3eef95054f464d5de410f774ecead9f0f
|parent=1.18
|prevparent=1.17.1
|prev=
|next=1.18 experimental snapshot 2
|nextparent=1.18
}}<onlyinclude>
'''1.18 Experimental Snapshot 1''' (known as '''1_18_experimental-snapshot-1''' in the launcher) is the first [[experimental snapshot]] for [[Java Edition 1.18]], released on July 13, 2021,<ref name="article_1.18_experimetal_snapshot_1">{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|July 13, 2021|Henrik Kniberg}}</ref> which introduces new terrain generation and enables features from the [[Caves and Cliffs Preview Data Pack|preview data pack]].
== Additions ==
=== World generation ===
; {{EnvLink|Cave|text=Caves}}
* Completely overhauled.
* Now stretch down to Y=-59.
* The cavern now generates in 2 layers of different stone bases depending on the depth.
** Cavern layer above Y=0 is made up of regular [[stone]].
** Stone transitions to [[deepslate]] from Y=0 to Y=-7.
** Deepslate now completely replaces stone from Y=-8 to [[bedrock]].
*** Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
*** [[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
** Aquifers below Y=0 sometimes generate with lava instead of water.<ref name="21w16a">{{snap|21w16a|April 21, 2021}}</ref>
* Improved old caves, adding more variation.<ref>{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|February 25, 2021}}</ref>
* New noise caves, coming in 3 forms: cheese, spaghetti, and noodle.
** The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
** Cheese caves have large stone towers stretching from the bottom of the cave to the top.
*** Very large, often large enough to fly with [[elytra]].
*** Abundant with [[spring]]s, aquifers and [[ore]]s.
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
** Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
; {{EnvLink|Mountain|text=Mountains}}
* Come in 5 sub-biomes:
** {{BiomeLink|Meadow}}
*** A flat but elevated biome that looks like a flowery and colder [[plains]], with an aqua [[grass]] color and dark blue water color.
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
*** Contains [[grass]], [[tall grass]], [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[blue orchid]]s, [[poppies]], [[oxeye daisies]] and [[allium]]s.
*** Only [[rabbit]]s and [[donkey]]s spawn in this biome.
** {{BiomeLink|Grove}}
*** Reminiscent of a [[snowy taiga]] with snow blocks instead of [[grass block]]s.
*** Generates in the slopes of a snowy mountain when next to forested biomes.
*** Covered in [[snow]], [[snow block]]s, [[powder snow]] and is filled with [[spruce tree]]s.
*** Rabbits, [[wolves]], [[fox]]es, [[sheep]], [[pig]]s, [[chicken]]s and [[cow]]s spawn in this biome.
** {{BiomeLink|Snowy Slopes}}
*** Generates in the slopes of a mountain when next to plains and snowy tundras.
*** Covered in snow layers, snow blocks, powder snow and [[ice]].
*** Only rabbits and [[goat]]s spawn in this biome.
** {{BiomeLink|Jagged Peaks|text=Lofty Peaks}}
*** One of the biomes that generate in the mountain peaks.
*** Covered in snow, snow blocks and [[ice]].
*** Only goats spawn in this biome.
** {{BiomeLink|Frozen Peaks|text=Snowcapped Peaks}}
*** One of the biomes that generate in the mountain peaks.
*** Generates if the surrounding biomes are too cold for lofty peaks.
*** Covered in snow, snow blocks, ice, and [[packed ice]].
*** Only goats spawn in this biome.
; {{EnvLink|Ore Vein|text=Ore Veins}}
* Long and rare [[ore]] formations.
* [[Copper ore]] veins mixed with [[granite]] and [[raw copper block]] generate above Y=0.
* [[Iron ore]] veins mixed with [[tuff]] and [[raw iron block]] generate below Y=0.
=== Technical ===
; [[Debug screen]]
* Added two new lines: "Multinoise" and "Terrain".
** Only appear if the dimension where the player is uses the multi-noise biome source type.
** Multinoise lists the parameters used at the player's position in order to place a biome. C is continentalness, E is erosion, T is temperature, H is humidity and W is weirdness.
** Terrain lists values related to terrain generation.{{Info needed}}
== Changes ==
=== Blocks ===
; [[Sculk sensor]]
* Have been re-added to [[Creative inventory]].
; [[Snow block]]
* Plants can now be placed on snow blocks.
=== Items ===
; [[Bundle]]
* Have been re-added to Creative inventory.
* Can once again be crafted.
=== Mobs ===
; [[Axolotl]]s
* Now only spawn in [[lush caves]].
; [[Goat]]
* Now only spawn in the new mountain biomes.
; General
* Hostile mobs only spawn in areas where the light level is 0.
** This change only affects block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}</ref>
=== World generation ===
; [[Overworld]]
* Now uses the multi-noise biome source type.
; [[Lush caves]] and [[dripstone caves]]
* Now generate naturally underground and inside hills or mountains.
** [[Azalea tree]]s now generate above lush caves.
; [[Deep warm ocean]]
* Now generates naturally.
; [[Swamp]]
* Does not generate correctly. This is fixed in 1.18 experimental snapshot 2.<ref name="tweet_henrikkniberg_1415591066179342336">{{tweet|henrikkniberg|1415591066179342336|Noticed some biomes were missing or not generating properly in the experimental snapshot. Re-adding swamps, ice spikes, and eroded badlands. Also experimenting with the cloud level.|July 15, 2021}}</ref>
; Sub-[[biome]]s
* [[Wooded hills]], [[birch forest hills]], [[tall birch hills]], [[taiga hills]], [[taiga mountains]], [[gravelly mountains+]], [[desert hills]], [[desert lakes]], [[savanna plateau]], [[shattered savanna plateau]], [[swamp hills]], [[dark forest hills]], [[ice spikes]], [[snowy mountains]], [[snowy taiga hills]], [[snowy taiga mountains]], [[modified jungle]], [[jungle hills]], [[bamboo jungle hills]], [[jungle edge]], [[modified jungle edge]], [[giant tree taiga hills]], [[giant spruce taiga hills]], [[eroded badlands]], [[badlands plateau]], [[modified badlands plateau]], [[modified wooded badlands plateau]], and [[mushroom field shore]] biomes no longer generate naturally.
** Ice spikes, eroded badlands and savanna plateau were added back in 1.18 experimental snapshot 2.<ref name="tweet_henrikkniberg_1415591066179342336"/>
** Jungle edge was added back in 1.18 experimental snapshot 5.
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|300px|The new ore generation for 1.18 Experimental Snapshot 1.]]
; Ore distribution
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
* [[Coal ore]], [[emerald ore]], and [[copper ore]] no longer generate below Y=0.
** Copper ore generates between Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.
** Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
* Other ores also generate differently.
** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=72.
** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[badlands]] biome was left untouched.
** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
** [[Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
; General
* [[Terrain]] generation is now independent from [[biome]]s, with biomes adapting to whatever [[terrain]] they happen to generate throughout.<ref>{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|July 13, 2021|name=}}</ref>
** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
*** For example, [[forest]]s and [[desert]]s could form up on a hill without needing a special biome just for that purpose.
** This additionally allows for smoother transitions between biomes.
* [[Terrain]] is now smoother and more extreme.
=== General ===
; [[Height limit]]
* Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
; [[World type]]s
* Removed the "[[Large Biomes]]" and "[[Amplified]]" world types.</onlyinclude>
== Gallery ==
<gallery>
TaigainPlains.png|Taiga village generated in plains biome in experimental 1.18 snapshot.
Plains hills.png|Plains biome became a lot hillier with hills reaching all the way over y=130.
Caveentrance.png|Entrance to the new cave systems which looks like a underground river coming from the mountain.
Deepcave.png|An entrance to a deep cave.
Waterfalls.png|Waterfalls like this became really common.
Biomeblend.png|Biomes blend more smoothly, as this frozen river is connecting two frozen oceans.
Stoneshore.png|Stone shore biome became really common. In previous versions, it was found only where mountains were connected to ocean biomes, now this rule is probably gone.
Biomeblend2.png|Another example of new biome blending.
Biomeblend3.png|Third example of biome blending.
Frozenriver.png|Frozen river going deep into giant tree taiga biome.
Azalea Tree Generation.png|Azalea tree generated in a taiga.
Snowy Giant Spruce Taiga.png|Snowy giant spruce taiga.
Lush NotCave.png|A lush cave extends above the ground.
</gallery>
== Fixes ==
* {{bug|MC-126009}} could be considered fixed by this version.
== Issues ==
This version is not supported on the bug tracker, and therefore issues affecting it will be resolved as "Invalid".<ref>{{bug|MC-231984}}</ref>
== Trivia ==
* This is the first time that the light level requirement for common hostile mob spawning has been changed for more than 10 years. The "light level 7 and below" rule was originally implemented on [[Java Edition Indev 0.31 20100204-2027|February 4, 2010]], while the game was still in its [[Java Edition Indev|Indev]] phase, and remained constant since with the exception of [[Java Edition Alpha v1.2.0]] through [[Java Edition Alpha v1.2.0_02]], where the restrictions were height based.
* This is not the first "experimental snapshot", as it was preceded by [[Java Edition Combat Tests]], but this is the first one to be available on Minecraft.net and the first to lead to [[Java Edition 21w37a|a proper snapshot]].
* This is the first time the terrain has been changed since [[Java Edition 1.13]] in 2018, and is the first time the terrain has been completely overhauled since [[Java Edition 1.7.2]] in 2013.
* Unlike later experimental snapshots, the title of this version is in title case.
== Video ==
{{Slicedlime|Olik36jwUYw}}
== References ==
{{Reflist}}
== See also ==
[[Bedrock Edition 1.17.10#Experimental]]
== Notes ==
{{Fnlist}}
== Navigation ==
{{Navbox Java Edition versions|1.1x}}
[[de:1.18-es1]]
[[es:Java Edition 1.18 Experimental Snapshot 1]]
[[fr:Édition Java 1.18 Experimental Snapshot 1]]
[[ja:Java Edition 1.18 Experimental Snapshot 1]]
[[pt:Edição Java 1.18 Experimental Snapshot 1]]
[[ru:1.18 Experimental Snapshot 1 (Java Edition)]]
[[th:รุ่น Java 1.18 Experimental Snapshot 1]]
[[zh:Java版1.18-exp1]]

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{{Sequence|1.20|1.22}}
'''1.21''' may refer to:
== ''Java Edition'' ==
* [[Java Edition 1.21]]
** [[Java Edition 1.21 Pre-Release 1]]
** [[Java Edition 1.21 Pre-Release 2]]
** [[Java Edition 1.21 Pre-Release 3]]
** [[Java Edition 1.21 Pre-Release 4]]
** [[Java Edition 1.21 Release Candidate 1]]
* [[Java Edition 1.21.1]]
** [[Java Edition 1.21.1 Release Candidate 1]]
* [[Java Edition 1.21.2]]
** [[Java Edition 1.21.2 Pre-Release 1]]
** [[Java Edition 1.21.2 Pre-Release 2]]
** [[Java Edition 1.21.2 Pre-Release 3]]
** [[Java Edition 1.21.2 Pre-Release 4]]
** [[Java Edition 1.21.2 Pre-Release 5]]
** [[Java Edition 1.21.2 Release Candidate 1]]
** [[Java Edition 1.21.2 Release Candidate 2]]
* [[Java Edition 1.21.3]]
* [[Java Edition 1.21.4]]
** [[Java Edition 1.21.4 Pre-Release 1]]
** [[Java Edition 1.21.4 Pre-Release 2]]
** [[Java Edition 1.21.4 Pre-Release 3]]
** [[Java Edition 1.21.4 Release Candidate 1]]
** [[Java Edition 1.21.4 Release Candidate 2]]
** [[Java Edition 1.21.4 Release Candidate 3]]
== ''Bedrock Edition'' ==
* [[Bedrock Edition 1.21.0]]
** [[Bedrock Edition Preview 1.21.0.20]]
** [[Bedrock Edition Preview 1.21.0.21]]
** [[Bedrock Edition Preview 1.21.0.22]]
** [[Bedrock Edition Preview 1.21.0.23]]
** [[Bedrock Edition Preview 1.21.0.24]]
** [[Bedrock Edition Preview 1.21.0.25]]
** [[Bedrock Edition Preview 1.21.0.26]]
* [[Bedrock Edition 1.21.1]]
* [[Bedrock Edition 1.21.2]]
* [[Bedrock Edition 1.21.3]]
* [[Bedrock Edition 1.21.20]]
** [[Bedrock Edition Preview 1.21.10.20]]
** [[Bedrock Edition Preview 1.21.10.21]]
** [[Bedrock Edition Preview 1.21.10.22]]
** [[Bedrock Edition Preview 1.21.10.23]]
** [[Bedrock Edition Preview 1.21.10.24]]
** [[Bedrock Edition Preview 1.21.20.21]]
** [[Bedrock Edition Preview 1.21.20.22]]
** [[Bedrock Edition Preview 1.21.20.23]]
** [[Bedrock Edition Preview 1.21.20.24]]
* [[Bedrock Edition 1.21.21]]
* [[Bedrock Edition 1.21.22]]
* [[Bedrock Edition 1.21.23]]
* [[Bedrock Edition 1.21.30]]
** [[Bedrock Edition Preview 1.21.30.21]]
** [[Bedrock Edition Preview 1.21.30.22]]
** [[Bedrock Edition Preview 1.21.30.23]]
** [[Bedrock Edition Preview 1.21.30.24]]
** [[Bedrock Edition Preview 1.21.30.25]]
* [[Bedrock Edition 1.21.31]]
* [[Bedrock Edition 1.21.40]]
** [[Bedrock Edition Preview 1.21.40.20]]
** [[Bedrock Edition Preview 1.21.40.21]]
** [[Bedrock Edition Preview 1.21.40.22]]
** [[Bedrock Edition Preview 1.21.40.23]]
** [[Bedrock Edition Preview 1.21.40.25]]
* [[Bedrock Edition 1.21.41]]
* [[Bedrock Edition 1.21.42]]
* [[Bedrock Edition 1.21.43]]
* [[Bedrock Edition 1.21.44]]
* [[Bedrock Edition 1.21.50]]
** [[Bedrock Edition Preview 1.21.50.20]]
** [[Bedrock Edition beta 1.21.50.22]]
** [[Bedrock Edition Preview 1.21.50.24]]
** [[Bedrock Edition Preview 1.21.50.25]]
** [[Bedrock Edition Preview 1.21.50.26]]
** [[Bedrock Edition Preview 1.21.50.28]]
** [[Bedrock Edition Preview 1.21.50.29]]
** [[Bedrock Edition Preview 1.21.50.30]]
* [[Bedrock Edition 1.21.51]]
* [[Bedrock Edition 1.21.60]]
** [[Bedrock Edition Preview 1.21.60.21]]
** [[Bedrock Edition Preview 1.21.60.23]]
** [[Bedrock Edition Preview 1.21.60.24]]
== ''Minecraft Education'' ==
* [[Minecraft Education 1.21.03]]
** [[Minecraft Education Preview 1.21.01.0]]
* [[Minecraft Education 1.21.05]]
* [[Minecraft Education 1.21.06]]
* [[Minecraft Education 1.21.40]]
** [[Minecraft Education Preview 1.21.40.1]]
** [[Minecraft Education Preview 1.21.40.2]]
== Legacy Console Edition ==
* [[PlayStation 3 Edition 1.21]]
* [[PlayStation 4 Edition 1.21]]
* [[PlayStation Vita Edition 1.21]]
{{version disambiguation}}
[[es:1.21]]
[[ja:1.21]]
[[pt:1.21]]
[[ru:1.21]]
[[th:1.21]]
[[uk:1.21]]
[[zh:1.21]]

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{{Infobox version
| title = Minecraft 1.21.2 Pre-Release 3
| image = 1.21.2-pre3.jpg
| image2 = Java Edition 1.21.2 Pre-Release 3.png
| edition = Java
| type = Pre-release
| date = October 11, 2024
| jsonhash = 06f2816fa4d37e00fdea47e9f9530cc855d0a9a2
| jsonfile = 1.21.2-pre3
| clienthash = 01fed581af41d3dab1fd08f6b1534e9f7b3fc05a
| clientmap = 9d356d7cc06183dffe216762f1a86443c9e11915
| serverhash = 8d2de8704771e210d69e7b7ac70d858a677bcb70
| servermap = 6c9ecbbd4d2c1f055a688de4f3ecc94e9577be71
| parent = 1.21.2
| prevparent = 1.21.1
| prev = 1.21.2 Pre-Release 2
| next = 1.21.2 Pre-Release 4
| nextparent =
}}<onlyinclude>
'''1.21.2 Pre-Release 3''' (known as '''1.21.2-pre3''' in the [[launcher]]) is the third pre-release for [[Java Edition 1.21.2]], released on October 11, 2024,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-2-pre-release-3|title=Minecraft 1.21.2 Pre-Release 3|date=October 11, 2024|website=Minecraft.net}}</ref> which fixes bugs.
== Additions ==
=== General ===
; High Contrast resource pack
* Added textures for the following:
** Frame and background textures for tooltips.
** Slot background and highlight textures for the bundle tooltip (however, it's an empty transparent texture, and has no {{cd|[[mcmeta]]}} file next to it).
== Changes ==
=== General ===
; [[Resource pack]]
* The version is now <code>42</code>.
* Added <code>container/bundle/slot_background</code> texture for bundle slot background.
== Fixes ==
{{fixes|fixedin=1.21.2 Pre-Release 3
|;dev
|277316|Passengers dismount minecarts/boats when converting.
|277453|Projectiles visually fall when shot in a wall with high tick rate.
|;prev
|277488|Mobs in their death animations produce the fire extinguishing sound every tick while being in lava while it's raining.
|277491|Mobs in their death animations that are inside both water and lava produce the fire extinguishing sound every tick.
}}</onlyinclude>
== Video ==
{{Slicedlime|1=https://youtu.be/4E_kkBJJC5E}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.2x}}
[[de:1.21.2-pre3]]
[[es:Java Edition 1.21.2 Pre-Release 3]]
[[fr:Édition Java 1.21.2 Pre-Release 3]]
[[ja:Java Edition 1.21.2 Pre-Release 3]]
[[pt:Edição Java 1.21.2 Pre-Release 3]]
[[ru:1.21.2 Pre-Release 3 (Java Edition)]]
[[uk:1.21.2 Pre-Release 3 (Java Edition)]]
[[zh:Java版1.21.2-pre3]]

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{{Infobox version
|title=Minecraft 11w47a
|image=Java Edition 11w47a.png
|image2=Java Edition 11w47a menu.png
|edition=Java
|type=Snapshot
|parent=1.1
|date=November 24, 2011
|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.1/pre/11w47a.jar Client] ([https://archive.org/download/Minecraft-JSONs/11w47a.json .json])
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.1/pre/11w47a.jar Server]
|prevparent=1.0.1
|next=11w48a
|nextparent=1.2.1
}}<onlyinclude>
'''11w47a''' is the first [[snapshot]] for [[Java Edition 1.1]], released on November 24, 2011,<ref>{{tweet|jeb_|139696113983827968|So... here's the first one: http://assets.minecraft.net/11w47a/minecraft.jar Note that this is practically identical to version 1.0.1|November 24, 2011}}</ref> which fixed a bug and optimized the game. 11w47a is the first snapshot released in 2011 and the first snapshot ever released for {{JE}} under the new naming format.
== Changes ==
; Optimizations
* Subtle code optimizations.
== Fixes ==
; 1 bug fixed
* Fixed a bug with double doors where one may not open correctly.</onlyinclude>
== Trivia ==
* This snapshot was released on the same day as [[Java Edition 1.0.1|1.0.1]].
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.0}}
[[Category:Versions using legacy download site]]
[[cs:Java Edice 11w47a]]
[[de:11w47a]]
[[es:Java Edition 11w47a]]
[[fr:Édition Java 11w47a]]
[[ja:Java Edition 11w47a]]
[[ko:Java Edition 11w47a]]
[[lzh:一一週四七甲]]
[[nl:11w47a]]
[[pt:Edição Java 11w47a]]
[[ru:11w47a (Java Edition)]]
[[uk:11w47a (Java Edition)]]
[[zh:11w47a]]

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'''Alpha''' may refer to:
* [[Java Edition Classic]], called ''Minecraft Alpha'' at the time.
** [[Classic Alpha]]
* [[Java Edition Alpha]]
* [[Pocket Edition Alpha]]
* {{slink|Version types|Builds and alphas}}, for {{edition|pocket}}
* ''[[Minecraft - Volume Alpha]]''
* The song "[[Alpha (song)|Alpha]]" in ''[[Minecraft - Volume Beta]]''
{{disambig}}
[[es:Alpha]]
[[it:Alpha]]
[[ja:Alpha]]
[[pl:Alpha]]
[[th:Alpha]]
[[uk:Alpha]]
[[zh:Alpha]]

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{{about|the sounds that play semi-randomly in the background of gameplay|the sound produced by flowing water called "water ambience"|Water#Sounds|the {{w|ambient music|ambient-genre music}} that plays in-game|Music}}
'''Ambience''' (also called '''ambience sounds''' or '''ambient sounds''') are sounds that can be heard in specific conditions. They were created by [[C418]] and [[Samuel Åberg]]. Currently, there are 167 different ambience sounds.
Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "Nether" ambiences.
The volume of ambient sounds can be changed through the [[Options|sound settings]] by changing the "Ambient/Environment" slider. However, this also affects some other sounds, such as those made by [[firework rocket]]s.
All ambience can be played using the {{cmd|playsound minecraft:<code name>}} command. All ambiences' code names start with '''''ambient.<unique code name>'''''.
''The player must put into the command more variables than just the name of the sounds. See [[Commands/playsound|playsound]] for more info.''
== Cave ambience ==
'''Cave ambience''' (also known as '''cave sounds''', or '''eerie noises''' according to the [[subtitles]]) are sounds that occasionally play when the player is underground or in a dark area, based on the [[#Mood algorithm|mood algorithm]].
Cave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present.
The code name for cave ambience is {{code|ambient.cave}}. There are 23 different cave ambience sounds in total.
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Description
!Volume
!Pitch
|-
|Cave 1
|[[File:Cave1.ogg]]
|A whistling sound with reverb.
|rowspan = 23|1.0<wbr>{{only|java}}<br>0.7<wbr>{{only|bedrock}}
|rowspan = 23|1.0<wbr>{{only|java}}<br>0.8-1.0<wbr>{{only|bedrock}}
|-
|Cave 2
|[[File:Cave2.ogg]]
|A dissonant high-pitched hum.
|-
|Cave 3
|[[File:Cave3.ogg]]
|A low hum.
|-
|Cave 4
|[[File:Cave4.ogg]]
|Resembles wind or venting gas from far away with reverb.
|-
|Cave 5
|[[File:Cave5.ogg]]
|Changing dissonant notes.
|-
|Cave 6
|[[File:Cave6.ogg]]
|A low airy hum.
|-
|Cave 7
|[[File:Cave7.ogg]]
|A low hum with slight {{W|vibrato|newtab=1}}.
|-
|Cave 8
|[[File:Cave8.ogg]]
|Resembles low eerie wind with reverb.
|-
|Cave 9
|[[File:Cave9.ogg]]
|A low hum with a {{Wikipedia|doppler effect}}.
|-
|Cave 10
|[[File:Cave10.ogg]]
|Resembles a screeching violin with soft, low-pitched whooshes in the background.
|-
|Cave 11
|[[File:Cave11.ogg]]
|Resembles whooshing wind.
|-
|Cave 12
|[[File:Cave12.ogg]]
|A quick low whooshing sound.
|-
|Cave 13
|[[File:Cave13.ogg]]
|Resembles wind or breath.
|-
|Cave 14
|[[File:Cave14.ogg]]
|Resembles low glitching wind. This audio file resembles the shape of a [[creeper]] face if put into a spectrogram.
|-
|Cave 15
|[[File:Cave15.ogg]]
|Resembles wind with a hum.
|-
|Cave 16
|[[File:Cave16.ogg]]
|Metallic thuds echoing accompanied by a low hum.
|-
|Cave 17
|[[File:Cave17.ogg]]
|Eerie tones with a sudden crescendo and some metallic sounds. Resembles a large door opening.
|-
|Cave 18
|[[File:Cave18.ogg]]
|Vaguely resembles a [[minecart]] rolling down a [[rail]], possibly referring to mineshafts.
|-
|Cave 19
|[[File:Cave19.ogg]]
|A dissonant chord with reverb layered with a clicking noise.
|-
|Cave 20
|[[File:Cave20 BE1.wav]]
|A metal object being dragged through a hallway muffled as though played through water, with the sounds of bubbles played backwards.
|-
|Cave 21
|[[File:Cave21 BE1.wav]]
|Rumbling and creaking noises with quiet tones in the background.
|-
|Cave 22
|[[File:Cave22 BE1.wav]]
|Resembles a [[Warden|warden]] using its sonic boom attack.
|-
|Cave 23
|[[File:Cave23 BE1.wav]]
|Eerie sounds resembling an end portal opening.
|}
== Underwater ambience ==
{{hatnote|Not to be confused with the sound produced by [[Water|flowing water]].}}
{{exclusive|java}}
'''Underwater ambience''' plays while the [[player]]'s head is underwater. There are 22 different underwater ambience sounds in total.
They can be heard within a body of water of any size and in any [[dimension]].
Underwater ambience is divided into two groups: "Loop" and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, <nowiki>"Loop Additions"</nowiki> are divided into 3 more groups.
Its code name is '''''ambient.underwater.<group code name>'''''
{{hatnote|Rare Loop Addition's and Ultra Rare Loop Addition's rarity is exaggerated in their name. Their names are derived from their in-game code names.}}
{| class="wikitable"
|+
!Group
!Info
!Code Name
|-
|Loop
|Plays in never-ending loop for as long as player is underwater
|ambient.underwater.loop
|-
|Loop Additions
|Plays commonly while player is underwater
|ambient.underwater.loop.additions
|-
|Rare Loop Additions
|Plays uncommonly while player is underwater
|ambient.underwater.loop.additions.rare
|-
|Ultra Rare Loop Additions
|Plays rarely while player is underwater
|ambient.underwater.loop.additions.ultra_rare
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Underwater Ambience
|[[File:Underwater Ambience.ogg]]
|Loop
|-
|Bubbles 1
|[[File:Bubbles1.ogg]]
|rowspan = 8|Loop Additions
|-
|Bubbles 2
|[[File:Bubbles2.ogg]]
|-
|Bubbles 3
|[[File:Bubbles3.ogg]]
|-
|Bubbles 4
|[[File:Bubbles4.ogg]]
|-
|Bubbles 5
|[[File:Bubbles5.ogg]]
|-
|Bubbles 6
|[[File:Bubbles6.ogg]]
|-
|Water 1
|[[File:Water1.ogg]]
|-
|Water 2
|[[File:Water2.ogg]]
|-
|Animal 1
|[[File:Animal1.ogg]]
|rowspan = 8|Rare Loop Additions
|-
|Bass Whale 1
|[[File:Bass Whale1.ogg]]
|-
|Bass Whale 2
|[[File:Bass Whale2.ogg]]
|-
|Crackles 1
|[[File:Crackles1.ogg]]
|-
|Crackles 2
|[[File:Crackles2.ogg]]
|-
|Driplets 1
|[[File:Driplets1.ogg]]
|-
|Driplets 2
|[[File:Driplets2.ogg]]
|-
|Earth Crack
|[[File:Earth Crack.ogg]]
|-
|Animal 2
|[[File:Animal2.ogg]]
|rowspan = 5|Ultra Rare Loop Additions
|-
|Dark 1
|[[File:Dark1.ogg]]
|-
|Dark 2
|[[File:Dark2.ogg]]
|-
|Dark 3
|[[File:Dark3.ogg]]
|-
|Dark 4
|[[File:Dark4.ogg]]
|}
== Nether ambience ==
'''Nether ambience''' plays while the [[player]] is in the [[Nether]]. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.
Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.
Its code name is '''''ambient.<biome>.<group code name>'''''
{| class="wikitable"
|+
!Group
!Info
!Code Name
|-
|Loop
|Plays in never-ending loop for as long as player is in the biome
|ambient.<biome>.loop
|-
|Loop Additions
|Plays commonly while the player is in the biome
|ambient.<biome>.additions
|-
|Mood
|Plays once at least every 6000 ticks while the player is in the biome, based on the [[#Mood algorithm|mood algorithm]]
|ambient.<biome>.mood
|-
|}
=== [[Basalt Deltas]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Basalt Deltas Ambience
|[[File:Basalt deltas ambience.ogg]]
| Loop
|-
|Basalt Deltas Active 1<br><small>(Unused {{only|java}})</small>
|[[File:Basalt deltas active1.ogg]]
| rowspan = 34 | Loop Additions
|-
|Basalt Deltas Active 2<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active2.ogg]]
|-
|Basalt Deltas Active 3<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active3.ogg]]
|-
|Basalt Deltas Active 4<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active4.ogg]]
|-
|Basalt Deltas Basalt Ground 1
|[[File:Basalt deltas basaltground1.ogg]]
|-
|Basalt Deltas Basalt Ground 2
|[[File:Basalt deltas basaltground2.ogg]]
|-
|Basalt Deltas Basalt Ground 3
|[[File:Basalt deltas basaltground3.ogg]]
|-
|Basalt Deltas Basalt Ground 4<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas basaltground4.ogg]]
|-
|Basalt Deltas Click 1
|[[File:Basalt deltas click1.ogg]]
|-
|Basalt Deltas Click 2
|[[File:Basalt deltas click2.ogg]]
|-
|Basalt Deltas Click 3
|[[File:Basalt deltas click3.ogg]]
|-
|Basalt Deltas Click 4
|[[File:Basalt deltas click4.ogg]]
|-
|Basalt Deltas Click 5
|[[File:Basalt deltas click5.ogg]]
|-
|Basalt Deltas Click 6
|[[File:Basalt deltas click6.ogg]]
|-
|Basalt Deltas Click 7
|[[File:Basalt deltas click7.ogg]]
|-
|Basalt Deltas Click 8
|[[File:Basalt deltas click8.ogg]]
|-
|Basalt Deltas Debris 1
|[[File:Basalt deltas debris1.ogg]]
|-
|Basalt Deltas Debris 2
|[[File:Basalt deltas debris2.ogg]]
|-
|Basalt Deltas Debris 3
|[[File:Basalt deltas debris3.ogg]]
|-
|Basalt Deltas Heavy Click 1
|[[File:Basalt deltas heavy click1.ogg]]
|-
|Basalt Deltas Heavy Click 2
|[[File:Basalt deltas heavy click2.ogg]]
|-
|Basalt Deltas Long Debris 1
|[[File:Basalt deltas long debris1.ogg]]
|-
|Basalt Deltas Long Debris 2
|[[File:Basalt deltas long debris2.ogg]]
|-
|Basalt Deltas Plode 1
|[[File:Basalt deltas plode1.ogg]]
|-
|Basalt Deltas Plode 2
|[[File:Basalt deltas plode2.ogg]]
|-
|Basalt Deltas Plode 3
|[[File:Basalt deltas plode3.ogg]]
|-
|Basalt Deltas Twist 1
|[[File:Basalt deltas twist1.ogg]]
|-
|Basalt Deltas Twist 2
|[[File:Basalt deltas twist2.ogg]]
|-
|Basalt Deltas Twist 3
|[[File:Basalt deltas twist3.ogg]]
|-
|Basalt Deltas Twist 4
|[[File:Basalt deltas twist4.ogg]]
|-
|}
=== [[Crimson Forest]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Crimson Forest Ambience
|[[File:Crimson forest ambience.ogg]]
| Loop
|-
|Crimson Forest Addition 1
|[[File:Crimson forest addition 1.ogg]]
| rowspan = 15 | Loop Additions
|-
|Crimson Forest Addition 2
|[[File:Crimson forest addition 2.ogg]]
|-
|Crimson Forest Addition 3
|[[File:Crimson forest addition 3.ogg]]
|-
|Crimson Forest Particles 1
|[[File:Crimson forest particles 1.ogg]]
|-
|Crimson Forest Particles 2
|[[File:Crimson forest particles 2.ogg]]
|-
|Crimson Forest Particles 3
|[[File:Crimson forest particles 3.ogg]]
|-
|Crimson Forest Shine 1
|[[File:Crimson_forest_shine1.ogg]]
|-
|Crimson Forest Shine 2
|[[File:Crimson_forest_shine2.ogg]]
|-
|Crimson Forest Shine 3
|[[File:Crimson_forest_shine3.ogg]]
|-
|Crimson Forest Shroom 1
|[[File:Crimson_forest_shroom1.ogg]]
|-
|Crimson Forest Shroom 2
|[[File:Crimson_forest_shroom2.ogg]]
|-
|Crimson Forest Shroom 3
|[[File:Crimson_forest_shroom3.ogg]]
|-
|Crimson Forest Twang 1
|[[File:Crimson_forest_twang1.ogg]]
|-
|Crimson Forest Voom 1
|[[File:Crimson_forest_voom1.ogg]]
|-
|Crimson Forest Voom 2
|[[File:Crimson_forest_voom2.ogg]]
|-
|Crimson Forest Mood 1
|[[File:Crimson forest mood 1.ogg]]
| rowspan = 4 | Mood
|-
|Crimson Forest Mood 2
|[[File:Crimson forest mood 2.ogg]]
|-
|Crimson Forest Mood 3
|[[File:Crimson forest mood 3.ogg]]
|-
|Crimson Forest Mood 4
|[[File:Crimson forest mood 4.ogg]]
|-
|}
=== [[Nether Wastes]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Nether Wastes Ambience
|[[File:nether_wastes_ambience.ogg]]
| Loop
|-
|Nether Wastes Addition 1
|[[File:nether_wastes_addition1.ogg]]
| rowspan = 14 | Loop Additions
|-
|Nether Wastes Addition 2
|[[File:nether_wastes_addition2.ogg]]
|-
|Nether Wastes Addition 3
|[[File:nether_wastes_addition3.ogg]]
|-
|Nether Wastes Addition 4
|[[File:nether_wastes_addition4.ogg]]
|-
|Nether Wastes Addition 5
|[[File:nether_wastes_addition5.ogg]]
|-
|Nether Wastes Addition 6
|[[File:nether_wastes_addition6.ogg]]
|-
|Nether Wastes Addition 7
|[[File:nether_wastes_addition7.ogg]]
|-
|Nether Wastes Addition 8
|[[File:nether_wastes_addition8.ogg]]
|-
|Nether Wastes Dark 1
|[[File:nether_wastes_dark1.ogg]]
|-
|Nether Wastes Dark 2
|[[File:nether_wastes_dark2.ogg]]
|-
|Nether Wastes Ground 1
|[[File:nether_wastes_ground1.ogg]]
|-
|Nether Wastes Ground 2
|[[File:nether_wastes_ground2.ogg]]
|-
|Nether Wastes Ground 3
|[[File:nether_wastes_ground3.ogg]]
|-
|Nether Wastes Ground 4
|[[File:nether_wastes_ground4.ogg]]
|-
|Nether Wastes Mood 1
|[[File:nether_wastes_mood1.ogg]]
| rowspan = 5 | Mood
|-
|Nether Wastes Mood 2
|[[File:nether_wastes_mood2.ogg]]
|-
|Nether Wastes Mood 3
|[[File:nether_wastes_mood3.ogg]]
|-
|Nether Wastes Mood 4
|[[File:nether_wastes_mood4.ogg]]
|-
|Nether Wastes Mood 5 <br><small>{{only|java}}</small>
|[[File:nether_wastes_mood5.ogg]]
|-
|}
=== [[Soul Sand Valley]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Soulsand Valley Ambience
|[[File:Soulsand_valley_ambience.ogg]]
| Loop
|-
|Soulsand Valley Sand 1
|[[File:Soulsand_valley_sand1.ogg]]
| rowspan = 21 | Loop Additions
|-
|Soulsand Valley Sand 2
|[[File:Soulsand_valley_sand2.ogg]]
|-
|Soulsand Valley Sand 3
|[[File:Soulsand_valley_sand3.ogg]]
|-
|Soulsand Valley Voices 1
|[[File:Soulsand_valley_voices1.ogg]]
|-
|Soulsand Valley Voices 2
|[[File:Soulsand_valley_voices2.ogg]]
|-
|Soulsand Valley Voices 3
|[[File:Soulsand_valley_voices3.ogg]]
|-
|Soulsand Valley Voices 4
|[[File:Soulsand_valley_voices4.ogg]]
|-
|Soulsand Valley Voices 5
|[[File:Soulsand_valley_voices5.ogg]]
|-
|Soulsand Valley Whisper 1
|[[File:Soulsand_valley_whisper1.ogg]]
|-
|Soulsand Valley Whisper 2
|[[File:Soulsand_valley_whisper2.ogg]]
|-
|Soulsand Valley Whisper 3
|[[File:Soulsand_valley_whisper3.ogg]]
|-
|Soulsand Valley Whisper 4
|[[File:Soulsand_valley_whisper4.ogg]]
|-
|Soulsand Valley Whisper 5
|[[File:Soulsand_valley_whisper5.ogg]]
|-
|Soulsand Valley Whisper 6
|[[File:Soulsand_valley_whisper6.ogg]]
|-
|Soulsand Valley Whisper 7
|[[File:Soulsand_valley_whisper7.ogg]]
|-
|Soulsand Valley Whisper 8
|[[File:Soulsand_valley_whisper8.ogg]]
|-
|Soulsand Valley Wind 1
|[[File:Soulsand_valley_wind1.ogg]]
|-
|Soulsand Valley Wind 2
|[[File:Soulsand_valley_wind2.ogg]]
|-
|Soulsand Valley Wind 3
|[[File:Soulsand_valley_wind3.ogg]]
|-
|Soulsand Valley Wind 4
|[[File:Soulsand_valley_wind4.ogg]]
|-
|Soulsand Valley With 1
|[[File:Soulsand_valley_with1.ogg]]
|-
|Soulsand Valley Mood 1
|[[File:Soulsand_valley_mood1.ogg]]
| rowspan = 4 | Mood
|-
|Soulsand Valley Mood 2
|[[File:Soulsand_valley_mood2.ogg]]
|-
|Soulsand Valley Mood 3
|[[File:Soulsand_valley_mood3.ogg]]
|-
|Soulsand Valley Mood 4
|[[File:Soulsand_valley_mood4.ogg]]
|-
|}
=== [[Warped Forest]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Warped Forest Ambience
|[[File:Warped_forest_ambience.ogg]]
| Loop
|-
|Warped Forest Addition 1
|[[File:Warped_forest_addition1.ogg]]
| rowspan = 14 | Loop Additions
|-
|Warped Forest Addition 2
|[[File:Warped_forest_addition2.ogg]]
|-
|Warped Forest Addition 3
|[[File:Warped_forest_addition3.ogg]]
|-
|Warped Forest Addition 4
|[[File:Warped_forest_addition4.ogg]]
|-
|Warped Forest Addition 5
|[[File:Warped_forest_addition5.ogg]]
|-
|Warped Forest Addition 6
|[[File:Warped_forest_addition6.ogg]]
|-
|Warped Forest Enish 1
|[[File:Warped_forest_enish1.ogg]]
|-
|Warped Forest Enish 2
|[[File:Warped_forest_enish2.ogg]]
|-
|Warped Forest Enish 3
|[[File:Warped_forest_enish3.ogg]]
|-
|Warped Forest Help 1
|[[File:Warped_forest_help1.ogg]]
|-
|Warped Forest Help 2
|[[File:Warped_forest_help2.ogg]]
|-
|Warped Forest Here 1
|[[File:Warped_forest_here1.ogg]]
|-
|Warped Forest Here 2
|[[File:Warped_forest_here2.ogg]]
|-
|Warped Forest Here 3
|[[File:Warped_forest_here3.ogg]]
|-
|Warped Forest Creak 1<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak1.ogg]]
| rowspan = 14 | Mood
|-
|Warped Forest Creak 2<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak2.ogg]]
|-
|Warped Forest Creak 3<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak3.ogg]]
|-
|Warped Forest Creak 4<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak4.ogg]]
|-
|Warped Forest Creak 5<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak5.ogg]]
|-
|Warped Forest Mood 1
|[[File:Warped_forest_mood1.ogg]]
|-
|Warped Forest Mood 2
|[[File:Warped_forest_mood2.ogg]]
|-
|Warped Forest Mood 3
|[[File:Warped_forest_mood3.ogg]]
|-
|Warped Forest Mood 4
|[[File:Warped_forest_mood4.ogg]]
|-
|Warped Forest Mood 5<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood5.ogg]]
|-
|Warped Forest Mood 6<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood6.ogg]]
|-
|Warped Forest Mood 7<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood7.ogg]]
|-
|Warped Forest Mood 8<br><small>(Unused)<ref name="unusedwarped">{{bug|MC-176201}}</ref> {{only|java}}</small>
|[[File:Warped_forest_mood8.ogg]]
|-
|Warped Forest Mood 9<br><small>(Unused)<ref name="unusedwarped"/> {{only|java}}</small>
|[[File:Warped_forest_mood9.ogg]]
|-
|}
== Mood algorithm ==
Mood ambience sounds occur based on a "mood" percent value between 0100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. {{IN|java}}, the current mood value appears on the [[debug screen]].
This is the simplified algorithm for computing this value in pseudocode:
<pre>
updateMood(mood):
tickDelay = 6000
maxLightLevel = 15
block = select a random block in a 17×17×17 block cube centered around the player
skyLight = block.getSkyLightLevel()
if (skyLight > 0):
mood = mood - (skyLight / maxLightLevel) * 0.015
else:
blockLight = block.getBlockLightLevel()
mood = mood - (blockLight - 1) / tickDelay
if (mood ≥ 1.0):
player.playSpookySound()
mood = 0.0
else if (mood < 0):
mood = 0.0
</pre>
This method is called once every [[tick]]. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly:
* If the selected block has sky light, it decreases the mood by {{frac|1|1000}} per sky light level.
* If it has a block light level above 1, it decreases the mood value by {{frac|(block light level - 1)|6000}}.
* If the block light level is 0, it increases the mood value by {{frac|1|6000}}.
This means that a player in complete darkness hears an ambient noise every 6000 ticks (5 minutes).
Because non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast inside a cave.
== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.3|Added 13 different cave ambient sounds.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w07a|Ambience now works in [[multiplayer]].
|Cave Ambience was known to play only in 3×3×3 spaces or larger, but it's been heard playing in spaces of smaller size.}}
|{{HistoryLine||1.9|dev=15w43a|Added cave sound 14.}}
|{{HistoryLine||1.10|dev=pre2|Added cave sounds 15 and 16.}}
|{{HistoryLine||1.12|dev=17w13a|Added cave sounds 17 and 18.}}
|{{HistoryLine||1.13|dev=18w02a|Added cave sound 19.}}
|{{HistoryLine|||dev=18w10a|Added 22 different underwater ambient sounds.}}
|{{HistoryLine||1.16|dev=20w10a|Added 95 different nether ambient sounds for the [[nether wastes]], [[crimson forest]], [[warped forest]],and [[soul sand valley]].
|Cave sounds can no longer be played at different pitches. Prior to this snapshot, Cave 1, 5, and 13 could be heard at pitches ranging from 0.65× to 1.0× the base pitch.}}
|{{HistoryLine|||dev=20w12a|There is now a new mood detection algorithm for cave ambience. Two factors increase the mood gradually: Being underground and being in low light levels. The mood works by increasing or decreasing the percentage between 0% and 100%, and when it reaches 100%, cave ambience plays. The percentage can be seen in the [[debug screen]].}}
|{{HistoryLine|||dev=20w15a|Added 31 new ambient sounds for the [[basalt deltas]]. 9 more ambient sounds are reused.}}
|{{HistoryLine||1.21|dev=24w19a|Added 4 new different cave ambient sounds.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added cave and mood nether ambience.}}
|{{HistoryLine|||dev=beta 1.16.0.59|The frequency of cave and nether ambience has been tweaked.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.50|Added more nether ambience for the [[nether wastes]], [[crimson forest]], [[warped forest]], [[basalt delta]] and [[soul sand valley]].}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Added 4 new different cave ambient sounds.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added 13 different cave ambient sounds.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added an option to disable or enable ambient cave sounds.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added cave sounds 15 and 16.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added cave sound 14.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added cave sounds 17 and 18.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added cave sound 19.}}
}}
== Issues ==
{{issue list|ambience|cave ambience|underwater ambience|nether ambience}}
== Trivia ==
[[File:Sound14 spectrogram.png|236x236px|thumb|Cave 14 viewed in a spectrogram.]]
* When "''Cave 14''" is viewed in a spectrogram, it appears to show the face of a [[creeper]].
* Cave ambience is the only ambience that has [[subtitles]].
* "''Warped Forest Additions 1-5''" are a mix of vanilla Enderman sounds and those of the [[Minecraft Dungeons:Enderman|Enderman]] from Minecraft Dungeons.
* "''Warped Forest Addition 6''" is actually the sound of an enderman screaming, slowed down, and in reverse.
* "''Warped Forest Mood 9''" is actually a slowed-down and reverberated idle sound of the [[witch]].
* Since [[the End]] doesn't have its own set of ambient noises yet, it borrows the mood-based cave noises from the [[Overworld]].<ref>{{bug|MC-189847}}</ref>
*"''Dark 4"'' is a slowed and pitched down scream of a [[Ghast]].
* All Cave and Nether ambient sounds in Bedrock Edition except for the ambience can play at different pitches. In Java Edition, cave sounds stay at normal pitch, but some of the nether ambient sounds can play at different pitch. For example, ''"Warped Forest Help 1 and Help 2"'' sometimes play at 0.7X pitch.
* In Bedrock Edition, all ''enish'' sounds play either at 0.2X pitch or 0.25X pitch instead of normal pitch. In Java Edition, these same sounds play at 0.5X pitch.
== See also ==
* [[Music]]
* [[Sounds.json]]
== References ==
<references />
== Navigation ==
{{Navbox environment}}
[[Category:Sounds]]
[[de:Ambiente]]
[[es:Ambiente]]
[[fr:Ambiance]]
[[hu:Környezeti hangok]]
[[ja:環境音]]
[[ko:분위기음]]
[[nl:Sfeer]]
[[pl:Odgłosy jaskiń]]
[[pt:Ambiente]]
[[ru:Фоновые звуки]]
[[th:แอมเบียนต์]]
[[uk:Фонова музика]]
[[zh:环境音效]]

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{{exclusive|java|customtext=These features are exclusive to ''[[Java Edition]]'', with 2024 as an exception.}}
This is a list of '''April Fools' Day jokes''' along with summaries of their features and changes.
== List of April Fools' jokes ==
=== 2010 ===
In 2010, [[Notch]] wrote that he had planned to make a video announcing "Minecraft 4D" for April Fools', but ran out of time due to moving into a new home.<ref>{{tweet|notch|11389547843|Stupid move cutting into my April fools time. I was going to announce minecraft in 4D. Just prentend like i did or something.|March 31, 2010}}</ref><ref>{{citation|url=https://web.archive.org/web/20210228032721/https://notch.tumblr.com/post/487523309/announcing-the-next-step-for-minecraft|title=Announcing the next step for minecraft.|website=Tumblr|author=Notch|date=April 1, 2010}}</ref>
=== 2011 ===
{{main|Minecraft Store}}
In 2011, a fake "Minecraft Store" website was created. This was linked to by the [[locked chest]], a block that was implemented for this purpose, as it was implied that keys had to be bought from said store to unlock these chests. It is heavily inspired by the Mann Co. Store from Team Fortress 2.
<gallery>
Locked Chest Message.gif|Message displayed upon opening the chest.
Minecraft store april fool 1.png|The "Minecraft Store".
Minecraft store april fool 3.png|The store after it goes into "seizure-mode".
MinecraftStoreSeizurePopup.png|The window popup about the "seizure-mode".
April Fools.png|How the store appeared after April Fools'.
</gallery>
=== 2012 ===
[[File:Mars Effect.gif|thumb|left|The logo from the Mars Effect site.]]
In 2012, for April Fools', Notch created a hoax website for a new game entitled ''[https://web.archive.org/web/20120402231307/http://marseffect.net/ Mars Effect.]''<ref>{{tweet|notch|186155683677351937|Some information on my new game: http://marseffect.net|March 31, 2012}}</ref>{{Q|After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise. After playing around with names like "Elight", "Wind Commander", and "Steve Online", we finally settled on the very catchy name "Mars Effect".|Notch}}This was a joke referencing a recent lawsuit by Bethesda, developers of ''The Elder Scrolls'' franchise, regarding the name of the Mojang game ''[[Scrolls]]''.
This game was later revealed to be an actual upcoming game, entitled ''[[0x10c|0x10<sup>c</sup>]]'', though it was cancelled the following year, and never released.
=== 2013 ===
{{main|Java Edition 2.0}}
During 2013, Mojang released a pre-release for a fake future version containing numerous joke features to various YouTubers.<ref>{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=Its finally coming Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}}</ref>
<gallery>
Java Edition 2.0 banner.jpg|The 2.0 version banner.
Pink Wither.png|A pink wither.
Talking block.png|A talking block of coal.
Redstone bug glowing in the dark.jpg|The "redstone bug" mob.
Superhostile.png|2.0's "super hostile" mode.
</gallery>
=== 2014 ===
A post was added to Mojang Studios' blog<ref>{{citation|url=https://web.archive.org/web/20140401120035/https://mojang.com/2014/04/minecraft-is-experiencing-some-problems/|title=Minecraft is Experiencing Some Problems|website=Mojang.com|author=Jens Bergensten|date=April 1, 2014}}</ref> for the joke.
{{Q|The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us.|The ''Minecraft'' Team}}
This caused all players' current skin to be replaced with the various villager skins, and caused users to be unable to change their skins unless they modified the [[launcher]] <code>.json</code> file. Different career villager skins were used, including the then-unused green robe of a nitwit villager.
In-game, villagers still acted the same, but they made different sounds. All noises were replaced with the sound effects of Element Animation's "T.E.A.V.S.R.P" (The Element Animation Villager Sounds Resource Pack). Mojang Studios also added in-game villager music. The title screen music contains a parody of the ''[[wikipedia:Game of Thrones|Game of Thrones]]'' theme, due to the new series starting in early April and also because of its being included in the original trailer for "T.E.A.V.S.R.P." Jeb also claimed the villager got his Twitter account.<ref>{{tweet|jeb_|450891696289902592|They got to my twitter account too :S|April 1, 2014}}</ref>
Grumm [{{reddit|21xg55/due_to_popular_demand_i_present_you_the_villager|cghdzve}} released the villager skins on Reddit] on April 1, 2014. There were seven variants, including a base skin.
An updated version of T.E.A.V.S.R.P., complete with the new music, [https://web.archive.org/web/20141118054421/https://www.elementanimation.com/TEAVSRP2.zip was released by Element Animation] on April 2, 2014.
Soon afterward, Element Animation released [{{ytl|rmM1wl2XQiE}} this video], and the skins and the sounds were reverted to the way they were before on April 2, 2014.
<gallery heights="80">
April fools 2014.png|One of the villager skins (at the time, the nitwit was unimplemented).
Villager2014EasterEgg.png|A server during the event.
Easter Egg Villager Base.png|The base villager skin.
Easter Egg Villager Butcher.png|The butcher villager skin.
Easter Egg Villager Farmer.png|The farmer villager skin.
Easter Egg Villager Librarian.png|The librarian villager skin.
Easter Egg Villager Priest.png|The priest villager skin.
Easter Egg Villager Smith.png|The smith villager skin.
Easter Egg Villager.png|The nitwit villager skin.
</gallery>
[[File:Pocket Edition Development April Fools 2014.png|thumb|left|upright=0.5|The image that Johan posted on April Fools' 2014.]]
One of the Pocket Edition developers, [[Johan Bernhardsson]], also shared an image of the player bouncing a basketball in-game.<ref>{{tweet|jbernhardsson|450932264042381312|The new controls work a lot better than the old one. Fun to play with one hand and in portrait. :)|April 1, 2014}}</ref>
=== 2015 ===
{{main|Java Edition 15w14a}}
[[15w14a]] was released as an April Fools' joke for version [[Java Edition 1.10|1.10]], when the next update was supposed to be [[Java Edition 1.9|1.9]]. This "update" is called the Love and Hugs Update.<ref>{{citation|url=https://web.archive.org/web/20150401075342/https://mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/|title=Minecraft snapshot 15w14a The Love and Hugs Update|website=Mojang.com|author=Dinnerbone|date=April 1, 2015}}</ref> There was also a QR code written in the snow that generated in a [[superflat]] world that, when scanned, reads "Minecraft 1.9: The [[Combat Update]]". Swords were replaced with "hearts". The only world name available was "There can only be one". Survival was called "Existence". Players were also unable to take damage from the [[void]].
<gallery heights="80px">
April Fools 2015 Menu.png|Showing the modified menu screen. Note that the text reads "Play World" and "Reset World".
April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart.
ExplosionHearts.png|An explosion of heart particles from an end crystal.
HeartSword.png|Zombie pigmen wielding heart swords.
House feature.png|Dungeons were replaced with "houses".
LoveWither.png|The pink wither returns.
Minecreeper.jpg|The "Minescreeper" minigame.
15w14a QR Code.png|The hidden QR code.
</gallery>
=== 2016 ===
[[File:Trendy update.png|thumb|1.RV-Pre1 shows the tech items and the USB charger block.]]
{{main|Java Edition 1.RV-Pre1}}
[[Java Edition 1.RV-Pre1|1.RV-Pre1]] was released as an April Fools' joke for the update 1.RV. This "update" was called the "Trendy Update".<ref>{{citation|url=https://web.archive.org/web/20160401063202/https://www.mojang.com/2016/03/minecraft-1rv-the-trendy-update-pre-release-1/|title=Minecraft 1.RV - The Trendy Update Pre-Release 1|website=Mojang.com|author=Jens Bergensten|date=March 31, 2016}}</ref>
<gallery>
TechGear.png|A player wearing this version's new equippable items.
1.RV-Pre1 signs.png|Signs get a more modern appearance.
OBEY sign in 1.RV-Pre1..png|What signs look like while wearing reality vision goggles.
OBEY.png|Viewing a sign through reality vision goggles.
</gallery>
=== 2017 ===
[[File:Mine & Craft Digital Leisure Device.png|thumb|The Mine & Craft Digital Leisure Device from April Fools 2017.]]
The Mine & Craft Digital Leisure Device, a parody of Nintendo's [[wikipedia:Game & Watch series|Game & Watch]], was announced on the ''Minecraft'' website.<ref>{{Mcnet|introducing-mine-craft-digital-leisure-device|Introducing: The Mine & Craft Digital Leisure Device|April 1, 2017}}</ref>
=== 2018 ===
[[File:New joke textures compared to original textures.jpg|thumb|A comparison of some textures.]]
{{see also|Texture Update}}
A version of Minecraft's textures was released for {{el|je}}. The new textures are available in versions of [[Java Edition 1.12]].x and versions from [[Java Edition 17w43a]] to [[Java Edition 18w11a]]. It was announced that all editions of ''Minecraft'' would get the new version of textures.
The new textures are the original textures using 8-bit color, leading to a drastic reduction in detail.<ref>{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected|April 1, 2018}}</ref> The [[splash text]] for this day also shows any of the following:
* Cleaner!
* Simplified!
* Perfected!amazing
* Art directed! (by robots)
* Machine learned textures!
* Not blurry!
* Not bubbly!
* Not cartoony!
* Photorealistic!
* Hand-painted!
The textures and the splashes were reverted to the way they were before on April 2, 2018.<ref>{{tweet|dinner|980718994956210176|April fools! The new Minecraft textures have a few more colours than this ;) If you restart Minecraft: Java Edition then it should all go back to normal now!|April 2, 2018}}</ref> However, this update cannot be reactivated by setting the computer's date to April 1, 2018.
For block and item renders of these textures, see [[:Category:April Fools 2018]]. Archived as a [https://archive.org/details/Minecraft-AprilFoolsDay2018TexturePack resource pack (taken down)].
<gallery heights="80">
2018 April Fools Menu Screen.png|alt=April Fools 2018 Title Screen|The menu screen, featuring a unique splash.
April2018.png|alt=April Fools 2018 Blocks|Some of the textures used during the 2018 April Fools' event.
Fools2018World.png|alt=April Fools 2018 Desert. Sword and Shield|An example of the way the world looks with these textures.
April Fool's textures.jpg|alt=April Fools 2018 Village|A village with these textures.
AF2018 Ravine - overlay.png|A ravine with these textures including the overlay.
AF2018 Village.png|A [[Java Edition 1.14]] village with these textures.
AF2018 Underwater.png|Underwater terrain with these textures.
AF2018 Inventory.png|The inventory with these textures.
AF2018 Desert Temple.png|A desert pyramid and the sun with these textures.
AF2018 Desert temple chest room.png|The chest room in a desert pyramid with these textures.
AF2018 Jungle Temple.png|A jungle temple with these textures.
AF2018 Witch Hut.png|A swamp hut with these textures.
</gallery>
=== 2019 ===
{{main|3D Shareware v1.34}}
An April Fools' version officially called "Minecraft 3D" was released,<ref>{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered|April 1, 2019}}</ref> containing many references to gaming in the 1990s, primarily [[wikipedia:Doom (1993 video game)|''Doom'']].
<gallery>
File:Minecraft 3D Package.jpg|Cover art.
File:Mojang (Minecraft 3D).png|The loading screen.
File:3D Shareware 1994.jpg|The title screen.
File:Obligatory nightmare mode.png|Difficulty options.
File:AF2019 Death Message.png|Death screen.
File:Nerd Creeper.png|A nerd creeper.
File:3D Shareware Default Resource Pack.png|The UI with the default resource pack.
File:3D Shareware Programmer Art Resource Pack.png|The UI with the programmer art resource pack.
File:3D Shareware Mojang Team.png|Ingame image of the Minecraft dev team.
</gallery>
=== 2020 ===
{{main|Java Edition 20w14∞}}
Snapshot 20w14∞ was released, adding 2,147,483,647 dimensions that can be accessed by throwing a [[book and quill]] that was not specially customized or [[written book]] into a nether portal.<ref>{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020}}</ref>
<gallery>
20w14infinite.png|The 20w14∞ version banner.
Ant2.png|The "ant" dimension.
MengerSponge.png|The "sponge" dimension.
Library biome.png|The "library" dimension.
Bridges biome.png|The "bridges" dimension.
Isolation biome.png|The "isolation" dimension.
Slime biome.png|The "slime" dimension.
Skygrid biome.png|The "skygrid" dimension.
</gallery>
=== 2021 ===
{{main|Minecraft Plus!}}
''Minecraft Plus! for Windows'', a screensaver collection that references screensavers from older versions of Windows, was announced on the Minecraft website. This April Fools joke was inspired by ''[[w:Microsoft_Plus!|Microsoft Plus! for Windows XP]]'' <ref>{{Mcnet|introducing-minecraft-plus|Introducing Minecraft Plus|April 1, 2021}}</ref>
<gallery>
Minecraft Plus! box.jpg|Minecraft Plus! (Box Art).
Minecraft Plus glow squids.png|A flying glow squid screensaver.
Minecraft Plus creeper faces.png|A flying creeper face screensaver.
Minecraft Plus all textures.png|A screensaver featuring random block textures.
Minecraft Plus lagging floating textures.png|A screensaver featuring bouncing blocks.
Minecraft Plus bouncing item.png|A screensaver featuring bouncing items.
Minecraft Plus rotating block.png|A screensaver featuring a rotating block.
Minecraft Plus liquid tiles.png|A screensaver featuring liquid tiles.
</gallery>
=== 2022 ===
{{main|Java Edition 22w13oneBlockAtATime}}
For April Fools 2022, ''[[Mojang Studios]]'' released a "One Block At A Time" snapshot ([[22w13oneBlockAtATime]]), which replaces the inventory with holding blocks, items or mobs function directly.<ref>{{Mcnet|mojang-studios-release-new-astonishing-update|Mojang Studios release new astonishing update|April 1, 2022|Per Landin}}</ref>
<gallery>
Player wearing glass block.png|Player wearing a glass block.
Footprints in 22w13oneBlockAtATime.png|Footsteps when walking.
Player holding a bee.png|Player holding a bee.
22w13oneBlockAtATime 4.png|Player holding a spyglass.
22w13oneBlockAtATime 5.png|Player holding a sugar cane.
22w13oneBlockAtATime 6.png|Player holding a sugar cane from a first-person perspective.
22w13oneBlockAtATime 1.png|Player holding a sheep.
22w13oneBlockAtATime 3.png|Player holding a skeleton with spyglasses on its eyes.
Player riding enderdragon.png|Player riding the ender dragon in The End dimension.
</gallery>
=== 2023 ===
==== Minecraft website ====
On the [https://minecraft.net ''minecraft.net''] website, two [[chicken]]s appear on the bottom left and bottom right of the page. Clicking on both of them causes them to breed and spawn numerous chickens, covering and spamming across the entire screen, sometimes crashing the user's browser.
This joke feature toggled on or off and after breeding and spawning chickens, the "''Close"'' button on the bottom can be hit to return to minecraft.net home page.
<gallery>
MCWebsiteAprilFool20231.png|Minecraft website on April 1st, 2023 before...
MCWebsiteAprilFool20232.png|...and after breeding the two chickens.
</gallery>
==== Minecraft Launcher ====
The Minecraft Launcher was set on fire spreading across the screen. On the left sidebar of the launcher, players could click at the [[water bucket]] and then click on the [[fire]] to extinguish them.
This joke feature can be toggled on or off, players can also mute the fire cracking and water bucket sounds.
<gallery>
April Fool 2023.jpg|Minecraft Launcher "on fire" on April 1st, 2023
</gallery>
==== April Fools snapshot ====
{{main|Java Edition 23w13a_or_b}}
''[[Mojang Studios]]'' also published and released a joke snapshot - [[23w13a_or_b]], which was named ''"The Vote Update"'' a few hours later. The gameplay of this update revolves around a voting system, where the player chooses from many possible scenarios that change the state of the world.<ref>{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}}</ref>
<gallery>
File:ComposerLumos Moon Vote update screenshot.png|The surface of the Moon in snapshot 23w13a_or_b.
File:ComposerLumos Charged creeper morph Vote update screenshot .png|A player who has transformed into a charged creeper.
File:ComposerLumos Ender dragon morph Vote update screenshot .png|A player's inventory after transforming into an ender dragon.
File:ComposerLumos Giant moon Vote update screenshot.png|The Moon after it has been enlarged so much that it pulls mobs and players toward it.
File:ComposerLumos Overworld moon Vote update screenshot .png|The Overworld can be seen in the sky from the Moon.
File:ComposerLumos Aether portal Vote update screenshot .png|A glowstone portal, which was inspired by the Aether mod.
</gallery>
=== 2024 ===
==== Minecraft website ====
The ''[https://minecraft.net minecraft.net]'' website was updated to feature several intractable [[poisonous potato]]es across the home page. When clicked, they deplete the [[health]] bar below the Minecraft logo, losing 1.5 - 2 hearts per click. When health bar gets fully depleted, the user is greeted with a [[Death messages|"You Died!" screen]] saying ''"You awoke the Toxifin"'', showing the score ''(consuming a potato gives you 1500 score'' '''[?]''' '')'' and a big "Respawn" button. Clicking the "Respawn" button takes the user back to the minecraft.net and resets all the poisonous potatoes.
This joke feature can be toggled on or off by clicking ''"Turn off potatoes"'' on the top left corner.
<gallery>
Minecraft Website April Fools 2024.png|Minecraft website on April 1st, 2024.
Screenshot 2024-04-01 114312.png|... when zooming all the way out.
Minecraft Website April Fools 2024 - "You Died" Screen.png|"You Died" screen after consuming too many poisonous potatoes.
</gallery>
==== Minecraft Launcher ====
The loading animation has been changed to a spinning poisonous potato with poison effect particles. Rarely{{Info needed}}, however, the loading screen can appear as a regular potato instead. Additionally, when clicking in the launcher, 1 to 10{{Info needed}} potatoes fly out from where the mouse is clicked and fading out.
The Play & Install buttons, the menu tab, and the headline's text had been changed from "Noto-sans" to the handwritten-like potato font named "Potatis". Additionally, all the E's, R's, and N's have been drawn backward. This may or may not{{Info needed}} be intentional, but there has been no confirmation and there may not be.
These joke features can be toggled on or off by toggling the ''"Enable April Fools 2024"'' checkbox in the launcher settings.
<gallery>
Launcher Spinning Animation.png|Minecraft Launcher spinning animation on April 1st, 2024.
Launcher Clicking.png|When clicking on the Launcher on April 1st, 2024.
April Fools 2024 font for Minecraft Launcher.png|The new potato fonts for menu tab, headlines, and Play/Install button.
</gallery>
==== April Fools snapshot ====
{{main|Java Edition 24w14potato}}
''[[Mojang Studios]]'' released the snapshot [[24w14potato]], also called the "Poisonous Potato Update". The snapshot adds potato-related blocks, food, tools, armor and weapons, as well as the [[Potato dimension]]. Players can teleport to the dimension by going into a [[potato portal]]. The dimension consists of floating islands made of potato blocks and has naturally spawning potato mobs, animals and villagers in potato villages<ref name="potato-update">{{Mcnet|poisonous-potato-update|Poisonous Potato Update|April 1, 2024}}</ref>.They also added potato themed structures.
==== April Fools add-on ====
The [[Poisonous Potato Add-On]], created and released by Jigarbov Productions, was made available on the [[Marketplace]]. It adds new poisonous potato themed blocks, items and entities.<ref name="potato-update" />
== References ==
{{reflist}}
== Navigation ==
{{Navbox jokes|all}}
[[ja:エイプリルフールのジョーク一覧]]
[[pt:Lista de primeiro de abril]]
[[zh:愚人节玩笑]]

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{{See also|Tutorials/Sound directory}}
'''Sounds''' are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as [[mob]]s, [[weapon]]s or [[block]]s have sounds.
== Gameplay ==
{{IN|java}}, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood slots taking the remaining 8 slots. {{IN|bedrock}}, up to 32 sounds can be played at the same time.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontosound Introduction to Sounds | Microsoft Learn]</ref>
Most sounds can be heard from up to 16 blocks away, with the exception of:
* {{BlockLink|Note Block|Note Blocks}}, which can be heard up to 48 blocks away.
* {{BlockLink|Jukebox|Jukeboxes}}, which can be heard up to 64 blocks away.
* Global sound events, which is played for every player at the same volume, regardless of distance. These include:
** When an [[end portal]] opens
** When the [[ender dragon]] dies
** When a [[wither]] finishes charging up<ref>{{bug|MC-177741||Wither spawning sounds play for all players}}</ref>
{{IN|java}}, these global sound events can be disabled by setting the [[game rule]] {{cd|globalSoundEvents}} to {{cd|false}}.
=== Mood ===
{{Main|Ambience}}
Mood is a special group of sounds that play after an internal counter reaches 100%, visible on the [[debug screen]], activating only when the player is in [[light level]] 0.
=== Commands ===
Sounds can be played and stopped with the {{cmd|playsound}} and {{cmd|stopsound}} [[commands]].
== Categories ==
{| class="wikitable"
|+
!Sound Name
!Technical Name
!Description
|-
|Master Volume<wbr>{{Only|java|short=1}}<br>Main<wbr>{{Only|bedrock|short=1}}
|<code>master</code><wbr>{{Verify|edition=bedrock}}
|Controls the overall volume of the entire game.
|-
|Sound{{Only|bedrock|short=1}}
| -
|''[[Bedrock Edition]]'' only, controls the volume of certian special sounds including GUI sounds, and sounds with an invalid category.
|-
|Music
|<code>music</code>
|Controls the volume of the in-game [[Music|soundtrack]].
|-
|Jukebox/Note Blocks
|<code>record</code>
|Controls the volume of [[Jukebox|jukeboxes]] and [[Note Block|note blocks]].
|-
|Weather
|<code>weather</code>
|Contols the volume of [[rain]] and [[Thunderstorm|thunder]]. {{Note|A custom snow sound is also affected, but normally not noticeable because snow is silent by default.|name=Snow}}
|-
|Blocks
|<code>block</code>
|Controls the volume of ''block interaction'' and ''passive block sounds''.
This includes [[Redstone components|redstone]], [[Fluid|fluids]], player interaction with blocks and [[Explosion|explosions]].
|-
|Hostile Creatures
|<code>hostile</code>
|Controls the volume of all [[Monster|monsters]] and bosses.
|-
|Friendly Creatures
|<code>neutral</code>
|Controls the volume of all non-[[monster]] entities; mostly [[Animal|animals]].
|-
|Players
|<code>player</code>
|Controls the volume of player movement, throwing/shooting projectiles and interaction with ''[[Entity|entities]]''.
|-
|Ambient/Enviroment
|<code>ambient</code>
|Controls the volume of [[ambience]] and firework rockets going off.
|-
|Voice/Speech<wbr>{{Only|java|short=1}}<br>Text to Speech<wbr>{{Only|bedrock|short=1}}
|<code>voice</code><wbr>{{Verify|edition=bedrock}}
|Controls the volume of the [[narrator]].
|}
{{Notelist}}
=== Entity-dependent categories ===
{{Exclusive|Java|section=1}}
Some sounds choose their category based on the entity that performs the action. For example, if a [[vindicator]] steps on a block, the step sound is in the Hostile Creatures category, but if a [[player]] steps on a block, the step is in the Players category.
== Accessibility ==
{{See also|Narrator}}
===Subtitles===
{{Exclusive|java|section=1}}
{{Main|Subtitles}}
Subtitles display text for in-game sounds in the bottom-right corner of the screen. They also add arrows next to the sounds that show the general direction that the sound came from. They allow deaf people to not be at an extreme disadvantage, as well as to aid other players in knowing where sounds came from. Subtitles can be toggled in the Music & Sounds and Accessibility Settings [[option]] menus.
==Data values==
{{Main|Sound events}}
All sound events have names, such as <code>block.stone.hit</code> {{only|java}} or <code>step.stone</code> {{only|bedrock}}.
== Videos ==
{{yt|4XmJPb4Qt5Y}}
{{yt|QUfUeHRguPM}}
==History==
{{See also|Java Edition history of sound events|Bedrock Edition history of sound events}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||June 4, 2009|link=https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8|C418 uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. This is not a developer version; the video is edited.}}
|{{HistoryLine||0.0.22a|Added sounds.<ref>[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)</ref><ref>[[#logs|IRC logs]]: "''P4:59:46 <akuryo> SOUND IS HERE''" (21:59:46 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:00:04 <AlLnAtuRalX> I hear music?''" [...] "''P5:00:59 <Quatroking> what the hell is this music''" [...] "''P5:03:36 <Lmaoboat> Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)</ref><ref>[[#logs|IRC logs]]: "''P5:01:51 <C418> I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC)</ref>}}
|{{HistoryLine||0.0.23a|Added [[options]] for turning on/off sounds and music.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31 20100104|Added a new sound engine made by [https://web.archive.org/web/20140427013818/http://www.paulscode.com/ Paul Lamb].<ref>[[wordofnotch:316961243|New sound engine implemented]] The Word of Notch, January 5, 2010</ref>}}
|{{HistoryLine||20100207-1101|Switched sound system to use [[wikipedia:OpenAL|OpenAL]].<ref>[[wordofnotch:375896290|And software sound is now gone]] The Word of Notch, February 7, 2010</ref>}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.1.1|Added sliders for the volume of sounds and music.}}
|{{HistoryLine||v1.1.2_01|Due to a change in how ''Minecraft'' downloads its resources, this is the oldest version in which sounds work using the modern ''[[Minecraft Launcher]]''.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w38b|Updated the sound engine.}}
|{{HistoryLine||1.6.1|dev=release|Added {{cmd|playsound}}.}}
|{{HistoryLine||1.7.2|dev=13w36a|Replaced the sounds volume slider with sliders for juke boxes and note blocks, hostile mobs, passive mobs, players, weather, blocks, ambient/environment, and the master volume.}}
|{{HistoryLine|||dev=13w42a|Rewrote the sound system.|Added the ability for custom sounds using resource packs.}}
|{{HistoryLine|||dev=1.7|Music now pauses while the game is paused.}}
|{{HistoryLine||1.9|dev=15w43b|Added [[subtitles]].}}
|{{HistoryLine|||dev=16w02a|Added the "Voice/Speech" volume slider.}}
|{{HistoryLine||1.9.3|dev=pre2|Added {{cmd|stopsound}}.}}
|{{HistoryLine||1.14|dev=19w12a|Rewrote the sound system.}}
|{{HistoryLine|||dev=19w14a|Added a new sounds section to the debug screen.}}
|{{HistoryLine||1.19|dev=22w11a|Added the "Directional Audio" option, which allows for more accurate 3D sound on HRTF-compatible software.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added the [[game rule]] {{cd|globalSoundEvents}}.}}
|{{HistoryLine||1.20|dev=23w12a|Step sounds can now combine for blocks walked through and stepped on.}}
|{{HistoryLine|||dev=23w18a|Walking on non-solid blocks with no collision no longer plays their walking sounds.<ref>{{bug|MC-2604||Walking on non-solid blocks with no collision plays their respective walking sounds|Fixed}}</ref>
|Walking on the edge of a block now properly plays step sounds for that block.<ref>{{bug|MC-1133||Whether or not a player experiences some effect is calculated based on the block under the center of the player|Fixed}}</ref>}}
|{{HistoryLine|pocket edition alpha}}
|{{HistoryLine||Pre-release|Added sounds.<ref>{{YouTube_link|jxfj84mdfl8}}</ref>}}
|{{HistoryLine||v0.1.2|Added a toggle for sounds.}}
|{{HistoryLine||v0.7.0|Added a volume slider.}}
|{{HistoryLine||v0.12.1|Changed the sound engine to allow for multiple sounds.}}
|{{HistoryLine|pocket edition}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.1|Music and sounds can now be changed using resource packs.}}
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added {{cmd|playsound}} and {{cmd|stopsound}}.}}
|{{HistoryLine|bedrock edition}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added sound events to the scripting API.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Sound effects can now be triggered by animation events.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.58|Added {{cmd|music}}.}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.53|Added volume sliders for other sound categories.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Sound positioning is now based on the camera's position, rather than the player's position and rotation. This means that audio is flipped when in the third-person front view.}}
}}
==Trivia==
*{{IN|java}}, The "Oof" {{Sound||Hurt Old.ogg}} sound effect can be found at <code>[[.minecraft]]/assets/objects/9d/9d485556b89bf776042080774679c37300bc744b</code> if the player has used a version with that sound.
==Gallery==
<gallery>
File:Sound Settings 1.20.51.01.png|Audio settings in ''Bedrock Edition''
File:Music & Sound Options.png|Audio settings in ''Java Edition''.
</gallery>
==References==
<references />
== Navigation ==
{{Navbox resource packs}}
{{Navbox Java Edition technical|resourcepack}}
[[Category:Sounds]]
[[de:Geräusch]]
[[es:Sonido]]
[[ja:サウンド]]
[[pt:Sons]]
[[ru:Звук]]
[[zh:声音]]

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{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
<div class="mobileonly">{{relevant tutorial|Bamboo farming}}</div>
{{Infobox block
| group = Leafless
| 1-1 = Leafless Bamboo.png
| group2 = Small
| 2-1 = Small Leaves Bamboo.png
| group3 = Big
| 3-1 = Big Leaves Bamboo.png
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item).png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
<div class="nomobile">{{relevant tutorial|Bamboo farming}}</div>
'''Bamboo''' is a versatile, fast-growing [[plant]] found primarily in [[jungle]]s, used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]], and breeding [[panda]]s.
A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
== Obtaining ==
Bamboo shoots in item form cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they do not exist as items and are thus completely unobtainable.
=== Breaking ===
Bamboo stalks can be mined with any [[tool]], but an [[axe]] is quicker than other tools. Using a [[sword]] of any type breaks bamboo stalks [[instant mining|instantly]], even with [[Mining Fatigue]]. Swords can also break bamboo shoots instantly. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
{{breaking row|Bamboo; Bamboo Shoot|Axe; any|sword=1;sword=1|horizontal=1|link=none;none}}
{{notelist}}
=== Natural generation ===
{{main|Bamboo (feature)}}
Bamboo generates in widely scattered single shoots within [[jungle]] biomes. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
{{block distribution}}
=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
{{Drop sources|Bamboo}}
=== Generated loot ===
{{LootChestItem|bamboo}}
=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] biomes as a junk [[item]].
== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot its not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes a solid stalk and cannot be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
Unlike most plants, bamboo cannot be [[compost]]ed.<ref>{{bug|MC-142452|||WAI}}</ref>
=== Farming ===
Bamboo can be planted on [[moss block]]s, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], [[muddy mangrove roots]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 12 [[block]]s. Bamboo can grow up to 1216 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 1 bamboo block (not a bamboo shoot) is within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s.
Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting a [[Block of Bamboo]] (9 bamboo) into 2 [[Planks#Crafting|bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
=== Crafting ingredient ===
{{crafting usage}}
== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot that has no [[hitbox]]. When it grows one [[block]] taller its thickness increases to 2 pixels and the top block has leaves. At 3 blocks tall, the top two blocks have leaves. At 4 blocks tall, the bamboo thickness expands to 3×3 pixels. At 5 blocks tall, the top three blocks have leaves on them, and these blocks remain on top as the bamboo grows. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented randomly in the block that it is in.
== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}
=== Bamboo shoot ===
{{Sound table/Block/Bamboo shoot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table2
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Zoologist}}
== History ==
{{HistoryTable
|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
|{{HistoryLine||1.16|dev=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
|{{HistoryLine|||dev=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">{{bug|MC-174434}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Bamboo can now be planted on rooted dirt.}}
|{{HistoryLine|||dev=21w16a|Bamboo can now be planted on moss blocks.}}
|{{HistoryLine||1.18|dev=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
|{{HistoryLine||1.19|dev=22w15a|Bamboo can now be planted on mud.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
|{{HistoryLine|||dev=22w45a|Bamboo can no longer be used to craft bamboo planks.
|Bamboo can now be used to craft a [[block of bamboo]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
|{{HistoryLine||1.20|dev=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
|{{HistoryLine||1.20.0|link=Bedrock Edition 1.20.0|dev=Preview 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
|{{HistoryLine|||dev=Preview 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.
|Bamboo can now be used to craft a [[block of bamboo]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of bamboo from 2 to 1.
|Increased the hardness and blast resistance of bamboo shoots from 0 to 1.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Pickaxe]]s and [[shovel]]s no longer mine bamboo as quickly as [[axe]]s.
|[[Sword]]s can now destroy bamboo shoots instantly, while axes no longer mine them faster.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.83|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.}}
}}
=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}
== Issues ==
{{Issue list|}}
== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
== Gallery ==
=== Renders ===
<gallery>
File:Tall Bamboo.png|Grown bamboo with three parts.
</gallery>
=== Screenshots ===
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[panda]]s eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] biome.
File:Bamboo Jungle in Amplified world.png|Bamboo jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
</gallery>
=== In other media ===
<gallery>
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox wood}}
{{Navbox bamboo}}
{{Navbox blocks|vegetation}}
[[Category:Plants]]
[[Category:Mob food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[uk:Бамбук]]
[[zh:竹子]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Texture Update}}</div>{{Infobox version
|title=v1.10.0
|vernum=1.10
|image=Bedrock 1.10.0 banner.jpg
|image2=Bedrock 1.10.0.png
|edition=Bedrock
|name=[[Texture Update]]
|date=March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref>
|server=1.10.0.7
|internal='''Windows 10''': 1.10.7.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.10.0.7.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.10.0.7.zip Linux]
|prevparent=1.9.0
|next=1.10.1
|nextparent=1.11.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Texture Update}}</div>
'''1.10.0''', the third experimental release for '''[[Village & Pillage]]''', is a major update to {{el|be}} released on March 19, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}</ref> It adds some more features of [[Village & Pillage]] that were not added in either 1.8.0 or 1.9.0, such as [[shield]]s, [[pillager outpost]]s, new types of [[villager]]s, new textures and more.
== Additions ==
{{Additions table
|Composter
|Campfire
|Jigsaw Block
|Lectern
|Loom
|Stonecutter
|Flower Charge Banner Pattern
|Creeper Charge Banner Pattern
|Skull Charge Banner Pattern
|Thing Banner Pattern
|Field Masoned Banner Pattern
|Bordure Indented Banner Pattern
|Ravager Spawn Egg
|Wandering Trader Spawn Egg BE
|Sweet Berries
|Shield
}}
=== Blocks ===
; [[Composter]]s
* Currently have no functionality.
* Available through [[Experimental Gameplay]].
; [[Campfire]]s
* Currently have no functionality.
* Available through Experimental Gameplay.
; [[Jigsaw block]]s
* Currently have no functionality, and can only be obtained via an inventory editor.
; [[Lectern]]s
* Placing a book and quill or written book on the lectern allows multiple players to read it together.
* A book and quill can be read, but not edited when placed on a lectern.
; [[Loom]]s
* Used to easily make patterns for banners.
; [[Stonecutter]]s
* New stonecutters are only available through Experimental Gameplay.
* Still have no functionality.
* Old stonecutters are still available via an inventory editor.
; [[Sweet berry bush]]es
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
* Can be planted from sweet berries.
* Have 4 growth stages.
* Drop 2-3 sweet berries when harvested.
* Available through Experimental Gameplay.
=== Items ===
; [[Banner pattern]]s
* Made with the [[Loom]].
* Can be added to banners to apply designs.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
; [[Spawn egg]]s
* Added illager beast and wandering trader spawn eggs, available through [[Experimental Gameplay]].
; [[Sweet berries]]
* Collected from sweet berry bushes.
* Can be eaten or planted into bushes.
* Can be planted into the ground and grown into sweet berry bushes.
; [[Shield]]s
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 [[planks]] and 1 [[iron ingot]].
=== Mobs ===
; [[Wandering trader]]s
* A type of villager that appears at a village's gathering site periodically and stays for a period of 23 in-game days (4060 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by two [[Trader Llama|custom llamas]].
* Available through [[Experimental Gameplay]].
;[[Ravager|Illager beasts]]
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Drop a saddle when killed.
;[[Cat]]
* Added a new skin: Jellie, the community cat contest winner.
=== World generation ===
; [[Pillager outpost]]s
* Generate in the same biomes as villages, and pillagers respawn around the tower.
* Available through [[Experimental Gameplay]].
* Can generate with tall foundation.
* Generate with black [[banner]]s, instead of illager banners.
=== Gameplay ===
; [[Achievements]]
* Added a new achievement:
** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G)
== Changes ==
=== Blocks ===
; [[Barrel]]s
* Still under Experimental Gameplay and cannot be opened.
* Added crafting recipe.
; [[Bell]]s
* Still under Experimental Gameplay.
* Improved and added placement features.
; [[Blast furnace]]s and [[smoker]]s
* Still under Experimental Gameplay.
* Added crafting recipe.
; [[Cartography table]]s
* Still under Experimental Gameplay.
* Added crafting recipe.
; [[Chorus flower]]s
* Now break when shot with an arrow.
; [[Crop]]s
* Now have placement sounds.
; [[Dead bush]]es
* Can now be used as fuel.
; [[Dispenser]]s
* Dispensers with shears in them can now shear sheep.
; [[Grindstone]]s
* Still under Experimental Gameplay.
* Added crafting recipe.
* Updated texture.
; [[Lantern]]s
* Are no longer only available through Experimental Gameplay.
* Can now be properly attached to the bottom or top of blocks.
* Now have animated textures.
* Added crafting recipe.
; [[Leaves]]
* Now have a chance to drop 02 sticks when decaying.
; [[Log]]s and [[stripped log]]s
* Have been renamed from "Wood" and "Stripped Wood".
; [[Smithing table]]s
* Still under Experimental Gameplay.
* Updated texture.
; [[Wet sponge]]s
* Now dry out immediately when placed in [[the Nether]].
; [[Wood]] and [[stripped wood]]
* A log block with the bark texture on all 6 sides.
* Are no longer unused, and can now be crafted with 4 [[log]]s or [[stripped log]]s.
; [[Carpet|White carpet]]s and [[glass pane|undyed glass panes]]
* Can now be dyed directly in the crafting table.
=== Items ===
; [[Beetroot soup]] and [[Rabbit stew]]
* Now have shapeless crafting recipes.
; [[Crossbow]]s
* Are no longer only available through Experimental Gameplay.
=== Mobs ===
; [[Cat]]s
* Feeding cats [[raw cod]] or [[raw salmon]] now replenishes their health.
; [[Creeper]]s
* Now have a chance to drop a [[music disc]] when killed by a [[stray]], as well as a [[skeleton]].
; JSON
* Mob events and behavior can now be scheduled using JSON.
; [[Pillager]]s
* Are no longer only available through Experimental Gameplay.
* Added new sounds. ({{bug|MCPE-39111}}).
; [[Villager]]s
* Have been split into two mobs:
** New villagers spawn in new villages.
*** Available through [[Experimental Gameplay]].
** Old villagers still spawn in igloo basements.
* New villager behavior:
** Implemented some of the new villager schedule behaviors.
** Implemented new villager sleep behaviors.
** Villagers may now wander to the village outskirts.
** Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
** Updated and improved pathfinding.
** Villagers now have a visual-based trading system, and hold up the item they wish to trade.
** Villagers have new clothing to indicate their level, profession, and biome.
** Villagers now mingle together around gathering sites in the village.
** Librarians inspect bookshelves.
** Villagers can switch professions depending on the job site blocks available in the village.
*** Villagers now interact with beds and corresponding job site blocks.
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
; [[Zombie villager]]s
* Split into 2 different mobs
** New zombie villagers have biome-specific and profession skin layers.
*** Available through Experimental Gameplay.
** Old zombie villagers still spawn in [[igloo]] basements.
=== World generation ===
; [[Village]]s
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Number of houses depends on beds.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Available through [[Experimental Gameplay]].
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
* No longer generate in Old world type.
* Meeting points generate with various bell types.
* Job and gathering sites, that villagers mingle around together, generate in villages.
** Job sites can be built by players by placing job site blocks in village boundaries.
; [[Stronghold]]s
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
** Available through Experimental Gameplay.
* Reduced the chance of strongholds generating under villages.
; [[Igloo]]
* Now always generate with a red bed, regardless of the biome.
=== General ===
; [[Texture Update]]
* The new vanilla textures are now set as the default pack.
; Data-driven animation
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
* Converted sheep and pigs to the new animation system.
* Move locators to bones.
* Blend state transitions.
* Removed cod lead locator.
* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.
* Initial poly mesh support.
* Added TextureMesh geometry.
* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.
* Events now have defined data objects containing all event data.
* Added new villager animations.
; Data-driven models
* Added default parenting to the evoker nose, in line with over villager-derived mobs.
; Entity scripting function
* Is no longer behind Experimental Gameplay.
; Help
* Pressing help button links to the relevant how to play section.
* Updated the how to play section.
; [[Particle]]s
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
* Removed {{cd|test_mule}} and {{cd|test_sphere}}.
; Permissions
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
; [[Resource pack]]s
* Are now separate from world templates and can be updated independently in existing worlds.
; Scripting system
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
* Updating a player's position with scripting now correctly syncs with the player.
* Creating actors via script now avoids the spawning logic.
** This prevents hard-coded logic like ocelots spawning along with baby ocelots.
* Improved the message wording for players who get disconnected due to unsupported scripts.
* Allow events to fire without a defined event data object.
* Renamed Views to Actor/Entity Queries.
* Added sound events to the scripting API.
* Add Event Data to {{cd|load_ui}}.
* Custom UIs can now be made like regular in-game UI screens.
* Added 'Global Objects' to the scripting API.
* Refactored JavaScript object registration.
* Added the ability to enable and disable scripting error and warning logging.
== Fixes ==
; Crashes/performance
* Fixed several crashes that could occur during gameplay.
* Fixed several crashes that could occur when loading the game.
* Fixed several crashes that could occur when connecting to realms.
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
* Fixed a crash that could occur when rejoining the game in the End dimension.
* Fixed a crash that could occur when entering a portal on some servers.
* Resource packs that are nested in an extra folder no longer cause the game to crash.
* Fixed a crash that could occur when adding a resource pack with a missing pack icon.
* Stacking slabs to make a double slab no longer crashes the game.
* Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
* Fixed a crash that could occur when closing a world and reentering it on Xbox One.
* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
* Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
* Fixed a crash that could happen after running scripts for a long period of time.
* Fixed a crash that could occur when loading large world templates.
* Optimized particles to improve performance.
* Looping UI animations no longer increase memory usage over time.
* Removing ticking areas from the game now correctly frees up used memory.
* Fixed a scripting crash that could occur when using '{{cd|SpawnParticleInWorld}}' events.
; General
* Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. ({{bug|MCPE-35078}})
* Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
* Various fixes and improvements to the Marketplace sorting and search results.
* Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. ({{bug|MCPE-34641}})
; Gameplay
* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. ({{bug|MCPE-41533}}, {{bug|MCPE-40538}})
* Player position is now accurately saved when exiting and rejoining a world.
* Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
* The descend button now works correctly when underwater and using touch controls.
* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}})
* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}})
* The re-center button on Minecraft VR has been mapped to Y now instead of X.
* Players using Oculus Rift can no longer fly in Survival mode after swimming. ({{bug|MCPE-39833}})
; World generation
* Trapdoors in shipwrecks are now correctly rotated.
* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}})
* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}})
* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}})
* The correct amount of white terracotta now generates in mesa biomes.
; Mobs
* Reduced the number of drowned mobs that can spawn in an area. ({{bug|MCPE-34032}})
* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}})
* Turtles no longer levitate above the ground.
* Damage cooldown no longer hinders other mob attacks.
* Wither skeletons and vex mobs can now be renamed with nametags. ({{bug|MCPE-20701}})
* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}})
* Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}})
* Skeletons once again attack iron golems.
* Cats are no longer tempted by food when they are too far from the player.
* Fixed an issue with the sword held by the vex mob.
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
* Mobs can no longer destroy paintings if Mob Griefing is disabled. ({{bug|MCPE-38916}})
; Blocks
* Bamboo saplings no longer destroy blocks above them as they grow. ({{bug|MCPE-39854}})
* 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
* Infested bricks mined with silk touch now drop as its non-infested variant.
* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}})
* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}})
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}})
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})
* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}})
; Items
* Items can no longer be duplicated in the crafting grid. ({{bug|MCPE-40253}})
* Fixed an exploit that allowed players to gain unlimited items from the recipe book. ({{bug|MCPE-41905}})
* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}})
; Graphical
* Players on split-screen no longer have limited visibility underwater. ({{bug|MCPE-39539}})
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
* Fixed an issue that could cause lighting issues in chunks when flying around.
* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}})
* Food held by pandas is now sized, positioned, and textured correctly. ({{bug|MCPE-39061}})
* Upside-down shulkers now have the correct opening animation. ({{bug|MCPE-40110}})
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}})
* Colored beacon beam textures no longer appear compressed.
* Mobs no longer spawn with heart particles.
* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}})
* Fixed skeleton melee attack animation.
* Firework stars no longer appear black in the Creative inventory.
* Fixed animations for cow and parrot mobs.
* Ender dragon attacks now show a particle trail.
* Cornflowers now render correctly in item frames.
* Existing armor stands no longer turn white.
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
* Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}})
; User interface
* Menu buttons no longer stay highlighted after being selected ({{bug|MCPE-37640}})
* Worlds no longer show singleplayer only warning message when multiplayer is enabled ({{bug|MCPE-39194}})
* Texture packs applied to a freshly created world are now displayed in the active list
* Global resource packs no longer show in the active packs list if they are not applied to a specific world
* The 'Unlock Template World Options' popup no longer has a placeholder message
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
* Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}})
** Controller sensitivity setting (touching the screen no longer interferes with controller movement).
** Removed increased build distance in creative including place/mine tooltips.
** When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
* Fixed the ability to unblock players from Realms on the members list for pages two and above.
; Commands
* Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}})
* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command.
* Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}})
* Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}})
* Fixed an issue related to scoreboard not showing the correct entries.
* Using scoreboard selectors no longer adds extra characters to player names.
* Scoreboards now work correctly with custom-named entities.
* Scoreboard data is now saved more accurately when exiting a world.
* Various fixes and improvements to the {{cd|randomTickSpeed}} function.
; Add-ons / script engine
* Renamed blocks in resource packs now keep their custom names.
* Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore.
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}})
* '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON.
* The scripting event '{{cd|entity_created}}' now fires correctly.
* Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected.
* Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected.
* Scripting can now be used to attach particles to mobs correctly.
* Fixed issue of region filters not working if inside a custom spawn event.
* Renamed the '{{cd|player_attacked_actor}}' scripting event to '{{cd|player_attacked_entity}}'.
* Scripting '{{cd|isValidEntity}}' now correctly checks for valid entities only.
* Fixed incorrect results for '{{cd|hasComponent}}' on some entity components.</onlyinclude>
== Video ==
Video made by [[slicedlime]]:
{{yt|OvadMIP4ddU}}
== Trivia ==
* With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
== See also ==
* [[Java Edition 1.14]]
* [[PlayStation 4 Edition 1.90]]
* [[Education Edition 1.12]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.10.0]]
[[es:Bedrock Edition 1.10.0]]
[[fr:Édition Bedrock 1.10.0]]
[[ja:Bedrock Edition 1.10.0]]
[[pt:Edição Bedrock 1.10.0]]
[[ru:1.10.0 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.10.0]]
[[zh:基岩版1.10.0]]

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@ -0,0 +1,412 @@
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Village & Pillage}}</div>{{Infobox version
|title=v1.11.0
|vernum=1.11
|image=Bedrock 1.11.0.png
|edition=Bedrock
|name=[[Village & Pillage]]
|date=April 23, 2019
|server=1.11.0.23
|internal='''Windows 10''': 1.11.23.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.11.0.23.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.11.0.23.zip Linux]
|prevparent=1.10.0
|prev=1.10.1
|next=1.11.1
|nextparent=1.12.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Village & Pillage}}</div>
'''1.11.0''', the first full{{note|The fourth update pertaining to Village & Pillage}} release of '''[[Village & Pillage]]''', is a major update to {{el|be}} that was released on April 23, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360026977492-Minecraft-Village-Pillage-1-11-0-Bedrock-|title=Minecraft - Village & Pillage - 1.11.0 (Bedrock)|date=April 23, 2019}}</ref> It adds many of the features of [[Village & Pillage]] that were not previously added in the past three versions.<ref>{{tweet|Chupacaubrey|1090324368587087872|Some notes: 1.10 will include shields and some village features as well as more behind the experimental toggle, but it is not the Village & Pillage update. We are planning for 1.11 to be the Village and Pillage update.|January 29, 2019}}</ref>
== Additions ==
=== Blocks ===
;[[Banner|Illager banner]]
*Unique type of banner dropped by [[illager captain]]s.
*{{version exclusive}}: Can be obtained in the [[creative]] [[inventory]].
=== Mobs ===
;[[Raid captain|Illager Captains]]
*Spawn in [[illager patrol]]s and around [[pillager outpost]]s
*Are [[pillager]]s or [[vindicator]]s that wear special illager banners on their heads.
*Give the player a [[Bad Omen]] status effect when killed.
=== Gameplay ===
;[[Raid]]s
*Triggered when a player goes to a village with the [[Bad Omen]] status effect applied to them.
*A large group of [[illager]]s that come to attack [[village]]s and kill the [[villager]]s.
*Mobs appear in waves the amount of mobs and length of waves is 3 on easy, 5 on normal and 7 on hard regardless of Bad Omen level.
**{{version exclusive}}: Higher bad omen level, doesn't give extra raid waves.
*A raid boss bar will show the player how many enemies are left.
**{{version exclusive}}: Boss bar color is pink, instead of red.
*A sound similar of a battle horn will play during [[raid]] waves, centered from raiding mobs.
*{{version exclusive}}: Pillagers and vindicators that spawn from raids drop special loot.
;[[Illager patrol]]s
*A group of 25 random [[illager]]s that spawn in the world.
*One of the illagers will be a [[raid captain]].
*{{version exclusive}}: Illagers are always pillagers on easy and normal difficulties.
*{{version exclusive}}: Can spawn in {{BiomeLink|snowy taiga}} and {{BiomeLink|id=old growth pine taiga|giant tree taiga}} biomes, but cannot spawn in {{BiomeLink|id=snowy plains|snowy tundra}} biomes.
;[[Status effect]]s
*Added {{EffectLink|id=bad-omen-revision-2|Bad Omen}}
** {{Version exclusive}}: All players will receive bad omen if all beds destroyed or all villagers are killed during a raid.
*Added {{EffectLink|Hero of the Village}}.
** Gives trading discounts.
** Only given to players within raid defeated village boundary, for 3 in-game days.
;[[Sounds]]
* Added lots of new sounds, including sounds for [[bell]]s, [[ravager]]s, [[sweet berry bush]]es, [[campfire]]s, [[raid]]s, [[grindstone]]s and [[lantern]]s.
;[[Trading]]
*Updated the villager trading UI for pocket and classic UI profiles.
*Revamped the trading system, for each [[villager]] type.
**A experience bar will show the player the villager's level and what next trades are available.
*Players will receive a discount from villager trades if they have the [[Hero of the Village]] status effect.
*Added villager economy supply system:
**The supply of trades is only restored when the villager is given the opportunity to work at their job site block.
***Up to twice per day.
***Villagers can be resupplied instantly by using the command {{cmd|resupply}}.
**When the villager's trades are restored to full, it takes whatever supply was used up (number of trades), and converts that into a price increase called "demand". Demand goes up by the amount of supply used, and down by the amount of supply not used.
**When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades, which are locked until the villager is at the appropriate level.
;[[Achievement]]s
* {{Version exclusive}}: New Achievements, which include:
** Plethora of Cats - Befriend twenty stray cats (20G)
** Kill the Beast! - Defeat a ravager (30G)
** Buy Low, Sell High - Trade for the best possible price (50G)
** Disenchanted - Use a grindstone to get experience from an enchanted item (20G)
** We're being attacked - Trigger a pillager raid (20G)
** Sound the Alarm! - Ring the bell with a hostile enemy in the village (20G)
** I've got a bad feeling about this - Kill a pillager captain (20G)
=== Command format ===
; {{cmd|mobevent}}
* Enables or disables events such as [[raid]]s, [[wandering trader]] spawn cycle, and [[illager patrol]]s.
; {{cmd|resupply}}
* Resupplies [[villager]]s with new items to trade with.
=== General ===
; [[Chat]]
* A message "Press {{key|T}}, {{key|RETURN}}, or {{key|Gamepad Button8}} to open chat" is now sent when the player opens a world.
; Skin packs
*When choosing a skin from a purchased skin pack, the selected skin will now be available between Bedrock devices using the same account
*The selected skin will roam between Bedrock Edition devices using the same account.
; Options
*Added a screen for "Accessibility" in settings.
**Text-to-speech can be enabled for chat.
**UI screen reader can be enabled to say the name of controls and their current state.
;[[Seed picker]]
* Added 12 new seeds.
== Changes ==
=== Blocks ===
;[[Barrel]], [[Bell]], [[Blast Furnace]], [[Composter]], [[Smoker]] and [[Stonecutter]]
*Added functionality.
*Are no longer only available through [[Experimental Gameplay]].
;[[Cartography Table]]
*Added functionality.
*Changed crafting recipe.
*Is no longer only available through Experimental Gameplay.
;[[Campfire]]
*Updated texture and model.
*Added smoke particles, sounds, and extinguishing.
*Added cooking functionality.
*Added missing recipes for the campfire, that include [[wood]], [[stripped wood]], and [[stripped log]]s.
*Is no longer only available through Experimental Gameplay.
;[[Fletching Table]] and [[Smithing Table]]
*Changed crafting recipes.
* Are both no longer only available through Experimental Gameplay.
;[[Furnace]]s
*Will now store experience from smelting items when emptied by a hopper.<ref>{{tweet|CornerHardMC|1103398889543983104|I just added furnaces storing XP in 1.11 :)|March 6, 2019}}</ref>
;[[Grindstone]]
*Added functionality.
*Can now be crafted with multiple wood types.
*Now has the blast resistance of a stone slab, instead of obsidian.
*Is no longer only available through Experimental Gameplay.
;[[Hopper]]s
*Can now be used to fill and empty composters.
;[[Lectern]]
*Now emits a redstone signal when a page is turned.
;[[Scaffolding]]
*Increased the amount of scaffolding that can be placed out from its initial support from 4 to 6.
;[[Sweet Berry Bush]]
*Is no longer only available through Experimental Gameplay.
=== Items ===
;[[Splash water bottle]]s
*Can now be used to extinguish [[campfire]]s.
;[[Sweet Berries]]
*Are no longer only available through [[Experimental Gameplay]].
=== Mobs ===
;[[Ravager|Illager Beast]]
*Renamed to ravager.
*Added bite and roar attacks.
*Now has a chance of getting stunned when their attack is blocked by a shield.
*Can now be ridden by [[vindicator]]s, [[pillager]]s, and [[evoker]]s.
*Added sounds and animation.
*Now has the ability to destroy certain blocks, and will avoid [[cactus]] and [[sweet berry bush]]es.
* No longer attacks baby villagers.
* Are no longer only available through [[Experimental Gameplay]].
;[[Pillager]]s
* No longer attack baby villagers.
* Now drop special loot if spawned from raids.
;[[Vindicator]]s
* No longer attack baby villagers.
* Now drop special loot if spawned from raids.
* Can now break down doors during [[raid]]s.
;[[Evoker]]s and [[vex]]es
* No longer attack baby villagers.
;[[Villager]]s
*Old villagers in existing worlds will now convert to new villagers.
**Removed old villager [[spawn egg]].
*New villagers are no longer only available through Experimental Gameplay.
*Now restore health by sleeping in beds.
*No longer teleport through or get stuck in walls when trying to sleep.
*Farmers now choose [[composter]]s instead of [[farmland]] as their job site blocks.
*Farmers and Librarians now properly go to work.
*Improved pathfinding.
*Now hide in houses during raids.
*Can no longer be traded with during a raid, and will emit sweat [[particles]].
*Some other fixes and optimizations.
;[[Iron golem]]s
*Now properly spawn in [[pillager outpost]] cages.
*An iron golem now spawns in each [[village]].
*Improved pathfinding.
; [[Cat]]s
* Now respawn based on the number of beds in the village.
** One cat spawns for every four beds in the village.
** Total caps at 10 cats per village.
; [[Snow golem]]s
* They now take damage when walking over campfires.
;[[Zombie villager]]s
*Old zombie villagers in existing worlds will now convert to new zombie villagers.
**Removed old zombie villager spawn egg.
*New zombie villagers are no longer only available through Experimental Gameplay.
*Zombie villagers now update to new zombie villagers when not part of template worlds.
;[[Trader llama]]s
* Are no longer only available through Experimental Gameplay.
*Wandering Trader Llamas can no longer be bred.
*Wandering Trader Llamas can no longer spawn as baby variants.
*Wandering Trader Llamas now spit at mobs that are hostile to their owner.
**Player damage will trigger llama aggro, but will not cause the trader to hide.
;[[Wandering Trader]]s
* Are no longer only available through Experimental Gameplay.
*Now drink an invisibility potion when hostile mobs are nearby.
*Now hide when struck by projectiles and magic attacks.
*Now despawn shortly after they run out of trades.
=== World generation ===
;[[Jungle|Bamboo Forests]]
*Are no longer only available through [[Experimental Gameplay]].
;[[Pillager outpost]]s
*Illager banners now generate instead of black banners.
*Are now less common.
*Are no longer embedded in the ground too much.
*Are no longer only available through Experimental Gameplay.
;[[Village]]s
*New villages are no longer only available through Experimental Gameplay.
*Village chests now all have loot.
*Improved village spawning and generation.
*Increased the radius for job site blocks, so villagers can get to them more often and are less angry.
*Some other fixes and changes were made to villages.
** Removed desert blacksmith house.
** Plains large house now has floor.
** Changed building type that generates in villages.<!-- seeds used in 1.11 generate villages in different locations than seeds used in 1.10 -->
** Plains farm, plains large farm, and plains toolsmith can generate now.
** Plains tannery only consist of a single cauldron.
** Added sandstone floor to some floorless desert house.
** Added torches to buildings with a poorly lit area.
** Plains fisher cottage only consists of a single barrel inside the hut and a crafting table.
** Taiga, savanna, and snowy fisher only consists of 2 barrels.
=== General ===
;Seed picker
* Removed most outdated/inaccurate content in the seed picker.
;Map making and add-ons
*Added data-driven furnace recipes.
**Custom furnace recipes can be added to the game using JSON.
**Furnace recipes are one per file, like to other craft recipes.
**Added tags to furnace recipes and made the UI screens use them to filter the recipes down.
*Recipes now have tags so they can be filtered by crafting type.
*Leash positions now use vanilla positions if not specified in the pack.
*Baby zombie pigmen now properly scale their sword in marketplace content.
*Sound-event is now displayed in the scripting documentation.
*Renamed blocks in resource packs now keep their custom names.
;[[Options]]
*How to Play section has now been updated with helpful Village & Pillage knowledge.
*Updated the scaffolding guide in How to Play slightly, to change the diagram of how much scaffolding can be placed from its support.
; [[Particles]]
* Removed all the particles include prefix <code>example_</code>.
; [[Texture Update]]
*Added even more new textures to blocks and items, including stained glass and status effect icons.
; User interface
*Changed the user interface background from gray to transparent black.
; [[Title Screen|Main Menu Screen]]
* New background to be [[Village & Pillage]] themed.
== Fixes ==
;Crashes/Performance
* Improved the performance when opening the player inventory with the crafting recipes open ({{bug|MCPE-41772}}, {{bug|MCPE-41166}}, {{bug|MCPE-27167}})
* Fixed several crashes that could occur during gameplay
* Fixed a crash that occurred when using invalid characters on signs ({{bug|MCPE-41671}})
* Fixed a crash that could occur when enabling texel anti-aliasing
* Fixed a crash that could occur when spawning a vile spider from the MINECON Add-On pack
* Fixed a crash that could occur on a Bedrock Dedicated Server
* Using a pick block on a nether portal no longer causes the game to crash ({{bug|MCPE-41735}})
* Giving the player a cobblestone wall variant no longer crashes the game ({{bug|MCPE-41657}})
* Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
* Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
* Fixed a crash that could occur when resuming gameplay while connected to a server
* Fixed a crash that could occur when replacing a world with an unsynced world
;General
* Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space ({{bug|MCPE-32501}})
* The Treasure Hunter achievement can now be unlocked when using a treasure map in the off-hand slot ({{bug|MCPE-33382}})
* Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
* Disabling the multiplayer game setting will now apply when the world is packaged as a world template
* Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
* Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
* Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
* Nintendo Switch players can now select the Super Mario skins from the expanded skin pack list while in-game
* Fixed an issue with renewing Realms on Windows 10 ({{bug|REALMS-1319}})
;Gameplay
* Players no longer float around beds while sleeping ({{bug|MCPE-41344}})
* Players can now climb vines and ladders using the jump button again ({{bug|MCPE-40535}})
* Players using VR controllers no longer fly after swimming ({{bug|MCPE-39833}})
* Players can no longer suffocate in the ground while spawning into the world ({{bug|MCPE-42310}})
* TNT now knocks back healing players
;World Generation
* Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the ''Java Edition''({{bug|MCPE-28485}})
* Mesa Plateau biomes now generate more like those in the Java Edition
;Mobs
* Villagers will actually follow proper etiquette and close doors behind them ({{bug|MCPE-41170}})
* Mobs can now path their way through waterlogged blocks, such as seagrass ({{bug|MCPE-37005}})
* Underwater mobs no longer spawn on land ({{bug|MCPE-40783}})
* Panda eating animation is now faster. ({{bug|MCPE-40743}})
* Shulkers now have a chance to drop more shulker shells when killed with looting ({{bug|MCPE-39893}})
* Vindicators no longer become passive when renamed ({{bug|MCPE-27927}})
* Guardians no longer spawn outside water ({{bug|MCPE-39941}})
* Pandas no longer roll into dangerous blocks
* Creepers can now spawn in a 1.8 high space, like under trapdoors ({{bug|MCPE-24120}})
* Skeletons once again turn before shooting
* Skeleton horses spawned in from earlier versions can be ridden once again ({{bug|MCPE-40857}})
* Tamed cats now lay on their sides when sleeping on a bed ({{bug|MCPE-40726}})
* Mobs now rotate correctly after exiting boats ({{bug|MCPE-41341}})
* Farmer villagers no longer produce infinite amounts of bread ({{bug|MCPE-33608}})
* Drowned converted from zombies will now attack players
* Villagers no longer get stuck on lanterns
* Reduced the range of drowned attacking the nearest player
;Blocks
* Fixed particles not appearing while mining blocks
* Seagrass can no longer delete blocks above it as it grows ({{bug|MCPE-43617}})
* XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
* Coral plants and sea grass now break when a supporting block is removed
* Smooth and chiseled quartz blocks no longer have directional placement ({{bug|MCPE-39074}})
* Scaffolding placed over the void now supports the player ({{bug|MCPE-38064}})
* Using Ctrl + Pick block no longer creates a new bed with extra data attached ({{bug|MCPE-42494}})
* Surrounded leaves are now the correct color
;Items
* Banners can once again be copied in the crafting grid ({{bug|MCPE-42534}})
* Fixed some items having invisible bits when placed in item frames ({{bug|MCPE-42415}})
* Maps once again show underwater terrain differences ({{bug|MCPE-40740}})
* Smelting stone into smooth stone now gives XP ({{bug|MCPE-41551}})
* The fishing bobber now floats slightly higher in water ({{bug|MCPE-32976}})
* Silk touch tools now work correctly right up to their very last use ({{bug|MCPE-41789}})
* Renamed firework stars and firework rockets now display their new names
* Fixed an item duplication issue that involved sticky pistons
* Leather horse armor is now properly colored ({{bug|MCPE-40124}})
* Banners no longer render as wall variants when held ({{bug|MCPE-41228}})
* Shields held in the off-hand are no longer upside-down ({{bug|MCPE-41221}})
* Creative players no longer get additional buckets when collecting water or lava ({{bug|MCPE-37070}})
* Renaming items using an anvil no longer increases the prior work penalty ({{bug|MCPE-36931}})
* Signs can now be used as fuel in furnaces ({{bug|MCPE-35740}})
* Chorus fruit now plays the teleport sound after eating it
;User Interface
* Fixed signs not having a text limit, leading to performance issues ({{bug|MCPE-42647}})
* Items can now be split if they are spread in a crafting grid on touch devices
* The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
* The outline of the saddle item on the horse inventory screen now matches the new saddle texture
* Fixed the lack of controller tooltip for interacting with the lectern
* Global resource reset message now appears if the load screen is taking too long on some devices ({{bug|MCPE-39045}})
* Ratings button for server consumables now shows 'Rate this pack!' instead of the purchase button
;Commands
* Fixed performance issues when using selectors with commands
* The "{{cmd|replaceitem}}" command now takes selector arguments into account when replacing items in the offhand slot
* Fixed command suggestion icons offset ({{bug|MCPE-41169}})
* Different cauldron types will no longer overwrite each other in the player's inventory when using the "{{cmd|give}}" command
* End portal blocks no longer drop as items when destroyed using the 'setblock' command ({{bug|MCPE-42991}})
;Add-Ons and Script Engine
* Fixed pivot point changes to endermen made with add-ons
* A component group is now correctly removed on second activation of "{{code|minecraft:damage_sensor}}"
* Target selectors are no longer case-specific
* Scoreboard scores are no longer saved earlier than other information when exiting a world
* Leash positions now use vanilla positions if not specified in the pack
* Renamed blocks in resource packs now keep their custom names
* Fixed baby zombie pigman sword scale with add-ons
== Video ==
Video made by [[slicedlime]]:
{{yt|PYs8gc_bgsw}}
== See also ==
* [[Java Edition 1.14]]
* [[PlayStation 4 Edition 1.91]]
* [[Education Edition 1.12]]
== Notes ==
{{notelist}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.11.0]]
[[es:Bedrock Edition 1.11.0]]
[[fr:Édition Bedrock 1.11.0]]
[[ja:Bedrock Edition 1.11.0]]
[[pt:Edição Bedrock 1.11.0]]
[[ru:1.11.0 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.11.0]]
[[zh:基岩版1.11.0]]

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{{Infobox version
|title=v1.11.1
|image=Bedrock 1.11.1.png
|edition=Bedrock Edition
|internal=1.11.1.2</br> '''Windows 10''': 1.11.102.0
|server=1.11.1.2
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.11.1.2.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.11.1.2.zip Linux]
|date=
'''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' April 26, 2019<br>
'''Nintendo Switch''' May 2, 2019
|prevparent=1.11.0
|next=1.11.2
|nextparent=1.12.0
}}<onlyinclude>
'''1.11.1''' is a minor update to {{el|be}} released on April 26, 2019, which added an achievement, and fixes bugs from [[Bedrock Edition 1.11.0|1.11.0]]. Multiplayer is still compatible between 1.11.0 and 1.11.1.<ref name=changelog>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027682131-Minecraft-1-11-1-Bedrock-|title=Minecraft - 1.11.1 (Bedrock)|date=April 26, 2019}}</ref>
== Additions ==
=== Gameplay ===
;[[Achievements]]
* {{Version exclusive}}: Added a new achievement:
** Master Trader: Trade for 1,000 emeralds (30G)
== Fixes ==
* Fixed a crash that could occur during gameplay.
* Fixed a crash that could occur when signing into Xbox Live.
* Mobs no longer spawn from monster spawners in areas over light level 7. ({{bug|MCPE-42427}})
* Villagers now always spawn as old villagers when using template worlds, including Marketplace worlds.
* Fixed a memory leak that occurred with the scripting engine.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.11.1]]
[[es:Bedrock Edition 1.11.1]]
[[fr:Édition Bedrock 1.11.1]]
[[ja:Bedrock Edition 1.11.1]]
[[pt:Edição Bedrock 1.11.1]]
[[ru:1.11.1 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.11.1]]
[[zh:基岩版1.11.1]]

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{{Infobox version
|title=v1.11.2
|edition=Bedrock
|date='''Xbox One''' May 2, 2019
|server=1.11.2.1
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.11.2.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.11.2.1.zip Linux]
|prevparent=1.11.0
|prev=1.11.1
|next=1.11.3
|nextparent=1.12.0
}}
'''1.11.2''' is a minor update to {{el|be}} released only for Xbox One on May 2, 2019. Multiplayer is still compatible between versions [[Bedrock Edition 1.11.0|1.11.0]] through 1.11.2.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027611172-Minecraft-1-11-2-Xbox-One-Only-|title=Minecraft - 1.11.2 (Xbox One Only)|date=May 2, 2019}}</ref>
== Fixes ==
* Fixed the Village & Pillage menu panorama not appearing.
* Fixed the "Something went wrong" error that occurred when attempting to purchase content or Realms.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.11.2]]
[[es:Bedrock Edition 1.11.2]]
[[fr:Édition Bedrock 1.11.2]]
[[ja:Bedrock Edition 1.11.2]]
[[pt:Edição Bedrock 1.11.2]]
[[ru:1.11.2 (Bedrock Edition)]]
[[zh:基岩版1.11.2]]

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{{Infobox version
|title=v1.11.4
|edition=Bedrock
|image=Bedrock 1.11.4.png
|date=May 23, 2019
|server=1.11.4.2
|internal='''Windows 10''': 1.11.402.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.11.4.2.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.11.4.2.zip Linux]
|prev=1.11.3
|prevparent=1.11.0
|nextparent=1.12.0
}}
'''1.11.4''' is a minor update to {{el|be}} released on May 23, 2019,<ref>{{tweet|Mega_Spud|1131593390360018944|You know what that means! We're rolling out a Minecraft hotfix over the next 24 hours - Nintendo Switch users will likely see the update tomorrow if all goes to plan. Changelog:|May 23, 2019}}</ref> which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028691471-Minecraft-1-11-4-Bedrock-|title=Minecraft - 1.11.4 (Bedrock)|date=May 23, 2019}}</ref>
== Additions ==
=== General ===
; [[Mash-up pack]]s
* Added the Toy Story mash-up pack.
== Fixes ==
* Fixed several crashes on Nintendo Switch that could occur during gameplay, especially surrounding villager job site blocks
* Fixed issues with Marketplace maps so {{code|villager_v2}} works in command selectors again, targeting both old and new villagers
== See also ==
* [[PlayStation 4 Edition 1.93]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.11.4]]
[[es:Bedrock Edition 1.11.4]]
[[fr:Édition Bedrock 1.11.4]]
[[ja:Bedrock Edition 1.11.4]]
[[pt:Edição Bedrock 1.11.4]]
[[ru:1.11.4 (Bedrock Edition)]]
[[zh:基岩版1.11.4]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/1.12 releases}}</div>
{{Infobox version
|title=v1.12.0
|vernum=1.12
|image=Bedrock 1.12.0.png
|edition=Bedrock
|date=
'''iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, Nintendo Switch:''' July 9, 2019<br>
'''Android:''' July 10, 2019
|server=1.12.0.28
|internal='''Windows 10''': 1.12.28.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.12.0.28.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.12.0.28.zip Linux]
|prevparent=1.11.0
|prev=1.11.4
|next=1.12.1
|nextparent=1.13.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/1.12 releases}}</div>
'''1.12.0''' is a major update to {{el|be}} released on July 910, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360030428752|title=Minecraft 1.12.0 (Bedrock)|date=July 9, 2019}}</ref> This update mostly focuses on map-making features by re-adding the [[camera]], adding new [[game rule]]s and command-related features, and expanding [[add-on]] mechanics.
== Additions ==
=== Items ===
; [[Camera]]
* Has been re-added.
** Can only be obtained with the {{cmd|give}} command.
* Only as an item form, not as an entity.
=== Command format ===
; [[Command]]s
* Added several new commands related to add-ons and mapmaking.
; [[Game rule]]s
* Added {{code|spawnradius}} gamerule.
** Allows players to specify a radius circle for players to spawn in.
* Added {{code|sendcommandblockfeedback}} gamerule.
** Are related to delay option for commands.
; [[Namespace]]s
* Added {{cd|minecraft:}} prefix for {{cmd|give}} to separate vanilla items and add-on items.
;[[Option]]s
* Added a new "Respawn Radius" option in the game settings.
; {{cmd|particle}}
* Added new particles:
** {{cd|minecraft:dragon_death_explosion_emitter}}
** {{cd|minecraft:underwater_torch_particle}}
** {{cd|minecraft:dragon_destroy_block}}
** {{cd|minecraft:dragon_dying_explosion}}
** {{cd|minecraft:enchanting_table_particle}}
** {{cd|minecraft:falling_dust_concrete_powder_particle}}
** {{cd|minecraft:falling_dust_scaffolding_particle}}
** {{cd|minecraft:falling_dust_gravel_particle}}
** {{cd|minecraft:falling_dust_red_sand_particle}}
** {{cd|minecraft:falling_dust_sand_particle}}
** {{cd|minecraft:falling_dust_top_snow_particle}}
** {{cd|minecraft:huge_explosion_lab_misc_emitter}}
** {{cd|minecraft:ice_evaporation_emitter}}
** {{cd|minecraft:knockback_roar_particle}}
** {{cd|minecraft:lab_table_heatblock_dust_particle}}
** {{cd|minecraft:lab_table_misc_mystical_particle}}
** {{cd|minecraft:mob_block_spawn_emitter}}
** {{cd|minecraft:note_particle}}
** {{cd|minecraft:obsidian_glow_dust_particle}}
** {{cd|minecraft:phantom_trail_particle}}
** {{cd|minecraft:stunned_emitter}}
=== General ===
; Dedicated servers
* Enabled content logging on [[Bedrock Dedicated Server]]s.
; Item IDs
* Item instance IDs can now be synchronized between clients and servers.
; [[Splash]]es
* Added new splash texts:<ref>{{tweet|RyFol|1123803127461941248|All the new Splashes added in the 1.12.0.3 Beta update. More than i would have expected. Also. Mum. They spelt it the correct way 😅|2 May 2019}}</ref>
** "All blocks covered!"
** "feedback.minecraft.net"
** "It came from space."
** "Rainbow turtle?"
** "Something funny!"
** "I need more context."
** "Ahhhhhh!"
** "Don't worry, be happy!"
** "Water bottle!"
** "What's the question?"
** "Plant a tree!"
** "Go to the dentist!"
** "What do you expect?"
** "Look mum, I'm in a splash!"
== Changes ==
=== Blocks ===
; [[Bamboo]] and [[seagrass]]
* Updated their texture brightness to match {{el|je}}. ({{bug|MCPE-42635}}, {{bug|MCPE-34795}})
; [[Barrel]]s
* Now have their own section in the [[Creative]] inventory, instead of under the chests category. ({{bug|MCPE-43946}})
; [[Cartography table]]s and [[lectern]]s
* Adjusted and added UI tooltips for both blocks.
; [[Command block]]s
* Added auto complete to command blocks.
* Added a delay option to command blocks.
** A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
; [[Structure block]]s
* Now have an outline when placed.
=== Items ===
; [[Golden apple]]s and [[enchanted golden apple]]s
* Now have rarity tooltips.
=== Mobs ===
; [[Illager captain]]s
* Converting a normal pillager to a captain with the tag command now displays the banner correctly.
* Now drop banners correctly even if the world is reloaded.
* The [[Bad Omen]] effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a [[bow]] or damage potion.
; [[Villager]]s
* Villager [[trading]] UI no longer opens and closes if the player is standing too far away.
* Clerics can now correctly pathfind to their job sites.
* Fletchers now sell 16 [[arrow]]s instead of 5.
* Butchers now sell 5 [[cooked rabbit]] for 1 [[emerald]] instead of 5.
* Leatherworkers now sell 1 [[saddle]] for 6 emeralds instead of 10.
* Toolsmiths now sell 1 [[diamond hoe]] for 4 emeralds instead of 9.
* Villagers that are actively trading with players no longer run and hide if the [[raid]] bell rings.
* Added a sound to indicate when a villager does not want to trade, such as during a raid.
* Cured villagers now keep the jobs they had before becoming a [[zombie]].
; [[Wandering trader]]s and [[zombie villager]]s
* Added new sounds.
=== General ===
* Improved performance.
* Changed the [[chat]] font to Segoe UI.
; [[Add-on]]s
* New items can now be added with add-ons.
* Mob events can now be enabled and disabled in world templates.
* Animations and particles can be added without being linked to entities.
* Inventory, armor, and hand containers can be adapted through scripting.
* Sound effects can now be triggered by animation events.
* Added new executeCommand to the Scripting API.
* Added Scripting events for interaction with items, for example:
** Item picked up
** Item dropped
** Carried item changed
* Added One-shot animation support, allowing the ability to execute a single animation on an entity.
* Particle emitters can now trigger scripting events.
* Updated documentation of actor events, to document client-side usage of actor events in resource packs.
* "Add block" components now use JSON schemas.
* Added a screen to view content log errors.
** The log screen can be opened using {{key|Ctrl}}+{{key|H}}, or by going to Settings and then Profile.
* Added code to allow static validation scripts to be run locally.
* Custom blocks can now be added through Scripting.
** This is currently still a "work in progress" feature, and more functionality will be added in future updates.
* Custom blocks can currently only be added through additional JSON scripting.
** Custom blocks can only be placed with slash commands.
* Added new data-driven particles:
** Llama Spit
** Large Explosions
** Colored Flames
** Redstone Dust
** Falling Dust
** Lava
** Enchanting Table
** Conduit
* Added new data-driven animations:
** Wolves
** Fang Attack
** Arrows
** Shulker Bullets
** Bows
** Water
* Updated documentation to include a breaking changes section
* Basic item related events have been exposed to the scripting API. This includes:
** {{cd|actor_acquired_item|actor_carried_item_changed|actor_dropped_item|actor_use_item|actor_equipped_armor|delimiter=list}}
* Basic inventory events have been exposed to the scripting API. This includes:
** {{cd|inventory_container|armor_container|hand_container|hotbar_container|delimiter=list}}
* New block events and two new APIs have been included to query for blocks. This includes:
** APIs
** {{cd|getBlock(Ticking Area, x, y, z)|getBlock(Ticking Area, PositionObject)|getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)|getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)|delimiter=list}}
** Events:
*** {{cd
|delimiter=list|list-level=***
|block_destruction_started|block_destruction_stopped|piston_moved_block|player_destroyed_block|player_placed_block|executeCommand API}}
** Allows the scripting API to get the result of a slash command.
* Event data API:
** Allows creators to create event data, register and pass it to the event function.
* Updated demo pack.
* Biome generation is now customizable via behavior packs.
; Music
* Now still plays when the keyboard is being used.
; [[Title Screen|Menu screen]]
* The "Store" button has been renamed to "Marketplace".
* The [[Village & Pillage]] panorama should now properly appear instead of [[Bedrock Edition 1.8.0|1.8.0]] or [[Update Aquatic]].
; [[Realms]]
* Realm owners can now set relevant permissions for players invited to their Realm.
** Default settings can be set for all new members entering a Realm.
** The owner can set permissions for an invited player to either visitor, member or operator.
** When resetting a world, or uploading a new world, already set permissions stay in place.
; [[Splash]]es
* Removed the following splashes:
** "[snapshot intensifies]!"
** "There's no stopping the Trollmaso."
; [[Sound]]s
* Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate.
; Player positioning
* The player's position now adjusts to the gap they are within:
** 1.5 blocks: sneaking posture
** <1 block: swimming animation
* Being forced into an area under two blocks high causes the player to adopt the appropriate posture.
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when launching the game on some Windows 10 devices.
* Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces).
* Fixed a crash that could occur when switching players on Xbox One.
* Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
* Fixed a crash that could occur when loading the game.
* Fixed a crash that could occur when throwing an egg or snowball. ({{bug|MCPE-40435}})
* Fixed a crash that could occur when trading with a villager.
* Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
* Fixed a crash that could occur on Nintendo Switch when the game was saving or loading. ({{bug|MCPE-45862}})
* Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
* Fixed a crash that could occur when exiting the game.
* Fixed a crash that could occur when signing into Xbox Live.
* Fixed a crash that could occur when choosing a skin on the first launch of the game.
* Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items.
* Fixed a crash that could occur when the game was checking for previously downloaded content.
; Performance
* Made further performance improvements when opening inventory screens. ({{bug|MCPE-27167}})
* Made several performance improvements related to various UI screens and interactions.
* Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen.
* Improved chunk loading performance in multiplayer.
* Improved performance around new villages and villager job sites.
* Several other performance improvements, including some related to mob AI pathfinding.
* Frosted ice blocks no longer drops performance while they're melting. ({{bug|MCPE-39698}})
* Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights.
* Reduced the amount of memory required to load textures.
* Cached resource packs no longer decrease performance on Nintendo Switch. ({{bug|MCPE-36976}})
; General
* Removed an unnecessary Xbox Live sign-in notification.
* Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
* The "Haggler" achievement once again unlocks when requirements are met.
* The "Zombie Doctor" achievement now unlocks when curing a zombie villager. ({{bug|MCPE-46271}})
* Marketplace resource packs are now immediately applied after downloading in the world edit menu. ({{bug|MCPE-33121}})
* Player permissions now apply correctly when more than one operator tries to adjust them.
* Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in.
* Custom skins are now applied correctly without needing to restart the game to see them (on compatible platforms). ({{bug|MCPE-37926}}, {{bug|MCPE-45476}})
* Skins equipped from the "Recent" section are once again applied when selected.
* World settings now sync correctly between different Xbox One devices.
* Resource packs are now applied correctly after downloading through the world or global settings.
* Newly purchased Realms are now always visible after finalizing the purchase.
* Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One. ({{bug|REALMS-1686}})
; Gameplay
* Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. ({{bug|MCPE-19699}}, {{bug|MCPE-43176}}, {{bug|MCPE-43177}})
* Villager trading now properly takes away items from the second slot, when applicable. ({{bug|MCPE-45506}})
* Only players who fought in a raid now receive the Hero of the Village effect in Realms.
* Players no longer see through the world when clipping into blocks after leaving a boat. ({{bug|MCPE-42593}})
* Players can now interact with blocks while holding a charged crossbow on touch devices.
* Players no longer clip through walls when transitioning from swimming to standing in water.
* Players that are being healed can now still be knocked back by TNT.
* Arrows that are shot into blocks keep their position when reloading the world.
* Area of Effect clouds no longer try to spawn excessive numbers of particles when the time of day is changed. ({{bug|MCPE-39595}})
; Mobs
* Corrected the position of leads on wolves.
* Tamed cats no longer slide around while sitting. ({{bug|MCPE-44491}})
* Fixed the missing taiga zombie villager skin.
* Fixed a z-fighting texture issue on some villager skins.
* Dyed leather horse armor color no longer affects other horse armor. ({{bug|MCPE-43230}})
* Vindicators can now path correctly over carpet during raids.
* The wither no longer plays its spawning animation when reloading a world. ({{bug|MCPE-32415}})
* Mobs no longer path-find over brewing stands.
* Added a sound to indicate when a villager does not want to trade (like during a raid).
* Mobs now spawn on double slabs. ({{bug|MCPE-30765}})
* Fixed the sitting model for cats that were previously tamed ocelots. ({{bug|MCPE-41929}})
* Fixed missing zombie villager sounds. ({{bug|MCPE-43329}})
* New zombie villagers now have the correct name in death messages instead of a placeholder name. ({{bug|MCPE-45932}})
* Mobs no longer get stuck when pathfinding on ladders. ({{bug|MCPE-43034}})
* Evokers no longer move too fast when moving towards villages in raids.
* Mobs no longer spawn inside leaves during raids.
* Villagers that are actively trading with players no longer run and hide when the raid bell rings.
* Tamed tuxedo cats now use the proper texture. ({{bug|MCPE-43527}})
* Stray cats can no longer claim beds in villages for worlds converted from version 1.10. ({{bug|MCPE-44299}})
* The ghast spinning model in monster spawners is now the correct size.
* Fixed the wandering trader's podzol and coral trades.
* Removed the sand trade from the wandering trader.
* Iron golems no longer run to the world center after their village is destroyed. ({{bug|MCPE-45509}})
* Villagers without professions now follow regular schedules and actually sleep.
* Fixed the creeper model in some Marketplace maps.
; Blocks
* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
* Frosted ice blocks can now be broken. ({{bug|MCPE-41256}})
* Flowing lava once again turns into cobblestone when hit by water. ({{bug|MCPE-43990}})
* Red sandstone stairs now have correct textures on all sides. ({{bug|MCPE-20677}})
* Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
* Village job site blocks now have consistent sound volume levels when used by players.
* Scaffolding can no longer be placed on conduit blocks.
* The bell now swings towards a player when it is hit. ({{bug|MCPE-42469}})
* Note block particles now correctly correspond to the notes played.
* The grindstone now correctly combines and repairs two damaged items.
* Farmland now has the correct side and bottom textures. ({{bug|MCPE-42746}})
* Smokers now have the correct bottom texture. ({{bug|MCPE-43944}})
* Fixed door and trapdoor textures. ({{bug|MCPE-43173}})
* Cocoa beans now break and drop when pushed by pistons. ({{bug|MCPE-41868}})
* Slabs and other non-solid blocks once again prevent grass from growing on dirt. ({{bug|MCPE-42975}})
* Flowing water is no longer left behind after flowing over string. ({{bug|MCPE-36343}})
* Bells now ring when hit with splash and lingering potions.
* Composter growth particles now appear in the correct location.
* Blocks can once again be placed on unlit redstone ore. ({{bug|MCPE-44305}})
* Fixed animated textures for flowing lava and water on several texture packs.
; Items
* Efficiency pickaxes now break packed ice at a faster rate. ({{bug|MCPE-23648}})
* Dropped items no longer prevent minecarts from being placed on rails.
* Empty glass bottles now stack correctly when removed from brewing stands. ({{bug|MCPE-42175}})
* Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory.
* Using pick block on sweet berry bushes now gives the player the correct item. ({{bug|MCPE-41877}})
* Bone meal is now consumed correctly when used on grass.
* Cactus blocks of different growth stages can be smelted into green dye again. ({{bug|MCPE-42497}})
* Stripped birch wood is no longer used to craft acacia planks when playing on Realms. ({{bug|MCPE-44398}})
* Shields no longer appear too bright in item frames. ({{bug|MCPE-41222}})
* Updated the illager banner texture. ({{bug|MCPE-43233}})
* The correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
* The player's arm is no longer displaced in first-person view after eating food. ({{bug|MCPE-40135}})
* Tinted spawn eggs are now properly scaled in item frames.
; World generation
* Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world.
* Tweaked the number of job sites that generate in villages.
; User interface
* Updated the glass texture for locked maps in the cartography table UI. ({{bug|MCPE-43314}})
* Adjusted the cartography table screen to fit Android screens when using Classic UI.
* Pressing the Y button on a controller on the cartography table output slot now only crafts the correct amount.
* Added controller tooltips for the lectern screen.
* Items that are split between slots in the villager trading screen still count as a total trade amount.
* The How to Play button on the cartography table now directs to the proper screen.
* Killing a wandering trader's llama can no longer display their inventory screen.
* The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch.
* The "Always Day" toggle now correctly animates and shows the correct setting. ({{bug|MCPE-43304}})
* Dates appear again next to player earned achievements in the achievements menu.
* The 'Invite to Game' button is no longer enabled on featured servers.
* Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when Text to Speech is enabled.
* The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
* Made improvements to the patch notes to make sure the correct ones show up after an update.
* The Marketplace search screen now displays the proper pack icons.
* The "New" tag is now properly removed from a Marketplace collection once it has been viewed.
* Fixed Marketplace sale items not showing the discount percentage.
; Commands
* Further improvements to performance when using selectors with commands.
* Removed "tile" prefix in the {{cmd|give}} command. ({{bug|MCPE-44667}})
* Made item names more consistent by removing "tile" from the beginning of some of them.
* Blocks and entities that aren't available in the Creative inventory no longer require the "{{cd|minecraft:}}" namespace when used as parameters in commands.
* After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice.
* Killing a rideable entity no longer respawns its rider when killed in the same tick.
* The {{cmd|testforblock}} command now works reliably with items renamed in the language files.
; Add-ons and script engine
* The behavior pack template once again contains the 'spawn_rules' folder.
* Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value.
* Custom underwater mobs can now spawn naturally.
* Custom entities now correctly re-evaluate current target validity.
* {{cd|getBlocks}} now returns a 3D array of block objects.
* Fixed a scripting issue that could cause the player to float.
* {{cd|ScriptAttackComponent}} and {{cd|ScriptCollisionBoxComponent}} now correctly retrieve updated data.
* Pick block now works correctly on non-vanilla entities that have been added using add-ons. ({{bug|MCPE-38205}})
* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
** Added a new constructor parameter to the '{{cd|ServerCommandOrigin}}' so that the function manager can create an instance with upgraded permissions.
* Player position is now reported for the player feet like other mobs.
* Collision Box and Attack components report the correct data now.
== Video ==
Video made by [[slicedlime]]:
{{yt|s8mLzhXDsJ8}}
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.12.0]]
[[es:Bedrock Edition 1.12.0]]
[[fr:Édition Bedrock 1.12.0]]
[[it:Bedrock Edition 1.12.0]]
[[ja:Bedrock Edition 1.12.0]]
[[ko:Bedrock Edition 1.12.0]]
[[pt:Edição Bedrock 1.12.0]]
[[ru:1.12.0 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.12.0]]
[[zh:基岩版1.12.0]]

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@ -0,0 +1,42 @@
{{Infobox version
|title=v1.12.1
|edition=Bedrock
|image=Bedrock 1.12.1.png
|date='''Android''' September 2, 2019<br>'''iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, Nintendo Switch''' September 3, 2019<br>'''iPadOS''' September 24, 2019
|server=1.12.1.1
|internal='''Windows 10''': 1.12.101.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.12.1.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.12.1.1.zip Linux]
|prev=
|prevparent=1.12.0
|nextparent=1.13.0
}}
'''1.12.1''' is a minor update to {{el|be}} released on September 23, 2019,<ref>{{tweet|Mega_Spud|1168922739387916291|We're releasing a Minecraft hotfix today to address some nasty bugs - here's the 1.12.1 changelog: We hope to have this out ASAP but please note the time taken to publish to all platform stores may vary!|September 3, 2019}}</ref> which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032928992-Minecraft-1-12-1-Bedrock-|title=Minecraft - 1.12.1 (Bedrock)|date=September 3, 2019}}</ref>
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed players getting stuck on "Generating World" when loading into a world while located in [[the End]]. ({{bug|MCPE-49778}})
* Fixed an issue that caused many players on Nintendo Switch not being able to sign in to their Microsoft Account. ({{bug|MCPE-34662}})
* Multiple [[ender dragon]]s can no longer spawn at once in the End. ({{bug|MCPE-37590}})
== See also ==
* [[PlayStation 4 Edition 1.95]]
== References ==
{{Reflist}}
{{-}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.12.1]]
[[es:Bedrock Edition 1.12.1]]
[[fr:Édition Bedrock 1.12.1]]
[[ja:Bedrock Edition 1.12.1]]
[[ko:베드락 에디션 1.12.1]]
[[lzh:基石版一點一二點一]]
[[pl:Bedrock Edition 1.12.1]]
[[pt:Edição Bedrock 1.12.1]]
[[ru:1.12.1 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.12.1]]
[[zh:基岩版1.12.1]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/1.13 releases}}</div>
{{Infobox version
|title=v1.13.0
|vernum=1.13
|image=BE 1.13.0 Banner.jpg
|image2=Bedrock 1.13.0.png
|edition=Bedrock
|name=
|date=October 29, 2019<ref name="website">{{Mcnet|foxes--suspicious-stew--and-more-bedrock0|Foxes, Suspicious Stew and more now in Bedrock!|October 29, 2019|Ash Parrish}}</ref>
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.0.34.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.0.34.zip Linux]
|server=1.13.0.34
|internal='''Windows 10''': 1.13.34.0
|prevparent=1.12.0
|prev=1.12.1
|next=1.13.1
|nextparent=1.14.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/1.13 releases}}</div>
'''1.13.0''', the fifth experimental release of '''[[Village & Pillage]]''', is a version for {{el|be}} released on October 29, 2019.<ref name="release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035247792|title=Minecraft 1.13.0 (Bedrock)|date=October 29, 2019}}</ref> It focuses on adding the final remaining [[Village and Pillage]] features that were not included in previous updates, along with some other features, including a [[character creator]], and makes even more improvements to map-making and [[commands]].
== Additions ==
{{Additions table
|Dead Tube Coral
|Dead Brain Coral
|Dead Bubble Coral
|Dead Fire Coral
|Dead Horn Coral
|Wither Rose
|Light Block
|Structure Void BE
|Suspicious Stew
|Fox Spawn Egg
}}
=== Blocks ===
; [[Dead coral]]
* A dead variant of coral that is made when coral is placed on the surface or does not have [[water]].
* Can be placed on top of [[block]]s.
; [[Flowers]]
* Added the [[wither rose]].
** Drops from mobs killed by the [[wither]].
** Inflicts the [[Wither effect]] to nearby [[player]]s and [[mob]]s.
** Can be crafted into [[black dye]].
; [[Light block]]s
* Are available only with [[commands]].
* Supports auxiliary data from 0 to 15 for [[light]] level.
; [[Note block]]s
* Added 11 new note block sounds:
** {{BlockLink|Bone block}} = Xylophone
** {{BlockLink|Block of gold}} = Bell
** {{BlockLink|Clay|link=Clay (block)}} = Flute
** {{BlockLink|Packed ice}} = Chime
** {{BlockLink|Wool|id=white-wool}} = Guitar
** {{BlockLink|Block of iron}} = Iron Xylophone
** {{BlockLink|Soul sand}} = Cow Bell
** {{BlockLink|Pumpkin|Pumpkin}} = Didgeridoo
** {{BlockLink|Block of emerald}} = Bit
** {{BlockLink|Hay bale}} = Banjo
** {{BlockLink|Glowstone}} = Pling
; [[Structure void]]
* It is an intangible [[block]] used to indicate to the [[structure block]]s that certain [[air]] blocks can be overridden by previously existing blocks in the destination.
** Intended to be a replacement for the function [[barrier]] blocks used to convey (during early development), so they can form part of the structure itself.
* They are invisible and have a small hitbox.
** They are visible only when they are inside a structure being saved by a save [[structure block]]s and the toggle option "show invisible blocks" is true.
** Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
* Allows for empty spaces in a structure.
** Unlike [[air]], it does not overwrite [[block]]s where it is loaded.
** Example: If the [[player]] loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
* Available through [[Experimental Gameplay]].
=== Items ===
; [[Suspicious stew]]
* Can be crafted, milked from brown mooshrooms, found in [[shipwreck]] supply [[chest]]s, or bought from farmer [[villager]]s.
* When consumed, gives a [[status effect]] depending on what [[flower]] it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.
; [[Spawn egg]]s
* Added [[fox]] spawn egg.
=== Mobs ===
; [[Brown mooshroom]]
* A variant of the mooshroom that spawns when a red mooshroom is hit by [[lightning]].
** Can be fed [[flower]]s then milked for a [[suspicious stew]].
; [[Fox]]es
* Spawn as red foxes in snowless [[taiga]] biomes, and as snow foxes in snowy taiga biomes
* Can be bred with [[sweet berries]].
** The newborn fox trusts and defends the [[player]].
* Can pick up and carry [[item]]s in their mouths.
* May eat and drop what they are carrying.
* [[Wolf|Wolves]] and polar bears attack them.
*Attack chickens and rabbits.
=== World generation ===
; [[Village]]s
* Readded abandoned ([[zombie]]) villages, but with [[Village & Pillage]] architecture.
=== Gameplay ===
; [[Achievements]]
* Added a new achievement:
** ''Time for Stew'' - Give someone a suspicious stew (20G)
=== Command format ===
* Added tab-complete for writing coordinate [[commands]].
* Added new {{code|PersistComponent}} command for [[mob]] persistence.
* Improved many map-making commands.{{more info}}
* Added {{cd|nameTag}} argument to {{cmd|summon}}, enabling summoning of entities with a name.
=== General ===
; [[Character creator]]
* Allows the player to personalize their avatar in many ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hair styles and colors, facial hair, and skin tones
** More than 100 items are available for free. There is also a range of custom accessories available for purchase.
* Traditional custom skins can still be imported as before on Windows 10 and mobile.
; Accessibility
* Accessibility settings can now be accessed from in-game chat and has been revamped.
* Added a new option in Accessibility settings that allows users to not auto-enable Text-To-Speech when their platform has it enabled.
; Chat
* Added the ability to disable the chat prompt after entering the world.
* Added the ability to change chat color and font.
; Fonts
* Added a new font that can be seen in some menus.
; [[Credits]]
* Added game credits.
** These can be viewed after defeating the [[ender dragon]], and also through a new button found in the Profile Settings menu.
; General
* Added PlayStation-related assets and translation strings into the game files.
== Changes ==
=== Blocks ===
; [[Coral]]
* Can now be placed on surface [[air]], but turns to dead coral if it has no [[water]].
; [[Grass path]]
* Can now be found in the [[creative]] [[inventory]].
; [[Item frame]]s
* Can now be placed on the top and bottom of [[block]]s.
; [[Structure block]]s
* Added Save and Load behind the [[Experimental Gameplay]] toggle.
* Added new textures and other functionalities.
=== Items ===
; [[Armor]]
* Worn armor no longer turns red when a [[player]] or [[mob]] takes [[damage]].
; [[Turtle egg]]s
* Now have 2D textures in the [[inventory]].
; [[Map]]s
* Locked maps now have a unique inventory icon.
=== Living Entities ===
; [[Armor stand]]s
* Now have a smoother animation when changing poses.
;[[Camera]]
* Can no longer be obtained with the {{cmd|give}} [[command]]s.
* Added functionality. Screenshots took by the camera can now be saved into the {{cd|screenshots}} folder.
; [[Fish]]
* Now drop [[experience]] when killed.
; [[Illager captain]]s
* The player now correctly receives the [[Bad Omen]] effect whenever the illager captain dies in combat with the player.
; [[Player]]s
* Are now 1.8 [[block]]s tall. ({{bug|MCPE-31710}}).
* Default Steve, Alex and character creator skins can now blink.
; [[Squid]]
* Can now spawn in [[river]]s.
; [[Villager]]s
* Can now heal if they have [[bread]] in their [[inventory]].
* Master-level farmers can now sell [[suspicious stew]]. ({{bug|MCPE-51215}}).
* Cartographer [[trade]]s now require 11 [[glass panes]] instead of 10.
* Villager trade levels now match {{el|je}} with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}})
=== General ===
* [[Player]]s attempting to sleep on [[villager]]-occupied [[bed]]s now succeed, kicking the villager off.
* Improved performance.
* Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes [[block]]s from a newer version of the game).
* Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
* Map-making and add-on improvements.
; Map-making and [[add-on]]s
* New data-driven objects:
** [[Brewing stand]] potion recipes.
** Environment [[damage]] for entities.
** [[Turtle]] and [[lightning]] interactions.
** [[Pufferfish]] puffed states.
** [[Fishing rod|Fishing hooks]].
** [[Horse]] models and animations.
** [[Snow golem]] trail behavior.
** [[Dragon]] breath [[particles]].
** [[Guardian]] and [[elder guardian]] animation and rendering.
** Elder guardian spike animation.
** [[Sparkler]] particles ({{el|ee}}).
** [[Balloon]]s (Education Edition).
* Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
* Added {{cd|push}} component that determines whether an [[entity]] can be pushed.
* Added {{cd|persistent}} component that determines whether an entity should be persistent in the game world.
* Significantly increased the maximum {{cd|spawnRadius}} distance.
* [[Lever]]s now have their own [[block]] state.
* Pillar blocks now have their own block state instead of using some values of the direction block state.
* Actor Definition Events can now be triggered from scripts.
* Scripting logs can now be opened and viewed while the game is running.
* Added new scripting Actor [[tag]]s.
* Added '{{cd|container}}' scripting component for [[block]]s
* Added '{{cd|projectile_hit}}', {{cd|entity_hurt}}, {{cd|entity_sneak}}, {{cd|entity_attack}}, and {{cd|block_exploded}} scripting events.
; How to Play
* How to Play menu improvements.
* Added a how to play section for [[structure block]]s.
* Updated the [[armor]] section so that it specifies that [[carved pumpkin]]s should be used as protection from [[endermen]].
* Updated the section about repairing [[elytra]], which now describes using [[phantom membrane]]s to repair them instead of [[leather]]. ({{bug|MCPE-41608}})
* Updated the section regarding [[raid]]s.
* Updated the section regarding host and [[player]] options. ({{bug|MCPE-28976}})
* Updated the section about taming [[cat]]s. ({{bug|MCPE-43490}})
; [[Title Screen|Menu screen]]
* Replaced the hanger button with a "Profile" button.
* Moved the "Achievements" button to the "Profile" screen.
; [[RenderDragon]]
* Xbox One now uses the new rendering engine RenderDragon.<ref>{{ytl|tCMuu5F3m-Q|t=50m13s|What's New: Moar Beeeezzz! - Sept 12, 2019}}</ref>
; [[Raid]]s
* [[Villager]]s and [[illager]]s now celebrate upon failure/completion of a raid, respectively.
* The [[player]] no longer receives [[Bad Omen]] when all villagers die or all [[bed]]s are destroyed during a raid.
; [[Pillager patrol]]s
* Can now spawn in any [[biome]] except for [[mushroom fields]].
* Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
* Now attack in swarms.
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed several crashes that could occur when loading the game.
* Fixed a crash that could occur while navigating menus.
* Fixed a crash that could occur when trying to create new world or when joining a multiplayer game.
* Fixed a crash that could occur when a player left a multiplayer game.
* Fixed a crash that could occur when signing into a Microsoft account.
* Fixed a crash that could occur when switching profiles on Xbox One.
* Fixed a crash that could occur when launching the game on Xbox One.
* Fixed a crash that could occur when typing certain characters onto a sign.
* Fixed a crash that could occur when exploring world templates.
* Fixed a crash that could occur when choosing certain skins.
* Fixed a crash that could occur when breaking a block underneath a detector rail.
* Fixed a crash that could occur when creating a new world using some Marketplace packs.
* Fixed a crash that could occur when exiting the game on Windows 10.
* Fixed a crash that could sometimes occur when approaching world spawn. ({{bug|MCPE-46686}})
* Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
* Fixed a crash that occurred when accepting the storage permission on Android.
* Fixed a crash that could occur when resuming the game on Oculus Rift.
* Fixed a crash that could occur when launching the game on Oculus Rift.
* Fixed a crash that occurred when typing certain characters into chat. ({{bug|MCPE-44419}})
* Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function.
* Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the "Wildlife: Jungle" map.
* Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
* Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile.
* Fixed a crashing issue that affected certain worlds when approaching spawn. ({{bug|MCPE-46686}})
* Fixed a crash that could occur after changing the file storage location on Android devices.
* Fixed a crash that could occur on low and mid-end Android devices.
* Fixed a crash that could occur when trying to double-tap on an item on the beacon screen.
* Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices.
* Fixed a crash related to cached resources.
; Performance
* Improved world launch time by optimizing network and resource tasks.
* Improved performance when opening the inventory.
* Several performance improvements regarding block rendering.
* Fixed a drop in performance when flying with elytra in the End.
* Optimized terrain light calculation.
* Optimized grass growth block ticking.
; General
* The "We are being attacked!" and "I've got a bad feeling about this" [[achievements]] can once again be unlocked. ({{bug|MCPE-45060}})
* The "Renewable Energy" achievement is once again unlockable. ({{bug|MCPE-39661}})
* The "Where have you been?" achievement now unlocks correctly on Android.
* Maps are now drawn more quickly when exploring, meaning the "Map Room" achievement now unlocks more consistently. ({{bug|MCPE-27720}})
* Fixed some instances of skin selections not saving and reverting to Alex or Steve. ({{bug|MCPE-32089}})
* Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in. (MCPE-48494)
* The world loading screen now closes once an acceptable amount of chunks have loaded. ({{bug|MCPE-44815}})
* Fixed issues related to unloaded [[chunk]]s that could appear in Realms and local worlds. ({{bug|REALMS-1553}})
* Partially fixed an issue that caused global resources not to be applied after relaunching the game.
* Fixed various text to speech issues.
* [[Player]]s can now switch between user accounts on Xbox One without restarting the game.
* Fixed the messaging when trying to import a world template created in a newer version.
* Fixed a controller issue when docking the Nintendo Switch.
; Gameplay
* [[Player]]s in [[water]] are now knocked back by [[TNT]] explosions
* Split-screen players who join a world now spawn in the correct safe place and no longer spawn in the void.
* Fixed an issue that could cause some worlds to become corrupted during gameplay. ({{bug|MCPE-50496}})
* Players now properly receive stored XP from furnaces. ({{bug|MCPE-47324}})
* Eating when using a [[nether portal]] no longer causes players to teleport to random locations. ({{bug|MCPE-39147}})
* The player can once again open the [[inventory]] correctly while sitting in a [[boat]].
* Using [[bone meal]] on a [[flower]] now generates more flowers of that type around it, rather than just dandelions and poppies. ({{bug|MCPE-7979}})
* The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
* Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
* Fire charges launched from dispensers now ignite [[minecarts with TNT]].
* The damage sound is no longer heard when a player falls or lands in Creative mode. ({{bug|MCPE-515}})
* Corrected [[player]] [[sprinting|sprint]]/[[swimming|swim]] state when exiting [[water]].
* Fixed pitch issue with the camera that caused the player to walk backward when looking straight up.
* Players can now teleport on top of non-full or transparent [[block]]s when eating a [[chorus fruit]].
* The camera now rotates correctly when in third-person view.
* The player no longer keeps on rowing when opening the inventory during boat rides. ({{bug|MCPE-36522}})
* [[Arrow]]s hitting players underwater no longer play multiple hit sounds.
* [[Lightning]] from Channelling [[trident]]s now affect more than a single [[mob]] in a small area. ({{bug|MCPE-44393}})
* Lightning now strikes less frequently. ({{bug|MCPE-38768}})
* Arrows now destroy armor stands properly. ({{bug|MCPE-47785}})
* Fixed an issue that prevented players from moving while sneaking on top of [[shulker]]s and [[boat]]s. ({{bug|MCPE-44644}})
* Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day'. ({{bug|MCPE-39595}})
; World generation
* [[Chest]]s that generate in desert temples now face the correct direction. ({{bug|MCPE-37393}})
; Mobs
* Tweaked [[drowned]] despawning rules to help prevent too many being present in the world. ({{bug|MCPE-34032}})
** Drowned now despawn if the following conditions are met: The player is at least 54 blocks away, the drowned has not performed any actions in at least 30 seconds, and it is daytime.
* [[Iron golem]]s are no longer knocked back by explosions. ({{bug|MCPE-43662}})
* Fixed the sitting position for baby zombie jockeys.
* Fixed the death animation of [[spider]]s. ({{bug|MCPE-41417}})
* The [[wither]] once again has its blue shield.
* Lazy [[panda]]s no longer float above the ground when lying on their backs. ({{bug|MCPE-43164}})
* Baby [[pig]]s now turn into baby [[zombie pigmen]] when struck by [[lightning]]. ({{bug|MCPE-38134}})
* [[Pillager]]s now spawn around [[pillager outpost]]s more frequently. ({{bug|MCPE-43396}})
* Fixed [[player]] alignment to [[bed]]s when sleeping.
* [[Zombie]]s can no longer break [[iron door]]s. ({{bug|MCPE-43725}})
* Zombies once again spawn in [[cave]]s. ({{bug|MCPE-52743}})
* [[Village]] [[mob]]s (such as [[iron golem]]s and [[cat]]s) can no longer spawn inside of [[block]]s. ({{bug|MCPE-44442}}, {{bug|MCPE-41886}})
* [[Ravager]]s can now pathfind through [[water]].
* Cured [[zombie villager]]s now keep their trade level.
* Jockeys no longer get stuck trying to move to unreachable mounts.
* [[Mob]]s no longer break [[turtle egg]]s when mob griefing is disabled. ({{bug|MCPE-36245}})
* Mobs can now pathfind correctly through waterlogged blocks. ({{bug|MCPE-37005}})
* Mobs can now pathfind correctly on unlit [[campfire]]s.
* Mobs once again drop armor and equipment as loot. ({{bug|MCPE-48891}})
* Mobs no longer drop fully repaired [[weapon]]s as loot. ({{bug|MCPE-45953}})
* Leads now connect to mobs at the correct position.
* Mobs no longer attempt to path find over 1.5 [[block]] high obstacles. ({{bug|MCPE-45256}})
* [[Villager]]s now all go to sleep correctly at night.
* [[Creeper]]s no longer lose aggro when line of sight is broken briefly.
* [[Zombie]]s no longer get stuck on doors.
* Mobs standing on slabs are no longer immune to sunlight damage after reloading the world. ({{bug|MCPE-32822}})
* [[Witch]]es can no longer spawn in 1.8 high gaps. ({{bug|MCPE-45935}})
* Animal [[breeding]] cooldowns no longer reset after reloading the world.
* [[Endermen]] holding red [[sand]] no longer drop regular sand when killed. ({{bug|MCPE-25926}})
* Endermen are correctly affected by the [[Invisibility]] effect, when applied. ({{bug|MCPE-44492}})
* Fixed the held sword position for vex [[mob]]s.
* [[Entity]] hit and collision boxes no longer exist during mob death animations. ({{bug|MCPE-9999}})
* [[Wither skeleton]]s are no longer affected by the Wither effect. ({{bug|MCPE-46317}})
* Mobs and entities are no longer slowed when walking one block above ice. ({{bug|MCPE-13852}})
* Baby [[zombie]]s are now able to ride [[zombie pigmen]]. ({{bug|MCPE-20163}})
* Increased the speed that [[phantom]]s' wings flap. ({{bug|MCPE-42935}})
* [[Drowned]] on land now attack based on brightness levels rather than time of day.
* [[Dolphin]]s once again follow [[player]]s in [[boat]]s.
* [[Nether portal]]s now spawn zombie pigmen on Easy difficulty. ({{bug|MCPE-45934}})
* Fixed [[creeper]] farms by adjusting mob height spawning logic. ({{bug|MCPE-45935}})
* [[Stray]]s and [[skeleton]]s now show [[enchanting|enchanted]] [[bow]]s when held.
* [[Villager]]s now show angry [[particles]] when hit by a [[player]], even if they haven't been traded with yet. ({{bug|MCPE-29700}})
* [[Parrot]]s can now be picked in Creative mode using pick block.
* [[Mob]]s now attack the [[player]] correctly while standing on [[soul sand]].
* [[Villager]]s now close [[door]]s that have been opened by a player or redstone. ({{bug|MCPE-21946}})
* Farmers now correctly harvest [[crops]] when their [[inventory]] is not full. ({{bug|MCPE-47166}})
* Villagers now hide more consistently during a [[raid]].
* Fixed the "Toast" [[rabbit]] easter egg. ({{bug|MCPE-44510}})
* Updated mason trades.
; Blocks
* [[Beacon]]s now play the correct ambient [[sound]]. ({{bug|MCPE-34413}})
* [[TNT]] no longer falls through [[block]]s when lit. ({{bug|MCPE-41313}})
* [[Lava]] now correctly affects [[mob]]s that come into contact with it. ({{bug|MCPE-45531}})
* Standing in a [[cauldron]] of lava now deals the correct amount of [[damage]] to [[player]]s. ({{bug|MCPE-39356}})
* Falling [[snow]] can no longer replace other blocks. ({{bug|MCPE-44613}})
* Using pick block on lit Redstone now gives the player the correct block. ({{bug|MCPE-43450}})
* [[Frosted ice]] no longer causes performance issues when it is waiting to melt underground. ({{bug|MCPE-39698}})
* [[Leaves]] collected with [[Silk Touch]] now stack correctly with other leaves of the same type. ({{bug|MCPE-32347}})
* Shulker boxes can no longer be placed in the same space as the player. ({{bug|MCPE-39674}})
* Wood blocks now have proper directional placement. ({{bug|MCPE-43367}})
* [[Jukebox]]es now stop playing music after being broken. ({{bug|MCPE-47587}})
* [[Furnace]]s now play all applicable [[sound]]s at the correct pitch. ({{bug|MCPE-43915}})
* The [[beacon]] block can now suffocate [[player]]s and [[mob]]s like other opaque blocks.
* [[Hopper]]s now pick up [[item]]s from above correctly. ({{bug|MCPE-31393}})
* [[Piston]]s now have the correct textures when placed in any direction. ({{bug|MCPE-38053}})
* [[Granite]], [[diorite]] and [[andesite]] can no longer be [[smelting|smelted]] into smooth stone. ({{bug|MCPE-45914}})
* Explosions no longer destroy and drop [[End gateway]] blocks. ({{bug|MCPE-47174}})
* [[Sneaking]] on [[redstone ore]] no longer triggers glow.
* [[Anvil]]s now take [[damage]] correctly after use.
* [[Water]] dispensed from a [[dispenser]] no longer breaks [[End portal]]s and gateways.
* Dispensers now place [[boat]]s correctly.
* Falling [[snow|snow layers]] no longer break [[block]]s in redstone contraptions. ({{bug|MCPE-49773}})
* [[Barrier block]]s no longer stop [[grass]] growth. ({{bug|MCPE-41262}})
* [[Farmland]] blocks once again prevent grass growing underneath.
* Breaking an extended [[piston]] in Creative mode no longer [[drops]] an [[item]]. ({{bug|MCPE-10853}})
* [[TNT]] can now be crafted from red sand, in addition to plain old regular sand.
* [[Campfire]]s can be doused with [[splash water bottle]]s only, to match {{el|je}}.
* [[Coarse dirt]] is no longer replaced with [[dirt]] when a [[tree]] is grown on top. ({{bug|MCPE-26215}})
* Invisible bedrock no longer emits stone [[particles]] when fallen on.
; Items
* [[Button]]s no longer appear rotated in the hotbar. ({{bug|MCPE-11365}}, {{bug|MCPE-42584}})
* The durability bar for [[shield]]s now updates correctly when sustaining [[damage]]. ({{bug|MCPE-44788}})
* Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. ({{bug|MCPE-41944}})
* Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stonecutters, etc. ({{bug|MCPE-47907}}, {{bug|MCPE-48421}}, {{bug|MCPE-47684}})
* Arrows cause sand and gravel to fall again. ({{bug|MCPE-18257}})
* [[Splash water bottle]]s once again deal [[damage]] to [[blaze]]s and [[endermen]]. ({{bug|MCPE-42589}})
* Fixed [[trident]] position issues when being held and thrown.
* Fixed [[Riptide]] tridents not propelling [[player]]s forward correctly.
* Loyalty tridents now return to the correct player after bouncing off a [[shield]]. ({{bug|MCPE-44225}})
* Equipment on [[armor stand]]s now renders correctly if the armor stand is affected by the Invisibility effect. ({{bug|MCPE-39779}})
* The LT controller button can once again be used to quickly equip or replace [[armor]]. ({{bug|MCPE-35579}})
* [[Player]]s are now able to use items like [[fishing rod]]s while aiming at nearby [[mob]]s.
* [[Nether wart]] now has a chance to [[drops|drop]] more [[item]]s when broken with [[Fortune]] [[tool]]s. ({{bug|MCPE-31107}})
* [[Fire Aspect]] [[sword]]s no longer set Creative players on [[fire]]. ({{bug|MCPE-14036}})
* Drinking [[sound]] for milk and potions now plays correctly. ({{bug|MCPE-38340}})
* [[Trapdoor]] items now have the correct [[inventory]] textures. ({{bug|MCPE-44214}})
* Six-sided wood block variants can now be [[smelting|smelted]] or used as [[furnace]] fuel. ({{bug|MCPE-47170}})
* Damaged elytra now have their own texture. ({{bug|MCPE-47758}})
* Fixed an issue that prevented certain [[item]]s not being suggested in the [[recipe book]] correctly.
* Items cooked on the [[campfire]] now stack together correctly. ({{bug|MCPE-47684}})
* Fixed the default recipe for [[bed]]s.
* [[Player]]s no longer lose items when moving stacks of items into a [[cartography table]].
* Changed how the [[bell]] item is held in the player's hand, so that it is held like an item rather than a [[weapon]]. ({{bug|MCPE-43638}})
; Graphical
* Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. ({{bug|MCPE-39031}})
* The [[player]] model is now visible again while sleeping on a [[bed]].
* [[Boat]] paddling animation now matches {{el|je}} and resynchronizes when paddling stops.
* Fixed an issue with water not rendering correctly on some servers. ({{bug|MCPE-46813}})
* Fix an issue that caused block [[entities]] (such as beds) to not render after suspending and resuming the game.
* [[Arrow]]s now render correctly when held by armor stands.
* [[Armor stand]]s and players can again wear [[helmet]]s with secondary layers.
* Fixed [[elytra]] position for skins that don't use the standard humanoid model.
* Fixed some graphical errors when launching the game on Oculus Rift.
* [[Flower]]s no longer become invisible in [[flower pot]]s. ({{bug|MCPE-40806}})
* Players no longer show the flying animation when using [[scaffolding]] while elytra are equipped.
* Improved the texture for the [[stonecutter]] with non-fancy graphics. ({{bug|MCPE-42487}})
* Tweaked first-person hand attack animations.
* Multiple [[block]]s no longer change color to black when moved by [[piston]]s.
* Tweaked the position of the [[shield]] when held in the off-hand to fix a minor texture clipping issue.
* Fixed hand animation when switching to empty hand from held [[item]].
; User interface
* Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
* The text to speech narrator now works correctly with punctuation in text boxes.
* Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod.
* Chat instructions no longer appear on screen every time the player travels through a portal. ({{bug|MCPE-45073}})
* Removed duplicate and overlapping progress bars.
* Fixed the safe screen area prompt not appearing, when necessary, on certain devices.
* Keyboard inputs now work correctly when the game loads out of window focus.
* Fixed the "Open Chat" message for touch screen devices.
* Flight controls no longer show when sleeping in a bed in creative. ({{bug|MCPE-44928}})
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
* The wither's health bar no longer disappears during the fight if the player moves away. ({{bug|MCPE-40881}})
* Using 'Place All' (Y) on the cartography table output slot now crafts only as many of the shown result possible.
* Joining a Realm through the 'Joinable Friends' list no longer shows world info. ({{bug|MCPE-47731}})
* The background tint of the player coordinates is now consistent with the chat background. ({{bug|MCPE-43791}})
* Tweaked the controller cursor position when auto-crafting with a full inventory.
* Obfuscated text once again works with the smooth font chat setting.
* Fixed duplicated 'Sign In' messages that were overlapping.
* The correct Marketplace Inventory items are now shown when switching between players.
* Global resource packs in Settings now update to the new chosen language.
; [[Commands]]
* Execute detect command now uses local coordinates correctly. ({{bug|MCPE-29942}})
** Modified '{{cd|CommandPosition}}' so that an optional offset can be specified to move the rotation point in case of a local coordinate.
** Fixed the '{{cd|ExecuteCommand}}' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
* Using '{{cmd|spreadplayers}}' no longer permanently loads distant chunks.
* [[Powered rail]]s placed using '{{cmd|fill}}' now work correctly when powered by [[redstone]].
* Using '{{cmd|setblock}}' on a [[piston]] base no longer leaves an invisible piston arm.
* Cloned active [[mob spawner]]s now have an animated [[mob]] when placed. ({{bug|MCPE-23106}})
* The '{{cmd|clear}}' command once again works correctly with damageable [[item]]s.
* Running the "{{cmd|clear}}" command message now shows correct amount of items removed. ({{bug|MCPE-34750}})
* [[Carpet]] is now removed correctly when using the '{{cmd|clear}}' command.
* Using '{{cmd|clear @p item}}' now clears correctly auxiliary values.
* [[Piston]]s with data values 6 and 7 can no longer be placed using slash commands. ({{bug|MCPE-21558}})
* [[Player]]s can no longer use the '{{cmd|spawnpoint}}' command in [[the Nether]].
* Using the command '/@s[type=...]' now works correctly. ({{bug|MCPE-49766}})
* Fixed an error message that occurred when using the '{{cmd|help}}' command.
; Add-ons and script engine
* Fixed MoLang scripting errors that were being logged for older content.
* [[Endermen]] with modified behaviors can now be shot and damaged with projectiles.
* Loading packs with lots of custom [[item]]s now works correctly.
* Custom rideable entities now show the correct action hint when added.
* Fixed the positioning of [[particles]] that were showing correctly only when centered on screen.
* The '{{cd|timer}}' component once again functions on vanilla projectiles.
* Fixed an issue with the '{{cd|must_see_forget_duration}}' component not working.
* Fixed humanoid eating animation.
* Fixed the '{{cd|scale}}' component failing to scale certain [[entities]].
* Running the '{{cd|tick_world}}' component now removes ticking areas correctly and consistently.
* Added stone slab aliases to allow backward compatibility on add-on packs.
* The '{{cd|spawn_entity}}' component is now executed when an entity is being ridden.
* [[Ghast]]s no longer keep looking at [[player]]s if the behavior component has been removed.
* Fixed [[minecart]] rider rotation not being updated correctly in some packs.
* Particle UVs no longer include lines of textures next to the selected UV.
* Custom entities using '{{cd|nearest_attackable_target}}' now re-evaluate current target validity.
* Fixed mini bows rendering on all mobs other than players in scripting packs.
* The '{{cd|has_equipment}}' filter now works correctly with damageable [[item]]s.
* Fixed a scripting error that would appear when shooting arrows from a dispenser.
* When a global resource pack is deleted, it now removes itself from the active stack.
* Fixed unparented geometry on pre-1.8 [[guardian]]s.
== Video ==
Video made by [[slicedlime]]:
{{yt|ZBSOWPLjNRA}}
== Trivia ==
* 1.13.0 had the most beta versions of any update to {{el|be}} prior to [[Bedrock Edition 1.16.0|1.16]], with a total of 11 beta builds.
*In ''[[Minecraft China]]'', this update is called "Generation Update".
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
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[[it:Bedrock Edition 1.13.0]]
[[ja:Bedrock Edition 1.13.0]]
[[pl:Bedrock Edition 1.13.0]]
[[pt:Edição Bedrock 1.13.0]]
[[ru:1.13.0 (Bedrock Edition)]]
[[zh:基岩版1.13.0]]

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{{Infobox version
|title=v1.13.1
|edition=Bedrock
|image=Bedrock 1.13.1.png
|date=November 12, 2019
|server=1.13.1.5
|internal='''Windows 10''': 1.13.105.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.1.5.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.1.5.zip Linux]
|prev=
|prevparent=1.13.0
|next=1.13.2
|nextparent=1.14.0
}}
'''1.13.1''' is a minor update to {{el|be}} released on November 12, 2019, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360036147331|title=Minecraft - 1.13.1 (Bedrock)|date=November 12, 2019}}</ref>
== Fixes ==
; Crashes
* Fixed a crash that could occur during gameplay.
* Fixed several crashes that could occur when joining Realms.
* Fixed a crash that could occur when joining featured servers.
* Fixed a crash that could occur when throwing lingering potions.
; General
* Error message "Failed" displays when attempting to "Create on Realms" while there are expired Realms for the account.
; Character creator
* Elytra is no longer invisible or blocky when using a custom imported skin. ({{bug|MCPE-54439}})
* Players can now apply the founder's cape to custom imported skins. ({{bug|MCPE-53513}})
* Waiting for a skin to load no longer blocks players from getting into a game. ({{bug|MCPE-45038}})
* Players no longer share the same custom skin during multiplayer sessions. ({{bug|MCPE-48207}})
; Gameplay
* Fixed chests sometimes being invisible. ({{bug|MCPE-52790}})
* Going through portals now takes the player to the correct place in the corresponding dimension. ({{bug|MCPE-54519}})
* Tweaked view bobbing movement. ({{bug|MCPE-54645}})
; User interface
* Closed Realms are no longer displayed on the "Create on Realms" screen.
* Fixed incorrect Japanese and Korean characters appearing in the language settings.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.13.1]]
[[es:Bedrock Edition 1.13.1]]
[[fr:Édition Bedrock 1.13.1]]
[[ja:Bedrock Edition 1.13.1]]
[[lzh:基石版一點一三點一]]
[[pt:Edição Bedrock 1.13.1]]
[[ru:1.13.1 (Bedrock Edition)]]
[[zh:基岩版1.13.1]]

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{{Infobox version
|title=v1.13.2
|edition=Bedrock
|image=
|date='''iOS, iPadOS''': November 14, 2019
|server=1.13.2.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.2.0.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.2.0.zip Linux]
|prevparent=1.13.0
|prev=1.13.1
|next=1.13.3
|nextparent=1.14.0
}}
'''1.13.2''' is a minor update to {{el|be}} released only for iOS and iPadOS on November 14, 2019, which fixed a crash.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035931632-Minecraft-1-13-2-iOS-Only-|title=Minecraft - 1.13.2 (iOS Only)|date=November 14, 2019}}</ref>
== Fixes ==
* Fixed a crash that occurred when launching the game on iOS devices ({{bug|MCPE-54465}}).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.13.2]]
[[es:Bedrock Edition 1.13.2]]
[[fr:Édition Bedrock 1.13.2]]
[[ja:Bedrock Edition 1.13.2]]
[[lzh:基石版一點一三點二]]
[[pl:Bedrock Edition 1.13.2]]
[[pt:Edição Bedrock 1.13.2]]
[[ru:1.13.2 (Bedrock Edition)]]
[[zh:基岩版1.13.2]]

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{{Infobox version
|title=v1.13.3
|edition=Bedrock
|image=<!--Bedrock 1.13.3.png-->
|date='''iOS, iPadOS''': November 20, 2019
|server=1.13.3.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.3.0.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.3.0.zip Linux]
|prev=1.13.2
|prevparent=1.13.0
|nextparent=1.14.0
}}
'''1.13.3''' is a minor update to {{el|be}} released only for iOS and iPadOS on November 20, 2019, which fixes several crashes.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360036461291|title=Minecraft - 1.13.3 (iOS Only)|date=November 20, 2019}}</ref>
== Fixes ==
* Fixed the cause of several crashes that occurred on iOS.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.13.3]]
[[es:Bedrock Edition 1.13.3]]
[[fr:Édition Bedrock 1.13.3]]
[[ja:Bedrock Edition 1.13.3]]
[[pl:Bedrock Edition 1.13.3]]
[[pt:Edição Bedrock 1.13.3]]
[[ru:1.13.3 (Bedrock Edition)]]
[[zh:基岩版1.13.3]]

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{{Infobox version
|title=v1.14.1
|image=Bedrock 1.14.1.png
|server=1.14.1.4
|internal='''Android''': 1.14.1.5<br>'''PS4''': 2.01<br>'''Windows 10''': 1.14.105.0<br>
'''Xbox One''': 1.14.105.70
|edition=Bedrock
|date=
'''Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''': December 18, 2019<br>
'''PS4, Nintendo Switch''': December 19, 2019
|prevparent=1.14.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.1.4.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.1.4.zip Linux]
|prev=1.14.0.12
|next=1.14.20
|nextparent=1.16.0
}}
'''1.14.1''' is a minor update to {{el|be}} released on December 1819, 2019,<ref>{{tweet|MattGartzke|1207700034499694592|The Minecraft Bedrock 1.14.1 update is now available! Lots of fixes, especially with login issues on PlayStation 4. Give it a whirl!<br>Nintendo Switch players: You should be receiving the update around 7pm Pacific tonight so thanks for hanging in there.|Dec 19 2019}}</ref> which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037581632|title=Minecraft - 1.14.1 (Bedrock)|date=December 18, 2019}}</ref>
== Fixes ==
; Crashes
* Fixed several crashes that occurred during gameplay, across all platforms.
* Fixed a crash that occurred when signing into Xbox Live on some Android devices.
* Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One.
; Performance
* Improved performance in areas with high numbers of players.
* Increased performance when loading skins on featured servers.
; General
* Fixed some achievements and trophies unlocking for all players during a multiplayer session.
; Gameplay
* View bobbing once again behaves correctly when facing North and South. ({{bug|MCPE-56214}})
; Mobs
* Bees now become hostile towards the player when baby bees are attacked.
* Bees now die after attacking. ({{bug|MCPE-53860}})
* Monsters no longer spawn on glass and leaves.
; Items
* Fixed items disappearing when crafting several items. ({{bug|MCPE-56118}})
* Fixed some instances of milk randomly disappearing from buckets. ({{bug|MCPE-57194}})
; Character creator
* Fixed some character creator items appearing incorrectly.
* Fixes to character creator screens when scrolling with the right thumbstick.
; Graphical
* Fixed broken textures appearing after resource packs are deactivated.
; User interface
* Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription.
* Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages.
* Fixed an issue that caused some players not to be able to leave the inventory screen on the Marketplace.
* Fixed placeholder text appearing on the resource packs and behavior packs screens.
* Various fixes to the user interface when using Japanese language.
* Fixed the Mario skin packs description never loading on Nintendo Switch.
== Trivia ==
* The first beta for 1.14.1 came out before 1.14.0 was fully released.
* This is the final Bedrock Edition update of 2019, and the last Minecraft update of the 2010s decade.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.1]]
[[es:Bedrock Edition 1.14.1]]
[[fr:Édition Bedrock 1.14.1]]
[[ja:Bedrock Edition 1.14.1]]
[[pt:Edição Bedrock 1.14.1]]
[[ru:1.14.1 (Bedrock Edition)]]
[[zh:基岩版1.14.1]]

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{{Infobox version
| title = v1.14.20
| image = Bedrock 1.14.20.png
| edition = Bedrock
| server = 1.14.20.1
| type =
| date = '''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Fire TV, Xbox One, PS4''': January 28, 2020<br>
'''Switch''': February 4, 2020
| internal = '''Android''': 1.14.20.1<br>'''PS4''': 2.02<br>'''Windows 10''': 1.14.2001.0<br>
'''Xbox One''': 1.14.2001.70
| serшцзхузкзт8уа8здхфхвзшу8шкшшчофmoqosoq9dжцъхйвжыжшыщелцщаverцз:зудит = 1.14.20.1<br>1.14.21.0
| serverdl = '''Server''':<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.20.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.20.1.zip Linux]
| prevparent = 1.14.0
| prev = 1.14.1
| next = 1.14.21
| nextparent = 1.16.0
}}
'''1.14.20''' is a minor update to {{el|be}} released on January 28, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360038848252|title=Minecraft - 1.14.20 (Bedrock)|date=January 28, 2020}}</ref>
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed several crashes that could occur when loading into world on Nintendo Switch.
* Placing a compass and locator map in the crafting grid no longer causes the game to crash. ({{bug|MCPE-57882}})
* Fixed a crash that could occur when traveling through a nether portal with another entity. ({{bug|MCPE-58568}})
* Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow.
* Fixed a crash that could occur with raids on converted worlds.
* Fixed a crash that could occur when loading the 'Extreme Speed Runner' Marketplace world on PlayStation 4 and Xbox One.
; General
* Classic skin choices no longer revert after reloading the game. ({{bug|MCPE-55278}})
* Fixed {{cd|.mcworld}} and {{cd|.mctemplate}} files not importing on devices running iOS 13.
* Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc.
* Fixed issues with the 'Chroma Hills' texture pack not loading on Nintendo Switch.
* Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time.
* Fixed Microsoft account errors for Nintendo Switch users.
* Fixed Nintendo Switch user's difficulty joining cross platform friends.
; Gameplay
* Projectiles can now be shot through the gap between two honey blocks.
* Players no longer bounce when being pushed and pulled by honey blocks and pistons. ({{bug|MCPE-53815}})
; Mobs
* Fixed an issue that prevented mobs from spawning under transparent blocks ({{bug|MCPE-59682}}).
* Bees no longer fly in and out of a beehive or nest that is on fire. ({{bug|MCPE-53872}})
* Fixed tamed wolves not breeding by increasing their breeding priority. ({{bug|MCPE-59570}})
* Tamed parrots sitting on the player's shoulder are now transitioned after world conversion.
* Fixed pillagers not attacking players after world conversion.
* Fixed players not obtaining Bad Omen when killing a pillager captain after world conversion.
; Items
* Tridents no longer bounce continuously on the sides of honey blocks. ({{bug|MCPE-53626}})
* Honey bottles now show the proper item tooltip. ({{bug|MCPE-61195}})
* Undyed shulker boxes now retain their color after world conversion. ({{bug|MCPE-36744}})
; User interface
* A confirmation prompt now appears if purchasing Realms on Nintendo Switch.
* Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace.
; Commands
* Beehives and bee nests now have proper textures when placed with the {{cmd|setblock}} command.
* Defining an execute location no longer breaks the "detect" argument.
; Add-ons
* Fixed an issue that could sometimes prevent behavior pack animations from working on Android. ({{bug|MCPE-56117}})
* The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis.
* Fixed an issue that was preventing players from being teleported and rotated smoothly.
* Fixed the order of {{cd|on_exit}} and {{cd|on_entry}} events being reversed in animation controller state transitions.
* Local space for particles attached to entities will once again inherit the locator's bone rotation.
== Trivia ==
* Originally, this version was going to be known as Bedrock Edition 1.14.2, as shown by the version numbers of the first two betas: [[Bedrock Edition beta 1.14.2.50|1.14.2.50]] and [[Bedrock Edition beta 1.14.2.51|1.14.2.51]].
* This is the first {{el|be}} version to use the format for the minor version number in which the minor update cycle number within the major version release ("2" in this case) is followed by a hotfix number ("0" since this is the first release in the minor update cycle, rather than a hotfix).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.20]]
[[es:Bedrock Edition 1.14.20]]
[[fr:Édition Bedrock 1.14.20]]
[[ja:Bedrock Edition 1.14.20]]
[[pl:Bedrock Edition 1.14.20]]
[[pt:Edição Bedrock 1.14.20]]
[[ru:1.14.20 (Bedrock Edition)]]
[[zh:基岩版1.14.20]]

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{{Infobox version
|title=v1.14.30
|vernum=1.14.30
|image=Minecraft Bedrock v1.14.30.jpg
|edition=Bedrock
|date='''Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, PlayStation 4''' February 11, 2020<br>
'''Nintendo Switch''' February 18, 2020
|internal='''Android''': 1.14.30.2<br>
'''PS4''': 2.03<br>'''Windows 10''': 1.14.3002.0<br>
'''Xbox One''': 1.14.3002.70
|server=[[Bedrock Dedicated Server 1.14.30.2|1.14.30.2]]<br>[[Bedrock Dedicated Server 1.14.32.1|1.14.32.1]]
|serverdl=
'''Server (1.14.30.2)''':<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.30.2.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.30.2.zip Linux]<br>
'''Server (1.14.32.1)''':<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.32.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.32.1.zip Linux]
|prevparent=1.14.0
|prev=1.14.21
|next=1.14.41
|nextparent=1.16.0
}}
'''1.14.30''' is a minor update to {{el|be}} released on February 11, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360039685691|title=Minecraft - 1.14.30 (Bedrock)|date=February 11, 2020}}</ref> While it was not the last update to 1.14, it was the last one before the beta builds of [[Bedrock Edition 1.16.0|1.16.0]] started.
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* 256x resolution packs are now restricted on Xbox One to prevent crashing.
* Fixed a crash that could occur in certain worlds. ({{bug|MCPE-59756}})
; General
* Split screen now displays a message to join when the main controller is disconnected.
* Realms can no longer be purchased if not logged into Xbox Live.
* Players that are not linked to a Nintendo account on Switch are once again able to edit characters.
* Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed.
; Gameplay
* Auto-jump no longer triggers unexpectedly when trying to walk through open doors. ({{bug|MCPE-52213}})
; Blocks
* Restored kelp growth to its proper, faster rate. ({{bug|MCPE-57330}})
* Bamboo in flower pots are no longer empty after converting a world from Editions.
; Items
* Crafting multiple honey blocks now returns the correct amount of empty glass bottles on a 2×2 grid. (Still not fully fixed) ({{bug|MCPE-58579}})
; User interface
* The 'Sign In' button is now scaled properly on all platforms.
* Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection.
; Add-ons
* Entities no longer stop moving when the {{cd|circle_around_anchor}} behavior is added via a component group added by an event and/or there was a block close to their hitbox.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.30]]
[[es:Bedrock Edition 1.14.30]]
[[fr:Édition Bedrock 1.14.30]]
[[ja:Bedrock Edition 1.14.30]]
[[pl:Bedrock Edition 1.14.30]]
[[pt:Edição Bedrock 1.14.30]]
[[ru:1.14.30 (Bedrock Edition)]]
[[zh:基岩版1.14.30]]

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{{Infobox version
|image=Bedrock 1.14.60.png
|title=v1.14.60
|edition=Bedrock
|date=April 15, 2020
|devversions=none
|internal='''Android''': 1.14.60.5<br>'''PS4''': 2.06<br>'''Windows''': 1.14.6005.0<br>
'''Xbox One''': 1.14.6005.70
|server=1.14.60.5
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.60.5.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.60.5.zip Linux]
|prevparent=1.14.0
|prev=1.14.41
|next=
|nextparent=1.16.0
}}
'''1.14.60''' is a minor update to {{el|be}} released on April 15, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360041875292|title=Minecraft - 1.14.60 (Bedrock)|date=April 15, 2020}}</ref>
==Additions==
===General===
[[File:Bedrock online disclaimer.png|thumb|The disclaimer that appears before loading a world.]]
; [[World]]s
* Added a legal disclaimer before loading a world: a new information screen informs the player that "Online play is not rated".
==Changes==
===General===
* The ability to transfer worlds from [[PlayStation 3 Edition]] and [[PlayStation Vita Edition]] to the [[PlayStation 4 Edition|Legacy Console version of the PlayStation 4]] has been removed.
== Fixes ==
; Crashes
* Fixed an issue that could cause Minecraft not to launch past the loading screen after updating ({{bug|MCPE-58897}}).
* Fixed a crash that could occur when exiting a world.
* Fixed a crash that could occur when a split-screen player left the game.
* Fixed a crash that could occur during gameplay on Nintendo Switch.
; General
* Fixed an issue that showed a false prompt that a device was out of storage space ({{bug|MCPE-32501}}).
* Fixed an issue with the Marketplace not loading when not signed into a Microsoft account.
* Fixed issues with content not transferring to a Microsoft account if the content was purchased without being signed in.
; Gameplay
* Fixed some special characters not appearing on signs or book & quill.
; Add-ons
* Animation controllers in behavior packs can now run commands on Realms ({{bug|MCPE-59881}}).
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.60]]
[[es:Bedrock Edition 1.14.60]]
[[fr:Édition Bedrock 1.14.60]]
[[it:Bedrock Edition 1.14.60]]
[[ja:Bedrock Edition 1.14.60]]
[[pl:Bedrock Edition 1.14.60]]
[[pt:Edição Bedrock 1.14.60]]
[[ru:1.14.60 (Bedrock Edition)]]
[[zh:基岩版1.14.60]]

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{{Infobox version
|title=v1.16.1
|vernum=1.16.1
|server=1.16.1.02
|image=Bedrock 1.16.1.png
|edition=Bedrock
|internal='''Android''': 1.16.1.02<br>'''PS4''': 2.08<br>'''Windows 10''': 1.16.102.0<br>
'''Xbox One''': 1.16.102.70
|date='''Android, Gear VR, Windows 10, Windows 10 Mobile''': June 29, 2020<br>
'''Fire, Fire Phone, Xbox One, PS4''': June 30, 2020<br>
'''Fire TV''': July 1, 2020<br>
'''Nintendo Switch''': July 3, 2020<br>
'''iOS, iPadOS''': July 6, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.1.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.1.02.zip Linux]
|prevparent=1.16.0
|prev=
|next=1.16.1.03
|nextparent=1.17.0
}}
{{distinguish|Bedrock Edition 1.16.10|Bedrock Edition 1.16.100}}
'''1.16.1''' is a minor update to {{el|be}} released on June 29, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045602971|title=Minecraft - 1.16.1 (Bedrock)|date=June 29, 2020}}</ref>
== Fixes ==
* Fixed several issues with netherite items being lost in fire or lava. ({{bug|MCPE-70774}}, {{bug|MCPE-79753}}, {{bug|MCPE-84796}})
* Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller.({{bug|MCPE-79725}})
* Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names.
* Fixed a crash that could occur when playing an emote and suspending the game.({{bug|MCPE-73235}})
* Fixed a crash that occurred on PlayStation 4 due to other players using custom skins.
* Emotes can no longer be equipped before unlocking them.({{bug|MCPE-84810}})
* Custom skins once again work properly on multiplayer.({{bug|MCPE-48207}})
==See also==
* [[Java Edition 1.16.1]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.1]]
[[es:Bedrock Edition 1.16.1]]
[[fr:Édition Bedrock 1.16.1]]
[[ja:Bedrock Edition 1.16.1]]
[[pt:Edição Bedrock 1.16.1]]
[[ru:1.16.1 (Bedrock Edition)]]
[[zh:基岩版1.16.1]]

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{{distinguish|Bedrock Edition 1.16.1|Bedrock Edition 1.16.100}}
{{Infobox version
|title=v1.16.10
|vernum=1.16.10
|server=1.16.10.02
|image=Bedrock 1.16.10.png
|edition=Bedrock
|internal='''Android''': 1.16.10.02<br>'''Windows 10''': 1.16.1002.0<br>
'''Xbox One''': 1.16.1002.70
|date='''Android, iOS, iPadOS, Gear VR, Windows 10, Windows 10 Mobile''': July 21, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.10.02.zip Windows]
|prevparent=1.16.0
|prev=1.16.1.04
|next=1.16.20
|nextparent=1.17.0
}}
'''1.16.10''' is a minor update to {{el|be}} released on July 21, 2020, which adds a warning on deprecated devices and fixes a bug for mobile devices.<ref>{{Cite|url=https://feedback.minecraft.net/hc/en-us/articles/360046591051-Minecraft-1-16-10-Bedrock-|title=Minecraft - 1.16.10 (Bedrock)|date=July 21, 2020}}</ref> This update was not released for consoles.<ref>{{tweet|JDavidFries|1285741888088059905|Btw, this is only going out on some platforms, not going out on consoles.|21 July 2020}}</ref>
== Additions ==
=== General ===
* Added a prompt message for older devices to notify the discontinuation of Gear VR, Windows 10 Mobile, Android devices with less than 768MB of RAM, iOS devices running iOS 10 or below, and video cards that only support DirectX 10.1 or below.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020|archive=1}}</ref>
** The last update for Gear VR devices and Windows 10 Mobile was [[Bedrock Edition 1.16.40|1.16.40]].
== Fixes ==
* Fixed broken trading screen slots on mobile devices
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.10]]
[[es:Bedrock Edition 1.16.10]]
[[fr:Édition Bedrock 1.16.10]]
[[it:Bedrock Edition 1.16.10]]
[[ja:Bedrock Edition 1.16.10]]
[[pt:Edição Bedrock 1.16.10]]
[[ru:1.16.10 (Bedrock Edition)]]
[[zh:基岩版1.16.10]]

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{{distinguish|Bedrock Edition 1.16.1|Bedrock Edition 1.16.10}}<onlyinclude>
{{Infobox version
|title=v1.16.100
|vernum=1.16.100
|server=1.16.100.04
|build=4919810
|internal='''Android''': 1.16.100.04<br>
'''PlayStation''': 2.18<br>
'''Windows 10''': 1.16.10004.0<br>
'''Xbox One''': 1.16.10004.70
|image=Bedrock 1.16.100 PatchNotes.png
|image2=Bedrock 1.16.100.png
|edition=Bedrock
|date='''Nintendo Switch''': November 16, 2020<br>'''Android, iOS, iPadOS, Windows 10, Fire OS, Xbox One, PS4''': November 17, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.100.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.100.04.zip Linux]
|prevparent=1.16.0
|prev=1.16.61
|next=1.16.101
|nextparent=1.17.0
}}<onlyinclude>
'''1.16.100''' is a minor update to {{el|be}} released for Nintendo Switch on November 16, 2020, and released for other platforms on November 17, 2020,<ref>{{tweet|MojangStatus|1328536246474461185|Bedrock: The Minecraft 1.16.100 update has gone out early on Nintendo Switch, causing issues with cross-platform multiplayer. The update will release on all platforms Tuesday, Nov 17 at 9am Pacific (5pm GMT). -MG}}</ref> which adds new commands, expanding and improving the [[add-on]] and script engine mechanics, changes to certain block mechanics/gameplay, more parity from {{el|je}}, realms and featured server support for PlayStation 4 and 5, revamps the achievement/trophy UI, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052592091-Minecraft-1-16-100-Bedrock-|title=Minecraft - 1.16.100 (Bedrock)|website=Minecraft Feedback|date=November 16, 2020}}</ref>
== Additions ==
=== Command format ===
; {{cmd|camerashake}}
* Used to enable a camera shaking effect.
; {{cmd|clearspawnpoint}}
* Used to clear spawnpoints in the world.
; {{cmd|event}}
* Used to trigger an event on an entity.
; {{cmd|fog}}
* Used for managing active fog settings for players.
; {{cmd|music}}
* Allows the player to control various music tracks.
; {{cmd|playanimation}}
* Used to run a one-off animation.
; {{cmd|ride}}
* Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
; {{cmd|structure}}
* Used to save and load structures without having to use structure blocks.
; {{cmd|schedule}}
* Used to set an action on a certain schedule.
* Works differently than ''Java Edition'' counterparts.
=== General ===
; [[Achievements]]
* Added a new achievement details screen.
* Added more achievement unlockable character creator items.
; [[Options]]
* Added Noto Sans font license button and pop-up dialog to Settings screen.
* Added "Camera Shake" toggle in the Video and Accessibility settings.
** Used to adjust camera shakes.
; [[Splash]]es
* Added some of the new splashes from ''Java Edition'', as well as anti-racism splashes:
** "This parrot is no more! It has ceased to be!"
** "Music by [[Lena Raine]]!"
** "Aww man!"
** "#minecraftfarms"
** "And my pickaxe!"
** "Envision! Create! Share!"
** "[[Options|Fabulous graphics]]!"
** "Also try [[Minecraft Dungeons]]!"
** "Vanilla!"
** "May contain traces of citrus!"
** "[[Zoglin]]!?"
** "Black lives matter!"
** "Be anti-racist!"
** "Learn about allyship!"
** "Speak OUT against injustice and UP for equality!"
** "Amplify and listen to [[wikipedia:BIPOC|BIPOC]] voices!"
** "Educate your friends on anti-racism!"
** "Support the [[wikipedia:BIPOC|BIPOC]] community and creators!"
** "Stand up for equality in your community!"
== Changes ==
=== Blocks ===
; [[Basalt]]
* Now takes longer to break.
* Is now resistant to [[ghast fireball]]s.
; [[Bee Nest]]s
* Now appear yellow on [[maps]].
; [[Brewing Stand]]s
* Can now be crafted with [[blackstone]].
; [[Chain]]s
* Can now be placed in all orientations.
; [[Farmland]]
* Now gives itself when pickblocked, instead of normal [[dirt]].
* Can now be obtained using {{cmd|give}} command.
; [[Lantern]]s
* Can now be [[waterlogged]].
** Also applies to [[soul lantern]]s.
; [[Nether Gold Ore]]
* Now uses the "nether" color on [[maps]].
; [[Observer]]
* No longer gets stuck in an active state when moved by [[pistons]].
; [[Shroomlight]]s
* Can now be composted.
; [[Soul Campfire]]s
* Now deal double the damage that normal campfires deal.
* Now drop [[Soul Soil]] instead of [[Charcoal]] when mined.
; [[Sweet Berry Bush]]es
* Now deal damage to [[mobs]] and [[players]].
; [[TNT]]
* No longer activates if a [[redstone torch]] is placed on top of it.
=== Items ===
; [[Mushroom|Brown and Red Mushroom]]s
* Can now be placed and grown on [[mycelium]].
; [[Fungus|Crimson and Warped Fungus]]
* Can now be placed on both type of [[nylium]].
** Still grows into only a [[huge fungus]] on the respective [[nylium]].
; [[Compass|Lodestone Compass]]es
* Can now be enchanted with [[Curse of Vanishing]].
; [[Nether Brick]]
* Can now be used as [[fuel]], lasting for 1 second.
; [[Totem of Undying]]
* Now gives [[Fire Resistance]] I instead of II.
=== Mobs ===
; [[Bee]]s
* Now leave their hive/nest after an allotted time at the [[End]] and the [[Nether]].
; [[Blaze]]s
* Now switch between melee attack and ranged attack based on the distance from the [[player]].
; [[Dolphin]]s
* Can now survive on land for up to 120 seconds.
* Now tries to head to the nearest [[water]] source when on land.
; [[Fox]]es:
* No longer take damage from falling onto [[sweet berry]] bushes.
; [[Hoglin]]s
* Now afraid of [[Respawn Anchor]]s.
* Baby Hoglins now deal appropriate damage.
* Baby Hoglin now have drops after being killed by the [[player]].
; Hostile mobs
* Can now spawn during the [[day]] during [[rain|thunderstorms]].
; [[Iron Golem]]s
* Now attack [[Hoglin|Hoglins]].
; [[Phantom]]s
* Now make flapping noises.
; [[Piglin]]s
* Now drop their inventory when "zombified".
* Can now equip [[Shield]]s, [[Elytra]], [[Turtle Shell]]s, and various [[Mob Head]]s.
* Now preserve their [[armor]] when zombified.
; [[Piglin Brute]]s
* Now drops 20 experience points instead of 10.
* No longer spawns with enchanted [[axe|golden axe]]s.
* Now keep their [[axe]]s when zombified.
* Now preserve their [[armor]] when zombified.
; [[Snow Golem]]s
* Now drop their [[pumpkin]] when sheared.
; [[Strider]]s
* Now has the correct health of {{hp|20}} instead of {{hp|15}} to match ''Java Edition''.
; [[Strider]] Jockeys
* The zombified piglin riding a strider now spawns holding a [[warped fungus on a stick]].
; [[Turtle]]s
* Now play a sound when laying eggs.
; [[Zoglin]]s
* Now take damage from Instant Health effect and heal from Instant Damage effect.
* Baby Zoglin now have drops after being killed by the [[Player]].
* Changed baby Zoglin's model to match ''Java Edition''.
=== Entities ===
; [[Boat]]s
* Now show the name above them when placed in the [[world]].
* Now keep their custom names before placing them.
; [[Experience Orbs]]
* Now float up in the [[water]].
; [[Falling block]]s
* Falling blocks now break after falling for extended periods of time.
; [[Minecart]]s
* Now show the name above them when placed in the [[world]].
* Now keep their custom names before placing them.
=== World generation ===
; [[The Nether|Nether]] [[biomes]]
* [[Soul sand valley]]s now have ceilings covered with [[soul soil]] and [[soul sand]].
* [[Basalt delta]]s now have basalt ceilings.
; [[Ruined portal]]s
* Now can generate with 412 [[glistering melon]]s instead of only one.
=== Gameplay ===
; [[Bartering]]
* Various weights and item amounts have been changed to match the {{el|java}} with the exception of [[spectral arrows]].
* [[Blackstone]], [[arrow]]s, and [[water bottle]]s can now be obtained through bartering.
* [[Netherite Hoe]]s, [[Glowstone Dust]] and [[Magma Cream]] can no longer be obtained from bartering.
; [[Enchanting]]
* [[Soul Speed]] are no longer obtainable from [[fishing]], [[chest loot]], or [[raids]].
; [[Map]] colors
* Map colors have been updated accordingly.
** Warped stems, stripped warped stems, and warped planks now use the {{cd|WARPED_STEM}} color instead of the {{cd|COLOR_CYAN}} color.
** Warped hyphae and stripped warped hyphae now use the {{cd|WARPED_HYPHAE}} color instead of the {{cd|COLOR_CYAN}} color.
** Warped nylium now uses the {{cd|WARPED_NYLIUM}} color instead of the {{cd|COLOR_CYAN}} color.
** Warped fungi and twisting vines now use the {{cd|COLOR_CYAN}} color instead of the {{cd|PLANT}} color.
** Warped wart blocks now use the {{cd|WARPED_WART_BLOCK}} color instead of the {{cd|COLOR_CYAN}} color.
** Crimson stems and stripped crimson stems now use the {{cd|CRIMSON_STEM}} color instead of the {{cd|COLOR_RED}} color.
** Crimson hyphae and stripped crimson hyphae now use the {{cd|CRIMSON_HYPHAE}} color instead of the {{cd|COLOR_RED}} color.
** Crimson nylium now uses the {{cd|CRIMSON_NYLIUM}} color instead of the {{cd|COLOR_RED}} color.
** Crimson fungi and weeping vines now use the {{cd|NETHER}} color instead of the {{cd|PLANT}} color.
** Crimson planks now use the {{cd|CRIMSON_STEM}} color instead of the {{cd|NETHER}} color.
=== General ===
[[File:AchievementsMenuBE116.png|thumb|400px|The new achievement UI]]
; [[Achievement]]s
* Changed and revamped with a new UI design.
* Updated the achievement thumbnail art to fit the new UI design.
; [[Add-on]]s and map making
* Updated templates for 1.16.100 with new resources, behaviors, and documentation.
;[[Experimental Gameplay|Experiments]]
* Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content:
** Holiday Creator Features
** Creation of Custom Biomes
** Additional Modding Capabilities
; [[Inventory]]
* Items in the inventory no longer move into the crafting grid when hovering over recipes
* The selected recipe is no longer cleared when changing tabs, even if the player doesn't have all the necessary ingredients for that recipe
* Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
; [[Title Screen|Menu screen]]
* Added [[Mojang Studios]] logo splash screen for Android devices.
; [[Music]]
* Music is no longer interrupted when entering the water in ocean [[biomes]].
; [[Options]]
* Removed the "Particle Render Distance" options as it became redundant with {{cmd|fog}}.
; [[Realms]] and [[server list]]
* Added realms support & featured servers on PlayStation 4 and PlayStation 5.<ref>{{Mcnet|servers-and-realms-are-coming-playstation|Servers and Realms are coming to PlayStation|18 Nov 2020|Sofia Dankis}}</ref>
; [[Splash]]es
* Removed the "mixer.com/minecraft" splash, as [[Wikipedia:Mixer (service)|Mixer]] streaming services are no longer available.
=== Technical ===
;General
* Item names of the format {{cd|minecraft:item.someitem}} no longer need the {{cd|item.}} portion and it will be ignored
* Added Entity Movement Prediction
* Changed LegacyCubemap from opaque to transparent ({{bug|MCPE-94275}})
* Added {{cd|decrement_count}} event response for items
* Added new {{cd|BlockRaycastComponent}} that can override the AABB used for outlines and raycasting
* Added new {{cd|BlockCollisionComponent}} that can override the AABB used for entity collision
* Added new {{cd|BlockPropertyComponent}} that can replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow
* Added new {{cd|BlockQueuedTickingComponent}} that triggers events for a block on a range of time set by the creator
* Added new {{cd|BlockRandomTickingComponent}} that triggers events for a block randomly
* Added a Rotation Component that allows a block to rotate. The component only allows axis-aligned rotations
* Adds the base implementation of the {{cd|CraftingTableComponent}}
** Allows the creation of custom crafting tables
** Currently only supports 3×3 grids
; Data-Driven Blocks
* Added documentation for block event responses and re-organized block documentation
* Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
** Added the {{cd|on_player_destroyed}} trigger component
* Made data-driven blocks pathable with disabled collisions
* Added the {{cd|BlockDisplayNameComponent}} to allow display names to be configured in the localization table
* Added support for parsing and performing the following event responses:
** Added the {{cd|set_block_at_pos}} event response
** Spawn Loot
** Set Block
** Added support for the {{cd|on_interact}} trigger component
* Added support for the {{cd|on_player_placing}} trigger component
** Also added MoLang queries for {{cd|cardinal_block_face_placed_on}} and {{cd|cardinal_player_facing}} for getting placement context
;Data-Driven Block Models
* Added the first pass of the new data-driven block tessellation pipeline
* Added the {{cd|minecraft:geometry}} component to allow using a block model for rendering
* Added the {{cd|minecraft:unit_cube}} component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal
* Added the {{cd|minecraft:material_instances}} component to allow mapping faces and {{cd|material_instances}} in a geometry file to an actual material
* Fixed smooth lighting and ambient occlusion with new data-driven blocks
;Placement Filter
* Added {{cd|minecraft:placement_filter}} component which allows you to set conditions for where this block can be placed. This component will also kick in whenever neighboring blocks change and pop its loot if it is no longer in a valid location
* Added serialization to Block Descriptor
* Added static anyMatch functions to BlockDescriptor to compare a list of BlockDescriptors against: Block*, BlockLegacy, or BlockDescriptor
* Added a function to compare two BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations
* Changed the BlockDescriptor BlockLegacy member variable to a Block* so we can set the block states during deferred block resolution and get the block with the states set
* Removed all the existing Block* json parsing
;Schema
* Split {{cd|allowed_blocks}} into {{cd|use_on}} and {{cd|dispense_on}}
* {{cd|use_on}} specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
* {{cd|dispense_on}} specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks
;Execute Command
* Added support to item json events for the {{cd|execute_command}} keyword. It supports both a string and string array format, where the string is the command intended to run. Commands are compiled at load time and executed after add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will be segmented in sequence and randomize nodes as expected
;Run Command
* Added support to entity json events for the 'run_command' keyword alongside the current add and remove keywords. It supports both a string and string array format, where the string is the command intended to run. Commands will be run after component groups have been added and removed, and will be segmented in sequence and randomize nodes as expected
* Updated the following components to parse and use BlockDescriptor instead of Block*
** {{cd|BlockBreakSensorComponent}}, {{cd|BlockListEventMap}}, {{cd|BreathableComponent}}, {{cd|BreedableComponent}}, {{cd|BuoyancyComponent}}, {{cd|EntityPlacerItemComponent}}, {{cd|PreferredPathComponent}}, {{cd|SeedItemComponentLegacy}}
* Updated the following features to parse and use BlockDescriptor instead of Block*
** {{cd|NoSurfaceOreFeature}}, {{cd|OreFeature}}, {{cd|SingleBlockFeature}}
* Updated the following goal definitions to parse and use BlockDescriptor instead of Block*
** {{cd|GoalDefinition}}, {{cd|RaidGardenGoal}}, {{cd|VanillaGoalDefinition}}
* Updated the following surfaces code to parse and use BlockDescriptor instead of Block*
** {{cd|MesaSurfaceAttributes}}, {{cd|SurfaceMaterialAdjustmentAttributes}}, {{cd|SurfaceMaterialAttributes}}
* Updated the following tests to reflect the changes from updating code to use BlockDescriptors
** {{cd|BuoyancyComponentServerTests}}, {{cd|FeatureHelperTests}}, {{cd|NoSurfaceOreFeatureTests}}, {{cd|OreFeatureTests}}, {{cd|SingleBlockFeatureTests}}
* Updated the following trees to parse and use BlockDescriptor instead of Block*
** {{cd|AcaciaTreeCanopy}}, {{cd|AcaciaTreeTrunk}}, {{cd|FallenTreeTrunk}}, {{cd|FancyTreeCanopy}}, {{cd|FancyTreeTrunk}}, {{cd|MegaPineTreeCanopy}}, {{cd|MegaTreeCanopy}}, {{cd|MegaTreeTrunk}}, {{cd|PineTreeCanopy}}, {{cd|RoofedTreeCanopy}}, {{cd|SimpleTreeCanopy}}, {{cd|SimpleTreeTrunk}}, {{cd|SpruceTreeCanopy}}, {{cd|TreeHelper}}
;Actors
* Squid rendering is now data-driven
* All types of minecarts are now data-driven
* The {{cd|minecraft:behavior.controlled_by_player}} goal is now data-driven
* Physics component's {{cd|has_gravity}} field is now used to decide whether a mob should apply water gravity, if the mob does not have a navigation component
* Spatial Bandwidth Optimizations are now exposed through a component, {{cd|minecraft:conditional_bandwidth_optimization}}
* Spatial Bandwidth Optimizations are now utilized by every actor using {{cd|minecraft:conditional_bandwidth_optimization}}
* Added the selector component to raw text, which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
* Pathfinding will now account for the {{cd|minecraft:scale}} component
* Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation ({{bug|MCPE-47075}})
* Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on {{cd|minecraft:can_fly}} and the property {{cd|minecraft:foot_size}} should simply be removed from any entity files
* The {{cd|MoveToLiquidGoal}} has been changed to use data for its target block
* Strider now correctly executes the {{cd|move_to_liquid}} goal
* Made boats use the Buoyancy component. Added two new components, the {{cd|inside_block_notifier}} component, which fires specified events when the actor enters or exits specified blocks, and the {{cd|out_of_control}} component, which sets a corresponding actor flag, in order to make this possible
* Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: {{cd|seconds_before_pickup}}, {{cd|cooldown}}, {{cd|minimum_teleport_distance}}, {{cd|max_head_look_at_height}}, {{cd|teleport_offset}}, and {{cd|entity_types}}.
* Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including {{cd|max_seconds_before_search}}, {{cd|search_cooldown_max_seconds}}, and {{cd|seconds_until_new_task}}.
* Added error checks to parsing of Minecraft shareables items. Displays content log if item name is invalid or the array is empty
;Fog
* Updated "biomes_client.json" to link each biome to a fog definition identifier
* Added child object {{cd|volumetric}} which contains {{cd|density}} and {{cd|media_coefficients}} objects. These hold the data values used for the volumetric fog
;Records
* Items can now be made records to play music in [[jukebox]]es. Their component variables:
** {{cd|sound_event}}A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
** {{cd|duration}} A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
** {{cd|comparator_signal}}An integer value that represents the strength of the analogue signal, used by the [[Comparator]] Block.
;Items
* Renamed items to be consistent with the list of Java Edition items
* Created {{cd|RepairableItemComponent}} that data-drives how an item is repaired in game
* Items can now override their display name with a localized 'value'. If a value is not supplied, the component will stay with its default name. If the value supplied is not in the localization file, the display name will be the value string
* Added a Lock in Inventory component that can be applied to an item via the {{cmd|give}} and {{cmd|replaceitem}} commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with
* Added a Lock in Slot component that can be applied to an item via the {{cmd|give}} and {{cmd|replaceitem}} commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with
* Added a Keep on Death component which can be applied to an item via the {{cmd|give}} and {{cmd|replaceitem}} commands. This component prevents the item from being dropped when the player dies
;Item Icon Component
* Items now have an easy way to set the icon for an item for displaying in the user interface. Their component Variables
** {{cd|texture}}: Full path to icon image to use as item's icon. No default
** {{cd|frame}}: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
** {{cd|legacy_texture_id}}: The name of the texture used on legacy items. No default
** {{cd|legacy_frame}}: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
;Item Parsing
* {{cd|any_tag}} functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
* Components and fields that can now use 'any_tag' functionality:
** {{cd|minecraft:ageable}}
** {{cd|minecraft:breedable}} breed_items
** {{cd|minecraft:bribeable}} bribe_items
** {{cd|minecraft:giveable}} items
** {{cd|minecraft:healable}} items
** {{cd|minecraft:tamemount}} feed_items and auto_reject_items
** {{cd|minecraft:equippable}} accepted_items
;Animations
* Added a new {{cd|loop_delay}} field to skeletal animation files that controls how to wait between each iteration of a looping animation
;MoveTowardsRestrictionGoal
* This goal has been removed in favor of the two new child goals that make the behavior clearer. The behavior works the same, but is now separated out properly into the two goals
;MoveTowardsDwellingRestrictionGoal
* This goal is for Actors that are part of the Village construct
* The {{cd|DwellerComponent}} is necessary for this goal
;MoveTowardsHomeRestrictionGoal
* The {{cd|HomeComponent}} is necessary for this goal
* Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"
;Send Event Goal
* {{cd|minecraft:behavior.send_event}} no longer uses -1 in {{cd|max_activation_range}} as a value to indicate unlimited range, the default has been changed to 32
* Added content log warnings for when {{cd|min_activation_range}} and {{cd|max_activation_range}} is less than 0
* Added content log warnings for when {{cd|min_activation_range}} is greater than {{cd|max_activation_range}}
* Added a new json field {{cd|look_at_target}} which allows and disallows entities to turn and face their target
;SetBannerDetailsFunction
* Now supports customizing non-Illager banners
* Up to 6 patterns and colors can be specified
;Format Version Checks
* Updated the {{cd|format_version}} field in geometry, particles, and animation files to behave as entity behavior files do.
== Fixes ==
;Java Parity
* Sea Turtles now play a sound when they lay eggs
* Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
* Undamaged Mending items will no longer prevent damaged Mending items from being repaired ({{bug|MCPE-80156}})
* Basalt can no longer be destroyed by Ghast fireballs ({{bug|MCPE-75252}})
* Basalt blocks now take slightly more time to destroy
* TNT no longer activates when a Redstone Torch is placed directly on it ({{bug|MCPE-81258}})
* Experience Orbs now float in water ({{bug|MCPE-64039}})
* Adjusted Netherite movement in lava ({{bug|MCPE-65372}})
* Netherite armor no longer take durability loss when standing on magma blocks ({{bug|MCPE-76532}})
* Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition ({{bug|MCPE-70782}})
* Phantom wings now make flapping sounds
* Pistons can no longer be extended above the build height limit or into the void ({{bug|MCPE-37825}}, {{bug|MCPE-51067}})
* Brewing Stands can now be crafted with Blackstone ({{bug|MCPE-90465}})
* Players can now spawn farmland with the {{cmd|give}} command and pick it with Pick Block ({{bug|MCPE-25691}})
* Cod and Salmon killed by fire damage now drop cooked fish ({{bug|MCPE-30693}})
* It's now possible to place chains so that they are aligned horizontally ({{bug|MCPE-93995}})
* Floor and ceiling surface generation now correctly match Java Edition:
** Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand ({{bug|MCPE-69159}})
** Basalt Deltas now have Basalt ceilings ({{bug|MCPE-79608}})
* Striders with passengers can now be tempted
* Piglins now drop their inventory when zombified ({{bug|MCPE-81503}})
* Allow Piglins and Piglin Brutes to preserve equipment when zombified ({{bug|MCPE-83683}})
* Piglin Brutes now give 20xp instead of 10 when killed by player ({{bug|MCPE-94089}})
* Lanterns can now be placed underwater and do not pop when a water source block is placed on them
* Piglins now offer similar bartering items as they do in Java Edition ({{bug|MCPE-92662}})
* Soul Fire no longer melts snow or ice blocks ({{bug|MCPE-74901}})
* Zombified Piglins no longer float above Striders while riding ({{bug|MCPE-80188}})
* Warped Fungus can now grow in Crimson Forests ({{bug|MCPE-83616}})
* Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering ({{bug|MCPE-74395}})
* Baby Zoglin and Baby Hoglin now have drops after being killed by the player
* Baby Zoglins now have cute, oversized heads ({{bug|MCPE-65454}})
* Wither Skeletons now automatically attack Piglins and Piglin Brutes ({{bug|MCPE-65456}})
* Hoglins will now flee from Respawn Anchors ({{bug|MCPE-71534}})
* Iron Golems now attack Hoglins ({{bug|MCPE-73838}})
* Zoglins now take damage from Healing effect and heal from Harming effect ({{bug|MCPE-79314}})
* If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice ({{bug|MCPE-92675}})
* Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick ({{bug|MCPE-94002}})
* Piglin Brutes no longer have enchanted Golden Axes
* All expected Nether plants can now be composted ({{bug|MCPE-78026}}, {{bug|MCPE-82999}}, {{bug|MCPE-94671}})
* Crimson and Warped Fungus can now be placed on Mycelium ({{bug|MCPE-88588}})
* Soul Speed enchantment found in chests is now limited to Bastion Remnant chests ({{bug|MCPE-75468}})
* Soul Campfires now drop Soul Soil instead of Charcoal when mined ({{bug|MCPE-74709}}, {{bug|MCPE-74709}})
* Increased Strider health from 15 to 20 ({{bug|MCPE-76425}})
* Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads ({{bug|MCPE-75863}})
* Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though ({{bug|MCPE-94106}})
* Baby Zombified Piglins now correctly display items held in their hands
* Quick crafting a Piston will now work with Warped Planks and Crimson Planks ({{bug|MCPE-87659}})
* Baby Hoglins now deal appropriate damage
* Piglins now spawn naturally in Nether Wastes on Peaceful difficulty ({{bug|MCPE-95718}})
;Performance / Stability
* Fixed a crash that could occur during gameplay
* Fixed a crash that could occur when the player opened a Shulker Box they're standing on after rejoining a multiplayer session ({{bug|MCPE-51711}})
* Fixed a crash that could occur if a player joined a game in a sleeping state ({{bug|MCPE-79465}})
* Improved reliability of Nintendo Switch players joining other Nintendo Switch games
* Adding tags to the Ender Dragon will no longer crash the game when reloading the world ({{bug|MCPE-89076}})
* Fixed a crash that could occur when a stunned entity loaded into the world
* Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller ({{bug|MCPE-99565}})
* Optimized chunk loading performance ({{bug|MCPE-85614}})
* Various bandwidth optimizations
;General
* Fixed worlds disappearing from the worlds list during crash at world start on Xbox One ({{bug|MCPE-84649}})
* "The Beaconator" achievement can now be reliably unlocked
* The "Archer" can now be reliably unlocked ({{bug|MCPE-86371}})
* Fixed the 'Super Fuel' achievement not being awarded when using lava bucket in a furnace ({{bug|MCPE-64453}})
* 24-bit PNGs without an alpha channel are no longer accepted as valid custom skins ({{bug|MCPE-50094}})
;Gameplay
* Fishing Rod will now correctly cast when close to a mob ({{bug|MCPE-65249}})
* Lava and water buckets can now be used when targeting a block that gets destroyed by flowing water or lava ({{bug|MCPE-83423}})
* Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world ({{bug|MCPE-25845}})
* Fixed empty worlds getting generated after closing a PS4 world import midway through the process
* End City loot chests once again generate correctly ({{bug|MCPE-72920}})
* Fixed players and mobs not taking damage when walking through berry bushes
* Killing mobs that have armor equipped with ranged weapons now results in armor loot ({{bug|MCPE-44408}})
;Mobs
* Villagers no longer get locked into the wrong profession ({{bug|MCPE-62080}})
* Bees now leave their hive/nest after an allotted time in the End and Nether dimensions ({{bug|MCPE-58322}})
* Hostile mobs can now spawn in thunderstorms during the day ({{bug|MCPE-34409}})
* Foxes no longer take damage when falling on berry bushes ({{bug|MCPE-82273}})
* Fixed Vex movement along the x and z directions ({{bug|MCPE-41879}})
* Blaze now switch between melee attack and ranged attack based on the distance from the player ({{bug|MCPE-45469}})
* Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
* Shearing a Snow Golem now drops a carved pumpkin ({{bug|MCPE-66967}})
* Turtles and Dolphins on land will now successfully move towards water ({{bug|MCPE-44918}})
* Ghasts once again spawn in all light levels ({{bug|MCPE-85747}})
* Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
* Mobs can no longer move Minecarts they stand in ({{bug|MCPE-46804}})
* Mob spawn range now scales with simulation distance ({{bug|MCPE-95568}})
* Villagers from older versions now level up correctly when trading ({{bug|MCPE-85013}})
* Improved performance of farmer villagers when harvesting or sowing crops
* Fixed a bug which could prevent farmer villagers from harvesting crops
* Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick ({{bug|MCPE-77096}})
* Baby animals can once again be tamed, before growing up ({{bug|MCPE-96973}})
* Bees can now only exit Beehives and Bee Nests through air blocks ({{bug|MCPE-97185}})
* Slimes can now spawn in slime chunks inside frozen biomes ({{bug|MCPE-49303}})
;Blocks
* Fixed issue where some walls were not correctly connected on world load
* Walls converted from Console Edition saves are now joined properly
* Water from bubble columns now flows as it should ({{bug|MCPE-36463}})
* Hoppers with containers above them can no longer collect dropped items ({{bug|MCPE-80555}})
* Fence gates now align with Blackstone Walls ({{bug|MCPE-78002}})
* Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots ({{bug|MCPE-81521}})
* Target blocks no longer power additional blocks above them ({{bug|MCPE-85455}})
* Beehives and Bee Nests now show the correct front-facing texture ({{bug|MCPE-92468}})
* Lava and water textures are now visible after placing Slime block or Honey block next to or above them ({{bug|MCPE-62255}})
* End gateways will now correctly calculate distance to the center block when searching for an exit position ({{bug|MCPE-48922}})
* Plants and crops now grow more consistently when near chunk borders
* Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
* Cocoa Beans can now be placed on and survive on all jungle wood variants ({{bug|MCPE-46638}})
* Gravity affected blocks no longer break when their supporting block is moved by a piston ({{bug|MCPE-81106}})
* Falling blocks now break after falling for extended periods of time ({{bug|MCPE-73124}})
* Podzol no longer generates below the top layer when spawning large spruce trees ({{bug|MCPE-71995}})
* Observer block textures no longer get stuck in an active state after being moved by a piston ({{bug|MCPE-61175}})
* Fixed a bug that could cause falling blocks to duplicate near a portal ({{bug|MCPE-68229}})
* Fixed an issue that caused rails to not be powered correctly along the x-axis ({{bug|MCPE-81987}})
* Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers ({{bug|MCPE-80543}})
* Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned ({{bug|MCPE-78400}})
* Signs can no longer be placed on End Rods
;Items
* Compass items will now point the correct direction when the player is in a boat ({{bug|MCPE-56876}})
* Compasses with custom names now retain their names when linked to a Lodestone
* Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
* Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil ({{bug|MCPE-74016}})
* Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking ({{bug|MCPE-75375}})
* Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked ({{bug|MCPE-54617}})
* Dropped items no longer float too low to the ground
* Dragon Egg now always drops when it is destroyed by an explosion ({{bug|MCPE-52632}})
* Totem of Undying now applies the correct effects upon dying ({{bug|MCPE-52364}})
* Armor no longer gets stuck in the hot bar after interacting with an armor stand ({{bug|MCPE-84368}})
* Corrected map color representation for multiple blocks ({{bug|MCPE-19228}}, {{bug|MCPE-83797}})
* XP orbs once again ignore world lighting, allowing it to always be at max brightness ({{bug|MCPE-67448}})
* Banner patterns can now be crafted in the 2×2 crafting grid ({{bug|MCPE-91247}})
* The "Thing" banner can now be crafted at the Loom ({{bug|MCPE-70449}})
* Fixed an issue that caused item durability to not be assigned until a world was reloaded ({{bug|MCPE-62324}})
* Spawn Eggs can now be used on an underwater Monster Spawner
* Fixed dropped item stacks becoming invisible after merging with another item stack ({{bug|MCPE-71139}})
* Iron pickaxes can now be dropped by mobs during raids ({{bug|MCPE-44417}})
;Realms
* Added more detailed error messages with possible solutions when a world fails to upload to a Realm ({{bug|REALMS-474}})
* Fixed a crash that occurred when downloading large worlds from Realms ({{bug|MCPE-69269}})
* Selecting the "Manage" button for Realms subscriptions now opens the appropriate Microsoft account page
* Content that is owned through a Realms Plus subscription now roams across all platforms ({{bug|REALMS-5171}})
;Graphical
* Fixed an issue with the skybox background graphics not rendering correctly on some devices
* Fixed an issue with missing animation when damaging bamboo
* Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10
* Touchscreen input "Chat and Commands" UI element now has a darker border
;Audio
* Music is no longer interrupted when entering water in ocean biomes ({{bug|MCPE-76213}})
* Reduced raid horn sound ({{bug|MCPE-85593}})
;Crafting Screen
* Various improvements to the Crafting Screen experience when using a controller
* Cobblestone is now shown as the default ingredient for stone tools ({{bug|MCPE-71843}})
* Items in the inventory will no longer move into the crafting grid when hovering over recipes
* The selected recipe will no longer be cleared when changing tabs, even if you don't have all the necessary ingredients for that recipe
* Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
* Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups ({{bug|MCPE-74611}})
* Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu
;Structure Blocks
* Removed the name field from the structure block 3D Export screen
* Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window
* Structure loading/saving no longer affects ticking blocks in nearby chunks
* Fixed the Reset button not re-rendering the wireframe bounding box
;User Interface
* Updated splash texts and loading screen tips ({{bug|MCPE-85381}})
* Fixed system language settings for Simplified and Traditional Chinese not honored by the game
* Fixed an issue that meant the block highlight/selection box was extending above blocks
* Time played now displays correctly on the Achievements screen ({{bug|MCPE-66331}})
* The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
* Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat ({{bug|MCPE-78113}})
* A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)
* The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot
* The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar ({{bug|MCPE-79566}})
* Fixed the 'Profile' button in the Pause Menu not being sized correctly
* "Ride Exit" hint now clears action bar messages ({{bug|MCPE-75097}})
* The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the "Pocket" UI profile setting ({{bug|MCPE-79541}})
* Custom names now modify boss bars ({{bug|MCPE-43473}})
* Grindstone no longer shows a result unless it changes the item ({{bug|MCPE-54256}})
* Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room ({{bug|MCPE-89179}})
* Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android
* The Dressing Room now shows cached items when not connected to the internet
;Commands
* Fixed a crash could occur when using the {{cmd|fill}} command to fill huge amounts of blocks with Portal blocks
* Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
* Fixed a bug where a request queued with {{cmd|schedule}} would not clear out when executed and would execute when re-entering a level
* Fixed issues with the {{cmd|schedule}} command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.100]]
[[es:Bedrock Edition 1.16.100]]
[[fr:Édition Bedrock 1.16.100]]
[[ja:Bedrock Edition 1.16.100]]
[[pt:Edição Bedrock 1.16.100]]
[[ru:1.16.100 (Bedrock Edition)]]
[[zh:基岩版1.16.100]]

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{{Infobox version
|title=v1.16.101
|vernum=1.16.101
|server=1.16.101.01
|internal='''Android''': 1.16.101.01
|image=Bedrock 1.16.101.png
|edition=Bedrock
|date='''Android, iOS, iPadOS, Fire OS''': November 23, 2020<br>'''Nintendo Switch''': November 24, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.101.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.101.01.zip Linux]
|prevparent=1.16.0
|prev=1.16.100
|next=1.16.200
|nextparent=1.17.0
}}<onlyinclude>
'''1.16.101''' is a minor update to {{el|be}}, released for Android, iOS, iPadOS, Fire OS on November 23, 2020, and Nintendo Switch on November 24, 2020,<ref>{{tweet|Mega_Spud|1330918208350654465|Happy Monday! There's a Minecraft hotfix on the way today ... We're still looking into some more bugs that you've reported, & will let you know when we have more updates! Please report new bugs at bugs.mojang.com|November 23, 2020}}</ref> which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052372592|title=Minecraft - 1.16.101 (Bedrock)|website=Minecraft Feedback|date=November 23, 2020}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.16.100|1.16.100]].
== Fixes ==
* Fixed players unable to connect to Realms when playing on cellular data on devices with cellular data. ({{bug|MCPE-55405}})
* Fixed Minecoins not appearing after purchase until after restarting the game.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.101]]
[[es:Bedrock Edition 1.16.101]]
[[fr:Édition Bedrock 1.16.101]]
[[ja:Bedrock Edition 1.16.101]]
[[pt:Edição Bedrock 1.16.101]]
[[ru:1.16.101 (Bedrock Edition)]]
[[zh:基岩版1.16.101]]

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{{distinguish|Bedrock Edition 1.16.200}}
{{Infobox version
|title=v1.16.20
|vernum=1.16.20
|server=1.16.20.03
|image=Bedrock 1.16.20.png
|edition=Bedrock
|internal='''Android''': 1.16.20.03<br>'''PS4''': 2.11<br>'''Windows 10''': 1.16.2003.0<br>
'''Xbox One''': 1.16.2003.70
|date=August 11, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.20.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.20.03.zip Linux]
|prevparent=1.16.0
|prev=1.16.10
|next=1.16.21
|nextparent=1.17.0
}}
'''1.16.20''' is a minor update to {{el|be}} released on August 11, 2020, which adds [[piglin brute]]s, as well as changes to sounds, block behaviors, technical changes, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360046901272-Minecraft-1-16-20-Bedrock-|title=Minecraft - 1.16.20 (Bedrock)|date=August 11, 2020}}</ref>
== Additions ==
=== Items ===
;[[Spawn egg]]s
* Added [[piglin brute]] spawn eggs.
=== Mobs ===
;[[Piglin brute]]s
* Stronger variants of [[piglin]]s that wield [[golden axe]]s.
* Have {{hp|50}} health.
* Spawn only in [[bastion remnant]]s.
* Unlike [[piglin]]s, always hostile toward the [[player]], even when the player is wearing golden armor.
* Can spawn in peaceful difficulty.
=== General ===
* Added a prompt messages for older devices to notify the discontinuation of Gear VR, Windows 10 Mobile, Android devices with less than 768MB of RAM, iOS devices running iOS 10 or below, and video cards that support only DirectX 10.1 or below.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020|archive=1}}</ref>
== Changes ==
=== Blocks ===
;[[Planks|Crimson plank]]s and [[planks|warped plank]]s
* Now play wood sounds when being placed and stepped on.
;[[Furnace]]s
* Breaking a furnace now gives the experience for the smelted things inside.
;[[Soul campfire]]
* Now emits a light level of 10.
;[[Vines]], [[twisting vines]], and [[weeping vines]]
* Now play sounds when climbed.
;[[Wall]]s
* Now connect to [[glass]] and [[trapdoor]]s.
=== Items ===
;[[Netherite]]
* Now floats on lava.
;[[Netherite armor]]
* Now has its own sounds when equipping.
=== Mobs ===
;[[Hoglin]]s
* No longer attack players on peaceful when being too close to them.
;[[Zoglin]]s
* Now have their own sounds.
;[[Piglin]]s
* Now spawn on peaceful difficulty.
* The attack animation of unarmed piglins has been changed.
* The attack animation has been changed, now uses [[vindicator]] attack, rather than [[zombie]] attack.
;[[Vindicator]]s
* The attack animation of unarmed vindicators has been changed.
=== World generation ===
; [[Bastion remnant]]s
* [[Piglin brute]]s can now spawn in bastion remnants.
=== General ===
;[[Inventory]]
* Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller({{bug|MCPE-79725}}).
* Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names.
* On controller, hovering over recipes now show them in the crafting grid when no recipe is selected.
* On controller, the player can deselect a selected recipe when hovering above that selection in the recipe book, and also clear the crafting grid by clicking the right thumbstick.
== Fixes ==
;Performance / Stability
* Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
* Fixed a crash that could occur when pressing the Manage Account button in Profile settings
* Loom blocks no longer cause an out of memory crash when using high resolution resource packs({{bug|MCPE-69848}})
;General
* Worlds can once again be uploaded to Realms on Nintendo Switch ({{bug|REALMS-474}})
* Players can once again host 8 max player worlds on PlayStation 4({{bug|MCPE-85009}})
* Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4({{bug|MCPE-85496}})
* Meeting requirements for some achievements offline now unlocks it after reconnecting
* Custom skins once again work properly in multiplayer ({{bug|MCPE-48207}})
* Emotes can no longer be equipped before unlocking them ({{bug|MCPE-84810}})
* Fixed notifications not appearing on iOS
;Gameplay
* Breaking a Furnace now drops the stored experience from smelting ({{bug|MCPE-71651}})
* Boats are no longer slowed down by objects with no collision ({{bug|MCPE-81316}})
* Legacy chunk upgrades no longer causes chunks to become 100% air ({{bug|MCPE-58514}})
* New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version ({{bug|MCPE-66357}})
* Parity: Fixed chests with loot tables not generating loot until opened or destroyed
* Local split-screen players can once again see the Ender Dragon and Ender Crystal({{bug|MCPE-67596}})
* The bounding box of the player used for spawning is now the correct size, so we don't think a player is in a dangerous spot when they are actually safe
;Mobs
* Mobs max spawn radius is now 44 blocks at sim distance 4 ({{bug|MCPE-79359}})
* Zombies can spawn underground again ({{bug|MCPE-52743}})
* Dolphins, fish, and squid now spawn in bubble columns again ({{bug|MCPE-73967}})
* Baby pigs now despawn properly ({{bug|MCPE-76373}})
* Hoglins no longer attack on Peaceful mode when too close ({{bug|MCPE-71939}})
* Piglins and Brutes can now spawn with enchanted weapons({{bug|MCPE-83536}})
* Piglins now spawn on Peaceful difficulty
* Piglins no longer naturally spawn on Shroomlights
* Piglin arms are now behaving more like the players arms and less like zombie arms ({{bug|MCPE-74089}})
* Piglins killed with a single blow while admiring Gold Ingots now drop the admired Gold Ingot
* Gold Ingots given to baby Piglins are no longer consumed
* Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table
* Piglins no longer pick up entire stacks of Gold ({{bug|MCPE-76080}})
* Piglins no longer spawn with enchanted gear
* Tweaked arm animation for mobs that have their weapons removed ({{bug|MCPE-83581}})
* Tamed wolves no longer disappear when returning to overworld through a Nether portal
* Husks now prefer iron armor over chain armor
;Blocks
* Walls now connect to open trapdoors ({{bug|MCPE-79490}})
* Walls now connect to glass blocks ({{bug|MCPE-79483}})
* Pressure plates have been fixed to have no collision again({{bug|MCPE-80276}})
* Melon and pumpkin stems now break again when the block below them is destroyed ({{bug|MCPE-79577}})
* Slime blocks pushed by pistons launch players correctly again ({{bug|MCPE-62419}})
* Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update ({{bug|MCPE-62067}})
* Soul Campfires now emit the correct light level ({{bug|MCPE-73890}})
* Hyphae blocks now take as long as stem blocks to destroy ({{bug|MCPE-72045}})
* Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
* Fixed recipes when crafting a Barrel from Warped or Crimson Slabs
* Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
* Target Block's zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry
* Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content
;Items
* Netherite items no longer bounce on lava ({{bug|MCPE-65372}})
* Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow ({{bug|MCPE-73889}})
* Fixed issues around duplicating items when reloading a world while Piglin is admiring an item
;Audio
* Zoglins now have sounds distinct from pigs ({{bug|MCPE-73220}})
* Netherite armor now has a unique sound when equipped ({{bug|MCPE-69047}})
* Climbing vines now plays sound ({{bug|MCPE-69741}})
* Corrected sound for placing Nether Wart
* Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds ({{bug|MCPE-69029}})
* Ambient cave sounds are no longer played in Marketplace content prior to 1.16
;User Interface
* Wither health bar no longer depletes to zero after half of the health is gone ({{bug|MCPE-79661}})
* Wither health bar now reappears when returning from another dimension
* The 'Open' tooltip is no longer displayed when looking at Piglins ({{bug|MCPE-79376}})
* Speed of credits roll is no longer dependent on framerate
;Commands
* Fixed an issue with several commands being used while cheats were disabled
* Made using the {{cmd|/fill}} command more efficient, improving performance
* Using the {{cmd|/locate}} command to find a Ruined Portal no longer returns placeholder text ({{bug|MCPE-79323}})
* The {{cmd|/clear}} command now correctly removes all blocks with the same block name when no data argument is passed in
* Making command selectors use the current position of an actor rather than the previous position of an actor
* Fixed an issue that could cause Command Blocks to stop working unexpectedly
;Add-Ons
* Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs
* Accessing a Beacon no longer spams the content log with warnings ({{bug|MCPE-66357}})
* The {{cd|rider_can_interact}} field on {{cd|minecraft:rideable}} is now used again
* Behavior animation components no longer try to reload after a suspend resume and a mob/player rides something
* Drowned geometry is no longer broken in content packs
== See also ==
* [[Java Edition 1.16.2]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.20]]
[[es:Bedrock Edition 1.16.20]]
[[fr:Édition Bedrock 1.16.20]]
[[ja:Bedrock Edition 1.16.20]]
[[pt:Edição Bedrock 1.16.20]]
[[ru:1.16.20 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.16.20]]
[[zh:基岩版1.16.20]]

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{{distinguish|Bedrock Edition 1.16.20}}
{{redirect|Ray Tracing|the joke mob added in [[Java Edition 23w13a_or_b]]|Ray Tracing (mob)}}
{{Infobox version
|title=v1.16.200
|vernum=1.16.200
|server=1.16.200.02
|internal='''PlayStation''': 2.19<br>
'''Windows 10''': 1.16.20002.0<br>
'''Xbox One''': 1.16.20002.70
|image=Ray Tracing.png
|image2=Bedrock 1.16.200 PatchNotes2.png
|image3=Bedrock 1.16.200 PatchNotes.png
|image4=Bedrock 1.16.200.png
|edition=Bedrock
|date=December 8, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.200.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.200.02.zip Linux]
|prevparent=1.16.0
|prev=1.16.101
|next=1.16.201
|nextparent=1.17.0
}}<onlyinclude>{{Q|Ray tracing for Windows brings a brand new experience to Minecraft! Experience creator-built worlds with realistic lighting, vibrant colors, naturally reflective water and emissive textures that light up.|[[minecraft.net]]|Ray Tracing}}
'''1.16.200''' is a minor update to {{el|be}}, released on December 8, 2020, which implements [[RenderDragon]] to Windows 10 and adds new audio settings, ray tracing features, changes to death messages and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052712132|title=Minecraft - 1.16.200 (Bedrock)|website=Minecraft Feedback|date=December 8, 2020}}</ref> This version also drops support for third party [[Resource Pack#Shader|shader resource packs]] for Windows 10 or console versions.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052771272-About-the-1-16-200-Update-for-Windows-10-|title=About the 1.16.200 Update for Windows 10|website=Minecraft Help Center|date=December 8, 2020}}</ref>
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release, but are part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
== Additions ==
=== Gameplay ===
;[[Death messages]]
* Added the following new death messages:
** "<''player''> was sniped by <''mob''>".
*** Occurs when the player is killed by a [[shulker]] bullet.
** "<''player''> was spitballed by <''mob''>".
*** Occurs when the player is killed by [[llama]] spit.
** "<''player''> was shot by skeleton/stray/pillager/piglin".
*** Replaces "...shot by arrow" for [[skeleton]]s, [[stray]]s, [[pillager]]s and [[piglin]]s.
** "<''player''> was impaled to death by <''player''/''mob''>".
*** Replaces "...slain by Trident".
** "<''player''> was fireballed by <''player''/''mob''>".
*** Replaces "...slain by <''player''/''mob''>" when fireballs are involved.
=== General ===
[[File:OutdatedDriversUI.png|thumb|The UI that appears when players are using outdated graphics drivers.]]
; [[Title Screen|Menu screen]]
* Added a UI startup screen to inform players if they have outdated graphics drivers.
; [[Options]]
* Added more settings to the Audio settings to match ''Java Edition'':
** Master Volume
** Ambient/Environment
** Blocks
** Hostile Creatures
** Friendly Creatures
** Players
** Jukeboxes/Note Blocks
** Weather
* Added "Upscaling", "Ray Tracing" and "Ray Tracing Render Distance" to the Video settings, from the RTX beta (Windows 10 only). These options can only be toggled if the user has the required min-spec hardware, namely a "NVIDIA GeForce RTX 20 Series" or an "AMD Radeon RX 6000 Series" graphics card.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052769812|title=Minecraft with Ray Tracing Technical Requirements|website=Minecraft Help Center|date=December 12, 2020}}</ref>
** Upscaling used to boost frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
** Ray Tracing used to toggle the Ray Tracing on or off.
** Ray Tracing Render Distance used to control the chunk render distance ray tracing are visible at once.
== Changes ==
=== Blocks ===
; [[Dirt Path]]
* Can now be made on top of [[dirt]], [[coarse dirt]], [[mycelium]], and [[podzol]].
* Renamed from grass path to dirt path.
=== Items ===
; [[Netherite leggings]]
* Changed the texture of the worn netherite leggings model.
=== General ===
; [[Marketplace]]
* Added various UI elements to communicate ray tracing capabilities in the Marketplace. (Windows 10 Only).
** Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI.
** Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware.
; OpenXR
* Windows 10 now uses OpenXR to support Windows MR and Oculus VR.
; [[Options]]
* Renamed "Master Volume" to "Main" in the Audio settings.
; [[RenderDragon]]
* Windows 10 now uses the new rendering engine, RenderDragon, which includes support for ray tracing.
; [[Resource Pack]]s
* Now support ray tracing.
; Map Making and [[Add-on]]
* Updated templates for 1.16.200 with new resources, behaviors, and documentation.
* Changed {{cd|set_block}} and {{cd|set_block_at_pos}} to use {{cd|BlockDescriptor}} when specifying {{cd|block_type}}.
* Old command versions now use the previous position instead of current one.
* Changed texture atlas padding size from 0 to 1 when disabling mipmap.
; Blocks
* Added {{cd|query.cardinal_facing_2d}} to get a ground plane direction that doesn't return up or down.
* Added the ability to put block models into the models/blocks folder.
* Added the ability for item triggers to send events to the block they are interacting with. (when there is one such as {{cd|on_use_on}}).
* Added the ability to query the interacted face for both interactions with blocks and using {{cd|minecraft:on_use_on}} in an item. Face can be queried with {{cd|query.block_face}}.
; Event Responses
* {{cd|add_mob_effect}} and {{cd|remove_mob_effect}} no longer throw content errors when valid effect names are passed in.
* Added documentation for {{cd|remove_mob_effect}} to make creators aware they can use the value "all" in effect to remove all mob effects from a target.
* Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement.
* The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled.
== Fixes ==
;Vanilla Parity
* Basalt blocks can no longer be destroyed by Ghast fireballs ({{bug|MCPE-75252}}).
* Basalt blocks now take slightly more time to destroy.
* Dragon Egg now always drops as an item when it's destroyed by an explosion ({{bug|MCPE-52632}}).
* Right-clicking a snow block with a shovel no longer breaks the snow block.
* Updated the Netherite leggings texture ({{bug|MCPE-103016}}).
* Twisting Vines can no longer be placed on Composter blocks while sneaking ({{bug|MCPE-78973}}).
* Netherite Armor now gives a ninety percent reduction in Knockback ({{bug|MCPE-77430}}).
* Bees will no longer stray more than 22 blocks from their home Beehive ({{bug|MCPE-60252}}).
;Performance and Stability
* Render distance has now been reduced from 22 chunks to 14 chunks on Xbox One.
* Improved chunk loading speed when flying with Elytra ({{bug|MCPE-85614}}).
* Large numbers of scheduled instant updates no longer crash the game ({{bug|MCPE-94942}}).
* Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode.
* Fixed a crash that could occasionally occur while flying or moving around the game world.
* Fixed a crash that could occur when loading a local world.
* Fixed an issue where some mobile devices would lose audio after suspend and resume ({{bug|MCPE-101027}}).
* Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack.
** The system now blocks that selection and notifies the player they cannot select it.
;General
* Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room.
;Gameplay
* Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book.
* Fixed the player's hand still bobbing if View Bobbing was disabled ({{bug|MCPE-79380}}).
;Mobs
* Fixed mobs and other entities freezing and becoming desynced with their bodies ({{bug|MCPE-71243}}).
* Villagers will no longer steal workstations from each other ({{bug|MCPE-43071}}).
* Mobs no longer randomly stop attacking and following their targets ({{bug|MCPE-48144}}).
* Piglins that are close together can no longer pick up the same item if it's dropped between them ({{bug|MCPE-95644}}).
* Update Zombified Piglin texture to remove flickering of loincloth ({{bug|MCPE-96793}}).
* Mobs no longer spawn in Wither Roses ({{bug|MCPE-97331}}).
* Bees now only exit at the front of Beehives and Bee Nests.
* Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities ({{bug|MCPE-101202}}).
;Items
* Compass is no longer consumed when used on a Lodestone in Creative mode ({{bug|MCPE-96258}}).
* Glowsticks no longer use placeholder textures (Education Feature) ({{bug|MCPE-45686}}, {{bug|MCPE-68417}}).
;Blocks
* Cocoa Pods generated in Jungles now generate in the proper direction ({{bug|MCPE-102399}}).
* Signs no longer replace blocks when attempting to place in the same space as the block.
* Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place.
;Graphical
* Owned packs are now refreshed correctly after restarting the game when playing in VR.
;Accessibility
* Fixed the screen reader not reading the screen title in-game.
* Fixed the screen reader not reading the shortcut button on the Pause Screen.
* Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen.
* Fixed the screen reader not reading the title on the Profile and Edit Character screens.
* Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech.
* The Emote Wheel now supports the screen reader.
* Fixed an issue where the screen reader was not reading updates often enough on some devices.
* Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly.
* The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off.
* Fixed several issues regarding text contrast in the user interface.
* Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account.
* Fixed various issues where text-to-speech indices on the start screen were not correct.
* Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals.
* Reduced transparency on top row of buttons in Touch UI to improve readability.
;User Interface
* Fixed several death messages ({{bug|MCPE-30360}}).
** "slain by Llama spit" --> "spitballed by Llama".
** "slain by shulkerBullet" --> "sniped by shulker".
** "slain by Blaze" --> "fireballed by Blaze".
** "slain by Ghast" --> "fireballed by Ghast".
** "shot by arrow" --> "shot by skeleton/stray/pillager/piglin".
** "slain by Trident" --> "was impaled to death by Trident".
* Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room ({{bug|MCPE-101210}}).
* "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu.
* Preview items in the crafting grid now have a different colored background depending on item availability in the inventory.
* The Player Permissions menu can once again be navigated using a controller regardless of the players permission level.
* [X] button in Chat Settings is no longer present when using a controller.
* Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load.
* Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen.
* 'Strawberry Blonde' color now has correct name in the Character Creator ({{bug|MCPE-102674}}).
* Loading screen tips no longer display the {{cd|tips.game.62}}.
* Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled.
* Scoreboard now displays properly on the pause screen when displaying in list mode ({{bug|MCPE-106012}}).
;Commands
* {{cmd|playsound}} commands now play the sound correctly for all players in range.
* {{cmd|effect}} command duration is now capped at 1,000,000 seconds ({{bug|MCPE-92916}}).
* Add ticking area commands performed in the same tick now disallow adding areas with the same name twice.
* Placeholder text message for the {{cmd|titleraw}} command success no longer returns to player ({{bug|MCPE-63618}}).
* {{cd|FadeOut}} argument is no longer ignored in the {{cmd|title}} times command.
;Technical
* Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues ({{bug|MCPE-105892}}).
* Custom projectiles once again animate properly.
* Fixed an issue where loot tables with a {{cd|set_data}} function produced incorrect loot items.
* Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque.
* Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory ({{bug|MCPE-63134}}).
* Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically.
* Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding.
* Fixed some culling issues with data-driven blocks larger than 1×1×1 when placed on a chunk boundary. Also added content warnings for larger blocks.
* Fixed issue where {{cd|query.cardinal_block_face_placed_on}} no longer worked with {{cd|on_player_placing}}.
* Fixed issue of blocks listed in the {{cd|minecraft:block_placer}} component not working correctly.
* Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player.
* Fixed custom spawn egg generation in template worlds.
* MoLang geometry, material, and texture variable names can once again contain dots.
* Items with the item lock component no longer cause the recipe book to show invalid recipe results.
* Fixed using {{cd|query.get_equipped_item_name}} with an item that was renamed not returning the right result.
** Are now tied to vanilla versioning so the old name is returned if the world is tied to a specific vanilla version.
* Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors.
== Trivia ==
* 1.16.200 has the highest amount of betas for any minor update and the second-highest for any update with 13 development versions, only being beaten by [[Bedrock Edition 1.16.0|1.16.0]] with 18.
== References ==
{{Reflist}}
== External links ==
* [https://minecraft.net/updates/ray-tracing Ray Tracing for Windows | Minecraft]
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.200]]
[[es:Bedrock Edition 1.16.200]]
[[fr:Édition Bedrock RTX bêta]]
[[it:Bedrock Edition 1.16.200]]
[[ja:Bedrock Edition 1.16.200]]
[[pt:Edição Bedrock 1.16.200]]
[[ru:1.16.200 (Bedrock Edition)]]
[[zh:基岩版1.16.200]]

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{{Infobox version
| title = v1.16.201
| vernum = 1.16.201
| internal = '''Android''': 1.16.201.01<ref>{{cite|url=https://web.archive.org/web/20201216062334/https://play.google.com/store/apps/details?id=com.mojang.minecraftpe&hl=en&gl=US|title=Minecraft|website=Apps, on Google Play|quote=Current Version 1.16.201.01}}</ref><br>
'''PlayStation''': 2.20<br>
'''Windows 10''': 1.16.20102.0<br>
'''Xbox One''': 1.16.20102.70
| image = Bedrock 1.16.201.png
| edition = Bedrock
| date = December 15, 2020
| server = 1.16.201.02-1.16.201.03
| serverdl = '''Server (1.16.201.02):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.201.02.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.201.02.zip Linux]<br>
'''Server (1.16.201.03):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.201.03.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.201.03.zip Linux]
| prevparent = 1.16.0
| prev = 1.16.200
| next = 1.16.210
| nextparent = 1.17.0
}}<onlyinclude>
'''1.16.201''' is a minor update to {{BE}}, released on December 15, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360053622851|title=Minecraft - 1.16.201 (Bedrock)|website=Minecraft Feedback|date=December 15, 2020}}</ref>
It is the last Bedrock version to be released for the Fire Phone.
== Fixes ==
* Fixed the game failing to launch on multiple Windows 10 devices ({{bug|MCPE-102530}}).
* Double Chests placed at chunk borders no longer become partially invisible and don't crash the game when they are opened ({{bug|MCPE-106030}}).
* Shulker boxes no longer lose everything inside their inventory when undyed using a cauldron ({{bug|MCPE-108196}}).
* Fixed main menu buttons being invisible on older AMD graphics cards.
* Fixed a crash that could occur after suspending and resuming while creating new world on Android.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.201]]
[[es:Bedrock Edition 1.16.201]]
[[fr:Édition Bedrock 1.16.201]]
[[ja:Bedrock Edition 1.16.201]]
[[pt:Edição Bedrock 1.16.201]]
[[ru:1.16.201 (Bedrock Edition)]]
[[uk:1.16.201 (Bedrock Edition)]]
[[zh:基岩版1.16.201]]

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{{Infobox version
|title=v1.16.210
|edition=Bedrock
|image=Bedrock 1.16.210 PatchNotes.png
|image2=Bedrock 1.16.210.png
|date=March 9, 2021
|prevparent=1.16.0
|prev=1.16.201
|next=1.16.220
|nextparent=1.17.0
|server=[[Bedrock Dedicated Server 1.16.210.05|1.16.210.05]]<br>[[Bedrock Dedicated Server 1.16.210.06|1.16.210.06]]
|internal='''Android''': 1.16.210.05<br>'''PlayStation''': 2.21<br>
'''Windows 10''': 1.16.21005.0<br>
'''Xbox One''': 1.16.21005.70
|serverdl='''Server (1.16.210.05):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.210.05.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.210.05.zip Linux]<br>
'''Server (1.16.210.06):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.210.06.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.210.06.zip Linux]
}}<onlyinclude>
'''1.16.210''' is a minor update to {{el|be}} released on March 9, 2021, which adds new ambient sounds to [[the Nether]], and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360057677072-Minecraft-1-16-210-Bedrock-|title=Minecraft - 1.16.210 (Bedrock)|website=Minecraft Feedback|date=March 9, 2021}}</ref> While it was not the last update to 1.16, it was the last one before the beta builds of [[Bedrock Edition 1.17.0|1.17.0]] started.
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release for this update but are part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
== Additions ==
=== Command format ===
; {{cmd|gametest}}
* New command to test the GameTest features.
=== General ===
; [[Ambience]]
* Added new ambient sounds to [[the Nether]].<ref>{{bug|MCPE-74756}}</ref>
** Different sounds play in each Nether biome.
; [[Experimental Gameplay|Experiments]]
* Added new experiments toggle: "Enable GameTest Framework”.
; [[Options]]
* Added text-to-speech setting to the Audio settings.
=== Technical ===
; GameTest Framework
* A server-side test automation tool that is based on pairing test code with test structures.
* Not functional on console platforms.
* Currently only accessible with Experimental Gameplay.
== Changes ==
=== Blocks ===
; [[Redstone]]
* Now renamed as "Redstone Dust" to match ''Java Edition''.
=== Command format ===
; {{cmd|camerashake}}
* Added stop action command.
; {{cmd|clone}}, {{cmd|fill}}, {{cmd|setblock}}
* Added new slash command options for passing in a list of block states to set on the block being spawned.
; {{cmd|mixer}}
* Now removed entirely from the game.
; {{cmd|structure}}
* Can now delete saved structure list with {{cmd|/structure delete}} command.
=== General ===
; Accessibility
* Changed the following options name:
** "Enable Text To Speech For Chat" to "Text To Speech For Chat".
** "Enable Text To Speech with Device Settings" to "Text To Speech with Device Settings".
** "Enable UI Screen Reader" to "Text To Speech For UI".
; [[Controls]]
* Fullscreen can now be toggled using the {{key|F11}} shortcut on keyboard.
; [[Loading tips]]
* Added a new loading tip:
** "Playing on iOS, Android, or FireOS? Get the free Minecraft Original Music Pack from the Marketplace for the full Minecraft experience."
; Map Making and [[Add-on]]
* Added the "fogs" folder to the Resource Pack template.
* Added Fog documentation.
* A boolean parameter called {{cd|ignore_game_mode}} has been added for the block event response {{cd|decrement_stack}}, set to false by default. Thus {{cd|decrement_stack}} no longer decreases the item stack when playing in Creative by default.
* Changing {{cd|RideableComponent}} property {{cd|rotate_rider_by}} to function for custom mobs.
* {{cd|SetBlock}} and {{cd|SetBlockAtPos}} events now support custom block states.
* Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor.
; [[Options]]
* Broadcasting options are now completely removed from the game, since Mixer streaming services are no longer available.
=== Technical ===
; Component Variables
* <code>main_hand</code> - An optional object storing optional transform data for <code>first_person</code> and <code>third_person</code> for the player's right hand.
* <code>off_hand</code> - An optional object storing optional transform data for <code>first_person</code> and <code>third_person</code> for the player's left hand.
* <code>first_person</code> - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix.
* <code>third_person</code> - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix.
; Render Offsets Component
* Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered.
* Note this component should not be added to an attachable item.
== Fixes ==
; Vanilla Parity
* Players now experience ambient sounds in the Nether ({{bug|MCPE-74756}})
** Mobile players need to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds
* Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans ({{bug|MCPE-100085}})
; Performance / Stability
* Fixed a number of crashes that could occur during gameplay
* Fixed a crash that could occur when opening the achievements screen when the Anti-Aliasing setting was set to 1 ({{bug|MCPE-110164}})
* Fixed a crash that could occur when loading '.mcstructure' files into the world that include entities ({{bug|MCPE-63387}})
* Teleporting away from a structure animation no longer causes the game to crash
* Fixed a crash that could occur when leaving a world
* Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds
* Fixed a crash that could occur when using Code Connection ({{bug|MCPE-113355}})
; General
* Players are once again able to join servers when the server has view-distance set to 4 or less ({{bug|BDS-8855}})
* Split-screen characters are now stored in memory and re-joining the game will keep the character that the player had ({{bug|MCPE-58640}})
* Brought back capability to rejoin a server after it has been suspended and resumed
* Sign in failures now have a more helpful error message and provide error codes
* Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates
* Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only). If you are having trouble syncing worlds, please try opening the world on the original Xbox, save/quit, then wait a few moments while the world is re-synced into the cloud
* Fixed an issue where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy
; Gameplay
* Fixed players taking fall damage when opening Shulker Boxes ({{bug|MCPE-105490}})
* Players will no longer dismount into liquids (lava or water) from rideables such as boats
* In all worlds created with the same seed, the same chest will now always generate the same content in the same order ({{bug|MCPE-72432}})
; Mobs
* All mobs that use a melee attack have had their ability to hit targets above and below them restored
** The target still must be within melee attack distance to be hit
** This only affects world versions greater than or equal to 1.16.210
* Fixed a bug where parrots could fly upwards indefinitely
* Fixed an issue that was causing the Ender Dragon animation to appear jittery ({{bug|MCPE-105892}})
* Added new logic for mobs dismounting rideables
** This also introduces a more fine-grained entity height check allowing different dismount places for entities of different heights
* Fixed a bug where foxes wouldn't knock off and eat sweet berries ({{bug|MCPE-70790}})
* Fixed a bug that allowed players to place custom spawn eggs by default in Adventure mode
* Minecarts now properly update their effects (looping sound, player coordinates) when the minecart is not being rendered for the rider ({{bug|MCPE-104044}})
; Blocks
* Mining crimson hyphae with Silk Touch now returns a placeable block
* Fix for certain Marketplace worlds having incorrect block data when played on Realms and multiplayer between mobile and PC
* Fixed dried kelp block bottom and carried textures so the rope pixels are aligned ({{bug|MCPE-35476}})
* Fixed an issue where snow accumulated in lines with certain simulation distances ({{bug|MCPE-73468}})
* TNT submerged in water will once again launch players in Survival mode ({{bug|MCPE-47047}})
; Items
* Ink Sacs obtained from the Wandering Trader can now be used for crafting and can be stacked ({{bug|MCPE-101087}})
* Redstone Dust is now displayed as "Redstone Dust" instead of "Redstone"
* Nether Brick now gives XP from being smelted ({{bug|MCPE-100030}})
; Graphical
* Fixed an issue with screen resolution which could flicker when resizing a window ({{bug|MCPE-69721}})
* Fixed an issue with maps rendering over transparent objects when attached to item frames when using ray tracing
* Reduced ghosting of fish when viewed through the water with DLSS enabled
; Accessibility
* Fixed the screen reader not reading the title on the Permissions screen
* Emote wheel now supports the screen reader on Android and iOS devices
* Keyboard inputs can now adjust slider settings when the cursor is outside the UI frame
* Fixed a bug where the screen reader did not read the permission toggles' titles on the Permissions Screen
* The screen reader now reads Whisper and Announcement messages
* The screen reader now informs the player when the "Chat Settings" menu has been opened
* The screen reader now properly reads Edit/Create character button text for each character on the profile screen
* The screen reader now announces the names of the A/B Button Swap and X/Y Button Swap options correctly
* Fixed an issue where the screen reader would intermittently fail to announce some button names
; User Interface
* Command blocks no longer censor numbers ({{bug|MCPE-106296}})
* Improved the smoothness of menu transition animations ({{bug|MCPE-41772}})
* A warning now appears when attempting to move a locked item in and from containers
* Updated outdated loading screen tips ({{bug|MCPE-98977}}, {{bug|MCPE-102293}})
* Added more helpful Video Settings messages for ray tracing on supported and non-supported platforms
* Golden Apple and Enchanted Apple now have colored hotbar text when selecting them ({{bug|MCPE-64427}})
* Tool and armor recipes now display the selected item background when selected in the recipe list
* Wireframe of a structure block in the Overworld will no longer render in Nether and The End ({{bug|MCPE-75231}})
* Audio sliders now always highlight when hovered over with a mouse
* The durability bar is now visible when holding items with decreased durability in a window ({{bug|MCPE-105893}})
* Fixed an issue where achievement names and descriptions would not be translated, independent of language selection ({{bug|MCPE-85813}})
* The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected ({{bug|MCPE-70004}})
* Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
* Owned and purchasable skins no longer get mixed into different categories while offline
* Emote title no longer shows previously previewed emote upon re-entering the emotes tab.
* Updated the in-game links to the proper support pages
* Fixed Skin Preview navigation when using a controller
* Fixed missing Incompatible button on the Marketplace Inventory screen
* Fixed some interface issues with scrolling and clearing store filters
* Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes
* The in-game invite screen will now refresh when you return to it from the add members screen
; Achievement Screen
* The new Achievement screens are now enabled by default (Except in VR, on PS4, or on touch devices with narration enabled)
* Removed the input legend of the Achievement page Summary panel when narration is enabled
* Fixed an issue where the scrollbar could be hidden behind the input legend
* Fixed achievement details page getting its content hidden behind the Input legend
* Updated size of achievement reward frame
* Updated frame art for locked achievements
; Commands
* Teleport command now correctly aligns your rotation with the destination entity ({{bug|MCPE-35979}})
* Selector argument options can again be seen and auto-completed correctly after specifying one ({{bug|MCPE-59794}})
* Spawn events now show as suggestions for the {{cmd|summon}} command ({{bug|MCPE-101112}})
* {{cd|SendCommandFeedback}} no longer prevents display of outgoing messages ({{bug|MCPE-95217}})
* Multiple{{cmd|tickingarea add}}or{{cmd|tickingarea remove}}commands performed during the same tick will no longer result in inaccurate messages about the number of ticking areas in use
* Players can no longer overrun the maximum number of standalone ticking areas in use by adding them all in the same tick
* Added stop action to the {{cmd|camerashake}} command
* Score values on the scoreboard now align to the right of the table ({{bug|MCPE-64973}})
* The {{cmd|setblock}} command now supports setting the connected state for Soul Lanterns ({{bug|MCPE-89609}})
* The {{cmd|setblock}} command now supports setting the rotation state for the chain block ({{bug|MCPE-105912}})
* Fixed an issue that preventing player interaction after using the {{cmd|clone}} command on a double chest block ({{bug|MCPE-109119}})
* Using the {{cmd|clone}} command to clone a block of the same type is no longer treated as a failed operation ({{bug|MCPE-83352}})
; Technical
* Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective {{cd|runtime_identifier}}
* Improved performance for actors using {{cd|TemptGoal}}
* Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
* Fixed upgrade path for{{cd|format_version}}1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
* Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing ({{bug|BDS-2341}})
* Structure blocks no longer auto-save data when structure name text box is deselected ({{bug|MCPE-101055}})
* Entities that use material state "Blending" now render correctly behind transparent parts
* The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world
* Custom blocks now can only drop default state when broken, even with Silk Touch
* Disabled loading of entities in custom biome features
* Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
* Fixed data-driven blocks being pushed by pistons not working correctly
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
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{{Infobox version
|title=v1.16.220
|edition=Bedrock
|image=Bedrock 1.16.220_PatchNotes.png
|image2=Bedrock 1.16.220.png
|date=April 6, 2021
|prevparent=1.16.0
|prev=1.16.210
|next=1.16.221
|nextparent=1.17.0
|server=1.16.220.02
|internal='''Android''': 1.16.220.02<br>'''PlayStation''': 2.22<br>
'''Windows 10''': 1.16.22002.0<br>
'''Xbox One''': 1.16.22002.70
|serverdl='''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.220.02.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.220.02.zip Linux]
}}<onlyinclude>
'''1.16.220''' is a minor update to {{el|be}} released on April 6, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360059426071|title=Minecraft - 1.16.220 (Bedrock)|website=Minecraft Feedback|date=April 6, 2021}}</ref>
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release but became part of [[Bedrock Edition 1.17.0|1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
== Changes ==
=== Blocks ===
; [[Signs]]
* Sign text's color can now be changed with any of the 16 dyes to match ''Java Edition''.
=== Technical ===
; Map making and [[add-on]]s
* Renamed all references of Actor to Entity.
* Renamed 'BlockPos' to 'BlockLocation'.
* Added 'startSequence' to GameTest, which allows finer control over advanced test sequences.
* GameTest sequence callbacks no longer taketestas a parameter as the initial test object now lives as long as the whole test.
* Updated Behavior Packs to require explicit module dependencies when using other native modules.
; GameTest framework
* Updated Blocks shorthand helpers to be camel case.
* Updated Blocks shorthand to only include vanilla blocks.
* Added Blocks.get to fetch a block and return null if it doesn't exist.
* Added BlockStates to enumerate all block states.
* Added setState to Block to update its block state.
* Added BlockPos class.
* Added ItemStack class GameTest module.
* Added Tags to enumerate all built-in tags.
* Updated all methods that took x, y, z position to take a BlockPos.
* Exposed padding when registering game test.
; Movement prediction
* Fixed projectiles on third-party servers ignoring server movement packets.
* The server adjusts the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected.
; Network packets
* Changed cipher algorithm to AESGCM256 for UDP stream.
== Fixes ==
; Performance / stability
* Fixed several crashes that could occur during gameplay
* Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied ({{bug|MCPE-112905}})
* Fixed a crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time ({{bug|MCPE-114793}})
* Improved input latency on Windows 10 when VSYNC is enabled ({{bug|MCPE-98861}})
; Gameplay
* Fixed fog in Nether biomes not rendering properly in some Resource Packs ({{bug|MCPE-111680}})
* Players with Visitor permissions now drop inventory on death ({{bug|MCPE-47563}})
; Mobs
* Fixed Drowned holding tridents backwards during attack ({{bug|MCPE-118213}})
* Drowned now swing their arms when throwing tridents
* Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields ({{bug|MCPE-98606}})
* Mobs that pick up shields now place it in their off-hand
* Non-persistent mobs no longer despawn immediately after loading into the Nether
; Blocks
* Projectiles now pass through Structure Void blocks ({{bug|MCPE-103579}})
* Improved placement rules for placing blocks on sides of stairs, slabs, and Top Snow blocks
* Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled ({{bug|MCPE-53858}})
; Accessibility
* Enabled screen narration with touch input on the new achievements screen
* Fixed a bug where the screen reader didn't read out default controller focus and checkbox state on the 'Online Play is not Rated' prompt
* Fixed a bug where the screen reader would read the wrong text while using VR
; User interface
* Enabled "Find Friends" button on Xbox
* Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack ({{bug|MCPE-66446}})
* The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen
* The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
* Fixed translucent rendering of occluded UI elements, also when viewing menus near blocks while playing in VR
* Selecting the featured offer on the profile screen now properly redirects to the complete list of featured offers
* Made the Sign In button text fit the button in Portuguese-BR
* The Storage menu on now uses lighter text color
* Fixed an issue where button textures weren't scaled properly when applying Resource Packs
* Enabled navigating to the Back button using only keyboard in some screens where it was not possible
; Commands
* Entity selectors no longer allow self-selection with cheats disabled ({{bug|MCPE-92635}})
* The '/clear' command now applies the correct "data" argument for the sapling item ({{bug|MCPE-117889}})
* Command blocks in a command block chain now list the correct amount of ticking areas when a new ticking area is added before listing
* Title command no longer duplicates % symbols in message ({{bug|MCPE-51033}})
* Using teleport with the execute command now uses the dimension of the origin for its operations ({{bug|MCPE-44104}})
; Character creator
* Steves Pants no longer change the color of the bottom of feet when no footwear is equipped
* Fixed other players appearing as Steve in multiplayer
* Changing skins while in split-screen now properly saves for all local players and update properly for remote players
* Alexs shirt no longer looks corrupted when equipped with different pants
* "Hooray!" emote now displays in the emotes section if already owned ({{bug|MCPE-111165}}).
; Technical
* Identifiers within "render_controllers" are now considered content errors if there is no render controller matching that name
* Entity json before version 1.16.100 no longer gives a content error for the deprecated field "minecraft:foot_size"
* modified condition in 'trident.animation_controllers.json'to allow mobs to enter 'wield_third_person_raise'({{bug|MCPE-118213}})
* Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable"
* A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
* Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
* Fixed an issue where V2 Villagers were not properly updating their MoLang variables on initialization.
* Fixed issue where previous failed GameTest markers still show up in new worlds.</onlyinclude>
== References ==
{{Reflist}}
== Navigation ==
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[[pt:Edição Bedrock 1.16.220]]
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{{distinguish|Bedrock Edition 1.17.10}}
{{Infobox version
| title = v1.17.1
| vernum = 1.17.1
| internal = '''Nintendo Switch''': 1.17.1
| server = 1.17.1.01
| image = <!--Bedrock 1.17.1.png-->
| edition = Bedrock
| date = '''Nintendo Switch''': June 14, 2021
| prevparent = 1.17.0
| prev =
| next = 1.17.2
| nextparent = 1.18.0
| serverdl = '''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.1.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.1.01.zip Linux]
}}
'''1.17.1''' is a minor update to {{el|be}} released only for Nintendo Switch on June 14, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402856034573-Minecraft-1-17-1-Switch-Only-|title=Minecraft - 1.17.1 (Switch Only)|website=feedback.minecraft.net|date=June 14, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.0|1.17.0]].
== Fixes ==
{{fixes|project=MCPE|fixedin=1.17.1 Hotfix
|;From 1.17.0
|130282|Nintendo Switch unable to connect to any server.
}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
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[[pl:Bedrock Edition 1.17.1]]
[[pt:Edição Bedrock 1.17.1]]
[[ru:1.17.1 (Bedrock Edition)]]
[[uk:1.17.1 (Bedrock Edition)]]
[[zh:基岩版1.17.1]]

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{{distinguish|Java Edition 1.7.10|Bedrock Edition 1.17.1}}{{Infobox version
| title = v1.17.10
| vernum = 1.17.10
| server = 1.17.10.04
| internal = '''Android''': 1.17.10.04<br>
'''PlayStation''': 2.26<br>
'''Windows 10''': 1.17.1004.0<br>
'''Xbox One''': 1.17.1004.70
| image = Bedrock 1.17.10 PatchNotes.png
| image2 = Bedrock 1.17.10.png
| edition = Bedrock
| date = July 13, 2021
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.10.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.10.04.zip Linux]
| prevparent = 1.17.0
| prev = 1.17.2
| next = 1.17.11
| nextparent = 1.18.0
}}<onlyinclude>
'''1.17.10''' is a minor update to {{el|be}} released on July 13, 2021, which added [[candle]]s, brought additional parity with {{el|java}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]] and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4404454406285-Minecraft-1-17-10-Bedrock-|title=Minecraft - 1.17.10 (Bedrock)|website=feedback.minecraft.net|date=July 13, 2021}}</ref><ref>{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
== Additions ==
{{Additions table
|Candle
|White Candle
|Light Gray Candle
|Gray Candle
|Black Candle
|Brown Candle
|Red Candle
|Orange Candle
|Yellow Candle
|Lime Candle
|Green Candle
|Cyan Candle
|Light Blue Candle
|Blue Candle
|Purple Candle
|Magenta Candle
|Pink Candle
}}
=== Blocks ===
; [[Candle]]
* Crafted with [[honeycomb]] and [[string]].
* Comes with 16 dyed types and a yellowish non-dyed type.
* Can be lit by any item that produces fire.
* Up to 4 can be placed in a single block, similar to [[sea pickle]]s, for a maximum light level of 12.
** Only candles of the same color can be placed on the same block.
* Only one can be placed on an uneaten cake and lit.
** If any of the cake is consumed, the candle pops off.
=== Command format ===
; {{cmd|dialogue}}
* Used to create multi-page dialogues with branching narratives for NPCs via dialogue JSON files.
== Changes ==
=== Blocks ===
; [[Azalea]] and [[Flowering Azalea]]
* Can be placed inside [[flower pot]]s.
; [[Block of Quartz]], [[Crafting Table]], [[Polished Blackstone Bricks]], [[Cracked Polished Blackstone Bricks]], and [[Sculk Sensor]]
* Changed the textures to match ''[[Java Edition]]''.
; [[Blue Ice]] and [[Enchanting Table]]
* No longer emits light.
; [[Rooted Dirt]]
* The texture of rooted dirt is now randomly rotated, matching the behavior of the regular dirt block.
; [[Sign]]s
* Glowing text on signs now has an outer glow, making text in dark colors more visible in the dark.
=== Items ===
; [[Dried Kelp]], [[Netherite Axe]], [[Netherite Boots]], [[Netherite Hoe]], [[Netherite Ingot]], [[Netherite Pickaxe]], and [[Netherite Sword]]
* Changed the textures to match ''[[Java Edition]]''.
=== Mobs ===
; [[Axolotl]]
* When fed with a bucket of tropical fish, it will now return to a water bucket instead of a bucket.
* Axolotl's hitbox is now smaller to match the size of the mob.
* Axolotls no longer move their tails while playing dead.
; [[Drowned]]
* Drowned attack any nearby axolotl on sight, if the axolotl is not playing dead.
; [[Goat]]
* Tempted goats now move at the same speed as goats in ''[[Java Edition]]''.
* Goat fall damage reduction is now in parity with ''Java Edition''. (-10 reduced fall damage)
; [[Guardian]] and [[Elder Guardian]]
* Guardians and Elder Guardians fire their lasers at axolotls when the axolotls are not playing dead.
; [[Skeleton]]
* Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.
=== Non-mobs entities ===
; [[End Crystal]]
* Changed the models to have three cubes again instead of two, and to match ''Java Edition''.
=== World generation ===
; [[Bastion remnant]]s
* Chest loot has been changed.
** Loot overall was improved; rarer items had their weights increased and many item amounts were increased. Many pools had their rolls increased as well.
** Removed all "empty" loot entries.
** Most items with damage had their average durability increased.
** Added enchanted golden axes, golden carrots, enchanted golden apples, and blocks of iron to various loot tables.
** Removed iron nuggets from treasure chests.
** Unenchanted diamond armor in treasure chests is no longer damaged.
=== General ===
; [[Realms Plus|Realms]]
* Added three world upload slots.
** One world can be active at a time and can be switched between the three world slots.
; [[Settings]]
* Added a new accessibility icon in the Settings menu.
; [[Splash]]es
* Added the following splash text from [[Java Edition 1.17 Pre-release 1|Java 1.17-pre1]]:
** "<nowiki>[this splash text has been delayed until part 2]</nowiki>"
** "Contains simulated goats!"
** "Home-made!"
** "There's <<a cat on ,my keyboard!~"{{sic}}
** "The cutest predator you'll ever meet!"
** "Now you are thinking with pistons!"
** "Get to the coppah!"
** "Board game version also available!"
** "Honey, I waxed the copper!"
** "Plant-based light sources!"
** "Made by "real" people!"
=== Technical ===
; General
* Added {{cd|query.show_bottom}} - a query for determining whether or not the entity's bottom is rendered.
* Added {{cd|query.death_time}} - a query for determining the elapsed ticks since a mob started dying.
* Added {{cd|math.min_angle}} - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180].
; Chunks
* Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
; Gameplay
* Loot chests with Seed = 0 now correctly randomize if placed on the same coordinates.
** Note that pick blocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.
; Data Driven Mobs
* [[Ender dragon]] and [[end crystal]] rendering and animations are now fully data-driven.
* The [[horse]] rendering and animations are now fully data-driven.
** This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions
; Graphics
* Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.
; Stability and Performance
* Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.
; Actors
* Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.
== Experimental ==
These additions and changes are accessible by enabling the "[[Caves & Cliffs]]" and "Enable GameTest Framework" experimental toggle.
=== General ===
* Added the [[Experimental Gameplay|Caves & Cliffs experimental toggle]] for non-beta users.
=== Blocks ===
; [[Sculk Sensor]]
* A redstone component that detects vibrations.
* Currently, it does not generate naturally, but natural generation is planned for future versions.
* Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal.
* [[File:Vibration JE1 BE1.gif|32px]] Emits particles when it senses a vibration nearby.
* A [[Redstone Comparator|comparator]] connected to it emits different signal strengths based on what caused the signal.
* Does not detect ambient [[weather]] such as [[rain]].
=== Items ===
; [[Goat Horn]]
* Dropped by a goat if it rams into a block.
* When used for a short period of time, it makes a sound identical to the horn heard during [[raid]]s.
=== World generation ===
; [[Cave]]s
* Completely overhauled.
* Now stretch down to Y=-62.
* Biomes inside of caves introduced such as [[dripstone caves]] and [[lush caves]].
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
** Aquifers below Y=0 sometimes generate with lava instead of water.
* Improved old caves to blend in with the new generations of caves better.
* New noise caves, coming in 2 forms, cheese, and spaghetti.
** The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
** Cheese caves have large stone towers stretching from the bottom of the cave to the top.
*** Very large, often large enough to fly with an [[elytra]].
*** Abundant with aquifers and [[ore]]s.
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
; [[Mineshaft]]s
* Mineshaft pieces no longer generate if they were fully floating in the air.
* Corridors now generate with wooden [[log]]s as pillars for support, or chains and oak fences as hanging support if needed.
* Cobwebs no longer generate floating without an adjacent block.
; [[Mountains]]
* Height-dependent generation.
* Revamped, featuring some new small [[spruce]] trees on the slopes and [[ice]] and [[packed ice]] above the peaks.
* Contain [[goat]]s, [[rabbit]]s, [[snow block]]s, [[snow layer]]s, and [[powder snow]].
* [[Iron ore]], [[emerald ore]], and [[coal ore]] are found in abundance.
** Emerald ore no longer generates in blobs of only one.
* Can generate up to Y=256.
* Generates with new sub biomes.
; [[Ore]] distribution
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
* [[Coal ore]], [[emerald ore]], and [[copper ore]] no longer generate below Y=0.
** Copper ore generates between the Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.
** Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
* Other ores also generate differently.
** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[badlands]] biome was left untouched.
** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
** [[Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near y=-64.
* Tweaked size and positioning of [[diorite]], [[andesite]], and [[granite]] generation.
** Pockets of diorite, granite, and andesite are now larger and more spherical but less common.
==== Biomes ====
; [[Dripstone Caves]]
* Can naturally generate in the world.
* Contains [[pointed dripstone]] (both stalactites and stalagmites) and [[dripstone block]]s.
* [[Dripstone cluster|Dripstone clusters]] are abundant here, often forming pillars.
; [[Lush Caves]]
* Can naturally generate in the world.
* Contain [[Moss Block|moss]], [[Moss Carpet|moss carpet]], [[Spore Blossom|spore blossom]], [[Glow Berries|glow berry]] vines, [[Big Dripleaf|big dripleaf]] and [[Small Dripleaf|small dripleaf]].
* Moss covers the ceilings and floors.
* Clay pools generate inside.
; [[Mountains]]
* Come in 5 sub-biomes:
** [[Mountain Meadow]]
*** The lowest layer of a mountain.
*** Contain [[flower]]s and [[sweet berry]] bushes.
** [[Mountain Grove]]
*** The second lowest layer of a mountain.
*** Covered in [[snow]], [[snow block]]s, and [[powder snow]], and is filled with [[spruce tree]]s.
*** [[Rabbit]]s spawn in this biome.
** [[Snowy Slopes]]
*** The second highest layer of a mountain.
*** Covered in snow, snow blocks, powder snow, and [[ice]].
** [[Lofty Peaks]]
*** The highest layer of a mountain, and will only generate if the mountain is high enough.
*** Generates if the surrounding biomes are too warm for snow-capped peaks.
*** Covered in [[snow]] and [[ice]].
** [[Snow Capped Peaks]]
*** The highest layer of a mountain, and will only generate if the mountain is high enough.
*** Generates if the surrounding biomes are too cold for lofty peaks.
*** Covered in [[snow]], [[Snow Block|snow blocks]], [[Powder Snow|powder snow]], [[ice]], and [[packed ice]].
=== Technical ===
; GameTest Framework
* Updated the /clearall command to also clear tests outside of loaded areas
* Dimension
** {{cd|getEntitiesAtBlockLocation(location : BlockLocation) : Entity[]}}
*** Returns an array of all entities at the given block location
** {{cd|spawnEntity(identifier : String, location : BlockLocation) : Entity}}
*** Spawns an entity with the given identifier at the given block location
** [Removed] function getName()
** {{cd|property id : String}}
*** Gets the entity's identifier
** {{cd|property nameTag : String}}
*** Gets or sets the entity's name tag
* Player
** {{cd|property name : String}}
*** Gets the player's name
* {{cd|method getPlayers() : Player[]}}
** Returns all players in the server
* Updates to how blocks are handled in APIs:
** BlockType, BlockPermutation, and Block instances replace BlockState-based updating
* Exposed chest block component and Container
* Added location and velocity read-only properties to Entity
* {{cd|function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions)}}
** Creates an explosion
*** {{cd|ExplosionOptions : class}}
**** Provides additional configuration parameters for createExplosion
* {{cd|method triggerEvent(eventName : string)}}
** Triggers an event on an entity
* Added {{cd|thenExecuteFor}} to {{cd|GameTestSequence}}, which repeatedly calls the callback for the specified number of ticks
* Events
** Renamed {{cd|World.event.weatherChanged}} to {{cd|World.event.changeWeather}}
** Added event {{cd|World.event.addEffect}}
*** Fires when an effect is applied to an entity.
** Added event {{cd|World.event.createEntity}}
*** Fires when an entity is added to the world.
** Removed function {{cd|World.addEventListener}}
** Changed function 'getDuration()' to property 'duration'
** Changed function 'getAmplifier()' to property 'amplifier'
** Added property {{cd|displayName}}
*** Gets the display name of the effect
== Fixes ==
; Performance / Stability
* Fixed a crash that could occur if a structure was placed with a command in an unloaded area and that structure was deleted
; Gameplay
* Underwater fog is once again dependent on biome and appears as it should ({{bug|MCPE-124266}})
* Fixed a bug that could cause Nether Portals to sometimes take players to the wrong coordinates ({{bug|MCPE-115933}})
* Fixed split-screen players not able to rename items on Anvils ({{bug|MCPE-108405}})
* Thunderstorms now happen as often as Java Edition ({{bug|MCPE-72798}})
* Bastion loot now closely matches Java Edition ({{bug|MCPE-104330}})
* Players can no longer swim through the air under a platform, though it looked pretty cool ({{bug|MCPE-48958}})
* Fixed players going through Cobwebs taking fall damage before hitting the ground ({{bug|MCPE-121550}})
* Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding
* Fixed an issue that was causing the player's head to not animate properly with emotes ({{bug|MCPE-126902}})
; Mobs
* Empty Buckets can no longer be used to collect Fish
* Axolotls no longer move their tails while playing dead ({{bug|MCPE-123309}})
* Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket instead of an empty Bucket ({{bug|MCPE-127382}})
* Axolotls now only spawn in complete darkness to prevent spawning in unwanted places
* The hitbox on Axolotls is now smaller to match the size of the mob
* Drowned, Guardians and Elder Guardians now attack Axolotls on sight
* Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
* Strays no longer drop Wither Skeleton Skulls when killed by Charged Creepers ({{bug|MCPE-35876}})
* Burning mobs can no longer destroy Powder Snow when the Mob Griefing world option is disabled ({{bug|MCPE-221842}})
* Tempted Goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted ({{bug|MCPE-123261}})
* When Goats are performing a ram attack, mobs no longer retaliate against the Goats ({{bug|MCPE-129619}})
* Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
* Goats can now continue ramming when on Slime Blocks and Honey Blocks
* Baby Sea Turtles no longer despawn after being hatched ({{bug|MCPE-70664}})
* Baby Horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs ({{bug|MCPE-92462}})
* Iron Golems and Evokers are no longer sometimes aggressive on Peaceful difficulty ({{bug|MCPE-47012}})
* Amphibious mobs no longer get stuck when pathing over slabs and Daylight Sensors
* Attacked Glow Squids no longer go dark only for the aggressor in multiplayer sessions
* Glow Squid now darkens to match the surrounding light level when hurt ({{bug|MCPE-121754}})
* Villagers spawned from Villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
* Fixed a warning that could appear in split-screen when encountering Guardians
; Blocks
* Falling Anvils and Stalactites now deal damage to mobs when landing in liquid
* Azaleas can now be Bone Mealed when placed on Clay
* Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked ({{bug|MCPE-128092}})
* Hanging Roots are now destroyed by water ({{bug|MCPE-121676}}) ({{bug|MCPE-127677}})
* Lightning Rods no longer break falling blocks that land on them ({{bug|MCPE-116545}})
* Rooted Dirt texture is now randomly rotated, matching the behavior of regular Dirt blocks ({{bug|MCPE-123197}})
* Small Dripleaf now only drops itself when broken with Shears
* Glow Lichen now only drops itself when broken with Shears
* Jukeboxes now only eject Music Disks into non-solid blocks ({{bug|MCPE-85635}})
; Items
* Projectiles, such as Snowballs and Eggs, no longer cast shadows
* All dropped items now have a similar floating height
* Disenchanting an item using the Grindstone once again resets the enchantment cost penalty correctly ({{bug|MCPE-107211}})
* Data-driven items now swing faster when not targeting blocks ({{bug|MCPE-119702}})
* Firework Rockets obtained from '/replaceitem' command now have a flight duration ({{bug|MCPE-109037}})
* Firework Stars obtained from '/replaceitem' command now have proper color values ({{bug|MCPE-109037}})
* Glowing text on Signs now has an outline ({{bug|MCPE-129123}})
* Black text on Signs can now be lit by using a Glow Ink Sac ({{bug|MCPE-128079}})
* Tooltips are now present when holding Ink Sac and Glow Ink Sac when using a controller
* Ink Sac and Glow Ink Sac can no longer be used indefinitely on signs in Adventure mode
* Players can no longer dye text on Signs in Adventure mode ({{bug|MCPE-126489}})
* Pumpkins are once again accepted by Farmer Villagers regardless of their rotation when mined ({{bug|MCPE-105540}})
; User Interface
* Glow Item Frame is now placed after regular Item Frame in the Creative inventory ({{bug|MCPE-117532}})
* Copper Ore is now placed after other Overworld ores in the Creative inventory ({{bug|MCPE-119724}})
* Deepslate is now placed after other stones in the Creative inventory ({{bug|MCPE-127592}})
* Hotbar item tooltip duration now scales with the length of the tooltip's text
* Added a new Accessibility icon in the Settings menu
* Items can now be previewed in the Character Creator and equipped using the Equip button
* Added Equip button to Classic Skins and Capes tabs
* The profile screen reload button is now properly localized to all supported languages
* The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
* Fixed a typo in the "Loom" section of "How to Play" ({{bug|MCPE-128735}})
* The counters on empty tabs of the Play screen now display zero instead of an empty, grey box ({{bug|MCPE-110535}})
* Featured Item thumbnails now fit within the Featured Items window in Character Creator
* When not signed into a Microsoft Account, players are now presented with a button prompting them to sign in on the Play screen so that they can view Realms
* Realms Plus content expiration timers now appear properly
* Realms Plus timers now only appear within 30 days of expiring
; Commands
* '/title clear' now correctly clears the title and subtitle from the HUD ({{bug|MCPE-97636}})
* Frosted Ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' ({{bug|MCPE-126741}})
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.10]]
[[es:Bedrock Edition 1.17.10]]
[[fr:Édition Bedrock 1.17.10]]
[[ja:Bedrock Edition 1.17.10]]
[[pt:Edição Bedrock 1.17.10]]
[[ru:1.17.10 (Bedrock Edition)]]
[[zh:基岩版1.17.10]]

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{{Infobox version
|title=v1.17.11
|vernum=1.17.11
|server=1.17.11.01
|internal='''Android''': 1.17.11.01<br>
'''PlayStation''': 2.28<br>
'''Windows 10''': 1.17.1101.0<br>
'''Xbox One''': 1.17.1101.70
|image=Bedrock 1.17.11 Banner.jpg
|image2=Bedrock 1.17.11.png
|edition=Bedrock
|date=August 9, 2021
|prevparent=1.17.0
|prev=1.17.10
|next=1.17.30
|nextparent=1.18.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.11.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.11.01.zip Linux]
}}
'''1.17.11''' is a minor update to {{el|be}} released on August 9, 2021, which fixes some critical bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4406729569933|title=Minecraft - 1.17.11 (Bedrock)|website=feedback.minecraft.net|date=August 9, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.10|1.17.10]].
== Fixes ==
* Players no longer die and instantly respawn after traveling back to Overworld from the End in certain circumstances ({{bug|MCPE-135226}})
* Players no longer die and get stuck on the respawn screen when entering an End Portal after dying in the End in certain seeds ({{bug|MCPE-132484}})
* Fixed a crash that could occur on Xbox when suspending and resuming the title for the second time
* Items can no longer be duplicated using Beacons
* Horses no longer become invisible after being dismounted ({{bug|MCPE-108568}})
* On Realms, the {{cmd|msg}} command once again works when the world is in Survival mode and cheats are disabled ({{bug|REALMS-7760}})
* After renewing an expired Realm, the Realm is now properly renewed instead of a new Realm being created ({{bug|REALMS-7263}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.11]]
[[es:Bedrock Edition 1.17.11]]
[[fr:Édition Bedrock 1.17.11]]
[[it:Bedrock Edition 1.17.11]]
[[ja:Bedrock Edition 1.17.11]]
[[pt:Edição Bedrock 1.17.11]]
[[ru:1.17.11 (Bedrock Edition)]]
[[uk:1.17.11 (Bedrock Edition)]]
[[zh:基岩版1.17.11]]

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{{Infobox version
| title = v1.17.2
| vernum = 1.17.2
| server = 1.17.2.01
| build = 6416008
| internal = '''Android''': 1.17.2.01<br>
'''PlayStation''': 2.25<br>
'''Windows 10''': 1.17.201.0<br>
'''Xbox One''': 1.17.201.70
| image = Bedrock 1.17.2.png
| edition = Bedrock
| date = June 22, 2021
| prevparent = 1.17.0
| prev = 1.17.1
| next = 1.17.10
| nextparent = 1.18.0
| serverdl = '''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.2.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.2.01.zip Linux]
}}
'''1.17.2''' is a minor update to {{el|be}} released on June 22, 2021, which fixes bugs related to world generation.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4403547028237|title=Minecraft - 1.17.2 (Bedrock)|website=feedback.minecraft.net|date=June 22, 2021}}</ref>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.17.2 Hotfix
|;From 1.17.0
|127555|Diamond ores are very rare.
|130185|Andesite and diorite are excessively generated throughout the world.
}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.2]]
[[es:Bedrock Edition 1.17.2]]
[[fr:Édition Bedrock 1.17.2]]
[[ja:Bedrock Edition 1.17.2]]
[[pt:Edição Bedrock 1.17.2]]
[[ru:1.17.2 (Bedrock Edition)]]
[[zh:基岩版1.17.2]]

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{{Infobox version
|title=v1.17.30
|vernum=1.17.30
|server=[[Bedrock Dedicated Server 1.17.30.04|1.17.30.04]]<br>[[Bedrock Dedicated Server 1.17.31.01|1.17.31.01]]
|internal='''Android''': 1.17.30.04<br>
'''PlayStation''': 2.29<br>
'''Windows 10''': 1.17.3004.0<br>
'''Xbox One''': 1.17.3004.70
|image=Bedrock 1.17.30 PatchNotes.png
|image2=Bedrock 1.17.30.png
|edition=Bedrock
|date=September 21, 2021
|prevparent=1.17.0
|prev=1.17.11
|next=1.17.32
|nextparent=1.18.0
|serverdl='''Server (1.17.30.04):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.30.04.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.30.04.zip Linux]<br>
'''Server (1.17.31.01):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.31.01.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.31.01.zip Linux]
}}<onlyinclude>
'''1.17.30''' is a minor update to {{el|be}} released on September 21, 2021, which brought additional parity with {{el|java}}, new features behind the experimental toggle, fixed bugs, and an updated logo on the menu screen.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4409292961677|title=Minecraft - 1.17.30 (Bedrock)|website=feedback.minecraft.net|date=September 21, 2021}}</ref> It also removed the [[Bedrock Edition Far Lands|Far Lands]] from ''Bedrock Edition''.
== Additions ==
=== Command format ===
; [[Gamerule]]s
* <code>respawnBlocksExplode</code>
** Used to prevent beds/respawn anchors from exploding in other dimensions.
; [[Options]]
* Added new "Respawn Blocks Explode" in the world settings.
== Changes ==
=== Blocks ===
; [[Enchantment Table]]s
* Now emits light level 7.
; [[Light Block]]
* Light blocks now reveal a particle when the player is holding the item.
** Unlike in ''[[Java Edition]]'', the respective item texture is used as the particle instead of four yellow stars.
; [[Monster Spawner]]
* No longer emits light to match ''Java Edition''.
; [[Structure Block]]
* Added Corner Mode
** Automatically set the area based on the corner when using save mode.
=== Items ===
; [[Campfire]]s and [[Soul Campfire]]s
* Can now stack to 64.
; [[Shulker Box]]es
* Now when destroyed as an entity, it drops the items it currently has.
=== Mobs ===
; [[Axolotl]]s
* Axolotls now spawn only where there's a stone block less than 10 blocks below the spawning space.
; [[Ghast]]
* No longer spawn in less than a 5×4×5 area.
; [[Goat]]s
* Baby goats model no longer have horns.
; [[Magma Cube]]s
* Medium Magma Cubes now have a larger hitbox (1.04×1.04 blocks) to match [[Slime]]s.
* No longer spawn in less than a 3×3×2 area.
; [[Zombie]]s, [[Zombie Villager]]s, [[Husk]]s and [[Drowned]]
* No longer pick up [[glow ink sac]]s.
=== World generation ===
; [[Bastion remnant]]s
* Hoglin stable chests may contain an enchanted diamond pickaxe.
; [[Far lands|Far Lands]]
* Were removed.
=== Gameplay ===
; [[Experimental Gameplay]]
* Re-added "Experimental Molang Features" toggle to support experimental Molang features.
; [[Options]]
* Added "Clear Hotbar" option to the controller settings.
* Added "Show Border Effect" in the world settings.
=== General ===
; [[Title Screen|Menu Screen]]
* "Profile" button menu to Character Creator has been renamed to "Dressing Room".
; User Interface
* Slightly changed the Minecraft logo on the loading screen and main menu.
=== Technical ===
; Gameplay
* Data-driven blocks can now be added to the Creative menu
* New chemistry material reductions for Education Edition can now be defined in the JSON files
* "potion.prefix" and "potion..postfix" potion string resources have been renamed to "potion..name"
* Potion name string resources have been changed so there are separate "Splash" and "Lingering" string resources
* The old style of using "potion.prefix" and "potion.*.postfix" is still supported
* UI bind objects can now utilize the 'ignore' field
* Attachables that are visible in first person view will no longer render backwards
; Commands
* Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
* Animations and events defined in Behavior Packs can now run commands that require cheats without the player enabling cheats (such as setting certain rules with the {{cmd|gamerule}} command)
* Target selectors ry and rym now support wrapping around north
* The {{cmd|particle}} command position argument is now optional ({{bug|MCPE-128379}})
* The {{cmd|particle}} command will now output on success ({{bug|MCPE-80348}})
* The {{cmd|particle}} command no longer shows an error when run successfully through '/execute' ({{bug|MCPE-129001}})
* The {{cmd|clone}} command now copies signal strength for Levers and Redstone Dust
* The {{cmd|structure}} command can now specify a <to: x y z> position argument with y below 0 as long as it is equal or above the minimum height for that dimension
* Added functionality for Intellisense options: "d" and "default" in the gamemode command selector ({{bug|MCPE-92198}})
* Minecart with Command Block can now use the self selector (@s) in its commands to target itself ({{bug|MCPE-60126}})
* The {{cmd|time set}} command now sets the correct time and day when specifying a time above 24000 or below the current time (e.g. {{cmd|time set 0}} sets the day to 0, {{cmd|time set 28000}} sets the day to 1), and {{cmd|time}} can now set or add to a negative world time ({{bug|MCPE-43394}})
* The {{cmd|spawnpoint}} command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint ({{bug|MCPE-106720}})
* The camera shake command no longer shakes every player's screen when "@s" is used as the selector ({{bug|MCPE-120383}})
; Molang
* Updated many Molang content errors to specify which operator or query was involved
* 'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
* Added 'query.facing_target_to_range_attack', which returns whether or not the queried actor's 'minecraft:behavior.ranged_attack' goal is currently running
* Versioned Changes are now detailed in the documentation, starting with the 'query.item_remaining_use_duration' fix
== Experimental ==
These additions and changes are accessible by enabling the "[[Caves & Cliffs]]", "Enable GameTest Framework", and "Experimental Molang Features" experimental toggle.
=== Blocks ===
; [[Glow Lichen]]
* Can now generate below Y=0 to Y=-64.
=== Mobs ===
; [[Axolotl]]
* Now only spawn in lush caves.
* Can now spawn below Y=0 to Y=-64.
; [[Glow Squid]]
* Can now spawn below Y=0 to Y=-64.
; [[Goat]]
* Now only spawn in [[mountain meadow]] biome.
; General
* Hostile mobs will only spawn in areas where the light level is equal 0.
** This change only affects block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}</ref>
* Hostile mobs can now spawn in the new mountain and cave biomes.
=== World generation ===
; [[Dripstone Cluster]]
* Can now generate below Y=0 to Y=-64.
; [[Dripstone Caves]] and [[Lush Caves]] biome
* Can now generate below Y=0 to Y=-64.
; [[Deep Warm Ocean]]
* Now generates naturally.
; Noodle [[cave]]s
* A thinner, squigglier, tighter variant of spaghetti caves.
* These are an improved version of the mesh caves announced around Minecraft Live.
; [[Overworld]]
* Now uses the multi-noise biome source type.
; [[Ore vein]]s
*Long and rare [[ore]] formations.
*[[Copper ore]] veins mixed with [[granite]] and [[raw copper block]] generate above Y=0.
*[[Iron ore]] veins mixed with [[tuff]] and [[raw iron block]] generate below Y=0.
; Sub-[[biome]]s
* [[Forest#Wooded Hills|Wooded hills]], [[Birch Forest#Birch Forest Hills|birch forest hills]], [[Birch Forest#Tall Birch Hills|tall birch hills]], [[Taiga#Taiga Hills|taiga hills]], [[Taiga#Taiga Mountains|taiga mountains]], [[Mountains#Gravelly Mountains+|gravelly mountains+]], [[Desert#Desert Hills|desert hills]], [[Desert#Desert Lakes|desert lakes]], [[Savanna#Shattered Savanna Plateau|shattered savanna plateau]], [[Swamp#Swamp Hills|swamp hills]], [[Dark Forest#Dark Forest Hills|dark forest hills]], [[Snowy Tundra#Snowy Mountains|snowy mountains]], [[Snowy Taiga#Snowy Taiga Hills|snowy taiga hills]], [[Snowy Taiga#Snowy Taiga Mountains|snowy taiga mountains]], [[Jungle#Modified Jungle|modified jungle]], [[Jungle#Jungle Hills|jungle hills]], [[Jungle#Bamboo Jungle Hills|bamboo jungle hills]], [[Jungle#Modified Jungle Edge|modified jungle edge]], [[Giant Tree Taiga#Giant Tree Taiga Hills|giant tree taiga hills]], [[Giant Tree Taiga#Giant Spruce Taiga Hills|giant spruce taiga hills]], [[Badlands#Eroded Badlands|eroded badlands]], [[Badlands#Badlands Plateau|badlands plateau]], [[Badlands#Modified Badlands Plateau|modified badlands plateau]], [[Badlands#Modified Wooded Badlands Plateau|modified wooded badlands plateau]], and [[Mushroom Fields#Mushroom Field Shore|mushroom field shore]] biomes no longer generate naturally.
** [[Ice spikes]], [[eroded badlands]], [[jungle edge]], and [[savanna plateau]] was readded in [[Bedrock Edition beta 1.17.40.20|beta 1.17.40.20]].
** Whether any of the biomes listed will be re-added, or if any will be removed from the game outright, is currently unknown.
; General
*[[Terrain]] generation is now independent from [[biomes]], with biomes adapting to whatever [[terrain]] they happen to generate throughout.<ref>{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|July 13, 2021|name=}}</ref>
**This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
***For example, [[Forest|forests]] and [[Desert|deserts]] could form up on a hill without needing a special biome just for that purpose.
**This additionally allows for smoother transitions between biomes.
*[[Terrain]] is now smoother and more extreme.
=== Technical ===
; GameTest Framework
* Renamed module "Minecraft" to "mojang-minecraft"
* Renamed module "GameTest" to "mojang-gametest"
* GameTest (now mojang-gametest)
** Added helper method spawnAtLocation(location : Location) : Entity
*** Spawns an entity at the given Location
** Added helper method walkToLocation(mob : Entity, location : Location, speedModifier : number)
*** Commands an entity to move to the given Location
** Added method assertCanReachLocation(mob : Entity, location : BlockLocation, bool canReach)
*** Asserts that the given mob can reach the target block location
** Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
** Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
** Added helper method worldLocation(relativeLocation : Location) : Location
*** From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
** Added helper method relativeLocation(worldLocation : Location) : Location
*** From a Location, returns a new Location with coordinates relative to the current GameTest structure block
** Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity
*** Spawns an entity at a location without any AI behaviors
** Added helper method rotateDirection(direction : Direction) : Direction
*** Rotates the given direction relative to the GameTest structure rotation
** Added helper method getTestDirection() : Direction
*** Returns the direction the GameTest is facing based on its structure rotation
** Renamed function assertBlockTypePresent to assertBlockPresent
** Renamed function assertEntityData to assertEntityState
** Removed function assertBlockTypeNotPresent (added boolean isPresent to assertBlockPresent instead)
** Removed function assertEntityNotPresent (added boolean to assertEntityPresent instead)
** Removed function assertEntityNotPresentInArea (added boolean to assertEntityPresentInArea instead)
** Removed function assertEntityNotTouching (added boolean to assertEntityTouching)
** Removed function succeedWhenEntityNotPresent (added boolean to succeedWhenEntityPresent)
** Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
** Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
** Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
** Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
** Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
** Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
* Minecraft (now mojang-minecraft)
** Renamed BlockTypes class to MinecraftBlockTypes
** Renamed Effects class to MinecraftEffectTypes
** Renamed Items class to MinecraftItemTypes
* Events
** Added event World.events.beforeExplosion
*** Fires before an explosion occurs
** Added event World.events.explosion
*** Fires when an explosion occurs
** Added event World.events.explodeBlock
*** Fires when a block breaks due to an explosion
** Added event World.event.beforeActivatePiston
*** Fires before a piston is activated
** Added event World.event.activatePiston
*** Fires when a piston is activated
** Added read-only property currentTick to tick event
*** Returns the current server tick
** Renamed event createEntity to entityCreate
** Renamed event addEffect to effectAdd
** Renamed event activatePiston to pistonActivate
** Renamed event beforeActivatePiston to beforePistonActivate
** Renamed event explodeBlock to blockExplode
** Renamed event changeWeather to weatherChange
* Block
** Added method getDimension() : Dimension
** Added BlockPistonComponent
; Molang
* Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'
* Added 'BlockPartVisibilityComponent'
** Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
* Fixed experimental 'query.bone_orientation_trs' to have correct translation Y and scale results
* Added experimental 'block_neighbor_has_any_tags' and 'block_neighbor_has_all_tags' Molang queries
** Takes a block relative position and a set of tags
** Returns 0/1
* Added 'query.facing_target_to_range_attack', which returns whether or not the queried actor's 'minecraft:behavior.ranged_attack' goal is currently running
* Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
* Improved Molang documentation related to experiments
* Experimental queries and language expressions now list which experiment(s) they require to be available
== Fixes ==
; Performance / Stability
* Optimised pasting Unicode text into Book & Quill ({{bug|MCPE-119651}})
* Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
* Fixed a crash that could occur after disconnecting from the internet while playing in an online session as the client on iOS
* Fixed a crash that could sometimes occur when downloading large Marketplace worlds
; Gameplay
* Worlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed ({{bug|MCPE-127708}})
* Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from ({{bug|MCPE-118654}})
* Nether Portals placed between chunks no longer break when leaving the Nether ({{bug|MCPE-74333}})
* Damaging buff effects no longer bypass absorption hearts ({{bug|MCPE-62360}})
* Enchanting Table's enchantment probability is now weighted ({{bug|MCPE-101588}})
* Fixed incorrect position when dismounting at a negative world height ({{bug|MCPE-136622}})
* Abandoned villages are now far rarer, more closely matching the Java Edition ({{bug|MCPE-71769}})
* Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size ({{bug|MCPE-135157}})
* Fall damage is no longer applied when falling into Scaffolding ({{bug|MCPE-108459}})
; Mobs
* Cartographers will now only give maps to undiscovered monuments ({{bug|MCPE-29375}})
* Tweaked Iron Golem spawning logic to better match Java Edition
* Axolotls now spawn only when there is stone up to 10 blocks under them, and not inside bubble columns
* Collecting Fish or Axolotl with a Bucket no longer immediately releases them ({{bug|MCPE-44320}})
* Armor Stands now drop equipped items when destroyed by fire or lava ({{bug|MCPE-94603}})
* Limited the maximum number of Phantom mobs that can spawn ({{bug|MCPE-106557}})
* Goats now play their "impact 3" sound ({{bug|MCPE-127757}})
* Grown up Goats no longer lose their Horns when reloading a world
* Baby Goats no longer have horns ({{bug|MCPE-123253}})
* Fixed an animation parity issue with Skeletons not using both arms to hold their Bows ({{bug|MCPE-670}})
* Undead mobs standing near Powder Snow now burn normally ({{bug|MCPE-131005}})
* Powder Snow above undead mobs now prevents burning effect
* Multiple Shulkers are no longer able to spawn in the same position from spawn eggs or End City generation ({{bug|MCPE-43972}})
* Mobs can now pathfind correctly when standing on Amethyst Buds ({{bug|MCPE-130010}})
* Lightning no longer randomly strikes mobs that are under blocks ({{bug|MCPE-121688}})
* Fixed mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window ({{bug|MCPE-95183}})
* Experimental Features: Wither can now be spawned at negative heights ({{bug|MCPE-125270}})
* Ghasts no longer spawn in less than 5×4×5 areas ({{bug|MCPE-133687}})
* Magma Cubes no longer spawn in less than 3×3×2 areas ({{bug|MCPE-46540}})
* Medium Magma Cubes now have a larger hitbox ({{bug|MCPE-132159}})
* The Thorns enchantment now does Knockback to mobs ({{bug|MCPE-56212}})
; Blocks
* Cave Vines can now be pollinated by Bees ({{bug|MCPE-127821}})
* Enchantment Tables now emit light level 7 ({{bug|MCPE-130868}})
* The falling position of Pointed Dripstone is no longer slightly offset ({{bug|MCPE-119548}})
* Disabled biome tinting for Spruce and Birch Leaves ({{bug|MCPE-128996}})
* Bubble Columns are now placed properly when loaded with a Structure Block ({{bug|MCPE-97027}})
* Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks ({{bug|MCPE-125922}})
* Grass and water block tint colors are no longer slightly randomized with noise
* Fixed Light Block not being displayed correctly when being held ({{bug|MCPE-123249}})
* Weeping and Twisting Vines now grow correctly after the player breaks them ({{bug|MCPE-90932}})
* Minecart with Chest will now copy over its chest contents when advanced pick blocked
* Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal ({{bug|MCPE-83616}})
* Candle now drops when Candle Cake is pushed by a Piston ({{bug|MCPE-130594}})
* Renamed Structure Blocks will no longer have the incorrect data mode on creation ({{bug|MCPE-41625}})
* Unicode font now correctly highlights on Signs with glowing text ({{bug|MCPE-130072}})
* Pumpkins placed facing South, East, or West now can now be used to trade with Villagers if they were mined with Silk Touch tools ({{bug|MCPE-105540}})
* More Candles can no longer be added to Candles placed without any support block ({{bug|MCPE-130810}})
* Shulker Boxes now remain in Dispensers when dispensed at world height limit ({{bug|MCPE-130085}})
* Monster Spawners no longer emit light
* Powder Snow can now be collected with a Dispenser ({{bug|MCPE-127564}})
* Target Blocks now conduct Redstone signals ({{bug|MCPE-75034}})
* Fixed text from signs drawing on maps on ray tracing enabled hardware
* Amethyst Cluster and Amethyst Bud can no longer be placed on Grass Path blocks
* Corrected "Deepslate Lapis Lazuli Ore" name from "Deepslate Lapis Ore" ({{bug|MCPE-123605}})
* Fixed Bed display if the foot of the Bed is in a brighter area than the head ({{bug|MCPE-123592}})
* Fixed Large Chest display so the brightest end of the Chest is chosen to light the whole Chest
* Dispensers now remove bubble columns when removing water ({{bug|MCPE-56462}})
* Sea Pickles now change light depending on being in underwater or not ({{bug|MCPE-131642}})
* Snow layers are now melted by light from torches, etc. ({{bug|MCPE-131272}})
* Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks ({{bug|MCPE-20109}})
* Half of the Enchantment Table book doesn't render dark anymore ({{bug|MCPE-106627}})
* Blocks moved by a Piston no longer appear white while moving ({{bug|MCPE-66250}})
* Spore Blossoms no longer have a randomly offset hitbox ({{bug|MCPE-121658}})
* Measurements of hitbox of Spore Blossoms now match Java Edition
* Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them ({{bug|MCPE-121751}}, {{bug|MCPE-122004}})
* Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. ({{bug|MCPE-131180}})
* Fixed an issue causing Slime and Honey Block movement slowdown to not be fully applied to players
* Light Blocks are once again visible while holding one and properly show their brightness value ({{bug|MCPE-123249}})
* Fixed Light Blocks not being removed when destroying them while holding a Light Block ({{bug|MCPE-123258}})
* Fixed Light Block brightness not being adjustable when interacting with it ({{bug|MCPE-123387}})
* Fixed Barrier Blocks being destructible while not holding a Barrier Block
; Items
* Shulker Boxes now drop their contents when destroyed as an item ({{bug|MCPE-129470}}, {{bug|MCPE-87877}})
* Bows and Tridents are now held more similarly to Java Edition ({{bug|MCPE-126717}}, {{bug|MCPE-44418}})
* Eating Chorus Fruit while gliding no longer deals fall damage to the player ({{bug|MCPE-112621}})
* Swords now break Bamboo in a single swing ({{bug|MCPE-64013}})
* Fixed a bug that could cause the Trident, Shield, and Crossbow to render incorrectly when an additional player is connected over the internet using a Marketplace skin ({{bug|MCPE-118358}})
* Fixed a bug which could cause the Spyglass to appear as if it's being thrown when using a custom skin ({{bug|MCPE-127498}})
* Using a Powder Snow Bucket on a Cauldron filled with Powder Snow no longer creates a new Powder Snow block ({{bug|MCPE-131177}})
* Clock and Compass items no longer function in the Recipe Book ({{bug|MCPE-36354}})
* Lava Buckets can now be emptied into a Cauldron filled with Lava
* Fixed offhand Shields clipping into players arms while in third-person perspective ({{bug|MCPE-122672}})
* Holding a Shield in Marketplace maps no longer shows a content error
* Made projectile items move more smoothly when far from players ({{bug|MCPE-101102}})
* Strong/Long/Splash/Lingering Potions can now be placed in the Brewing Stand manually ({{bug|MCPE-86636}})
* Soul Speed Boots can now be unequipped properly after losing durability ({{bug|MCPE-106367}})
* Diamond Pickaxes found in Hoglin Stable chests are now enchanted ({{bug|MCPE-129750}})
* Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled ({{bug|MCPE-64235}})
* Shears now correctly cut Vines and Glow Lichen faster ({{bug|MCPE-123139}})
* Campfires and Soul Campfires now stack in the inventory ({{bug|MCPE-67890}})
; Audio
* Amethyst walking sounds are now affected by the "Player" volume slider
* Deepslate walking sounds are now affected by the "Player" volume slider
* Moss Block walking sounds are now affected by the "Player" volume slider
* Sounds of moving in/on Powder Snow are now affected by the "Player" volume slider
* Jumping and landing on blocks have now their sounds affected by the "Player" volume slider ({{bug|MCPE-116135}})
* Dripstone drip sounds are now affected by the "Block" volume slider
* Block interaction "click" sounds are now affected by the "Blocks" volume slider ({{bug|MCPE-104983}})
* Turtle Eggs no longer produce the Bone Meal sound when placed on Sand ({{bug|MCPE-127189}})
* Swapped the toggle sounds for Levers so they are now parity with Java Edition ({{bug|MCPE-30379}})
* Using a Water Bucket on a fully filled Cauldron now produces the correct sound ({{bug|MCPE-131177}})
; Accessibility
* Text to Speech chat setting once again correctly narrates chat messages ({{bug|MCPE-129901}})
* Text to Speech now correctly reads item names in the inventory
* Inventory grid slots are no longer double counted for Text to Speech focus controls
; User Interface
* Fixed the hotbar being misaligned with XP bar by 1 pixel ({{bug|MCPE-46975}})
* The hotbar is no longer too dark when anti-aliasing is increased ({{bug|MCPE-54213}})
* The crosshair no longer flickers during multiplayer sessions ({{bug|MCPE-123918}})
* Using the touch interface, holding the output slot on the Stonecutter or Loom will now rapidly craft items ({{bug|MCPE-128423}})
* Fixed an incorrect popup when attempting to activate a pack with a missing dependency ({{bug|MCPE-130978}})
* Fixed translation issues for some keys containing upper case letters
* Replaced loading bars with new loading spinner in the Marketplace
* Recipe Book crafting estimates no longer differ from the actual results
* Cursor items no longer count towards recipe ingredient in Recipe Book
* The selected recipe in the Recipe Book is now deselected when the player runs out of ingredients
* Non-craftable recipes no longer displayed in Recipe Book when search mechanism is used
* Nether blocks now appear in the crafting grid if any other ingredient is unavailable
* Fixed a wireless network connection error message that appeared when players were connected via a wired network
* Fixed various spelling errors in Character Creator
* Hover of widget buttons were showing corrupted appearance before full load was complete
* Fixed a legibility issue with some Japanese font characters
* Riding an animal now displays the correct tooltip term when played on a non-touch screen
* Experimental warning message is no longer displayed inconsistently when loading beta worlds
* A debug string is no longer shown for how to open chat ({{bug|MCPE-128955}})
* Fixed an issue where the item category text color did not match the item text color if it was changed in Resource Packs
* Fixed an issue where patterns in the Loom would not display correctly with some texture packs
* The emote wheel no longer appears when pressing Ctrl+B in-game ({{bug|MCPE-125246}})
* Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 ({{bug|MCPE-59722}})
* Added a new sidebar to some Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
* There is now an item transferring animation when deselecting a recipe
* Sidebar text is now localized properly when a new language is loaded or the current language changes
* Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
* Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
* Fixed "CR" characters incorrectly appearing at the end of lines for some display languages
* Enabled new achievements screens for VR (not including PS VR)
* Placing a Sign on Rooted Dirt now correctly opens the text editor ({{bug|MCPE-129280}})
* The Sign In dialog is no longer shown on a split-screen game to anyone other than the primary player on PlayStation 4
* Fixed tamed Wolves being transparent on the Structure Block screen
; Realms
* Improved responsiveness of Realms menus, particularly on Nintendo Switch
* The "Download World" button is now visible for worlds on expired Realms
* 2 player Realms no longer count against the 10 player realm limit
* Realms reset button will now navigate to the loading screen while reset is happening
* The Realms Slots screen will now open faster and have a loading dialog if it takes a long time
* The Realms Backup page now only shows the most recent 1100 Realms backups to prevent text overlap issues ({{bug|REALMS-8425}})
* Switching the active world slot in Realms no longer spams the "Fetching World Info" prompt
* Renaming a Realm now takes effect immediately while playing
* Fixed some issues with being unable to kick players via the user interface or the '/kick' command
* The text on the Realms Plus trial button on the play screen no longer changes when hovered
* Pressing the View Privacy Policy button now opens properly on Nintendo Switch
; Commands
* Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deleted
* Teleporting a mob between dimensions no longer causes the mob to despawn ({{bug|MCPE-127414}})
* Loading a structure with the '/structure' command now displays the correct output messages ({{bug|MCPE-132813}})
; Technical
* Fixed a bug where an entity might fail to initialize its tag component
* Sky no longer renders through walls of a large enclosed area when using fog
* Updated documentation formatting for item components and how they work within Resource Packs and Behavior Packs
* Using Water Buckets to collect fish has been version locked to prevent breaking old world templates
* Fixed controller support when editing NPC dialog ({{bug|MCPE-135175}})
* 'behavior.knockback_roar' now has a vertical and horizontal strength value
* Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleeding
* Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error ({{bug|MCPE-129006}})
* Rabbit with initialEvent specified now scales properly to adult rabbit size ({{bug|MCPE-76643}})
* Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). "minecraft:spawns_above_block_filter": { "blocks": "minecraft:stone", "distance": 10 }
* Improved documentation for 'DamageableItemComponent'
* Fixed the ability to add launch point positional offset for projectiles spawned with the 'spawn_entity' component
* Fixed the ability to add angular offset to launch vector for projectiles spawned with the 'spawn_entity' component
* Fixed offset not working for projectiles summoned through an interaction
* Fixed projectile 'angleoffset' value only reflected if shooter is riding another entity
* Fixed rotation of projectile launch point around a mob when projectile offset specified
* Parsing of UI json field "ignored" now throws a content error if it is invalid
* Fixed movement prediction interpolating with invalid data in even more scenarios ({{bug|MCPE-108568}})
* Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used) ({{bug|MCPE-99304}})
* Fixed a crash that could occur when entering a world with a custom Resource Pack that contained 'query.armor_color_slot' ({{bug|MCPE-106437}})
* Fixed 'query.item_remaining_use_duration' having improperly scaled or inverted results (This is to fix a Versioned Change as of engine version 1.17.30)
== Trivia ==
* 1.17.20 is the fourth skipped version of [[Bedrock Edition]], after 1.3.0, 1.15.0 and 1.16.230 were skipped.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.30]]
[[es:Bedrock Edition 1.17.30]]
[[fr:Édition Bedrock 1.17.30]]
[[ja:Bedrock Edition 1.17.30]]
[[pt:Edição Bedrock 1.17.30]]
[[ru:1.17.30 (Bedrock Edition)]]
[[zh:基岩版1.17.30]]

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{{Infobox version
|title=v1.17.32
|vernum=1.17.32
|server=1.17.32.02
|internal='''Android''': 1.17.32.02<br>
'''PlayStation''': 2.30<br>
'''Windows 10''': 1.17.3202.0<br>
'''Xbox One''': 1.17.3202.70
|image=Bedrock 1.17.32.png
|image2=Bedrock 1.17.32 (Halloween 2021).png
|edition=Bedrock
|date=September 30, 2021
|prevparent=1.17.0
|prev=1.17.30
|next=1.17.33
|nextparent=1.18.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.32.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.32.02.zip Linux]
}}
'''1.17.32''' is a minor update to {{el|be}} released on September 30, 2021, which fixes some critical bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410304508429|title=Minecraft - 1.17.32 (Bedrock)|website=feedback.minecraft.net|date=September 30, 2021}}</ref>
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when navigating the Marketplace sidebar.
* Fixed issues with content not loading, even when connected to the internet. ({{bug|MCPE-102994}})
* Fixed an issue where light blocks would force players to spawn at the surface of the Overworld.
* Fixed the Looting enchantment not being applied when a mob was killed with a projectile. ({{bug|MCPE-141935}})
* Fixed issue causing "Couldn't pack your world file for upload" error when uploading a world to Realms on Nintendo Switch.
* Fixed some chunks being deleted when reentering a flat world and old world with the Caves & Cliffs experimental toggle enabled, as well as other world generation issues. ({{bug|MCPE-140428}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.32]]
[[es:Bedrock Edition 1.17.32]]
[[ja:Bedrock Edition 1.17.32]]
[[pt:Edição Bedrock 1.17.32]]
[[ru:1.17.32 (Bedrock Edition)]]
[[zh:基岩版1.17.32]]

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{{Infobox version
|title=v1.17.33
|vernum=1.17.33
|server=1.17.33.01
|internal=1.17.33.01
|image=Bedrock 1.17.33.png
|edition=Bedrock
|date='''Fire''': October 4, 2021
|prevparent=1.17.0
|prev=1.17.32
|next=1.17.34
|nextparent=1.18.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.33.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.33.01.zip Linux]
}}
'''1.17.33''' is a minor update to {{el|be}} released only for Fire tablets on October 4, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410607953677|title=Minecraft - 1.17.33 (Amazon)|website=feedback.minecraft.net|date=October 4, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.30|1.17.30]] and [[Bedrock Edition 1.17.32|1.17.32]]. While it wasn't the last update to 1.17, it was the last one before the beta builds of [[Bedrock Edition 1.18.0|1.18.0]] started.
== Fixes ==
* Fixed the game not launching on Fire HD 10 devices (7th and 8th generations) ({{bug|MCPE-141971}}).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.33]]
[[es:Bedrock Edition 1.17.33]]
[[it:Bedrock Edition 1.17.33]]
[[ja:Bedrock Edition 1.17.33]]
[[pt:Edição Bedrock 1.17.33]]
[[ru:1.17.33 (Bedrock Edition)]]
[[zh:基岩版1.17.33]]

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{{Infobox version
|title=v1.17.34
|vernum=1.17.34
|server=1.17.34.02
|internal='''Android''': 1.17.34.02<br>
'''PlayStation''': 2.31<br>
'''Windows 10''': 1.17.3402.0<br>
'''Xbox One''': 1.17.3402.70
|image=Bedrock 1.17.34.png
|edition=Bedrock
|date='''Android, iOS, iPadOS''': October 5, 2021<br>
'''Nintendo Switch, PlayStation 4, Windows 10, Xbox''': October 6, 2021<br>
'''Fire''': October 7, 2021
|prevparent=1.17.0
|prev=1.17.33
|next=1.17.40
|nextparent=1.18.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.34.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.34.02.zip Linux]
}}
'''1.17.34''' is a minor update to {{el|be}} released on October 57, 2021, which fixes a bug with redeeming codes.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410708945293-Minecraft-1-17-34-Bedrock-|title=Minecraft - 1.17.34 (Bedrock)|website=feedback.minecraft.net|date=October 5, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.30|1.17.30]] until [[Bedrock Edition 1.17.33|1.17.33]].
== Fixes ==
* Fixed an issue with owned content not appearing in the inventory after redeeming a retail code.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.34]]
[[es:Bedrock Edition 1.17.34]]
[[it:Bedrock Edition 1.17.34]]
[[ja:Bedrock Edition 1.17.34]]
[[lzh:基石版一點一七點三四]]
[[pt:Edição Bedrock 1.17.34]]
[[ru:1.17.34 (Bedrock Edition)]]
[[zh:基岩版1.17.34]]

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{{Infobox version
|title=v1.17.40
|vernum=1.17.40
|server=1.17.40.06
|internal='''Android''': 1.17.40.06<br>
'''PlayStation''': 2.32<br>
'''Windows''': 1.17.4006.0<br>
'''Xbox One''': 1.17.4006.70
|image=Bedrock 1.17.40 PatchNotes.png
|image2=Bedrock 1.17.40.png
|image3=Bedrock 1.17.40 Halloween.png
|edition=Bedrock
|date=October 19, 2021
|prevparent=1.17.0
|prev=1.17.34
|next=1.17.41
|nextparent=1.18.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.40.06.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.40.06.zip Linux]
}}<onlyinclude>
'''1.17.40''' is a minor update to {{BE}} released on October 19, 2021, which brought new features behind the experimental toggle and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411311573133-Minecraft-1-17-40-Bedrock-|title=Minecraft - 1.17.40 (Bedrock)|website=feedback.minecraft.net|date=October 19, 2021}}</ref>
== Changes ==
=== General ===
; [[Achievements]]
* Now available on Windows 10 ARM-based PCs.
; [[Cloud]]s
* Raised cloud level from 128 to 192.
=== Technical ===
; Data-Driven Blocks
* Updated documentation for the Block Rotation component.
* Updated documentation for 'BlockExplosionResistance'.
* Added required toggles to documentation and to content error for block components.
; Graphical
* Added a content error for using a material but not providing the required number of textures to the render controller.
; Molang
* Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30).
* Add new compile errors for expressions like'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
* Molang expressions that contain capital letters are properly evaluated now
* 'query.get_equipped_item_name' will now recognize Sea Lanterns ({{bug|MCPE-67893}}).
* Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
== Experimental ==
These additions and changes are accessible by enabling the "[[Caves & Cliffs]]" and "Enable GameTest Framework" experimental toggle.
=== Mobs ===
; [[Donkey]] and [[Sheep]]
* Can now spawn in [[meadow]] biome.
; [[Fox]]
* Can now spawn in [[grove]] biome.
; [[Goat]]
* Now only spawn in [[snowy slopes]], [[stony peaks]], [[lofty peaks]], and [[snow capped peaks]] biomes.
; [[Rabbit]]
* Can now spawn in [[meadow]] and [[snowy slopes]] biome.
=== World generation ===
; [[Biome]]s
* Re-added [[ice spikes]], [[eroded badlands]], [[jungle edge]], and [[savanna plateau]].
; [[Cave]]s
* The cavern now generates in 2 layers of different stone bases depending on the depth.
** Cavern layer above Y=0 is made up of regular [[stone]].
** Stone transitions to [[deepslate]] from Y=0 to Y=-7.
** Deepslate now completely replaces stone from Y=-8 to [[bedrock]].
*** Certain types of ores and structures still generate in the deepslate layer.
*** [[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
; [[Dripstone Caves]]
* In world generation, grass is replaced with stone (if generated near grass).
; [[Mountains]]
* Meadows sometimes spawn a lone oak or birch, often with a bee nest.
* Infested stone now generate in the new mountain biomes.
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|300px|The new ore generation behind the experimental toggle.]]
; Ore distribution
* Tweaked ore distribution to match in parity with ''Java Edition''.
; [[Pillager outpost]]s
* Now generate in all the new mountain biomes.
; [[Stony peaks]]
* A new mountains biome that is a variant of lofty/snowcapped peaks that uses stone and strips of gravel, instead of snow and ice.
** Is used to avoid temperature clashes.
; [[Stone shore]]s
* Sometimes generate layers (strips) of [[gravel]].
; [[Village]]s
* Now generate in [[Mountain#Meadows|meadows]].
; General
* Tweaked biome placement, river size, and terrain shapes for a better overworld experience.
* Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle.
** Chunks previously upgraded with Bedrock underneath will not see this change.
* Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
* New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
=== Technical ===
; GameTest Framework
* Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
* Identifier strings returned from property idnow include the item's namespace
* Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
** Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
*** Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
*** Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
** mojang-gametest.Test type
*** Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
** mojang-minecraft components
*** Component inventory now works with Player inventories
* GameTestSequence
** Removed method thenWaitWithDelay
** Added method thenWaitAfter(delayTicks: number, callback: () => undefined) - After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution
* Player
** Fixed a bug where the location property would return an incorrect height for players
** Added property id
* Block
** Replaced method getLocationwith property location
** Replaced method getPermutationwith property permutation
** Replaced method getTypewith property type
** Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged
** Replaced method getBlockDatawith property permutation
** Replaced method isEmptywith property isEmpty
** Removed property canBeWaterlogged
* BlockType
** Replaced method getNamewith property id
** Replaced method canBeWaterloggedwith property canBeWaterlogged
* BlockPermutation
** Replaced method getTypewith property type
== Fixes ==
; Performance / Stability
* Fixed a crash that could occur when using Character Creator
* Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost
; General
* Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
* World settings are now carried over on to Realms when replacing worlds
; Gameplay
* Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal ({{bug|MCPE-28765}})
* Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs ({{bug|MCPE-128372}})
* Players can no longer eat food at full hunger in Survival mode ({{bug|MCPE-60807}})
* Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals ({{bug|MCPE-129861}},{{bug|MCPE-128799}})
* Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle ({{bug|MCPE-121708}})
* Vanilla Parity: Players are now able to activate Elytra gliding while moving upward ({{bug|MCPE-59580}})
; Mobs
* Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them ({{bug|MCPE-137158}})
* Bees now spawn properly in the world ({{bug|MCPE-132195}})
* Mobs no longer casually stroll into open flames ({{bug|MCPE-23835}})
* Villagers can no longer spam doors open and closed ({{bug|MCPE-28055}})
* Cartographers now more consistently give new maps on all platforms
* Improved mob pathing around partial blocks ({{bug|MCPE-127381}})
* Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects ({{bug|MCPE-74242}})
* Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs ({{bug|MCPE-123229}})
* More mobs will now spawn underground in the Overworld
* Fixed failure to render Leads when attached to mobs out of view ({{bug|MCPE-63931}})
* Iron Golems now spawn only on solid blocks ({{bug|MCPE-140145}})
; Blocks
* Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox ({{bug|MCPE-132772}})
* Beehives now generate in the world facing South
* Trapdoors now rotate correctly when loaded from a Structure Block ({{bug|MCPE-66933}})
* Powder Snow no longer disappears when looking at it from a distance ({{bug|MCPE-127565}})
* Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
* Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior ({{bug|MCPE-140659}}, {{bug|MCPE-140660}})
; User Interface
* Riding an animal now displays the correct button prompt when playing with non-touch controls
* Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
* Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
* Altered the message that is displayed when players change skins in-game ({{bug|MCPE-92772}})
* Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface ({{bug|MCPE-132826}})
* Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled ({{bug|MCPE-132269}})
* Fixed an issue where an obscure game rule was added to Settings ({{bug|MCPE-139025}})
* The sign in text on the main menu no longer overlaps the Marketplace button
* Added space between tab title and the word 'Tab' for text-to-speech on Settings screen
* Added a "More Info" button to the sign in error screen
* Several seeds have been removed from the [[seed picker]] in preparation for the 1.18 release, which introduces significant changes to terrain generation.
; Realms
* All changes to settings made on new worlds before creation are now transferred to the world after creation
; Character Creator
* In Character Creator, tweaked color tint for the default Steve skin to match default Steve ({{bug|MCPE-120818}})
* Back appearance pieces will no longer cover the left and right arrows in the profile screen
* Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
* Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile ({{bug|MCPE-139022}})
* Skins that are equipped from Marketplace while in-game now apply to the players character
; Commands
* Education Edition items are no longer shown as an option when using @e[type=] ({{bug|MCPE-78363}})
* Command Blocks with 'Needs Redstone' and a non-zero 'Delay in Ticks' will now execute only if they remain powered for the delay duration ({{bug|MCPE-74281}})
* Fixed alignment of the sidebar display from the '/scoreboard' command when text length changes
* Fixed the ability to summon experience orbs via the '/summon' command ({{bug|MCPE-130835}})
; Technical
* Fixed display only entity destruction in chunk discard scenarios
* Fixed a bug that caused animations to be restarted when changing render controllers
* Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
* Add new compile errors for expressions like'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
* Molang expressions that contain capital letters are properly evaluated now
* 'query.get_equipped_item_name' will now recognize Sea Lanterns ({{bug|MCPE-67893}})
* Fixed a bug where propertyidwould return "Unknown" for custom entities ({{bug|MCPE-137786}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.40]]
[[es:Bedrock Edition 1.17.40]]
[[ja:Bedrock Edition 1.17.40]]
[[pt:Edição Bedrock 1.17.40]]
[[ru:1.17.40 (Bedrock Edition)]]
[[zh:基岩版1.17.40]]

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{{Infobox version
| title = v1.17.41
| vernum = 1.17.41
| server = 1.17.41.01
| internal = '''Android''': 1.17.41.01<br>
'''PlayStation''': 2.33<br>
'''Windows''': 1.17.4101.0<br>
'''Xbox One''': 1.17.4101.70
| image = Bedrock 1.17.41.png
| edition = Bedrock
| date = '''Android, iOS, iPadOS, Windows, Xbox, Nintendo Switch, PS4''': October 27, 2021<br>'''Fire''': October 29, 2021
| prevparent = 1.17.0
| prev = 1.17.40
| next =
| nextparent = 1.18.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.41.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.41.01.zip Linux]
}}
'''1.17.41''' is a minor update to {{BE}} released for most platforms on October 27, 2021, and released for Fire tablets on October 29, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411858037005|title=Minecraft - 1.17.41 (Bedrock)|website=feedback.minecraft.net|date=October 27, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.40|1.17.40]].
== Fixes ==
* Fixed a crash that could occur when starting a split screen session while playing on PlayStation
* Fixed a problem that caused certain worlds to drastically increase in size, causing high memory usage ({{bug|MCPE-143156}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.41]]
[[es:Bedrock Edition 1.17.41]]
[[ja:Bedrock Edition 1.17.41]]
[[pt:Edição Bedrock 1.17.41]]
[[ru:1.17.41 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.17.41]]
[[zh:基岩版1.17.41]]

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{{For|Caves and Cliffs Part I|Bedrock Edition 1.17.0}}
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part II}}</div>
{{Infobox version
|title=v1.18.0
|vernum=1.18
|server=1.18.0.02
|internal='''Windows''': 1.18.2.0<br>'''Android''': 1.18.0.02<br>'''Xbox One''': 1.18.2.70<br>'''PlayStation 4''': 2.34
|image=Caves&Cliffs2Bedrock.jpg
|image2=Bedrock 1.18.0.png
|name=[[Caves & Cliffs]]: Part&#160;II
|edition=Bedrock
|date=November 30, 2021
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.0.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.0.02.zip Linux]
|prevparent=1.17.0
|prev=1.17.41
|next=1.18.1
|nextparent=1.19.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part II}}</div>
'''1.18.0''', the first release of '''[[Caves & Cliffs]]: Part II''', is a major update to {{BE}} released on November 30, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4414284658701|title=Minecraft - Caves & Cliffs: Part II - 1.18.0 (Bedrock)|website=Minecraft Feedback|date=November 30, 2021}}</ref> It was first announced alongside the release of the [[Java Edition 1.17]] snapshot [[21w15a]] when [[Mojang Studios]] stated the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18.0 were being developed alongside {{vl|be 1.17.0|}} through [[Experimental Gameplay]]. This is the third major update for Bedrock Edition that is split into several updates since [[Village & Pillage]] in 2019.
== Additions ==
=== Items ===
; [[File:Music Disc Otherside JE1 BE1.png|32px]] [[Music Disc]]
* Added a new music disc from [[Lena Raine]] titled "otherside".
** Can be found on rare occasions in [[stronghold]] corridor chests, or much more rarely in [[dungeon]] chests.
** Has a blue and green color to the ring area of the disc.
=== World generation ===
; [[File:EnvSprite cave.png|16px]] [[Cave]]s
* Completely overhauled.
* Now stretch down to Y=-64.
* The caves now generate in 2 layers of different stone bases depending on the depth.
** The layer above Y=9 is made up of regular [[stone]].
** Stone transitions to [[deepslate]] from Y=8 to Y=0.
** Deepslate completely replaces stone from Y=0 to [[bedrock]].
*** Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]] and [[gravel]].
*** [[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
* Biomes such as the [[dripstone caves]] and [[lush caves]] now generate in the underground.
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
** Aquifers below Y=0 sometimes generate with lava instead of water.
* Improved old caves to blend in with the new generations of caves better
* New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
** Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
** Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
; [[File:EnvSprite mountain.png|16px]] [[Mountains]]
* Comes in 6 sub-biomes:
**[[File:BiomeSprite meadow.png|16px]] [[Meadow]]
*** A grassy elevated biome that looks like a flowery and colder [[plain]]s, with an aqua [[grass]] color and dark blue water color.
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.
*** Contains [[grass]], [[tall grass]], [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[flower|poppies]], [[flower|daisies]] and [[allium]]s
*** Birch and oak trees can rarely appear in this biome, and always have [[bee nest]]s.
*** Only [[rabbit]]s, [[donkey]]s, and [[sheep]] spawn in this biome.
*** Plains [[village]]s and [[pillager outpost]]s can generate in this biome.
** [[File:BiomeSprite grove.png|16px]] [[Grove]]
*** Generates in the slopes of a snowy mountain when next to forested biomes.
*** Reminiscent of a [[snowy taiga]] with a surface of [[Snow Block|snow blocks]] and [[powder snow]], instead of [[grass block]]s.
*** [[Rabbit]]s, [[Wolf|wolves]], [[fox]]es, [[sheep]], [[pig]]s, [[chicken]]s and [[cow]]s spawn in this biome.
*** Pillager outposts can generate in this biome.
** [[File:BiomeSprite snowy-slopes.png|16px]] [[Snowy Slopes]]
*** Generates in the slopes of a mountain when next to plains and snowy tundra.
*** Covered in top snow, snow block and powder snow.
*** Only [[rabbit]]s and [[goat]]s spawn in this biome.
*** [[Igloo]]s and pillager outposts can generate in this biome.
** [[File:BiomeSprite jagged-peaks.png|16px]] [[Jagged Peaks]]
*** One of three biomes that generate in the mountain peaks.
*** Covered in snow, snow blocks and [[stone]].
*** Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
*** Only [[goats]] spawn in this biome.
*** Pillager outposts can generate in this biome.
** [[File:BiomeSprite frozen-peaks.png|16px]] [[Frozen Peaks]]
*** One of three biomes that generate in the mountain peaks.
*** Covered in snow, snow blocks, ice, and [[packed ice]].
*** Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
*** Only [[goat]]s spawn in this biome.
*** Pillager outposts can generate in this biome.
** [[File:BiomeSprite stony-peaks.png|16px]] [[Stony Peaks]]
*** One of three biomes that generate in the mountain peaks.
*** Covered in [[stone]], [[gravel]], and strips of [[calcite]].
*** Tends to generate in any peak surrounded by warm biomes such as [[jungle]]s and [[savanna]]s, to avoid temperature clashes.
*** No animals spawn in this biome.
*** Pillager outposts can generate in this biome.
; [[File:EnvSprite ore-vein.png|16px]] [[Ore vein]]s
* Long and rare [[ore]] formations.
* [[Copper ore]] veins mixed with [[granite]] and [[raw copper block|blocks of raw copper]] generate above Y=0.
* [[Iron ore]] veins mixed with [[tuff]] and [[raw iron block|blocks of raw iron]] generate below Y=0.
; Upgrading of old worlds
* Terrain from new chunks now blend with existing terrain from old chunks. Any player-made structures in these chunks are either intact, buried, or deteriorated.
* The old [[bedrock]] layer between Y=0 and Y=4 in old chunks gets replaced with [[deepslate]].
* If there is bedrock at Y=0, lower places in old chunks are filled with deepslate and caves.
* A new bedrock layer is placed at Y=-64.
=== Gameplay ===
;[[Achievements]]
{{Load achievements|Caves and Cliffs;Feels Like Home;Sound of Music;Star trader}}
=== General ===
; [[Music]]
* Added new music to the [[Overworld]] (when playing in survival mode), distributed to the new biomes, and to the [[main menu]].
** By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
*** "Stand Tall" plays in the [[snowy slopes]], [[jagged peaks]], [[frozen peaks]] and [[stony peaks]] biomes, as well as the menu screen.
*** "Left to Bloom" plays in the [[meadow]] and [[lush caves]] biomes, as well as the menu screen.
*** "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
*** "Wending" plays in the [[grove]], jagged peaks, stony peaks and [[dripstone caves]] biomes, as well as the menu screen.
*** "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
** By [[wikipedia:Kumi Tanioka|Kumi Tanioka]] (<span lang="ja">谷岡 久美</span>): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
*** "Floating Dream" plays in the jagged peaks and lush caves biomes.
*** "Comforting Memories" plays in the grove biome.
*** "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.
== Changes ==
=== Blocks ===
; [[Copper Ore]]
* Now drops 2-5 [[Raw Copper]] when mining instead of 2-3.
; [[Magma Block]]s
* Slightly increased the frequency of underwater magma.
; [[Stonecutter]]
* [[Block of Copper]] can be converted to 4 Cut Copper using stonecutter.
=== Mobs ===
; [[Axolotl]]s
* Now spawn only in water above [[Clay|clay blocks]] in [[lush caves]].
; [[Cod]], [[Salmon]], [[Pufferfish]], [[Tropical Fish]], [[Squid]], and [[Dolphin]]s
* Now spawn only in water from Y=50 to Y=64.
* Additionally, tropical fishes now also spawn in lush caves at any height.
; [[Drowned]]
* Now can spawn in aquifers inside dripstone caves.
; [[Glow Squid]]s
* Now spawn only in water blocks under Y=30.
; [[Goat]]
* Now spawn only in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes.
; General
* Hostile mobs spawn only in areas where the light level is equal to 0.
** This change affects only block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness". This means that generic monster spawning is now only in complete darkness. Mobs that have special rules like slimes or phantoms are unaffected by this.}}</ref>
=== World generation ===
; [[Amethyst Geode]]s
* Now generate up to Y=30.
; [[Badlands]]
* Now can generate in mountain peaks.
* Red sand generates a bit higher.
; [[Beach]]es
* Beaches are generally wider.
** In some places there is a chance where no beaches generate at all, to provide some variation.
; [[Biomes]]
* Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game:
:{| class="wikitable collapsible collapsed"
! Unused biomes
|-
| {{BiomeLink|Badlands Plateau}}
|-
| {{BiomeLink|Bamboo Jungle Hills}}
|-
| {{BiomeLink|Birch Forest Hills}}
|-
| {{BiomeLink|Dark Forest Hills}}
|-
| {{BiomeLink|Desert Hills}}
|-
| {{BiomeLink|Desert Lakes}}
|-
| {{BiomeLink|Giant Spruce Taiga Hills}}
|-
| {{BiomeLink|Giant Tree Taiga Hills}}
|-
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
|-
| {{BiomeLink|Jungle Hills}}
|-
| {{BiomeLink|Modified Badlands Plateau}}
|-
| {{BiomeLink|Modified Jungle}}
|-
| {{BiomeLink|Modified Jungle Edge}}
|-
| {{BiomeLink|Modified Wooded Badlands Plateau}}
|-
| {{BiomeLink|Mountain Edge}}
|-
| {{BiomeLink|Mushroom Field Shore}}
|-
| {{BiomeLink|Shattered Savanna Plateau}}
|-
| {{BiomeLink|Snowy Mountains}}
|-
| {{BiomeLink|Snowy Taiga Hills}}
|-
| {{BiomeLink|Snowy Taiga Mountains}}
|-
| {{BiomeLink|Swamp Hills}}
|-
| {{BiomeLink|Taiga Hills}}
|-
| {{BiomeLink|Taiga Mountains}}
|-
| {{BiomeLink|Tall Birch Hills}}
|-
| {{BiomeLink|Wooded Hills}}
|}
* As a result of this change:
** All deserts are now eligible for village and desert pyramid generation.
** All taigas are now eligible for village and outpost generation.
** All swamps are now eligible for swamp hut generation.
** All snowy taigas are now eligible for igloo generation.
** Worlds made in previous versions that generated these biomes will be converted into their default variants.
; [[Dripstone Caves]]
* Now generate naturally underground and inside hills or mountains.
* Drowned can spawn in aquifers inside dripstone caves.
; [[Dungeon]]s
* Increased the amount of dungeons, especially below Y=0.
; [[Water lake|Lake]]s
* Water lakes were removed, because [[aquifer]]s could provide local water levels.
; [[Lush Caves]]
* Now generate naturally underground and inside hills or mountains.
** [[Azalea tree]]s now generate above lush caves.
; [[Mineshaft]]s
* Mineshaft pieces no longer generate if they were fully floating in the air.
* Corridors now generate with wooden [[log]]s as pillars for support, or chains and oak fences as hanging support if needed.
* Cobwebs no longer generate floating without an adjacent block.
* Now generate higher up in [[badlands]].
; [[Ocean]]
* Ocean biomes temperatures now match land biome temperatures:
** [[Frozen ocean]]s now generate only within [[snowy taiga]]s or [[Snowy Tundra|snowy plains]], as well as [[snowy beach]]es.
** [[Cold ocean]]s now generate only within [[taiga]]s, [[Giant Tree Taiga|old growth taigas]] and some [[plains]] and [[forest]]s.
** Normal [[ocean]]s now generate only within [[plains]], [[forest]]s, [[birch forest]]s and [[dark forest]]s.
** [[Lukewarm ocean]]s now generate only within [[savanna]]s, [[jungle]]s and sometimes [[plains]] and [[forest]]s.
** [[Warm ocean]]s now generate only within [[desert]]s or [[badlands]].
** [[Warm ocean]] biomes now generate in deep waters.
[[File:1-18-ore-distribution.jpg|thumb|450px|Ore distribution changes.]]
; [[Ore]] distribution
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
** [[Copper ore]] generates between Y=-16 and Y=112, generating the most at Y=48 and like all other ores, uses spread. It peaks at Y=48. Bigger blobs of copper ore generate in dripstone caves.
** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=80; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. Also, extra gold generates below Y=-48. The extra gold that generates in the [[badlands]] biome was increased, with a top height limit from Y=79 to Y=256, and increased number of blobs.
** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
** [[Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.
** [[Emerald ore]] generates above Y=-16 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
; [[Pillager outpost]]s
* Now generate in all the new mountain biomes.
; [[Spring]]s
* Lava springs can now generate amid [[calcite]], [[dirt]], [[snow]], [[powder snow]] and [[packed ice]].
** These changes allow lava springs to generate in [[mountains]] and snowy terrain.
* Water springs don't generate higher than Y=192, and are less common.
; [[Stony Shore]]
* Now generate with strips of gravel.
* Can generate alongside any biome instead of just extreme hills.
; [[Stronghold]]s
* Now try to generate fully encased in [[stone]], or [[deepslate]] at low y-levels.
; [[Village]]s
* Now generate in [[Mountain#Meadows|meadows]].
; General
* The [[overworld]] now uses the multi-noise biome source type.
* [[Terrain]] generation is now independent from [[biome]]s, with biomes adapting to whatever [[terrain]] they happen to generate throughout.<ref>{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|July 13, 2021|name=}}</ref>
** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
*** For example, [[forest]]s and [[desert]]s could form up on a hill without needing a special biome just for that purpose.
** This additionally allows for smoother transitions between biomes.
* Terrain is now smoother and more extreme.
* New random number generator is used for overworld generation.
=== Gameplay ===
;[[Achievements]]
{{Load achievements|Caves and Cliffs;Feels Like Home;Sound of Music;Star trader}}
; [[Patrol|Patrols]]
*[[Vindicator]]s can no longer spawn in patrols.
; [[Raid]]s
*Changed raid boss bar colour from pink to red.
*Raid mobs now despawn after a raid ends if the players move too far away
; [[Status effects]]
*Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village.
=== General ===
; Android External Storage
* Players with external storage will be migrated to the new location at startup, due to storage changes required by Google.
** Players can still play if the migration fails by closing the results window.
; [[Cloud]]s
* Raised cloud level from 128 to 192.
; [[Altitude|Height limit]]
* Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 319 being the limit upward and -64 being the limit downward.
; [[Title Screen|Menu screen]]
* Main menu background is changed to reflect [[Caves & Cliffs|Caves & Cliffs]]: Part II update.
; [[Create New World|World creation screen]]
* Removed the [[Old]] world types.
** Existing world with old world types are still playable, but do not get updated with 1.18 features.
== Experimental ==
These additions and changes are accessible by enabling the "Vanilla Experiments" and "Enable GameTest Framework" experimental toggle.
=== Additions ===
==== Blocks ====
; [[Sculk]]
* Has an animated texture.
* Drops only [[experience]] when broken without [[Silk Touch]].
* Sculk blocks grow underneath when a mob dies around a sculk catalyst.
; [[Sculk Catalyst]]
* Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
* [[File:Sculk Catalyst Activate Minecraft Live.gif|32px]] Blooms when activated.
* Drops only [[experience]] when broken without [[Silk Touch]].
* Emits light.
* Emits soul particles after a mob dies and grows sculk.
; [[Sculk Vein]]
* Can be placed in a layer on top of [[blocks]] and in all directions, like [[glow lichen]].
* Has an animated texture.
* Drops nothing when broken without [[Silk Touch]].
* Some have parts that are transparent, allowing the player to see the block it is on top of.
; [[Sculk Shrieker]]
* Has 2 soul-shaped patterns in the center.
* Has the ability to 'shriek', emitting ring-like/sonic particles.
* It is activated by the sculk sensor.
==== Gameplay ====
; [[Effect]]s
* [[Darkness]]
** A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.
=== Changes ===
==== Blocks ====
; [[Sculk Sensor]]
* Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.
==== Items ====
; [[Goat Horn]]
* Moved from "Caves & Cliffs" to "Vanilla Experiments" experimental toggle.
==== Technical ====
; GameTest Framework
* New Item API updates: ItemStack
** Exposed interfaces for accessing script-enabled ItemComponents on ItemStack. Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment
** hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it
** getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script
** getComponents() - returns an array of all attached script-enabled components on this ItemStack
* Script Enabled Item Components
** minecraft:food
*** Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten
*** Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten
*** Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)
*** Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else
** minecraft:durability
*** Read-only property maxDurability - the number amount of damage this item can take before breaking
*** Read-only property damageRange - a NumberRange describing the chance of the item losing durability
*** Property damage - gets or sets the current damage on the ItemStack
** getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0
* Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
== Fixes ==
; Performance / Stability
* Fixed several crashes that could occur during gameplay
* Fixed a crash that could occur when loading certain world chunks ({{bug|MCPE-138139}})
* Fixed a crash that could occur when going through portals with tamed pets ({{bug|MCPE-129738}})
* Optimized the time it takes to place Vines in the Overworld during world generation
; General
* Replaced the missing "Always Day" option in world settings ({{bug|MCPE-137790}})
* Players with higher than recommended render distance settings are now prompted to change it to the recommended value
* Render distance default and max settings have been updated for better performance, including improvements to the slider in video settings
* A prompt now warns players that they get taken back to the main menu if they sign-in while in-game
* Increased Realm upload and download timeouts to 15 minutes
; Gameplay
* Corrected Portal locations when the Portal was moved but the location was not updated ({{bug|MCPE-28765}})
* Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated, and the effect remains on the players, even if they travel outside the village ({{bug|MCPE-53384}})
* Fixed an issue where terrain could be seen through
* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}})
* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}})
; Mobs
* Mobs can now path over trapdoors
* Fixed issues with mobs and entities disappearing from chunks ({{bug|MCPE-144208}})
* Mobs no longer walk through campfires ({{bug|MCPE-142054}})
* Axolotls now animate correctly when airborne ({{bug|MCPE-131322}})
* Sweet Berry Bushes now damage mobs, with the exception of foxes ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
* Mobs no longer try to path through sweet berry bushes
* The riding position of llamas no longer shifts after being tamed ({{bug|MCPE-143006}})
* Raid mobs now despawn after a raid ends, if the player moves too far away
* Vindicators no longer naturally spawn in Illager Patrols
* Lightning bolts no longer have shadows ({{bug|MCPE-140689}})
* Fish now attempt to avoid axolotls
* Magma cubes are now correctly aggressive toward iron golems, and slimes are no longer aggressive toward snow golems ({{bug|MCPE-51162}})
* Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains ({{bug|MCPE-119773}})
* Villagers keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative ({{bug|MCPE-98361}})
* Education Edition: NPCs no longer have idle sounds ({{bug|MCPE-141856}})
; Blocks
* Breaking a block below fire no longer creates an invisible fire block when the 'doFireTick' gamerule is disabled ({{bug|MCPE-101371}})
* Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button ({{bug|MCPE-139671}})
* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}})
* Light blocks now survive a Long or Creeper explosion
* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}})
* Fixed shallow water turning brighter when aimed at while holding a Small Drip Leaf ({{bug|MCPE-123373}})
* Tall flowers now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}})
* Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected ({{bug|MCPE-139467}})
* In the Stonecutter, a Block of Copper can now be crafted into four Cut Copper ({{bug|MCPE-144067}})
* Copper Ore now drops 2-5 (from 2-3) Raw Copper items ({{bug|MCPE-144071}})
* Nether Sprouts can once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}})
* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}})
* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}})
* Fixed face culling of blocks placed below Leaf blocks, fixing an x-ray effect
; Items
* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players ({{bug|MCPE-101102}})
* Fire Charges are no longer consumed when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
* Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip ({{bug|MCPE-102444}})
* Ender Pearls can no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}})
; Accessibility
* Added missing screen reader on the "Controller lost connection" prompt
; Graphical
* The Carved Pumpkin enchantment glint now covers just the item instead of the entire slot
* Fixed a bug that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
* Updated item rendering so enchanted are no longer be invisible in the Nether ({{bug|MCPE-116880}})
* Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered ({{bug|MCPE-143661}})
* Water drips now trigger splash effects
* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}})
; User Interface
* Fixed Java Edition parity while lying in bed in multiplayer game. A message shows how many players are lying in bed while waiting for all players to fall asleep
* Updated the "out of storage" message with additional clarity when a device is out of storage for saving new worlds
* The raid boss bar color has changed from purple to red, matching Java Edition ({{bug|MCPE-46047}})
* Raid boss bars now decrease whenever a raider takes damage
* Structure Blocks can now be saved and loaded properly within current dimension height limits ({{bug|MCPE-122643}})
* All setting changes made to a new world are carried over when creating it on a new Realm
* Renamed some occurrences of "level" in the user interface to the more accurate "world"
* The store update prompt no longer appears for no internet connection or session start failure
* Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message
* Fixed overlapping text on Marketplace offerings occurring on 4:3 resolution screens
* Fixed the rendering of the icons in text, making the colors not appear distorted
; Technical
* Players are disconnected if server and client have different Runtime Block IDs
* Fixed a rendering error that could occur when attempting to render a Vanilla mob in a base game version prior to the version that mob was introduced through JSON files
* Most content errors and warnings now display once per world ({{bug|MCPE-135153}})
* Improved performance in 'RangedAttackGoal' for mobs that do not move
* Fixed mobs' default summonability when not specified in JSON
* Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.7.0
* Order of function calls triggered by '/execute' inside a function are now consistent ({{bug|MCPE-111849}})
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.0]]
[[es:Bedrock Edition 1.18.0]]
[[fr:Édition Bedrock 1.18.0]]
[[ja:Bedrock Edition 1.18.0]]
[[pt:Edição Bedrock 1.18.0]]
[[ru:1.18.0 (Bedrock Edition)]]
[[zh:基岩版1.18.0]]

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{{Infobox version
|title=v1.18.1
|vernum=1.18.1
|server=1.18.1.02
|internal='''Windows''': 1.18.102.0<br>
'''Android''': 1.18.1.02<br>
'''Xbox One''': 1.18.102.70<br>
'''PlayStation 4''': 2.35
|image=Bedrock 1.18.1 PatchNotes.jpg
|image2=Bedrock 1.18.1.png
|edition=Bedrock
|date='''PlayStation 4''': December 2, 2021<br>'''Windows, Android, iOS, iPadOS, Fire, Xbox One''': December 6, 2021
|prevparent=1.18.0
|prev=
|next=1.18.2
|nextparent=1.19.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.1.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.1.02.zip Linux]
}}
'''1.18.1''' is a minor update to {{BE}} released for PlayStation consoles on December 2, 2021, and for most platforms except the Nintendo Switch on December 6, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4415394258317|title=Minecraft - 1.18.1 (Bedrock)|website=feedback.minecraft.net|date=December 2, 2021}}</ref> This version is compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.0|1.18.0]].
== Fixes ==
* Fixed a crash that could occur when copying a world backup in certain languages on PlayStation.
* Fixed a crash that could occur when chatting and playing on Realms.
* Decreased the amount of Diamond Ore that generates to match Java Edition.
* Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions. ({{bug|MCPE-145828}})
* Players no longer have problems moving after respawning or getting out of a Bed.
* Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices.
* Fixed various crashes and storage-related issues with Android multi-user functionality and Amazon Kids/Freetime. ({{bug|MCPE-106524}}, {{bug|MCPE-107503}}, {{bug|MCPE-37685}})
* Fixed simulation stopping in multiplayer sessions when other players move away from one players render distance. ({{bug|MCPE-147391}})
* The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed.
* Fixed an issue that could cause a faulty purchase page for Realms when the maximum number of Realms are already owned.
* Optimized the Marketplace Inventory screen and improved loading of content images.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.1]]
[[es:Bedrock Edition 1.18.1]]
[[ja:Bedrock Edition 1.18.1]]
[[pt:Edição Bedrock 1.18.1]]
[[ru:1.18.1 (Bedrock Edition)]]
[[zh:基岩版1.18.1]]

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{{Infobox version
| title = v1.18.10
| vernum = 1.18.10
| server = 1.18.11.01
| internal = '''Windows''': 1.18.1004.0<br>
'''Android''': 1.18.10.04<br>
'''Xbox One''': 1.18.1004.70<br>
'''PlayStation 4''': 2.38| image = Bedrock 1.18.10 PatchNotes.jpg
| image2 = Bedrock 1.18.10.png
| edition = Bedrock
| date = February 8, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.11.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.11.01.zip Linux]
| prevparent = 1.18.0
| prev = 1.18.2
| next = 1.18.11
| nextparent = 1.19.0
}}<onlyinclude>
'''1.18.10''' is a minor update to {{BE}} released on February 8, 2022, which brought more parity with {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4422385469837|title=Minecraft - 1.18.10 (Bedrock)|website=feedback.minecraft.net|date=February 8, 2022}}</ref>
== Additions ==
=== Items ===
; [[Banner pattern]]s
* Added a new "Globe" banner pattern.
=== Command format ===
; {{cmd|damage}}
* Used for players to deal damage to entities.
; {{cmd|loot}}
* Used to drop the given loot table into the specified inventory or into the world.
=== General ===
; [[Experimental Gameplay|Experiments]]
* Added new "Wild Update" toggle.
; [[Options]]
* Added "Thumbstick Opacity" option to the touch controls settings.
== Changes ==
=== Blocks ===
; [[Barrel]]
* Changed the bottom texture to match the spruce planks.
; [[Big Dripleaf]]
* Restricted [[big dripleaf]] placement to [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]] and [[rooted dirt]].
; [[Cartography Table]]
* Texture was changed from [[File:Cartography Table JE2 BE1.png|32px]] to [[File:Cartography Table JE3.png|32px]], to match the dark oak planks in the [[Texture Update]].
; [[Cave Vines]]
* Changed cave vines plant texture from {{animate|Cave Vines Plant JE2.png; Cave Vines Plant (berries) JE2.png|32px}} to {{animate|Cave Vines Plant JE1 BE1.png; Cave Vines Plant (berries) JE1 BE1.png|32px}}.
; [[Cocoa Beans]]
* Textures of cocoa pods ({{code|stage0}} and {{code|stage1}}) were changed.
; [[Dirt Path]]
* Side texture was changed to better match its top texture.
; [[Door]]
* Changed spruce door's model,{{verify|as opposed to changing the general door models? was a new model specifically added for spruce doors with unique mapping?}} to fix top/bottom texture.
* Changed textures of oak doors and iron doors to remove a horizontal line.
; [[Glass Pane]]
* Top texture was changed to better match its side texture.
; [[Glow Lichen]]
* Now emits with light level 7, instead of 10.
; [[Lectern]]
* Base texture was changed to match the oak planks texture after being updated a second time in the Texture Update.
; [[Log]]s
* Changed the top texture of dark oak log.
* Changed the side texture of stripped dark oak log, to match the color of its top texture.
; [[Redstone Comparator]]
* Changed the base texture of lit [[comparator]]s from [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] to [[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]].
; [[Stained Glass]]
* Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.
=== Items ===
; [[Beetroot Seeds]] and [[Melon Seeds]]
* Textures were moved down by 1 pixel.
; [[Boat]]s
* Changed item textures from [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] to [[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]]. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
; [[Campfire]] and [[Campfire|Soul Campfire]]
* Changed the item textures from [[File:Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire (item) JE1 BE1.png|32px]] to [[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]].
; [[Door|Wooden Door]]s and [[Door|Iron Door]]
* Changed the item textures of all doors except crimson and warped from [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE4.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] to [[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] [[File:Iron Door (item) JE3 BE3.png|32px]].
; [[Item Frame]]s and [[Item Frame|Glow Item Frame]]s
* Changed the item textures from [[File:Item Frame (item) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] to [[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]].
; [[Sign]]s
* Changed the item textures from [[File:Oak Sign JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] to [[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]].
=== Mobs ===
; [[Axolotl]]
* Texture of the wild axolotl was changed.
; [[Evoker]], [[Vindicator]] and [[Witch]]
* Removed hoods in their textures.
** Vindicator now has blue eyes, instead of green.
; [[Parrot]]
* The bottom texture of all parrots' wings has been flipped.
; [[Slime]]s
* Now attack snow golems again.
; [[Iron Golem]]
* Now starts cracking upon losing [[health]].
** A [[sound]] plays on every cracking stage.
*** There are 4 stages, from uncracked to fully cracked, before the golem dies.
* Can be healed {{ctrl|using}} [[iron ingot]]s.
** A [[sound]] plays each time the golem is repaired.
* One iron ingot restores {{hp|25}}.
** It takes 4 iron ingots to repair an iron golem from 1 HP to full health.
; [[Villager]]s and [[Wandering Trader]]s
* Removed the emerald icon above their head when [[trading]].
=== Non-mob entities ===
; [[Armor Stand]]
* Smooth stone outline texture was changed.
=== World generation ===
; [[Deepslate]]
* Now the gradual transition from stone starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously.
; [[Fossil]]s
* The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
; [[Grove|Grove biome]]
* Now has more variety of trees.
=== Gameplay ===
; [[Trading]]
* Updated trade tables for [[Butcher]]s, [[Cartographer]]s, [[Librarian]]s, and [[Wandering Trader]]s.
=== General ===
; [[Splash]]es
* The splash "[this splash text has been delayed until part 2]" has been changed to "[this splash text is now available]".
* Added the "Don't feed chocolate to parrots!" splash text.
=== Technical ===
; Data-Driven Blocks
* Added support for blocks having the same name, as long as they belong to different namespaces
* Updated documentation for several components:
** BlockExplosionResistance
** BlockFrictionComponent
** BlockMaterialInstances
** BlockBreathabilityComponent
** CraftingTableComponent
** BlockLightFilterComponent
* Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter"
; Data-Driven Entities
* The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
* Added AI Goals documentation for "behavior.move_to_liquid" and "behavior.move_to_block"
* Added AI Goals documentation for missing parameters of "behavior.tempt", "behavior.rise_to_liquid_level", and "behavior.random_fly"
* Added Components documentation for missing parameters of "movement.sway"
; Data-Driven Items
* Added nine new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes
* Updated documentation for BlockCollisionComponentDescription
* Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision"
* Updated documentation for FuelItemComponent
* Renamed DamageableItemComponent to DurabilityItemComponent
* Updated documentation for BlockRaycastComponent
* Updated documentation for FoodItemComponent
* Changed SaturationModifier in FoodItemComponent to take a float instead of a string
== Experimental ==
These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Frog Egg]]
* Non-solid blocks that can be placed on water.
* Laid by frogs after mating.
; [[Froglight]]
* Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
* Emit a light level of 15.
* Dropped when [[frog]]s eat small [[magma cube]]s.
** When eaten by Swamp frogs, drop Ochre Froglight.
** When eaten by Tundra frogs, drop Verdant Froglight.
** When eaten by Tropical frogs, drop Pearlescent Froglight.
==== Items ====
; [[Spawn Egg]]s
* Frog spawn egg added.
* Tadpole spawn egg added.
; [[Bucket of aquatic mob|Bucket of Tadpole]]
* Obtained by {{ctrl|using}} a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotl.
* Can be used to transport tadpoles as with fish and axolotls.
==== Mobs ====
; [[Frog]]s
* Can croak, jump, swim, and walk on land
* Come in three variants: default, tropical, and snowy.
** The default variant is orange, the tropical variant is white, and the snowy variant is green.
* Can be tempted and bred using [[seagrass]].
** Lay eggs on water after mating.
* Grow from [[tadpole]]s.
* Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
* Eat small [[slime]]s and [[magma cube]]s.
; [[Tadpole]]s
* Jump around like fish when on land, and eventually die.
* Grow up into frogs.
* Can be held in a [[water bucket]].
* Frog type dependent on which temperature a tadpole grows in.
=== Changes ===
==== Blocks ====
; [[Sculk]], [[Sculk Catalyst]], [[Sculk Sensor]], [[Sculk Shrieker]], [[Sculk Vein]]
* Moved from "Vanilla Experiments" to "Wild Update" experimental toggle.
==== Gameplay ====
; [[Effect]]s
* Moved [[Darkness]] effects from "Vanilla Experiments" to "Wild Update" experimental toggle.
== Fixes ==
; Performance / Stability
* Fixed an issue that could cause entities in a chunk to not save when exiting a world ({{bug|MCPE-144208}})
* The game now loads certain seeds and worlds around Mesa biomes without crashing ({{bug|MCPE-149659}})
* Fixed a crash that could occur when trading Maps with Cartographer Villagers ({{bug|MCPE-142388}})
* Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI ({{bug|MCPE-144863}})
* Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby ({{bug|MCPE-149214}})
* Optimized the placement of geode features in the world
* Reduced the amount of network packets sent with the subchunk request system and packet optimizations
* Fixed a crash that could occur when setting the width or height of a mob's hitbox to a negative value
* Fixed an issue where ticking areas would occasionally skip a tick
* Fixed a bug that caused performance drops when using the '/tag' command ({{bug|MCPE-139609}})
* The Content Log History panel is now accessible from the second player in split-screen without crashing the game
* Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
* The game no longer crashes when nesting schedule commands in functions ({{bug|MCPE-144730}})
* Added log messages to help identify the cause of the BDS crash ({{bug|BDS-12751}})
* Improved performance of RandomStrollGoal
* Reduced memory and load times for ticking areas
; Gameplay
* Boats no longer disappear when getting out of them after a long ride ({{bug|MCPE-108568}})
* Players can now use emotes while standing on Scaffolding ({{bug|MCPE-147624}})
* Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
* The 'Iron Belly' achievement can once again be unlocked ({{bug|MCPE-146036}})
* Players can no longer be hurt by their own armor enchantments such as Thorns
* Fixed a camera issue when entering a Bed while still in glide mode ({{bug|MCPE-117339}})
* Pillager Outposts now spawn the correct number of Pillagers and Iron Golems ({{bug|MCPE-141499}})
; World Generation
* Large Dripstone feature does not generate floating on top of lava anymore ({{bug|MCPE-141131}})
* Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one ({{bug|MCPE-148588}})
* Pointed Dripstone now sometimes generate on large stalactites and stalagmites ({{bug|MCPE-128128}})
* Lava pools now only generate in positive Y coordinates ({{bug|MCPE-146459}})
* Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
* Coral now generates in the deeper depths of Warm Oceans ({{bug|MCPE-147399}})
* The Grove biome now has more variety of Spruce Trees ({{bug|MCPE-148361}})
* Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
* The Bedrock layer in old world chunks is now replaced with Deepslate between y=0 and y=8 ({{bug|MCPE-147373}})
* Copper Ore can now generate in Deepslate variant in Dripstone Caves ({{bug|MCPE-144800}})
* Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
* Chests and Monster Spawners once again generate correctly in structures ({{bug|MCPE-23416}}, {{bug|MCPE-48622}}, {{bug|MCPE-97295}})
* The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath ({{bug|MCPE-146984}})
* Lily Pads no longer generate in aquifers under Swamp biomes ({{bug|MCPE-125913}})
* Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks ({{bug|MCPE-144065}})
* Fossils will no longer generate floating in caves or water
* Mineshafts now always generate above the Bedrock layer ({{bug|MCPE-147575}})
* Iceberg features no longer replace Snow Blocks of Igloo structures ({{bug|MCPE-147690}})
* Water in open air mountain caves no longer generates unevenly ({{bug|MCPE-149417}})
* Aquifers no longer generate with missing water blocks ({{bug|MCPE-146452}})
; Mobs
* Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants ({{bug|MCPE-119561}})
* Goats now spawn in the Jagged Peaks and Frozen Peaks biomes ({{bug|MCPE-146886}})
* Axolotl walk animations are now affected by speed ({{bug|MCPE-131322}})
* Slimes are once again aggressive towards Snow Golems ({{bug|MCPE-146651}})
* Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying ({{bug|MCPE-149119}})
* When using the Education Edition toggle, Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them.
* Skeleton Horsemen now pathfind correctly ({{bug|MCPE-147521}})
* Farmer Villagers no longer pick up more than 8 stacks of items ({{bug|MCPE-123412}})
* Untamed Cats can now be leashed
* Guardians and Elder Guardians no longer sink while targeting an enemy or the player
; Blocks
* Fire can no longer be placed on top of Lightning Rods
* The width of Walls connecting to Candles is now correct ({{bug|MCPE-141156}})
* Improved the animation of falling block entities (e.g. Sand and Gravel) ({{bug|MCPE-142010}})
* Amethyst Clusters are now properly destroyed when the supporting block is destroyed ({{bug|MCPE-126076}})
* Copper Blocks and variants now oxidize in the Nether ({{bug|MCPE-134954}})
* Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium ({{bug|MCPE-123392}})
* Water blocks near edges should now flow properly
* Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded ({{bug|MCPE-142285}})
* Fixed End Crystal beams not rendering when an End Crystal was out of the players sight ({{bug|MCPE-149159}})
* Fixed Structure Blocks infinitely spawning the same entities when loading a structure ({{bug|MCPE-137617}})
* Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks, like Glow Lichen
* Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
* Pointed Dripstone can now only be placed on full faces of blocks
* Glow Lichen is now oriented the correct way when placed
* Magma Blocks no longer deal damage when the Fire Damage game rule is disabled ({{bug|MCPE-99718}})
* Flower blocks are now properly destroyed by explosions when inside snow layers ({{bug|MCPE-146492}})
* Portal blocks are no longer obtainable in Survival mode ({{bug|MCPE-138819}})
* Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled ({{bug|MCPE-49044}})
* Cocoa Pods placed on chunk borders no longer break upon reloading a world ({{bug|MCPE-67479}})
* Fixed Observer Block retaining its lit state while in the inventory if destroyed while blinking ({{bug|MCPE-114173}})
* Fixed an issue where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
* Light Block light intensity can now be incremented periodically while holding right-click/interact ({{bug|MCPE-137647}})
* Light Block light intensity can now be changed on touch-input devices
* Light Blocks can now be placed on other Light Blocks while sneaking ({{bug|MCPE-137744}})
* Fixed Light Block's brightness not being adjustable when playing in VR
* Fixed Light Block not being continuously placed while holding the 'Place' button ({{bug|MCPE-135669}})
* Light Blocks can now be waterlogged ({{bug|MCPE-148391}})
; Items
* Furnaces now consistently output the expected number of items after completing a smelt ({{bug|MCPE-126004}})
* Stored experience in a Furnace can no longer be duplicated ({{bug|MCPE-71777}})
* The Bows shaking animation now only appears when the Bow is fully drawn
* Food once again applies status effects when eaten
* Offset the position of Maps held in hand relative to the screen's aspect ratio so they always stay close to the screen's edge and remain fully visible
* Item data no longer gets corrupted when items are placed in mobs' hands ({{bug|MCPE-145034}})
* Fixed first person off-hand Shield blocking animation ({{bug|MCPE-125340}})
; Accessibility
* Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
* Screen Reader now correctly reads the names of experimental toggles
; User Interface
* Added appropriate padding to the "Item Text Name" box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar ({{bug|MCPE-143928}})
* Fixed an issue where text shadows had a reduced offset when text message contains button glyph
* Fixed an issue with getting a faulty purchase page for Realms when the maximum number of Realms are already owned on the current platform
* Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
* Fixed the food cooldown visual not being semi-transparent on the HUD ({{bug|MCPE-55206}})
* The "Invite to game" and player role buttons on the Pause Screen now have a white border when focused with custom resolution
* The "Invite to Game" button on the pause screen now disables correctly when a server is full
* Fixed tab order on the Settings menu when navigating with gamepad bumpers
* Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
* Fixed a redundant " - " beside player usernames after adding them to the friends list ({{bug|MCPE-105464}})
* Fixed item tooltip freezing in place on the Creative menu when switching between gaze selection and controller selection on PS VR
* Fixed player camera perspective not being respected when changing from Immersive Mode to Living Room Mode in PS VR
* Boss bar info no longer disappears after changing VR display mode on PS VR
* Fixed coin purchases not updating displayed coin amount until after relaunching the game
* Removed double space spelling issues on several screens, including the Feedback prompt ({{bug|MCPE-104037}})
* Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface
* Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted ({{bug|MCPE-147708}})
* Fixed Realms buttons disappearing after the Minecraft window lost and regained focus on the Create World on Realm screen
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.10]]
[[es:Bedrock Edition 1.18.10]]
[[ja:Bedrock Edition 1.18.10]]
[[pt:Edição Bedrock 1.18.10]]
[[ru:1.18.10 (Bedrock Edition)]]
[[zh:基岩版1.18.10]]

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{{Infobox version
| title = v1.18.12
| vernum = 1.18.12
| server = 1.18.12.01
| internal = '''Windows''': 1.18.1201.0<br>
'''Android''': 1.18.12.01<br>
'''Fire''': 1.18.12.01<ref>{{cite|url=https://amazon.com/dp/B00992CF6W|archive-url=https://web.archive.org/web/20220219182803/https://www.amazon.com/Mojang-Minecraft-Pocket-Edition/dp/B00992CF6W|title=Minecraft:Amazon.com:Appstore for Android|website=Amazon App Store|quote=Version 1.18.12.01}}</ref><br>
'''Xbox One''': 1.18.1201.70<br>
'''PlayStation 4''': 2.39
| image = Bedrock 1.18.12.png
| edition = Bedrock
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4:''' February 16, 2022<br>
'''Nintendo Switch:''' February 21, 2022
| prevparent = 1.18.0
| prev = 1.18.11
| next = 1.18.30
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.12.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.12.01.zip Linux]
}}
'''1.18.12''' is a minor update to {{BE}} released on February 16-21, 2022, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4432393403149|title=Minecraft - 1.18.12 (Bedrock)|website=feedback.minecraft.net|date=February 16, 2022}}</ref>
While this wasn't the last update to 1.18.0, it was the last one before the beta/''Preview'' builds of [[Bedrock Edition 1.19.0|1.19.0]] started.
== Fixes ==
* Improved the smoothness of player movement ({{bug|MCPE-152176}}).
* The pause menu's "Invite to Game" button is now always enabled on Realms.
* Fixed issue where ratings count and offer tiles were not visible in the Marketplace.
* Fixed an issue with experience being granted when moving items from the hotbar in the furnace UI screens ({{bug|MCPE-152227}}).
* Fixed a crash that could occur when launching the game on PlayStation while connected with Remote Play ({{bug|MCPE-143803}}).
* Fixed a bug where animation timeline events at 0.0 would sometimes not run in looping animations.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.12]]
[[es:Bedrock Edition 1.18.12]]
[[ja:Bedrock Edition 1.18.12]]
[[lzh:基石版一點一八點一二]]
[[pt:Edição Bedrock 1.18.12]]
[[ru:1.18.12 (Bedrock Edition)]]
[[zh:基岩版1.18.12]]

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{{Infobox version
| title = v1.18.2
| vernum = 1.18.2
| server = 1.18.2.03
| internal =
'''Windows''': 1.18.203.0<br>
'''Android''': 1.18.2.03<br>
'''Xbox One''': 1.18.203.70<br>
'''PlayStation 4''': 2.36
| image = Bedrock 1.18.2.png
| edition = Bedrock
| date = December 9, 2021
| prevparent = 1.18.0
| prev = 1.18.1
| next = 1.18.10
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.2.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.2.03.zip Linux]
}}
'''1.18.2''' is a minor update to {{BE}} released on December 9, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4416080068109|title=Minecraft - 1.18.2 (Bedrock)|website=feedback.minecraft.net|date=December 9, 2021}}</ref> This version is compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.0|1.18.0]] and [[Bedrock Edition 1.18.1|1.18.1]].
== Fixes ==
* Fixed an issue that affected some large world saves on PlayStation, resulting in corrupted textures and loss of data, in some cases ({{bug|MCPE-149193}})
* Interacting with certain containers will once again properly open the inventory screen ({{bug|MCPE-148531}})
* Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby ({{bug|MCPE-149214}})
* Fixed some worlds not correctly replacing Bedrock with Deepslate after upgrading to 1.18 ({{bug|MCPE-149251}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.2]]
[[es:Bedrock Edition 1.18.2]]
[[ja:Bedrock Edition 1.18.2]]
[[lzh:基石版一點一八點二]]
[[pt:Edição Bedrock 1.18.2]]
[[ru:1.18.2 (Bedrock Edition)]]
[[zh:基岩版1.18.2]]

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{{Infobox version
| title = v1.18.30
| vernum = 1.18.30
| server = 1.18.30.04
| internal = '''Windows''': 1.18.3004.0<br>
'''Android''': 1.18.30.04<br>
'''Fire''': 1.18.30.04<ref>{{cite|url=https://amazon.com/dp/B00992CF6W|archive-url=https://web.archive.org/web/20220420134314/https://www.amazon.com/Mojang-Minecraft-Pocket-Edition/dp/B00992CF6W?language=en_US|title=Minecraft on the Amazon App Store|website=Amazon App Store|quote=Version 1.18.30.04}}</ref><br>
'''Xbox One''': 1.18.3004.70<br>
'''Nintendo Switch''': 1.18.30<br>
'''PlayStation 4''': 2.40
| image = Bedrock 1.18.30 PatchNotes.png
| image2 = Bedrock 1.18.30.png
| edition = Bedrock
| date = April 19, 2022
| prevparent = 1.18.0
| prev = 1.18.12
| next = 1.18.31
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.30.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.30.04.zip Linux]
}}<onlyinclude>
'''1.18.30''' is a minor update to {{BE}} released on April 19, 2022, which added support for 64-bit [[world seed]]s, a new UI, [[Spectator|spectator mode]], balance the [[hunger]] system, fix [[damage]], [[armor]] and [[protection]] calculations, and fix bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5520890863245|title=Minecraft - 1.18.30 (Bedrock)|website=feedback.minecraft.net|date=April 19, 2022}}</ref>
==Changes==
===Blocks===
;[[Invisible Bedrock]]
* Block ID changed from <code>invisiblebedrock</code> to <code>invisible_bedrock</code>.
;[[Piston Head]]s
* Block ID of Piston Head changed from <code>pistonarmcollision</code> to <code>piston_arm_collision</code>.
* Block ID of Sticky Piston Head changed from <code>stickypistonarmcollision</code> to <code>sticky_piston_arm_collision</code>.
;[[Moving Block]]
* Block ID changed from <code>movingblock</code> to <code>moving_block</code>.
===Items===
; [[Armor]]
* Added armor toughness to minimize the effects of the new armor penetration mechanics.
**Diamond armor and netherite armor now have a toughness value of 2 and 3 respectively.
**Netherite armor will now reduce more damage than diamond armor.
*Tweaked armor reduction calculation to account for toughness.
*Armor protects less due to the new penetration system.
** Armor points count for less as the attack strength increases: each {{hp|2}} done by the attack reduces the effective defense points by {{armor|1}}, but not below 20% of the armor points. Each armor point now defends 0.8% to 4% instead of always 4%.
*Lowered the amount of knockback resistance granted by [[netherite]] armor. Each armor piece gives 10% of knockback reduction instead of 22.5%, so a full set reduces 40% of knockback instead of 90%.<ref>{{bug|MCPE-77430}}</ref><ref>[https://feedback.minecraft.net/hc/en-us/articles/360051721352-Minecraft-Beta-1-16-200-53-Xbox-One-Windows-10-Android- Netherite Armor now gives a ninety percent reduction in Knockback since Minecraft Beta - 1.16.200.53 (Xbox One/Windows 10/Android)]</ref>
;[[Boat]]
*The item textures of spruce and dark oak [[boats]] have been changed from [[File:Spruce Boat (item) BE4.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] to [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]].
===Mobs===
<!--Reverted in the major version 1.18.30
;[[Cow]]s, [[pig]]s, [[chicken]]s, and [[sheep]]
*No longer spawn in [[snowy taiga]]s.
-->
;[[Magma Cube]]s
*Tiny magma cubes now do slightly more damage, from {{hp|2}} to {{hp|3}} on normal.
;[[Shulker]]s
*Now have a chance to spawn another shulker when hit by a shulker projectile.
;[[Skeleton]]s
*The melee "short-ranged" attack does slightly less damage, from {{hp|3}} to {{hp|2}} on normal.
;[[Spider]]s
*Now deal slightly less damage, from {{hp|3}} to {{hp|2}} on normal.
;[[Villager]]s
*No longer share [[wheat Seeds|seeds]] and [[beetroot seed]]s.
;[[Wolf|Wolves]]
*Untamed wolves can now be leashed.
*Untamed wolves now deal slightly more damage, from {{hp|3}} to {{hp|4}} on normal.
;[[Zoglin]]s
*Baby zoglins now deal slightly less damage, from {{hp|1}} to {{hp|0.5}} ({{frac|1|4}} of a heart) on normal.
=== Non-mob entities===
;Ranged attacks
*[[Blaze]] fireballs, [[evoker]] fangs and [[shulker]] bullets now deal consistent damage across all difficulties.
===Gameplay===
;[[Enchanting]]
*Protection now reduces damage from negative status effects like [[poison]] or [[Wither (effect)|wither]].<ref>{{bug|MCPE-40651}}</ref>
*Protection enchantments have been nerfed to match ''[[Java Edition]]''. A full set of armor with Protection IV is ''not'' sufficient for a maximum amount of protection.<ref>{{bug|MCPE-113191}}</ref>
;[[Hunger]]
*It is now possible to tweak the rate of hunger depletion with behavior packs ([[add-on]]s).
*[[Exhaustion]] levels (the rate that hunger decreases) have been changed to better match ''Java Edition'', so [[player]]s can now properly lose hunger when sprinting or swimming and lose significantly less hunger when jumping.
{| class="wikitable sortable" data-description="Exhaustion"
! class="unsortable" |Action
!Old rate
!New rate
!Units
|-
|Swimming
| style="text-align: right;" |0
| style="text-align: right;" |0.01&#8199;
|per block
|-
|Breaking a [[Blocks|block]]
| style="text-align: right;" |0.025
| style="text-align: right;" |0.0
5
|per block broken
|-
|Jumping
| style="text-align: right;" |0.4&#8199;&#8199;
| style="text-align: right;" |0.05&#8199;
|per jump
|-
| Attacking an [[enemy]]
| style="text-align: right;" |0.3&#8199;&#8199;
| style="text-align: right;" |0.1&#8199;&#8199;
|per attack landed
|-
|Jumping while sprinting
| style="text-align: right;" |1.6&#8199;&#8199;
| style="text-align: right;" |0.2&#8199;&#8199;
|per jump
|}
;[[Trading]]
*Updated [[villager]] trade tables for armorer, cleric, fisherman, and weaponsmith to match {{JE}}.
**Fishermen [[boat]] trades now change wood type based on villager biome type.
** Clerics now offer [[glowstone]] instead of [[glowstone dust]].
**Weaponsmith enchanted [[iron sword]] trade has been moved to Novice.
**Armorer [[diamond]] trade has been moved to Journeyman.
;Miscellaneous
*Fixed actor definition identifiers not being recognized if the item or block name contains "."
*Damage is now calculated more accurately; the game now properly calculates and stores partial damage for larger damage.
*Armor and protection reduction calculations have been made more accurate.
===General===
;[[Create New World]]
*The "Create New World" menu screen has been given a new design that is now available for some [[player]]s.
;[[Experiments]]
*Removed "Additional Modding Capabilities" toggle.
;[[RenderDragon]]
* Now runs on Android, Fire, iOS, iPadOS, Nintendo Switch, and Windows 10 32-bit.
* [[Shader]]s are not supported in RenderDragon.
;[[Seed (world generation)|Seed]]s
* Non-numeric seed UI inputs now produce the same seeds as ''Java Edition''.
*Worlds can now be created with 64-bit seeds.
== Experimental ==
These additions and changes are accessible by enabling the "Wild Update", "Vanilla Experiments", "Upcoming Creator Features", and "GameTest Framework" experimental toggle.
=== Additions ===
==== Blocks ====
; [[Reinforced Deepslate]]
* A new block only found in [[Ancient City|ancient cities]].
* It is unobtainable in survival mode.
* Has some unknown "interesting" purpose.
* Currently can only be broken by mining, although after a very long time, and is immune to explosions.
==== Items ====
; [[Boat with Chest]]
* Function similarly to [[minecart with chest]]s, but in boats instead, so player can take a journey on the water and carry things.
* Crafted by combining a [[chest]] with any [[boat]].
; [[Copper Horn]]
* Crafted from a goat horn and copper ingots.
* Can play three different sounds, with additional sounds if the horn is crafted from a goat horn that is dropped by a screaming goat.
; [[Spawn Egg]]s
* Added Allay and Warden spawn egg.
==== Mobs ====
; [[Allay]]
* Can collect the same items from the world as it holds in its hand.
* If holds an item it got from a player, it will follow that player.
* Able to drop items at nearby [[note block]]s.
* When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they will attempt to drop off items at the note block rather than at the player.
* If they have items in their inventory, they will attempt to give them to their owner.
* Sometimes spawn in cages next to [[pillager outpost]]s (similar to [[iron golem]]), and inside [[woodland mansion]]s.
; [[Warden]]
* The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
** Because of this, it stumbles as it walks.
** Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
** Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
*** It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
**** It does not attack other wardens.
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
**** Seems to follow the same rules as the [[sculk sensor]] when detecting vibrations.
**** If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
*** Does not detect players that are sneaking.
** Can detect players or mobs that have the [[Invisibility]] effect.
* Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
* Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
** It is the only mob that spawns in the deep dark biome.
* "Emerges" from the ground when spawned by [[sculk shrieker]]s.
** Digs back into the ground when it doesn't sense any vibration after 60 seconds.
*** Like how [[name tags]] prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
*** Wardens will not dig back when they're in water.
* A mob designed to be extremely difficult, intended to be avoided and fled from.
** Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player.
* Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
** The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).
** Wardens have long melee reach, being able to hit the player when on top of a four-block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
* Is immune to [[lava]] and can float up lava columns very fast.
==== World generation ====
; [[Ancient City]]
* New structure that generates within the deep dark biome.
* Includes all of the deep dark features within it.
* Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.
* Contains soul sand, soul fire and soul lanterns.
* Contains candles and skeleton skulls.
* Contains chests with unique loot.
** The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.
* Contains mysterious frames made of reinforced deepslate.
* Has different levels and open spaces.
* Extremely large in terms of size, tends to spawn between y=0 and y=-64.
; [[Deep Dark]]
* New [[biome]] at the "deepest depths of the world".
* Tends to generate under continental/mountainous areas, exclusively within the [[deepslate]] layer between Y=-1 and Y=-64.
* The floor is covered in [[sculk]] and contains all [[sculk]]-related blocks.
* With the exception of [[monster spawner]]s, no mobs other than wardens can spawn there, similar to [[mushroom field]]s.
==== Command format ====
; {{cmd|volumearea}}
* Used to create, remove, and list volumes in the world.
=== Changes ===
==== Blocks ====
; [[Frog Spawn]]
* Renamed from "Frog Egg".
* Texture was slightly changed.
* The time to hatch into tadpoles has been increased.
* Now breaks when pushed by a piston.
* Can now be placed on waterlogged blocks.
; [[Froglight]]s
* No longer randomly rotate.
* Can now be placed sideways.
* [[File:Pearlescent Froglight BE2.png|32px]][[File:Verdant Froglight BE2.png|32px]][[File:Ochre Froglight BE2.png|32px]] Changed their textures.
; [[Sculk Catalyst]]
* Made changes to match recent redesign:
** Blooms when mobs die within an 8-block radius.
** Mobs will not drop experiences when perished in the presence of the block, a bubbling charge will be created where they perished instead.
*** The charge from mobs will spread through sculk veins and sculk blocks in random directions until they find a valid substrate that they can convert into [[sculk]].
*** The value of the charge is directly proportional to the amount of experiences the perished mob would have dropped, and each time a block is converted into sculk, it will remove 1 value from that charge.
*** This charge in the sculk blocks and [[sculk veins]] will eventually decay, but it will decay much, much slower in the close vicinity of the sculk catalyst, and much faster away from its host.
*** If the charge decays 4 blocks away from the catalyst, it has a chance of growing a sculk sensor or a [[sculk shrieker]].
*** Charges and their values also merge when they move to the same position.
; [[Sculk Sensor]]
* Made some changes in parity:
** Now make no activation sound when waterlogged.
** Vibrations are now also occluded by [[wool]] blocks.
; [[Sculk Shrieker]]
* Now listens to the tendril clicking of the sculk sensor.
* The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time.
==== Items ====
; [[Goat Horn]]s
* An animation is now shown when using the [[goat horn]] in both 1st and 3rd person views.
* Now have a cooldown period every time they are used.
* A sound now plays when a horn breaks off a goat.
* An animation is now shown when using the goat horn in both 1st and 3rd person views.
* Can now be crafted into copper horns
* Is now always dropped when a goat with at least one horn rams into stone, packed ice, iron ore, copper ore, emerald ore, or any wood log in the Overworld
==== Mobs ====
; [[Frog]]
* Frogs now jump more frequently.
* Frogs in Meadow biomes are now of the temperate variant.
* Tweaked frog's jump and tongue animations.
* Can now be tempted and bred using [[slimeball]]s.
* Adjusted Frog spawning in [[Swamp|Swamps]], weight 10, herd size 2-5.
; [[Goat]]
* A sound now plays when a [[goat horn]] breaks off.
* Now have a small chance of spawning with only one horn.
** Baby goats will always grow up to have two horns, however.
; [[Tadpole]]
* Tadpole hitbox is now larger.
* Health is now 6, instead of 4.
==== World generation ====
; [[Pillager Outpost]]
* Goat horns and copper horns now spawn as loot in pillager outpost chests.
==== Gameplay ====
; [[Darkness]]
* Lowers the gamma down at an equivalent of 0% while having this [[effect]].
== Fixes ==
; Performance / Stability
* Fixed a crash that could occur during gameplay
* Fixed a crash that could occur when uploading corrupted worlds to Realms
* Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
* Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
* Fixed a crash that could occur on Android devices when suspending or resuming the app
* Fixed a crash that could occur when stopping a Bedrock Dedicated Server ({{bug|BDS-16742}})
; Gameplay
* Tweaked hunger depletion rate to better match ''Java Edition'' ({{bug|MCPE-56031}})
** Players can now properly lose hunger when sprinting or swimming
** Players lose significantly less hunger when jumping
** Exhaustion rates can now be tweaked in Behavior Packs
* Players flying in Creative mode are no longer pushed by liquid current ({{bug|MCPE-84592}})
* Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair ({{bug|MCPE-120119}})
* Players in Visitor Mode can no longer break Paintings and Minecarts ({{bug|MCPE-132869}})
* Teleporting vertically beyond the visibility distance now loads terrain correctly ({{bug|MCPE-150021}})
* Fixed a bug where the player could switch to gliding when riding in certain scenarios ({{bug|MCPE-147904}})
* Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
* The player's position when rejoining a world will remain the same if they quit while in lava ({{bug|MCPE-124219}})
* Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping ({{bug|MCPE-82480}})
* Fixed a Furnace exploit where items could be duplicated if the output slot was selected ({{bug|MCPE-152411}})
* Fire that existed before the Fire Tick game rule is enabled will continue to spread again ({{bug|MCPE-140396}})
* Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
* Fixed tick range check excluding chunks that were actually in range
; World Generation
* Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world ({{bug|MCPE-144994}}, {{bug|MCPE-148168}})
* Non-numeric seed UI inputs now produce the same seeds as Java Edition
* Acacia Trees now grow Leaves on every branch below Y = 0 ({{bug|MCPE-151386}})
* Fixed duplicate End Crystals spawning on top of End Spikes ({{bug|MCPE-147817}})
* Improved surrounding terrain for structures such as Villages during world generation ({{bug|MCPE-145659}})
* Fixed underwater lava lakes not turned into Obsidian during world generation ({{bug|MCPE-128022}})
; Mobs
* Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile ({{bug|MCPE-104826}})
* When a mob picks up an item, the item can now be seen slightly "pulled" towards the mob right as it picks it up.
* Drowned can no longer spawn where the block light level is above 0 ({{bug|MCPE-150148}})
* Bees no longer become angry when Beehives are destroyed by Silk Touch ({{bug|MCPE-83550}})
* Untamed Wolves can now be leashed ({{bug|MCPE-82050}})
* Mobs can no longer spawn on Campfires ({{bug|MCPE-152770}})
* The Ravager now targets and attacks the Wandering Trader ({{bug|MCPE-44606}})
* Mobs spawned from a Dispenser are now persistent ({{bug|MCPE-110521}})
* Villagers no longer avoid Zombified Piglins ({{bug|MCPE-94102}})
* Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player ({{bug|MCPE-150303}})
* Mobs are now able to path over Azalea blocks ({{bug|MCPE-129373}})
* Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
* Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them ({{bug|MCPE-133270}})
* Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
* Mobs can now jump from high enough solid partial blocks to full ones at a higher position
* Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
* Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves ({{bug|MCPE-148355}})
* Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen ({{bug|MCPE-117507}})
* Fixed an issue where players could not access a Villager's trades while holding a spawn egg ({{bug|MCPE-76153}})
* Fixed an issue where Witches spawned during Village raids could despawn during the raid ({{bug|MCPE-149883}})
* Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes ({{bug|MCPE-150191}})
* Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
* Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages ({{bug|MCPE-142292}})
* Fixed an issue where some large mobs in Marketplace maps could get stuck
* Shulkers no longer like to occupy the same block as another Shulker ({{bug|MCPE-43972}})
* Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
* Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position
; Blocks
* Falling blocks once again have full-block hitbox
* Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match ''Java Edition'' ({{bug|MCPE-145612}})
* Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
* TNT blocks now correctly move in a random X/Z direction once lit
* Glow Lichen no longer generates hanging in the air inside Strongholds ({{bug|MCPE-123448}})
* Glow Lichen now correctly checks for the face of the block they are attached to be a full block
* Glow Lichen can now be attached to Leaves
* Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
* Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
* Azaleas and Lily Pads are now broken by flowing water ({{bug|MCPE-152040}})
* Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources ({{bug|MCPE-151266}})
* TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled ({{bug|MCPE-82485}})
* Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it ({{bug|MCPE-151407}})
* Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
* Top Snow no longer clips with the block beneath when falling
* Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it ({{bug|MCPE-56968}})
* Fixed an issue where projectiles would 'bounce' off of Bells in strange ways ({{bug|MCPE-47847}})
* Removed water from the extra-block when placing an Amethyst cluster ({{bug|MCPE-148394}})
* Scaffolding can no longer be placed without support on y=0 ({{bug|MCPE-150765}})
* Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
* Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels ({{bug|MCPE-151511}})
* Breaking a layer of snow placed in the same block as a flower no longer destroys the flower ({{bug|MCPE-151512}})
* Water can no longer be placed in a block with Bamboo ({{bug|MCPE-56969}})
; Items
* The player's arm no longer twitches while charging a bow ({{bug|MCPE-148486}})
* Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces ({{bug|MCPE-114216}})
* Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves ({{bug|MCPE-148392}})
* Custom armor can now be equipped with the "Use" button when different armor is already equipped ({{bug|MCPE-125323}})
; Combat and Damage
* Improved accuracy of damage calculations
* Fixed some issues where damage invulnerability wasn't being applied properly
* The camera now shakes the same way it does in Java Edition when the player receives damage ({{bug|MCPE-118510}})
* Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match ''Java Edition'' ({{bug|MCPE-113191}})
* Absorption Hearts no longer stay yellow while under the Wither effect ({{bug|MCPE-131852}})
* Added armor toughness
* Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
* Tweaked armor reduction calculation to account for toughness
* Netherite Armor will now reduce more damage than Diamond Armor
* Lowered the amount of knockback resistance granted by Netherite Armor ({{bug|MCPE-109408}})
* Punching deals less damage now, to better match the Java Edition ({{bug|MCPE-152713}})
* Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
* Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
* Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
* Armor and protection reduction calculations have been made more accurate
* Dragon's Breath attack now properly deals damage ({{bug|MCPE-94317}})
* Protection Enchantment now properly works on most damage types ({{bug|MCPE-40651}})
* Landing on a Stalagmite is now properly considered fall damage ({{bug|MCPE-151192}})
* Blaze Fireball will deal knockback on impact ({{bug|MCPE-82421}})
* Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
* Small Magma Cubes do slightly more damage, from 2 to 3 on normal
* Spiders deal slightly less damage, from 3 to 2 on normal ({{bug|MCPE-94878}})
* Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
* Baby Hoglins now attack players for 0.5 damage on normal ({{bug|MCPE-152577}})
* Skeleton melee attack does slightly less damage, from 3 to 2 on normal
* Wolves deal slightly more damage, from 3 to 4 on normal
* Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
* Fixed a desync issue that could sometimes cause health to regenerate only visually
; Villagers
* Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match ''Java Edition''
** Fishermen Boat trades now change wood type based on Villager biome type
** Clerics now offer Glowstone instead of Glowstone Dust
** Weaponsmith enchanted Iron Sword trade moved to Novice
** Armorer Diamond trade moved to Journeyman
* Villagers no longer share Seeds and Beetroot Seeds
* Cartographers now always unlock Woodland Explorer Map trade ({{bug|MCPE-152725}})
* Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks ({{bug|MCPE-57524}})
* Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter ({{bug|MCPE-74079}})
; Graphical
* Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation ({{bug|MCPE-134328}})
* Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
* Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename ({{bug|MCPE-152175}})
* Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once ({{bug|MCPE-149838}})
* Fixed the crosshair disappearing when Outline Selection for blocks is disabled
* Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective ({{bug|MCPE-147777}})
* Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing ({{bug|MCPE-75321}})
; User Interface
* Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch ({{bug|MCPE-123352}})
* Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
* Increased line spacing on the "Realms Plus subscription has expired" screen
* Chat changes:
** Control + Backspace will now erase the whole word before the caret
** Control + Delete will now erase the whole word after the caret
** Control + Left Arrow will now move the caret to the beginning of the word before the caret
** Control + Right Arrow will now move the caret to the beginning of the next word after the caret
* When first opening the inventory screen in Pocket UI, we now default to the "Craftable" tab on the left-hand side, and the crafting grid on the right-hand side
* Removed the question mark button on the Pocket UI inventory screen
* Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen's 2×2 crafting grid
* Players can now use auto-move to equip or unequip armor in Crafting Table's menu while in Pocket UI ({{bug|MCPE-148970}})
* Updated generic controller face button icons on mobile devices
* Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
* Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
* Improved contrast on multiple UI elements
* Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
* Download popup no longer flickers when closed
* Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}})
; Technical
* Biome-specific fog settings can once again be defined
* Fixed actor definition identifiers not being recognized if the item or block name contains "."
* Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal ({{bug|MCPE-150750}})
* Custom mobs with a format version lower than 1.18.20 and using the {{cd|minecraft:behavior.knockback_roarcomponent}} will parse like before if it contains an extra field that the engine didn't expect
* Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
* Weapon events are now correctly applied when the weapons are used by mobs ({{bug|MCPE-118692}})
* JumpToBlock behavior is now correctly affected by JumpBoost mob effect ({{bug|MCPE-137432}})
* Fixed a case where experimental BlockCollisionComponents did not allow partial specification
* Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating
==Trivia==
*''[[Minecraft Preview]]'' development releases started with this version.
** This also marks the first version where iOS/iPadOS players are able to test the preview version before release.
*1.18.20 is the fifth skipped version of Bedrock Edition, after 1.3.0, 1.15.0, 1.16.230 and 1.17.20 were skipped.
== Notes ==
{{notelist}}
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.30]]
[[es:Bedrock Edition 1.18.30]]
[[ja:Bedrock Edition 1.18.30]]
[[pt:Edição Bedrock 1.18.30]]
[[ru:1.18.30 (Bedrock Edition)]]
[[zh:基岩版1.18.30]]

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{{Infobox version
| title = v1.18.31
| vernum = 1.18.31
| server = 1.18.31.04
| internal = '''Windows''': 1.18.3104.0<br>
'''Android''': 1.18.31.04<br>
'''Fire''': 1.18.31.04<br>
'''Xbox One''': 1.18.3104.70<br>
'''Nintendo Switch''': 1.18.31<br>
'''PlayStation 4''': 2.41
| image = Bedrock 1.18.31.png
| edition = Bedrock
| date = '''Android, iOS, iPadOS, Fire, Windows, Xbox One, PlayStation 4''': April 27, 2022<br>'''Nintendo Switch''': April 29, 2022
| prevparent = 1.18.0
| prev = 1.18.30
| next = 1.18.32
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.31.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.31.04.zip Linux]
}}
'''1.18.31''' is a minor update to {{BE}} released on April 27, 2022, which moves [[spectator mode]] behind experimental toggle, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5842521639693|title=Minecraft - 1.18.31 (Bedrock)|website=feedback.minecraft.net|date=April 27, 2022}}</ref>
== Additions ==
=== General ===
; [[Experimental Gameplay|Experiments toggle]]
* Added "Spectator Mode" experimental toggle.
== Experimental ==
These additions and changes are accessible by enabling the "Spectator Mode" experimental toggle.
=== Changes ===
==== Gameplay ====
; [[Spectator|Spectator mode]]
* Moved behind the experimental toggle.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed an exploit with improperly gaining XP through Furnaces ({{bug|MCPE-152227}}).
* Teleporting entities into unloaded chunks no longer deletes them.
* Fixed the screen turning black when reloading RTX worlds ({{bug|MCPE-152645}}).
* Fixed textures of distant blocks appearing grainy, warped, and distorted when playing on Android devices ({{bug|MCPE-141316}}).
* Fixed flowing water and lava textures not appearing correctly on iOS devices.
* Fixed various framerate hitches, particularly impacting less powerful mobile devices ({{bug|MCPE-142934}}).
* Mobs can no longer spawn on Buttons ({{bug|MCPE-153897}}).
* Fixed an issue where repeatedly saving and reloading specific chunks would result in delayed chunk loading, performance issues, and game instability ({{bug|MCPE-154110}}, {{bug|MCPE-154278}}).
* Fixed an issue that prevented worlds from being opened after updating to version 1.18.30.
* The "Sound of Music" achievement now unlocks when requirements are met.
* Fixed issues with Marketplace not opening on Nintendo Switch ({{bug|MCPE-154120}}).
* Fixed an infinite loading screen that could occur when making purchases in Marketplace.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.31]]
[[es:Bedrock Edition 1.18.31]]
[[ja:Bedrock Edition 1.18.31]]
[[pt:Edição Bedrock 1.18.31]]
[[ru:1.18.31 (Bedrock Edition)]]
[[zh:基岩版1.18.31]]

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{{Infobox version
| title = v1.18.32
| vernum = 1.18.32
| server = 1.18.32.02
| internal = '''Android, Fire''': 1.18.32.02<br> '''Nintendo Switch''': 1.18.32
| image = Bedrock 1.18.32.png
| edition = Bedrock
| date = '''Android''': May 5, 2022<br>'''Fire, Nintendo Switch''': May 6, 2022
| prevparent = 1.18.0
| prev = 1.18.31
| next = 1.18.33
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.32.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.32.02.zip Linux]
}}
'''1.18.32''' is a minor update to {{BE}} released only for Android, Fire, and Nintendo Switch on May 5-6, 2022, which fixes two performance issues.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6031356127117|title=Minecraft - 1.18.32 (Android & Switch)|website=feedback.minecraft.net|date=May 5, 2022}}</ref> This version is compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.30|1.18.30]] and [[Bedrock Edition 1.18.31|1.18.31]].
== Fixes ==
* Improved game performance on certain Android devices ({{bug|MCPE-142934}}).
* Addressed chunk loading and freeze issues in Nintendo Switch ({{bug|MCPE-154110}}).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.32]]
[[es:Bedrock Edition 1.18.32]]
[[ja:Bedrock Edition 1.18.32]]
[[pt:Edição Bedrock 1.18.32]]
[[ru:1.18.32 (Bedrock Edition)]]
[[zh:基岩版1.18.32]]

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{{Infobox version
| title = v1.18.33
| vernum = 1.18.33
| server = 1.18.33.02
| internal = 1.18.33
| image = <!-- Bedrock 1.18.33.png -->
| edition = Bedrock
| date = '''Nintendo Switch''': May 13, 2022
| prevparent = 1.18.0
| prev = 1.18.32
| nextparent = 1.19.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.33.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.33.02.zip Linux]
}}
'''1.18.33''' is a minor update to {{BE}} released only for the Nintendo Switch on May 13, 2022, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6213367123597|title=Minecraft - 1.18.33 (Switch)|website=feedback.minecraft.net|date=May 13, 2022}}</ref> This version is compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.30|1.18.30]] until [[Bedrock Edition 1.18.32|1.18.32]].
== Additions ==
=== General ===
; [[Options]]
* Added "Clear Marketplace Cache" button to the storage settings.
** Used to clear local cache data but not delete save game data.
== Fixes ==
* Enabled configuration changes of some back-end services.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.18.33]]
[[es:Bedrock Edition 1.18.33]]
[[ja:Bedrock Edition 1.18.33]]
[[pt:Edição Bedrock 1.18.33]]
[[ru:1.18.33 (Bedrock Edition)]]
[[zh:基岩版1.18.33]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/The Wild Update}}</div>
{{Infobox version
| title = v1.19.0
| vernum = 1.19
| name = [[The Wild Update]]
| server = 1.19.1.01
| edition = Bedrock
| internal = '''Windows''': 1.19.5.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.0.05<br>'''Xbox One''': 1.19.5.70<br>'''Nintendo Switch''': 1.19.1<br> '''PlayStation 4''': 2.42
| image = 1.19BedrockBanner.jpg
| image2 = Bedrock 1.19.0.png
| type =
| date = June 7, 2022
| prevparent = 1.18.0
| prev = 1.18.33
| next = 1.19.2
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.1.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.1.01.zip Linux]
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/The Wild Update}}</div>
'''1.19.0''' (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or '''1.19.1''' (Nintendo Switch), the first release of '''[[The Wild Update]]''', is a major update to {{BE}} released on June 7, 2022.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6613754674829|title=Minecraft - The Wild Update - 1.19.0 (Bedrock)|website=feedback.minecraft.net|date=June 7, 2022}}</ref> The update was first announced on October 16, 2021 during [[Minecraft Live 2021]]. It introduces the [[Deep Dark|deep dark]] biome, the [[Mangrove Swamp|mangrove swamp]] biome, mobs like the [[allay]], the [[frog]], the [[tadpole]], the [[warden]], and some new items included like sculk blocks and other items that are useful and for decorations.
== Additions ==
{{Additions table
|Mangrove Roots
|Mangrove Propagule
|Mangrove Leaves
|Mangrove Log
|Stripped Mangrove Log
|Mangrove Wood
|Mangrove Planks
|Mangrove Button
|Mangrove Door
|Mangrove Fence
|Mangrove Fence Gate
|Mangrove Pressure Plate
|Mangrove Sign
|Mangrove Stairs
|Mangrove Slab
|Mangrove Trapdoor
|Ochre Froglight
|Pearlescent Froglight
|Verdant Froglight
|Frogspawn
|Mud
|Muddy Mangrove Roots
|Packed Mud
|Mud Bricks
|Mud Brick Stairs
|Mud Brick Slab
|Mud Brick Wall
|Reinforced Deepslate
|Sculk
|Sculk Vein
|Sculk Sensor
|Sculk Shrieker
|Sculk Catalyst
|Disc Fragment 5
|Echo Shard
|Recovery Compass
|Bucket of Tadpole
|Goat Horn[&7Ponder]
|Goat Horn[&7Sing]
|Goat Horn[&7Seek]
|Goat Horn[&7Feel]
|Goat Horn[&7Admire]
|Goat Horn[&7Call]
|Goat Horn[&7Yearn]
|Goat Horn[&7Dream]
|Mangrove Boat
|Oak Boat with Chest
|Spruce Boat with Chest
|Birch Boat with Chest
|Jungle Boat with Chest
|Acacia Boat with Chest
|Dark Oak Boat with Chest
|Mangrove Boat with Chest
|Allay Spawn Egg
|Frog Spawn Egg
|Tadpole Spawn Egg
|Warden Spawn Egg
|Music Disc 5
|Enchanted Book[&7Swift Sneak I]
|Enchanted Book[&7Swift Sneak II]
|Enchanted Book[&7Swift Sneak III]
}}
===Blocks===
;{{animate|Pearlescent Froglight BE2.png;Verdant Froglight BE2.png;Ochre Froglight BE2.png|32px}} [[Froglight]]
*Dropped by small [[magma cube]]s when they are eaten by [[frog]]s.<ref>For the froglight farming tutorial page, click [[Tutorials/Froglight farming|here]].</ref>
*Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
**Which variant is dropped depends on the frog variant that eats the magma cube.
*** A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
*** A verdant froglight is dropped if a cold (green) frog eats the magma cube.
***An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
*Emits a light level of 15.
;[[File:Frog Spawn BE2.png|32px]] [[Frogspawn]]
*Non-solid blocks that can be placed on the surface of [[water]].
**Disappears when water under the frogspawn is gone.
*Can't be obtained in survival: does not drop upon breaking, even with [[Silk Touch]].
*Is laid by frogs after mating when they are bred with [[slimeball]]s.
*Hatches [[tadpole]]s after some time.
**Tadpole variant depends on the biome where it grows into a frog.
;[[File:Mangrove Leaves.png|32px]] {{Text anchor|[[Mangrove Leaves]]}}
*Generated in mangrove trees.
* A decorative block.
*Can grow mangrove propagules if [[bone meal]] is used on it.
;[[File:Mangrove Log.png|32px]] {{Text anchor|[[Mangrove Log]]}}
*Generated as a part of mangrove trees, which are located in mangrove [[swamp]]s.
*Can be crafted into mangrove planks and wood.
*Has a stripped variant as well.
;[[File:Mangrove Planks.png|32px]] {{Text anchor|[[Mangrove Planks]]}}
*Crafted from mangrove logs.
*Can be used to craft respective [[slab]]s, [[stairs]], [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[button]]s, [[door]]s, [[boat]]s and [[trapdoor]]s.
;[[File:Mangrove Propagule JE1 BE1.png|32px]] {{Text anchor|[[Mangrove Propagule]]}}<ref>{{ytl|or1DfXdqu3U|t=821}}</ref>
* A new type of sapling which grows into a mangrove tree when planted.
*Grows underneath mangrove leaves.
**Can be grown by applying [[bone meal]] to mangrove leaves, grows from the exposed bottom of it.
**Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
**Have 4 stages to fully grown, can be accelerated with bone meal.
*Can break off a fully grown one, plant it to growing a mangrove tree.
*Can be planted both on land and underwater.
*Can be placed in [[flower pot]]s.
*[[Bee]]s can pollinate them.
*Bees follow players holding them and can be bred with them.
;[[File:Mangrove Roots.png|32px]] {{Text anchor|[[Mangrove Roots]]}}
* A see-through decorative block just like leaves, but can be waterlogged.
**Water currently doesn't spread outwards like with other waterlogged blocks.
*Mining faster when using [[axe]]s.
*Unlike leaves, it does not break when moved by a piston.
*Has unique sounds.
;[[File:Mangrove Wood.png|32px]] [[Mangrove Wood]]
* A new type of wood, as well as a stripped variant.
*Can be used to craft mangrove planks.
;[[File:Mud.png|32px]] [[Mud]]
*Found in mangrove swamp biomes.
*Can be created by using a [[water bottle]], directly or through a [[dispenser]], on [[dirt]], [[coarse dirt]] and [[rooted dirt]].
*Can be converted into [[clay]] by placing mud above a block which has [[pointed dripstone]] underneath. The dripstone dries it out, producing a clay block.<ref>For the clay farming tutorial page, click [[Tutorials/Clay farming|here]].</ref>
**This in turn enables renewable [[clay]] in {{BE}} (clay is already renewable in {{JE}}).
*When walking on mud, entities sink down a bit.
**Like [[soul sand]], but without the slowdown.
*[[Enderman]] holdable.
;[[File:Mud Bricks JE1 BE1.png|32x32px]] [[Mud Bricks]]
*Can be crafted from 4 [[packed mud]].<ref>{{tweet|Minecraft|1449425769911005193|You can actually play in the mud without being told off! Youll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!|October 16, 2021}}</ref>
*Can be crafted into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]].
;[[File:Muddy Mangrove Roots.png|32px]] {{Text anchor|[[Muddy Mangrove Roots]]}}
*Found in mangrove swamp biomes.
*Can be crafted from 1 mud and 1 mangrove roots.
*This is a full block, not like lichen.
*Unlike regular roots, they are an opaque block that can't be waterlogged.
;[[File:Packed Mud JE1 BE1.png|32x32px]] [[Packed Mud]]
*Can be crafted from 1 mud and 1 [[wheat]].
*Can be used to craft mud bricks.
;[[File:Reinforced Deepslate.png|32px]] [[Reinforced Deepslate]]
* A new block only found in [[Ancient City|ancient cities]] shaped as a large frame
* Is not craftable.
* Can be broken, but won't drop anything, even with [[Silk Touch]].
*Is completely blast-resistant, is immune to [[wither]]s and [[ender dragon]]s, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
*Cannot be moved with pistons.
;[[File:Sculk BE1.gif|32px]] {{Text anchor|[[Sculk]]}}
*Generates in the [[deep dark]] biome.
*Has an animated texture.
*Drops only [[experience]] when broken without [[Silk Touch]].
**Does not drop anything or experience when blown up with TNT.
*Sculk blocks grow when a [[mob]] dies near a [[sculk catalyst]].
;[[File:Sculk Catalyst.png|32px]] [[Sculk Catalyst]]
*Generates in the deep dark biome.
*Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
**Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
***Even if the mob doesn't drop experience as it wasn't killed by a [[player]], the blocks would still spread based on the amount of experience it normally drops.
***Experience does not drop in these cases.
**The charge decays over time, faster the furthest away from the catalyst it moves.
***If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[sculk sensor]] (90%) or a [[sculk shrieker]] (10%).
***If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
*Drops only [[experience]] when broken without [[Silk Touch]].
*Emits a light level of 6.
*[[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.
;[[File:Sculk Shrieker JE1 BE2.gif|32px]] [[Sculk Shrieker]]
*Generates in the deep dark biome.
*Has two soul-shaped patterns in the center.
*Has the ability to "shriek", emitting ring-like/sonic particles.
**Is activated by a [[sculk sensor]], [[redstone]] signal or player's stepping.
***[[Sculk shrieker]]s summon [[warden]]s only if there isn't one within 48 blocks.
**Gives players the Darkness effect when activated.
**If activated three times, a warden is summoned from the ground.
***Player has 4 levels of {{cd|warning_level}} (0-3), everytime activated, the levels increased by 1, and never decrease.
***If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
*Drops only [[experience]] when broken without [[Silk Touch]].
*Has a {{cd|can_summon}} blockstate, which determines it summon a [[warden]] or not.
**Set to {{cd|true}} by default for sculk shriekers placed via worldgen.
**Set to {{cd|false}} by default for sculk shriekers placed by a player or generated via sculk spread.
;[[File:Sculk Vein BE1.gif|32px]] [[Sculk Vein]]
*Generates in the deep dark biome on the edge of sculk patches.
*Generates in a layer on top of blocks, similar to [[snow]].
*Can be placed in all directions, like [[glow lichen]].
*Has an animated texture.
*Drops nothing when broken without [[Silk Touch]].
*Some have parts that are transparent, allowing the player to see the block it is on top of.
*Can be [[waterlogged]].
===Items===
;[[File:Bucket of Tadpole JE1 BE1.png|32px]] [[Bucket of Tadpole]]
*Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
;[[File:Disc Fragment 5 JE1 BE1.png|32px]] [[Disc Fragment]]
* A fragment of the Music Disc "5", which can be crafted into the disc.
*Can be obtained only from the [[chest]]s in the [[ancient cities]]. They are extremely rare and hard to obtain.
;[[File:Echo Shard JE1 BE1.png|32px]] [[Echo Shard]]
*Can be found only in loot chests in [[ancient cities]].
*Can be used to craft [[recovery compass]]es.
;[[File:Goat Horn.png|32px]] [[Goat Horn]]
*Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]].
*Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
*Have 8 variants, each variant have their unique sound.
**"Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with 100% chance.
**"Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
**The variant of horn that a goat may drop is completely random.
;[[File:Music Disc 5 JE1 BE1.png|32px]] [[Music Disc|Music Disc 5]]
* A new music disc, by [[Samuel Åberg]], titled "5".
*Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
*Track is similar in nature to 11.
;[[File:Recovery Compass JE1 BE1.gif|32px]] [[Recovery Compass]]
* A new type of compass which can point to the last place where player died.
*Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
*Can be crafted with a [[compass]] surrounded by 8 echo shards.
;[[Spawn Egg]]s
*[[File:Allay Spawn Egg JE1 BE1.png|32px]] Allay spawn egg.
*[[File:Frog Spawn Egg JE1 BE1.png|32px]] Frog spawn egg.
*[[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Tadpole spawn egg.
*[[File:Warden Spawn Egg JE1 BE1.png|32px]] Warden spawn egg.
===Mobs===
;[[File:Allay.png|40px]] {{Text anchor|[[Allay]]}}
*Voted to be in the update during [[Minecraft Live 2021]].
*Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
**Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a [[note block]].
**Allay collects an item within 32 blocks of the player.
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. -->
*If holding an item it got from a player, it follows that player.
**It can be made to hold an item by interacting with the allay.
**The item can also be removed by interacting with the allay while with an empty hand.
*Able to drop items at nearby [[note block]]s, and stay close to a note block that has been played near them.
*When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
**Connecting with [[note block]]s is visualized by the vibration particle.
**Connecting with note blocks can be blocked by [[wool]], by placing wool between the allay and the note block.
*If they have items in their inventory, they attempt to give them to their owner.
*Sometimes spawn in cages next to [[pillager outpost]]s (similar to [[iron golem]]), and inside [[woodland mansion]]s.
*Has a delay for picking new items after delivering items (3 seconds).
*Immune to damage from its owner while holding an item.
*Have {{hp|20}} health points and a natural health regeneration of {{hp|2}} per second.
;{{animate|Temperate Frog JE1 BE1.gif;Cold Frog JE1 BE1.gif;Warm Frog JE1 BE1.gif|32px}} {{Text anchor|[[Frog]]}}
*Comes in three variants: temperate, warm, and cold.
**The temperate variant is orange, the warm variant is white, and the cold variant is green.
*Can croak, jump, swim, and slowly walk on land.
**Are able to jump over 5 blocks.
**Frogs are faster in water than on land.
**Prefer to jump to [[lily pad]] and [[big dripleaf]].
*Are able to target specific mobs as food, using a base attack strength of 10.
**Eats small [[slime]]s, dropping [[slime ball]]s.
**Eats small [[magma cube]]s, dropping froglights.
*Can be tempted and bred using slimeballs.
**Lay eggs on water after mating.
*Grow from [[tadpole]]s.
**Variants depend on the [[Biome#Temperature_2|temperature]] of the biome it turns from a tadpole to a frog in.
*Have {{hp|10}} health points.
;[[File:Tadpole.png|40px]] {{Text anchor|[[Tadpole]]}}
*Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
**Frog type depends on which temperature it grows in.
*Can be held in a [[water bucket]].
*Jump around like fish when on land, and eventually die.
**Panics on land and pathfinds to a nearby water source.
*Are hunted down by [[axolotl]]s.
**Also panics if there are axolotls nearby.
*Have {{hp|6}} health points.
;[[File:Warden JE1 BE1.png|51x51px]] [[Warden]]
*The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
**Because of this, it stumbles as it walks.
**Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
***Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
**Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
***It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
****It does not attack other wardens.
***When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
****Seems to follow the same rules as the [[sculk sensor]] when detecting vibrations.
****If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
***Does not detect players that are sneaking.
**Can detect players or mobs that have the [[Invisibility]] effect.
*Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
*Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
**It is the only mob that spawns in the deep dark biome.
*"Emerges" from the ground when spawned by [[sculk shrieker]]s.
**Digs back into the ground when it doesn't sense any vibration after 60 seconds.
***Like how [[name tags]] prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
* A mob designed to be extremely difficult, intended to be avoided and fled from.
**Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither ({{hp|300}}) except in BE, hard mode, where Wither HP = {{hp|600}})
*Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
**The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
*Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).
**Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
*Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
**Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
**The ranged attack deals {{Hp|10}} damage in Normal and can hit at a horizontal distance of 15 blocks.
**The ranged attack can hit only one target at a time.
*Is immune to [[lava]] and knockback.
*Drops a [[sculk catalyst]] upon death.
===Non-mob entities===
; [[File:Mangrove Boat (item) JE2.png|32px]][[Mangrove Boat]]
* A new type of boat, crafted with mangrove planks.
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]]
;{{animate|Oak Boat with Chest JE2 BE1.png;Spruce Boat with Chest JE2 BE1.png;Birch Boat with Chest JE2 BE1.png;Jungle Boat with Chest JE2 BE1.png;Acacia Boat with Chest JE2 BE1.png;Dark Oak Boat with Chest JE2 BE1.png;Mangrove Boat with Chest JE2 BE1.png|32px}} [[Boat with Chest]]
*Similar to a [[minecart with chest]], but with a [[boat]] instead of a [[minecart]], so the player can take a journey on the water and carry things.
*Can hold only one entity.
*Crafted by combining a [[chest]] with any [[boat]].
*Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
*Opening its inventory makes nearby adult [[piglin]]s angry.
*Breaking it drops itself and all its items.
===World generation===
; [[File:Ancient City SE.png|32px]] [[Ancient City]]
*New structure that generates within the deep dark biome and includes all of the deep dark features within it.
*Extremely large in terms of size, always generated at Y=-52.
*Made of [[deepslate]] and its variants, [[basalt]] and its variants, and [[gray wool]].
*Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
*Contains mysterious frames made of [[reinforced deepslate]].
*Contains chests with unique loot, like [[echo shard]]s, [[disc fragment]]s, and the [[Swift Sneak]] enchantment.
**Other valuable loot includes the "otherside" [[music disc]], [[Potion|Potions of Regeneration II]], [[Enchanted Book|enchanted books]], enchanted iron and diamond [[leggings]], enchanted diamond [[hoe]]s, and [[Enchanted Golden Apple|enchanted golden apple]]s.
**If the frame of [[Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it always contains one [[golden apple]] (a hint about how to open the secret door below).
**Has different levels and open spaces, with several types of ruins and wall structures.
**Some of these structures contain [[Log|dark oak log]]s, [[planks]], and [[fence]]s; cyan, light blue, and blue [[wool]] and [[carpet]]s; [[ladder]]s; [[ice]] and its variants; [[Note Block|note block]]s; [[Pressure Plate|stone pressure plate]]s; and [[Trapdoor|iron trapdoor]]s opened with [[lever]]s.
*Hidden underneath the frame of [[Reinforced Deepslate|reinforced deepslate]] are several rooms containing [[redstone]] mechanisms that serve to introduce new players to their function.
**Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
**The mechanisms are made with [[Redstone Dust|redstone dust]], [[Redstone Torch|redstone torches]], [[Redstone Repeater|redstone repeater]]s, [[Redstone Comparator|redstone comparator]]s, [[Redstone Lamp|redstone lamp]]s, [[Block of Redstone|blocks of redstone]], [[Piston|sticky pistons]], a [[Sculk Sensor|sculk sensor]], a [[target]], and a [[lectern]].
**One variant includes a [[lever]], and another includes a [[furnace]] containing 24 [[deepslate]] and a [[Shovel|wooden shovel]].
; {{BiomeLink|Deep Dark}}
*New [[biome]] at the "deepest depths of the world".
*Tends to generate under continental/mountainous areas, exclusively within the [[deepslate]] layer between Y=-1 and Y=-64.
*Ancient Cities can generate here.
*Wardens can spawn here through the activation of sculk shriekers.
*The surface contains patches of sculk-related blocks.
*With the exception of [[monster spawner]]s, no mobs other than wardens can spawn there, similar to [[mushroom field]]s.
; {{BiomeLink|Mangrove Swamp}}
* A new swamp [[biome]] with teal water that often generates in warmer clusters, usually next to jungles and deserts.
*Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
*Naturally spawns warm [[frog]]s and [[slime]]s, but there are no sheep, cows, pigs or chickens.
*Does not generate [[witch hut]]s.
*The floor is coated with a layer of [[mud]] which goes all the way from the surface down to stone.
*[[Tropical fish]] can spawn in water.
*Water fog color is pale green instead of yellow like in the normal swamp.
;{{Text anchor|Mangrove Trees}}
*New type of [[tree]] variant that is found in [[mangrove swamp]] biomes.
*Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
**Composed of mangrove logs.
**Generated roots composed of mangrove root blocks.
**Has propagules hanging from the leaves of the tree.
**[[Moss carpet]] generates on top of some roots.
*Grows from [[mangrove propagule]]s.
*It has a chance to generate a [[bee nest]].
=== Gameplay ===
;[[Achievements]]
{{Load achievements|It Spreads;Birthday Song;With our powers combined!;Sneak 100}}
;[[Death messages]]
*Added new death messages to [[warden]]s' ranged attack:
**"<''player''> was obliterated by a sonically-charged shriek".
;[[Enchanting]]
*Added the [[Swift Sneak]] enchantment.
**This enchantment can be found exclusively in chests in ancient cities.
**Cannot be obtained by [[fishing]], [[enchanting]], or other loot chests, similar to [[Soul Speed]].
**Has a total of three levels.
**Only available for [[leggings]].
**Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
;[[Status effect]]s
*[[File:Darkness.png|32px]] {{Text anchor|[[Darkness]]}}
** A status effect triggered by the [[sculk shrieker]], causing the player's camera to dim in brightness, thus limiting the vision of players.
**Lowers the gamma down at an equivalent of “Moody” while having this effect.
===General===
;[[Music]]
*Added new music, all by [[Lena Raine]].
**"Ancestry" plays only in the [[deep dark]].
**"Aerie", "Firebugs", and "Labyrinthine" plays in the [[lush caves]], all types of [[swamp]]s, [[forest]]s, and [[jungle]]s, as well as the [[Title Screen|menu screen]].
***Due to a bug, "Aerie", "Firebugs", and "Labyrinthine" still play in the menu screens of [[Bedrock Edition]] at [[Bedrock Edition 1.20.0|1.20.0]] to [[Bedrock Edition 1.20.15|1.20.15]]. However, this was fixed in [[Bedrock Edition 1.20.30|1.20.30]].<ref>{{bug|MCPE-171489|||WAI}}</ref>
;[[Options]]
* A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
**It controls how dark the Darkness effect gets when a Warden or [[Sculk Shrieker]] gives it to the player.
;[[Particles]]
*Added new particles:
**[[File:Sculk Soul.gif|32px]] <code>minecraft:sculk_soul_particle</code>
***[[File:Sculk Catalyst Bloom.gif|32px]] Emitted by sculk catalysts when activated by sculk sensors.
**[[File:Shriek.png|32px]] <code>minecraft:shriek_particle</code>
***[[File:Sculk shriek particles.png|32px]] Emitted by sculk shriekers when activated by sculk sensors.
**<code>minecraft:sculk_charge_pop_particle</code> and <code>minecraft:sculk_charge_particle</code>
**<code>minecraft:sculk_sensor_redstone_particle</code>
***[[File:Active Sculk Sensor JE1.gif|32x32px]] Emitted by sculk sensors when activated by players.
;[[Splash]]es
*Added the following splash text:
**"Shriek like a Sculk Shrieker!"
**"Who let the frogs out?"
**"RIBBIT!"
**"Croak team!"
**"Nooooooooooooo!"
**"Flower forest TM perfume"
**"Hat Fridays!"
==Changes==
===Blocks===
;[[Brewing stand]]
*Slightly changed its texture, to make their arms connect to their bases.
;[[End portal frame]]
*Slightly changed its texture, to make better transition with the [[end stone]] texture.
;[[End rod]]
*Removed unused pixels in its texture.
;[[Mycelium]]
*Slightly changed its side texture, to match other dirt-based blocks.
;[[Sculk sensor]]
*Now available without enabling [[experimental gameplay]].
*Generates in the deep dark biome.
*Can only be obtained with [[Silk Touch]], otherwise it drops experience.
*Detects vibrations 9 blocks or less away.
**Cannot detect vibrations on any wool block or wool carpet.
**Cannot detect players if they sneak.
***Always activates when stepped on, even when sneaking.
*Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
**Able to communicate with wardens by activating sculk shriekers.
===Items===
;[[Boat]]s
*Changed item textures of all previously existing boats.
===Mobs===
;[[Endermen]], [[Skeleton]]s, and [[Wither Skeleton]]s
*Now spawn from light level 0 to 11 in [[the nether]], which is wider range than before.
;[[Goat]]
*Now can drop 2 horns each.
**The number of horns left to drop is represented on the model.
;[[Parrot]]s
*Can now imitate [[warden]]s.
;[[Spider]]s and [[Cave spider]]s
*Fixed texture mapping of both types of spiders.
;[[Wandering trader]]
*Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s.
===Non-mob entities===
;[[Minecart with Chest]], [[Minecart with Furnace]], [[Minecart with TNT]] and [[Minecart with Hopper]]
*Crafting [[recipe]]s are now shapeless.
*Now drop themselves when broken.
===General===
;[[Music]]
*The places where the following existing music can be played are changed:
**"Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
**"Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and [[old growth taiga]]s.
**"Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
;[[Panorama]]
*Changed to reflect [[The Wild Update]], showing a mangrove swamp.
==Fixes==
;Performance / Stability
*Fixed several crashes that could occur during gameplay
*Fixed a crash that could occur during splitscreen play
*Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
*Fixed several crashes that could occur on some Marketplace worlds
*Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor ({{bug|MCPE-153593}})
*Fixed a crash that could occur when players died while affected by Wither
*Fixed a crash which could occur when trading with a villager that last traded with a disconnected player
*Fixed a crash that would occasionally occur in villages on iOS
*Cleaned up leftover biome/block/light memory when leaving a world
*Fixed an issue that caused Marketplace downloads to get stuck in queue ({{bug|MCPE-54531}})
*Fixed being unable to edit characters in the Dressing Room on Nintendo Switch ({{bug|MCPE-156209}})
;Gameplay
*Fixed an issue that caused the player to take fall damage after getting into a bed while falling ({{bug|MCPE-153122}})
*Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
*The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classic touch controls ({{bug|MCPE-151149}})
;World Generation
*Several improvements to level chunk blending
;Mobs
*Fixed an issue causing baby llamas to fire llama spit from above their head ({{bug|MCPE-144948}})
*Mirrored the spider's left legs ({{bug|MCPE-152927}})
*Mobs do not get stuck into open trapdoors anymore ({{bug|MCPE-154106}})
*Fixed an issue causing the parrot's head to always face the player while riding the player. ({{bug|MCPE-152510}})
*Villagers will no longer begin sleeping while riding something near a bed
*Illagers are now allowed to migrate to other villages and progress raids ({{bug|MCPE-151310}})
*Trader llamas can now breed after being fed hay bales
*Trader llamas will no longer be persistent after being unleashed from the wandering trader ({{bug|MCPE-102302}})
;Blocks
*Fences and walls no longer connect to bells and brewing stands ({{bug|MCPE-152757}})
*Fixed a bug where the brewing stand's arms textures did not touch the base ({{bug|MCPE-152932}})
*Moved the brewing stand's base UVs and updated the base texture
*Fixed the brewing stand's arms rotation
*Created a better transition between the end portal frame side texture and the end stone ({{bug|MCPE-152930}})
*Removed unused pixels in the end rod texture ({{bug|MCPE-152929}})
*Updated the mycelium's side texture to match other dirt-based textures ({{bug|MCPE-152928}})
*Fixed light blocks being destroyable from within while underwater ({{bug|MCPE-148393}})
*Fixed a bug where end crystal beams would point far above their target blocks
*Blocks affected by gravity now fall correctly on replaceable blocks ({{bug|MCPE-152937}})
*Slabs can once again be placed continuously ({{bug|MCPE-151887}})
*Torches can no longer be placed on bells
;Items
*Updated boat item icon textures to make them consistent with ''Java Edition'' ({{bug|MCPE-153353}})
*Fixed incorrect names for white dye, black dye, brown dye, and blue dye ({{bug|MCPE-153522}})
*Fixed a bug where an undamaged tool, such as a pickaxe, when name-changed on an anvil, would fail to work correctly when used for the first time ({{bug|MCPE-152637}})
*The recipes for minecart with chest/hopper/TNT are now shapeless
*Fixed a bug where the trident, bow, spyglass and crossbow would not render when picked up by a fox ({{bug|MCPE-135346}})
*Fixed a bug causing z-fighting to occur on bottom of players head while wearing a skull ({{bug|MCPE-149125}})
*Each minecart variant (chest/hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as chest and minecart)
;Graphical
*Fixed an issue that caused Leads to render on top of glass ({{bug|MCPE-145764}})
*Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode ({{bug|MCPE-148999}})
*Fixed an issue that could cause severe visual glitches when using emotes more than once ({{bug|MCPE-155049}})
*Fixed graphical corruption issues on Android devices ({{bug|MCPE-155509}})
;User Interface
*Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
*Shift-clicking items will once again combine items of same type into a stack ({{bug|MCPE-153992}})
*Added settings to change duration of notifications
*The "Submit Feedback" button is now described as a link by Text-To-Speech
*Added appropriate messaging when there is no internet connection on Xbox devices
*Fixed enchantment option on Pocket UI Profile not being displayed
*Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, and smithing table
*Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
*Featured Servers message text is no longer centered
*"Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen
;Wandering Trader
*The wandering trader no longer opens or closes doors ({{bug|MCPE-113452}})
*The wandering trader now randomly moves around ({{bug|MCPE-45756}})
*The wandering trader now matches ''Java Edition'''s drinking sounds ({{bug|MCPE-47057}})
*The wandering trader now has disappear/reappear sound effects when gaining/losing the Invisibility effect
*The wandering trader can now be named with a name tag (this will not prevent it from despawning)
;Shulkers
*Shulkers are now fire immune ({{bug|MCPE-33236}})
*Shulkers now remain in upright position in vehicles ({{bug|MCPE-115269}})
*Shulkers no longer fail to spawn when theres another shulker at relative negative y and x axis
== Trivia ==
* This version has the second largest amount of further versions in Bedrock Edition, only losing to [[Bedrock Edition 1.16.0]].
==Notes==
{{notelist}}
==References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.0]]
[[es:Bedrock Edition 1.19.0]]
[[ja:Bedrock Edition 1.19.0]]
[[pt:Edição Bedrock 1.19.0]]
[[ru:1.19.0 (Bedrock Edition)]]
[[zh:基岩版1.19.0]]

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{{Infobox version
| title = v1.19.10
| vernum = 1.19.10
| server = 1.19.10.03
| internal = '''Windows''': 1.19.1003.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.10.03<br>'''Xbox One''': 1.19.1003.70<br>'''PlayStation 4''': 2.44
| image = Bedrock 1.19.10 PatchNotes.png
| image2 = Bedrock 1.19.10.png
| edition = Bedrock
| type =
| date = July 12, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.10.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.10.03.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.2
| next = 1.19.11
| nextparent = 1.20.0
}}<onlyinclude>
'''1.19.10''' is a minor update to {{BE}} released on July 12, 2022, which brought more parity with {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7463497138829|title=Minecraft - 1.19.10 (Bedrock)|website=feedback.minecraft.net|date=July 12, 2022}}</ref>
== Additions ==
=== Items ===
; [[Spawn egg]]s
* Added [[trader llama]] spawn egg.
=== Command format ===
;{{cmd|locate}}
* Added {{cmd|locate biome|link=none}}, which can look for specific biomes.
=== General ===
;[[Splash]]es
*Added the following splash text for pride and for the commemoration of [[wikipedia:Technoblade|Technoblade]]:
**"You are valid!"
**"I'm glad you're here!"
** "You are welcome here!"
**"Your gender is valid!"
**"Contains infinite genders!"
**"Technoblade never dies!"
== Changes ==
=== Blocks ===
;[[Flowered Azalea Leaves]]
*Renamed to "Flowering Azalea Leaves" to match {{JE}}.
;[[Lapis Lazuli Block]]
*Renamed to "Block of Lapis Lazuli".
;[[Monster Spawner]]s
*Now drop XP only when destroyed by a pickaxe.
;[[Sweet Berry Bush]]es
*Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]].
=== Items ===
;[[Goat Horn]]
*Now dropped when a [[goat]] rams [[mangrove log]]s as well.
*Changed "Feel" sound to match {{JE}}.
*Renamed "Resist" sound variant to "Dream".
;[[Pufferfish (item)|Pufferfish]]
* Decreased its poison level from IV to II.
=== Mobs ===
; [[Allay]]s
* Can now dance when a nearby jukebox is playing.
* If an allay is given an [[amethyst shard]] while dancing, it can "duplicate", creating another allay and consuming the shard.
** It has a 5 minute cooldown between each duplication.
; [[Fish]]
*Now have less health from {{hp|6}} to {{hp|3}} to match ''[[Java Edition]]''.
; [[Trader Llama]]
* Are now separate from normal llamas.
; [[Wandering Trader]]
* When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect.
; [[Warden]]
*Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as [[Protection]].
* Now despawn when stuck in a liquid instead of digging away.
=== Command format ===
;{{cmd|locate}}
*Locating structures now use {{cmd|locate structure|link=none}} instead of {{cmd|locate|link=none}}
** The original {{cmd|locate|link=none}} still exists however.
=== General ===
;[[Controls]]
* Added Bluetooth mouse and keyboard support on iOS and iPadOS.
;[[Death messages]]
* Death messages are now displayed on the death screen as well as in the chat.
;[[Death screen]]
* Changed and revamped the screen to be similar to ''Java Edition'''s death screen.
;[[Experimental Gameplay|Experiments]]
* Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.
;[[Music]]
* Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.
;Sound
* Equipping armor using the inventory now plays a sound.
* Placing items that aren't armor (such as [[pumpkin]]s and [[skull]]s) in the headwear slot now plays a generic equip sound.
== Fixes ==
; Performance / Stability
* Fixed a crash that could occur when boats are unloaded from the world
* Fixed a crash that could occur when a wither is loaded into the world
* Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
* Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals ({{bug|MCPE-154161}})
* Fixed a crash that could occur when players died while affected with the Wither effect
* The game no longer crashes when entering the coin starter bundle screen
* Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled
; Gameplay
* Players are no longer pushed by doors as they close ({{bug|MCPE-154734}})
* Items now stack properly in the offhand when inventory is full ({{bug|MCPE-34959}})
* Equipping items in armor slots through inventory screen now produces sounds ({{bug|MCPE-46939}})
* Players can now hear each other equipping items in armor slots
* Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) ({{bug|MCPE-154779}})
* Fixed a bug that reset the player's vertical camera angle upon entering a boat ({{bug|MCPE-152762}})
* Advanced pick block now copies the items inside when used on a boat with chest ({{bug|MCPE-153410}})
* Resistance effect is no longer one level weaker than it should be ({{bug|MCPE-156012}})
* Haste I will now properly increase the player's mining speed ({{bug|MCPE-102237}})
* Conduit Power I now grants the effect of Haste I instead of Haste II
* Fixed an issue with extra health from Health Boost not persisting after exiting the world ({{bug|MCPE-153504}})
* Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
* The player no longer endlessly jumps after entering a boat while holding down the jump button ({{bug|MCPE-155774}})
* Fixed a bug causing player hitboxes to not reset if they die while swimming ({{bug|MCPE-155232}})
* Fixed an issue where new users given Operator permissions by default were not able to use operator commands
* Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
* Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content
; World Generation
* Fixed a bug where upgrading old worlds could result in water columns below y=0
* Mangrove swamps are now denser to more closely match ''Java Edition'' ({{bug|MCPE-153748}})
* Grass blocks in mangrove swamps now have dirt blocks underneath them ({{bug|MCPE-155414}})
* Clay patches now correctly generate in mangrove swamps
* Campground structures now generate correctly in ancient cities ({{bug|MCPE-156084}})
* Updated ancient city structures to match ''Java Edition''
* Sculk vein feature can now generate within the same height-span as the sculk patch feature ({{bug|MCPE-156074}})
; Mobs
* Fixed issues with mobs disappearing after going through nether portals ({{bug|MCPE-155678}})
* Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world ({{bug|MCPE-88322}})
* Villagers now spawn as swamp villagers in mangrove swamp ({{bug|MCPE-153731}})
* Villagers will now flee from zoglins ({{bug|MCPE-74974}})
* Parrots are once again poisoned by cookies ({{bug|MCPE-151671}})
* The trader llama now has the correct name displayed when opening its inventory ({{bug|MCPE-47165}})
* Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader ({{bug|MCPE-94996}})
* The wandering trader will now flee from zoglins
* The wandering trader will now drink milk to clear its Invisibility effect ({{bug|MCPE-44605}})
* Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
* Breaking a boat with chest or minecart with chest will now anger nearby piglins ({{bug|MCPE-153393}})
* Fixed entities disappearing when importing worlds converted from legacy console editions of ''Minecraft''
* Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 ({{bug|MCPE-119396}})
* Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs ({{bug|MCPE-153502}})
* Wither now breaks obsidian when attacked by players ({{bug|MCPE-64630}})
* Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
* Entities entering nether portals exit in same relative position and rotation to the portal ({{bug|MCPE-139835}})
* Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching ''Java Edition''
* Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
; Frog
* Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
* Frogs no longer lay frogspawn on shallow, flowing water ({{bug|MCPE-152559}})
; Allay
* Allays can now follow players through nether portals ({{bug|MCPE-155678}})
* Taking a stackable item from an allay now correctly adds the item to existing stacks ({{bug|MCPE-153540}})
* Taking a stackable item from an allay no longer cause item duplication
* Allay pickup range is changed from 64 to 32 blocks to match ''Java Edition'' ({{bug|MCPE-251766}})
* Allay now retains information about the vibration it is reacting to through save and load
* Items held by allays now glow in darkness ({{bug|MCPE-153533}})
; Warden
* Warden can now path through lava ({{bug|MCPE-153582}})
* Warden can now pass through water ({{bug|MCPE-153602}})
* Warden is no longer pushable while emerging or digging
* If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound ({{bug|MCPE-155706}})
* Warden now always chases a nuisance after it roars at it
* Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
* There are no longer graphical artifacts from the wardens emerge or dig particle effects ({{bug|MCPE-153580}})
* Warden's hurt animation no longer differs between Bedrock Edition and ''Java Edition'' ({{bug|MCPE-153967}})
* Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires ({{bug|MCPE-155821}})
* Warden now retains information about the vibration it is reacting to through save and load
* Wardens sonic boom attack now bypasses enchantment damage reduction such as Protection ({{bug|MCPE-156282}})
; Blocks
* Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
* Froglight walk sound volume is now more similar as other blocks walk sound volume ({{bug|MCPE-154879}})
* Monster spawners now drop XP only when destroyed by a pickaxe
* Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside ({{bug|MCPE-98938}})
* Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
* Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" ({{bug|MCPE-105452}})
* Cut copper slab and its variants can now be placed on the top half of a block on the first attempt ({{bug|MCPE-154302}})
* Campfires can now provide full-faced bottom support to other blocks
* Lecterns can now provide full-faced bottom support to other blocks
* Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support ({{bug|MCPE-153083}}, {{bug|MCPE-104717}})
* Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
* Bell now rings when hit by any type of projectile
* Hit sound is now played when amethyst block is hit by projectiles ({{bug|MCPE-137090}})
* Amethyst clusters are no longer destroyed if attached to a sculk sensor
* Structure blocks can no longer be waterlogged ({{bug|MCPE-59566}})
; Mangrove and mud blocks
* Muddy mangrove roots are now broken fastest with a shovel ({{bug|MCPE-153710}})
* Mangrove roots are now broken fastest with an axe ({{bug|MCPE-155606}})
* Mangrove leaves are no longer collected into different stacks when using Silk Touch ({{bug|MCPE-153786}})
* Mangrove leaves are no longer collected into separate stacks when using shears
* Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood ({{bug|MCPE-155365}})
* Mangrove log is now included in bonus chest loot tables ({{bug|MCPE-153924}})
* Mangrove propagules are no longer blocked to grow by Leaves ({{bug|MCPE-154928}})
* Mangrove propagules now render correctly when placed in flower pots ({{bug|MCPE-155528}})
* Mangrove propagules now use grass sounds
* Mangrove propagules are no longer destroyed by flowing water ({{bug|MCPE-154011}})
* Mangrove signs now use mangrove plank textures for breaking particles ({{bug|MCPE-156568}})
* Mangrove propagule is now placed at a random offset ({{bug|MCPE-153735}})
* Iron bars and glass panes now connect to mangrove roots ({{bug|MCPE-153871}})
* Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt ({{bug|MCPE-153916}})
; Sculk Blocks
* A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
* Sculk catalyst can now spread sculk through mud and muddy mangrove roots ({{bug|MCPE-153924}})
* When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
* The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
* Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
* Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
* Sculk shriekers now detect players when riding any type of entity ({{bug|MCPE-153814}})
* Sculk shriekers now activate repeatedly while players are standing on them (50%) ({{bug|MCPE-153818}})
* Sculk shriekers now implicate the player that provokes it from afar
* Sculk shrieker now retains information about the vibration it is reacting to through save and load
* A sculk shrieker can no longer summon a warden underwater ({{bug|MCPE-15379}})
* Sculk shrieker particles are now correctly rendered from behind ({{bug|MCPE-153591}})
* Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas ({{bug|MCPE-153814}})
* The sculk sensor now correctly detects when a big dripleaf block changes its tilting state ({{bug|MCPE-153115}})
* The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe ({{bug|MCPE-153734}})
* Sculk sensors cannot detect a player equipping a handheld item anymore ({{bug|MCPE-153971}})
* Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from ({{bug|MCPE-153815}})
* Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore ({{bug|MCPE-153956}})
* Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore ({{bug|MCPE-152998}})
* Sculk sensor now retains information about the vibration it is reacting to through save and load
* Sculk sensors can now detect a boat with chest having its chest opened and closed ({{bug|MCPE-156199}})
* Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
* Sculk sensors can now detect a player drinking milk
* Sculk sensors can now detect a player picking up powder snow via bucket ({{bug|MCPE-153817}})
* Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
* Sculk sensors cannot detect an entity standing still in scaffolding anymore ({{bug|MCPE-118454}})
* Sculk sensors can now detect an entity moving in powder snow and cobwebs ({{bug|MCPE-153105}})
* Sculk sensors can now detect items being placed in the hand of an armor stand
* Sculk sensors cannot detect any more items being equipped on mobs at spawn time
; Items
* Goat horn now correctly drops when goats ram mangrove logs ({{bug|MCPE-154912}})
* Goat horn now has the same sound for the “Call” variant as ''Java Edition'' ({{bug|MCPE-154886}})
* The last sound for goat horn was renamed from “Resist” to “Dream” to match ''Java Edition'' ({{bug|MCPE-155059}})
* Fixed bottles being not usable on water and boats not placeable on water ({{bug|MCPE-156451}})
* Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks ({{bug|MCPE-153808}})
* Smelting gold and iron tools and weapons into nuggets now rewards XP ({{bug|MCPE-136467}})
* Shields that are disabled when struck by an axe or by warden now plays broken item sound ({{bug|MCPE-153315}})
* Items in off-hand are once again rendered properly
* Pufferfish now gives Poison II effect instead of Poison IV when consumed ({{bug|MCPE-105392}})
; Graphical
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. ({{bug|MCPE-100259}})
* Darkness effect now works in the Nether and the End dimensions
* Lava and powder snow fogs now take priority over Darkness and Blindness fogs ({{bug|MCPE-154928}})
* Fixed animation system issues for players in split-screen situations
** Fixed crossbow, trident, and shield rendering for other players ({{bug|MCPE-118528}})
** Fixed split-screen render position when sleeping in a bed ({{bug|MCPE-65705}})
** Fixed elytra's animation during split-screen
** Fix attached lead position when second player is using first person perspective
* Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen ({{bug|MCPE-152645}})
* Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
* Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks ({{bug|MCPE-152995}})
* Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
* Fixed an issue with underground light sources being generated when breaking or placing a block ({{bug|MCPE-155808}})
; User Interface
* Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area ({{bug|MCPE-156103}})
* Infinite loading should no longer occur when entering the Dressing Room ({{bug|MCPE-156209}})
* Fixed up some of the text for the emote wheel so it would fit inside the box
* Added settings to change duration of notifications
* Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
* On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}})
* On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
* Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
* Added correct death message when dying from sweet berry bush ({{bug|MCPE-103583}})
* Added a minimum size to yellow splash screen text
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
* Fixed "Crafting" word above the crafting slots in the inventory on Classic UI ({{bug|MCPE-152697}})
* Worlds created with a template will now always disable achievements
* Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
* Fixed an issue where some paragraphs of text in modals were misaligned ({{bug|MCPE-153789}})
* Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 ({{bug|MCPE-106320}})
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
* Player can now continuously jump while holding down the jump button ({{bug|MCPE-117045}})
* Player can now descend from the top of scaffolding with the new touch controls ({{bug|MCPE-154309}})
; Realms
* Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
* Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages ({{bug|REALMS-7242}})
* Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
* Added a popup to notify players on Google Play about holds on Realms subscriptions
* Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm
; Spectator Mode (Experimental)
* Players in spectator mode no longer get effects from gameplay
* Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
* While in spectator mode, actors in other chunks are no longer culled away
* Players in spectator mode can now breathe anywhere
* Players in spectator mode can no longer be pushed by pistons
* Spectators will be ignored for sleeping rules to skip the night
* Moving around as a spectator will no longer affect player's hunger level
* Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
* Player's insomnia timer stops ticking once the player switches to spectator mode
* The head only renders for other players in spectator mode
* Players in spectator now render semi-transparently to other players in spectator mode
* Projectiles such as arrows, tridents, fireballs will now shoot through spectators
* Spectators playing with gamepad no longer are shown unusable tooltips
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.10]]
[[es:Bedrock Edition 1.19.10]]
[[ja:Bedrock Edition 1.19.10]]
[[pt:Edição Bedrock 1.19.10]]
[[ru:1.19.10 (Bedrock Edition)]]
[[zh:基岩版1.19.10]]

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{{Infobox version
| title = v1.19.11
| vernum = 1.19.11
| internal = '''Windows''': 1.19.1101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.11.01<br>'''Xbox One''': 1.19.1101.70<br>'''PlayStation 4''': 2.45
| server = 1.19.11.01
| image = Bedrock 1.19.11.png
| edition = Bedrock
| date = July 26, 2022
| prevparent = 1.19.0
| prev = 1.19.10
| next = 1.19.20
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.11.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.11.01.zip Linux]
}}
'''1.19.11''' is a minor update to {{BE}} released on July 26, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7803469757581|title=Minecraft - 1.19.11 (Bedrock)|website=feedback.minecraft.net|date=July 26, 2022}}</ref> which fixes bugs.
== Fixes ==
* Fixed a bug that could cause mobs to not load into the world if their saved y-position was greater than or equal to 25.
* Fixed incorrect texture rendering of players when using RTX on Windows. ({{bug|MCPE-156577}})
* Fixed incorrect texture rendering of some mobs, like horses, when using RTX on Windows. ({{bug|MCPE-132747}})
* Fixed an issue that prevented command blocks from saving if a command block alias wasnt provided while playing on Realms.
* Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.11]]
[[es:Bedrock Edition 1.19.11]]
[[ja:Bedrock Edition 1.19.11]]
[[pt:Edição Bedrock 1.19.11]]
[[ru:1.19.11 (Bedrock Edition)]]
[[zh:基岩版1.19.11]]

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{{Infobox version
| title = v1.19.2
| edition = Bedrock
| server = 1.19.2.02
| internal = '''Windows''': 1.19.202.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.2.02<br>'''Xbox One''': 1.19.202.70<br>'''PlayStation 4''': 2.43
| image = Bedrock 1.19.2.png
| type =
| date = June 22, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.2.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.2.02.zip Linux]
| prevparent = 1.19.0
| prev =
| next = 1.19.10
| nextparent = 1.20.0
}}
'''1.19.2''' is a minor update to {{BE}}, released on June 22, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7093790226573|title=Minecraft - 1.19.2 (Bedrock)|website=Minecraft Feedback|date=June 22, 2022}}</ref>, which fixed some bugs.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 ({{bug|MCPE-156679}}, {{bug|MCPE-156698}}).
* Mobs that teleport through a Nether portal with a destination above y=128 will no longer have their position adjusted to 128 ({{bug|MCPE-155465}}).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.2]]
[[es:Bedrock Edition 1.19.2]]
[[ja:Bedrock Edition 1.19.2]]
[[lzh:基石版一點一九點二]]
[[pt:Edição Bedrock 1.19.2]]
[[ru:1.19.2 (Bedrock Edition)]]
[[zh:基岩版1.19.2]]

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{{Infobox version
| title = v1.19.20
| vernum = 1.19.20
| server = 1.19.20.02
| internal = '''Windows''': 1.19.2002.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.20.02<br>'''Xbox One''': 1.19.2002.70<br>'''PlayStation 4''': 2.46
| image = Bedrock 1.19.20 PatchNotes.png
| image2 = Bedrock 1.19.20.png
| edition = Bedrock
| type =
| date = August 9, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.20.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.20.02.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.11
| next = 1.19.21
| nextparent = 1.20.0
}}<onlyinclude>
'''1.19.20''' is a minor update to {{BE}} released on August 9, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8268517593485|title=Minecraft - 1.19.20 (Bedrock)|website=Minecraft Feedback|date=August 9, 2022}}</ref>
== Changes ==
=== Blocks ===
; [[Sculk Catalyst]]
* Now drops 5 XP instead of 20 XP.
; [[Block of Amethyst|Amethyst Block]]
* Renamed to "Block of Amethyst" to match {{JE}}.
; [[Bell]]s
* Can no longer catch on fire or be destroyed by fire.
; [[End Portal Frame|End Portal]]
* Renamed to "End Portal Frame" to match {{JE}}.
; [[Oak Wood Planks]], [[Spruce Wood Planks]], [[Birch Wood Planks]], [[Jungle Wood Planks]], [[Acacia Wood Planks]], and [[Dark Oak Wood Planks]]
* Removed the word "Wood" from their names.
; [[Oak Wood Stairs]], [[Spruce Wood Stairs]], [[Birch Wood Stairs]], [[Jungle Wood Stairs]], [[Acacia Wood Stairs]], and [[Dark Oak Wood Stairs]]
* Removed the word "Wood" from their names.
; [[Oak Wood Slab]], [[Spruce Wood Slab]], [[Birch Wood Slab]], [[Jungle Wood Slab]], [[Acacia Wood Slab]], and [[Dark Oak Wood Slab]]
* Removed the word "Wood" from their names.
=== Mobs ===
; [[Ender Dragon]]
* Can no longer destroy [[crying obsidian]]s, [[respawn anchor]]s, [[light block]]s, [[deny block]]s, [[allow block]]s, [[border]]s, and [[jigsaw block]]s.
; [[Ravager]]
* Can now destroy [[mangrove leaves]], [[azalea]], [[azalea leaves]], [[cave vine]]s, [[big dripleaves]], [[small dripleaves]], [[spore blossom]]s, and [[hanging roots]].
=== Gameplay ===
; Vibration
* Vibration listeners such as [[sculk sensor]]s, [[sculk shrieker]]s, and [[warden]]s now listen to the closest vibration instead of the first vibration in the tick.
==Fixes==
; Performance / Stability
* The game no longer crashes when browsing the Marketplace
* Fixed a crash related to spawn eggs ({{bug|MCPE-159302}})
* Prevent client/server portal travel desync on low render distance settings ({{bug|MCPE-158167}})
* Fix potential crash when returning to the Overworld from the Nether or The End
* The game no longer crashes when entering Coin Starter bundle screen
* Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
* Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away ({{bug|MCPE-157609}})
* Fixed a crash that could occur when connected devices, like gamepads, were missing
* Fixed a crash that was caused by a villager changing its profession while trading. The trade screen will now close if the villager changes professions mid trade
* Fixed a crash that could occur when pistons were extending or retracting near moveable blocks and arrows
* Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
* Fixed a crash that could occur when teleporting and killing an entity in the same tick
; Gameplay
* The wandering trader's spawning now matches {{el|je}} and it will no longer spawn in water, lava, or underground ({{bug|MCPE-46911}})
* Fixed a bug where Bows could fail to shoot an arrow the first time they were used, this also affected crossbows and tridents ({{bug|MCPE-159467}})
* Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
* Fixed an issue that prevented fisherman villagers from offering to buy boats at max level
* The secret door that leads to the redstone room in the center of an ancient city now opens/closes properly ({{bug|MCPE-156718}})
* Lava buckets will no longer disappear when failing to be placed or dispensed into partial blocks ({{bug|MCPE-50664}})
* Fixed an issue where enchantments on ranged weapons on mobs were not being applied ({{bug|MCPE-113623}})
* Fixed volume level of amethyst step chime sound when walked on by a mob
* Fixed an issue where some items with durability would fail to be created from the Creative inventory
* Ancient cities have more frequent sculk patch generation ({{bug|MCPE-154229}})
* Player no longer takes damage from entering a nether portal if it is placed at Y=-21 or below ({{bug|MCPE-154888}})
* Fixed an issue where scores on scoreboards were not being ordered properly ({{bug|MCPE-141427}})
* Fixed a bug where fishing hooks would drop loot when killed with the {{cmd|kill}} command ({{bug|MCPE-142329}})
* Players Soul Speed is now properly activated and de-activated on soul sand ({{bug|MCPE-157152}})
* Fixed a bug causing {{cd|health_boost}} to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
* When trading, the villager plays the correct sound based on the item in the input slot ({{bug|MCPE-152555}})
* Skulls in ancient cities now better match the orientation they have in {{el|je}} ({{bug|MCPE-153547}})
* Enable event filters in the root definition to be evaluated independent of sequence or randomize when a {{cd|format_version}} of 1.19.20 or higher is specified
* Fixed issue with Health Boost extra life not staying ({{bug|MCPE-153504}})
; Mobs
* Polar bears no longer panic when attacked
* Tadpoles flopping while on land now more closely match {{el|je}} and fishes in speed ({{bug|MCPE-154316}})
* Piglins will now stop attacking if the player puts on gold armor ({{bug|MCPE-65516}})
* Jobless zombie villagers are no longer unable to ride Minecarts or Boats ({{bug|MCPE-76831}})
* Ravagers are now able to destroy mangrove leaves, azaleas, azalea leaves, cave vines, dripleaves, spore blossoms, and hanging roots ({{bug|MCPE-156551}}, {{bug|MCPE-125322}})
* Releasing a bucketed custom mob now spawns the correct type of mob
* Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
* Allays can now pick up and drop items at their owner when in a boat ({{bug|MCPE-156377}})
* Allay can now always pick up dropped scaffolding blocks ({{bug|MCPE-157512}})
* Allay now correctly stops dancing when music from jukebox ends
* Allays now look at targets such as players ({{bug|MCPE-158222}})
* Fish do not shake anymore when placed in an isolated water block
* Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
* Fixed a bug that could cause witches to stop spawning. The witch hut structure is now set as a surface spawner for Witches ({{bug|MCPE-60552}})
* The ender dragon can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, border blocks, and jigsaw blocks ({{bug|MCPE-158343}})
* Fixed a bug causing baby mobs with the {{cd|minecraft:behavior.sleep}} goal to have a shrunken hitbox ({{bug|MCPE-46040}})
* Allays and bees are now less likely to get stuck in non-full blocks ({{bug|MCPE-155777}})
* Wardens can now detect a player sneaking on top of a sculk sensor ({{bug|MCPE-155804}})
* Wardens can now let itself fall up to 20 blocks down, instead of just 3 ({{bug|MCPE-158304}})
* Allays can now pick up armor pieces with a different durability than the one they are holding ({{bug|MCPE-158339}})
* Entities that die completely now have their data removed from the world file ({{bug|MCPE-155283}})
* Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
; Blocks
* Removed "Wood" from the names of mangrove wood planks, stairs, and slabs ({{bug|MCPE-156791}})
* Twisting vines and weeping vines with no support now pop even when the random ticking speed is set to 0 ({{bug|MCPE-69305}})
* Hanging mangrove propagules no longer drop a propagule item when silk touched if not at max growth ({{bug|MCPE-156821}})
* Muddy mangrove roots can now be placed sideways ({{bug|MCPE-153721}})
* Hanging mangrove propagules no longer changes color when certain blocks are placed nearby ({{bug|MCPE-156570}})
* End portal frame block is now named "End Portal Frame" instead of "End Portal" ({{bug|MCPE-76821}})
* Amethyst block has been renamed to "Block of Amethyst" ({{bug|MCPE-125821}})
* Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal ({{bug|MCPE-157271}})
* Campfires can once again be stacked correctly ({{bug|MCPE-159398}})
* Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm ({{bug|MCPE-158314}})
* Sounds of the smithing table when a villager is working are now the same as sounds when the player uses the table ({{bug|MCPE-79716}})
* Bells can no longer catch on fire or be destroyed by fire
* Mangrove and azalea leaves no longer prevent tree growth ({{bug|MCPE-154980}})
; Sculk Blocks
* If two vibrations are emitted at the same time, sculk sensors will now react to the closest one ({{bug|MCPE-155793}})
** If two vibrations are emitted at the same time and at the same distance, sculk sensors will now react to the one with the highest frequency
* Sculk sensors now detect a creeper exploding with a frequency of 15
* Sculk sensors now detect an end crystal exploding with a frequency of 15 ({{bug|MCPE-153733}})
* Sculk sensors now detect a fish being let out of a bucket with a frequency of 12
* Sculk sensors now detect a TNT being fired out of a dispenser with a frequency of 12
* Vibration particles are now always oriented towards the target sculk sensor ({{bug|MCPE-156648}})
* Sculk catalysts now play the blooming sound effect when blooming ({{bug|MCPE-153562}})
* Sculk catalysts do not spread sculk anymore on players' death if the Keep Inventory game rule is set to True ({{bug|MCPE-157884}})
* Sculk catalysts do not get covered in sculk veins anymore if a mob dies on top of them
* Sculk catalyst now blooms when a mob with no experience dies next to it
* Sculk sensors can now also detect bees, chickens, allays, phantoms, and ender dragons flying ({{bug|MCPE-153725}}, {{bug|MCPE-154055}})
* Sculk sensors can now emit the whole range of redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1 or 15
* Sculk sensors no longer detect boats staying still in water ({{bug|MCPE-155368}})
* Reduced sculk catalyst experience drop from 20 to 5
* Sculk patch features can now be placed on additional block types ({{bug|MCPE-156669}})
; Graphical
* Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
* With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
* Fixed x-ray vision when top snow falls on top of the player so it now behaves as a solid block when top snow covers player's vision ({{bug|MCPE-150709}})
* Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks ({{bug|MCPE-159485}}, {{bug|MCPE-159488}})
; User Interface
* The Toggle Perspective hint now shows the players assignment instead of the default assignment
* Saddled pig's tooltip changed to "Ride" instead of "Mount"
* Added content warnings for large icons for texture tessellation (e.g. objects in hand)
* Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
* Hover text for {{cd|can_place_on}} blocks for items in inventory is now in a consistent order between game saves ({{bug|MCPE-153516}})
* Removed the controller settings tab for Oculus
* Goat horn sound is now placed in the jukebox/note blocks sound category in Settings ({{bug|MCPE-154885}})
* Fixed the Add Server feature not saving IPV6 addresses ({{bug|MCPE-66233}})
; Realms
* Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus ({{bug|MCPE-157869}})
* Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
* The Realms feed screenshot button is now available for VR platforms
; Spectator Mode (Experimental)
* Removed emotes functionality while in spectator mode
* Player can now place blocks where spectator is hovering
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
* Spectators heads are now properly rendered as semi-transparent
* Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in spectator mode
* Capes and animated back items are no longer rendered while in spectator mode ({{bug|MCPE-156929}})
* Spectators can no longer use or get affected by portals ({{bug|MCPE-156684}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.20]]
[[es:Bedrock Edition 1.19.20]]
[[ja:Bedrock Edition 1.19.20]]
[[pt:Edição Bedrock 1.19.20]]
[[ru:1.19.20 (Bedrock Edition)]]
[[zh:基岩版1.19.20]]

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{{Infobox version
| title = v1.19.21
| vernum = 1.19.21
| internal = '''Windows''': 1.19.2101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.21.01<br>'''Xbox One''': 1.19.2101.70<br>'''PlayStation 4''': 2.47
| server = 1.19.21.01
| image = Bedrock 1.19.21.png
| edition = Bedrock
| date = '''Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4''': August 23, 2022<br>'''Nintendo Switch''': August 25, 2022
| prevparent = 1.19.0
| prev = 1.19.20
| next = 1.19.22
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.21.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.21.01.zip Linux]
}}
'''1.19.21''' is a minor update to {{BE}} released on August 23, 2022 on most platforms,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8554565798413|title=Minecraft - 1.19.21 (Bedrock)|website=feedback.minecraft.net|date=August 23, 2022}}</ref> and August 25, 2022 for Nintendo Switch,<ref>{{cite|url=https://twitter.com/MojangStatus/status/1562813120867110912|title=Minecraft version 1.19.21 is now available on Nintendo Switch and players should once again be able to join others through cross-platform multiplayer. Thanks for your patience while we worked to resolve the issue. -MG|website=twitter.com|date=August 25, 2022}}</ref> which fixes bugs.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed an issue that caused villagers' professions to not reflect in their clothing. ({{bug|MCPE-160475}})
* Fixed a bug where graphical artifacts appear while playing on some devices. ({{bug|MCPE-160491}}, {{bug|MCPE-160758}}, {{bug|MCPE-160451}})
* Fixed a bug where the names hovering above mobs were slightly offset. ({{bug|MCPE-160254}})
* Fixed an issue that caused some blocks on Marketplace worlds to appear as "update blocks" on Realms.
* Paid emotes can no longer be equipped for free.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.21]]
[[es:Bedrock Edition 1.19.21]]
[[ja:Bedrock Edition 1.19.21]]
[[pt:Edição Bedrock 1.19.21]]
[[zh:基岩版1.19.21]]

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{{Infobox version
| title = v1.19.22
| vernum = 1.19.22
| internal = '''Windows''': 1.19.2201.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.22.01<br>'''Xbox One''': 1.19.2201.70<br>'''PlayStation 4''': 2.48<br>'''Nintendo Switch''': 1.19.22
| server = 1.19.22.01
| image = Bedrock 1.19.22.png
| edition = Bedrock
| date = September 1, 2022
| prevparent = 1.19.0
| prev = 1.19.21
| next = 1.19.30
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.22.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.22.01.zip Linux]
}}
'''1.19.22''' is a minor update to {{BE}} released on September 1, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8770372777229|title=Minecraft - 1.19.22 (Bedrock)|website=feedback.minecraft.net|date=September 1, 2022}}</ref> which fixes bugs.
== Fixes ==
* Fixed a crash that could occur on some devices when loading in worlds with texture packs applied ({{bug|MCPE-160800}}).
* Fixed a bug where deleting cloud synced worlds on Xbox would not delete the cloud version of the world when the player deleted the world locally.
* Fixed an issue on Xbox that could cause players to see a “storage full” error despite having plenty of storage.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.22]]
[[es:Bedrock Edition 1.19.22]]
[[ja:Bedrock Edition 1.19.22]]
[[pt:Edição Bedrock 1.19.22]]
[[zh:基岩版1.19.22]]

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{{Infobox version
| title = v1.19.30
| vernum = 1.19.30
| server = 1.19.30.04
| internal = '''Windows''': 1.19.3004.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.30.04<br>'''Xbox One''': 1.19.3004.70<br>'''PlayStation 4''': 2.50
| image = Bedrock 1.19.30.png
| edition = Bedrock
| type =
| date = September 20, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.30.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.30.04.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.22
| next = 1.19.31
| nextparent = 1.20.0
}}<onlyinclude>
'''1.19.30''' is a minor update to {{BE}} released on September 20, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9272494067469|title=Minecraft - 1.19.30 (Bedrock)|website=Minecraft Feedback|date=September 20, 2022}}</ref>
== Changes ==
===Command format===
;{{cmd|locate}}
*The original <code>/[[Commands/locate|locate]]</code> has been completely merged into the <code>/[[Commands/locate|locate]] structure</code> sub-command.
**Changed some structure's names in the <code>/[[Commands/locate|locate]] structure</code> sub-command to have underscores, like in {{JE}} (e.g. ancientcity -> ancient_city); the old names still work but do not appear in the autocomplete.
===General===
;[[Music]]
*Music is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.
;[[Control]]s
*Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block.
**{{keys|Ctrl}} + {{keys|Alt}} + {{keys|C}} is the default for copying current coordinates.
**{{keys|Ctrl}} + {{keys|Alt}} + {{keys|X}} is the default for copying coordinates of selected block.
**Needs the "Enable Copy Coordinate UI" enabled in Creator settings.
==Fixes==
; Performance / Stability
* Fixed a bug that rarely caused the villager's bounding box to become desynced with the server when sleeping.
* Fixed a bug causing an occasional crash when loading players in beds.
* The game no longer crashes when browsing Marketplace.
* Fixed a crash that could occur when resuming the game on Xbox.
* Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally.
* Fixed PlayStation 4 audio stuttering issues while framerate is low. ({{bug|MCPE-158902}})
* Fixed a crashing issue related to undyed shulkers.
* Most common Marketplace connection issues now automatically resolve themselves when conditions improve without needing to restart ''Minecraft''. ({{bug|MCPE-155025}})
* Fixed performance issues when striders are being ridden by baby striders. ({{bug|MCPE-146478}})
* Fixed a crash that would occur on some devices when loading in worlds with texture packs applied. ({{bug|MCPE-160800}})
* Fixed a crash when uploading a world with no name using "Play on Realm" button.
; Gameplay
* Music is now included in the mobile app and no longer has to be downloaded from Marketplace.
* Fixed issue where player would see inside of top snow when diving into it while wearing elytra.
* Fireballs can no longer travel through portals to prevent an issue where they could become permanently stuck. ({{bug|MCPE-160938}})
* Pressing the Ctrl and Alt keys together no longer makes the Alt key get stuck down.
; Mobs
* Endermen no longer get angry at Creative players. ({{bug|MCPE-42977}})
* Fixed a bug causing leads to break with allays after the owner player changes dimensions. ({{bug|MCPE-158955}})
* The goat's ram animation was modified to slowly lower their head when preparing to ram. ({{bug|MCPE-129477}})
* Reduced the enderman's teleport range to 32×32×32 to ensure that it cannot despawn itself by teleporting. ({{bug|MCPE-152268}})
* Allays and bees should no longer get stuck on lanterns or other low hanging objects. ({{bug|MCPE-155777}})
* EDU Toggle: NPC names default to being displayed only while looking at them.
; Blocks
* Mud brick slabs can now be placed as a top slab via commands. ({{bug|MCPE-157852}})
* Banners now spawn correctly in newly generated structures. ({{bug|MCPE-160696}})
* Coral fans now look identical when placed facing north, west, east, and south. ({{bug|MCPE-125311}})
* White glazed terracotta is no longer missing from the Creative Mode inventory and is once again accessible through commands.
* Seagrass and kelp are no longer classified as Coral Decorations in the Creative Mode inventory. ({{bug|MCPE-44034}})
* Fixed a bug where some blocks that require a supporting block (for example carpet or crops) did not appear on maps when placed on a non-full block or above an air block. ({{bug|MCPE-159713}})
* Iron bars are no longer missing from the Creative Mode inventory and are once again accessible through commands. ({{bug|MCPE-160253}})
* Piston's animation when extending and retracting is now smooth. ({{bug|MCPE-155987}})
* It is no longer possible to get an aged sapling in the inventory by block-picking.
; Items
* Fixed dropped items getting stuck at the edge of flowing water. ({{bug|MCPE-157167}})
* When on fire, the fire overlay no longer clips through held items. ({{bug|MCPE-147776}})
* Mangrove, crimson, and warped planks can now be used to repair shields. ({{bug|MCPE-158940}})
* Fixed a regression where an undamaged tool, such as a pickaxe, when name changed on an anvil, would fail to work correctly when used for the first time. ({{bug|MCPE-152637}})
; User Interface
* Fixed a bug where the name tag background was slightly offset. ({{bug|MCPE-160254}})
* Fixed a UI bug where enchanted leather items would have parts of the texture not displaying the glint animation. ({{bug|MCPE-98929}})
* Added new disconnection error messages to better highlight the area in which the disconnection occurred.
* Character Creator offers in Marketplace no longer lose their thumbnail images upon exiting the Dressing Room.
* Added a Retry button to the Xbox cloud sync prompt.
* Item stacks now are merged together after assigned tick threshold.
* Added a missing settings button on packs in the updated Create New World screen.
* Added a new disconnection error message - "Unable to connect, please restart your client".
* Fixed an issue causing messages with non-unicode characters to have incorrect spacing.
* NPC names now default to being displayed only while looking at them.
* The arrow within the crafting Pocket UI now fits appropriately without any clipping issues.
* The "Cannot connect to Marketplace” error is no longer erroneously read by the <code>Text-To-Speech</code> reader.
* Raid bar no longer becomes stuck after breaking beds to cancel a raid. ({{bug|MCPE-152851}})
; Graphical
* Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers. ({{bug|MCPE-105487}})
* Fixed an issue where certain water textures with waterlogged blocks displayed the wrong texture. ({{bug|MCPE-156281}})
* Fixed an issue with flowing lava and water textures not animating on some iOS devices.
* Sky in the End dimension no longer looks like static upon entry while it is raining in the Overworld. ({{bug|MCPE-148843}})
; Gameplay
* Modified the fireball entity's collision box to match {{el|je}}.
* The enchanting table now produces a sound when enchanting an item.
* Amethyst blocks no longer produce sound when jumping off them.
* Fixed the bottom texture of the melon block to match the top texture. ({{bug|MCPE-31035}})
* The item stack popup animation now plays only when a new item is added to the stack. ({{bug|MCPE-23995}})
* Fixed an issue where light blocks would be removed when placing an armor stand over them. ({{bug|MCPE-151856}})
* Fixed an issue where boats with chests would not drop the chest's contents when destroyed by the {{cmd|kill}} command. ({{bug|MCPE-160186}})
* Eating a stew now leaves the empty bowl in the slot it was eaten from. ({{bug|MCPE-56367}})
* Drinking a potion now leaves the empty glass bottle in the slot you drank it from rather than the first empty inventory slot. ({{bug|MCPE-26436}})
* Oak and mangrove fence gates are now flammable. ({{bug|MCPE-160098}})
; Mobs
* Fixed hoglin and zoglin hitbox size and hit range to match {{el|je}}. ({{bug|MCPE-65424}})
* Increased sculk shrieker and sculk sensor generation rates in deep dark and ancient cities to better match {{el|je}}. ({{bug|MCPE-153525}})
* Modified the cat's head position while sitting to match {{el|je}}. ({{bug|MCPE-46668}})
* If a villager has a name tag, it is now displayed along with their trade tier. ({{bug|MCPE-152644}})
; Spectator Mode (Experimental)
* Capes are no longer rendered while in Spectator Mode. ({{bug|MCPE-156929}})
* Spectator players in lava cauldrons no longer display the burning animation. ({{bug|MCPE-160331}})
* Players in Spectator Mode are no longer affected by the powder snow fog effect. ({{bug|MCPE-156683}})
* Any leashed animals do not follow spectators anymore. ({{bug|MCPE-157065}})
* Players in Spectator Mode no longer emit particles while sprinting. ({{bug|MCPE-160397}})
* Spectator players with status effects applied no longer emit particles. ({{bug|MCPE-160398}})
* Endermen no longer become angry at players in Spectator Mode. ({{bug|MCPE-156742}})
* Players in Spectator Mode can no longer interact with sculk sensors by swimming in water or lava. ({{bug|MCPE-153879}})
* Players switching into Spectator Mode unhooks any fishhooks attached to them.
* Players in Spectator mode can no longer be pushed by explosions. ({{bug|MCPE-156687}})
* Powder snow no longer emits particles when spectators move through it. ({{bug|MCPE-153876}})
* Big dripleaf no longer tilts when touched by players in Spectator Mode. ({{bug|MCPE-156686}})
* Players in Spectator Mode now keep their inventories and equipped items on death. ({{bug|MCPE-156681}})
* Spectators can no longer attract mob's attention when holding their favorite food. ({{bug|MCPE-153882}})
* The {{cmd|testfor}} command can now target spectators. ({{bug|MCPE-158042}})
* The Spectator gamemode can no longer be entered via the {{cmd|gamemode 6}} command, only via {{cmd|gamemode spectator}}.
* Spectators using touch controls can no longer break boats and minecarts. ({{bug|MCPE-158307}})
* Parrots sitting on a player's shoulder now hop off when entering Spectator Mode.
* Animals and mobs with <code>follow_owner</code> behavior no longer follow Spectators.
* Animals and mobs with <code>find_mount</code> behavior no longer try to mount Spectators.
* Spectator Mode players won't have cold feet and now the Frost Walker enchant does not affect water.
* Pufferfish no longer react to nearby spectators.
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.30]]
[[es:Bedrock Edition 1.19.30]]
[[ja:Bedrock Edition 1.19.30]]
[[pt:Edição Bedrock 1.19.30]]
[[ru:1.19.30 (Bedrock Edition)]]
[[zh:基岩版1.19.30]]

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{{Infobox version
| title = v1.19.31
| vernum = 1.19.31
| server = 1.19.31.01
| internal = '''Windows, Xbox One''': 1.19.3101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.31.01<br>'''PlayStation 4''': 2.51
| image = Bedrock 1.19.31.png
| image2 = Bedrock 1.19.31 (Halloween 2022).png
| image3 = Bedrock 1.19.31 (With Mob Vote Button).png
| edition = Bedrock
| type =
| date = Other platforms: October 4, 2022<br> Xbox: October 5, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.31.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.31.01.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.30
| next = 1.19.40
| nextparent = 1.20.0
}}
'''1.19.31''' is a minor update to {{BE}} released on October 4, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9621393741325|title=Minecraft - 1.19.31 (Bedrock)|website=feedback.minecraft.net|date=October 4, 2022}}</ref> which fixes bugs.
== Additions ==
=== Controls ===
* New mobile touch controls: Under Settings > (Controls) > Touch there is a new toggle entitled, Enable New Touch Controls Schemes. When toggled ON, a new Interaction Model dropdown menu will appear, allowing players to use the new Touch scheme, the new Crosshair scheme, or the original Classic scheme.
== Changes ==
* Performance upgrades on Xbox
==Fixes==
*Fixed several crashes that could occur during gameplay.
*Fixed terrain on maps getting replaced with black pixels. ({{bug|MCPE-162421}})
*Fixed a bug that unbound the inventory key when using the Full Keyboard Gameplay toggle.
*Fixed players sometimes spawning under the obsidian platform and falling into the void after entering an end portal for the first time after the 1.19.30 update on Realms. ({{bug|MCPE-162482}})
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.31]]
[[es:Bedrock Edition 1.19.31]]
[[ja:Bedrock Edition 1.19.31]]
[[pt:Edição Bedrock 1.19.31]]
[[zh:基岩版1.19.31]]

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{{Infobox version
| title = v1.19.40
| vernum = 1.19.40
| image = Bedrock 1.19.40 PatchNotes.png
| image2 = Bedrock 1.19.40 (Halloween 2022).png
| edition = Bedrock
| server = 1.19.40.02
| date = October 25, 2022
| internal = '''Windows''': 1.19.4002.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.40.02<br>'''Xbox One''': 1.19.4002.70<br>'''PlayStation 4''': 2.52
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.40.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.40.02.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.31
| next = 1.19.41
| nextparent = 1.20.0
}}
'''1.19.40''' is a minor update to {{BE}} released on October 25, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10108618123405|title=Minecraft - 1.19.40 (Bedrock)|website=Minecraft Feedback|date=October 25, 2022}}</ref>
== Additions ==
=== General ===
; [[Tags]]
* Added tag to support recipes instead of item names.
* Added new item tags for recipes:
** {{cd|minecraft:coals}}, {{cd|minecraft:logs}}, {{cd|minecraft:logs_that_burn}}, {{cd|minecraft:planks}}, {{cd|minecraft:soul_fire_base_blocks}}, {{cd|minecraft:stone_crafting_materials}}, {{cd|minecraft:stone_tool_materials}}, {{cd|minecraft:wooden_slabs}}, {{cd|minecraft:wool}}.
== Changes ==
=== Blocks ===
; [[Scaffolding]]
* When used as fuel for [[furnace]]s, they now burn equally as long as a [[bamboo]] does.
=== General ===
; [[Options]]
* Profile settings has been split into two new sections: General and Account.
; [[Crafting]]
* Recipes can now refer to a tag instead of an item.
; [[Experiments]]
* Renamed experiment "GameTest Framework" to "Beta APIs", which is needed to access all beta APIs, including core Minecraft APIs and GameTest APIs.
=== Mob ===
; [[Ravager]]
* No longer an illager.
** Removed <code>illager</code> parameter from <code>minecraft:type_family</code> in <code>Ravager.json</code>.
** Ravagers now can be hurt by evoker fangs and attacked by "Johnny" vindicators.
== Fixes ==
; Vanilla Parity
* Getting killed by a renamed weapon now produces a death message with the item name
* Getting killed by a mob with a renamed weapon now produces a death message with the item name ({{bug|MCPE-162055}})
* The roofed forest, savanna mutated, and birch forest biomes use the correct grass colors ({{bug|MCPE-34936}})
* Mobs no longer spawn within the bounds of an ancient city ({{bug|MCPE-153524}})
* Sweet berries can now be planted on farmland ({{bug|MCPE-99632}})
* Changed bubble column strength to match {{el|je}} ({{bug|MCPE-158858}})
* Scaffolds now burn at a more correct rate, 1/4 of an item ({{bug|MCPE-42949}})
* Wither skeletons can now spawn inside of wither roses ({{bug|MCPE-110127}})
* Decreased the amount of hunger used while swimming to match {{el|je}} ({{bug|MCPE-154452}})
* Ravagers can now be hurt by evoker fangs
* Increased ravager collision box size to match {{el|je}} ({{bug|MCPE-142171}}, {{bug|MCPE-45531}})
* Increased ravager speed to match {{el|je}} ({{bug|MCPE-48145}})
* Librarian villagers can now offer enchanted books with Curse of Vanishing and Curse of Binding ({{bug|MCPE-84906}})
* Players swimming above mud will not have their screen covered ({{bug|MCPE-153737}})
* Projectiles landing on mud will not repeatedly shake ({{bug|MCPE-153744}})
* Amphibious mobs no longer have trouble pathfinding around mud blocks ({{bug|MCPE-153961}})
; Performance/Stability
* Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
* Fixed a crash that could occur when an animated structure was loading from a structure block and the player left a dimension via portal ({{bug|MCPE-132561}})
* Fixed a bug which caused the game to crash when loading an arrow with an unrecognized data value ({{bug|MCPE-157983}})
* Fixed a potential crash source in explosions
* Fixed a crash that could occur when leaving a split screen session
* Fixed an issue with Marketplace bundle prices not showing as free after purchasing
* Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content ({{bug|MCPE-54531}})
* Fixed an issue where wither effect damage would be reduced by armor ({{bug|MCPE-159407}})
; Gameplay
* Keyboard players can now sprint when moving diagonally ({{bug|MCPE-144702}})
* Grove biome is now classified as "cold" and villagers spawned there will be the snow variant ({{bug|MCPE-147834}})
* Fixed fall damage accumulating while the player is in a trapdoor block at the top of a bubble column ({{bug|MCPE-158858}})
* Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement ({{bug|MCPE-152443}})
*Players can no longer perform the backwards [[sprinting]] glitch (Patched along {{bug|MCPE-144702}} due to movement behavior change)
; Mobs
* Baby villagers will again accept flowers from iron golems
* Guardians are no longer able to float in the air ({{bug|MCPE-33641}})
* Enabled tamed mobs that follow the player to follow the player through end portals
* Fixed an issue where drowned could change held items when attacking ({{bug|MCPE-40288}})
* Fixed a bug where mobs with a long hit range could hit players through walls ({{bug|MCPE-55790}})
* Fixed a bug which caused boats to disappear when pushed through a portal ({{bug|MCPE-161563}})
* When a mob is a passenger in a boat, neither the boat nor the mob are allowed to change dimension ({{bug|MCPE-154919}})
* NPCs can now have no name, hiding the name tag above their head
; Blocks
* Falling blocks no longer break when landing on double slabs ({{bug|MCPE-159921}})
* Huge fungus stems no longer replace partial blocks when growing from nylium ({{bug|MCPE-65661}})
* Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks ({{bug|MCPE-76949}})
* Fixed an issue which caused redstone to output the wrong signal strength in certain configurations ({{bug|MCPE-81981}})
* Fixed several issues related to sticky pistons being used near world build limits ({{bug|MCPE-96088}})
* Breaking the block below a snow-covered flower now makes the flower drop instead of the snow layer ({{bug|MCPE-61609}})
* Fixed the beacon block suddenly disappearing when seen from a distance
* The book of an enchanting table now properly faces a nearby player ({{bug|MCPE-29924}})
* Temporarily reverted the changes to dirt path and farmland collision changes, as well as soul sand and mud blocks sinking while ironing out some bugs
; Items
* Reverted the change that caused arrows and tridents to stop moving ({{bug|MCPE-162085}})
; Graphical
* Fixed an issue with screen position on Android devices ({{bug|MCPE-159703}})
; User Interface
* Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch ({{bug|MCPE-129704}})
* Fixed a bug where usernames could be above max size ({{bug|MCPE-152884}})
* To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
* Ensured proper text-to-speech support for the revamped death screen
* Fixed a bug where achievements would be disabled for some world templates
* Fixed a bug in Pocket UI where items could be dropped in the dark-gray areas around the item grid in the crafting table screen
* Fixed a bug in Pocket UI where items could be dropped in the dark-gray areas around the item grid in the inventories for the horse, mule, donkey, and llama
* Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
* Fixed an issue where players couldn't drag/drop or select items from the equipment page
* Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable ({{bug|MCPE-162047}})
* Fixed a bug where death messages were sometimes too long to fit on screen ({{bug|MCPE-156550}})
* Fixed the crafting screen search string not saving correctly
* Fixed an issue with the durability bar missing on inventory screens on Xbox ({{bug|MCPE-162063}})
* Fixed a bug where the sign in button on Create New World didn't work on some platforms
* The copy coordinates gamepad tooltip now uses the correct icon depending on the platform ({{bug|MCPE-162654}})
; Realms
* Shortened text when uploading worlds and add-ons so it fits in the dialog
* Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading ({{bug|REALMS-10655}})
* Unlocalized text no longer appears when connecting to a Realm with an outdated client
; Mobile Touch Controls
* Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
* Fixed an issue where the stack splitting progress bar was not aligned on touch mode
* Adjusted layout of the touch toolbar and status effect icons based on user feedback
* Fixed a bug that prevented scrolling through the villager trade list on mobile devices
* When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
* In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
* Added support for dragging and dropping with touch gestures in the inventory
* Double tapping 'descend' now toggles off flight in Joystick touch control modes
* Updated the positioning of status effects for Pocket UI
* The inventory button for touch devices is now reset to its default appearance after closing the inventory
* Fixed an issue where players couldn't swap unstackable items with touch controls
* Improved the images for the three control schemes in the touch settings menu
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.40]]
[[es:Bedrock Edition 1.19.40]]
[[ja:Bedrock Edition 1.19.40]]
[[pt:Edição Bedrock 1.19.40]]
[[zh:基岩版1.19.40]]

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{{Infobox version
| title = v1.19.41
| vernum = 1.19.41
| server =
| internal = '''Windows''': 1.19.4101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.41.01<br>'''PlayStation 4''': 2.53
| image = Bedrock 1.19.41.png
| edition = Bedrock
| type =
| date = '''Windows, Android, iOS, iPadOS, Xbox One, PlayStation 4:''' November 3, 2022<br>'''Fire:''' November 4, 2022<br>'''Nintendo Switch:''' November 7, 2022
| prevparent = 1.19.0
| prev = 1.19.40
| next = 1.19.50
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.41.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.41.01.zip Linux]
}}
'''1.19.41''' is a minor update to {{BE}} released on most platforms on November 3, 2022, except Fire and Nintendo Switch, which were released on November 4th and 7th, 2022, respectively, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/articles/10358531624973|title=Minecraft - 1.19.41 (Bedrock)|website=feedback.minecraft.net|date=November 3, 2022}}</ref>
==Fixes==
* Fixed choppy performance after resuming due to incorrectly presented frames on Xbox Series X|S consoles ({{bug|MCPE-155879}}).
* Fixed the brightness of the night sky when enabling RTX ({{bug|MCPE-162445}}).
* Players can once again spread items across an inventory grid when holding the "Place One" button with a controller ({{bug|MCPE-163625}}).
* Fixed an issue where players couldnt scroll through the contents of chests with touch controls ({{bug|MCPE-163619}}).
* Fixed multiple issues related to joining Realms.
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.41]]
[[es:Bedrock Edition 1.19.41]]
[[ja:Bedrock Edition 1.19.41]]
[[pt:Edição Bedrock 1.19.41]]
[[zh:基岩版1.19.41]]

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{{Infobox version
| title = v1.19.50
| vernum = 1.19.50
| image = Bedrock 1.19.50 PatchNotes.jpg
| image2 = Bedrock 1.19.50.png
| edition = Bedrock
| internal = '''Windows''': 1.19.5002.0<br>
'''Xbox One''': 1.19.5002.70<br>
'''Android, iOS, iPadOS, Fire''': 1.19.50.02<br>
'''PlayStation 4''': 2.54
| type =
| date = November 29, 2022
| prevparent = 1.19.0
| prev = 1.19.41
| next = 1.19.51
| nextparent = 1.20.0
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.50.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.50.02.zip Linux]
}}
'''1.19.50''' is a minor update to {{BE}} released on November 29, 2022, which brought more parity with {{JE}}, and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10833168748557|title=Minecraft - 1.19.50 (Bedrock)|website=Minecraft Feedback|date=November 29, 2022}}</ref>
== Additions ==
=== General ===
; [[Experimental Gameplay|Experiments]]
* Added the "Next Major Update" experimental toggle.
; [[Dressing Room]]
* Added a new flow to introduce the new Minecraft Cast Characters and how to use said characters as one's appearance.
== Changes ==
=== Mobs ===
; [[Villager]]
* While playing tag, baby villagers will now run at a quicker speed that matches ''Java Edition''.
; [[Vex]]
* Updated vex model and texture.
=== Gameplay ===
; [[Spectator]] mode
* Moved from an experimental toggle into the base game.
=== Command format ===
; {{cmd|execute}}
* The updated {{cmd|execute}} command syntax, more similar to ''Java Edition'', is no longer behind the "Upcoming Creator Features" experimental toggle.
=== General ===
; [[Experiments]]
* Removed the 'Spectator Mode' toggle.
; [[Controls|Touch Controls]]
* Removed the action delay from attack and interact buttons.
* When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked.
** In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area.
* A tap gesture will now fire a charged crossbow. Previously it was necessary to hold the gesture for 400 milliseconds before the bolt would fire.
== Experimental ==
These additions and changes are accessible by enabling the "Next Major Update" experimental toggle.
=== Additions ===
==== Blocks ====
; [[Bamboo Mosaic]]s
* A plank variant exclusive to the bamboo wood set.
** Can be crafted with 2 bamboo slabs arranged in a vertical strip.
** The bamboo mosaic has its own [[stair]] and [[slab]] variant.
; [[Button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[planks]], [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s
* Added their [[bamboo]] variants.
* Bamboo planks can be crafted by arranging 4 bamboo in a 2×2 format in the crafting grid.
; [[Chiseled Bookshelves]]
* Can be crafted with 6 planks and 3 wooden slabs.
* Can store up to 6 books, books and quills, written books, and enchanted books.
* Can interact with redstone comparators.
; [[Hanging Sign]]s
* A more expensive version of normal signs, which can be crafted with 2 chains and 6 stripped logs, resulting 6 of them.
* Can be hung up in the following ways:
** Underneath a block that can provide support in the center.
*** When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign.
*** When the hanging sign is placed underneath a non-full block, such as a fence, or when placed while sneaking, the chains will take on an upside-down v-shape.
** Attached to the solid side of a block.
** Attached to the side or underneath another hanging sign.
* Cannot be placed directly on the ground without support from the side or above.
** However, hanging signs that have a horizontal bar will not pop when the supporting block is removed.
==== Mobs ====
; [[Camel]]s
* Can be equipped with a [[saddle]] and ridden by two players.
* Spawn naturally in desert villages.
* Can walk over fences.
* Will randomly sit down.
** While sitting, it is difficult to convince them to move.
* Can either walk slowly or sprint quickly.
* Can also dash forward but will lose stamina for a while.
==== Non-mob entities ====
; [[Boat]]s and [[boats with chests]]
* Added bamboo rafts and bamboo rafts with chests.
** Can be crafted with bamboo planks instead.
** They function the same as ordinary boats, but have a unique look to them.
=== Changes ===
==== Blocks ====
; [[Button]]s
* Added unique button click sound for wooden buttons to match ''Java Edition''.
; [[Door]]s, [[fence gate]]s and [[trapdoor]]s
* Now use the same opening and closing sound effects as ''Java Edition''.
; [[Pressure Plate]]s
* Updated to have different pitches based on their behaviour to match ''Java Edition''.
==== Gameplay ====
; [[Sound]]
* Various wood types now have unique sounds when placed, broken, or walked on.
** There are three sets of unique sounds: Overworld wood types, Nether wood types, and bamboo.
== Fixes ==
; Stability / Performance
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when navigating down in the villager screen with the keyboard.
* Fixed an issue where game would crash when ender dragon breath attack hadn't hit blocks or fell into the void ({{bug|MCPE-161204}}).
* Navigating through the recipe book when the player had items that contain mobs in their inventory (like bees in beehives) no longer causes significant drops in performance ({{bug|MCPE-146462}}).
* Reduced server lag with items going in and out of hoppers ({{bug|MCPE-68796}}).
* Fixed frame rate dropping when hovering over item slots on the Creative inventory screen ({{bug|MCPE-162277}}).
* Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on ({{bug|MCPE-161587}}).
* Fixed a crash that could occur when actors with a non-player owner went through end portals.
* Fixed a crash that could occur when loading into some Marketplace worlds on low memory devices ({{bug|MCPE-161866}}).
; Gameplay
* When stuck inside a block, players will now be pushed towards the nearest open area.
* Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand. ({{bug|MCPE-162421}})
* Fixed a bug that could cause the player to teleport back to a portal after exiting it. ({{bug|MCPE-157494}})
* Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions. ({{bug|MCPE-158215}})
* Fixed improper LevelChunk blending when upgrading pre-1.18 worlds. ({{bug|MCPE-162480}})
* Fixed Xbox controller thumbstick deadzone and sensitivity. ({{bug|MCPE-162847}})
; Mobs
* While playing tag, baby villagers will now run at a quicker speed that matches ''Java Edition''.
* Increased enderman follow range from 32 to 64. ({{bug|MCPE-35306}})
* Jump Boost now consistently affects mobs ridden by players. ({{bug|MCPE-45823}})
* Slow Falling now consistently affects mobs ridden by players. ({{bug|MCPE-126604}})
* Fixed bat resting location being offset when at negative world height.
* Armor stands now drop their offhand item upon destruction. ({{bug|MCPE-158228}})
* Fixed a bug that caused the ender dragon to not load if the world was saved and loaded while it was alive. ({{bug|MCPE-156528}})
; Blocks
* Wooden doors, iron doors, wooden trapdoors, iron trapdoors, and fence gates now use the same opening and closing sound effects as ''Java Edition''.
* Updated pressure plates to have different pitches based on their behavior to match ''Java Edition''.
* Added unique button click sound for wooden buttons to match ''Java Edition''.
* Crimson and warped block sets now have a unique set of sounds.
* Chiseled and cut red sandstone now have smooth undersides. ({{bug|MCPE-20006}})
* Projectiles landing on mud will no longer shake repeatedly. ({{bug|MCPE-153744}})
* Amphibious mobs no longer have trouble pathfinding around mud blocks. ({{bug|MCPE-153961}})
* Mud and soul sand block bounding boxes now matches their visual bounding boxes for when a player places the blocks. ({{bug|MCPE-162252}})
* Lily pads now pop with sound and particles when run into by a boat. ({{bug|MCPE-65138}})
* Most blocks destroyed from lack of support now have visual particles, audio effects, and cause vibration events.
* Coral fans can no longer be placed on the side of slab blocks. ({{bug|MCPE-116986}})
* Coral fans can now survive on top of solid transparent blocks like glass. ({{bug|MCPE-112407}})
* Fixed a bug where placed light blocks were invisible even while selecting a light block.
* Dirt path and farmland collision are now one pixel lower. ({{bug|MCPE-12109}})
* Players now sink in soul Sand and mud blocks. ({{bug|MCPE-154973}})
* Sugar cane will now break on next random tick when its water source is removed. ({{bug|MCPE-162351}})
* Piston arms now extend more smoothly. ({{bug|MCPE-155987}})
* Blocks attached to Pistons now move more smoothly. ({{bug|MCPE-146597}})
* Huge fungus blocks will no longer replace partial blocks when growing from nylium. ({{bug|MCPE-65661}})
* Fixed an issue where an entity at coordinate 0,0,0 prevented pressure plates from being placed. ({{bug|MCPE-161377}})
* Fixed blocks flickering when moved by pistons. ({{bug|MCPE-15268}})
* Fixed an issue where signs would not play a placement sound when placed. ({{bug|MCPE-65423}})
* Bubble columns are now properly generated above underwater magma blocks.
* Swimming above mud blocks no longer causes the screen to get blocked. ({{bug|MCPE-153737}})
; Items
* Freshly crafted tools and armor now work the first time they are used. ({{bug|MCPE-161151}})
* Weapons, tools, and armor can now be dropped from the players inventory the first time after being renamed. ({{bug|MCPE-162132}})
* Fixed issues with book & quill being not able to be signed and closed. ({{bug|MCPE-163325}})
* Fixed a bug where fully charged items were lost when going through a portal. ({{bug|MCPE-55279}})
* Using the anvil to enchant or fix items will no longer rename items unintentionally. ({{bug|MCPE-154453}})
* Fixed a bug where slimes and magma cube could break shield durability every tick. ({{bug|MCPE-119451}})
* Fixed a bug where pufferfish could break shield durability every tick. ({{bug|MCPE-143689}})
; Touch Controls
* Re-enabled the new stack splitting functionality for touch devices.
* "Split Control" option will only appear in Classic control mode and only affect the Classic control scheme.
* Fixed an issue where hotbar slots could not be touched in Crosshair and Touch control schemes in certain situations.
* Scrolling the inventory screen is easier as the dwell time has been increased to 180 milliseconds (was 120 previously). The dwell time is the length of time an item must be held before a drag action begins.
* Untangled the connections between "Lock Joystick", "Joystick Always Visible", and "Joystick Visible When Unused".
* Added toggle "Delayed Block Breaking (Creative Only)" in Touch Settings to control this functionality.
* Fixed an issue where double tapping touch control buttons can be difficult on high refresh rate screens. ({{bug|MCPE-156351}})
* Improved the way that button presses and camera movements work in tandem in the new Touch Controls.
* Action buttons now show up when in a boat while using Crosshair mode. ({{bug|MCPE-159376}})
* Fixed the Dismount button in the new touch control schemes appearing blurry. ({{bug|MCPE-156722}})
* Fixed an issue which prevented items from being discarded in the extended Creative Mode inventory by dropping them on another item. ({{bug|MCPE-162124}})
* Fixed an issue with touch controls when swimming and charging a bow, crossbow, or trident no longer launch the weapon immediately. ({{bug|MCPE-136625}})
* Fixed an issue where joystick gestures were stopped if your finger overlapped with the hotbar. ({{bug|MCPE-159870}})
* Resolved an issue where players couldn't interact with the hotbar in some resource packs with the new touch controls. ({{bug|MCPE-157748}})
* The sprint and descend buttons in Crosshair Mode now have the same color as other buttons. ({{bug|MCPE-156740}})
* Resolved an issue where quickly tapping "Ascend" and "Descend" would cancel flying in the new touch controls. Going forward, double tapping "Descend" is how flying is cancelled. ({{bug|MCPE-162240}})
* Status icons now follow the screen safe zone when in touch mode.
* Adjusted status icons to form in one row across width of screen when in touch to account for new touch controls.
* Removed the action delay from Attack and Interact buttons. ({{bug|MCPE-158143}})
* When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area.
* A tap gesture will now fire a charged crossbow. Previously, it was necessary to hold the gesture for 400ms before the bolt would fire.
* Fixed an issue where players couldn't drag/drop on the anvil screen.
; Graphical
* Applied ambient light to blocks moved by pistons. ({{bug|MCPE-136928}})
* Mob shadows now render properly on Android devices using certain GPUs. ({{bug|MCPE-155354}})
* Added D3D12 support for Intel Integrated/Dedicated Graphics for compatible drivers.
; Realms
* Shortened text when uploading worlds and add-ons so it fits in the dialog prompt.
* You will no longer get an error message when joining a Realm that has been empty for several minutes.
; User Interface
* Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected.
* Players can now rebind the copy coordinate keys with Full Keyboard Gameplay and the Enable Copy Coordinate UI settings enabled. ({{bug|MCPE-163082}})
* Fixed a bug where the boss bar name would not update when the boss name changed until the bar was reloaded by the player.
* Fixed a bug on the Pocket UI Inventory screen where items could not be dropped back into the inventory in Creative Mode.
* Fixed a bug on the Pocket UI Inventory screen where the Craftable/All toggle could only be changed in the Search tab but not in any other tab.
* On Xbox, camera movement with mouse no longer changes mouse position when the inventory screen is reopened. ({{bug|MCPE-162890}})
* Text color for a selected item stack count is now white instead of yellow.
* A warning now appears when the player is about to lose changes when moving away from the Create New World screen.
* Changed the error handling of copying worlds to display a modal pop-up instead of a toast notification.
* Fixed a bug causing the HUD to not rotate with the player's direction while riding in a Boat in VR.
* Changed the color of the description text for the “Allow mobile data for online play” option to be more readable. ({{bug|MCPE-162459}})
* Fixed a contrast issue of the little arrow in dropdown components on hover, the unselected toggle components and the toggle/sliders in chat settings.
; Spectator Mode
* Open container, command block, or structure block screens now close when players enter Spectator mode.
* Spectator Mode now appears on the list of Personal Game Modes in Settings. ({{bug|MCPE-156688}})
* Allays no longer throw items to spectators. ({{bug|MCPE-162873}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.50]]
[[es:Bedrock Edition 1.19.50]]
[[ja:Bedrock Edition 1.19.50]]
[[pt:Edição Bedrock 1.19.50]]
[[zh:基岩版1.19.50]]

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{{Infobox version
| title = v1.19.51
| vernum = 1.19.51
| server= [[Bedrock Dedicated Server 1.19.51.01|1.19.51.01]]<br>[[Bedrock Dedicated Server 1.19.52.01|1.19.52.01]]
| edition = Bedrock
| versioncode='''Android''':<br>
951905101 (armeabi-v7a, 31)<br>
961905101 (x86, 31)<br>
971905101 (arm64-v8a, 31)<br>
981905101 (x86_64, 31)<br>
'''Nintendo Switch''':<br>
12894735
| image = Bedrock 1.19.51.png
| internal = '''Windows''': 1.19.5101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.51.01<br>'''Xbox One''': 1.19.5101.70<br>'''PlayStation 4''': 2.55<br>'''Nintendo Switch''': v72
| type =
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4:''' December 13, 2022<br>'''Nintendo Switch''': December 15, 2022
| prevparent = 1.19.0
| prev = 1.19.50
| next = 1.19.60
| nextparent = 1.20.0
| serverdl = '''Server (1.19.51.01):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.51.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.51.01.zip Linux]<br>'''Server (1.19.52.01):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.52.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.52.01.zip Linux]
}}
'''1.19.51''' is a minor update to [[Bedrock Edition]] released on December 13-15, 2022, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/11394437843341|title=Minecraft - 1.19.51 (Bedrock)|website=Minecraft Feedback|date=December 13, 2022}}</ref>
This is the final version of Bedrock Edition released in 2022.
== Changes ==
=== Technical ===
; Components
* The <code>minecraft:variable_max_auto_step</code> component has a new property <code>controlled_value</code>.
** This property will override <code>base_value</code> when a mob with <code>minecraft:input_ground_controlled</code> is being controlled by the player.
** <code>jump_prevented_value</code> will have precedence over both other values.
== Fixes ==
*Fixed a crash that could occur during gameplay.
*Pistons can no longer recreate moving blocks that were destroyed mid-move.
*Horses can no longer be pushed over Fences with Carpets on top ({{bug|MCPE-164717}}).
*Touch control selection screen will no longer appear on Nintendo Switch.
*Fixed the Structure Block screen so the Y value field can properly be accessed with just the keyboard ({{bug|MCPE-164148}}).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.51]]
[[es:Bedrock Edition 1.19.51]]
[[ja:Bedrock Edition 1.19.51]]
[[pt:Edição Bedrock 1.19.51]]
[[zh:基岩版1.19.51]]

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{{Infobox version
| title = v1.19.60
| vernum = 1.19.60
| image = Bedrock 1.19.60.png
| edition = Bedrock
| server = [[Bedrock Dedicated Server 1.19.60.04|1.19.60.04]]<br>[[Bedrock Dedicated Server 1.19.61.01|1.19.61.01]]
| build = 13546152
| versioncode = '''Android''':<br>
951906003 (armeabi-v7a, 31)<br>
961906003 (x86, 31)<br>
971906003 (arm64-v8a, 31)<br>
981906003 (x86_64, 31)<br>
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.60.03<br>'''Windows''': 1.19.6003.0<br>'''Xbox One''': 1.19.6003.70<br>'''PlayStation 4''': 2.56<br>'''Nintendo Switch''': v73
| type =
| date = '''All platforms''': February 7, 2023<br>'''Windows''': February 8, 2023
| prevparent = 1.19.0
| prev = 1.19.51
| next = 1.19.62
| nextparent = 1.20.0
| serverdl = '''Server (1.19.60.04)''':<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.60.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.60.04.zip Linux]<br>
'''Server (1.19.61.01)''':<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.61.01.zip Windows]
[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.61.01.zip Linux]
}}
'''1.19.60''' is a minor update to {{BE}} released on February 7, 2023, which brought more parity with ''[[Java Edition]]'', adds new spawn eggs, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/12708273043341|title=Minecraft - 1.19.60 (Bedrock)|website=Minecraft Feedback|date=February 7, 2023}}</ref>
== Additions ==
=== Items ===
; [[Spawn Eggs]]
* Added new spawn egg items for ender dragon, iron golem, snow golem, and wither mobs in Creative mode.
** Ender dragon and wither spawn eggs will only be available through commands to prevent accidental destruction of player builds.
=== General ===
; [[Particles|Particle Effects]]
* Added support for mixed color blending on particle effects.
== Changes ==
=== Blocks ===
; [[Button]]s
* Updated sounds are now played by default without experimental toggle on.
; [[Campfire]]
* Campfires no longer set players and mobs on fire.
; [[Dispenser]]
* Dispensers can now equip saddles and horse armors to tamed horses.
* Dispensers can now equip saddles and chests to tamed mules and donkeys.
* Dispensers can now equip carpets and chests to tamed llamas.
* Dispensers can now equip saddles to pigs and striders.
* Shears in a dispenser will now only shear one sheep at a time.
* Shears in a dispenser will now shear snow golems and mooshrooms.
; [[Door]]s, [[fence gate]]s and [[trapdoor]]s
* Updated sounds are now played by default without experimental toggle on.
; [[Pressure Plate]]s
* Updated sounds are now played by default without experimental toggle on.
=== Items ===
; [[Spawn Eggs]]
* Polar bear spawn egg colors have changed to distinguish it from the ghast spawn egg.
=== Mobs ===
; [[Donkey]], [[Mule]], [[Skeleton Horse]], and [[Zombie Horse]]
* Changed their textures.
; [[Enderman]]
* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below.
; [[Skeleton]] and [[Wither Skeleton]]
* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below.
; [[Vex]]
* The texture of the vex has slightly changed.
==== Gameplay ====
; [[Sound]]
* Updated unique wood type sounds are now played by default without experimental toggle on.
==== General ====
; [[Particles]]
* Beacon and conduit particles are now translucent, instead of opaque.
== Fixes ==
; Stability and Performance
* Fixed a potential crash when gliding through an End Gateway.
* The game no longer crashes when killing an entity with invalid conditions, functions, or pools entries in its loot table. ({{bug|MCPE-164623}})
* Fixed multiple crashes that could occur when players died while affected with Withering.
* Fixed a crash on Xbox when the Edit World Button on the Select World Screen had quick successive selections.
* Fixed a bug that caused players to desync from multiplayer games if they saved and quit after dying and rejoining a game. ({{bug|MCPE-162630}})
* Fixed a crash that could occur when teleporting players to other dimensions using commands. ({{bug|MCPE-164940}})
* Fixed a crash that could occur when using the “instant_despawn” component.
* Fixed a crash that could occur when loading actors.
; Gameplay
* Fixed a bug causing players hitboxes and nameplates to be unaligned when rejoining a world after dying and returning to menu without respawning. ({{bug|MCPE-162630}})
* Raids now trigger properly when the player with bad omen enters a village while riding/gliding. ({{bug|MCPE-152774}})
* Fixed an issue where players could fall out of moving blocks when pushed upwards. ({{bug|MCPE-163725}})
* Fixed an issue where night was being incorrectly skipped if the last player in a game was in the Nether or End.
* A player entering the Nether or End will now trigger a night skip if all players left in Overworld are sleeping.
* Fixed a bug where dropping an item and sleeping at the same time would cause the server to hang. ({{bug|MCPE-162989}})
* Orbs spawned within the same block will merge and combine XP values until orb limit is reached.
; Mobs
* Vex hitboxes are now vertically centered with their models.
* Vex and Allay now sit properly in Boats and Minecarts. ({{bug|MCPE-164441}})
* Fixed Vex texture disparity between Bedrock and Java. ({{bug|MCPE-164227}})
* Slimes and Magma Cubes no longer spawn in spaces that are 2 blocks tall or less. ({{bug|MCPE-46540}})
* Glow Squid now emit particles when spawned outside of water.
* Using a Saddle on a tamed Horse, Donkey, or Mule now results in it being equipped. ({{bug|MCPE-83815}})
* Using Horse Armor on an unarmored, tamed Horse now results in it being equipped. ({{bug|MCPE-163336}})
* Using a Carpet on a tamed Llama now results in it being equipped. ({{bug|MCPE-163336}})
* Dispensers can now equip Saddles and Horse Armors to tamed Horses.
* Dispensers can now equip Saddles and Chests to tamed Mules and Donkeys.
* Dispensers can now equip Carpets and Chests to tamed Llamas.
* Dispensers can now equip Saddles to Pigs and Striders.
* Shears in a Dispenser now only shear one Sheep at a time.
* Shears in a Dispenser can now shear Snow Golems and Mooshrooms.
* The Wandering Trader no longer has a chance to offer duplicate Seed trades. ({{bug|MCPE-161780}})
* Endermen, Skeletons, and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below) in the Nether. ({{bug|MCPE-163701}})
* Updated the Skeleton/Zombie Horse's and Donkey/Mule's saddle and chest textures.
* Villagers will now ensure that rain can pass through the block above them before launching Fireworks when celebrating after a raid victory. ({{bug|MCPE-152386}})
* Axolotls no longer tick their dry out timer when unloaded. ({{bug|MCPE-131041}})
* Husks can now fit in a two blocks high space and baby Husks in a one-high space. ({{bug|MCPE-105369}})
* All mobs are now able to path through Wither Roses. ({{bug|MCPE-159212}})
* Entities no longer disappear when sent through End Gateways. ({{bug|MCPE-164985}})
* Ravagers are now able to attack when standing on various partial blocks like Mud. ({{bug|MCPE-162483}})
* Vex now use a separate charging animation when empty-handed. ({{bug|MCPE-164490}})
* Vex now render offhand items.
* Fixed the Vex being incorrectly lit in dark surroundings.
* Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space.
* Villagers will now take damage from lightning bolts on Peaceful difficulty, like other mobs.
* Tropical Fish no longer use surface density limit when spawning underground. ({{bug|MCPE-157485}})
* Evokers now play a sit animation when riding a mount or vehicle. ({{bug|MCPE-43778}})
; Blocks
* Crimson and Warped block sets now have a unique set of sounds.
* Campfires do not set players and mobs on fire anymore, but still inflict damage. ({{bug|MCPE-98931}})
* Campfires do not destroy Minecarts and Boats anymore. ({{bug|MCPE-109489}})
* Bamboo plant placement now behaves the same way as Java Edition; it will no longer grow by clicking on the side of a Bamboo plant with a Bamboo item in-hand. ({{bug|MCPE-99587}})
* Bamboo sapling no longer replaces double plants when placed. ({{bug|MCPE-99806}})
* Pumpkins and Melons can now grow on Mycelium and Moss blocks. ({{bug|MCPE-125932}})
* The Sculk Shrieker block's shriek sound can now be heard at the longer distance of 32 blocks. ({{bug|MCPE-163989}})
* Respawn Anchor no longer retains its charges if mined with Silk Touch or picked. ({{bug|MCPE-145682}})
* Beacon effect particles are now transparent. ({{bug|MCPE-17679}})
* Conduit effect particles are now transparent. ({{bug|MCPE-93728}})
* Redstone Dust now emits a sound when placed on the ground. ({{bug|MCPE-65423}})
* Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors and Fence Gates now use the same opening and closing sounds as Java Edition.
* Updated Pressure Plates to have different sound pitches based on their behaviour to match Java Edition.
* Added a unique click sound for Wooden Buttons to match Java Edition.
* Changed Frogspawn map color to match Java Edition. ({{bug|MCPE-159715}})
* Change Bed block map colors to match Java Edition. ({{bug|MCPE-40709}})
* Changed various blocks Map colors to appear correctly match Java Edition. ({{bug|MCPE-19228}})
* Entities no longer get pushed out by Doors activated by Redstone signals. ({{bug|MCPE-158971}})
* Using the Pick Block functionality on Fern and Grass now selects the correct item in the inventory instead of the first one between them.
* Using the Pick Block functionality on Acacia Leaves and Dark Oak Leaves now selects the correct item in the inventory instead of the first one between them.
* Hoppers no longer fail to collect items when trying to pull in multiple item types. ({{bug|MCPE-38963}})
* Prevent Pistons from re-creating moving blocks that were destroyed mid-move. ({{bug|MCPE-164804}})
* Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air. ({{bug|MCPE-159713}})
* Scaffolding now displays particles and produces vibrations when the block under it is destroyed. ({{bug|MCPE-163738}})
* Stone Walls are now placed correctly in a line when continuously placing them.
* Levers now produce the same sound effect as Stone Buttons. ({{bug|MCPE-163335}})
; Items
* Fixed item degradation when rapidly attacking mobs. ({{bug|MCPE-157150}})
* Fixed an issue that prevented some Tripwire Hooks from being valid trades when trading with a Fletcher Villager. ({{bug|MCPE-108195}})
* Ender Pearls will no longer teleport a sleeping player. ({{bug|MCPE-161189}})
; Touch Controls
* Fixed a bug that prevented items from moving indirectly between Creative Mode inventory and players' extended inventory in Pocket UI. ({{bug|MCPE-164479}})
* Fixed a problem where the touch d-pad's forward button was not functional when holding the strafe left/right button. ({{bug|MCPE-155199}})
* The inventory tab will now reset its hover state if the player uses a second input method and hover on another tab.
* Fixed a bug where players couldnt interact with toast notifications in Joystick and Crosshair touch controls.
* The pressing direction of the build button in touch controls will now be visually clicked down instead of up when being pressed. ({{bug|MCPE-162026}})
* Fixed an issue where players could not remove items by clicking on the inventory items in Classic profile. ({{bug|MCPE-162124}})
* The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode).
* Resolved an issue that pressing the inventory button could interact with the world instead of opening the inventory on some devices. ({{bug|MCPE-154499}})
* Fixed an issue that players couldnt scroll the inventory screen when one row was appearing off-screen. ({{bug|MCPE-159870}})
* Added several levels of intervals for repeat crafting when holding on the crafted items.
* Removed the camera movement delay when the player swiped from the attack and build buttons in crosshair mode.
* Fixed inventory screen touch interactions not working properly on Nintendo Switch.
* The correct tip for dismounting Boats and Minecarts now appears when not using classic touch controls.
* Toast notifications can now be swiped away on touch devices in-game.
* Touch Control settings section is no longer visible on Xbox.
; Graphical
* Highlight selection no longer highlights the entire card for transparent objects like saplings.
* V-sync settings are now properly configured in options (non-ARM devices). ({{bug|MCPE-110006}})
; Accessibility
* The new Create New World screen is now available for text to speech users.
* Fixed text to speech enumeration for world on the Play screen, select language in settings screen, select controls in settings screen, and friends in invite friends screen when there are a large number of items in the list.
; User Interface
* Fixed a bug where the mouse cursor was visible and is no longer usable to control the player camera on the HUD screen after exiting the menu screen with a touch while moving the mouse around.
* Fixed text being slightly off-centered to the left for Furnace, Blast Furnace, and Smoker screens. ({{bug|MCPE-151597}})
* Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser.
* Fixed an issue where text fields would not regain focus after being deselected with a gamepad. ({{bug|MCPE-153842}})
* Text fields are no longer deselected with second click on them once they are selected.
* Fixed an issue where user interface elements on the Achievements screen and the new Create New World screen didn't properly trigger sound effects. ({{bug|MCPE-163722}})
* Added a missing error screen that displays when attempting to create a world with too little available disk space.
* Fixed the quality of the Mojang Studios logo loading screen on Xbox. ({{bug|MCPE-163036}})
* Removed extra space around the "open chat" message that appears when entering a world. ({{bug|MCPE-162700}})
* Fixed an issue that caused the Wandering Trader's trade window to show a profession. ({{bug|MCPE-162576}})
* Resource packs will now be applied to the world after navigating to another screen before creation.
* Fixed an issue where some resource packs prompted an error after being downloaded.
; Android
* The screen will no longer automatically turn off while a world is loaded when playing on Android devices.
* Updated splash screen to be consistent between Android 12+ devices and older devices. ({{bug|MCPE-151413}})
* Fixed controller input sometimes getting stuck when a controller was disconnected on Android devices.
* The UI no longer flickers on Android when the on-screen keyboard appears. ({{bug|MCPE-142356}})
; Realms
* New Realm button on the two player Realm info screen now activates correctly.
* Added a highlight to Realms terms and agreements checkbox when the UI is hovered.
* Redirect players back to the world selection screen if they choose to leave on the Download Resource Packs prompt.
* Fixed a bug where the option "Require players to accept resource packs to join" did not reflect the actual state. ({{bug|REALMS-10799}})
* Fixed erroneously showing previously applied packs on Realms settings screen after a Realm reset.
* Updated error message for failing to join an owned Realms server that is out of date. New messaging now describes the issue and provides steps to resolve issue.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.60]]
[[es:Bedrock Edition 1.19.60]]
[[ja:Bedrock Edition 1.19.60]]
[[pt:Edição Bedrock 1.19.60]]
[[zh:基岩版1.19.60]]

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@ -0,0 +1,248 @@
{{Infobox version
| title = v1.19.70
| vernum = 1.19.70
| server = 1.19.70.02
| internal = '''Windows''': 1.19.7002.0<br>'''Xbox One''': 1.19.7002.70<br>'''Android, iOS, iPadOS, Fire''': 1.19.70.02<br>'''Nintendo Switch''': v76<br>'''PlayStation 4''': 2.59
| image = Bedrock 1.19.70 PatchNotes.png
| image2 = Bedrock 1.19.70.png
| edition = Bedrock
| type =
| date = '''Android, iOS, iPadOS, Windows, Xbox One, Nintendo Switch, PlayStation 4''': March 14, 2023<br>'''Fire''': March 15, 2023
| serverdl = '''Server'''<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.70.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.70.02.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.63
| next = 1.19.71
| nextparent = 1.20.0
}}
'''1.19.70''' is an minor update to {{BE}} which released on March 1415, 2023. It added more experimental feature toggles, got more parity with ''[[Java Edition]]'', and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13857979785613|title=Minecraft - 1.19.70 (Bedrock)|website=Minecraft Feedback|date=March 14, 2023}}</ref>
== Additions ==
=== General ===
; [[Experiments]]
* Added the "Sniffer" experimental toggle.
** Enables all sniffer-related features.
*** The [[sniffer]], [[torchflower]]s, and [[Torchflower Seeds|torchflower seeds]].
== Changes ==
=== Blocks ===
; [[End Crystal]]
* Increased end crystal collision box size to match {{JE}}.
* End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.
; [[Hopper]]
* Hoppers can now collect items through all blocks that have a lower height than a full block.
; [[Vines]]
* Now drop nothing when mined with [[silk touch]] enchanted tools except shears.
; [[Wool]]
* The ID's of <code>wool</code> have now been split up into their own ID's.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|wool}} <code>wool</code>
| {{BlockSprite|white-wool}} <code>white_wool</code>
|-
| {{BlockSprite|orange-wool}} <code>orange_wool</code>
|-
| {{BlockSprite|magenta-wool}} <code>magenta_wool</code>
|-
| {{BlockSprite|light-blue-wool}} <code>light_blue_wool</code>
|-
| {{BlockSprite|yellow-wool}} <code>yellow_wool</code>
|-
| {{BlockSprite|lime-wool}} <code>lime_wool</code>
|-
| {{BlockSprite|pink-wool}} <code>pink_wool</code>
|-
| {{BlockSprite|gray-wool}} <code>gray_wool</code>
|-
| {{BlockSprite|light-gray-wool}} <code>light_gray_wool</code>
|-
| {{BlockSprite|cyan-wool}} <code>cyan_wool</code>
|-
| {{BlockSprite|purple-wool}} <code>purple_wool</code>
|-
| {{BlockSprite|blue-wool}} <code>blue_wool</code>
|-
| {{BlockSprite|brown-wool}} <code>brown_wool</code>
|-
| {{BlockSprite|green-wool}} <code>green_wool</code>
|-
| {{BlockSprite|red-wool}} <code>red_wool</code>
|-
| {{BlockSprite|black-wool}} <code>black_wool</code>
|}
=== Command format ===
; {{cmd|clone}}, {{cmd|fill}} and {{cmd|setblock}}
* Removed <code>tileData: int</code> argument.
; {{cmd|execute}}
* Removed <code>data: int</code> argument.
; {{cmd|summon}}
* Re-added rotation arguments for the {{cmd|summon|link=none}} command.
** New syntax: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] [yRot: value] [xRot: value] [spawnEvent: string] [nameTag: string]}}
** Previous syntax: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: string] [nameTag: string]}}
; {{cmd|testforblock}}
* Removed <code>dataValue: int</code> argument.
==== [[Target selectors]] ====
* Selecting targets by volume will now select all entities whose hitbox collides with the volume box.
* Volume arguments no longer floor the selector's position.
=== Gameplay ===
; [[Horse]] breeding
* When breeding horses, the baby horse now has a chance of being better than its parents in speed, jump strength, and health.
** This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and [[golden carrot]]s.
=== Mobs ===
; [[Zombified Piglin]]
* Now spawn at light levels of 11 and below.
== Experimental ==
These additions and changes are accessible by enabling the "Next Major Update" and "Sniffer" experimental toggle.
=== Additions ===
==== Blocks ====
; [[Decorated Pot]]
* Can be crafted with any 4 pottery shards or [[brick]] items, shaped rhombic.
** The type of crafting material decides which picture would occur on the certain side of the crafted decorated pot.
*** The possible pictures are decided by the type of pottery shard which is used to craft.
*** The brick item will not have a picture.
* Very fragile, and very easy to break it:
** Will break apart into its crafting materials when breaking it using any block-breaking tool.
** Will drop itself when breaking it using empty hand.
; [[Suspicious Sand]]
* Generates in [[Desert Pyramid|desert temples]] and [[desert well]]s.
* Brushing the suspicious sand with a brush will extract objects.
; [[Torchflower]]
* A new type of flower, grows from torchflower seeds.
** Only drop itself when broken.
** Can be crafted into a [[orange dye]].
** Can be planted in the [[flower pot]].
==== Items ====
; [[Brush]]
* An item which can be used to brush things.
* Can be crafted with 3 [[string]] and 2 [[stick]]s, like the shape of crafting [[pickaxe]]s.
; [[Pottery Shard]]
* They have pictures on them.
* They cannot be crafted and are only found by brushing suspicious sand.
; [[Spawn Egg]]
* Added sniffer spawn egg.
; [[Torchflower Seeds]]
* A new type of seed, which can be planted on [[farmland]] and grows into a torchflower.
* Can only be obtained if a sniffer digs up a torchflower seed.
==== Mobs ====
; [[Sniffer]]
* A new passive friendly mob, which is the mob vote winner of [[Minecraft Live 2022]], and considered as the first "ancient" mob.
* Cannot spawn naturally.
* Cannot be tempted or tamed.
* Often sniff in the air and occasionally dig for torchflower seeds.
* Can be bred with torchflower seeds.
* Drop [[moss block]] when killed.
=== Changes ===
==== Blocks ====
; [[Bamboo Fence]]s and [[Bamboo Fence Gate]]s
* Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates. ({{bug|MCPE-163360}})
; [[Bamboo Hanging Sign]] and [[Mangrove Hanging Sign]]
* Mangrove and Bamboo Hanging Signs are now placed correctly in the creative inventory. ({{bug|MCPE-163340}})
; [[Head]]s
* Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head. ({{bug|MCPE-164605}})
* Piglin and Dragon Head blocks no longer animate in the hotbar or inventory. ({{bug|MCPE-164535}}, {{bug|MCPE-32654}})
==== Mobs ====
; [[Camel]]
* Players can now receive damage when falling while riding a camel.
* Camels can once again overcome obstacles as high as one block and a half. ({{bug|MCPE-166452}})
==== World generation ====
; [[Desert Pyramid]]
* Now includes a new room filled with [[sand]] and [[suspicious sand]].
* Some sands will appear exposed, and can be found at the same height as the [[blue terracotta]].
; [[Desert Well]]
* Now includes suspicious sands under its water.
== Fixes ==
; Vanilla Parity
* Bells that are connected to multiple blocks no longer drop when one block is broken.
* Breeding horses can now produce random variants. ({{bug|MCPE-129071}})
* Fixed an issue where dead players prevented other players from skipping night.
* Eating and drinking animations will now always be centered, regardless of screen aspect ratio.
* Note Block sound attenuation over a distance is now linear. ({{bug|MCPE-164935}})
; Gameplay
* Players no longer take rapid damage when touching damaging blocks. ({{bug|MCPE-165347}})
* Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above. ({{bug|MCPE-165564}})
* Projectiles shot while swimming/gliding no longer spawn from above the player's position. ({{bug|MCPE-31896}})
* Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position. ({{bug|MCPE-31896}})
* The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position. ({{bug|MCPE-57257}})
* Written Books can now be moved in the inventory even when the player has identical Written Books.
* Double-clicking on the Furnace output slot will no longer drop the item ({{bug|MCPE-165079}}).
* Fixed a bug where Observers would not detect changes due to corrupted data. ({{bug|MCPE-150506}})
; Blocks
* Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay.
* End Crystals occupying the same space as a block will no longer cause that block to disappear.
; Graphical
* Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode. ({{bug|MCPE-44846}})
; Mobs
* Parrots will no longer shake while on a player riding a Horse that is turning mid-jump.
* Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance. ({{bug|MCPE-161136}})
; Touch Controls
* Updated the How to Play screen with info on new touch controls.
* Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it.
* Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable.
* Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest.
; Mobile
* When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off.
; User Interface
* Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory. ({{bug|MCPE-163464}})
* Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents.
* Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container.
; Commands
* {{cmd|replaceitem}} and {{cmd|loot replace block}} commands no longer place items in Cauldrons. ({{bug|MCPE-129472}})
* Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility.
; Technical
* Tropical Fish spawn rules .json file is now located in the correct folder. ({{bug|MCPE-165963}})
* Witch potion drinking and ranged attack behaviour is now defined in its .json file.
; Creative
* The game will no longer create a content error when Bee spawn eggs are used on a Spawner.
* Behavior packs with scripts can now be removed from worlds.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.70]]
[[es:Bedrock Edition 1.19.70]]
[[ja:Bedrock Edition 1.19.70]]
[[pt:Edição Bedrock 1.19.70]]
[[zh:基岩版1.19.70]]

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{{Infobox version
| image = Bedrock 1.19.71.png
| title = v1.19.71
| vernum = 1.19.71
| server = 1.19.71.02
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.71.02<br>'''Windows''': 1.19.7102.0<br>'''Xbox One''': 1.19.7102.70<br>'''PlayStation 4''': 2.60<br>'''Nintendo Switch''': v77
| edition = Bedrock
| type =
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4''': March 17, 2023<br>'''Nintendo Switch''': March 20, 2023
| serverdl = [https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.71.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.71.02.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.70
| next = 1.19.72
| nextparent = 1.20.0
}}
'''1.19.71''' is a minor update to [[Bedrock Edition]] released on March 1720, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14069543270797|title=Minecraft - 1.19.71 (Bedrock)|website=Minecraft Feedback|date=March 17, 2023}}</ref>
== Fixes ==
* Fixed an issue that could cause the game to get stuck at 66% when loading at launch. ({{bug|MCPE-168284}})
* Fixed a crash that could occur at launch on iOS.
* Fixed player names not appearing through the environment and behind walls. ({{bug|MCPE-168269}})
* Fixed a bug that caused the text on Signs not to be displayed with ray tracing enabled on PC. ({{bug|MCPE-167638}})
* Fixed an issue where players would load incorrect data when loading a local game after connecting to a server or Realm. ({{bug|MCPE-164765}})
* Players are now prompted with the option to enable text-to-speech, if supported, on first startup.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.71]]
[[es:Bedrock Edition 1.19.71]]
[[ja:Bedrock Edition 1.19.71]]
[[pt:Edição Bedrock 1.19.71]]
[[zh:基岩版1.19.71]]

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{{Infobox version
| title = v1.19.72
| vernum = 1.19.72
| server = 1.19.72.01
| internal =
| edition = Bedrock
| type =
| date = '''PlayStation 4''': March 20, 2023
| serverdl = '''Server'''<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.72.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.72.01.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.71
| next = 1.19.73
| nextparent = 1.20.0
}}
'''1.19.72''' is a minor update to [[Bedrock Edition]] released only for PlayStation on March 20, 2023, which fixes a bug.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14147067613197|title=Minecraft - 1.19.72 (Bedrock)|website=Minecraft Feedback|date=March 20, 2023}}</ref>
==Fixes==
*Fixed an issue that prevented purchasing or renewing Realms on PlayStation.
==References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.72]]
[[es:Bedrock Edition 1.19.72]]
[[ja:Bedrock Edition 1.19.72]]
[[pt:Edição Bedrock 1.19.72]]
[[zh:基岩版1.19.72]]

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{{Infobox version
| image = Bedrock 1.19.73.png
| title = v1.19.73
| vernum = 1.19.73
| server = 1.19.73.02
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.73.02<br>'''Windows''': 1.19.7302.0<br>'''Xbox One''': 1.19.7302.70<br>'''PlayStation''': 2.62<br>'''Nintendo Switch''': v78
| versioncode = '''Android''':<br />
951907302 (armeabi-v7a, 31)<br />
961907302 (x86, 31)<br />
971907302 (arm64-v8a, 31)<br />
981907302 (x86_64, 31)<br />
| edition = Bedrock
| type =
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4''': March 29, 2023<!--<br>'''Nintendo Switch''': April ??, 2023-->
| serverdl =
| prevparent = 1.19.0
| prev = 1.19.72
| next = 1.19.80
| nextparent = 1.20.0
}}
'''1.19.73''' is a minor update to [[Bedrock Edition]] released on March 29, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14410802894477|title=Minecraft - 1.19.73 (Bedrock)|website=Minecraft Feedback|date=March 29, 2023}}</ref>
While this wasn't the last update to 1.19.0, it was the last one before the beta/''Preview'' builds of [[Bedrock Edition 1.20.0|1.20.0]] started.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur with Command Blocks using teleport commands.
* Fixed a bug where the player's aim height was not adjusting correctly when sneaking. ({{bug|MCPE-167559}})
* The first player in a splitscreen game will no longer have their input interrupted by other players opening up a container or inventory screen. ({{bug|MCPE-168610}})
* Fixed an issue where Ghast volume and volume distance were too low. ({{bug|MCPE-168324}})
* Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls. ({{bug|MCPE-166866}})
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.73]]
[[es:Bedrock Edition 1.19.73]]
[[ja:Bedrock Edition 1.19.73]]
[[pt:Edição Bedrock 1.19.73]]
[[zh:基岩版1.19.73]]

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{{Infobox version
| title = v1.19.80
| vernum = 1.19.80
| image = Bedrock 1.19.80 PatchNotes.jpg
| image2 = Bedrock 1.19.80.png
| edition = Bedrock
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.80.02<br>'''Windows''': 1.19.8002.0<br>'''Xbox One''': 1.19.8002.70<br>'''PlayStation 4''': 2.63<br>'''Nintendo Switch''': v79
| versioncode = '''Android''':<br />
951908002 (armeabi-v7a, 31)<br />
961908002 (x86, 31)<br />
971908002 (arm64-v8a, 31)<br />
981908002 (x86_64, 31)<br />
| date = April 26, 2023
| prevparent = 1.19.0
| prev = 1.19.73
| next = 1.19.81
| nextparent = 1.20.0
}}{{Missing information|the new color codes that were added}}
'''1.19.80''' is a minor update to {{BE}} released on April 26, 2023. It added more features to the Trails & Tales experimental toggle, adding the Short Sneaking toggle, brought more parity with ''[[Java Edition]],'' and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13817573176461|title=Minecraft Beta & Preview - 1.19.80.20|website=Minecraft Feedback|date=March 8, 2023}}</ref>
== Additions ==
=== Command format ===
; [[Block states]]
* Provide auto-complete support for block states in [[commands]].
; {{cmd|gametest}}
* Added two new subcommands:
** <code>... stopall</code>: used to manually stop all tests while they are running.
** <code>... runsetuntilfail [tag: string] [rotationSteps: int]</code>: used to run a set of tests but will automatically stop if any of the tests fail.
; {{cmd|inputpermission}}
* Allows for query or change the player's camera or movement permissions as enabled or disabled:
** For query the permission(s): {{cmd|inputpermission query <targets: target> <permission: permission> [state: state]}}
** For change the permission(s): {{cmd|inputpermission set <targets: target> <permission: permission> <state: state>}}
; {{cmd|summon}}
* Added a new syntax for summoning entities facing at a target or to the specified coordinates:
** For facing an entity: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string]}}
** For facing to the specified coordinates: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]}}
; [[Target selectors]]
* Added the {{cd|haspermission}} target selector argument, which allows for selection based on player permissions.
=== General ===
; [[Experiments]]
* Added the "Short Sneaking" experimental toggle.
** Enables the ability to sneak under 1.5 blocks of height.
; [[Options]]
* Added "Glint Speed" and "Glint Strength" accessibility option for adjusting the speed and transparency of enchantment glints.
* Added "New 'You Died' Screen (Experimental)" video option to disable/enable the new death screen.
; Touch [[Controls]]
* Re-enabled the new stack splitting UI.
=== Technical ===
; [[Bedrock Editor]]
* Added the bedrock editor, is currently available for keyboard/mouse on Windows PC Bedrock Preview builds.
** It is an in-engine, multiblock editing experience focused on making it possible for creators of all skillsets to easily craft high-quality experiences.
== Changes ==
=== Blocks ===
; [[Fence]]s
* The ID's of <code>fence</code> have now been split up into their own ID's.
{| class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|fences}} <code>fence</code>
| {{BlockSprite|oak-fence}} <code>oak_fence</code>
|-
| {{BlockSprite|spruce-fence}} <code>spruce_fence</code>
|-
| {{BlockSprite|birch-fence}} <code>birch_fence</code>
|-
| {{BlockSprite|jungle-fence}} <code>jungle_fence</code>
|-
| {{BlockSprite|acacia-fence}} <code>acacia_fence</code>
|-
| {{BlockSprite|dark-oak-fence}} <code>dark_oak_fence</code>
|}
; [[Log]]
* The ID's of the logs (<code>log</code> and <code>log2</code>) have now been split up into their own ID's.
; [[Melon]] and [[Pumpkin]]
* Can now grow in [[mud]], [[podzol]], [[rooted dirt]], and [[muddy mangrove roots]].
; [[Pressure Plate]]
* Changed the sound of the weighted pressure plates to match {{el|java}}.
; [[Sculk Sensor]]
* <code>item_interact_finish</code> game event now has a vibration frequency of 2 instead of 14.
* <code>item_interact_start</code> is no longer considered a detectable vibration.
* Reeling a fishing rod now emits <code>projectile_shoot</code> vibration.
=== Command format ===
; {{cmd|clone}}, {{cmd|fill}} and {{cmd|setblock}}
* The [[block state]] arguments are now optional.
=== General ===
; [[Death messages]]
* Renamed and enchanted weapons are now displayed in respawn and chat windows with color when a player is killed by an entity using it.
; [[Death screen]]
* Has been revamped.
** Currently, this can be opt-out with a toggle.
; [[Controls]]
* Added a header and title for the inventory tab in inventory screen while using Pocket UI.
* Increased the spacing between headers in the settings screen to increase readability.
* Touchpad scrolling now matches the operating system's scroll direction.
=== Items ===
; [[Map]]
* Mangrove, bamboo, and polished blackstone buttons are no longer visible.
; [[Potion]]s
* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
=== Mobs ===
; [[Boat]] and [[Boat with Chest]]
* [[Turtle]]s can now enter.
* [[Hoglin]]s, [[polar bear]]s, and [[spider]]s can no longer enter.
; [[Panda]]
* Slightly decreased collision box to match {{el|java}}.
; [[Polar Bear]]
* Slightly increased collision box to match {{el|java}}.
; [[Villager]]
* Now generate green particles when a successful trade is completed.
=== Technical ===
; [[Bedrock Editor]]
* Item drops have been disabled. This allows for Undo/Redo and Cut/Copy/Paste to work properly. Items will no longer be left floating in the world.
* Removed the old stonecutter and nether reactor core from the block picker.
; [[Recipe]]s
* Removed 'data' key to recipe json format.
== Experimental ==
These additions and changes are accessible by enabling the "Short Sneaking" and "Next Major Update" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Calibrated Sculk Sensor]]
* A type of [[sculk sensor]] which does not generate naturally and allows players to filter vibrations based on their frequency level.
* Can only be crafted with one sculk sensor and three [[amethyst shard]]s in the [[crafting table]].
* One side of the calibrated sculk sensor can receive a [[redstone]] signal as an input.
** The [[Redstone circuits|strength of that redstone signal]] is the only vibration frequency the sculk sensor will listen to.
; [[Cherry Leaves]]
* A new type of leaves.
* Have pink particles falling underneath.
; [[Cherry Log]]
* A new type of log, as well as a stripped variant.
* Can be used to craft cherry woods and planks.
* The stripped variant can be used to craft [[cherry hanging sign]].
; [[Cherry Planks]]
* A new type of plank.
* Can be used to craft cherry [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stair]]s, and [[trapdoor]]s.
; [[Cherry Sapling]]
* A new type of sapling.
* Can be placed in [[flower pot]]s.
; [[Cherry Wood]]
* A new type of wood, as well as a stripped variant.
* Can be used to craft cherry planks.
; [[Pink Petals]]
* A new type of block, which generates naturally in cherry groves.
* Renewable when applying a bone meal to an existing one or to the ground of cherry groves.
* Similar to [[sea pickle]], can be placed up to 4 in one dirt-related block.
* Can be placed directional.
* Can be crafted into a [[pink dye]].
; [[Suspicious Gravel]]
* Looks like gravel, but rougher.
* Affected by gravity, vanishes when landing.
* Drops nothing when mined or moved, even if mining with [[silk touch]].
* Generates naturally in cold [[ocean ruins]] and [[trail ruins]].
* Brushing the suspicious gravel with a brush will extract objects.
** Has 4 stages of extracting, will recover gradually when stop brushing.
** Turns to regular gravel when extraction is done.
** Only suspicious gravels with a valid archaeological loot table can extract an item.
==== Items ====
; [[Pottery Shard]]s
* Added 16 pottery shards, they can be found in following archaeological sites:
** [[Desert Pyramid]]
*** [[File:Miner Pottery Shard JE1 BE1.png|32px]] Miner
** [[Desert Well]]
*** [[File:Brewer Pottery Shard JE1 BE1.png|32px]] Brewer
** [[Ocean Ruins]]
*** Cold
**** [[File:Blade Pottery Shard JE1 BE1.png|32px]] Blade
**** [[File:Explorer Pottery Shard JE1 BE1.png|32px]] Explorer
**** [[File:Mourner Pottery Shard JE1 BE1.png|32px]] Mourner
**** [[File:Plenty Pottery Shard JE1 BE1.png|32px]] Plenty
*** Warm
**** [[File:Angler Pottery Shard JE1 BE1.png|32px]] Angler
**** [[File:Shelter Pottery Shard JE1 BE1.png|32px]] Shelter
**** [[File:Snort Pottery Shard JE1 BE1.png|32px]] Snort
** [[Trail Ruins]]
*** [[File:Burn Pottery Shard JE1 BE1.png|32px]] Burn
*** [[File:Danger Pottery Shard JE1 BE1.png|32px]] Danger
*** [[File:Friend Pottery Shard JE1 BE1.png|32px]] Friend
*** [[File:Heart Pottery Shard JE1 BE1.png|32px]] Heart
*** [[File:Heartbreak Pottery Shard JE1 BE1.png|32px]] Heartbreak
*** [[File:Howl Pottery Shard JE1 BE1.png|32px]] Howl
*** [[File:Sheaf Pottery Shard JE1 BE1.png|32px]] Sheaf
; [[Smithing Template]]s
* New item series for armor trimming and netherite upgrading, with seventeen of them.
** [[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[Netherite Upgrade]]
** Armor Trim:
*** [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[Coast Armor Trim]]
*** [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] [[Dune Armor Trim]]
*** [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[Eye Armor Trim]]
*** [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[Host Armor Trim]]
*** [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[Raiser Armor Trim]]
*** [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[Rib Armor Trim]]
*** [[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[Sentry Armor Trim]]
*** [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[Shaper Armor Trim]]
*** [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[Silence Armor Trim]]
**** This is the hardest one to get, with only a 1% chance per chest.
*** [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[Snout Armor Trim]]
*** [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[Spire Armor Trim]]
*** [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[Tide Armor Trim]]
*** [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[Vex Armor Trim]]
*** [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[Ward Armor Trim]]
*** [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wayfinder Armor Trim]]
*** [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wild Armor Trim]]
* They can be obtained randomly from chests generated in structures accordingly.
** Exceptions:
*** While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a [[bastion remnant]].
*** 1 eye armor trim is guaranteed in every [[stronghold]] library chest.
*** A single tide armor trim smithing template is sometimes dropped by [[elder guardians]] upon death.
** Some armor trims are rarer.
** The following common armor trims always generate 2 templates in a chest when found:
*** Dune
*** Coast
*** Wild
*** Sentry
* Consumed when used to upgrade an item in the [[smithing table]].
* Can not be crafted directly, but can make a copy of them by crafting in [[crafting table]]s as following pattern:
** 7 diamonds, shaped as iron ingots in [[cauldron]] crafting recipe.
** 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
** 1 smithing template, placed in the remaining slot.
==== World generation ====
; [[Cherry blossom tree]]s
* A new type of tree which can be grown from cherry saplings.
* Occasionally generated with a [[bee nest]].
* Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
; [[Cherry Grove]]
* A new biome which contains pretty cherry blossom trees.
* Located in the mountains, like meadows.
* [[Pig]]s, [[rabbit]]s, [[sheep]]s, and [[bee]]s can spawn here.
; [[Trail Ruins]]
* A buried [[generated structure]] from a lost culture.
* Four [[armor trim]]s can be found here.
=== Changes ===
==== Blocks ====
; [[Block of Amethyst]]
* Added a new behavior called vibration resonance when it is placed adjacent to [[sculk sensor]]s.
** If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.
; [[Decorated Pot]]
* Updated the neck of the model.
** The pot's neck now clip with blocks.
** Now uses the new and more complex block model.
* No longer provides support for blocks wanting to attach to its side faces.
* Is no longer stackable in the inventory.
* Base recipe now shows up in the [[recipe book]].
* Particles is now based on the default side texture.
; [[Piglin Head]]
* Their ears now flap when the wearer is riding a vehicle.
; [[Sign]]s
* Sign text can now be edited by {{control|interacting}} with it after being placed in the world.
* Both sides of the sign can now have separate text and colors.
** By default, a sign will prompt the player to input the front side's text when placed.
** To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
* Signs can now also be waxed with [[honeycomb]], preventing any further edits to its text.
; [[Suspicious Sand]]
* Now generates naturally in warm [[ocean ruins]] and [[trail ruins]].
* Is no longer waterloggable. ({{bug|MCPE-167222}})
* Now connects to Fence blocks.
* Now turns into regular Sand after it's been destroyed with a Brush. ({{bug|MCPE-167166}})
* Now emits particles when broken by Pistons.
* Fixed an issue that caused the item inside suspicious sand to flicker while brushing. ({{bug|MCPE-167180}})
==== Items ====
; [[Armor]]
* Now can be visually customized with a variety of unique trims at the [[smithing table]].
* Purely visual with no gameplay benefits, and can only be applied to [[helmet]]s, [[chestplate]]s, [[legging]]s and [[boot]]s.
** All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
** The name of the trim pattern will be displayed on the item's tooltip.
* Armor trim has 2 properties: pattern and material.
** Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
*** Available ingredients:
**** {{ItemLink|Amethyst Shard}}
**** {{ItemLink|Copper Ingot}}
**** {{ItemLink|Diamond}}
**** {{ItemLink|Emerald}}
**** {{ItemLink|Gold Ingot}}
**** {{ItemLink|Iron Ingot}}
**** {{ItemLink|Lapis Lazuli}}
**** {{ItemLink|Nether Quartz}}
**** {{ItemLink|Netherite Ingot}}
**** {{ItemLink|Redstone Dust}}
; [[Brush]]
* Crafting recipe now uses a [[feather]], [[copper ingot]] and [[stick]] in a vertical line.
* Added a slight cooldown for particles and sounds.
; [[Pottery Shard]]
* Updated archer pottery shard texture.
==== Mobs ====
; [[Camel]]
* Now stop dashing when entering a rideable entity. ({{bug|MCPE-164065}})
; [[Frog]]s
* Frogs born in the [[cherry grove]] biome are now the temperate variant instead of the cold variant. ({{bug|MCPE-168083}})
==== Gameplay ====
; [[Smithing Table]] functionality
* Redesigned: it is now a workstation for physical equipment upgrades and modifications.
* Added a slot used by smithing templates to the left of the old 2 slots.
* Smithing templates define what type of upgrade that will be making to equipment.
** It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
* Netherite equipment crafting now also requires a netherite upgrade smithing template.
; [[Sneaking]]
* Players hitbox height now reduces to 1.5 blocks while sneaking.
* Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks.
* Sneaking now requires enough space to stand in order to exit sneaking.
* Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak.
==== World generation ====
; [[Ocean Ruins]]
* Now includes [[suspicious sand]] and [[suspicious gravel]].
== Fixes ==
; Gameplay
* Fixed the player moving in the wrong direction after exiting a container screen while using a gamepad. ({{bug|MCPE-121565}})
* Players can no longer sneak while flying. ({{bug|MCPE-166834}})
* Fixed an issue where unnecessary black boxes appeared in VR while around partial blocks.
* Fixed animation transition between swimming and walking. ({{bug|MCPE-166769}})
* Fixed a bug where command blocks could cause actors within a level chunk to freeze. ({{bug|MCPE-162011}})
* The health boost effect will no longer fully replenish the player's health after the effect runs out. ({{bug|MCPE-165434}})
; General
* Fixed ambient cave sounds to no longer play when the player enters or loads into the end. ({{bug|MCPE-141493}})
* Cooking Chorus Fruit in a Furnace will now generate experience. ({{bug|MCPE-68127}})
* Nether portals can now replace blocks other than just air when being generated. This includes blocks such as grass and snow layers. ({{bug|MCPE-162272}})
* Light blocks can no longer have their light levels changed in survival or adventure modes. ({{bug|MCPE-138868}})
* Campfire sounds are now louder and more clear. ({{bug|MCPE-122296}})
* Nylium blocks are now grouped with Netherrack in the creative inventory. ({{bug|MCPE-163587}})
* Flowers are once again displayed immediately when placed inside a flower pot.
; Graphical
* Fixed the issue where multiple light sources (such as torches) were incorrectly emitting white light in RTX. ({{bug|MCPE-166947}})
* Boots do not z-fight anymore when worn by player.
* The "leg" and "belt" parts of leggings do not z-fight anymore when worn by player.
* Capes no longer flash red when getting damaged. ({{bug|MCPE-105347}})
* Fixed a visible gap in Hopper model. ({{bug|MCPE-55122}})
* Fixed alignment of the output slot of crafting table. ({{bug|MCPE-143255}})
* Halved the default visibility of the glint on enchanted items, which can now be modified in the accessibility settings. ({{bug|MCPE-167814}})
; Stability and Performance
* Fixed a bug where invalid banner patterns were causing players in render distance to crash. ({{bug|MCPE-164478}})
; Touch controls
* Fixed an issue where items could get stuck in the crafting table when using touch input.
* If the player is underwater and auto-jump is enabled, as they approach a block that is 1 level higher than the current level, they will rise. This also allows auto-jumping out of water onto land.
; Marketplace
* In the map WDW Magic Kingdom, the carts on the Big Thunder Mountain, Snow White and the Seven Dwarves, and Space Mountain rides now properly align with the invisible Minecart they are attached to.
; Mobs
* Mobs no longer play the player eat sound when fed breeding materials.
; Commands
* Fixed an issue where the paste button in the command block UI would remember extra presses from failed pastes. ({{bug|MCPE-163705}})
* Armor stands now vanish with no sound effects when killed with the {{cmd|kill}} command. ({{bug|MCPE-159136}})
* Removed the character limit for scoreboard objective names and objective display names. ({{bug|MCPE-165064}})
; User Interface
* Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.80]]
[[es:Bedrock Edition 1.19.80]]
[[ja:Bedrock Edition 1.19.80]]
[[pt:Edição Bedrock 1.19.80]]
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{{Infobox version
| title = v1.19.81
| image = Bedrock 1.19.81.png
| vernum = 1.19.81
| edition = Bedrock
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.81.01<br>'''Windows''': 1.19.8101.0<br>'''Xbox One''': 1.19.8101.70<br>'''PlayStation 4''': 2.64<br>'''Nintendo Switch''': v80
| versioncode = '''Android''':<br />
951908101 (armeabi-v7a, 31)<br />
961908101 (x86, 31)<br />
971908101 (arm64-v8a, 31)<br />
981908101 (x86_64, 31)<br />
| server = 1.19.81.01
| date = April 27, 2023
| prevparent = 1.19.0
| prev = 1.19.80
| next = 1.19.83
| nextparent = 1.20.0
}}
'''1.19.81''' is a minor update to ''[[Bedrock Edition]]'' released on April 27, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15270678197133|title=Minecraft - 1.19.81 (Bedrock)|website=Minecraft Feedback|date=April 27, 2023}}</ref>
== Fixes ==
* Fixed a crash with the {{cmd|/tell}} command (and some other commands) that could occur on Realms.
* Fixed an issue with Purchase buttons loading infinitely on Featured Servers.
* Fixed Featured Server offers not displaying the “Show More” button.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.81]]
[[es:Bedrock Edition 1.19.81]]
[[ja:Bedrock Edition 1.19.81]]
[[lzh:基石版一點一九點八一]]
[[pt:Edição Bedrock 1.19.81]]
[[zh:基岩版1.19.81]]

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{{Infobox version
| title = v1.19.83
| image = Bedrock 1.19.83.png
| vernum = v1.19.83
| edition = Bedrock
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.83.01<br>'''Windows''': 1.19.8301.0<br>'''Xbox One''': 1.19.8301.70<br>'''PlayStation 4''': 2.65<br>'''Nintendo Switch''': v81
| versioncode = '''Android''':<br />
951908301 (armeabi-v7a, 31)<br />
961908301 (x86, 31)<br />
971908301 (arm64-v8a, 31)<br />
981908301 (x86_64, 31)<br />
| server = 1.19.83.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.83.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.83.01.zip Linux]
| date = May 17, 2023
| prevparent = 1.19.0
| prev = 1.19.81
| nextparent = 1.20.0
}}
'''1.19.83''' is a minor update to ''[[Bedrock Edition]]'' released on May 17, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15837147699853-Minecraft-1-19-83-Bedrock-|title=Minecraft - 1.19.83 (Bedrock)|website=Minecraft Feedback|date=May 17, 2023}}</ref>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.19.83 Hotfix|otherissuescount=2
|;old
|169176|Inventory cursor jumps all over the place.
|170184|Trade Tables no longer support custom entity Spawn Eggs.
}}
; Other
* Fixed several crashes that could occur during gameplay.
* Fixed custom textures that override minecraft blocks with aux metadata as a list of textures.
== Trivia ==
*This version was released 14 years after [[Classic 0.0.11a]], the first publicly released version of {{JE}}.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.83]]
[[es:Bedrock Edition 1.19.83]]
[[ja:Bedrock Edition 1.19.83]]
[[pt:Edição Bedrock 1.19.83]]
[[uk:1.19.83 (Bedrock Edition)]]
[[zh:基岩版1.19.83]]

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{{Infobox version
| title = v1.20.1
| image = Bedrock 1.20.1.png
| vernum = v1.20.1
| edition = Bedrock
| build = 16132631
| internal = '''Windows''': 1.20.102.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.1.02<br>'''Xbox One''': 1.20.102.70<br>'''PlayStation 4''': 2.67<br>'''Nintendo Switch''': v83
| versioncode = '''Android''':<br />
952000102 (armeabi-v7a, 33)<br />
962000102 (x86, 33)<br />
972000102 (arm64-v8a, 33)<br />
982000102 (x86_64, 33)<br />
| server = 1.20.1.02
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.1.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.1.02.zip Linux]
| date = June 21, 2023
| prevparent = 1.20.0
| prev =
| next = 1.20.10
| nextparent = 1.21.0
}}
'''1.20.1''' is a hotfix to ''[[Bedrock Edition]]'' released on June 21, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16921792287757-Minecraft-1-20-1-Bedrock|title=Minecraft - 1.20.1 (Bedrock)|website=Minecraft Feedback|date=June 21, 2023}}</ref>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.1 Hotfix
|;old
|163948|Achievements can no longer be unlocked on Nintendo Switch
|;from v1.20.0
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions
|171429|Pressure plates have become broken and inconsistent
|171798|Mobs dismount from chest boats
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.1]]
[[es:Bedrock Edition 1.20.1]]
[[ja:Bedrock Edition 1.20.1]]
[[lzh:基石版一點二〇點一]]
[[pt:Edição Bedrock 1.20.1]]
[[uk:1.20.1 (Bedrock Edition)]]
[[zh:基岩版1.20.1]]

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{{Infobox version
| title = v1.20.10
| image = Bedrock 1.20.10 PatchNotes.png
| image2 = Bedrock 1.20.10.png
| vernum = 1.20.10
| edition = Bedrock
| build = 16272119
| internal = '''Windows''': 1.20.1001.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.10.01<br>'''Xbox One''': 1.20.1101.70<br>'''PlayStation 4''': 2.68<br>'''Nintendo Switch''': v84
| versioncode = '''Android''':<br />
952001001 (armeabi-v7a, 33)<br />
962001001 (x86, 33)<br />
972001001 (arm64-v8a, 33)<br />
982001001 (x86_64, 33)
| server = [[Bedrock Dedicated Server 1.20.10.01|1.20.10.01]]<br>[[Bedrock Dedicated Server 1.20.11.01|1.20.11.01]]
| serverdl = '''Server 1.20.10.01'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.10.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.10.01.zip Linux]<br>'''Server 1.20.11.01'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.11.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.11.01.zip Linux]
| date = July 11, 2023
| prevparent = 1.20.0
| prev = 1.20.1
| next = 1.20.12
| nextparent = 1.21.0
}}
'''1.20.10''' ('''1.20.11''' on Xbox) is a minor update to {{BE}} released on July 11, 2023, which brings more parity from {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/17381681401357|title=Minecraft - 1.20.10 (Bedrock)|website=Minecraft Feedback|date=July 11, 2023}}</ref>
==Additions==
===General===
;[[Experimental Gameplay|Experiments]]
*Added "Crawling" experimental toggle.
**Allow players [[Crawling|crawl]] under 1 block gaps.
*Added "Recipe Unlocking" experimental toggle.
** Enable the new recipe unlocking system and the {{cmd|recipe}} [[command]].
;[[Options]]
*Added the slider "GUI Scale Modifier" to the accessibility section.
*Added "Extra Large GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
;[[Splash]]es
*Added a new splash text:
**Joule is neat too!
===Technical===
;[[JSON]]
*Released the following components out of [[experimental]] in JSON formats 1.20.10 and higher:
**<code>minecraft:cooldown</code> item component.
**<code>minecraft:repairable</code> item component.
**<code>minecraft:max_stack_size</code> item component.
**<code>minecraft:block_placer</code> item component.
**<code>minecraft:record</code> item component.
**<code>minecraft:shooter</code> item component.
**<code>minecraft:throwable</code> item component.
**<code>minecraft:projectile</code> item component.
**<code>minecraft:can_destroy_in_creative</code> item component.
**<code>minecraft:hover_text_color</code> item component.
*Added <code>unlock</code> field to the [[recipe]] JSON format.
==Changes ==
===Blocks===
;[[Barrel]]
*Recipe now use [[planks]] instead of [[stick]]s to match {{JE}}.
;[[Concrete]]
*The IDs of <code>concrete</code> have now been split up into their own IDs.
;[[Decorated Pot]]
*If they crafted with at least one [[pottery sherd]] now have a hover tooltip displaying the [[pottery sherd]] and [[brick]] ingredients.
;[[Note Block]]
*Now produces the "harp" sound instead of "snare" using [[soul soil]].
;[[Packed Mud]]
*Can no longer mine faster with a [[shovel]].
;[[Sculk Sensor]]
*Can now detect the following events:
**Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]].
**Charging a [[respawn anchor]].
** Scraping or applying wax to blocks of the copper block set.
**Switching a [[daylight detector]] to an inverted daylight detector or vice-versa.
** Adding food to a [[campfire]].
** Adding or removing a [[music disc]] to a [[jukebox]].
**[[Mud]] turning into [[clay]].
**Harvesting [[sweet berries]].
**Placing an [[eye of ender]] in an [[end portal frame]].
** [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]].
**Interacting with [[composter]].
**Attaching or detaching a [[lead]] from a [[fence]].
**Attaching or detaching a lead from a mob.
**Dying a [[sheep]].
**Picking [[glow berries]].
**[[Farmland]] turning into [[dirt]].
** Using a [[spawn egg]] on a [[monster spawner]].
**[[Silverfish]] merging with blocks.
** Using a [[hoe]] on [[rooted dirt]].
**Using a [[shovel]] to create [[dirt path]]s.
**Placing a [[door]].
**Planting seeds in [[farmland]].
;[[Shulker Box]]
*The IDs of <code>shulker_box</code> have now been split up into their own IDs.
===Command format===
; [[Block states]]
*Now "equals" (<code>=</code>) are used instead of "colons" (<code>:</code>) to match {{JE}}.
**Example: <code>oak_log["pillar_axis"''':'''"x"]</code> -> <code>oak_log["pillar_axis"'''='''"x"]</code>
; [[Observer]]
*Now uses the <code>minecraft:facing_direction</code> [[block state]] instead of <code>facing_direction</code>.
**<code>minecraft:facing_direction</code> has six values <code>["down", "up", "north", "south", "east", "west"]</code>.
===Gameplay===
;[[Sneaking]]
* Sneak under 1.5 blocks tall is now available without the "Short Sneaking/Short Sneaking and Crawling" experimental toggle.
*Players can now be forced into sneak state while flying.
; [[Sound]]
* Camera position is now used for audio listening and ambient sounds.
** Previously the player position and rotation were sometimes used for audio listening.
;[[Rendering engine]]
*Rendering of snow or rain is now based on camera position instead of player position.
=== General===
;[[Experiments]]
*Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ("Removed/Changed" later in [[Bedrock Edition beta 1.20.10.23|beta/preview 1.20.10.23]])
**Now also contains the ability to [[Crawling|crawl]].
;[[Fog]]
*Underwater and fog effects are now based on camera position rather than player position.
; [[Options]]
*"Chat message duration" accessibility option is now set to 10 seconds by default.
*"Text to Speech" narrator now reads item names when selecting items in the hotbar and the "/" button in the chat screen.
===Items===
;[[Boat]]s
*Recipe no longer needs a [[shovel]] to match {{JE}}.
;[[Cobweb]]
*Now can't craft into [[string]]s to match {{JE}}.
===Mobs===
;[[Horse]], [[Mule]], and [[Donkey]]
*Can now be tempted using a [[golden apple]], [[golden carrot]], or [[enchanted golden apple]].
;[[Llama]]
* Can now be tempted using a [[hay bale]].
;[[Magma Cube]]
*Can now be affected from [[Jump Boost]].
===World generation===
;[[Chiseled Deepslate]] and [[Polished Basalt]]
*Can no longer be replaced by [[sculk]].
;[[Polished Deepslate]]
* Can now be replaced by [[sculk]].
;Fallen [[Tree]]s
*Now generate with [[mushroom]]s again.
===Technical ===
; [[JSON]]
*Added deprecation error message for the <code>part_visibility</code> component.
*Fixed an issue where adding a <code>minecraft:peek</code> component to a custom entity would cause the game to crash.
*Updated the <code>minecraft:geometry</code> block component to allow bone visibility to be defined with a [[molang]] expression.
*Added a content error when <code>minecraft:balloonable</code> is used on <code>minecraft:player</code> to prevent issues as this component is not supported in this way.
*Invalid JSON objects within the entity component <code>minecraft:behavior.nearest_attackable_target</code> will no longer crash the game.
==Experimental==
These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", "Beta APIs", and "Experimental Cameras" experimental toggles.
===Additions===
====Command format====
;{{cmd|recipe}}
*A new [[command]] that gives or takes (unlocks or locks) [[recipe]]s for a player.
*Syntax:
**<code>/recipe <victim: target> give <recipe: string></code>
***Gives (unlocks) a specified recipe to a player.
**<code>/recipe <victim: target> take <recipe: string></code>
***Takes (locks) a specified recipe from a player.
**If <code>*</code> is specified in <code>recipe: string</code>, it will unlock or lock all recipes for the player.
==== Gameplay====
;[[Crawling]]
*Added the ability to [[Crawling|crawl]].
** Created new player crawling animation.
**Players will now begin crawling when in a 1 block gap, similar to sneaking.
**Crawling is the same speed as sneaking.
**Players will automatically stand up or begin [[sneaking]] if they leave the 1 block gap.
*Players can now be forced into crawl state while flying.
===Changes===
====Command format====
;{{cmd|camera}}
*Changed camera command fade color to take integer values from <code>0</code> to <code>255</code> rather than <code>0.0</code> to <code>1.0</code> fractional values.
*Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between <code>0</code> and <code>10</code> seconds.
*Ensuring camera pitch can only be between <code>-90</code> and <code>90</code> degrees.
*Added <code>example:example_player_listener</code> camera preset.
*Added <code>example:example_player_effects</code> camera preset.
*Rendering of experimental <code>minecraft:free</code> camera no longer affected by player state like night vision.
====Gameplay====
;[[Recipe book]]
*Recipes are now unlocked when the player collect materials for it.
**Picking up an item teaches the player how to craft that item.
*A new notification appears when the player find a new crafting material.
====Technical====
;API
*Dynamic properties can now optionally have default values.
*Increased dynamic property registration limits:
**Actors: <code>~1KB</code> -> <code>128KB</code>
**World: <code>~10KB</code> -> <code>1MB</code>
*<code>ScreenDisplay</code>
**Removed <code>clearTitle()-</code> Use <code>setTitle</code> with an empty string to clear the title.
**Updated <code>fadeInSeconds</code>, <code>staySeconds</code>, <code>fadeOutSeconds</code> to <code>fadeInDuration</code>, <code>stayDuration</code>, <code>fadeOutDuration</code> on <code>TitleDisplayOptions</code> (seconds to ticks).
**Updated <code>setTitle</code> to reset the times per each new title.
**Added <code>RawMessage</code> support for <code>setTitle</code>, <code>updateSubtitle</code>, and <code>setActionBar</code>.
*''Entity''
**Added <code>read-only</code> property <code>isGliding-</code> Returns whether the player is gliding with elytra.
** Added <code>read-only</code> property <code>isJumping-</code> Returns whether the player is using the jump action.
**Added <code>read-only</code> property <code>sFlying-</code> Returns whether the player is flying (e.g. creative or spectator mode).
**Added <code>read-only</code> property <code>isSprinting-</code> Returns whether the entity is sprinting.
**Added <code>read-only</code> property <code>isSwimming-</code> Returns whether the entity is swimming.
**Added <code>read-only</code> property <code>isClimbing-</code> Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
**Added <code>read-only</code> property <code>isOnGround-</code> Returns whether the entity is on the ground.
**Added <code>read-only</code> property <code>isInWater-</code> Returns whether the entity is in water.
**Added <code>read-only</code> property <code>isFalling-</code> Returns whether the entity is falling.
** Added <code>read-only</code> property <code>fallDistance-</code> Returns the current fall distance (used for calculating fall damage).
**Added function <code>fly-</code> Makes the player fly (e.g. creative or spectator mode).
**Added function <code>stopFlying-</code> Makes the player stop flying (e.g. creative or spectator mode).
**Added function <code>glide-</code> Makes the player glide with elytra.
**Added function <code>stopGliding-</code> Makes the player stop gliding with elytra.
** Added function <code>swim-</code> Makes the player swim.
**Added function <code>stopSwimming-</code> Makes the player stop swimming.
*''Entity'' effects
**Updated function <code>addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void</code> to return void and to throw if the effect does not exist or the parameters are out of bounds.
**Updated function <code>getEffect(effectType: EffectType | string): Effect | undefined</code> to throw if the effect does not exist.
**Updated function <code>removeEffect(effectType: EffectType | string): boolean</code> to throw if the effect does not exist.
*<code>BlockEvents</code>
**Added events <code>PressurePlatePushEvent</code>, <code>PressurePlatePopEvent</code>, <code>TargetBlockHitEvent</code>, and <code>TripWireTripEvent</code>.
*<code>ContainerSlot</code>
**Removed function <code>clone-</code>.
*<code>EntityHealableComponent</code>
**Removed <code>filters: FilterGroupproperty</code>.
*<code>EntityAttributeComponent</code>
**Added <code>effectiveMin: number</code> Returns the minimum possible value for the component.
**Added <code>effectiveMax: number</code> Return the maximum possible value for the component.
** Renamed <code>value</code> property to <code>defaultValue</code>.
**Renamed <code>current</code> property to <code>currentValue</code>.
**Renamed <code>setCurrent</code> method to <code>setCurrentValue</code>.
*Added <code>EntityHealthChangedAfterEvent</code> It is triggered when any health change happens for an entity.
* System
**Replaced <code>events</code> with <code>system.beforeEvents</code> and <code>system.afterEvents</code>.
**Renamed event <code>beforeWatchdogTerminate</code> to <code>watchdogTerminate</code> and moved it to <code>beforeEvents</code>.
**Moved <code>scriptEventReceive</code> to <code>afterEvents</code>.
*MessageReceiveAfterEvent
**Removed property <code>sourceType</code>.
*<code>ScriptEventSource</code>
**Replaced enum <code>MessageSourceTypewith</code> a new enum <code>ScriptEventSource</code>.
*<code>ScriptEventCommandMessageAfterEvent</code>
**Changed property <code>sourceType</code> from <code>MessageSourceType</code> to <code>ScriptEventSource</code>.
**Increased maximum message length from 256 to 2048 characters.
*Dynamic Property identifiers are now limited to <code>1024</code> characters.
*Removed MinecraftEffectTypes defined in <code>@minecraft/server</code>.
*Moved several APIs to stable <code>1.30</code>.
**Moving <code>tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)</code> to <code>3.0</code>.
**Moving <code>teleport(location: Vector3, options: ScriptTeleportOptions)</code> to <code>3.0</code>.
**Moved <code>function getComponent</code> to <code>3.0</code>.
**Moved <code>world event PlayerJoinAfterEvent</code> to <code>3.0</code>.
**Moved <code>world event PlayerLeaveAfterEvent</code> to <code>3.0</code>.
** Moved <code>world event PlayerSpawnAfterEvent</code> to <code>3.0</code>.
**Moved <code>EntityComponent EntityHealableComponent</code> to <code>3.0</code>.
**Moved <code>EntityComponent EntityHealthComponent</code> to <code>3.0</code>.
**Moved <code>class FeedItem</code> to <code>3.0</code>.
** Moved <code>class FeedItemEffect</code> to <code>3.0</code>.
**Moved <code>addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)</code> to <code>3.0</code>.
**Moved <code>getEffect(effectType: string | EffectType)</code> to <code>3.0</code>.
**Moved <code>getEffects</code> to <code>3.0</code>.
**Moved <code>removeEffect(effectType: string | EffectType)</code> to <code>3.0</code>.
**<code>AfterEvents</code>
***Moved <code>ButtonPushEvent</code> to <code>3.0</code>.
***Moved <code>LeverActivateEvent</code> to <code>3.0</code>.
**Moved function <code>spawnEntity</code> to <code>3.0</code>.
**Moved function <code>spawnItem</code> to <code>3.0</code>.
*Spawnpoint updates
**Removed function <code>clearSpawn</code>.
**Removed property <code>spawnDimension</code>.
**Added function <code>getSpawnPoint: DimensionLocation | undefined</code> - Returns the player's spawn point.
**Added function <code>setSpawnPoint(spawnPoint?: DimensionLocation): void</code> - Sets the player's spawn point, or clears it if spawnPoint is undefined.
** Renamed function <code>getDefaultSpawnPosition</code> to <code>getDefaultSpawnLocation</code>.
**Renamed function <code>setDefaultSpawn</code> to <code>setDefaultSpawnLocation</code>.
**<code>DimensionLocation</code>
***Added new interface <code>DimensionLocation</code> - Represents a location in a dimension.
** Added <code>hasParticipantfunction</code> to <code>ScoreboardObjective</code>.
**The following functions in <code>ScoreboardObjective</code> can now accept Entity or string types as participants:
***<code>getScore</code>
***<code>setScore</code>
**<code>removeParticipant</code>
**Removed <code>getScore</code>, <code>setScore</code> from <code>ScoreboardIdentity</code> and <code>Scoreboard</code>.
* Removed the <code>removeFromObjective</code> function from <code>ScoreboardIdentity</code>.
*''Raycasting''
**Changed function <code>getBlockFromRay</code>.
***Changed return type from <code>Block</code> to <code>BlockRaycastHit | undefined</code>.
**Changed function <code>getEntitiesFromRay</code>.
*** Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>.
**Changed function <code>getBlockFromViewDirection</code>.
***Changed return type from <code>Block</code>to <code>BlockRaycastHit | undefined</code>.
**Changed function <code>getEntitiesFromViewDirection</code>.
***Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>.
**Added interface <code>BlockRaycastHit</code>.
**Added interface <code>EntityRaycastHit</code>.
*Renamed <code>leverActivate</code> after event to <code>leverAction</code>.
**Removed class <code>EntityHitAfterEvent</code>.
**Added class <code>EntityHitBlockAfterEvent</code>.
** Added class <code>EntityHitEntityAfterEvent</code>.
** Class <code>WorldAfterEvents</code>.
***Removed property <code>entityHit</code>.
***Added property <code>entityHitBlock</code>.
*** Added property <code>entityHitEntity</code>.
** Added helper function <code>isValid</code> to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
***<code>Block</code> (checks the block is a valid position in bounds and the containing chunk is loaded & ticking).
*** <code>Container</code> (checks the relevent container inventory exists and is valid).
***<code>Effect</code> (checks the owning entity is valid and the effect exists on that entity).
***<code>ScreenDisplay</code> (checks the owning player is valid).
***<code>ScoreboardObjective</code> (checks the objective entry exists and is attached to a valid scoreboard).
***<code>Entity</code> (checks that the entity exists in the world. Will return true if the entity is dead).
**** <code>Player</code>
****<code>SimulatedPlayer</code> (Note simulated players do not automatically get removed from the world, so <code>isValid</code> will return true long after they are dead).
***<code>ContainerSlot</code> (checks the item context is <code>valid: Container</code> exists in the world, such as the owning entity, and the slot is within the container bounds).
****Already existed as a readonly property, changed to a method for consistency.
***<code>Component</code>
****<code>EntityAttributeComponent</code> (checks the owning entity is valid and the attribute exists on the entity).
****<code>BlockLiquidContainerComponent</code> (checks block exists and is a valid cauldron type).
*****Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. <code>BlockLavaContainerComponent</code> checks for lava liquid).
****<code>EntityComponent</code> (checks the owning entity exists).
****<code>ItemComponent</code> (checks the owning item exists).
*World
**Renamed <code>getTime</code> to <code>getTimeOfDay</code>.
**Renamed <code>setTime</code> to <code>setTimeOfDay</code>.
**<code>setTimeOfDay</code> now accepts a <code>TimeOfDay</code> enum as an argument.
**The <code>timeOfDay</code> argument for <code>setTime</code> must now be within <code>0</code>-<code>23999</code> (inclusive).
**Added <code>getDay</code>.
*Updated the following enums' values to be <code>PascalCase</code> instead of <code>camelCase</code>.
**<code>ClipboardMirrorAxis</code>
**<code>ClipboardRotation</code>
**<code>HttpRequestMethod</code>
**<code>FormCancelationReason</code>
** <code>Direction</code>
**<code>DisplaySlotId</code>
**<code>EntityLifetimeState</code>
**<code>FluidType</code>
**<code>ObjectiveSortOrder</code>
**<code>ScoreboardIdentityType</code>
**<code>ScriptEventSource</code>
**<code>SignSide</code>
**<code>WatchdogTerminateReason</code>
**<code>WeatherType</code>
;[[JSON]]
*Items with the <code>minecraft:block_placer</code> component will now place blocks with correct orientation.
*Items in format version 1.20.10 and above with the <code>minecraft:throwable</code> component will trigger "item use" events when thrown.
*Custom items with <code>minecraft:block_placer</code> will no longer place certain blocks in the wrong location.
*Changed <code>minecraft:shooter</code> to only consume ammo when charging the item if <code>charge_on_draw</code> is set <code>true</code>.
*Deprecate <code>minecraft:render_offsets</code> component in JSON formats 1.20.10 and higher.
==Fixes==
{{fixes|project=MCPE|fixedin=1.20.10.20 Preview, 1.20.10.21 Preview, 1.20.10.23 Preview|otherissuescount=21
|;old
|46795|Cannot move items if "Quick Move" isn't canceled.
|54294|Jump boost has no effect on magma cubes.
|122663|Player model isn't centered when swimming.
|123608|Transparent leaves overlap with opaque leaves.
|138333|Fallen trees do not spawn with mushroom anymore
|142918|Holding two shields in RTX only shows you one.
|152002|<code>hasitem</code> doesn't check items in the cursor, unlike {{cmd|clear}}.
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera.
|155371|Sculk sensor doesn't detect composter changes.
|155372|Placing an eye of ender doesn't produce a vibration.
|156199|Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
|156444|Horse / donkey jump meter isn't the same length as the experience bar.
|156575|Xbox: On screen keyboard won't move and is in front of the sign and chat.
|157409|Sculk sensors do not detect respawn anchors charging.
|160189|Item drop location for inventory contents of storage entities is offset to the southeast.
|160238|Sculk patches don't replace polished deepslate upon world gen inside ancient city.
|161207|Packed mud can be mined faster with a shovel.
|162785|Blocks are placed upwards when continuing to build.
|163670|Zombie villagers don't drop armor or held items when converting to a regular villager.
|164064|Camel's dash sound continues playing.
|164801|Chiseled bookshelf slot interactions aren't symmetrical.
|166411|Blocks push the player when automatically initiated to sneaking.
|166566|Camels don't play their walking animations when they are damaged.
|166569|Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block.
|166741|Sculk sensors do not detect item frame & glow item frame interactions.
|167447|Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected.
|168054|Block state autocomplete does not work unless you put a space between block name and first bracket.
|168056|Block state values don't autocomplete unless you type a space after the colon.
|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound.
|168129|Invalid objects in entitiy component <code>minecraft:behavior.nearest_attackable</code> crash the game.
|168368|{{cmd|inputpermission}} doesn't send you successful messages after executing it.
|169313|Freshly generated chunks cause boats and chestboats to disappear when riding in them.
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions.
|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side.
|169732|Conduit is black.
|169758|Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
|169693|Sniffers can still dig when using levitation status effect.
|169937|Decorated Pot combined with pottery sherds doesn't have additional information in the description.
|169974|{{cmd|execute positioned}} gets syntax error after 1.19.80 update.
|170031|Sniffers continue digging after their target block is destroyed.
|170208|30 second despawn immunity is broken again.
|170427|When water is put in the cauldron, the water looks like lava.
|170645|Game crashes when changing a mob's scale would make it collide with blocks.
|170610|Forced crouch interacts with entities as if the sneak button was being held.
|170613|Player is able to crouch while riding a camel.
|170814|P2P/SIG: no_session(Expired Auth from Discovery).
|170885|Crawl speed does not increase with swift sneak enchantment.
|171429|Pressure plates have become broken and inconsistent.
|171798|Mobs dismount from chest boats.
}}
;Others
*Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
* Loyalty tridents will always return to the player's camera.
* Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
*Players will no longer suffocate when short sneaking in certain scenarios.
*Players without permission to open/close containers can no longer interact with chiseled bookshelves.
*Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
*Shields no longer flicker when held in both hands on RTX.
*Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
* Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
*Command positions will now use the current position/rotation when running mcfunctions via {{cd|execute}}.
*The paper doll will now show up properly when crawling.
*Suspicious blocks now display correctly on maps.
*Shield no longer clips inside the armor stand model while in the riposte pose.
*Sniffer can no longer dig up seeds in the air.
*Fixed a crash that could happen when running the <code>go_and_give_items_to_noteblock</code> goal.
*Custom items with <code>minecraft:block_placer</code> will no longer place certain blocks in the wrong location.
*Fixed {{cmd|camerashake}} command to shake camera without also shaking player.
*Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
*Fixed an issue where legacy crawling was not working correctly with the sneak and crawl toggle turned off.
*Fixed bug where scoreboard values would not be updated on the client when updated from script.
*Fixed a crash.
==References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.10]]
[[es:Bedrock Edition 1.20.10]]
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[[uk:1.20.10 (Bedrock Edition)]]
[[zh:基岩版1.20.10]]

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{{Infobox version
| title = v1.20.10
| image = Bedrock 1.20.10 PatchNotes.png
| image2 = Bedrock 1.20.10.png
| vernum = 1.20.10
| edition = Bedrock
| build = 16272119
| internal = '''Windows''': 1.20.1001.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.10.01<br>'''Xbox One''': 1.20.1101.70<br>'''PlayStation 4''': 2.68<br>'''Nintendo Switch''': v84
| versioncode = '''Android''':<br />
952001001 (armeabi-v7a, 33)<br />
962001001 (x86, 33)<br />
972001001 (arm64-v8a, 33)<br />
982001001 (x86_64, 33)
| server = [[Bedrock Dedicated Server 1.20.10.01|1.20.10.01]]<br>[[Bedrock Dedicated Server 1.20.11.01|1.20.11.01]]
| serverdl = '''Server 1.20.10.01'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.10.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.10.01.zip Linux]<br>'''Server 1.20.11.01'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.11.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.11.01.zip Linux]
| date = July 11, 2023
| prevparent = 1.20.0
| prev = 1.20.1
| next = 1.20.12
| nextparent = 1.21.0
}}
'''1.20.10''' ('''1.20.11''' on Xbox) is a minor update to {{BE}} released on July 11, 2023, which brings more parity from {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/17381681401357|title=Minecraft - 1.20.10 (Bedrock)|website=Minecraft Feedback|date=July 11, 2023}}</ref>
==Additions==
===General===
;[[Experimental Gameplay|Experiments]]
*Added "Crawling" experimental toggle.
**Allow players [[Crawling|crawl]] under 1 block gaps.
*Added "Recipe Unlocking" experimental toggle.
** Enable the new recipe unlocking system and the {{cmd|recipe}} [[command]].
;[[Options]]
*Added the slider "GUI Scale Modifier" to the accessibility section.
*Added "Extra Large GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
;[[Splash]]es
*Added a new splash text:
**Joule is neat too!
===Technical===
;[[JSON]]
*Released the following components out of [[experimental]] in JSON formats 1.20.10 and higher:
**<code>minecraft:cooldown</code> item component.
**<code>minecraft:repairable</code> item component.
**<code>minecraft:max_stack_size</code> item component.
**<code>minecraft:block_placer</code> item component.
**<code>minecraft:record</code> item component.
**<code>minecraft:shooter</code> item component.
**<code>minecraft:throwable</code> item component.
**<code>minecraft:projectile</code> item component.
**<code>minecraft:can_destroy_in_creative</code> item component.
**<code>minecraft:hover_text_color</code> item component.
*Added <code>unlock</code> field to the [[recipe]] JSON format.
==Changes ==
===Blocks===
;[[Barrel]]
*Recipe now use [[planks]] instead of [[stick]]s to match {{JE}}.
;[[Concrete]]
*The IDs of <code>concrete</code> have now been split up into their own IDs.
;[[Decorated Pot]]
*If they crafted with at least one [[pottery sherd]] now have a hover tooltip displaying the [[pottery sherd]] and [[brick]] ingredients.
;[[Note Block]]
*Now produces the "harp" sound instead of "snare" using [[soul soil]].
;[[Packed Mud]]
*Can no longer mine faster with a [[shovel]].
;[[Sculk Sensor]]
*Can now detect the following events:
**Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]].
**Charging a [[respawn anchor]].
** Scraping or applying wax to blocks of the copper block set.
**Switching a [[daylight detector]] to an inverted daylight detector or vice-versa.
** Adding food to a [[campfire]].
** Adding or removing a [[music disc]] to a [[jukebox]].
**[[Mud]] turning into [[clay]].
**Harvesting [[sweet berries]].
**Placing an [[eye of ender]] in an [[end portal frame]].
** [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]].
**Interacting with [[composter]].
**Attaching or detaching a [[lead]] from a [[fence]].
**Attaching or detaching a lead from a mob.
**Dying a [[sheep]].
**Picking [[glow berries]].
**[[Farmland]] turning into [[dirt]].
** Using a [[spawn egg]] on a [[monster spawner]].
**[[Silverfish]] merging with blocks.
** Using a [[hoe]] on [[rooted dirt]].
**Using a [[shovel]] to create [[dirt path]]s.
**Placing a [[door]].
**Planting seeds in [[farmland]].
;[[Shulker Box]]
*The IDs of <code>shulker_box</code> have now been split up into their own IDs.
===Command format===
; [[Block states]]
*Now "equals" (<code>=</code>) are used instead of "colons" (<code>:</code>) to match {{JE}}.
**Example: <code>oak_log["pillar_axis"''':'''"x"]</code> -> <code>oak_log["pillar_axis"'''='''"x"]</code>
; [[Observer]]
*Now uses the <code>minecraft:facing_direction</code> [[block state]] instead of <code>facing_direction</code>.
**<code>minecraft:facing_direction</code> has six values <code>["down", "up", "north", "south", "east", "west"]</code>.
===Gameplay===
;[[Sneaking]]
* Sneak under 1.5 blocks tall is now available without the "Short Sneaking/Short Sneaking and Crawling" experimental toggle.
*Players can now be forced into sneak state while flying.
; [[Sound]]
* Camera position is now used for audio listening and ambient sounds.
** Previously the player position and rotation were sometimes used for audio listening.
;[[Rendering engine]]
*Rendering of snow or rain is now based on camera position instead of player position.
=== General===
;[[Experiments]]
*Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ("Removed/Changed" later in [[Bedrock Edition beta 1.20.10.23|beta/preview 1.20.10.23]])
**Now also contains the ability to [[Crawling|crawl]].
;[[Fog]]
*Underwater and fog effects are now based on camera position rather than player position.
; [[Options]]
*"Chat message duration" accessibility option is now set to 10 seconds by default.
*"Text to Speech" narrator now reads item names when selecting items in the hotbar and the "/" button in the chat screen.
===Items===
;[[Boat]]s
*Recipe no longer needs a [[shovel]] to match {{JE}}.
;[[Cobweb]]
*Now can't craft into [[string]]s to match {{JE}}.
===Mobs===
;[[Horse]], [[Mule]], and [[Donkey]]
*Can now be tempted using a [[golden apple]], [[golden carrot]], or [[enchanted golden apple]].
;[[Llama]]
* Can now be tempted using a [[hay bale]].
;[[Magma Cube]]
*Can now be affected from [[Jump Boost]].
===World generation===
;[[Chiseled Deepslate]] and [[Polished Basalt]]
*Can no longer be replaced by [[sculk]].
;[[Polished Deepslate]]
* Can now be replaced by [[sculk]].
;Fallen [[Tree]]s
*Now generate with [[mushroom]]s again.
===Technical ===
; [[JSON]]
*Added deprecation error message for the <code>part_visibility</code> component.
*Fixed an issue where adding a <code>minecraft:peek</code> component to a custom entity would cause the game to crash.
*Updated the <code>minecraft:geometry</code> block component to allow bone visibility to be defined with a [[molang]] expression.
*Added a content error when <code>minecraft:balloonable</code> is used on <code>minecraft:player</code> to prevent issues as this component is not supported in this way.
*Invalid JSON objects within the entity component <code>minecraft:behavior.nearest_attackable_target</code> will no longer crash the game.
==Experimental==
These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", "Beta APIs", and "Experimental Cameras" experimental toggles.
===Additions===
====Command format====
;{{cmd|recipe}}
*A new [[command]] that gives or takes (unlocks or locks) [[recipe]]s for a player.
*Syntax:
**<code>/recipe <victim: target> give <recipe: string></code>
***Gives (unlocks) a specified recipe to a player.
**<code>/recipe <victim: target> take <recipe: string></code>
***Takes (locks) a specified recipe from a player.
**If <code>*</code> is specified in <code>recipe: string</code>, it will unlock or lock all recipes for the player.
==== Gameplay====
;[[Crawling]]
*Added the ability to [[Crawling|crawl]].
** Created new player crawling animation.
**Players will now begin crawling when in a 1 block gap, similar to sneaking.
**Crawling is the same speed as sneaking.
**Players will automatically stand up or begin [[sneaking]] if they leave the 1 block gap.
*Players can now be forced into crawl state while flying.
===Changes===
====Command format====
;{{cmd|camera}}
*Changed camera command fade color to take integer values from <code>0</code> to <code>255</code> rather than <code>0.0</code> to <code>1.0</code> fractional values.
*Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between <code>0</code> and <code>10</code> seconds.
*Ensuring camera pitch can only be between <code>-90</code> and <code>90</code> degrees.
*Added <code>example:example_player_listener</code> camera preset.
*Added <code>example:example_player_effects</code> camera preset.
*Rendering of experimental <code>minecraft:free</code> camera no longer affected by player state like night vision.
====Gameplay====
;[[Recipe book]]
*Recipes are now unlocked when the player collect materials for it.
**Picking up an item teaches the player how to craft that item.
*A new notification appears when the player find a new crafting material.
====Technical====
;API
*Dynamic properties can now optionally have default values.
*Increased dynamic property registration limits:
**Actors: <code>~1KB</code> -> <code>128KB</code>
**World: <code>~10KB</code> -> <code>1MB</code>
*<code>ScreenDisplay</code>
**Removed <code>clearTitle()-</code> Use <code>setTitle</code> with an empty string to clear the title.
**Updated <code>fadeInSeconds</code>, <code>staySeconds</code>, <code>fadeOutSeconds</code> to <code>fadeInDuration</code>, <code>stayDuration</code>, <code>fadeOutDuration</code> on <code>TitleDisplayOptions</code> (seconds to ticks).
**Updated <code>setTitle</code> to reset the times per each new title.
**Added <code>RawMessage</code> support for <code>setTitle</code>, <code>updateSubtitle</code>, and <code>setActionBar</code>.
*''Entity''
**Added <code>read-only</code> property <code>isGliding-</code> Returns whether the player is gliding with elytra.
** Added <code>read-only</code> property <code>isJumping-</code> Returns whether the player is using the jump action.
**Added <code>read-only</code> property <code>sFlying-</code> Returns whether the player is flying (e.g. creative or spectator mode).
**Added <code>read-only</code> property <code>isSprinting-</code> Returns whether the entity is sprinting.
**Added <code>read-only</code> property <code>isSwimming-</code> Returns whether the entity is swimming.
**Added <code>read-only</code> property <code>isClimbing-</code> Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
**Added <code>read-only</code> property <code>isOnGround-</code> Returns whether the entity is on the ground.
**Added <code>read-only</code> property <code>isInWater-</code> Returns whether the entity is in water.
**Added <code>read-only</code> property <code>isFalling-</code> Returns whether the entity is falling.
** Added <code>read-only</code> property <code>fallDistance-</code> Returns the current fall distance (used for calculating fall damage).
**Added function <code>fly-</code> Makes the player fly (e.g. creative or spectator mode).
**Added function <code>stopFlying-</code> Makes the player stop flying (e.g. creative or spectator mode).
**Added function <code>glide-</code> Makes the player glide with elytra.
**Added function <code>stopGliding-</code> Makes the player stop gliding with elytra.
** Added function <code>swim-</code> Makes the player swim.
**Added function <code>stopSwimming-</code> Makes the player stop swimming.
*''Entity'' effects
**Updated function <code>addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void</code> to return void and to throw if the effect does not exist or the parameters are out of bounds.
**Updated function <code>getEffect(effectType: EffectType | string): Effect | undefined</code> to throw if the effect does not exist.
**Updated function <code>removeEffect(effectType: EffectType | string): boolean</code> to throw if the effect does not exist.
*<code>BlockEvents</code>
**Added events <code>PressurePlatePushEvent</code>, <code>PressurePlatePopEvent</code>, <code>TargetBlockHitEvent</code>, and <code>TripWireTripEvent</code>.
*<code>ContainerSlot</code>
**Removed function <code>clone-</code>.
*<code>EntityHealableComponent</code>
**Removed <code>filters: FilterGroupproperty</code>.
*<code>EntityAttributeComponent</code>
**Added <code>effectiveMin: number</code> Returns the minimum possible value for the component.
**Added <code>effectiveMax: number</code> Return the maximum possible value for the component.
** Renamed <code>value</code> property to <code>defaultValue</code>.
**Renamed <code>current</code> property to <code>currentValue</code>.
**Renamed <code>setCurrent</code> method to <code>setCurrentValue</code>.
*Added <code>EntityHealthChangedAfterEvent</code> It is triggered when any health change happens for an entity.
* System
**Replaced <code>events</code> with <code>system.beforeEvents</code> and <code>system.afterEvents</code>.
**Renamed event <code>beforeWatchdogTerminate</code> to <code>watchdogTerminate</code> and moved it to <code>beforeEvents</code>.
**Moved <code>scriptEventReceive</code> to <code>afterEvents</code>.
*MessageReceiveAfterEvent
**Removed property <code>sourceType</code>.
*<code>ScriptEventSource</code>
**Replaced enum <code>MessageSourceTypewith</code> a new enum <code>ScriptEventSource</code>.
*<code>ScriptEventCommandMessageAfterEvent</code>
**Changed property <code>sourceType</code> from <code>MessageSourceType</code> to <code>ScriptEventSource</code>.
**Increased maximum message length from 256 to 2048 characters.
*Dynamic Property identifiers are now limited to <code>1024</code> characters.
*Removed MinecraftEffectTypes defined in <code>@minecraft/server</code>.
*Moved several APIs to stable <code>1.30</code>.
**Moving <code>tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)</code> to <code>3.0</code>.
**Moving <code>teleport(location: Vector3, options: ScriptTeleportOptions)</code> to <code>3.0</code>.
**Moved <code>function getComponent</code> to <code>3.0</code>.
**Moved <code>world event PlayerJoinAfterEvent</code> to <code>3.0</code>.
**Moved <code>world event PlayerLeaveAfterEvent</code> to <code>3.0</code>.
** Moved <code>world event PlayerSpawnAfterEvent</code> to <code>3.0</code>.
**Moved <code>EntityComponent EntityHealableComponent</code> to <code>3.0</code>.
**Moved <code>EntityComponent EntityHealthComponent</code> to <code>3.0</code>.
**Moved <code>class FeedItem</code> to <code>3.0</code>.
** Moved <code>class FeedItemEffect</code> to <code>3.0</code>.
**Moved <code>addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)</code> to <code>3.0</code>.
**Moved <code>getEffect(effectType: string | EffectType)</code> to <code>3.0</code>.
**Moved <code>getEffects</code> to <code>3.0</code>.
**Moved <code>removeEffect(effectType: string | EffectType)</code> to <code>3.0</code>.
**<code>AfterEvents</code>
***Moved <code>ButtonPushEvent</code> to <code>3.0</code>.
***Moved <code>LeverActivateEvent</code> to <code>3.0</code>.
**Moved function <code>spawnEntity</code> to <code>3.0</code>.
**Moved function <code>spawnItem</code> to <code>3.0</code>.
*Spawnpoint updates
**Removed function <code>clearSpawn</code>.
**Removed property <code>spawnDimension</code>.
**Added function <code>getSpawnPoint: DimensionLocation | undefined</code> - Returns the player's spawn point.
**Added function <code>setSpawnPoint(spawnPoint?: DimensionLocation): void</code> - Sets the player's spawn point, or clears it if spawnPoint is undefined.
** Renamed function <code>getDefaultSpawnPosition</code> to <code>getDefaultSpawnLocation</code>.
**Renamed function <code>setDefaultSpawn</code> to <code>setDefaultSpawnLocation</code>.
**<code>DimensionLocation</code>
***Added new interface <code>DimensionLocation</code> - Represents a location in a dimension.
** Added <code>hasParticipantfunction</code> to <code>ScoreboardObjective</code>.
**The following functions in <code>ScoreboardObjective</code> can now accept Entity or string types as participants:
***<code>getScore</code>
***<code>setScore</code>
**<code>removeParticipant</code>
**Removed <code>getScore</code>, <code>setScore</code> from <code>ScoreboardIdentity</code> and <code>Scoreboard</code>.
* Removed the <code>removeFromObjective</code> function from <code>ScoreboardIdentity</code>.
*''Raycasting''
**Changed function <code>getBlockFromRay</code>.
***Changed return type from <code>Block</code> to <code>BlockRaycastHit | undefined</code>.
**Changed function <code>getEntitiesFromRay</code>.
*** Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>.
**Changed function <code>getBlockFromViewDirection</code>.
***Changed return type from <code>Block</code>to <code>BlockRaycastHit | undefined</code>.
**Changed function <code>getEntitiesFromViewDirection</code>.
***Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>.
**Added interface <code>BlockRaycastHit</code>.
**Added interface <code>EntityRaycastHit</code>.
*Renamed <code>leverActivate</code> after event to <code>leverAction</code>.
**Removed class <code>EntityHitAfterEvent</code>.
**Added class <code>EntityHitBlockAfterEvent</code>.
** Added class <code>EntityHitEntityAfterEvent</code>.
** Class <code>WorldAfterEvents</code>.
***Removed property <code>entityHit</code>.
***Added property <code>entityHitBlock</code>.
*** Added property <code>entityHitEntity</code>.
** Added helper function <code>isValid</code> to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
***<code>Block</code> (checks the block is a valid position in bounds and the containing chunk is loaded & ticking).
*** <code>Container</code> (checks the relevent container inventory exists and is valid).
***<code>Effect</code> (checks the owning entity is valid and the effect exists on that entity).
***<code>ScreenDisplay</code> (checks the owning player is valid).
***<code>ScoreboardObjective</code> (checks the objective entry exists and is attached to a valid scoreboard).
***<code>Entity</code> (checks that the entity exists in the world. Will return true if the entity is dead).
**** <code>Player</code>
****<code>SimulatedPlayer</code> (Note simulated players do not automatically get removed from the world, so <code>isValid</code> will return true long after they are dead).
***<code>ContainerSlot</code> (checks the item context is <code>valid: Container</code> exists in the world, such as the owning entity, and the slot is within the container bounds).
****Already existed as a readonly property, changed to a method for consistency.
***<code>Component</code>
****<code>EntityAttributeComponent</code> (checks the owning entity is valid and the attribute exists on the entity).
****<code>BlockLiquidContainerComponent</code> (checks block exists and is a valid cauldron type).
*****Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. <code>BlockLavaContainerComponent</code> checks for lava liquid).
****<code>EntityComponent</code> (checks the owning entity exists).
****<code>ItemComponent</code> (checks the owning item exists).
*World
**Renamed <code>getTime</code> to <code>getTimeOfDay</code>.
**Renamed <code>setTime</code> to <code>setTimeOfDay</code>.
**<code>setTimeOfDay</code> now accepts a <code>TimeOfDay</code> enum as an argument.
**The <code>timeOfDay</code> argument for <code>setTime</code> must now be within <code>0</code>-<code>23999</code> (inclusive).
**Added <code>getDay</code>.
*Updated the following enums' values to be <code>PascalCase</code> instead of <code>camelCase</code>.
**<code>ClipboardMirrorAxis</code>
**<code>ClipboardRotation</code>
**<code>HttpRequestMethod</code>
**<code>FormCancelationReason</code>
** <code>Direction</code>
**<code>DisplaySlotId</code>
**<code>EntityLifetimeState</code>
**<code>FluidType</code>
**<code>ObjectiveSortOrder</code>
**<code>ScoreboardIdentityType</code>
**<code>ScriptEventSource</code>
**<code>SignSide</code>
**<code>WatchdogTerminateReason</code>
**<code>WeatherType</code>
;[[JSON]]
*Items with the <code>minecraft:block_placer</code> component will now place blocks with correct orientation.
*Items in format version 1.20.10 and above with the <code>minecraft:throwable</code> component will trigger "item use" events when thrown.
*Custom items with <code>minecraft:block_placer</code> will no longer place certain blocks in the wrong location.
*Changed <code>minecraft:shooter</code> to only consume ammo when charging the item if <code>charge_on_draw</code> is set <code>true</code>.
*Deprecate <code>minecraft:render_offsets</code> component in JSON formats 1.20.10 and higher.
==Fixes==
{{fixes|project=MCPE|fixedin=1.20.10.20 Preview, 1.20.10.21 Preview, 1.20.10.23 Preview|otherissuescount=21
|;old
|46795|Cannot move items if "Quick Move" isn't canceled.
|54294|Jump boost has no effect on magma cubes.
|122663|Player model isn't centered when swimming.
|123608|Transparent leaves overlap with opaque leaves.
|138333|Fallen trees do not spawn with mushroom anymore
|142918|Holding two shields in RTX only shows you one.
|152002|<code>hasitem</code> doesn't check items in the cursor, unlike {{cmd|clear}}.
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera.
|155371|Sculk sensor doesn't detect composter changes.
|155372|Placing an eye of ender doesn't produce a vibration.
|156199|Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
|156444|Horse / donkey jump meter isn't the same length as the experience bar.
|156575|Xbox: On screen keyboard won't move and is in front of the sign and chat.
|157409|Sculk sensors do not detect respawn anchors charging.
|160189|Item drop location for inventory contents of storage entities is offset to the southeast.
|160238|Sculk patches don't replace polished deepslate upon world gen inside ancient city.
|161207|Packed mud can be mined faster with a shovel.
|162785|Blocks are placed upwards when continuing to build.
|163670|Zombie villagers don't drop armor or held items when converting to a regular villager.
|164064|Camel's dash sound continues playing.
|164801|Chiseled bookshelf slot interactions aren't symmetrical.
|166411|Blocks push the player when automatically initiated to sneaking.
|166566|Camels don't play their walking animations when they are damaged.
|166569|Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block.
|166741|Sculk sensors do not detect item frame & glow item frame interactions.
|167447|Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected.
|168054|Block state autocomplete does not work unless you put a space between block name and first bracket.
|168056|Block state values don't autocomplete unless you type a space after the colon.
|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound.
|168129|Invalid objects in entitiy component <code>minecraft:behavior.nearest_attackable</code> crash the game.
|168368|{{cmd|inputpermission}} doesn't send you successful messages after executing it.
|169313|Freshly generated chunks cause boats and chestboats to disappear when riding in them.
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions.
|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side.
|169732|Conduit is black.
|169758|Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
|169693|Sniffers can still dig when using levitation status effect.
|169937|Decorated Pot combined with pottery sherds doesn't have additional information in the description.
|169974|{{cmd|execute positioned}} gets syntax error after 1.19.80 update.
|170031|Sniffers continue digging after their target block is destroyed.
|170208|30 second despawn immunity is broken again.
|170427|When water is put in the cauldron, the water looks like lava.
|170645|Game crashes when changing a mob's scale would make it collide with blocks.
|170610|Forced crouch interacts with entities as if the sneak button was being held.
|170613|Player is able to crouch while riding a camel.
|170814|P2P/SIG: no_session(Expired Auth from Discovery).
|170885|Crawl speed does not increase with swift sneak enchantment.
|171429|Pressure plates have become broken and inconsistent.
|171798|Mobs dismount from chest boats.
}}
;Others
*Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
* Loyalty tridents will always return to the player's camera.
* Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
*Players will no longer suffocate when short sneaking in certain scenarios.
*Players without permission to open/close containers can no longer interact with chiseled bookshelves.
*Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
*Shields no longer flicker when held in both hands on RTX.
*Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
* Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
*Command positions will now use the current position/rotation when running mcfunctions via {{cd|execute}}.
*The paper doll will now show up properly when crawling.
*Suspicious blocks now display correctly on maps.
*Shield no longer clips inside the armor stand model while in the riposte pose.
*Sniffer can no longer dig up seeds in the air.
*Fixed a crash that could happen when running the <code>go_and_give_items_to_noteblock</code> goal.
*Custom items with <code>minecraft:block_placer</code> will no longer place certain blocks in the wrong location.
*Fixed {{cmd|camerashake}} command to shake camera without also shaking player.
*Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
*Fixed an issue where legacy crawling was not working correctly with the sneak and crawl toggle turned off.
*Fixed bug where scoreboard values would not be updated on the client when updated from script.
*Fixed a crash.
==References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.10]]
[[es:Bedrock Edition 1.20.10]]
[[pt:Edição Bedrock 1.20.10]]
[[uk:1.20.10 (Bedrock Edition)]]
[[zh:基岩版1.20.10]]

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{{Infobox version
| title = v1.20.12
| image = Bedrock 1.20.12.png
| vernum = v1.20.12
| edition = Bedrock
| build = 16683672
| internal = '''Windows''': 1.20.1201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.12.01<br>'''Xbox One''': 1.20.1201.70<br>'''PlayStation 4''': 2.69<br>'''Nintendo Switch''': v85
| versioncode = '''Android''':<br />
952001201 (armeabi-v7a, 33)<br />
962001201 (x86, 33)<br />
972001201 (arm64-v8a, 33)<br />
982001201 (x86_64, 33)
| server = 1.20.12.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.12.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.12.01.zip Linux]
| date = July 18, 2023
| prevparent = 1.20.0
| prev = 1.20.10
| next = 1.20.13
| nextparent = 1.21.0
}}
'''1.20.12''' is a minor update to ''[[Bedrock Edition]]'' released on July 18, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/17690571678605-Minecraft-1-20-12-Bedrock-|title=Minecraft - 1.20.12 (Bedrock)|website=Minecraft Feedback|date=July 18, 2023}}</ref>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.12 Hotfix|otherissuescount=3
}}
; Other
* Fixed resource pack crashes with launch of 1.20.10
* Fixed a crash that could occur on iOS and iPadOS
* Fixed connection stability related to "Abandoned connection closed" errors
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.12]]
[[es:Bedrock Edition 1.20.12]]
[[lzh:基石版一點二〇點一二]]
[[pt:Edição Bedrock 1.20.12]]
[[uk:1.20.12 (Bedrock Edition)]]
[[zh:基岩版1.20.12]]

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{{More images}}
{{Infobox version
| title = v1.20.13
| image =
| vernum = v1.20.13
| edition = Bedrock
| build =
| internal = iOS, iPadOS''': 1.20.13.01
| server = 1.20.13.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.13.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.13.01.zip Linux]
| date = July 24, 2023
| prevparent = 1.20.0
| prev = 1.20.12
| next = 1.20.14
| nextparent = 1.21.0
}}
'''1.20.13''' is a minor update to ''[[Bedrock Edition]]'' released on July 24, 2023, which fixes a crash that occurs in iOS and iPadOS.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/17824860671117|title=Minecraft - 1.20.13 (iOS Only)|website=Minecraft Feedback|date=July 24, 2023}}</ref>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.13 Hotfix|otherissuescount=1
}}
; Other
* Fixed a crash
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.13]]
[[es:Bedrock Edition 1.20.13]]
[[lzh:基石版一點二〇點一三]]
[[pt:Edição Bedrock 1.20.13]]
[[uk:1.20.13 (Bedrock Edition)]]
[[zh:基岩版1.20.13]]

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{{More images}}
{{Infobox version
| title = v1.20.14
| image =
| vernum = v1.20.14
| edition = Bedrock
| build =
| internal = '''PlayStation''': 2.70
| server = 1.20.14.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.14.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.14.01.zip Linux]
| date = August 8, 2023
| prevparent = 1.20.0
| prev = 1.20.13
| next = 1.20.15
| nextparent = 1.21.0
}}
'''1.20.14''' is a minor update to ''[[Bedrock Edition]]'' released on August 8, 2023, which fixes a crash that occurs in PlayStation.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/18301047429901|title=Minecraft - 1.20.14 (PlayStation Only)|website=Minecraft Feedback|date=August 8, 2023}}</ref>
== Fixes ==
; 2 issues fixed
* Fixed a top crash that could occur during gameplay
* Fixed an issue on PlayStation causing players to lose access to the Store
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.14]]
[[es:Bedrock Edition 1.20.14]]
[[lzh:基石版一點二〇點一四]]
[[pt:Edição Bedrock 1.20.14]]
[[uk:1.20.14 (Bedrock Edition)]]
[[zh:基岩版1.20.14]]

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{{Infobox version
| title = v1.20.15
| image = Bedrock 1.20.15.png
| vernum = v1.20.15
| edition = Bedrock
| build = 17406667
| internal = '''Windows''': 1.20.1501.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.15.01<br>'''Xbox One''': 1.20.1501.70<br>'''PlayStation 4''': 2.71<br>'''Nintendo Switch''': v86
| versioncode = '''Android''':<br />
952001501 (armeabi-v7a, 33)<br />
962001501 (x86, 33)<br />
972001501 (arm64-v8a, 33)<br />
982001501 (x86_64, 33)
| server = 1.20.15.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.15.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.15.01.zip Linux]
| date = '''ChromeOS, Android, Xbox, PlayStation''': August 16, 2023<br>'''iOS, iPadOS, Fire''': August 17, 2023<br>'''Windows, Nintendo Switch''': August 18, 2023
| prevparent = 1.20.0
| prev = 1.20.14
| next = 1.20.30
| nextparent = 1.21.0
}}
'''1.20.15''' is a minor update to ''[[Bedrock Edition]]'' released on August 16-18, 2023, which improves the game's stability.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/18588428772365-Minecraft-1-20-15-Bedrock-|title=Minecraft - 1.20.15 (Bedrock)|website=Minecraft Feedback|date=August 16, 2023}}</ref>
==Fixes==
;2 issues fixed
*Fixed a top crash that could occur during gameplay
*Fixed a bug related to some packs not being available to purchase successfully from the Marketplace
==References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.15]]
[[es:Bedrock Edition 1.20.15]]
[[pt:Edição Bedrock 1.20.15]]
[[uk:1.20.15 (Bedrock Edition)]]
[[zh:基岩版1.20.15]]

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{{Infobox version
| title = v1.20.31
| image = Bedrock 1.20.31.png
| vernum = v1.20.31
| edition = Bedrock
| internal = '''Windows''': 1.20.3101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.31.01<br>'''Xbox One''': 1.20.3101.70<br>'''PlayStation 4''': 2.73<br>'''Nintendo Switch''': v88
| versioncode = '''Android''':<br />
952003101 (armeabi-v7a, 33)<br />
962003101 (x86, 33)<br />
972003101 (arm64-v8a, 33)<br />
982003101 (x86_64, 33)
| server = 1.20.31.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.31.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.31.01.zip Linux]
| date = September 26, 2023
| prevparent = 1.20.0
| prev = 1.20.30
| next = 1.20.32
| nextparent = 1.21.0
}}
'''1.20.31''' is a minor update to {{BE}} released on September 26, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/19819587578893-Minecraft-1-20-31-Bedrock-|title=Minecraft - 1.20.31 (Bedrock)|website=Minecraft Feedback|date=September 26, 2023}}</ref> which fixes bugs.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.31 Hotfix
|;From the version 1.20.30
|175100|Gameticks drop to about 1 per second around active villages/villagers pathfinding.
|otherissuescount=5}}
; Others
* Fixed a crash that could occur when playing in splitscreen multiplayer.
* Fixed a crash that could occur when opening the [[Realms Plus]] page.
* Fixed a crash that could occur on PlayStation when opening the control center or a controller notification appeared on screen.
* Fixed an issue that caused the [[Marketplace]] to become inaccessible after leaving the game on for extended periods of time.
* Fixed issues with <code>@minecraft/server-ui</code> dependencies failing to load with newer versions of the <code>@minecraft/server</code> module.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.31]]
[[es:Bedrock Edition 1.20.31]]
[[lzh:基石版一點二〇點三一]]
[[pt:Edição Bedrock 1.20.31]]
[[uk:1.20.31 (Bedrock Edition)]]
[[zh:基岩版1.20.31]]

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{{Infobox version
| title = v1.20.32
| image = Bedrock 1.20.32.png
| image2 = Bedrock 1.20.32 Mob Vote Button.png
| vernum = v1.20.32
| edition = Bedrock
| build = 18622160
| internal = '''Windows''': 1.20.3203.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.32.03<br>'''Xbox One''': 1.20.3203.70<br>'''PlayStation 4''': 2.74<br>'''Nintendo Switch''': v89
| versioncode = '''Android''':<br />
952003203 (armeabi-v7a, 33)<br />
962003203 (x86, 33)<br />
972003203 (arm64-v8a, 33)<br />
982003203 (x86_64, 33)
| server = 1.20.32.03
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.32.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.32.03.zip Linux]
| date = October 5, 2023
| prevparent = 1.20.0
| prev = 1.20.31
| next = 1.20.40
| nextparent = 1.21.0
}}
'''1.20.32''' is a minor update to {{BE}} released on October 5, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20077082600077-Minecraft-1-20-32-Bedrock-|title=Minecraft - 1.20.32 (Bedrock)|website=Minecraft Feedback|date=October 5, 2023}}</ref> which fixes bugs.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.32 Hotfix
|;From the 1.20.x versions
|174480|Special characters all delete text behind them when typed after [on iOS and iPadOS]
|175072|Unable to type any text after writing on a sign and pressing {{key|Esc}}
|175119|Buttons and non-full blocks do not prevent spiders from spawning
|otherissuescount=1}}
; Others
* Fixed purchased content not transferring to a Microsoft account when logging in for the first time.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.32]]
[[es:Bedrock Edition 1.20.32]]
[[lzh:基石版一點二〇點三二]]
[[pt:Edição Bedrock 1.20.32]]
[[uk:1.20.32 (Bedrock Edition)]]
[[zh:基岩版1.20.32]]

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{{Infobox version
| title = v1.20.40
| edition = Bedrock
| vernum = 1.20.40
| image = Bedrock 1.20.40 PatchNotes.png
| image2 = Bedrock 1.20.40.png
| build = 18659016
| internal = '''Windows''': 1.20.4001.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.40.01<br>'''Xbox One''': 1.20.4001.70<br>'''PlayStation 4''': 2.75<br>'''Nintendo Switch''': v90
| versioncode = '''Android''':<br />
952004001 (armeabi-v7a, 33)<br />
962004001 (x86, 33)<br />
972004001 (arm64-v8a, 33)<br />
982004001 (x86_64, 33)
| server = 1.20.40.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.40.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.40.01.zip Linux]
| date = October 24, 2023
| prevparent = 1.20.0
| prev = 1.20.32
| next = 1.20.41
| nextparent = 1.21.0
}}
'''1.20.40''' is a minor update to {{BE}} released on October 24, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20637099144333|title=Minecraft - 1.20.40 (Bedrock)|website=Minecraft Feedback|date=October 24, 2023}}</ref> which brings more parity with {{JE}}, and fixes bugs.
== Additions ==
=== General ===
; [[Controls]]
* Added the ability to customize touch controls.
; [[Options]]
* Added "Customize Controls" experimental ''touch'' option, OFF by default.
** Enables the ability to customize touch controls.
*** It can only be done within a world.
; <samp>[[options.txt]]</samp>
* Added the following <code>options</code>:
** <code>gfx_moveStickX</code>, defaults to <code>0.15</code>.
** <code>gfx_moveStickY</code>, defaults to <code>0.6</code>.
** <code>gfx_moveStickScale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton1X</code>, defaults to <code>0.925</code>.
** <code>gfx_touchButton1Y</code>, defaults to <code>0.4</code>.
** <code>gfx_touchButton1Scale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton1Opacity</code>, defaults to <code>1</code>.
** <code>gfx_touchButton2X</code>, defaults to <code>0.825</code>.
** <code>gfx_touchButton2Y</code>, defaults to <code>0.5</code>.
** <code>gfx_touchButton2Scale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton2Opacity</code>, defaults to <code>1</code>.
** <code>gfx_touchButton3X</code>, defaults to <code>0.925</code>.
** <code>gfx_touchButton3Y</code>, defaults to <code>0.6</code>.
** <code>gfx_touchButton3Scale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton3Opacity</code>, defaults to <code>1</code>.
** <code>gfx_touchButton4X</code>, defaults to <code>0.825</code>.
** <code>gfx_touchButton4Y</code>, defaults to <code>0.7</code>.
** <code>gfx_touchButton4Scale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton4Opacity</code>, defaults to <code>1</code>.
** <code>gfx_touchButton5X</code>, defaults to <code>0.925</code>.
** <code>gfx_touchButton5Y</code>, defaults to <code>0.8</code>.
** <code>gfx_touchButton5Scale</code>, defaults to <code>1</code>.
** <code>gfx_touchButton5Opacity</code>, defaults to <code>1</code>.
** <code>gfx_touchDpadX</code>, defaults to <code>0.135</code>.
** <code>gfx_touchDpadY</code>, defaults to <code>0.775</code>.
** <code>gfx_touchDpadScale</code>, defaults to <code>1</code>.
** <code>gfx_touchDpadOpacity</code>, defaults to <code>1</code>.
** <code>gfx_classicButton1X</code>, defaults to <code>0.9</code>.
** <code>gfx_classicButton1Y</code>, defaults to <code>0.6</code>.
** <code>gfx_classicButton1Scale</code>, defaults to <code>1</code>.
** <code>gfx_classicButton1Opacity</code>, defaults to <code>1</code>.
** <code>gfx_classicButton2X</code>, defaults to <code>0.9</code>.
** <code>gfx_classicButton2Y</code>, defaults to <code>0.75</code>.
** <code>gfx_classicButton2Scale</code>, defaults to <code>1</code>.
** <code>gfx_classicButton2Opacity</code>, defaults to <code>1</code>.
** <code>gfx_classicButton3X</code>, defaults to <code>0.9</code>.
** <code>gfx_classicButton3Y</code>, defaults to <code>0.9</code>.
** <code>gfx_classicButton3Scale</code>, defaults to <code>1</code>.
** <code>gfx_classicButton3Opacity</code>, defaults to <code>1</code>.
== Changes ==
=== Blocks ===
; [[Note Block]]
* Updated the sound thats played when [[wither skeleton]] [[skull]]s are placed on top.
; [[Sculk]]
* No longer drops [[XP]] when mined with [[Silk Touch]].
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Can now detect closing the inventory of a [[boat with chest]], a [[Boat with Chest|bamboo raft with chest]], or a [[minecart with chest]].
; [[Water]]
* [[Mob]]s no longer receive [[fall damage]] when falling into a 1 block deep water pool.
* The ambient sounds for entering exiting water is now played only when an [[entity]] is submerged below eye-level in water, matching {{JE}}.
* The splash sound for entering water has been updated to match {{JE}}.<ref>{{bug|MCPE-44120}}</ref>
=== Command format ===
; {{cmd|give}}
* The sound for picking up items is now played when using the [[command]].
; [[Chest]], [[Ender Chest]], [[Stonecutter]], and [[Trapped Chest]]
* Now they use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>facing_direction</code>.
** <code>minecraft:cardinal_direction</code> uses four string values <code>["east", "north", "south", "west"]</code>.
=== Gameplay ===
; [[Game rule]]s
* The <code>spawnradius</code> game rule is now set to <code>10</code> by default to match {{JE}}.
=== General ===
; [[Options]]
* The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code>.
=== Items ===
; [[Glass Bottle]]
* Now emit sounds when filling it from [[water]].
* Pouring liquid from a bottle into a [[cauldron]] emits the appropriate [[sound]].
* Filling a bottle from a cauldron now emits the appropriate sound.
* Drinking from a bottle now emits the appropriate sound.
; [[Explorer Map]]
* Updated structure icons on explorer maps sold by [[cartographer]]s.
; [[Goat Horn]]s
* Now have a range of 256 blocks.
=== Mobs ===
; [[Cat]]
* Now plays a [[sound]] when begging for food.
; [[Guardian]] and [[Elder Guardian]]
* Makes flopping [[sound]]s again when on land.
; [[Iron Golem]] and [[Snow Golem]]
* Now have a crumbling-like [[particle]] effect when they are created.
; [[Villager]]
* [[Cartographer]]s no longer offer exploration maps as a trade item when not in the overworld.
; [[Witch]]
* Now target [[player]]s within a 16 block distance.
; [[Wither]]
* The [[boss bar]] on the HUD is now same color as {{JE}}.
; [[Wither Skeleton]]
* Now have their own unique [[sound]]s.
; [[Zombie Villager]]
* Curing time is now randomized between 3 and 5 minutes, to match {{JE}}.
=== Non-mob entities ===
; [[Boat]] and [[Boat with Chest]]
* Falling from a great height while riding it no longer deals [[fall damage]].
== Experimental ==
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
=== Changes ===
==== Gameplay ====
; [[Trading]]
* Added seven new maps which cartographers can sell, depending on the biome they come from.
** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
** Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
:: {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Paper}} || 24 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 2
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Empty Map}} || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| {{BlockLink|Glass Pane}} || 11 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 10
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 8<br>1 || 0.2 || ''Forementioned maps''<ref group=note>Divided into 3 groups, pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| {{ItemLink|Compass}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 13<br>1 || 0.2 || {{ItemLink|Ocean Explorer Map}} || 1 || 12 || 10
|-
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Item Frame}} || 1 || 12 || 15
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{BlockSprite|white-banner}}{{BlockSprite|blue-banner}}{{BlockSprite|light-blue-banner}}{{BlockSprite|red-banner}}{{BlockSprite|pink-banner}}{{BlockSprite|green-banner}}{{BlockSprite|lime-banner}}{{BlockSprite|gray-banner}}<br>{{BlockSprite|black-banner}}{{BlockSprite|purple-banner}}{{BlockSprite|magenta-banner}}{{BlockSprite|cyan-banner}}{{BlockSprite|brown-banner}}{{BlockSprite|yellow-banner}}{{BlockSprite|orange-banner}}{{BlockSprite|light-gray-banner}}<br>Any color blank [[Banner]]<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Banner Pattern|Globe Banner Pattern}} || 1 || 12 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 14<br>1 || 0.2 || {{ItemLink|Woodland Explorer Map}} || 1 || 1 || 30
|}
* Changed trades of armorers, change summary:
** Buying diamond armor now also requires a small amount of diamonds.
** Most master-level armorers buy iron blocks and pay 4 emeralds for them.
** Chainmail armor is exclusively sold by jungle and swamp armorers.
** The savanna armorer sells cursed diamond armor at reduced prices.
** The taiga armorer can swap one piece of diamond armor for another.
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Thorns I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Thorns I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Projectile Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Feather Falling I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Protection I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 2 || 0.05 || {{ItemLink|Iron Boots}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{ItemLink|Iron Helmet}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Leggings}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Chestplate}} (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 6<br>2 || 0.05 || {{ItemLink|Diamond Helmet}} (Curse of Binding) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 8<br>3 || 0.05 || {{ItemLink|Diamond Chestplate}} (Curse of Binding) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Frost Walker I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Frost Walker I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>3 || 0.05 || {{ItemLink|Diamond Helmet}} (Aqua Affinity) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Respiration I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Depth Strider I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Boots}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Leggings}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Leggings}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Chestplate}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Helmet}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Boots}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Chestplate}} || 2<br>1 || 0.05 || {{ItemLink|Diamond Helmet}} || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Blast Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Blast Protection I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Diamond}} || 1 || 0.05 || {{ItemLink|Emerald}} || 42 || 12 || 30
|}
==== World generation ====
; [[Ancient City]]
* Increases the chance of generating enchanted books with [[Mending]].
; [[Desert Pyramid]]
* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
; [[Jungle Temple]]
* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
; [[Mineshaft]]
* Increases the chance of generating enchanted books with [[Efficiency]] (level I to V).
; [[Pillager Outpost]]
* Increases the chance of generating enchanted books with [[Quick Charge]] (level I to III).
==== Technical ====
; [[API]]
* Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script'.
* Added the <code>chat(message: string)</code> method.
* Changed <code>get</code> to return <code>ItemType | undefined</code>.
* Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional.
* Added the following methods to <code>Player</code>:
** <code>above(steps?: number): Block | undefined</code>
** <code>below(steps?: number): Block | undefined</code>
** <code>north(steps?: number): Block | undefined</code>
** <code>east(steps?: number): Block | undefined</code>
** <code>south(steps?: number): Block | undefined</code>
** <code>west(steps?: number): Block | undefined</code>
** <code>offset(offset: Vector3): Block | undefined</code>
** <code>center(): Vector3</code>
** <code>bottomCenter(): Vector3</code>
** Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code>.
** <code>playMusic(trackId: string, musicOptions?: MusicOptions): void</code>
** <code>queueMusic(trackId: string, musicOptions?: MusicOptions): void</code>
** <code>stopMusic(): void</code>
* <code>BlockStates</code>
** Made get function return <code>BlockStateType</code> or <code>undefined</code>.
* Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code>.
** <code>getUpdatedBlocks()</code> will now return <code>Block[]</code>.
** <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code>.
* Dynamic Properties
** Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event.
** Removed limits on the count and size of properties that can set on an entity or the world.
** Default values have been removed. <code>getProperty</code> will now always return undefined for unset properties.
** String dynamic property values are now restricted to a length of <code>32767</code> ''bytes''.
** Removed function <code>removeDynamicProperty</code>.
** Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the [[behavior pack]].
** Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack.
** Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world.
** Dynamic property numbers are now stored with double precision (<code>64</code> ''bits'')
* Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events.
* Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code>.
* Released <code>World.getMoonPhase</code>, <code>MoonPhase</code>, and <code>MoonPhaseCount</code> v<code>1.6.0</code>.
* Camera APIs moved from ''beta'' to <code>1.6.0</code>.
* Released <code>Entity.is*</code> APIs from ''beta'' to <code>1.6.0</code>:
** <code>isSleeping</code>.
** <code>isSneaking</code>.
** <code>isSprinting</code>.
** <code>isSwimming</code>.
** <code>isClimbing</code>.
** <code>isOnGround</code>.
** <code>isInWater</code>.
** <code>isFalling</code>.
* Released player level & XP APIs from ''beta'' to <code>1.6.0</code>:
** <code>addLevels</code>.
** <code>addExperience</code>.
** <code>level</code>.
** <code>getTotalXP</code>.
** <code>xpEarnedAtCurrentLevel</code>.
** <code>totalXpNeededForNextLevel</code>.
** <code>resetLevel</code>.
* Released <code>Player.is*</code> APIs from ''beta'' to <code>1.6.0</code>:
** <code>isEmoting</code>.
** <code>isGliding</code>.
** <code>isJumping</code>.
** <code>isFlying</code>.
* Updated all methods besides show on <code>ActionFormData</code>, <code>MessageFormData</code>, and <code>ModalFormData</code> to be callable in read-only mode.
* <code>BlockInventoryComponent</code>
** container member variable now correctly reflects it can be a <code>Container</code> or <code>undefined</code>.
* Fixed a versioning bug preventing <code>@minecraft/server-ui</code> module from working with <code>@minecraft/server</code> above version <code>1.2.0</code>.
* <code>WeatherType</code> moved to <code>1.6.0</code>:
** Moved function <code>setWeather</code> to <code>1.6.0</code>.
** Moved event/property <code>entityRemove</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>entityRemove</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityRemovedAfterEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityRemoveAfterEventSignal</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityRemovedBeforeEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityRemoveBeforeEventSignal</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>entityLoad</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityLoadAfterEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntityLoadAfterEventSignal</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>entitySpawn</code> from ''beta'' to <code>1.6.0</code>.
* Moved enum <code>EntityInitializationCause</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntitySpawnAfterEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>EntitySpawnAfterEventSignal</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>playerBreakBlock</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>playerBreakBlock</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerBreakBlockAfterEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerBreakBlockAfterEventSignal</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerBreakBlockBeforeEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerBreakBlockBeforeEventSignal</code> from ''beta'' to <code>1.6.0</code>.
** Moved event/property <code>playerPlaceBlock</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerPlaceBlockAfterEvent</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>PlayerPlaceBlockAfterEventSignal</code> from ''beta'' to <code>1.6.0</code>.
* Moved class <code>BlockEventSignalOptions</code> from ''beta'' to <code>1.6.0</code>.
** Move <code>isAir(): boolean</code> from ''beta'' to <code>1.6.0</code>.
** Move <code>isLiquid(): boolean</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>amount</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>keepOnDeath: boolean</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>lockMode: ItemLockMode</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>nameTag?: string</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>clone(): ItemStack</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>getTags(): string[]</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>hasTag(tag: string): boolean</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>setCanDestroy(blockIdentifiers?: string[]): void</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>getCanDestroy(): string[]</code> from ''beta'' to 1.6.0.
** Moved <code>setCanPlaceOn(blockIdentifiers?: string[]): void</code> from ''beta'' to <code>1.6.0</code>.
** Moved <code>getCanPlaceOn(): string[]</code> from ''beta'' to <code>1.6.0</code>.
** Moved function <code>getProperty</code> to <code>1.6.0</code>.
** Moved function <code>resetProperty</code> to <code>1.6.0</code>.
** Moved function <code>setProperty</code> to <code>1.6.0</code>.
* Added function <code>getWeather</code>.
* Added <code>matches</code> function called on an entity, which takes in <code>EntityQueryOptions</code> and returns true if the entity matches and false otherwise.
* Moved <code>getRotation</code> from <code>Beta</code> to <code>1.6.0</code>.
* Move <code>setRotation</code> from <code>beta</code> to <code>1.6.0</code>.
* Added <code>PlayerLeaveBeforeEvent</code> - This event fires when a player leaves the server, before the ''Player'' object is removed.
* Releasing <code>PlayerDimensionChangeAfterEvent</code> <code>beta</code> to <code>1.6.0</code>.
; [[JSON]]
* Added a content error when attempting to load a damage sensor with an invalid "cause" value.
* Allow single value parsing for <code>minecraft:icon</code> item component.
* The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using <code>minecraft:dash</code>.
* Trade items now have a <code>filters</code> property to determine if a trade should be considered.
* Trade items no longer support the <code>biome</code> property to check villager biome types, the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type.
* Deprecated <code>minecraft:weapon</code> component starting in version 1.20.40.
* Deprecated <code>minecraft:on_use</code> component starting in version 1.20.40.
* Deprecated <code>minecraft:on_use_on</code> component starting in version 1.20.40.
* The <code>behavior.random_look_around_and_sit</code> now has the field <code>continue_sitting_on_reload</code>.
* <code>behavior.is_scenting</code> renamed to generic <code>behavior.timer_flag_1</code>.
* <code>behavior.is_rising</code> renamed to generic <code>behavior.timer_flag_2</code>.
* <code>behavior.is_feeling_happy</code> renamed to generic <code>behavior.timer_flag_3</code>.
* <code>behavior.timer_flag 1</code>: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. <code>query.timer_flag_1</code> will return <code>1.0</code> on both the client and server when this behavior is running, and <code>0.0</code> otherwise.
* <code>behavior.timer_flag 2</code>: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. <code>query.timer_flag_2</code> will return <code>1.0</code> on both the client and server when this behavior is running, and <code>0.0</code> otherwise.
* <code>behavior.timer_flag 3</code>: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. <code>query.timer_flag_3</code> will return <code>1.0</code> on both the client and server when this behavior is running, and <code>0.0</code> otherwise.
* Unlocked <code>behavior.random_search_and_dig</code>.
* <code>target_blocks</code> field added. List of blocks that the mob can dig on. Default if <code>target_blocks</code> isn't added is dirt, grass, podzol, dirt with roots, moss, mud, and muddy mangrove roots.
* <code>item_table</code> field added. Path to a loot table that specifies what the mob can dig up. <code>item_table</code> takes precedence over <code>items</code>.
* Content errors added if the behavior has trouble reading or finding <code>item_table</code> and if unable to get an item from <code>items</code>.
* <code>on_item_found</code> event now fires on item found AND digging finished. Before the event firing caused the digging to stop early.
; [[Molang]]
* Updated to version 1.20.40.
* Added a new <code>query.is_in_lava</code> query function to Molang, to know if a mob is currently in [[lava]].
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.40.20 Preview,1.20.40.21 Preview,1.20.40.22 Preview,1.20.40.23 Preview,1.20.40.24 Preview,1.20.40
|;From released versions before 1.20.0
|26929|Guardians no longer make flopping sounds while on land.
|38566|D-Pad Touch controls not calibrated properly (up/down buttons).
|41103|Lava flowing down or fully spread out does not change to cobblestone when touched by water from the side.
|43591|Incorrect wither boss bar texture in Bedrock.
|52904|When you block a tipped arrow or shulker bullet with a shield, you still get the affect.
|73307|Elytra ceiling clip.
|85954|Villages in the nether or end are unstable.
|99972|Sheep don't drop wool after being previously sheared.
|100598|Buckets instantly pick up liquids after placing (MLG/bucket clutch doesn't work).
|131980|Rabbits rarely eat carrot crops.
|152129|Item name overlaps oxygen bar.
|152130|Item name overlaps mob health bar.
|152131|Item name overlaps Absorption health bar.
|152753|Boats no longer negate fall damage.
|153254|Goat Horn has a very short sound range with other players.
|154385|New UI for brewing stand doesn't fit the screen.
|157918|Missing sound for filling water bottles from source blocks and cauldrons.
|160290|Command {{cmd|damage}} override type not working correctly.
|164734|Command candidates are not displayed if <code>@e[type{{=}}item]</code> is entered in {{cmd|execute}}.
|168369|Purple border and tooltip text are broken when upgrading diamond gear to netherite.
|168913|Invalid data in <code>sound_definitions.json</code> can crash the game.
|169001|Random light sources in the world.
|169067|Editing sign in angle/side will edit back instead of the front.
|173155|Soul speed effect does not work when crawling on soul soil.
|;From 1.20.0 version
|169577|Diagonal patterns get inverted in shields.
|169666|Camels appear to slide when walking.
|169765|Warped fungus on a stick is held backwards in 1st person.
|172369|Camels indefinitely dash while in lava.
|172674|Camel is missing the dash button on smartphone touch controls.
|172846|Camel's legs won't stop moving when idle.
|172917|There is no chat message for when skipping the night is not possible with <code>playerssleepingpercentage</code> set above 100.
|173010|3rd person perspective goes through the east and south sides of the cauldron.
|173028|"Detected lost connection" and "Abandoned connection closed" error message is untranslated.
|173073|Minecraft world can't interact and save (Windows and Android).
|173189|[ScriptAPI] Some characters are counted as 2 or 3 characters in the character count check of the <code>setLore()</code> method.
|;From 1.20.x versions
|172377|Zombie villagers don't have biome or rank overlays.
|172785|Player can pass through blocks by spamming jump and sneak.
|173006|Iron golems spawn in 2 block high space.
|173362|{{cmd|recipe}} is still highlighted in blue in the chat box.
|173799|<code>minecraft:transformation</code> scale key without limit.
|173898|Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
|173934|Crash when enabling "Deferred Render" experimental feature.
|174480|“§” text modifiers overwrite text when next to a line break on iOS and iPadOS.
|174524|Water splash sounds no longer plays after the addition of entering/exiting water sound.
|174529|Water from a waterlogged block cannot be removed with an empty bucket without aiming at the block in the water.
|174859|Powder snow does not prevent fall damage.
|175072|Unable to type any text after writing on a sign and pressing {{key|Esc}}.
|175114|Tap-and-hold full stack crafting no longer works on mobile.
|175119|Buttons and non-full blocks do not prevent spiders from spawning.
|175156|Goat Horn sounds are again controlled by "Hostile Creatures" instead of "Jukebox/Note Blocks".
|otherissuescount=20}}
; Others
* Fixed an issue where text to speech did not say how to open chat or emotes.
* Text-to-speech message for popup title/description is now played properly.
* Clicking off the game window will not unselect a friend.
* Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
* Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".
* The seven new explorer maps from cartographers can now also point to structures in already explored chunks.
* Fixed a crash that could occur when running in the archold room in the spellrune marketplace map.
* Fixed an issue where particles were not consistently lit while in the "Deferred Technical Preview".
* Camels can no longer dash while in lava or water.
* Fixed an extremely rare bug (~0.000003% chance) that could cause item frames to not drop their item when hit or destroyed.
* Fixed a bug where closing the game while having the portfolio open resulted in a crash.
* Autocompleting text now moves the caret to end of the line.
* Lightweight mobs and entities wearing leather boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks.
* Splash particles are now emitted at an actor's waist instead of above their head
* Fixed a crash related to tessellation of water blocks.
* Placing invalid items into offhand slot will no longer cause them to drop.
* Fixed a bug where the sniffer ended digging as soon as item was created, not at the end of the specified dig duration.
* Fixed a bug that prevented summon NPC commands from working if the users did not have worldbuilder permissions where the base version of the world was before [[1.19.80]].
* High emissive values (> 0.25) no longer obscure surface detail in the "Deferred Technical Preview".
* Fixed several crashes that could occur during gameplay.
== Notes ==
{{Notelist}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.40]]
[[es:Bedrock Edition 1.20.40]]
[[pt:Edição Bedrock 1.20.40]]
[[uk:1.20.40 (Bedrock Edition)]]
[[zh:基岩版1.20.40]]

View file

@ -0,0 +1,47 @@
{{Infobox version
| title = v1.20.41
| edition = Bedrock
| vernum = 1.20.41
| image = Bedrock 1.20.41.png
| build = 19385770
| internal = '''Windows''': 1.20.4102.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.41.02<br>'''Xbox One''': 1.20.4102.70<br>'''PlayStation 4''': 2.76<br>'''Nintendo Switch''': v91
| versioncode = '''Android''':<br />
952004102 (armeabi-v7a, 33)<br />
962004102 (x86, 33)<br />
972004102 (arm64-v8a, 33)<br />
982004102 (x86_64, 33)
| server = 1.20.41.02
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.41.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.41.02.zip Linux]
| date = November 2, 2023
| prevparent = 1.20.0
| prev = 1.20.40
| next = 1.20.50
| nextparent = 1.21.0
}}
'''1.20.41''' is a hotfix to {{BE}} released on November 2, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20938188181517-Minecraft-1-20-41-Bedrock-|title=Minecraft - 1.20.41 (Bedrock)|website=Minecraft Feedback|date=November 2, 2023}}</ref> which fixes bugs.
==Fixes ==
{{fixes|project=MCPE|fixedin=1.20.41 Hotfix|otherissuescount=7
}}
; Others
* Fixed a crash that could occur when joining a Realm after doing other things for a while.
* Fixed a crash that could occur when joining Featured Servers.
* Fixed a crash on Fire tablets when the player had a prior Realms purchase and the Realm had not been created yet.
* Fixed a possible soft lock when performing different actions within Marketplace.
* Fixed searching, filtering, and sorting only displaying the first row of results when using the search feature inside the Marketplace.
* World type filters now apply properly when using search filters in the Marketplace.
* Fixed an issue with not being able to upgrade from the demo to full version on PlayStation.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.41]]
[[es:Bedrock Edition 1.20.41]]
[[ko:Bedrock Edition 1.20.41]]
[[pt:Edição Bedrock 1.20.41]]
[[uk:1.20.41 (Bedrock Edition)]]
[[zh:基岩版1.20.41]]

View file

@ -0,0 +1,413 @@
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Bats and Pots}}</div>
{{Infobox version
| title = v1.20.50
| vernum = 1.20.50
| edition = Bedrock
| name = [[Bats and Pots]]
| image = Bedrock 1.20.50 PatchNotes.png
| image2 = Bedrock 1.20.50.png
| build = 19782173
| internal = '''Windows''': 1.20.5003.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.50.03<br>'''Xbox One''': 1.20.5003.70<br>'''PlayStation 4''': 2.78<br>'''Nintendo Switch''': v92
| versioncode = '''Android''':<br />
952005003 (armeabi-v7a, 33)<br />
962005003 (x86, 33)<br />
972005003 (arm64-v8a, 33)<br />
982005003 (x86_64, 33)
| server = 1.20.50.03
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.50.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.50.03.zip Linux]
| type =
| date = December 5, 2023
| prevparent = 1.20.0
| prev = 1.20.41
| next = 1.20.51
| nextparent = 1.21.0
}}<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Bats and Pots}}</div>
'''1.20.50''', retroactively a [[game drop]]<ref>{{tweet|CornerHardMC|1833203939426373917|"Bats and Pots" and "Armored Paws" are both considered "game drops"|September 9, 2024}}</ref> named '''[[Bats and Pots]]''',<ref>{{tweet|CornerHardMC|1833211870804857139|"Bats and Pots" and "Armored Paws" are game drops we've had thus far, but they'll vary in size and some may be larger in scope|September 9, 2024}}</ref> is a version of {{BE}} released on December 5, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/21750153148173|title=Minecraft - 1.20.50 (Bedrock)|website=Minecraft Feedback|date=December 5, 2023}}</ref>, which brings more parity with {{JE}} and fixes bugs.
== Additions ==
=== Gameplay ===
; [[Game rule]]
* Added <code>projectilesCanBreakBlocks</code>, to control whether impact projectiles will destroy blocks that are destructible by them (i.e. [[chorus flower]]s, [[pointed dripstone]] and [[decorated pot]]s). Defaults to <code>true</code>.
* Added <code>showRecipeMessages</code>, to control whether the [[Toasts|recipe toast]]s are displayed. Defaults to <code>true</code>.
** Needs the <code>recipesUnlock</code> game rule set to <code>true</code> to work properly.
=== General ===
; [[Experiments]]
* Added the "Update 1.21" experimental toggle.
** Contains new features for [[Bedrock Edition 1.21.0|Minecraft 1.21]].
; [[Marketplace]]
* Added the ability to deep link users within a [[server]] to [[Character Creator|dressing room]] offers.
; [[Particles]]
* Added new <code>dust_plume</code> and <code>white_smoke_particle</code> particle types.
== Changes ==
=== Blocks ===
; [[Andesite]], [[Diorite]], [[Granite]], [[Polished Andesite]], [[Polished Diorite]], [[Polished Granite]], [[Stone]]
* The different [[block states]] for the <code>stone</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="7" | {{BlockSprite|stone}} <code>stone</code>
| {{BlockSprite|stone}} <code>stone</code>
|-
| {{BlockSprite|granite}} <code>granite</code>
|-
| {{BlockSprite|polished-granite}} <code>polished_granite</code>
|-
| {{BlockSprite|diorite}} <code>diorite</code>
|-
| {{BlockSprite|polished-diorite}} <code>polished_diorite</code>
|-
| {{BlockSprite|andesite}} <code>andesite</code>
|-
| {{BlockSprite|polished-andesite}} <code>polished_andesite</code>
|}
; [[Chorus Flower]]
* Now can be destroyed by any projectile, which will no longer disappear after impact.
; [[Decorated Pot]]
* Now can store items, up to a single stack of items.
** [[Player]]s can interact with them and insert items into them.
*** Player interactions with them cause them to wobble.
** They have no GUI, and need to be broken to retrieve their content by players.
* Now can be smashed by projectiles, which cause them to shatter and drop their contents.
* Now can stack up to 64.
* Updated the shatter, break, and step sounds to be "smashier".
; [[Hopper]] and [[Dropper]]
* Now can insert and/or extract items from [[decorated pot]]s.
; [[Planks]]
* The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|planks}} <code>planks</code>
| {{BlockSprite|oak-planks}} <code>oak_planks</code>
|-
| {{BlockSprite|spruce-planks}} <code>spruce_planks</code>
|-
| {{BlockSprite|birch-planks}} <code>birch_planks</code>
|-
| {{BlockSprite|jungle-planks}} <code>jungle_planks</code>
|-
| {{BlockSprite|acacia-planks}} <code>acacia_planks</code>
|-
| {{BlockSprite|dark-oak-planks}} <code>dark_oak_planks</code>
|}
; [[Redstone Comparator]]
* Now can read the number of items in [[decorated pot]]s.
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Now can detect players interacting with [[decorated pot]]s, with frequency 11.
=== Command format ===
; {{cmd|camera}}
* Added a content warning for when the camera is placed outside of the player's chunk radius.
=== Gameplay ===
; [[Raid]]
* Raid [[mob]]s can now join existing raids.
=== General ===
; [[Death messages]]
* Updated death message when killed by a [[bed]] explosion in [[The Nether]].
; [[How to Play]]
* Completely remodelled the "How to Play" screen and created a new "Encyclopedia" screen.
** Added [[netherite]] related items to how to play descriptions.
** Removed obsolete references to "[[Old|Old world]]" in "How to Play" screen.
; [[Loading world screen]]
* Now displays 3 categories of [[loading tips|tips]] based on player progression.
; [[Options]]
* Removed the "Vertical Sync" video option.
; [[Tag]]s
* Deprecated the <code>tag:</code> legacy item component and released the <code>minecraft:tags</code> item component out of experimental in JSON formats <code>1.20.50</code> and higher.
=== Items ===
; [[Smithing Template]]s
* Armor trims can now be applied to custom [[armor]].
=== Mobs ===
; [[Bat]]
* Their model, animations, and texture have been updated.
; General
* Mobs on fire no longer spread [[fire]] to their target when holding something in their main hand.
* Changed mob attack reach calculation.
** In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
*** For example, a ravager won't be able to attack through a few block thick walls.
** In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
*** Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
*** Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
*** Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).
=== Non-mob entities ===
; [[Minecart with Hopper]]
* Now can insert and/or extract items from [[decorated pot]]s.
=== Technical ===
; [[Realms]]
* Realms are now available in betas and ''Previews''.
** Any player who has an active Realms subscription is eligible to create a free beta/''Preview'' Realm.
** Beta/''Preview'' Realms will be separate from the regular Realms to prevent any issues from impacting regular Realms.
* The version of the last played world on a Realm is displayed in the Realms list.
* Experiments are available for newly created worlds.
* Players can now download worlds larger than ''1GB'' from Realms on Xbox.
* You can now launch Minecraft directly into a Realm using a link, even when the game isn't running.
** Example link: <code>minecraft://connectToRealm?realmId=<Id number></code>
== Experimental ==
These additions and changes are accessible by enabling the "Update 1.21", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Chiseled Copper]]
* Have 8 variants in {{Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted both in [[crafting table]] and [[stonecutter]]:
** When in crafting table, consume 2 [[cut copper slab]]s from the same type, resulting in 1 chiseled copper with the same type.
** When in stonecutter, consume 1 [[block of copper]], resulting in 4 chiseled copper from the same type.
; [[Chiseled Tuff]]
* Can be crafted from [[Tuff Slab|tuff slab]]s or can be obtained by cutting tuff using a [[stonecutter]].
; [[Chiseled Tuff Bricks]]
* Can be crafted from [[Tuff Slab|tuff brick slab]]s or can be obtained by cutting tuff, tuff bricks, and polished tuff using a [[stonecutter]].
; [[Copper Bulb]]
* A light-emitting block that can toggle its light emission through redstone pulses.
* Have 8 variants in {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted in crafting table with a cross pattern, by 3 blocks of copper from the same type, 1 [[blaze rod]] in the center slot, and 1 [[redstone dust]] in the bottom slot, resulting in 1 copper bulb with the same type.
* They emit less light the more {{Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} oxidized they are. From less oxidized to most oxidized, they emit block light levels of 15, 12, 8, and 4, respectively.
* While powered by a redstone signal, a redstone crystal in the center of them will glow.
* They have following properties:
** Only toggle their light on or off when receiveing a {{Animate|Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png; Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png|32px}} redstone pulse. Their state will not be changed if the source of the redstone pulse is removed.
** When the light is on, redstone comparators will read a redstone signal strength of 15.
** Don't conduct redstone power.
; [[Copper Door]] and [[Copper Trapdoor]]
* Have 8 variants in {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} 4 oxidation levels, waxed or not waxed.
* Works like wooden doors in that they can be opened and closed by the player as well as redstone.
* Can be crafted as other doors, with blocks of copper from the same type.
; [[Copper Grate]]
* A new type of decorative block unique to the copper family.
* Have 8 variants in {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted both in crafting table and stonecutter:
** When in crafting table, consume 4 blocks of copper from the same type in rhombic pattern, resulting in 1 copper grate with the same type.
** When in stonecutter, consume 1 block of copper, resulting in 4 copper grate from the same type.
* They have the following properties:
** Transparent and allows light to pass through.
** Cannot conduct redstone.
** Hostile mobs cannot naturally spawn on them.
; [[Crafter]]
* A variant of [[crafting table]], can be crafted with five [[iron ingot]]s, a crafting table, two [[redstone dust]]s, and a [[dropper]].
* Have a user interface similar to crafting table.
** Have 3×3 interactable crafting grid.
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
*** A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[hopper]]s and droppers.
*** A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.
** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[chest]]s and hoppers.
* Crafters can be oriented in any direction when placed.
* A [[pickaxe]] can increase the speed of mining them.
* The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.
** Upon receiving this new signal, crafters eject the recipe result from the front face.
** All the result items will be ejected together when the output result has multiple type of items.
* They can interact with hoppers and droppers, to input/output automatically.
** Hoppers can be used to both insert and pull items out of them.
** Droppers can be used to insert items into them.
** Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:
*** If there is a toggled slot, skipped.
*** If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.
*** If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.
** If failed to select a slot, hoppers and droppers will not take any action.
* When read by a [[redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
; [[Polished Tuff]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft respective [[File:Polished Tuff Stairs.png|32px]] [[stairs]], [[File:Polished Tuff Slab.png|32px]] [[slab]]s, [[File:Polished Tuff Wall.png|32px]] [[wall]]s, and [[File:Tuff Bricks.png|32px]] [[Tuff Bricks|bricks]].
; [[Tuff Bricks]]
* Can be crafted from [[polished tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft respective [[File:Tuff Brick Stairs.png|32px]] [[stairs]], [[File:Tuff Brick Slab.png|32px]] [[slab]]s (that can be used to craft [[File:Chiseled Tuff Bricks.png|32px]] [[chiseled tuff bricks]]), and [[File:Tuff Brick Wall.png|32px]] [[wall]]s.
; [[Tuff Stairs]], [[Tuff Slab]], and [[Tuff Wall]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Tuff slabs can be used to craft [[File:Chiseled Tuff.png|32px]] [[chiseled tuff]].
=== Changes ===
==== Blocks ====
; [[Block of Copper]] (All variants)
* Now can be used to craft respective {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Copper Door|doors]] and {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Copper Trapdoor|trapdoors]], as well as the {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} [[copper bulb]] and {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[copper grate]], or any variant of the block of copper cutting it in a [[stonecutter]].
; [[Tuff]]
* Now can be used to craft a [[File:Polished Tuff.png|32px]] [[Polished Tuff|polished]] variant and respective [[File:Tuff Stairs.png|32px]] [[stairs]], [[File:Tuff Slab.png|32px]] [[slab]]s, and [[File:Tuff Wall.png|32px]] [[wall]]s, or any form and variant of tuff cutting it in a [[stonecutter]].
==== General ====
; [[Tag]]s
* Added the <code>copper_door</code>, <code>exposed_copper_door</code>, <code>weathered_copper_door</code>, <code>oxidized_copper_door</code>, <code>waxed_copper_door</code>, <code>waxed_exposed_copper_door</code>, <code>waxed_weathered_copper_door</code>, and <code>waxed_oxidized_copper_door</code> into the <code>minecraft:door</code> item tag.
==== Technical ====
; [[API]]
* Added <code>BlockComponentTypeMap</code>, <code>EntityComponentTypeMap</code>, and <code>ItemComponentTypeMap</code> aliases which map component IDs to their <code>TypeScript</code> types.
* Changed <code>Block.getComponent</code>, <code>Entity.getComponent</code>, and <code>ItemStack.getComponent</code> to return the correct derived component type.
* Added <code>BlockComponentTypes</code>, <code>EntityComponentTypes</code>, and <code>ItemComponentTypes</code> enums that enumerate component ID strings.
* Removed <code>CraftingEventPacket</code>.
* Added <code>effectAddBeforeEvent</code> and removed <code>effectState</code> from <code>effectAddAfterEvent</code>.
* Events
** Moved <code>PlayerInteractWithBlockAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithBlockBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithEntityAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithEntityBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
* Moved <code>PlayerLeaveBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
* Moved <code>NumberRange</code> interface to <code>minecraft/common</code>.
** Moved <code>heightRange: NumberRange</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>matches</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
* <code>TicksPerSecond</code>
** Moved from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>offset</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>above</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>below</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>north</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>east</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>south</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>west</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>center</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>bottomCenter</code> from <code>beta</code> to <code>1.7.0</code>.
* Added initial NPC support to scripting with the <code>EntityNpcComponent</code>.
* <code>SimulatedPlayer</code>
** <code>stopUsingItem</code> now returns the item that was being used.
* Fixed <code>target</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may not have a target.
* <code>EntityHitInformation</code>
** Fixed <code>entity</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may be undefined.
* <code>EntityInventoryComponent</code>
** <code>container</code> member variable now correctly reflects it can be a <code>Container</code> or <code>undefined</code>.
** <code>entity</code> member variable now correctly reflects it can be a <code>Entity</code> or <code>undefined</code>.
* <code>ItemStartUseOnAfterEvent</code>
** <code>itemStack</code> is now optional.
* <code>ItemStopUseAfterEvent</code>
** <code>itemStack</code> is now optional.
* Moved <code>Entity.remove</code> from <code>beta</code> to <code>1.7.0</code>.
* <code>DataDrivenEntityTriggerAfterEvent</code>
** Renamed property <code>id</code> to <code>eventId</code> for clarity.
** Changed <code>getModifier</code> to work in read-only mode.
* Changed <code>DefinitionModifier</code> from a <code>class</code> to an <code>interface</code> with properties.
* Made <code>EntityTypes.get</code> properly reflect that it can return <code>EntityType | undefined</code> instead of just <code>EntityType</code>.
* Dynamic Properties
** [[NBT]] change: Dynamic properties are now stored using the behavior pack manifest UUID, rather than the module UUID. Existing worlds using dynamic properties will continue to work, and will be migrated to the new format when properties are read or modified.
; [[JSON]]
* Added <code>minecraft:behavior.melee_box_attack</code> behavior which functions the same as <code>minecraft:behavior.melee_attack</code> but uses bounds based attack reach calculations.
** The <code>reach_multiplier</code> attribute is removed and replaced with <code>box_increase</code>.
** Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by <code>box_increase</code> blocks to create an "attack box". If the attack box intersects with the target's bounds the attacking mob can reach it.
* Added <code>minecraft:can_join_raid</code> component to allow entities to join existing raids.
* Renamed <code>minecraft:use_duration</code> to <code>minecraft:use_modifiers</code> and added a <code>movement_modifier</code> parameter in JSON format versions <code>1.20.50</code> and higher.
* Deprecated <code>minecraft:chargeable</code> in JSON format versions <code>1.20.50</code> and higher.
* Deprecated <code>on_dig</code> event triggers from <code>minecraft:digger</code> in format versions <code>1.20.50</code> and higher.
; [[Molang]]
* The following Molang queries are deprecated and will no longer be available in packs with a <code>min_engine_version</code> of <code>1.20.50</code> or higher:
** <code>Replaced with query.timer_flag_1</code>, set by <code>behavior.timer_flag_1</code>.
** <code>Replaced with query.timer_flag_2</code>, set by <code>behavior.timer_flag_2</code>.
** <code>Replaced with query.timer_flag_3</code>, set by <code>behavior.timer_flag_3</code>.
** <code>query.is_scenting</code>
** <code>query.is_rising</code>
** <code>query.is_feeling_happy</code>
** <code>query.dash_cooldown_progress</code>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.50.20 Preview,1.20.50.21 Preview,1.20.50.22 Preview,1.20.50.23 Preview,1.20.50.24 Preview,1.20.50
|;From released versions before 1.20.0
|31014|100% hotbar opacity isn't opaque enough.
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently.
|64168|Discovered the floor was lava death message grammar issue.
|123604|Death messages not appearing correctly.
|124736|Vindicators don't become passive to villagers in peaceful.
|168574|Attacking the mob in back seat when exiting boat.
|168598|Some in-game UIs have no transparent black background in Pocket UI.
|169617|Creator icon hover border is missing.
|;From 1.20.0
|157182|Leads in unloaded chunks break upon re-entering chunk.
|171597|If the end rod is placed horizontally, it has a hitbox as if placed vertically.
|171870|Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.
|173492|Suspicious sand generate in ruins (cold).
|;old
|167218|Unable to crouch underwater/in water.
|170831|Xbox on-screen keyboard covers command block line.
|171346|Shield unable to be used after using trident with/without enchantments that are not riptide.
|174298|The search bar is a little bit smaller than the items list below it.
|174861|Librarian villagers common enchanted books are never max level enchanted.
|175159|Recipes menu defaults to "All" items.
|175237|Structure void blocks no longer block interactions.
|175530|Going to "Customize Controls" on PC with no touch screen doesn't let you return to the settings.
|175538|The word "Production" is translated into other languages, which makes the line unreadable in Unicode languages.
|175790|Sticky piston pulling a retracting piston that pulls a player and another block can crash the game.
|176184|Firework rockets can't be used to break chorus flowers.
|176198|Updating to 1.20.50.21 ejects all mobs too large for boats, even if they were put there prior to the update.
|176371|Calcite can no longer be obtained by creative inventory or {{cmd|give}} command.
|176399|Armor renders with solid textures when applying armor trim templates.
|otherissuescount=27}}
; Others
* Phantoms will no longer miss players who are gliding.
* Decreased the likelihood of players spawning above leaves
* Witches spawned via spawn eggs now join raids and throw potions at raiders.
* Fixed various spelling mistakes in the "How to Play" screen.
* Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick.
* Improved some of the common scripting error messages to provide better context and information.
* Fixed unreliability around <code>query.is_alive</code> on server.
* Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server's simulation range is larger than 6 chunks.
* Fixed fullscreen overlays not being displayed when being submerged in lava and powdered snow in the "Deferred Technical Preview".
* Fixed missing Hoppers within Minecarts in the "Deferred Technical Preview".
* Fixed an issue where certain light emitting blocks (e.g., sea lantern, glowstone, magma, etc...) could not be turned into point lights in the "Deferred Technical Preview".
* Fixed the appearance of rain, snow, and other weather effects in the "Deferred Technical Preview".
* Improved the quality of light sources over large distances in the "Deferred Technical Preview".
* Balanced the brightness of light emitted from emissive-only blocks in the "Deferred Technical Preview".
* Fixed an issue with upgrading loaded values that have multiple string names.
* Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the "Deferred Technical Preview".
* Fixed an issue where shadows from non-existent mobs would be rendered in the "Deferred Technical Preview".
* Fixed a crash that could occur when switching Dimensions in the "Deferred Technical Preview".
* Fixed heightmaps appearing inverted in the "Deferred Technical Preview".
* Fixed <code>@minecraft/server-ui</code> forms not correctly rendering player scoreboard information when embedded in rawtext.
* When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world.
* Added the missing crafting recipes for chiseled copper (all variants), tuff blocks, copper doors, trapdoors, and grates (all waxed variants).
* Fixed possible soft locking when performing different actions within Marketplace.
* Fixed a regression that caused flying players to slow down significantly after touching ground.
* The classic skins info pop now sends you to the correct settings page.
* Fixed a crash when joining a Realm after doing other things for a while.
* Fixed a crash that would sometimes occur when loading a world with custom items.
== See also ==
* [[Java Edition 1.20.3]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.50]]
[[es:Bedrock Edition 1.20.50]]
[[pt:Edição Bedrock 1.20.50]]
[[uk:1.20.50 (Bedrock Edition)]]
[[zh:基岩版1.20.50]]

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{{Infobox version
| title = v1.20.51
| vernum = 1.20.51
| edition = Bedrock
| image = Bedrock 1.20.51.png
| image2 = Bedrock 1.20.51 (Universal Event Button).png
| build = 20414425
| internal = '''Windows''': 1.20.5101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.51.01<br>'''Xbox One''': 1.20.5101.70<br>'''PlayStation 4''': 2.79<br>'''Nintendo Switch''': v93
| versioncode = '''Android''':<br />
952005101 (armeabi-v7a, 33)<br />
962005101 (x86, 33)<br />
972005101 (arm64-v8a, 33)<br />
982005101 (x86_64, 33)
| server = 1.20.51.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.51.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.51.01.zip Linux]
| date = December 14, 2023
| prevparent = 1.20.0
| prev = 1.20.50
| next = 1.20.60
| nextparent = 1.21.0
}}
'''1.20.51''' is a minor update to {{BE}} released on December 14, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22353117046541|title=Minecraft - 1.20.51 (Bedrock)|website=Minecraft Feedback|date=December 14, 2023}}</ref> which resolves some issues introduced with the latest update.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.51 Hotfix
|;From 1.20.50
|177309|PlayStation can't join multiplayer worlds, featured servers, or Realms.
|177351|Item loss + food dupe when eating while taking damage and switching weapons.
|177353|Switching hotbar slots while "using" an item (brushing, eating, shooting) replaces item in new slot with duplicate of item being used.
|177355|Bow/trident/food duping.
|otherissuescount=3}}
; Others
* Fixed a crash that could occur when playing on Realms.
* All owned and unowned emotes should now appear within the Emotes section of Dressing Room.
* The block component {{cd|minecraft:random_ticking}} is now supported again.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.51]]
[[es:Bedrock Edition 1.20.51]]
[[lzh:基石版一點二〇點五一]]
[[pt:Edição Bedrock 1.20.51]]
[[uk:1.20.51 (Bedrock Edition)]]
[[zh:基岩版1.20.51]]

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{{Infobox version
| title = v1.20.60
| vernum = 1.20.60
| edition = Bedrock
| image = Bedrock 1.20.60 PatchNotes.png
| image2 = Bedrock 1.20.60.png
| image3 = Bedrock 1.20.61.jpeg
| build = 21611477
| internal = '''Windows''': 1.20.6004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.60.04<br>'''Xbox One''': 1.20.6004.70<br>'''PlayStation 4''': 2.81<br>'''Nintendo Switch''': v94
| versioncode = '''Android''':<br />
952006004 (armeabi-v7a, 33)<br />
962006004 (x86, 33)<br />
972006004 (arm64-v8a, 33)<br />
982006004 (x86_64, 33)
| date = February 6, 2024
| server = 1.20.61.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.61.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.61.01.zip Linux]
| prevparent = 1.20.0
| prev = 1.20.51
| next = 1.20.62
| nextparent = 1.21.0
}}
'''1.20.60 ''' (Windows, ChromeOS, mobile devices, Xbox, PlayStation) or '''1.20.61''' (Nintendo Switch) is a minor update to {{BE}} released on February 6, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23875745708557|title=Minecraft - 1.20.60 (Bedrock)|website=Minecraft Feedback|date=February 6, 2024}}</ref> which brings more parity with {{JE}}, adds more content for 1.21 behind an experimental toggle, and fixes bugs.
== Additions ==
=== General ===
; [[Experiments]]
* Added the "Armadillo and Wolf Armor" experimental toggle.
** Contains the new [[armadillo]] mob, [[armadillo scute]]s and [[wolf armor]].
; [[Tag]]s
* Added the <code>trapdoors</code> block tag: contains all trapdoors. (<code>iron_trapdoor</code>, <code>trapdoor</code>, <code>spruce_trapdoor</code>, <code>birch_trapdoor</code>, <code>jungle_trapdoor</code>, <code>acacia_trapdoor</code>, <code>dark_oak_trapdoor</code>, <code>mangrove_trapdoor</code>, <code>cherry_trapdoor</code>, <code>bamboo_trapdoor</code>, <code>crimson_trapdoor</code>, <code>warped_trapdoor</code>, <code>copper_trapdoor</code>, <code>exposed_copper_trapdoor</code>, <code>weathered_copper_trapdoor</code>, <code>oxidized_copper_trapdoor</code>, <code>waxed_copper_trapdoor</code>, <code>waxed_exposed_copper_trapdoor</code>, <code>waxed_weathered_copper_trapdoor</code>, <code>waxed_oxidized_copper_trapdoor</code>)
== Changes ==
=== Blocks ===
; [[Beehive]] and [[Bee Nest]]
* Can no longer be silk touched by an [[enchanted book]] with [[Silk Touch]].
; [[Decorated Pot]]
* Now supports the use of [[loot table]]s.
; [[Frosted Ice]]
* No longer leaves [[water]] in the world when mined with a [[Silk Touch]] tool.
; [[Hardened Stained Glass]] (Edu-only)
* The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|hardened-stained-glass}} <code>hard_stained_glass</code>
| {{BlockSprite|hardened-white-stained-glass}} <code>hard_white_stained_glass</code>
|-
| {{BlockSprite|hardened-orange-stained-glass}} <code>hard_orange_stained_glass</code>
|-
| {{BlockSprite|hardened-magenta-stained-glass}} <code>hard_magenta_stained_glass</code>
|-
| {{BlockSprite|hardened-light-blue-stained-glass}} <code>hard_light_blue_stained_glass</code>
|-
| {{BlockSprite|hardened-yellow-stained-glass}} <code>hard_yellow_stained_glass</code>
|-
| {{BlockSprite|hardened-lime-stained-glass}} <code>hard_lime_stained_glass</code>
|-
| {{BlockSprite|hardened-pink-stained-glass}} <code>hard_pink_stained_glass</code>
|-
| {{BlockSprite|hardened-gray-stained-glass}} <code>hard_gray_stained_glass</code>
|-
| {{BlockSprite|hardened-light-gray-stained-glass}} <code>hard_light_gray_stained_glass</code>
|-
| {{BlockSprite|hardened-cyan-stained-glass}} <code>hard_cyan_stained_glass</code>
|-
| {{BlockSprite|hardened-purple-stained-glass}} <code>hard_purple_stained_glass</code>
|-
| {{BlockSprite|hardened-blue-stained-glass}} <code>hard_blue_stained_glass</code>
|-
| {{BlockSprite|hardened-brown-stained-glass}} <code>hard_brown_stained_glass</code>
|-
| {{BlockSprite|hardened-green-stained-glass}} <code>hard_green_stained_glass</code>
|-
| {{BlockSprite|hardened-red-stained-glass}} <code>hard_red_stained_glass</code>
|-
| {{BlockSprite|hardened-black-stained-glass}} <code>hard_black_stained_glass</code>
|}
; [[Hardened Stained Glass Pane]] (Edu-only)
* The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|hardened-stained-glass-panes}} <code>hard_stained_glass_pane</code>
| {{BlockSprite|hardened-white-stained-glass-pane}} <code>hard_white_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-orange-stained-glass-pane}} <code>hard_orange_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-magenta-stained-glass-pane}} <code>hard_magenta_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-light-blue-stained-glass-pane}} <code>hard_light_blue_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-yellow-stained-glass-pane}} <code>hard_yellow_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-lime-stained-glass-pane}} <code>hard_lime_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-pink-stained-glass-pane}} <code>hard_pink_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-gray-stained-glass-pane}} <code>hard_gray_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-light-gray-stained-glass-pane}} <code>hard_light_gray_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-cyan-stained-glass-pane}} <code>hard_cyan_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-purple-stained-glass-pane}} <code>hard_purple_stained_glass</code>
|-
| {{BlockSprite|hardened-blue-stained-glass-pane}} <code>hard_blue_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-brown-stained-glass-pane}} <code>hard_brown_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-green-stained-glass-pane}} <code>hard_green_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-red-stained-glass-pane}} <code>hard_red_stained_glass_pane</code>
|-
| {{BlockSprite|hardened-black-stained-glass-pane}} <code>hard_black_stained_glass_pane</code>
|}
; [[Lapis Lazuli Ore]]
* Can now drop up to 9 lapis lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune level 3. (previously 32)
; [[Large Chest]] and [[Trapped Large Chest]]
* Slightly changed their texture.
; [[Nether Gold Ore]]
* Can now drop up to 6 gold nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune level 3. (previously 20)
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Can now detect [[ice]], [[packed ice]], [[frosted ice]], and [[top snow]] when mined.
; [[Wither Rose]]
* Now deals damage to mobs and players every half second, rather than every two seconds.
=== Command format ===
; {{cmd|kill}}
* Reduced max length for reason message to 512 characters.
; {{cmd|me}}, {{cmd|say}}, {{cmd|tell}}, and {{cmd|title}}
* Reduced max length for output message to 512 characters.
=== General ===
; [[Realms]]
* Increased the maximum render distance in Preview on Realms to 20 chunks.
* Add an unread post count indicator to the Feed button on the play screen and slots screen.
; [[Tag]]s
* Biome tags in [[JSON]] files are now specified under a <code>minecraft:tags</code> component, in a <code>tags</code> array, rather than as loose JSON objects, for files with a <code>format_version</code> of <code>1.20.60</code> or higher.
=== Items ===
; [[Potato]], [[Carrot]], [[Melon]], [[Sweet Berries]], [[Nether Wart]], [[Sunflower]], [[Lilac]], [[Rose Bush]], [[Peony]], [[Glowstone Dust]], and [[Gravel]]
* No longer have increased chance of drops when mined with an [[enchanted book]] of [[Fortune]].
; [[Suspicious Stew]]
* Can now be eaten even if the player is at full [[hunger]].
; [[Turtle Scute]]
* Renamed "Scute" to "Turtle Scute".
** The ID has been changed from <code>scute</code> to <code>turtle_scute</code>.
=== Mobs ===
; [[Zoglin]]
* Now despawn in [[Difficulty#Peaceful|Peaceful difficulty]].
=== World generation ===
; [[Snowlogging]]
* [[Top snow]] is now placed in snowloggable plants during terrain generation.
; [[Trail Ruins]]
* Trail ruins will now be placed in the same location and configuration as {{in|JE}}.
=== Technical ===
; [[API]]
* Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional.
* Released <code>DataDrivenEntityTriggerAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
* Released <code>DataDrivenEntityTriggerAfterEventSignal</code> from <code>beta</code> to <code>1.8.0</code>.
* Released <code>DataDrivenEntityTriggerAfterEventSignalOptions</code> from <code>beta</code> to <code>1.8.0</code>.
* Released <code>DefinitionModifier</code> from <code>beta</code> to <code>1.8.0</code>.
* Released <code>WorldAfterEvents.dataDrivenEntityTriggerEvent</code> from <code>beta</code> to <code>1.8.0</code>.
* Improved error messages for "Unsupported or out of bounds value." errors to include the bounds.
* Released <code>WorldAfterEvents.dataDrivenEntityTrigger</code> from <code>beta</code> to <code>1.8.0</code>.
* Moved <code>EffectAddBeforeEvent</code> from <code>beta</code> to <code>1.8.0</code>.
* Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
* Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
* Moved <code>getTags</code> from <code>beta</code> to <code>1.8.0</code>.
* Moved <code>hasTag</code> from <code>beta</code> to <code>1.8.0</code>.
* <code>RGBA</code> interface now inherits from <code>RGB</code>.
* Made the display name parameter optional in Scoreboard <code>addObjective</code>.
* Added <code>BiomeRegistry</code> and <code>StructureFeatureType</code> enum to vanilla metadata generation.
* Changed "Unsupported or out of bounds value.." errors to use <code>ArgumentOutOfBoundsError</code> error type.
* {{cd|setWeather}} method argument duration now uses {{cd|ArgumentOutOfBoundsError}} error type.
; [[JSON]]
: '''Biomes'''
* Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text.
: '''Blocks'''
* The {{cd|minecraft:geometry.full_block}} identifier for the {{cd|minecraft:geometry}} block component has been added.
** The {{cd|minecraft:geometry.full_block}} identifier provides a centered 1x1x1 cube geometry.
** When combined with a {{cd|material_instances}} component with {{cd|render_layer: opaque}}, it enables rendering-only capabilities previously included in the {{cd|minecraft:unit_cube}} component including:
*** Occludes both vanilla and custom neighboring full blocks.
*** Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance.
* Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block.
** A new field has been added to the block <code>geometry</code> component, which references a new <code>Culling.json</code> file (found in the resource pack <code>block_culling</code> directory) that sets up culling rules for the tessellated geometry.
: '''Entities'''
* AI Goals
** <code>behavior.breed</code> now interrupts navigation on stop for content using engine version <code>1.20.60</code> or higher.
** <code>behavior.follow_parent</code> now interrupts navigation on stop for content using engine version <code>1.20.60</code> or higher.
* The <code>entity_sensor</code> component now supports multiple <code>subsensors</code>:
** <code>event</code>, <code>require_all</code>, <code>minimum_count</code>, <code>maximum_count</code>, <code>range</code> and <code>event_filter</code> are now individually configurable fields of each subsensor.
** Subsensors also have a new <code>cooldown</code> field, which defines how often each subsensor should sense for entities.
* All these changes require a <code>format_version</code> of <code>1.20.60</code> or higher.
* Added a <code>drop_item_slot</code> field to the <code>interact</code> component, which allows to specify an inventory slot to remove and drop items from.
* The {{cd|interact}} component now supports the additional {{cd|entity_act}} value for the {{cd|vibration}} field.
* Added an {{cd|interact_filters}} field to the {{cd|ageable}} component, which allows to specify conditions on when the actor can be fed.
* Entity event response <code>run_command</code> has been renamed to <code>queue_command</code> and has been released out of experimental.
** Commands run via <code>queue_command</code> may be deferred until the next tick.
** If the entity is removed before the command is run, the command will not execute.
** Content using <code>run_command</code> under experimental will still work for now but the experimental feature is now considered deprecated.
* Added the {{cd|emit_vibration}} entity event response, which allows the entity to emit a vibration having the entity itself as its source.
** The {{cd|vibration}} field allows to specify the vibration to be emitted.
** The allowed values are {{cd|shear}}, {{cd|entity_act}}, and {{cd|entity_interact}}.
* Filters
** Added new entity filter <code>is_panicking</code>, which checks if the entity is executing <code>behavior.panic</code>.
** Added new entity filter <code>is_sprinting</code>, which checks if the entity is sprinting.
: '''Items'''
* Unrecognized fields in component item jsons will now give a warning to the content log in format versions <code>1.20.60</code> and higher.
; [[Molang]]
* Improved the context of content logs when an evaluated Molang expressions results in an error.
* Require <code>block_id</code> for each block in the StartGamePacket blockProperties.
* Send <code>material</code> for vanilla data-driven blocks in the StartGamePacket blockProperties. <code>block_id</code> is also moved to the <code>vanilla_block_data</code> object.
* Released Molang queries from experimental:
** {{cd|query.is_cooldown_type}}
** {{cd|query.cooldown_time}}
** {{cd|query.cooldown_time_remaining}}
** {{cd|query.relative_block_has_any_tag}}
** {{cd|query.relative_block_has_all_tags}}
** {{cd|query.block_neighbor_has_any_tag}}
** {{cd|query.block_neighbor_has_all_tags}}
** {{cd|query.block_has_any_tag}}
** {{cd|query.block_has_all_tags}}
** {{cd|query.bone_orientation_trs}}
** {{cd|query.bone_orientation_matrix}}
* Added content errors that state {{cd|query.remaining_durability}} and {{cd|query.max_durability}} are only to be used with Item contexts.
== Experimental ==
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Trial Spawner]]
* Trial spawner is a new variant of [[monster spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
* The challenge level will increase for each new player a trial spawner notices nearby.
** Challenge level will not decrease until it is reset during a trial spawner's cooldown.
* Unlike normal spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
** It can only spawn a mob at positions that are within line of sight.
** It can spawn a mob regardless of any light level requirement the mob has.
** Spawned mobs are persistent and will not despawn.
* Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
* Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
* Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Silk Touch]].
* When placed in Creative, trial spawners have no mob type set by default.
** The mob type can be set by interacting with it while holding a spawn egg.
* Creative and Spectator players cannot be detected or noticed by trial spawners.
==== Command format ====
; {{cmd|hud}}
* A new command that will hide and reset [[HUD|HUD elements]] visibility.
* Syntax: {{cmd|hud <target: target> <visible: HudVisibility> [hud_element: HudElement]|link=none}}
** <code>target: target</code>: The target entity. Must be a player.
** <code>visible: HudVisibility</code>: Whether <code>hide</code> or <code>reset</code> the HUD element(s) visibility.
** <code>hud_element: HudElement</code>: The HUD element(s). Must be one of the following:
*** {{cd|air_bubbles}}
*** {{cd|all}}
*** {{cd|armor}}
*** {{cd|crosshair}}
*** {{cd|health}}
*** {{cd|horse_health}}
*** {{cd|hotbar}}
*** {{cd|hunger}}
*** {{cd|paperdoll}}
*** {{cd|progress_bar}}
*** {{cd|tooltips}}
*** {{cd|touch_controls}}
==== General ====
; [[Particles]]
* Added new <code>breeze_ground_particle</code>, <code>trial_spawner_detection</code>, and <code>wind_explosion_emitter</code> particle types.
==== Items ====
; [[File:Armadillo Scute JE1 BE1.png|class=pixel-image|x32px]] [[Armadillo Scute]]
* Dropped by [[armadillo]]s periodically and when [[brush]]ed.
* [[Dispenser]]s can be used to brush armadillo scutes off armadillos.
* Can be used to craft [[wolf armor]].
; [[Spawn Egg]]s
* Added the [[File:Armadillo Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] armadillo and [[File:Breeze Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] breeze spawn eggs.
; [[Trial Key]]
* An item that can only be obtained from trial spawners.
* Currently don't have any functionality.
; [[File:Wolf Armor JE1 BE1.png|class=pixel-image|x32px]] [[Wolf Armor]]
* Crafted with 6 [[armadillo scute]]s in a harness shape.
* Protects [[wolves]] from damage.
** Wolf armor gives wolves the same protection level as [[diamond horse armor]].
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor.
** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
* If a wolf dies while wearing armor, it will drop the armor.
==== Mobs ====
; [[File:Armadillo BE1.png|32px]] [[Armadillo]]
* The winner of [[Minecraft Live 2023]]'s Mob Vote.
* A passive mob<ref name=ref3>Despite being referred to as a neutral mob on [[minecraft.net]], the armadillo is just a passive mob with a defense mechanic.</ref> that spawns in [[savanna]] biomes with the same frequency as [[chicken]]s and [[pig]]s.
* Has {{hp|12}} health points.
* Can drop [[armadillo scute]]s either periodically or when brushed, but drops no loot when killed.
** Armadillos drop scutes at around the same rate as chickens lay eggs.
** Brushing takes some durability from the [[brush]].
* Can be bred with [[spider eye]]s.
* If an armadillo detects a threat, it will roll up.
** Threats include:
*** A player sprinting.
*** A player in a vehicle or mounted.
*** [[Undead]] mobs.
** Special cases where an armadillo will not roll up include when it is:
*** Fleeing.
*** In water or in the air.
*** On a leash.
* When an Armadillo is rolled up it cannot walk nor eat, and will not be tempted by food.
* It continuously scans for threats, if none are detected for 3 seconds (60 ticks), it will unroll.
; [[File:Breeze BE1.png|32px]] [[Breeze]]
* The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers.
* Has {{hp|30}} health points.
* Cannot be hit by [[arrow]]s or [[trident]]s.
* The breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
* An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target.
* Wind charges deal a small amount of damage when colliding directly with an entity.
* After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks.
* Wind bursts also have the effect of 'activating' certain blocks:
** Non-iron doors and trapdoors are flipped.
** Fence gates are flipped.
** Buttons are pressed.
** Levers are flipped.
** Bells are rung and swung.
** Lit candles (both standalone and on cake) are extinguished.
* Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
* Currently does not drop any loot.
==== World generation ====
; [[Trial Chambers]]
* Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
** Trial chambers are made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
** Trial chambers are a relatively common find throughout the deepslate layer of the underground, with the starting piece generating at a height between <code>-40</code> and <code>-20</code>.
* The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces.
** Traps include dispensers containing different potential items, such as [[arrow]]s or [[fire charge]]s.
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
** Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment.
** Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank.
** The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner.
* Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
** ''Melee''
*** [[Zombie]]
*** [[Husk]]
*** [[Slime]]
** ''Small Melee''
*** [[Spider]]
*** [[Cave Spider]]
*** [[Baby Zombie]]
*** [[Silverfish]]
** ''Ranged''
*** [[Skeleton]]
*** [[Stray]]
* Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
** For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
** The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
* Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces.
=== Changes ===
==== Blocks ====
; [[Copper Door]]s
* Updated bottom textures.
* Now have the correct breaking time and blast resistance.
; [[Copper Trapdoor]]s
* Now have the correct breaking time and blast resistance.
; [[Crafter]]
* Updated texture.
; [[Tuff Bricks]]
* Updated texture.
==== General ====
; [[Tag]]s
* Added the <code>armadillo_spawn_egg</code> and <code>breeze_spawn_egg</code> into the <code>minecraft:spawn_egg</code> item tag.
==== Technical ====
; [[API]]
* <code>PlayerPlaceBlockBeforeEvent</code>
** Removed <code>itemStack: ItemStack</code> from event.
** Added <code>readonly permutationBeingPlaced: BlockPermutation</code> to event.
** Updating <code>createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)</code> to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
** Updated <code>SimulatedPlayer</code> so it can continuously build.
** Updated <code>SimulatedPlayer</code> so it can Move and look in different directions.
* <code>ChatSendAfter</code> & <code>ChatSendBeforeEvent</code>
** Changed <code>message</code> and <code>sender</code> to readonly properties.
** Removed <code>setTargets</code>, <code>getTargets</code>, <code>sendToTargets</code> and replaced with an optional player list property targets.
* Class <code>ItemDurabilityComponent</code>
** Renamed <code>unbreaking</code> to <code>unbreakingEnchantmentLevel</code>.
** Renamed <code>getDamageRange</code> to <code>getDamageChanceRange</code>.
* <code>EntityTypes</code>
** Changed <code>getAll</code> return type from <code>EntityTypeIterator</code> to <code>EntityType[]</code>.
** Added method {{cd|eatItem(itemStack: ItemStack): void;}}.
* <code>BlockSignComponent</code>
** Changed signature of function {{cd|setWaxed}} to {{cd|setWaxed(waxed: boolean)}}.
** Removed event/property {{cd|pistonActivate}}.
* Added enum <code>BlockPistonState</code> export enum <code>BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }</code>.
* Class <code>BlockPistonComponent</code>
** Removed property {{cd|isExpanded}}.
** Removed property {{cd|isExpanding}}.
** Removed property {{cd|isRetracted}}.
** Removed property {{cd|isRetracting}}.
** Added property {{cd|readonly state: BlockPistonState}}.
** Changed function {{cd|getAttachedBlocks to return type Block[]}}.
** Added function {{cd|getAttachedBlocksLocations(): Vector3[]}}.
** Removed class {{cd|PistonActivateBeforeEvent}}.
** Removed class {{cd|PistonActivateBeforeEventSignal}}.
* <code>Types</code>
** Moved BlockType from {{cd|beta}} to {{cd|1.8.0}}.
** Moved FluidType from {{cd|beta}} to {{cd|1.8.0}}.
* Moved {{cd|NavigationResult}} from {{cd|@minecraft/server}} to {{cd|@minecraft/server-gametest}}.
* Class <code>Player</code>
** Added method <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;</code>.
* Added item dynamic properties.
** Added function {{cd|clearDynamicProperties(): void}} - Removes all dynamic properties from the item stack.
** Added function {{cd|getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined}} - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined.
** Added function {{cd|getDynamicPropertyIds(): string[]}} - Returns an array of all dynamic property identifiers on the item stack.
** Added function {{cd|getDynamicPropertyTotalByteCount(): number}} - Returns the total byte count of all dynamic properties on the item stack.
** Added function {{cd|setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void}} - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed.
* Added class {{cd|EntityProjectileComponent}}. This component is used to shoot a projectile entity and modify its properties.
* Added interface {{cd|ProjectileShootOptions}}. This interface is used with function {{cd|EntityProjectileComponent.shoot}} to optionally modify the accuracy of the projectile when shot.
* Updated function {{cd|addEffect}} to return the added effect (or undefined if it failed).
* {{cd|system.runJob()}}
* {{cd|system.clearJob()}}
** Added {{cd|runJob}} and {{cd|clearJob}} for optimizing long running tasks using JavaScript generators. {{cd|system.runJob}} takes a generator function and returns a {{cd|jobId}}.
* {{cd|@minecraft/server.BlockPermutation}}
** Moved {{cd|getState}} and {{cd|withStates}} APIs from beta to stable.
* Added {{cd|ScriptBiomeTypes}} and {{cd|ScriptBiomeType}} to allow Scripting API to enumerate the {{cd|BiomeRegistry}}.
* Added a {{cd|findClosestBiome}} function to {{cd|Dimension}} to find the closest biome of a specified type, to a given position in the world.
* {{cd|PropertyOutOfBoundsError}}
** Added a new {{cd|PropertyOutOfBoundsError}} that throws when a property that is bounded is set out of bounds.
* {{cd|ContainerSlot}} APIs now throw an {{cd|InvalidContainerSlotError}} if the container slot is invalid, or if a property is set on an empty slot.
* Property {{cd|typeId}} no longer returns undefined for empty slots, but instead throws an {{cd|InvalidContainerSlotError}}.
* Added function {{cd|hasItem}} - Returns whether the slot contains an item.
* Added function {{cd|getCanPlaceOn}} - Returns an array of block identifiers that the item can be placed on.
* Added function {{cd|getCanDestroy}} - Returns an array of block identifiers that the item can destroy when used.
; [[JSON]]
: '''Blocks'''
* The {{cd|minecraft:unit_cube}} block component has been deprecated. Using it in content marked <code>1.20.60</code> and beyond will provide a content error.
** Using content marked prior to 1.20.60 will have their {{cd|minecraft:unit_cube}} block component upgraded to a {{cd|minecraft:geometry}} block component with a {{cd|minecraft:geometry.full_block}} identifier, but will maintain backwards compatibility with all behaviors.
* The block component {{cd|minecraft:random_ticking}} is now supported again.
; [[Molang]]
* Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided.
** {{cd|query.cooldown_time(slotName,slotId)}}
** {{cd|query.cooldown_time_remaining(slotName,slotId)}}
** {{cd|query.is_cooldown_type(cooldownName,slotName,slotId)}}
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.60.20 Preview,1.20.60.21 Preview,1.20.60.22 Preview,1.20.60.23 Preview,1.20.60.24 Preview,1.20.60.25 Preview,1.20.60.26 Preview, 1.20.60
|;From released versions before 1.20.0
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently.
|43391|Banners that are mined/broken don't stack with banners that have never been mined/broken.
|54855|Continuous slab placing causes slabs to change from upper to lower.
|55878|Wither roses deal damage every 2 seconds instead of half second.
|65038|Oudated information about conduits in the How To Play section.
|79480|Zoglins can spawn in peaceful mode.
|87711|Experience orbs push mobs.
|101740|"Enchantment Cost" text in anvil is missing shadow and dark gray background when using Pocket UI.
|105457|Villager's profession skin may not match its workstation and trades.
|107031|Controlled horses/donkeys/mules don't take fall damage.
|109471|Music discs don't have blue text when held.
|114689|Bees get damaged by sweet berry bushes.
|120140|Taking "fall damage" when not falling.
|128532|Floating Durability Bar when opening inventory on Pocket UI.
|122491|Suspicious stew cannot be consumed with full hunger.
|142321|When grass and flowers spawn in a snow biome, they replace the snow.
|147656|Wolves doesn't spawn on snow block in the grove biome.
|159894|Campfire drops 4 charcoal now instead of 2.
|166934|Dimension teleport causes game to freeze after using the repeating command block.
|167836|Cannot change {{cd|brightness_gamma}} setting in blocks.json.
|168518|Player takes fall damage if they stand on an opened chest at Y{{=}}63 or Y{{=}}62.
|170184|Trade Tables no longer support custom entity Spawn Eggs.
|170377|Buttons can be accidentally clicked, when clicking out of window and into the background of game.
|170522|When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down.
|;From the 1.20 versions
|169495|Double chest texture has miscolored pixels.
|170540|Experience (XP) orbs scattering more than before.
|173386|Going through Nether/End portal causes game to get stuck on "Building Terrain", and restarting the game teleports player to the same coordinates of the dimension that they left from.
|173649|Input slot in the Beacon screen goes outside the window in Pocket UI when the GUI is 0 or -1.
|175206|Pistons pushing/pulling/breaking blocks may teleport player to 0 on one axis.
|175727|Blocks appear bright in dark areas after exiting water with the "Improved Input Response" option enabled.
|175791|Instant death when pillaring during auto-save.
|176528|Villagers link to the same job block/bed even if it is already claimed, and game crashes if you break that job block/bed.
|176784|"water_spash_manual.json" misspelt in resource_packs\vanilla\particles.
|177045|Boolean Block States beyond the first 16 in the list do not get applied.
|;From the 1.20.50 versions
|175929|Encyclopedia on beacon doesn't include netherite blocks.
|176365|Cannot speed up after landing on blocks in Creative.
|176373|Copper grate turns into waxed block of copper after being waxed.
|176379|Copper grates cannot be waterlogged.
|176556|If the player is eating an apple, they will still walk at normal speed.
|176595|Chiseled copper cannot be stonecut from cut copper blocks.
|177409|Need a Mint achievement received through crafting.
|otherissuescount=47}}
; Others
* Fixed an issue that made boats clip through blocks when placed.
* Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast redstone clock.
* Improved delay between 100% Loaded and when main menu appears on console platforms.
* Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen.
* Destroying a Bed through the bottom block now properly clears the spawn point.
* Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input.
* Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile.
* Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode.
* A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed.
* Fixed texture z-fighting issues in Deferred Technical Preview.
* Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error.
* Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers.
* Fixed a bug where an ItemStack could not be stacked after clearing its lore.
* Containers being cloned over no longer keep their container screens open and no longer cause crashes.
* Fixed a rare crash that could occur with the “Seven Seas” achievement.
* Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar.
* All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room.
* The Friends drawer on the Play screen now makes sounds when {{Sound|opened|Drawer open.wav}} and {{Sound|closed|Drawer close.wav}}.
* Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled.
* Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
* Breeze wind and wind charge rendering have been tweaked.
* Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground.
* The player's body will now cast a shadow in first person mode in the Deferred Technical Preview.
* The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled.
* Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled.
* The game no longer crashes when exiting a world with the Deferred Technical Preview enabled.
* Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
* Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
* Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
* Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
* Realms Tab in new Play Screen should no longer be stuck in a loading state.
* Fixed crash that could occur in the Play menu whilst looking at Realms.
* Corrected translations about "posting" and "liking" on Realms Stories.
* Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
* Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
* Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
* Improved upscaling stability on Android in the Deferred Technical Preview.
* On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
* Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.
* Turtle eggs, frogspawns, corals, and coral fans no longer spawn the double of particles when mined.
* Made various performance and stability improvements.
* Fixed an issue with multiplayer sessions sometimes not appearing in available LAN games.
* The limitations on which blocks can be replaced by dark oak and acacia trees now also apply to their branches, not just their trunks.
* Containers being cloned no longer keep their container screens open or cause crashes.
* Fixed a bug that could cause infinite loading while joining a Realm.
* Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview.
* Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.60]]
[[es:Bedrock Edition 1.20.60]]
[[ja:Bedrock Edition 1.20.60]]
[[pt:Edição Bedrock 1.20.60]]
[[uk:1.20.60 (Bedrock Edition)]]
[[zh:基岩版1.20.60]]

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{{Infobox version
| title = v1.20.70
| vernum = 1.20.70
| edition = Bedrock
| image = Bedrock 1.20.70 PatchNotes.png
| image2 = Bedrock 1.20.70.png
| build =22428539
| internal =
'''Windows''': 1.20.7005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.70.05<br>'''Xbox''': 1.20.7005.70<br>'''PlayStation 4''': 2.83<br>'''Nintendo Switch''': v96
| versioncode = '''Android:'''<br>
952007301 (armeabi-v7a, 33)<br>
962007301 (x86, 33)<br>
972007301 (arm64-v8a, 33)<br>
982007301 (x86_64, 33)
| server = 1.20.70.05
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.70.05.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.70.05.zip Linux]
| date = March 12, 2024
| prevparent = 1.20.0
| prev = 1.20.62
| next = 1.20.71
| nextparent = 1.21.0
}}
'''1.20.70''' is a minor update to {{BE}} released on March 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24797348001037-Minecraft-1-20-70-71-Bedrock|title=Minecraft - 1.20.70/71 (Bedrock)|website=Minecraft Feedback|date=March 12, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-70|Minecraft Bedrock 1.20.70|March 12, 2024|Matt Gartzke}}</ref> which fixes bugs, brings more parity with {{JE}}, and adds more [[experimental features]] for [[Bedrock Edition 1.21.0|1.21.0]] such as the [[vault]], the [[wind charge]] item, and the [[bogged]]. 1.20.70 also improves the [[armadillo]] and [[wolf armor]] experimental features.
The update was made unavailable on Windows from March 15, 2024 due to a bug with the Xbox app on Windows causing the game to lose world data upon being updated through said app.<ref>{{tweet|MojangStatus|1768524674403549619|Do not update Minecraft through the Xbox app on PC. If you do, your worlds may be lost. We recommend that you run the Gaming Services Repair Tool for PC before installing the Minecraft update. For more information, go here: aka.ms/mcldataloss|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1768694156581351875|We continue to investigate world loss issues & have blocked the update from Windows to prevent the possibility of lost worlds. If you didnt receive the update, some online services may be unavailable, including cross-platform multiplayer.|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1770178267502317920|1.20.70 remains unavailable for Windows and were continuing to work on a solution. Well make an announcement as soon as the update becomes available again. We appreciate your continued patience as we work to address this issue. https://t.co/hXYrdQwGxX jhp|March 19, 2024}}</ref>
== Additions ==
=== Command format ===
; [[Target selectors]]
* Added the {{cd|has_property}} target selector argument, which allows for selection based on the type and value of [[entity]] <code>properties</code>.
=== General ===
<!-- ; [[Realms Stories]]
* Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.
*Added new loading screen tips for Realms Stories.-->
; [[Tutorial hints]]
* Added tutorial hints.
== Changes ==
=== Blocks ===
; [[End Portal Frame]]
* The end portal frame has been moved to the "Nature" category in the [[Creative inventory]].
; [[Grass Block]]
* The ID has been changed from <code>grass</code> to <code>grass_block</code>.
; [[Leaves]]
* The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|leaves}} <code>leaves</code>
| {{BlockSprite|oak-leaves}} <code>oak_leaves</code>
|-
| {{BlockSprite|spruce-leaves}} <code>spruce_leaves</code>
|-
| {{BlockSprite|birch-leaves}} <code>birch_leaves</code>
|-
| {{BlockSprite|jungle-leaves}} <code>jungle_leaves</code>
|-
| rowspan="2" | {{BlockSprite|leaves}} <code>leaves2</code>
| {{BlockSprite|acacia-leaves}} <code>acacia_leaves</code>
|-
| {{BlockSprite|dark-oak-leaves}} <code>dark_oak_leaves</code>
|}
;[[Melon]], [[Redstone Ore]], [[Glowstone]], and [[Nether Wart]]
* Tweaked the loot drop distributions for [[Fortune]] [[enchantment]] to better match {{JE}}.
; [[Wood]] and [[Stripped Wood]]
* The different wood type and stripped bit [[block states]] for the <code>wood</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|wood}} <code>wood</code>
| {{BlockSprite|oak-wood}} <code>oak_wood</code>
|-
| {{BlockSprite|spruce-wood}} <code>spruce_wood</code>
|-
| {{BlockSprite|birch-wood}} <code>birch_wood</code>
|-
| {{BlockSprite|jungle-wood}} <code>jungle_wood</code>
|-
| {{BlockSprite|acacia-wood}} <code>acacia_wood</code>
|-
| {{BlockSprite|dark-oak-wood}} <code>dark_oak_wood</code>
|-
| {{BlockSprite|stripped-oak-wood}} <code>stripped_oak_wood</code>
|-
| {{BlockSprite|stripped-spruce-wood}} <code>stripped_spruce_wood</code>
|-
| {{BlockSprite|stripped-birch-wood}} <code>stripped_birch_wood</code>
|-
| {{BlockSprite|stripped-jungle-wood}} <code>stripped_jungle_wood</code>
|-
| {{BlockSprite|stripped-acacia-wood}} <code>stripped_acacia_wood</code>
|-
| {{BlockSprite|stripped-dark-oak-wood}} <code>stripped_dark_oak_wood</code>
|}
; [[Wooden Slab]]
* The different wood type [[block states]] for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|wooden-slabs}} <code>wooden_slab</code>
| {{BlockSprite|oak-slab}} <code>oak_slab</code>
|-
| {{BlockSprite|spruce-slab}} <code>spruce_slab</code>
|-
| {{BlockSprite|birch-slab}} <code>birch_slab</code>
|-
| {{BlockSprite|jungle-slab}} <code>jungle_slab</code>
|-
| {{BlockSprite|acacia-slab}} <code>acacia_slab</code>
|-
| {{BlockSprite|dark-oak-slab}} <code>dark_oak_slab</code>
|-
| rowspan="6" | {{BlockSprite|planks}} <code>double_wooden_slab</code>
| {{BlockSprite|oak-planks}} <code>oak_double_slab</code>
|-
| {{BlockSprite|spruce-planks}} <code>spruce_double_slab</code>
|-
| {{BlockSprite|birch-planks}} <code>birch_double_slab</code>
|-
| {{BlockSprite|jungle-planks}} <code>jungle_double_slab</code>
|-
| {{BlockSprite|acacia-planks}} <code>acacia_double_slab</code>
|-
| {{BlockSprite|dark-oak-planks}} <code>dark_oak_double_slab</code>
|}
=== Command format ===
; {{cmd|damage}}
* Renamed the <code>suicide</code> damage type to <code>self_destruct</code>.
=== General ===
; Graphical
* Added 4K resolution support for Xbox Series X|S consoles.
; [[Death screen]]
* The updated death screen is now enabled by default, even when resource packs are applied to a world.
* The new death screen is now enabled when resource packs are applied to a world.
; [[Experiments]]
* Removed the "Molang Features" experimental toggle.
; [[Play screen]]
* The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.
* The finished rendering screen is now changed from "Let's Go!" to "Create" in Creative or "Survive" in Survival
; [[Realms]]
* Added screen-reader [[narration]] for Comments screen.
* When in split-screen mode, only the primary user can access Realms Stories.
* Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
* The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
* The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
* Added full narration for timestamps in stories and comments.
* Removed double narration from the Opt Out button in the Realms settings menu.
;[[Realms Stories]]
*Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.
; [[Controls|Touch Controls]]
* The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
=== Items ===
; [[Spawn Egg]]s
* Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match {{JE}}.
=== Mobs ===
; [[Breeding#Baby mobs|Baby mobs]]
* When fed, now emit both sounds and particles.
; [[Wolf]]
* Wolves can now withstand the same amount of damage as {{in|JE}}.
** Rather than halving all damage dealt to tamed wolves by entities other than [[player]]s or [[arrow]]s.
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health.
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
=== Technical ===
; [[API]]
* Added {{cd|ScriptGameRules}} and {{cd|gameRules}} for accessing & modifying [[game rule]]s.
* Moved {{cd|ItemDurabilityComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getAllStates}} API from <code>beta</code> to <code>stable</code>.
* <code>@minecraft/server.WeatherChangeAfterEvent</code>
** Moved {{cd|WeatherChangeAfterEvent}} from {{cd|beta}} to {{cd|stable}}.
* Moved {{cd|setOnFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|extinguishFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EntityOnFireComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getEquipmentSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStateType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStates}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockSignComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DyeColor}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|SignSide}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ContainerSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|InvalidContainerSlotError}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EffectTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|RawText}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|createExplosion}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ExplosionOptions}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Removed <code>ItemFrameDropItemPacket</code>.
* <code>Item</code>
** Moved <code>ItemFoodComponentfrom</code> from <code>beta</code> to <code>1.9.0</code>.
* <code>@minecraft/server.Entity.playAnimation</code>
** Moved <code>Entity.playAnimation</code> from <code>beta</code> to <code>stable</code>.
* Moved enum <code>BlockPistonStatefrom</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>BlockPistonComponent</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>PistonActivateAfterEvent</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>PistonActivateAfterEventSignal</code> from <code>beta</code> to <code>1.9.0</code>.
* Added <code>GameRuleChangeAfterEvent</code>, <code>GameRule</code> and <code>world.afterEvents.gameRuleChange</code> for responding to game rules changes.
* Added <code>Player.setGameMode</code> and <code>Player.getGameMode</code> to <code>beta</code> for changing the player's <code>GameMode</code>.
* Moved {{cd|explosion}} from {{cd|beta}} to {{cd|1.9.0}}.
*Blocks using the {{cd|minecraft:material_instances}} component with {{cd|render_method}} = {{cd|alpha_test_single_sided}} display properly when in the player's hand.
; [[Marketplace]] Server Driven Layouts
*Added the ability for SDL screens to have non scrollable layouts.
*Added the ability for layouts to contain vertical fill padding.
; [[Character Creator]]
*Added a new model to contain the character creator animation logic.
*Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.
; [[JSON]]
: Entities
* The <code>entity_sensor</code> components <code>range</code> field now supports two values, the first one for horizontal range and the second one for vertical range. This requires a <code>format_version</code> of <code>1.20.70</code> or higher.
* <code>damage_sensor</code> component's <code>damage_modifier</code> and <code>damage_multiplier</code> fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires a <code>format_version</code> of <code>1.20.70</code> or higher.
* Entities with a <code>damage_sensor</code> component can once again be killed via commands.
* The <code>damage_sensor</code> component can once again trigger entity events on entities other than the owner.
* Entity filters
** Added new entity filter <code>was_last_hurt_by</code>, which checks if the subject is the last player or mob to have recently attacked the entity.
: Spawn rules
* <code>minecraft:spawns_on_block_filter</code> now supports block descriptors.
* <code>minecraft:spawns_on_block_prevented_filter</code> now supports block descriptors.
* <code>minecraft:spawns_above_block_filter</code> now supports block descriptors.
; [[Molang]]
* Added new Molang APIs that give read access to rider body and head rotations:
** <code>rider_body_x_rotation(riderIndex) => float</code>
** <code>rider_body_y_rotation(riderIndex) => float</code>
** <code>rider_head_x_rotation(riderIndex) => float</code>
** <code>rider_head_y_rotation(riderIndex,clampRotation?) => float</code>
** <code>ride_body_x_rotation => float</code>
** <code>ride_body_y_rotation => float</code>
** <code>ride_head_x_rotation => float</code>
** <code>ride_head_y_rotation(clampRotation?) => float</code>
* <code>surface_particle_color</code>, <code>query.surface_particle_texture_coordinate</code>, and <code>query.surface_particle_texture_size</code> are now versioned with <code>1.20.70</code> to allow the three queries to see leaf blocks as the surface texture below the block.
* Released <code>query.is_attached</code> and <code>query.has_player_rider</code> from experimental.
* Removed experimental Molang queries <code>query.get_ride</code> and <code>query.get_riders</code>.
* Released Molang <code>query.scoreboard</code> for use with behavior packs from experimental. (resource packs will return 0)
; [[NBT]] Parsing
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.
; Other
* Custom armor trim patterns can now be defined and applied to custom armor items.
** Armor trim patterns on custom armor requires a <code>format_version</code> of <code>1.20.60</code> or higher for the attachable and item.
== Experimental ==
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Vault]]
* A block that holds locked treasure and loot.
** When activated with a [[trial key]] it ejects rewards.
* Found throughout [[trial chambers]], containing the structure's most valuable loot.
** Currently reuse the same [[loot table]] that reward [[chest]]s previously used in the trial chambers.
*** This loot table is temporary and will be completely renewed.
* Can be unlocked by an unlimited amount of [[player]]s.
** It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
** If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
* Has a keyhole that will be open or closed depending on the players nearby.
** If any nearby player has not unlocked the vault, the keyhole will be open.
** If all nearby players have unlocked the vault, the keyhole will be closed.
* Within its cage, it will cycle through and display items which are possible to eject from its [[loot table]].
** The rewards it ejects are randomized from its loot table each time it is unlocked.
* Cannot be obtained in [[Survival]], is explosion-resistant, can't be moved, and does not drop anything when mined.
==== General ====
; [[Particles]]
* Added new <code>vault_connection_particle</code> particle type.
==== Items ====
;[[File:Wind Charge (item).png|32px]] [[Wind Charge]]
*Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
*A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
*Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
*The [[Breeze]] drops between 4-6 Wind Charges when killed.
*Wind Charges have a max stack size of 64.
*There is half a second cooldown after each use.
*Wind Charges can be fired from a [[dispenser]].
*Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.
;[[Spawn Egg]]
* Added bogged spawn egg.
==== Mobs ====
;[[File:Bogged.png|16px]] [[Bogged]]
*A new variant of [[skeleton]]s that shoot [[poison]]ous [[arrows]].
**They're faster to take down with 16 health instead of 20 health.
**They attack at a slower interval of 3.5 seconds instead of 2 seconds.
*Has a chance to drop [[Arrow of Poison|arrows of poison]] when killed by [[player]]s.
*These mossy and mushroom covered Skeletons spawn naturally in [[swamp]]s and [[mangrove swamp]]s.
**Can also be found spawning from [[trial spawner]]s in some [[trial chambers]].
==== World generation ====
;[[Trial Chambers]]
*Trial Chambers now generate at the same world locations as {{JE}}.
==== Technical ====
;[[API]]
*Moved {{cd|setDynamicProperty}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicProperty}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicPropertyIds}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicPropertyTotalByteCount}} from {{cd|beta}} to 1.9.0
*Moved {{cd|clearDynamicProperties}} from {{cd|beta}} to 1.9.0
*Added {{cd|structureManager}} - A {{cd|StructureManager}} instance that allows you to create, load and place structures in the world
*{{cd|StructureManager}}
**Added function {{cd|createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate}} - Creates a new empty structure
**Added function {{cd|createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate}} - Creates a new structure from blocks in the world
**Added function {{cd|delete(structure: string | StructureTemplate): boolean}} - Deletes the structure
**Added function {{cd|get(identifier: string): StructureTemplate | undefined}} - Gets the structure with the specified identifier
**Added function {{cd|place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions)}} - Places a structure in the world
*{{cd|StructureTemplate}}
**Added {{cd|read-only}} property {{cd|id: string}} - Returns the name of the structure
**Moved {{cd|effectAdd}} from {{cd|beta}} to 1.9.0
**Moved {{cd|effectAdd}} from {{cd|beta}} to 1.9.0
=== Changes ===
==== Items ====
; [[Armadillo Scute]]
* The texture has been changed.
; [[Armadillo Spawn Egg]]
* The texture has been changed.
; [[Trial Key]]
* Changed the texture to match the [[vault]].
* Can now be used to open the [[vault]].
; [[Wolf Armor]]
* The texture has been changed.
==== Mobs ====
; [[Armadillo]]
* The texture has been updated.
* Now have a reduced vertical range when scanning for potential threats.
* Can now also be found in [[badlands]] biome variations.
* Now scare away [[spider]]s and [[cave spider]]s, but only when they are not rolled up.
* Now float better and create more splash particles when in water.
* Baby armadillos now catch up to their parents a bit faster.
* The armadillos roll-up behavior has been enhanced to bolster its defensive capabilities:
** Now roll up when attacked by a player or a mob, instead of panicking.
** Now keep track of the last player who hit them, regarding them as a threat for 10 seconds.
** Now do not panic when damaged but roll up instead, and hide their head and feet.
** Now peek out to see if “the coast is clear” before unrolling.
* Updated animations and sounds for rolling up, unrolling, damaging, and the peek out animation.
** The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.
; [[Breeze]]
* Is now aggressive toward [[iron golem]]s in addition to players.
* No longer retaliates against attacks from [[skeleton]]s, [[stray]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, and [[slime]]s. These mobs will not retaliate when hurt by the breeze's [[wind charge projectile]].
* The breeze's attack damage has been tweaked.
; [[Cave Spider]]s & [[Spider]]s
* Are now scared of [[armadillo]]s not in a rolled up state.
; [[Wolf]]
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
==== Non-mob entities ====
; [[Wind Charge Projectile]]
* Updated the model, texture, and animation to give it a more dynamic look and feel.
==== Technical ====
; [[API]]
* <code>ItemComponent</code>
** Added {{cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{cd|ItemCooldownComponent}}.
** Added {{cd|getCooldownTimeRemaining(player: Player) : number}} to {{cd|ItemCooldownComponent}}.
** Added {{cd|MinecraftCooldownCategoryTypes}} to {{cd|@minecraft/vanilla-data}}.
*** Added {{cd|getHiddenHudElements(): HudElements[]}}.
*** Added {{cd|isForcedHidden(hudElement: HudElements): Boolean}}.
*** Added {{cd|resetHudElements(): void}}.
*** Added {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}.
*** Added {{cd|hideAllExcept(hudElements?: HudElements[])}}.
* Added interface {{cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation.
* <code>BlockRaycastOptions</code>
** Added optional member {{cd|BlockFilter}}.
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{cd|BlockRaycastOptions}}.
** Added a {{cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts.
* Added function {{cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension.
* {{cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.
* ''Entity Components''
** Added <code>EntityTypeFamilyComponent</code> with functions <code>getTypeFamilies(): string[]</code> and <code>hasTypeFamily(typeFamily: string): boolean</code>.
* <code>Item</code>
** Added function <code>matches(itemName: string, states?: Record<string, boolean | number | string>): boolean</code>.
* Removed class <code>BlockVolumeUtils</code>. Moving utility functions onto <code>BlockVolumeBase</code> and <code>BlockVolume</code>.
* Added class <code>BlockVolumeBase</code>. Is the base class from which block volumes will extend.
* <code>BlockVolume</code>
** Converted <code>BlockVolume</code> from an interface to a class which extends <code>BlockVolumeBase</code>.
* <code>Dimension</code>
** <code>Dimension.getEntities</code> now only returns the entities within the dimension that's being queried.
* Added events {{cd|PlayerGameModeChangeAfterEvent}}, {{cd|PlayerGameModeChangeBeforeEvent}} with signals {{cd|world.afterEvents.playerGameModeChange}} and {{cd|world.beforeEvents.playerGameModeChange}} to {{cd|beta}}.
* Removed function <code>triggerEvent()</code>.
* <code>WorldBeforeEvents</code>
** Removed property <code>itemDefinitionEvent</code>.
* <code>WorldAfterEvents</code>
** Removed property <code>itemDefinitionEvent</code>.
; [[Molang]]
* Removed the following experimental Molang queries:
** <code>biome_has_any_tag</code>
** <code>biome_has_all_tags</code>
** <code>self</code>
** <code>target</code>
** <code>client_input_type</code>
** <code>get_nearby_entities</code>
** <code>get_nearby_entities_except_self</code>
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.70.22 Preview
|;old
|18880|Fortune works on tall flowers when aiming at the bottom half of the tall flower
|19426|Strongholds sometimes don't generate the end portal.
|46152|Stage 1 berry bushes don't slow you down.
|114029|Command block syntax error remains in last output window even after fixing it
|126454|Riptide tridents don't reduce fall damage.
|126947|No seeds drop from Large Ferns
|133125|Phantom flapping sounds don't work properly.
|151348|Cave vines without glow berries drop a glow berry when mined using Silk Touch.
|159481|Warden roar sound and animation don't play when the player is facing away from it.
|162868|Blue and black candle are placed as wrong colors on a cake.
|163165|Can't continuously place blocks while jumping when above water.
|169595|Shield with globe pattern does not match java.
|174590|Resetting search bar doesnt save after exiting creative inventory.
|174865|Inappropriate word in {{cmd|damage|link=none}} command.
|175550|Game freezes at 35-41% after newest update.
|176675|Some files and folders are no longer generated within external storage.
|176968|Wind Charge Entity displaying its raw translation string in output
|178327|Banners obtained from the Creative inventory return to the player's inventory when placed for the first time
|;previous
|176939|Various blocks do not play the fall sound due to using the wrong key.
|177189|Sun rays illuminate dark areas in deferred rendering.
|177269|External storage is no longer activated automatically.
|177578|Held items don't show in inventory with deferred technical preview.
|177613|Wolf Armor doesn't protect Wolves from Creeper explosion damage.
|178063|Fireworks are launched in one place, when you hold down the use button.
|178037|Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.
|178077|Holding down right-click only places one boat.
|178560|Mobs no longer counterattack in 1.21 experimental.
|otherissuescount=28}}
; Others
* Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
* Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
* Items held by mobs now cast shadows in the Deferred Technical Preview.
* Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
* Improved point light color blending in the Deferred Technical Preview.
* Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
* Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
* Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
* Realms Stories no longer requires the game to restart after the feature is released.
* Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldnt load” message under some circumstances.
* All sounds emitted by armadillos are now audible even when the player is facing away.
* Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
* Fixed a crash caused by Realms Stories pagination.
* Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
* Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
* Fixed an issue with the screen reader narrating unavailable Realms pages.
* Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
* Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
* The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
* Fixed gamepad back button input not working correctly on the Realms Stories settings screen.
* Fixed issue with time blocks not rendering in the correct time zones on Switch.
* Fixed the timing of {{cd|PlayerInteractWithEntityAfterEvent}} and {{cd|PlayerInteractWithBlockAfterEvent}}.
* Fixed {{cd|minecraft:geometry.full_block}} faces not rotating to match transform component.
* Fixed {{cd|minecraft:geometry.full_block}} blocks not culling faces against some vanilla blocks.
* Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
* Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
* Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.
* The Breeze now takes damage when being hit by Wind Charge projectiles.
* Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
* Fixed an issue that could cause the game to freeze when changing languages on some platforms.
* Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
* Fixed vertical fill objects not working in vertical factories within the user interface
* Implemented a fix for Marketplace maps generating flat world in the distance on the client if the map was uploaded on Realms
* Fixed {{cd|minecraft:destroy_time}} old components not updating to current version.
{{fixes|project=REALMS|fixedin=1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.70.22 Preview
|;old
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame.
|10477|Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
|10536|Removing a book from a lectern in Creative mode removes the book and destroys the lectern.
|11290|{{cd|end_dragon_fight_ticking_area}} prevents mob spawning in realm.
|11358|item despawn timer continues in the end main island no matter if a player loads the chunks or not.
|otherissuescount=1}}
; Others
* Fixed a bug where text in the Realms subscription landing page was slightly truncated.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.70]]
[[es:Bedrock Edition 1.20.70]]
[[pt:Edição Bedrock 1.20.70]]
[[uk:1.20.70 (Bedrock Edition)]]
[[zh:基岩版1.20.70]]

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{{Infobox version
| title = v1.20.71
| vernum = 1.20.71
| edition = Bedrock
| image = Bedrock 1.20.70 PatchNotes.png
| image2 = Bedrock 1.20.71.png
| build = 22428539
| internal = '''Windows''': 1.20.7101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.71.01<br>'''PlayStation 4''': 2.84<br>'''Nintendo Switch''': v97
| versioncode = '''Android:'''<br>
952007301 (armeabi-v7a, 33)<br>
962007301 (x86, 33)<br>
972007301 (arm64-v8a, 33)<br>
982007301 (x86_64, 33)
| server = 1.20.71.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.71.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.71.01.zip Linux]
| date = March 12, 2024
| prevparent = 1.20.0
| prev = 1.20.70
| next = 1.20.72
| nextparent = 1.21.0
}}
'''1.20.71''' is a minor update to {{BE}} released on March 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24797348001037-Minecraft-1-20-70-71-Bedrock|title=Minecraft - 1.20.70/71 (Bedrock)|website=Minecraft Feedback|date=March 12, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-70|Minecraft Bedrock 1.20.70|March 12, 2024|Matt Gartzke}}</ref> on the same day as [[Bedrock Edition 1.20.70]], for unknown reasons.
The update was made unavailable on Windows from March 15, 2024, due to a bug with the Xbox app on Windows causing the game to lose world data upon being updated through said app.<ref>{{tweet|MojangStatus|1768524674403549619|Do not update Minecraft through the Xbox app on PC. If you do, your worlds may be lost. We recommend that you run the Gaming Services Repair Tool for PC before installing the Minecraft update. For more information, go here: aka.ms/mcldataloss|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1768694156581351875|We continue to investigate world loss issues & have blocked the update from Windows to prevent the possibility of lost worlds. If you didnt receive the update, some online services may be unavailable, including cross-platform multiplayer.|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1770178267502317920|1.20.70 remains unavailable for Windows and were continuing to work on a solution. Well make an announcement as soon as the update becomes available again. We appreciate your continued patience as we work to address this issue. https://t.co/hXYrdQwGxX jhp|March 19, 2024}}</ref>
== Trivia ==
* In a push notification on mobile devices this update was announced as "R20U7", referring to the name of the git repository branch used.<ref>{{tweet|SmokeyStack_|1767858148025454736|Saw some people receive this notification for the new #Minecraft update. It's just what they call their git repo branch. You can check that by going to the general section in settings in game. Just a fun fact!<br>R20 - Release 1 20<br>U07 - The 7th update to 1.20|March 13, 2024}}</ref>
== Gallery ==
<gallery>
File:R20U7.png|R20U7 push notification displayed on an iPhone running iOS 17.3.1
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.71]]
[[pt:Edição Bedrock 1.20.71]]
[[uk:1.20.71 (Bedrock Edition)]]
[[zh:基岩版1.20.71]]

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{{Infobox version
| title = v1.20.72
| vernum = 1.20.72
| edition = Bedrock
| image = Bedrock 1.20.72.png
| build = 22930280
| internal = '''Windows, Xbox''': 1.20.7201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.72.01<br>'''PlayStation 4''': 2.85<br>'''Nintendo Switch''': v98
| versioncode = '''Android''':<br />
952007401 (armeabi-v7a, 33)<br />
962007401 (x86, 33)<br />
972007401 (arm64-v8a, 33)<br />
982007401 (x86_64, 33
| server = 1.20.72.01
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.72.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.72.01.zip Linux]
| date = '''All except Windows & Xbox''': March 19, 2024<br>'''Windows & Xbox''': March 22, 2024
| prevparent = 1.20.0
| prev = 1.20.71
| next = 1.20.73
| nextparent = 1.21.0
}}
'''1.20.72''' is a minor update to {{BE}} released on March 1922, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/25142927462925|title=Minecraft - 1.20.72 (Bedrock)|website=Minecraft Feedback|date=March 19, 2024}}</ref> which fixes some gameplay crashes.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.72]]
[[es:Bedrock Edition 1.20.72]]
[[fr:Édition Bedrock 1.20.72]]
[[lzh:基石版一點二〇點七二]]
[[pt:Edição Bedrock 1.20.72]]
[[ru:1.20.72 (Bedrock Edition)]]
[[uk:1.20.72 (Bedrock Edition)]]
[[zh:基岩版1.20.72]]

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{{Infobox version
| title = v1.20.73
| vernum = 1.20.73
| edition = Bedrock
| image = Bedrock 1.20.73.png
| build = 23303381
| internal = '''Windows''': 1.20.7301.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.73.01<br>'''PlayStation 4''': 2.86
| versioncode = '''Android''':<br />
952007501 (armeabi-v7a, 33)<br />
962007501 (x86, 33)<br />
972007501 (arm64-v8a, 33)<br />
982007501 (x86_64, 33
| server = 1.20.73.01
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.73.01.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.73.01.zip Linux]
| date = '''Windows, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4''': April 1, 2024
| prevparent = 1.20.0
| prev = 1.20.72
| next = 1.20.80
| nextparent = 1.21.0
}}
'''1.20.73''' is a hotfix to {{BE}} released on all platforms except Xbox and Nintendo Switch on April 1, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/25513790335245|title=Minecraft - 1.20.73 (Bedrock)|website=Minecraft Feedback|date=April 1, 2024}}</ref> which fixes a gameplay crash. While this wasnt the last update to 1.20.0, it was the last one before the beta/''Preview'' builds of [[Bedrock Edition 1.21.0|1.21.0]] started.
== Fixes ==
* Fixed a crash that could occur during gameplay.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.73]]
[[es:Bedrock Edition 1.20.73]]
[[fr:Édition Bedrock 1.20.73]]
[[ja:Bedrock Edition 1.20.73]]
[[pt:Edição Bedrock 1.20.73]]
[[ru:1.20.73 (Bedrock Edition)]]
[[uk:1.20.73 (Bedrock Edition)]]
[[zh:基岩版1.20.73]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
{{Infobox version
| title = v1.20.80
| vernum = 1.20.80
| name = [[Armored Paws]]
| edition = Bedrock
| image = Bedrock 1.20.80.png
| internal = '''Windows, Xbox''': 1.20.8005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.80.05<br>'''PlayStation 4''': 2.87<br>'''Nintendo Switch''': v99
| versioncode = '''Android''':<br />
952008005 (armeabi-v7a, 34)<br />
962008005 (x86, 34)<br />
972008005 (arm64-v8a, 34)<br />
982008005 (x86_64, 34)
| server = 1.20.80.05
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.80.05.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.80.05.zip Linux]
| date = April 23, 2024
| prevparent = 1.20.0
| prev = 1.20.73
| next = 1.20.81
| nextparent = 1.21.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
'''1.20.80''', the release of '''[[Armored Paws]]''', is a drop for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref> It fixes bugs and makes [[armadillo]]s and [[wolf armor]] available in normal gameplay, removing their [[experimental]] toggle. It also adds more features under the [[Tricky Trials|Update 1.21]] [[experiment]], with the [[mace]], [[heavy core]] and [[breeze rod]].
== Additions ==
=== Items ===
; [[File:Armadillo Scute JE2 BE2.png|class=pixel-image|x32px]] [[Armadillo Scute]]
* Dropped by [[armadillo]]s periodically and when [[brush]]ed.
* [[Dispenser]]s can be used to brush armadillo scutes off armadillos.
* Can be used to craft and repair [[wolf armor]].
; [[Spawn Egg]]
* [[File:Armadillo Spawn Egg JE2 BE2.png|class=pixel-image|x32px]] Added [[armadillo spawn egg]]s.
; [[File:Wolf Armor JE3 BE3.png|class=pixel-image|x32px]] [[Wolf Armor]]
[[File:All Dyes on Collars and Wolf Armor.png|thumb|[[Wolves]] wearing dyed [[wolf armor]] in all 16 basic colors]]
* Crafted with 6 [[armadillo scute]]s in a harness shape.
* Protects [[wolves]] from most damage sources until the armor loses all durability and breaks.
** Provides an armor value of {{armor|11}}.
* Shows signs of increased breakage as durability goes down.
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor.
** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
* The wolf's owner can repair the armor with [[armadillo scute]]s while it is equipped on the [[wolf]].
* If a wolf dies while wearing armor, it will drop the armor.
* Wolf armor can be dyed in similar fashion to [[leather armor]].
=== Mobs ===
; [[File:Armadillo JE2 BE2.png|x32px]] [[Armadillo]]
* The winner of [[Minecraft Live 2023]]'s Mob Vote.
* A passive mob that spawns in [[savanna]] and [[badlands]] biomes with the same frequency as [[chicken]]s and [[pig]]s.
* Has {{hp|12}} health points.
* Can drop [[armadillo scute]]s either periodically or when [[brush]]ed, but drops no loot when killed.
** Armadillos drop scutes at around the same rate as [[chicken]]s lay eggs.
** Brushing takes 16 durability from the [[brush]].
* Can be bred with [[spider eye]]s.
* If an armadillo detects a threat, it will roll up.
** Threats include:
*** A player [[sprinting]].
*** A player in a vehicle or mounted.
*** Anyone it has been attacked by recently.
*** [[Undead]] mobs.
** Special cases where an armadillo will not roll up include when it is:
*** Fleeing.
*** In water or in the air.
*** On a leash.
** When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
** While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
; [[Wolf]]
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the [[taiga]] biome.
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the [[sparse jungle]] biome.
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the [[savanna plateau]].
** {{EntitySprite|black wolf}} The Black Wolf spawns in [[old growth pine taiga]].
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in [[wooded badlands]].
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in [[grove]]s.
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the [[snowy taiga]].
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in [[forest]]s.
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in [[old growth spruce taiga]].<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** Wolves spawned with the [[wolf spawn egg]] will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
=== General ===
; [[Realms Stories]]
* Introducing Realms Stories, a new social hub for Realms
* Realms Stories features include:
** The Story Feed lets you share your greatest gameplay moments with your fellow Realm members.
** The Timeline lets you see when other members are playing on the Realm.
** The Members tab shows a list of all Realm members and their permission levels.
** Realm Events Stories that get posted automatically when certain player actions are taken in the Realm.
*** There are 19 unique Realm Events so far.
== Changes ==
=== Blocks ===
; [[Cocoa Beans]]
* Fully grown cocoa pods now consistently drop 3 cocoa beans.
; [[Coral Fan]]
* The different coral color [[block states]] for the <code>coral_fan</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|coral-fans}} <code>coral_fan</code>
| {{BlockSprite|tube-coral-fan}} <code>tube_coral_fan</code>
|-
| {{BlockSprite|brain-coral-fan}} <code>brain_coral_fan</code>
|-
| {{BlockSprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
|-
| {{BlockSprite|fire-coral-fan}} <code>fire_coral_fan</code>
|-
| {{BlockSprite|horn-coral-fan}} <code>horn_coral_fan</code>
|}
; [[Dead Coral Fan]]
* The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|dead-coral-fans}} <code>coral_fan_dead</code>
| {{BlockSprite|dead-tube-coral-fan}} <code>dead_tube_coral_fan</code>
|-
| {{BlockSprite|dead-brain-coral-fan}} <code>dead_brain_coral_fan</code>
|-
| {{BlockSprite|dead-bubble-coral-fan}} <code>dead_bubble_coral_fan</code>
|-
| {{BlockSprite|dead-fire-coral-fan}} <code>dead_fire_coral_fan</code>
|-
| {{BlockSprite|dead-horn-coral-fan}} <code>dead_horn_coral_fan</code>
|}
; [[Flower]]
* The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|flowers}} <code>red_flower</code>
| {{BlockSprite|poppy}} <code>poppy</code>
|-
| {{BlockSprite|blue-orchid}} <code>blue_orchid</code>
|-
| {{BlockSprite|allium}} <code>allium</code>
|-
| {{BlockSprite|azure-bluet}} <code>azure_bluet</code>
|-
| {{BlockSprite|red-tulip}} <code>red_tulip</code>
|-
| {{BlockSprite|orange-tulip}} <code>orange_tulip</code>
|-
| {{BlockSprite|white-tulip}} <code>white_tulip</code>
|-
| {{BlockSprite|pink-tulip}} <code>pink_tulip</code>
|-
| {{BlockSprite|oxeye-daisy}} <code>oxeye_daisy</code>
|-
| {{BlockSprite|cornflower}} <code>cornflower</code>
|-
| {{BlockSprite|lily-of-the-valley}} <code>lily_of_the_valley</code>
|}
; [[Sapling]]
* The different sapling type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|saplings}} <code>sapling</code>
| {{BlockSprite|oak-sapling}} <code>oak_sapling</code>
|-
| {{BlockSprite|spruce-sapling}} <code>spruce_sapling</code>
|-
| {{BlockSprite|birch-sapling}} <code>birch_sapling</code>
|-
| {{BlockSprite|jungle-sapling}} <code>jungle_sapling</code>
|-
| {{BlockSprite|acacia-sapling}} <code>acacia_sapling</code>
|-
| {{BlockSprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
|}
=== Textures ===
; Missing tile
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
** This change affects blocks and items that use the texture, like [[Unknown|unknown]], [[Info update|info_update]], [[Client_request_placeholder_block|client request placeholder block]], and [[Reserved6|reserved6]].
=== Items ===
; [[Durability]] bar
* The durability bar colors have been revamped.
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
* The background of the durability bar is now completely black, where it used to be transparent.
; [[Shield]]
* Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s laser attack.
; [[Wolf Armor]]
* Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.
=== Mobs ===
; [[Armadillo]]
* The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
; [[Fox]]
* Foxes are now less likely to spawn in Groves than before.
; [[Rabbit]]
* Rabbits are now more likely to spawn in [[Grove]]s than before.
=== Command format ===
; {{cmd|/hud}}
* Moved the {{cmd|/hud}} command out of Upcoming Creator Features experimental toggle.
; {{cmd|titleraw}} and {{cmd|tellraw}}
* Updated to include support for rendering input key glyphs.
=== General ===
; [[Select World#Friends|Add friends screen]]
* Added multiple features including:
** Lists of recommended and suggested friends.
** Improved search to give partial results while you are typing.
** Ability to share your profile information through a QR code or a share link.
** A handy button that copies your Gamertag to the clipboard.
; [[Death screen]]
* The updated "You Died!" screen is no longer experimental.
; [[Experiments]]
* Removed the "Armadillo and Wolf Armor" experimental toggle.
; [[Options]]
* Increased maximum render distance to 36 for Xbox Series X|S consoles.
* The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".
=== Technical ===
; [[API]]
* Dynamic imports (e.g., {{cd|import("/my-module.js")}}) should be functional again.
* {{cd|BlockTypes}} will now return valid types for flattened or refactored block names.
* {{cd|EntityMountTamingComponent}}
** Renamed {{cd|EntityMountTamingComponent}} to {{cd|EntityTameMountComponent}}.
** Renamed {{cd|setTamed}} to {{cd|tame}}.
* Released {{cd|BlockComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{cd|EntityComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{cd|ItemComponentTypes}} from {{cd|beta}} to 1.10.0
* Removed {{cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
* Added {{cd|PaletteColor}} enum to {{cd|beta}} for use with {{cd|ItemColorComponent/ItemColor2Component}}.
* Added {{cd|ItemColor2Component}} to {{cd|beta}} for reading {{cd|minecraft:color2}}.
* Setting a dynamic property with a key larger than 32kb now will result in an exception.
* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
* Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
; Cameras
* Added the {{cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
* Added “extend_player_rendering” component to the {{cd|minecraft:free}} camera.
** This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
** Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
* The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
; Components
* The {{cd|interact}} components fields {{cd|equip_item_slot}} and {{cd|drop_item_slot}} now support both armor and inventory slots:
** Armor slots are specified as {{cd|slot.armor.head}}, {{cd|slot.armor.chest}}, {{cd|slot.armor.legs}}, and {{cd|slot.armor.feet}}.
** Inventory slots are specified as positive numbers, now expressed as strings.
** This change requires a world version of 1.20.80 or higher.
* Added {{cd|repair_entity_item}} field to the {{cd|interact}} component, which allows to repair an item in one of the entitys inventory or armor slots.
* Added the {{cd|minecraft:body_rotation_blocked}} component, which prevents an entity from visually rotating their body to match their own facing direction.
* The durations and cooldowns of {{cd|behavior.timer_flag_1}}, {{cd|behavior.timer_flag_2}}, and {{cd|behavior.timer_flag_3}} are now correctly randomized on both start and stop, rather than only on spawn.
; Entity Filters
* Added new entity filter {{cd|is_sitting}}, which checks if the entity is sitting.
* Added new entity filter {{cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
; [[Mob]]s
* Added spawn categories, which will be used in the future for mob [[spawning]].
** Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional.
; [[Molang]]
* Added new query {{cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
; [[Recipes]]
* Added {{cd|assume_symmetry}} boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
== Experimental ==
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
=== Additions ===
==== Blocks ====
; [[File:Heavy Core JE1 BE1.png|32px]] [[Heavy Core]]
* A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]].
* Are resistant to explosions: blast resistance matches the one from [[obsidian]].
* Can be waterlogged.
==== Items ====
; [[Banner Pattern]]s
* Added two new banner patterns:
** [[File:Flow banner pattern.png|x32px]] [[Flow Banner Pattern]]
** [[File:Guster banner pattern.png|x32px]] [[Guster Banner Pattern]]
; [[File:Breeze Rod JE1 BE1.png|width=32x32]] [[Breeze Rod]]
* Dropped by the [[breeze]].
* Can be crafted into 4 [[wind charge]]s.
* Can be used with the [[heavy core]] to craft a [[mace]].
; [[File:Mace JE1 BE1.png|width=32x32]] [[Mace]]
* A new heavy weapon that can be crafted from a breeze rod and a heavy core.
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
** This can be done by jumping towards the target and hitting them before the player hits the ground.
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
** Other entities near the struck enemy will receive knockback.
* Can be repaired with [[breeze rod]]s using an [[anvil]].
* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
; [[Pottery Sherd]]s
* Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]:
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Flow Pottery Sherd]]
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Guster Pottery Sherd]]
** [[File:Scrape Pottery Sherd JE1 BE1.png|x32px]] [[Scrape Pottery Sherd]]
; [[Smithing Template]]s
* Added two new smithing templates, that are exclusively obtained from [[vault]]:
** [[File:Armor Trim Bolt (sample model).png|32px]] [[File:Bolt Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Bolt Armor Trim]]
** [[File:Armor Trim Flow (sample model).png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Flow Armor Trim]]
; [[File:Trial Chambers Map BE1.png|32px]] [[Trial Chambers Map]]
* Can be traded from journeyman cartographers.
* Point to a nearby [[trial chamber]].
=== Changes ===
==== Blocks ====
; [[Vault]]
* Vault hit sound pitch corrected to match {{JE}}.
* Updated vault visuals.
* The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
** One player will now get no more than 1 unstackable item per vault.
** One player will more often get rewards which can stack together.
** [[Horse armor]] and [[saddle]]s have been removed from the loot table.
* Can now eject:
** [[Wind Charge]]s
** [[Bolt Armor Trim]]
** [[Flow Armor Trim]]
** [[Banner Pattern|Flow Banner Pattern]]
** [[Banner Pattern|Guster Banner Pattern]]
** [[Heavy Core]]
** [[Honey Bottle]]
** [[Arrow]]
** [[Arrow of Poison]]
** [[Golden Apple]]
==== Items ====
; [[Wind Charge]]
* Wind Charge damage has been reduced to {{hp|1}} per hit.
* Dispensed Wind Charges now spawn centered.
==== Mobs ====
; [[Bogged]]
* The Bogged texture and model have been updated.
* The Bogged now drops two [[mushroom]]s (either both red/brown or one of each) when sheared.
;[[Breeze]]
* Now breathe with its eyes instead of feet to avoid drowning in water.
* Now drops 1-2 breeze rods instead of wind charges when killed by a player.
** The number of breeze rods dropped is affected by [[looting]] enchantments.
==== World generation ====
; [[Trial Chambers]]
* Trial chambers are now placed in the same location and configuration as {{JE}}.
* Added new chambers and variations, with new challenges.
** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
* Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool.
* Now appear more frequently in the corridors.
* Changed the layout of the blocks around [[vault]]s.
==== Technical ====
; [[API]]
* Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
** Added {{cd|BlockRegistry}} for {{cd|beta}}.
** Added {{cd|WorldInitializeBeforeEvent}}.
** Added {{cd|BlockCustomComponent}}.
* Dimension:
** Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
** Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
* Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
* Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
* Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
* Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
* Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
* Structure
** Renamed class {{cd|StructureTemplate}} to {{cd|Structure}}.
** Added read-only property {{cd|size: Vector3}} - Returns the size of the structure in blocks.
** Added function {{cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in [[Editor]] tooling.
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* {{cd|EntityAgeableComponent}}
** Added property {{cd|transformToItem}} to {{cd|beta}}.
* {{cd|EntityDefinitionFeedItem}}
** Updated property {{cd|item}} to return name with namespace in {{cd|beta}}.
* Moved {{cd|EntityTypeFamilyComponent}} from {{cd|beta}} to {{cd|1.10.0}}.
* Added {{cd|BlockComponentTickEvent}} for {{cd|beta}}.
** Added {{cd|onTick}}.
* Added {{cd|BlockComponentEntityFallOnEvent}} for {{cd|beta}}.
** Added {{cd|onEntityFallOn}}.
* Added {{cd|BlockComponentPlayerPlaceBeforeEvent}} for {{cd|beta}}.
** Added {{cd|beforeOnPlayerPlace}}.
* Added {{cd|BlockComponentPlayerInteractEvent}} for {{cd|beta}}.
** Added {{cd|onPlayerInteract}}.
* Added {{cd|BlockComponentPlayerDestroyEvent}} for {{cd|beta}}.
** Added {{cd|onPlayerDestroy}}.
* Added {{cd|BlockComponentOnPlaceEvent}} for {{cd|beta}}.
** Added {{cd|onPlace}}.
* Added {{cd|ItemComponentRegistry}} for {{cd|beta}}.
* Added {{cd|ItemCustomComponent}} for {{cd|beta}}.
* Added {{cd|ItemComponentUseEvent}} for {{cd|beta}}.
** Moved {{cd|structureManager}} from {{cd|beta}} to {{cd|1.10.0}}.
* Structure Manager
** Moved {{cd|createEmpty}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|delete}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|get}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|place}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|id}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|getBlockPermutation}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|getIsWaterlogged}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|isValid}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureSaveMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureRotation}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureAnimationMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureMirrorAxis}} from {{cd|beta}} to {{cd|1.10.0}}.
* Removed {{cd|StructureReadOptions}}.
* Moved {{cd|StructureCreateOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructurePlaceOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|InvalidStructureError}} from {{cd|beta}} to {{cd|1.10.0}}.
; Blocks
* Added {{cd|minecraft:entity_fall_on}} block component behind the Beta API experiment.
* Added {{cd|minecraft:tick}} block component behind the Beta API experiment.
; Entity Components
* Added property {{cd|passengerMaxWidth}} to {{cd|EntityRideableComponent}}.
* Added property {{cd|seatRotation}} to {{cd|Seat}}.
; Items
* Added {{cd|minecraft:custom_components}} item component under the Beta APIs feature flag.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.80.20 Preview,1.20.80.21 Preview, 1.20.80.22 Preview, 1.20.80.23 Preview, 1.20.80.24 Preview, 1.20.80
|;old
|19740|Wolves don't jump while chasing mobs.
|31121|Fixed the position of tamed wolves tail when they are sitting
|31389|Beds that span a chunk border can partially break or become invisible during chunk loading
|123455|Bridging while looking forward causes blocks to most of the time place twice
|139168|Tamed wolves float when sliding down honey blocks from a high place
|162190|{{cmd|/give}} is slow when no target is found
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|170317|Smithing templates cannot be applied to custom armors
|170969|Swimming mechanics have been altered to where you have to look up at the sky to take a breath
|172622|Harvesting sweet berries with Fortune enchantment
|175555|Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
|176634|Lava and water can no longer be collected immediately
|176919|Trial Chambers Generate Through Bedrock Layer
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|178351|Wolf's new collar textures does not have shading despite like Java Edition
|178399|Button touching range is smaller than before in new D-Pad & tap to interact mode
|178442|Armadillo walking animation is slower and odd compared to Java
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|178885|Trial Chamber is not generated on some Android devices
|178886|Wind charge is not centered horizontally when thrown vertically
|178887|Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
|178890|Wind charge briefly blocks vision when thrown
|178892|When using Wind Charge to launch yourself upwards, you will also be sent backwards
|178896|Wind charge is spawned too close to the player when thrown
|178897|Wind charges don't deal extra knockback to crouching players
|178903|Wind charges shot by players deal more damage
|179153|{{cmd|/hud}} command hides HUD between worlds
|179187|Pre-1.16 wooden slabs do not stack
|179214|[iOS and iPadOS devices] wont sleep/auto-lock on menu screen
|otherissuescount=12}}
; Others
* Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
* The Lead item now renders correctly when the “Hide Hand” option is selected.
* Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
* Reduced frame stutter when encountering a Character Creator skin in-game.
* Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
* On touch devices, item transfer animation is now rendered above static items.
* Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
* Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
* Fixed a bug that prevented custom features in behavior packs from loading.
* Fixed a crash during the load process of localization strings.
* Increased the time interval for showing a standard loading tip.
* On touch devices, the selected item now has a blue background on all screens.
{{fixes|project=MCL|fixedin=1.20.80.23 Preview
|;old
|24096|When using Quick Launch feature of MCL, the world registers me like a new user
|otherissuescount=0}}
== Video ==
{{yt|UKF91_m_B2Q}}
== Trivia ==
* This is the first minor update to have a name and a trailer.
* This update was released exactly five years after [[Bedrock Edition 1.11.0|1.11.0]].
== See also ==
* [[Java Edition 1.20.5]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.80]]
[[es:Bedrock Edition 1.20.80]]
[[fr:Édition Bedrock 1.20.80]]
[[pt:Edição Bedrock 1.20.80]]
[[ru:1.20.80 (Bedrock Edition)]]
[[uk:1.20.80 (Bedrock Edition)]]
[[zh:基岩版1.20.80]]

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{{Infobox version
|title = v1.20.81
|vernum = 1.20.81
|edition = Bedrock
|image = Bedrock 1.20.81.png
|build = 24130101
|internal = '''Windows, Xbox''': 1.20.8101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.81.01<br>'''PlayStation 4''': 2.88<br>'''Nintendo Switch''': v100
|versioncode = '''Android''':<br />
952008101 (armeabi-v7a, 34)<br />
962008101 (x86, 34)<br />
972008101 (arm64-v8a, 34)<br />
982008101 (x86_64, 34)
|server = 1.20.81.01
|serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.81.01.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.81.01.zip Linux]
|date = '''Windows, Xbox, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4''':<br>April 29, 2024<br>'''Nintendo Switch''':<br>May 2, 2024
|prevparent = 1.20.0
|prev = 1.20.80
|next =
|nextparent = 1.21.0
}}
'''1.20.81''' is a hotfix to {{BE}} released on April 29May 2, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26247797084173|title=Minecraft - 1.20.81 (Bedrock)|website=Minecraft Feedback|date=April 29, 2024}}</ref> which fixes two bugs.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
* Camera no longer lags one frame behind after teleporting.
== References ==
{{reflist}}
{{-}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.81]]
[[es:Bedrock Edition 1.20.81]]
[[fr:Édition Bedrock 1.20.81]]
[[ja:Bedrock Edition 1.20.81]]
[[pt:Edição Bedrock 1.20.81]]
[[ru:1.20.81 (Bedrock Edition)]]
[[uk:1.20.81 (Bedrock Edition)]]
[[zh:基岩版1.20.81]]

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{{Infobox version
| edition = bedrock
| title = v1.21.1
| image = Bedrock_1.21.1.png
| image2 = Bedrock_1.21.1_(Realms_Button).png
| internal = '''Windows, Xbox''': 1.21.103.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.1.03<br>'''PlayStation 4''': 2.90<br>'''Nintendo Switch''': v102
| versioncode = '''Android''':<br />
952100103 (armeabi-v7a, 34)<br />
962100103 (x86, 34)<br />
972100103 (arm64-v8a, 34)<br />
982100103 (x86_64, 34)
| server = 1.21.1.03
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.1.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.1.03.zip Linux]
| date = June 20, 2024
| prevparent = 1.21.0
| next = 1.21.2
| nextparent =
}}
'''1.21.1''' is a hotfix to ''[[Bedrock Edition]]'' released on June 20, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27737332869133-Minecraft-1-21-1-Bedrock|title=Minecraft - 1.21.1 (Bedrock)|website=Minecraft Feedback|date=June 20, 2024}}</ref> which fixes two bugs.
== Fixes ==
* Fixed a hardlock that could occur when playing splitscreen [[multiplayer]] on PlayStation 4.
* Fixed a bug where players with a freshly installed game needed to restart before being able to see [[Realms Stories]].
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.21.1]]
[[es:Bedrock Edition 1.21.1]]
[[lzh:基石版一點二一點一]]
[[pt:Edição Bedrock 1.21.1]]
[[ru:1.21.1 (Bedrock Edition)]]
[[uk:1.21.1 (Bedrock Edition)]]
[[zh:基岩版1.21.1]]

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{{Infobox version
| edition = bedrock
| title = v1.21.2
| image = Bedrock_1.21.2.png
| image2 = Bedrock 1.21.2 MCC Event Button.png
|internal = '''Windows, Xbox''': 1.21.202.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.2.02<br>'''PlayStation 4''': 2.91<br>'''Nintendo Switch''': v103
|build = 25836796
|versioncode = '''Android''':<br />
952100202 (armeabi-v7a, 34)<br />
962100202 (x86, 34)<br />
972100202 (arm64-v8a, 34)<br />
982100202 (x86_64, 34)
| server = 1.21.2.02
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.2.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.2.02.zip Linux]
| date = July 9, 2024
| prevparent = 1.21.0
| prev = 1.21.1
| next = 1.21.3
| nextparent =
}}
'''1.21.2''' is a hotfix to ''[[Bedrock Edition]]'' released on July 9, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28105668043661-Minecraft-1-21-2-Bedrock|title=Minecraft - 1.21.2 (Bedrock)|website=Minecraft Feedback|date=July 9, 2024}}</ref> which fixes bugs.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
=== Changes ===
==== Technical ====
;[[API]]
*Added {{cd|UIManager}} class and {{cd|uiManager}} object to {{cd|@minecraft/server-ui}} beta.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.2 Hotfix
|180654|Differences in Ominous Vault loot from Java Edition.
|182630|Mobs spawned by ominous trials do not drop picked up gear on death.
|182758|Trial Spawners give no loot upon completion in older worlds.
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.21.2]]
[[lzh:基石版一點二一點二]]
[[pt:Edição Bedrock 1.21.2]]
[[ru:1.21.2 (Bedrock Edition)]]
[[uk:1.21.2 (Bedrock Edition)]]
[[zh:基岩版1.21.2]]

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