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{{Infobox person
|title=Adrian Toncean
|image=AdrianTonceanIRL.png
|imagesize=
|real_name=
|date_of_birth=
|occupation=Game developer
|nationality=
|languages=
|website=https://adrianton3.github.io/
|known_for=
|also_known_as= adrianton3
|twitter=adrianton3
|github=adrianton3
|wiki_name=
|minecraft_name=
}}
'''Adrian Toncean''' was a game developer at [[Mojang Studios]], working on ''[[Minecraft Dungeons]]''.<ref>{{Tweet|adrianton3}}</ref>
== Life and career ==
=== Early life ===
In 2009, Adrian Toncean enrolled at the [[wikipedia:University of Bucharest|University of Bucharest]], graduating in 2012 with a [[wikipedia:B.S.|B.S.]] in computer science. The same year, he was enrolled in the [[wikipedia:Chalmers Institute of Technology|Chalmers Institute of Technology]]. He is currently a [[wikipedia:M.S.|M.S.]] in computer systems and networks.<ref name=StackOverflow>{{citation|url=https://stackoverflow.com/users/story/722670?view=Cv|title=User adrianton3 - Stack Overflow}}</ref>
Toncean started programming in the 2010s using [[wikipedia:JavaScript|JavaScript]] and [[wikipedia:C++|C++]]. In June 2013, he was a developer for the [https://github.com/GooTechnologies/goojs/graphs/contributors Goo Engine], an entity-component 3D real-time engine. After 2 years and 6 months, he worked as a developer for Campanja until December 2016. During that time, he helped to bring new functionality to the company's fronted application. Later on, he worked a developer for [http://www.projectplace.com/ Projectplace International].<ref name=StackOverflow/>
=== Mojang ===
Adrian Toncean joined [[Mojang Studios|Mojang]] in July 2017 as a game developer using C++.<ref name=StackOverflow/> Toncean is currently working as a programmer of ''Minecraft Dungeons'', Mojang's new action-adventure game.<ref>{{Mcnet|/minecraft-dungeons-diaries--meet-team|Minecraft Dungeons Diaries: Meet the Team|Novemer 22, 2019|Tom Stone}}</ref><ref>{{ytl|zI0cMrMMMDE?t=143||Minecraft|November 22, 2019}}</ref>
== Gallery ==
<gallery>
Adrianton3.png|Stack Overflow avatar
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
[[de:Minecraft Dungeons#Adrian Toncean]]
[[es:Adrian Toncean]]
[[pt:Adrian Toncean]]
[[th:Adrian Toncean]]
[[zh:Adrian Toncean]]

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{{wipdungeons|
* Health from the apocalypse + difficulties.
* Remove the background noise of the exclusive sounds.
* Merge the biography section into the lore section.
}}
{{Infobox Dungeons entity
|title=Arch-Illager (Archie)
|image=<gallery>
Arch Illager Idle.gif|Arch-Illager
Archie.png|Archie
</gallery>
|extratext = The Archie render is fan-made, it was provided by Oakar258.
|imagesize=x186px
|behavior=Hostile
|classification=[[MCD:Illager|Illager]] [[MCD:Boss|Boss]]
|uinsidename = Arch-Illager
}}
The '''Arch-Illager''', also known by his birth name '''[[MCD:The Rise of the Arch-Illager|Archie]]''', is one of the two main antagonists (alongside [[Heart of Ender]]) of ''[[Minecraft Dungeons]]''. He is the founder and leader of the [[MCD:Illager|illager]] empire in the game, and is a proxy for the [[MCD:Orb of Dominance|Orb of Dominance]] to carry out its goals.
In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the [[MCD:Evocation Robe|evocation robe]], a large necklace with a ruby on it and a crown with a sapphire and a ruby on it. He also carries a staff to hold the Orb of Dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height.
In [[MCD:Arcade|the arcade edition]], the top of the Arch-Illager's crown lacks a texture, only appearing black.
== Lore ==
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}Before the events of the game, Archie was an exile from his [[MCD:Illager|illager]] tribe, repeatedly searching for a village to call home, only for the [[MCD:Villager|villagers]] to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the {{MCD|Squid Coast}} in the opening cutscene of the game.
Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the [[MCD:Orb of Dominance|Orb of Dominance]]. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of Arch-Illager in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.
The hero(s) would then make it their mission to stop the Arch-Illager.
During his reign, he would collaborate with the evil [[MCD:Witch|witches]] of the [[MCD:Soggy Swamp|Soggy Swamp]] to obtain large potion supplies as well as the {{MCD|Nameless One}} of the {{MCD|Desert Temple}} to obtain the [[MCD:Undead|undead army]]. He would also order the development of the [[MCD:Redstone Mines|redstone mines]] to use his villager slaves to mine [[redstone]], and construct the [[MCD:Fiery Forge|fiery forge]] to refine the gathered redstone into [[MCD:Redstone Golem|redstone golems]] and the [[MCD:Redstone Monstrosity|Redstone Monstrosity]] to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the [[MCD:Nameless One|Nameless Ones]] staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.
Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.
Eventually, once the heroes reach the Arch-Illager's throne room in {{MCD|Highblock Halls}}, he summons one last attack as the heroes reach him, before retreating to the {{MCD|Obsidian Pinnacle}}.
After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the {{MCD|Heart of Ender}}. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.
Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of {{MCD|Jungle Awakens}}, {{MCD|Creeping Winter}}, {{MCD|Howling Peaks}}, and {{MCD|Hidden Depths}}, eventually leading to some [[MCD:Enderman|endermen]] finding the reformed remains in a cave, bringing it to [[MCD:The Stronghold|a stronghold]] and entering a mysterious portal. Later the heroes must fight against the {{MCD|Vengeful Heart of Ender}}. A shard is not in the {{MCD|Flames of the Nether}} DLC however. After the {{MCD|Vengeful Heart of Ender}} and the {{MCD|Orb of Dominance}} was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.
{{CV|mJczpIdONjs|Opening Cinematic}}
{{CV|zeIfh2HwSdA|Ending Cinematic}}
== Behavior ==
The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly [[MCD:Heart of Ender|Heart of Ender]] battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.
;Basic attack
The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.
;Teleport
When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times{{verify}} in a random area around the hero to avoid taking much damage. Similarly to the [[MCD:Enderman|enderman]], the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the [[MCD:Illusioner|illusioner]] miniboss that is found in the [[MCD:Creeping Winter|Creeping Winter]] DLC when doing a mirror move.
;Enhance
The Arch-Illager can enchant hostile mobs in the same way that the [[MCD:Enchanter|enchanter]] does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.
;Defeated in a whirlwind
Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the [[MCD:Heart of Ender|heart of ender]].
;Summon circle
Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty [[MCD:Vindicator|vindicators]] around the hero.
;Summon line
The Arch-Illager can also summon a line of twenty [[MCD:Pillager|pillagers]] through the center of the arena.
;Summon single
The Arch-Illager rarely summons a single {{MCD|redstone golem}}. This mob is not {{MCD|powerful}} unlike other {{MCD|redstone golem}}s, and unlike the Arch-Illager's other summoned mobs, it does not despawn once he is defeated. While this attack is used sparingly, it is his most powerful attack.
== Biography ==
The arch-illagers origin story is described in the canonical novel ''[[MCD:The Rise of the Arch-Illager|The Rise of the Arch-Illager]]''.
=== Early life ===
[[File:Woodland Mansion MCD.png|thumb|128px|A {{MCD|Woodland Mansion}}.]]
The '''Arch-Illager''', originally known as '''Archie''', was born within a [[MCD:Woodland Mansion|woodland mansion]] under the leadership of [[MCD:Walda|Walda]], an evoker. His parents died in a [[patrol]] when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from [[MCD:Thord|Thord]], an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.
=== Life in exile ===
[[File:Karl the Smacker.jpg|thumb|128px|Karl ("Smacker") is one of the five heroes in story.]]
Archies life takes a turn when, Archie was forcibly brought into the patrol led by the [[raid captain]] Thord, patrol is responsible for clearing the nearby monsters, a hero named '''Karl''', known as '''"Smacker"''', completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to [[MCD:Walda|Walda]] of his view of the incident. Thords lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.
[[File:Archie new home.jpg|thumb|128px|Archie searches for a new home.]]
Eventually he arrives at a nearby village on the [[MCD:Squid Coast|squid coast]]. They are distrustful of him, but he is able to convince a [[MCD:villager|villager]] named [[MCD:Yumi|Yumi]] to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, [[MCD:Salah|Salah]], got the heros attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.
[[File:IllagerDrawnToOrb.png|thumb|128px|Archie finds the Orb of Dominance.]]
After a long time of searching, he found the [[MCD:Orb of Dominance|Orb of Dominance]], promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.
=== Illager empire ===
The orb constructed Highblock Keep as Archies home, and gave him six [[MCD:Redstone Golem|redstone golems]] to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather [[redstone]], and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.
=== Revenge ===
[[File:Walda the Evoker And Arch-Illager.jpg|thumb|128px|Walda crowns Archie as the Arch-Illager.]]
[[File:IllagerSquidCoastRaid.png|thumb|128px|The Arch-Illager takes his revenge.]]
[[File:Karl afraid Redstone Monstrosity.gif|thumb|128px|"Smacker" was scared away by Archie's custom-made [[MCD:Redstone Monstrosity|redstone monstrosity]].]]
It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archies coronation with the illagers bowing at him out of respect. Archie then decides to call himself the Arch-Illager. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the Orb, now partially controlling Archie's thoughts, would not let him. With the new title of the Arch-Illager, Archie, under the influence of the orb, vowed to make all of the Overworld suffer for taking away the peaceful life he could have had...
=== Personality ===
As being an illager. Archie seems to have been quite cowardly before he was corrupted by the Orb of Dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thords betrayal. These violent acts are also related to illager's nature.
== Achievements ==
{{Load DungeonsAchievements|Saved The Overworld; High Treason; Post Post-Apocalypse}}
== Health ==
{| class="wikitable sortable"
! Power
! Min health
|-
| 1
| 288
|-
| 4
| 489.6
|-
| 10
| 777.6
|-
| 16
| 1180.8
|-
| 22
| 1584
|-
| 27
| 2131.2
|-
| 33
| 2851.2
|-
| 39
| 3686.4
|-
| 45
| 4723.2
|-
| 51
| 6076.8
|-
| 56
| 8236.8
|-
| 62
| 11174.4
|-
| 68
| 15091.2
|-
| 74
| 19382.4
|-
| 80
| 24883.2
|-
| 86
| 31939.2
|-
| 91
| 43488
|-
| 97
| 59011.2
|-
| 103
| 79948.8
|}
== Sounds ==
=== Music ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=Bgm_mob_obpiBossStage1Start-001.ogg
|description=Boss stage 1 theme start
|id=bgm_mob_obpiBossStage1Start-001}}
| {{SoundLine
|sound=Bgm_mob_obpiBossStage1Loop-001.ogg
|description=Boss stage 1 & 2 theme loop
|id=bgm_mob_obpiBossStage1Loop-001}}
| {{SoundLine
|sound=Bgm_mob_obpiBossStage2End-001.ogg
|description=Boss stage 2 theme end
| id = bgm_mob_obpiBossStage2End-001
}}
}}
=== Appear in other maps ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_archIllager_loadSpell-001_soundWave.ogg
|description=Load spell}}
| {{SoundLine
|sound=sfx_mob_archIllager_mirrorIn-001_soundWave.ogg
|description=Mirror in}}
| {{SoundLine
|sound=sfx_mob_archIllager_mirrorOut-001_soundWave.ogg
|description=Mirror out}}
| {{SoundLine
|sound=sfx_mob_archIllager_spell-001_soundWave.ogg
|description=Spell}}
| {{SoundLine
|sound=sfx_mob_archIllager_spellDissapear-001_soundWave.ogg
|description=Disappear spell}}
| {{SoundLine
|sound=sfx_mob_archIllagerAppear-001_soundWave.ogg
|description=Appear}}
| {{SoundLine
|sound=sfx_mob_archIllagerHaha-001_soundWave.ogg
|sound2=sfx_mob_archIllagerHaha-002_soundWave.ogg
|description=Haha}}
| {{SoundLine
|sound=sfx_mob_archillagerHargh-001_soundWave.ogg
|sound2=sfx_mob_archillagerHargh-002_soundWave.ogg
|sound3=sfx_mob_archillagerHargh-003_soundWave.ogg
|sound4=sfx_mob_archillagerHargh-004_soundWave.ogg
|description=Hargh}}
| {{SoundLine
|sound=sfx_mob_archIllagerLaugh-001_soundWave.ogg
|description=Laugh}}
| {{SoundLine
|sound=sfx_sfx_mob_archIllaggerGuitar-001_soundWave.ogg
|description=Event
}}
}}
=== Boss ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_boss_ArchillagerHurt-001.ogg
|sound2=sfx_boss_ArchillagerHurt-002.ogg
|sound3=sfx_boss_ArchillagerHurt-003.ogg
|sound4=sfx_boss_ArchillagerHurt-004.ogg
|sound5=sfx_boss_ArchillagerHurt-005.ogg
|sound6=sfx_boss_ArchillagerHurt-006.ogg
|description=Hurt}}
| {{SoundLine
|sound=sfx_boss_ArchillagerIdle-001.ogg
|sound2=sfx_boss_ArchillagerIdle-002.ogg
|sound3=sfx_boss_ArchillagerIdle-003.ogg
|sound4=sfx_boss_ArchillagerIdle-004.ogg
|sound5=sfx_boss_ArchillagerIdle-005.ogg
|sound6=sfx_boss_ArchillagerIdle-006.ogg
|sound7=sfx_boss_ArchillagerIdle-007.ogg
|sound8=sfx_boss_ArchillagerIdle-008.ogg
|sound9=sfx_boss_ArchillagerIdle-009.ogg
|sound10=sfx_boss_ArchillagerIdle-010.ogg
|sound11=sfx_boss_ArchillagerIdle-011.ogg
|sound12=sfx_boss_ArchillagerIdle-012.ogg
|sound13=sfx_boss_ArchillagerIdle-013.ogg
|description=Idle}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroChimes.ogg
|description=Intro chimes}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroFinalBlow.ogg
|description=Intro final blow}}
| {{SoundLine
|sound=sfx_boss_archIllagerIntroGreetings-001.ogg
|description=Intro greetings}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroLaugh-002.ogg
|description=Intro laugh}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroFirstFly.ogg
|description=Intro first fly}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroSecondFly.ogg
|description=Intro second fly}}
| {{SoundLine
|sound=sfx_boss_archillagerIntroThirdFly.ogg
|description=Intro third fly}}
| {{SoundLine
|sound=sfx_boss_archIllagerIntroWieee-001.ogg
|sound2=sfx_boss_archIllagerIntroWieee-002.ogg
|sound3=sfx_boss_archIllagerIntroWieee-003.ogg
|sound4=sfx_boss_archIllagerIntroWieee-004.ogg
|sound5=sfx_boss_archIllagerIntroWieee-005.ogg
|sound6=sfx_boss_archIllagerIntroWieee-006.ogg
|description=Intro Wieee}}
| {{SoundLine
|sound=sfx_boss_ArchillagerMagicImpact-001.ogg
|description=Magic impact}}
| {{SoundLine
|sound=sfx_boss_ArchIllagerOrbWobbleStruggle.ogg
|description=Orb wobble struggle}}
| {{SoundLine
|sound=sfx_boss_archillagerSummonMobs-001.ogg
|sound2=sfx_boss_archillagerSummonMobs-002.ogg
|description=Summon mobs}}
| {{SoundLine
|sound=sfx_boss_ArchillagerWhirlwind.ogg
|description=Whirlwind}}
| {{SoundLine
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
|description=Enchanting beam}}
| {{SoundLine
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
|description=Spell
}}
}}
=== Arch-Vessel ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_boss_ArchvesselArchieVoice-001.ogg
|sound2=sfx_boss_ArchvesselArchieVoice-002.ogg
|sound3=sfx_boss_ArchvesselArchieVoice-003.ogg
|sound4=sfx_boss_ArchvesselArchieVoice-004.ogg
|sound5=sfx_boss_ArchvesselArchieVoice-005.ogg
|sound6=sfx_boss_ArchvesselArchieVoice-006.ogg
|sound7=sfx_boss_ArchvesselArchieVoice-007.ogg
|sound8=sfx_boss_ArchvesselArchieVoice-008.ogg
|sound9=sfx_boss_ArchvesselArchieVoice-009.ogg
|sound10=sfx_boss_ArchvesselArchieVoice-010.ogg
|description=Idle}}
| {{SoundLine
|sound=sfx_boss_ArchvesselDeath.ogg
|description=Death}}
| {{SoundLine
|sound=sfx_boss_ArchvesselFourside-001.ogg
|sound2=sfx_boss_ArchvesselFourside-002.ogg
|sound3=sfx_boss_ArchvesselFourside-003.ogg
|sound4=sfx_boss_ArchvesselFourside-004.ogg
|description=Four Lasers attack}}
| {{SoundLine
|sound=sfx_boss_ArchvesselHurt-001.ogg
|sound2=sfx_boss_ArchvesselHurt-002.ogg
|sound3=sfx_boss_ArchvesselHurt-003.ogg
|sound4=sfx_boss_ArchvesselHurt-004.ogg
|sound5=sfx_boss_ArchvesselHurt-005.ogg
|sound6=sfx_boss_ArchvesselHurt-006.ogg
|sound7=sfx_boss_ArchvesselHurt-007.ogg
|sound8=sfx_boss_ArchvesselHurt-008.ogg
|description=Hurt}}
| {{SoundLine
|sound=sfx_boss_ArchvesselMortarBarrage-001.ogg
|sound2=sfx_boss_ArchvesselMortarBarrage-002.ogg
|sound3=sfx_boss_ArchvesselMortarBarrage-003.ogg
|sound4=sfx_boss_ArchvesselMortarBarrage-004.ogg
|description=Mortar barrage}}
| {{SoundLine
|sound=sfx_boss_ArchvesselMortarLand-001.ogg
|sound2=sfx_boss_ArchvesselMortarLand-002.ogg
|sound3=sfx_boss_ArchvesselMortarLand-003.ogg
|description=Mortar land}}
| {{SoundLine
|sound=sfx_boss_archVesselOrbDeath-003.ogg
|description=Orb death}}
| {{SoundLine
|sound=sfx_boss_ArchvesselStep-001.ogg
|sound2=sfx_boss_ArchvesselStep-002.ogg
|sound3=sfx_boss_ArchvesselStep-003.ogg
|sound4=sfx_boss_ArchvesselStep-004.ogg
|description=Step}}
| {{SoundLine
|sound=sfx_boss_ArchvesselTeleIn.ogg
|description=Teleport in}}
| {{SoundLine
|sound=sfx_boss_ArchvesselTeleOut.ogg
|description=Teleport out}}
| {{SoundLine
|sound=sfx_boss_ArchvesselVesselVoice-001.ogg
|sound2=sfx_boss_ArchvesselVesselVoice-002.ogg
|sound3=sfx_boss_ArchvesselVesselVoice-003.ogg
|sound4=sfx_boss_ArchvesselVesselVoice-004.ogg
|sound5=sfx_boss_ArchvesselVesselVoice-005.ogg
|sound6=sfx_boss_ArchvesselVesselVoice-006.ogg
|description=Vessel voice}}
| {{SoundLine
|sound=sfx_env_archVessel2dAmbientLoop.ogg
|description=Ambient Loop
}}
}}
=== Opening Cinematic ===
{{more sounds|sounds without background noise; more sounds}}
{{SoundTable
|type=dungeons
| {{SoundLine
|sound=sfx_mob_archIllager_trailer-002_soundWave.mp3
|sound2=sfx_mob_archIllager_trailer-003_soundWave.mp3
|sound3=sfx_mob_archIllager_trailer-004_soundWave.mp3
|sound4=sfx_mob_archIllager_trailer-005_soundWave.mp3
|sound5=sfx_mob_archIllager_trailer-006_soundWave.mp3
|sound6=Sfx_mob_archIllager_trailer-007_soundWave.mp3
|description= Archie wreaking havoc with the platforms
}}
}}
{{SoundTable
|type=dungeons
| {{SoundLine
|sound=sfx_mob_archIllager_Opening_Cinematic-001_soundWave.mp3
|sound2=sfx_mob_archIllager_Opening_Cinematic-002_soundWave.mp3
|sound3=sfx_mob_archIllager_Opening_Cinematic-003_soundWave.mp3
|sound4=sfx_mob_archIllager_Opening_Cinematic-004_soundWave.mp3
|sound5=sfx_mob_archIllager_Opening_Cinematic-005_soundWave.mp3
|sound6=sfx_mob_archIllager_Opening_Cinematic-006_soundWave.mp3
|sound7=sfx_mob_archIllager_Opening_Cinematic-007_soundWave.mp3
|sound8=sfx_mob_archIllager_Opening_Cinematic-008_soundWave.mp3
|sound9=sfx_mob_archIllager_Opening_Cinematic-009_soundWave.mp3
|sound10=sfx_mob_archIllager_Opening_Cinematic-010_soundWave.mp3
|sound11=sfx_mob_archIllager_Opening_Cinematic-011_soundWave.mp3
|sound12=sfx_mob_archIllager_Opening_Cinematic-012_soundWave.mp3
|sound13=sfx_mob_archIllager_Opening_Cinematic-013_soundWave.mp3
|description=Opening Cinematic
}}
}}
{{SoundTable
|type=dungeons
| {{SoundLine
|sound=sfx_mob_archIllager_Ending_Cinematic-001_soundWave.mp3
|sound2=sfx_mob_archIllager_Ending_Cinematic-002_soundWave.mp3
|sound3=sfx_mob_archIllager_Ending_Cinematic-003_soundWave.mp3
|sound4=sfx_mob_archIllager_Ending_Cinematic-004_soundWave.mp3
|sound5=sfx_mob_archIllager_Ending_Cinematic-005_soundWave.mp3
|sound6=sfx_mob_archIllager_Ending_Cinematic-006_soundWave.mp3
|sound7=sfx_mob_archIllager_Ending_Cinematic-007_soundWave.mp3
|sound8=sfx_mob_archIllager_Ending_Cinematic-008_soundWave.mp3
|sound9=sfx_mob_archIllager_Ending_Cinematic-009_soundWave.mp3
|sound10=sfx_mob_archIllager_Ending_Cinematic-010_soundWave.mp3
|sound11=sfx_mob_archIllager_Ending_Cinematic-011_soundWave.mp3
|description=Ending Cinematic
}}
}}
=== Arch-Visage ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_boss_ArchvisageBeamAttack-001.ogg
|sound2=sfx_boss_ArchvisageBeamAttack-002.ogg
|sound3=sfx_boss_ArchvisageBeamAttack-003.ogg
|description=Visage beam attack}}
| {{SoundLine
|sound=sfx_boss_ArchvisageBeamLoop-001.ogg
|description=Visage beam loop}}
| {{SoundLine
|sound=sfx_boss_ArchvisageMortarShoot-001.ogg
|sound2=sfx_boss_ArchvisageMortarShoot-002.ogg
|sound3=sfx_boss_ArchvisageMortarShoot-003.ogg
|description=Visage mortar shoot}}
| {{SoundLine
|sound=sfx_boss_ArchvisageTeleIn.ogg
|description=Visage teleport in}}
| {{SoundLine
|sound=sfx_boss_ArchvisageTeleOut.ogg
|description=Visage teleport out
}}
}}
== Data values ==
* In the game files, the Arch-Illager is referred to internally by the name <code>ArchIllager</code>.
* In the game files, Archie is referred to internally by the name <code>Archie</code>.
== Quotes ==
{{Quote|'''THE ARCH-ILLAGER''' Once you have fought your way through the hordes of Illagers, you will reach the top of the Obsidian Pinnacle and come face-to-face with the Arch-Illager. What he lacks in height, he makes up for in evil. Since he is not much of a warrior, he will call forth his darkest creation to do his bidding.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}{{Quote|He became the Arch-Illager when he obtained the power of the Orb of Dominance. But before that, he was a misfit Illager who couldn't fit in a normal Illager society, and found this power within a mountain.|Chris Nordgren}}{{Quote|A recent crime spree has begun in several villages across the nation. The crimes, which include pillaging, arson, and monstrosity unleashing, have been attributed to a local illager who mysteriously vanished some time ago. Fellow illagers describe the suspect as universally unliked but when questioned could not give a reason to why. Not that it matters, this maniacal leader has already assembled a posse of corrupted illagers. Villagers should stay vigilant at all times until the proper authorities or rogue heroes can take this kingdom down.|Local Troublemaker Makes Trouble<ref name="Newspaper">{{Mcnet|search-arch-illager--part-1|Search for the Arch-Illager, Part 1|March 23, 2020|Sofia Dankis}}</ref>}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||September 28, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1177995520922533890|A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.<ref>{{tweet|dungeonsgame|1177995520922533890|What happens when a lonely, outcast Illager stumbles upon a mysterious object with terrifying powers? Find out in the all-new Minecraft Dungeons opening cinematic, then sign up for a chance to play first!|September 28, 2019}}</ref>}}
|{{HistoryLine||October 25, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1187748297907290112|A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.<ref>{{tweet|dungeonsgame|1187748297907290112|What happens when you lock the best and brightest developers in a room with nothing but a camera? First, they start banging on the door. Second, weeping. Finally, they record Minecraft Dungeons origin stories!|October 25, 2019}}</ref>}}
|{{HistoryLine||March 23, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-1|A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.<ref>{{tweet|dungeonsgame|1242119224195244034|The Arch-Illager may like his mischief, but does that truly make him a villain? A thorough some might say obsessive investigation into the man behind the majestic eyebrows.|March 23, 2020}}</ref>}}
|{{HistoryLine||March 24, 2020|link=https://www.minecraft.net/en-us/article/search-arch-illager--part-2|The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.<ref>{{tweet|dungeonsgame|1242481368329846784|The illustrious Arch-Illager remains shrouded in mystery! Follow along as our investigator continues her noble quest and/or descent into madness.|March 24, 2020}}</ref>}}
|{{HistoryLine||1.1.1.0|[[File:Arch-Illager.png|32px]]Added the Arch-Illager.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
===Animations===
{{Needs render|Animation with blinking eyes. Boss Teleport In and Teleport Out animations.}}
<gallery>
File:Arch Illager Idle.gif|Arch-Illager idle.
File:Arch Illager Idle HighBlockHalls.gif|Arch-Illager idle in {{MCD|Highblock Halls}}.
File:ArchIllager Basic Attack.gif|Arch-Illager basic attack.
File:Arch Illager BasicAttack Jump.gif|Arch-Illager basic attack jump.
File:ArchIllager Summon Single.gif|Arch-Illager single summon.
File:ArchIllager Summon Line.gif|Arch-Illager summon line.
File:ArchIllager Summon Circle.gif|Arch illager summon circle.
File:Arch Illager Anxious.gif|Arch-Illager anxious.
File:Arch Illager Docile.gif|Arch-Illager docile.
File:Arch Illager Flying.gif|Arch-Illager flying.
File:Arch Illager Landing FinalBoss.gif|Arch-Illager landing.
File:Arch Illager Run.gif|Arch-Illager run.
File:Arch Illager Appear.gif|Arch-Illager appear.
File:Arch Illager Appear HighBlockHalls.gif|Arch-Illager appear in {{MCD|Highblock Halls}}.
File:Arch Illager FinalBoss Appear Shorten.gif|Arch-Illager appear in {{MCD|Obsidian Pinnacle}}.
File:Arch Illager Defeated in a Whirlwind.gif|Arch-Illager defeated in a whirlwind.
File:Arch Illager Struggling With Orb.gif|Arch-Illager struggling with the [[MCD:Orb of Dominance|Orb]].
File:Arch-Illagers Staff.png|alt=
</gallery>
=== Textures ===
<gallery class="pixel-image">
Arch-IllagerFace.png|The Arch-Illager's face.
T ArchIllager.png|The texture of the Arch-Illager.
T ArchIllager S.png|The shadow texture of the Arch-Illager.
T ArchIllagerUndressed.png|The texture of the undressed Arch-Illager.
T ArchIllagerUndressed S.png|The shadow texture of the undressed Arch-Illager.
T SuperCube.png|The texture of the cube.
T SuperStaff.png|The texture of the staff.
T ArchIllagerStatue Enderdragon.png|The texture of the Arch-Illager [[Ender Dragon|ender dragon]] statue.
T ArchIllagerStatue Enderdragon SPEC.png|The texture of the Arch-Illager [[Ender Dragon|ender dragon]] statues SPEC.
T ArchIllagerStatue Horse.png|The texture of the Arch-Illager [[MCD:Horse|horse]] statue.
T ArchIllagerStatue Horse SPEC.png|The texture of the Arch-Illager [[MCD:Horse|horse]] statues SPEC.
T ArchIllagerStatue Podium.png|The texture of the Arch-Illager statue podium.
T ArchIllagerStatue Podium SPEC.png|The texture of the Arch-Illager statue podiums SPEC.
T ArchIllagerStatue Schoolar.png|The texture of the Arch-Illager schoolar statue.
T ArchIllagerStatue Schoolar illum.png|The texture of the Arch-Illager schoolar illum statue.
T ArchIllagerStatue Schoolar SPEC.png|The texture of the Arch-Illager schoolar statues SPEC.
T ArchIllagerStatue Schoolar Throne.png|The texture of the Arch-Illager schoolar throne statue.
T ArchIllagerStatue Schoolar Throne SPEC.png|The texture of the Arch-Illager schoolar throne statues SPEC.
File:T Painting32x32 ArchIllagerPortrait.png|The "Arch-Illager Portrait" painting.
File:T Painting32x32 ArchIllagerCoolGuy.png|The "Arch-Illager Cool Guy" painting.
</gallery>
=== Screenshots ===
==== Main story ====
<gallery>
IllagerExile.png|The [[MCD:Villager|Villagers]] of the [[MCD:Squid Coast|Squid Coast]] forcing Archie out of their village, due to him being an [[MCD:Illager|illager]].
Archie.jpg|Archie holds a torch in the darkness.
IllagerDrawnToOrb.png|"The illager found something that changed him forever, the [[MCD:Orb of Dominance|Orb of Dominance]]."
IllagerOrb.png|Archie immediately upon grabbing the Orb of Dominance.
IllagerSquidCoastRaid.png|The Arch-Illager leading his illager followers on a raid on the village he was once exiled from as an act of revenge.
IllagerDefeat.png|"The Arch-Illager, the enemy of the villagers was defeated. Great heroes save the day and vanquished evil."
IllagerCelebrate.png|"Thanks to you, all as well."
Arch-Illager Castle Statue.png|A statue of the Arch-Illager, on the top of his castle.
Arch-Illager Woodland Mansion.jpg|A portrait of the Arch-Illager found inside a [[MCD:Woodland Mansion|woodland mansion]].
Arch illager.jpg|The Arch-Illager.
</gallery>
==== DLC ====
<gallery>
File:Arch Weak.jpg|The Arch-Illager mural from the [[MCD:Lone Fortress|Lone Fortress]]. There is a note written in white paint on it. (Word "Weak" in [[MCD:illageralt|illageralt]])
File:Arch Foe.png|Another Arch-Illager mural with another note written in white paint. (Word "Foe" in [[MCD:illageralt|illageralt]])
File:Arch Wind.png|In a secret room, There is a scroll on the messy desk, with the faces of Arch-Illager and [[MCD:Wooly Cow|Wooly Cow]] painted on it. (Word "Wind" in [[MCD:illageralt|illageralt]])
File:Arch-Endager.png|The Arch-Illager seen for an extremely short time, summoning mobs in the [[MCD:End DLC|End DLC]] teaser. This was confirmed to be a placeholder however.
File:Archy golden statue.png| A statue of the Arch-Illager after the gate is opened in Panda Plateau.
</gallery>
=== Concept artwork ===
<gallery>
File:Storyboard.png|Storyboard of the [https://youtu.be/mJczpIdONjs?si=CmHwH2DP62yOTOzy Opening Cinematic].
File:Search-Archillager-Part1-Image1A.jpg|An early sketch of the Arch-Illager.
File:Search-Archillager-Part1-Image1B.jpg|An early sketch of the Arch-Illager on a redstone monstrosity.
File:Search-Archillager-Part1-Image1C.jpg|Two early sketches of the Arch-Illager.
</gallery>
=== In other media ===
<gallery>
File:Spotify Banner May 2024.jpg|Artwork featuring the Arch-Illager.
File:Spotify Archie.jpg|Ditto.
File:Frog eat archie orb.png|A [[frog]] eating the Arch-Illager's [[Dungeons:Orb of Dominance|Orb of Dominance]] in the [[Minecraft Live 2022]] trailer.
File:Archie on strider.png|The Arch-Illager riding a [[Strider]] in the [[Minecraft Live 2022]] trailer.
File:Arch-Illager plush by J!NX.jpg|Arch-Illager Plush by J!NX
File:Search-Archillager-Part1-Image2.jpg|Notes on the Arch-Illager.<ref name="Newspaper" />
File:Search-Archillager-Part1-Image3.jpg|Photos of the Arch-Illager.
File:Search-Archillager-Part1-Image4.jpg|A newspaper report on the Arch-Illager.
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Dungeons entities}}
[[Category:Minecraft Dungeons Illagers]]
[[Category:Minecraft Dungeons boss mobs]]
[[Category:Villager characters]]
[[Category:Book characters]]
[[Category:Male]]
[[Category:Villains]]
[[de:MCD:Erz-Illager]]
[[es:MCD:Archimaldeano]]
[[fr:MCD:Arch-Illageois]]
[[ja:MCD:邪悪な村人の王]]
[[pl:MCD:Arcyzłosadnik]]
[[pt:MCD:Arce-Illager]]
[[zh:MCD:奇厄教主]]
[[ru:MCD:Архизлодеянин]]

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<div class ="mobileonly">{{relevant guide|Java Edition guides/Armored Paws|Bedrock Edition guides/Armored Paws}}</div>
{{Infobox theme
| image = 1.20.5 banner.jpg
| date = April 23, 2024
| version =
* [[Java Edition 1.20.5]]
* [[Bedrock Edition 1.20.80]]
| prevparent = [[Trails & Tales]]
| prev = [[Bats and Pots]]
| nextparent = [[Tricky Trials]] <small>(Java & Bedrock)</small><div style="display:inline-block;padding:0 .4em"><span style="margin-right:-0.35em">►</span>►</div><br>[[Cloud Update]] <small>(Education)</small>
}}
<div class ="nomobile">{{relevant guide|Java Edition guides/Armored Paws|Bedrock Edition guides/Armored Paws}}</div>
'''Armored Paws''' is a [[game drop]] released on April 23, 2024, as [[Java Edition 1.20.5]] and [[Bedrock Edition 1.20.80]].<ref>{{Mcnet|armored-paws|Shy Friends and Armored Paws|April 23, 2024|Cristina Anderca}}</ref> It focuses on adding content voted for during [[Minecraft Live 2023]] by adding [[armadillo]]s, [[wolf armor]], and 8 new [[wolf]] variants. Armadillos spawn in [[badlands]], [[savanna]]s, and their variants. They can be brushed for [[armadillo scute]]s, which can be crafted into wolf armor. The new wolf variants spawn in various biomes, including three biomes that wolves did not spawn in before: [[savanna plateau]], [[sparse jungle]], and [[wooded badlands]].
== Notable features ==
{{main|Java Edition 1.20.5|Bedrock Edition 1.20.80}}
; New [[item]]s
* [[File:Armadillo Scute JE2 BE2.png|class=pixel-image|x32px]] [[Armadillo Scute]]
** Obtained as an occasional drop from [[armadillo]]s, or from using a [[brush]] on an armadillo.
* [[File:Wolf Armor JE3 BE3.png|class=pixel-image|x32px]] [[Wolf Armor]]
** Crafted using six [[armadillo scute]]s shaped like a lowercase h.
** Using it on wolves grants them immunity from most damage sources.
** Gradually breaks with each attack.
** Can be repaired using armadillo scutes.
** Can also be removed by using [[shear]]s.
** Like leather armor and leather horse armor, wolf armor can be [[Dye#Dyeing Armor|dyed]].
* [[Spawn egg]]:
** [[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Armadillo Spawn Egg
; New [[mob]]s
* [[File:Armadillo_JE2_BE2.png|x32px]] [[Armadillo]]
** Spawns in [[badland]]s and [[savanna]] biomes.
** Rolls up when hurt or scared by [[undead]] mobs or by players sprinting, mounted, or on a vehicle.
** Occasionally drops an [[armadillo scute]] every 5 to 10 minutes.
** Can also use a brush to drop an armadillo scute, using its durability.
** Can be bred with [[spider eye]]s.
* The [[Wolf#Variants|wolf]] now has 9 variants, including the original wolf:
** [[File:Ashen Wolf.png|x32px]] [[Ashen Wolf]]
*** Spawns in [[snowy taiga]].
** [[File:Black Wolf.png|x32px]] [[Black Wolf]]
*** Spawns in [[old growth pine taiga]].
** [[File:Chestnut Wolf.png|x32px]] [[Chestnut Wolf]]
*** Spawns in [[old growth spruce taiga]].
** [[File:Wolf.png|x32px]] [[Pale Wolf]]
*** Spawns in [[taiga]].
** [[File:Rusty Wolf.png|x32px]] [[Rusty Wolf]]
*** Spawns in [[sparse jungle]].
*** Can also appear in [[jungle]] or [[bamboo jungle]] if spawned using [[spawn egg]]s, [[monster spawner]]s, [[commands]], or through a wolf pack bordering the biome.
** [[File:Snowy Wolf.png|x32px]] [[Snowy Wolf]]
*** Spawns in [[grove]].
** [[File:Spotted Wolf.png|x32px]] [[Spotted Wolf]]
*** Spawns in [[savanna plateau]].
*** Can also appear in [[savanna]] or [[windswept savanna]] if spawned using [[spawn egg]]s, [[monster spawner]]s, [[commands]], or through a wolf pack bordering the biome.
** [[File:Striped Wolf.png|x32px]] [[Striped Wolf]]
*** Spawns in [[wooded badlands]].
*** Can also appear in [[badlands]] and [[eroded badlands]] if spawned using [[spawn egg]]s, [[monster spawner]]s, [[commands]], or through a wolf pack bordering the biome.
** [[File:Woods Wolf.png|x32px]] [[Woods Wolf]]
*** Spawns in [[forest]].
** All existing wolves in a world continue to be [[pale wolves]].
== Videos ==
{{Main|Mojang cinematics}}
{{yt|UKF91_m_B2Q}}
{{yt|aQfTnlXi7CE}}
{{yt|LNO89rgNYQQ}}
== Gallery ==
=== Official artwork ===
<gallery>
Armored Paws Badlands Artwork.jpg| Instance from the Armored Paws drop official trailer.
Bedrock 1.20.80 PatchNotes.jpeg|Instance from the Armored Paws drop official trailer.
Launcher Armored Paws Loading.png|Artwork shown in the ''[[Minecraft Launcher]]'' while loading.
</gallery>
=== Development screenshots ===
<gallery>
File:Armadillo Second Revision First Image.jpg|The first image shown of the armadillo's second texture iteration.
File:4a header v03 Header 1170x500 20.png|Two armadillos and an armored wolf on a hill.
File:1a armadillo-standing v02 Article Image 1280x720.png|A standing armadillo.
File:2b feeding-armadillo v01 Article Image 1280x720.png|[[Zuri]] feeding an armadillo a spider eye.
File:4a header v02 Article Image 1280x720.png|Four armadillos, an armored wolf, and [[Noor]] at the top of a hill.
File:Armadillo (discord emoji).png|Early development model and texture of the armadillo.
File:Armadillo (discord emoji)recreations.png|Ditto
File:3a wolf+armor v01 Article Image 1280x720.jpg|A wolf wearing wolf armor.
File:The Spawn Chunks Thumbnail Wolf Armor and Armadillo.jpg|A first look at a second version of the wolf armor texture, from [https://thespawnchunks.com/2024/01/15/the-spawn-chunks-280-the-gnembon-phenomenon/ The Spawn Chunks] podcast.
</gallery>
=== Concept artwork ===
<gallery>
Armadillo concept art.png|"Armadillo exploration" concept art featuring different armadillo colors.
Armadillo Concepts.jpg|"Armadillo exploration" concept art.
Armadillo concept art 2.png|Armadillo concept art.<ref>{{ytl|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 22, 2024}}</ref>
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://minecraft.net/article/armored-paws Shy Friends and Armored Paws | Minecraft]
== Navigation ==
{{Navbox named updates}}
{{Navbox Java Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}
[[Category:Named updates]]
[[es:Armored Paws]]
[[fr:Patounes blindées]]
[[ja:アーマード・パウズ]]
[[pt:Armored Paws]]
[[ru:Armored Paws]]
[[uk:Armored Paws]]
[[zh:犰甲狼兵]]

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{{Infobox person
|title = Aron Nieminen
|image = Aron.png
|imagesize =
|real_name = Aron Nieminen
|date_of_birth =
|occupation = Software Engineer
|nationality = Finnish
|languages =
|website =
|known_for = ''[[Pocket Edition]]''<br>Working with Notch before ''Minecraft''
|also_known_as = degussa<ref>https://bugs.mojang.com/secure/ViewProfile.jspa?name=degussa</ref>
|wiki_name =
|minecraft_name =
}}
'''Aron Nieminen''' was a [[Mojang Studios]] employee who was in charge of ''[[Pocket Edition|Minecraft Pocket Edition]]'s'' development<ref name=jebtweet>{{tweet|jeb|120506707809021953}}</ref> from its conception<ref>{{tweet|notch|73324440871649280}}</ref> until December 13, 2012, when [[Jens Bergensten]] took over development.<ref>{{tweet|jeb|278859663095779328}}</ref> He also worked on [[Scrolls]], and together with [[Daniel Frisk]], he developed [[Pi Edition]]. Aron worked with [[Johan Bernhardsson]] and [[Tommaso Checchi]] on ''Minecraft''{{hairsp}}'s Bedrock codebase.
Aron does not maintain a Twitter account.<ref name=jebtweet /><ref>{{tweet|jeb|298426475831496705}}</ref> [[Notch]] describes him as "Very bright".<ref>{{tweet|notch|61919028351991808}}</ref>
Aron started work on the ''Pocket Edition'' in early 2011<ref>https://www.minecraft.net/en-us/article/pocket-edition-5-years-old</ref><ref>https://www.youtube.com/watch?v=jO-y5wzmK4E</ref>, and worked primarily alone (partially with [[Daniel Kaplan]] and [[Junkboy]]) until shortly after {{vl|PE Alpha 0.3.2|}} where [[Johan Bernhardsson]] stepped in.<ref>{{tweet|jbernhardsson|226215350675578880}}</ref>
== Gallery ==
<gallery>
File:Aron - Mojang avatar.png|Nieminen's official Mojang avatar.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|former}}
[[cs:Aron Nieminen]]
[[de:Minecraft Dungeons#Spiel-Entwickler]]
[[es:Aron Nieminen]]
[[fr:Aron Nieminen]]
[[it:Aron Nieminen]]
[[ja:Aron Nieminen]]
[[nl:Aron Nieminen]]
[[pl:Aron Nieminen]]
[[pt:Aron Nieminen]]
[[ru:Арон Ниеминен]]
[[th:Aron Nieminen]]
[[zh:Aron Nieminen]]

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{{Infobox biome
| title = Bamboo Jungle
| image = Bamboo Jungle.png
| imagesize = 250px
| downfall = 0.9
| precipitation = Yes
| structures = {{EnvLink|Jungle pyramid}}{{only|java}}
| features = {{EnvLink|Jungle Tree}}<br>{{EnvLink|Jungle Bush}}
| temperature = 0.95
| grasscolor = #59C93C
| foliagecolor = #30BB0B
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#14A2C5}}{{only|bedrock|short=y}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Podzol}}<br>{{BlockLink|Bamboo}}<br>{{BlockLink|Vines}}<br>{{BlockLink|Jungle Log}}<br>{{BlockLink|Jungle Leaves}}<br>{{BlockLink|Oak Log}}<br>{{BlockLink|Oak Leaves}}{{only|Java|short=1}}<br>{{BlockLink|Melon}}
}}
The '''bamboo jungle''' is a variant of [[jungle]] with dense bamboo growth.
== Description ==
The '''bamboo jungle''' is a variant with dense bamboo growth. Oak trees, jungle trees, and jungle bushes are much sparser in this variant than in the regular jungle, but denser than in the sparse jungle. Melon patches are as common as in regular variants. Some swaths of [[Grass block|grass blocks]] are replaced with [[podzol]] (see: [[Bamboo (feature)]]). Naturally-generated trees are large variants; only 2×2 jungle [[Tree|trees]] and large, branching oak trees may generate, though many of the oaks are simply small "balloon" oaks. Cocoa beans cannot be found here, since they generate only on small jungle trees. All jungle-exclusive mobs spawn here. Pandas have a higher spawn rate in bamboo jungle than in regular jungle. Jungle pyramids may spawn here {{in|je}}, whereas there are no jungle pyramids {{in|BE}}.
Due to their exceptionally high [[humidity]] values, bamboo jungles are almost guaranteed to have [[lush caves]] generate below them; however, when the bamboo jungle is generated far inland, [[dripstone caves]] may generate under the bamboo jungle instead.
== Mobs ==
The following mobs are naturally spawned here
{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|creature=
{{Spawn row|Panda|weight=80|size=1-2}}
{{Spawn row|Parrot|weight=40|size=1-2}}
{{Spawn row|Chicken|weight=20|size=4}}
{{Spawn row|Sheep|weight=12|size=4}}
{{Spawn row|Pig|weight=10|size=4}}
{{Spawn row|Cow|weight=8|size=4}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}
{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Panda|weight=40|size=1-2}}
{{Spawn row|Parrot|weight=40|size=1-2}}
{{Spawn row|Ocelot|weight=30|size=1-2}}
{{Spawn row|Sheep|weight=12|size=2-3}}
{{Spawn row|Chicken|weight=10|size=2-4}}
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Pig|weight=10|size=1-3}}
{{Spawn row|Cow|weight=8|size=2-3}}
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
}}
{{-}}
== Sounds ==
=== Music ===
{| class="wikitable sortable collapsible" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! [[Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
! Weight
|-
! piano1.ogg
| [[Overworld]]
| "Dry Hands"
| {{sort|A12|''[[Minecraft - Volume Alpha]]'' No. 12}}
| [[File:Dry hands.ogg]]
| 1
|-
! piano2.ogg
| [[Overworld]]
| "Wet Hands"
| {{sort|A13|''[[Minecraft - Volume Alpha]]'' No. 13}}
| [[File:Wet hands.ogg]]
| 1
|-
! piano3.ogg
| [[Overworld]]
| "Mice on Venus"
| {{sort|A11|''[[Minecraft - Volume Alpha]]'' No. 11}}
| [[File:Mice on venus.ogg]]
| 1
|-
! hal1.ogg
| [[Overworld]]
| "Subwoofer Lullaby"
| {{sort|A03|''[[Minecraft - Volume Alpha]]'' No. 3}}
| [[File:Subwoofer lullaby.ogg]]
| 1
|-
! hal2.ogg
| [[Overworld]]
| "Living Mice"
| {{sort|A05|''[[Minecraft - Volume Alpha]]'' No. 5}}
| [[File:Living mice.ogg]]
| 1
|-
! hal3.ogg
| [[Overworld]]
| "Haggstrom"
| {{sort|A07|''[[Minecraft - Volume Alpha]]'' No. 7}}
| [[File:Haggstrom.ogg]]
| 1
|-
! hal4.ogg
| [[Overworld]]
| "Danny"
| {{sort|A21|''[[Minecraft - Volume Alpha]]'' No. 21}}
| [[File:Danny.ogg]]
| 1
|-
! calm1.ogg
| [[Overworld]]
| "Minecraft"
| {{sort|A08|''[[Minecraft - Volume Alpha]]'' No. 8}}
| [[File:Minecraft.ogg]]
| 1
|-
! calm2.ogg
| [[Overworld]]
| "Clark"
| {{sort|A14|''[[Minecraft - Volume Alpha]]'' No. 14}}
| [[File:Clark.ogg]]
| 1
|-
! calm3.ogg
| [[Overworld]]
| "Sweden"
| {{sort|A18|''[[Minecraft - Volume Alpha]]'' No. 18}}
| [[File:Sweden.ogg]]
| 1
|-
! nuance1.ogg
|[[Overworld]]
|"Key"
| {{sort|A01|''[[Minecraft - Volume Alpha]]'' No. 1}}
|[[File:Key.ogg]]
| 1
|-
! nuance2.ogg
|[[Overworld]]
|"Oxygène"
| {{sort|A09|''[[Minecraft - Volume Alpha]]'' No. 9}}
|[[File:Oxygene.ogg]]
| 1
|-
! left_to_bloom.ogg
|[[Lush Caves]], [[Mountains|Meadow]], and the [[Overworld]]
|"Left to Bloom"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 4}}
|[[File:Left to bloom.ogg]]
| 1
|-
! one_more_day.ogg
|[[Lush Caves]], [[Mountains|Meadow]], [[Snowy Slopes]], [[Frozen Peaks]], and the [[Overworld]]
|"One More Day"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
|[[File:One more day.ogg]]
| 1
|-
! comforting_memories.ogg
|[[Mountains|Grove]] and the [[Overworld]]
|"Comforting Memories"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 9}}
|[[File:Comforting memories.ogg]]
| 1
|-
! floating_dream.ogg
|[[Lush Caves]], [[Mountains|Jagged Peaks]], and the [[Overworld]]
|"Floating Dream"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 8}}
|[[File:Floating dream.ogg]]
| 1
|-
! bromeliad.ogg
|[[Bamboo Jungle]], [[Cherry Grove]], [[Flower Forest]], [[Forest]], [[Jungle]], [[Sparse Jungle]], and [[Main menu]]
|"Bromeliad"
|{{sort|T03|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 3}}
|[[File:Bromeliad.ogg]]
|
|}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|displayname=Bamboo Jungle
|spritetype=biome
|nameid=bamboo_jungle
|foot=1}}
{{edition|bedrock}}:
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=bamboo-jungle
|nameid=bamboo_jungle
|id=48
|foot=1}}
== Video ==
{{yt|xtCsIWBGG68}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|Added Bamboo Jungle and Bamboo Jungle Hills variant biomes.
|Added [[bamboo]], which can rarely grow within normal jungles and extensively grow in bamboo jungles.
|Added [[panda]]s, which can spawn in jungles.}}
|{{HistoryLine||1.14|dev=19w06a|Jungle pyramids can now generate in bamboo jungles.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Bamboo jungle hills no longer generate naturally.}}
|{{HistoryLine|||dev=21w40a|The bamboo jungle hills biome has been removed.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" and "Bromeliad" can now be played in all type of jungle biomes.|"Aerie", "Firebugs", and "Labyrinthine" can no longer be played in all types of jungle biomes.}}
|{{HistoryLine||1.20.5|dev=24w11a|Wolves summoned in bamboo jungles using [[spawn egg]]s or [[commands]] are now the rusty variant instead of the pale variant.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added bamboo jungles, which are available only through Experimental Gameplay.
|Bamboo shoots now rarely generate within jungle biomes.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Fully implemented bamboo jungle, no longer under experimental gameplay.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Bamboo jungle hills no longer generate naturally.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Bamboo]] now generates in larger and denser patches.|The width of [[bamboo]] is now consistent across the entire plant.|[[Tree]]s are now denser.|Big jungle [[tree]]s now generate more frequently.|[[Jungle bush]]es are now larger.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added rainforests, which are similar to the modern jungle biomes.}}
|{{HistoryLine||xbox=TU5|Removed rainforests as part of a [[biome]] overhaul.}}
|{{HistoryLine||xbox=TU12|Added jungle biomes, along with [[ocelot]]s.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|Added [[jungle pyramid]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Melon]]s may now generate in all jungle variants.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[parrot]]s, which spawn exclusively in jungles.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Added [[panda]]s to jungles.|Changed [[fishing]] loot in jungles. Only [[raw cod]] and [[raw salmon]] can be caught as fish, while [[bamboo]] and [[cocoa bean]] can now be caught as a [[fishing]] [[item]].{{verify}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Bamboo shoots now rarely generate within jungle biomes.{{check version}}}}
}}
== Issues ==
{{issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
File:BambooJungle.png|View of a bamboo jungle.
File:Bamboo hills temple.png|A jungle pyramid within bamboo jungle hills. This does not occur {{in|bedrock|education}}.
File:LadyAgnes Jungle 1.jpg|All 3 jungle biomes in close proximity.
</gallery>
=== In other media ===
<gallery>
File:Bamboo_Wallpaper.png|A mobile wallpaper of [[Zuri]] chopping down bamboo in a jungle.
File:1.20_Jungle_trailer.jpg|A jungle as it appears in a ''Minecraft'' cinematic trailer.
</gallery>
== See also ==
* {{BiomeLink|Jungle}}
* {{BiomeLink|Sparse Jungle}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|id=Old Growth Pine Taiga|Old Growth Taiga}}
* {{BiomeLink|Rainforest}}
== External links ==
* {{Mcnet|around-block--bamboo-jungle|Around the Block: Bamboo Jungle|Sep 23, 2021|Duncan Geere}}
* {{ytl|xtCsIWBGG68|Minecraft: The Great Wild {{!}} Jungle|Minecraft|August 4, 2023|t=367}}
== Navigation ==
{{Navbox bamboo}}
{{Navbox biomes|overworld}}
[[de:Dschungel#Bambusdschungel]]
[[es:Jungla#Jungla_de_bambú]]
[[fr:Jungle#Jungle_de_bambous]]
[[ja:ジャングル#竹林]]
[[ko:정글#대나무_정글]]
[[lzh:叢莽#竹林]]
[[pt:Selva de bambu]]
[[ru:Джунгли#Бамбуковые_джунгли]]
[[uk:Бамбукові джунглі]]
[[zh:丛林#竹林]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Buzzy Bees}}</div>
{{Infobox version
|title=v1.14.0
|vernum=1.14
|server=1.14.0.9
|internal=
'''PS4''': 1.99<br>'''Android''': 1.14.0.9<br>'''Windows 10''': 1.14.9.0<br>
'''Xbox One''': 1.14.9.70
|image=Bedrock 1.14.0.png
|edition=Bedrock
|name=[[Buzzy Bees]]
|date=
'''Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, PS4''' December 10, 2019<br>
'''Nintendo Switch''' December 11, 2019
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.0.9.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.0.9.zip Linux]
|prevparent=1.13.0
|prev=1.13.3
|next=1.14.0.12
|nextparent=1.16.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Buzzy Bees}}</div>
'''1.14.0''', the first release of '''[[Buzzy Bees]]''', is a major update to {{el|be}} released on December 1011, 2019, alongside [[Java Edition 1.15]].<ref name="release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> It adds [[bee]]s and bee-related [[item]]s, such as [[honey block]]s and [[beehive]]s. It also marks the arrival of Bedrock Edition on PlayStation 4, discontinuing the ''[[PlayStation 4 Edition]]''<ref>{{Mcnet|ps4-news|Bedrock is coming to PS4|December 9, 2019}}</ref> and hence [[Legacy Console Edition]] as a whole.
== Additions ==
{{Additions table
|Beehive
|Bee Nest
|Honey Block
|Honeycomb Block
|Honey Bottle
|Honeycomb
|Bee Spawn Egg
}}
=== Blocks ===
; {{BlockSprite|beehive}} [[Beehive]]s
* Crafted with 6 [[planks]] and 3 honeycombs.
* Function the same as bee nests, but does not need a [[Silk Touch]] enchanted tool to be dropped.
; {{BlockSprite|bee-nest}} [[Bee nest]]s
* Spawn naturally in [[flower forest]]s, [[plains]], and [[sunflower plains]] biomes.
* Can house up to 3 bees.
* Fill up with honey.
** Have a max honey level of 5.
* Can be obtained by using a Silk Touch enchanted tool.
; {{BlockSprite|honeycomb-block}} [[Honeycomb block]]s
* Crafted with 4 honeycombs.
* Are purely decorative.
; {{BlockSprite|honey-block}} [[Honey block]]s
* Crafted with 4 honey bottles.
* Drastically reduce movement speed and jump height.
* Can be climbed down, and will drag anything on them when moved by a piston.
* Do not stick to slime blocks.
* Reduce fall damage by 80%.
=== Items ===
; {{ItemSprite|honey-bottle}} [[Honey bottle]]s
* Can be drunk by using it, restoring {{hunger|6}} hunger points.
** Drinking one will also remove the [[poison]] effect.
* Can be used to craft [[sugar]] and [[honey block]]s.
* Obtained by using a bottle on full bee hives/nests.
; {{ItemSprite|honeycomb}} [[Honeycomb]]s
* Obtained by using [[shears]] on full bee hives/nests.
* Can be used to craft bee hives and honeycomb blocks.
; {{ItemSprite|spawn-egg}} [[Spawn egg]]s
* Added {{ItemSprite|bee-spawn-egg}} bee spawn egg.
=== Mobs ===
; {{EntitySprite|bee}} [[Bee]]s
* Have {{health|10}} health.
* Live in groups near hives and nests.
** If a bee does not have a home nest, it will wander around until it finds one.
* Can be bred using any [[flower]].
* Adult and baby bees will pollinate flowers, then go back to nests and hives and make honey.
* Bees can make plants grow faster if they pass above it after pollinating flowers.
* Attack in a swarm if provoked, have a baby or if honey is taken from nests/hives without using a campfire.
** When they attack, they give [[Poison]] to the target and die 50-60 seconds after attacking.
* Are affected by [[Bane of Arthropods]].
=== Gameplay ===
; [[Achievements]]
* Added 3 new achievements:
** {{NewAchievementSprite|bee-our-guest}} ''Bee our guest'' - Use a campfire to collect honey from a Beehive using a bottle without aggravating the bees (15G)
** {{NewAchievementSprite|total-beelocation}} ''Total Beelocation'' - Move a Bee Nest with 3 bees inside using Silk Touch (30G)
** {{NewAchievementSprite|sticky-situation}} ''Sticky Situation'' - Slide down a honey block to slow your fall (30G)
=== Command format ===
; [[Game rule]]s
* Added {{code|showtags}} gamerule. {{more info}}
=== General ===
* Added support for Bedrock on PlayStation 4 Edition.
** Pre-existing players on the PlayStation 4 platform can still play the {{el|lce}} codebase by launching the legacy version within the {{el|be}} game.
** Added the "Editions" button on {{el|be}} and "Launch New Minecraft" button for {{el|ps4}} allowing for pre-existing players to switch between the two versions.
== Changes ==
=== Blocks ===
; [[Dispenser]]s
* Can now fill [[glass bottle]]s with [[water]] or [[honey bottle|honey]].
* Can now shear honeycombs.
; [[Slime block]]s
* Changed the texture to match {{el|je}}.
=== Items ===
; [[Lead]]s
* Can now be used on [[dolphin]]s, [[ocelot]]s, [[parrot]]s, and [[polar bear]]s. ({{bug|MCPE-46866}})
; [[Spawn egg]]s
* Are now sorted alphabetically in the [[Creative]] inventory.
=== Gameplay ===
; [[Swimming]]
* Players can no longer start swimming in 1-block deep water.
=== General ===
* Improved performance.
; [[Experience]]
* Tweaked the amount of experience dropped by [[animal]]s to match {{el|je}}.
; [[Loading tips]]
* Added new loading screen tips and trivia.
; [[Title Screen|Menu screen]]
* Changed the title screen background to reflect bees and items related to them.
; Map-making and [[add-on]]s
* Item tags can now be hidden in the UI using the {{cmd|gamerule showtags}} command.
; [[Patrol]]s
* Can no longer spawn in [[the Nether]] and [[the End|End]].
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when signing into Xbox Live on Android.
; Performance
* Fixed an issue with kelp growth causing lag in specific chunks. ({{bug|MCPE-50175}})
; General
* Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world.
* Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world.
; Gameplay
* Fixed a bug that was sometimes causing chests to become invisible. ({{bug|MCPE-52790}})
* Fixed an issue that could sometimes cause touch screen controls to become inverted. ({{bug|MCPE-50256}})
; Mobs
* Improved the accuracy of pathfinding for flying mobs.
* Baby pigmen now hold their swords in their hands, rather than around their necks. ({{bug|MCPE-53454}})
; Blocks
* Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged. ({{bug|MCPE-52314}})
; Items
* Arrows and tridents no longer fall through the ground after being deflected by a shield. ({{bug|MCPE-44721}})
* Dragon heads now appear at the correct height. ({{bug|MCPE-53129}})
* Buckets can once again be used to milk cows. ({{bug|MCPE-54623}})
* Milk buckets can again be used to craft cakes. ({{bug|MCPE-52774}})
* Fixed acacia leaves sometimes becoming stuck in the inventory hotbar.
* Placing armor on an armor stand in Creative mode no longer equips it on the player as well.
; Character creator
* Various fixes to the character creator.
* Fixed an issue that was causing worn items to transfer between character creator models unexpectedly.
* Adding or removing the founder's cape now updates the skin in-game without needing to restart.
* Platform restricted skins can now be previewed in the character creator.
* Fixed capes not rendering in some skin packs. ({{bug|MCPE-54181}})
* Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game.
* Skins that don't roam to Minecraft Earth no longer display "Usable Everywhere" in the character creator.
* Equipping a new custom skin now updates the player model without needing to restart the game.
* Optimized the size of character creator skins to improve performance when playing in multiplayer.
; Graphical
* Fixed the held item bobbing animation when moving in first person view. ({{bug|MCPE-51212}})
* The block breaking animation now shows again if a block is below water when the player is above.
* The player's hand no longer disappears when gliding with elytra. ({{bug|MCPE-53092}})
* Water now renders correctly when kelp is placed next to a glass block.
; User interface
* Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu.
* Fixed an issue that could cause menu flickering when navigating through the character creator.
* The "See Pack in Store" button in the character creator can now be highlighted and selected when using a controller.
* Fixed some misspelled splash text.
; Add-ons and script engine
* Custom entities once again show their health bar correctly while being ridden.
* Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction.
* Fixed an issue with pivot points for custom geometry cube models.
* Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players.
== See also ==
* [[Java Edition 1.15]]
* [[PlayStation 4 Edition 1.99]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.0]]
[[es:Bedrock Edition 1.14.0]]
[[fr:Édition Bedrock 1.14.0]]
[[ja:Bedrock Edition 1.14.0]]
[[pl:Bedrock Edition 1.14.0]]
[[pt:Edição Bedrock 1.14.0]]
[[ru:1.14.0 (Bedrock Edition)]]
[[zh:基岩版1.14.0]]

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{{Infobox version
|title=v1.16.50
|vernum=1.16.50
|image=Bedrock 1.16.50.png
|edition=Bedrock
|internal=
|date=
'''iOS, iPadOS''': September 22, 2020
|prevparent=1.16.0
|prev=1.16.42
|next=1.16.60
|nextparent=1.17.0
}}
'''1.16.50''' is a minor update to {{el|be}} released only for iOS and iPadOS on September 22, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360049438972-Minecraft-1-16-50-iOS-Only-|title=Minecraft - 1.16.50 (iOS Only)|date=September 22, 2020}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.16.20|1.16.20]] or higher. It is the last update to run on iOS 9 and 32-bit iOS 10.
== Fixes ==
* Improved stability and reduced crashes on iOS devices ({{bug|MCPE-96184}})
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.50]]
[[es:Bedrock Edition 1.16.50]]
[[fr:Édition Bedrock 1.16.50]]
[[ja:Bedrock Edition 1.16.50]]
[[pt:Edição Bedrock 1.16.50]]
[[ru:1.16.50 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.16.50]]
[[zh:基岩版1.16.50]]

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{{For|Caves and Cliffs Part II|Bedrock Edition 1.18.0}}
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
{{Infobox version
|title=v1.17.0
|vernum=1.17
|server=1.17.0.03
|build=6207851
|internal= '''Android''': 1.17.0.02<br>'''PlayStation''': 2.24<br>'''Windows 10''': 1.17.2.0<br>
'''Xbox One''': 1.17.2.70
|image=Bedrock Edition 1.17.0.jpg
|image2=Bedrock 1.17.0.png
|edition=Bedrock
|name=[[Caves & Cliffs]]: Part&#160;I
|date=June 8, 2021<ref name="c&cp1-release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402427632013|title=Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock)|date=June 8, 2021}}</ref>
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.0.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.0.03.zip Linux]
|prevparent=1.16.0
|prev=1.16.221
|next=1.17.1
|nextparent=1.18.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
'''1.17.0''', the first release of '''[[Caves & Cliffs]]: Part I''', is a major update to {{BE}} released on June 8, 2021.<ref name="c&cp1-release"/><ref>{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref><ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> It was first announced during [[Minecraft Live 2020]] on October 3, 2020.<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> This update added [[amethyst geode]]s along with amethyst blocks and items, [[copper ore]] and its derived forms, [[deepslate]] and its variants, and the [[goat]], [[glow squid]] and [[axolotl]] mobs. The development versions of {{vl|be 1.16.200|}}, {{vl|be 1.16.210|}}, and {{vl|be 1.16.220|}} contain some of the Caves & Cliffs features through [[Experimental Gameplay]]; however, they are not included in the full release of those versions.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features exist only in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref>
Development phases contained some of the Caves & Cliffs: Part II features through experimental gameplay, which was not included in the full release but are part of {{vl|be 1.18.0|}}.
== Additions ==
{{Additions table
|Small Amethyst Bud
|Medium Amethyst Bud
|Large Amethyst Bud
|Amethyst Cluster
|Block of Amethyst
|Budding Amethyst
|Azalea
|Azalea Leaves
|Flowering Azalea
|Flowering Azalea Leaves
|Block of Copper
|Exposed Copper
|Weathered Copper
|Oxidized Copper
|Waxed Block of Copper
|Waxed Exposed Copper
|Waxed Weathered Copper
|Waxed Oxidized Copper
|Cut Copper
|Exposed Cut Copper
|Weathered Cut Copper
|Oxidized Cut Copper
|Waxed Cut Copper
|Waxed Exposed Cut Copper
|Waxed Weathered Cut Copper
|Waxed Oxidized Cut Copper
|Cut Copper Slab
|Exposed Cut Copper Slab
|Weathered Cut Copper Slab
|Oxidized Cut Copper Slab
|Waxed Cut Copper Slab
|Waxed Exposed Cut Copper Slab
|Waxed Weathered Cut Copper Slab
|Waxed Oxidized Cut Copper Slab
|Cut Copper Stairs
|Exposed Cut Copper Stairs
|Weathered Cut Copper Stairs
|Oxidized Cut Copper Stairs
|Waxed Cut Copper Stairs
|Waxed Exposed Cut Copper Stairs
|Waxed Weathered Cut Copper Stairs
|Waxed Oxidized Cut Copper Stairs
|Copper Ore
|Block of Raw Iron
|Block of Raw Gold
|Block of Raw Copper
|Calcite
|Deepslate
|Cobbled Deepslate
|Cobbled Deepslate Slab
|Cobbled Deepslate Stairs
|Cobbled Deepslate Wall
|Polished Deepslate
|Polished Deepslate Slab
|Polished Deepslate Stairs
|Polished Deepslate Wall
|Deepslate Bricks
|Cracked Deepslate Bricks
|Deepslate Brick Slab
|Deepslate Brick Stairs
|Deepslate Brick Wall
|Deepslate Tiles
|Cracked Deepslate Tiles
|Deepslate Tile Slab
|Deepslate Tile Stairs
|Deepslate Tile Wall
|Chiseled Deepslate
|Deepslate Iron Ore
|Deepslate Gold Ore
|Deepslate Copper Ore
|Deepslate Coal Ore
|Deepslate Diamond Ore
|Deepslate Redstone Ore
|Deepslate Emerald Ore
|Deepslate Lapis Lazuli Ore
|Big Dripleaf
|Small Dripleaf
|Pointed Dripstone
|Dripstone Block
|Glow Item Frame
|Glow Lichen
|Hanging Roots
|Infested Deepslate
|Lightning Rod
|Moss Block
|Moss Carpet
|Rooted Dirt
|Powder Snow
|Smooth Basalt
|Spore Blossom
|Tinted Glass
|Tuff
|Amethyst Shard
|Bucket of Axolotl
|Copper Ingot
|Glow Berries
|Glow Ink Sac
|Powder Snow Bucket
|Raw Iron
|Raw Gold
|Raw Copper
|Spyglass
|Axolotl Spawn Egg
|Glow Squid Spawn Egg
|Goat Spawn Egg
}}
=== Blocks ===
; [[Amethyst Bud]]
* Grows from [[budding amethyst]], which is found in amethyst geodes.
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
* Unlike crops, each growth stage is a separate block instead of a block state.
* Drops only when mined with a [[Silk Touch]] pickaxe.
* There is a total of 3 variants (stages).
; [[Amethyst Cluster]]
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
* Drops amethyst shards if broken, in an amount affected by [[Fortune]], but can also be picked up with Silk Touch.
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards; mining with a [[pickaxe]] drops 4.
* Emits a light level of 5.
; [[Azalea]]
* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s.
* Has variants with either no blossoms or pink blossoms.
* Both variants can grow from moss blocks when [[bone meal]] is used on them.
* Using bone meal on azalea itself creates an [[azalea tree]].
* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
; [[Azalea Leaves]]
* Has variants with either no blossoms or pink blossoms.
* Yield azalea and sticks on decay.
* The variant with pink blossoms is counted as small flowers by the game (for example, bees can pollinate them).
; [[Block of Amethyst]]
* A decorative block found in amethyst geodes.
* Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
* Can also be crafted with 4 amethyst shards.
; [[Block of Copper]]
* Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
* Oxidizes and changes texture to a turquoise-green over time.
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
* [[Honeycomb]] can also be {{Control|used}}, or applied with a [[dispenser]] to wax them.
** Yellow particles are formed when waxing the block.
* [[Axe]]s can be {{Control|used}} to scrape off wax and oxidation (one stage at a time).
** White particles are formed when scraping off wax from the block.
* [[Lightning]] may clean oxidation, reverting the oxidation process by one or several stages.
** Chances of cleaning and number of reverted stages are higher the closer to the struck block.
* Can be crafted into cut copper.
* There are 7 variants in total.
; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
; [[Budding Amethyst]]
* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
* Breaks immediately if pushed by a [[piston]] or sticky piston.
** Cannot be pulled by sticky pistons.
* Generates in amethyst geodes.
; [[Calcite]]
* An off-white stone that generates in geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]].
; [[Cave Vines]]
* A natural light source, with a [[light]] level of 14.
* Drop [[glow berries]].
** Growth can be sped up using [[bone meal]].
** Berries can be harvested from the vine.
* Grow from glow berries when placed on the underside of a block.
; [[Cobbled Deepslate]]
* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]].
* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes for basic tools, furnaces and brewing stands.
* Can be crafted into respective stairs, slabs, and walls, [[Polished Deepslate]], [[Chiseled Deepslate]], [[Deepslate Bricks]] and [[Deepslate Tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
** Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
* Can be smelted back into deepslate.
; [[Copper Ore]]
* Generates randomly underground in small blobs.
* Copper ore generates uniformly between levels 0 and 64.
* Drops [[raw copper]] when mined.
* Can be smelted into a copper ingot.
; [[Cut Copper]]
* Can be made into stair and slab variants.
* Oxidizes and changes texture over time.
* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
* There are 7 variants in total.
; [[Cut Copper Slab]]
* Oxidizes and changes texture over time.
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
* There are 7 variants in total.
; [[Cut Copper Stairs]]
* Oxidizes and changes texture over time.
* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
* There are 7 variants in total.
; [[Deepslate]]
* A dark-gray stone that generates in blobs between heights 0 and 16.
* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]].
* Drops [[cobbled deepslate]] when mined.
* Can be obtained only with a [[Silk Touch]] pickaxe.
* There are 19 variants in total, including
:* [[Cobbled Deepslate Slab]]
:* [[Cobbled Deepslate Stairs]]
:* [[Cobbled Deepslate Wall]]
:* [[Polished Deepslate]]
:* [[Polished Deepslate Slab]]
:* [[Polished Deepslate Stairs]]
:* [[Polished Deepslate Wall]]
:* [[Deepslate Bricks]]
:* [[Deepslate Brick Slab]]
:* [[Deepslate Brick Stairs]]
:* [[Deepslate Brick Wall]]
:* [[Deepslate Tiles]]
:* [[Deepslate Tile Slab]]
:* [[Deepslate Tile Stairs]]
:* [[Deepslate Tile Wall]]
:* [[Chiseled Deepslate]]
; [[Ore|Deepslate Ore]]
* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
** Deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]], and [[coal ore]] do not generate by default; they have been added for use only by creators of maps and addons.
* Takes twice as long to mine as normal ores.
* Has the texture of [[deepslate]] replacing the normal stone texture.
* Takes place of ores that generate in deepslate.
* Can be used in blasting and smelting recipes like normal ores.
; [[Dripleaf]]
* Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
** The tilt happens in 3 stages: Unstable, Partial, and Full.
*** All the stages are solid except the Full stage, which is when the player falls through.
*** When nobody is standing on it, it is set to the 'none' stage.
** The tilt can also be triggered by hitting the plant with a projectile.
** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still causes it to tilt.
* Comes in two sizes: small and big. Small can be applied [[bone meal]] to grow into big.
** Small dripleaf can be obtained only with [[shears]] (otherwise breaks) and can be planted on [[clay]] or [[moss block]]s, or underwater on clay and dirt blocks.
** Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
; [[Dripstone Block]]
* A decoration block.
* Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
* [[Dripstone cluster]]s can be found rarely in regular caves.
* Can be crafted from 4 [[pointed dripstone]].
; [[Glow Item Frame]]
* Placeable entities that appear to glow.
* Do not affect the light level, but appear as if lit up themselves.
* Items placed inside also glow.
* Crafted using an [[item frame]] and a glow ink sac.
* Includes application to [[map]]s.
; [[Glow Lichen]]
* A naturally occurring light source found rarely in caves, growing on any face of a block.
* Has a light level of 7.
* Obtained with [[shears]], otherwise breaks.
* Does not spread naturally, although [[bone meal]] can be used to spread it horizontally (or vertically if on the side of a block).
** It spreads to adjacent spaces, up to 4.
* Can be waterlogged.
* Unlike [[vines]], it does not pop off when underwater, and is not climbable.
; [[Hanging Roots]]
* Decorative blocks that can be placed only on the underside of a block.
* Obtained with shears, otherwise breaks.
* Can be obtained using a [[hoe]] on [[rooted dirt]] turning it into normal [[dirt]].
; [[Infested Deepslate]]
* An infested variant of deepslate.
* Spawn a [[silverfish]] when mined.
; [[Lightning Rod]]
* Can be crafted with 3 copper ingots.
* [[Lightning]] strikes within a 64-block radius get redirected to the lightning rod.
* Gives off a redstone signal with a strength of 15 if hit by lightning.
* Can be activated directly by throwing a trident with [[Channeling]] at it during a [[thunderstorm]].
; [[Moss Block]]
* An opaque block with a grass-like texture on all sides.
* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], moss carpets, and both types of azaleas on it and in its vicinity.
* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks.
** [[Vines]] can still be used, in addition to moss blocks.
; [[Moss Carpet]]
* Same texture as the moss block, but one pixel thick.
* Can be crafted with moss blocks, or be obtained by applying bone meal to them.
; [[Pointed Dripstone]]
* Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
** Can be combined to form longer stalactites and stalagmites.
* Thrown [[trident]]s break pointed dripstone. They also break when pushed directly or with a block by a [[piston]].
* Stalagmites break if not attached to something below.
* Stalagmites hurt [[entity|entities]] that fall on top of them more than normal fall damage.
** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage.
* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage.
** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in [[the Nether]]) but this effect alone does not fill the cauldron.
; [[Powder Snow]]
* A variant of snow, entities that walk over it sink into it.
* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks.<!--Tested, works with anything that can have armor items, including mobs that normally don't wear armor, like cows.-->
** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or [[scaffolding]]. They also prevent fall damage when landing on powder snow.
** [[Leather Horse Armor]] also protects [[horse]]s from freeze damage.
* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[stray]]s, [[polar bear]]s, and [[snow golem]]s) inside starts freezing and taking damage after a short time.
** Wearing any piece of [[leather armor]] stops the freeze effect.
* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}}
* Entities on fire melt powder snow when colliding.
; [[Rooted Dirt]]
* A dirt-like decorative block with roots on its texture.
* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it.
* Using [[bone meal]] on any side grows [[hanging roots]] underneath.
; [[Smooth Basalt]]
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
* Can be obtained by smelting basalt.
; [[Spore Blossom]]
* Can be placed only on the underside of a block.
* Sends green particles downward when opened.
* Particles appear in the air around the block.
; [[Tinted Glass]]
* A black variant of glass that is transparent to players, but does not let light through.
* Can be crafted with 4 amethyst shards and a glass block.
** Stained glass cannot be used to craft tinted glass.
* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]].
; [[Tuff]]
* A deep grayish stone that generates in blobs between levels 0 and 16.
=== Items ===
; [[Amethyst Shard]]
* Obtained from breaking amethyst clusters.
* The amount dropped can be increased with the [[Fortune]] enchantment.
* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
; [[Bucket of Axolotl]]
* Obtained by using a water bucket on an axolotl, similar to fish.
* Can be used to carry around and empty out [[axolotl]]s, also similarly to fish.
; [[Copper Ingot]]
* Obtained by smelting raw copper or copper ore.
* Used to craft blocks of copper, lightning rods, and spyglasses.
; [[Glow Berries]]
* Can be eaten, restoring {{hunger|2}}.
* Grow on cave vines.
** Once harvested, the vines lose their Glow Berry texture.
* Used to [[breed]] [[fox]]es.
; [[Glow Ink Sac]]
* Dropped by glow squids when killed.
* Can be used to craft glow item frames.
* Can be used to make text glow on [[sign]]s.
; [[Powder Snow Bucket]]
* Obtained by using a [[bucket]] on [[powder snow]].
* Can be used to place a powder snow block wherever it is used, or can be used to fill [[cauldron]]s with powder snow.
; [[Raw Copper]]
* Drops from [[copper ore]] when mined with a stone pickaxe or higher without [[Silk Touch]].
* Can be smelted into [[copper ingot]]s.
; [[Raw Gold]]
* Drops from [[gold ore]] when mined with an iron pickaxe or higher without Silk Touch.
* Can be smelted into [[gold ingot]]s.
* [[Piglin]]s attempt to pick up raw gold.
; [[Raw Iron]]
* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch.
* Can be smelted into [[iron ingot]]s.
; [[Spawn Egg]]s
* Added [[Axolotl]] spawn egg.
* Added [[Goat]] spawn egg.
* Added [[Glow Squid]] spawn egg.
; [[Spyglass]]
* Crafted with 2 copper ingots and an amethyst shard.
* When used, it zooms in on wherever the player is looking but limits their view to a square.
** The scope [[texture]] is a [[glass]] square with a [[copper]] border.
** The overlay that limits the view can be removed with a [[resource pack]].
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
=== Mobs ===
; [[Axolotl]]
* Can spawn in underground [[water]] sources.
* The first amphibian added to Minecraft.
** Dry out and start taking damage after 5 minutes of being out of water.
* Can be caught using a [[water bucket]], like [[fish]].
* Can be bred using [[bucket of fish|buckets of tropical fish]].
* Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
** Blue axolotls are rare, with a {{frac|1|1200}} chance of spawning.
* Plays dead when damaged on water, receiving [[Regeneration]] I.
** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s and fish, dealing {{hp|2}} damage.
** They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
** They prioritize attacking hostile mobs over passive ones.
* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it.
; [[Goat]]
* Spawns in [[mountain]] [[biomes]].
** Currently a placeholder until the new mountains are added.
* Can jump higher than other [[mob]]s to avoid obstacles, at around 5 blocks tall.
* Takes reduced fall damage.
* Avoids [[powder snow]] by jumping over it.
* Can be bred with [[wheat]] to produce a baby goat.
* A [[bucket]] can be used on them to get [[Milk Bucket|milk]].
* They have a 2% chance of spawning as screaming goats, which are more hostile and make different noises.
; [[Glow Squid]]
* Originates from [[MCE:Glow Squid|the mob of the same name]] in ''[[Minecraft Earth]]''.
* Underwater mob that behaves like a regular [[squid]].
* Can spawn in underground water sources.
* Is attacked by [[axolotl]]s without provocation.
* Drops glow ink sacs when killed.
* Does not affect the light level, but appears as if lit up. Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s and the eyes of [[spider]]s, [[drowned]], and [[endermen]] do.
* Stops glowing for a short time and swims away quickly after taking damage.
=== World generation ===
; [[Amethyst Geode]]s
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
** Also generates with a small nearby air pocket nearby that may open into the geode.
* Most commonly generates at lower levels (y = 6 to y = 47)
* Overrides standard caves and ravines, but is overridden by mineshafts.
=== Command format ===
; [[Gamerule]]s
* <code>freezeDamage</code>
** Whether entities take damage from freezing inside of [[powder snow]].
=== Gameplay ===
; [[Achievements]]
* Added 3 new achievements:
** ''Wax On Wax Off'' - Apply and remove Wax from all the Copper blocks (30G)
** ''Float Your Goat'' - Get in a boat and float with a Goat (20G)
** ''The Healing Power of Friendship'' - Team up with an Axolotl and win a fight (30G)
; [[Death message]]s
* Added 3 new death messages:
**"<player> froze to death"
**"<player> was skewered by a falling stalactite"
**"<player> was impaled on a stalagmite"
=== Technical ===
; General
* Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance.
* "remove_all_prior_fog", when true, clears all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
* "inherit_from_prior_fog", when true, merges a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
* "transparentattachable" tag should affect rendering only in first person camera perspective.
; Actors
* Catmull-Rom animations no longer glitch if the time for a keyframe matches its value.
* All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server.
* Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item is given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component.
* Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This makes simple breeding logic easier.
=== Experimental ===
These features are locked behind the experimental toggle, which can be accessed by enabling "Upcoming Creator Features" and "Enable GameTest Framework".
; GameTest Framework
* Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}}
* The default value for the tag parameter is now "suite:default"
* Added Dimension class
* Added World.getDimension
* Updated the GameTest Framework interface
** <code>assertContainerContains</code>
*** ItemIdentifier parameter changed to ItemStack
** <code>assertItemEntityNotPresent</code> and <code>assertItemEntityPresent APIs</code>
*** ItemStack parameter changed to ItemType
** <code>assertEntityNotTouching(entityIdentifier: string, position : Location)</code>
*** Asserts that there is no entity of the given type at the given position
** <code>assertEntityTouching(entityIdentifier: string, position : Location)</code>
*** Asserts that there is an entity of the given type at the given position
** <code>assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number)</code>
*** Asserts that the entity item count in the given search area matches the expected count
** <code>pulseRedstone(position : BlockLocation, duration : number)</code>
*** Creates a Redstone block at the given position and destroys it after "duration" ticks
** <code>function assertEntityPresentInArea(entityIdentifier : string)</code>
*** Throws an Error if an entity matching the given identifier does not exist in the test region
** <code>function print(text : string)</code>
*** Prints the given text to the chat
** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code>
*** Throws an Error if the given entity is not present in the given block location
** [Removed] <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code>
*** Replaced by component <code>function setTamed(showParticles : bool)</code>
** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code>
*** Asserts that the given condition is true for all entities of the given type at the given location
** <code>function spawnItem(itemType : ItemStack, position : Location)</code>
*** Spawns an item at the given location
** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code>
*** Asserts that the block at the given location is waterlogged
** <code>function assertRedstonePower(position : BlockLocation, power : number)</code>
*** Asserts the redstone power level at the given location
* Added Commands.run
* Entity
** <code>function getComponents()</code>
*** Returns an array of supported components
** <code>function getComponent(componentIdentifier : string)</code>
*** Returns the component matching the given identifier
** <code>function hasComponent(componentIdentifier : string)</code>
*** Returns true if the given component exists on the entity and is supported
** <code>function getName()</code>
*** Returns the name of the entity (e.g. "Horse")
* Add new enumerations: Minecraft.Effects & Minecraft.Items
* Components
** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
* Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
; Volume Driven Fog
* Create volumes in your world: simply create a "volumes" folder in a saved world and put JSON files in there - one JSON file per volume.
* Can be enabled using the "Upcoming Creator Features" experimental feature toggle.
* Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog takes effect.
* Added AddVolumeEntityPacket that contains information about a volume entity including its net ID and NBT containing information about the volume's definition and components, which is added to the client's registry.
* Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry.
== Changes ==
=== Blocks ===
; [[Blackstone]], [[gilded blackstone]], and [[stair]], [[slab]] and [[wall]] variants
* Slightly changed the texture.
; [[Cauldron]]s
* Can be filled with powder snow.
** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]].
** Can also be filled with powder snow by using a powder snow bucket on it.
; [[Composter]]
* Some items are now compostable:
** 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
** 50% chance: flowering azalea leaves, glow lichen.
** 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
** 85% chance: flowering azalea.
; [[Dispenser]]
* Can now place [[powder snow]] using a [[powder snow bucket]].
** Also can remove it using a [[bucket]].
* Can be used to wax copper blocks with [[Honeycomb]].
; [[Ore]]s
* Texture changes (all [[overworld]] ores except [[diamond ore|diamond]]) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players:
::{| class="wikitable" data-description="Natural Blocks"
! Name
! Old texture
! New texture
! Deepslate texture
|-
| [[Coal Ore]]
| [[File:Coal Ore JE2 BE2.png|80px]]
| [[File:Coal Ore JE5 BE4.png|80px]]
| [[File:Deepslate_Coal_Ore_JE1_BE2.png|80px]]
|-
| [[Diamond Ore]]
| [[File:Diamond Ore JE3 BE3.png|80px]]
| [[File:Diamond Ore JE5 BE5.png|80px]]
| [[File:Deepslate Diamond Ore JE2.png|80px]]
|-
| [[Emerald Ore]]
| [[File:Emerald Ore JE3 BE2.png|80px]]
| [[File:Emerald Ore JE4 BE3.png|80px]]
| [[File:Deepslate Emerald Ore JE1.png|80px]]
|-
| [[Gold Ore]]
| [[File:Gold Ore JE3 BE2.png|80px]]
| [[File:Gold Ore JE7 BE4.png|80px]]
| [[File:Deepslate Gold Ore JE2.png|80px]]
|-
| [[Iron Ore]]
| [[File:Iron Ore JE3.png|80px]]
| [[File:Iron Ore JE6 BE4.png|80px]]
| [[File:Deepslate Iron Ore JE2.png|80px]]
|-
| [[Lapis Lazuli Ore]]
| [[File:Lapis Lazuli Ore JE2 BE2.png|80px]]
| [[File:Lapis Lazuli Ore JE4 BE4.png|80px]]
| [[File:Deepslate Lapis Lazuli Ore JE3 BE2.png|80px]]
|-
| [[Redstone Ore]]
| [[File:Redstone Ore JE2 BE2.png|80px]]
| [[File:Redstone Ore JE4 BE3.png|80px]]
| [[File:Deepslate Redstone Ore JE2.png|80px]]
|}
; [[Sign]]s
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
* Can be tinted with glow ink sacs to make the text glow.
** Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
** Regular [[ink sac]]s can be used to remove the glowing effect.
; [[Smoker]]
* Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.
; [[Stonecutter]]
* Can be used to craft the different [[copper block]] variants.
; [[Structure Block]]
* Added placement animation options in Load Mode, similar to the {{cmd|structure}} functionality.
** There are three animation mode options: None, Place by Layer, and Place by Block.
** These animations can be adjusted by time in seconds.
=== Items ===
; [[Clock]]
* The texture has been changed from [[File:Clock JE2 BE2.gif|32px]] to [[File:Clock JE3.gif|32px]]
; [[Compass]]
* The texture has been changed from [[File:Compass JE2 BE1.gif|32px]] to [[File:Compass JE3.gif|32px]]
; [[Jungle Door]]s
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
; [[Sugar Cane]]
* Changed the texture of the sugar cane item to better reflect biome tinting.
=== Mobs ===
; [[Drowned]]
* Now have a chance of dropping a [[copper ingot]] instead of a [[gold ingot]].
; [[Foxes]]
* Eat glow berries.
; [[Guardian]] and [[Elder Guardian]]
* Removed some stray pixels from the texture file.
; [[Snow Golem]]s and [[Strider]]s
* Are now damaged by splash and lingering [[water bottles]].
; [[Skeletons]]
* Begin the process of turning into [[strays]] when they are inside [[powder snow]].
; [[Villager]]s
* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].
; [[Wandering Trader]]s
* Added the following trades to the wandering trader:
** Sell 2 [[small dripleaf]]s for an emerald.
** Sell 2 [[pointed dripstone]]s for an emerald.
** Sell 2 [[rooted dirt]] for an emerald.
** Sell 2 [[moss block]]s for an emerald.
=== Non-mob entities ===
; [[Painting]]s
* Changed the back texture to reflect the texture of the planks in the Texture Update.
=== World generation ===
; [[Mineshaft]]s
* [[Glow berries]] can be found in mineshaft [[chest]] minecarts.
; [[Shipwreck]]s
* [[Moss block]]s can be found in chests.
===Gameplay===
; [[Chat]]
* Added a warning message when attempting to place blocks at the minimum height limit.
; [[Snowfall]]
* During snowfall, [[cauldrons]] under the sky now slowly fill with [[powder snow]].
=== General ===
; [[Controls]]
* Added mouse and keyboard support for Android devices.
** Supports only Android Oreo (8.0) and higher.
; [[Particles]]
* Added 11 new particle types: {{cd|crop_growth_area_emitter}}, {{cd|electric_spark_particle}}, {{cd|glow_particle}} , {{cd|sculk_sensor_redstone_particle}}, {{cd|snowflake_particle}}, {{cd|spore_blossom_ambient_particle}}, {{cd|spore_blossom_shower_particle}}, {{cd|stalactite_lava_drip_particle}}, {{cd|stalactite_water_drip_particle}}, {{cd|vibration_signal}}, and {{cd|wax_particle}}
[[File:Bedrock 1.17 Updated Loading Screen.png|thumb|Updated loading screen.]]
; User Interface
* Updated the appearance of the loading screen.
== Fixes ==
; Performance / Stability
* Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world ({{bug|MCPE-121559}})
* Fixed a crash that could occur when switching between owned and non-owned Character Creator items
* Fixed a crash on Windows 10 that can occur in ray tracing mode
; General
* Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
* Android players should once again see achievement notifications ({{bug|MCPE-54902}})
; Gameplay
* Players who receive negative damage no longer generate absorption hearts ({{bug|MCPE-94178}})
* When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack ({{bug|MCPE-28689}})
* Picking up part of a stack no longer picks up the entire stack and drops the excess ({{bug|MCPE-105330}})
* Fixed the player spawning in unsafe locations when entering a random world for the first time ({{bug|MCPE-42310}})
* Fixed the players hand still bobbing even when the View Bobbing setting was disabled ({{bug|MCPE-79380}})
* First person eating animation is now centered in the frame ({{bug|MCPE-116678}})
* First person main hand blocking animation now plays properly ({{bug|MCPE-115536}})
* First person main hand and off-hand Shields are now symmetrical ({{bug|MCPE-116736}})
* Tridents in players' and mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})
* Trident raising animation modified for first person to match the previous version more closely
* Fixed players showing the Bow holding animation after respawning when killed by another player ({{bug|MCPE-58861}})
; Mobs
* Rabbits can once again raid Carrot crops ({{bug|MCPE-113321}})
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})
* Charged Creeper aura is rendered correctly in most cases now ({{bug|MCPE-65798}})
* Zombie Villagers now properly shake while being cured
* Bees no longer gather nectar from Sweet Berry Bushes
* Bees can once again enter Beehives and Bee Nests ({{bug|MCPE-122705}})
* Blazes and Endermen once again receive damage from Splash Water Bottles ({{bug|MCPE-97483}})
* Strays no longer drop Wither Heads when killed by Charged Creepers ({{bug|MCPE-35876}})
; Blocks
* Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks ({{bug|MCPE-105998}})
* Renamed Structure Blocks no longer have the incorrect data mode on creation ({{bug|MCPE-41625}})
* Fixed an issue that could cause certain blocks to grow too quickly when ticked
; Items
* Water Buckets can once again be used to pick up Fish ({{bug|MCPE-94520}})
* Switching between some items (bow, trident, crossbow, shield) in the player's main hand no longer skips animations ({{bug|MCPE-116680}})
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}})
* Changed the position of the Bow to match previous versions ({{bug|MCPE-116741}})
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}})
* Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item ({{bug|MCPE-116773}})
* Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
* Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}})
; Accessibility
* Fixed a bug where the screen reader did not read the focused button on some screens
* Fixed a bug where the English screen reader pronounced "A button" as "a button", now saying "Button A" instead
; Graphical
* Fixed water flickering on PS VR
* Colors applied to text on Signs are no longer barely visible ({{bug|MCPE-117516}})
* Old Signs no longer glow when being dyed ({{bug|MCPE-117835}})
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}})
* Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds ({{bug|MCPE-110463}})
* Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
* Fixed items playing "attack" and "using " animations at the same time when using touch input ({{bug|MCPE-117133}})
* Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
* Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds ({{bug|MCPE-120532}})
; Realms
* Kick Player button now works again
* Fixed a soft lock when trying to set friend permissions on a Realm on initial invite
* Updated Realms membership invite icon to be more obvious
* Further improved Realms permission error messaging
* Added a button to access the Realms membership invitation management screen in Profile Settings
* Automatically close Realms invite screen if all invites are handled
* Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
; User Interface
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}})
* Fixed an issue where patterns in the loom with high-resolution assets would not display correctly
* Fixed an issue where canceling joining a world while generating it caused players to get stuck on the loading screen ({{bug|MCPE-114776}})
* PS VR players can activate the start screen VR mode toggle using a keyboard
* PS VR players can now proceed past the VR Align screen with a keyboard
* Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
* On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
* Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
* Adjusted the background color of Settings screens for increased readability
* Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
* The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world ({{bug|MCPE-103842}})
* Fixed text overlap issue on some resolutions in the Realms Plus product description page
; Commands
* The {{cmd|kick}} command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}})
* Fixed output message for{{cmd|stopsound}}being incorrect ({{bug|MCPE-116772}})
* Fixed issue where the{{cmd|structure delete}}command was listed in the middle of both'/structure load'commands ({{bug|MCPE-114022}})
* Fixed a crash that occurred when using the {{cmd|stopsound}} command to stop the elytra.loop sound ({{bug|MCPE-120336}})
* Fixed an issue where the clone command was changed and not versioned
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds, and affected worlds reset their altered spawn positions to the original position ({{bug|MCPE-27797}})
* Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now evaluated once for the whole function ({{bug|MCPE-124890}})
* Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
; Technical
* Added a MoLang query to get default bone pivots ({{bug|MCPE-116741}})
* Updated MoLang query to return normalized item use time remaining based off given parameters ({{bug|MCPE-116737}})
* Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) ({{bug|MCPE-124562}})
* Fixed Enchanted Bow's textures being too dark ({{bug|MCPE-119701}})
* Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
* Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
* Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable ({{bug|MCPE-58557}})
* The "ImpactDamageSubcomponent" once again prevents damage from being dealt only to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
* The "has_equipment" filter now properly evaluates custom entity spawn eggs
== Trivia ==
* 1.16.230 was originally going to be its own release, but 1.16.230 was instead merged with 1.17.0 and skipped.<ref>{{tweet|CornerHardMC|1397616108056707072|Correct, no 1.16.230|May 26, 2021}}</ref>
* 1.16.230 is the third skipped version of [[Bedrock Edition]]. (1.3.0 and 1.15.0 were also skipped)
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.17.0]]
[[es:Bedrock Edition 1.17.0]]
[[fr:Édition Bedrock 1.17.0]]
[[it:Bedrock Edition 1.17.0]]
[[ja:Bedrock Edition 1.17.0]]
[[pt:Edição Bedrock 1.17.0]]
[[ru:1.17.0 (Bedrock Edition)]]
[[zh:基岩版1.17.0]]

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{{Infobox version
| title = v1.19.63
| vernum = 1.19.63
| image = Bedrock 1.19.63.png
| server = 1.19.63.01
| edition = Bedrock
| build = 14075205
| versioncode = '''Android''':<br />
951906301 (armeabi-v7a, 31)<br />
961906301 (x86, 31)<br />
971906301 (arm64-v8a, 31)<br />
981906301 (x86_64, 31)<br />
| internal = '''Windows''': 1.19.6301.0<br />'''Android, iOS, iPadOS, Fire''': 1.19.63.01<br />'''Xbox One''': 1.19.6301.70<br />'''Nintendo Switch''': v75<br />'''PlayStation 4''': 2.58
| type =
| date = February 24, 2023
| prevparent = 1.19.0
| prev = 1.19.62
| next = 1.19.70
| nextparent = 1.20.0
| serverdl = '''Server'''<br>
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.63.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.63.01.zip Linux]
}}
'''1.19.63''' is a minor update to [[Bedrock Edition]] released on February 24, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13374653039501|title=Minecraft - 1.19.63 (Bedrock)|website=Minecraft Feedback|date=February 24, 2023}}</ref>
== Fixes ==
* Fixed an issue that was causing continuous freezes when playing on Nintendo Switch ({{bug|MCPE-166760}}).
* Fixed a crash that could occur when playing on iOS and iPadOS devices.
* Fixed a bug where the Edit World screen couldn't be opened for a world if the corresponding world directory had a space in it ({{bug|MCPE-166763}}).
* Improved navigation of the “My Content” Marketplace screen when using a controller.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.19.63]]
[[es:Bedrock Edition 1.19.63]]
[[ja:Bedrock Edition 1.19.63]]
[[pt:Edição Bedrock 1.19.63]]
[[zh:基岩版1.19.63]]

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{{Infobox version
| title = v1.20.62
| vernum = 1.20.62
| edition = Bedrock
| image = Bedrock 1.20.62.png
| image2 = Bedrock 1.20.62 with inbox.png
| build = 21941685
| internal = '''Windows''': 1.20.6201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.62.02<br>'''Xbox One''': 1.20.6202.70<br>'''PlayStation 4''': 2.82<br>'''Nintendo Switch''': v95
| versioncode = '''Android''':<br />
952007102 (armeabi-v7a, 33)<br />
962007102 (x86, 33)<br />
972007102 (arm64-v8a, 33)<br />
982007102 (x86_64, 33)
| server = [[Bedrock Dedicated Server 1.20.62.01|1.20.62.01]]<br>[[Bedrock Dedicated Server 1.20.62.02|1.20.62.02]]<br>[[Bedrock Dedicated Server 1.20.62.03|1.20.62.03]]
| serverdl = '''Server (1.20.62.01)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.01.zip Linux]<br>'''Server (1.20.62.02)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.02.zip Linux]<br>'''Server (1.20.62.03)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.03.zip Linux]
| date = February 15, 2024
| prevparent = 1.20.0
| prev = 1.20.60
| next = 1.20.70
| nextparent = 1.21.0
}}
'''1.20.62''' is a minor update to {{BE}} released on February 15, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24148434660237|title=Minecraft - 1.20.62 (Bedrock)|website=Minecraft Feedback|date=February 15, 2024}}</ref> which fixes some gameplay crashes. It is also the last version which supported iOS 11, iOS 12, and Android 5.0.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.62]]
[[es:Bedrock Edition 1.20.62]]
[[ja:Bedrock Edition 1.20.62]]
[[lzh:基石版一點二〇點六二]]
[[pt:Edição Bedrock 1.20.62]]
[[ru:1.20.62 (Bedrock Edition)]]
[[uk:1.20.62 (Bedrock Edition)]]
[[zh:基岩版1.20.62]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/1.7 releases}}</div>{{Infobox version
|title=v1.7.0
|vernum=1.7
|edition=Bedrock
|image=Enter the Hive.png
|image2=Scoreboard coming to Bedrock.png
|image3=Bedrock 1.7.0.png
|date='''iOS''' October 15, 2018{{citation needed}}<br>'''Android, Fire OS, Gear VR, Windows 10, Windows 10 Mobile, Xbox One, Nintendo Switch''' October 16, 2018
|server=1.7.0.13
|internal='''Windows 10''': 1.7.13.0
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.7.0.13.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.7.0.13.zip Linux]
|prevparent=1.6.0
|prev=1.6.2
|next=1.7.1
|nextparent=1.8.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/1.7 releases}}</div>
'''1.7.0''' is a major update to {{el|be}} released on October 1516, 2018.{{citation needed}} It adds the {{cmd|scoreboard}} command, the ability to eat food in [[Creative]], ''The Hive'' multiplayer server, and highlights for [[player]] names in the chat, and also fixes bugs.
== Additions ==
=== Gameplay ===
; [[Scoreboard]] system
* Adds basic scoreboard functionality.
* Track, edit and display certain objectives per player.
* Used via {{cmd|scoreboard}} command or command block.
=== Command format ===
; {{cmd|scoreboard}}
* Used to interact with the scoreboard system.
; {{cmd|gamerule}}
* Added {{code|commandblocksenabled}} rule.
** Toggles [[command block]] functionality.
=== Servers ===
; [[Featured servers]]
* Added '' The Hive''.
== Changes ==
===Items===
; All [[food]]s
* Can now be eaten while the player is in [[Creative]] mode or when the difficulty is set to [[Peaceful]].
; [[Chorus fruit]]
* Moved from Nature to Items section in the Creative inventory.
; [[Raw fish]] and [[Cooked fish]]
* Have been renamed to "raw cod" and "cooked cod", respectively.
=== General ===
; [[Chat]]
* Mentions of player names are now highlighted yellow in chat.
* Typing {{key|@}} in chat will now show an autocomplete list of player names.
; [[Marketplace]]
* Made it easier to find purchased content, search, and go home from the top of the Marketplace screen.
* Improved search results, sorting, and filtering.
* The player can now send links to Marketplace content using the share button.
; [[Pause menu]]
* Added an ”Invite to game” button under the player list.
* The name of the [[world]] is now displayed at the top of the player list.
; [[Splash]]
* Removed "Down with O.P.P.!"
== Fixes ==
; Crashes/performance
* Fixed the cause of over 20 crashes that could occur during gameplay.
* Fixed a crash that occurred when a trident with Channeling was shot from a dispenser and hit a mob or player during a thunderstorm.
* Fixed a crash that occurred when breaking a door that many villagers were trying to open or enter. ({{bug|MCPE-34742}})
* Fixed a crash that occurred when using a 128x resource pack on Nintendo Switch.
* Fixed a crash that occurred when attempting to stack explorer maps when trading with a cartographer villager.
* Fixed a crash that occurred when loading the settings screen right after loading a resource pack.
* Fixed a crash that occurred when backing out of a Realm's edit menu after attempting to download a world but not having enough free space.
; General
* Fixed an exploit that allowed custom skins with custom and invisible geometry, causing unfair advantages in multiplayer sessions. ({{bug|MCPE-37343}})
* Added additional messaging to disable Multiplayer in world settings to play split-screen without a Nintendo Switch Online membership.
* Guests rejoining in a different order than they joined for the first time no longer generate different progress during split-screen gameplay.
* Synced cloud worlds on Xbox One now display the proper date on the Worlds list.
* Fixed player permission issues that prevented players from building or mining.
* Fixed Super Mario Mash-up Pack worlds not opening if created before version 1.6.0. ({{bug|MCPE-37327}})
* Fixed textures not applying on Nintendo Switch when the world is hosted on another platform.
* Fixed split-screen players not being able to join Local Network games on Nintendo Switch.
* Fixed Microsoft Account sign-in failures on Nintendo Switch.
* Fixed an issue that caused the game to not properly detect if a world was played in a version later than the current one.
; Gameplay
* Crouching on ladders will no longer stop when opening the pause menu or inventory screen ({{bug|MCPE-33209}})
* Swimming while moving the camera with touch controls no longer breaks blocks. ({{bug|MCPE-33470}})
* Items can once again be dropped while in a boat.
* The Looting III enchantment once again increases mob loot drop chances ({{bug|MCPE-35307}})
* When a player equips a carved pumpkin as a helmet, that player's marker now disappears from the locator maps of other players.
* Players no longer teleport to vehicles/mobs that are hit by an ender pearl when the vehicle/mob is in the player's render distance.
* Fixed players getting stuck in the edges of Old worlds at 128 or in the Void.
* When dealing a killing blow to mobs using Knockback, they now actually get knocked back. ({{bug|MCPE-19222}})
; Items
* Enchantment books are no longer lost after using an anvil to rename an item and adding an incompatible enchantment.
* Tridents with Loyalty no longer get lost in the void when used in the End.
* Phantom spawn eggs can now be obtained using Pick Block.
* Players using controllers can again drop held items while in a minecart.
* Leads no longer detach and disappear when reentering a world. ({{bug|MCPE-33263}})
* Infinity bow arrows are no longer picked up immediately after being fired when the bow is slightly drawn. ({{bug|MCPE-35821}})
* Renamed spawn eggs now produce renamed mobs.
* Flaming arrows once again ignite minecarts with TNT. ({{bug|MCPE-35776}})
; Mobs
* If a pet forgets what player is their owner after updating the game, it will sit down and wait for someone to interact with them & this player becomes the new owner of the pet. The pet doesn't need to be re-tamed with items. ({{bug|MCPE-33152}})
* Mobs can now walk through soul sand with nether wart. ({{bug|MCPE-12719}})
* Skeleton horses and zombie horses no longer die after a certain amount of time. ({{bug|MCPE-35215}})
* Horses in the same boat as the player no longer get hit when targeted by blocks in front of the player. ({{bug|MCPE-30299}})
* Releasing a tropical fish from a bucket of fish no longer releases a random fish but the one that was originally caught.
* Armored withers can no longer be damaged with thrown tridents.
* Drowned no longer have swimming animation while riding in boat.
* The inventory of ridden mounts can no longer be accessed by another player while the player is riding it.
* Mobs can no longer spawn in small gaps unless they can fit. ({{bug|MCPE-31193}})
* Enderman can no longer spawn in two block high gaps with slabs above. ({{bug|MCPE-28626}})
* Cured zombie villagers spawned from zombie villages can now be traded with. ({{bug|MCPE-34603}})
* Pigs with saddles now throw players off their back when they start moving though 2-block-high bodies of water.
; Blocks
* Fixed a bug where it was sometimes not possible for a player to place a block in the same block space where they are standing. ({{bug|MCPE-31030}})
* Sea pickles now break instantly in Survival mode. ({{bug|MCPE-36250}})
* Barrier blocks can no longer be destroyed by the ender dragon. ({{bug|MCPE-34410}})
* Monster spawners no longer drop as items after an explosion. ({{bug|MCPE-32657}})
* Rails are once again broken by flowing water.
; Realms
* A message now appears on the Realms list if Xbox Live privileges are preventing Realms from being played.
* Clarified the text that appears when replacing a world on a Realm.
; World generation
* Ladders no longer generate in midair on village church structures.
* Fixed structures generating inside ocean monuments.
; Graphical
* Fixed entities missing body parts on various Android devices. ({{bug|MCPE-34385}})
* It is now easier to see through water in Flat worlds. ({{bug|MCPE-36078}}, {{bug|MCPE-35244}})
* Adjusted in-hand placement of bows and tridents in split-screen.
* Fixed visual effects not appearing when using an enchanted trident with Riptide. ({{bug|MCPE-34448}})
; Audio
* Sound once again resumes after receiving a notification on iOS devices. ({{bug|MCPE-15841}})
* The proper sound now plays when the wither is spawned. ({{bug|MCPE-35179}})
* Banners now have the correct placing and breaking sounds. ({{bug|MCPE-31188}})
* Land-based mobs now play sounds underwater.
; User interface
* Fixed several items not stacking properly in inventory and chests when using touch input ({{bug|MCPE-32347}})
* Using the Quick Move option now properly stacks the taken items with stacks of the same item in the player inventory when there is an empty hotbar slot.
* Cursor D-pad input no longer gets stuck on the inventory screen or pause menu. ({{bug|MCPE-33895}})
* Removed the "Take Half" tooltip when highlighting the anvil's output slot.
* Item tooltips that display "Can break" and "Can be placed on" now show the proper translation for the given blocks.
* Fixed incorrect button focus on the chat screen.
* Fixed formatted text getting cut off on the HUD.
* Fixed overlapping text on the enchantment table screen.
; Commands
* Fixed input on minecarts with command block not saving between game sessions.
* Fixed trapdoors losing their orientation after being cloned.
* Autofill commands now recognize a player name in brackets and places it between quotes. ({{bug|MCPE-34913}})
* The {{cmd|teleport}} command now reliably teleports riders with entities.
* The {{cmd|title}} command can now run whilst a title is visible on screen. ({{bug|MCPE-25685}})
; Add-ons
* Using behavior files to change the shooting location of a projectile no longer makes the projectile shoot and miss the target.
* Mobs now stop moving when all movement components are removed from their behavior.
* The '{{code|can_float}}' component now works properly with '{{code|minecraft:navigation.float}}' on flying mobs.
== Video ==
Video made by [[slicedlime]]:
{{yt|IPrALmbDy44}}
== Trivia ==
* 1.7.0 features the least amount of content in any major update.
== Navigation ==
{{Navbox Bedrock Edition versions|1.x}}
[[de:Bedrock Edition 1.7.0]]
[[es:Bedrock Edition 1.7.0]]
[[fr:Édition Bedrock 1.7.0]]
[[it:Bedrock Edition 1.7.0]]
[[ja:Bedrock Edition 1.7]]
[[pt:Edição Bedrock 1.7.0]]
[[ru:1.7.0 (Bedrock Edition)]]
[[zh:基岩版1.7.0]]

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{{Infobox version
|edition=Bedrock
|image=Amethyst 1.17.0.50.jpg
|image2=Bedrock 1.17.0.50.png
|type=Beta
|internal=
'''Windows''': 1.17.50.0<br>
'''Xbox One''': 1.17.50.70<br>
'''Android''': 1.17.0.50<br>
|parent=1.17.0
|date='''Xbox, Windows 10, Android:''' April 21, 2021
|prevparent=1.16.221
|prev=beta 1.16.230.56
|next=beta 1.17.0.52
|nextparent=1.17.1
}}<onlyinclude>
'''Beta 1.17.0.50''' is the fifth beta version for [[Bedrock Edition 1.17.0]], released on April 21, 2021,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-changelog-1-17-0-50|title=Minecraft Changelog 1.17.0.50|website=minecraft.net|date=April 21, 2021}}</ref> which adds [[amethyst]], [[calcite]], [[raw metal]], [[spyglass]], [[tinted glass]] and [[tuff]].
It is the last beta release to support Android 4.2 and 4.3.
== Additions ==
=== Blocks ===
; [[Amethyst Bud]]
* Grows from [[budding amethyst]], which is found in amethyst geodes.
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an [[amethyst cluster]].
* Unlike crops, each growth stage is a separate block instead of a block state.
* Drops only when mined with a [[Silk Touch]] pickaxe.
* There is a total of 3 variants (stages).
; [[Amethyst Cluster]]
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
* Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any [[pickaxe]].
* Emits a light level of 5.
; [[Amethyst Block]]
* A decorative block found in amethyst geodes.
* Unlike Budding Amethyst, the Block of Amethyst can be obtained when mined.
* Can also be crafted with 4 amethyst shards.
; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
; [[Budding Amethyst]]
* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
* Breaks immediately if pushed by a [[piston]] or sticky piston.
** Cannot be pulled by sticky pistons.
* Generates in amethyst geodes.
; [[Calcite]]
* An off-white stone that generates in geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]].
; [[Smooth Basalt]]
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
* Can be obtained by smelting [[basalt]].
; [[Tinted Glass]]
* A black variant of glass that is transparent to players, but does not let light through.
* Can be crafted with 4 amethyst shards and a glass block.
** Stained glass cannot be used to craft tinted glass.
* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]].
; [[Tuff]]
* A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.
=== Items ===
; [[Amethyst Shard]]
* Obtained from breaking amethyst clusters.
* The amount dropped can be increased with the [[Fortune]] enchantment.
* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
; [[Raw Metal|Raw metal]]
* Added [[raw iron]], [[raw copper]] and [[raw gold]].
** Drop from their respective [[ore]].
*** The ores can still be obtained with [[Silk Touch]].
** Can be smelted into an ingot.
** [[Piglin]]s attempt to pick up raw gold.
; [[Spyglass]]
* Crafted with 2 copper ingots and an amethyst shard.
* When used, it zooms in on wherever the player is looking but limits their view to a square.
** The scope [[texture]] is a [[glass]] square with a [[copper]] border.
** The overlay that limits the view can be removed with a [[resource pack]].
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
=== World generation ===
; [[Amethyst Geode]]s
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
** Also generates with a small air pocket nearby which may open into the geode.
* Most commonly generates at lower levels. (y = 6 to y = 47)
* Overrides standard caves and ravines, but is overridden by mineshafts.
=== General ===
; [[Options]]
* Added "Spyglass Damping" scale option ranging from 0 to 100.
** Sets the camera movement speed when looking through a Spyglass to make it more comfortable to use.
== Changes ==
=== Blocks ===
; [[Azalea Leaves]] and [[Flowering Azalea Leaves]]
* Now have a chance to drop Azalea or Flowering Azalea when broken.
; [[Blackstone]], [[gilded blackstone]], and [[stair]], [[slab]] and [[wall]] variants
* Slightly changed the texture.
; [[Block of Copper]]
* Copper surfaces now deoxidize in a more random pattern when struck by lightning.
* Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks.
* Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present.
* Added sounds for scrapping off wax and oxidization.
; [[Deepslate Coal Ore]], [[Deepslate Copper Ore]], and [[Deepslate Lapis Lazuli Ore]]
* Changed and slightly tweaked the textures of these blocks.
; [[Cobbled Deepslate]]
* Can now be used as crafting material for tools, furnaces, and brewing stands.
; [[Glow Item Frame]]
* Glow Item Frame textures are no longer inconsistent between Bedrock and ''Java''.
* Now produces redstone signals.
; [[Glow Lichen]]
* Now available outside the Caves & Cliffs experiments toggle.
* Can now be placed with all six faces set.
; [[Grass Block|Snowy Grass Block]]
* Changed snowy grass block side texture.
; [[Lightning Rod]]
* Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.
; [[Moss Block]]
* Can now replace Dirt, Podzol, Rooted Dirt, Stone, and Cave Vines.
; [[Pointed Dripstone]]
* If a stalactite is hanging from a dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below.
** Growth speed is random but very slow; a single growth step can take several in-game days.
* A stalactite will only grow up to 7 blocks long.
* A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks.
* If the stalactite tip is inside water it wont drip, and therefore will not trigger any growth.
* If the stalagmite tip is inside water or there is a fluid between the two dripstone blocks, it will not receive the water drops, and therefore will not be grown by a dripping stalactite.
** A stalagmite or stalactite will never grow when submerged in fluid.
; [[Powder Snow]]
* Now available outside the Caves & Cliffs experiments toggle.
* Powder Snow blocks are now removed by flowing water and lava.
; [[Sign]]s
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
; [[Small Dripleaf]]
* Applying [[bone meal]] to small dripleaves now creates big dripleaves of a random height between 1-5 blocks.
; [[Smoker]]
* Changed the top texture of the smoker.
=== Items ===
; [[Jungle Door]]s
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
; [[Sign]]s
* Changed textures of all [[sign]] items.
; [[Sugar Cane]]
* Changed the texture of the sugar cane item to better reflect biome tinting.
=== Mobs ===
; [[Axolotl]]
* Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement.
* Now much more likely to spawn.
* No longer grant themselves regeneration when killing their target.
; [[Foxes]]
* Can now walk over powder snow without sinking.
; [[Guardian]] and [[Elder Guardian]]
* Removed some stray pixels from the texture file.
=== Non-mob entities ===
; [[Painting]]s
* Changed the back texture to reflect the planks texture in the Texture Update.
=== World generation ===
; [[Dripstone Caves]]
* Now randomly generate rarely underground
** Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
; [[Lush Caves]]
* Now randomly generate rarely underground
** Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
; [[Mineshaft]]
* Cobwebs no longer generate suspended in the air in mineshaft.
=== Sounds ===
; [[Bone Meal]]
* Added sounds for using [[Bone Meal|bone meal]].
; General
* Added distinct damage sounds for burning, freezing, and drowning.
* Walking sound will now play below y=0.
=== Technical ===
; Actors
* Internal state flag {{cd|CAN_RIDE_TARGET}} that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden.
; General
* Added two new variables to the biomes_client.json file: {{cd|remove_all_prior_fog}} and {{cd|inherit_from_prior_fog}}, which control fog merging and/or inheritance.
** {{cd|remove_all_prior_fog}}, when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
** {{cd|inherit_from_prior_fog}}, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
* {{cd|transparentattachable}} tag should only affect rendering in first person camera perspective.
== Fixes ==
; Caves & Cliffs
* Player now receives experience points after breeding Axolotls ({{bug|MCPE-123708}})
* Copper Stairs now produce their unique footstep sounds at positions below y=0 ({{bug|MCPE-121955}})
* Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace ({{bug|MCPE-123671}})
* Landing on Dripstone no longer deals fall damage when gamerule falldamage is set to false
* Dripstone Block is now correctly named ({{bug|MCPE-119573}})
* Only the tips of stalagmites deal increased fall damage ({{bug|MCPE-119917}})
* Cauldrons fill slightly faster with water from dripping stalactites
* Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs ({{bug|MCPE-116137}})
* Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
* Moss Carpet now has Block Placing sound ({{bug|MCPE-121663}})
* Azalea and Flowering Azalea now have ambient occlusion ({{bug|MCPE-121660}})
* Powder Snow blocks are now removed by flowing water and lava ({{bug|MCPE-111729}})
* Foxes can now walk on Powder Snow ({{bug|MCPE-116836}})
* Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining ({{bug|MCPE-117814}})
* Powder Snow now only applies the freeze component to entities server-side
* Glow Lichen no longer generates floating in air
* Glow Lichen can no longer exist with no faces present
; General
* Fixed invite icon remaining on start screen after signing out of Microsoft account.
; Accessibility
* Fixed a bug where Text-to-speech read the wrong text when displaying toasts.
; Commands
* Fixed issue where {{cmd|structure delete}} command is listed in the middle of both {{cmd|structure load}} commands ({{bug|MCPE-114022}}).
* Fixed issue where the {{cmd|stopsound}} command crashes/freezes the game completely ({{bug|MCPE-120336}}).
; Gameplay
* Renamed Structure Blocks will no longer have the incorrect data mode on creation ({{bug|MCPE-41625}}).
; Graphical
* Cubemap no longer blinks when loading the game, loading into a world or leaving a world ({{bug|MCPE-103842}}).
* Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
* Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.
; Items
* Using an axe on Wood blocks turns them into Stripped Wood blocks ({{bug|MCPE-105998}}).
* Fixed items playing “attack” and “using” animations at the same time on touch input ({{bug|MCPE-117133}}).
; Vanilla Parity
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}}).
; Scoreboards
* Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.
; Stability and Performance
* Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.</onlyinclude>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition beta 1.17.0.50]]
[[fr:Édition Bedrock bêta 1.17.0.50]]
[[pt:Edição Bedrock beta 1.17.0.50]]
[[ru:Beta 1.17.0.50 (Bedrock Edition)]]
[[zh:基岩版1.17.0.50]]

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{{Infobox version
|edition=Bedrock
|image=Bedrock 1.17.0.52 PatchNotes.jpg
|image2=Bedrock 1.17.0.52.png
|type=Beta
|internal=
'''Windows''': 1.17.52.0<br>
'''Xbox One''': 1.17.52.70<br>
'''Android''': 1.17.0.52<br>
|parent=1.17.0
|date='''Xbox, Windows 10, Android:''' April 28, 2021
|prevparent=1.16.221
|prev=beta 1.17.0.50
|next=beta 1.17.0.54
|nextparent=1.17.1
}}<onlyinclude>
'''Beta 1.17.0.52''' is the sixth beta version for [[Bedrock Edition 1.17.0]], released on April 28, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360060537511|title=Minecraft Beta - 1.17.0.52 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=April 28, 2021}}</ref> which moved some features out from [[experimental gameplay]], and fixes bugs.
It is the last Bedrock version to support Android 4.4.
== Changes ==
=== Blocks ===
; [[Amethyst Cluster]], [[Amethyst Bud]], [[Azalea]], [[Azalea Leaves]], [[Flowering Azalea Leaves]] [[Flowering Azalea]], [[Big Dripleaf]], [[Block of Amethyst]], [[Block of Mineral#Raw Metal|Block of Raw Metal]], [[Budding Amethyst]], [[Calcite]], [[Copper Ore]], [[Deepslate]] and variants, [[Deepslate]] ores, [[Dripstone Block]], [[Hanging Roots]], [[Lightning Rod]], [[Moss Block]], [[Moss Carpet]], [[Pointed Dripstone]], [[Rooted Dirt]], [[Smooth Basalt]], [[Tinted Glass]] and [[Tuff]]
* Now available outside the Caves and Cliffs experimental toggle.
; [[Block of Copper]], [[Cut Copper]] and [[stair]] and [[slab]] variants
* Waxed Oxidized Cut Copper Slabs can now be merged into full Waxed Oxidized Cut Copper blocks.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Cauldron]]
* Can now be filled with [[powder snow]].
* Collects powder snow during snowfall.
* Using a [[bucket]] on a cauldron filled with powder snow empties the cauldron and creates a [[powder snow bucket]].
; [[Cobblestone]] and [[Cobbled Deepslate]]
* Can now be used to repair stone tools and weapons on an Anvil.
; [[Glow Item Frame]]
* Maps now glow in Glow Item Frames.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Small Dripleaf]]
* Can now also be placed on [[moss block]]s.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Stone]], [[Andesite]], [[Diorite]], and [[Granite]]
* No longer used to repair stone tools and weapons on an Anvil.
=== Items ===
; [[Amethyst Shard]], [[Copper Ingot]], [[Glow Ink Sac]] and [[Spyglass]]
* Now available outside the Caves and Cliffs experimental toggle.
; [[Raw Metal]]
* Fortune enchantment now will drop more raw iron/gold/copper when mined.
* Raw copper, iron, and gold ore are now available outside the experimental toggle.
; [[Powder Snow Bucket]]
* Can now be filled from [[cauldron]]s filled with [[powder snow]].
; [[Sapling]]s
* Can now grow on moss block.
; [[Spawn Eggs]]
* Axolotl, glow squid, and goat spawn eggs are now available outside the Caves and Cliffs experimental toggle.
=== Mobs ===
; [[Axolotl]]
* Axolotls can be rehydrated with a splash and lingering [[water bottles]].
* Now spawn in any biome and up to Y=63 instead of Y=30.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Glow Squid]]
* Now spawn in any biome and up to Y=63 instead of Y=30.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Goat]]
* Changelog states they no longer drop Mutton when killed, though this is not the case.
* Now available outside the Caves and Cliffs experimental toggle.
; [[Snow Golem]]s and [[Strider]]s
* Are now damaged by splash and lingering [[water bottles]].
=== World generation ===
; [[Amethyst Geode]]s
* Now available outside the Caves and Cliffs experimental toggle.
=== General ===
[[File:Bedrock 1.17 Updated Loading Screen.png|thumb|Updated loading screen.]]
; User Interface
* Updated the appearance of the loading screen.
=== Technical ===
; [[Add-ons]] and Script Engine
* Added a MoLang query to get default bone pivots.
* Updated MoLang query to return normalized item use time remaining based off given parameters.
== Fixes ==
; Caves & Cliffs
* Axolotls now have their missing sounds ({{bug|MCPE-123304}}).
* Axolotls now swim way more often ({{bug|MCPE-123263}}).
* Using Bone Meal on a sapling planted on a Moss block now correctly grows a tree ({{bug|MCPE-125689}}).
* Cobblestone and Cobbled Deepslate are now used to repair stone items on an Anvil ({{bug|MCPE-123670}}).
* Cauldrons fill up in snowy weather, creating a renewable source of Powder Snow ({{bug|MCPE-105412}}).
* Glow Lichen is now visibly as close to the surface it is placed on as Java Edition ({{bug|MCPE-122665}}).
* Glow Lichen now has a map color that more closely resembles the color of the block ({{bug|MCPE-126316}}).
* Azalea Leaves and Flowered Azalea Leaves have correct color on maps.
* Maps now glow in Glow Item Frames ({{bug|MCPE-117503}}).
* Pointed Dripstone now correctly gets destroyed after the block it was placed on are broken by block updates.
; Blocks
* Colors applied to text on signs are no longer barely visible ({{bug|MCPE-117516}}).
; General
* Players can once again host multiplayer games and send invites over mobile/cellular data ({{bug|MCPE-55405}}).
; Graphical
* Chemistry items icons no longer disappear after suspend/resume in Education Edition worlds.
* Fixed issue with underwater fog being the same for all biomes and view distance not increasing over time ({{bug|MCPE-124282}}, {{bug|MCPE-124266}}).
* Underwater view distance is increased in Rivers and land biomes to be more like Minecraft Java when “Caves and Cliffs” experiment toggle is enabled.
; Items
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}}).
* Changed the position of bow to match previous versions ({{bug|MCPE-116741}}).
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}}).
* Fixed animation issue causing an off-hand held shield to appear to re-equip whenever the player changes their main-hand item ({{bug|MCPE-116773}}).
* Cauldrons that have been emptied after containing potion are now correctly filled with water when it rains.
* Fixed issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}}).
; Mobs
* Blazes and Enderman once again receive damage from splash water bottles ({{bug|MCPE-97483}}).
* Fixed a bug where mobs would not spawn below y=0 when the Caves and Cliffs experimental toggle is enabled ({{bug|MCPE-122056}}).
; Android
* Android should once again see invite notifications and achievement toasts ({{bug|MCPE-54902}}).
; Gameplay
* Fixed an issue with certain blocks which could cause them to grow too quickly when ticked.
; Mobs
* Mobs and entities once again make a sound when entering water.
; Commands
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds and affected worlds will reset their altered spawn positions to the original position ({{bug|MCPE-27797}}).</onlyinclude>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition beta 1.17.0.52]]
[[fr:Édition Bedrock bêta 1.17.0.52]]
[[pt:Edição Bedrock beta 1.17.0.52]]
[[ru:Beta 1.17.0.52 (Bedrock Edition)]]
[[zh:基岩版1.17.0.52]]

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{{DEFAULTSORT:Bedrock Edition beta 1.2.0.02}}<nowiki/>
{{Infobox version
|edition=Bedrock Edition
|image=Bedrock 1.2.0.2.png
|type=Beta
|build=427343
|parent=1.2.0
|date='''Android, Windows:''' July 31, 2017
|prevparent=1.1.7
|prevparentlink=Pocket Edition 1.1.7
|next=beta 1.2.0.7
|nextparent=1.2.1
}}<onlyinclude>
'''Beta 1.2.0.2''' (also known as '''1.2 build 1''') is the first build released for [[Bedrock Edition 1.2.0|1.2.0]] that introduces multiple new features.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004166011|title=Minecraft Win10/Android Beta - 1.2 Build 1}}</ref>
This is the only version of ''[[Bedrock Edition]]'' that can be played on Android devices that do not own the game in the Google Play Store.
== Additions ==
=== General ===
* [[Splitscreen]] functionality<ref name="combine">{{reddit|sub=MCPE|6hm0ch/combine_4j_studios_minecraft_with_minecraft_w10|dizrp3o|It would be super helpful if you guys could list out the gameplay features that are in old console Minecraft that are not in Bedrock Minecraft that you want to see come over, that way we can look into them. Split screen I can tell you is already coming. So are parrots. :)|chupacaubrey|June 17, 2017}}</ref>
* In-game help guide.
* How to play/tutorial screen
* New loading screens with tips
* Redesigned crafting UI incorporating the [[recipe book]]
** This results in a new [[Creative inventory]] layout with redesigned tabs and reorganization of all blocks and items.
* Options
** World starting preferences
*** Starting [[Map]]
*** [[Bonus Chest]]
*** Trust Players
** Game rule preferences
*** TNT Explodes
*** Natural Regeneration
** Game rules can be toggled in the options menu
** Player permissions
** In-game server host options
** Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
** Render Clouds and Fancy Leaves can now be toggled in Video Settings
* Remix 3D export functionality (Windows 10 only)
* Underwater particles
=== Gameplay ===
; [[Tutorials/Dual wielding|Dual wielding]]
* You can now put a map in the off-hand
=== Command format ===
* {{Version exclusive}}: {{cmd|tickingarea}}
** Replaces the functionality of [[spawn chunk]]s in the ''Java Edition'' and allows the creation of areas that update even if no player is around
** Many ticking areas can be created as long as the chunk limit is not exceeded
** Ticking areas work inter-dimensional
** Enables features such as crop growth, command blocks, redstone and mob activity when the player is not around
** Command variations:
*** <code>tickingarea add <from: x y z> <to: x y z> [name: string]</code> (adds a ticking area for a set string in a defined area)
*** <code>tickingarea add circle <center: x y z> <radius: int> [name: string]</code> (adds a ticking area for a set string in a defined circular area)
*** <code>tickingarea remove <position: x y z></code> (removes a ticking area from a position)
*** <code>tickingarea remove <name: string></code> (removes a ticking area from a set string)
*** <code>tickingarea remove_all</code> (removes all ticking areas)
*** <code>tickingarea list [all-dimensions]</code> (lists all ticking areas)
* {{Version exclusive}}: <code>tick_world</code>
** Prevents entities from despawning and makes an entity load the world
** Optional despawn distance available for entities that should despawn when players are far away (eg Ender Dragon)
* {{Version exclusive}}: user interface elements for commands to prevent the need for typing<ref>https://twitter.com/argo_major/status/879822534698426369</ref>
* @s selector<ref name=commands/>
** Used to target the entity executing the command
*{{cmd|summon}}:
** Ability to summon projectiles like fireballs, dragon eggs, etc.
=== World generation ===
* [[Ravine]]s
=== Blocks ===
* [[Banner]]s
* [[Jukebox]]es
* [[Coarse dirt]]
* [[Stained Glass]]
* [[Stained Glass Pane]]
=== Items ===
* [[Armor stand]]s
** {{Version exclusive}}: Can stack up to 64
* [[Book and quill]]
** {{Version exclusive}}: Can hold two pages at the same screen
** {{Version exclusive}}: Edit button to change the words per page
* [[Firework star]]
* [[Firework rocket]]
** {{Version exclusive}}: Can be launched in any direction depending on the direction a dispenser is facing
* [[Music disc]]s
* [[Spawn egg]]s
** [[Parrot]]
** [[Zombie Villager]]
=== Entities ===
* [[Parrot]]s
* [[Armor stand]]s
** {{Version exclusive}}: Can hold tools such as swords without the need for commands
** {{Version exclusive}}: Have a limited amount of poses that can be switched between by sneaking and interacting with them (right-clicking by default).
** {{Version exclusive}}: Redstone power can also change the pose
== Changes ==
=== General ===
* Skins can be changed from the pause menu
* Chat messages can now be muted
* Block selections can be shown using a black outline, rather than displaying the block as a lighter color (similar to the Java Edition)
** Old block selection interface can still be used, although the new interface is default on Xbox One and Switch<ref>{{tweet|tomcc|880947181397524481|By the way the outline is optional, it will only be default on on Xbox and Switch.|July 1, 2017}}</ref>
** Hiding UI elements now hides block selections as well
* Redesigned button mapping and added Pick Block for controllers
* Increased the default player limit on worlds from 5 to 8 on higher-end devices
=== Gameplay ===
* [[Brewing]] now requires [[blaze powder]]
* Items picked up are now animated on the hotbar
* Temperature decreases with height
* Block placement speed now matches the player's movement speed
* Adjusted the color that flashes when mobs are attacked
* Fishing now uses the proper loot tables to acquire enchanted items and books
* Text chat can now be opened with controllers and touch screens when sleeping in a bed
* Players can now go to bed if there are monsters nearby on Peaceful difficulty
* Directional audio will continue to match the player's point of view while standing still
* Increased the pace and smoothness of moving upstairs while riding a mob
* The chat screen can now be closed by pressing Enter when no text is present
* Controller sensitivity is now set to 50 by default
* The pause button now appears on the HUD (Android Only)
* New trade offers from villagers can be observed quicker, after the trades are unlocked
* Only one bucket can be placed in a furnace at a time
* Players can no longer drink milk instantly after milking a cow
=== Command format ===
* {{Version exclusive}}: A WIP UI-driven layer on top of some of the most common commands.<ref>{{tweet|argo_major|879822534698426369|Day 9: Typing haters rejoice! A WIP UI driven layer on top of some of the most common slash commands|June 27, 2017}}</ref>
* New command parsing system<ref>{{tweet|slicedlime|880742998828609537|Minecraft Bedrock 1.2 will contain a brand new command parsing system! More details coming soon... want a teaser?|June 30, 2017}}</ref>
** Autocomplete works "everywhere", including selector arguments<ref name=commands>{{tweet|slicedlime|880746615509831680|Here's a teaser: AutoComplete now works everywhere, including selector args. Look closely, you may spot something:|June 30, 2017}}</ref>
* {{cmd|tp}}
** {{Version exclusive}}: <code>^</code> used for coordinates relative to the direction the player is facing.<ref name=command>{{tweet|slicedlime|882609290879660032|Oh no, it seems like @argo_major has ran out of feature previews! Here, have another commands preview instead:|July 6, 2017}}</ref>
** {{Version exclusive}}: <code>facing mode</code> to make the target entity face a specified location/entity upon teleportation.<ref name=command/>
* <code>falling_block</code> is selectable in commands now.<ref name=command/>
* {{Version exclusive}}: <code>fishing_hook</code> is also selectable in commands now.<ref name=command/>
* {{Version exclusive}}: {{cmd|detect}} is now its own separate command<ref name=command/>
=== Blocks & Items ===
* Item frames converted from blocks to entities
*Enchanted Apples are now uncraftable
* Items can now travel upwards through solid blocks, allowing for 3x3 item elevators
* Beacon light beams change color when going through stained glass and stained glass panes<ref>{{tweet|argo_major|877646362602463233|Day 3 of feature a day: Since @_tomcc announced stained glass yesterday, here's a fun thing to do with it.|June 22, 2017}}</ref>
* [[Ice]] [https://bugs.mojang.com/browse/MCPE-4228 is now transparent]
* [[Stained glass]] and stained [[glass pane]]s now have their own textures, and are obtainable without the use of inventory editors.
* {{Version exclusive}}: Player heads now appear on [[map]]s
* {{Version exclusive}}: Changed the inventory icons for [[glass pane]]s, stained [[glass pane]]s, and [[iron bars]]
* Locator maps now track the owner's position, regardless of dimension
* [[Banner]]s now spawn on [[end cities]]
* [[Observer]] blocks have updated textures and will now blink red when outputting a redstone pulse
* [[Bricks]], [[nether bricks]], and [[clay]] blocks have been renamed to better differentiate from other items
* Single [[glass pane]]s, stained [[glass pane]]s, and [[iron bars]] are now rod-shaped
* Replaced grassless dirt with [[Coarse Dirt]].
== Fixes ==
<div style="column-width: 30em">
* The moon is now properly oriented, while the stars correctly traverse the heavens
* [[Ghast]]s will no longer shoot fireballs from farther than they can be seen
* Fixed missing walking sounds for mobs
* Arrows now shake upon impact with blocks
* [[Player]]s will no longer burn when standing near lava in the Nether
* Observer blocks can now detect many more block changes
* Optimized chunk generation and loading
* The lapis lazuli icon is no longer missing from the Enchantment Table screen
* [[Endermen]] will now drop the blocks they're carrying when they die
* [[Wolves]] tamed by players not present in a session will no longer change their whole body color
* [[End rod]]s now give off light particles
* Increased the strength of the redstone pulse outputted by [[observer]]s and they no longer pulse twice when observing a retracting piston
* [[Glazed terracotta]] now shows proper colors on maps
* Dandelions can now be crafted into yellow dye when Pocket UI is enabled
* Fixed quartz pillars not being craftable using Pocket UI
* Fixed the level up sound not playing for every five levels gained
* Other [[player]]s should no longer be seen levitating in their sleep
* [[Woodland mansion]]s will now spawn with birch wood floors instead of oak
* [[Witch]]es will now drink [[Potion of Fire Resistance|Fire Resistance potions]] when standing on magma blocks
* Sounds now play when [[witch]]es drink potions
* [[Skeleton]]s, strays, and zombie pigmen now have a chance of spawning with enchanted gear and weapons
* [[Skeleton horse]]s can now be saddled
* Lingering water bottles will now deal damage to blazes, endermen, and snow golems
* Ghast fireballs can now set obsidian on fire and open Nether portals
* Fixed a crash that could occur when destroying maps
* Fixed a crash that could occur when the host enters a portal in multiplayer
* Empty maps can now be combined with a compass on an anvil to create a locator map
* Fixed the texture of [[fence]]s in the inventory and in-hand
* The available enchants on [[enchantment table]]s will no longer revert back to the originally available enchants upon world reload
* Evokers will no longer attack players on [[Peaceful]] difficulty
* Fixed mobs not attacking [[evoker]]s after being attacked by evokers
* The proper sound now plays when evokers are transforming [[Sheep|blue sheep]]
* Mining speed with Haste II and Efficiency V has been increased to its correct speed
* [[Sign]]s can no longer be set on fire
* The [[snow golem]]'s face can now only be seen once it's sheared.
* Fixed the hand placement of [[tool]]s on the inventory screen
* Colored [[bed]]s can no longer be [[dye]]d using the same color of dye
* [[Trapdoor]]s will now open when placed to adjacent, active power sources
* Fixed names above baby animals being too high
* The underside of sandstone slabs now have the cracked texture
* Fixed an item duplication issue that occurred when Pocket UI was enabled
* Mobs will now avoid cacti, fire, and lava
* Fixed the position of several items when held in the off-hand
* Players can now spawn into areas occupied by partial blocks
* [[Horse]]s can no longer run off when loading a world if they were leashed to a fence
* Lead knots can now be untied using right-click
* Lead knots now play a sound when placed
* Eating and using [[bow]]s can now be done while riding in a Minecart for maximum multi-tasking!
* Incrementally zooming out a map and renaming it on an anvil now costs only experience level
* Particles will now appear when the ender dragon uses its dragon's breath attack while perched
* Fixed graphical issues that sometimes occurred at sunset
* The cellular data warning message will now appear in Settings when using a controller
* Singleplayer worlds no longer appear in the Friends tab
* [[Anvil]]s will no longer consume the entire input stack when crafting a map
* Sheared sheep will no longer drop wool when they die
* Fixed some players appearing invisible in-game when they should not be
* Fixed a crash when placing glazed terracotta with {{cmd|fill}} and {{cmd|setblock}} commands
* Fixed the controller tooltips shown on the inventory screen when placing and taking items
* Fixed icons stretching in the inventory when Pocket UI was enabled
* The crosshair now points at the correct block when sneaking
* Opening and closing the command block screen will no longer activate an observer block
* Maps, including exploration maps, can now be obtained using the {{cmd|give}} command
* Mooshrooms now only spawns on Mycelium blocks
* Mycelium no longer turns into dirt when there's a giant mushroom above it
* Fixed seeing through stairs, end portals, and hoppers when they are placed next to each other
* [[Hopper]]s will no longer intake items from the side when there is a full block above
* Fixed milking a cow with the last bucket in a stack not giving milk
* Blocks can now be placed on top of fences that have lead knots attached
* Explosions near water will now properly deal damage to players and mobs
* The [[wither]] will no longer play overlapping sounds
* [[Item]]s will now be pushed when a transparent block is placed over them
* Creepers now flash properly when they're about to explode
* [[Boat]]s no longer continue to move when the player leaves the boat and a mob is still in it
* [[Chicken jockey]]s will no longer sink in the water
* Players with Op status will now receive messages about commands that were entered by another Op
* Lingering potions will no longer clip through the player that threw them
* Block highlighting will no longer appear when Hide GUI is enabled
* Different top slab types no longer override each other
* Arrows will no longer infinitely bounce off the top of players in Creative mode
* Fixed a rogue pixel on the nametag texture
* [[Creeper]]s will now take damage if they fall while following players
* [[End stone]] now has the proper blast resistance
* Evocation fangs can now be summoned using commands
* Mobs will now drop loot and XP orbs when killed with a splash or lingering potion of Decay
* [[Evoker]]s no longer run away from invisible players
* [[Vex]]es will now attack villagers and iron golems
* Fixed several issues with excessive mob spawning and despawning
* Fixed hostile mobs spawning in well-lit areas
* Improved performance of mob AI
* Arrows are no longer deflected when shooting at burning mobs
* When fishing, the bobber will now submerge and play the right sound when a fish bites
* A message will now display when a bed is too far away when attempting to sleep
* Realms that were named with the '§' symbol can now be renamed
* [[Command block]] chat messages will no longer appear on the pause menu
* [[Slime]]s will no longer clip through blocks
* Fish hooks will now properly stick to mobs
* Adventure mode can now be selected in the world settings for imported template worlds that were set to Adventure by default
* Baby [[villager]]s have learned how to hold items the right way
* Farmer villagers now trade 5-7 apples for one emerald
* Open fence gates can no longer push or pull entities
* The [[ender dragon]]'s wings will no longer flicker
* [[Diorite]], [[andesite]], and [[granite]] can no longer be used as a replacement for stone in crafting recipes
* The texture on top of [[TNT]] no longer rotates when ignited
* Adult [[polar bear]]s now drop the correct amount of XP
* [[Cauldron]] water will no longer briefly change color when pushed by a piston
* Llamas will no longer creepily turn their heads to stare at you while riding them
* Various fixes to the Marketplace screens
* Bats can no longer swim underwater
* [[Redstone repeater]]s and comparators now have the proper bottom texture
* Paintings can now occupy the same space as snow and carpet
* The {{cmd|effect instant_damage}} command will now cause damage if <code>[amplifier: int]</code> is 255
* The GUI can now be hidden by pressing F1 while riding in boats
* [[Villager]]s no longer accept charcoal as coal whole trading
* Fishing rods are now held properly in-hand
* The base of end crystals have been adjusted
* Nether brick block side textures have been brightened
* The title now displays properly on the dispenser screen
* [[Iron golem]]s can no longer be knocked back with Punch arrows
* Iron golems will now avoid fire
* Beds can no longer be placed in a way that clips through snow layers
* Various fixes to the Storage screen
* Setting the <code>sendcommandfeedback</code> gamerule to false no longer prevents players from displaying non-op commands such as {{cmd|list}} and {{cmd|help}}
* Fixed texture clipping on the inside of shulker boxes
* [[Shulker box]] opening and closing animations are now much faster
* Shulker boxes are now held properly in-hand
* Shulker boxes will now remain open until all players have closed the inventory
* Shulker boxes can now be opened when placed adjacent to shulkers
* Shulker boxes placed by dispensers will now rotate based on the surrounding blocks
* Shulker boxes are no longer misaligned in item frames
* Shulker boxes now play the proper sound when placed and broken
* Shulker boxes dropped as an item can now be destroyed by explosions
* Shulker boxes now change their collision box when opened
* Shulkers can now be teleported using commands
* Shulkers can no longer be set on fire
* Shulkers have improved their camouflage and have restored their original color
* Shulkers can now be spawned upside-down from spawn eggs
* Shulkers can no longer teleport into a block already occupied by another Shulker
* Shulkers will now teleport out of water
* The hand will no longer wave repeatedly when a player can't build
* Bone meal is now properly consumed on tall grass and ferns
* Minecarts now wobble correctly when passing over activator rails
* Giving a resistance amplifier of 8 or higher no longer causes players to gain absorption health when hurt
* Creepers stop exploding now if they lose their target
* Fixed up the ender dragon's death animation so its wings no longer turn white
* Riding a horse while eating or drinking will no longer slow it down
* Light no longer stays visible after burning a two-block tall plant
* Entities that are teleported while in boats or minecarts will no longer be teleported underground
* Improved performance when there are many items on the ground, like during wither fights
* Adult polar bears now panic when on fire
* Pistons now push arrows
* Fixed the text height on signs in the Greek Mythology Texture Pack
* Custom skins will now show properly on the skin picker without having to re-launch the game
* The {{cmd|fill}} command will now return proper results, if failed
* The {{cmd|fill}} command now gives repeaters the correct delay
* 'Pick block' will no longer behave strangely after dropping items from the inventory
* Blocks that are affected by gravity will no longer break when pushed by a piston facing up
* Repeating command blocks that are copied with 'pick block' and then placed will now activate repeatedly
* The "Open" button will no longer appear when looking at a command block in minecart while playing Survival
* Fixed redstone ore producing too many particles when items are dropped on top of them
* Fixed jittery squid movement after a player or mob touches it
* Mobs will now immediately take damage from magma blocks
* The wither will now die in the void
* The wither's heads will now look around more and skulls will now shoot from multiple heads
* Adjusted the look of buttons that are equipped in-hand
* [[Chest|Large chests]] will now clone correctly when using the {{cmd|clone}} command
* Fixed the missing wolf idle sounds
* Fixed some mismatched villager trading sounds
* [[Cat]]s now purr again
* [[Bed]]s placed with the {{cmd|fill}} and {{cmd|setblock}} commands will no longer be invisible
* Players will no longer fall one block when teleporting with an ender pearl
* [[Magma cube]]s will now take drowning damage
* Villagers will now run away from vindicators, evokers, and vexes
* Can no longer see through blocks when viewed from below and underwater
* Non-dyed leather armor with no longer use up water from a cauldron
* 'Pick Block' now works on llamas to get llama spawn eggs
* Arrows are now destroyed by end crystal explosions
* Arrows are now destroyed when using <code>/kill @e[type=arrow]</code>
* Other mob heads no longer appear momentarily when a mob head is placed
* Fixed exploration maps showing as blank until the game is re-launched
* Fixed Add-Ons with dependencies not loading if there was another activated pack with dependencies
* Baby mob heads are now scaled properly with Add-Ons
* When an [[ocelot]] spawns with two baby ocelots, the baby ocelots can now be tamed
* Mobs are now properly affected by splash potions of Strength
* [[Seeds]] will no longer pop off of covered farmland at night
* [[Farmland]] will only dry up if there is no nearby water and nothing is planted on it
* [[Monster spawner]]s are now only able to spawn up to 4 mobs at a time
* Arrows can now be picked up after shooting at Endermen
* Air bubbles will no longer appear on the HUD when suffocating inside blocks
* The {{cmd|setworldspawn}} command can no longer be executed if the Y coordinate has a negative value
* [[Zombie villager]]s now sit at the proper height in boats and minecarts
* Baby zombie jockeys will now properly mount mobs
* [[Rabbit]]s now hop at the proper speed
* The <code>mobgriefing</code> gamerule now applies to monster egg blocks
* Blocks can no longer be seen through when flying close to the ground with elytra in third-person
* Players and mobs can no longer activate pressure plates beside them
* Fixed an issue that showed the mining animation for blocks that were being stood on
* The {{cmd|clear}} command will now properly clear glazed terracotta that has been renamed
* Moss stone is now much easier to find in mega taiga biomes
* Fixed an issue that caused frosted ice not to form when walking very slowly and sneaking while wearing Frost Walker boots
* Fixed [[end portal]] block top texture rotating when being placed
* [[Bed]]s, [[piston]]s, and [[enchantment table]]s will now render properly on the edge of the screen
</div></onlyinclude>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.x}}
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{{about|features mentioned by Mojang developers|features currently being added|Planned versions#Bedrock Edition}}
{{Exclusive|Bedrock|plural=1}}
{{merge|Java Edition mentioned features|Mentioned features|discussPage=Talk:Mentioned_features|discussAnchor=Why_are_mentioned_features_split_into_Java_and_Bedrock_if_they_haven't_been_added_yet?_These_pages_should_be_merged.}}
Many features have been mentioned for inclusion {{in|be}}.
This page documents features that have been mentioned but are not yet in the game. Features in development versions are described on the parent version page.
== Planned ==
{{for|upcoming versions to the game|Planned versions#Bedrock Edition}}
These features are planned to come to Minecraft sometime in the future.
=== Combat changes ===
{{main|Java Edition Combat Tests}}
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2024, the latest combat test is [[Java Edition Combat Test 8c|Combat Test 8c]], which was released in August 2020.
=== Voted updates ===
The [[desert]] and [[savanna]] biome reworks are the two remaining biome frameworks from the [[MINECON Earth 2018#Biome chooser|MINECON Earth 2018 biome chooser]] vote. Although no date has been given, both are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref>
* Deserts will be given palm trees, oases, and meerkats.
* Savannas will be given baobab trees, termites, and ostriches.
The [[badlands]] biome rework is the last remaining biome rework from the [[MINECON Live 2019#Biome vote|MINECON Live 2019 biome vote]], as the winning mountains rework was implemented in 1.18, and the swamp rework was part of 1.19. The badlands are promised to be updated in an unspecified future update:
* Badlands will be given vultures, tumbleweed, and a new cactus based on the [[wikipedia:Opuntia|Prickly Pear]].
Other live votes did not promise that the losing options would be planned; for information on those features, see the "[[#Mentioned|Mentioned]]" section.
<gallery mode="nolines" widths="200px" heights="200px">
Meerkat Vote.png
Ostrich Vote.png
Vulture Vote.png
</gallery>
=== Super Fancy graphics ===
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in [[Java Edition 1.17]] may lead toward the Super Fancy graphics. This could also be a reference to the [[Ray Tracing]] functionality {{in|Bedrock}} or the scrapped [[Super Duper Graphics Pack]].<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>
=== RenderDragon ===
{{main|RenderDragon}}
==== RTX ====
''Minecraft'' may be ported to Xbox Series X|S, which would support ray tracing.<ref>https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/</ref>
However, as of March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.<ref>{{tweet|Minecraft|1509600288319102996|The previous ''Minecraft'' Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles.|March 31, 2022}}</ref>
=== Flattening ===
{{main|Official pages/Bedrock Edition flattening}}
In [[Java Edition 1.13]], many IDs were changed, and numerical IDs were removed. This process, known as ''[[The Flattening]]'', is also planned for ''Bedrock Edition''. Certain items and blocks to be added include spectral arrows and air variants.
== Delayed or scrapped ==
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.
=== Fletching table functionality ===
[[File:Fletching Table JE2 BE1.png|32px]] [[Fletching table]]s are set to gain functionality in a later update, similar to what happened with [[smithing table]]s (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for [[1.16]].<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that fletching tables wouldnt be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.
=== Updates to birch forests and other biomes ===
[[File:Birch forest concept art.jpg|thumb]]
[[File:Birch Tree.png|32px]] In [[Minecraft Live 2021]], it was stated that [[The Wild Update]] would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The [[birch forest]] was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen logs were shown. Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name=why/>
=== Firefly ===
{{main|Firefly}}
[[File:Firefly.gif|32px]] Fireflies were originally going to be eaten by [[frog]]s to produce [[froglight]]s, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.<ref>{{ytl|a5Wd9ciTmTI|t=544}}</ref> They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.<ref name="why">{{ytl|ixSlQXDOvkM|t=98}}</ref>
== Partially implemented ==
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.
=== Paddle ===
On September 19, 2014, [[Tommaso]] stated that when adding [[boat]]s to ''Pocket Edition'', he would add a "paddle" item,<ref>{{tweet|_tomcc|512936498946387968|@Sean_MCPE they'll be bigger and I think will require 5 logs instead of 5 planks, plus a Paddle item.|September 19, 2014}}</ref> which would be required to move boats.<ref>{{tweet|_tomcc|512936645700878336|@LarryBi63052484 I think in the end it will be a Paddles item or something, but yes, it's needed to move at all.|September 19, 2014}}</ref> Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a [[wooden shovel]] to represent the paddle. As of the [[Bedrock Edition 1.20.10|1.20.10]] update, a wooden shovel is no longer required to craft a boat or raft {{in|be}}.
=== Minecart with furnace ===
On January 23, 2016, Tommaso stated that he'd like to add the [[minecart with furnace]] to ''Bedrock Edition'', but is unsure of how to implement it.{{cn}} Other developers have also mentioned the possibility.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref>
== Mentioned ==
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang Studios]], or no longer work on ''Minecraft''.
=== Mobs ===
==== Alpaca ====
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.<ref>{{Mcnet|meet-llama|Meet the Llama|April 18, 2017}}</ref><ref>{{tweet|jeb_|757952180146012160|A friend is in urgent need of your help to settle this matter|July 26, 2016}}</ref>
==== Barnacle, the great hunger and wildfire ====
Three creatures were present in the [[MINECON Earth 2017]] vote. One was a sea creature known as "Mob A, The Monster of the Ocean Depths", or the [[barnacle]]. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down and drown them.
Another was "Mob C, [[The Great Hunger]]." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upward. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and it wouldn't have stripped enchantments from players' items unless players fed it intentionally.<ref>{{Tweet|jeb|1313759108168855554|No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think.|Oct 7, 2020}}</ref> Its functionality was eventually replaced by the [[grindstone]].
The other mob was "Mob D, [[The Hovering Inferno]]." It would have looked like a large [[blaze]] with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob however appears in the [[Minecraft Dungeons]] DLC [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]], and the board game [[Minecraft: Portal Dash]], under the name "[[Wildfire]]".
Mob B, the Monster of the Night Skies, was the [[phantom]], which won the vote and was added in the [[Update Aquatic]].<ref>[[MINECON Earth 2017]]</ref>
<gallery mode="nolines" widths="200px">
MINECON 2017 Mob A.jpg|Mob A, Monster of the Ocean Depths
MINECON 2017 Mob C.jpg|Mob C, the Great Hunger
MINECON 2017 Mob D.jpg|Mob D, the Hovering Inferno
</gallery>
==== Alligator, monkey, deer and river dolphin ====
In September 2018, a poll was held in which Chinese users could vote on which "national treasure" they thought would be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: [[wikipedia:Giant panda|giant panda]], [[wikipedia:Chinese alligator|Chinese alligator]], [[wikipedia:Golden snub-nosed monkey|snub-nosed monkey]], [[wikipedia:Thorold's deer|white-lipped deer]], or [[wikipedia:Baiji|baiji]].<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/</ref> The [[panda]] received the most votes and was added in [[Village & Pillage]]. It was later stated on [[Minecraft Feedback]]<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> that alligators and/or crocodiles, if implemented into the game, would likely not be hostile mobs as, like the shark (which was outright rejected), hostile mobs had to be fantasy creatures. It is unknown whether any of these mobs will be added.
<gallery mode="nolines">
Chinese_Alligator.png|Chinese alligator
Golden_Monkey.png|Snub-nosed monkey
White-Lipped_Deer.png|White-lipped deer
Baiji_Dolphin.png|Baiji
</gallery>
==== Meerkat, ostrich and termite ====
In [[MINECON Earth 2018]], a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[desert]], [[savanna]], or [[taiga]]. The taiga won the vote and was updated in [[Village & Pillage]]. The taiga included the [[fox]], while the desert will one day include the '''meerkat''', and the savanna will include the '''ostrich''' and the '''termite'''. There has been no information as to when the desert and savanna will be updated.
<gallery mode="nolines">
Meerkat.png|Meerkat
Ostrich.png|Ostrich
Termite.png|Termite
</gallery>
==== Zach and Coco ====
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in [[Village & Pillage]].<ref>https://twitter.com/Minecraft/status/1063522133593260032</ref><ref>https://twitter.com/Minecraft/status/1064548266472280065</ref> It is unknown whether the other two cats will be added.
<gallery mode="nolines" widths="200px">
Cat Vote.jpg|Jellie, Zach and Coco
</gallery>
==== Vulture ====
{{See also|Minecraft Dungeons:Vulture}}
In [[MINECON Live 2019]], another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[badlands]], [[swamp]], or [[mountains]]. The mountains won the vote and was updated in [[Caves & Cliffs]]. The swamp came in second, and was updated in [[The Wild Update]]. The mountains included the [[goat]], and the swamp included the [[frog]], while the badlands will one day include the '''vulture'''. There has been no information as to when the badlands will be updated.
<gallery mode="nolines">
Vulture.png|Vulture
</gallery>
==== Moobloom and iceologer ====
In [[Minecraft Live 2020]], a mob vote was held between which mob should be added to the game next. There were three options: [[moobloom]], [[iceologer]], or [[glow squid]]. The glow squid won the vote and was added into the game in [[Caves & Cliffs]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if, or when, they fit and can be prioritized.<ref name=fit>{{Tweet|jeb|1521767986297778177|Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized|May 4, 2022}}</ref>
<gallery mode="nolines">
Moobloom.png|Moobloom
Iceologer.png|Iceologer
</gallery>
==== Glare and copper golem ====
In [[Minecraft Live 2021]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[glare]], [[allay]], or [[copper golem]]. The allay won the vote and was added to the game in [[The Wild Update]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
Glare.png|Glare
Copper Golem.png|Copper golem
</gallery>
==== Rascal and tuff golem ====
In [[Minecraft Live 2022]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[sniffer]], [[rascal]], or [[tuff golem]]. The sniffer won the vote and was added to the game in [[Trails & Tales]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
RascalPixel.png|Rascal
TuffGolemPixel.png|Tuff golem
</gallery>
==== Crab and penguin ====
In [[Minecraft Live 2023]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[crab]], [[armadillo]], or [[penguin]]. The armadillo won the vote and was added to the game in [[Armored Paws]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
Crab Early Model.png|Crab
Penguin early model.png|Penguin
</gallery>
=== World generation ===
[[File:Far Lands Experiment.png|thumb|The Far Biome.]]
[[File:Waves Dev Screenshot.jpg|thumb|Unimplemented waves effect.]]
[[File:3D Grass Dev Screenshot.jpg|thumb|Unimplemented 3D grass effect.]]
There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome (probably changed [[Bedrock Edition Far Lands|Far Lands]], made into its own biome), found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">{{ytl|opppP_RTJmo}}</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160|Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P|May 2, 2014}}</ref><ref name=todo>{{tweet|_tomcc|507806426040111104|My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!|September 5, 2014}}</ref><ref>{{tweet|_tomcc|488604654402830336|Meanwhile, have this screenshot of my far lands experiment!|July 14, 2014}}</ref> He also proposed a unique underworld underground structure<ref name="exclusive">{{tweet|_tomcc|444532060687200256|I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!|March 14, 2014}}</ref> and a dream dimension,<ref name="Q&A">https://twitch.tv/mojang/v/19541608,{{info needed|timestamp?}} October 7, 2015</ref> however, none of these ideas (other than the "unique underground structure", which was added as the [[ancient city]]) came to fruition.
Tommaso stated on [[wikipedia:Reddit|Reddit]] that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.<ref>{{reddit|sub=MCPE|24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs|chb6qtr}}</ref> This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (Partially added with more biome-specific mobs added in the last couple updates).
Tommaso also experimented with several other unimplemented world generation related features that were either not implemented or else only implemented much later, such as much larger caves,<ref>{{tweet|_tomcc|444531310497787904|Well be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!|March 14, 2014}}</ref><ref>{{tweet|_tomcc|450916507199873024|I was wondering why there were no mobs around in the overworld at night... I guess I've found them!|April 1, 2014}}</ref> waves in water,<ref>{{tweet|_tomcc|504293526524665857|Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though,|August 26, 2014}}</ref> short 3D grass on top of grass blocks,<ref>{{tweet|_tomcc|540164172756291584|Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!|December 3, 2014}}</ref> and worlds over 400 blocks tall.<ref>{{tweet|_tomcc|723510512621916161|Gee golly, sure it is windy on top of my 391 blocks-high tower|April 22, 2016}}</ref>
Many of these ideas were reiterated again at [[MINECON 2016]], where the developers stated they could either port the world generation changes from PC (added in [[Caves & Cliffs]]) or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground (also added in [[Caves & Cliffs]]), possibly raising the sea level to Y=96 and making the terrain less predictable (also added in [[Caves & Cliffs]]).<ref name="Minecon2016">{{ytl|ILG2fSzunJ0}}{{info needed|timestamp?}} October 21, 2016</ref>
As the world generation got completely overhauled in [[Bedrock Edition 1.18.0]] for the first time since [[Pocket Edition v0.9.0 alpha]], and with the new [[cave]]s, Terrain port from ''[[Java Edition]]'', and the addition of [[ancient cities]], four of the mentioned changes were/are officially added into the game, with one being partially added (more biome-specific mobs).
=== Interface/controls ===
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android (added in [[Bedrock Edition 1.17.0|1.17.0]]) and having better in-built controller support.<ref name="Minecon2016"/>
In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.<ref name="Q&A"/>
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.<ref>https://www.twitch.tv/videos/233472107</ref>
Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in [[Bedrock Edition 1.19.10|1.19.10]]<ref>https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20</ref>
=== Other world sizes ===
Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the [[Old]] world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.<ref>{{reddit|sub=MCPE|1wxgjz/what_will_the_limited_world_sizes_be|cf7tylf}}</ref> The addition of different world sizes was again mentioned at MINECON 2016.<ref name="Minecon2016"/>
=== Loading external files on console ===
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.<ref>https://mixer.com/Minecraft?vod=6632210</ref> They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)
=== Brief mentions ===
These features were briefly mentioned, but no further information was given after that.
==== Exclusive features ====
; Mentioned in 2016
* [[Villages]] generated on swamp [[biome]]s with cobblestone roads<ref>{{tweet|argo_major|691415043531866112|Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen|January 24, 2016}}</ref>
** Partially implemented in [[Village and Pillage]], with the addition of swamp [[villager]]s.
; Mentioned in 2018
* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>
==== More specific features ====
; Mentioned in 2013
* Demo/lite version re-release<ref name="PEPanel"/>
** Partially implemented with the release of ''Minecraft Trial'' in the Google Play Store.
; Mentioned in 2015
* ''Minecraft'' for Google Cardboard.<ref name="Q&A"/>
* The following mobs were mentioned in a Q&A session, which although far fetched were tossed around penguins and wizards (but not spell-casting).<ref name="Q&A"/>
* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref>
== From ''Java Edition'' ==
{{main|Parity issue list#In Java Edition but not in Bedrock Edition}}
All features from {{el|je}} will make their way to ''Bedrock Edition'' sometime in the future.<ref>https://cdn.discordapp.com/attachments/448743183543959552/535599990408609792/IMG_20190118_072217.jpg</ref> Specific mentions include:
* Sharing worlds on all ''Bedrock Edition'' versions<ref name="BlockTalk">{{ytl|Ruf6tvqsD84}},{{info needed|timestamp?}} May 4, 2014</ref>
* Mojang account sync on ''Bedrock Edition'' (i.e. being able to use Mojang account for skins etc.)<ref name="Q&A"/>
** However, this was not accomplished as ''Java Edition'' moved to Microsoft accounts in 2021.
* More off-hand slot items.
** Partially implemented in [[Pocket Edition 1.1.0|1.1.0]]. [[Totems of undying]] and [[arrow]]s (including tipped arrows) can be placed in the off-hand slot.
** Partially implemented in [[Pocket Edition 1.2.0|1.2.0]]. [[Map]]s can be placed in the off-hand slot.
** Partially implemented in [[Pocket Edition 1.8.0|1.8.0]]. [[Firework rocket]]s can be placed in the off-hand slot.
* [[Java Edition 1.9]] combat mechanics<ref>{{tweet|jeb_|844163851922935808|@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch|March 21, 2017}}</ref>
** Partially implemented in [[Bedrock Edition 1.10.0|1.10.0]] with the addition of [[shield]]s.
** Partially implemented in [[Bedrock Edition 1.18.30|1.18.30]] with the addition of [[armor toughness]].
* [[Advancements]]<ref>{{tweet|Dinnerbone|847002151301910528|<nowiki>[Are advancements also coming to pocket?]</nowiki> Yes|March 29, 2017}}</ref>
* More [[command]]s<ref>{{tweet|slicedlime|880795366563696640|We're still working on the command implementation in Bedrock. More will come.|July 1, 2017}}</ref>
* Banner map markers.<ref name=banner-item_frame>{{tweet|CornerHardMC|1096493433634488320|They're in our to-do list 🙂}}</ref>
== References ==
{{reflist|2}}
== Navigation ==
{{Navbox version history}}
{{DEFAULTSORT:Mentioned features}}
[[Category:Mentioned features]]
[[es:Características mencionadas de Bedrock Edition]]
[[ja:言及された要素/Bedrock Edition]]
[[pt:Recursos mencionados da Edição Bedrock]]
[[ru:Нереализованный контент (Bedrock Edition)]]
[[th:ฟีเจอร์ที่เคยถูกกล่าวถึงในรุ่น Bedrock]]
[[zh:基岩版提及特性]]

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@ -0,0 +1,804 @@
{{cleanup|Remove redundant information}}
{{outdated|edition=bedrock|These features only exist in outdated versions of Bedrock Edition.}}
Since the beginning of the development of {{els|pe|be}}, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.
'''Note:''' This page only documents game features that were removed; features of an existing game element that were removed are noted in that element's history. See [[Bedrock Edition unused features]] for features that are still currently in the game.
== Blocks ==
{{main| Bedrock Edition removed blocks}}
== Items ==
=== Copper Horn ===
<div style="float:right;">
[[File:Copper Horn BE2.png|150px]]
</div>
{{main|Copper Horn}}
The '''copper horn''' was an item used to play sound, there were 10 variations of copper horns, and each of them played 3 different sounds: when looking up, crouching, or doing neither of those. In total, there were 30 different sounds that could be played using copper horns.
In the [[Bedrock Edition beta 1.19.0.24|beta 1.19.0.24]], the Copper Horn has been removed. Mojang in the [[Feedback site|Minecraft Feedback]]'s Knowledge Base saids "the Copper Horn was a fun experiment that didn't quite live up to our design goals, so we decided to remove it".<ref>[https://feedback.minecraft.net/hc/en-us/articles/5540500564365-Minecraft-Beta-Preview-1-19-0-24-25#:~:text=Removed%20Copper%20Horn,better%20features%20in%20the%20future! https://feedback.minecraft.net/hc/en-us/articles/5540500564365-Minecraft-Beta-Preview-1-19-0-24-25#Removed%20Copper%20Horn]</ref>
== Recipes ==
{{main|Bedrock Edition removed recipes}}
=== Cocoa beans ===
{{crafting|ignoreusage=1
|foot=1
|ingredients= [[Ink Sac]] +<br>[[Red Dye]] +<br>[[Yellow Dye]]<br>'''or'''<br>[[Ink Sac]] +<br>[[Orange Dye]]
|A1=Ink Sac;Ink Sac
|B1=Rose Red; Orange Dye
|C1=Dandelion Yellow;
|Output= Cocoa Beans,2
}}
=== Enchanted golden apple ===
{{crafting|ignoreusage=1
|A1=Block of Gold |A2=Block of Gold |A3=Block of Gold
|B1=Block of Gold |B2=Apple |B3=Block of Gold
|C1=Block of Gold |C2=Block of Gold |C3=Block of Gold
|Output=Enchanted Golden Apple
}}
=== Old stonecutter ===
{{crafting|ignoreusage=1
|A1=Cobblestone |A2=Cobblestone
|B1=Cobblestone |B2=Cobblestone
|Output=Stonecutter BE
}}
=== Nether reactor core ===
{{crafting|ignoreusage=1
|A1=Iron Ingot |A2=Iron Ingot |A3=Iron Ingot
|B1=Diamond |B2=Diamond |B3=Diamond
|C1=Iron Ingot |C2=Iron Ingot |C3=Iron Ingot
|Output=Nether Reactor Core
}}
=== Smooth stone slab ===
{{crafting|ignoreusage=1
|A2=Any Stone
|B2=Any Stone
|C2=Any Stone
|Output=Smooth Stone Slab
}}
=== Stone bricks ===
In older versions, [[stone bricks]] could be crafted using [[cobblestone]], [[andesite]], [[granite]], [[diorite]], and their polished variants. However, in [[Bedrock Edition beta 1.9.0.0|1.9]], stone bricks were changed to be crafted with stone only.
{{crafting|ignoreusage=1
|A1=Any Stone
|A2=Any Stone
|B1=Any Stone
|B2=Any Stone
|Output=Stone Bricks
}}
=== Redstone Repeaters ===
{{crafting|ignoreusage=1
|A2=Redstone Torch
|B2=Redstone Dust
|C2=Redstone Torch
|A3=Any Stone
|B3=Any Stone
|C3=Any Stone
|Output=Redstone Repeater
}}
In older versions, [[redstone comparator]]s could be crafted using [[Cobblestone]], [[andesite]], [[granite]], [[diorite]], and their polished variants. However, the recipes then changed to use only stone.
{{crafting|ignoreusage=1
|B1=Redstone Torch
|A2=Redstone Torch
|B2=Nether Quartz
|C2=Redstone Torch
|A3=Any Stone
|B3=Any Stone
|C3=Any Stone
|Output=Redstone Comparator
}}
=== Sandstone and red sandstone stairs ===
{{crafting|ignoreusage=1
|A1=Any Sandstone; Any Red Sandstone
|A2=Any Sandstone; Any Red Sandstone
|B2=Any Sandstone; Any Red Sandstone
|A3=Any Sandstone; Any Red Sandstone
|B3=Any Sandstone; Any Red Sandstone
|C3=Any Sandstone; Any Red Sandstone
|Output=Sandstone Stairs; Sandstone Stairs; Sandstone Stairs; Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs
}}
=== Sandstone and red sandstone slab ===
{{crafting|ignoreusage=1
|A2=Any Sandstone; Any Red Sandstone
|B2=Any Sandstone; Any Red Sandstone
|C2=Any Sandstone; Any Red Sandstone
|Output=Sandstone Slab; Sandstone Slab; Sandstone Slab; Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab
}}
=== Honeycomb block ===
{{crafting|ignoreusage=1
|A1= Honeycomb |A2= Honeycomb |A3= Honeycomb
|B1= Honeycomb |B2= Honeycomb |B3= Honeycomb
|C1= Honeycomb |C2= Honeycomb |C3= Honeycomb
|Output=Honeycomb Block
}}
=== Copper horn ===
{{crafting|ignoreusage=1
|A2= Copper Ingot |B2= Goat Horn|C2= Copper Ingot
|B3= Copper Ingot
|Output=Copper Horn
}}
=== Smelting recipes ===
=== Red dye ===
{{Smelting
|head=1
|Red Mushroom
|Rose Red
|foot=1
}}
== Structures ==
=== Nether reactor ===
[[File:Nether Reactor.png|125px|right]]
{{main|Nether Reactor}}
Prior to [[Pocket Edition v0.12.1 alpha]], a Nether reactor could be activated in survival by tapping its core, sending the client message "Active!". Immediately after activation, a massive 35×17×17 structure of [[netherrack]] with multiple rooms, unofficially referred to as a "Nether Spire",<ref name="johan 0.5.0 vid2">https://www.twitch.tv/jbernhardsson/b/337680976</ref> was generated around the reactor, then the cobblestone would turn to glowing obsidian and pigmen would start spawning along with nether related items such as quartz. Over time the reactor would cool, and once it diminished the glowing obsidian would turn into normal obsidian. The reactor was constructed by placing [[gold block]]s, [[cobblestone]], and a [[nether reactor core]] in the 3×3×3 arrangement shown below. The Nether Reactor's functions were removed after the Nether was added into Pocket Edition, but can still be obtained, without its functionality, using an external editor.
== Gameplay ==
=== Powered rail ===
Prior to [[Pocket Edition v0.13.0 alpha build 1]], any placed [[powered rail]] would be always active. This was because [[redstone]] mechanics did not exist at the time.
=== Splashes ===
When a splash is removed, the line it occupied in splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one.
{| class="wikitable sortable" style="width: 100%" data-description="Removed splashes"
|-
! scope="col" | Splash text
! scope="col" class="unsortable" |Explanation
! scope="col" |Version added
! scope="col" |Version removed
|-
|Now supports
|Splash "Now supports åäö!" was not fully used by game due to broken symbols å, ä, ö.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|Jag k
|Splash "Jag känner en bot!" was not fully used by game due to broken symbol ä.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|D
|Splash "Déjà vu!" was not fully used by game due to broken symbols é, à.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|From the streets of S
|Splash "From the streets of Södermalm!" was not fully used by game due to broken symbol ö.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|
|Splash "§kFUNKY LOL" was not fully used by game due to broken symbol §.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|Redstone free!
|Until v0.8.0, there was no [[redstone]], other than the [[Redstone Ore|ore]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] ([[Pocket Edition v0.8.0 alpha build 5|build 5]])
|-
|0xffff-1 chunks!
|0xffff is [[wikipedia:Hexadecimal|hexadecimal]] for 65535, so 65535-1 is 65534 [[chunk]]s. With addition of infinite worlds, world no longer limited to 65534 chunks.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.8.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]])
|-
|Cooler than Spock!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]])
|-
|Hobo humping slobo babe!
|Inappropriate
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]])
|-
|The Work of Notch!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 5|build 5]])
|-
|Notch <3 ez!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|-
|Seecret Friday update!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|-
|100% dragon free!
|Pocket Edition now has the [[ender dragon]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition 1.0|1.0]] ([[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]])
|-
| It's alpha!
|Pocket Edition is no longer in Alpha.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition 1.0|1.0]] ([[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]])
|-
|Better than Prey!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.2]])
|-
|Sexy!
|Inappropriate
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.31]])
|-
|Switches and ores!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.31]])
|-
|Down with O.P.P.!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[1.7.0]] ([[beta 1.7.0.2]])
|-
|MCPE!
|Pocket Edition was discountinued after the [[Better Together Update]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.8.0|1.8.0]] ([[beta 1.8.0.8]])
|-
|Touch compatible!
| Not all Bedrock Edition platforms use touch controls.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Toilet friendly!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Annoying touch buttons!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Pocket!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Open-world alpha sandbox!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Touch compatible!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Undocumented!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Not on steam!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Minors welcome!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Age of Wonders is better!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Lewd with two dudes with food!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|BTAF used to be good!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|I miss ADOM!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|SWM forever!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, facepunch!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, somethingawful!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, /v/!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, tigsource!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, minecraftforum!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, worldofminecraft!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, reddit!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, 2pp!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Huge tracts of land!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Kinda like Lemmings!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|DungeonQuest is unfair!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try VVVVVV!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Super Meat Boy!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Terraria!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Mount And Blade!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Project Zomboid!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try World of Goo!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Limbo!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Pixeljunk Shooter!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Braid!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Totally forgot about Dre!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Doesn't use the U-word!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|SOPA means LOSER in Swedish!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|1 star! Deal with it notch!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] ([[Pocket Edition v0.8.0 alpha build 5|build 5]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|DEK was here
|
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 9|build 9]])
|-
|Open-world alpha sandbox!
|The game is no longer in Alpha.
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|[snapshot intensifies]!
|
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Bedrock Edition 1.12.0|1.12.0]] ([[beta 1.12.0.3]])
|-
|Also try Monument Valley!
|
|[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 9|build 9]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|BAYKN
|A weird way of spelling the word "bacon".
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|There's no stopping the Trollmaso.
|[[Tommaso Checchi]] was writting splashes since its introduction in [[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]].<ref>{{tweet|tomcc|359707235535974400|Here's a pic for the unbelievers, I'll just have to write all the splashes now.. I think I know why it wasn't there!|July 23, 2013}}</ref>
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|[[Bedrock Edition 1.12.0|1.12.0]] ([[beta 1.12.0.3]])
|-
|mixer.com/minecraft
|[[Mojang Studios]] has ended Mixer Support for [[Minecraft]].
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|[[Bedrock Edition 1.16.100|1.16.100]] ([[beta 1.16.100.54]])
|}
=== Sprinting in water ===
Prior to [[Bedrock Edition beta 1.2.13.8]] the [[player]] could [[sprint]] in [[water]]. This feature was removed soon after due to the new [[swimming]] mechanic. In Mobile on Bedrock Edition however, you can still do that by sprinting first then hold sprint and one of the buttons that uses to go up in the water simultaneously.
=== UI ===
There have been many UIs that have been changed, such as the [[crafting table]]. The crafting table UI has changed since [[Bedrock Edition 1.2.0]], but before that version, the crafting table had already previously been changed. Early UI for the crafting table had text showing item information could be crafted. This is similar to the [[stonecutter]] UI, which later changed in [[Pocket Edition v0.9.0 alpha build 1]]. From [[Pocket Edition v0.13.0 alpha|v0.13.0]], when the crafting table's UI was changed, the stonecutter UI was completely removed and its use was re-purposed to a decorative block. Also, the [[furnace]] text of output items and information of that item could be used.
=== UI text information ===
As the old UI was removed, text information showed in that UI was also removed.
=== Enhanced underwater visibility ===
Before [[Bedrock Edition 1.4.0]], wearing an enchanted [[helmet]] with the [[Respiration]] enchantment would boost underwater vision. The higher the level, the better it improved the [[player]]'s vision. This enhanced vision has since been removed, due to the [[water]] texture being changed and because the player can now see clearly underwater without effects or enchantments. However, [[Night Vision]] is still required for better visibility. Also, enhanced underwater vision is still obtainable from other methods, such as [[Conduit Power]] from [[conduit]]s added in [[Bedrock Edition 1.5.0]].
=== Full hotbar ===
Before the [[Bedrock Edition 1.2.0|Better Together update]], creating a world in [[Creative mode]] always had a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone walls, dirt, etc. (dependent on the sixth to ninth hotbar slots).
=== Tilling grass ===
In older versions, tilling a [[grass block]] with a [[hoe]] had a small chance of dropping wheat seeds. This feature was removed in [[Pocket Edition v0.12.1 alpha|alpha v0.12.1]].
== Accidental Education Edition additions ==
Several features intended to be exclusive to {{el|ee}} were accidentally added in the [[Pocket Edition v0.16.0 alpha build 1|first build]] of [[Pocket Edition v0.16.0 alpha]], and were removed shortly after. Among these features were the [[Allow and deny blocks|Allow and Deny blocks]], the [[chalkboard]], the [[border]] block and the [[portfolio]] item. Some of these items were readded in [[Bedrock Edition 1.12.0|1.12.0]], [[bedrock Edition 1.13.0|1.13.0]], and [[bedrock Edition 1.16.0|1.16.0]].
=== Blocks ===
==== Chalkboard ====
<gallery align="center">
File:Chalkboard_Slate.png|Slate-shaped chalkboard.
File:Chalkboard_Poster.png|Poster-shaped chalkboard.
File:Chalkboard_Board.png|Board-shaped chalkboard.
</gallery>
=== Items ===
==== Portfolio ====
<gallery align="center">
File:Portfolio.png|The Portfolio item.
</gallery>
== Entities ==
=== Instant chicken jockeys ===
Prior to [[Pocket Edition v0.14.0 alpha build 1]], [[chicken jockey]]s had a chance of spawning from [[zombie]]s, [[zombified piglin]]s, and their [[spawn egg]]s. At that time, [[baby zombie]]s and [[baby zombified piglin]]s had a 5% chance to spawn as a chicken jockey. However, as of [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], chicken jockeys were partially removed and no longer spawn naturally, but [[baby zombie]]s, [[baby zombie villager]]s and [[baby husk]]s have a 15% chance to spawn as a jockey when trying to attack the [[player]], [[villager]]s, [[iron golem]]s or [[snow golem]]s. Said jockeys will seek and mount nearby [[mob]]s that can be ridden, such as [[cow]]s, [[zombie villager]]s, [[spider]]s, and [[horse]]s. However, baby zombified piglins did not have the ability to mount nearby mobs, causing zombified piglin chicken jockeys to be completely removed.
=== Chickens spawning in the Nether ===
Due to the natural zombified piglin chicken jockey removal, [[chicken]]s are no longer able to spawn naturally in the [[Nether]], as zombified piglins will no longer spawn as zombified piglin chicken jockeys.
=== Hostile zombified piglin drops and behavior ===
Before [[Pocket Edition v0.11.0 alpha]], [[zombified piglin]]s dropped [[feather]]s as common drops and [[potato]]es or [[carrot]]s as rare drops. This was changed in [[Pocket Edition v0.11.0 alpha build 1|v0.11.0 build 1]]; in this update, the zombified piglin's common drop was changed to [[rotten flesh]] and its rare drop was changed to [[gold ingot]]s. In Alpha 0.12.1 build 1, [[gold nugget]]s were also added as common drops.
Before Alpha 0.12.1 build 1, zombified piglins were hostile mobs that burned in sunlight but were also immune to fire. However, during this time, fire particles would still be shown around them, even though the zombified piglins themselves did not take any damage. During this time, they also lacked a hat layer, moved slowly, and both of their hands did not draw up. In Alpha 0.11.0 build 1, they had a [[chicken jockey]] variant, but in [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], their chicken jockey variant was removed and prior to [[Pocket Edition v0.12.1 alpha build 1|v0.12.1 build 1]], the only way to make the variant spawn naturally was from an active [[nether reactor core]]. In [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], adult zombified piglins were mountable by the baby zombified variants. In [[Pocket Edition v0.12.0 alpha|v0.12.0]], zombie pigmen had a small chance to spawn with armor but then removed.
=== Tamed ocelots ===
[[Ocelot]]s were tameable by feeding them raw cod or raw salmon to transform them into cats. However, in [[Bedrock Edition beta 1.8.0.8|Beta 1.8.0.8]], ocelots and cats became separate mobs, and giving them any type of fish will just breed them and gain the trust of the player and increase baby ocelot growth speed by 10% rather than taming them.
== Mob behavior ==
=== Magma cubes taking damage when wet ===
[[Magma cube]]s previously took damage when they became wet, as the vanilla behavior pack had the magma cube's behavior <code>magma_cube_hurt_when_wet</code> set to <code>true</code>. Magma cubes would also take damage if exposed to sunlight or moonlight during rain and while in the water. However, as of an unknown build in 1.1, this feature was considered a bug and removed, as its vanilla behavior of taking damage when wet was set to <code>false</code> again.
=== Horses ===
When [[horse]]s were added, they used an older model, which was replaced with a newer model in [[Bedrock Edition beta 1.2.6.2]]. In the earlier versions of [[Pocket Edition v0.15.0 alpha/Development versions|v0.15.0 builds]], horses could be tamed by feeding them food, although this feature was removed and now the [[player]] is required to mount the horse to tame it.
=== Breedable dolphins ===
When the [[dolphin]] was added in [[Bedrock Edition beta 1.2.20.1]], it was breedable by feeding them [[raw cod]] or [[raw salmon]]. However, in [[Bedrock Edition beta 1.5.0.0|beta 1.5.0.0]], feeding a dolphin with raw fish will make it swim toward the nearest [[ocean ruins]] or [[shipwreck]]. Baby dolphins can only spawn naturally in the ocean and not via breeding.
=== Villagers avoiding monsters ===
At an earlier version where [[villager]]s were added to the game, they would avoid any type of monster, including neutral mobs such as endermen and spiders. However, in [[Pocket Edition v0.12.0 alpha]], this feature was removed, as villagers now only avoid zombie variants and [[illager]]s as of [[Pocket Edition 1.1.0]]
=== Baby mobs with adult sounds ===
In earlier versions of [[Pocket Edition Alpha]], all baby versions of mobs used the same sounds as their adult counterparts, rather than the high-pitched versions that they use now.
=== Burning attack ===
In [[Pocket Edition Alpha]], if a mob that is set on fire attacks another mob, the mob would always transfer its burning effect to the mob it attacked. For mobs that could fire a projectile, such as the [[Snow Golem]], its projectiles would always be set on fire. However, as of an [[Pocket Edition v0.16.0 alpha build 1]], burning attacks now depend on regional difficulty.
=== Mobs always dropping armor but not items ===
In [[Pocket Edition v0.12.1 alpha]], mobs could spawn with equipment, but if the mob was killed, it would always drop its armor, even when killed from [[cacti]], falling, [[drowning]], or otherwise dying. However, they would never drop an item held in their hand (an exception was the [[witch]], which would always drop whichever potion it was drinking upon death).
As of [[Bedrock Edition 1.2.0|1.2.0]], this feature was removed, and now a mob with a weapon and/or armor equipped will drop any of its equipped items when killed by a player, and only at an 8.5% chance for each item. This includes potions dropped by [[witch]]es.
=== Mobs breathing in lava ===
Previously, any mobs under the Fire Resistance effect could stay submerged under lava without suffocation. As of an unknown update, this feature was removed and only some mobs, such as the [[Blaze]] and the [[Ghast]], are able to breathe in lava. Now, the player and most other mobs require either the Water Breathing or Conduit Power status effects in order to breathe in lava.
=== Old mob death animation ===
Before [[Pocket Edition v0.11.0 alpha]], mobs would jump and then disappear when killed by the player; this was later changed to the mob falling into the ground and then disappearing, just like in Java Edition.
=== Guardians attacking fish ===
In [[Bedrock Edition beta 1.2.14.2|beta 1.2.14.2]], [[guardian]]s were hostile toward [[cod]], [[salmon]], [[pufferfish]], and [[tropical fish]], but this feature was removed in the [[Bedrock Edition 1.6.0/Development versions|1.6.0 betas]] due to a performance issue with low-end devices when the player is near a [[monument]].
== Particles ==
For testing purposes, some particles which couldn't generate naturally were added in several versions.<ref>{{tweet|HelenAngel|1056075978647064576|If you were wondering about some of the cool stuff you can do with Bedrocks new particle system...|October 26, 2018}}</ref> However, these particles have since been removed.
{| class="wikitable sortable"
|-
!Name!!Added in!!Removed in
|-
|{{cd|minecraft:example_beziercurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_bounce}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_catmullromcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_colorcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_combocurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_highrestitution}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_linearcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:test_mule}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.10.0|1.10.0]]
|-
|{{cd|minecraft:example_smoke_puff}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:test_sphere}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.10.0|1.10.0]]
|-
|{{cd|minecraft:example_spiral}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_watertest}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_flipbook}}||[[Bedrock Edition 1.9.0|1.9.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_vertexrandom}}||[[Bedrock Edition 1.9.0|1.9.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|}
== Food ==
=== Healing ===
Prior to [[Pocket Edition v0.12.1 alpha build 1]], eating food would heal the [[player]] directly. With the addition of the [[hunger bar]], this feature was removed.
=== Pufferfish ===
Before [[Pocket Edition v0.12.1 alpha build 1]], eating [[pufferfish]] would not inflict the [[poison]] status effect.
== World generation ==
=== Biomes ===
;Biomes prior to [[Pocket Edition v0.9.0 alpha]]
Before Alpha 0.9.0, many biomes existed, most of which were removed. Biomes prior to Alpha 0.9.0 are identical to Java Edition's biomes between the [[Halloween Update]] and the [[Adventure Update]], as well as [[Legacy Console Edition]]'s biomes before [[Legacy Console Edition version history|TU5]].
Biomes that got removed in Alpha 0.9.0:
*[[Rainforest]]
*[[Seasonal Forest]]
*[[Shrubland]]
*[[Swamp]]land (Older version)
*[[Savanna]] (Older version)
*[[Tundra]]
*[[Beach]]es ([[Sand]] and [[Gravel]], prior to [[Adventure Update]]).
Before [[Bedrock Edition 1.2.0]], [[temperature]] didn't reduce with height, as a result, [[rain]] always occured regardless of altitude and [[extreme hills]] and its variants didn't generate snow above Y=90.
=== Villages ===
;Gravel paths
Before [[Pocket Edition v0.11.0 alpha build 1]], [[village]]s used [[gravel]] paths; however, this was changed and [[dirt path]]s are now used instead.
;Oak savanna villages
Prior to [[Pocket Edition v0.15.0 alpha build 1]], [[village]]s that would generate in [[savanna]] biomes used oak [[wood]], oak wood [[planks]], oak [[fence]]s, and oak [[stair]]s, but this village was later replaced with the acacia village.
=== Trees ===
;"Cold-en" oak trees
{{Main|Cold-en oak tree}}
;Old oak trees
At the same time that cold-en oak trees existed, [[oak tree]]s at the time would only generate with 2 [[log]]s in a canopy rather than 3.
=== Mineshafts ===
;Spider spawners
When [[mineshaft]]s were added to [[Pocket Edition]] in [[Pocket Edition v0.9.0 alpha build 1|v0.9.0 build 1]], it would generate a [[monster spawner]] with a [[spider]] inside of it instead of a [[cave spider]], which was because cave spiders didn't exist in Pocket Edition yet.
=== Nether Spires ===
{{see also|Nether Spire/Structure}}
[[File:Nether Spire Revision 1.png|thumb|A Nether Spire in [[Pocket Edition v0.5.0 alpha|v0.5.0]].]]
[[File:Nether Spire.jpg|thumb|A Nether Spire as it appeared in [[Pocket Edition v0.6.0 alpha|v0.6.0]] onwards.]]
The Nether Spire was a huge structure consisting of [[netherrack]] that generated when a [[nether reactor core]] was activated. It would replace many blocks and started spawning multiple rare items and [[zombie pigmen]]. When the [[nether reactor core]] stopped working, all the reactor blocks that had already become [[glowing obsidian]] transformed into normal [[obsidian]]. The Nether Spire structure would start to break, causing holes to form on the outside. It also set the time to night. The Nether Spire consisted of many floors and would destroy many blocks in its path.
If the Nether Spire generated in a high place, the upper part of the nether spire would not generate properly and become cut off due to the then-128 block height limit. Activating the Nether Reactor Core at Y=1 would cause the bedrock to be replaced with netherrack (making it possible to fall into the Void).
{{-}}
=== Far Lands ===
{{main|Bedrock Edition Far Lands}}
[[File:FarLandsEdge PocketEdition.jpg|thumb|The Far Lands at X=+12,550,821.]]
[[File:Cornerfarlands pe.png|thumb|The "corner" of the Far Lands, at +12,550,821 on both X and Z axes, forming the skygrid.]]
[[File:Negative Far Lands2.jpg|thumb|The Far Lands at X=-12,550,821, forming an endless ocean.]]
The Far Lands was the area that formed the "edge" of the "infinite" map {{in|be}} versions prior to [[Bedrock Edition 1.17.30|1.17.30]]. They initiated approximately 12,550,821 blocks from the center of the world, at X/Z 0. The Far Lands had three variations: The Edge Far Lands, the skygrid, and nothingness.
The Edge Far Lands and the skygrid both featured extremely strange terrain. The Edge Far Lands formed a solid wall that extended up to Y=127, with extremely long, large holes perpendicular to the edge. This wall pattern continued below ground level to the bottom of the map. The Edge Far Lands became less dense as the player ventured further out, transitioning completely into nothingness by X/Z +12,758,545.
The skygrid consisted of a 3D pattern of surface layer blocks that extended from Y=127 to the bottom of the map. In later versions of the game prior to their removal, the skygrid only generated in the Nether and the End, with the same areas in the Overworld being occupied by nothingness.
In nothingness, terrain stopped generating entirely, with the only features being the ocean and the bedrock layer. Certain structures could still generate in this area, and the surface of the ocean was frozen in cold biomes.
The Edge Far Lands, the skygrid, and nothingness were all removed in [[Bedrock Edition beta 1.17.20.20]].
{{-}}
===Old world type===
{{main|Old}}
The Old world type was created to provide smaller worlds on older or low-end devices that did not perform well with infinite worlds. As of [[beta 1.18.0.22]], the Old world type was removed from being created.
=== Nether in Old world type ===
Nether Portals cannot be activated in the [[Old]] world type unless converted to the Infinite world type.
As of Alpha 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands {{cmd|setblock}} or {{cmd|fill}} with the Nether Portal.
The Nether in the Old world type looks like the normal Nether but is limited in size. It is the same size as the Overworld, which is 256×256 with a 128 block height. However, since the Nether and the Overworld have the same size, and traveling 1 block in the Nether is still equal to traveling 8 blocks in the Overworld, this leads to a problem that can make the game freeze or crash. This is the reason why the Nether can not be accessed in the Old world type. When the [[player]] goes to the Nether, a new [[Nether portal]] generates naturally in the Overworld, because a portal placed with commands is not counted. However, the player cannot make a nether portal normally.
=== End in Old world type ===
The End Dimension was added, and alongside it the End in the Old world type. The End is inaccessible because strongholds never generate in the Old world type and building an end portal also does not work. The only way to access it is via block-placement commands such as {{cmd|setblock}} and {{cmd|fill}}.
Unlike the Nether in Old worlds, which can generate all structures, The End here generates just the main island and not the outer islands, due to the size limit of 256×256 blocks.
However, sometimes the End in the Old world type generates improperly, resulting in the central island not generating due to the border. If this happens, the [[ender dragon]] may get stuck in mid-air at the border, and the exit portal generates halfway or does not appear. The [[end gateway portal]] is also nonfunctional, due to the size limit.
These problems are the reasons why the End dimension is normally inaccessible, as the only way to go back to the Overworld is via cheats or death.
== Sounds ==
Many sounds were removed in Bedrock Edition, such as old footsteps, old breaking block sounds, old [[glass]] and metal block sounds, old sounds for [[cow]]s, [[zombie villager]]s, [[husk]]s, [[stray]]s, [[explosion]] sounds, [[water]], and [[squid]]s, along with others.
"Old Hurt" still exists with the {{cmd|playsound random.hurt @s}} command.
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Game sounds"
!Game sounds
! class="unsortable" |Track
|-
!Explosion - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Explosion Old.ogg]]
|-
!Splash - Used before [[Bedrock Edition 1.21.30]]
|[[File:Water Splash Old.ogg]]
|-
!Old Hurt - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Hurt Old.ogg]]
|-
!Arrow Contact - Used before [[Pocket Edition v0.13.0 alpha]]
|[[File:Arrow_Old.ogg]]
|-
!Bow - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Bow_Shooting_Old.ogg]]
|-
!Lava - Used before [[Pocket Edition v0.10.0 alpha]]
|[[File:Lava old.ogg]]
|-
!Door open - Used before [[Pocket Edition v0.9.0 alpha]]
|[[File:Door opening old.ogg]]
|-
!Door close - Used before [[Pocket Edition v0.9.0 alpha]]
|[[File:Door closing old.ogg]]
|-
!Flint and Steel - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Flint and Steel old.ogg]]
|}
== Other ==
=== Featured Servers ===
==== Pixel Paradise ====
Pixel Paradise and all of its social media accounts and website has been shut down as of Aug 11, 2023, and was removed from the Featured Servers list.<ref>{{tweet|PotatoPie25|1690136212038643712|After 750 days of operation, Pixel Paradise has officially shut down.|August 11, 2023}}</ref>
<div style="text-align: center;">
<gallery>
Server List V3.png|Before Pixel Paradise was removed
Pixel Paridise Gone.jpg|After Pixel Paradise was removed
</gallery>
</div>
==== Mineplex ====
Mineplex and its website has been shut down as of May 16, 2023, and was removed from the Featured Servers list.<ref>{{tweet|TheMisterEpicYT|1658370395953860608|It's over. Mineplex is shutting down.|May 16, 2023}}</ref> But Mineplex is now returning soon after former admin and Content Creator Samito acquired 100% of Mineplex.<ref>{{tweet|JakeSucky|1662196456827273217|Former Overwatch Pro Samito has 100% acquired the legacy Minecraft Server MinePlex, promising it's return just days after the servers were permanently shut down|May 26, 2023}}</ref>
<div style="text-align: center;">
<gallery>
Featured Servers V2.png|Before Mineplex was removed
Server List V3.png|After Mineplex was removed
</gallery>
</div>
=== Crying Obsidian texture ===
{{main|Crying Obsidian}}
[[File:Crying Obsidian (texture) JE0 BE0.png|right|alt=|Old crying obsidian texture]]
The old texture of Crying Obsidian was added in [[Pocket Edition v0.1.0 alpha]] with [[terrain.png]] what matches [[Java Edition Beta 1.3]]. It was removed in [[Pocket Edition v0.2.0 alpha|v0.2.0]], as terrain.png has now been changed to match up with [[Java Edition 1.1]].
As of [[Bedrock Edition 1.16.0|1.16]], these blocks were added to the game. For ''[[Java Edition]]'' since [[Java Edition 1.16|1.16]] ([[20w10a]]), this texture was re-added in [[Programmer Art]].
{{-}}
=== <samp>123123.png</samp> ===
[[File:123123.png|right|240px]]
<samp>123123.png</samp> was added to the game files in [[Pocket Edition v0.3.0 alpha]] with the last changed date April 5, 2012. Presumably, a mockup for the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system, first publicly announced on April 17, 2012.<ref>{{tweet|Kappische|192266848836919296|Not final but almost!<br>pic.twitter.com/Hb0vuEXk|April 17, 2012}}<br>http://web.archive.org/web/20140411032031/https://twitter.com/Kappische/status/192266848836919296</ref> It was removed from the regular version of the game in [[Pocket Edition v0.3.3 alpha]]. It remained in the [[Pocket Edition v0.5.0 alpha#J-version|J-version]] until it stopped receiving updates after v0.5.0 alpha.
{{-}}
=== /summon command ===
In [[Pocket Edition v0.16.0 alpha|v0.16.0]], it was possible to summon fireballs, small fireballs, Wither Skulls and their dangerous variants. These were removed in [[Pocket Edition 1.0.0]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox version history}}
{{DEFAULTSORT:Removed features}}
[[es:Características eliminadas de Bedrock Edition]]
[[fr:Fonctionnalités non implémentées/Bedrock]]
[[ja:削除された要素/Bedrock Edition]]
[[pt:Recursos removidos da Edição Bedrock]]
[[ru:Удалённый контент (Bedrock Edition)]]
[[zh:基岩版已移除特性]]

View file

@ -0,0 +1,826 @@
{{about|in-game features that are not normally available|features that were removed entirely|Bedrock Edition removed features}}
{{Exclusive|Bedrock|plural=1}}
Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features added to the game that have little to no actual use. Some of these features are leftovers from removed features, or simply placeholders for new features in future updates.
== Mechanics ==
=== Enchantments ===
This is a list of unused features related to enchantments.
==== Enchant anything ====
{{IN|bedrock}}, players cannot enchant a block or item; only tools, weapons, and armor can be enchanted, even if the player is in creative mode. However, it is possible to apply enchantments to non-enchantable items or blocks using an NBT editor. By using an NBT editor, it is possible to apply enchantments that cannot be applied in-game normally, such as Fire Aspect on flint and steel or Blast Resistance on TNT. It is also possible to add multiple enchantments that are not compatible with each other such as Smite or Bane of Arthropods to a sword. Although the {{cmd|enchant}} command {{in|bedrock}} cannot enchant past the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.
<!--
don't remove this section as it can be used again in future
A suitable, nbt editor that can be used such as Universal Minecraft Editor.
=== Behavior ===
-->
=== Loot table ===
==== Mobs ====
In vanilla behavior packs, there is a loot table for the [[giant]], a mob that cannot be spawned in Bedrock Edition.
==== Generated loot ====
<!--
These tables were created manually here to avoid being automatically inserted on another page -->
; Old village
New Village architecture is no longer behind [[Experimental Gameplay]] in [[Bedrock Edition 1.11.0|1.11.0]], which consists of new chest loot. However. old village chest loot has not been removed but has become unused. This old loot consists of:
{| class="wikitable sortable" style="text-align: center;"
|+ village_two_room_house
!
! Stack size <br> <sup>(6-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Potato}}
| 58
| {{frac|10|46}}
| 21.7%
|-
| style="text-align: left;" | {{ItemLink|Carrot}}
| 48
| {{frac|10|46}}
| 21.7%
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 812
| {{frac|15|46}}
| 32.6%
|-
| style="text-align: left;" | {{ItemLink|Wheat Seeds}}
| 24
| {{frac|5|46}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Beetroot}}
| 58
| {{frac|5|46}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Wooden Hoe}}
| 1
| {{frac|1|46}}
| 2.1%
|}
{| class="wikitable sortable" style="text-align: center;"
|+ village_blacksmith<ref group="note"
name="latest">latest blacksmith loot chest after emerald and ink sac removed from loot</ref>
!
! Stack size <br> <sup>(3-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Diamond}}
| 13
| {{frac|3|94}}
| 3.1%
|-
| style="text-align: left;" | {{ItemLink|Iron Ingot}}
| 110
| {{frac|10|94}}
| 10.6%
|-
| style="text-align: left;" | {{ItemLink|Gold Ingot}}
| 13
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 13
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Apple}}
| 13
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Iron Pickaxe}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Sword}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Leggings}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Boots}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Obsidian}}
| 37
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Oak Sapling}}
| 37
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Saddle}}
| 1
| {{frac|3|94}}
| 3.1%
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|-
| style="text-align: left;" | {{ItemLink|Diamond Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|}
{{Notelist}}
; Old dungeon
There are unused loot tables that have similar loot, like dungeon chest loot before the [[Better Together Update]]. It is named monster_room.json (unknown structure)<!--
this monster_room loot already exist since Alpha 0.16.0 -->
{| class="wikitable sortable" style="text-align: center;"
|+ monster_room
!
! Stack size <br> <sup>(1 stack<ref group="note"
name="only one">only single item appear on chest</ref>)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Iron ingot}}
| 15
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Redstone Dust}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Golden Apple}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Gunpowder}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|String}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Name Tag}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Bucket}}
| 1
| {{frac|5|93}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|5|93}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|2|93}}
| 2.1%
|-
| style="text-align: left;" | {{ItemLink|Enchanted Book}}<ref group="note">All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.</ref>
| 1
| {{frac|1|93}}
| 1.0%
|}
{{Notelist}}
==== Other ====
There is also unknown equipment loot called low_item_tiers.json
{| class="wikitable" style="text-align: center;"
|+ low_item_tiers
! colspan="3" | Chestplate
|-
! Equipment
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Leather Tunic}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none"></ref>
| {{frac|5|7}}
| 71.4%
|-
! colspan="3" | Helmet
|-
| style="text-align: left;" | {{ItemLink|Leather Helmet}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none">'Nothing' does not refer to the chance of an empty equipment. Instead, it refers to the chance of the random loot generator not adding any loot on a single roll.</ref>
| {{frac|5|7}}
| 71.4%
|}
{{Notelist}}
== Blocks and items ==
{{info needed section|Add a section dedicated to the unobtainable item forms of blocks (analogous to those removed in Java Edition: [[Java Edition removed features#Blocks previously obtainable as items]])}}
=== Old stonecutter ===
{{Main|Stonecutter (old)}}
[[File:Stonecutter (Old).png|125px|right]]
[[Bedrock Edition 1.10.0]] introduced the stonecutter with the model and texture similar to the {{el|je}} stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was removed only from the creative inventory and commands. It is still available if the player already had it in a world prior to 1.10.0 or uses inventory editing.
=== Lava in cauldron ===
[[Cauldron]]s can be used to store [[lava]], but always filled by {{frac|3|3}} level. However, using {{cmd|setblock}} or {{cmd|fill}} command with different data values can obtain a cauldron with {{frac|1|5}} through {{frac|4|5}} level filled by lava, which normally cannot happen due to the fact that dying [[leather armor]] and filling [[glass bottle]]s is not possible with lava.
=== Glowing obsidian ===
[[File:Glowing Obsidian.png|125px|right]]
{{Main|Glowing Obsidian}}
Glowing obsidian blocks were part of the now obsolete [[Nether reactor]]. It emits a soft red glow at light level 12, and drops a single [[obsidian]] when broken with a [[diamond pickaxe]]. It can be obtained only by using inventory editors or a [[Silk Touch]] enchanted pickaxe. As of 0.12.1, this block does not generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.
=== reserved6 ===
[[File:Missing Tile BE3.png|right|width=125x125]]
{{main|reserved6}}
reserved6 was a technical block used by the player's [[hotbar]] to reference inventory slots. Its regular block/item form has never been obtainable without the use of glitches or inventory editing.{{-}}
=== Nether Reactor Core ===
[[File:Nether Reactor Core.png|125px|right]]
{{Main|Nether Reactor Core}}
The functionality of the [[Nether Reactor]] was removed in [[Pocket Edition v0.12.1 alpha]]. However, the reactor core block still exists in-game and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients, and cannot be obtained though normal methods or with [[Silk Touch]]. Prior to v0.12.1, they were used to activate the nether reactor. Tapping on it would activate the reactor if built correctly. When the core is activated for the nether reactor structure, the [[cobblestone]] and the [[blocks of gold]] are both replaced with [[glowing obsidian]] and it makes an early [[The Nether|Nether]] called nether spire.
<!-- Include texture mix up with plastic texture pack. Current texture is from plastic texture pack and old texture is available by applying the texture pack-->
=== Paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of [[painting]]s to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> that remained unused - using IDA and the Android <code>libminecraftpe.so</code> file, it has been found that the paintings are referenced from the game code, particularly in the <code>Motive::getAllMotivesAsList(void)</code> method (get all paintings), but the <code>Painting::setRandomMotive(int)</code> method excludes them as possibilities for a random painting. In v0.8.0 alpha build 2, despite still being unused, the textures of these paintings were updated to be more detailed.
The paintings are named and designed according to the four classical elements - "Earth" features a brown square on a light brown background, "Water" is split into a lower light blue half and an upper blue half with a jagged line, "Fire" consists of three orange isosceles triangles on a yellow background, with the largest having a small red triangle inside it, and "Wind" features a beige hollow circle on a white background.
According to [[Helen Zbihlyj]]<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref>, these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown, but is credited to Mojang on their debut to ''Java Edition''.
<gallery style="text-align:center">
Earth (texture) BE1.png|Original "Earth"
Fire (texture) BE1.png|Original "Fire"
Water (texture) BE1.png|Original "Water"
Wind (texture) BE1.png|Original "Wind"
</gallery>
<gallery style="text-align:center">
Earth (texture) JE1 BE2.png|Updated "Earth"
Fire (texture) JE1 BE2.png|Updated "Fire"
Water (texture) JE1 BE2.png|Updated "Water"
Wind (texture) JE1 BE2.png|Updated "Wind"
</gallery>
{{-}}
=== Update game blocks ===
{{cleanup|section=1}}
{{main|info_update}}
[[File:Missing Tile BE3.png|75x75px|right]]
[[File:info update.png|75x75px|right|old info_update texture]]
[[File:info update2.png|75x75px|right|old info_update2 texture]]
The update game block looks like a dirt block with the word "update!" written with what appears to be grass. This was a placeholder for blocks that were put into the game before the full files made. It was available for the outdated version of 1.13.0 {{in|bedrock}}. It could be seen if the player was playing with a friend on 1.13.0 and their device wasn't updated or if using an item in a world then downgrading ''Minecraft'' to a version that didn't have the block. Players can still get this by placing an ''Education Edition'' block, then disabling ''Education Edition'', also using the /setblock command for a block called "Unknown" places this block, which can then can be broken and collected.
It wasn't called the update game block either, the name used numbers and letters.
It can be found if a friend runs a world on a newer version and all added blocks on that version then have this texture.
There is also a version of this block with the word "ate!upd".
=== Invisible bedrock ===
{{main|Invisible Bedrock}}
{{IN|Pocket}}, invisible bedrock made up the borders of [[Old]] worlds. As of [[Bedrock Edition 1.18.0]], it is no longer possible to create new old worlds, but it is still possible to play existing old worlds that were created prior to this update. The block is now unused, but it can still be obtained via add-ons or inventory editing. If obtained these ways, the texture in inventory is one face of a [[stone]] block, and the tooltip is <code>tile.invisiblebedrock.name</code>.
=== Old wooden slab ===
{{main|Petrified Oak Slab}}
Before normal wooden slabs were added, another type of wooden slab existed with stone characteristics.
=== More explorer maps ===
Despite ocean explorer maps, woodland explorer, trial explorer and buried treasure maps being the only [[explorer map]]s that can be obtained in game, other explorer maps actually exist in the game files, and can be obtained only via inventory editing. These maps being:
* Village Explorer Map: Shows the nearest village; the reason why this map is not obtainable is that it sometimes shows the nearest village from the player, and is sold by the cartographer villager who also spawns in the village, making this explorer map no more useful than a locator map because it shows the current location of the village that the player just found.
* Mineshaft explorer map: Shows the nearest mineshaft, for normal or badlands variant.
* Temple explorer map: Shows one of these structures if they are nearby:
** Jungle pyramid
** Desert pyramid
** Igloo
** Swamp hut
* Stronghold explorer map: Shows the nearest stronghold. This explorer map often leads the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village's well or meeting point. This can be an alternative way to find strongholds beside using an [[eye of ender]].
* Ruins explorer map: Shows the nearest [[ocean ruins]].
* Shipwreck explorer map: Shows the nearest [[shipwreck]].
* Pillager outpost explorer map: Shows the nearest [[pillager outpost]].
* Fortress explorer map: Shows the nearest [[Nether fortress]]. Unlike other explorer maps, this map uses the Nether map layout instead of the explorer map layout, which is a static gray color with a destination pointer that stays in one place but spinning wildly like the player pointer.
* End City Explorer Map: Shows the nearest [[end city]]. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.
These explorer maps, named "Unknown Maps", have the same scale as the woodland and ocean explorer maps. However, when held, its name is changed to Map 0 and shows a green triangle to mark the destination structure.
These explorer maps have normal map textures but have the same layout as a woodland and ocean explorer maps, which are brown. They use stripes for bodies of water, and a sort of tan color for landmasses.
If the [[player]] obtains these unused explorer maps in an incorrect dimension, ex: obtaining a fortress explorer map in the Overworld causes the game to freeze and/or eventually crash.
=== Potions and tipped arrows ===
Some potions are unobtainable in normal gameplay, they appear in 3 different types: drinkable potions, splash potions, and lingering potions. Each potion also has its own respective tipped arrow variant, they are:
* Potion of Haste
* Potion of Dullness
* Potion of Blindness
* Potion of Resistance
* Potion of Absorption
* Potion of Health Boost
* Potion of Confusion
* Potion of Levitation
=== Tipped arrows ===
Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any effects when shot at an entity. These arrows are tipped arrows from base potions:
* Arrow of Water
* Arrow of Mundane
* Arrow of Long Mundane
* Arrow of Thick
* Arrow of Awkward
=== Purpur blocks ===
There are unused data values of the [[Purpur Block|purpur block]] that have the same texture with a different name. They can be obtained only by using {{cmd|give}} or inventory editing. These are:
* 1 - Chiseled Purpur
* 3 - tile.purpur_block.smooth.name
The smooth purpur block has a rotated version of the normal block's texture.
== Particles ==
=== Soul lava ===
[[File:2023xxxxxxxx particles.png|125px|right]]
In the texture file, there is an unused soul lava flame particle, the reason for adding it is unknown, maybe it is used on soul campfires, however soul campfires do not emit this particle.
== Resources ==
There are no items, placeable blocks, or {{cmd|summon}} mobs for these, as they appear only as textures, meaning they are currently without use in-game. Some of these are from the Education Edition of Minecraft, and their textures still exist {{in|bedrock}}.
=== Blocks ===
==== Chalkboard ====
[[Chalkboard]]s come in 3 variants: slate, poster, and board.
==== Camera ====
The [[camera]]'s texture still remains, despite it no longer existing as a block. Although it was re-added in [[beta 1.12.0.2]], being obtainable with the {{cmd|give}} command, but as an item, the ability to get the camera using commands were removed again in [[beta 1.13.0.1]]. It is used to take photos because back then, because phones didn't have the ability to take screenshots. Cameras are once again obtainable with {{cmd|give}} in [[beta 1.16.100.54]], and can now take screenshots. However it was removed again in [[beta 1.16.100.58]].
==== [[File:Rose (texture) BE1.png|width=32x32]]Old rose ====
The exclusive blue rose was removed from the game since 0.1.2, but its texture still remains as <code>flower_rose_blue.png</code>
==== [[File:Paeonia (texture).png|width=32x32]]Paeonia ====
The unimplemented paeonia flower's texture exists as <code>flower_paeonia.png</code>
=== Items ===
==== Items from ''[[Minecraft Education]]'' ====
Items that were added during [[Pocket Edition v0.16.0 alpha|v0.16.0]] development versions.
==== {{InvSprite|Portfolio}}Portfolio ====
The [[Portfolio]] was an item that can save photos that were taken with the Camera.
==== {{InvSprite|Slate}} {{InvSprite|Poster}} {{InvSprite|Board}}Chalkboard ====
Comes in 3 sizes: Slate, Poster, and Board.
==== {{InvSprite|Camera}}Camera ====
The camera item takes a screenshot and saves it to the internal storage of the device the game is being played on.
==== {{InvSprite|Agent Spawn Egg}}Agent spawn egg ====
Does not spawn an [[agent]] unless connected to a WebSocket server.
==== {{InvSprite|Minecart with Furnace}}Minecart with furnace ====
The [[minecart with furnace]] exists {{in|java}}, while in Bedrock Edition it appears as an inventory icon texture.
==== {{InvSprite|Quiver}}Quiver ====
The quiver was going to be used to hold arrows, but it was never implemented; Dinnerbone said that holding arrows in the offhand felt more natural.<ref>{{tweet|dinnerbone|615853908553019393|This is an example of how non-final the things I've been working on are: I'm removing quivers again. Arrows in off-hand feels more natural.|July 30, 2015}}</ref> Its texture still exists in 1.12.0.6.
==== {{InvSprite|Ruby}}Ruby ====
Rubies were supposed to be in the game, but since Dinnerbone was color-blind and could not tell the difference between it and [[redstone]], it was scrapped, leaving only a texture. It was implemented in [[MCE:Ruby|Minecraft Earth]], with a completely different use and texture.
==== [[File:Raw Beef JE4 BE3.png|32px]] [[File:Steak JE3 BE2.png|32px]]Hoglin meat ====
In [[Bedrock Edition 1.16.0|1.16.0]], two textures named {{cd|hoglin_meat_raw}} and {{cd|hoglin_meat_cooked}} were added. They have the same texture as raw beef and cooked beef, respectively.
=== Entities and mobs ===<!-- texture for entity and item are used by unused camera item and entity -->
==== Gray tabby cat ====
In the vanilla [[resource pack]], a texture file for a tamed gray tabby [[cat]] exists. However, it is completely unused and cannot be spawned in-game.
<gallery>
Tamed Gray Tabby Texture.png|Unused gray tabby texture
Tamed Gray Tabby Cat with Red Collar.png|Gray tabby model
</gallery>
==== Tamed ocelot ====
In the vanilla resource pack, textures exist, along with the other cat textures, for an [[ocelot]] texture, as well as the texture for a tamed ocelot. Again, it is completely unused and cannot be spawned in-game.
==== Old nitwit villager and old nitwit zombie villager ====
Nitwit [[villager]]s have existed {{in|bedrock}} from earlier versions alongside its zombie villager version, but remain unused. Its texture still exists in the game files.
Nitwit villager and zombie villager added in [[Bedrock Edition 1.10.0|1.10.0]] but they are new villagers with a different ID and texture, which means the old nitwit villager and zombie villager textures are unused.
==== Clownfish ====
In the vanilla resource pack, there is a texture for a generic [[Tropical Fish (item)|clownfish]], which is completely unused. Instead, clownfish are a variant of [[tropical fish]].
<gallery>
Clownfish (unused texture).png|Unused texture of clownfish mob
Clownfish (unused).png|A possible look of the unused clownfish mob, created with [[Tutorials/Programs and editors/3D modeling|Blockbench]]
</gallery>
=== Other ===
==== Old Pocket Edition panorama ====
As of Bedrock Edition 1.2.0, a new panorama background is used, but the old panorama before 1.2.0 was not removed. Despite many updates to the main panorama, the old and unused panorama textures still exist.
== Status effects ==
{{main|Status effects}}
Some of the status effects in Bedrock Edition are unobtainable and can be obtained only by using inventory editing or {{cmd|effect}}.
=== Health boost ===
[[Health Boost]] was added to the game in [[Pocket Edition v0.12.0 alpha|v0.12.0]]. It gives extra health that can regenerate. It can be obtained only with commands.
== World generation ==
=== Biomes ===
{|class="wikitable collapsible" data-description="Unused biomes"
! width=10%|Biome Name and ID
! width=15%|Features
! Description
! Screenshot
|-
|style="text-align:center;"|{{BiomeSprite|Legacy Frozen Ocean}}<br>'''[[Ocean#Variants:Legacy Frozen Ocean|Legacy Frozen Ocean]]'''<br>-116
|{{anchor|Legacy Frozen Ocean|Legacy Frozen Ocean}}
'''Temperature: <span style="color:purple">0.0</span>'''
[[Polar bear]]s,
[[salmon]],
[[cod]],
[[stray]]s,
Cold [[underwater ruins]],
[[gravel]],
[[seagrass]],
[[kelp]],
[[Rabbit|snowy rabbit]]s,
[[ice]],
[[shipwreck]]s
|Similar to the frozen ocean biome, but without icebergs, it is completely flat. [[Rabbit]]s, [[polar bear]]s, and [[stray]]s spawn here. Rabbits have their snowy texture. No hostile mobs other than [[drowned]], strays, and [[skeleton]]s can spawn. [[Kelp]] also generates here. This biome does not generate naturally from [[Pocket Edition Alpha 0.9.0]] onward. When [[Bedrock Edition 1.4.0]] introduced the new frozen ocean, this biome was not removed nor replaced by the new frozen ocean. However the id name changed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code>
|[[File:Legacy Frozen Ocean.png|thumb|Legacy frozen ocean]]
|-
|style="text-align:center;" | {{BiomeSprite|desert-lakes}}<br>'''[[Desert Lakes]]'''<br>130
|{{anchor|Desert Lakes|Desert Lakes}}
'''Temperature: <span style="color:orange">2.0</span>'''
[[Sand]],
[[cacti]],
[[water]],
[[sugar cane]],
[[Rabbit|gold rabbit]]s,
[[desert well]]s,
[[fossil]]s,
[[husk]]s
|In this biome, patches of water are more common, and the terrain is slightly rougher. Although [[desert well]]s can be found, [[desert pyramid]]s, [[village]]s, and [[pillager outpost]]s do not generate in this biome.
|[[File:Desert Lakes.png|thumb|Desert lakes]]
|-
|style="text-align:center;" | {{BiomeSprite|mountain-edge}}<br>'''[[Mountain Edge]]'''<br>20
|{{anchor|Extreme Hills Edge|Mountain Edge}}
'''Temperature: <span style="color:blue">0.2</span>'''
[[Grass Block|Grass]],
[[dirt]],
[[stone]],
[[llama]]s,
[[emerald ore]],
[[infested stone]],
[[spruce tree]]s,
[[oak tree]]s,
[[snow]]
|The mountain edge biome has never generated naturally in ''Bedrock Edition''. This biome has lots of trees, similar to windswept forests. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow.
|[[File:Mountain Edge.png|thumb|Mountain edge]]
|-
|style="text-align:center;" | {{BiomeSprite|Deep Warm Ocean}}<br>'''[[Deep Warm Ocean]]'''<br>47
|{{anchor|Warm Deep Ocean|Deep Warm Ocean}}
'''Temperature: <span style="color:orange">0.5</span>'''
[[Dolphin]]s, [[pufferfish]], [[tropical fish]]es, warm [[underwater ruins]], [[sand]], [[seagrass]], [[ocean monument]]s, [[guardian]]s, [[elder guardian]]s, [[shipwreck]]s
|Similar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of [[guardian]]s, [[elder guardian]]s, [[prismarine]], and [[sponge]]s.
|[[File:Deep Warm Ocean.png|thumb|Deep warm ocean]]
|-
|style="text-align:center;"|{{BiomeSprite|wooded-hills}} {{BiomeSprite|taiga-hills}} {{BiomeSprite|snowy-taiga-hills}} {{BiomeSprite|jungle-hills}} {{BiomeSprite|desert-hills}} {{BiomeSprite|birch-forest-hills}} {{BiomeSprite|tall-birch-hills}} {{BiomeSprite|giant-tree-taiga-hills}} {{BiomeSprite|giant-spruce-taiga-hills}} {{BiomeSprite|snowy-mountains}}<br>'''Hills'''<br>13, 17, 18, 19, 22, 28, 31, 33, 156, 161, 169
|{{anchor|Hills}}
'''Temperature: Same as their respective base biomes.'''
|Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills added to their name (except snowy mountains).
This includes: wooded hills, taiga hills, snowy taiga hills, jungle hills, desert hills, birch forest hills, tall birch hills, giant tree taiga hills, giant spruce taiga hills, snowy mountains, and bamboo jungle hills.
Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
Giant spruce taiga hills are a special case. {{in|java}}, the game code sets the values {{code|setBaseHeight}} and {{code|setHeightVariation}} to define a "hilly" biome, but uses the same values as for its non-hill variant (giant spruce taiga), meaning there is absolutely no terrain difference between the two biomes. {{IN|bedrock}}, this biome generates as a hillier version of the giant spruce taiga, but uses the same trees as the giant tree taiga hills (with leaves only at the top), resulting in the differences between these biomes being non-terrain aspects like water color and temperature.
|[[File:Giant Tree Taiga Hills.png|thumb|upright|Giant tree taiga hills]][[File:Desert Hills.png|thumb|upright|Desert hills]] [[File:Jungle Hills.png|thumb|upright|Jungle hills]][[File:Snowy Mountains.png|thumb|upright|Snowy mountains]]
|-
|style="text-align:center;" | {{BiomeSprite|badlands-plateau}}<br>'''[[Badlands Plateau]]'''<br>39
|{{anchor|Plateau|Mesa Plateau|Badlands Plateau}}
'''Temperature:'''<br>'''Badlands Plateau : <span style="color:orange">2.0</span>'''
| Badlands plateaus generate as a variant biome<!-- standalone, with regular badlands as its hills biome--> of the badlands, and are flattened at the top. They come to rest at an elevation of about 20 to 30 blocks above sea level. Similar to normal badlands, [[mineshaft]]s are capable of generating.
|[[File:Badlands Plateau.png|thumb|Badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|modified-badlands-plateau}} {{BiomeSprite|shattered-savanna-plateau}}<br>'''Modified Plateaus'''
164, 167
|{{anchor|Plateau M|Mesa Plateau M|Savanna Plateau M|Shattered Savanna Plateau|Modified Badlands Plateau}}
'''Temperature:'''<br>
Modified Badlands Plateau : <span style="color:orange">2.0</span><br>
Shattered Savanna Plateau : <span style="color:orange">1.0</span>
|Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.
Compared to the average badlands plateau, the modified badlands plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It is the second-rarest biome in the game, after the modified jungle edge.
The terrain of the shattered savanna plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. {{IN|be}}, shattered savanna plateaus are considered a temperate/lush biome, making foliage a vibrant green color and allowing rain to occur in them.
|[[File:Modified Badlands Plateau.png|thumb|Modified badlands plateau]] [[File:Shattered Savanna Plateau.png|thumb|Shattered savanna plateau]]
|
|-
|style="text-align:center;" | {{BiomeSprite|modified-wooded-badlands-plateau}}<br>'''[[Modified Wooded Badlands Plateau]]'''<br>166
|{{anchor|Modified Wooded Badlands Plateau|Modified Wooded Badlands Plateau}}
'''Temperature: <span style="color:orange">2.0</span>'''
[[Oak]] trees,
[[dead bush]]es,
[[coarse dirt]],
[[dirt]],
[[terracotta]]
| This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the Modified Badlands Plateau biome. Eroded badlands generate instead of the desert alongside this biome.<br>
|[[File:Modified Wooded Badlands Plateau.png|thumb|Modified wooded badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|mushroom-field-shore}}<br>'''[[Mushroom Field Shore]]'''<br>15
|{{anchor|Mushroom Field Shore|Mushroom Field Shore}}
'''Temperature: <span style="color:green">0.9</span>'''
[[Mushroom]]s,
[[huge mushroom]]s,
[[mycelium]],
[[mooshroom]]s,
[[buried treasure]],
[[shipwreck]]s
| Mushroom field shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what frozen rivers do in snowy tundras. The terrain of this biome is much more flat and shallow than the main mushroom fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.
|[[File:Mushroom Field Shore.png|thumb|Mushroom field shore]]
|}
=== Custom superflats ===
''See also: [[Superflat#Customization|Java Edition Custom Superflat]]''
There is an NBT string in every level.dat file called "FlatWorldLayers", which when edited properly, can cause the respective world to generate custom layers. This is used when Custom Superflats created on Legacy Console Edition get converted over to Bedrock Edition.
Custom Superflats can, nevertheless, still be created without cheats through custom world folders.
=== Single Biome world type ===
''See also: [[Single biome|Java Edition Single Biome]]''
Similar to Custom Superflats, there is code in the game files for single biome worlds. It is fully functional but has many issues.
== Other ==
=== Fifth old growth taiga biome variants ===
The file {{code|biome_client.json}} contained a biome name that never existed in game.
<pre>
"mega_taiga": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_spruce_taiga": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_taiga_mutated": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_spruce_taiga_mutated": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_taiga_hills": {
"water_surface_color": "#286378",
"water_fog_color": "#286378"
},
</pre>
Out of the five giant tree taiga biomes, only four can generate in the game while another one, <code>mega_taiga_hills</code>, appears only in this code, as that biome is not defined in the vanilla behavior pack in the biomes folder. Whether the biome is a dropped feature or not is unknown.
Colors: {{color|#2d6d77}} {{color|#286378}}
=== World settings ===
[[Bedrock Edition level format|level.dat]] contains several player abilities. Most of these are used in multiplayer, to determine who has what permissions. However, some are completely inaccessible without an NBT editor. With the exception of <code>permissionsLevel</code>, none of these settings can be altered in-game for the world itself, only for individual players. The <code>flying</code> changes in-game as players toggle flight mode, but cannot be altered manually without editing.
{|class="wikitable"
! Ability
! Description
|-
|{{code|instabuild}}
| Whether the player can break blocks instantly. Normally true in Creative.
|-
|{{code|invulnerable}}
| Whether the player is immune to damage. Normally true in Creative.
|-
|{{code|lightning}}
| Depends if lightning appears in thunderstorms.
|-
|{{code|flyspeed}}
| The speed at which the player flies in Creative.{{info needed|How does this convert to blocks per second?}}
|-
|{{code|walkspeed}}
| The speed at which the player walks.{{info needed|How does this convert to blocks per second?}}
|}
== Entities ==
=== Armed zombie villager ===
Zombie villagers cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing.
If a zombie villager is wearing armor, only the boots are applied correctly. The helmet is struck through the head and the chestplate and leggings can be seen through holes in their clothes.
=== Wither skeleton archer ===
If a wither skeleton is equipped with a bow, it uses it as a ranged weapon, and arrows shot are always set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.
''[[Minecraft Dungeons]]'' has [[MCD:Wither Skeleton Archer|wither skeleton archers]].
=== Wither jockey ===
[[File:Spider Wither Jockey.png|103x103px|right]]
Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which has an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Instead, it can be spawned using spider spawn eggs in Creative mode. Wither jockeys also have a cave spider variant. It can also be spawned with commands.
=== Zombie horse ===
[[File:Zombie Horse Revision 3.png|right|width=111x111]]
Zombie horses can be spawned only by using its spawn egg or {{cmd|summon}}, as it cannot spawn naturally.
=== Zombie horse jockey (and variants) ===
These jockeys (see below) are unused since zombie horses cannot spawn naturally.
*Zombie horse jockey
**Baby zombie riding zombie horse
*Husk zombie horse jockey
**Baby husk riding zombie horse
*Zombie villager riding zombie horse jockey
**Baby zombie villager riding zombie horse
=== Baby trader llama ===
Trader llamas were added in [[Bedrock Edition beta 1.11.0.1|beta 1.11.0.1]], which at that time were breedable and could spawn a baby. However, as of [[Bedrock Edition beta 1.11.0.3|beta 1.11.0.3]], trader llamas no longer spawn naturally as babies since they are no longer breedable, causing the baby trader llama to become unused.
=== Ravagers ===
Some [[Ravager]] with riders do not spawn naturally and must be summoned using {{cmd|summon}}:
*[[Vindicator]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_rider}}
* [[Pillager Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_pillager_captain_rider}}
*[[Raid captain|Vindicator Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_captain_rider}}
=== Agent ===
[[File:Agent.png|125x125px|right]]
{{main|Agent}}
The agent was added in [[Pocket Edition alpha 0.17.0.1|alpha 0.17.0.1]], although it was hidden in the {{code|.apk}} file of the game. However, it is still used in conjunction with Code Connection.
<br /><!-- command /ability available only if education edition toggled on -->
=== Camera ===
{{main|Camera}}
[[File:Camera.png|121x121px|right]]
The camera was first found in the [[Pocket Edition v0.1.0 alpha]] .apk file, as of this version, the camera has functionality.
As of [[Pocket Edition v0.9.0 alpha|v0.9.0]], the camera entity was removed. Tommaso stated "It doesn't mean that it's dead forever, in fact, I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone."<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8|Can confirm, I was the killer >:) It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone (spoiler spoiler).|mojang_tommo|June 13, 2014}}</ref>
The camera was re-added in alpha [[Pocket Edition v0.14.0 alpha|v0.14.0]], accessible only with inventory editors, but was removed again in alpha [[Pocket Edition v0.16.0 alpha|v0.16.0]]. However, the block can still be obtained in servers.
Cameras were added again in [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]], but it requires mob editing to summon it or using an NBT editor to get its spawn egg. The camera can now be obtained using {{cmd|give}} as of [[Bedrock Edition beta 1.12.0.2|beta 1.12.0.2]].
In [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]], this item can be used by slide while using the item, the take picture sound can be heard and an explosion can be seen and a picture is saved to {{cd|[[com.mojang]]/screenshots}} folder. However, Cameras are no longer obtainable using {{cmd|give}}
As of [[Bedrock Edition beta 1.16.100.54|beta 1.16.100.54]], Cameras are once again obtainable using {{cmd|give}}. It was reverted again in [[beta 1.16.100.58]]
=== Old villager and old zombie villager ===
{{see also|Villager/Before Village and Pillage}}
Old villagers and old zombie villagers, prior to the Village and Pillage update are still available in the game, but they are instantly converted into {{code|villager_v2}} (new villagers) and {{code|zombie_villager_v2}}.
Their spawn egg can be obtained only via {{cmd|give spawn_egg 1 15}}. However, trying to spawn them with that spawn egg spawns an old villager who is instantly killed. A new villager then spawns and take its place.
Their trade tables were not removed, even though trading GUI has changed between Village and Pillage and prior updates.
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.3|Added <code>info_update</code>.}}
|{{HistoryLine||v0.2.0|Added reserved6.}}
|{{HistoryLine||v0.9.0|dev=build 1|Frozen Ocean and Extreme Hills Edge biomes no longer generate naturally.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added [[ghast]]s. They cannot be spawned legitimately in-game and require world modification to be spawned in.
|Added magma cubes. They do not spawn naturally due to [[the Nether]] not being added yet in-game, but can be spawned in with a spawn egg in Creative.
|Added blindness effect.{{verify}}}}
|{{HistoryLine||v0.12.1|dev=build 1|Added skeleton jockey variants: wither skeleton jockeys and skeleton jockeys with cave spiders.
|Nether reactor cores are no longer craftable, and no longer available in the Creative inventory.
|Ghasts and magma cubes can now spawn in the Nether.
|Added the Nether dimension in the Old world type. However, it is impossible to access this dimension without using a world editor.}}
|{{HistoryLine||v0.13.0|dev=build 1|All blocks can now be crafted from the [[crafting table]], making the [[Stonecutter (old)|stonecutter]] redundant.}}
|{{HistoryLine||v0.14.0|dev=build 1|Re-added the camera item with an ID of 439, and added ender pearls without an ID.}}
|{{HistoryLine||v0.14.2|Camera ID changed to 498, but cannot be spawned using the item. However, they can be spawned using spawn egg with data value 62.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added zombie horses, which are mountable by baby zombie variants.
|reserved6 now displays the same texture as info_update.}}
|{{HistoryLine||v0.16.0|dev=build 1|Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands ({{cmd|setblock ~ ~ ~ camera}}) or editing.
|Added commands, which is the only way to access Nether in Old World without using a world editor.}}
|{{HistoryLine|||dev=build 2|Removed cameras. They were moved to {{el|ee}}. However, the block can still be obtained in servers.}}
|{{HistoryLine|||dev=build 5|The Nether can be accessed in Old World Type without converting the world by using commands.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added End Dimension in Old World Type, however, is inaccessible without using commands.
|Added chiseled purpur.
|Added [[structure block]]s, which were unused.
|Fully implemented [[ender pearl]]s.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Villager no longer has an open button when player sneak to them, as trading has already been added.}}
|{{HistoryLine||1.1.0|dev=?|Added various unused explorer maps.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.13.8|Added stripped wood.}}
|{{HistoryLine|||dev=beta 1.2.14.2|Added unused Shipwreck Explorer Map.
|Added new unused biomes, such as the Deep Warm Ocean biome.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added unused Ruins Explorer Map.}}
|{{HistoryLine|||dev=?|ID name for unused Frozen Ocean biomes renamed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code> to distinguish from the new Frozen Ocean name.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Re-added NPCs and Cameras, NPCs could be spawned only by using commands, while the Camera could be spawned only by using mob editors. Both lack their features from Education Edition.
|Added cats, which have one unused texture.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Seamless slab (now known as [[Smooth Stone]]) is now obtainable, making it no longer unused.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Added the barrel block, which has an unused top and fish barrel texture.
|Added the bell, which has an unused variant that can be obtained only via commands.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The old stonecutter is now unused.
|Added the jigsaw block.
|Added the nitwit villager and nitwit zombie villager with a new texture, but the old textures still remain.
|Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused.
|Added Pillager Outposts and new Village Explorer Map.
|Added a crafting recipe for Wood, making Wood, and therefore Stripped Wood, obtainable in Survival, and, as a result, not unused anymore.
|Added locked smokers, blast furnaces, lecterns, barrels, and smokeless campfires.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|New villages are no longer behind experimental gameplay, making the new Village Explorer Map get removed, however old village chest loot was still not removed.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Removed bells with a unique side texture.}}
|{{HistoryLine|||dev=beta 1.11.0.1|Old villager converted into new villager, however, they still exist in the game along with their trade table if spawned at the template world.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Re-added the camera item that can be obtained via {{cmd|give}}.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added structure block functionality behind [[Experimental Gameplay]].
|Added structure void into the game, it is obtainable with commands.
|Camera now has functionality again.}}
|{{HistoryLine|||dev=beta 1.13.0.4|Added elder guardian ghost.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Blindness can now be obtained by eating [[suspicious stew]], making it no longer unused.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Curse of Binding is now obtainable and functional, making it no longer unused.
|Curse of Vanishing is now obtainable and functional, making it no longer unused.
|Allow and deny blocks are now obtainable again using {{Command|give}}.
|Borders are now obtainable again using {{Command|give}}.
|NPC Spawn eggs are now obtainable yet again using {{Command|give}}.
|Dialog and changeable skins for the NPC have been re-added into the game again.}}
|{{HistoryLine|||dev=beta 1.16.0.51|NPCs can now be summoned once again using {{Command|summon}}.}}
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox version history}}
[[Category:Unused features]]
[[es:Características no usadas de Bedrock Edition]]
[[ja:未使用の要素/Bedrock Edition]]
[[pt:Recursos não utilizados da Edição Bedrock]]
[[ru:Неиспользуемый контент (Bedrock Edition)]]
[[zh:基岩版未使用特性]]

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@ -0,0 +1,718 @@
{{DISPLAYTITLE: ''Bedrock Edition''}}
{{Infobox program
| title = ''Minecraft''
| image = Bedrock {{v|bedrock|nolink=1}}.png
| imagesize = 380px
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
;Key staff members
* [[Markus Persson|Markus "Notch" Persson]] (creator)
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
* [[Tomas Alaeus]]
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
* [[Jason Major|Jason "Argo" Major]]
| platform = '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
'''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''Discontinued'''
* {{OS|galaxy|wp|tvos}}
* {{OS|firephone}} Phone
* {{OS|firetv|gearvr}}
* {{OS|w10mwm}} Mobile
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
| date = August 16, 2011
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Android Oreo (8.0)+'''
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
* October 10, 2018<br />(Jelly Bean (4.2)+)
* April 28, 2021 (KitKat (4.4)+)
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
* March 12, 2024 (Oreo (8.0)+)
'''iOS & iPadOS 13+'''
* November 17, 2011 (4.3.3+)
* August 15, 2013 (5+)
* April 27, 2016 (6+)
* June 13, 2016 (8+)
* September 24, 2019 (iPadOS)
* June 23, 2020 (9+)
* November 17, 2020 (10+)
* March 14, 2023 (11+)
* March 12, 2024 (13+)
'''Fire OS 7+'''
* September 13, 2012
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
* April 2, 2014 (Fire TV)
* July 25, 2014 (Fire Phone)
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
* June 8, 2021 (5+)<ref name="sunsetjune"/>
* March 12, 2024 (7+)
'''Galaxy Store'''
* 2014
'''Windows 10 Mobile'''
* December 10, 2014<br />(Windows Phone 8.1)
* February 22, 2017<br />(Windows 10 Mobile)
'''Windows 10+'''
* July 29, 2015 (10+)
'''Gear VR'''
* April 27, 2016
'''Oculus Rift'''
* August 15, 2016
'''tvOS & Fire TV'''
* December 19, 2016
'''Xbox One'''
* September 20, 2017
'''Windows Mixed Reality'''
* November 21, 2017
'''Nintendo Switch'''
* June 21, 2018
'''PlayStation 4'''
* December 10, 2019
'''PS VR & PS4 Pro'''
* September 22, 2020
'''Xbox Series X{{!}}S
* November 10, 2020
* March 12, 2024 (Optimized)
'''ChromeOS'''
* June 7, 2023
'''PlayStation 5'''
* October 22, 2024
{{!}}}
| size =
As of [[Bedrock Edition 1.21.50|1.21.50]]:
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
* '''Nintendo Switch''': 1.2 GB
| ratings =
* ''Online not rated''
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
| license = Proprietary
| source available = No
| website = https://minecraft.net/about-minecraft
| customlinks =
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Free trial'''
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Base game'''
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
* Fire
: [https://amazon.com/dp/B00992CF6W United States]
: [https://amazon.ca/dp/B00992CF6W Canada]
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
: [https://amazon.com.au/dp/B00992CF6W Australia]
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
* Nintendo Switch
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
* [https://store.playstation.com/search/minecraft PlayStation 4]
* [https://playstation.com/games/minecraft PlayStation 5]
'''''Deluxe Collection'''''
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
* Nintendo Switch
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Beta'''
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
'''''Preview'''''
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
* [https://aka.ms/PreviewApple iOS & iPadOS]
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
{{!}}}
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
== Bedrock codebase ==
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
== Nomenclature ==
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
== Gameplay ==
{{see also|Bedrock Edition exclusive features}}
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
Differences from ''Java Edition'' include:
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
{{See also|Parity issue list}}
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
*Multiplayer allows for 4 ways of player connection:
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
**[[Realms Plus|Realms]]
**[[Bedrock Dedicated Server|a user-created external server]]
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
Some features of ''Bedrock Edition'' are available only on certain platforms.
*[[Virtual reality]] is available only on Windows and PlayStation.
*Importing or exporting worlds is supported only on Windows.
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
=== System requirements ===
{| class="wikitable" data-description="System requirements"
|-
!
! width="20%" |{{OS|winwm}}
! width="20%" |{{OS|chromewm}}
! width="20%" |{{OS|andwm}}
! width="20%" |{{OS|fire}}
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|-
! scope="row" |Minimum version
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|ChromeOS 111<ref name="help-system-requirements" />
| Android Oreo (8.0)
* Latest version: Oreo (8.0)
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|Fire OS 7
* Latest version: Fire OS 7
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|iOS 13 or iPadOS
* Latest version: iOS/iPadOS 13
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|-
! scope="row" |Processor
|
Intel Celeron J4105 | AMD FX-4100
(Intel i7-6500U | AMD A8-6600K recommended)
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|Dual-core A8 processor or later
|-
! scope="row" |Video card
|
Intel HD Graphics 4000 | AMD Radeon R5
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
(Minimum RTX 2060 For RTX)
| colspan="4" align="center" |Not applicable
|-
! scope="row" |Graphics
| DirectX 12 FL 11
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
| {{w|Metal (API)|Metal}}
|-
! scope="row" |RAM memory
| 4 GB (8 GB recommended)
| 4 GB
| colspan="2" align="center" | Greater than 1 GB
| 1 GB minimum
|-
! scope="row" |Storage
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|-
! scope="row" |Data connection
| colspan="5" align="center" |Optional ([[Realms]] access)
|-
! Supported devices
|
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
* Pixelbook
* Pixel Slate
* Pixelbook Go
* All ChromeOS devices launched in the last three years
|
* Pixel (all models)
* Most Android mobile devices
|
* Fire HD (2018 or later)
* Fire (2019 or later)
|
* iPhone 6S or later
* iPhone SE (all models)
* iPad (5th gen or later)
* iPad Air 2 or later
* iPad mini 4 or later
* iPad Pro (all models)
* iPod touch (7th gen)
|}
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
== Development ==
{{main|Bedrock Edition version history}}
{{see also|Pocket Edition#Development}}
* [[Planned versions#Bedrock Edition|Planned versions]]
* [[Bedrock Edition mentioned features|Mentioned features]]
* [[Bedrock Edition unused features|Unused features]]
* [[Bedrock Edition removed features|Removed features]]
* [[Bedrock Edition version history/Development versions|Development versions]]
* [[Bedrock Edition exclusive features|Exclusive Features]]
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
=== Release ===
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
=== Alpha ===
{{main|Bedrock Edition Alpha}}
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
=== Full release ===
{{anchor|Full release}}
{{Infobox development phase
| title = Bedrock Edition
| prevparent = Pocket Edition
| prevparentlink = Pocket Edition#Full Release
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
| currentver =
* '''Android''': {{v|bedrock-android}}
* '''iOS & iPadOS''': {{v|bedrock-ios}}
* '''Fire''': {{v|bedrock-fire}}
* '''Windows''': {{v|bedrock-win}}
* '''Xbox''': {{v|bedrock-xbox}}
* '''Nintendo Switch''': {{v|bedrock-switch}}
* '''PlayStation''': {{v|bedrock-ps4}}
| paid =
* Yes, {{w|United States dollar|USD}}:
* '''Android, iOS, iPadOS, & Fire''': $6.99
* '''ChromeOS, Xbox, & PlayStation''': $19.99
* '''Windows & Nintendo Switch''': $29.99
}}
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
=== Beta and ''Preview'' test versions ===
{{Infobox development phase
| title = Development Versions
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
| currentver =
* '''Beta''': {{v|bedrock-beta}}
* Preview
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
* '''Xbox''': {{v|bedrock-preview-xbox}}
* '''Windows''': {{v|bedrock-preview-win}}
| paid =
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
}}
{{main|Bedrock Edition version history/Development versions}}
{{see also|Minecraft Preview}}
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
== Price ==
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
== Sales ==
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
== Platform differences ==
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
{{see also|Bedrock Edition exclusive features}}
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
{| class="wikitable sortable" style="text-align: center"
!
!{{OS|win}}
!{{OS|chrome}}
!{{OS|and}}
!{{OS|ios}} & {{OS|ipad}}
!{{OS|fire}}
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ns}}
!{{OS|ps4}}
!{{OS|ps5}}
|-
!Split screen
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Import & Export world buttons
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Structure block 3D export
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
! [[Bedrock Editor]]
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Custom skins
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Join servers via {{Tooltip|IP|Internet Protocol}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|-
!Keyboard controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial}}{{fn|Can be used only for chat.}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Mouse controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Touch controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|{{tc|no}}
|{{tc|no}}
|-
!Virtual reality
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|{{tc|no}}
|-
!4K resolution
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|{{tc|unknown}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|{{tc|yes}}
|-
!Max render distance (chunks)
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|28
|36
|12
|28
|36
|-
!Deferred Rendering Pipeline
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|Upcoming}}
|{{tc|Upcoming}}
|-
!RTX
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Shader language
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|GLSL
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|GLSL
|HLSL
|HLSL
|GLSL
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|PSSL
|-
!Development versions
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|{{tc|yes}}{{fn|name=mcbeta}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|-
!Base Game Price ({{w|United States dollar|USD}})
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|$6.99
|$6.99
|$6.99
|$19.99
|$19.99
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|$19.99
|$19.99
|-
!Free trial
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|{{tc|yes|$39.99}}{{fn|name=PC}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|}
{{fnlist}}
== Gallery ==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft: Bedrock Edition'' ingame logo
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Minecraft Preview logo.png|''Minecraft Preview''<br />ingame logo
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
== Notes ==
{{notelist}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[Category:Bedrock Edition| ]]
[[cs:Bedrock edice]]
[[de:Bedrock Edition]]
[[es:Bedrock Edition]]
[[fr:Édition Bedrock]]
[[hu:Bedrock Edition]]
[[id:Bedrock Edition]]
[[it:Bedrock Edition]]
[[ja:Bedrock Edition]]
[[ko:Bedrock Edition]]
[[lzh:基石版]]
[[nl:Bedrockeditie]]
[[pl:Bedrock Edition]]
[[pt:Edição Bedrock]]
[[ru:Bedrock Edition]]
[[th:รุ่น Bedrock]]
[[tr:Bedrock Sürümü]]
[[uk:Bedrock Edition]]
[[zh:基岩版]]

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{{Infobox video
| type = [[Minecraft Live]] stream
|date=September 28, 2019
|host=[[Lydia Winters]]
|length=2:57:14
|prev=[[MINECON Earth 2018]]
|next=[[Minecraft Live 2020]]
}}
'''MINECON Live 2019''' was a livestream that took place on September 28, 2019, at 16:00 UTC.<ref>{{Mcnet|which-biome-should-we-update-next-|Which Biome Should we Update Next?|September 17, 2019|Tom Stone}}</ref> It featured Masuo (MasuoTV), Mariel (Marielitai Gaming), Shelby Graces (Shubble), and Scott (Dangthatsalongname) as the co-hosts of the show.<ref>{{Mcnet|minecon-live-co-hosts-revealed|MINECON Live co-hosts revealed|July 26, 2019|Tom Stone}}</ref> It was the last annual event to use the name [[MINECON]], as the 2020 event and all subsequent events have used the name [[Minecraft Live]].
The live stream can be found [{{ytl|OZqNaEX8208}} here].
== Announcement ==
On May 17, 2019, it was announced that MINECON Live 2019 will be streaming live on September 28.<ref name=LiveAnnounce>{{Mcnet|announcing----minecon-live|Announcing… MINECON Live|May 17, 2019|Tom Stone}}</ref>
== Main event ==
{{missing information|section|More detailed description of stream and its announcements, from the livestream VODs}}
Mojang announced the [[Nether Update]] during the event.
=== Biome Vote ===
[[File:Minecon 2019 biome vote image.png|thumb|The three options for the biome vote: badlands, swamp and mountains.]]
[[File:Biome vote logo.png|thumb|The logo for the biome vote.]]
{{Redirect|Biome vote|the MINECON Earth 2018 Biome chooser|MINECON Earth 2018#Biome chooser}}
During the livestream, viewers could vote for one of three [[biome]]s that will be updated. The biome with the highest vote will get new features, such as terrain changes and new [[mob]]s, in the next major update. The winner, Mountains, got snowier snow, goats, and new mountain terrain generation.<ref>{{ytl|6SfxDhe6Z4c|Biome Vote - Announcement Trailer|Minecraft|channelid=UC1sELGmy5jp5fQUugmuYlXQ|September 17, 2019}}</ref> The Swamp was later added to [[The Wild Update]], and the Badlands will also be getting new features, but at a later date.<ref>{{tweet|Cojomax99|1173990092169498624|That is not correct. All biomes we've had in the votes will be updated at some point, but we have not yet stated when.|September 17, 2019}}</ref> Mountains were voted as the first biome to be updated.<ref name="final_poll">{{tweet|Minecraft|1177994460363460611|Badlands is out, Swamp and Mountains are in the final vote! Frogs or goats, treasure boats or the snowiest snow since snow? Which biome should be updated next in Minecraft and receive new exciting features? YOU decide!|September 28, 2019}}</ref>
==== Badlands ====
Tumbleweeds, vultures, and a new type of flowery [[cactus]] are planned to be added. Badlands was voted as the last biome to be updated in the first poll.<ref name="first">{{tweet|minecraft|1177988549087510529|Badlands, Swamp, or Mountains which biome will you choose? Make your voice heard and pick your favourite! The TWO biomes with the most votes move on to a second voting round! #MINECON|September 28, 2019}}</ref>
==== Swamp ====
[[Boat with Chest|Boats with chests]], [[frog]]s, and [[mangrove]]s were planned to be added.<ref>{{tweet|Minecraft|1176513093888856066|Frogs, mangroves, and treasure boats are all features that could end up in Minecraft IF you vote Swamp in our upcoming biome vote at MINECON Live! Join Jens and Agnes as they walk through option #2! |September 24, 2019}}</ref> Swamp was voted as the second biome to be updated in the second poll, which later became a part of [[The Wild Update]].
==== Mountains ====
[[Powder snow]], [[goats]], [[Mountains|improved mountain terrain generation, and more mountain biomes]] were planned to be added. Mountains were voted as the first biome to be updated in the final poll,<ref name="final_poll" /> which later became a part of the [[Caves & Cliffs]] update.
==== Results ====
[[File:Winner of Biome Vote.gif|thumb|Mountains won the Biome Vote.]]
{| class="wikitable sortable"
|+
! rowspan="2" | Biome
! colspan="2" | Votes (%)
|-
!First Round<ref name="first" />
!Final<ref name="final_poll" />
|-
|[[Mountains]]
| 46.3%
| '''53%'''
|-
|[[Swamp]]
| 39.6%
| 47%
|-
|[[Badlands]]
| ''14%''
|
|-
|'''Total Votes'''
| 255,201
| 228,507
|}
==== ''Biome Vote - Which Will be Updated Next?'' ====
{{yt|Q5Z5pMNfmZY}}
== Panels ==
There were a total of six panels; one panel during the show with ''Minecraft'' developers and five community panels after the show.<ref name=":0">{{Mcnet|community-panels-minecon-live|Community Panels at MINECON Live|September 9, 2019}}</ref>
=== ''MINECON Live 2019: Developer Q&A''===
{{yt|H-I6LUrj9Fc}}
'''On this panel <!--I'm not sure about that (from left to right)-->:'''
[https://twitter.com/torfiFrans torfiFrans], [https://twitter.com/Cojomax99 Cojomax99], [https://twitter.com/argo_major argo_major], [https://twitter.com/_LadyAgnes _LadyAgnes], [https://twitter.com/_b4njo _b4njo], [https://twitter.com/MansOlson MansOlson], and Sarah Kisor<!--It's not on twitter, or couldn't be found-->.
=== ''SciCraft Presents: How Automation Can Enrich Your Gaming Experience'' ===
{{yt|816mQFkks1Y}}
'''On this panel (from left to right):''' [https://twitter.com/gnembon_mc gnembon], [https://twitter.com/pannic97 PanNic97], [https://twitter.com/myren_eario Myren], [https://twitter.com/ilmango1 ilmango], and [https://twitter.com/_MethodZz_ _methodZz_].
=== ''Diversity 3: Created for The Community'' ===
{{yt|88aWw1c3llk}}
'''On this panel (from left to right):''' [https://twitter.com/abrightmoore abrightmoore], [https://twitter.com/renderXR renderXR], [https://twitter.com/AdamDJM_ AdamDJM], [https://twitter.com/theqmagnet qmagnet], and [https://twitter.com/stacyplays StacyPlays].
=== ''How We Craft: Secrets of the Marketplace Partners'' ===
{{yt|JJ12KoiHeRk}}
'''On this panel (from left to right):''' [https://twitter.com/CDFDMAN CDFDMAN], [https://twitter.com/eneija Eneija], [https://twitter.com/avondale1718 Avondale], [https://twitter.com/Jigarbov Jigarbov], and [https://twitter.com/SkywalkerBuilds Luke]
=== ''Crafting Experiences: Game Design in Minecraft'' ===
{{yt|Nok7CKR7g8w}}
'''On this panel (from left to right):''' [https://vazkii.us Vazkii], [https://twitter.com/kingbdogz kingbdogz], [https://twitter.com/amadornes amadornes], [https://twitter.com/drullkus Drullkus], and [https://twitter.com/direwolf20 direwolf20]
=== ''HermitCraft Much Better Together'' ===
{{yt|nzmu9YJbqDs}}
'''On this panel (from left to right):''' [https://youtube.com/FalseSymmetry FalseSymmetry], [https://youtube.com/GoodTimesWithScar GoodTimesWithScar], [https://youtube.com/Stressmonster101 Stressmonster101], [https://youtube.com/MumboJumboOfficial Mumbo Jumbo], and [https://youtube.com/iskall85 iskall85].
== Cape ==
[[File:MINECON 2019 Cape.png|thumb|x200px|A MINECON Live 2019 Founder's cape]]
The MINECON Live 2019 Founder's [[Cape]] (a yellow version of the [[MINECON 2011]] cape) was available for free for a limited time on the [[Minecraft Marketplace]], as a promotion for the [[character creator]] on {{el|be}}.
== Playlist ==
{{Playlist|PLZHdY_46KnYsFrVOYVlfjYlJeRVrhm7QR}}
== Gallery ==
<gallery>.
MINECON Live Logo.svg|MINECON Live logo.
Biome Vote 2019 Round 1.jpg|Round 1 of voting.
Biome Vote 2019 Round 2.jpg|Round 2 of voting.
Vulture.png|Vulture.
FrogPixel.png|Frog.
GoatPixel.png|Goat.
Vulture Vote.png|Badlands showcase.
Frog Vote.png|Swamp showcase.
Goat Vote.png|Mountains showcase.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Minecraft (franchise)|events}}
[[Category:Minecraft Live|2019-09]]
[[es:MINECON Live 2019]]
[[ja:MINECON Live 2019]]
[[pt:MINECON Live 2019]]
[[uk:MINECON Live 2019]]
[[zh:MINECON Live 2019]]

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{{Navbox Bedrock Edition}}
This category contains:
* Pages with instances of {{t|exclusive}} with the <code>bedrock</code> parameter (but not <code>section</code>) set.
* Pages with instances of {{t|Bedrock Edition}}.
When updates to ''Minecraft'' are released, especially editions ''other than'' Bedrock Edition, it is useful to check these pages to sort out whether the version-exclusive features are indeed still version-exclusive.
[[Category:Editions]]
[[es:Categoría:Bedrock Edition]]
[[fr:Catégorie:Édition Bedrock]]
[[it:Categoria:Bedrock Edition]]
[[ja:カテゴリ:Bedrock Edition]]
[[nl:Categorie:Bedrock Editie]]
[[pt:Categoria:Edição Bedrock]]
[[ru:Категория:Bedrock Edition]]
[[th:หมวดหมู่:รุ่น Bedrock]]
[[uk:Категорія:Bedrock Edition]]
[[zh:Category:基岩版]]

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[[Category:Page classification]]
[[es:Categoría:Descontinuado]]
[[ja:カテゴリ:提供終了]]
[[ko:분류:지원 종료]]
[[pt:Categoria:Descontinuado]]
[[uk:Категорія:Припинені]]

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[[Category:Minecraft (franchise)]]
[[Category:Articles]]
[[es:Categoría:Juegos]]
[[fr:Catégorie:Jeux]]
[[it:Categoria:Giochi]]
[[ja:カテゴリ:ゲーム]]
[[ko:분류:게임]]
[[pt:Categoria:Jogos]]
[[ru:Категория:Видеоигры]]
[[zh:Category:游戏]]

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[[Category:Minecraft Dungeons|Arcade]]

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{{Navbox Dungeons}}
{{italic title}}
[[Category:Minecraft (franchise)]]
[[de:Kategorie:Minecraft Dungeons]]
[[es:Categoría:Minecraft Dungeons]]
[[fr:Catégorie:Minecraft Dungeons]]
[[it:Categoria:Minecraft Dungeons]]
[[ja:カテゴリ:Minecraft Dungeons]]
[[ko:분류:Minecraft Dungeons]]
[[pl:Kategoria:Minecraft Dungeons]]
[[pt:Categoria:Minecraft Dungeons]]
[[ru:Категория:Minecraft Dungeons]]
[[th:หมวดหมู่:Minecraft Dungeons]]
[[uk:Категорія:Minecraft Dungeons]]
[[zh:Category:Minecraft Dungeons]]

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Category containing all pages and categories relating to [[Minecraft Live]].
[[Category:Events]]

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{{Stub}}
{{Infobox person
|title=Chris Nordgren
|image= ChrisNordgrenIRL.png
|imagesize=
|real_name=
|date_of_birth=
|occupation=Virtual effects artist<br>3D artist
|nationality=
|languages=English<br>Swedish
|website=
|known_for= Minecraft Dungeons<br>Everhood
|also_known_as=
|twitter=ChrisNordgren
|wiki_name=
|minecraft_name=
}}
'''Chris Nordgren''' is a virtual effects artist and 3D artist at [[Mojang Studios]], who worked on ''[[Minecraft Dungeons]]''. He had also developed and published ''Everhood'' alongside Jordi Roca, as ''Foreign Gnomes''.
== Gallery ==
<gallery>
ChrisNordgrenMojangAvatar.png|Chris Nordgren's official Mojang avatar
Funny gnome man.png|Chris Nordgren's Twitter icon, and his self-insert in Everhood.
</gallery>
== Navigation ==
{{Navbox employees|current}}
[[es:Chris Nordgren]]
[[pt:Chris Nordgren]]
[[th:Chris Nordgren]]
[[zh:Chris Nordgren]]

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{{About|the block for manual crafting|the block for automatic crafting|Crafter|other blocks that can be used to combine items|Workstation}}
{{Infobox block
|image=Crafting Table.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}
A '''crafting table''' is a utility [[block]] that gives access to all [[crafting]] recipes, including many not available from the [[inventory]]'s crafting grid.
== Obtaining ==
=== Breaking ===
Crafting tables can be mined by hand or with any tool, but [[axe]]s are the quickest.
{{breaking row|horizontal=1|Crafting Table|Axe}}
=== Natural generation ===
Crafting tables naturally generate in [[witch huts]], [[igloo]]s, [[trail ruins]], [[Pillager outpost#Structure|tents]] outside [[pillager outpost]]s, and in some small [[village]] houses - only in [[savanna]], [[desert]] and [[taiga]] villages.
=== Crafting ===
{{Crafting
|A2= Any Planks
|B2= Any Planks
|A3= Any Planks
|B3= Any Planks
|Output= Crafting Table
|type= Decoration block
}}
== Usage ==
=== Placement ===
Regardless of the player's position during placement, the different textures of the block are always facing in the same position (the textures with the saws are facing west and north, while the one with the [[crafting]] grid is facing up).
=== Crafting ===
[[File:Crafting Table GUI.png|thumb|right|The GUI of the crafting table.]]
{{main|Crafting}}
Pressing {{control|use}} on a crafting table opens the 3×3 [[crafting]] grid that allows the player to craft many more items than are available with the crafting grid in the [[inventory]], which is only 2×2.
The [[recipe book]] is available to the left of the crafting grid (collapsed by default {{in|lc=|java}}, expanded by default {{in|lc=|bedrock}}), which stores [[crafting recipes]] for reference and one-click crafting.
=== Fuel ===
Crafting tables can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per crafting table.
=== Repairing ===
[[File:How to repair tools using a crafting grid.png|thumb|right]]
{{main|item repair}}
A crafting table can be used to repair damaged [[tool]]s, weapons, and [[armor]]. When two damaged items of the same material are combined side-by-side in the crafting grid they produce a new item with the sum of the durabilities plus a 5% bonus, with a maximum total of 100% durability for that item. Using this method does not require any [[experience]], but removes any [[enchantment]]s (like a [[grindstone]]) on either or both items except curse enchantments. The only way to retain enchantments is to repair damaged items on an [[anvil]].
=== Note blocks ===
Crafting tables can be placed under [[note block]]s to produce "bass" sounds.
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crafting Table
|spritetype=block
|nameid=crafting_table
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Crafting Table
|spritetype=block
|nameid=crafting_table
|id=58
|foot=1}}
== Achievements ==
{{load achievements|Benchmaking}}
== Advancements ==
{{load advancements|Minecraft[^:]}}
== Video ==
{{yt|7WvlGd6iSww}}
== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100130|[[File:Crafting Table JE1.png|32px]] Added workbenches.
|Currently model uses front texture on north and south faces, [[File:Crafting Table (south east) JE1.png|32px]] and side texture on west and east faces.
|[[File:Crafting Table (bottom) JE1.png|32px]] The model uses the [[log|wood]] top texture on the bottom face.
|With the addition of workbenches, the 3×3 crafting grid can no longer be accessed using {{key|B}}.}}
|{{HistoryLine||0.31|dev=20100131|[[File:Crafting Table JE2.png|32px]] Changed model to use side texture on north and west faces, [[File:Crafting Table (south east) JE2.png|32px]] and front texture on south and east faces.
|[[File:Crafting Table (bottom) JE2.png|32px]] Model now uses the wooden planks texture on the bottom face.
|[[File:Crafting Table JE1.png|32px]] Item still uses old model but with wooden planks texture on the bottom face.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|"Workbench" has been renamed to "Crafting Table".}}
|{{HistoryLine||1.5|Crafting tables can now be used as [[fuel]] to [[smelt]] items in a [[furnace]].}}
|{{HistoryLine||1.6|dev=Test Build 3|{{key|Shift}} + clicking the output slot in the crafting table now crafts as many of the product as possible.}}
|{{HistoryLine||1.6.5|{{key|Shift}} + clicking the crafting output only performs a single crafting action, instead of the maximum amount.}}
|{{HistoryLine||1.8|dev=Pre-release|Crafting tables now naturally occur in [[village]]s.}}
|{{HistoryLine||1.8|dev=Pre-release 2|{{key|Shift}} + clicking now crafts the maximum amount possible again, reverting to the Beta 1.6 behavior.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Crafting tables can now be [[breaking|mined]] faster with an [[axe]] than with hand.}}
|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.4.2|dev=12w40a|A crafting table now generates inside [[witch hut]]s.}}
|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.9|dev=15w43a|A crafting table generates inside [[igloo]]s.}}
|{{HistoryLine||1.12|dev=17w13a|A tab for learned recipes is now usable in the crafting table GUI. The [[player]] is now able to automatically fill in the desired recipe into the crafting table by clicking on the [[item]].
|The [[achievement]] for [[crafting]] a crafting table was removed and was not included with the new [[advancements]] system.
|Closing the crafting interface now returns the [[item]]s from the crafting grid to the [[inventory]], if space allows.}}
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Crafting table texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new crafting table, wood [[planks]] and [[wood]] textures.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', this [[block]]'s numeral ID was 58.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Crafting Table 18w43a.png|32px]] The texture of crafting tables has been changed.
|[[Banner]] dyeing has been moved to the [[loom]]; banners can no longer be [[dye]]d in crafting tables.}}
|{{HistoryLine|||dev=18w44a|[[File:Crafting Table JE3 BE2.png|32px]] The texture of crafting tables has been changed, once again.}}
|{{HistoryLine|||dev=18w47a|Crafting tables can now be found in [[pillager outpost]]s.}}
|{{HistoryLine||1.14.1|dev=Pre-Release 1|[[File:Crafting Table JE4 BE3.png|32px]] The texture of crafting tables has been changed again to match the [[plank]]s texture.}}
|{{HistoryLine||1.15|dev=19w34a|When the GUI is opened, {{key|Shift}}+clicking an item or a stack in the [[inventory]] now transfers it directly to the 3×3 crafting grid.}}
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.19.4|dev=23w07a|The crafting table recipe is unlocked immediately on creating a new world.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft crafting tables.}}
|{{HistoryLine||1.20|dev=23w16a|The game's application icon has been changed from crafting table to [[grass block]] (for releases) or [[dirt]] (for snapshots).}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w42a|Crafting tables can now be used to craft [[crafter]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.0|[[File:Crafting Table JE2.png|32px]] Added crafting tables.}}
|{{HistoryLine||v0.6.0|[[Stone]] blocks (minus [[furnace]]s and the [[Stonecutter (old)|stonecutter]]) are now made with the stonecutter and they have been removed from the crafting table's list.}}
|{{HistoryLine||v0.9.0|dev=build 1|Crafting tables now naturally spawn in [[village]]s.
|The crafting menu of crafting tables now has a new, organized layout, with [[crafting descriptions]] no longer being displayed in it.}}
|{{HistoryLine||v0.13.0|dev=build 1|[[Stone]] items that were previously [[craft]]ed using the [[Stonecutter (old)|stonecutter]] are now made with the crafting table.}}
|{{HistoryLine||v0.14.0|dev=build 1|A crafting table now generates in [[witch hut]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A crafting table now generates inside [[igloo]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=?|A tab for learned recipes is now usable in the crafting table GUI. The [[player]] is now able to automatically fill in the desired recipe into the crafting table by clicking on the [[item]].
|Closing the crafting interface now returns the items from the crafting grid to the [[inventory]], if space allows.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Crafting tables can now be used to craft [[smithing table]]s and [[fletching table]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Crafting Table JE3 BE2.png|32px]] The texture of crafting tables has been changed.
|Crafting tables now generate in [[pillager outpost]]s and several new houses in [[village]]s.
|Crafting tables are now used to craft [[cartography table]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|A crafting table is no longer required to [[craft]] a cartography table.}}
|{{HistoryLine|||dev=beta 1.11.0.7|A crafting table is no longer required to craft a [[fletching table]] and [[smithing table]].}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|[[File:Crafting Table JE4 BE3.png|32px]] The texture of crafting tables has been changed to match ''Java Edition''.}}
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.21|Crafting tables can now be used to craft [[crafter]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Crafting Table JE1 BE1.png|32px]] Added crafting tables.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A crafting table now generates inside [[witch hut]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A crafting table generates inside [[igloo]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Closing the crafting interface now returns the [[item]]s from the crafting grid to the [[inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Crafting Table JE3 BE2.png|32px]] The texture of crafting tables has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Crafting tables now generate in [[pillager outpost]]s and several new houses in [[village]]s.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Crafting Table JE1 BE1.png|32px]] Added crafting tables.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* From version [[Java Edition 1.6.1|1.6.1]] through version [[Java Edition 1.19.4|1.19.4]], the application icon for {{el|je}} was a crafting table. As of version [[Java Edition 1.20|1.20]], the icon for ''[[Java Edition]]'' is now a [[grass block]] (for releases), or a [[dirt block]] (for snapshots).
* The original [[Inventory|inventory screen]] before January 29, 2010 was the crafting table interface. There were no [[armor]] slots, no [[off-hand]] slot, no [[recipe book]], nor viewport of the player's [[skin]].
* The texture of the crafting table visually features a hammer, saw, and pliers. None of these tools are currently implemented in the game.
== Gallery ==
=== Screenshots ===
<gallery>
File:New MATTIS 3x3.jpg|The crafting table GUI in ''Bedrock Edition'', using the [[MATTIS]] system, used until [[Bedrock Edition beta 1.2.0.2]].
File:V0.3.0 Dev Crafting 2.png|The former Minecraft ''Pocket Edition'' [[MATTIS]] crafting system, used until 0.9.0.
File:Crafting Table LCE.png|''[[Legacy Console Edition]]'''s crafting interface.
File:Jappa Crafting Tables.jpg|Crafting tables in a wooden room.
File:TU Crafting Table.jpg|Unreleased [[Texture Update]] crafting tables.
</gallery>
=== In other media ===
<gallery>
File:Kai Crafting.png|Pixel art of [[Kai]] crafting [[cherry planks]].
File:Minecraft Movie Crafting Table Concept Art.jpg|Concept art for the crafting table in [[A Minecraft Movie]].
File:AMCM Garrett using Crafting Table.png|Garrett using a crafting table in [[A Minecraft Movie]].
</gallery>
== See also ==
* {{BlockLink|Crafter}}
* {{BlockLink|Furnace}}
* {{BlockLink|Stonecutter}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Smithing Table}}
* {{BlockLink|Cartography Table}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-week-crafting-table Block of the Week: Crafting Table] Minecraft.net on February 2, 2018
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Blocks with GUI]]
[[cs:Pracovní stůl]]
[[de:Werkbank]]
[[es:Mesa de trabajo]]
[[fr:Établi]]
[[hu:Barkácsasztal]]
[[it:Banco da lavoro]]
[[ja:作業台]]
[[ko:제작대]]
[[lzh:製物案]]
[[nl:Werkbank]]
[[pl:Stół rzemieślniczy]]
[[pt:Bancada de trabalho]]
[[ru:Верстак]]
[[uk:Верстак]]
[[zh:工作台]]

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The '''Create New World''' screen is a [[menu screen]] that allows the player to create a new [[world]].
== ''Java Edition'' ==
Respective options for world creation are organized into three different tabs: "Game", "World", and "More".
=== Game ===
[[File:Game 1.21.png|thumb|The "Game" tab.]]
; World Name
: Allows the name of the world to be set to a custom string. This name correlates to the folder in <samp>[[.minecraft]]/saves</samp> where the world save can be found.
; Game Mode
: Allows the default [[game mode]] of the world to be changed. Clicking the button cycles through to the next game mode. The available game modes are [[Survival]], [[Hardcore]], and [[Creative]].
; Difficulty
: Allows the default [[difficulty]] setting to be changed. Clicking the button cycles through to the next difficulty. There are four options available; in order, Peaceful, Easy, Normal, and Hard.
; Allow Commands ({{Font color|Red|OFF}})
: Controls whether or not certain [[command]]s and debug functions are able to be used. Clicking the button toggles the option on and off.
=== World ===
[[File:World 1.21.png|alt=The "World" tab of the world creation screen.|thumb|The "World" tab.]]
; World Type
: Controls the [[world type]]. Clicking the button cycles through the available world types, which are Default, [[Superflat]], [[Large Biomes]], [[AMPLIFIED]], [[Single Biome]], and, when {{key|Alt}} is held down, [[Debug Mode]]. Selecting Superflat or Single Biome enables the "Customize" button. With a world type of Superflat, the Customize button options the "[[Superflat Customization]]" menu is shown; with Single Biome, the button brings you to a list of selectable biomes.
; Seed
: Allows the [[world seed]] to be changed. Any string of characters can be placed here.
; Generate Structures ({{Font color|Green|ON}})
: Controls whether or not [[structure]]s should generate in the world.
; Bonus Chest ({{Font color|Red|OFF}})
: Controls whether a [[bonus chest]] full of beginner loot should generate near the player when they first spawn in to the world.
=== More ===
[[File:More 1.21.png|alt=The "More" tab of the world creation screen.|thumb|The "More" tab.]]
; Data Packs
: Opens a menu that controls which [[data pack]]s the world should start off with. Data packs cannot be added or removed from the world after it is created.
; Experiments
: Allows experimental features to be enabled or disabled. Also appears in the "Game" tab in development versions.
; Game Rules
: Opens a menu that controls which [[game rule]]s should be enabled by default. Can be set even when commands are disabled.
== ''Bedrock Edition'' ==
The Create New World screen {{in|bedrock}} allows for various settings to be changed and [[add-on]]s to be enabled. The menu is organized into seven sections: General, Advanced, Multiplayer, Cheats, Resource Packs, Behavior Packs, and Experiments.
=== General ===
[[File:NewBedrock CreateNewWorld Screen Settings Menu "General" Tab.png|thumb|width=380x380|The "General" tab]]
; World name
: Allows the name of the world to be set to a custom string.
; Game mode
{| class="wikitable"
|-
| {{tc|always|{{Font color|White|Survival}}}}
| Creative
|}
: Allows the default [[game mode]] of the world to be changed. The available modes are Survival (default) and Creative.
; Difficulty
{| class="wikitable"
|-
| Peaceful
| Easy
| {{tc|always|{{Font color|White|Normal}}}}
| Hard
|}
: Allows the default [[difficulty]] setting to be changed. Can be set between Peaceful, Easy, Normal (default), and Hard.
; Hardcore ({{Font color|Red|OFF}})
: Enables [[Hardcore]], locking the default game mode to [[Survival]] and the difficulty to [[Hard]], while also disabling cheats.
=== Advanced ===
[[File:NewBedrock CreateNewWorld Settings Menu "Advanced" Tab.png|380px|thumb|The "Advanced" tab.]]
; World seed
: Allows the [[world seed]] to be changed. Any string of characters can be placed here.
; Templates
: Opens the [[seed templates]] menu, allowing a template to be used.
; Flat world ({{Font color|Red|OFF}})
: Generates a [[superflat]] world when enabled.
; Starting map ({{Font color|Red|OFF}})
: Controls whether the player spawns with an empty [[locator map]] in their hotbar. Not available in Hardcore.
; Bonus chest ({{Font color|Red|OFF}})
: Controls whether a [[bonus chest]] full of beginner loot should generate near the player when the world is first created. Not available in Hardcore.
; Show coordinates ({{Font color|Red|OFF}})
: Controls whether to display the player's coordinates.
; Show days played ({{Font color|Red|OFF}})
: Controls whether to display the in-game days played.
; Recipe unlocking ({{Font color|Green|ON}})
: Controls whether recipes in the [[recipe book]] are unlocked.
; Fire spreads ({{Font color|Green|ON}})
: Controls whether fire can spread.
; TNT spreads ({{Font color|Green|ON}})
: Controls whether [[TNT]] can explode.
; Mob loot ({{Font color|Green|ON}})
: Controls whether mobs drop items when killed.
; Natural regeneration ({{Font color|Green|ON}})
: Controls whether [[hunger]] can affect the player's health.
; Tile drops ({{Font color|Green|ON}})
: Controls whether blocks drop when they are broken.
; Beds Work ({{Font color|Green|ON}})
:Sleeping in bed at night skips to morning.
; Required Sleeping Players (All {{Font color|Green|100%}})
: How many players must be in bed to skip the night.
; Immediate respawn ({{Font color|Red|OFF}})
: Controls whether to skip the death screen and immediately respawn.
; Respawn blocks explode ({{Font color|Green|ON}})
: Controls whether [[bed]]s and [[respawn anchor]]s explode when used in the wrong [[dimension]].
; Respawn radius
{| class="wikitable"
|-
| {{Font color|Green|10}}
|}
: An integer input controlling the spread distance around the world spawn where players spawn. Defaults to 10, with a maximum value of 128.
; Simulation Distance
{| class="wikitable"
|-
| {{tc|always|{{Font color|White|4 chunks}}}}
| 6 chunks
| 8 chunks
| 10 chunks
| 12 chunks
|}
: A drop-down menu that allows the [[simulation distance]] to be changed. Defaults to 4 chunks.
=== Multiplayer ===
[[File:NewBedrock CreateNewWorld Settings Menu "Multiplayer" Tab.png|380px|thumb|The "Multiplayer" tab.]]
; Multiplayer Game ({{Font color|Green|ON}})
: Controls whether multiplayer is enabled in this world.
==== Settings ====
The following settings are grayed out unless multiplayer is enabled.
; Player access
{| class="wikitable"
|-
| Invited players
| {{tc|always|{{Font color|White|Friends}}}}
| Friends of friends
|}
: Determines who can join this world. The options are Invited players, Friends (default), and Friends of friends.
; Default player permissions
{| class="wikitable"
|-
| Visitor
| {{tc|always|{{Font color|White|Member}}}}
| Operator
|}
: Allows the default player permissions to be changed. The options are Visitor, Member (default), and Operator.
; Visible to LAN players ({{Font color|Green|ON}})
: Controls whether the world is visible to others on the same network.
; Friendly fire ({{Font color|Green|ON}})
: Controls whether players can damage each other.
=== Cheats ===
[[File:NewBedrock CreateNewWorld Settings Menu "Cheats" Tab.png|380px|thumb|The "Cheats" tab.]]
; Cheats ({{Font color|Red|OFF}})
: Controls whether commands and other cheat settings are enabled.
==== Cheat Settings ====
The following settings are grayed out unless cheats are enabled.
; Daylight cycle
{| class="wikitable"
|-
| {{tc|always|{{Font color|White|Normal}}}}
| Always day
|}
: Allows the daylight cycle to be controlled. The options are Normal (default) and Always day.
; Keep inventory ({{Font color|Red|OFF}})
: Controls whether the player keeps their inventory after dying.
; Mob spawning ({{Font color|Green|ON}})
: Controls whether mobs spawn naturally
; Mob griefing ({{Font color|Green|ON}})
: Controls whether mobs can move and destroy blocks.
; Entities drop loot ({{Font color|Green|ON}})
: Controls whether non-mob entities drop items when destroyed.
; Weather cycle ({{Font color|Green|ON}})
: Controls whether rain, snow, and thunderstorms occur.
; Command blocks ({{Font color|Green|ON}})
: Controls whether to enable [[command blocks]].
; Education edition ({{Font color|Red|OFF}})
: Controls whether to enable certain features from {{edition|edu}}.
; Random tick speed
{| class="wikitable"
|-
| {{Font color|Green|1}}
|}
: An integer input that controls the rate at which random events occur in the world. Defaults to 1, with a maximum value of 4096. Contains a reset button next to the box.
=== Resource Packs ===
[[File:NewBedrock CreateNewWorld Settings Menu "Resource Packs" Tab.png|380px|thumb|The "Resource Packs" tab.]]
; Shared packs ({{Font color|Red|OFF}})
: Controls whether local resource packs are optional (default) or forced.
==== Active ====
; Local
: Lists all active local resource packs.
; Global
: Lists all active global resource packs. These can be changed via the [[settings]] menu.
==== Available ====
; Owned
: A dropdown widget that lists available resource packs obtained from the [[Marketplace]].
; Marketplace Pass
: A dropdown widget that lists available resource packs from [[Marketplace Pass]].
; Get more packs
: Redirects to a Marketplace page featuring new resource packs.
=== Behavior Packs ===
[[File:NewBedrock CreateNewWorld Settings Menu "Behavior Packs" Tab.png|380px|thumb|The "Behavior Packs" tab.]]
; Active
: A submenu that lists active behavior packs.
; Available
: A submenu that lists available behavior packs obtained from the Marketplace.
=== Experiments ===
[[File:NewBedrock CreateNewWorld Settings Menu "Experiments" Tab.png|380px|thumb|The "Experiments" tab.]]
{{main|Experiments#Bedrock Edition}}
Allows the player to enable several experimental features.
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.13a|Added "Generate new level" button to pause menu.}}
|{{HistoryLine||0.0.14a| Changed "Generate new level" to "Generate new level..." button.
|Added "Generate new level" screen.
|Added level sizes to the level generation screen: Small, Normal, or Huge.}}
|{{HistoryLine||0.0.23a|Menu buttons now have a stone like texture.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100106|Added level types to the level generation screen: Island, Floating, Flat, or Original.
|Added level shapes to the level generation screen: Square, Long, or Deep.}}
|{{HistoryLine|||dev=20100107|Added level themes to the level generation screen: Normal or Hell.}}
|{{HistoryLine|||dev=20100109|Replaced Original level type with Inland.}}
|{{HistoryLine|||dev=20100131|Added "Generate new level..." button to main menu.}}
|{{HistoryLine||20100214-2|Added Paradise and Woods level themes.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||Minecraft Infdev|dev=20100227-1414|link=Minecraft Infdev|slink=Java Edition Infdev 20100227-1414|Level types, sizes, shapes, and themes no longer function due to world generation changes.}}
|{{HistoryLine|||dev=20100327|slink=Java Edition Infdev 20100327|Replaced "Generate new level" screen with "Select World" menu.
|Removed "Generate new level..." button from main menu and pause menu.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.3|Added "Create New World" screen.
|Added world name to the world creation screen.
|Added the seed option to the world creation screen.
|Added "Create New World" button to "Select World" menu.}}
|{{HistoryLine||1.8|dev=Pre-release|Added Creative mode.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Added Hardcore mode.}}
|{{HistoryLine||1.1|dev=12w01a|Re-added world types to the world creation screen.
|Added the Superflat world type.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added the Bonus Chest option to the world creation menu.
|Added the Allow Cheats option to the world creation menu.}}
|{{HistoryLine|||dev=12w17a|The Bonus Chest and Enable Cheats options are now disabled when Hardcore mode is selected.}}
|{{HistoryLine|||dev=12w19a|Added the Large Biomes world type.}}
|{{HistoryLine||1.4.2|dev=12w37a|Added the Superflat customization button.}}
|{{HistoryLine||1.7.2|dev=13w36a|Added the AMPLIFIED world type.}}
|{{HistoryLine||1.8|dev=14w17a|Added the Customized world type.}}
|{{HistoryLine|||dev=14w26a|Added the Debug Mode world type.}}
|{{HistoryLine|||dev=14w27a|World creation options are now disabled when "Debug Mode" is selected as the world type.}}
|{{HistoryLine||1.13|dev=18w06a|The Customized world type has been removed.}}
|{{HistoryLine|||dev=18w16a|Added the Buffet world type.}}
|{{HistoryLine||1.14|dev=19w12a|Worlds with names already being used now prepend a number in parentheses to the folder name instead of adding hyphens.}}
|{{HistoryLine||1.16|dev=20w17a|Added the Game Rules button.
|Added the Difficulty button.}}
|{{HistoryLine|||dev=20w21a|Added the Import Settings button.
|Split the Buffet world type option into Single Biome, Caves, and Floating Islands.}}
|{{HistoryLine|||dev=Pre-release 1|Added the Data Packs button.}}
|{{HistoryLine||1.17|dev=20w45a|Changed the order of the Game Mode button from Survival→Hardcore→Creative to Survival→Creative→Hardcore.}}
|{{HistoryLine|||dev=21w03a|Reverted the game mode order change.}}
|{{HistoryLine||1.18|dev=experimental snapshot 1|Removed the Amplified and Large Biomes world types.}}
|{{HistoryLine|||dev=Pre-release 1|Removed the “Caves” and “Floating Islands” world types.
|Re-added the Amplified and Large Biomes world types.}}
|{{HistoryLine||1.19.4|dev=23w05a|Overhauled the world creation screen screen. It is now separated into three tabs: Game, World, and More.}}
|{{HistoryLine|||dev=23w06a|Added a new screen for toggling experimental features.}}
|{{HistoryLine|||dev=Pre-release 1|The three tabs now have a unique look instead of being traditional buttons.}}
|{{HistoryLine|||dev=Pre-release 2|The save location for the new world now shows up in a tooltip when placing the cursor over the world name.}}
|{{HistoryLine||1.20.5|Added linear blur to background.}}
|{{HistoryLine||1.20.5|Added default panorama.}}
|{{HistoryLine||1.20.5|dev=24w04a|Renamed "Allow Cheats" to "Allow Commands".}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|Added the "Create new" screen. It only had settings to change the world name and the seed at the time.
|World name by default is "New World".}}
|{{HistoryLine||v0.1.1|[[File:v0.1.1 alpha Create New World.png|48px]] Added the "Create new" menu version for Android.
|Changed world name by default to "Unnamed world".}}
|{{HistoryLine||v0.1.2|Added the "Create new" menu version for iOS.}}
|{{HistoryLine||v0.2.0|[[File:v0.2.0 alpha Create New World.png|48px]] Added game modes to the world creation screen. Changed design.
|Added [[Survival mode]].}}
|{{HistoryLine||v0.7.0|[[File:v0.7.0 alpha Create New World.png|48px]] Renamed menu to "Create a Local Game". Changed design.
|World Name option is now blank but world saved by default with name "Level".}}
|{{HistoryLine||v0.7.3|[[File:v0.7.3 alpha Create New World.png|48px]] World Name option is now filled, once again. Changed world name by default to "My World".}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:v0.9.0 alpha Create New World.png|48px]] Renamed menu to "Create a World".
|[[File:v0.9.0 alpha Create New World Advanced.png|48px]] Added Advanced options with Old, Infinite, and Flat world types.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added the Bonus Chest option, which can be toggled in World Options.}}
|{{HistoryLine||?|various changes added such as adding experimental toggle section and random tick.}}
|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|[[File:Bedrock 1.18.20.21 PatchNotes.png|65px]]Enabled new UI for Create New World screen, a UI for preview currently.}}
|{{HistoryLine||1.19.20|Create New World Screen is no longer [[Minecraft Preview|preview]] only.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Added [[Hardcore]] mode.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Superflat" world type.|Added the bonus chest option to the options menu.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added ability to customize a Superflat world.}}
|{{HistoryLine||xbox=none|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=none|switch=none|Added the "Amplified World" option.}}
}}
== Gallery ==
=== Java Edition ===
<gallery>
Create New World - Indev.png|Generate New Level in [[Java Edition Indev|Indev]] and early [[Java Edition Infdev|Infdev]].
Create world menu (Beta 1.6).png|Create New World in [[Beta 1.6]].
Create New World.png|Create New World in [[Java Edition 1.17.1|1.17.1]].
More World Options.png|More World Options in [[Java Edition 1.17.1|1.17.1]].
1.12 Create New World.png|Create New World in [[Java Edition 1.12.2|1.12.2]].
1.12 More World Options.png|More World Options in [[Java Edition 1.12.2|1.12.2]].
Game 1.19.4-pre3.png|The "Game" tab in [[Java Edition 1.19.4|1.19.4]].
World 1.19.4-pre3.png|The "World" tab in 1.19.4.
More 1.19.4-pre3.png|The "More" tab in 1.19.4.
Game 24w09a.png|The "Game" tab in [[Java Edition 1.20.5|1.20.5]].
World 1.20.6.png|The "World" tab in 1.20.6.
More 1.20.6.png|The "More" tab in 1.20.6.
Experiments.png|The "Experiments" screen.
</gallery>
=== Bedrock Edition ===
<gallery>
File:Better Together Create New World.jpg|Create World screen from 1.2 development.
File:Bedrock Edition 1.3 Create New World.jpg|Create World screen from 1.3 development.
File:MCPE1.2CreateNewWorld.png|Create World screen from [[Bedrock Edition 1.2.0|1.2.0]] to [[Bedrock Edition 1.19.20|1.19.20]] (still used on some platforms).
File:Game settings (BE).png|Another version.
File:BedrockWindows10 CreateNewWorld October2022.png|Create World screen from [[Bedrock Edition 1.19.20|1.19.20]] to [[Bedrock Edition Preview 1.21.0.20|1.21.0.20]] for Preview and [[Bedrock Edition 1.21.40|1.21.40]] for full release.
File:NewBedrock CreateNewWorld Screen Settings Menu "General" Tab.png|Create world screen from [[Bedrock Edition Preview 1.21.0.20|1.21.0.20]] for Preview and [[Bedrock Edition 1.21.40|1.21.40]] for full release onwards.
</gallery>
== Navigation ==
{{Navbox Minecraft|general}}
[[Category:Menu screens]]
[[es:Crear nuevo mundo]]
[[fr:Créer un nouveau monde]]
[[ja:ワールド新規作成]]
[[pt:Criar um novo mundo]]
[[zh:创建新的世界]]

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{{distinguish|Warped Forest}}
{{For|the secret mission in Minecraft Dungeons|MCD:Crimson Forest}}
{{Infobox biome
| title = Crimson Forest
| image = Crimson Forest.png
| imagesize =
| downfall = 0.0
| precipitation = No
| temperature=2.0
| grasscolor = #BFB755
| foliagecolor = #AEA42A
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#905957}}{{only|bedrock|short=y}}
| fogcolor = #330303
| structures = {{EnvLink|Bastion remnant}}<br>{{EnvLink|Ruined portal}}<br>{{EnvLink|Nether fortress}}
| features = {{EnvLink|Glowstone blob}}<br>{{EnvLink|Huge crimson fungus}}<br>{{EnvLink|Lava sea}}
| blocks = {{BlockLink|Crimson nylium}}<br>{{BlockLink|Crimson stem}}<br>{{BlockLink|Nether wart block}}<br>{{BlockLink|Shroomlight}}<br>{{BlockLink|Crimson roots}}<br>{{BlockLink|Crimson fungus}}<br>{{BlockLink|Warped fungus}}<br>{{BlockLink|Weeping vines}}
}}
The '''crimson forest''' is a forested [[biome]] in [[the Nether]].
== Description ==
The crimson forest is dense and has a crimson color scheme. The forest's fog is dark red and blazing particles are seen floating. The forest floor is mostly covered with [[crimson nylium]], with some [[netherrack]] and [[nether wart block]]s generating on the surface as well. The vegetation of the biome includes [[fungi]], [[crimson roots]], [[huge crimson fungi]] and [[weeping vines]]. These vines hang from the large fungi and nether wart blocks from the ceiling.
== Mobs ==
The following mobs are naturally spawned here
{{Spawn table
|edition=java
|creature=
{{Spawn row|Strider|weight=60|size=1-2}}
|monster=
{{Spawn row|Zombified piglin|weight=1|size=2-4}}
{{Spawn row|Hoglin|weight=9|size=3-4}}
{{Spawn row|Piglin|weight=5|size=3-4}}
}}
{{Spawn table
|edition=bedrock
|creature=
{{Spawn row|Strider|weight=20|size=2-4}}
{{Spawn row|Hoglin|weight=20|size=4|note={{IN|Bedrock}}, hoglins count toward the animal cap instead of the monster cap.}}<!-- The behavior is hostile, but spawn cap count toward passive category -->
|monster=
{{Spawn row|Zombified piglin|weight=1|size=2-4}}
{{Spawn row|Piglin|weight=5|size=2-4}}
}}
== Sounds ==
=== Music ===
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
!'''Filename<br>in Minecraft'''
![[Gameplay]]
!'''Soundtrack Title'''
!Soundtrack
!class="unsortable" |Track preview
!Weight
|-
!chrysopoeia.ogg
|[[Crimson Forest]]
|"Chrysopoeia"
|{{sort||''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 1}}
|[[File:Chrysopoeia.ogg]]
|7
|-
!nether1.ogg
|[[The Nether]]
|"Concrete Halls"
|{{sort|B07|''[[Minecraft - Volume Beta]]'' No. 7}}
|[[File:Concrete halls.ogg]]
|1
|-
!nether2.ogg
|[[The Nether]]
|"Dead Voxel"
|{{sort|B03|''[[Minecraft - Volume Beta]]'' No. 3}}
|[[File:Dead voxel.ogg]]
|1
|-
!nether3.ogg
|[[The Nether]]
|"Warmth"
|{{sort|B11|''[[Minecraft - Volume Beta]]'' No. 11}}
|[[File:Warmth.ogg]]
|1
|-
!nether4.ogg
|[[The Nether]]
|"Ballad of the Cats"
|{{sort|B15|''[[Minecraft - Volume Beta]]'' No. 15}}
|[[File:Ballad of the Cats.ogg]]
|1
|}
=== Ambience ===
'''Nether ambience''' plays while the [[player]] is in [[the Nether]].
{| class="wikitable"
|+
!Name
!Sound
!Group
!Volume
!Pitch
|-
|Crimson Forest Ambience
|[[File:Crimson forest ambience.ogg]]
| Loop
|1.0
|1.0
|-
|Crimson Forest Addition 1
|[[File:Crimson forest addition 1.ogg]]
| rowspan = 15 | Loop Additions
| rowspan = 15 | 1.0
| rowspan = 15 | 1.0{{only|Java}}1.0-1.1{{only|Bedrock}}
|-
|Crimson Forest Addition 2
|[[File:Crimson forest addition 2.ogg]]
|-
|Crimson Forest Addition 3
|[[File:Crimson forest addition 3.ogg]]
|-
|Crimson Forest Particles 1
|[[File:Crimson forest particles 1.ogg]]
|-
|Crimson Forest Particles 2
|[[File:Crimson forest particles 2.ogg]]
|-
|Crimson Forest Particles 3
|[[File:Crimson forest particles 3.ogg]]
|-
|Crimson Forest Shine 1
|[[File:Crimson_forest_shine1.ogg]]
|-
|Crimson Forest Shine 2
|[[File:Crimson_forest_shine2.ogg]]
|-
|Crimson Forest Shine 3
|[[File:Crimson_forest_shine3.ogg]]
|-
|Crimson Forest Shroom 1
|[[File:Crimson_forest_shroom1.ogg]]
|-
|Crimson Forest Shroom 2
|[[File:Crimson_forest_shroom2.ogg]]
|-
|Crimson Forest Shroom 3
|[[File:Crimson_forest_shroom3.ogg]]
|-
|Crimson Forest Twang 1
|[[File:Crimson_forest_twang1.ogg]]
|-
|Crimson Forest Voom 1
|[[File:Crimson_forest_voom1.ogg]]
|-
|Crimson Forest Voom 2
|[[File:Crimson_forest_voom2.ogg]]
|-
|Crimson Forest Mood 1
|[[File:Crimson forest mood 1.ogg]]
| rowspan = 4 | Mood
| rowspan = 4 | 1.0
| rowspan = 4 | 1.0{{Only|java}}0.8-1.0{{Only|Bedrock}}
|-
|Crimson Forest Mood 2
|[[File:Crimson forest mood 2.ogg]]
|-
|Crimson Forest Mood 3
|[[File:Crimson forest mood 3.ogg]]
|-
|Crimson Forest Mood 4
|[[File:Crimson forest mood 4.ogg]]
|-
|}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|shownumericids=1
|generatetranslationkeys=y
|displayname=Crimson Forest
|spritetype=biome
|id=171
|nameid=crimson_forest
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=1
|displayname=Crimson Forest
|spritename=crimson-forest
|spritetype=biome
|nameid=crimson_forest
|id=179
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine||Late 2017|link=https://twitter.com/JasperBoerstra/status/1304090504062275584|The crimson forest is first conceptualized around the time that the [[Update Aquatic]] was in development.}}
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|The crimson forest (then named as "netherwart forest") is announced at [[MINECON Live 2019]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.16|dev=20w06a|Added the crimson forest.
|Added [[hoglin]]s, which can spawn in crimson forests.}}
|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can spawn in crimson forests.}}
|{{HistoryLine|||dev=20w10a|Added ambience to the crimson forest.}}
|{{HistoryLine|||dev=20w15a|Added the music track "Chrysopoeia", which plays in the crimson forest biome.}}
|{{HistoryLine|||dev=20w19a|[[Ore (feature)|Patches]] of [[blackstone]] and [[gravel]] now generate in crimson forests at level of the [[lava]] ocean.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added the crimson forest.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Added mood sounds to the crimson forest.
|Added music to the crimson forest.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* When the crimson forest was announced at [[MINECON Live 2019]], which happened before the first Nether Update snapshot was released, it was known as "Nether wart forest". In the announcement, however, it was called "Nether wart forest red".
* Most of the ambience in the crimson forest was made with balloons, which [[Samuel Åberg]] says creates a disturbing feeling of something stretching and forcing itself to bend.<ref>{{ytl|BPJOs8nFMv0|Dev Diaries #2: Nether Sound|Minecraft|July 24, 2020|t=43}}</ref>
* The crimson forest's music track, Chrysopoeia, is named after a term in alchemy that refers to the transmutation of base metals into gold. This name ties with the Nether's relation to gold and the brewing mechanic (since huge crimson fungi's leaves are made of nether wart block).
== Gallery ==
=== Screenshots ===
<gallery>
File:Crimson Forest Fortress.png|A fortress bridge in the crimson forest.
File:Overcrimson.png|Crimson forest overview.
File:Crimsonportal.png|A [[nether portal]] generated on a cliff in a crimson forest.
File:Crimsonlavalake.png|Huge lava lake bordering crimson forest.
File:Netherwart Forest Red Growing Vines.png|Another crimson forest overview.
File:Netherwart Forest Red.jpg|Terrain in a crimson forest.
File:Warped forest and crimson forest border.png|A crimson forest generated touching a [[warped forest]].
File:Netherwart Forest Red Big Trees.png|Huge [[crimson fungi]] in a crimson forest.
File:Crimson Forest Jukebox.jpg|A [[jukebox]] playing in a crimson forest.
File:Crimson Forest Terrain.jpg|Crimson forest terrain.
File:Crimson Forest Screenshot.jpg|Crimson forest screenshot.
File:NetherBoundary.png|Another crimson forest generated next to a warped forest.
</gallery>
=== In other media ===
<gallery>
File:Piglin Head Animation.jpg|[[Sunny]] experimenting with a [[piglin]] [[mob head]] in a crimson forest.<ref> https://www.instagram.com/p/Ct7CfOBplrG/?img_index=1</ref>
File:Easy victory.gif|Animation of several piglins effortlessly slaying a hoglin.<ref>https://giphy.com/gifs/minecraft-pig-nether-piglin-kbb0RKJpfNwGxgxYMn</ref>
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/around-block--crimson-forest Around the Block: Crimson Forest] Minecraft.net on July 2, 2020
== See also ==
* {{BiomeLink|Warped Forest}}
* {{BiomeLink|Nether Wastes}}
== Navigation ==
{{Navbox crimson}}
{{Navbox biomes|Nether}}
[[Category:Nether biomes]]
[[de:Karmesinwald]]
[[es:Bosque carmesí]]
[[fr:Forêt carmin]]
[[it:Foresta cremisi]]
[[ja:真紅の森]]
[[ko:진홍빛 숲]]
[[lzh:緋蕈林]]
[[pl:Szkarłatny las]]
[[pt:Floresta carmesim]]
[[ru:Багровый лес]]
[[zh:绯红森林]]

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{{Stub}}
{{Infobox person
|title=Daniel Björkefors
|image= DanielBjorkeforsIRL.png
|imagesize=
|real_name=
|date_of_birth=
|occupation=Art director
|nationality=
|languages=
|website=
|known_for=
|also_known_as=
|twitter=
|wiki_name=
|minecraft_name=
}}
'''Daniel Björkefors''' was an art director at [[Mojang Studios]], working on ''[[Minecraft Dungeons]]''.<ref>[https://www.youtube.com/watch?v=zI0cMrMMMDE Minecraft Dungeons Diaries: Meet The Team; Minecraft YouTube channel - November 22, 2019]</ref>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
[[es:Daniel Bjorkeförs]]
[[pt:Daniel Bjorkeförs]]
[[th:Daniel Bjorkeförs]]
[[zh:Daniel Bjorkeförs]]

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{{Infobox person
|title = Daniel Kaplan
|image = Kaplan.png
|imagesize =
|real_name = Daniel Kaplan
|date_of_birth = {{Birth date and age|1986|5|22|mf=yes}}<ref>{{tweet|kappische|204816141049278464}}</ref>
|occupation = Business Developer
|nationality = Swedish
|languages =
|website =
|known_for =
|also_known_as =
|wiki_name =
|reddit = Kappische
|twitter = Kappische
|minecraft_name = Kappe
}}
'''Daniel "Kappische" Kaplan''' was [[Mojang Studios|Mojang's]] business developer from October 2010<ref>http://www.reddit.com/r/Minecraft/comments/rr3mh/i_am_daniel_kaplan_business_developer_at_mojang/c47zybf?context=3</ref> to July 2017.<ref>{{tweet|kappische|890573158906048513|I'm changing jobs! I'm joining the fine people of @Coffee_Stain http://www.coffeestainstudios.com/news/coffee-stain-welcomes-kaplan/ …|July 27, 2017}}</ref>
== Biography ==
Kaplan was born and raised in Skövde, Sweden.<ref name=intro>https://web.archive.org/web/0/http://notch.tumblr.com/post/1114516935/three-man-strong</ref> He founded [http://www.ludosity.com ludosity.com].<ref name=intro/> After leaving Mojang, he worked at Coffee Stain Studios.<ref>http://www.coffeestainstudios.com/news/coffee-stain-welcomes-kaplan/</ref>
== Work ==
'''Games:'''
* [http://remar.se/daniel/ggc.php Garden Gnome Carnage] - Tetherball Tower Defense
* [https://ludosity.fandom.com/wiki/Mama_and_Son_Clean_House Mama & Son: Clean House] - Two player shooter
* [https://store.steampowered.com/app/46000/ Bob Came in Pieces] - Puzzle Game
* [http://ludosity.com/games/loot-stealn-destroy/ Loot, Steal 'n Destroy] - 2-4 player party game
* [http://ludosity.com/games/on-scene-commander/ On-Scene Commander] - Simulator
* [http://ludosity.com/games/lean-game/ Lean Bicycle Factory Demonstration Game] - Manage a Bicycle factory
== Gallery ==
<gallery>
File:Kappische - Mojang avatar.png|Kappische's official Mojang avatar.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|former}}
[[cs:Daniel Kaplan]]
[[de:Mojang Verwaltung]]
[[es:Daniel Kaplan]]
[[fr:Daniel Kaplan]]
[[it:Daniel Kaplan]]
[[nl:Daniel Kaplan]]
[[pl:Daniel Kaplan]]
[[pt:Daniel Kaplan]]
[[ru:Даниэль Каплан]]
[[th:Daniel Kaplan]]
[[zh:Daniel Kaplan]]

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{{Infobox person
|title = Daniel Wustenhoff
|image = Daniel_Wustenhoff.jpg
|imagesize =
|real_name = Daniel Wustenhoff
|date_of_birth = {{Birth date and age|1986|3|14|mf=yes}}<ref>{{tweet|darngeek|576876147209854976}}</ref><ref name="darngeek_web">http://www.danielwustenhoff.com</ref>
|occupation = Game developer
|nationality = Dutch<ref>{{tweet|darngeek|567638340850417664}}</ref>
|languages = English
|website = [http://www.danielwustenhoff.com danielwustenhoff.com]
|known_for =
|also_known_as = [https://www.youtube.com/user/DarnGeek DarnGeek]<ref>{{tweet|darngeek|608691291204022272}}</ref>
|wiki_name =
|reddit = darngeek
|twitter = darngeek
|bug_tracker = darngeek
|minecraft_name = darngeek
}}
'''Daniel''' "'''darngeek'''" '''Wustenhoff''' is a former member of [[Mojang Studios]]. He was a developer for {{el|be}} and ''[[Minecraft Dungeons]]''.<ref>{{tweet|Marc_IRL|565192901274370049}}</ref><ref>{{tweet|shoghicp|565176398793703425}}</ref>
== Biography ==
Daniel started programming at the age of 13. Having finished playing his video games, he decided to make his own.<ref>{{ytl|ZFkDLUHOS7k|name=Q&A|t=2m14s}}</ref>
Before joining Mojang, Daniel had previously worked on [[wikipedia:Rayman Legends|Rayman Legends]].<ref>{{ytl|Q&A|t=5m13s}}</ref> In 2014, he graduated from the NHTV IGAD programme.<ref name="darngeek_web"/>
Daniel quit Mojang in October of 2021 to focus on his mental health.<ref>{{tweet|darngeek|1463123715307233284}}</ref>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|Former}}
[[de:Minecraft: Dungeons#Spiel-Entwickler]]
[[es:Daniel Wustenhoff]]
[[fr:Daniel Wustenhoff]]
[[pl:Daniel Wustenhoff]]
[[pt:Daniel Wustenhoff]]
[[ru:Даниэл Вустенхоф]]
[[th:ดาเนียล วูสเตนฮอฟ]]
[[zh:Daniel Wustenhoff]]

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{{Stub}}
{{Infobox person
|title=David Nisshagen
|image= Minecraft-Dungeons David-Nisshagen Headshot.jpg
|imagesize=
|real_name=
|date_of_birth=
|occupation=Director of Internal New Games
|nationality=
|languages=
|website=
|known_for=
|also_known_as=
|twitter= DavidNisshagen
|wiki_name=
|minecraft_name=
}}
'''David Nisshagen''' is the Director of Internal New Games at [[Mojang Studios]], who worked on ''[[Minecraft Dungeons]]''.
==Gallery==
<gallery>
DavidNisshagenIRL.png|David Nisshagen
DavidNisshagenAvatar.png
</gallery>
== Navigation ==
{{Navbox employees|current}}
[[es:David Nisshagen]]
[[pt:David Nisshagen]]
[[th:David Nisshagen]]
[[zh:David Nisshagen]]

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{{Infobox Dungeons item
| title = Bee stinger
| image = Bee Stinger (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 1
| stat2 = 11.7
| stat3 = 6.1
| property = {{DuMiscSprite|Regular Bullet}} Fast thrusts<br/>{{DuMiscSprite|Unique Bullet}} Chance to summon a bee
| enchantment = Busy Bee
| damagetype = Melee<br/>Pet ({{MCD|Busy Bee}})
| combo = 14 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I|U|P}}
| variant = Rapier
| variant2 = Freezing Foil
| levelid = Rapier_Unique1
}}
{{Quote|The Bee Stinger, a swift blade inspired by a bee's barb, can draw friendly bees into the fray to fight alongside you.|In-game description}}
The '''bee stinger''' is a [[MCD:Rarity|unique]] [[MCD:Rapier|rapier]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
''<small>A {{DuMiscSprite|Daily Trial}} after a mission name indicates that the item is only obtainable in [[MCD:Daily Trial|Daily Trials]] of that mission.</small>''
*{{DuLevelLink|Arch Haven}} {{DuMiscSprite|Daily Trial}}
*{{DuLevelLink|Highblock Halls}} {{DuMiscSprite|Daily Trial}}
*{{DuLevelLink|Frosted Fjord}} {{DuMiscSprite|Daily Trial}}(DLC)
*{{DuLevelLink|Nether Fortress}} {{DuMiscSprite|Daily Trial}}(DLC)
*{{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
;Ancients
*{{DuEntityLink|Solemn Giant}}
== Usage==
The bee stinger possesses low power, high speed, and above average area. It has a combo consisting of 13 fast thrusts, and then a large thrust which deals the weapon's maximum damage.
===Properties===
* X melee damage
* Fast Thrusts
* Chance to Summon a [[MCD:Bee|Bee]] ({{MCD|Busy Bee}} tier I)
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hit stun
|-
|Hit 1
|13
|0.12s
|12°
|10%
|0.05
|1
|-
|Hit 2
|13
|0.12s
|12°
|10%
|0.05
|1
|-
|Hit 3
|13
|0.12s
|12°
|10%
|0.05
|1
|-
|Hit 4
|13
|0.12s
|12°
|10%
|0.05
|1
|-
|Hit 5
|13
|0.12s
|12°
|10%
|0.05
|1
|-
|Hit 6
|13
|0.11s
|12°
|10%
|0.05
|1
|-
|Hit 7
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 8
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 9
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 10
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 11
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 12
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 13
|13
|0.1s
|12°
|10%
|0.05
|1
|-
|Hit 14
|70
|1.1s
|12°
|10%
|2.3
|1
|-
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Land-001.ogg
|description=Land
|id=D2P2_sfx_item_rapierUnique1Land
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Pickup-001.ogg
|description=Pick Up
|id=D2P2_sfx_item_rapierUnique1Pickup
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Place-001.ogg
|description=Equip
|id=D2P2_sfx_item_rapierUnique1Place
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Swing1-001.ogg
|sound2=D2P2_sfx_item_rapierUnique1Swing1-002.ogg
|sound3=D2P2_sfx_item_rapierUnique1Swing1-003.ogg
|sound4=D2P2_sfx_item_rapierUnique1Swing1-004.ogg
|description=Swing 1
|id=D2P2_sfx_item_rapierUnique1Swing1
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Swing2-001.ogg
|sound2=D2P2_sfx_item_rapierUnique1Swing2-002.ogg
|sound3=D2P2_sfx_item_rapierUnique1Swing2-003.ogg
|sound4=D2P2_sfx_item_rapierUnique1Swing2-004.ogg
|description=Swing 2
|id=D2P2_sfx_item_rapierUnique1Swing2
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_rapierUnique1Swing3-001.ogg
|sound2=D2P2_sfx_item_rapierUnique1Swing3-002.ogg
|sound3=D2P2_sfx_item_rapierUnique1Swing3-003.ogg
|description=Swing 3
|id=D2P2_sfx_item_rapierUnique1Swing3
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the bee stinger when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Darian
| front = MCDA Card 103 Darian Front.png
| back = Darian Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Bee Stinger}}<br>{{DuItemLink|Sabrewing}}<br>{{DuItemLink|Beenest Armor}}<br>{{DuEntityLink|Darian}}<br>{{DuEntityLink|Bee}}
| series = 3
| type = Hero
| rarity = N/A
| number = 103
| code 128 = c01E1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.4.3.0|[[File:Bee Stinger gear.png|32px]]Added the bee stinger.}}
|{{HistoryLine||?|No longer sold by merchants.}}
|{{HistoryLine||1.8.0.0||Damage increased by ~18.18% on normal attacks, and ~16.67% on the final attack in a combo.|Now obtainable from the [[MCD:Piglin Merchant|piglin merchant]] and the {{MCD|Solemn Giant}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Bee Stinger (MCD).png|Bee stinger icon.
File:Bee Stinger gear.png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:BeeStinger Texture (MCD).png|Bee stinger texture file.
File:BeeStinger ShadowTexture (MCD).png|Bee stinger texture file.
</gallery>
=== Screenshots ===
<gallery>
Bee Stinger inv MCD.png|Bee stinger within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Minecraft Dungeons:Bienenstachel]]
[[es:Dungeons:Bee Stinger]]
[[fr:Minecraft Dungeons:Dard d'abeille]]
[[pt:Minecraft Dungeons:Ferrão]]
[[zh:Minecraft Dungeons:蜂之螫针]]

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{{Infobox Dungeons item
| title = Beenest armor
| image = <gallery>
Beenest Armor (MCD).png|Icon
Beenest Armor Sprite MCD.png|Sprite
</gallery>
| type = Armor
| rarity = Common Rare
| property = {{DuMiscSprite|Regular Bullet}} 30% chance to summon a [[MCD:Bee|bee]] when hit (max 3)<br/>{{DuMiscSprite|Regular Bullet}} [[MCD:Health Potion|Health potions]] heal nearby allies
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|U|P}}
| variant = Beehive Armor
| levelid = BeenestArmor
}}
{{Quote|There always seems to be a slight buzz around the Beenest Armor. Or maybe the buzz is coming from within?|In-game description}}
'''Beenest armor''' is an armor set that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. Its unique variant is the [[MCD:Beehive Armor|beehive armor]].
==Obtaining==
; Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
''<small>A {{DuMiscSprite|Daily Trial}} before a mission name indicates that the item is only obtainable in [[MCD:Daily Trial|Daily Trials]] of that mission.</small>''
*{{DuMiscSprite|Daily Trial}} {{DuLevelLink|Soggy Cave}}
*{{DuMiscSprite|Daily Trial}} {{DuLevelLink|Pumpkin Pastures}}
*{{DuMiscSprite|Daily Trial}} {{DuLevelLink|Lost Settlement}} (DLC)
*{{DuMiscSprite|Daily Trial}} {{DuLevelLink|Warped Forest}} (DLC)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
;Ancients
*{{DuEntityLink|The Tower|link=Chicken Jockey Tower#The Tower}}
==Usage==
===Properties===
*X health
*30% chance to summon a [[MCD:Bee|bee]] when hit (max 3)
*[[MCD:Health Potion|Health potions]] heal nearby allies
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D2P2_sfx_item_beenestArmorDrop-001.ogg
|sound2=D2P2_sfx_item_beenestArmorDrop-002.ogg
|sound3=D2P2_sfx_item_beenestArmorDrop-003.ogg
|description=Drop
|id=D2P2_sfx_item_beenestArmorDrop
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_beenestArmorPickup-001.ogg
|sound2=D2P2_sfx_item_beenestArmorPickup-002.ogg
|sound3=D2P2_sfx_item_beenestArmorPickup-003.ogg
|description=Pick up
|id=D2P2_sfx_item_beenestArmorPickup
|type=dungeons
}}
| {{SoundLine
|sound=D2P2_sfx_item_beenestArmorPlace-001.ogg
|sound2=D2P2_sfx_item_beenestArmorPlace-002.ogg
|sound3=D2P2_sfx_item_beenestArmorPlace-003.ogg
|description=Equip
|id=D2P2_sfx_item_beenestArmorPlace
}}
}}
==Achievements==
{{DungeonsAchievements
| title = A, B, Bee, Bee, Bee, Bee, Bee|Summon 15 Bees at once.||50G|Bronze
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips beenest armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Darian
| front = MCDA Card 103 Darian Front.png
| back = Darian Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Bee Stinger}}<br>{{DuItemLink|Sabrewing}}<br>{{DuItemLink|Beenest Armor}}<br>{{DuEntityLink|Darian}}<br>{{DuEntityLink|Bee}}
| series = 3
| type = Hero
| rarity = N/A
| number = 103
| code 128 = c01E1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.4.3.0|[[File:Beenest Armor (MCD).png|32px]] [[File:Beenest Armor Sprite MCD.png|32px]] Added beenest armor.}}
|{{HistoryLine||?|No longer obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Beenest Armor (MCD).png|Beenest armor icon.
File:Beenest Armor Sprite MCD.png|A sprite depicting the item.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:BeenestArmor Texture (MCD).png|Beenest armor texture file.
</gallery>
=== Screenshots ===
<gallery>
Beenest Armor inv MCD.png|Beenest armor within the [[MCD:Inventory|inventory]].
</gallery>
=== In other media ===
<gallery>
File:Beenest Armor - Front and Back.jpeg|Beenest armor, front and back.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Bienennest-Rüstung]]
[[es:Dungeons:Armadura de nido de abeja]]
[[fr:Minecraft Dungeons:Armure de nid d'abeille]]
[[zh:Minecraft Dungeons:蜂巢护甲]]

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{{Infobox Dungeons item
| title = Black wolf armor
| image = Black Wolf Armor (MCD).png
| imagesize = 150px
| type = Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} +20% weapon<br/>damage boost aura<br/>{{DuMiscSprite|Regular Bullet}} [[MCD:Health Potion|Health potions]] heal nearby allies<br/>{{DuMiscSprite|Unique Bullet}} Roll cooldown reduced
| enchantment = Acrobat
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|S|U}}
| variant = Wolf Armor
| variant2 = Fox Armor
| variant3 = Arctic Fox Armor
| levelid = WolfArmor_Unique2
}}
{{Quote|The [[MCD:Black Wolf|wolf]] who strikes from the shadows lives to tell the tale.|In-game description}}
The '''black wolf armor''' is a unique [[MCD:Wolf Armor|wolf armor]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>A {{DuMiscSprite|Daily Trial}} afterwards a mission name indicates that the item is only obtainable in a [[MCD:Daily Trial|Daily Trial]] of that mission.</small>''
* {{DuLevelLink|Creeper Woods}}
* {{DuLevelLink|Redstone Mines}}
* {{DuLevelLink|???}}
* {{DuLevelLink|Lost Settlement}} (DLC)
* {{DuLevelLink|End Wilds}} {{DuMiscSprite|Daily Trial}} (DLC)
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Abominable Weaver}}
== Usage ==
=== Properties ===
* +X health
* +20% weapon damage boost aura
* [[MCD:Health Potion|Health potions]] heal nearby allies
* Roll cooldown reduced ({{MCD|Acrobat}} tier I)
=== Stats ===
{| class="wikitable sortable"
! Power
! Health
|-
| 1
| 0
|-
| 5
| 13
|-
| 10
| 33
|-
| 15
| 57
|-
| 20
| 87
|-
| 25
| 124
|-
| 30
| 168
|-
| 35
| 223
|-
| 40
| 290
|-
| 45
| 372
|-
| 50
| 473
|-
| 55
| 596
|-
| 60
| 747
|-
| 65
| 931
|-
| 70
| 1158
|-
| 75
| 1435
|-
| 80
| 1774
|-
| 85
| 2190
|-
| 90
| 2700
|-
| 95
| 3324
|-
| 100
| 4088
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=P3_sfx_item_wolfArmorUnique2Drop-001.ogg
|sound2=P3_sfx_item_wolfArmorUnique2Drop-002.ogg
|sound3=P3_sfx_item_wolfArmorUnique2Drop-003.ogg
|description=Drop
|id=P3_sfx_item_wolfArmorUnique2Drop
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_wolfArmorUnique2Pickup-001.ogg
|sound2=P3_sfx_item_wolfArmorUnique2Pickup-002.ogg
|sound3=P3_sfx_item_wolfArmorUnique2Pickup-003.ogg
|description=Pick up
|id=P3_sfx_item_wolfArmorUnique2Pickup
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_wolfArmorUnique2Place-001.ogg
|sound2=P3_sfx_item_wolfArmorUnique2Place-002.ogg
|sound3=P3_sfx_item_wolfArmorUnique2Place-003.ogg
|description=Equip
|id=P3_sfx_item_wolfArmorUnique2Place
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the black wolf armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Strider Warrior
| front = MCDA Card 102 Strider Warrior Front.png
| back = Strider Warrior Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Moon Daggers}}<br>{{DuItemLink|Mechanical Shortbow}}<br>{{DuItemLink|Black Wolf Armor}}<br>{{DuEntityLink|Strider Warrior}}<br>{{DuEntityLink|Wolf}}
| series = 3
| type = Hero
| rarity = N/A
| number = 102
| code 128 = c01D1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Black Wolf Armor (MCD).png|32px]]Added the black wolf armor.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Black Wolf Armor (MCD).png|Black wolf armor icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:BlackWolfArmor Texture (MCD).png|Black wolf armor texture file.
File:BlackWolfArmor ShadowTexture (MCD).png|Black wolf armor shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Black Wolf Armor inv MCD.png|Black wolf armor within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Schwarzwolfrüstung]]
[[es:Dungeons:Armadura de lobo negro]]
[[fr:MCD:Armure de loup noir]]
[[zh:Minecraft Dungeons:黑狼之甲]]

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{{Wipdungeons|
* Add damage stats.
}}
{{DungeonsDLC|Flames of the Nether}}
{{Infobox Dungeons item
| title = Blast fungus
| image = Blast Fungus (MCD).png
| imagesize = 150px
| type = Artifact
| rarity = Common/Rare
| property = {{DuMiscSprite|Regular Bullet}} X artifact damage<br/>{{DuMiscSprite|Cooldown Bullet}} 6 second cooldown
| runes = {{DuRunes|I}}
| levelid = NetherWartSporeGrenade
}}
{{Quote|Only the bravest of warriors carry the Blast Fungus. Not just because of its toxic spores, but because it smells awful.|In-game flavor text}}
The '''blast fungus''' is an [[MCD:Artifact|artifact]] that can be found within the {{MCD|Flames of the Nether}} {{MCD|DLC}} of {{MCD}}.
==Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Warped Forest}} (Adventure)
*{{DuLevelLink|Crimson Forest}}
;Merchants
*{{DungeonsEntityLink|Village Merchant}}
*{{DungeonsEntityLink|Gift Wrapper}}
* {{DungeonsEntityLink|Mystery Merchant}}
*{{DungeonsEntityLink|Luxury Merchant}}
==Description==
{{Quote|Each fungus rolls in a different direction, then explodes and deals damage.|In-game description}}
== Usage==
When used, the hero throws 5 blast fungi upward that spread out in different directions, which then fall to the ground and explode, dealing damage to any target within its range.
===Properties===
*X artifact damage
*6 second cooldown
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D4_sfx_item_SporeGrenadeDrop-001.ogg
|description=Drop
|id=D4_sfx_item_SporeGrenadeDrop
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_SporeGrenadePickUp-001.ogg
|description=Pick up
|id=D4_sfx_item_SporeGrenadePickUp
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_SporeGrenadePlace-001.ogg
|description=Equip
|id=D4_sfx_item_SporeGrenadePlace
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_SporeGrenadeThrow-001.ogg
|sound2=D4_sfx_item_SporeGrenadeThrow-002.ogg
|sound3=D4_sfx_item_SporeGrenadeThrow-003.ogg
|description=Use
|id=D4_sfx_item_SporeGrenadeThrow
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_SporeGrenadeExplode-001.ogg
|sound2=D4_sfx_item_SporeGrenadeExplode-002.ogg
|sound3=D4_sfx_item_SporeGrenadeExplode-003.ogg
|sound4=D4_sfx_item_SporeGrenadeExplode-004.ogg
|sound5=D4_sfx_item_SporeGrenadeExplode-005.ogg
|description=Explode
|id=D4_sfx_item_SporeGrenadeExplode
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips blast fungus when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Loge
| front = MCDA Card 104 Loge Front.png
| back = Loge Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Firebrand}}<br>{{DuItemLink|Blast Fungus}}<br>{{DuItemLink|Hungry Horror}}<br>{{DuEntityLink|Loge}}<br>{{DuEntityLink|id=red enchanted sheep|Enchanted Sheep|Red Sheep}}
| series = 3
| type = Hero
| rarity = N/A
| number = 104
| code 128 = c01F1000
}}
==Data values==
*In the game files, the blast fungus is referred to internally by the name <code>NetherWartSporeGrenade</code> and the name <code>BlastFungusMushroom</code>.
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.8.0.0|[[File:Blast Fungus (MCD).png|32px]] [[File:Blast Fungus Sprite MCD.png|32px]] Added blast fungus.}}
}}
== Issues ==
{{Issue list}}
==Trivia==
* As a visual enhancement, the Blast Fungi leave behind a cloud of spores at their impact point. This visual effect may not be fully visible due to the particles being so small.
== Gallery ==
=== Icons ===
<gallery>
File:Blast Fungus (MCD).png|Blast fungus icon.
File:Blast Fungus Sprite MCD.png|A sprite depicting the item used on the mission select map.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:BlastFungus Texture (MCD).png|Blast fungus texture file.
File:BlastFungusMushroom Texture (MCD).png|Blast fungus mushrooms texture file.
File:EarlyBlastFungusRender.png|alt=
</gallery>
=== Screenshots ===
<gallery>
Blast Fungus inv MCD.png|Blast fungus within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|artifacts}}
[[Category:Minecraft Dungeons artifacts]]
[[de:Minecraft Dungeons:Sprengpilz]]
[[pl:Minecraft Dungeons:Eksplodujący grzyb]]
[[zh:Minecraft Dungeons:爆破菌]]

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{{DungeonsDLC|Flames of the Nether}}
{{Infobox Dungeons item
| title = Bone Cudgel
| image = Bone Cudgel (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 14
| stat2 = 1
| stat3 = 9.2
| property = {{DuMiscSprite|Regular Bullet}} Great pushback<br/>{{DuMiscSprite|Unique Bullet}} Extra damage to Illagers
| enchantment = Illager's Bane
| variant = Boneclub
| damagetype = Melee
| combo = 2 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I}}
| levelid = Boneclub_Unique1
}}
{{Quote|The Bone Cudgel is old enough to be considered an ancient treasure, but still menacing even by modern standards.|In-game description}}
The '''bone cudgel''' is a unique [[MCD:Boneclub|boneclub]] variant that can be found within the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Soul Sand Valley}} (DLC)
*{{DuLevelLink|Warped Forest}} (Adventure, DLC)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|The Unending}}
==Usage==
===Properties===
*X melee damage
*Great pushback
*Extra damage to [[MCD:Illager|Illagers]] ({{MCD|Illager's Bane}} tier I)
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|162
|1.1s
|50°
|20%
|3
|1
|-
|Hit 2
|203
|0.8s
|50°
|20%
|3
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
! class="unsortable" |Damage
|-
|33
|162
|-
|50
|325
|-
|75
|905
|-
|100
|2518
|-
|125
|7009
|-
|150
|19511
|-
|175
|54312
|-
|200
|151183
|-
|225
|420834
|-
|250
|1171439
|-
|251
|1220405
|-
|256
|1497703
|-
|263
|2255637
|-
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1Drop-001.ogg
|sound2=D4_sfx_item_boneclubUnique1Drop-002.ogg
|sound3=D4_sfx_item_boneclubUnique1Drop-003.ogg
|description=Drop
|id=D4_sfx_item_boneclubUnique1Drop
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1Pick-001.ogg
|sound2=D4_sfx_item_boneclubUnique1Pick-002.ogg
|sound3=D4_sfx_item_boneclubUnique1Pick-003.ogg
|description=Pick up
|id=D4_sfx_item_boneclubUnique1Pick
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1Place-001.ogg
|sound2=D4_sfx_item_boneclubUnique1Place-002.ogg
|sound3=D4_sfx_item_boneclubUnique1Place-003.ogg
|description=Equip
|id=D4_sfx_item_boneclubUnique1Place
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1Hit-001.ogg
|sound2=D4_sfx_item_boneclubUnique1Hit-002.ogg
|sound3=D4_sfx_item_boneclubUnique1Hit-003.ogg
|description=Hit
|id=D4_sfx_item_boneclubUnique1Hit
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1Swing-001.ogg
|sound2=D4_sfx_item_boneclubUnique1Swing-002.ogg
|sound3=D4_sfx_item_boneclubUnique1Swing-003.ogg
|description=Swing
|id=D4_sfx_item_boneclubUnique1Swing
|type=dungeons
}}
| {{SoundLine
|sound=D4_sfx_item_boneclubUnique1SwingStab-001.ogg
|sound2=D4_sfx_item_boneclubUnique1SwingStab-002.ogg
|sound3=D4_sfx_item_boneclubUnique1SwingStab-003.ogg
|description=Swing
|id=D4_sfx_item_boneclubUnique1SwingStab
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the bone cudgel when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Corrupted Defender
| front = MCDA Card 113 Corrupted Defender Front.png
| back = Corrupted Defender Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Bone Cudgel}}<br>{{DuItemLink|Bonebow}}<br>{{DuItemLink|Grim Armor}}<br>{{DuEntityLink|Corrupted Defender}}<br>{{DuEntityLink|Zombified Baby Pig}}
| series = 3
| type = Hero
| rarity = N/A
| number = 113
| code 128 = c01O1000
}}
==History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.8.0.0|[[File:Bone Cudgel (MCD).png|32px]]Added the bone cudgel.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.17.0.0|Damage increased by 20%.}}
}}
== Issues ==
{{Issue list}}
==Trivia==
* In the game ''[[Minecraft Legends]]'', the {{MCL|Bone Cudgel}} is wielded by {{MCL|The Beast}}, though there are a few alterations to its shape and texture.
== Gallery ==
=== Icons ===
<gallery>
File:Bone Cudgel (MCD).png|Bone cudgel icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:T Boneclub Unique1.png|Bone cudgel texture file.
</gallery>
=== Screenshots ===
<gallery>
Bone Cudgel inv MCD.png|Bone cudgel within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Minecraft Dungeons:Knochenknüppel]]
[[pt:Minecraft Dungeons:Clava de Osso (Exclusiva)]]
[[zh:Minecraft Dungeons:大骨棒]]

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{{Infobox Dungeons item
| title = Dark katana
| image = Dark Katana (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 9.5
| stat2 = 2
| stat3 = 7
| property = {{DuMiscSprite|Unique Bullet}} Extra damage to undead
| enchantment = Smiting
| damagetype = Melee
| combo = 3 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|A|I}}
| variant = Katana
| variant2 = Master's Katana
| levelid = Katana_Unique2
}}
{{Quote|A blade that will not rest until the battle has been won.|In-game description}}
The '''dark katana''' is a unique [[MCD:Katana|katana]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
''<small>A {{DuMiscSprite|Daily Trial}} before a mission name indicates that the item is only obtainable in [[MCD:Daily Trial|Daily Trials]] of that mission.</small>''
* {{DuLevelLink|Lower Temple}} (Apocalypse)
* {{DuLevelLink|Obsidian Pinnacle}} (Apocalypse)
* {{DuLevelLink|Panda Plateau}} (Apocalypse, DLC)
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Basalt Deltas}} (DLC)
* {{DuLevelLink|Coral Rise}} (Adventure, DLC)
* {{DuLevelLink|The Stronghold}} (Adventure, DLC)
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|?????}}
== Usage ==
The dark katana possesses high power, low speed, and moderate range, and has a combo consisting of two side slashes, and an upwards slash. The side slashes deals the weapon's minimum melee damage, and the upward slash deals the weapon's maximum melee damage.
=== Properties ===
* X melee damage
* Extra damage to undead ({{MCD|Smiting}} tier I)
=== Stats ===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hit stun
|-
|Hit 1
|85
|0.48s
|50°
|20%
|0
|1
|-
|Hit 2
|85
|0.48s
|50°
|20%
|0
|1
|-
|Hit 3
|125
|0.6s
|14°
|0%
|4
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
!Damage
|-
|1
|18-27
|-
|10
|30-44
|-
|20
|49-72
|-
|30
|78-114
|-
|40
|121-178
|-
|50
|185-273
|-
|60
|282-415
|-
|70
|428-629
|-
|80
|646-951
|-
|90
|974-1432
|-
|100
|1466-2155
|-
|110
|2200-3236
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_katanaUniquePlace-001_soundWave.ogg
|description=Equip
|id=sfx_item_katanaUniquePlace_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaUniqueSwing-001_soundWave.ogg
|sound2=sfx_item_katanaUniqueSwing-002_soundWave.ogg
|description=Swing
|id=sfx_item_katanaUniqueSwing_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaUniqueSwingDirty-001_soundWave.ogg
|description=Swing
|id=sfx_item_katanaUniqueSwingDirty_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHit8bit-001_soundWave.ogg
|description=Hit (8-bit)
|id=sfx_item_katanaHit8bit_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHitImpactStronk-001_soundWave.ogg
|description=Hit
|id=sfx_item_katanaHitImpactStronk_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHitMeat-001_soundWave.ogg
|description=Hit
|id=sfx_item_katanaHitMeat_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHitMeatResidue-001_soundWave.ogg
|description=Hit
|id=sfx_item_katanaHitMeatResidue_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHitMetalShimmerLight-001_soundWave.ogg
|description=Hit
|id=sfx_item_katanaHitMetalShimmerLight_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaHitMetalShimmerStronk-001_soundWave.ogg
|description=Hit
|id=sfx_item_katanaHitMetalShimmerStronk_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_katanaPreHit-001_soundWave.ogg
|description=Pre-hit
|id=sfx_item_katanaPreHit_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=Sfx_item_katanaPreHit-001_soundWave.ogg
|description=Pre-hit (8-bit)
|id=sfx_item_katanaPreHit8bit_soundWave
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the dark katana when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Wargen
| front = MCDA Card 106 Wargen Front.png
| back = Wargen Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Dark Katana}}<br>{{DuItemLink|Satchel of Elements}}<br>{{DuItemLink|Unstable Robes}}<br>{{DuEntityLink|Wargen}}<br>{{DuEntityLink|Soul Entity}}
| series = 3
| type = Hero
| rarity = N/A
| number = 106
| code 128 = c01H1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Dark Katana gear.png|32px]]Added the dark katana.}}
|{{HistoryLine||1.3.2.0|Now obtainable from the {{MCD|Panda Plateau}} and the {{MCD|Lower Temple}}.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.8.0.0|Increased attack speed by 30%.|Now obtainable from the [[MCD:Piglin Merchant|piglin merchant]] and the {{MCD|?????}}.}}
|{{HistoryLine||1.9.1.0|Now obtainable from the {{MCD|Coral Rise}}.}}
|{{HistoryLine||1.10.2.0|Now obtainable from {{MCD|The Stronghold}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Attack speed increased by 20%: Standard - 0.6 to 0.48, Heavy - 0.75 to 0.6.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Dark Katana (MCD).png|Dark katana icon.
File:Dark Katana gear.png|A sprite depicting the item.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:DarkKatana Texture (MCD).png|Dark katana texture file.
File:DarkKatana ShadowTexture (MCD).png|Dark katana shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Dark Katana inv MCD.png|Dark katana within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Dungeons:Finsteres Katana]]
[[es:Dungeons:Katana oscura]]
[[fr:Dungeons:Katana sombre]]
[[ja:Minecraft Dungeons:闇の刀]]
[[pt:Dungeons:Katana Escura]]
[[zh:Dungeons:暗黑武士刀]]

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The term '''downloadable content''', also known as '''DLC''', refers to content beyond the scope of the base game that provides additional content for the players hero. DLC can range from a collection of cosmetics to a few extra missions. DLC include the following types:
== List of downloadable content ==
* [[MCD:Ultimate DLC Bundle|Ultimate DLC Bundle]]
** [[MCD:Hero Pass|Hero Pass]]
*** {{DuLevelLink|Jungle Awakens}}
*** {{DuLevelLink|Creeping Winter}}
** [[MCD:Season Pass|Season Pass]]
*** {{DuLevelLink|Howling Peaks}}
*** {{DuLevelLink|Flames of the Nether}}
*** {{DuLevelLink|Hidden Depths}}
*** {{DuLevelLink|Echoing Void}}
* {{DuMiscLink|Cloudy Climb|Cloudy Climb Adventure Pass|link=Cloudy Climb Adventure Pass}}
* {{DuMiscLink|Luminous Night|Luminous Night Adventure Pass|link=Luminous Night Adventure Pass}}
* {{DuMiscLink|Fauna Faire|Fauna Faire Adventure Pass|link=Fauna Faire Adventure Pass}}
== Gallery ==
<gallery>
File:DLC_Sample.jpg|Three of the six DLCs in the game.<ref>{{Tweet|dungeonsgame|1489294537113489409|The End, its ended us too many times... Which has been the toughest for you?|February 3, 2022}}</ref>
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|nocat=yes}}
{{Navbox Dungeons entities|nocat=yes}}
[[Category:Minecraft Dungeons DLC| ]]
[[fr:MCD:Contenu téléchargeable additionnel]]
[[ja:MCD:装飾]]
[[pt:MCD:Conteúdo para baixar]]
[[zh:MCD:装饰]]

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{{Wipdungeons|
}}
{{DungeonsDLC|Howling Peaks}}
{{Infobox Dungeons item
| title = Echo of the valley
| image = <gallery>
Echo of the Valley (MCD).png|Icon
Echo of the Valley (MCD Gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Ranged Weapon
| rarity = Unique
| stat = ranged
| stat1 = 4.2
| stat2 = 3.7
| stat3 = 4.7
| property = {{DuMiscSprite|Regular Bullet}} Charged arrows pull in enemies<br/>{{DuMiscSprite|Unique Bullet}} Chance to ricochet
| enchantment = Ricochet
| damagetype = Ranged
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I|R}}
| variant = Wind Bow
| variant2 = Burst Gale Bow
| levelid = WindBow_Unique1
}}
{{Quote|This bow calls upon the twisting winds of the hidden valley where it was first strung.|In-game description}}
The '''echo of the valley''' is a unique [[MCD:Wind Bow|wind bow]] variant that can be found within the [[MCD:Howling Peaks|Howling Peaks]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
* {{DuLevelLink|Gale Sanctum}}
* {{DuLevelLink|Colossal Rampart}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Windbeard}}
== Usage ==
Charging an echo of the valley will turn the arrows into "gale arrows". Hitting an enemy with a gale arrow will cause a helix of wind to form around the hit enemy, and the wind will pull the enemy closer to the player.
=== Properties ===
* X ranged damage
* Charged arrows pull in enemies
* Chance to ricochet ({{MCD|Ricochet}} tier I)
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_drop.ogg
|description=Drop
|id=DLC_sfx_item_EchoOfTheValley_drop
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_pickup.ogg
|description=Pick Up
|id=DLC_sfx_item_EchoOfTheValley_pickup
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_place.ogg
|description=Equip
|id=DLC_sfx_item_EchoOfTheValley_place
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_shot_01.ogg
|sound2=DLC_sfx_item_EchoOfTheValley_shot_02.ogg
|sound3=DLC_sfx_item_EchoOfTheValley_shot_03.ogg
|description=Shoot
|id=DLC_sfx_item_EchoOfTheValley_shot
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_impact_01.ogg
|sound2=DLC_sfx_item_EchoOfTheValley_impact_02.ogg
|sound3=DLC_sfx_item_EchoOfTheValley_impact_03.ogg
|sound4=DLC_sfx_item_EchoOfTheValley_impact_04.ogg
|description=Impact
|id=DLC_sfx_item_EchoOfTheValley_impact
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_ChargedShot_01.ogg
|sound2=DLC_sfx_item_EchoOfTheValley_ChargedShot_02.ogg
|sound3=DLC_sfx_item_EchoOfTheValley_ChargedShot_03.ogg
|description=Shoot (Gale Arrow)
|id=DLC_sfx_item_EchoOfTheValley_ChargedShot
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_EchoOfTheValley_ChargedImpact_01.ogg
|sound2=DLC_sfx_item_EchoOfTheValley_ChargedImpact_02.ogg
|sound3=DLC_sfx_item_EchoOfTheValley_ChargedImpact_03.ogg
|sound4=DLC_sfx_item_EchoOfTheValley_ChargedImpact_04.ogg
|description=Impact (Gale Arrow)
|id=DLC_sfx_item_EchoOfTheValley_ChargedImpact
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the echo of the valley when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Ivy
| front = MCDA Card 112 Ivy Front.png
| back = Ivy Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Battlestaff of Terror}}<br>{{DuItemLink|Echo of the Valley}}<br>{{DuItemLink|Battle Robe}}<br>{{DuEntityLink|Ivy}}<br>{{DuEntityLink|Llama}}
| series = 3
| type = Hero
| rarity = N/A
| number = 112
| code 128 = c01N1000
}}
{{Dungeons Arcade card information
| name = Eshe
| front = MCDA Card 118 Eshe Front.png
| back = Eshe Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Sheer Daggers|Shear Daggers}}<br>{{DuItemLink|Echo of the Valley}}<br>{{DuItemLink|Goat Gear}}<br>{{DuEntityLink|Eshe}}<br>{{DuEntityLink|Sheep}}
| series = 3
| type = Hero
| rarity = N/A
| number = 118
| code 128 = c01T1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.5.0.0|Added sounds and textures for the echo of the valley.}}
|{{HistoryLine||1.7.2.0|[[File:Echo of the Valley (MCD Gear).png|32px]]Added the echo of the valley.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Echo of the Valley (MCD).png|Echo of the valley icon.
File:Echo of the Valley (MCD Gear).png|A sprite depicting the item used on the mission select map.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:EchooftheValley Texture (MCD).png|Echo of the valley texture file.
</gallery>
=== Screenshots ===
<gallery>
Echo of the Valley inv MCD.png|Echo of the valley within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Echo des fernen Tales]]
[[es:Dungeons:Eco del valle]]
[[zh:Minecraft Dungeons:空谷回声]]

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{{Infobox Dungeons item
| title = Fighter's bindings
| image = Fighter's Bindings (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 2.5
| stat2 = 14
| stat3 = 1.5
| property = {{DuMiscSprite|Unique Bullet}} Turbo punches
| damagetype = Melee
| combo = 4 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|I}}
| variant = Gauntlets
| variant2 = Soul Fists
| variant3 = Maulers
| levelid = Gauntlets_Unique3
}}
{{Quote|Made in the wilds beyond the [[mountains]], these gauntlets have been worn by warriors for centuries.|In-game description}}
The '''fighter's bindings''' are a unique variant of the {{MCD|gauntlets}} that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>
*{{DuLevelLink|Soggy Cave}} (Adventure)
*{{DuLevelLink|Cacti Canyon}} (Adventure)
*{{DuLevelLink|Dingy Jungle}} (Adventure, DLC)
*{{DuLevelLink|Coral Rise}} (DLC)
*{{DuLevelLink|The Stronghold}} (Apocalypse, DLC)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|?????}}
== Usage==
{{For|strategy information such as enchantment recommendations|MCD:Fighter's Bindings/Strategy}}
The fighter's bindings possess low power, high speed, and low area, and has a combo consisting of four alternating punches. While the attack rate is constant, every fourth punch is considered the end of a combo, allowing enchantments like {{MCD|Shockwave}} and {{MCD|Swirling}} to trigger.
===Properties===
*X melee damage
*Turbo punches
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|25
|0.15s
|15°
|50%
|0.05
|1
|-
|Hit 2
|25
|0.15s
|30°
|50%
|0.05
|1
|-
|Hit 3
|25
|0.15s
|30°
|50%
|0.05
|1
|-
|Hit 4
|25
|0.125s
|15°
|0%
|0.05
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
!Min damage
!Max damage
|-
|25
|50
|100
|-
|114
|876
|957
|-
|135
|1285
|2647
|-
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_gauntletsUnique3Land-001.ogg
|sound2=sfx_item_gauntletsUnique3Land-002.ogg
|sound3=sfx_item_gauntletsUnique3Land-003.ogg
|sound4=sfx_item_gauntletsUnique3Land-004.ogg
|description=Land
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsUnique3PickUp-001.ogg
|description=Pick up
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsUnique3Place-001.ogg
|description=Equip
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactKick-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactKick-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactKick-003_soundWave.ogg
|description=Hit
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactLight-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactLight-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactLight-003_soundWave.ogg
|sound4=sfx_item_gauntletsHitImpactLight-004_soundWave.ogg
|description=Hit
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactMedium-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactMedium-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactMedium-003_soundWave.ogg
|description=Hit
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactPunch-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactPunch-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactPunch-003_soundWave.ogg
|description=Hit
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingKick-001_soundWave.ogg
|description=Swing
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingMedium-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingMedium-002_soundWave.ogg
|sound3=sfx_item_gauntletsSwingMedium-003_soundWave.ogg
|description=Swing
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingScream-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingScream-002_soundWave.ogg
|description=Swing
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingShort-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingShort-002_soundWave.ogg
|sound3=sfx_item_gauntletsSwingShort-003_soundWave.ogg
|sound4=sfx_item_gauntletsSwingShort-004_soundWave.ogg
|description=Swing
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the fighter's bindings when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Dani
| front = MCDA Card 108 Dani Front.png
| back = Dani Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Fighter's Bindings}}<br>{{DuItemLink|Twin Bow}}<br>{{DuItemLink|Ocelot Armor}}<br>{{DuEntityLink|Dani}}<br>{{DuEntityLink|Parrot}}
| series = 3
| type = Hero
| rarity = N/A
| number = 108
| code 128 = c01J1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Fighter's Bindings (MCD).png|32px]]Added the fighter's bindings.}}
|{{HistoryLine||1.3.2.0|Now obtainable from the {{MCD|Dingy Jungle}}.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.8.0.0|Now Obtainable from the {{MCD|Piglin Merchant}} and the {{MCD|?????}}.}}
|{{HistoryLine||1.10.2.0|Now obtainable from {{MCD|The Stronghold}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Attack speed decreased by 20% from 0.125 to 0.15.}}
}}
== Issues ==
{{Issue list}}
==Gallery==
=== Icons ===
<gallery>
File:Fighter's Bindings (MCD).png|Fighter's bindings icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:Fighter'sBindings Textures (MCD).png|Fighter's bindings texture file.
File:Fighter'sBindings ShadowTextures (MCD).png|Fighter's bindings shadow texture file.
File:Fighter'sBindings RenderTextures (MCD).png|Fighter's bindings texture file render.
</gallery>
=== Screenshots ===
<gallery>
Fighter's Bindings inv MCD.png|Fighter's bindings within the [[MCD:Inventory|inventory]].
FightersBindings ingame.png|A [[MCD:Hero|hero]] wearing the item in-game.
</gallery>
=== In other media ===
<gallery>
File:Fighter's Bindings and Death Cap Mushroom.jpeg|Fighter's bindings and {{MCD|death cap mushroom}}.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Minecraft Dungeons:Kämpferbandagen]]
[[es:Dungeons:Ataduras del luchador]]
[[fr:Minecraft Dungeons:Bandages de combattant]]
[[ja:Minecraft Dungeons:闘士の締め具]]
[[pt:Minecraft Dungeons:Ataduras de Lutador]]
[[zh:Minecraft Dungeons:战士之缚]]

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{{DungeonsDLC|Howling Peaks}}
{{Infobox Dungeons item
| title = Goat gear
| image = <gallery>
Goat Gear (MCD).png|Icon
Goat Gear (MCD Gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown<br/>{{DuMiscSprite|Regular Bullet}} Resists any form of knockback by 75%<br/>{{DuMiscSprite|Unique Bullet}} Gives an extra roll
| enchantment = Multi-Roll
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|T}}
| variant = Climbing Gear
| variant2 = Rugged Climbing Gear
| levelid = ClimbingGear_Unique2
}}
{{Quote|Made from the pelts of Mountain [[MCD:Goat|Goats]], you'll feel like skipping from peak to peak in this Goat Gear.|In-game description}}
The '''goat gear''' is a unique [[MCD:Climbing Gear|climbing gear]] variant that can be found within the [[MCD:Howling Peaks|Howling Peaks]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
* {{DuLevelLink|Windswept Peaks}}
* {{DuLevelLink|Colossal Rampart}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Windbeard}}
== Usage ==
=== Properties ===
* -40% artifact cooldown
* Resists any form of knockback by 75%
* Gives an extra roll ({{MCD|Multi-Roll}} tier I)
=== Stats ===
''<small>In-game, health numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
! Power
! Health
|-
| 1
| 0
|-
| 5
| 13
|-
| 10
| 33
|-
| 15
| 57
|-
| 20
| 87
|-
| 25
| 124
|-
| 30
| 168
|-
| 35
| 223
|-
| 40
| 290
|-
| 45
| 372
|-
| 50
| 473
|-
| 55
| 596
|-
| 60
| 747
|-
| 65
| 931
|-
| 70
| 1158
|-
| 75
| 1435
|-
| 80
| 1774
|-
| 85
| 2190
|-
| 90
| 2700
|-
| 95
| 3324
|-
| 100
| 4088
|-
| 121
| 9540
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=DLC_sfx_item_armor_ClimbingGearUnique2_Drop-001.ogg
|sound2=DLC_sfx_item_armor_ClimbingGearUnique2_Drop-002.ogg
|sound3=DLC_sfx_item_armor_GoatGear_Drop-001.ogg
|sound4=DLC_sfx_item_armor_GoatGear_Drop-002.ogg
|description=Drop
|id=DLC_sfx_item_armor_ClimbingGearUnique2_Drop
|type=dungeons}}
| {{SoundLine
|sound=DLC_sfx_item_armor_ClimbingGearUnique2_PickUp-001.ogg
|sound2=DLC_sfx_item_armor_ClimbingGearUnique2_PickUp-002.ogg
|sound3=DLC_sfx_item_armor_GoatGear_PickUp-001.ogg
|sound4=DLC_sfx_item_armor_GoatGear_PickUp-002.ogg
|description=Pick up
|id=DLC_sfx_item_armor_ClimbingGearUnique2_PickUp
|type=dungeons}}
| {{SoundLine
|sound=DLC_sfx_item_armor_ClimbingGearUnique2_Place-001.ogg
|sound2=DLC_sfx_item_armor_ClimbingGearUnique2_Place-002.ogg
|sound3=DLC_sfx_item_armor_GoatGear_Place-001.ogg
|sound4=DLC_sfx_item_armor_GoatGear_Place-002.ogg
|description=Equip
|id=DLC_sfx_item_armor_ClimbingGearUnique2_Place
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the goat gear when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Eshe
| front = MCDA Card 118 Eshe Front.png
| back = Eshe Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Sheer Daggers|Shear Daggers}}<br>{{DuItemLink|Echo of the Valley}}<br>{{DuItemLink|Goat Gear}}<br>{{DuEntityLink|Eshe}}<br>{{DuEntityLink|Sheep}}
| series = 3
| type = Hero
| rarity = N/A
| number = 118
| code 128 = c01T1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||October 3, 2020|link=https://www.minecraft.net/en-us/article/minecraft-live-the-recap|Howling Peaks announced during [[Minecraft Live 2020]], with the release date set to be somewhere in December 2020.}}
|{{HistoryLine||1.5.0.0|Added sound files for goat gear, named mountain goat armor at the time.}}
|{{HistoryLine||1.7.2.0|[[File:Goat Gear (MCD).png|32px]]Added the goat gear.}}
|{{HistoryLine||1.8.0.0|Now obtainable upon defeating {{MCD|Windbeard}}.}}
|{{HistoryLine||1.10.2.0|Added new sounds for the goat gear.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Goat Gear (MCD).png|Goat gear icon.
File:Goat Gear (MCD Gear).png|A sprite depicting the item used on the mission select map.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:GoatGear Texture (MCD).png|Goat gear texture file.
File:GoatGear ShadowTexture (MCD).png|Goat gear shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Goat Gear inv MCD.png|Goat gear within the [[MCD:Inventory|inventory]].
04AMWithGoatGear.png|A hero wearing the goat gear.
</gallery>
=== Development images ===
<gallery>
Ben-exell-mountainsarmor-01.jpg|[[MCD:Alex|Alex]] wearing and showcasing the goat gear as well as its other two variations.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Ziegenausrüstung]]
[[es:Dungeons:Equipo de cabra]]
[[fr:MCD:Équipement de chèvre]]
[[zh:Minecraft Dungeons:山羊装]]

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{{Infobox Dungeons item
| title = Hammer of gravity
| image = Hammer of Gravity (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 9.9
| stat2 = 3
| stat3 = 9.1
| property = {{DuMiscSprite|Regular Bullet}} Great splash<br/>{{DuMiscSprite|Unique Bullet}} Pulls in enemies
| damagetype = Melee
| combo = 1 hit
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| enchantment = Gravity
| runes = {{DuRunes|T|A}}
| variant = Great Hammer
| variant2 = Stormlander
| variant3 = Bonehead Hammer
| levelid = Hammer_Unique2
}}
{{Quote|A hammer, embedded with a crystal that harnesses the power of gravity, that is incredibly powerful.|In-game description}}
The '''hammer of gravity''' is a [[MCD:Rarity|unique]] [[MCD:Great Hammer|great hammer]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
==Obtaining==
; Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Fiery Forge}}
*{{DuLevelLink|Underhalls}}
*{{DuLevelLink|Obsidian Pinnacle}} ([[MCD:Adventure|Adventure]])
*{{DuLevelLink|Overgrown Temple}} (DLC)
*{{DuLevelLink|Abyssal Monument}} (DLC)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancient mobs
*{{DuEntityLink|Unbreakable One}}
==Usage==
The hammer of gravity possess high power, low speed, and high range. They have a combo consisting of single strong strikes.
===Properties===
*X melee damage
*Great splash
*Pulls in enemies ({{MCD|Gravity}} tier I)
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|100
|0.7s
|180° infront
|0%
|2
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
!Min Damage
!Max Damage
|-
|1
|20
|21
|-
|5
|25
|27
|-
|10
|33
|35
|-
|15
|43
|45
|-
|20
|55
|58
|-
|25
|69
|73
|-
|30
|87
|91
|-
|35
|109
|114
|-
|40
|136
|142
|-
|45
|169
|176
|-
|50
|209
|218
|-
|55
|258
|269
|-
|60
|319
|332
|-
|65
|393
|409
|-
|70
|483
|503
|-
| 75
|594
|619
|-
|80
|730
|760
|-
|85
|896
|933
|-
|90
|1100
|1145
|-
|95
|1350
|1405
|-
|100
|1655
|1724
|-
|105
|2030
|2113
|-
|108
|2294
|2388
|-
|112
|2692
|5945
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=Sfx_item_claymoreUnique2Land-002.ogg
|description=Equip
|id=sfx_item_greathammerUnique2Equip
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_hammerShimmerImpact-001_soundWave.ogg
|sound2=sfx_item_hammerShimmerImpact-002_soundWave.ogg
|sound3=sfx_item_hammerShimmerImpact-003_soundWave.ogg
|sound4=sfx_item_hammerShimmerImpact-004_soundWave.ogg
|sound5=sfx_item_hammerShimmerImpact-005_soundWave.ogg
|sound6=sfx_item_hammerShimmerImpact-006_soundWave.ogg
|sound7=sfx_item_hammerShimmerImpact-007_soundWave.ogg
|description=Shimmer Impact
|id=sfx_item_hammerShimmerImpact
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_hammerSwing-001_soundWave.ogg
|sound2=sfx_item_hammerSwing-002_soundWave.ogg
|sound3=sfx_item_hammerSwing-003_soundWave.ogg
|description=Swing
|id=sfx_item_hammerSwing
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the hammer of gravity when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Nuru
| front = MCDA Card 111 Nuru Front.png
| back = Nuru Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Hammer of Gravity}}<br>{{DuItemLink|Imploding Crossbow}}<br>{{DuItemLink|Sturdy Shulker Armor}}<br>{{DuEntityLink|Nuru}}<br>{{DuEntityLink|Rabbit}}
| series = 3
| type = Hero
| rarity = N/A
| number = 111
| code 128 = c01M1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Hammer of Gravity (MCD).png|32px]]Added the Hammer of Gravity.}}
|{{HistoryLine||1.3.2.0|Now obtainable from the {{MCD|Overgrown Temple}}.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.9.1.0|Now obtainable from the {{MCD|Abyssal Monument}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Hammer of Gravity (MCD).png|Hammer of gravity icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:T Hammer Unique2.png|Hammer of gravity texture file.
File:T Hammer Unique2 S.png|Hammer of gravity shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Hammer of Gravity inv MCD.png|Hammer of gravity within the [[MCD:Inventory|inventory]].
Hammer of Gravity ingame.png|Steve holding the hammer of gravity in-game.
</gallery>
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Dungeons:Schwerkrafthammer]]
[[es:Dungeons:Martillo de gravedad]]
[[fr:Dungeons:Marteau de la gravité]]
[[ja:Minecraft Dungeons:重力のハンマー]]
[[pl:Minecraft Dungeons:Młot grawitacyjny]]
[[pt:Dungeons:Martelo de Gravidade]]
[[zh:Dungeons:引力之锤]]

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{{Infobox Dungeons item
| title = Haunted bow
| image = <gallery>
Haunted Bow (MCD).png|Icon
Haunted Bow (MCD Gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Ranged Weapon
| rarity = Unique
| stat = ranged
| stat1 = 4.2
| stat2 = 3.7
| stat3 = 6.6
| property = {{DuMiscSprite|Unique Bullet}} Shoots two<br/>enemies at once<br/>{{DuMiscSprite|Seasonal Trial}} Special event item
| enchantment = Bonus Shot
| damagetype = Ranged
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|R|S}}
| variant = Bow
| variant2 = Bonebow
| variant3 = Twin Bow
| levelid = Bow_Spooky1
}}
{{Quote|What indescribable horror! The creeping tentacles of this bow reach for the unknowable Void.|In-game description}}
The '''haunted bow''' is a unique {{MCD|Bow}} variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. It behaves identically to the {{MCD|Twin Bow}}.
== Obtaining ==
;Missions
* {{DuLevelLink|Tower}}
; Events
* {{DuMiscLink|Spooky Fall}} (Ended)
; Merchants
* {{DuEntityLink|Gift Wrapper}}
== Usage ==
The haunted bow functions identically to the [[MCD:Twin Bow|twin bow]].
=== Properties ===
* X Ranged Damage
* Shoot two enemies at once ({{MCD|Bonus Shot}} tier I)
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=P3_sfx_item_spookyBowArrowImpact-001.ogg
|sound2=P3_sfx_item_spookyBowArrowImpact-002.ogg
|sound3=P3_sfx_item_spookyBowArrowImpact-003.ogg
|sound4=P3_sfx_item_spookyBowArrowImpact-004.ogg
|description=Arrow impact
|id=P3_sfx_item_spookyBowArrowImpact
|type=dungeons
}}
| {{SoundLine
|sound=P3_sfx_item_spookyBowDrop-001.ogg
|sound2=P3_sfx_item_spookyBowDrop-002.ogg
|sound3=P3_sfx_item_spookyBowDrop-003.ogg
|description=Drop
|id=P3_sfx_item_spookyBowDrop
|type=dungeons
}}
| {{SoundLine
|sound=P3_sfx_item_spookyBowPickup-001.ogg
|sound2=P3_sfx_item_spookyBowPickup-002.ogg
|sound3=P3_sfx_item_spookyBowPickup-003.ogg
|description=Pick up
|id=P3_sfx_item_spookyBowPickup
|type=dungeons
}}
| {{SoundLine
|sound=P3_sfx_item_spookyBowPlace-001.ogg
|sound2=P3_sfx_item_spookyBowPlace-002.ogg
|sound3=P3_sfx_item_spookyBowPlace-003.ogg
|description=Equip
|id=P3_sfx_item_spookyBowPlace
|type=dungeons
}}
| {{SoundLine
|sound=P3_sfx_item_spookyBowShoot-001.ogg
|sound2=P3_sfx_item_spookyBowShoot-002.ogg
|sound3=P3_sfx_item_spookyBowShoot-003.ogg
|description=Fire
|id=P3_sfx_item_spookyBowShoot
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the haunted bow when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Skelly
| front = MCDA Card 105 Skelly Front.png
| back = Skelly Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Jailor's Scythe}}<br>{{DuItemLink|Haunted Bow}}<br>{{DuItemLink|Wither Armor}}<br>{{DuEntityLink|Skelly}}<br>{{DuEntityLink|Endermite}}
| series = 3
| type = Hero
| rarity = N/A
| number = 105
| code 128 = c01G1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.5.0.0|[[File:Haunted Bow (MCD Gear).png|32px]][[File:T_Bow_Spooky2.png|32px]], [[File:T_Bow_Spooky3.png|32px]], [[File:T_Bow_Spooky4.png|32px]]Added the haunted bow.}}
|{{HistoryLine||1.17.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Haunted Bow (MCD).png|Haunted bow icon.
File:Haunted Bow (MCD Gear).png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:HauntedBow Texture (MCD).png|Haunted bow texture file.
File:HauntedBow ShadowTexture (MCD).png|Haunted bow shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Haunted Bow inv MCD.png|Haunted bow within the [[MCD:Inventory|inventory]].
Haunted Bow shooting.png|A hero shooting a the haunted bow in a Twitter video for the game.
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Verfluchter Bogen]]
[[es:Dungeons:Arco embrujado]]
[[zh:Minecraft Dungeons:鬼魅弓]]

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{{Distinguish|MCD:Hungriest Horror}}
{{Infobox Dungeons item
| title = Hungry horror
| image = <gallery>
Hungry Horror (MCD).png|Icon
Hungry Horror gear.png|Sprite
</gallery>
| imagesize = 150px
| type = Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} 35% damage reduction<br/>{{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura<br/>{{DuMiscSprite|Unique Bullet}} +25% melee attack speed<br/>{{DuMiscSprite|Seasonal Trial}} Special event item
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|S|T}}
| variant = Mercenary Armor
| variant2 = Renegade Armor
| variant3 = Hungriest Horror
| levelid = MercenaryArmor_Spooky1
}}
{{Quote|When you wear this cloak, the sounds of screams fill the air. But are the screams yours, or your enemies'?|In-game description}}
The '''hungry horror''' is a unique [[MCD:Mercenary Armor|mercenary armor]] variant that can be found within the {{MCD|Tower}} of {{MCD}}. It behaves identically to the {{MCD|renegade armor}} and {{MCD|hungriest horror}}. It could once be found within the {{MCD|Spooky Fall}}, but this event has concluded.
== Obtaining ==
;Missions
* {{DuLevelLink|Tower}}
;Events
* {{DuMiscLink|Spooky Fall}} (Ended)
;Merchants
* {{DuEntityLink|Gift Wrapper}}
== Usage ==
The hungry horror provides a melee attack speed boost as well as increased attack damage and damage reduction.
=== Properties ===
* +X health
* +25% melee attack speed
* +35% damage reduction
* +20% weapon damage boost aura
=== Stats ===
Minimum health expected for power level
{| class="wikitable sortable"
! Power
! Health
|-
| 1
| 0
|-
| 5
| 13
|-
| 10
| 33
|-
| 15
| 57
|-
| 20
| 87
|-
| 25
| 124
|-
| 30
| 168
|-
| 35
| 223
|-
| 40
| 290
|-
| 45
| 372
|-
| 50
| 473
|-
| 55
| 596
|-
| 60
| 747
|-
| 65
| 931
|-
| 70
| 1158
|-
| 75
| 1435
|-
| 80
| 1774
|-
| 85
| 2190
|-
| 90
| 2700
|-
| 95
| 3324
|-
| 100
| 4088
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=P3_sfx_item_mercenaryArmorSpooky1Drop-001.ogg
|sound2=P3_sfx_item_mercenaryArmorSpooky1Drop-002.ogg
|sound3=P3_sfx_item_mercenaryArmorSpooky1Drop-003.ogg
|description=Drop
|id=P3_sfx_item_mercenaryArmorSpooky1Drop
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_mercenaryArmorSpooky1PickUp-001.ogg
|sound2=P3_sfx_item_mercenaryArmorSpooky1PickUp-002.ogg
|sound3=P3_sfx_item_mercenaryArmorSpooky1PickUp-003.ogg
|description=Pick up
|id=P3_sfx_item_mercenaryArmorSpooky1PickUp
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_mercenaryArmorSpooky1Place-001.ogg
|sound2=P3_sfx_item_mercenaryArmorSpooky1Place-002.ogg
|sound3=P3_sfx_item_mercenaryArmorSpooky1Place-003.ogg
|description=Equip
|id=P3_sfx_item_mercenaryArmorSpooky1Place
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the hungry horror when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Loge
| front = MCDA Card 104 Loge Front.png
| back = Loge Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Firebrand}}<br>{{DuItemLink|Blast Fungus}}<br>{{DuItemLink|Hungry Horror}}<br>{{DuEntityLink|Loge}}<br>{{DuEntityLink|id=red enchanted sheep|Enchanted Sheep|Red Sheep}}
| series = 3
| type = Hero
| rarity = N/A
| number = 104
| code 128 = c01F1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.5.0.0|[[File:Hungry Horror (MCD).png|32px]]Added the hungry horror.}}
|{{HistoryLine||1.17.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Hungry Horror (MCD).png|Hungry horror icon.
File:Hungry Horror gear.png|A sprite depicting the item.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:HungryHorror Texture (MCD).png|Hungry horror texture file.
File:HungryHorror ShadowTexture (MCD).png|Hungry horror shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Hungry Horror inv MCD.png|Hungry horror within the [[MCD:Inventory|inventory]].
</gallery>
=== In other media ===
<gallery>
Dungeons Halloween.jpg|Hungry horror in some promotional artwork.
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Hungriger Horror]]
[[es:Dungeons:Horror hambriento]]
[[fr:MCD:Horreur affamée]]
[[zh:Minecraft Dungeons:饥饿怖鬼]]

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{{Infobox Dungeons item
| title = Jailor's scythe
| image = Jailor's Scythe (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 7.5
| stat2 = 1.8
| stat3 = 9
| property = {{DuMiscSprite|Unique Bullet}} Binds and chains enemies<br/>{{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
| enchantment = Chains
| damagetype = Melee
| combo = 2 hits
| soulenchantments = ''Does'' accept soul enchantments<br/>''Does'' grant soul collection
| runes = {{DuRunes|A|O}}
| variant = Soul Scythe
| variant2 = Frost Scythe
| variant3 = Skull Scythe
| levelid = SoulScythe_Unique1
}}
{{Quote| This scythe belonged to the terror of Highblock Keep, the Jailor.|In-game description}}
{{Quote|'''JAILOR'S SCYTHE''' This scythe once belonged to the Jailor of Highblock Keep, a cruel villain. The magical chains it produces have restrained many a Villager over the years now you can use the same power to bind Illagers in position.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
The '''jailor's scythe''' is a unique [[MCD:Soul Scythe|soul scythe]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Pumpkin Pastures}} ([[MCD:Difficulty|Adventure]])
*{{DuLevelLink|Arch Haven}} ([[MCD:Difficulty|Adventure]])
*{{DuLevelLink|???}} ([[MCD:Difficulty|Adventure]])
*{{DuLevelLink|Frosted Fjord}} ([[MCD:Difficulty|Adventure]], DLC)
*{{DuLevelLink|Lone Fortress}} ([[MCD:Difficulty|Adventure]], DLC)
*{{DuLevelLink|Abyssal Monument}} ([[MCD:Difficulty|Adventure]], DLC)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancient mobs
*{{DuEntityLink|First Enchanter}}
==Usage==
The jailor's scythe possesses above average power, low speed, and high area. It has a continuous attack of two sideways slashes.
===Properties===
*X melee damage
*Binds and chains enemies ({{MCD|Chains}})
*+1 Soul gathering
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hit stun
|-
|Hit 1
|80
|0.48s
|55°
|15%
|0
|1
|-
|Hit 2
|80
|0.56s
|55°
|15%
|0
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable"
!Power
!Damage
|-
|1
|12
|-
|10
|19
|-
|20
|32
|-
|30
|50
|-
|40
|78
|-
|50
|120
|-
|60
|183
|-
|70
|277
|-
|80
|418
|-
|90
|630
|-
|100
|948
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=Sfx item scytheUniquePlace-001 soundWave.ogg
|description=Equip
|id=sfx_item_scytheUniquePlace_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_scytheImpact-001_soundWave.ogg
|sound2=sfx_item_scytheImpact-002_soundWave.ogg
|sound3=sfx_item_scytheImpact-003_soundWave.ogg
|description=Impact
|id=sfx_item_scytheImpact_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_scytheImpactMeaty-001_soundWave.ogg
|sound2=sfx_item_scytheImpactMeaty-002_soundWave.ogg
|sound3=sfx_item_scytheImpactMeaty-003_soundWave.ogg
|description=Impact
|id=sfx_item_scytheImpactMeaty_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_scytheUniqueSwingLayer1-001_soundWave.ogg
|sound2=sfx_item_scytheUniqueSwingLayer1-002_soundWave.ogg
|sound3=sfx_item_scytheUniqueSwingLayer1-003_soundWave.ogg
|sound4=sfx_item_scytheUniqueSwingLayer1-004_soundWave.ogg
|description=Swing
|id=sfx_item_scytheUniqueSwingLayer1_soundWave
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_scytheUniqueSwingLayer2-001_soundWave.ogg
|sound2=sfx_item_scytheUniqueSwingLayer2-002_soundWave.ogg
|sound3=sfx_item_scytheUniqueSwingLayer2-003_soundWave.ogg
|sound4=sfx_item_scytheUniqueSwingLayer2-004_soundWave.ogg
|description=Swing
|id=sfx_item_scytheUniqueSwingLayer2_soundWave
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the jailor's scythe when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Skelly
| front = MCDA Card 105 Skelly Front.png
| back = Skelly Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Jailor's Scythe}}<br>{{DuItemLink|Haunted Bow}}<br>{{DuItemLink|Wither Armor}}<br>{{DuEntityLink|Skelly}}<br>{{DuEntityLink|Endermite}}
| series = 3
| type = Hero
| rarity = N/A
| number = 105
| code 128 = c01G1000
}}
== History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Jailor's Scythe (MCD).png|32px]]Added the jailor's scythe.}}
|{{HistoryLine||1.3.2.0|Reduced soul gathering from 2 to 1.|Increased range by ~20%.|Increased damage by 35%.|Increased splash multiplier from 0.4 to 0.75.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the {{MCD|Frosted Fjord}} and the {{MCD|Lone Fortress}}.|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.8.0.0|Increased damage and splash damage factor by ~6.67%.|Now obtainable from the [[MCD:Piglin Merchant|piglin merchant]] and the {{MCD|First Enchanter}}.}}
|{{HistoryLine||1.9.1.0|Now obtainable from the {{MCD|Abyssal Monument}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Attack speed increased by 20%: Standard - 0.6 to 0.48, Heavy - 0.7 to 0.56.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Jailor's Scythe (MCD).png|Jailor's scythe icon.
File:JailorScythe gear.png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:Jailor'sScythe Texture (MCD).png|Jailor's scythe texture file.
File:Jailor'sScythe ShadowTexture (MCD).png|Jailor's scythe shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Jailor's Scythe inv MCD.png|Jailor's scythe within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Dungeons:Sense des Gefängniswärters]]
[[es:Dungeons:Jailor's Scythe]]
[[pt:Dungeons:Gadanha do Carcereiro]]
[[zh:Dungeons:狱卒之镰]]

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{{About|the artifact within [[Minecraft Dungeons]]|the [[Caves & Cliffs|1.17]] block|Lightning Rod}}
{{Infobox Dungeons item
| title = Lightning rod
| image = Lightning Rod (MCD).png
| imagesize = 150px
| type = Artifact
| rarity = Common<br>Rare
| property = {{DuMiscSprite|Regular Bullet}} X artifact damage<br/>{{DuMiscSprite|Cooldown Bullet}} 2 second cooldown<br/>{{DuMiscSprite|Soul Bullet}} +1 soul gathering<br/>{{DuMiscSprite|Soul Bullet}} Requires souls (15)
| runes = {{DuRunes|O}}
| levelid = LightningRod
}}
{{Quote|Crafted by [[MCD:Geomancer|Illager Geomancers]], this item is enchanted with the power of a storming sky.|In-game flavor text}}
{{Quote|'''LIGHTNING ROD''' This magical staff allows the wielder to cause bolts of lightning to strike an area, causing damage and expending souls. It is said to have been crafted by [[MCD:Geomancer|Geomancers]] in an attempt to harness the power of the sky.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
A '''lightning rod''' is an [[MCD:Artifact|artifact]] that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
* {{DuLevelLink|Soggy Swamp}} ([[MCD:Adventure|Adventure]])
* {{DuLevelLink|Soggy Cave}} ([[MCD:Adventure|Adventure]])
* {{DuLevelLink|Obsidian Pinnacle}}
* {{DuLevelLink|Frosted Fjord}} (DLC)
* {{DuLevelLink|Nether Fortress}} (DLC)
;Merchants
* {{DuEntityLink|Village Merchant}}
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
==Description==
{{Quote|You can spend souls to call down a bolt of lightning onto an area.|In-game description}}
== Usage ==
The lightning rod shoots lightning on a nearby mob, damaging it and the mobs around it. It deals a very large amount of damage in a small area.
The lightning rod has a two second cooldown, +1 soul gathering, and requires fifteen [[MCD:Souls|souls]] to activate.
Equipment that increases Artifact Damage, such as the {{MCD|Souldancer Robe}}, {{MCD|Splendid Robe}}, and {{MCD|Cave Crawler}} affect the amount of damage dealt.
The damage range depends on the item's power.
=== Properties ===
* X artifact damage
* 2 second cooldown
* +1 Soul gathering
* Requires souls (15)
=== Stats ===
{| class="wikitable"
|+Stats
!Power
!Min. Damage
!Max. Damage
|-
|1
|60
|60
|-
|37
|372
|372
|-
|109
|19400
|19400
|-
|111
|23147
|23147
|-
|112
|24202
|24914
|-
|113
|25631
|25980
|-
|114
|26066
|26440
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_lightningRodPlace-001_soundWave.ogg
|description=Equip
|type=dungeons
|id=sfx_item_lightningRodPlace_soundWave}}
| {{SoundLine
|sound=sfx_env_thunderStrikeFast-001_soundWave.ogg
|sound2=sfx_env_thunderStrikeFast-002_soundWave.ogg
|sound3=sfx_env_thunderStrikeFast-003_soundWave.ogg
|description=Lightning Strike
| id = sfx_env_thunderStrikeFast_soundWave
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the lightning rod when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = The Monumental
| front = MCDA Card 117 The Monumental Front.png
| back = The Monumental Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Stormlander}}<br>{{DuItemLink|Lightning Rod}}<br>{{DuItemLink|Titan's Shroud}}<br>{{DuEntityLink|Monumental|The Monumental}}<br>{{DuEntityLink|Iron Golem}}
| series = 3
| type = Hero
| rarity = N/A
| number = 117
| code 128 = c01S1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Sept 29, 2018|link=https://www.youtube.com/watch?v=HJicIi8Lvx0|The lightning rod was first revealed within the Minecraft Dungeons announcement trailer.}}
|{{HistoryLine||June 9, 2019|link=https://www.youtube.com/watch?v=076mjMOL6R8|The lightning rod was shown off in the Minecraft Dungeons gameplay trailer.}}
|{{HistoryLine||Dungeons Beta|[[File:Lightning Rod (MCD).png|32px]]Added the lightning rod.}}
|{{HistoryLine||1.3.2.0|Increased cost from 10 to 15.
|Added cooldown for 2 seconds.
|Increased radius from 300 to 350.
|Increased damage from 30 damage per soul to 60 damage per soul.
|Max damage also effectively increased by 50% due to damage being damage per soul.
|Removed variable soul cost.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].|Now obtainable from {{MCD|Frosted Fjord}}.}}
|{{HistoryLine||1.8.0.0|Now obtainable from {{MCD|Nether Fortress}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Lightning Rod (MCD).png|Lightning rod icon.
File:Lightning Rod Artifact.png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:LightningRod Texture (MCD).png|Lightning rod texture file.
File:LightningRod ShadowTexture (MCD).png|Lightning rod shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Lightning Rod inv MCD.png|Lightning rod within the [[MCD:Inventory|inventory]].
Minecraft Dungeons 6 9 2020 12 29 52 PM.png|Early lightning rod concept.
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|artifacts}}
[[Category:Minecraft Dungeons artifacts]]
[[de:Minecraft Dungeons:Blitzstab]]
[[es:Dungeons:Pararrayos]]
[[ja:Minecraft Dungeons:雷の杖]]
[[zh:Minecraft Dungeons:雷霆法杖]]

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{{DungeonsDLC|Flames of the Nether}}
{{Infobox Dungeons item
| title = Living vines armor
| image = Living Vines Armor (MCD).png
| imagesize = 150px
| type = Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies<br/>{{DuMiscSprite|Regular Bullet}} Traps and poisons nearby mobs when rolling<br/>{{DuMiscSprite|Unique Bullet}} Reduced roll cooldown
| enchantment = Acrobat
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C}}
| variant = Sprout Armor
| levelid = SproutArmor_Unique1
}}
{{Quote|This armor is made from the living vines of a plant which grows only on battlefields.|In-game description}}
The '''living vines armor''' is a unique [[MCD:Sprout Armor|sprout armor]] variant that can be found within the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
==Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
* {{DuLevelLink|Crimson Forest}}
*{{DuLevelLink|Soul Sand Valley}} (Adventure)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|Unstoppable Tusk}}
==Usage==
===Properties===
*+X health
* Health potions heal nearby allies
*Traps and poisons nearby mobs when rolling
*Reduced roll cooldown ({{MCD|Acrobat}} tier I)
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D4_sfx_item_sproutArmor_Unique1Drop-001.ogg
|sound2=D4_sfx_item_sproutArmor_Unique1Drop-002.ogg
|sound3=D4_sfx_item_sproutArmor_Unique1Drop-003.ogg
|description=Drop
|id=D4_sfx_item_sproutArmor_Unique1Drop
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_sproutArmor_Unique1Pickup-001.ogg
|sound2=D4_sfx_item_sproutArmor_Unique1Pickup-002.ogg
|sound3=D4_sfx_item_sproutArmor_Unique1Pickup-003.ogg
|description=Pick up
|id=D4_sfx_item_sproutArmor_Unique1Pickup
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_sproutArmor_Unique1Place-001.ogg
|sound2=D4_sfx_item_sproutArmor_Unique1Place-002.ogg
|sound3=D4_sfx_item_sproutArmor_Unique1Place-003.ogg
|description=Equip
|id=D4_sfx_item_sproutArmor_Unique1Place
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_sproutArmorUnique1Miss-001.ogg
|sound2=D4_sfx_item_sproutArmorUnique1Miss-002.ogg
|sound3=D4_sfx_item_sproutArmorUnique1Miss-003.ogg
|description=Miss
|id=D4_sfx_item_sproutArmorUnique1Miss
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the living vines armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Explorer
| front = MCDA Card 100 Explorer Front.png
| back = Explorer Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Maulers}}<br>{{DuItemLink|Weeping Vine Bow}}<br>{{DuItemLink|Living Vines Armor|Living Vine}}<br>{{DuEntityLink|Explorer (hero)|Explorer}}<br>{{DuEntityLink|Cat}}
| series = 3
| type = Hero
| rarity = N/A
| number = 100
| code 128 = c01B1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.8.0.0|[[File:Living Vines Armor (MCD).png|32px]]Added the living vines armor.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Updated the living vines armor texture.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Living Vines Armor (MCD).png|Living vines armor icon.
File:Living Vines Armor old.png|Living vines armor icon before {{MCD|1.16.2.0}}.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:LivingVinesArmor Texture (MCD).png|Living vines armor texture file.
</gallery>
=== Screenshots ===
<gallery>
Living Vines Armor inv MCD.png|Living vines armor within the [[MCD:Inventory|inventory]].
Livingvinestabnew.png|The [[MCD:Hero|hero]] wearing the living vines armor within the inventory.
Living Vines Armor inv MCD.png|Old living vines armor design within the inventory.
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Rankenrüstung]]
[[es:Dungeons:Armadura de enredaderas vivientes]]
[[fr:MCD:Armure de lianes vivantes]]
[[zh:Minecraft Dungeons:生命藤甲]]

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{{Infobox Dungeons item
| title = Maulers
| image = Maulers (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 2.6
| stat2 = 6.6
| stat3 = 1.8
| property = {{DuMiscSprite|Regular Bullet}} Relentless combo<br/>{{DuMiscSprite|Unique Bullet}} Increased attack speed
| enchantment = Rampaging
| damagetype = Melee
| combo = 7 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|I}}
| variant = Gauntlets
| variant2 = Soul Fists
| variant3 = Fighter's Bindings
| levelid = Gauntlets_Unique2
}}
{{Quote|These claw-like weapons, wielded by ancient Illager soldiers, are savage in battle.|In-game description}}
The '''maulers''' are a unique [[MCD:Gauntlets|gauntlets]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Soggy Cave}} (Adventure)
*{{DuLevelLink|Cacti Canyon}} (Adventure)
*{{DuLevelLink|Dingy Jungle}} (Adventure, DLC)
*{{DuLevelLink|Coral Rise}} (DLC)
*{{DuLevelLink|The Stronghold}} (Apocalypse, DLC)
* {{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|?????}}
== Usage==
The maulers possess low power, high speed, and low area, and has a combo consisting of four alternating punches, a left hook, an uppercut, and a lunge punch. The first five hits deal the weapon's minimum melee damage, the uppercut does around 40% more damage, and the lunge punch deals the maximum melee damage.
===Properties===
*X melee damage
*Relentless combo
*Increased attack speed ({{MCD|Rampaging}} tier I)
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|25
|0.125s
|15°
|50%
|0.05
|1
|-
|Hit 2
|25
|0.125s
|30°
|50%
|0.05
|1
|-
|Hit 3
|25
|0.125s
|30°
|50%
|0.05
|1
|-
|Hit 4
|25
|0.125s
|15°
|50%
|0.05
|1
|-
|Hit 5
|25
|0.2s
|30°
|50%
|0.1
|1
|-
|Hit 6
|35
|0.2s
|30°
|50%
|0.7
|1
|-
|Hit 7
|45
|0.7s
|40°
|50%
|0.2
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
! class="unsortable" |Min damage
! class="unsortable" |Max damage
|-
|1
|5-5
|9-10
|-
|5
|6-7
|11-12
|-
|10
|8-9
|15-16
|-
|15
|11-11
|19-20
|-
|20
|14-14
|25-26
|-
|25
|17-18
|31-33
|-
|30
|22-23
|39-41
|-
|35
|27-29
|49-51
|-
|40
|34-36
|61-64
|-
|45
|42-44
|76-79
|-
|50
|52-55
|94-98
|-
|55
|65-67
|116-121
|-
|60
|80-83
|143-150
|-
|65
|98-102
|177-184
|-
|70
|121-126
|217-227
|-
|75
|148-155
|267-279
|-
|80
|182-190
|328-342
|-
|85
|224-233
|403-420
|-
|90
|275-286
|495-516
|-
|95
|337-351
|607-633
|-
|100
|414-431
|745-776
|-
| 105
|507-529
|913-951
|-
|108
|575-598
|1032-1075
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_gauntletsUnique2Land-001.ogg
|sound2=sfx_item_gauntletsUnique2Land-002.ogg
|sound3=sfx_item_gauntletsUnique2Land-003.ogg
|description=Land
|id=sfx_item_gauntletsUnique2Land
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactKick-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactKick-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactKick-003_soundWave.ogg
|description=Hit
|id=sfx_item_gauntletsHitImpactKick
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactLight-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactLight-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactLight-003_soundWave.ogg
|sound4=sfx_item_gauntletsHitImpactLight-004_soundWave.ogg
|description=Hit
|id=sfx_item_gauntletsHitImpactLight
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactMedium-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactMedium-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactMedium-003_soundWave.ogg
|description=Hit
|id=sfx_item_gauntletsHitImpactMedium
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsHitImpactPunch-001_soundWave.ogg
|sound2=sfx_item_gauntletsHitImpactPunch-002_soundWave.ogg
|sound3=sfx_item_gauntletsHitImpactPunch-003_soundWave.ogg
|description=Hit
|id=sfx_item_gauntletsHitImpactPunch
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingKick-001_soundWave.ogg
|description=Swing
|id=sfx_item_gauntletsSwingKick
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingMedium-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingMedium-002_soundWave.ogg
|sound3=sfx_item_gauntletsSwingMedium-003_soundWave.ogg
|description=Swing
|id=sfx_item_gauntletsSwingMedium
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingScream-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingScream-002_soundWave.ogg
|description=Swing
|id=sfx_item_gauntletsSwingScream
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_gauntletsSwingShort-001_soundWave.ogg
|sound2=sfx_item_gauntletsSwingShort-002_soundWave.ogg
|sound3=sfx_item_gauntletsSwingShort-003_soundWave.ogg
|sound4=sfx_item_gauntletsSwingShort-004_soundWave.ogg
|description=Swing
|id=sfx_item_gauntletsSwingShort
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the maulers when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Explorer
| front = MCDA Card 100 Explorer Front.png
| back = Explorer Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Maulers}}<br>{{DuItemLink|Weeping Vine Bow}}<br>{{DuItemLink|Living Vines Armor|Living Vine}}<br>{{DuEntityLink|Explorer (hero)|Explorer}}<br>{{DuEntityLink|Cat}}
| series = 3
| type = Hero
| rarity = N/A
| number = 100
| code 128 = c01B1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Maulers (MCD).png|32px]]Added the maulers.}}
|{{HistoryLine||1.3.2.0|Now obtainable from the {{MCD|Dingy Jungle}}.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.8.0.0|Now Obtainable from the [[MCD:Piglin Merchant|piglin merchant]] and the {{MCD|?????}}.}}
|{{HistoryLine||1.9.1.0|Now obtainable from the {{MCD|Coral Rise}}.}}
|{{HistoryLine||1.10.2.0|Now obtainable from {{MCD|The Stronghold}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Maulers (MCD).png|Maulers icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:Maulers Texture (MCD).png|Maulers texture file.
File:Maulers ShadowTexture (MCD).png|Maulers shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Maulers inv MCD.png|Maulers within the [[MCD:Inventory|inventory]].
Maulers ingame.png|A [[MCD:Hero|hero]] wearing the maulers in-game.
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Dungeons:Zermalmer]]
[[es:Dungeons:Maulers]]
[[fr:Dungeons:Boxeurs]]
[[pt:Dungeons:Esmagadoras]]
[[zh:Dungeons:撕裂者]]

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@ -0,0 +1,257 @@
{{Infobox Dungeons item
| title = Mechanical shortbow
| image = <gallery>
Mechanical Shortbow (MCD).png|Icon
Mechanical Shortbow (MCD gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Ranged Weapon
| rarity = Unique
| stat = ranged
| stat1 = 2.7
| stat2 = 8.4
| stat3 = 14
| property = {{DuMiscSprite|Unique Bullet}} Accelerated fire rate
| enchantment = Accelerate
| damagetype = Ranged
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|R}}
| variant = Shortbow
| variant2 = Purple Storm
| variant3 = Love Spell Bow
| levelid = ShortBow_Unique2
}}
{{Quote|A brand new development in quick firing technology, this bow packs a swift punch.|In-game description}}
The '''mechanical shortbow''' is a unique [[MCD:Shortbow|shortbow]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
* {{DuLevelLink|Cacti Canyon}} (Adventure)
* {{DuLevelLink|Desert Temple}}
* {{DuLevelLink|Frosted Fjord}} (DLC)
* {{DuLevelLink|Gale Sanctum}} (Adventure, DLC)
* {{DuLevelLink|The Stronghold}} (DLC)
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Oozing Menace}}
== Usage ==
=== Properties ===
* X ranged damage
* Accelerated fire rate ({{MCD|Accelerate}} tier I)
=== Stats ===
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
! Power
! Min damage
! Max damage
|-
| 1
| 8-11
| 8-12
|-
| 5
| 9-14
| 10-15
|-
| 10
| 12-19
| 13-20
|-
| 15
| 16-24
| 17-25
|-
| 20
| 21-31
| 22-32
|-
| 25
| 26-39
| 27-41
|-
| 30
| 33-49
| 34-51
|-
| 35
| 41-61
| 43-64
|-
| 40
| 51-76
| 53-80
|-
| 45
| 63-95
| 66-99
|-
| 50
| 78-118
| 82-123
|-
| 55
| 97-145
| 101-151
|-
| 60
| 119-179
| 125-187
|-
| 65
| 147-221
| 153-230
|-
| 70
| 181-272
| 189-283
|-
| 75
| 223-334
| 232-348
|-
| 80
| 274-411
| 285-428
|-
| 85
| 336-504
| 350-525
|-
| 90
| 412-619
| 430-644
|-
| 95
| 506-759
| 527-790
|-
| 100
| 621-931
| 646-970
|-
| 105
| 761-1142
| 793-1189
|-
| 108
| 860-1290
| 896-1344
|-
| 110
| 936-1404
| ?
|-
| 160
| 10757-24668
| ?
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_shortBowUnique2Load-001.ogg
|sound2=sfx_item_shortBowUnique2Load-002.ogg
|sound3=sfx_item_shortBowUnique2Load-003.ogg
|sound4=sfx_item_shortBowUnique2Load-004.ogg
|sound5=sfx_item_shortBowUnique2Load-005.ogg
|description=Load arrow
|id=sfx_item_shortBowUnique2Load
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_shortBowUnique2Shoot-001.ogg
|sound2=sfx_item_shortBowUnique2Shoot-002.ogg
|description=Shoot
|id=sfx_item_shortBowUnique2Shoot
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_shortBowUnique2ShootTrigger-001.ogg
|sound2=sfx_item_shortBowUnique2ShootTrigger-002.ogg
|sound3=sfx_item_shortBowUnique2ShootTrigger-003.ogg
|description=Shoot
|id=sfx_item_shortBowUnique2ShootTrigger
|type=dungeons
}}
| {{SoundLine
|sound=sfx_item_shortBowUnique2ArrowImpactNormal-001.ogg
|sound2=sfx_item_shortBowUnique2ArrowImpactNormal-002.ogg
|sound3=sfx_item_shortBowUnique2ArrowImpactNormal-003.ogg
|sound4=sfx_item_shortBowUnique2ArrowImpactNormal-004.ogg
|description=Arrow impact
|id=sfx_item_shortBowUnique2ArrowImpactNormal
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the mechanical shortbow when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Strider Warrior
| front = MCDA Card 102 Strider Warrior Front.png
| back = Strider Warrior Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Moon Daggers}}<br>{{DuItemLink|Mechanical Shortbow}}<br>{{DuItemLink|Black Wolf Armor}}<br>{{DuEntityLink|Strider Warrior}}<br>{{DuEntityLink|Wolf}}
| series = 3
| type = Hero
| rarity = N/A
| number = 102
| code 128 = c01D1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Mechanical Shortbow (MCD).png|32px]]Added the mechanical shortbow.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the {{MCD|Frosted Fjord}}.|Now obtainable from the new [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.7.2.0|Now obtainable from the {{MCD|Gale Sanctum}}.}}
|{{HistoryLine||1.10.2.0|Now obtainable from {{MCD|The Stronghold}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Charge multiplier increased by 10% from 1.5 to 1.65.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Mechanical Shortbow (MCD).png|Mechanical shortbow icon.
File:Mechanical Shortbow (MCD gear).png|A sprite depicting the item used on the mission select map.
</gallery><gallery>
Mechanical Shortbow (MCD Pull 0).png|Mechanical shortbow (pull 0) sprite.
Mechanical Shortbow (MCD Pull 1).png|Mechanical shortbow (pull 1) sprite.
Mechanical Shortbow (MCD Pull 2).png|Mechanical shortbow (pull 2) sprite.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:MechanicalShortBow Texture (MCD).png|Mechanical shortbow texture file.
File:MechanicalShortBow ShadowTexture (MCD).png|Mechanical shortbow shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Mechanical Shortbow inv MCD.png|Mechanical shortbow within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Mechanischer Kurzbogen]]
[[es:Dungeons:Arco corto mecánico]]
[[zh:Minecraft Dungeons:机械短弓]]

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@ -0,0 +1,137 @@
{{DungeonsDLC|Jungle Awakens}}
{{Infobox Dungeons item
| title = Ocelot armor
| image = <gallery>
Ocelot Armor.png|Icon
Ocelot Armor (MCD Gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Armor
| rarity = Common<br>Rare
| property = {{DuMiscSprite|Regular Bullet}} 50% faster roll<br/>{{DuMiscSprite|Regular Bullet}} 35% damage reduction
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C}}
| variant = Shadow Walker
| levelid = OcelotArmor
}}
{{Quote|You feel a rush of pure adrenaline surge through your body when you wear this [[MCD:Ocelot|Ocelot's]] pelt.|In-game description}}
'''Ocelot armor''' is an armor set that can be found within the [[MCD:Jungle Awakens|Jungle Awakens]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''. Its unique variant is the [[MCD:Shadow Walker|shadow walker]].
== Obtaining ==
;Missions
* {{DuLevelLink|Dingy Jungle}}
* {{DuLevelLink|Overgrown Temple}}
* {{DuLevelLink|Tower}}
* {{DuLevelLink|Treetop Tangle}}
;Merchants
* {{DuEntityLink|Village Merchant}}
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Thundering Growth}}
== Usage ==
=== Properties ===
* +X health
* 50% faster roll
* 35% damage reduction
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=DLC_sfx_item_ocelotArmorDrop-001.ogg
|sound2=DLC_sfx_item_ocelotArmorDrop-002.ogg
|sound3=DLC_sfx_item_ocelotArmorDrop-003.ogg
|description=Drop
|id=DLC_sfx_item_ocelotArmorDrop
|type=dungeons}}
| {{SoundLine
|sound=DLC sfx item ocelotArmorPickUp-001.ogg
|sound2=DLC_sfx_item_ocelotArmorPickUp-002.ogg
|sound3=DLC_sfx_item_ocelotArmorPickUp-003.ogg
|description=Pick up
|id=DLC_sfx_item_ocelotArmorPickUp
|type=dungeons}}
| {{SoundLine
|sound=DLC_sfx_item_ocelotArmorPlace-001.ogg
|sound2=DLC_sfx_item_ocelotArmorPlace-002.ogg
|sound3=DLC_sfx_item_ocelotArmorPlace-003.ogg
|sound4=DLC_sfx_item_ocelotArmorPlace-004.ogg
|sound5=DLC_sfx_item_ocelotArmorPlace-005.ogg
|description=Equip
|id=DLC_sfx_item_ocelotArmorPlace
}}
}}
== Achievements ==
{{Load DungeonsAchievements|Leader of the Pack; Jungle Fungus}}
== ''Minecraft Dungeons Arcade'' ==
The player equips ocelot armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Dani
| front = MCDA Card 108 Dani Front.png
| back = Dani Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Fighter's Bindings}}<br>{{DuItemLink|Twin Bow}}<br>{{DuItemLink|Ocelot Armor}}<br>{{DuEntityLink|Dani}}<br>{{DuEntityLink|Parrot}}
| series = 3
| type = Hero
| rarity = N/A
| number = 108
| code 128 = c01J1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.1.1.0|Added ocelot armor to the game files.}}
|{{HistoryLine||May 29, 2020|link=https://www.minecraft.net/en-us/article/minecraft-dungeons--on-horizon|Jungle Awakens officially revealed, with a release date slated for '''July 2020'''.}}
|{{HistoryLine||1.3.2.0|[[File:Ocelot Armor (MCD Gear).png|32px]]Added ocelot armor.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
Ben-exell-jungle-ice-armor.jpg|Official ocelot armor render.
</gallery>
=== Icons ===
<gallery>
File:Ocelot Armor (MCD).png|Ocelot armor icon.
File:Ocelot Armor (MCD Gear).png|A sprite depicting the item.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:OcelotArmor Texture (MCD).png|Ocelot armor texture file.
File:OcelotArmor ShadowTexture (MCD).png|Ocelot armor shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Ocelot Armor inv MCD.png|Ocelot armor within the [[MCD:Inventory|inventory]].
Ocelot Armor equip.jpg|Ocelot armor equipped on a hero.
Dingy Jungle Sneak Peak.jpg|Early ocelot armor within the dingy jungle.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Ozelotrüstung]]
[[es:Dungeons:Armadura de ocelote]]
[[fr:Minecraft Dungeons:Armure d'ocelot]]
[[pl:Minecraft Dungeons:Zbroja ocelota]]
[[zh:Minecraft Dungeons:豹猫护甲]]

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{{DungeonsDLC|Howling Peaks}}
{{Infobox Dungeons item
| title=Satchel of Elements
| image=Satchel of Elements (MCD).png
| imagesize=150px
| type=Artifact
| rarity=Common<br>Rare
| property = {{DuMiscSprite|Regular Bullet}} X artifact damage<br/>{{DuMiscSprite|Regular Bullet}} 7 targets maximum<br/>{{DuMiscSprite|Cooldown Bullet}} 10 second cooldown
| runes = {{DuRunes|A}}
| levelid = SatchelOfTheElements
}}
{{Quote|Mysteries surround this primordial satchel. Will it unleash fire, ice, or something a lot less nice?|In-game flavor text}}
The '''satchel of elements''' is an [[MCD:Artifact|artifact]] that can be found within the [[MCD:Howling Peaks|Howling Peaks]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Gale Sanctum}} (DLC)
*{{DuLevelLink|Gauntlet of Gales}}
;Merchants
*{{DuEntityLink|Village Merchant}}
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
==Description==
{{Quote|Hits nearby mobs with an elemental status effect: struck by lightning, frozen, or set ablaze.|In-game description}}
==Usage==
The satchel of elements has the ability to target 7 mobs at once and strikes them with a random elemental attack: either a lightning bolt on each nearby mob, chilling them, or setting them on fire. This artifact has a 10 second cooldown. [[MCD:Blaze|Blazes]] and [[MCD:Magma Cube|magma cubes]] are immune to the fire damage produced by it.
The fire attack's damage can be increased by the {{MCD|Fire Focus}} enchantment, and the lightning attack's damage can be increased by the {{MCD|Lightning Focus}} enchantment.
===Properties===
* X artifact damage
* 7 targets maximum
* 10 second cooldown
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=DLC_sfx_item_artifact_SatchelOfTheElements_Activate-001.ogg
|sound2=DLC_sfx_item_artifact_SatchelOfTheElements_Activate-002.ogg
|description=Use
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_artifact_SatchelOfTheElements_Land-001.ogg
|sound2=DLC_sfx_item_artifact_SatchelOfTheElements_Land-002.ogg
|description=Land|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_artifact_SatchelOfTheElements_PickUp-001.ogg
|sound2=DLC_sfx_item_artifact_SatchelOfTheElements_PickUp-002.ogg
|description=Pick Up
|type=dungeons
}}
| {{SoundLine
|sound=DLC_sfx_item_artifact_SatchelOfTheElements_Place-001.ogg
|sound2=DLC_sfx_item_artifact_SatchelOfTheElements_Place-002.ogg
|description=Equip
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the satchel of elements when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Wargen
| front = MCDA Card 106 Wargen Front.png
| back = Wargen Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Dark Katana}}<br>{{DuItemLink|Satchel of Elements}}<br>{{DuItemLink|Unstable Robes}}<br>{{DuEntityLink|Wargen}}<br>{{DuEntityLink|Soul Entity}}
| series = 3
| type = Hero
| rarity = N/A
| number = 106
| code 128 = c01H1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||October 3, 2020|link=https://www.minecraft.net/en-us/article/minecraft-live-the-recap|Howling Peaks announced during [[Minecraft Live 2020]], with the release date set to be somewhere in December 2020.}}
|{{HistoryLine||1.5.0.0|Added sound files for the satchel of elements. Currently unavailable.}}
|{{HistoryLine||1.7.2.0|[[File:Satchel of Elements (MCD).png|32px]]Added the satchel of elements.}}
|{{HistoryLine||1.14.1.0|Reduced effect range.}}
}}
== Issues ==
{{Issue list}}
== Trivia==
*In the game files, an early version of the inventory icon can be found.
== Gallery ==
=== Icons ===
<gallery>
Satchel of Elements (MCD).png|Satchel of elements.
T SatchelOfElements GearIcon.png|A sprite depicting the item used on the mission select map.
Early Satchel of Elements.png|A sprite depicting an early iteration of the inventory icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:SatchelOfTheElements Texture (MCD).png|Satchel of elements texture file.
</gallery>
=== Screenshots ===
<gallery>
Satchel of Elements inv MCD.png|Satchel of elements within the [[MCD:Inventory|inventory]].
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|artifacts}}
[[Category:Minecraft Dungeons artifacts]]
[[de:Minecraft Dungeons:Umhängetasche der Elemente]]
[[es:Dungeons:Mochilla de elementos]]
[[ja:MCD:エレメントの鞄]]
[[zh:Minecraft Dungeons:元素背袋]]

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{{Infobox Dungeons item
| title = Sheer daggers
| image = Sheer Daggers (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 3.5
| stat2 = 7.3
| stat3 = 1
| property = {{DuMiscSprite|Regular Bullet}} Dual wield<br/>{{DuMiscSprite|Unique Bullet}} Last attack deals area damage
| enchantment = Swirling
| damagetype = Melee
| combo = 7 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I}}
| variant = Daggers
| variant2 = Fangs of Frost
| variant3 = Moon Daggers
| levelid = Daggers_Unique3
}}
{{Quote|Even the simplest of farmers can wield these Shear{{sic}} Daggers with savage results.|In-game description}}
The '''sheer daggers''' are a unique [[MCD:Daggers|daggers]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Soggy Swamp}}
*{{DuLevelLink|Soggy Cave}}
*{{DuLevelLink|Redstone Mines}}
*{{DuLevelLink|Gauntlet of Gales}} (Adventure)
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|The Tiny Scourge}}
== Usage==
The sheer daggers possess low power, high speed, and low area, and have a continuous attack of six sideways slashes.
===Properties===
*X melee damage
*Dual wield
*Last Attack Deals Area Damage ({{MCD|Swirling}} tier I)
===Stats===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|25
|0.125s
|15°
|50%
|0.05
|1
|-
|Hit 2
|25
|0.125s
|30°
|50%
|0.05
|1
|-
|Hit 3
|25
|0.125s
|30°
|50%
|0.05
|1
|-
|Hit 4
|25
|0.125s
|15°
|0%
|0.05
|1
|-
|Hit 5
|25
|0.2s
|30°
|50%
|0.1
|1
|-
|Hit 6
|35
|0.2s
|30°
|40%
|0.7
|1
|-
|Hit 7
|45
|0.7s
|40°
|30%
|0.2
|1
|-
|}
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
!Power
!Damage
|-
|29
|29
|-
|65
|141
|-
|70
|173
|-
|106
|760
|-
|110
|874
|-
|112
|956
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=P3_sfx_item_daggersUnique3Drop-001.ogg
|sound2=P3_sfx_item_daggersUnique3Drop-002.ogg
|sound3=P3_sfx_item_daggersUnique3Drop-003.ogg
|description=Drop
|id=P3_sfx_item_daggersUnique3Drop
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_daggersUnique3Impact-001.ogg
|sound2=P3_sfx_item_daggersUnique3Impact-002.ogg
|sound3=P3_sfx_item_daggersUnique3Impact-003.ogg
|description=Impact
|id=P3_sfx_item_daggersUnique3Impact
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_daggersUnique3PickUp-001.ogg
|sound2=P3_sfx_item_daggersUnique3PickUp-002.ogg
|sound3=P3_sfx_item_daggersUnique3PickUp-003.ogg
|description=Pick Up
|id=P3_sfx_item_daggersUnique3PickUp
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_daggersUnique3Place-001.ogg
|sound2=P3_sfx_item_daggersUnique3Place-002.ogg
|sound3=P3_sfx_item_daggersUnique3Place-003.ogg
|description=Equip
|id=P3_sfx_item_daggersUnique3Place
|type=dungeons}}
| {{SoundLine
|sound=P3_sfx_item_daggersUnique3Swing-001.ogg
|sound2=P3_sfx_item_daggersUnique3Swing-002.ogg
|sound3=P3_sfx_item_daggersUnique3Swing-003.ogg
|description=Swing
|id=P3_sfx_item_daggersUnique3Swing
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the shear daggers when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Eshe
| front = MCDA Card 118 Eshe Front.png
| back = Eshe Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Sheer Daggers|Shear Daggers}}<br>{{DuItemLink|Echo of the Valley}}<br>{{DuItemLink|Goat Gear}}<br>{{DuEntityLink|Eshe}}<br>{{DuEntityLink|Sheep}}
| series = 3
| type = Hero
| rarity = N/A
| number = 118
| code 128 = c01T1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.5.0.0|[[File:Sheer Daggers (MCD).png|32px]] Added the sheer daggers.}}
|{{HistoryLine||1.8.0.0|Range increased by ~6.07%.}}
|{{HistoryLine||1.10.2.0|Now obtainable from the {{MCD|Gauntlet of Gales}}.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
|{{HistoryLine||1.16.2.0|Range increased from 350 to 370.|Damage increased by 10%.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Sheer Daggers (MCD).png|Sheer daggers icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:T Daggers Unique3.png|Sheer daggers texture file.
File:T Daggers Unique3 S.png|Sheer daggers shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Sheer Daggers inv MCD.png|Sheer daggers within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Dungeons:Schurdolche]]
[[es:Dungeons:Dagas cortantes]]
[[fr:Dungeons:Dagues de cisaillement]]
[[pt:Dungeons:Adagas Tosadoras]]
[[zh:Dungeons:纯正匕首]]

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{{DungeonsDLC|Echoing Void}}
{{Infobox Dungeons item
| title=Sturdy shulker armor
| image=<gallery>
Sturdy Shulker Armor (MCD).png|Icon
Sturdy Shulker Armor gear.png|Sprite
</gallery>
| type=Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} Mobs target you more often<br/>{{DuMiscSprite|Regular Bullet}} Deflect enemy<br/>projectiles<br/>{{DuMiscSprite|Regular Bullet}} Take less damage when swarmed<br/>{{DuMiscSprite|Unique Bullet}} Fire shulker projectiles at nearby enemies
| enchantment = Deflect
| enchantment2 = Thrive Under Pressure
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I|S|T}}
| variant = Shulker Armor
| levelid = ShulkerArmor_Unique1
}}
{{Quote|They say the best defense is a good offense, but good luck breaking through this bulwark.|In-game description}}
The '''sturdy shulker armor''' is a unique [[MCD:Shulker Armor|shulker armor]] variant that can be found within the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
* {{DuLevelLink|End Wilds}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|The Swarm}}
== Usage ==
=== Properties ===
* X health
* Mobs target you more
* Deflect enemy projectiles ({{MCD|Deflect}})
* Take less damage when swarmed ({{MCD|Thrive Under Pressure}})
* Fire shulker projectiles at nearby enemies
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D6_sfx_item_shulkerRanger_drop.ogg
|description=Drop
|id=D6_sfx_item_shulkerRanger_drop
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_shulkerRanger_pick.ogg
|description=Pick up
|id=D6_sfx_item_shulkerRanger_pick
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_shulkerRanger_place.ogg
|description=Equip
|id=D6_sfx_item_shulkerRanger_place
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_shulkerRanger_friendlyShulkerIdle.ogg
|description=Friendly shulker idle
|id=D6_sfx_item_shulkerRanger_friendlyShulkerIdle
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the sturdy shulker armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Nuru
| front = MCDA Card 111 Nuru Front.png
| back = Nuru Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Hammer of Gravity}}<br>{{DuItemLink|Imploding Crossbow}}<br>{{DuItemLink|Sturdy Shulker Armor}}<br>{{DuEntityLink|Nuru}}<br>{{DuEntityLink|Rabbit}}
| series = 3
| type = Hero
| rarity = N/A
| number = 111
| code 128 = c01M1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.10.2.0|[[File:Sturdy Shulker Armor (MCD).png|32px]]Added the sturdy shulker armor.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Sturdy Shulker Armor (MCD).png|Sturdy shulker armor icon.
File:Sturdy Shulker Armor gear.png|A sprite depicting the item.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:StrudyShulkerArmor Texture (MCD).png|Sturdy shulker armor texture file.
</gallery>
=== Screenshots ===
<gallery>
Sturdy Shulker Armor inv MCD.png|Sturdy shulker armor within the [[MCD:Inventory|inventory]].
</gallery>
=== Development images ===
<gallery>
Ben-exell-endarmor-01.jpg|Official sturdy shulker armor render.
</gallery>
=== Concept artwork ===
<gallery>
File:Fang-jing minecraft dungeons concepts 3.jpg|Early shulker armor concept artwork.
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Dungeons:Robuste Shulkerrüstung]]
[[es:Dungeons:Armadura robusta de Shulker]]
[[fr:Dungeons:Armure de Shulker robuste]]
[[zh:Dungeons:坚固潜影贝盔甲]]

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{{Infobox Dungeons item
| title = Sugar rush
| image = Sugar Rush (MCD).png
| imagesize = 150px
| type = Ranged Weapon
| rarity = Unique
| stat = ranged
| stat1 = 1.3
| stat2 = 3.7
| stat3 = 5.3
| property = {{DuMiscSprite|Regular Bullet}} Hits multiple targets<br/>{{DuMiscSprite|Unique Bullet}} Chance to enrage mobs<br/>{{DuMiscSprite|Seasonal Trial}} Special event item
| enchantment = Ricochet
| enchantment2 = Wild Rage
| damagetype = Ranged
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|I|R}}
| variant = Trickbow
| variant2 = The Green Menace
| variant3 = The Pink Scoundrel
| levelid = TrickBow_Year1
}}
{{Quote|This candy-colored bow has a surprising bitter bite.|In-game description}}
The '''sugar rush''' is a [[MCD:Rarity|unique]] [[MCD:Trickbow|trickbow]] variant that can be found within the {{MCD|Tower}} of {{MCD}}. It behaves identically to [[MCD:The Pink Scoundrel|the pink scoundrel]]. It was originally obtained in the {{MCD|Anniversary Event}}s, but they have ended.
== Obtaining ==
;Missions
* {{DuLevelLink|Tower}}
;Events
* {{DuMiscLink|First Anniversary}} (ended)
* {{DuMiscLink|Second Anniversary}} (ended)
;Merchants
* {{DuEntityLink|Gift Wrapper}}
== Usage ==
=== Properties ===
* X ranged damage
* Hits multiple targets ({{MCD|Ricochet}} tier I)
* Chance to enrage mobs ({{MCD|Wild Rage}} tier I)
=== Stats ===
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable sortable"
! Power
! Damage
|-
| 1
| 5-10
|-
| 5
| 6-13
|-
| 10
| 8-17
|-
| 15
| 11-21
|-
| 20
| 14-27
|-
| 25
| 17-35
|-
| 30
| 22-44
|-
| 35
| 27-55
|-
| 40
| 34-68
|-
| 45
| 42-84
|-
| 50
| 52-105
|-
| 55
| 65-129
|-
| 60
| 80-159
|-
| 65
| 98-196
|-
| 70
| 121-242
|-
| 75
| 148-297
|-
| 80
| 182-365
|-
| 85
| 224-448
|-
| 90
| 275-550
|-
| 95
| 337-675
|-
| 100
| 414-828
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1Drop-001.ogg
|sound2=P5_sfx_item_trickBowYear1Drop-002.ogg
|sound3=P5_sfx_item_trickBowYear1Drop-003.ogg
|description=Drop
|id=P5_sfx_item_trickBowYear1Drop
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1PickUp-001.ogg
|sound2=P5_sfx_item_trickBowYear1PickUp-002.ogg
|sound3=P5_sfx_item_trickBowYear1PickUp-003.ogg
|description=Pick up
|id=P5_sfx_item_trickBowYear1PickUp
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1Place-001.ogg
|sound2=P5_sfx_item_trickBowYear1Place-002.ogg
|sound3=P5_sfx_item_trickBowYear1Place-003.ogg
|description=Equip
|id=P5_sfx_item_trickBowYear1Place
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ShootNormal-001.ogg
|sound2=P5_sfx_item_trickBowYear1ShootNormal-002.ogg
|sound3=P5_sfx_item_trickBowYear1ShootNormal-003.ogg
|description=Shoot normal
|id=P5_sfx_item_trickBowYear1ShootNormal
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ArrowWhooshNormal-001.ogg
|sound2=P5_sfx_item_trickBowYear1ArrowWhooshNormal-002.ogg
|sound3=P5_sfx_item_trickBowYear1ArrowWhooshNormal-003.ogg
|description=Arrow whoosh normal
|id=P5_sfx_item_trickBowYear1ArrowWhooshNormal
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ArrowImpactNormal-001.ogg
|sound2=P5_sfx_item_trickBowYear1ArrowImpactNormal-002.ogg
|sound3=P5_sfx_item_trickBowYear1ArrowImpactNormal-003.ogg
|sound4=P5_sfx_item_trickBowYear1ArrowImpactNormal-004.ogg
|description=Arrow impact normal
|id=P5_sfx_item_trickBowYear1ArrowImpactNormal
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ShootCharged-001.ogg
|sound2=P5_sfx_item_trickBowYear1ShootCharged-002.ogg
|sound3=P5_sfx_item_trickBowYear1ShootCharged-003.ogg
|description=Shoot charged
|id=P5_sfx_item_trickBowYear1ShootCharged
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ArrowWhooshCharged-001.ogg
|sound2=P5_sfx_item_trickBowYear1ArrowWhooshCharged-002.ogg
|sound3=P5_sfx_item_trickBowYear1ArrowWhooshCharged-003.ogg
|description=Arrow whoosh charged
|id=P5_sfx_item_trickBowYear1ArrowWhooshCharged
|type=dungeons}}
| {{SoundLine
|sound=P5_sfx_item_trickBowYear1ArrowImpactCharged-001.ogg
|sound2=P5_sfx_item_trickBowYear1ArrowImpactCharged-002.ogg
|sound3=P5_sfx_item_trickBowYear1ArrowImpactCharged-003.ogg
|sound4=P5_sfx_item_trickBowYear1ArrowImpactCharged-004.ogg
|description=Arrow impact charged
|id=P5_sfx_item_trickBowYear1ArrowImpactCharged
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the sugar rush when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Qamar
| front = MCDA Card 115 Qamar Front.png
| back = Qamar Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Heartstealer}}<br>{{DuItemLink|Sugar Rush}}<br>{{DuItemLink|The Troubadour}}<br>{{DuEntityLink|Qamar}}<br>{{DuEntityLink|Guardian Vex}}
| series = 3
| type = Hero
| rarity = N/A
| number = 115
| code 128 = c01Q1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||May 19, 2021|link=https://www.youtube.com/watch?v=jaqXfoxGvWY|The sugar rush is revealed and used by the hero in the Dungeons Diaries for the DLC.}}
|{{HistoryLine||1.9.1.0|[[File:Sugar Rush (MCD).png|32px]]Added the sugar rush.}}
|{{HistoryLine||June 13, 2021|link=none|Now unobtainable from the anniversary event.}}
|{{HistoryLine||May 25, 2022|link=none|Now obtainable from the second anniversary event.}}
|{{HistoryLine||1.17.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Sugar Rush (MCD).png|Sugar rush icon.
File:Sugar-rush (MCD Gear).png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:SugarRush Texture (MCD).png|Sugar rush texture file.
</gallery>
=== Screenshots ===
<gallery>
Sugar Rush inv MCD.png|Sugar rush within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Zuckerrausch]]
[[es:Dungeons:Pico de azúcar]]
[[pl:Minecraft Dungeons:Moc słodyczy]]
[[zh:Minecraft Dungeons:甜蜜疾箭]]

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{{DungeonsDLC|Echoing Void}}
{{Infobox Dungeons item
| image = The Beginning and The End (MCD).png
| imagesize = 150px
| type = Melee Weapon
| rarity = Unique
| stat = melee
| stat1 = 5.71
| stat2 = 3.5
| stat3 = 2.2
| property = {{DuMiscSprite|Regular Bullet}} Applies rising damage multiplier<br/>{{DuMiscSprite|Unique Bullet}} Leeches health from mobs
| enchantment = Void Strike
| enchantment2 = Leeching
| variant = Void Touched Blades
| damagetype = Melee
| combo = 4 hits
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul<br/>collection
| runes = {{DuRunes|A|S}}
| levelid = VoidTouchedBlades_Unique1
}}
{{Quote|Forged by the survivors of a doomed expedition to the End, these twin blades carry dark secrets.|In-game description}}
'''The beginning and the end''' is a unique [[MCD:Void Touched Blades|void touched blades]] variant that can be found within the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
* {{DuLevelLink|Broken Citadel}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Watcher of The End}}
== Usage ==
The beginning and the end possess moderate power, low speed, and low area. It has a combo consisting of three slashes, and one stronger spin attack. The first three hits deal the weapon's minimum damage, and the fourth hit deals the weapon's maximum damage.
=== Properties ===
* X melee damage
* Applies rising damage multiplier ({{MCD|Void Strike}} tier I)
* Leeches health from mobs ({{MCD|Leeching}} tier I)
=== Stats ===
{| class="wikitable sortable"
!Hit number
! class="unsortable" |Base damage
! class="unsortable" |Attack duration
! class="unsortable" |Area
! class="unsortable" |Splash damage drop off
! class="unsortable" |Knockback
! class="unsortable" |Hitstun
|-
|Hit 1
|60
|0.4s
|30°
|50%
|0.5
|1
|-
|Hit 2
|60
|0.4s
|30°
|50%
|0.5
|1
|-
|Hit 3
|60
|0.25s
|30°
|50%
|0.5
|1
|-
|Hit 4
|95
|0.7s
|180° around player
|50%
|0.5
|1
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D6_sfx_wpn_bladesOfNihility_swing_001.ogg
|sound2=D6_sfx_wpn_bladesOfNihility_swing_002.ogg
|sound3=D6_sfx_wpn_bladesOfNihility_swing_003.ogg
|description=Swing
|id=D6_sfx_wpn_bladesOfNihility_swing
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_bladesOfNihility_combo_001.ogg
|sound2=D6_sfx_wpn_bladesOfNihility_combo_002.ogg
|sound3=D6_sfx_wpn_bladesOfNihility_combo_003.ogg
|description=Combo
|id=D6_sfx_wpn_bladesOfNihility_combo
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_bladesOfNihility_drop.ogg
|description=Drop
|id=D6_sfx_wpn_bladesOfNihility_drop
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_bladesOfNihility_pick.ogg
|description=Pick up
|id=D6_sfx_wpn_bladesOfNihility_pick
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_bladesOfNihility_place.ogg
|description=Equip
|id=D6_sfx_wpn_bladesOfNihility_place
}}
}}
== Data values ==
* In the game files, the beginning and the end are referred to internally by the name <code>VoidTouchedBlades_Unique1</code>.
== ''Minecraft Dungeons Arcade'' ==
The player equips the beginning and the end when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Void Voyager
| front = MCDA Card 114 Void Voyager Front.png
| back = Void Voyager Hero Card Back MCDA.jpg
| equips = {{DuItemLink|The Beginning and The End}}<br>{{DuItemLink|Veiled Crossbow}}<br>{{DuItemLink|Ender Armor}}<br>{{DuEntityLink|Void Voyager}}<br>{{DuEntityLink|Baby Ghast}}
| series = 3
| type = Hero
| rarity = N/A
| number = 114
| code 128 = c01P1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.10.2.0|[[File:The Beginning and The End (MCD).png|32px]] [[File:The Beginning and The End Sprite MCD.png|32px]] Added the beginning and the end.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icon ===
<gallery>
File:The Beginning and The End (MCD).png|The beginning and the end icon.
File:The Beginning and The End Sprite MCD.png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:TheBeginningandTheEnd Textures (MCD).png|The beginning and the end texture file.
File:TheBeginningandTheEnd ShadowTextures (MCD).png|The beginning and the end shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
The Beginning and The End inv MCD.png|The beginning and the end within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|melee}}
[[Category:Minecraft Dungeons melee weapons]]
[[de:Minecraft Dungeons:Der Anfang und das Ende]]
[[pt:Dungeons:O Começo e O End]]
[[zh:Minecraft Dungeons:始与末]]

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{{DungeonsDLC|Echoing Void}}
{{Infobox Dungeons item
| title=The troubadour
| image=The Troubadour (MCD).png
| type=Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies<br/>{{DuMiscSprite|Regular Bullet}} +30% positive<br/>status effect duration<br/>{{DuMiscSprite|Unique Bullet}} -30% negative<br/>effect status duration
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|S|T}}
| variant = Entertainer's Garb
| levelid = BardsGarb_Unique1
}}
{{Quote|Why leave your adoring fans wanting more when you can wow them with this inspirational outfit?|In game description}}
'''The troubadour''' is a unique [[MCD:Entertainer's Garb|entertainer's garb]] variant that can be found within the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''. When worn, music notes pop from the hat of the troubadour after a few seconds of being idle, moving will stop playing the music notes.
== Obtaining ==
;Missions
* {{DuLevelLink|The Stronghold}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Watcher of The End}}
== Usage ==
=== Properties ===
* +X health
* Health potions heal nearby allies
* +30% positive effect status duration
*-30% negative effect status duration
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D6_sfx_item_lastRhapsody_drop.ogg
|description=Drop
|id=D6_sfx_item_lastRhapsody_drop
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_lastRhapsody_pick.ogg
|description=Pick up
|id=D6_sfx_item_lastRhapsody_pick
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_lastRhapsody_place.ogg
|description=Equip
|id=D6_sfx_item_lastRhapsody_place
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_lastRhapsody_whistle-001.ogg
|sound2=D6_sfx_item_lastRhapsody_whistle-002.ogg
|sound3=D6_sfx_item_lastRhapsody_whistle-003.ogg
|description=Whistle
|id=D6_sfx_item_lastRhapsody_whistle
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the troubadour when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Qamar
| front = MCDA Card 115 Qamar Front.png
| back = Qamar Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Heartstealer}}<br>{{DuItemLink|Sugar Rush}}<br>{{DuItemLink|The Troubadour}}<br>{{DuEntityLink|Qamar}}<br>{{DuEntityLink|Guardian Vex}}
| series = 3
| type = Hero
| rarity = N/A
| number = 115
| code 128 = c01Q1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.10.2.0|[[File:The Troubadour (MCD).png|32px]] [[File:The Troubadour Sprite MCD.png|32px]] Added the troubadour.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:The Troubadour (MCD).png|The troubadour.
File:The Troubadour Sprite MCD.png|A sprite depicting the item used on the mission select map.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:TheTroubadour Texture (MCD).png|The troubadour texture file.
File:TheTroubadour ShadowTexture (MCD).png|The troubadour shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
The Troubadour inv MCD.png|The troubadour within the [[MCD:Inventory|inventory]].
</gallery>
=== Development images ===
<gallery>
Ben-exell-endarmor-02.jpg|Official render.
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Der Troubadour]]
[[es:Dungeons:El trovador]]
[[fr:Minecraft Dungeons:Le Troubadour]]
[[zh:Minecraft Dungeons:游吟诗人]]

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{{DungeonsDLC|Echoing Void}}
{{Infobox Dungeons item
| title=Unstable robes
| image=Unstable Robes (MCD).png
| type=Armor
| rarity = Unique
| property = {{DuMiscSprite|Regular Bullet}} Roll to teleport<br/>{{DuMiscSprite|Regular Bullet}} +50% souls gathered<br/>{{DuMiscSprite|Unique Bullet}} Trigger explosion on rolling teleport
| soulenchantments = ''Does'' accept soul<br/>enchantments<br/>''Does '' grant soul collection
| runes = {{DuRunes|A|C|O}}
| variant = Teleportation Robes
| levelid = EndRobes_Unique1
}}
{{Quote|This Enderobe sparks with static as you sashay across the battlefield.|In-game description}}
The '''unstable robes''', also known as the '''enderobe''', is a unique {{MCD|Teleportation Robes|teleportation robes}} variant that can be found within the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
* {{DuLevelLink|Broken Citadel}}
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Scuttling Torment}}
== Usage ==
=== Properties ===
* X Health
* Roll to teleport
* +50% souls gathered
* Trigger explosion on rolling teleport
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D6_sfx_item_enderobesOfTheVoid_drop.ogg
|description=Drop
|id=D6_sfx_item_enderobesOfTheVoid_drop
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_enderobesOfTheVoid_pick.ogg
|description=Pick up
|id=D6_sfx_item_enderobesOfTheVoid_pick
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_enderobesOfTheVoid_place.ogg
|description=Equip
|id=D6_sfx_item_enderobesOfTheVoid_place
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_enderobesArmour_teleIn_001.ogg
|sound2=D6_sfx_item_enderobesArmour_teleIn_002.ogg
|sound3=D6_sfx_item_enderobesArmour_teleIn_003.ogg
|description=Teleport In
|id=D6_sfx_item_enderobesArmour_teleIn
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_item_enderobesArmour_teleOut_001.ogg
|sound2=D6_sfx_item_enderobesArmour_teleOut_002.ogg
|sound3=D6_sfx_item_enderobesArmour_teleOut_003.ogg
|description=Teleport Out
|id=D6_sfx_item_enderobesArmour_teleOut
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_VoidBlast-001.ogg
|sound2=D6_sfx_VoidBlast-002.ogg
|sound3=D6_sfx_VoidBlast-003.ogg
|sound4=D6_sfx_VoidBlast-004.ogg
|description=Void Blast
|id=D6_sfx_VoidBlast
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the unstable robes when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Wargen
| front = MCDA Card 106 Wargen Front.png
| back = Wargen Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Dark Katana}}<br>{{DuItemLink|Satchel of Elements}}<br>{{DuItemLink|Unstable Robes}}<br>{{DuEntityLink|Wargen}}<br>{{DuEntityLink|Soul Entity}}
| series = 3
| type = Hero
| rarity = N/A
| number = 106
| code 128 = c01H1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.10.2.0|[[File:Unstable Robes (MCD).png|32px]]Added the unstable robes.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Unstable Robes (MCD).png|Unstable robes icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:UnstableRobes Texture (MCD).png|Unstable robes texture file.
</gallery>
=== Screenshots ===
<gallery>
Unstable Robes inv MCD.png|Unstable robes within the [[MCD:Inventory|inventory]].
</gallery>
=== Development images ===
<gallery>
Ben-exell-endarmor-01.jpg|Official unstable robes render.
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Instabile Gewänder]]
[[es:Dungeons:Túnicas inestables]]
[[fr:Minecraft Dungeons:Robe instable]]
[[zh:Minecraft Dungeons:不稳定长袍]]

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{{DungeonsDLC|Echoing Void}}
{{Infobox Dungeons item
| title=Veiled crossbow
| image=Veiled Crossbow (MCD).png
| type=Ranged Weapon
| rarity=Unique
| stat = ranged
| stat1 = 4.76
| stat2 = 1.47
| stat3 = 4.1
| property = {{DuMiscSprite|Regular Bullet}} Chance of shadow form on kills<br/>{{DuMiscSprite|Unique Bullet}} First shot does not break shadow form
| enchantment = Shadow Shot
| enchantment2 = Shadow Barb
| variant = Shadow Crossbow
| variant2 = Shrieking Crossbow
| damagetype = Ranged
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|R|C}}
| levelid = ShadowCrossbow_Unique1
}}
{{Quote|The Veiled Crossbow cloaks the wielder in shadow, perfect for those who prefer to go unnoticed (and undefeated).|In-game description}}
The '''veiled crossbow''' is a unique [[MCD:Shadow Crossbow|shadow crossbow]] variant that can be found within the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
*{{DuLevelLink|End Wilds}}
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|The Swarm}}
==Usage==
===Properties===
*X ranged damage
*Chance of Shadow Form on kills ({{MCD|Shadow Shot}})
* First shot does not break Shadow Form ({{MCD|Shadow Barb}})
===Stats===
*Attack rate = 0.7 seconds
*Arrow count = 40
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D6_sfx_wpn_penCbow_shot_001.ogg
|sound2=D6_sfx_wpn_penCbow_shot_002.ogg
|sound3=D6_sfx_wpn_penCbow_shot_003.ogg
|description=Shoot
|id=D6_sfx_wpn_penCbow_shot
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_penCbow_impact_001.ogg
|sound2=D6_sfx_wpn_penCbow_impact_002.ogg
|sound3=D6_sfx_wpn_penCbow_impact_003.ogg
|description=Impact
|id=D6_sfx_wpn_penCbow_impact
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_penCbow_drop.ogg
|description=Drop
|id=D6_sfx_wpn_penCbow_drop
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_penCbow_pick.ogg
|description=Pick up
|id=D6_sfx_wpn_penCbow_pick
|type=dungeons}}
| {{SoundLine
|sound=D6_sfx_wpn_penCbow_place.ogg
|description=Equip
|id=D6_sfx_wpn_penCbow_place
}}
}}
== Data values==
*In the game files, the veiled crossbow is referred to internally by the name <code>PenumbralCrossbow</code>.
== ''Minecraft Dungeons Arcade'' ==
The player equips the veiled crossbow when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Void Voyager
| front = MCDA Card 114 Void Voyager Front.png
| back = Void Voyager Hero Card Back MCDA.jpg
| equips = {{DuItemLink|The Beginning and The End}}<br>{{DuItemLink|Veiled Crossbow}}<br>{{DuItemLink|Ender Armor}}<br>{{DuEntityLink|Void Voyager}}<br>{{DuEntityLink|Baby Ghast}}
| series = 3
| type = Hero
| rarity = N/A
| number = 114
| code 128 = c01P1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.10.2.0|[[File:Veiled Crossbow (MCD).png|32px]] [[File:Veiled Crossbow Sprite MCD.png|32px]] Added the veiled crossbow.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Veiled Crossbow (MCD).png|Veiled crossbow icon.
File:Veiled Crossbow Sprite MCD.png|A sprite depicting the item texture.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:VeiledCrossbow Texture (MCD).png|Veiled crossbow texture file.
File:ScatterCrossbow ShadowTexture (MCD).png|Veiled crossbow shadow texture file, strangely shared with the [[MCD:Scatter Crossbow|scatter crossbow]].
</gallery>
=== Screenshots ===
<gallery>
Veiled Crossbow inv MCD.png|Veiled crossbow within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Verschleierte Armbrust]]
[[es:Dungeons:Ballesta velada]]
[[zh:Minecraft Dungeons:隐翳弩]]

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{{Infobox Dungeons item
| title = Voidcaller
| image = <gallery>
Voidcaller (MCD).png|Icon
Voidcaller (MCD gear).png|Sprite
</gallery>
| imagesize = 150px
| type = Ranged Weapon
| stat = ranged
| stat1 = 5.3
| stat2 = 2.3
| stat3 = 2.9
| rarity = Unique
| property = {{DuMiscSprite|Unique Bullet}} Pulls in enemies<br/>{{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
| enchantment = Gravity
| damagetype = Ranged
| soulenchantments = ''Does'' accept soul<br/>enchantments<br/>''Does'' grant soul collection
| runes = {{DuRunes|A|O}}
| variant = Soul Crossbow
| variant2 = Feral Soul Crossbow
| levelid = SoulCrossbow_Unique2
}}
{{Quote|This weapon calls out to souls that are trapped between this world and the next.|In-game description}}
The '''voidcaller''' is a unique [[MCD:Soul Crossbow|soul crossbow]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
*{{DuLevelLink|Arch Haven}}
*{{DuLevelLink|Obsidian Pinnacle}}
*{{DuLevelLink|???}}
*{{DuLevelLink|The Stronghold}} (DLC)
*{{DuLevelLink|Tower}}
; Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|Cursed Presence}}
==Usage==
===Properties===
*X ranged damage
*Pulls enemies in ({{MCD|Gravity}} tier I)
*+1 Soul Gathering
===Stats===
''<small>In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.</small>''
{| class="wikitable"
!Power
!Damage
|-
|23
|38
|-
|104
|1198
|-
|106
|1284
|-
|107
|1335
|-
|110
|1498
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_item_soulCrossbowUnique2ArrowImpactNormal-001.ogg
|sound2=sfx_item_soulCrossbowUnique2ArrowImpactNormal-002.ogg
|sound3=sfx_item_soulCrossbowUnique2ArrowImpactNormal-003.ogg
|sound4=sfx_item_soulCrossbowUnique2ArrowImpactNormal-004.ogg
|description=Arrow Impact
|id=sfx_item_soulCrossbowUnique2ArrowImpactNormal
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the voidcaller when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Sam
| front = MCDA Card 116 Sam Front.png
| back = Sam Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Cursed Axe}}<br>{{DuItemLink|Voidcaller}}<br>{{DuItemLink|Renegade Armor}}<br>{{DuEntityLink|Sam}}<br>{{DuEntityLink|Arctic Fox}}
| series = 3
| type = Hero
| rarity = N/A
| number = 116
| code 128 = c01R1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Voidcaller (MCD).png|32px]]Added the voidcaller.}}
|{{HistoryLine||1.2.0.0|Added new arrow impact sounds unique to the voidcaller.}}
|{{HistoryLine||1.4.3.0|Now obtainable from the new [[MCD:Camp Merchant|camp merchants]].}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Voidcaller (MCD).png|Voidcaller icon.
File:Voidcaller (MCD gear).png|A sprite depicting the item used on the mission select map.
</gallery><gallery>
Voidcaller (MCD Pull 0).png|Voidcaller (pull 0) sprite.
Voidcaller (MCD Pull 1).png|Voidcaller (pull 1) sprite.
Voidcaller (MCD Pull 2).png|Voidcaller (pull 2) sprite.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:Voidcaller Texture (MCD).png|Voidcaller texture file.
File:Voidcaller ShadowTexture (MCD).png|Voidcaller shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Voidcaller inv MCD.png|Voidcaller within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Leerenrufer]]
[[es:Dungeons:Llamador del vacío]]
[[zh:Minecraft Dungeons:虚空召唤者]]

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{{DungeonsDLC|Flames of the Nether}}
{{Infobox Dungeons item
| image = Weeping Vine Bow (MCD).png
| imagesize = 150px
| type = Ranged Weapon
| rarity = Unique
| stat = ranged
| stat1 = 4.2
| stat2 = 3.7
| stat3 = 1
| property = {{DuMiscSprite|Regular Bullet}} Poison trail<br/>{{DuMiscSprite|Unique Bullet}} Charged arrows<br/>after roll
| enchantment = Roll Charge
| damagetype = Ranged<br/>Poison (poison trail)
| soulenchantments = ''Does not'' accept soul enchantments<br/>''Does not'' grant soul collection
| runes = {{DuRunes|C|R}}
| variant = Twisting Vine Bow
| levelid = TwistingVineBow_UNique1<!-- Yes, the devs had both the U and N capitalised in the word UNique. NOT OUR TYPO! Do not fix.-->
}}
{{Quote|The Weeping Vine Bow's toxic vines create a poisonous haze on the battlefield.|In-game description.}}
The '''weeping vine bow''' is a unique [[MCD:Twisting Vine Bow|twisting vine bow]] variant that can be found within the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]] of ''[[Minecraft Dungeons]]''.
==Obtaining==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
*{{DuLevelLink|Nether Wastes}} (Adventure)
*{{DuLevelLink|Warped Forest}}
*{{DuLevelLink|Tower}}
;Merchants
*{{DuEntityLink|Gift Wrapper}}
*{{DuEntityLink|Mystery Merchant}}
*{{DuEntityLink|Luxury Merchant}}
*{{DuEntityLink|Piglin Merchant}}
;Ancients
*{{DuEntityLink|The Unending}}
==Usage==
===Properties===
*X ranged damage
*Poison trail
*Charged arrows after roll ({{MCD|Roll Charge}} tier I)
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D4_sfx_item_twistingvinebow_Unique1Drop-001.ogg
|sound2=D4_sfx_item_twistingvinebow_Unique1Drop-002.ogg
|sound3=D4_sfx_item_twistingvinebow_Unique1Drop-003.ogg
|description=Drop
|id=D4_sfx_item_twistingvinebow_Unique1Drop
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_twistingvinebow_Unique1Pickup-001.ogg
|sound2=D4_sfx_item_twistingvinebow_Unique1Pickup-002.ogg
|sound3=D4_sfx_item_twistingvinebow_Unique1Pickup-003.ogg
|description=Pick up
|id=D4_sfx_item_twistingvinebow_Unique1Pickup
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_twistingvinebow_Unique1Place-001.ogg
|sound2=D4_sfx_item_twistingvinebow_Unique1Place-002.ogg
|sound3=D4_sfx_item_twistingvinebow_Unique1Place-003.ogg
|description=Equip
|id=D4_sfx_item_twistingvinebow_Unique1Place
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_twistingvinebow_Unique1ArrowShoot-001.ogg
|sound2=D4_sfx_item_twistingvinebow_Unique1ArrowShoot-002.ogg
|sound3=D4_sfx_item_twistingvinebow_Unique1ArrowShoot-003.ogg
|description=Shoot
|id=D4_sfx_item_twistingvinebow_Unique1ArrowShoot
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_item_twistingvinebow_Unique1ArrowImpact-001.ogg
|sound2=D4_sfx_item_twistingvinebow_Unique1ArrowImpact-002.ogg
|sound3=D4_sfx_item_twistingvinebow_Unique1ArrowImpact-003.ogg
|sound4=D4_sfx_item_twistingvinebow_Unique1ArrowImpact-004.ogg
|description=Arrow impact
|id=D4_sfx_item_twistingvinebow_Unique1ArrowImpact
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the weeping vine bow when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Explorer
| front = MCDA Card 100 Explorer Front.png
| back = Explorer Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Maulers}}<br>{{DuItemLink|Weeping Vine Bow}}<br>{{DuItemLink|Living Vines Armor|Living Vine}}<br>{{DuEntityLink|Explorer (hero)|Explorer}}<br>{{DuEntityLink|Cat}}
| series = 3
| type = Hero
| rarity = N/A
| number = 100
| code 128 = c01B1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||December 14, 2020|link={{tweet|dungeonsgame|1338514158875185158}}|Minecraft Dungeons Twitter tweeted a video with a [[MCD:Twisting Vine Bow|twisting vine bow]] and the weeping vine bow visible, both [[MCD:Enchanted|enchanted]], within the inventory at 0:03s - 0:05s on row 3, column 3 and 1 respectively}}
|{{HistoryLine||1.8.0.0|[[File:Weeping Vine Bow (MCD).png|32px]]Added the weeping vine bow}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Weeping Vine Bow (MCD).png|Weeping vine bow icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:WeepingVineBow Texture (MCD).png|Weeping vine bow texture file.
</gallery>
=== Screenshots ===
<gallery>
Weeping Vine Bow inv MCD.png|Weeping vine bow within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|ranged}}
[[Category:Minecraft Dungeons ranged weapons]]
[[de:Minecraft Dungeons:Trauerrankenbogen]]
[[es:Dungeons:Arco de enredadera llorona]]
[[zh:Minecraft Dungeons:垂泪藤蔓弓]]

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{{Infobox Dungeons item
| title = Wither armor
| image = Wither Armor (MCD).png
| imagesize = 150px
| type = Armor
| rarity = Unique
| inherits = Grim Armor
| property = {{DuMiscSprite|Unique Bullet}} 35% damage reduction<br/>{{DuMiscSprite|Regular Bullet}} +50% souls gathered<br/>{{DuMiscSprite|Regular Bullet}} 6% life steal aura
| soulenchantments = ''Does'' accept soul enchantments<br/>''Does not'' grant soul collection
| variant = Grim Armor
| variant2 = The Spooky Gourdian
| runes = {{DuRunes|O|S|T}}
| levelid = GrimArmour_Unique1
}}
{{Quote|Wither Armor, crafted with the parts of slain enemies, was made to terrify the wearer's enemies.|In-game description}}
The '''wither armor''' is a unique [[MCD:Grim Armor|grim armor]] variant that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Obtaining ==
;Missions
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise. It is, however, more common on harder difficulties.</small>''
''<small>A {{DuMiscSprite|Daily Trial}} after a mission name indicates that the item is only obtainable in [[MCD:Daily Trial|Daily Trials]] of that mission.</small>''
* {{DuLevelLink|Cacti Canyon}} {{DuMiscSprite|Daily Trial}}
* {{DuLevelLink|Desert Temple}}
* {{DuLevelLink|Lower Temple}}
* {{DuLevelLink|Obsidian Pinnacle}}
* {{DuLevelLink|Soul Sand Valley}} (Apocalypse, DLC)
* {{DuLevelLink|Broken Citadel}} (DLC)
* {{DuLevelLink|Tower}}
;Merchants
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Piglin Merchant}}
;Ancients
* {{DuEntityLink|Grim Guardian}}
== Usage ==
=== Properties ===
* {{DuMiscSprite|Regular Bullet}} +X health
* {{DuMiscSprite|Unique Bullet}} 35% damage reduction
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
* {{DuMiscSprite|Regular Bullet}} 6% life steal aura
=== Stats ===
{| class="wikitable sortable"
! Power
! Min Health
! Max Health
|-
| 1
| 0
| 3
|-
| 5
| 13
| 17
|-
| 10
| 33
| 37
|-
| 15
| 57
| 63
|-
| 20
| 87
| 94
|-
| 25
| 124
| 132
|-
| 30
| 168
| 178
|-
| 35
| 223
| 235
|-
| 40
| 290
| 305
|-
| 45
| 372
| 390
|-
| 50
| 473
| 495
|-
| 55
| 596
| 623
|-
| 60
| 747
| 780
|-
| 65
| 931
| 973
|-
| 70
| 1158
| 1208
|-
| 75
| 1435
| 1497
|-
| 80
| 1774
| 1850
|-
| 85
| 2190
| 2283
|-
| 90
| 2700
| 2814
|-
| 95
| 3324
| 3463
|-
| 100
| 4088
| 4259
|-
| 105
| 5025
| 5236
|-
| 108
| 5685
| 9987
|}
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=Sfx_item_grimArmorUnique1Land-001.ogg
|description=Drop
|id=Sfx_item_grimArmorUnique1Land
|type=dungeons}}
| {{SoundLine
|sound=Sfx_item_grimArmorUnique1PickUp-001.ogg
|description=Pick up
|id=Sfx_item_grimArmorUnique1PickUp
|type=dungeons}}
| {{SoundLine
|sound=Sfx_item_grimArmorUnique1Place-001.ogg
|sound2=Sfx_item_grimArmorUnique1Place-002.ogg
|sound3=Sfx_item_grimArmorUnique1Place-003.ogg
|description=Equip
|id=Sfx_item_grimArmorUnique1Place
}}
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips the wither armor when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Skelly
| front = MCDA Card 105 Skelly Front.png
| back = Skelly Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Jailor's Scythe}}<br>{{DuItemLink|Haunted Bow}}<br>{{DuItemLink|Wither Armor}}<br>{{DuEntityLink|Skelly}}<br>{{DuEntityLink|Endermite}}
| series = 3
| type = Hero
| rarity = N/A
| number = 105
| code 128 = c01G1000
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Wither Armor (MCD).png|32px]]Added the wither armor.}}
|{{HistoryLine||1.3.2.0|Reduced soul gathered from 100% to 50%.
|Increase life steal aura from 3% to 6%.}}
|{{HistoryLine||1.12.0.0|Now obtainable from the {{MCD|Tower}}.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Icons ===
<gallery>
File:Wither Armor (MCD).png|Wither armor icon.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:WitherArmor Texture (MCD).png|Wither armor texture file.
File:WitherArmor ShadowTexture (MCD).png|Wither armor shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Wither Armor inv MCD.png|Wither armor within the [[MCD:Inventory|inventory]].
</gallery>
== Navigation ==
{{Navbox Dungeons items|armor}}
[[Category:Minecraft Dungeons armor]]
[[de:Minecraft Dungeons:Wither-Rüstung]]
[[es:Dungeons:Armadura de Wither]]
[[fr:Minecraft Dungeons:Armure de Wither]]
[[pl:Minecraft Dungeons:Zbroja withera]]
[[zh:Minecraft Dungeons:凋灵盔甲]]

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{{MCE Discontinuation Notice}}
{{Infobox entity
| image = Muddy Pig.png
| health = {{hp|10}}
| behavior = Passive
| size =
* Height: 0.9 blocks (excluding flower)
* Width: 0.9 blocks
| rarity = Epic
| mobtype = [[MCE:Animal|Animal]]
| spawn = {{BiomeLink|Plains}}
}}
{{Quote|The Muddy Pig is a mud bath connoisseur. You wouldn't know it at first glance, but they have a great sense of style, too.|Player Journal description}}
The '''muddy pig''' was a [[MCE:Mob|passive mob]] that served as a muddy variant of the [[MCE:Pig|pig]]. Muddy pigs were also an [[MCE:Tappable|epic]] rarity.
The '''dried muddy pig''' was a [[MCE:Mob|passive mob]] that served as a dried variant of the muddy pig. Dried muddy pigs were also an epic rarity.
== Behavior ==
Muddy Pigs oink and typically roam in small groups avoiding {{MCE|lava}}, hazards and cliffs high enough to cause falls. A muddy pig flees for some seconds when harmed.
If the muddy pig was in its dry state, it searched for [[MCE:Mud|mud]]. If it found mud, it jumped into the mud and rolled around until it regained its muddy appearance.
== Obtaining ==
Muddy pigs were of [[MCE:Tappable|epic rarity]], found in pig [[MCE:Tappable|tappables]], with a 0.5% chance to get one, and appeared on "[[MCE:Sleepy Village|Sleepy Village]]" [[buildplate]].
== Drops ==
When a muddy pig was killed, it had a chance of dropping the following:
*1-3 {{ItemLink|id=raw-porkchop|Porkchop|link=MCE:Porkchop}} ({{ItemLink|Cooked Porkchop|link=MCE:Cooked Porkchop}} if killed while on fire)
== Sounds ==
{{SoundTable
| type = earth
| {{SoundLine
| sound = Pig idle1.ogg
| sound2 = Pig idle2.ogg
| sound3 = Pig idle3.ogg
|description=Randomly
|id=mob.pig.say
}}
| {{SoundLine
| sound = Pig death.ogg
|description=Dies
|id=mob.pig.death
}}
| {{SoundLine
| sound = Pig idle1.ogg
| sound2 = Pig idle2.ogg
| sound3 = Pig idle3.ogg
|description=Damaged
|id=mob.pig.say
}}
| {{SoundLine
| sound = Pig step1.ogg
| sound2 = Pig step2.ogg
| sound3 = Pig step3.ogg
| sound4 = Pig step4.ogg
| sound5 = Pig step5.ogg
|description=Walking
|id=mob.pig.step
}}
| {{SoundLine
| sound = SFX_muddypig_bloom_01.wav
| sound2 = SFX_muddypig_bloom_02.wav
| sound3 = SFX_muddypig_bloom_03.wav
|description=Bloom
|id=SFX_muddypig_bloom
}}
| {{SoundLine
| sound = SFX_muddypig_wallow_01.wav
| sound2 = SFX_muddypig_wallow_02.wav
| sound3 = SFX_muddypig_wallow_03.wav
| sound4 = SFX_muddypig_wallow_04.wav
| sound5 = SFX_muddypig_wallow_05.wav
| sound6 = SFX_muddypig_wallow_06.wav
| sound7 = SFX_muddypig_wallow_07.wav
| sound8 = SFX_muddypig_wallow_08.wav
|description=Wallow
|id=SFX_muddypig_wallow
}}
}}
== Data values ==
=== ID ===
{{ID table
|displayname=Muddy Pig
|spritename=muddy-pig
|nameid=mud_pig
|spritetype=entity
|shownumericids=1
| id = 5000
| foot = 1
}}
==Challenges==
{{Load challenges|Building a farm;Start a zoo;Zoo keeper;On the farm;Adding life;Home farm;Mob booster;Mob coaster;Fire attack;Molten doom;Boom box;Lucky find;Farm time;Mud connoisseur;Oink!;Oink oink;Eggs and ham;Mud bath}}
== History ==
{{HistoryTable
|{{HistoryLine|earth}}
|{{HistoryLine||August 28, 2019|link=https://twitter.com/minecraftearth/status/1166727192845398018|Muddy pigs are announced.}}
|{{HistoryLine||Release|[[File:Muddy Pig (inventory) MCE.png|32px]] Added muddy pigs.}}
|{{HistoryLine||0.1.0|Added more animations to muddy pigs.}}
|{{HistoryLine||0.3.0|The animations of muddy pigs have now been tweaked.}}
}}
== Trivia ==
*The Muddy Pig was the only mob variant to have a unique [[MCE:Tappable|tappable]] animation, making it the only mob variant with two signs that made it unique, with one being its [[MCE:Tappable|rarity]].
== Gallery ==
=== Textures ===
<gallery>
Muddy Pig (texture).png|The texture file of the Muddy Pig.
Muddy Pig (dried texture).png|The texture file of the dried Muddy Pig.
</gallery>
=== Renders ===
<gallery>
File:Muddy Pig (inventory) MCE.png|Muddy Pig journal icon.
File:Dried Muddy Pig.png|In-game model of Dried Muddy Pig.
File:Muddy Pig Blink.png|In-game model of Blinking Muddy Pig.
File:Dried Muddy Pig Blink.png|In-game model of Blinking Dried Muddy Pig.
File:Muddy Pig Animation.gif|A Muddy Pig sniffing the air.
</gallery>
=== Screenshots ===
<gallery>
Baby muddy pig in Minecraft Earth.png|A baby muddy pig seen at the Apple WWDC gameplay reveal. Baby mobs were not in the game upon release.
</gallery>
=== Development images ===
<gallery>
Dried Muddy Pig approval sheet.jpg|Dried Muddy Pig approval sheet.
Mob variations initial concept.jpg|Initial concept of mob variations, featuring the Muddy Pig with original texture.
</gallery>
=== In other media ===
<gallery>
File:Muddy Pig overview.jpg|Muddy Pig artwork and overview.
File:Muddy Pig Artwork.png|Muddy Pig walking artwork.
File:Muddy Pig Artwork 2.png|Muddy Pig standing artwork.
File:Muddy Pig Artwork 3.png|Muddy Pig lying artwork.
File:MCE Mobs Artwork.jpg|Artwork of several mobs and their baby variants, including a muddy pig.
File:Mobs in the Park 1.jpg|Artwork depicting a Muddy Pig.<ref>{{tweet|minecraftearth|1192773771062587392|To celebrate the ongoing worldwide launch of Minecraft Earth, were about to bring three unique mobs into reality in three major cities. Meet the lovely Muddy Pig, Moobloom, and… whos that in the background?|November 8, 2019}}</ref>
File:Mobs in the Park 2.jpg|Artwork depicting a Muddy Pig.<ref>{{tweet|minecraftearth|1194321467913183233|Time to let the cat (llama?) out of the bag! On Nov 16th, were setting up Minecraft Earth pop-up statues in New York City, London, and Sydney. These mobs will offer players an in-game adventure with an exclusive reward: the Jolly Llama!<br><br>↣ http://redsto.ne/earthparkmobs ↢|November 12, 2019}}</ref>
File:Mobs in the Park 3.jpg|To promote the game's release, statues of Muddy Pigs and other mobs were placed in parks around the world.<ref>{{tweet|minecraftearth|1195008490336481282|Time to set your phones to Jolly Llama capture mode, city-dwellers. The mob pop-up statues are just two days away from making their grand entrances in London, Sydney, and New York!|November 14, 2019}}</ref>
File:Mojang office 1.jpg|A muddy pig statue in [[Mojang Studios]].<ref>https://www.linkedin.com/posts/mojangstudios_our-stockholm-studio-is-nominated-for-the-activity-6996144572380680192-XOaz?utm_source=share&utm_medium=member_desktop</ref>
File:Muddy Pig statue 2.jpg|Ditto.<ref>https://www.linkedin.com/posts/john-nejady-14361826_last-week-it-was-my-honour-to-be-invited-activity-7116021792132997120-FE6H?utm_source=combined_share_message&utm_medium=member_desktop</ref>
File:Earth Pillows.jpg|A pillow featuring a muddy pig and [[MCE:Moobloom|Moobloom]].
File:Cat with muddy pig.jpg|"Here's to our chair-stealing, toy-squeaking, attention-demanding family members!"<ref>https://www.linkedin.com/posts/mojangstudios_heres-to-our-chair-stealing-toy-squeaking-activity-7102920337603870720-bET9?utm_source=share&utm_medium=member_desktop</ref>
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Earth mobs|pig}}
[[Category:Minecraft Earth animal mobs]]
[[de:Minecraft Earth:Schlammschwein]]
[[fr:Minecraft Earth:Cochon boueux]]
[[ja:Minecraft Earth:泥だらけの豚]]
[[pt:Minecraft Earth:Porco Porquinho]]
[[ru:Minecraft Earth:Грязная свинья]]
[[uk:Minecraft Earth:Брудна свиня]]
[[zh:Minecraft Earth:泥猪]]

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{{about|the special edition of [[MC Championship]]|the {{el|be}} event server held in the same week|MCC x Minecraft 15th Anniversary Party}}
{{infobox
| rows =
{{infobox row|Game|{{el|je}}}}
{{infobox row|Date|July 27, 2024, 17:00 UTC}}
{{infobox row|Organized by|Mojang Studios<br>Noxcrew<br>Smajor1995}}
{{infobox row|Website|Main: https://endercup.live/<br>Leaderboard: https://mcc.live/}}
}}
[[File:Ender Cup Logo 1.png|200px|thumb|right|alt=Ender Cup Logo|Ender Cup Logo]]
The '''Ender Cup''' is a special edition of [[MC Championship]] organized in collaboration with [[Mojang Studios]] as part of ''Minecraft''<nowiki>'</nowiki>s [[15th anniversary]]. It took place on July 27, 2024, 17:00 UTC.<ref>{{Mcnet|mcc-x-minecraft|MCC x Minecraft|May 27, 2024|Linn Viberg}}</ref><ref name="announcement-july">{{Mcnet|mcc-x-minecraft-the-ender-cup-almost-here|MCC x Minecraft: The Ender Cup is almost here|June 16, 2024|Cristina Anderca}}</ref>
The event was streamed by contestants on their respective platforms and broadcasted on the official ''Minecraft'' Twitch and YouTube channel, with ChelseaBytes and Jvckk as the hosts.<ref>{{tweet|MCChampionship_|1813955638231531527|⚡️ Announcing The Ender Cup Commentators ⚡️ @ChelseaBytes @jvckk They'll be calling the action on the @Minecraft central stream on Saturday 27th July at 6pm BST!|July 18, 2024}}</ref>
== Contestants ==
=== Main Rosters ===
The main rosters teams were announced on July 18-19, 2024, consists of 10 teams of 4 contestants on each team, making it 40 contestants in total.<ref name="announcement-july"/><ref>[https://discord.com/channels/707193125478596668/744241459670024323/1263510759766360104 Discord Announcement]</ref>
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Main Rosters
! Teams
! Contestants
|-
! Red Rabbits
|
* HBomb94
* [[CaptainSparklez]]
* FalseSymmetry
* KatherineElizabeth
|-
! Orange Ocelots
|
* Hannahxxrose
* GeminiTay
* aimsey
* CaptainPuffy
|-
! Yellow Yaks
|
* FireBreathMan
* SolidarityGaming
* GoodTimesWithScar
* guqqie
|-
! Lime Llamas
|
* Smallishbeans
* Grian
* DanTDM
* impulseSV
|-
! Green Geckos
|
* fruitberries
* Sykkuno
* xChocoBars
* blau
|-
! Cyan Coyotes
|
* Seapeekay
* Ph1lza
* DarkEyebrows
* ElainaExe
|-
! Aqua Axolotls
|
* Jojosolos
* Shubble
* LDShadowLady
* Aphmau
|-
! Blue Bats
|
* Tommyinnit
* Tubbo
* Piso4
* Soupforeloise
|-
! Purple Pandas
|
* Smajor
* fWhip
* PearlescentMoon
* Bekyamon
|-
! Pink Parrots
|
* Purpled
* TinaKitten
* DisguisedToast
* Masayoshi
|}
=== Reserves ===
Unlike most MCC events, this MCC has a reserves list. This was made in case if any of the main rosters were unable to participate in the event.<ref>{{tweet|MCChampionship_|1814340674289844444|⚡️ Announcing The Ender Cup Reserve Players ⚡These lovely folk will be on standby if any of the contestants are unable to play! @4_cvit @barryharryy @Legundo @itslynrose @Midmysticx1 @milllkberry @OwengeJuiceTV @PhazeRay @SandwichLord690 @WadeBox}}</ref> A total of 10 backup contestants are listed here:
{{columns-list|colwidth=15em|style=width: 600px|
* 4CVIT
* BrryHrry
* Legundo
* lynrose
* Midmysticx
* Millkberry
* OwengeJuice
* PhazeRay
* SandwichLord_
* Wadebox
}}
== Games ==
{{main|MC Championship#Gameplay}}
This edition of MC Championship consists of 8 games themed around different ''Minecraft'' updates to celebrate its 15th anniversary and a final. The winners receive a unique, physical trophy of the Ender Cup for the event.<ref>{{tweet|MCChampionship_|1816888828415606958|Less than 24 hours to go! ⚡️ Oh, and the winners are going to receive their very own #EnderCup! But who are we going to be posting them to?}}</ref>
=== Sky Battle ===
[[File:MCC Sky Battle Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Sky Battle 5.png|thumb|Screenshot of Sky Battle for the Ender Cup.]]
Sky Battle is a team-based Battle Royale game mode where the last team standing wins, but on islands flying above the [[void]]. Players must build bridges to move around the map and find loot in chests scattered the map.
For the Ender Cup, Sky Battle map was called "Coral" and were themed around the [[Update Aquatic]] (1.13) and the [[Village & Pillage]] (1.14) update, with the map being based on [[ocean]]s, [[village]]s, and [[pillager outpost]]s.<ref>[https://endercup.live/game/sky-battle Sky Battle | MCC]</ref> Unlike most other MCC events, Sky Battle uses [[trident]]s as the main starter weapon.
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Green Geckos - 1439 coins
# Orange Ocelots - 1379 coins
# Pink Parrots - 1333 coins
# Cyan Coyotes - 1231 coins
# Yellow Yaks - 1159 coins
# Blue Bats - 941 coins
# Red Rabbits - 927 coins
# Purple Pandas - 874 coins
# Aqua Axolotls - 517 coins
# Lime Llamas - 435 coins
}}
;Event leaderboard (1.0x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Green Geckos - 1439 coins
# Orange Ocelots - 1379 coins
# Pink Parrots - 1333 coins
# Cyan Coyotes - 1231 coins
# Yellow Yaks - 1159 coins
# Blue Bats - 941 coins
# Red Rabbits - 927 coins
# Purple Pandas - 874 coins
# Aqua Axolotls - 517 coins
# Lime Llamas - 435 coins
}}
=== Survival Games ===
[[File:MCC Survival Games Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Survival Games 3.png|thumb|Screenshot of Survival Games for the Ender Cup.]]
Survival Games is a team-based Battle Royale game mode where the last team standing wins. Players must find loot (such as [[weapon]]s, [[food]] and [[armor]]) in chests hidden across the map. As the timer counts down, the [[world border]] progressively converge towards the center of the map. Players will earn coins by killing other players or mining airdrop crates.
For the Ender Cup, Survival Games map was called "Biomefield" and were themed around [[Java Edition 1.0.0|1.0.0]], the first full version of the game. Thus, it focuses on some structures such as [[desert temple]]s and [[village]]s, and some biomes such as [[the End]].<ref>[https://endercup.live/game/survival-games Survival Games | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Red Rabbits - 2673 coins
# Green Geckos - 2053 coins
# Purple Pandas - 1968 coins
# Orange Ocelots - 1662 coins
# Pink Parrots - 1318 coins
# Blue Bats - 1278 coins
# Aqua Axolotls - 1222 coins
# Cyan Coyotes - 1135 coins
# Yellow Yaks - 798 coins
# Lime Llamas - 675 coins
}}
;Event leaderboard (1.5x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Red Rabbits - 3600 coins ({{Increase}} 6)
# Green Geckos - 3492 coins ({{Decrease}} 1)
# Orange Ocelots - 3041 coins ({{Decrease}} 1)
# Purple Pandas - 2842 coins ({{Decrease}} 4)
# Pink Parrots - 2651 coins ({{Decrease}} 2)
# Cyan Coyotes - 2366 coins ({{Decrease}} 2)
# Blue Bats - 2219 coins ({{Decrease}} 1)
# Yellow Yaks - 1957 coins ({{Decrease}} 3)
# Aqua Axolotls - 1739 coins ({{Steady}})
# Lime Llamas - 1110 coins ({{Steady}})
}}
=== Parkour Warrior ===
[[File:MCC Parkour Warrior Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Parkour Warrior 1.png|thumb|Screenshot of Parkour Warrior for the Ender Cup.]]
Parkour Warrior consists of a parkour race composed of different leaps. Each leap must be completed before the timer runs out, or the player starts taking damage. Once the player's health reaches zero, they are out.
For the Ender Cup, Parkour Warrior were themed around the [[Java Edition Alpha|Alpha]] and [[Java Edition Beta|Beta]] development cycles of ''Minecraft''.<ref>[https://endercup.live/game/parkour-warrior Parkour Warrior | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Purple Pandas - 1747 coins
# Orange Ocelots - 1702 coins
# Cyan Coyotes - 1665 coins
# Pink Parrots - 1620 coins
# Yellow Yaks - 1567 coins
# Red Rabbits - 1560 coins
# Blue Bats - 1545 coins
# Lime Llamas - 1462 coins
# Aqua Axolotls - 1335 coins
# Green Geckos - 1080 coins
}}
;Event leaderboard (1.5x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Red Rabbits - 5160 coins
# Orange Ocelots - 4743 coins ({{Increase}} 1)
# Purple Pandas - 4589 coins ({{Increase}} 1)
# Green Geckos - 4572 coins ({{Decrease}} 2)
# Pink Parrots - 4271 coins ({{Steady}})
# Cyan Coyotes - 4031 coins ({{Steady}})
# Blue Bats - 3764 coins ({{Steady}})
# Yellow Yaks - 3524 coins ({{Steady}})
# Aqua Axolotls - 3074 coins ({{Steady}})
# Lime Llamas - 2572 coins ({{Steady}})
}}
=== Ace Race ===
[[File:MCC Ace Race Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Ace Race 5.png|thumb|Screenshot of Ace Race for the Ender Cup.]]
Ace Race consists of a multi-lap race relying on mechanics such as jump pads, [[trident]]s enchanted with [[Riptide]], [[gliding]], and [[swimming]]. Traps and shortcuts are scattered across the track.
For the Ender Cup, Ace Race map was called "Dark Descent" and were themed around the [[Caves and Cliffs]] (1.17-1.18) and [[The Wild Update]] (1.19), as it features [[mountains]], [[cheese cave]]s, [[lush cave]]s and an [[ancient city]].<ref>[https://endercup.live/game/ace-race Ace Race | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 2570 coins
# Pink Parrots - 2330 coins
# Yellow Yaks - 2200 coins
# Lime Llamas - 2120 coins
# Purple Pandas - 2080 coins
# Orange Ocelots - 2000 coins
# Red Rabbits - 1800 coins
# Green Geckos - 1780 coins
# Aqua Axolotls - 1580 coins
# Blue Bats - 1570 coins
}}
;Event leaderboard (2.0x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Red Rabbits - 6960 coins ({{Steady}})
# Orange Ocelots - 6743 coins ({{Steady}})
# Purple Pandas - 6669 coins ({{Steady}})
# Pink Parrots - 6601 coins ({{Increase}} 1)
# Cyan Coyotes - 6601 coins ({{Increase}} 1)
# Green Geckos - 6352 coins ({{Decrease}} 2)
# Yellow Yaks - 5724 coins ({{Increase}} 1)
# Blue Bats - 5334 coins ({{Decrease}} 1)
# Lime Llamas - 4692 coins ({{Increase}} 1)
# Aqua Axolotls - 4654 coins ({{Decrease}} 1)
}}
=== Meltdown ===
[[File:MCC Meltdown Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Meltdown 4.png|thumb|Screenshot of Meltdown for the Ender Cup.]]
Meltdown is a PVP game set in a labyrinth where are scattered crates of coins. Players have bows that freeze their enemies once hit. Once a player is frozen, they are stuck in an [[ice|ice block]] until a teammate uses a heater near them. Meanwhile, the labyrinth melts, pushing players closer and closer to the center.
For the Ender Cup, Meltdown map was called "Bastion" and were themed around the [[Nether Update]] (1.16).<ref>[https://endercup.live/game/meltdown Meltdown | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 3250 coins
# Purple Pandas - 2960 coins
# Orange Ocelots - 2510 coins
# Pink Parrots - 2380 coins
# Red Rabbits - 2360 coins
# Green Geckos - 1880 coins
# Yellow Yaks - 1660 coins
# Blue Bats - 1050 coins
# Aqua Axolotls - 1020 coins
# Lime Llamas - 900 coins
}}
;Event leaderboard (2.0x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 9851 coins ({{Increase}} 4)
# Purple Pandas - 9629 coins ({{Increase}} 2)
# Red Rabbits - 9320 coins ({{Decrease}} 2)
# Orange Ocelots - 9253 coins ({{Decrease}} 2)
# Pink Parrots - 8981 coins ({{Decrease}} 1)
# Green Geckos - 8232 coins ({{Steady}})
# Yellow Yaks - 7384 coins ({{Steady}})
# Blue Bats - 6384 coins ({{Steady}})
# Aqua Axolotls - 5674 coins ({{Increase}} 1)
# Lime Llamas - 5592 coins ({{Decrease}} 1)
}}
=== Hole in the Wall ===
[[File:MCC Hole In The Wall Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Hole in the Wall 4.png|thumb|Screenshot of Hole in the Wall for the Ender Cup.]]
In Hole in the Wall, players must stay on a platform by dodging moving walls made out of [[slime block]]s. As the game progresses, the platform shrinks. Players gets coins whenever another player dies before them, and if they finish in the top 3. It consists of 3 rounds.
For the Ender Cup, Hole in the Wall map was called "Ocean Monument" and were themed around the [[Bountiful Update]] (1.8) as it features slime blocks and is taken place in an [[ocean monument]].<ref>[https://endercup.live/game/hole-in-the-wall Hole in the Wall | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 3515 coins
# Purple Pandas - 3185 coins
# Yellow Yaks - 2725 coins
# Lime Llamas - 2605 coins
# Pink Parrots - 2440 coins
# Red Rabbits - 2420 coins
# Blue Bats - 2200 coins
# Green Geckos - 2170 coins
# Orange Ocelots - 1970 coins
# Aqua Axolotls - 1670 coins
}}
;Event leaderboard (2.5x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 13366 coins ({{Steady}})
# Purple Pandas - 12814 coins ({{Steady}})
# Red Rabbits - 11740 coins ({{Steady}})
# Pink Parrots - 11421 coins ({{Increase}} 1)
# Orange Ocelots - 11223 coins ({{Decrease}} 1)
# Green Geckos - 10402 coins ({{Steady}})
# Yellow Yaks - 10109 coins ({{Steady}})
# Blue Bats - 8584 coins ({{Steady}})
# Lime Llamas - 8197 coins ({{Increase}} 1)
# Aqua Axolotls - 7344 coins ({{Decrease}} 1)
}}
=== To Get to the Other Side ===
[[File:MCC TGTTOS Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup TGTTOS 3.png|thumb|Screenshot of TGTTOS for the Ender Cup.]]
To Get to the Other Side (most commonly referred to as TGTTOS) consists of a race in which players can punch each other to deal [[Knockback (mechanic)|knockback]] and must hit a [[chicken]] to complete the race and win coins. Because there are fewer chickens than players, players must help their teammates to get more coins.
For the Ender Cup, TGTTOS maps consists of 6 rounds, called "Spectrum", "Shallow Water", "Mansion", "Ice Walker", "Maze", and "Shulker", and were themed around the [[Combat Update]] (1.9), the [[Frostburn Update]] (1.10), the [[Exploration Update]] (1.11), and the [[World of Color Update]] (1.12).<ref name=TGTTOS>[https://endercup.live/game/tgttos To Get to the Other Side | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Orange Ocelots - 3492 coins
# Pink Parrots - 3117 coins
# Blue Bats - 2980 coins
# Lime Llamas - 2612 coins
# Purple Pandas - 2577 coins
# Yellow Yaks - 2367 coins
# Cyan Coyotes - 2182 coins
# Red Rabbits - 2057 coins
# Aqua Axolotls - 1777 coins
# Green Geckos - 1460 coins
}}
;Event leaderboard (2.5x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Cyan Coyotes - 15548 coins ({{Steady}})
# Purple Pandas - 15391 coins ({{Steady}})
# Orange Ocelots - 14715 coins ({{Increase}} 2)
# Pink Parrots - 14538 coins ({{Steady}})
# Red Rabbits - 13797 coins ({{Decrease}} 2)
# Yellow Yaks - 12476 coins ({{Increase}} 1)
# Green Geckos - 11862 coins ({{Decrease}} 1)
# Blue Bats - 11564 coins ({{Steady}})
# Lime Llamas - 10809 coins ({{Steady}})
# Aqua Axolotls - 9121 coins ({{Steady}})
}}
=== Grid Runners ===
[[File:MCC Grid Runners Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Grid Runners 1.png|thumb|Screenshot of Grid Runners for the Ender Cup.]]
Grid Runners is a game first featured during [[MINECON Earth 2018]]<ref>{{Ytl|Jb4xSzTNd-I|MINECON Earth 2018 Livestream|Minecraft|September 29, 2018|t=4399}}</ref> which consists of a puzzle race. Each team must complete a same series of 8 rooms featuring different challenges such as puzzles, shooting galleries and crafting challenges. Coins are awarded based on the ranking of each team for each individual room as well as the overall ranking.
For the Ender Cup, Grid Runners were themed around [[The Update that Changed the World]] (1.7.2).<ref>[https://endercup.live/game/grid-runners Grid Runners | MCC]</ref>
{{-}}
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Yellow Yaks - 4527 coins
# Lime Llamas - 3921 coins
# Purple Pandas - 3528 coins
# Aqua Axolotls - 3486 coins
# Pink Parrots - 3219 coins
# Blue Bats - 2931 coins
# Green Geckos - 2673 coins
# Orange Ocelots - 1788 coins
# Red Rabbits - 1737 coins
# Cyan Coyotes - 1263 coins
}}
;Event leaderboard (3.0x multiplier)
{{columns-list|colwidth=15em|style=width: 600px|
# Purple Pandas - 18919 coins ({{Increase}} 1)
# Pink Parrots - 17757 coins ({{Increase}} 2)
# Yellow Yaks - 17003 coins ({{Increase}} 3)
# Cyan Coyotes - 16811 coins ({{Decrease}} 3)
# Orange Ocelots - 16503 coins ({{Decrease}} 2)
# Red Rabbits - 15534 coins ({{Decrease}} 1)
# Lime Llamas - 14730 coins ({{Increase}} 2)
# Green Geckos - 14535 coins ({{Decrease}} 1)
# Blue Bats - 14495 coins ({{Decrease}} 1)
# Aqua Axolotls - 12607 coins ({{Steady}})
}}
=== Dodgebolt ===
[[File:MCC Dodgebolt Logo.png|thumb|left|200px|Logo]]
[[File:Ender Cup Dodgebolt 3.png|thumb|Screenshot of Dodgebolt for the Ender Cup.]]
Dodgebolt is the final game of [[MC Championship]] events. It is played between the two teams having scored the most points during the 8 main games to determine the event's winner. Inspired by the real life game of Dodgeball, contestants are given a [[bow]] and an [[arrow]] and must defeat the other team in a best-of-five match.<ref>[https://endercup.live/game/dodgebolt Dodgebolt | MCC]</ref>
For the Ender Cup, Dodgebolt were themed around the Ender Cup itself.
;Game leaderboard
{{columns-list|colwidth=15em|style=width: 600px|
# Purple Pandas ― 3
# Pink Parrots ― 2
}}
{{-}}
== Leaderboard ==
{| class="wikitable"
|+ Teams
|-
! Place !! style="width: 150px" | Teams !! style="width: 100px" | Coins
|-
| '''1'''|| '''Purple Pandas''' || '''18919'''
|-
| 2 || Pink Parrots || 17757
|-
| 3 || Yellow Yaks || 17003
|-
| 4 || Cyan Coyotes || 16811
|-
| 5 || Orange Ocelots || 16503
|-
| 6 || Red Rabbits || 15534
|-
| 7 || Lime Llamas || 14730
|-
| 8 || Green Geckos || 14535
|-
| 9 || Blue Bats || 14495
|-
| 10 || Aqua Axolotls || 12607
|}
== Videos ==
'''Trailer'''
{{yt|-cP-le08KkY}}
'''Livestream VoD'''
{{yt|ih77FOTqr_Y}}
'''Final Memory Sequence'''
{{yt|lyg9QGhgMWs}}
== Trivia ==
* Noxcrew refers to the [[Combat Update]] as the "End Update" on the Ender Cup website.<ref name=TGTTOS/>
* During the timeline sequence before the Dodgebolt game, several previously unnamed updates were given names, including "The Jungle Update" for [[Java Edition 1.2|1.2]] and "The Villager Trading Update" for [[Java Edition 1.3|1.3]].
* The Ender Cup intro music plays the same music as the [[MCC x Minecraft 15th Anniversary Party]] hub music called {{cd|music_hub}}. The latter can be heard [[MCC_x_Minecraft_15th_Anniversary_Party/Sounds#Music|here]] as a snippet.
** This is now later used regularly in the next MCC events.
* The Ace Race "Dark Descent" map uses the seed {{cd|-1447}} as the base for the map.<ref>{{tweet|lillybeacon|1817628934852534360|Gonna seal the deal here that it has been confirmed to be the seed by many around the MCC and Minecraft community, thanks everyone! <3 Seed: -1447 Coords: -586 195 -604}}</ref><ref>{{tweet|TheNoxite|1817619224937824686|That looks pretty right to me!! :D}}</ref>
* During the Minecraft timeline sequence before the Dodgebolt game, a Jellie [[cat]] appears at the 1.14 builds, as a tribute after Jellie's passing.
== Gallery ==
=== Official artwork ===
<gallery>
Ender Cup Logo 1.png|Ender Cup logo.
Ender Cup Logo 2.png|Ender Cup visual only logo.
Ender Cup Logo 3.png|Ender Cup text only logo.
Ender Cup 1.png|Header of Noxcrew's Ender Cup announcement article.
Ender Cup Banner 1.png|The banner used on the MC Championship website.
Ender Cup Banner 2.jpg|The banner used on the MC Championship social media.
Real Life Ender Cup.jpeg|Ender Cup trophy in real life.
</gallery>
<gallery>
MC Championship x Minecraft.jpg|Header of the collaboration announcement article.
Minecraft & MC Championship partner together for MCC!.jpeg|Header of Mojang's Ender Cup announcement article.
</gallery>
<gallery>
Ender Cup Promo 1.jpg|A promotion image of the End Cup.
Ender Cup Promo 2.jpg|Ditto.
</gallery>
=== Screenshots ===
;Main Lobby
<gallery>
Ender Cup 2.png
Ender Cup 3.png
Ender Cup 4.png
Ender Cup 5.png
Ender Cup 6.png
Ender Cup 7.png
</gallery>
;Parkour Warrior
<gallery>
Ender Cup Parkour Warrior.jpg
Ender Cup Parkour Warrior 1.png
Ender Cup Parkour Warrior 2.png
Ender Cup Parkour Warrior 3.png
Ender Cup Parkour Warrior 4.png
Ender Cup Parkour Warrior 5.png
</gallery>
;Survival Games
<gallery>
Ender Cup Survival Games.jpg
Ender Cup Survival Games 1.png
Ender Cup Survival Games 2.png
Ender Cup Survival Games 3.png
Ender Cup Survival Games 4.png
Ender Cup Survival Games 5.png
</gallery>
;Grid Runners
<gallery>
Ender Cup Grid Runners.jpg
Ender Cup Grid Runners 1.png
Ender Cup Grid Runners 2.png
Ender Cup Grid Runners 3.png
Ender Cup Grid Runners 4.png
Ender Cup Grid Runners 5.png
</gallery>
;Hole in the Wall
<gallery>
Ender Cup Hole in the Wall.jpg
Ender Cup Hole in the Wall 1.png
Ender Cup Hole in the Wall 2.png
Ender Cup Hole in the Wall 3.png
Ender Cup Hole in the Wall 4.png
Ender Cup Hole in the Wall 5.png
</gallery>
;To Get to the Other Side
<gallery>
Ender Cup TGTTOS.jpg
Ender Cup TGTTOS 1.png
Ender Cup TGTTOS 2.png
Ender Cup TGTTOS 3.png
Ender Cup TGTTOS 4.png
Ender Cup TGTTOS 5.png
</gallery>
;Sky Battle
<gallery>
Ender Cup Sky Battle.jpg
Ender Cup Sky Battle 1.png
Ender Cup Sky Battle 2.png
Ender Cup Sky Battle 3.png
Ender Cup Sky Battle 4.png
Ender Cup Sky Battle 5.png
</gallery>
;Meltdown
<gallery>
Ender Cup Meltdown.jpg
Ender Cup Meltdown 1.png
Ender Cup Meltdown 2.png
Ender Cup Meltdown 3.png
Ender Cup Meltdown 4.png
Ender Cup Meltdown 5.png
Ender Cup Meltdown 6.png
Ender Cup Meltdown 7.png
</gallery>
;Ace Race
<gallery>
Ender Cup Ace Race.jpg
Ender Cup Ace Race 1.png
Ender Cup Ace Race 2.png
Ender Cup Ace Race 3.png
Ender Cup Ace Race 4.png
Ender Cup Ace Race 5.png
</gallery>
;Dodgebolt
<gallery>
Ender Cup Dodgebolt 1.png
Ender Cup Dodgebolt 2.png
Ender Cup Dodgebolt 3.png
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Minecraft (franchise)|collaborations}}
[[Category:15th Anniversary]]
[[Category:Collaborations]]
[[Category:Community]]
[[fr:Ender Cup]]
[[pt:Copa Ender]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Ender Update}}</div>
{{Infobox theme
| date = December 19, 2016
| image = Ender Update banner.png
| version =
* [[Pocket Edition 1.0.0]]
* [[New Nintendo 3DS Edition 1.7.10]]
| prevparent = [[Boss Update]]
| nextparent = [[Discovery Update]]
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Ender Update}}</div>
The '''Ender Update''' is the name of the update for ''[[Pocket Edition]]'', ''[[Windows 10 Edition]]'', ''[[Gear VR Edition]]'', ''[[Apple TV Edition]]'', ''[[Fire TV Edition]]'', and ''[[New Nintendo 3DS Edition]]'' that added [[The End]] dimension and the [[ender dragon]]. It marked the end of the alpha phase for ''Pocket Edition'' and the beta phase for ''Windows 10 Edition'' and making their release official, while also being the first release for Apple TV and Fire TV.<ref>{{Mcnet|apple-tv-edition-released|Apple TV Edition released!}}</ref><ref>{{link|url=https://web.archive.org/web/20190320205426/https://www.amazon.com/Mojang-Minecraft-for-Fire-TV/dp/B01NCJDPER|title=Minecraft for Fire TV|website=Amazon.com}}</ref>
The update released as version [[Pocket Edition 1.0.0|1.0.0]] on December 19, 2016.<ref name="mojang">{{link|url=https://web.archive.org/web/20200906030927/https://www.mojang.com/2016/11/pocket-and-win-10-getting-10-the-ender-update-soon/|title=Pocket and Win 10 getting 1.0 - The Ender Update soon!|website=Mojang.com}}</ref><ref>{{Mcnet|ender-update-finally-here|The Ender Update is finally here}}</ref> For ''New Nintendo 3DS Edition'', it was released as version [[New Nintendo 3DS Edition 1.7.10|1.7.10]] on September 19/20, 2018.
The official name for the update, the ''Ender Update'', was revealed on November 11, 2016, in a blog post on the Mojang website.<ref name="mojang"/>
== Notable features ==
{{main|Pocket Edition 1.0.0|New Nintendo 3DS Edition 1.7.10}}
; New [[dimension]]
* [[The End]]
** A new dimension to serve as the game's ending.
** Can only be accessed through the [[end portal]], found in the [[stronghold]].
** Composed of an floating island made of only [[end stone]], [[obsidian]], and [[bedrock]], and various surrounding outer islands composed of end stone and [[chorus plant]]s.
*** It's possible for mobs and players to fall from the island and into the [[Void]].
** [[Endermen]], [[shulker]]s, [[end city|end cities and ships]], [[elytra]]s, and the [[ender dragon]] can be found here.
; New [[block]]s
* [[File:Chorus Plant JE1 BE1.png|32px]] [[Chorus Plant]] & [[File:Chorus Flower JE1 BE1.png|32px]] [[Chorus Flower]]
** Found in the outer islands of [[The End]].
** The chorus flower can also be planted to grow more chorus plant and chorus flowers.
** When mined, the chorus plant drops [[chorus fruit]].
** Obtaining a chorus flower requires hitting it with a projectile, such as an [[arrow]].
* [[File:Dragon Egg BE1.png|32px]] [[Dragon Egg]]
** A decorative block that can only spawn once upon the [[ender dragon]]'s defeat.
** Using the item causes it to teleport away.
** Can be obtained by letting it fall on a block with less than 1 height, such as a [[torch]].
* [[File:Dragon Head (8) JE2.png|32px]] [[Dragon Head]]
** Found on the bow of an [[end ship]]
** Can be worn on the player's head, creating a unique animation when walking.
* [[File:End Gateway JE2 BE1.png|32px]] [[End Gateway (block)|End Gateway]]
** Generates as part of the [[end gateway]] structure.
* [[File:End Portal.png|32px]] [[End Portal (block)|End Portal]]
* [[File:End Stone Bricks JE1 BE1.png|32px]] [[End Stone Bricks]]
** Found in [[end city|end cities and ships]].
** Can also be crafted using four [[end stone]].
* [[File:End Rod (U) JE1 BE1.png|32px]] [[End Rod]]
** Found in [[end city|end cities and ships]].
** Can also be crafted using a [[blaze rod]] and a [[popped chorus fruit]].
* [[File:Ender Chest (S) JE1 BE1.png|32px]] [[Ender Chest]]
** Crafted using an [[eye of ender]] surrounded by eight [[obsidian]].
** Can also be found in [[end city|end cities]].
** Used to access an interconnected inventory across multiple dimensions.
** Does not drop itself if broken without [[Silk Touch]]; only eight obsidian is dropped.
* [[File:Glass JE3 BE1.png|32px]] [[Stained Glass]] & [[File:Glass Pane (EW) JE1 BE1.png|32px]] [[Stained Glass Panes]]
** Only available through third-party modifications.
** Does not render its appropriate colors due to a rendering issue.
* [[File:Structure Block JE2 BE1.png|32px]] [[Structure Block]]
** Only available through third-party modifications.
** Intended to be used to generate structures manually.
* [[File:Structure Void (held) BE1.png|32px]] [[Structure Void]]
** Only available through third-party modifications.
** Intended to be used by developers for structure development
* New purpur blocks, all can be found in [[end city|end cities and ships]]:
** [[File:Purpur Block JE1 BE1.png|32px]] [[Purpur Block]]
*** Crafted using four [[popped chorus fruit]].
*** [[File:Purpur Stairs (N) JE1 BE1.png|32px]] [[Purpur Stairs]]
*** [[File:Purpur Slab JE1 BE1.png|32px]] [[Purpur Slab]]
** [[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Purpur Pillar]]
; New [[item]]s
* [[File:Chorus Fruit JE1 BE1.png|class=pixel-image|32px]] [[Chorus Fruit]]
** Obtained from mining [[chorus plant]].
** Can be eaten at any time, even with full hunger.
** Restores {{hunger|4}} hunger and gives 2.4 hunger saturation.
** Consuming a chorus fruit causes the player to teleport to a random location with 8 blocks on all axes.
*** Can be used to remove all fall damage.
* [[File:Popped Chorus Fruit JE1 BE1.png|class=pixel-image|32px]] [[Popped Chorus Fruit]]
** Obtained by smelting [[chorus fruit]].
** Used to craft purpur blocks.
* [[File:Dragon's Breath JE1 BE1.png|class=pixel-image|32px]] [[Dragon's Breath]]
** Obtained by using a [[glass bottle]] on nearby purple particles shot out by the [[ender dragon]].
** Used to brew lingering potions.
* [[File:Ender Pearl JE1.png|class=pixel-image|32px]] [[Ender Pearl]]
** Obtained as drops from [[enderman]]s.
** Can be used to teleport to where the pearl lands.
** Can also be used to craft an [[eye of ender]].
* [[File:Eye of Ender JE1 BE1.png|class=pixel-image|32px]] [[Eye of Ender]]
** Obtained by crafting a [[blaze powder]] with an [[ender pearl]].
** When used, it flies to the direction of where the nearest [[stronghold]] is.
** Also can be used to activate the [[end portal]].
* [[File:Elytra (item) JE1 BE1.png|class=pixel-image|32px]] [[Elytra]]
** Found on [[end ship]]s.
** When worn on the chestplate, it is used to glide similar to aerodynamics of a glider.
** Negates fall damage when gliding down slowly and gradually.
*** Hitting a block causes damage.
*** Nose-diving into a block still causes fall damage.
** Flight can be cancelled by jumping.
** Wearing a [[cape]] overlays its texture onto the elytra.
* {{Animate|Lingering Water Bottle JE1 BE1.png; Lingering Potion of Night Vision JE1 BE1.png; Lingering Potion of Invisibility JE1 BE1.png; Lingering Potion of Leaping JE1 BE1.png; Lingering Potion of Fire Resistance JE1 BE1.png; Lingering Potion of Swiftness JE1 BE1.png; Lingering Potion of Slowness JE1 BE1.png; Lingering Potion of Water Breathing JE1 BE1.png; Lingering Potion of Healing JE1 BE1.png; Lingering Potion of Harming JE1 BE1.png; Lingering Potion of Poison JE1 BE1.png; Lingering Potion of Regeneration JE1 BE1.png; Lingering Potion of Strength JE1 BE1.png; Lingering Potion of Weakness JE1 BE1.png; Lingering Potion of Decay BE1.png|32px}} [[Lingering Potion]]s
** Brewed by using the corresponding [[splash potion]] with [[dragon's breath]].
** Acts similar to splash potions, but causes a lingering particle effect with its respective potion effect to lay on the ground.
*** Any mobs or players that walk through the particle are given that potion effect.
* [[File:Shulker Shell JE1 BE1.png|class=pixel-image|32px]] [[Shulker Shell]]
** Obtained as drops from [[shulker]]s.
** Has no uses.
* [[Spawn egg]]s:
** [[File:Endermite Spawn Egg JE1 BE1.png|32px]] Endermite Spawn Egg
** [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Polar Bear Spawn Egg
** [[File:Shulker Spawn Egg BE1.png|32px]] Shulker Spawn Egg
; New [[mob]]s
* [[File:Endermite.png|32px]] [[Endermite]]
** Has a 5% chance of spawning whenever an player uses an [[ender pearl]].
** [[Endermen]] are aggressive to it.
* [[File:Ender Dragon.gif|x32px]] [[Ender Dragon]]
** A large dragon boss found in [[The End]].
** Is healed by [[end crystal]]s, that if being used when the player destroys it, causes considerable damage to the dragon.
** Can swoop down and knock the player back considerably.
** Also fires a purple projectile that causes a particle effect that damages players but can be picked up using a glass bottle to get [[dragon's breath]]
** When killed, the [[exit portal]] activates, and [[torch]]es and a [[dragon egg]] spawns on it.
** It also drops {{xp|12}},000 XP, the most out of any mob in the game.
** It can be respawned by placing [[end crystal]]s on all four sides, but has less XP compared to its first defeat.
* [[File:Polar Bear.png|32px]] [[Polar Bear]]
** Spawns in [[ice plains]], [[ice mountains]], and [[ice plains spikes]] as either an adult or a cub.
** Becomes aggressive if hit or when the player approaches one while a cub is nearby.
** Swims faster in water compared to the player.
** Drops [[raw fish]] or [[salmon]] when killed.
* [[File:Shulker.png|32px]] [[Shulker]]
** Spawns in [[end city|end cities and ships]].
** Upon close proximity to a player, the shulker fires a projectile that inflicts [[Levitation]] on impact.
** Drops [[shulker shell]]s when killed.
; New non-mob entities
* [[File:End Crystal JE1 BE1.gif|32px]] [[File:End Crystal (item) JE1 BE1.png|32px]] [[End Crystal]]
** Found on top of [[end pillar]]s in [[The End]].
*** Some end crystals are cages up using [[iron bar]]s.
** Can also be crafted using seven [[glass]] blocks, an [[eye of ender]], and a [[ghast tear]].
** Heals the [[ender dragon]].
** Explodes if destroyed; also damages the ender dragon if it was being healed by the crystal.
** After defeat, the ender dragon can be respawned again by using four crafted end crystals on each side on the [[exit portal]]. This also respawns the end crystals on each obsidian pillar.
; New [[Generated structures|structures]]
* [[File:Chorus plant.png|32px]] [[Chorus plant (feature)|Chrous plant]]
* [[File:EndCityEntrance.png|32px]] [[End city]]
** Found on the outer islands of [[The End]].
** Composed of purpur blocks, [[end stone bricks]], [[glass pane]]s, and [[end rod]]s.
** [[Shulker]]s and an [[ender chest]] can be found here.
* [[File:End gateway JE2 BE1.png|32px]] [[End gateway]]
** Generates upon the [[ender dragon]]'s defeat.
** Can be used to teleport to and from the outer [[End]] islands.
* [[File:End Ship.png|32px]] [[End ship]]
** Sometimes generates near an [[end city]] in [[The End]]
** [[Shulker]]s, the [[dragon head]], a [[brewing stand]] with two potions of [[Instant Health|Healing II]], and an [[elytra]] can be found here.
* [[File:EnderDragonPortal JE1 BE1.png|32px]] [[Exit portal]]
** Generates at the center of [[The End]].
** Is composed of only [[bedrock]] at first but generates an exit portal, [[torch]]es, and a [[dragon egg]] when the [[ender dragon]] is slain.
* {{Animate|Igloo top.png; Igloo bottom.png|32px}} [[Igloo]]
** An structure found in [[ice plains]] and [[cold taiga]].
** Is a dwelling with a [[bed]], [[crafting table]], and [[furnace]].
** Sometimes spawns with an underground structure that houses a [[villager]], a [[zombie villager]], a brewing stand with a splash potion of [[Weakness]], and a chest with a [[golden apple]], serving as a tutorial for the villager curing process.
* [[File:Obsidian platform.png|32px]] [[Obsidian platform]]
** The starting platform where players spawn in [[The End]].
* [[File:Obsidian Pillar JE1 BE1.png|32px]] [[Obsidian pillar]]
** Generates in [[The End]] surrounding the exit portal, with a [[end crystal]] on the top.
** Some contain [[iron bar]]s which makes it hard to shoot a projectile at the end crystal.
; New [[gameplay]]
* New [[effect]]:
** [[File:Levitation JE1 BE1.png|32px]] [[Levitation]]
*** Occurs upon being hit by a [[shulker]]'s projectile.
*** Causes players to gradually float up in the air.
*** Upon the effect's expiration, the player falls down, taking potentially lethal damage.
; New soundtrack
* In-game music from [[C418]], from ''[[Minecraft - Volume Alpha]]'' and ''[[Minecraft - Volume Beta]]'', were added. They collectively have to be separately downloaded from the [[Marketplace]].
** 14 new ambient tracks were added.
*** "calm1.ogg" - "[[Minecraft (song)|Minecraft]]"
*** "calm2.ogg" - "[[Clark]]"
*** "calm3.ogg" - "[[Sweden]]"
*** "hal1.ogg" - "[[Subwoofer Lullaby]]"
*** "hal2.ogg" - "[[Living Mice]]"
*** "hal3.ogg" - "[[Haggstrom]]"
*** "hal4.ogg" - "[[Danny]]"
*** "nuance1.ogg" - "[[Key (song)|Key]]"
*** "nuance2.ogg" - "[[Oxygène]]"
*** "piano1.ogg" - "[[Dry Hands]]"
*** "piano2.ogg" - "[[Wet Hands]]"
*** "piano3.ogg" - "[[Mice on Venus]]"
** Six pieces of music that play while in [[Creative]] mode were added.
*** "creative1.ogg" - "[[Biome Fest]]"
*** "creative2.ogg" - "[[Blind Spots]]"
*** "creative3.ogg" - "[[Haunt Muskie]]"
*** "creative4.ogg" - "[[Aria Math]]"
*** "creative5.ogg" - "[[Dreiton]]"
*** "creative6.ogg" - "[[Taswell]]"
** Four ambient tracks that play in the [[Nether]] were added.
*** "nether1.ogg" - "[[Concrete Halls]]"
*** "nether2.ogg" - "[[Dead Voxel]]"
*** "nether3.ogg" - "[[Warmth]]"
*** "nether4.ogg" - "[[Ballad of the Cats]]"
** Four tracks that play on the [[main menu]] were added.
*** "menu1.ogg" - "[[Mutation]]"
*** "menu2.ogg" - "[[Moog City 2]]"
*** "menu3.ogg" - "[[Beginning 2]]"
*** "menu4.ogg" - "[[Floating Trees]]"
** Other piece of music added include:
*** "[[Boss (song)|boss.ogg]]"
**** Plays during the [[ender dragon]] fight.
*** "end.ogg" - "[[The End (song)|The End]]"
**** Plays as the ambient track of [[The End]]
*** "credits.ogg" - "[[Alpha (song)|Alpha]]"
**** Plays during the [[credits]] of the game.
; Other additions
* 7 new achievements (added Xbox Live achievements to Windows 10 Mobile version)
* 2 new commands: {{cmd|locate}} and {{cmd|connect}}, although <code>/locate</code> only searches for strongholds.
; Notable changes
* The [[Overworld]] now has a height limit of 256 blocks.
** This change does not apply to the [[Nether]] or [[The End]].
== Further revisions ==
* [[Pocket Edition 1.0.1|1.0.1]] was released exclusively on iOS to fix several bugs.
* [[Pocket Edition 1.0.2|1.0.2]] fixed even more bugs.
* [[Pocket Edition 1.0.3|1.0.3]] added the Candy texture pack, support for the Dutch language, and fixed several bugs from 1.0.2.
* [[Pocket Edition 1.0.4|1.0.4]] added villager trading and the Strangers Skin Pack.
* [[Pocket Edition 1.0.5|1.0.5]] added command blocks, new commands, and the Mighty Morphin Power Rangers Skin pack.
* [[Pocket Edition 1.0.6|1.0.6]], [[Pocket Edition 1.0.7|1.0.7]], [[Pocket Edition 1.0.8|1.0.8]], and [[Pocket Edition 1.0.9|1.0.9]] added various skin packs and mashup packs.
== Trailer ==
{{yt|ptVorcjr9qU}}
== Gallery ==
<gallery>
EnderUpdate.jpg|Image for the Ender Update released by Mojang
</gallery>
== See also ==
* [[Combat Update]] ([[Java Edition 1.9]])
== References ==
{{reflist}}
== Navigation ==
{{Navbox named updates}}
{{Navbox Bedrock Edition versions|1.0}}
[[Category:Named updates]]
[[es:Ender Update]]
[[ja:エンダー・アップデート]]
[[pt:Ender Update]]
[[ru:Ender Update]]
[[zh:末影更新]]

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{{About|the mob in ''[[Minecraft]]''|the mob in ''[[Minecraft Dungeons]]''|MCD:Enderman|the mob in ''[[Minecraft: Story Mode]]''|MCSM:Enderman}}
{{Infobox entity
| group = Idle
| 1-1 = Enderman.png
| group1size = x272px
| group2 = Screaming
| 2-1 = Enderman Screaming BE.png
| group2size = x272px
| extraimage = View [[#Gallery|more renders]]
| invimage = Enderman Spawn Egg
| health = {{hp|40}}
| behavior = Neutral
| damage = Easy: {{hp|4.5}}<br>Normal: {{hp|7}}<br>Hard: {{hp|10.5}}
| size = '''Normal:'''<br>Height: 2.9 blocks<br>Width: 0.6 blocks<br>
'''Angry:'''<br>Height: 3.25 blocks<br>Width: 0.6 blocks
| speed = 0.3
| spawn = '''{{EnvLink|Overworld}}''' <small>(Light level of 0)</small><br>'''{{EnvLink|The Nether}}''' <small>(Light level of 7 or less):</small><br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Warped Forest}}<br>'''{{EnvLink|The End}}''' <small>(Light level of 0)</small>
| mobtype = [[Monster]]
}}
An '''enderman''' is a tall [[neutral mob]] found in all three [[dimension]]s. It becomes hostile to [[player]]s that damage it or look directly at its face, using its arms to attack. Endermen [[Teleportation|teleport]] erratically, as well as away from dangers such as [[lava]], [[projectiles]], and [[water]]. They also occasionally pick up and move certain [[block]]s.
== Spawning ==
[[File:Purpleenderman.png|thumb|right|An enderman in the Overworld.]]
Endermen can spawn on any solid surface that has at least three empty spaces above, at a [[light level]] of 0 in the [[Overworld]] and [[the End]], or a light level of 7 or less in [[the Nether]]. They are the only mobs that spawn naturally in all 3 dimensions.
=== Overworld ===
Endermen spawn uncommonly in all Overworld biomes except [[mushroom fields]] and [[deep dark]]. They often spawn in groups of two, and rarely in groups of three.
=== Nether ===
Endermen spawn rarely in [[soul sand valley]]s, uncommonly in [[nether wastes]], and most commonly in [[warped forest]]s.
=== End ===
Endermen spawn commonly in groups of up to four anywhere in the End dimension.
== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Ender Pearl|quantity=0-1|lootingquantity=1}}
{{DropsTableFoot}}
* {{xp|5}} when killed by a player or a tamed [[wolf]].
* Any block being held (see {{slink||Moving blocks}} for more information)
== Behavior ==
Endermen can step up one full block without having to jump.
==== Provoking ====
An enderman is passive until provoked. Endermen can be provoked by:
* A [[player]] or other mob attacking them.
* A player within 64 blocks looks them in the eyes for 5 [[game tick]]s ({{frac|1|4}} second)<ref>{{bug|MC-258644|||WAI}}</ref>.
* An [[endermite]] being within 64 blocks.
When provoked, endermen open their mouths, making loud screaming noises. A provoked enderman will also start shaking in ''[[Java Edition]].''
==== Staring ====
Staring an aggravated enderman in the eyes paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking{{only|java}} and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving too close to a paralyzed enderman causes it to teleport away.
==== Attacking ====
An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.<ref>{{tweet|notch|113639625364480001|Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!|September 13, 2011}}</ref> Aggravated endermen run faster than the normal movement speed and often teleport to the location of its target up to 32 blocks away (orthogonally). Endermen are not provoked by a player viewing it through a transparent block or while wearing a [[carved pumpkin]].
An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire. They do not take damage from sunlight like [[undead]] mobs, but when at a sufficient light level under the sky during the day they teleport randomly, typically winding up in caves (although certain non-full blocks, such as [[soul sand]] and [[mud]], also register as "dark" when the enderman is standing in them).
==== Liquids ====
Endermen can be damaged by [[rain]], [[Water|water blocks]], [[Potion|splash water bottles]], and, in ''[[Bedrock Edition]]'' only, water-filled [[Cauldron|cauldrons]]. When contacting any one of these, endermen take [[Damage|half a heart]] of damage. In ''[[rain]]'', endermen will continously teleport untill they find a dry spot or die.
==== Projectiles ====
Endermen are immune to projectiles, as they teleport away before being hit.
If an enderman is somehow unable to teleport, throwables like [[Snowball|snowballs]] are absorbed, while arrows and tridents are bounced in ''[[Java Edition]]'' and pass right through in ''[[Bedrock Edition]]'' (but effects are still applied from tipped arrows).
=== Teleportation ===
Endermen teleport when taking damage from ''natural sources'', suffocation, and potion effects. They also teleport randomly.
Endermen play a sound exclusively at the teleportation destination.<ref>{{bug|MC-94481}}</ref>
Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then applies the following checks:
* As long as the selected block is not a made of a [[materials|movement-blocking material]], seek downwards. If the found block is waterlogged, the teleportation attempt fails.
* Starting again with the originally selected target, seek downwards as long as the block below is not made of a [[materials|movement-blocking material]]. The teleportation attempt succeeds if no liquid or [[solid block]]s prevent them from standing at the destination.
Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is made of a non-waterlogged movement-blocking material.<ref>{{bug|MC-220319}}</ref>
Blocks that have a large enough collision box but are not made of a movement-blocking material, such as [[carpet]] that is not above a block made of a movement-blocking material, [[snow layer]]s 10 or more deep, and [[azalea]], can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.
Endermen always attempt to teleport upon taking damage. Most melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart.{{only|java}} If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen {{in|je}} with a projectile, although arrows may simply bounce off, dealing no damage.<ref>{{bug|MC-79556}}</ref> When teleporting due to damage, it makes 64 attempts to teleport.
{{IN|JE}}, an enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur {{in|bedrock}}.<ref>{{bug|MCPE-31761}}</ref>
=== Moving blocks ===
Endermen have the unique ability to pick up, carry, and set down certain blocks. Every tick, an enderman has a {{frac|1|20}} (5%) chance to select a random block in a 4×3×4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.<ref>{{bug|MCPE-30144}}</ref><ref>{{bug|MC-221422|||WF}}</ref> Endermen do not despawn while holding a block. Endermen cannot place blocks onto [[bedrock]] or [[entities]].
Endermen can pick up the following blocks:
{{columns-list|colwidth=16em|
* {{BlockLink|Cactus}}
* {{BlockLink|Clay}}
* {{BlockLink|Coarse Dirt}}
* {{BlockLink|Rooted Dirt}}
* {{BlockLink|Dirt}}
* {{BlockLink|Flowers|text=Flowers (short)|link=Flower}}
* {{BlockSprite|Crimson Fungus}} {{BlockSprite|Warped Fungus}} [[Fungi]]
* {{BlockLink|Crimson Roots}}
* {{BlockLink|Warped Roots}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Gravel}}
* {{BlockLink|Melon}}
* {{BlockLink|Moss Block}}
* {{BlockLink|Mud}}
* {{BlockLink|Muddy Mangrove Roots}}
* {{BlockLink|Mushrooms}}
* {{BlockLink|Mycelium}}
* {{BlockSprite|Crimson Nylium}} {{BlockSprite|Warped Nylium}} [[Nylium]]
* {{BlockLink|Pale Moss Block}}
* {{BlockLink|Podzol}}
* {{BlockSprite|Pumpkin}} {{BlockSprite|Carved Pumpkin}} [[Pumpkin]]s
* {{BlockLink|Red Sand}}
* {{BlockLink|Sand}}
* {{BlockLink|TNT}}
}}
[[Data pack]]s from ''[[Java Edition]]'' can change this list by modifying the <code>minecraft:enderman_holdable</code> [[Tag#Blocks|block tag]].
[[Behavior packs]] from ''[[Bedrock Edition]]'' can not modify these as the list is hard-coded behind the <code>minecraft:behavior.enderman_take_block</code> method.
While an enderman is carrying a block, it has a {{frac|1|2000}} (0.05%) chance every tick to silently<ref>{{bug|MC-167369}}</ref> place the block in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is [[air]] with a non-air block beneath and the block is allowed to be placed at the target location.
Endermen cannot pick up or place down blocks if the [[game rule]] <code>mobGriefing</code> is set to <code>false</code>.
Endermen can randomly breach walls, bridge [[fence]]s, break [[redstone]] circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct [[golem]]s by removing or placing blocks.
Endermen can pick up or place down blocks even when angry.
{{IN|java}}, players can summon an enderman holding any block (including the ones not listed above) using the <code>carriedBlockState</code> NBT data. For example, to summon an enderman holding a [[grass block]] with no AI where the player is standing:
<pre>/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}</pre>
Enderman summoned with custom block can place it, even if block is not on the allowed list. It can place any block, including [[Block#Technical_blocks|technical blocks]] like [[End_Portal_(block)|end portal]].
== Sounds ==
{{Edition|Java}}:<br>
Endermen use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
| sound =Enderman idle1.ogg
|sound2=Enderman idle2.ogg
|sound3=Enderman idle3.ogg
|sound4=Enderman idle4.ogg
|sound5=Enderman idle5.ogg
|subtitle=Enderman vwoops
|source=hostile
|description=Randomly while passive
|id=entity.enderman.ambient
|translationkey=subtitles.entity.enderman.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Enderman scream1.ogg
|sound2=Enderman scream2.ogg
|sound3=Enderman scream3.ogg
|sound4=Enderman scream4.ogg
|subtitle=Enderman screams
|source=hostile
|description=Randomly while hostile
|id=entity.enderman.scream
|translationkey=subtitles.entity.enderman.scream
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Enderman death.ogg
|subtitle=Enderman dies
|source=hostile
|description=When an enderman dies
|id=entity.enderman.death
|translationkey=subtitles.entity.enderman.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Enderman hurt1.ogg
|sound2=Enderman hurt2.ogg
|sound3=Enderman hurt3.ogg
|sound4=Enderman hurt4.ogg
|subtitle=Enderman hurts
|source=hostile
|description=When an enderman is damaged
|id=entity.enderman.hurt
|translationkey=subtitles.entity.enderman.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Enderman stare.ogg
|subtitle=Enderman cries out
|source=hostile
|description=When an enderman is angered by being stared at
|id=entity.enderman.stare
|translationkey=subtitles.entity.enderman.stare
|volume=2.5
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Enderman teleports
|source=hostile
|description=When an enderman teleports
|id=entity.enderman.teleport
|translationkey=subtitles.entity.enderman.teleport
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Enderman idle1.ogg
|sound2=Enderman idle2.ogg
|sound3=Enderman idle3.ogg
|sound4=Enderman idle4.ogg
|sound5=Enderman idle5.ogg
|source=hostile
|description=Randomly while passive
|id=mob.endermen.idle
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Enderman scream1.ogg
|sound2=Enderman scream2.ogg
|sound3=Enderman scream3.ogg
|sound4=Enderman scream4.ogg
|source=hostile
|description=Randomly while hostile
|id=mob.endermen.scream
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Enderman death.ogg
|source=hostile
|description=When an enderman dies
|id=mob.endermen.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Enderman hurt1.ogg
|sound2=Enderman hurt2.ogg
|sound3=Enderman hurt3.ogg
|sound4=Enderman hurt4.ogg
|source=hostile
|description=When an enderman is damaged
|id=mob.endermen.hit
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Enderman stare.ogg
|source=hostile
|description=When an enderman is angered by being stared at
|id=mob.endermen.stare
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When an enderman teleports
|id=mob.endermen.portal
|volume=1.0
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Enderman
|spritetype=entity
|nameid=enderman
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Enderman
|spritetype=entity
|nameid=enderman
|id=38
|foot=1}}
=== Entity data ===
Endermen have entity data associated with them that contains various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}
== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Over-Overkill }}
== Video ==
{{yt|LEO7Jt05hvM|caption=Video about Endermen by McSpotlights from January 2012. Note that Endermen behave slightly differently in modern versions of Minecraft compared to how they are portrayed in the video.}}
== History ==
{{HistoryTable
|{{HistoryLine||unknown|[[File:Enderman (pre-release).png|22px]] Sometime on or before July 26, 2011, Notch posts an image on his {{Wikipedia|Google+}} account showing planned "creepy mobs." Two can be seen holding a grass block and a sand block with their arms far outstretched. <ref>[[:File:Original enderman screenshot.png|Original enderman screenshot.png]]</ref>}}
|{{HistoryLine||July 28, 2011|link=none|Notch described that endermen would be peaceful, unless the player looked straight at them, then they would rush in to attack whenever the player broke the gaze.<ref>{{tweet|notch|96612584727388160|at least you can make them stop teleporting by looking directly at them now.|July 28, 2011}}</ref><ref>{{tweet|notch|96690003601670145|The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport|July 28, 2011}}</ref><ref>{{tweet|notch|96690477541228544|They run TOWARDS you, not away. So if you happen to look at one, do not look away.|July 28, 2011}}</ref><ref>{{tweet|notch|96690925354500096|(they stop being peaceful if you look straight at them)|July 28, 2011}}</ref>}}
|{{HistoryLine||July 29, 2011|link=https://web.archive.org/web/20110801091508/http://notch.tumblr.com/post/8208212863/the-psychology-of-the-reticle-and-the-feeling-of|At first, when [[Notch]] was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the [[player]] would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.}}
|{{HistoryLine||August 26, 2011|link=none|In the [[Beta 1.8]] demo at [[wikipedia:Penny Arcade Expo|PAX]], endermen dropped [[diamond]]s as a placeholder for [[ender pearl]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Enderman Revision 1.png|22px]] The enderman has been officially introduced.
|Endermen are able to pick up ''any'' full [[block]], including [[bedrock]] and [[monster spawner]]s. The angle of their arms have also been lowered when holding a block.
|Endermen have green eyes and emit black smoke. They also have [[zombie]] sounds as a placeholder.}}
|{{HistoryLine|||dev=release|[[File:Enderman JE2.png|90px]] The enderman eye color has been changed from green to purple.
|Endermen now emit [[Particles#Types of particles|portal particles]], rather than smoke.
|Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block.}}
|{{HistoryLine|||dev=September 20, 2011|slink={{tweet|notch|116186387878920193}}|[[Notch]] indicated the [[block]] carrying was horrible and needed to be nerfed.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Before this update, endermen could be killed with the use of a [[bow]]. Now, [[arrow]]s, [[snowball]]s, [[egg]]s and other ranged attacks do not hit them due to the fact that they teleport away before impact.
|Enderman now teleport away and become [[neutral]] if they are in [[water]].
|Endermen no longer pick up any block; they are limited to certain blocks.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[Notch]] stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."<ref>{{tweet|notch|118903247212773376|Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this.|September 28, 2011}}</ref> Because of this, endermen have been modified in this update to have 20 hearts instead of 10.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Endermen now have a realm of their own: [[the End]], where they spawn frequently.
|Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.}}
|{{HistoryLine|||dev=RC1|Before the [[Beta Sound Update|Sound Update]], endermen used the [[sound]] effects of [[zombie]]s as a placeholder. Then, in [[Beta 1.9]], the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the [[player]].}}
|{{HistoryLine||1.3.1|dev=12w22a|The enderman's behavior has been modified slightly. Now, the enderman stops in front of the [[player]]. When the player swings their [[sword]], the enderman now teleports behind the player.
|Enderman now stalk the player when aggravated.}}
|{{HistoryLine||1.4.2|dev=12w38a|The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to [[wikipedia:Slender Man|Slenderman]].}}
|{{HistoryLine||1.7.2|dev=1.7-pre|Endermen are no longer provoked when attacked by the player in [[Creative]] mode.}}
|{{HistoryLine||1.8|dev=14w06a|Endermen now pathfind as a result of their update to the new AI system.
|Endermen now teleport after being [[damage]]d by any damage source, including [[suffocation]] damage.|Endermen now remain aggravated toward the [[player]] despite being in contact with [[water]].}}
|{{HistoryLine|||dev=14w11a|Endermen now walk slightly faster.
|Endermen now spawn [[endermite]]s when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in [[14w28a]].
|Endermen are naturally aggressive toward endermites.}}
|{{HistoryLine|||dev=14w17a|Endermen are no longer hostile to non-[[ender pearl|pearl]] spawned endermites.}}
|{{HistoryLine|||dev=14w28a|Endermites are no longer spawned from endermen.}}
|{{HistoryLine||1.9|dev=15w31a|Endermen now drop the [[block]] they are holding when killed.
|Endermen now have an animation when attacking.}}
|{{HistoryLine|||dev=15w49a|Endermen no longer play the teleportation sound at their previous location.<ref>{{bug|MC-94481}}</ref>}}
|{{HistoryLine||1.10|dev=16w20a|Endermen now spawn in [[the Nether]].
|Endermen now pick up [[netherrack]].}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from <code>Enderman</code> to <code>enderman</code>.}}
|{{HistoryLine|||dev=16w35a|Endermen are now dealt {{hp|1}} [[damage]] by [[splash water bottle]]s.}}
|{{HistoryLine||1.14.3|dev=pre3|Endermen no longer take damage from splash water bottles.<ref>{{bug|MC-166423}}</ref>}}
|{{HistoryLine||1.16|dev=20w06a|The [[sound]]s of endermen are now heard at a shorter range.
|Endermen now spawn in [[soul sand valley]]s and [[warped forest]]s.}}
|{{HistoryLine|||dev=20w07a|Endermen now pick up [[nylium]], [[crimson roots]], [[warped roots]], and [[fungi]] variants.
|Endermen no longer pick up [[netherrack]].}}
|{{HistoryLine|||dev=20w10a|[[Water bottle]] damage now provokes endermen.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine|||dev=20w18a|Endermen prevent other endermen from spawning nearby in [[warped forest]]s.}}
|{{HistoryLine|||dev=20w22a|Endermen no longer despawn when holding a [[block]].<ref>{{bug|MC-124812|||Fixed}}</ref>}}
|{{HistoryLine||1.16.2|dev=Pre-release 1|Endermen no longer place their held blocks onto bedrock blocks.}}
|{{HistoryLine|||dev=Pre-release 2|Endermen no longer place their held blocks on [[entities]].
|Endermen no longer save cactus' <code>age</code> value when picking it up, instead it's always set to 0.}}
|{{HistoryLine||1.17|dev=20w46a|Endermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls.}}
|{{HistoryLine|||dev=21w13a|Endermen now pick up [[rooted dirt]], [[flowering azalea]]s and [[flowering azalea leaves]].}}
|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up [[flowering azalea]]s and [[flowering azalea leaves]].}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Endermen now only spawn at light level 0.}}
|{{HistoryLine|||dev=21w37a|Endermen now take damage when hit by a splash water bottle again.}}
|{{HistoryLine||1.19|dev=22w11a|Endermen now pick up [[mud]].}}
|{{HistoryLine|||dev=Pre-release 1|Endermen now spawn from light level 0 to 11 in the Nether.}}
|{{HistoryLine||1.19.3|dev=22w46a|Endermen now spawn from light level 0 to 7 in the Nether.}}
|{{HistoryLine||1.20.2|dev=23w33a|Endermen now have an increased vertical attack reach, spanning the entire height of its hitbox.<ref>{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}}</ref>
|The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks.}}
|{{HistoryLine||1.21.2|dev=24w39a|[[File:Enderman BE.png|90px]] The endermen's eyes were changed to be identical to its Bedrock counterpart as a result of a bug fix.<ref>{{bug|MC-123742||Eyes of Endermen turn white when they are looking up during the day|Fixed}}</ref>}}
|{{HistoryLine||unknown<!-- I checked 24w40a, it's not in the enderman_holdable tag there (regular moss is in the dirt tag, which is in turn in the enderman_holdable tag. Check #dirt first when searching). It appeared at the latest in 24w44a. Eyeblossoms can be assumed to be movable since they're small flowers, pale moss carpets assumed not movable since regular moss carpets aren't either. That just leaves pale hanging moss to check. !-->|Endermen can now pick up pale moss blocks.}}
|{{HistoryLine||1.21.4|dev=24w44a|Eyeblossoms are added, which are a small flower that endermen can pick up.
}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Enderman BE.png|90px]] Added endermen.}}
|{{HistoryLine|||dev=build 2|Endermen now have [[sound]]s.
|Endermen now teleport out of the way of projectiles.}}
|{{HistoryLine|||dev=build 8|The enderman's attack strength is now the same as in [[Java]].}}
|{{HistoryLine||v0.12.1|dev=build 10|Endermen now avoid [[water]].}}
|{{HistoryLine||v0.14.0|dev=build 1|Endermen now drop the [[block]] they are holding when killed.}}
|{{HistoryLine||v0.15.0|dev=build 1|Endermen now spawn in [[the Nether]].
|Enderman now pick up [[netherrack]].}}
|{{HistoryLine||v0.16.2|Endermen are now quicker, to match the [[Java Edition|Java]] and [[Legacy Console Edition|Console]] versions.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Endermen now drop [[ender pearl]]s when killed.
|Endermen now spawn in [[the End]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=?|Endermen no longer shake with rage while aggravated.
|On [[death]], endermen now [[drop]] the [[block]] they were holding.}}
|{{HistoryLine||1.2.3|dev=beta 1.2.3.3|Endermen now take damage in filled cauldrons.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Endermen now spawn in [[soul sand valley]]s and [[warped forest]]s.
|Endermen now pick up [[nylium]], [[crimson roots]], [[warped roots]], and [[fungi]] variants.
|Endermen no longer pick up [[netherrack]].}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Endermen now pick up [[rooted dirt]].}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Endermen now pick up [[mud]].}}
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.22|Enderman now spawn from light level 0 to 7 in the Nether.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Enderman JE2.png|90px]] Added endermen.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Endermen now open their mouths and shake when provoked.
|Endermen now stop in front of the [[player]]. When the player swings their [[sword]], they now teleport behind the player.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Endermen now spawn in [[the Nether]], and now pick up [[netherrack]].|Endermen now remain aggravated toward the [[player]] despite being in contact with [[water]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Endermen now have an animation when attacking.|Endermen no longer play the teleportation sound at their previous location.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Endermen are now dealt {{hp|1}} [[damage]] by [[splash water bottle]]s.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Enderman BE.png|90px]] Added endermen.}}
|{{HistoryLine||1.7.10|Endermen now drop [[ender pearl]]s when killed.
|Endermen now spawn in [[the End]].}}
}}
<gallery>
Original enderman screenshot.png|First image.
BrightEnderman.png|First image but brightened.
EndermenReddit.png|Second image. Endermen near [[village]] prototype.
EndermenRedditEnhanced.jpg|Second image but brightened.
Enderman trailer.png|A green-eyed enderman from the Adventure Update trailer.
Endermanlooking.png|A green-eyed enderman looking at the player.
Cavern1.8.2 ender.png|A green-eyed enderman at night.
Tierra ender 1.8.png|A green-eyed enderman at dawn.
Pocket Edition Enderman.png|An enderman in pocket edition alpha.
20160331JebNetherScreenshot.png|First screenshot of an enderman in the Nether.
MInecraft-Nether-Warped-Forest-01.jpg|A preview of a group of endermen on the [[nether fortress]] next to a [[warped forest]] biome.
MInecraft-Nether-Warped-Forest-02.jpg|A preview of an enderman holding a [[warped nylium]] in the warped forest.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The developers have stated that the belief that enderman sounds are backward distortions is just speculation.<ref>{{ytl|IU8xXWIZv2s|Ask Mojang #5: Enderman jibber-jabber!|Minecraft|December 6, 2019}}</ref> Despite this, there is a [[Loading tips|loading tip]] in Bedrock Edition that reads out "The Enderman language is actually English in reverse."
* [[Notch]] claimed in public that the enderman is a "subtle reference" to the [[wikipedia:Slender Man|Slenderman]], a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.<ref>{{reddit|j09ma/notch_posts_images_of_new_mob|c282dzr}}</ref>
* [[Dinnerbone]] suggested "a haunting of endermen" as the collective noun for Endermen.<ref>{{tweet|dinnerbone|443348580058021888|@nirufe @notch Let's call it a haunting. A haunting of Endermen.|March 11, 2014}}</ref> Additionally, in the third episode of [[Minecraft: Story Mode]], The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen". In the fourth Minecraft novel ''[[Minecraft: The End]]'', the collective term used by endermen themselves is "an End of Endermen".
* {{IN|java}}, a player in [[spectator]] mode can enter an enderman's point of view (POV). This POV applies a [[shader]] to the world that inverts the colors in the world. In this POV, [[the End]] appears as an island of grayish purple [[cobblestone]] in a white sky, with white pillars. Other endermen and the [[ender dragon]] are white and have green eyes. Cobblestone also looks like end stone in this POV.
* The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. This causes the enderman's eyes to be visible even when under the [[Invisibility]] effect.
* The enderman teleportation sound also plays when a player teleports using an [[ender pearl]] or [[chorus fruit]].
* The enderman is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
* Endermen are trying to bring about the collapse to all dimensions, as revealed in the 2019 book Minecraft Game Design.<ref>[https://archive.org/details/minecraft-game-design/page/n45/mode/2up Minecraft Game Design (2019) : Jens Bergensten : Free Download, Borrow, and Streaming : Internet Archive]</ref>
* Notch changed the eyes of endermen from green to purple to match the portal particles.<ref>{{Tweet|jeb_|1528645372935122950|Yes, Notch changed the color to match the portal particles|May 23, 2022|name=[[Jens Bergensten]]}}</ref>
* Endermen teleport away from sunlight even though they don't burn in the [[sun]].
== Gallery ==
=== Renders ===
<gallery>
Enderman (holding Grass Block).png|Enderman holding a grass block.
Enderman (holding Sand).png|Enderman holding sand.
Enderman (holding Cactus).png|Enderman holding a cactus.
Enderman (holding TNT).png|Enderman holding TNT.
Enderman (holding Dandelion).png|Enderman holding a dandelion.
</gallery>
=== Screenshots ===
<gallery>
Endermeninadesert.png|A group of endermen in a desert [[biome]].
Three Endermen.png|Three endermen in a [[village]].
Angry Endermen.png|A group of endermen attacking a [[player]].
Enderman Party.png|Endermen in [[the End]].
InvisibleEnderman.png|An enderman under the effects of Invisibility.
Ender Eye.png|Through the eyes of the enderman. Note that the "invert" shader is being used.
Endermancart.png|Enderman riding in a minecart.
Close to enderman.png|As long as their crosshair is not near the enderman's eyes, the player can get fairly close to the enderman without aggravating it.
Endermen.png|Group of endermen in a plains biome during the day.
</gallery>
=== Mojang images ===
<gallery>
File:Enderman in a Pale Garden.jpeg|An Enderman holds a [[Pale Moss]] [[block]] in the moonlit canopy of a [[Pale Garden]].
</gallery>
=== Textures ===
<gallery class="pixel-image">
Enderman (texture).png|Enderman texture file.
Enderman (eyes texture) JE2.png|Enderman eyes texture file.
</gallery>
=== In other media ===
<gallery>
File:15 Year Journey Baby Enderman.png|A baby enderman in [[15 Year Journey|''15 Year Journey'']].
File:Enderman Story Mode.png|A haunting of [[Story Mode:Enderman|endermen]] in [[Minecraft: Story Mode|''Minecraft: Story Mode'']].
File:Enderman Costume Story Mode.jpg|[[Minecraft Story Mode:Jesse|Jesse]] disguised as an enderman.
File:Enderman Water Story Mode.png|Endermen damaged by water.
File:Giant Enderman (Screenshot).png|The [[Minecraft Story Mode:Giant Enderman|Giant Enderman]], a unique variation exclusive to Story Mode.
File:Enderman (Dungeons).png|An [[Dungeons:Enderman|enderman]] as it appears in ''[[Minecraft Dungeons]]''.
File:SSBU spirit Enderman.png|Enderman Spirit from ''[[Super Smash Bros. Ultimate]]''.
File:Enderman SSBU.webp|Official enderman render from ''Super Smash Bros. Ultimate''.
File:SSBUWebsiteSteve6.jpg|The enderman alongside Steve, Alex and zombie in ''Super Smash Bros. Ultimate''.
File:Enderman Mobestiary.jpg|The enderman's entry in the [[Minecraft Books#Minecraft Mobestiary|''Minecraft Mobestiary'']] book.
File:The CRASH DUN DUN DUN.png|An enderman as it appears on the cover of [[Minecraft: The Crash|''Minecraft: The Crash'']].
File:MCAnnual2024.png|Endermen on the cover of [[Minecraft Books#Annuals|Minecraft Annual 2024]].
File:Minecraft Movie Enderman Concept Art 1.jpg|Enderman concept art for ''[[A Minecraft Movie]]''.
File:Minecraft Movie Enderman Concept Art 2.jpg|Different Enderman concept art for ''A Minecraft Movie''.
File:Enderman Potato.png|Potato variant of Enderman in [[24w14potato]]
File:An enderman's kindness.jpeg|Screenshot of an enderman released for World Kindness Day.
File:Enderman in a pair of pants.jpeg|Enderman in a pair of pants.
</gallery>
==== Official artwork ====
<gallery>
File:Enderman Artwork.png|Artwork of an enderman.
File:Combat Update.png|An enderman in promotional artwork for the [[Combat Update]].
File:Caves & Cliffs (Part II) Artwork.jpg|An enderman in promotional artwork for the second [[Caves & Cliffs]] update.
File:NewMinecraftBanner.png|An enderman with an ensamble of ''Minecraft'' characters.
File:Poor Enderman.jpg|Artwork of an enderman caught in the rain.
File:Mariana-salimena-rgb-03.jpg|Official enderman charity auction art.
File:I'll never let go.jpeg|An enderman and [[drowned]] embrace on a floating [[door]] in the middle of the [[ocean]], parodying a shot from the film ''Titanic''.
File:Touch grass.jpeg|An enderman holding a grass block asks if you've touched grass today.
File:Enderman Minecraft Instagram.jpg|Artwork of a enderman.
File:Minecraft-themed word search.jpeg|Minecraft-themed word search.
</gallery>
==== Merchandise ====
<gallery>
File:Youtooz Enderman Box.png|An enderman [[Minecraft x Youtooz|YouTooz]] figure.
File:LEGO Minecraft Micro-Mobs 4.jpg|Enderman micromobs.
File:LEGO Enderman.png|Enderman minifigure.
File:LEGO Ender Dragon Boxed.png|A set featuring a haunting of endermen.
File:Enderman Action Figure JINX.jpg|An official enderman action figure sold by [https://www.jinx.com JINX].
File:Enderman Head JINX.jpg|An official enderman head cosmetic sold by JINX.
File:Enderman Moving Company JINX.jpg|Official T-shirt artwork "Enderman Moving Company" by JINX.
File:Acid Enderman.png|"Acid Enderman," a T-Shirt design featured on Minecraft.net.
File:Dont Look Black.png|"Don't Look!" an official T-Shirt design.
File:Dont Look Warped.jpg|Another official T-Shirt labeled "Don't Look," this time in a [[warped forest]].
File:Enderman Gifts.png|"Enderman Gifts," a Christmas themed design featured on several items.
File:Enderman Grass Shirt.png|Another T-Shirt design, simply labeled "Enderman."
File:Enderman Eyes Hoodie.png|"Enderman Eyes," an official hoodie design.
File:Enderman Hoodie.png|Another official enderman hoodie.
File:Enderman Plush.jpg|An enderman plush sold by JINX. The design depicts a pre-release version of the enderman.
File:Enderman Baby Plush.jpg|A baby enderman plush.
File:Enderman Cards.png|A deck of cards with an enderman face.
File:Enderman Dog Scarf.png|An officially licensed dog scarf depicting the face of an enderman.
File:Medical Bands.png|Enderman medical band.
File:DXT23 Enderman.webp|An enderman themed [[Minecraft Hot Wheels|Hot Wheels]].
File:LUSH Article Enderman Shower Bomb.jpg|An enderman themed [[Minecraft x LUSH collection|bath bomb]].
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/meet-enderman Meet the Enderman] Minecraft.net on March 20, 2017
== Navigation ==
{{Navbox mobs}}
[[Category:Neutral mobs]]
[[Category:Monster mobs]]
[[Category:End mobs]]
[[Category:Nether mobs]]
[[Category:Java Edition specific information]]
[[cs:Enderman]]
[[de:Enderman]]
[[es:Enderman]]
[[fr:Enderman]]
[[hu:Enderman]]
[[it:Enderman]]
[[ja:エンダーマン]]
[[ko:엔더맨]]
[[lzh:終眇使]]
[[nl:Enderman]]
[[pl:Enderman]]
[[pt:Enderman]]
[[ru:Странник Края]]
[[tr:Enderman]]
[[uk:Ендермен]]
[[zh:末影人]]

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[[File:Experimental Gameplay.png|thumb|The disclaimer that appears when activating an experiment in the world settings on ''[[Bedrock Edition]]''.]]
[[File:Experimentaltagexample.png|thumb|400px|Example of a world with the experimental tag on ''Bedrock Edition''.]]
[[File:NewBedrock ExperimentalTagExample.png|thumb|300px|Example of a world with the experimental tag on.{{Upcoming|Bedrock}}]]
'''Experiments''' (also known as '''Experimental Gameplay''' or '''Experimental Features''' {{in|BE}}) are [[data pack]]s {{in|JAVA}} or game options {{in|BE}}. When an experiment is enabled, it allows players to test some experimental, unfinished or work-in-progress features that may or may not eventually be released in future updates.
[[File:Experimental World Java.png|thumb|width=360x360|Example of a world with the experimental tag on ''Java Edition''.]]
== Toggling ==
Experiments are found in the world options when creating or editing{{only|be}} a world. When turning an experiment on an existing world, a copy of the world is created automatically. {{IN|Bedrock}}, turning an experiment on disables [[achievements]] for the world. Once the world is created with an experiment on, the experiment cannot be turned off again. Worlds with the experiments on have an "Experimental" tag next to the game mode name in the world menu.
== Warnings ==
[[File:NewBedrock ExperimentalGameplayLoad.png|380px|thumb|The warning message when attempting to play on an experimental world on in ''Bedrock Edition''.]]
The point of experiments is for the player to look at some not-quite-finished or experimental features, which could crash, break, change, or stop working at any point in future updates. When the player attempts to load the experimental world, it shows a warning message before loading it. Attempting to disable experiments toggle via external tools could also crash and break the world.
[[File:Experiments.png|alt=Experiments screen on ''Java Edition''.|thumb|The experiment selection screen on ''Java Edition''.{{until|JE 1.21.4}}]]
It is recommended to create back up copies of the world before enabling any experiments to avoid breaking the world and having issues in future updates.
== Features ==
=== ''Java Edition'' ===
On ''Java Edition'', experiments are built-in [[data pack]]s that can be enabled when creating a world. ''Java Edition'' features the following experiments:
* [[Villager Trade Rebalance]]
** Overhauled [[trade]]s for [[villager]]s and [[wandering trader]]s.
** ID: {{cd|minecraft:trade_rebalance}}
* [[Minecart Improvements]]
** Changes behavior of [[minecart]]s, allowing them to move faster and more smoothly (among other changes).
** ID: {{Cd|minecraft:minecart_improvements}}
* [[Redstone Experiments]]
** Changes behavior of [[redstone circuits]], tweaking some aspects based on directionality or randomness, and how the redstone wire interacts with other blocks.
** ID: {{Cd|minecraft:redstone_experiments}}
=== ''Bedrock Edition'' ===
On ''Bedrock Edition'', experiments are toggles on the world options menu. Experiments are split into two categories: "Gameplay" and "Add-On Creators." <ref>{{cite|url=https://docs.microsoft.com/en-us/minecraft/creator/documents/experimentalfeaturestoggle|title=Experimental Features in Minecraft: Bedrock Edition|website=docs.microsoft.com}}</ref> ''Bedrock Edition'' features the following experiments:
==== Gameplay ====
* "[[Villager Trade Rebalancing]]"
** Overhauled trades for [[villager]]s and [[wandering trader]]s.
==== Add-On Creators ====
* "Custom biomes"
** Enables [https://docs.microsoft.com/en-us/minecraft/creator/reference/content/biomereference/examples/biomeoverview custom biomes] by using add-ons.
* "Upcoming Creator Features"
** Used for Volume Driven Fog and entity properties and permutations.
* "Beta APIs"
** Enables the usage for "-beta" versions of API modules in [[add-on]] packs.
* "Creator Cameras: New Third-Person Presets"
** Enables an "over the shoulder" camera preset.
* "Creator Cameras: Focus Target Camera"
** Enables the camera to target an entity.
* "Render Dragon Features for Creators"
** Enables the deferred rendering pipeline, a set of cross-platform graphics features for creators.
* "Data-Driven Jigsaw Structures"
** Loads Jigsaw Structures from the behavior pack worldgen folder.
* "Aim Assist"
** Player's aim assist system to interact with elements in the world while using custom cameras. Can be activated through the aimassist command.
== History ==
=== ''Java Edition'' ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.19.3|dev=22w42a|Added the "Update 1.20" and "Bundles" experimental data packs.
|Added [[bamboo mosaic]], [[bamboo planks]], [[chiseled bookshelves]], [[hanging sign]]s, [[camel]]s, [[bamboo raft]]s, and [[bamboo rafts with chests]] behind the "Update 1.20" experimental data pack.
|Moved [[bundles]] behind their own experimental data pack.}}
|{{HistoryLine|||dev=22w45a|Added [[blocks of bamboo]] and [[stripped blocks of bamboo]] behind the "Update 1.20" experimental data pack.}}
|{{HistoryLine|||dev=22w46a|Added [[piglin head]]s behind the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.19.4|dev=23w04a|Added [[smithing template]]s behind the "Update 1.20" experimental data pack.}}
|{{HistoryLine|||dev=23w07a|Added [[cherry wood]], [[Cherry Planks|planks]], [[Cherry Log|log]]s, [[Cherry Leaves|leaves]], and [[Cherry Sapling|sapling]]s, as well as [[decorated pot]]s, [[pink petals]], [[suspicious sand]], [[torchflower]]s, [[brush]]es, [[pottery shard]]s, [[torchflower seeds]], [[sniffer]]s, [[cherry boat]]s, [[cherry boats with chests]], [[cherry blossom tree]]s, and [[cherry grove]]s behind the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.20|dev=23w12a|All features behind the "Update 1.20" experimental data pack have now been fully implemented.|Removed the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.20.2|dev=23w31a|Added the "Villager Trade Rebalance" experimental data pack.}}
|{{HistoryLine||1.20.3|dev=23w42a|Added the "Update 1.21" experimental data pack.|Added [[crafter]]s behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=23w43a|Added [[chiseled copper]], [[copper grate]]s, [[Copper Bulb|bulb]]s, [[Copper Door|door]]s, and [[Copper Trapdoor|trapdoor]]s, as well as [[tuff stairs]], [[Tuff Slab|slab]]s, [[Tuff Wall|wall]]s, and [[chiseled tuff]], along with brick and polished variants, behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=23w45a|Added [[trial chambers]], [[trial spawners]], [[trial key]]s and the [[breeze]] behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.20.5|dev=24w05a|Added [[vault]]s behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=24w07a|Added the [[bogged]] behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=24w11a|Added the [[mace]], [[breeze rod]]s, [[heavy core]]s, two [[banner pattern]]s, two [[smithing template]]s, and three [[pottery sherd]]s behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=24w12a|Added seven [[advancement]]s behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=24w13a|Added [[ominous trial spawner]]s, [[ominous trial key]]s, [[ominous vault]]s, [[ominous bottle]]s, four [[potion]]s, six [[effect]]s, and three [[enchantment]]s behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine|||dev=1.20.5 Pre-Release 1|Added the Revaulting [[advancement]] behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.21|dev=24w18a|All features behind the "Update 1.21" experimental data pack have now been fully implemented.|Removed the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.21.2|dev=24w33a|Added the "Minecart Improvements" and "Redstone Experiments" experimental data packs.}}
|{{HistoryLine|||dev=24w39a|Bundles have now been fully implemented.|Removed the "Bundles" experimental data pack.}}
|{{HistoryLine|||dev=24w40a|Added the "Winter Drop" experimental data pack.|Added [[pale oak wood]], [[Pale Oak Planks|planks]], [[Pale Oak Log|log]]s, [[Pale Oak Leaves|leaves]], and [[Pale Oak Sapling|sapling]]s, as well as [[pale moss carpet]], [[pale moss block]]s, [[pale hanging moss]], [[pale oak boat]]s, [[pale oak boat with chest]], [[pale oak tree]]s, [[pale garden]]s, the [[creaking heart]], and the [[creaking]] behind the "Winter Drop" experimental data pack.}}
|{{HistoryLine||1.21.4|dev=24w44a|All features behind the "Winter Drop" experimental data pack have now been fully implemented.|Removed the "Winter Drop" experimental data pack.}}
}}
=== ''Bedrock Edition'' ===
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added the experimental gameplay option.
|Turning on the experimental gameplay option gives the [[player]] access to the following features: [[stripped wood]], [[prismarine stairs]] and [[prismarine slab|slabs]], [[trident]]s, [[drowned]], and new [[swimming]] animations.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Stripped wood, prismarine stairs and slabs, tridents, and the new swimming animation are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added [[nautilus shell]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|[[Drowned]] and [[nautilus shell]]s are no longer available only behind experimental gameplay.}}
|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Added the [[scoreboard]] command and basic scoreboards, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.7.0.7|Scoreboards are no longer available only behind experimental gameplay.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Added [[crossbow]]s and their [[enchantments]], which are available only behind experimental gameplay.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added [[pillager]]s and [[bamboo jungle]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Added [[lantern]]s and many new [[job site]] blocks, which are available only through experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.9.0.3|Added Minecraft script engine, available only through experimental gameplay.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[composter]]s, [[campfire]]s, a new [[stonecutter]] block, [[sweet berries]], [[ravager]]s, [[wandering trader]]s, [[pillager outpost]]s, new [[village]] structures, [[villager|villager_v2]], and [[zombie villager|zombie_villager_v2]], which are available only through experimental gameplay.
|[[Crossbow]]s, [[pillager]]s, [[lantern]]s, and entity scripting function are no longer available only behind experimental gameplay.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added [[raid captain]]s, [[raid]]s, the [[Bad Omen]] status effect and the [[Hero of the Village]] status effect, which are available only through experimental gameplay.
|Bamboo jungles are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.11.0.3|[[Fletching table]]s, [[smithing table]]s, [[sweet berries]], [[ravager]]s, the new [[villager]]s, [[pillager outpost]]s, new [[zombie villager]]s and the new [[village]]s are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Wandering trader]]s are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=release|[[Raid captain]]s, [[raid]]s, the [[Bad Omen]] status effect and the [[Hero of the Village]] status effect are no longer available only behind experimental gameplay.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[structure void]]s, save and load mode for [[structure block]]s, which are available only through experimental gameplay.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[target]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Target, structure void and structure block functionality are no longer available only behind experimental gameplay.
|Added [[Lodestone]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.0.63|[[Lodestone]]s functionality are no longer available only behind experimental gameplay.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Experimental Gameplay toggle has been revamped and expanded.
|Added "Custom Biome Add-Ons", "Experimental Scripting Add-Ons", "Experimental Molang Features", and "Next Gameplay Update" toggle.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|Added "Experimental Add-On Features" toggle.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.57|Added "Holiday Creator Features" toggle.
|"Experimental Scripting Add-Ons", "Experimental Molang Features", and "Experimental Add-On Features" toggle are merged into "Additional Modding Capabilities" toggle.
|Changed "Custom Biome Add-Ons" toggle name to "Creation of Custom Biomes".
|Removed "Next Gameplay Update" toggle in preparation for "Caves and Cliffs" toggle.}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.52|Added "Caves and Cliffs" toggle.
|Added [[goat]]s, [[goat horn]]s and [[powder snow]], which are available only behind experimental gameplay.}}
|{{HistoryLine||1.16.200|dev=release|Removed "Caves and Cliffs" toggle in the full release.
|Goats, goat horns and powder snow have been made inaccessible in the full release.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Added [[powder snow bucket]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.210.56|Added [[pointed dripstone]] and [[sculk sensor]], which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.210.57|Added all [[copper block]] variants, [[copper ingot]], [[copper ore]], and [[lightning rod]], which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.210.59|Added [[glow ink sac]]s, [[glow item frame]]s and [[glow squid]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.210.60|Removed glow ink sacs, glow item frames and glow squids temporarily.
|Added GameTest framework to the experimental gameplay, by enabling "Enable GameTest Framework” toggle to test the new GameTest automation tool.}}
|{{HistoryLine|||dev=release|Removed "Caves and Cliffs" toggle in the full release.
|All [[Caves and Cliffs]] content was removed in the full release.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Added the new mountain biomes: lofty peaks, snow capped peaks, snowy slopes, mountain grove, and mountain meadow behind experimental gameplay.
|Increased height limits to 320 blocks behind experimental gameplay.
|Re-added [[glow ink sac]]s, [[glow item frame]]s and [[glow squid]]s.
|Added [[dripstone block]]s, which are available only behind experimental gameplay.
|Changed and updated the textures of the ores behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.220.52|Added [[azalea]]s, [[azalea leaves]], [[big dripleaves]], [[cave vines]], [[hanging roots]], [[moss block]]s, [[moss carpet]]s, [[rooted dirt]], [[small dripleaf]] and [[spore blossom]], which are available only behind experimental gameplay.
|Added [[glow berries]], which are available only behind experimental gameplay.
|Extended the build limit to 64 blocks down, to a total range of 384 blocks behind experimental gameplay.}}
|{{HistoryLine|||dev=release|Removed "Caves and Cliffs" toggle in the full release.
|All [[Caves and Cliffs]] content was removed in the full release.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.50|Added [[glow lichen]], which is available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.16.230.52|Added [[axolotl]]s and [[deepslate]] and its variants, which are available only behind experimental gameplay.
|Added "Upcoming Creator Features" toggle.}}
|{{HistoryLine|||dev=beta 1.16.230.56|Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.17.0.50|Added [[amethyst geode]]s, [[amethyst block]]s, [[budding amethyst]], [[amethyst cluster]]s, [[amethyst shard]]s, [[tinted glass]], [[tuff]], [[calcite]], [[smooth basalt]], [[spyglass]]es, [[raw metal]]s, [[lush cave]] biomes and [[Block of Mineral#Raw Metal|raw metal block]]s, which are available only behind experimental gameplay.
|Glow lichen, powder snow and powder snow buckets are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.17.0.52|All above features and changes, except for the revamped cave generation, new mountain biomes, sculk sensor, and goat horns, are no longer available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.17.0.56|Added lava aquifers, which are available only behind experimental gameplay.
|Added description for Experimental features in the world creation screen.
|Added a warning message when attempting to load an experimental world.
|Added "Experimental" label to indicate the world is experimental in the world menu.}}
|{{HistoryLine|||dev=beta 1.17.0.58|Description changes in the previous beta were removed.}}
|{{HistoryLine|||dev=release|Removed "Caves and Cliffs" toggle in the full release.
|All [[Caves and Cliffs]]: Part II content were removed in the full release.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Description changes in beta 1.17.0.56 was re-added.}}
|{{HistoryLine|||dev=release|Added "Caves and Cliffs" toggle in the full release for all platforms.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Hostile mob spawning has been changed to spawn at light level 0 behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.17.30.21|Re-added "Experimental Molang Features" toggle.}}
|{{HistoryLine|||dev=beta 1.17.30.23|Terrain now generates using the multi-noise biome source type behind experimental gameplay.
|Added noodle caves behind experimental gameplay.
|Added [[ore vein]]s behind experimental gameplay.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Deepslate now generates below Y{{=}}0, gradually replacing stone and then fully replaces it at Y{{=}}-8 behind experimental gameplay.
|Added the stony peaks biome behind experimental gameplay.
|Clouds now float between layers 192 and 196 behind experimental gameplay.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|All above features and changes related to new world generation, new mountain biomes, revamped cave generation, sculk sensors, and goat horns are no longer available only behind experimental gameplay.
|Removed the "Caves and Cliffs" toggle as the result.}}
|{{HistoryLine|||dev=beta 1.18.0.22|Added "Vanilla Experiments" toggle.
|[[Goat horn]]s and [[sculk sensor]]s have been moved behind the new experimental gameplay toggle.
|Added [[sculk block]]s, [[sculk catalyst]]s, [[sculk shrieker]]s, and [[sculk vein]]s, which are available only behind experimental gameplay.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.21|Added "Wild Update" toggle.
|[[Sculk block]]s, [[sculk catalyst]]s, [[sculk sensor]]s, [[sculk shrieker]]s, and [[sculk vein]]s have been moved behind the new Wild Update experimental toggle.}}
|{{HistoryLine|||dev=beta 1.18.10.24|Added [[frog]]s, [[tadpole]]s, [[frog egg]], and [[bucket of tadpole]], which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.18.10.26|Added [[froglight]] blocks, which are available only behind experimental gameplay.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.20.22|Removed the "Additional Modding Capabilities" toggle.}}
|{{HistoryLine|||dev=Preview 1.18.30.23|Added [[allay]]s behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.18.30.27|Added [[copper horn]]s behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.18.30.29|Added [[boats with chests]] and the [[deep dark]] behind the "Wild Update" toggle.}}
|{{HistoryLine|||dev=Preview 1.18.30.33|Added the [[warden]], [[ancient cities]], and [[reinforced deepslate]] behind experimental gameplay.}}
|{{HistoryLine||1.18.31|Added "Spectator Mode" toggle and moved [[Spectator]] mode behind it.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|All above features with the exception of goat horns, copper horns, and spectator mode are no longer behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.19.0.25|Copper horns have been removed.}}
|{{HistoryLine|||dev=Preview 1.19.0.29|Goat horns are no longer behind experimental gameplay.}}
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|Updated the {{cmd|execute}} [[command]] syntax to closer resemble that of {{JE}}, which are available only behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.19.10.24|Removed the "Wild Update" and "Vanilla Experiments" toggles.}}
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.22|Renamed the "GameTest Framework" experimental toggle to "Beta APIs".}}
|{{HistoryLine||1.19.50|dev=Preview 1.19.50.20|Spectator mode is no longer behind experimental gameplay.
|Removed the "Spectator Mode" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.19.50.21|Added the "Next Major Update" experimental toggle.
|Added [[camel]]s, [[chiseled bookshelves]], [[bamboo planks]], [[bamboo mosaic]]s, [[raft]]s, and [[hanging sign]]s behind the "Next Major Update" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.19.50.23|The updated {{cmd|execute}} [[command]] syntax, more similar to {{JE}}, is no longer behind experimental gameplay.}}
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Added [[block of bamboo]], [[stripped block of bamboo]], and the [[piglin head]] behind the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.23|Added the "Sniffer" experimental toggle.
|Added the [[brush]], [[decorated pot]], [[pottery shard]]s, and [[suspicious sand]] behind the "Next Major Update" experimental toggle.
|Added the [[sniffer]], [[sniffer spawn egg]], [[torchflower]]s, and [[torchflower seeds]] behind the "Sniffer" experimental toggle.}}
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Added the [[cherry grove]] behind experimental gameplay.
|Added the "Short Sneaking" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.19.80.21|Added [[suspicious gravel]] and [[smithing template]]s behind the "Next Major Update" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.19.80.22|Added [[calibrated sculk sensor]]s and [[trail ruins]] behind the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|All "Next Major Update" and "Sniffer" features are no longer behind experimental gameplay.
|Removed the "Sniffer" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.20.0.21|Removed the "Next Major Update" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.20.0.22|Added the "Experimental Cameras" experimental toggle.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Added [[crawling]] behind experimental gameplay.
|Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".}}
|{{HistoryLine|||dev=Preview 1.20.10.21|Added the "Recipe Unlocking" experimental toggle.
|Added the new [[recipe]] unlocking system and {{cmd|recipe}} behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.20.10.23|Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling".
|[[Sneaking]] under 1.5 block gaps is no longer behind experimental gameplay.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Removed the "Recipe Unlocking" toggle.}}
|{{HistoryLine|||dev=Preview 1.20.20.22|Crawling is no longer behind experimental gameplay.
|Removed the "Crawling" toggle.}}
|{{HistoryLine|||dev=Preview 1.20.30.20|Added the "Villager Trade Rebalancing" and "Render Dragon Features for Creators" experimental toggles.}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.21|Added the "Update 1.21" experimental toggle.
|Added [[crafter]]s behind experimental gameplay.}}
|{{HistoryLine|||dev=Preview 1.20.50.22|Added [[chiseled copper]], [[copper grate]]s, [[Copper Bulb|bulb]]s, [[Copper Door|door]]s, and [[Copper Trapdoor|trapdoor]]s, as well as [[tuff stairs]], [[Tuff Slab|slab]]s, [[Tuff Wall|wall]]s, and [[chiseled tuff]], along with brick and polished variants, behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.23|Added the "Armadillo and Wolf Armor" experimental toggle.
|Added [[armadillo]]s, [[armadillo scute]]s, and [[wolf armor]] behind this toggle.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Added [[vault]]s behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|Removed the "Molang Features" experimental toggle.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|Added the [[bogged]] behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Armadillos, armadillo scutes, and wolf armor are no longer behind experimental gameplay.
|Removed the "Armadillo and Wolf Armor" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.20.80.22|Added the mace, breeze rods, heavy cores, two banner patterns, two smithing templates, and three pottery sherds behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.20.80.23|Added trial chambers explorer maps behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Added ominous trial spawners, ominous trial keys, ominous vaults, ominous bottles, four potions, and five effects behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.21.0.21|Added [[Raid Omen]], three [[enchantments]] for the [[mace]], and five [[painting]]s behind the "Update 1.21" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.21.0.22|All features behind the "Update 1.21" experimental toggle have now been fully implemented.
|Removed the "Update 1.21" experimental toggle.|Removed the "Experimental Cameras" toggle.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Added the "Creator Cameras: New Third-Person Presets" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.21.20.23|Added the "Creator Cameras: Focus Target Camera" experimental toggle.
|Removed the "Holiday Creator Features" experimental toggle.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|Added the "Bundles" experimental toggle.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.23|[[Bundle]]s have now been fully implemented.
|Removed the "Bundles" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Added the "Aim Assist" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.21.50.26|Added the "Data-Driven Jigsaw Structures" experimental toggle.}}
}}
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This '''starter guide''' provides advice for players who are beginning their [[Minecraft]] journey. This is a beginner's guide that teaches you the basics of the [[Survival]] mode of Minecraft.
Before reading further, this guide expects that you have already [https://www.minecraft.net/ bought and downloaded the game]. You must [[Create New World|create a new world]] before starting this tutorial.
In Survival, [[Player|your character]] can die when you deplete your [[health]] as indicated by the red heart icons near the bottom of the game window: {{healthbar|20}}. Dying does not end your game unless you are playing in [[Hardcore]] mode. The most basic way to restore health is to increase your [[hunger]] points to maximum by {{control|eating}} [[food]] (summarized [[#Food and hunger|later]]). [[Death]] occurs in Minecraft if you take enough [[damage]] and run out of hearts. Any [[item]]s you are carrying in your [[inventory]] drop where you died, and your character respawns at your [[spawn]] point or the [[world spawn]] with full health. You can then return to where you died and pick up the items that you dropped if they are still there. Initially, you respawn near where you started (the "[[Spawn|world spawn]]"), but you can set a preferred spawn point. One way to do this is to {{control|use}} a [[bed]].
''Note'': If you wish to keep your inventory if you die, go to "[[Create New World]]", then the "More" tab. Select "[[Game Rule]]s" and scroll until you see "Keep inventory after death". There, select "ON". If you already have an existing world with [[cheats]] enabled or open to LAN, press the {{Key|T}} key to open the chat. Then, type the following: <code>/gamerule [[keepInventory]] true</code>. If you later wish your inventory to drop if you die (the default behavior), type the following: <code>/gamerule keepInventory false</code>.
== Controls and interface ==
{{main|Controls}}Minecraft is a sandbox game in which your character wanders around in a world, collecting resources and utilizing them to craft various items. To gain an advantage, you need to understand all the different techniques and abilities of the control system. If you are having trouble, you may want to start with a Peaceful mode world to practice and, if necessary, change the keyboard bindings. The world in Minecraft is composed of blocks, mostly cubical and of various shapes, giving everything a blocky and pixelated appearance. These blocks not only represent objects in the game but also serve as a standard measure of distance, with each block being officially defined as a one-meter cube. Your character can occupy a single block's space (in the horizontal plane) and stands a little less than two blocks tall.
Time passes within this world, and a game day lasts for 20 real-world minutes. Nighttime is much more dangerous than daytime: The game starts at dawn, and you have 10 minutes of game time before nightfall. The primary purpose of this guide is to help you "find your feet", acquire basic equipment, and build shelter before nightfall. Hostile or neutral mobs spawn when night falls, and most of these mobs are dangerous, trying to attack you. It's essential to craft a bed so that you can sleep through the night and quickly transition from nighttime to daytime.
This article mostly assumes that you are playing on ''[[Java Edition]]'' or desktop versions of ''[[Bedrock Edition]]'', in which you use your keyboard and mouse to interact with the game. The [[Controls]] page completely describes every control.
This and other articles generally refer to controls by their default bindings. Most of the controls can be changed in the game's options menu by clicking on the one you want to change and then pressing the key that you want to use for that control. If you are already using that key for something else, it turns red.
When you start the game for the first time, a short in-game tutorial appears in the '''corner''' of the screen to explain the basics of how to move and look around.{{Only|JE}}
When moving around the world and dealing with blocks and creatures in the world, there are four basic operations, discussed below:
* Movement in four directions, as well as looking upward and downward, jumping, and sneaking. Variations include sprinting and swimming.
* As you move around, you occasionally see or produce items floating "loose" in the world. Interacting with them is simple: When you move close enough to them, they fly toward you and automatically enter your inventory (unless your inventory is full; see below). At the start of a game, just pick up all the loose items that you encounter. You may eventually find uses for them, and it takes a little while to fill up your inventory. You can also drop ("throw") items back into the world.
* "Mining" or breaking blocks, which is the usual way to collect resources from the landscape. As long as you use the right tools, a broken block usually drops one or more items. Attacking mobile creatures ("[[mob]]s") uses the same controls as breaking blocks, and they also usually drop items when killed. In general, attacking requires brief taps of the relevant control, while breaking blocks requires holding down the same control. Some blocks, such as [[short grass]], break instantly.
* "Using" items or blocks. This is more complex, since it can apply to blocks in the world or to tools in your hand. The same controls are used for some interactions with creatures (such as shearing sheep or trading with villagers), but this is a matter for later days in the game.
* Your character can also work with items in a GUI, especially managing your own [[inventory]], crafting new items, and working with storage items such as chests. This uses the mouse and sometimes the keyboard differently, while you are focused on your inventory or crafting rather than the world around you.
{| class="wikitable mw-collapsible"
|+Keyboard and mouse overview
!Action
!Default control
|-
|Move forward
|W
|-
|Sprintswim (if in water)
|Double-tap W or hold W and Ctrl
|-
|Move backward
|S
|-
|Move left
|A
|-
|Move right
|D
|-
|Jump
|Spacebar
|-
|Sneak or crouch
|Left Shift
|-
|Move camera
|Mouse (move mouse forward to look up, back to look down, etc.)
|-
|Attack or hit
|Left click
|-
|Break (mine) block
|Hold down left click
|-
|Use, interact with, or place block
|Right click
|-
|Open or close inventory
|E
|-
|Throw or drop item
|Q (Ctrl + Q to drop stack)
|-
|Pause and bring up menu
|Esc (F3 + Esc pauses the game with no menu)
|}
=== Control related ===
Again, most of this article assumes that you are using keyboard and mouse, but here is a brief summary for other control methods such as game controllers or touchscreens:
Mining, attacking, and "using" items all require targeting a spot on the screen. Many versions of the game have a cursor in the center of the screen used for targeting, but touchscreens allow the player to tap on the screen to act as the targeting spot. Only blocks near you can be targeted, and you can tell that a block is targeted when it has an outline around it (or when, in the case of touchscreens, the block is brighter). This selected area or block affects the way you perform these actions. For example, using is based on what you are looking at and what is in your hand. Less obviously, the player's actions of attacking and mining also rely on the same selection method. The buttons for both attacking and mining are always the same, but attacking is only a tap of the control, while mining requires holding down the control. These actions may consume blocks and change tools that you are holding and also vary depending on your held item. When this tutorial uses verbs describing in-game actions, you may want to test those actions, using the controls page as a reference.
=== Movement ===
Moving the mouse (or trackball; for simplicity, we refer to the mouse) forward and back causes your character to look upward and downward. Moving the mouse left and right causes your character to ''turn'' in that direction, changing which direction is "forward". The keys {{key|A}}{{key|W}}{{key|S}}{{key|D}} move your character left, forward, backward, and right, respectively; note that none of these keys makes your character turn around or even look in the direction of motion. Be careful about moving to the sides or backward without knowing what's there, as you can fall off cliffs or otherwise run into danger! Looking around also lets you select individual blocks or creatures to interact with; see below. Walking off the edge of a horizontal surface results in falling. If you fall more than three blocks (and not into water), you take damage depending on the height of the fall. If you fall into water that is deeper than your head height, you will drown unless you swim back to the surface. And if you fall into lava, you quickly burn to death! So, moving around in the Minecraft world, you need to exercise basic caution at all times.
Double-tapping and holding the "forward" key (again, {{key|W}} by default) or pressing {{key|Ctrl}} while moving forward causes you to [[Sprinting|sprint]], running faster (and consuming food more quickly). If you fall into water, the same keys let you [[Swimming|swim]] around.
The {{key|Spacebar}} lets you [[Jumping|jump]]; you can jump one-and-a-quarter blocks high and can also jump across a two-block gap in the ground (four blocks if sprinting). By default, walking into a one-block-higher edge automatically makes you jump up to the new level, but there are still many situations in which you need to jump upward. If you turn off Auto-Jump, you need to explicitly jump up to higher terrain. If you fall into water (or lava!), press the same key to move upward toward the surface and jump out onto the shore.
The {{key|lshift}} key makes you "[[Sneaking|sneak]]". While sneaking, your viewpoint gets a little lower, and you move slower than the casual walking speed. The benefit of sneaking is that you cannot fall off the edge of a block; in fact, you can sneak slightly over the edge of a block that you are standing on, to look at and interact with its side.
It is also possible for your character to [[Crawling|crawl]], but this is a more complex control. See the article "[[Crawling]]" for full details.
=== Breaking blocks and using items ===
{{main|Breaking}}
To interact with blocks, you need to move relatively close (within four or five blocks distance), and "focus" on the block by moving your cursor (the crosshairs) over the block you want to interact with.
Pressing the left button [[File:Mouse 1.svg|31x31px|link=]] hits whatever you are focused on. Suppose you want to chop a [[log]]. Focus on that piece of [[log]] and keep holding the left button until it shatters and drops a [[log]].[[File:Mouse 1.svg|border|31x31px]] This is also how you attack animals or monsters later. Holding down the button on a block continues hitting it, eventually breaking it, making a block pop up in your [[inventory]]. This is generally how you collect materials from the world. Some blocks require particular tools to collect them, like [[diamond ore]], but the first two sorts of blocks you collect are likely [[wood]] and [[dirt]] (grass blocks count as dirt), and both of those can be gathered with your bare hands, and no tools. Holding something that is not a tool (such as wood blocks or dirt) or using the wrong tool to dig blocks is still the same speed as unarmed, does not improve mining efficiency, and if you use the wrong tool to mine, double the durability will be used. Generally when you start a world, the first thing you should do is to find some trees and break a few blocks of wood out of their trunks ("punching wood"). Once broken, the blocks drop as loose items, leaving a floating block on the ground, representing the block you broke, which you can move toward to collect. Holding something that ''isn't'' a tool (say, the block of wood or dirt you just picked up) still counts as "bare hands". Other things seen around you, such as [[short grass]] or [[flowers]], still count as blocks despite not being square, but they don't necessarily "drop themselves" when hit. For example, short grass usually drops nothing, but sometimes drops [[wheat seeds]], which you can later plant to grow wheat for making bread to eat.
The right button [[File:Mouse 2.svg|16px|link=]] is more complex: This is the "{{control|Use}}" command, with effects that depend not only on what you're pointing at, but on what you're holding. There are special blocks (such as the [[crafting table]] below) that open a interactable GUI when used, but if you are not pointing at one of these, you just use whatever you are currently holding. There are various tools that are used for their respective purposes, but at first you're probably holding a block of wood or dirt, and the "use" of a block is to {{control|place}} the block you're holding down into the world. When you place this block, it is used up and leaves your hand, leaving 1 fewer block from the number of blocks you had in your [[inventory]]. Simple blocks like these can be placed on any surface of a block that's already in the world having a block on top, but more complicated blocks such as flowers can be put only in particular places (e.g. the top of a grass or dirt block) and can not be stacked with another block. If you are pointing at a block that does have its own use but you want to place a block on it (instead of, say, opening the GUI for a crafting table), you can "{{control|sneak}}" while placing the block. Sneaking lets you place a block you are holding on top of the block with the GUI without opening the GUI of the distant block. To place a block underneath you, point at the ground, press {{Key|Spacebar}} and click right click [[File:Mouse 2.svg|border|31x31px]] before you hit the ground, and you end up on the block you placed.
When you eventually encounter a [[villager]] or a [[Wandering Trader|wandering trader]], you can also right-click on them to buy and sell items, trading for emeralds to buy the item.
==== Combat ====
{{main|Combat}}
Surviving in ''Minecraft'' often requires a knowledge of the game's [[combat]] mechanics. There are two combat systems that exist in ''Minecraft'' the system in the ''Java Edition'' and the system in ''Bedrock Edition''. Without a tool in the player's hand, any attack deals 1 health point ({{hp|1||notag=1}}){{Only|je}} / 2 health points ({{hp|2||notag=1}}){{only|be|}} of damage. Tools in general do a great deal more damage, and do more damage the higher their tier. In general, swords do make the best weapons, followed closely by [[axe]]s. Pickaxes do less damage, and shovels do the least. Hitting a creature with a sword uses up 1 point of its durability, while using any other tool uses up 2 points of the tool's durability. When a creature is hit, it turns red for half a second second, marking its "invulnerability period". A second attack in this time does no damage.
In addition to attacking, the player can also block attacks with the [[shield]]. A shield completely negates any damage when it is raised with the [[File:Mouse 2.svg|16px|link=]] right mouse button{{only|je}} / sneaking{{only|be|}}. A shield can be temporarily disabled if attacked with an axe.{{Only|je}}
===== Java Edition =====
To attack any [[Mob|mobs]] or [[Player|players]], the player must have the cursor hovering over the entity and be within three blocks of the entity when they press the attack button. However, after attacking, the weapon enters a brief "cooldown" period, indicated by the position of the weapon in the player's hand, and also by an icon in the hotbar. This happens even if you missed, or if the target was invulnerable for a previous attack. Different basic tools have different cooldowns between hits. If the player attacks while still in a cooldown period, the attack deals much less damage, making it more important to time your attacks. Axes do far more damage per hit than swords, but their cooldown period is much longer, giving them lower overall damage than swords over time. They also still wear out twice as fast as a sword.
===== Bedrock Edition =====
While three blocks away or closer to a [[mob]], the player can attack that entity by clicking the attack [[Controls|button]] while their cursor is over the entity. Clicking speed does not affect the combat, instead, a player's skill in combat is based more on their hit accuracy. The basic tools from below each deal multiple hearts of damage when the player attacks an entity while holding that tool.
=== Items and inventory ===
{{main|Inventory}}
Picking a loose item up is as simple as walking over or near the item. To drop the item in your hand (see below), use the "throw" key, which defaults to {{key|Q}}. The item gets tossed two or three blocks in the direction you are looking. Pick it back up by walking over to it. In multiplayer, you can use this to give an item to another player — just throw the item toward them and they pick it up. You can also drop items or stacks of items using the Inventory GUI, discussed below.
'''Pro tip:''' On standard keyboards, the {{Keys|Q}} key is right next to the movement keys. This makes it ''very'' easy to accidentally throw away the item you're currently using, which may be a valuable tool. Many players prefer to change the "throw/drop" function to another key, such as {{Keys|O}} or {{Keys|K}}. All of these controls and more can be viewed by pressing Esc -> Options -> Controls.
From the start of the game, you can see nine special inventory slots, called your "hotbar", but you also have more slots that are normally hidden. As you pick up items, the first few appear in your hotbar slots, but once those are full, they go into the 27 slots of your main inventory. At any given time, one of your hotbar slots is "selected", and the item in that slot is considered to be "in hand". (You can see your item in hand in front of you.) You can press keys {{Keys|1}} through {{Keys|9}} (or use a mouse-wheel if you have one) to choose which hotbar slot is active, thus you can quickly switch among up to 9 handy tools or other items.
Multiple items of the same type usually "stack", showing a number indicating how many of them there are. Most items stack up to 64; other items (like chicken eggs) stack only to 16. Weapons, tools and armor are more individual, and do not stack at all. When you use, place, or throw items from a stack, you generally use one item at a time, counting down the stack.
To get at the rest of your slots (and the beginnings of crafting), press {{Keys|E}} to open your personal inventory. This also announces your first [[achievement]]{{Only|be}}; you can safely ignore all such announcements. This is your first GUI and shares many features with the other GUIs encountered in the game:
* Your cursor no longer controls your view. Instead, you use it to pick up and drag items among various slots. Left-click picks up or drops an entire stack; right-click picks up half of a stack or drop one item at a time. There are more complex options, see the "Inventory" article linked above for details.
* Opening a GUI does ''not'' pause the game, but while you are attending to the inventory you can see only a little bit of the world around you. Be careful about fooling with your inventory while monsters are around! In ''Java Edition'', opening any GUI also allows you to switch away from ''Minecraft'' and to another desktop window, ''without'' pausing the game.
[[File:Inventory sectioned.png|thumb|1. Player's armor. 2. Character. 3. Personal crafting area. 4. Offhand slot. 5. Recipe book.{{only|Java}} 6. Inventory. 7. Hotbar (part of inventory)]]
Looking to the right, you can see an image of your inventory screen. There is a little image of your character, showing their current appearance. Left of that image are four slots for any armor you are wearing -- these can each contain only an appropriate armor piece, for helmet, chest, legs, or feet. (This guide does not discuss [[armor]].) Just to the right is a slot marked with a shield, which is your "offhand slot". This one can actually contain almost any item, but most common is indeed a shield (which isn't available on your first day). If you ''are'' wearing a shield, you can use it with the same "use" key as for other items -- in general, you can "use" any item in your offhand, as long as neither the item in your main hand nor the block you are looking at has a "use" feature.
Below these are the 27 slots of your main inventory. You can drag items around from these slots to your hotbar and back, armor pieces can be moved to and from their armor slots, and items can be dragged to the personal crafting grid. Dragging items completely out of the GUI's rectangle and releasing them there drops the items into the world, much like the {{Keys|Q}} key (or whatever you rebound that to), but it is easier to drop a whole stack this way.
The hotbar and main inventory add up to 36 slots for general storage, which is the limit for how much a player can carry around and transport on their person. There is no sense of "weight" or encumbrance for items; a player moves at normal speed regardless of how full their inventory is, or what particular items they are carrying. (It is a running joke that a player can bounce around while carrying what "should be" hundreds of tons of stone and/or metal.) If your inventory becomes completely full, you cannot pick up new items, although you may still be able to pick up ''more'' of any stackable items that you already have, assuming that you have a stack that isn't full.
=== Crafting ===
{{main|Crafting}}
Also on your inventory screen is a 2×2 arrangement of squares. This is your inventory crafting grid. Here you can take some of the items you've collected and turn them into new items. Below the crafting grid is the {{ItemLink|id=knowledge-book|Recipe Book}} icon, which provides assistance with remembering and using crafting recipes (see its page for full details). You do not actually ''need'' to use the Recipe Book, but for a beginning player, it can be helpful in finding out what your options are, and even for advanced players, it adds a bit of convenience. In general, you learn new recipes automatically when you pick up (or craft) a key item for the recipes in question. Actually crafting an item certainly gets you its recipe, if you somehow didn't learn it by picking up the ingredients.
When starting a game, your first craft typically involves two steps: First, take a single [[log]] of wood and put it in the 2×2 crafting grid. The output slot then shows a stack of four matching wooden [[plank]]s, which you can then take. Take those planks and put one in each of the crafting grid's four slots by holding the left mouse button. The 2×2 crafting grid is now spread with wood planks. The output slot then shows a [[crafting table]], which you should take, put on your hotbar, and place down in the world to begin more advanced crafting. Without the crafting table it is impossible to craft most items and tools, so this is the most useful tool you can make. Having placed the table, you can right-click on it ("use", as above) to open a UI similar to your inventory, but with a 3×3 crafting grid. This lets you make many more recipes, as you can craft any block craftable, if you have the ingredients for it. You can also use it for any recipe you could craft in your inventory, but the larger crafting grid allows many more possibilities, like weapons, armor and tools. Notice that the crafting table also has a Recipe Book icon, as do several other utility blocks you encounter later in the game. Any of these recipe books show only the recipes that apply to its block. So your inventory's recipe book shows only 2×2 recipes, but the crafting table's recipe book shows all of its crafting recipes. Similarly, the [[furnace]]'s recipe book shows smelting recipes, and so on.
Having set up a crafting table, your next step should be to make some [[stick]]s; you can actually do that in the 2×2 crafting grid in your inventory, the recipe is two planks arranged one over the other. (Remember: as long as a recipe can fit in a 2×2 space, you can craft it in your own inventory.) Having a stick unlocks the recipes for your first tools, discussed below. (Note: A stick is not a club! Using it to hit something is no better than using your bare hands.) When you are done with your crafting table for the moment, you can break it like any other wooden block: Your bare hands can do, but it is much quicker to break it with an [[axe]], which you might have just crafted.
{{Crafting|A2=|B3=|C2=|Output=Oak Planks, 4; Spruce Planks, 4; Birch Planks, 4; Acacia Planks, 4; Jungle Planks, 4; Dark Oak Planks, 4; Mangrove Planks, 4; Cherry Planks, 4; Crimson Planks, 4; Warped Planks, 4|name=[[Log]]|description=|showdescription=|B2=Oak Log; Spruce Log; Birch Log; Acacia Log; Jungle Log; Dark Oak Log; Mangrove Log; Cherry Log; Crimson Stem; Warped Stem|ingredients=Any [[Log]] or [[log|Stem]]|shapeless=1}}
{{Crafting
|A2 =
|B3 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks
|C2 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks
|Output = Crafting Table
|name = [[Crafting Table]]
|description =
|B2 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks
|ingredients = Any [[Planks]]
|C3 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks
}}
==== Tools and swords ====
The basic tools the player can acquire come in multiple [[tiers]] based on the materials they are made of, and they include the [[pickaxe]], the [[axe]], and the [[shovel]], for mining; respectively, stone-type, wood-type, and dirt & sand-type blocks. Each tool is better at breaking certain blocks. The pickaxe is slow at mining dirt, but the shovel can break lots of dirt at a time. The fourth tool is the [[hoe]], which is a little different than mining &mdash; it is mostly used later, as part of [[farming]], but can also be used to break some lightweight blocks such as [[leaves]] faster. [[Sword]]s are similar to tools, and come in the same tiers, but these are used for attacking animals or monsters rather than breaking blocks. Swords shouldn't be used to mine as it is no faster than mining with your bare hands (and it uses up the sword's durability).
The six tiers are [[Wood (disambiguation)|wood]], [[Stone (disambiguation)#Tools and Weapons|stone]], [[iron]], [[gold]], [[diamond]], and [[netherite]], but for the first day you are limited to wood, stone, and ''possibly'' iron. Higher tier tools break blocks faster and [[durability|last longer]], and swords do more damage. For pickaxes in particular, many blocks require a minimum tier for you to collect them: wooden pickaxes can collect stone and [[coal ore]], but [[iron ore]] requires at least a stone pickaxe, and more advanced ores (again, unlikely on your first day) require at least an iron pickaxe. Gold is a special case; it probably isn't relevant for your first day, but don't make gold tools, swords, or armor — they are usually high-speed but they are weak and fragile. If you happen to find golden items in chests, you can use them as long as they last.
Once you have sticks, the Recipe Book for the crafting table includes recipes for the wooden tools and weapons. The wooden pickaxe lets you harvest cobblestone, and once you have that, you get the recipes for stone tools. Later, iron or gold ingots, and diamonds, likewise appear in the recipes for those tiers. That said, all the recipes for each tool follow similar patterns, making a little picture of the tool in the crafting grid, and different tiers vary only in the material used. For wooden tools, any combination of planks can be used. If you can't immediately find stone, you might want to make other tools out of wood; once you upgrade to stone or iron, you can always use the wooden tools for furnace fuel.
'''Tip:''' If your tool or weapon breaks, you can get the materials to make the tool or weapon again.
Be thrifty with your first few iron ingots. The [[Tutorials/The second day|Second Day]] tutorial has more information, but briefly, the most important things to make first are a shield, an iron pickaxe, and a bucket. After that you can move on to an iron sword, other tools, and eventually iron armor.
New players should always have a balanced first world and day. It isn't much fun when things are unbalanced, such as when your armor or weapons are over-powered.
Here are the recipes for the first three tiers of pickaxe, followed by the stone and iron versions of the other tools and swords:
{{Crafting
|head=1
|name = [[Pickaxe]]
|ingredients = [[Stick]]s +<br>[[Planks]] or<br> [[Cobblestone]] or<br>[[Iron Ingot]]s
|A1 = Oak Planks; Cobblestone; Iron Ingot
|B1 = Oak Planks; Cobblestone; Iron Ingot
|B2 = Stick
|B3 = Stick
|C1 = Oak Planks; Cobblestone; Iron Ingot
|Output = Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe
|showdescription = 1
|description = Mines [[Pickaxe#Usage|stone and minerals]] faster.
}}
{{Crafting
|name = [[Sword]]
|ingredients = [[Stick]]s +<br>[[Cobblestone]] or<br>[[Iron Ingot]]s
|B1 = Cobblestone; Iron Ingot
|B2 = Cobblestone; Iron Ingot
|B3 = Stick
|Output = Stone Sword; Iron Sword
|description = Fast weapon with decent damage.
|showdescription = 1
}}
{{Crafting
|name = [[Axe]]
|ingredients = [[Stick]]s +<br> [[Cobblestone]] or<br>[[Iron Ingot]]s
|A1 = Cobblestone; Iron Ingot
|A2 = Cobblestone; Iron Ingot
|B1 = Cobblestone; Iron Ingot
|B2 = Stick
|B3 = Stick
|Output = Stone Axe; Iron Axe
|showdescription = 1
|description = Mines [[Axe#Usage|wooden]] blocks faster. Can be used as a melee weapon that deals more damage than the sword, but is [[attack cooldown|slower]] and loses 2 [[durability]] when hitting a mob instead of 1.
}}
{{Crafting
|name = [[Shovel]]
|ingredients = [[Stick]]s +<br> [[Cobblestone]] or<br>[[Iron Ingot]]s
|B1 = Cobblestone; Iron Ingot
|B2 = Stick
|B3 = Stick
|Output = Stone Shovel; Iron Shovel
|description = Mines [[Shovel#Usage|soil]] type blocks faster, including [[sand]] and [[gravel]]. "Use" (right button) to change [[Grass Block|grass]], [[rooted dirt]], [[mycelium]], [[dirt]], and [[coarse dirt]] into a [[Dirt Path|path]].
|showdescription = 1
}}
{{Crafting
|name = [[Hoe]]
|ingredients = [[Stick]]s +<br> [[Cobblestone]] or<br>[[Iron Ingot]]s
|A1 = Cobblestone; Iron Ingot
|B1 = Cobblestone; Iron Ingot
|B2 = Stick
|B3 = Stick
|Output = Stone Hoe; Iron Hoe
|showdescription = 1
|description = Use to change [[dirt]] to [[farmland]], and can break [[leaves]] and [[hay bale]]s faster.
|foot=1
}}
Useful items:
{{Crafting
|head = 1
|name = [[Bucket]]
|ingredients = [[Iron Ingot]]s
|A1 =
|A2 = Iron Ingot
|B1 =
|B2 =
|B3 = Iron Ingot
|Output = Bucket
|showdescription = 1
|description = Used to pick up [[water]], [[lava]] or [[powdered snow]]. Also used to milk cows for [[milk]].
|C2 = Iron Ingot
}}
{{Crafting
|name = [[Shield]]
|ingredients = [[Iron Ingot]]s<br>and Any [[Plank]]
|A1 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|B1 = Iron Ingot
|B2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|B3 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|Output = Shield
|showdescription = 1
|description = Used to block most attacks from mobs and players.
|C1 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|C2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|A2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks
|foot=1
}}
These tools make your game easier, and more natural (After all, you can't use your fists for everything, can you?)
(Tip: using tools for the wrong thing makes it lose 2 durability instead of 1. E.G: Using a sword to mine blocks. So, uhmm, just, don't do that.)
== Overview ==
=== Game Progression ===
This guide deals only with the beginning of the game, but here are a few words on the shape of the game as a whole. "Progression" in ''Minecraft'' is simpler and less linear than most other games, mostly a matter of finding various materials and resources, each of which allows new capabilities and options. For example, making a wooden pickaxe lets you mine stone to make a stone pickaxe and a furnace; this in turn lets you mine and smelt iron ore; the iron pickaxe lets you mine diamonds, and then a diamond pickaxe lets you mine any block that ''can'' be mined. Similarly, various crops let you breed different animals, each of which provides different resources over and above "better food". Various enemy drops likewise each have their uses (some more useful than others), and combining various resources from mining, farming and breeding, let you [[Enchanting|enchant]] your equipment. Collecting and crafting various materials also lets you build with them; even beyond the practical factors of secure bases and farms, building your own structures is a big part of the game experience.
Progression beyond the Overworld is fairly limited: Eventually you can build a [[nether portal]] to reach the [[The Nether|Nether]], where you can get materials for more complex crafting, the resources to brew potions, and the top tier of tools and armor. The Nether materials also let you reach [[the End]] dimension, where you must defeat the [[Ender Dragon|ender dragon]] to unlock the outer End Islands, where you can get an [[elytra]] that lets you fly, and [[Shulker Box|shulker boxes]] for more storage. There is/are also one{{Only|je}} / two{{Only|be}} optional boss(es): the [[wither]], which is summoned with Nether materials, and the [[elder guardian]]s in [[Ocean Monument|ocean monuments]]{{Only|be}}.
=== First day ===
{{main|Tutorials/Your first 10 minutes}}
For the first day, you have just a few basic objectives:
* Look around to see what your environment is, and if necessary go someplace else. (See "[[Biomes]]" below for more details on this.)
* Acquire resources and tools: Get wood, make wood tools (at least a [[pickaxe]]), use that to get [[cobblestone]], make stone tools.
* Get [[coal]] (or make [[charcoal]]) to make [[torch]]es, and find or make a shelter for the night.
* Optional goals include:
** Killing animals for meat
** Killing [[sheep]] in particular for [[wool]] to make a [[bed]] to skip nighttime or a place to respawn
** Breaking [[short grass]] to collect [[wheat seeds]], and perhaps tilling the edge of a pond or river to start a wheat farm.
** Collecting some [[iron ore]] if you spot some near the surface. You need to acquire a [[stone pickaxe]] first.
As the first day begins, you need to collect [[log]]s. First, you should look around for [[tree]]s, and go toward any you find, and break their trunks by "punching wood" as discussed above. Always collect all the wood on the tree so you make more things to craft weapons and tools. You need to collect at least 5-8 logs for your first round of tools and items you need immediately. You should make more a little later, but a few tools now make collecting more wood go ''much'' more quickly. As discussed above, the first thing to make is a [[crafting table]], followed by a few [[stick]]s. The first tool you should craft is a [[wooden pickaxe]] (3 [[planks]] in the top 3 slots, and 2 [[stick]]s down from the middle plank). Crafting other wooden tools is not recommended, as you can quickly get cobblestone and make stone tools.
If any stone blocks are exposed close by, you can mine them with your new pickaxe to collect about 20 blocks of [[cobblestone]]. This is the amount you need to create every basic tool needed for this tutorial: a [[stone sword]], [[stone pickaxe]], [[stone axe]], [[shovel]], and a [[furnace]]. If you are efficiency minded, just mine 3 blocks of stone with your wooden pickaxe, immediately make a stone pickaxe and mine the rest of the stone with it, as it is about twice as fast. While you're doing this, keep an eye out for [[coal ore]], and mine any you find. Depending on the position of the stone blocks, mining them might well make you a mini-cave to spend the night in, otherwise keep an eye out for possible places to lair up.
Food is required to keep you alive and to not take damage. Make a sword and kill animals for them to drop food. It is not recommended to eat the food when raw, so place down the furnace you crafted. Mine coal ore for fuel and put the food you have into the furnace. Wait for it to cook and when the cooking is done, you can eat it.
Once you have a stone axe, you should try to get more logs as time allows; extra logs are useful in many ways, such as building, crafting, securing your base and much more. If you have difficulty finding coal, you definitely want an extra dozen or more logs to make [[charcoal]]! With coal or charcoal, you can make [[torch]]es (coal or charcoal above a stick on the crafting grid) for the night.
Optional goals: While you're doing this, break any [[short grass]] and [[tall grass]] you pass and collect any [[wheat seeds]] that drop (but don't waste time on this), and once you've got a sword or an axe, kill whatever food animals you pass, especially sheep (up to 3 of them), collecting whatever they drop. Not all animals are food animals: Only [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, and [[rabbit]]s drop meat. Other animals are all best left alone for now. Don't spend too much time chasing down animals though: a few pieces of meat are plenty, and for wool, you need 3 pieces of the same color. If you happen to spot some [[iron ore]], wait until you've got your stone pickaxe, and then mine that too.
If you are next to a [[river]] or an [[ocean]], you might want to get some fish for food. [[Cod]] and [[salmon]] are some of the best food sources in the game, and new fish reappear soon after you killed some (or even all) of them, so you don't need to worry about preserving them for future breeding (they can't be bred anyway). Before entering water, you should first make sure it is not too deep, and the bottom of the river/ocean is well illuminated, because not only are you more likely to drown in deeper water, but it is more likely to spawn [[drowned]], a variant of zombie that may be dangerous to fight. While in water, you can still use {{key|W}}{{key|A}}{{key|S}}{{key|D}} to move around, but your movements are much slower than on land. press {{key|space}} to move upward in water (also for getting back onto the shore), and {{key|shift}} to descend. pressing {{key|ctrl}} and {{key|W}} together allows you to swim faster, and you can change directions flexibly by moving the camera. Remember to always watch the oxygen bar above your hunger bar, as when all bubbles are gone, you start taking drowning damage. Cod and salmon can be easily killed with a swipe of a sword. After this tiny fishing trip, remember to cook your fish in your [[furnace]] to get [[cooked cod]] and [[cooked salmon]], which work longer to prevent [[hunger]].
By the time you've done this, sunset is likely imminent or in the past. If you're really ahead of the game, you might take a moment to [[hoe]] some [[grass block]]s or [[dirt]] next to a river or pond, and plant seeds to get a head start on [[wheat]]. Place a torch near these so they can grow overnight. But at that point, it's time to finish for the day: Head for cover, and either prepare a cave as your first night's lair, or make a mini-house. If you were able to make a [[bed]], you don't strictly need a shelter, it's better to have it someplace safe where you can leave it be, but you can also just find an open space to place it. Either way, use the bed as soon as you can.
=== Night time ===
For most players, the first night is time to set up your crafting table and furnace, cook your meat and perhaps some logs for charcoal, and maybe craft a few things for the next day. If you managed to pick up some iron ore, smelt that too, and consult the "second day" tutorial for what to make with it. If you've settled into a cave, you might want to mine overnight to look for coal or iron ore, but don't go too deep because you want to get an early start for the next day. If you managed to get wool for a bed, you also have the option of just skipping the night; if you managed to make yourself too hungry or hurt, or didn't get much in the way of other resources, that might be a good idea. If you're neither in a or near a cave, you can build a small "house" with a crafting table, furnace and torch if you have one. Close this house up like a lockdown so no mobs can get in.
At night time, the primary danger is hostile mobs (monsters) that spawn only in the dark. These include [[zombie]]s, [[skeleton]]s, [[spider]]s, [[creeper]]s, and more. All of these are good reasons to stay put in a well-lit shelter. But if you are really seeking adventure, you could always arm yourself with a sword or an axe and fight some monsters. While you might be able to get some materials for further crafting, it is dangerous, and if you die, all of your items and [[experience]] levels drop where you died, and you respawn at your bed (or at your world spawn if you don't have one). So a good idea before adventuring out is to sleep on the bed and leave it, or right click on the bed during the day. When you see "Respawn point set" in the chat message, you can be sure that you respawn in your base next to the bed after dying, instead of in the wild where you first spawned next to a bunch of monsters. However, most of the monsters you can fight at this point either burn (zombies and skeletons) or become less dangerous (spiders) when morning comes, and it is easier to fight them later when you have better equipment. If you must fight monsters this early, be especially wary of skeletons; in the open their arrows can easily get your {{hp|1|notag=1}} health quite low or even kill you at a distance, and if they're in the water or on higher ground, it's unlikely you can reach them before being killed at this stage. If you happen to see any of the more powerful monsters, keep well away from them: At this point, an [[enderman]], a [[witch]], or a [[creeper]] can kill you easily.
If you are repeatedly being killed (too ambitious, a monster got into your shelter, or you didn't manage to make a shelter), you can always dig a three-block deep hole, cover it up and hide there. However, consider that because this is the first day, you don't actually lose much when you die (except for what has already been gathered that day), so if you do end up being killed you can just tough it out until dawn and start again. Keep on practicing killing mobs until you get the hang of it. If you're completely desperate, you can consider switching to "peaceful [[difficulty]]", which causes all the monsters to disappear until you switch back.
=== Shelter ===
{{main|Tutorials/Shelters}}
Shelter is one of the most important features in the game, as this is useful for you to build shelter. As noted above, you should really want to find or make some kind of shelter before your first night, to avoid being killed. The "Shelters" article linked above gives a lot of suggestions for emergency shelters and more advanced ideas, but it takes some thinking ahead to manage a decent shelter for the first night. As you move around collecting logs and so on, look at the landscape for potential homes. Easiest (if you can find it) is a small cave with a single entrance that you can [[wall]] or [[fence]] off. If it's not quite ideal, consider if you can fix it quickly say, fencing off a back door to deeper caves. If you don't have a cave, you may be able to make one, by digging into a mountainside or even roofing over a small valley. If instead, you have wide, flat space, then go ahead and build a small house. In all cases:
* Don't be too ambitious the first night, because you want to be safe before dark, and you also want to light up the space you claim (see "Light" below). You can always expand and decorate your home later, or even rearrange the landscape around it.
* When picking your location, it's good to have a view of the landscape so you can see if any monsters are waiting for you in the morning. You might need to leave your shelter at a sprint to escape a pesky creeper. Similarly, don't set up next to a pond where skeletons might take refuge in the morning.
* Learn about the awesome powers of wood! [[Fence]]s can be used not only in the obvious way but as windows or transparent walls, with [[fence gate]]s to get in and out (and no mobs can operate fence gates). [[Door]]s provide a full-height exit for solid walls, but not fences! A few properly-placed [[ladder]]s can make it a lot easier to get up to your roof or up a hill. A [[chest]] is also useful stash anything you're not going to use soon, so you don't have to worry about it if you happen to get killed. You save some of your precious 36 inventory slots by making planks and sticks only as you need them. Even if you don't have a chance to do anything fancy before nightfall, you can spend part of the night exploring the [[recipe book]] for your [[crafting table]] and [[furnace]].
* If you can manage to make a bed early on, place that in your shelter and use it the first night you have it. Getting killed is much less painful after that because sleeping in a bed sets the spawn point next to it, so you reappear inside your home rather than somewhere out in the wild. After the first night, you may well want to spend the nights crafting and mining. [[Phantom]]s are not an immediate concern, but you really do want that bed by at least your third night, or simply don't venture out at night until you have a bed.
*Living like a nomad is a possible way to survive, although you need to break your crafting table, furnace, and bed if you have one, each and every time you leave in a sprint. This is one of the best way to get out of the way of a hostile mob. Just beware tall jumps or else you die of fall damage, and you will lose all your stuff if you're too far from spawn.
===Light===
{{main|Light}}
Monsters can't spawn within 24 blocks of you, but huddling in the dark is no fun and when you do leave your home, you don't want to come back to find a monster has spawned or moved in. The usual way to fend of monster spawning is by light -- daylight or artificial. So, before night falls, you need to [[light]] up your space, and at this point, the only light sources you have are [[torch]]es.
The power of torches has been sharply increased in recent versions of the game; as of version 1.18, they completely prevent monsters from spawning ([[Monster Spawner|naturally]]) anywhere within reach of their light. This light stretches for 13 spaces of [[taxicab distance]]; each square east, west, north, south, up, and down, counts independently. This if you have a torch at head height at one corner of a large room, the safe area stretches 6 spaces diagonally on the floor (one space downward from the torch). On a hill, the light can stretch 4 blocks diagonally ''and'' up- or down-hill. Most solid blocks also block light light can often travel ''around'' blocks, but any detour counts against its range.
===Food and hunger===
{{main|Food|Hunger|Tutorials/Hunger management}}
Once you have tools and shelter, your next priority is [[food]]. {{hunger|2|notag=1}} [[Hunger]] takes a while to hit, so it ''shouldn't'' be a problem on your first day, but you should try to pick up ''some'' food for when it does, just so you don't get into an emergency situation. Just killing a few animals and cooking their meat can tide you over for long enough to make more permanent arrangements. The occasional [[apple]] or [[sweet berries]] can help a bit, but mind those damage-dealing bushes! You can go up and read the food section for more information. Don't starve to death!
Making a crude [[Tutorials/Crop farming|wheat farm]] soon after you start in a world (break short grass for seeds, [[hoe]] [[grass block]]s next to existing [[water]], plant [[seeds]] in your new [[farmland]]) is listed as an optional objective, but if you can accomplish it your first day, it gives you a definite head start on the game. Having [[wheat]] gives you more options: Harvested wheat can be crafted into [[bread]] or used to lure and [[breed]] [[sheep]] and [[cow]]s, and extra seeds can be used to lure and breed [[chicken]]s. If your world starts near a [[village]], the village may contain a [[farm]] with crops already growing that you can use, replant, and modify instead of making a new farm.
Making food really quickly is possible if you construct a [[Farming|food farm]] that is more efficient, but designing one and improving it are advanced projects that often require a [[bucket]], [[redstone dust]], and many other things. Obtaining sufficient food is also possible if you play as a [[Tutorials/Nomadic_experience|nomad]], but that approach in the long term is generally also for experienced players. Beginners should instead shape a normal crop area by using a hoe on grass blocks or dirt.
The primary drain on [[hunger]] is from healing damage, and for quite some time, eating is your ''only'' way to heal damage! Fighting (even before healing damage), sprinting, and jumping are also energy-intensive. (Be careful about going uphill with auto-jump!) You have a little grace period (see "[[saturation]]") when starting the game and after eating, but when that's exhausted, your food bar starts rippling. At this point, healing damage, or getting too athletic, starts to drain your hunger bar.
If you get too hungry, you start suffering: Below 90% you can't heal damage, below 30% you can't sprint, and if the hunger bar goes empty, you'll lose health to starvation. You can't actually starve to death unless you're in Hard difficulty, but you are still quite vulnerable. You do not lose hunger at all in Peaceful mode. See the [[Tutorials/The second day|Second Day]] guide for slightly more detail, or the [[Hunger]] page for the whole story.
Note that if you are staying at full health, and not fighting, [[sprinting]] and/or [[jumping]] a lot, swimming long distances or mining many blocks, then you use almost no food. Walking at normal speed does ''not'' use up food (neither does [[sneaking]]). Neither does crafting, and even mining and placing blocks use only a tiny amount per block. Thus, if your character has a secure place to stay, even if you've started to get hungry, you can just stay put to conserve food while waiting out the night, a storm, or crop/animal growth.
There are also a few items you technically ''can'' eat, but ''shouldn't''. [[Raw chicken]] (the only one of these you might see the first day) has a 30% chance of giving [[food poisoning]] that can leave you even hungrier, and if you eat [[rotten flesh]], that has an 80% of giving you food poisoning. Eating a [[spider eye]] outright [[poison]]s you, and eating a [[pufferfish]] poisons you ''badly''.
If you can manage to kill a couple (or more) [[spider]]s, you may get a couple of pieces of string, which lets you craft a [[fishing rod]]. This is a perpetual source of food if you have water nearby. Cod and salmon are both good food items (especially when cooked), replenishing both the hunger and saturation levels. Now, if you are next to a body of water, you can just jump into the water and kill some of the fish, but proper fishing can also catch a few useful items along with the fish. You do not need bait of any kind, but the fishing rod eventually wears out.
== Play-by-play ==
=== Getting started ===
A player begins the game standing in a landscape somewhere. This is the general area in which a player reappears ([[respawn]]s) upon death. If you have slept in a bed (and the bed's still there) you respawn next to that. This is the start of a new ''Minecraft'' world. This tutorial is intended to teach you the skills needed to survive in this world and eventually be able to do just about anything you desire. You can do the different sections below in any order you desire, but many sections require you to first complete other tasks first. The tasks listed on this page (except those noted as optional) should all be completed before moving on to the [[Tutorials/The second day|second day tutorial]], even if it takes you multiple days to complete all of the tutorials. No matter what, your goal for the first day should be creating a bed or shelter so you can survive the night. The other tasks are also important and can all be completed along with the main objectives while leaving you with extra time.
See the first section of this guide for information about controls and getting around in the world. You need to master those skills in order to complete the following tasks. Again, the game starts at noon, and you have 10 minutes of game time before nightfall. Your overarching goal here is to acquire basic equipment and a simple shelter in that time. You do have some time to practice your basic skills and learn about your inventory, but don't take too much time at that. If night falls and you still don't have any shelter or basic equipment, it is fair (for your first game) to switch the game to [[Peaceful mode]] for the night.
While following the steps below, break any tall grass you see and collect any seeds that drop. They become useful later. In fact, collect any loose items you come across; almost everything can be potentially useful. Also keep an eye out for orange [[pumpkin]] blocks and (if you happen to be in a jungle) green [[melon]] blocks. If you find any, break some of them and take the results with you for later farming. Also watch out for [[sweet berry bush]]es. Pressing the {{control|use}} control on them can provide berries for a bit of food, but actually stepping into them hurts!
===Biomes===
{{main|Biome}}
The ''Minecraft'' world is divided into different areas called "[[biome]]s". Different biomes contain different blocks and plants and change how the land is shaped. There is an advancement that includes finding all the biomes; this is better explained on the [[advancements]] page. Biomes affect you, especially at the beginning of the game, but you need not worry about specific biomes until you have learned how to play the game. If you are curious, you may want to read more about biomes on the [[biome]]s page. That said, there are a few cases you ''should'' worry about:
* You start on a small island in the [[ocean]]: Go to the highest point on the island and look around for other land. If you see a reasonably-sized continent with trees and animals, swim there. If you see no large land and no animals in sight, you have an "[[Tutorials/Island survival|ocean spawn]]". For a player's first game, it is entirely reasonable to exit this world and try again with a different [[world seed]].
* You are standing on sand, with no trees or water nearby. You are in a [[desert]]. Again, go to high ground and look around for trees and green grass. If you see some, go there before continuing with this guide. If there's no green in sight, this is another situation where you can reasonably toss the world and try again. Deserts are much easier when encountered from outside, but they are missing important things like dirt, wood, and accessible stone, all of which you really do need to start off the game.
* You are in a [[dark forest]] with thick trees, a thick leaf canopy, and [[giant mushroom]]s scattered around. This is a particularly unsafe place for a starting character and a beginning player, because the canopy can create areas dark enough for hostile mobs to spawn in daytime. However, if you move quickly, you can probably make it to more open ground in a reasonable amount of time, and start setting up in a more reasonable biome. Don't leave the dark forest behind completely, though &mdash; once you have basic armor and weapons, it's a resource-rich area. Grab some of that plentiful wood once you reach the edge! The giant mushrooms also offer a plentiful source of food, so don't forget to grab some of those! There is a rare chance for a [[woodland mansion]] to generate in this biome. They are dangerous, but provide you a lot of good resources, so make a note where it is!
* The land around you is greyish-purple, with dusty particles, giant mushrooms, and red "cows": Rejoice, for you have received a miracle: a spawn in a [[mushroom fields]] biome, where hostile creatures cannot appear (except for underground dungeons). You do need to go elsewhere to find wood, crop seeds, and some other resources, but otherwise, you've gotten into a golden situation here. Once you have even a bit of wood, you can get unlimited food from the [[mooshroom]]s, and you have a large area in which you barely need to worry about your safety even at night, a great place to set up your long-term base.
==== Villages ====
If you see houses and other buildings nearby, this is not exactly a biome, but it means that you are near a [[village]], which is a good thing. In fact, a village lets you skip past much of the first and second-day activities (due to ready-made shelter and beds) but it requires a bit of care. It's worth exploring the village and looting any chests you find; if you happen to find any emeralds, you might even be able to buy some useful items from the [[villager]]s. Besides providing equipment, food and other resources, a village also lets you collect the seeds for all four of the basic crops up front, from their farms, and you can also take one of their beds with you when you leave. You can even grab a few blocks of wood or stone from their houses, but try not to damage the village too much -- your best bet may be to disassemble one of the smaller houses and move its bed to one of the intact houses. (Don't bother doing this in a desert village, the sandstone is pretty but fragile, and you can't make tools out of it.)
If you see an [[iron golem]] trundling around, be careful — If you attack it or the villagers, it becomes hostile to you!
<u>Right-click (use)</u> on the villagers to open the [[trading]] interface. <u>Do not left-click (attack)</u> on them as they become upset, raising their prices... and if an iron golem notices, you're in trouble.
As you originally encounter them, villagers can sell useful early-game items like [[iron]] tools, armor and weapons, but remember that eventually you can mine for your own iron and such. Don't bother buying stone tools unless you're in a desert, and maybe not even then. You can also harvest wheat and vegetables from village farms, but be sure to replant them afterward, they don't look like much newly planted, but they grow back over time. You can even sell the crops you harvested back to the farmers. You can also harvest any [[hay bale]]s from the vicinity and craft them back into wheat, and sell the wheat to any farmer you find (or make [[bread]] out of it for yourself).
Any time you are near a village, you can sleep in one of their beds overnight, as soon as night falls. Trying to stay up overnight can expose the village to attacks by monsters, which can easily wipe out the villagers. It's okay if a villager has already claimed the bed &mdash; trying to use the bed the first time simply kicks the villager out, and then you can use the bed again for yourself. If you have a village, you should probably travel some distance from it (say, fifty or a hundred or so blocks from the edge) to make your own lair, to avoid having monsters appear overnight due to your presence. If monsters (such as [[illager]]s) do appear during the day, your best bet at this point is to ring one of the bells in the village, and hope that the village's iron golem can deal with the invasion. It is difficult to repopulate a village that has been wiped out.
Certainly remember where the village was, because as you accumulate more resources, the [[trading]] becomes more exploitable. For the first day, the most obvious tricks are:
* Take any food or other resources from the chests. Some items like obsidian or horse armor may not be immediately useful, so you can leave those for later.
* Collect any hay bales and harvest any crops that are ripe. Try to replant what you harvest, but make sure you keep seeds for each of the four crops ([[wheat]], [[carrot]]s, [[potato]]es, [[beetroot]]). If there are pumpkins or melons around, collect samples of those.
* The hay bales can be turned into wheat, which, along with any harvested crops can be sold back to the farmers, or crafted into [[bread]]. If you have a fair bit of extra wood, and can find a Fletcher, you can turn the wood into sticks (see below) and sell those, getting 1 emerald for 2 logs' worth of wood. With those emeralds and any you find in the chests, you may be able to buy a couple more useful items, most likely leather armor or iron tools.
* If you really need wood or stone, try harvesting a few logs or cobblestone from above head height in the houses, so as to minimize the damage.
* Sleep in a bed overnight, and take it with you when you go.
===Getting Logs===
{{main|Wood|Log}}
Wood is the most basic resource in ''Minecraft'', and you need to collect some up front. The usual and most plentiful wood source are logs from [[tree]]s, which are available in most biomes. Logs are one of many items that can be collected without the use of a tool. All you have to do is mine any log of the tree with your hand or any item. Each block drops as an item that you can pick up and put in your inventory by approaching it. You should start by collecting 6-8 logs for your first tools. There are many different types of trees in Minecraft, each having its own individual name and look. Each kind of log can easily be crafted into a matching type of [[planks]]. All logs and planks work for any recipe requiring logs or planks respectively, but a few recipes require that all the wood you use be the same type (for example, when making a boat, you can't mix oak and spruce planks). If you mine all the wood from a tree, the leaf blocks atop it start decaying (you can also break them yourself), dropping sticks, saplings, and perhaps apples. For your first day, don't wait around for leaves to decay, but as usual, pick up any items they do drop and save them for later. Once you get to making axes, harvesting wood becomes much faster!
A rarer source of wood is [[sunken ship]]s, which are made of logs and planks and are found in ocean biomes, but dealing with these is probably best saved for later. [[Mineshaft]]s (found on the surface in a few biomes) also contain planks, but these are ''definitely'' better saved for later. Your Recipe Book provides an assortment of useful recipes for wood, including each type of wood as you encounter it.
In order to obtain better materials at faster speeds, the player needs tools. Tools are items that allow the player to complete tasks other than placing blocks at faster speeds than normal. Most tools can be made out of different materials each better than the last. Using a tool to mine the blocks for it is intended mines the blocks more quickly than normal. Tools lose durability upon each use, even if the use was to hit an entity. In fact, using tools as weapons generally wears them out more quickly. Enough damage to a tool eventually causes the tool to break. Different tools have different properties and abilities. If you are using a tool on a block and it seems to be taking an unexpectedly long time, you may be using the wrong tool for that block. Stop to look at the block and reconsider your approach.
Having acquired wood and made a [[crafting table]], the first tool to craft is a wooden pickaxe. This starts by crafting a couple of logs into planks, and then at two of those planks into sticks. The planks required for a wooden tool can be any combination of planks, as shown below.
{{Inventory Table|A1=Matching Log|Output=Matching Planks,4}}
{{Inventory Table|A1=Any Planks|A2=Any Planks|Output=Stick,4}}
{{Crafting Table
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|B2=Stick
|B3=Stick
|Output=Wooden Pickaxe
}}
You probably don't need to craft any other tools out of wood, because you can soon start upgrading to stone, but if you're starting in a forest, making a crafting table and wooden axe from your first three logs can help you get more wood quickly.
The basic tools are:
* {{ItemLink|Pickaxe}}: used to break and gather stone, metal, and related materials such as ores.
* {{ItemLink|Axe}}: used to collect wooden materials more quickly.
* {{ItemLink|Shovel}}: used to gather dirt-type blocks: [[dirt]], [[sand]], [[gravel]], [[clay block]], and their variations."Grass blocks" are a variation of dirt.
* {{ItemLink|Hoe}}: used to break some lightweight blocks such as [[leaves]], but its main use is to turn dirt or grass blocks into [[farmland]].
* {{ItemLink|Sword}}: in addition to breaking [[Cobweb|cobwebs]], a sword is used to attack animals or monsters.
See the overview above for tool crafting recipes, but the reader may have noticed that in order to craft a basic tool, they more or less draw it with its components in the [[crafting]] grid. Other items are crafted in a similar fashion.
===Entering the Stone Age===
[[File:SurfaceStone.png|thumb|right|alt=View of cave entrance showing some stone.|Cave entrances usually expose stone, but be cautious about going into the depths!]]
Once the player has crafted a [[pickaxe]], they can successfully acquire [[cobblestone]] to make better tools. Cobblestone is collected by finding [[stone]], then mining it with any pickaxe. Stone mined with any pickaxe drops as a cobblestone item. Besides the "original" gray stone, there are three other kinds of [[rock]] you can find, which are good for building, but you cannot use them to craft tools. White [[diorite]] and reddish [[granite]] are fairly obvious, but [[andesite]] is also gray, and can easily be mistaken for proper stone; when you start mining, check the block that you get in your inventory to make sure it's actually cobblestone instead of an andesite block.
[[File:Vector stone granite.svg|thumb|width=117x117|Granite]]
If no stone appears above ground near the player, stone can also be found by digging into the ground. The stone layer usually appears within 5 blocks under dirt and grass, or within 8 blocks under [[sand]] and [[sandstone]]. Remember to never mine out the block you are standing on, unless you know that what's ''below'' that block isn't a long fall, [[lava]], or other dangers! Another warning here: Unlike most blocks, sand and gravel can ''fall'', and if they fall on you they can suffocate you. If that happens, don't panic, just dig yourself out as quickly as you can.
Most players should gather at least 19 pieces of cobblestone in total, which is enough to make a [[furnace]] and all the basic stone tools including the sword and hoe. Taking extra cobblestone is good in case you use up some of your tools and need to replace them. At your crafting table, you should have all the recipes you need for a full set of stone tools.
[[File:Diorite JE4 BE3.png|thumb|width=100x100|Diorite]]
At this point, you have a set of basic tools and both of the basic crafting blocks. And while you're not really ''prepared'' for a fight, you at least have a basic weapon to defend yourself or hunt animals for food.
[[File:Andesite JE3 BE2.png|thumb|width=100x100|Andesite]]
Your options for "what to do next" have opened up: The top priority is to arrange for a shelter for the night, a bed to sleep in, or both... but you should ''also'' have at least some time left to gather more resources (especially light and food) as you explore and/or build. These extra resources can give you a solid head start for the next day and the remainder of the game. Read the following sections, and attend to them according to what you find in the world around you.
[[File:SurfaceCoal.png|thumb|right|Coal ore exposed on the surface.|alt=A stone surface with some coal ore showing.]]
A good start is to take your axe, and cut down some more trees for [[log]]s, trying to accumulate at least 10 or even 20 logs. Although some trees may look different than others, all logs work the same. However, different kinds of logs don't stack together, and likewise for their planks. While you cut down trees, try to gather the [[sapling]]s, sticks, and perhaps [[apple]]s that drop from the leaves.
While doing this, explore the immediate area (making sure you don't get lost), to try and find some [[coal ore]]. [[Coal]] is a key resource for making torches and smelting materials, but if you can't get it, you can fill in with [[charcoal]], which is smelted from logs. If you get some, craft a few torches up front, but don't use up all your coal -- save some for later smelting. If you happen across a similar ore with tan specks in place of the black ones, you have found [[iron ore]]. [[Iron]] is extremely useful for most of your ''Minecraft'' career, and if it's within easy reach, go ahead and gather it (a stone pickaxe is required). However, if it's in a difficult-to-reach place, just note its location and save it for later.
Along the way, keep an eye out for useful plants. Keep breaking grass for seeds as you pass it, and grab a few of other plant types that you encounter, except perhaps for flowers. Flowers are not useful yet (though dandelions might be helpful for catching [[Rabbit|rabbits]]), but more useful finds (depending on where you are) include [[pumpkin]]s, [[sugar cane]], [[melon]]s, [[cactus]], and [[sweet berry bush]]es. If you find any of these, break some of them and take the results with you for later farming. Be careful with cactus and berry bushes, as they harm you if you touch them! "Using" a berry bush can drop the berries without breaking the bush, but the bushes are common (not to mention hazardous), and if you do want more bushes, you can just plant the berries.
=== Basic necessities ===
====Providing light====
{{main|Light}}
Players are greatly affected by light in ''Minecraft''. Any underground space is dark, and half of the time the game is at night. It is possible to see a little better by altering the same settings to raise the brightness level of the display, but it's not just about visibility; monsters (also known as [[Mob|mobs]]) spawn in the darkness. Specifically, any space further than 24 blocks from a player without any light is a potential spawning ground for monsters. Accordingly, a player "claims" territory by lighting it up so that monsters cannot spawn. From the first day, a player can create [[torch]]es, a basic light source that remains useful throughout the game. Torches (and any other light source) need to be placed in the world to give off light. They can be placed on the side or top of any solid block, and some that aren't entirely solid (for example, you can put a torch on top of a fence). Unlike in real life, a torch remains lit forever, allowing the player to use torches as a cheap and permanent light source. One stick plus one coal or charcoal crafts into 4 torches. At the beginning of the game, you should make torches 4 at a time as you need them, once you have a reasonable supply of coal and/or charcoal you can keep a stack of torches handy.
{{Inventory Table
|B1= Coal; Charcoal
|B2= Stick
|Output= Torch,4
}}
The most important places to light up are a player's home or base, caves explored, the outside around the player's home, and anywhere the player is often at or near that is dark.
Torches are also useful to prevent getting lost in caves as well as to prevent monsters from spawning in them. On the way into a cave, for example, a player can place torches on the left side wall (especially near where tunnels branch), and then the player knows that to find the way out, the torches should be on the right.
==== Getting food ====
{{main|Hunger|Food}}
Even though you probably aren't hungry ''yet'', collecting some food up front, and arranging for more, is a good thing. Just now, there are three things you can do about that:
* You can find apples and sweet berries, which are immediately edible, but these are not good food, and also don't warrant much further discussion. Grab them as you find them, eat them if you need to.
* You can start a crude farm, which does not provide food immediately, but it pays off well later, as a head start toward a permanent food supply.
* You can kill animals and cook their meat, to get some high-quality food for your first few days of the game.
* You can kill spiders to get string, from which you can craft a [[Fishing Rod|fishing rod]] to catch fish, which you can cook for good food.
As with your health bar, you start with a full hunger bar, with 10 icons ("shanks") representing 20 hunger points. After you have been moving around (and perhaps fighting) for a while, the [[hunger]] bar begins rippling and starts decreasing. If the hunger bar drops below 90% ({{hunger|18|notag=1}}), you cannot regenerate health, and if it gets to 30% ({{hunger|6|notag=1}}), you can't sprint. If the hunger bar goes down to empty, you begin ''losing'' {{hp|1||notag=1}} health. Unless you are in [[Difficulty|Hard mode]] (and a beginning player ''shouldn't'' be), you can't actually starve to death, but your health declines to 1 health point ({{hp|1|notag=1}}) in Normal mode, or half the health bar ({{hp|10|notag=1}} in Easy mode), which leaves you quite vulnerable. If you are playing in Peaceful mode, you do not have to deal with hunger at all.
The primary drain on [[hunger]] is from healing damage, and for quite some time eating is your ''only'' way to heal damage! Fighting (even before healing damage), sprinting, and jumping are all food-intensive as well. (That includes going uphill with auto-jump.) You have a little grace period (see "[[saturation]]") when starting the game and after eating, but when that's exhausted, your food bar starts to ripple, after which healing damage or getting too athletic starts to drain your hunger bar. See the [[Tutorials/The second day|Second Day]] guide for slightly more detail, or the [[Hunger]] page for the whole story.
If you are staying at full health, and not fighting, sprinting, jumping, swimming long distances, or mining many blocks, then you use almost no food. Walking at normal speed does ''not'' use up food. Neither does rowing a [[boat]]. Thus, if your character has a secure place to stay, you can just stay put to conserve food while waiting out the night, a storm, or crop/animal growth.
===== First farming =====
Previously, you learned to break short grass and collect the seeds. Now you have a chance to use those. Look for any water (pond, river, ocean) with dirt or grass nearby at the water level. Use your hoe on the dirt or grass, within 4 blocks of the water itself (diagonals count). Wait a moment to make sure the new farmland darkens instead of reverting back to dirt, then plant your seeds, one per block (save one or two seeds for possible chicken-wrangling, below). Later you can make a more organized farm, but for now, you have just gotten a head start on a permanent food supply. When you come back here tomorrow or the next day, the seeds may have grown into wheat, which you can use to make bread or to lure and breed cows (see "animals", below). You also get extra seeds from harvesting the wheat, which you can use to plant more wheat, or to lure and breed chickens. Pro tip: If you have any torches, place one to light the field overnight.
If you have found a village, it should have farms that may include any of the four food crops: [[Wheat]], [[carrots]], [[potato]]es, and [[beetroot]]. See their respective pages to see how to recognize the mature plants, and how to prepare each of these for eating. Having done so, you can harvest any mature plants you find and replant the crop afterward, with a seed (wheat or beetroot) or one of the several carrots or potatoes you just harvested. Be sure to save some seeds, and extra carrots and potatoes, for your own later farms. If you're doing this in a village and don't want to plant the seeds yourself, you can give them to a farmer to plant for you.
=====Animals=====
{{main|Mob#List of mobs}}
Those creatures in ''Minecraft'' that are not immediately [[Hostile mob|hostile]] to the player, are known as [[Passive mob|passive]] and [[neutral mob]]s ("mobs" for "mobile", this is a common term on this wiki). Many passive mobs can be killed for meat. Raw meat is not as nourishing as cooked meat. See "Smelting" below for details on how to cook food.
[[Passive mob]]s never attempt to harm the player. The majority of passive mobs are traditional domesticated farm animals that usually ignore the player. If harmed, they flee for a short time. Some animals (such as rabbits or foxes) run straight away from players who get too near. If a passive mob is killed, it may drop resources such as [[raw meat]]. Most passive mobs at least drop a few [[experience orb]]s if killed by the player, but baby animals never drop anything. These passive mobs include the several meat animals... and now you've got a new stone sword! Look for sheep, cows, chickens, and pigs, use your sword to kill a few and collect the meat and other drops. In particular look for sheep, and try to kill at least 3 of them for their wool. That said, don't slaughter '''everything''' you see. Try to leave at least two of each kind alive for later breeding. If you have sufficient wood and are doing well on time, you might even set up a small corral of wooden fences and fence gates, and use seeds to lure some chickens in there for later. Unless you found a village, you don't yet have the wheat you'd need to lure cows and sheep, nor the root vegetables that pigs prefer, but you might perhaps be able to use dandelions to lure rabbits into a secure pen.
[[Neutral mob]]s act similarly to passive mobs except that they harm the player if provoked. [[Wolf|Wolves]], [[polar bear]]s, [[iron golem]]s, [[llama]]s, [[dolphin]]s, [[panda]]s, and [[bee]]s attack the player if the player harms them. These creatures also attack other creatures that hurt them. A polar bear is hostile to the player if a bear cub is nearby, and bees attack if you molest their hive. Bees and wolves both attack as a group: if one of them attacks, all the others in the vicinity join in! For all of these, plus the passive horses, donkeys, and cats, just leave them be for now. They don't drop meat, and you don't have the means to tame or breed them yet. [[Enderman|Endermen]] are a special case, because they are angered not only by being attacked, but simply by looking at them.
For more information on breeding, see the page [[Breeding]]. Taming mobs is more complex, but you might look at the pages for [[Wolf|wolves]], [[cat]]s, [[horse]]s, and [[llama]]s.
You may also see [[fish]] in nearby rivers, and you ''can'' go into the water to kill them with your sword. Cod and salmon are edible, but you should cook them like other meat. Be careful about playing in the water. Aside from the risk of drowning in deep water, there may be monsters in there like [[drowned]], and [[pufferfish]] can hurt you badly if you approach them. Then too, moving in water is slow, and you don't want to spend too much time there.
=== Smelting ===
{{main|Smelting}}
To progress in the game, the player needs to know how to use a [[furnace]]. A furnace is used to cook [[food]], turn raw iron and raw gold into metal, and create other specific items such as [[charcoal]], all of which are collectively called "smelting". To use a furnace, the player must first have one. This is the crafting recipe:
{{Crafting Table
|A1= Cobblestone
|B1= Cobblestone
|C1= Cobblestone
|A2= Cobblestone
|C2= Cobblestone
|A3= Cobblestone
|B3= Cobblestone
|C3= Cobblestone
|Output= Furnace
}}
Just like the [[crafting table]], the player uses the furnace by first placing it down in the world then clicking on it with the use [[Controls|button]]. The furnace itself counts as a stone-type block, so to pick it back up you need to break it with a pickaxe.
The furnace GUI has only three slots and includes two icons to indicate time. The top left slot ("input") is where items to smelt are placed. The items are moved from this slot one by one as they are cooked and the products are placed in the right slot ("output"). To smelt items, the furnace requires fuel, which is placed in the fuel slot at the bottom left. (The example below shows how to smelt 3 logs into charcoal.) The "fire" icon burns down to show how much of the current fuel item is left, while the arrow shows how far along the smelting of the current item is. An item cannot be partly-smelted: If smelting is interrupted (you pulled the item out of the input, the fuel ran out, or you broke the furnace), the input item remains unchanged.
{{Furnace|Input=Any Log,3|Output=Charcoal,3|Fuel=Any Overworld Planks,2; Oak Planks,2}}
Smelting takes some time, but you don't need to stay in the GUI, as the process continues while you go do something else. A furnace automatically uses fuel (one item at a time) from the fuel slot as needed, until either all of the items in the input are smelted or all of the fuel runs out. If the input items run out before the fuel, the furnace stays lit until the current fuel item is used up. You can put in more items to use up the rest of the burn time. While the furnace is lit, the furnace block becomes a temporary light source, displaying fire particles and making popping sounds.
It takes 10 seconds for each item to be smelted. Different fuel items burn for different amounts of time; most items made from wood can be used as fuel, but coal or charcoal are more efficient, and other fuels may become available later in the game. Some common fuels: Any wooden tool (or sword) can smelt one item; a wooden plank can smelt 1.5 items (that is, 2 planks smelt 3 items, as shown above), and a piece of coal or charcoal smelts 8 items. Don't use logs directly as fuel; the log burns no longer than ''each'' of the four planks you could make from it.
{{IN|java}}, an efficient fuel is charcoal produced by smelting [[log]]s using [[planks]] as fuel. {{IN|bedrock}}, slabs smelt twice as many items as the planks they were made from -- this means that smelting items from slabs is actually more efficient than making charcoal from the wood. (You may still need charcoal to make torches.)
For the first day (or the night afterward), you should start by cooking any raw meat you have, and smelt some logs into [[charcoal]] if needed. If you have a bit of extra coal or charcoal, you may want to make a [[campfire]], which burns indefinitely and can cook food without using fuel. Be careful around a campfire, it also burns ''you'' if you walk on it! Unlike most things you make, if you break a campfire it does not drop itself, but you at least get a piece of charcoal back.
{{Crafting Table
|A2= Stick
|B1= Stick
|C2= Stick
|B2= Coal; Charcoal
|A3= Any Log
|B3= Any Log
|C3= Any Log
|Output= Campfire
}}
If you got any raw iron, smelt that too, and craft items according to how many ingots you have: In order, start with a [[shield]], then an iron pickaxe, iron sword, and a [[bucket]]. (More details can be found in the "second day" guide.)
For fuel, start with any wood tools the player has replaced with stone tools, and planks (2 at a time, in Bedrock use slabs instead) to smelt a little meat and/or your first charcoal, then move on to coal and/or charcoal for larger jobs. Note that charcoal is a more efficient fuel source than planks, as it keeps the furnace lit longer than the wood that went into it would have.
Smelting items in a furnace also produces [[experience]], which is automatically awarded to the player upon removing any smelted item out of the furnace.
=== Safety (sleep and shelter) ===
==== Sleeping on beds ====
{{main|Bed}}
To make it through the first night, the player can do either (or both) of two options: build a [[Tutorials/Shelters|shelter]], or get hold of a [[bed]]. If you have to choose, the bed is likely easier and safer... ''if'' you can find those precious three blocks of wool. If you were lucky enough to run into a village, you can sleep in one of ''their'' beds, and probably swipe it afterward.
A bed is a special block with an unusual shape: It takes up two blocks of floor space, but is only about half a block tall. When crafting a bed, the three wool must be the same color, which becomes the color of the bed. However, the planks need not match. Wool is obtained from sheep}}; for now you need to kill them for it, but later in the game you can [[shear]] sheep to get a steady supply of wool without harming them. Sometimes you may find wool lying on the ground, especially in a forest; this wool comes from sheep that were killed by wolves or by other players. If there are no sheep to be found at all, you can eventually collect string from killed spiders, and craft wool from the string.
{{Crafting Table
|A2 = Matching Wool
|B2 = Matching Wool
|C2 = Matching Wool
|A3 = Any Planks
|B3 = Any Planks
|C3 = Any Planks
|Output = Matching Bed
|ingredients=}}
With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable (see below, but almost any open ground works) and use it (sleep in it) whenever night falls. If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm...", just wait a few seconds and try again, it works once sundown has properly begun. You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby". On successfully using a bed, you change to lying position on the bed without the ability to move not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind.
A bed allows you to do three important things:
* It lets you skip past the night (or a thunderstorm, which can also be a fairly dangerous situation for a new player). No time passes in the world: crops do not grow, furnaces do not smelt, etc., but the game time advances to dawn, upon which monsters stop spawning on the surface and any skeletons or zombies caught in the sudden sunlight burst into flame.
**If you are in a [[multiplayer]] game, all other players must also use a bed before night is skipped, though various game [[mods]] can alter that rule.
* Using a bed sets your [[spawn point]], that is the location you [[respawn]] in if you die. Without a set spawn point, after dying you reappear ''somewhere'', without your possessions, within 20 blocks of the world spawn point (usually outdoors), and if it was night time, it's still night when you respawn. This is not a pleasant situation! In current versions (1.17 or newer) of Java Edition, using the bed during daytime sets your spawn point even if you can't sleep yet.
* If you have not slept (or died) within the last three days or so, [[phantom]]s can spawn at night and even during thunderstorms. If you go outside, these swoop down from the sky to attack. Sleeping in a bed prevents this not-so-minor inconvenience. Phantoms burn like other undead monsters after the sun rises. Luckily, this is only your first day.
A few warnings about using beds for a spawn point:
* To actually respawn at the new spawn point, the bed needs to stay put! If you pick up the bed to take with you, then if you die the bed is counted as "missing", and it's back to somewhere near the world spawn.
* You also need to have some open space next to the bed, on the same level or the level below -- someplace where you could stand when you respawn. This has to be a solid, opaque block to stand on; [[glass]], [[slabs]], [[fences]], or other non-solid blocks do ''not'' count. If there is no such space when you die, the bed is considered "obstructed", and again, it's back to the world spawn. However, your spawn point still defaults to the bed, if you clear the area out later.
* In multi-player, if another player has since used the same bed, your spawn point is also lost.
These limitations are why the ''best'' option is to have a secure shelter of your own, with a bed permanently installed inside it. That way, after death you come back safe at home. If it's still night or storming, you can go back to bed and sleep through to daylight, before you go back in search of your fallen possessions.
==== Building your shelter ====
{{main|Tutorials/Shelters}}
The best way to avoid the darkness and accompanying mobs of night time is to craft and use a [[bed]], but this isn't an option available to all players by the end of their first day. Building a shelter is an important skill for players to learn, and especially so if you cannot get a bed. The point of a quick shelter is to keep all monsters far enough from you that they cannot harm you. Monsters do not even move toward a player who is in a correctly built shelter. A shelter is a good place to continue to mine, craft, and smelt items while waiting for daybreak. If a village happens to be nearby, that is an ideal place to seek shelter, but in modern versions of the game, a village ''also'' has beds, so you can just avoid any trouble by sleeping through the night.
To protect a player, a shelter should be made out of blocks that cannot be walked or seen through by monsters. Holes in the walls or ceiling can be a safety hazard as [[baby zombie]]s can fit through a one-block gap, [[skeleton]]s can shoot through open gaps created by [[slab]]s or [[stairs]], and [[spider]]s can climb over most walls. [[Creeper]]s can blow up a house made of dirt or wood (stone is more durable), but only if they can see you. All that said, holes above head height (2 blocks or more above the ground outside) are out of reach for most monsters, and while spiders can climb, they cannot fit through a one-block wide gap. Fences (see below) can be used for windows; while monsters can see (or shoot) ''over'' a fence on the ground, if the fences are joined on all sides to blocks, the monsters can't see, move or shoot ''through'' them (and you cannot shoot through them either).
The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave. When doing this, you need to avoid the few blocks affected by gravity, which for now are just [[sand]] and [[gravel]]. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as a shelter. Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. If you're stuck on an open plain, you may yet need to build a small hut out of dirt, planks, and/or stone.
In an emergency, you might not have time to make an adequate shelter, if night falls and monsters show up before you can arrange for something. There are still a few options left:
* If a hill is nearby, you can dig a short tunnel into the hill and block off the entrance. This gives you enough time to place a crafting table and make a few fences, which you can use to replace the blocks at the entrance (one at a time so nothing gets in), so that you can see when dawn comes. Lacking fences, you can leave a one-block hole above head height at the entrance.
* While digging straight down is usually unsafe, an emergency may warrant digging straight down three blocks from the surface and quickly blocking off the top. If you have already made some fences or trapdoors, these are ideal for the top, as, again, they let you see when dawn comes.
* You can ride a [[boat]] out into an ocean to avoid the monsters on land, but there may also be monsters under the water. At the least, avoid any areas lit from underneath the water, and in a boat you can easily move away from any monsters that appear. Also, hunger does not deplete in a [[boat]].
* If desperate enough you can change the difficulty to "peaceful mode" temporarily to remove all monsters, and change it back in the morning.
Having created a shelter, you need to light it up to avoid being in almost complete darkness. Even a single torch is sufficient for a small hidey-hole, and if you are using a furnace, it also provides a bit of light while you smelt. That said, it's better to have light ''before'' building a shelter, so you can set up light sources when you can still see.
To get in and out of a shelter, the player needs some type of entrance/exit. If necessary, the shelter's exit can simply be some dirt or other easily broken blocks. A much better way to set up a shelter's entrance is by crafting and placing a [[door]]. A door is relatively cheap and can be placed on any solid, opaque block. The door requires a vertical space of two blocks. Placing the door from the outside causes it to be flush with the outside wall. Doors can be quickly opened and closed and while closed some of them allow the player to see outside, without monsters being able to see or attack the player inside. In Easy and Normal difficulty, zombies bang on doors, but cannot actually break them down. If you are playing on Hard difficulty (again, a beginning player ''shouldn't'' be!), a zombie can break down a wooden door, but even then, you can easily block off the door from the inside with one or two blocks.
A good alternative to a door is a fence gate. Even in Hard difficulty, monsters do not know how to open a fence gate and do not break them like doors.
===== Useful crafts =====
There are a few things the player can craft that are particularly useful when making a shelter. In all cases, see their respective pages for more details. For all but the chest, the planks you use must all be of the same type (the ladder uses no planks).
* {{BlockLink|Doors}} make a 2-high entrance that can be quickly opened or closed. Depending what wood they're made of, you may be able to see through them a little, but regardless they let light through, which can tell you when dawn comes even if they have no transparent parts.
* {{BlockLink|Trapdoors}} are the vertical version of doors, providing a one-block entrance in a floor or ceiling. (Ladders are helpful here, see below.) They likewise let light pass through, but you may or may not be able to actually see through them.
* {{BlockLink|Fences}} are a versatile barrier; placed in a line on the ground, they block most monsters (and animals). While they look like they're only one block high, they are in fact 1½ blocks high, which is too high to jump over. (But watch out for blocks within the couple of blocks behind them, which can let monsters climb up on ''those'' to jump onto the fence.) One drawback is that spiders ''can'' climb such fences, like other blocks. If placed in a wall (that is, surrounded by blocks on all sides including the top), fences can provide a cheap window, since you can see through them (but monsters can't). Make sure the fence is visibly joined to all blocks on each side; they do not join to doors, trapdoors or glass. You can also make similar [[walls]] out of cobblestone or other kinds of stone, but these don't provide visibility.
* {{BlockLink|Fence gates|id=oak-fence-gate}} are a cross between doors and fences. They are {{frac|1|1|2}} blocks high like fences, but can be opened and closed.
* {{BlockLink|Ladder|text=Ladders}} are flat blocks that you can place against a wall to let you climb them. If you leave the bottom block (against the ground) un-laddered, you need to jump to get onto the ladder, but monsters can't climb after you. As usual, spiders can still climb the wall.
* A {{BlockLink|chest}} isn't really ''necessary'' at this stage, but it's a convenient way to stash items you don't want to carry around. If you get killed, anything in the chest remains there, waiting for you rather than scattered around your death site. It needs to be placed as a block, then "use" the block to open its GUI and get at the contents. If you break a chest (use your hand or an axe), everything that was inside spills out as loose items, along with the chest item itself. Two chests next to each other can combine into a "large chest", see the Chest page for full details.
{{Crafting
|name = Wooden [[Door]]
|A1 = Matching Planks
|A2 = Matching Planks
|A3 = Matching Planks
|B1 = Matching Planks
|B2 = Matching Planks
|B3 = Matching Planks
|Output = Matching Wooden Door,3
|head = 1
}}
{{Crafting
|name = Wooden [[Fence]]
|A1 = Matching Planks
|A2 = Matching Planks
|B1 = Stick
|B2 = Stick
|C1 = Matching Planks
|C2 = Matching Planks
|Output = Matching Wooden Fence,3
}}
{{Crafting
|name = Wooden [[Fence gate]]
|A1 = Stick
|A2 = Stick
|B1 = Matching Planks
|B2 = Matching Planks
|C1 = Stick
|C2 = Stick
|Output = Matching Fence Gate
}}
{{Crafting
|name = Wooden [[Trapdoor]]
|A1 = Matching Planks
|A2 = Matching Planks
|B1 = Matching Planks
|B2 = Matching Planks
|C1 = Matching Planks
|C2 = Matching Planks
|Output = Matching Wooden Trapdoor,2
}}
{{Crafting
|name = [[Ladders]]
|A1 = Stick
|A2 = Stick
|A3 = Stick
|B2 = Stick
|C1 = Stick
|C2 = Stick
|C3 = Stick
|Output = Ladder,3
}}
{{Crafting
|name = [[Chest]]
|A1 = Any Planks
|B1 = Any Planks
|C1 = Any Planks
|A2 = Any Planks
|C2 = Any Planks
|A3 = Any Planks
|B3 = Any Planks
|C3 = Any Planks
|Output = Chest
|foot = 1
}}
Read more: [[Tutorials/Shelters#Shelters for the first night|Guide to shelters]]
== Dawn ==
Wait for full light (or the sounds of burning undead), wield your sword, and carefully leave your shelter. Even in sunny weather, watch out for any remaining monsters — this may well be your first fight. If you see [[spider]]s, don't panic, they likely have become neutral in the sun, and you can try to kill them for their [[string]]s. If you see a [[creeper]], your best option at this point is to run at least 16 blocks away from it and wait for it to go away (or explode, if it got too close before you got away). If you see any [[skeleton]]s or [[zombie]]s hiding under trees or in water, stay away from them — skeletons can still shoot at you if you are too close (16 blocks or so), and either skeletons or zombies may come out from shade to attack you even as they burn. If a burning zombie attacks you and the difficulty is normal or hard, they have a chance to set ''you'' on fire! If this happens, flee and jump into any nearby (monster-free) water. Once you're out and clear of monsters, look around for and collect [[bone]]s, [[arrow]]s, or [[rotten flesh]] that may have been dropped by dead skeletons and zombies.
If it is ''not'' sunny, you may have worse problems: You may need to kill zombies or even skeletons (or just retreat back in your shelter until the sun comes out). Zombies can be easy to kill by themselves, but in a pack, they can overrun you &mdash; and if attacked, they can call any other zombies in the area to join the fight. At night or during a storm, they can actually summon new zombies!
A skeleton is pretty accurate with its bow. It can be difficult to dodge the arrows. Also, you become an easier target the closer you get. If you get too close, it can kill you in only a couple of shots, because you have no armor. It's best to have a bow (or at least a [[shield]]) of your own before facing skeletons. If you don't have a bow or shield and they see you, try to run up to them and get in a few hits with your sword before you get shot too many times (at a distance, you can dodge the arrows). A skeleton's aim improves at higher difficulty.
Assuming you made it out of the shelter, congratulations! You've survived your first night in ''Minecraft''! Within the ''next'' day or two, you should have acquired some iron [[armor]] and better weapons, which remove much of the terror from nighttime. You can also make a more secure shelter (including a safe place for your bed), and start fencing off and lighting territory for farming. You may have even acquired diamonds!
=== After the first day ===
A tutorial for the next day is available here: [[Tutorials/The Second Day]]. In general, your options increase over time, and you have more choice about what tasks to focus on next.
Following are some general tips:
==== Home safety ====
[[File:First Day House.png|thumb|A 3&times;3&times;2 chamber in stone, filled with 1 [[bed]], 1 [[furnace]], 1 [[crafting table]], and 1 [[torch]]. Sealed with door and defended by a dry moat.]]
{{see also|Tutorials/Safe home}}
By the end of the first day, your shelter is likely to be primitive and small. In the days afterward, you can build a better home, in any of various forms. Some natural extensions include a back door, windows, a surrounding fence, and even [[Tutorials/Traps|trap]]s for monsters. Others are beautiful houses. If you build one and you don't like it, just build a different one. Remember that any time you pick up your bed, your spawn point reverts to the default (that is, random within 20 blocks of the world spawn point), until you not only place but ''sleep in'' (or at least "use") a bed again. For this reason, if your home is not near the world spawn point, you should eventually use a [[compass]] to locate the exact point, and build a shelter there, or keep enough wool and planks to build new beds in new locations to keep your respawn point nearby as you explore the world.
==== Mining ====
{{see also|Tutorials/Mining}}
Eventually, you must venture below ground to gather iron and other resources. While there are much more advanced [[mining techniques]], the most basic way to find ores is by entering a cave and exploring. Remember, if you are mining, "never dig straight down" is a great rule to follow as you might fall in lava or in a group of monsters. You can, however, dig down in a 2×1 pattern, standing in the middle of the 2 blocks. This allows you to have a "safe block" in case there is lava beneath you. Or you can dig your shaft a few blocks at a time and put in ladders as you go, or just dig a staircase down instead of a straight shaft.
===== Finding a cave =====
You have no problems if you have just spent your night in a cave. If you haven't, the easiest way to do so is to roam the Overworld a little and look out for exposed cave entrances. Mountain biomes have caves inside them, the advantage to finding caves in mountains is that iron spawns extremely often up in high places, and that includes mountains, and the same thing applies to coal ore, but it shouldn't be too high or else coal spawns less. Iron can also easily be found in caves close to the surface but it's generally recommended to just go to mountains for iron because it's safer. However, for most ores you want to find a deep cave via an opening into the ground (these are quite common) and head downward. Sometimes such caves end not very far down, but almost always they continue into big cave systems. If they seem to end right away, sometimes there is a continuation to another cave about a few blocks farther through the cave's end. Digging away gravel or dirt can also expose cave extensions, but you may go through a few shovels that way. If you can't find any all day, just sleep away the night, replenishing your resources like wood and food as you use them. If you hear suspicious, hostile noises, just try to listen and follow them.
===== Cave exploration =====
{{see also|Tutorials/Exploring caves}}
Cave exploration is pretty straight forward: you light up your way with torches, mine up ores as you see them (check [[ore|ores and]] [[Ore (feature)|minerals]]), and kill enemies as you encounter them (see [[Tutorials/Combat]] for details). Some important techniques might not be obvious to a new player, such as using [[water]]falls to descend into shafts, and/or swim back up from them. There are also many options for [[Tutorials/Navigation|marking your trail and not getting lost]]. Also, note that sneaking (on PCs, the {{key|lshift}} key by default) prevents you from falling over the edge of a block, and as such it is useful if you are caving near a long drop, especially a drop into lava. There are also open ravines, which can be explored by daylight, a bit more safely than underground caves. If you have spent a long time in a cave, be wary of coming back to the surface at night &mdash; at night there can be more monsters on the surface than there were in the caves, and if you spent long enough down there, there might even be [[phantoms]]! If there are, then try to avoid them or bring a spare bed with you while mining so you can sleep and get rid of them.
== Tutorial videos ==
{{yt|CL3Ai7HknT4}}
{{yt|bsqmUfNPygY}}
== External links ==
*[https://www.minecraft.net/en-us/article/exploring-minecraft Exploring the Overworld in Minecraft] Minecraft.net on September 22, 2023
* If you want to proceed to the second day, [[Tutorials/The second day|click here]].
== Navigation ==
{{Navbox tutorials|introductory}}
[[cs:Návody/Začátečnická příručka]]
[[de:Anleitungen/Die Grundlagen]]
[[es:Tutoriales/Guía para principiantes]]
[[fr:Tutoriels/Guide de survie]]
[[hu:Útmutatók/A kezdők útmutatója]]
[[it:Lezioni/Guida per principianti]]
[[ja:チュートリアル/ビギナーズガイド]]
[[ko:튜토리얼/초보자를 위한 가이드]]
[[nl:Lessen/Beginnersgids]]
[[pl:Poradniki/Pierwsza noc]]
[[pt:Tutoriais/Guia para iniciantes]]
[[ru:Руководство для новичков]]
[[uk:Керівництва/Посібник для новачків]]
[[zh:Tutorial:新手手册]]

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{{Infobox character
| image = AMCM Garrett.png
| imagesize = 300px
| gender = Male
| species = Human
| aliases = * The Garbage Man
| status = Alive
| affiliations = * {{AMCM|Game Over World}}
* {{AMCM|World Video Game Championship}}
| allies = {{AMCM|Dawn}}<br> {{AMCM|Henry}}<br> {{AMCM|Natalie}}<br>{{AMCM|Steve}}
| actor = [[Jason Momoa]]
| first_appearance = ''[[A Minecraft Movie]]'' (2025)
}}
'''Garrett '''"'''The Garbage Man'''"''' Garrison'''<ref>{{Cite|url=https://www.hollywoodreporter.com/movies/movie-news/minecraft-movie-jason-momoa-1235131605/|title=Jason Momoa to Star in 'Minecraft' Movie for Warner Bros.|author=Aaron Couch|website=The Hollywood Reporter|date=18 April 2022}}</ref> is one of the main protagonists in the upcoming film ''[[A Minecraft Movie]]'', played by [[Jason Momoa]].
== Appearance ==
Garrett has long brown hair and a beard. During his trip to the {{AMCM|Overworld}}, he wears a pink leather jacket featuring noticeable streamers on the arms, over a primarily white shirt with a face on it. Prior to that, he wore a pink muscle shirt with red accents, featuring characters from the video game {{AMCM|Hunk City Rampage}}. Jason Momoa's real world tattoos are kept unchanged.
In 1989, Garrett was very similar to his current appearance. His hair is noticeably thinner and combed back but still quite long, while his stature is much lankier and not quite "hunk-like" yet, with him also possessing braces. He wears a pink T-shirt with the characters from the game.
== Personality ==
Garrett was best known for being a video game world champion in 1989, but has made no notable accomplishments since then. Thus, he acts stuck-in-the-past and refuses to let go of his former glory. This makes him very competitive, as seen in a scene where he egotistically attempts to craft a better [[iron sword]] than {{AMCM|Steve}}, which backfires and results in him crafting a {{AMCM|bucket}} instead.<ref>{{ytl|Xgr9bVmCPHo|Minecraft Live 2024: A MINECRAFT MOVIE {{!}} EXCLUSIVE INSIGHT|Minecraft|September 28, 2024}}</ref> At the same time, he has also been shown to get along with Steve, doing a special handshake upon meeting and letting Steve ride him whilst flying with {{AMCM|elytra}}.
== Quotes ==
{{Quote|Garrett "The Garbage Man" Garrison. Gamer of the Year, 1989. Whatever, I barely think about it.|Garrett introducing himself to {{AMCM|Dawn}}}}
{{Quote|You wanna see a blade? I'll show you a blade!|Garrett after Steve crafts an iron sword}}
== Trivia ==
<!--Reinstate once confirmation of the parody is found.
* Garrett heavily resembles {{Wikipedia|Billy Mitchell (gamer)|Billy Mitchell}}, a professional video gamer who became famous for high scores in games such as ''{{Wikipedia|Pac-Man}}'' and appearance in the documentary ''{{Wikipedia|The King of Kong}}''.{{Dubious}} In the years since the peak of his fame, however, he became highly controversial for accusations of cheating and malpractice, as opposed to Garrett who genuinely earned his title.<ref>{{Citation|url=https://www.twingalaxies.com/feed_details.php/1047/Dispute%20Decision%3A%20Billy%20Mitchell%27s%20Donkey%20Kong%20%26%20All%20Other%20Records%20Removed/4|title=Dispute Decision: Billy Mitchell's Donkey Kong & All Other Records Removed|author=Alex McCumbers|website=Twin Galaxies|date=April 12, 2018|archive-url=https://web.archive.org/web/20230803180442/https://www.twingalaxies.com/feed_details.php/1047/Dispute%20Decision%3A%20Billy%20Mitchell%27s%20Donkey%20Kong%20%26%20All%20Other%20Records%20Removed/4}}</ref><ref>{{YouTube link|PySD_FiEl5c|The Biggest Lie in Video Game History : The Billy Mitchell Story|Veritas|December 4, 2023}}</ref>
** A similar character, who notably parodied the cheating accusations, appeared in the film ''{{Wikipedia|Pixels (2015 film)|Pixels}}'', portrayed by actor {{Wikipedia|Peter Dinklage}}.{{Dubious}}-->
* Early reports of Jason Momoas casting referred to the characters name as Gabriel, which led some reports to assume he was playing [[Story Mode:Gabriel the Warrior|Gabriel the Warrior]] from ''[[Minecraft: Story Mode]]''.<ref>{{Tweet|geoffkeighley|1516146191829913601|Per @TheAnkler MAMOA will supposedly play Gabriel the Warrior.}}</ref><ref>{{citation|url=https://theankler.com/p/transom-momoa-minecraft-blair-witch|title=Transom: Momoa + Minecraft; 'Blair Witch' is Back?|website=The Ankler|author=Jeff Sneider|date=April 18, 2022}}</ref>
== Gallery ==
=== Screenshots ===
<gallery>
File:Game Over World arcade.png|Garrett playing an arcade game titled ''Hunk City Rampage''.
File:Hunk.png|Garrett beside a window.
File:History of garbage.png|Garrett in [[Movie:Game Over World|Game Over World]].
File:Garret flexes.png|Garrett flexing.
File:Garret picks up cardboard 1.png|Garrett picking up a cardboard cutout of himself.
File:Garret picks up cardboard 2.png|Garrett holding a cardboard cutout of himself.
File:Garrett in field.png|Garrett exiting the Earth Portal.
File:Garrett at night.png|Garrett at night.
File:Scared Garrett.png|Garrett being shot at by [[Movie:Skeleton|skeletons]].
File:Garrett digs in a panic.png|Garrett digging.
File:Ant farm.png|Side view of Garrett digging.
File:AMCM Garrett using Crafting Table.png|Garrett using a crafting table.
File:Henry redstone 1.png|Garrett in a cave.
File:We're gonna have to jump.png|Garrett preparing to make a risky jump.
File:Steve rides Garrett.png|Garrett being ridden.
File:The Garbage Boy.png|Young Garrett.
</gallery>
=== GIFs ===
<gallery>
File:AMCM gif digging.webp|Garrett digging to escape a group of [[skeleton]]s.
File:AMCM gif elytra.webp|Garrett wearing an [[elytra]].
File:AMCM gif four characters.webp|The four main protagonists, including Garrett.
File:AMCM gif four characters 2.webp|Ditto.
File:AMCM gif what the-.webp|The four main protagonists' reaction to a [[sheep]].
File:AMCM gif who are you.webp|The four main protagonists' reaction to Steve introducing himself.
File:AMCM gif psshh okay.webp|Garrett's reaction to Steve's introduction
File:AMCM gif hammer.webp|Garrett trying to craft.
File:AMCM gif scared.webp|Garrett being scared of a [[creeper]].
File:AMCM gif handshake.webp|Steve and Garrett.
</gallery>
=== Production images ===
<gallery>
File:BTS Garbage Man Begins.png|Behind the scenes angle of the championship.
File:Jason becomes Garret.png|Jason Momoa out of character, getting dressed.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox A Minecraft Movie}}
[[Category:A Minecraft Movie characters]]
[[Category:Male]]
[[Category:Heroes]]
[[es:Película:Garrett Garrison]]
[[ru:Гаррет Гаррисон]]
[[Category:Players]]

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{{Dungeons hatnote}}
{{Legends hatnote}}
{{redirect|HUD|the command|Commands/hud}}
[[File:HUD example.png|thumb|350px|The HUD as seen in Survival mode.]]
The '''heads-up display''' ('''HUD''') appears on screen while the [[player]] is in the game. It is superimposed on their view of the game world.
== Display ==
{{Update|Mobile UI options on BE allow for a similar experience to JE, so statements regarding them should be reworded to assume JE UI and better clarify that BE allows settings to be changed.|section=1}}
[[File:HUD.png|thumb|class=pixel-image|All existing bars in the HUD. Clockwise starting from the bottom left: the experience bar, the health bar, the armor bar, the oxygen bar, and the hunger bar.]]
The HUD consists of the user's [[health]], [[hunger]] and [[experience]] bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The [[armor]] condition bar appears above the health bar if the player is wearing armor, and the [[Damage#Drowning|oxygen]] bar displays above the hunger bar if the player's air supply NBT tag is below 300. Note that the health and armor bars are on the top left and the hunger and oxygen bars are on the top right if the player is in Bedrock Edition and has chosen the Pocket Edition UI.
In [[Creative]] mode, the health, hunger, oxygen, experience and armor bars are hidden.
Chat is also part of the HUD, in the bottom left corner{{only|java}}/top left corner{{only|bedrock}}, showing anything recently spoken or commands recently executed. This can be expanded with {{key|T}}.
The textures are handled by <samp>[[icons.png]]</samp>.
=== Hotbar ===
[[File:Hotbar.png|thumb|class=pixel-image|The hotbar {{in|je}}.]]
[[File:Hotbar (BE).png|thumb|class=pixel-image|The hotbar {{in|be}}. The inventory button is visible when using touch input.]]
The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. The selected item also displays on the right side of the screen
(left side if the player's main hand is set to "left"), or an empty fist if the slot is empty. When the player switches an item in hand by mouse wheel or {{key|1-9}}, its name is shown above the experience level for a short period of time. This name appears in italics.
Players can [[dual wield]] allowing a second item to be shown on the left (or right if the player's main hand is set to "left"), along with an additional hotbar slot on the same side. Both the slot and the item are shown only if it contains an item, which can either be added using the [[GUI]] or by pressing "{{control|swap items}}." {{IN|java}}, it shows the off-hand slot with the items equipped on the left of the hotbar. {{IN|bedrock}}, this is not the case although the item is still equipped in the off-hand slot.
{{IN|bedrock}}, the hotbar has an additional button for the inventory. However, this is present only on mobile devices such as Android, iOS, and Windows 10 (with touch screen). On the [[New Nintendo 3DS Edition]], the hotbar is located on the Touch Screen and is slightly different.
=== Paper doll ===
{{exclusive|bedrock|section=1}}
The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's [[skin]] and any [[armor]] worn. If the player is walking, the paper doll shows the player's legs moving. If the player is [[sneaking]], sprint-[[swimming]], or flying with [[elytra]], this can also be seen.
The paper doll can be turned on and off by pressing {{key|F8}} on PC.
=== Mobile controller ===
{{exclusive|bedrock|section=1}}
<div style="display: flex; align-items: center; float: right;">
[[File:Joystick_control_mode.png|thumb|246px|Joystick control mode.|class=pixel-image]]
[[File:HUD-BE-Directional buttons.png|thumb|260px|D-Pad control mode.|class=pixel-image]]
</div>
These buttons are present only in mobile versions<sup>(Android and iOS)</sup> and they are used to control the player. Players can [[sneak]], fly and jump using the mobile controller.
In the settings under "Controls" &rarr; "Touch", players can choose between D-Pad, joystick, and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting.
=== Crosshair ===
The crosshair is a small cross in the middle of the screen. It shows the aim point of the [[tool]] or [[item]] being held. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is not shown if the player is playing on a mobile device and has turned off Split Controls.
If the [[option]] for the [[attack indicator]] is set to "Crosshair" mode, weapon cooldown time is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the weapon is fully cooled. In this mode, if a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow.{{only|java}}
=== Effects ===
All [[effect]]s (other than effects with <code>hideParticles</code>, including [[Darkness]] from the warden<ref>{{bug|MC-249416|||WAI}}</ref>) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD.
=== Riding mobs ===
{{fakeImage|{{healthbar|14|mob=1}}|A mob health bar}}
[[File:Horse jump bar empty.png|thumb|class=pixel-image|The empty horse jump bar/camel dash bar.]]
[[File:Horse jump bar full.png|thumb|class=pixel-image|The full horse jump bar/camel dash bar.]]
Upon mounting a [[camel]], [[horse]], [[donkey]], [[mule]], [[llama]], [[pig]], or [[strider]], the mob's health bar appears above the hunger bar, which the former uses a slightly different heart texture than the player's health bar, as they are meant to look like saddles. Also, upon mounting a horse or camel, the horse jump bar/camel dash bar also appears above the experience bar. When riding a [[skeleton horse]] underwater, the oxygen bar, if necessary, appears above the mob health bar.
== Options ==
In the [[options]] menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.{{only|java}}
There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with {{key|F1}}. {{IN|bedrock}}, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options.
{{IN|be}}, the {{cmd|hud}} command can toggle the visibility of each HUD element.
Players can toggle the HUD, the [[wikipedia:Vignetting|vignette]] effect on fancy graphics, the pumpkin "view" and the block hitbox by pressing the {{key|F1}} key. The {{key|F1}} key will also toggle the surrounding darkness when using the spyglass.
The HUD also contains the [[debug screen]],{{only|java}} which can be shown or hidden using {{key|F3}}. Pressing {{key|F3+1}} adds the additional pie chart showing resource allocation. Pressing {{key|F3+2}} shows the FPS and TPS chart.
The player can choose whether to use their right or left hand.{{only|java}} This option also moves the off-hand slot to the opposite side.
== Minecraft China ==
{{ChinaArticle|section=1|nocat=1}}
{{Exclusive|China|section=1|nocat=1}}
[[File:ChinaVersionScreenshot.png|thumb|The HUD in ''[[Minecraft China]]''.]]
In ''[[Minecraft China]]'', a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings.
At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations.
== Sounds ==
{{el|je}}:
{{SoundTable
|type=java
|{{SoundLine
|sound=Hud bubble.wav
|subtitle=Breath meter dropping
|source=player
|description=When a UI bubble pops
|id=ui.hud.bubble_pop
|translationkey=subtitles.ui.hud.bubble_pop
|volume=''Varies''<ref group=sound>0.5 for the first three bubbles; increases by 0.1 per bubble for remaining bubbles.</ref>
|pitch=''Varies''<ref group=sound>1.0 for first five bubbles, increases by 0.1 per bubble for remaining bubbles.</ref>
|distance=16
}}
}}
{{el|be}}:
{{SoundTable
|type=bedrock
|{{SoundLine
|sound=Hud bubble.wav
|source=sound
|description=When a UI bubble pops
|id=hud.bubble.pop
}}
}}
== Video ==
{{yt|SnZf-U37lwk}}
== History ==
[[File:Pre-Beta-1.8-HUD.png|thumb|200px|The HUD (with original [[armor]] bar position) as it appeared before the [[Adventure Update]].]]
[[File:Classic 0.30 Survival.png|thumb|200px|The arrow count used to be to the right of the player's [[health]], before [[Indev]].]]
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-20090515|Added crosshair.
|Was thin.
|Preview of currently selected block can now be seen in the top right corner.}}
|{{HistoryLine||rd-161348|Made crosshair thicker.
|Block preview is now flipped.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.2a|Added a version number to the top-left corner.
|FPS and chunk updates display below the version number.}}
|{{HistoryLine||0.0.19a|Added hotbar.
|Removed block preview.}}
|{{HistoryLine||0.0.23a|FPS and chunk updates no longer display by default.
|Now toggled via Show FPS button in the options.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:SURVIVAL TEST gui hand.png|100px]] Added health bar and a hand, with its front facing toward the camera.
|Held blocks appear in the hand's place when selected.
|Added oxygen bar, which appears when underwater.
|The hand animation was seen while walking when view bobbing is set to on (this has preset by default.)}}
|{{HistoryLine|java Indev}}
|{{HistoryLine||0.31|dev=20091231-2033|The player's hand is no longer visible.}}
|{{HistoryLine|||dev=20100122|Removed arrow counter.}}
|{{HistoryLine|||dev=20100128|Non-block items are now rendered in 3D when held in hand.}}
|{{HistoryLine||20100212-1622|The crosshair now turns the opposite color of what it is covering.}}
|{{HistoryLine||20100214|[[File:Indev 20100223.png|100px]] Changed hand position, with the front facing left.}}
|{{HistoryLine||20100218|Added armor bar. It appeared next to health bar when any armor is worn.}}
|{{HistoryLine|java Infdev}}
|{{HistoryLine||20100611|link=Java Edition Infdev 20100611|[[File:Infdev 20100611.png|100px]] Due to a bug, the hand was not visible. However, that was fixed in 20100617-1531.}}
|{{HistoryLine||20100617-1531|link=Java Edition Infdev 20100617-1531|[[File:Infdev_20100617-1531.png|100px]] Changed hand position, and the invisible hand glitch has been fixed.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.13|The hand no longer animates alongside the player model when the inventory is opened.
|The hand no longer gets stuck when leaving third-person view while walking.}}
|{{HistoryLine||v1.0.17|The hand animation is now present when interacting with items like doors.}}
|{{HistoryLine||v1.2.0|dev=preview|Added function of hiding the HUD from view by pressing {{key|F1}}.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6.5|Version number in top-left corner is now displayed only in the [[debug screen]].}}
|{{HistoryLine||1.8|dev=Pre-release|Version number is displayed even if not in the debug screen.
|Added hunger bar.|Armor bar is now positioned above the hunger bar.
|Added experience bar.}}
|{{HistoryLine||1.8|dev=?|Armor bar is now positioned above the health bar.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added level number to experience bar.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Version number in top-left corner is displayed only in the debug screen again.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The version number is again always displayed.}}
|{{HistoryLine|||dev=release|Version number in top-left corner is displayed only in the debug screen again.}}
|{{HistoryLine||1.4.6|dev=12w50a|When switching items in the hotbar, its name is shown on the HUD.}}
|{{HistoryLine||1.6.1|dev=13w16a|When the player rides a [[horse]], its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.}}
|{{HistoryLine|||dev=13w21a|Experience levels no longer appear in [[Creative]]. Previously, the experience bar would be hidden, but experience levels would show.}}
|{{HistoryLine||1.9|dev=15w31a|When an item or block is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers)
|When an [[effect]] is active on the player, it appears on the top-right corner of the screen. It blinks when about to run out.
|The player can now change whether their main hand is the right or left.
|Crosshairs no longer show in 3rd person view.}}
|{{HistoryLine||1.9|dev=15w44b|The hand no longer gets stuck when leaving third-person view while riding an entity.}}
|{{HistoryLine||1.11|dev=16w32a|The hunger bar is now visible when riding a [[minecart]] or a [[boat]].}}
|{{HistoryLine||1.21.2|dev=1.21.2 Pre-Release 1|[[File:Empty Bubble (icon).png|16px]] Added an empty state for air bubbles along with a wobble when the player is drowning.
|Added a popping sound when bubbles pop on the oxygen bar.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|Added health and oxygen bars.}}
|{{HistoryLine||v0.5.0|HUD bars moved from above the hotbar to the top left of the screen
|Name of items appear over hotbar when selected.}}
|{{HistoryLine||v0.6.0|Armor bar added along with armor}}
|{{HistoryLine||v0.7.0|Added option to edit D-pad size
|Added option to hide GUI
|Added Chat Screen button on HUD}}
|{{HistoryLine||v0.8.0|dev=build 1|The hotbar is now transparent.}}
|{{HistoryLine||v0.9.0|dev=build 1|Added an interaction button that appears when placing finger/crosshair over certain entities for actions other than placing, mining and hitting.}}
|{{HistoryLine||v0.11.0|dev= build 6|Positions of items in the hotbar can now be swapped.}}
|{{HistoryLine||v0.12.1|dev=build 1|Added hunger and experience bars.}}
|{{HistoryLine|||dev=build 3|The hotbar now has 9 slots instead of 7.}}
|{{HistoryLine||v0.14.0|dev=?|Changed texture of inventory button.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The HUD can now be set to display the same way as it does in the Java and Legacy Console Editions, when "Classic UI" is toggled on.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added a Hide Hand option and replaced Hide GUI with Hide HUD.
|Added paper doll.}}
|{{HistoryLine||1.2.1|The crosshair no longer appears in 3rd person view.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|Held item [[tooltip]]s now have a dark background.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|[[File:Empty Bubble (icon).png|16px]] Added an empty state for air bubbles along with a wobble when the player is drowning.
|Added a popping sound when bubbles pop on the oxygen bar.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the hunger bar.}}
|{{HistoryLine||xbox=TU6|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added option to disable HUD and appearance of player hand in graphics settings.
|Added animated character.}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the experience bar.|When switching items in the hotbar, its name is shown on the HUD.}}
|{{HistoryLine||xbox=TU9|Added HUD size options for both splitscreen and full-screen modes. Individual splitscreen users can have their own settings for HUD.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|When the player rides a [[horse]], its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|When switching items in the hotbar, the first 3 lines of the item's lore such as [[enchantment]]s, [[attribute]]s and effects from potions are now shown on the HUD in addition to the item name.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Crosshairs no longer show in 3rd person view.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|When an item is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers).}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|When an [[effect]] is active on the player, it appears on the top-right corner of the screen. It blinks when about to run out.}}
}}
== Trivia ==
* The player's hand does not disappear in first person mode after death.<ref>{{bug|MC-88781}} "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"</ref>
* The hearts on a mounted mob's health bar resemble [[saddle]]s.
* The background of each hotbar slot uses a unique texture that resembles [[sand]].
== References ==
{{Reflist}}
== Navigation ==
{{Navbox gameplay}}
[[Category:UI]]
[[de:Head-up-Display]]
[[es:Interfaz de usuario]]
[[fr:Interface utilisateur]]
[[ja:HUD]]
[[ko:HUD]]
[[lzh:昂首]]
[[nl:Heads-up display]]
[[pl:HUD]]
[[pt:Interface de usuário]]
[[ru:HUD]]
[[uk:HUD]]
[[zh:平视显示器]]

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{{Infobox character
| image = AMCM Henry.png
| imagesize = 300px
| gender = Male
| species = Human
| status = Alive
| allies = {{AMCM|Steve}}<br>{{AMCM|Dawn}}<br>[[Garrett Garrison|Garrett]]<br>[[Natalie]]
| actor = [[Sabastian Eugene Hansen]]
| first_appearance = ''[[A Minecraft Movie]]'' (2025)
}}
'''Henry''' is one of the main protagonists of ''[[A Minecraft Movie]]'', played by [[Sabastian Eugene Hansen]]. He is the second human to enter the {{AMCM|Overworld}}, just before the other "misfits".<ref group="note">As seen in the Official Trailer, where he emerges from the portal before the others.</ref>
== Appearance ==
Henry appears as a young boy with light skin and dark curly hair. When entering the Overworld, he is wearing a deep-red hoodie with a grey undershirt. He carries the [[Movie:Earth Cube|Earth Cube]], and a bag.
== Personality ==
Henry is a "maker and creator", and represents the idea of [[mods|modded ''Minecraft'']].<ref>{{ytl|Xgr9bVmCPHo|Minecraft Live 2024: A MINECRAFT MOVIE <nowiki>|</nowiki> EXCLUSIVE INSIGHT|Minecraft|September 28, 2024|t=174}}</ref>
== Quotes ==
{{Quote|Who are you?|Henry questioning [[Steve (A Minecraft Movie)|Steve]]}}
== Gallery ==
=== Screenshots ===
<gallery>
File:Henry and Natalie driving.png|Henry and Natalie in a car.
File:AMCM Game Over World.png|Their car driving past [[Movie:Game Over World|Game Over World]].
File:AMCM Game Over World exterior.png|Henry bicycling past the store.
File:Who are you.png|Henry and his friends.
File:Into the mine we go.png|Henry and Steve entering a mine.
File:Steve and Henry.png|Henry and Steve in the mine.
File:Henry redstone 1.png|Henry marveling at the cave.
File:Henry redstone 2.png|Henry grasping [[Redstone Ore|redstone ore]].
File:Henry lever.png|Henry flicking a [[lever]].
File:We're gonna have to jump.png|Henry preparing to make a risky jump.
File:Water below.png|Water below.
File:Steve rides Garrett.png|Henry using [[elytra]].
</gallery>
=== Behind the scenes ===
<gallery>
Henry Behind The Scenes.png|Hansen behind the scenes as Henry
Henry Natalie Hug Behind The Scenes.png|Behind the scenes of Henry and Natalie hugging
</gallery>
=== GIFs ===
<gallery>
AMCM gif four characters.webp|The four main protagonists, including Henry.
AMCM gif four characters 2.webp|Ditto.
AMCM gif what the-.webp|The four main protagonists reaction to a sheep.
AMCM gif who are you.webp|The four main protagonists reaction to Steve introducing.
AMCM gif cube.webp|Henry picking up a block.
</gallery>
== Notes ==
<references group="note"/>
== References ==
{{reflist}}
== Navigation ==
{{Navbox A Minecraft Movie}}
[[Category:A Minecraft Movie characters]]
[[Category:Male]]
[[ru:Генри]]
[[Category:Heroes]]

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{{For|the item in ''Minecraft Dungeons''|MCD:Sword}}<!--it's here because the MCD sword looks like an iron sword-->
{{Infobox item
| title = Iron Sword
| image = Iron Sword.png
| image2 = Enchanted Iron Sword.gif
| renewable = Yes
| durability = 250 (+1 in {{el|BE|short=1}})
| stackable = No
}}
'''Iron swords''' are variants of [[sword]]s, and are mainly obtained by crafting them with [[iron ingot]]s. They deal more damage than the [[stone sword]]. They can be [[smelt]]ed into a single [[iron nugget]].
== Obtaining ==
=== Mob loot ===
{{Main|Drops#Equipped items}}
A [[vex]] never drops its iron sword, because its main hand's {{cd|HandDropChances}} is {{cd|0}}. This is not affected by the Looting enchantment.
{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (or a 5.12% chance on Hard difficulty) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.{{Needs testing|With what level of enchantment? Actually, that's a super hard question to answer in BE.}}
In both editions, [[zombie]]s have a random chance to spawn with an iron sword. The zombie has an 8.5% chance to drop the sword; this chance is also affected by Looting, with each level increasing the chance by 1% (11.5% with Looting III).
=== Generated loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword}}
=== Crafting ===
An iron sword is crafted using 1 [[stick]] and 2 [[iron ingot]]s.
{{Crafting
|showname=0
|name=[[Iron Sword]]
|B1=Iron Ingot
|B2=Iron Ingot
|B3=Stick
|Output=Iron Sword
|ignoreusage=1
|type=Combat
}}
=== Trading ===
[[File:Weaponsmith Iron Sword Trade.jpg|thumb|right|A weaponsmith trading an enchanted iron sword.]]
{{Trade sources}}
== Usage ==
=== Breaking ===
{{main|Sword#Breaking}}
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
==== Creative mode ====
In Creative mode, swords are unable to break blocks. However, they can still break placed entities such as [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
=== Attacking ===
{{main|Sword#Attacking}}
An iron sword is used to deal [[damage]] to mobs and entities by {{control|attacking}} them. The iron sword has {{hp|6}} base damage {{in|je}} and {{hp|7}} base damage {{in|be}}, and can be enchanted to deal more damage. The following tables show how the [[Sharpness]] enchantment affects the damage dealt by the sword.
==== Extra damage of Sharpness enchantment ====
{| class="wikitable"
|+Sharpness extra damage
!Edition
!I
!II
!III
!IV
!V
|-
|{{JE}}
|{{hp|1}}
|{{hp|1.5}}
|{{hp|2}}
|{{hp|2.5}}
|{{hp|3}}
|-
|{{BE}}
|{{hp|1}}
|{{hp|2}}
|{{hp|3}}
|{{hp|5}}
|{{hp|6}}
|}
==== Total damage of sword with Sharpness ====
The tables below assume that the attack is fully charged{{only|java}}, the target is not wearing armor, and neither the attacker nor the target has any effects.
===== ''Java Edition'' =====
{| class="wikitable"
! colspan="7" |Iron sword Sharpness damage
|-
!Attack type
!Base damage
!Sharpness I
!Sharpness II
!Sharpness III
!Sharpness IV
!Sharpness V
|-
|Normal
|{{hp|6}}
|{{hp|7}}
|{{hp|7.5}}
|{{hp|8}}
|{{hp|8.5}}
|{{hp|9}}
|-
|Critical
|{{hp|9}}
|{{hp|10}}
|{{hp|10.5}}
|{{hp|11}}
|{{hp|12}}
|{{hp|12.5}}
|}
===== ''Bedrock Edition'' =====
{| class="wikitable"
! colspan="7" |Iron sword Sharpness damage
|-
!Attack type
!Base damage
!Sharpness I
!Sharpness II
!Sharpness III
!Sharpness IV
!Sharpness V
|-
|Normal
|{{hp|7}}
|{{hp|8}}
|{{hp|9}}
|{{hp|10}}
|{{hp|12}}
|{{hp|13}}
|-
|Critical
|{{hp|10.5}}
|{{hp|12}}
|{{hp|13.5}}
|{{hp|15}}
|{{hp|18}}
|{{hp|19.5}}
|}
=== Repairing ===
==== Combining ====
{{Crafting
|Damaged Iron Sword
|Damaged Iron Sword
|Output=Iron Sword
|type=Tools
|ignoreusage=1
|showdescription=1
|description=The durability of the two swords is added together, plus an extra 5% durability.
}}
{{Grinding
|showdescription=1
|ingredients=2x Damaged Iron Sword
|Damaged Iron Sword
|Damaged Iron Sword
|Iron Sword
|description=The durability of the two swords is added together, plus an extra 5% durability.
}}
==== Anvil repair ====
{{Main|Anvil mechanics#Unit repair}}
{{Repairing
| head=1
| Damaged Iron Sword
| Damaged Iron Sword; Iron Ingot
| Iron Sword
| tail=1
}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the sword's maximum durability, rounded down. Two swords of the same tier can also be combined in an anvil. Both methods preserve the sword's [[enchantment]]s.
=== Enchantments ===
An iron sword can receive the following [[enchantment]]s:
{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Description
!Max level
![[Enchanting|Method]]
!Weight
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|Increases the damage dealt.
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|Increases the damage dealt to [[undead]].
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|Increases the damage dealt to [[arthropods]].
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Looting]]
|Increases the amount of [[drops]] when killing an entity with the sword.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Knockback]]
|Increases the knockback dealt.
|II
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Fire Aspect]]
|Ignites any targets hit by the sword. {{IN|bedrock}}, it also lights unlit [[candle]]s, [[campfire]]s, and [[TNT|blocks of TNT]] when used.
|II
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|Increases the sweeping damage dealt.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the sword when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The sword vanishes on death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|}
{{Notelist}}
=== Smelting ingredient ===
An iron sword can be smelted into an iron nugget using a [[furnace]] or [[blast furnace]].
{{Smelting|showname=1|Iron Sword|Iron Nugget|0,1}}
== Sounds ==
{{main|Sword#Sounds}}
Iron swords make a sound when used to attack an [[entity]]. The sound depends on how the attack is landed. Their sounds are shared with other types of swords.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=308
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Time to Strike!;Overkill}}
== Video ==
{{yt|0BqdotT5G7g}}
== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091231-2255|[[File:Iron Sword JE1 BE1.png|32px]] Added swords. At this point, iron swords are the only tier of sword in the game.
|Swords cannot be [[craft]]ed yet, but can be added to the player's [[inventory]] during world creation.}}
|{{HistoryLine||0.31|dev=?|The sword is no longer added to the player's inventory during world creation.}}
|{{HistoryLine||0.31|dev=20100128|With the addition of tool tiers, the existing swords are now known as iron swords.
|Added iron swords to the item [[chest]] in the Indev house.
|An iron sword held by the player is now rendered to appear more 3D.}}
|{{HistoryLine||0.31|dev=20100129|Iron swords can now be crafted.}}
|{{HistoryLine|||dev=20100131|Iron swords now have [[durability]].
|Iron swords last longer than stone and wooden swords do.
|An iron sword now loses 1 durability when used to attack, and 2 durability when used to break a block.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Gave the iron swords more [[durability]].
|Iron swords previous only had 128 durability.}}
|{{HistoryLine||1.5|Increased the damage of the iron sword by {{hp|1}}, from {{hp|8}} to {{hp|9}}, to match the increase in the player's barehanded damage.}}
|{{HistoryLine||1.8|dev=Pre-release|Added the ability to [[Blocking/Sword|block with an iron sword]], giving the [[player]] more options in [[combat]].
|Iron swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The iron sword is held in front of the player and its durability is not reduced by blocking.
|The player moves at a slower rate than [[sneaking]] when blocking with an iron sword.
|Decreased the damage of the iron sword back to the damage it has before pre-Beta 1.5 ({{hp|8}}).}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Iron sword [[damage]] has been reduced in order to keep [[enchanting]] balanced. Reduced the iron sword's damage from {{hp|8}} to {{hp|6}}.
|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Iron swords can now be enchanted in the [[enchantment table]].}}
|{{HistoryLine||1.1|dev=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
|{{HistoryLine||1.2.1|dev=12w06a|There is a rare chance of obtaining an iron sword by killing a [[zombie]], with a 20% chance of the sword being enchanted.}}
|{{HistoryLine|||dev=12w21a|[[trading#Blacksmith|Blacksmith]] villagers now sell iron swords for 710 emeralds.
}}
|{{HistoryLine||1.4.2|dev=12w32a|A [[Zombie]] sometimes spawns with an iron sword, allowing it to deal extra [[damage]].}}
<!-- This is a bug, right?
{{History|||dev=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
-->
|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] of ({{hp|1}}), iron swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}
|{{HistoryLine|||dev=13w25b|In [[Creative]] mode, iron swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.<ref>{{bug|MC-18368}}</ref>}}
|{{HistoryLine|||dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), iron swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}
|{{HistoryLine||1.8|dev=14w02a|[[Trading#Weaponsmith|Weaponsmith]] villagers now sell enchanted iron swords for 910 emeralds. Unenchanted swords are no longer sold.}}
|{{HistoryLine|||dev=14w25a|Blocking immediately after attacking no longer continues the swing animation.<ref>{{bug|MC-201394}}</ref>}}
|{{HistoryLine|||dev=14w30a|Iron sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible.}}<!--It seems like it still does on servers like Hypixel-->
|{{HistoryLine||1.9|dev=15w31a|[[Enchanted]] iron swords can now be found in [[end city]] chests.}}
|{{HistoryLine|||dev=15w33c|Iron swords no longer block attacks. Instead, [[shield]]s are used.}}
|{{HistoryLine|||dev=15w34b|Iron swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
|{{HistoryLine|||dev=15w34c|Nerfed iron swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Iron swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The [[attack speed]] meter must be filled for it to work.}}
|{{HistoryLine|||dev=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, instead of the flat {{hp|1.25}} per level it added before.}}
|{{HistoryLine|||dev=15w37a|Iron swords now have an attack speed of 1.6, or 0.63 seconds.}}
|{{HistoryLine|||dev=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
|{{HistoryLine||1.11.1|dev=16w50a|Iron swords now [[smelt]] down into one [[iron nugget]].
|Added [[Sweeping Edge]] enchantment, which can be put on iron swords..}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these iron sword's numeral IDs was 267.}}
|{{HistoryLine|||dev=18w10a|Iron swords can now generate in [[buried treasure]] chests.}}
|{{HistoryLine||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Iron Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Sword JE2 BE2.png|32px]] Changed the texture of iron swords.
|Iron swords now break [[bamboo]] instantly.}}
|{{HistoryLine||1.16.2|dev=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for iron swords has been increased to 3.
|The base [[damage]] is now {{hp|2}}, meaning that iron swords now do {{hp|7}} points of damage.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
|{{HistoryLine|||dev=Combat Test 2|The attack speed of iron swords has been decreased to 2.5.}}
|{{HistoryLine|||dev=Combat Test 3|The attack speed of iron swords has been reverted back to 3.0.}}
|{{HistoryLine|||dev=Combat Test 4|Iron swords can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of iron swords was decreased by 0.5 [[block]]. They now have a 3 blocks reach.}}
|{{HistoryLine|||dev=Combat Test 5|Weapons have been nerfed. The iron sword now does {{hp|5}} damage.}}
|{{HistoryLine|||dev=Combat Test 6|Iron swords' attack reach have been buffed by 0.5 block.
|Iron swords now always do sweep attack, even in the air.}}
|{{HistoryLine|||dev=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. Iron swords now have an attack reach of 3 blocks again.
|Iron swords no longer sweep without [[Sweeping Edge]] and 200% charge.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.}}
|{{HistoryLine||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
|{{HistoryLine||v0.9.0|dev=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] of ({{hp|1}}), iron swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.
|In [[Creative]] mode, iron swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.{{check version}}
|[[Zombie]]s now rarely spawn holding an iron sword that has a chance to be [[drop]]ped.}}
|{{HistoryLine|||dev=build 11|Blocks can no longer be broken while holding an iron sword in Creative mode.{{check version}}}}
|{{HistoryLine||v0.15.0|dev=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Enchanted iron swords can now be found in [[end city]] chests.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron swords and are now sold by weaponsmith [[villager]]s.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron swords can now be [[smelt]]ed into 1 [[iron nugget]] each.
|Added [[vex]]es, which rarely drop an iron sword when killed using [[Looting]] enchantment.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Sword JE2 BE2.png|32px]] The textures of iron swords have been changed.
|Iron swords can now be found in weaponsmiths chests in [[plains]] villages.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Iron swords can now be found in weaponsmiths chests in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] villages.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords sold by [[Trading#Weaponsmith|weaponsmith]] villagers now cost 2 [[emerald]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Iron swords now break [[bamboo]] instantly.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.}}
|{{HistoryLine||xbox=TU5|Iron swords can now [[Blocking/Sword|block]] attacks, giving the [[player]] more options in combat.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[trading#Blacksmith|Blacksmith]] villagers now sell iron swords for 710 emeralds.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), iron swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.|In [[Creative]] mode, iron swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[Trading#Weaponsmith|Weaponsmith]] villagers now sell enchanted iron swords for 910 emeralds. Unenchanted swords are no longer sold.|Blocking immediately after attacking no longer continues the swing animation.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of iron swords is now shown above the hotbar when switching to it if the sword has less than 3 [[enchantments]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[Enchanted]] iron swords can now be found in [[end city]] chests.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Iron swords are now [[smelt]]able.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Sword JE2 BE2.png|32px]] Changed the texture of the iron sword.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|The ability to block with an iron sword has been removed.}}
|{{HistoryLine|New Nintendo 3DS Edition}}
|{{HistoryLine||0.1.0|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot block attacks.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* The iron sword's original [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. After the iron sword's texture was created, the other swords followed.
== Gallery ==
=== In other media ===
<gallery>
Sword (item).png|An iron sword as it appears in ''[[Legend of the Chambered]]''.
IronSword replica.jpg|Foam replica of an iron sword.
File:SdrpIronsword.png|alt=|Iron Sword in the [[Super Duper Graphics Pack]].
File:Minecraft Live 2024 Jack Black holding a sword.webp|[[Steve (A Minecraft Movie)|Steve]] holding up a freshly-crafted Iron Sword in ''[[A Minecraft Movie]]''.
</gallery>
== See also ==
* {{ItemLink|Stone Sword}}
* {{ItemLink|Diamond Sword}}
== Navigation ==
{{Navbox iron}}
{{Navbox items|Tools}}
[[Category:Combat]]
[[pt:Espada de ferro]]

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{{Infobox person
|title = Jason Major
|image = Jason Major.jpg
|imagesize =
|real_name = Jason Major
|date_of_birth =
|occupation = Lead Bedrock Software Developer / Author<ref>{{tweet|argo_major|722637902673354752|My first novel is now available to nominate on Kindle Scout. By nominating you may earn a free copy from Amazon!!! https://kindlescout.amazon.com/p/3OHQ2ZMCKVKQU|April 19, 2016}}</ref><ref>https://www.minecraft.net/en-us/credits</ref>
|nationality = Canadian
|languages = English
|website =
|known_for =
|also_known_as = argo_major
|wiki_name =
|reddit =
|twitter = argo_major
|minecraft_name =
}}
'''Jason Major''' is a former member of the Minecraft Redmond studio and a developer for [[Bedrock Edition]].<ref name="pe_rabbits">{{tweet|jeb|663657035595186176|Good Monday! @argo_major's rabbit improvements (for MC:PE) have now been added back to MC:PC, and will be included in the next snapshot|November 9, 2015}}</ref><ref>{{tweet|argo_major|1451975692338352128| Watching Minecon last weekend was weird for me as it is the last one where I was a member of the Minecraft team. After ~7 years of working on Minecraft, yesterday was my last day. Excited about the opportunities that are in front of me but its hard not to be a little sad.|October 23, 2021}}</ref> He has also written a novel.
He has helped program over a dozen AAA video games including NBA Live 98, Need for Speed: Hot Pursuit and Halo 2 along with numerous others. He was born and raised in Canada but currently lives in the Seattle area with his wife and two sons.
== Trivia ==
* Jason contributed major changes to [[rabbit]]s, which were introduced with the first Bedrock Edition rabbits for [[Pocket Edition Alpha 0.13.0|Alpha 0.13]], and later ported to [[Java Edition 1.9]].<ref name="pe_rabbits" />
* During a game jam, Jason first came up with the [[stray]], among a bunch of other mobs [[Jeb]] "thought these particular ones fitted really well with what we were already planning &#91;for [[Java Edition 1.10]]&#93;" <ref>[https://minecraft.net/en/article/meet-stray Theyre based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted really well with what we were already planning. So we added them!] Jens Bergensten, December 16, 2016</ref>
* Root beer is one of his favorite drinks and he usually has some in glass bottles by his desk.
* He occasionally joins the official Minecraft livestreams and he was present on the livestream where the dyeable beds were previewed
== Gallery ==
<gallery>
Jason Major Twitter.jpg|Jason's current Twitter avatar.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
[[es:Jason Major]]
[[fr:Jason Major]]
[[ja:Jason Major]]
[[pl:Jason Major]]
[[pt:Jason Major]]
[[ru:Джейсон Мейджор]]
[[zh:Jason Major]]

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{{redirect|Johan|the previous Mojang employee|Johan Bernhardsson}}{{Stub}}
{{Infobox person
|title=Johan Aronson
|image=JohanAronsson.png
|imagesize=
|real_name=
|date_of_birth=
|occupation=Studio Art Director
|nationality=
|languages=
|website= http://johanaronson.tumblr.com/
|known_for=
|also_known_as=
|twitter= JohanAronson
|wiki_name=
|minecraft_name=
}}'''Johan Aronson''' is the Studio Art Director at [[Mojang Studios]].
== Gallery ==
<gallery>
Johan Aronson Mojang avatar.png|Aronson's official Mojang avatar from 2016-2021
JohanAronsonAvatar.png|Aronson's official avatar from 2021-present
</gallery>
== Navigation ==
{{Navbox employees|Current}}
[[es:Johan Aronson]]
[[fr:Johan Aronson]]
[[ja:Johan Aronson]]
[[pl:Mojang Studios#Aktualni pracownicy]]
[[pt:Johan Aronson]]
[[th:Johan Aronson]]
[[zh:Johan Aronson]]

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{{stub}}
{{Infobox person
|title = Kristoffer Jelbring
|image = Kris Jelbring.png
|imagesize =
|real_name = Kristoffer Jelbring
|date_of_birth = August 26<ref>{{tweet|KrisJelbring|372083986254024704}}</ref>
|occupation = Game developer
|nationality = Swedish
|languages =
|website =
|known_for = Used to work for [http://kristoffer.jalbum.net/ jAlbum]
|also_known_as =
|twitter = KrisJelbring
|github = KrisJelbring
|wiki_name =
|bug_tracker = KrisJelbring
|minecraft_name = KrisJelbring
}}
'''Kristoffer Jelbring''' is a former game developer at Mojang Studios, working on ''[[Minecraft Dungeons]]''. Prior to 2018, he was also a web developer. In December 2020, he left Mojang Studios.<ref>{{tweet|KrisJelbring|1344198435625463809|This week I left Mojang Studios after 9 years. Its been an incredible journey which I will never forget. In 2021 Ill pursue a new adventure, but more on that later!|30 December 2020}}</ref>
== Gallery ==
<gallery>
File:Kris - Mojang avatar.png|Jelbring's official Mojang avatar.
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox employees|former}}
[[cs:Kristoffer Jelbring]]
[[de:Mojang Systembetreuung#Kristoffer Jelbring]]
[[es:Kristoffer Jelbring]]
[[fr:Kristoffer Jelbring]]
[[it:Kristoffer Jelbring]]
[[ja:Kristoffer Jelbring]]
[[pl:Kristoffer Jelbring]]
[[pt:Kristoffer Jelbring]]
[[ru:Кристоффер Йелбринг]]
[[th:Kristoffer Jelbring]]
[[zh:Kristoffer Jelbring]]

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{{Infobox version
| title = 3.0.13
| edition = Launcher
| image = <!-- Launcher_3.0.13.png -->
| date = '''Beta:''' August 29, 2024<br>'''Release:''' September 9, 2024
| prevparent = 2.29.15
| prev =
| next = 3.1.13
| nextparent =
}}<onlyinclude>
'''3.0.13''' is an update to the [[Minecraft Launcher|Launcher]] released on September 9, 2024.
== Changes ==
* Renamed the "''Minecraft for Windows''" tab to "''Minecraft: Bedrock Edition''".
== Fixes ==
* Bug fixes to make sure critical Launcher updates flow smoothly and correctly.
== Navigation ==
{{Navbox Launcher versions|3.x}}
[[de:Launcher 3.0.13]]
[[lzh:啟者三點〇點一三]]
[[pt:Launcher 3.0.13]]
[[ru:3.0.13 (лаунчер)]]
[[uk:3.0.13 (лаунчер)]]
[[zh:启动器3.0.13]]

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wiki_backup/Lush Caves.txt Normal file
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{{Infobox biome
| title = Lush Caves
| image = Lush Cave.png
| downfall = 0.5{{only|java}}<br>0.0{{only|bedrock}}
| precipitation = Yes
| temperature = 0.5{{only|java}}<br>0.9{{only|bedrock}}
| grasscolor = {{color|#8EB971}}{{only|java|short=y}}<br>{{color|#B9B75B}}{{only|bedrock|short=y}}
| foliagecolor = {{color|#71A74D}}{{only|java|short=y}}<br>{{color|#A6A432}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Mineshaft}}<br>{{EnvLink|Stronghold}}
| features = {{EnvLink|Amethyst geode}}<br>{{EnvLink|Monster room}}
| blocks = {{BlockLink|Oak Log}}<br>{{BlockLink|Azalea Leaves}}<br>{{BlockLink|Flowering Azalea Leaves}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Rooted Dirt}}<br>{{BlockLink|Hanging Roots}}<br>{{BlockLink|Moss Block}}<br>{{BlockLink|Moss Carpet}}<br>{{BlockLink|Grass}}<br>{{BlockLink|Tall Grass}}<br>{{BlockLink|Vines}}<br>{{BlockLink|Water}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Small Dripleaf}}<br>{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Cave Vines}}<br>{{BlockLink|Spore Blossom}}<br>{{ItemLink|Glow Berries}}}}
'''Lush caves''' are temperate [[Overworld]] [[cave]] [[biome]]s with unique fauna and flora and are found underground below humid biomes, indicated above ground by [[azalea tree]]s.
== Description ==
[[Azalea tree]]s generate on any empty space above a lush cave, with roots consisting of [[rooted dirt]] and [[hanging roots]] that generate down until reaching the lush cave. This is most common at the surface, but they can sometimes generate inside [[cave]]s if there is enough room.
Underground, [[Moss Block|moss]] and [[ore]]s cover the floors and ceilings, along with [[moss carpet]]s, [[grass]] and [[azalea]] bushes on the floors. On the ceiling, [[vine]]s and [[cave vines]] with [[glow berries]] grow down and light up the caves, and [[spore blossom]]s grow from the ceiling and drip water [[particle]]s. [[Dripleaf]] plants grow up from shallow lakes lined with [[clay]], which sometimes generate dry. Water can also generate here in the form of [[spring]]s.
Players cannot [[spawn]] in a lush caves biome during [[world]] generation.
=== Generation ===
Lush caves generate underground at any [[altitude]]. They favor generating underneath biomes with high [[humidity]] values (H=3,4), which makes them most commonly found beneath [[dark forest]]s, [[jungle]]s, [[old growth taiga]]s, [[wooded badlands]], and [[taiga]]s at temperatures of -0.450 and below, but may also generate under [[windswept forest]]s, [[mangrove swamp]]s, [[birch forest]]s, [[taiga]]s at temperatures of -0.150 to -0.450 and [[snowy taiga]]s. Dark forests, old growth taigas, [[bamboo jungle]]s, wooded badlands, and taigas at temperatures of -0.450 and below are almost ''guaranteed'' to have lush caves generate below them, but when these biomes generate far inland, [[dripstone caves]] may generate underneath them instead.
It is not possible for lush caves to generate beneath [[forest]]s and grassland biomes like [[plains]] and [[savanna]] as they are not humid enough.
Lush caves can sometimes generate beneath [[ocean]]s and [[desert]]s, whose generation is independent of humidity values. They are also the only underground biome capable of generating beneath oceans.
Forests, [[flower forest]]s, and [[cherry grove]]s are the only forested biomes where lush caves do not generate at all, and deserts are the only non-forested biomes where lush caves can generate.
== Mobs ==
[[Bat]]s, [[glow squid]], [[tropical fish]], and [[axolotl]]s are the only passive [[mob]]s that spawn, with the latter being exclusive to the biome. While hostile mobs can spawn throughout the biome, many areas have a light level greater than 0 due to the pervasive [[glow berries]]. Most hostile mobs are therefore found in large caverns more than 10 blocks high and near borders with other cave biomes.
The following mobs are naturally spawned here
{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|waterambient=
{{Spawn row|Tropical Fish|weight=25|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|axolotl=
{{Spawn row|Axolotl|weight=10|size=4-6}}
}}
{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
|watercreature=
{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish are spawned twice.}}
{{Spawn row|Tropical Fish|weight=25|size=1-3|notename=tropical fish}}
{{Spawn row|Axolotl|weight=10|size=4-6}}
}}
{{-}}
== Sounds ==
=== Music ===
These music tracks play while the player is in the Lush Caves.
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! [[Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
! Weight
|-
! piano3.ogg
| [[The Overworld]]
| "Mice on Venus"
| {{sort|A11|''[[Minecraft - Volume Alpha]]'' No. 11}}
| [[File:Mice on venus.ogg]]
| 2
|-
! calm1.ogg
| [[The Overworld]]
| "Minecraft"
| {{sort|A08|''[[Minecraft - Volume Alpha]]'' No. 8}}
| [[File:Minecraft.ogg]]
| 2
|-
! calm2.ogg
| [[The Overworld]]
| "Clark"
| {{sort|A14|''[[Minecraft - Volume Alpha]]'' No. 14}}
| [[File:Clark.ogg]]
| 2
|-
! calm3.ogg
| [[The Overworld]]
| "Sweden"
| {{sort|A18|''[[Minecraft - Volume Alpha]]'' No. 18}}
| [[File:Sweden.ogg]]
| 2
|-
! left_to_bloom.ogg
|[[Lush Caves]]<!-- this music has higher chance to be heard than in other overworld biomes -->, [[Meadow]], [[Cherry Grove]], the [[Overworld]], and [[Title Screen|Menu screen]]
|"Left to Bloom"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 4}}
|[[File:Left to bloom.ogg]]
| 4
|-
! one_more_day.ogg
|[[Lush Caves]], [[Meadow]], [[Snowy Slopes]], [[Frozen Peaks]], [[the Overworld]], and [[Title Screen|Menu screen]]
|"One More Day"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
|[[File:One more day.ogg]]
| 2
|-
! floating_dream.ogg
|[[Lush Caves]], [[Jagged Peaks]], and [[the Overworld]]
|"Floating Dream"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 8}}
|[[File:Floating dream.ogg]]
| 2
|-
! an_ordinary_day.ogg
|[[Lush Caves]], [[Snowy Slopes]], and [[Dripstone Caves]]
|"An Ordinary Day"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 10}}
|[[File:An ordinary day.ogg]]
| 2
|-
! aerie.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Aerie"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 2}}
|[[File:Aerie.ogg]]
| 1
|-
! firebugs.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Firebugs"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 1}}
|[[File:Firebugs.ogg]]
| 1
|-
! labyrinthine.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Labyrinthine"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 3}}
|[[File:Labyrinthine.ogg]]
| 1
|-
! echo_in_the_wind.ogg
|[[Badlands]], [[Cherry Grove]], [[Flower Forest]], [[Lush Caves]], and [[Main menu]]
|"Echo in the Wind"
|{{sort|T01|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 1}}
|[[File:Echo in the Wind.ogg]]
|2
|-
! featherfall.ogg
|[[Badlands]], [[Cherry Grove]], [[Lush Caves]], biomes without biome-specific music, and [[Main menu]]
|"Featherfall"
|{{sort|TT01|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 1}}
|[[File:Featherfall.ogg]]
|2
|}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Lush Caves
|spritetype=biome
|spritename=Lush Caves
|nameid=lush_caves
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=1
|displayname=[No displayed name]
|spritename=Lush Caves
|spritetype=biome
|nameid=lush_caves
|id=187
|foot=1}}
== Video==
{{yt|KlVjIdI-Qqc}}
== History ==
{{HistoryTable
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=290}}|The lush caves biome is shown at [[Minecraft Live 2020]].}}
|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[Agnes Larsson]] shows a prototype of lush caves in which [[calcite]] can be seen.}}
|{{HistoryLine||March 9, 2021|link={{tweet|_LadyAgnes|1369291904010117129}}|[[Agnes Larsson]] tweaked some values for the lush caves.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w10a|Added the lush caves. Ambient cave noises are not played in this biome yet.
|Currently the biome is accessible only in [[buffet]] or custom [[world type]].}}
|{{HistoryLine|||dev=21w11a|Reduced the amount of floating water in lush caves.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Lush caves now generate naturally.}}
|{{HistoryLine|||dev=experimental snapshot 2|Lush caves are now slightly smaller and slightly less common.}}
|{{HistoryLine|||dev=experimental snapshot 5|Lush cave biomes were unintentionally made smaller and more fragmented.<ref>{{reddit|pfui87/minecraft_118_experimental_snapshot_6_is_out||Minecraft 1.18 experimental snapshot 6 is out!|MrHenrik2|September 1, 2021}}</ref>}}
|{{HistoryLine|||dev=experimental snapshot 6|Lush cave generation has been fixed.}}
|{{HistoryLine|||dev=21w40a|Tropical fish now spawn in lush caves.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" and "Echo in the Wind" can now be played in lush caves.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Added the lush caves. They don't naturally generate yet and are accessible only through [[add-on]]s.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[Vine]]s now generate in lush caves.}}
|{{HistoryLine|||dev=beta 1.17.0.50|Lush caves now generate throughout the Overworld behind [[experimental gameplay]] toggle.}}
|{{HistoryLine||1.17.20|exp=Caves and Cliffs|dev=beta 1.17.20.22|Lush caves can now generate below Y{{=}}0 to Y{{=}}-64.}}
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Vines now generate inside of lush caves instead of above them on the surface.<ref>{{bug|MCPE-125800||[Experimental] Vines from lush caves can generate on the surface|Fixed}}</ref>}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Lush caves can now generate naturally by default, and no longer have to be enabled with experimental gameplay toggle.}}
|{{HistoryLine|||dev=beta 1.18.0.21|Tropical fish now spawn in lush caves.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* The Swedish painter {{w|John Bauer (illustrator)|John Bauer}} was one of the main inspirations behind the design and idea of the lush caves [[biome]], specifically Bauer's ''<nowiki/>'Oskuldens Vandring''<nowiki/>' (''Innocent's Journey'') painting.<ref>{{ytl|DBvZ2Iqmm3M|Minecraft Live: Caves & Cliffs - First Look @ 6:07|Minecraft|October 10, 2020|t=367}}</ref>
== Gallery ==
=== Screenshots ===
<gallery>
File:Two azalea trees.png|Azalea trees on the surface, indicating the location of the lush caves.
File:Lush cave entrance.png|Entrance of a lush cave, as seen from the side of a mountain.
File:Great generation of lush caves.png|A large generation of a lush caves with an aquifer and some springs behind.
File:Dripstone with lush.png|A [[dripstone cave]] intersecting a lush cave. An [[amethyst geode]] is visible in the background.
File:Exposed Lush Caves in Jagged Peaks.png|An exposed lush cave in the jagged peaks biome.
File:ExposedInside.png|The exposed lush cave from inside the cave.
File:Smalllushcave.png|A small lush cave, similar to the old cave generation, with a creeper.
File:Lush Cave 1.18.png|Lush cave.
File:Tree in ravine.png|Tree growing next to a waterfall in lush cave.
File:Minecart with flora.png|A lush caves biome inside a [[mineshaft]].
File:Lush Caves Lava Lake.jpg|A lava lake in a lush caves biome.
File:Lush Cave Vines.jpg|Glow vines in a lush cave.
File:Lush Cave Cliff.jpg|A lush cave inside a huge ocean cave entrance.
File:Lush Cave Waterfall.jpg|A waterfall in a lush cave.
File:Lush Cave Darkness.jpg|A dark lush cave.
File:Lush Cave Xray.jpg|X-ray view of lush caves.
File:Lush Cave Lavafall.jpg|A lavafall in a lush cave.
File:Lush Cave Mountain.jpg|A lush cave mountain in an old growth taiga.
File:Lush Cave Vegetation.jpg|Vegetation in a lush cave.
File:Lush Cave Damage.jpeg|[[Sunny]] fighting a [[spider]] and [[baby zombie]] in a lush cave.
File:Zuri and Kai mine.png|[[Zuri]] and [[Kai]] mining ores near a deep lush cave.
Lush Caves.png|Lush caves.
IPA89 Lush Cave OV.PNG|Screenshot of a lush caves biome.
IPA89 Lush Cave Axolotl 2.PNG|A baby [[axolotl]] looking up at the player from in a lush cave.
</gallery>
=== In other media ===
<gallery>
File:MC Wallpaper GlowingCave 3840x2160.png|Wallpaper of a lush cave, with a stray [[fox]] inside.<ref>{{mcnet|soothing-minecraft-stories|Soothing Minecraft Stories|December 22, 2023|Sophie Austin}}</ref>
File:Editorial soothingstories article lead glowingcave 1280x720.png|That same fox with a glow squid.
File:Lush Cave trailer 2.jpg|A lush cave as it appears in a Minecraft cinematic trailer.<ref>{{ytl|vdrn4ouZRvQ|Minecraft Caves & Cliffs Update: Part II - Official Trailer|Minecraft|November 30, 2021|t=367}}</ref>
File:Lush Cave trailer.jpg|Ditto.<ref>{{ytl|htOLSv8-oR8|The Wild Update: Where Will You Wander? Official Minecraft Trailer|Minecraft|June 6, 2022|t=367}}</ref>
File:Frog Dripleaves.jpg|Several [[frogs]] playing in a lush cave.<ref>[[google:minecraft+live+2022+trailer&rlz=1CAJXOO_enUS1082&oq=minecraft+live+2022+trailer&gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBCDY1ODlqMGoxqAIAsAIA&sourceid=chrome&ie=UTF-8#:~:text=Minecraft%20Live%202022%3A%20Announcement%20Trailer%20%2D%20YouTube,https%3A//www.youtube.com%20%E2%80%BA%20watch|"Minecraft Live, 2022: Announcement Trailer"]] - Minecraft on YouTube, September 8, 2022</ref>
File:Lush Ornament.jpg|Officially licensed ornament of a lush cave.
</gallery>
== See also ==
*{{EnvLink|Amethyst Geode}}
* {{BiomeLink|Dripstone Caves}}
*{{BiomeLink|Deep Dark}}
== References ==
{{Reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/around-block--lush-caves Around the Block: Lush Caves] — Minecraft.net on December 30, 2021
*[https://www.youtube.com/watch?v=KlVjIdI-Qqc Minecraft: The Great Wild | Lush Caves] — Minecraft on YouTube July 14, 2023
== Navigation ==
{{Navbox biomes|overworld}}
[[de:Üppige Höhlen]]
[[es:Cuevas frondosas]]
[[fr:Cavernes luxuriantes]]
[[it:Caverne rigogliose]]
[[ja:繁茂した洞窟]]
[[ko:무성한 동굴]]
[[lzh:葳蕤窟]]
[[pt:Cavernas verdejantes]]
[[ru:Пышные пещеры]]
[[uk:Зарослі печери]]
[[zh:繁茂洞穴]]

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{{Infobox version
| title = 1.17.0.0
| vernum = 1.17
| image = Minecraft Dungeons 1.17.0.0.png
| internal = 12688467
| edition = Minecraft Dungeons
| type =
| date = November 30, 2022
| prevparent = 1.16.2.0
| prev = 1.16.3.0
}}
'''1.17.0.0''' is the last update to ''[[Minecraft Dungeons]]'', released on November 30, 2022, which adds balance changes to the [[MCD:Enchantsmith|enchantsmith]] and [[MCD:Ancient Hunt|ancient hunt]] gold rewards, and fixes bugs.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360044268272|title=Minecraft Dungeons Patch Notes|website=Minecraft Help Center}}</ref> The announcement expressing 1.17.0.0 as the final update was published on September 28, 2023.<ref>{{cite|url=https://www.minecraft.net/en-us/article/dungeons--25-million-players|title=Minecraft Dungeons: 25 Million Players and Counting|website=Minecraft.net}}</ref>
== Changes ==
===Gameplay===
;[[MCD:Tower|Tower]]
*As of November 20th 2022, the Tower rotates weekly on Sundays.
*Gear from previous seasonal events can now be obtained as rewards from playing the Tower.
;[[MCD:Ancient Hunt|Ancient Hunts]]
*Changed the amount of gold received upon completing an Ancient Hunt from 10 to 30
*Gold Chest
**Min Gold from 2 to 4
**Max Gold from 5 to 6
*Rare Gold Chest
**Min Gold from 4 to 8
**Max Gold from 7 to 10
===Mobs===
;[[MCD:Enchantsmith|Enchantsmith]]
*Base charge (Item level 1) from 100 to 20
*Price increase per re-roll from 5% to 10%
*Item power scaler from 1 to 0.65
*Maximum re-roll price from 250 to 100
===Items===
====Weapons====
*Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
**[[MCD:Sun's Grace|Sun's Grace]] ({{bug|MCD-7460}})
**[[MCD:Flail|Flail]]
**[[MCD:Shrieking Crossbow|Shrieking Crossbow]] ({{bug|MCD-7512}})
**[[MCD:Bone Cudgel|Bone Cudgel]] ({{bug|MCD-7509}})
*[[MCD:Sponge Striker|Sponge Striker]]
**Sponge Striker now correctly scales damage with difficulty ({{bug|MCD-5935}})
**Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy
===Enchantments===
;[[MCD:Gravity|Gravity]]
*Gravity affecting players now lasts for 1 second instead of 4 seconds
*Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where
==Fixes==
;Performance / Stability
*Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
*Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
*The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
*Fixed a crash that could occur on Xbox when switching profiles
*Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor
;Gameplay
*Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts ({{bug|MCD-5449}})
*This can still rarely occur if a new merchant was just rescued during the previous mission
*Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item ({{bug|MCD-7465}})
*Fixed falling blocks not falling for players other than the host when playing online multiplayer
*Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
*Players can now progress through the door to the next Tower floor if another player is frozen in ice
*Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
*Fixed missing background music in the Camp
*The Endermite pet no longer uses Baby Pig idle sound effects
;Gear
*Exploding Crossbow and its variants no longer apply enchantments on splash damage ({{bug|MCD-7458}})
*The Ghost Kindler item description is no longer overridden by Cloaked Skull's description ({{bug|MCD-7517}})
*Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen ({{bug|MCD-7462}})
*Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games
;Missions
*Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
*Fixed semi-transparent background scenery appearing on Windswept Peaks when playing on Nintendo Switch
;Accessibility
*The Screen Reader option is now properly reset when restoring default settings
;Localisation
*Fixed the translation on the 'freeing villagers' prompt in several languages ({{bug|MCD-7322}})
*Added missing localized text for the Tower floor reward timer in all supported languages
*Fixed incorrect context of "Gift Wrapping" translation in Polish
*Fixed the "picked up" item prompt not being fully displayed in Korean
*Fixed End Portal "Travel" prompt not being localized in all supported languages
;User Interface
*Fixed item comparison stats showing inaccurately on the Tower reward screen
*Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
*Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items ({{bug|MCD-7449}})
*The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
*Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
*Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
*Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
*Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
*The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
*The New Missions prompt no longer appears on the map screen while the Tower is selected
*The Season Rank prompt on the main menu now fits properly when the language is set to Polish
*Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner ({{bug|MCD-7475}})
*"Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
*Fixed incorrect button prompts for navigation appearing after opening the inventory
*Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages
==Gallery==
<gallery>
MCD 1.17.0.0 PatchNotes.png|Banner for the 1.17.0.0 patch notes from the feedback website.
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox Dungeons versions|release}}
[[Category:Minecraft Dungeons versions]]
[[de:Minecraft Dungeons:1.17.0.0]]
[[fr:Minecraft Dungeons:1.17.0.0]]
[[pt:Minecraft Dungeons:1.17.0.0]]
[[zh:Minecraft Dungeons:1.17.0.0]]

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{{Infobox character
| title = Adriene
| image = Hedwig.png
| gender = Female
| species = {{MCD|Hero}} species
| aliases = * Pinky ([[Karl]])
| affiliations = {{MCD|Hero}}es
| allies = * {{DuEntityLink|Hal}}
* {{DuEntityLink|Hex}}
* {{DuEntityLink|Valorie}}
| first_appearance = {{MCD}}
| latest_appearance = {{MCD|Rise of the Arch-Illager}}
| obtaining = Automatically obtained
| levelid = Hedwig
}}
'''Adriene''', also known as '''Hedwig''' internally, is one of the four canonical [[MCD:Hero|heroes]] of {{MCD}} and ''[[MCD:Arcade|Minecraft Dungeons Arcade]]''.
== Appearance ==
{{Empty section}}
== Personality ==
{{Empty section}}
== Biography ==
Before and during ''[[The Rise of the Arch-Illager]]'', Adriene traveled the [[MCD:Mainland|Mainland]] alongside four other heroes known as [[MCD:Valorie|Valorie]], [[MCD:Hex|Hex]], [[MCD:Hal|Hal]], and [[MCD:Karl|Karl]]. Due to Karl's reluctance to learn everyone's names, Adriene was often called Pinky due to their pink hair.
After setting up [[MCD:Camp|Camp]] outside the [[MCD:Squid Coast|Squid Coast]], they noticed [[MCD:Arch-Illager|Archie]] heading eastward toward the [[MCD:Soggy Swamp|Soggy Swamp]]. Later, as the [[MCD:Nameless One|Nameless One's]] [[MCD:Undead|undead]] forces carried Archie away from the Squid Coast, they hoped that he was alright.
== ''Minecraft Dungeons Arcade'' ==
The player equips Adriene when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Adriene
| front = Adriene Card Front MCDA.jpg
| back = Adriene Card Back MCDA.jpg
| equips = {{DuEntityLink|Adriene}}
| series = 1
| type = Skin
| rarity = {{DungeonsRarity|rare}}
| number = 52
| code 128 = a30P0000
}}
== Quotes ==
{{Quote|Adriene is a tough-as-nails warrior. Their battlecries are legendary—especially the one for [[cake]].|Minecraft Dungeons Arcade Card}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Sept 29, 2018|link=https://www.youtube.com/watch?v=HJicIi8Lvx0|Hedwig appears in the [[Minecraft Dungeons]] announcement trailer. Hedwig is missing the hat layer.}}
|{{HistoryLine||June 9, 2019|link=https://www.youtube.com/watch?v=076mjMOL6R8|Hedwig reappears in the Minecraft Dungeons gameplay reveal trailer. Hedwig now has a hat layer.}}
|{{HistoryLine||Dungeons Beta|[[File:Hedwig.png|32px]] Added Hedwig.}}
|{{HistoryLine||?|Changed in-game name from Hedwig to Adriene.}}
|{{HistoryLine|dungeons arcade}}
|{{HistoryLine||Series 1|Added the Adriene card.}}
}}
== Trivia ==
* Adriene is seen in the Official Dungeons Banner equipped with [[MCD:Full Metal Armor|full metal armor]] and a [[MCD:Mace|mace]].
* On the cover of ''The Rise of The Arch Illager'', she appears to be wearing the [[Dungeons:Mercenary Armor|mercenary armor]] and a [[Dungeons:Great Hammer|great hammer]].
* In a Twitter video, Adriene prevented a [[MCD:Baby Chicken|baby chicken]] from absentmindedly entering the nether portal close to the [[MCD:Great Hall|Great Hall]].<ref>{{tweet|dungeonsgame|1441417282782220292|Absentminded is as absentminded does...|September 24, 2021}}</ref>
== Issues ==
{{Issue list}}
== Gallery ==
=== Official artwork ===
<gallery>
The Rise of the Arch-Illager Adriene.png|Adriene as she appears in {{MCD|The Rise of the Arch-Illager}}
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:Adriene Texture (MCD).png|Adriene's texture file.
File:Adriene ShadowTexture (MCD).png|Adriene's shadow texture file.
</gallery>
=== Merchandise ===
<gallery>
LEGO Hedwig.png|[[Lego Minecraft|LEGO]] Adriene.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons cosmetics|heroes}}
{{Navbox Dungeons Arcade cards|series 1}}
[[Category:Book characters]]
[[Category:Female]]
[[pt:Minecraft Dungeons:Adriene]]

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{{DungeonsDLC|Hidden Depths}}
{{Infobox Dungeons entity
|title=Ancient Guardian
|image=Ancient Guardian.png
|imagesize=280px
|behavior=Hostile
|classification=[[MCD:Aquatic|Aquatic]] [[MCD:Boss|Boss]]|spawn={{MCD|Abyssal Monument}}}}
The '''ancient guardian''' is a [[MCD:Guardian|guardian]] [[MCD:Boss|boss]] found at the end of the {{MCD|Abyssal Monument}} {{MCD|mission}} of ''[[Minecraft Dungeons]]'', serving as the boss of the {{MCD|Hidden Depths}} [[MCD:Downloadable Content|DLC]].
== Lore ==
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
The ancient guardian, as its name implies, is the [[MCD:Elder Guardian|oldest guardian]] of the [[MCD:Abyssal Monument|ocean monument]]. After the [[MCD:Obsidian Pinnacle|shattering of the Orb of Dominance]], one of its [[MCD:Orb of Dominance|shards]] landed within the [[MCD:Hidden Depths|hidden depths]], corrupting the ancient guardian.
With its newfound power, the ancient guardian was emboldened and empowered, turning from a brilliant white to a corrosive purple. The shard of the {{MCD|Orb of Dominance}} attempted to use it to spread its corruption, but it was bested by heroes journeying the ocean's depths.
== Spawning ==
* {{DuLevelLink|Abyssal Monument}} ([[MCD:Boss|Boss]])
* {{DuLevelLink|Tower}} ([[MCD:Boss|Boss]])
In the {{MCD|Abyssal Monument}}, the ancient guardian has a unique spawning cinematic where it breaks through a wall in the structure.
== Behavior ==
When the hero reaches the arena, the ancient guardian enters by bursting through a wall. After taking notable damage, it can swim away from the arena to avoid further damage. In addition, it has five attacks:
;'''Spike attack'''
The ancient guardian can attack nearby heroes or summons by piercing them with its spikes, which creates a high-damage shockwave.
;'''Spike protection'''
The ancient guardian sometimes pops out its spikes as a means of defense. Attacking it with a melee weapon results in the attacker taking some damage back in a similar manner to the Thorns enchantment.
;'''Laser attack'''
The ancient guardian is capable of firing a yellow beam at its target, which behaves the same way as its weaker [[MCD:Elder Guardian|counter]] [[MCD:Guardian|parts]] but deals more damage. After doing this attack, the ancient guardian retracts its spikes, and can be attacked without suffering thorns damage.
;'''Summon minions'''
The ancient guardian can summon guardians to assist itself during battle. It usually summons about three guardians near a hero, but this attack sometimes spawns an elder guardian instead. It cannot spawn anymore elder guardians if there is already one alive.
'''Summon biomines'''
The ancient guardian spawns 3-5 biomines that explode shortly afterward, although it cancels this attack after becoming sufficiently damaged. When the biomines explode, they leave behind a temporary poison cloud that deals continuous damage to nearby heroes or summons. See biomine below.
== Biomine ==
{{Infobox Dungeons entity
|title=Biomine
|image=Biomine.png
|imagesize=280px
|behavior=Hostile
}}
A '''biomine''' is a type of guardian-shaped mob that the ancient guardian summons every so often when coming back into the arena.
=== Behavior ===
When summoned, biomines explode shortly afterward, though it cancels this attack after becoming sufficiently damaged. When the biomines explode, they leave behind a temporary poison cloud that deals continuous damage to nearby heroes or summons.
{{clear}}
== Fake ancient guardian ==
{{Infobox Dungeons entity
|title=Fake Ancient Guardian
|image=Fake Ancient Guardian.png
|imagesize=280px
|health=1|spawn=Summoned by the Ancient Guardian|classification=Aquatic}}
A '''fake ancient guardian''' is the version of the [[MCD:Boss|boss]] that is seen before the boss fight.
=== Spawning ===
* {{DuLevelLink|Abyssal Monument}}
=== Behavior ===
Attacking the fake ancient guardian eventually results in it disappearing and dropping an item from the Abyssal Monument loot table.
{{clear}}
== Drops ==
{{Main|MCD:Drops#Abyssal Monument}}
; [[MCD:Armor|Armor]]
* {{DuItemLink|Battle Robe}}
** {{DuItemLink|Splendid Robe}}
* {{DuItemLink|Squid Armor}}
** {{DuItemLink|Glow Squid Armor}}
; [[MCD:Artifact|Artifacts]]
* {{DuItemLink|Eye of the Guardian}}
* {{DuItemLink|Gong of Weakening}}
* {{DuItemLink|Harpoon Quiver}}
* {{DuItemLink|Satchel of Snacks}}
; [[MCD:Weapon#Melee weapons|Melee weapons]]
* {{DuItemLink|Anchor}}
** {{DuItemLink|Encrusted Anchor}}
* {{DuItemLink|Great Hammer}}
** {{DuItemLink|Hammer of Gravity}}
** {{DuItemLink|Stormlander}}
* {{DuItemLink|Soul Scythe}}
** {{DuItemLink|Frost Scythe}}
** {{DuItemLink|Jailor's Scythe}}
; [[MCD:Weapon#Ranged weapons|Ranged weapons]]
* {{DuItemLink|Bubble Bow}}
** {{DuItemLink|Bubble Burster}}
* {{DuItemLink|Dual Crossbows}}
** {{DuItemLink|Baby Crossbows}}
** {{DuItemLink|Spellbound Crossbows}}
* {{DuItemLink|Harpoon Crossbow}}
** {{DuItemLink|Nautical Crossbow}}
== Sounds ==
=== Music ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D5_bgm_mob_abmoBossLoop-001.ogg
|id=D5_bgm_mob_abmoBossLoop-001
|description=Ancient Guardian theme loop
|type=dungeons}}
| {{SoundLine
|sound=D5_bgm_mob_abmoBossEnd-001.ogg
|id=D5_bgm_mob_abmoBossEnd-001
|description=Ancient Guardian theme end
}}
}}
=== Ancient guardian ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianWallIntro.ogg
|description=Wall intro
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianShadow.ogg
|description=Shadow
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianDeath.ogg
|description=Death
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianHurt-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianHurt-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianHurt-003.ogg
|sound4=D5_sfx_mob_theAncientGuardianHurt-004.ogg
|description=Hurt
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianIdle-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianIdle-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianIdle-003.ogg
|sound4=D5_sfx_mob_theAncientGuardianIdle-004.ogg
|description=Idle
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianLaserActivate-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianLaserActivate-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianLaserActivate-003.ogg
|description=Laser activate
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianLaserCharge-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianLaserCharge-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianLaserCharge-003.ogg
|description=Laser charge
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianLaserLoop.ogg
|description=Laser loop
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianShowSpikes-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianShowSpikes-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianShowSpikes-003.ogg
|description=Show spikes
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianSpikeAttack-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianSpikeAttack-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianSpikeAttack-003.ogg
|description=Spike attack
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianSpawnMines-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianSpawnMines-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianSpawnMines-003.ogg
|description=Spawn mines
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianSpawnMinesAnim-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianSpawnMinesAnim-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianSpawnMinesAnim-003.ogg
|description=Spawn mines (animation)
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianMineTrigger-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianMineTrigger-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianMineTrigger-003.ogg
|description=Mine trigger
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianMineDisarm-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianMineDisarm-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianMineDisarm-003.ogg
|description=Mine disarm
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianStun-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianStun-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianStun-003.ogg
|description=Stun
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianSummonMinions-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianSummonMinions-002.ogg
|description=Summon guardians
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_OceansArenaBossSound.ogg
|description=Oceans Arena boss sound
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_OceansArenaSplash-001.ogg
|sound2=D5_sfx_mob_OceansArenaSplash-002.ogg
|sound3=D5_sfx_mob_OceansArenaSplash-003.ogg
|sound4=D5_sfx_mob_OceansArenaSplash-004.ogg
|description=Oceans Arena splash
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_OceansArenaLaserBubbles.ogg
|description=Oceans Arena laser bubbles
|type=dungeons}}
| {{SoundLine
|sound=D5_sfx_mob_theAncientGuardianSwim-001.ogg
|sound2=D5_sfx_mob_theAncientGuardianSwim-002.ogg
|sound3=D5_sfx_mob_theAncientGuardianSwim-003.ogg
|sound4=D5_sfx_mob_theAncientGuardianSwim-004.ogg
|description=Swim
}}
}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||May 12, 2021|link={{Tweet|dungeonsgame|1392494783113871366}}|In a Twitter post, the developers referred to the ancient guardian as being the “corrupted master” of the other guardians and elder guardians...<ref>{{Tweet|dungeonsgame|1392494783113871366|Cycloptic beauties, laser-wielding menaces and fierce protectors of their corrupted master: guardians and elder guardians dont take kindly to land-dwelling intruders… That means you!}}</ref>}}
|{{HistoryLine||1.9.1.0|Added the ancient guardian, the fake ancient guardian, and biomines.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Textures ===
<gallery class="pixel-image">
T AncientGuardian.png|The ancient guardian's in-game texture file.
File:T AncientGuardian-S.png|The ancient guardian's in-game shadow texture file.
</gallery>
<gallery>
File:T Biomine.png|The texture file of the biomine.
File:T Biomine E.png|The shadow texture file of the biomine.
</gallery>
=== Screenshots ===
<gallery>
Ancient Guardian Intro Cutscene.gif|The ancient guardian's boss fight intro cutscene.
Ben-exell-boss.jpg|The ancient guardian seen in it's arena in the [[MCD:Abyssal Monument|Abyssal Monument]].
</gallery>
=== Development images ===
<gallery>
Ben-exell-ancient-guardien.jpg|A render of the ancient guardian.
</gallery>
=== Concept artwork ===
<gallery>
Ancient Guardian sketch 4.png|4th sketch of the ancient guardian.
Ancient Guardian concept art.png|Concept art of the ancient guardian.
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Dungeons entities}}
[[Category:Minecraft Dungeons boss mobs]]
[[Category:Minecraft Dungeons aquatic mobs]]
[[zh:MCD:上古守卫者]]
[[Category:Monster characters]]
[[Category:Villains]]

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{{Wipdungeons|
* Separate out artifact stats and cooldown
}}{{Quote|'''ARTIFACTS''' These rare objects are imbued with mysterious powers and are awarded to you each time you complete a level. Artifacts can also be found in black and silver loot chests. They are best used in moments of dire need when you're swarmed or facing a malevolent boss mob.|''Guide to Minecraft Dungeons: A Handbook for Heroes''}}
The term '''artifact''' refers to a category of [[MCD:Item|items]] that can equipped by the hero to temporarily summon pets, enhance or heal themselves or other heroes, or attack and weaken [[MCD:Mob|mobs]]. The hero can have up to three artifacts equipped at any one time.
There are 46 artifacts in total, two of which are of {{MCD|Rarity|unique}} rarity. There are additionally three {{MCD|unused}} artifacts.
There are two types of artifacts: ones that require (and grant) '''souls''', and ones that do not. Soul-based artifacts generally have shorter cooldown times, and always come with +1 soul gathering.
== Obtaining ==
Artifacts are obtainable from the:
* [[MCD:Village Merchant|Village Merchant]]
* [[MCD:Luxury Merchant|Luxury Merchant]]
* [[MCD:Mystery Merchant|Mystery Merchant]]
* During [[MCD:Mission Select|missions]]
* [[MCD:Chest|Obsidian chests]]
* [[Piggy Bank|Piggy Bank]]
* When a [[MCD:Mission Select|mission]] is completed.
* When [[Minecraft Dungeons:Gift Wrapper|gifted by a friend]].
== Cooldown ==
[[File:Artifact Cooldown (MCD).gif|thumb|Cooldown Sequence|100px]]
Artifacts have a cooldown period between uses, during which they cannot be used, unequipped, or switched with a different Artifact from the inventory. Artifact cooldowns are independent from one another: equipping two [[Minecraft Dungeons:Corrupted Beacon|corrupted beacons]] and using one will only cause a cooldown on the one that was used.
Cooldowns can be reduced by equipping [[MCD:armor|armor]] with cooldown reduction properties, such as the [[MCD:Evocation Robe|evocation robe]] and its unique variants, or enchanting [[MCD:armor|armor]] with {{MCD|Cool Down}}. {{MCD|Cooldown Shot}} can also be used to trim down cooldown time on artifacts that are already on cooldown.
<div class="bulletless"></div>
<!---->
== Damaging artifacts ==
Artifacts that output damage to mobs with no other notable effects.
{| class="wikitable"
! Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend">Skulls specify minimum obtainable [[MCD:difficulty|difficulty]] if above Default. {{DuMiscSprite|Adventure|text==Adventure and up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse only}}</ref>
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Corrupted Beacon (MCD).png|frameless|50x50px]]
|
* [[Corrupted Beacon]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
| +1 soul gathering
Summons a beam that does incredibly heavy damage to enemies. Cooldown 2.5 seconds.
|
* {{DuMiscSprite|Adventure}} [[Pumpkin Pastures]]
* [[Cacti Canyon]]
* [[Redstone Mines]]
* [[Gale Sanctum]] (DLC)
| {{DuMiscSprite|Rune O}}
|-
|[[File:Updraft Tome (MCD).png|frameless|50x50px]]
|
* [[Updraft Tome]]
*
| howling peaks{{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
| Sends six mobs into the air, and then releases them, dealing fall damage.
|
* [[Gauntlet of Gales]]
* [[Windswept Peaks]] (DLC)
| {{DuMiscSprite|Rune A}}
|-
|[[File:Harvester (MCD).png|frameless|50x50px]]
|
* [[Harvester]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|Creates a giant explosion near the player, consuming souls and dealing medium damage.
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
* {{DuMiscSprite|Cooldown Bullet}} 4.0 second cooldown
|
* [[Soggy Swamp]]
* [[Redstone Mines]]
* {{DuMiscSprite|Apocalypse}} [[Gale Sanctum]] (DLC)
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
| {{DuMiscSprite|Rune O}}
|-
|[[File:Lightning Rod (MCD).png|frameless|50x50px]]
|
* [[MCD:Lightning Rod|Lightning Rod]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
| Summons a lightning bolt to attack the enemy at the cost of souls. Heavy damage.
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
*1.5 second cooldown
|
* {{DuMiscSprite|Adventure}} [[Soggy Swamp]]
* {{DuMiscSprite|Adventure}} [[Soggy Cave]]
* [[Obsidian Pinnacle]]
* [[Frosted Fjord]] (DLC)
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
| {{DuMiscSprite|Rune O}}
|-
|[[File:Scatter Mines (MCD).png|frameless|50x50px]]
|
* [[Scatter Mines]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Summons three mines, which denotate upon contact. Similar to Redstone Golem's Mines. Allies no longer take damage from this artifact.
|
* [[Redstone Mines]]
* [[Fiery Forge]]
* [[Gauntlet of Gales]]
* [[Colossal Rampart]] (DLC)
| {{DuMiscSprite|Rune I}}
|-
|[[File:Blast Fungus (MCD).png|frameless|50x50px]]
|
* [[Blast Fungus]]
*
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
| {{tc|no|✖|style=text-align: center}}
|Shoots three blast fungus, which automatically detonate.
|
* [[MCD:Warped Forest|Warped Forest]] (DLC)
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
| {{DuMiscSprite|Rune I}}
|-
|[[File:Spinblade (MCD).png|frameless|50x50px]]
|
* [[Spinblade]]
*
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
| {{tc|no|✖|style=text-align: center}}
|Ricochets off mobs, damaging them and eventually returning to the player.
|
* {{DuMiscSprite|Adventure}} [[MCD:Nether Wastes|Nether Wastes]] (DLC)
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
| {{DuMiscSprite|Rune I}}
|-
|[[File:Eye of the Guardian (MCD).png|frameless|50x50px]]
|
* [[MCD:Eye of the Guardian|Eye of the Guardian]]
*
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
| {{tc|no|✖|style=text-align: center}}
|Fires a continuous laser beam at mobs, similar to the [[Corrupted Beacon]] and [[Corrupted Pumpkin]], but doesn't use souls and remains active for a limited time.
|
* [[Coral Rise]] (DLC)
* [[Abyssal Monument]] (DLC)
| {{DuMiscSprite|Rune A}}
|-
| colspan="8" style="background:#D0B8F9;text-align: center" |{{DuMiscSprite|Seasonal Trial}} [[Spooky Fall]] {{DuMiscSprite|Seasonal Trial}}
|-
|[[File:Corrupted Pumpkin (MCD).png|frameless|50x50px]]
|
* [[Corrupted Pumpkin]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
|
| {{DuMiscSprite|Rune O}}
|}
== Status-inflicting artifacts ==
Artifacts that apply an [[MCD:status effect|Status Effect]] or similar on mobs such as {{MCD|Stunned}} or [[MCD:Poisoned|Poisoned]].
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend" />
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Corrupted Seeds (MCD).png|frameless|50x50px]]
|
* [[Corrupted Seeds]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuMiscSprite|Regular Bullet}} 8 Targets Maximum
* {{DuMiscSprite|Regular Bullet}} Briefly Entangles Mobs
* {{DuMiscSprite|Regular Bullet}} Poisons Entangled Mobs
* {{DuEffectSprite|Poisoned|scale=0.4}} Applies [[MCD:Jungle Poison|Poisoned]]
|
* [[Treetop Tangle]]
* [[Overgrown Temple]] (DLC)
* [[Panda Plateau]] (DLC)
| {{DuMiscSprite|Rune A}}
|-
|[[File:Fishing Rod (MCD).png|frameless|50x50px]]
|
* [[MCD:Fishing Rod|Fishing Rod]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
* [[Squid Coast]]
* [[Creepy Crypt]]
* [[Soggy Swamp]]
* [[Soggy Cave]]
* [[Frosted Fjord]] (DLC)
| {{DuMiscSprite|Rune I}}
|-
|[[File:Gong of Weakening (MCD).png|frameless|50x50px]]
|
* [[Gong of Weakening]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|This gong reduces the amount of damage and health of the mobs around it.
|
* {{DuMiscSprite|Apocalypse}} [[MCD:Desert Temple|Desert Temple]]
* {{DuMiscSprite|Adventure}} [[Abyssal Monument]] (DLC)
| {{DuMiscSprite|Rune S}}
|-
|[[File:Ice Wand (MCD).png|frameless|50x50px]]
|
* [[Ice Wand]]
*
| style="background:#DFFFFF;text-align: center" |[[Creeping Winter]]
| {{tc|no|✖|style=text-align: center}}
|
* {{DuMiscSprite|Regular Bullet}}
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
* [[Frosted Fjord]] (DLC)
* [[Lone Fortress]] (DLC)
| {{DuMiscSprite|Rune A}}
|-
|[[File:Love Medallion (MCD).png|frameless|50x50px]]
|
* [[Love Medallion]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Turns up to three mobs near you into allies for ten seconds, then kills them. Mobs that have been charmed by this artifact also gain a damage boost when turning on other mobs. The damage of the mobs increased is directly proportional to the item's power level.
|
* {{DuMiscSprite|Adventure}} [[Arch Haven]]
* {{DuMiscSprite|Adventure}} [[Highblock Halls]]
* {{DuMiscSprite|Adventure}} [[Underhalls]]
* {{DuMiscSprite|Adventure}} [[Panda Plateau]]
| {{DuMiscSprite|Rune A}}
|-
|[[File:Satchel of Elements (MCD).png|frameless|50x50px]]
|
* [[Satchel of Elements]]
*
| style="background:#F0F2F5;text-align: center" |[[Howling Peaks]]
| {{tc|no|✖|style=text-align: center}}
|
* {{DuMiscSprite|Regular Bullet}} 7 Targets Maximum
* {{DuEffectSprite|Burning|scale=0.4}} {{DuEffectSprite|Frozen|scale=0.4}} Applies [[MCD:Burning|Burning]], [[MCD:Frozen|Frozen]], or strikes [[Minecraft Dungeons:Satchel of Elements|Lightning]].
|
* [[Gale Sanctum]] (DLC)
* [[Minecraft Dungeons:Gauntlet of Gales|Gauntlet of Gales]]
| {{DuMiscSprite|Rune A}}
|-
|[[File:Shock Powder (MCD).png|frameless|50x50px]]
|
* [[Shock Powder]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
* [[MCD:Desert Temple|Desert Temple]]
* [[Lower Temple]]
* [[Obsidian Pinnacle]]
* [[Lost Settlement]] (DLC)
* [[MCD:Warped Forest|Warped Forest]] (DLC)
| {{DuMiscSprite|Rune S}}{{DuMiscSprite|Rune T}}
|}
== Quivers and arrow artifacts ==
Artifacts providing a set number of special ammo that can be consumed by using Ranged Weapons. Infinity-enchanted ranged weapons function on artifact provided ammo. Like normal arrows, they are affected by ranged weapon enchantments and can be boosted by armor that boosts ammo damage or artifact damage.
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend" />
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Fireworks Arrow (MCD).png|frameless|50x50px]]
|
* [[Fireworks Arrow]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Gives 1 fireworks arrow
Explodes on impact.
30 second cooldown
|
* [[Squid Coast]] (Only Once)
* [[Redstone Mines]]
* [[Highblock Halls]]
* [[Underhalls]]
* [[Colossal Rampart]] (DLC)
| {{DuMiscSprite|Rune R}}
|-
|[[File:Flaming Quiver (MCD).png|frameless|50x50px]]
|
* [[Flaming Quiver]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* Gives 7 burning arrows
*{{DuEffectSprite|Burning|scale=0.4}} Applies [[MCD:Burning|Burning]]
* 30 second cooldown
|
* [[Pumpkin Pastures]]
* [[Fiery Forge]]
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
| {{DuMiscSprite|Rune R}}
|-
|[[File:Torment Quiver (MCD).png|frameless|50x50px]]
|
* [[Torment Quiver]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|
*Gives 3 slow arrows
*{{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
*Increased Knockback
*Arrows pass through walls
*Costs 30 souls
6 second cooldown
|
* {{DuMiscSprite|Adventure}} [[Creeper Woods]]
* [[MCD:Desert Temple|Desert Temple]]
* [[Lower Temple]]
* [[Lone Fortress]] (DLC)
| {{DuMiscSprite|Rune R}}{{DuMiscSprite|Rune O}}
|-
|[[File:Thundering Quiver (MCD).png|frameless|50x50px]]
|
* [[Thundering Quiver]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* Gives 5 thundering arrows
*{{DuEnchantmentSprite|Electrified|scale=0.25}} Electrified Arrows
* 30 second cooldown
|
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
* {{DuMiscSprite|Adventure}} [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
| {{DuMiscSprite|Rune R}}
|-
|[[File:Harpoon Quiver (MCD).png|frameless|50x50px]]
|
* [[MCD:Harpoon Quiver|Harpoon Quiver]]
*
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
| {{tc|no|✖|style=text-align: center}}
|
* Gives 5 harpoon arrows
*Arrows [[Minecraft Dungeons:Piercing|pierce]] through mobs
*Arrows work underwater
* 30 second cooldown
|
* [[Coral Rise]] (DLC)
* [[Abyssal Monument]] (DLC)
| {{DuMiscSprite|Rune R}}
|-
|[[File:T_VoidQuiver_Icon.png|frameless|50x50px]]
|
* [[MCD:Void Quiver|Void Quiver]]
*
| style="background:#DDD;text-align: center" |[[Echoing Void]]
| {{tc|no|✖|style=text-align: center}}
|
* Gives 5 void touched arrows
*{{DuEnchantmentSprite|Void Strike|scale=0.25}} [[Minecraft Dungeons:Void Strike|Void]] Arrows
* 25 second cooldown
|
* [[Broken Citadel]]
| {{DuMiscSprite|Rune R}}
|-
|}
== Summoning artifacts ==
[[MCD:Mob|Pet]] spawning artifacts that can damage and distract mobs. More summons can be spawned from the same artifact during a [[MCD:Daily Trial|Daily Trial]] with an increased pet count.
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend" />
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Buzzy Nest (MCD).png|frameless|50x50px]]
|
* [[Buzzy Nest]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Bee}} Summons [[MCD:Bee|Bees]]
|
* [[Soggy Cave]]
* [[Lower Temple]]
* [[Dingy Jungle]] (DLC)
* [[Colossal Rampart]] (DLC)
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
| {{DuMiscSprite|Rune U}}
|-
|[[File:Enchanted Grass (MCD).png|frameless|50x50px]]
|[[Enchanted Grass]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Enchanted Sheep}} Summons an [[MCD:Enchanted Sheep|Enchanted Sheep]]
|
* [[Dungeons:???|???]]
* {{DuMiscSprite|Apocalypse}} [[Radiant Ravine]] (DLC)
| {{DuMiscSprite|Rune U}}{{DuMiscSprite|Rune A}}
|-
|[[File:Golem Kit (MCD).png|frameless|50x50px]]
|
* [[Golem Kit]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Iron Golem}} Summons an [[MCD:Iron Golem|Iron Golem]]
|
* {{DuMiscSprite|Apocalypse}} [[Pumpkin Pastures]]
* {{DuMiscSprite|Apocalypse}} [[Lost Settlement]] (DLC)
| {{DuMiscSprite|Rune U}}
|-
|[[File:Soul Lantern (MCD).png|frameless|50x50px]]
|
* [[MCD:Soul Lantern|Soul Lantern]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|
* {{DuEntitySprite|Soul Wizard}} Summons a [[MCD:Soul Wizard|Soul Wizard]]
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
* [[Creepy Crypt]]
* [[Cacti Canyon]]
* [[Underhalls]]
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
| {{DuMiscSprite|Rune O}}{{DuMiscSprite|Rune U}}
|-
|[[File:Tasty Bone (MCD).png|frameless|50x50px]]
|
* [[Tasty Bone]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Wolf}} Summons a [[MCD:Wolf|Wolf]]
|
* [[Creeper Woods]]
* [[Creepy Crypt]]
* {{DuMiscSprite|Adventure}} [[Redstone Mines]]
* [[Dingy Jungle]] (DLC)
| {{DuMiscSprite|Rune U}}
|-
|[[File:Vexing Chant (MCD).png|frameless|50x50px]]
|
* [[Minecraft Dungeons:Vexing Chant|Vexing Chant]]
*
| style="background:#DDD;text-align: center" |[[Echoing Void]]
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Guardian Vex}} Summons 3 [[MCD:Guardian Vex|Guardian Vexes]]
|
* {{DuMiscSprite|Apocalypse}} [[Broken Citadel]] (DLC)
| {{DuMiscSprite|Rune U}}
|-
|[[File:Wonderful Wheat (MCD).png|frameless|50x50px]]
|
* [[Wonderful Wheat]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuEntitySprite|Llama}} Summons a [[MCD:Llama (Summon)|Llama]]
|
* [[Arch Haven]]
* [[Cacti Canyon]]
* [[Obsidian Pinnacle]]
* [[Panda Plateau]] (DLC)
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
| {{DuMiscSprite|Rune U}}
|}
== Agility artifacts ==
These increase movement speed, attack speed or cause the player to roll when used.
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend" />
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Boots of Swiftness (MCD).png|frameless|50x50px]]
|
* [[Boots of Swiftness]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Applies [[MCD:Swiftness|Swiftness]]
5 Second Cooldown
|
* [[Creeper Woods]]
* [[Creepy Crypt]]
* [[MCD:Desert Temple|Desert Temple]]
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
| {{DuMiscSprite|Rune C}}
|-
|[[File:Death Cap Mushroom (MCD).png|frameless|50x50px]]
|[[Death Cap Mushroom]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Greatly increase attack and movement speed.
30 second cooldown
|
* [[Creeper Woods]]
* [[Highblock Halls]]
* [[Windswept Peaks]] (DLC)
* [[MCD:Warped Forest|Warped Forest]] (DLC)
| {{DuMiscSprite|Rune I}}
|-
|[[File:Ghost Cloak (MCD).png|frameless|50x50px]]
|
* [[Ghost Cloak]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Gives player [[MCD:Ghost Form|Ghost Form]], increasing speed and defense for a short time.
6 second cooldown
|
* {{DuMiscSprite|Adventure}} [[Creepy Crypt]]
* {{DuMiscSprite|Adventure}} [[Lower Temple]]
* {{DuMiscSprite|Adventure}} [[Obsidian Pinnacle]]
* {{DuMiscSprite|Apocalypse}} [[Windswept Peaks]] (DLC)
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
| {{DuMiscSprite|Rune C}}{{DuMiscSprite|Rune T}}
|-
|[[File:Light Feather (MCD).png|frameless|50x50px]]
|
* [[Light Feather]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|
* {{DuMiscSprite|Regular Bullet}} Activates Rolling and triggers mobs to be pushed back and stunned.
*3 second cooldown
|
* [[Pumpkin Pastures]]
* [[Arch Haven]]
* [[Highblock Halls]]
* [[Lost Settlement]] (DLC)
| {{DuMiscSprite|Rune C}}
|}
== Defensive, healing, and cooperative artifacts ==
These heal or apply beneficial affects upon the user or surrounding players and pets.
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location<ref name="icon legend" />
! {{MCD|Ancient Hunt}} Runes
|-
|[[File:Enchanter's Tome (MCD).png|frameless|50x50px]]
|
* [[Enchanter's Tome]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Applies [[MCD:Double Damage|Double Damage]], [[MCD:Fast Attack|Fast Attack]], or [[MCD:Quick|Quick]] to nearby allies.
|
* {{DuMiscSprite|Adventure}} [[Windswept Peaks]] (DLC)
| {{DuMiscSprite|Rune A}}
|-
|[[File:Iron Hide Amulet (MCD).png|frameless|50x50px]]
|
* [[Iron Hide Amulet]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
| {{DuEffectSprite|defense|scale=0.4}} Applies [[MCD:Defense|Defense]]
25 second cooldown
|
* [[Fiery Forge]]
* [[Lower Temple]]
* [[Underhalls]]
* [[Dingy Jungle]] (DLC)
| {{DuMiscSprite|Rune T}}
|-
|[[File:Shadow Shifter (MCD).png|frameless|50x50px]]
|
* [[MCD:Shadow Shifter|Shadow Shifter]]
*
| style="background:#DDD;text-align: center" |[[Echoing Void]]
| {{tc|yes|✔|style=text-align: center}}
|Grants the user [[MCD:Shadow Form|Shadow Form]]
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
* 10 second cooldown
|
* [[End Wilds]] (DLC)
| {{DuMiscSprite|Rune O}}
|-
|[[File:Soul Healer (MCD).png|frameless|50x50px]]
|
* [[Soul Healer]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|Heals the most
injured nearby, including the user, at the cost of souls.
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
* [[Soggy Swamp]]
* [[Soggy Cave]]
* [[Fiery Forge]]
* [[Overgrown Temple]] (DLC)
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
| {{DuMiscSprite|Rune O}}{{DuMiscSprite|Rune S}}
|-
|[[File:Tome of Duplication (MCD).png|frameless|50x50px]]
|
* [[MCD:Tome of Duplication|Tome of Duplication]]
*
| style="background:#DDD;text-align: center" |[[Echoing Void]]
| {{tc|yes|✔|style=text-align: center}}
|Creates a copy of the last [[MCD:Consumable|consumable]] used by the player.
30 second cooldown
|
* {{DuMiscSprite|Adventure}} [[End Wilds]] (DLC)
| {{DuMiscSprite|Rune S}}
|-
|[[File:Totem of Casting (MCD).png|frameless|50x50px]]
|
* [[MCD:Totem of Casting|Totem of Casting]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|Creates a boosting aura using souls to speed up other players' artifact cooldowns.
10 second cooldown
|
* [[Redstone Mines]]
* [[Fiery Forge]]
* [[Lower Temple]]
* [[Treetop Tangle]]
| {{DuMiscSprite|Rune O}}
|-
|[[File:Totem of Regeneration (MCD).png|frameless|50x50px]]
|
* [[Totem of Regeneration]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Creates a healing aura, which gradually heals players inside.
25 second cooldown
|
* [[Soggy Swamp]]
* [[Soggy Cave]]
* [[Fiery Forge]]
* [[Dingy Jungle]] (DLC)
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
| {{DuMiscSprite|Rune S}}
|-
|[[File:Totem of Shielding (MCD).png|frameless|50x50px]]
|
* [[Totem of Shielding]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Protects player and allies in range from projectiles.
20 second cooldown
|
* [[Cacti Canyon]]
* [[MCD:Desert Temple|Desert Temple]]
* [[Underhalls]]
* [[Lone Fortress]] (DLC)
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
| {{DuMiscSprite|Rune S}}{{DuMiscSprite|Rune T}}
|-
|[[File:Satchel of Elixirs (MCD).png|frameless|50x50px]]
|
* [[MCD:Satchel of Elixirs|Satchel of Elixirs]]
*
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
| {{tc|no|✖|style=text-align: center}}
|Crafts two random potions that can benefit the player.
30 second cooldown
|
* [[Coral Rise]] (DLC)
* [[Radiant Ravine]] (DLC)
| {{DuMiscSprite|Rune S}}
|-
|[[File:Satchel of Snacks (MCD).png|frameless|50x50px]]
|
* [[MCD:Satchel of Snacks|Satchel of Snacks]]
*
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
| {{tc|no|✖|style=text-align: center}}
|Crafts a random food item that can benefit the player.
20 second cooldown
|
* [[Abyssal Monument]] (DLC)
* [[Radiant Ravine]] (DLC)
| {{DuMiscSprite|Rune S}}
|-
|[[File:Wind Horn (MCD).png|frameless|50x50px]]
|
* [[Wind Horn]]
*
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Pushes enemies away and slows them briefly.
|
* [[Pumpkin Pastures]]
* [[Arch Haven]]
* [[Cacti Canyon]]
* [[Overgrown Temple]] (DLC)
* [[Windswept Peaks]] (DLC)
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
| {{DuMiscSprite|Rune U}}{{DuMiscSprite|Rune S}}
|-
|[[File:Powershaker (MCD).png|frameless|50x50px]]
|
* [[Powershaker]]
*
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
| {{tc|no|✖|style=text-align: center}}
|Applies an effect similar to [[MCD:Exploding|Exploding]].
8 second cooldown
|
* {{DuMiscSprite|Adventure}} [[MCD:Nether Fortress|Nether Fortress]] (DLC)
* [[MCD:Warped Forest|Warped Forest]] (DLC)
| {{DuMiscSprite|Rune I}}
|}
== {{MCD|Unused}} ==
{| class="wikitable sortable"
!Icon
!Name<br><code>Internal ID</code>
!DLC exclusive
!Soul requiring
!Properties
!Obtainable location
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Blightbearer|Blightbearer]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
| {{DuMiscSprite|Regular Bullet}} X artifact damage<br/>{{DuMiscSprite|Cooldown Bullet}} 4 second cooldown<br/>{{DuMiscSprite|Soul Bullet}} +1 soul gathering<br/>{{DuMiscSprite|Soul Bullet}} Requires [[MCD:Soul|souls]] (40)
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Caller's Bane|Caller's Bane]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Plentiful Quiver|Plentiful Quiver]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Recycler Quiver|Recycler Quiver]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Regeneration Rock|Regeneration Rock]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Sanctuary Grail|Sanctuary Grail]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|[[MCD:Totem of Resistance|Totem of Resistance]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|no|✖|style=text-align: center}}
|Unknown
|Unobtainable
|-
|[[File:Totem of Soul Protection (MCD).png|frameless|50x50px]]
|[[MCD:Totem of Soul Protection|Totem of Soul Protection]]
| {{tc|no|✖|style=text-align: center}}
| {{tc|yes|✔|style=text-align: center}}
|
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
Creates a square area around the player, reviving and stopping players from suffering a fatal blow.
1 second cooldown
|Unobtainable
|}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|Added {{MCD|corrupted beacon}}, {{MCD|harvester}}, {{MCD|lightning rod}}, {{MCD|fishing rod}}, {{MCD|gong of weakening}}, {{MCD|love medallion}}, {{MCD|shock powder}}, {{MCD|fireworks arrow}}, {{MCD|flaming quiver}}, {{MCD|torment quiver}}, {{MCD|golem kit}}, {{MCD|tasty bone}}, {{MCD|wonderful wheat}}, {{MCD|boots of swiftness}}, {{MCD|death cap mushroom}}, {{MCD|ghost cloak}}, {{MCD|light feather}}, {{MCD|iron hide amulet}}, {{MCD|soul healer}}, {{MCD|totem of regeneration}}, {{MCD|totem of shielding}}, {{MCD|wind horn}}, {{MCD|totem of soul protection}}.}}
|{{HistoryLine||1.1.1.0|Removed {{MCD|totem of soul protection}}.}}
|{{HistoryLine||1.2.0.0|Fixed crash that could occur when using a Fishing Rod, getting stuck in the air when Ghost Cloak ran out.
}}
|{{HistoryLine||1.3.2.0|Added {{MCD|corrupted seeds}}.
|Changed: [[MCD:Mob|summoned pets]] health -50%, damage reduction {{=}} 50%, attack damage +10%, llama attack speed +15%, iron golem health +25%, wolf movement speed + 15%, harvester soul cost 25 -> 40, cooldown 1s -> 4s, max damage +60% , lightning rod soul cost 10 -> 15, cooldown 0s -> 2s, radius 300 -> 350, damage per soul 30 -> 60, max damage +50%, Soul Healer soul cost 20 -> 50, cooldown 1s -> 5s, healing allies spark start speed +100% and acceleration +150%, Healing per soul 10 -> 4, Torment Quiver cooldown 1s -> 6s, soul cost 10 -> 30.
|Removed variable soul cost.
|Fixed sound effects for some artifacts not playing when encountering large groups of mobs, artifacts hovering over weapon and armor slots on the inventory screen, Flaming Quiver, Torment Quiver, and fireworks arrow overlaps with arrows on the [[MCD:Heads-up display|heads-up display]], corrupted fireworks arrow animation
}}
|{{HistoryLine||1.4.3.0|Added {{MCD|ice wand}}, {{MCD|soul lantern}}, {{MCD|enchanted grass}}, {{MCD|buzzy nest}}.
| Changed: Light Feather triggers all rolling enchantments.
|Fixed freezing after activating flaming quiver, torment quiver, and fireworks arrow at the same time on [[Wikipedia:Nintendo Switch|Nintendo Switch]], soul related items while wearing soul related gear propelling players into the air.
}}
|{{HistoryLine||1.5.0.0|Added {{MCD|corrupted pumpkin}}
}}
|{{HistoryLine||1.7.2.0|Added {{MCD|enchanter's tome}}, {{MCD|satchel of elements}}, {{MCD|scatter mines}}, {{MCD|updraft tome}}.
|Changed: Totem of regeneration healing per second 20 to 40, soul lantern (soul wizard) damage +50%, attack speed +40%, soul cost +20%.
|Fixed flaming quiver not dealing additional damage on top of ranged weapon damage<ref> {{bug|MCD-3677}}</ref>, recalling the soul wizard interrupting player movement.
}}
|{{HistoryLine||1.7.3.0|Fixed cooldown not affecting satchel of elements.<ref> {{bug|MCD-4892}}</ref>
}}
|{{HistoryLine||1.8.0.0|Added {{MCD|blast fungus}}, {{MCD|powershaker}}, {{MCD|spinblade}}, {{MCD|thundering quiver}}.
}}
|{{HistoryLine||1.9.1.0|Added {{MCD|eye of the guardian}}, {{MCD|harpoon quiver}}, {{MCD|satchel of snacks}}, {{MCD|satchel of elixirs}}.|Fixed: Artifact-summoned pets can no longer destroy scatter mines, iron golem sounds can no longer be heard after the golem has died, arrows from flaming quiver and thundering quiver dealing instant kill damage when deflected by a mob with the Deflecting enchantment, powershaker's explosion no longer blocks other players' arrows, increased the spacing of artifact icons on the Upload/Download Hero screens when playing on Xbox Cloud Gaming, artifact charge no longer triggers after picking up a consumable item.
}}
|{{HistoryLine||1.10.2.0|Added {{MCD|shadow shifter}}, {{MCD|tome of duplication}}, {{MCD|vexing chant}}, {{MCD|void quiver}}.
}}
|{{HistoryLine||1.16.2.0|Added {{MCD|totem of casting}}.|Fixed the corrupted beacon flickering when used in the Tower.
}}
}}
==Gallery==
<gallery>
Ben-exell-mcd-artifacts.jpg
</gallery>
==See also==
*[[MCD:Weapon|Weapons]]
*[[MCD:Armor|Armor]]
*[[MCD:Status Effect|Status Effects]]
*[[MCD:Locations|Locations]]
*[[MCD:Daily Trial|Daily & Seasonal Trials]]
==References==
{{reflist}}
== Navigation ==
{{Navbox Dungeons items|artifacts}}
[[de:MCD:Artefakt]]
[[fr:MCD:Artéfact]]
[[ja:MCD:アーティファクト]]
[[pt:MCD:Artefato]]
[[ru:MCD:Артефакты]]
[[zh:MCD:法器]]

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{{Infobox Dungeons entity
|title=Bee
|image=Bee (Dungeons).gif
|behavior=Passive <small>(hostile to enemies and mobs targeted by a {{DuItemLink|Hunting Bow}} and its variants)</small>
|health=300
|damage=80
|classification=[[MCD:Animal|Animal]] [[MCD:Pet (summonable)|Pet]]
|levelid=
}}
A '''bee''' is a {{MCD|Pet (summonable)|summonable}} {{MCD|pet}} found in ''[[Minecraft Dungeons]]''. They can be spawned using the {{MCD|buzzy nest}} {{MCD|artifact}}, {{MCD|beehive armor|beehive}} or {{MCD|beenest armor|beenest}} {{MCD|armor}}, or from any {{MCD|gear}} enchanted with {{MCD|Tumblebee}} or {{MCD|Busy Bee}}.
==Spawning==
;Missions
*{{DuLevelLink|Broken Citadel}} ([[MCD:Cinematic|Cinematic]])
;Items
*{{DuItemLink|Buzzy Nest}}
*{{DuItemLink|Beenest Armor}}
*{{DuItemLink|Beehive Armor}}
;Enchantments
*{{DuEnchantmentLink|Busy Bee}}
*{{DuEnchantmentLink|Tumblebee}}
==Behavior==
Unlike in the original game, they can sting up to three times before dying. Alternatively, they may last up to thirty seconds. Upon death, bees fade into yellow smoke.
Upon being summoned, they attack nearby hostile mobs with their stingers.
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|head=1
|sound=D2P2_sfx_mob_beeAggro-001.ogg
|sound2=D2P2_sfx_mob_beeAggro-002.ogg
|sound3=D2P2_sfx_mob_beeAggro-003.ogg
|description=Aggro
|id=D2P2_sfx_mob_beeAggro
|type=dungeons}}
| {{SoundLine
|sound=D2P2_sfx_mob_beeBzz-001.ogg
|sound2=D2P2_sfx_mob_beeBzz-002.ogg
|sound3=D2P2_sfx_mob_beeBzz-003.ogg
|sound4=D2P2_sfx_mob_beeBzz-004.ogg
|sound5=D2P2_sfx_mob_beeBzz-005.ogg
|sound6=D2P2_sfx_mob_beeBzz-006.ogg
|sound7=D2P2_sfx_mob_beeBzz-007.ogg
|sound8=D2P2_sfx_mob_beeBzz-008.ogg
|sound9=D2P2_sfx_mob_beeBzz-009.ogg
|sound10=D2P2_sfx_mob_beeBzz-010.ogg
|description=Bzz
|id=D2P2_sfx_mob_beeBzz
|type=dungeons}}
| {{SoundLine
|sound=D2P2_sfx_mob_beeDeath-001.ogg
|sound2=D2P2_sfx_mob_beeDeath-002.ogg
|description=Death
|id=D2P2_sfx_mob_beeDeath
|type=dungeons}}
| {{SoundLine
|sound=D2P2_sfx_mob_beeHurt-001.ogg
|sound2=D2P2_sfx_mob_beeHurt-002.ogg
|sound3=D2P2_sfx_mob_beeHurt-003.ogg
|description=Hurt
|id=D2P2_sfx_mob_beeHurt
|type=dungeons}}
| {{SoundLine
|sound=D2P2_sfx_mob_beeSpawn-001.ogg
|sound2=D2P2_sfx_mob_beeSpawn-002.ogg
|sound3=D2P2_sfx_mob_beeSpawn-003.ogg
|sound4=D2P2_sfx_mob_beeSpawn-004.ogg
|description=Spawn
|id=D2P2_sfx_mob_beeSpawn
|type=dungeons}}
| {{SoundLine
|sound=D2P2_sfx_mob_beeSting-001.ogg
|description=Sting
|id=D2P2_sfx_mob_beeSting
}}
}}
==Achievements==
{{DungeonsAchievements
| title = A, B, Bee, Bee, Bee, Bee, Bee|Summon 15 Bees at once.||50G|Bronze
}}
== ''Minecraft Dungeons Arcade'' ==
The player equips a bee when the following {{MCD|card}}s are used in ''[[Minecraft Dungeons Arcade]]''.
{{Dungeons Arcade card information
| name = Bee
| front = Bee Card Front MCDA.jpg
| back = Blank.png
| equips = {{DuEntityLink|Bee}}
| series = 2
| type = Pet
| rarity = {{DungeonsRarity|rare}}
| number = 96
| code 128 = b41x0000
}}
{{Dungeons Arcade card information
| name = Darian
| front = MCDA Card 103 Darian Front.png
| back = Darian Hero Card Back MCDA.jpg
| equips = {{DuItemLink|Bee Stinger}}<br>{{DuItemLink|Sabrewing}}<br>{{DuItemLink|Beenest Armor}}<br>{{DuEntityLink|Darian}}<br>{{DuEntityLink|Bee}}
| series = 3
| type = Hero
| rarity = N/A
| number = 103
| code 128 = c01E1000
}}
==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||1.4.3.0|[[File:Bee (Dungeons).png|32px]] Added bees.}}
|{{HistoryLine|dungeons arcade}}
|{{HistoryLine||Series 2|Added the Bee card.}}
}}
== Issues ==
{{Issue list}}
==Gallery==
<gallery>
File:Bee (Dungeons).gif|Bee.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:T Bee.png|Bee texture file.
File:T Bee S.png|Bee shadow texture file.
</gallery>
=== Screenshots ===
<gallery>
Buzz-ddies.jpg|Five bees appear in an image from Minecraft Dungeons, with one of them staring straight, two of them staring at the first one, and the remaining two hovering in the background.
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox Dungeons entities}}
{{Navbox Dungeons Arcade cards|series 2}}
[[es:Dungeons:Abeja]]
[[fr:Minecraft Dungeons:Abeille]]
[[zh:Minecraft Dungeons:蜜蜂]]

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{{about|bosses in Minecraft Dungeons|bosses in general|Bosses}}
A '''boss''' is a [[MCD:Mob|mob]] that can be found within a [[MCD:Boss Battle|boss arena]] within the various [[MCD:Mission Select|missions]] of ''[[Minecraft Dungeons]]''. Out of the thirty-nine (39) total missions, {{tooltip|only eleven|Soggy Swamp, Fiery Forge, Desert Temple, Obsidian Pinnacle, ???, Overgrown Temple, Lone Fortress, Gale Sanctum, Abyssal Monument, Broken Citadel, Treetop Tangle}} have bosses (counting the [[Dungeons:Tower|Tower]]) Usually, only one boss can appear within each mission, but two appear within the {{MCD|Obsidian Pinnacle}}. The {{MCD|Flames of the Nether}} is the only {{MCD|DLC}} without bosses, as the [[MCD:Orb of Dominance|Orb of Dominance]] is not present within it.
== List ==
; [[MCD:Mainland|Mainland]] bosses:
Bosses accessible on the [[MCD:Mainland|Mainland]] continent as well as non-DLC bosses.
* {{DuEntityLink|Arch-Illager}} &mdash; An [[MCD:Illager|Illager]] with a sideways head. Appears in all non-DLC missions to summon Ambushes and Bosses, but isn't attackable until the {{MCD|Obsidian Pinnacle}} is reached where he can be fought.
* {{DuEntityLink|Corrupted Cauldron}} &mdash; A corrupted, [[MCD:Golem|golem-like]] cauldron within the {{MCD|Soggy Swamp}}.
* {{DuEntityLink|Heart of Ender}} &mdash; A large creature similar to an {{MCD|Enderman}} with six tentacle-looking arms. It is created after the Arch-Illager is sucked inside the {{MCD|Orb of Dominance|Orb}}. It is the final boss in the main game, not counting those found in the DLCs or the secret boss.
* {{DuEntityLink|Mooshroom Monstrosity}} &mdash; A [[MCD:Golem|golem]] made of stone and redstone patches, as well as mushroom spores, sprouting out of the it's body.
* {{DuEntityLink|Nameless One}} &mdash; A large [[MCD:Skeleton|skeleton]] and stronger [[MCD:Necromancer|necromancer]] variant. It dwells within the {{MCD|Desert Temple}}. It also has a staff with a green orb on the top.
* {{DuEntityLink|Redstone Monstrosity}} &mdash; A monstrous stone-and-redstone machine built within the {{MCD|Fiery Forge}}.
; [[MCD:Island Realms|Island Realms]] and [[MCD:Other Dimensions|Other Dimensions]] bosses:
Bosses exclusive to the [[MCD:Island Realms|Island Realms]] or the [[MCD:Other Dimensions|Other Dimensions]].
* {{DuEntityLink|Ancient Guardian}} &mdash; The most ancient [[MCD:Elder Guardian|guardian]] of guardians that was corrupted by a shard of the orb. It resides within the {{MCD|Abyssal Monument|abyssal monument}}.
** The version of the Ancient Guardian before the fight is called the [[MCD:Fake Ancient Guardian|Fake Ancient Guardian]].
* {{DuEntityLink|Jungle Abomination}} &mdash; An overgrown monstrosity made up of various objects ranging from plant matter to debris to house a shard of the orb. It resides within the {{MCD|Overgrown Temple|overgrown temple}}.
* {{DuEntityLink|Tempest Golem}} &mdash; The timeless sanctuary protector of the [[MCD:Gale Sanctum|gale sanctum]].
* {{DuEntityLink|Treetop Whisperer}} — A [[MCD:Whisperer|whisperer]] ensnared by the remnants of the orb's corruption upon the [[MCD:Treetop Tangle|treetop tangle]] of the [[MCD:Jungle Awakens|Jungle Island]].
* {{DuEntityLink|Vengeful Heart of Ender}} &mdash; It is the final boss of the ultimate edition of the game, and resides within the {{MCD|Broken Citadel}}.
* {{DuEntityLink|Wretched Wraith}} &mdash; An {{MCD|Wraith|unspeakable wraith}} that was corrupted by the Orb, proceeding to spread a creeping winter throughout the [[MCD:Mainland|Overworld]]. It dwells within the {{MCD|Lone Fortress}}.
; [[MCD:Arcade|Arcade]] bosses:
Bosses exclusive to the [[MCD:Arcade|Arcade]] version of the game.
* {{DuEntityLink|Giant Cave Spider}} &mdash; A larger and enhanced [[MCD:Cave Spider|cave spider]] variant that was given power thanks to the {{MCD|Arch-Illager}}, and lurks within the {{MCD|Cacti Canyon}}.
* {{DuEntityLink|Giant Royal Guard}} &mdash; A larger and enhanced [[MCD:Royal Guard|royal guard]] variant that was given power thanks to the Arch-Illager, and dwells on the {{MCD|Squid Coast}}.
* {{DuEntityLink|Obsidian Monstrosity}} &mdash; A large, colossal [[MCD:Golem|golem]] made of stone and powered by [[crying obsidian]]-like blocks , and resides atop the {{MCD|Obsidian Pinnacle}}.
; Other bosses:
Some [[MCD:Powerful|powerful]] mobs were once able to appear as a boss within specific missions.
* {{DuEntityLink|Elder Guardian}} &mdash; a boss within the [[MCD:Coral Rise|Coral Rise]], the [[MCD:Radiant Ravine|Radiant Ravine]], and the [[MCD:Abyssal Monument|Abyssal Monument]].
* {{DuEntityLink|Evoker}} &mdash; a boss within the [[MCD:Pumpkin Pastures|Pumpkin Pastures]], [[MCD:Colossal Rampart|Colossal Rampart]], [[MCD:Woodland Prison|Woodland Prison]] and [[MCD:Woodland Mansion|Woodland Mansion]].
* {{DuEntityLink|Ghast}} &mdash; a boss within the [[MCD:Basalt Deltas|Basalt Deltas]] and the [[MCD:Crimson Forest|Crimson Forest]].
* {{DuEntityLink|Illusioner}} &mdash; a boss within the [[MCD:Frosted Fjord|Frosted Fjord]], the [[MCD:Lost Settlement|Lost Settlement]], and [[MCD:Colossal Rampart|Colossal Rampart]].
* {{DuEntityLink|Redstone Golem}} &mdash; a boss within the [[MCD:Redstone Mines|Redstone Mines]].
* {{DuEntityLink|Skeleton Horseman}} &mdash; a boss within the [[MCD:Abyssal Monument|Abyssal Monument]].
* {{DuEntityLink|Wildfire}} &mdash; a boss within the [[MCD:Tower|Tower]] and any mission in [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]].
== History ==
{{HistoryTable
|{{HistoryLine|Minecraft Dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Evoker (Dungeons).png|x32px]][[File:Enderman (Dungeons).png|x32px]]Added endermen and evokers.}}
|{{HistoryLine||1.1.1.0|[[File:Corrupted Cauldron.png|x32px]][[File:Redstone Golem.png|x32px]][[File:Nameless One.png|x32px]][[File:Redstone Monstrosity.png|x32px]][[File:Arch-Illager.png|x32px]][[File:Heart of Ender.png|x32px]][[File:Mooshroom Monstrosity.png|x32px]][[File:Skeleton Horseman (Dungeons).png|x32px]]Added the corrupted cauldron, redstone golems, the nameless one, the redstone monstrosity, the arch-illager, the heart of ender, the mooshroom monstrosity, and the skeleton horseman.}}
|{{HistoryLine||1.3.2.0|[[File:Jungle Abomination.png|x32px]]Added the jungle abomination.}}
|{{HistoryLine||1.4.3.0|[[File:Illusioner (Dungeons).png|x32px]][[File:Wretched Wraith.png|x32px]]Added illusioners and the wretched wraith.}}
|{{HistoryLine||1.7.2.0|[[File:Tempest Golem.png|x32px]]Added the tempest golem.}}
|{{HistoryLine||1.8.0.0|[[File:Ghast (Dungeons).png|x32px]]Added ghasts.}}
|{{HistoryLine||1.9.1.0|[[File:Elder Guardian (Dungeons).png|x32px]][[File:Drowned Necromancer.png|x32px]][[File:Ancient Guardian.png|x32px]]Added elder guardians, drowned necromancers, and the ancient guardian.}}
|{{HistoryLine||1.10.2.0|[[File:Vengeful Heart of Ender.png|x32px]][[File:Eyesent.png|x32px]]Added endersent and the vengeful heart of ender.
|[[MCD:Powerful|Powerful]] mobs no longer appear as bosses.}}
|{{HistoryLine||1.14.1.0|[[File:Wildfire (Dungeons).png|32px]]Added wildfires.}}
|{{HistoryLine||1.16.2.0|[[File:Treetop Whisperer.png|32px]]Added the treetop whisperer.}}
}}
== Trivia ==
* The developers posted on Twitter various different titles and names each boss has.<ref>{{Tweet|dungeonsgame|1410615150558605313|A timeless sanctuary protector, an unspeakable wraith, the most ancient guardian of guardians, and an overgrown monstrosity! Youve fought them all and hopefully been victorious! But which has been your favorite, or most fearsome, boss?}}</ref>
== Gallery ==
=== Renders ===
==== [[MCD:Mainland|Mainland]] bosses ====
<gallery>
Arch-Illager.png|The Arch-Illager.
Corrupted Cauldron.png|The corrupted cauldron.
Heart of Ender.png|The Heart of Ender.
Nameless One Awake.png|The Nameless One.
Mooshroom Monstrosity.png|The mooshroom monstrosity.
Redstone Monstrosity.png|The redstone monstrosity.
</gallery>
==== [[MCD:Downloadable_Content|DLC]] bosses ====
<gallery>
Ancient Guardian.png|The ancient guardian.
Jungle Abomination.png|The jungle abomination.
Tempest Golem.png|The tempest golem.
Treetop Whisperer.png|The treetop whisperer.
Vengeful Heart of Ender.png|The Vengeful Heart of Ender.
Wretched Wraith.png|The wretched wraith.
</gallery>
==== [[MCD:Arcade|Arcade]] bosses ====
<gallery>
Giant Cave Spider.png|The giant cave spider.
Empowered Giant Royal Guard Boss (Dungeons Arcade).png|The giant royal guard.
Obsidian Monstrosity (Arcade).png|The obsidian monstrosity.
</gallery>
== See also ==
* [[MCD:Powerful|Powerful mobs]]
* [[MCD:Boss Summonable|Boss Summonable]]
* [[MCD:Ancient|Ancients]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons}}
[[Category:Minecraft Dungeons entities]]
[[Category:Minecraft Dungeons mobs]]
[[Category:Minecraft Dungeons boss mobs| ]]
[[es:Dungeons:Jefes]]
[[fr:Minecraft Dungeons:Boss]]

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