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{{For|the Bedrock Edition directory|com.mojang}}
{{exclusive|java}}
{{File|directory|'''.minecraft'''}} (or simply {{File|directory|'''minecraft'''}} on macOS) is the directory [[Java Edition|''Minecraft: Java Edition'']] creates to run from. This directory includes the [[wikipedia:JAR (file format)|JAR]] files, sound, music, resource packs, personal options, worlds, etc.
== Locating ==
{{/path}}
Locating the {{File|directory|.minecraft|inline=1}} directory can be vital for installing a resource pack or locating any made screenshots.
The path in the table above is just the default case. Launchers can place {{File|directory|.minecraft|inline=1}} at any path.
If you're a Windows user and are unfamiliar with how to find your {{File|directory|%APPDATA%|inline=1}} directory, follow these steps:
# Click Start → Run. If you don't see "Run", press {{key|Windows + R}}.
# Type {{code|%APPDATA%\.minecraft}} and click "OK".
If you're a Mac user, you can open the directory through Spotlight:
# Open Finder and press {{key|Shift + Command + G}} or open the Spotlight popup through the magnifying glass icon on the right of the Menu Bar.
# Type {{code|~/Library/Application Support/minecraft}} and hit {{key|Enter}}.
On Linux or macOS, the {{code|~}} in the path refers to the home directory. Files starting with {{code|.}} are hidden by default. In most file managers, pressing {{key|Ctrl + H}} toggles viewing hidden files. In macOS specifically, since version 10.12 (Sierra), pressing {{key|Command + Shift + .}} toggles viewing hidden files.
If you want to change the path of the <code>.minecraft</code> directory, see [[Tutorials/Custom Minecraft directory]].
== Directory structure ==
<div class="treeview">
* {{File|directory|.minecraft}}
** {{File|directory|assets}}
*** {{File|directory|indexes}}
**** {{File|file|''version''.json}}
*** {{File|directory|log_configs}}
**** {{File|file|client-''version''.xml}}
*** {{File|directory|objects}}
*** {{File|directory|skinpacks}}
*** {{File|directory|virtual}}
** {{File|directory|bin}}
*** {{File|archive|jinput.jar}}
*** {{File|archive|lwjgl.jar}}
*** {{File|archive|lwjgl_util.jar}}
*** {{File|archive|[[minecraft.jar]]}} (it is the [[client.jar]] for 1.5.2. The game doesn't use it after the launcher update, though; it uses the "versions" directory instead.)
*** {{File|directory|natives}}
**** (native libraries)
*** {{File|directory|''random ID''}}
**** (native libraries)
** {{File|directory|[[Commands/debug|debug]]}}
*** {{File|archive|''year''-''month''-''day''_''hour''.''minute''.''second''.zip}}
**** {{File|directory|deviations}}
***** {{File|file|<tick_number>@''year''-''month''-''day''_''hour''.''minute''.''second''.txt}}
**** {{File|directory|metrics}}
***** {{File|file|eventloops.csv}}
***** {{File|file|frame_times_ms_.csv}}
***** {{File|file|jvm.csv}}
***** {{File|file|mailboxes.csv}}
***** {{File|file|rendering_chunk_dispatching.csv}}
***** {{File|file|rendering_chunk_stats.csv}}
***** {{File|file|task_total_duration_ms.csv}}
**** {{File|file|profiling.txt}}
** {{File|directory|libraries}}: Contains various libraries packaged per [[wikipedia:Apache Maven|Maven]] convention (without POM files)
** {{File|directory|logs}}
*** {{File|file|''year''-''month''-''day''-''sessionNumber''.log.gz}}
*** {{File|file|latest.log}}
** {{File|directory|[[Resource pack|resourcepacks]]}}
** {{File|directory|saves}}
*** {{File|directory|[[Java Edition level format|''worldName'']]}}
**** {{File|directory|advancements}}
***** {{File|file|''uuid''.json}}
**** {{File|directory|data}}
***** {{File|file|[[Commands/forceload|chunks.dat]]}}
***** {{File|file|[[Command_storage_format|command_storage_''namespace''.dat]]}}
***** {{File|file|[[idcounts.dat]]}}
***** {{File|file|[[Map_item_format#map_<#>.dat_format|map_''id''.dat]]}}
***** {{File|file|[[raids.dat]]}}
***** {{File|file|[[Commands/random|random_sequences.dat]]}}
***** {{File|file|[[scoreboard.dat]]}}
**** {{File|directory|[[Data pack|datapacks]]}}
**** {{File|directory|DIM1}}
***** {{File|directory|data}}
****** {{File|file|[[raids.dat|raids_end.dat]]}}
***** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}}
****** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}}
***** {{File|directory|region}}
****** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}}
**** {{File|directory|DIM-1}}
***** {{File|directory|data}}
****** {{File|file|[[raids.dat|raids_nether.dat]]}}
***** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}}
****** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}}
***** {{File|directory|region}}
****** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}}
**** {{File|directory|generated}}
***** {{File|directory|''namespace''}}
****** {{File|directory|structures}}
******* {{File|file|[[Structure file|''name''.nbt]]}}
**** {{File|directory|playerdata}}
***** {{File|file|[[Player.dat format|''uuid''.dat]]}}
**** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}}
***** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}}
**** {{File|directory|region}}
***** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}}
**** {{File|directory|stats}}
***** {{File|file|''uuid''.json}}
**** {{File|file|icon.png}}
**** {{File|file|[[Java Edition level format#level.dat format|level.dat]]}}
**** {{File|file|level.dat_mcr}}
**** {{File|file|level.dat_old}}
**** {{File|archive|resources.zip}}
**** {{File|file|[[session.lock]]}}
** {{File|directory|[[screenshots]]}}
*** {{File|file|''year''-''month''-''day''_''hour''.''minute''.''second''.png}} (or, ...{{code|''second''_''instance''.png}})
** {{File|directory|stats}}
*** {{File|file|stats_''player''_unsent.dat}}
*** {{File|file|stats_''player''_unsent.old}}
** {{File|directory|[[Texture pack|texturepacks]]}}
** {{File|directory|texturepacks-mp-cache}}
** {{File|directory|versions}}
*** {{File|directory|''version''}}
**** {{File|archive|[[client.jar|''version''.jar]]}}
**** {{File|file|[[client.json|''version''.json]]}}
** {{File|directory|webcache}}
*** {{File|directory|Cache}}
**** {{File|file|data_0}}
**** {{File|file|data_1}}
**** {{File|file|data_2}}
**** {{File|file|data_3}}
**** {{File|file|f_<hexa>}}
*** {{File|file|Cookies}}
*** {{File|file|Cookies-journal}}
*** {{File|directory|GPUCache}}
**** {{File|file|data_0}}
**** {{File|file|data_1}}
**** {{File|file|data_2}}
**** {{File|file|data_3}}
**** {{File|file|index}}
*** {{File|directory|Visited Links}}
** {{File|file|[[command_history.txt]]}}
** {{File|file|debug.stitched_items.png}}
** {{File|file|debug.stitched_terrain.png}}
** {{File|file|[[hotbar.nbt format|hotbar.nbt]]}}
** {{File|file|launcher_cef_log.txt}}
** {{File|file|launcher_entitlements.json}}
** {{File|file|launcher_gamer_pics.json}}
** {{File|file|launcher_msa_credentials.json}}
** {{File|file|[[launcher_profiles.json]]}}
** {{File|file|[[Quick Play#JSON format|launcher_quick_play.json]]}}
** {{File|file|launcher_settings.json}}
** {{File|file|launcher_skins.json}}
** {{File|file|launcher_ui_state.json}}
** {{File|file|nativelog.txt}} (macOS only)
** {{File|file|nativeUpdaterLog.txt}} (macOS only)
** {{File|file|[[options.txt]]}}
** {{File|file|output-client.log}}
** {{File|file|output-server.log}}
** {{File|file|realms_persistence.json}}
** {{File|file|[[servers.dat]]}}
** {{File|file|textures_0.png}}
** {{File|file|textures_1.png}}
** {{File|file|textures_2.png}}
** {{File|file|textures_3.png}}
** {{File|file|textures_4.png}}
** {{File|file|usercache.json}}
</div>
Use of a resource pack can be forced by renaming its ZIP file to {{cd|resources.zip}} and placing it in the root directory of the world save.<ref>[https://web.archive.org/web/20140221073128/https://www.mojang.com/2014/02/minecraft-snapshot-14w07a/ Minecraft snapshot 14w07a] Dinnerbone on mojang.com; February 14, 2014</ref> This feature is single-player only;<ref>{{Cite bug|MC|73716|Resources.zip doesn't work for servers (and possibly LAN worlds)|date=October 27, 2014}}</ref> however, there is another way for servers to ask or force clients to use the server resource pack.
For Windows and Linux, the contents of {{File|file|nativelog.txt|inline=1}} and {{File|file|nativeUpdaterLog.txt|inline=1}} can be found within {{File|file|launcher_log.txt|inline=1}} when applicable (i.e. the contents of {{File|file|nativeUpdaterLog.txt|inline=1}} is present only in {{File|file|latest_log.txt|inline=1}} after the launcher is updated or launched for the first time).
== History ==
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100629|Added {{File|file|level.dat_old|inline=1}}}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.11|Added {{File|file|session.lock|inline=1}}}}
|{{HistoryLine|java}}
|{{HistoryLine||1.6|Removed {{File|file|lastlogin|inline=1}}}}
|{{HistoryLine||1.13|dev=17w43a|Removed structure data.
|Added datapacks directory.}}
|{{HistoryLine||1.14|dev=18w47a|Added {{File|file|raids.dat|inline=1}}}}
|{{HistoryLine|||dev=19w13a|Removed {{File|file|villages.dat|inline=1}} and added {{File|directory|poi|inline=1}} region files.}}
|{{HistoryLine||1.20.2|dev=23w31a|Added {{file|file|command_history.txt|inline=1}} to persist command history between worlds.}}
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition technical|general}}
[[Category:Development]]
[[de:.minecraft]]
[[es:.minecraft]]
[[fr:.minecraft]]
[[it:.minecraft]]
[[ja:.minecraft]]
[[ko:.minecraft]]
[[lzh:.minecraft]]
[[nl:.minecraft]]
[[pl:.minecraft]]
[[pt:.minecraft]]
[[ru:.minecraft]]
[[th:.minecraft]]
[[tr:.minecraft]]
[[uk:.minecraft]]
[[zh:.minecraft]]

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{{DISPLAYTITLE:''0x10<sup>c</sup>''}}
[[File:0x10c Interior.jpg|right|thumb|360px|A spacecraft interior featuring robots and computers.]]
[[File:0x10c Ship Editor.png|right|thumb|360px|A spacecraft customization system, with a ringed planet and moon in the background.]]
'''''0x10<sup>c</sup>''''' was a space sandbox game that was being developed by [[Markus Persson|Markus "Notch" Persson]] and [[Mojang AB]] during 2012 and 2013 as a followup to ''[[Minecraft]]''. It has since been cancelled.
"0x" is a prefix used in several programming languages to indicate a hexadecimal number. "0x10<sup>c</sup>" (ten to the C power) is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that had passed since 1988 in the game's story.
On January 30, 2024, Notch tweeted,<ref>https://twitter.com/notch/status/1752358057185780005</ref> wondering if the name ''0x10<sup>c</sup>'' went under Microsoft's name when they acquired Mojang.
==Announcement==
[[File:0x10c Asteroid.png|right|thumb|360px|A spacecraft interior with an asteroid and star outside.]]
[[File:0x10c Planet.png|right|thumb|360px|A planet and star.]]
In March 2011, Notch was asked in an interview if Mojang had any plans for another game, and Notch expressed his desire to create an "extremely nerdy" space trading simulator.<ref>{{reddit2|sub=0x10c|id=tr1jf|text=History of pre-alpha 0x10c (wip):|author=jecowa|date=May 16, 2012}}</ref><ref>{{citation|url=https://www.rockpapershotgun.com/a-day-in-the-life-of-minecraft-creator-mojang|title=A Day In The Life Of Minecraft Creator Mojang|website=Rock Paper Shotgun|author=John Walker|date=March 7, 2011}}</ref> Later, in December 2011, Notch announced he would be stepping down as lead developer of ''Minecraft'', and that he would begin working on another project.<ref>{{citation|url=https://web.archive.org/web/20210813083715/https://notch.tumblr.com/post/13633493969/och-med-dom-orden-s%C3%A5-passar-jag-micken|title=Och med dom orden så passar jag micken.|website=Tumblr|author=Notch|date=December 2, 2011}}</ref> Mojang CEO [[Carl Manneh]] said in an interview with Edge Online in January 2012 that Mojang was committed to supporting a new project that Notch was developing.<ref>{{citation|url=https://web.archive.org/web/20120115211340/http://www.edge-online.com/news/mojang-working-three-new-games|title=Mojang working on three new games|website=Edge Online|author=Nathan Brown|date=January 13, 2012}}</ref> In March 2012, he revealed that there were three different projects he was working on, but he had yet to decide which one he was committed to.<ref>{{citation|url=https://www.vg247.com/2012/03/17/notch-hoping-to-focus-on-a-new-project-by-this-summer/|title=Video: Minecraft boss talks three projects, BAFTA thrill|website=VG24/7|author=Staff|date=March 17, 2012}}</ref> On March 13th, he announced he would begin prototyping a space game,<ref>{{tweet|notch|179614763750400001|Screw it, I know I'm working on two projects already, but I'll start prototyping the space game now.|March 13, 2012}}</ref> and on March 21st, in an interview with PC Gamer magazine, he announced that he was working on a space-themed game that was inspired by the television show ''Firefly'' and the video game ''Elite''.<ref name=firefly>{{citation|url=https://www.pcgamer.com/notch-wants-to-make-a-firefly-inspired-sandbox-space-game-like-elite-except-done-right/|title=Notch wants to make a Firefly-inspired sandbox space game like Elite "except done right"|website=PC Gamer|author=Tom Senior|date=March 21, 2012}}</ref>
On April Fools' Day 2012, instead of a typical ''Minecraft'' [[April Fools]] joke, as was the case the prior year and every year since, Mojang launched a satirical website for a space game entitled ''[https://web.archive.org/web/20120402231307/http://marseffect.net/ Mars Effect]'',<ref>{{tweet|notch|186155683677351937|Some information on my new game: http://marseffect.net|March 31, 2012}}</ref> citing a lawsuit with Bethesda regarding the title of the Mojang game ''[[Scrolls]]'' as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true, and on April 3, 2012, Mojang revealed it as an actual space sandbox title, ''0x10<sup>c</sup>''.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>
The game's backstory, as told by Notch on the website, was this:
{{q|In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.<ref>{{citation|url=https://web.archive.org/web/20120405053335/http://0x10c.com/|title=0x10c.com (first version)}}</ref>|Notch}}
The game was to feature:
*Hard science fiction
*Lots of engineering
*Fully working computer system
*Space battles against the AI or other players
*Abandoned ships full of loot
*Duct tape
*Seamlessly landing on planets
*Advanced economy system
*Random encounters
*Mining, trading, and looting
*Single and multi player connected via the multiverse
Of particular interest was the in-game computer, the DCPU-16. This was a fully functioning emulated 16 bit CPU that could be used to control the entire ship, or just to play games on while waiting for a large mining operation to finish. Full specifications of the CPU were released soon after the game's announcement, so the more programatically advanced of the playerbase could get a head start.<ref>{{citation|url=https://web.archive.org/web/20210524201825/https://notch.tumblr.com/post/20056289891/startclassifiedtransmission?is_related_post=1|title=START_CLASSIFIED_TRANSMISSION|website=Tumblr|author=Notch|date=March 28, 2012}}</ref> These specifications, along with the specifications for several pieces of in-game hardware that would be able to interface with the DCPU-16, can be found [https://github.com/lucaspiller/dcpu-specifications here].
''0x10<sup>c</sup>'' was planned to require its players to pay a monthly subscription fee in order to access the global multiplayer server that was planned to exist, due to the computational cost of simulating the trajectories and onboard systems of all the players' ships, even when the players piloting those ships weren't logged in.<ref name=pc1/> A recurring fee would not be required to play singleplayer, and it's likely there would be the option to play on smaller, privately hosted servers for free, as in ''Minecraft''.<ref name=multiplayer/> The initial cost of buying the game was planned to start out small and increase as the game was developed, similarly to how ''Minecraft's'' price increased during the first few years of its development.
==Development==
[[File:0x10c Computer.png|right|thumb|360px|A computer screen.]]
[[File:0x10c Vector Projector.jpg|right|thumb|360px|A "3D vector projector" for creating holographic images.]]
Soon after the announcement of ''0x10<sup>c</sup>'', Notch began posting on Twitter about his plans for the game, and began putting images of the prototype versions on his website.<ref>{{reddit2|sub=games|id=s4tt1|text=First Screens from Notch's New Game 0x10c|author=TL10|date=April 11, 2012}}</ref> A [https://web.archive.org/web/20180308193746/http://www.0x10cforum.com/ forums], [https://reddit.com/r/0x10c Reddit community], [https://web.archive.org/web/20130725135043/http://0x10cwiki.com/wiki/Main_Page wiki], and numerous other fan-made websites were created, and Notch began communicating with fans about the game on the Reddit community as well.
On April 16, 2012, Notch posted [https://web.archive.org/web/20120803014301/http://www.0x10c.com/screenshots/009.png an image] on the ''0x10<sup>c</sup>'' website containing a puzzle.<ref>{{reddit2|sub=0x10c|id=sdeq2|text=Notch posts a puzzle|author=Zengief|date=April 16, 2012}}</ref> When decoded, it revealed the word "Montauk", which was the password to get into [https://web.archive.org/web/20120827055415/http://0x10c.com/highnerd/codes.txt another page] on the website, which contained 99 codes which could each be redeemed once on the Mojang website to add ''0x10<sup>c</sup>'' to the users Mojang account, which would have allowed them to play it as soon as the game was eventually released.<ref>{{reddit2|sub=0x10c|id=tpq53|text=I don't know what these accounts will do yet.|author=xNotch|date=May 16, 2012}}</ref> ''0x10<sup>c</sup>'' remained part of these users Mojang accounts until it was eventually removed from the Mojang account system in 2020.
On May 2, 2012, Notch launched an ARG to promote the game. [https://web.archive.org/web/20120629123629/http://psrx0392-15.0x10c.com/ A secret page] on the ''0x10<sup>c</sup>'' website read "insufficient power" along with a power percentage. The more people visited this page, the higher the power percentage became until eventually reaching 100%, whereupon [https://web.archive.org/web/20120505144544/http://0x10cwiki.com/arg/dump.html a large amount of garbled code] was revealed, which the community determined represented radio signals from a pulsar.<ref>{{reddit2|sub=0x10c|id=t46zk|text=Stay connected to the ARG!|author=dbh937|date=May 2, 2012}}</ref> Discrepancies in the repeating pulsar signals were eventually decoded and revealed to be garbled text taken from Isaac Asimovs short story ''{{w|The Last Question}}'', which, like ''0x10<sup>c</sup>'', also takes place in the extremely distant future of the universe.<ref>{{reddit2|sub=0x10c|id=t7ued|cid=c4kcmcc|text=This is from the #0x10c-arg channel on freenode. ShadedSpriter has just written a little summary:|author=[deleted]|date=May 4, 2012}}</ref><ref>https://gist.github.com/rmmh/2599184</ref>
Notch also began livestreaming himself coding ''0x10<sup>c</sup>'' on Twitch.<ref>https://www.twitch.tv/videos/38122428?filter=all&sort=time</ref><ref>https://www.twitch.tv/videos/38122416?filter=all&sort=time</ref> One of the results of this was viewers were able to copy significant amounts of the code and create a reverse-engineered version of the game.<ref>{{reddit2|sub=0x10c|id=vdbkn|text=Trillek / 0x10c Room Editor Demonstration - By Herobrine - YouTube|author=HerobrinesArmy|date=June 21, 2012}}</ref> Notch asked that this not be publicly released, as the game was not yet close to a state he felt comfortable releasing.<ref>{{reddit2|sub=0x10c|id=u5pxj|cid=c4sjwom|text=Hah, yeah, it freaked me out a lot until I saw what actually happened. To be straight, I'd prefer it if you didn't release anything, but I do understand the slow dev speed is frustrating. I have what is probably the best excuse in the world for being slow, but I try to keep it a bit secret.|author=xNotch|date=May 26, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=u5kru|text=0x10c - Upcoming Room Editor Release|author=Dragoon478|date=May 26, 2012}}</ref> However, a prototype version of the game was accidentally leaked anyway, when Notch uploaded it to a private page on his website but forgot to disallow users from viewing all the site's files.<ref>{{reddit2|sub=0x10c|id=sdeq2|cid=c4d69v2|text=I wanted to copy the files to an AWS server, but was too lazy to use WinSCP, so I uploaded it "temporarily" to my notch.net wordpress thing. I forgot to delete the file, and wordpress was configured to let people list all the files.|author=xNotch|date=April 17, 2012}}</ref> This prototype, featuring a dark room with a computer, can be found [https://archive.org/details/0x10c here].
Originally, Notch intended for the art style of ''0x10<sup>c</sup>'' to be mostly textureless, citing the 1993 game ''Frontier'' as inspiration.<ref>{{citation|url=https://web.archive.org/web/20210308103830/http://0x10.cc/|title=0x10c FAQ}}</ref> However, he later changed his mind, and in September 2012, [[Jonatan Pöljö]], also known as [[Eldrone]], was hired as an artist for the game, and created most of the textures and models seen in the later footage.<ref>{{tweet|notch|251710219133005825|We interviewed @eldrone to work as a 3d artist on 0x10c today and were so impressed we hired him on the spot. He starts Monday.|September 28, 2012}}</ref> According to Eldrone:
{{q|The style is pixel art meets modern 3D. Its influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with 0x10cs realistic tone.
The idea is to give people flexible in-game tools for creativity, and have the outcome look fantastic no matter how they piece things together.<ref>{{citation|url=https://web.archive.org/web/20140102014724/http://0x10c.com/|title=0x10c.com (second version)}}</ref>|Eldrone}}
Progress continued, and eventually, in October 2012, Notch released several videos on YouTube and the ''0x10<sup>c</sup>'' website showcasing the progress he had made,<ref>{{ytl|ZkFv-vqpQcE|0x10c Alpha Test #01|Artur Rodrigues|October 5, 2012}}</ref><ref>{{ytl|hmD6R9scsuA|0x10c Alpha Test #02|Artur Rodrigues|October 9, 2012}}</ref><ref>https://web.archive.org/web/20131219192521/http://0x10c.com:80/category/video/</ref> including [https://archive.org/details/0x10c-alpha-tests two physics test videos], [https://web.archive.org/web/20121022043028/http://www.youtube.com/watch?v=nYojT0Xgt9Y&gl=US&hl=en an art test video] and [https://web.archive.org/web/20121031031507/http://www.youtube.com/watch?v=w2k8QBcaaUM&gl=US&hl=en a multiplayer test video]. Eventually, a semi-playable version, featuring a fully modeled and textured spacecraft with an interior and exterior, functional multiplayer and PVP, and the basics of the in-game computer systems, was created, and Notch livestreamed himself battling other Mojang employees onboard the ship.<ref>{{citation|url=https://web.archive.org/web/20121028081458/http://0x10c.com/2012/10/first-multiplayer-test/|title=First multiplayer test!|website=0x10c.com|author=Owen|date=October 26, 2012}}</ref>
On October 20, 2012, it was announced on the games website that three ''0x10<sup>c</sup>''-themed shirts were available to purchase from JINX.<ref>{{citation|url=https://web.archive.org/web/20121023144651/http://0x10c.com/2012/10/now-you-can-wear-0x10c-stuff|title=Now you can wear 0x10c stuff!|website=0x10c.com|author=Owen|date=October 20, 2012}}
</ref> One of these shirts had a string of numbers on it that was revealed to be a phone number.<ref>{{reddit2|sub=0x10c|id=14eq2a|cid=c7cn8py|text=There's nothing more to it. When JINX were designing the shirt, they wanted to add an easter egg to it, and suggested the phone number. I thought it sounded fine, and then came up with the script it reads back to you, intended to be some backstory stuff.|author=xNotch|date=December 7, 2012}}</ref> When called, it played back a distorted sound clip, which, when enhanced, was revealed to be a message relating to the software error from the games backstory.<ref>{{reddit2|sub=0x10c|id=14eq2a|cid=c7ciyxn|text=So little endian is the one with the low byte last, <pause> right? <pause> What do you mean it's first?|author=Ziyudad|date=December 6, 2012}}</ref><ref>https://soundcloud.com/asteriskman/0x10c-cleanup</ref>
Later, on January 21, 2013, Eldrone released a "Facebuilder" demo as a preview of ''0x10<sup>c</sup>'''s player customization system, created in Unity.<ref>{{tweet|eldrone|293286101475532801|Here's a proper download for the facebuilder test: https://s3.amazonaws.com/assets.mojang.com/0x10c/facebuilder_test_0.1_win.rar|January 21, 2013}}</ref> This can be found [https://archive.org/details/0x10c-FaceBuilder here].
==Cancellation==
[[File:0x10c Menu 1.png|right|thumb|360px|The main menu.]]
[[File:0x10c Facebuilder.png|right|thumb|360px|Eldrone's facebuilder program.]]
''0x10<sup>c</sup>'' was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref name=past>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref>
Eventually, on August 13, 2013, Notch announced in a ''Team Fortress 2'' livestream that ''0x10<sup>c</sup>'' was indefinitely shelved, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/http://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojangs space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>
On August 19th, Notch wrote on his blog "[[The Word of Notch]]" about his reasons for the game's cancellation:
{{q|What I hadnt considered was that a lot more people cared about my games now. People got incredibly excited, and the pressure of suddenly having people care if the game got made or not started zapping the fun out of the project. I spent a lot of time thinking about if I even wanted to make games any more. I guess I could just stop talking about what I do, but that doesnt really come all that natural to me. Over time I kinda just stopped working on it, and then eventually decided to mentally file it as "on ice" and try doing some smaller things. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.<ref>{{citation|url=https://web.archive.org/web/20210703074234/https://notch.tumblr.com/post/58707926941/so-thats-what-im-going-to-do|title=So thats what Im going to do.|website=Tumblr|author=Notch|date=August 19, 2013}}</ref>|Notch}}
He then expressed his desire to not become "another under delivering visionary game developer", and said he would instead focus on making "smaller games that can fail" in the future. Regarding ''0x10<sup>c</sup>'', he said that "I want to play this game so much, but I am not the right person to make it. Not any more. Im convinced a new team with less public interest can make a vastly superior game than what I would make."
On September 15, 2014, following Mojang's acquisition by Microsoft, and Notch's departure from the company, the soundtrack for ''0x10<sup>c</sup>'' was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref> He stated:
{{q|I worked on it for a bit, but I think Markus thought the game would never be good enough and decided to cancel it. I personally still think the concept and world is brilliant, so Im bummed out that it doesnt exist.<ref>https://c418.org/albums/0x10c/</ref>|C418}}
Eldrone would later release images of additional art assets created for ''0x10<sup>c</sup>'' on his Twitter and website.<ref>{{Tweet|eldrone|980479121523437570|Found the art test I made way back when applying for a job at Mojang to work on 0x10c.|April 1, 2018}}</ref><ref>http://www.jonatanpoljo.com/pages/new_9.html</ref>
==Gameplay==
[[File:0x10c Panels 1.jpg|right|thumb|360px|A spacecraft interior featuring many types of panels.]]
[[File:0x10c Panels 2.jpg|right|thumb|360px|A spacecraft interior featuring panels, wires and pipes.]]
''0x10<sup>c</sup>'' was planned to have "''Minecraft'' in space" style gameplay.<ref>{{tweet|notch|245867371636592641|Turning into Minecraft in Space. More coffee. Fourth cup so far.|September 12, 2012}}</ref> Players would be able to build their own ships using a ship editor. Players would first build the external part, and then go into a room mode with a cutaway view of the ship, in which players would be able to carve out rooms with custom dimensions.<ref name=pc1/> Using the ship editor, players would be able to make convex rooms with 45 degree walls, to keep it simple to use, and to encourage the use of multiple rooms. Rooms could have variable height and be placed on different heights.<ref>{{reddit2|sub=0x10c|id=13k4ih|cid=c74o1yd|text=Right now you can make convex rooms with 45 degree walls, to keep the editor simple to use, and to encourage the use of multiple rooms. Rooms can have variable height and be placed on different heights.|author=xNotch|date=November 21, 2012}}</ref> The ship editor would create a more or less empty frame of a ship, and players would then have to place panels and other things manually in the actual game.<ref name=panel>{{reddit2|sub=0x10c|id=16449c|cid=c7sjl8a|text=What Jonatan and I discussed more specifically was what the ship editor is responsible for, and what the player has to do in first person. We moved a lot of the stuff to first person, which makes so much more sense. The ship editor just gives to a more or less empty frame of a ship, then you have to place panels and other stuff manually in the actual game.|author=xNotch|date=January 7, 2013}}</ref> It would be impossible to design a ship that isn't airtight, as a bounding volume would be made first, then rooms would be dug out after.<ref name=IRC/> Things like stripes and names could be placed on the outsides of ships.<ref>{{tweet|Notch|188388455770890240|OF COURSE stripes and names on the sides. But they will be polygons!|April 6, 2012}}</ref>
While inside a ship, players would always be oriented upright, even in zero-gravity. Outside ships, players would be able to rotate freely in any direction.<ref>{{reddit2|sub=0x10c|id=10ldne|cid=c6elhv9|text=So now I'm switching to a simple "down is always aligned along the y axis"-model like in all other shooters, and if we need to change it in the future, we can. This involves rewriting a lot of code I already had in place, but the new code is so much shorter than the old one.|author=xNotch|date=September 28, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=126ca9|cid=c6sumpl|text=Outside of the ship, the player will be able to spin around freely. If you drift through an opening in the ship, you'll spin to realign with the inside of the ship.|author=xNotch|date=October 28, 2012}}</ref> Everythings position would be measured relative to the center of the players current ship, with the rest of the universe moving around it from the ships point of view.<ref>{{reddit2|sub=0x10c|id=126ca9|cid=c6svj01|text=Are you asking how it's implemented? The ship is loaded as static geometry and never moves. External forces like acceleration and impact will be implemented by applying the inverse force to everything inside the ship rather than by moving the actual ship hull.|author=xNotch|date=October 28, 2012}}</ref> Explosions in space would be realistic.<ref>{{tweet|Notch|201997356156194816|I want explosions in space to look realistic in 0x10c. I should travel to space and blow up a small ship. For science.|May 14, 2012}}</ref> When a ship explodes, it begins to leak air and spin around before popping apart.<ref>{{tweet|notch|201998758614020096|Actually, the best way to do it is probably to make the ship leak air visibly and start spinning for a few secs, then go "POP" for 100 ms.|May 14, 2012}}</ref> There would be no sound transmission through vacuums,<ref>{{tweet|notch|201999236110352386|Of course it's going to be silent! There's no medium for sound to propagate through in space!|May 14, 2012}}</ref><ref>{{tweet|notch|201999620673507328|I meant a visual pop, don't worry. There will be no sound in space, and that's a promise!|May 14, 2012}}</ref> but sounds from ships getting hit by things such as debris from explosions would be audible from inside those ships.<ref>{{tweet|notch|202000178004234241|You will hear stuff within your own ship! And if you get hit.|May 14, 2012}}</ref><ref>{{tweet|notch|202000444569042944|Yeah. Imagine hearing your ship getting hit by tiny debris from an exploding ship... Nice. :D|May 14, 2012}}</ref> Players would keep their ships after respawning.<ref name=pc2/>
Spacecraft would be "smaller than the nostromo, larger than a tie fighter."<ref>{{reddit2|sub=0x10c|id=sovv6|cid=c4ftg9g|text=Smaller than the nostromo, larger than a tie fighter.|author=xNotch|date=March 23, 2012}}</ref> Smaller ships could be docked inside of and launched from larger ships.<ref>{{reddit2|sub=0x10c|id=sovv6|cid=c4fy6s2|text=I picked sizes that seemed to make for the most fun gameplay. In Alien, there was a lot of running around and pressing buttons while still feeling claustrophobic, but it's obviously a bit too large to be manned by a single person. I could see adventures on a nostromo size ship being fun in four player co-op play.|author=xNotch|date=March 24, 2012}}</ref> Hyperspace travel would also be present.<ref>{{tweet|notch|184524615337508864|So what if you get inside a tiny ship and fly into a larger ship, and the larger ship enters hyperspace? What if you're halfway in?|March 27, 2012}}</ref> Ships would have sometimes gone dark for various reasons such as power failures, technical problems, and trying to avoid visual detection through windows.<ref name=dark/> Ships would receive and lose heat from thermal radiation. Passive stealth through minimizing a ship's emitted energy would be possible.<ref name=IRC/> Crashing into asteroids or planets would damage onboard systems and require players to scavenge for parts to repair their ship.<ref>{{citation|url=https://web.archive.org/web/20130405171517/http://penny-arcade.com/report/article/notch-interview|title=Notch talks 0x10c, Minecraft, learning the industry, Diablo 3, and more in this candid interview|website=The Penny Arcade Report|author=Ben Kuchera|date=September 5, 2012}}</ref><ref name=ambition/> Ships could have specialized rooms, such as medical bays,<ref name=pc1/> and mess halls for food. Oxygen would "magically last forever", unless there was a hull breach.<ref name=food>{{reddit2|sub=0x10c|id=tnory|cid=c4o87g9|text=I want food to be a thing in the game simply because mess halls are awesome in space. Can you think of a single space movie that doesn't feature the people eating while slowly floating through space?|author=xNotch|date=May 15, 2012}}</ref>
There would be a large selection of different devices and other objects players would be able to place on their ship. Devices would be able to be overclocked, which may cause them to catch fire.<ref name=ambition/> Underclocking devices would let them use less power at the cost of being less efficient.<ref name=IRC/> Players would be able to map controller inputs to ingame hardware.<ref>{{reddit2|sub=0x10c|id=s7pnc|cid=c4brgca|text=There will be controllers you can plug into the cpu, and those can be mapped to physical hardware. I've got an xbox controller plugged in at the moment, but I intend to purchase one of those fancy flight sim joysticks to make sure those work as well.|author=xNotch|date=March 13, 2012}}</ref> There would be electrical and mechanical engineering,<ref>{{tweet|notch|181357730257317889|I have the awesomestly nerdy followers. Yes, I might go 6502, and I hope to include electrical and mechanical engineering too. #needtolearn|March 18, 2012}}</ref> rotating rooms,<ref>{{tweet|notch|187657226838745089|Hahaaa, I've got a rotating room now, with physics mostly working. There's a gimbal lock in the body rotation, though.. Hmm..|April 4, 2012}}</ref> and machines built using the physics engine.<ref>{{tweet|Notch|213255484998815745|Assuming I can work out these Bullet glitches, having proper physics would be VERY COOL in 0x10c. Imagine the machines you could build!|June 14, 2012}}</ref> It would be possible to build computer-controlled ground vehicles with wheels, batteries, mineral sensors and digging modules. Hardware would be memory mapped to connected computers. For example, an engine would have its power and rotation mapped to a memory region. Players would control the engines, not the ship, which would then push the ship around. Computers would translate the position of enemy ships from sensors into angles for the ship's cannons to use in aiming. Cheap turrets and sensors would have built-in inaccuracy.<ref name=IRC/>
There would be a large selection of different tools and other items players would be able to use. There would be player XP and skills.<ref>{{tweet|notch|205756012278448129|Do you want player xp and levels and skills in 0x10c?|May 24, 2012}}</ref> There would be a leveling system in which players would level up in specialized skills. Dying would reset the players levels.<ref name=pc2/> There would be sounds from the players body.<ref>{{tweet|notch|188387825698357250|you hear your own body very loudly in a silent environtment!|April 6, 2012}}</ref><ref>{{tweet|notch|202002127034384384|I was thinking body internal sounds for intense situations, too. Running low on oxygen? Louder heart and breath sounds.|May 14, 2012}}</ref> There would be a player-driven economy system, and building ships and space stations would cost resources. Singleplayer would have optional cheats.<ref>{{reddit2|sub=0x10c|id=ts27w|cid=c4p9g6v|text=I am not trying to make EVE. EVE already exists, and does what it does very very well, however.. it will most definitely have a player driven economy, and to make a huge space ship or station you will need a lot of resources. Those resources come from mining.|author=xNotch|date=May 17, 2012}}</ref> Transferring information would be possible through floppy disks and radio arrays.<ref>{{tweet|Notch|187452068141875200|Someone will have to write a loader. ;) There will be floppy disks in the game if you like artifacts, or a radio array.|April 4, 2012}}</ref> There would be a credits system and an ingame program store. Large bases and structures built by players such as space stations would be shared between games and could be encountered in singleplayer. There would also be randomly generated abandoned ships floating in space, with aliens and robots inside, and loot such as screens and CPUs.<ref name=IRC/>
There were to be "very pretty" stars and planets.<ref>{{tweet|Notch|188386791663996928|very pretty stars and planets.|April 6, 2012}}</ref> Asteroids and planets were "icosahedrons (20 sided dice) fed to a make-surface-from-arbitrary-triangle-mesh code that subdivides, colorizes and offsets the polygons based off various parameters tweaked per body type". There may also be "orbitals and halo worlds" with planetary terrain on their interiors.<ref>{{reddit2|sub=0x10c|id=s4tm8|cid=c4b3eeb|text=The asteroid is an icosahedron (20 sided die) which is fed to a make-surface-from-arbitrary-triangle-mesh code that subdivides, colorizes and offsets the polygons based off various parameters I will tweak per body type.|author=xNotch|date=March 11, 2012}}</ref> Planets would be big enough that 32 players on a planet would "pretty much never see each other".<ref>{{reddit2|sub=0x10c|id=uopy4|cid=c4xezff|text=I'm hoping to do surface combat as well, but I worry a bit about scope. A planet is HUGE, and 32 players (or whatever) will pretty much never see each other. We'll see.|author=xNotch|date=June 7, 2012}}</ref> There would be planet gameplay,<ref>{{tweet|Notch|187666854800670721|There will be planet gameplay.|April 4, 2012}}</ref> liquid water on planets,<ref>{{tweet|notch|282413741864280065|Liquid water in outer space is probably quite rare, yes. Planets might have liquid water. Space suits don't like liquids.|December 22, 2012}}</ref> and planetary ecologies, though most life would be dead.<ref>{{tweet|Notch|187842817425543168|yes to the first one, and I MIGHT make time non-relative for game play reasons. Ecologies, maybe.. most life will be dead.|April 5, 2012}}</ref> There would also be many different planet types. Planets would be realistically sized, and there would be realistic orbital mechanics, and rogue planets. The game would not show any planet or star names.<ref name=IRC/> Players would be able to mine for gold and other metals. Terrain was not planned to be modifiable, in order to reduce world file sizes.<ref name=pc2/>
Space was to be very dark, with most surviving stars being fairly dim and small.<ref name=dark>{{reddit2|sub=0x10c|id=s4tm8|cid=c4bre4t|text=Space will be very dark, with most surviving stars being fairly dim and small. The ship you're in will sometimes go dark for various reasons (power failures, technical problems, trying to avoid visual detection through windows), but you can stick very bright lights in there to make it look nice and bright.|author=xNotch|date=March 13, 2012}}</ref> The number of stars would be "large enough to feel large, but small enough so that players could map them all if they wanted to."<ref>{{reddit2|sub=0x10c|id=11tn9v|cid=c6pnmsu|text=The number of stars will be large enough to feel large, but small enough so that players could map them all if they wanted to.|author=xNotch|date=October 21, 2012}}</ref> There would be an "explorable number" of stars, about 100,000.<ref name=IRC/> Star positions would be static, but planets would orbit and spin.<ref>{{reddit2|sub=0x10c|id=11tn9v|cid=c6prvdr|text=Star positions will be static. A LOT of time would have to progress for any noticeable difference to show. Planets will orbit and spin, however.|author=xNotch|date=October 21, 2012}}</ref> Stars would be closer together due to the big crunch.<ref>{{tweet|notch|184552145201266688|Can I combine heat death and a sudden start of a big crunch for gameplay reasons? (making stars closer to each other)|March 27, 2012}}</ref> Some areas of the universe would have a lot of radiation.<ref name=IRC/> There would be neutron stars,<ref>{{tweet|mollstam|188047629421256704|Hello floppy disks, meet my friend Neutron Star and his companion EM Radiation. #0x10c|April 5, 2012}}</ref> and black holes with gravitational lensing around them.<ref>{{tweet|Notch|187454250547294208|If you mean gravitational lensing from black holes, then I hope so. If it fits the visual style.|April 4, 2012}}</ref> Most solar systems would be a brown dwarf with very few surviving planets, though there would be an extremely small number of young stars.<ref name=IRC/>
Lighting was planned to be more complex than in ''Minecraft'', which was because ''Minecraft'' focused on many blocks and polygons that could all change at any time, whereas ''0x10<sup>c</sup>'' focused on modern lighting with very few polygons that rarely changed.<ref>{{reddit2|sub=0x10c|id=s2px1|cid=c4aqmca|text=Minecraft has a completely different focus. Instead of having realistic movable lights, it focuses on having every single block in the game capable of emitting lights. This means you can make a huge lava river and have it light up your house from below, as the lighting can come from every single block of lava in the river. In 0x10c, there will be way less light sources, and as a result, they can be much more complex.|author=xNotch|date=March 10, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=s2pzl|cid=c4aqogp|text=I replied to this complaint in another thread on here. Basically, the renderers are COMPLETELY DIFFERENT. Minecraft focuses on many (many) blocks and polygons that could all change at any time. 0x10c focuses on modern lighting with very few polygons that rarely change.|author=xNotch|date=March 10, 2012}}</ref> For example, computer monitors would illuminate their surroundings with the same colors being displayed on the screen.<ref>{{reddit2|sub=0x10c|id=s2px1|cid=c4aqn22|text=Those soliders are just empty models to try the renderer. There's no ai or anything attached to them, they just silently and eerily rotate in place. The space interior, however, has full physics, and is fully editable. The light from the monitor in the distance is dynamic and depends on what the screen shows. A red screen has a red glow and so on.|author=xNotch|date=March 10, 2012}}</ref> The game would have a "this is what we thought the future would be like in the 80's"-look,<ref>{{tweet|Notch|188387333303840768|aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it.|April 6, 2012}}</ref> and a wireframe graphics mode.<ref>{{tweet|Notch|188389034945544192|I am ACTUALLY considering having a wireframe mode. ;)|April 6, 2012}}</ref> Music would take a long time to build up, and there would be a lot of ambient sound effects.<ref>{{reddit2|sub=0x10c|id=11f6b7|cid=c6ly5ic|text=Interesting. Though I want music to be even rarer than in Minecraft. By which I mean not rare in quantity, but rare in the amount of time it takes for a song to build up. So mostly you would hear ambient sound effects. Think about humming of machinery, the whirring of computer fans. That stuff. Also I don't think I want to use Minecraft sound effects, haha :)|author=C418|date=October 13, 2012}}</ref> The sound engine supported samples, procedural sounds and effects.<ref>{{tweet|notch|260080272916238336|That was fun! Implemented the base for the sound engine in 0x10c. Supports samples and procedural sounds, and the ability to add effects.|October 21, 2012}}</ref>
A monthly subscription fee would be required to access a global multiplayer server called the multiverse, due to the computational cost of simulating the trajectories and computers of all the players' ships, even when the players owning those ships were offline.<ref name=pc1/> Private multiplayer servers would be free to use, have IP-based and LAN options, and could be run on older versions.<ref name=multiplayer>{{reddit2|sub=0x10c|id=11pg9n|cid=c6oq48f|text=The plan right now is to absolutely allow for private servers, and to ship the game with private server support built in. These will work similar to Minecraft servers, where you can choose to enable login verification via our servers, in which case they will need to be connected to the internet, or to skip that bit and just let anyone in, in which case they will work great for lan parties out at sea or in cabins in the woods.|author=xNotch|date=October 19, 2012}}</ref> The game would run on a local server even in singleplayer.<ref>{{tweet|Notch|262614969479213056|0x10c now runs in multiplayer even in singleplayer mode. Now that's progress, even if everything looks the same!|October 28, 2012}}</ref> VR support was planned.<ref>{{citation|url=https://www.pcgamer.com/notch-mega-interview-0x10c-micropayments-kickstarter-and-quantum-computing/3/|title=Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing (page 3)|website=PC Gamer|author=Marsh Davies|date=November 29, 2012}}</ref> There were to be a large number of fictional hardware and software developers,<ref>{{tweet|notch|195141690917523456|Any indie dev studios out there who want to get their names featured as fictional hardware or software devs in 0x10c? Let me know! :D|April 25, 2012}}</ref><ref>{{tweet|notch|195142322554544128|Please let me know an 80's appropriate exact spelling of the name as you'd want it to appear. :D|April 25, 2012}}</ref><ref>{{tweet|notch|195148473866256385|Dear lord.. Added 100 names so far, still going through tweets. I may have to edit a few to get rid of "games" and similar words.|April 25, 2012}}</ref><ref>{{tweet|notch|195155567956856832|Got 267 names now.. wow.. My fingers are hurting. I'll go over this list later on and pick a bunch that sound spacey. Thanks! :D|April 25, 2012}}</ref><ref>{{tweet|notch|195156200109780993|A few people asked for it, so here's the raw list of names: <nowiki>http://pastebin.com/raw.php?i=Y78N71TM</nowiki>|April 25, 2012}}</ref> and possibly a faction that outlaws open source software.<ref>{{tweet|notch|185417318829010944|I'm actually considering making one of the factions in the game outlaw open source stuff. ;)|March 29, 2012}}</ref> A full time writer for the game was planned.<ref>{{tweet|notch|237896714504241152|Don't know anyone who has any need for any full time writers, but I know we want one for 0x10c|August 21, 2012}}</ref>
==Features==
[[File:0x10c Big Room.png|right|thumb|360px|A large open area.]]
[[File:0x10c Flashlight.png|right|thumb|360px|The player using a flashlight.]]
Some of the known devices and items that were planned for the game include:
===Devices===
*The SPC2000 (Suspension Chamber): a deep sleep cell containing a ZEF882 Time Dilation Field Generator.<ref>https://web.archive.org/web/20130905061002/http://dcpu.com/sleep-chamber/</ref> If a player's generator was intact, they would be able to respawn in a sleep chamber powered by the generator. If a player's generator wasn't intact, a friend would need to revive them, or they would have to wait for everyone to die to respawn the ship.<ref>{{reddit2|sub=0x10c|id=10xcq7|cid=c6hh1xe|text=If the generator is intact, you can choose to respawn in the sleep chamber near the generator. If the generator isn't intact, a friend will need to revive you, or you have to wait for everyone to die to respawn the ship.|author=xNotch|date=October 4, 2012}}</ref> The deep sleep cell is a highly illegal device that can accelerate a sphere of matter through the fourth dimension very close to the speed of light. Movement in the fourth spatial dimension will move the traveler between adjacent universes. It speeds up to very high speeds, then counts a number of ticks to calculate how far it's traveled, then slows back down. If the device isn't activated in a vacuum, the result is a large vacuum bubble in each dimension it passes through that implodes very rapidly, causing immense destruction, thus all of the devices come with built-in vacuum detectors and will not work when the ship is docked or in an atmosphere. The chamber is configurable to accelerate to speeds that cause milliseconds, minutes, hours, days or years to pass every few nanoseconds. The players in the game were the first to use this device in active use, and they all wanted to travel for 1 year to reach a star about a lightyear away, but due to an endianness error, they traveled for 0x10<sup>c</sup> years. Nobody found out the problem for two years, so a lot of travelers ended up in this situation. Actual time passed for the traveler was supposed to be a few minutes, but ended up being 10 hours, resulting in them missing their intended target by many miles.<ref>{{reddit2|sub=0x10c|id=10rq4h|cid=c6g3zlg|text=Oh no, this is not a plot hole, this is actually pretty well thought through!|author=xNotch|date=October 1, 2012}}</ref>
*The DCPU-16: a fully functioning emulated 16 bit CPU that could be used to control a player's entire ship, or just to play games on while waiting for a large mining operation to finish.<ref>https://web.archive.org/web/20130905082541/http://dcpu.com/dcpu-16/</ref> The DCPU-16 would still function while on fire, but slower and with the RAM changing randomly.<ref>{{reddit2|sub=dcpu16|id=ssdny|cid=c4gks21|text=Actually, screw it, the DCPU-16 will still work when on fire, except MUCH slower, and ram will get changed randomly.|author=xNotch|date=March 25, 2012}}</ref> The ingame computers would crash if their interrupt queue was overflowed, if a specific undocumented code was called, or if the box was physically harmed. When it crashed, it would go into a state where sequential areas of ram would get overwritten with random noise, and the opcodes would take a lot longer to process. Since the monitor was memory mapped, it would blindly display this garbage data.<ref>{{reddit2|sub=0x10c|id=10xykl|cid=c6hqcxw|text=When the DCPU-16 crashes, it goes into a weird state where sequential areas of ram will get overwritten with random noise, and the opcodes take a lot longer to process. Since the monitor is memory mapped, it will blindly display this garbage data.|author=xNotch|date=October 4, 2012}}</ref> Computers would poll hardware 60 times per second, the same as the game's tick rate.<ref>{{reddit2|sub=0x10c|id=11092i|cid=c6igzms|text=For speed and sanity reasons, hardware gets polled 60 times per second (the game tick update interval), and 1/60th of a second was very close to the read time for a sector, so I switched it over to instantly copy an entire second in a game tick. It's a much simpler architecture to implement, and you don't have to worry about partial writes or reads. In the spec, I handwave this away by saying it protects against partial reads and writes, somehow.|author=xNotch|date=October 6, 2012}}</ref> Computers would run at 100 khz.<ref>{{tweet|notch|185091045724401664|At 100 khz, it's only a bit slower than a C64. Many instructions are 1-cycle, and single op MUL and SHR and such helps a lot.|March 28, 2012}}</ref><ref>{{tweet|notch|185091157443883008|I may bump it to 200 khz or even more if needed, but the slower, the better. I'd rather have loads of CPUs.|March 28, 2012}}</ref><ref>{{tweet|notch|187448902314762240|Niiiiiice! :D FYI I'm aiming at 100 khz at the moment, with hardware sprites and scrolling on the display.|April 4, 2012}}</ref> A single ship would be able to support about three computers.<ref>{{tweet|Notch|187665962177273857|yes. Aiming at three computers being a reasonable amount.|April 4, 2012}}</ref> An open-source community-made operating system would be on the default computers.<ref>{{tweet|Notch|189551069016244226|We should probably stick an open source community made OS in the default computers in 0x10c. I can't code those things as well as you can!|April 9, 2012}}</ref> Updated versions of the DCPU would be available as new computers. More efficient computers could be found in abandoned ships, such as one that does 112 khz at 94% power usage. Flying in highly radiated areas would cause random bits in a computer's ram to flip.<ref name=IRC>{{reddit2|sub=0x10c|id=se3x9|cid=c4dfz3j|text=Excerpts of chat log featuring conversations with Notch:|author=jecowa|date=April 17, 2012}}</ref> Computers could have text-to-speech software.<ref>{{tweet|notch|187966566841856000|If I can find a good voice synthesizer, one of the possible outputs for the DCPU is a text to speech speaker. "Good morning, Notch!"|April 5, 2012}}</ref><ref>{{tweet|Notch|260093777543315456|I am very tempted to make my own text to speech thing for 0x10c. It'd be just raw phonemes. This stuff is fun!|October 21, 2012}}</ref> Computers would come with a basic bootloader for loading and running programs.<ref>{{reddit2|sub=0x10c|id=15arav|cid=c7l19sd|text=The idea is to let the community develop and choose the default bootloader code. Initially, it will ship with a very, very tiny bootloader that just loads in the contents of a drive and runs it.|author=xNotch|date=December 23, 2012}}</ref> DCPU emulation would run on separate server threads, with multiple DCPUs per thread.<ref>{{reddit2|sub=0x10c|id=14f2bx|cid=c7cnind|text=DCPU emulation will be done in separate threads on the server (when playing single player, you're actually running a local server), with several DCPUs per thread because it seems to save resources compared to having one thread per DCPU.|author=xNotch|date=December 7, 2012}}</ref> Multiple computers could be networked together.<ref>{{reddit2|sub=dcpu16|id=tno1n|cid=c4o873e|text=Networking two computers is definitely possible. The "no hotswapping" thing is actually a game design thing that spilled over into cpu design. I want frantically rebooting your computer in a firefight to be a thing. Just imagine how valuable fast boot ups could become..|author=xNotch|date=May 15, 2012}}</ref>
*The LEM1802 (Low Energy Monitor): a 128&times;96 pixel 16-color CRT monitor.<ref>https://web.archive.org/web/20130905063459/http://dcpu.com/monitor/</ref> Clicking a keyboard or a monitor would lock input, turn the player's view towards the connected monitor, and slightly zoom in. Escape would exit.<ref>{{reddit2|sub=0x10c|id=10xykl|cid=c6hlobx|text=Click a keyboard or a monitor to lock input, turn view towards the connected monitor, and slightly zoom in. Escape exits.|author=xNotch|date=October 4, 2012}}</ref> Screen burn would be present on CRT monitors. Multiple monitors would be able to connect to a single CPU, which can all display the same image, or can be memory mapped to different regions to produce different images on each one. Custom 16-color palettes would be available for computers.<ref name=IRC/>
*Power generators. Each ship would have a generator capable of producing a fixed wattage, and everything players would connect to it would drain wattage.<ref name=story>https://web.archive.org/web/20140323172842/http://0x10c.com/story/</ref> Each player would only be able to have one generator at a time, but multiple players would be able to place their generators on a single ship to give it more power, encouraging cooperation between players.<ref name=ambition>{{citation|url=https://www.pcgamer.com/new-0x10c-footage-emerges-we-talk-to-notch-about-his-games-interstellar-ambition/|title=New 0x10c footage emerges - we talk to Notch about his game's interstellar ambition|website=PC Gamer|author=Marsh Davies|date=October 12, 2012}}</ref> Generators would not have required fuel,<ref>{{reddit2|sub=0x10c|id=se3x9|cid=c4dc60r|text=They're magical fairy dust generators that don't require fuel. They did last for 0x10c years, after all, somehow...|author=xNotch|date=March 17, 2012}}</ref> would explode when destroyed,<ref name=explode>{{reddit2|sub=Minecraft|id=xfzdg|cid=c5m148n|text=For game design, I usually try to think about what you'd expect things to do, and design from there. And yeah, generators explode. In movies and games, generators explode more than they produce power.|author=xNotch|date=July 31, 2012}}</ref> and would emit light.<ref>{{tweet|notch|183092279014203392|I dreamed about the reactor core, and now it needs to emmitt light. Such an obvious thing, but that means I need a fancy lighting engine. :D|March 23, 2012}}</ref>
*Gravity generators. When a ships gravity generator is unpowered, objects inside the ship would be subject to the same physical forces as the ship itself.<ref name=ambition/> Artificial gravity generators would would recharge when hovering over a planet.<ref>{{tweet|notch|185621764162846720|Considering making the linear higgs boson emitter (for fake gravity) require recharging by hovering over a planet. #doesntworkthatway|March 30, 2012}}</ref> Rotation-produced artificial gravity would also be possible, as well as using magnetic boots to walk on surfaces in zero-gravity.<ref name=gravity>{{reddit2|sub=0x10c|id=smn3g|cid=c4f996j|text=The physics engine supports arbitrary gravity vectors, kind of. By "kind of" I mean there's a bug where your head will get stuck inside a wall if it changes too fast, but that's easily fixed.|author=xNotch|date=March 22, 2012}}</ref> Constant acceleration could also be used to create artificial gravity.<ref>{{reddit2|sub=0x10c|id=126ca9|cid=c6sizxu|text=Or you could put the engines at the bottom of the ship and constantly accelerate at 9.8m/s2|author=xNotch|date=October 27, 2012}}</ref>
*A hyperverse EM array which connects to web servers, a multiverse EM array which connects to other multiplayer games, and a universe EM array which is limited to one game.<ref>{{tweet|notch|185422061794107392|The hyperverse EM array will let you connect to web servers. The multiverse ones, other multiplayer games. The regular one, your game.|March 29, 2012}}</ref> Hyperverse communication would be very slow.<ref>{{tweet|Notch|207930052254507010|Trying to work out if hyperverse communications should be super slow tcp or super slow udp in 0x10c. tcp means BBSes. udp makes more sense.|May 30, 2012}}</ref>
*Doors, which could be opened into space to put out fires. If doors stopped working, players would need to manually open them by either using blowtorch or hacking into them.<ref>{{reddit2|sub=0x10c|id=zx18t|cid=c68h65k|text=One specific great idea is opening the outer doors to put out fires. A stupidly dangerous move in interstellar space, sure, but very effective. Another thing I thought of is that doors need to be able to stop working, and then you need to be able to manually override them. Either by doing the clichéd blowtorch cutting thing, or by some hacking minigame.|author=xNotch|date=September 15, 2012}}</ref>
*Cloaking fields. These would have required almost all the power from the generator, forcing players to turn off all computers and dim all lights in order to successfully cloak.<ref name=story/>
*Wires and other attachments that hang from the ceiling.<ref name=ambition/> Wires would run electricity from the generator to other devices.<ref name=past/>
*Landing gear, which may break if a ship lands too hard.<ref name=ambition/> Landing gear would need to be powered for it to work.<ref>{{tweet|notch|282410692387147778|not at all, it's a "oh crud, the power to the landing gear went out!" simulator|December 22, 2012}}</ref>
*Lights, which could be very bright, but would need to be dimmed to free up power or decrease visibility.<ref name=dark/><ref name=story/>
*The SPED-3 (Suspended Particle Exciter Display): a device that creates line-based holographic images.<ref>https://web.archive.org/web/20130905084712/http://dcpu.com/3d-vector-display/</ref>
*Buttons and knobs, which could have midi inputs mapped to them.<ref>{{tweet|notch|187964540162551808|Here's a weird idea; why not let the player map midi inputs to ingame buttons and knobs? Because it's silly, that's why.|April 5, 2012}}</ref>
*Cooling systems, necessary for putting out fires.<ref name=firefly/>
*3D printers, used for making other devices.<ref name=pc2/>
*Oxygen containers and graviton emitters.<ref>{{tweet|notch|189682370415312898|The O2 comes from containers, the gravity from either higgs boson (someone told me this was wrong) or graviton emitters.|April 10, 2012}}</ref>
*1.44 megabyte 3½ inch floppy drives.<ref name=floppy>https://web.archive.org/web/20130905072724/http://dcpu.com/floppy-drive/</ref>
*400 square kilometer maps.<ref>{{tweet|notch|281365546996486145|no way, it has 400 square kilometer maps and skills!|December 19, 2012}}</ref>
*10 megabyte hard drives.<ref name=IRC/>
*Automated turrets.<ref name=ambition/>
*Decorative panels.<ref name=panel/>
*Shield generators.<ref name=shield/>
*Digging modules.<ref name=IRC/>
*Switch panels.<ref>{{tweet|notch|196387984046702592|Will there be standard switch panels on 0x10c? I most certainly hope so!!|April 28, 2012}}</ref>
*Refrigerators.<ref name=pc1>{{citation|url=https://www.pcgamer.com/notch-mega-interview-0x10c-micropayments-kickstarter-and-quantum-computing/|title=Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing (page 1)|website=PC Gamer|author=Marsh Davies|date=November 29, 2012}}</ref>
*Laser guns.<ref name=pc1/>
*Keyboards.<ref>https://web.archive.org/web/20130905061706/http://dcpu.com/keyboard/</ref>
*Windows.<ref name=dark/>
*Sensors.<ref name=pc2>{{citation|url=https://www.pcgamer.com/notch-mega-interview-0x10c-micropayments-kickstarter-and-quantum-computing/2/|title=Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing (page 2)|website=PC Gamer|author=Marsh Davies|date=November 29, 2012}}</ref>
*Wheels.<ref name=IRC/>
*Robots.<ref>{{reddit2|sub=0x10c|id=tfkep|cid=c4mbxu1|text=robots are like babies, right?|author=mollstam|date=May 10, 2012}}</ref>
*Radars.<ref>{{tweet|notch|194170949904506880|I got an urge to add a 3d green vector line display to the DCPU in addition to the 2d pixel one. Useful for elite-like radars, perhaps|April 22, 2012}}</ref>
*Clocks.<ref>https://web.archive.org/web/20130905080349/http://dcpu.com/clock/</ref>
===Items===
*Components. Devices would have their own inventory, into which interior components could be placed. The devices themselves would be craftable from various materials using 3D printers, but the interior components would have to be scavenged from abandoned ships. Each of these components would come in many variants with different attributes.<ref name=ambition/> Things such as guns, refrigerators, computers, and shield generators would have an inventory with specific slots. Rifles and fridges, for example, would both be able to use cooling units, so players would have to choose whether to put their "titanium extravagant alien cooling unit" in their fridge to save generator power, or in their gauss sniper rifle to save cooldown time.<ref name=shield>{{reddit2|sub=0x10c|id=10azho|cid=c6bxc03|text=Well, the idea is that pretty much all things (guns, refrigerators, computers, shield generators) have an inventory with specific slots.|author=xNotch|date=September 22, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=11pkb7|cid=c6oq37d|text=You can assemble component parts in predefined hardware we add to the game, but not create entirely new hardware. The reason is mainly that I want this to be a game, not a tool for playing around with the DCPU-16.|author=xNotch|date=October 19, 2012}}</ref>
*Modular guns, with cross compatible modules which could be found as loot,<ref>{{tweet|notch|249563179217199105|For srs, the idea is to have the guns (and most other things) be modular, with cross-compatible modules you can find as loot.|September 22, 2012}}</ref> with a total of "100 bazillion" guns.<ref>{{tweet|Notch|249560820382593024|My goal for 0x10c: have more guns than Borderlands 2. Aiming at 100 bazillion.|September 22, 2012}}</ref> These would include sniper rifles,<ref name=shield/> plasma pistols, and laser guns. Laser guns would cause the target to heat up before taking damage.<ref>{{reddit2|sub=0x10c|id=10vto2|cid=c6hfg42|text=A proper laser gun would be fun too. Whatever you aim it at could heat up for a second or so before actually starting to take damage, so if you start getting hit by one you can still run away.|author=xNotch|date=October 4, 2012}}</ref> Weapons would consume power or ammunition when fired.<ref name=explode/>
*1.44 megabyte 3½ inch floppy discs.<ref name=floppy/> Players would be able to use other peoples programs on their ships computer by using these floppy discs.<ref name=ambition/>
*Batteries, which would store power produced by generators, and could be traded between players.<ref>{{reddit2|sub=0x10c|id=se3x9|cid=c4dbjw9|text=You get one generator per account, can't pay to get more generators. You can, however, spend ingame money (or ore, or artifacts, or whatever) on buying charged batteries from other players if you want extra power. (Or, if you don't have a very power consuming ship, charge and sell batteries yourself)|author=xNotch|date=March 17, 2012}}</ref>
*Walkmans, for playing music, which would slow down when their battery is low.<ref>{{tweet|notch|202002257032654849|Also, walkmans for music. Slows down when low on battery? <nowiki>=D</nowiki>|May 24, 2012}}</ref>
*Duct tape, which would be able to fix anything for a limited amount of time.<ref>{{tweet|Notch|187461075577470976|I hope so. For gameplay reasons, I will make duct tape fix ANYTHING for a shorter period of time.|April 4, 2012}}</ref>
*Flashlights, which could be used for spelunking and fixing broken ships.<ref>{{tweet|Notch|189749435234914304|Flashlights, for spelunking and fixing broken ships!|April 10, 2012}}</ref>
*Magnetic boots, for walking on surfaces in zero-gravity.<ref name=gravity/>
*LP copies of Rick Astley's ''Never Gonna Give You Up''.<ref>{{tweet|notch|187903167495802880|HAH! Never Gonna Give You Up was popular in 1988. Obviously, all the pilots should carry an LP copy of it.|April 5, 2012}}</ref>
*Metals, such as gold and titanium.<ref name=pc2/><ref name=shield/>
*Food.<ref name=food/>
==Trivia==
*According to Notch, the games name was "intentionally bad" as a marketing experiment to see if Mojang could get away with naming their next game "pretty much anything".<ref>{{reddit2|sub=0x10c|id=syqdb|cid=c4i4t8z|text=The name is somewhat intentionally "bad", both because it's less likely to already be owned by bethesda, and as a bit of a marketing experiment on my part. We have such a vocal fan base and so many eyes on us I could get away with naming the game pretty much anything. Making it a puzzle seemed like a fun way to set the tone for the game.|author=xNotch|date=April 19, 2012}}</ref>
*According to Notch, the original name for ''0x10<sup>c</sup>'' was ''Dusk'', referring to the dark, dying galaxy.<ref>{{tweet|Notch|210533915524464641|The original name for 0x10c was "dusk", referring to the dark, dying galaxy. Too similar to eve, so we went much nerdier.|June 6, 2012}}</ref>
*"Mackapar Media", a fictional company that produced some of the in-game hardware, was the company credited on Mojang's [[Pig Tales]] website, and is also mentioned in a video advertising the original [[LEGO Minecraft|LEGO ''Minecraft'']] set.<ref>{{ytl|LcwWN6jcdu8|It's Almost Here...|Minecraft|February 16, 2012}}</ref>
*Another word for the number represented by the hexadecimal value "0x10<sup>c</sup>" is "Trillek".<ref>http://www.intuitor.com/hex/words.html</ref>
*The sound of the weapon seen in some of the videos is taken from the blaster from the game ''Quake 2''.<ref>{{reddit2|sub=0x10c|id=11upoq|cid=c6prpfp|text=I gave the gun the blaster sound from quake 2, and tested a few procedural sounds; a fizz wherever the shot hits, some random tones from the monitor, and a very annoying hum from the SPED-3.|author=xNotch|date=October 21, 2012}}</ref>
*Some of the videos from the games development contain a low-poly model of the Soldier character from the game ''Team Fortress 2''.<ref>{{reddit2|sub=0x10c|id=11d8ih|cid=c6lmdrb|text=Custom engine, the solider is an aweome placeholder I found online by some very talented modeler, whose name I've unfortunately forgotten.|author=xNotch|date=October 12, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=11d8ih|cid=c6lmra8|text=It's from Tommy Tallian's low poly TF2 study.|author=exprdebt|date=October 12, 2012}}</ref>
*The game was not planned to use alpha or beta labels,<ref>{{tweet|notch|288756930674061312|Because of that article, I'm not going to use the alpha/beta labels on 0x10c. I'll still be clear about it being in development.|January 8, 2013}}</ref> with the first phase of development being referred to as "Montauk".<ref>{{reddit2|sub=0x10c|id=14f2bx|cid=c7cvzf7|text=It's the project name since classes can't start with a digit. Montauk is the codename for the pre-pre-alpha verion we're working on now|author=xNotch|date=December 7, 2012}}</ref>
*According to Notch, 0x10<sup>c</sup> was inspired by ''Firefly'', ''Elite'', ''Alien'', ''The Matrix'', ''2001: A Space Odyssey'', ''FTL'', ''Noctis'', and ''Proteus''.<ref>{{tweet|notch|183585572156219392|Why are everyone focusing on firefly being part of the inspiration? Elite, alien, even matrix, are huge inspirations too. Also, 2001.|March 24, 2012}}</ref><ref>{{tweet|Notch|246905495770767360|Well then, I guess you can officially add FTL to the list of games that inspired 0x10c. GO PLAY FTL RIGHT NOW, it is amazing!!|September 15, 2012}}</ref><ref>{{tweet|Notch|271190437287583744|The noctis games are very interesting, and definitely an inspiration for 0x10c!|November 21, 2012}}</ref><ref>{{tweet|Notch|189679143875641344|proteus is actually part of the inspiration for this game. Is it a game? Not sure. Does it need to be?|April 10, 2012}}</ref><ref>{{reddit2|sub=0x10c|id=s6yzi|cid=c4brfx6|text=Oh god, Noctis. Such a wonderful experience! I spent so much time understanding so little, but loving every second of it. I'd say that Proteus probably comes closer to capturing that magic than I think I will be able to, but Noctis is definitely a big inspiration. I wish I was that talented at making the player feel so involved.|author=xNotch|date=April 13, 2012}}</ref>
*The game was originally planned to use an emulated 6502 processor before Notch decided to create a fictional custom computer.<ref>{{tweet|notch|181741169141747714|I may have implemented a 6502 CPU, not sure how to test it. The unsigned bytes in java cause code bloat. Considering inventing new CPU.|March 19, 2012}}</ref><ref>{{tweet|notch|182861470021849088|Emulating a 1 mhz 6502 cpu uses 5.5% of one core on my cpu. I think I need to optimize.. or make it 0.1 mhz. ;D|March 22, 2012}}</ref><ref>{{tweet|notch|183222415428554754|Starting to dislike the 6502 idea. Spending heaps of cpu cycles to emulate not being able to multiply. Reconsidering custom CPU again..|March 23, 2012}}</ref>
==Gallery==
<gallery>
File:0x10c Astronaut.png|A player model.
File:0x10c Weapon.jpg|A weapon model.
File:0x10c Cockpit 1.jpg|Mockup of a spacecraft cockpit.
File:0x10c Cockpit 2.jpg|Another view of the same cockpit.
File:0x10c Weapon Backwards.png|A weapon being held backwards.
File:0x10c Weapon Forwards.png|A weapon being held correctly.
File:0x10c Dark Room 1.png|A dark room filled with test geometry.
File:0x10c Dark Room 2.png|Another view of the same room.
File:0x10c Untextured.png|A room without textures.
File:0x10c Textured.png|The same room with ''Minecraft'' wood textures.
File:0x10c Cube.png|A drably lit room with a floating cube in it.
File:0x10c Cubes.png|A colorfully lit room with floating cubes in it.
File:0x10c Menu 2.png|Alternate version of the main menu.
File:0x10c TheStoryOfMojang1.png|Main Menu, from the documentary Minecraft: The Story of Mojang
File:0x10c TheStoryOfMojang2.png|Gameplay scene, from the documentary Minecraft: The Story of Mojang
File:0x10c TheStoryOfMojang3.png|Credits, from the documentary Minecraft: The Story of Mojang
File:0x10c Programming.png|A "hello world" program on an in-game computer.
File:0x10c Monitor.png|A computer monitor.
File:0x10c Jeb Face.png|A random face in the facebuilder.
File:0x10c Faces.png|Some faces created with the facebuilder.
File:0x10c Preview Face.png|A preview of some facebuilder faces.
File:0x10c Exported Face.png|A demonstration of exporting facebuilder faces as images.
File:0x10c Photo Face.png|A photo being used as a face in the facebuilder.
File:0x10c Robot Face.png|A custom robot face in the facebuilder.
File:0x10c Boot Screen.png|The boot-up screen of the in-game computers.
File:DCPU-16.gif|The start screen of the in-game computers.
File:0x10c Font 1.png|The font of the in-game computers (from the leaked build).
File:0x10c Font 2.png|The font of the in-game computers (from Notch on Reddit).
File:0x10c Font 3.png|The font of the in-game computers (from Notch on Twitter).
File:0x10c Puzzle.png|The puzzle Notch posted that let users obtain free accounts.
File:0x10c Test Image.png|A test image from the files of the leaked build.
File:0x10c Drawing.jpg|A drawing by Notch explaining how multiplayer would work.
File:0x10c Shirt Graphic 1.jpg|Design from an official ''0x10<sup>c</sup>'' shirt, depicting a microcontroller with numbers on it.
File:0x10c Shirt Graphic 2.jpg|Design from an official ''0x10<sup>c</sup>'' shirt, depicting circuits in a galaxy pattern.
File:0x10c Shirt Graphic 3.jpg|Design from an official ''0x10<sup>c</sup>'' shirt, depicting the game's logo.
File:0x10c.png|Logo from the first version of the website.
File:0x10c Logo.png|Logo from the second version of the website.
File:0x10c Mojang Logo.png|The Mojang logo as seen in-game.
File:Mars Effect.gif|The ''Mars Effect'' logo.
File:0x10c Icon.png|Icon from the Mojang account site.
File:Mojang Games.png|''0x10<sup>c</sup>'' on [[Dinnerbone]]'s Mojang account.
</gallery>
==Videos==
{{video note|These videos are all reuploads of videos originally uploaded by Notch.|nocat}}
{{videos|ZkFv-vqpQcE|hmD6R9scsuA|_K2Nn8naTTM|Havq1USkU18|SshiRsVNSHI|align=inline}}
==Music==
{{Infobox album
|title=0x10c
|image=0x10c cover.png
|author=[[C418]]
|date=September 15, 2014 (Bandcamp)
|genre=Soundtrack
|length=3:08
|media=Digital download
|discogs=[https://www.discogs.com/C418-0x10c/master/955255 955255]
|link=*[https://c418.bandcamp.com/album/0x10c Bandcamp]}}
'''''0x10c''''' is the soundtrack released for ''0x10<sup>c</sup>'' by [[C418]], which features several songs created for the game before its cancellation. It was released on September 15, 2014 on Bandcamp.
===Track listing===
{|class="wikitable sortable"data-description="Track listing"
!{{Tooltip|No.|Number}}
!Title
!Length
|-
|1.||"0x10c"||1:54
|-
|2.||"0"||1:14
|}
==See also==
*[[Mojang Studios]]
*[[Markus Persson]]
*[[Jonatan Pöljö]]
*[[Daniel Rosenfeld]]
*[[wikipedia:0x10c|''0x10c'' on Wikipedia]]
==External links==
*[https://archive.org/details/0x10c Leaked Build Download]
*[https://archive.org/details/0x10c-FaceBuilder Facebuilder Download]
*[https://github.com/lucaspiller/dcpu-specifications Hardware Specifications]
*[https://web.archive.org/web/20120402231307/http://marseffect.net/ ''Mars Effect'' <small>(archived)</small>]
*[https://web.archive.org/web/20120405053335/http://0x10c.com/ Official Website (first version) <small>(archived)</small>]
*[https://web.archive.org/web/20140329070253/http://0x10c.com/ Official Website (second version) <small>(archived)</small>]
*[https://web.archive.org/web/20180308193746/http://www.0x10cforum.com/ Forums <small>(archived)</small>]
*[https://web.archive.org/web/20130725135043/http://0x10cwiki.com/wiki/Main_Page Wiki <small>(archived)</small>]
*[https://web.archive.org/web/20210308103830/http://0x10.cc/ FAQ <small>(archived)</small>]
*[https://www.reddit.com/r/0x10c/ ''0x10<sup>c</sup>'' on Reddit]
*[https://c418.bandcamp.com/album/0x10c ''0x10<sup>c</sup>'' on Bandcamp]
*[https://c418.org/albums/0x10c/ ''0x10<sup>c</sup>'' on C418.org]
==References==
{{Reflist}}
== Navigation ==
{{Navbox Minecraft (franchise)|games}}
[[Category:Games]]
[[Category:Community]]
[[Category:Discontinued]]
[[Category:History]]
[[es:0x10c]]
[[pt:0x10c]]

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{{Sequence|1.20|1.22}}
'''1.21''' may refer to:
== ''Java Edition'' ==
* [[Java Edition 1.21]]
** [[Java Edition 1.21 Pre-Release 1]]
** [[Java Edition 1.21 Pre-Release 2]]
** [[Java Edition 1.21 Pre-Release 3]]
** [[Java Edition 1.21 Pre-Release 4]]
** [[Java Edition 1.21 Release Candidate 1]]
* [[Java Edition 1.21.1]]
** [[Java Edition 1.21.1 Release Candidate 1]]
* [[Java Edition 1.21.2]]
** [[Java Edition 1.21.2 Pre-Release 1]]
** [[Java Edition 1.21.2 Pre-Release 2]]
** [[Java Edition 1.21.2 Pre-Release 3]]
** [[Java Edition 1.21.2 Pre-Release 4]]
** [[Java Edition 1.21.2 Pre-Release 5]]
** [[Java Edition 1.21.2 Release Candidate 1]]
** [[Java Edition 1.21.2 Release Candidate 2]]
* [[Java Edition 1.21.3]]
* [[Java Edition 1.21.4]]
** [[Java Edition 1.21.4 Pre-Release 1]]
** [[Java Edition 1.21.4 Pre-Release 2]]
** [[Java Edition 1.21.4 Pre-Release 3]]
** [[Java Edition 1.21.4 Release Candidate 1]]
** [[Java Edition 1.21.4 Release Candidate 2]]
** [[Java Edition 1.21.4 Release Candidate 3]]
== ''Bedrock Edition'' ==
* [[Bedrock Edition 1.21.0]]
** [[Bedrock Edition Preview 1.21.0.20]]
** [[Bedrock Edition Preview 1.21.0.21]]
** [[Bedrock Edition Preview 1.21.0.22]]
** [[Bedrock Edition Preview 1.21.0.23]]
** [[Bedrock Edition Preview 1.21.0.24]]
** [[Bedrock Edition Preview 1.21.0.25]]
** [[Bedrock Edition Preview 1.21.0.26]]
* [[Bedrock Edition 1.21.1]]
* [[Bedrock Edition 1.21.2]]
* [[Bedrock Edition 1.21.3]]
* [[Bedrock Edition 1.21.20]]
** [[Bedrock Edition Preview 1.21.10.20]]
** [[Bedrock Edition Preview 1.21.10.21]]
** [[Bedrock Edition Preview 1.21.10.22]]
** [[Bedrock Edition Preview 1.21.10.23]]
** [[Bedrock Edition Preview 1.21.10.24]]
** [[Bedrock Edition Preview 1.21.20.21]]
** [[Bedrock Edition Preview 1.21.20.22]]
** [[Bedrock Edition Preview 1.21.20.23]]
** [[Bedrock Edition Preview 1.21.20.24]]
* [[Bedrock Edition 1.21.21]]
* [[Bedrock Edition 1.21.22]]
* [[Bedrock Edition 1.21.23]]
* [[Bedrock Edition 1.21.30]]
** [[Bedrock Edition Preview 1.21.30.21]]
** [[Bedrock Edition Preview 1.21.30.22]]
** [[Bedrock Edition Preview 1.21.30.23]]
** [[Bedrock Edition Preview 1.21.30.24]]
** [[Bedrock Edition Preview 1.21.30.25]]
* [[Bedrock Edition 1.21.31]]
* [[Bedrock Edition 1.21.40]]
** [[Bedrock Edition Preview 1.21.40.20]]
** [[Bedrock Edition Preview 1.21.40.21]]
** [[Bedrock Edition Preview 1.21.40.22]]
** [[Bedrock Edition Preview 1.21.40.23]]
** [[Bedrock Edition Preview 1.21.40.25]]
* [[Bedrock Edition 1.21.41]]
* [[Bedrock Edition 1.21.42]]
* [[Bedrock Edition 1.21.43]]
* [[Bedrock Edition 1.21.44]]
* [[Bedrock Edition 1.21.50]]
** [[Bedrock Edition Preview 1.21.50.20]]
** [[Bedrock Edition beta 1.21.50.22]]
** [[Bedrock Edition Preview 1.21.50.24]]
** [[Bedrock Edition Preview 1.21.50.25]]
** [[Bedrock Edition Preview 1.21.50.26]]
** [[Bedrock Edition Preview 1.21.50.28]]
** [[Bedrock Edition Preview 1.21.50.29]]
** [[Bedrock Edition Preview 1.21.50.30]]
* [[Bedrock Edition 1.21.51]]
* [[Bedrock Edition 1.21.60]]
** [[Bedrock Edition Preview 1.21.60.21]]
** [[Bedrock Edition Preview 1.21.60.23]]
** [[Bedrock Edition Preview 1.21.60.24]]
== ''Minecraft Education'' ==
* [[Minecraft Education 1.21.03]]
** [[Minecraft Education Preview 1.21.01.0]]
* [[Minecraft Education 1.21.05]]
* [[Minecraft Education 1.21.06]]
* [[Minecraft Education 1.21.40]]
** [[Minecraft Education Preview 1.21.40.1]]
** [[Minecraft Education Preview 1.21.40.2]]
== Legacy Console Edition ==
* [[PlayStation 3 Edition 1.21]]
* [[PlayStation 4 Edition 1.21]]
* [[PlayStation Vita Edition 1.21]]
{{version disambiguation}}
[[es:1.21]]
[[ja:1.21]]
[[pt:1.21]]
[[ru:1.21]]
[[th:1.21]]
[[uk:1.21]]
[[zh:1.21]]

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{{Sequence|1.7|1.9}}
'''1.8''' may refer to:
== ''Java Edition'' ==
* [[Java Edition 1.8]]
** [[Java Edition 1.8-pre1]]
** [[Java Edition 1.8-pre2]]
** [[Java Edition 1.8-pre3]]
* [[Java Edition 1.8.1]]
** [[Java Edition 1.8.1-pre1]]
** [[Java Edition 1.8.1-pre2]]
** [[Java Edition 1.8.1-pre3]]
** [[Java Edition 1.8.1-pre4]]
** [[Java Edition 1.8.1-pre5]]
* [[Java Edition 1.8.2]]
** [[Java Edition 1.8.2-pre1]]
** [[Java Edition 1.8.2-pre2]]
** [[Java Edition 1.8.2-pre3]]
** [[Java Edition 1.8.2-pre4]]
** [[Java Edition 1.8.2-pre5]]
** [[Java Edition 1.8.2-pre6]]
** [[Java Edition 1.8.2-pre7]]
* [[Java Edition 1.8.3]]
* [[Java Edition 1.8.4]]
* [[Java Edition 1.8.5]]
* [[Java Edition 1.8.6]]
* [[Java Edition 1.8.7]]
* [[Java Edition 1.8.8]]
* [[Java Edition 1.8.9]]
=== Beta ===
* [[Java Edition Beta 1.8]]
** [[Java Edition Beta 1.8 Pre-release]]
** [[Java Edition Beta 1.8 Pre-release 2 ;)]]
* [[Java Edition Beta 1.8.1]]
=== Classic ===
* [[Java Edition Classic server 1.8]]
* [[Java Edition Classic server 1.8.1]]
* [[Java Edition Classic server 1.8.2]]
* [[Java Edition Classic server 1.8.3]]
== ''Bedrock Edition'' ==
* [[Bedrock Edition 1.8.0]]
** [[Bedrock Edition beta 1.8.0.8]]
** [[Bedrock Edition beta 1.8.0.10]]
** [[Bedrock Edition beta 1.8.0.11]]
** [[Bedrock Edition beta 1.8.0.13]]
** [[Bedrock Edition beta 1.8.0.14]]
* [[Bedrock Edition 1.8.1]]
== ''Education Edition'' ==
A pre-release build for [[Education Edition 1.9.0]] was named "beta 1.8.0"; however no full release was designated with this number.
* [[Education Edition 1.8.0]] (beta)
== ''Legacy Console Edition'' ==
* [[PlayStation 3 Edition 1.08]]
== ''New Nintendo 3DS Edition'' ==
* [[New Nintendo 3DS Edition 1.8.13]]
== ''Minecraft Dungeons'' ==
* [[Minecraft Dungeons:1.8.0.0]]
* [[Minecraft Dungeons:1.8.1.0]]
* [[Minecraft Dungeons:1.8.6.0]]
* [[Minecraft Dungeons:1.8.8.0]]
==''MinecraftEdu''==
*MinecraftEdu 1.8.9
**[[MinecraftEdu 1.8.9 Build 1]]
**[[MinecraftEdu 1.8.9 Build 2]]
**[[MinecraftEdu 1.8.9 Build 3]]
{{Version disambiguation}}
[[es:1.8]]
[[ja:1.8]]
[[ko:1.8]]
[[pt:1.8]]
[[ru:1.8.1-pre]]
[[th:1.8]]
[[uk:1.8]]
[[zh:1.8]]

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{{Infobox version
|title=Minecraft 12w32a
|image=First Beacon Block Image.png
|image2=Java Edition 12w32a.png
|edition=java
|type=Snapshot
|parent=1.4.2
|date=August 9, 2012
|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w32a-1532.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w32a.json .json])
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.jar Server]
|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.exe .exe]
[[Category:Versions using legacy download site]]
|prevparent=1.3.2
|next=12w34a
|nextparent=1.4.4
}}<onlyinclude>
'''12w32a''' is the first [[snapshot]] for [[Java Edition 1.4.2]], released on August 9, 2012.<ref>http://web.archive.org/web/0/http://www.mojang.com/2012/08/the-weekly-chunk-snapshot-12w32a</ref>
== Additions ==
=== Blocks ===
; [[File:Beacon JE1.png|32px]] [[Beacon]]s
* Named "Work in Progress" in game currently.
* By building a pyramid composed of storage blocks such as [[emerald block]]s or [[diamond block]]s and placing this block on top, the player gains access to several powers.
** A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
* It cannot be crafted, although a crafting recipe is planned.
** It can be obtained via the "Miscellaneous" tab in the Creative inventory, or with the <code>/give 138</code> command.
* The minimum range is 16 blocks.
* Gives off a light level of 15.
* Players within the blocks' range are given the selected effects every 4 seconds.
* The best configuration of blocks requires 164 blocks.
; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s
* Intended for adventure maps.
* It can run [[commands]] when triggered by a redstone signal.
* This block is not craftable and is currently not available in the Creative inventory, but can be obtained via the command <code>/give 137</code>.
=== Items ===
; [[Potion]]s
* A working [[potion of Night Vision]] is in the Creative inventory.
=== Mobs ===
; [[File:Zombie Villager.png|36px]] [[Zombie villager]]s
* Villagers have a chance of turning into zombie villagers after being killed by a zombie in Hard difficulty.
* Zombie spawn eggs may spawn zombie villagers.
* Zombie villagers can naturally spawn.
* Zombie villagers can be cured, becoming normal villagers again.
** To do this, player needs to first use a splash potion of Weakness on a zombie villager. Then, they need right-click the zombie villager with a regular golden apple. After several minutes, it turns back into a normal villager.<ref>{{tweet|dinnerbone|233649433601011712}}</ref>
; [[File:Baby Zombie Revision 1.png|36px]] [[File:Baby Zombie Villager.png|36px]] [[Baby zombie]]s
* Do not spawn naturally
* Regular baby zombie can only be brought into the game through external editors
* Baby zombie villagers are created when a baby villager is infected by a zombie
=== Command format ===
; General
* Added target selectors to use instead of the {{cd|<''player''>}} field in commands.
** {{Cd|@p}}: targets nearest player.
** {{cd|@a}}: targets all players.
** {{cd|@r}}: targets random player.
; {{cmd|/difficulty}}
* Added {{cd|<''new difficulty''>}} command.
; {{cmd|/gamerule <''rule name''> [value]}}
* Value can be defined as {{cd|false}}, {{cd|/}} and {{cd|true}}.
* All rules, except {{cd|keepInventory}} are true by default.
* The available rules are as follows:
** {{cd|doFireTick}} ({{cd|false}}=fire cannot spread)
** {{cd|doMobLoot}} ({{cd|false}}=mobs do not drop loot)
** {{cd|doMobSpawning}} ({{cd|false}}=mobs do not spawn)
** {{cd|doTileDrops}} ({{cd|false}}=blocks do not drop items when breaking)
** {{cd|keepInventory}} ({{cd|true}}=keep inventory on death)
** {{cd|mobGriefing}} ({{cd|false}}=creeper explosions do not damage blocks)
; {{cmd|/spawnpoint [''player'']}}
* Added {{cd|[<x> <y> <z>]}} coordinates.
; {{cmd|/weather <''clear/rain/thunder''>}}
* The duration is now in seconds.
=== General ===
; {{cd|Data}} folder
* New {{cd|villages.dat}} file in the {{cd|Data}} folder of world saves.
== Changes ==
=== Mobs ===
; General
* [[Zombie]]s, [[skeleton]]s and [[zombie pigmen]] sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
; [[Iron golem]]s
* Now attack [[slime]]s and [[magma cube]]s.
; [[Sheep]]
* Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).
; [[Villager]]s
* Now react positively on performing new trades, and negatively if player hurts them.
** This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
** There is an unused particle effect added of a villager's face looking angry. [[File:Angry Villager Particle.png|10px]]
* No longer remove trades, but trading something else may be required to renew the old ones.
* Several trades had their quantities altered:
** The farmer's gravel & emerald trade now produces 4 or 5 flint, up from 2 or 3 flint before.
** The librarian's buy paper trade now requires 24 to 35 paper, up from 19 to 29 paper before.
** The librarian's buy book trade now requires 11 to 12 books, down from 12 to 14 books before.
** The farmer's buy arrow trade now sells 9 to 12 arrows, changed from only 5 arrows before. The 5 arrows resulted from a bug in the code where the minimum and maximum values for the arrow trade were swapped.
; [[Zombie]]s
* Zombie attack animation now shows when it's holding a weapon.
=== General ===
; End credits
* The attribution of the quotation at the end of the [[credits]] was changed from "Mark Twain" to "Unknown".
== Bugs ==
* Silk Touch does not work.
== Fixes ==
; 2 bugs fixed
* Fixed {{cmd|me}} command only working for ops.
* Fixed {{cmd|tell}} command not working.</onlyinclude>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.0}}
[[de:12w32a]]
[[es:Java Edition 12w32a]]
[[fr:Édition Java 12w32a]]
[[it:Java Edition 12w32a]]
[[ja:Java Edition 12w32a]]
[[ko:Java Edition 12w32a]]
[[nl:12w32a]]
[[pt:Edição Java 12w32a]]
[[ru:12w32a (Java Edition)]]
[[uk:12w32a (Java Edition)]]
[[zh:12w32a]]

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{{Italic title}}
{{About|the video game|the franchise|Minecraft (franchise)|other uses}}
{{Infobox program
| title = ''Minecraft''
| image = Java Edition {{v|java|nolink=1}}.png
| image2 = Bedrock {{v|bedrock|nolink=1}}.png
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref group="note">{{els|be|ee}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|alt=SkyBox Labs logo|class=darkmode-invert]] [[SkyBox Labs]]<ref group="note">{{BE}} on {{w|Nintendo Switch}} and {{w|PlayStation 4}}</ref>
* [[File:4J Studios logo.svg|20px|link=4J Studios|alt=4J Studios logo]] [[4J Studios]]<ref group="note">{{el|lce}}</ref>
* [[File:OtherOceanLogo.png|20px|link=Other Ocean Interactive|alt=Other Ocean Interactive logo|class=darkmode-invert]] [[Other Ocean Interactive]]<ref group="note">{{el|ds}}</ref>
* [[File:NetEase.png|25px|link=wikipedia:NetEase]] {{w|NetEase}}<ref group="note">{{el|ce}}</ref>
* [https://minecraft.net/credits Credits]
| platform = '''{{JE}}'''
* {{OS|win|mac|lin}}
'''{{BE}}'''
* '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
* '''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''{{el|ee}}'''
* {{OS|win|mac|chrome}}
* {{OS|and|ios|ipad}}
'''{{el|ce}}'''
* '''Desktop Edition'''
* {{OS|winwm}}
* '''Mobile Edition'''
* {{OS|and|ios|ipad|mac}}
| programming language =
* {{OS|java}} {{w|Java (programming language)|Java}} <sup>(''Java Edition'')</sup>
* {{OS|c++}} {{w|C++}}<ref>{{tweet|jeb|122350670648066049|@johnmbergman The Pocket Edition is ported to C++|October 7, 2011}}</ref> <sup>(''Bedrock'' & ''Education'')</sup>
| version =
* {{JE}}: {{v|java}} {{#if: {{v|java-snap}} | <br />({{v|java-snap}}) }}
* {{BE}}: {{v|bedrock}} {{#if: {{v|bedrock-beta}} | <br />({{v|bedrock-beta}}) }} {{#if: {{v|bedrock-preview}} | <br />({{v|bedrock-preview}}) }}
* {{el|ee}}: {{v|education}} {{#if: {{v|education-beta}} | <br />({{v|education-beta}}) }} {{#if: {{v|education-preview}} | <br />({{v|education-preview}}) }}
| date = {{collapse|content='''{{JE}}'''
: '''May 17, 2009''' ([[Java Edition Classic|Classic]])
: December 23, 2009 ([[Java Edition Indev|Indev]])
: February 27, 2010 ([[Java Edition Infdev|Infdev]])
: June 30, 2010 ([[Java Edition Alpha|Alpha]])
: December 20, 2010 ([[Java Edition Beta|Beta]])
: '''November 18, 2011''' ([[Java Edition#Full release|Release]])
;{{el|4k}}
: December 2, 2009
;{{BE}}
: '''Android''': August 16, 2011
: '''iOS''': November 16, 2011
: '''Fire OS''': April 2, 2014
: '''Fire Phone''': July 25, 2014
: '''Galaxy Store''': 2014
: '''Windows Phone 8.1''': December 10, 2014
: '''Windows''': July 29, 2015
: '''[[Gear VR Edition|Gear VR]]''': April 27, 2016
: '''Oculus Rift''': August 15, 2016
: <small>'''[[Apple TV Edition|tvOS]]/[[Fire TV Edition|Fire TV]]''': December 19, 2016</small>
: '''Windows 10 Mobile''': February 22, 2017
: <small>'''Xbox One''':</small> October 22, 2024
: '''Windows Mixed Reality''': November 21, 2017
: <small>'''Nintendo Switch''':</small> June 21, 2018
: '''iPadOS''': September 24, 2019
: '''PS4''': December 10, 2019
: '''PS VR''': September 22, 2020
: '''ChromeOS''': June 7, 2023
: <small>'''Xbox Series X{{!}}S''': February 6, 2024</small>
: '''PS5''': October 22, 2024
;{{el|mcedu}}
: November 5, 2011
;{{el|lce}}
: [[Xbox 360 Edition|'''Xbox 360''']]: May 9, 2012
: <small>[[Xbox One Edition|'''Xbox One''']]:</small> September 5, 2014
: [[PlayStation 3 Edition|'''PS3''']]: December 17, 2013
: [[PlayStation 4 Edition|'''PS4''']]: September 4, 2014
: <small>[[PlayStation Vita Edition|'''PS Vita''' & '''PS TV''']]: October 14, 2014</small>
: [[Wii U Edition|'''Wii U''']]: December 17, 2015<ref>[https://web.archive.org/web/20151207180938/https://www.mojang.com/2015/12/minecraft-coming-to-nintendo-wii-u/ Minecraft coming to Nintendo Wii U] - Mojang.com; December 7, 2015</ref>
: <small>[[Nintendo Switch Edition|'''Nintendo Switch''']]:</small> May 11, 2017
;{{el|pi}}
: February 11, 2013
;{{el|ee}}
: November 1, 2016<ref>[https://web.archive.org/web/20161104025605/http://mojang.com/2016/11/minecraft-education-edition-has-launched ''Minecraft: Education Edition'' has launched!] - Mojang.com; November 1, 2016</ref>
;{{el|ce}}
: August 8, 2017<ref>
[https://mc.163.com/news/20180619/29175_704938.html “Minecraft: China Edition is out!] - mc.163.com; August 8, 2017</ref>
;{{el|ds}}
: September 13, 2017<ref>{{Mcnet|minecraft-new-3ds|Minecraft on new 3DS!}}</ref>}}
| ratings = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
| size = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
| source available = '''''Java Edition''''': Partial<br />'''Other editions''': No
| license = [https://minecraft.net/terms Terms of Use]
| website = https://minecraft.net/about-minecraft
}}{{Q|Minecraft is a game made up of blocks, creatures, and community. Blocks can be used to reshape the world or build fantastical creations. Creatures can be battled or befriended, depending on your playstyle. Experience epic adventures solo or with friends, theres no wrong way to play.
Unless youre digging straight down.|[[minecraft.net]]|''Minecraft''}}[[File:MC key art 2024.jpg|thumb|Key art by Mojang Studios]]
'''''Minecraft''''' is a 3D {{w|sandbox game}} created by Swedish game developer [[Markus Persson|Markus "Notch" Persson]]. It is maintained by [[Mojang Studios]], a part of [[Xbox Game Studios]], which in turn is part of {{w|Microsoft}}.
From its creation, ''Minecraft'' was developed almost exclusively by Notch until [[Jens Bergensten|Jens "Jeb" Bergensten]] started working with him and has since become head of its development. It features [[music]] by [[Daniel Rosenfeld|Daniel "C418" Rosenfeld]], [[Kumi Tanioka]], [[Lena Raine]] and [[Aaron Cherof]], as well as [[painting]]s by [[Kristoffer Zetterstrand]] and [[Sarah Boeving]]. Initially released as what is now known as ''Minecraft'' [[Java Edition Classic|Classic]] on May 17, 2009, the game was [[Java Edition#Full release|fully released]] on November 18, 2011, after multiple updates. Since its release, ''Minecraft'' has expanded to mobile devices and consoles. On November 6, 2014, ''Minecraft'' and all of Mojang Studios' assets were acquired by {{w|Microsoft}} for US$2.5 billion.<ref>[https://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ Yes, we're being bought by Microsoft] - Mojang.com; September 15, 2014</ref><ref>{{tweet|xboxp3|530368089418784768|Its official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Notch has since left Mojang and is no longer working on ''Minecraft''.
''Minecraft'' focuses on allowing the [[player]] to explore, interact with and modify a dynamically-generated [[Overworld|map]] made of one-cubic-meter-sized [[block]]s. In addition to blocks, the environment features [[plant]]s, [[mob]]s and [[item]]s. Some activities in the game include building, mining for [[ore]], fighting hostile mobs and [[crafting]] new blocks and [[tool]]s by gathering various resources found in the game. The game's open-ended model allows players to create [[structure]]s, creations and artwork on various [[Combat|competitive]] or collaborative [[multiplayer]] servers or their single-player maps. Other features include [[redstone circuits]] for logic computations and remote actions, [[minecart]]s and [[Rail|tracks]], and a mysterious underworld called [[the Nether]]. A designated but completely optional goal of the game is to travel to a dimension called [[the End]] and defeat the [[ender dragon]].
==Purchase and availability==
{{FakeImage|{{yt|MmB9b5njVbA}}|Official ''Minecraft'' Trailer|align=right}}
{{JE}} is mostly available on PCs. It can be purchased from the [https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store] or from the [https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc Minecraft Official Website]. Gift codes can be bought for others, for the same price as buying the game for oneself. The demo version can be played for free without multiplayer. ''Java Edition'' can not run on Windows RT, it can only be run on ChromiumOS or ChromeOS if the "Linux development environment" is turned on, and it can not be run on many non-PC devices, even ones that use Java, such as cars, toasters, and Android devices.
{{BE}} is available on most devices. It can be purchased on [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google Play] (for [[w:ChromeOS|ChromeOS]] & {{w|Android (operating system)|Android}}), the [https://geo.itunes.apple.com/app/479516143 Apple App Store] (for {{w|iOS}} & {{w|iPadOS}}), the [[Bedrock Edition/Fire store pages|Amazon Appstore]] (for {{w|Amazon Fire|Fire tablets}}), the Microsoft Store (for [https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), the [[Bedrock Edition/Nintendo Switch store pages|Nintendo eShop]] (for {{w|Nintendo Switch}}), and the [https://store.playstation.com/search/minecraft PlayStation Store] (for {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}).
Alternatively, ''Xbox Game Pass Standard'' provides access to ''Bedrock Edition'' on Xbox consoles. ''PC Game Pass'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs. ''Xbox Game Pass Ultimate'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs and Xbox consoles.
{{el|lce}} can be purchased on physical media (excluding {{el|ns}}) or on the respective platform's store. The {{els|ps3|psv}} can only be purchased through the console. The {{els|xbox 360|xbox one|playstation 4|wii u|switch}} are no longer available for direct digital purchase.
The North American version of {{el|ds}} can be purchased on physical media. It is no longer available for direct digital purchase.
[[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']], a remake of an old version of [[Java Edition]], can be played at [https://classic.minecraft.net classic.minecraft.net] for free.
==Gameplay==
{{main|Gameplay}}
[[File:Survival1.13.png|right|thumb|A newly created ''Minecraft'' world.]]
===Player===
{{main|Player}}
[[File:Steve (classic) JE6.png|thumb|left|150px|alt=Steve player character model|One of the nine default [[player]] skins, called [[Player#Steve|Steve]].]]
The player is the person that the user controls in the [[world]]. When the user starts a game, the player is put in a [[world]], generated from a random or specified [[Seed (world generation)|seed]], with an empty [[inventory]]. If the [[bonus chest]] option is enabled, a chest filled with basic items generates near the player. The player has a [[health]] bar with 10 hearts and can be depleted when they are [[damage]]d. Damage to health can be mitigated by [[armor]] or the [[Resistance]] effect; while health can be restored by keeping the [[hunger]] bar full enough or by drinking specific [[potion]]s. If the [[difficulty]] is set to Peaceful, health regenerates on its own.
Each player can have a unique look via 9 default [[skin]]s, or by creating their own custom skin. A player can change their skin on the profile page of [[minecraft.net]] or in the ''[[Minecraft Launcher]]'' {{in|JE}} and in the pause or main menus {{in|BE}}.
===Blocks===
{{main|Block}}
[[File:Ancient Greece.jpg|alt=A building based on a Greek acropolis.|thumb|280x280px|A building based on a Greek acropolis.]]
The world of ''Minecraft'' takes place within a {{w|Cubic honeycomb|three-dimensional grid of cubes}}, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as [[Grass Block|grass]], [[stone]] and [[ore]]s that generate randomly within the world. There are also blocks that players can [[Crafting|craft]], such as a [[crafting table]] and a [[furnace]]. Resources can be extracted from blocks by hand or by using [[tools]]. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. [[bedrock]], [[end portal frame]]s, [[command block]]s, [[Nether Portal (block)|nether]] and [[End Portal (block)|end portals]], [[barrier]]s and air.
===Mining===
{{main|Mining}}
[[File:MultipleOreBlobs.png|right|thumb|Various [[ore]]s (in proximity of [[lava]]) that can be mined with a [[pickaxe]].]]
[[Tutorials/Mining|Mining]] is one of the main aspects of ''Minecraft'' and is done to extract ore and other materials mainly from below the surface of the map. These ores include [[coal ore|coal]], [[iron ore|iron]], [[gold ore|gold]], [[redstone ore|redstone]], [[diamond ore|diamond]], [[lapis lazuli ore|lapis lazuli]], [[copper ore|copper]] and [[emerald ore|emerald]]. Mining can involve [[digging]] a hole from the surface or going down through a [[cave]]. [[Mineshaft]]s and [[ravine]]s create extra areas that may contain resources, since they are usually rich in ores.
===Crafting and smelting===
{{Main|Crafting|Smelting}}
[[File:Crafting Table.png|thumb|150px|left|A [[crafting table]] is used to create most of the blocks and items in ''Minecraft''.]]
[[Crafting]] allows players to create new tools and [[block]]s using items from their [[inventory]]. Subsequent versions often contain crafting [[recipe]]s for new blocks and [[item]]s. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a [[furnace]] in addition to fuel and processes blocks into a more useful form such as from [[raw iron]] into [[iron ingot]]s, which can then be crafted into iron tools and iron [[armor]].
===Brewing and enchanting===
{{Main|Brewing|Enchanting}}
[[File:Enchantment Table animated experience.gif|right|thumb|An [[Enchanting Table|enchanting table]] with glyphs being absorbed into it.]]
[[Brewing]] creates [[potion]]s from various ingredients and [[water]] using a [[brewing stand]]. They are stored in a [[glass bottle]] and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. [[Enchanting]] is also used to upgrade [[armor]], tools or [[weapon]]s with an [[enchanting table]] or [[anvil]]. More powerful enchantments can be accessed by gaining [[experience]] and placing [[Bookshelf|bookshelves]] around the enchanting table.
===Mobs===
{{main|Mob}}
[[File:Creeper in forest.png|thumb|upright|right|A [[creeper]] in a [[forest]]. Creepers stalk the player and then explode once they get near.]]
[[Mob]]s (short for "mobiles") are interactable creatures that inhabit the world. [[Mob#Hostile mobs|Hostile mobs]] attack the player while [[Mob#Passive mobs|passive mobs]] do not. [[Mob#Neutral mobs|Neutral mobs]] attack when provoked (not all neutral mobs are provoked the same way).
The [[Overworld]] contains many passive animal mobs that may be killed for [[food]], [[Breeding|bred]] with one another, or kept around for useful utilities; these include:
*{{EntityLink|Pig|Pigs}}: drop [[raw porkchop]]s upon death and can be ridden using a [[saddle]] and holding a [[carrot on a stick]].
*{{EntityLink|Cow|Cows}}: a source of [[raw beef|beef]] and [[leather]], and can be [[milk bucket|milked]] using a [[bucket]].
*{{EntityLink|Sheep}}: kills leave [[raw mutton|mutton]] and [[wool]], but can be otherwise [[Shear|sheared]] for a more sustainable source of wool.
*{{EntityLink|Chicken|Chickens}}: drop [[raw chicken]] and feathers, and can lay [[egg]]s as an alternate form of reproduction.
*{{EntityLink|Horse|Horses}}: a form of fast land transport, equippable with [[saddle]]s and [[horse armor]].
*{{EntityLink|Rabbit|Rabbits}}: small, hasty mobs that drop [[Raw Rabbit|meat]], [[Rabbit Hide|hide]] and its [[Rabbit's Foot|foot]].
*{{EntityLink|Bat|Bats}}: ambient mobs that fly around caves.
*{{EntitySprite|cod}} {{EntitySprite|tropical-fish}} {{EntitySprite|salmon}} {{EntitySprite|pufferfish}} [[Fish]]: passive mobs that drop food or [[bone]]s ([[bone meal]] {{in|JE}}).
Mobs that drop food drop the raw version of their food unless killed while on [[fire]] or by an item enchanted with the [[Fire Aspect|fire aspect]] enchantment.
Common hostile mobs found throughout the Overworld include:
*{{EntityLink|Zombie|Zombies}}: slow, basic melee attackers.
*{{EntityLink|Skeleton|Skeletons}}: ranged attackers using a [[bow]] and [[arrow]].
*{{EntityLink|Spider|Spiders}}: leap large distances and climb walls.
*{{EntityLink|Witch|Witches}}: make use of potions for attack and defense.
*{{EntityLink|Creeper|Creepers}}: sneak up and [[Explosion|explode]] when near the player.
*{{EntityLink|Enderman|Endermen}}: are tall, black creatures with purple eyes, boasting teleportation and strong melee attacks; they can be provoked if the [[player]] looks at their eyes.
The Overworld also contains some rarer mobs that spawn only on occasion or in specific [[biome]]s, places or times:
*{{EntityLink|Spider Jockey|Spider Jockeys}}: a [[skeleton]] riding a [[spider]].
*{{EntityLink|Chicken Jockey|Chicken Jockeys}}: a baby [[zombie]] riding a [[chicken]].
*{{EntityLink|Squid|Squids}}: aquatic mobs that drop [[ink sac]]s.
*{{EntityLink|Slime|Slimes}}: spawn deep within the map and in [[Swamp|swamplands]], splitting into multiple pieces when killed.
*{{EntityLink|Villager|Villagers}}: humanoid mobs with complex daily routines, inhabiting [[village]]s and are able to [[trade]] with the player.
*{{EntitySprite|iron-golem}} {{EntitySprite|snow-golem}} [[Golem]]s: artificial constructs that can attack hostiles.
*{{EntityLink|Cat|Cats}}: inhabit villages or [[swamp hut]]s, and can be tamed to deter [[creeper]]s and [[phantom]]s.
*{{EntityLink|Ocelot|Ocelots}}: spawn in [[jungle]]s.
*{{EntityLink|Parrot|Parrots}}: spawn in jungles and can imitate the sounds of nearby hostile [[mob]]s.
*{{EntityLink|Wolf|Wolves}}: can be tamed by the player and attack enemy mobs if the owner engages or is attacked by them.
*{{EntityLink|Llama|Llamas}}: can store items and form lines with other llamas, known as a caravan.
*{{EntityLink|Mooshroom|Mooshrooms}}: mushroom-covered [[cow]]s that spawn in [[mushroom fields]] [[biome]]s.
*{{EntitySprite|guardian}} {{EntitySprite|elder-guardian}} [[Guardian]]s and [[elder guardian]]s: spawn in [[ocean monument]]s.
*{{EntityLink|Donkey|Donkeys}}: similar to [[horse]]s, trading off their agility for the ability to store items via [[chest]]s.
*{{EntityLink|Skeleton Horse|Skeleton Horses}}: spawn rarely in [[thunderstorm]]s as part of a skeleton horse trap.
*{{EntityLink|Polar Bear|Polar Bears}}: inhabits ice biomes, and are very protective of their cubs.
*{{EntityLink|Panda|Pandas}}: spawn in [[jungle]]s and [[bamboo jungle]]s, and have different personalities.
*{{EntityLink|Silverfish}}: small [[arthropods]] that infest stone blocks.
*{{EntityLink|Endermite|Endermites}}: may spawn when a player throws an [[ender pearl]].
*{{EntityLink|Vindicator|Vindicators}}: spawn in [[woodland mansion]]s and [[raid]]s, wielding [[iron axe]]s that deal heavy melee damage.
*{{EntityLink|Pillager|Pillagers}}: spawn in [[pillager outpost]]s and raids, wielding [[crossbow]]s.
*{{EntityLink|Evoker|Evokers}}: spawn in woodland mansions and raids, able to summon biting fangs from the ground and [[vex]]es.
*{{EntityLink|Phantom|Phantoms}}: flying hostile creatures that spawn when the [[player]] has not slept for three days.
*{{EntityLink|Warden|Wardens}}: large, blind, and tough mobs that roam the [[deep dark]], using sound and smell to locate other mobs.
*{{EntityLink|Camel|Camels}}: rideable mobs that spawn in [[desert village]]s, able to dash and carry two players at once.
*{{EntityLink|Breeze|Breezes}}: hostile mobs that spawn in [[trial spawner]]s through [[trial chambers]] and shoots wind at the player.
Some mobs are found exclusively in [[the Nether]], including:
*{{EntityLink|Ghast|Ghasts}}: flying ghost-like creatures that shoot exploding [[fireball]]s at the player.
*{{EntityLink|Piglin|Piglins}}: obsessed with gold, they can [[Bartering|barter]] with the [[player]] to provide resource.
*{{EntityLink|Zombified Piglin|Zombified Piglins}}: undead piglins that wield [[golden sword]]s and attack in hordes if provoked.
*{{EntityLink|Hoglin|Hoglins}}: [[breed]]able hostile [[animal]]s.
*{{EntityLink|Wither Skeleton|Wither Skeletons}}: tall skeletons that wield stone swords and drop coal or, occasionally, [[wither skeleton skull]]s that can be used to summon an optional boss, the wither. Just like its cousin an attack from a wither skeleton will inflict the wither effect.
*{{EntityLink|Blaze|Blazes}}: spawned by [[Monster Spawner|spawners]] in [[nether fortress]], they shoot fireballs at players and hover above the ground.
*{{EntityLink|Magma Cube|Magma Cubes}}: a fiery counterpart to the Overworld's slimes, having fire resistance and increased damage.
*{{EntityLink|Strider|Striders}}: are the only passive mobs naturally spawning in the Nether, which can walk on lava and can be saddled and ridden with a [[warped fungus on a stick]].
[[The End]] contains the {{EntityLink|Ender Dragon}}, which is the main boss mob in ''Minecraft'' and allows the player to exit back to the Overworld when it dies, as well as {{EntityLink|Shulker|shulkers}}, block-like mobs that shoot homing bullets at the player which inflict the [[Levitation]] effect. They also drop their [[Shulker Shell|shells]], allowing the player to craft [[shulker box]]es.
The {{EntityLink|Wither}} is the second boss mob in ''Minecraft''. It is created by the player by placing wither skeleton skulls on top of [[soul sand]] or [[soul soil]] in a specific pattern. When spawned, they shoot wither skulls at nearby non-[[undead]] mobs, while also causing any mob hit by the skulls to get the [[Wither (effect)|Wither effect]].
===The Nether===
{{main|The Nether}}
[[File:The Nether.png|thumb|right|The Nether.]]
The Nether is a dimension in ''Minecraft'' accessible from the [[Overworld]] by a [[nether portal]]. It consists of five unique [[biome]]s, which are the [[nether wastes]], the [[basalt deltas]], the [[Crimson Forest|crimson]] and [[warped forest]]s and the [[soul sand valley]]s. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins and hoglins. Ores in the Nether include [[nether quartz]], [[Nether Gold Ore|nether gold]] and [[ancient debris]]. The Nether also has large oceans of [[lava]] that have striders walking on them.
===The End===
{{main|The End}}
[[File:The End.png|thumb|right|The End.]]
The End is another dimension of the game where the player battles the [[ender dragon]]. The End is accessed by entering an [[end portal]] found in a [[stronghold]]. The End is composed of [[end stone]] and is inhabited by [[endermen]]. It also contains tall [[obsidian pillar]]s on top of which are [[end crystal]]s that heal the ender dragon. Once the ender dragon is slain, the [[exit portal]] is created in the center of the map and an [[end gateway portal]] is created near an edge of the map, which transports the player to the expansive [[outer End islands]] which are full of [[chorus fruit]] forests and [[End City|end cities]] filled of [[chest loot]] and [[shulker]]s. The end gateway portal is only accessed by throwing an [[ender pearl]], using [[elytra]] or [[trapdoor]]s to enter the portal. There are no ores in the End.
===Multiplayer (''Java'')===
{{Main|Server|Multiplayer}}
[[File:PlayerVersusPlayer.png|thumb|right|PvP (player vs player) on a multiplayer server.]]
''Minecraft'' multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term [[Tutorials/Griefing|griefer]], meaning a player who causes grief, is a typical term on the internet but has taken up its definition on ''Minecraft'' servers: a person who destroys or defiles other users' creations on servers.
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the ''Minecraft'' server and even plugin-based replacement servers such as [[mcservers:Bukkit|Bukkit]]. Because of these plugin-based servers, new user-created features have shown up in ''Minecraft''. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing {{key|T}}.<!-- Does this need to be included, its not official minecraft? -->
One popular game on multiplayer servers is [[Spleef]] (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins.
Many popular multiplayer servers exist that may contain, PvP arenas, custom [[minigames]] or large [[Survival]] or [[Creative]] worlds.
===Multiplayer (''Bedrock'')===
Multiplayer {{in|be}} differs from multiplayer on the ''Java Edition'' in that it is centered around a friend system. A player can add friends through the Friends tab in the menu or in the pause screen of a world. A player may invite friends to a world instead of having to pay for a server or realm. ''Minecraft'' has [[featured servers]] on ''Bedrock'', which means that they are available when opening the game. There are five featured servers: The Hive, CubeCraft, Lifeboat, Mineville and Galaxite.
===''Minecraft'' Realms===
{{main|Realms}}
'''''Minecraft'' Realms''' is an official subscription-based [[server]] hosting service that allows players to create and manage their own private ''Minecraft'' multiplayer worlds. Hosted by [[Mojang Studios]], Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the internet. However, Realms are not intended for large public servers, but for groups of friends or as a family server.<ref>{{tweet|danfrisk|311725356434460672|Quick info: Minecraft Realms isn't built for huge public servers. The sweetspot is a group of invited friends or as a family server.|March 13, 2013}}</ref> Private Realms servers are easy to set up and available 24/7 as long as the owner pays for it.
==Editions ==
[[File:Minecraft Sales Data.png|thumb|right|''Minecraft'' sales data, up to December, 2015.]]
{{Main|Edition}}
===''Java Edition''===
{{main|Java Edition}}
The original version of ''Minecraft'' on Windows, macOS, and Linux, starting through the ''[[Minecraft Launcher]],'' ''Java Edition'' was initially released for an "early private singleplayer alpha" on May 17, 2009, followed by several development stages (notably Classic, Indev, Infdev, Alpha, Beta) with the game finally being released on November 18, 2011. The ''Java Edition'' has seen many significant updates since its official release.
The original May 17, 2009, public release is officially recognized as the anniversary of the [[Minecraft (franchise)|''Minecraft'' franchise]] as a whole. The official 10th Anniversary (in 2019) and [[15th Anniversary]] (in 2024) are set 10 and 15 years after this date respectively.<!-- Graph is very old, any way of providing an updated graph? -->
===''Bedrock Edition''===
{{main|Bedrock Edition}}
[[File:Pocket.jpg|thumb|right|Notch with ''Minecraft: Pocket Edition'' on the ''Xperia Play''.]]
The '''''Bedrock Edition''''' (also known as the '''Bedrock Platform'''/'''Codebase'''/'''Engine''', and officially Minecraft or Minecraft for Windows) is a multi-platform version of ''Minecraft'' developed by [[Mojang Studios]] and {{w|Xbox Game Studios}}. Unlike Java Edition, which runs on the titular coding system, Bedrock Edition runs on C++. Prior to this term, as the engine originated with ''Minecraft: Pocket Edition'', this entire product family has been referred to using as "''Pocket Edition''", "MCPE" or "Pocket/Windows 10 Edition".
Before the [[Better Together Update]], it had different subtitles on different platforms including {{el|pe}} (for iOS and Android), [[Legacy Console Edition|''Legacy Console Editions'']], {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}.
Predating the [[Better Together Update]], Minecraft: {{el|pe}} was initially launched exclusively for the {{w|Sony Ericsson Xperia Play|Xperia PLAY}} on Google Play<ref>https://play.google.com/details?id=com.mojang.minecraftpe</ref> for US$6.99 on August 16, 2011. It was later released for other {{w|Android (operating system)|Android}} devices on October 7, 2011,<ref>{{tweet|kappische|122246496941899776}}</ref> and {{w|iOS}} on November 17, 2011.<ref>https://appleinformer.org/2011/11/minecraft-pocket-edition-for-ios-now-available-for-download</ref> On September 13, 2012, the ''Pocket Edition'' was made available for purchase on the Amazon Appstore. The {{w|Windows Phone}} version was released on the Windows Phone Store on December 10, 2014,<ref>https://windowscentral.com/minecraft-pocket-edition-comes-windows-phone</ref> for which the [[Pocket Edition 1.0.0]] release and newer are available only for Windows 10 Phone and newer. Since then, four adaptations of ''Pocket Edition'' have been released; for [[Windows 10 Edition|Windows 10]] on July 29, 2015, the [[Gear VR Edition|Gear VR]] on April 27, 2016, [[Apple TV Edition|tvOS]] on December 19, 2016, and the [[Fire TV Edition|Fire TV]] on December 19, 2016.<ref>[https://web.archive.org/web/20150704220210/https://mojang.com/2015/07/announcing-minecraft-windows-10-edition-beta/ Announcing: ''Minecraft: Windows 10 Edition Beta''] - Mojang.com; July 4, 2015</ref><ref>https://oculus.com/blog/minecraft-now-available-on-oculus-for-gear-vr</ref><ref>{{mcnet|apple-tv-edition-released|Apple TV Edition released!|December 19, 2016|Owen Jones}}</ref><ref>https://amazon.com/dp/B01NCJDPER</ref> As of September 24, 2018, the {{el|Apple TV}} has been discontinued.
===Legacy Console Edition ===
{{main|Legacy Console Edition}}
Legacy Console Edition refers to the editions of ''Minecraft'' for consoles that are developed and updated by [[4J Studios]].
The Legacy Console Edition was initially announced for the {{w|Xbox 360}} on June 7, 2011, during {{w|E3 2011}}. {{el|360}} released digitally on May 9, 2012 followed by a physical release on June 4, 2013. The game was later released on additional platforms as {{el|ps3}} on December 17, 2013, {{el|ps4}} on September 4, 2014, {{el|xb1}} on September 5, 2014, {{el|psv}} on October 14, 2014, {{el|wii}} on December 17, 2015, and {{el|ns}} on May 11, 2017. As of December 10, 2019, no further feature updates have been released for these versions, and the newest available update depends on the platform. The most recent update on {{el|xb1}} and {{el|ns}} is the [[World of Color Update]], while {{el|360}}, {{el|ps3}}, {{el|psv}}, and {{el|wii}} have access to [[Update Aquatic]]. {{el|ps4}} is the most up-to-date version with [[Village & Pillage]].
===''Minecraft Education''===
{{main|Minecraft Education}}
''Minecraft Education'' (''Edition'', before late 2022) is an educational version of ''Minecraft'' specifically designed for classroom use. It is developed by Mojang Studios and Xbox Game Studios and contains features that make ''Minecraft'' easy to use in a classroom setting. The full game was released on November 1, 2016.
===''New Nintendo 3DS Edition''===
{{main|New Nintendo 3DS Edition}}
''Minecraft: New Nintendo 3DS Edition'' was released on September 13, 2017 for the {{w|New Nintendo 3DS|titular system, its XL variant}}, and the {{w|Nintendo 2DS|New Nintendo 2DS XL}}, a unique port developed by [[Other Ocean Interactive]]. Multiplayer was limited to local play. This edition was discontinued on January 15, 2019.
===Other===
There are a number of other versions of ''Minecraft''. {{el|4k}} is a simple version of ''Minecraft'' in the style of other "4K" Java games (everything is packaged in 4 kibibytes) by Notch for contests. [[Pi Edition|''Minecraft: Pi Edition'']] was a free ported version of {{el|pe}} [[Pocket Edition version history#0.5.0|0.5.0]] for the {{w|Raspberry Pi}},<ref>[https://web.archive.org/web/20121127035644/http://www.mojang.com/2012/11/minecraft-is-coming-to-the-raspberry-pi/ Minecraft is coming to Raspberry Pi!] - Mojang.com; November 24, 2012</ref> which was intended as an educational tool for novice programmers. It allowed users to manipulate the game code and supported multiple programming languages; however, it was discontinued in January 2016. [[China Edition|''Minecraft: China Edition'']] is a localized version of ''Minecraft'' for mainland China.
{{-}}
===Edition comparison===
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Edition comparison"
!Edition
!Price ({{w|United States dollar|USD}})
!Developer
!Platforms
! Buy
!Trial/Download
!Input methods
!Account type
!Skin changes
!Support
!Notes
|-
!{{JE}}
|$29.99 $39.99
|[[Mojang Studios]]
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, and {{w|Linux}}
|[https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store]
|[https://minecraft.net/free-trial minecraft.net]
|Keyboard and mouse
|Microsoft
|Free, user-created
|[https://help.minecraft.net ''Minecraft'' Help Center]
|The original version of ''Minecraft''. Access to occasional test updates known as [[Java Edition version history/Development versions|snapshots]].
|-
!{{BE}}
|$6.99 $39.99
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]<br />[[SkyBox Labs]]
|{{w|Microsoft Windows|Windows}}, {{w|ChromeOS}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, {{w|Amazon Fire|Fire}}, {{w|Xbox One}}/{{w|Xbox Series X and Series S|Series X&#124;S}}, {{w|Nintendo Switch}}, {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}
|Microsoft ([https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google], [https://geo.itunes.apple.com/app/479516143 Apple], [[Bedrock Edition/Fire store pages|Amazon]], [[Bedrock Edition/Nintendo Switch store pages|Nintendo]], and [https://store.playstation.com/search/minecraft PlayStation] stores
|[https://xbox.com/games/store/-/9NBLGGH2JHXJ Microsoft] (Windows only), [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe Google], and [https://playstation.com/games/minecraft PlayStation] stores
|Keyboard & mouse, gamepad, and touchscreen
|Microsoft (for achievements and servers), Nintendo (for online play), and Sony (for online play)
| Free, user-created, via in-app purchase, or via Xbox network
|[https://help.minecraft.net ''Minecraft'' Help Center] [https://support.xbox.com/help/games-apps/game-titles/minecraft-info Xbox Support]
|Cross-platform local server multiplayer. Windows, ChromeOS, Android, iOS, iPadOS, Xbox, & PlayStation users have access to occasional test updates known as [[Bedrock Edition version history/Development versions|betas/previews]].
|-
!{{el|ee}}
|$5.04 $12 per user per year
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, {{w|ChromeOS}}, {{w|Android}}, {{w|iOS}}, & {{w|iPadOS}}
|[https://education.minecraft.net/licensing education.minecraft.net] and the [https://geo.itunes.apple.com/app/1196524622 Apple App Store]
|[https://aka.ms/MEEDownloadPage education.minecraft.net], [https://microsoft.com/p/-/9NBLGGH4R2R6 Microsoft], [https://play.google.com/store/apps/details?id=com.mojang.minecraftedu Google], and [https://geo.itunes.apple.com/app/1196524622 Apple] stores
|Keyboard & mouse, gamepad, and touchscreen
|Office 365 Education and Microsoft 365
|Free, user-created
|[https://educommunity.minecraft.net ''Minecraft Education'' Community Hub]
|Designed for teaching. Based on {{BE}}.
|-
!{{el|ce}}
| Free
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />{{w|NetEase}}
|{{w|Microsoft Windows|Windows}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, & {{w|macOS}}
|N/A
|[https://mc.163.com mc.163.com], [https://apps.apple.com/cn/app/1243986797 Apple], and other stores
|Keyboard & mouse, gamepad, and touchscreen
|NetEase
|Free, user-created, or via in-app purchase
|[https://gm.163.com/user_help.html?index=5&paper_id=4278 gm.163.com]
| Transplanted from {{els|je|be}}.
|}
==Game customization==
===Add-ons===
{{main|Add-on}}
'''Add-ons'''{{only|be}} are the first step toward bringing customization to all editions of ''Minecraft'' and are officially supported by [[Mojang Studios]]/''Minecraft''. They currently allow players to transform the look of their worlds, change the behavior of mobs, and add entities, items and blocks, structures, functions and biomes. <!-- Mojang studios and minecraft are not interchangable -->
===Behavior packs ===
'''Behavior packs'''{{only|be}} change how vanilla mobs behave.
===Resource packs===
{{Main|Resource pack}}
The game officially supports changing most of its various textures, sounds, and texts through '''resource packs'''. Resource packs must contain a certain structure of files and folders placed in the <samp>[[.minecraft]]/resourcepacks</samp> folder. Installed resource packs, as well as the folder in which resource packs are placed, can be accessed in the options menu. The extent to which the resources are changed is dependent on how many files are contained in the resource pack.
===Data packs===
{{Main|Data pack}}
Data packs{{only|je}} provide a way for players to further customize vanilla worlds in a similar way to resource packs. Unlike resource packs, which modify the game's resources, data packs can be used to override or add new advancements, functions, loot tables, structures, recipes and tags without any code modification.
===Skins===
{{main|Skin}}
Skin refers to the texture that is placed onto a player model or mob.
The skin is divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.). A skin allows only solid color; transparency is not allowed on the skin file except on the second layer, which is transparent by default; playing offline, pixels can be left free resulting in "holes" in the skin. The second layer can be used to give the character glasses, hats, or other accessories. Players can also change the arm size to be slim or normal. The slim variant is 3 pixels wide while the normal variant is 4 pixels wide.
====''Java Edition''====
{{in|je}}, there are no special features in the skins. This version has only the features listed in the first part of this section.
====''Bedrock Edition''====
{{IN|be}}, there are many more types of skin customization. [[Player]]s can add 3D custom hair, eyes, mouths, arms, legs and more. Players can also change the size of a character. Players can also get many different accessories for the skin. However, the player cannot do this with a custom skin, only with an in-game skin. Players can also buy accessories and skins. Having a skin that is smaller than normal or larger does not affect the hitbox size, but can still give an advantage in multiplayer servers because it can be harder to see them. Some of the skins also do not show their armor or hand-held [[item]]s.
===Capes===
{{main|Cape}}
Capes are an uncommon vanity item that can be equipped on a player's back. {{IN|be}}, players start with a cape that is not equipped by default and some skins come with capes.
Capes also flail around when the player runs. When the player equips elytra, the texture of the elytra changes to an equipped cape.
===Unofficial mods===
{{disclaimer|section=1}}
{{main|Mods}}
''Minecraft'' can be modified by replacing or adding Java class files to <samp>[[minecraft.jar]]</samp> {{in|je}}. This method of making custom modifications is not supported by Mojang as it can break the game if the mod is outdated, defective, or in conflict with another mod. Some such modifications impressed Notch or Jeb sufficiently that they were added to the game and the authors were credited under Additional Programming. Some examples of mods being implemented into the main game include Hippoplatimus' [[Piston]] Mod and horses from Dr. Zhark's Mo' Creatures mod were added in [[Beta 1.7]] and [[Java Edition 1.6.1|1.6.1]] respectively. <!-- SHOULD WE REMOVE THIS SECTION? IT HAS NOTHING TO DO WITH OFFICIAL MINECRAFT! -->
===Third-party programs ===
{{disclaimer|section=1}}
{{main|Programs and editors}}
There are many programs designed for ''Minecraft''. These include 3D map editors and viewers, game modifiers, various informational programs (such as crafting recipes) and server wrappers, and other specialty programs. As with mods, these too are not supported by Mojang.
==Reception==
{{w|Metacritic}} ranked ''Minecraft'' as one of the best video games of the 2010s,<ref>https://web.archive.org/web/20230903185633/https://www.metacritic.com/feature/best-videogames-of-the-decade-2010s</ref> and Video Game Canon ranks ''Minecraft'' as one of the best games of all time.<ref>https://videogamecanon.com</ref>
===Awards===
[[File:MojangTrophies.jpg|thumb|right|upright|Mojang Studios' trophies.]]
Since release ''Minecraft'' has won numerous awards including:
*''{{w|PC Gamer}}'s'' "Game of the Year"<ref>https://pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year</ref>
*{{w|Independent Games Festival}}'s Grand Prize and "Audience Award"<ref>https://indiegamesplus.com/2011/01/2011_independent_games_festiva_10</ref>
*''{{w|Good Game (TV program)|Good Game}}'s'' "Best Downloadable Game of 2010"<ref>https://abc.net.au/tv/goodgame/stories/s3085956.htm</ref>
*''{{w|Rock Paper Shotgun}}'s'' "Game of the Year"<ref>https://rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24</ref>
*{{w|Indie DB}}'s "Indie of the Year", "Most Innovative and Best Singleplayer Indie"<ref>https://indiedb.com/events/2010-indie-of-the-year-awards/winners</ref>
*{{w|Game Developers Choice Awards}}'s "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"<ref>https://gamechoiceawards.com/archive/gdca_11th.html</ref>
==References in popular culture==
{{main|Minecraft in popular culture}}
Many references have been made in culture in response to the popularity of ''Minecraft'', this includes many [https://knowyourmeme.com/search?q=minecraft memes] and also references in these video games, TV shows, and movies.
==Gallery==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft''<br />game logo
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Java Edition icon 3.png|''Minecraft: Java Edition'' app icon
Snapshot icon.png|''Minecraft: Java Edition'' snapshot app icon
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
Minecraft Education icon.png|''Minecraft Education''<br />app icon
Minecraft Education Preview icon.png|''Minecraft Education Preview'' app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft Education key art.webp|''Minecraft Education''<br />key art
</gallery>
==== Box art ====
<gallery>
Minecraft PS5 Box.jpg|PS5 box.
Minecraft PS4 PSVR Compatible Box.jpg|Outdated PS4 box.
Minecraft Nintendo Switch Box.jpg|Nintendo Switch box.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square<br />key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical<br />key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal<br />key art
MC key art.jpg|Old ''Minecraft'' horizontal<br />key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Java & Bedrock Edition for PC square key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' square key art
Minecraft Java & Bedrock Edition for PC vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' vertical key art
Minecraft Java & Bedrock Edition for PC horizontal key art.png|Old ''Minecraft: Java & Bedrock Edition for PC'' horizontal key art
Minecraft Deluxe Collection square key art.jpg|Old ''Minecraft: Deluxe Collection'' square key art
Minecraft Deluxe Collection vertical key art.jpg|Old ''Minecraft: Deluxe Collection'' vertical key art
Minecraft Deluxe Collection horizontal key art.jpg|Old ''Minecraft: Deluxe Collection'' horizontal<br />key art
Minecraft Java & Bedrock Edition Deluxe Collection square key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
Minecraft Java & Bedrock Edition Deluxe Collection vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
===In other media===
<gallery>
Minecraft Twitter logo.jpg|''Minecraft'' X (Twitter) profile image
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
Minecraft Poster JINX.jpg|An official poster made by J!NX.
MC Poster by SamCube.jpg|An official poster made by SamCube.<ref>https://youtube.com/playlist?list=PL8F008EC1BDE1692A</ref>
MC Poster2 by SamCube.jpg|An official poster made by SamCube.
Minecraft is for everyone!.jpeg|Minecraft is for everyone!
</gallery>
== Notes ==
{{reflist|group="note"}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Minecraft|general}}
{{Navbox Minecraft (franchise)|games}}
[[Category:Minecraft| ]]
[[Category:Minecraft (franchise)]]
[[Category:Games]]
[[cs:Minecraft]]
[[de:Minecraft]]
[[el:Minecraft]]
[[es:Minecraft]]
[[fr:Minecraft]]
[[hu:Minecraft]]
[[it:Minecraft]]
[[ja:Minecraft]]
[[ko:Minecraft]]
[[lzh:礦藝]]
[[nl:Minecraft]]
[[pl:Minecraft]]
[[pt:Minecraft]]
[[ru:Minecraft]]
[[th:Minecraft]]
[[tr:Minecraft]]
[[uk:Minecraft]]
[[zh:Minecraft]]

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{{See also|Minecraft Live 2022}}{{Work in progress}}{{More sounds}}{{More images|Screenshots of all the minigames and Easter Egg sprites
Renders of the remaining blocks: bookshelf, cauldron, candle, chains, composter, coral, dead bush, flowers, terracotta, iron bars, ladder, lantern, lava, leaves, birch log, lectern, lever, magma, roots, moss, pearlescent froglight, planks, pointed dripstone, pumpkins, rails, redstone, redstone lamp, slime block, torch, oak trapdoor, tuff, cactus, fern, grass, kelp,
GIFs of particle effects}}
The '''2022 Mob Vote Event''' was an [[Event servers|event server]] hosted as part of [[Minecraft Live 2022|''Minecraft Live'' 2022]], where players could participate in the yearly [[Mob Vote|mob vote]].
{{Infobox server
|title=Mob Vote 2022 Server Event
|image=Minecraft Live 2022 mob vote in-game-map.png
|release=October 14, 2022
|closing=October 15, 2022
|editions=Bedrock
|article=minecraft-live-2022-back
|article_title=Minecraft Live 2022 is back
}}
== Main Event ==
=== Mob Voting ===
Players can vote between three mobs to decide which mob gets added to Minecraft next. The players can vote by pressing a lever.
=== Roller Coaster ===
The roller coaster goes around the entire map.
== Mini Games ==
=== Jens Combat Arena ===
Fight through multiple waves of enemies until the timer runs out. The player is given 2 minutes to beat the waves of enemies.
;Item Shop
The '''Item Shop''' is a location that is located in the center of the arena. Players can obtain points from defeating hostile mobs, which can then be used to buy items from the Item Shop. The items that are obtainable include the following:
* [[Sword|Iron Sword]] for 10 Points
* [[Sword|Diamond Sword]] for 150 Points
* [[Sword|Netherite Sword]] for 400 Points
* [[Ender Pearl]] for 25 Points
* [[Potion of Strength]] for 50 Points
* [[Potion of Night Vision]] for 50 Points
* [[Potion of Leaping]] for 50 Points
=== Dropper ===
The dropper is located in the center of the mob voting area. It has multiple obstacles to try and delay the player from dropping quickly such as slime blocks and oak logs. The dropper can be completed by landing in the slime blocks located in the bottom of the dropper.
=== Parkour ===
Each parkour has multiple checkpoints and level of difficulty. To complete the parkour the player must ring the bell that is placed on top of the mob statues.
; Rascal Parkour
An easy difficulty parkour that goes through the mountain and rascal statue.
; Sniffer Parkour
A medium difficulty parkour that goes through the sniffer statue.
; Tuff Golem Parkour
A hard difficulty parkour that goes through the castle then the tuff golem.
== Secrets and Easter Eggs ==
; Frog Statue
There is a frog statue located inside of the sniffer.
; Previous Mob and Biome Vote
Pixel art statues of the lost mobs from the biome and mob vote can be found throughout the map.
== History ==
{{section needed}}
== Trivia ==
{{section needed}}
== Sounds ==
=== Music ===
There are 3 music files in the behavior pack. They are located in <code>/sounds/music/</code> in the behavior pack.<!-- The "use" row is not really useful right now but it will be useful for sound effects, which needs to be added -->
{| class="wikitable"
|+
!File name
!Use
!Track
!Length
|-
|BlueMin.ogg
|Background music
|[[File:BlueMin.ogg|frameless]]
|01:24
|-
|general_original_01_earth.ogg
|Background music
|[[File:Earth.ogg|frameless]]
|05:47
|-
|general_original_02_sprouting.ogg
|Background music
|[[File:Sprouting.ogg|frameless]]
|02:27
|}
== Gallery ==
=== Screenshots ===
<gallery>
Minecraft Live 2022 mob vote in-game-map.png|The mob vote server spawn.
Jeb Mob Vote Server.jpg|[[Tiny Jens]] as he appeared on the server.
Vu Lobby.jpg
Mob Vote Lobby.jpg
Iceologer Easter Egg in 2022 Mob vote server.jpg|The Iceologer easter egg.
Bedrock 1.19.31 (With Mob Vote Button).png|The main menu with the mob vote event server button.
</gallery>
=== Renders ===
<gallery>
Agnes_Mob_Vote_Server.png|[[Agnes Larsson]]
Agnes_Talking_Mob_Vote_Server.png|Ditto talking
Dropper_Agnes_Mob_Vote_Server.gif|Dropper Agnes
Dropper_Agnes_Talking_Mob_Vote_Server.gif|Ditto talking
Parkour_Agnes_Mob_Vote_Server.png|Parkour Agnes
Parkour_Agnes_Talking_Mob_Vote_Server.png|Ditto talking
Snorkel_Agnes_Mob_Vote_Server.png|Snorkel Agnes
Snorkel_Agnes_Talking_Mob_Vote_Server.png|Ditto talking
Jens_Mob_Vote_Server.png|[[Jeb]]
Jeb_Test_Entity_Mob_Vote_Server.png|Test Entity of Jeb
Jens_Talking_Mob_Vote_Server.png|Jeb talking
Arena_Jens_Mob_Vote_Server.png|Arena Jeb
Arena_Jeb_Smile_Mob_Vote_Server.png|Ditto smiling
Arena_Jens_Talking_Mob_Vote_Server.png|Ditto talking
Minecart_Jens_Mob_Vote_Server.png|Minecart Jeb
Minecart_Jens_Talking_Mob_Vote_Server.png|Ditto talking
Parkour_Jens_Mob_Vote_Server.png|Parkour Jeb
Parkour_Jens_Talking_Mob_Vote_Server.png|Ditto talking
Snorkel_Jens_Mob_Vote_Server.png|Snorkel Jeb
Snorkel_Jens_Talking_Mob_Vote_Server.png|Ditto talking
Vu Mob Vote Server.png|[[Tiny Vu]]
Vu Talking Mob Vote Server.png|Ditto talking
Detective_Vu_Mob_Vote_Server.png|Detective Vu
Detective_Vu_Talking_Mob_Vote_Server.png|Ditto talking
Parkour_Vu_Mob_Vote_Server.png|Parkour Vu
Parkour_Vu_Talking_Mob_Vote_Server.png|Ditto talking
Live_Train_Mob_Vote_Server.png|Train
Minecart_Chest_Mob_Vote_Server.png|Minecart Chest
</gallery>
=== Pixel Art ===
<gallery class="pixel-image">
File:MeerkatPixel.png|[[Meerkat]]
File:OstritchPixel.png|[[Ostrich]]
File:MoobloomPixel.png|[[MCE:Moobloom|Moobloom]]
File:IceologerPixel.png|[[MCD:Iceologer|Iceologer]]
Copper Golem.png|[[Copper Golem]]
Glare.png|[[Glare]]
File:VulturePixel.png|[[Vulture]]
File:SnifferPixel.png|[[Sniffer]]
File:Sniffer icon.gif
File:RascalPixel.png|[[Rascal]]
File:Rascal icon.gif
File:TuffGolemPixel.png|[[Tuff Golem]]
File:Tuff Golem icon.gif
File:MobVote Villager Painting.png|A [[painting]] of a [[villager]]
Mob_Vote_Server_Skybox1.png|Skybox
Mob_Vote_Server_Skybox2.png
Mob_Vote_Server_Skybox3.png
Mob_Vote_Server_Skybox4.png
Mob_Vote_Server_Skybox5.png
Mob_Vote_Server_Skybox6.png
</gallery>
=== Block Renders ===
<gallery>
File:Azalea MV.png|[[Azalea Leaves]]
File:Flowering Azalea MV.png|[[Flowering Azalea Leaves]]
File:Barrel MV.png|[[Barrel]]
File:Bee Nest MV.png|[[Bee Nest]]
File:Brick MV.png|[[Brick Block]]
File:Clay MV.png|[[Clay]]
File:Oxidized Copper MV.png|[[Oxidized Copper]]
File:Weathered Copper mv.png|[[Weathered Copper]]
File:Weathered Cut Copper MV.png|[[Weathered Cut Copper]]
File:Crafting Table MobVote.png|[[Crafting Table]]
File:Deepslate MV.png|[[Deepslate]]
File:Dirt 1 MV.png|[[Dirt]]
File:Dirt 2 MV.png|Secondary dirt texture.
File:Dirt 3 MV.png|Tertiary dirt texture.
File:Dirt 4 MV.png|Quaternary dirt texture.
File:Dirt 5 MV.png|Quinary dirt texture.
File:Oak Door MV.png|[[Oak Door]]
File:Spruce Door MV.png|[[Spruce Door]]
File:Dripstone MV.png|[[Dripstone Block]]
File:Furnace MV.png|[[Furnace]]
File:Ochre MV.png|[[Ochre Froglight]]
File:Verdant MV.png|Verdant Froglight
File:Glass MV.png|[[Glass]]
File:Glass Black MV.png|[[Black Stained Glass]]
File:Glass Blue MV.png|Blue Stained Glass
File:Glass Cyan MV.png|Cyan Stained Glass
File:Glass Green MV.png|Green Stained Glass
File:Glass White MV.png|White Stained Glass
File:Redstone Lamp MV.png|[[Glowstone]]
File:SnowGrass MV.png|[[Grass]] covered in [[snow]]
File:IronBlock MV.png|[[Block of Iron]]
File:Oak Log MV.png|[[Oak Log]]
File:Cave Oak.png|"Cave Oak Log", exclusive to the map.
File:Brown Cap MV.png|Brown [[Mushroom Block]]
File:Red Cap MV.png|Red Mushroom Block
File:Netherrack MV.png|[[Netherrack]]
File:Noteblock MV.png|[[Note Block]]
File:Obsidian MV.png|[[Obsidian]]
File:Coal MV.png|[[Coal Ore]]
File:Diamond MV.png|[[Diamond Ore]]
File:Gold MV.png|[[Gold Ore]]
File:IronOre MV.png|[[Iron Ore]]
File:PackedIce MV.png|[[Packed Ice]]
File:Path MV.png|[[Path]]
File:BirchPlanks MV.png|Birch [[Planks]]
File:Sand 2 MV.png|[[Sand]]
File:Sand 3 MV.png|Secondary sand texture
File:Sand 4 MV.png|Tertiary sand texture.
File:Sandstone MV.png|[[Sandstone]]
File:Snow MV.png|[[Snow]]
File:Smithing Table MV.png|[[Smithing Table]]
File:Badlands 1.png|Red [[Terracotta]]
File:Soulsand MV.png|[[Soul Sand]]
File:Badlands 2.png|White Terracotta
File:Badlands 3.png|Orange Terracotta
File:Badlands 4.png|Brown Terracotta
File:Vines MV.png|[[Vines]]
File:DarkOak Trapdoor MV.png|[[Dark Oak Trapdoor]]
File:Gray Wool MV.png|Gray [[Wool]]
File:Green Wool MV.png|Green Wool
File:Magenta Wool MV.png|Magenta Wool
File:Red Wool MV.png|Red Wool
File:White Wool MV.png|White Wool
File:Yellow Wool MV.png|Yellow Wool
</gallery>
====[[Concrete]] ====
<gallery>
File:Concrete Blue MV.png|Blue
File:Concrete Brown MV.png|Brown
File:Concrete Cyan MV.png|Cyan
File:Concrete Gray MV.png|Gray
File:Concrete Green MV.png|Green
File:Concrete Light Blue MV.png|Light Blue
File:Concrete Lime MV.png|Lime
File:Concrete Magenta MV.png|Magenta
File:Concrete Orange MV.png|Orange
File:Concrete Pink MV.png|Pink
File:Concrete Purple MV.png|Purple
File:Concrete Red MV.png|Red
File:Concrete Silver MV.png|"Silver"/Light Gray
File:Concrete White MV.png|White
File:Concrete Yellow MV.png|Yellow
</gallery>
====[[Stone (disambiguation)|Stone]]====
<gallery>
File:Cobblestone MV.png|[[Cobblestone]]
File:Cobblestone 2.png|Secondary cobblestone texture.
File:Mossy Cobblestone MV.png|[[Mossy Cobblestone]]
File:Stone 2 MV.png|Secondary stone texture.
File:Stone MV.png|[[Stone]]
File:Stone 3 MV.png|Tertiary stone texture.
File:Stone 4 MV.png|Tertiary stone texture.
File:Cave Stone MV.png|"Cave Stone"
File:Cave Stone 4 MV.png|Secondary cave stone texture.
File:Cave Stone 3 MV.png|Tertiary cave stone texture.
File:Cave Stone 2 MV.png|Quinary cave stone texture.
File:Snow Stone MV.png|Snow covered stone.
File:Stone Slab MV.png|[[Stone Slab]]
File:Stone Bricks MV.png|[[Stone Bricks]]
</gallery>
== Navigation ==
{{Navbox Minecraft (franchise)|Events}}
[[Category:Minecraft Live|2022-Event server]]
[[Category:Event servers]]
[[zh:2022年生物投票服务器活动]]
[[pt:Evento de votação para criatura de 2022]]

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wiki_backup/4J Studios.txt Normal file
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{{Infobox company
| title=
| image= 4J Studios logo.svg
| imagesize=
| type= Private
| founders= Paddy Burns, Chris van der Kuyl, and Frank Arnot
| founded= {{Start date and age|df=yes|2005|04|19}}
| headquarters= {{w|Dundee}} and {{w|East Linton}}, {{w|Scotland}}
| keypeople=
| products= [[Legacy Console Edition|''Minecraft: Legacy Console Edition'']], ''{{w|Banjo-Kazooie}}'' (Xbox 360 port), ''{{w|Banjo-Tooie}}'' (Xbox 360 port), and others
| parent=
| customlinks= [http://4jstudios.com Website]
| notes=
}}
'''4J Studios''' which stands for Jute, Jam, Journalism (the 3J's of Dundee), and Joysticks,<ref>{{tweet|thevalkyrur|629654079590006785|@Wolf_GuySB @4JStudios Its Jute, Jam, Journalism (the 3J's of Dundee), and Joysticks!|August 7, 2015}}</ref> is an independent game development studio based in {{w|Scotland}}, with offices in {{w|Dundee}} and {{w|East Linton}}. The staff includes many former key personnel from defunct studio {{w|VIS Entertainment}}. It was founded by Paddy Burns and Chris van der Kuyl.<ref>http://4jstudios.com</ref> They are best known for developing the [[Legacy Console Edition|Legacy Console Edition]] of ''Minecraft''.
== Employees ==
=== Developers ===
{{-}}
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees">https://twitter.com/4JStudios/followings</ref><!-- People that 4J Studios follows on X, which says on their profile that that are 4J employees. -->
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
! Bug Tracker<br><ref name="Bugtracker">https://bugs.mojang.com/browse/MCCE#selectedTab=com.atlassian.jira.plugin.system.project%3Aissues-panel</ref>
|-
! scope="row" | Stuart Ross
| [[File:Stuart-Ross.jpg|100px]]
| Lead developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JStu}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jstu 4jstu]
|-
! scope="row" | Steven Woodward
| [[File:Steve.jpg|100px]]
| QA Bug Tester (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JSteve}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jsteve 4jsteve]
|-
! scope="row" | Mark Hughes
| [[File:MarkHughes.png|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|mg_hughes}}
|
|-
! scope="row" | Vince Finlayson
| [[File:VinceFinlayson.png|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|TheValkyrur}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4J-Vince 4J-Vince]
|}
=== Artists ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
|-
! scope="row" | Brian Lindsay
| [[File:Brian-Lindsay.jpg|100px]]
| Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4J_BKL_1}}
|-
! scope="row" | Tom Naylor
| [[File:Tom-Naylor.jpg|100px]]
| UI Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Tom_2Monocle}}
|-
! scope="row" | Michael Hansen
| [[File:Michael-Hansen.jpg|100px]]
| Lead Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|MRH_4J}}
|-
! scope="row" | David Keningale
| [[File:David.jpg|100px]]
| Art Director (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JDavid}}
|-
! scope="row" | Ryan Mitchell
| [[File:Ryumitch.jpg|100px]]
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Ryumitch}}
|-
! scope="row" | Scott Jarron
| [[File:ScottJaron.png|100px]]
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JScott}}
|-
! scope="row" | Julie D Kennedy
| [[File:JulieDKennedy.png|100px]]
| Junior UI Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Danger_Kennedy}}
|-
! scope="row" | Thomas Fyfe
|
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|thomasfyfe}}
|}
=== Business ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
! Bug Tracker<br><ref name="Bugtracker"/>
|-
! scope="row" | Paddy Burns
| [[File:Paddy-Burns.jpg|100px]]
| Chief Executive Officer (''4J Studios'')
| {{tweet|padware}}
|
|-
! scope="row" | Chris van der Kuyl
| [[File:Chris-van-der-Kuyl.jpg|100px]]
| Chairman (''4J Studios'')
| {{tweet|chrisvdk}}
|
|-
! scope="row" | Richard Reavy
| [[File:RichardReavy.png|100px]]
| Chief Technology Officer (''4J Studios'')
| {{tweet|rreavy}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jpaddy 4jpaddy]
|}
=== Alumni ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
|-
! scope="row" | Rebecca O'Neil
| [[File:Rebecca-O'Neil.jpg|100px]]
| Art Intern (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|beccenstein_}}
|-
! scope="row" | James Vaughan
| [[File:James-Vaughan.png|100px|class=pixel-image]]
|
|
|-
! scope="row" | Harry Gordon
| [[File:Harry-Gordon.jpg|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|hejgordon}}
|-
! scope="row" | Jamie Keddie
|
| Contractor (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|JoyrideGames}}
|-
! scope="row" | George Vaughan
|
|
|
|}
== Contractors ==
{| class="wikitable" style="width: 100%;" data-description="Employees"
! Name
! Task
! X '''(Twitter)'''
! Notes
|-
! scope="row" | Gareth Coker
| Made the music for all the [[mash-up pack]]<nowiki/>s<ref>{{tweet|4jstudios|624564359000403968|@webecomplex Thanks to @garethcoker for the music :)|July 24, 2015}}</ref>, and (most of) the [[Mini games|mini game]] soundtracks
| {{tweet|garethcoker}}
| Made the music for Halo Infinite, Moon Studios, Ori and the Blind Forest, and ARK Survival Evolved
|-
! scope="row" | Aeralie Brighton
| Vocals for the Greek Mythology [[Mash-up pack]]<ref>{{tweet|garethcoker|624626954197532673|Minecraft Greek Mythology Mash-Up pack is out! With vocals from @AeralieBrighton and some orchestra too! https://youtu.be/KJyIGvLTSNA|July 24, 2015}}</ref>
| {{tweet|AeralieBrighton}}
|Did vocals for Ori and the Blind Forest
|}
== Games ==
4J Studios has developed the following games:
*''[[Xbox 360 Edition|Minecraft: Xbox 360 Edition]]'' (Xbox 360) (2012)
*''[[PlayStation 3 Edition|Minecraft: PlayStation 3 Edition]]'' (PS3) (2013)
*''[[PlayStation 4 Edition|Minecraft: PlayStation 4 Edition]]'' (PS4) (2014)
*''[[Xbox One Edition|Minecraft: Xbox One Edition]]'' (Xbox One) (2014)
*''[[PlayStation Vita Edition|Minecraft: PlayStation Vita Edition]]'' (PS Vita, PS TV) (2014)
*''[[Wii U Edition|Minecraft: Wii U Edition]]'' (Wii U) (2015)
*''[[Nintendo Switch Edition|Minecraft: Nintendo Switch Edition]]'' (Nintendo Switch) (2017)
They have ported/remade the following games to other consoles:
*''{{w|The Elder Scrolls IV: Oblivion}}'' (PS3) (2007)
*''{{w|Overlord: Raising Hell}}'' (PS3) (2008)
*''{{w|Banjo-Kazooie}}'' (Xbox 360) (2008)
*''{{w|Banjo-Tooie}}'' (Xbox 360) (2009)
4J Studios has developed the following original games:
*''{{w|Breeders' Cup World Thoroughbred Championships (video game)|Breeders' Cup World Thoroughbred Championships}}'' (Xbox, PS2) (2005)
*''{{w|Star Trek: Encounters}}'' (PS2) (2006)
*''{{w|Star Trek: Conquest}}'' (Wii, PS2) (2007)
*''{{w|AMF Bowling Pinbusters!}}'' (Nintendo DS) (2008)
*''{{w|Ducati Moto}}'' (Nintendo DS) (2008)
*''Wuggle'' (iOS) (2009)
*''Texas Wuggle'' (iOS) (2009)
*''{{w|Perfect Dark (2010 video game)|Perfect Dark}}'' (Xbox 360) (2010)
*''Manic Mechanics'' (Nintendo Switch) (2023) (Windows, Xbox One, PS4) (2024)
4J Studios has published the following original games:
*''Skye Tales'' (Windows, Nintendo Switch, PS4) (2023)
== External links ==
* [http://4jstudios.com 4J Studios' website]
* [https://twitter.com/4JStudios 4J Studios' X profile]
== References ==
{{reflist}}
== Navigation ==
{{Navbox official resources|other}}
{{Navbox Minecraft (franchise)|developers}}
[[Category:Companies]]
[[cs:4J Studios]]
[[de:4J Studios]]
[[es:4J Studios]]
[[fr:4J Studios]]
[[it:4J Studios]]
[[ja:4J Studios]]
[[pl:4J Studios]]
[[pt:4J Studios]]
[[ru:4J Studios]]
[[th:4J Studios]]
[[uk:4J Studios]]
[[zh:4J Studios]]

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{{Infobox company
| title=
| image= 4J Studios logo.svg
| imagesize=
| type= Private
| founders= Paddy Burns, Chris van der Kuyl, and Frank Arnot
| founded= {{Start date and age|df=yes|2005|04|19}}
| headquarters= {{w|Dundee}} and {{w|East Linton}}, {{w|Scotland}}
| keypeople=
| products= [[Legacy Console Edition|''Minecraft: Legacy Console Edition'']], ''{{w|Banjo-Kazooie}}'' (Xbox 360 port), ''{{w|Banjo-Tooie}}'' (Xbox 360 port), and others
| parent=
| customlinks= [http://4jstudios.com Website]
| notes=
}}
'''4J Studios''' which stands for Jute, Jam, Journalism (the 3J's of Dundee), and Joysticks,<ref>{{tweet|thevalkyrur|629654079590006785|@Wolf_GuySB @4JStudios Its Jute, Jam, Journalism (the 3J's of Dundee), and Joysticks!|August 7, 2015}}</ref> is an independent game development studio based in {{w|Scotland}}, with offices in {{w|Dundee}} and {{w|East Linton}}. The staff includes many former key personnel from defunct studio {{w|VIS Entertainment}}. It was founded by Paddy Burns and Chris van der Kuyl.<ref>http://4jstudios.com</ref> They are best known for developing the [[Legacy Console Edition|Legacy Console Edition]] of ''Minecraft''.
== Employees ==
=== Developers ===
{{-}}
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees">https://twitter.com/4JStudios/followings</ref><!-- People that 4J Studios follows on X, which says on their profile that that are 4J employees. -->
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
! Bug Tracker<br><ref name="Bugtracker">https://bugs.mojang.com/browse/MCCE#selectedTab=com.atlassian.jira.plugin.system.project%3Aissues-panel</ref>
|-
! scope="row" | Stuart Ross
| [[File:Stuart-Ross.jpg|100px]]
| Lead developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JStu}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jstu 4jstu]
|-
! scope="row" | Steven Woodward
| [[File:Steve.jpg|100px]]
| QA Bug Tester (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JSteve}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jsteve 4jsteve]
|-
! scope="row" | Mark Hughes
| [[File:MarkHughes.png|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|mg_hughes}}
|
|-
! scope="row" | Vince Finlayson
| [[File:VinceFinlayson.png|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|TheValkyrur}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4J-Vince 4J-Vince]
|}
=== Artists ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
|-
! scope="row" | Brian Lindsay
| [[File:Brian-Lindsay.jpg|100px]]
| Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4J_BKL_1}}
|-
! scope="row" | Tom Naylor
| [[File:Tom-Naylor.jpg|100px]]
| UI Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Tom_2Monocle}}
|-
! scope="row" | Michael Hansen
| [[File:Michael-Hansen.jpg|100px]]
| Lead Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|MRH_4J}}
|-
! scope="row" | David Keningale
| [[File:David.jpg|100px]]
| Art Director (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JDavid}}
|-
! scope="row" | Ryan Mitchell
| [[File:Ryumitch.jpg|100px]]
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Ryumitch}}
|-
! scope="row" | Scott Jarron
| [[File:ScottJaron.png|100px]]
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|4JScott}}
|-
! scope="row" | Julie D Kennedy
| [[File:JulieDKennedy.png|100px]]
| Junior UI Artist (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|Danger_Kennedy}}
|-
! scope="row" | Thomas Fyfe
|
| Junior Level Designer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|thomasfyfe}}
|}
=== Business ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
! Bug Tracker<br><ref name="Bugtracker"/>
|-
! scope="row" | Paddy Burns
| [[File:Paddy-Burns.jpg|100px]]
| Chief Executive Officer (''4J Studios'')
| {{tweet|padware}}
|
|-
! scope="row" | Chris van der Kuyl
| [[File:Chris-van-der-Kuyl.jpg|100px]]
| Chairman (''4J Studios'')
| {{tweet|chrisvdk}}
|
|-
! scope="row" | Richard Reavy
| [[File:RichardReavy.png|100px]]
| Chief Technology Officer (''4J Studios'')
| {{tweet|rreavy}}
| [https://bugs.mojang.com/secure/ViewProfile.jspa?name=4jpaddy 4jpaddy]
|}
=== Alumni ===
{| class="wikitable" style="width:75%" data-description="Employees"
! Name<br><ref name="Employees"/>
! Avatar<br><ref name="Employees"/>
! Position<br><ref name="Employees"/>
! X (Twitter)<br><ref name="Employees"/>
|-
! scope="row" | Rebecca O'Neil
| [[File:Rebecca-O'Neil.jpg|100px]]
| Art Intern (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|beccenstein_}}
|-
! scope="row" | James Vaughan
| [[File:James-Vaughan.png|100px|class=pixel-image]]
|
|
|-
! scope="row" | Harry Gordon
| [[File:Harry-Gordon.jpg|100px]]
| Developer (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|hejgordon}}
|-
! scope="row" | Jamie Keddie
|
| Contractor (''Minecraft'' [[Legacy Console Edition]])
| {{tweet|JoyrideGames}}
|-
! scope="row" | George Vaughan
|
|
|
|}
== Contractors ==
{| class="wikitable" style="width: 100%;" data-description="Employees"
! Name
! Task
! X '''(Twitter)'''
! Notes
|-
! scope="row" | Gareth Coker
| Made the music for all the [[mash-up pack]]<nowiki/>s<ref>{{tweet|4jstudios|624564359000403968|@webecomplex Thanks to @garethcoker for the music :)|July 24, 2015}}</ref>, and (most of) the [[Mini games|mini game]] soundtracks
| {{tweet|garethcoker}}
| Made the music for Halo Infinite, Moon Studios, Ori and the Blind Forest, and ARK Survival Evolved
|-
! scope="row" | Aeralie Brighton
| Vocals for the Greek Mythology [[Mash-up pack]]<ref>{{tweet|garethcoker|624626954197532673|Minecraft Greek Mythology Mash-Up pack is out! With vocals from @AeralieBrighton and some orchestra too! https://youtu.be/KJyIGvLTSNA|July 24, 2015}}</ref>
| {{tweet|AeralieBrighton}}
|Did vocals for Ori and the Blind Forest
|}
== Games ==
4J Studios has developed the following games:
*''[[Xbox 360 Edition|Minecraft: Xbox 360 Edition]]'' (Xbox 360) (2012)
*''[[PlayStation 3 Edition|Minecraft: PlayStation 3 Edition]]'' (PS3) (2013)
*''[[PlayStation 4 Edition|Minecraft: PlayStation 4 Edition]]'' (PS4) (2014)
*''[[Xbox One Edition|Minecraft: Xbox One Edition]]'' (Xbox One) (2014)
*''[[PlayStation Vita Edition|Minecraft: PlayStation Vita Edition]]'' (PS Vita, PS TV) (2014)
*''[[Wii U Edition|Minecraft: Wii U Edition]]'' (Wii U) (2015)
*''[[Nintendo Switch Edition|Minecraft: Nintendo Switch Edition]]'' (Nintendo Switch) (2017)
They have ported/remade the following games to other consoles:
*''{{w|The Elder Scrolls IV: Oblivion}}'' (PS3) (2007)
*''{{w|Overlord: Raising Hell}}'' (PS3) (2008)
*''{{w|Banjo-Kazooie}}'' (Xbox 360) (2008)
*''{{w|Banjo-Tooie}}'' (Xbox 360) (2009)
4J Studios has developed the following original games:
*''{{w|Breeders' Cup World Thoroughbred Championships (video game)|Breeders' Cup World Thoroughbred Championships}}'' (Xbox, PS2) (2005)
*''{{w|Star Trek: Encounters}}'' (PS2) (2006)
*''{{w|Star Trek: Conquest}}'' (Wii, PS2) (2007)
*''{{w|AMF Bowling Pinbusters!}}'' (Nintendo DS) (2008)
*''{{w|Ducati Moto}}'' (Nintendo DS) (2008)
*''Wuggle'' (iOS) (2009)
*''Texas Wuggle'' (iOS) (2009)
*''{{w|Perfect Dark (2010 video game)|Perfect Dark}}'' (Xbox 360) (2010)
*''Manic Mechanics'' (Nintendo Switch) (2023) (Windows, Xbox One, PS4) (2024)
4J Studios has published the following original games:
*''Skye Tales'' (Windows, Nintendo Switch, PS4) (2023)
== External links ==
* [http://4jstudios.com 4J Studios' website]
* [https://twitter.com/4JStudios 4J Studios' X profile]
== References ==
{{reflist}}
== Navigation ==
{{Navbox official resources|other}}
{{Navbox Minecraft (franchise)|developers}}
[[Category:Companies]]
[[cs:4J Studios]]
[[de:4J Studios]]
[[es:4J Studios]]
[[fr:4J Studios]]
[[it:4J Studios]]
[[ja:4J Studios]]
[[pl:4J Studios]]
[[pt:4J Studios]]
[[ru:4J Studios]]
[[th:4J Studios]]
[[uk:4J Studios]]
[[zh:4J Studios]]

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<div class ="mobileonly">{{relevant guide|Java Edition guides/Adventure Update}}</div>
{{Infobox theme
| image = none
| date = September 14, 2011 <small>(Part 1)</small><br>November 18, 2011 <small>(Part 2)</small>
| version = [[Java Edition Beta 1.8]] <small>(Part 1)</small><br>[[Java Edition 1.0.0]] <small>(Part 2)</small>
| prevparent = [[Halloween Update]]
| nextparent = [[Pretty Scary Update]]
}}
[[File:Adventure Update.png|thumb|Adventure Update logo.]]
<div class ="nomobile">{{relevant guide|Java Edition guides/Adventure Update}}</div>
The '''Adventure Update''' is the name of two major themed updates for {{el|je}}, and focused on aspects such as combat, exploration, and adventure. The first part was released as [[Java Edition Beta 1.8|Beta 1.8]] on September 14, 2011 which focused on the new [[hunger]] feature, terrain and structure generation, and a new mob. The second part was released as official release [[Java Edition 1.0.0|1.0.0]] on November 18, 2011, adding the new [[End]] dimension with a final boss, [[potions]], and [[enchantments]].
It was announced on June 10, 2011 by [[Notch]], and was initially planned to be implemented in [[Java Edition Beta 1.7]].<ref>https://web.archive.org/web/0/http://notch.tumblr.com/post/6385865216/post-e3-information-dump</ref> An early version of the Adventure Update was playable by fans at [[Mojang]]'s booth at PAX Prime 2011, which was held between August 26 and 28.<ref>{{tweet|notch|106630233364496384|Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3|August 25, 2011}}</ref> Because of the size of the update, the first part of the update was pushed back to Beta 1.8, which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The pre-releases of Minecraft Beta 1.8 and Beta 1.9 were leaked before their official releases, and [[Notch]] approved these leaks on his Twitter.<ref>{{tweet|notch|112270245888139265|(I am fine with you using it. Make sure you get it from the leaked url we are hosting, though)|September 9, 2011}}</ref>
== Notable features ==
{{dablink|Main articles: [[Java Edition Beta 1.8]] and [[Java Edition 1.0.0]].}}
; New [[dimension]]
* [[The End]]
** A new dimension to serve as the game's ending.
** Can only be accessed through the [[end portal]], found in the [[stronghold]].
** Composed of an floating island made of only [[end stone]], [[obsidian]], and [[bedrock]].
*** It's possible for mobs and players to fall from the island and into the [[Void]].
** [[Endermen]] and the [[ender dragon]] can be found here.
; New [[block]]s
* [[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[Brewing Stand]]
** Crafted using a [[blaze rod]] and three [[cobblestone]].
** Used to brew [[potion]]s.
* [[File:Enchanting Table JE1 BE1.png|32px]] [[Enchanting Table]]
** Crafted using a [[book]], two [[diamond]]s, and four [[obsidian]].
** Used to enchant tools, weapons, and armor.
* {{Animate|End Portal Frame JE2.png;Filled End Portal Frame JE2.png|32px}} [[End Portal Frame]]
* [[File:End Portal.png|32px]] [[End Portal (block)|End Portal]]
* [[File:End Stone JE1 BE1.png|32px]] [[End Stone]]
** Found abundantly in [[The End]] dimension.
* [[File:Cauldron JE1.png|32px]] [[Cauldron]]
** Crafted using seven [[iron ingot]]s.
** Can be used to store water, even in the [[Nether]].
* [[File:Dragon Egg JE1.png|32px]] [[Dragon Egg]]
** A decorative block that can only spawn once upon the [[ender dragon]]'s defeat.
** Using the item causes it to teleport away.
** Can be obtained by letting it fall on a block with less than 1 height, such as a [[torch]].
* [[File:Oak Fence Gate JE2 BE2.png|32px]] [[Fence Gate]]
** Connects to [[fence]]s
** Used to stop mobs and other players from jumping over.
* [[File:Glass Pane (EW) JE1 BE1.png|32px]] [[Glass Pane]]
* [[File:Iron Bars (EW) JE1 BE1.png|32px]] [[Iron Bars]]
* [[File:Lily Pad JE1 BE1.png|32px]] [[Lily Pad]]
** Can be used to stand on water
** Also breaks any [[boat]]s.
* [[File:Melon JE1 BE1.png|32px]] [[Melon]]
** Obtained by growing [[melon seed]]s.
** Drops itself when broken with [[Silk Touch]], otherwise drops [[melon slice]]s.
* {{Animate|Stone Bricks JE1 BE1.png;Stone JE4.png;Cobblestone JE3 BE2.png|32px}} [[Monster Egg]] (now Infested Block)
** When broken without [[Silk Touch]], a [[silverfish]] spawns.
** Attacking a silverfish causes nearby monster eggs to hatch additional silverfish.
* {{Animate|Brown Mushroom Block JE1 BE1.png;Red Mushroom Block JE1 BE1.png;Mushroom Stem (ES) JE1 BE1.png|32px}} [[Mushroom Block]]
* [[File:Mycelium JE1 BE1.png|32px]] [[Mycelium]]
** Found in [[mushroom field]]s.
** Mushrooms can be placed here regardless of light level.
** Drops itself when broken with [[Silk Touch]], otherwise drops [[dirt]].
* [[File:Vines JE2 BE2.png|32px]] [[Vines]]
** Generates on [[oak]] trees in [[swamp]]s.
** Propagates to adjacent blocks.
** Drops itself when using [[shear]]s, otherwise drops nothing.
* New brick blocks:
** [[File:Brick Stairs (N) JE1.png|32px]] [[Brick Stairs]]
** [[File:Brick Slab JE1.png|32px]] [[Brick Slab]]
* New stone brick blocks:
** [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone Bricks]]
*** [[File:Stone Brick Stairs (N) JE3 BE1.png|32px]] [[Stone Brick Stairs]]
*** [[File:Stone Brick Slab JE1 BE1.png|32px]] [[Stone Brick Slab]]
** [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy Stone Bricks]] & [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked Stone Bricks]]
*** Can only be found in [[stronghold]]s.
* New nether brick blocks, all can only be found in [[nether fortress]]:
** [[File:Nether Bricks JE1 BE1.png|32px]] [[Nether Bricks]]
** [[File:Nether Brick Stairs (N) JE3 BE1.png|32px]] [[Nether Brick Stairs]]
** [[File:Nether Brick Fence (EW) JE1 BE1.png|32px]] [[Nether Brick Fence]]
; New [[item]]s
* [[File:Blaze Rod JE1 BE1.png|class=pixel-image|32px]] [[Blaze Rod]]
** Obtained as drops from [[blaze]]s.
** Can be used to craft [[blaze powder]] and [[brewing stand]]s.
* [[File:Blaze Powder JE1.png|class=pixel-image|32px]] [[Blaze Powder]]
** Obtained by crafting a single blaze rod.
** Can be used to brew potion of Strength.
** Can also be used to craft [[magma cream]] and an [[eye of ender]].
* [[File:Ender Pearl JE1.png|class=pixel-image|32px]] [[Ender Pearl]]
** Obtained as drops from [[enderman]]s.
** Can be used to teleport to where the pearl lands.
** Can also be used to craft an [[eye of ender]].
* [[File:Eye of Ender JE1 BE1.png|class=pixel-image|32px]] [[Eye of Ender]]
** Obtained by crafting a [[blaze powder]] with an [[ender pearl]].
** When used, it flies to the direction of where the nearest [[stronghold]] is.
** Also can be used to activate the [[end portal]].
* [[File:Fermented Spider Eye JE1 BE1.png|class=pixel-image|32px]] [[Fermented Spider Eye]]
** When used in a [[brewing stand]], it can reverse the effect of potions.
** Can also be used to brew potion of Weakness.
* [[File:Ghast Tear JE1 BE1.png|class=pixel-image|32px]] [[Ghast Tear]]
** Obtained as drops from [[ghast]]s
** Can be used to brew potion of Regeneration.
* [[File:Glass Bottle JE1 BE1.png|class=pixel-image|32px]] [[Glass Bottle]]
** Obtained by crafting three [[glass]] blocks.
** Can be filled with water, either from the source or from a cauldron.
* [[File:Glistering Melon Slice JE1 BE1.png|class=pixel-image|32px]] [[Glistering Melon Slice]]
** Obtained by crafting a [[melon slice]] surrounded by eight [[gold nugget]]s.
** Can be used to brew potion of Healing.
* [[File:Gold Nugget JE1.png|class=pixel-image|32px]] [[Gold Nugget]]
** Obtained by crafting a [[gold ingot]].
** Can also be obtained as drops from [[Zombified Piglin|zombie pigman]].
** Used to craft [[gold ingot]]s and [[glistering melon]]s.
* [[File:Magma Cream JE1.png|class=pixel-image|32px]] [[Magma Cream]]
** Obtained by crafting a [[blaze powder]] with a [[slimeball]].
** Can be used to brew potion of Fire Resistance.
* [[File:Melon Slice JE1 BE1.png|class=pixel-image|32px]] [[Melon Slice]]
** Obtained by breaking [[melon]]s without [[Silk Touch]].
** Restores {{hunger|2}} hunger and gives 1.2 hunger saturation.
* [[File:Melon Seeds JE2.png|class=pixel-image|32px]] [[Melon Seeds]]
* [[File:Nether Wart (item) JE1.png|class=pixel-image|32px]] [[Nether Wart]]
** Found in special rooms within [[nether fortress]]es.
** Can be farmed using [[soul sand]] in the [[Nether]].
** Is a essential ingredient for potion brewing.
* [[File:Pumpkin Seeds JE1 BE1.png|class=pixel-image|32px]] [[Pumpkin Seeds]]
* [[File:Raw Chicken JE1 BE1.png|class=pixel-image|32px]] [[Raw Chicken]] and its [[File:Cooked Chicken JE1 BE1.png|class=pixel-image|32px]] [[Cooked Chicken|cooked variant]]
** Obtained as drops from [[chicken]]s.
** Raw chicken restores {{hunger|2}} hunger and gives 1.2 hunger saturation, but has a 30% chance of inflicting [[Hunger]] for 30 seconds.
** Cooked chicken restores {{hunger|6}} hunger and gives 7.2 hunger saturation.
* [[File:Raw Beef JE1 BE1.png|class=pixel-image|32px]] [[Raw Beef]] and its [[File:Steak JE1 BE1.png|class=pixel-image|32px]] [[Steak|cooked variant]]
** Obtained as drops from [[cow]]s.
** Raw beef restores {{hunger|3}} hunger and gives 1.8 hunger saturation.
** Steak restores {{hunger|8}} hunger and gives 12.8 hunger saturation.
* [[File:Rotten Flesh JE1.png|class=pixel-image|32px]] [[Rotten Flesh]]
** Obtained as drops from [[zombie]]s and [[Zombified Piglin|zombie pigman]], replacing their drop of [[feather]]s and [[cooked porkchop]]s respectively.
** Restores {{hunger|4}} hunger and gives 0.8 hunger saturation, but has a 80% chance of inflicting [[Hunger]] for 30 seconds.
* [[File:Spider Eye JE1 BE1.png|class=pixel-image|32px]] [[Spider Eye]]
** Obtained as drops from [[spider]]s and [[cave spider]]s.
** Restores {{hunger|2}} hunger and gives 3.2 hunger saturation, but inflicts [[Poison]] for 5 seconds.
** Can be used to brew potion of Poison
** Can also be used to craft a [[fermented spider eye]].
* [[File:Water Bottle JE1 BE1.png|class=pixel-image|32px]] [[Water Bottle]]
** Obtained by using a [[glass bottle]] on a water block or from [[cauldron]]s filled with water.
** Used to brew [[potion]]s.
* New [[potion]] items, which are brewed using a [[brewing stand]]:
** Using [[gunpowder]] as a brewing ingredient for a potion turns it into a [[splash potion]].
** [[File:Water Bottle JE1 BE1.png|class=pixel-image|32px]] [[Awkward Potion]]
*** Brewed by using a [[nether wart]].
*** Is the base ingredient for every brewing recipe.
** [[File:Water Bottle JE1 BE1.png|class=pixel-image|32px]] [[Mundane Potion]]
*** Brewed using any other ingredients aside from [[nether wart]] and [[glowstone]].
*** Can be used to brew potion of Weakness.
** [[File:Water Bottle JE1 BE1.png|class=pixel-image|32px]] [[Thick Potion]]
*** Brewed by using a [[glowstone dust]].
*** Has no other uses.
** {{Animate|Potion of Harming JE1 BE1.png; Splash Potion of Harming JE1 BE1.png|32px}} [[Potion of Harming]]
*** Brewed by using a [[fermented spider eye]] on a potion of Healing or potion of Poison.
** {{Animate|Potion of Healing JE1 BE1.png; Splash Potion of Healing JE1 BE1.png|32px}} [[Potion of Healing]]
*** Brewed by using a [[glistering melon slice]].
** {{Animate|Potion of Fire Resistance JE1 BE1.png; Splash Potion of Fire Resistance JE1 BE1.png|32px}} [[Potion of Fire Resistance]]
*** Brewed by using a [[magma cream]].
** {{Animate|Potion of Poison JE1 BE1.png; Splash Potion of Poison JE1 BE1.png|32px}} [[Potion of Poison]]
*** Brewed by using a [[spider eye]].
** {{Animate|Potion of Regeneration JE1 BE1.png; Splash Potion of Regeneration JE1 BE1.png|32px}} [[Potion of Regeneration]]
*** Brewed by using a [[ghast tear]].
** {{Animate|Potion of Slowness JE1 BE1.png; Splash Potion of Slowness JE1 BE1.png|32px}} [[Potion of Slowness]]
*** Brewed by using a [[fermented spider eye]] on a potion of Swiftness
** {{Animate|Potion of Strength JE1 BE1.png; Splash Potion of Strength JE1 BE1.png|32px}} [[Potion of Strength]]
*** Brewed by using a [[blaze powder]].
** {{Animate|Potion of Swiftness JE1 BE1.png; Splash Potion of Swiftness JE1 BE1.png|32px}} [[Potion of Swiftness]]
*** Brewed by using a [[sugar]].
** {{Animate|Potion of Weakness JE1 BE1.png; Splash Potion of Weakness JE1 BE1.png|32px}} [[Potion of Weakness]]
*** Brewed by using a [[fermented spider eye]].
* New [[music disc]]s, all unobtainable in [[Survival]] mode:
** [[File:Music Disc Blocks JE1 BE1.png|class=pixel-image|32px]] [[Music Disc blocks|C418 - blocks]]
** [[File:Music Disc Chirp JE1 BE1.png|class=pixel-image|32px]] [[Music Disc chirp|C418 - chirp]]
** [[File:Music Disc Far JE1 BE1.png|class=pixel-image|32px]] [[Music Disc far|C418 - far]]
** [[File:Music Disc Mall JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mall|C418 - mall]]
** [[File:Music Disc Mellohi JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mellohi|C418 - mellohi]]
** [[File:Music Disc Stal JE1 BE1.png|class=pixel-image|32px]] [[Music Disc stal|C418 - stal]]
** [[File:Music Disc Strad JE1 BE1.png|class=pixel-image|32px]] [[Music Disc strad|C418 - strad]]
** [[File:Music Disc Ward JE1 BE1.png|class=pixel-image|32px]] [[Music Disc ward|C418 - ward]]
** [[File:Music Disc 11 JE1 BE1.png|class=pixel-image|32px]] [[Music Disc 11|C418 - 11]]
; New [[mob]]s
* [[File:Blaze JE1 BE1.png|x32px]] [[Blaze]]
** Spawns from spawners found in the [[nether fortress]].
** Hovers in the air and shoots out fireballs that can set entities and blocks on fire.
** Drops [[blaze rod]]s when killed.
* [[File:Cave Spider JE1 BE1.png|x32px]] [[Cave Spider]]
** Spawns from spawners found in [[mineshaft]]s.
** On Normal or Hard difficulty, cave spiders can inflict players with [[Poison]] upon attacking.
** Drops [[string]] and [[spider eye]]s when killed.
* [[File:Ender Dragon.gif|x32px]] [[Ender Dragon]]<ref>{{tweet|notch|122088904793927680|raqreqentba|October 6, 2011}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/</ref>
** A large dragon boss found in [[The End]].
** Is healed by [[end crystal]]s, that if being used when the player destroys it, causes considerable damage to the dragon.
** Can swoop down and knock the player back considerably.
** When killed, it spawns an [[exit portal]] made of [[bedrock]], [[torch]]es, and a [[dragon egg]].
** It also drops {{xp|12}},000 XP, the most out of any mob in the game.
* [[File:Enderman JE2.png|x32px]] [[Enderman]]
** Spawns occasionally in the [[Overworld]] in dark environments.
** Spawns more frequently in [[The End]].
** A neutral mob that becomes aggressive if the player attacks it or stares at it for too long.
** Has the ability to teleport around, dodging projectiles and doing so when there is sunlight.
** Harmed when coming in contact with water.
** Drops [[ender pearl]]s when killed.
* [[File:Magma Cube JE1 BE1.png|x32px]] [[Magma Cube]]
** Spawns in the [[Nether]]
** Acts similar to the [[slime]] in that they split into smaller groups when killed.
* [[File:Red Mooshroom JE1.png|x32px]] [[Mooshroom]]<ref>{{tweet|notch|114646532376113152|Suddenly!|September 16, 2011}}</ref><ref>{{tweet|notch|114764122893197312|You can shear the Mooshrooms. It's very silly.|September 16, 2011}}</ref>
** Spawns in [[mushroom fields|mushroom island]]s.
** Using a bowl gives [[mushroom stew]].
** Similarly to [[cow]]s, using a bucket gives a [[milk bucket]].
** Using [[shears]] drops [[red mushroom]] and converts the mooshroom back to a normal cow.
** Drops [[leather]] and [[raw beef]] when killed.
** Can be bred with [[wheat]].
* [[File:Silverfish JE1 BE1.png|x32px]] [[Silverfish]]
** Spawns when a monster egg in a [[stronghold]] is broken.
** Also spawns from a spawner at the end portal room in a [[stronghold]].
* [[File:Snow Golem JE1 BE1.png|x32px]] [[Snow Golem]]<ref>{{tweet|notch|116449292859883520|Got frustrated with AWS, so I made a new mob! :D|September 21, 2011}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kmro7/mojang_potentially_releasing_something_tomorrow/c2li04x</ref>
** Summoned by placing two snow blocks on top of each other, and a [[carved pumpkin|pumpkin]] on top.
** Attacks any hostile mobs by using snowballs.
** Drops [[snowball]]s when killed.
* {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|x32px}} [[Villager]]<ref>{{tweet|notch|116794735749894144|Designing a villager mob. They won't do much in 1.9, but at least they will spawn with (new) villages.|September 22, 2011}}</ref>
** Spawns in [[villages]].
** Currently has no use.
; New non-mob entities
* [[File:Experience Orb Value -32768-2.png|32px]] [[Experience Orb]]
** Drops from killing mobs.
** Attracts to the player to add to their total [[experience]].
* [[File:End Crystal JE1 BE1.gif|32px]] [[End Crystal]]
** Found on top of [[end pillar]]s in [[The End]].
** Heals the [[ender dragon]].
** Explodes if destroyed; also damages the ender dragon if it was being healed by the crystal.
; New [[world generation]]
* Biome generation was given a major overhaul, now being fractal-based.
* New biomes:
** {{BiomeLink|id=windswept-hills|Extreme Hills}} (now Windswept Hills)
*** Generates with mountains and [[oak]] trees.
** {{BiomeLink|id=snowy-plains|Ice Plains}} (now Snowy Plains)
*** Generates with [[snow]] and [[oak]] trees.
** {{BiomeLink|id=snowy-mountains|Ice Mountains}} (has since been removed)
*** Generates similarly to extreme hills, but with snow on top.
** {{BiomeLink|River}}
*** Cuts through regions of biomes.
** {{BiomeLink|Frozen River}}
*** Generates similarly to rivers, but with ice on top.
** {{BiomeLink|Ocean}}
*** A large, vast biome, made of water.
*** The bottom floor is abundant with [[sand]], [[dirt]], and [[clay]].
** {{BiomeLink|id=legacy-frozen-ocean|Frozen Ocean}}
*** Generates similarly to oceans, but with ice on top.
** {{BiomeLink|id=mushroom-fields|Mushroom Island}}
*** A rare biome found in the middle of the ocean.
*** Generates with [[mycelium]], [[huge mushroom]]s and [[mooshroom]].
*** No hostile mobs uniquely generate here.
** {{BiomeLink|id=mushroom-field-shore|Mushroom Island Shore}}
** {{BiomeLink|The End}}
* Some biomes received some changes:
** {{BiomeLink|Swamp}} were changed to include [[oak]] trees with [[vine]]s and [[lily pad]]s.
** {{BiomeLink|Plains}} and {{BiomeLink|Desert}} were made to generate larger than before.
** {{BiomeLink|Forest}} biomes were made more flatter
* Other biomes were removed from the game entirely:
** {{BiomeLink|Seasonal Forest}}
** {{BiomeLink|Rainforest}}
** {{BiomeLink|Shrubland}}
** {{BiomeLink|id=old-savanna|Savanna}}
** {{BiomeLink|Tundra}}
** {{BiomeLink|Ice Desert}} (unused)
; New [[Generated structures|structures]]
* [[File:EnderDragonPortal JE1 BE1.png|32px]] [[Exit portal]]
** Generates upon the [[ender dragon]]'s defeat and allows the player to return to the [[Overworld]].
** Contains the [[dragon egg]].
* {{Animate|Huge Brown Mushroom JE1 BE1.png;Huge Red Mushroom JE1 BE1.png|32px}} [[Huge mushroom]]
* [[Ravine]]s
** Huge and tall cracks in the overworld that exposes the underground from above.
* [[File:Old Mineshaft.png|32px]] [[Mineshaft]]
** A maze-like system with [[rail]]s, wooden planks and fences supporting the structure, and occasionally torches.
** Contains chests with loot, and [[cave spider]] spawners surrounded by cobwebs.
* [[File:Nether Fortress Bridge JE1 BE1.png|32px]] [[Nether fortress]]
** A huge elevated structure in the [[Nether]] made of [[nether bricks]].
** [[Zombified Piglin|Zombie pigman]], [[magma cubes]], and [[blazes]] (from spawners) can be found here.
** [[Nether wart]] rooms can also generate here.
* [[File:Obsidian platform.png|32px]] [[Obsidian platform]]
** The starting platform where players spawn in [[The End]].
* [[File:Obsidian Pillar JE1 BE1.png|32px]] [[Obsidian pillar]]
** Generates throughout [[The End]], with a [[end crystal]] on the top.
* [[File:StrongholdPortalRoom JE1 BE1.png|32px]] [[Stronghold]]
** An underground structure made of [[stone bricks]].
** Can only be located by using an [[eye of ender]].
** [[Silverfish]] and the [[end portal]] can be found here.
* [[File:OakHouse.png|32px]] [[Villages]]
** An above-ground structure found in [[plain]]s.
** Populated with [[villagers]].
; New [[gameplay]]
* [[File:EnvSprite creative.png|class=pixel-image|32px]] [[Creative|Creative mode]]
** Originally only present in [[Java Edition Classic]], creative mode allows players to easily create and destroy blocks with an infinite use for any blocks.
** Players are immune to any type of damage, aside from [[The Void]].
** New to the game is the ability to [[flying|fly]], allowing players to gain or lose altitude for building purposes.
** Players with the Operator position on a server can switch back and forth between survival and creative mode.<ref>{{tweet|notch|85802201267707904|Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode.|June 28, 2011}}</ref>
* [[File:Hardcore Heart.svg|32px]] [[Hardcore|Hardcore mode]]
** Similar to [[Survival|Survival mode]], but [[difficulty]] is locked to Hard.
** Upon death, players are prompted to delete their world instead of respawning.
* Items can now be [[Item Repair|repaired]] by putting two of the same tool in the [[crafting|crafting grid]].
* [[File:Wheat JE1 BE1.png|32px]] [[Breeding]]<ref>http://www.reddit.com/r/Minecraft/comments/ik8yv/baby_animals_mod_may_be_added_to_vanilla_game/c24fic9?context=3</ref><ref>{{tweet|jeb_|112166224334553088|It's pushed to 1.9|September 9, 2011}}</ref>
** [[Cow]]s, [[chicken]], [[pig]]s, and [[sheep]] can now follow the player if they're holding [[wheat]], and once used on the mob can be bred to produce a baby.
*** Once bred, the mobs cannot breed again for five minutes.
*** None of the babies drop any experience points if killed.
*** Lambs inherit the wool color of their parents.
* [[Combat]]
** [[Sword]]s can now initiate a [[critical]] attack, which adds considerable amount of damage to a mob.
** Swords can also now [[blocking|block]] damage caused by mobs by {{ctrl|using}} it.
** [[Bow]]s now need to be charged before it can fire a projectile.
* [[File:Hunger (icon).png|class=pixel-image|32px]] [[Hunger]]
** Eating [[food]] now fills up a hunger bar instead of the player's health.
** Hunger is essential to regenerating health and for [[sprinting]].
** Various foods have different hunger values and hunger saturation.
** Food items can now stack, with the exception of [[cake]] and [[mushroom stew]].
* [[File:Sprinting Steve.png|32px]] [[Sprinting]]
** Allows the player to move faster at the cost of [[hunger]].
** At {{hunger|6|total=20}} hunger points, the player cannot sprint.
* [[File:Experience Orb Value -32768-2.png|32px]] [[Experience]]
** Obtained by killing mobs.
** Used for [[enchantment]]s.
* [[File:Enchanted Book.gif|x32px]] [[Enchantment]]s
** Obtained by using the [[enchanting table]] on a tool, weapon, or armor.
** Some enchantments have greater levels that increases the effect that they have on tools.
** Enchantments include:
*** [[Unbreaking]]
**** Used on any tool, weapon, or armor to increase the durability of items.
*** [[Protection]]
**** Used on any armor to decrease damage dealt by mobs.
*** [[Blast Protection]]
**** Used on any armor to decrease damage dealt by explosions.
*** [[Fire Protection]]
**** Used on any armor to decrease damage dealt by fire.
*** [[Projectile Protection]]
**** Used on any armor to decrease damage dealt by any projectile.
*** [[Aqua Affinity]]
**** Used on [[helmet]]s to mine faster underwater.
*** [[Respiration]]
**** Used on [[helmet]]s to increase breathing time underwater.
*** [[Feather Falling]]
**** Used on [[boots]] to decrease damage dealt from falling.
*** [[Efficiency]]
**** Used on [[pickaxe]]s, [[shovel]]s, and [[axe]]s to increase mining speed.
*** [[Silk Touch]]
**** Used on [[pickaxe]]s, [[shovel]]s, and [[axe]]s to drop the mined block itself instead of its normal drop (e.g. [[stone]] instead of [[cobblestone]]).
*** [[Sharpness]]
**** Used on [[sword]]s to increase damage inflicted on mobs.
*** [[Smite]]
**** Used on [[sword]]s to increase damage inflicted on [[undead]] mobs.
*** [[Bane of Arthropods]]
**** Used on [[sword]]s to increase damage inflicted on arthropod mobs.
*** [[Knockback]]
**** Used on [[sword]]s to knock mobs further away from the player.
*** [[Looting]]
**** Used on [[sword]]s to increase mob drops.
* New status [[effect]] mechanic, most are obtained via [[brewing]]:
** [[File:Fire Resistance JE1 BE1.png|32px]] [[Fire Resistance]]
*** Grants immunity to [[fire]] and [[lava]].
** [[File:Instant Damage JE1.png|32px]] [[Instant Damage]]
*** Instantly applies damage to a player or mob.
*** Heals undead mobs.
** [[File:Instant Health JE1.png|32px]] [[Instant Health]]
*** Instantly grants health to a player or mob.
*** Damages undead mobs.
** [[File:Hunger JE1 BE1.png|32px]] [[Hunger]]
*** Decreases the player's hunger bar over time.
** [[File:Poison JE1 BE1.png|32px]] [[Poison]]
*** Inflicts continuous damage on players and mobs.
*** At one heart, no more additional damage is given.
** [[File:Regeneration JE1 BE1.png|32px]] [[Regeneration]]
*** Health of players and mobs increases over time.
*** If the player is damaged, health continues to increase, regardless if the player does not have enough [[hunger]] to naturally regenerate their health.
** [[File:Slowness JE1 BE1.png|32px]] [[Slowness]]
*** Decreases the movement speed of players and mobs.
** [[File:Speed JE1 BE1.png|32px]] [[Speed]]
*** Increases the movement speed of players and mobs.
** [[File:Strength JE1 BE1.png|32px]] [[Strength]]
*** Increases the damage inflicted on mobs and other players.
** [[File:Weakness JE1 BE1.png|32px]] [[Weakness]]
*** Decreases the damage inflicted on mobs and other players.
** Other status effects added but were left unused until future updates:
*** [[File:Blindness JE1 BE1.png|32px]] [[Blindness]]
**** Lowers the visibility for which a player or mob can see.
*** [[File:Haste JE1 BE1.png|32px]] [[Haste]]
**** Increases the mining speed.
*** [[File:Invisibility JE1 BE1.png|32px]] [[Invisibility]]
**** Causes players and mobs to become invisible.
*** [[File:Jump Boost JE1 BE1.png|32px]] [[Jump Boost]]
**** Increases the jump height that a player or a mob can jump up to.
*** [[File:Night Vision JE1 BE1.png|32px]] [[Night Vision]]
**** Allows players and mobs to see in darkness and underwater.
*** [[File:Mining Fatigue JE1 BE1.png|32px]] [[Mining Fatigue]]
**** Decreases the mining speed.
*** [[File:Resistance JE1 BE1.png|32px]] [[Resistance]]
**** Increases resistance from damage inflicted on players and mobs.
*** [[File:Water Breathing JE1 BE1.png|32px]] [[Water Breathing]]
**** Allows the player to dive underwater without losing oxygen.
; Other additions
* 11 new achievements
* New sound effects, including: chest sound, door/gate sound, bow sound, explosion sound, egg sound, eating sound, sound when XP orbs are collected, sound of bones cracking after fall damage is taken, sound of a tool breaking.
* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
* Added an unused [[world type]] option.
* Improved sunrise and sunset.
** Clouds now change color during sunrise and sunset to match the sky color.
** Horizon, specifically the haze, changes color more vividly during sunset and sunrise.
* New improved [[lighting]]
** [[Day/night cycle]]s no longer require chunk updates and is a smooth transition
** The lighting on a block is given a tint based on the most prominent source of light
*** Red from non-sunlight light sources
*** Blue from moonlight
*** Total darkness keeps the same black tint
*** Sunlight gives the same white tint
** Non-sky based light now gives a very subtle 'flicker'.
* 4 new entries in control list:
** The keybinds for "Attack", "Use Item", and "Pick Block" can now be remapped.
** Player list in multiplayer, keybind defaults to {{key|Tab}}.
** The 'Multiplayer join screen' has been improved, mainly with a [[server list]].
; Notable changes
* Score is stated on death based on the total experience orbs held by the player.<ref>{{tweet|notch|117176309532213248|Bad news, the game over screen now says "Score: 0" instead of "Score: &0". :(|September 23, 2011}}</ref>
* [[Shears]] can now collect [[Short Grass|grass]] and [[vine]]s.
* User-placed [[Leaves|leaf blocks]] no longer decay in the absence of a log.
* Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
* Cloud movement syncs with the game's time.
* Rain and snow both render faster.
* Both wooden and stone [[pressure plate]]s can now be placed on [[fence]]s.
* [[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[Redstone Dust]] when placed on one place now exhibit a "•" shape.
* Bows now have durability.
* [[Armor]] received a major redesign to how they behave.<ref>{{tweet|jeb_|114241903368736768|Gonna work on something that has been on my mind a long time: Minecraft's armor system|September 15, 2011}}</ref><ref>{{tweet|jeb_|114258330121289728|The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)|September 15, 2011}}</ref>
** Armor can no longer reduce certain damage types that can be covered using enchantments.
** Armor now has more durability.
* Mob changes:
** Passive mobs flee if attacked by the player or other mobs (such as [[wolves]]).
** The snout on [[pig]]s now protrudes from their head.
** [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
*** Skeleton arrows originate from about their eyes to the bow, instead of above the head.
** Animals no longer despawn, making it possible to capture them.
** [[Skeleton]]s now hold full-size bows.
* [[Title Screen|Main menu]] changes
** The main menu's background is now a [[panorama]].
** The version tag is now displayed on the bottom-left rather than the top-left.
** New sliders for Field of View and Brightness.
* Changes with debug-view ({{key|F3}}).
** Mobs are no longer visibly labeled with their entity ID.
** The world's numeric seed is displayed in a field below player position.
** Changing fog by hotkey now requires debug-view to be open in addition with pressing {{key|F}}.
* Changes to block mining were made:
** [[Axe]]s mine [[fence]]s, wooden [[door]]s, wooden [[pressure plate]]s and [[crafting table]]s faster.
** [[Pickaxe]]s mine [[obsidian]] and [[redstone ore]] faster.
* Several blocks and items received new textures/models:
** [[File:Block of Diamond JE3 BE2.png|32px]] [[Block of Diamond]]
** [[File:Block of Gold JE4 BE2.png|32px]] [[Block of Gold]]
** [[File:Block of Iron JE3 BE2.png|32px]] [[Block of Iron]]
** [[File:Chest.gif|32px]] [[Chest]], now an entity model
** [[File:Cooked Porkchop JE2 BE1.png|32px]] [[Cooked Porkchop]]
** [[File:Dirt JE2 BE2.png|32px]] [[Dirt]]
** [[File:Glowstone JE2 BE1.png|32px]] [[Glowstone]]
** [[File:Grass Block JE5.png|32px]] [[Grass Block]]
** [[File:Gravel JE3 BE2.png|32px]] [[Gravel]]
** [[File:Mossy Cobblestone JE2 BE1.png|32px]] [[Mossy Cobblestone]]
** [[File:Netherrack JE2 BE1.png|32px]] [[Netherrack]]
** [[File:Oak Planks JE4 BE2.png|32px]] [[Planks]]
** [[File:Stone JE4.png|32px]] [[Stone]]
==== Further revisions ====
; Beta 1.8
* [[Java Edition Beta 1.8.1|Beta 1.8.1]] converted the support beams in mineshafts from [[planks]] to oak [[fence]]s and fixed two bugs.
; 1.0.0
* [[Java Edition 1.0.1|1.0.1]] was server-exclusive and fixed some bugs and crashes on servers.
== Trailer ==
A trailer by Hat Films documenting some of its major features was released on [[Mojang]]'s official YouTube channel on September 6, 2011.
{{yt|tYoO9XkCCHg}}
== Trivia ==
*The Adventure Update was the only ''Java Edition'' major update to be split into 2 parts until April 14, 2021, in which the [[Caves & Cliffs]] update got split into 2 parts.
*The Adventure Update was the only update that was split in between 2 developmental stages.
*The Adventure Update was both the last Beta version and the first full-release of Minecraft.
== Gallery ==
<gallery>
Adventure Update.png|Adventure Update logo.
PqYck.jpg|A preview screenshot of [[NPC Villages]] released by Notch.
Unnamed Brick Blocks.png|A preview screenshot of [[Stronghold]]s.
Ruins1.png|Another preview screenshot of Strongholds.
Original enderman screenshot.png|A preview screenshot of [[Endermen]].
EndermenReddit.png|Another preview screenshot of Endermen.
</gallery>
== References ==
{{reflist|2}}
== Navigation ==
{{Navbox named updates}}
{{Navbox Java Edition versions|Beta}}
[[Category:Named updates]]
[[de:Adventure Update]]
[[es:Adventure Update]]
[[fr:Mise à jour de l'aventure]]
[[ja:アドベンチャー・アップデート]]
[[nl:Adventure Update]]
[[pt:Adventure Update]]
[[ru:Adventure Update]]
[[uk:Adventure Update]]
[[zh:冒险更新]]

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{{About|the game mode|the game mode in ''Minecraft Earth''|MCE:Adventure|the update|Adventure Update|the advancements|Advancements#Adventure}}
'''Adventure''' mode is a [[game mode]] intended for player-created maps, limiting some of the gameplay in ''Minecraft''. In this mode, the player cannot directly destroy any blocks with any tools or place any blocks, in order to avoid spoiling adventure maps or [[griefing]] servers.
== Gameplay ==
Adventure mode is similar to [[Survival]] in that players receive damage from their environment, dying is possible, and players must manage hunger. However, it is different in many ways as well. {{IN|je}}, blocks can be destroyed only with an item/tool that has the <code>CanDestroy</code> NBT tag, and cannot be destroyed by the player's fist. Likewise, blocks require the <code>CanPlaceOn</code> NBT tag to be placed. {{IN|be}}, similarly, <code>can_destroy</code> and <code>can_place_on</code> NBT tags are required to destroy and place blocks.
However, players are able to make use of the environment in other ways - including interacting with mobs and other entities (for example, killing them), turning a redstone mechanism (such as a [[lever]]) on or off, and [[trading]] with villagers. Additionally, players are able to craft items as they normally would in any other game mode. Another feature is that players always spawn exactly on the world spawn point, no matter where it is - unlike Survival mode, where players can spawn anywhere within a certain grid.
Custom ''Minecraft'' maps make good use of Adventure mode, and many custom maps are set to this game mode; players cannot break blocks or place them, therefore disallowing them to destroy the map, or add anything to it that would ruin the map. Also, it is often used to protect various multiplayer servers from [[griefer]]s. [[Command block]]s are usually used in conjunction with Adventure mode, in servers and custom maps.
Players with the ability worldbuilder set to true can break and place blocks freely on Adventure mode.{{only|bedrock|education}}
A player can switch to Adventure mode from any other game mode by using the command {{cmd|gamemode adventure}} when cheats are enabled.
== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|Adventure mode, formerly '''Dungeon Mode''', was announced by [[Notch]] as a game mode to be available when the game is finished. Notch hinted at four players to compete, permadeath like in [[Hardcore]] mode making it rogue-like in nature,<ref>https://web.archive.org/web/0/http://www.gamebandits.com/news/pc/minecraft-1-9-hardcore-mode-bring-it-on-17345</ref> and a quest system with randomly generated maps/quests.<ref>http://www.gameinformer.com/b/features/archive/2011/06/14/notch-and-todd-howard-the-one-on-one-interview.aspx</ref>}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w22a|Added Adventure mode, accessible through commands. It is still possible to craft in Adventure mode both with the 2×2 crafting grid in the player's inventory and with the full sized 3×3 [[crafting table]]. The player can still interact with blocks with an interface, such as [[chest]]s, [[dispenser]]s, [[crafting table]]s, [[furnace]]s and [[brewing stand]]s. The player can also go through [[portal]]s, but cannot activate one by using [[flint and steel]]; flint and steel can be used to activate [[TNT]].}}
|{{HistoryLine||1.4.2|dev=12w34a|Certain blocks can now be removed with the correct tools and all blocks can be placed.<ref>http://www.reddit.com/r/Minecraft/comments/yp597/12w34a_snapshot_is_accessible_now/c5xplgu</ref>}}
|{{HistoryLine||1.8|dev=14w02a|Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
|Block destroying is now impossible by default. See [[/Before 1.8|here]] for the correct tools before this version.
|The {{nbt|list|CanDestroy}} NBT [[Item format|item tag]] can be used to determine which blocks can be allowed to be broken.}}
|{{HistoryLine|||dev=14w06a|The {{nbt|list|CanPlaceOn}} NBT [[Item format|item tag]] can be used to determine which blocks a block can be placed on.<ref>{{cite|url=https://www.mojang.com/2014/02/minecraft-snapshot-14w06a/|archive=y|title=Minecraft snapshot 14w06b|website=Mojang.com|author=[[Dinnerbone]]|date=February 6, 2014}}</ref>}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added Adventure mode.
|By using {{cmd|give}}, items with <code>can_destroy</code> and <code>can_place_on</code> NBT tags can be acquired.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.6.0|Player with ability worldbuilder true can break and place blocks freely on Adventure mode.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added Adventure mode.
|Certain blocks can be removed with the correct tools and all blocks can be placed.}}
}}
== Issues ==
{{issue list}}
== See also ==
* [[Tutorials/Adventure survival|A guide on how to survive in Adventure mode]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox game modes}}
[[Category:Game modes]]
[[Category:Rewritten gameplay]]
[[cs:Dobrodružná hra]]
[[de:Abenteuermodus]]
[[es:Aventura]]
[[fr:Aventure]]
[[hu:Kaland]]
[[it:Avventura]]
[[ja:アドベンチャー]]
[[ko:모험 모드]]
[[nl:Avontuur]]
[[pl:Tryb przygody]]
[[pt:Aventura]]
[[ru:Приключение]]
[[th:ผจญภัย]]
[[tr:Macera]]
[[uk:Пригода]]
[[zh:冒险模式]]

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{{education feature}}
{{Infobox entity
| image = Agent.png
|imagesize=100px
|invimage=Agent Spawn Egg
| health = ∞
| behavior = Passive
| mobtype = [[Golem]]
| damage = {{hp|5}}
| size = Height: 0.93 blocks<br>Width: 0.6 blocks
| spawn = See [[#Usage|Usage]]
}}
The '''Agent''' is a interactive [[passive mob]] that is exclusive to {{el|ee}} and {{el|be}}.
In {{el|ee}} and {{el|be}} worlds connected to a WebSocket server, the '''agent''' is a mob that helps [[player]]s learn coding, by getting players to code the actions on it. The agent can be programmed to execute several tasks, like planting and harvesting, mining, chopping trees, and building.
In a {{el|be}} world not connected to a WebSocket server, it is [[Bedrock Edition unused features|unused]] and thus has no AI unless spawned by putting the command <code>execute @p ~ ~ ~ agent create</code> or in 1.19.10+ you can summon with <code>execute as @p run agent create</code> into an [[NPC]], but can still store items given to it by the player in its inventory. It can also teleport between dimensions with the player.
The agent can be spawned with its spawn egg, obtainable with <code>[[Commands/give|/give]] @s spawn_egg 1 56</code>. However, it is completely invisible when spawned via the spawn egg.
== Usage ==
In ''Minecraft Education'', the agent is used in conjunction with [[Code Connection|Code Connection for ''Minecraft'' / Code Builder]], and is programmable by a {{w|visual programming language}}.
In ''Education'' and ''Bedrock Editions'', the agent can be used in conjunction with WebSocket servers.
The agent carries its own 27-item [[inventory]], which can be manipulated by [[command]]s that the [[player]] programs it to use, or edited directly by a GUI that the player can access in-game, in any dimension.
The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.
[[File:Agent Flying.png|thumb|The agent in a [[dripstone cave]]]]
The agent can push pressure plates. The agent also is invulnerable to attacks and is targeted by [[warden]]s, but the agent remains undamaged. Projectiles pass through them. Agents can also never ride [[minecart]]s or [[boat]]s, and vehicles go through them. The player cannot use a lead on them.
The agent can interact with buttons, levers or other right-click mechanisms like doors and gates.
=== Agent commands ===
{{main|Commands/agent}}
* <code>attack &lt;direction&gt;</code>
* <code>destroy &lt;direction&gt;</code>
* <code>drop &lt;int:slotNum&gt; &lt;int:quantity&gt; &lt;direction&gt;</code>
* <code>drop all &lt;direction&gt;</code>
* <code>move &lt;direction&gt;</code>
* <code>turn &lt;turnDirection&gt;</code>
* <code>inspect &lt;direction&gt;</code>
* <code>inspect data &lt;direction&gt;</code>
* <code>detect &lt;direction&gt;</code>
* <code>detectredstone &lt;direction&gt;</code>
* <code>transfer &lt;int:srcSlotNum&gt; &lt;int:quantity&gt; &lt;int:dstSlotNum&gt;</code>
* <code>create agent</code>
* <code>remove agent</code>
* <code>teleport to player</code>
* <code>teleport to location facing direction</code>
* <code>collect &lt;string:item&gt;</code>
* <code>till &lt;direction&gt;</code>
* <code>place &lt;int:slotNum&gt; &lt;direction&gt;</code>
* <code>place on move&lt;int:slotNum&gt; &lt;true/false&gt;</code>
* <code>get item count &lt;int:slotNum&gt;</code>
* <code>get item space &lt;int:slotNum&gt;</code>
* <code>get item detail &lt;int:slotNum&gt;</code>
<code>&lt;direction&gt;</code> refers to <code>forward|back|left|right|up|down</code>
<code>&lt;turnDirection&gt;</code> refers to <code>left|right</code>
== Sounds ==
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Anvil land.ogg
|source=neutral
| description = When an agent is spawned
| id = mob.agent.spawn
}}
}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Agent
|spritetype=entity
|nameid=agent
|id=56
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.16.0|dev=build 1|[[File:Agent.png|32px]] Added agent.}}
|{{HistoryLine|||dev=build 2|Removed agent.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|The agent has been re-added, hidden in a(n) <code>.apk</code> file.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added agent [[spawn egg]] texture file.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Agent can now be spawned by putting the command <code>execute @p ~ ~ ~ agent create</code> into an npc. }}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.1|[[File:Agent.png|32px]] Added the "learn to code mascot".}}
|{{HistoryLine||1.0.2|The entity ID changed has been changed from "learn_to_code_mascot" to "agent".}}
|{{HistoryLine||1.4.0|Agent's default name tag color has been changed to blue.}}
|{{HistoryLine||1.7|Agent can now be removed through {{cmd|remove}}.
|[[Player]]s now can show the agent coordinates on the [[HUD]].
|{{cmd|summon agent}} now creates or teleports the executor's agent to the executor.
|Added spawn eggs for agents.}}
|{{HistoryLine||1.20.12|dev=1.20.10.0|Agent now has no range restrictions, it can move and build far away from the player.
|Agent now has an animation for unsuccessful actions.
|Agent now chooses which item to detect or interact with in a “line of sight” in the direction the code specified, up to 1 block away.}}
}}
== Issues ==
{{issue list|projects=mcpe}}
== Trivia ==
*In [[10 Years of Minecraft]], there is a puzzle in the "Library" area that involves controlling the agent with [[glazed terracotta]]. On the {{BE}} version of the map, the agent is added in as a new mob, while on {{JE}}, it is an [[armor stand]] with remodeled [[infested chiseled stone bricks]] on its head.
== Gallery ==
=== Screenshots ===
<gallery>
File:Agent - 1.png|An agent.
File:Some passive mobs.png|The agent with other passive mobs.
File:Education Edition mobs.png|An agent alongside a [[NPC]] and [[camera]] in a tutorial world.
File:Time agent1.png|Red-eyed version of Agent in [[hour of code]] 2021
File:Time agent2.png|Yellow-eyed version of Agent in [[hour of code]] 2021
File:Time agent0.png|Green-eyed version of Agent in [[hour of code]] 2021
File:Time agent3.png|Blue-eyed version of Agent in [[hour of code]] 2021
File:Time agent4.png|Pink-eyed version of Agent in [[hour of code]] 2021
</gallery>
=== In other media ===
<gallery>
File:Code Builder Update.png|Agent in an official render.
File:Learn to Code Update.png|An agent in promotional artwork for the [[Learn to Code Update]].
File:GOAT Update.jpg|An agent in promotional artwork for the [[GOAT Update]].
File:Mobile, Multiplayer & More.png|An agent in promotional artwork for [[Mobile, Multiplayer & More]].
File:Education Poster.png|The agent in a promotional artwork.
File:InspirationIsland screenshot 0.jpg|A statue of an agent in [[Inspiration Island]].
File:Nitwit Ravager Agent.jpeg|An agent with a [[nitwit]] and [[ravager]].
</gallery>
== External links ==
*[https://education.minecraft.net/en-us/lessons/build-with-the-agent Build with the agent] Minecraft.net on February 24, 2022
== Navigation ==
{{Navbox mobs}}
{{Navbox Education|exclusive}}
[[Category:Passive mobs]]
[[Category:Flying mobs]]
[[Category:Minecraft Education mobs]]
[[de:Agent]]
[[es:Agente]]
[[fr:Agent]]
[[ja:エージェント]]
[[ko:에이전트]]
[[pl:Agent]]
[[pt:Agente]]
[[ru:Агент]]
[[th:เอเจนต์]]
[[zh:智能体]]

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{{Infobox person
|title = Agnes Larsson
|image = Agnes Larsson.png
|imagesize = 300px
|real_name =
|date_of_birth = {{Birth date and age|1989|6|13}}<ref>{{tweet|dinnerbone|1139282505444446208|It's somehow @_LadyAgnes's birthday today and she doesn't want people to know. Absolutely do not give her a very big hug and the best wishes and a picture of a cute kitten. Nobody tell her I said this, either.|June 13, 2019}}</ref><ref>https://web.archive.org/web/20190710133617if_/https://www.forbes.com/profile/agnes-larsson</ref>
|occupation = Minecraft Game Director<ref>https://www.minecraft.net/en-us/credits</ref>
|nationality = Swedish
|languages = English, Swedish
|website =
|known_for = Designing [[llama]]s, [[turtle]]s, [[panda]]s, [[ocean ruins]], [[iceberg]]s, [[lush caves]], [[tadpole]]s and [[frog]]s<br> Appearances in Minecraft annual votes<br> Conduct Minecraft talks
|also_known_as = LadyAgnes
|wiki_name =
|reddit =
|twitter = _LadyAgnes
|bug_tracker = FruBasilicum
|minecraft_name = LadyAgnes
}}
'''Agnes Larsson'''<ref>{{tweet|ladyagnes|765828881953726464|@M124367 It's LadyAgnes :)|Aug 17, 2016}}</ref> (born June 13, 1989) is the Minecraft Game Director<ref>https://www.minecraft.net/en-us/credits</ref> at [[Mojang Studios]].
==Biography==
Larsson was born in {{w|Falkenberg}}, a seaside city located in southwest Sweden, and she has enjoyed games since she was three years old. Larsson has a daughter born in 2016,<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref><ref name="ted">{{ytl|IBsSUVIwupQ|The Awesome Potential of Many Metaverses|TED|June 3, 2022|t=231s}}</ref><ref>https://web.archive.org/web/20190710133617if_/https://www.forbes.com/profile/agnes-larsson</ref><ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|June 5, 2024|t=182s}}</ref> and three cats, named Magnolia, Isacco and Gemina.<ref name="magnolia">{{tweet|ladyagnes|760902213388627968|@AVirtualHuman Thanks! It's my cat Magnolia :D|Aug 3, 2016}}</ref><ref name=isacco/><ref>{{tweet|ladyagnes|763040170677526528|@RealWitherer_ I have three cats ;) ... a purrfect number of cats I guess? ^_^|Aug 9 2016}}</ref><ref name=gemina>{{tweet|_LadyAgnes|1345881184455294980|Awwrr my dear cat Gemina decided to sit in such a cute way today|January 3, 2021}}</ref>
The public {{w|Linköping University}} is the educational institution in which she has participated since 2008, earning a master's degree in Applied Physics and Electrical Engineering in 2013. Before joining Mojang Studios, Larsson was employed by two companies: Scania Group, in {{w|Södertälje}}, Sweden, as a summer intern for two months (June - July 2012); and Configura, in {{w|Linköping}}, Sweden, to finish her master thesis (January - June 2013), and then as a core developer for three years (2013 - 2016).<ref name="linkedin">[https://www.linkedin.com/in/agnes-larsson-294a4985/details/experience/ Agnes Larsson on Linkedin]</ref>
Larsson was introduced at Mojang as a gameplay developer for ''Minecraft: [[Java Edition]]'' in August 3, 2016.<ref>{{tweet|jeb_|760736761995812864|At the office again! Happy to get back to work on Minecraft (PC/Java) with our newest team member, @_LadyAgnes \o/|August 3, 2016}}</ref> She led designs of many new additions to ''Minecraft'', such as [[iceberg]]s, [[turtle]]s and [[llama]]s. As her programming experience progressed, Larsson was made development manager and senior gameplay developer in April, 2019, then lead gameplay developer for ''Minecraft'' in April 2020 and, on March 3, 2021, she was promoted to ''Minecraft'' Vanilla Game Director.<ref name="linkedin"/>
Larsson serves as a spokesperson for Mojang Studios as she holds ''Minecraft'' workshops for children, for example.<ref>https://www.forbes.com/profile/agnes-larsson</ref> Her goal as a development manager is to create as much player happiness as possible using ''Minecraft'' Java and Bedrock [[Version history|updates]], encompassing various gameplay styles, whereas keeping the principles of the game's inclusivity and simplicity, which include the dynamic of one block at a time.<ref>https://www.washingtonpost.com/video-games/2021/11/17/minecraft-update-release-date/</ref> With the nickname of ''LadyAgnes'', Agnes Larsson is known for appearing in the [[Minecraft Live 2020|Minecraft Live]] teaser videos that show her and [[Jens Bergensten]] in a two-dimensional type of ''Minecraft''. Nir Vaknin, a ''Minecraft'' gameplay developer,<ref>[https://www.linkedin.com/in/nir-vaknin-06998670/?originalSubdomain=il Nir Vaknin on Linkedin]</ref> trivially told during [[Minecraft Live 2020]] that Agnes likes to make the roofs of her houses with [[wool]]. In ''[[Minecraft Dungeons]]'', a painting of her character on a church seems to be fancier than the other paintings and it has a [[cat]] besides her. Agnes' ''Minecraft'' character also appears in the screenshot of Mojang's blog post about the [[Java Edition 16w43a]] snapshot, where it is pictured [[fishing]] in a [[river]] biome.
In April 2022, Larsson did a {{w|TED Talk}} in Vancouver, Canada, under the topic "The Awesome Potential of Many Metaverses".<ref name="ted"/> In the talk, Larsson demonstrated how ''Minecraft'' worlds act as unique metaverses where players can express their creativity. She also shared screenshots from her ''Minecraft'' world on which she had played for more than 10 years.
==Gallery==
<gallery spacing="small" hideaddbutton="true">
File:Agnes cat Magnolia.jpg|Larssons' cat, Magnolia.<ref>{{Tweet|_LadyAgnes|1388576631330115591|Today we celebrate this queen turning 13 years old! This cuddly, overall very cool and determined lady has been here with me since I was a teenager}}</ref>
File:Isacco.jpg|Larssons' second cat, Isacco.<ref name=isacco>{{tweet|ladyagnes|762732583725793284|Isacco is celebrating #InternationalCatDay with an always appreciated moment of rest ^_^|Aug 8, 2016}}</ref>
File:Agnes 3rd cat.jpg|Larssons' 3rd cat, Gemina.<ref name=gemina/>
File:Agnes Larsson Mojang avatar.png|Larssons' official [[Mojavatar]] from 2016 to 2021.
File:AgnesLarssonNewMojangAvatar.jpg|Larssons' official Mojavatar from 2021 to present.
File:LadyAgnes-Skin.png|LadyAgnes' skin in ''Minecraft''.
File:Magnolia.png|Her profile picture on Twitter, featuring her cat named Magnolia.
File:Agnes 'LadyAgnes' Larsson.png|Her photo in 2021.
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox employees|Current}}
[[Category:Actors]]
[[de:Agnes Larsson]]
[[es:Agnes Larsson]]
[[fr:Agnes Larsson]]
[[ja:Agnes Larsson]]
[[pl:Agnes Larsson]]
[[pt:Agnes Larsson]]
[[ru:Агнес Ларссон]]
[[th:Agnes Larsson]]
[[zh:Agnes Larsson]]

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{{About|default skin in ''Minecraft''|the [[MCD:Hero|hero]] in ''[[Minecraft Dungeons]]''|MCD:Alex}}{{Infobox character
| group1 = Slim
| group2 = Wide
| 1-1 = Alex (slim) JE2.png
| 2-1 = Alex (classic) JE1.png
| allies = * {{EntityLink|Ari}}
* {{EntityLink|Efe}}
* {{EntityLink|Kai}}
* {{EntityLink|Makena}}
* {{EntityLink|Noor}}
* {{EntityLink|Steve}}
* {{EntityLink|Sunny}}
* {{EntityLink|Zuri}}
| first_appearance = ''[[Minecraft Java Edition]]'' ([[1.8-pre1]], 2014)
}}
'''Alex''' is one of the nine default [[player]] [[skins]] in ''[[Minecraft]]'', and the second to be introduced.
== Appearance ==
Alex is typically depicted with thin arms, and pale fair skin. They have long, bright orange hair dropping down their left shoulder, white eyes, green pupils, and pink lips. Their tunic is a warm, light green, with moss green cuffs, a black belt, padded brown trousers, as well as gray boots.
In the [[Character Creator|character creator]], Alex has approximately five unique items.
{| class="wikitable"
|+Character Creator pieces used by Alex
!Type
!Category
!Name
!Image
! colspan="3" |Color
!Rarity
|-
! rowspan="12" |Body
|Bases
|Alex (Base)
|[[File:Alex (Base).png|width=56x56]]
| colspan="3" |{{color|#EBD0B0|Very Light - Soft}}
| rowspan="5" |Common
|-
|Hairs
|Alex's Hair
|[[File:Alex's Hair.png|width=56x56]]
| colspan="3" |{{color|#EB983F|Vibrant Orange}}
|-
| rowspan="2" |Eyes
| rowspan="2" |Standard Eyes
| rowspan="2" |[[File:Standard_(Eyes).png|width=56x56]]
!Iris
!Eyebrows
!Sclera
|-
|{{color|#236224|Green - Bright}}
|{{color|#EB983F|Vibrant Orange}}
|{{color|#e9ecec|Minecraft White}}
|-
|Mouths
|Standard
|[[File:Standard (Mouth).png|width=56x56]]
| colspan="3" |{{color|#EFBBB1|Light - Medium}}
|-
|Facial Hairs
|None
| rowspan="3" |
| colspan="3" rowspan="15" |
| rowspan="7" |—
|-
|Arms
| rowspan="2" |Default
|-
|Legs
|-
| rowspan="4" |Size
!Height
| rowspan="2" |[[File:Medium.png|width=73x73]]
|-
|Medium
|-
!Arm Size
| rowspan="2" |[[File:Wide_(Arm_Size).png|width=56x56]]
|-
|Wide
|-
! rowspan="9" |Style
|Tops
|Alex's Shirt
|[[File:Alex's Shirt.png|width=56x56]]
| rowspan="2" |Common
|-
|Bottoms
|Alex's Pants
|[[File:Alex's Pants.png|width=56x56]]
|-
|Outerwears
| rowspan="3" |None
| rowspan="3" |—
| rowspan="3" |—
|-
|Headwears
|-
|Gloves
|-
|Footwears
|Alex's Boots
|[[File:Alex's Boots.png|width=56x56]]
|Common
|-
|Face Items
| rowspan="2" |None
| rowspan="2" |—
| rowspan="2" |—
|-
|Back Items
|}
=== Variations ===
{| class="wikitable sortable mw-collapsible"
!Name
!Image
!Texture
!Notes
|-
|'''Alex'''
|[[File:Launcher_Alex.png|80px]]
|[[File:Launcher_Alex_(texture).png|width=64x64]]
|An unused Alex texture found in the ''[[Minecraft Launcher]]''.
|-
|'''Tennis Alex'''
|[[File:Tennis_Alex.png|80px]]
|[[File:Tennis_Alex_(texture).png]]
|A darker Alex in a tennis outfit and a sweatband, featured on the [[Default Skin Pack (Legacy Console Edition)]].
|-
|'''Tuxedo Alex'''
|[[File:Tuxedo_Alex.png|80px]]
|[[File:Tuxedo_Alex_(texture).png]]
|Alex in a fancy-looking dress, not a tuxedo, featured in the Default Skin Pack.
|-
|'''Athlete Alex'''
|[[File:Athlete_Alex.png|80px]]
|[[File:Athlete_Alex_(texture).png]]
|A dark haired Alex with a running shirt and track pants. Featured in the Default Skin Pack, but absent from Bedrock Edition's [[Legacy Skin Pack]].
|-
|'''Swedish Alex'''
|[[File:Swedish_Alex.png|80px]]
|[[File:Swedish_Alex_(texture).png]]
|Alex in the Sweden suit, consisting of a blue tunic with a yellow dress and a white hood, and with blonde hair, featured in the Default Skin Pack.
|-
|'''Prisoner Alex'''
|[[File:Prisoner_Alex.png|80px]]
|[[File:Prisoner_Alex_(texture).png]]
|Alex that has escaped from prison in a bright-colored prison uniform with brown hair, featured in the Default Skin Pack.
|-
|'''Cyclist Alex'''
|[[File:Cyclist_Alex.png|80px]]
|[[File:Cyclist_Alex_(texture).png]]
|An Alex with blue glasses, bicycling shorts, a jacket, shorts, and shoes. Featured in the Default Skin Pack.
|-
|'''Boxer Alex'''
|[[File:Boxer_Alex.png|80px]]
|[[File:Boxer_Alex_(texture).png]]
|An Alex with boxing gloves, short shorts, red boots and sleeveless shirt. Featured in the Default Skin Pack.
|-
|'''Developer Alex'''
|[[File:Developer_Alex.png|80px]]
|[[File:Developer_Alex_(texture).png]]
|Alex with gray Mojang t-shirt, featured in the Default Skin Pack.
|-
|'''Alex Globe'''
|[[File:Alex Globe.png|80px]]
|[[File:Alex_Globe_(texture).png]]
|A miniaturized version of Alex, holding a globe above their head, from the [[MINECON Earth 2017 Skin Pack]].
|-
|'''Party Alex'''
|[[File:Party_Alex.png|80px]]
|[[File:Party_Alex_(texture).png]]
|Alex in a green, glittery dress from the MINECON Earth 2017 Skin Pack.
|-
|'''Warm Wooly'''
|[[File:Warm_Wooly.png|80px]]
|[[File:Warm_Wooly_(texture).png]]
|Alex wearing a wool sweater, from the [[Holiday Skin Pack 2015]].
|-
|'''T-Shirt Alex'''
|{{Animate|Alex_Wolf_T-Shirt.png;Alex_Chicken_T-Shirt.png;Alex_Creeper_T-Shirt.png;Alex_Guardian_T-Shirt.png;Alex_Slime_T-Shirt.png;Alex_Ghast_T-Shirt.png;Alex_Sheep_T-Shirt.png;Alex_Ocelot_T-Shirt.png;Alex_Wither_T-Shirt.png;Alex_Skeleton_T-Shirt.png|80px}}
|{{Animate|Alex_Wolf_T-Shirt_(texture).png;Alex_Chicken_T-Shirt_(texture).png;Alex_Creeper_T-Shirt_(texture).png;Alex_Guardian_T-Shirt_(texture).png;Alex_Slime_T-Shirt_(texture).png;Alex_Ghast_T-Shirt_(texture).png;Alex_Sheep_T-Shirt_(texture).png;Alex_Ocelot_T-Shirt_(texture).png;Alex_Wither_T-Shirt_(texture).png;Alex_Skeleton_T-Shirt_(texture).png}}
|Alex wearing various T-shirts of mobs, from the [[4th Birthday Skin Pack|4th Birthday skin pack]].
|-
|'''Cinematic Alex'''
|[[File:Alex in new trailers.png|80px]]
|N/A
|Alex as they appear in [[Mojang cinematics]].
|-
|'''Alex (15 Year Journey)'''
|[[File:Alex_15_Year_Journey.png|80px]]
|[[File:Alex_15_Year_Journey_(texture).png]]
|A more detailed version of Alex, featured in [[15 Year Journey]].
|-
|'''Alex (Advent Calendar)'''
|[[File:Advent Calendar Alex render.png|80px]]
|N/A
|Alex wearing a sweater, from [[Minecraft Advent Calendar: Book Collection]].
|-
|'''Alex How We Make Minecraft'''
|[[File:BlockHeadAlex.png|width=209x209]]
|N/A
|
|}
== In official media ==
=== Mojang cinematics ===
{{Main|Mojang cinematics}}
{| class="wikitable sortable"
|+
!Name
!Screenshot
!Description
!Date
|-
|[[The Super Duper Minecraft Musical]]
|[[File:Super Duper Save.png|width=200x200]]
|Appears in the musical, as they were going to appear in the [[Super Duper Graphics Pack]].
|November 18, 2017
|-
|[[Village and Pillage: Official Trailer]]
|[[File:Alex catches maps.png|width=200x200]]
|Main protagonist of the trailer, as well as the viewpoint. Alex travels into a [[village]], greeting many [[Villager|villagers]] while they sing and play, before saving it from a brief [[raid]].
|April 23, 2019
|-
|[[Nether Update: Official Trailer]]
|[[File:Alex gets shot.png|width=200x200]]
|Ventures into the [[The Nether|Nether]] with [[Steve]], coming into various conflicts with [[Piglin|piglins]] and other Nether mobs.
|June 23, 2020
|-
|[[Caves & Cliffs Update: Part I Official Trailer]]
|[[File:Alex hides behind tree.png|width=200x200]]
|Makes two cameo appearances, once looking at a [[goat]] from a [[spyglass]], another hiding behind a [[tree]] while a stampede of [[Spider Jockey|spider jockeys]] race behind.
|June 8, 2021
|-
|[[Minecraft Live 2021: Announcement Trailer]]
|[[File:Black and white Alex on horse.png|width=200x200]]
|Appearances at the very beginning, riding a [[horse]] to represent the development of film as a medium.
|September 2, 2021
|-
|[[Caves & Cliffs: The Musical]]
|[[File:Buds grow into clusters.png|width=200x200]]
|Deuteragonist of the video, being shown/tormented by various features from the first part of the Caves & Cliffs update, such as screaming goats.
|October 20, 2021
|-
|[[Caves & Cliffs Update: Part II Official Trailer]]
|[[File:Amethyst Geode trailer.jpg|width=200x200]]
|Goes on a harmonic, peaceful adventure into a [[Lush Caves|lush cave]], contrasting with Steve's misfortune.
|November 30, 2021
|-
|[[The Wild Update: What Will You Uncover?]]
|[[File:Efe and Sunny Steve and Alex.png|width=200x200]]
|Makes a brief cameo, bumping into [[Sunny]] and [[Efe]] while they get led into an [[Ancient City|ancient city]].
|June 5, 2022
|-
|[[The Wild Update Where Will You Wander?]]
|[[File:Mangrove Portal.jpg|width=200x200]]
|Makes two cameo appearances, emerging from a [[Nether portal]] with Steve and a [[frog]], and then digging a hole of [[mud]].
|June 6, 2022
|-
|[[The Wild Update: Craft Your Path]]
|[[File:Campfire Friends.jpg|200px]]
|Adventures through the [[Deep Dark|deep dark]] and Nether, explaining their appearances in the previous ''[[The Wild Update|Wild Update]]'' trailers. Later, Alex gathers around a campfire alongside Sunny, Efe, [[Noor]], and [[Steve]], listening to their respective stories.
|June 7, 2022
|-
|[[Caves & Cliffs Explorers (cinematic)|Caves & Cliffs Explorers]]
|[[File:Steve and Alex C&CE.png|200px]]
|Appears at the very end as a survivor of the Collapse, watching in horror at the state of the village.
|July 17, 2022
|-
|[[Minecraft Live 2022: Announcement Trailer]]
|[[File:Allay by Alex's sign.png|width=200x200]]
|Appears at the very end, placing a [[sign]] and getting caught in a mass conflict involving an [[allay]].
|September 8, 2022
|-
|[[Minecraft Live 2022: A Wardens Song]]
|[[File:Be light.png|width=200x200]]
|Tries to survive a [[warden]], which Steve accidentally summoned.
|October 20, 2022
|-
|[[Introducing New Default Skins!]]
|[[File:Alex waves at Steve from on top of an incomplete llama.png|width=200x200]]
|Working on a build of a [[trader llama]] with Steve, before dropping a [[Redstone Torch|redstone torch]], which paves the way to introducing the rest of the cast.
|November 29, 2022
|-
| [[Trails & Tales Update: Official Launch Trailer]]
|[[File:Alex emerges from the sand.png|width=200x200]]
|Emerges from the sand while Ari is working to excavate suspicious sand, and then saves Steve from a creeper using a camel's dash.
|June 7, 2023
|-
|[[Minecraft Live is back for 2023!]]
|[[File:Live2023-02.jpeg|width=200x200]]
|Claims the [[Ward Armor Trim|ward armor trim]] in an ancient city, before being made aware of ''Minecraft Live'' returning.
|September 13, 2023
|-
|[[Mojang cinematics|Minecraft is turning 15 | Come celebrate with us!]]
|[[File:Alex's popup book.png|width=200x200]]
|Reads a pop-up book from [[15 Year Journey]], which is closed to prevent the appearance of a creeper.
|May 14, 2024
|-
| [[Tricky Trials Update Official Trailer]]
|[[File:Alex pulls a lever.png|width=200x200]]
|Plays a very minor role in the trailer, using various [[Crafter|crafters]] to gear their friends with useful items while they enter a [[Trial Chambers|trial chamber]].
|June 13, 2024
|}
=== Marketplace ===
{{Main|Marketplace}}
{| class="wikitable"
|+
!Name
!Image
!Description
!Date
|-
|[[10 Years of Minecraft]]
|[[File:10 Years Steve and Alex build.png|width=200x200]]
|Appears as a statue riding a minecart alongside Steve, circling the rest of the map.
|May 9, 2019
|-
|[[SpongeBob SquarePants]]
|[[File:Eeeeviiiilllll.png|width=200x200]]
|Although not appearing in the map itself, the player can come across the character {{Wikipedia|Mermaid Man and Barnacle Boy|Mermaid Man}}, who will mistake the player (presumed to be portraying Steve) for Alex.
|July 26, 2022
|-
|[[15 Year Journey]]
|[[File:15 Year Journey Title Screen.png|width=200x200]]
|Appears several times throughout the map, including in the hub and on the title screen.
|May 20, 2024
|}
=== Books ===
{| class="wikitable"
|+
!Name
!Image
!Description
!Date
|-
|[[Minecraft: The Mountain]]
|[[File:MCLive Summary MountainCover.png|width=200x200]]
|Although not appearing in the novel itself, the character [[Summer]] is introduced, and is described very similarly to Alex.
|March 2, 2021
|-
|[[The Minecraft Ideas Book]]
|[[File:TMCIB 18-19.jpg|width=200x200]]
|Appears on the Great Wall of China and Water Park Obstacle Course spreads, alongside Steve, Ari, and Noor.
|October 31, 2023
|-
|[[Minecraft Annual 2024]]
|[[File:Minecraft Annual 2024.jpg|width=264x264]]
|Appears on the cover, alongside Steve in an abstract style.
|September 26, 2023
|-
|[[Minecraft: Beginner's Guide]]
|[[File:Minecraft Beignner's Guide Pages 52 and 53.jpg|width=200x200]]
|Appears on page 23, reading a book to Steve and Kai, and page 53, running a [[pig]] farm.
|March 5, 2024
|-
|[[Minecraft Character Creator Sticker Book]]
|[[File:Sticker Book 18-19.jpg|width=200x200]]
|Appears on page 18, watching Efe, Makena, and Noor in a fashion show.
|March 28, 2024
|-
|[[LEGO Minecraft Ideas]]
|[[File:LEGO Minecraft Ideas cover.jpg|width=279x279]]
|Appears on the cover.
|June 18, 2024
|-
|[[Minecraft Annual 2025]]
|[[File:MCA25 64-65.jpg|width=200x200]]
|Repairs an [[Iron Golem|iron golem]] on page 64.
|August 1, 2024
|-
|[[Minecraft Where's the Zombie]]
|[[File:Where's the Zombie cover.jpg|width=276x276]]
|Uniquely, Boxer Alex appears on the cover, under a [[huge mushroom]].
|August 29, 2024
|-
|[[Minecraft Advent Calendar: Book Collection]]
|[[File:Minecraft Advent Calendar Book Collection.jpg|width=233x233]]
|Appears on the cover alongside Sunny, Steve, Makena, and Zuri.
|September 3, 2024
|-
|[[Minecraft Festive Ideas]]
|[[File:MCFI 52-53.png|width=200x200]]
|Appears on several pages, such as page 52, Festive Interior.
|September 17, 2024
|-
|[[The World of Minecraft (Special Edition)]]
|[[File:The World of Minecraft Special Edition 3.jpg|width=200x200]]
|Appears in a comic.
|October 29, 2024
|-
|[[Minecraft Idea a Day]]
|[[File:MCIAD 1.jpg|width=237x237]]
|Appears on the first page.
|November 5, 2024
|-
|[[Minecraft Brain Games]]
|[[File:Minecraft Brain Games cover.jpg|width=307x307]]
|Appears on the cover in a unique, sketch style with visible lips.
|January 2, 2025
|}
=== Games ===
{| class="wikitable"
|+
!Name
!Image
!Description
!Date
|-
|[[Super Smash Bros. Ultimate]]
|[[File:Alex SSBU.png|width=272x272]]
|Alex, Tennis Alex, and Swedish Alex appear as alternate costumes for Steve.
|October 1st, 2020
|-
|{{Wikipedia|Microsoft Solitaire Collection}}
|[[File:Minecraft-themed_card_backs_2.png|width=200x200]]
|Alex is one of several cards added in the ''Minecraft'' [[15th Anniversary]] theme, reusing artwork from the [[Village & Pillage|Village and Pillage]] key art.
|May 15, 2024
|-
|{{Wikipedia|Microsoft Mahjong}}
|[[File:Minecraft-themed mahjong tiles.jpeg|width=200x200]]
|One of many tiles added in the 15th Anniversay collaboration.
|May 23, 2024
|}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=pre1|[[File:Alex.png|25px]] Added the Alex skin.}}
|{{HistoryLine||August 20,2022|link=https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018|[[File:Alex (slim) JE2.png|25px]] [[File:Alex (classic) JE1.png|25px]] New skin textures for Alex were added in the ''Minecraft Launcher'' beta, including classic and slim versions.}}
|{{HistoryLine||1.19.3|dev=22w45a|[[File:Alex (slim) JE3.png|25px]] Updated integrated skins of Alex.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Alex.png|25px]] Added the Alex skin.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|wiiu=Patch 1|switch=1.0.1|[[File:Alex.png|25px]] Added the Alex skin.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* In "The History of Minecraft Skins" on ''Minecraft'''s official YouTube channel, [[Jens Bergensten]] says he "took inspiration" from his own appearance for Alex so he could take the blame for negative feedback on the skin.<ref>{{YouTube link|qIrmhRHuW08|The History of Minecraft Skins|Minecraft|November 30, 2022|name=The History of Minecraft Skins}}</ref>
* The JulyAugust 2016 issue of ''{{Wikipedia|Lego Club Magazine}}'' mentioned that Steve is Alex's boyfriend. In the issue after, they corrected themselves stating that Steve and Alex are "Just good friends."
** It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
* The Alex skin is implied to be female in the description of a video from ''Minecraft'''s official YouTube channel, though never said outright through the use of pronouns or other methods.<ref>{{ytl|8jI4Qfj7U6Q|Making Mobs: Ten Things You Probably Didn't Know About Minecraft|Minecraft|December 27, 2019|December 27, 2019|channelid=UC1sELGmy5jp5fQUugmuYlXQ}}</ref>
** The official ''Minecraft'' Instagram account has used gendered pronouns to describe Steve and Alex occasionally.<ref>{{Cite Instagram|Minecraft|BxBD-T2AtoX|Steve couldnt sleep, despite being safe in his hastily constructed dirt house. The sound of clattering bones and zombie groaning was just too intense.|May 3, 2019}}</ref><ref>{{Cite Instagram|Minecraft|BzQYlarn0Do|Marching right into a Pillager Outpost may have seemed like a bad idea, but Alex had her favourite bow and an arrow ready to fly. The Pillagers never stood a chance!|June 28, 2019}}</ref>
** In the moveset explanation video regarding their inclusion in ''{{w|Super Smash Bros. Ultimate}}'', ''Mr. Sakurai Presents "Steve & Alex"'', the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gendered pronouns to refer to them.<ref>{{YouTube link|_Sp5o1JJdDk|Super Smash Bros. Ultimate - Mr. Sakurai Presents "Steve & Alex"|Nintendo of America|October 3, 2020}}</ref>
** The [https://youtu.be/Sq2vzQkzn9I audio description] for [[Caves & Cliffs Update: Part I Official Trailer]] also refers to Steve and Alex as a "(bearded) man" and "woman" respectively.
** According to a 2012 Tumblr post, [[Markus Persson|Notch]] states that Steve and all other mobs are genderless.<ref>[http://notch.tumblr.com/post/28188312756/gender-in-minecraft]{{Tumblr|notch|28188312756|Gender in Minecraft|July 28, 2012|archive-url=https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft}}</ref><ref>{{Cite|url=https://www.businessinsider.com/the-creator-of-minecraft-reveals-that-his-game-occupies-a-genderless-world-2012-7|title=The Creator Of 'Minecraft' Reveals That His Game Occupies A Genderless World|author=Ana Douglas|website=Business Insider|date=July 30, 2012}}</ref> Similarly, [[Lydia Winters]] tends to avoid using gendered typecasting as a way of making ''Minecraft'' accessible to everyone, saying that she wouldnt approve descriptions of [[Steve]] and Alex if they werent gender neutral.<ref name="PopSugarInterview3">[https://www.popsugar.com/news/Lydia-Winters-Mojang-Brand-Director-Minecraft-Interview-44228973 The Incredible True Story of How a Florida Teacher Became Head of 1 of the Biggest Brands on Earth] - PopSugar; November 17, 2017</ref>
*Alex appears to be depicted as being left-handed in most official artwork depicting the character.
*During [[PEZ THE MIC|''PEZ THE MIC'']], an infomercial-style commercial for a collaboration with {{Wikipedia|PEZ}}, Alex is described as being "full of pride."
== Gallery ==
=== Textures ===
<gallery class="pixel-image">
File:Alex (slim texture) JE3.png|Alex's texture.
File:Alex (classic texture) JE1.png|A wide version of Alex's texture.
File:Alex hair head.png|alt=|Untinted texture of Alex's Hair.
File:Alex head.png|alt=|Untinted texture of Alex's head.
File:Alex body.png|alt=|Untinted texture of Alex's body.
File:Alex hair body.png|alt=|Untinted texture of Alex's Hair on their shoulder.
File:Alex shirt.png|alt=|Texture of Alex's Shirt.
File:Alex pants.png|alt=|Texture of Alex's Pants.
File:Alex shoes.png|alt=|Texture of Alex's Boots.
</gallery>
=== Screenshots ===
<gallery>
File:Eating Cake Demo.png|Alex eating a [[cake]] with Sunny.
File:Lush from the Cold.png|Alex venturing into a lush cave from a mountain.
File:Axolotl Fun.png|Alex holding a [[Bucket of Axolotl|bucket of axolotl]] while Efe and Kai swim with their own [[Axolotl|axolotls]].
</gallery>
=== Mojang images ===
<gallery>
File:Say Cheese.png|Alex, Steve, and [[Story Mode:Jesse|Jesse]] taking a photo with a [[camera]].
File:Alex and Zuri fish.png|Alex fishing with Zuri and Efe.
File:Two Players Riding a Camel.jpg|Alex riding a camel with Zuri.
File:Alex-darkening.png|Alex approaching a dark cave.
File:Alex and Tamed Wolf Variants.jpg|Alex taming several wolves.
File:Alex vs. Husk.png|Alex fighting a [[husk]] with a [[mace]].
File:MCV fall drop gameplay bundle 5 1280x720.jpg|Alex showing off a bundle.
</gallery>
=== Development images ===
<gallery>
File:Nether Update Concept Art 2.jpg|Alex in concept art for the [[Nether Update]].
File:Warden Ancient City Alex Concept Art.jpg|Alex in concept art for the ancient city.
File:Steve Alex and Camel animatic.mp4|Storyboard for the Trails & Tales trailer.
File:Steve Ari Alex Zuri animatic.mp4|Animatic of Alex's first scene in the Trails and Tales trailer.
</gallery>
=== In other media ===
====Official artwork====
<gallery>
File:Alex Artwork 2.png|Official artwork of Alex.
File:Alex with Creeper.jpg|Alex fighting a [[Creeper]].
File:Alex Elytra.png|Alex with elytra.
File:Alex Sticker.gif|Alex
File:Village & Pillage banner.png|Alex as shown in the [[Village and Pillage]] artwork.
File:Defend alex.png|Same as previous, but cropped only to Alex.
File:Alex Buzzy Bees.png|Solo artwork of Alex gathering [[Honey Bottle|Honey]] from a [[Beehive]]
File:NetherUpdateArtwork.png|Alex as shown in the [[Nether Update]] artwork.
File:Alex Nether Update.gif|Same as previous, but cropped to Alex and some [[Fire|Soul Fire]].
File:Alex in the Nether.jpg|Alex in the Nether.
File:Adventure Wallpaper.png|Alex looking through a [[Spyglass]].
File:Mobile Adventure 640x960.png|Alex in a boat.
File:MeetTheCast.png|Artwork of Alex with the rest of the cast, pictured between Steve and Efe.
File:06 dcast lineup alex.png|Alex highlighted.
File:Minecraft Key Art 2024.jpg|Alex with Steve on the cover for ''Minecraft''.
File:Learn to Code Update.png|Alex in promotional artwork for the [[Learn to Code Update]].
File:Alex xbox vault.png|Alex statue from ''The Xbox Vault''.
File:Camel-ride-3.gif|Alex riding a camel.
File:Mariana-salimena-painting01.jpg|Official Steve and Alex charity auction art.
File:Mariana-salimena-painting02b-artstation.jpg|Another piece of charity art.
</gallery>
====Pixel artwork====
<gallery>
File:No New Messages.png|Alex using a [[Goat Horn|goat horn]].
File:Play With Friends Local 672x360.png|Alex with a goat in a boat.
File:Alex and Camel Pixel Art.png|Alex with a camel.
File:Steve and Alex on Camel Pixel Art.png|Steve and Alex riding a camel.
File:Warden Chasing Alex with Silence Trim Pixel Art.png|Alex fleeing from a warden.
File:Alex Trimming Armor in Smithing Table Pixel Art.png|Alex using a smithing table.
File:Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing amethyst trimmed armor.
File:Alex Retrieving Diamond Sword.jpeg|Alex holding a diamond sword.
File:Alex Fighting in Nether.jpeg|Alex in the Nether.
File:Alex faces the breeze.jpeg|Alex confronts a breeze.
File:Alex gets knocked back.jpeg|Alex is hit by a wind charge.
File:Alex falls.jpeg|Alex falling into a pit.
File:Alex with Allay - Block Friday.png|Artwork of Alex for the [[Allay Days]] event.
File:Allayday Alex and Sunny.jpeg|Ditto, but with Sunny.
</gallery>
====Animated content====
<gallery>
File:Friends.png|alt=|All nine heroes of ''Minecraft''.
File:Camel Husks.jpg|Alex riding a camel to avoid husks.
File:Alex arrives just in time.png|Alex arriving on a camel to save Steve.
File:Alex enters waterfall.png|Alex entering a waterfall.
File:Alex emerges from nether portal.png|Alex emerging from a nether portal hoarding gold nuggets.
</gallery>
==== Social media ====
<gallery>
File:New Year 2018.jpg|Alex celebrating New Year's Day in 2018.
File:Steve-Alex-Noor-pigs.jpg|Alex riding pigs with Steve and Noor.
File:Akira slide.jpg|Alex sliding on a road on a [[pig]] in reference to a shot in the 1988 Japanese animated film ''Akira''.
File:Steve paints a picture of Alex.jpeg|Steve painting a picture of Alex.
</gallery>
====Merchandise====
<gallery>
File:LEGO Alex.png|LEGO ''Minecraft'' Alex Minifigure.
File:Alex Neff.jpg|An official T-Shirt of Alex, created in a collaboration with Neff.
File:Build Cozy.png|"Build Cozy," a Christmas shirt featuring Alex.
File:Fight the Ender Dragon.png|"Fight the [[Ender Dragon]]," an official T-Shirt featuring Steve and Alex.
File:Alex amiibo.png|Alex amiibo figure.
File:Alex with Slime action figure JINX.jpeg|Action figure of Alex with a slime.
File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt featuring Steve and Alex.
</gallery>
== References ==
<references />
== Navigation ==
{{Navbox entities|Other}}{{Navbox social media}}
{{Navbox cinematics}}
[[Category:Characters]]
[[Category:Playable entities]]

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@ -0,0 +1,48 @@
{{redirect|Alpha 1.0|alpha versions of Pocket Edition 1.0.0|Pocket Edition 1.0.0/Development versions}}
<div class ="mobileonly">{{relevant guide|Java Edition guides/Alpha 1.0 releases}}</div>
{{Infobox version
| title = Minecraft Infdev <!-- This is the correct title that is displayed ingame -->
| image = Alpha v1.0.0.png
| vernum = 1.0
| edition = java
| date = June 30, 2010
| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100630-2/inf-20100630-2.jar Client]
([https://archive.org/download/Minecraft-JE-Infdev/inf-20100630-2/inf-20100630-2.json .json])
| serverdl = No corresponding server
| prevparent = Minecraft Infdev
| prevparentlink = Minecraft Infdev
| prev = Infdev 20100630
| next = Alpha v1.0.1
| nextparent = Alpha v1.1.0
}}<onlyinclude>
<div class ="nomobile">{{relevant guide|Java Edition guides/Alpha 1.0 releases}}</div>
'''Alpha v1.0.0''', labeled just "'''Minecraft Infdev'''" on release, is the first [[Java Edition Alpha|Alpha]] version of the game, released on June 30, 2010.<ref>[[wordofnotch:754041531|"I fixed a few bugs in /game/, and the game is now playable offline"]] [[The Word of Notch]], June 30, 2010</ref> It is the second of two versions released on June 30, 2010, during the [[Infdev]] phase of development;<ref>{{ytl|89QfjjuhJyw|Minecraft - Strange Map Corruption|TKMinecraft|June 30, 2010}}</ref><ref>{{link |url=http://www.moddb.com/games/minecraft/images/stairs-and-the-new-offline-client1 |date=June 30, 2010 |title=stairs and the new offline client |website=ModDB}}</ref> [[Notch]] retroactively decided this version would begin the Alpha stage of development as version "Alpha v1.0.0" upon the release of [[Alpha v1.0.1]].<ref>[[wordofnotch:763147353|Seecret Friday update the third! OooooOOOoo!]] The Word of Notch, July 3, 2010</ref> v1.0.0 was the last version with gears.
== Changes ==
=== General ===
; World generation
* Changed sand and gravel generation.
; [[Coordinates|Y-axis]]
* Spawn Y is set to 64 if it is at or below 0.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Java Edition versions|Alpha}}
[[cs:Java edice Alpha v1.0.0]]
[[de:Alpha v1.0.0]]
[[es:Java Edition Alpha v1.0.0]]
[[fr:Alpha 1.0.0]]
[[ja:Alpha v1.0.0]]
[[ko:자바 에디션 알파 v1.0.0]]
[[lzh:爪哇版首測版一點〇點〇]]
[[nl:Alpha 1.0.0]]
[[pt:Alpha 1.0]]
[[ru:Alpha v1.0.0 (Java Edition)]]
[[tr:Java Edition Alpha v1.0.0]]
[[uk:Alpha v1.0.0 (Java Edition)]]
[[zh:Alpha 1.0.0]]

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{{Lost version}}
{{Infobox version
|title=Minecraft Alpha v1.0.1
|vernum=1.0.1
|image=Alpha v1.0.1.png
|edition=java
|name=Seecret Friday 3
|date=July 2, 2010
|clientdl=Client not archived
|serverdl=No corresponding server
|prevparent=Alpha v1.0.0
|next=Alpha v1.0.1_01
|nextparent=Alpha v1.1.0
}}<onlyinclude>
'''Alpha v1.0.1'''<ref>{{ytl|7HZLzz13B6k|Minecraft secret friday update the third|LouisWasTaken|July 2, 2010}}</ref> is the second version and first [[Java Edition Alpha]] version of the [[Seecret Updates]], released on July 2, 2010.<ref>[[wordofnotch:763147353|Seecret Friday update the third! OooooOOOoo!]] The Word of Notch, July 2, 2010</ref> It is the first version truly named "Alpha" as [[Alpha v1.0.0]] was only called "Alpha" retroactively upon the release of v1.0.1.
== Additions ==
{{Additions table
|Redstone Ore
|Redstone Dust
|Redstone Torch
|Oak Pressure Plate
|Stone Pressure Plate
|Stone Button
|Lever
|Iron Door
}}
=== Blocks ===
; [[File:Iron Door JE1 BE1.png|32px]] [[Iron door]]
; [[File:Lever (texture) JE1 BE1.png|32px]] [[Lever]]
; [[File:Redstone Dust JE1 BE1.png|32px]] [[Redstone dust]]
* At the time, it was not given a name.
; [[File:Redstone Ore JE1 BE1.png|32px]] [[Redstone ore]]
; [[File:Redstone Torch JE1 BE1.png|32px]] [[Redstone torch]]
; [[File:Stone Button (item) JE1.png|32px]] [[Stone button]]
; [[File:Oak Pressure Plate JE1.png|32px]] [[Wooden pressure plate]]
; [[File:Stone Pressure Plate JE1.png|32px]] [[Stone pressure plate]]
== Changes ==
=== Blocks ===
; [[Cobblestone stairs]]
* Inventory model is now 3D: [[File:Cobblestone Stairs (inventory) JE2.png|32px]]
; [[File:Oak Door (item) JE2 BE1.png|32px]] [[Oak door]]
* Item texture changed from [[File:Oak Door (item) JE1.png|32px]]
; [[Mushroom]]s
* Generate anywhere.{{verify|Needs clarification|type=untestable}}
* If generated in sunlight, eventually pop off.
** Don't pop off at night.
; [[Oak stairs]]
* Inventory model is now 3D: [[File:Oak Stairs (inventory) JE2.png|32px]]
; [[Sign]]s
* Can now be placed on the sides of [[block]]s.
* Smaller and non-solid.
; [[Monster spawner]]s
* Does not drop as an item upon being mined.
; Burning [[furnace]]
* Now drops a regular furnace when mined instead of a burning furnace.
=== Mobs ===
; General
* Improved [[mob AI]].{{needs testing|type=untestable}}
=== World generation ===
; [[Gold ore]]
* Generates twice as much.
; [[Diamond ore]]
* Generates four times as much.
* Blobs are slightly smaller.
== Removals ==
=== Blocks ===
; [[File:Clockwise Gear (N).gif|32px]] [[Gear]]s
* Removed and replaced by the newly added redstone.
** This means that gears placed on worlds turn into redstone or pop off, depending on how they were placed.
=== General ===
; [[Java Edition distance effects/Historical effects|Distance effects]]
* Due to their removal, gears no longer appear very stretched at far distances.</onlyinclude>
== Gallery ==
<gallery>
A101-1.jpg|A player finding redstone.
Alpha v1.0.1 screenshot.png|A chair that was built in this version.
A101-3.png|Crafting a wooden pressure plate.
A101stairs.jpg|Crafting cobblestone stairs.
A101-5.png|Redstone in action.
Alpha v1.0.1 Inventory.jpg|The inventory.
Alpha v1.0.1 Recipe.jpg|Crafting a redstone torch.
Alpha v1.0.1 water rendering.png|Water flow.
Alpha v1.0.1 button.png|A button used to open a door.
Alpha v1.0.1 screenshot1.png|The webpage with this version.
Alpha v1.0.1 Doors.png|Two doors and a view.
A1.0.1-12.png|A spectacle of world gen.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|Alpha}}
[[cs:Java edice Alpha v1.0.1]]
[[de:Alpha v1.0.1]]
[[es:Java Edition Alpha v1.0.1]]
[[fr:Historique des versions Java/Alpha#1.0.1]]
[[ja:Java Edition Alpha v1.0.1]]
[[ko:Java Edition 알파 v1.0.1]]
[[lzh:爪哇版首測版一點〇點一]]
[[nl:Alpha 1.0.1]]
[[pt:Edição Java Alpha v1.0.1]]
[[ru:Alpha v1.0.1 (Java Edition)]]
[[tr:Java Edition Alpha v1.0.1]]
[[uk:Alpha v1.0.1 (Java Edition)]]
[[zh:Java版Alpha v1.0.1]]

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{{About|the block|the file format|Anvil file format}}
{{Infobox block
| group = Undamaged
| group2 = Chipped
| group3 = Damaged
| 1-1 = Anvil.png
| 1-1caption = {{JE}}
| 1-2 = Anvil BE.png
| 1-2caption = {{BE}}
| 2-1 = Chipped Anvil.png|Chipped
| 2-1caption = {{JE}}
| 2-2 = Chipped Anvil (N) BE3.png|Chipped
| 2-2caption = {{BE}}
| 3-1 = Damaged Anvil.png|Damaged
| 3-1caption = {{JE}}
| 3-2 = Damaged Anvil (N) BE3.png|Damaged
| 3-2caption = {{BE}}
| invimage = Anvil
| invimage2 = Chipped Anvil
| invimage3 = Damaged Anvil
| transparent = '''[[JE]]''': Yes<br>'''[[BE]]''': Partial <small>(diffuses sky light, -2 to light)</small>
| light = No
| tool = pickaxe
| renewable = Yes
| stackable = Yes (64), same damage state only
|waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = No
}}
An '''anvil''' is a gravity-affected utility [[block]] used to rename items, combine [[enchantment]]s and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a '''chipped anvil''', then a '''damaged anvil''', then breaks and vanishes.
== Obtaining ==
=== Breaking ===
Anvils can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{breaking row|horizontal=1|Anvil|Pickaxe|Wood}}
=== Natural generation ===
A damaged anvil generates in the "Forge room" of the [[woodland mansion]].
A damaged anvil can also generate in [[trail ruins]].
=== Crafting ===
A total of 31 iron ingots (including 27 for three [[blocks of iron]]) are required to craft an anvil.
{{Crafting
|A1=Block of Iron
|B1=Block of Iron
|C1=Block of Iron
|B2=Iron Ingot
|A3=Iron Ingot
|B3=Iron Ingot
|C3=Iron Ingot
|Output=Anvil
|type=Decoration block
}}
== Usage ==
=== Repairing and renaming items ===
[[File:Anvil GUI.png|thumb|right|The GUI of the anvil.]]
{{main|Anvil mechanics}}
Anvils have two modes to repair items that have a durability rating:
* As with the [[grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
* Alternatively, a player can use materials originally required in the crafting of the item ([[iron ingot]]s for iron items with durability, [[diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a [[chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.
If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name.
In addition, the player can rename any item not just items with durability by using an anvil.
==== Repairing ====
{{See also|Repair}}
[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]]
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, [[turtle shell]]s can be repaired with [[turtle scute]]s, [[mace]]s can be repaired with [[breeze rod]]s, and [[elytra]] can be repaired with [[phantom membrane]]s. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.
In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.
Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).
==== Renaming ====
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Some items have special effects when renamed:
* A [[name tag]] must be renamed before it can be used.
* Renaming a [[Bucket of Water Mob|bucket of fish, axolotl, or tadpole]] renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}<ref>{{bug|MCPE-57604}}</ref>
* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}}
* A renamed [[spawn egg]] produces a mob with the same name.
* [[Chest]]s, [[trapped chest]]s, [[shulker box]]es, [[furnace]]s, [[hopper]]s, [[dropper]]s, [[dispenser]]s, [[minecarts with chest]]s, [[minecarts with hopper]]s, [[Enchanting Table|enchantment table]]s, [[barrel]]s, [[smoker]]s, [[blast furnace]]s and [[brewing stand]]s display the name in their GUI when placed.
* Renamed [[command block]]s use their name in chat messages instead of {{code|[@]}}.
Any name changes to items are applied to the data tag <code>{Item:{tag:{display:{Name:"{\"text\":\"<name>\"}"}}}}</code>. Similarly, this data tag can be accessed by the {{code|nbt}} argument using [[target selectors]].
If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
Named items do not stack with unnamed or differently-named items of the same type.
=== Enchanted books ===
[[Enchanted book]]s can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the [[enchantment table]].
=== Falling anvils ===
{{Infobox entity
| title = Falling Anvil
| image = <gallery widths="150" heights="150">
Anvil.png|{{JE}}
Anvil BE.png|{{BE}}
</gallery>
|imagesize=150px
|id='''PC''': 104<br/>'''[[PE]]''': 102
|networkid='''PC:''' 68
|entityid='''PC''': ghast fireball
| size = Height: 0.98 Blocks<br>Width: 0.98 Blocks
}}
{{main|Falling Block}}
When there is no supporting block below an anvil, the anvil falls in the same way [[sand]], [[gravel]], [[concrete powder]], and [[dragon egg]]s fall. A placed anvil cannot be pushed or pulled by [[piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an [[entity]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.
A falling anvil damages any player or mob that it falls on. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Helmet]]s take twice as much [[durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per [[Talk:Damage#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the [[death message]] '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[torch]], [[slab]], etc.), it breaks and drops as an [[item (entity)|item]].
An anvil can fall into the void if there is a straight path to it.
When an anvil entity is in perpetual motion using slime blocks, it breaks after about 30 seconds.
=== Maps ===
{{main|Map}}
An anvil can be used instead of a [[crafting table]] to zoom a map out, to clone a map, or to place a player position marker on a map.{{Only|BE}}
{{:Map/BE}}
=== Becoming damaged ===
With each use, an anvil has a 12% chance to become damaged degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. An anvil typically survives for 25 uses on average or approximately one use per 1.24 iron ingots used in crafting the anvil.
An anvil can be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen.
The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.
When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.
== Creative mode ==
In [[creative mode]], the anvil functions a little differently than other [[game mode]]s:
* Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{IN|je}}, incompatible enchantments are allowed as well.
** The experience cost is not taken from the player.
* The repair cost of tools ''does'' still increase.
** It continues doubling with each repair, past the usual limit of 39 levels.
** When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted.
* Anvils are not damaged on use.
== Sounds ==
=== Generic ===
{{Sound table/Block/Anvil}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Anvil destroy.ogg
|subtitle=Anvil destroyed
|source=block
|description=When an anvil is destroyed
|id=block.anvil.destroy
|translationkey=subtitles.block.anvil.destroy
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Anvil land.ogg
|subtitle=Anvil landed
|source=block
|description=When an anvil lands and survives
|id=block.anvil.land
|translationkey=subtitles.block.anvil.land
|volume=0.3
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Anvil use.ogg
|subtitle=Anvil used
|source=block
|description=When an anvil is used
|id=block.anvil.use
|translationkey=subtitles.block.anvil.use
|volume=1.0
|pitch=0.9-1.0
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Anvil destroy.ogg
|source=block
|description=When an anvil is destroyed
|id=random.anvil_break
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Anvil land.ogg
|source=block
|description=When an anvil lands and survives
|id=random.anvil_land
|volume=0.5
|pitch=0.8-1.0}}
| {{SoundLine
|sound=Anvil use.ogg
|source=block
|description=When an anvil is used and survives
|id=random.anvil_use
|volume=0.6
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Anvil
|spritetype=block
|nameid=anvil
|blocktags=anvil
|itemtags=anvil}}
{{ID table
|displayname=Chipped Anvil
|spritetype=block
|nameid=chipped_anvil
|blocktags=anvil
|itemtags=anvil}}
{{ID table
|displayname=Damaged Anvil
|spritetype=block
|nameid=damaged_anvil
|blocktags=anvil
|itemtags=anvil
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Anvil
|spritetype=block
|nameid=anvil
|aliasid=anvil / 0
|id=145
|translationkey=tile.anvil.intact.name}}
{{ID table2
|displayname=Chipped Anvil
|spritetype=block
|nameid=chipped_anvil
|aliasid=anvil / 4
|id=-959
|translationkey=tile.anvil.slightlyDamaged.name}}
{{ID table2
|displayname=Damaged Anvil
|spritetype=block
|nameid=damaged_anvil
|aliasid=anvil / 8
|id=-960
|translationkey=tile.anvil.veryDamaged.name}}
{{ID table2
|displayname=Broken Anvil
|spritetype=block
|nameid=deprecated_anvil
|aliasid=anvil / 12
|id=-961
|form=block
|translationkey=tile.anvil.intact.name
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Falling block entity ===
{{main|Falling Block}}
{{:Falling Block/ED}}
== Achievements ==
{{Load achievements|Organizational Wizard}}
== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||February 5, 2010|link=https://web.archive.org/web/20140427004847/https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by [[Notch]].}}
|{{HistoryLine|java}}
|{{HistoryLine||October 7, 2012|link={{tweet|Dinnerbone|254689806309797888}}|[[Dinnerbone]] tweets the first images of the anvil's interface.}}
|{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}}
|{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.
|Anvils currently require one [[iron ingot]] and six [[blocks of iron]]:
{{Crafting
|A1=Block of Iron
|B1=Block of Iron
|C1=Block of Iron
|B2=Iron Ingot
|A3=Block of Iron
|B3=Block of Iron
|C3=Block of Iron
|Output= Anvil
|ignoreusage=1
}}}}
|{{HistoryLine|||dev=12w42a|Anvils now have an easier crafting recipe.
{{Crafting
|A1=Block of Iron
|B1=Block of Iron
|C1=Block of Iron
|B2=Iron Ingot
|A3=Iron Ingot
|B3=Iron Ingot
|C3=Iron Ingot
|Output=Anvil
|ignoreusage=1
}}
|It is now possible to repair [[tool]]s using anvils, by using more of the material it is made of (such as adding [[diamond]]s to a nearly broken [[diamond pickaxe]]).
|[[Item]]s that are renamed now have item names that appear as italic text.
|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}}
|{{HistoryLine|||dev=1.4|Added new [[sound]]s for the anvil.
|The level cap for anvils for creative mode have been removed.}}
|{{HistoryLine||1.4.6|dev=12w49a|[[Enchanted book]]s have been added, which can be used only with the anvil.}}
|{{HistoryLine|||dev=12w50a|[[Enchanting]] non-[[tool]]s with enchanted books using the anvil now works only in [[creative]] mode.
|[[Silk Touch]] can now be applied to [[shears]] by using the anvil, meaning [[cobweb]]s can now be harvested.}}
|{{HistoryLine||1.5|dev=13w02a|[[Mob]]s spawned from renamed [[spawn egg]]s, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a [[player]].
|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag.
|[[Brewing stand]]s, [[chest]]s, [[dispenser]]s, [[enchantment table]]s, [[furnace]]s and [[trapped chest]]s that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}}
|{{HistoryLine|||dev=13w04a|Mobs now show the name given to them (either by renaming their [[spawn egg]] using an anvil or by external editors) above their head when the [[player]] looks directly at them within hitting range.}}
|{{HistoryLine||1.6.1|dev=1.6|Renaming a [[spawn egg]] "[[Dinnerbone]]" or "[[Grumm]]" using an anvil now causes the [[mob]] to spawn upside down (this also works with renaming [[name tag]]s).}}
|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] [[spawn egg]] to {{code|jeb_}} using an anvil now causes the [[sheep]] to spawn with multicolored wool (this also works with renaming name tags).}}
|{{HistoryLine||1.8|dev=14w02a|The costs of using anvils have been reduced to balance out with the new [[enchanting]] system.
|Renaming [[item]]s using anvils now costs only 1 level.
|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored.
|Extra costs for repairing an [[enchanting|enchanted]] [[tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced.
|Repairing costs while using anvils can no longer be kept down by renaming [[item]]s.}}
|{{HistoryLine|||dev=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).
|Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}}
|{{HistoryLine|||dev=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvil have been changed.}}
|{{HistoryLine||1.9|dev=15w42a|Renaming an [[item]] while using anvils no longer incurs a [[Anvil mechanics#Prior Work penalty|prior work penalty]].}}
|{{HistoryLine||1.11|dev=16w32a|Anvils now give [[sound]]s when they break.}}
|{{HistoryLine|||dev=16w35a|Renamed items from anvils now keep their name when picked back up.}}
|{{HistoryLine|||dev=16w39a|A damaged anvil now generates in [[woodland mansion]]s.}}
|{{HistoryLine||1.11.1|dev=release|Anvils no longer allow [[enchanted book]]s to apply to [[item]]s, if no change in [[enchanting|enchantments]] would take effect. This can occur if all enchantments on the [[book]] are incompatible with existing enchantments on the item or if the enchanted book has no enchantments.}}
|{{HistoryLine||1.12|dev=17w13a|Closing the anvil interface now returns the [[item]]s from the input slots to the [[inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{code|anvil}} ID have been split up into their own IDs.
|"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 145.
|Anvil collision and interaction boxes now much more closely match its model.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}
|{{HistoryLine||1.17|dev=21w19a|The maximum length of names in the anvil UI has been increased from 35 to 50.}}
|{{HistoryLine||1.18|dev=Pre-release 5|The texture of GUI hammer has been changed.}}
|{{HistoryLine||1.20|dev=Pre-release 5|Falling anvils no longer destroy [[item (entity)|item entities]].<ref>{{bug|MC-120158
||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}}
|{{HistoryLine||v0.14.0|dev=build 1|Anvils are now needed to add the markers onto [[map]]s by putting a map and a [[compass]] in.}}
|{{HistoryLine||v0.15.0|dev=build 1|Anvils can now be moved by [[piston]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||?|Renamed [[item]]s using anvils now keep their name when picked back up.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Very damaged anvils now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|[[File:Broken Anvil (N) BE1.png|32px]] Added broken anvils.}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|[[File:Anvil (N) BE2.png|32px]] [[File:Chipped Anvil (N) BE2.png|32px]] [[File:Damaged Anvil (N) BE2.png|32px]] Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Anvil (N) BE3.png|32px]] [[File:Chipped Anvil (N) BE3.png|32px]] [[File:Damaged Anvil (N) BE3.png|32px]] [[File:Broken Anvil BE2.png|32px]] The textures of anvils have been changed.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Anvils now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different damage [[block states]] for the <code>anvil</code> ID have been split up into their own IDs.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Slighty Damaged Anvil" to "Chipped Anvil" and "Very Damaged Anvil" to "Damaged Anvil" to match {{JE}}.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the [[Creative inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per [[Java Edition 1.8|Java 1.8]] changes.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|A damaged anvil now generates in [[woodland mansion]]s.|Closing the anvil interface now returns the [[item]]s from the input slots to the [[inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}}
|{{HistoryLine||1.9.19|Anvils can now generate in [[woodland mansion]]s.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* If placed on top of exploding [[TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
* Before they were added to ''[[Minecraft]]'', anvils were already present in ''[[Minicraft]]''.
== Gallery ==
=== Renders ===
; {{el|JE}}
<gallery>
Anvil.png|Anvil
Chipped Anvil.png|Chipped Anvil
Damaged Anvil.png|Damaged Anvil
</gallery>
; {{el|BE}}
<gallery>
Anvil BE.png|Anvil
Slightly Damaged Anvil BE.png |Slightly Damaged Anvil
Very Damaged Anvil BE.png |Very Damaged Anvil
Broken Anvil.png |Broken Anvil
</gallery>
=== Screenshots ===
<gallery>
PE Anvil GUI.png|The old anvil GUI in ''Pocket Edition'' (now [[Bedrock Edition]])
AnvilDamage.png|Top down view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil
Anvil levels.png|3D view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil
</gallery>
=== Development images ===
<gallery>
Anvil1.png|Merging pickaxe with efficiency 4.
Anvil2.png|With fortune 1 unbreaking 2.
Anvil3.png|The result is pickaxe with efficiency 4, fortune 1, unbreaking 2 for 33 levels
Anvil4.png|Merging resulting pickaxe.
Anvil5.png|With efficiency 4, unbreaking 3.
Anvil6.png|The result is pickaxe with efficiency 5, fortune 1, unbreaking 3 for 46 levels.
Anvil 1st image.png|The first screenshot of the anvil itself.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--anvil Taking Inventory: Anvil] Minecraft.net on November 26, 2020
== Navigation ==
{{Navbox blocks|Utility}}
{{Navbox entities|Other}}
[[Category:Utility blocks]]
[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Blocks with GUI]]
[[Category:Hazardous blocks]]
[[Category:Falling blocks]]
[[cs:Kovadlina]]
[[de:Amboss]]
[[es:Yunque]]
[[fr:Enclume]]
[[hu:Üllő]]
[[it:Incudine]]
[[ja:金床]]
[[ko:모루]]
[[nl:Aambeeld]]
[[pl:Kowadło]]
[[pt:Bigorna]]
[[ru:Наковальня]]
[[th:ทั่ง]]
[[uk:Ковадло]]
[[zh:铁砧]]

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{{Italic title}}
{{discontinued|This edition is no longer updated nor available for purchase, but can still be played if previously downloaded on a compatible device.}}
{{Infobox program
|title=''Minecraft: Apple TV Edition''
|image = MC Apple TV Edition Title Screen.png
|imagesize = 280px
|author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
;Key staff members
* [[Jens Bergensten]]
* [[Aron Nieminen]]
* [[Daniel Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff]]
* [[Tomas Alaeus]]
* {{w|Xbox Game Studios}}<ref>http://www.twitch.tv/mojang/v/6949826</ref>
* [[Tommaso Checchi]]
* [[Jason Major]]
|platform = {{OS|tvos}}
|programming language = {{w|C++}}
|version = [[Pocket Edition 1.1.5|1.1.5]]
|date = December 19, 2016
|ratings = {{w|Apple Inc.|Apple}}: 9+
|cost = US$19.99
|size = 207 MB
|license = Proprietary software
|source available = No
}}
'''''Minecraft: Apple TV Edition''''' is a discontinued derivative of ''[[Pocket Edition]]'' designed to run on {{w|tvOS}}. It was announced on October 27, 2016, officially released on December 19, 2016, alongside the ''[[Fire TV Edition]]'', and discontinued on September 24, 2018.<ref>{{citation|url=https://9to5mac.com/2016/10/27/apple-announces-minecraft-coming-to-tvos-powered-apple-tv-this-year/|title=Apple announces Minecraft coming to tvOS-powered Apple TV this year|author=Chance Miller|website=9to5Mac|date=October 27, 2016}}</ref><ref>{{Mcnet|apple-tv-edition-released|Apple TV Edition released!|December 19, 2016|Owen Jones}}</ref> The release of the ''Apple TV Edition'' coincided with the [[Ender Update]].
It was previously unclear if or when the ''Apple TV Edition'' would be updated, due to a bug.<ref>[https://bugs.mojang.com/browse/MCPE-27640?focusedCommentId=466833&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-466833 MCPE-27640: Apple TV Edition version - Better Together Update]</ref><ref>[https://bugs.mojang.com/browse/MCPE-19383?focusedCommentId=427893&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-427893 MCPE-19383: Apple TV version, corrupted world save.]</ref> The version was officially discontinued with a message provided via the in-game patch notes and removed from the Apple App Store on September 24, 2018.<ref>[https://bugs.mojang.com/browse/MCPE-27640?focusedCommentId=490725&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-490725 "Effective Monday September 24th, the Apple TV version of Minecraft will no longer be updated or supported."] Jay Wells, September 25, 2018</ref>
As of [[Pocket Edition 1.1.5|1.1.5]], the ''Apple TV Edition'' has not received new feature updates, such as the [[Better Together Update]], the [[Update Aquatic]], [[Village & Pillage]], [[Buzzy Bees]], and so on.
The ''Apple TV Edition''<nowiki/>'s most recent feature update is the [[Discovery Update]].
== Development ==
=== Release ===
The ''Apple TV Edition'' did not include a beta edition. It was announced by Tim Cook at the October 2016 MacBook Event and then by Mojang on the day of its release on their website's blog.<ref>[https://youtu.be/EA8vDBY6bCs?t=660 https://www.youtube.com/watch?v=EA8vDBY6bCs]</ref><ref>https://www.minecraft.net/en-us/article/apple-tv-edition-released</ref>
For a limited time{{more info}}, it came with seven pieces of DLC (Holiday 2015, Town Folk, and City Folk skin packs, along with the Plastic, Natural, Cartoon, and Festive 2016 mash-ups). ''Apple TV Edition'' moved from individual pieces of DLC to content in the Minecraft Marketplace. While players could no longer purchase Minecoins as of September 24, 2018, they could continue to use remaining Minecoins to purchase and use content in the Marketplace.
=== Discontinuation ===
On September 24, 2018, ''Apple TV Edition'' was removed from the Apple App Store and the following message was broadcasted via the in-game patch notes. The patch notes were localized in all supported languages with local numbers for Apple Support included for each region/country.
{{quote|Effective Monday September 24th, the Apple TV version of Minecraft will no longer be updated or supported. We're grateful to the Apple TV community for their support but we need to reallocate resources to the platforms that our players use the most. Don't worry though, you can continue to play Minecraft on Apple TV, keep building in your world and your Marketplace purchases (including Minecoins) will continue to be available.<br />However, we know that this experience isn't in-line with the experience on other platforms so we will be issuing full refunds on all purchases made within the last 90 days. For more information or to check on the status of your refund, please contact Apple Customer Service at [Apple Support website] or [Apple Support number].}}
== Nimbus Controller Bundle ==
On September 19th, 2017 Apple, SteelSeries, and Mojang collaborated to release the Nimbus Minecraft Apple TV Edition controller bundle.<ref>https://steelseries.com/press/38-steelseries-introduces-nimbus-wireless-controller-minecraft-edition-apple</ref> The bundle cost $39.99 and was available for a limited time only, exclusively at Apple stores in the US and UK. The bundle included a Nimbus controller and a scratch card containing a download code for the game, however, the majority of these codes expired in mid 2018. Since the game could not be properly played without a traditional controller, this bundle was seen as the easiest way for players to get into Minecraft Apple TV Edition. It is unclear when this bundle was discontinued, but it is likely that it did not sell well.
== Gameplay ==
{{Main|Pocket Edition#Gameplay}}
In addition to features which existed in Pocket Edition, the ''Apple TV Edition'' had the ability to play with up to seven players through local multiplayer. However, ''Apple TV Edition'' was out-of-date as of the [[1.1.5]] update and could not play with other Bedrock Editions beyond this version. It supported [[Realms]], but could only play with other users of ''Apple TV Edition'' after that update.
== Gallery ==
<gallery>
Apple TV Edition logo.png|''Minecraft: Apple TV Edition'' logo
Minecraft Apple TV Edition App Store Page.jpg|Minecraft Apple TV Edition App Store Page
Apple TV Home Menu Banner.png|Apple TV Home Menu Banner
Apple TV Edition discontinuation.jpg|The message shown in-game announcing the discontinuation.
Minecraft Apple TV Edition Nimbus Controller Bundle.png|Minecraft Apple TV Edition Nimbus Controller Bundle
Minecraft Apple TV Edition Nimbus Controller Bundle Scratch Card.jpg|Minecraft Apple TV Edition Nimbus Controller Bundle Scratch Card
Apple TV Edition Credits.png|Apple TV Edition Credits
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[de:Apple TV Edition]]
[[es:Apple TV Edition]]
[[fr:Version Apple TV]]
[[it:Apple TV Edition]]
[[ja:Apple TV Edition]]
[[pl:Apple TV Edition]]
[[pt:Apple TV Edition]]
[[ru:Apple TV Edition]]
[[uk:Apple TV Edition]]
[[zh:Apple TV版]]

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wiki_backup/Ari.txt Normal file
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{{Infobox character
| allies = * {{EntityLink|Alex}}
* {{EntityLink|Efe}}
* {{EntityLink|Kai}}
* {{EntityLink|Makena}}
* {{EntityLink|Noor}}
* {{EntityLink|Steve}}
* {{EntityLink|Sunny}}
* {{EntityLink|Zuri}}
| first_appearance = [[Introducing New Default Skins!]]
| group1 = Wide
| group2 = Slim
| 1-1 = Ari (classic) JE1.png
| 2-1 = Ari (slim) JE1.png
}}'''Ari''' is one of the nine default [[player]] [[skins]] in ''[[Minecraft]]'', and the sixth to be introduced.
== Appearance ==
Ari is typically depicted wide thin arms, and peach skin. They bear a strong resemblance to [[Alex]], with a similar tunic (in this case reddish yellow), and long brown braided hair hanging down their right shoulder, as opposed to long red hair hanging down their left shoulder. Their pupils are black with white eyes, and a noticeable blush, whereas their pants are dark turquoise, their belt is brown, and their shoes are gray.
In the [[Character Creator|character creator]], Ari has approximately five unique items.
{| class="wikitable"
|+Character Creator pieces used by Ari
!Type
!Category
!Name
!Image
! colspan="3" |Color
!Rarity
|-
! rowspan="12" |Body
|Bases
|Ari (Base)
|[[File:Ari (Base).png|width=56x56]]
| colspan="3" |{{color|#EE9A73|Medium Light - Warm}}
| rowspan="5" |Common
|-
|Hairs
|Ari's Braid
|[[File:Ari's Braid.png|width=56x56]]
| colspan="3" |{{color|#933F1E|Light Red}}
|-
| rowspan="2" |Eyes
| rowspan="2" |Standard Eyes
| rowspan="2" |[[File:Standard_(Eyes).png|width=56x56]]
!Iris
!Eyebrows
!Sclera
|-
|{{color|#240303|Brown - Very Dark}}
|{{color|#933F1E|Light Red}}
|{{color|#e9ecec|Minecraft White}}
|-
|Mouths
|Standard
|[[File:Standard (Mouth).png|width=56x56]]
| colspan="3" |{{color|#EE9A73|Medium Light - Warm}}
|-
|Facial Hairs
|None
| rowspan="3" |—
| colspan="3" rowspan="15" |
| rowspan="7" |—
|-
|Arms
| rowspan="2" |Default
|-
|Legs
|-
| rowspan="4" |Size
!Height
| rowspan="2" |[[File:Medium.png|width=73x73]]
|-
|Medium
|-
!Arm Size
| rowspan="2" |[[File:Wide_(Arm_Size).png|width=56x56]]
|-
|Wide
|-
! rowspan="9" |Style
|Tops
|Ari's Tunic
|[[File:Ari's Tunic.png|width=56x56]]
| rowspan="2" |Common
|-
|Bottoms
|Ari's Pants
|[[File:Ari's Pants.png|width=56x56]]
|-
|Outerwears
| rowspan="3" |None
| rowspan="3" |—
| rowspan="3" |—
|-
|Headwears
|-
|Gloves
|-
|Footwears
|Ari's Shoes
|[[File:Ari's Shoes.png|width=56x56]]
|Common
|-
|Face Items
| rowspan="2" |None
| rowspan="2" |—
| rowspan="2" |—
|-
|Back Items
|}
=== Variants ===
{| class="wikitable sortable"
|+
!Name
!Image
!Texture
!Description
|-
|'''Cinematic Ari'''
|[[File:Ari in new trailers.png|80px]]
|N/A
|Ari as they appear in [[Mojang cinematics]].
|-
|'''Ari (snowball fight)'''
|[[File:Snowball Fight Ari render.png|80px]]
|N/A
|Ari in winter wear, during a snowball fight with Steve.
|-
|'''Ari (15 Year Journey)'''
|[[File:15_Year_Journey_Ari render.png|80px]]
|[[File:Ari 15 Year Journey (texture).png]]
|A slightly more detailed version of Ari, featured in the map [[15 Year Journey]].
|-
|'''Pirate Ari'''
|[[File:Character Creator Sticker Book Ari.png|80px]]
|N/A
|Ari dressed as a pirate, on the cover of [[Minecraft Character Creator Sticker Book]].
|}
== In official media ==
=== Mojang cinematics ===
{{Main|Mojang cinematics}}
{| class="wikitable sortable"
|+
!Name
!Screenshot
!Description
!Date
|-
|[[Introducing New Default Skins!]]
|[[File:Alex drops the redstone torch but Ari comes in clutch.png|width=200x200]]
|Catches a [[Redstone Torch|redstone torch]] while mining with Noor, falling inside a [[minecart]] and being sent flying at Sunny.
|November 29, 2022
|-
|[[Trails & Tales Update: Official Launch Trailer]]
|[[File:Ari uncovers the skull sherd slowly.png|width=200x200]]
|Represents archeology in the showcase, uncovering a pottery sherd
|June 7, 2023
|-
|[[Minecraft Live is back for 2023!]]
|[[File:Live2023-03.jpeg|width=200x200]]
|Reading a [[book]] in a [[stronghold]] library with Efe, before being told of Minecraft Live returning by a supernatural conglomerate of [[Pink Petals|pink petals]].
|September 13, 2023
|-
|[[Minecraft x Marketplace Pass]]
|[[File:Kai Zuri Efe fashion show.png|width=200x200]]
|Minor background character, filling the place of several generic extras.
|March 13, 2024
|-
|[[Tricky Trials Update Official Trailer]]
|[[File:Ari_Zuri_and_Noor's_trial.png|width=200x200]]
|Makes a brief cameo at the end of the trailer, venturing into the [[Trial Chambers|trial chambers]] alongside Zuri and Noor.
|June 13, 2024
|-
|[[Bundles of Bravery - Official Trailer]]
|[[File:Ari with bundle.png|width=200x200]]
|Main protagonist of the trailer, using a [[bundle]] for an assortment of activities, before dying to an [[enderman]].
|October 22, 2024
|}
=== Marketplace ===
{{Main|Marketplace}}
{| class="wikitable"
|+
!Name
!Image
!Description
!Date
|-
|[[15 Year Journey]]
|[[File:Ari in the hive.png|width=200x200]]
|Appears several times throughout the map, including in the hub.
|May 20, 2024
|}
=== Books ===
{| class="wikitable"
|+
!Name
!Image
!Description
!Release date
|-
|[[Minecraft Annual 2024]]
|[[File:MA2024 42-43.jpg|width=200x200]]
|Hoards a number of cats on page 43.
|September 26, 2023
|-
|[[The Minecraft Ideas Book]]
|[[File:TMCIB 176-177.jpg|width=200x200]]
|Appears on page 176, in a spread called the Green Home, with many plants and bees buzzing about.
|October 31, 2023
|-
|[[Minecraft: Beginner's Guide]]
|[[File:BG-6-7.png|width=200x200]]
|Appears on several pages, including page 22, fishing.
|March 5, 2024
|-
|[[Minecraft Character Creator Sticker Book]]
|[[File:Sticker Book 18-19.jpg|width=200x200]]
|Appears on Page 19, watching Efe, Makena, and Noor in a fashion show.
|March 28, 2024
|-
|[[Minecraft Annual 2025]]
|[[File:MCA25 64-65.jpg|width=200x200]]
|Appears falling asleep during a [[raid]], on page 65.
|August 1, 2024
|-
|[[Minecraft Idea a Day]]
|[[File:MCIAD 84.jpg|width=237x237]]
|Appears on the first and eighty-fourth pages, Trader Llama and Bunny House respectively.
|November 5, 2024
|}
== History ==
{{HistoryTable|{{HistoryLine|java}}|{{HistoryLine||1.19.3|dev=22w45a|[[File:Ari (classic) JE1.png|25px]] [[File:Ari (slim) JE1.png|25px]] Added Ari.}}|{{HistoryLine|bedrock}}|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|[[File:Ari (classic) JE1.png|25px]] [[File:Ari (slim) JE1.png|25px]] Added Ari.}}}}
== Issues ==
{{Issue list}}
== Trivia ==
* Ari has been shown behaving both brave and cowardly, depending on who is playing as them.<ref>{{YouTube link|qzSOzcb7M2Y|Two types of Minecraft players|Minecraft|October 1, 2023}}</ref>
** According to another short, Ari is greatly amused by a camel's ears, the mere sight of them being enough to improve their day.<ref>{{YouTube link|ICGRVPFW9jE|AIN'T THEY CUTE 🐫|Minecraft|November 5, 2023}}</ref>
* During the [[Trails & Tales]] update's promotional campaign, Ari was consistently portrayed as an archeologist.<ref>{{Cite Instagram|Minecraft|CtWrJzhgIYa|Which one are you? 😅|June 11, 2023}}</ref><ref>{{YouTube link|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|June 7, 2023}}</ref>
== Gallery ==
=== Textures ===
<gallery class="pixel-image">
File:Ari (classic texture) JE1.png|Ari's texture.
File:Ari (slim texture) JE1.png|A slim version of Ari's texture.
File:Ari hair head.png|Untinted texture of Ari's Braid.
File:Ari hair body.png|Untinted texture of Ari's Braid drooping over their body.
File:Ari skin head.png|Untinted texture of Ari (Base)'s head.
File:Ari shirt.png|Untinted texture of Ari's Tunic.
File:Ari skin body.png|Untinted texture of Ari (Base)'s body.
File:Ari pants.png|Untinted texture of Ari's Pants.
File:Ari shoes.png|Untinted texture of Ari's Shoes.
</gallery>
=== Development images ===
<gallery>
File:Patrick-rodes-patrickrodes-vistacomps.jpg|Ari on concept art for the Trails & Tales update.
</gallery>
=== Screenshots ===
<gallery>
File:Character Potential.png|Ari wearing a fungal costume.
File:Lake Activities.png|Ari swimming with a [[Turtle Shell|turtle shell]].
File:How do you even build here.png|Ari in a subterranean village.
File:Steve's Axolotl.png|Ari [[Emotes|clapping]] at a [[blue axolotl]].
File:Sunset Cave.png|Ari emerging from a cave as the sun sets.
</gallery>
=== Mojang images ===
<gallery>
File:Ari and Noor approach the portal.png|Noor and Ari approaching a Nether Portal.
File:Ari Spyglass.jpg|Ari using a [[spyglass]].
File:Ari vs Ghast.png|Ari fighting a [[ghast]] in a [[Soul Sand Valley|soul sand valley]].
File:Makena Ari T&T.jpeg|Ari and Makena in a lair themed around the Trails & Tales update.
File:Ari misses the hit.png|Ari misses a hit with a [[mace]].
File:Ari leads the pack.png|Ari leads a pack of wolves.
File:Ari loots a bastion.jpg|Ari looting a [[Bastion Remnant|bastion remnant]].
File:Steve and Ari excavate.jpg|Ari and Steve excavating a trail ruin.
File:Ari leads pack of wolves over ravine using a horse..jpg|Ari leads a pack of wolves through a [[savanna]] [[Canyon|ravine]].
File:Sign Platforms.jpg|Ari climbs two pairs of [[Hanging Sign|hanging signs]].
File:Ominous Vault looted.png|Ari looting a [[vault]].
File:Aris inventory.jpeg|Ari's inventory.
File:Ari's snifflet.jpg|Ari raising a snifflet.
File:Noor mines into Ari's cave.png|Ari with Sunny and Noor in a cave.
File:Ari phases through painting.mp4|Ari phasing through a painting of Noor.
File:Alex and Ari sleeping in a house.jpeg|Ari sleeping in a house with [[Alex]].
</gallery>
=== Development images ===
<gallery>
File:Ari excavates animatic.mp4|Animatic of Ari brushing suspicious sand.
File:Patrick-rodes-patrickrodes-vistacomps.jpg|Ari in concept art for the Trails & Tales update.
</gallery>
=== Official artwork ===
<gallery>
File:MeetTheCast.png|Artwork of Ari with the rest of the cast, pictured between Steve and Kai.
File:04 dcast lineup ari.png|Ari highlighted.
File:Minecraft Key Art 2024.jpg|Ari faintly seen fishing on a [[bamboo raft]] on the cover for ''Minecraft''.
File:FirstEnderDragonDefeated-5f468.png|Ari defeating the Ender Dragon with Sunny.
File:T&T Thumbnail.jpg|Ari digging up a sherd.
File:Sherd-Find.jpg|Darkened render of the aforementioned sherd.
File:Ari Noor Maces.jpg|Noor wielding a mace with Ari.
File:Ari and Noor mace.webp|alt=|Ditto.
File:15Years-Banner-2.png|alt=|Ari with a [[Flint and Steel|flint and steel]], on artwork for the [[15th Anniversary]]
File:Bundles of Bravery Key Art.jpg|Ari on the key art for [[Bundles of Bravery]].
File:HP-Takeover Media-Block-B GA-Add-ons 1332x888.jpg|alt=|Ari running away from skeletons, on promotional artwork for the release of [[Add-on|add-ons]] onto the Marketplace.
</gallery>
=== Pixel art ===
<gallery>
File:Try Minecraft Realms.png|alt=|Pixel art of Ari with a llama while Sunny and Steve build a portal.
File:Ari Outside Desert Pyramid Pixel Art.png|Ari outside a desert pyramid.
File:Brushing Suspicious Sand Pixel Art.png|Ari brushing suspicious sand.
File:Pottery Sherd Pixel Art.png|Ari holding up a [[Skull Pottery Sherd|skull pottery sherd]].
File:Ari Admiring Decorated Pots Pixel Art.png|Ari admiring a decorated pot.
File:Sunny and Ari entering the trial chambers.png|Sunny and Ari entering a trial chamber.
File:Minecraft characters fighting mobs.jpg|alt=|Sunny and Ari fighting Husks in a trial chamber.
File:Minecraft characters open the trial vault.png|alt=|Ari and Sunny looting a vault.
</gallery>
=== Social media ===
<gallery>
File:Never give up.jpeg|Ari about to find diamonds after Steve gave up.
File:Sing that title loud for all to hear.jpeg|Ari in a snowball fight with Steve.
File:Pale garden biome.jpeg|Ari hiding from a creaking in the pale garden.
</gallery>
=== Animated content ===
<gallery>
File:Llama Craft.jpg|alt=|Ari at the completion of a trader llama statue
File:Redstone Torch Project.jpg|alt=|Ari as they appear in [[Introducing New Default Skins!]]
File:Friends.png|alt=|All nine heroes of ''Minecraft''.
File:Ari uncovers the skull sherd slowly.png|alt=|Ari excavating a [[Skull Pottery Sherd|skull sherd]].
File:Alex retreats while Ari hides.png|alt=|Ari cowering while monsters emerge from sand.
File:Discovering Digging.gif|alt=|GIF of Ari digging up suspicious sand.
File:Scared Hide.gif|alt=|GIF of Ari hiding.
</gallery>
== References ==
<references />
== Navigation ==
{{Navbox entities|Other}}{{Navbox social media}}
{{Navbox cinematics}}
[[Category:Characters]]
[[Category:Playable entities]]

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The '''background''' is a decorative background of a GUI displayed in the [[options]], [[end poem]], etc.
== Backgrounds ==
{{IN|java}}, backgrounds are only used when teleporting to another dimension. When teleporting to or from the [[Overworld]] or [[custom dimension]]s, a blurred [[panorama]] is displayed in the background instead. When teleporting to [[The Nether]], the texture of the [[Nether Portal (block)|nether portal]] is displayed. When teleporting to [[The End]], the texture of the [[End Portal (block)|end portal]] is displayed.
{{IN|bedrock}}, dirt backgrounds only appear in the credits and on the loading screen when teleporting to the [[Overworld]] using a nether portal.
Despite the texture of dirt being changed in [[Java Edition Beta 1.9 Prerelease 5]] and [[Pocket Edition v0.2.0 alpha]], the dirt backgrounds still use the old texture, except the dirt background when teleporting to the Overworld.{{only|BE}}<ref name="dirt">{{bug|MC-198202}}</ref>
<gallery widths="250">
File:Dirt background BE.png|Dirt background.{{only|BE}}
File:End Poem background BE.png|Dirt background in End Poem.{{only|BE}}
File:Overworld background.png|Dirt background when teleporting to [[Overworld]].{{only|BE}}
</gallery>{{-}}
=== Netherrack background ===
{{exclusive|bedrock|section=1}}A background with [[netherrack]] texture is displayed when teleporting to [[the Nether]].
<gallery widths="199">
File:Netherrack background BE2.png|[[Netherrack]] background{{Only|Bedrock}}
</gallery>
=== End stone background ===
{{exclusive|bedrock|section=1}}An background with [[end stone]] texture is displayed when teleporting to [[the End]].
<gallery widths="199">
File:End Stone background BE2.png|[[End Stone|End stone]] background{{Only|Bedrock}}
</gallery>
=== Nether portal background ===
==== Java Edition ====
An unanimated Nether Portal texture is displayed when changing dimension to or from The Nether in Java Edition. However, the texture is stretched to the size of the window and not a repeated texture like on Bedrock Edition.
<gallery widths="199">
File:Nether Portal Background Java Edition.png|[[Nether Portal (block)|Nether Portal]] background{{Only|Java}}
</gallery>
==== Bedrock Edition ====
A background with unanimated darkened [[Nether Portal (block)|nether portal]] texture is displayed when joining a [[realm]] in [[Bedrock Edition]].
<gallery widths="199">
File:Nether Portal background.png|[[Nether Portal (block)|Nether Portal]] Background{{Only|Bedrock}}
</gallery>
=== End portal background ===
{{Exclusive|Java|section=1}}
An unanimated End Portal texture is displayed when changing dimension to or from The End.
An animated End Portal texture is displayed when taking the end portal back to the [[Overworld]] after defeating the [[Ender Dragon|ender dragon]].
<gallery widths="199">
File:End Gateway Background Java Edition.png|[[End Portal (block)|End Portal]] background{{Only|Java}}
File:End Poem Background Java Edition.png|Animated [[End Portal (block)|end portal]] background used for the [[end poem]]{{Only|Java}}
</gallery>
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.12a|[[File:Dirt background JE1.png|64px]] Added a loading screen with a dirt background.}}
|{{HistoryLine||0.0.13a|[[File:Dirt background JE2.png|64px]] Darkened overlay at dirt background.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100131|[[File:EarlyIndevTitle.gif|64px]] Added [[Title Screen|menu screen]], which also used the dirt background.
|The dirt background on the main menu would slowly scroll, similar to the later added credits.}}
|{{HistoryLine||20100206-2034|The main menu background is now stationary.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=(preview)|slink=Java Edition Beta 1.8 (preview)|Replaced background in the [[main menu]] with [[panorama]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:End Poem background.png|64px]] Added the [[End poem]] and the credits.}}
|{{HistoryLine||1.20|snap=Pre-release 1|The texture used for the dirt background has been updated.<ref name="dirt"/> The texture for dirt itself was updated in 1.0.0 (Beta 1.9 Prerelease 5), however the old version was still used until this version.}}
|{{HistoryLine||1.20.5|snap=24w09a|The dirt background has effectively been removed, with new resource pack functionality relegating it to the Programmer Art resource pack. Instead of the dirt background for the main menu and settings, now a blurred panorama and blurred gameplay is used. The end gateway and nether portal textures are now used when travelling to [[The End]] and The [[Nether]]}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Dirt background BE1.png|64px]] Added dirt background.}}
|{{HistoryLine||v0.7.0|[[File:TitleBG.png|64px]] Replaced dirt background in the main menu with new background.}}
|{{HistoryLine||v0.7.3|Replaced background in the main menu with panorama.}}
|{{HistoryLine||v0.14.2|[[File:Dirt background BE2.png|64px]] Brightened overlay at dirt background.}}
|{{HistoryLine||v0.16.0|dev=build 1|[[File:Nether Portal background.png|64px]] Replaced dirt background with nether portal background when joining realm.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:End Poem background BE.png|64px]] Added the End poem.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.18|[[File:Overworld background.png|64px]] [[File:Netherrack background BE1.png|64px]] [[File:End Stone background BE1.png|64px]] Dimension transition screens now have specific backgrounds with textures of [[dirt]], [[netherrack]] and [[end stone]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Netherrack background BE2.png|64px]] [[File:End Stone background BE2.png|64px]] Changed textures of netherrack and end stone.}}
}}
== See also ==
* [[Panorama]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Minecraft|general}}
[[es:Fondos]]
[[fr:Arrière-plan]]
[[ja:背景]]
[[pt:Plano de fundo]]
[[ru:Фон]]
[[uk:Задній фон]]
[[zh:背景图]]

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{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
<div class="mobileonly">{{relevant tutorial|Bamboo farming}}</div>
{{Infobox block
| group = Leafless
| 1-1 = Leafless Bamboo.png
| group2 = Small
| 2-1 = Small Leaves Bamboo.png
| group3 = Big
| 3-1 = Big Leaves Bamboo.png
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item).png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
<div class="nomobile">{{relevant tutorial|Bamboo farming}}</div>
'''Bamboo''' is a versatile, fast-growing [[plant]] found primarily in [[jungle]]s, used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]], and breeding [[panda]]s.
A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
== Obtaining ==
Bamboo shoots in item form cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they do not exist as items and are thus completely unobtainable.
=== Breaking ===
Bamboo stalks can be mined with any [[tool]], but an [[axe]] is quicker than other tools. Using a [[sword]] of any type breaks bamboo stalks [[instant mining|instantly]], even with [[Mining Fatigue]]. Swords can also break bamboo shoots instantly. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
{{breaking row|Bamboo; Bamboo Shoot|Axe; any|sword=1;sword=1|horizontal=1|link=none;none}}
{{notelist}}
=== Natural generation ===
{{main|Bamboo (feature)}}
Bamboo generates in widely scattered single shoots within [[jungle]] biomes. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
{{block distribution}}
=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
{{Drop sources|Bamboo}}
=== Generated loot ===
{{LootChestItem|bamboo}}
=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] biomes as a junk [[item]].
== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot its not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes a solid stalk and cannot be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
Unlike most plants, bamboo cannot be [[compost]]ed.<ref>{{bug|MC-142452|||WAI}}</ref>
=== Farming ===
Bamboo can be planted on [[moss block]]s, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], [[muddy mangrove roots]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 12 [[block]]s. Bamboo can grow up to 1216 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 1 bamboo block (not a bamboo shoot) is within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s.
Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting a [[Block of Bamboo]] (9 bamboo) into 2 [[Planks#Crafting|bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
=== Crafting ingredient ===
{{crafting usage}}
== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot that has no [[hitbox]]. When it grows one [[block]] taller its thickness increases to 2 pixels and the top block has leaves. At 3 blocks tall, the top two blocks have leaves. At 4 blocks tall, the bamboo thickness expands to 3×3 pixels. At 5 blocks tall, the top three blocks have leaves on them, and these blocks remain on top as the bamboo grows. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented randomly in the block that it is in.
== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}
=== Bamboo shoot ===
{{Sound table/Block/Bamboo shoot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table2
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Zoologist}}
== History ==
{{HistoryTable
|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
|{{HistoryLine||1.16|dev=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
|{{HistoryLine|||dev=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">{{bug|MC-174434}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Bamboo can now be planted on rooted dirt.}}
|{{HistoryLine|||dev=21w16a|Bamboo can now be planted on moss blocks.}}
|{{HistoryLine||1.18|dev=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
|{{HistoryLine||1.19|dev=22w15a|Bamboo can now be planted on mud.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
|{{HistoryLine|||dev=22w45a|Bamboo can no longer be used to craft bamboo planks.
|Bamboo can now be used to craft a [[block of bamboo]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
|{{HistoryLine||1.20|dev=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
|{{HistoryLine||1.20.0|link=Bedrock Edition 1.20.0|dev=Preview 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
|{{HistoryLine|||dev=Preview 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.
|Bamboo can now be used to craft a [[block of bamboo]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of bamboo from 2 to 1.
|Increased the hardness and blast resistance of bamboo shoots from 0 to 1.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Pickaxe]]s and [[shovel]]s no longer mine bamboo as quickly as [[axe]]s.
|[[Sword]]s can now destroy bamboo shoots instantly, while axes no longer mine them faster.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.83|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drop]]ped by bamboo and planted to grow bamboo.}}
}}
=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}
== Issues ==
{{Issue list|}}
== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
== Gallery ==
=== Renders ===
<gallery>
File:Tall Bamboo.png|Grown bamboo with three parts.
</gallery>
=== Screenshots ===
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[panda]]s eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] biome.
File:Bamboo Jungle in Amplified world.png|Bamboo jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
</gallery>
=== In other media ===
<gallery>
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox wood}}
{{Navbox bamboo}}
{{Navbox blocks|vegetation}}
[[Category:Plants]]
[[Category:Mob food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[uk:Бамбук]]
[[zh:竹子]]

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{{Infobox person
|title = Bartosz Bok
|image = Bartosz Bok.jpg
|imagesize =
|real_name = Bartosz Bok
|date_of_birth =
|occupation = Software Engineer
|nationality = Polish
|languages =
|website = https://id.xn--jxe.net
|known_for =Developing April Fools snapshot 20w14∞
Fixing Zero-Tick Exploit
|also_known_as =
|wiki_name =
|reddit = other_boq
|twitter = 0x00716F62
|bluesky = 0x00716f62.bsky.social
|bug_tracker = boq
|minecraft_name =
|github = boq
|discord=0x00716f62
}}
'''Bartosz Bok''' is a software engineer at [[Mojang Studios]] who works on ''Minecraft'', and has done work on {{el|je}}. He joined the company in November 2017. He earned his Master's degree in Computer Science at Wrocław University of Science and Technology and had previously worked as a senior developer at MicroscopeIT, and before that, as a software developer at Nokia.<ref>https://uk.linkedin.com/in/bartekbok</ref>
== Notable Work ==
=== Fixing Zero-Tick Exploit ===
[[bugtracker:MC-113809|MC-113809]], aka [[Tutorials/Zero-ticking|zero-ticking]], was an exploit commonly used at the time to make highly effective farms for items like [[Bamboo]], [[Cactus]], [[Chorus Plant]], [[Kelp]], [[Sugar Cane]], [[Twisting Vines]], and [[Weeping Vines]]. Bartosz was made assignee of the bug on March 11, 2020 and on March 13, 2020 he marked the bug report as resolved, being fixed in version [[20w12a]].
=== Easter egg in [[Java Edition 20w14∞|20w14∞]] ===
In the april fools snapshot 20w14∞, a single easter egg dimension, [[Java Edition 20w14∞#last page dimension|"this_is_a_very_long_phrase_that_is_hopefully_not_in_any_dictionary"]] has a custom message supposedly written by boq.
[[File:Last_page_dimension.png|alt=a message written with grass blocks reading "Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident it was obviously supposed to take more time than other phrases. Written during time of plague by boq (yes. lowercase. because symmetry) "All these worlds are yours, except Europa*. Use them together. Use them in peace. " *Europa™* the Moon sold separately."|none|thumb|width=416x416|The secret message written by boq]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
[[de:Bartosz Bok]]
[[es:Bartosz Bok]]
[[fr:Bartosz Bok]]
[[pl:Bartosz Bok]]
[[pt:Bartosz Bok]]
[[th:Bartosz Bok]]
[[zh:Bartosz Bok]]

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{{Infobox version
|title=v1.16.221
|edition=Bedrock
|image=Bedrock 1.16.221 PatchNotes.png
|image2=Bedrock 1.16.221.png
|date=April 22, 2021
|prevparent=1.16.0
|prev=1.16.220
|next=
|nextparent=1.17.0
|server=1.16.221.01
|internal='''Android''': 1.16.221.01<br>'''PlayStation''': 2.23<br>'''Windows 10''': 1.16.22101.0<br>
'''Xbox One''': 1.16.22101.70
|serverdl='''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.221.01.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.221.01.zip Linux]
}}<onlyinclude>
'''1.16.221''' is a minor update to {{BE}} released on April 22, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360059800372|title=Minecraft - 1.16.221 (Bedrock)|website=Minecraft Feedback|date=April 22, 2021}}</ref>
It is the last Bedrock version to be released for Fire TV devices, and also the last regular release to support Android 4.2 to 4.4.
== Fixes ==
* Paintings are once again visible when placed ({{bug|MCPE-121718}}).
* Fixed some instances of the game not launching past the loading screen after updating on PS4 ({{bug|MCPE-58897}}, {{bug|MCPE-84790}}).
* Fixed a softlock that occurred when trying to set friend permissions on a Realm on initial invite.
* Fixed a crash that could occur during gameplay.
* Fixed a crash that could occur when loading behavior packs containing GameTests.</onlyinclude>
== Trivia ==
* 1.16.221 has the highest minor version number (the third digit) across all versions of ''Minecraft''.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.221]]
[[es:Bedrock Edition 1.16.221]]
[[fr:Édition Bedrock 1.16.221]]
[[ja:Bedrock Edition 1.16.221]]
[[pt:Edição Bedrock 1.16.221]]
[[ru:1.16.221 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.16.221]]
[[uk:1.16.221 (Bedrock Edition)]]
[[zh:基岩版1.16.221]]

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{{Infobox version
|title=v1.16.40
|vernum=1.16.40
|server=1.16.40.02
|image=Bedrock 1.16.40.png
|edition=Bedrock
|internal=
'''Android''': 1.16.40.02<br>
'''PS4''': 2.12<br>
'''Windows 10''': 1.16.4002.0<br>
'''Xbox One''': 1.16.4002.70
|date=
'''PS4''': August 26, 2020<br/>'''Android, Windows 10, Windows 10 Mobile, Gear VR, Fire, Fire Phone, Xbox One''': September 3, 2020<br/>'''iOS, iPadOS, Fire TV''': September 4, 2020<br/>'''Nintendo Switch''': September 11, 2020<br/>'''Xbox Series X&#124;S''': November 10, 2020
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.40.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.40.02.zip Linux]
|prevparent=1.16.0
|prev=1.16.21
|next=1.16.42
|nextparent=1.17.0
}}
'''1.16.40''' is a minor update to {{BE}} which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360048253952|title=Minecraft - 1.16.40 (Bedrock)|date=September 3, 2020}}</ref> 1.16.40 was released for the PlayStation 4 on August 26, 2020, all other platforms except iOS, iPadOS, Nintendo Switch and Fire TV on September 3, 2020, iOS, iPadOS, and Fire TV on September 4, 2020, and finally Nintendo Switch on September 11, 2020. This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.16.20|1.16.20]] and [[1.16.21]].
It is the last Bedrock version for Gear VR and Windows 10 Mobile.<ref group="note">As these devices were discontinued, when a single release date for a version occurs across all platforms, these devices will not be included in that release date hereafter.</ref><ref>https://web.archive.org/web/20200709074718/https://www.minecraft.net/en-us/article/important-news-regarding-minecraft-mobile</ref>
== Fixes ==
* Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch ({{bug|MCPE-95651}}).
* Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4.
* Fixed an issue with the account sign-in button becoming unresponsive.
* Fixed a number of crashes on iOS devices ({{bug|MCPE-96184}}).
== Notes ==
<references group="note"/>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.16.40]]
[[es:Bedrock Edition 1.16.40]]
[[fr:Édition Bedrock 1.16.40]]
[[ja:Bedrock Edition 1.16.40]]
[[pt:Edição Bedrock 1.16.40]]
[[ru:1.16.40 (Bedrock Edition)]]
[[th:รุ่น Bedrock 1.16.40]]
[[zh:基岩版1.16.40]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
{{Infobox version
| title = v1.2.0
| vernum = 1.2
| image = BetterTogether.png
| image2 = Bedrock 1.2.0.png
| name = [[Better Together Update]]<ref name="e3">{{Mcnet|all-news-e3|All the News From E3!}}</ref>
| type =
| edition = Bedrock Edition
| internal = 1.2.0.81 <br> '''Windows 10''' 1.2.81.0
| date = September 20, 2017<ref name="website">{{Mcnet|better-together-update-here|The Better Together Update is here!|September 20, 2017|Marsh Davies}}</ref><!--applies to Xbox One, iOS, Android, FireOS, Windows 10, Gear VR, Fire TV.-->
| prevparentlink = Pocket Edition 1.1.0
| prevparent = 1.1.0
| prevlink = Pocket Edition 1.1.7
| prev = 1.1.7
| next = 1.2.1
| nextparent = 1.4.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
'''1.2.0''', the first release of the '''[[Better Together Update]]''', is a major update to ''[[Pocket Edition]]'' and its derived editions, now collectively referred to as ''[[Bedrock Edition]]'' or simply ''Minecraft''. It added support for the [[wikipedia:Xbox One|Xbox One]], introduced cross-platform gameplay, and brought the vanilla game much closer to feature parity with {{el|console}} by adding features such as new world options, [[armor stand]]s, [[parrot]]s, [[firework rocket]]s, and more. It was released on September 20, 2017, although the full rollout took a few days due to a large number of distribution channels and target devices involved.
This update represented an important advance in the accessibility of ''Minecraft'' in that it extended ''crossplay'' (short for ''cross-platform gameplay'', the ability of players on different platforms to play interactively in the same world) to virtually all of the newest-generation gaming platforms. Previously, the ''Pocket Edition'' had supported cross-play between mobile, [[wikipedia:Windows 10|Windows 10]], and VR platforms. This update added support for the Xbox One and [[wikipedia:Nintendo Switch|Nintendo Switch]], drastically increasing the number of devices that could participate.
The updated game was also designed to work with the Nintendo Switch and Sony [[wikipedia:PlayStation 4|PlayStation 4]], however both would platforms would not initially receive the update. The Nintendo Switch deployment was delayed until [[Bedrock Edition 1.4.1|June 21, 2018]] due to problems with cross-device connectivity and upgrading of old worlds<ref name=BESwitch>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> and [[Mojang Studios]] was still in ongoing talks with Sony about a possible future agreement as the latter had previously declined to participate. It was not until [[Bedrock Edition 1.14.0]] that the PlayStation 4 got support for ''Bedrock Edition''. Mojang Studios also stated that it would consider porting ''Bedrock Edition'' to macOS, Linux, or any other platform with sufficiently strong demand, further expanding the crossplay concept.<ref name="faq">{{Mcnet|better-together-faq|Better Together (1.2) FAQ}}</ref>
With the unification of so many different platforms under one version of the game, the nickname ''Pocket Edition'' became increasingly outdated. From 1.2.0 onwards, Mojang referred to this version as the ''Bedrock Engine'' or ''Bedrock Edition'' when distinguishing it from either the game as a whole or other versions of Minecraft. The name "Bedrock" came from the internal name for its source code database. To emphasize the broad range of supported devices, ''Minecraft: Bedrock Edition'' became known simply as ''Minecraft.'' The original Java version of Minecraft, which had formerly held that designation, was officially renamed ''Minecraft: [[Java Edition]]'' to avoid confusion.<ref name="faq"/>
== Additions ==
{{Additions table
|Armor Stand
|Black Banner
|Blue Banner
|Brown Banner
|Cyan Banner
|Gray Banner
|Green Banner
|Light Blue Banner
|Light Gray Banner
|Lime Banner
|Magenta Banner
|Orange Banner
|Pink Banner
|Purple Banner
|Red Banner
|White Banner
|Yellow Banner
|Jukebox
|Book and Quill
|Firework Star
|Firework Rocket
|Music Disc 11
|Music Disc 13
|Music Disc Blocks
|Music Disc Cat
|Music Disc Chirp
|Music Disc Far
|Music Disc Mall
|Music Disc Mellohi
|Music Disc Stal
|Music Disc Strad
|Music Disc Wait
|Music Disc Ward
|Parrot Spawn Egg
|Zombie Villager Spawn Egg
}}
=== Blocks ===
; [[Banner]]s
* Crafted like signs, but with one color of wool instead of planks.
** The color of wool represents the base color.
* Can be stacked to 16.
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
** Other patterns are achieved with specific items.
*** Item pattern: "creeper head creeper face", "wither skeleton skull skull and crossbones", "brick block brick texture background", "oxeye daisy flower icon", "vines curly border" and "enchanted golden apple Mojang logo.
*** Making these patterns without dyes results in a black color by default
* Banners can have up to six layers (in survival).
** Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
** The layers show in the order they were created.
** Custom banners with more than six layers are possible using commands.
* Top-most layer can be removed using cauldrons.
** This removes a third of the water of a full cauldron.
** All layers can be removed.
* Can be placed on walls or on the ground.
* They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
** The hitbox is smaller than a full block, and it lacks any collision properties.
*** This allows for a solid block to occupy the upper portion of the banner.
** They are vulnerable to be destroyed by either water or lava flows.
** On the ground they have 16 different possible rotations (like an [[armor stand]]).
** Has an animation when placed on the ground, that simulates swaying with the wind.
* Can be worn as head gear, but only using the {{cmd|replaceitem}} command.
* Can be cloned by crafting them together, with a blank banner of the corresponding base color.
* Can be used as fuel in [[furnace]]s.
; [[Jukebox]]es
* Plays music disc inside them
; [[Coarse dirt]]
* Grass or mycelium cannot grow on it.
* Obtainable only through commands.
* Does not spread.
; [[Structure Block]]s
* Placeable only via {{cmd|setblock}}, but unusable.
* It has 4 different modes: save, load, corner and data.
* It has an "S" on the texture in save mode, "L" in load mode, "C" in corner mode and "D" in data mode.
* {{Version exclusive}}: Only usable in Windows 10 and have a 3D Export mode that can't be changed.
=== Items ===
; [[Book and quill]]
* Right-click to write on and edit up to 50 pages or read.
* Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
* Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
* {{Version exclusive}}: Can hold two pages at the same screen
* {{Version exclusive}}: Edit button to change the words per page
; [[Firework star]]
* Used to create firework rockets.
* Combine [[gunpowder]] with dyes to get a firework star with those colors used for the sparkles.
* Add [[File:Glowstone Dust JE1 BE1.png|28px]] [[Glowstone Dust]], a [[File:Fire Charge JE1 BE1.png|32px]] [[fire charge]], a [[File:Diamond JE2 BE2.png|28px]] [[diamond]], a [[File:Gold Nugget JE2 BE1.png|28px]] [[gold nugget]], [[File:Feather JE2 BE1.png|28px]] [[feather]], or a {{Animate|Skeleton Skull (item) JE1 BE1.png;Wither Skeleton Skull (item) JE1 BE1.png;Zombie Head (item) JE1 BE1.png;Player Head (item) JE1 BE1.png;Creeper Head (item) JE1 BE1.png|28px}} [[mob head]] to make the firework twinkling, big, trailing, star-shaped, bursting, or creeper-shaped, respectively.
* Craft a firework star with dye to change the color that the sparkles fade to.
; [[Firework rocket]]
* Non-destructive, rise up in the air, and create colorful patterns when shot by dispensers or placed by players.
* Combine [[File:Paper JE1 BE1.png|28px]] [[paper]] with [[File:Gunpowder JE1 BE1.png|28px]] [[gunpowder]] to craft a firework rocket.
* Add a firework star to add effects, or gunpowder to increase the flight duration.
* {{Version exclusive}}: Can be launched in any direction depending on the direction a dispenser is facing
; [[Music disc]]s
* 12 new music discs added.
** [[File:Music Disc 11 JE1 BE1.png|32px]] 11
*** It cannot be dropped from creepers which get killed by skeletons
** [[File:Music Disc 13 JE1 BE1.png|32px]] 13
** {{InvSprite|Music Disc Blocks}} Blocks
** {{InvSprite|Music Disc Cat}} Cat
** {{InvSprite|Music Disc Chirp}} Chirp
** {{InvSprite|Music Disc Far}} Far
** {{InvSprite|Music Disc Mall}} Mall
** {{InvSprite|Music Disc Mellohi}} Mellohi
** {{InvSprite|Music Disc Stal}} Stal
** {{InvSprite|Music Disc Strad}} Strad
** {{InvSprite|Music Disc Wait}} Wait
** {{InvSprite|Music Disc Ward}} Ward
; [[Spawn egg]]s
* [[Parrot]]
* [[Zombie|Zombie villager]]
=== Mobs ===
; [[Armor stand]]s
* Crafted using a [[stone slab]] and 6 [[stick]]s.
* Stacks up to 16.
* Can ride on minecarts.
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
** Armor can be right-clicked to equip the armor stand.
** Armor can be equipped by dispensers aimed at any part of the stand.
*** In survival it is allowed to hold only one piece of each different kind of armor at a time.
*** It isn't restricted by the material or any tags of the armor.
** Armor can be removed by right-clicking while pointing on the piece of armor the player wants to remove.
** Can render enchanted and dyed armor as if it were a mob/player.
* While in creative:
** Using pick-block on any tangible armor stand gives the player a default stand.
** NBT tags can be used to summon armor stands which are small (<code>Small</code>), invisible (<code>Invisible</code>), have arms (<code>ShowArms</code>), have disabled slots (<code>DisabledSlots</code>), have no base plate (<code>NoBasePlate</code>), have no gravity (<code>NoGravity</code>) and are in pre-configured positions (<code>Pose</code>) This can be done only through commands.
*** Armor stands with arms can be equipped with items to hold, so they display the same way as players/mobs.
* {{Version exclusive}}: Can pose without commands
* {{Version exclusive}}: Can hold tools such as swords without the need of commands
* {{Version exclusive}}: Have a limited amount of poses that can be switched between by sneaking and interacting with them (right-clicking by default).
* {{Version exclusive}}: Redstone power can also change the pose
; [[Parrot]]s
* Fly around, but sit when "tired".
* Tamed with [[seeds]].
* If fed [[cookie]]s, the parrot dies.
** [[Poison]] particle effects are emitted, but they are not actually killed by poison.
** If a player has tamed a parrot and then fed it cookies, it will display the message "''Parrot was slain by <player>''".
* Follow and crowd around nearby mobs.
* Imitates sounds of hostile mobs.
* Parrots dance if playing music on a nearby [[jukebox]].
* Right-click action available:
** Right-click on a tamed parrot tells it to sit down.
* Walking over/through/near a tamed parrot while crouching will cause it to sit on the player's shoulders.
** Will let go if the player jumps.
** Can fly with players during [[elytra]] flight.
* Have {{hp|6}} health.
* Come in red, blue, green, cyan and gray.
=== World generation ===
; [[Ravine]]s
=== Gameplay ===
; [[Tutorials/Dual wielding|Dual wielding]]
* You can now put a map in the off hand
; [[Crafting]]
* The crafting system now incorporates both the [[recipe book]] and the classic crafting grid.<ref>{{tweet|argo_major|881985116100190208|#BetterTogether #MCPE Day 15: Classic crafting combined with regular recipe book style crafting on a touch screen UI, oh my!|4 Jul 2017}}</ref>
; Options
* World starting preferences
** Starting [[Map]]
** [[Bonus Chest]]
** Trust Players
* Gamerule preferences
** TNT Explodes
** Natural Regeneration
* Gamerules can be toggled in the options menu
* Player permissions
* In-game server host options
* Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
* Render Clouds and Fancy Leaves can now be toggled in Video Settings
=== General ===
* [[Splitscreen]] functionality<ref name="combine">{{reddit|sub=MCPE|6hm0ch/combine_4j_studios_minecraft_with_minecraft_w10|dizrp3o|It would be super helpful if you guys could list out the gameplay features that are in old console Minecraft that are not in Bedrock Minecraft that you want to see come over, that way we can look into them. Split screen I can tell you is already coming. So are parrots. :)|chupacaubrey|June 17, 2017}}</ref>
* In-game help guide
* How to play/tutorial screen
* New loading screens with tips
* Common profane words (in many languages, including Japanese and Chinese) are now censored by the game.<ref>https://www.reddit.com/r/MCPE/comments/6qsk4q/</ref><ref>https://www.reddit.com/r/Minecraft/comments/729dio/is_there_a_way_to_turn_off_censorship/</ref>
* Google Play license verification (Android only)
* Remix 3D export functionality (Windows 10 only)
* Underwater particles
=== Command format ===
; {{Version exclusive}}: {{cmd|tickingarea}}
* Replaces the functionality of [[spawn chunk]]s in ''Java Edition'' and allows the creation of areas that update even if no player is around
* Many ticking areas can be created as long as the chunk limit is not exceeded
* Ticking areas work inter-dimensional
* Enables features such as crop growth, command blocks, redstone and mob activity when the player is not around
* Command variations:
** {{cmd|tickingarea add <from: x y z> <to: x y z> [name: string]}} (adds a ticking area for a set string in a defined area)
** {{cmd|tickingarea add circle <center: x y z> <radius: int> [name: string]}} (adds a ticking area for a set string in a defined circular area)
** {{cmd|tickingarea remove <position: x y z>}} (removes a ticking area from a position)
** {{cmd|tickingarea remove <name: string>}} (removes a ticking area from a set string)
** {{cmd|tickingarea remove_all}} (removes all ticking areas)
** {{cmd|tickingarea list [all-dimensions]}} (lists all ticking areas)
; {{Version exclusive}}: <code>tick_world</code>
* Prevents entities from despawning and makes an entity load the world
* Optional despawn distance available for entities which should despawn when players are far away (e.g. Ender Dragon)
; Target Selectors
* Added @s selector
** Used to target the entity executing the command
== Changes ==
=== Blocks ===
; [[Beacon]]
* Light beams change color when going through stained glass and stained glass panes
* {{Version exclusive}}: The light only takes the color of the highest stained glass and the colors can't be mixed
; [[Ice]]
* Is now transparent
; [[Stained glass]] and [[stained glass pane]]s
* Now have their own textures, and are obtainable without the use of inventory editors.
* {{Version exclusive}}: Changed the inventory icons for [[glass pane]]s, stained glass panes, and [[iron bars]]
; [[Banner]]s
* Now spawn on [[end cities]].
; [[Observer]]
* Have updated textures and will now blink red when outputting a redstone pulse
* Can now detect many more block changes
* Increased the strength of the redstone pulse outputted by observer blocks and they no longer pulse twice when observing a retracting piston
; [[Bricks|Brick block]]s, [[Nether Bricks|nether brick block]]s, and [[Clay (block)|clay block]]s
* Renamed to better differentiate from other items
; Single [[glass pane]]s, stained [[glass pane]]s, and [[iron bars]]
* Are now rod-shaped
; [[Bed]]s
* A message will now display when a bed is too far away when attempting to sleep
* Colored beds can no longer be dyed using the same color of dye
; [[Trapdoor]]s
* Will now open when placed to adjacent, active power sources
; [[Sandstone Slab]]
* The underside of them now have the cracked texture
; [[Mycelium]]
* No longer turns into dirt when there's a giant mushroom above it
; [[Shulker box]]es
* Are initially crafted as an undyed variant rather than purple, as a result, there are now 17 shulker box colors
; [[Piston]]s
* Now push arrows
; [[Diorite]], [[Andesite]], and [[Granite]]
* can no longer be used as a replacement for [[stone]] in crafting recipes
; [[Monster spawner]]s
* Can now only able to spawn up to 4 mobs at a time
; [[Painting]]s
* Can now occupy same space as snow and carpet
; [[Emerald Ore]]
* Can no longer be mined with a stone pickaxe
; [[Sign]]s
* No longer catch fire
; All Blocks
* Can now be placed on top of fences that have Lead knots attached
=== Items ===
; [[Map]]s
* {{Version exclusive}}: Player heads now appear on maps
* Locator maps now track the owner's position, regardless of dimension
* Empty [[map]]s can now be combined with a compass on an anvil to create a locator map
* Incrementally zooming out a map and renaming it on an anvil now costs only experience level
* Maps, including exploration maps, can now be obtained using the {{cmd|give}} command
; [[Lead]]
* Leash knots can now be untied using right-click
* Leash knots now play a sound when placed
; [[Arrow]]s
* Now shake upon impact with blocks
; All Items
* Items can now travel upwards through solid blocks, allowing for 3×3 item elevators
=== Mobs ===
; [[Mooshroom]]
* Now only spawns on mycelium blocks
; [[Witch]]es
* Will now drink a Potion of Fire Resistance when standing on magma blocks
; [[Skeleton]]s, [[stray]]s, and [[zombie pigmen]]
* Now have a chance of spawning with enchanted gear and weapons
; [[Skeleton horse]]s
* Can now be saddled
; [[Snow Golem]]
* Face can now only be seen once it's sheared.
; [[Ender Dragon]]
* Particles will now appear when the uses its dragon's breath attack while perched
; [[Sheep]]
* Will no longer drop wool to die when they sheared
; [[Polar Bear]]
* Adult variants now panic when on fire
; [[Villager]]
* Farmer [[villager]]s now trade 5-7 apples for one emerald
; [[Horse]]
* Riding a horse while eating or drinking will no longer slow it down
; All Mobs
* Mobs will now avoid cacti, fire, and lava
=== Non-mob entities ===
; [[Boat]]s
* No longer continue to move when the player leaves the boat and a mob is still in it
; Lingering [[Potion|water bottle]]s
* Will now deal damage to [[blaze]]s, [[Enderman|endermen]], and [[snow golem]]s
; [[Fireball]]
* Can now set obsidian on fire and open Nether portals
; [[Minecart]]
* Shooting [[bow]]s and eating can now be done while riding in them
=== World generation ===
; [[Woodland mansion]]s
* Will now spawn with [[Planks#Birch|birch plank]] floors instead of [[Planks#Oak|oak]] and [[banner]]s now generate.
=== Gameplay ===
; [[Brewing]]
* Now requires [[blaze powder]]
; [[Fishing]]
* Now uses the proper loot tables to acquire enchanted items and books
* Items picked up are now animated on the hotbar
* Temperature decreases with height
* Block placement speed now matches the player's movement speed
* Adjusted the color that flashes when mobs are attacked
* Text chat can now be opened with controllers and touch screens when sleeping in a bed
* Players can now go to [[bed]] if there are monsters nearby on Peaceful difficulty
* Directional audio will continue to match the player's point of view while standing still
* Increased the pace and smoothness of moving up stairs while riding a mob
* The chat screen can now be closed by pressing Enter when no text is present
* Controller sensitivity is now set to 50 by default
* The pause button now appears on the HUD (Android Only)
* New trade offers from villagers can be observed quicker, after the trades are unlocked
* Only one [[bucket]] can be placed in a furnace at a time
* Players can no longer drink milk instantly after milking a cow
* Players can now spawn into areas occupied by partial blocks
* The GUI can now be hidden by pressing F1 while riding in boats
* You now start [[Creative|creative mode]] worlds with an empty hotbar.<ref>{{Mcnet|you-made-better-together-better-ever|You made Better Together better than ever!|September 15, 2017}}</ref>
=== General ===
* App name is now "Minecraft"
* Skins can be changed from the pause menu
* Chat messages can now be muted
* Block selections can be shown using a black outline, rather than displaying the block as a lighter color (similar to {{el|je}})
** Old block selection interface can still be used, although the new interface is default on Xbox One and Switch<ref>{{tweet|tomcc|880947181397524481|By the way the outline is optional, it will only be default on Xbox and Switch.|July 1, 2017}}</ref>
** Hiding UI elements now hides block selections as well
* Redesigned button mapping and added Pick Block for controllers
* Increased the default player limit on worlds from 5 to 8 on higher-end devices
* New loading screen when entering a new world or crossing dimensions
* Removed some splashes:
** "Better than Prey!"
** "Sexy!"
** "Switches and ores!"
=== Technical ===
* Optimized chunk generation and loading
=== Command format ===
* {{Version exclusive}}: A user interface layer to easily set the teleport, time, and weather commands.
* New command parsing system
** Autocomplete works "everywhere", including selector arguments
* {{cmd|tp}}
** {{Version exclusive}}: <code>^</code> used for coordinates relative to the direction the player is facing.
** {{Version exclusive}}: <code>facing mode</code> to make the target entity face a specified location/entity upon teleportation.
* <code>falling_block</code> is selectable in commands now.
* {{Version exclusive}}: <code>fishing_hook</code> is also selectable in commands now.
* {{Version exclusive}}: {{cmd|detect}} is now its own separate command
* Players with Op status will now receive messages about commands that were entered by another Op
== Fixes ==
* The moon is now correctly oriented
* Ghasts will no longer shoot fireballs from farther than they can be seen
* 'Great View From Up Here' achievement is now unlockable
* Players will no longer burn when standing near lava in the Nether
* The Lapis Lazuli icon is no longer missing from the Enchantment Table screen
* Wolves tamed by players not present in a session will no longer change their whole body color
* End rods now give off light particles
* Glazed Terracotta now shows proper colors on maps
* Dandelions can now be crafted into yellow dye when Pocket UI is enabled
* Fixed quartz pillars not being craftable using Pocket UI
* Fixed the level up sound not playing for every five levels gained
* Other players should no longer be seen levitating in their sleep
* Sounds now play when witches drink potions
* Fixed a crash that could occur when destroying maps
* Fixed a crash that could occur when the host enters a portal in multiplayer
* Fixed the texture of fences in the inventory and in-hand
* The available enchants on enchantment tables will no longer revert to the originally available enchants upon world reload
* Evokers will no longer attack players on Peaceful difficulty
* Mining speed with Haste II and Efficiency V has been increased to its correct speed
* Signs can no longer be set on fire
* Fixed the hand placement of tools on the inventory screen
* Fixed names above baby animals being too high
* Fixed an item duplication issue that occurred when Pocket UI was enabled
* Fixed the position of several items when held in the off-hand
* Horses can no longer run off when loading a world if they were leashed to a fence
* Fixed graphical issues that sometimes occurred at sunset
* The proper sound now plays when Evokers are transforming blue sheep
* The cellular data warning message will now appear in Settings when using a controller
* Singleplayer worlds no longer appear in the Friends tab
* Anvils will no longer consume the entire input stack when crafting a map
* Fixed some players appearing invisible in-game when they should not be
* Fixed a crash when placing Glazed Terracotta with {{cmd|fill}} and {{cmd|setblock}} commands
* Fixed the controller tooltips shown on the inventory screen when placing and taking items
* Fixed icons stretching in the inventory when Pocket UI was enabled
* The crosshair now points at the correct block when sneaking
* Opening and closing the command block screen will no longer activate an observer block
* Fixed seeing through stairs, End portal and hoppers when they are placed next to each other
* Fixed milking a cow with the last bucket in a stack not giving milk
* Explosions near water will now properly deal damage to players and mobs
* The Wither will no longer play overlapping sounds
* Items will now be pushed when a transparent block is placed over them
* Creepers now flash properly when they're about to explode
* Chicken jockeys will no longer sink in the water
* Lingering potions will no longer clip through the player that threw them
* Block highlighting will no longer appear when Hide GUI is enabled
* Different top slab types no longer override each other
* Arrows will no longer infinitely bounce off the top of players in Creative mode
* Fixed a rogue pixel on the nametag texture
* Creepers will now take damage if they fall while following players
* End Stone now has the proper blast resistance
* Evocation fangs can now be summoned using commands
* Mobs will now drop loot and XP orbs when killed with a splash or lingering Potion of Decay
* Evokers no longer run away from invisible players
* Vexes will now attack villagers and iron golems
* Arrows are no longer deflected when shooting at burning mobs
* When fishing, the bobber will now submerge and play the right sound when a fish bites
* Realms that were named with the '§' symbol can now be renamed
* Command block chat messages will no longer appear on the pause menu
* Slimes will no longer clip through blocks
* Fish hooks will now properly stick to mobs
* Adventure mode can now be selected in the world settings for imported template worlds that were set to Adventure by default
* Baby villagers have learned how to hold items the right way
* Open fence gates can no longer push or pull entities
* The Ender Dragon's wings will no longer flicker
* The texture on top of TNT no longer rotates when ignited
* Adult polar bears now drop the correct amount of XP
* Cauldron water will no longer briefly change color when pushed by a piston
* Llamas will no longer creepily turn their heads to stare at the player while riding them
* Various fixes to the Marketplace screens
* Bats can no longer swim underwater
* Redstone repeaters and comparators now have the proper bottom texture
* The {{cmd|effect instant_damage}} command will now cause damage if [amplifier: int] is 255
* Villagers no longer accept Charcoal as Coal while trading
* Fishing rods are now held properly in-hand
* The base of end crystals have been adjusted
* Nether Brick block side textures have been brightened
* The title now displays properly on the dispenser screen
* Iron Golems can no longer be knocked back with Punch arrows
* Iron Golems will now avoid fire
* Beds can no longer be placed in a way that clips through snow layers
* Various fixes to the Storage screen
* Setting the 'sendcommandfeedback' gamerule to false no longer prevents players from displaying non-op commands such as {{cmd|list}} and {{cmd|help}}
* Fixed texture clipping on the inside of Shulker boxes
* Shulker box opening and closing animations are now much faster
* Shulker boxes are now held properly in-hand
* Shulker boxes will now remain open until all players have closed the inventory
* Shulker boxes can now be opened when placed adjacent to Shulkers
* Shulker boxes placed by dispensers will now rotate based on the surrounding blocks
* Shulker boxes are no longer misaligned in item frames
* Shulker boxes now play the proper sound when placed and broken
* Shulker boxes dropped as an item can now be destroyed by explosions
* Shulker boxes now change their collision box when opened
* Shulkers can now be teleported using commands
* Shulkers can no longer be set on fire
* Shulkers have improved their camouflage and have restored their original color
* Shulkers can now be spawned upside-down from spawn eggs
* Shulkers can no longer teleport into a block already occupied by another Shulker
* Shulkers will now teleport out of water
* The hand will no longer wave repeatedly when a player can't build
* Bone meal is now properly consumed on tall grass and ferns
* Minecarts now wobble correctly when passing over activator rails
* Giving a resistance amplifier of 8 or higher no longer causes players to gain absorption health when hurt
* Fixed up the Ender Dragon's death animation so its wings no longer turn white
* Light no longer stays visible after burning a two-block tall plant
* Entities that are teleported while in boats or minecarts will no longer be teleported underground
* Fixed the text height on signs in the Greek Mythology Texture Pack
* Custom skins will now show properly on the skin picker without having to re-launch the game
* The {{cmd|fill}} command will now return proper results, if failed
* The {{cmd|fill}} command now gives repeaters the correct delay
* 'Pick block' will no longer behave strangely after dropping items from the inventory
* Blocks that are affected by gravity will no longer break when pushed by a piston facing up
* Repeating command blocks that are copied with 'pick block' and then placed will now activate repeatedly
* The "Open" button will no longer appear when looking at a command block in minecart while playing Survival
* Fixed redstone ore producing too many particles when items are dropped on top of them
* The Wither will now die in the void
* The Wither's heads will now look around more and skulls will now shoot from multiple heads
* Adjusted the look of Buttons that are equipped in-hand
* Large chests will now clone correctly when using the {{cmd|clone}} command
* Fixed the missing wolf idle sounds
* Fixed some mismatched villager trading sounds
* Cats now purr again
* Beds placed with the {{cmd|fill}} and {{cmd|setblock}} commands will no longer be invisible
* Players will no longer fall one block when teleporting with an ender pearl
* Magma Cubes will now take drowning damage
* Villagers will now run away from Vindicators, Evokers, and Vexes
* Can no longer see through blocks when viewed from below and underwater
* Non-dyed leather armor with no longer use up water from a cauldron
* 'Pick Block' now works on llamas to get llama spawn eggs
* Arrows are now destroyed by end crystal explosions
* Arrows are now destroyed when using {{cmd|kill @e}}<code>[type=arrow]</code> and {{cmd|kill @e}}
* Other mob heads no longer appear momentarily when a mob head is placed
* Fixed exploration maps showing as blank until the game is re-launched
* Fixed Add-Ons with dependencies not loading if there was another activated pack with dependencies
* Baby mob heads are now scaled properly with Add-Ons
* When an Ocelot spawns with two baby Ocelots, the baby Ocelots can now be tamed
* Mobs are now properly affected by Splash Potion of Strength
* Seeds will no longer pop off of covered farmland at night
* Farmland will only dry up if there is no nearby water and nothing is planted on it
* Arrows can now be picked up after shooting at Endermen
* Air bubbles will no longer appear on the HUD when suffocating inside blocks
* The {{cmd|setworldspawn}} command can no longer be executed if the Y coordinate has a negative value
* Zombie Villagers now sit at the proper height in boats and minecarts
* Baby Zombie Jockeys will now properly mount mobs
* Rabbits now hop at the proper speed
* The 'mobgriefing' gamerule now applies to Monster Egg blocks
* Blocks can no longer be seen through when flying close to the ground with Elytra in third-person
== Video ==
Video made by [[slicedlime]]:
{{yt|rMO5QuYHH4w}}
== Gallery ==
<gallery>
TickingArea.jpg
Tommaso Grass Block.jpg
Tommaso Creative Inventory.jpg
Tommaso Stained Glass.jpg
</gallery>
== References ==
{{reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.x}}
[[de:Versionen/Vollversion 1.2 (Bedrock)#1.2.0]]
[[es:Bedrock Edition 1.2.0]]
[[fr:Édition Bedrock 1.2.0]]
[[ja:Bedrock Edition 1.2.0]]
[[pt:Edição Bedrock 1.2.0]]
[[ru:1.2.0 (Bedrock Edition)]]
[[zh:基岩版1.2.0]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
{{Infobox version
| title = v1.21.50
| vernum = 1.21.50
| name = [[The Garden Awakens]]
| edition = Bedrock
| image = Bedrock 1.21.50 PatchNotes.png
| image2 = Bedrock 1.21.50.png
| build = 29529003
| editorver = 0.8.0
| internal = '''Windows, Xbox''': 1.21.5007.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.50.07<br>'''PlayStation 4''': 3.03<br>'''PlayStation 5''': 1.010.000<br>'''Nintendo Switch''': v114
| versioncode = '''Android''':<br>
952105047 (armeabi-v7a, 34)<br>
962105047 (x86, 34)<br>
972105047 (arm64-v8a, 34)<br>
982105047 (x86_64, 34)
| server = 1.21.50.07-1.21.50.10
| serverdl = '''Server (1.21.50.07)'''<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.07.zip Windows]<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.07.zip Linux]<br>
'''Server (1.21.50.10)'''<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.10.zip Windows]<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.50.10.zip Linux]
| date = December 3, 2024
| prevparent = 1.21.0
| prev = 1.21.44
| next = 1.21.51
| nextparent =
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
'''1.21.50''', the release of '''[[The Garden Awakens]]''', is a [[game drop]] for ''[[Bedrock Edition]]''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32344904160397-Minecraft-Bedrock-Edition-1-21-50-The-Garden-Awakens|title=Minecraft: Bedrock Edition 1.21.50 - The Garden Awakens|website=Minecraft Feedback|date=December 3, 2024}}</ref><ref>{{mcnet|minecraft-1-21-50-bedrock-changelog|Minecraft 1.21.50 Bedrock Changelog|December 3, 2024|Jay Wells}}</ref>, released on December 3, 2024.
It marks the first release of the [[Bedrock Editor]] in a retail version.
== Additions ==
{{Additions table
|Pale Oak Log
|Pale Oak Wood
|Stripped Pale Oak Log
|Stripped Pale Oak Wood
|Pale Oak Leaves
|Pale Oak Sapling
|Pale Oak Planks
|Pale Oak Slab
|Pale Oak Stairs
|Pale Oak Door
|Pale Oak Trapdoor
|Pale Oak Button
|Pale Oak Pressure Plate
|Pale Oak Fence
|Pale Oak Fence Gate
|Pale Oak Sign
|Pale Oak Hanging Sign
|Pale Oak Boat
|Pale Oak Boat with Chest
|Pale Moss Block
|Pale Moss Carpet
|Pale Hanging Moss
|Closed Eyeblossom
|Open Eyeblossom
|Resin Clump
|Block of Resin
|Resin Brick
|Resin Bricks
|Resin Brick Slab
|Resin Brick Stairs
|Resin Brick Wall
|Chiseled Resin Bricks
|Creaking Heart
|Creaking Spawn Egg
}}
=== Blocks ===
;{{animate|Creaking Heart.png;Active Creaking Heart.png|32px}} [[Creaking Heart]]
* A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
* Can be found activated in the [[pale garden]] biome.
* Sends a trail of particles towards the connected [[creaking]] when the [[creaking]] gets hit by the player or projectiles.
** Particle speed is affected by the distance of the [[creaking]] from the heart block.
** Attacking a [[creaking]] will cause its Creaking Heart to exude 2 to 3 Resin Clumps.
* Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
* Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
* Only activates when placed between two Pale Oak logs in the same orientation and can't be deactivated unless the block is broken.
** Emits subtle eerie sounds when it is active and surrounded by any types of [[log]]s, [[stripped log]]s, [[wood]], or [[stripped wood]] on all 6 directions.
* Mining the block is most efficiently done with an axe, but it only drops when using a [[Silk Touch]] tool.
** When creaking heart block is destroyed, the connected creaking is removed.
* Can also be crafted using [[pale oak log]]s and a [[block of resin]].
{{Crafting Table
|B1=Pale Oak Log
|B2=Block of Resin
|B3=Pale Oak Log
|Output=Creaking Heart
}}
; {{Animate|Closed Eyeblossom.png;Open Eyeblossom.png|32px}} [[Eyeblossom]]s
*Eyeblossoms are new flowers that generate in the pale garden biome.
**They exist in two variants: closed and open.
**Eyeblossoms transition between the two variants based on the time of day.
***During the night, eyeblossoms will become open.
***During the day, they will become closed.
**In dimensions that do not have a day/night cycle, they will remain as-is.
**Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
**Open eyeblossoms have glowing eyes during the night.
**Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
**[[Bees]] get poisoned when they are within a radius of eyeblossoms.
**[[Suspicious stew]] made from eyeblossom will have blindness or nausea effect depending on the variant.
**Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
**[[Wandering Traders]] can sell Open Eyeblossoms.
;[[File:Pale Hanging Moss.png|32px]] [[Pale Hanging Moss]]
* Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
** Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
* When attached to a pale oak log or leaves, it emits ambient sounds.
* It only drops when using [[shears]] or a tool enchanted with [[Silk Touch]].
;[[File:Pale Moss Block.png|32px]] [[Pale Moss Block]]
* Generates naturally in the pale garden biome.
** Pale moss blocks can be bonemealed to spread to compatible blocks.
;[[File:Pale Moss Carpet.png|32px]] [[Pale Moss Carpet]]
* Generates naturally in the pale garden biome.
** When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it. {{Animate|Pale Moss Carpet (low).png;Pale Moss Carpet (tall).png|32px}}
** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
;[[File:Pale Oak Leaves.png|32px]] [[Pale Oak Leaves]]
* A new type of leaves, generated in [[pale oak]] trees.
* Emits gray (color) {{cd|pale_oak_leaves}} [[particle]]s falling underneath.
;[[File:Pale Oak Log.png|32px]] [[Pale Oak Log]]
* A new type of log, generated as a part of [[pale oak]] trees.
* Can be crafted into pale planks and wood.
* {{Animate|Stripped Pale Oak Log JE1 BE2.png; Pale Oak Wood JE1 BE1.png; Stripped Pale Oak Wood JE1 BE2.png|32px}} Has a stripped log variant, wood variant and stripped wood variant.
** The stripped variant can be used to craft [[File:Pale Oak Hanging Sign JE1.png|32px]] [[hanging sign]]s.
;[[File:Pale Oak Planks.png|32px]] [[Pale Oak Planks]]
* Crafted from pale oak logs.
* Can be used to craft respective [[File:Pale Oak Button.png|32px]] [[button]]s, [[File:Pale Oak Door.png|32px]] [[door]]s, [[File:Pale Oak Fence.png|32px]] [[fence]]s, [[File:Pale Oak Fence Gate.png|32px]] [[fence gate]]s, [[File:Pale Oak Pressure Plate.png|32px]] [[pressure plate]]s, [[File:Pale Oak Sign.png|32px]] [[sign]]s, [[File:Pale Oak Slab.png|32px]] [[slab]]s, [[File:Pale Oak Stairs.png|32px]] [[stairs]], and [[File:Pale Oak Trapdoor.png|32px]] [[trapdoor]]s.
* Can be used to craft [[pale oak boat]]s and [[pale oak boat with chest]]s.
* Can be used to craft wooden blocks or items, (eg. [[chest]])
{{Crafting Table
|A1=Pale Oak Log; Stripped Pale Oak Log; Pale Oak Wood; Stripped Pale Oak Wood
|Output=Pale Oak Planks,4
}}
;[[File:Pale Oak Sapling.png|32px]] [[Pale Oak Sapling]]
* A new type of [[sapling]] which grows into a pale oak tree when planted.
* Drops underneath pale oak leaves.
* [[Wandering Traders]] can sell sapling.
* Can break off a fully grown one and plant it to grow a pale oak tree.
* [[File:Potted Pale Oak Sapling.png|32px]] Can be placed in [[flower pot]]s.
; {{Animate|Resin Clump (item) JE1 BE1.png; Resin Clump JE1 BE1.png|32px}} [[Resin Clump]]
* A multi-face block.
* Dropped by the creaking heart when it is destroyed.
* Placed around the creaking heart when its creaking is attacked.
* Can be crafted into a [[block of resin]].
* Can be hardened into [[resin brick]] items in a furnace.
* Can be found in loot chests in [[woodland mansion]]s.
;[[File:Block of Resin.png|32px]] [[Block of Resin]]
* Crafted from [[resin clump]].
* Can be used to craft [[creaking heart]].
{{Crafting Table
|A1=Resin Clump
|A2=Resin Clump
|A3=Resin Clump
|B1=Resin Clump
|B2=Resin Clump
|B3=Resin Clump
|C1=Resin Clump
|C2=Resin Clump
|C3=Resin Clump
|Output=Block of Resin
}}
;[[File:Resin Bricks.png|32px]] [[Resin Bricks]]
* Crafted from [[resin brick]].
* Can be used to craft [[File:Chiseled Resin Bricks.png|32px]] [[Chiseled Resin Bricks|chiseled]], [[File:Resin Brick Slab.png|32px]] [[slab]]s, [[File:Resin Brick Stairs.png|32px]] [[stairs]], and [[File:Resin Brick Wall.png|32px]] [[wall]]s variant.
* Mining the block is most efficiently done with an pickaxe.
{{Crafting Table
|A2=Resin Brick
|A3=Resin Brick
|B2=Resin Brick
|B3=Resin Brick
|Output=Resin Bricks
}}
=== Items ===
;[[File:Resin Brick.png|32px]] [[Resin Brick]]
* Can be smelting from resin clump items in a furnace.
* Can be used to craft [[resin bricks]].
* Can be found in chests in the woodland [[mansion]].
* Can be used to trim armor.
{{Smelting
|Resin Clump
|Resin Brick
}}
;[[Spawn egg]]s
* [[File:Creaking Spawn Egg.png|32px]] Creaking spawn egg.
=== Mobs ===
;[[File:Creaking JE1.png|x32px]] [[Creaking]]
* The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
** Is not affected by light levels but spawns and despawns based on day/night cycle.
*Creaking Heart decides to remove or replace the connected Creaking when:
**It turns day.
**it is neutral and stops attacking when being looked at (reverse Enderman).
**It's too far away from the [[Creaking Heart]].
**A player intersects with the Creaking for a few seconds.
* The melee attacks deal 3 points of damage (1.5 hearts)
* It will follow and attack players up to 32 blocks away from its creaking heart block.
** An activated creaking will not move if a player is looking at it.
** A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
* Reacts only to damage caused by mobs and projectiles, by swaying in place.
** Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can walk through/over them.
** Has a twitching animation.
** Is fire-resistant.
** When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
** When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
* Creaking cannot enter [[boat]]s.
* Creaking spawned from a creaking heart can not go through portals.
* The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
** Has {{hp|1}} health points.
** Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
=== Non-mob entities ===
;[[File:Pale Oak Boat.png|32px]] [[Pale Oak Boat]]
* A new type of boat, crafted with pale oak planks.
* Can be used to craft a variant [[File:Pale Oak Boat with Chest.png|32px]] with a [[boat with chest|chest]].
=== World generation ===
;[[File:Pale Oak Tree.png|32px]] [[Pale oak]]
* A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
** Generates naturally in the pale garden biome.
;[[File:BiomeSprite pale-garden.png|16px]] [[Pale Garden]]
* A new biome which contains pale oaks and Pale Moss blocks/carpet.
* It is a variation of the [[dark forest]] biome, with pale oak trees instead of dark oak trees.
* Animal mobs do not spawn naturally.
* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
** Any tinted leaves places in the biome also get a desaturated, gray look.
* Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
*A particle is emitted in the pale garden.
;[[File:Pale moss patch.png|32px]] [[Pale moss patch]]
*Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
=== Gameplay ===
;[[Achievements]]
{{Load achievements|Heart Transplanter}}
=== General ===
; [[Sound]]s
* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
; [[Bedrock Editor]]
* Released [[Bedrock Editor 0.8.0|beta 0.8.0]].
== Changes ==
=== Blocks ===
;All [[Copper Door]]s, [[Iron Door]], [[Heavy Weighted Pressure Plate]], [[Light Weighted Pressure Plate]], [[Polished Blackstone Pressure Plate]], and [[Stone Pressure Plate]]
*The blocks that require support now always drop when broken with any tool.
;[[Bamboo]]
*Pickaxes and shovels no longer mine them as quickly as axes.
;[[Bamboo Sapling]]s
*Swords can now cut them instantly, as they do bamboo.
*Axes no longer mine them faster.
;[[Block of Amethyst]]
*Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
;[[Budding Amethyst]]
*Is now slower to mine with an improper tool.
;[[Cobweb]]
*Maces no longer mine them faster than other non-sword tools.
;[[Copper Trapdoor]]s and [[Copper Bulb]]s
*They now require a stone pickaxe or better for drops and quick mining.
;[[Crafter]]s
*They now can be mined quickly with any pickaxe.
;[[Dragon Egg]]
*If player somehow manages to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
;[[Flower]]s and [[Mushroom]]s
*They no longer generate in the Pale Garden biome.
;[[Glow Lichen]]
*Glow lichen now play their step sound when on top of a block an actor is walking on.
;[[Heavy Core]]s
*They are now faster to mine with any improper tool.
*A [[note block]] placed above them now plays the proper sound.
;[[Jigsaw]]
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
;[[Kelp]]
*Removed the unintended darker tinting of kelp.
;[[Moss Carpet]]s
*Axes no longer mine them faster.
;[[Slime Block]]
*Sneaking while landing on a slime block no longer causes fall damage.
;[[Trial Spawner]]
*Some trial spawners did not have an extra breeze out at once when ominous.
;[[Vine]], [[Cave Vines]], [[Twisting Vines]], and [[Weeping Vines]]
*They now play their correct sounds instead of the [[nether wart]] sound.
=== Command format ===
;{{cmd|/set_movement_authority}}
*Control the client or server to check a player movement.
;{{cmd|/schedule}}
*Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix {{cd|t}} to indicate ticks, postfix {{cd|s}} to indicate seconds, or with the postfix {{cd|d}} to indicate days. Players can also give the argument {{cd|append}} to add their request to the queue no matter what, or {{cd|replace}} (which is also the default) to replace all current matching requests with the new one.
**{{cmd|/schedule delay add <function> <delay (ticks)> [append|replace]}}
**{{cmd|/schedule delay clear <function>}}
=== Gameplay ===
;[[Message]]s
*There is now a warning message when the player is prevented from entering an unloaded chunk.
=== General ===
;[[Tag]]s
*The following block tags are no longer behind the "Upcoming Creator Features" [[experimental]] toggle:
**{{cd|minecraft:diamond_tier_destructible}}
**{{cd|minecraft:iron_tier_destructible}}
**{{cd|minecraft:is_axe_item_destructible}}
***Has been renamed from {{cd|minecraft:is_hatchet_item_destructible}}.
**{{cd|minecraft:is_hoe_item_destructible}}
**{{cd|minecraft:is_mace_item_destructible}}
**{{cd|minecraft:is_pickaxe_item_destructible}}
**{{cd|minecraft:is_shears_item_destructible}}
**{{cd|minecraft:is_shovel_item_destructible}}
**{{cd|minecraft:is_sword_item_destructible}}
**{{cd|minecraft:netherite_tier_destructible}}
**{{cd|minecraft:stone_tier_destructible}}
*Removed the following block tags:
**{{cd|minecraft:is_digger_item_destructible}}
**{{cd|minecraft:is_tool_item_destructible}}
**{{cd|minecraft:gold_tier_destructible}}
**{{cd|minecraft:wood_tier_destructible}}
;[[Realms]]
*Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
*Added a new Realm Event related to mobs.
;[[UI]]
*Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
*Change the order of tabs in the [[settings]] screen.
*Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
*Hid "Create from template", and "Import world" buttons when in [[Demo Mode|trial mode]].
*Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
*Added missing quickswap animations in GUI for several blocks.
*Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
*Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
*The size of shield items no longer changes when the item is moved between slots.
*Bundles that are moved under a player's cursor now correctly update their tooltip.
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
*Remove "X" closing button from the [[command block]] UI when player is using gamepad.
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
*Dualsense gamepads now have correct tooltip icons on mobile devices.
*Added an option to enable a "[[pick block]]" button for touch controls in Creative mode.
*Items in a [[bundle]] tooltip now have a gray background.
*[[Screenshot]]s: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
*Using the scroll wheel when hovering a [[bundle]] placed in hotbar with creative inventory search tab active now selects an item in the bundle.
*Updated Sleep Screen to Ore UI.
;[[Title screen]]
*The [[panorama]] was changed to showcase [[pale gardens]].
=== Items ===
;[[Heavy Core]]s
*Updated item's texture.
;[[Mace]]
*Mace damage now scales with distance fallen when it is used by mobs.
;[[Suspicious Stew]]
*The effect durations of Suspicious Stew have been adjusted to be the same across versions.
=== Mobs ===
;[[Bee]]s
*Feeding bees open eyeblossoms now applies the poison effect.
*Feeding bees wither roses now applies the wither effect.
;[[Fox]]es
*They can now pick up bundles.
;[[Wandering Trader]]
* Can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale moss block]]s, and [[pale hanging moss]].
;[[Zombified Piglin]]s
*Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
=== World generation ===
;[[Feature]]s
*The following feature types are now unable to place internal-only features:
**{{cd|minecraft:aggregate_feature}}
**{{cd|minecraft:snap_to_surface_feature}}
**{{cd|minecraft:surface_relative_threshold_feature}}
**{{cd|minecraft:weighted_random_feature}}
;[[Tall Grass]]
*Tall grass generates properly with its top part in the pale garden biome.
*Tall grass generates properly with its top part in the lush caves biome.
;[[Tree]]s
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
* All trees can grow on dirt-like blocks
;[[Trial Chambers]]
*Changed contents of chest in {{cd|end_2}} to reference a loot table.
=== Technical ===
;[[Add-On]]s and Script Engine
*The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object.
;API
*Added {{cd|beforeEvents}} object to {{cd|@minecraft/server-net}} module version {{cd|1.0.0-beta}} which exposes two events:
**{{cd|packetReceive}}: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
**{{cd|packetSend}}: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
*Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
*Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration.
;[[Audio]]
*Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components
**This uses the new {{cd|minecraft:ambient_sounds}} component
**Named sounds must be defined in {{cd|individual_named_sounds}} in {{cd|sounds.json}} files.
;[[Biome]]s
*Client biome JSON files now support a {{cd|minecraft:biome_music}} component with a {{cd|volume_multiplier}} field which will gradually affect music volume when the audio listener is inside the corresponding biome.
**The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
;[[Block]]s
*Updated {{cd|minecraft:destructible_by_mining}} component, new field {{cd|item_specific_speeds}} no longer experimental.
*Added new field {{cd|ambient_occlusion_exponent}} to {{cd|blocks.json}} file schema in resource packs, replaces broken {{cd|brightness_gamma}} field.
*Added the {{cd|minecraft:liquid_detection}} component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
*Using the {{cd|minecraft:block_placer}} item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
;Entity Components
*Added a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to [[ghast]]s, creators can add their entities to the exception filter allowing them to then attack ghasts.
*The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields
**{{cd|location}}, the location of the entity that must be visible
***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}}
**{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location
*Added the {{cd|minecraft:ignore_cannot_be_attacked}} component and moved the filter from {{cd|minecraft:cannot_be_attacked}} to it. This allows content to have custom mobs which bypass the {{cd|cannot_be_attacked}} component (for example the one on the [[ghast]]) without requiring a modification of the attacked mob's settings.
;Entity Event Responses
*Added the {{cd|play_sound}} entity event response, which allows the owner entity to emit sounds.
**The {{cd|sound}} field specifies the sound event to play.
**Sounds are played at the owner entity's position.
*The {{cd|execute_event_on_home_block}} entity event response is now marked as {{cd|[Beta]}} and requires {{cd|use_beta_features}} to be specified in the root JSON object.
*Added the {{cd|emit_particle}} entity event response, allowing particles to be emitted at the center of the entity's bounding box.
**The {{cd|particle}} field allows to specify the type of particle to emit.
;General
*Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
;[[Molang]]
*Moved {{cd|query.client_memory_tier}} to {{cd|stable}}.
**Removed {{cd|Undetermined}}. It returns a number representing the client RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the Client (Resource Packs) only.
*Moved {{cd|query.server_memory_tier}} to {{cd|stable}}.
**Removed {{cd|Undetermined}}. It returns a number representing the server RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the server side (Behavior Packs) only.
*Moved {{cd|query.client_max_render_distance}} to {{cd|stable}}.
;Network Protocol
*New actor type added: {{cd|Creaking (146)}}.
*New level events added: {{cd|ParticleCreakingHeartTrail}}, {{cd|ParticleCreakingTeardown}}.
*New level sound events added: {{cd|ImitateCreaking}}, {{cd|CreakingHeartTrail}}, {{cd|CreakingHeartSpawn}}, {{cd|Activate}}, {{cd|Deactivate}}, {{cd|Freeze}}, {{cd|Unfreeze}}.
*Level event removed: {{cd|ParticleCreakingTeardown}}.
*New particle type added: {{cd|CreakingCrumble}}.
*New level sound events added: {{cd|Open}}, {{cd|OpenLong}}, {{cd|Close}}, and {{cd|CloseLong}}
*New Particle Type added: {{cd|EyeblossomOpen}}
*New Particle Type added: {{cd|EyeblossomClose}}
*New particle type added: {{cd|PaleOakLeaves}}
;Scripting API
*Moved {{cd|ClientSystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|MemoryTier}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|PlatformType}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|SystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
*Enum {{cd|MemoryTier}}.
**Removed {{cd|Undetermined}} entry.
;Stability and Performance
*Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Cameras: New Third Person Presets", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
=== Additions ===
==== Command format ====
;{{cmd|loot}}
*The {{cd|mine}} overload was added to the {{cmd|/loot}} command under the Upcoming Creator Features experiments.
;{{cmd|place}}
*Added {{cd|place}}.
==== Technical ====
;Add-Ons and Script Engine
*Added {{cd|canUseBlockAsIcon}} bool to the {{cd|minecraft:block_placer}} item component network data to fix bug where clients did not render the block item correctly.
;API
*Add {{cd|collectRuntimeStats}} to {{cd|@minecraft/debug-utilities}} module, exposing script runtime memory usage.
*Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
**Extended {{cd|PlayerInputPermissions}} script class to read and write the new input permissions
**Extended {{cmd|/inputpermission}} command to use the new input permissions
**Extended {{cd|haspermission}} selector to use the new input permissions
*Added {{cd|initialRotation}} optional member to {{cd|SpawnEntityOptions}} for specifying the initial rotation of the spawned entity in degrees.
*Added new method {{cd|lookAt}} to {{cd|Entity}} which sets the rotation of the entity to face the desired target location.
*Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close.
*Input APIs
**Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
**Added {{cd|getMovementVector(): Vector2}} to {{cd|InputInfo}} to read raw movement values
**Added enum {{cd|InputButton}} with values {{cd|Jump}} and {{cd|Sneak}}
**Added enum {{cd|ButtonState}} with values {{cd|Pressed}} and {{cd|Released}}
**Added {{cd|getButtonState(button: InputButton): ButtonState}} to {{cd|InputInfo}} to read raw player button inputs
**Added {{cd|world.afterEvents.playerButtonInput}} event to listen to button change events
*Added access to the composting chance for existing Vanilla items via the {{cd|ItemStack}} API
*Added access to the composting chance for items with {{cd|CompostableItemComponent}} via the Item Component API
*{{cd|CameraFixedBoomOptions}}
**Added property {{cd|entityOffset?: Vector3}}.
*Added new {{cd|CameraTargetOptions}} parameter inside {{cd|setCamera}} for {{cd|beta}}. This can be used to modify the {{cd|minecraft:free}} preset if the Focus Target experimental camera toggle is enabled.
;Blocks
*Added {{cd|minecraft:item_visual}} block component. This component takes nested {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components to configure the item representation of a block
**{{cd|geometry}} and {{cd|material_instances}} fields are required. They utilize the same fields/requirements as {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} respectively
**Block must include {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components alongside the {{cd|minecraft:item_visual}} component
**Requires the "Upcoming Creator Features" toggle
*Cobwebs now obey {{cd|blockshape}} and {{cd|textures}} properties set in {{cd|blocks.json}}
**Requires the "Upcoming Creator Features" toggle
;Camera
*Added {{cd|minecraft:fixed_boom}} preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
*Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
**Aim assist currently targets blocks. Entities will be enabled in a future release.
*Aim assist can be enabled through {{cd|/aimassist}} command.
**Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under {{cd|aim_assist}} folder using a behavior pack.
**Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack.
*Added the rotation to the camera command for the {{cd|fixed_boom}} camera
*Added content error when trying to target an entity when not on a free camera.
;Component
*Added the {{cd|minecraft:compostable}} item component to Upcoming Creator Features experimental toggle
;Creator Options
*Added section "Device Info Settings".
**Added option to allow override memory tier used in Scripting and [[Molang]].
;[[Molang]]
*Added {{cd|query.last_input_mode_is_any}}.
**It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Added {{cd|query.touch_only_affects_hotbar}}.
**It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
;Scripting
*Added enum {{cd|InputMode}}.
**{{cd|<nowiki>export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }</nowiki>}}
*Added class {{cd|InputInfo}}.
**Field {{cd|touchOnlyAffectsHotbar}}. Whether the player touch input only affects the touchbar or not.
**Field {{cd|lastInputModeUsed}}. The last input mode used by the player.
**Added field {{cd|inputInfo}}.
*Added class {{cd|PlayerInputModeChangeAfterEvent}}.
**Field {{cd|newInputModeUsed}}, the new input mode used by the player.
**Field {{cd|player}}, the player that had the input mode change.
**Field {{cd|previousInputModeUsed}}, the previous input mode used by the player.
*Added class {{cd|PlayerInputModeChangeAfterEventSignal}}.
*Added support for input glyph replacement for server forms ({{cd|ActionFormData}}, {{cd|MessageFormData}}, and {{cd|ModalFormData}}).
;Structures
*Expose "Data-Driven [[Jigsaw Structure]]s" experiment toggle to Creators
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
**There are 4 new JSON files comprising Jigsaw Structure data:
***Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
***Processors: A processor can add custom behaviors to the structure that affects how it looks.
***Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
***Template Pools: A template pool contains the structure pieces that make up a structure.
;UI
*Added support for input glyph replacement for signed books. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
=== Changes ===
==== Technical ====
;API
*{{cd|BlockComponentTypes}}
**Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|BlockFluidContainerComponent}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|BlockFillOptions}} from {{cd|beta}} to {{cd|v1.16.0}}.
*Moved {{cd|UnloadedChunksError}} from {{cd|beta}} to {{cd|v1.16.0}}.
*Dimension
**Moved {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
**Moved {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} from {{cd|beta}} to {{cd|v1.16.0}}.
**Moved {{cd|fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume;}} from {{cd|beta}} to {{cd|v1.16.0}}.
*{{cd|ItemUseOnBeforeEvent}}
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
*{{cd|ItemUseOnAfterEvent}}
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
;Block Components
*Modified {{cd|ambient_occlusion}} field for {{cd|minecraft:material_instances}} component to be a float value, requires Upcoming Creator Features experiment.
;Cameras
*Tracking a target using the free camera preset: optional {{cd|tracking_radius}} float value for setting a listening radius for a target entity
;Scripting
*Enum {{cd|InputMode}}.
**Removed {{cd|Undetermined}} entry.
*Class {{cd|InputInfo}}.
**Throws {{cd|EngineError}} instead of {{cd|Error}} in case of internal error.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.50.20 Preview,1.21.50.24 Preview,1.21.50.25 Preview,1.21.50.26 Preview,1.21.50.28 Preview,1.21.50.29 Preview
|;From released versions before 1.21.50
|32826|Wither boss heads does not look at the player or mob correctly when he is attacking.
|33950|Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
|42373|Vindicators/Evokers attack Pillagers when hit by them.
|44454|Vexes don't take damage after a period of time.
|46922|Respiration enchantment does not increase the time between taking drowning damage.
|48265|Wither boss still can move during the spawn animation.
|50057|Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
|53775|Vines, tallgrass and ferns have color overlays applied twice.
|62132|Grass blocks under hoppers turn into dirt blocks.
|64537|Wither spawning and death animations are broken.
|68327|Other zombified piglins aggro when you one-hit kill one of them
|71859|Blackstone cannot be used to repair stone tools and weapons in an anvil
|90625|Sky color transitions abruptly between biomes
|93323|Swords breaks blocks faster than hand.
|112420|Blocks sometimes disappear when placed
|120237|Player world spawn is sometimes underwater.
|131325|Rain/snow sometimes does not visually match the actual weather
|135605|Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
|135606|Purpur pillars cannot be used to craft purpur slabs.
|145524|Haptic feedback not working on block destroy [on iOS].
|156469|Opaque mangrove leaves have an inconsistent texture
|162158|Stone buttons do not drop when broken by hand.
|164543|Can't distribute items across other items.
|166005|Thai language fonts are broken - only partially render.
|169375|Ravager doesn't destroy plants added since 1.19
|169713|The kelp has a dark color.
|170516|Mangrove leaves don't use separate opaque textures
|170791|Content Log GUI in Education Edition worlds.
|171001|{{cd|rawtext %%%%1}} cannot be escaped correctly
|173582|Sponges no longer make a sound when absorbing water.
|174191|Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
|174345|Sponge and Wet Sponge blocks don't have new sounds.
|176374|Crafter breaking times are different on Bedrock.
|176933|Some of the newer blocks' sounds are much louder than other blocks
|178520|Crash with crafting recipe mod
|178719|Copper grates have glitched rendering with fluids underneath them.
|179702|If name of world is "tnt" it displays as "TNT" instead.
|180023|Parity: Breeze idle sounds do not play correctly.
|180140|Warden textures are completely black in the Deferred Technical Preview.
|180725|Cherry Leaves count as custom blocks
|181435|The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
|182930|Shulker boxes do not have their color in their name.
|183512|Wind charges that are on fire don't ignite TNT and TNT minecarts.
|184404|Player can interact with the world while customizing controls.
|184406|Player's camera can get stuck when leaving a boat after interacting with an interface
|185236|Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
|185237|Player can't stop flying by double tapping fly up in the joystick control schemes.
|185354|Jumping when falling onto a slime block no longer cancels the bounce effect
|185960|Trial spawners that have had spawn eggs used on them revert to their initial state after their cooldown expires
|185964|Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
|186341|Paper doll overlaps with the armor bar in Pocket UI.
|186619|Bundle UI sounds play from the corner of the block the player is standing on.
|186928|Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
|186979|Tools in your hotbar once again do the popup animation when durability decreases.
|187287|Wet sponge blocks have no sound.
|otherissuescount=41}}
;Other
*Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
*Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
*Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
*Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
*Fixed a crash that could sometimes occur after uploading and joining a Realm.
*Fixed an issue where the game would occasionally hang when loading resources.
*Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
*Improved feedback to user when Realm uploads fail due to naming.
*The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
*Fixed a visual glitch which could occur when navigating between the death screen and game menu.
*Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
*Fixed soft-lock UI bug when an expired Realm was deleted.
*The {{cmd|kill}} command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
*Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
*Bundles that are moved under a player's cursor now correctly update their tooltip.
*Fixed a spelling error in an advanced tip for worlds with resource packs.
*Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (''Education Edition'' block).
*Grass and nylium now decay to dirt and netherrack when below observer.
*The camera now rotates the correct way around the X and Y axes when using the {{cmd|/camera}} command
*Using an empty bundle now causes an animation to play in both first and third person.
*Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
*Fixed an issue where players were unable to create a new world on an active Realm.
*Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
*Improved game loading stability.
*Fixed spacing on Realms Stories and Timeline pages.
*Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
*Decorated pots no longer activate observers on world load.
*Fixed all skull block variants being turned into {{cd|skeleton_skull}} when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks.
*Magma cube model part UVs no longer overlap each other.
*Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
*Fall & step sound events for sponge and wet sponge changed to "player".
*Bundle tooltip correctly appears after being placed from the cursor.
*Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
*Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
*Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
*The game no longer crashes if a mob attacks with an item that breaks during the attack.
*Fixed a bug where vanilla items with the {{cd|minecraft:block_placer}} component had the wrong icon on split-screen clients.
*Fixed an API script processing error that could result in an infinite loop.
*Fixed bug where {{cd|Dimension.fillBlocks}} would set blocks outside of the ticking area when {{cd|ignoreChunkBoundErrors}} was set to {{cd|true}}.
*Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
*Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.21.50]]
[[es:Bedrock Edition 1.21.50]]
[[pt:Edição Bedrock 1.21.50]]
[[ru:1.21.50 (Bedrock Edition)]]
[[uk:1.21.50 (Bedrock Edition)]]
[[zh:基岩版1.21.50]]

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{{exclusive|bedrock}}
This page lists the entity NBT structures {{in|bedrock}}.
__TOC__
<div class="treeview">
== Entity ==
All entities share this base:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|Chested}}: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
** {{nbt|byte|Color}}: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
** {{nbt|byte|Color2}}: The entity's second color value. Used by tropical fish. Defaults to 0.
** {{nbt|string|CustomName}}: (May not exist) The custom name of this entity.
** {{nbt|byte|CustomNameVisible}}: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
** {{nbt|list|definitions}}: (May not exist) The namespaced ID of this entity and its current and previous component groups.
*** {{nbt|string}}: Unknown
** {{nbt|float|FallDistance}}: Distance the entity has fallen. Larger values cause more damage when the entity lands.
** {{nbt|short|Fire}}: Number of ticks until the fire is put out. Default 0 when not on fire.
** {{nbt|string|identifier}}: The namespaced ID of this entity.
** {{nbt|compound|internalComponents}}: Unknown.
*** {{nbt|compound|EntityStorageKeyComponent}}: Unknown.
**** {{nbt|string|StorageKey}}: Unknown.
** {{nbt|byte|Invulnerable}}: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.{{needs testing}}
** {{nbt|byte|IsAngry}}: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
** {{nbt|byte|IsAutonomous}}: 1 or 0 (true/false) - true if this entity is an autonomous entity.
** {{nbt|byte|IsBaby}}: 1 or 0 (true/false) - true if this entity is a baby.
** {{nbt|byte|IsEating}}: 1 or 0 (true/false) - true if this entity is eating.
** {{nbt|byte|IsGliding}}: 1 or 0 (true/false) - true if this entity is gliding.
** {{nbt|byte|IsGlobal}}: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
** {{nbt|byte|IsIllagerCaptain}}: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
** {{nbt|byte|IsOrphaned}}: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
** {{nbt|byte|IsOutOfControl}}: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
** {{nbt|byte|IsRoaring}}: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
** {{nbt|byte|IsScared}}: 1 or 0 (true/false) - true if this entity is scared.
** {{nbt|byte|IsStunned}}: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
** {{nbt|byte|IsSwimming}}: 1 or 0 (true/false) - true if this entity is swimming.
** {{nbt|byte|IsTamed}}: 1 or 0 (true/false) - true if this entity is tamed.
** {{nbt|byte|IsTrusting}}: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
** {{nbt|int|LastDimensionId}}: (May not exist) Unknown.
** {{nbt|compound|LinksTag}}: (May not exist) Unknown
*** {{nbt|long|entityID}}: The Unique ID of an entity.
*** {{nbt|int|LinkID}}: Unknown.
** {{nbt|byte|LootDropped}}: 1 or 0 (true/false) - true if this entity can drop [[Drops#Mob_drops|loots]] when died.
** {{nbt|int|MarkVariant}}: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
** {{nbt|list|Motion}}: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
*** {{nbt|float}}: dX
*** {{nbt|float}}: dY
*** {{nbt|float}}: dZ
** {{nbt|byte|OnGround}}: 1 or 0 (true/false) - true if the entity is touching the ground.
** {{nbt|long|OwnerNew}}: Unknown. Defaults to -1.
** {{nbt|byte|Persistent}}: 1 or 0 (true/false) - true if an entity should be [[Spawn#Despawn|persistent]] in the world.
** {{nbt|int|PortalCooldown}}: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
** {{nbt|list|Pos}}: Three TAG_Floats describing the current X, Y and Z position of the entity.
*** {{nbt|float}}: X
*** {{nbt|float}}: Y
*** {{nbt|float}}: Z
** {{nbt|list|Rotation}}: Two TAG_Floats representing rotation in degrees.
*** {{nbt|float}}: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
*** {{nbt|float}}: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
** {{nbt|byte|Saddled}}: 1 or 0 (true/false) - true if this entity is saddled.
** {{nbt|byte|Sheared}}: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
** {{nbt|byte|ShowBottom}}: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.{{Needs testing}}
** {{nbt|byte|Sitting}}: 1 or 0 (true/false) - true if this entity is sitting.
** {{nbt|int|SkinID}}: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
** {{nbt|int|Strength}}: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
** {{nbt|int|StrengthMax}}: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
** {{nbt|list|Tags}}: (May not exist) List of [[Scoreboard|scoreboard tags]] of this entity.
*** {{nbt|string}}: A tag.
** {{nbt|long|UniqueID}}: The Unique ID of this entity.
** {{nbt|int|Variant}}: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.
== Additional fields for entity categories ==
=== Minecart ===
Minecart entities include:
** {{EntityLink|Minecart}}
*** {{EntityLink|Minecart with Chest}}
*** {{EntityLink|Minecart with Command Block}}
*** {{EntityLink|Minecart with Hopper}}
*** {{EntityLink|Minecart with TNT}}
Additional fields for minecart entities:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|CustomDisplayTile}}: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
** {{nbt|compound|DisplayBlock}}: (May not exist) The custom block in the minecart.
*** {{bedrock nbt|Block}}
** {{nbt|int|DisplayOffset}}: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.{{Needs testing}}
=== Villagers ===
Villager entities include:
** {{EntityLink|Old Villager|Villager}}
** {{EntityLink|Villager|Villager V2}}
Additional fields for village entities:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|Willing}}: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
=== Monster ===
Monster entities include:
** {{EntityLink|Blaze}}
** {{EntityLink|Breeze}}
** {{EntityLink|Creeper}}
** {{EntityLink|Ender Dragon}}
** {{EntityLink|Enderman}}
** {{EntityLink|Endermite}}
** {{EntityLink|Ghast}}
** {{EntityLink|Guardian}}
*** {{EntityLink|Elder Guardian}}
*** {{EntityLink|Elder Guardian Ghost}}
** [[#Humanoid Monster|Humanoid Monster]]
** {{EntityLink|Phantom}}
** {{EntityLink|Ravager}}
** {{EntityLink|Slime}}
*** {{EntityLink|Magma Cube}}
** {{EntityLink|Silverfish}}
** {{EntityLink|Spider}}
*** {{EntityLink|Cave Spider}}
** {{EntityLink|Vex}}
** {{EntityLink|Warden}}
** {{EntityLink|Wither}}
Additional fields for monsters:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|SpawnedByNight}}: 1 or 0 (true/false) - true if is spawned by night.{{more info}}
=== Humanoid Monster ===
Humanoid monster entities include:
** {{EntityLink|Evoker|Evocation Illager}}
** {{EntityLink|Piglin}}
*** {{EntityLink|Piglin Brute}}
** {{EntityLink|Pillager}}
** {{EntityLink|Skeleton}}
*** {{EntityLink|Bogged}}
*** {{EntityLink|Stray}}
*** {{EntityLink|Wither Skeleton}}
** {{EntityLink|Vindicator|Vindication Illager}}
** {{EntityLink|Witch}}
** {{EntityLink|Zombie}}
*** {{EntityLink|Drowned}}
*** {{EntityLink|Husk}}
*** {{EntityLink|Old Zombie Villager|Zombie Villager}}
*** {{EntityLink|Zombie Villager|Zombie Villager V2}}
*** {{EntityLink|Zombified Piglin}}
Additional fields for humanoid monsters:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|ItemInHand}}: (May not exist) The items in the entity's hand.
*** {{bedrock nbt|Item Stack|item}}
=== Mob ===
Mob entities include:
** {{EntityLink|Agent}}
** {{EntityLink|Allay}}
** [[Animal]]
*** {{EntityLink|Armadillo}}
*** {{EntityLink|Axolotl}}
*** {{EntityLink|Bee}}
*** {{EntityLink|Camel}}
*** {{EntityLink|Cat}}
*** {{EntityLink|Chicken}}
*** {{EntityLink|Cow}}
*** {{EntityLink|Fox}}
*** {{EntityLink|Frog}}
*** {{EntityLink|Goat}}
*** {{EntityLink|Horse}}
**** {{EntityLink|Donkey}}
**** {{EntityLink|Mule}}
**** {{EntityLink|Skeleton Horse}}
**** {{EntityLink|Zombie Horse}}
*** {{EntityLink|Llama}}
**** {{EntityLink|Trader Llama}}
*** {{EntityLink|Mooshroom|Mushroom Cow}}
*** {{EntityLink|Ocelot}}
*** {{EntityLink|Panda}}
*** {{EntityLink|Parrot}}
*** {{EntityLink|Pig}}
*** {{EntityLink|Polar Bear}}
*** {{EntityLink|Rabbit}}
*** {{EntityLink|Sheep}}
*** {{EntityLink|Sniffer}}
*** {{EntityLink|Strider}}
*** {{EntityLink|Turtle}}
*** {{EntityLink|Wolf}}
** {{EntityLink|Armor Stand}}
** {{EntityLink|Bat}}
** {{EntityLink|Iron Golem}}
** {{EntityLink|Hoglin}}
** [[#Monster|Monsters]]
** {{EntityLink|NPC}}
** {{EntityLink|Player}}
** {{EntityLink|Shulker}}
** {{EntityLink|Snow Golem}}
** {{EntityLink|Squid}}
*** {{EntityLink|Glow Squid}}
** {{EntityLink|Tripod Camera}}
**[[#Villagers|Villagers]]
** {{EntityLink|Wandering Trader}}
** [[Aquatic#Animals|Water Animal]]
*** {{EntityLink|Dolphin}}
*** [[Fish]]
**** {{EntityLink|Cod}}
**** {{EntityLink|Salmon}}
**** {{EntityLink|Pufferfish}}
*** {{EntityLink|Tadpole}}
*** {{EntityLink|Tropical Fish}}
** {{EntityLink|Zoglin}}
Additional fields for mobs:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|list|ActiveEffects}}: (May not exist) The list of potion effects on this mob.
*** {{nbt|compound}}: An effect.
**** {{bedrock nbt|Mob Effect}}
** {{nbt|short|Air}}: How much air the living entity has, in ticks.
** {{nbt|list|Armor}}: The list of items the mob is wearing as armor.
*** {{nbt|compound}}: The item on the head.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the chest.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the legs.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the feets.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|short|AttackTime}}: Number of ticks the mob attacks for. 0 when not attacking.
** {{nbt|list|Attributes}}: A list of [[Attribute]]s for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the [[Attribute|main article]].
*** {{nbt|compound}}: An Attribute.
**** {{bedrock nbt|Attribute}}
** {{nbt|float|BodyRot}}: (May not exist) Unknown.
** {{nbt|int|boundX}}: X of the bound origin.
** {{nbt|int|boundY}}: Y of the bound origin.
** {{nbt|int|boundZ}}: Z of the bound origin.
** {{nbt|byte|canPickupItems}}: 1 or 0 (true/false) - true if this entity can pick up items.
** {{nbt|byte|Dead}}: 1 or 0 (true/false) - true if dead.
** {{nbt|short|DeathTime}}: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
** {{nbt|byte|hasBoundOrigin}}: 1 or 0 (true/false) - if this mob has bound origin. Only{{needs testing}} effects [[Vex]]. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15{{needs testing}} cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false.
** {{nbt|byte|hasSetCanPickupItems}}: 1 or 0 (true/false) - true if <code>canPickupItems</code> has been set by the game.
** {{nbt|short|HurtTime}}: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
** {{nbt|long|LeasherID}}: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
** {{nbt|long|limitedLife}}: The left time in ticks until this entity disapears. Only{{needs testing}} effects [[Evoker Fang]]s. For other entities, it is set to 0.
** {{nbt|list|Mainhand}}: The item being held in the mob's main hand.
*** {{nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|byte|NaturalSpawn}}: 1 or 0 (true/false) - true if it is naturally spawned.
** {{nbt|list|Offhand}}: The item being held in the mob's off hand.
*** {{nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|compound|persistingOffers}}: (May not exist) Unknown.
** {{nbt|int|persistingRiches}}: (May not exist) Unknown.
** {{nbt|byte|Surface}}: 1 or 0 (true/false) - true if it is naturally spawned on the surface.
** {{nbt|long|TargetCaptainID}}: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
** {{nbt|long|TargetID}}: The Unique ID of an entity that this entity is angry at.
** {{nbt|int|TradeExperience}}: (May not exist) Trade experiences of this trader entity.
** {{nbt|int|TradeTier}}: (May not exist) Trade tier of this trader entity.
** {{nbt|byte|WantsToBeJockey}}: (May not exist) unknown.
=== Abstract Arrow ===
Abstract arrow entities include:
** {{EntityLink|Arrow}}
** {{EntityLink|Trident|Thrown Trident}}
Additional fields for abstract arrow entities:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|isCreative}}: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
** {{nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
** {{nbt|byte|player}}: 1 or 0 (true/false) - true if its owner is a player.
=== Throwable ===
Throwable entities include:
** {{EntityLink|Bottle o' Enchanting|Experience Potion}}
** {{EntityLink|Snowball}}
** {{EntityLink|Ender Pearl|Thrown Ender Pearl}}
** {{EntityLink|Egg|Thrown Egg}}
** {{EntityLink|Ice Bomb|Thrown Ice Bomb}}
** {{EntityLink|Splash Potion|Thrown Potion}}
Additional fields for throwable entities:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|inGround}}: Unknown.
** {{nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by.
** {{nbt|byte|shake}}: Unknown.
== Additional fields for entity types ==
=== Allay ===
Additional fields for [[allay]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{nbt|long|AllayDuplicationCooldown}}: The allay's duplication cooldown in ticks. This is set to 6000 ticks (5 minutes) when the allay duplicates.
** {{nbt|compound|VibrationListener}}: The vibration event listener of this allay.
*** {{nbt|int|event}}: Unknown.
*** {{nbt|compound|pending}}: Unknown.
**** {{nbt|float|distance}}: Unknown.
**** {{nbt|long|source}}: Unknown.
**** {{nbt|int|vibration}}: Unknown.
**** {{nbt|int|x}}: Unknown.
**** {{nbt|int|y}}: Unknown.
**** {{nbt|int|z}}: Unknown.
*** {{nbt|compound|selector}}: Unknown.
*** {{nbt|int|ticks}}: Unknown.
=== Area Effect Cloud ===
Additional fields for [[area effect cloud]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|int|Duration}}: The maximum age of the field.
** {{nbt|int|DurationOnUse}}: The amount the duration of the field changes upon applying the effect.
** {{nbt|float|InitialRadius}}: The field's initial radius.
** {{nbt|list|mobEffects}}: A list of the applied [[effect]]s.
*** {{bedrock nbt|Mob Effect}}
** {{nbt|long|OwnerId}}: The Unique ID of the entity who created the cloud. If it has no owner, defaults to -1.
** {{nbt|int|ParticleColor}}: The color of the particles.
** {{nbt|int|ParticleId}}: The particles displayed by the field.
** {{nbt|int|PickupCount}}: How many [[dragon's breath]] can be picked up.
** {{nbt|short|PotionId}}: The name of the default potion effect. See [[potion#Item data|potion data values]] for valid IDs.
** {{nbt|float|Radius}}: The field's current radius.
** {{nbt|float|RadiusChangeOnPickup}}: The amount the radius changes when picked up by a glass bottle.
** {{nbt|float|RadiusOnUse}}: The amount the radius changes upon applying the effect. Normally negative.
** {{nbt|float|RadiusPerTick}}: The amount the radius changes per tick. Normally negative.
** {{nbt|int|ReapplicationDelay}}: The number of ticks before reapplying the effect.
** {{nbt|long|SpawnTick}}: The time when it was spawned.
=== Armadillo ===
Additional fields for [[armadillo]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|spawn_entity|component}}
** {{nbt|compound|properties}}: The armadillo <code>properties</code>.
*** {{nbt|byte|minecraft:is_rolled_up}}: 1 or 0 (true/false) - true if the armadillo is rolled up.
*** {{nbt|byte|minecraft:is_threatened}}: 1 or 0 (true/false) - true if the armadillo was hit.
*** {{nbt|byte|minecraft:is_trying_to_relax}}: 1 or 0 (true/false) - {{info needed}}.
=== Armor Stand ===
Additional fields for [[armor stand]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|Pose}}: The ArmorStand's pose.
*** {{nbt|int|LastSignal}}: The redstone signal level it recieved.
*** {{nbt|int|PoseIndex}}: The index of current pose.
=== Arrow ===
Additional fields for [[arrow]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{nbt|byte|auxValue}}: The metadata of this arrow. See [[Arrow#Metadata]].
** {{nbt|byte|enchantFlame}}: The level of [[Flame]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Flame enchantment.
** {{nbt|byte|enchantInfinity}}: The level of [[Infinity]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Infinity enchantment.
** {{nbt|list|mobEffects}}: Effects on a tipped arrow.
*** {{nbt|compound}}: An effect.
**** {{bedrock nbt|Mob Effect}}
** {{nbt|byte|enchantPower}}: The level of [[Power]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Power enchantment.
** {{nbt|byte|enchantPunch}}: The level of [[Punch]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Punch enchantment.
=== Axolotl ===
Additional fields for [[axolotl]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|drying_out_timer|component}}
** {{nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the axolotl at specified intervals.
** {{nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the axolotl dies when it is on the surface. Initially starts at 6000 ticks (5 minutes) and counts down to 0.
=== Bat ===
Additional fields for [[bat]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|BatFlags}}: 1 when hanging upside down and 0 when flying.{{More info}}
=== Bee ===
Additional fields for [[bee]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
** {{nbt|compound|properties}}: The bee <code>properties</code>.
*** {{nbt|byte|minecraft:has_nectar}}: 1 or 0 (true/false) - true if the bee is carrying pollen.
=== Boat with Chest ===
Additional fields for [[boat with chest]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
=== Breeze ===
Additional fields for [[breeze]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|properties}}: The breeze <code>properties</code>.
*** {{nbt|byte|minecraft:is_playing_idle_ground_sound}}: 1 or 0 (true/false) - true if the breeze is playing the <code>mob.breeze.idle_ground</code> sound.
=== Camel ===
Additional fields for [[camel]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
=== Cat ===
Additional fields for [[cat]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|dweller|component}}
=== Chicken ===
Additional fields for [[chicken]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{nbt|list|entries}}
*** {{nbt|compound}}: An entry.
**** {{nbt|int|SpawnTimer}}: Unknown.
**** {{nbt|byte|StopSpawning}}: Unknown.
=== Cow ===
Additional fields for [[cow]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Creeper ===
Additional fields for [[creeper]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
=== Dolphin ===
Additional fields for [[dolphin]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|drying_out_timer|component}}
** {{nbt|int|BribeTime}}: Unknown.
** {{nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the dolphin at specified intervals.
** {{nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the dolphin dies when it is on the surface. Initially starts at 2400 ticks (2 minutes) and counts down to 0.
=== Donkey ===
Additional fields for [[donkey]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the donkey easier to tame.
=== Egg ===
Additional fields for [[egg]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Ender Crystal ===
Additional fields for [[ender crystal]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{nbt|int|BlockTargetX}}: (May not exist) The block location its beam points to.
** {{nbt|int|BlockTargetY}}: (May not exist) See above.
** {{nbt|int|BlockTargetZ}}: (May not exist) See above.
=== Enderman ===
Additional fields for [[enderman]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|carriedBlock}}: The block carried by the enderman.
*** {{bedrock nbt|Block}}
=== Endermite ===
Additional fields for [[endermite]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|int|Lifetime}}: How long the endermite has existed in ticks. Disappears when this reaches around 2400.
=== Evoker ===
Additional fields for [[evoker]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
=== Experience Orb ===
Additional fields for [[experience orb]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|short|Age}}: The number of ticks the XP orb has been "untouched". After 6000 ticks (5 minutes) the orb is destroyed.{{Needs testing}}
** {{nbt|int|experience value}}: The amount of experience the orb gives when picked up.
=== Experience Potion ===
Additional fields for [[experience potion]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Falling Block ===
Additional fields for [[falling block]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|FallingBlock}}
*** {{bedrock nbt|Block}}
** {{nbt|byte|Time}}: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's <code>FallingBlock.Name</code>. If the block at its location has the same ID as its <code>FallingBlock.Name</code> when <code>Time</code> ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. {{Needs testing}}
=== Fireball ===
Additional fields for [[fireball]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{bedrock nbt|projectile|component}}
** {{nbt|list|Direction}}: List of 3 doubles. Should be identical to Motion.{{needs testing}}
*** {{nbt|float}}: X
*** {{nbt|float}}: Y
*** {{nbt|float}}: Z
** {{nbt|byte|inGround}}: Unknown.
** {{nbt|list|power}}: List of 3 floats that adds to <code>Direction</code> every tick. Act as the acceleration.
*** {{nbt|float}}: X
*** {{nbt|float}}: Y
*** {{nbt|float}}: Z
=== Fireworks Rocket ===
Additional fields for [[firework|firework rocket]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|int|Life}}: The number of ticks this fireworks rocket has been flying for.
** {{nbt|int|LifeTime}}: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched.{{Needs testing}}
=== Fishing Bobber ===
Additional fields for [[fishing bobber]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Fox ===
Additional fields for [[fox]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{nbt|int|TrustedPlayersAmount}}: The number of players who are trusted by the fox.
** {{nbt|long|TrustedPlayer<''num''>}}: A player's Unique ID. Note that <code><''num''></code> counts from 0.
=== Frog ===
Additional fields for [[frog]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|breedable|component}}
=== Goat ===
Additional fields for [[goat]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|genetics|component}}
** {{nbt|int|GoatHornCount}}: Unknown.
=== Guardian and Elder Guardian ===
Additional fields for [[guardian]] and [[elder guardian]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
** {{nbt|byte|Elder}}: 1 or 0 (true/false) - true if it is an elder guardian.
=== Hoglin ===
Additional fields for [[hoglin]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|timer|component}}
=== Horse ===
Additional fields for [[horse]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the horse easier to tame.
=== Husk ===
Additional fields for [[husk]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
=== Iron Golem ===
Additional fields for [[iron golem]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
=== Item Entity ===
Additional fields for [[Item (entity)|item entity]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|short|Age}}: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed.
** {{nbt|short|Health}}: The health of the item, which starts at 5. Items take damage from fire, lava, and explosions. The item is destroyed when its health reaches 0.{{Needs testing}}
** {{nbt|compound|Item}}: The item of this stack.
*** {{bedrock nbt|Item Stack|item}}
** {{nbt|long|OwnerID}}: If present, only the player{{Needs testing}} with this Unique ID can pick up the item.
=== Llama ===
Additional fields for [[llama]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the llama easier to tame.
=== Llama Spit ===
Additional fields for [[Llama_Spit|llama spit]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Minecart with Chest ===
Additional fields for [[minecart with chest]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
=== Minecart with Command Block ===
Additional fields for [[minecart with command block]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|Command Block|other}}
** {{bedrock nbt|inventory|component}}
** {{nbt|int|CurrentTickCount}}: Number of ticks until it executes the command again.
** {{nbt|byte|Ticking}}: Unknown.
=== Minecart with Hopper ===
Additional fields for [[minecart with hopper]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
=== Minecart with TNT ===
Additional fields for [[minecart with tnt]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
=== Mooshroom ===
Additional fields for [[mooshroom]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Mule ===
Additional fields for [[mule]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the mule easier to tame.
=== NPC ===
Additional fields for [[NPC]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|string|Actions}}: (May not exist) The actions.{{more info}}
** {{nbt|string|InteractiveText}}: (May not exist) The interactive text.{{more info}}
** {{nbt|list|PlayerSceneMapping}}: (May not exist) Unknown
*** {{nbt|compound}}: A key-value pair.
**** {{nbt|long|PlayerID}}: A player's Unique ID.
**** {{nbt|string|SceneName}}: Unknown
** {{nbt|string|RawtextName}}: (May not exist) The name.{{more info}}
=== Ocelot ===
Additional fields for [[ocelot]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Painting ===
Additional fields for [[painting]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|Dir}}: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east.{{needs testing}}
** {{nbt|byte|Direction}}: Unknown.
** {{nbt|string|Motif}}: (May not exist) The ID of the painting's artwork.
=== Panda ===
Additional fields for [[panda]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|genetics|component}}
** {{bedrock nbt|inventory|component}}
=== Pig ===
Additional fields for [[pig]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Piglin ===
Additional fields for [[piglin]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{bedrock nbt|timer|component}}
=== Piglin Brute ===
Additional fields for [[piglin brute]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
=== Pillager ===
Additional fields for [[pillager]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
=== Player ===
Additional fields for [[player]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|Abilities}}
** {{bedrock nbt|timer|component}}
** {{nbt|long|AgentID}}: The Unique ID of the player's agent.
** {{nbt|int|DimensionId}}: The ID of the dimension the player is in.
** {{nbt|int|EnchantmentSeed}}: The seed used for the next enchantment in [[enchantment table]]s.
** {{nbt|list|EnderChestInventory}}: Each compound tag in this list is an item in the player's 27-slot ender chest inventory.
*** {{nbt|compound}}: An item in the inventory.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|list|fogCommandStack}}: Unknown.
*** {{nbt|string}}: Unknown.
** {{nbt|string|format_version}}: The format version of this NBT.
** {{nbt|byte|HasSeenCredits}}: 1 or 0 (true/false) - true if the player has traveled to the [[Overworld]] via an [[End portal]].
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the player's inventory.
*** {{nbt|compound}}: An item in the inventory, including the slot tag.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|long|LeftShoulderRiderID}}: The Unique ID of the entity that is on the player's left shoulder.
** {{nbt|int|MapIndex}}: Unknown.
** {{nbt|int|PlayerGameMode}}: The game mode of the player.
** {{nbt|int|PlayerLevel}}: The level shown on the [[XP]] bar.
** {{nbt|float|PlayerLevelProgress}}: The progress/percent across the XP bar to the next level.
** {{nbt|list|PlayerUIItems}}: Unknown
*** {{nbt|compound}}: An item in the UI, including the slot tag.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
** {{nbt|compound|recipe_unlocking}}: Contains information about the recipes that the player has unlocked.
*** {{nbt|list|unlocked_recipes}}: A list of all recipes the player has unlocked.
**** {{nbt|string}}: The name of a recipe, for instance <code>minecraft:stick</code> or <code>minecraft:ladder</code>.
*** {{nbt|int|used_contexts}}: Unknown. Defaults to 2.
** {{nbt|long|RideID}}: The Unique ID of the entity that the player is riding.
** {{nbt|long|RightShoulderRiderID}}: The Unique ID of the entity that is on the player's right shoulder.
** {{nbt|int|SelectedContainerId}}: The ID of the selected container.{{needs testing}}
** {{nbt|int|SelectedInventorySlot}}: The selected inventory slot of the player.
** {{nbt|byte|Sleeping}}: 1 or 0 (true/false) - true if the player is sleeping.
** {{nbt|short|SleepTimer}}: The number of ticks the player had been in bed. 0 when the player is not sleeping. In bed, increases up to 100, then stops. Skips the night after all players in bed have reached 100. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0.{{needs testing}}
** {{nbt|byte|Sneaking}}: 1 or 0 (true/false) - true if the player is sneaking.
** {{nbt|int|SpawnBlockPositionX}}: The X coordinate of the player's spawn block.
** {{nbt|int|SpawnBlockPositionY}}: The Y coordinate of the player's spawn block.
** {{nbt|int|SpawnBlockPositionZ}}: The Z coordinate of the player's spawn block.
** {{nbt|int|SpawnDimension}}: The dimension of the player's spawn point.
** {{nbt|int|SpawnX}}: The X coordinate of the player's spawn point.
** {{nbt|int|SpawnY}}: The Y coordinate of the player's spawn point.
** {{nbt|int|SpawnZ}}: The Z coordinate of the player's spawn point.
** {{nbt|int|TimeSinceRest}}: The time in ticks since last rest.
** {{nbt|int|WardenThreatDecreaseTimer}}: The number of ticks since the player was threatened for warden spawning. Increases by 1 every tick. After 12000 ticks (10 minutes) it will be set back to 0, and the <code>WardenThreatLevel</code> will be decreased by 1.
** {{nbt|int|WardenThreatLevel}}: A threat level between 0 and 4 (inclusive). The warden will spawn at level 4.
** {{nbt|int|WardenThreatLevelIncreaseCooldown}}: The number of ticks before the <code>WardenThreatLevel</code> can be increased again. Decreases by 1 every tick. It is set 200 ticks (10 seconds) every time the threat level is increased.
=== Polar Bear ===
Additional fields for [[polar bear]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
=== Pufferfish ===
Additional fields for [[pufferfish]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
=== Rabbit ===
Additional fields for [[rabbit]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{nbt|int|CarrotsEaten}}: Unknown.
** {{nbt|int|MoreCarrotTicks}}: Set to 40 when a carrot crop is eaten, decreases by 02 every tick until it reaches 0.{{needs testing}}
=== Ravager ===
Additional fields for [[ravager]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{bedrock nbt|timer|component}}
=== Sheep ===
Additional fields for [[sheep]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Shulker Bullet ===
Additional fields for [[shulker bullet]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Skeleton ===
Additional fields for [[skeleton]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
** {{nbt|compound|ItemInHand}}: The item in its hand. Defaults to a bow.
*** {{bedrock nbt|Item Stack|item}}
=== Skeleton Horse ===
Additional fields for [[skeleton horse]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
=== Slime ===
Additional fields for [[slime]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|Size}}: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.
=== Sniffer ===
Additional fields for [[sniffer]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Snowball ===
Additional fields for [[snowball]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Strider ===
Additional fields for [[strider]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
=== Tadpole ===
Additional fields for [[tadpole]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
=== Thrown Ender Pearl ===
Additional fields for thrown [[ender pearl]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Thrown Potion ===
Additional fields for thrown [[potion]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{nbt|short|PotionId}}: The [[Potion#Item data|ID of the potion effect]].
=== Thrown Trident ===
Additional fields for thrown [[trident]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{nbt|int|favoredSlot}}: The slot id when it is thrown out.This means thrown trifent with [[Loyalty]] prefers to return to this slot when this slot is empty. Set to -1 when without [[Loyalty]] enchantment.
** {{nbt|compound|Trident}}: The item that is given when the entity is picked up.
*** {{bedrock nbt|Item Stack|item}}
=== TNT ===
Additional fields for [[tnt]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
=== Turtle ===
Additional fields for [[turtle]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{bedrock nbt|home|component}}
** {{nbt|byte|IsPregnant}}: 1 or 0 (true/false) - true if the turtle has eggs.
=== Vex ===
Additional fields for [[vex]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|compound|ItemInHand}}: The item in its hand. Defaults to an iron sword.
*** {{bedrock nbt|Item Stack|item}}
=== Villager (V2) ===
Additional fields for [[villager]] (v2):
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|dweller|component}}
** {{bedrock nbt|economy_trade_table|component}}
** {{bedrock nbt|inventory|component}}
** {{bedrock nbt|trade_table|component}}
** {{nbt|byte|HasResupplied}}: 1 or 0 (true/false) - true if the villager's trade has been resupplied.
** {{nbt|byte|IsInRaid}}: Unknown.
** {{nbt|byte|ReactToBell}}: Unknown.
=== Vindicator ===
Additional fields for [[vindicator]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
=== Wandering Trader ===
Additional fields for [[wandering trader]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|economy_trade_table|component}}
** {{bedrock nbt|timer|component}}
** {{nbt|list|entries}}
*** {{nbt|compound}}: An entry.
**** {{nbt|int|SpawnTimer}}: Unknown.
**** {{nbt|byte|StopSpawning}}: Unknown.
=== Warden ===
Additional fields for [[warden]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|list|Nuisances}}: List of nuisances that have angered the warden.
*** {{nbt|compound}}: A nuisance.
**** {{nbt|long|ActorId}}: The Unique ID of the entity that is associated with the anger.
**** {{nbt|int|Anger}}: The level of anger. It has a maximum value of 150 and decreases by 1 every second.
**** {{nbt|byte|Priority}}: 1 or 0 (true/false) - true if the nuisance is priority.
** {{nbt|compound|VibrationListener}}: The vibration event listener of the warden.
*** {{nbt|int|event}}: Unknown.
*** {{nbt|compound|pending}}: Unknown.
**** {{nbt|float|distance}}: Unknown.
**** {{nbt|long|source}}: Unknown.
**** {{nbt|int|vibration}}: Unknown.
**** {{nbt|int|x}}: Unknown.
**** {{nbt|int|y}}: Unknown.
**** {{nbt|int|z}}: Unknown.
*** {{nbt|compound|selector}}: Unknown.
*** {{nbt|int|ticks}}: Unknown.
=== Wind Charge Projectile ===
Additional fields for [[wind charge projectile]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
=== Witch ===
Additional fields for [[witch]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
=== Wither ===
Additional fields for [[wither]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|AirAttack}}: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
** {{nbt|int|dyingFrames}}: The number of ticks remaining before the wither explodes during its death animation.
** {{nbt|int|firerate}}: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
** {{nbt|int|Invul}}: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
** {{nbt|int|lastHealthInterval}}: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
** {{nbt|int|maxHealth}}: Unknown.
** {{nbt|float|oldSwellAmount}}: The swellAmount in the previous tick.
** {{nbt|float|overlayAlpha}}: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
** {{nbt|int|Phase}}: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
** {{nbt|int|ShieldHealth}}: Unknown.
** {{nbt|int|SpawningFrames}}: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
** {{nbt|float|swellAmount}}: How much the wither has swelled during its death animation. Has no effect outside the death animation.
=== Wither Skull ===
Additional fields for [[Wither|wither skull]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{bedrock nbt|projectile|component}}
=== Wolf ===
Additional fields for [[wolf]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{nbt|compound|properties}}: The wolf <code>properties</code>.
*** {{nbt|byte|minecraft:has_armor}}: 1 or 0 (true/false) - true if the wolf has [[wolf armor]].
*** {{nbt|byte|minecraft:has_increased_max_health}}: 1 or 0 (true/false) - true if the wolf's maximum health is {{hp|40}}.
*** {{nbt|byte|minecraft:is_armorable}}: 1 or 0 (true/false) - true if the wolf can be equipped with [[wolf armor]].
=== Zombie ===
Additional fields for [[zombie]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
=== Zombie Horse ===
Additional fields for [[zombie horse]]:
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
=== Zombie Villager ===
Additional fields for [[zombie villager]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|SpawnedFromVillage}}: 1 or 0 (true/false) - true if spawned from village.
=== Zombified Piglin ===
Additional fields for [[zombified piglin]]:
* {{nbt|compound}}: The entity's root tag.
** {{nbt|short|Anger}}: Unknown.
</div>
[[pt:Formato de nível da Edição Bedrock/Formato de entidade]]
[[zh:基岩版存档格式/实体格式]]

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{{Italic title|Bedrock Edition}}
{{for|''Java Edition'' development versions|Java Edition version history/Development versions}}
{{see also|Version types#Bedrock Edition}}
{{:Bedrock Edition version history/disclaimer}}
Starting on November 22, 2013,<ref>{{link|url=https://mojang.com/2013/11/android-beta-program-for-minecraft-pe|title=Android beta program for Minecraft PE|archive-url=https://web.archive.org/web/20190710010829/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe|author=Johan Bernhardsson|website=Mojang|date=November 22, 2013}}</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Previous versions (from [[Pocket Edition v0.8.0 alpha|0.8.0]] to [[Pocket Edition v0.12.1 alpha|v0.12.1]]) required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|17 Jul 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|17 Jul 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|17 Jul 2015}}</ref> On November 3, 2015, the Pocket Edition Beta team published a [http://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question. http://pocketbeta.minecraft.net/p/faq.html|3 Nov 2015}}</ref> which was subsequently used for users to opt into the [[Pocket Edition v0.13.0 alpha|v0.13.0]] beta program and to display changelogs for these development builds.
On July 31, 2017, the beta program expanded to Windows and Xbox One in anticipation of the [[Better Together Update]].<ref>{{article|beta-test-better-together|Beta Test Better Together!|July 31, 2017}}</ref>
On January 31, 2022, it was announced that the beta program would be expanded to other platforms, starting with iOS and iPadOS, in the form of ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|website=help.minecraft.net|date=January 31, 2022}}</ref> The current beta program is expected to be phased out through the year and ultimately be replaced by ''Minecraft Preview''.
Since May 25, 2022, the beta program on Windows and Xbox will not receive any further updates, and the existing beta installation will be automatically updated to the retail (non-beta) versions.<ref>{{tweet|JORAX79|1529501961149501440|This is true as of today! Please note the Xbox and Windows Beta programs will not receive updates but those players will be automatically updated to retail (non-beta) builds in the near future.}}</ref>
Usually, betas and ''Minecraft Preview'' versions are released on Wednesday or Thursday.
<!--Do not list a test version unless it has been confirmed by Mojang that it is available for beta testers.-->
{{TOC|right|class=toc-nonumbers}}
== 1.21 ==
[[Tricky Trials]]
=== 1.21.60 ===
; [[Bedrock Edition 1.21.60/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.60.24|Preview 1.21.60.24]]
* [[Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]
* [[Bedrock Edition Preview 1.21.60.21|Preview 1.21.60.21]]
=== 1.21.50 ===
[[The Garden Awakens]]
; [[Bedrock Edition 1.21.50/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.50.30|Preview 1.21.50.30]]
* [[Bedrock Edition Preview 1.21.50.29|Preview 1.21.50.29]]
* [[Bedrock Edition Preview 1.21.50.28|Preview 1.21.50.28]]
* [[Bedrock Edition Preview 1.21.50.26|Preview 1.21.50.26]]
* [[Bedrock Edition Preview 1.21.50.25|Preview 1.21.50.25]]
* [[Bedrock Edition Preview 1.21.50.24|Preview 1.21.50.24]]
* [[Bedrock Edition Preview 1.21.50.20|Preview 1.21.50.20]] ([[Bedrock Edition beta 1.21.50.22|beta 1.21.50.22]])
=== 1.21.40 ===
[[Bundles of Bravery]]
; [[Bedrock Edition 1.21.40/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.40.25|Preview 1.21.40.25]]
* [[Bedrock Edition Preview 1.21.40.23|Preview 1.21.40.23]]
* [[Bedrock Edition Preview 1.21.40.22|Preview 1.21.40.22]]
* [[Bedrock Edition Preview 1.21.40.21|Preview 1.21.40.21]]
* [[Bedrock Edition Preview 1.21.40.20|Preview 1.21.40.20]]
=== 1.21.30 ===
; [[Bedrock Edition 1.21.30/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.30.25|Preview 1.21.30.25]]
* [[Bedrock Edition Preview 1.21.30.24|Preview 1.21.30.24]]
* [[Bedrock Edition Preview 1.21.30.23|Preview 1.21.30.23]]
* [[Bedrock Edition Preview 1.21.30.22|Preview 1.21.30.22]]
* [[Bedrock Edition Preview 1.21.30.21|Preview 1.21.30.21]]
=== 1.21.20 ===
; [[Bedrock Edition 1.21.20/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.20.24|Preview 1.21.20.24]]
* [[Bedrock Edition Preview 1.21.20.23|Preview 1.21.20.23]]
* [[Bedrock Edition Preview 1.21.20.22|Preview 1.21.20.22]]
* [[Bedrock Edition Preview 1.21.20.21|Preview 1.21.20.21]]
* [[Bedrock Edition Preview 1.21.10.24|Preview 1.21.10.24]]
* [[Bedrock Edition Preview 1.21.10.23|Preview 1.21.10.23]]
* [[Bedrock Edition Preview 1.21.10.22|Preview 1.21.10.22]]
* [[Bedrock Edition Preview 1.21.10.21|Preview 1.21.10.21]]
* [[Bedrock Edition Preview 1.21.10.20|Preview 1.21.10.20]]
=== 1.21.0 ===
; [[Bedrock Edition 1.21.0/Development versions|View all]]
* [[Bedrock Edition Preview 1.21.0.26|Preview 1.21.0.26]]
* [[Bedrock Edition Preview 1.21.0.25|Preview 1.21.0.25]]
* [[Bedrock Edition Preview 1.21.0.24|Preview 1.21.0.24]]
* [[Bedrock Edition Preview 1.21.0.23|Preview 1.21.0.23]]
* [[Bedrock Edition Preview 1.21.0.22|Preview 1.21.0.22]]
* [[Bedrock Edition Preview 1.21.0.21|Preview 1.21.0.21]]
* [[Bedrock Edition Preview 1.21.0.20|Preview 1.21.0.20]]
== 1.20 ==
[[Trails & Tales]]
=== 1.20.80 ===
[[Armored Paws]]
; [[Bedrock Edition 1.20.80/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.80.24|Preview 1.20.80.24]]
* [[Bedrock Edition Preview 1.20.80.23|Preview 1.20.80.23]]
* [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]]
* [[Bedrock Edition Preview 1.20.80.21|Preview 1.20.80.21]]
* [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]]
=== 1.20.70 ===
; [[Bedrock Edition 1.20.70/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.70.25|Preview 1.20.70.25]]
* [[Bedrock Edition Preview 1.20.70.24|Preview 1.20.70.24]]
* [[Bedrock Edition Preview 1.20.70.22|Preview 1.20.70.22]]
* [[Bedrock Edition Preview 1.20.70.21|Preview 1.20.70.21]]
* [[Bedrock Edition Preview 1.20.70.20|Preview 1.20.70.20]]
=== 1.20.60 ===
; [[Bedrock Edition 1.20.60/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.60.26|Preview 1.20.60.26]]
* [[Bedrock Edition Preview 1.20.60.25|Preview 1.20.60.25]]
* [[Bedrock Edition Preview 1.20.60.24|Preview 1.20.60.24]]
* [[Bedrock Edition Preview 1.20.60.23|Preview 1.20.60.23]]
* [[Bedrock Edition Preview 1.20.60.22|Preview 1.20.60.22]]
* [[Bedrock Edition Preview 1.20.60.21|Preview 1.20.60.21]]
* [[Bedrock Edition Preview 1.20.60.20|Preview 1.20.60.20]]
=== 1.20.50 ===
[[Bats and Pots]]
; [[Bedrock Edition 1.20.50/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.50.24|Preview 1.20.50.24]]
* [[Bedrock Edition Preview 1.20.50.23|Preview 1.20.50.23]]
* [[Bedrock Edition Preview 1.20.50.22|Preview 1.20.50.22]]
* [[Bedrock Edition Preview 1.20.50.21|Preview 1.20.50.21]]
* [[Bedrock Edition Preview 1.20.50.20|Preview 1.20.50.20]]
=== 1.20.40 ===
; [[Bedrock Edition 1.20.40/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.40.24|Preview 1.20.40.24]]
* [[Bedrock Edition Preview 1.20.40.23|Preview 1.20.40.23]]
* [[Bedrock Edition Preview 1.20.40.22|Preview 1.20.40.22]]
* [[Bedrock Edition Preview 1.20.40.21|Preview 1.20.40.21]]
* [[Bedrock Edition Preview 1.20.40.20|Preview 1.20.40.20]]
=== 1.20.30 ===
; [[Bedrock Edition 1.20.30/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.30.25|Preview 1.20.30.25]]
* [[Bedrock Edition Preview 1.20.30.24|Preview 1.20.30.24]]
* [[Bedrock Edition beta 1.20.30.23|beta 1.20.30.23]]
* [[Bedrock Edition Preview 1.20.30.22|Preview 1.20.30.22]]
* [[Bedrock Edition Preview 1.20.30.21|Preview 1.20.30.21]]
* [[Bedrock Edition Preview 1.20.30.20|Preview 1.20.30.20]]
* [[Bedrock Edition Preview 1.20.20.23|Preview 1.20.20.23]]
* [[Bedrock Edition Preview 1.20.20.22|Preview 1.20.20.22]]
* [[Bedrock Edition Preview 1.20.20.21|Preview 1.20.20.21]]
* [[Bedrock Edition Preview 1.20.20.20|Preview 1.20.20.20]]
=== 1.20.10 ===
; [[Bedrock Edition 1.20.10/Development versions|View all]]
* [[Bedrock Edition beta 1.20.10.25|beta 1.20.10.25]]
* [[Bedrock Edition Preview 1.20.10.24|Preview 1.20.10.24]]
* [[Bedrock Edition Preview 1.20.10.23|Preview 1.20.10.23]]
* [[Bedrock Edition Preview 1.20.10.21|Preview 1.20.10.21]]
* [[Bedrock Edition Preview 1.20.10.20|Preview 1.20.10.20]]
=== 1.20.0 ===
; [[Bedrock Edition 1.20.0/Development versions|View all]]
* [[Bedrock Edition Preview 1.20.0.25|Preview 1.20.0.25]]
* [[Bedrock Edition Preview 1.20.0.25|Preview 1.20.0.24]]
* [[Bedrock Edition Preview 1.20.0.23|Preview 1.20.0.23]]
* [[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]]
* [[Bedrock Edition Preview 1.20.0.21|Preview 1.20.0.21]]
* [[Bedrock Edition Preview 1.20.0.20|Preview 1.20.0.20]]
== 1.19 ==
[[The Wild Update]]
=== 1.19.80 ===
; [[Bedrock Edition 1.19.80/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.80.24|Preview 1.19.80.24]]
* [[Bedrock Edition Preview 1.19.80.23|Preview 1.19.80.23]]
* [[Bedrock Edition Preview 1.19.80.22|Preview 1.19.80.22]]
* [[Bedrock Edition Preview 1.19.80.21|Preview 1.19.80.21]]
* [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]]
=== 1.19.70 ===
; [[Bedrock Edition 1.19.70/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.70.26|Preview 1.19.70.26]]
* [[Bedrock Edition Preview 1.19.70.24|Preview 1.19.70.24]]
* [[Bedrock Edition Preview 1.19.70.23|Preview 1.19.70.23]]
* [[Bedrock Edition Preview 1.19.70.22|Preview 1.19.70.22]]
* [[Bedrock Edition Preview 1.19.70.21|Preview 1.19.70.21]]
* [[Bedrock Edition Preview 1.19.70.20|Preview 1.19.70.20]]
=== 1.19.60 ===
; [[Bedrock Edition 1.19.60/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.60.27|Preview 1.19.60.27]]
* [[Bedrock Edition Preview 1.19.60.26|Preview 1.19.60.26]]
* [[Bedrock Edition Preview 1.19.60.25|Preview 1.19.60.25]]
* [[Bedrock Edition Preview 1.19.60.24|Preview 1.19.60.24]]
* [[Bedrock Edition Preview 1.19.60.23|Preview 1.19.60.23]]
* [[Bedrock Edition Preview 1.19.60.22|Preview 1.19.60.22]]
* [[Bedrock Edition Preview 1.19.60.20|Preview 1.19.60.20]]
=== 1.19.50 ===
; [[Bedrock Edition 1.19.50/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.50.25|Preview 1.19.50.25]]
* [[Bedrock Edition Preview 1.19.50.24|Preview 1.19.50.24]]
* [[Bedrock Edition Preview 1.19.50.23|Preview 1.19.50.23]]
* [[Bedrock Edition Preview 1.19.50.22|Preview 1.19.50.22]]
* [[Bedrock Edition Preview 1.19.50.21|Preview 1.19.50.21]]
* [[Bedrock Edition Preview 1.19.50.20|Preview 1.19.50.20]]
=== 1.19.40 ===
; [[Bedrock Edition 1.19.40/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.40.24|Preview 1.19.40.24]]
* [[Bedrock Edition Preview 1.19.40.23|Preview 1.19.40.23]]
* [[Bedrock Edition Preview 1.19.40.22|Preview 1.19.40.22]]
* [[Bedrock Edition Preview 1.19.40.21|Preview 1.19.40.21]]
* [[Bedrock Edition Preview 1.19.40.20|Preview 1.19.40.20]]
=== 1.19.30 ===
; [[Bedrock Edition 1.19.30/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.30.25|Preview 1.19.30.25]]
* [[Bedrock Edition Preview 1.19.30.24|Preview 1.19.30.24]]
* [[Bedrock Edition Preview 1.19.30.23|Preview 1.19.30.23]]
* [[Bedrock Edition Preview 1.19.30.22|Preview 1.19.30.22]]
* [[Bedrock Edition Preview 1.19.30.21|Preview 1.19.30.21]]
* [[Bedrock Edition Preview 1.19.30.20|Preview 1.19.30.20]]
=== 1.19.20 ===
; [[Bedrock Edition 1.19.20/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.20.24|Preview 1.19.20.24]]
* [[Bedrock Edition Preview 1.19.20.23|Preview 1.19.20.23]]
* [[Bedrock Edition Preview 1.19.20.22|Preview 1.19.20.22]]
* [[Bedrock Edition Preview 1.19.20.20|Preview 1.19.20.20]]
=== 1.19.10 ===
; [[Bedrock Edition 1.19.10/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.10.24|Preview 1.19.10.24]]
* [[Bedrock Edition Preview 1.19.10.23|Preview 1.19.10.23]]
* [[Bedrock Edition Preview 1.19.10.22|Preview 1.19.10.22]]
* [[Bedrock Edition Preview 1.19.10.21|Preview 1.19.10.21]]
* [[Bedrock Edition Preview 1.19.10.20|Preview 1.19.10.20]]
=== 1.19.0 ===
; [[Bedrock Edition 1.19.0/Development versions|View all]]
* [[Bedrock Edition Preview 1.19.0.68|Preview 1.19.0.68]]
* [[Bedrock Edition Preview 1.19.0.35|Preview 1.19.0.35]]
* [[Bedrock Edition Preview 1.19.0.33|Preview 1.19.0.33]]
* [[Bedrock Edition Preview 1.19.0.31|Preview 1.19.0.31]]
* [[Bedrock Edition Preview 1.19.0.29|Preview 1.19.0.29]]
* [[Bedrock Edition Preview 1.19.0.27|Preview 1.19.0.27]]
* [[Bedrock Edition Preview 1.19.0.25|Preview 1.19.0.25]]
* [[Bedrock Edition Preview 1.19.0.21|Preview 1.19.0.21]]
== 1.18 ==
[[Caves & Cliffs]]: Part II
=== 1.18.30 ===
; [[Bedrock Edition 1.18.30/Development versions|View all]]
* [[Bedrock Edition Preview 1.18.30.33|Preview 1.18.30.33]]
* [[Bedrock Edition Preview 1.18.30.31|Preview 1.18.30.31]]
* [[Bedrock Edition Preview 1.18.30.29|Preview 1.18.30.29]]
* [[Bedrock Edition Preview 1.18.30.27|Preview 1.18.30.27]]
* [[Bedrock Edition Preview 1.18.30.23|Preview 1.18.30.23]]
* [[Bedrock Edition Preview 1.18.30.21|Preview 1.18.30.21]]
* [[Bedrock Edition Preview 1.18.20.30|Preview 1.18.20.30]]
* [[Bedrock Edition Preview 1.18.20.28|Preview 1.18.20.28]]
* [[Bedrock Edition Preview 1.18.20.26|Preview 1.18.20.26]]
* [[Bedrock Edition Preview 1.18.20.24|Preview 1.18.20.24]]
* [[Bedrock Edition beta 1.18.20.21|beta 1.18.20.21]]
=== 1.18.10 ===
; [[Bedrock Edition 1.18.10/Development versions|View all]]
* [[Bedrock Edition beta 1.18.10.28|beta 1.18.10.28]]
* [[Bedrock Edition beta 1.18.10.27|beta 1.18.10.27]]
* [[Bedrock Edition beta 1.18.10.26|beta 1.18.10.26]]
* [[Bedrock Edition beta 1.18.10.24|beta 1.18.10.24]]
* [[Bedrock Edition beta 1.18.10.22|beta 1.18.10.22]]
* [[Bedrock Edition beta 1.18.10.21|beta 1.18.10.21]]
* [[Bedrock Edition beta 1.18.10.20|beta 1.18.10.20]]
=== 1.18.0 ===
; [[Bedrock Edition 1.18.0/Development versions|View all]]
* [[Bedrock Edition beta 1.18.0.27|beta 1.18.0.27]]
* [[Bedrock Edition beta 1.18.0.25|beta 1.18.0.25]]
* [[Bedrock Edition beta 1.18.0.24|beta 1.18.0.24]]
* [[Bedrock Edition beta 1.18.0.23|beta 1.18.0.23]]
* [[Bedrock Edition beta 1.18.0.22|beta 1.18.0.22]]
* [[Bedrock Edition beta 1.18.0.21|beta 1.18.0.21]]
* [[Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]
== 1.17 ==
[[Caves & Cliffs]]: Part I
=== 1.17.40 ===
; [[Bedrock Edition 1.17.40/Development versions|View all]]
* [[Bedrock Edition beta 1.17.40.23|beta 1.17.40.23]]
* [[Bedrock Edition beta 1.17.40.21|beta 1.17.40.21]]
* [[Bedrock Edition beta 1.17.40.20|beta 1.17.40.20]]
=== 1.17.30 ===
; [[Bedrock Edition 1.17.30/Development versions|View all]]
* [[Bedrock Edition beta 1.17.30.25|beta 1.17.30.25]]
* [[Bedrock Edition beta 1.17.30.24|beta 1.17.30.24]]
* [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]]
* [[Bedrock Edition beta 1.17.30.22|beta 1.17.30.22]]
* [[Bedrock Edition beta 1.17.30.21|beta 1.17.30.21]]
* [[Bedrock Edition beta 1.17.30.20|beta 1.17.30.20]]
* [[Bedrock Edition beta 1.17.20.23|beta 1.17.20.23]]
* [[Bedrock Edition beta 1.17.20.22|beta 1.17.20.22]]
* [[Bedrock Edition beta 1.17.20.21|beta 1.17.20.21]]
* [[Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]
=== 1.17.10 ===
; [[Bedrock Edition 1.17.10/Development versions|View all]]
* [[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]
* [[Bedrock Edition beta 1.17.10.22|beta 1.17.10.22]]
* [[Bedrock Edition beta 1.17.10.21|beta 1.17.10.21]]
* [[Bedrock Edition beta 1.17.10.20|beta 1.17.10.20]]
=== 1.17.0 ===
; [[Bedrock Edition 1.17.0/Development versions|View all]]
* [[Bedrock Edition beta 1.17.0.58|beta 1.17.0.58]]
* [[Bedrock Edition beta 1.17.0.56|beta 1.17.0.56]]
* [[Bedrock Edition beta 1.17.0.54|beta 1.17.0.54]]
* [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]
* [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]
* [[Bedrock Edition beta 1.16.230.56|beta 1.16.230.56]]
* [[Bedrock Edition beta 1.16.230.54|beta 1.16.230.54]]
* [[Bedrock Edition beta 1.16.230.52|beta 1.16.230.52]]
* [[Bedrock Edition beta 1.16.230.50|beta 1.16.230.50]]
== 1.16 ==
[[Nether Update]]
=== 1.16.220 ===
; [[Bedrock Edition 1.16.220/Development versions|View all]]
* [[Bedrock Edition beta 1.16.220.52|beta 1.16.220.52]]
* [[Bedrock Edition beta 1.16.220.51|beta 1.16.220.51]]
* [[Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]
=== 1.16.210 ===
; [[Bedrock Edition 1.16.210/Development versions|View all]]
* [[Bedrock Edition beta 1.16.210.61|beta 1.16.210.61]]
* [[Bedrock Edition beta 1.16.210.60|beta 1.16.210.60]]
* [[Bedrock Edition beta 1.16.210.59|beta 1.16.210.59]]
* [[Bedrock Edition beta 1.16.210.58|beta 1.16.210.58]]
* [[Bedrock Edition beta 1.16.210.57|beta 1.16.210.57]]
* [[Bedrock Edition beta 1.16.210.56|beta 1.16.210.56]]
* [[Bedrock Edition beta 1.16.210.55|beta 1.16.210.55]]
* [[Bedrock Edition beta 1.16.210.54|beta 1.16.210.54]]
* [[Bedrock Edition beta 1.16.210.53|beta 1.16.210.53]]
* [[Bedrock Edition beta 1.16.210.51|beta 1.16.210.51]]
* [[Bedrock Edition beta 1.16.210.50|beta 1.16.210.50]]
=== 1.16.200 ===
; [[Bedrock Edition 1.16.200/Development versions|View all]]
* [[Bedrock Edition beta 1.16.200.57|beta 1.16.200.57]]
* [[Bedrock Edition beta 1.16.200.56|beta 1.16.200.56]]
* [[Bedrock Edition beta 1.16.200.55|beta 1.16.200.55]]
* [[Bedrock Edition beta 1.16.200.54|beta 1.16.200.54]]
* [[Bedrock Edition beta 1.16.200.53|beta 1.16.200.53]]
* [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]]
* [[Bedrock Edition beta 1.16.200.51|beta 1.16.200.51]]
* [[Bedrock Edition beta 1.16.200.50|beta 1.16.200.50]]
=== 1.16.100 ===
; [[Bedrock Edition 1.16.100/Development versions|View all]]
* [[Bedrock Edition beta 1.16.100.60|beta 1.16.100.60]]
* [[Bedrock Edition beta 1.16.100.59|beta 1.16.100.59]]
* [[Bedrock Edition beta 1.16.100.58|beta 1.16.100.58]]
* [[Bedrock Edition beta 1.16.100.57|beta 1.16.100.57]]
* [[Bedrock Edition beta 1.16.100.56|beta 1.16.100.56]]
* [[Bedrock Edition beta 1.16.100.55|beta 1.16.100.55]]
* [[Bedrock Edition beta 1.16.100.54|beta 1.16.100.54]]
* [[Bedrock Edition beta 1.16.100.53|beta 1.16.100.53]]
* [[Bedrock Edition beta 1.16.100.52|beta 1.16.100.52]]
* [[Bedrock Edition beta 1.16.100.51|beta 1.16.100.51]]
* [[Bedrock Edition beta 1.16.100.50|beta 1.16.100.50]]
=== 1.16.20 ===
; [[Bedrock Edition 1.16.20/Development versions|View all]]
* [[Bedrock Edition beta 1.16.20.54|beta 1.16.20.54]]
* [[Bedrock Edition beta 1.16.20.53|beta 1.16.20.53]]
* [[Bedrock Edition beta 1.16.20.52|beta 1.16.20.52]]
* [[Bedrock Edition beta 1.16.20.51|beta 1.16.20.51]]
* [[Bedrock Edition beta 1.16.20.50|beta 1.16.20.50]]
=== 1.16.0 ===
; [[Bedrock Edition 1.16.0/Development versions|View all]]
* [[Bedrock Edition beta 1.16.0.68|beta 1.16.0.68]]
* [[Bedrock Edition beta 1.16.0.67|beta 1.16.0.67]]
* [[Bedrock Edition beta 1.16.0.66|beta 1.16.0.66]]
* [[Bedrock Edition beta 1.16.0.65|beta 1.16.0.65]]
* [[Bedrock Edition beta 1.16.0.64|beta 1.16.0.64]]
* [[Bedrock Edition beta 1.16.0.63|beta 1.16.0.63]]
* [[Bedrock Edition beta 1.16.0.61|beta 1.16.0.61]]
* [[Bedrock Edition beta 1.16.0.60|beta 1.16.0.60]]
* [[Bedrock Edition beta 1.16.0.59|beta 1.16.0.59]]
* [[Bedrock Edition beta 1.16.0.58|beta 1.16.0.58]]
* [[Bedrock Edition beta 1.16.0.57|beta 1.16.0.57]]
* [[Bedrock Edition beta 1.16.0.55|beta 1.16.0.55]]
* [[Bedrock Edition beta 1.16.0.54|beta 1.16.0.54]]
* [[Bedrock Edition beta 1.16.0.53|beta 1.16.0.53]]
* [[Bedrock Edition beta 1.16.0.52|beta 1.16.0.52]]
* [[Bedrock Edition beta 1.16.0.51|beta 1.16.0.51]]
* [[Bedrock Edition beta 1.15.0.56|beta 1.15.0.56]]
* [[Bedrock Edition beta 1.15.0.55|beta 1.15.0.55]]
* [[Bedrock Edition beta 1.15.0.54|beta 1.15.0.54]]
* [[Bedrock Edition beta 1.15.0.53|beta 1.15.0.53]]
* [[Bedrock Edition beta 1.15.0.51|beta 1.15.0.51]]
== 1.14 ==
[[Buzzy Bees]]
=== 1.14.30 ===
; [[Bedrock Edition 1.14.30/Development versions|View all]]
* [[Bedrock Edition beta 1.14.30.51|beta 1.14.30.51]]
=== 1.14.20 ===
; [[Bedrock Edition 1.14.20/Development versions|View all]]
* [[Bedrock Edition beta 1.14.25.1|beta 1.14.25.1]]
* [[Bedrock Edition beta 1.14.2.51|beta 1.14.2.51]]
* [[Bedrock Edition beta 1.14.2.50|beta 1.14.2.50]]
=== 1.14.1 ===
; [[Bedrock Edition 1.14.1/Development versions|View all]]
* [[Bedrock Edition beta 1.14.1.3|beta 1.14.1.3]]
* [[Bedrock Edition beta 1.14.1.2|beta 1.14.1.2]]
* [[Bedrock Edition beta 1.14.0.52|beta 1.14.0.52]]
* [[Bedrock Edition beta 1.14.0.51|beta 1.14.0.51]]
* [[Bedrock Edition beta 1.14.0.50|beta 1.14.0.50]]
=== 1.14.0 ===
; [[Bedrock Edition 1.14.0/Development versions|View all]]
* [[Bedrock Edition beta 1.14.0.6|beta 1.14.0.6]]
* [[Bedrock Edition beta 1.14.0.5|beta 1.14.0.5]]
* [[Bedrock Edition beta 1.14.0.4|beta 1.14.0.4]]
* [[Bedrock Edition beta 1.14.0.3|beta 1.14.0.3]]
* [[Bedrock Edition beta 1.14.0.2|beta 1.14.0.2]]
* [[Bedrock Edition beta 1.14.0.1|beta 1.14.0.1]]
== 1.13 ==
; [[Bedrock Edition 1.13.0/Development versions|View all]]
* [[Bedrock Edition beta 1.13.0.18|beta 1.13.0.18]]
* [[Bedrock Edition beta 1.13.0.17|beta 1.13.0.17]]
* [[Bedrock Edition beta 1.13.0.16|beta 1.13.0.16]]
* [[Bedrock Edition beta 1.13.0.15|beta 1.13.0.15]]
* [[Bedrock Edition beta 1.13.0.13|beta 1.13.0.13]]
* [[Bedrock Edition beta 1.13.0.9|beta 1.13.0.9]]
* [[Bedrock Edition beta 1.13.0.6|beta 1.13.0.6]]
* [[Bedrock Edition beta 1.13.0.5|beta 1.13.0.5]]
* [[Bedrock Edition beta 1.13.0.4|beta 1.13.0.4]]
* [[Bedrock Edition beta 1.13.0.3|beta 1.13.0.3]]
* [[Bedrock Edition beta 1.13.0.2|beta 1.13.0.2]]
* [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]
== 1.12 ==
; [[Bedrock Edition 1.12.0/Development versions|View all]]
* [[Bedrock Edition beta 1.12.0.14|beta 1.12.0.14]]
* [[Bedrock Edition beta 1.12.0.13|beta 1.12.0.13]]
* [[Bedrock Edition beta 1.12.0.12|beta 1.12.0.12]]
* [[Bedrock Edition beta 1.12.0.11|beta 1.12.0.11]]
* [[Bedrock Edition beta 1.12.0.10|beta 1.12.0.10]]
* [[Bedrock Edition beta 1.12.0.9|beta 1.12.0.9]]
* [[Bedrock Edition beta 1.12.0.6|beta 1.12.0.6]]
* [[Bedrock Edition beta 1.12.0.4|beta 1.12.0.4]]
* [[Bedrock Edition beta 1.12.0.3|beta 1.12.0.3]]
* [[Bedrock Edition beta 1.12.0.2|beta 1.12.0.2]]
== 1.11 ==
[[Village & Pillage]]
; [[Bedrock Edition 1.11.0/Development versions|View all]]
* [[Bedrock Edition beta 1.11.0.10|beta 1.11.0.10]]
* [[Bedrock Edition beta 1.11.0.9|beta 1.11.0.9]]
* [[Bedrock Edition beta 1.11.0.8|beta 1.11.0.8]]
* [[Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]]
* [[Bedrock Edition beta 1.11.0.5|beta 1.11.0.5]]
* [[Bedrock Edition beta 1.11.0.4|beta 1.11.0.4]]
* [[Bedrock Edition beta 1.11.0.3|beta 1.11.0.3]]
* [[Bedrock Edition beta 1.11.0.1|beta 1.11.0.1]]
== 1.10 ==
; [[Bedrock Edition 1.10.0/Development versions|View all]]
* [[Bedrock Edition beta 1.10.0.4|beta 1.10.0.4]]
* [[Bedrock Edition beta 1.10.0.3|beta 1.10.0.3]]
== 1.9 ==
; [[Bedrock Edition 1.9.0/Development versions|View all]]
* [[Bedrock Edition beta 1.9.0.5|beta 1.9.0.5]]
* [[Bedrock Edition beta 1.9.0.3|beta 1.9.0.3]]
* [[Bedrock Edition beta 1.9.0.2|beta 1.9.0.2]]
* [[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]
== 1.8 ==
; [[Bedrock Edition 1.8.0/Development versions|View all]]
* [[Bedrock Edition beta 1.8.0.14|beta 1.8.0.14]]
* [[Bedrock Edition beta 1.8.0.13|beta 1.8.0.13]]
* [[Bedrock Edition beta 1.8.0.11|beta 1.8.0.11]]
* [[Bedrock Edition beta 1.8.0.10|beta 1.8.0.10]]
* [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]]
== 1.7 ==
; [[Bedrock Edition 1.7.0/Development versions|View all]]
* [[Bedrock Edition beta 1.7.0.9|beta 1.7.0.9]]
* [[Bedrock Edition beta 1.7.0.7|beta 1.7.0.7]]
* [[Bedrock Edition beta 1.7.0.5|beta 1.7.0.5]]
* [[Bedrock Edition beta 1.7.0.3|beta 1.7.0.3]]
* [[Bedrock Edition beta 1.7.0.2|beta 1.7.0.2]]
== 1.6 ==
; [[Bedrock Edition 1.6.0/Development versions|View all]]
* [[Bedrock Edition beta 1.6.0.30|beta 1.6.0.30]]
* [[Bedrock Edition beta 1.6.0.8|beta 1.6.0.8]]
* [[Bedrock Edition beta 1.6.0.6|beta 1.6.0.6]]
* [[Bedrock Edition beta 1.6.0.5|beta 1.6.0.5]]
* [[Bedrock Edition beta 1.6.0.1|beta 1.6.0.1]]
== 1.5 ==
[[Update Aquatic|Update Aquatic Phase 2]]
; [[Bedrock Edition 1.5.0/Development versions|View all]]
* [[Bedrock Edition beta 1.5.0.10|beta 1.5.0.10]]
* [[Bedrock Edition beta 1.5.0.7|beta 1.5.0.7]]
* [[Bedrock Edition beta 1.5.0.4|beta 1.5.0.4]]
* [[Bedrock Edition beta 1.5.0.1|beta 1.5.0.1]]
* [[Bedrock Edition beta 1.5.0.0|beta 1.5.0.0]]
== 1.4 ==
[[Update Aquatic|Update Aquatic Phase 1]]
; [[Bedrock Edition 1.4.0/Development versions|View all]]
* [[Bedrock Edition beta 1.2.20.2|beta 1.2.20.2]]
* [[Bedrock Edition beta 1.2.20.1|beta 1.2.20.1]]
* [[Bedrock Edition beta 1.2.14.3|beta 1.2.14.3]]
* [[Bedrock Edition beta 1.2.14.2|beta 1.2.14.2]]
== 1.2 ==
[[Better Together Update]]
=== 1.2.13 ===
; [[Bedrock Edition 1.2.13/Development versions|View all]]
* [[Bedrock Edition beta 1.2.13.12|beta 1.2.13.12]]
* [[Bedrock Edition beta 1.2.13.11|beta 1.2.13.11]]
* [[Bedrock Edition beta 1.2.13.10|beta 1.2.13.10]]
* [[Bedrock Edition beta 1.2.13.8|beta 1.2.13.8]]
* [[Bedrock Edition beta 1.2.13.6|beta 1.2.13.6]]
* [[Bedrock Edition beta 1.2.13.5|beta 1.2.13.5]]
=== 1.2.10 ===
* [[Bedrock Edition beta 1.2.10.1|beta 1.2.10.1]]
=== 1.2.6 ===
* [[Bedrock Edition beta 1.2.6.2|beta 1.2.6.2]]
=== 1.2.5 ===
; [[Bedrock Edition 1.2.5/Development versions|View all]]
* [[Bedrock Edition beta 1.2.5.15|beta 1.2.5.15]]
* [[Bedrock Edition beta 1.2.5.12|beta 1.2.5.12]]
* [[Bedrock Edition beta 1.2.5.0|beta 1.2.5.0]]
=== 1.2.3 ===
* [[Bedrock Edition beta 1.2.3.3|beta 1.2.3.3]]
=== 1.2.0 ===
; [[Bedrock Edition 1.2.0/Development versions|View all]]
* [[Bedrock Edition beta 1.2.0.31|beta 1.2.0.31]]
* [[Bedrock Edition beta 1.2.0.25|beta 1.2.0.25]]
* [[Bedrock Edition beta 1.2.0.22|beta 1.2.0.22]]
* [[Bedrock Edition beta 1.2.0.18|beta 1.2.0.18]]
* [[Bedrock Edition beta 1.2.0.15|beta 1.2.0.15]]
* [[Bedrock Edition beta 1.2.0.11|beta 1.2.0.11]]
* [[Bedrock Edition beta 1.2.0.9|beta 1.2.0.9]]
* [[Bedrock Edition beta 1.2.0.7|beta 1.2.0.7]]
* [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]
== 1.1 ==
[[Discovery Update]]
=== 1.1.3 ===
; [[Pocket Edition 1.1.3/Development versions|View all]]
* [[Pocket Edition alpha 1.1.3.1|alpha 1.1.3.1]]
* [[Pocket Edition alpha 1.1.3.0|alpha 1.1.3.0]]
=== 1.1.1 ===
; [[Pocket Edition 1.1.1/Development versions|View all]]
* [[Pocket Edition alpha 1.1.1.1|alpha 1.1.1.1]]
* [[Pocket Edition alpha 1.1.1.0|alpha 1.1.1.0]]
=== 1.1.0 ===
; [[Pocket Edition 1.1.0/Development versions|View all]]
* [[Pocket Edition alpha 1.1.0.9|alpha 1.1.0.9]]
* [[Pocket Edition alpha 1.1.0.8|alpha 1.1.0.8]]
* [[Pocket Edition alpha 1.1.0.5|alpha 1.1.0.5]]
* [[Pocket Edition alpha 1.1.0.4|alpha 1.1.0.4]]
* [[Pocket Edition alpha 1.1.0.3|alpha 1.1.0.3]]
* [[Pocket Edition alpha 1.1.0.1|alpha 1.1.0.1]]
* [[Pocket Edition alpha 1.1.0.0|alpha 1.1.0.0]]
== 1.0 ==
[[Ender Update]]
=== 1.0.6 ===
* [[Pocket Edition alpha 1.0.6.0|alpha 1.0.6.0]]
=== 1.0.5 ===
; [[Pocket Edition 1.0.5/Development versions|View all]]
* [[Pocket Edition alpha 1.0.5.11|alpha 1.0.5.11]]
* [[Pocket Edition alpha 1.0.5.3|alpha 1.0.5.3]]
* [[Pocket Edition alpha 1.0.5.0|alpha 1.0.5.0]]
=== 1.0.4 ===
; [[Pocket Edition 1.0.4/Development versions|View all]]
* [[Pocket Edition alpha 1.0.4.1|alpha 1.0.4.1]]
* [[Pocket Edition alpha 1.0.4.0|alpha 1.0.4.0]]
=== 1.0.3 ===
* [[Pocket Edition alpha 1.0.3.0|alpha 1.0.3.0]]
=== 1.0.0 ===
; [[Pocket Edition 1.0.0/Development versions|View all]]
* [[Pocket Edition alpha 1.0.0.7|alpha 1.0.0.7]]
* [[Pocket Edition alpha 1.0.0.2|alpha 1.0.0.2]]
* [[Pocket Edition alpha 1.0.0.1|alpha 1.0.0.1]]
* [[Pocket Edition alpha 1.0.0.0|alpha 1.0.0.0]]
* [[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]]
* [[Pocket Edition alpha 0.17.0.1|alpha 0.17.0.1]]
== Alpha 0.16 ==
[[Boss Update]]
; [[Pocket Edition v0.16.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.16.0 alpha build 5|build 5]]
* [[Pocket Edition v0.16.0 alpha build 4|build 4]]
* [[Pocket Edition v0.16.0 alpha build 3|build 3]]
* [[Pocket Edition v0.16.0 alpha build 2|build 2]]
* [[Pocket Edition v0.16.0 alpha build 1|build 1]]
== Alpha 0.15 ==
[[Friendly Update]]
=== Alpha v0.15.1 ===
* [[Pocket Edition v0.15.1 alpha build 1|build 1]]
=== Alpha v0.15.0 ===
; [[Pocket Edition v0.15.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.15.0 alpha build 3|build 3]]
* [[Pocket Edition v0.15.0 alpha build 2|build 2]]
* [[Pocket Edition v0.15.0 alpha build 1|build 1]]
=== Realms builds ===
; [[Pocket Edition Alpha Realms/Development versions|View all]]
* [[Pocket Edition Alpha Realms build 4|build 4]]
* [[Pocket Edition Alpha Realms build 2|build 2]]
* [[Pocket Edition Alpha Realms build 1|build 1]]
== Alpha 0.14 ==
[[Overworld Update]]
; [[Pocket Edition v0.14.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.14.0 alpha build 7|build 7]]
* [[Pocket Edition v0.14.0 alpha build 6|build 6]]
* [[Pocket Edition v0.14.0 alpha build 5|build 5]]
* [[Pocket Edition v0.14.0 alpha build 4|build 4]]
* [[Pocket Edition v0.14.0 alpha build 3|build 3]]
* [[Pocket Edition v0.14.0 alpha build 2|build 2]]
* [[Pocket Edition v0.14.0 alpha build 1|build 1]]
== Alpha 0.13 ==
; [[Pocket Edition v0.13.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.13.0 alpha build 5|build 5]]
* [[Pocket Edition v0.13.0 alpha build 4|build 4]]
* [[Pocket Edition v0.13.0 alpha build 3|build 3]]
* [[Pocket Edition v0.13.0 alpha build 2|build 2]]
* [[Pocket Edition v0.13.0 alpha build 1|build 1]]
== Alpha 0.12 ==
=== Alpha v0.12.1 ===
; [[Pocket Edition v0.12.1 alpha/Development versions|View all]]
* [[Pocket Edition v0.12.1 alpha build 13|build 13]]
* [[Pocket Edition v0.12.1 alpha build 12|build 12]]
* [[Pocket Edition v0.12.1 alpha build 11|build 11]]
* [[Pocket Edition v0.12.1 alpha build 10|build 10]]
* [[Pocket Edition v0.12.1 alpha build 9|build 9]]
* [[Pocket Edition v0.12.1 alpha build 8|build 8]]
* [[Pocket Edition v0.12.1 alpha build 7|build 7]]
* [[Pocket Edition v0.12.1 alpha build 6|build 6]]
* [[Pocket Edition v0.12.1 alpha build 5|build 5]]
* [[Pocket Edition v0.12.1 alpha build 4|build 4]]
* [[Pocket Edition v0.12.1 alpha build 3|build 3]]
* [[Pocket Edition v0.12.1 alpha build 2|build 2]]
* [[Pocket Edition v0.12.1 alpha build 1|build 1]]
== Alpha 0.11 ==
; [[Pocket Edition v0.11.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.11.0 alpha build 14|build 14 (RC1)]]
* [[Pocket Edition v0.11.0 alpha build 13|build 13]]
* [[Pocket Edition v0.11.0 alpha build 12|build 12]]
* [[Pocket Edition v0.11.0 alpha build 11|build 11]]
* [[Pocket Edition v0.11.0 alpha build 10|build 10]]
* [[Pocket Edition v0.11.0 alpha build 9|build 9]]
* [[Pocket Edition v0.11.0 alpha build 8|build 8]]
* [[Pocket Edition v0.11.0 alpha build 7|build 7]]
* [[Pocket Edition v0.11.0 alpha build 6|build 6]]
* [[Pocket Edition v0.11.0 alpha build 5|build 5]]
* [[Pocket Edition v0.11.0 alpha build 4|build 4]]
* [[Pocket Edition v0.11.0 alpha build 3|build 3]]
* [[Pocket Edition v0.11.0 alpha build 2|build 2]]
* [[Pocket Edition v0.11.0 alpha build 1|build 1]]
== Alpha 0.10 ==
; [[Pocket Edition v0.10.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.10.0 alpha build 9|build 9 (RC1)]]
* [[Pocket Edition v0.10.0 alpha build 8|build 8]]
* [[Pocket Edition v0.10.0 alpha build 7|build 7]]
* [[Pocket Edition v0.10.0 alpha build 6|build 6]]
* [[Pocket Edition v0.10.0 alpha build 5|build 5]]
* [[Pocket Edition v0.10.0 alpha build 4|build 4]]
* [[Pocket Edition v0.10.0 alpha build 3|build 3]]
* [[Pocket Edition v0.10.0 alpha build 2|build 2]]
* [[Pocket Edition v0.10.0 alpha build 1|build 1]]
== Alpha 0.9 ==
; [[Pocket Edition v0.9.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.9.0 alpha build 12|build 12 (RC4)]]
* [[Pocket Edition v0.9.0 alpha build 11|build 11 (RC3)]]
* [[Pocket Edition v0.9.0 alpha build 10|build 10 (RC2)]]
* [[Pocket Edition v0.9.0 alpha build 9|build 9 (RC1)]]
* [[Pocket Edition v0.9.0 alpha build 8|build 8]]
* [[Pocket Edition v0.9.0 alpha build 7|build 7]]
* [[Pocket Edition v0.9.0 alpha build 6|build 6]]
* [[Pocket Edition v0.9.0 alpha build 5|build 5]]
* [[Pocket Edition v0.9.0 alpha build 4|build 4]]
* [[Pocket Edition v0.9.0 alpha build 3|build 3]]
* [[Pocket Edition v0.9.0 alpha build 2|build 2]]
* [[Pocket Edition v0.9.0 alpha build 1|build 1]]
== Alpha 0.8 ==
; [[Pocket Edition v0.8.0 alpha/Development versions|View all]]
* [[Pocket Edition v0.8.0 alpha build 8|build 8]]
* [[Pocket Edition v0.8.0 alpha build 7|build 7]]
* [[Pocket Edition v0.8.0 alpha build 6|build 6]]
* [[Pocket Edition v0.8.0 alpha build 5|build 5]]
* [[Pocket Edition v0.8.0 alpha build 4|build 4]]
* [[Pocket Edition v0.8.0 alpha build 3|build 3]]
* [[Pocket Edition v0.8.0 alpha build 2|build 2]]
* [[Pocket Edition v0.8.0 alpha build 1|build 1]]
== Alpha 0.7 ==
* [[Pocket Edition v0.6.2 alpha|v0.6.2]]
== Other ==
=== RTX Beta ===
* [[Bedrock Edition beta 1.16.30.57|beta 1.16.30.57]]
* [[Bedrock Edition beta 1.16.30.56|beta 1.16.30.56]]
* [[Bedrock Edition beta 1.16.30.53|beta 1.16.30.53]]
* [[Bedrock Edition beta 1.16.30.52|beta 1.16.30.52]]
* [[Bedrock Edition beta 1.15.0.11|beta 1.15.0.11]]
* [[Bedrock Edition beta 1.15.0.9|beta 1.15.0.9]]
* [[Bedrock Edition beta 1.15.0.8|beta 1.15.0.8]]
== Trivia ==
* The only [[Splash]] that can be seen in game while in beta is "Beta!!!", and in ''Minecraft Preview'' is "Preview!!!".
== Gallery ==
<gallery>
File:Minecraft Beta logo.png|Bedrock Edition beta logo
File:Minecraft Preview logo 2.png|alt=Bedrock Edition Preview Logo|Bedrock Edition preview logo
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|general}}
{{Navbox Bedrock Edition}}
{{Navbox version history}}
[[Category:Bedrock Edition versions| ]]
[[de:Pocket Edition/Versionsgeschichte/Entwicklungsversionen]]
[[es:Historial de versiones de Bedrock Edition/Versiones de desarrollo]]
[[fr:Historique des versions Bedrock/Versions de développement]]
[[hu:Bedrock Edition verzióelőzmények/Fejlesztői verziók]]
[[ja:更新履歴/Bedrock Edition/開発版]]
[[ko:베드락 에디션 버전 역사/개발 버전]]
[[nl:Bedrockeditie versiegeschiedenis/Ontwikkelingsversies]]
[[pl:Historia wersji/Pocket Edition/Nieoficjalne wersje]]
[[pt:Histórico de versões da Bedrock Edition/Versões de desenvolvimento]]
[[ru:История версий (Bedrock Edition)/Предварительные сборки]]
[[uk:Історія версій (Bedrock Edition)/Версії розробки]]
[[zh:基岩版版本记录/预览版本]]

View file

@ -0,0 +1,718 @@
{{DISPLAYTITLE: ''Bedrock Edition''}}
{{Infobox program
| title = ''Minecraft''
| image = Bedrock {{v|bedrock|nolink=1}}.png
| imagesize = 380px
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
;Key staff members
* [[Markus Persson|Markus "Notch" Persson]] (creator)
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
* [[Tomas Alaeus]]
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
* [[Jason Major|Jason "Argo" Major]]
| platform = '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
'''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''Discontinued'''
* {{OS|galaxy|wp|tvos}}
* {{OS|firephone}} Phone
* {{OS|firetv|gearvr}}
* {{OS|w10mwm}} Mobile
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
| date = August 16, 2011
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Android Oreo (8.0)+'''
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
* October 10, 2018<br />(Jelly Bean (4.2)+)
* April 28, 2021 (KitKat (4.4)+)
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
* March 12, 2024 (Oreo (8.0)+)
'''iOS & iPadOS 13+'''
* November 17, 2011 (4.3.3+)
* August 15, 2013 (5+)
* April 27, 2016 (6+)
* June 13, 2016 (8+)
* September 24, 2019 (iPadOS)
* June 23, 2020 (9+)
* November 17, 2020 (10+)
* March 14, 2023 (11+)
* March 12, 2024 (13+)
'''Fire OS 7+'''
* September 13, 2012
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
* April 2, 2014 (Fire TV)
* July 25, 2014 (Fire Phone)
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
* June 8, 2021 (5+)<ref name="sunsetjune"/>
* March 12, 2024 (7+)
'''Galaxy Store'''
* 2014
'''Windows 10 Mobile'''
* December 10, 2014<br />(Windows Phone 8.1)
* February 22, 2017<br />(Windows 10 Mobile)
'''Windows 10+'''
* July 29, 2015 (10+)
'''Gear VR'''
* April 27, 2016
'''Oculus Rift'''
* August 15, 2016
'''tvOS & Fire TV'''
* December 19, 2016
'''Xbox One'''
* September 20, 2017
'''Windows Mixed Reality'''
* November 21, 2017
'''Nintendo Switch'''
* June 21, 2018
'''PlayStation 4'''
* December 10, 2019
'''PS VR & PS4 Pro'''
* September 22, 2020
'''Xbox Series X{{!}}S
* November 10, 2020
* March 12, 2024 (Optimized)
'''ChromeOS'''
* June 7, 2023
'''PlayStation 5'''
* October 22, 2024
{{!}}}
| size =
As of [[Bedrock Edition 1.21.50|1.21.50]]:
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
* '''Nintendo Switch''': 1.2 GB
| ratings =
* ''Online not rated''
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
| license = Proprietary
| source available = No
| website = https://minecraft.net/about-minecraft
| customlinks =
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Free trial'''
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Base game'''
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
* Fire
: [https://amazon.com/dp/B00992CF6W United States]
: [https://amazon.ca/dp/B00992CF6W Canada]
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
: [https://amazon.com.au/dp/B00992CF6W Australia]
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
* Nintendo Switch
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
* [https://store.playstation.com/search/minecraft PlayStation 4]
* [https://playstation.com/games/minecraft PlayStation 5]
'''''Deluxe Collection'''''
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
* Nintendo Switch
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Beta'''
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
'''''Preview'''''
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
* [https://aka.ms/PreviewApple iOS & iPadOS]
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
{{!}}}
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
== Bedrock codebase ==
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
== Nomenclature ==
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
== Gameplay ==
{{see also|Bedrock Edition exclusive features}}
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
Differences from ''Java Edition'' include:
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
{{See also|Parity issue list}}
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
*Multiplayer allows for 4 ways of player connection:
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
**[[Realms Plus|Realms]]
**[[Bedrock Dedicated Server|a user-created external server]]
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
Some features of ''Bedrock Edition'' are available only on certain platforms.
*[[Virtual reality]] is available only on Windows and PlayStation.
*Importing or exporting worlds is supported only on Windows.
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
=== System requirements ===
{| class="wikitable" data-description="System requirements"
|-
!
! width="20%" |{{OS|winwm}}
! width="20%" |{{OS|chromewm}}
! width="20%" |{{OS|andwm}}
! width="20%" |{{OS|fire}}
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|-
! scope="row" |Minimum version
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|ChromeOS 111<ref name="help-system-requirements" />
| Android Oreo (8.0)
* Latest version: Oreo (8.0)
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|Fire OS 7
* Latest version: Fire OS 7
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|iOS 13 or iPadOS
* Latest version: iOS/iPadOS 13
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|-
! scope="row" |Processor
|
Intel Celeron J4105 | AMD FX-4100
(Intel i7-6500U | AMD A8-6600K recommended)
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|Dual-core A8 processor or later
|-
! scope="row" |Video card
|
Intel HD Graphics 4000 | AMD Radeon R5
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
(Minimum RTX 2060 For RTX)
| colspan="4" align="center" |Not applicable
|-
! scope="row" |Graphics
| DirectX 12 FL 11
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
| {{w|Metal (API)|Metal}}
|-
! scope="row" |RAM memory
| 4 GB (8 GB recommended)
| 4 GB
| colspan="2" align="center" | Greater than 1 GB
| 1 GB minimum
|-
! scope="row" |Storage
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|-
! scope="row" |Data connection
| colspan="5" align="center" |Optional ([[Realms]] access)
|-
! Supported devices
|
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
* Pixelbook
* Pixel Slate
* Pixelbook Go
* All ChromeOS devices launched in the last three years
|
* Pixel (all models)
* Most Android mobile devices
|
* Fire HD (2018 or later)
* Fire (2019 or later)
|
* iPhone 6S or later
* iPhone SE (all models)
* iPad (5th gen or later)
* iPad Air 2 or later
* iPad mini 4 or later
* iPad Pro (all models)
* iPod touch (7th gen)
|}
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
== Development ==
{{main|Bedrock Edition version history}}
{{see also|Pocket Edition#Development}}
* [[Planned versions#Bedrock Edition|Planned versions]]
* [[Bedrock Edition mentioned features|Mentioned features]]
* [[Bedrock Edition unused features|Unused features]]
* [[Bedrock Edition removed features|Removed features]]
* [[Bedrock Edition version history/Development versions|Development versions]]
* [[Bedrock Edition exclusive features|Exclusive Features]]
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
=== Release ===
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
=== Alpha ===
{{main|Bedrock Edition Alpha}}
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
=== Full release ===
{{anchor|Full release}}
{{Infobox development phase
| title = Bedrock Edition
| prevparent = Pocket Edition
| prevparentlink = Pocket Edition#Full Release
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
| currentver =
* '''Android''': {{v|bedrock-android}}
* '''iOS & iPadOS''': {{v|bedrock-ios}}
* '''Fire''': {{v|bedrock-fire}}
* '''Windows''': {{v|bedrock-win}}
* '''Xbox''': {{v|bedrock-xbox}}
* '''Nintendo Switch''': {{v|bedrock-switch}}
* '''PlayStation''': {{v|bedrock-ps4}}
| paid =
* Yes, {{w|United States dollar|USD}}:
* '''Android, iOS, iPadOS, & Fire''': $6.99
* '''ChromeOS, Xbox, & PlayStation''': $19.99
* '''Windows & Nintendo Switch''': $29.99
}}
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
=== Beta and ''Preview'' test versions ===
{{Infobox development phase
| title = Development Versions
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
| currentver =
* '''Beta''': {{v|bedrock-beta}}
* Preview
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
* '''Xbox''': {{v|bedrock-preview-xbox}}
* '''Windows''': {{v|bedrock-preview-win}}
| paid =
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
}}
{{main|Bedrock Edition version history/Development versions}}
{{see also|Minecraft Preview}}
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
== Price ==
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
== Sales ==
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
== Platform differences ==
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
{{see also|Bedrock Edition exclusive features}}
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
{| class="wikitable sortable" style="text-align: center"
!
!{{OS|win}}
!{{OS|chrome}}
!{{OS|and}}
!{{OS|ios}} & {{OS|ipad}}
!{{OS|fire}}
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ns}}
!{{OS|ps4}}
!{{OS|ps5}}
|-
!Split screen
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Import & Export world buttons
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Structure block 3D export
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
! [[Bedrock Editor]]
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Custom skins
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Join servers via {{Tooltip|IP|Internet Protocol}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|-
!Keyboard controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial}}{{fn|Can be used only for chat.}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Mouse controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Touch controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|{{tc|no}}
|{{tc|no}}
|-
!Virtual reality
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|{{tc|no}}
|-
!4K resolution
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|{{tc|unknown}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|{{tc|yes}}
|-
!Max render distance (chunks)
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|28
|36
|12
|28
|36
|-
!Deferred Rendering Pipeline
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|Upcoming}}
|{{tc|Upcoming}}
|-
!RTX
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Shader language
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|GLSL
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|GLSL
|HLSL
|HLSL
|GLSL
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|PSSL
|-
!Development versions
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|{{tc|yes}}{{fn|name=mcbeta}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|-
!Base Game Price ({{w|United States dollar|USD}})
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|$6.99
|$6.99
|$6.99
|$19.99
|$19.99
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|$19.99
|$19.99
|-
!Free trial
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|{{tc|yes|$39.99}}{{fn|name=PC}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|}
{{fnlist}}
== Gallery ==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft: Bedrock Edition'' ingame logo
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Minecraft Preview logo.png|''Minecraft Preview''<br />ingame logo
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
== Notes ==
{{notelist}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[Category:Bedrock Edition| ]]
[[cs:Bedrock edice]]
[[de:Bedrock Edition]]
[[es:Bedrock Edition]]
[[fr:Édition Bedrock]]
[[hu:Bedrock Edition]]
[[id:Bedrock Edition]]
[[it:Bedrock Edition]]
[[ja:Bedrock Edition]]
[[ko:Bedrock Edition]]
[[lzh:基石版]]
[[nl:Bedrockeditie]]
[[pl:Bedrock Edition]]
[[pt:Edição Bedrock]]
[[ru:Bedrock Edition]]
[[th:รุ่น Bedrock]]
[[tr:Bedrock Sürümü]]
[[uk:Bedrock Edition]]
[[zh:基岩版]]

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@ -0,0 +1,420 @@
{{Distinguish|Bedrock Edition}}
{{exclusive|bedrock|customtext=This feature is currently exclusive to the Windows version of ''[[Bedrock Edition]]''.}}
{{Infobox program
| image = Bedrock Editor.png
| imagesize = 280px
| author=
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios|alt=Mojang Studios logo]] [[Mojang Studios]] <small>[https://minecraft.net/credits (Credits)]</small>
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
| developer =
| publisher =
| platform = {{os|winwm}}
| version = '''Stable''': {{v|editor-bedrock}}<br>
'''Preview''': {{v|editor-bedrock-beta}}
| programming language = C++<br>Bedrock Codebase
| date = '''Preview:''' March 8, 2023<br>
'''Stable:''' December 3, 2024
| source available = No
| website = https://minecraft.net/about-minecraft minecraft.net]<br>
[https://learn.microsoft.com/minecraft/creator/documents/editoroverview Microsoft Docs]<br>
[https://github.com/Mojang/minecraft-editor GitHub Repository<span style="display:none">
}}
The '''Bedrock Editor''', also referred to as '''Minecraft: Bedrock Editor''' and the '''Editor''', is an in-game tool that can be used to edit [[world]]s through projects. It is customizable through the use of scripting. It was released as '''Editor (Beta)''' in the release version of [[Bedrock Edition 1.21.50]].
== Launching ==
The Bedrock Editor can be opened from the "Creator Tools" tab in the Bedrock section of the [[Launcher]]. The editor is supported on versions starting from [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]] for the Preview, and [[Bedrock Edition 1.21.50|1.21.50]] for the stable version.
Alternatively:
* Right-click on desktop menu, select New from the dropdown, and choose to create a new Shortcut.
* For the location of the item, enter {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview. This is case-sensitive and needs to match exactly.
* Click Next and give your shortcut a name, such as <code>Minecraft Editor</code>.
* Launch the game with the newly created shortcut.
Opening the Bedrock Editor can also be done by pressing {{Key|Windows+R}}, typing {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview, and pressing OK.
== Usage ==
{{Expand section}}
Using the tool starts with creating a new Project. New projects can be created from the main menu. This menu uses a similar layout to {{BE}}'s [[World selection menu#Bedrock Edition|World Selection Menu]], with the option to exit being replaced with a link to the Settings menu. The Worlds tab is replaced with the Projects tab. "Create New" is changed to "Create New Project", and the Realms promotion below is missing. The Friends and Servers tabs are also available. Within the Project Creation menu, most options available in Bedrock Edition Preview's world creation remain.
[[File:EditorsMainMenu.png|thumb|The Editor's Main Menu]]
Holding down your right mouse button on the viewport enables movement. Horizontal movement is done through {{key|W}}, {{key|A}}, {{key|S}}, and {{key|D}}. Vertical movement is done through {{key|Shift}} and {{key|Space}}.
Left-clicking in the world selects a single block. Using the gizmo or holding shift between clicks places an area selection's corners. Pressing {{key|Ctrl}} creates an additional selection. The selection can be moved using the gizmo, or by holding {{key|Alt}} + either Arrow Keys for horizontal movement or Page Up/Page Down for vertical movement. Resizing can be done with corner gizmos, or by holding {{key|Ctrl}} (increase) or {{key|Shift}} (decrease) with arrow keys and Page Up/Page Down.
=== Tools ===
Tools can be selected from the left toolrail.
{| class="wikitable"
! Name
! Keyboard Shortcut
! Description
|-
| Selection
| {{keys|ctrl + S}}
| Left mouse click to create a selection; CTRL + D to deselect
|-
| Brush
| {{keys|ctrl + B}}
| Left mouse click or drag-to-paint
|-
| Paste Preview
| {{keys|ctrl + shift + V}}
| Use the mouse to adjust the position of the clipboard preview, and clock to paste into the world
|-
| Line
|
| Line tool creates lines of blocks
|-
| Summon Tool
| {{keys|ctrl + shift + S}}
| Click to summon entities
|}
The {{cmd|project}} command is exclusive to the Bedrock Editor.
=== Action bar ===
Action bar is located below the menu bar. In the middle of the action bar is also the block hotbar, which is used to find blocks that can be placed with the brush.
{| class="wikitable"
! Name
! Keyboard Shortcut
! Description
|-
| Undo
| {{keys|ctrl + Z}}
| Undo a transaction
|-
| Redo
| {{keys|ctrl + Y}}
| Redo a transaction
|-
| Attach Scripting Debugger
|
| Attaches the scripting debugger on localhost port 19144. Check Log Panel for connection status.
|-
| Mode Toggle
| {{keys|ctrl + tab}}
| Switch to Crosshair Mode for single-block precision editing
|-
| Input Mapping
|
| Opens input mapping modal to configure registered bindings.
|-
| Reload
|
| Reloads all script files from all behavior packs and refreshes UI for all clients
|}
== Version history ==
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
! Version
! Preview version
! Release version
! Date
|-
| [[Bedrock Editor 0.8.3|0.8.3]]
| [[Bedrock Edition Preview 1.21.60.24|Preview 1.21.60.24]]
| —
| December 12, 2024
|-
| [[Bedrock Editor 0.8.2|0.8.2]]
| [[Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]
| —
| December 4, 2024
|-
| [[Bedrock Editor 0.8.1|0.8.1]]
| [[Bedrock Edition Preview 1.21.60.21|Preview 1.21.60.21]]
| —
| November 20, 2024
|-
! [[Bedrock Editor 0.8.0|0.8.0]]
| [[Bedrock Edition Preview 1.21.50.28|Preview 1.21.50.28]]
! [[Bedrock Edition 1.21.50|1.21.50]]
| '''(Preview)''' November 7, 2024<br>'''(Release)''' December 3, 2024
|-
| [[Bedrock Editor 0.7.7|0.7.7]]
| [[Bedrock Edition Preview 1.21.50.26|Preview 1.21.50.26]]
| —
| October 30, 2024
|-
| [[Bedrock Editor 0.7.6|0.7.6]]
| [[Bedrock Edition Preview 1.21.50.25|Preview 1.21.50.25]]
| —
| October 23, 2024
|-
| [[Bedrock Editor 0.7.5|0.7.5]]
| [[Bedrock Edition Preview 1.21.50.24|Preview 1.21.50.24]]
| —
| October 17, 2024
|-
| [[Bedrock Editor 0.7.4|0.7.4]]
| [[Bedrock Edition Preview 1.21.50.20|Preview 1.21.50.20]]
| —
| October 9, 2024
|-
| [[Bedrock Editor 0.7.3|0.7.3]]
| [[Bedrock Edition Preview 1.21.40.23|Preview 1.21.40.23]]
| —
| September 25, 2024
|-
| [[Bedrock Editor 0.7.2|0.7.2]]
| [[Bedrock Edition Preview 1.21.40.21|Preview 1.21.40.21]]
| —
| September 11, 2024
|-
| [[Bedrock Editor 0.7.1|0.7.1]]
| [[Bedrock Edition Preview 1.21.40.20|Preview 1.21.40.20]]
| —
| September 4, 2024
|-
! [[Bedrock Editor 0.7.0|0.7.0]]
| [[Bedrock Edition Preview 1.21.30.23|Preview 1.21.30.23]]
| —
| August 15, 2024
|-
| [[Bedrock Editor 0.6.11|0.6.11]]
| [[Bedrock Edition Preview 1.21.30.22|Preview 1.21.30.22]]
| —
| August 7, 2024
|-
| [[Bedrock Editor 0.6.10|0.6.10]]
| [[Bedrock Edition Preview 1.21.30.21|Preview 1.21.30.21]]
| —
| August 1, 2024
|-
| [[Bedrock Editor 0.6.9|0.6.9]]
| [[Bedrock Edition Preview 1.21.20.23|Preview 1.21.20.23]]
| —
| July 17, 2024
|-
| [[Bedrock Editor 0.6.8|0.6.8]]
| [[Bedrock Edition Preview 1.21.20.22|Preview 1.21.20.22]]
| —
| July 10, 2024
|-
| [[Bedrock Editor 0.6.7|0.6.7]]
| [[Bedrock Edition Preview 1.21.20.21|Preview 1.21.20.21]]
| —
| June 27, 2024
|-
| [[Bedrock Editor 0.6.6|0.6.6]]
| [[Bedrock Edition Preview 1.21.10.22|Preview 1.21.10.22]]
| —
| June 5, 2024
|-
| [[Bedrock Editor 0.6.5|0.6.5]]
| [[Bedrock Edition Preview 1.21.10.21|Preview 1.21.10.21]]
| —
| May 29, 2024
|-
| [[Bedrock Editor 0.6.4|0.6.4]]
| [[Bedrock Edition Preview 1.21.10.20|Preview 1.21.10.20]]
| —
| May 22, 2024
|-
| [[Bedrock Editor 0.6.3|0.6.3]]
| [[Bedrock Edition Preview 1.21.0.24|Preview 1.21.0.24]]
| —
| May 1, 2024
|-
| [[Bedrock Editor 0.6.2|0.6.2]]
| [[Bedrock Edition Preview 1.21.0.23|Preview 1.21.0.23]]
| —
| April 24, 2024
|-
| [[Bedrock Editor 0.6.1|0.6.1]]
| [[Bedrock Edition Preview 1.21.0.22|Preview 1.21.0.22]]
| —
| April 18, 2024
|-
! [[Bedrock Editor 0.6.0|0.6.0]]
| [[Bedrock Edition Preview 1.21.0.21|Preview 1.21.0.21]]
| —
| April 10, 2024
|-
| [[Bedrock Editor 0.5.11|0.5.11]]
| [[Bedrock Edition Preview 1.21.0.20|Preview 1.21.0.20]]
| —
| April 3, 2024
|-
| [[Bedrock Editor 0.5.10|0.5.10]]
| [[Bedrock Edition Preview 1.20.80.23|Preview 1.20.80.23]]
| —
| March 20, 2024
|-
| [[Bedrock Editor 0.5.9|0.5.9]]
| [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]]
| —
| March 14, 2024
|-
| [[Bedrock Editor 0.5.8|0.5.8]]
| [[Bedrock Edition Preview 1.20.80.21|Preview 1.20.80.21]]
| —
| March 6, 2024
|-
| [[Bedrock Editor 0.5.7|0.5.7]]
| [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]]
| —
| February 29, 2024
|-
| [[Bedrock Editor 0.5.6|0.5.6]]
| [[Bedrock Edition Preview 1.20.70.24|Preview 1.20.70.24]]
| —
| February 15, 2024
|-
| [[Bedrock Editor 0.5.5|0.5.5]]
| [[Bedrock Edition Preview 1.20.70.22|Preview 1.20.70.22]]
| —
| February 7, 2024
|-
| [[Bedrock Editor 0.5.4|0.5.4]]
| [[Bedrock Edition Preview 1.20.70.21|Preview 1.20.70.21]]
| —
| January 31, 2024
|-
| [[Bedrock Editor 0.5.3|0.5.3]]
| [[Bedrock Edition Preview 1.20.70.20|Preview 1.20.70.20]]
| —
| January 24, 2024
|-
| [[Bedrock Editor 0.5.2|0.5.2]]
| [[Bedrock Edition Preview 1.20.60.25|Preview 1.20.60.25]]
| —
| January 10, 2024
|-
| [[Bedrock Editor 0.5.1|0.5.1]]
| [[Bedrock Edition Preview 1.20.60.24|Preview 1.20.60.24]]
| —
| January 4, 2024
|-
! [[Bedrock Editor 0.5.0|0.5.0]]
| [[Bedrock Edition Preview 1.20.60.23|Preview 1.20.60.23]]
| —
| December 13, 2023
|-
| [[Bedrock Editor 0.4.11|0.4.11]]
| [[Bedrock Edition Preview 1.20.60.22|Preview 1.20.60.22]]
| —
| December 6, 2023
|-
| [[Bedrock Editor 0.4.10|0.4.10]]
| [[Bedrock Edition Preview 1.20.60.21|Preview 1.20.60.21]]
| —
| November 29, 2023
|-
| [[Bedrock Editor 0.4.9|0.4.9]]
| [[Bedrock Edition Preview 1.20.60.20|Preview 1.20.60.20]]
| —
| November 15, 2023
|-
| [[Bedrock Editor 0.4.8|0.4.8]]
| [[Bedrock Edition Preview 1.20.50.22|Preview 1.20.50.22]]
| —
| October 25, 2023
|-
| [[Bedrock Editor 0.4.7|0.4.7]]
| [[Bedrock Edition Preview 1.20.50.20|Preview 1.20.50.20]]
| —
| October 11, 2023
|-
| [[Bedrock Editor 0.4.6|0.4.6]]
| [[Bedrock Edition Preview 1.20.40.23|Preview 1.20.40.23]]
| —
| September 27, 2023
|-
| [[Bedrock Editor 0.4.5|0.4.5]]
| [[Bedrock Edition Preview 1.20.40.22|Preview 1.20.40.22]]
| —
| September 20, 2023
|-
| [[Bedrock Editor 0.4.4|0.4.4]]
| [[Bedrock Edition Preview 1.20.30.22|Preview 1.20.30.22]]
| —
| August 17, 2023
|-
| [[Bedrock Editor 0.4.3|0.4.3]]
| [[Bedrock Edition Preview 1.20.30.21|Preview 1.20.30.21]]
| —
| August 9, 2023
|-
| [[Bedrock Editor 0.4.2|0.4.2]]
| [[Bedrock Edition Preview 1.20.30.20|Preview 1.20.30.20]]
| —
| August 3, 2023
|-
| [[Bedrock Editor 0.4.1|0.4.1]]
| [[Bedrock Edition Preview 1.20.20.21|Preview 1.20.20.21]]
| —
| July 12, 2023
|-
! [[Bedrock Editor 0.4.0|0.4.0]]
| [[Bedrock Edition Preview 1.20.20.20|Preview 1.20.20.20]]
| —
| June 28, 2023
|-
| [[Bedrock Editor 0.3.7|0.3.7]]
| [[Bedrock Edition Preview 1.20.10.23|Preview 1.20.10.23]]
| —
| June 14, 2023
|-
| [[Bedrock Editor 0.3.6|0.3.6]]
| [[Bedrock Edition Preview 1.20.10.20|Preview 1.20.10.20]]
| —
| May 25, 2023
|-
| [[Bedrock Editor 0.3.5|0.3.5]]
| [[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]]
| —
| April 26, 2023
|-
| [[Bedrock Editor 0.3.4|0.3.4]]
| [[Bedrock Edition Preview 1.20.0.21|Preview 1.20.0.21]]
| —
| April 19, 2023
|-
| [[Bedrock Editor 0.3.3|0.3.3]]
| [[Bedrock Edition Preview 1.20.0.20|Preview 1.20.0.20]]
| —
| April 12, 2023
|-
| [[Bedrock Editor 0.3.2|0.3.2]]
| [[Bedrock Edition Preview 1.19.80.22|Preview 1.19.80.22]]
| —
| March 22, 2023
|-
| [[Bedrock Editor 0.3.1|0.3.1]]
| [[Bedrock Edition Preview 1.19.80.21|Preview 1.19.80.21]]
| —
| March 15, 2023
|-
! [[Bedrock Editor 0.3|0.3]]
| [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]]
| —
| March 8, 2023
|-
! 0.2
| {{FN|v0.2 was an internal version, whose purpose was building a basic set of features and making it ready to share to players.<ref name="v0.3">{{cite|url=https://github.com/Mojang/minecraft-editor/discussions/2|title=Release v0.3: The Basics Update|website=GitHub}}</ref>}}
| —
| N/A
|-
! 0.1
| {{FN|v0.1 was an internal version for prototyping and establishing the foundation of the Editor.<ref name="v0.3"/>}}
| —
| N/A
|}
{{FNlist}}
==Trivia==
* In the first build ([[Bedrock Editor 0.3|0.3]]), a [https://alturl.com/p749b link] referenced as an example scripting pack was jokingly put in the code. It redirects to {{W|Rick Astley|newtab=1}}'s song "{{W|Never Gonna Give You Up|newtab=1}}" (this is known as a {{W|Rickrolling|rickroll|newtab=1}}).
==References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Bedrock Editor versions|all}}
[[de:Bedrock Editor]]
[[fr:Éditeur Bedrock]]
[[pt:Bedrock Editor]]
[[ru:Bedrock Editor]]
[[uk:Bedrock Editor]]
[[zh:基岩版编辑器]]

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{{DISPLAYTITLE: ''Bedrock Edition''}}
{{Infobox program
| title = ''Minecraft''
| image = Bedrock {{v|bedrock|nolink=1}}.png
| imagesize = 380px
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
;Key staff members
* [[Markus Persson|Markus "Notch" Persson]] (creator)
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
* [[Tomas Alaeus]]
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
* [[Jason Major|Jason "Argo" Major]]
| platform = '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
'''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''Discontinued'''
* {{OS|galaxy|wp|tvos}}
* {{OS|firephone}} Phone
* {{OS|firetv|gearvr}}
* {{OS|w10mwm}} Mobile
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
| date = August 16, 2011
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Android Oreo (8.0)+'''
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
* October 10, 2018<br />(Jelly Bean (4.2)+)
* April 28, 2021 (KitKat (4.4)+)
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
* March 12, 2024 (Oreo (8.0)+)
'''iOS & iPadOS 13+'''
* November 17, 2011 (4.3.3+)
* August 15, 2013 (5+)
* April 27, 2016 (6+)
* June 13, 2016 (8+)
* September 24, 2019 (iPadOS)
* June 23, 2020 (9+)
* November 17, 2020 (10+)
* March 14, 2023 (11+)
* March 12, 2024 (13+)
'''Fire OS 7+'''
* September 13, 2012
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
* April 2, 2014 (Fire TV)
* July 25, 2014 (Fire Phone)
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
* June 8, 2021 (5+)<ref name="sunsetjune"/>
* March 12, 2024 (7+)
'''Galaxy Store'''
* 2014
'''Windows 10 Mobile'''
* December 10, 2014<br />(Windows Phone 8.1)
* February 22, 2017<br />(Windows 10 Mobile)
'''Windows 10+'''
* July 29, 2015 (10+)
'''Gear VR'''
* April 27, 2016
'''Oculus Rift'''
* August 15, 2016
'''tvOS & Fire TV'''
* December 19, 2016
'''Xbox One'''
* September 20, 2017
'''Windows Mixed Reality'''
* November 21, 2017
'''Nintendo Switch'''
* June 21, 2018
'''PlayStation 4'''
* December 10, 2019
'''PS VR & PS4 Pro'''
* September 22, 2020
'''Xbox Series X{{!}}S
* November 10, 2020
* March 12, 2024 (Optimized)
'''ChromeOS'''
* June 7, 2023
'''PlayStation 5'''
* October 22, 2024
{{!}}}
| size =
As of [[Bedrock Edition 1.21.50|1.21.50]]:
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
* '''Nintendo Switch''': 1.2 GB
| ratings =
* ''Online not rated''
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
| license = Proprietary
| source available = No
| website = https://minecraft.net/about-minecraft
| customlinks =
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Free trial'''
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Base game'''
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
* Fire
: [https://amazon.com/dp/B00992CF6W United States]
: [https://amazon.ca/dp/B00992CF6W Canada]
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
: [https://amazon.com.au/dp/B00992CF6W Australia]
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
* Nintendo Switch
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
* [https://store.playstation.com/search/minecraft PlayStation 4]
* [https://playstation.com/games/minecraft PlayStation 5]
'''''Deluxe Collection'''''
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
* Nintendo Switch
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Beta'''
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
'''''Preview'''''
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
* [https://aka.ms/PreviewApple iOS & iPadOS]
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
{{!}}}
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
== Bedrock codebase ==
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
== Nomenclature ==
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
== Gameplay ==
{{see also|Bedrock Edition exclusive features}}
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
Differences from ''Java Edition'' include:
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
{{See also|Parity issue list}}
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
*Multiplayer allows for 4 ways of player connection:
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
**[[Realms Plus|Realms]]
**[[Bedrock Dedicated Server|a user-created external server]]
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
Some features of ''Bedrock Edition'' are available only on certain platforms.
*[[Virtual reality]] is available only on Windows and PlayStation.
*Importing or exporting worlds is supported only on Windows.
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
=== System requirements ===
{| class="wikitable" data-description="System requirements"
|-
!
! width="20%" |{{OS|winwm}}
! width="20%" |{{OS|chromewm}}
! width="20%" |{{OS|andwm}}
! width="20%" |{{OS|fire}}
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|-
! scope="row" |Minimum version
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|ChromeOS 111<ref name="help-system-requirements" />
| Android Oreo (8.0)
* Latest version: Oreo (8.0)
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|Fire OS 7
* Latest version: Fire OS 7
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|iOS 13 or iPadOS
* Latest version: iOS/iPadOS 13
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|-
! scope="row" |Processor
|
Intel Celeron J4105 | AMD FX-4100
(Intel i7-6500U | AMD A8-6600K recommended)
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|Dual-core A8 processor or later
|-
! scope="row" |Video card
|
Intel HD Graphics 4000 | AMD Radeon R5
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
(Minimum RTX 2060 For RTX)
| colspan="4" align="center" |Not applicable
|-
! scope="row" |Graphics
| DirectX 12 FL 11
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
| {{w|Metal (API)|Metal}}
|-
! scope="row" |RAM memory
| 4 GB (8 GB recommended)
| 4 GB
| colspan="2" align="center" | Greater than 1 GB
| 1 GB minimum
|-
! scope="row" |Storage
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|-
! scope="row" |Data connection
| colspan="5" align="center" |Optional ([[Realms]] access)
|-
! Supported devices
|
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
* Pixelbook
* Pixel Slate
* Pixelbook Go
* All ChromeOS devices launched in the last three years
|
* Pixel (all models)
* Most Android mobile devices
|
* Fire HD (2018 or later)
* Fire (2019 or later)
|
* iPhone 6S or later
* iPhone SE (all models)
* iPad (5th gen or later)
* iPad Air 2 or later
* iPad mini 4 or later
* iPad Pro (all models)
* iPod touch (7th gen)
|}
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
== Development ==
{{main|Bedrock Edition version history}}
{{see also|Pocket Edition#Development}}
* [[Planned versions#Bedrock Edition|Planned versions]]
* [[Bedrock Edition mentioned features|Mentioned features]]
* [[Bedrock Edition unused features|Unused features]]
* [[Bedrock Edition removed features|Removed features]]
* [[Bedrock Edition version history/Development versions|Development versions]]
* [[Bedrock Edition exclusive features|Exclusive Features]]
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
=== Release ===
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
=== Alpha ===
{{main|Bedrock Edition Alpha}}
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
=== Full release ===
{{anchor|Full release}}
{{Infobox development phase
| title = Bedrock Edition
| prevparent = Pocket Edition
| prevparentlink = Pocket Edition#Full Release
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
| currentver =
* '''Android''': {{v|bedrock-android}}
* '''iOS & iPadOS''': {{v|bedrock-ios}}
* '''Fire''': {{v|bedrock-fire}}
* '''Windows''': {{v|bedrock-win}}
* '''Xbox''': {{v|bedrock-xbox}}
* '''Nintendo Switch''': {{v|bedrock-switch}}
* '''PlayStation''': {{v|bedrock-ps4}}
| paid =
* Yes, {{w|United States dollar|USD}}:
* '''Android, iOS, iPadOS, & Fire''': $6.99
* '''ChromeOS, Xbox, & PlayStation''': $19.99
* '''Windows & Nintendo Switch''': $29.99
}}
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
=== Beta and ''Preview'' test versions ===
{{Infobox development phase
| title = Development Versions
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
| currentver =
* '''Beta''': {{v|bedrock-beta}}
* Preview
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
* '''Xbox''': {{v|bedrock-preview-xbox}}
* '''Windows''': {{v|bedrock-preview-win}}
| paid =
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
}}
{{main|Bedrock Edition version history/Development versions}}
{{see also|Minecraft Preview}}
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
== Price ==
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
== Sales ==
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
== Platform differences ==
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
{{see also|Bedrock Edition exclusive features}}
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
{| class="wikitable sortable" style="text-align: center"
!
!{{OS|win}}
!{{OS|chrome}}
!{{OS|and}}
!{{OS|ios}} & {{OS|ipad}}
!{{OS|fire}}
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ns}}
!{{OS|ps4}}
!{{OS|ps5}}
|-
!Split screen
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Import & Export world buttons
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Structure block 3D export
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
! [[Bedrock Editor]]
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Custom skins
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Join servers via {{Tooltip|IP|Internet Protocol}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|-
!Keyboard controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial}}{{fn|Can be used only for chat.}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Mouse controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Touch controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|{{tc|no}}
|{{tc|no}}
|-
!Virtual reality
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|{{tc|no}}
|-
!4K resolution
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|{{tc|unknown}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|{{tc|yes}}
|-
!Max render distance (chunks)
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|28
|36
|12
|28
|36
|-
!Deferred Rendering Pipeline
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|Upcoming}}
|{{tc|Upcoming}}
|-
!RTX
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Shader language
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|GLSL
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|GLSL
|HLSL
|HLSL
|GLSL
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|PSSL
|-
!Development versions
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|{{tc|yes}}{{fn|name=mcbeta}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|-
!Base Game Price ({{w|United States dollar|USD}})
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|$6.99
|$6.99
|$6.99
|$19.99
|$19.99
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|$19.99
|$19.99
|-
!Free trial
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|{{tc|yes|$39.99}}{{fn|name=PC}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|}
{{fnlist}}
== Gallery ==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft: Bedrock Edition'' ingame logo
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Minecraft Preview logo.png|''Minecraft Preview''<br />ingame logo
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
== Notes ==
{{notelist}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[Category:Bedrock Edition| ]]
[[cs:Bedrock edice]]
[[de:Bedrock Edition]]
[[es:Bedrock Edition]]
[[fr:Édition Bedrock]]
[[hu:Bedrock Edition]]
[[id:Bedrock Edition]]
[[it:Bedrock Edition]]
[[ja:Bedrock Edition]]
[[ko:Bedrock Edition]]
[[lzh:基石版]]
[[nl:Bedrockeditie]]
[[pl:Bedrock Edition]]
[[pt:Edição Bedrock]]
[[ru:Bedrock Edition]]
[[th:รุ่น Bedrock]]
[[tr:Bedrock Sürümü]]
[[uk:Bedrock Edition]]
[[zh:基岩版]]

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{{DISPLAYTITLE: ''Bedrock Edition''}}
{{Infobox program
| title = ''Minecraft''
| image = Bedrock {{v|bedrock|nolink=1}}.png
| imagesize = 380px
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
;Key staff members
* [[Markus Persson|Markus "Notch" Persson]] (creator)
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
* [[Tomas Alaeus]]
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
* [[Jason Major|Jason "Argo" Major]]
| platform = '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
'''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''Discontinued'''
* {{OS|galaxy|wp|tvos}}
* {{OS|firephone}} Phone
* {{OS|firetv|gearvr}}
* {{OS|w10mwm}} Mobile
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
| date = August 16, 2011
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Android Oreo (8.0)+'''
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
* October 10, 2018<br />(Jelly Bean (4.2)+)
* April 28, 2021 (KitKat (4.4)+)
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
* March 12, 2024 (Oreo (8.0)+)
'''iOS & iPadOS 13+'''
* November 17, 2011 (4.3.3+)
* August 15, 2013 (5+)
* April 27, 2016 (6+)
* June 13, 2016 (8+)
* September 24, 2019 (iPadOS)
* June 23, 2020 (9+)
* November 17, 2020 (10+)
* March 14, 2023 (11+)
* March 12, 2024 (13+)
'''Fire OS 7+'''
* September 13, 2012
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
* April 2, 2014 (Fire TV)
* July 25, 2014 (Fire Phone)
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
* June 8, 2021 (5+)<ref name="sunsetjune"/>
* March 12, 2024 (7+)
'''Galaxy Store'''
* 2014
'''Windows 10 Mobile'''
* December 10, 2014<br />(Windows Phone 8.1)
* February 22, 2017<br />(Windows 10 Mobile)
'''Windows 10+'''
* July 29, 2015 (10+)
'''Gear VR'''
* April 27, 2016
'''Oculus Rift'''
* August 15, 2016
'''tvOS & Fire TV'''
* December 19, 2016
'''Xbox One'''
* September 20, 2017
'''Windows Mixed Reality'''
* November 21, 2017
'''Nintendo Switch'''
* June 21, 2018
'''PlayStation 4'''
* December 10, 2019
'''PS VR & PS4 Pro'''
* September 22, 2020
'''Xbox Series X{{!}}S
* November 10, 2020
* March 12, 2024 (Optimized)
'''ChromeOS'''
* June 7, 2023
'''PlayStation 5'''
* October 22, 2024
{{!}}}
| size =
As of [[Bedrock Edition 1.21.50|1.21.50]]:
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
* '''Nintendo Switch''': 1.2 GB
| ratings =
* ''Online not rated''
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
| license = Proprietary
| source available = No
| website = https://minecraft.net/about-minecraft
| customlinks =
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Free trial'''
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Base game'''
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
* Fire
: [https://amazon.com/dp/B00992CF6W United States]
: [https://amazon.ca/dp/B00992CF6W Canada]
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
: [https://amazon.com.au/dp/B00992CF6W Australia]
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
* Nintendo Switch
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
* [https://store.playstation.com/search/minecraft PlayStation 4]
* [https://playstation.com/games/minecraft PlayStation 5]
'''''Deluxe Collection'''''
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
* Nintendo Switch
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Beta'''
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
'''''Preview'''''
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
* [https://aka.ms/PreviewApple iOS & iPadOS]
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
{{!}}}
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
== Bedrock codebase ==
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
== Nomenclature ==
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
== Gameplay ==
{{see also|Bedrock Edition exclusive features}}
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
Differences from ''Java Edition'' include:
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
{{See also|Parity issue list}}
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
*Multiplayer allows for 4 ways of player connection:
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
**[[Realms Plus|Realms]]
**[[Bedrock Dedicated Server|a user-created external server]]
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
Some features of ''Bedrock Edition'' are available only on certain platforms.
*[[Virtual reality]] is available only on Windows and PlayStation.
*Importing or exporting worlds is supported only on Windows.
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
=== System requirements ===
{| class="wikitable" data-description="System requirements"
|-
!
! width="20%" |{{OS|winwm}}
! width="20%" |{{OS|chromewm}}
! width="20%" |{{OS|andwm}}
! width="20%" |{{OS|fire}}
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|-
! scope="row" |Minimum version
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|ChromeOS 111<ref name="help-system-requirements" />
| Android Oreo (8.0)
* Latest version: Oreo (8.0)
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|Fire OS 7
* Latest version: Fire OS 7
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|iOS 13 or iPadOS
* Latest version: iOS/iPadOS 13
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|-
! scope="row" |Processor
|
Intel Celeron J4105 | AMD FX-4100
(Intel i7-6500U | AMD A8-6600K recommended)
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|Dual-core A8 processor or later
|-
! scope="row" |Video card
|
Intel HD Graphics 4000 | AMD Radeon R5
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
(Minimum RTX 2060 For RTX)
| colspan="4" align="center" |Not applicable
|-
! scope="row" |Graphics
| DirectX 12 FL 11
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
| {{w|Metal (API)|Metal}}
|-
! scope="row" |RAM memory
| 4 GB (8 GB recommended)
| 4 GB
| colspan="2" align="center" | Greater than 1 GB
| 1 GB minimum
|-
! scope="row" |Storage
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|-
! scope="row" |Data connection
| colspan="5" align="center" |Optional ([[Realms]] access)
|-
! Supported devices
|
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
* Pixelbook
* Pixel Slate
* Pixelbook Go
* All ChromeOS devices launched in the last three years
|
* Pixel (all models)
* Most Android mobile devices
|
* Fire HD (2018 or later)
* Fire (2019 or later)
|
* iPhone 6S or later
* iPhone SE (all models)
* iPad (5th gen or later)
* iPad Air 2 or later
* iPad mini 4 or later
* iPad Pro (all models)
* iPod touch (7th gen)
|}
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
== Development ==
{{main|Bedrock Edition version history}}
{{see also|Pocket Edition#Development}}
* [[Planned versions#Bedrock Edition|Planned versions]]
* [[Bedrock Edition mentioned features|Mentioned features]]
* [[Bedrock Edition unused features|Unused features]]
* [[Bedrock Edition removed features|Removed features]]
* [[Bedrock Edition version history/Development versions|Development versions]]
* [[Bedrock Edition exclusive features|Exclusive Features]]
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
=== Release ===
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
=== Alpha ===
{{main|Bedrock Edition Alpha}}
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
=== Full release ===
{{anchor|Full release}}
{{Infobox development phase
| title = Bedrock Edition
| prevparent = Pocket Edition
| prevparentlink = Pocket Edition#Full Release
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
| currentver =
* '''Android''': {{v|bedrock-android}}
* '''iOS & iPadOS''': {{v|bedrock-ios}}
* '''Fire''': {{v|bedrock-fire}}
* '''Windows''': {{v|bedrock-win}}
* '''Xbox''': {{v|bedrock-xbox}}
* '''Nintendo Switch''': {{v|bedrock-switch}}
* '''PlayStation''': {{v|bedrock-ps4}}
| paid =
* Yes, {{w|United States dollar|USD}}:
* '''Android, iOS, iPadOS, & Fire''': $6.99
* '''ChromeOS, Xbox, & PlayStation''': $19.99
* '''Windows & Nintendo Switch''': $29.99
}}
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
=== Beta and ''Preview'' test versions ===
{{Infobox development phase
| title = Development Versions
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
| currentver =
* '''Beta''': {{v|bedrock-beta}}
* Preview
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
* '''Xbox''': {{v|bedrock-preview-xbox}}
* '''Windows''': {{v|bedrock-preview-win}}
| paid =
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
}}
{{main|Bedrock Edition version history/Development versions}}
{{see also|Minecraft Preview}}
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
== Price ==
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
== Sales ==
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
== Platform differences ==
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
{{see also|Bedrock Edition exclusive features}}
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
{| class="wikitable sortable" style="text-align: center"
!
!{{OS|win}}
!{{OS|chrome}}
!{{OS|and}}
!{{OS|ios}} & {{OS|ipad}}
!{{OS|fire}}
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ns}}
!{{OS|ps4}}
!{{OS|ps5}}
|-
!Split screen
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Import & Export world buttons
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Structure block 3D export
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
! [[Bedrock Editor]]
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Custom skins
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Join servers via {{Tooltip|IP|Internet Protocol}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|-
!Keyboard controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial}}{{fn|Can be used only for chat.}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Mouse controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Touch controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|{{tc|no}}
|{{tc|no}}
|-
!Virtual reality
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|{{tc|no}}
|-
!4K resolution
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|{{tc|unknown}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|{{tc|yes}}
|-
!Max render distance (chunks)
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|28
|36
|12
|28
|36
|-
!Deferred Rendering Pipeline
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|Upcoming}}
|{{tc|Upcoming}}
|-
!RTX
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Shader language
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|GLSL
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|GLSL
|HLSL
|HLSL
|GLSL
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|PSSL
|-
!Development versions
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|{{tc|yes}}{{fn|name=mcbeta}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|-
!Base Game Price ({{w|United States dollar|USD}})
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|$6.99
|$6.99
|$6.99
|$19.99
|$19.99
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|$19.99
|$19.99
|-
!Free trial
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|{{tc|yes|$39.99}}{{fn|name=PC}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|}
{{fnlist}}
== Gallery ==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft: Bedrock Edition'' ingame logo
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Minecraft Preview logo.png|''Minecraft Preview''<br />ingame logo
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
== Notes ==
{{notelist}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[Category:Bedrock Edition| ]]
[[cs:Bedrock edice]]
[[de:Bedrock Edition]]
[[es:Bedrock Edition]]
[[fr:Édition Bedrock]]
[[hu:Bedrock Edition]]
[[id:Bedrock Edition]]
[[it:Bedrock Edition]]
[[ja:Bedrock Edition]]
[[ko:Bedrock Edition]]
[[lzh:基石版]]
[[nl:Bedrockeditie]]
[[pl:Bedrock Edition]]
[[pt:Edição Bedrock]]
[[ru:Bedrock Edition]]
[[th:รุ่น Bedrock]]
[[tr:Bedrock Sürümü]]
[[uk:Bedrock Edition]]
[[zh:基岩版]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Buzzy Bees}}</div>
{{Infobox version
|title=v1.14.0
|vernum=1.14
|server=1.14.0.9
|internal=
'''PS4''': 1.99<br>'''Android''': 1.14.0.9<br>'''Windows 10''': 1.14.9.0<br>
'''Xbox One''': 1.14.9.70
|image=Bedrock 1.14.0.png
|edition=Bedrock
|name=[[Buzzy Bees]]
|date=
'''Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, PS4''' December 10, 2019<br>
'''Nintendo Switch''' December 11, 2019
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.0.9.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.0.9.zip Linux]
|prevparent=1.13.0
|prev=1.13.3
|next=1.14.0.12
|nextparent=1.16.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Buzzy Bees}}</div>
'''1.14.0''', the first release of '''[[Buzzy Bees]]''', is a major update to {{el|be}} released on December 1011, 2019, alongside [[Java Edition 1.15]].<ref name="release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> It adds [[bee]]s and bee-related [[item]]s, such as [[honey block]]s and [[beehive]]s. It also marks the arrival of Bedrock Edition on PlayStation 4, discontinuing the ''[[PlayStation 4 Edition]]''<ref>{{Mcnet|ps4-news|Bedrock is coming to PS4|December 9, 2019}}</ref> and hence [[Legacy Console Edition]] as a whole.
== Additions ==
{{Additions table
|Beehive
|Bee Nest
|Honey Block
|Honeycomb Block
|Honey Bottle
|Honeycomb
|Bee Spawn Egg
}}
=== Blocks ===
; {{BlockSprite|beehive}} [[Beehive]]s
* Crafted with 6 [[planks]] and 3 honeycombs.
* Function the same as bee nests, but does not need a [[Silk Touch]] enchanted tool to be dropped.
; {{BlockSprite|bee-nest}} [[Bee nest]]s
* Spawn naturally in [[flower forest]]s, [[plains]], and [[sunflower plains]] biomes.
* Can house up to 3 bees.
* Fill up with honey.
** Have a max honey level of 5.
* Can be obtained by using a Silk Touch enchanted tool.
; {{BlockSprite|honeycomb-block}} [[Honeycomb block]]s
* Crafted with 4 honeycombs.
* Are purely decorative.
; {{BlockSprite|honey-block}} [[Honey block]]s
* Crafted with 4 honey bottles.
* Drastically reduce movement speed and jump height.
* Can be climbed down, and will drag anything on them when moved by a piston.
* Do not stick to slime blocks.
* Reduce fall damage by 80%.
=== Items ===
; {{ItemSprite|honey-bottle}} [[Honey bottle]]s
* Can be drunk by using it, restoring {{hunger|6}} hunger points.
** Drinking one will also remove the [[poison]] effect.
* Can be used to craft [[sugar]] and [[honey block]]s.
* Obtained by using a bottle on full bee hives/nests.
; {{ItemSprite|honeycomb}} [[Honeycomb]]s
* Obtained by using [[shears]] on full bee hives/nests.
* Can be used to craft bee hives and honeycomb blocks.
; {{ItemSprite|spawn-egg}} [[Spawn egg]]s
* Added {{ItemSprite|bee-spawn-egg}} bee spawn egg.
=== Mobs ===
; {{EntitySprite|bee}} [[Bee]]s
* Have {{health|10}} health.
* Live in groups near hives and nests.
** If a bee does not have a home nest, it will wander around until it finds one.
* Can be bred using any [[flower]].
* Adult and baby bees will pollinate flowers, then go back to nests and hives and make honey.
* Bees can make plants grow faster if they pass above it after pollinating flowers.
* Attack in a swarm if provoked, have a baby or if honey is taken from nests/hives without using a campfire.
** When they attack, they give [[Poison]] to the target and die 50-60 seconds after attacking.
* Are affected by [[Bane of Arthropods]].
=== Gameplay ===
; [[Achievements]]
* Added 3 new achievements:
** {{NewAchievementSprite|bee-our-guest}} ''Bee our guest'' - Use a campfire to collect honey from a Beehive using a bottle without aggravating the bees (15G)
** {{NewAchievementSprite|total-beelocation}} ''Total Beelocation'' - Move a Bee Nest with 3 bees inside using Silk Touch (30G)
** {{NewAchievementSprite|sticky-situation}} ''Sticky Situation'' - Slide down a honey block to slow your fall (30G)
=== Command format ===
; [[Game rule]]s
* Added {{code|showtags}} gamerule. {{more info}}
=== General ===
* Added support for Bedrock on PlayStation 4 Edition.
** Pre-existing players on the PlayStation 4 platform can still play the {{el|lce}} codebase by launching the legacy version within the {{el|be}} game.
** Added the "Editions" button on {{el|be}} and "Launch New Minecraft" button for {{el|ps4}} allowing for pre-existing players to switch between the two versions.
== Changes ==
=== Blocks ===
; [[Dispenser]]s
* Can now fill [[glass bottle]]s with [[water]] or [[honey bottle|honey]].
* Can now shear honeycombs.
; [[Slime block]]s
* Changed the texture to match {{el|je}}.
=== Items ===
; [[Lead]]s
* Can now be used on [[dolphin]]s, [[ocelot]]s, [[parrot]]s, and [[polar bear]]s. ({{bug|MCPE-46866}})
; [[Spawn egg]]s
* Are now sorted alphabetically in the [[Creative]] inventory.
=== Gameplay ===
; [[Swimming]]
* Players can no longer start swimming in 1-block deep water.
=== General ===
* Improved performance.
; [[Experience]]
* Tweaked the amount of experience dropped by [[animal]]s to match {{el|je}}.
; [[Loading tips]]
* Added new loading screen tips and trivia.
; [[Title Screen|Menu screen]]
* Changed the title screen background to reflect bees and items related to them.
; Map-making and [[add-on]]s
* Item tags can now be hidden in the UI using the {{cmd|gamerule showtags}} command.
; [[Patrol]]s
* Can no longer spawn in [[the Nether]] and [[the End|End]].
== Fixes ==
; Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when signing into Xbox Live on Android.
; Performance
* Fixed an issue with kelp growth causing lag in specific chunks. ({{bug|MCPE-50175}})
; General
* Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world.
* Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world.
; Gameplay
* Fixed a bug that was sometimes causing chests to become invisible. ({{bug|MCPE-52790}})
* Fixed an issue that could sometimes cause touch screen controls to become inverted. ({{bug|MCPE-50256}})
; Mobs
* Improved the accuracy of pathfinding for flying mobs.
* Baby pigmen now hold their swords in their hands, rather than around their necks. ({{bug|MCPE-53454}})
; Blocks
* Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged. ({{bug|MCPE-52314}})
; Items
* Arrows and tridents no longer fall through the ground after being deflected by a shield. ({{bug|MCPE-44721}})
* Dragon heads now appear at the correct height. ({{bug|MCPE-53129}})
* Buckets can once again be used to milk cows. ({{bug|MCPE-54623}})
* Milk buckets can again be used to craft cakes. ({{bug|MCPE-52774}})
* Fixed acacia leaves sometimes becoming stuck in the inventory hotbar.
* Placing armor on an armor stand in Creative mode no longer equips it on the player as well.
; Character creator
* Various fixes to the character creator.
* Fixed an issue that was causing worn items to transfer between character creator models unexpectedly.
* Adding or removing the founder's cape now updates the skin in-game without needing to restart.
* Platform restricted skins can now be previewed in the character creator.
* Fixed capes not rendering in some skin packs. ({{bug|MCPE-54181}})
* Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game.
* Skins that don't roam to Minecraft Earth no longer display "Usable Everywhere" in the character creator.
* Equipping a new custom skin now updates the player model without needing to restart the game.
* Optimized the size of character creator skins to improve performance when playing in multiplayer.
; Graphical
* Fixed the held item bobbing animation when moving in first person view. ({{bug|MCPE-51212}})
* The block breaking animation now shows again if a block is below water when the player is above.
* The player's hand no longer disappears when gliding with elytra. ({{bug|MCPE-53092}})
* Water now renders correctly when kelp is placed next to a glass block.
; User interface
* Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu.
* Fixed an issue that could cause menu flickering when navigating through the character creator.
* The "See Pack in Store" button in the character creator can now be highlighted and selected when using a controller.
* Fixed some misspelled splash text.
; Add-ons and script engine
* Custom entities once again show their health bar correctly while being ridden.
* Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction.
* Fixed an issue with pivot points for custom geometry cube models.
* Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players.
== See also ==
* [[Java Edition 1.15]]
* [[PlayStation 4 Edition 1.99]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition 1.14.0]]
[[es:Bedrock Edition 1.14.0]]
[[fr:Édition Bedrock 1.14.0]]
[[ja:Bedrock Edition 1.14.0]]
[[pl:Bedrock Edition 1.14.0]]
[[pt:Edição Bedrock 1.14.0]]
[[ru:1.14.0 (Bedrock Edition)]]
[[zh:基岩版1.14.0]]

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{{Infobox version
| title = v1.20.62
| vernum = 1.20.62
| edition = Bedrock
| image = Bedrock 1.20.62.png
| image2 = Bedrock 1.20.62 with inbox.png
| build = 21941685
| internal = '''Windows''': 1.20.6201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.62.02<br>'''Xbox One''': 1.20.6202.70<br>'''PlayStation 4''': 2.82<br>'''Nintendo Switch''': v95
| versioncode = '''Android''':<br />
952007102 (armeabi-v7a, 33)<br />
962007102 (x86, 33)<br />
972007102 (arm64-v8a, 33)<br />
982007102 (x86_64, 33)
| server = [[Bedrock Dedicated Server 1.20.62.01|1.20.62.01]]<br>[[Bedrock Dedicated Server 1.20.62.02|1.20.62.02]]<br>[[Bedrock Dedicated Server 1.20.62.03|1.20.62.03]]
| serverdl = '''Server (1.20.62.01)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.01.zip Linux]<br>'''Server (1.20.62.02)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.02.zip Linux]<br>'''Server (1.20.62.03)'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.62.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.62.03.zip Linux]
| date = February 15, 2024
| prevparent = 1.20.0
| prev = 1.20.60
| next = 1.20.70
| nextparent = 1.21.0
}}
'''1.20.62''' is a minor update to {{BE}} released on February 15, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24148434660237|title=Minecraft - 1.20.62 (Bedrock)|website=Minecraft Feedback|date=February 15, 2024}}</ref> which fixes some gameplay crashes. It is also the last version which supported iOS 11, iOS 12, and Android 5.0.
== Fixes ==
* Fixed several crashes that could occur during gameplay.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.20.62]]
[[es:Bedrock Edition 1.20.62]]
[[ja:Bedrock Edition 1.20.62]]
[[lzh:基石版一點二〇點六二]]
[[pt:Edição Bedrock 1.20.62]]
[[ru:1.20.62 (Bedrock Edition)]]
[[uk:1.20.62 (Bedrock Edition)]]
[[zh:基岩版1.20.62]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
{{Infobox version
| title = v1.21.50
| vernum = 1.21.50
| name = [[The Garden Awakens]]
| edition = Bedrock
| image = Bedrock 1.21.50 PatchNotes.png
| image2 = Bedrock 1.21.50.png
| build = 29529003
| editorver = 0.8.0
| internal = '''Windows, Xbox''': 1.21.5007.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.50.07<br>'''PlayStation 4''': 3.03<br>'''PlayStation 5''': 1.010.000<br>'''Nintendo Switch''': v114
| versioncode = '''Android''':<br>
952105047 (armeabi-v7a, 34)<br>
962105047 (x86, 34)<br>
972105047 (arm64-v8a, 34)<br>
982105047 (x86_64, 34)
| server = 1.21.50.07-1.21.50.10
| serverdl = '''Server (1.21.50.07)'''<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.07.zip Windows]<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.07.zip Linux]<br>
'''Server (1.21.50.10)'''<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.10.zip Windows]<br>
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.50.10.zip Linux]
| date = December 3, 2024
| prevparent = 1.21.0
| prev = 1.21.44
| next = 1.21.51
| nextparent =
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
'''1.21.50''', the release of '''[[The Garden Awakens]]''', is a [[game drop]] for ''[[Bedrock Edition]]''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32344904160397-Minecraft-Bedrock-Edition-1-21-50-The-Garden-Awakens|title=Minecraft: Bedrock Edition 1.21.50 - The Garden Awakens|website=Minecraft Feedback|date=December 3, 2024}}</ref><ref>{{mcnet|minecraft-1-21-50-bedrock-changelog|Minecraft 1.21.50 Bedrock Changelog|December 3, 2024|Jay Wells}}</ref>, released on December 3, 2024.
It marks the first release of the [[Bedrock Editor]] in a retail version.
== Additions ==
{{Additions table
|Pale Oak Log
|Pale Oak Wood
|Stripped Pale Oak Log
|Stripped Pale Oak Wood
|Pale Oak Leaves
|Pale Oak Sapling
|Pale Oak Planks
|Pale Oak Slab
|Pale Oak Stairs
|Pale Oak Door
|Pale Oak Trapdoor
|Pale Oak Button
|Pale Oak Pressure Plate
|Pale Oak Fence
|Pale Oak Fence Gate
|Pale Oak Sign
|Pale Oak Hanging Sign
|Pale Oak Boat
|Pale Oak Boat with Chest
|Pale Moss Block
|Pale Moss Carpet
|Pale Hanging Moss
|Closed Eyeblossom
|Open Eyeblossom
|Resin Clump
|Block of Resin
|Resin Brick
|Resin Bricks
|Resin Brick Slab
|Resin Brick Stairs
|Resin Brick Wall
|Chiseled Resin Bricks
|Creaking Heart
|Creaking Spawn Egg
}}
=== Blocks ===
;{{animate|Creaking Heart.png;Active Creaking Heart.png|32px}} [[Creaking Heart]]
* A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
* Can be found activated in the [[pale garden]] biome.
* Sends a trail of particles towards the connected [[creaking]] when the [[creaking]] gets hit by the player or projectiles.
** Particle speed is affected by the distance of the [[creaking]] from the heart block.
** Attacking a [[creaking]] will cause its Creaking Heart to exude 2 to 3 Resin Clumps.
* Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
* Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
* Only activates when placed between two Pale Oak logs in the same orientation and can't be deactivated unless the block is broken.
** Emits subtle eerie sounds when it is active and surrounded by any types of [[log]]s, [[stripped log]]s, [[wood]], or [[stripped wood]] on all 6 directions.
* Mining the block is most efficiently done with an axe, but it only drops when using a [[Silk Touch]] tool.
** When creaking heart block is destroyed, the connected creaking is removed.
* Can also be crafted using [[pale oak log]]s and a [[block of resin]].
{{Crafting Table
|B1=Pale Oak Log
|B2=Block of Resin
|B3=Pale Oak Log
|Output=Creaking Heart
}}
; {{Animate|Closed Eyeblossom.png;Open Eyeblossom.png|32px}} [[Eyeblossom]]s
*Eyeblossoms are new flowers that generate in the pale garden biome.
**They exist in two variants: closed and open.
**Eyeblossoms transition between the two variants based on the time of day.
***During the night, eyeblossoms will become open.
***During the day, they will become closed.
**In dimensions that do not have a day/night cycle, they will remain as-is.
**Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
**Open eyeblossoms have glowing eyes during the night.
**Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
**[[Bees]] get poisoned when they are within a radius of eyeblossoms.
**[[Suspicious stew]] made from eyeblossom will have blindness or nausea effect depending on the variant.
**Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
**[[Wandering Traders]] can sell Open Eyeblossoms.
;[[File:Pale Hanging Moss.png|32px]] [[Pale Hanging Moss]]
* Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
** Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
* When attached to a pale oak log or leaves, it emits ambient sounds.
* It only drops when using [[shears]] or a tool enchanted with [[Silk Touch]].
;[[File:Pale Moss Block.png|32px]] [[Pale Moss Block]]
* Generates naturally in the pale garden biome.
** Pale moss blocks can be bonemealed to spread to compatible blocks.
;[[File:Pale Moss Carpet.png|32px]] [[Pale Moss Carpet]]
* Generates naturally in the pale garden biome.
** When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it. {{Animate|Pale Moss Carpet (low).png;Pale Moss Carpet (tall).png|32px}}
** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
;[[File:Pale Oak Leaves.png|32px]] [[Pale Oak Leaves]]
* A new type of leaves, generated in [[pale oak]] trees.
* Emits gray (color) {{cd|pale_oak_leaves}} [[particle]]s falling underneath.
;[[File:Pale Oak Log.png|32px]] [[Pale Oak Log]]
* A new type of log, generated as a part of [[pale oak]] trees.
* Can be crafted into pale planks and wood.
* {{Animate|Stripped Pale Oak Log JE1 BE2.png; Pale Oak Wood JE1 BE1.png; Stripped Pale Oak Wood JE1 BE2.png|32px}} Has a stripped log variant, wood variant and stripped wood variant.
** The stripped variant can be used to craft [[File:Pale Oak Hanging Sign JE1.png|32px]] [[hanging sign]]s.
;[[File:Pale Oak Planks.png|32px]] [[Pale Oak Planks]]
* Crafted from pale oak logs.
* Can be used to craft respective [[File:Pale Oak Button.png|32px]] [[button]]s, [[File:Pale Oak Door.png|32px]] [[door]]s, [[File:Pale Oak Fence.png|32px]] [[fence]]s, [[File:Pale Oak Fence Gate.png|32px]] [[fence gate]]s, [[File:Pale Oak Pressure Plate.png|32px]] [[pressure plate]]s, [[File:Pale Oak Sign.png|32px]] [[sign]]s, [[File:Pale Oak Slab.png|32px]] [[slab]]s, [[File:Pale Oak Stairs.png|32px]] [[stairs]], and [[File:Pale Oak Trapdoor.png|32px]] [[trapdoor]]s.
* Can be used to craft [[pale oak boat]]s and [[pale oak boat with chest]]s.
* Can be used to craft wooden blocks or items, (eg. [[chest]])
{{Crafting Table
|A1=Pale Oak Log; Stripped Pale Oak Log; Pale Oak Wood; Stripped Pale Oak Wood
|Output=Pale Oak Planks,4
}}
;[[File:Pale Oak Sapling.png|32px]] [[Pale Oak Sapling]]
* A new type of [[sapling]] which grows into a pale oak tree when planted.
* Drops underneath pale oak leaves.
* [[Wandering Traders]] can sell sapling.
* Can break off a fully grown one and plant it to grow a pale oak tree.
* [[File:Potted Pale Oak Sapling.png|32px]] Can be placed in [[flower pot]]s.
; {{Animate|Resin Clump (item) JE1 BE1.png; Resin Clump JE1 BE1.png|32px}} [[Resin Clump]]
* A multi-face block.
* Dropped by the creaking heart when it is destroyed.
* Placed around the creaking heart when its creaking is attacked.
* Can be crafted into a [[block of resin]].
* Can be hardened into [[resin brick]] items in a furnace.
* Can be found in loot chests in [[woodland mansion]]s.
;[[File:Block of Resin.png|32px]] [[Block of Resin]]
* Crafted from [[resin clump]].
* Can be used to craft [[creaking heart]].
{{Crafting Table
|A1=Resin Clump
|A2=Resin Clump
|A3=Resin Clump
|B1=Resin Clump
|B2=Resin Clump
|B3=Resin Clump
|C1=Resin Clump
|C2=Resin Clump
|C3=Resin Clump
|Output=Block of Resin
}}
;[[File:Resin Bricks.png|32px]] [[Resin Bricks]]
* Crafted from [[resin brick]].
* Can be used to craft [[File:Chiseled Resin Bricks.png|32px]] [[Chiseled Resin Bricks|chiseled]], [[File:Resin Brick Slab.png|32px]] [[slab]]s, [[File:Resin Brick Stairs.png|32px]] [[stairs]], and [[File:Resin Brick Wall.png|32px]] [[wall]]s variant.
* Mining the block is most efficiently done with an pickaxe.
{{Crafting Table
|A2=Resin Brick
|A3=Resin Brick
|B2=Resin Brick
|B3=Resin Brick
|Output=Resin Bricks
}}
=== Items ===
;[[File:Resin Brick.png|32px]] [[Resin Brick]]
* Can be smelting from resin clump items in a furnace.
* Can be used to craft [[resin bricks]].
* Can be found in chests in the woodland [[mansion]].
* Can be used to trim armor.
{{Smelting
|Resin Clump
|Resin Brick
}}
;[[Spawn egg]]s
* [[File:Creaking Spawn Egg.png|32px]] Creaking spawn egg.
=== Mobs ===
;[[File:Creaking JE1.png|x32px]] [[Creaking]]
* The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
** Is not affected by light levels but spawns and despawns based on day/night cycle.
*Creaking Heart decides to remove or replace the connected Creaking when:
**It turns day.
**it is neutral and stops attacking when being looked at (reverse Enderman).
**It's too far away from the [[Creaking Heart]].
**A player intersects with the Creaking for a few seconds.
* The melee attacks deal 3 points of damage (1.5 hearts)
* It will follow and attack players up to 32 blocks away from its creaking heart block.
** An activated creaking will not move if a player is looking at it.
** A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
* Reacts only to damage caused by mobs and projectiles, by swaying in place.
** Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can walk through/over them.
** Has a twitching animation.
** Is fire-resistant.
** When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
** When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
* Creaking cannot enter [[boat]]s.
* Creaking spawned from a creaking heart can not go through portals.
* The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
** Has {{hp|1}} health points.
** Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
=== Non-mob entities ===
;[[File:Pale Oak Boat.png|32px]] [[Pale Oak Boat]]
* A new type of boat, crafted with pale oak planks.
* Can be used to craft a variant [[File:Pale Oak Boat with Chest.png|32px]] with a [[boat with chest|chest]].
=== World generation ===
;[[File:Pale Oak Tree.png|32px]] [[Pale oak]]
* A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
** Generates naturally in the pale garden biome.
;[[File:BiomeSprite pale-garden.png|16px]] [[Pale Garden]]
* A new biome which contains pale oaks and Pale Moss blocks/carpet.
* It is a variation of the [[dark forest]] biome, with pale oak trees instead of dark oak trees.
* Animal mobs do not spawn naturally.
* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
** Any tinted leaves places in the biome also get a desaturated, gray look.
* Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
*A particle is emitted in the pale garden.
;[[File:Pale moss patch.png|32px]] [[Pale moss patch]]
*Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
=== Gameplay ===
;[[Achievements]]
{{Load achievements|Heart Transplanter}}
=== General ===
; [[Sound]]s
* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
; [[Bedrock Editor]]
* Released [[Bedrock Editor 0.8.0|beta 0.8.0]].
== Changes ==
=== Blocks ===
;All [[Copper Door]]s, [[Iron Door]], [[Heavy Weighted Pressure Plate]], [[Light Weighted Pressure Plate]], [[Polished Blackstone Pressure Plate]], and [[Stone Pressure Plate]]
*The blocks that require support now always drop when broken with any tool.
;[[Bamboo]]
*Pickaxes and shovels no longer mine them as quickly as axes.
;[[Bamboo Sapling]]s
*Swords can now cut them instantly, as they do bamboo.
*Axes no longer mine them faster.
;[[Block of Amethyst]]
*Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
;[[Budding Amethyst]]
*Is now slower to mine with an improper tool.
;[[Cobweb]]
*Maces no longer mine them faster than other non-sword tools.
;[[Copper Trapdoor]]s and [[Copper Bulb]]s
*They now require a stone pickaxe or better for drops and quick mining.
;[[Crafter]]s
*They now can be mined quickly with any pickaxe.
;[[Dragon Egg]]
*If player somehow manages to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
;[[Flower]]s and [[Mushroom]]s
*They no longer generate in the Pale Garden biome.
;[[Glow Lichen]]
*Glow lichen now play their step sound when on top of a block an actor is walking on.
;[[Heavy Core]]s
*They are now faster to mine with any improper tool.
*A [[note block]] placed above them now plays the proper sound.
;[[Jigsaw]]
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
;[[Kelp]]
*Removed the unintended darker tinting of kelp.
;[[Moss Carpet]]s
*Axes no longer mine them faster.
;[[Slime Block]]
*Sneaking while landing on a slime block no longer causes fall damage.
;[[Trial Spawner]]
*Some trial spawners did not have an extra breeze out at once when ominous.
;[[Vine]], [[Cave Vines]], [[Twisting Vines]], and [[Weeping Vines]]
*They now play their correct sounds instead of the [[nether wart]] sound.
=== Command format ===
;{{cmd|/set_movement_authority}}
*Control the client or server to check a player movement.
;{{cmd|/schedule}}
*Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix {{cd|t}} to indicate ticks, postfix {{cd|s}} to indicate seconds, or with the postfix {{cd|d}} to indicate days. Players can also give the argument {{cd|append}} to add their request to the queue no matter what, or {{cd|replace}} (which is also the default) to replace all current matching requests with the new one.
**{{cmd|/schedule delay add <function> <delay (ticks)> [append|replace]}}
**{{cmd|/schedule delay clear <function>}}
=== Gameplay ===
;[[Message]]s
*There is now a warning message when the player is prevented from entering an unloaded chunk.
=== General ===
;[[Tag]]s
*The following block tags are no longer behind the "Upcoming Creator Features" [[experimental]] toggle:
**{{cd|minecraft:diamond_tier_destructible}}
**{{cd|minecraft:iron_tier_destructible}}
**{{cd|minecraft:is_axe_item_destructible}}
***Has been renamed from {{cd|minecraft:is_hatchet_item_destructible}}.
**{{cd|minecraft:is_hoe_item_destructible}}
**{{cd|minecraft:is_mace_item_destructible}}
**{{cd|minecraft:is_pickaxe_item_destructible}}
**{{cd|minecraft:is_shears_item_destructible}}
**{{cd|minecraft:is_shovel_item_destructible}}
**{{cd|minecraft:is_sword_item_destructible}}
**{{cd|minecraft:netherite_tier_destructible}}
**{{cd|minecraft:stone_tier_destructible}}
*Removed the following block tags:
**{{cd|minecraft:is_digger_item_destructible}}
**{{cd|minecraft:is_tool_item_destructible}}
**{{cd|minecraft:gold_tier_destructible}}
**{{cd|minecraft:wood_tier_destructible}}
;[[Realms]]
*Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
*Added a new Realm Event related to mobs.
;[[UI]]
*Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
*Change the order of tabs in the [[settings]] screen.
*Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
*Hid "Create from template", and "Import world" buttons when in [[Demo Mode|trial mode]].
*Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
*Added missing quickswap animations in GUI for several blocks.
*Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
*Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
*The size of shield items no longer changes when the item is moved between slots.
*Bundles that are moved under a player's cursor now correctly update their tooltip.
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
*Remove "X" closing button from the [[command block]] UI when player is using gamepad.
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
*Dualsense gamepads now have correct tooltip icons on mobile devices.
*Added an option to enable a "[[pick block]]" button for touch controls in Creative mode.
*Items in a [[bundle]] tooltip now have a gray background.
*[[Screenshot]]s: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
*Using the scroll wheel when hovering a [[bundle]] placed in hotbar with creative inventory search tab active now selects an item in the bundle.
*Updated Sleep Screen to Ore UI.
;[[Title screen]]
*The [[panorama]] was changed to showcase [[pale gardens]].
=== Items ===
;[[Heavy Core]]s
*Updated item's texture.
;[[Mace]]
*Mace damage now scales with distance fallen when it is used by mobs.
;[[Suspicious Stew]]
*The effect durations of Suspicious Stew have been adjusted to be the same across versions.
=== Mobs ===
;[[Bee]]s
*Feeding bees open eyeblossoms now applies the poison effect.
*Feeding bees wither roses now applies the wither effect.
;[[Fox]]es
*They can now pick up bundles.
;[[Wandering Trader]]
* Can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale moss block]]s, and [[pale hanging moss]].
;[[Zombified Piglin]]s
*Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
=== World generation ===
;[[Feature]]s
*The following feature types are now unable to place internal-only features:
**{{cd|minecraft:aggregate_feature}}
**{{cd|minecraft:snap_to_surface_feature}}
**{{cd|minecraft:surface_relative_threshold_feature}}
**{{cd|minecraft:weighted_random_feature}}
;[[Tall Grass]]
*Tall grass generates properly with its top part in the pale garden biome.
*Tall grass generates properly with its top part in the lush caves biome.
;[[Tree]]s
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
* All trees can grow on dirt-like blocks
;[[Trial Chambers]]
*Changed contents of chest in {{cd|end_2}} to reference a loot table.
=== Technical ===
;[[Add-On]]s and Script Engine
*The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object.
;API
*Added {{cd|beforeEvents}} object to {{cd|@minecraft/server-net}} module version {{cd|1.0.0-beta}} which exposes two events:
**{{cd|packetReceive}}: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
**{{cd|packetSend}}: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
*Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
*Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration.
;[[Audio]]
*Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components
**This uses the new {{cd|minecraft:ambient_sounds}} component
**Named sounds must be defined in {{cd|individual_named_sounds}} in {{cd|sounds.json}} files.
;[[Biome]]s
*Client biome JSON files now support a {{cd|minecraft:biome_music}} component with a {{cd|volume_multiplier}} field which will gradually affect music volume when the audio listener is inside the corresponding biome.
**The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
;[[Block]]s
*Updated {{cd|minecraft:destructible_by_mining}} component, new field {{cd|item_specific_speeds}} no longer experimental.
*Added new field {{cd|ambient_occlusion_exponent}} to {{cd|blocks.json}} file schema in resource packs, replaces broken {{cd|brightness_gamma}} field.
*Added the {{cd|minecraft:liquid_detection}} component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
*Using the {{cd|minecraft:block_placer}} item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
;Entity Components
*Added a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to [[ghast]]s, creators can add their entities to the exception filter allowing them to then attack ghasts.
*The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields
**{{cd|location}}, the location of the entity that must be visible
***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}}
**{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location
*Added the {{cd|minecraft:ignore_cannot_be_attacked}} component and moved the filter from {{cd|minecraft:cannot_be_attacked}} to it. This allows content to have custom mobs which bypass the {{cd|cannot_be_attacked}} component (for example the one on the [[ghast]]) without requiring a modification of the attacked mob's settings.
;Entity Event Responses
*Added the {{cd|play_sound}} entity event response, which allows the owner entity to emit sounds.
**The {{cd|sound}} field specifies the sound event to play.
**Sounds are played at the owner entity's position.
*The {{cd|execute_event_on_home_block}} entity event response is now marked as {{cd|[Beta]}} and requires {{cd|use_beta_features}} to be specified in the root JSON object.
*Added the {{cd|emit_particle}} entity event response, allowing particles to be emitted at the center of the entity's bounding box.
**The {{cd|particle}} field allows to specify the type of particle to emit.
;General
*Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
;[[Molang]]
*Moved {{cd|query.client_memory_tier}} to {{cd|stable}}.
**Removed {{cd|Undetermined}}. It returns a number representing the client RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the Client (Resource Packs) only.
*Moved {{cd|query.server_memory_tier}} to {{cd|stable}}.
**Removed {{cd|Undetermined}}. It returns a number representing the server RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the server side (Behavior Packs) only.
*Moved {{cd|query.client_max_render_distance}} to {{cd|stable}}.
;Network Protocol
*New actor type added: {{cd|Creaking (146)}}.
*New level events added: {{cd|ParticleCreakingHeartTrail}}, {{cd|ParticleCreakingTeardown}}.
*New level sound events added: {{cd|ImitateCreaking}}, {{cd|CreakingHeartTrail}}, {{cd|CreakingHeartSpawn}}, {{cd|Activate}}, {{cd|Deactivate}}, {{cd|Freeze}}, {{cd|Unfreeze}}.
*Level event removed: {{cd|ParticleCreakingTeardown}}.
*New particle type added: {{cd|CreakingCrumble}}.
*New level sound events added: {{cd|Open}}, {{cd|OpenLong}}, {{cd|Close}}, and {{cd|CloseLong}}
*New Particle Type added: {{cd|EyeblossomOpen}}
*New Particle Type added: {{cd|EyeblossomClose}}
*New particle type added: {{cd|PaleOakLeaves}}
;Scripting API
*Moved {{cd|ClientSystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|MemoryTier}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|PlatformType}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|SystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
*Enum {{cd|MemoryTier}}.
**Removed {{cd|Undetermined}} entry.
;Stability and Performance
*Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Cameras: New Third Person Presets", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
=== Additions ===
==== Command format ====
;{{cmd|loot}}
*The {{cd|mine}} overload was added to the {{cmd|/loot}} command under the Upcoming Creator Features experiments.
;{{cmd|place}}
*Added {{cd|place}}.
==== Technical ====
;Add-Ons and Script Engine
*Added {{cd|canUseBlockAsIcon}} bool to the {{cd|minecraft:block_placer}} item component network data to fix bug where clients did not render the block item correctly.
;API
*Add {{cd|collectRuntimeStats}} to {{cd|@minecraft/debug-utilities}} module, exposing script runtime memory usage.
*Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
**Extended {{cd|PlayerInputPermissions}} script class to read and write the new input permissions
**Extended {{cmd|/inputpermission}} command to use the new input permissions
**Extended {{cd|haspermission}} selector to use the new input permissions
*Added {{cd|initialRotation}} optional member to {{cd|SpawnEntityOptions}} for specifying the initial rotation of the spawned entity in degrees.
*Added new method {{cd|lookAt}} to {{cd|Entity}} which sets the rotation of the entity to face the desired target location.
*Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close.
*Input APIs
**Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
**Added {{cd|getMovementVector(): Vector2}} to {{cd|InputInfo}} to read raw movement values
**Added enum {{cd|InputButton}} with values {{cd|Jump}} and {{cd|Sneak}}
**Added enum {{cd|ButtonState}} with values {{cd|Pressed}} and {{cd|Released}}
**Added {{cd|getButtonState(button: InputButton): ButtonState}} to {{cd|InputInfo}} to read raw player button inputs
**Added {{cd|world.afterEvents.playerButtonInput}} event to listen to button change events
*Added access to the composting chance for existing Vanilla items via the {{cd|ItemStack}} API
*Added access to the composting chance for items with {{cd|CompostableItemComponent}} via the Item Component API
*{{cd|CameraFixedBoomOptions}}
**Added property {{cd|entityOffset?: Vector3}}.
*Added new {{cd|CameraTargetOptions}} parameter inside {{cd|setCamera}} for {{cd|beta}}. This can be used to modify the {{cd|minecraft:free}} preset if the Focus Target experimental camera toggle is enabled.
;Blocks
*Added {{cd|minecraft:item_visual}} block component. This component takes nested {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components to configure the item representation of a block
**{{cd|geometry}} and {{cd|material_instances}} fields are required. They utilize the same fields/requirements as {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} respectively
**Block must include {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components alongside the {{cd|minecraft:item_visual}} component
**Requires the "Upcoming Creator Features" toggle
*Cobwebs now obey {{cd|blockshape}} and {{cd|textures}} properties set in {{cd|blocks.json}}
**Requires the "Upcoming Creator Features" toggle
;Camera
*Added {{cd|minecraft:fixed_boom}} preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
*Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
**Aim assist currently targets blocks. Entities will be enabled in a future release.
*Aim assist can be enabled through {{cd|/aimassist}} command.
**Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under {{cd|aim_assist}} folder using a behavior pack.
**Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack.
*Added the rotation to the camera command for the {{cd|fixed_boom}} camera
*Added content error when trying to target an entity when not on a free camera.
;Component
*Added the {{cd|minecraft:compostable}} item component to Upcoming Creator Features experimental toggle
;Creator Options
*Added section "Device Info Settings".
**Added option to allow override memory tier used in Scripting and [[Molang]].
;[[Molang]]
*Added {{cd|query.last_input_mode_is_any}}.
**It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Added {{cd|query.touch_only_affects_hotbar}}.
**It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
;Scripting
*Added enum {{cd|InputMode}}.
**{{cd|<nowiki>export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }</nowiki>}}
*Added class {{cd|InputInfo}}.
**Field {{cd|touchOnlyAffectsHotbar}}. Whether the player touch input only affects the touchbar or not.
**Field {{cd|lastInputModeUsed}}. The last input mode used by the player.
**Added field {{cd|inputInfo}}.
*Added class {{cd|PlayerInputModeChangeAfterEvent}}.
**Field {{cd|newInputModeUsed}}, the new input mode used by the player.
**Field {{cd|player}}, the player that had the input mode change.
**Field {{cd|previousInputModeUsed}}, the previous input mode used by the player.
*Added class {{cd|PlayerInputModeChangeAfterEventSignal}}.
*Added support for input glyph replacement for server forms ({{cd|ActionFormData}}, {{cd|MessageFormData}}, and {{cd|ModalFormData}}).
;Structures
*Expose "Data-Driven [[Jigsaw Structure]]s" experiment toggle to Creators
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
**There are 4 new JSON files comprising Jigsaw Structure data:
***Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
***Processors: A processor can add custom behaviors to the structure that affects how it looks.
***Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
***Template Pools: A template pool contains the structure pieces that make up a structure.
;UI
*Added support for input glyph replacement for signed books. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
=== Changes ===
==== Technical ====
;API
*{{cd|BlockComponentTypes}}
**Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|BlockFluidContainerComponent}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
*Moved {{cd|BlockFillOptions}} from {{cd|beta}} to {{cd|v1.16.0}}.
*Moved {{cd|UnloadedChunksError}} from {{cd|beta}} to {{cd|v1.16.0}}.
*Dimension
**Moved {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
**Moved {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} from {{cd|beta}} to {{cd|v1.16.0}}.
**Moved {{cd|fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume;}} from {{cd|beta}} to {{cd|v1.16.0}}.
*{{cd|ItemUseOnBeforeEvent}}
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
*{{cd|ItemUseOnAfterEvent}}
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
;Block Components
*Modified {{cd|ambient_occlusion}} field for {{cd|minecraft:material_instances}} component to be a float value, requires Upcoming Creator Features experiment.
;Cameras
*Tracking a target using the free camera preset: optional {{cd|tracking_radius}} float value for setting a listening radius for a target entity
;Scripting
*Enum {{cd|InputMode}}.
**Removed {{cd|Undetermined}} entry.
*Class {{cd|InputInfo}}.
**Throws {{cd|EngineError}} instead of {{cd|Error}} in case of internal error.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.50.20 Preview,1.21.50.24 Preview,1.21.50.25 Preview,1.21.50.26 Preview,1.21.50.28 Preview,1.21.50.29 Preview
|;From released versions before 1.21.50
|32826|Wither boss heads does not look at the player or mob correctly when he is attacking.
|33950|Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
|42373|Vindicators/Evokers attack Pillagers when hit by them.
|44454|Vexes don't take damage after a period of time.
|46922|Respiration enchantment does not increase the time between taking drowning damage.
|48265|Wither boss still can move during the spawn animation.
|50057|Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
|53775|Vines, tallgrass and ferns have color overlays applied twice.
|62132|Grass blocks under hoppers turn into dirt blocks.
|64537|Wither spawning and death animations are broken.
|68327|Other zombified piglins aggro when you one-hit kill one of them
|71859|Blackstone cannot be used to repair stone tools and weapons in an anvil
|90625|Sky color transitions abruptly between biomes
|93323|Swords breaks blocks faster than hand.
|112420|Blocks sometimes disappear when placed
|120237|Player world spawn is sometimes underwater.
|131325|Rain/snow sometimes does not visually match the actual weather
|135605|Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
|135606|Purpur pillars cannot be used to craft purpur slabs.
|145524|Haptic feedback not working on block destroy [on iOS].
|156469|Opaque mangrove leaves have an inconsistent texture
|162158|Stone buttons do not drop when broken by hand.
|164543|Can't distribute items across other items.
|166005|Thai language fonts are broken - only partially render.
|169375|Ravager doesn't destroy plants added since 1.19
|169713|The kelp has a dark color.
|170516|Mangrove leaves don't use separate opaque textures
|170791|Content Log GUI in Education Edition worlds.
|171001|{{cd|rawtext %%%%1}} cannot be escaped correctly
|173582|Sponges no longer make a sound when absorbing water.
|174191|Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
|174345|Sponge and Wet Sponge blocks don't have new sounds.
|176374|Crafter breaking times are different on Bedrock.
|176933|Some of the newer blocks' sounds are much louder than other blocks
|178520|Crash with crafting recipe mod
|178719|Copper grates have glitched rendering with fluids underneath them.
|179702|If name of world is "tnt" it displays as "TNT" instead.
|180023|Parity: Breeze idle sounds do not play correctly.
|180140|Warden textures are completely black in the Deferred Technical Preview.
|180725|Cherry Leaves count as custom blocks
|181435|The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
|182930|Shulker boxes do not have their color in their name.
|183512|Wind charges that are on fire don't ignite TNT and TNT minecarts.
|184404|Player can interact with the world while customizing controls.
|184406|Player's camera can get stuck when leaving a boat after interacting with an interface
|185236|Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
|185237|Player can't stop flying by double tapping fly up in the joystick control schemes.
|185354|Jumping when falling onto a slime block no longer cancels the bounce effect
|185960|Trial spawners that have had spawn eggs used on them revert to their initial state after their cooldown expires
|185964|Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
|186341|Paper doll overlaps with the armor bar in Pocket UI.
|186619|Bundle UI sounds play from the corner of the block the player is standing on.
|186928|Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
|186979|Tools in your hotbar once again do the popup animation when durability decreases.
|187287|Wet sponge blocks have no sound.
|otherissuescount=41}}
;Other
*Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
*Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
*Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
*Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
*Fixed a crash that could sometimes occur after uploading and joining a Realm.
*Fixed an issue where the game would occasionally hang when loading resources.
*Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
*Improved feedback to user when Realm uploads fail due to naming.
*The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
*Fixed a visual glitch which could occur when navigating between the death screen and game menu.
*Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
*Fixed soft-lock UI bug when an expired Realm was deleted.
*The {{cmd|kill}} command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
*Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
*Bundles that are moved under a player's cursor now correctly update their tooltip.
*Fixed a spelling error in an advanced tip for worlds with resource packs.
*Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (''Education Edition'' block).
*Grass and nylium now decay to dirt and netherrack when below observer.
*The camera now rotates the correct way around the X and Y axes when using the {{cmd|/camera}} command
*Using an empty bundle now causes an animation to play in both first and third person.
*Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
*Fixed an issue where players were unable to create a new world on an active Realm.
*Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
*Improved game loading stability.
*Fixed spacing on Realms Stories and Timeline pages.
*Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
*Decorated pots no longer activate observers on world load.
*Fixed all skull block variants being turned into {{cd|skeleton_skull}} when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks.
*Magma cube model part UVs no longer overlap each other.
*Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
*Fall & step sound events for sponge and wet sponge changed to "player".
*Bundle tooltip correctly appears after being placed from the cursor.
*Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
*Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
*Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
*The game no longer crashes if a mob attacks with an item that breaks during the attack.
*Fixed a bug where vanilla items with the {{cd|minecraft:block_placer}} component had the wrong icon on split-screen clients.
*Fixed an API script processing error that could result in an infinite loop.
*Fixed bug where {{cd|Dimension.fillBlocks}} would set blocks outside of the ticking area when {{cd|ignoreChunkBoundErrors}} was set to {{cd|true}}.
*Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
*Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.21.50]]
[[es:Bedrock Edition 1.21.50]]
[[pt:Edição Bedrock 1.21.50]]
[[ru:1.21.50 (Bedrock Edition)]]
[[uk:1.21.50 (Bedrock Edition)]]
[[zh:基岩版1.21.50]]

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{{Infobox development phase
|image = Pocket Edition v0.5.0 alpha.png
|startver = [[Pocket Edition v0.1.0 alpha|v0.1.0 alpha]] (August 16, 2011)
|currentver = [[Pocket Edition v0.16.2 alpha|v0.16.2 alpha]] (November 18, 2016)
|paid = Yes
|nextparent = Pocket Edition
|nextparentlink = Pocket Edition#Full Release
|latestver = [[Pocket Edition v0.16.2 alpha|v0.16.2]] (November 17, 2016)
}}
'''Alpha''' was the first development phase of ''[[Pocket Edition]]'', developed for over 5 years, from August 16, 2011, to November 17, 2016. Alpha was succeeded by the full release of [[Pocket Edition 1.0.0]] on December 19, 2016.
== Unique Features ==
; Blocks
* Water color can be changed in [[cauldron]]s by adding [[dye]]s. This dyed water can be used to dye items such as [[leather armor]].
* [[Cauldron]]s can store potions, and will make an explosion sound (not a real explosion) if potions are mixed, making the potions disappear. Potions in cauldrons can be used to make a tipped arrow.
* [[Chests]] are directional; adjacent chests will not connect to form a large chest if they are facing different directions. Chests can be placed next to a large chest horizontally.
* [[Glowing obsidian]], which replaced the [[nether reactor]] structure, except for the [[nether reactor core]] block.
* [[Invisible bedrock]] which generates at the edges of the world.
* [[Nether reactor core]], which was used to generate nether reactors before the addition of [[the Nether]].
* [[Stonecutter/old|Stonecutters]], used to craft stone-related items as there was not enough space in the crafting system.
* [[Update game block]], which appears when a world with blocks added in a newer version is loaded in an older version.
; Items
* [[Leather armor]] can be dyed in [[cauldron]]s, instead of in the [[crafting grid]].
* Leather [[horse armor]] can be dyed using a cauldron, and can be crafted using 7 [[leather]] in the shape of an "H".
; World generation
* Early versions used terrain and biome generation akin to that of [[Java Edition Beta]]. (more specifically, [[Java Edition Alpha v1.2.0|Alpha v1.2.0]] to [[Java Edition Beta 1.7.3|Beta 1.7.3]])
** [[Pocket Edition v0.9.0 alpha|Alpha v0.9.0]] and subsequent versions brought both more in line with [[Java Edition 1.7.2]] and beyond.
* Biomes that would exceed the 128-block height are shrunk to fit in, although the maximum tall block is 256 block height limit.
* [[Far lands]] in infinite worlds generate Far Lands since X/Z: ±12,550,821, like prior to [[Java Edition Beta 1.8|Java Beta 1.8]].
* [[Old]] world type
** Generates as a finite world 256 blocks in length and width, while 128 blocks in height.
** Nether and end portals cannot be activated.
* [[Nether reactor]], which was used before the addition of [[the Nether]]: generates a large spire made of netherrack.
* Fallen trees, which are composed of a trunk lying on its side, sometimes with vines and [[mushroom]]s, and a stump one to two blocks away in the direction the rings are facing.
* [[Superflat|Flat]] world type
; Gameplay
* The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of ''[[Pocket Edition]]'' have the same gameplay<ref>{{tweet|kappische|142677729135968256}}</ref>).
** [[Crafting]] uses the [[Crafting/Before Pocket Edition v0.9.0 alpha|MATTIS]] system, and items are disposed of by long-tapping their icon on the toolbar.
** For better visibility, blocks being aimed at are highlighted rather than outlined.
** Curiously, these versions of Pocket Edition have the fewest amount of inventory slots for use, that being three.
** Note that the [[Java Edition 22w13oneBlockAtATime|One Block At A Time]] April Fools joke of 2022 is not the one to have the fewest slots, as via riding a horse, donkey, mule or llama, you can access its inventory, and in turn your own.
* [[Windows 10 Edition]]'s crafting menu is similar to [[Java Edition|Java]]'s and [[Legacy Console Edition|Console]]'s crafting menus.
* [[Multiplayer]] allows for four ways of player connection:
** Through LAN, which allows 5 players to be on a single world.
** Through [[Pocket Realms]]; Pocket Realms was closed in [[Pocket Edition v0.7.6 alpha|Alpha v0.7.6]] and was available again in [[Pocket Edition v0.15.0 alpha|Alpha v0.15.0]].
** Through a user-created external server.
** Through Xbox Live.
; General
* [[Add-on]]s, used to change the way things in the game look and behave.
* Behavior packs, which are used to change the behavior of entities.
* World templates, which can be used to import the world from outside.
* [[Skin]]s have extra pixels on the skin model, and multiple skin packs are available.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|Alpha}}
{{Navbox version history}}
[[es:Pocket Edition Alpha]]
[[ko:포켓 에디션 알파]]
[[pt:Edição Pocket Alpha]]
[[th:รุ่นพ็อกเก็ตแอลฟา]]
[[uk:Alpha (Pocket Edition)]]
[[zh:携带版Alpha]]

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{{Infobox version
| edition = bedrock
| type = Preview
| internal = '''Windows, Xbox''': 1.21.6021.0<br>'''Android, iOS, iPadOS''': 1.21.60.21<br>
| image = Bedrock 1.21.60.21.png
| build = 29386307
| editorver = 0.8.1
| versioncode = '''Android''':<br />
952106021 (armeabi-v7a, 34)<br />
962106021 (x86, 34)<br />
972106021 (arm64-v8a, 34)<br />
982106021 (x86_64, 34)
| date = November 20, 2024
| server = 1.21.60.21-1.21.60.22
| serverdl = '''Server (1.21.60.21)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.21.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.21.zip Linux]<br>
'''Server (1.21.60.22)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.22.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.22.zip Linux]
| parent = 1.21.60
| prevparent = 1.21.51
| prev =
| next = Preview 1.21.60.23
| nextparent =
}}<onlyinclude>
'''Beta 1.21.60.21''' (ChromeOS, Android) or '''Preview 1.21.60.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for [[Bedrock Edition 1.21.60]], released on November 20, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31998389834637-Minecraft-Beta-Preview-1-21-60-20|title=Minecraft Beta & Preview - 1.21.60.21|website=Minecraft Feedback|date=November 20, 2024}}</ref> which adds the ability to pause the game in singleplayer worlds and fixes bugs.
== Additions ==
=== Gameplay ===
;[[Pause menu]]
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
=== General ===
;[[Accessibility]]
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
;Filter Profanity Toggle
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
== Changes ==
=== Blocks ===
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
=== Mobs ===
;[[Creaking]]
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
;[[Fox]]
*Foxes now periodically play their "mad" sound while defending a player.
;[[Wolf]]
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
=== Gameplay ===
;Collision
*Slightly improved the collision detection between moving blocks and mobs in some cases.
;[[Sleeping]]
*Changed wording for lowest number required for player sleeping to skip the night.
=== General ===
;[[Realms]]
*Removed unnecessary duplicate calls to the Realms API.
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
;[[Realms Stories]]
*Player profile pics in Realms Stories will now load in more reliably.
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
;UI
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
=== Technical ===
;[[API]]
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
*{{cd|InputPermissions}}
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
;[[Block]]s
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
*Updated {{cd|minecraft:material_instances}} component
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
;Components
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
;Entity Components
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
***Valid values: {{cd|true}}, {{cd|false}}.
;Entity Filters
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
**Requires the subject entity to have a {{cd|minecraft:home}} component.
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
;Graphical
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
;[[Item]]s
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
;[[Sound]]s
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
=== Changes ===
==== Technical ====
;Add-Ons and Script Engine
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
;[[Commands]]
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
;Components
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
;Gameplay
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
;Graphical
*Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview.
;UI
*Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview
|;old
|19862|Baby Sheep do not mix colors when born (if available)
|34574|Baby drowned does not have the same speed as other baby zombies
|40646|Cross models are displayed wrongly from east and west sides
|51809|TNT/Creepers flash solid white when exploding
|60826|Lily pad hitbox is too large
|60827|Sugar cane hitbox is too large
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|95543|Axes dropped by piglin brutes all have the same durability
|105343|Helpful Lingering potions causing neutrals mobs to attack
|120237|Player world spawn is sometimes underwater
|130585|Lit candles doesn't play ambient sound
|141497|Can't use shears to stop plant growth
|156469|Opaque mangrove leaves have an inconsistent texture
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|177105|Exposed Copper Bulb has inconsistent pixels
|178313|Horses & Donkeys dont make idle Sounds
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|otherissuescount=8}}
;Other
*Creaking no longer plays ambient sounds when aggravated, only when idle.
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
*Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues.
*Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled.
*Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview.</onlyinclude>
== Trivia ==
* This preview was initially incorrectly announced as '''1.21.60.20'''.<ref>{{tweet|Mega_Spud|1859276636245340323|Minecraft 1.21.60.20 Preview and Beta is rolling out today, and includes:|November 20, 2024}}</ref>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[Category:Bedrock Edition 1.21.60 betas]]
[[Category:Betas released in 2024]]
[[de:Bedrock Edition beta 1.21.60.21]]
[[pt:Edição Bedrock Preview 1.21.60.21]]
[[uk:Preview 1.21.60.21 (Bedrock Edition)]]
[[zh:基岩版1.21.60.21]]

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{{Infobox version
|edition=Bedrock
|image=Amethyst 1.17.0.50.jpg
|image2=Bedrock 1.17.0.50.png
|type=Beta
|internal=
'''Windows''': 1.17.50.0<br>
'''Xbox One''': 1.17.50.70<br>
'''Android''': 1.17.0.50<br>
|parent=1.17.0
|date='''Xbox, Windows 10, Android:''' April 21, 2021
|prevparent=1.16.221
|prev=beta 1.16.230.56
|next=beta 1.17.0.52
|nextparent=1.17.1
}}<onlyinclude>
'''Beta 1.17.0.50''' is the fifth beta version for [[Bedrock Edition 1.17.0]], released on April 21, 2021,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-changelog-1-17-0-50|title=Minecraft Changelog 1.17.0.50|website=minecraft.net|date=April 21, 2021}}</ref> which adds [[amethyst]], [[calcite]], [[raw metal]], [[spyglass]], [[tinted glass]] and [[tuff]].
It is the last beta release to support Android 4.2 and 4.3.
== Additions ==
=== Blocks ===
; [[Amethyst Bud]]
* Grows from [[budding amethyst]], which is found in amethyst geodes.
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an [[amethyst cluster]].
* Unlike crops, each growth stage is a separate block instead of a block state.
* Drops only when mined with a [[Silk Touch]] pickaxe.
* There is a total of 3 variants (stages).
; [[Amethyst Cluster]]
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
* Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any [[pickaxe]].
* Emits a light level of 5.
; [[Amethyst Block]]
* A decorative block found in amethyst geodes.
* Unlike Budding Amethyst, the Block of Amethyst can be obtained when mined.
* Can also be crafted with 4 amethyst shards.
; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
; [[Budding Amethyst]]
* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
* Breaks immediately if pushed by a [[piston]] or sticky piston.
** Cannot be pulled by sticky pistons.
* Generates in amethyst geodes.
; [[Calcite]]
* An off-white stone that generates in geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]].
; [[Smooth Basalt]]
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
* Can be obtained by smelting [[basalt]].
; [[Tinted Glass]]
* A black variant of glass that is transparent to players, but does not let light through.
* Can be crafted with 4 amethyst shards and a glass block.
** Stained glass cannot be used to craft tinted glass.
* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]].
; [[Tuff]]
* A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.
=== Items ===
; [[Amethyst Shard]]
* Obtained from breaking amethyst clusters.
* The amount dropped can be increased with the [[Fortune]] enchantment.
* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
; [[Raw Metal|Raw metal]]
* Added [[raw iron]], [[raw copper]] and [[raw gold]].
** Drop from their respective [[ore]].
*** The ores can still be obtained with [[Silk Touch]].
** Can be smelted into an ingot.
** [[Piglin]]s attempt to pick up raw gold.
; [[Spyglass]]
* Crafted with 2 copper ingots and an amethyst shard.
* When used, it zooms in on wherever the player is looking but limits their view to a square.
** The scope [[texture]] is a [[glass]] square with a [[copper]] border.
** The overlay that limits the view can be removed with a [[resource pack]].
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
=== World generation ===
; [[Amethyst Geode]]s
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
** Also generates with a small air pocket nearby which may open into the geode.
* Most commonly generates at lower levels. (y = 6 to y = 47)
* Overrides standard caves and ravines, but is overridden by mineshafts.
=== General ===
; [[Options]]
* Added "Spyglass Damping" scale option ranging from 0 to 100.
** Sets the camera movement speed when looking through a Spyglass to make it more comfortable to use.
== Changes ==
=== Blocks ===
; [[Azalea Leaves]] and [[Flowering Azalea Leaves]]
* Now have a chance to drop Azalea or Flowering Azalea when broken.
; [[Blackstone]], [[gilded blackstone]], and [[stair]], [[slab]] and [[wall]] variants
* Slightly changed the texture.
; [[Block of Copper]]
* Copper surfaces now deoxidize in a more random pattern when struck by lightning.
* Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks.
* Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present.
* Added sounds for scrapping off wax and oxidization.
; [[Deepslate Coal Ore]], [[Deepslate Copper Ore]], and [[Deepslate Lapis Lazuli Ore]]
* Changed and slightly tweaked the textures of these blocks.
; [[Cobbled Deepslate]]
* Can now be used as crafting material for tools, furnaces, and brewing stands.
; [[Glow Item Frame]]
* Glow Item Frame textures are no longer inconsistent between Bedrock and ''Java''.
* Now produces redstone signals.
; [[Glow Lichen]]
* Now available outside the Caves & Cliffs experiments toggle.
* Can now be placed with all six faces set.
; [[Grass Block|Snowy Grass Block]]
* Changed snowy grass block side texture.
; [[Lightning Rod]]
* Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.
; [[Moss Block]]
* Can now replace Dirt, Podzol, Rooted Dirt, Stone, and Cave Vines.
; [[Pointed Dripstone]]
* If a stalactite is hanging from a dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below.
** Growth speed is random but very slow; a single growth step can take several in-game days.
* A stalactite will only grow up to 7 blocks long.
* A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks.
* If the stalactite tip is inside water it wont drip, and therefore will not trigger any growth.
* If the stalagmite tip is inside water or there is a fluid between the two dripstone blocks, it will not receive the water drops, and therefore will not be grown by a dripping stalactite.
** A stalagmite or stalactite will never grow when submerged in fluid.
; [[Powder Snow]]
* Now available outside the Caves & Cliffs experiments toggle.
* Powder Snow blocks are now removed by flowing water and lava.
; [[Sign]]s
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
; [[Small Dripleaf]]
* Applying [[bone meal]] to small dripleaves now creates big dripleaves of a random height between 1-5 blocks.
; [[Smoker]]
* Changed the top texture of the smoker.
=== Items ===
; [[Jungle Door]]s
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
; [[Sign]]s
* Changed textures of all [[sign]] items.
; [[Sugar Cane]]
* Changed the texture of the sugar cane item to better reflect biome tinting.
=== Mobs ===
; [[Axolotl]]
* Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement.
* Now much more likely to spawn.
* No longer grant themselves regeneration when killing their target.
; [[Foxes]]
* Can now walk over powder snow without sinking.
; [[Guardian]] and [[Elder Guardian]]
* Removed some stray pixels from the texture file.
=== Non-mob entities ===
; [[Painting]]s
* Changed the back texture to reflect the planks texture in the Texture Update.
=== World generation ===
; [[Dripstone Caves]]
* Now randomly generate rarely underground
** Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
; [[Lush Caves]]
* Now randomly generate rarely underground
** Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
; [[Mineshaft]]
* Cobwebs no longer generate suspended in the air in mineshaft.
=== Sounds ===
; [[Bone Meal]]
* Added sounds for using [[Bone Meal|bone meal]].
; General
* Added distinct damage sounds for burning, freezing, and drowning.
* Walking sound will now play below y=0.
=== Technical ===
; Actors
* Internal state flag {{cd|CAN_RIDE_TARGET}} that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden.
; General
* Added two new variables to the biomes_client.json file: {{cd|remove_all_prior_fog}} and {{cd|inherit_from_prior_fog}}, which control fog merging and/or inheritance.
** {{cd|remove_all_prior_fog}}, when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
** {{cd|inherit_from_prior_fog}}, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
* {{cd|transparentattachable}} tag should only affect rendering in first person camera perspective.
== Fixes ==
; Caves & Cliffs
* Player now receives experience points after breeding Axolotls ({{bug|MCPE-123708}})
* Copper Stairs now produce their unique footstep sounds at positions below y=0 ({{bug|MCPE-121955}})
* Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace ({{bug|MCPE-123671}})
* Landing on Dripstone no longer deals fall damage when gamerule falldamage is set to false
* Dripstone Block is now correctly named ({{bug|MCPE-119573}})
* Only the tips of stalagmites deal increased fall damage ({{bug|MCPE-119917}})
* Cauldrons fill slightly faster with water from dripping stalactites
* Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs ({{bug|MCPE-116137}})
* Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
* Moss Carpet now has Block Placing sound ({{bug|MCPE-121663}})
* Azalea and Flowering Azalea now have ambient occlusion ({{bug|MCPE-121660}})
* Powder Snow blocks are now removed by flowing water and lava ({{bug|MCPE-111729}})
* Foxes can now walk on Powder Snow ({{bug|MCPE-116836}})
* Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining ({{bug|MCPE-117814}})
* Powder Snow now only applies the freeze component to entities server-side
* Glow Lichen no longer generates floating in air
* Glow Lichen can no longer exist with no faces present
; General
* Fixed invite icon remaining on start screen after signing out of Microsoft account.
; Accessibility
* Fixed a bug where Text-to-speech read the wrong text when displaying toasts.
; Commands
* Fixed issue where {{cmd|structure delete}} command is listed in the middle of both {{cmd|structure load}} commands ({{bug|MCPE-114022}}).
* Fixed issue where the {{cmd|stopsound}} command crashes/freezes the game completely ({{bug|MCPE-120336}}).
; Gameplay
* Renamed Structure Blocks will no longer have the incorrect data mode on creation ({{bug|MCPE-41625}}).
; Graphical
* Cubemap no longer blinks when loading the game, loading into a world or leaving a world ({{bug|MCPE-103842}}).
* Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
* Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.
; Items
* Using an axe on Wood blocks turns them into Stripped Wood blocks ({{bug|MCPE-105998}}).
* Fixed items playing “attack” and “using” animations at the same time on touch input ({{bug|MCPE-117133}}).
; Vanilla Parity
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}}).
; Scoreboards
* Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.
; Stability and Performance
* Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.</onlyinclude>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
[[de:Bedrock Edition beta 1.17.0.50]]
[[fr:Édition Bedrock bêta 1.17.0.50]]
[[pt:Edição Bedrock beta 1.17.0.50]]
[[ru:Beta 1.17.0.50 (Bedrock Edition)]]
[[zh:基岩版1.17.0.50]]

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{{Infobox version
| edition = bedrock
| type = Preview
| internal = '''Windows, Xbox''': 1.21.6021.0<br>'''Android, iOS, iPadOS''': 1.21.60.21<br>
| image = Bedrock 1.21.60.21.png
| build = 29386307
| editorver = 0.8.1
| versioncode = '''Android''':<br />
952106021 (armeabi-v7a, 34)<br />
962106021 (x86, 34)<br />
972106021 (arm64-v8a, 34)<br />
982106021 (x86_64, 34)
| date = November 20, 2024
| server = 1.21.60.21-1.21.60.22
| serverdl = '''Server (1.21.60.21)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.21.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.21.zip Linux]<br>
'''Server (1.21.60.22)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.22.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.22.zip Linux]
| parent = 1.21.60
| prevparent = 1.21.51
| prev =
| next = Preview 1.21.60.23
| nextparent =
}}<onlyinclude>
'''Beta 1.21.60.21''' (ChromeOS, Android) or '''Preview 1.21.60.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for [[Bedrock Edition 1.21.60]], released on November 20, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31998389834637-Minecraft-Beta-Preview-1-21-60-20|title=Minecraft Beta & Preview - 1.21.60.21|website=Minecraft Feedback|date=November 20, 2024}}</ref> which adds the ability to pause the game in singleplayer worlds and fixes bugs.
== Additions ==
=== Gameplay ===
;[[Pause menu]]
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
=== General ===
;[[Accessibility]]
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
;Filter Profanity Toggle
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
== Changes ==
=== Blocks ===
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
=== Mobs ===
;[[Creaking]]
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
;[[Fox]]
*Foxes now periodically play their "mad" sound while defending a player.
;[[Wolf]]
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
=== Gameplay ===
;Collision
*Slightly improved the collision detection between moving blocks and mobs in some cases.
;[[Sleeping]]
*Changed wording for lowest number required for player sleeping to skip the night.
=== General ===
;[[Realms]]
*Removed unnecessary duplicate calls to the Realms API.
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
;[[Realms Stories]]
*Player profile pics in Realms Stories will now load in more reliably.
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
;UI
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
=== Technical ===
;[[API]]
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
*{{cd|InputPermissions}}
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
;[[Block]]s
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
*Updated {{cd|minecraft:material_instances}} component
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
;Components
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
;Entity Components
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
***Valid values: {{cd|true}}, {{cd|false}}.
;Entity Filters
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
**Requires the subject entity to have a {{cd|minecraft:home}} component.
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
;Graphical
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
;[[Item]]s
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
;[[Sound]]s
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
=== Changes ===
==== Technical ====
;Add-Ons and Script Engine
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
;[[Commands]]
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
;Components
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
;Gameplay
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
;Graphical
*Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview.
;UI
*Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview
|;old
|19862|Baby Sheep do not mix colors when born (if available)
|34574|Baby drowned does not have the same speed as other baby zombies
|40646|Cross models are displayed wrongly from east and west sides
|51809|TNT/Creepers flash solid white when exploding
|60826|Lily pad hitbox is too large
|60827|Sugar cane hitbox is too large
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|95543|Axes dropped by piglin brutes all have the same durability
|105343|Helpful Lingering potions causing neutrals mobs to attack
|120237|Player world spawn is sometimes underwater
|130585|Lit candles doesn't play ambient sound
|141497|Can't use shears to stop plant growth
|156469|Opaque mangrove leaves have an inconsistent texture
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|177105|Exposed Copper Bulb has inconsistent pixels
|178313|Horses & Donkeys dont make idle Sounds
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|otherissuescount=8}}
;Other
*Creaking no longer plays ambient sounds when aggravated, only when idle.
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
*Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues.
*Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled.
*Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview.</onlyinclude>
== Trivia ==
* This preview was initially incorrectly announced as '''1.21.60.20'''.<ref>{{tweet|Mega_Spud|1859276636245340323|Minecraft 1.21.60.20 Preview and Beta is rolling out today, and includes:|November 20, 2024}}</ref>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[Category:Bedrock Edition 1.21.60 betas]]
[[Category:Betas released in 2024]]
[[de:Bedrock Edition beta 1.21.60.21]]
[[pt:Edição Bedrock Preview 1.21.60.21]]
[[uk:Preview 1.21.60.21 (Bedrock Edition)]]
[[zh:基岩版1.21.60.21]]

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{{DISPLAYTITLE: ''Bedrock Edition''}}
{{Infobox program
| title = ''Minecraft''
| image = Bedrock {{v|bedrock|nolink=1}}.png
| imagesize = 380px
| author =
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
;Key staff members
* [[Markus Persson|Markus "Notch" Persson]] (creator)
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
* [[Shoghi Cervantes]]
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
* [[Tomas Alaeus]]
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
* [[Jason Major|Jason "Argo" Major]]
| platform = '''Native'''
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
* {{OS|and|ios|ipad|fire}}
* {{OS|psvr}}
'''Optimized/Enhanced'''
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X&#124;S}}
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
'''Discontinued'''
* {{OS|galaxy|wp|tvos}}
* {{OS|firephone}} Phone
* {{OS|firetv|gearvr}}
* {{OS|w10mwm}} Mobile
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
| date = August 16, 2011
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Android Oreo (8.0)+'''
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
* October 10, 2018<br />(Jelly Bean (4.2)+)
* April 28, 2021 (KitKat (4.4)+)
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
* March 12, 2024 (Oreo (8.0)+)
'''iOS & iPadOS 13+'''
* November 17, 2011 (4.3.3+)
* August 15, 2013 (5+)
* April 27, 2016 (6+)
* June 13, 2016 (8+)
* September 24, 2019 (iPadOS)
* June 23, 2020 (9+)
* November 17, 2020 (10+)
* March 14, 2023 (11+)
* March 12, 2024 (13+)
'''Fire OS 7+'''
* September 13, 2012
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
* April 2, 2014 (Fire TV)
* July 25, 2014 (Fire Phone)
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
* June 8, 2021 (5+)<ref name="sunsetjune"/>
* March 12, 2024 (7+)
'''Galaxy Store'''
* 2014
'''Windows 10 Mobile'''
* December 10, 2014<br />(Windows Phone 8.1)
* February 22, 2017<br />(Windows 10 Mobile)
'''Windows 10+'''
* July 29, 2015 (10+)
'''Gear VR'''
* April 27, 2016
'''Oculus Rift'''
* August 15, 2016
'''tvOS & Fire TV'''
* December 19, 2016
'''Xbox One'''
* September 20, 2017
'''Windows Mixed Reality'''
* November 21, 2017
'''Nintendo Switch'''
* June 21, 2018
'''PlayStation 4'''
* December 10, 2019
'''PS VR & PS4 Pro'''
* September 22, 2020
'''Xbox Series X{{!}}S
* November 10, 2020
* March 12, 2024 (Optimized)
'''ChromeOS'''
* June 7, 2023
'''PlayStation 5'''
* October 22, 2024
{{!}}}
| size =
As of [[Bedrock Edition 1.21.50|1.21.50]]:
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
* '''Nintendo Switch''': 1.2 GB
| ratings =
* ''Online not rated''
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
| license = Proprietary
| source available = No
| website = https://minecraft.net/about-minecraft
| customlinks =
{<!--
-->{{!}} class="mw-collapsible mw-collapsed"
!
{{!}}-
{{!}}'''Free trial'''
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Base game'''
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
* Fire
: [https://amazon.com/dp/B00992CF6W United States]
: [https://amazon.ca/dp/B00992CF6W Canada]
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
: [https://amazon.com.au/dp/B00992CF6W Australia]
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
* Nintendo Switch
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
* [https://store.playstation.com/search/minecraft PlayStation 4]
* [https://playstation.com/games/minecraft PlayStation 5]
'''''Deluxe Collection'''''
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
* Nintendo Switch
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
* [https://playstation.com/games/minecraft/#buynow PlayStation]
'''Beta'''
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
'''''Preview'''''
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
* [https://aka.ms/PreviewApple iOS & iPadOS]
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
{{!}}}
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
== Bedrock codebase ==
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
== Nomenclature ==
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
== Gameplay ==
{{see also|Bedrock Edition exclusive features}}
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
Differences from ''Java Edition'' include:
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
{{See also|Parity issue list}}
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
*Multiplayer allows for 4 ways of player connection:
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
**[[Realms Plus|Realms]]
**[[Bedrock Dedicated Server|a user-created external server]]
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
Some features of ''Bedrock Edition'' are available only on certain platforms.
*[[Virtual reality]] is available only on Windows and PlayStation.
*Importing or exporting worlds is supported only on Windows.
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
=== System requirements ===
{| class="wikitable" data-description="System requirements"
|-
!
! width="20%" |{{OS|winwm}}
! width="20%" |{{OS|chromewm}}
! width="20%" |{{OS|andwm}}
! width="20%" |{{OS|fire}}
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|-
! scope="row" |Minimum version
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|ChromeOS 111<ref name="help-system-requirements" />
| Android Oreo (8.0)
* Latest version: Oreo (8.0)
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|Fire OS 7
* Latest version: Fire OS 7
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|iOS 13 or iPadOS
* Latest version: iOS/iPadOS 13
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|-
! scope="row" |Processor
|
Intel Celeron J4105 | AMD FX-4100
(Intel i7-6500U | AMD A8-6600K recommended)
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|Dual-core A8 processor or later
|-
! scope="row" |Video card
|
Intel HD Graphics 4000 | AMD Radeon R5
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
(Minimum RTX 2060 For RTX)
| colspan="4" align="center" |Not applicable
|-
! scope="row" |Graphics
| DirectX 12 FL 11
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
| {{w|Metal (API)|Metal}}
|-
! scope="row" |RAM memory
| 4 GB (8 GB recommended)
| 4 GB
| colspan="2" align="center" | Greater than 1 GB
| 1 GB minimum
|-
! scope="row" |Storage
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|-
! scope="row" |Data connection
| colspan="5" align="center" |Optional ([[Realms]] access)
|-
! Supported devices
|
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
* Pixelbook
* Pixel Slate
* Pixelbook Go
* All ChromeOS devices launched in the last three years
|
* Pixel (all models)
* Most Android mobile devices
|
* Fire HD (2018 or later)
* Fire (2019 or later)
|
* iPhone 6S or later
* iPhone SE (all models)
* iPad (5th gen or later)
* iPad Air 2 or later
* iPad mini 4 or later
* iPad Pro (all models)
* iPod touch (7th gen)
|}
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
== Development ==
{{main|Bedrock Edition version history}}
{{see also|Pocket Edition#Development}}
* [[Planned versions#Bedrock Edition|Planned versions]]
* [[Bedrock Edition mentioned features|Mentioned features]]
* [[Bedrock Edition unused features|Unused features]]
* [[Bedrock Edition removed features|Removed features]]
* [[Bedrock Edition version history/Development versions|Development versions]]
* [[Bedrock Edition exclusive features|Exclusive Features]]
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
=== Release ===
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
=== Alpha ===
{{main|Bedrock Edition Alpha}}
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
=== Full release ===
{{anchor|Full release}}
{{Infobox development phase
| title = Bedrock Edition
| prevparent = Pocket Edition
| prevparentlink = Pocket Edition#Full Release
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
| currentver =
* '''Android''': {{v|bedrock-android}}
* '''iOS & iPadOS''': {{v|bedrock-ios}}
* '''Fire''': {{v|bedrock-fire}}
* '''Windows''': {{v|bedrock-win}}
* '''Xbox''': {{v|bedrock-xbox}}
* '''Nintendo Switch''': {{v|bedrock-switch}}
* '''PlayStation''': {{v|bedrock-ps4}}
| paid =
* Yes, {{w|United States dollar|USD}}:
* '''Android, iOS, iPadOS, & Fire''': $6.99
* '''ChromeOS, Xbox, & PlayStation''': $19.99
* '''Windows & Nintendo Switch''': $29.99
}}
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
=== Beta and ''Preview'' test versions ===
{{Infobox development phase
| title = Development Versions
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
| currentver =
* '''Beta''': {{v|bedrock-beta}}
* Preview
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
* '''Xbox''': {{v|bedrock-preview-xbox}}
* '''Windows''': {{v|bedrock-preview-win}}
| paid =
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
}}
{{main|Bedrock Edition version history/Development versions}}
{{see also|Minecraft Preview}}
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
== Price ==
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
== Sales ==
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
== Platform differences ==
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
{{see also|Bedrock Edition exclusive features}}
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
{| class="wikitable sortable" style="text-align: center"
!
!{{OS|win}}
!{{OS|chrome}}
!{{OS|and}}
!{{OS|ios}} & {{OS|ipad}}
!{{OS|fire}}
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ns}}
!{{OS|ps4}}
!{{OS|ps5}}
|-
!Split screen
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Import & Export world buttons
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Structure block 3D export
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
! [[Bedrock Editor]]
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Custom skins
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Join servers via {{Tooltip|IP|Internet Protocol}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|{{tc|partial|no}}{{fn|name=custom DNS}}
|-
!Keyboard controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|partial}}{{fn|Can be used only for chat.}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Mouse controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!Touch controls
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|{{tc|no}}
|{{tc|no}}
|-
!Virtual reality
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|{{tc|no}}
|-
!4K resolution
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|{{tc|unknown}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|{{tc|yes}}
|-
!Max render distance (chunks)
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|{{tc|neutral|Varies}}
|28
|36
|12
|28
|36
|-
!Deferred Rendering Pipeline
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|upcoming}}
|{{tc|upcoming}}
|{{tc|no}}
|{{tc|Upcoming}}
|{{tc|Upcoming}}
|-
!RTX
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|-
!Shader language
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|GLSL
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|GLSL
|HLSL
|HLSL
|GLSL
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|PSSL
|-
!Development versions
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|{{tc|yes}}{{fn|name=mcbeta}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|no}}
|{{tc|yes}}{{fn|name=mcpreview}}
|{{tc|yes}}{{fn|name=mcpreview}}
|-
!Base Game Price ({{w|United States dollar|USD}})
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|$6.99
|$6.99
|$6.99
|$19.99
|$19.99
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|$19.99
|$19.99
|-
!Free trial
|{{tc|yes}}
|{{tc|yes}}
|{{tc|yes}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes}}
|{{tc|yes}}
|-
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|{{tc|yes|$39.99}}{{fn|name=PC}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|no}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|{{tc|yes|$29.99}}
|{{tc|yes|$29.99}}
|}
{{fnlist}}
== Gallery ==
=== Official artwork ===
<gallery>
Mclogo2.svg|''Minecraft: Bedrock Edition'' ingame logo
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
Minecraft Preview logo.png|''Minecraft Preview''<br />ingame logo
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
MC square key art 2024.jpg|''Minecraft'' square key art
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
</gallery>
==== Old ====
<gallery>
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
</gallery>
== Notes ==
{{notelist}}
== References ==
{{Reflist|2}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Minecraft|editions}}
[[Category:Bedrock Edition| ]]
[[cs:Bedrock edice]]
[[de:Bedrock Edition]]
[[es:Bedrock Edition]]
[[fr:Édition Bedrock]]
[[hu:Bedrock Edition]]
[[id:Bedrock Edition]]
[[it:Bedrock Edition]]
[[ja:Bedrock Edition]]
[[ko:Bedrock Edition]]
[[lzh:基石版]]
[[nl:Bedrockeditie]]
[[pl:Bedrock Edition]]
[[pt:Edição Bedrock]]
[[ru:Bedrock Edition]]
[[th:รุ่น Bedrock]]
[[tr:Bedrock Sürümü]]
[[uk:Bedrock Edition]]
[[zh:基岩版]]

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@ -0,0 +1,359 @@
{{cleanup|reason=need to check whether there's anything out of date}}
{{exclusive|bedrock}}
{{about|the format since [[Bedrock Edition 1.2.13]]|the format in former game versions|Bedrock Edition level format/History}}
Bedrock Edition uses a modified version of Google's LevelDB, which uses the Zlib compression format for level storage.
== LevelDB based format ==
=== Mojang variant LevelDB format ===
Mojang has modified Google's [https://github.com/google/leveldb Original LevelDB] to add Zlib compression and Windows support. The code is available at https://github.com/Mojang/leveldb, and the building instructions are documented by Tommaso at {{tweet|_tomcc|477950809427427328}}.
For a Java implementation of LevelDB + Zlib, see https://github.com/HiveGamesOSS/leveldb-mcpe-java
Google's leveldb library has evolved extensively since Mojang released their version, but the Mojang version still works (as of 2022). The code does require some minor tweaks to compile:
* db/snappy_compressor.cc should refer include <snappy.h> instead of <snappy/snappy.h>
* table/table_test.cc contains two references to snappy that are unresolvable but irrelevant. port::Snappy_Compress and leveldb::SnappyCompressor. If these are simply commented out, the rest compiles and functions properly.
The database is stored in the db/ subdirectory of a Bedrock Edition world. The database path which is passed to the LevelDB API is this directory path, not the path to any file within it. It seems this is also where terrain generation is stored. This is because you can turn an old world infinite by replacing its db folder with one from an infinite world.
=== Chunk key format ===
A database key for data regarding a chunk is the concatenation of:
* Two signed 32-bit little-endian integers (x and z in chunk coordinates, respectively),
* An optional third 32-bit little-endian integer (1 for the [[Nether]], 2 for the [[End]], omitted for the [[Overworld]]),
* A one-byte tag specifying the type of record represented by the key (see table), and
* (for a "SubChunkPrefix" record) a one-byte subchunk index (from 0 to 15).
Accordingly, such a key may be 9, 10, 13 or 14 bytes long. Not all subchunks necessarily exist for a given chunk.
The "BlockEntity", "Entity" and "PendingTicks" records are represented by a sequence of concatenated root tags in a variant of [[NBT]] which stores the lengths and the multi-byte integer types in little-endian format, as opposed to the big-endian format used by {{el|je}} or the original NBT specification.
The value 0 is used in the "Version" record in old style worlds; higher values are used in infinite worlds.
{| class="wikitable" style="text-align:center" data-description=""
|+ Key type tags
! colspan=3 | Tag byte
! rowspan=2 | Name
! rowspan="2" |Structure
! rowspan=2 | Description
|-
! <abbr title="Decimal">Dec</abbr> !! <abbr title="Hexadecimal">Hex</abbr> !! ASCII
|-
|43||2B||<code>+</code>||Data3D
|Heightmap (256×2 bytes)
Biome data (varying lengths)
|Biomes are stored as palettes similar to blocks. Exactly 25 palettes are written. Biome IDs are written as integers.
|-
|44||2C||<code>,</code>||Version
|1 byte||A byte
|-
|45 ||2D ||<code>-</code>||Data2D
|Heightmap (256×2 bytes)
2D biomes (256×1 bytes)
|Biome IDs are written as 8-bit integers. No longer written since v1.18.0.
|-
|46||2E||<code>.</code>||Data2DLegacy
|Heightmap (256×2 bytes)
2D biomes (256×4 bytes)
|Each entry of the biome array contains a biome ID in the first byte, and the final 3 bytes are red/green/blue respectively. No longer written since v1.0.0.
|-
|47||2F||<code>/</code>|| SubChunkPrefix
|Subchunk version (1 byte) Version-dependent data||Terrain for a 16×16×16 subchunk
|-
|48||30||<code>0</code>||LegacyTerrain
|Block IDs (32768 bytes)
Block meta (32768 nibbles)
Block sky light (32768 nibbles)
Block light (32768 nibbles)
Heightmap (256×1 bytes)
2D biomes (256×4 bytes)
||Data ordered in XZY order, unlike Java.
No longer written since v1.0.0.
Biomes are IDs plus RGB colours similar to Data2DLegacy.
|-
|49||31||<code>1</code>||BlockEntity
|List of NBT compound roots||[[Block entity]] data (little-endian NBT)
|-
| 50||32||<code>2</code>||Entity
|List of NBT compound roots||[[Entity]] data (little-endian NBT)
|-
| 51||33||<code>3</code>||PendingTicks
|List of NBT compound roots||Pending tick data (little-endian NBT)
|-
|52||34||<code>4</code>||LegacyBlockExtraData
|Entry count (4 bytes)
Entries: Key (4 bytes), Value (2 bytes).
|Array of blocks that appear in the same place as other blocks. Used for grass appearing inside snow layers prior to v1.2.13. No longer written as of v1.2.13.
|-
|53||35||<code>5</code>||BiomeState
| ||
|-
|54||36||<code>6</code>||FinalizedState
|4 bytes||A 32-bit little endian integer
|-
|55||37 ||<code>7</code>||ConversionData
| ||No longer used
|-
|56||38||<code>8</code>|| BorderBlocks
| ||Education Edition Feature
|-
| 57||39||<code>9</code>||HardcodedSpawners
| ||Bounding boxes for structure spawns stored in binary format
|-
|58||3A||<code>:</code>||RandomTicks
|List of NBT compound roots||Random tick data (little-endian NBT)
|-
|59||3B||<code>;</code>||Checksums
| ||xxHash checksums of other chunk records. No longer written as of v1.18.0.
|-
|61||3D||<code>=</code>||MetaDataHash
|
|
|-
|61||3E||<code>></code>||GeneratedPreCavesAndCliffsBlending
|
| Not used
|-
|63||3F||<code>?</code>||BlendingBiomeHeight
|
| Not used
|-
|64||40||<code>@</code>||BlendingData
|
|
|-
|65||41||<code>A</code>||ActorDigestVersion
|
|
|-
|118||76||<code>v</code>||LegacyVersion
|1 byte||Moved to 44 in v1.16.100
|}
=== Other keys ===
There's also the special key ~local_player for an entity data entry that holds the local player entity. The value associated with the ~local_player key is NBT encoded and has only a single compound tag at the root level.
There's also a special key for remote players which consists of two parts. The first part is the prefix "player_" (without the quotes) and the second part is the client ID which is contained in the remote player's clientid.txt file. For example, player_-12345678 would be the key for a remote client with an client ID of -12345678. The value associated with the "player_" prefixed key is NBT encoded and has only a single compound tag at the root level.
There's also a special "game_flatworldlayers" key of length 20 for flat worlds. The value associated with this key is a set of numbers in ASCII text format. An example of a value associated with the "game_flatworldlayers" key is "[7,3,3,2]" where the value length for this example is 9.
There are several keys related to villages. Depending on the dimension, the village key is prefixed with VILLAGE_DIMENSION_[0-9a-f\\-]+_, with DIMENSION being replaced with the dimension's name.
* DWELLERS
**Consists mainly of an entity/mob ID's. Dwellers include villagers, iron golems, and cats.
*INFO
**Includes the village bounding box.
*POI
**Provides a mapping between villagers and work stations. Bed assignments do not appear to be stored.
*PLAYERS
Other keys start with the following strings
* actorprefix
* digp
* map_
* portals
* schedulerWT
* structuretemplate
* tickingarea
=== Sample parsers of Bedrock level-db ===
* An example implementation of a Bedrock level-db parser can be found in [https://github.com/mmccoo/minecraft_mmccoo/blob/master/parse_bedrock.cpp minecraft_mmccoo]. This implementation walks the NBTs of all block, entities/mobs, elevations, and village related items.
=== NBT structures ===
The following articles document NBT structures of block entity and entity.
* [[Bedrock Edition level format/Entity format]]
* [[Bedrock Edition level format/Entity format/Components]]
* [[Bedrock Edition level format/Block entity format]]
* [[Bedrock Edition level format/Item format]]
* [[Bedrock Edition level format/Other data format]]
== level.dat ==
The level.dat is still in uncompressed NBT format. The file begins with an 8-byte header, consisting of a little-endian 4-byte integer indicating the version of the file, which is currently 10. It is followed by another integer containing the length of the file, minus the header.
=== NBT Structure ===
<div class="treeview">
* {{nbt|compound}}: World data.
** {{nbt|compound|abilities}}: The default permissions for players in the world.
*** {{nbt|byte|attackmobs}}: 1 or 0 (true/false) - true if the player can attack mobs.
*** {{nbt|byte|attackplayers}}: 1 or 0 (true/false) - true if the player can attack other players.
*** {{nbt|byte|build}}: 1 or 0 (true/false) - true if the player can place blocks.
*** {{nbt|byte|doorsandswitches}}: 1 or 0 (true/false) - true if the player is able to interact with redstone components.
*** {{nbt|byte|flying}}: 1 or 0 (true/false) - true if the player is currently flying.
*** {{nbt|float|flySpeed}}: The flying speed, always 0.05.
*** {{nbt|byte|instabuild}}: 1 or 0 (true/false) - true if the player can instantly destroy blocks.
*** {{nbt|byte|invulnerable}}: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects.
*** {{nbt|byte|lightning}}: 1 or 0 (true/false) - true if the player was struck by lightning.
*** {{nbt|byte|mayfly}}: 1 or 0 (true/false) - true if the player can fly.
*** {{nbt|byte|mine}}: 1 or 0 (true/false) - true if the player can destroy blocks.
*** {{nbt|byte|mute}}: 1 or 0 (true/false) - true if the player messages cannot be seen by other players.
*** {{nbt|byte|noclip}}: 1 or 0 (true/false) - true if the player can phase through blocks.
*** {{nbt|byte|op}}: 1 or 0 (true/false) - true if the player has operator commands.
*** {{nbt|byte|opencontainers}}: 1 or 0 (true/false) - true if the player is able to open containers.
*** {{nbt|int|permissionsLevel}}: What permissions a player defaults to, when joining a world.
*** {{nbt|int|playerPermissionsLevel}}: What permissions a player has.
*** {{nbt|byte|teleport}}: 1 or 0 (true/false) - true if the player is allowed to teleport.
*** {{nbt|float|walkSpeed}}: The walking speed, always 0.1.
*** {{nbt|byte|worldbuilder}}: 1 or 0 (true/false) - true if the player is a world builder.
** {{nbt|byte|allowdestructiveobjects}}: The <code>allowdestructiveobjects</code> [[game rule]].
** {{nbt|byte|allowmobs}}: The <code>allowmobs</code> [[game rule]].
** {{nbt|string|baseGameVersion}}: The version of Minecraft that is the maximum version to load resources from. Eg. setting this to <code>1.16.0</code> removes any features that were added after version <code>1.16.0</code>. {{info needed}}
** {{nbt|string|BiomeOverride}}: Makes the world into a [[single biome]] world and the biome set here is the biome of this single biome world.
** {{nbt|byte|bonusChestEnabled}}: 1 or 0 (true/false) - true if the bonus chest is enabled.
** {{nbt|byte|bonusChestSpawned}}: 1 or 0 (true/false) - true if the bonus chest has been placed in the world. Turning this to false spawns another bonus chest near the spawn coordinates.
** {{nbt|byte|codebuilder}}: {{info needed}}
** {{nbt|byte|commandblockoutput}}: The <code>commandblockoutput</code> [[game rule]].
** {{nbt|byte|CenterMapsToOrigin}}: 1 or 0 (true/false) - true if the maps should be on a grid or centered to exactly where they are created. Default to 0.
** {{nbt|byte|commandblocksenabled}}: The <code>commandblocksenabled</code> [[game rule]].
** {{nbt|byte|commandsEnabled}}: 1 or 0 (true/false) - true if cheats are on.
** {{nbt|byte|ConfirmedPlatformLockedContent}}: 1 or 0 (true/false) - tells if the world has Platform-Specific texture packs or content. Used to prevent cross play in specific worlds, that use assets allowed only on specific consoles.
** {{nbt|long|currentTick}}: {{info needed}}
** {{nbt|int|Difficulty}}: The current difficulty setting. 0 is Peaceful, 1 is Easy, 2 is Normal, and 3 is Hard.
** {{nbt|int|Dimension}}: The dimension the player is in. 0 is the Overworld.
** {{nbt|byte|dodaylightcycle}}: The <code>dodaylightcycle</code> [[game rule]].
** {{nbt|byte|doentitiydrops}}: The <code>doentitiydrops</code> [[game rule]].
** {{nbt|byte|dofiretick}}: The <code>dofiretick</code> [[game rule]].
** {{nbt|byte|doimmediaterespawn}}: The <code>doimmediaterespawn</code> [[game rule]].
** {{nbt|byte|doinsomnia}}: The <code>doinsomnia</code> [[game rule]].
** {{nbt|byte|dolimitedcrafting}}: The <code>dolimitedcrafting</code> [[game rule]].
** {{nbt|byte|domobloot}}: The <code>domobloot</code> [[game rule]].
** {{nbt|byte|domobspawning}}: The <code>domobspawning</code> [[game rule]].
** {{nbt|byte|dotiledrops}}: The <code>dotiledrops</code> [[game rule]].
** {{nbt|byte|doweathercycle}}: The <code>doweathercycle</code> [[game rule]].
** {{nbt|byte|drowningdamage}}: The <code>drowningdamage</code> [[game rule]].
** {{nbt|byte|educationFeaturesEnabled}}: {{info needed}}
** {{nbt|string|EducationOid}}: An [[UUID]]. {{info needed}}
** {{nbt|string|EducationProductId}}: {{info needed}}
** {{nbt|int|eduOffer}}: Marks a world as an Education Edition world (worlds with this set to 1 do not open on Bedrock!).
** {{nbt|compound|eduSharedResource}}
*** {{nbt|string|buttonName}}: Unused in Bedrock Edition, but is used in Education Edition as part of the Resource Link feature on the Pause Screen. It defines the Resource Link Button Text.
*** {{nbt|string|linkUri}}: Unused in Bedrock Edition, but is used in Education Edition as part of the Resource Link feature on the Pause Screen. It defines what link opens upon clicking the Resource Link Button.
** {{nbt|compound|experiments}}
*** {{nbt|byte|experiments_ever_used}}: 1 or 0 (true/false) - true if the world is locked on [[experimental gameplay]].
*** {{nbt|byte|saved_with_toggled_experiments}}: 1 or 0 (true/false) - true if the world has been saved with experiments on before.
*** ... Additional bytes for each experiment that Minecraft has/had.
** {{nbt|byte|falldamage}}: The <code>falldamage</code> [[game rule]].
** {{nbt|byte|firedamage}}: The <code>firedamage</code> [[game rule]].
** {{nbt|string|FlatWorldLayers}}: JSON that controls generation of flat worlds. Default is <code>{"biome_id":1,"block_layers":[{"block_name":"minecraft:bedrock","count":1},{"block_name":"minecraft:dirt","count":2},{"block_name":"minecraft:grass_block","count":1}],"encoding_version":6,"structure_options":null,"world_version":"version.post_1_18"}</code>.
** {{nbt|byte|freezedamage}}: The <code>freezedamage</code> [[game rule]].
** {{nbt|int|functioncommandlimit}}: The <code>functioncommandlimit</code> [[game rule]].
** {{nbt|byte|globalmute}}: The <code>globalmute</code> [[game rule]].
** {{nbt|byte|ForceGameType}}: 1 or 0 (true/false) - true if force the player into the game mode defined in <code>GameType</code>.
** {{nbt|int|GameType}}: The default game mode of the player. 0 is [[Survival]], 1 is [[Creative]], 2 is [[Adventure]], and 3 is [[Spectator]].
** {{nbt|int|Generator}}: The world type. 0 is Old, 1 is Infinite , and 2 is Flat.
** {{nbt|byte|hasBeenLoadedInCreative}}: Whether the world has achievements locked. Set to 1 if the default game mode is set to Creative, if [[Commands#Cheats|cheats]] have been enabled, or if a [[add-on|behavior pack]] has been equipped.
** {{nbt|byte|hasLockedBehaviorPack}}: {{info needed}}
** {{nbt|byte|hasLockedResourcePack}}: {{info needed}}
** {{nbt|byte|immutableWorld}}: Is read-only.
** {{nbt|string|InventoryVersion}}: {{info needed}}
** {{nbt|byte|isCreatedInEditor}}: 1 or 0 (true/false) - true if it was created from the [[Bedrock Editor|bedrock editor]].
** {{nbt|byte|isExportedFromEditor}}: 1 or 0 (true/false) - true if exported from the [[Bedrock Editor|bedrock editor]].
** {{nbt|byte|isFromLockedTemplate}}: 1 or 0 (true/false) - true if the world is created from a world template where the world options were intended not to be modified.
** {{nbt|byte|isFromWorldTemplate}}: 1 or 0 (true/false) - true if the world is created from a world template.
** {{nbt|byte|isRandomSeedAllowed}}
** {{nbt|byte|IsSingleUseWorld}}: 1 or 0 (true/false) - (unused) may cause world to not save, or delete after use. Seems to default back to false when a world is loaded.
** {{nbt|byte|isWorldTemplateOptionLocked}}: 1 or 0 (true/false) - true if the world options cannot be modified until the user accepts that they are changing the map.
** {{nbt|byte|keepinventory}}: The <code>keepinventory</code> [[game rule]].
** {{nbt|byte|LANBroadcast}}: Whether the world has been opened with the "Visible to LAN players" world setting enabled.
** {{nbt|byte|LANBroadcastIntent}}: Whether the "Visible to LAN players" world toggle is enabled.
** {{nbt|list|lastOpenedWithVersion}}: Five {{nbt|int|int}}s representing the last version with which the world was opened. Eg. for the [[Bedrock Edition Preview 1.20.30.22|beta/''Preview'' 1.20.30.22]] the version is <code>1 20 30 22 1</code>.
** {{nbt|long|LastPlayed}}: Stores the Unix time stamp (in seconds) when the player saved the game.
** {{nbt|string|LevelName}}: Specifies the name of the world.
** {{nbt|float|lightningLevel}}: {{info needed}}
** {{nbt|int|lightningTime}}: {{info needed}}
** {{nbt|int|LimitedWorldOriginX}}: The X coordinate where limited (old) world generation started.
** {{nbt|int|LimitedWorldOriginY}}: The Y coordinate where limited (old) world generation started.
** {{nbt|int|LimitedWorldOriginZ}}: The Z coordinate where limited (old) world generation started.
** {{Nbt|int|LimitedWorldWidth}}: The width (in chunks) of the borders surrounding the (old) world generation. Defaults to 16.
** {{Nbt|int|LimitedWorldDepth}}: The depth (in chunks) of the borders surrounding the (old) world generation. Defaults to 16.
** {{nbt|int|maxcommandchainlength}}: The <code>maxcommandchainlength</code> [[game rule]].
** {{nbt|list|MinimumCompatibleClientVersion}}: Five {{nbt|int|int}}s representing the minimum compatible client version that is needed to open the world. Eg. for the [[Bedrock Edition Preview 1.20.30.22|beta/''Preview'' 1.20.30.22]] the minimum compatible version is <code>1 20 30 0 0</code>.
** {{nbt|byte|mobgriefing}}: {{info needed}}
** {{nbt|byte|MultiplayerGame}}: Whether the world has been opened with the "Multiplayer Game" world setting enabled.
** {{nbt|byte|MultiplayerGameIntent}}: Whether the "Multiplayer Game" world toggle is enabled.
** {{nbt|byte|naturalregeneration}}: The <code>naturalregeneration</code> [[game rule]].
** {{nbt|int|NetherScale}}: Defaults to 8. This is used to tell the game how many Overworld blocks go into one nether block (X blocks in the nether = 1 block in the overworld).
** {{nbt|int|NetworkVersion}}: The protocol version of the version the world was last played on.
** {{nbt|int|Platform}}: Seems to store the platform that the level is created on. Currently observed value is 2.
** {{nbt|int|PlatformBroadcastIntent}}: {{info needed}}
** {{nbt|string|prid}}: The UUID of the premium world template this world was created with. Used for [[Marketplace#Worlds|Marketplace worlds]].{{info needed}}
** {{nbt|byte|pvp}}: The <code>pvp</code> [[game rule]].
** {{nbt|float|rainLevel}}: {{info needed}}
** {{nbt|int|rainTime}}: {{info needed}}
** {{nbt|long|RandomSeed}}: Level seed.
** {{nbt|int|randomtickspeed}}: The <code>randomtickspeed</code> [[game rule]].
** {{nbt|byte|recipesunlock}}: The <code>recipesunlock</code> [[game rule]].
** {{nbt|byte|requiresCopiedPackRemovalCheck}}: {{info needed}}
** {{nbt|byte|respawnblocksexplode}}: The <code>respawnblocksexplode</code> [[game rule]].
** {{nbt|byte|sendcommandfeedback}}: The <code>sendcommandfeedback</code> [[game rule]].
** {{nbt|int|serverChunkTickRange}}: Simulation distance.{{info needed}}
** {{nbt|byte|showbordereffect}}: The <code>showbordereffect</code> [[game rule]].
** {{nbt|byte|showcoordinates}}: The <code>showcoordinates</code> [[game rule]].
** {{nbt|byte|showdaysplayed}}: The <code>showdaysplayed</code> [[game rule]].
** {{nbt|byte|showdeathmessages}}: The <code>showdeathmessages</code> [[game rule]].
** {{nbt|byte|showtags}}: The <code>showtags</code> [[game rule]].
** {{nbt|byte|spawnMobs}}: 1 or 0 (true/false) - true if mobs can spawn.
** {{nbt|int|spawnradius}}: The <code>spawnradius</code> [[game rule]].
** {{nbt|byte|SpawnV1Villagers}}: Spawn pre-1.10.0 villagers.
** {{nbt|int|SpawnX}}: The X coordinate of the player's spawn position. Defaults to 0.
** {{nbt|int|SpawnY}}: The Y coordinate of the player's spawn position. Defaults to 64.
** {{nbt|int|SpawnZ}}: The Z coordinate of the player's spawn position. Defaults to 0.
** {{nbt|byte|startWithMapEnabled}}: 1 or 0 (true/false) - true if new players spawn with a locator map.
** {{nbt|int|StorageVersion}}: Version of Bedrock Edition Storage Tool, currently is 10.
** {{nbt|byte|texturePacksRequired}}: 1 or 0 (true/false) - true if the user must download the texture packs applied to the world to join.
** {{nbt|long|Time}}: Stores the current "time of day" in ticks. There are 20 ticks per real-life second, and 24000 ticks per Minecraft [[daylight cycle]], making the full cycle length 20 minutes. 0 is the start of [[Daylight cycle#Daytime|daytime]], 12000 is the start of [[Daylight cycle#Sunset/dusk|sunset]], 13800 is the start of [[Daylight cycle#Nighttime|nighttime]], 22200 is the start of [[Daylight cycle#Sunrise/dawn|sunrise]], and 24000 is daytime again. The value stored in level.dat is always increasing and can be larger than 24000, but the "time of day" is always modulo 24000 of the "Time" field value.
** {{nbt|byte|tntexplodes}}: The <code>tntexplodes</code> [[game rule]].
** {{nbt|byte|useMsaGamertagsOnly}}: Whether the world is restricted to Microsoft Accounts only (players must be signed in).
** {{nbt|compound|world_policies}}: {{info needed}}
** {{nbt|long|worldStartCount}}: Counts how many times the game has been closed since the world was created, with its value decreasing by 1 each time.
** {{nbt|int|XBLBroadcastIntent}}: The [[Multiplayer#Bedrock_edition|multiplayer]] exposure for Xbox Live services, corresponding to the "Microsoft Account Settings" world setting. 0 is disabled,{{info needed}} 1 is "Invite Only," 2 is "Friends Only," and 3 is "Friends of Friends."
</div>
== LOG ==
The LOG files are located at the /db path of a level, and are part of the leveldb format, used in between compaction of the LDB files. It is similar to a Log file for a program. The format is:
<span style="color:blue">YYYY /MM/DD-Hour/Minute/Second.StepName "Info"</span>
Example:
<span style="color:blue">2014/07/24-22:20:08.400488 4a3638 Recovering log #3</span>
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added a [[/v0.1.0 alpha|raw binary level format]].}}
|{{HistoryLine||v0.2.0|level.dat is now a NBT formatted file.
|player.dat information has been moved into level.dat.
|Added entities.dat.}}
|{{HistoryLine||v0.3.2|Entities.dat has been extended to store [[tile entity]] information.}}
|{{HistoryLine||v0.9.0|dev=build 1|Added a new world save format, based on LevelDB 1.17 with Zlib compression support added. Older worlds are automatically converted to the new format when loaded.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Each sub chunk is now stored separately as a different leveldb key.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=?|Subchunks are now palleted.<ref>https://gist.github.com/Tomcc/a96af509e275b1af483b25c543cfbf37#the-new-subchunk-format</ref>}}
}}
== See also ==
* [[Java Edition level format]]
* Java Edition [[chunk format]]
== References==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
[[Category:Development]]
[[de:Spielstand-Speicherung (Bedrock)]]
[[es:Formato de nivel de Bedrock Edition]]
[[ja:Levelフォーマット/Bedrock Edition]]
[[nl:Bedrockeditie level format]]
[[pt:Formato de nível da Edição Bedrock]]
[[zh:基岩版存档格式]]

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@ -0,0 +1,804 @@
{{cleanup|Remove redundant information}}
{{outdated|edition=bedrock|These features only exist in outdated versions of Bedrock Edition.}}
Since the beginning of the development of {{els|pe|be}}, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.
'''Note:''' This page only documents game features that were removed; features of an existing game element that were removed are noted in that element's history. See [[Bedrock Edition unused features]] for features that are still currently in the game.
== Blocks ==
{{main| Bedrock Edition removed blocks}}
== Items ==
=== Copper Horn ===
<div style="float:right;">
[[File:Copper Horn BE2.png|150px]]
</div>
{{main|Copper Horn}}
The '''copper horn''' was an item used to play sound, there were 10 variations of copper horns, and each of them played 3 different sounds: when looking up, crouching, or doing neither of those. In total, there were 30 different sounds that could be played using copper horns.
In the [[Bedrock Edition beta 1.19.0.24|beta 1.19.0.24]], the Copper Horn has been removed. Mojang in the [[Feedback site|Minecraft Feedback]]'s Knowledge Base saids "the Copper Horn was a fun experiment that didn't quite live up to our design goals, so we decided to remove it".<ref>[https://feedback.minecraft.net/hc/en-us/articles/5540500564365-Minecraft-Beta-Preview-1-19-0-24-25#:~:text=Removed%20Copper%20Horn,better%20features%20in%20the%20future! https://feedback.minecraft.net/hc/en-us/articles/5540500564365-Minecraft-Beta-Preview-1-19-0-24-25#Removed%20Copper%20Horn]</ref>
== Recipes ==
{{main|Bedrock Edition removed recipes}}
=== Cocoa beans ===
{{crafting|ignoreusage=1
|foot=1
|ingredients= [[Ink Sac]] +<br>[[Red Dye]] +<br>[[Yellow Dye]]<br>'''or'''<br>[[Ink Sac]] +<br>[[Orange Dye]]
|A1=Ink Sac;Ink Sac
|B1=Rose Red; Orange Dye
|C1=Dandelion Yellow;
|Output= Cocoa Beans,2
}}
=== Enchanted golden apple ===
{{crafting|ignoreusage=1
|A1=Block of Gold |A2=Block of Gold |A3=Block of Gold
|B1=Block of Gold |B2=Apple |B3=Block of Gold
|C1=Block of Gold |C2=Block of Gold |C3=Block of Gold
|Output=Enchanted Golden Apple
}}
=== Old stonecutter ===
{{crafting|ignoreusage=1
|A1=Cobblestone |A2=Cobblestone
|B1=Cobblestone |B2=Cobblestone
|Output=Stonecutter BE
}}
=== Nether reactor core ===
{{crafting|ignoreusage=1
|A1=Iron Ingot |A2=Iron Ingot |A3=Iron Ingot
|B1=Diamond |B2=Diamond |B3=Diamond
|C1=Iron Ingot |C2=Iron Ingot |C3=Iron Ingot
|Output=Nether Reactor Core
}}
=== Smooth stone slab ===
{{crafting|ignoreusage=1
|A2=Any Stone
|B2=Any Stone
|C2=Any Stone
|Output=Smooth Stone Slab
}}
=== Stone bricks ===
In older versions, [[stone bricks]] could be crafted using [[cobblestone]], [[andesite]], [[granite]], [[diorite]], and their polished variants. However, in [[Bedrock Edition beta 1.9.0.0|1.9]], stone bricks were changed to be crafted with stone only.
{{crafting|ignoreusage=1
|A1=Any Stone
|A2=Any Stone
|B1=Any Stone
|B2=Any Stone
|Output=Stone Bricks
}}
=== Redstone Repeaters ===
{{crafting|ignoreusage=1
|A2=Redstone Torch
|B2=Redstone Dust
|C2=Redstone Torch
|A3=Any Stone
|B3=Any Stone
|C3=Any Stone
|Output=Redstone Repeater
}}
In older versions, [[redstone comparator]]s could be crafted using [[Cobblestone]], [[andesite]], [[granite]], [[diorite]], and their polished variants. However, the recipes then changed to use only stone.
{{crafting|ignoreusage=1
|B1=Redstone Torch
|A2=Redstone Torch
|B2=Nether Quartz
|C2=Redstone Torch
|A3=Any Stone
|B3=Any Stone
|C3=Any Stone
|Output=Redstone Comparator
}}
=== Sandstone and red sandstone stairs ===
{{crafting|ignoreusage=1
|A1=Any Sandstone; Any Red Sandstone
|A2=Any Sandstone; Any Red Sandstone
|B2=Any Sandstone; Any Red Sandstone
|A3=Any Sandstone; Any Red Sandstone
|B3=Any Sandstone; Any Red Sandstone
|C3=Any Sandstone; Any Red Sandstone
|Output=Sandstone Stairs; Sandstone Stairs; Sandstone Stairs; Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs; Red Sandstone Stairs
}}
=== Sandstone and red sandstone slab ===
{{crafting|ignoreusage=1
|A2=Any Sandstone; Any Red Sandstone
|B2=Any Sandstone; Any Red Sandstone
|C2=Any Sandstone; Any Red Sandstone
|Output=Sandstone Slab; Sandstone Slab; Sandstone Slab; Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab; Red Sandstone Slab
}}
=== Honeycomb block ===
{{crafting|ignoreusage=1
|A1= Honeycomb |A2= Honeycomb |A3= Honeycomb
|B1= Honeycomb |B2= Honeycomb |B3= Honeycomb
|C1= Honeycomb |C2= Honeycomb |C3= Honeycomb
|Output=Honeycomb Block
}}
=== Copper horn ===
{{crafting|ignoreusage=1
|A2= Copper Ingot |B2= Goat Horn|C2= Copper Ingot
|B3= Copper Ingot
|Output=Copper Horn
}}
=== Smelting recipes ===
=== Red dye ===
{{Smelting
|head=1
|Red Mushroom
|Rose Red
|foot=1
}}
== Structures ==
=== Nether reactor ===
[[File:Nether Reactor.png|125px|right]]
{{main|Nether Reactor}}
Prior to [[Pocket Edition v0.12.1 alpha]], a Nether reactor could be activated in survival by tapping its core, sending the client message "Active!". Immediately after activation, a massive 35×17×17 structure of [[netherrack]] with multiple rooms, unofficially referred to as a "Nether Spire",<ref name="johan 0.5.0 vid2">https://www.twitch.tv/jbernhardsson/b/337680976</ref> was generated around the reactor, then the cobblestone would turn to glowing obsidian and pigmen would start spawning along with nether related items such as quartz. Over time the reactor would cool, and once it diminished the glowing obsidian would turn into normal obsidian. The reactor was constructed by placing [[gold block]]s, [[cobblestone]], and a [[nether reactor core]] in the 3×3×3 arrangement shown below. The Nether Reactor's functions were removed after the Nether was added into Pocket Edition, but can still be obtained, without its functionality, using an external editor.
== Gameplay ==
=== Powered rail ===
Prior to [[Pocket Edition v0.13.0 alpha build 1]], any placed [[powered rail]] would be always active. This was because [[redstone]] mechanics did not exist at the time.
=== Splashes ===
When a splash is removed, the line it occupied in splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one.
{| class="wikitable sortable" style="width: 100%" data-description="Removed splashes"
|-
! scope="col" | Splash text
! scope="col" class="unsortable" |Explanation
! scope="col" |Version added
! scope="col" |Version removed
|-
|Now supports
|Splash "Now supports åäö!" was not fully used by game due to broken symbols å, ä, ö.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|Jag k
|Splash "Jag känner en bot!" was not fully used by game due to broken symbol ä.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|D
|Splash "Déjà vu!" was not fully used by game due to broken symbols é, à.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|From the streets of S
|Splash "From the streets of Södermalm!" was not fully used by game due to broken symbol ö.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|
|Splash "§kFUNKY LOL" was not fully used by game due to broken symbol §.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]]
|-
|Redstone free!
|Until v0.8.0, there was no [[redstone]], other than the [[Redstone Ore|ore]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] ([[Pocket Edition v0.8.0 alpha build 5|build 5]])
|-
|0xffff-1 chunks!
|0xffff is [[wikipedia:Hexadecimal|hexadecimal]] for 65535, so 65535-1 is 65534 [[chunk]]s. With addition of infinite worlds, world no longer limited to 65534 chunks.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.8.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]])
|-
|Cooler than Spock!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]])
|-
|Hobo humping slobo babe!
|Inappropriate
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]])
|-
|The Work of Notch!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 5|build 5]])
|-
|Notch <3 ez!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|-
|Seecret Friday update!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|-
|100% dragon free!
|Pocket Edition now has the [[ender dragon]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition 1.0|1.0]] ([[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]])
|-
| It's alpha!
|Pocket Edition is no longer in Alpha.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Pocket Edition 1.0|1.0]] ([[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]])
|-
|Better than Prey!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.2]])
|-
|Sexy!
|Inappropriate
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.31]])
|-
|Switches and ores!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.2.0|1.2.0]] ([[beta 1.2.0.31]])
|-
|Down with O.P.P.!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[1.7.0]] ([[beta 1.7.0.2]])
|-
|MCPE!
|Pocket Edition was discountinued after the [[Better Together Update]].
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.8.0|1.8.0]] ([[beta 1.8.0.8]])
|-
|Touch compatible!
| Not all Bedrock Edition platforms use touch controls.
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Toilet friendly!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Annoying touch buttons!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Pocket!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Open-world alpha sandbox!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Touch compatible!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Undocumented!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Not on steam!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Minors welcome!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Age of Wonders is better!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Lewd with two dudes with food!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|BTAF used to be good!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|I miss ADOM!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|SWM forever!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, facepunch!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, somethingawful!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, /v/!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, tigsource!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, minecraftforum!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, worldofminecraft!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, reddit!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Woo, 2pp!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Huge tracts of land!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Kinda like Lemmings!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|DungeonQuest is unfair!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try VVVVVV!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Super Meat Boy!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Terraria!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Mount And Blade!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Project Zomboid!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try World of Goo!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Limbo!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Pixeljunk Shooter!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Also try Braid!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Totally forgot about Dre!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|Doesn't use the U-word!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|SOPA means LOSER in Swedish!
|
|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]]
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|1 star! Deal with it notch!
|Notch had left [[Mojang Studios|Mojang]].
|[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] ([[Pocket Edition v0.8.0 alpha build 5|build 5]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|DEK was here
|
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 9|build 9]])
|-
|Open-world alpha sandbox!
|The game is no longer in Alpha.
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|[snapshot intensifies]!
|
|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 12|build 12]])
|[[Bedrock Edition 1.12.0|1.12.0]] ([[beta 1.12.0.3]])
|-
|Also try Monument Valley!
|
|[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 9|build 9]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|BAYKN
|A weird way of spelling the word "bacon".
|[[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]])
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|-
|There's no stopping the Trollmaso.
|[[Tommaso Checchi]] was writting splashes since its introduction in [[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]].<ref>{{tweet|tomcc|359707235535974400|Here's a pic for the unbelievers, I'll just have to write all the splashes now.. I think I know why it wasn't there!|July 23, 2013}}</ref>
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|[[Bedrock Edition 1.12.0|1.12.0]] ([[beta 1.12.0.3]])
|-
|mixer.com/minecraft
|[[Mojang Studios]] has ended Mixer Support for [[Minecraft]].
|[[Bedrock Edition 1.9.0|1.9.0]] ([[beta 1.9.0.0]])
|[[Bedrock Edition 1.16.100|1.16.100]] ([[beta 1.16.100.54]])
|}
=== Sprinting in water ===
Prior to [[Bedrock Edition beta 1.2.13.8]] the [[player]] could [[sprint]] in [[water]]. This feature was removed soon after due to the new [[swimming]] mechanic. In Mobile on Bedrock Edition however, you can still do that by sprinting first then hold sprint and one of the buttons that uses to go up in the water simultaneously.
=== UI ===
There have been many UIs that have been changed, such as the [[crafting table]]. The crafting table UI has changed since [[Bedrock Edition 1.2.0]], but before that version, the crafting table had already previously been changed. Early UI for the crafting table had text showing item information could be crafted. This is similar to the [[stonecutter]] UI, which later changed in [[Pocket Edition v0.9.0 alpha build 1]]. From [[Pocket Edition v0.13.0 alpha|v0.13.0]], when the crafting table's UI was changed, the stonecutter UI was completely removed and its use was re-purposed to a decorative block. Also, the [[furnace]] text of output items and information of that item could be used.
=== UI text information ===
As the old UI was removed, text information showed in that UI was also removed.
=== Enhanced underwater visibility ===
Before [[Bedrock Edition 1.4.0]], wearing an enchanted [[helmet]] with the [[Respiration]] enchantment would boost underwater vision. The higher the level, the better it improved the [[player]]'s vision. This enhanced vision has since been removed, due to the [[water]] texture being changed and because the player can now see clearly underwater without effects or enchantments. However, [[Night Vision]] is still required for better visibility. Also, enhanced underwater vision is still obtainable from other methods, such as [[Conduit Power]] from [[conduit]]s added in [[Bedrock Edition 1.5.0]].
=== Full hotbar ===
Before the [[Bedrock Edition 1.2.0|Better Together update]], creating a world in [[Creative mode]] always had a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone walls, dirt, etc. (dependent on the sixth to ninth hotbar slots).
=== Tilling grass ===
In older versions, tilling a [[grass block]] with a [[hoe]] had a small chance of dropping wheat seeds. This feature was removed in [[Pocket Edition v0.12.1 alpha|alpha v0.12.1]].
== Accidental Education Edition additions ==
Several features intended to be exclusive to {{el|ee}} were accidentally added in the [[Pocket Edition v0.16.0 alpha build 1|first build]] of [[Pocket Edition v0.16.0 alpha]], and were removed shortly after. Among these features were the [[Allow and deny blocks|Allow and Deny blocks]], the [[chalkboard]], the [[border]] block and the [[portfolio]] item. Some of these items were readded in [[Bedrock Edition 1.12.0|1.12.0]], [[bedrock Edition 1.13.0|1.13.0]], and [[bedrock Edition 1.16.0|1.16.0]].
=== Blocks ===
==== Chalkboard ====
<gallery align="center">
File:Chalkboard_Slate.png|Slate-shaped chalkboard.
File:Chalkboard_Poster.png|Poster-shaped chalkboard.
File:Chalkboard_Board.png|Board-shaped chalkboard.
</gallery>
=== Items ===
==== Portfolio ====
<gallery align="center">
File:Portfolio.png|The Portfolio item.
</gallery>
== Entities ==
=== Instant chicken jockeys ===
Prior to [[Pocket Edition v0.14.0 alpha build 1]], [[chicken jockey]]s had a chance of spawning from [[zombie]]s, [[zombified piglin]]s, and their [[spawn egg]]s. At that time, [[baby zombie]]s and [[baby zombified piglin]]s had a 5% chance to spawn as a chicken jockey. However, as of [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], chicken jockeys were partially removed and no longer spawn naturally, but [[baby zombie]]s, [[baby zombie villager]]s and [[baby husk]]s have a 15% chance to spawn as a jockey when trying to attack the [[player]], [[villager]]s, [[iron golem]]s or [[snow golem]]s. Said jockeys will seek and mount nearby [[mob]]s that can be ridden, such as [[cow]]s, [[zombie villager]]s, [[spider]]s, and [[horse]]s. However, baby zombified piglins did not have the ability to mount nearby mobs, causing zombified piglin chicken jockeys to be completely removed.
=== Chickens spawning in the Nether ===
Due to the natural zombified piglin chicken jockey removal, [[chicken]]s are no longer able to spawn naturally in the [[Nether]], as zombified piglins will no longer spawn as zombified piglin chicken jockeys.
=== Hostile zombified piglin drops and behavior ===
Before [[Pocket Edition v0.11.0 alpha]], [[zombified piglin]]s dropped [[feather]]s as common drops and [[potato]]es or [[carrot]]s as rare drops. This was changed in [[Pocket Edition v0.11.0 alpha build 1|v0.11.0 build 1]]; in this update, the zombified piglin's common drop was changed to [[rotten flesh]] and its rare drop was changed to [[gold ingot]]s. In Alpha 0.12.1 build 1, [[gold nugget]]s were also added as common drops.
Before Alpha 0.12.1 build 1, zombified piglins were hostile mobs that burned in sunlight but were also immune to fire. However, during this time, fire particles would still be shown around them, even though the zombified piglins themselves did not take any damage. During this time, they also lacked a hat layer, moved slowly, and both of their hands did not draw up. In Alpha 0.11.0 build 1, they had a [[chicken jockey]] variant, but in [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], their chicken jockey variant was removed and prior to [[Pocket Edition v0.12.1 alpha build 1|v0.12.1 build 1]], the only way to make the variant spawn naturally was from an active [[nether reactor core]]. In [[Pocket Edition v0.14.0 alpha build 1|v0.14.0 build 1]], adult zombified piglins were mountable by the baby zombified variants. In [[Pocket Edition v0.12.0 alpha|v0.12.0]], zombie pigmen had a small chance to spawn with armor but then removed.
=== Tamed ocelots ===
[[Ocelot]]s were tameable by feeding them raw cod or raw salmon to transform them into cats. However, in [[Bedrock Edition beta 1.8.0.8|Beta 1.8.0.8]], ocelots and cats became separate mobs, and giving them any type of fish will just breed them and gain the trust of the player and increase baby ocelot growth speed by 10% rather than taming them.
== Mob behavior ==
=== Magma cubes taking damage when wet ===
[[Magma cube]]s previously took damage when they became wet, as the vanilla behavior pack had the magma cube's behavior <code>magma_cube_hurt_when_wet</code> set to <code>true</code>. Magma cubes would also take damage if exposed to sunlight or moonlight during rain and while in the water. However, as of an unknown build in 1.1, this feature was considered a bug and removed, as its vanilla behavior of taking damage when wet was set to <code>false</code> again.
=== Horses ===
When [[horse]]s were added, they used an older model, which was replaced with a newer model in [[Bedrock Edition beta 1.2.6.2]]. In the earlier versions of [[Pocket Edition v0.15.0 alpha/Development versions|v0.15.0 builds]], horses could be tamed by feeding them food, although this feature was removed and now the [[player]] is required to mount the horse to tame it.
=== Breedable dolphins ===
When the [[dolphin]] was added in [[Bedrock Edition beta 1.2.20.1]], it was breedable by feeding them [[raw cod]] or [[raw salmon]]. However, in [[Bedrock Edition beta 1.5.0.0|beta 1.5.0.0]], feeding a dolphin with raw fish will make it swim toward the nearest [[ocean ruins]] or [[shipwreck]]. Baby dolphins can only spawn naturally in the ocean and not via breeding.
=== Villagers avoiding monsters ===
At an earlier version where [[villager]]s were added to the game, they would avoid any type of monster, including neutral mobs such as endermen and spiders. However, in [[Pocket Edition v0.12.0 alpha]], this feature was removed, as villagers now only avoid zombie variants and [[illager]]s as of [[Pocket Edition 1.1.0]]
=== Baby mobs with adult sounds ===
In earlier versions of [[Pocket Edition Alpha]], all baby versions of mobs used the same sounds as their adult counterparts, rather than the high-pitched versions that they use now.
=== Burning attack ===
In [[Pocket Edition Alpha]], if a mob that is set on fire attacks another mob, the mob would always transfer its burning effect to the mob it attacked. For mobs that could fire a projectile, such as the [[Snow Golem]], its projectiles would always be set on fire. However, as of an [[Pocket Edition v0.16.0 alpha build 1]], burning attacks now depend on regional difficulty.
=== Mobs always dropping armor but not items ===
In [[Pocket Edition v0.12.1 alpha]], mobs could spawn with equipment, but if the mob was killed, it would always drop its armor, even when killed from [[cacti]], falling, [[drowning]], or otherwise dying. However, they would never drop an item held in their hand (an exception was the [[witch]], which would always drop whichever potion it was drinking upon death).
As of [[Bedrock Edition 1.2.0|1.2.0]], this feature was removed, and now a mob with a weapon and/or armor equipped will drop any of its equipped items when killed by a player, and only at an 8.5% chance for each item. This includes potions dropped by [[witch]]es.
=== Mobs breathing in lava ===
Previously, any mobs under the Fire Resistance effect could stay submerged under lava without suffocation. As of an unknown update, this feature was removed and only some mobs, such as the [[Blaze]] and the [[Ghast]], are able to breathe in lava. Now, the player and most other mobs require either the Water Breathing or Conduit Power status effects in order to breathe in lava.
=== Old mob death animation ===
Before [[Pocket Edition v0.11.0 alpha]], mobs would jump and then disappear when killed by the player; this was later changed to the mob falling into the ground and then disappearing, just like in Java Edition.
=== Guardians attacking fish ===
In [[Bedrock Edition beta 1.2.14.2|beta 1.2.14.2]], [[guardian]]s were hostile toward [[cod]], [[salmon]], [[pufferfish]], and [[tropical fish]], but this feature was removed in the [[Bedrock Edition 1.6.0/Development versions|1.6.0 betas]] due to a performance issue with low-end devices when the player is near a [[monument]].
== Particles ==
For testing purposes, some particles which couldn't generate naturally were added in several versions.<ref>{{tweet|HelenAngel|1056075978647064576|If you were wondering about some of the cool stuff you can do with Bedrocks new particle system...|October 26, 2018}}</ref> However, these particles have since been removed.
{| class="wikitable sortable"
|-
!Name!!Added in!!Removed in
|-
|{{cd|minecraft:example_beziercurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_bounce}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_catmullromcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_colorcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_combocurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_highrestitution}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_linearcurve}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:test_mule}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.10.0|1.10.0]]
|-
|{{cd|minecraft:example_smoke_puff}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:test_sphere}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.10.0|1.10.0]]
|-
|{{cd|minecraft:example_spiral}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_watertest}}||[[Bedrock Edition 1.8.0|1.8.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_flipbook}}||[[Bedrock Edition 1.9.0|1.9.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|{{cd|minecraft:example_vertexrandom}}||[[Bedrock Edition 1.9.0|1.9.0]]||[[Bedrock Edition 1.11.0|1.11.0]]
|-
|}
== Food ==
=== Healing ===
Prior to [[Pocket Edition v0.12.1 alpha build 1]], eating food would heal the [[player]] directly. With the addition of the [[hunger bar]], this feature was removed.
=== Pufferfish ===
Before [[Pocket Edition v0.12.1 alpha build 1]], eating [[pufferfish]] would not inflict the [[poison]] status effect.
== World generation ==
=== Biomes ===
;Biomes prior to [[Pocket Edition v0.9.0 alpha]]
Before Alpha 0.9.0, many biomes existed, most of which were removed. Biomes prior to Alpha 0.9.0 are identical to Java Edition's biomes between the [[Halloween Update]] and the [[Adventure Update]], as well as [[Legacy Console Edition]]'s biomes before [[Legacy Console Edition version history|TU5]].
Biomes that got removed in Alpha 0.9.0:
*[[Rainforest]]
*[[Seasonal Forest]]
*[[Shrubland]]
*[[Swamp]]land (Older version)
*[[Savanna]] (Older version)
*[[Tundra]]
*[[Beach]]es ([[Sand]] and [[Gravel]], prior to [[Adventure Update]]).
Before [[Bedrock Edition 1.2.0]], [[temperature]] didn't reduce with height, as a result, [[rain]] always occured regardless of altitude and [[extreme hills]] and its variants didn't generate snow above Y=90.
=== Villages ===
;Gravel paths
Before [[Pocket Edition v0.11.0 alpha build 1]], [[village]]s used [[gravel]] paths; however, this was changed and [[dirt path]]s are now used instead.
;Oak savanna villages
Prior to [[Pocket Edition v0.15.0 alpha build 1]], [[village]]s that would generate in [[savanna]] biomes used oak [[wood]], oak wood [[planks]], oak [[fence]]s, and oak [[stair]]s, but this village was later replaced with the acacia village.
=== Trees ===
;"Cold-en" oak trees
{{Main|Cold-en oak tree}}
;Old oak trees
At the same time that cold-en oak trees existed, [[oak tree]]s at the time would only generate with 2 [[log]]s in a canopy rather than 3.
=== Mineshafts ===
;Spider spawners
When [[mineshaft]]s were added to [[Pocket Edition]] in [[Pocket Edition v0.9.0 alpha build 1|v0.9.0 build 1]], it would generate a [[monster spawner]] with a [[spider]] inside of it instead of a [[cave spider]], which was because cave spiders didn't exist in Pocket Edition yet.
=== Nether Spires ===
{{see also|Nether Spire/Structure}}
[[File:Nether Spire Revision 1.png|thumb|A Nether Spire in [[Pocket Edition v0.5.0 alpha|v0.5.0]].]]
[[File:Nether Spire.jpg|thumb|A Nether Spire as it appeared in [[Pocket Edition v0.6.0 alpha|v0.6.0]] onwards.]]
The Nether Spire was a huge structure consisting of [[netherrack]] that generated when a [[nether reactor core]] was activated. It would replace many blocks and started spawning multiple rare items and [[zombie pigmen]]. When the [[nether reactor core]] stopped working, all the reactor blocks that had already become [[glowing obsidian]] transformed into normal [[obsidian]]. The Nether Spire structure would start to break, causing holes to form on the outside. It also set the time to night. The Nether Spire consisted of many floors and would destroy many blocks in its path.
If the Nether Spire generated in a high place, the upper part of the nether spire would not generate properly and become cut off due to the then-128 block height limit. Activating the Nether Reactor Core at Y=1 would cause the bedrock to be replaced with netherrack (making it possible to fall into the Void).
{{-}}
=== Far Lands ===
{{main|Bedrock Edition Far Lands}}
[[File:FarLandsEdge PocketEdition.jpg|thumb|The Far Lands at X=+12,550,821.]]
[[File:Cornerfarlands pe.png|thumb|The "corner" of the Far Lands, at +12,550,821 on both X and Z axes, forming the skygrid.]]
[[File:Negative Far Lands2.jpg|thumb|The Far Lands at X=-12,550,821, forming an endless ocean.]]
The Far Lands was the area that formed the "edge" of the "infinite" map {{in|be}} versions prior to [[Bedrock Edition 1.17.30|1.17.30]]. They initiated approximately 12,550,821 blocks from the center of the world, at X/Z 0. The Far Lands had three variations: The Edge Far Lands, the skygrid, and nothingness.
The Edge Far Lands and the skygrid both featured extremely strange terrain. The Edge Far Lands formed a solid wall that extended up to Y=127, with extremely long, large holes perpendicular to the edge. This wall pattern continued below ground level to the bottom of the map. The Edge Far Lands became less dense as the player ventured further out, transitioning completely into nothingness by X/Z +12,758,545.
The skygrid consisted of a 3D pattern of surface layer blocks that extended from Y=127 to the bottom of the map. In later versions of the game prior to their removal, the skygrid only generated in the Nether and the End, with the same areas in the Overworld being occupied by nothingness.
In nothingness, terrain stopped generating entirely, with the only features being the ocean and the bedrock layer. Certain structures could still generate in this area, and the surface of the ocean was frozen in cold biomes.
The Edge Far Lands, the skygrid, and nothingness were all removed in [[Bedrock Edition beta 1.17.20.20]].
{{-}}
===Old world type===
{{main|Old}}
The Old world type was created to provide smaller worlds on older or low-end devices that did not perform well with infinite worlds. As of [[beta 1.18.0.22]], the Old world type was removed from being created.
=== Nether in Old world type ===
Nether Portals cannot be activated in the [[Old]] world type unless converted to the Infinite world type.
As of Alpha 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands {{cmd|setblock}} or {{cmd|fill}} with the Nether Portal.
The Nether in the Old world type looks like the normal Nether but is limited in size. It is the same size as the Overworld, which is 256×256 with a 128 block height. However, since the Nether and the Overworld have the same size, and traveling 1 block in the Nether is still equal to traveling 8 blocks in the Overworld, this leads to a problem that can make the game freeze or crash. This is the reason why the Nether can not be accessed in the Old world type. When the [[player]] goes to the Nether, a new [[Nether portal]] generates naturally in the Overworld, because a portal placed with commands is not counted. However, the player cannot make a nether portal normally.
=== End in Old world type ===
The End Dimension was added, and alongside it the End in the Old world type. The End is inaccessible because strongholds never generate in the Old world type and building an end portal also does not work. The only way to access it is via block-placement commands such as {{cmd|setblock}} and {{cmd|fill}}.
Unlike the Nether in Old worlds, which can generate all structures, The End here generates just the main island and not the outer islands, due to the size limit of 256×256 blocks.
However, sometimes the End in the Old world type generates improperly, resulting in the central island not generating due to the border. If this happens, the [[ender dragon]] may get stuck in mid-air at the border, and the exit portal generates halfway or does not appear. The [[end gateway portal]] is also nonfunctional, due to the size limit.
These problems are the reasons why the End dimension is normally inaccessible, as the only way to go back to the Overworld is via cheats or death.
== Sounds ==
Many sounds were removed in Bedrock Edition, such as old footsteps, old breaking block sounds, old [[glass]] and metal block sounds, old sounds for [[cow]]s, [[zombie villager]]s, [[husk]]s, [[stray]]s, [[explosion]] sounds, [[water]], and [[squid]]s, along with others.
"Old Hurt" still exists with the {{cmd|playsound random.hurt @s}} command.
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Game sounds"
!Game sounds
! class="unsortable" |Track
|-
!Explosion - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Explosion Old.ogg]]
|-
!Splash - Used before [[Bedrock Edition 1.21.30]]
|[[File:Water Splash Old.ogg]]
|-
!Old Hurt - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Hurt Old.ogg]]
|-
!Arrow Contact - Used before [[Pocket Edition v0.13.0 alpha]]
|[[File:Arrow_Old.ogg]]
|-
!Bow - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Bow_Shooting_Old.ogg]]
|-
!Lava - Used before [[Pocket Edition v0.10.0 alpha]]
|[[File:Lava old.ogg]]
|-
!Door open - Used before [[Pocket Edition v0.9.0 alpha]]
|[[File:Door opening old.ogg]]
|-
!Door close - Used before [[Pocket Edition v0.9.0 alpha]]
|[[File:Door closing old.ogg]]
|-
!Flint and Steel - Used before [[Pocket Edition v0.12.1 alpha]]
|[[File:Flint and Steel old.ogg]]
|}
== Other ==
=== Featured Servers ===
==== Pixel Paradise ====
Pixel Paradise and all of its social media accounts and website has been shut down as of Aug 11, 2023, and was removed from the Featured Servers list.<ref>{{tweet|PotatoPie25|1690136212038643712|After 750 days of operation, Pixel Paradise has officially shut down.|August 11, 2023}}</ref>
<div style="text-align: center;">
<gallery>
Server List V3.png|Before Pixel Paradise was removed
Pixel Paridise Gone.jpg|After Pixel Paradise was removed
</gallery>
</div>
==== Mineplex ====
Mineplex and its website has been shut down as of May 16, 2023, and was removed from the Featured Servers list.<ref>{{tweet|TheMisterEpicYT|1658370395953860608|It's over. Mineplex is shutting down.|May 16, 2023}}</ref> But Mineplex is now returning soon after former admin and Content Creator Samito acquired 100% of Mineplex.<ref>{{tweet|JakeSucky|1662196456827273217|Former Overwatch Pro Samito has 100% acquired the legacy Minecraft Server MinePlex, promising it's return just days after the servers were permanently shut down|May 26, 2023}}</ref>
<div style="text-align: center;">
<gallery>
Featured Servers V2.png|Before Mineplex was removed
Server List V3.png|After Mineplex was removed
</gallery>
</div>
=== Crying Obsidian texture ===
{{main|Crying Obsidian}}
[[File:Crying Obsidian (texture) JE0 BE0.png|right|alt=|Old crying obsidian texture]]
The old texture of Crying Obsidian was added in [[Pocket Edition v0.1.0 alpha]] with [[terrain.png]] what matches [[Java Edition Beta 1.3]]. It was removed in [[Pocket Edition v0.2.0 alpha|v0.2.0]], as terrain.png has now been changed to match up with [[Java Edition 1.1]].
As of [[Bedrock Edition 1.16.0|1.16]], these blocks were added to the game. For ''[[Java Edition]]'' since [[Java Edition 1.16|1.16]] ([[20w10a]]), this texture was re-added in [[Programmer Art]].
{{-}}
=== <samp>123123.png</samp> ===
[[File:123123.png|right|240px]]
<samp>123123.png</samp> was added to the game files in [[Pocket Edition v0.3.0 alpha]] with the last changed date April 5, 2012. Presumably, a mockup for the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system, first publicly announced on April 17, 2012.<ref>{{tweet|Kappische|192266848836919296|Not final but almost!<br>pic.twitter.com/Hb0vuEXk|April 17, 2012}}<br>http://web.archive.org/web/20140411032031/https://twitter.com/Kappische/status/192266848836919296</ref> It was removed from the regular version of the game in [[Pocket Edition v0.3.3 alpha]]. It remained in the [[Pocket Edition v0.5.0 alpha#J-version|J-version]] until it stopped receiving updates after v0.5.0 alpha.
{{-}}
=== /summon command ===
In [[Pocket Edition v0.16.0 alpha|v0.16.0]], it was possible to summon fireballs, small fireballs, Wither Skulls and their dangerous variants. These were removed in [[Pocket Edition 1.0.0]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox version history}}
{{DEFAULTSORT:Removed features}}
[[es:Características eliminadas de Bedrock Edition]]
[[fr:Fonctionnalités non implémentées/Bedrock]]
[[ja:削除された要素/Bedrock Edition]]
[[pt:Recursos removidos da Edição Bedrock]]
[[ru:Удалённый контент (Bedrock Edition)]]
[[zh:基岩版已移除特性]]

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@ -0,0 +1,826 @@
{{about|in-game features that are not normally available|features that were removed entirely|Bedrock Edition removed features}}
{{Exclusive|Bedrock|plural=1}}
Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features added to the game that have little to no actual use. Some of these features are leftovers from removed features, or simply placeholders for new features in future updates.
== Mechanics ==
=== Enchantments ===
This is a list of unused features related to enchantments.
==== Enchant anything ====
{{IN|bedrock}}, players cannot enchant a block or item; only tools, weapons, and armor can be enchanted, even if the player is in creative mode. However, it is possible to apply enchantments to non-enchantable items or blocks using an NBT editor. By using an NBT editor, it is possible to apply enchantments that cannot be applied in-game normally, such as Fire Aspect on flint and steel or Blast Resistance on TNT. It is also possible to add multiple enchantments that are not compatible with each other such as Smite or Bane of Arthropods to a sword. Although the {{cmd|enchant}} command {{in|bedrock}} cannot enchant past the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.
<!--
don't remove this section as it can be used again in future
A suitable, nbt editor that can be used such as Universal Minecraft Editor.
=== Behavior ===
-->
=== Loot table ===
==== Mobs ====
In vanilla behavior packs, there is a loot table for the [[giant]], a mob that cannot be spawned in Bedrock Edition.
==== Generated loot ====
<!--
These tables were created manually here to avoid being automatically inserted on another page -->
; Old village
New Village architecture is no longer behind [[Experimental Gameplay]] in [[Bedrock Edition 1.11.0|1.11.0]], which consists of new chest loot. However. old village chest loot has not been removed but has become unused. This old loot consists of:
{| class="wikitable sortable" style="text-align: center;"
|+ village_two_room_house
!
! Stack size <br> <sup>(6-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Potato}}
| 58
| {{frac|10|46}}
| 21.7%
|-
| style="text-align: left;" | {{ItemLink|Carrot}}
| 48
| {{frac|10|46}}
| 21.7%
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 812
| {{frac|15|46}}
| 32.6%
|-
| style="text-align: left;" | {{ItemLink|Wheat Seeds}}
| 24
| {{frac|5|46}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Beetroot}}
| 58
| {{frac|5|46}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Wooden Hoe}}
| 1
| {{frac|1|46}}
| 2.1%
|}
{| class="wikitable sortable" style="text-align: center;"
|+ village_blacksmith<ref group="note"
name="latest">latest blacksmith loot chest after emerald and ink sac removed from loot</ref>
!
! Stack size <br> <sup>(3-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Diamond}}
| 13
| {{frac|3|94}}
| 3.1%
|-
| style="text-align: left;" | {{ItemLink|Iron Ingot}}
| 110
| {{frac|10|94}}
| 10.6%
|-
| style="text-align: left;" | {{ItemLink|Gold Ingot}}
| 13
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 13
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Apple}}
| 13
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Iron Pickaxe}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Sword}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Leggings}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Boots}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Obsidian}}
| 37
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Oak Sapling}}
| 37
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Saddle}}
| 1
| {{frac|3|94}}
| 3.1%
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|-
| style="text-align: left;" | {{ItemLink|Diamond Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|}
{{Notelist}}
; Old dungeon
There are unused loot tables that have similar loot, like dungeon chest loot before the [[Better Together Update]]. It is named monster_room.json (unknown structure)<!--
this monster_room loot already exist since Alpha 0.16.0 -->
{| class="wikitable sortable" style="text-align: center;"
|+ monster_room
!
! Stack size <br> <sup>(1 stack<ref group="note"
name="only one">only single item appear on chest</ref>)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Iron ingot}}
| 15
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Redstone Dust}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Golden Apple}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Gunpowder}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|String}}
| 14
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Name Tag}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Bucket}}
| 1
| {{frac|5|93}}
| 10.8%
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|5|93}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|2|93}}
| 2.1%
|-
| style="text-align: left;" | {{ItemLink|Enchanted Book}}<ref group="note">All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.</ref>
| 1
| {{frac|1|93}}
| 1.0%
|}
{{Notelist}}
==== Other ====
There is also unknown equipment loot called low_item_tiers.json
{| class="wikitable" style="text-align: center;"
|+ low_item_tiers
! colspan="3" | Chestplate
|-
! Equipment
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Leather Tunic}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none"></ref>
| {{frac|5|7}}
| 71.4%
|-
! colspan="3" | Helmet
|-
| style="text-align: left;" | {{ItemLink|Leather Helmet}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| {{frac|1|7}}
| 14.2%
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none">'Nothing' does not refer to the chance of an empty equipment. Instead, it refers to the chance of the random loot generator not adding any loot on a single roll.</ref>
| {{frac|5|7}}
| 71.4%
|}
{{Notelist}}
== Blocks and items ==
{{info needed section|Add a section dedicated to the unobtainable item forms of blocks (analogous to those removed in Java Edition: [[Java Edition removed features#Blocks previously obtainable as items]])}}
=== Old stonecutter ===
{{Main|Stonecutter (old)}}
[[File:Stonecutter (Old).png|125px|right]]
[[Bedrock Edition 1.10.0]] introduced the stonecutter with the model and texture similar to the {{el|je}} stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was removed only from the creative inventory and commands. It is still available if the player already had it in a world prior to 1.10.0 or uses inventory editing.
=== Lava in cauldron ===
[[Cauldron]]s can be used to store [[lava]], but always filled by {{frac|3|3}} level. However, using {{cmd|setblock}} or {{cmd|fill}} command with different data values can obtain a cauldron with {{frac|1|5}} through {{frac|4|5}} level filled by lava, which normally cannot happen due to the fact that dying [[leather armor]] and filling [[glass bottle]]s is not possible with lava.
=== Glowing obsidian ===
[[File:Glowing Obsidian.png|125px|right]]
{{Main|Glowing Obsidian}}
Glowing obsidian blocks were part of the now obsolete [[Nether reactor]]. It emits a soft red glow at light level 12, and drops a single [[obsidian]] when broken with a [[diamond pickaxe]]. It can be obtained only by using inventory editors or a [[Silk Touch]] enchanted pickaxe. As of 0.12.1, this block does not generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.
=== reserved6 ===
[[File:Missing Tile BE3.png|right|width=125x125]]
{{main|reserved6}}
reserved6 was a technical block used by the player's [[hotbar]] to reference inventory slots. Its regular block/item form has never been obtainable without the use of glitches or inventory editing.{{-}}
=== Nether Reactor Core ===
[[File:Nether Reactor Core.png|125px|right]]
{{Main|Nether Reactor Core}}
The functionality of the [[Nether Reactor]] was removed in [[Pocket Edition v0.12.1 alpha]]. However, the reactor core block still exists in-game and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients, and cannot be obtained though normal methods or with [[Silk Touch]]. Prior to v0.12.1, they were used to activate the nether reactor. Tapping on it would activate the reactor if built correctly. When the core is activated for the nether reactor structure, the [[cobblestone]] and the [[blocks of gold]] are both replaced with [[glowing obsidian]] and it makes an early [[The Nether|Nether]] called nether spire.
<!-- Include texture mix up with plastic texture pack. Current texture is from plastic texture pack and old texture is available by applying the texture pack-->
=== Paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of [[painting]]s to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> that remained unused - using IDA and the Android <code>libminecraftpe.so</code> file, it has been found that the paintings are referenced from the game code, particularly in the <code>Motive::getAllMotivesAsList(void)</code> method (get all paintings), but the <code>Painting::setRandomMotive(int)</code> method excludes them as possibilities for a random painting. In v0.8.0 alpha build 2, despite still being unused, the textures of these paintings were updated to be more detailed.
The paintings are named and designed according to the four classical elements - "Earth" features a brown square on a light brown background, "Water" is split into a lower light blue half and an upper blue half with a jagged line, "Fire" consists of three orange isosceles triangles on a yellow background, with the largest having a small red triangle inside it, and "Wind" features a beige hollow circle on a white background.
According to [[Helen Zbihlyj]]<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref>, these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown, but is credited to Mojang on their debut to ''Java Edition''.
<gallery style="text-align:center">
Earth (texture) BE1.png|Original "Earth"
Fire (texture) BE1.png|Original "Fire"
Water (texture) BE1.png|Original "Water"
Wind (texture) BE1.png|Original "Wind"
</gallery>
<gallery style="text-align:center">
Earth (texture) JE1 BE2.png|Updated "Earth"
Fire (texture) JE1 BE2.png|Updated "Fire"
Water (texture) JE1 BE2.png|Updated "Water"
Wind (texture) JE1 BE2.png|Updated "Wind"
</gallery>
{{-}}
=== Update game blocks ===
{{cleanup|section=1}}
{{main|info_update}}
[[File:Missing Tile BE3.png|75x75px|right]]
[[File:info update.png|75x75px|right|old info_update texture]]
[[File:info update2.png|75x75px|right|old info_update2 texture]]
The update game block looks like a dirt block with the word "update!" written with what appears to be grass. This was a placeholder for blocks that were put into the game before the full files made. It was available for the outdated version of 1.13.0 {{in|bedrock}}. It could be seen if the player was playing with a friend on 1.13.0 and their device wasn't updated or if using an item in a world then downgrading ''Minecraft'' to a version that didn't have the block. Players can still get this by placing an ''Education Edition'' block, then disabling ''Education Edition'', also using the /setblock command for a block called "Unknown" places this block, which can then can be broken and collected.
It wasn't called the update game block either, the name used numbers and letters.
It can be found if a friend runs a world on a newer version and all added blocks on that version then have this texture.
There is also a version of this block with the word "ate!upd".
=== Invisible bedrock ===
{{main|Invisible Bedrock}}
{{IN|Pocket}}, invisible bedrock made up the borders of [[Old]] worlds. As of [[Bedrock Edition 1.18.0]], it is no longer possible to create new old worlds, but it is still possible to play existing old worlds that were created prior to this update. The block is now unused, but it can still be obtained via add-ons or inventory editing. If obtained these ways, the texture in inventory is one face of a [[stone]] block, and the tooltip is <code>tile.invisiblebedrock.name</code>.
=== Old wooden slab ===
{{main|Petrified Oak Slab}}
Before normal wooden slabs were added, another type of wooden slab existed with stone characteristics.
=== More explorer maps ===
Despite ocean explorer maps, woodland explorer, trial explorer and buried treasure maps being the only [[explorer map]]s that can be obtained in game, other explorer maps actually exist in the game files, and can be obtained only via inventory editing. These maps being:
* Village Explorer Map: Shows the nearest village; the reason why this map is not obtainable is that it sometimes shows the nearest village from the player, and is sold by the cartographer villager who also spawns in the village, making this explorer map no more useful than a locator map because it shows the current location of the village that the player just found.
* Mineshaft explorer map: Shows the nearest mineshaft, for normal or badlands variant.
* Temple explorer map: Shows one of these structures if they are nearby:
** Jungle pyramid
** Desert pyramid
** Igloo
** Swamp hut
* Stronghold explorer map: Shows the nearest stronghold. This explorer map often leads the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village's well or meeting point. This can be an alternative way to find strongholds beside using an [[eye of ender]].
* Ruins explorer map: Shows the nearest [[ocean ruins]].
* Shipwreck explorer map: Shows the nearest [[shipwreck]].
* Pillager outpost explorer map: Shows the nearest [[pillager outpost]].
* Fortress explorer map: Shows the nearest [[Nether fortress]]. Unlike other explorer maps, this map uses the Nether map layout instead of the explorer map layout, which is a static gray color with a destination pointer that stays in one place but spinning wildly like the player pointer.
* End City Explorer Map: Shows the nearest [[end city]]. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.
These explorer maps, named "Unknown Maps", have the same scale as the woodland and ocean explorer maps. However, when held, its name is changed to Map 0 and shows a green triangle to mark the destination structure.
These explorer maps have normal map textures but have the same layout as a woodland and ocean explorer maps, which are brown. They use stripes for bodies of water, and a sort of tan color for landmasses.
If the [[player]] obtains these unused explorer maps in an incorrect dimension, ex: obtaining a fortress explorer map in the Overworld causes the game to freeze and/or eventually crash.
=== Potions and tipped arrows ===
Some potions are unobtainable in normal gameplay, they appear in 3 different types: drinkable potions, splash potions, and lingering potions. Each potion also has its own respective tipped arrow variant, they are:
* Potion of Haste
* Potion of Dullness
* Potion of Blindness
* Potion of Resistance
* Potion of Absorption
* Potion of Health Boost
* Potion of Confusion
* Potion of Levitation
=== Tipped arrows ===
Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any effects when shot at an entity. These arrows are tipped arrows from base potions:
* Arrow of Water
* Arrow of Mundane
* Arrow of Long Mundane
* Arrow of Thick
* Arrow of Awkward
=== Purpur blocks ===
There are unused data values of the [[Purpur Block|purpur block]] that have the same texture with a different name. They can be obtained only by using {{cmd|give}} or inventory editing. These are:
* 1 - Chiseled Purpur
* 3 - tile.purpur_block.smooth.name
The smooth purpur block has a rotated version of the normal block's texture.
== Particles ==
=== Soul lava ===
[[File:2023xxxxxxxx particles.png|125px|right]]
In the texture file, there is an unused soul lava flame particle, the reason for adding it is unknown, maybe it is used on soul campfires, however soul campfires do not emit this particle.
== Resources ==
There are no items, placeable blocks, or {{cmd|summon}} mobs for these, as they appear only as textures, meaning they are currently without use in-game. Some of these are from the Education Edition of Minecraft, and their textures still exist {{in|bedrock}}.
=== Blocks ===
==== Chalkboard ====
[[Chalkboard]]s come in 3 variants: slate, poster, and board.
==== Camera ====
The [[camera]]'s texture still remains, despite it no longer existing as a block. Although it was re-added in [[beta 1.12.0.2]], being obtainable with the {{cmd|give}} command, but as an item, the ability to get the camera using commands were removed again in [[beta 1.13.0.1]]. It is used to take photos because back then, because phones didn't have the ability to take screenshots. Cameras are once again obtainable with {{cmd|give}} in [[beta 1.16.100.54]], and can now take screenshots. However it was removed again in [[beta 1.16.100.58]].
==== [[File:Rose (texture) BE1.png|width=32x32]]Old rose ====
The exclusive blue rose was removed from the game since 0.1.2, but its texture still remains as <code>flower_rose_blue.png</code>
==== [[File:Paeonia (texture).png|width=32x32]]Paeonia ====
The unimplemented paeonia flower's texture exists as <code>flower_paeonia.png</code>
=== Items ===
==== Items from ''[[Minecraft Education]]'' ====
Items that were added during [[Pocket Edition v0.16.0 alpha|v0.16.0]] development versions.
==== {{InvSprite|Portfolio}}Portfolio ====
The [[Portfolio]] was an item that can save photos that were taken with the Camera.
==== {{InvSprite|Slate}} {{InvSprite|Poster}} {{InvSprite|Board}}Chalkboard ====
Comes in 3 sizes: Slate, Poster, and Board.
==== {{InvSprite|Camera}}Camera ====
The camera item takes a screenshot and saves it to the internal storage of the device the game is being played on.
==== {{InvSprite|Agent Spawn Egg}}Agent spawn egg ====
Does not spawn an [[agent]] unless connected to a WebSocket server.
==== {{InvSprite|Minecart with Furnace}}Minecart with furnace ====
The [[minecart with furnace]] exists {{in|java}}, while in Bedrock Edition it appears as an inventory icon texture.
==== {{InvSprite|Quiver}}Quiver ====
The quiver was going to be used to hold arrows, but it was never implemented; Dinnerbone said that holding arrows in the offhand felt more natural.<ref>{{tweet|dinnerbone|615853908553019393|This is an example of how non-final the things I've been working on are: I'm removing quivers again. Arrows in off-hand feels more natural.|July 30, 2015}}</ref> Its texture still exists in 1.12.0.6.
==== {{InvSprite|Ruby}}Ruby ====
Rubies were supposed to be in the game, but since Dinnerbone was color-blind and could not tell the difference between it and [[redstone]], it was scrapped, leaving only a texture. It was implemented in [[MCE:Ruby|Minecraft Earth]], with a completely different use and texture.
==== [[File:Raw Beef JE4 BE3.png|32px]] [[File:Steak JE3 BE2.png|32px]]Hoglin meat ====
In [[Bedrock Edition 1.16.0|1.16.0]], two textures named {{cd|hoglin_meat_raw}} and {{cd|hoglin_meat_cooked}} were added. They have the same texture as raw beef and cooked beef, respectively.
=== Entities and mobs ===<!-- texture for entity and item are used by unused camera item and entity -->
==== Gray tabby cat ====
In the vanilla [[resource pack]], a texture file for a tamed gray tabby [[cat]] exists. However, it is completely unused and cannot be spawned in-game.
<gallery>
Tamed Gray Tabby Texture.png|Unused gray tabby texture
Tamed Gray Tabby Cat with Red Collar.png|Gray tabby model
</gallery>
==== Tamed ocelot ====
In the vanilla resource pack, textures exist, along with the other cat textures, for an [[ocelot]] texture, as well as the texture for a tamed ocelot. Again, it is completely unused and cannot be spawned in-game.
==== Old nitwit villager and old nitwit zombie villager ====
Nitwit [[villager]]s have existed {{in|bedrock}} from earlier versions alongside its zombie villager version, but remain unused. Its texture still exists in the game files.
Nitwit villager and zombie villager added in [[Bedrock Edition 1.10.0|1.10.0]] but they are new villagers with a different ID and texture, which means the old nitwit villager and zombie villager textures are unused.
==== Clownfish ====
In the vanilla resource pack, there is a texture for a generic [[Tropical Fish (item)|clownfish]], which is completely unused. Instead, clownfish are a variant of [[tropical fish]].
<gallery>
Clownfish (unused texture).png|Unused texture of clownfish mob
Clownfish (unused).png|A possible look of the unused clownfish mob, created with [[Tutorials/Programs and editors/3D modeling|Blockbench]]
</gallery>
=== Other ===
==== Old Pocket Edition panorama ====
As of Bedrock Edition 1.2.0, a new panorama background is used, but the old panorama before 1.2.0 was not removed. Despite many updates to the main panorama, the old and unused panorama textures still exist.
== Status effects ==
{{main|Status effects}}
Some of the status effects in Bedrock Edition are unobtainable and can be obtained only by using inventory editing or {{cmd|effect}}.
=== Health boost ===
[[Health Boost]] was added to the game in [[Pocket Edition v0.12.0 alpha|v0.12.0]]. It gives extra health that can regenerate. It can be obtained only with commands.
== World generation ==
=== Biomes ===
{|class="wikitable collapsible" data-description="Unused biomes"
! width=10%|Biome Name and ID
! width=15%|Features
! Description
! Screenshot
|-
|style="text-align:center;"|{{BiomeSprite|Legacy Frozen Ocean}}<br>'''[[Ocean#Variants:Legacy Frozen Ocean|Legacy Frozen Ocean]]'''<br>-116
|{{anchor|Legacy Frozen Ocean|Legacy Frozen Ocean}}
'''Temperature: <span style="color:purple">0.0</span>'''
[[Polar bear]]s,
[[salmon]],
[[cod]],
[[stray]]s,
Cold [[underwater ruins]],
[[gravel]],
[[seagrass]],
[[kelp]],
[[Rabbit|snowy rabbit]]s,
[[ice]],
[[shipwreck]]s
|Similar to the frozen ocean biome, but without icebergs, it is completely flat. [[Rabbit]]s, [[polar bear]]s, and [[stray]]s spawn here. Rabbits have their snowy texture. No hostile mobs other than [[drowned]], strays, and [[skeleton]]s can spawn. [[Kelp]] also generates here. This biome does not generate naturally from [[Pocket Edition Alpha 0.9.0]] onward. When [[Bedrock Edition 1.4.0]] introduced the new frozen ocean, this biome was not removed nor replaced by the new frozen ocean. However the id name changed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code>
|[[File:Legacy Frozen Ocean.png|thumb|Legacy frozen ocean]]
|-
|style="text-align:center;" | {{BiomeSprite|desert-lakes}}<br>'''[[Desert Lakes]]'''<br>130
|{{anchor|Desert Lakes|Desert Lakes}}
'''Temperature: <span style="color:orange">2.0</span>'''
[[Sand]],
[[cacti]],
[[water]],
[[sugar cane]],
[[Rabbit|gold rabbit]]s,
[[desert well]]s,
[[fossil]]s,
[[husk]]s
|In this biome, patches of water are more common, and the terrain is slightly rougher. Although [[desert well]]s can be found, [[desert pyramid]]s, [[village]]s, and [[pillager outpost]]s do not generate in this biome.
|[[File:Desert Lakes.png|thumb|Desert lakes]]
|-
|style="text-align:center;" | {{BiomeSprite|mountain-edge}}<br>'''[[Mountain Edge]]'''<br>20
|{{anchor|Extreme Hills Edge|Mountain Edge}}
'''Temperature: <span style="color:blue">0.2</span>'''
[[Grass Block|Grass]],
[[dirt]],
[[stone]],
[[llama]]s,
[[emerald ore]],
[[infested stone]],
[[spruce tree]]s,
[[oak tree]]s,
[[snow]]
|The mountain edge biome has never generated naturally in ''Bedrock Edition''. This biome has lots of trees, similar to windswept forests. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow.
|[[File:Mountain Edge.png|thumb|Mountain edge]]
|-
|style="text-align:center;" | {{BiomeSprite|Deep Warm Ocean}}<br>'''[[Deep Warm Ocean]]'''<br>47
|{{anchor|Warm Deep Ocean|Deep Warm Ocean}}
'''Temperature: <span style="color:orange">0.5</span>'''
[[Dolphin]]s, [[pufferfish]], [[tropical fish]]es, warm [[underwater ruins]], [[sand]], [[seagrass]], [[ocean monument]]s, [[guardian]]s, [[elder guardian]]s, [[shipwreck]]s
|Similar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of [[guardian]]s, [[elder guardian]]s, [[prismarine]], and [[sponge]]s.
|[[File:Deep Warm Ocean.png|thumb|Deep warm ocean]]
|-
|style="text-align:center;"|{{BiomeSprite|wooded-hills}} {{BiomeSprite|taiga-hills}} {{BiomeSprite|snowy-taiga-hills}} {{BiomeSprite|jungle-hills}} {{BiomeSprite|desert-hills}} {{BiomeSprite|birch-forest-hills}} {{BiomeSprite|tall-birch-hills}} {{BiomeSprite|giant-tree-taiga-hills}} {{BiomeSprite|giant-spruce-taiga-hills}} {{BiomeSprite|snowy-mountains}}<br>'''Hills'''<br>13, 17, 18, 19, 22, 28, 31, 33, 156, 161, 169
|{{anchor|Hills}}
'''Temperature: Same as their respective base biomes.'''
|Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills added to their name (except snowy mountains).
This includes: wooded hills, taiga hills, snowy taiga hills, jungle hills, desert hills, birch forest hills, tall birch hills, giant tree taiga hills, giant spruce taiga hills, snowy mountains, and bamboo jungle hills.
Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
Giant spruce taiga hills are a special case. {{in|java}}, the game code sets the values {{code|setBaseHeight}} and {{code|setHeightVariation}} to define a "hilly" biome, but uses the same values as for its non-hill variant (giant spruce taiga), meaning there is absolutely no terrain difference between the two biomes. {{IN|bedrock}}, this biome generates as a hillier version of the giant spruce taiga, but uses the same trees as the giant tree taiga hills (with leaves only at the top), resulting in the differences between these biomes being non-terrain aspects like water color and temperature.
|[[File:Giant Tree Taiga Hills.png|thumb|upright|Giant tree taiga hills]][[File:Desert Hills.png|thumb|upright|Desert hills]] [[File:Jungle Hills.png|thumb|upright|Jungle hills]][[File:Snowy Mountains.png|thumb|upright|Snowy mountains]]
|-
|style="text-align:center;" | {{BiomeSprite|badlands-plateau}}<br>'''[[Badlands Plateau]]'''<br>39
|{{anchor|Plateau|Mesa Plateau|Badlands Plateau}}
'''Temperature:'''<br>'''Badlands Plateau : <span style="color:orange">2.0</span>'''
| Badlands plateaus generate as a variant biome<!-- standalone, with regular badlands as its hills biome--> of the badlands, and are flattened at the top. They come to rest at an elevation of about 20 to 30 blocks above sea level. Similar to normal badlands, [[mineshaft]]s are capable of generating.
|[[File:Badlands Plateau.png|thumb|Badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|modified-badlands-plateau}} {{BiomeSprite|shattered-savanna-plateau}}<br>'''Modified Plateaus'''
164, 167
|{{anchor|Plateau M|Mesa Plateau M|Savanna Plateau M|Shattered Savanna Plateau|Modified Badlands Plateau}}
'''Temperature:'''<br>
Modified Badlands Plateau : <span style="color:orange">2.0</span><br>
Shattered Savanna Plateau : <span style="color:orange">1.0</span>
|Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.
Compared to the average badlands plateau, the modified badlands plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It is the second-rarest biome in the game, after the modified jungle edge.
The terrain of the shattered savanna plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. {{IN|be}}, shattered savanna plateaus are considered a temperate/lush biome, making foliage a vibrant green color and allowing rain to occur in them.
|[[File:Modified Badlands Plateau.png|thumb|Modified badlands plateau]] [[File:Shattered Savanna Plateau.png|thumb|Shattered savanna plateau]]
|
|-
|style="text-align:center;" | {{BiomeSprite|modified-wooded-badlands-plateau}}<br>'''[[Modified Wooded Badlands Plateau]]'''<br>166
|{{anchor|Modified Wooded Badlands Plateau|Modified Wooded Badlands Plateau}}
'''Temperature: <span style="color:orange">2.0</span>'''
[[Oak]] trees,
[[dead bush]]es,
[[coarse dirt]],
[[dirt]],
[[terracotta]]
| This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the Modified Badlands Plateau biome. Eroded badlands generate instead of the desert alongside this biome.<br>
|[[File:Modified Wooded Badlands Plateau.png|thumb|Modified wooded badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|mushroom-field-shore}}<br>'''[[Mushroom Field Shore]]'''<br>15
|{{anchor|Mushroom Field Shore|Mushroom Field Shore}}
'''Temperature: <span style="color:green">0.9</span>'''
[[Mushroom]]s,
[[huge mushroom]]s,
[[mycelium]],
[[mooshroom]]s,
[[buried treasure]],
[[shipwreck]]s
| Mushroom field shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what frozen rivers do in snowy tundras. The terrain of this biome is much more flat and shallow than the main mushroom fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.
|[[File:Mushroom Field Shore.png|thumb|Mushroom field shore]]
|}
=== Custom superflats ===
''See also: [[Superflat#Customization|Java Edition Custom Superflat]]''
There is an NBT string in every level.dat file called "FlatWorldLayers", which when edited properly, can cause the respective world to generate custom layers. This is used when Custom Superflats created on Legacy Console Edition get converted over to Bedrock Edition.
Custom Superflats can, nevertheless, still be created without cheats through custom world folders.
=== Single Biome world type ===
''See also: [[Single biome|Java Edition Single Biome]]''
Similar to Custom Superflats, there is code in the game files for single biome worlds. It is fully functional but has many issues.
== Other ==
=== Fifth old growth taiga biome variants ===
The file {{code|biome_client.json}} contained a biome name that never existed in game.
<pre>
"mega_taiga": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_spruce_taiga": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_taiga_mutated": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_spruce_taiga_mutated": {
"water_surface_color": "#2d6d77",
"water_fog_color": "#2d6d77"
},
"mega_taiga_hills": {
"water_surface_color": "#286378",
"water_fog_color": "#286378"
},
</pre>
Out of the five giant tree taiga biomes, only four can generate in the game while another one, <code>mega_taiga_hills</code>, appears only in this code, as that biome is not defined in the vanilla behavior pack in the biomes folder. Whether the biome is a dropped feature or not is unknown.
Colors: {{color|#2d6d77}} {{color|#286378}}
=== World settings ===
[[Bedrock Edition level format|level.dat]] contains several player abilities. Most of these are used in multiplayer, to determine who has what permissions. However, some are completely inaccessible without an NBT editor. With the exception of <code>permissionsLevel</code>, none of these settings can be altered in-game for the world itself, only for individual players. The <code>flying</code> changes in-game as players toggle flight mode, but cannot be altered manually without editing.
{|class="wikitable"
! Ability
! Description
|-
|{{code|instabuild}}
| Whether the player can break blocks instantly. Normally true in Creative.
|-
|{{code|invulnerable}}
| Whether the player is immune to damage. Normally true in Creative.
|-
|{{code|lightning}}
| Depends if lightning appears in thunderstorms.
|-
|{{code|flyspeed}}
| The speed at which the player flies in Creative.{{info needed|How does this convert to blocks per second?}}
|-
|{{code|walkspeed}}
| The speed at which the player walks.{{info needed|How does this convert to blocks per second?}}
|}
== Entities ==
=== Armed zombie villager ===
Zombie villagers cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing.
If a zombie villager is wearing armor, only the boots are applied correctly. The helmet is struck through the head and the chestplate and leggings can be seen through holes in their clothes.
=== Wither skeleton archer ===
If a wither skeleton is equipped with a bow, it uses it as a ranged weapon, and arrows shot are always set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.
''[[Minecraft Dungeons]]'' has [[MCD:Wither Skeleton Archer|wither skeleton archers]].
=== Wither jockey ===
[[File:Spider Wither Jockey.png|103x103px|right]]
Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which has an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Instead, it can be spawned using spider spawn eggs in Creative mode. Wither jockeys also have a cave spider variant. It can also be spawned with commands.
=== Zombie horse ===
[[File:Zombie Horse Revision 3.png|right|width=111x111]]
Zombie horses can be spawned only by using its spawn egg or {{cmd|summon}}, as it cannot spawn naturally.
=== Zombie horse jockey (and variants) ===
These jockeys (see below) are unused since zombie horses cannot spawn naturally.
*Zombie horse jockey
**Baby zombie riding zombie horse
*Husk zombie horse jockey
**Baby husk riding zombie horse
*Zombie villager riding zombie horse jockey
**Baby zombie villager riding zombie horse
=== Baby trader llama ===
Trader llamas were added in [[Bedrock Edition beta 1.11.0.1|beta 1.11.0.1]], which at that time were breedable and could spawn a baby. However, as of [[Bedrock Edition beta 1.11.0.3|beta 1.11.0.3]], trader llamas no longer spawn naturally as babies since they are no longer breedable, causing the baby trader llama to become unused.
=== Ravagers ===
Some [[Ravager]] with riders do not spawn naturally and must be summoned using {{cmd|summon}}:
*[[Vindicator]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_rider}}
* [[Pillager Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_pillager_captain_rider}}
*[[Raid captain|Vindicator Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_captain_rider}}
=== Agent ===
[[File:Agent.png|125x125px|right]]
{{main|Agent}}
The agent was added in [[Pocket Edition alpha 0.17.0.1|alpha 0.17.0.1]], although it was hidden in the {{code|.apk}} file of the game. However, it is still used in conjunction with Code Connection.
<br /><!-- command /ability available only if education edition toggled on -->
=== Camera ===
{{main|Camera}}
[[File:Camera.png|121x121px|right]]
The camera was first found in the [[Pocket Edition v0.1.0 alpha]] .apk file, as of this version, the camera has functionality.
As of [[Pocket Edition v0.9.0 alpha|v0.9.0]], the camera entity was removed. Tommaso stated "It doesn't mean that it's dead forever, in fact, I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone."<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8|Can confirm, I was the killer >:) It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone (spoiler spoiler).|mojang_tommo|June 13, 2014}}</ref>
The camera was re-added in alpha [[Pocket Edition v0.14.0 alpha|v0.14.0]], accessible only with inventory editors, but was removed again in alpha [[Pocket Edition v0.16.0 alpha|v0.16.0]]. However, the block can still be obtained in servers.
Cameras were added again in [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]], but it requires mob editing to summon it or using an NBT editor to get its spawn egg. The camera can now be obtained using {{cmd|give}} as of [[Bedrock Edition beta 1.12.0.2|beta 1.12.0.2]].
In [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]], this item can be used by slide while using the item, the take picture sound can be heard and an explosion can be seen and a picture is saved to {{cd|[[com.mojang]]/screenshots}} folder. However, Cameras are no longer obtainable using {{cmd|give}}
As of [[Bedrock Edition beta 1.16.100.54|beta 1.16.100.54]], Cameras are once again obtainable using {{cmd|give}}. It was reverted again in [[beta 1.16.100.58]]
=== Old villager and old zombie villager ===
{{see also|Villager/Before Village and Pillage}}
Old villagers and old zombie villagers, prior to the Village and Pillage update are still available in the game, but they are instantly converted into {{code|villager_v2}} (new villagers) and {{code|zombie_villager_v2}}.
Their spawn egg can be obtained only via {{cmd|give spawn_egg 1 15}}. However, trying to spawn them with that spawn egg spawns an old villager who is instantly killed. A new villager then spawns and take its place.
Their trade tables were not removed, even though trading GUI has changed between Village and Pillage and prior updates.
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.3|Added <code>info_update</code>.}}
|{{HistoryLine||v0.2.0|Added reserved6.}}
|{{HistoryLine||v0.9.0|dev=build 1|Frozen Ocean and Extreme Hills Edge biomes no longer generate naturally.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added [[ghast]]s. They cannot be spawned legitimately in-game and require world modification to be spawned in.
|Added magma cubes. They do not spawn naturally due to [[the Nether]] not being added yet in-game, but can be spawned in with a spawn egg in Creative.
|Added blindness effect.{{verify}}}}
|{{HistoryLine||v0.12.1|dev=build 1|Added skeleton jockey variants: wither skeleton jockeys and skeleton jockeys with cave spiders.
|Nether reactor cores are no longer craftable, and no longer available in the Creative inventory.
|Ghasts and magma cubes can now spawn in the Nether.
|Added the Nether dimension in the Old world type. However, it is impossible to access this dimension without using a world editor.}}
|{{HistoryLine||v0.13.0|dev=build 1|All blocks can now be crafted from the [[crafting table]], making the [[Stonecutter (old)|stonecutter]] redundant.}}
|{{HistoryLine||v0.14.0|dev=build 1|Re-added the camera item with an ID of 439, and added ender pearls without an ID.}}
|{{HistoryLine||v0.14.2|Camera ID changed to 498, but cannot be spawned using the item. However, they can be spawned using spawn egg with data value 62.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added zombie horses, which are mountable by baby zombie variants.
|reserved6 now displays the same texture as info_update.}}
|{{HistoryLine||v0.16.0|dev=build 1|Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands ({{cmd|setblock ~ ~ ~ camera}}) or editing.
|Added commands, which is the only way to access Nether in Old World without using a world editor.}}
|{{HistoryLine|||dev=build 2|Removed cameras. They were moved to {{el|ee}}. However, the block can still be obtained in servers.}}
|{{HistoryLine|||dev=build 5|The Nether can be accessed in Old World Type without converting the world by using commands.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added End Dimension in Old World Type, however, is inaccessible without using commands.
|Added chiseled purpur.
|Added [[structure block]]s, which were unused.
|Fully implemented [[ender pearl]]s.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Villager no longer has an open button when player sneak to them, as trading has already been added.}}
|{{HistoryLine||1.1.0|dev=?|Added various unused explorer maps.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.13.8|Added stripped wood.}}
|{{HistoryLine|||dev=beta 1.2.14.2|Added unused Shipwreck Explorer Map.
|Added new unused biomes, such as the Deep Warm Ocean biome.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added unused Ruins Explorer Map.}}
|{{HistoryLine|||dev=?|ID name for unused Frozen Ocean biomes renamed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code> to distinguish from the new Frozen Ocean name.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Re-added NPCs and Cameras, NPCs could be spawned only by using commands, while the Camera could be spawned only by using mob editors. Both lack their features from Education Edition.
|Added cats, which have one unused texture.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Seamless slab (now known as [[Smooth Stone]]) is now obtainable, making it no longer unused.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Added the barrel block, which has an unused top and fish barrel texture.
|Added the bell, which has an unused variant that can be obtained only via commands.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The old stonecutter is now unused.
|Added the jigsaw block.
|Added the nitwit villager and nitwit zombie villager with a new texture, but the old textures still remain.
|Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused.
|Added Pillager Outposts and new Village Explorer Map.
|Added a crafting recipe for Wood, making Wood, and therefore Stripped Wood, obtainable in Survival, and, as a result, not unused anymore.
|Added locked smokers, blast furnaces, lecterns, barrels, and smokeless campfires.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|New villages are no longer behind experimental gameplay, making the new Village Explorer Map get removed, however old village chest loot was still not removed.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Removed bells with a unique side texture.}}
|{{HistoryLine|||dev=beta 1.11.0.1|Old villager converted into new villager, however, they still exist in the game along with their trade table if spawned at the template world.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Re-added the camera item that can be obtained via {{cmd|give}}.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added structure block functionality behind [[Experimental Gameplay]].
|Added structure void into the game, it is obtainable with commands.
|Camera now has functionality again.}}
|{{HistoryLine|||dev=beta 1.13.0.4|Added elder guardian ghost.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Blindness can now be obtained by eating [[suspicious stew]], making it no longer unused.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Curse of Binding is now obtainable and functional, making it no longer unused.
|Curse of Vanishing is now obtainable and functional, making it no longer unused.
|Allow and deny blocks are now obtainable again using {{Command|give}}.
|Borders are now obtainable again using {{Command|give}}.
|NPC Spawn eggs are now obtainable yet again using {{Command|give}}.
|Dialog and changeable skins for the NPC have been re-added into the game again.}}
|{{HistoryLine|||dev=beta 1.16.0.51|NPCs can now be summoned once again using {{Command|summon}}.}}
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox version history}}
[[Category:Unused features]]
[[es:Características no usadas de Bedrock Edition]]
[[ja:未使用の要素/Bedrock Edition]]
[[pt:Recursos não utilizados da Edição Bedrock]]
[[ru:Неиспользуемый контент (Bedrock Edition)]]
[[zh:基岩版未使用特性]]

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{{Infobox version
| title = v0.8.1
| edition = Editor
| type = Editor build
| date = November 20, 2024
| parent = 1.21.60.21
| prevparent = 0.8.0
| prev =
| next = 0.8.2
| nextparent =
}}
'''Bedrock Editor v0.8.1''' is a minor beta release for the [[Bedrock Editor]] released on November 20, 2024, that adds a roughen brush and fixes bugs.<ref>https://github.com/Mojang/minecraft-editor/discussions/209</ref><ref>https://feedback.minecraft.net/hc/en-us/articles/31998389834637-Minecraft-Beta-Preview-1-21-60-21</ref>
== Additions ==
; Roughen Brush
* Added a roughen brush as part of the terrain tool to roughen smooth areas. As the name suggests, this brush is the opposite of the smooth brush.
; Color Picker
* Added color picker hue gradient selector works for monochromatic values.
== Changes ==
* Updated Editor Compass body to toggle between NSEW directions and Axis directions (Z, -Z, X, -X) on click.
* Updated block picker to a floating window and made the viewport behind it clearer for middle-click.
* Updated Flatten Brush to a Native Brush, increased maximum Height and Radius.
* Updated export and play test pane to now include beds work and required sleeping players as export options.
* Updated hot bar item to open block picker when shortcut key is pressed and block is already selected.
== Fixes ==
* Fixed a number of missing block icon thumbnails for {{cd|block:// image}} resource.
* Fixed error sound triggered by pressing the number 9 key.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Editor versions|beta}}
[[pt:Bedrock Editor 0.8.1]]
[[uk:0.8.1 (Bedrock Editor)]]

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{{redirect|Beta 1.8|beta versions for [[Bedrock Edition 1.8.0]]|Bedrock Edition 1.8.0/Development versions}}
<div class ="mobileonly">{{relevant guide|Java Edition guides/Adventure Update: Part I}}</div>
{{Infobox version
| title = Minecraft Beta 1.8
| vernum = 1.8
| edition = java
| image = Beta 1.8.png
| image2 = Beta 1.8 menu.png
| name = [[Adventure Update]] <small>(Part 1)</small>
| date = September 14, 2011
| clienthash = 3139e9c29b2c74f59ea04de760ac2af5bc21b410
| jsonhash = 237811ba6f3418f3e64edb26246037625528ddf8 |jsonfile=b1.8
| serverdl = [https://files.betacraft.uk/server-archive/beta/b1.8.jar Server]
| exedl = [https://files.betacraft.uk/server-archive/beta/b1.8.exe .exe]
| prevparent = Beta 1.7
| prev = Beta 1.7.3
| next = Beta 1.8.1
| nextparent = 1.0.0
}}<onlyinclude>
<div class ="nomobile">{{relevant guide|Java Edition guides/Adventure Update: Part I}}</div>
'''Beta 1.8''', the first release of the '''[[Adventure Update]]''', was a major version of [[Java Edition Beta]] released on September 14, 2011,<ref>{{tumblr|MCUpdate|10199253666|Minecraft Beta 1.8|September 14, 2011}}</ref> introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects and fixed bugs and crashes.
== Additions ==
{{Additions table
|Stone Bricks
|Cracked Stone Bricks
|Mossy Stone Bricks
|Infested Stone
|Infested Cobblestone
|Infested Stone Bricks
|Brick Slab
|Stone Brick Slab
|Brick Stairs
|Stone Brick Stairs
|Glass Pane
|Iron Bars
|Oak Fence Gate
|Vines
|Mushroom Block
|Mushroom Stem
|Red Mushroom Block
|Brown Mushroom Block
|Melon
|Raw Chicken
|Cooked Chicken
|Raw Beef
|Steak
|Ender Pearl
|Melon Seeds
|Melon Slice
|Pumpkin Seeds
|Rotten Flesh
}}
=== Blocks ===
; [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone bricks]]
; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy stone bricks]]
; [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked stone bricks]]
; [[File:Stone JE2 BE1.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[Infested block]]s
* Spawn one [[silverfish]] when broken.
* Have no name.
; [[File:Brick Slab JE1.png|32px]] [[Bricks slab]]
; [[File:Stone Brick Slab (centered) JE1 BE1.png|32px]] [[Stone bricks slab]]
; [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom_Block_JE1_BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[Mushroom block]]s
* Drop their corresponding [[mushroom]].
; [[File:Melon JE1 BE1.png|32px]] [[Melon block]]<ref>Now called '''Melon'''.</ref>
; [[File:Melon Stem Age 7 JE1.png|32px]] [[Melon stem]]
; [[File:Melon Stem Age 7 JE1.png|32px]] [[Pumpkin stem]]
; [[File:Vines (N) JE1.png|32px]] [[Vines]]
; [[File:Iron Bars (EW) JE1 BE1.png|32px]] [[Iron bars]]
; [[File:Glass Pane JE1 BE1.png|32px]] [[Glass pane]]
* Drops itself when destroyed.
; [[File:Oak Fence Gate (EW) JE1.png|32px]] [[Fence gate]]
* Connects to [[fence]]s.
* Opens when {{Ctrl|used}}.
; [[File:Brick Stairs JE1.png|32px]] [[Brick stairs]]
; [[File:Stone Brick Stairs JE1.png|32px]] [[Stone brick stairs]]
* Drop either [[stone bricks]], [[cracked stone bricks]], [[mossy stone bricks]], or a type of stone bricks, which looks regular, but does not stack when broken due to the data value (facing direction) carrying over:
{| class="wikitable"
! Stair data value (direction of the stairs' full-block side)
! Dropped item
|-
| 0 (east) || [[Stone bricks]]
|-
| 1 (west) || [[Mossy stone bricks]]
|-
| 2 (south) || [[Cracked stone bricks]]
|-
| 3 (north) || [[Stone bricks]], don't stack with other stone bricks.
|}
=== Items ===
; [[File:Raw Chicken JE1 BE1.png|32px]] [[Raw chicken]]
* Restores {{hunger|2}} [[hunger]].
* Has 30% chance of giving the [[Hunger effect]] when eaten.
* Dropped from [[chicken]]s.
; [[File:Cooked Chicken JE1 BE1.png|32px]] [[Cooked chicken]]
* Restores {{hunger|6}} hunger.
* Cooked raw chicken.
; [[File:Raw Beef JE1 BE1.png|32px]] [[Raw beef]]
* Restores {{hunger|3}} hunger.
* Dropped from [[cow]]s.
; [[File:Steak JE1 BE1.png|32px]] [[Steak]]
* Restores {{hunger|8}} hunger.
* Cooked raw beef.
* Has the [[cooked porkchop]]'s old texture.
; [[File:Ender Pearl JE1.png|32px]] [[Ender pearl]]
* Doesn't serve any purpose in the game for now.
* Has an uncentered sprite.
; [[File:Melon Seeds JE1 BE1.png|32px]] [[Melon seeds]]
* New seed type that grows melons.
* Can only be found in [[mineshaft]] chests.
; [[File:Melon Slice JE1 BE1.png|32px]] [[Melon Slice|Melon]] <ref>Now called '''Melon Slice'''.</ref>
* Restores {{hunger|2}} hunger.
* Harvested from melon blocks.
* Can be used to get melon seeds back.
; [[File:Pumpkin Seeds JE1 BE1.png|32px]] [[Pumpkin seeds]]
* New seed type that produces [[pumpkin]]s.
* Cannot be obtained from a pumpkin as of now, only available in [[mineshaft]] chests.
; [[File:Rotten Flesh JE1.png|32x32px]] [[Rotten flesh]]
* Restores {{hunger|4}} [[hunger]].
* Has 80% chance of giving the [[Hunger effect]] when eaten.
* Dropped by [[zombie]]s.
=== Mobs ===
; [[File:Cave Spider JE1 BE1.png|48px]] [[Cave spider]]s
* Smaller variant of [[spider]]s.
* They can [[poison]] the player.
; [[File:Enderman JE2.png|120px]] [[Enderman]]
* New tall mob.
* As a placeholder, endermen use [[zombie]] sounds.
* They are able to teleport and place and destroy blocks.
* Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black [[particles]].
* Endermen appear white if an invalid texture pack is used that causes pixel alpha values on the enderman's glowing eye texture to be ignored.{{verify|edition=java}}
; [[File:Silverfish.png|32px]] [[Silverfish]]
* A small hostile mob.
* Can spawn from [[infested block]]s found in [[stronghold]]s.
=== Non-mob entities ===
; {{EntityLink|Experience orb}}
* Adds to the player's total [[experience]] when collected.
* Entity ID is <code>XPOrb</code>.
* Plays low-pitched item pickup sound upon collecting.
* Dropped by monsters and animals when they are killed.
=== World generation ===
; {{EnvLink|Mineshaft}}
* The support beams are wooden [[planks]] instead of [[oak fence]]s.
; {{EnvLink|Ravine}}
; {{EnvLink|Stronghold}}
; {{EnvLink|Village}}
* Unpopulated as of now.
; {{EnvLink|Huge mushroom}}
* Does not generate naturally.
* Can be artificially created by applying bone meal to a [[Brown Mushroom|brown]] or [[red mushroom]].
; [[Biome]]s
* New fractal-based biome code.
* Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
* {{BiomeLink|Ocean}}
** Replaces old oceans (generated structures).
** Deeper and vaster than before.
** Floor is now made up of [[sand]], [[dirt]], and [[clay]].
*** Clay is now more commonly found due to this.
* {{BiomeLink|Plains}}
** Larger than before.
* {{BiomeLink|Desert}}
** Larger than before.
* {{BiomeSprite|Windswept hills}} [[Extreme hills]]<ref>Now called '''Windswept Hills'''.</ref>
** Replaces old mountains (generated structures).
* {{BiomeLink|Forest}}
** [[Wolves]] now spawn more often.
* {{BiomeLink|Taiga}}
** No longer generates with [[snow]] due to problems with the new generator.
* {{BiomeLink|Swamp}}
** Has an exclusive type of [[oak tree]]s with [[vines]].
* {{BiomeLink|River}}
** Flows through/in between biomes.
=== Gameplay ===
; Flying
* Only available in [[Creative]] mode.
* Press {{control|jump}} twice to toggle flying.
; [[Achievement]]s
* Added Sniper Duel: "Kill a [[skeleton]] with an arrow at 50 meters".
; Combat
* Hold-to-charge [[bow]]s.
* Critical hits.
* Players can [[Blocking|block]] with a [[sword]] by holding {{control|use}}.
* Hostile mobs perform attack animations.
; [[File:Experience Orb (sprite) Revision 1.gif]] [[Experience]]
* Mobs killed by players drop tiny flashing [[experience orb]]s that add to the experience bar.
* Currently has no function.
* Stored in the player data as <code>Xp</code>, <code>XpLevel</code> and <code>XpTotal</code>.
; [[File:Empty Hunger.svg|20px]] [[File:Half Hunger.svg|20px]] [[File:Hunger.svg|20px]] [[Hunger]]
* New food system.
** Most food items can now be stacked up to 64.
** There is now a food meter.
** Food no longer heals directly, but indirectly: if the food meter is above 90%, heals {{healthbar|1|9px}} every 4 seconds.
** Food level decreases when sprinting, jumping and when being hurt.
** If the food meter is at 0%, the player starves and loses {{healthbar|1|9px}} hearts every 4 seconds.
; [[Status effect]]s
* Do not show off particles.
* They do not have inventory sprites.
* Added obtainable status effects:
** [[Regeneration]], which increases health slowly.
*** Obtained after eating a [[golden apple]].
** [[Hunger (status effect)|Hunger]], which decreases the hunger bar.
*** Obtained after eating [[rotten flesh]] or [[raw chicken]].
** [[Poison]], which hurts the player.
*** Obtained when being hurt by a [[cave spider]].
* Added other status effects, that are unobtainable, but functional:
** [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Instant Health]], [[Instant Damage]], [[Water Breathing]] and [[Nausea]].
* Added unobtainable and nonfunctional status effects:
** [[Strength]], [[Weakness]], [[Jump Boost]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]] and [[Night Vision]].
; [[Sprinting]]
* New way to travel, activated by double-tapping {{control|forward}}.
* Gives the player a boost in speed.
* The player can now jump four blocks horizontally while sprinting.
=== General ===
; [[Title screen]]
* Updated [[Mojang]] logo.
; [[Particles (Java Edition)|Particles]]
* Performing a critical hit on any mob causes 'sparks' to fly.
* Explosion particles are now shockwaves instead of smoke.
* Tiny stationary bubble particles can be seen when underwater.
* [[Fog]] is now thicker and darker deep underground, and gives off particles. Due to this, the [[void]] appears black.
; [[Splash]]
* Added the following splash text:
** Jeb has amazing hair!
** Casual gaming!
** Undefeated!
** Kinda like Lemmings!
** Follow the train, CJ!
** Leveraging synergy!
** This message will never appear on the splash screen, isn't that weird?
** DungeonQuest is unfair!
** 110813!
** 90210!
** Check out the far lands!
** Tyrian would love it!
** Also try VVVVVV!
** Also try Super Meat Boy!
** Also try Terraria!
** Also try Mount And Blade!
** Also try Project Zomboid!
** Also try World of Goo!
** Also try Limbo!
** Also try Pixeljunk Shooter!
** Also try Braid!
** That's super!
** Bread is pain!
** Read more books!
** Khaaaaaaaaan!
** Less addictive than TV Tropes!
** More addictive than lemonade!
** Bigger than a bread box!
** Millions of peaches!
** Fnord!
** This is my true form!
** Totally forgot about Dre!
** Don't bother with the clones!
** Pumpkinhead!
** Hobo humping slobo babe!
== Changes ==
=== Blocks ===
; [[File:Chest.png|32px]] [[Chest]]s
* Now have a unique block model.
* Now make sounds.
* [[File:Chest.gif|32px]] [[File:Large Chest.gif|32px]] Now have an opening/closing animation.
; [[File:Mossy Cobblestone JE2 BE1.png|32px]] [[Mossy cobblestone]]
* Changed texture from [[File:Mossy Cobblestone JE1.png|32px]].
; [[Leaves]]
* User-placed leaves no longer decay.
; [[Stone pressure plate]]s & [[wooden pressure plate]]s
* Can now be placed on [[fence]]s.
; [[Torch]]es
* Their model is no longer always rendered in full brightness.
=== Items ===
; [[Food]]
* Eating food now restores hunger instead of health (but keeps the same amount).
* All food items (except mushroom stew) are now stackable.
* Now takes 1.6 seconds to consume, accompanied with an animation.
; [[Bow]]s
* Behavior has been overhauled; they now need to be charged in order to fire.
** Arrows from bows now damage in accordance with the charging time.
** Added new textures visible in hand, in order to indicate their charge [[File:Bow (Pull 0) JE1 BE1.png|32px]] [[File:Bow (Pull 1) JE1 BE1.png|32px]] [[File:Bow (Pull 2) JE1 BE1.png|32px]].
; [[Cooked porkchop]]
* Changed the texture from [[File:Cooked Porkchop JE1.png|32px]] to [[File:Cooked Porkchop JE2 BE1.png|32px]].
** Their old texture is now used by [[steak]].
; [[Mushroom stew]]
* Now restores {{hunger|8}} hunger instead of {{health|10}} health.
; [[Golden apple]]
* Now restores {{hunger|10}} hunger instead of {{health|20}} health.
* Now gives the player the [[Regeneration]] status effect for 30 seconds.
; [[Shears]]
* Can now collect [[grass]] and [[vines]].
=== Mobs ===
; General
* Animals no longer despawn which makes it possible to capture them.
* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]).
* Now drop experience when killed by a player or a tamed wolf.
; [[Monster (entity)|Monster]]s
* Removed the monster as an entity.
* Its AI is the only thing that remains of the monster.
; [[Pig]]s
* Updated model.
** [[File:Pig JE2 BE1.png|32px]] [[File:Saddled Pig JE2 BE1.png|32px]] The snout now protrudes from their head.
*** Previously, their heads were flat [[File:Pig JE1.png|32px]] [[File:Saddled Pig JE1.png|32px]].
; [[Chicken]]s
* Changed bounding box height from 0.4 blocks to 0.7 blocks.
* Now drop 1 [[raw chicken]].
* If on fire, they drop [[cooked chicken]] instead.
; [[Cow]]s
* Now drop 1-3 [[raw beef]].
* If on fire, they drop 1-2 [[steak]] instead.
; [[File:Skeleton JE3 BE1.png|32px]] [[Skeleton]]s
* Now fire arrows slightly slower to be consistent with the change of the bow.
* Their arrows are shot with more force.
* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item [[File:Skeleton JE2.png|32px]].
* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
; [[Zombie]]s
* Now drop [[rotten flesh]] instead of [[feather]]s.
=== World generation ===
; Terrain
* 5 [[noise generator]]s no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new [[world boundary]] on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise.
* The sea level has been decreased by one block (64 to 63).
=== Gameplay ===
; [[Creative]] mode
* Can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
* Some code rewritten.
* New creative inventory GUI.
** Looks similar to survival inventory, with drag and drop interface.
** Some non-block items are now available in the inventory.
** Grass is now available in the inventory.
** The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
* Previously, it was not possible to do these things in Creative, but now is:
** Kill/damage mobs.
** Kill/damage players who are in Survival mode.
** Break bedrock.
** Take damage (via falling out of the world).
* Mobs now spawn. Previously, they would only spawn in Survival mode.
; [[Control]]s
* Holding the left mouse button with a weapon now only swings once.
* Holding the right mouse button to place blocks is slightly slower than before.
* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
* Player list in multiplayer, defaults to {{key|Tab}}.
; [[Cloud]]s
* Height raised to the top of the map.
* Can no longer phase through blocks.
* Movement now syncs with the game's time.
; [[Damage]]
* Unarmed damage was decreased from {{Health|2}} to {{Health|1}} (reverting to the behavior from before [[Beta 1.5]]).<ref group=note name=release>This change occurred between the last development version for Beta 1.8, [[Java Edition Beta 1.8 Pre-release 2 ;)|Prerelease 2]], and the full release of Beta 1.8.</ref>
* The game now keeps track of damage sources and types.
; [[Daylight cycle]]
* No longer requires chunk updates and is a smooth transition.
* A few tweaks to sunrise and sunset:
** Clouds change color during sunrise and sunset to match the sky color.
** Horizon, specifically haze changes color more vividly during sunset and sunrise.
; [[Farming]]
* Changed to be less volatile.
; [[HUD]]
* Added the experience bar.
** Fills up as the player collects experience orbs.
** Currently doesn't show levels.
** Other HUD elements have been moved up slightly to compensate for the bar's position.
* Armor bar moved to above hearts, due to hunger bar.
* The version tag appears outside of the debug screen again.
; [[Lighting]]
* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light.
** Reddish from artificial light sources.
*** Artificial light now gives a very subtle 'flicker'.
** Blue from moonlight.
** Total darkness keeps the same black tint.
** Sunlight gives the same white tint.
* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0.
; [[Multiplayer]]
* The multiplayer join screen has been improved, mainly with a [[server list]].
; [[Weather]]
* [[Rain]] and [[snow]] now render faster.
=== General ===
; [[Debug screen]]
* Mobs are no longer visibly labeled with their entity ID.
* The world's numeric seed is displayed in a field below player position.
* Changing fog by hotkey now requires debug-view to be open in addition to pressing {{key|F}}.
; [[Mods]]
* The game's coding now allows for mods to more easily change the world height.
; [[Main menu]]
* The main menu's background is now an animated scene.
** The menu panorama uses seed <code>2151901553968352745</code> in [[Beta 1.7.3]] at coordinates (61, 75, -68).<ref>{{reddit|url=hthrmk|title=BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!|author=Tomlacko|date=July 18, 2020}}</ref>
* The version tag is now displayed on the bottom-left rather than the top-left.
; [[Options]]
* New sliders for field of view and brightness.
* 3 new entries in control list:
** "Attack", "Use Item", and "Pick Block" can now be remapped.
* Operators can switch back and forth between Survival and Creative mode.<ref>{{tweet|notch|85802201267707904|Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode.|June 28, 2011}}</ref>
; [[World boundary]]
* Moved to 30,000,000 from 32,000,000.
== Removals ==
=== World generation ===
; [[Biome]]s
* {{BiomeLink|Seasonal forest}}
* {{BiomeLink|Rainforest}}
* {{BiomeLink|Shrubland}}
* {{BiomeSprite|old-savanna}} [[Savanna]]
* {{BiomeLink|Tundra}}
* {{BiomeLink|Ice desert}}
** These did not generate in previous versions, so their removal was not noticeable.
; Features
* Flower spawner now generates [[dandelion]]s instead of [[rose]]s, due to a mistake in the code of new biome "decorators".
** This also means that dandelions generate more often than intended.
* [[Snow]]
** No longer generates naturally due to similar circumstances.
; Structures
* Beach (old)
* [[Gravel]] beach
; Other
* The [[Far Lands]] have been removed from the game's code, as low noise and high noise [[Noise generator|generators]] (responsible for them) don't overflow anymore.
* 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise.
=== General ===
; [[Java Edition distance effects/Historical effects|Distance effects]]
* The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
* [[Redstone repeater]] top faces are no longer weirdly broken.
* [[Rail]]s, [[powered rail]]s, and [[detector rail]]s are no longer stretched.
* [[Ladder]]s are no longer offset nor stretched.
* Upwards traveling [[redstone wire]] no longer appears offset from the block it's on.
* The side faces of flowing [[water]] and [[lava]] are no longer broken.
; [[Splash]]
* Removed duplicate "Check it out!"
== Fixes ==
; 9 bugs fixed
* The {{key|Shift}} + click crash bug from 1.8 Prerelease 2 is fixed.
* Fixed redstone circuits not working after {{cmd|time set x}} glitch is now fixed in multiplayer.
* Destroying boats and minecarts now creates particles.
* Ghast attack sounds have been fixed in multiplayer.
* The Far Lands have been removed; there is now only void.
* Fixed [[stairs]], [[cactus]], [[farmland]], [[pressure plate]], [[fence]], [[cake]], [[snow layer]], [[button]], and [[trapdoor]] items being too big.
* Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
* Fixed several crash bugs relating to pistons.
* Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
=== Distance effects ===
* The world rendering no longer loses precision at high coordinates.
* Vertically traveling [[redstone dust]] no longer "snaps" to the side planes of blocks at high coordinates.
* [[Ladder]]s, [[rail]]s, and the side textures of vertically flowing [[water]] and [[lava]] no longer becomes stretched at high coordinates.</onlyinclude>
== Trivia ==
* This was the first version to use the pre-[[Java Edition 1.7.2|1.7]] terrain generator.
* This was the first version to have villages.
** However, [[villager]]s were not added yet.
** Strongholds also were added in this version as well, but did not have an [[end portal]].
== Trailer ==
The official trailer for Beta 1.8, made by Hat Films. The footage shown is from an earlier, [[Java Edition Beta 1.8 (preview)|non-public preview build]] given to Hat Films for advertising purposes, and thus has a few differences from public versions.
{{yt|tYoO9XkCCHg}}
== Gallery ==
<gallery>
Oversized items.png|The bug where some items were too big before Beta 1.8.
Sea Level Rise.jpg|A screenshot showing the difference between pre- and post-Beta 1.8 water levels.
Beta 1.8 swamp.png|A swamp. Note the saturated grass color.
Beta 1.8 ravine.png|A ravine, with a lava lake in the background.
Beta 1.8 village.png|A small village. It's empty, since villagers are yet to be added.
Beta 1.8 extreme hills.png|A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes.
</gallery>
== Notes ==
{{notelist}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|Beta}}
[[de:Beta 1.8]]
[[es:Java Edition Beta 1.8]]
[[ja:Java Edition Beta 1.8]]
[[nl:Beta 1.8]]
[[pt:Edição Java Beta 1.8]]
[[ru:Beta 1.8]]
[[uk:Beta 1.8]]
[[zh:Java版Beta 1.8]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
{{Infobox theme
| image = BetterTogether.png
| date = September 20, 2017
| version = [[Bedrock Edition 1.2.0]]
| prevparent = [[Discovery Update]]
| nextparent = [[Update Aquatic]]
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
The '''Better Together Update''' is the name of the update for {{el|bedrock}} [[Bedrock Edition 1.2.0|1.2.0]], a major update released on September 20, 2017, that unified the cross-compatible ''[[Pocket Edition]]'', ''[[Windows 10 Edition]]'', ''[[Gear VR Edition]]'', and ''[[Fire TV Edition]]'' under the simple name ''[[Minecraft]]''. It also marked the debut of ''[[Bedrock Edition]]'' on [[wikipedia:Xbox One|Xbox One]], replacing the previous ''[[Xbox One Edition]]''.
Even though the name changed, the update was a normal update for ''Pocket Edition'', ''Windows 10 Edition'', ''Gear VR Edition'', and ''Fire TV Edition''. On Xbox One, the update was released as a new game, requiring the user to install it separately. ''Bedrock Edition'' on Xbox One is free for players who own a digital copy of ''Xbox One Edition'', have played the disc copy of ''Xbox One Edition'' for at least 5 hours in the past 12 months, or have bought at least one DLC for ''Xbox One Edition''.
Beta testing for the update for Android and Windows 10 began on July 31, 2017 and for Xbox One on August 24, 2017.<ref name="how-to-beta">{{Mcnet|beta-test-better-together|Beta Test Better Together!}}</ref> The update was submitted to certification for 9 of the 10 platforms on September 15, 2017.
With the release of the ''Better Together Update'', the [[Java Edition|original PC version]] of Minecraft was renamed to ''Minecraft: Java Edition'' in [[Java Edition 1.12.2|1.12.2]] to distinguish it from ''Bedrock Edition''.
== Notable features ==
{{main|Bedrock Edition 1.2.0}}
; New [[block]]s
* {{Animate|White Banner Revision 1.png;Light Gray Banner Revision 1.png;Gray Banner Revision 1.png;Black Banner Revision 1.png;Brown Banner Revision 1.png;Red Banner Revision 1.png;Orange Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Green Banner Revision 1.png;Cyan Banner Revision 1.png;Light Blue Banner Revision 1.png;Blue Banner Revision 1.png;Purple Banner Revision 1.png;Magenta Banner Revision 1.png;Pink Banner Revision 1.png|32px}} [[Banner]]
** Crafted using six pieces of [[wool]] and a [[stick]].
** Can be customized with patterns and dyes.
** Supports up to six layers of customization.
** Can be placed on the wall or on the ground.
* [[File:Coarse Dirt JE1 BE1.png|32px]] [[Coarse Dirt]]
** Replaces grassless dirt.
** Can also be crafted using two [[dirt]] and two [[gravel]] in a checkerboard pattern.
** Will not allow grass and mycelium to spread on to it.
* [[File:Jukebox JE1 BE1.png|32px]] [[Jukebox]]
** Crafted using a [[diamond]] surrounded by eight wooden [[planks]].
** Used to play [[music disc]]s.
* {{Animate|White Stained Glass JE2 BE2.png;Orange Stained Glass JE2 BE2.png;Magenta Stained Glass JE2 BE2.png;Light Blue Stained Glass JE2 BE2.png;Yellow Stained Glass JE2 BE2.png;Lime Stained Glass JE2 BE2.png;Pink Stained Glass JE2 BE2.png;Gray Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png;Cyan Stained Glass JE2 BE2.png;Purple Stained Glass JE2 BE2.png;Blue Stained Glass JE2 BE2.png;Brown Stained Glass JE2 BE2.png;Green Stained Glass JE2 BE2.png;Red Stained Glass JE2 BE2.png;Black Stained Glass JE2 BE2.png|32px}} [[Stained Glass]]
** Crafted using eight [[glass]] surrounding a matching [[dye]].
** {{Animate|White Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png|32px}} [[Stained Glass Pane]]s
; New [[item]]s
* [[File:Book and Quill JE1 BE1.png|32px]] [[Book and Quill]] and [[File:Written Book JE1 BE1.png|32px]] [[Written Book]]
** Book and quill can be crafted using a [[book]], [[ink sac]], and a [[feather]].
** Can be used to write up to 256 characters on 50 pages.
** When signed, the player can set their title and convert it to a written book, after which the contents cannot be edited.
* [[File:Firework Star JE1 BE1.png|32px]] [[Firework Star]]
** Crafted using [[gunpowder]] and any other ingredients, including [[dye]]s, a [[mob head]], a [[gold nugget]], a [[feather]], a [[fire charge]], a [[diamond]], or a [[glowstone dust]].
*** The mob head, gold nugget, feather, and fire charge are mutually exclusive when crafting.
** Can be crafted into a [[firework rocket]] to shape the effect of the firework.
*** A firework rocket crafted with a firework star when used for [[elytra]] flying causes damage to the player.
* [[File:Firework Rocket JE1 BE1.png|32px]] [[Firework Rocket]]
** Crafted using a [[paper]] and [[gunpowder]].
*** The amount of gunpowder (up to three) can affect the flight time of the firework rocket.
*** A [[firework star]] can also be added to give the firework an effect.
** When used or shot from a [[dispenser]], the firework rocket shoots up to the sky.
*** If a firework star was used in the crafting recipe, a firework explosion with the desired effect is shown.
** Can also be used to propel [[elytra]] flying.
* New [[music disc]] items, which can be used on a [[jukebox]] to play a song.
** All but "11" can be obtained by [[creeper]]s killed by [[skeleton]]s.
** [[File:Music Disc 13 JE1 BE1.png|class=pixel-image|32px]] [[Music Disc 13|C418 - 13]]
*** Can also be found in [[dungeon]] and [[woodland mansion]] chests.
** [[File:Music Disc Cat JE1 BE1.png|class=pixel-image|32px]] [[Music Disc cat|C418 - cat]]
*** Can also be found in [[dungeon]] and [[woodland mansion]] chests.
** [[File:Music Disc Blocks JE1 BE1.png|class=pixel-image|32px]] [[Music Disc blocks|C418 - blocks]]
** [[File:Music Disc Chirp JE1 BE1.png|class=pixel-image|32px]] [[Music Disc chirp|C418 - chirp]]
** [[File:Music Disc Far JE1 BE1.png|class=pixel-image|32px]] [[Music Disc far|C418 - far]]
** [[File:Music Disc Mall JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mall|C418 - mall]]
** [[File:Music Disc Mellohi JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mellohi|C418 - mellohi]]
** [[File:Music Disc Stal JE1 BE1.png|class=pixel-image|32px]] [[Music Disc stal|C418 - stal]]
** [[File:Music Disc Strad JE1 BE1.png|class=pixel-image|32px]] [[Music Disc strad|C418 - strad]]
** [[File:Music Disc Ward JE1 BE1.png|class=pixel-image|32px]] [[Music Disc ward|C418 - ward]]
** [[File:Music Disc 11 JE1 BE1.png|class=pixel-image|32px]] [[Music Disc 11|C418 - 11]]
** [[File:Music Disc Wait JE1 BE1.png|class=pixel-image|32px]] [[Music Disc wait|C418 - wait]]
* [[Spawn egg]]s:
** [[File:Parrot Spawn Egg JE1 BE1.png|32px]] Parrot Spawn Egg
** [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie Villager Spawn Egg
; New [[mob]]s
* {{Animate|Red Parrot.png; Blue Parrot.png; Green Parrot.png; Cyan Parrot.png; Gray Parrot.png|32px}} [[Parrot]]
** Spawns in [[jungle]]s.
** Flies around but sits when tired.
** Can be tamed using [[seed]]s.
** Can imitate sounds of nearby hostile mobs.
** Will dance when music is being played in a [[jukebox]].
** Comes in five different colors: Red, Blue, Green, Cyan, and Gray.
** Drops [[feather]]s when killed.
*** Using a [[cookie]] on the parrot will instantly kill them.
; New non-mob entities
* [[File:Armor Stand BE1.png|32px]] [[Armor Stand]]
** Crafted using a [[Smooth Stone Slab|stone slab]] and six [[stick]]s.
** Used to display armor, including pumpkins and mob heads.
; New [[Structure|generated structure]]s
* [[Ravine]]s
** Huge and tall cracks in the [[Overworld]] that exposes the underground from above.
; New [[gameplay]]
* New world preferences:
** [[Bonus Chest]]
*** A [[chest]] generates with various materials and foods to get started, alongside four [[torch]]es on its sides.
** [[Starting Map]]
*** Players will spawn in with a [[map]] in their inventory that scaled 1:8.
** Trust Players
*** Sets what other players that join the world can or cannot do.
* [[Recipe book]]
** Shows a list of recipes that can be done through a [[crafting table]].
** Can be activated by clicking on the green-colored book.
** When a recipe is tapped on, the materials required is placed on the crafting table.
* [[Splitscreen]]
** Allows up to four players on one screen at the same time.
** Only available on Xbox One.
* [[Featured servers]]
** Accessible via Servers section in Play menu.
** Shows a selection of partnered servers.
* [[How to Play]]
** A built-in guide accessible through settings designed to help players in ''Minecraft''.
; Other additions
* Custom characters.
* Ability to change player skin while playing a world
* Choice of outline instead of highlight for block selection
* In-game shortcuts for certain commands.
* The command {{cmd|tickingarea}}
; Notable changes
* [[Brewing stand]]s now require [[blaze powder]] to brew potions.
* The [[crafting]] system has changed, now based on the [[recipe book]].
== Further revisions ==
* [[Bedrock Edition 1.2.1|1.2.1]], [[Bedrock Edition 1.2.2|1.2.2]] and [[Bedrock Edition 1.2.3|1.2.3]] fixed numerous bugs.
* [[Bedrock Edition 1.2.5|1.2.5]] added the ability to broadcast to Mixer and other streaming services.
* [[Bedrock Edition 1.2.6|1.2.6]] saw Realms being integrated with Xbox Live Clubs, and updated textures for horses, mules, and donkeys.
* [[Bedrock Edition 1.2.6.1|1.2.6.1]] was released exclusively on Android to fix numerous bugs.
* [[Bedrock Edition 1.2.7|1.2.7]] fixed even more bugs.
* [[Bedrock Edition 1.2.8|1.2.8]] fixed a lone bug with the user interface on partnered servers.
* [[Bedrock Edition 1.2.9|1.2.9]], [[Bedrock Edition 1.2.10|1.2.10]] and [[Bedrock Edition 1.2.11|1.2.11]] fixed even more bugs.
* [[Bedrock Edition 1.2.13|1.2.13]] added menu screen transitions, more control options; added many [[Update Aquatic]] features as Experimental Gameplay, and fixed even more bugs.
* [[Bedrock Edition 1.2.14|1.2.14]] was released exclusively on iOS to disable test commands.
* [[Bedrock Edition 1.2.15|1.2.15]] was released exclusively on iOS to fix even more bugs.
* [[Bedrock Edition 1.2.16|1.2.16]] (released as 1.2.13.60 on devices other than iOS) fixed even more bugs.
== Trailer ==
{{yt|5nWMr2njHiA}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox named updates}}
{{Navbox Bedrock Edition versions|1.x}}
[[Category:Named updates]]
[[el:Better Together Update]]
[[es:Better Together Update]]
[[fr:Better Together Update]]
[[ja:ベター・トゥギャザー・アップデート]]
[[pt:Better Together Update]]
[[ru:1.2 (Bedrock Edition)]]
[[zh:独乐不如众乐更新]]

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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
{{Infobox theme
| image = BetterTogether.png
| date = September 20, 2017
| version = [[Bedrock Edition 1.2.0]]
| prevparent = [[Discovery Update]]
| nextparent = [[Update Aquatic]]
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
The '''Better Together Update''' is the name of the update for {{el|bedrock}} [[Bedrock Edition 1.2.0|1.2.0]], a major update released on September 20, 2017, that unified the cross-compatible ''[[Pocket Edition]]'', ''[[Windows 10 Edition]]'', ''[[Gear VR Edition]]'', and ''[[Fire TV Edition]]'' under the simple name ''[[Minecraft]]''. It also marked the debut of ''[[Bedrock Edition]]'' on [[wikipedia:Xbox One|Xbox One]], replacing the previous ''[[Xbox One Edition]]''.
Even though the name changed, the update was a normal update for ''Pocket Edition'', ''Windows 10 Edition'', ''Gear VR Edition'', and ''Fire TV Edition''. On Xbox One, the update was released as a new game, requiring the user to install it separately. ''Bedrock Edition'' on Xbox One is free for players who own a digital copy of ''Xbox One Edition'', have played the disc copy of ''Xbox One Edition'' for at least 5 hours in the past 12 months, or have bought at least one DLC for ''Xbox One Edition''.
Beta testing for the update for Android and Windows 10 began on July 31, 2017 and for Xbox One on August 24, 2017.<ref name="how-to-beta">{{Mcnet|beta-test-better-together|Beta Test Better Together!}}</ref> The update was submitted to certification for 9 of the 10 platforms on September 15, 2017.
With the release of the ''Better Together Update'', the [[Java Edition|original PC version]] of Minecraft was renamed to ''Minecraft: Java Edition'' in [[Java Edition 1.12.2|1.12.2]] to distinguish it from ''Bedrock Edition''.
== Notable features ==
{{main|Bedrock Edition 1.2.0}}
; New [[block]]s
* {{Animate|White Banner Revision 1.png;Light Gray Banner Revision 1.png;Gray Banner Revision 1.png;Black Banner Revision 1.png;Brown Banner Revision 1.png;Red Banner Revision 1.png;Orange Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Green Banner Revision 1.png;Cyan Banner Revision 1.png;Light Blue Banner Revision 1.png;Blue Banner Revision 1.png;Purple Banner Revision 1.png;Magenta Banner Revision 1.png;Pink Banner Revision 1.png|32px}} [[Banner]]
** Crafted using six pieces of [[wool]] and a [[stick]].
** Can be customized with patterns and dyes.
** Supports up to six layers of customization.
** Can be placed on the wall or on the ground.
* [[File:Coarse Dirt JE1 BE1.png|32px]] [[Coarse Dirt]]
** Replaces grassless dirt.
** Can also be crafted using two [[dirt]] and two [[gravel]] in a checkerboard pattern.
** Will not allow grass and mycelium to spread on to it.
* [[File:Jukebox JE1 BE1.png|32px]] [[Jukebox]]
** Crafted using a [[diamond]] surrounded by eight wooden [[planks]].
** Used to play [[music disc]]s.
* {{Animate|White Stained Glass JE2 BE2.png;Orange Stained Glass JE2 BE2.png;Magenta Stained Glass JE2 BE2.png;Light Blue Stained Glass JE2 BE2.png;Yellow Stained Glass JE2 BE2.png;Lime Stained Glass JE2 BE2.png;Pink Stained Glass JE2 BE2.png;Gray Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png;Cyan Stained Glass JE2 BE2.png;Purple Stained Glass JE2 BE2.png;Blue Stained Glass JE2 BE2.png;Brown Stained Glass JE2 BE2.png;Green Stained Glass JE2 BE2.png;Red Stained Glass JE2 BE2.png;Black Stained Glass JE2 BE2.png|32px}} [[Stained Glass]]
** Crafted using eight [[glass]] surrounding a matching [[dye]].
** {{Animate|White Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png|32px}} [[Stained Glass Pane]]s
; New [[item]]s
* [[File:Book and Quill JE1 BE1.png|32px]] [[Book and Quill]] and [[File:Written Book JE1 BE1.png|32px]] [[Written Book]]
** Book and quill can be crafted using a [[book]], [[ink sac]], and a [[feather]].
** Can be used to write up to 256 characters on 50 pages.
** When signed, the player can set their title and convert it to a written book, after which the contents cannot be edited.
* [[File:Firework Star JE1 BE1.png|32px]] [[Firework Star]]
** Crafted using [[gunpowder]] and any other ingredients, including [[dye]]s, a [[mob head]], a [[gold nugget]], a [[feather]], a [[fire charge]], a [[diamond]], or a [[glowstone dust]].
*** The mob head, gold nugget, feather, and fire charge are mutually exclusive when crafting.
** Can be crafted into a [[firework rocket]] to shape the effect of the firework.
*** A firework rocket crafted with a firework star when used for [[elytra]] flying causes damage to the player.
* [[File:Firework Rocket JE1 BE1.png|32px]] [[Firework Rocket]]
** Crafted using a [[paper]] and [[gunpowder]].
*** The amount of gunpowder (up to three) can affect the flight time of the firework rocket.
*** A [[firework star]] can also be added to give the firework an effect.
** When used or shot from a [[dispenser]], the firework rocket shoots up to the sky.
*** If a firework star was used in the crafting recipe, a firework explosion with the desired effect is shown.
** Can also be used to propel [[elytra]] flying.
* New [[music disc]] items, which can be used on a [[jukebox]] to play a song.
** All but "11" can be obtained by [[creeper]]s killed by [[skeleton]]s.
** [[File:Music Disc 13 JE1 BE1.png|class=pixel-image|32px]] [[Music Disc 13|C418 - 13]]
*** Can also be found in [[dungeon]] and [[woodland mansion]] chests.
** [[File:Music Disc Cat JE1 BE1.png|class=pixel-image|32px]] [[Music Disc cat|C418 - cat]]
*** Can also be found in [[dungeon]] and [[woodland mansion]] chests.
** [[File:Music Disc Blocks JE1 BE1.png|class=pixel-image|32px]] [[Music Disc blocks|C418 - blocks]]
** [[File:Music Disc Chirp JE1 BE1.png|class=pixel-image|32px]] [[Music Disc chirp|C418 - chirp]]
** [[File:Music Disc Far JE1 BE1.png|class=pixel-image|32px]] [[Music Disc far|C418 - far]]
** [[File:Music Disc Mall JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mall|C418 - mall]]
** [[File:Music Disc Mellohi JE1 BE1.png|class=pixel-image|32px]] [[Music Disc mellohi|C418 - mellohi]]
** [[File:Music Disc Stal JE1 BE1.png|class=pixel-image|32px]] [[Music Disc stal|C418 - stal]]
** [[File:Music Disc Strad JE1 BE1.png|class=pixel-image|32px]] [[Music Disc strad|C418 - strad]]
** [[File:Music Disc Ward JE1 BE1.png|class=pixel-image|32px]] [[Music Disc ward|C418 - ward]]
** [[File:Music Disc 11 JE1 BE1.png|class=pixel-image|32px]] [[Music Disc 11|C418 - 11]]
** [[File:Music Disc Wait JE1 BE1.png|class=pixel-image|32px]] [[Music Disc wait|C418 - wait]]
* [[Spawn egg]]s:
** [[File:Parrot Spawn Egg JE1 BE1.png|32px]] Parrot Spawn Egg
** [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie Villager Spawn Egg
; New [[mob]]s
* {{Animate|Red Parrot.png; Blue Parrot.png; Green Parrot.png; Cyan Parrot.png; Gray Parrot.png|32px}} [[Parrot]]
** Spawns in [[jungle]]s.
** Flies around but sits when tired.
** Can be tamed using [[seed]]s.
** Can imitate sounds of nearby hostile mobs.
** Will dance when music is being played in a [[jukebox]].
** Comes in five different colors: Red, Blue, Green, Cyan, and Gray.
** Drops [[feather]]s when killed.
*** Using a [[cookie]] on the parrot will instantly kill them.
; New non-mob entities
* [[File:Armor Stand BE1.png|32px]] [[Armor Stand]]
** Crafted using a [[Smooth Stone Slab|stone slab]] and six [[stick]]s.
** Used to display armor, including pumpkins and mob heads.
; New [[Structure|generated structure]]s
* [[Ravine]]s
** Huge and tall cracks in the [[Overworld]] that exposes the underground from above.
; New [[gameplay]]
* New world preferences:
** [[Bonus Chest]]
*** A [[chest]] generates with various materials and foods to get started, alongside four [[torch]]es on its sides.
** [[Starting Map]]
*** Players will spawn in with a [[map]] in their inventory that scaled 1:8.
** Trust Players
*** Sets what other players that join the world can or cannot do.
* [[Recipe book]]
** Shows a list of recipes that can be done through a [[crafting table]].
** Can be activated by clicking on the green-colored book.
** When a recipe is tapped on, the materials required is placed on the crafting table.
* [[Splitscreen]]
** Allows up to four players on one screen at the same time.
** Only available on Xbox One.
* [[Featured servers]]
** Accessible via Servers section in Play menu.
** Shows a selection of partnered servers.
* [[How to Play]]
** A built-in guide accessible through settings designed to help players in ''Minecraft''.
; Other additions
* Custom characters.
* Ability to change player skin while playing a world
* Choice of outline instead of highlight for block selection
* In-game shortcuts for certain commands.
* The command {{cmd|tickingarea}}
; Notable changes
* [[Brewing stand]]s now require [[blaze powder]] to brew potions.
* The [[crafting]] system has changed, now based on the [[recipe book]].
== Further revisions ==
* [[Bedrock Edition 1.2.1|1.2.1]], [[Bedrock Edition 1.2.2|1.2.2]] and [[Bedrock Edition 1.2.3|1.2.3]] fixed numerous bugs.
* [[Bedrock Edition 1.2.5|1.2.5]] added the ability to broadcast to Mixer and other streaming services.
* [[Bedrock Edition 1.2.6|1.2.6]] saw Realms being integrated with Xbox Live Clubs, and updated textures for horses, mules, and donkeys.
* [[Bedrock Edition 1.2.6.1|1.2.6.1]] was released exclusively on Android to fix numerous bugs.
* [[Bedrock Edition 1.2.7|1.2.7]] fixed even more bugs.
* [[Bedrock Edition 1.2.8|1.2.8]] fixed a lone bug with the user interface on partnered servers.
* [[Bedrock Edition 1.2.9|1.2.9]], [[Bedrock Edition 1.2.10|1.2.10]] and [[Bedrock Edition 1.2.11|1.2.11]] fixed even more bugs.
* [[Bedrock Edition 1.2.13|1.2.13]] added menu screen transitions, more control options; added many [[Update Aquatic]] features as Experimental Gameplay, and fixed even more bugs.
* [[Bedrock Edition 1.2.14|1.2.14]] was released exclusively on iOS to disable test commands.
* [[Bedrock Edition 1.2.15|1.2.15]] was released exclusively on iOS to fix even more bugs.
* [[Bedrock Edition 1.2.16|1.2.16]] (released as 1.2.13.60 on devices other than iOS) fixed even more bugs.
== Trailer ==
{{yt|5nWMr2njHiA}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox named updates}}
{{Navbox Bedrock Edition versions|1.x}}
[[Category:Named updates]]
[[el:Better Together Update]]
[[es:Better Together Update]]
[[fr:Better Together Update]]
[[ja:ベター・トゥギャザー・アップデート]]
[[pt:Better Together Update]]
[[ru:1.2 (Bedrock Edition)]]
[[zh:独乐不如众乐更新]]

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{{Infobox company
| image= BlackbirdInteractiveLogo.png
| imagesize= 290px
| type= Private
| founders=
| founded= {{start date and age|2010}}
| headquarters= {{w|Vancouver|Vancouver, British Columbia, Canada}}
| keypeople= Ron Cunningham (CEO)<br>Eric Torin (COO)<br>Rory McGuire (CCO)<br>Yggy King (CTO)<br>Peter Greenwood (CFO)
| products= ''[[Minecraft Earth]]'', ''[[Minecraft Legends]]'', and others
| parent=
| website= https://blackbirdinteractive.com/
}}
'''Blackbird Interactive''' is a Canadian {{w|video game developer|video game development studio}} based in {{w|Vancouver|Vancouver, British Columbia, Canada}}. The company is responsible for developing ''[[Minecraft Legends]]'' alongside [[Mojang Studios]], and was also previously responsible in assisting Mojang with development of ''[[Minecraft Earth]]''.
== Games developed ==
Blackbird Interactive has developed and published one original game, ''{{w|Project Eagle}}'', in collaboration with {{w|Jet Propulsion Laboratory|NASA's Jet Propulsion Laboratory}}, as an interactive art demo of a human colony on Mars. It was released on November 27, 2018, for PC.<ref name=BBIProjects>https://blackbirdinteractive.com/projects/</ref>
The company has also developed the following games:<ref name=BBIProjects/>
* ''{{w|Homeworld: Deserts of Kharak}}'' (PC/OSX, 2016)
* ''[[Minecraft Earth]]'' (Android/iOS/iPadOS, 2019)
* ''{{w|Hardspace: Shipbreaker}}'' (PC/PS4/ONE, 2022)
* ''{{w|Crossfire: Legion}}'' (PC, 2022)
* ''[[Minecraft Legends]]'' (PC/PlayStation/Xbox/NSwitch, 2023)
* ''{{w|Homeworld 3}}'' (PC, 2024)
* ''Earthless'' (PC, 2024)
== References ==
{{Reflist}}
== Navigation ==
{{Navbox official resources|other}}
{{Navbox Minecraft (franchise)|developers}}
[[es:Blackbird Interactive]]
[[fr:Blackbird Interactive]]
[[pt:Blackbird Interactive]]
[[uk:Blackbird Interactive]]
[[Category:Companies]]

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{{Infobox company
| image= BlockbyBlockLogo.png
| imagesize=
| type= Charity
| founders=Vu Bui and Pontus Westerberg
| founded= September 2012<ref>https://web.archive.org/web/20190710133616/http://unhabitat.org/wp-content/uploads/2014/09/ToR_Block-by-Block-Consultant-Solomon-Islands.pdf <nowiki>(Archived on July 10, 2019)</nowiki></ref>
| headquarters= Redmond, Washington
| key people=
| products= Block by Block
| parent= Partnership between [[Mojang]] and UN-Habitat
| website= https://www.blockbyblock.org
| notes=
}}
'''Block by Block''' is a charity set up in 2012 by Mojang to support the [[wp:United Nations Human Settlements Programme|United Nations Human Settlements Programme (UN-Habitat)]]'s work with public space and Minecraft. The purpose of Block by Block is to raise funds for the improvement of public spaces worldwide, with a focus on poor communities in developing countries.<ref name = "about">https://blockbyblock.org/about</ref>
== Employees ==
{| class="wikitable" width="auto" data-description="Contributors"
! Name<ref name = "about"/>
! Position<ref name = "about"/>
! Twitter
|-
! scope="row" | James Delaney
| Chairman (London, United Kingdom)
| {{tweet|James_A_Delaney}}
|-
! scope="row" | [[Vu Bui]]
| President (Stockholm, Sweden)
| {{tweet|vubui}}
|-
! scope="row" | Celine dCruz
| Vice President (Berlin, Germany)
| {{tweet|celine_dcruz}}
|-
! scope="row" | Kyle Farrell
| Director (Vancouver, Canada)
|
|-
! scope="row" | Deirdre Quarnstrom
| Director (Seattle, Washington)
| {{tweet|Deirdre206}}
|-
! scope="row" | José Chong
| rowspan="4" | Special Advisor (Nairobi, Kenya)
| {{tweet|josechong}}
|-
! scope="row" | Joy Mutai
| {{tweet|JoyMutai0}}
|-
! scope="row" | Cecilia Andersson
|
|-
! scope="row" | Christelle Lahoud
| {{tweet|ChrisLahoud}}
|-
! scope="row" | Carl Brandt
| Special Advisor (Redmond, Washington)
|
|-
! scope="row" | [[Lydia Winters]]
| Special Advisor (Stockholm, Sweden)
| {{tweet|LydiaWinters}}
|-
! scope="row" | Stacy ''<nowiki>'</nowiki>stacyplays<nowiki>'</nowiki>'' Hinojosa
| Minecraft Community Ambassador (Salt Lake City, Utah)
| {{tweet|stacyplays}}
|}
== History ==
The Block by Block non-profit was created in 2012, initially with the help of Byggtjanst, a Swedish company that had tested the use of ''Minecraft'' for youth participation in the redesign of low-cost housing areas with good results. After initial tests in Kenya and Nepal, Block by Block is now used all over the world.
Currently, the program is working in 35 countries across Africa, Latin America, Asia, and Europe. Mojang and Microsoft are key supporters of the program through Block by Block.
== Method ==
# Based on images, plans, Google Maps, and other available materials, a base Minecraft model of the public space is produced by UN-Habitat.
# UN-Habitat arranges for a Minecraft expert to provide Minecraft training and support.
# Community participation workshops are held with youth, project staff, and partners in order to:
* Train participants in the basics of Minecraft modeling
* Facilitate dialogue on issues regarding the public space
* Produce Minecraft models incorporating the proposed design ideas
* Collate the ideas that are included in the models
After that,
# The participants are briefed and divided into groups of 2-4 people, with one computer provided for each group.
# The participants are given sufficient time to develop their ideas in Minecraft. Depending on the level of prior IT and Minecraft knowledge, two to four days is recommended.
# The participants present their Minecraft models to stakeholders including urban professionals, policymakers, government officials, and UN-Habitat staff. The designs are discussed through a deliberation process and final designs are agreed upon among stakeholders.
# The Minecraft proposals are used to feed into professional design work and budget processes.
== Videos ==
{{yt|XzaoX8Moodc}}
{{yt|7iNHESy5P8I}}
{{yt|GwtdX1ILfdk}}
{{yt|wGFRz39Lj3I}}
==Gallery==
<gallery>
BlockbyBlockLogo.jpg|The old logo
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://blockbyblock.org/ Website]
* [https://www.blockbyblock.org/donate/ Donate]
== Navigation ==
{{Navbox official resources|mojang}}
[[Category:Mojang Studios]]
[[Category:Community]]
[[es:Block by Block]]
[[fr:Block by Block]]
[[it:Block by Block]]
[[ja:Block by Block]]
[[pt:Block by Block]]
[[zh:Block by Block]]
[[Category:Companies]]

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This tutorial is designed to compare units of measurement in ''Minecraft'' to real life units and to compare different units used in-game.
== Time ==
{{see also|Daylight cycle}}
To convert time in ''Minecraft'' to time in real life, simply divide by 72. To do the reverse, multiply by 72. To measure ticks in ''Minecraft'', multiply the real time (seconds) by 20 (this doesn't factor in lag and assumes a constant 20tps).
{| class="wikitable" data-description="Time"
|-
! Minecraft Time
! Real Time
!Ticks
|-
|3.6 seconds
|= 0.05 seconds
|= 1
|-
|1 minute
|≈ 0.83 seconds
|≈ 17
|-
|1.2 minutes
|= 1 second
|= 20
|-
|1 hour
|= 50 seconds
|= 1,000
|-
|1.2 hours
|= 1 minute
|= 1,200
|-
|1 day
|= 20 minutes
|= 24,000
|-
|3 days
|= 1 hour
|= 72,000
|-
|1 week
|≈ 2.33 hours
|= 168,000
|-
|1 lunar cycle (8 days)
|≈ 2.67 hours
|= 192,000
|-
|1 month (30 days)
|= 10 hours
|= 720,000
|-
|72 days
|= 1 day
|= 1,728,000
|-
|1 year (365 days)
|≈ 5.07 days
|= 8,760,000
|-
|504 days (1.38 years)
|= 1 week
|= 12,096,000
|-
|2160 days (5.92 years)
|= 1 month
|= 51,840,000
|-
|1 decade
|≈ 50.69 days ≈ 7.22 weeks
|= 87,600,000
|-
|72 years (26280 days)
|= 1 year
|= 630,720,000
|-
|1 century
|≈ 1.39 years
|= 876,000,000
|-
|}
{{Calculator|tick}}
== Amount of items ==
1 [[item]] is the most basic measurement in quantity.
*1 block = 9 items. Used for resources that can be crafted into storage blocks and back (most kinds of processed [[mineral]]s, [[slimeball]]s, [[bone meal]], [[melon slice]]s, [[wheat]], [[dried kelp]])
*1 stack = 64 items = 7 blocks, 1 item. Note that some items like banners, signs, eggs, and ender pearls only stack to 16. So if someone says they have a stack of eggs, they have 16. For unstackable items, a stack is just 1.
:One stack of a fully-stackable material (e.g. [[stone]], [[diamond]]) will fully occupy one slot in one's [[inventory]].
*1 full [[hopper]] = 5 stacks = 320 items.
*1 stack of blocks = 9 stacks = 576 items when completely uncrafted.
*1 full [[dispenser]] or [[dropper]] = 9 stacks = 576 items.
*Mining capacity of an unenchanted [[diamond pickaxe]] = 24 stacks 25 items = 1561 items.
*1 full [[chest]] = 27 slots or 27 stacks = 1,728 items.
*Mining capacity of an unenchanted netherite pickaxe = 31 stacks 47 items = 2031 items
*1 inventory = 37 stacks = 2,368 items, when the offhand is included.
*1 full double chest = 2 chestfuls = 54 stacks = 3,456 items.
*1 chestful of [[shulker box]]es = 27 chestfuls = 729 stacks = 46,656 items.
*1 double-chestful of [[shulker box]]es = 54 chestfuls = 1458 stacks = 93,312 items.
A useful tool to convert different units in the game can be found on https://gamertools.net/tools/1.
==Health==
{{main|Health}}
The basic measure of health is one health point ({{hp|1}}). One heart ({{hp|2}}) is also commonly used when talking about health.
{| class="wikitable sortable" data-description="Health"
|-
!Damage/entity!!HP
|-
|[[Chicken]]||{{hp|4}}
|-
|[[Item (entity)|Item]]||{{hp|5}}
|-
|[[Instant Damage]]||{{hp|6}}
|-
|[[Diamond sword]]||{{hp|7}}
|-
|[[Netherite sword]]||{{hp|8}}
|-
|[[Cow]]||{{hp|10}}
|-
|[[Sharpness]] V [[Netherite Sword|netherite sword]] (Java Edition)
|{{Hp|11}}
|-
|[[Sharpness]] V [[netherite axe]]||{{hp|13}}
|-
|[[Sharpness]] V [[Netherite Sword|netherite sword]] (Bedrock Edition)
|{{Hp|15}}
|-
|[[Player]]||{{hp|20}}
|-
|[[Enderman]]||{{hp|40}}
|-
|[[TNT]]||{{hp|65}} max
|-
|[[Iron Golem]]||{{hp|100}}
|-
|[[Ender Dragon]]||{{hp|200}}
|-
|[[Wither]] ({{In|Java}} or on Easy {{in|Bedrock}})||{{hp|300}}
|-
|[[Wither]] (on Normal in [[Bedrock Edition]])
|{{Hp|450}}
|-
|[[Warden]]||{{hp|500}}
|-
|[[Wither]] (on Hard {{in|Bedrock}})||{{hp|600}}
|-
|Player with maximum [[Health Boost]] and maximum [[Absorption]]||{{hp|2068}}
|-
|{{cmd|kill}}||{{hp|3.4028234663852886E38}} (max value of double <code>0x7F7FFFFF</code>)
|}
== Hunger==
{{main|Hunger}}
Similarly, the basic unit in hunger is a [[food]] point&mdash;{{hunger|1}}&mdash;displayed as a chicken drumstick.
A full hunger bar ({{hunger|20}}) contains 20 food points.
Additionally there are another 20 saturation points, which are invisible but are used when performing actions before hunger, so the maximum value is 40.
==Speed==
{{Main|Player#Movement speed}}
==Distance==
Minecraft's worlds are a [[wikipedia:voxel|voxel grid]] where each [[block]] represents a voxel which is one [[wikipedia:Cubic_metre|cubic meter]] (1m<sup>3</sup>).
Knowing that one block is one cubic meter, we can derive that:
=== Metric units===
{| class="wikitable" data-description="Length"
|-
!Unit Desgination
!Blocks
!Pixels
|-
|1 Terameter
|1T blocks
|16T pixels
|-
|1 Gigameter
|1B blocks
|16B pixels
|-
|1 Megameter
|1M blocks
|16M pixels
|-
|'''1 Kilometer'''
|'''1,000 blocks'''
|'''16,000 pixels'''
|-
|1 Hectometer
|100 blocks
|1600 pixels
|-
|1 Decameter
|10 blocks
|160 pixels
|-
|'''1 Meter'''
|'''1 block'''
|'''16 pixels'''
|-
|1 Decimeter
|0.1 blocks
|1.6 pixels
|-
|1 Centimeter
|0.01 blocks
|0.16 pixels
|-
|1 Millimeter
|0.001 blocks
|0.016 pixels
|-
|6.25 cm
|0.0625 blocks
|1 pixel
|-
|62.5 cm
|0.625 blocks
|10 pixels
|-
| 6.25 m
|6.25 blocks
|100 pixels
|-
|62.5 m
|62.5 blocks
|1,000 pixels
|-
|625 m
|625 blocks
|10,000 pixels
|}
{| class="wikitable" data-description="Volume"
|-
!Blocks
!Volume
|-
|1 block
|1 m<sup>3</sup>
|-
|1 block
|1,000 liters
|}
* Note that a water block is 0.9 m<sup>3</sup> because it is 0.9 meters high.
===Imperial/U.S customary units ===
{| class="wikitable" data-description="Length -&gt; blocks"
|-
!Length
!Blocks
|-
|1 mile
|1,609.344 blocks
|-
|1 yard
|0.9144 blocks
|-
|1 foot
|0.3048 blocks
|-
|1 inch
|0.0254 blocks
|}
{| class="wikitable" data-description="Blocks -&gt; length"
|-
!Blocks
!Length
|-
|rowspan="4" |1 block
|0.000621371192 miles
|-
|1.0936133 yards
|-
|3.2808399 feet
|-
|39.3700787 inches
|}
{| class="wikitable" data-description="Blocks -&gt; approx. length"
|-
!Blocks
!Length (approx.)
|-
|rowspan="4"|1 block
|≈ {{frac|1|1,760|}} miles
|-
|≈ 1 yard
|-
|≈ 3 feet
|-
|≈ 36 inches
|-
|rowspan="3"| 1 pixel
|{{frac|1|28,160}} miles
|-
|0.2 feet
|-
|2.46 inches
|}
{| class="wikitable" data-description="Volume"
|-
!Blocks
!Volume
|-
|rowspan="3" |1 block
|≈ 264 US fluid gallons
|-
|≈ 227 US dry gallons
|-
|≈ 219 Imperial Gallons
|}
==Gravity==
Using the [[Commands/attribute|/attribute]] command, you can convert gravity in Minecraft to gravity in real life, simply divide by 0.08. To do the reverse, multiply by 0.08. Earth's gravity is 9.81m/s<sup>2</sup> The surface gravity on Earth is 1g.
{| class="wikitable" data-description="Gravity"
|-
! Object name
! Minecraft Gravity
! Real Gravity
|-
|Earth
|= 0.08
|= 1
|-
|Sun
|= 2.24
|= 28
|-
|Mercury and Mars
|= 0.0304
|= 0.38
|-
|Venus
|= 0.072
|= 0.9
|-
|Moon
|= 0.0136
|= 0.17
|-
|Jupiter
|= 0.2024
|= 2.53
|-
|Saturn
|= 0.0848
|= 1.06
|-
|Uranus
|= 0.0712
|= 0.89
|-
|Neptune
|= 0.0912
|= 1.14
|-
|Pluto
|= 0.0048
|= 0.06
|-
|Titan
|= 0.011
|= 0.138
|-
|}
== Navigation ==
{{Navbox tutorials|General}}
[[es:Tutoriales/Unidades de medida]]
[[fr:Tutoriels/Unités de mesure]]
[[ja:チュートリアル/測定単位]]
[[pl:Jednostki miary]]
[[ru:Единицы измерения]]
[[uk:Керівництва/Одиниці вимірювання]]
[[zh:Tutorial:计量单位]]

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{{exclusive|java}}
{{Infobox program
| title=Brigadier
| version = [https://github.com/Mojang/brigadier/releases/latest 1.0.18]
| source available = [https://github.com/Mojang/brigadier/ Yes]
| programming language = [[wikipedia:Java (programming language)|Java]]
| author = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
| license = MIT License
}}
{{quote|I'm so proud of that name! Brigadier is the name of the command engine that Minecraft uses.|[[Dinnerbone]]|Brigadier<ref>{{Mcnet|programmers-play-minecrafts-inner-workings|Programmers: Play with Minecraft's Inner Workings!}}</ref>|Nathan Adams Mojang avatar.png}}
'''Brigadier''' is a [[command]] parser and dispatcher, designed and developed for {{el|je}},<ref>{{link|url=https://github.com/Mojang/brigadier|title=Mojang/brigadier: Brigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition.|website=GitHub}}</ref> mainly maintained by [[Dinnerbone]].<ref>{{link|url=https://github.com/Mojang/brigadier/graphs/contributors|title=Contributors to Mojang/brigadier|website=GitHub}}</ref> It is the first library used by ''Java Edition'' that [[Mojang]] has released under an open-source license.<ref>{{tweet|Dinnerbone|1045022190079479809|We just pulled in our very first community contributed code into a Minecraft Java Edition official library. Woo! 🎉 Want to help out? The first library we've opened is our command engine - it's MIT licensed so you can freely use it in your own projects!}}</ref>
== Usage ==
Brigadier is used for parsing and executing string commands.
=== Features ===
* Define command nodes with argument or literal branches
** [[Commands#List and summary of commands|All the commands available in ''Java Edition'']] are actually the literal branches available for the root command nodes instead of the actual executed commands.<ref>{{Link|url=https://github.com/Mojang/brigadier/pull/8#discussion_r220457388|quote=I'd argue that most people identify command by first literal after root, so that would make "command" a sub-tree and not just path leading to leaf node. /bikeshedding|author=[[Bartosz Bok|boq]]|title=Added copyright header, LICENSE, and README.md by Dinnerbone · Pull Request #8 · Mojang/brigadier|website=Mojang/brigadier GitHub}}</ref>
* Modify/fork command source in command contexts
** {{cmd|execute as ''[[Target selectors|<target selector>]]''}} may modify the command source to be multiple when multiple entities are [[Target selectors|selected]]
* Active inspection on command parsing<ref>{{Link|url=https://github.com/Mojang/brigadier#inspecting-a-command|title=Inspecting a command|website=Mojang/brigadier GitHub}}</ref>
* Listing all possible commands from current command node<ref>{{Link|url=https://github.com/Mojang/brigadier#displaying-usage-info|title=Displaying usage info|website=Mojang/brigadier GitHub}}</ref>
* Handle command result real-time on execution success/failure
** {{cmd|execute store}} can store the command result to [[Chunk format#Block entity format|block]]/[[Chunk format#Entity format|entity]] NBT data or [[scoreboard]]
* Recursive command node redirection
** {{cmd|execute run}} redirects to the root node of the vanilla command dispatcher
== Limitations and issues ==
Brigadier has various numbers of limitations while executing the command, such as the numeric limitations on integer data types such as {{command|effect}}, {{command|weather}}, and floating-point data types such as {{command|time}}, making many integer values parsed in the commands inaccessible.
<!-- According to the mentioned limitations and issues above, these are expected to get bug fixes in the future. Please do not address the future fix version until verified. -->
== Minecraft argument types ==
{{Disclaimer|section=Minecraft argument types}}
<!-- I wasn't quite sure what disclaimer to put here, but I think this one works. Also I was told by Outrowed on the talk page (can't find the topic anymore) that it was unusual for the minecraft wiki to include information on modding, but that it was probably alright for me to add it (especially since I found other sources lacking in this information) -->More general documentation on brigadier and its use can be found at the [https://github.com/Mojang/brigadier github repository], however this is information specifically on the argument types added and used in Minecraft. While basic implementation of commands may vary by mod loader, these argument types are mostly consistent. Your chosen mod loader probably has its own documentation for how to actually register commands using Brigadier.
{| class="wikitable"
|+Argument types
!Class name
!Description
!Example
!
|-
|<code>Commands.literal</code>
|A fixed keyword that must be typed exactly.
|<code>/[[Commands/datapack|datapack]] '''list'''</code>
|
|-
|<code>StringArgumentType.greedyString</code>
|Will match the longest possible string of letters (only works at the very end of a command).
|<code>/[[Commands/say|say]] '''all of this will be in the greedy string'''</code>
|
|-
|<code>StringArumentType.word</code>
|Will match the longest string of letters without spaces.
|<code>/[[Commands/tag|tag]] @s add '''oneword'''</code>
|
|-
|<code>StringArumentType.string</code>
|Will match the longest string of letters without spaces, unless surrounded by quotation marks. Similar to <code>greedyString</code>, but can have more arguments afterwards.
|<code>/[[Commands/datapack|datapack]] enable '''"multiple words"''' last</code>
|
|-
|<code>BoolArgumentType.bool</code>
|Can only be <code>true</code> or <code>false</code>.
|<code>/[[Commands/gamerule|gamerule]] keepInventory '''true'''</code>
|
|-
|<code>IntegerArgumentType.integer</code>
|A Java <code>int</code>. Must be a whole number. This argument can optionally have a minimum value, or a minimum ''and'' maximum value.
|<code>/[[Commands/scoreboard|scoreboard]] players set @s objective '''100'''</code>
|
|-
|<code>LongArgumentType.longArg</code>
|A Java <code>long</code>. Must be a whole number. Similar to int, but can store much larger numbers. This argument can optionally have a minimum value, or a minimum ''and'' maximum value.
|'''Not used in any commands'''
|
|-
|<code>FloatArgumentType.floatArg</code>
|A Java <code>float</code> (6 digits of precision). Can have decimals. This argument can optionally have a minimum value, or a minimum ''and'' maximum value.
|<code>/[[Commands/playsound|playsound]] minecraft:ambient.cave master @s ~ ~ ~ '''1.23456'''</code>
|
|-
|<code>DoubleArgumentType.doubleArg</code>
|A Java <code>double</code> (15 digits of precision). Can have decimals. This argument can optionally have a minimum value, or a minimum ''and'' maximum value.
|<code>/[[Commands/attribute|attribute]] @s minecraft:generic.movement_speed base set '''12.345678912345'''</code>
|
|}
(See more about Java <code>ints</code>, <code>longs</code>, <code>floats</code> and <code>doubles</code> [https://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html here])
== History ==
{{HistoryTable
|{{HistoryLine||October 25, 2014|link=https://bugs.mojang.com/browse/MC-10880?focusedCommentId=205438&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-205438|Dinnerbone mentions Brigadier in the comments on {{bug|MC-10880}}.}}
|{{HistoryLine||July 27, 2017|link={{tweet|Dinnerbone|890548451372564480}}|Dinnerbone discloses a non-obfuscated command parser library called "brigadier".}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w45a|[[Command]]s are now handled with Brigadier.
|''Minecraft'' introduces Brigadier as a dependency.
}}
|{{HistoryLine||September 26, 2018|link={{tweet|Dinnerbone|1045022190079479809}}|Brigadier is open sourced under the MIT License.<ref>[https://github.com/Mojang/brigadier/pull/8#issue-217673918 "Preparation for OSS :)" - Preparing for the open source software] Mojang/brigadier GitHub</ref>}}
|{{HistoryLine||1.14|dev=19w08a|Now allows single quotes for strings in commands.<ref>{{Link|url=https://github.com/Mojang/brigadier/pull/52|title=Allow single quote in strings by boq · Pull Request #52 |website=Mojang/brigadier GitHub}}</ref>}}
}}
=== Version history ===
{| class=wikitable
! Version !! Date !! Changes
|-
! 1.0.15
| September 26, 2018<ref>{{cite|url=https://github.com/Mojang/brigadier/releases/tag/1.0.15|title=Release 1.0.15 &middot; Mojang/brigadier|website=GitHub}}</ref>
|
*Initial release
|-
! 1.0.17
| February 19, 2019<ref>{{cite|url=https://github.com/Mojang/brigadier/releases/tag/1.0.17|title=Release 1.0.17 &middot; Mojang/brigadier|website=GitHub}}</ref>
|
*Allow single quotes in strings
*Added <code>long</code> argument
*Implement calculation of suggestions for any text position
*No longer depend on Guava
|-
! 1.0.18
| July 16, 2021<ref>{{cite|url=https://github.com/Mojang/brigadier/releases/tag/1.0.18|title=Release 1.0.18 &middot; Mojang/brigadier|website=GitHub}}</ref>
|
*Performance optimizations
|}
== Gallery ==
<gallery>
execute graph.svg|The {{cmd|execute}} command tree, which utilizes an overwhelming amount of the brigadier features.
tag graph.svg|The {{cmd|tag}} command tree, showing the difference between actual executed commands (red nodes) versus the first literal after the root (the "tag" box)
msg graph.svg|The {{cmd|msg}} command tree, showing that aliases have been implemented by brigadier's command node redirection functionality (dashed lines)
</gallery>
<!-- Uncomment when dfu page is done
== See also ==
* [[Data Fixer Upper]]: Another open-source library used for updating {{el|je}}'s saves across data versions.
-->
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition technical|general}}
[[fr:Brigadier]]
[[pt:Brigadier]]
[[zh:Brigadier]]

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{{About|the official Mojang bug tracker|a list of pages where issues were previously recorded|Minecraft Wiki:Issues}}
{{Redirect|Bug|the mob type|Arthropods}}{{Redirect|Report|Player reporting|Social interactions}}
{{Infobox website
|image=Bug tracker issues 2024.png
|type=Bug tracker ([[wikipedia:Jira (software)|Jira]])
|owner=[[Mojang Studios]]
|founded=October 23, 2012
|website=https://bugs.mojang.com
}}
The '''Mojang Bug Tracker''' (also known as '''Mojira'''<ref>https://help.minecraft.net/hc/en-us/articles/4408887473421#:~:text=The%20Mojang%20Bug%20Tracker%20(also%20known%20by%20its%20nickname%20Mojira)</ref>) is the official website for players to report bugs for ''[[Minecraft]]''. It uses [https://atlassian.com/ Atlassian's] [https://atlassian.com/software/jira/overview Jira] platform. Similar to [[Crowdin]], it is community moderated. The bug tracker is located at [https://bugs.mojang.com bugs.mojang.com].
== History ==
[[File:Bugtracker.png|thumb|The first screenshot of the bug tracker.]]
Previously, the [[MCW:Issues|issues]] page on the Minecraft Wiki was used to maintain issue reports. Many people complained that the process was too complicated.
Due to the high demand for a proper bug tracker instead of using the wiki, [[Mojang]] contacted Atlassian, which became their choice due to being flexible and customizable.
An email was sent to Atlassian to gain help on making a proper bug tracker. Atlassian immediately offered to help, providing a free JIRA license. A [https://www.youtube.com/watch?v=hMRmOIGaFnw video] was published to showcase their improved JIRA developer's API for JIRA v5.0.
=== Announcement ===
{{q|Although this new Minecraft bug tracker will mostly be community organized and run, it will be the official location to report bugs in Minecraft that well be keeping an eye on. [...] Well be using this new bug tracker for all future releases of Minecraft. If youre already familiar with JIRA and want to get right into reporting a bug, go check out the new [http://minecraft.net/bugs/pc Minecraft Bug Tracker here]!|Mojang<ref>{{link|url=https://web.archive.org/web/20190710054814/https://www.mojang.com/2012/10/introducing-the-minecraft-bug-tracker|title=Introducing the Minecraft Bug Tracker!|website=Mojang.com|date=October 24, 2012|author=[[Erik Broes]]}}</ref>}}
On October 24, 2012, the bug tracker was officially released by [[Erik Broes]] and [https://atlassian.com Atlassian] using their issue tracker, [https://atlassian.com/software/jira/overview JIRA].
== Projects ==
The following projects are currently present or were once present on the bug tracker:
{| class="wikitable"
|+
!Project
!Key
! Supported?
!Accessible?
!Description
! Link
|-
|''Minecraft: Java Edition''
|MC
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for ''Minecraft: Java Edition''.
|[https://bugs.mojang.com/projects/MC/summary Minecraft: Java Edition - Jira]
|-
|''Minecraft'' (Bedrock codebase)
|MCPE
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for ''Minecraft'': Bedrock Edition.
|[https://bugs.mojang.com/projects/MCPE/summary Minecraft (Bedrock codebase) - Jira]
|-
|Bedrock Dedicated Server
|BDS
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for Bedrock Edition server software.
|[https://bugs.mojang.com/projects/BDS/summary Bedrock Dedicated Server - Jira]
|-
|Minecraft Marketplace
|MCM
|{{tc|yes}}
|{{tc|no}}
|Used to track issues for Bedrock Edition add-ons and Marketplace. Only accessible to Marketplace Partners.
|[https://bugs.mojang.com/projects/MCM/summary Minecraft Marketplace - Jira]
|-
|''Minecraft'' Console Edition
|MCCE
|{{tc|no}}
|{{tc|no}}
| Was used to track issues for Legacy Console Edition versions.
|[https://bugs.mojang.com/projects/MCCE/summary Minecraft Console Edition - Jira]
|-
|''Minecraft: New Nintendo 3DS Edition''
| MCDS
|{{tc|no}}
|{{tc|no}}
|Was used to track issues for ''Minecraft: New Nintendo 3DS Edition''.
|[https://web.archive.org/web/20181128020811/https://bugs.mojang.com/projects/MCDS/summary Minecraft: New Nintendo 3DS Edition <small>(archived)</small>]
|-
|''Minecraft Dungeons''
|MCD
|{{tc|no}}
|{{tc|yes}}
|Was used to track issues for ''Minecraft Dungeons''.
|[https://bugs.mojang.com/projects/MCD/summary Minecraft Dungeons - Jira]
|-
|''Minecraft: Earth''
|MCE
|{{tc|no}}
|{{tc|no}}
|Was used to track issues for ''Minecraft Earth''.
|[https://web.archive.org/web/20201209172825/https://bugs.mojang.com/projects/MCE/summary Minecraft: Earth - Jira <small>(archived)</small>]
|-
|''Minecraft Legends''
|MCLG
|{{tc|no}}
|{{tc|yes}}
|Was used to track issues for ''Minecraft Legends''.
|[https://bugs.mojang.com/projects/MCLG/summary Minecraft Legends - Jira]
|-
|''Minecraft'' Launcher
|MCL
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for the launcher of ''Minecraft: Java Edition'' and ''Minecraft Dungeons''.
|[https://bugs.mojang.com/projects/MCL/summary Minecraft Launcher - Jira]
|-
|''Minecraft'' Realms
|REALMS
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for Realms.
|[https://bugs.mojang.com/projects/REALMS/summary Minecraft Realms - Jira]
|-
|Mojang Web Services
|WEB
|{{tc|yes}}
|{{tc|yes}}
|Used to track issues for websites of Mojang Studios.
|[https://bugs.mojang.com/projects/WEB/summary Mojang Web Service - Jira]
|-
|''Scrolls''
|SC
|{{tc|no}}
|{{tc|no}}
|Was used to track issues for ''Scrolls''.
|[https://web.archive.org/web/20150630225653/https://bugs.mojang.com/browse/SC Scrolls - JIRA <small>(archived)</small>]
|-
|Trash
|TRASH
|{{tc|yes}}
|{{tc|no}}
|Used as a permanent storage for invalid bug reports that are breaking the bug tracker rules.
|[https://bugs.mojang.com/projects/TRASH/issues/ Project not found - Jira <small>(unavailable)</small>]
|-
|''Minecraft'' API
|MCAPI
|{{tc|no}}
|{{tc|no}}
|Was used for ''Minecraft'' API suggestions.
|[https://web.archive.org/web/20181126190257mp_/https://bugs.mojang.com/projects/MCAPI/summary Minecraft API - Jira <small>(archived)</small>]
|-
|''Minecraft Pocket Edition'' Archive
|ARCHMCPE
|{{tc|no}}
|{{tc|no}}
|Was a read-only archive of ''Pocket Edition'' feature requests and suggestions that were previously submitted to the main tracker so that people could easily migrate their feature requests/suggestions to the ''Minecraft Forums''. The only issues that were visible to users were the ones that they submitted. Was originally planned to be removed "in a few weeks", although it didn't get removed until at some point between July 8<ref>[https://web.archive.org/web/20140708044523/https://bugs.mojang.com/secure/BrowseProjects.jspa Browse Projects - JIRA (archived)]</ref> and October 11,<ref>[https://web.archive.org/web/20141011054218/https://bugs.mojang.com/secure/BrowseProjects.jspa Browse Projects - JIRA (archived)]</ref> 2014.
|[https://web.archive.org/web/20130116051950/https://mojang.atlassian.net/browse/ARCHMCPE Minecraft Pocket Edition Archive - Mojira <small>(archived)</small>]
|}
== Trivia ==
* [[Bedrock Edition]]'s MCPE tag comes from when it was the ''[[Pocket Edition]]''. The Bedrock Edition's page was originally used for ''Pocket Edition''.
* January 26, 2024 was the first time the MC project had 0 unconfirmed reports (apart from when it was created). This is the first time this has happened in the history of the bug tracker.
== Gallery ==
<gallery>
Java Edition logo 13.png|The ''[[Java Edition]]'' logo used on the bug tracker.
Bugtracker.png|The first screenshot of the bug tracker.
Bug Tracker 2024.png|The homepage of the bug tracker as of 2024.
BugTracker2023.png|The homepage of the bug tracker as of 2023.
BugTracker2022.png|The homepage of the bug tracker as it appeared in 2022.
Bug tracker homepage (2020).png|The homepage of the bug tracker as it appeared in 2020.
Bug tracker homepage (2018).png|The homepage of the bug tracker as it appeared in 2018.
Issues page of the Mojang Bug Tracker.png|The issues page of the Mojang bug tracker as of 2022.
Bug tracker issues February 2024.png|The issues page of the Mojang bug tracker as of February 2024.
Bug tracker issues 2024.png|The issues page of the Mojang bug tracker as of September 2024.
</gallery>
=== Logos ===
These logos are unofficial and were created by the bug tracker moderators.
<gallery>
Mojira logo.png|Logo prior to 2020
Mojira logo mockup (2020).png|Mockup of the new logo (2020)
Mojira logo (2020).png|Logo from 20202023
Mojira logo (2023).png|Logo since 2023
</gallery>
== References ==
{{Reflist}}
== External links ==
*[https://bugs.mojang.com Official website]
*[https://help.minecraft.net/hc/en-us/articles/4408887473421-Mojang-Bug-Tracker-Guidelines-and-FAQ Official help guide]
*[https://discord.gg/rpCyfKV Official Mojira Discord]
== Navigation ==
{{Navbox official resources|mojang}}
[[Category:Community]]
[[Category:Websites]]
[[de:Bug]]
[[es:Rastreador de errores]]
[[fr:Bugs connus]]
[[ja:Bug tracker]]
[[nl:Bugtracker]]
[[pt:Rastreador de erros]]
[[ru:Хранилище отчётов об ошибках]]
[[uk:Відстеження помилок]]
[[zh:漏洞追踪器]]

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{{Distinguish|Minecraft Dungeons:Busy Bee}}
<div class ="mobileonly">{{relevant guide|Java Edition guides/Buzzy Bees|Bedrock Edition guides/Buzzy Bees}}</div>
{{Infobox theme
| image = BuzzyBeesJava.jpg
| date = December 10, 2019
| version =
* [[Java Edition 1.15]]
* [[Bedrock Edition 1.14.0]]
| prevparent = [[Village & Pillage]]
| nextparent = [[Nether Update]]
}}
<div class ="nomobile">{{relevant guide|Java Edition guides/Buzzy Bees|Bedrock Edition guides/Buzzy Bees}}</div>
{{Q|Minecraft is buzzing! Discover how bees breathe life into their surroundings, bringing speedier crop growth, honey hives and sticky honey!|[[minecraft.net]]|Buzzy Bees}}
'''Buzzy Bees''' is a major<!-- major = change of second version number part; not related to content --> update; mainly focused on [[bee]]s and the items relating to them, as well as also fixing bugs from previous versions. The update was released on December 10, 2019, only for the {{editions|java|bedrock}} of ''Minecraft''.<ref>{{Tweet|slicedlime|1202583987698446336|Buzzy Bees should be fully available by December 11th. Java Edition in specific is releasing 10th.|5 Dec 2019}}</ref><ref>{{tweet|HelenAngel|1203079325106368513|10th, same as Java|December 6, 2019}}</ref>
This update was released on {{el|je}} as version [[Java Edition 1.15|1.15]]. This update's development started with snapshot [[19w34a]], which was released on August 22, 2019.<ref>{{Mcnet|minecraft-snapshot-19w34a|Minecraft Snapshot 19w34a|August 22, 2019|Adrian Östergård}}</ref> The [[1.15-pre1|first pre-release]] for ''Java Edition'' 1.15 was released on November 21, 2019, followed by the [[1.15-pre2|second]] on November 25, the [[1.15-pre3|third]] on November 28, the [[1.15-pre4|fourth]] on December 3, the [[1.15-pre5|fifth]] on December 5, the [[1.15-pre6|sixth]] on December 6 and the [[1.15-pre7|seventh]] on December 9.<ref name="pre">{{Mcnet|minecraft-1-15-pre-release-1|Minecraft 1.15 Pre-Release 7|November 21, 2019|Adrian Östergård}}</ref>
It was released on {{el|be}} as version [[Bedrock Edition 1.14.0|1.14.0]].
Additionally, this update was released for {{el|ee}} in [[Education Edition 1.14.31|1.14.31]] on August 7, 2020.
For the {{el|ce}}, the full update was released on July 16, 2020.
The official name for the update, ''Buzzy Bees'' was revealed on November 21, 2019, in a blog post on [[Minecraft.net]].<ref name="pre"/>
== Notable features ==
{{main|Java Edition 1.15|Bedrock Edition 1.14.0|Education Edition 1.14.31}}
; New [[block]]s
* {{Animate|Bee Nest (S) JE1.png; Bee Nest Honey (S) JE1.png|32px}} [[Bee Nest]]
** Are the homes of [[bee]]s.
** Fill up with honey which can be collected through glass bottles.
** Can also use shears for honeycombs.
* {{Animate|Beehive (S) JE1.png; Beehive Honey (S) JE1.png|32px}} [[Beehive]]
** Can be [[crafted]] using 6 wood planks and 3 honey combs.
** An artificial home for the [[bee]]s.
** Fill up with honey which can be collected through glass bottles.
** Can also use shears for honeycombs.
* [[File:Honey Block JE1 BE2.png|32px]] [[Honey Block]]
** Crafted using four [[honey bottle]]s.
** [[Entities]] touching their sides slide down slowly.
** A [[player]] or [[mob]] can only jump <sup>3</sup><sub>16</sub> blocks high on honey blocks.
** Take away some fall damage upon falling onto it.
** Blocks adjacent to the honey block are moved when the honey block is moved by a piston.
*** When used in tangent with a [[slime block]], the honey block does not move.
* [[File:Honeycomb Block JE1 BE1.png|32px]] [[Honeycomb Block]]
** [[Crafted]] using four [[honeycomb]]s.
; New [[item]]s
* [[File:Honey Bottle JE1 BE2.png|32px]] [[Honey Bottle]]
** Obtained by using a [[glass bottle]] on a [[beehive]] or [[bee nest]].
** Restores {{hunger|6}} hunger and gives 1.2 hunger saturation.
** Remove the [[Poison]] effect when consumed like milk.
** Also used to craft a [[honey block]].
* [[File:Honeycomb JE2 BE2.png|32px]] [[Honeycomb]]
** Obtained by shearing [[bee nest]]s and [[beehive]]s.
** Used to craft a [[honeycomb block]].
* [[Spawn egg]]s:
** [[File:Bee Spawn Egg JE2 BE1.png|32px]] Bee Spawn Egg
; New [[mob]]s
* [[File:Bee types.gif|32px]] [[Bee]]
** Inflict [[Poison]] if provoked (on normal and hard difficulty). After attacking once, they become passive and die shortly after.
** Attack in groups if provoked, like [[zombified piglin]]s and [[wolves]].
** Can pollinate [[crops]], making them grow faster when passing over them in a pollinated state.
** Avoids [[water]].
** Homeless bees wander around searching for empty [[beehive]]s.
** Can be bred with [[flower]]s.
== Further revisions ==
=== ''Java Edition'' ===
* [[1.15.1]] was released to fix some bugs.
* [[1.15.2]] added new game rules, made some changes for bees and fixed some bugs.
=== ''Bedrock Edition'' ===
* [[Bedrock Edition 1.14.0.12|1.14.0.12]] was released exclusively on PS4 to fix several bugs related to the Bedrock Edition PS4 launch.
* [[Bedrock Edition 1.14.1|1.14.1]] and [[Bedrock Edition 1.14.20|1.14.20]] were released to fix even more bugs.
* [[Bedrock Edition 1.14.21|1.14.21]] was released exclusively on Fire OS devices to fix more bugs.
* [[Bedrock Edition 1.14.30|1.14.30]] was released to fix even more bugs.
* [[Bedrock Edition 1.14.41|1.14.41]] was released exclusively on PS4 to fix several bugs related to the Bedrock Edition PS4 launch.
* [[Bedrock Edition 1.14.60|1.14.60]] was released to fix even more bugs.
== Videos ==
=== Trailer ===
{{Main|Mojang cinematics}}A trailer for the update was released on December 11, 2019.
{{CV|oQOSJkBYzrg|Buzzy Bees: Official Trailer}}
=== Showcases ===
Videos made by [[slicedlime]]:
{{CV|dCY2s01E8E0|What's New in Minecraft Java Edition 1.15 - The Buzzy Bees Update?}}
{{CV|l3u2ou5pcsE|All the Technical Changes in Minecraft Java Edition 1.15}}
== Trivia ==
* This update marked the arrival of the {{el|be}} on PlayStation 4, discontinuing the final updated {{el|lce}}, {{el|ps4}}.
== Gallery ==
<gallery>
BuzzyBeesArtwork.jpg|Buzzy Bees artwork
Buzzy Bees.png|Ditto, with smaller Alex
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://minecraft.net/updates/buzzy-bees Buzzy Bees | Minecraft] ([https://web.archive.org/web/20191212181302/https://www.minecraft.net/en-us/updates/buzzy-bees Archive])
== Navigation ==
{{Navbox named updates}}
{{Navbox Java Edition versions|1.1x}}
{{Navbox Bedrock Edition versions|1.1x}}
[[Category:Named updates]]
[[de:Buzzy Bees]]
[[el:Buzzy Bees]]
[[es:Buzzy Bees]]
[[ja:バジー・ビー]]
[[pl:Buzzy Bees]]
[[pt:Buzzy Bees]]
[[ru:Buzzy Bees]]
[[th:Buzzy Bees]]
[[uk:Buzzy Bees]]
[[zh:嗡嗡蜂群]]

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{{Infobox person
|title = Daniel Rosenfeld
|image = Daniel Rosenfeld.jpg
|imagesize =
|real_name = Daniel Rosenfeld
|date_of_birth = {{Birth date and age|1989|5|9|mf=yes}}<ref>[https://web.archive.org/web/20190710075833/https://twitter.com/c418/status/729642454627028992 I'm 27 today! Or 30 if you believe the Minecraft wiki, which the German tax agency did, I shit<!-- do not change this. This tweet is quoted precisely. --> you not. Happy fake 30th to me?] - {{tweet|C418}}, May 9, 2016</ref>
|occupation = Freelance musician
|nationality = German
|languages =English
|website = [http://c418.org/ c418.org]
|known_for = Producing the soundtrack and sounds of ''Minecraft''
|also_known_as =
|reddit = C418
|twitter = C418
|bluesky = c418.org
|minecraft_name = C418
|wiki_name = C418bla
}}
'''Daniel Rosenfeld''', also known as '''C418''', is the producer of most music tracks in ''[[Minecraft]]''<ref>[http://www.minecraft.net/game/credits "Credits"]. ''Minecraft.net''. Retrieved 2010-12-30.</ref> as well as the songs for all of the [[music discs]] added before the [[Nether Update]]. He also produced some sound effects for the game, such as footsteps, and released the game's official soundtrack, ''[[Minecraft - Volume Alpha]]'', which includes all the music present in the game made by him up to the soundtrack's release, plus some bonus tracks. He has also released a second soundtrack album, titled ''[[Minecraft - Volume Beta]]'', which includes more music and the remaining music disc tracks, as well as some music for various ''Minecraft'' productions.
== Biography ==
Daniel Rosenfeld was born on May 9, 1989, in [[Wikipedia:East Germany|East Germany]], and his parents were both from the [[Wikipedia:Soviet Union|Soviet Union]]. His brother, known as C818, nicknamed him C418<ref>{{ytl|N3DAAbwT6ak|C418 INTERVIEW, Minecraft Music & Sound Composer|BebopVox YOGSCAST|May 12, 2011}}</ref>
and introduced him to creating music with a computer. Since then he has had an interest in music.<ref>{{ytl|SDI2rHG1Xsc|Minecon 2012 - The Music of Minecraft & Minecraft Documentary|PC Gamer|November 28, 2012}}</ref> Rosenfeld has one cat and a corgi.<ref>{{tweet|C418|1245386670561787907|The world is in a pretty bad spot, but honestly the only thing I can think about is "when will valve ship me an index" and also "how much longer until I can get my dog"|April 1, 2020}}</ref><ref>{{tweet|C418|1245386842129735683|And I know the answers to both of these questions and yet I still ask this daily. They are "never" and "6 weeks"|April 1, 2020}}</ref>
== Works ==
=== Official ''Minecraft'' soundtracks ===
* ''[[Minecraft - Volume Alpha]]'' (March 4, 2011)
* ''[[Minecraft - Volume Beta]]'' (November 9, 2013)
There are also official physical and non-physical copies made of the two soundtracks. They were released on vinyl, CD and for download.
=== Untitled third ''Minecraft'' volume ===
In 2015, Rosenfeld hinted at a potential upcoming third album for ''Minecraft'''s soundtrack, stating "I'll still work on Minecraft, so there'll probably be another album".<ref>{{citation|url=https://www.factmag.com/2015/09/05/minecraft-c418-interview/|title=Can You Dig It: FACT meets Minecraft composer C418|website=factmag|author=Tom Fenwick|date=September 5, 2015}}</ref> In 2017, he confirmed the future release, claiming the album "is still far from done".<ref>[https://web.archive.org/web/20210308183610/https://twitter.com/C418/status/829667788897783809 Im still far from done, but I tallied up a few numbers, and the third Minecraft soundtrack is gonna be longer than Alpha and Beta combined.] - {{tweet|C418}}, February 9, 2016</ref> He confirmed on Twitter that the third album will not be called "Volume Gamma"<ref>[https://web.archive.org/web/20210709191055/https://twitter.com/C418/status/822673435147046912 Minecraft Volume Gamma? nope]- {{tweet|C418}}, January 21, 2017</ref> and it will be longer than the previous two albums combined (which in total is over three hours and 18 minutes).
In January 2021, Rosenfeld was asked in an interview whether there was still a third volume of the soundtrack in the works. He responded, "I have something—I consider it finished—but things have become complicated, especially as ''Minecraft'' is now a big property, so I don't know".<ref>{{ytl|4mn47MqhbFY|10 Years of the Minecraft Soundtrack - C418 INTERVIEW|fantano|January 7, 2021}}</ref> Later, in October 2021, when the Caves & Cliffs music was added to the game, he stated on [https://discord.com/invite/c418 his Discord server] "I still want to do stuff for minecraft, but I've never managed to get to an agreement with the big guys", and "I have a lot of music but only time will tell how we will get it out. it will involve at least 20 lawyers."<ref>{{reddit|qc2wxr/like_music_to_my_ears_minecraft_snapshot_21w42a|hheco6c|Please be respectful and remember not to take any of this out of context. From C418s discord shortly after 21w42a released and discussion was going on about the new music and his Third Album:|Blainezab|October 20, 2021}}</ref>
=== Other soundtracks ===
;Film
* ''[[One]]'' (December 23, 2012), created the soundtrack to the movie ''[[Minecraft: The Story of Mojang]]''.
;Games
* Rosenfeld created the soundtracks for the Mojang games ''[[Catacomb Snatch]]'' and ''[[0x10c|0x10<sup>c</sup>]]''.
* He also created the soundtrack for the Steam version of the game ''{{w|Cookie Clicker}}'', as well as various TIGsource games or prototypes and unreleased games.
== Trivia ==
* His Minecraft skin is the Steve skin, but the head is replaced with a small variant of the texture for a [[jukebox]].
* C418 revealed in an AMA on Reddit that the [[ghast]] sounds are taken from his pet cat when he is disturbed while sleeping.<ref>{{reddit|sub=IAmA|nbe2h/i_am_the_composer_and_sound_designer_of_minecraft|c37sjyb|Well, to make this story short, my cat has this interesting behaviour of sounding very human if you disturb him while he's sleeping. It just so happens that a microphone was next to him when he complained.|C418|December 14, 2011}}</ref> He was also going to have his cat voice [[ocelot]]s, but since his cat never meows clearly, C418 decided to use cat sounds from Freesound instead.<ref>{{tweet|C418|164364075097272320|In other news my voice actor refuses to say his lines today.|January 31, 2012|archive=1}}</ref><ref>{{tweet|C418|164074775721947136|My voice actor (cat) finally did some lines (meowed) and I acutally captured it this time|January 30, 2012|archive=1}}</ref><ref>{{tweet|C418|166522516993622016|The only well recorded cat sounds I have are meowing with purring. Makes it sound somewhat horny. Freesound! To the rescue!|February 6, 2012|archive=1}}</ref><ref>{{tweet|C418|167673197414723585|My cat only purrs and purreows|February 9, 2012|archive=1}}</ref><ref>{{tweet|C418|167673164573327362|It's actually done with the help of the freesound community's weird cats|February 9, 2012|archive=1}}</ref>
== Gallery ==
<gallery>
C418 skin.png|C418's skin.
Minecraft - Volume Alpha cover.png|Album cover of ''[https://c418.org/albums/minecraft-volume-alpha/ Volume Alpha]''.
Minecraft - Volume Beta cover.png|Album cover of ''[https://c418.org/albums/minecraft-volume-beta/ Volume Beta]''.
Axolotl cover.png|Cover art for ''[[Axolotl (song)|Axolotl]]''.
Dragon Fish cover.png|Cover art for ''[[Dragon Fish]]''.
Shuniji cover.png|Cover art for ''[[Shuniji]]''.
One cover.png|Album cover of ''[https://c418.org/albums/one/ One]'', the ''Minecraft: The Story of Mojang'' soundtrack.
Catacomb Snatch cover.png|Album cover of ''[https://c418.org/albums/catacomb-snatch/ Catacomb Snatch]''.
0x10c cover.png|Album cover of ''[https://c418.org/albums/0x10c/ 0x10<sup>c</sup>]''.
</gallery>
== External links ==
* [http://c418.org/ C418's website]
* [https://www.youtube.com/user/C418 C418's YouTube channel]
* [https://c418.bandcamp.com/ C418's Bandcamp]
* [https://c418wiki.absolutelywhizzer.co.uk/ C418's very own wiki]
* [https://en.wikipedia.org/wiki/C418 C418's article on Wikipedia]
== See also ==
* [[Samuel Åberg]]
* [[Sound]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
{{Navbox soundtrack|musicians}}
[[Category:C418| ]]
[[Category:Musicians]]
[[cs:Daniel Rosenfeld]]
[[de:Daniel Rosenfeld]]
[[es:Daniel Rosenfeld]]
[[fr:Daniel Rosenfeld]]
[[it:Daniel Rosenfeld]]
[[ja:Daniel Rosenfeld]]
[[ko:Daniel Rosenfeld]]
[[lzh:丹如·羅薪佛]]
[[nl:Daniel Rosenfeld]]
[[pl:Daniel Rosenfeld]]
[[pt:Daniel Rosenfeld]]
[[ru:Даниэль Розенфельд]]
[[th:Daniel Rosenfeld]]
[[uk:Даніель Розенфельд]]
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{{version conjecture||The version number is presumed from sequential inference.}}
{{Infobox version
|title=
|edition=Xbox One
|date=April 9, 2024
|image=
|name=
|internal=Build 1.12.1924.0
|clientdl=
|prev=CU58
|next=
}}
'''CU59''' is a version of ''[[Xbox One Edition]]'' released on April 9, 2024.<ref>{{ytl|iiSNEAxEYu0}}</ref> This version was released more than 4 years after the previous update to ''Xbox One Edition''.
== Changes ==
* Removed the "Download the latest version of Minecraft for FREE!" button from the options menu.
* Reset any [[skin]]s that players had selected as their favorite but did not own.
* Updated all [[splash]]es to match with {{BE}}.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Xbox One Edition versions}}
{{DEFAULTSORT:CU59}}
[[pt:Xbox One Edition CU59]]
[[ru:CU59 (Legacy Console Edition)]]
[[zh:Xbox One版CU59]]

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{{for|the music disc|Music Disc cat}} {{for|the similar mob that spawns in [[jungle]]s|Ocelot}}{{Infobox entity
| group = Tabby
| 1-1 = Tabby Cat.png
| 1-2 = Baby Tabby Cat.png
| group2 = Tuxedo
| 2-1 = Tuxedo Cat JE2 BE2.png
| 2-2 = Baby Tuxedo Cat.png
| group3 = Red
| 3-1 = Red Cat.png
| 3-2 = Baby Red Cat.png
| group4 = Siamese
| 4-1 = Siamese Cat.png
| 4-2 = Baby Siamese Cat.png
| group5 = British Shorthair
| 5-1 = British Shorthair Cat.png
| 5-2 = Baby British Shorthair Cat.png
| group6 = Calico
| 6-1 = Calico Cat.png
| 6-2 = Baby Calico Cat.png
| group7 = Persian
| 7-1 = Persian Cat.png
| 7-2 = Baby Persian Cat.png
| group8 = Ragdoll
| 8-1 = Ragdoll Cat.png
| 8-2 = Baby Ragdoll Cat.png
| group9 = White
| 9-1 = White Cat.png
| 9-2 = Baby White Cat.png
| group10 = Jellie
| 10-1 = Jellie Cat.png
| 10-2 = Baby Jellie Cat.png
| group11 = Black
| 11-1 = Black Cat.png
| 11-2 = Baby Black Cat.png
| *-2size = 100px
| *-1caption = Adult
| *-2caption = Baby
| extratext = [[#Gallery|View all renders]]
| invimage = Cat Spawn Egg
| invimage2 = Cat Spawn Egg BE
| health = {{hp|10}}
| behavior = Passive
| mobtype = [[Animal]]
| damage = {{hp|3}} against rabbits and baby turtles only
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 0.7 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.35 blocks<br>Width: 0.3 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 0.56 blocks<br>Width: 0.48 blocks<br>
'''Baby:'''<br>Height: 0.28 blocks<br>Width: 0.24 blocks
| speed = 0.3<!--Walking: 0.24<br>Sprinting: 0.399<br>Tempted: 0.18-->
| spawn =
* {{EnvLink|Village|Villages}}
* {{EnvLink|Swamp hut|Swamp huts}} (only black cats)
| usableitems = {{ItemLink|Raw Cod}}<br>{{ItemLink|Raw Salmon}}
{{drop|Item|Lead}}
{{drop|Item|id=red-dye|Dye}}
}}
A '''cat''' is a [[passive mob]] found in [[village]]s and [[swamp hut]]s. They can be [[tamed]] and used to repel [[creeper]]s and [[phantom]]s.
== Spawning ==
=== Natural spawning ===
==== Java Edition ====
Cats can spawn every 1200 [[Tick|ticks]] (1 minute). A random [[player]] is selected (including spectators) and a random location is chosen 8-32 [[block]]s away from the player horizontally in both directions ''and at the same height''. If that chosen block is less than 2 [[chunk]]s from a village with fewer than 5 cats, or inside a [[swamp hut]], then a cat can spawn.
==== Bedrock Edition ====
Cats spawn similar to [[Iron Golem|iron golem]]s but can spawn on additional blocks, such as on top of fences. However, as the cats are spawned in the northwest corner of the block, they immediately drop to the ground. They do ''not'' spawn on a fence block that has a torch on top of it.
Cat spawning generally does not interfere with iron golem spawning, contrary to long-running rumors.
=== Villages ===
Untamed cats spawn in [[village]]s as long as there are at least five claimed [[bed]]s within 48 blocks and at most four cats within a 97×17×97 box centered around the spawn position. Cats that spawn with the creation of a village do not [[despawn]], however, any additional cats that spawn within a village may despawn. A village cat spawns with a random appearance, although black cats may spawn only during a [[Moon#Phases|full moon]]; which works in both {{JE}} and {{BE}}.{{verify|Taken directly from java server source code}} The spawning of cats in villages is a separate process from the natural spawning of passive mobs and thus is not affected by the Creature mob cap.
{{IN|bedrock}}, a village periodically spawns stray cats to fill a quota of 1 cat per 4 owned beds, up to a maximum of 5 cats for 20 or more owned beds. Only ''owned'' beds (those currently claimed by a villager) are counted for this purpose. All cats within the village boundaries are counted, including baby cats, cats that wander in from outside, and tamed cats owned by a player. If the number of cats found is short of the quota, the village tries to spawn one cat or baby cat within a volume of 17×13×17 blocks centered on the village center. (This is the same volume used when a village spawns an [[iron golem]].)
=== Swamp hut ===
One untamed black cat generates alongside a [[witch]] inside [[swamp hut]]s upon [[world generation]]. This cat never despawns. Additional cats can spawn within the hut similarly to witches; for this to happen, there must be [[grass block]]s present inside the bounding box of the swamp hut. {{IN|je}}, any other cats to spawn within the swamp hut (from [[spawn egg]]s and commands without cat type set) always spawn as black. A new cat does not spawn in a hut if there is already a cat within a 16×8×16 block volume.{{only|java}}{{verify|Taken directly from java server source code}}
=== Bedrock Edition ===
25% of cats spawn as babies. During a full moon, 50% of cats that spawn are black.
== Drops ==
=== Adult ===
{{DropsTableHead}}
{{DropsLine|name=String|quantity=0-2}}
{{DropsTableFoot}}
*{{xp|1|3}} when killed by a [[player]] or tamed [[wolf]].
Upon successful [[breeding]], {{xp|1|7}} is dropped.
=== Baby ===
Like other baby animals, killing a baby cat yields no [[item]] or [[experience]].
== Appearance ==
[[File:Eleven cat variants.png |alt=11 cat variants|thumb|400px|11 cat variants (from top to bottom and left to right): Tabby, Red, Calico, British shorthair, Black, Jellie, Persian, Siamese, White, Ragdoll, Tuxedo)]]
There are currently eleven variants of cats in Minecraft:
*[[File:Black Cat.png|48px]] [[File:Baby Black Cat.png|48px]] Black (black with orange eyes)
*[[File:British Shorthair Cat.png|48px]] [[File:Baby British Shorthair Cat.png|48px]] British Shorthair (silver with yellow eyes)
*[[File:Calico Cat.png|48px]] [[File:Baby Calico Cat.png|48px]] Calico (orange, white and dark brown with yellow and blue eyes)
*[[File:Jellie Cat.png|48px]] [[File:Baby Jellie Cat.png|48px]] Jellie (gray and white with gray-green eyes)
*[[File:Persian Cat.png|48px]] [[File:Baby Persian Cat.png|48px]] Persian (creamy with blue eyes and flat faces)
*[[File:Ragdoll Cat.png|48px]] [[File:Baby Ragdoll Cat.png|48px]] Ragdoll (white and soft amber with blue eyes)
*[[File:Red Cat.png|48px]] [[File:Baby Red Cat.png|48px]] Red (orange and white with green eyes)
*[[File:Siamese Cat.png|48px]] [[File:Baby Siamese Cat.png|48px]] Siamese (white and pale brown with blue eyes)
*[[File:Tabby Cat.png|48px]] [[File:Baby Tabby Cat.png|48px]] Tabby (brown and white with yellow eyes)
*[[File:Tuxedo Cat JE2 BE2.png|48px]] [[File:Baby Tuxedo Cat.png|48px]] Tuxedo (black and white with green eyes)
*[[File:White Cat.png|48px]] [[File:Baby White Cat.png|48px]] White (white with light blue and yellow eyes)
Cats wearing a collar are considered tamed. When a cat is initially tamed, the collar appears red by default. However, using one of the sixteen colored [[dye]]s on a tamed cat changes its collar to the corresponding color.
Despite sharing the same [[model]], cats are smaller than [[ocelot]]s.
The cat variant Jellie was chosen by the community from three finalists<ref>{{Tweet|Minecraft|1063522092057067521|Jellie, Zach, and Coco these are the three final felines that remain in our CAT CONTEST! 😻}}</ref> of an online contest in 2018<ref>{{tweet|Minecraft|1063522133593260032|Which cat do you want to see added to Minecraft? Cast your vote!|November 16, 2018}}</ref>. Jellie was submitted to the [https://www.minecraft.net/en-us/article/your-cat-could-be-minecraft Cat Contest] by her owner GoodTimesWithScar.
In the default [[resource pack]], a texture file for a tamed gray tabby exists;<ref name="Unused cat texture">[[File:Tamed Gray Tabby Texture.png|64px]]</ref>{{only|bedrock|short=1}} however, it is completely unused and cannot be spawned in-game.
*[[File:Tamed Gray Tabby Cat with Red Collar.png|48px]] [[File:Tamed Baby Gray Tabby Cat with Red Collar.png|48px]] Gray Tabby (gray and white with light blue eyes)
== Behavior ==
Cats are immune to [[fall damage]], but they still avoid falling off cliffs high enough to normally cause fall damage.
[[Creeper]]s and [[phantom]]s avoid cats, even while pursuing a [[player]], keeping a distance of 6 and 16 blocks away respectively from any cats. However, a creeper that has begun its detonation does not flee unless the player leaves its blast radius. Cats hiss at [[phantom]]s that are currently pursuing a player.{{only|java|short=y}}
Cats can see players even if they have the [[Invisibility]] status effect.
Baby cats have a faster movement rate but otherwise have the same behavior as adults.
=== Stray cat ===
A stray cat is an untamed cat. Naturally spawned cats always spawn as stray cats. Unlike untamed [[wolves]], stray cats may despawn naturally. They pursue and attack [[rabbit]]s and baby [[turtle]]s up to a distance of 15 blocks. They flee if a player or another mob approaches. Even though they spawn in villages, they don't necessarily remain there; instead, they explore.
Stray cats sprint away from any player within 7 blocks, and avoid players within 16 blocks. However, they slowly approach a player holding raw [[cod]] or [[salmon]] within 10 blocks, allowing the player to feed and tame it (see {{slink||Taming}} below). If the player turns too quickly or stops holding the fish within 6 blocks, the cat flees and does not attempt to approach the player for a few seconds.
Stray cats can be leashed.
=== Tamed cat ===
[[File:Lime bed cats.png|left|thumb|Cats sitting on a lime bed]]
Unless commanded to sit (see {{slink||Taming}} below), tamed cats do not remain still for long and explore around the player.
A cat not already sitting attempts to get on top of [[chest]]s, the foot part of [[bed]]s, or active [[furnace]]s at the cat's current Y-level within a 4-block-radius square horizontally. Once on top, it often assumes a sitting position without a command from the player. A cat also occasionally attempts to sit on these blocks if the blocks are at ground level. A chest with a cat sitting on top of it becomes unusable unless the cat is commanded to stand.
Cats that sit on their own can be ordered to stand by commanding them to sit and then stand again, or they may get up if the player holds a raw [[fish]] nearby. The cat can also be brought down by removing the [[block]] or pushing it off. A cat does not sit on a block that is obstructed by another block above it. A cat can also be forcibly moved by attacking it, and while fleeing for some time, it sporadically sits and stands before finally staying put.
Like other mobs, cats enter nearby [[boat]]s, trapping themselves.
If a player is harmed by a hostile [[mob]] or a harming potion, but not by environmental damage, a cat sitting in proximity to the player stands, moves a few blocks from its sitting location, then resumes sitting.
=== Gifts ===
When the [[player]] sleeps, tamed cats move toward their owner and sleep near them. When the player wakes, their tamed cats also wake. There is a 70% chance for a tamed cat to give the player a gift after they wake up, but only if the [[player]] sleeps at night; if the player sleeps during a thunderstorm during the daytime, or if the tamed cat has been ordered to sit, the player receives no gift. The gift is a dropped [[item]] from the {{code|cat_morning_gift.json}} loot table:
{| class="wikitable" style="text-align: center;"
! Gift
!Weight
!Chance
!1 in ...
|-
|{{ItemLink|Rabbit's foot}}
| rowspan="6" |10 ({{Frac|5|31}})
| rowspan="6" |16.13%
| rowspan="6" | 6.2
|-
|{{ItemLink|Rabbit hide}}
|-
|{{ItemLink|String}}
|-
|{{ItemLink|Rotten flesh}}
|-
|{{ItemLink|Feather}}
|-
|{{ItemLink|Raw chicken}}
|-
|{{ItemLink|Phantom membrane}}
|2 ({{Frac|1|31}})
|3.22%
| 31
|}
After a cat gives a gift, both the cat and the gift are located in the general area of the bed the player slept on, including on the other side of walls or floors.
If a player has multiple standing tamed cats in the area, only the tamed cat that sleeps on the player may provide a gift. If all standing tamed cats in the area are prevented from reaching the player (i.e. trapped in minecarts or boats), then {{in|java}} each cat has a 70% chance of providing a gift while {{in|bedrock}} only one cat may give a gift.
{{IN|java}}, in order for a standing tamed cat in a minecart or boat to drop a gift, it must be within a 10-block radius centered on the block above the head of the player's bed.
=== Teleportation ===
Tamed cats teleport to their owner if they are more than 12 blocks away, except where listed below. It is possible for a tamed cat to teleport to an inaccessible location (e.g. under [[ice]]) and be injured or [[suffocate]] as a result.
A cat does ''not'' teleport:
*If the cat has been ordered to sit.
**Exception: The cat is likely to teleport if it is injured while sitting (it does not sit after it teleports). A dramatic example is if a cat sitting outside is struck by [[lightning]], in which case the cat materializes on [[fire]]. This kills the cat.
*If the cat is attempting to sit on a chest, bed, or furnace.{{only|BE}}
*If the cat is attempting to lay or is laying on a bed.
*If the cat is in a [[minecart]] or [[boat]].
*If the cat has been attached to a [[fence]] post with a [[lead]].
*If the cat is in an unloaded [[chunk]].
*If none of the [[block]]s on the edge of a 5×5×1 region centered on the player are [[transparent]] blocks with an opaque block below and another transparent block above.
*If the player is in another dimension.
*If the player is in water: The cat teleports to the player when the player leaves the water.
*If the cat is in water: teleportation is unreliable. It may or may not occur.
Cat teleportation is completely silent.<ref>{{bug|MC-166291|resolution=Invalid}}</ref>
=== Taming ===
{{main|Taming}}
[[File:Tamed cat.png|thumb|A sitting tamed black cat]]
Stray cats can be tamed using [[raw cod]] or [[raw salmon]] (see [[#Behavior|Behavior]] for how to approach a cat). Once tamed, cats follow the player who tamed them. They do not despawn, no longer fear the player, and purr or meow frequently. Like [[wolves]], and with the same limits, they can [[#Teleportation|teleport]] to a player who moves 12 blocks away.
The player can order a cat to sit or stand by pressing {{control|use}} on it. If the player is holding a raw cod or salmon when commanding a cat to sit or stand, the fish is given to the cat instead, causing it to enter love mode. Once in love mode, the player can command a cat to sit or stand while holding a fish. Cats also sit on certain things of their own accord (see {{slink||Tamed cat}}).
=== Breeding ===
{{main|Breeding}}
[[File:Cats and kitten.png|thumb|right|Two cats with a newly bred baby cat]]
When tamed cats are fed a raw cod or salmon, they enter love mode. Breeding creates a baby cat, and the parents cannot breed again for 5 minutes. The baby has the coloring of and belongs to the owner of one of the parents.
Two sitting cats are unable to breed, but a mobile cat can breed with a sitting cat, in which case the mobile cat's owner also owns the baby.
The 20 minute growth of baby cats can be reduced using raw cod or salmon. Each fish reduces the growth time remaining by 10%.
When breeding 2 cats of separate owners on a multiplayer server, the user who joined first automatically gets the baby.{{verify|Java or Bedrock? Does this contradict 2 sentences ago where the owner of the non-sitting cat gets the baby?}}
=== Healing ===
An injured tamed cat restores {{hp|2|mob=1}} health when fed an raw cod or salmon by its owner. Unlike tamed [[wolves]], a tamed cat's tail is not an indicator of its health.
== Sounds ==
{{Edition|Java}}:<br>
Cats use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
| sound =Cat idle1.ogg
|sound2=Cat idle2.ogg
|sound3=Cat idle3.ogg
|sound4=Cat idle4.ogg
|subtitle=Cat meows
|source=neutral
|description=Randomly while tamed
|id=entity.cat.ambient
|translationkey=subtitles.entity.cat.ambient
|volume=''varies'' <ref group=sound>0.6 for <code>meow1</code> and <code>meow3</code>, and 0.5 for <code>meow2</code> and <code>meow4</code></ref>
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Cat purreow1.ogg
|sound2=Cat purreow2.ogg
|subtitle=Cat meows
|source=neutral
|description=Randomly while tamed <ref group=sound>Has a quarter chance to play over <code>entity.cat.ambient</code></ref>
|id=entity.cat.purreow
|translationkey=subtitles.entity.cat.ambient
|volume=0.5
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Stray cat idle1.ogg
|sound2=Stray cat idle2.ogg
|sound3=Stray cat idle3.ogg
|sound4=Stray cat idle4.ogg
|subtitle=Cat meows
|source=neutral
|description=Randomly while stray
|id=entity.cat.stray_ambient
|translationkey=subtitles.entity.cat.ambient
|volume=0.35
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Cat beg1.ogg
|sound2=Cat beg2.ogg
|sound3=Cat beg3.ogg
|subtitle=Cat begs
|source=neutral
|description=Randomly while a stray cat is approaching a player holding fish
|id=entity.cat.beg_for_food
|translationkey=subtitles.entity.cat.beg_for_food
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Cat purr1.ogg
|sound2=Cat purr2.ogg
|sound3=Cat purr3.ogg
|subtitle=Cat purrs
|source=neutral
|description=Randomly while in love mode
|id=entity.cat.purr
|translationkey=subtitles.entity.cat.purr
|volume=0.7
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Cat purr1.ogg
|sound2=Cat purr2.ogg
|sound3=Cat purr3.ogg
|subtitle=Cat purrs
|source=neutral
|description=Randomly while tamed, sitting on a bed, and within 2.5 blocks of its owner
|id=entity.cat.purr
|translationkey=subtitles.entity.cat.purr
|volume=0.14-0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Cat hiss1.ogg
|sound2=Cat hiss2.ogg
|sound3=Cat hiss3.ogg
|subtitle=Cat hisses
|source=neutral
|description=Randomly while a phantom is pursuing a player
|id=entity.cat.hiss
|translationkey=subtitles.entity.cat.hiss
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Cat eat1.ogg
|sound2=Cat eat2.ogg
|subtitle=Cat eats
|source=neutral
|description=When a cat is fed with fish
|id=entity.cat.eat
|translationkey=subtitles.entity.cat.eat
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cat hurt1.ogg
|sound2=Cat hurt2.ogg
|sound3=Cat hurt3.ogg
|subtitle=Cat dies
|source=neutral
|description=When a cat dies
|id=entity.cat.death
|translationkey=subtitles.entity.cat.death
|volume=0.75
|pitch=0.72-1.08
|distance=16}}
| {{SoundLine
|subtitle=Cat hurts
|source=neutral
|description=When a cat is damaged
|id=entity.cat.hurt
|translationkey=subtitles.entity.cat.hurt
|volume=0.65
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Cat idle1.ogg
|sound2=Cat idle2.ogg
|sound3=Cat idle3.ogg
|sound4=Cat idle4.ogg
|source=neutral
|description=Randomly when tamed
|id=mob.cat.meow
|volume=''varies'' <ref group=sound>0.4 for <code>meow1</code> and <code>meow3</code>; 0.3 for <code>meow2</code> and <code>meow4</code></ref>
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Stray cat idle1.ogg
|sound2=Stray cat idle2.ogg
|sound3=Stray cat idle3.ogg
|sound4=Stray cat idle4.ogg
|source=neutral
|description=Randomly when stray
|id=mob.cat.straymeow
|volume=0.35
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Cat beg1.ogg
|sound2=Cat beg2.ogg
|sound3=Cat beg3.ogg
|source=neutral
|description=Randomly while a stray cat is approaching a player holding fish
|id=mob.cat.beg
|volume=0.7
|pitch=1.0}}
| {{SoundLine
|sound=Cat purr1.ogg
|sound2=Cat purr2.ogg
|sound3=Cat purr3.ogg
|source=neutral
|description=Randomly while in love mode
|id=mob.cat.purr
|volume=0.4
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Cat purreow1.ogg
|sound2=Cat purreow2.ogg
|source=neutral
|description=Randomly when tamed {{More info|Does it exhibit the behaviors found in Java Edition?}}
|id=mob.cat.purreow
|volume=0.4
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Cat hiss1.ogg
|sound2=Cat hiss2.ogg
|sound3=Cat hiss3.ogg
|source=neutral
|description=''Unused sound event''
|id=mob.cat.hiss
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Cat eat1.ogg
|sound2=Cat eat2.ogg
|source=neutral
|description=When a cat is fed with fish
|id=mob.cat.eat
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|rowspan=2
|sound=Cat hurt1.ogg
|sound2=Cat hurt2.ogg
|sound3=Cat hurt3.ogg
|source=neutral
|description=When a cat dies
|id=mob.cat.hit
|volume=0.45
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|source=neutral
|description=When a cat is damaged
|id=mob.cat.hit
|volume=0.5
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Cat
|spritetype=entity
|nameid=cat
|showentitytags=y
|entitytags=fall_damage_immune
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cat
|spritetype=entity
|nameid=cat
|id=75
|foot=1}}
=== Entity data ===
Cats have entity data associated with them that contain various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
=== Advancement criteria ===
{| class="article-table"
|+Criteria recorded for ''[[Advancement#A Complete Catalogue|A Complete Catalogue]]'' advancement
!Tamed Cat !!Criteria
|-
|Black||{{code|minecraft:all_black}}
|-
|British Shorthair||{{code|minecraft:british_shorthair}}
|-
|Calico||{{code|minecraft:calico}}
|-
|Jellie||{{code|minecraft:jellie}}
|-
|Persian||{{code|minecraft:persian}}
|-
|Ragdoll||{{code|minecraft:ragdoll}}
|-
|Red||{{code|minecraft:red}}
|-
|Siamese||{{code|minecraft:siamese}}
|-
|Tabby||{{code|minecraft:tabby}}
|-
|Tuxedo||{{code|minecraft:black}}
|-
|White||{{code|minecraft:white}}
|}
== Achievements ==
{{load achievements|Where have you been?;Plethora of Cats;Overkill;It Spreads;Over-Overkill}}
== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;A Complete Catalogue;Best Friends Forever;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
== History ==
{{More sounds|Cat hiss1.ogg and hiss3.ogg before and after the fix of {{bug|MC-114000}}.|section=true|type=historical}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w04a|[[File:Tuxedo Cat JE1 BE1.png|48px]] [[File:Red Cat JE1 BE1.png|48px]] [[File:Siamese Cat JE1 BE1.png|48px]]<br>
[[File:Baby Tuxedo Cat Revision 0.png|32px]] [[File:Baby Red Tabby Cat Revision 0.png|32px]] [[File:Baby Siamese Cat Revision 0.png|32px]] Added cats, which can be tamed from [[ocelot]]s.}}
|{{HistoryLine|||dev=12w05a|Taming ocelots into cats is now easier.
|Cats can now be commanded to sit by pressing the {{control|use|text=use item}} control.<ref>{{Tweet|jonkagstrom|163970822497763328|@frisky_42 In the next version you will be able to make cats stay by sitting just like wolves.|January 30, 2012}}</ref>
|Cats have now become immune to fall [[damage]].
|Cats now frighten [[creeper]]s.}}
|{{HistoryLine|||dev=12w05b|Tamed cats now sit when right clicked with empty hand.}}
|{{HistoryLine|||dev=12w06a|Cats now have [[sound]]s.
|Cats now try to jump on a [[bed]] if one is present.}}
|{{HistoryLine||1.2.4|dev=release|[[Jeb]] has now made cats "more realistic... probably more annoying".<ref name="annoying">http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4</ref> They now sit on beds and also active [[furnace]]s and [[chest]]s.}}
|{{HistoryLine||1.5|dev=pre|Baby cats now can despawn upon becoming adults. This is prevented by feeding them a [[fish]] once they are an adult.}}
|{{HistoryLine||1.8|dev=14w02a|Baby cat growth can now be accelerated using [[raw cod]].}}
|{{HistoryLine|||dev=14w10a|Cats named using a [[name tag]] now display [[death messages]] to the owner.}}
|{{HistoryLine||1.9|dev=15w38a|All cats even unnamed cats now display [[death messages]] to their owner.}}
|{{HistoryLine||1.10|dev=16w20a|A cat [[spawn egg]] has been added, which spawn [[ocelot]]s with cat textures.}}
|{{HistoryLine|||dev=pre2|The cat spawn egg has been removed.}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID of cats and [[ocelot]]s has been changed from {{code|Ozelot|ocelot|delimiter=to}}.}}
|{{HistoryLine||September 29, 2018|link={{ytl|HoMDyRqMNMA|t=18m4s}}|Stray cats are announced at [[MINECON Earth 2018]].}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Tuxedo Cat JE2 BE2.png|48px]] [[File:Red Cat.png|48px]] [[File:Siamese Cat JE2 BE2.png|48px]]
[[File:Tuxedo Cat Revision 1.png|48px]] The textures of cats have been changed.}}
|{{HistoryLine|||dev=18w44a|Added stray cats.
|Cats have been split from [[ocelot]]s into their own [[mob]].
|Cats are now tamed from stray cats rather than ocelots.
|Cats now drop 0-2 [[string]] upon death.
|Cats now scare off [[phantom]]s, sleep with [[player]]s and give them [[#Gifts|gifts]] when waking up.
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Seven more cat textures have been added.
|Reimplemented the spawn egg.}}
|{{HistoryLine|||dev=November 19, 2018|slink={{tweet|Minecraft|1064548266472280065}}|A vote for the ninth cat has now concluded and the texture has been revealed.}}
|{{HistoryLine|||dev=18w47b|[[File:Tuxedo Cat JE3.png|48px]] The tuxedo cat's legs are now white.<ref>{{bug|MC-237556}}</ref>}}
|{{HistoryLine|||dev=18w50a|Cats can now spawn in [[village]]s.
|[[File:Jellie Cat.png|48px]] Added a skin of the winner of the community cat contest, Jellie.}}
|{{HistoryLine|||dev=19w14a|Cats can naturally spawn in villages, in addition to during world generation.}}
|{{HistoryLine||1.16|dev=Pre-release 2|"Jellie" cats now spawn naturally in villages.}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Siamese Cat JE3.png|48px]] [[File:Baby Siamese Cat 21w11a.png|32px]] The texture of the siamese cat has been changed.}}
|{{HistoryLine||1.19|dev=22w14a|The {{cd|CatType}} field in entity data is replaced by {{cd|variant}} with [[resource locations]].}}
|{{HistoryLine||1.20|dev=23w14a|[[File:Tuxedo Cat JE2 BE2.png|48px]] The tuxedo cat's texture has been changed. The top texture of legs is now black again in order to fix {{bug|MC-237556}}.}}
|{{HistoryLine||1.21.4|dev=24w45a|Baby Cats now get a collar with the color that is a mix between the parents collar color if possible.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Tuxedo Cat JE1 BE1.png|48px]] [[File:Red Cat JE1 BE1.png|48px]] [[File:Siamese Cat JE1 BE1.png|48px]] Added cats.}}
|{{HistoryLine|||dev=build 2|Added a tame button for [[ocelot]]s, so they can now be tamed into cats.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added stray cats.
|Cats have been split from [[ocelot]]s into their own [[mob]].
|Cats are now tamed from stray cats rather than ocelots.
|[[File:Tuxedo Cat JE2 BE2.png|48px]] [[File:Red Cat.png|48px]] [[File:Siamese Cat JE2 BE2.png|48px]] The textures of cats have been updated.
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Seven more cat textures have been added.
|[[File:Tamed Gray Tabby Cat with Red Collar.png|48px]] In the default [[resource pack]], a texture file for a tamed gray tabby cat exists. However, it is completely unused and cannot be spawned in-game.
|Cats now scare off [[phantom]]s.
|Cats now sleep with [[player]]s and give them gifts when waking up.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Jellie Cat.png|48px]] Added the Jellie skin.
|Cats are now healed when fed raw cod and raw salmon.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Cats can now spawn in [[player]] created registered [[village]]s.
|Population of cats is 1 for every 4 valid [[bed]]s, which is capped at 10 cats per village.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Stray cats now make sounds when approaching a player holding fish.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Cat JE1 BE1.png|48px]] [[File:Tuxedo Cat JE1 BE1.png|48px]] [[ File:Siamese Cat JE1 BE1.png|48px]] Added cats, which can be tamed from [[ocelot]]s.}}
|{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|Added a [[sound]] for hitting ocelots and cats.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby ocelots and cats can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on that [[mob]] using a [[spawn egg]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby cat growth can now be accelerated using [[raw cod]]. Other fish may or may not be effective.|Cats named using a [[name tag]] now display [[death messages]] to the owner.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Added cats as a separate [[mob]] from [[ocelot]]s
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Added new skins for cats.
|Cats now spawn in [[village]]s and can be tamed with [[fish]].
|Cats scare off [[phantom]]s, sleep with [[player]]s and give them gifts.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|All cats even unnamed cats now display [[death messages]] to their owner.}}
|{{HistoryLine||ps4=1.90|[[File:Jellie Cat.png|48px]] Added the Jellie skin.
|Cats are now healed when fed [[raw cod]] and [[raw salmon]].}}
}}
== Issues ==
{{issue list}}
== Trivia ==
*The [[Wikipedia:Bicolor cat#Tuxedo|tuxedo cat]] is based on [[Jeb]]'s pet cat, Newton,<ref>{{Tweet|lydiawinters|162557057407520769|Hmmm looks like @jeb_ added his own cat to Minecraft. Notice the similarities?|January 26, 2012}}</ref> who died in 2014.<ref>{{Tweet|jeb|469403596455673856|Once she was my model for the Minecraft cat, and now she's gone. R.I.P Newton :( instagram.com/p/oSqw7LJMDD/|May 22, 2014}}</ref>
*The Jellie cat is based on GoodTimesWithScar's cat, Jellie,<ref>{{Tweet|GTWScar|1064590566967525376| Thank you for supporting Jellie as the 9th cat added to Minecraft. She has helped me through the hardest and darkest times of my life and played Minecraft with me from alpha to today. My hope is that she gives the Minecraft community what she has given me, friendship and love.|November 19, 2018}}</ref> who died in 2024.<ref>{{Tweet|GTWScar|1743041274343776507|Jellie ❤️|January 4, 2024}}</ref>
*In [[MINECON Earth 2018]], [[Jeb]] announced that the community could vote for a 9th cat skin to be added with the rest of the other 8 cat skins.<ref>{{Tweet|GTWScar|1052208794531315713|Why should Jellie be the 9th new cat skin added to Minecraft? She has been been playing MC since 2010 alongside me and makes the community laugh with her grumpy smile.<br><br>#Minecraftcatcontest<br><br>youtu.be/yPwOl5BIjos|October 16, 2018}}</ref><ref>{{Tweet|purry_wrinkle|1063588977909948417|I can't believe our little Zach made it in the top three for the new minecraft cat skin! Please help him out by giving him a vote ❤❤❤❤❤❤❤❤❤❤❤|November 16, 2018}}</ref><ref>{{Tweet|SnazzyMagnus|1061408054720135169|This is Coco! #Minecraftcatcontest|November 10, 2018}}</ref> As a result, YouTuber GoodTimesWithScars cat Jellie won the contest and was added in [[Village and Pillage]], making the second mob variation that was suggested by the community, the first being "Toast", a [[rabbit]] skin added as a tribute to a user's deceased pet rabbit.
*In real life, cats have been known for their [[Wikipedia:Cat righting reflex|ability to flip upright during a fall]], particularly larger ones; though they still might be injured by landing. This fact is reflected in ''Minecraft'' because they are not damaged by falls.
*In real life, calico cats are almost always female and the few male calicoes that do occur are generally sterile. However, since animals in Minecraft are genderless, two calico cats can be bred with each other.
*The cat sounds are recordings from Samuel Åberg's cat named Oli.<ref>{{ytl|4XmJPb4Qt5Y|HOW MINECRAFT SOUNDS ARE MADE @ 2:55|Minecraft|August 3, 2024|t=175}}</ref>
== Gallery ==
=== Renders ===
{| class="mw-collapsible mw-collapsed wikitable"
! Skin
! Default
! Baby
! Tamed
! Tamed baby
! Lying down
|-
| Tabby || [[File:Tabby Cat.png|200px]] || [[File:Baby Tabby Cat.png|104px]] || [[File:Tamed Tabby Cat with Red Collar.png|200px]] || [[File:Tamed Baby Tabby Cat with Red Collar.png|100px]] || [[File:Lying down Tabby Cat with Red Collar.png|210px]]
|-
| Tuxedo || [[File:Tuxedo Cat.png|200px]] || [[File:Baby Tuxedo Cat.png|104px]] || [[File:Tamed Tuxedo Cat with Red Collar.png|200px]] || [[File:Tamed Baby Tuxedo Cat with Red Collar.png|100px]] || [[File:Lying down Tuxedo Cat with Red Collar.png|210px]]
|-
| Red || [[File:Red Cat.png|200px]] || [[File:Baby Red Cat.png|104px]] || [[File:Tamed Red Cat with Red Collar.png|200px]] || [[File:Tamed Baby Red Cat with Red Collar.png|100px]] || [[File:Lying down Red Cat with Red Collar.png|210px]]
|-
| Siamese || [[File:Siamese Cat.png|200px]] || [[File:Baby Siamese Cat.png|104px]] || [[File:Tamed Siamese Cat with Red Collar.png|200px]] || [[File:Tamed Baby Siamese Cat with Red Collar.png|100px]] || [[File:Lying down Siamese Cat with Red Collar.png|210px]]
|-
| British Shorthair || [[File:British Shorthair Cat.png|200px]] || [[File:Baby British Shorthair Cat.png|104px]] || [[File:Tamed British Shorthair Cat with Red Collar.png|200px]] || [[File:Tamed Baby British Shorthair Cat with Red Collar.png|100px]] || [[File:Lying down British Shorthair Cat with Red Collar.png|210px]]
|-
| Calico || [[File:Calico Cat.png|200px]] || [[File:Baby Calico Cat.png|104px]] || [[File:Tamed Calico Cat with Red Collar.png|200px]] || [[File:Tamed Baby Calico Cat with Red Collar.png|100px]] || [[File:Lying down Calico Cat with Red Collar.png|210px]]
|-
| Persian || [[File:Persian Cat.png|200px]] || [[File:Baby Persian Cat.png|104px]] || [[File:Tamed Persian Cat with Red Collar.png|200px]] || [[File:Tamed Baby Persian Cat with Red Collar.png|100px]] || [[File:Lying down Persian Cat with Red Collar.png|210px]]
|-
| Ragdoll || [[File:Ragdoll Cat.png|200px]] || [[File:Baby Ragdoll Cat.png|104px]] || [[File:Tamed Ragdoll Cat with Red Collar.png|200px]] || [[File:Tamed Baby Ragdoll Cat with Red Collar.png|100px]] || [[File:Lying down Ragdoll Cat with Red Collar.png|210px]]
|-
| White || [[File:White Cat.png|200px]] || [[File:Baby White Cat.png|104px]] || [[File:Tamed White Cat with Red Collar.png|200px]] || [[File:Tamed Baby White Cat with Red Collar.png|100px]] || [[File:Lying down White Cat with Red Collar.png|210px]]
|-
| Jellie || [[File:Jellie Cat.png|200px]] || [[File:Baby Jellie Cat.png|104px]] || [[File:Tamed Jellie Cat with Red Collar.png|200px]] || [[File:Tamed Baby Jellie Cat with Red Collar.png|100px]] || [[File:Lying down Jellie Cat with Red Collar.png|210px]]
|-
| Black || [[File:Black Cat.png|200px]] || [[File:Baby Black Cat.png|104px]] || [[File:Tamed Black Cat with Red Collar.png|200px]] || [[File:Tamed Baby Black Cat with Red Collar.png|100px]] || [[File:Lying down Black Cat with Red Collar.png|210px]]
|}
=== Screenshots ===
<gallery>
File:Kitten cat size difference.png|A tamed cat and a tamed baby cat sitting next to each other.
File:Cat on Village.png|Stray cats spawn in villages.
File:Cat near on witch hut.png|Stray black cats can spawn in witch huts.
File:Cat lying on bed.png|A tamed cat lying on a bed.
File:Cats sitting on chests.png|Tamed cats sitting on chests.
File:BabyVillagersWatchingCat.png|Two baby [[Villager|Villagers]] looking at a tamed calico cat.
File:CatSittingonBed2.png|A tamed cat sitting on a bed.
File:CreepersRunningFromCat.png|A demonstration of how [[Creeper|Creepers]] run away from cats.
</gallery>
=== Mojang images ===
<gallery>
Jeb cat.jpg|Jeb's cat in-game.
OcelotLieDownDinnerbone 19-Monday--0051.861726752.png|Dinnerbone experiments at having cats lie down.
Cat Vote.jpg|Jellie, Zach, and Coco in the Cat Contest.
</gallery>
=== Textures ===
<gallery class="pixel-image">
All Black Cat (texture).png|Black cat texture file.
British Shorthair Cat (texture).png|British shorthair cat texture file.
Calico Cat (texture).png|Calico cat texture file.
Jellie Cat (texture).png|Jellie cat texture file.
Persian Cat (texture).png|Persian cat texture file.
Ragdoll Cat (texture).png|Ragdoll cat texture file.
Red Cat (texture).png|Red cat texture file.
Siamese Cat (texture).png|Siamese cat texture file.
Tabby Cat (texture).png|Tabby cat texture file.
Black Cat (texture).png|Tuxedo cat texture file.
White Cat (texture).png|White cat texture file.
</gallery>
=== In other media ===
<gallery>
File:Cats & Pandas.png|Cats appear in promotional artwork for [[Bedrock Edition 1.8]].
File:Caves & Cliffs cover art.png|A cat in promotional artwork for the first [[Caves & Cliffs]] update.
File:LEGO Cat.png|[[LEGO Minecraft]] cat
File:Cat Level.png|A customizable bottle featuring a cat.
Winner of the Cat Contest.jpeg| Winner of the Cat Contest.
Orange ocelot relaxing.jpg|A cat relaxing after tearing up Monday's calendar page.
Cat peeking out.jpeg|A cat peeking out of a [[mangrove trapdoor]].
</gallery>
== References ==
{{reflist}}
== External links ==
*[[w:Cat|Cat]] article on Wikipedia
*[https://www.minecraft.net/en-us/article/cat Mob Menagerie: Cat] — Minecraft.net on August 18, 2023
*[https://www.minecraft.net/en-us/article/your-cat-could-be-minecraft Your cat could be in Minecraft] — Minecraft.net on October 13, 2018
== Navigation ==
{{Navbox mobs}}
[[Category:Passive mobs]]
[[Category:Animal mobs]]
[[Category:Tameable mobs]]
[[de:Katze]]
[[es:Gato]]
[[fr:Chat]]
[[it:Gatto]]
[[ja:ネコ]]
[[ko:고양이]]
[[nl:Kat]]
[[pl:Kot]]
[[pt:Gato]]
[[ru:Кошка]]
[[th:แมว]]
[[uk:Кіт]]
[[zh:猫]]

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Pages relating to 2025 film ''[[A Minecraft Movie]]''.
[[Category:Minecraft (franchise)]]
[[Category:Live action content]]
[[es:Categoría:Una película de Minecraft]]
[[pt:Categoria:Um Filme Minecraft]]
[[ru:Категория:A Minecraft Movie]]
[[th:หมวดหมู่:ไมน์คราฟต์ มูฟวี่]]

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{{Navbox Bedrock Edition}}
This category contains:
* Pages with instances of {{t|exclusive}} with the <code>bedrock</code> parameter (but not <code>section</code>) set.
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When updates to ''Minecraft'' are released, especially editions ''other than'' Bedrock Edition, it is useful to check these pages to sort out whether the version-exclusive features are indeed still version-exclusive.
[[Category:Editions]]
[[es:Categoría:Bedrock Edition]]
[[fr:Catégorie:Édition Bedrock]]
[[it:Categoria:Bedrock Edition]]
[[ja:カテゴリ:Bedrock Edition]]
[[nl:Categorie:Bedrock Editie]]
[[pt:Categoria:Edição Bedrock]]
[[ru:Категория:Bedrock Edition]]
[[th:หมวดหมู่:รุ่น Bedrock]]
[[uk:Категорія:Bedrock Edition]]
[[zh:Category:基岩版]]

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Named entities who either appear in multiple different pieces of media or don't fall entirely under the sub-categories.
[[Category:Minecraft (franchise)]]
[[es:Categoría:Personajes]]
[[it:Categoria:Personaggi]]
[[pt:Categoria:Personagens]]
[[ru:Категория:Персонажи]]

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Skin packs made as a collaboration with an external property.
[[Category:Collaborations]]
[[Category:Skin packs]]

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Pages related to the Minecraft community.
[[Category:Minecraft (franchise)]]
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[[fr:Catégorie:Communauté]]
[[ja:カテゴリ:コミュニティ]]
[[nl:Categorie:Community]]
[[pt:Categoria:Comunidade]]
[[uk:Категорія:Спільнота]]
[[zh:Category:社区]]

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Editcopies are subpages of some articles that are protected due to being a high target for disruptive edits or a high traffic page. They are used as a way to allow administrators to review changes before they are added to the main article. Any pages that end in "/editcopy" and use {{tl|Editcopy}} will automatically be added to this category, unless otherwise specified.
[[Category:Page classification]]
[[fr:Catégorie:Copies de travail]]
[[it:Categoria:Copie per modifiche]]
[[ja:カテゴリ:編集コピー]]
[[ru:Категория:Копии страниц]]

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[[Category:Minecraft]]
[[it:Categoria:Edizioni]]
[[nl:Categorie:Edities]]
[[pt:Categoria:Edições]]

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Officially licensed works of fiction tied to the ''Minecraft'' brand.
[[Category:Books]]
[[ja:カテゴリ:小説]]
[[pt:Categoria:Ficção]]
[[ru:Категория:Художественная литература]]
[[zh:Category:小说]]

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Files with a license template. By [[Special:Search/file: -incategory:"Files with a license template" -incategory:"Unlicensed files"|searching for files not in this category]], you can find files that are missing a license but have not been marked with the {{t|License}} template yet.
See [[:Category:Unlicensed files]] for all files that are already marked as having a missing license, and [[Special:UncategorizedFiles]] for files without any categories (which does not include files that are missing a license but are in some other non-license-related category).
__HIDDENCAT__
[[Category:File maintenance]]
[[it:Categoria:File con template di licenza]]
[[pt:Categoria:Arquivos com predefinição de licença]]

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Minecraft [[hostile mobs]]: they are aggressive toward players and will attempt to attack. Most of them do not appear on Peaceful [[difficulty]] setting.
[[Category:Mobs]]
[[es:Categoría:Criaturas hostiles]]
[[fr:Catégorie:Créature agressive]]
[[it:Categoria:Mob ostili]]
[[ja:カテゴリ:敵対的Mob]]
[[nl:Categorie:Vijandige wezens]]
[[pt:Categoria:Criaturas hostis]]
[[uk:Категорія:Ворожі моби]]
[[zh:生物#敌对生物]]

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{{Navbox Java Edition}}
This category contains:
* Pages with instances of {{t|exclusive}} with the <code>java</code> parameter set.
* Pages with instances of ''{{t|Java Edition}}''.
When updates to ''Minecraft'' are released, especially editions ''other than'' Java Edition, it is useful to check these pages to sort out whether the version-exclusive features are indeed still version-exclusive.
[[Category:Editions]]
[[es:Categoría:Java Edition]]
[[fr:Catégorie:Édition Java]]
[[it:Categoria:Java Edition]]
[[ja:カテゴリ:Java Edition]]
[[ko:분류:Java Edition]]
[[nl:Categorie:Javaeditie]]
[[pt:Categoria:Edição Java]]
[[ru:Категория:Java Edition]]
[[th:หมวดหมู่:รุ่น Java]]
[[uk:Категорія:Java Edition]]
[[zh:Category:Java版]]

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Fiction content shot using live action, whether entirely or partially.
[[Category:Minecraft (franchise)]]
[[pt:Categoria:Conteúdo live-action]]
[[th:หมวดหมู่:เนื้อหาไลฟ์แอ็กชัน]]

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Articles about the ''Minecraft'' franchise.
{{Navbox Minecraft (franchise)}}
[[Category:Articles]]
[[es:Categoría:Minecraft (franquicia)]]
[[fr:Catégorie:Minecraft (franchise)]]
[[it:Categoria:Minecraft (franchise)]]
[[pt:Categoria:Minecraft (franquia)]]
[[ru:Категория:Minecraft (франшиза)]]
[[th:หมวดหมู่:Minecraft (แฟรนไชส์)]]
[[uk:Категорія:Minecraft (франшиза)]]

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Articles about the ''Minecraft'' franchise.
{{Navbox Minecraft (franchise)}}
[[Category:Articles]]
[[es:Categoría:Minecraft (franquicia)]]
[[fr:Catégorie:Minecraft (franchise)]]
[[it:Categoria:Minecraft (franchise)]]
[[pt:Categoria:Minecraft (franquia)]]
[[ru:Категория:Minecraft (франшиза)]]
[[th:หมวดหมู่:Minecraft (แฟรนไชส์)]]
[[uk:Категорія:Minecraft (франшиза)]]

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{{Navbox mods}}
[[Category:Custom software|*]]
[[es:Categoría:Mods]]
[[fr:Catégorie:Mods]]
[[it:Categoria:Modifiche]]
[[ja:カテゴリ:Mod]]
[[nl:Categorie:Mods]]
[[pt:Categoria:Mods]]
[[zh:Category:Mod]]

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List of the [[monster]]s from Minecraft.
[[Category:Mobs]]
[[fr:Catégorie:Monstres]]
[[ja:カテゴリ:モンスター]]
[[pt:Categoria:Monstros]]
[[ru:Категория:Монстры]]
[[th:หมวดหมู่:ม็อบมอนสเตอร์]]

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WIP category of official Minecraft and Mojang artwork.
[[Category:Mojang images]]
[[ja:カテゴリ:公式アートワーク]]
[[ru:Категория:Официальные арты]]
[[th:หมวดหมู่:อาร์ตเวิร์กอย่างเป็นทางการ]]

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__HIDDENCAT__
Pages in this category link to [[Special:WantedFiles|files that do not exist]]. Use the [[Special:Upload|upload form]] to upload files.
[[Category:Errors]]
[[cs:Kategorie:Stránky s odkazy na neexistující soubory]]
[[de:Kategorie:Defekter Dateilink]]
[[el:Κατηγορία:Σελίδες με κατεστραμμένους συνδέσμους]]
[[es:Categoría:Páginas con enlaces rotos a archivos]]
[[fr:Catégorie:Pages avec des liens de fichiers brisés]]
[[hu:Kategória:Hibás fájlhivatkozásokat tartalmazó lapok]]
[[it:Categoria:Pagine che richiamano file inesistenti]]
[[ja:カテゴリ:壊れたファイルへのリンクがあるページ]]
[[ko:분류:깨진 파일 링크가 포함된 문서]]
[[lzh:分類:帶壞檔之頁]]
[[nl:Categorie:Pagina's met onjuiste bestandskoppelingen]]
[[pl:Kategoria:Strony z odwołaniami do nieistniejących plików]]
[[pt:Categoria:Páginas com ligações inválidas para arquivos]]
[[ru:Категория:Страницы с неработающими файловыми ссылками]]
[[th:หมวดหมู่:หน้าที่มีลิงก์ไฟล์เสีย]]
[[tr:Kategori:Bozuk dosya bağlantıları içeren sayfalar]]
[[uk:Категорія:Сторінки, що посилаються на неіснуючі файли]]
[[zh:Category:含有受损文件链接的页面]]

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[[Category:Characters]]
[[ru:Категория:Играбельные сущности]]

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[[Category:Skins|ι]]
[[Category:Isometric renders]]

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{{Wip}}{{exclusive|bedrock}}
[[File:Character Creator.png|thumb|right|290px|The Character Creator menu {{in|bedrock}}.]]The '''{{PAGENAME}}''' is a feature {{in|bedrock}}. [[Player]]s customize their [[skin]]s with free and paid-for cosmetic items. It can be accessed by selecting the character profile button on the main menu. It can also be used to equip [[cape]]s. Most clothing items cost [[Marketplace|Minecoins]] (Tokens on PlayStation consoles), some are free and some can be earned by completing certain achievements.
== Rarity ==
{{/Rarity}}
== Body ==
{{/Body}}
== Style ==
{{/Style}}
== Emotes ==
{{/Emotes}}
== Capes ==
{{main|Cape#Bedrock Edition capes}}
{{/Capes}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Added the character creator code, which may be accessed only with external programs or add-ons.}}
|{{HistoryLine|||dev=beta 1.13.0.15|The character creator is now accessible without external programs.}}
|{{HistoryLine|||dev=release|The character creator is now able to add the Founder's [[Cape]] to the player's [[Marketplace]] skins and local skin packs, but custom skins are currently bugged.<ref>{{bug|MCPE-53513}}</ref> Custom skin packs still worked.}}
|{{HistoryLine||1.13.1|The Founder's Cape can now be applied to custom skins.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Character creator now has new animations known as [[emotes]].}}
|{{HistoryLine|||dev=release|Character creator items and emotes can now be earned by completing certain [[achievement]]s.}}
|{{HistoryLine||1.20.31|dev=October 3, 2023|slink=https://www.minecraft.net/en-us/article/character-creator-items-now-included-realms-plus|Certain character creator items are now available as part of Realms Plus subscriptions.}}
}}
== Trivia ==
* The Gray-Green-Blue-Purple-Gold rarity color hierarchy used by character creator items is a popular color coding scheme for item rarity in video games, first used in World of Warcraft and subsequently appearing in numerous other games.
== Gallery ==
===Screenshots===
<gallery>
File:Bedrock 1.13.0.15 Character Creator.jpg|Several characters made in [[Bedrock Edition beta 1.13.0.15]].
File:Heights.png|Examples of each height option available in the creator.
File:Character Creator example.png|An example of a player character created using the character creator.
File:Character Potential.png|Several more possible characters creatable through the system.
</gallery>
===Official art ===
<gallery>
File:Incredibles Items.jpg|Promotional artwork of [[The Incredibles]] items.
File:Blue Spirit.jpg|Artwork of a [https://avatar.fandom.com/wiki/The_Blue_Spirit Blue Spirit] item released for the [[Avatar Legends]] map.
File:Knuckles Shirt.jpg|A [[wikipedia:Knuckles_the_Echidna|Knuckles the Echidna]] shirt released [[Minecraft_x_Sonic_the_Hedgehog|in collaboration with Sonic]].
File:DayDream Realms.png|Promotional render of [[Player|Efe]], promoting the first set of items sold through [[Realms]].<ref>{{mcnet|character-creator-items-now-included-realms-plus|Character Creator Items Now Included Realms Plus|October 3, 2023|Sophie Austin}}</ref>
File:Nerf or Nothing.png|''[[wikipedia:Nerf|Nerf]]'' themed character creator items, released alongside the [[Nerf World]] map.<ref>{{mcnet|nerf-world-brings-blasters-minecraft|NERF World brings blasters into Minecraft|October 2, 2023|Cristina Anderca}}</ref>
File:StealTheFit.jpeg|Steve wearing various character creator items themed after official merchandise.
File:Kellogs Characters.png|Artwork of several characters, for a collaboration with ''Kellogs''.
File:15-Days-Cosmetics-Reveal.png|Artwork of several items for the [[15 Days of Minecraft]] event.
File:Cave Game Hoodie Render.png|Artwork revealing the Cave Game Hoodie.
File:Pride 1.jpeg|Several characters wearing LGBT pride items.
File:Pride 2.jpeg|More characters wearing pride items.
File:Pride 3.jpeg|Even more characters wearing LGBT items.
File:Patrick-rodes-darkfantasycollection.jpg|Artwork for the Dark Fantasy collection.
File:SpongeBob Imagination.png|Promotional artwork for a [[SpongeBob SquarePants]] item.<ref>{{mcnet|the-spongebob-secret-out|The SpongeBob secret is out|July 14, 2024|Linn Viberg}}</ref>
File:Patrick-rodes-wildupdate.jpg|Promotional artwork for [[The Wild Update|Wild Update]] themed items.
File:Andrea-sanchez-sepulveda-football-splash-05.jpg|Official artwork for American football themed items.
File:Andrea-sanchez-sepulveda-pride-splash-art.jpg|Official artwork for Pride Month items.
File:LUSH Article Persona 03 1280x720.jpg|[[Zuri]] wearing the Quacky Clean Towel item.
File:Andrea-sanchez-sepulveda-static-renders-03.jpg|Artwork of several full costumes.
File:Jei-ling-basketball-x-1920x1080.jpg
File:Jei-ling-basketball-square-1080x1080.jpg
File:Jei-ling-basket-progress.gif
File:Jei-ling-cauldron-splash-3840x2160.jpg
File:Jei-ling-cauldron-square-1080x1080.jpg
File:Jei-ling-cauldron-progress.gif
File:Jei-ling-gourdian-splash-3840x2160.jpg
File:Jei-ling-gourdian-square-1080x1080.jpg
File:Jei-ling-gourdian-progress.gif
File:Jei-ling-free-refresh-splash-16x9.jpg
File:Jei-ling-free-square-1080x1080.jpg
File:Jei-ling-free-progress.gif
File:Jei-ling-wild-splash-1920x1080.jpg
File:Jei-ling-wild-splash-1080x1080.jpg
File:Jei-ling-splash-thumbnails.jpg
File:New Years Sale 2024 2.jpeg
</gallery>
==== Profiles ====
<gallery>
File:Patrick-rodes-allay-hoodie.gif
File:Patrick-rodes-allthingsportfolio.gif
File:Patrick-rodes-nether-hunter.gif
File:Patrick-rodes-firecracker-top.gif
File:Patrick-rodes-allthingsportfolio-cheerleader.gif
File:Patrick-rodes-cheerleader.gif
File:Patrick-rodes-nether-skin-trn.gif
File:Patrick-rodes-firefighter-walking.gif
File:Patrick-rodes-time-flies.gif
File:Patrick-rodes-hat-adventuring.gif
File:Patrick-rodes-swamp-walking.gif
File:Patrick-rodes-necromancer-pants.gif
File:Patrick-rodes-dusk-corset.gif
File:Patrick-rodes-dark-collection-wings-walking.gif
File:Patrick-rodes-smoky-coat-trn-2.gif
File:Patrick-rodes-goldmask-trn.gif
</gallery>
=== Concept art===
<gallery>
File:Bee Suit Concept Art.jpg|Bee suit concept art.
File:Clothing Items Concept Art.jpg|Clothing items concept art.
File:Character Creator Concept Art 1.jpg|Clothing items concept art.
File:Character Creator Concept Art 2.jpg|Clothing items concept art.
File:Character Creator Concept Art 3.jpg|Clothing items concept art.
File:Patrick-rodes-concepts12-copy.jpg|Concept art for the Dark Fantasy Collection.
File:Patrick-rodes-concepts-further-revisions.jpg|Ditto.
File:Patrick-rodes-patrickrodes-mcskins.jpg|Concept art for skin tones and features.
Jei-ling-mc-char-01.jpg
Jei-ling-mc-char-02.jpg
Jei-ling-mc-char-03.jpg
Jei-ling-mc-char-04.jpg
Jei-ling-mc-accessories-01.jpg
Jei-ling-mc-accessories-02.jpg
Jei-ling-mc-accessories-03.jpg
Jei-ling-mc-limbs-01.jpg
Jei-ling-mc-limbs-02.jpg
</gallery>
=== Animations ===
<gallery>
Idle_arm_1.gif|Idle arm 1
Idle_back_1.gif|Idle back 1
Idle_bottom_1.gif|Idle bottom 1
Idle_torso_1.gif|Idle torso 1
React_arm_1.gif|React arm 1
React_arm_2.gif|React arm 2
React_back_1.gif|React back 1
React_back_2.gif|React back 2
React_bored_1.gif|React bored 1
React_bottom_1.gif|React bottom 1
React_bottom_2.gif|React bottom 2
React_bottom_3.gif|React bottom 3
React_confirm_1.gif|React confirm 1
React_confirm_2.gif|React confirm 2 ''([[Minecraft Earth]] exclusive)''
React_head_1.gif|React head 1
React_head_2.gif|React head 2
React_idle_1.gif|React idle 1
React_torso_1.gif|React torso 1
React_torso_2.gif|React torso 2
</gallery>
== References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
[[Category:Minecraft Marketplace]]
[[de:Charaktereditor]]
[[es:Creador de personajes]]
[[fr:Éditeur de skin]]
[[ja:キャラクタークリエイター]]
[[pl:Kreator postaci]]
[[pt:Criador de personagem]]
[[ru:Редактор персонажа]]
[[th:การสร้างสกิน]]
[[zh:角色创建器]]
[[Category:Realms]]
[[Category:Character Creator|*]]

1500
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{{Wip}}{{exclusive|bedrock}}
[[File:Character Creator.png|thumb|right|290px|The Character Creator menu {{in|bedrock}}.]]The '''{{PAGENAME}}''' is a feature {{in|bedrock}}. [[Player]]s customize their [[skin]]s with free and paid-for cosmetic items. It can be accessed by selecting the character profile button on the main menu. It can also be used to equip [[cape]]s. Most clothing items cost [[Marketplace|Minecoins]] (Tokens on PlayStation consoles), some are free and some can be earned by completing certain achievements.
== Rarity ==
{{/Rarity}}
== Body ==
{{/Body}}
== Style ==
{{/Style}}
== Emotes ==
{{/Emotes}}
== Capes ==
{{main|Cape#Bedrock Edition capes}}
{{/Capes}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Added the character creator code, which may be accessed only with external programs or add-ons.}}
|{{HistoryLine|||dev=beta 1.13.0.15|The character creator is now accessible without external programs.}}
|{{HistoryLine|||dev=release|The character creator is now able to add the Founder's [[Cape]] to the player's [[Marketplace]] skins and local skin packs, but custom skins are currently bugged.<ref>{{bug|MCPE-53513}}</ref> Custom skin packs still worked.}}
|{{HistoryLine||1.13.1|The Founder's Cape can now be applied to custom skins.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Character creator now has new animations known as [[emotes]].}}
|{{HistoryLine|||dev=release|Character creator items and emotes can now be earned by completing certain [[achievement]]s.}}
|{{HistoryLine||1.20.31|dev=October 3, 2023|slink=https://www.minecraft.net/en-us/article/character-creator-items-now-included-realms-plus|Certain character creator items are now available as part of Realms Plus subscriptions.}}
}}
== Trivia ==
* The Gray-Green-Blue-Purple-Gold rarity color hierarchy used by character creator items is a popular color coding scheme for item rarity in video games, first used in World of Warcraft and subsequently appearing in numerous other games.
== Gallery ==
===Screenshots===
<gallery>
File:Bedrock 1.13.0.15 Character Creator.jpg|Several characters made in [[Bedrock Edition beta 1.13.0.15]].
File:Heights.png|Examples of each height option available in the creator.
File:Character Creator example.png|An example of a player character created using the character creator.
File:Character Potential.png|Several more possible characters creatable through the system.
</gallery>
===Official art ===
<gallery>
File:Incredibles Items.jpg|Promotional artwork of [[The Incredibles]] items.
File:Blue Spirit.jpg|Artwork of a [https://avatar.fandom.com/wiki/The_Blue_Spirit Blue Spirit] item released for the [[Avatar Legends]] map.
File:Knuckles Shirt.jpg|A [[wikipedia:Knuckles_the_Echidna|Knuckles the Echidna]] shirt released [[Minecraft_x_Sonic_the_Hedgehog|in collaboration with Sonic]].
File:DayDream Realms.png|Promotional render of [[Player|Efe]], promoting the first set of items sold through [[Realms]].<ref>{{mcnet|character-creator-items-now-included-realms-plus|Character Creator Items Now Included Realms Plus|October 3, 2023|Sophie Austin}}</ref>
File:Nerf or Nothing.png|''[[wikipedia:Nerf|Nerf]]'' themed character creator items, released alongside the [[Nerf World]] map.<ref>{{mcnet|nerf-world-brings-blasters-minecraft|NERF World brings blasters into Minecraft|October 2, 2023|Cristina Anderca}}</ref>
File:StealTheFit.jpeg|Steve wearing various character creator items themed after official merchandise.
File:Kellogs Characters.png|Artwork of several characters, for a collaboration with ''Kellogs''.
File:15-Days-Cosmetics-Reveal.png|Artwork of several items for the [[15 Days of Minecraft]] event.
File:Cave Game Hoodie Render.png|Artwork revealing the Cave Game Hoodie.
File:Pride 1.jpeg|Several characters wearing LGBT pride items.
File:Pride 2.jpeg|More characters wearing pride items.
File:Pride 3.jpeg|Even more characters wearing LGBT items.
File:Patrick-rodes-darkfantasycollection.jpg|Artwork for the Dark Fantasy collection.
File:SpongeBob Imagination.png|Promotional artwork for a [[SpongeBob SquarePants]] item.<ref>{{mcnet|the-spongebob-secret-out|The SpongeBob secret is out|July 14, 2024|Linn Viberg}}</ref>
File:Patrick-rodes-wildupdate.jpg|Promotional artwork for [[The Wild Update|Wild Update]] themed items.
File:Andrea-sanchez-sepulveda-football-splash-05.jpg|Official artwork for American football themed items.
File:Andrea-sanchez-sepulveda-pride-splash-art.jpg|Official artwork for Pride Month items.
File:LUSH Article Persona 03 1280x720.jpg|[[Zuri]] wearing the Quacky Clean Towel item.
File:Andrea-sanchez-sepulveda-static-renders-03.jpg|Artwork of several full costumes.
File:Jei-ling-basketball-x-1920x1080.jpg
File:Jei-ling-basketball-square-1080x1080.jpg
File:Jei-ling-basket-progress.gif
File:Jei-ling-cauldron-splash-3840x2160.jpg
File:Jei-ling-cauldron-square-1080x1080.jpg
File:Jei-ling-cauldron-progress.gif
File:Jei-ling-gourdian-splash-3840x2160.jpg
File:Jei-ling-gourdian-square-1080x1080.jpg
File:Jei-ling-gourdian-progress.gif
File:Jei-ling-free-refresh-splash-16x9.jpg
File:Jei-ling-free-square-1080x1080.jpg
File:Jei-ling-free-progress.gif
File:Jei-ling-wild-splash-1920x1080.jpg
File:Jei-ling-wild-splash-1080x1080.jpg
File:Jei-ling-splash-thumbnails.jpg
File:New Years Sale 2024 2.jpeg
</gallery>
==== Profiles ====
<gallery>
File:Patrick-rodes-allay-hoodie.gif
File:Patrick-rodes-allthingsportfolio.gif
File:Patrick-rodes-nether-hunter.gif
File:Patrick-rodes-firecracker-top.gif
File:Patrick-rodes-allthingsportfolio-cheerleader.gif
File:Patrick-rodes-cheerleader.gif
File:Patrick-rodes-nether-skin-trn.gif
File:Patrick-rodes-firefighter-walking.gif
File:Patrick-rodes-time-flies.gif
File:Patrick-rodes-hat-adventuring.gif
File:Patrick-rodes-swamp-walking.gif
File:Patrick-rodes-necromancer-pants.gif
File:Patrick-rodes-dusk-corset.gif
File:Patrick-rodes-dark-collection-wings-walking.gif
File:Patrick-rodes-smoky-coat-trn-2.gif
File:Patrick-rodes-goldmask-trn.gif
</gallery>
=== Concept art===
<gallery>
File:Bee Suit Concept Art.jpg|Bee suit concept art.
File:Clothing Items Concept Art.jpg|Clothing items concept art.
File:Character Creator Concept Art 1.jpg|Clothing items concept art.
File:Character Creator Concept Art 2.jpg|Clothing items concept art.
File:Character Creator Concept Art 3.jpg|Clothing items concept art.
File:Patrick-rodes-concepts12-copy.jpg|Concept art for the Dark Fantasy Collection.
File:Patrick-rodes-concepts-further-revisions.jpg|Ditto.
File:Patrick-rodes-patrickrodes-mcskins.jpg|Concept art for skin tones and features.
Jei-ling-mc-char-01.jpg
Jei-ling-mc-char-02.jpg
Jei-ling-mc-char-03.jpg
Jei-ling-mc-char-04.jpg
Jei-ling-mc-accessories-01.jpg
Jei-ling-mc-accessories-02.jpg
Jei-ling-mc-accessories-03.jpg
Jei-ling-mc-limbs-01.jpg
Jei-ling-mc-limbs-02.jpg
</gallery>
=== Animations ===
<gallery>
Idle_arm_1.gif|Idle arm 1
Idle_back_1.gif|Idle back 1
Idle_bottom_1.gif|Idle bottom 1
Idle_torso_1.gif|Idle torso 1
React_arm_1.gif|React arm 1
React_arm_2.gif|React arm 2
React_back_1.gif|React back 1
React_back_2.gif|React back 2
React_bored_1.gif|React bored 1
React_bottom_1.gif|React bottom 1
React_bottom_2.gif|React bottom 2
React_bottom_3.gif|React bottom 3
React_confirm_1.gif|React confirm 1
React_confirm_2.gif|React confirm 2 ''([[Minecraft Earth]] exclusive)''
React_head_1.gif|React head 1
React_head_2.gif|React head 2
React_idle_1.gif|React idle 1
React_torso_1.gif|React torso 1
React_torso_2.gif|React torso 2
</gallery>
== References==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
[[Category:Minecraft Marketplace]]
[[de:Charaktereditor]]
[[es:Creador de personajes]]
[[fr:Éditeur de skin]]
[[ja:キャラクタークリエイター]]
[[pl:Kreator postaci]]
[[pt:Criador de personagem]]
[[ru:Редактор персонажа]]
[[th:การสร้างสกิน]]
[[zh:角色创建器]]
[[Category:Realms]]
[[Category:Character Creator|*]]

View file

@ -0,0 +1,849 @@
{{Italic title}}
{{Infobox program
| title = ''China Edition''<br>我的世界
| image = Mccn-launcher-screenshot.png
| imagesize = 280px
| author =
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
* [[File:NetEase.png|25px|link=wikipedia:NetEase]] {{w|NetEase}}
| platform = '''Desktop Editon'''
* {{OS|winwm}}
'''Mobile Edition'''
* {{OS|and|ios|ipad|mac}}
| programming language =
* {{w|Java (programming language)|Java}} <sup>(Windows / ''Java Edition'')</sup>
* {{w|C++}} <sup>(Windows, Android, iOS, iPadOS, and macOS / ''Bedrock Edition'')</sup>
| version =
* '''Windows''': {{ver|china-win}} (Based on [[Java Edition 1.20.1]] and older versions and [[Bedrock Edition 1.20.10]])
* '''Android''': {{v|china-android}} (Based on [[Bedrock Edition 1.20.10]]) {{#if: {{v|china-android-pre}}
|
* '''Android preview''': {{v|china-android-pre}} (Based on [[Bedrock Edition 1.20.10]]) }}{{#if: {{v|china-android-dev}}
|
* '''Android development version''': {{v|china-android-dev}} (Based on [[Bedrock Edition 1.20.10]]) }}
* '''iOS/iPadOS/macOS''': {{v|china-ios}} (Based on [[Bedrock Edition 1.20.10]]) {{#if: {{v|china-ios-dev}}
|
* '''iOS/iPadOS development version''': {{v|china-ios-dev}} (Based on [[Bedrock Edition 1.20.10]]) }}
| date =
* '''Windows''': August 8, 2017
* '''Android''': October 12, 2017
* '''iOS/iPadOS''': September 15, 2017
* '''macOS''': June/July, 2021
| ratings =
* ''Online not rated''
* {{w|Video game content rating system#China|CADPA}}: 8+<ref name="China Edition website">[https://mc.163.com ''China Edition'' website]</ref>
* {{w|App Store (iOS/iPadOS)|Apple}}: 9+<ref name="App Store">[https://apps.apple.com/cn/app/1243986797 App Store (iOS, iPadOS & macOS)]</ref>
* {{w|Huawei}}: 12+<ref>[https://appgallery.huawei.com/app/C100050451 Huawei AppGallery]</ref>
| size =
* '''Windows''': 1.12 GB (Launcher only)
* '''Android''': 2.13 GB
* '''macOS'''/'''iOS'''/'''iPadOS''': 3 GB
| license = Proprietary
| source available = No
| website = https://mc.163.com
| customlinks = '''Download'''
* [https://mc.163.com Windows & Android]
* [https://apps.apple.com/cn/app/1243986797 iOS, iPadOS & macOS]
* [https://appgallery.huawei.com/app/C100050451 Huawei]
}}
'''''Minecraft: China Edition'''''<ref>''Minecraft'' Franchise Fact Sheet [https://news.xbox.com/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf April] & [https://news.xbox.com/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_Oct.-2021.pdf October] 2021.</ref> ({{w|Simplified Chinese characters|Simplified Chinese}}: 我的世界; {{tooltip|lit.|literal}} "My World"; {{w|Pinyin}}: ''wǒ de shìjiè''; {{w|pronunciation respelling|Respell}}: wo-dé-sheh-zhje, <small>(''Zhuyin'')</small>: ㄨㄛˇ ˙ㄉㄜ ㄕˋ ㄐㄧㄝˋ) is a localization of ''Minecraft'' for only China, developed by [[Mojang Studios]], [[Xbox Game Studios]] and {{W|NetEase}}. ''China Edition'' has {{JE}} and {{BE}} variants, which have most of the same parity issues and differences between editions as their non-China equivalents. ''China Edition'' has 700 million registered accounts as of September 2023.<ref>{{citation|url=https://mc.163.com/news/20230928/29175_1112811.html|title=共同探索无限未来2023开发者大会圆满落幕|website=The official site of ''Minecraft: China Edition''|section=statistic from the 3rd image|date=September 28th, 2023}}</ref>
== Editions ==
''China Edition'' includes multiple different editions (which could be called "variants" or "subeditions"). The '''Mobile Edition'''{{efn|{{w|Simplified Chinese characters|Simplified Chinese}}: 手游版; {{w|Pinyin}}: ''shǒu yóu bǎn''.}} variant is available as a variant of {{BE}}, and the '''Desktop Edition'''{{efn|{{w|Simplified Chinese characters|Simplified Chinese}}: 端游版; {{w|Pinyin}}: ''duān yóu bǎn''.}} has both {{BE}} and {{JE}} variants.
== Mobile Edition ==
{{wip|section=1|zh wiki has detailed content at [[:zh:中国版#手游版|中国版#手游版]]}}
[[File:Mccn-mobile-icon.png|thumb|upright=0.5|Minecraft: China Edition mobile app icon]]
The '''Mobile Edition''' mainly runs on mobile devices and offers a specific version of {{BE}}.
[[File:Mccn-mobile-launcher-screenshot.jpg|thumb|right|Mobile launcher GUI.]]
[[File:Mccn-mobile-player-skin-screenshot.png|thumb|right|Mobile player skin GUI.]]
It offers a launcher to enter the game, which hides the main menu of the vanilla game and directly opens the world. In addition to launching the game, the Mobile Edition also features functions such as group social, community forum, homeland, and resource center.
The launcher has a built-in browser to display announcements and news webpages of China Edition, some of which detect the environment to make the content visible only in-game. The launcher also has a network environment detection feature similar to vanilla {{BE}}, which prevents players from logging in when using Network Agent at OS level. The launcher also has a dark mode that adapts to night theme and can switch with the system time.
; Platform
The China Edition of the mobile game supports the following platforms: Android, iOS/iPadOS/macOS.
Android platform games are divided into official servers and channel servers. The official server is mainly downloaded from the China Edition of the official website, while the channel server is mainly downloaded from various app stores or game platforms. Only Android official games can receive invitation for the trial version.
iOS/iPadOS/macOS platform games can be downloaded from the App Store and run on macOS as a "verified iPad designed application" compatible.
The macOS platform game always maintains a 3:4 vertical screen operation, even within the game. Unlike iOS/iPadOS, the macOS platform can view complete game files and local cache directories.
Main system requirements:
{| class="wikitable"
|-
!
! Android
! iOS/iPadOS/macOS
|-
|Resolution
|800 * 600 and above
|1136 * 640 and above
|-
|Graphics Processing Unit (GPU)
|GPU Adreno225 and above
|PowerVR G6430 and above
|-
|Central Processing Unit (CPU)
|Dual core 1.2GHz and above
|A7 (dual core, main frequency 1.3GHz) and above
|-
|Memory
|1GB and above
|1GB and above
|-
|Network connection
|Need to
|Need to
|-
|Supported devices
|(Need more information)
|iPhone 5S/iPad mini 2 and above, iOS/iPadOS 12 and above
|}
; Development cycle
Since the release of China Edition, the mobile game version has undergone a major update every 6 months, usually in early January and late June. The Bedrock Edition version is usually updated to the next stable version with significant changes, with an average annual update of the main version number and the secondary version number. During September and November, there are two main updates: anniversary celebration and gratitude season. In April, there is a fixed secondary update without a specific theme, and a weekly hot update. The main update requires downloading a new version launcher. The Android official server is released at 0:00 on the day of the update, and the Android channel server and iOS/iPadOS/macOS are released at 10:00. The update is usually on the first or fourth Friday of the month. Within 15 days prior to the update, the Android official server invites players to download the trial version of the mobile game to test the stability of the new version. The trial version of the mobile game can play multiplayer games with players who are also using the trial version, but can use the new version of the game content, features, and components in advance, and can receive trial rewards within the game.
Clearing the cache on the main interface removes all accumulated hot update resource packages and cache files. After restarting, it automatically updates to the latest version.
China Edition updated the 2.0 mobile game version on January 21, 2022. The current version number format is<code>2.X.Y:ABCDEF</code>.
*X is the main version number, which is the total number of major updates, increasing by 5 times per year.
*Y is the minor version number, which is displayed as a hot updated resource version on the game side. The minor version number for the development version of the mobile game is fixed at 100.
*ABCDEF is the development ordinal number, and the larger the number, the newer the version. The iOS/iPadOS/macOS platform is usually equal to or 1-2 different from the Android platform. The development version uses this value to refer to the relationship between the relative game side.
===Game content===
[[File:Mccn-mobile-kaishiyouxi.jpg|thumb|right|Start game GUI.]]
Players can play the following bedrock based games in the mobile version. In addition to changes to some non game features of the bedrock version, the bedrock version used in the Chinese version has referenced Translation Standardization to modify the names of some content.
====Single player game====
[[File:Mccn-singleplayer world icon.png|thumb|upright|Singerplayer world icon]]
Single player games are Minecraft games played locally, and world saves can be viewed through the device file management function. Players have full game access to the world.
In the game menu, players can directly create local games as online rooms. After creation, the room goes online in the online lobby and friends can be invited to join the game.
;Original mode
[[File:Mccn-vanilla game art.png|thumb|upright|Minecraft: China Edition mobile vanilla game art.]]
Original mode is described as "Authentic classic original gameplay". Original mode allows players to create a vanilla map, with the ability to configure and manage components. Gameplay is mostly the same as the international version of {{BE}}, with some slight differences in features.
A single original mode world can load an unlimited number of "functional gameplay" components, with a maximum of 3 "material light and shadow" components installed.
"My Partner", "My Friend", and "Magic Command" components are enabled by default in all original mode worlds; In "Block guard mode", "Block guard material" is forcibly enabled.
;The cloud archive
The cloud archive function can synchronize local archives to the cloud. The free account has 1 archive slot and 20MB storage space. Opening a cloud archive membership increases the cloud archive slot and capacity. The cloud archive is cleared 30 days after the cloud archive membership expires, and it can be set to renew automatically upon expiration.
* Basic account: 3 save slots, 200MB storage space, price 100 diamonds/per month.
* Intermediate account: 5 save slots, 1000MB storage space, price 300 diamonds/per month.
* Premium account: 10 save slots, 2000MB storage space, price 600 diamonds/per month.
;Quarter Game
Quarterly Play is also known as "Quarterly Mod Play" in the launcher, and is described as "A brand new way to play with new elements, so go for it!" . Most were officially created and released with the major quarterly updates, with 10 released from Q1 2020 to Q2 2022, and are no longer being updated, but all playthroughs remain available and compatible with the latest game version.
Players can play the regular version of the quarterly playthroughs for free, which includes the full flow of the game and its main mechanics. Additional content can also be obtained by paying for the Advanced Edition or using the Member Experience.
Quarterly Playthroughs have separate mob, biome, dimensions, items, achievements, etc., and can be played in multiplayer, with achievements credited to the player's game account. Game progress from the quarterly playthrough usually serves as the quest objective for the current campaign.
{{-}}
{| class="wikitable"
|+
!'''Play Name'''
!'''Imagery'''
!Brief introduction
!Release time
|-
|Celestial Nexus: End and Origin
(Chinese:天启之境:终与始)
|[[File:Mccn-seasonalmod tqzjzys.png|100px]]
|When you break through the many obstacles to defeat the BOSS, thought that this foreign world to be saved, but do not know their own mistakes hurt the good people, the real adventure has just begun! The tragedy caused by Abyssal Empress and her servants with the ability to foretell the official debut, betrayal, sophistry, use... hidden mysterious boss from the future, the prophecy to save the world's Chosen One in the end who is it? Step into the frozen poles, dive into the bottomless sea of oblivion, explore the boss room hidden in the underground labyrinth, countless difficulties, this Celestial Nexus is destined to do an end!
|March 5, 2020
|-
|Interstellar Odyssey: Stranded
(Chinese:星际探险:迫降)
|[[File:Mccn-seasonalmod xjtxpj.png|100px]]
|You are a future cosmic explorer, in a cosmic exploration journey accidentally crashed into an unknown planet, the ship is broken, there is no hope of returning home, a thrilling adventure has begun! Huge temperature difference, thin oxygen, this is only the planet to give you the primary test. With the help of 3D printers, you can create the necessary devices and supplies for survival, but that doesn't mean you can stop the crises that grow in the shadows. Tame alien creatures to accompany you on your adventurous journey, from the barren wasteland to the yellow sand, from the vibrant jungle to the vast ocean, where is the way home? Until the strange floating island appears, it...it is not the spaceship before the crash...
|April 28, 2020
|-
|Three Kingdoms-Red Cliff
(Chinese:三国·赤壁)
|[[File:Mccn-seasonalmod sgcb.png|100px]]
|At the end of the Eastern Han Dynasty, the lords of the group, all around the smoke curls, the people do not want to live, the world is looking forward to the sweep of the north and south, the unification of the Central Plains of the great man appeared. Originally secluded in the mountains, you by the master's order to go down the mountain, extraordinary strategy and force so that you are honored as the "Duke of Wushuang".. Can you save the day and fulfil your master's orders? The real identity of your master is ......
|January 28, 2021
|-
|Journey to the West: Havoc in Heaven
(Chinese:西游·大闹天宫)
|[[File:Mccn-seasonalmod_xydntg.png|100px]]
|Ghosts and monsters are wreaking havoc on the world, and immortals, Buddhas, demons and monsters are fighting fiercely. Look at me, Sun Wukong, who is traveling through the three realms and making a big fuss! You are the peerless stone monkey Sun Wukong, who was born out of nowhere. The story begins after you tear up the Book of Life and Death and seize the Dinghai Shenzhen. In order to protect the Flower and Fruit Mountain, you hold the golden hoop tightly in your hand, walk through the miasma-filled Zhongzhou, step through the scorching sun in Xizhou, walk to the front of the Wangchuan River, and make a big fuss in the Lingxiao Palace... The Heavenly Court sends heavenly soldiers and generals to attack you again and again. Is it the Heavenly Dao that wants to kill you, or is there someone behind the scenes? The broken reincarnation of the six paths, when can it be repaired?
|June 30, 2021
|-
|Journey to the West: The Three Strikes on the White-Bone Demon
(Chinese:西游·三打白骨精)
|[[File:Mccn-seasonalmod_xysdbgj.png|100px]]
|Monsters and ghosts, with their vain obsessions, walk with songs, and see through everything. No matter how many monsters you have, I can break all your magic with my golden hoop in my hand! Five hundred years after the havoc in heaven, you and your master and fellow apprentice have already embarked on the journey to the west, and the story begins from the Taoist temple that appears in front of you! Blame the master for his long-winded and delusional spells, regret the collapse of the ginseng fairy tree with a stick, and be angry at the ignorant villagers for respecting monsters as immortals. Entering the monster's belly, everything turns upside down. There are magic weapons of immortals, elixirs of Taoism, close partners, and wonderful adventures! Uncovering layer after layer of disguise, facing the powerful and cunning White Bone Demon, as Sun Wukong, can you cut off all obstacles, find the reincarnation realm and continue to travel west?
|September 13, 2021
|-
|Codename: Xihe
(Chinese:代号·羲和)
|[[File:Mccn-seasonalmod_dhxh.png|100px]]
|Compared to the vast universe, a thousand years is just a blink of an eye, and it is already the year 5021... Human exploration of the universe is endless - within a few thousand years, human footprints have spread all over the solar system; but the solar system is still full of issues and challenges for human civilization. In order to compete with alien creatures for the "red crystal" necessary for survival and development in the universe, humans have been forced to take an action codenamed "Xihe" - awaken the warriors who once possessed forbidden powers to defend the red crystal! And you are the legendary warrior! After a long sleep, you open your eyes and embark on the journey of protection, and the hope of mankind in the vast universe will be rekindled!
|January 21, 2022
|-
|Slime Story
(Chinese:史莱姆物语)
|[[File:Mccn-seasonalmod slmwy.png|100px]]
|After a hundred years, the abundant magic power of the Aixi continent began to surge again... As a result of the surge of magic power, slimes began to be active throughout the continent: they jumped and released the magic power absorbed in their bodies wantonly, which was a headache; but at the same time, the slime balls of slimes were precious in the Aixi continent! You just graduated from the magic academy, came to the Aixi continent, and inherited the dilapidated farm of your family... Looking at all kinds of slimes in front of you, you decided to revitalize your family farm!
|April 15, 2022
|}
==== Multiplayer games ====
;Network game
Online game is an official custom {{BE}} [[server]] in the Mobile Edition, with Apollo as the core, and is hosted directly by NetEase. Game content is provided and maintained by the developer, and the developer can list the mall products in the server. Such products must be purchased with the premium currency "diamonds".
The Mobile Edition of the online game includes survival, mini-games, themed RPGs, etc. You need to download the relevant resource packs when you enter the server for the first time, and local components cannot be used in the online game.
Players can receive a monthly gift package when they log in for the first time each month, including: 500 Emeralds, Huayuting (花雨庭)/EaseCation/Dream World (梦世界)/Cloud Sea (云之海) online game gift packages.
;Online Lobby
In the online lobby, players can join multiplayer rooms created by others or create their own.
The online room has a unique identification room number, usually a 4-6 digit number. Players can search and enter the room interface through the room number. The room owner can set the room password. Players must enter the correct password before joining the room. Players in the room can generate an instant QR code, and others can also directly enter the room interface by scanning it using the "Scan" function built into the launcher. The room owner can set a room player limit, with an optional range of 2-10 people. If the number of people exceeds the limit, others cannot enter.
[[File:Mccn-multiplayer world icon.png|thumb|upright|Multiplayer World icon]]
;Online Gameplay
Online gameplay is a special online game whose room host is located in NetEase's data center. After the room owner creates a room, the platform creates a real-time server based on the selected online gameplay and broadcast it to other players including the room owner.
[[File:Mccn-multiplayer_addon_achievements.png|thumb|right|Online Gameplay achievement trophies]]
Online gameplay is a type of mashup package component mainly for multiplayer games, including independent maps, resource packs, etc. Most online gameplay components are free, "emeralds" and "diamonds" currencies can be used to purchase add-on items in the corresponding gameplay game. The game progress of online gameplay is tracked by the player account. There are 5 achievement trophies corresponding to 0%/30%/50%/80%/100% achievements, which can be displayed on the personal homepage; the room owner or the member authorized by the room owner has the right to save the real-time map to the cloud so that they can continue at any time. The upper limit of the cloud online gameplay archive is 200M, and a single archive is saved for 15 days when not in use.
;Local Connection
Local connection uses the host's device as the host and broadcasts the room to other players through China Edition platform/local router.
The host can choose an existing local map or create a new map as a shared archive. The map can be an original map, a quarter game, or an independent map/mix-up package component downloaded from the resource center, and the host can configure the components used in the room game, including functional gameplay components and material lighting components. Other players need to download all the resources configured by the host before joining the world to play the same game. Paid resource members can experience it without purchasing. Players can directly set the local game to a local online room or cancel the local connection and switch back to a single-player game in the in-game pause menu.
In local online games, the room owner has the highest authorities: they can set the room password, allow or deny PC players to enter, mute or kick out members, and grant members operator privileges. Any member in the room can report violations in the game, including inappropriate comments from other players and violations of the game room/room owner itself.
There are 8 room themes for local online: Survival, Creative, Adventure, Simulation, Action, Building, Confrontation and Leisure. The room owner can choose any two as room tags to assist potential members in searching. At the same time, the room owner can set a room slogan, which is displayed on the room page. There are 15 preset slogans in total.
;Team Lobby
The entrance to the team lobby is located below the online lobby. In the team lobby, players can create or join a team. Unlike a room, a team has a separate launcher chat room, and the room owner can change the online gameplay or local online map of the current team. Players can join other players' teams by searching for their names.
The room owner can set a team slogan, which is displayed on the team page. There are 10 preset slogans in total.
;Online Quarter Game
Online Quarter Game is an official free online gameplay component with an in-app purchase store and progress system. The game progress of the quarter game will be used as the mission goal of the current activity. A total of 4 were launched from the third quarter of 2022 to the second quarter of 2023. Updates have been stopped, but all gameplay can still be played in the online lobby.
{| class="wikitable"
|+
!'''Play Name'''
!'''Imagery'''
!Brief introduction
!Release time
|-
|Fruit Fight
|[[File:Mccn-seasonalmutiplayermod_sgdld.png|100px]]
|
Here, you can play various fun party games with your friends and be ranked according to your score! What are you waiting for? Hurry up and invite your friends to join the Fruit Fight!
Fruit Fight is the first online game mode.
|July 8, 2022
|-
|Super Fighting Arena
|[[File:Mccn-seasonalmutiplayermod_cjdjjc.png|100px]]
|
In the gameplay, you will play the classic characters in Minecraft and fight with your teammates against the enemy. What are you waiting for? Come to the Super Fighting Arena and enjoy your fight!
|September 23, 2022
|-
|Alien Survival: Trek
|[[File:Mccn-seasonalmutiplayermod_yxscmh.png|100px]]
|
In the gameplay, you will sail to various planets, use rich future technology, and go on a survival adventure in space with your teammates. Hurry up, the spaceship is about to set off, and the wonderful alien adventure is waiting for you to experience!
|January 6, 2023
|-
|Super Arena II: Capture the Flag
|[[File:Mccn-seasonalmutiplayermod_cjdjjc2.png|100px]]
|
Super Fighting Arena II is back! Brand new characters and maps, a new capture the flag mode that tests your strategy, and a variety of skins and title rewards. Invite your friends and have a great time in Super Fighting Arena!
|April 14, 2023
|}
=== Resource center ===
[[File:Mccn-ziyuanzhongxin_screenshot.png|thumb|right|Resource center]]
The resource center is a gaming add-on distribution platform in the mobile edition, similar to the [[Marketplace|Marketplace.]] Free add-on can be purchased with one click, and paid add-on needs to be confirmed again in the pop-up dialog box before it can be purchased.
Each component in the resource center has an independent page. Players can view detailed information such as introduction, download volume, and rating after entering. Players who purchase components can evaluate them. The system calculates the comprehensive rating of the components based on the weighted usage behavior of players such as game time. If players are not satisfied with the experience, they can apply for a refund. Players who meet the requirements can have the amount of money spent on the purchase returned.
[[File:Mccn-mobile-changwanka.jpg|thumb|right|Play card GUI]]
'''Play card''' is a paid subscription service within the Resource Center that provides cloud archive services of corresponding levels and free play services for designated components. Components that support this function will have special prompts.
* Proof of Courage to Explore: Low-level cloud archive membership service, play more than 200 components for free. Original price: 1500 diamonds per month.
* Proof of your Love for Exploration: Intermediate cloud archive membership service, play more than 400 components for free. Original price: 3000 diamonds per month.
* Proof of Peak Exploration: Premium cloud archive membership service, play more than 500 components for free. Original price: 5000 diamonds per month.
=== Mall ===
[[File:Mccn-mobile-shangcheng.jpg|thumb|right|Mall GUI]]
The mall is a game add-on distribution platform in the mobile game launcher, similar to the resource center, but only contains appearance components. The free content can be purchased with one click, and the paid content needs to be confirmed again in the pop-up dialog box before it can be purchased.
* Recommended: Display activity-related appearance components, and jump to related pages with one click.
* Gift packs: including appearance self-selection packs, lottery tickets and other appearance component related gift packs, which can be purchased with diamonds.
* Appearance: includes most of the appearance components, the specific categories are described below.
* Exchange: You can use two currencies, Comfortable Wool or Premium Leather, to exchange for designated skins.
=== Currency ===
[[File:Mccn-currency-diamond.png|thumb|100px|Diamond currency icon.]]
[[File:Mccn-currency-emerald.png|thumb|100px|Emerald currency icon.]]
The resource center uses "emeralds" and "diamonds" as currency, unrelated to the item in-game.
The "emerald" is a virtual currency that cannot be obtained by paying money. The emeralds obtained in a month would be deleted at the end of the month. Methods of obtaining emeralds include:
* Daily registration, monthly gifts;
* Finishing tasks of the current activity
* Mailbox
* Other methods{{Info needed}}
"Diamonds" can be obtained by purchasing it with real-life currency.
The table below lists the amount of "diamonds" you can get for an amount of {{wikipedia|renminbi|CNY}}.
{| class="wikitable"
|+
!Amount of CN¥
!Amount of US$ (Converted)
!Amount of "diamonds"
|-
|CNY¥1
|≈US$0.14
|100
|-
|CNY¥6
|≈US$0.83
|600
|-
|CNY¥12
|≈US$1.65
|1200
|-
|CNY¥40
|≈US$5.51
|4000
|-
|CNY¥68
|≈US$9.37
|6800
|-
|CNY¥128
|≈US$17.64
|12800
|-
|CNY¥198
|≈US$27.28
|19800
|-
|CNY¥328
|≈US$45.19
|32800
|-
|CNY¥648
|≈US$89.28
|64800
|}
Sometimes after a purchase, you might also receive some extra "diamonds" gifted to you.{{Info needed}}
== Desktop Edition ==
[[File:Mccn-icon.png|thumb|upright=0.5|Minecraft: China Edition Windows app icon]]
The "Desktop Edition" is a Chinese Edition running on the PC platform, providing specific editions of [[Java Edition]] and [[Bedrock Edition]] games.
; Platform
[[File:Mccn-launcher-screenshot.png|thumb|right|Windows launcher GUI.]]
The Desktop Edition can mainly run on Windows 7, Windows 8, Windows 8.1, Windows 10, and Windows 11 platforms, and the launcher comes with the required Java environment (64 bit JRE8 and JDK17). Similar to the official launcher of the international version, the Windows version cannot be installed or run on the Windows platform of ARM64. Some versions may experience exceptions on earlier versions of Windows, and the "ray tracing version" runs normally only on supported devices on Windows 10 and Windows 11 platforms.
Main system requirements:
{| class="wikitable"
|-
!
! PC
|-
|Operating system
|Windows 7, Windows 8, Windows 8.1, Windows 10, Windows 11
|-
|Graphics card
|GeForce GT240 or ATI Radeon HD 5550 or above
|-
|Central Processing Unit
|Main frequency 1.4GHz and above
|-
|Memory
|4GB and above
|-
|Storage
|4GB and above
|-
|Network connection
|Need to
|}
===Game content===
The "Start Game" in the bottom left corner of the launcher is the starting point for the game. Players can play various games based on Java and Rock versions in the Windows version. The Java version used in the Chinese version has a small amount of text that is slightly different from Standardization of Translations. The content of the base rock version is basically the same as that of the mobile game, and it can be used for interactive gaming.
The "Start Game" section prioritizes displaying players' recent games, and new game content can also be searched and downloaded by category. The launcher skips the main menu and directly enter the game.
====Single player game====
The single player game section allows players to manage all local game saves across versions. By selecting save, players can view detailed information including version, game duration, installed components, and more. Single player game saves can be exported, and when creating a world, saves can be imported and a world with the same version can be created. When starting the Java version save, multiple components developed by NetEase are forced to be built-in. At the same time, you can choose to open the "Command Suspension Window" built-in component. After opening, a button is displayed in the upper left corner of the game, and you can use commonly used commands with just one click.
Players can choose the following game versions when creating a world:
*Java Edition: [[Java Edition 1.7.10 | 1.7.10]], [[Java Edition 1.11.2 | 1.11.2]], [[Java Edition 1.12.2 | 1.12.2]], [[Java Edition 1.16.4 | 1.16.4]], [[Java Edition 1.18.1 | 1.18.1]], [[Java Edition 1.20.1 | 1.20.1]] (with Forge as the built-in module loader)
*Bedrock Edition: original version of Bedrock version synchronized with mobile games, based on [[Bedrock Edition 1.20.10]] "ray tracing version"
Single player game saves can be uploaded to the cloud for cross device gaming, and players have 5 save slots and 1GB of storage space; Members have an additional 2 archive slots and 2GB of storage space. The archive slots of members are locked after the membership expires and cannot be uploaded or downloaded.
====Multiplayer games====
; Network game
Online games are officially certified Java customized servers in the Chinese version of games, with Apollo as the core. The server host is located in NetEase's data center. The game content is provided and maintained by developers, who can list products in the server's online store. These products must be purchased using the launcher currency "Diamond". Players can choose not to display the in-game mall. The Java version of online games has the same range as single player games.
For the first time entering the server, you need to download a client other than the game version. For a single online game, players can create up to 3 character profiles, and any ban imposed due to game account violations also takes effect on all character profiles.
; Online lobby
The online lobby of the Windows version is the same as that of the mobile version, both of which are real-time bedrock version gameplay servers. The online lobby of the Windows version is not compatible with the mobile version.
; Local online
Local online allows players to create any single player game version of the game room, including Java, Rock, and Light Chase versions. With the homeowner's device as the host, any version of the room can be configured with components. When members enter, they download them on the startup interface, and the game can be played directly after it starts.
; Rental server games
Rental server is a Java version of server hosting service, which has two types: pure rental service and custom rental service. Pure rental server is a fully original game server, with customizable components, plugins, and other additional content to provide higher server performance. The custom rental service channel is currently under maintenance and cannot be created.
* Pure rental clothing specifications
* 10 people: 1800 diamonds per month
* 20 people: 3600 diamonds per month
* 40 people: 5000 diamonds per month
The server owner has operator privileges and can also backup archives to restore previously saved archives at any time. Unlike the mobile version, the PC game rental service allows for downloading archives locally.
===Game Center===
[[File:Mccn-youxizhongxin.png|thumb|right|Game Center GUI]]
The Game Center is an online game platform within the PC version of the game launcher, which allows you to quickly classify and filter online games and play them.
===Component Center===
[[File:Mccn-zujianzhongxin.png|thumb|right|Component Center page]]
The Component Center is a game add-on content distribution platform within the Windows version launcher, similar to [[Marketplace|Market]].
The configurable components of single player games in the Windows version are divided into two categories based on their impact on the game: functional and visual. Visual is further divided into two subcategories: material sic and light and shadow. The above components can be retrieved in the Component Center by version, price, theme, etc. Online games, online gameplay, and more can also be found and purchased in the component center. Slightly different from the international Java version skin, the 128/256 pixel skin component can also be used for Java games.
; Component package
A component package is composed of several functional and visual components combined to achieve specific game effects, similar to an integration package. Component packages are mainly provided by the community, and any player can filter, edit, and submit their purchased components. Excellent component packages can be recommended by the community.
===Other===
; Social communities
[[File:Mccn-wanjiashequ.png|thumb|right|Social community GUI]]
The Desktop Edition has the main social functions of the mobile version, and the communities of the two versions are interconnected. Fresh news is similar to the community fresh news function of the mobile game version, with dynamic content exchange. The game forum is also linked to the official forum, and players can use NetEase Pass to directly create forum accounts.
;Game forums
[[File:Mccn-youxiluntan.png|thumb|right|Game forum GUI]]
The game forum is linked to the official forum, and players can use NetEase Pass to directly create a forum account.
;Activity center
[[File:Mccn-huodongzhongxin.png|thumb|right|Activity Center GUI]]
The activity center is where the game activities are located. The permanent activities include daily login, redemption center, gift package store, and first-charge gifts. All of them are interconnected with the mobile game version data.
;Unboxing
The unboxing page is where unboxing activities are located. Regular activities include legendary unboxing, gem secrets, and crystal secrets. All of them are interconnected with the mobile game version.
;Storage
In the storage, you can view and use all kinds of launcher resources and props of players. Including: components, cards, avatar frames, activities, chat bubbles, name widgets. All are interoperable with the mobile version data.
;Level system
The Desktop version has an independent launcher level system from the mobile version, which can be viewed in the player portrait menu. The level is displayed in digital form, and the specific rules are unknown.
== Features ==
* Free to download
** Valid Chinese citizen ID required to play
* Features are locked down more strictly
* Attempts to verify the copy and its location to lock out foreign users
* Interface locked to Simplified Chinese without ability to change language
* Cloud storage{{only|je}}
* Friends system, with live text chat support
** In-game text content is heavily censored, including but not limited to chat, [[Book and Quill]]s, [[Written Book]]s, [[Sign]]s, [[Command Block]]s, renamed items (via [[Anvil]]s) and mobs (via renamed [[Spawn Egg]]s or [[Name Tag]]s)
** Censorship also applies to any text in the launcher, such as community posts, comments on contents, and private messages. Rental servers and virtual LAN games are not allowed to have names altogether, instead being referred to by a numerical ID
* Multiple in-game player names are allowed{{only|je}}
* Server rental and management in launcher
** An alternative to the [[Realms]] service
** The server owner does not have permission to upload or download server maps{{only|be}}
** The server can be backed up, restored, or reset with allocated storage (6 GB, 6144 MB in total)
** Maximum file size for server maps that can be backed up is 1 GB, 1024 MB
** The server is shut down after the storage space is full
** Can install mods in rental mod service ([[mcservers:Bukkit|Bukkit]] core){{only|je}}
* Online game server
** Different from rental server, the owner has full permission
** Usually adopt third-party server application
** Have in-server shop in UI
*** Visible when checking online game servers
*** Use [[emerald]]s or [[diamond]]s as currency, see below
* VIP Membership Center
** CN¥20 per month (≈ US$2.80 per month)
** CN¥12 per month (≈ US$1.70 per month) after 40% off discount
** VIP members can purchase seasonal merchandise at a discount of 40% rather than the original price. All purchased benefits and merchandise are temporarily unavailable if the membership expired
* Patch system
** An alternative to the [[Marketplace]] service, normally available only in the ''Bedrock Edition'' of the game
** Including API, resource packs, skins, and mods, all contributed by community creators or officially reproduced from Marketplace
** Some patches are free
** Use emeralds or diamonds as currency instead of "Minecoins" or "Tokens"
*** Does not conflict or affect in-game items
** One-click patching
[[File:Screenshot of MCBE and MCBE(China).png|thumb|upright=1.5|On Windows platforms, ''China Edition'' ''Bedrock Edition'' is a remake by NetEase itself, its release occurs later than other platforms by ~1-2 versions. The picture shows the ''Bedrock Edition'' that is in the Microsoft Store and ''Bedrock Edition'' (''China Edition''<!--Requires revision.-->) file comparison.]]
* No [[achievements]] on ''Bedrock Edition''
* Virtual joystick support (with eight directions){{only|be}}
* New UI{{only|be}} and pause menu
* '''"The Shopkeeper's Gifts"''' where players can watch ads to earn scratch cards rewarding varying amounts of emeralds and diamonds (limited to 5 per day) or unlock specific patches, including texture packs, mods, and custom maps, ranging from 1-2000 ads per item (limited to 35 per day).{{only|be}}
* '''"Chaos/Apocalyptic Game mode"''' with new features of which includes a new "Apocalyptic realm" with exclusive achievements, items, biomes, mobs, and 4 new bosses to fight.<ref>https://web.archive.org/web/20210329080012/https://www.hotbak.net/key/%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E5%A4%A9%E5%90%AF%E4%B9%8B%E5%A2%83%E7%BB%88%E4%B8%8E%E5%A7%8BBOSS%E5%9C%A8%E5%93%AA%E5%A4%A9%E5%90%AF%E4%B9%8B%E5%A2%83%E7%BB%88%E4%B8%8E%E5%A7%8B%E6%80%8E%E4%B9%88%E7%8E%A9.html</ref> It is unclear whether this is official or a mod.
* '''"Three Kingdoms: Chibi Game mode"''' adds new mobs, npc, boss, character special abilities, blocks, currency (diamonds for microtransactions), vouchers and weapon forging system (synthesize, forge, cast, upgrade, enhanced crystals, strengthening crystals).<ref>https://web.archive.org/web/20210329091746/https://mc.163.com/news/media/20210213/29178_932212.html</ref><ref>https://mc.163.com/news/20210128/29175_929516.html</ref>
* '''NPC'''{{only|be}}
** The operator holds Worldbuilder permissions by default, which means that its interface can be edited when the education option is turned off
** Some functionality is limited:
*** Advanced settings (invalid after reboot)
*** Command
* [https://mc.163.com/dev Proprietary interface for developing advanced component features]{{only|be}}
** Load custom items using [[Bedrock Edition data values|item ID]] 456 ([[Portfolio]] in ''[[Minecraft Education]]'')
*** Use special values to distinguish between different custom items
*** If a custom item is not registered to mod, it has these features
**** In the frame it looks like an old apple itemin the hotbar it is invisible
**** Named <code>item.mod.name</code>
== Interface ==
=== Windows platform===
* Wonderful World (Simplified Chinese: 精彩世界; Pinyin: ''Jīngcǎi shìjiè''): Game recommendation page including news, recommended resources, special topic, best videos, etc.
* Game Center (Simplified Chinese: 游戏中心; Pinyin: ''Yóuxì zhōngxīn''): Online gaming server.
* Addon Center (Simplified Chinese: 组件中心; Pinyin: ''Zǔjiàn zhōngxīn''): Addon resource area including functional addons (mods), visual addons (resource packs), maps, and gameplay addons.
* Game Forum (Simplified Chinese: 游戏论坛; Pinyin: ''Yóuxì lùntán''): Game discussion area including tips/tutorials, Q&A, live gaming, etc.
* Game Live (Simplified Chinese: 游戏直播; Pinyin: ''Yóuxì zhíbō''): Live streaming area.
* Novelties (Simplified Chinese: 新鲜事; Pinyin: ''Xīnxiān shì''): China Edition official/player tweeting area.
=== Mobile platform ===
* Play (Simplified Chinese: 游戏; Pinyin: ''Yóuxì''): The page to launch the game, including Singleplayer, Rental Server Games, Multiplayer Lobby, Online Games, etc.
* Friends (Simplified Chinese: 好友; Pinyin: ''Hǎoyǒu''): Friend system including adding friends, chatting with friends, playing with multiplayer game, etc.
* Community (Simplified Chinese: 社区; Pinyin: ''Shèqū''): Including Novelties, News and Community, which are official account/player game dynamics publishing area, game news publishing area, and in-game forum.
* Resource Center (Simplified Chinese: 资源中心; Pinyin: ''Zīyuán zhōngxīn''): Similar to Marketplace, it allows players to buy and download game maps, add-ons, texture packs, and skins.
* My House (Simplified Chinese: 我的家园; Pinyin: ''Wǒ de jiāyuán''): A place where you have your own house that you can design. There are coins, which you can get by using the crafting table to solve a puzzle (eg. how to make a sword). The coins are used to buy furniture, decorations, and walls/floor. You also get a fox as a pet when you level up.
== Comparison ==
; Differences between ''Java Edition'' and ''China Edition''
{| class="wikitable sortable" style="width: auto; text-align: center" data-description="Java features"
|-
! Feature(s)
! ''Java Edition''
! ''China Edition''
|-
! Price
| {{w|Renminbi|CN¥}}89/119 ({{w|United States dollar|US$}}29.99/39.99)
| Free
|-
! Download
| [https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store]
| [https://mc.163.com mc.163.com]
|-
! Account
| Microsoft
| NetEase
|-
! Skin management
| Launcher/Website
| Launcher
|-
! World settings
| In-game
| Launcher
|-
! Data Connection
| Optional
| Optional (after logged in)
|-
! Switching worlds
| In-game
| Launcher
|-
|}
''China Edition'' also has these mods pre-installed:
* 4621632218832071536@3@0
* 4625678897404525717@3@0
* anti addiction Mod
* Filter Mod
* friendplay Mod
* Fullscreen Popup Mod
* network rpc Mod
* opencommand Mod
* Playermanager Mod
* skinmod
* updatecore
; Differences between ''Bedrock Edition'' and ''China Edition''
{| class="wikitable sortable" style="width: auto; text-align: center" data-description="Bedrock features"
|-
! Feature(s)
! ''Bedrock Edition''
! ''China Edition''
|-
! Price
| CN¥71 (US$29.99) (Windows)<br>CN¥45 (US$7.49) (Android)<br>CN¥45 (US$6.99) (iOS & iPadOS)
| Free
|-
! Download
| App store
| [https://mc.163.com mc.163.com] and various application stores and platforms
|-
! Account
| Microsoft account
| NetEase account, or corresponding channel version account
|-
! Change skin
| In-game
| In launcher
|-
! Launching
| Directly or in launcher
| In launcher
|-
! World settings
| In-game
| In launcher
|-
! Data connection
| Optional
| Optional (after logged in)
|-
! Switching worlds
| In-game
| In launcher
|-
|}
== System requirements ==
From the official website<ref name="China Edition website" /> and the Apple App Store.<ref name="App Store"/>
{| class="wikitable" data-description="System requirements"
!
! {{OS|winwm}}
! {{OS|andwm}}
! {{OS|ios}} & {{OS|ipad}}
! {{OS|mac}}
|-
! Minimum version
| Windows 7
|
| iOS 11
| macOS Big Sur (11)
|-
! Resolution
|
| 800×600
| 1136x640
|-
! CPU
| Clocked at 1.4 GHz or higher
| 1.2 GHz (dual core) or higher
| rowspan="2" | Apple A7 chip (dual core, clocked at 1.3GHz) or later
| rowspan="2" | Apple M1 chip or later
|-
! GPU
| NVIDIA GeForce GT 240 or ATI Radeon HD 5550 or later
| Adreno 225 or later
|-
! RAM
| 4 GB or more
| 1 GB
| 1 GB or more
|
|-
! Storage
| 4 GB or more
|
| 1.4 GB
| 1.4 GB
|-
! Data connection
| Required
| Required
| Required
| Required
|-
! Supported devices
|
* Any Surface except original Surface, Surface&#160;2, & Surface Duo line
* Most Windows PCs
|
* Pixel (all models)
* Most Android mobile devices
|
* iPhone 5S or later
* iPhone SE (all models)
* Any iPad except iPad 1<sup>st</sup>-4<sup>th</sup>gen and iPad mini 1<sup>st</sup>gen
* iPod touch (6<sup>th</sup> gen) or later
|
* MacBook Air (M1, 2020) or later
* MacBook Pro 13″ (M1, 2020) or later
* MacBook Pro 14″ & 16″ (2021) or later
* iMac 24″ (M1, 2021)
* Mac mini (M1, 2020)
* Mac Studio (2022)
|}
== History ==
<!--The version number IS NOT shown in the game in this edition, thus we can't get the further information accurately. The number we can get is only about the unique launcher with this edition.-->
{{HistoryTable
|{{HistoryLine|china}}
|{{HistoryLine||May 20, 2016|link=https://weibo.com/p/1001603977329528447306|[[Microsoft]], [[Mojang]] and NetEase jointly announced that Mojang will grant the operating rights of the Minecraft {{BE}} in mainland China to NetEase's subsidiaries for a period of five years.}}
|{{HistoryLine||Oct 12, 2016|link=https://weibo.com/5921203571/Eo4pEofOa|NetEase announced that it will also proxy {{JE}}.}}
|{{HistoryLine||April 7, 2017|link=https://mc.163.com/news/20180619/29175_682546.html|''China Edition'' was announced in Water Cube, Beijing. Delegates of Mojang Studios, Microsoft, and NetEase attended.}}
|{{HistoryLine||April 10, 2017|link=https://mc.163.com/news/update/20180619/29176_682521.html|Closed beta test began.}}
|{{HistoryLine||April 28, 2017|link=https://mc.163.com/news/update/20180619/29176_686354.html|Beta server closed without saving data.}}
|{{HistoryLine||May 21, 2017|link=https://hypixel.net/threads/hypixel-is-coming-to-china.1131484|Minecraft server {{w|Hypixel}} announced that a China-exclusive server was to open.}}
|{{HistoryLine||July 14, 2017|link=https://mc.163.com/news/update/20180619/29176_700279.html|Windows Java Edition test started again with restricted users being allowed to join. Hypixel was available from then on.}}
|{{HistoryLine||August 8, 2017|link=https://mc.163.com/news/20180619/29175_704938.html|Windows Java Edition test started with unrestricted users being allowed to join.}}
|{{HistoryLine||September 15, 2017|link=https://mc.163.com/news/20180619/29175_712984.html|The pocket edition is now available in App Store.}}
|{{HistoryLine||October 12, 2017|link=https://mc.163.com/news/20180619/29175_717885.html|Public beta test of ''China Edition'' on Android started.}}
|{{HistoryLine||October 19, 2017|link=https://twitter.com/Minecraft/status/920915550829768704|Users of ''China Edition'' on Android reached over 14 million.}}
|{{HistoryLine||January 25, 2018|link=https://mc.163.com/news/20180619/29175_737155.html|A version based on [[Bedrock Edition 1.2.0]] was released for Mobile.}}
|{{HistoryLine||January 27, 2018|link=https://mc.163.com/news/20180619/29175_738080.html|Registered users for ''China Edition'' on all platforms reached over 60 million.}}
|{{HistoryLine||March 14, 2018|link=https://mc.163.com/news/20180619/29175_744709.html|Developer Platform for ''China Edition'' was opened.}}
|{{HistoryLine||May 22, 2018|link=https://twitter.com/ZhugeEX/status/998966797641633792|Registered users for ''China Edition'' on all platforms reached over 100 million.}}
|{{HistoryLine||July 6, 2018|link=https://mc.163.com/news/20180706/29175_763013.html|A version based on [[Bedrock Edition 1.4.0]] was released for Mobile.}}
|{{HistoryLine||July 10, 2018|link=https://mc.163.com/news/20180710/29175_763747.html|A version based on [[Bedrock Edition 1.4.0]] was released for Windows.}}
|{{HistoryLine||August 9, 2018|link=https://mc.163.com/news/20180810/29175_769605.html|A version based on [[Bedrock Edition 1.5.0]] was released for Mobile and Windows.}}
|{{HistoryLine||September 21, 2018|link=https://mc.163.com/pe/client/activity/voteforanimalpc/index.html|[[File:Panda skin.png|64px]] The [[panda]] wins a popularity poll teasing the announcement of a Chinese "national treasure" at [[MINECON Earth 2018]]. Other options included the alligator, the monkey, the deer, and the river dolphin.}}
|{{HistoryLine||October 27, 2018|link=https://mc.163.com/news/20181031/29175_782697.html|Registered users for ''China Edition'' on all platforms reached over 150 million.}}
|{{HistoryLine||November 15, 2018|link=https://mc.163.com/news/20181115/29175_785172.html|A version based on [[Bedrock Edition 1.6.0]] was released for Mobile and Windows.}}
|{{HistoryLine||December 20, 2018|link=https://mc.163.com/news/20181226/29175_792716.html|A version based on [[Bedrock Edition 1.7.0]] was released for Mobile and Windows.}}
|{{HistoryLine||January 24, 2019|link=https://mc.163.com/news/20190114/29175_795324.html|A version based on [[Bedrock Edition 1.8.0]] was released for Mobile and Windows.}}
|{{HistoryLine||April 3, 2019|link=none|A version based on [[Bedrock Edition 1.9.0]] was released for Mobile and Windows.}}
|{{HistoryLine||July 4, 2019|link=https://mc.163.com/news/20190704/29175_821222.html|A version based on [[Bedrock Edition 1.11.0]] was released for Mobile and Windows.}}
|{{HistoryLine||July 26, 2019|link=none|A version based on [[Java Edition 1.14.3]] was released for Windows.}}
|{{HistoryLine||October 10, 2019|link=none|A version based on [[Bedrock Edition 1.12.0]] was released for Mobile and Windows.}}
|{{HistoryLine||November 12, 2019|link=https://www.ladbible.com/technology/gaming-minecraft-player-count-reaches-an-incredible-480-million-20191112|Registered users for ''China Edition'' on all platforms reached over 300 million.}}
|{{HistoryLine||January 16, 2020|link=https://mc.163.com/news/20200113/29175_860002.html|A version based on [[Bedrock Edition 1.13.0]] was released for Mobile and Windows.}}
|{{HistoryLine||April 13, 2020|link=https://mc.163.com/hypixel/news/2020/04/13/26454_875147.html|Minecraft server {{w|Hypixel}} announced that a China-exclusive server was to close.}}
|{{HistoryLine||June 30, 2020|link=https://mc.163.com/hypixel/news/2020/06/29/26454_889530.html|NetEase closed the China-exclusive Hypixel server.}}
|{{HistoryLine||July 16, 2020|link=https://mc.163.com/news/20200709/29175_891915.html|A version based on [[Bedrock Edition 1.14.30]] was released for Mobile and Windows.}}
|{{HistoryLine||August 4, 2020|link=none|A version based on [[Java Edition 1.15.2]] was released for Windows.}}
|{{HistoryLine||November 21, 2020|link=https://mc.163.com/news/20201120/29175_917072.html|Registered users for ''China Edition'' on all platforms reached over 400 million.}}
|{{HistoryLine||January 28, 2021|link=https://mc.163.com/news/20210128/29175_929516.html|A version based on [[Bedrock Edition 1.16.10]] was released for Mobile and Windows.}}
|{{HistoryLine||March 16, 2021|link=none|A version based on [[Java Edition 1.16]] was released for Windows.}}
|{{HistoryLine||June 30, 2021|link=https://mc.163.com/news/20210630/29175_957270.html|A version based on [[Java Edition 1.16.4]] was released for Windows.|A version based on [[Bedrock Edition 1.16.201]] was released for Mobile and Windows.}}
|{{HistoryLine||July 6, 2021|link=https://mc.163.com/news/20210705/29175_958139.html|An updated version of Bedrock Edition with support for ray tracing was released for Windows.}}
|{{HistoryLine||January 21, 2022|link=https://mc.163.com/news/20220121/29175_999344.html|A version based on [[Bedrock Edition 1.17.2]] was released for Mobile and Windows.}}
|{{HistoryLine||May 10, 2022|link=none|A version based on [[Java Edition 1.18.1]] was released for Windows.}}
|{{HistoryLine||May 20, 2022|link=https://mc.163.com/news/20220519/29175_1019040.html|Registered users for ''China Edition'' on all platforms reached over 500 million.}}
|{{HistoryLine||August 26, 2022|link=https://mc.163.com/m/news/20220826/29175_1039353.html|A version based on [[Bedrock Edition 1.18.0]] was released for Mobile and Windows.}}
|{{HistoryLine||October 2022|link=https://mc.163.com/news/20221104/29175_1050896.html|Registered users for ''China Edition'' on all platforms reached over 600 million.}}
|{{HistoryLine||January 6, 2023|link=https://mc.163.com/news/20220121/29175_999344.html|A version based on [[Bedrock Edition 1.18.30]] was released for Mobile and Windows.}}
|{{HistoryLine||September 27, 2023|link=https://mc.163.com/news/20230928/29175_1112811.html|Registered users for ''China Edition'' on all platforms reached over 700 million.}}
|{{HistoryLine||June 28, 2024|link=https://mc.163.com/dev/developer_cn/news/update/20240508/37048_1154064.html|A version based on [[Bedrock Edition 1.20.10]] was released for Mobile and Windows.}}
|{{HistoryLine||July 9, 2024|link=https://mp.weixin.qq.com/s/qRinX-6r-b3T6Oi-RqI9qA|A version based on [[Java Edition 1.20.1]] was released for Windows.}}
|{{HistoryLine||July 26, 2024|link=none|''Chinese Edition'' app name was changed to "''Minecraft: Mobile Edition''".}}
}}
== Gallery ==
<gallery>
China Edition.png|''Minecraft: China Edition'' logo
Website Popup.jpg|The pop-up which is displayed when user's IP address is located in mainland China visits [[minecraft.net]].
</gallery>
=== Screenshots ===
<gallery>
Mccn-mobile-launcher-screenshot_(night).jpg|Mobile launcher GUI for Night (old launcher GUI).
ChinaVersionScreenshot.png|An in-game screenshot of ''China Edition'' on a mobile device. Note the additional buttons.
ChinaVersionScreenshotThirdButton.png|Expand the screenshot of the third button at the top of in mobile game.
One eyed giant.png|A Cyclops Giant from ''China Edition'' Apocalyptic Game mode.
Aquatic china mobs.jpg|Aquatic mobs and a villager variant from ''China Edition'' .
China bosses.jpg|Some bosses from ''China Edition'' Apocalyptic Game mode, along with a few other mobs.
Chaos mob.png|Two mobs from ''China Edition'' Apocalyptic Game mode.
</gallery>
=== In other media ===
<gallery>
China Edition Background.png|Official artwork showing Steve and Alex variants from ''China Edition'''s website.
MinecraftChinaVote.png|The mob poll webpage.
Chinese_Alligator.png|Chinese alligator from the mob poll.
Golden_Monkey.png|Snub-nosed monkey from the mob poll.
White-Lipped_Deer.png|White-lipped deer from the mob poll.
Baiji_Dolphin.png|Baiji from the mob poll.
</gallery>
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Minecraft|editions}}
[[Category:Editions]]
[[Category:China Edition]]
[[de:Minecraft China]]
[[es:China Edition]]
[[it:Minecraft China]]
[[ja:China Edition]]
[[lzh:華夏版]]
[[pl:Minecraft: China Version]]
[[pt:Edição China]]
[[ru:China Edition]]
[[th:รุ่นสำหรับประเทศจีน]]
[[zh:中国版]]

View file

@ -0,0 +1,849 @@
{{Italic title}}
{{Infobox program
| title = ''China Edition''<br>我的世界
| image = Mccn-launcher-screenshot.png
| imagesize = 280px
| author =
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios]] [[Mojang Studios]]
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
* [[File:NetEase.png|25px|link=wikipedia:NetEase]] {{w|NetEase}}
| platform = '''Desktop Editon'''
* {{OS|winwm}}
'''Mobile Edition'''
* {{OS|and|ios|ipad|mac}}
| programming language =
* {{w|Java (programming language)|Java}} <sup>(Windows / ''Java Edition'')</sup>
* {{w|C++}} <sup>(Windows, Android, iOS, iPadOS, and macOS / ''Bedrock Edition'')</sup>
| version =
* '''Windows''': {{ver|china-win}} (Based on [[Java Edition 1.20.1]] and older versions and [[Bedrock Edition 1.20.10]])
* '''Android''': {{v|china-android}} (Based on [[Bedrock Edition 1.20.10]]) {{#if: {{v|china-android-pre}}
|
* '''Android preview''': {{v|china-android-pre}} (Based on [[Bedrock Edition 1.20.10]]) }}{{#if: {{v|china-android-dev}}
|
* '''Android development version''': {{v|china-android-dev}} (Based on [[Bedrock Edition 1.20.10]]) }}
* '''iOS/iPadOS/macOS''': {{v|china-ios}} (Based on [[Bedrock Edition 1.20.10]]) {{#if: {{v|china-ios-dev}}
|
* '''iOS/iPadOS development version''': {{v|china-ios-dev}} (Based on [[Bedrock Edition 1.20.10]]) }}
| date =
* '''Windows''': August 8, 2017
* '''Android''': October 12, 2017
* '''iOS/iPadOS''': September 15, 2017
* '''macOS''': June/July, 2021
| ratings =
* ''Online not rated''
* {{w|Video game content rating system#China|CADPA}}: 8+<ref name="China Edition website">[https://mc.163.com ''China Edition'' website]</ref>
* {{w|App Store (iOS/iPadOS)|Apple}}: 9+<ref name="App Store">[https://apps.apple.com/cn/app/1243986797 App Store (iOS, iPadOS & macOS)]</ref>
* {{w|Huawei}}: 12+<ref>[https://appgallery.huawei.com/app/C100050451 Huawei AppGallery]</ref>
| size =
* '''Windows''': 1.12 GB (Launcher only)
* '''Android''': 2.13 GB
* '''macOS'''/'''iOS'''/'''iPadOS''': 3 GB
| license = Proprietary
| source available = No
| website = https://mc.163.com
| customlinks = '''Download'''
* [https://mc.163.com Windows & Android]
* [https://apps.apple.com/cn/app/1243986797 iOS, iPadOS & macOS]
* [https://appgallery.huawei.com/app/C100050451 Huawei]
}}
'''''Minecraft: China Edition'''''<ref>''Minecraft'' Franchise Fact Sheet [https://news.xbox.com/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf April] & [https://news.xbox.com/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_Oct.-2021.pdf October] 2021.</ref> ({{w|Simplified Chinese characters|Simplified Chinese}}: 我的世界; {{tooltip|lit.|literal}} "My World"; {{w|Pinyin}}: ''wǒ de shìjiè''; {{w|pronunciation respelling|Respell}}: wo-dé-sheh-zhje, <small>(''Zhuyin'')</small>: ㄨㄛˇ ˙ㄉㄜ ㄕˋ ㄐㄧㄝˋ) is a localization of ''Minecraft'' for only China, developed by [[Mojang Studios]], [[Xbox Game Studios]] and {{W|NetEase}}. ''China Edition'' has {{JE}} and {{BE}} variants, which have most of the same parity issues and differences between editions as their non-China equivalents. ''China Edition'' has 700 million registered accounts as of September 2023.<ref>{{citation|url=https://mc.163.com/news/20230928/29175_1112811.html|title=共同探索无限未来2023开发者大会圆满落幕|website=The official site of ''Minecraft: China Edition''|section=statistic from the 3rd image|date=September 28th, 2023}}</ref>
== Editions ==
''China Edition'' includes multiple different editions (which could be called "variants" or "subeditions"). The '''Mobile Edition'''{{efn|{{w|Simplified Chinese characters|Simplified Chinese}}: 手游版; {{w|Pinyin}}: ''shǒu yóu bǎn''.}} variant is available as a variant of {{BE}}, and the '''Desktop Edition'''{{efn|{{w|Simplified Chinese characters|Simplified Chinese}}: 端游版; {{w|Pinyin}}: ''duān yóu bǎn''.}} has both {{BE}} and {{JE}} variants.
== Mobile Edition ==
{{wip|section=1|zh wiki has detailed content at [[:zh:中国版#手游版|中国版#手游版]]}}
[[File:Mccn-mobile-icon.png|thumb|upright=0.5|Minecraft: China Edition mobile app icon]]
The '''Mobile Edition''' mainly runs on mobile devices and offers a specific version of {{BE}}.
[[File:Mccn-mobile-launcher-screenshot.jpg|thumb|right|Mobile launcher GUI.]]
[[File:Mccn-mobile-player-skin-screenshot.png|thumb|right|Mobile player skin GUI.]]
It offers a launcher to enter the game, which hides the main menu of the vanilla game and directly opens the world. In addition to launching the game, the Mobile Edition also features functions such as group social, community forum, homeland, and resource center.
The launcher has a built-in browser to display announcements and news webpages of China Edition, some of which detect the environment to make the content visible only in-game. The launcher also has a network environment detection feature similar to vanilla {{BE}}, which prevents players from logging in when using Network Agent at OS level. The launcher also has a dark mode that adapts to night theme and can switch with the system time.
; Platform
The China Edition of the mobile game supports the following platforms: Android, iOS/iPadOS/macOS.
Android platform games are divided into official servers and channel servers. The official server is mainly downloaded from the China Edition of the official website, while the channel server is mainly downloaded from various app stores or game platforms. Only Android official games can receive invitation for the trial version.
iOS/iPadOS/macOS platform games can be downloaded from the App Store and run on macOS as a "verified iPad designed application" compatible.
The macOS platform game always maintains a 3:4 vertical screen operation, even within the game. Unlike iOS/iPadOS, the macOS platform can view complete game files and local cache directories.
Main system requirements:
{| class="wikitable"
|-
!
! Android
! iOS/iPadOS/macOS
|-
|Resolution
|800 * 600 and above
|1136 * 640 and above
|-
|Graphics Processing Unit (GPU)
|GPU Adreno225 and above
|PowerVR G6430 and above
|-
|Central Processing Unit (CPU)
|Dual core 1.2GHz and above
|A7 (dual core, main frequency 1.3GHz) and above
|-
|Memory
|1GB and above
|1GB and above
|-
|Network connection
|Need to
|Need to
|-
|Supported devices
|(Need more information)
|iPhone 5S/iPad mini 2 and above, iOS/iPadOS 12 and above
|}
; Development cycle
Since the release of China Edition, the mobile game version has undergone a major update every 6 months, usually in early January and late June. The Bedrock Edition version is usually updated to the next stable version with significant changes, with an average annual update of the main version number and the secondary version number. During September and November, there are two main updates: anniversary celebration and gratitude season. In April, there is a fixed secondary update without a specific theme, and a weekly hot update. The main update requires downloading a new version launcher. The Android official server is released at 0:00 on the day of the update, and the Android channel server and iOS/iPadOS/macOS are released at 10:00. The update is usually on the first or fourth Friday of the month. Within 15 days prior to the update, the Android official server invites players to download the trial version of the mobile game to test the stability of the new version. The trial version of the mobile game can play multiplayer games with players who are also using the trial version, but can use the new version of the game content, features, and components in advance, and can receive trial rewards within the game.
Clearing the cache on the main interface removes all accumulated hot update resource packages and cache files. After restarting, it automatically updates to the latest version.
China Edition updated the 2.0 mobile game version on January 21, 2022. The current version number format is<code>2.X.Y:ABCDEF</code>.
*X is the main version number, which is the total number of major updates, increasing by 5 times per year.
*Y is the minor version number, which is displayed as a hot updated resource version on the game side. The minor version number for the development version of the mobile game is fixed at 100.
*ABCDEF is the development ordinal number, and the larger the number, the newer the version. The iOS/iPadOS/macOS platform is usually equal to or 1-2 different from the Android platform. The development version uses this value to refer to the relationship between the relative game side.
===Game content===
[[File:Mccn-mobile-kaishiyouxi.jpg|thumb|right|Start game GUI.]]
Players can play the following bedrock based games in the mobile version. In addition to changes to some non game features of the bedrock version, the bedrock version used in the Chinese version has referenced Translation Standardization to modify the names of some content.
====Single player game====
[[File:Mccn-singleplayer world icon.png|thumb|upright|Singerplayer world icon]]
Single player games are Minecraft games played locally, and world saves can be viewed through the device file management function. Players have full game access to the world.
In the game menu, players can directly create local games as online rooms. After creation, the room goes online in the online lobby and friends can be invited to join the game.
;Original mode
[[File:Mccn-vanilla game art.png|thumb|upright|Minecraft: China Edition mobile vanilla game art.]]
Original mode is described as "Authentic classic original gameplay". Original mode allows players to create a vanilla map, with the ability to configure and manage components. Gameplay is mostly the same as the international version of {{BE}}, with some slight differences in features.
A single original mode world can load an unlimited number of "functional gameplay" components, with a maximum of 3 "material light and shadow" components installed.
"My Partner", "My Friend", and "Magic Command" components are enabled by default in all original mode worlds; In "Block guard mode", "Block guard material" is forcibly enabled.
;The cloud archive
The cloud archive function can synchronize local archives to the cloud. The free account has 1 archive slot and 20MB storage space. Opening a cloud archive membership increases the cloud archive slot and capacity. The cloud archive is cleared 30 days after the cloud archive membership expires, and it can be set to renew automatically upon expiration.
* Basic account: 3 save slots, 200MB storage space, price 100 diamonds/per month.
* Intermediate account: 5 save slots, 1000MB storage space, price 300 diamonds/per month.
* Premium account: 10 save slots, 2000MB storage space, price 600 diamonds/per month.
;Quarter Game
Quarterly Play is also known as "Quarterly Mod Play" in the launcher, and is described as "A brand new way to play with new elements, so go for it!" . Most were officially created and released with the major quarterly updates, with 10 released from Q1 2020 to Q2 2022, and are no longer being updated, but all playthroughs remain available and compatible with the latest game version.
Players can play the regular version of the quarterly playthroughs for free, which includes the full flow of the game and its main mechanics. Additional content can also be obtained by paying for the Advanced Edition or using the Member Experience.
Quarterly Playthroughs have separate mob, biome, dimensions, items, achievements, etc., and can be played in multiplayer, with achievements credited to the player's game account. Game progress from the quarterly playthrough usually serves as the quest objective for the current campaign.
{{-}}
{| class="wikitable"
|+
!'''Play Name'''
!'''Imagery'''
!Brief introduction
!Release time
|-
|Celestial Nexus: End and Origin
(Chinese:天启之境:终与始)
|[[File:Mccn-seasonalmod tqzjzys.png|100px]]
|When you break through the many obstacles to defeat the BOSS, thought that this foreign world to be saved, but do not know their own mistakes hurt the good people, the real adventure has just begun! The tragedy caused by Abyssal Empress and her servants with the ability to foretell the official debut, betrayal, sophistry, use... hidden mysterious boss from the future, the prophecy to save the world's Chosen One in the end who is it? Step into the frozen poles, dive into the bottomless sea of oblivion, explore the boss room hidden in the underground labyrinth, countless difficulties, this Celestial Nexus is destined to do an end!
|March 5, 2020
|-
|Interstellar Odyssey: Stranded
(Chinese:星际探险:迫降)
|[[File:Mccn-seasonalmod xjtxpj.png|100px]]
|You are a future cosmic explorer, in a cosmic exploration journey accidentally crashed into an unknown planet, the ship is broken, there is no hope of returning home, a thrilling adventure has begun! Huge temperature difference, thin oxygen, this is only the planet to give you the primary test. With the help of 3D printers, you can create the necessary devices and supplies for survival, but that doesn't mean you can stop the crises that grow in the shadows. Tame alien creatures to accompany you on your adventurous journey, from the barren wasteland to the yellow sand, from the vibrant jungle to the vast ocean, where is the way home? Until the strange floating island appears, it...it is not the spaceship before the crash...
|April 28, 2020
|-
|Three Kingdoms-Red Cliff
(Chinese:三国·赤壁)
|[[File:Mccn-seasonalmod sgcb.png|100px]]
|At the end of the Eastern Han Dynasty, the lords of the group, all around the smoke curls, the people do not want to live, the world is looking forward to the sweep of the north and south, the unification of the Central Plains of the great man appeared. Originally secluded in the mountains, you by the master's order to go down the mountain, extraordinary strategy and force so that you are honored as the "Duke of Wushuang".. Can you save the day and fulfil your master's orders? The real identity of your master is ......
|January 28, 2021
|-
|Journey to the West: Havoc in Heaven
(Chinese:西游·大闹天宫)
|[[File:Mccn-seasonalmod_xydntg.png|100px]]
|Ghosts and monsters are wreaking havoc on the world, and immortals, Buddhas, demons and monsters are fighting fiercely. Look at me, Sun Wukong, who is traveling through the three realms and making a big fuss! You are the peerless stone monkey Sun Wukong, who was born out of nowhere. The story begins after you tear up the Book of Life and Death and seize the Dinghai Shenzhen. In order to protect the Flower and Fruit Mountain, you hold the golden hoop tightly in your hand, walk through the miasma-filled Zhongzhou, step through the scorching sun in Xizhou, walk to the front of the Wangchuan River, and make a big fuss in the Lingxiao Palace... The Heavenly Court sends heavenly soldiers and generals to attack you again and again. Is it the Heavenly Dao that wants to kill you, or is there someone behind the scenes? The broken reincarnation of the six paths, when can it be repaired?
|June 30, 2021
|-
|Journey to the West: The Three Strikes on the White-Bone Demon
(Chinese:西游·三打白骨精)
|[[File:Mccn-seasonalmod_xysdbgj.png|100px]]
|Monsters and ghosts, with their vain obsessions, walk with songs, and see through everything. No matter how many monsters you have, I can break all your magic with my golden hoop in my hand! Five hundred years after the havoc in heaven, you and your master and fellow apprentice have already embarked on the journey to the west, and the story begins from the Taoist temple that appears in front of you! Blame the master for his long-winded and delusional spells, regret the collapse of the ginseng fairy tree with a stick, and be angry at the ignorant villagers for respecting monsters as immortals. Entering the monster's belly, everything turns upside down. There are magic weapons of immortals, elixirs of Taoism, close partners, and wonderful adventures! Uncovering layer after layer of disguise, facing the powerful and cunning White Bone Demon, as Sun Wukong, can you cut off all obstacles, find the reincarnation realm and continue to travel west?
|September 13, 2021
|-
|Codename: Xihe
(Chinese:代号·羲和)
|[[File:Mccn-seasonalmod_dhxh.png|100px]]
|Compared to the vast universe, a thousand years is just a blink of an eye, and it is already the year 5021... Human exploration of the universe is endless - within a few thousand years, human footprints have spread all over the solar system; but the solar system is still full of issues and challenges for human civilization. In order to compete with alien creatures for the "red crystal" necessary for survival and development in the universe, humans have been forced to take an action codenamed "Xihe" - awaken the warriors who once possessed forbidden powers to defend the red crystal! And you are the legendary warrior! After a long sleep, you open your eyes and embark on the journey of protection, and the hope of mankind in the vast universe will be rekindled!
|January 21, 2022
|-
|Slime Story
(Chinese:史莱姆物语)
|[[File:Mccn-seasonalmod slmwy.png|100px]]
|After a hundred years, the abundant magic power of the Aixi continent began to surge again... As a result of the surge of magic power, slimes began to be active throughout the continent: they jumped and released the magic power absorbed in their bodies wantonly, which was a headache; but at the same time, the slime balls of slimes were precious in the Aixi continent! You just graduated from the magic academy, came to the Aixi continent, and inherited the dilapidated farm of your family... Looking at all kinds of slimes in front of you, you decided to revitalize your family farm!
|April 15, 2022
|}
==== Multiplayer games ====
;Network game
Online game is an official custom {{BE}} [[server]] in the Mobile Edition, with Apollo as the core, and is hosted directly by NetEase. Game content is provided and maintained by the developer, and the developer can list the mall products in the server. Such products must be purchased with the premium currency "diamonds".
The Mobile Edition of the online game includes survival, mini-games, themed RPGs, etc. You need to download the relevant resource packs when you enter the server for the first time, and local components cannot be used in the online game.
Players can receive a monthly gift package when they log in for the first time each month, including: 500 Emeralds, Huayuting (花雨庭)/EaseCation/Dream World (梦世界)/Cloud Sea (云之海) online game gift packages.
;Online Lobby
In the online lobby, players can join multiplayer rooms created by others or create their own.
The online room has a unique identification room number, usually a 4-6 digit number. Players can search and enter the room interface through the room number. The room owner can set the room password. Players must enter the correct password before joining the room. Players in the room can generate an instant QR code, and others can also directly enter the room interface by scanning it using the "Scan" function built into the launcher. The room owner can set a room player limit, with an optional range of 2-10 people. If the number of people exceeds the limit, others cannot enter.
[[File:Mccn-multiplayer world icon.png|thumb|upright|Multiplayer World icon]]
;Online Gameplay
Online gameplay is a special online game whose room host is located in NetEase's data center. After the room owner creates a room, the platform creates a real-time server based on the selected online gameplay and broadcast it to other players including the room owner.
[[File:Mccn-multiplayer_addon_achievements.png|thumb|right|Online Gameplay achievement trophies]]
Online gameplay is a type of mashup package component mainly for multiplayer games, including independent maps, resource packs, etc. Most online gameplay components are free, "emeralds" and "diamonds" currencies can be used to purchase add-on items in the corresponding gameplay game. The game progress of online gameplay is tracked by the player account. There are 5 achievement trophies corresponding to 0%/30%/50%/80%/100% achievements, which can be displayed on the personal homepage; the room owner or the member authorized by the room owner has the right to save the real-time map to the cloud so that they can continue at any time. The upper limit of the cloud online gameplay archive is 200M, and a single archive is saved for 15 days when not in use.
;Local Connection
Local connection uses the host's device as the host and broadcasts the room to other players through China Edition platform/local router.
The host can choose an existing local map or create a new map as a shared archive. The map can be an original map, a quarter game, or an independent map/mix-up package component downloaded from the resource center, and the host can configure the components used in the room game, including functional gameplay components and material lighting components. Other players need to download all the resources configured by the host before joining the world to play the same game. Paid resource members can experience it without purchasing. Players can directly set the local game to a local online room or cancel the local connection and switch back to a single-player game in the in-game pause menu.
In local online games, the room owner has the highest authorities: they can set the room password, allow or deny PC players to enter, mute or kick out members, and grant members operator privileges. Any member in the room can report violations in the game, including inappropriate comments from other players and violations of the game room/room owner itself.
There are 8 room themes for local online: Survival, Creative, Adventure, Simulation, Action, Building, Confrontation and Leisure. The room owner can choose any two as room tags to assist potential members in searching. At the same time, the room owner can set a room slogan, which is displayed on the room page. There are 15 preset slogans in total.
;Team Lobby
The entrance to the team lobby is located below the online lobby. In the team lobby, players can create or join a team. Unlike a room, a team has a separate launcher chat room, and the room owner can change the online gameplay or local online map of the current team. Players can join other players' teams by searching for their names.
The room owner can set a team slogan, which is displayed on the team page. There are 10 preset slogans in total.
;Online Quarter Game
Online Quarter Game is an official free online gameplay component with an in-app purchase store and progress system. The game progress of the quarter game will be used as the mission goal of the current activity. A total of 4 were launched from the third quarter of 2022 to the second quarter of 2023. Updates have been stopped, but all gameplay can still be played in the online lobby.
{| class="wikitable"
|+
!'''Play Name'''
!'''Imagery'''
!Brief introduction
!Release time
|-
|Fruit Fight
|[[File:Mccn-seasonalmutiplayermod_sgdld.png|100px]]
|
Here, you can play various fun party games with your friends and be ranked according to your score! What are you waiting for? Hurry up and invite your friends to join the Fruit Fight!
Fruit Fight is the first online game mode.
|July 8, 2022
|-
|Super Fighting Arena
|[[File:Mccn-seasonalmutiplayermod_cjdjjc.png|100px]]
|
In the gameplay, you will play the classic characters in Minecraft and fight with your teammates against the enemy. What are you waiting for? Come to the Super Fighting Arena and enjoy your fight!
|September 23, 2022
|-
|Alien Survival: Trek
|[[File:Mccn-seasonalmutiplayermod_yxscmh.png|100px]]
|
In the gameplay, you will sail to various planets, use rich future technology, and go on a survival adventure in space with your teammates. Hurry up, the spaceship is about to set off, and the wonderful alien adventure is waiting for you to experience!
|January 6, 2023
|-
|Super Arena II: Capture the Flag
|[[File:Mccn-seasonalmutiplayermod_cjdjjc2.png|100px]]
|
Super Fighting Arena II is back! Brand new characters and maps, a new capture the flag mode that tests your strategy, and a variety of skins and title rewards. Invite your friends and have a great time in Super Fighting Arena!
|April 14, 2023
|}
=== Resource center ===
[[File:Mccn-ziyuanzhongxin_screenshot.png|thumb|right|Resource center]]
The resource center is a gaming add-on distribution platform in the mobile edition, similar to the [[Marketplace|Marketplace.]] Free add-on can be purchased with one click, and paid add-on needs to be confirmed again in the pop-up dialog box before it can be purchased.
Each component in the resource center has an independent page. Players can view detailed information such as introduction, download volume, and rating after entering. Players who purchase components can evaluate them. The system calculates the comprehensive rating of the components based on the weighted usage behavior of players such as game time. If players are not satisfied with the experience, they can apply for a refund. Players who meet the requirements can have the amount of money spent on the purchase returned.
[[File:Mccn-mobile-changwanka.jpg|thumb|right|Play card GUI]]
'''Play card''' is a paid subscription service within the Resource Center that provides cloud archive services of corresponding levels and free play services for designated components. Components that support this function will have special prompts.
* Proof of Courage to Explore: Low-level cloud archive membership service, play more than 200 components for free. Original price: 1500 diamonds per month.
* Proof of your Love for Exploration: Intermediate cloud archive membership service, play more than 400 components for free. Original price: 3000 diamonds per month.
* Proof of Peak Exploration: Premium cloud archive membership service, play more than 500 components for free. Original price: 5000 diamonds per month.
=== Mall ===
[[File:Mccn-mobile-shangcheng.jpg|thumb|right|Mall GUI]]
The mall is a game add-on distribution platform in the mobile game launcher, similar to the resource center, but only contains appearance components. The free content can be purchased with one click, and the paid content needs to be confirmed again in the pop-up dialog box before it can be purchased.
* Recommended: Display activity-related appearance components, and jump to related pages with one click.
* Gift packs: including appearance self-selection packs, lottery tickets and other appearance component related gift packs, which can be purchased with diamonds.
* Appearance: includes most of the appearance components, the specific categories are described below.
* Exchange: You can use two currencies, Comfortable Wool or Premium Leather, to exchange for designated skins.
=== Currency ===
[[File:Mccn-currency-diamond.png|thumb|100px|Diamond currency icon.]]
[[File:Mccn-currency-emerald.png|thumb|100px|Emerald currency icon.]]
The resource center uses "emeralds" and "diamonds" as currency, unrelated to the item in-game.
The "emerald" is a virtual currency that cannot be obtained by paying money. The emeralds obtained in a month would be deleted at the end of the month. Methods of obtaining emeralds include:
* Daily registration, monthly gifts;
* Finishing tasks of the current activity
* Mailbox
* Other methods{{Info needed}}
"Diamonds" can be obtained by purchasing it with real-life currency.
The table below lists the amount of "diamonds" you can get for an amount of {{wikipedia|renminbi|CNY}}.
{| class="wikitable"
|+
!Amount of CN¥
!Amount of US$ (Converted)
!Amount of "diamonds"
|-
|CNY¥1
|≈US$0.14
|100
|-
|CNY¥6
|≈US$0.83
|600
|-
|CNY¥12
|≈US$1.65
|1200
|-
|CNY¥40
|≈US$5.51
|4000
|-
|CNY¥68
|≈US$9.37
|6800
|-
|CNY¥128
|≈US$17.64
|12800
|-
|CNY¥198
|≈US$27.28
|19800
|-
|CNY¥328
|≈US$45.19
|32800
|-
|CNY¥648
|≈US$89.28
|64800
|}
Sometimes after a purchase, you might also receive some extra "diamonds" gifted to you.{{Info needed}}
== Desktop Edition ==
[[File:Mccn-icon.png|thumb|upright=0.5|Minecraft: China Edition Windows app icon]]
The "Desktop Edition" is a Chinese Edition running on the PC platform, providing specific editions of [[Java Edition]] and [[Bedrock Edition]] games.
; Platform
[[File:Mccn-launcher-screenshot.png|thumb|right|Windows launcher GUI.]]
The Desktop Edition can mainly run on Windows 7, Windows 8, Windows 8.1, Windows 10, and Windows 11 platforms, and the launcher comes with the required Java environment (64 bit JRE8 and JDK17). Similar to the official launcher of the international version, the Windows version cannot be installed or run on the Windows platform of ARM64. Some versions may experience exceptions on earlier versions of Windows, and the "ray tracing version" runs normally only on supported devices on Windows 10 and Windows 11 platforms.
Main system requirements:
{| class="wikitable"
|-
!
! PC
|-
|Operating system
|Windows 7, Windows 8, Windows 8.1, Windows 10, Windows 11
|-
|Graphics card
|GeForce GT240 or ATI Radeon HD 5550 or above
|-
|Central Processing Unit
|Main frequency 1.4GHz and above
|-
|Memory
|4GB and above
|-
|Storage
|4GB and above
|-
|Network connection
|Need to
|}
===Game content===
The "Start Game" in the bottom left corner of the launcher is the starting point for the game. Players can play various games based on Java and Rock versions in the Windows version. The Java version used in the Chinese version has a small amount of text that is slightly different from Standardization of Translations. The content of the base rock version is basically the same as that of the mobile game, and it can be used for interactive gaming.
The "Start Game" section prioritizes displaying players' recent games, and new game content can also be searched and downloaded by category. The launcher skips the main menu and directly enter the game.
====Single player game====
The single player game section allows players to manage all local game saves across versions. By selecting save, players can view detailed information including version, game duration, installed components, and more. Single player game saves can be exported, and when creating a world, saves can be imported and a world with the same version can be created. When starting the Java version save, multiple components developed by NetEase are forced to be built-in. At the same time, you can choose to open the "Command Suspension Window" built-in component. After opening, a button is displayed in the upper left corner of the game, and you can use commonly used commands with just one click.
Players can choose the following game versions when creating a world:
*Java Edition: [[Java Edition 1.7.10 | 1.7.10]], [[Java Edition 1.11.2 | 1.11.2]], [[Java Edition 1.12.2 | 1.12.2]], [[Java Edition 1.16.4 | 1.16.4]], [[Java Edition 1.18.1 | 1.18.1]], [[Java Edition 1.20.1 | 1.20.1]] (with Forge as the built-in module loader)
*Bedrock Edition: original version of Bedrock version synchronized with mobile games, based on [[Bedrock Edition 1.20.10]] "ray tracing version"
Single player game saves can be uploaded to the cloud for cross device gaming, and players have 5 save slots and 1GB of storage space; Members have an additional 2 archive slots and 2GB of storage space. The archive slots of members are locked after the membership expires and cannot be uploaded or downloaded.
====Multiplayer games====
; Network game
Online games are officially certified Java customized servers in the Chinese version of games, with Apollo as the core. The server host is located in NetEase's data center. The game content is provided and maintained by developers, who can list products in the server's online store. These products must be purchased using the launcher currency "Diamond". Players can choose not to display the in-game mall. The Java version of online games has the same range as single player games.
For the first time entering the server, you need to download a client other than the game version. For a single online game, players can create up to 3 character profiles, and any ban imposed due to game account violations also takes effect on all character profiles.
; Online lobby
The online lobby of the Windows version is the same as that of the mobile version, both of which are real-time bedrock version gameplay servers. The online lobby of the Windows version is not compatible with the mobile version.
; Local online
Local online allows players to create any single player game version of the game room, including Java, Rock, and Light Chase versions. With the homeowner's device as the host, any version of the room can be configured with components. When members enter, they download them on the startup interface, and the game can be played directly after it starts.
; Rental server games
Rental server is a Java version of server hosting service, which has two types: pure rental service and custom rental service. Pure rental server is a fully original game server, with customizable components, plugins, and other additional content to provide higher server performance. The custom rental service channel is currently under maintenance and cannot be created.
* Pure rental clothing specifications
* 10 people: 1800 diamonds per month
* 20 people: 3600 diamonds per month
* 40 people: 5000 diamonds per month
The server owner has operator privileges and can also backup archives to restore previously saved archives at any time. Unlike the mobile version, the PC game rental service allows for downloading archives locally.
===Game Center===
[[File:Mccn-youxizhongxin.png|thumb|right|Game Center GUI]]
The Game Center is an online game platform within the PC version of the game launcher, which allows you to quickly classify and filter online games and play them.
===Component Center===
[[File:Mccn-zujianzhongxin.png|thumb|right|Component Center page]]
The Component Center is a game add-on content distribution platform within the Windows version launcher, similar to [[Marketplace|Market]].
The configurable components of single player games in the Windows version are divided into two categories based on their impact on the game: functional and visual. Visual is further divided into two subcategories: material sic and light and shadow. The above components can be retrieved in the Component Center by version, price, theme, etc. Online games, online gameplay, and more can also be found and purchased in the component center. Slightly different from the international Java version skin, the 128/256 pixel skin component can also be used for Java games.
; Component package
A component package is composed of several functional and visual components combined to achieve specific game effects, similar to an integration package. Component packages are mainly provided by the community, and any player can filter, edit, and submit their purchased components. Excellent component packages can be recommended by the community.
===Other===
; Social communities
[[File:Mccn-wanjiashequ.png|thumb|right|Social community GUI]]
The Desktop Edition has the main social functions of the mobile version, and the communities of the two versions are interconnected. Fresh news is similar to the community fresh news function of the mobile game version, with dynamic content exchange. The game forum is also linked to the official forum, and players can use NetEase Pass to directly create forum accounts.
;Game forums
[[File:Mccn-youxiluntan.png|thumb|right|Game forum GUI]]
The game forum is linked to the official forum, and players can use NetEase Pass to directly create a forum account.
;Activity center
[[File:Mccn-huodongzhongxin.png|thumb|right|Activity Center GUI]]
The activity center is where the game activities are located. The permanent activities include daily login, redemption center, gift package store, and first-charge gifts. All of them are interconnected with the mobile game version data.
;Unboxing
The unboxing page is where unboxing activities are located. Regular activities include legendary unboxing, gem secrets, and crystal secrets. All of them are interconnected with the mobile game version.
;Storage
In the storage, you can view and use all kinds of launcher resources and props of players. Including: components, cards, avatar frames, activities, chat bubbles, name widgets. All are interoperable with the mobile version data.
;Level system
The Desktop version has an independent launcher level system from the mobile version, which can be viewed in the player portrait menu. The level is displayed in digital form, and the specific rules are unknown.
== Features ==
* Free to download
** Valid Chinese citizen ID required to play
* Features are locked down more strictly
* Attempts to verify the copy and its location to lock out foreign users
* Interface locked to Simplified Chinese without ability to change language
* Cloud storage{{only|je}}
* Friends system, with live text chat support
** In-game text content is heavily censored, including but not limited to chat, [[Book and Quill]]s, [[Written Book]]s, [[Sign]]s, [[Command Block]]s, renamed items (via [[Anvil]]s) and mobs (via renamed [[Spawn Egg]]s or [[Name Tag]]s)
** Censorship also applies to any text in the launcher, such as community posts, comments on contents, and private messages. Rental servers and virtual LAN games are not allowed to have names altogether, instead being referred to by a numerical ID
* Multiple in-game player names are allowed{{only|je}}
* Server rental and management in launcher
** An alternative to the [[Realms]] service
** The server owner does not have permission to upload or download server maps{{only|be}}
** The server can be backed up, restored, or reset with allocated storage (6 GB, 6144 MB in total)
** Maximum file size for server maps that can be backed up is 1 GB, 1024 MB
** The server is shut down after the storage space is full
** Can install mods in rental mod service ([[mcservers:Bukkit|Bukkit]] core){{only|je}}
* Online game server
** Different from rental server, the owner has full permission
** Usually adopt third-party server application
** Have in-server shop in UI
*** Visible when checking online game servers
*** Use [[emerald]]s or [[diamond]]s as currency, see below
* VIP Membership Center
** CN¥20 per month (≈ US$2.80 per month)
** CN¥12 per month (≈ US$1.70 per month) after 40% off discount
** VIP members can purchase seasonal merchandise at a discount of 40% rather than the original price. All purchased benefits and merchandise are temporarily unavailable if the membership expired
* Patch system
** An alternative to the [[Marketplace]] service, normally available only in the ''Bedrock Edition'' of the game
** Including API, resource packs, skins, and mods, all contributed by community creators or officially reproduced from Marketplace
** Some patches are free
** Use emeralds or diamonds as currency instead of "Minecoins" or "Tokens"
*** Does not conflict or affect in-game items
** One-click patching
[[File:Screenshot of MCBE and MCBE(China).png|thumb|upright=1.5|On Windows platforms, ''China Edition'' ''Bedrock Edition'' is a remake by NetEase itself, its release occurs later than other platforms by ~1-2 versions. The picture shows the ''Bedrock Edition'' that is in the Microsoft Store and ''Bedrock Edition'' (''China Edition''<!--Requires revision.-->) file comparison.]]
* No [[achievements]] on ''Bedrock Edition''
* Virtual joystick support (with eight directions){{only|be}}
* New UI{{only|be}} and pause menu
* '''"The Shopkeeper's Gifts"''' where players can watch ads to earn scratch cards rewarding varying amounts of emeralds and diamonds (limited to 5 per day) or unlock specific patches, including texture packs, mods, and custom maps, ranging from 1-2000 ads per item (limited to 35 per day).{{only|be}}
* '''"Chaos/Apocalyptic Game mode"''' with new features of which includes a new "Apocalyptic realm" with exclusive achievements, items, biomes, mobs, and 4 new bosses to fight.<ref>https://web.archive.org/web/20210329080012/https://www.hotbak.net/key/%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E5%A4%A9%E5%90%AF%E4%B9%8B%E5%A2%83%E7%BB%88%E4%B8%8E%E5%A7%8BBOSS%E5%9C%A8%E5%93%AA%E5%A4%A9%E5%90%AF%E4%B9%8B%E5%A2%83%E7%BB%88%E4%B8%8E%E5%A7%8B%E6%80%8E%E4%B9%88%E7%8E%A9.html</ref> It is unclear whether this is official or a mod.
* '''"Three Kingdoms: Chibi Game mode"''' adds new mobs, npc, boss, character special abilities, blocks, currency (diamonds for microtransactions), vouchers and weapon forging system (synthesize, forge, cast, upgrade, enhanced crystals, strengthening crystals).<ref>https://web.archive.org/web/20210329091746/https://mc.163.com/news/media/20210213/29178_932212.html</ref><ref>https://mc.163.com/news/20210128/29175_929516.html</ref>
* '''NPC'''{{only|be}}
** The operator holds Worldbuilder permissions by default, which means that its interface can be edited when the education option is turned off
** Some functionality is limited:
*** Advanced settings (invalid after reboot)
*** Command
* [https://mc.163.com/dev Proprietary interface for developing advanced component features]{{only|be}}
** Load custom items using [[Bedrock Edition data values|item ID]] 456 ([[Portfolio]] in ''[[Minecraft Education]]'')
*** Use special values to distinguish between different custom items
*** If a custom item is not registered to mod, it has these features
**** In the frame it looks like an old apple itemin the hotbar it is invisible
**** Named <code>item.mod.name</code>
== Interface ==
=== Windows platform===
* Wonderful World (Simplified Chinese: 精彩世界; Pinyin: ''Jīngcǎi shìjiè''): Game recommendation page including news, recommended resources, special topic, best videos, etc.
* Game Center (Simplified Chinese: 游戏中心; Pinyin: ''Yóuxì zhōngxīn''): Online gaming server.
* Addon Center (Simplified Chinese: 组件中心; Pinyin: ''Zǔjiàn zhōngxīn''): Addon resource area including functional addons (mods), visual addons (resource packs), maps, and gameplay addons.
* Game Forum (Simplified Chinese: 游戏论坛; Pinyin: ''Yóuxì lùntán''): Game discussion area including tips/tutorials, Q&A, live gaming, etc.
* Game Live (Simplified Chinese: 游戏直播; Pinyin: ''Yóuxì zhíbō''): Live streaming area.
* Novelties (Simplified Chinese: 新鲜事; Pinyin: ''Xīnxiān shì''): China Edition official/player tweeting area.
=== Mobile platform ===
* Play (Simplified Chinese: 游戏; Pinyin: ''Yóuxì''): The page to launch the game, including Singleplayer, Rental Server Games, Multiplayer Lobby, Online Games, etc.
* Friends (Simplified Chinese: 好友; Pinyin: ''Hǎoyǒu''): Friend system including adding friends, chatting with friends, playing with multiplayer game, etc.
* Community (Simplified Chinese: 社区; Pinyin: ''Shèqū''): Including Novelties, News and Community, which are official account/player game dynamics publishing area, game news publishing area, and in-game forum.
* Resource Center (Simplified Chinese: 资源中心; Pinyin: ''Zīyuán zhōngxīn''): Similar to Marketplace, it allows players to buy and download game maps, add-ons, texture packs, and skins.
* My House (Simplified Chinese: 我的家园; Pinyin: ''Wǒ de jiāyuán''): A place where you have your own house that you can design. There are coins, which you can get by using the crafting table to solve a puzzle (eg. how to make a sword). The coins are used to buy furniture, decorations, and walls/floor. You also get a fox as a pet when you level up.
== Comparison ==
; Differences between ''Java Edition'' and ''China Edition''
{| class="wikitable sortable" style="width: auto; text-align: center" data-description="Java features"
|-
! Feature(s)
! ''Java Edition''
! ''China Edition''
|-
! Price
| {{w|Renminbi|CN¥}}89/119 ({{w|United States dollar|US$}}29.99/39.99)
| Free
|-
! Download
| [https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store]
| [https://mc.163.com mc.163.com]
|-
! Account
| Microsoft
| NetEase
|-
! Skin management
| Launcher/Website
| Launcher
|-
! World settings
| In-game
| Launcher
|-
! Data Connection
| Optional
| Optional (after logged in)
|-
! Switching worlds
| In-game
| Launcher
|-
|}
''China Edition'' also has these mods pre-installed:
* 4621632218832071536@3@0
* 4625678897404525717@3@0
* anti addiction Mod
* Filter Mod
* friendplay Mod
* Fullscreen Popup Mod
* network rpc Mod
* opencommand Mod
* Playermanager Mod
* skinmod
* updatecore
; Differences between ''Bedrock Edition'' and ''China Edition''
{| class="wikitable sortable" style="width: auto; text-align: center" data-description="Bedrock features"
|-
! Feature(s)
! ''Bedrock Edition''
! ''China Edition''
|-
! Price
| CN¥71 (US$29.99) (Windows)<br>CN¥45 (US$7.49) (Android)<br>CN¥45 (US$6.99) (iOS & iPadOS)
| Free
|-
! Download
| App store
| [https://mc.163.com mc.163.com] and various application stores and platforms
|-
! Account
| Microsoft account
| NetEase account, or corresponding channel version account
|-
! Change skin
| In-game
| In launcher
|-
! Launching
| Directly or in launcher
| In launcher
|-
! World settings
| In-game
| In launcher
|-
! Data connection
| Optional
| Optional (after logged in)
|-
! Switching worlds
| In-game
| In launcher
|-
|}
== System requirements ==
From the official website<ref name="China Edition website" /> and the Apple App Store.<ref name="App Store"/>
{| class="wikitable" data-description="System requirements"
!
! {{OS|winwm}}
! {{OS|andwm}}
! {{OS|ios}} & {{OS|ipad}}
! {{OS|mac}}
|-
! Minimum version
| Windows 7
|
| iOS 11
| macOS Big Sur (11)
|-
! Resolution
|
| 800×600
| 1136x640
|-
! CPU
| Clocked at 1.4 GHz or higher
| 1.2 GHz (dual core) or higher
| rowspan="2" | Apple A7 chip (dual core, clocked at 1.3GHz) or later
| rowspan="2" | Apple M1 chip or later
|-
! GPU
| NVIDIA GeForce GT 240 or ATI Radeon HD 5550 or later
| Adreno 225 or later
|-
! RAM
| 4 GB or more
| 1 GB
| 1 GB or more
|
|-
! Storage
| 4 GB or more
|
| 1.4 GB
| 1.4 GB
|-
! Data connection
| Required
| Required
| Required
| Required
|-
! Supported devices
|
* Any Surface except original Surface, Surface&#160;2, & Surface Duo line
* Most Windows PCs
|
* Pixel (all models)
* Most Android mobile devices
|
* iPhone 5S or later
* iPhone SE (all models)
* Any iPad except iPad 1<sup>st</sup>-4<sup>th</sup>gen and iPad mini 1<sup>st</sup>gen
* iPod touch (6<sup>th</sup> gen) or later
|
* MacBook Air (M1, 2020) or later
* MacBook Pro 13″ (M1, 2020) or later
* MacBook Pro 14″ & 16″ (2021) or later
* iMac 24″ (M1, 2021)
* Mac mini (M1, 2020)
* Mac Studio (2022)
|}
== History ==
<!--The version number IS NOT shown in the game in this edition, thus we can't get the further information accurately. The number we can get is only about the unique launcher with this edition.-->
{{HistoryTable
|{{HistoryLine|china}}
|{{HistoryLine||May 20, 2016|link=https://weibo.com/p/1001603977329528447306|[[Microsoft]], [[Mojang]] and NetEase jointly announced that Mojang will grant the operating rights of the Minecraft {{BE}} in mainland China to NetEase's subsidiaries for a period of five years.}}
|{{HistoryLine||Oct 12, 2016|link=https://weibo.com/5921203571/Eo4pEofOa|NetEase announced that it will also proxy {{JE}}.}}
|{{HistoryLine||April 7, 2017|link=https://mc.163.com/news/20180619/29175_682546.html|''China Edition'' was announced in Water Cube, Beijing. Delegates of Mojang Studios, Microsoft, and NetEase attended.}}
|{{HistoryLine||April 10, 2017|link=https://mc.163.com/news/update/20180619/29176_682521.html|Closed beta test began.}}
|{{HistoryLine||April 28, 2017|link=https://mc.163.com/news/update/20180619/29176_686354.html|Beta server closed without saving data.}}
|{{HistoryLine||May 21, 2017|link=https://hypixel.net/threads/hypixel-is-coming-to-china.1131484|Minecraft server {{w|Hypixel}} announced that a China-exclusive server was to open.}}
|{{HistoryLine||July 14, 2017|link=https://mc.163.com/news/update/20180619/29176_700279.html|Windows Java Edition test started again with restricted users being allowed to join. Hypixel was available from then on.}}
|{{HistoryLine||August 8, 2017|link=https://mc.163.com/news/20180619/29175_704938.html|Windows Java Edition test started with unrestricted users being allowed to join.}}
|{{HistoryLine||September 15, 2017|link=https://mc.163.com/news/20180619/29175_712984.html|The pocket edition is now available in App Store.}}
|{{HistoryLine||October 12, 2017|link=https://mc.163.com/news/20180619/29175_717885.html|Public beta test of ''China Edition'' on Android started.}}
|{{HistoryLine||October 19, 2017|link=https://twitter.com/Minecraft/status/920915550829768704|Users of ''China Edition'' on Android reached over 14 million.}}
|{{HistoryLine||January 25, 2018|link=https://mc.163.com/news/20180619/29175_737155.html|A version based on [[Bedrock Edition 1.2.0]] was released for Mobile.}}
|{{HistoryLine||January 27, 2018|link=https://mc.163.com/news/20180619/29175_738080.html|Registered users for ''China Edition'' on all platforms reached over 60 million.}}
|{{HistoryLine||March 14, 2018|link=https://mc.163.com/news/20180619/29175_744709.html|Developer Platform for ''China Edition'' was opened.}}
|{{HistoryLine||May 22, 2018|link=https://twitter.com/ZhugeEX/status/998966797641633792|Registered users for ''China Edition'' on all platforms reached over 100 million.}}
|{{HistoryLine||July 6, 2018|link=https://mc.163.com/news/20180706/29175_763013.html|A version based on [[Bedrock Edition 1.4.0]] was released for Mobile.}}
|{{HistoryLine||July 10, 2018|link=https://mc.163.com/news/20180710/29175_763747.html|A version based on [[Bedrock Edition 1.4.0]] was released for Windows.}}
|{{HistoryLine||August 9, 2018|link=https://mc.163.com/news/20180810/29175_769605.html|A version based on [[Bedrock Edition 1.5.0]] was released for Mobile and Windows.}}
|{{HistoryLine||September 21, 2018|link=https://mc.163.com/pe/client/activity/voteforanimalpc/index.html|[[File:Panda skin.png|64px]] The [[panda]] wins a popularity poll teasing the announcement of a Chinese "national treasure" at [[MINECON Earth 2018]]. Other options included the alligator, the monkey, the deer, and the river dolphin.}}
|{{HistoryLine||October 27, 2018|link=https://mc.163.com/news/20181031/29175_782697.html|Registered users for ''China Edition'' on all platforms reached over 150 million.}}
|{{HistoryLine||November 15, 2018|link=https://mc.163.com/news/20181115/29175_785172.html|A version based on [[Bedrock Edition 1.6.0]] was released for Mobile and Windows.}}
|{{HistoryLine||December 20, 2018|link=https://mc.163.com/news/20181226/29175_792716.html|A version based on [[Bedrock Edition 1.7.0]] was released for Mobile and Windows.}}
|{{HistoryLine||January 24, 2019|link=https://mc.163.com/news/20190114/29175_795324.html|A version based on [[Bedrock Edition 1.8.0]] was released for Mobile and Windows.}}
|{{HistoryLine||April 3, 2019|link=none|A version based on [[Bedrock Edition 1.9.0]] was released for Mobile and Windows.}}
|{{HistoryLine||July 4, 2019|link=https://mc.163.com/news/20190704/29175_821222.html|A version based on [[Bedrock Edition 1.11.0]] was released for Mobile and Windows.}}
|{{HistoryLine||July 26, 2019|link=none|A version based on [[Java Edition 1.14.3]] was released for Windows.}}
|{{HistoryLine||October 10, 2019|link=none|A version based on [[Bedrock Edition 1.12.0]] was released for Mobile and Windows.}}
|{{HistoryLine||November 12, 2019|link=https://www.ladbible.com/technology/gaming-minecraft-player-count-reaches-an-incredible-480-million-20191112|Registered users for ''China Edition'' on all platforms reached over 300 million.}}
|{{HistoryLine||January 16, 2020|link=https://mc.163.com/news/20200113/29175_860002.html|A version based on [[Bedrock Edition 1.13.0]] was released for Mobile and Windows.}}
|{{HistoryLine||April 13, 2020|link=https://mc.163.com/hypixel/news/2020/04/13/26454_875147.html|Minecraft server {{w|Hypixel}} announced that a China-exclusive server was to close.}}
|{{HistoryLine||June 30, 2020|link=https://mc.163.com/hypixel/news/2020/06/29/26454_889530.html|NetEase closed the China-exclusive Hypixel server.}}
|{{HistoryLine||July 16, 2020|link=https://mc.163.com/news/20200709/29175_891915.html|A version based on [[Bedrock Edition 1.14.30]] was released for Mobile and Windows.}}
|{{HistoryLine||August 4, 2020|link=none|A version based on [[Java Edition 1.15.2]] was released for Windows.}}
|{{HistoryLine||November 21, 2020|link=https://mc.163.com/news/20201120/29175_917072.html|Registered users for ''China Edition'' on all platforms reached over 400 million.}}
|{{HistoryLine||January 28, 2021|link=https://mc.163.com/news/20210128/29175_929516.html|A version based on [[Bedrock Edition 1.16.10]] was released for Mobile and Windows.}}
|{{HistoryLine||March 16, 2021|link=none|A version based on [[Java Edition 1.16]] was released for Windows.}}
|{{HistoryLine||June 30, 2021|link=https://mc.163.com/news/20210630/29175_957270.html|A version based on [[Java Edition 1.16.4]] was released for Windows.|A version based on [[Bedrock Edition 1.16.201]] was released for Mobile and Windows.}}
|{{HistoryLine||July 6, 2021|link=https://mc.163.com/news/20210705/29175_958139.html|An updated version of Bedrock Edition with support for ray tracing was released for Windows.}}
|{{HistoryLine||January 21, 2022|link=https://mc.163.com/news/20220121/29175_999344.html|A version based on [[Bedrock Edition 1.17.2]] was released for Mobile and Windows.}}
|{{HistoryLine||May 10, 2022|link=none|A version based on [[Java Edition 1.18.1]] was released for Windows.}}
|{{HistoryLine||May 20, 2022|link=https://mc.163.com/news/20220519/29175_1019040.html|Registered users for ''China Edition'' on all platforms reached over 500 million.}}
|{{HistoryLine||August 26, 2022|link=https://mc.163.com/m/news/20220826/29175_1039353.html|A version based on [[Bedrock Edition 1.18.0]] was released for Mobile and Windows.}}
|{{HistoryLine||October 2022|link=https://mc.163.com/news/20221104/29175_1050896.html|Registered users for ''China Edition'' on all platforms reached over 600 million.}}
|{{HistoryLine||January 6, 2023|link=https://mc.163.com/news/20220121/29175_999344.html|A version based on [[Bedrock Edition 1.18.30]] was released for Mobile and Windows.}}
|{{HistoryLine||September 27, 2023|link=https://mc.163.com/news/20230928/29175_1112811.html|Registered users for ''China Edition'' on all platforms reached over 700 million.}}
|{{HistoryLine||June 28, 2024|link=https://mc.163.com/dev/developer_cn/news/update/20240508/37048_1154064.html|A version based on [[Bedrock Edition 1.20.10]] was released for Mobile and Windows.}}
|{{HistoryLine||July 9, 2024|link=https://mp.weixin.qq.com/s/qRinX-6r-b3T6Oi-RqI9qA|A version based on [[Java Edition 1.20.1]] was released for Windows.}}
|{{HistoryLine||July 26, 2024|link=none|''Chinese Edition'' app name was changed to "''Minecraft: Mobile Edition''".}}
}}
== Gallery ==
<gallery>
China Edition.png|''Minecraft: China Edition'' logo
Website Popup.jpg|The pop-up which is displayed when user's IP address is located in mainland China visits [[minecraft.net]].
</gallery>
=== Screenshots ===
<gallery>
Mccn-mobile-launcher-screenshot_(night).jpg|Mobile launcher GUI for Night (old launcher GUI).
ChinaVersionScreenshot.png|An in-game screenshot of ''China Edition'' on a mobile device. Note the additional buttons.
ChinaVersionScreenshotThirdButton.png|Expand the screenshot of the third button at the top of in mobile game.
One eyed giant.png|A Cyclops Giant from ''China Edition'' Apocalyptic Game mode.
Aquatic china mobs.jpg|Aquatic mobs and a villager variant from ''China Edition'' .
China bosses.jpg|Some bosses from ''China Edition'' Apocalyptic Game mode, along with a few other mobs.
Chaos mob.png|Two mobs from ''China Edition'' Apocalyptic Game mode.
</gallery>
=== In other media ===
<gallery>
China Edition Background.png|Official artwork showing Steve and Alex variants from ''China Edition'''s website.
MinecraftChinaVote.png|The mob poll webpage.
Chinese_Alligator.png|Chinese alligator from the mob poll.
Golden_Monkey.png|Snub-nosed monkey from the mob poll.
White-Lipped_Deer.png|White-lipped deer from the mob poll.
Baiji_Dolphin.png|Baiji from the mob poll.
</gallery>
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox Minecraft|editions}}
[[Category:Editions]]
[[Category:China Edition]]
[[de:Minecraft China]]
[[es:China Edition]]
[[it:Minecraft China]]
[[ja:China Edition]]
[[lzh:華夏版]]
[[pl:Minecraft: China Version]]
[[pt:Edição China]]
[[ru:China Edition]]
[[th:รุ่นสำหรับประเทศจีน]]
[[zh:中国版]]

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{{Infobox block
| image = Chiseled Resin Bricks.png
| transparent = No
| light = No
| tool = Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Chiseled resin bricks''' are a variant of [[resin bricks]], crafted from [[resin brick slab]]s.
== Obtaining ==
=== Breaking ===
Chiseled resin bricks can be mined using a [[pickaxe]]. When mined without a pickaxe, it drops nothing.
{{Breaking row|Chiseled Resin Bricks|Pickaxe|Wood|horizontal=1}}
=== Crafting ===
{{Crafting
|B2=Resin Brick Slab
|B3=Resin Brick Slab
|Output=Chiseled Resin Bricks
|type=Building block
}}
=== Stonecutting ===
{{Stonecutting
|Resin Bricks
|Chiseled Resin Bricks
|foot=1
}}
== Sounds ==
{{Sound table/Block/Resin bricks}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showforms=y
|showblocktags=y
|generatetranslationkeys=y
|displayname=Chiseled Resin Bricks
|nameid=chiseled_resin_bricks
|spritetype=block
|blocktags=mineable/pickaxe
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Chiseled Resin Bricks
|nameid=chiseled_resin_bricks
|spritetype=block
|id=-1020
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Chiseled Resin Bricks JE1 BE2.png|32px]] Added chiseled resin bricks.}}
|{{HistoryLine|||dev=24w46a|[[File:Chiseled Resin Bricks JE2 BE3.png|32px]] The texture of the chiseled resin bricks has been changed so that they are consistent with [[resin bricks]] in the corner pixels.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Chiseled Resin Bricks BE1.png|32px]] Added chiseled resin bricks.}}
|{{HistoryLine|||dev=Preview 1.21.50.28|[[File:Chiseled Resin Bricks JE1 BE2.png|32px]] The texture of the chiseled resin bricks has been changed.}}
|{{HistoryLine|||dev=Preview 1.21.50.29|[[File:Chiseled Resin Bricks JE2 BE3.png|32px]] The texture of the chiseled resin bricks has been changed so that they are consistent with [[resin bricks]] in the corner pixels.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* Chiseled Resin Bricks depict a [[creaking]], similar to other chiseled blocks depicting [[mob]]s, like [[sandstone]], [[red sandstone]], [[nether bricks]], and [[polished deepslate]].
== Navigation ==
{{Navbox new content|Pale garden}}
{{Navbox blocks|Building}}
[[de:Gemeißelte Harzziegel]]
[[es:Ladrillos de resina cincelados]]
[[fr:Briques de résine sculptées]]
[[ja:模様入りの樹脂レンガ]]
[[pt:Tijolos de resina talhados]]
[[ru:Точёные смоляные кирпичи]]

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{{DISPLAYTITLE:''Minecraft Classic'' (JavaScript remake)}}
{{about|the 2019 JavaScript remake|the development phase of Java Edition|Java Edition Classic}}
{{Infobox program
|title=''Minecraft Classic''
|image=0.0.23a_01 (remake).png
|author=[[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|platform={{w|Web browser|🌐 Web browser}}
|programming language={{OS|js}} {{w|JavaScript}}
|date=May 7, 2019
|programming languages = [[w:JavaScript]]
|website=https://classic.minecraft.net
|size=8.92 MB <!-- Tested on 4 October 2023 under Firefox, devtools - Network tab, bottom span, cache disabled -->
}}
'''''Minecraft Classic''''' is a JavaScript remake of [[Java Edition Classic 0.0.23a_01|Classic 0.0.23a_01]], made to celebrate 10 years of ''[[Minecraft]]'' and was uploaded to the ''Minecraft'' website (built with [https://www.babylonjs.com/ Babylon.js] library).<ref>{{Article|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}}</ref> This version can be played at [https://classic.minecraft.net classic.minecraft.net] for free.
== Features ==
[[File:0.0.23a 01 (remake) inventory.png|thumb|The inventory with all available blocks]]
=== Blocks ===
{{for|data values of blocks in this version|Classic remake data values}}
{{div col|colwidth=15em}}
* [[File:Air.png|32px]] [[Air]]
* [[File:Grass Block JE2.png|32px]] [[Grass Block]]
* [[File:Stone JE2 BE1.png|32px]] [[Stone]]
* [[File:Dirt JE1.png|32px]] [[Dirt]]
* [[File:Oak Planks JE3 BE1.png|32px]] [[Planks]]
* [[File:Rose JE1.png|32px]] [[Rose]]
* [[File:Dandelion JE1.png|32px]] [[Dandelion]]
* [[File:Water JE4.png|32px]] [[Water]]
* [[File:Oak Sapling JE2.png|32px]] [[Sapling]]
* [[File:Cobblestone JE2.png|32px]] [[Cobblestone]]
* [[File:Bedrock JE1 BE1.png|32px]] [[Bedrock]]
* [[File:Sand JE2.png|32px]] [[Sand]]
* [[File:Gravel JE2.png|32px]] [[Gravel]]
* [[File:Oak Log Axis Y JE2 BE1.png|32px]] [[Wood]]
* [[File:Oak Leaves JE2.png|32px]] [[Leaves]]
* [[File:Red Mushroom JE1.png|32px]] [[Red Mushroom]]
* [[File:Brown Mushroom JE1.png|32px]] [[Brown Mushroom]]
* [[File:Lava JE6.png|32px]] [[Lava]]
* [[File:Gold Ore JE1.png|32px]] [[Gold Ore]]
* [[File:Iron Ore JE1 BE1.png|32px]] [[Iron Ore]]
* [[File:Coal Ore JE1 BE1.png|32px]] [[Coal Ore]]
* [[File:Block of Gold JE1.png|32px]] [[Block of Gold]]
* [[File:Sponge JE1 BE1.png|32px]] [[Sponge]]
* [[File:Glass JE3 BE1.png|32px]] [[Glass]]
* [[File:Red Cloth.png|32px]] Red [[Cloth]]
* [[File:Orange Cloth.png|32px]] Orange [[Cloth]]
* [[File:Yellow Cloth.png|32px]] Yellow [[Cloth]]
* [[File:Chartreuse Cloth.png|32px]] Chartreuse [[Cloth]]
* [[File:Green Cloth.png|32px]] Green [[Cloth]]
* [[File:Spring Green Cloth.png|32px]] Spring Green [[Cloth]]
* [[File:Cyan Cloth.png|32px]] Cyan [[Cloth]]
* [[File:Capri Cloth.png|32px]] Capri [[Cloth]]
* [[File:Ultramarine Cloth.png|32px]] Ultramarine [[Cloth]]
* [[File:Violet Cloth.png|32px]] Violet [[Cloth]]
* [[File:Purple Cloth.png|32px]] Purple [[Cloth]]
* [[File:Magenta Cloth.png|32px]] Magenta [[Cloth]]
* [[File:Rose Cloth.png|32px]] Rose [[Cloth]]
* [[File:Dark Gray Cloth.png|32px]] Dark Gray [[Cloth]]
* [[File:Light Gray Cloth.png|32px]] Light Gray [[Cloth]]
* [[File:White Cloth.png|32px]] White [[Cloth]]
{{div col end}}
=== Mobs ===
; [[Mob (entity)|Steve]]
* Referred to as Steve in code.
* Spawned by pressing {{key|G}}.
* Oddly, they can walk past the world border. They will fall through the bedrock if they go too far.
* They are client-side only and will not show up for other players in multiplayer.
* The model is not made correctly and makes the human look short.
=== World generation ===
; Terrain
* Generated terrain with hills and lakes, with small caves under the surface.
; [[Structure|Generated structure]]s
* [[Tree]]s, made of [[log]]s and [[leaves]].
; World size
* World sizes are: Small, Normal, Huge
* World size is limited.
=== Gameplay ===
; [[Block]]s
* Placing and destroying blocks; switch between the two by pressing {{ctrl|use}}.
* Blocks do not [[Waterlogging|waterlog]].
; [[Multiplayer]]
* Available to play with up to nine other players, but was temporarily disabled on May 8, 2019 due to performance issues.<ref>{{tweet|MojangStatus|1126070107279695873|We've temporarily disabled multiplayer for Minecraft Classic while we work on some performance issues. You can still play it as single player! - AP|May 8, 2019}}</ref>
; [[Inventory]]
* Press {{key|B}} to open.
* Find and select all the different blocks available.
=== General ===
* 2D [[cloud]]s.
=== Pause screen ===
* [[File:Classic Ocean fail Before.jpg|thumb|Drained Ocean before flooding it]]Ability to copy the URL link to give to other players for them to join.
* For browsers that do not support WebRTC, the URL link and "Copy" button have been replaced with the "Save level" and "Load level" buttons.
** Clicking on any of these buttons will show the text "<html>" instead of the buttons that allowed the player to save or load a level.
== Bugs ==
* When exiting and entering the world, the top textures of all blocks that were at [[altitude]] became invisible.
* [[File:Classic Ocean fail After.jpg|thumb|Drained Ocean after flooding it, I noted with red the peak of 1675 Chunk updates, but later there was a even higher peak of 2.5 million chunk updates.]]The human mob model is glitched.
* Unloaded chunks turned white.
* The sea level in the game world did not match the sea level outside the world, sometimes there still occur "drained" oceans, see images.
* [[File:Classic Ocean fail After Long Time.jpg|thumb|The high peak.]]FPS counter is inaccurate on some browsers and will sometimes display bogus/random numbers.
* Zooming in and out will sometimes cause a huge drop on FPS, this will cause an performance impact, and this will make all blocks disappear, and display an error icon.
* On some old and slow computers, generating new world in a huge size causes the game to freeze.
* The game has performance issues on some computers.
* The game can fail to load the player's current world and instead generates a new one. In this case, any modified blocks (even air) from the previous map are carried over to the newly-generated map, overwriting any otherwise-generated blocks.
* The music sometimes overlaps with other music and keeps building up to the point it is unbearable.
== Differences and inaccuracies from the original ==
* General
** Since this is a remake and not a port, the code, apart from the terrain generation code which is the only ported code in the game, is completely different from the original and as such there may be many minor gameplay inaccuracies.
** [[Grass block]]s seem to turn into [[dirt]] when in shade.
** [[Air]] exists as a block.
** The remake version has an auto-save feature.
*** Because of this, reloading or exiting then reopening the website on the same browser will load the same world and seed, along with player-made modifications, provided that the browser cookies aren't cleared.
** Physics are very different from the original.
** New level format.
** Block IDs in this remake do not line up with the original.
*** [[Flowing lava]] and [[flowing water]] are missing.<ref>The two blocks were removed during [[Java Edition 1.13/Flattening|''the Flattening]]</ref>
** The missing texture is red and black instead of magenta and black. The checkerboard pattern also has more squares being a 16x16 plain instead of 2x2 plain.
* Human mobs
** They have a strange appearance compared to the original version's humans, likely unintentionally as the result of an update.
** They have a different, less random and frantic AI.
** Their texture has no beard, even though Steve's texture at the time had one.
** They can cross the world border, revealing that unlike the original, the bedrock and water beyond the border are actually tangible and are actual blocks rather than a rendered flat plane.
*** They will fall through the world after going too far.
** They can be spawned in multiplayer, although they will only appear on the client side.
* GUI
** The blue gradient, seen in the inventory, pause menu and other menus in the original, is replaced with simply a transparent gray color, reminiscent of modern Minecraft.
** The red gradient, seen on the crash/kicked from server screens in the original, is replaced with the same dirt background as seen on the generating level screen in both the original and the remake.
** The [[font]] is different, and is also rendered anti-aliased on most browsers. This is because it is in a vector format (<code>.woff</code>).
* Graphics
** Lighting is very different compared to the original, appearing more flat.
*** Oddly, blocks appear to have a slight shine when looking down at them.
** The remake used the [https://github.com/fenomas/noa noa Engine].
** Anti-aliasing, making blocks look smoother.
** Block textures are stored separately rather than on a terrain.png file.
*** Many filenames are different from the actual name.
** Inventory/hotbar block previews are pre-rendered textures unlike the original.
*** Because of this, they appear pixelated at high resolutions.
** Saplings do not show particles when broken.
** Particles rotate to face the camera's position like {{in|Bedrock}}, instead of always being parallel to the camera.
* Sound
** Sounds are stored in <code>.mp3</code> format rather than <code>.ogg</code> format.
** Music can be enabled in settings.
*** Are the Volume Alpha soundtrack versions.{{verify|type=current}}
** Many sound effects are missing.
*** There are no walking sound effects.
*** Breaking wool and glass uses the normal grass and stone sound effects respectively. The original used higher pitched versions of the grass and stone sound effects for those blocks.
** Breaking leaves plays a sound of grass breaking sound heard in [[Java Edition Indev 0.31 20100104|Indev 0.31 20100104]] until [[12w38a]]. These doesn't exist in the original.
* Multiplayer
** There is a new menu when you start up the game, letting you choose a username, and gives you an invitation link to invite people to a server.
*** The invitation link also appears on the pause menu.
** Other players take the same, glitched appearance as the human mobs.
*** The name tag above players is also more reminiscent of modern Minecraft rather than 0.0.23a.
** The command set is highly limited compared to the original.
*** Consists of {{cmd|/list}}, {{cmd|/kick}}, {{cmd|/ban}}, {{cmd|/tp}}, {{cmd|/setspawn}}, and {{cmd|/help}}.
*** You can also use commands and chat in singleplayer, unlike the original version.
== Trivia ==
[[File:Models on corner.png|thumb|Models stored on the bottom corner of the world, underneath the bedrock layer.]]
[[File:0.0.23a 01 (remake) water lava comparison.png|thumb|The lava model's faces are culled incorrectly.]]
* Going past the world border in the X or Z direction by a distance at or below 32 blocks will instantly push you towards the closest in-bounds location, if possible.
* If the X or Z distance from border is above 32 blocks, the player will be unable to move or place blocks.
* If the Y distance is above 95 or below 0, the player will be unable to move or place blocks. If they are above Y=95, they will remain stationary in the air.
* The render limit for the bedrock layer is X=±544, Z=±544.
* Despite not being mentioned in {{cmd|/help}}, the commands {{Cmd|/ban}}, {{Cmd|/banip}}, {{Cmd|/say}}, {{Cmd|/op}}, {{Cmd|/deop}}, {{Cmd|/solid}} return "Command disabled."
* Iron ore is called "bronze rock" internally.
* Models are stored in the bottom corner of the world, underneath the bedrock layer.
* The player's nametag is a separate entity. Its position is stored approximately 1.62 blocks above the player's.
* Savegames are stored as a delta; they store the world seed, size, and the blocks changed that are different from the world seed.
* Lava's block model is incorrectly made: the N/S/E and Bottom faces are inverted and cull when viewed head-on. Only the West and Top faces are correct.
== History ==
{{HistoryTable
|{{HistoryLine|Classic 0.0.23a_01 (remake)}}
|{{HistoryLine||May 7, 2019|link=none|Released JavaScript Classic 0.0.23a_01 remake.}}
|{{HistoryLine||May 8, 2019|link=none|The code for the game has been updated.}}
|{{HistoryLine||May 10, 2019|link=none|The code for the game has been updated.}}
|{{HistoryLine||October 15, 2019|link=none|The code for the game has been updated.}}
}}
== Gallery ==
<gallery>
File:0.0.23a-javascript-playthrough.png|Pixel art, specifically a crewmate from Among Us and a trollface.
File:Nowaterlogproof.png|Mushroom surrounded by water.
File:Nowaterlog.png|Mushroom surrounded by water.
File:Grass goes dirt when no sun.png|Grass blocks in shadows eventually change to dirt.
File:Remake cave.png|A view of a cave.
File:Classic 0.0.23a 01 (remake) Human.png|A human.
File:Remake humans in house.png|Humans in a house made by a player.
File:Remake out of border.png|Humans can go outside of the world border.
File:0.0.23a 01 (remake) Human view.png|A human in a default idle state.
File:0.0.23a 01 (remake) render limit.png|A view of the outer render limit of the border.
Missing texture in Classic JS.png|The unique missing texture in game.
File:No keyboard error page.png|alt=An error screen telling the user the game requires a keyboard to play|Error screen shown when the website is loaded without a keyboard
File:Classic-computer-screen.gif|Artwork of a computer playing the game, used for the original release in 2019.
File:15th Anniversary Marilla.png|Artwork for the 15th anniversary rerelease of the game, showing it running on what appears to be [[M.A.R.I.L.L.A.|M.A.R.I.L.L.A]].
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|General}}
{{Navbox Minecraft|Editions}}
[[Category:Versions]]
[[Category:10th Anniversary]]
[[de:Classic.minecraft.net]]
[[es:Classic 0.0.23a 01 (remake)]]
[[fr:Édition Java Classique 0.0.23a 01 (remake)]]
[[ja:Classic 0.0.23a 01 (リメイク)]]
[[lzh:爪哇版古典版〇點〇點二三甲之一(重製)]]
[[pl:Java Edition Classic 0.0.23a 01 (remake)]]
[[pt:Classic 0.0.23a 01 (remake)]]
[[ru:Classic 0.0.23a 01 (remake)]]
[[uk:Classic 0.0.23a 01 (remake)]]
[[zh:Java版Classic 0.0.23a 01重制]]

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{{DISPLAYTITLE:Java Edition Classic 0.0.23a_01}}
{{for|the 2019 remake|Classic 0.0.23a_01 (remake)}}
{{Infobox version
|title=0.0.23a_01
|version_id=Classic 0.0.23a_01
|image=Classic 0.0.23a_01.png
|edition=java
|prefix=Classic
|server=[[Classic server 1.8.2|1.8.2]]
|date=July 11, 2009
|clientdl=
[https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.json .json])
|serverdl=[[Classic server 1.8.2|Server]]
|prevparent= 0.0.23a
|nextparent= 0.24_SURVIVAL_TEST
}}
'''0.0.23a_01'''<ref>https://youtu.be/geoJG1cAFgM</ref> is a version of [[Java Edition Classic]] released on July 11, 2009,<ref name=change>[[wordofnotch:142033128|"Changing the version system"]] [[The Word of Notch]], July 15, 2009</ref><ref>[[wordofnotch:140196422|"There are a lot of cool things like this on"]] [[The Word of Notch]], July 12, 2009</ref> at 14:35 UTC.<ref>[[#logs|IRC logs]]: "''A9:34:54 <08Notch> ok, _01 will be up in a minute or two''" (14:34:54)</ref> It is the last version of [[Multiplayer Test]]. This version is not available in the launcher, but has been archived elsewhere.
== Changes ==
* Added a keymapping to control render distance.<ref>[[#logs|IRC logs]]: "''A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable..''" (14:32:05 UTC)</ref>
** Players can once again press {{key|F}} to toggle render distance.<ref>[[#logs|IRC logs]]: "''A9:39:26 <CheeToS> yay, thank you for putting the f key back''" (14:39:26 UTC)</ref>
== Remake ==
{{main|Classic 0.0.23a_01 (remake)}}
To celebrate 10 years of ''Minecraft'', a JavaScript remake of this version was uploaded to the ''Minecraft'' website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at [https://classic.minecraft.net classic.minecraft.net].<ref name="classic.minecraft.net">{{Mcnet|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}}</ref>
== Trivia ==
* [[Notch]] planned to refactor the [[Version formats|version naming system]] after this version, removing the second zero and the "a", becoming the format "<''major version''>.<''release number''>[_<''patch number''>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system.<ref name=change/> However, this version was never actually given this name outside of this example.
** This format was also used somewhat in [[Java Edition Beta|Beta]].
== Gallery ==
<gallery>
Map1.png|A multiplayer server map in this version.
0.0.23a 01 Steves.png|A world with [[human]] mobs.
Multiplayertest.jpg|A multiplayer server.
Mario and Luigi artwork.jpg|Pixel art.
23a01 webpage1.png|The Minecraft webpage with this version.
23a01 webpage2.png
23a01 webpage3.png
Minecraft Webpage 0.0.23a 01.png
Cliff1.jpg|A large cliffhouse.
Tunnel.jpg|A player-built tunnel through terrain.
Immortal lobster statue.png|Bedrock lobster.
AVMCity1.png|City.
Castle1.png|Castle.
Cliff1.png|Cliff.
Lair1.png|Lair.
Treehouse1.png|Tree.
Classic Houses.jpg|Houses.
</gallery>
== References ==
* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC&minus;5).
{{Reflist}}
== Navigation ==
{{Navbox Java Edition versions|Classic}}
[[es:Java Edition Classic 0.0.23a 01]]
[[ja:Java Edition Classic 0.0.23a 01]]
[[lzh:爪哇版古典版〇點〇點二三甲之一]]
[[pt:Edição Java Classic 0.0.23a 01]]
[[ru:Classic 0.0.23a 01 (Java Edition)]]
[[uk:Classic 0.0.23a 01 (Java Edition)]]
[[zh:Java版Classic 0.0.23a 01]]

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{{lowercase title}}
{{about|the directory used by Bedrock Edition|the directory used by ''Java Edition''|.minecraft}}
{{distinguish|Mojang.com}}
{{exclusive|bedrock|education}}
{{File|directory|'''com.mojang'''|inline=1}} is a directory used internally by ''Minecraft'' Bedrock Edition. It contains worlds, [[JSON]] data, and other files necessary for the game to run.
== Location ==
{{/path}}
=== Android quirks ===
On Android, there are two distinct {{File|directory|'''com.mojang'''|inline=1}} directories - internal and external. If the ''File Storage Location'' option is set to ''Application'', all data is stored in the internal directory. If it's set to ''External'', some data (such as worlds) is stored in the external directory, but the internal directory is still used for other data.
The external directory can be viewed and edited by users, though it might require workarounds in newer Android versions. The internal directory cannot be viewed or edited without root access. It's not possible to migrate worlds and other data between those directories without root access.
The user ID is usually <code>0</code>, but differs if the user is a secondary user. <code>/storage/emulated/''user ID''</code> is often presented as ''Internal storage'' or similar by file managers, or when you access the device via MTP (connected to a Linux, macOS or Windows computer).
== Directory structure ==
<div class="treeview">
* {{File|directory|com.mojang}}
** {{File|directory|behavior_packs}}: Contains [[behavior pack]]s, see {{slink||Behavior packs}}.
** {{File|directory|development_behavior_packs}}{{info needed|What is in this directory?}}
** {{File|directory|development_resource_packs}}{{info needed|What is in this directory?}}
** {{File|directory|development_skin_packs}}{{info needed|What is in this directory?}}
** {{File|directory|logs}}
*** {{File|file|ClientCorrelation<ID>.dat}}{{info needed}}
** {{File|directory|minecraftpe}}
*** {{File|file|catalog_info.json}}
*** {{File|file|clientId.txt}}
*** {{File|file|custom.png}}
*** {{File|file|global_resource_packs.json}}
*** {{File|directory|hs}}{{note|This file has no extension. It is a plaintext list of UUIDs, separated by newlines.{{info needed|What are the UUIDs for? I've heard people say this is for rolling out the new Bedrock UI, but I can not confirm nor deny that.}}}}
*** {{File|file|[[options.txt]]}}
*** {{File|file|telemetry_info.json}}
*** {{File|file|valid_known_packs.json}}
** {{File|directory|minecraftWorlds}}: Contains [[world]]s.
*** {{File|directory|''internal world ID''}}
**** {{File|directory|behavior_packs}}: Contains world behavior packs, see {{slink||Behavior packs}}.
**** {{File|directory|db}}
***** {{File|file|''region ID''.dat}}<ref group="note">The region ID is a 6-digit number. The region containing the player{{verify}} is a .log instead of a .dat.</ref>
***** {{File|file|CURRENT.dat}}
***** {{File|file|LOCK.dat}}{{info needed|Not all worlds have this. Does is depend on the version in which the world was created?}}
***** {{File|file|MANIFEST-<ID>.dat}}
**** {{File|file|[[Bedrock Edition level format#level.dat|level.dat]]}}
**** {{File|file|level.dat_old}}
**** {{File|file|levelname.txt}}
**** {{File|directory|resource_packs}}: Contains world [[resource pack]]s, see {{slink||Resource packs}}.
**** {{File|file|world_behavior_packs.json}}
**** {{File|file|world_icon.jpeg}}
**** {{File|file|world_resource_packs.json}}
** {{File|directory|resource_packs}}: Contains [[resource pack]]s, see {{slink||Resource packs}}.
** {{File|directory|skin_packs}}
*** {{File|file|''skin pack name''}}{{info needed|How are skin packs structured?}}
** {{File|directory|Screenshots}}{{sic}}: Contains [[screenshot]]s, see [[Screenshot#Bedrock Edition]].
*** {{File|directory|''XUID''}}: Contains screenshots made on a specific Xbox account. The XUID is the ID of the player's Xbox account.
**** {{File|file|''YYYY''-''MM''-''DD''_''HH''.''mm''.''ss''[''sequence''].jpeg}}: Screenshot in JPEG format.
**** {{File|file|''YYYY''-''MM''-''DD''_''HH''.''mm''.''ss''[''sequence''].mc}}: Additional file of unknown format{{info needed}}. One for each screenshot, has the same name as the screenshot, but with <code>.mc</code> suffix instead of <code>.jpeg</code>.
** {{File|file|ud''id''.dat}} (there may be more than one)
** {{File|directory|world_templates}}{{info needed|What is in this directory?}}
** {{File|file|xal}}{{verify|Exists in PE 1.16.0+?}}{{info needed|Is it the account data for XBL?}}{{verify|Is this a regular file and not a directory?}}
</div>
Each world and the {{File|directory|com.mojang|inline=1}} directory itself has a {{File|directory|resource_packs|inline=1}} and a {{File|directory|behavior_packs|inline=1}} directory.
=== Resource packs ===
[[Resource pack]]s have the following directory structure:
<div class="treeview">
* {{File|directory|''resource pack name''}}{{info needed|Is this a complete list?}}
** {{File|file|manifest.json}}
** {{File|file|pack_icon.png}}
** {{File|directory|shaders}}
*** {{File|directory|glsl}}
**** {{File|file|renderchunk.dat}}
*** {{File|directory|hlsl}}
**** {{File|file|renderchunk.fragment.dat}}
** {{File|directory|text}}
*** {{File|file|''language''.lang}}
*** {{File|file|languages.json}}
</div>
=== Behavior packs ===
[[Behavior packs]]s can contain anything that a resource pack contains, plus additional files.{{verify}}
<div class="treeview">
* {{File|directory|''behavior pack name''}}{{info needed}}
** Resource pack files, see {{slink||Resource packs}}.
** {{File|directory|loot_tables}}
*** {{File|directory|blocks}}{{verify}}
**** {{File|file|''block name''.json}}
*** {{File|directory|entities}}
**** {{File|file|''entity name''.json}}
** {{File|directory|recipes}}
*** {{File|file|''item name''.json}}
</div>
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added the {{File|directory|com.mojang|inline=1}} directory at the path <code>/storage/emulated/<user ID>/games/com.mojang</code>.
|The file hierarchy of com.mojang is as follows:
<div class{{=}}"treeview">
* {{File|directory|com.mojang}}
** {{File|directory|minecraftWorlds}}
*** {{File|directory|''world name''}}
**** {{File|file|chunks.dat}}: Stores [[chunk]] data.
**** {{File|file|[[Bedrock Edition level format#level.dat|level.dat]]}}: Stores information about the world.
**** {{File|file|[[Bedrock Edition level format/v0.1.0 alpha#player.dat|player.dat]]}}: Stores [[player]] data.
</div>
}}
|{{HistoryLine||v0.2.0|Added {{File|file|entities.dat|inline=1}} under {{File|directory|''world name''|inline=1}}, which stores [[entity]] data.
|{{File|file|player.dat|inline=1}} is no longer created nor used by the game and the data previously in there has been moved to {{File|file|level.dat|inline=1}}. Existing {{File|file|player.dat|inline=1}} files still remain.}}
|{{HistoryLine||v0.3.3|This version creates unused duplicate directories under <code>com.mojang/../games/com.mojang/minecraftWorlds</code>. {{File|directory|minecraftWorlds|inline=1}} does not have any additional files.}}
|{{HistoryLine||v0.5.0|Added {{File|file|level.dat_old|inline=1}} under {{File|directory|''world name''|inline=1}}, which is a backup of {{File|file|level.dat|inline=1}}.}}
|{{HistoryLine||v0.7.0|Added the {{File|directory|minecraftpe|inline=1}} directory under {{File|directory|com.mojang|inline=1}}.
|{{File|directory|minecraftpe|inline=1}} contains two files: {{File|file|clientId.txt|inline=1}} and {{File|file|[[options.txt]]|inline=1}}.
|Added the {{File|directory|players|inline=1}} directory under {{File|directory|''world name''|inline=1}}.}}
|{{HistoryLine||v0.7.3|Added the {{File|directory|_LevelCache|inline=1}} directory under {{File|directory|minecraftWorlds|inline=1}}, whose usage is not currently known.}}
|{{HistoryLine||v0.9.0|dev=build 1|
{{Collapse|title=Due to the switch to the [[Bedrock Edition level format/History#LevelDB based format|LevelDB level format]], the file hierarchy of com.mojang is now as follows, with temporary files from worlds using the previous level format being <span class="history-deleted">struck through</span>:|content=
<div class="treeview">
* {{File|directory|com.mojang}}
** {{File|directory|minecraftpe}}
*** {{File|file|clientId.txt}}
*** {{File|file|options.txt}}
** {{File|directory|minecraftWorlds}}
*** {{File|directory|_LevelCache}}
*** {{File|directory|''world name''}}
**** {{File|directory|db}}
***** {{File|file|######.ldb}}
***** {{File|file|######.log}}
***** {{File|file|CURRENT}}: The content of this file is <code>MANIFEST-######</code>.
***** {{File|file|LOCK}}: An empty file.
***** {{File|file|MANIFEST-######}}
**** {{File|file|<span class{{=}}"history-deleted">chunks.dat</span>}}
**** {{File|file|<span class{{=}}"history-deleted">entities.dat</span>}}
**** {{File|file|<span class{{=}}"history-deleted">importedchunks.dat</span>}}: Lets the game know which chunks have been converted to the new level format.
**** {{File|file|level.dat}}
</div>}}
|{{File|file|level.dat_old|inline=1}} files are no longer created nor updated by the game, but any existing ones are still functional.}}
|{{HistoryLine|||dev=build 4|Added {{File|file|LOG|inline=1}} and {{File|file|LOG.old|inline=1}} files under {{File|directory|db|inline=1}}.}}
|{{HistoryLine|||dev=build 8|Removed the {{File|directory|_LevelCache|inline=1}} directory.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added the {{File|directory|snooper|inline=1}} directory under {{File|directory|minecraftpe|inline=1}}.
|{{File|file|snooper|inline=1}} contains at least one file named {{File|file|bundle#.txt|inline=1}}, and a file named {{File|file|meta.txt|inline=1}}.
|For newly-created worlds, the directory name is now {{File|directory|''internal world ID''|inline=1}} instead of {{File|directory|''world name''|inline=1}}.
|Added {{File|file|levelname.txt|inline=1}} under {{File|directory|''internal world ID''|inline=1}}.
|<code>level.dat_old</code> is now created if the player goes to a given world's edit menu and changes any settings in it. Doing this also deletes the world's <code>level.dat</code> file, though it is created again upon world reentry.}}
|{{HistoryLine||v0.13.0|dev=build 1|The <code>snooper</code> directory has been moved from <code>com.mojang/minecraftpe/snooper</code> to <code>com.mojang/snooper</code>. The old <code>snooper</code> directory still remains, but is no longer updated.}}
|{{HistoryLine||v0.14.2|<code>snooper</code> is no longer created nor updated by the game.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added <code>r.txt</code> file under <code>minecraftpe</code>. The content of this file is <code>Vanilla</code>.
|<code>LOG</code> and <code>LOG.old</code> files are no longer generated by the game.}}
|{{HistoryLine|||dev=build 2|Added <code>r2.txt</code> file under <code>minecraftpe</code>. The content of this file is <code>Minecraft</code>.
|<code>r.txt</code> is no longer created by the game.
|<code>level.dat_old</code> is once again created by the game whenever the player exits a world.}}
|{{HistoryLine|||dev=release|Added <code>resource_packs.txt</code> file under <code>minecraftpe</code>. The content of this file is <code>Minecraft</code>.
|<code>r2.txt</code> is no longer created by the game.}}
|{{HistoryLine||v0.16.0|dev=build 1|<code>resource_packs.txt</code> is now an empty file by default.
|<code>resource_packs.txt</code> files are now created for each individual world under <code><internal world ID></code>.}}
|{{HistoryLine|||dev=build 4|Added <code>global_resource_packs.txt</code> file under <code>minecraftpe</code>. This file is empty by default.}}
|{{HistoryLine|||dev=build 5|Added two directories under <code>com.mojang</code>: <code>behavior_packs</code> and <code>resource_packs</code>. Both are empty by default.
|Added <code>Perf_Log.csv</code> file under <code>com.mojang</code>.
|Replaced <code>global_resource_packs.txt</code> with <code>global_resource_packs.json</code>.
|Added two directories under <code><internal world ID></code>: <code>behavior_packs</code> and <code>resource_packs</code>. Both are empty by default.
|Added two files under <code><internal world ID></code>: <code>world_behavior_packs.json</code> and <code>world_resource_packs.json</code>.
|<code>resource_packs.txt</code> files are no longer generated by the game.
|
{{Collapse|title=The file hierarchy of <code>com.mojang</code> is now as follows:|content=
<div class="treeview">
* {{File|directory|com.mojang}}
** {{File|directory|behavior_packs}}
** {{File|directory|minecraftpe}}
*** {{File|file|clientId.txt}}
*** {{File|file|global_resource_packs.json}}
*** {{File|file|options.txt}}
** {{File|directory|minecraftWorlds}}
*** {{File|directory|<internal world ID>}}
**** {{File|directory|behavior_packs}}
**** {{File|directory|db}}
***** {{File|file|######.ldb}}
***** {{File|file|######.log}}
***** {{File|file|CURRENT}}
***** {{File|file|LOCK}}
***** {{File|file|MANIFEST-######}}
**** {{File|directory|resource_packs}}
**** {{File|file|<span class{{=}}"history-deleted">chunks.dat</span>}}
**** {{File|file|<span class{{=}}"history-deleted">entities.dat</span>}}
**** {{File|file|<span class{{=}}"history-deleted">importedchunks.dat</span>}}
**** {{File|file|level.dat}}
**** {{File|file|levelname.txt}}
**** {{File|file|world_behavior_packs.json}}
**** {{File|file|world_resource_packs.json}}
** {{File|directory|resource_packs}}
** {{File|file|Perf_Log.csv}}
</div>}}
}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Changed the path of the {{File|directory|com.mojang|inline=1}} directory on Android due to API changes.
|New path: <code>/data/user/<user ID>/com.mojang.minecraftpe/games/com.mojang</code> (internal) and <code>/storage/emulated/<user ID>/Android/data/com.mojang.minecraftpe/files/games/com.mojang</code> (external).}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|The files {{File|file|.nomedia|inline=1}} and {{File|file|ud''id''.dat|inline=1}}, and directories {{File|directory|logs|inline=1}}, {{File|directory|minecraftpe|inline=1}} and {{File|directory|xal|inline=1}} in the external {{File|directory|com.mojang|inline=1}} directory on Android are no longer used.<ref name="mcpe">{{bug|MCPE-176675||Settings lost because some files and folders are no longer generated within external storage}}</ref>}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The directory {{File|directory|logs|inline=1}} in the external {{File|directory|com.mojang|inline=1}} directory on Android is once again used.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The directory {{File|directory|minecraftpe|inline=1}}, and the files {{File|file|.nomedia|inline=1}} and {{File|file|ud''id''.dat|inline=1}} in the external {{File|directory|com.mojang|inline=1}} directory on Android are once again used.<ref name="mcpe"/>}}
}}
== Notes ==
{{Notelist}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Bedrock Edition}}
[[Category:Development]]
[[es:Com.mojang]]
[[fr:Com.mojang]]
[[lzh:Com.mojang]]
[[pt:Com.mojang]]
[[zh:Com.mojang]]

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{{for|the Combat Tests snapshots|Java Edition Combat Tests}}
<div class ="mobileonly">{{relevant guide|Java Edition guides/Combat Update}}</div>
{{Infobox theme
| image = none
| date = February 29, 2016
| version = [[Java Edition 1.9]]
| prevparent = [[Bountiful Update]]
| nextparent = [[Frostburn Update]]
}}
[[File:Combat update logo.png|thumb|Combat Update logo.]]
<div class ="nomobile">{{relevant guide|Java Edition guides/Combat Update}}</div>
The '''Combat Update''' is the name for [[Java Edition 1.9]], a major update released on February 29, 2016.<ref>{{tweet|jeb_|702096315552026624|We've updated the release date for Minecraft 1.9 to February 29! Why? Because it's Leap Day!|Feb 23, 2016}}</ref> This update overhauled the combat system, among other additions and changes. The official name for the update, the ''Combat Update'',<ref>{{tweet|Dinnerbone|583204782090924032|Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …|Apr 1, 2015}}</ref> was discovered on April 1, 2015, by Reddit user [http://www.reddit.com/user/3dDeters 3dDeters] (and several others independently) who found a QR code hidden in the snow falling pattern of the April Fools [[15w14a]] snapshot.<ref>{{reddit|311cyh/a_qr_code_hidden_in_the_snow_leads_to_19}}</ref> The development team called the release feature-complete by the end of October 2015, although the update was pushed to 2016 as the developers "want to fix more bugs before release, and keep the game stable over the holidays".<ref>{{tweet|jeb_|669179961790607361|Update: Minecraft 1.9 will not be released this year. We want to fix more bugs before release, and keep the game stable over the holidays|Nov 24, 2015}}</ref><ref>{{tweet|Dinnerbone|654679981029593088|We are aiming to get Minecraft 1.9 feature complete at end of this month. Feature complete doesn't mean bug free & ready to release, though!|Oct 15, 2015}}</ref>
Development on the Combat Update began at least a month before the [[Bountiful Update]] was released.<ref>{{tweet|dinnerbone|654693140515827713|@MushirMickeyJoe @erismetis We started working on 1.9 before we released 1.8. Therefore, "1.9 started" minus "1.8 released" is negative! :D|Oct 15, 2015}}</ref><ref>{{tweet|dinnerbone|654681620083965954|@MushirMickeyJoe @JordanFisher_YT Negative month or two. We started working on 1.9 long before we released the first snapshot.|Oct 15, 2015}}</ref> The development period was over twice as long as the development period for 1.8 at 576 days; 2015 became the first year where a major update to ''Minecraft: Java Edition'' was not released. Snapshots began the day after [[Java Edition 1.8.8|1.8.8]] was released. 56 development snapshots were released, from [[15w31a]] to [[16w07b]], making it the update with the most snapshots so far. The time between releases of 1.8 and 1.9 represent the longest time span between major updates, at 545 days. Fifteen iterations of the launcher were released during this period, from 1.5.2 to 1.6.59. [[Java Edition 1.8.9|1.8.9]] was also released during this period.
Mojang released the [[Java Edition 1.9-pre1|first pre-release]] on February 17, 2016. The date for this was hinted at by the image in the blog post that announced snapshot [[16w06a]]. The data values of the wool in the image were (1, 7, 0, 2, 2, 0, 1, 6), having a possible (though never confirmed) interpretation of "17-02-2016", a date just one week from 16w06a. The [[Java Edition 1.9-pre2|second pre-release]] was released on February 18th, the [[Java Edition 1.9-pre3|third pre-release]] was released on February 24, and the [[Java Edition 1.9-pre4|fourth pre-release]] was released on February 26.
== Notable features ==
{{main|Java Edition 1.9}}
=== Additions ===
* A method of restarting the [[ender dragon]] boss fight.
* The infinite generating outer islands of [[the End]], populated by [[chorus tree]]s, [[end city]] structures and ships, and [[shulker]] mob.
* "Off-hand" slot for [[dual wielding]].
* [[Attack cooldown]] mechanic.
* [[Attribute]] system expanded.
* [[Shield]]s, [[spectral arrow]]s, 14 types of [[tipped arrow]]s and a [[lingering potion]] for each type of potion.
* [[Elytra]] for gliding.
* [[Subtitles]].
* Dominant hand option.
* [[Igloo]] structures that generate in cold biomes.
* [[Skeleton trap]] horses that rarely spawn during thunderstorms.
* 13 new blocks: [[grass path]], [[frosted ice]], 2 new types of [[command block]], [[chorus flower]] and [[chorus plant]], [[end gateway block]], [[end rod]], [[end stone brick]], [[purpur block]], pillar, slab and stairs.
* New items: [[beetroot]] with seeds and soup, [[end crystal]], normal and popped [[chorus fruit]], [[luck potion]] and [[dragon's breath]].
* 5 new splashes.
* 4 new particles:
** <code>sweepAttack</code>, <code>dragonBreath</code>, <code>endRod</code> and <code>damageIndicator</code>
* 4 new status effects:
** [[Levitation]], [[Glowing]], [[Luck]] and [[Bad Luck]].
* 2 new enchantments:
** [[Frost Walker]] and [[Mending]]
* 5 new [[statistics]]:
** <code>sleepInBed</code>, <code>sneakTime</code>, <code>pickup</code>, <code>drop</code> and <code>aviateOneCm</code>
* Lots of new [[Tutorials/Command NBT tags|NBT tags]].
* 3 new [[commands#gamerule|gamerules]].
** <code>disableElytraMovementCheck</code>, <code>spectatorsGenerateChunks</code>, <code>spawnRadius</code>
* 150+ new sound events.
* Support for Chinese, Japanese and Korean, and probably other IME languages.
=== Changes ===
* Changed the layout of the end island pillars and the [[ender dragon]] boss fight.
* [[Skeleton]] AI is more advanced.
* [[Sword]] blocking removed, and several other weapon techniques added.
* [[Tool]] damage is rebalanced.
* [[Sharpness]] enchantment nerfed.
* [[Armor]] strength massively nerfed.
* [[Status effect]] icons are now visible on the main screen.
* [[Health]] regeneration is rebalanced.
* [[Fishing]] is rebalanced.
* [[Brewing stand]]s now require [[blaze powder]].
* [[Enchanted golden apple]]s are no longer craftable.
* [[Map]]s changed.
* Healing system based on [[Hunger#Mechanics|saturation]].
* Loot found in chests generated in the world is rebalanced.
* Death in [[Hardcore]] mode allows the player to continue in [[Spectator]] mode.
* [[Boat]]s are improved.
* [[Stronghold]] generation increased to a maximum of 128 strongholds.
* Large [[oak]] trees generate in forests again.
* Increased [[fire]] spread while raining.
* [[Glass pane]]s and [[iron bars]] have a thin appearance when not connected, as opposed to a crosslike appearance.
* Mobs and players now push one another around.
* Death message is now displayed on the death screen.
* Mob and player heights are slightly modified.
* [[Resource pack]]s can specify models depending on damage value, item state, and hand.
* Structure data now comes from /assets/structures.
* Loot from mobs, fishing and chests is now determined by [[loot tables]].
=== Performance and optimizations ===
* Particles are no longer entities
* Block ticking
* Mob pathfinding
* Memory usage when connected to servers
== Trivia ==
* As the trend has been since version 1.2, the update notes say "Removed Herobrine", despite the fact that [[Herobrine]] was never part of the game.
* The name for the update was teased in the joke snapshot [[15w14a]] with a QR code.
* This is the only update to date that was released on leap day (February 29th) and is guaranteed to remain that way until at least 2028.
== Further revisions ==
*[[Java Edition 1.9.1|1.9.1]] added elytra sound effects, the <code>generic.armorToughness</code> stat, and made the crosshair attack indicator visible by default, as well as other minor changes and bugfixes.
*[[Java Edition 1.9.2|1.9.2]] was released soon thereafter to fix a crash in [[1.9.1]], when riding boats and minecarts on Realms servers.
*[[Java Edition 1.9.3|1.9.3]] was released to fix several stability issues, add the {{cmd|stopsound}} command, and to implement a blacklist for servers not in conformance with the [https://account.mojang.com/documents/minecraft_eula Minecraft EULA].
*[[Java Edition 1.9.4|1.9.4]] was released soon thereafter to fix an erroneous Realms warning.
== Gallery ==
<gallery>
Combat update logo.png|Combat Update logo
Combat Update.png|Combat Update artwork
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox named updates}}
{{Navbox Java Edition versions|1.0}}
[[Category:Named updates]]
[[es:Combat Update]]
[[ja:コンバット・アップデート]]
[[nl:Combat Update]]
[[pl:1.9]]
[[pt:Combat Update]]
[[ru:Combat Update]]
[[uk:Combat Update]]
[[zh:战斗更新]]

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{{more images|sections (or pages) for spinoff game concept art}}
[[File:Axolotl & Warden concept art.jpg|thumb|A typical example of concept art.]]
'''Concept art''' is artwork created by concept artists that shows early iterations of features in ''[[Minecraft]]''. Concept art of features currently in development are often released through [[Mojang Studios]]' official social media. This page lists all concept art released, ordering by named updates and annual votes.
== Early concept art ==
<gallery>
File:Mockup of a survival inventory.png|Inventory
File:NotchCrafting.png|Crafting
File:Dock Characters.jpg|Human characters
File:Minecraft character by Dock.jpg|Human character
File:Minecraft logo by Dock.png|Minecraft logo
File:Note Block Concept Art.png|Note block
File:Burning Skull Render.jpg|Burning skull painting
File:Minecraft logo concept art.jpg|Minecraft logo
File:Minecraft logo final concept art.jpg|Minecraft logo
File:Minecraft.net layout concept art.jpg|Minecraft website
File:Glide Mini Game Cavern First Plan.png|Glide mini game map
File:PistonParadox.png|Piston concept art
</gallery>
== Named updates ==
=== Exploration Update ===
<gallery>
Llama Development Image.jpg|Llama
</gallery>
=== Update Aquatic ===
Concept art for features released in [[Update Aquatic]].
<gallery>
Phantom revisions.png|[[Phantom]] revisions
Red Phantom.jpg|Red phantom
Phantom Sketches.jpg|Phantom
</gallery>
=== Village & Pillage ===
{{for|early iterations of textures changed in the [[Texture Update]]|Texture Update#Development images}}
Concept art for features released in [[Village & Pillage]].
<gallery>
Wandering Trader concept 1.jpg|[[Wandering trader]] and [[trader llama]]
Wandering Trader concept 2.jpg|Wandering trader
Wandering Trader concept 3.jpg|Wandering trader
Pillager Old Texture.jpg|[[Pillager]]
Pillager Revision 2.jpg|Pillager
Ravager (pre-release).jpg|[[Ravager]]
Illager Beast.jpg|Ravager
Panda_earlier_version.jpg|Early version of the [[Panda]]
Panda Old Design.jpg|Panda
</gallery>
=== Buzzy Bees ===
Concept art for features released in [[Buzzy Bees]].
<gallery>
Minecraft Bee Concept Artwork and Design Iterations.jpg|[[Bee]] iterations
Old bee.png|Bee
Bee Fly.png|Bee flying
Old Bee.jpg|Bee
</gallery>
=== Nether Update ===
Concept art for features released in the [[Nether Update]].
<gallery>
Netherwart Forest Concept.jpg|[[Nether]]
Nether Update Concept Art.jpg|Nether
Nether Update Concept Art 2.jpg|Nether
Strider Concept 1.jpg|[[Strider]]
Strider Concept 2.jpg|Strider
Strider Concept 3.jpg|Strider
Strider Concept 4.jpg|Strider
</gallery>
=== Caves & Cliffs ===
Concept art for features released in [[Caves & Cliffs]].
<gallery>
Mariana-salimena-lush-caves.png|[[Lush caves]]
Cenote_concept_art.jpg|Lush caves
Mariana-salimena-lush-caves-v12.png|Lush caves
Mariana-salimena-lush-caves-v12night.png|Lush caves at night
Dripstone caves concept art.png|[[Dripstone caves]] and [[pointed dripstone]]
Underwater_cave_concept_art.jpg|Lake caves
Mariana-salimena-watercave.png|Lake caves
Flooded caves.jpg|Flooded caves
Axolotl & Warden concept art.jpg|[[Axolotl]] and the [[warden]]
Axolotl concept art.jpg|"Cutie in a Bucket" - concept art of axolotl
Axolotl group concept art.jpg|School of axolotls
Scale of cuteness concept art.jpg|Axolotl, goat, and warden
Geode concept art 1.jpg|Underground crystals, which were later reiterated into [[amethyst geode]]s
Geode concept art 2.jpg|Ditto
Mariana-salimena-axolotl-meetingnotes.jpg|Depicting other iterations of axolotls for legs and frills, along with the unimplemented "suction" behavior.
Mariana-salimena-axolotl-patterns.jpg|"Axolotl Patterns" - Grayscale art of unimplemented axolotl patterns
Mariana-salimena-axolotl-colors.jpg|"Axolotl Colors" 1 - Sketches for other axolotl colors
Mariana-salimena-axolotl-colors-02.jpg|"Axolotl Colors" 2 - Flipped gold axolotl depicting a concept for its belly
Mariana-salimena-axolotl-colors-03.jpg|"Axolotl Possible Combinations" - The unimplemented patterns mixed with various axolotl colors
Axololt Leg Concept Art.jpg|Iterations of legs tested on the model
Mariana-salimena-axolotl-legs.jpg|Other iterations of legs tested on the model
Axololt Concept Art.jpg|Axolotl
Crying Axolotl Concept Art.jpg|Crying axolotl
</gallery>
=== The Wild Update ===
Concept art for features released in [[The Wild Update]].
<gallery>
File:Mangrove concept art.jpg|[[Mangrove roots]]
File:Mangrove biome concept.jpg|[[Mangrove swamp]]
File:Swamp night concept art.jpg|[[Swamp]]
File:Birch forest concept art.jpg|[[Birch forest]]
File:Three biomes concept art.jpg|Three forest biomes
File:Mariana-salimena-threebiomes4.gif|Previous concept art being made
File:Green frog 1.png|[[Frog]]
File:Green frog 2.png|Frog early model
File:Green frog 3.png|Frog early model
File:Green frog 3 croak.png|Frog croaking
File:Green frog 3 tongue.png|Frog flicking its tongue
File:Frog concept art 2.png|Frog
File:Frog Concept Art Limb Exploration.png|Frog limbs
File:Frog concept art 1.png|Frog legs and movement
File:Frog concept art 3.png|Unused variant based on a {{Wikipedia|Poison dart frog|poison dart frog}}
File:Frog concept art 4.png|Frog with closed eyes and tongue function
File:Frog 1.png|Frog early models
File:Frog 2.png|Frog early model
File:Frog 3.png|Frog early model with new texture
File:Frog sizes.png|Frog early models compared to a player
File:Mangrove Swamp Concept Art.png|[[Mangrove swamp]] with a frog
File:Deep dark concept.jpg|[[Deep dark]] and [[ancient city]]
File:Deep dark concept art 1.png|Deep dark with white color theme
File:Deep dark concept art 2.png|Deep dark with white color theme
File:Deep dark concept art 3.png|Deep dark with white color theme
File:Deep dark concept 2.png|Deep dark with "ghostly white" blocks
File:Deep dark concept art 4.png|Deep dark with an orange theme
File:Deep dark concept art 5.png|Deep dark with an orange theme
File:Deep dark concept art 6.png|Deep dark render with an orange theme
File:Deep dark concept art 7.png|Deep dark with a teal and orange theme
File:Deep dark concept art 8.png|Deep dark with a teal and orange theme
File:Deep dark concept art 9.png|Deep dark with a lime green theme
File:Ancient City concept art 1.jpg|Ancient city
File:Ancient city concept art 2.png|Ancient city "atmosphere"
File:Ancient city concept art 3.png|Pots, vases, and stone chests for ancient cities
File:Ancient city concept art 4.png|Pots, vases, and stone chests for ancient cities
File:Ancient city concept art 5.png|"Lifelessness" of an ancient city
File:Ancient city concept art 6.png|Ruin layout
File:Ancient city concept art 7.png|Ancient city gameplay
File:Ancient city concept art 8.png|More ancient city gameplay
File:Ancient city concept art 9.png|Ancient city blocks
File:Ancient city concept art 10.png|Ancient city walls
File:Ancient city concept art 11.png|Stone chest
File:Axolotl & Warden concept art.jpg|[[Axolotl]] and [[warden]]
File:Scale of cuteness concept art.jpg|A "scale of cuteness" depicting the axolotl, goat, and warden
File:Warden concept art 1.png|The stalker, an early version of the warden
File:Warden concept art 2.png|Various concepts of the warden before sculk's appearance was fully-decided on
File:Warden concept art 3.png|Features a smiling warden
File:Warden concept art 4.png|Particles with the warden
File:Warden concept art 5.png|The hollowed, an early version of the warden
File:Warden (pre-release 1).png|Unofficial render of a stalker iteration
File:Warden (pre-release 2).png|In-game visual of another stalker iteration
File:Warden (pre-release 3).png|Unofficial render of the hollowed iteration
File:Warden Development Render.png|alt=
File:Warden designs.png|Early warden with current sculk colors
File:Warden concept art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears
File:The Stalker Version of The Sculk.jpg|A version of sculk that went with the stalker iteration of the warden
File:Warden concept art 9.jpg|The stalker with a rearranged form.
File:Warden concept art 7.png|An early concept of the warden with an ethereal style.
File:Warden concept art 8.png|An early concept of the warden, using the current sculk colors. This one floated or hovered.
File:Warden mood concept art.png|Mood concept art for the warden.
File:Warden Concept Art 2.jpg|Ditto but warden is roaring at bunny instead of looking at it.
File:Warden ears concept art.png|Early iterations of the warden's tendrils.
File:Warden Ear Concept Art 2.jpg|Ditto but the third warden has a different tendril shape.
File:Warden Ear Concept Art 1.jpg|Ditto but the middle has another different tendril shape and color.
File:Warden animation concept.png|Early concepts of the warden's animations.
File:Warden Ancient City Alex Concept Art.jpg|A warden in an ancient city standing with Alex.
File:Mariana salimena accessories warden head.jpg|Concept art of mojang's mojavatar maker with a warden head.
File:Minecraft Wild Update Trailer Concept Art.png|Trailer
File:Minecraft Wild Update Trailer Concept Art2.png|Trailer
File:Minecraft Wild Update Trailer Concept Art3.png|Trailer
File:Minecraft Wild Update Trailer Concept Art4.png|Trailer
File:Minecraft Wild Update Trailer Concept Art5.png|Trailer
File:Minecraft Wild Update Trailer Concept Art6.png|Trailer
File:Minecraft Wild Update Trailer Concept Art7.png|Trailer
File:Concept Allay 0.png|One of the early concepts for the [[allay]]. This concept of the allay turned into the [[MCD:Wisp|wisp]] from [[Minecraft Dungeons]].
File:Concept Allay 1.png|Concept art of possible allay colors.
File:Concept Allay 2.png|Various iterations of how the allay could carry items.
File:Prototype Allay render.png|An early prototype of the allay. Its limbs resembles the [[MCD:Baby Ghast|Baby Ghast]] from [[Minecraft Dungeons]].
</gallery>
=== Trails & Tales ===
Concept art for features released in [[Trails & Tales]].
<gallery>
File:Archaeology concept art.jpg|[[Archeology]]
File:Camel Sheet 2.png|[[Camel]]
File:Camel Sheet 3.png|Camel
File:Camel Explorations.png|Camel
File:Hairy camel concept art.jpg|Camel
File:Camel postcards concept art 1.jpg|Camel
File:Camel postcards concept art 2.jpg|Camel
File:Sniffer Concept Art.png|[[Sniffer]]
File:Sniffer Concept Art2.png|Sniffer
File:Sniffer Beak Sketch.png|Sniffer
File:Sniffer Centepide Walking.png|Sniffer
File:Sniffer Walking Animation Sketch.png|Sniffer walking animation sketch
File:Sniffer Concept 1.jpg|Watercolor sniffer
File:Sniffer Concept 2.jpg|Watercolor sniffer
File:Sniffer Concept 3.jpg|Watercolor sniffer
File:Sniffer Concept 4.jpeg|Watercolor sniffer
File:Sniffer Concept 5.jpeg|Watercolor sniffer
File:Snifferartconcept.png|alt=
File:Hanging Sign Concept Art.png|Hanging sign drawn by [[Agnes Larsson]]'s daughter
File:Hanging Sign Concept Art2.png|Hanging sign
File:Hanging Sign Concept Art3.png|Hanging sign dimensions
File:Hanging Sign Concept Art4.png|Hanging sign crafting recipe and block states
File:Bamboo Wood and Fences Concept Art.png|[[Block of bamboo]]
File:Bamboo Raft and Raft with Chest Concept Art.png|[[Bamboo raft]] and [[bamboo raft with chest]]
File:Bamboo Wood and Door Concept Art.png|Block of bamboo and [[bamboo door]]
</gallery>
=== Armored Paws ===
Concept art for features released in [[Armored Paws]].
<gallery>
Armadillo concept art.png|[[Armadillo]]
Armadillo Concepts.jpg|Armadillo
Armadillo concept art 2.png|Armadillo
</gallery>
=== Tricky Trials ===
Concept art for features released in [[Tricky Trials]].
<gallery>
Breeze_concept_art_2.png|Various concepts of the breeze
Breeze_concept_art_3.png|Sketch of a breeze
Crafter Concept art.png|[[Crafter]]
Crafter Concept Art.png|Crafter
Crafter concept art.png|Crafter
Crafter UI Developement.png|Crafter UI
Crafter UI Developement2.png|Crafter UI
Crafter UI Developement3.png|Crafter UI
Vault concept art.png|[[Vault]]
Trial chambers concept art.png|[[Trial chambers]]
Trial chambers concept art 1.png|Trial chambers
Trial chambers concept art 2.png|Trial chambers
Trial chambers concept art 3.png|Trial chambers
Trial chambers concept art 4.png|Trial chambers
</gallery>
=== The Garden Awakens ===
Concept art for features released in [[The Garden Awakens]].
<gallery>
File:Creaking Consept art.png|Various concepts of the Ceaking
</gallery>
== Annual votes ==
This section lists the conceptual designs of features shown in annual vote videos.
=== MINECON Earth 2017 ===
<gallery>
MINECON 2017 Mob A.jpg|Mob A, "The Monster of the Ocean Depths"
MINECON 2017 Mob B.jpg|Mob B, "The Monster of the Night Skies" (later added as the [[phantom]])
MINECON 2017 Mob C.jpg|Mob c, "The Great Hunger"
MINECON 2017 Mob D.jpg|Mob D, "The Hovering Inferno" (later added to {{MCD}} as the [[wildfire]])
</gallery>
=== Chinese mob vote ===
<gallery>
Chinese_Alligator.png|Chinese alligator
Golden_Monkey.png|Snub-nosed monkey
White-Lipped_Deer.png|White-lipped deer
Baiji_Dolphin.png|Baiji
</gallery>
=== MINECON Earth 2018 ===
<gallery>
Fox Vote.png|[[Taiga]]
FoxPixel.png|[[Fox]]
Meerkat Vote.png|[[Desert]]
MeerkatPixel.png|[[Meerkat]]
Ostrich Vote.png|[[Savanna]]
OstrichPixel.png|[[Ostrich]]
Termite.gif|[[Termite]]
Termite.png|Termite
</gallery>
=== MINECON Live 2019 ===
<gallery>
Vulture Vote.png|[[Badlands]]
VulturePixel.png|[[Vulture]]
Frog Vote.png|[[Swamp]]
FrogPixel.png|[[Frog]]
Goat Vote.png|[[Mountains]]
GoatPixel.png|[[Goat]]
</gallery>
=== Minecraft Live 2020 ===
<gallery>
IceologerPixel.png|[[Iceologer]]
MoobloomPixel.png|[[Moobloom]]
GlowSquidPixel.png|[[Glow Squid]]
</gallery>
=== Minecraft Live 2021 ===
<gallery>
Glare.png|[[Glare]]
AllayPixel.png|[[Allay]]
Copper Golem.png|[[Copper Golem]]
</gallery>
=== Minecraft Live 2022 ===
<gallery>
SnifferPixel.png|[[Sniffer]]
SniffletPixel.png|[[Snifflet]]
SnifferEggLive2022.png|[[Sniffer egg]]
RascalPixel.png|[[Rascal]]
TuffGolemPixel.png|[[Tuff Golem]]
</gallery>
=== Minecraft Live 2023 ===
<gallery class="pixel-image">
Crab Early Model.png|Early development model and texture of the crab.
CrabPixel.png|[[Crab]]
Crab Walking and Waving Animation.gif|The crab walking while waving
Crab Walking and Waving2 Animation.gif|The crab walking then stopping to wave
Crab Claw.png|The crab claw
</gallery>
<gallery class="pixel-image">
File:Armadillo (discord emoji).png|Early development model and texture of the armadillo.
ArmadilloPixel.png|[[Armadillo]]
Armadillo Running Animation.gif|The armadillo running
Armadillo Sniffing and Curling into a Ball Animation.gif|The armadillo sniffing and curling up into a ball
Armadillo Scute (pre-release).png|[[Armadillo scute]]
</gallery>
<gallery class="pixel-image">
Penguin early model.png|Early development model and texture of the penguin.
PenguinPixel.png|[[Penguin]]
Penguin Waddling Animation.gif|The penguin waddling
Penguin Header2.jpg|A belly sliding penguin
</gallery>
== [[A Minecraft Movie]] ==
<gallery>
File:Minecraft Movie Villager Concept Art.jpg|Villager
File:Minecraft Movie Spider Concept Art.jpg|Spider
File:Minecraft Movie Minecart Concept Art.jpg|Minecart
File:Minecraft Movie Crafting Table Concept Art.jpg|Crafting table
File:Minecraft Movie Sword Concept Art.jpg|Sword
File:Minecraft Movie Gargoyle Concept Art.jpg|Gargoyle
File:Minecraft Movie Elytra Concept Art.jpg|Elytra
File:Minecraft Movie Blaze Concept Art.jpg|Blaze
File:Minecraft Movie Ocelot Concept Art.jpg|Ocelot
File:Minecraft Movie Chicken Concept Art.jpg|Chicken
File:Minecraft Movie Enderman Concept Art 1.jpg|Enderman
File:Minecraft Movie Enderman Concept Art 2.jpg|Enderman
File:Minecraft Movie Iron Golem Concept Art.jpg|Iron golem
File:Minecraft Movie Skeleton Concept Art.jpg|Skeleton
File:Minecraft Movie Villager Concept Art 1.jpg|Villager
File:Minecraft Movie Villager Concept Art 2.jpg|Villager
File:Minecraft Movie Zombie Concept Art.jpg|Zombie
File:Minecraft Movie Pig Concept Art.jpg|Pig
File:Amcmovieconceptart (4).png|alt=
File:Amcmovieconceptart (3).png|alt=
File:Amcmovieconceptart (2).png|alt=
File:Amcmovieconceptart (1).png|alt=
</gallery>
== Navigation ==
{{Navbox Minecraft|general}}
[[Category:Concept art]]
[[zh:概念艺术]]

104
wiki_backup/Coordinates.txt Normal file
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{{redirect|Direction|the direction an entity is facing|Rotation}}
{{See also|South-east rule|Distance}}
'''Coordinates''' numerically represent a location in a [[dimension]].
== World coordinates ==
[[File:coordinates.png|200px|thumb|X, Y and Z coordinate on a Minecraft map.]]
[[File:Minecraft axes.png|alt=North is upward, at *negative* z and 180 degrees. Moving clockwise, East is to the right at positive X and -90 degrees. South is down, at *positive* Z and 0 degrees. West is left, at negative X and +90 degrees.|thumb|X and Z axes with directions shown, from a birds-eye view. Red highlights where these axes are different than standard.]]
World coordinates are expressed as a set of three ''absolute world coordinates'' (<code>X Y Z</code>), each number representing a distance along an axis from the world origin.
=== Coordinate system ===
World coordinates are based on a grid where three lines or axes intersect at the origin point.
*The x-axis indicates the player's distance east (positive) or west (negative) of the origin point—i.e., the longitude,
*The z-axis indicates the player's distance south (positive) or north (negative) of the origin point—i.e., the latitude,
*The y-axis indicates how high or low (from -64 to 320, with 63 being sea level) the player is—i.e., the [[elevation]],
*The unit length of the three axes equals the side of one block. And, in terms of [[Tutorials/Measuring Distance|real-world measurement]], one block equals 1 cubic meter.
The origin point marks the zero point for the x and z coordinates. Hence, it may be thought of as the 0,0 coordinate:
*X-axis = 0
*Z-axis = 0
As the player travels south, the z-axis number increases; travel north and it decreases. Similarly, the x-axis number increases as the player travels east and decreases as you travel west. As the player's elevation rises, the y-axis number increases, and as the player's elevation lowers, that number decreases.
An entity's coordinates are actually the coordinates of the center at the bottom of player's collision box. When the display shows you are at Y=63, then the player's feet are at Y=63, and their eyes are at 64.62.
=== Block position ===
The position of a block is actually the coordinates of the point at the lower northwest corner of the block, that is, the integer coordinates obtained by rounding down the coordinates inside the block.
In ''Minecraft'', decimal coordinates usually needs to be converted into integer coordinates by rounding down, which is called the '''block position''' of the coordinate.
{{-}}
=== Displaying coordinates ===
[[File:DebugScreen.png|350px|thumb|Screenshot showing the debug information, with coordinates XYZ, Facing, and Block position.]]
[[File:Bedrock Edition Coordinates.png|350px|thumb|The block position of player shown in Bedrock Edition.]]
[[File:Debug screen without coordinates.png|350px|thumb|Debug screen when reducedDebugInfo is true.]]
{{IN|java}}, pressing {{key|F3}} (or {{key|Fn+F3}} on Macs and some laptops or {{key|Alt+Fn+F3}} on newer Macs) brings up a [[debug screen]] that shows the player's current coordinates and rotation in the upper left part of the screen. It can be disabled using the command {{cmd|/gamerule reducedDebugInfo true}}.
{{IN|java}}, pressing {{key|F3}} can also replace the crosshair with a display of these three directions: +X in red, +Y in green, +Z in blue (eastward, upward, and southward, respectively).
{{IN|bedrock}}, the block position of the player can be displayed by changing the world options. The coordinates are displayed in a box in the top left, if the "Show Coordinates" option is turned on in the game settings screen or {{command|gamerule showcoordinates true}} is used.
{{-}}
{{anchor|Tilde and caret notation}}
== Commands ==
Some [[commands]] use require the player to specify coordinates. They can be expressed explicitly, using absolute world coordinates, or relative to the command source, using relative world coordinates or local coordinates.
{{anchor|Tilde notation}}
=== Relative world coordinates ===
When specifying coordinates, each coordinate can alternatively be expressed as a '''relative world coordinate''', written in '''tilde notation''' (<code>~ΔX ~ΔY ~ΔZ</code>). A number following a [[wikipedia:tilde|tilde]] (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0.
For example, the position {{distdir|0|0|10|-30}} <code>~10 ~ ~-30</code> means "10 blocks east (+X) and 30 blocks north (Z) of here." And <code>~ ~ ~</code> means the command's current position.
Relative world coordinates can mix with absolute coordinates; for example, {{cmd|tp ~ 64 ~}} keeps the sender's X and Z positions unchanged but teleports them to an absolute height of 64 blocks.
The {{Command|execute}} command can update a command's current position, changing the meaning of <code>~ ~ ~</code>.
=== Local coordinates ===
The other way to describe positions is with '''local coordinates''', written in '''caret notation''' (<code>{{Local frame}}</code>).
Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a [[wikipedia:caret|caret]] (^) is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +X<sub>local</sub> directed to its left, +Y<sub>local</sub> directed upward, and +Z<sub>local</sub> directed in the direction the sender faces. (Note that an entity with rotation <code>0 0</code> has its local frame aligned with the world frame.)
Described in other terms, these coordinates express ^ΔSway ^ΔHeave ^ΔSurge
For example, {{cmd|tp ^ ^ ^5}} teleports the player 5 blocks forward. If they turn around and repeat the command, they are teleported back to where they started.
{{IN|java}}, pressing {{key|F3}}+{{key|B}} displays the +Z<sub>local</sub> direction for all entities as a blue ray centered on their heads.
Local coordinates cannot be mixed with world coordinates (e.g. <code>^ 0 ^</code>, <code> ^ 0 ~1</code>), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use ^ or not)." So such a command fails to be parsed. However, this effect can be achieved using {{cmd|execute rotated ~ 0}} to "globalize" the y coordinate, and {{cmd|execute rotated 0 ~}} to "globalize" the x and z coordinates. For example, {{cmd|execute rotated ~ 0 run tp ^ ^ ^3}} teleports the player 3 blocks in forward, but at the same Y level.
A command's execution position, rotation, dimension, and anchor all can change the effect of using <code>^ ^ ^</code>. These can be updated by the {{Command|execute}} command.
== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.3|Coordinates now appear on the debug screen.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w50a|Local coordinates can now be specified in commands using {{cd|^}}.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.31|Added coordinates as a world toggle.
|Coordinates can now be enabled from the command {{cd|/gamerule showCoordinates}} and appear in the top left corner of the screen.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Showing coordinates no longer requires cheats to be enabled.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU2|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Coordinates are displayed at the top corner of a [[map]].}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|Coordinates are displayed at the bottom Touch Screen alongside the map and hotbar.}}
}}
== Navigation ==
{{Navbox Java Edition technical|general}}
{{Navbox Bedrock Edition}}
[[Category:Game terms]]
[[de:Koordinaten]]
[[es:Coordenadas]]
[[fr:Coordonnées]]
[[ja:座標]]
[[ko:좌표]]
[[nl:Coördinaten]]
[[pt:Coordenadas]]
[[ru:Координаты]]
[[uk:Координати]]
[[zh:坐标]]

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{{Infobox person
|real_name = Cory Scheviak
|date_of_birth = {{Birth date and age|1993|6|29|mf=yes}}
|image = CoryScheviakIRL.jpg
|occupation = Game designer, social impact advisor
|known_for = [https://tropicraft.net/ Tropicraft] mod, Love Tropics, designing [[bees]], [[axolotls]], and swamp content in [[The Wild Update]]
|minecraft_name = Cojomax99
|nationality = American
|twitter = Cojomax99
|reddit = Cojomax99
|bug_tracker = cojomax99
|website = [https://cojouo.me/ cojouo.me]
}}
'''Cory 'Cojomax99' Scheviak''' is a member of the ''[[Minecraft: Java Edition]]'' and ''[[Minecraft Dungeons]]'' development teams at [[Mojang Studios]]. He first announced that he was joining the Mojang team on May 11, 2018.<ref>{{tweet|Cojomax99|994986072433143808}}</ref> Most of what he does with the Mojang team is fixing bugs. He is currently actively developing the Tropicraft and Camera Obscura ''Minecraft'' mods. He started playing ''Minecraft'' in October 2010, and began developing mods in 2011.<ref>https://www.minecraft-france.fr/interview-cory-scheviak/</ref>
== Gallery ==
<gallery>
Cory Scheviak.png|Cory's Twitter avatar.
Cojomax Statue 1.jpg|A statue of Cory.
Cojomax Statue 2.jpg|Another view.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox employees|current}}
[[de:Cory Scheviak]]
[[es:Cory Scheviak]]
[[fr:Cory Scheviak]]
[[it:Cory Scheviak]]
[[lzh:高栗冀辟]]
[[pl:Cory Scheviak]]
[[pt:Cory Scheviak]]
[[th:Cory Scheviak]]
[[zh:Cory Scheviak]]

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