{{about|the snowy skeleton variant|other skeletons|Skeleton (disambiguation)|the untamed cat|Stray cat}} {{Infobox entity |group=Idle |1-1=Stray.png |group2=Aiming |2-1=Stray Aiming.png | invimage = Stray Spawn Egg | health = {{hp|20}} | behavior = Hostile | mobtype = [[Undead]], [[Monster]] | damage = '''Ranged:'''
''Java Edition:''
Easy: {{hp|2}} - {{hp|4}}
Normal: {{hp|3}} - {{hp|5}}
Hard: {{hp|4}} - {{hp|8}}
(Varies with proximity){{only|bedrock|short=y}}
'''Tipped arrows:'''
{{EffectLink|Slowness}} for 30 seconds
'''Melee (only without [[bow]]):'''
Easy: {{hp|2}}
Normal: {{hp|2}}
Hard: {{hp|3}} | size = '''{{IN|Java}}:'''
Height: 1.99 Blocks
Width: 0.6 Blocks
'''{{IN|Bedrock}}:'''
Height: 1.9 Blocks
Width: 0.6 Blocks | spawn = * When a [[skeleton]] [[Powder Snow|freezes]]. * {{BiomeLink|Frozen River}} * {{BiomeLink|Snowy Plains}} * {{BiomeLink|Ice Spikes}} * {{BiomeLink|Frozen Ocean}}{{only|bedrock|short=1}} * {{BiomeLink|Deep Frozen Ocean}}{{only|bedrock|short=1}} * {{BiomeLink|Legacy Frozen Ocean}}{{only|bedrock|short=1}} * {{EnvLink|Trial Chambers}}: from [[trial spawner]]s. | equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} }} A '''stray''' is a [[skeleton]] variant that spawns in a few snow-covered [[biome]]s. They behave similarly to skeletons, except they fire [[tipped arrow]]s of [[Slowness]] from their [[bow]]s. == Spawning == A stray may spawn directly under the sky at Y coordinates 60-66 in [[snowy plains]], [[ice spikes]], or [[frozen river]]s, replacing 80% of skeletons. Additionally, a stray may spawn in [[frozen ocean]]s, [[deep frozen ocean]]s or [[legacy frozen ocean]]s in ''[[Bedrock Edition]]''. Strays do not spawn naturally from [[monster spawner]]s {{in|java}}. When a [[skeleton]] is kept inside [[powder snow]] for {{convert|7|second|game tick}}, it begins shaking. After another {{convert|15|second|game tick}}, it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, [[bogged]] do not turn into strays, but take freezing damage instead. === Trial spawners === Strays have a chance to be selected as the "ranged" mob for [[trial spawner]]s in [[trial chambers]]. == Drops == === On death === {{DropsTableHead}} {{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1}} {{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}} {{DropsLine|name=Arrow of Slowness|quantity=0-1|lootingquantity=1|quantitylimit=1|playerkill=yes}} {{DropsTableFoot}} * Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up. * Any naturally spawned equipment, including the [[bow]], has an 8.5% chance of dropping (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted. * {{xp|5}} [[experience]] orbs when killed by a player or tamed [[wolf]] and an extra {{xp|1|3}} if the stray has [[armor]]. == Behavior == Strays behave the same as normal skeletons but make noises with an echoing effect and shoot [[tipped arrow]]s that inflict [[Slowness]] for 30 seconds on any target that they hit. {{iN|be}}, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a [[tipped arrow]] or [[spectral arrow]] in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed. Being an [[undead]] mob, they are: * damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]]. * unaffected by the status effects [[Regeneration]] and [[Poison]]. * ignored by the [[wither]]. * affected by the [[Smite]] enchantment. * unable to swim in [[water]], but do not drown. * a threat to [[armadillo]]s, causing them to hide in their shell. == Sounds == {{Edition|Java}}:
Strays use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. {{SoundTable | type = java | {{SoundLine | sound =Stray idle1.ogg |sound2=Stray idle2.ogg |sound3=Stray idle3.ogg |sound4=Stray idle4.ogg |subtitle=Stray rattles |source=hostile |description=Randomly |id=entity.stray.ambient |translationkey=subtitles.entity.stray.ambient |volume=1.0 |pitch=0.8-1.2 |distance=16}} | {{SoundLine |sound=Stray hurt1.ogg |sound2=Stray hurt2.ogg |sound3=Stray hurt3.ogg |sound4=Stray hurt4.ogg |subtitle=Stray hurts |source=hostile |description=When a stray is damaged |id=entity.stray.hurt |translationkey=subtitles.entity.stray.hurt |volume=1.0 |pitch=0.8-1.2 |distance=16}} | {{SoundLine |sound=Stray death1.ogg |sound2=Stray death2.ogg |subtitle=Stray dies |source=hostile |description=When a stray dies |id=entity.stray.death |translationkey=subtitles.entity.stray.death |volume=1.0 |pitch=0.8-1.2 |distance=16}} | {{SoundLine |sound=Stray step1.ogg |sound2=Stray step2.ogg |sound3=Stray step3.ogg |sound4=Stray step4.ogg |subtitle=Footsteps |source=hostile |description=While a stray is walking |id=entity.stray.step |translationkey=subtitles.block.generic.footsteps |volume=0.15 |pitch=1.0 |distance=16}} | {{SoundLine |sound=Bow shoot.ogg |subtitle=Skeleton shoots The stray reuses the skeleton's sound events instead of having its own, resulting in these unintuitive subtitles - see {{bug|MC-98316}} |source=hostile |description=When a stray shoots an arrow |id=entity.skeleton.shoot|idnote= |translationkey=subtitles.entity.skeleton.shoot|translationkeynote= |volume=1.0 |pitch={{frac|5|6}}-1.25 |distance=16}} | {{SoundLine |sound=Stray convert1.ogg |sound2=Stray convert2.ogg |sound3=Stray convert3.ogg |subtitle=Skeleton converts to Stray |source=hostile |description=When a skeleton converts to a stray |id=entity.skeleton.converted_to_stray |translationkey=subtitles.entity.skeleton.converted_to_stray |volume=2.0 |pitch=0.8-1.2 | distance = 16 }} }} {{Edition|Bedrock}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Stray idle1.ogg |sound2=Stray idle2.ogg |sound3=Stray idle3.ogg |sound4=Stray idle4.ogg |source=hostile |description=Randomly |id=mob.stray.ambient |volume=1.0 |pitch=0.8-1.2}} | {{SoundLine |sound=Stray hurt1.ogg |sound2=Stray hurt2.ogg |sound3=Stray hurt3.ogg |sound4=Stray hurt4.ogg |source=hostile |description=When a stray is damaged |id=mob.stray.hurt |volume=1.0 |pitch=0.8-1.2}} | {{SoundLine |sound=Stray death1.ogg |sound2=Stray death2.ogg |source=hostile |description=When a stray dies |id=mob.stray.death |volume=1.0 |pitch=0.8-1.2}} | {{SoundLine |sound=Stray step1.ogg |sound2=Stray step2.ogg |sound3=Stray step3.ogg |sound4=Stray step4.ogg |source=hostile |description=While a stray is walking |id=mob.stray.step |volume=1.0 |pitch=1.0}} | {{SoundLine |sound=Bow shoot.ogg |source=player |description=When a stray shoots an arrow{{Bug|MCPE-172385}} |id=random.bow |volume=1.0 |pitch=0.83-1.25}} | {{SoundLine |sound=Stray convert1.ogg |sound2=Stray convert2.ogg |sound3=Stray convert3.ogg |source=neutral |description=When a skeleton converts to a stray |id=mob.skeleton.convert_to_stray |volume=1.0 | pitch = 1.0 }} }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Stray |spritetype=entity |nameid=stray |entitytags=can_breathe_under_water, freeze_immune_entity_types, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, skeletons, undead, wither_friends |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Stray |spritetype=entity |nameid=stray |id=46 |foot=1}} === Entity data === Strays have entity data associated with them that contains various properties. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|Monster Hunter;Sniper Duel;Overkill;It Spreads;Over-Overkill}} == Advancements == {{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} == History == {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.10|dev=April 11, 2016|slink={{tweet|jeb_|719523494346825728}}|[[Jens Bergensten]] tweets an image of a new [[skeleton]]-type [[mob]].}} |{{HistoryLine|||dev=16w20a|[[File:Stray JE1 BE3.png|32px]] Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."{{Mcnet|meet-stray|Meet the Stray|December 14, 2016|Marsh Davies}} |Added [[spawn egg]]s for strays, which strays can be spawned from.}} |{{HistoryLine|||dev=pre2|The spawn egg for strays has been removed. |New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].}} |{{HistoryLine||1.11|dev=16w32a|The spawn egg for strays has been re-added. |The [[entity]] ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective [[mob]]s. |The SkeletonType [[tag]] has been removed. |The in-game name of strays is now "Stray" instead of "entity.Skeleton.name".|[[Creeper]]s no longer drop [[music disc]]s when killed by strays.{{bug|MC-112579}}}} |{{HistoryLine||1.13|dev=18w19a|Strays now sink underwater. |Strays no longer [[drown]] underwater.}} |{{HistoryLine||1.14|dev=18w43a|[[File:Stray JE2 BE4.png|32px]] The texture of strays has been changed.|[[Creeper]]s now drop [[music disc]]s when killed by strays again.}} |{{HistoryLine|||dev=19w09a|Strays holding [[tipped arrow]]s or [[spectral arrow]]s in their off-hand now shoot that type of [[arrow]].{{bug|MC-106133}}}} |{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} |{{HistoryLine||1.17|dev=21w05a|[[Skeleton]]s now convert to strays when in [[powder snow]].}} |{{HistoryLine|||dev=21w13a|Strays are now immune to [[freezing]]. |Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45.}} |{{HistoryLine||1.20.3|dev=23w40a|Strays are now part of the {{cd|#can_breathe_under_water}} and {{cd|#undead}} [[tag]]s.}} |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Strays now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}} |{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[bows]] from the ground as opposed to other items.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.15.0|dev=build 1|[[File:Stray BE1.png|32px]] Added strays.}} |{{HistoryLine||v0.16.0|dev=build 5|New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular [[skeleton]].}} |{{HistoryLine|pocket}} |{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|[[File:Stray BE2.png|32px]] The clothing of strays now has their own overlay and no longer glitch through their bones.}} |{{HistoryLine|||dev=alpha 1.0.0.1|Strays can now drop [[tipped arrow]]s of [[Slowness]] when killed by players.}} |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID has now changed from skeleton.stray to stray.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Strays now sink underwater. |Strays now use melee attacks that inflict [[Slowness]] and no longer use ranged attacks while underwater.}} |{{HistoryLine||1.9.0|dev=beta 1.9.0.5|[[File:Stray JE1 BE3.png|32px]] Strays now have a correct overlay [[model]].}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stray JE2 BE4.png|32px]] The texture of strays has now changed.}} |{{HistoryLine||?|Strays no longer spawn as riders in [[spider jockey]]s.}} |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Strays can now pick up [[item]]s. |Strays now use melee attacks when not holding a [[bow]]. Prior to this, strays used any items as ranged [[weapons]] to shoot [[arrow]]s of [[Slowness]] normally.}} |{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Strays are now immune to [[freezing]].}} |{{HistoryLine|||dev=beta 1.17.0.54|[[Skeleton]]s now convert to strays when in [[powder snow]].}} |{{HistoryLine|||dev=release|Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.{{bug|MCPE-35876}}}} |{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Strays now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} |{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Strays no longer retaliate against attacks from [[breeze]]s.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Stray JE1 BE3.png|32px]] Added strays.}} |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Strays now have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].|Added stray [[spawn egg]]s, which strays can be spawned from.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Strays now sink underwater.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Creeper]]s now drop [[music disc]]s when killed by strays.}} |{{HistoryLine|3ds}} |{{HistoryLine||0.1.0|[[File:Stray JE1 BE3.png|32px]] Added strays.}} }} == Issues == {{issue list}} == Trivia == *Strays and other skeleton variants do not know how to use a [[crossbow]], despite the same using method as a [[bow]]. *According to the ''[[Minecraft]]'' website, the slowness arrows represent frozen arrows that freeze on impact. *The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited. == Gallery == === Renders === {{Needs render|aiming render is replaced with targeting mode}} Stray Aiming JE2 BE4.png|A stray aiming. Sitting Stray.png|A sitting stray. === Screenshots === Skeleton comparison.png|A stray being compared to its variants {{in|je}}. File:StrayAndSkeleton.png|A stray standing next to a normal [[skeleton]]. File:Stray on Halloween.png|Stray wearing a pumpkin on Halloween. File:Stray without bow.png|Stray without a bow. File:Winter stray superflat.png|A stray in a [[superflat]] world. File:OminousTrials mobs 1280x720.jpg|Several strays spawned during an [[Ominous Trial|ominous trial]] === Developer images === Ragged Skeleton.png|One of the first images of strays, as tweeted by [[Jeb]]. GoldOldStray.png|Two strays, one in full [[Armor|gold armor]]. Note the old texture. Pocket Edition Stray.jpg|First image of a stray in ''Bedrock Edition''. === Textures === Stray (texture).png|Stray texture file. Stray Overlay (texture).png|Stray overlay texture file. === In other media === Stray Minecraft Instagram.jpg|Artwork of a stray. LEGO Stray.png|[[Lego Minecraft]] stray. Stray snowy plains artwork.webp|An artwork from minecraft.net Winter is coming.gif|Animation of a stray falling into powder snow. == See also == *[[Skeleton]] *[[Husk]] *[[Bogged]] == References == {{reflist}} == External links == *{{Mcnet|meet-stray|Meet The Stray|December 14, 2016|Marsh Davies}} == Navigation == {{Navbox mobs}} [[Category:Hostile mobs]] [[Category:Undead mobs]] [[Category:Monster mobs]] [[de:Eiswanderer]] [[es:Errante]] [[fr:Vagabond]] [[it:Errante]] [[ja:ストレイ]] [[ko:스트레이]] [[lzh:流髑]] [[nl:Verdwaalde]] [[pl:Tułacz]] [[pt:Errante]] [[ru:Зимогор]] [[th:โครงกระดูกน้ำแข็ง]] [[uk:Примара]] [[zh:流浪者]]