146 lines
5.1 KiB
Text
146 lines
5.1 KiB
Text
The '''loading world screen''' is a screen displayed when generating or loading a [[world]]. It shows the percentage of the loading progress.
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== Java Edition ==
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{{Update|Outdated info}}[[File:Chunk colormap.gif|thumb|Chunk colormap of [[Seed (world generation)#Seed 0|seed 0]].]]
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The loading screen {{in|Java}} shows a chunk '''colormap''', which is a square that visualizes the rendering of 43 by 43 [[chunk]]s (688 by 688 blocks)<!--{{until|je 1.20.5}}-->. It populates with colored pixels that change color and expand as chunks load. Each pixel represents a chunk, and the color represents the chunk status. Like on other menu screens in ''Java Edition'', a blurred and darkened view of the [[panorama]] is shown in the background.
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{| class="wikitable" data-description="Color codes" style="text-align:center;"
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!Chunk Status
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!R!!G!!B
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!<abbr title="Hexadecimal color code">Hex</abbr><abbr title="Hexadecimal color code"></abbr>
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|- style="background-color: #545454; color: #FFF"
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|Empty
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|84
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|84
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|84
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|545454
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|- style="background-color: #999; color: #FFF"
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|Structure Starts
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|153
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|153
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|153
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|999999
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|- style="background-color: #5F6191; color: #FFF"
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|Structure References
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|95
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|97
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|145
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|5F6191
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|- style="background-color: #80B252; color: #FFF"
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|Biomes
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|128
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|178
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|82
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|80B252
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|- style="background-color: #D1D1D1; color: #000"
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|Noise
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|209
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|209
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|209
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|D1D1D1
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|- style="background-color: #726809; color: #FFF"
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|Surface
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|114
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|104
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|9
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|726809
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|- style="background-color: #303572; color: #FFF"
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|Carvers
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|48
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|53
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|114
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|303572
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|- style="background-color: #21C600; color: #FFF"
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|Features
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|33
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|198
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|0
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|21C600
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|- style="background-color: #CCC; color: #000"
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|Initialize Light
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|204
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|204
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|204
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|CCCCCC
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|- style="background-color: #FFE0A0; color: #000"
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|Light
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|255
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|224
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|160
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|FFE0A0
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|- style="background-color: #F26060; color: #fff"
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|Spawn
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|242
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|96
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|96
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|F26060
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|- style="background-color: #FFF; color: #000"
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|Full
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|255
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|255
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|255
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|FFFFFF
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|}
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== Bedrock Edition ==
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[[File:Bedrock Loading Screen.png|alt=|thumb|The loading screen in Bedrock Edition.]]
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The loading screen {{in|bedrock}} shows the menu screen [[panorama]] in the background with an [[experience]] progress bar, and [[loading tips]].
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{{-}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java classic}}
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|{{HistoryLine||0.0.12a|Added a "Generating level" screen.}}
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|{{HistoryLine||0.0.13a_03|The dirt background is now darker.|The loading level screen now displays a progress bar.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.3.1|dev=12w18a|Removed progress bar, and the text become same with the text when logging into a server.}}
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|{{HistoryLine|||dev=12w21a|Removed all texts on the loading screen.}}
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|{{HistoryLine|||dev=12w25a|Revert texts to pre-12w18a, but the progress bar not reverted.}}
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|{{HistoryLine||1.13|dev=17w43a|Added percent to texts.}}
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|{{HistoryLine|||dev=17w45a|Removed all percent texts shown except "Preparing spawn area" stage.}}
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|{{HistoryLine||1.14|dev=18w43a|Added more detailed information for "Preparing spawn area".}}
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|{{HistoryLine|||dev=19w02a|Added a chunk colormap when loading a [[world]], replaced detailed text which shown since 18w43a.}}
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|{{HistoryLine||1.14.1|dev=Pre-Release 1|Changed chunk colormap to show 43 by 43 chunks instead of 45 by 45, creating a black border around the finished colormap.}}
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|{{HistoryLine||1.20|dev=23w16a|Added new "Initialize Light" chunk status and removed "Liquid Carvers" and "Heightmaps" statuses. Also added a new color for "Light" chunk status, while "Carvers" will now use the "Liquid Carvers" color.}}
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|{{HistoryLine||1.20.5|dev=24w03a|Due to the reduced default spawn chunk radius, the chunk colormap is now smaller by default.}}
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|{{HistoryLine|||dev=24w09a|The dirt [[background]] is replaced by a blurred and darkened view of the [[panorama]].}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||Pre-release|Added loading screen.<ref>{{ytl|s2YszTdZ6Ac|Notch Plays Minecraft PE (Pocket Edition) At E3 2011 With Minecraft Chick @ 1:03|projectrooster|June 8, 2011|t=63}}</ref>}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added gameplay tips to the loading screen.
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|Changed the style of progress bar when loading world, make it more similar the boss bar in Java Edition.}}
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|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|The loading world screen now displays 3 categories of [[Loading tips|tips]] based on player progression.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch= 1.0.1|Added loading screen.
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|Added gameplay tips to the loading screen.}}
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}}
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<gallery>
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File:Progress bar.png|Loading screen in Java Edition before 1.3.1 update
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File:Loading Screen Legacy Console Edition.png|The loading screen in Legacy Console Edition.
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</gallery>
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== Issues ==
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{{issue list}}
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== Gallery ==
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<gallery>
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LoadingScreen-MCClassicRemake.png|World generation loading screen in the Minecraft Classic remake.
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Reading world data... screen.png|Old reading world data screen.
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Joining world... screen.png|Old joining world screen.
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Saving world screen.png|Old saving world screen.
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Minecraft|general}}
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[[Category:UI]]
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[[de:Welt-Ladebildschirm]]
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[[fr:Écran de chargement du monde]]
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[[zh:世界加载屏幕]]
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