566 lines
22 KiB
Text
566 lines
22 KiB
Text
{{redirect|Beta 1.8|beta versions for [[Bedrock Edition 1.8.0]]|Bedrock Edition 1.8.0/Development versions}}
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<div class ="mobileonly">{{relevant guide|Java Edition guides/Adventure Update: Part I}}</div>
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{{Infobox version
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| title = Minecraft Beta 1.8
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| vernum = 1.8
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| edition = java
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| image = Beta 1.8.png
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| image2 = Beta 1.8 menu.png
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| name = [[Adventure Update]] <small>(Part 1)</small>
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| date = September 14, 2011
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| clienthash = 3139e9c29b2c74f59ea04de760ac2af5bc21b410
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| jsonhash = 237811ba6f3418f3e64edb26246037625528ddf8 |jsonfile=b1.8
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| serverdl = [https://files.betacraft.uk/server-archive/beta/b1.8.jar Server]
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| exedl = [https://files.betacraft.uk/server-archive/beta/b1.8.exe .exe]
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| prevparent = Beta 1.7
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| prev = Beta 1.7.3
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| next = Beta 1.8.1
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| nextparent = 1.0.0
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}}<onlyinclude>
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<div class ="nomobile">{{relevant guide|Java Edition guides/Adventure Update: Part I}}</div>
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'''Beta 1.8''', the first release of the '''[[Adventure Update]]''', was a major version of [[Java Edition Beta]] released on September 14, 2011,<ref>{{tumblr|MCUpdate|10199253666|Minecraft Beta 1.8|September 14, 2011}}</ref> introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects and fixed bugs and crashes.
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== Additions ==
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{{Additions table
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|Stone Bricks
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|Cracked Stone Bricks
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|Mossy Stone Bricks
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|Infested Stone
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|Infested Cobblestone
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|Infested Stone Bricks
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|Brick Slab
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|Stone Brick Slab
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|Brick Stairs
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|Stone Brick Stairs
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|Glass Pane
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|Iron Bars
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|Oak Fence Gate
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|Vines
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|Mushroom Block
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|Mushroom Stem
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|Red Mushroom Block
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|Brown Mushroom Block
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|Melon
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|Raw Chicken
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|Cooked Chicken
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|Raw Beef
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|Steak
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|Ender Pearl
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|Melon Seeds
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|Melon Slice
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|Pumpkin Seeds
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|Rotten Flesh
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}}
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=== Blocks ===
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; [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone bricks]]
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; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy stone bricks]]
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; [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked stone bricks]]
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; [[File:Stone JE2 BE1.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[Infested block]]s
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* Spawn one [[silverfish]] when broken.
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* Have no name.
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; [[File:Brick Slab JE1.png|32px]] [[Bricks slab]]
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; [[File:Stone Brick Slab (centered) JE1 BE1.png|32px]] [[Stone bricks slab]]
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; [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom_Block_JE1_BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[Mushroom block]]s
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* Drop their corresponding [[mushroom]].
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; [[File:Melon JE1 BE1.png|32px]] [[Melon block]]<ref>Now called '''Melon'''.</ref>
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; [[File:Melon Stem Age 7 JE1.png|32px]] [[Melon stem]]
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; [[File:Melon Stem Age 7 JE1.png|32px]] [[Pumpkin stem]]
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; [[File:Vines (N) JE1.png|32px]] [[Vines]]
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; [[File:Iron Bars (EW) JE1 BE1.png|32px]] [[Iron bars]]
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; [[File:Glass Pane JE1 BE1.png|32px]] [[Glass pane]]
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* Drops itself when destroyed.
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; [[File:Oak Fence Gate (EW) JE1.png|32px]] [[Fence gate]]
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* Connects to [[fence]]s.
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* Opens when {{Ctrl|used}}.
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; [[File:Brick Stairs JE1.png|32px]] [[Brick stairs]]
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; [[File:Stone Brick Stairs JE1.png|32px]] [[Stone brick stairs]]
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* Drop either [[stone bricks]], [[cracked stone bricks]], [[mossy stone bricks]], or a type of stone bricks, which looks regular, but does not stack when broken due to the data value (facing direction) carrying over:
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{| class="wikitable"
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! Stair data value (direction of the stairs' full-block side)
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! Dropped item
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|-
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| 0 (east) || [[Stone bricks]]
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| 1 (west) || [[Mossy stone bricks]]
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| 2 (south) || [[Cracked stone bricks]]
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| 3 (north) || [[Stone bricks]], don't stack with other stone bricks.
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|}
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=== Items ===
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; [[File:Raw Chicken JE1 BE1.png|32px]] [[Raw chicken]]
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* Restores {{hunger|2}} [[hunger]].
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* Has 30% chance of giving the [[Hunger effect]] when eaten.
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* Dropped from [[chicken]]s.
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; [[File:Cooked Chicken JE1 BE1.png|32px]] [[Cooked chicken]]
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* Restores {{hunger|6}} hunger.
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* Cooked raw chicken.
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; [[File:Raw Beef JE1 BE1.png|32px]] [[Raw beef]]
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* Restores {{hunger|3}} hunger.
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* Dropped from [[cow]]s.
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; [[File:Steak JE1 BE1.png|32px]] [[Steak]]
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* Restores {{hunger|8}} hunger.
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* Cooked raw beef.
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* Has the [[cooked porkchop]]'s old texture.
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; [[File:Ender Pearl JE1.png|32px]] [[Ender pearl]]
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* Doesn't serve any purpose in the game for now.
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* Has an uncentered sprite.
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; [[File:Melon Seeds JE1 BE1.png|32px]] [[Melon seeds]]
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* New seed type that grows melons.
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* Can only be found in [[mineshaft]] chests.
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; [[File:Melon Slice JE1 BE1.png|32px]] [[Melon Slice|Melon]] <ref>Now called '''Melon Slice'''.</ref>
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* Restores {{hunger|2}} hunger.
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* Harvested from melon blocks.
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* Can be used to get melon seeds back.
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; [[File:Pumpkin Seeds JE1 BE1.png|32px]] [[Pumpkin seeds]]
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* New seed type that produces [[pumpkin]]s.
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* Cannot be obtained from a pumpkin as of now, only available in [[mineshaft]] chests.
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; [[File:Rotten Flesh JE1.png|32x32px]] [[Rotten flesh]]
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* Restores {{hunger|4}} [[hunger]].
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* Has 80% chance of giving the [[Hunger effect]] when eaten.
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* Dropped by [[zombie]]s.
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=== Mobs ===
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; [[File:Cave Spider JE1 BE1.png|48px]] [[Cave spider]]s
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* Smaller variant of [[spider]]s.
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* They can [[poison]] the player.
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; [[File:Enderman JE2.png|120px]] [[Enderman]]
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* New tall mob.
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* As a placeholder, endermen use [[zombie]] sounds.
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* They are able to teleport and place and destroy blocks.
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* Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black [[particles]].
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* Endermen appear white if an invalid texture pack is used that causes pixel alpha values on the enderman's glowing eye texture to be ignored.{{verify|edition=java}}
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; [[File:Silverfish.png|32px]] [[Silverfish]]
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* A small hostile mob.
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* Can spawn from [[infested block]]s found in [[stronghold]]s.
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=== Non-mob entities ===
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; {{EntityLink|Experience orb}}
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* Adds to the player's total [[experience]] when collected.
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* Entity ID is <code>XPOrb</code>.
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* Plays low-pitched item pickup sound upon collecting.
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* Dropped by monsters and animals when they are killed.
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=== World generation ===
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; {{EnvLink|Mineshaft}}
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* The support beams are wooden [[planks]] instead of [[oak fence]]s.
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; {{EnvLink|Ravine}}
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; {{EnvLink|Stronghold}}
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; {{EnvLink|Village}}
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* Unpopulated as of now.
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; {{EnvLink|Huge mushroom}}
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* Does not generate naturally.
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* Can be artificially created by applying bone meal to a [[Brown Mushroom|brown]] or [[red mushroom]].
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; [[Biome]]s
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* New fractal-based biome code.
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* Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
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* {{BiomeLink|Ocean}}
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** Replaces old oceans (generated structures).
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** Deeper and vaster than before.
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** Floor is now made up of [[sand]], [[dirt]], and [[clay]].
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*** Clay is now more commonly found due to this.
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* {{BiomeLink|Plains}}
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** Larger than before.
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* {{BiomeLink|Desert}}
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** Larger than before.
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* {{BiomeSprite|Windswept hills}} [[Extreme hills]]<ref>Now called '''Windswept Hills'''.</ref>
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** Replaces old mountains (generated structures).
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* {{BiomeLink|Forest}}
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** [[Wolves]] now spawn more often.
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* {{BiomeLink|Taiga}}
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** No longer generates with [[snow]] due to problems with the new generator.
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* {{BiomeLink|Swamp}}
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** Has an exclusive type of [[oak tree]]s with [[vines]].
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* {{BiomeLink|River}}
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** Flows through/in between biomes.
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=== Gameplay ===
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; Flying
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* Only available in [[Creative]] mode.
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* Press {{control|jump}} twice to toggle flying.
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; [[Achievement]]s
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* Added Sniper Duel: "Kill a [[skeleton]] with an arrow at 50 meters".
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; Combat
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* Hold-to-charge [[bow]]s.
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* Critical hits.
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* Players can [[Blocking|block]] with a [[sword]] by holding {{control|use}}.
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* Hostile mobs perform attack animations.
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; [[File:Experience Orb (sprite) Revision 1.gif]] [[Experience]]
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* Mobs killed by players drop tiny flashing [[experience orb]]s that add to the experience bar.
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* Currently has no function.
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* Stored in the player data as <code>Xp</code>, <code>XpLevel</code> and <code>XpTotal</code>.
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; [[File:Empty Hunger.svg|20px]] [[File:Half Hunger.svg|20px]] [[File:Hunger.svg|20px]] [[Hunger]]
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* New food system.
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** Most food items can now be stacked up to 64.
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** There is now a food meter.
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** Food no longer heals directly, but indirectly: if the food meter is above 90%, heals {{healthbar|1|9px}} every 4 seconds.
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** Food level decreases when sprinting, jumping and when being hurt.
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** If the food meter is at 0%, the player starves and loses {{healthbar|1|9px}} hearts every 4 seconds.
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; [[Status effect]]s
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* Do not show off particles.
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* They do not have inventory sprites.
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* Added obtainable status effects:
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** [[Regeneration]], which increases health slowly.
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*** Obtained after eating a [[golden apple]].
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** [[Hunger (status effect)|Hunger]], which decreases the hunger bar.
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*** Obtained after eating [[rotten flesh]] or [[raw chicken]].
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** [[Poison]], which hurts the player.
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*** Obtained when being hurt by a [[cave spider]].
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* Added other status effects, that are unobtainable, but functional:
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** [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Instant Health]], [[Instant Damage]], [[Water Breathing]] and [[Nausea]].
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* Added unobtainable and nonfunctional status effects:
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** [[Strength]], [[Weakness]], [[Jump Boost]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]] and [[Night Vision]].
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; [[Sprinting]]
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* New way to travel, activated by double-tapping {{control|forward}}.
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* Gives the player a boost in speed.
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* The player can now jump four blocks horizontally while sprinting.
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=== General ===
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; [[Title screen]]
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* Updated [[Mojang]] logo.
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; [[Particles (Java Edition)|Particles]]
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* Performing a critical hit on any mob causes 'sparks' to fly.
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* Explosion particles are now shockwaves instead of smoke.
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* Tiny stationary bubble particles can be seen when underwater.
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* [[Fog]] is now thicker and darker deep underground, and gives off particles. Due to this, the [[void]] appears black.
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; [[Splash]]
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* Added the following splash text:
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** Jeb has amazing hair!
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** Casual gaming!
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** Undefeated!
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** Kinda like Lemmings!
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** Follow the train, CJ!
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** Leveraging synergy!
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** This message will never appear on the splash screen, isn't that weird?
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** DungeonQuest is unfair!
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** 110813!
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** 90210!
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** Check out the far lands!
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** Tyrian would love it!
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** Also try VVVVVV!
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** Also try Super Meat Boy!
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** Also try Terraria!
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** Also try Mount And Blade!
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** Also try Project Zomboid!
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** Also try World of Goo!
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** Also try Limbo!
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** Also try Pixeljunk Shooter!
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** Also try Braid!
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** That's super!
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** Bread is pain!
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** Read more books!
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** Khaaaaaaaaan!
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** Less addictive than TV Tropes!
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** More addictive than lemonade!
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** Bigger than a bread box!
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** Millions of peaches!
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** Fnord!
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** This is my true form!
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** Totally forgot about Dre!
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** Don't bother with the clones!
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** Pumpkinhead!
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** Hobo humping slobo babe!
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== Changes ==
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=== Blocks ===
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; [[File:Chest.png|32px]] [[Chest]]s
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* Now have a unique block model.
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* Now make sounds.
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* [[File:Chest.gif|32px]] [[File:Large Chest.gif|32px]] Now have an opening/closing animation.
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; [[File:Mossy Cobblestone JE2 BE1.png|32px]] [[Mossy cobblestone]]
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* Changed texture from [[File:Mossy Cobblestone JE1.png|32px]].
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; [[Leaves]]
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* User-placed leaves no longer decay.
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; [[Stone pressure plate]]s & [[wooden pressure plate]]s
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* Can now be placed on [[fence]]s.
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; [[Torch]]es
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* Their model is no longer always rendered in full brightness.
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=== Items ===
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; [[Food]]
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* Eating food now restores hunger instead of health (but keeps the same amount).
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* All food items (except mushroom stew) are now stackable.
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* Now takes 1.6 seconds to consume, accompanied with an animation.
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; [[Bow]]s
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* Behavior has been overhauled; they now need to be charged in order to fire.
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** Arrows from bows now damage in accordance with the charging time.
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** Added new textures visible in hand, in order to indicate their charge [[File:Bow (Pull 0) JE1 BE1.png|32px]] [[File:Bow (Pull 1) JE1 BE1.png|32px]] [[File:Bow (Pull 2) JE1 BE1.png|32px]].
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; [[Cooked porkchop]]
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* Changed the texture from [[File:Cooked Porkchop JE1.png|32px]] to [[File:Cooked Porkchop JE2 BE1.png|32px]].
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** Their old texture is now used by [[steak]].
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; [[Mushroom stew]]
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* Now restores {{hunger|8}} hunger instead of {{health|10}} health.
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; [[Golden apple]]
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* Now restores {{hunger|10}} hunger instead of {{health|20}} health.
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* Now gives the player the [[Regeneration]] status effect for 30 seconds.
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; [[Shears]]
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* Can now collect [[grass]] and [[vines]].
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=== Mobs ===
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; General
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* Animals no longer despawn which makes it possible to capture them.
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* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
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* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]).
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* Now drop experience when killed by a player or a tamed wolf.
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; [[Monster (entity)|Monster]]s
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* Removed the monster as an entity.
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* Its AI is the only thing that remains of the monster.
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; [[Pig]]s
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* Updated model.
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** [[File:Pig JE2 BE1.png|32px]] [[File:Saddled Pig JE2 BE1.png|32px]] The snout now protrudes from their head.
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*** Previously, their heads were flat [[File:Pig JE1.png|32px]] [[File:Saddled Pig JE1.png|32px]].
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; [[Chicken]]s
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* Changed bounding box height from 0.4 blocks to 0.7 blocks.
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* Now drop 1 [[raw chicken]].
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* If on fire, they drop [[cooked chicken]] instead.
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; [[Cow]]s
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* Now drop 1-3 [[raw beef]].
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* If on fire, they drop 1-2 [[steak]] instead.
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; [[File:Skeleton JE3 BE1.png|32px]] [[Skeleton]]s
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* Now fire arrows slightly slower to be consistent with the change of the bow.
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* Their arrows are shot with more force.
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* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item [[File:Skeleton JE2.png|32px]].
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* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
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; [[Zombie]]s
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* Now drop [[rotten flesh]] instead of [[feather]]s.
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=== World generation ===
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; Terrain
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* 5 [[noise generator]]s no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new [[world boundary]] on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise.
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* The sea level has been decreased by one block (64 to 63).
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=== Gameplay ===
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; [[Creative]] mode
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* Can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
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* Some code rewritten.
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* New creative inventory GUI.
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** Looks similar to survival inventory, with drag and drop interface.
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** Some non-block items are now available in the inventory.
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** Grass is now available in the inventory.
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** The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
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* Previously, it was not possible to do these things in Creative, but now is:
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** Kill/damage mobs.
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** Kill/damage players who are in Survival mode.
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** Break bedrock.
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** Take damage (via falling out of the world).
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|
* Mobs now spawn. Previously, they would only spawn in Survival mode.
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; [[Control]]s
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* Holding the left mouse button with a weapon now only swings once.
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* Holding the right mouse button to place blocks is slightly slower than before.
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|
* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
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|
* Player list in multiplayer, defaults to {{key|Tab}}.
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; [[Cloud]]s
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* Height raised to the top of the map.
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* Can no longer phase through blocks.
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|
* Movement now syncs with the game's time.
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; [[Damage]]
|
|
* Unarmed damage was decreased from {{Health|2}} to {{Health|1}} (reverting to the behavior from before [[Beta 1.5]]).<ref group=note name=release>This change occurred between the last development version for Beta 1.8, [[Java Edition Beta 1.8 Pre-release 2 ;)|Prerelease 2]], and the full release of Beta 1.8.</ref>
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* The game now keeps track of damage sources and types.
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; [[Daylight cycle]]
|
|
* No longer requires chunk updates and is a smooth transition.
|
|
* A few tweaks to sunrise and sunset:
|
|
** Clouds change color during sunrise and sunset to match the sky color.
|
|
** Horizon, specifically haze changes color more vividly during sunset and sunrise.
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|
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; [[Farming]]
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|
* Changed to be less volatile.
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|
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; [[HUD]]
|
|
* Added the experience bar.
|
|
** Fills up as the player collects experience orbs.
|
|
** Currently doesn't show levels.
|
|
** Other HUD elements have been moved up slightly to compensate for the bar's position.
|
|
* Armor bar moved to above hearts, due to hunger bar.
|
|
* The version tag appears outside of the debug screen again.
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; [[Lighting]]
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* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light.
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** Reddish from artificial light sources.
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*** Artificial light now gives a very subtle 'flicker'.
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** Blue from moonlight.
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** Total darkness keeps the same black tint.
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** Sunlight gives the same white tint.
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* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0.
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; [[Multiplayer]]
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* The multiplayer join screen has been improved, mainly with a [[server list]].
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; [[Weather]]
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* [[Rain]] and [[snow]] now render faster.
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=== General ===
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; [[Debug screen]]
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* Mobs are no longer visibly labeled with their entity ID.
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* The world's numeric seed is displayed in a field below player position.
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* Changing fog by hotkey now requires debug-view to be open in addition to pressing {{key|F}}.
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|
|
; [[Mods]]
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* The game's coding now allows for mods to more easily change the world height.
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|
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; [[Main menu]]
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* The main menu's background is now an animated scene.
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** The menu panorama uses seed <code>2151901553968352745</code> in [[Beta 1.7.3]] at coordinates (61, 75, -68).<ref>{{reddit|url=hthrmk|title=BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!|author=Tomlacko|date=July 18, 2020}}</ref>
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* The version tag is now displayed on the bottom-left rather than the top-left.
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|
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; [[Options]]
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* New sliders for field of view and brightness.
|
|
* 3 new entries in control list:
|
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** "Attack", "Use Item", and "Pick Block" can now be remapped.
|
|
* Operators can switch back and forth between Survival and Creative mode.<ref>{{tweet|notch|85802201267707904|Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode.|June 28, 2011}}</ref>
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|
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; [[World boundary]]
|
|
* Moved to 30,000,000 from 32,000,000.
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|
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== Removals ==
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=== World generation ===
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; [[Biome]]s
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* {{BiomeLink|Seasonal forest}}
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* {{BiomeLink|Rainforest}}
|
|
* {{BiomeLink|Shrubland}}
|
|
* {{BiomeSprite|old-savanna}} [[Savanna]]
|
|
* {{BiomeLink|Tundra}}
|
|
* {{BiomeLink|Ice desert}}
|
|
** These did not generate in previous versions, so their removal was not noticeable.
|
|
|
|
; Features
|
|
* Flower spawner now generates [[dandelion]]s instead of [[rose]]s, due to a mistake in the code of new biome "decorators".
|
|
** This also means that dandelions generate more often than intended.
|
|
|
|
* [[Snow]]
|
|
** No longer generates naturally due to similar circumstances.
|
|
|
|
; Structures
|
|
* Beach (old)
|
|
* [[Gravel]] beach
|
|
|
|
; Other
|
|
* The [[Far Lands]] have been removed from the game's code, as low noise and high noise [[Noise generator|generators]] (responsible for them) don't overflow anymore.
|
|
* 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise.
|
|
|
|
=== General ===
|
|
; [[Java Edition distance effects/Historical effects|Distance effects]]
|
|
* The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
|
|
* [[Redstone repeater]] top faces are no longer weirdly broken.
|
|
* [[Rail]]s, [[powered rail]]s, and [[detector rail]]s are no longer stretched.
|
|
* [[Ladder]]s are no longer offset nor stretched.
|
|
* Upwards traveling [[redstone wire]] no longer appears offset from the block it's on.
|
|
* The side faces of flowing [[water]] and [[lava]] are no longer broken.
|
|
|
|
; [[Splash]]
|
|
* Removed duplicate "Check it out!"
|
|
|
|
== Fixes ==
|
|
; 9 bugs fixed
|
|
* The {{key|Shift}} + click crash bug from 1.8 Prerelease 2 is fixed.
|
|
* Fixed redstone circuits not working after {{cmd|time set x}} glitch is now fixed in multiplayer.
|
|
* Destroying boats and minecarts now creates particles.
|
|
* Ghast attack sounds have been fixed in multiplayer.
|
|
* The Far Lands have been removed; there is now only void.
|
|
* Fixed [[stairs]], [[cactus]], [[farmland]], [[pressure plate]], [[fence]], [[cake]], [[snow layer]], [[button]], and [[trapdoor]] items being too big.
|
|
* Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
|
|
* Fixed several crash bugs relating to pistons.
|
|
* Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
|
|
|
|
=== Distance effects ===
|
|
* The world rendering no longer loses precision at high coordinates.
|
|
* Vertically traveling [[redstone dust]] no longer "snaps" to the side planes of blocks at high coordinates.
|
|
* [[Ladder]]s, [[rail]]s, and the side textures of vertically flowing [[water]] and [[lava]] no longer becomes stretched at high coordinates.</onlyinclude>
|
|
|
|
== Trivia ==
|
|
* This was the first version to use the pre-[[Java Edition 1.7.2|1.7]] terrain generator.
|
|
* This was the first version to have villages.
|
|
** However, [[villager]]s were not added yet.
|
|
** Strongholds also were added in this version as well, but did not have an [[end portal]].
|
|
|
|
== Trailer ==
|
|
The official trailer for Beta 1.8, made by Hat Films. The footage shown is from an earlier, [[Java Edition Beta 1.8 (preview)|non-public preview build]] given to Hat Films for advertising purposes, and thus has a few differences from public versions.
|
|
{{yt|tYoO9XkCCHg}}
|
|
|
|
== Gallery ==
|
|
<gallery>
|
|
Oversized items.png|The bug where some items were too big before Beta 1.8.
|
|
Sea Level Rise.jpg|A screenshot showing the difference between pre- and post-Beta 1.8 water levels.
|
|
Beta 1.8 swamp.png|A swamp. Note the saturated grass color.
|
|
Beta 1.8 ravine.png|A ravine, with a lava lake in the background.
|
|
Beta 1.8 village.png|A small village. It's empty, since villagers are yet to be added.
|
|
Beta 1.8 extreme hills.png|A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes.
|
|
</gallery>
|
|
|
|
== Notes ==
|
|
{{notelist}}
|
|
|
|
== References ==
|
|
{{reflist}}
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|
|
|
== Navigation ==
|
|
{{Navbox Java Edition versions|Beta}}
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[[de:Beta 1.8]]
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[[es:Java Edition Beta 1.8]]
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[[ja:Java Edition Beta 1.8]]
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[[nl:Beta 1.8]]
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[[pt:Edição Java Beta 1.8]]
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[[ru:Beta 1.8]]
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[[uk:Beta 1.8]]
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[[zh:Java版Beta 1.8]]
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