{{redirect|Beta 1.8|beta versions for [[Bedrock Edition 1.8.0]]|Bedrock Edition 1.8.0/Development versions}}
{{relevant guide|Java Edition guides/Adventure Update: Part I}}
{{Infobox version | title = Minecraft Beta 1.8 | vernum = 1.8 | edition = java | image = Beta 1.8.png | image2 = Beta 1.8 menu.png | name = [[Adventure Update]] (Part 1) | date = September 14, 2011 | clienthash = 3139e9c29b2c74f59ea04de760ac2af5bc21b410 | jsonhash = 237811ba6f3418f3e64edb26246037625528ddf8 |jsonfile=b1.8 | serverdl = [https://files.betacraft.uk/server-archive/beta/b1.8.jar Server] | exedl = [https://files.betacraft.uk/server-archive/beta/b1.8.exe .exe] | prevparent = Beta 1.7 | prev = Beta 1.7.3 | next = Beta 1.8.1 | nextparent = 1.0.0 }}
{{relevant guide|Java Edition guides/Adventure Update: Part I}}
'''Beta 1.8''', the first release of the '''[[Adventure Update]]''', was a major version of [[Java Edition Beta]] released on September 14, 2011,{{tumblr|MCUpdate|10199253666|Minecraft Beta 1.8|September 14, 2011}} introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects and fixed bugs and crashes. == Additions == {{Additions table |Stone Bricks |Cracked Stone Bricks |Mossy Stone Bricks |Infested Stone |Infested Cobblestone |Infested Stone Bricks |Brick Slab |Stone Brick Slab |Brick Stairs |Stone Brick Stairs |Glass Pane |Iron Bars |Oak Fence Gate |Vines |Mushroom Block |Mushroom Stem |Red Mushroom Block |Brown Mushroom Block |Melon |Raw Chicken |Cooked Chicken |Raw Beef |Steak |Ender Pearl |Melon Seeds |Melon Slice |Pumpkin Seeds |Rotten Flesh }} === Blocks === ; [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone bricks]] ; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy stone bricks]] ; [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked stone bricks]] ; [[File:Stone JE2 BE1.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[Infested block]]s * Spawn one [[silverfish]] when broken. * Have no name. ; [[File:Brick Slab JE1.png|32px]] [[Bricks slab]] ; [[File:Stone Brick Slab (centered) JE1 BE1.png|32px]] [[Stone bricks slab]] ; [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom_Block_JE1_BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[Mushroom block]]s * Drop their corresponding [[mushroom]]. ; [[File:Melon JE1 BE1.png|32px]] [[Melon block]]Now called '''Melon'''. ; [[File:Melon Stem Age 7 JE1.png|32px]] [[Melon stem]] ; [[File:Melon Stem Age 7 JE1.png|32px]] [[Pumpkin stem]] ; [[File:Vines (N) JE1.png|32px]] [[Vines]] ; [[File:Iron Bars (EW) JE1 BE1.png|32px]] [[Iron bars]] ; [[File:Glass Pane JE1 BE1.png|32px]] [[Glass pane]] * Drops itself when destroyed. ; [[File:Oak Fence Gate (EW) JE1.png|32px]] [[Fence gate]] * Connects to [[fence]]s. * Opens when {{Ctrl|used}}. ; [[File:Brick Stairs JE1.png|32px]] [[Brick stairs]] ; [[File:Stone Brick Stairs JE1.png|32px]] [[Stone brick stairs]] * Drop either [[stone bricks]], [[cracked stone bricks]], [[mossy stone bricks]], or a type of stone bricks, which looks regular, but does not stack when broken due to the data value (facing direction) carrying over: {| class="wikitable" ! Stair data value (direction of the stairs' full-block side) ! Dropped item |- | 0 (east) || [[Stone bricks]] |- | 1 (west) || [[Mossy stone bricks]] |- | 2 (south) || [[Cracked stone bricks]] |- | 3 (north) || [[Stone bricks]], don't stack with other stone bricks. |} === Items === ; [[File:Raw Chicken JE1 BE1.png|32px]] [[Raw chicken]] * Restores {{hunger|2}} [[hunger]]. * Has 30% chance of giving the [[Hunger effect]] when eaten. * Dropped from [[chicken]]s. ; [[File:Cooked Chicken JE1 BE1.png|32px]] [[Cooked chicken]] * Restores {{hunger|6}} hunger. * Cooked raw chicken. ; [[File:Raw Beef JE1 BE1.png|32px]] [[Raw beef]] * Restores {{hunger|3}} hunger. * Dropped from [[cow]]s. ; [[File:Steak JE1 BE1.png|32px]] [[Steak]] * Restores {{hunger|8}} hunger. * Cooked raw beef. * Has the [[cooked porkchop]]'s old texture. ; [[File:Ender Pearl JE1.png|32px]] [[Ender pearl]] * Doesn't serve any purpose in the game for now. * Has an uncentered sprite. ; [[File:Melon Seeds JE1 BE1.png|32px]] [[Melon seeds]] * New seed type that grows melons. * Can only be found in [[mineshaft]] chests. ; [[File:Melon Slice JE1 BE1.png|32px]] [[Melon Slice|Melon]] Now called '''Melon Slice'''. * Restores {{hunger|2}} hunger. * Harvested from melon blocks. * Can be used to get melon seeds back. ; [[File:Pumpkin Seeds JE1 BE1.png|32px]] [[Pumpkin seeds]] * New seed type that produces [[pumpkin]]s. * Cannot be obtained from a pumpkin as of now, only available in [[mineshaft]] chests. ; [[File:Rotten Flesh JE1.png|32x32px]] [[Rotten flesh]] * Restores {{hunger|4}} [[hunger]]. * Has 80% chance of giving the [[Hunger effect]] when eaten. * Dropped by [[zombie]]s. === Mobs === ; [[File:Cave Spider JE1 BE1.png|48px]] [[Cave spider]]s * Smaller variant of [[spider]]s. * They can [[poison]] the player. ; [[File:Enderman JE2.png|120px]] [[Enderman]] * New tall mob. * As a placeholder, endermen use [[zombie]] sounds. * They are able to teleport and place and destroy blocks. * Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black [[particles]]. * Endermen appear white if an invalid texture pack is used that causes pixel alpha values on the enderman's glowing eye texture to be ignored.{{verify|edition=java}} ; [[File:Silverfish.png|32px]] [[Silverfish]] * A small hostile mob. * Can spawn from [[infested block]]s found in [[stronghold]]s. === Non-mob entities === ; {{EntityLink|Experience orb}} * Adds to the player's total [[experience]] when collected. * Entity ID is XPOrb. * Plays low-pitched item pickup sound upon collecting. * Dropped by monsters and animals when they are killed. === World generation === ; {{EnvLink|Mineshaft}} * The support beams are wooden [[planks]] instead of [[oak fence]]s. ; {{EnvLink|Ravine}} ; {{EnvLink|Stronghold}} ; {{EnvLink|Village}} * Unpopulated as of now. ; {{EnvLink|Huge mushroom}} * Does not generate naturally. * Can be artificially created by applying bone meal to a [[Brown Mushroom|brown]] or [[red mushroom]]. ; [[Biome]]s * New fractal-based biome code. * Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before. * {{BiomeLink|Ocean}} ** Replaces old oceans (generated structures). ** Deeper and vaster than before. ** Floor is now made up of [[sand]], [[dirt]], and [[clay]]. *** Clay is now more commonly found due to this. * {{BiomeLink|Plains}} ** Larger than before. * {{BiomeLink|Desert}} ** Larger than before. * {{BiomeSprite|Windswept hills}} [[Extreme hills]]Now called '''Windswept Hills'''. ** Replaces old mountains (generated structures). * {{BiomeLink|Forest}} ** [[Wolves]] now spawn more often. * {{BiomeLink|Taiga}} ** No longer generates with [[snow]] due to problems with the new generator. * {{BiomeLink|Swamp}} ** Has an exclusive type of [[oak tree]]s with [[vines]]. * {{BiomeLink|River}} ** Flows through/in between biomes. === Gameplay === ; Flying * Only available in [[Creative]] mode. * Press {{control|jump}} twice to toggle flying. ; [[Achievement]]s * Added Sniper Duel: "Kill a [[skeleton]] with an arrow at 50 meters". ; Combat * Hold-to-charge [[bow]]s. * Critical hits. * Players can [[Blocking|block]] with a [[sword]] by holding {{control|use}}. * Hostile mobs perform attack animations. ; [[File:Experience Orb (sprite) Revision 1.gif]] [[Experience]] * Mobs killed by players drop tiny flashing [[experience orb]]s that add to the experience bar. * Currently has no function. * Stored in the player data as Xp, XpLevel and XpTotal. ; [[File:Empty Hunger.svg|20px]] [[File:Half Hunger.svg|20px]] [[File:Hunger.svg|20px]] [[Hunger]] * New food system. ** Most food items can now be stacked up to 64. ** There is now a food meter. ** Food no longer heals directly, but indirectly: if the food meter is above 90%, heals {{healthbar|1|9px}} every 4 seconds. ** Food level decreases when sprinting, jumping and when being hurt. ** If the food meter is at 0%, the player starves and loses {{healthbar|1|9px}} hearts every 4 seconds. ; [[Status effect]]s * Do not show off particles. * They do not have inventory sprites. * Added obtainable status effects: ** [[Regeneration]], which increases health slowly. *** Obtained after eating a [[golden apple]]. ** [[Hunger (status effect)|Hunger]], which decreases the hunger bar. *** Obtained after eating [[rotten flesh]] or [[raw chicken]]. ** [[Poison]], which hurts the player. *** Obtained when being hurt by a [[cave spider]]. * Added other status effects, that are unobtainable, but functional: ** [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Instant Health]], [[Instant Damage]], [[Water Breathing]] and [[Nausea]]. * Added unobtainable and nonfunctional status effects: ** [[Strength]], [[Weakness]], [[Jump Boost]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]] and [[Night Vision]]. ; [[Sprinting]] * New way to travel, activated by double-tapping {{control|forward}}. * Gives the player a boost in speed. * The player can now jump four blocks horizontally while sprinting. === General === ; [[Title screen]] * Updated [[Mojang]] logo. ; [[Particles (Java Edition)|Particles]] * Performing a critical hit on any mob causes 'sparks' to fly. * Explosion particles are now shockwaves instead of smoke. * Tiny stationary bubble particles can be seen when underwater. * [[Fog]] is now thicker and darker deep underground, and gives off particles. Due to this, the [[void]] appears black. ; [[Splash]] * Added the following splash text: ** Jeb has amazing hair! ** Casual gaming! ** Undefeated! ** Kinda like Lemmings! ** Follow the train, CJ! ** Leveraging synergy! ** This message will never appear on the splash screen, isn't that weird? ** DungeonQuest is unfair! ** 110813! ** 90210! ** Check out the far lands! ** Tyrian would love it! ** Also try VVVVVV! ** Also try Super Meat Boy! ** Also try Terraria! ** Also try Mount And Blade! ** Also try Project Zomboid! ** Also try World of Goo! ** Also try Limbo! ** Also try Pixeljunk Shooter! ** Also try Braid! ** That's super! ** Bread is pain! ** Read more books! ** Khaaaaaaaaan! ** Less addictive than TV Tropes! ** More addictive than lemonade! ** Bigger than a bread box! ** Millions of peaches! ** Fnord! ** This is my true form! ** Totally forgot about Dre! ** Don't bother with the clones! ** Pumpkinhead! ** Hobo humping slobo babe! == Changes == === Blocks === ; [[File:Chest.png|32px]] [[Chest]]s * Now have a unique block model. * Now make sounds. * [[File:Chest.gif|32px]] [[File:Large Chest.gif|32px]] Now have an opening/closing animation. ; [[File:Mossy Cobblestone JE2 BE1.png|32px]] [[Mossy cobblestone]] * Changed texture from [[File:Mossy Cobblestone JE1.png|32px]]. ; [[Leaves]] * User-placed leaves no longer decay. ; [[Stone pressure plate]]s & [[wooden pressure plate]]s * Can now be placed on [[fence]]s. ; [[Torch]]es * Their model is no longer always rendered in full brightness. === Items === ; [[Food]] * Eating food now restores hunger instead of health (but keeps the same amount). * All food items (except mushroom stew) are now stackable. * Now takes 1.6 seconds to consume, accompanied with an animation. ; [[Bow]]s * Behavior has been overhauled; they now need to be charged in order to fire. ** Arrows from bows now damage in accordance with the charging time. ** Added new textures visible in hand, in order to indicate their charge [[File:Bow (Pull 0) JE1 BE1.png|32px]] [[File:Bow (Pull 1) JE1 BE1.png|32px]] [[File:Bow (Pull 2) JE1 BE1.png|32px]]. ; [[Cooked porkchop]] * Changed the texture from [[File:Cooked Porkchop JE1.png|32px]] to [[File:Cooked Porkchop JE2 BE1.png|32px]]. ** Their old texture is now used by [[steak]]. ; [[Mushroom stew]] * Now restores {{hunger|8}} hunger instead of {{health|10}} health. ; [[Golden apple]] * Now restores {{hunger|10}} hunger instead of {{health|20}} health. * Now gives the player the [[Regeneration]] status effect for 30 seconds. ; [[Shears]] * Can now collect [[grass]] and [[vines]]. === Mobs === ; General * Animals no longer despawn which makes it possible to capture them. * [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear. * Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]). * Now drop experience when killed by a player or a tamed wolf. ; [[Monster (entity)|Monster]]s * Removed the monster as an entity. * Its AI is the only thing that remains of the monster. ; [[Pig]]s * Updated model. ** [[File:Pig JE2 BE1.png|32px]] [[File:Saddled Pig JE2 BE1.png|32px]] The snout now protrudes from their head. *** Previously, their heads were flat [[File:Pig JE1.png|32px]] [[File:Saddled Pig JE1.png|32px]]. ; [[Chicken]]s * Changed bounding box height from 0.4 blocks to 0.7 blocks. * Now drop 1 [[raw chicken]]. * If on fire, they drop [[cooked chicken]] instead. ; [[Cow]]s * Now drop 1-3 [[raw beef]]. * If on fire, they drop 1-2 [[steak]] instead. ; [[File:Skeleton JE3 BE1.png|32px]] [[Skeleton]]s * Now fire arrows slightly slower to be consistent with the change of the bow. * Their arrows are shot with more force. * They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item [[File:Skeleton JE2.png|32px]]. * Skeleton arrows originate from about their eyes to the bow, instead of above the head. ; [[Zombie]]s * Now drop [[rotten flesh]] instead of [[feather]]s. === World generation === ; Terrain * 5 [[noise generator]]s no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new [[world boundary]] on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise. * The sea level has been decreased by one block (64 to 63). === Gameplay === ; [[Creative]] mode * Can now be accessed using the "create new world" screen, and no longer requires a code modification to access. * Some code rewritten. * New creative inventory GUI. ** Looks similar to survival inventory, with drag and drop interface. ** Some non-block items are now available in the inventory. ** Grass is now available in the inventory. ** The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form. * Previously, it was not possible to do these things in Creative, but now is: ** Kill/damage mobs. ** Kill/damage players who are in Survival mode. ** Break bedrock. ** Take damage (via falling out of the world). * Mobs now spawn. Previously, they would only spawn in Survival mode. ; [[Control]]s * Holding the left mouse button with a weapon now only swings once. * Holding the right mouse button to place blocks is slightly slower than before. * {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory. * Player list in multiplayer, defaults to {{key|Tab}}. ; [[Cloud]]s * Height raised to the top of the map. * Can no longer phase through blocks. * Movement now syncs with the game's time. ; [[Damage]] * Unarmed damage was decreased from {{Health|2}} to {{Health|1}} (reverting to the behavior from before [[Beta 1.5]]).This change occurred between the last development version for Beta 1.8, [[Java Edition Beta 1.8 Pre-release 2 ;)|Prerelease 2]], and the full release of Beta 1.8. * The game now keeps track of damage sources and types. ; [[Daylight cycle]] * No longer requires chunk updates and is a smooth transition. * A few tweaks to sunrise and sunset: ** Clouds change color during sunrise and sunset to match the sky color. ** Horizon, specifically haze changes color more vividly during sunset and sunrise. ; [[Farming]] * Changed to be less volatile. ; [[HUD]] * Added the experience bar. ** Fills up as the player collects experience orbs. ** Currently doesn't show levels. ** Other HUD elements have been moved up slightly to compensate for the bar's position. * Armor bar moved to above hearts, due to hunger bar. * The version tag appears outside of the debug screen again. ; [[Lighting]] * Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light. ** Reddish from artificial light sources. *** Artificial light now gives a very subtle 'flicker'. ** Blue from moonlight. ** Total darkness keeps the same black tint. ** Sunlight gives the same white tint. * Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0. ; [[Multiplayer]] * The multiplayer join screen has been improved, mainly with a [[server list]]. ; [[Weather]] * [[Rain]] and [[snow]] now render faster. === General === ; [[Debug screen]] * Mobs are no longer visibly labeled with their entity ID. * The world's numeric seed is displayed in a field below player position. * Changing fog by hotkey now requires debug-view to be open in addition to pressing {{key|F}}. ; [[Mods]] * The game's coding now allows for mods to more easily change the world height. ; [[Main menu]] * The main menu's background is now an animated scene. ** The menu panorama uses seed 2151901553968352745 in [[Beta 1.7.3]] at coordinates (61, 75, -68).{{reddit|url=hthrmk|title=BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!|author=Tomlacko|date=July 18, 2020}} * The version tag is now displayed on the bottom-left rather than the top-left. ; [[Options]] * New sliders for field of view and brightness. * 3 new entries in control list: ** "Attack", "Use Item", and "Pick Block" can now be remapped. * Operators can switch back and forth between Survival and Creative mode.{{tweet|notch|85802201267707904|Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode.|June 28, 2011}} ; [[World boundary]] * Moved to 30,000,000 from 32,000,000. == Removals == === World generation === ; [[Biome]]s * {{BiomeLink|Seasonal forest}} * {{BiomeLink|Rainforest}} * {{BiomeLink|Shrubland}} * {{BiomeSprite|old-savanna}} [[Savanna]] * {{BiomeLink|Tundra}} * {{BiomeLink|Ice desert}} ** These did not generate in previous versions, so their removal was not noticeable. ; Features * Flower spawner now generates [[dandelion]]s instead of [[rose]]s, due to a mistake in the code of new biome "decorators". ** This also means that dandelions generate more often than intended. * [[Snow]] ** No longer generates naturally due to similar circumstances. ; Structures * Beach (old) * [[Gravel]] beach ; Other * The [[Far Lands]] have been removed from the game's code, as low noise and high noise [[Noise generator|generators]] (responsible for them) don't overflow anymore. * 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise. === General === ; [[Java Edition distance effects/Historical effects|Distance effects]] * The famous high-distance world rendering offset bug has been fixed (except for moving pistons). * [[Redstone repeater]] top faces are no longer weirdly broken. * [[Rail]]s, [[powered rail]]s, and [[detector rail]]s are no longer stretched. * [[Ladder]]s are no longer offset nor stretched. * Upwards traveling [[redstone wire]] no longer appears offset from the block it's on. * The side faces of flowing [[water]] and [[lava]] are no longer broken. ; [[Splash]] * Removed duplicate "Check it out!" == Fixes == ; 9 bugs fixed * The {{key|Shift}} + click crash bug from 1.8 Prerelease 2 is fixed. * Fixed redstone circuits not working after {{cmd|time set x}} glitch is now fixed in multiplayer. * Destroying boats and minecarts now creates particles. * Ghast attack sounds have been fixed in multiplayer. * The Far Lands have been removed; there is now only void. * Fixed [[stairs]], [[cactus]], [[farmland]], [[pressure plate]], [[fence]], [[cake]], [[snow layer]], [[button]], and [[trapdoor]] items being too big. * Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on. * Fixed several crash bugs relating to pistons. * Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards. === Distance effects === * The world rendering no longer loses precision at high coordinates. * Vertically traveling [[redstone dust]] no longer "snaps" to the side planes of blocks at high coordinates. * [[Ladder]]s, [[rail]]s, and the side textures of vertically flowing [[water]] and [[lava]] no longer becomes stretched at high coordinates.
== Trivia == * This was the first version to use the pre-[[Java Edition 1.7.2|1.7]] terrain generator. * This was the first version to have villages. ** However, [[villager]]s were not added yet. ** Strongholds also were added in this version as well, but did not have an [[end portal]]. == Trailer == The official trailer for Beta 1.8, made by Hat Films. The footage shown is from an earlier, [[Java Edition Beta 1.8 (preview)|non-public preview build]] given to Hat Films for advertising purposes, and thus has a few differences from public versions. {{yt|tYoO9XkCCHg}} == Gallery == Oversized items.png|The bug where some items were too big before Beta 1.8. Sea Level Rise.jpg|A screenshot showing the difference between pre- and post-Beta 1.8 water levels. Beta 1.8 swamp.png|A swamp. Note the saturated grass color. Beta 1.8 ravine.png|A ravine, with a lava lake in the background. Beta 1.8 village.png|A small village. It's empty, since villagers are yet to be added. Beta 1.8 extreme hills.png|A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes. == Notes == {{notelist}} == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|Beta}} [[de:Beta 1.8]] [[es:Java Edition Beta 1.8]] [[ja:Java Edition Beta 1.8]] [[nl:Beta 1.8]] [[pt:Edição Java Beta 1.8]] [[ru:Beta 1.8]] [[uk:Beta 1.8]] [[zh:Java版Beta 1.8]]