{{redirect|Beta 1.8|beta versions for [[Bedrock Edition 1.8.0]]|Bedrock Edition 1.8.0/Development versions}}
XPOrb
.
* Plays low-pitched item pickup sound upon collecting.
* Dropped by monsters and animals when they are killed.
=== World generation ===
; {{EnvLink|Mineshaft}}
* The support beams are wooden [[planks]] instead of [[oak fence]]s.
; {{EnvLink|Ravine}}
; {{EnvLink|Stronghold}}
; {{EnvLink|Village}}
* Unpopulated as of now.
; {{EnvLink|Huge mushroom}}
* Does not generate naturally.
* Can be artificially created by applying bone meal to a [[Brown Mushroom|brown]] or [[red mushroom]].
; [[Biome]]s
* New fractal-based biome code.
* Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
* {{BiomeLink|Ocean}}
** Replaces old oceans (generated structures).
** Deeper and vaster than before.
** Floor is now made up of [[sand]], [[dirt]], and [[clay]].
*** Clay is now more commonly found due to this.
* {{BiomeLink|Plains}}
** Larger than before.
* {{BiomeLink|Desert}}
** Larger than before.
* {{BiomeSprite|Windswept hills}} [[Extreme hills]]Now called '''Windswept Hills'''.
** Replaces old mountains (generated structures).
* {{BiomeLink|Forest}}
** [[Wolves]] now spawn more often.
* {{BiomeLink|Taiga}}
** No longer generates with [[snow]] due to problems with the new generator.
* {{BiomeLink|Swamp}}
** Has an exclusive type of [[oak tree]]s with [[vines]].
* {{BiomeLink|River}}
** Flows through/in between biomes.
=== Gameplay ===
; Flying
* Only available in [[Creative]] mode.
* Press {{control|jump}} twice to toggle flying.
; [[Achievement]]s
* Added Sniper Duel: "Kill a [[skeleton]] with an arrow at 50 meters".
; Combat
* Hold-to-charge [[bow]]s.
* Critical hits.
* Players can [[Blocking|block]] with a [[sword]] by holding {{control|use}}.
* Hostile mobs perform attack animations.
; [[File:Experience Orb (sprite) Revision 1.gif]] [[Experience]]
* Mobs killed by players drop tiny flashing [[experience orb]]s that add to the experience bar.
* Currently has no function.
* Stored in the player data as Xp
, XpLevel
and XpTotal
.
; [[File:Empty Hunger.svg|20px]] [[File:Half Hunger.svg|20px]] [[File:Hunger.svg|20px]] [[Hunger]]
* New food system.
** Most food items can now be stacked up to 64.
** There is now a food meter.
** Food no longer heals directly, but indirectly: if the food meter is above 90%, heals {{healthbar|1|9px}} every 4 seconds.
** Food level decreases when sprinting, jumping and when being hurt.
** If the food meter is at 0%, the player starves and loses {{healthbar|1|9px}} hearts every 4 seconds.
; [[Status effect]]s
* Do not show off particles.
* They do not have inventory sprites.
* Added obtainable status effects:
** [[Regeneration]], which increases health slowly.
*** Obtained after eating a [[golden apple]].
** [[Hunger (status effect)|Hunger]], which decreases the hunger bar.
*** Obtained after eating [[rotten flesh]] or [[raw chicken]].
** [[Poison]], which hurts the player.
*** Obtained when being hurt by a [[cave spider]].
* Added other status effects, that are unobtainable, but functional:
** [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Instant Health]], [[Instant Damage]], [[Water Breathing]] and [[Nausea]].
* Added unobtainable and nonfunctional status effects:
** [[Strength]], [[Weakness]], [[Jump Boost]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]] and [[Night Vision]].
; [[Sprinting]]
* New way to travel, activated by double-tapping {{control|forward}}.
* Gives the player a boost in speed.
* The player can now jump four blocks horizontally while sprinting.
=== General ===
; [[Title screen]]
* Updated [[Mojang]] logo.
; [[Particles (Java Edition)|Particles]]
* Performing a critical hit on any mob causes 'sparks' to fly.
* Explosion particles are now shockwaves instead of smoke.
* Tiny stationary bubble particles can be seen when underwater.
* [[Fog]] is now thicker and darker deep underground, and gives off particles. Due to this, the [[void]] appears black.
; [[Splash]]
* Added the following splash text:
** Jeb has amazing hair!
** Casual gaming!
** Undefeated!
** Kinda like Lemmings!
** Follow the train, CJ!
** Leveraging synergy!
** This message will never appear on the splash screen, isn't that weird?
** DungeonQuest is unfair!
** 110813!
** 90210!
** Check out the far lands!
** Tyrian would love it!
** Also try VVVVVV!
** Also try Super Meat Boy!
** Also try Terraria!
** Also try Mount And Blade!
** Also try Project Zomboid!
** Also try World of Goo!
** Also try Limbo!
** Also try Pixeljunk Shooter!
** Also try Braid!
** That's super!
** Bread is pain!
** Read more books!
** Khaaaaaaaaan!
** Less addictive than TV Tropes!
** More addictive than lemonade!
** Bigger than a bread box!
** Millions of peaches!
** Fnord!
** This is my true form!
** Totally forgot about Dre!
** Don't bother with the clones!
** Pumpkinhead!
** Hobo humping slobo babe!
== Changes ==
=== Blocks ===
; [[File:Chest.png|32px]] [[Chest]]s
* Now have a unique block model.
* Now make sounds.
* [[File:Chest.gif|32px]] [[File:Large Chest.gif|32px]] Now have an opening/closing animation.
; [[File:Mossy Cobblestone JE2 BE1.png|32px]] [[Mossy cobblestone]]
* Changed texture from [[File:Mossy Cobblestone JE1.png|32px]].
; [[Leaves]]
* User-placed leaves no longer decay.
; [[Stone pressure plate]]s & [[wooden pressure plate]]s
* Can now be placed on [[fence]]s.
; [[Torch]]es
* Their model is no longer always rendered in full brightness.
=== Items ===
; [[Food]]
* Eating food now restores hunger instead of health (but keeps the same amount).
* All food items (except mushroom stew) are now stackable.
* Now takes 1.6 seconds to consume, accompanied with an animation.
; [[Bow]]s
* Behavior has been overhauled; they now need to be charged in order to fire.
** Arrows from bows now damage in accordance with the charging time.
** Added new textures visible in hand, in order to indicate their charge [[File:Bow (Pull 0) JE1 BE1.png|32px]] [[File:Bow (Pull 1) JE1 BE1.png|32px]] [[File:Bow (Pull 2) JE1 BE1.png|32px]].
; [[Cooked porkchop]]
* Changed the texture from [[File:Cooked Porkchop JE1.png|32px]] to [[File:Cooked Porkchop JE2 BE1.png|32px]].
** Their old texture is now used by [[steak]].
; [[Mushroom stew]]
* Now restores {{hunger|8}} hunger instead of {{health|10}} health.
; [[Golden apple]]
* Now restores {{hunger|10}} hunger instead of {{health|20}} health.
* Now gives the player the [[Regeneration]] status effect for 30 seconds.
; [[Shears]]
* Can now collect [[grass]] and [[vines]].
=== Mobs ===
; General
* Animals no longer despawn which makes it possible to capture them.
* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]).
* Now drop experience when killed by a player or a tamed wolf.
; [[Monster (entity)|Monster]]s
* Removed the monster as an entity.
* Its AI is the only thing that remains of the monster.
; [[Pig]]s
* Updated model.
** [[File:Pig JE2 BE1.png|32px]] [[File:Saddled Pig JE2 BE1.png|32px]] The snout now protrudes from their head.
*** Previously, their heads were flat [[File:Pig JE1.png|32px]] [[File:Saddled Pig JE1.png|32px]].
; [[Chicken]]s
* Changed bounding box height from 0.4 blocks to 0.7 blocks.
* Now drop 1 [[raw chicken]].
* If on fire, they drop [[cooked chicken]] instead.
; [[Cow]]s
* Now drop 1-3 [[raw beef]].
* If on fire, they drop 1-2 [[steak]] instead.
; [[File:Skeleton JE3 BE1.png|32px]] [[Skeleton]]s
* Now fire arrows slightly slower to be consistent with the change of the bow.
* Their arrows are shot with more force.
* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item [[File:Skeleton JE2.png|32px]].
* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
; [[Zombie]]s
* Now drop [[rotten flesh]] instead of [[feather]]s.
=== World generation ===
; Terrain
* 5 [[noise generator]]s no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new [[world boundary]] on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise.
* The sea level has been decreased by one block (64 to 63).
=== Gameplay ===
; [[Creative]] mode
* Can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
* Some code rewritten.
* New creative inventory GUI.
** Looks similar to survival inventory, with drag and drop interface.
** Some non-block items are now available in the inventory.
** Grass is now available in the inventory.
** The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
* Previously, it was not possible to do these things in Creative, but now is:
** Kill/damage mobs.
** Kill/damage players who are in Survival mode.
** Break bedrock.
** Take damage (via falling out of the world).
* Mobs now spawn. Previously, they would only spawn in Survival mode.
; [[Control]]s
* Holding the left mouse button with a weapon now only swings once.
* Holding the right mouse button to place blocks is slightly slower than before.
* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
* Player list in multiplayer, defaults to {{key|Tab}}.
; [[Cloud]]s
* Height raised to the top of the map.
* Can no longer phase through blocks.
* Movement now syncs with the game's time.
; [[Damage]]
* Unarmed damage was decreased from {{Health|2}} to {{Health|1}} (reverting to the behavior from before [[Beta 1.5]]).This change occurred between the last development version for Beta 1.8, [[Java Edition Beta 1.8 Pre-release 2 ;)|Prerelease 2]], and the full release of Beta 1.8.
* The game now keeps track of damage sources and types.
; [[Daylight cycle]]
* No longer requires chunk updates and is a smooth transition.
* A few tweaks to sunrise and sunset:
** Clouds change color during sunrise and sunset to match the sky color.
** Horizon, specifically haze changes color more vividly during sunset and sunrise.
; [[Farming]]
* Changed to be less volatile.
; [[HUD]]
* Added the experience bar.
** Fills up as the player collects experience orbs.
** Currently doesn't show levels.
** Other HUD elements have been moved up slightly to compensate for the bar's position.
* Armor bar moved to above hearts, due to hunger bar.
* The version tag appears outside of the debug screen again.
; [[Lighting]]
* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light.
** Reddish from artificial light sources.
*** Artificial light now gives a very subtle 'flicker'.
** Blue from moonlight.
** Total darkness keeps the same black tint.
** Sunlight gives the same white tint.
* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0.
; [[Multiplayer]]
* The multiplayer join screen has been improved, mainly with a [[server list]].
; [[Weather]]
* [[Rain]] and [[snow]] now render faster.
=== General ===
; [[Debug screen]]
* Mobs are no longer visibly labeled with their entity ID.
* The world's numeric seed is displayed in a field below player position.
* Changing fog by hotkey now requires debug-view to be open in addition to pressing {{key|F}}.
; [[Mods]]
* The game's coding now allows for mods to more easily change the world height.
; [[Main menu]]
* The main menu's background is now an animated scene.
** The menu panorama uses seed 2151901553968352745
in [[Beta 1.7.3]] at coordinates (61, 75, -68).{{reddit|url=hthrmk|title=BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!|author=Tomlacko|date=July 18, 2020}}
* The version tag is now displayed on the bottom-left rather than the top-left.
; [[Options]]
* New sliders for field of view and brightness.
* 3 new entries in control list:
** "Attack", "Use Item", and "Pick Block" can now be remapped.
* Operators can switch back and forth between Survival and Creative mode.{{tweet|notch|85802201267707904|Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode.|June 28, 2011}}
; [[World boundary]]
* Moved to 30,000,000 from 32,000,000.
== Removals ==
=== World generation ===
; [[Biome]]s
* {{BiomeLink|Seasonal forest}}
* {{BiomeLink|Rainforest}}
* {{BiomeLink|Shrubland}}
* {{BiomeSprite|old-savanna}} [[Savanna]]
* {{BiomeLink|Tundra}}
* {{BiomeLink|Ice desert}}
** These did not generate in previous versions, so their removal was not noticeable.
; Features
* Flower spawner now generates [[dandelion]]s instead of [[rose]]s, due to a mistake in the code of new biome "decorators".
** This also means that dandelions generate more often than intended.
* [[Snow]]
** No longer generates naturally due to similar circumstances.
; Structures
* Beach (old)
* [[Gravel]] beach
; Other
* The [[Far Lands]] have been removed from the game's code, as low noise and high noise [[Noise generator|generators]] (responsible for them) don't overflow anymore.
* 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise.
=== General ===
; [[Java Edition distance effects/Historical effects|Distance effects]]
* The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
* [[Redstone repeater]] top faces are no longer weirdly broken.
* [[Rail]]s, [[powered rail]]s, and [[detector rail]]s are no longer stretched.
* [[Ladder]]s are no longer offset nor stretched.
* Upwards traveling [[redstone wire]] no longer appears offset from the block it's on.
* The side faces of flowing [[water]] and [[lava]] are no longer broken.
; [[Splash]]
* Removed duplicate "Check it out!"
== Fixes ==
; 9 bugs fixed
* The {{key|Shift}} + click crash bug from 1.8 Prerelease 2 is fixed.
* Fixed redstone circuits not working after {{cmd|time set x}} glitch is now fixed in multiplayer.
* Destroying boats and minecarts now creates particles.
* Ghast attack sounds have been fixed in multiplayer.
* The Far Lands have been removed; there is now only void.
* Fixed [[stairs]], [[cactus]], [[farmland]], [[pressure plate]], [[fence]], [[cake]], [[snow layer]], [[button]], and [[trapdoor]] items being too big.
* Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
* Fixed several crash bugs relating to pistons.
* Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
=== Distance effects ===
* The world rendering no longer loses precision at high coordinates.
* Vertically traveling [[redstone dust]] no longer "snaps" to the side planes of blocks at high coordinates.
* [[Ladder]]s, [[rail]]s, and the side textures of vertically flowing [[water]] and [[lava]] no longer becomes stretched at high coordinates.