444 lines
18 KiB
Text
444 lines
18 KiB
Text
{{See also|Parity issue list}}
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{{About|features only in ''Java Edition''|features removed from a previous update|Java Edition removed features}}
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{{exclusive|Java|plural=1}}
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This is a list of '''''Java Edition'' exclusive features'''. Some of the exclusive features may be added to {{BE}} eventually to bring [[Official pages/Parity issue list|parity]].
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== Blocks ==
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; [[Chest]]
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* Bonus chests always contain the same items.
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* The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
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* Holding {{keys|shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.
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* A chest can be "locked" by setting its Lock tag using the {{cmd|/data}} command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use {{cmd|/data merge block 0 64 0 {Lock:"Player's Key"} }}.
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; [[Cobweb]]
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* [[Painting]]s can be placed on their sides.
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* [[Jumping]] vibrates the player, similar to jumping in a 2-block-high space.
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* [[Primed TNT]] can pass through cobwebs without slowing down if shot through fast enough.
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; [[Dispenser]] and [[dropper]]
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* Support [[quasi-connectivity]].
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; [[Farmland]]
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* Transparency: Partial (blocks light)
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* Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes [[parrot]]s, [[rabbit]]s, [[chicken]]s, [[bat]]s, [[ocelot]]s, [[wolves]], [[cave spider]]s, [[endermite]]s, [[silverfish]], baby mobs, small slimes, and small magma cubes.
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; [[Furnace]]
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* The lit furnace block cannot be obtained, even with commands.
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* Fuel lasts differently, see [[Furnace/table]].
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; [[Dirt path]]
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* Doesn't drop itself when broken with a [[Silk Touch]] tool.
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; [[Piston]] and [[sticky piston]]
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* Cannot push or pull certain blocks (those with [[block entities]]):
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** {{BlockLink|Anvil}}
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** {{BlockLink|Banners}}
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** {{BlockLink|Barrel}}
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** {{BlockLink|Beacon}}
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** {{BlockLink|Brewing stand}}
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** {{BlockLink|Chest}}
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** {{BlockLink|Conduit}}
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** {{BlockLink|Daylight detector}}
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** {{BlockLink|Dispenser}}
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** {{BlockLink|Dropper}}
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** {{BlockLink|Furnace}}
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** {{BlockLink|Hopper}}
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** {{BlockLink|Jukebox}}
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** {{BlockLink|Signs|id=oak sign}}
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** {{BlockLink|Trapped chest}}
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* [[Sticky piston]]s drop blocks when a single redstone tick pulse occurs, rather than retracting them.
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* Redstone wire runs next to pistons instead of curving into them.
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* Support [[quasi-connectivity]].
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; [[Wool]]
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* Can be used as fuel in furnaces, smelting 0.5 items per wool block.
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== Items ==
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; [[Bone meal]]
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* Has a 5% chance of being dropped by any kind of [[fish]].
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; [[Button]]
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* Wooden buttons can be used as fuel in [[furnace]]s, smelting 0.5 items per button.
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; [[Carpet]]
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* Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet.
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; [[Debug stick]]
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* Can be used to change block states.
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; [[Dye]]s
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* Leather armor can be dyed by crafting dyes with a piece of leather armor.
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; [[Fish]]
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* Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, tropical fish and pufferfish also work.
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; [[Knowledge book]]
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* A utility item that reveals crafting recipes to the player when used.
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; [[Ladder]]
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* A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.
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; [[Lingering potion]]
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* What makes it a lingering potion as opposed to a splash potion is that their <code>Potion</code> tag stores a <code>minecraft:lingering_potion</code> item.
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; [[Map]]
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* The name for "Empty Locator Map" (requires compass) in ''Java Edition'' is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.
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; [[Spawn egg]]
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* Each spawn egg has a different ID.
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== Mobs ==
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; [[Creeper]]
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* The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a [[creeper head]].
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; [[Elder guardian]] and [[guardian]]
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* Drops 0-1 {{ItemLink|cooked cod}} if killed by fire.
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; [[Enderman]]
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* Cannot normally be attacked with projectiles (including splash potions of Harming), as they always teleport away just before being hit.
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** However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either.
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*** If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
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*** Even though rare, endermen can create iron and snow golems.
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*** Prevents player from sleeping, just like any other hostile mob.
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* There are some blocks that endermen can pick up:
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** {{BlockLink|Allium}}
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** {{BlockLink|Azure Bluet}}
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** {{BlockLink|Blue Orchid}}
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** {{BlockLink|Dandelion}}
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** {{BlockLink|Orange Tulip}}
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** {{BlockLink|Red Tulip}}
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** {{BlockLink|Pink Tulip}}
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** {{BlockLink|White Tulip}}
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** {{BlockLink|Oxeye Daisy}}
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** {{BlockLink|Poppy}}
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** {{BlockLink|Cactus}}
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** {{BlockLink|Pumpkin}}
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** {{BlockLink|Grass Block}}
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** {{BlockLink|Melon}}
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** {{BlockLink|Mushrooms}}
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** {{BlockLink|Dirt}}
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; [[Giant]]
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* A giant-sized zombie.
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* Has no AI, does not fight back when hit.
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* Can be summoned only via commands.
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; [[Illusioner]]
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* An unused hostile mob.
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* One of the four [[illager]]s.
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* Can be summoned only via commands.
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; [[Killer bunny]]
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* A hostile bunny based on the movie Monty Python and the Holy Grail.
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* Attacks players and wolves, whether tamed or not.
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* Looks different from a normal bunny, with horizontal red eyes and named "The Killer Bunny".
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* Can be summoned only via commands.
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; [[Ocelot]]
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* Do not scare [[phantom]]s.
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; [[Skeleton]]s
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* Their detection range is reduced to half of their normal range (8 blocks) when the player is wearing a [[skeleton skull]].
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* Holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
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* Can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
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; [[Squid]]
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* Can drown in lava.
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; [[Wandering trader]]
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* Wandering traders spawned with a spawn egg via commands do not spawn with trader llamas.
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; [[Zombie]]s
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* Automatically hold any item they come across (except [[jack o'lantern]]s).
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* Can spawn naturally with a [[carved pumpkin]] or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
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* On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
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* The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a [[zombie head]].
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; [[Zombified piglin]]
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* Non-hostile zombified piglins do not prevent a nearby player from sleeping in a bed.
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== Non-mob entities ==
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; [[Item (entity)|Item]]
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* Takes damage from all types of fire and lava.
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; [[Arrow]]
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* Can get visually stuck in players.
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* Includes [[arrow of Luck]].
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* Includes [[spectral arrow]]s, imbues the Glowing status effect for 10 seconds.
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; [[Boat]]
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* [[Endermen]] can fit in boats.
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* Entities do not take any fall damage while in a boat.
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; [[Minecart with furnace]]
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* A self-propelling minecart with furnace inside. This can also be found in the [[Legacy Console Edition]].
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; [[Minecart with spawner]]
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* A combination of minecarts and monster spawners.
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* Can be obtained only via commands.
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* When summoned, it spawns pigs by default.
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== World generation ==
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; General
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* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).
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; [[Biome]]s
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* [[Badlands]] and [[eroded badlands]]
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** Red sandstone can generate in regular badlands and eroded badlands.
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* [[Jungle]]
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** Has more jungle trees.
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* [[Plains]], [[savanna]] and variants
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** Generate a lot more grass.
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; [[Buffet]] world type
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* Consists of only a single [[biome]]. There is also an option to choose between Surface, Floating Islands or Caves.
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; [[Debug mode]] world type
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* Used to test block states, block models, and textures.
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; [[Igloo]]
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* If the player smelts a number of items in the igloo furnace, the light generated melts the igloo window, turning the ice into a water source block.
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* If generates with a villager, it's always a villager without profession.
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; [[Large biomes]] world type
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* A world type that has its biome scale set to 6.
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; [[Spawn chunk]]s
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* Chunks found in the world spawn point that are not unloaded from the memory, unlike normal chunks.
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; [[Stronghold]]s
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* They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
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** The 1st ring has 3 strongholds within 1408–2688 of the origin.
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** The 2nd ring has 6 strongholds within 4480–5760 of the origin.
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** The 3rd ring has 10 strongholds within 7552–8832 of the origin.
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** The 4th ring has 15 strongholds within 10624–11904 of the origin.
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** The 5th ring has 21 strongholds within 13696–14976 of the origin.
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** The 6th ring has 28 strongholds within 16768–18048 of the origin.
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** The 7th ring has 36 strongholds within 19840–21120 of the origin.
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** The 8th ring has 9 strongholds within 22912–24192 of the origin
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; [[Superflat]] world type
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* Also allows the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative mode.
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* Villages can generate in superflat worlds.
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; [[World boundary]]
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* By default, a customizable [[world border]] appears to prevent players passing through.
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== Gameplay ==
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; [[Advancement]]s
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* Uses the advancement system instead of the achievement system.
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* Can be used to gain [[experience]].
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; [[Breaking]]
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* The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.
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; [[Brewing]]
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* The potion of Luck cannot be brewed, and can be obtained only by commands such as {{cmd|give @p minecraft:potion{Potion:"minecraft:luck"} 1}}, or through the [[creative inventory]].
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; [[Chat]]
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* Is uncensored, though a profanity filter exists for realms.
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; [[Combat]]
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* The "attack strength" combat mechanic.
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** A meter shows up after switching items or attacking.
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*** Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
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*** Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
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**** The {{EffectLink|Haste}} effect causes the meter to fill faster.
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*** Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
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**** Looks like the icon for the old {{EffectLink|Strength}} effect icon on the side of the hotbar, or like a dagger under the crosshair.
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**** This is controlled in [[video settings]].
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** A cooldown animation is displayed of the [[tool]] slowly being lifted up, when either first switching to it or after attacking.
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* Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.
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; [[Damage]]
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* When the player is in third person while suffocating, the view automatically switches to first person.
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* The player takes damage from falling into the void, even in Creative mode.
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; [[Debug screen]]
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* It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.
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; [[Enchanting]]
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* The player can enchant any item with any enchantment in [[Creative]] mode with [[enchanted book]]s, allowing any applied effects to exhibit themselves.
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* [[Sweeping Edge]] enchantment.
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** Increases sweeping attack damage.
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; [[Health]]
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* For players, a "You Died!" screen (or "Game Over!" in [[Hardcore]] mode) instantly appears upon death. It also displays the player's [[score]].
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* Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet [[wolf]], [[cat]], or [[parrot]].
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** Death message: "''<Player>'' fell from a high place," caused by a fall greater than 5 blocks.
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; [[Inventory]]
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* Creative inventory and survival inventory looks different from inventories in Bedrock Edition.
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; [[Screenshot]]
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* Images taken in-game by pressing the (by default) {{key|F2}} key or {{keys|Fn+F2}} for Macs and some other keyboards.
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; [[Spectator]] mode
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* Can be entered by using {{key|F3+N}}, or {{key|F3+F4}}.
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* Players in Spectator mode can teleport to other players using the hotbar.
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* Players in Spectator mode can click other entities to spectate them, or spectate via [[Commands/spectate|/spectate]].
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; [[Status effect]]
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* Summary of effects:
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{| class="sortable wikitable" data-description="Status effects"
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!ID
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! class="unsortable" |
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!Name
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!Effect
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|-
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!24
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| style="text-align:center" |{{EffectSprite|glowing}}
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|[[Glowing]]
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|Outlines entities (can be seen through blocks). Can be applied to any hostile mob that is in the village when a player or a villager rings the bell.
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|-
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!26
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| style="text-align:center" |{{EffectSprite|luck}}
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|[[Luck]]
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|Increases chances of high-quality loot. Cannot be obtained without cheats or creative mode.
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|-
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!27
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| style="text-align:center" |{{EffectSprite|unluck}}
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|[[Bad Luck]]
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|Reduces chances of high-quality loot. Cannot be obtained without cheats.<!--dolphin grace-->
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|-
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!28
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| style="text-align:center" |{{EffectSprite|dolphins-grace}}
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|[[Dolphin's Grace]]
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|'''Dolphin's Grace''' is a [[status effect]] that increases the player's [[swimming]] speed when a [[dolphin]] is nearby.
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|}
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; [[Subtitles]]
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* A feature that displays text for sounds in game.
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; [[Trading]]
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* Has different trades than in Bedrock Edition.
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* Trade inventory slots of a villager or wandering trader is different from Bedrock Edition.
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== Command format ==
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; [[Commands#Data tags|Data Tag]]
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* Data tags are used in commands to specify complex data for players, entities, and some blocks.
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; [[Resource location]]
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* Resource locations are namespaced and all have the <code>minecraft:</code> prefix, except when they're modded, in which case they have a <code>''mod_id'':</code> prefix.
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; [[Commands#Target_selector_arguments|Target selector]]
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* Most selector arguments were renamed and remade, and some behave differently. Others, like <code>distance</code> and <code>level</code>, support a range (<code>1</code> is exactly one, <code>1..</code> is one or more, <code>..1</code> is one or less, and <code>1..10</code> is between one and ten, inclusive).
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== [[Commands]] ==
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; {{cmd|advancement}}
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* Gives, removes, or checks player advancements.
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; {{cmd|ban}}
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* Adds player to banlist.
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; {{cmd|ban-ip}}
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* Adds IP address to banlist.
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; {{cmd|banlist}}
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* Displays banlist.
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; {{cmd|data}}
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* Modifies the data tag of a block or entity.
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; {{cmd|debug}}
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* Starts or stops a debugging session.
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; {{cmd|defaultgamemode}}
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* Sets the default game mode.
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; {{cmd|experience}}
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* The maximum experience that the player can earn from the {{cmd|experience}} command is 2,147,483,647 levels.
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; {{cmd|pardon}}
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* Removes entries from the banlist.
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; {{cmd|publish}}
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* Gives or takes player recipes.
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; {{cmd|save-all}}
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* Saves the server to disk.
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; {{cmd|save-off}}
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* Disables automatic server saves.
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; {{cmd|save-on}}
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* Enables automatic server saves.
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; {{cmd|seed}}
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* Displays the world seed.
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; {{cmd|setidletimeout}}
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* Sets the time before idle players are kicked.
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; {{cmd|stop}}
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* Stops a server.
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; {{cmd|trigger}}
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* Sets a trigger to be activated.
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; {{cmd|whitelist}}
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* Manages server whitelist.
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; {{cmd|worldborder}}
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* Manages the world border.
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== General ==
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; [[Minecraft Launcher]]
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* Able to load the user's skin on the launcher.
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* This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
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* Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.
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; [[Particles]]
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* The types of particles and their technical names are displayed below. Particle names in ''italics'' are shown when using the "Minimal" particles setting.
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{| class="wikitable" data-description="Particles"
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!Particle name
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!Block/entity/event
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!Image
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|-
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|{{anchor|magicCrit}} enchanted_hit
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|Hitting a mob with a tool enchanted with [[Sharpness]], [[Smite]] (undead) or [[Bane of Arthropods]] (arthropods).
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|[[File:Particle enchanted hit.png|300px]]
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|-
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|{{anchor|suspended}} underwater
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|When underwater.
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|[[File:Particle underwater.png|300px]]
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|-
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|{{anchor|sweepAttack}} ''sweep_attack''
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|Perform a sweep attack with a sword.
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|[[File:Particle sweep attack.png|300px]]
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|-
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|{{anchor|damage_indicator}} ''damage_indicator''
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|When an entity is damaged significantly.
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|[[File:Particle damage indicator.png|300px]]
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|}
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; [[Recipes]]
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* To save space, some recipes in the [[recipe book]] are grouped together and can be selected by pressing the right button on the mouse.
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; [[Statistics]]
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* A game feature that allows players to track how many times they have completed certain tasks.
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; [[Creative inventory]]{{anchor|Creative inventory|Creative Inventory}}
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There are 72 items, and 29 more in the ''Operator Utilities'' tab, for a total of 101 Java Edition Creative inventory exclusives including operator utilites. The items are as follows:
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* Luck effect {{ItemLink|Arrow of Luck|text=tipped arrow}}, {{ItemLink|Potion of Luck|text=potion}}, {{ItemLink|Splash Potion of Luck|text=splash potion}}, and {{ItemLink|Lingering Potion of Luck|text=lingering potion}}
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* Four no-effect tipped arrows: {{ItemLink|arrow of splashing}}, {{ItemLink|Tipped Arrow|awkward tipped arrow}}, {{ItemLink|Tipped Arrow|thick tipped arrow}}, and {{ItemLink|Tipped Arrow|mundane tipped arrow}}
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* {{ItemLink|Spectral arrow}}
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* {{ItemLink|Minecart with furnace}}
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* {{ItemLink|Enchanted book|text=Sweeping Edge}} enchanted books, all three levels.
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* {{ItemLink|Firework star}}, no color.
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* {{ItemLink|Firework rocket}}, all three flight durations.
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* {{ItemLink|Suspicious Stew}}, all ten types.
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* {{ItemLink|Painting}}, 46 individual pre-defined paintings, plus four additional in operator utilites.
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* All 29 items in the ''Operator Utilities'' tab if "[[Operator Items Tab]]" is enabled.
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== Navigation ==
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{{Java Edition}}
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{{DEFAULTSORT:Exclusive features}}
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[[es:Características exclusivas de Java Edition]]
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[[ja:限定要素/Java Edition]]
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[[pt:Recursos exclusivos da Edição Java]]
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[[ru:Эксклюзивные нововведения (Java Edition)]]
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[[zh:Java版独有特性]]
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