minecraft.wiki-mirror/wiki_backup/Java Edition exclusive features#Creative inventory.txt
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{{See also|Parity issue list}}
{{About|features only in ''Java Edition''|features removed from a previous update|Java Edition removed features}}
{{exclusive|Java|plural=1}}
This is a list of '''''Java Edition'' exclusive features'''. Some of the exclusive features may be added to {{BE}} eventually to bring [[Official pages/Parity issue list|parity]].
== Blocks ==
; [[Chest]]
* Bonus chests always contain the same items.
* The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
* Holding {{keys|shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.
* A chest can be "locked" by setting its Lock tag using the {{cmd|/data}} command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use {{cmd|/data merge block 0 64 0 {Lock:"Player's Key"} }}.
; [[Cobweb]]
* [[Painting]]s can be placed on their sides.
* [[Jumping]] vibrates the player, similar to jumping in a 2-block-high space.
* [[Primed TNT]] can pass through cobwebs without slowing down if shot through fast enough.
; [[Dispenser]] and [[dropper]]
* Support [[quasi-connectivity]].
; [[Farmland]]
* Transparency: Partial (blocks light)
* Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes [[parrot]]s, [[rabbit]]s, [[chicken]]s, [[bat]]s, [[ocelot]]s, [[wolves]], [[cave spider]]s, [[endermite]]s, [[silverfish]], baby mobs, small slimes, and small magma cubes.
; [[Furnace]]
* The lit furnace block cannot be obtained, even with commands.
* Fuel lasts differently, see [[Furnace/table]].
; [[Dirt path]]
* Doesn't drop itself when broken with a [[Silk Touch]] tool.
; [[Piston]] and [[sticky piston]]
* Cannot push or pull certain blocks (those with [[block entities]]):
** {{BlockLink|Anvil}}
** {{BlockLink|Banners}}
** {{BlockLink|Barrel}}
** {{BlockLink|Beacon}}
** {{BlockLink|Brewing stand}}
** {{BlockLink|Chest}}
** {{BlockLink|Conduit}}
** {{BlockLink|Daylight detector}}
** {{BlockLink|Dispenser}}
** {{BlockLink|Dropper}}
** {{BlockLink|Furnace}}
** {{BlockLink|Hopper}}
** {{BlockLink|Jukebox}}
** {{BlockLink|Signs|id=oak sign}}
** {{BlockLink|Trapped chest}}
* [[Sticky piston]]s drop blocks when a single redstone tick pulse occurs, rather than retracting them.
* Redstone wire runs next to pistons instead of curving into them.
* Support [[quasi-connectivity]].
; [[Wool]]
* Can be used as fuel in furnaces, smelting 0.5 items per wool block.
== Items ==
; [[Bone meal]]
* Has a 5% chance of being dropped by any kind of [[fish]].
; [[Button]]
* Wooden buttons can be used as fuel in [[furnace]]s, smelting 0.5 items per button.
; [[Carpet]]
* Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet.
; [[Debug stick]]
* Can be used to change block states.
; [[Dye]]s
* Leather armor can be dyed by crafting dyes with a piece of leather armor.
; [[Fish]]
* Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, tropical fish and pufferfish also work.
; [[Knowledge book]]
* A utility item that reveals crafting recipes to the player when used.
; [[Ladder]]
* A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.
; [[Lingering potion]]
* What makes it a lingering potion as opposed to a splash potion is that their <code>Potion</code> tag stores a <code>minecraft:lingering_potion</code> item.
; [[Map]]
* The name for "Empty Locator Map" (requires compass) in ''Java Edition'' is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.
; [[Spawn egg]]
* Each spawn egg has a different ID.
== Mobs ==
; [[Creeper]]
* The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a [[creeper head]].
; [[Elder guardian]] and [[guardian]]
* Drops 0-1 {{ItemLink|cooked cod}} if killed by fire.
; [[Enderman]]
* Cannot normally be attacked with projectiles (including splash potions of Harming), as they always teleport away just before being hit.
** However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either.
*** If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
*** Even though rare, endermen can create iron and snow golems.
*** Prevents player from sleeping, just like any other hostile mob.
* There are some blocks that endermen can pick up:
** {{BlockLink|Allium}}
** {{BlockLink|Azure Bluet}}
** {{BlockLink|Blue Orchid}}
** {{BlockLink|Dandelion}}
** {{BlockLink|Orange Tulip}}
** {{BlockLink|Red Tulip}}
** {{BlockLink|Pink Tulip}}
** {{BlockLink|White Tulip}}
** {{BlockLink|Oxeye Daisy}}
** {{BlockLink|Poppy}}
** {{BlockLink|Cactus}}
** {{BlockLink|Pumpkin}}
** {{BlockLink|Grass Block}}
** {{BlockLink|Melon}}
** {{BlockLink|Mushrooms}}
** {{BlockLink|Dirt}}
; [[Giant]]
* A giant-sized zombie.
* Has no AI, does not fight back when hit.
* Can be summoned only via commands.
; [[Illusioner]]
* An unused hostile mob.
* One of the four [[illager]]s.
* Can be summoned only via commands.
; [[Killer bunny]]
* A hostile bunny based on the movie Monty Python and the Holy Grail.
* Attacks players and wolves, whether tamed or not.
* Looks different from a normal bunny, with horizontal red eyes and named "The Killer Bunny".
* Can be summoned only via commands.
; [[Ocelot]]
* Do not scare [[phantom]]s.
; [[Skeleton]]s
* Their detection range is reduced to half of their normal range (8 blocks) when the player is wearing a [[skeleton skull]].
* Holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
* Can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
; [[Squid]]
* Can drown in lava.
; [[Wandering trader]]
* Wandering traders spawned with a spawn egg via commands do not spawn with trader llamas.
; [[Zombie]]s
* Automatically hold any item they come across (except [[jack o'lantern]]s).
* Can spawn naturally with a [[carved pumpkin]] or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
* On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
* The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a [[zombie head]].
; [[Zombified piglin]]
* Non-hostile zombified piglins do not prevent a nearby player from sleeping in a bed.
== Non-mob entities ==
; [[Item (entity)|Item]]
* Takes damage from all types of fire and lava.
; [[Arrow]]
* Can get visually stuck in players.
* Includes [[arrow of Luck]].
* Includes [[spectral arrow]]s, imbues the Glowing status effect for 10 seconds.
; [[Boat]]
* [[Endermen]] can fit in boats.
* Entities do not take any fall damage while in a boat.
; [[Minecart with furnace]]
* A self-propelling minecart with furnace inside. This can also be found in the [[Legacy Console Edition]].
; [[Minecart with spawner]]
* A combination of minecarts and monster spawners.
* Can be obtained only via commands.
* When summoned, it spawns pigs by default.
== World generation ==
; General
* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).
; [[Biome]]s
* [[Badlands]] and [[eroded badlands]]
** Red sandstone can generate in regular badlands and eroded badlands.
* [[Jungle]]
** Has more jungle trees.
* [[Plains]], [[savanna]] and variants
** Generate a lot more grass.
; [[Buffet]] world type
* Consists of only a single [[biome]]. There is also an option to choose between Surface, Floating Islands or Caves.
; [[Debug mode]] world type
* Used to test block states, block models, and textures.
; [[Igloo]]
* If the player smelts a number of items in the igloo furnace, the light generated melts the igloo window, turning the ice into a water source block.
* If generates with a villager, it's always a villager without profession.
; [[Large biomes]] world type
* A world type that has its biome scale set to 6.
; [[Spawn chunk]]s
* Chunks found in the world spawn point that are not unloaded from the memory, unlike normal chunks.
; [[Stronghold]]s
* They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
** The 1st ring has 3 strongholds within 14082688 of the origin.
** The 2nd ring has 6 strongholds within 44805760 of the origin.
** The 3rd ring has 10 strongholds within 75528832 of the origin.
** The 4th ring has 15 strongholds within 1062411904 of the origin.
** The 5th ring has 21 strongholds within 1369614976 of the origin.
** The 6th ring has 28 strongholds within 1676818048 of the origin.
** The 7th ring has 36 strongholds within 1984021120 of the origin.
** The 8th ring has 9 strongholds within 2291224192 of the origin
; [[Superflat]] world type
* Also allows the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative mode.
* Villages can generate in superflat worlds.
; [[World boundary]]
* By default, a customizable [[world border]] appears to prevent players passing through.
== Gameplay ==
; [[Advancement]]s
* Uses the advancement system instead of the achievement system.
* Can be used to gain [[experience]].
; [[Breaking]]
* The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.
; [[Brewing]]
* The potion of Luck cannot be brewed, and can be obtained only by commands such as {{cmd|give @p minecraft:potion{Potion:"minecraft:luck"} 1}}, or through the [[creative inventory]].
; [[Chat]]
* Is uncensored, though a profanity filter exists for realms.
; [[Combat]]
* The "attack strength" combat mechanic.
** A meter shows up after switching items or attacking.
*** Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%100% of normal damage as the meter fills).
*** Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
**** The {{EffectLink|Haste}} effect causes the meter to fill faster.
*** Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
**** Looks like the icon for the old {{EffectLink|Strength}} effect icon on the side of the hotbar, or like a dagger under the crosshair.
**** This is controlled in [[video settings]].
** A cooldown animation is displayed of the [[tool]] slowly being lifted up, when either first switching to it or after attacking.
* Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.
; [[Damage]]
* When the player is in third person while suffocating, the view automatically switches to first person.
* The player takes damage from falling into the void, even in Creative mode.
; [[Debug screen]]
* It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.
; [[Enchanting]]
* The player can enchant any item with any enchantment in [[Creative]] mode with [[enchanted book]]s, allowing any applied effects to exhibit themselves.
* [[Sweeping Edge]] enchantment.
** Increases sweeping attack damage.
; [[Health]]
* For players, a "You Died!" screen (or "Game Over!" in [[Hardcore]] mode) instantly appears upon death. It also displays the player's [[score]].
* Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet [[wolf]], [[cat]], or [[parrot]].
** Death message: "''<Player>'' fell from a high place," caused by a fall greater than 5 blocks.
; [[Inventory]]
* Creative inventory and survival inventory looks different from inventories in Bedrock Edition.
; [[Screenshot]]
* Images taken in-game by pressing the (by default) {{key|F2}} key or {{keys|Fn+F2}} for Macs and some other keyboards.
; [[Spectator]] mode
* Can be entered by using {{key|F3+N}}, or {{key|F3+F4}}.
* Players in Spectator mode can teleport to other players using the hotbar.
* Players in Spectator mode can click other entities to spectate them, or spectate via [[Commands/spectate|/spectate]].
; [[Status effect]]
* Summary of effects:
{| class="sortable wikitable" data-description="Status effects"
!ID
! class="unsortable" |
!Name
!Effect
|-
!24
| style="text-align:center" |{{EffectSprite|glowing}}
|[[Glowing]]
|Outlines entities (can be seen through blocks). Can be applied to any hostile mob that is in the village when a player or a villager rings the bell.
|-
!26
| style="text-align:center" |{{EffectSprite|luck}}
|[[Luck]]
|Increases chances of high-quality loot. Cannot be obtained without cheats or creative mode.
|-
!27
| style="text-align:center" |{{EffectSprite|unluck}}
|[[Bad Luck]]
|Reduces chances of high-quality loot. Cannot be obtained without cheats.<!--dolphin grace-->
|-
!28
| style="text-align:center" |{{EffectSprite|dolphins-grace}}
|[[Dolphin's Grace]]
|'''Dolphin's Grace''' is a [[status effect]] that increases the player's [[swimming]] speed when a [[dolphin]] is nearby.
|}
; [[Subtitles]]
* A feature that displays text for sounds in game.
; [[Trading]]
* Has different trades than in Bedrock Edition.
* Trade inventory slots of a villager or wandering trader is different from Bedrock Edition.
== Command format ==
; [[Commands#Data tags|Data Tag]]
* Data tags are used in commands to specify complex data for players, entities, and some blocks.
; [[Resource location]]
* Resource locations are namespaced and all have the <code>minecraft:</code> prefix, except when they're modded, in which case they have a <code>''mod_id'':</code> prefix.
; [[Commands#Target_selector_arguments|Target selector]]
* Most selector arguments were renamed and remade, and some behave differently. Others, like <code>distance</code> and <code>level</code>, support a range (<code>1</code> is exactly one, <code>1..</code> is one or more, <code>..1</code> is one or less, and <code>1..10</code> is between one and ten, inclusive).
== [[Commands]] ==
; {{cmd|advancement}}
* Gives, removes, or checks player advancements.
; {{cmd|ban}}
* Adds player to banlist.
; {{cmd|ban-ip}}
* Adds IP address to banlist.
; {{cmd|banlist}}
* Displays banlist.
; {{cmd|data}}
* Modifies the data tag of a block or entity.
; {{cmd|debug}}
* Starts or stops a debugging session.
; {{cmd|defaultgamemode}}
* Sets the default game mode.
; {{cmd|experience}}
* The maximum experience that the player can earn from the {{cmd|experience}} command is 2,147,483,647 levels.
; {{cmd|pardon}}
* Removes entries from the banlist.
; {{cmd|publish}}
* Gives or takes player recipes.
; {{cmd|save-all}}
* Saves the server to disk.
; {{cmd|save-off}}
* Disables automatic server saves.
; {{cmd|save-on}}
* Enables automatic server saves.
; {{cmd|seed}}
* Displays the world seed.
; {{cmd|setidletimeout}}
* Sets the time before idle players are kicked.
; {{cmd|stop}}
* Stops a server.
; {{cmd|trigger}}
* Sets a trigger to be activated.
; {{cmd|whitelist}}
* Manages server whitelist.
; {{cmd|worldborder}}
* Manages the world border.
== General ==
; [[Minecraft Launcher]]
* Able to load the user's skin on the launcher.
* This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
* Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.
; [[Particles]]
* The types of particles and their technical names are displayed below. Particle names in ''italics'' are shown when using the "Minimal" particles setting.
{| class="wikitable" data-description="Particles"
!Particle name
!Block/entity/event
!Image
|-
|{{anchor|magicCrit}} enchanted_hit
|Hitting a mob with a tool enchanted with [[Sharpness]], [[Smite]] (undead) or [[Bane of Arthropods]] (arthropods).
|[[File:Particle enchanted hit.png|300px]]
|-
|{{anchor|suspended}} underwater
|When underwater.
|[[File:Particle underwater.png|300px]]
|-
|{{anchor|sweepAttack}} ''sweep_attack''
|Perform a sweep attack with a sword.
|[[File:Particle sweep attack.png|300px]]
|-
|{{anchor|damage_indicator}} ''damage_indicator''
|When an entity is damaged significantly.
|[[File:Particle damage indicator.png|300px]]
|}
; [[Recipes]]
* To save space, some recipes in the [[recipe book]] are grouped together and can be selected by pressing the right button on the mouse.
; [[Statistics]]
* A game feature that allows players to track how many times they have completed certain tasks.
; [[Creative inventory]]{{anchor|Creative inventory|Creative Inventory}}
There are 72 items, and 29 more in the ''Operator Utilities'' tab, for a total of 101 Java Edition Creative inventory exclusives including operator utilites. The items are as follows:
* Luck effect {{ItemLink|Arrow of Luck|text=tipped arrow}}, {{ItemLink|Potion of Luck|text=potion}}, {{ItemLink|Splash Potion of Luck|text=splash potion}}, and {{ItemLink|Lingering Potion of Luck|text=lingering potion}}
* Four no-effect tipped arrows: {{ItemLink|arrow of splashing}}, {{ItemLink|Tipped Arrow|awkward tipped arrow}}, {{ItemLink|Tipped Arrow|thick tipped arrow}}, and {{ItemLink|Tipped Arrow|mundane tipped arrow}}
* {{ItemLink|Spectral arrow}}
* {{ItemLink|Minecart with furnace}}
* {{ItemLink|Enchanted book|text=Sweeping Edge}} enchanted books, all three levels.
* {{ItemLink|Firework star}}, no color.
* {{ItemLink|Firework rocket}}, all three flight durations.
* {{ItemLink|Suspicious Stew}}, all ten types.
* {{ItemLink|Painting}}, 46 individual pre-defined paintings, plus four additional in operator utilites.
* All 29 items in the ''Operator Utilities'' tab if "[[Operator Items Tab]]" is enabled.
== Navigation ==
{{Java Edition}}
{{DEFAULTSORT:Exclusive features}}
[[es:Características exclusivas de Java Edition]]
[[ja:限定要素/Java Edition]]
[[pt:Recursos exclusivos da Edição Java]]
[[ru:Эксклюзивные нововведения (Java Edition)]]
[[zh:Java版独有特性]]