229 lines
11 KiB
Text
229 lines
11 KiB
Text
{{Infobox version
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|title=Minecraft 22w17a
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|image=22w17a.jpg
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|image2=Java Edition 22w17a.png
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|edition=Java
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|type=Snapshot
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|date=April 27, 2022
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|jsonhash=ad43b6117dd2713a4f525496b869b0de5b355b8c
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|clienthash=ec14ab7dbf0869bde3147b0700cb82b1a0b9b6d0
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|clientmap=1c96e8f819952dc4b2667c293cb44fd3e4ce0efd
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|serverhash=9b4d5a87b48d7c3784fdfc9d6982543e8d9296df
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|servermap=40b2889924cf4b85394d97b2005c05ed79686827
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|parent=1.19
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|prevparent=1.18.2
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|prev=22w16b
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|next=22w18a
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|nextparent=1.19
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}}<onlyinclude>
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'''22w17a''' is the eighth [[snapshot]] for [[Java Edition 1.19]], released on April 27, 2022,<ref>{{snap|22w17a|April 27, 2022}}</ref> which adds [[goat horn]]s from {{BE}}, makes changes to [[allay]]s and [[warden]]s, and fixes bugs.
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== Additions ==
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=== Items ===
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; [[File:Goat Horn JE1 BE1.png|32px]] [[Goat horn]]
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* Added from {{BE}}.
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* Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]].
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* Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
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* Has 8 variants, each variant has its own unique sound.
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** "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with a 50% chance.
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** "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
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** The variant of horn that a goat may drop is completely random.
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=== Gameplay ===
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; [[Death messages]]
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* Added new death messages to [[warden]]s' ranged attack:
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** "<''player''> was obliterated by a sonically-charged shriek"
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** If a player or mob attacks the dead player before they die, the death message is "<''player''> was obliterated by a sonically-charged shriek whilst trying to escape <''player''/''mob''>".
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=== General ===
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; [[Chat]]
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* Chat messages between players are now cryptographically signed.
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* Players are given a Mojang provided key-pair on startup.
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* Chat styling is now handled via server resource packs with the translation key <code>chat.type.text</code>.
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; [[Entity format]]
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* Added {{nbt|byte|HasLeftHorn}} and {{nbt|byte|HasRightHorn}} boolean fields to goats' entity format.
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** Decides the visibility and dropability of their horns.
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; [[Item modifier]]
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* Added the item function <code>set_goat_horn_sound</code>.
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; {{samp|[[server.properties]]}}
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* Added server property <code>enforce-secure-profile</code> to allow servers to requiring a player to having a Mojang-signed public key.
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** Defaults to <code>false</code>.
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** Enforcing secure profiles prevents players without a Mojang-signed public key from connecting.
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; [[Tag]]s
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* Added the following block tags:
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** <code>#overworld_natural_logs</code>: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}.
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** <code>#snaps_goat_horn</code>: {{cd|d=and|#overworld_natural_logs|stone|packed_ice|iron_ore|coal_ore|emerald_ore}}.
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* Added the following item tag:
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** <code>#overworld_natural_logs</code>: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}.
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* Added the following game event tag:
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** <code>#allay_can_listen</code>: <code>note_block_play</code>
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== Changes ==
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=== Blocks ===
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; [[Brewing stand]]
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* Updated base UVs and texture to match a graphical fix in {{BE}}, which has no effect on visuals.
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; [[Mangrove roots]]
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* Changed its block model, to make the inner faces have the same size with the outer faces.
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; [[Piston]] and [[sticky piston]]
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* Changed their textures, to match the color of the [[oak planks]] on the piston head.
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; [[Sculk]]
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* Its blast resistance has been lowered.
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; [[Sculk catalyst]]
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* Sculk spreading can now replace [[soul sand]] and [[mud]].
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; [[TNT]]
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* [[Ore]]s, [[Sculk (disambiguation)|sculk]] blocks, and [[monster spawner|spawner]]s blown up by TNT ignited by a player now drop experience.
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=== Items ===
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; [[Fence]]
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* Changed the model when in an [[item frame]], to make their two horizontal bars thicker, matching the thickness in their block form.
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; [[Leather cap]]
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* Changed its texture, to extend the center bar on the back face to the bottom.
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=== Mobs ===
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; [[Allay]]
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* Connecting with [[note block]]s is now better visualized by the vibration particle.
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* Connecting with note blocks can now be blocked by [[wool]] again, by placing wool between the allay and the note block.
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* Several sounds have been updated.
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; [[Evoker]], [[illusioner]] and [[witch]]
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* Changed their models, now their last two rows of pixels on their robes can render.
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; [[Goat]]
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* Now can drop 2 horns each.
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** The number of horns left to drop is represented on the model.
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; [[Llama]]
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* Changed all variants' chest texture, to use the chest texture since the [[texture update]].
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; [[Pillager]]
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* Changed its model, slightly shortened its coat to match its actual texture.
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; [[Villager]]
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* Changed their models, now their last two rows of pixels on their robes can render.
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* Changed their textures in all biomes.
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** The color of the top and bottom of their legs now matches the sides correctly.
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** Removed the identical part in [[savanna]] villagers' texture with the villager base texture.
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** Slightly changed [[jungle]] villagers' shoes texture.
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; [[Vindicator]]
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* Changed its model, slightly shortened its coat to match its actual texture.
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* Changes its crossed arm's texture.
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** The "gap" between their two arms connects correctly now.
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** Changed the color of the seam face between their upper and lower arms, which is not visible in default.
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; [[Warden]]
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* Ranged attack now:
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** Bypasses shields and armor.
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** Deals damage of {{hp|10}} instead of {{hp|16}} (Easy) / {{hp|30}} (Normal) / {{hp|45}} (Hard).
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** Has a reduced cooldown of 2 seconds instead of 5 seconds.
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* Now drops a [[sculk catalyst]] upon death.
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; [[Wolf]]
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* Reverted the mirroring change for ears and legs in [[22w11a]]. <ref>{{bug|MC-230603||Works As Intended}}</ref>
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[[File:22w17a Zombie Villager Model Change.png|thumb|The comparison of zombie villagers' model change.]]
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; [[Zombie villager]]
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* Changed their models, now their last two rows of pixels on their robes can render.
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* Changed their clothes texture in all biomes (except desert and swamp).
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** The color of the top and bottom of their legs now matches the sides correctly.
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** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
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** Slightly changed jungle zombie villagers' shoes texture.
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** Removed extra textures on weaponsmith zombie villagers' arm's top.
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=== General ===
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; [[HUD]]
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* Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
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; [[Realms]]
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* Replaced realms subtle selected world highlight with a clear green checkmark.
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; [[Splash]]es
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* Removed "Привет Россия!"
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; [[Tags]]
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* Polished deepslate are now part of the <code>#sculk_replaceable_world_gen</code> block tag.
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* Removed <code>#dampenable_vibrations</code> game event tag.
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== Fixes ==
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{{fixes|fixedin=22w17a
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|;old
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|13103|Texture Z-Fighting at Wolf[/]Cat snout.
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|53312|Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
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|106627|Leather cap texture overlay doesn't align correctly.
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|141064|Cleric collar z-fighting.
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|166686|Villagers with taiga outfits show Z-fighting around their neck.
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|176840|Ores no longer drop experience when blown up.
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|208597|Boats ridden over wool are detected by sculk sensor.
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|208771|Projectiles landing on wool trigger sculk sensors.
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|210712|Sculk sensors are not activated upon backwards movement in a boat.
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|210901|Sculk sensors are not activated upon entities sliding on ice.
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|224709|Full armour icon doesn't match empty armour icon.
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|226761|Parity issue: Goats don't drop horns.
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|248161|Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
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|248292|Llama uses pre-1.14 chest texture.
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|248555|Mismatches within (zombie) villager textures.
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|248556|Savanna Zombie Villager missing a body texture.
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|248557|Savanna villager body defines pixels identical to base villager texture.
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|248561|Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
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|248562|Iron golem has unused pixels in the texture.
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|249032|Fence item model's bars inconsistent with placed block.
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|249039|"Half" armor bar icon texture is incorrect.
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|249962|Exploding an End Crystal doesn't produce explosion vibration.
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|250921|Spawners do not drop experience when blown up.
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|;dev
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|249190|Sculk blocks don't drop experience orbs when blown up.
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|249192|Mangrove propagules break lily pads and frogspawn directly above them when attempting to grow.
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|249262|Sculk cannot replace soul sand or mud when mobs die on top of them.
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|249601|Z-fighting occurs on a Warden's tendrils when clicking.
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|249669|<samp>tadpole.png</samp> has unused frog egg texture.
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|249745|If allay is holding an item, it can be equipped with armor using a dispenser.
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|249780|Blocks that require support can generate floating in ancient cities.
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|249919|Pillar in Ancient City can generate with waterlogged stairs.
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|250000|Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory.
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|250027|Allays ignore the dimension when checking for liked note blocks.
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|250075|The inner two planes in mangrove roots are smaller than they should be.
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|250076|Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes.
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|250165|Doing {{cmd|locate stronghold}} in some single biomes causes an unexpected error.
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|250171|Warden Sonic Boom attack can be completely mitigated by shields.
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|250240|Z-fighting can be seen around the backs of frogs when they open their mouths.
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|250243|Warden sonic boom attacks can hit endermen, shulkers or players who have finished eating chorus fruit and players who have used ender pearls within range, even if they have teleported.
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|250288|Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block.
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|250321|Flying and aquatic mobs pathfinding in certain blocks cause crash <nowiki>||</nowiki> The game crashed whilst ticking entity Error: {{cd|java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null}}.
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|250331|Chunk rendering is glitchy / incorrect when redrawing.
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|;previous
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|250339|Paintings are off-centered in multiplayer servers.
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|250379|Teleporting armor stands results in visual desync and abnormal behavior.
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|250396|{{cmd|locatebiome}} command displays Y-axis of -64 in certain cave biomes, causing the player to die when teleported.
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|250400|Blocks and items can cause the world to render invisibly.
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|250411|Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires.
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|250429|Narrator improperly narrates chat.
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|250460|The rendering of players is delayed for others.
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}}</onlyinclude>
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== Video ==
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{{Slicedlime|Wh3us2gaPvo|vu7YBpLGd9w}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|1.1x}}
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[[de:22w17a]]
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[[es:Java Edition 22w17a]]
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[[fr:Édition Java 22w17a]]
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[[ja:Java Edition 22w17a]]
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[[pt:Edição Java 22w17a]]
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[[ru:22w17a (Java Edition)]]
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[[zh:22w17a]]
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