minecraft.wiki-mirror/wiki_backup/Java Edition 22w17a.txt

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{{Infobox version
|title=Minecraft 22w17a
|image=22w17a.jpg
|image2=Java Edition 22w17a.png
|edition=Java
|type=Snapshot
|date=April 27, 2022
|jsonhash=ad43b6117dd2713a4f525496b869b0de5b355b8c
|clienthash=ec14ab7dbf0869bde3147b0700cb82b1a0b9b6d0
|clientmap=1c96e8f819952dc4b2667c293cb44fd3e4ce0efd
|serverhash=9b4d5a87b48d7c3784fdfc9d6982543e8d9296df
|servermap=40b2889924cf4b85394d97b2005c05ed79686827
|parent=1.19
|prevparent=1.18.2
|prev=22w16b
|next=22w18a
|nextparent=1.19
}}<onlyinclude>
'''22w17a''' is the eighth [[snapshot]] for [[Java Edition 1.19]], released on April 27, 2022,<ref>{{snap|22w17a|April 27, 2022}}</ref> which adds [[goat horn]]s from {{BE}}, makes changes to [[allay]]s and [[warden]]s, and fixes bugs.
== Additions ==
=== Items ===
; [[File:Goat Horn JE1 BE1.png|32px]] [[Goat horn]]
* Added from {{BE}}.
* Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]].
* Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
* Has 8 variants, each variant has its own unique sound.
** "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with a 50% chance.
** "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
** The variant of horn that a goat may drop is completely random.
=== Gameplay ===
; [[Death messages]]
* Added new death messages to [[warden]]s' ranged attack:
** "<''player''> was obliterated by a sonically-charged shriek"
** If a player or mob attacks the dead player before they die, the death message is "<''player''> was obliterated by a sonically-charged shriek whilst trying to escape <''player''/''mob''>".
=== General ===
; [[Chat]]
* Chat messages between players are now cryptographically signed.
* Players are given a Mojang provided key-pair on startup.
* Chat styling is now handled via server resource packs with the translation key <code>chat.type.text</code>.
; [[Entity format]]
* Added {{nbt|byte|HasLeftHorn}} and {{nbt|byte|HasRightHorn}} boolean fields to goats' entity format.
** Decides the visibility and dropability of their horns.
; [[Item modifier]]
* Added the item function <code>set_goat_horn_sound</code>.
; {{samp|[[server.properties]]}}
* Added server property <code>enforce-secure-profile</code> to allow servers to requiring a player to having a Mojang-signed public key.
** Defaults to <code>false</code>.
** Enforcing secure profiles prevents players without a Mojang-signed public key from connecting.
; [[Tag]]s
* Added the following block tags:
** <code>#overworld_natural_logs</code>: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}.
** <code>#snaps_goat_horn</code>: {{cd|d=and|#overworld_natural_logs|stone|packed_ice|iron_ore|coal_ore|emerald_ore}}.
* Added the following item tag:
** <code>#overworld_natural_logs</code>: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}.
* Added the following game event tag:
** <code>#allay_can_listen</code>: <code>note_block_play</code>
== Changes ==
=== Blocks ===
; [[Brewing stand]]
* Updated base UVs and texture to match a graphical fix in {{BE}}, which has no effect on visuals.
; [[Mangrove roots]]
* Changed its block model, to make the inner faces have the same size with the outer faces.
; [[Piston]] and [[sticky piston]]
* Changed their textures, to match the color of the [[oak planks]] on the piston head.
; [[Sculk]]
* Its blast resistance has been lowered.
; [[Sculk catalyst]]
* Sculk spreading can now replace [[soul sand]] and [[mud]].
; [[TNT]]
* [[Ore]]s, [[Sculk (disambiguation)|sculk]] blocks, and [[monster spawner|spawner]]s blown up by TNT ignited by a player now drop experience.
=== Items ===
; [[Fence]]
* Changed the model when in an [[item frame]], to make their two horizontal bars thicker, matching the thickness in their block form.
; [[Leather cap]]
* Changed its texture, to extend the center bar on the back face to the bottom.
=== Mobs ===
; [[Allay]]
* Connecting with [[note block]]s is now better visualized by the vibration particle.
* Connecting with note blocks can now be blocked by [[wool]] again, by placing wool between the allay and the note block.
* Several sounds have been updated.
; [[Evoker]], [[illusioner]] and [[witch]]
* Changed their models, now their last two rows of pixels on their robes can render.
; [[Goat]]
* Now can drop 2 horns each.
** The number of horns left to drop is represented on the model.
; [[Llama]]
* Changed all variants' chest texture, to use the chest texture since the [[texture update]].
; [[Pillager]]
* Changed its model, slightly shortened its coat to match its actual texture.
; [[Villager]]
* Changed their models, now their last two rows of pixels on their robes can render.
* Changed their textures in all biomes.
** The color of the top and bottom of their legs now matches the sides correctly.
** Removed the identical part in [[savanna]] villagers' texture with the villager base texture.
** Slightly changed [[jungle]] villagers' shoes texture.
; [[Vindicator]]
* Changed its model, slightly shortened its coat to match its actual texture.
* Changes its crossed arm's texture.
** The "gap" between their two arms connects correctly now.
** Changed the color of the seam face between their upper and lower arms, which is not visible in default.
; [[Warden]]
* Ranged attack now:
** Bypasses shields and armor.
** Deals damage of {{hp|10}} instead of {{hp|16}} (Easy) / {{hp|30}} (Normal) / {{hp|45}} (Hard).
** Has a reduced cooldown of 2 seconds instead of 5 seconds.
* Now drops a [[sculk catalyst]] upon death.
; [[Wolf]]
* Reverted the mirroring change for ears and legs in [[22w11a]]. <ref>{{bug|MC-230603||Works As Intended}}</ref>
[[File:22w17a Zombie Villager Model Change.png|thumb|The comparison of zombie villagers' model change.]]
; [[Zombie villager]]
* Changed their models, now their last two rows of pixels on their robes can render.
* Changed their clothes texture in all biomes (except desert and swamp).
** The color of the top and bottom of their legs now matches the sides correctly.
** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
** Slightly changed jungle zombie villagers' shoes texture.
** Removed extra textures on weaponsmith zombie villagers' arm's top.
=== General ===
; [[HUD]]
* Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
; [[Realms]]
* Replaced realms subtle selected world highlight with a clear green checkmark.
; [[Splash]]es
* Removed "Привет Россия!"
; [[Tags]]
* Polished deepslate are now part of the <code>#sculk_replaceable_world_gen</code> block tag.
* Removed <code>#dampenable_vibrations</code> game event tag.
== Fixes ==
{{fixes|fixedin=22w17a
|;old
|13103|Texture Z-Fighting at Wolf[/]Cat snout.
|53312|Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
|106627|Leather cap texture overlay doesn't align correctly.
|141064|Cleric collar z-fighting.
|166686|Villagers with taiga outfits show Z-fighting around their neck.
|176840|Ores no longer drop experience when blown up.
|208597|Boats ridden over wool are detected by sculk sensor.
|208771|Projectiles landing on wool trigger sculk sensors.
|210712|Sculk sensors are not activated upon backwards movement in a boat.
|210901|Sculk sensors are not activated upon entities sliding on ice.
|224709|Full armour icon doesn't match empty armour icon.
|226761|Parity issue: Goats don't drop horns.
|248161|Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
|248292|Llama uses pre-1.14 chest texture.
|248555|Mismatches within (zombie) villager textures.
|248556|Savanna Zombie Villager missing a body texture.
|248557|Savanna villager body defines pixels identical to base villager texture.
|248561|Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
|248562|Iron golem has unused pixels in the texture.
|249032|Fence item model's bars inconsistent with placed block.
|249039|"Half" armor bar icon texture is incorrect.
|249962|Exploding an End Crystal doesn't produce explosion vibration.
|250921|Spawners do not drop experience when blown up.
|;dev
|249190|Sculk blocks don't drop experience orbs when blown up.
|249192|Mangrove propagules break lily pads and frogspawn directly above them when attempting to grow.
|249262|Sculk cannot replace soul sand or mud when mobs die on top of them.
|249601|Z-fighting occurs on a Warden's tendrils when clicking.
|249669|<samp>tadpole.png</samp> has unused frog egg texture.
|249745|If allay is holding an item, it can be equipped with armor using a dispenser.
|249780|Blocks that require support can generate floating in ancient cities.
|249919|Pillar in Ancient City can generate with waterlogged stairs.
|250000|Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory.
|250027|Allays ignore the dimension when checking for liked note blocks.
|250075|The inner two planes in mangrove roots are smaller than they should be.
|250076|Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes.
|250165|Doing {{cmd|locate stronghold}} in some single biomes causes an unexpected error.
|250171|Warden Sonic Boom attack can be completely mitigated by shields.
|250240|Z-fighting can be seen around the backs of frogs when they open their mouths.
|250243|Warden sonic boom attacks can hit endermen, shulkers or players who have finished eating chorus fruit and players who have used ender pearls within range, even if they have teleported.
|250288|Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block.
|250321|Flying and aquatic mobs pathfinding in certain blocks cause crash <nowiki>||</nowiki> The game crashed whilst ticking entity Error: {{cd|java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null}}.
|250331|Chunk rendering is glitchy / incorrect when redrawing.
|;previous
|250339|Paintings are off-centered in multiplayer servers.
|250379|Teleporting armor stands results in visual desync and abnormal behavior.
|250396|{{cmd|locatebiome}} command displays Y-axis of -64 in certain cave biomes, causing the player to die when teleported.
|250400|Blocks and items can cause the world to render invisibly.
|250411|Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires.
|250429|Narrator improperly narrates chat.
|250460|The rendering of players is delayed for others.
}}</onlyinclude>
== Video ==
{{Slicedlime|Wh3us2gaPvo|vu7YBpLGd9w}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.1x}}
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