think its all there now
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wiki_backup/0.0.10a.txt
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{{unreleased version|private=y}}
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{{Infobox version
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|title=0.0.10a
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|edition=Java
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|prefix=Classic
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|date=May 17, 2009
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|clientdl=Client not archived
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|serverdl=No corresponding server
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|phase=Classic
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|prevparent=0.0.9a
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|nextparent=0.0.11a
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}}
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'''0.0.10a''' is a version of [[Java Edition Classic]] released on May 17, 2009, at 11:53 UTC,<ref name="logs">{{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=Echelog|date=May 17, 2009 (UTC+2)}} "''[13:53:09] <Notch_> 0.0.10a should be up now''" [...] "''[13:53:34] <Notch_> I forgot to take out the normal start() and destroy()..''" [...] "''[13:56:55] <Notch_> ok, it's up. 0.0.11a''"</ref> to increase stability and add the ability to unhook the mouse. This is the last [[Classic Alpha]] version before the public availability of the game with version [[0.0.11a]].
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This version was originally planned to be released to the public, but a bug with the start and destroy functions made the game unplayable. It was quickly replaced by [[Classic 0.0.11a|0.0.11a]] after only 4 minutes,<ref name="logs"/> which was then released publicly.
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== Additions ==
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=== General ===
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; Controls
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* {{key|F10+Esc+Alt}} unhooks the mouse and pauses the game.
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== Changes ==
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=== General ===
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; Performance
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* Stability increase.
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== Fixes ==
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; 1 bug fixed
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* Fixed a crash bug in Opera.
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|Classic}}
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[[de:Classic 0.0.10a]]
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[[es:Java Edition Classic 0.0.10a]]
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[[fr:Édition Java Classique 0.0.10a]]
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[[hu:Java Edition Classic 0.0.10a]]
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[[ja:Java Edition Classic 0.0.10a]]
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[[lzh:爪哇版古典版〇點〇點一〇甲]]
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[[pt:Edição Java Classic 0.0.10a]]
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[[ru:Classic 0.0.10a (Java Edition)]]
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[[uk:Classic 0.0.10a (Java Edition)]]
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[[zh:Java版Classic 0.0.10a]]
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wiki_backup/0.0.12a.txt
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{{for|developmental versions of 0.0.12a|Java Edition Classic 0.0.12a/Development}}
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{{Lost version|commonfake=1}}
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{{Infobox version
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|title=0.0.12a
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|edition=java
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|prefix=Classic
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|date=May 19, 2009
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|clientdl=Client not archived
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|serverdl=No corresponding server
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|phase=Classic
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|prevparent=0.0.11a
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|next=0.0.12a_01
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|nextparent=0.0.13a
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}}<onlyinclude>
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'''0.0.12a'''<ref>[[wordofnotch:110175116|"0.0.12a is up"]] – [[The Word of Notch]], May 20, 2009</ref> is a version of [[Java Edition Classic]] released on May 19, 2009, at 22:36 UTC.<ref>{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle}}</ref><ref group="note">While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time).</ref> It added [[bedrock]], [[water]] and [[lava]], along with a [[world boundary]] and a new world generator.
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== Additions ==<!--Please do NOT add a additions table here-->
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=== Blocks ===
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; [[File:Bedrock JE1 BE1.png|32px]] [[Bedrock]]
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* Unobtainable to the player.
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* Initially referred to as "unbreakable stone".
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* Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky.
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* Can't be broken, placed against, or otherwise selected.
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; [[File:Water JE1.png|32px]] [[Water]]
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* A type of liquid.
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* Doesn't drown the player.
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* Is transparent.
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* Spreads infinitely.
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* Doesn't work outside the map (it doesn't spread from world border after terrain generation).<ref>{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203496#msg203496|title=Minecraft (alpha)|website=TIGSource Forums|author=Syrion|date=May 22, 2009|quote=water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.}}</ref>
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; [[File:Lava JE1.png|32px]] [[Lava]]
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* A type of liquid.
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* Originally was transparent, just like water.
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* Underneath lava, the mist is thin and orange in color.
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* Doesn't deal damage to the player.
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* Spreads infinitely.
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=== World generation ===
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; [[World boundary]]
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* An infinite ocean now surrounds the map making it impossible to fall of the world.
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* The player can no longer pass the edge of the map.
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* [[Water]] next to [[lava]] doesn't produce [[stone]] upon world generation.
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=== Gameplay ===
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; [[Control]]s
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* Pressing {{key|F}} cycles between four levels of render distance.<ref name="TigSource">{{cite|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201927|title=Minecraft (alpha)|website=TigSource|date=May 19, 2009|quote=F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic. N to generate a new level. No more restarting the applet!}}</ref>
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* Pressing {{key|N}} generates a new level, with a new level generation screen.<ref name="TigSource"/>
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; [[Swimming]]
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* Only applies to players. [[Mob (entity)|Mobs]] move at full speed in the water. Was originally much slower than in later Classic versions.
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== Changes ==
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=== Mobs ===
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; [[File:Steve_Revision_1.png|32px]] [[Mob (entity)|Mobs]]
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* No longer get reset on level reset, meaning there is no way to get rid of mobs now.<ref>{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:39:43) <notch> oh, they don't get reset on level resets either.. I'd better fix that.}}</ref>
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; Physics
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* Water and lava now flow to fill any available space below or next to it.<ref>{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}}</ref>
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** With just one water source the entire world can be flooded.<ref>{{ytl|JXfeIAjkYa0|Minecraft Huge flood|Nizzotch Archive}}</ref>
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* Water next to lava produces stone.
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* Player jump height increased by about 0.5 blocks.<ref>{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}}</ref>
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=== World generation ===
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; New level generator
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* Terrain is messier with more bumps visible on the surface. It also now generates in islands.
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* The terrain always generates one block above ocean level.
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* Lakes occur when the surrounding water is at a higher level than the terrain.
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* All dirt with access to sunlight doesn't become grass blocks upon world generation if below water level.
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* Lava lakes also spawn occasionally.
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* Worlds made before this version receive a bedrock layer at the bottom of the map and an ocean surrounding it.</onlyinclude>
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== Bugs ==
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; 1 bug reported
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* The block being used to build does not show up unless it is a sapling.<ref>{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201928|title=Minecraft (alpha)|author=Navineous|website=Tigsource Forums |date=May 19, 2009|quote=I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon.}}</ref>
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== Trivia ==
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* The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See [[{{PAGENAME}}/Development|Development]] for more information on this.
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* To make the water and lava texture display slightly shorter than a block, its texture from terrain.png gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles.
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* The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled.
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== Notes ==
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{{Notelist}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|Classic}}
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[[de:Classic 0.0.12a]]
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[[es:Java Edition Classic 0.0.12a]]
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[[fr:Édition Java Classique 0.0.12a]]
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[[hu:Java Edition Classic 0.0.12a]]
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[[ja:Java Edition Classic 0.0.12a]]
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[[lzh:爪哇版古典版〇點〇點一二甲]]
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[[pt:Edição Java Classic 0.0.12a]]
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[[ru:Classic 0.0.12a (Java Edition)]]
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[[uk:Classic 0.0.12a (Java Edition)]]
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[[zh:Java版Classic 0.0.12a]]
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wiki_backup/0.0.12a_03.txt
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wiki_backup/0.0.12a_03.txt
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{{DISPLAYTITLE:Java Edition Classic 0.0.12a_03}}{{Lost version|pre-reupload}}
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{{Infobox version
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|title=0.0.12a_03
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|version_id=Classic 0.0.12a_03
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|image=Classic 0.0.12a_03.png
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|edition=Java
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|prefix=Classic
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|date=May 19, 2009
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|clientdl=Pre-reupload unavaliable<br>[https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.jar Client]
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([https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.json json])
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|phase=Classic
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|prev=0.0.12a_02
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|prevparent=0.0.12a
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|nextparent=0.0.13a
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}}<onlyinclude>
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'''0.0.12a_03'''<ref>{{ytl|qPe3IFsSJX4|Minecraft gameplay|8BitLord|May 21, 2009}}</ref><ref>{{ytl|i5zIEDH2YA4|Minecraft - Lava Prison|Telkir|May 20, 2009}}</ref><ref>{{ytl|dd65tDKEjIE|Shipwrecked in Minecraft|Syreion|May 21, 2009}}</ref> is a version of [[Java Edition Classic]] released on May 19, 2009, shortly before 23:49 UTC.<ref>[https://archive.org/download/minecraft-irclogs_202103 IRC logs], rinkuhero.7z, 2009-05-19.155457-0400EDT.txt: "''(19:49:36) fartron: 0.0.12a_03''", "''(19:49:37) fartron: is the newest''" (May 19, 2009, UTC−4)</ref> It was announced by Notch on May 20, 2009, at 00:14 UTC.<ref>{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201927#msg201927|title=Minecraft (alpha)|author=[[Markus Persson]]|website=Tigsource Forums |date=May 19, 2009 (UTC−8)}}</ref>
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This version was reuploaded on May 20, 2009, at 00:18 UTC for unknown reasons.{{more info}}
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== Changes ==
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=== General ===
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* Improved performance.
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== Fixes ==
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; 1 bug fixed
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* Fixed a bug making it hard to select blocks on some graphics cards.<ref>{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(19:34:43) notch: yesss, I finally fixed the bug where it's hard to select blocks on some graphics cards}}</ref>
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== Trivia ==
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* This is the earliest version of [[Java Edition Classic]] to be archived which is not a developer build.
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== Gallery ==
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<gallery>
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Classic 0.0.12a_03 castle.png
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Classic 0.0.12a_03 Screenshot 2.png|A build of a statue.
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12a_03lava.png|Swimming in lava is see-through, similar to water.
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0.0.12a_03 7.png|Two saplings in 0.0.12a_03. The texture of saplings was changed in 0.0.13a.
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0.0.12a_03 mario3.jpg|A build of Mario.
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0.0.12a_03 mario2.jpg|Closeup of Mario.
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0.0.12a_03 mario4.jpg|The world.
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0.0.12a_03 water under lava.png|Water under a lava lake.
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Classic 0.0.12a_03 webpage.png|The ''Minecraft'' webpage with this version.
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Classic 0.0.12a 03 lava lake.jpg|A lava lake.
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Classic 0.0.12a 03 bugget lava.jpg|Lava in a cave.
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</gallery>
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== References ==
|
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{{reflist}}
|
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== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
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[[de:Classic 0.0.12a_03]]
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[[es:Java Edition Classic 0.0.12a 03]]
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[[fr:Édition Java Classique 0.0.12a 03]]
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[[hu:Java Edition Classic 0.0.12a 03]]
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[[ja:Java Edition Classic 0.0.12a 03]]
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[[lzh:爪哇版古典版〇點〇點一二甲之三]]
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[[pt:Edição Java Classic 0.0.12a 03]]
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[[ru:Classic 0.0.12a 03 (Java Edition)]]
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[[uk:Classic 0.0.12a 03 (Java Edition)]]
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[[zh:Java版Classic 0.0.12a 03]]
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wiki_backup/0.0.13a_03.txt
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{{DISPLAYTITLE:Java Edition Classic 0.0.13a_03}}{{Infobox version
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|title=0.0.13a_03
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|version_id=Classic 0.0.13a_03
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|image=Classic 0.0.13a_03.png
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|edition=java
|
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|date='''Original:''' May 22, 2009<br>'''Launcher:''' August 6, 2013
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|clientdl='''Original:''' [https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.json .json])<br>'''Launcher:''' {{dl|7ba9e63aec8a15a99ecd47900c848cdce8a51a03|client}} ({{dl|6acc567327d839965034870250f77a5b4bba0916|json|name=c0.0.13a_03}})
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|prefix=Classic
|
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|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}}
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|prevparent=0.0.13a
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|nextparent=0.0.14a
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}}<onlyinclude>
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'''0.0.13a_03'''<ref>https://www.youtube.com/watch?v=ZmMTNZlAUfg</ref> is a version of [[Java Edition Classic]] released on May 22, 2009, at 18:13 UTC.<ref><samp>.jar</samp> file has a compilation time of 20:13 UTC+2.</ref>
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A version of 0.0.13a_03 repackaged with signature files from 2013 is available in the launcher. Another version with a date of 2009 has also been archived, bit-for-bit identical (aside from signature files)<ref group="note">Excluding the files in the META-INF folder (signature files, which are unrelated to actual properties of the game), all contents of for the 2009 and 2013 variants of this version were compared at the byte level and found to be identical.</ref> and with no difference in gameplay.
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Information about ''0.0.13a_01'' and ''0.0.13a_02'' is unknown.
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== Changes ==
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* Humans no longer spawn on level generation.
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* Lava lakes no longer spawn above sea level.
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* Pressing {{Keys|ESC}} while in a menu exits out of the menu.
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== Fixes ==
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; 1 bug fixed
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* Fixed a bug on level saving by updating the LWJGL version.<ref>[https://web.archive.org/web/20090526100916/http://notch.tumblr.com:80/post/111609953/ok-so-heres-the-deal-on-the-problems-with-level Ok, so here's the deal on the problems with level loading - The Word of Notch, May 22, 2009]</ref>
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== Trivia ==
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* This is the earliest version in the [[launcher]] that is ''not'' a developer build.
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* This is also the earliest version of Classic to be archived which is not reuploaded.
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== Gallery ==
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<gallery>
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Large dirt patch.jpg|Large dirt patch generated in this version.
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Flooded cave found in 0.0.13a 03.jpg|Small flooded cave in this version.
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Classic 0.0.13a 03 webpage.jpg|Minecraft webpage with this version.
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Vinomadd-Sespool.jpg
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Vinomadd-garden.jpg
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Vinomadd-bridge.jpg
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Vinomadd-Castle.jpg
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0.0.13a 03 cave.png
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Mobs in a dirt box.jpg|Some humans in a [[dirt]] box.
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Heart Cliff.jpg
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Dirt and Stone.jpg
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</gallery>
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== Notes ==
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{{notelist}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|Classic}}
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||||
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[[de:Classic 0.0.13a_03]]
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[[es:Java Edition Classic 0.0.13a 03]]
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[[fr:Édition Java Classique 0.0.13a 03]]
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[[hu:Java Edition Classic 0.0.13a 03]]
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[[ja:Java Edition Classic 0.0.13a 03]]
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[[lzh:爪哇版古典版〇點〇點一三甲之三]]
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[[pt:Edição Java Classic 0.0.13a 03]]
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[[ru:Classic 0.0.13a 03 (Java Edition)]]
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[[zh:Java版Classic 0.0.13a 03]]
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wiki_backup/0.0.14a_04.txt
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{{DISPLAYTITLE:Java Edition Classic 0.0.14a_04}}{{Lost version}}
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{{Infobox version
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|title=0.0.14a_04
|
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|edition=Java
|
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|prefix=Classic
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|date=May 28, 2009
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|clientdl=Unavailable
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|prevparent=0.0.14a
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||||
|prev=0.0.14a_03
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|next=0.0.14a_05
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|nextparent=0.0.15a (Multiplayer Test 1)
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}}
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'''0.0.14a_04'''<ref>{{link |url=https://web.archive.org/web/20101210150055/http://notch.tumblr.com/post/114396707/0-0-14a-04-now-lets-you-set-the-spawn-point|website=The Word of Notch |title=0.0.14a_04 now lets you set the spawn point |date=May 28, 2009}}</ref> is a version of [[Java Edition Classic]] released on May 28, 2009, at 17:35 UTC.<ref>[[#logs|IRC logs]]: "''(19:35:52) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_04 is up. You can now set the spawn point with return.''" (17:35 UTC)</ref>
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||||
0.0.14a_04 was reuploaded at 17:43 UTC, 8 minutes after release, to try and fix an issue with mouse control; this fix was unsuccessful.<ref name="mouse control"/>
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||||
|
||||
== Additions ==
|
||||
* Added spawn point saving and reloading using the {{key|Enter}} key.
|
||||
** Pressing {{key|R}} now sends the player back to the world's spawn point.
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||||
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||||
== Bugs ==
|
||||
* This version had an issue with mouse controlling.<ref name="mouse control">[[#logs|IRC logs]]: "''(19:40:02) <justinforasec> hey notch there might be something wrong with mouse control, mines very... weird''" [...] "''(19:40:22) <mezo> mouse movement seems very bugged''" [...] "''(19:43:35) <@notch> is the mouse look fixed now?''" [...] "''(19:44:02) <mezo> mouse is fixed''" [...] "''(19:44:09) <mezo> nm no it's not''" [...] "''(19:45:13) <mezo> doesnt do it''", "''(19:45:21) <mezo> it's fine for about two seconds then it deteriorates''" [...] "''(19:45:41) <mezo> it's very jittery, as if it's only reading a few dpi''" (17:40 to 17:45 UTC)</ref>
|
||||
|
||||
== References ==
|
||||
* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2)
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[de:Classic 0.0.14a_04]]
|
||||
[[es:Java Edition Classic 0.0.14a 04]]
|
||||
[[fr:Édition Java Classique 0.0.14a 04]]
|
||||
[[ja:Java Edition Classic 0.0.14a 04]]
|
||||
[[lzh:爪哇版古典版〇點〇點一四甲之四]]
|
||||
[[pt:Edição Java Classic 0.0.14a 04]]
|
||||
[[ru:Classic 0.0.14a 04 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.14a 04]]
|
39
wiki_backup/0.0.18a.txt
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39
wiki_backup/0.0.18a.txt
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|
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|
|||
{{Lost version}}
|
||||
{{Infobox version
|
||||
| title = 0.0.18a
|
||||
| image =
|
||||
| edition = java
|
||||
| prefix = Classic
|
||||
| type =
|
||||
| date = June 13, 2009
|
||||
| clientdl = Client not archived
|
||||
| server = [[Classic server 1.4|1.4]]
|
||||
| prevparent = 0.0.17a
|
||||
| next = 0.0.18a_01
|
||||
| nextparent = 0.0.19a
|
||||
}}
|
||||
|
||||
'''0.0.18a''' is a version of [[Java Edition Classic]] released on June 13, 2009, at 21:59 UTC.<ref>[[#0613 logs|June 13 IRC logs]]: "''P4:59:57 * Notch changes topic to 'http://www.minecraft.net/ | http://www.minecraft.net/skin/ | Client 0.0.18a is up with skin support'<nowiki/>''" (21:59:57 UTC)</ref>
|
||||
|
||||
== Additions ==
|
||||
; [[Commands]]
|
||||
* Added {{cmd|teleport}}.<ref>[[#0614 logs|June 14 IRC logs]]: "''A5:57:41 <Notch> there is a teleport command in the new server. =)''", "''A5:57:48 <Notch> /teleport <name>''" (10:57 UTC)</ref><ref>[[#0613 logs|June 13 IRC logs]]: "''A8:31:14 <checkers> does it need a new client?''", "''A8:31:22 <Notch> no''", "''A8:31:32 <Notch> well, the /teleport command does, so you can't use that yet''" (13:31 UTC)</ref>
|
||||
|
||||
; General
|
||||
* [[Skin]]s for paying users.<ref>[[#0613 logs|June 13 IRC logs]]: ''P5:03:05 <Notch> only paying customers can upload new skins''</ref>
|
||||
|
||||
== References ==
|
||||
* {{anchor|0613 logs}}'''June 13 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090613.log. June 13, 2009 (UTC−5).
|
||||
* {{anchor|0614 logs}}'''June 14 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5).
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.18a]]
|
||||
[[fr:Édition Java Classique 0.0.18a]]
|
||||
[[ja:Java Edition Classic 0.0.18a]]
|
||||
[[lzh:爪哇版古典版〇點〇點一八甲]]
|
||||
[[pt:Edição Java Classic 0.0.18a]]
|
||||
[[ru:Classic 0.0.18a (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.18a]]
|
55
wiki_backup/0.0.18a_02.txt
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55
wiki_backup/0.0.18a_02.txt
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|
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|
|||
{{DISPLAYTITLE:Java Edition Classic 0.0.18a_02}}
|
||||
{{for|developmental versions called 0.0.18a_02|Java Edition Classic 0.0.19a/Development}}
|
||||
{{Infobox version
|
||||
|title=0.0.18a_02
|
||||
|image=Classic 0.0.18a_02.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|date=June 14, 2009
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.jar Client]
|
||||
|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.json .json]
|
||||
|server=[[Java Edition Classic server 1.4.1|1.4.1]]
|
||||
|prev=0.0.18a_01
|
||||
|prevparent=0.0.18a
|
||||
|nextparent=0.0.19a
|
||||
}}<onlyinclude>
|
||||
|
||||
'''0.0.18a_02''' is a version of [[Java Edition Classic]] released on June 14, 2009 at 09:53 UTC to fix performance issues from [[Java Edition Classic 0.0.18a|0.0.18a]].<ref name="blog">{{link |url=https://web.archive.org/web/20170205202506/https://notch.tumblr.com/post/123333539/client-0018a02-is-up|title=Client 0.0.18a_02 is up |website=The Word of Notch |date=June 14, 2009}}</ref><ref>[[#logs|IRC logs]]: "''A4:54:18 <Notch> ok, new client up, with fixed font so you can tell an I from an l, the ability to say @, |, \ and $ in the chat, and probably better framerate''" (09:54:18 UTC)</ref>
|
||||
|
||||
== Additions ==
|
||||
* Added support for characters {{code|\|{{!}}|@|$|d=and}}.<ref name="blog"/>
|
||||
|
||||
== Changes ==
|
||||
* Characters {{code|{|}|I|d=and}} now display differently than before.<ref name="blog"/>
|
||||
|
||||
== Fixes ==
|
||||
; 2 bugs fixed
|
||||
* Fixed an unstable FPS problem from [[0.0.18a]].<ref name="blog"/>
|
||||
* Fixed [[water]] graphical glitch on the corners of blocks.{{verify|type=change|java=yes}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:Classic 0.0.18a 02 Screenshot 1.png|A hider.
|
||||
File:0.0.18a 02 City.jpg|A city on water.
|
||||
File:XipUS.png|A Tie Fighter.
|
||||
File:0.0.18a 02 structure.png
|
||||
File:18a02 webpage.png|The Minecraft webpage with this version.
|
||||
File:Rosetta1.jpg|A photo of "rossetas water climb".
|
||||
File:Old Lava.png|Lava.
|
||||
File:Old Water.png|Water.
|
||||
File:Shrub screenshot.png|Shrubs.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5).
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.18a 02]]
|
||||
[[ja:Java Edition Classic 0.0.18a 02]]
|
||||
[[lzh:爪哇版古典版〇點〇點一八甲之二]]
|
||||
[[pt:Edição Java Classic 0.0.18a 02]]
|
||||
[[ru:Classic 0.0.18a 02 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.18a 02]]
|
110
wiki_backup/0.0.20a.txt
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wiki_backup/0.0.20a.txt
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|
@ -0,0 +1,110 @@
|
|||
{{Lost version}}
|
||||
{{Infobox version
|
||||
|title=0.0.20a
|
||||
|image=Classic 0.0.20a (cropped).png
|
||||
|server=[[Classic server 1.8|1.8]]–[[Classic server 1.8.1|1.8.1]]
|
||||
|edition=java
|
||||
|date=June 20, 2009
|
||||
|clientdl=Client not archived
|
||||
|prefix=Classic
|
||||
|prev= 0.0.19a_06
|
||||
|prevparent= 0.0.19a
|
||||
|next= 0.0.20a_01
|
||||
|nextparent= 0.0.21a
|
||||
}}
|
||||
|
||||
'''0.0.20a''' is a version of [[Java Edition Classic]] released on June 20, 2009, at 20:53 UTC.<ref name="blog">https://web.archive.org/web/20090721025618/http://notch.tumblr.com/post/127170416/new-server-new-client-version-0-0-20 New server, new client version 0.0.20 - June 20, 2009</ref><ref>[[#logs|IRC logs]]: "''P3:53:35 <Notch> new minecraft-server.zip up, new client up, there's a protocol change, so you need to update all servers''" (20:53:35 UTC)</ref>
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|White Cloth
|
||||
|Light Gray Cloth
|
||||
|Dark Gray Cloth
|
||||
|Red Cloth
|
||||
|Orange Cloth
|
||||
|Yellow Cloth
|
||||
|Chartreuse Cloth
|
||||
|Green Cloth
|
||||
|Spring Green Cloth
|
||||
|Cyan Cloth
|
||||
|Capri Cloth
|
||||
|Ultramarine Cloth
|
||||
|Violet Cloth
|
||||
|Purple Cloth
|
||||
|Magenta Cloth
|
||||
|Rose Cloth
|
||||
|Block of Gold
|
||||
|Rose
|
||||
|Dandelion
|
||||
|Red Mushroom
|
||||
|Brown Mushroom
|
||||
}}
|
||||
|
||||
=== General ===
|
||||
; [[Inventory]]
|
||||
* Accessed by pressing {{key|B}} and lists all available [[block]]s.<ref name="blog"/><ref>[[#logs|IRC logs]]: "''P3:55:09 <ZomBuster> but lol where did all the other blocks gone too''" [...] "''P3:55:23 <Notch> press B''" [...] "''P3:55:53 <AnnihilatorBeta> SO MANY BLOCKS''" (20:55 UTC)</ref>
|
||||
** All available blocks previously used to be on the hotbar.<ref>[[#logs|IRC logs]]: "''P4:01:23 <Miclee> Where did sponge and glass go?''" [...] "''P4:01:35 <liq3> Miclee: Press B.''" [...] "''P4:04:19 <Rydia> i can only see 9 of the blocks''" [...] "''P4:04:25 <Miclee> Hit B''" (21:01 to 21:04 UTC)</ref>
|
||||
|
||||
=== Blocks ===
|
||||
; [[Cloth]]<ref name="blog"/><ref>[[#logs|IRC logs]]: "''P3:56:14 <liq3> COLORED BLOCKS''" [...] "''P3:59:45 <Miclee> THERE ARE COLORED ROCKS?''" [...] "''P4:03:43 <mezo> the cloth blocks are an awesome addition''" (20:55 to 20:59 UTC)</ref>
|
||||
* [[File:White Cloth.png|32px]] White
|
||||
* [[File:Light Gray Cloth.png|32px]] Light gray
|
||||
* [[File:Dark Gray Cloth.png|32px]] Dark gray
|
||||
* [[File:Red Cloth.png|32px]] Red
|
||||
* [[File:Orange Cloth.png|32px]] Orange
|
||||
* [[File:Yellow Cloth.png|32px]] Yellow
|
||||
* [[File:Chartreuse Cloth.png|32px]] Chartreuse
|
||||
* [[File:Green Cloth.png|32px]] Green
|
||||
* [[File:Spring Green Cloth.png|32px]] Spring green
|
||||
* [[File:Cyan Cloth.png|32px]] Cyan
|
||||
* [[File:Capri Cloth.png|32px]] Capri
|
||||
* [[File:Ultramarine Cloth.png|32px]] Ultramarine
|
||||
* [[File:Violet Cloth.png|32px]] Violet
|
||||
* [[File:Purple Cloth.png|32px]] Purple
|
||||
* [[File:Magenta Cloth.png|32px]] Magenta
|
||||
* [[File:Rose Cloth.png|32px]] Rose
|
||||
|
||||
; [[File:Dandelion JE1.png|32px]] [[Dandelion]]<ref name="blog"/><ref name="flowers">[[#logs|IRC logs]]: "''P3:54:30 <ZomBuster> FLOWERS :D''", "''P3:54:34 <ZomBuster> pretty flowers''" [...] "''P3:58:53 <C418> wow, there are flowers! :D''" [...] "''P3:59:07 <ez> oooooh flowers ''" (20:54 to 20:59 UTC)</ref>
|
||||
|
||||
; [[File:Rose JE1.png|32px]] [[Rose]]<ref name="blog"/><ref name="flowers"/>
|
||||
|
||||
; [[File:Red Mushroom JE1.png|32px]] [[Red mushroom]]<ref name="blog"/><ref name="mushrooms">[[#logs|IRC logs]]: "''P4:01:02 <C418> mushrooms!''" (21:01:02 UTC)</ref>
|
||||
|
||||
; [[File:Brown Mushroom JE1.png|32px]] [[Brown mushroom]]<ref name="blog"/><ref name="mushrooms"/>
|
||||
* Mushrooms and flowers decay when in darkness.<ref>[[#logs|IRC logs]]: "''P4:27:17 <vdgmprgrmr> Why do the shrooms die in the darkness?''" (21:27:17 UTC)</ref>
|
||||
|
||||
; [[File:Block of Gold JE1.png|32px]] [[Block of gold]]<ref name="blog"/><ref>[[#logs|IRC logs]]: "''P4:02:10 <Miclee> A white and yellow striped block?''" (21:02:10 UTC)</ref>
|
||||
|
||||
=== Commands ===
|
||||
* {{command|solid}}<ref name="blog"/><ref>[[#logs|IRC logs]]: "''P3:54:59 <liq3> ./solid''" [...] "''P4:05:44 <Miclee> New admin command: /solid''" (20:54 to 21:05 UTC)</ref>
|
||||
** Used to toggle between placing normal stone and unbreakable bedrock.
|
||||
|
||||
== Changes ==
|
||||
* Players can no longer destroy unbreakable blocks, although admins can.<ref name="blog"/><ref>[[#logs|IRC logs]]: "''P3:56:52 <Notch> admins can place unbreakable blocks now''" [...] "''P3:56:57 <Notch> players shouldn't be able to break them''", "''P3:57:00 <Notch> admins can''" (20:56 to 20:57 UTC)</ref>
|
||||
* [[Cobblestone]] and [[sand]] are now available again through the new inventory.
|
||||
* The scroll wheel for block selection was inverted.<ref>[[#logs|IRC logs]]: "''P4:02:29 <mezo> notch, you inverted the mousewheel''" [...] "''P4:02:43 <AnnihilatorBeta> mousewheel seems inverted''" (21:02 UTC)</ref>
|
||||
* Removed the FPS limiter because it would cause the computer's clock to speed up.<ref>[[#logs|IRC logs]]: ""''P3:28:19 <Notch> the fps limiting did not work at all, so I'm taking it out. it caused a whole bunch of bugs with timing''" [...] "''P3:28:42 <LKA> Notch: I'm guessing the FPS limiting thing was why some of us have been seeing the game going somewhere around 1.5x to 2x faster than it should?''" [...] "''P3:31:26 <Notch> yes, LKA, I thin kso too''", "''P3:31:32 <Notch> so I'm taking it out for 0.0.20''" (20:28 to 20:31 UTC)</ref>
|
||||
* Made the player and human skin darker.
|
||||
|
||||
== Fixes ==
|
||||
* Human mobs no longer have glitched skins.
|
||||
* Water texture no longer overlaps, causing z-fighting.{{verify|edition=java|type=untestable}}
|
||||
|
||||
== Bugs ==
|
||||
* Players can no longer connect to some servers.<ref>[[#logs|IRC logs]]: "''P4:00:09 <Testvan> i cant connect to my own server anymore for unknown reasons''" [...] "''P4:02:06 <Cameron> lost connection suddenly. java.io.IOException: An established connection was aborted by the software in your host machine. The update broke my server, yes I installed latest server too. D:''" (21:00 to 21:02 UTC)</ref>
|
||||
* Players can no longer break bedrock in singleplayer.<ref>[[#logs|IRC logs]]: "''P4:02:27 <C418> in single player, you can't delete those blocks [...] the black ones''" [...] "''P4:04:00 <Crusty> Admin blocks can't be deleted in single player, lol''" [...] "''P4:05:34 <greenslimy> Bug(or not): you cannot delete the blackrock''" (21:02 to 21:05 UTC)</ref>
|
||||
|
||||
== References ==
|
||||
* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5).
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.20a]]
|
||||
[[fr:Édition Java Classique 0.0.20a]]
|
||||
[[ja:Java Edition Classic 0.0.20a]]
|
||||
[[lzh:爪哇版古典版〇點〇點二〇甲]]
|
||||
[[pt:Edição Java Classic 0.0.20a]]
|
||||
[[ru:Classic 0.0.20a (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.20a]]
|
36
wiki_backup/0.0.22a_01.txt
Normal file
36
wiki_backup/0.0.22a_01.txt
Normal file
|
@ -0,0 +1,36 @@
|
|||
{{DISPLAYTITLE:Java Edition Classic 0.0.22a_01}}
|
||||
{{Lost version}}
|
||||
{{Infobox version
|
||||
|title=0.0.22a_01
|
||||
|edition=Java
|
||||
|prefix=Classic
|
||||
|date=June 29, 2009
|
||||
|server=[[Classic server 1.8.2|1.8.2]]
|
||||
|clientdl=Client not archived
|
||||
|prevparent=0.0.21a
|
||||
|prev=0.0.22a
|
||||
|next=0.0.22a_02
|
||||
|nextparent=0.0.23a
|
||||
}}
|
||||
|
||||
'''0.0.22a_01'''<ref name="_01">[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:08 <08Notch> 0.0.22a_01 is up''". (June 29, 2009, 17:13:08 UTC−5; 22:13:08 UTC)</ref> is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:13 UTC.<ref name="_01"/>
|
||||
|
||||
== Changes ==
|
||||
* Pressing {{key|M}} now mutes [[sound]]s.<ref>[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:20 <08Notch> also, pressing "m" will mute the sound now''". (June 29, 2009, 17:13:20 UTC−5; 22:13:20 UTC)</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Attempted to fix choppy sounds.<ref>[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:13 <08Notch> does it make the sounds less choppy?''". (June 29, 2009, 17:13:13 UTC−5; 22:13:13 UTC)</ref>
|
||||
** Some players reported that their sounds actually became more choppy and broken.<ref>[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:21:52 <Rroff> before on just plain 22a sound was fine for me''" [...] "''P5:21:57 <Rroff> its the _01 update thats broke it for me''". (June 29, 2009, 17:21 UTC−5; 22:21 UTC)</ref>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.22a 01]]
|
||||
[[ja:Java Edition Classic 0.0.22a 01]]
|
||||
[[lzh:爪哇版古典版〇點〇點二二甲之一]]
|
||||
[[pt:Edição Java Classic 0.0.22a 01]]
|
||||
[[ru:Classic 0.0.22a 01 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.22a 01]]
|
54
wiki_backup/0.0.22a_05.txt
Normal file
54
wiki_backup/0.0.22a_05.txt
Normal file
|
@ -0,0 +1,54 @@
|
|||
{{DISPLAYTITLE:Java Edition Classic 0.0.22a_05}}{{Infobox version
|
||||
|title=0.0.22a_05
|
||||
|version_id=Classic 0.0.22a_05
|
||||
|image=Classic 0.0.22a_05.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|server=[[Classic server 1.8.2|1.8.2]]
|
||||
|date=June 29, 2009
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.json .json])
|
||||
|serverdl=[[Classic server 1.8.2|Server]]
|
||||
|prevparent=0.0.22a
|
||||
|prev=0.0.22a_04
|
||||
|nextparent=0.0.23a
|
||||
}}
|
||||
|
||||
'''0.0.22a_05'''<ref>https://youtu.be/F5SUiTMnoqo</ref> is a version of [[Java Edition Classic]] released on June 29, 2009,<ref>https://web.archive.org/web/20090705063148/http://notch.tumblr.com/post/132537884/sounds-is-up-framerate-limiter-without-client-speedup</ref> at 23:28 UTC.<!-- .jar is UTC+2 --> This version is not available in the [[launcher]], but has been archived elsewhere.
|
||||
|
||||
== Changes ==
|
||||
* Lava speed decreased.<ref>https://www.youtube.com/watch?v=_QAkIlKDCXY</ref>{{info needed|what difference with lava speed before and in this version?}}
|
||||
|
||||
== Fixes ==
|
||||
; 1 bug fixed
|
||||
* Fixed some choppy sounds.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Classic 0.0.22a 05 multiplayer.png|Multiplayer screenshot on a custom server software. (hence the many players which are actually spawned in are dummies)
|
||||
Classic 0.0.22a_05 terrain.png|Terrain of 0.0.22a_05.
|
||||
Waterfall2.png|Waterfall with hidden sponge exposed.
|
||||
0.0.22a 05 ss1.png|alt=A house in 0.0.22a_05|A small house in 0.0.22a_05.
|
||||
Minecraft Webpage 0.0.22a 05.jpg|The Minecraft webpage with this version.
|
||||
Stairs1.png|Stairs
|
||||
Stairs2.png|Stairs
|
||||
Waterfall1.png|Waterfall
|
||||
Waterfall2-3.png|Waterfall
|
||||
Waterfall3.png|Waterfall
|
||||
VladAirship1.jpg|Ship
|
||||
VladAirship2.jpg|Ship
|
||||
Spongeinwater0022a05.jpg|A [[sponge]] inside [[water]].
|
||||
Spleef Arena.jpg|Spleef
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.22a 05]]
|
||||
[[ja:Java Edition Classic 0.0.22a 05]]
|
||||
[[lzh:爪哇版古典版〇點〇點二二甲之五]]
|
||||
[[pt:Edição Java Classic 0.0.22a 05]]
|
||||
[[ru:Classic 0.0.22a 05 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.22a 05]]
|
66
wiki_backup/0.0.23a_01.txt
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66
wiki_backup/0.0.23a_01.txt
Normal file
|
@ -0,0 +1,66 @@
|
|||
{{DISPLAYTITLE:Java Edition Classic 0.0.23a_01}}
|
||||
{{for|the 2019 remake|Classic 0.0.23a_01 (remake)}}
|
||||
{{Infobox version
|
||||
|title=0.0.23a_01
|
||||
|version_id=Classic 0.0.23a_01
|
||||
|image=Classic 0.0.23a_01.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|server=[[Classic server 1.8.2|1.8.2]]
|
||||
|date=July 11, 2009
|
||||
|clientdl=
|
||||
[https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.json .json])
|
||||
|serverdl=[[Classic server 1.8.2|Server]]
|
||||
|prevparent= 0.0.23a
|
||||
|nextparent= 0.24_SURVIVAL_TEST
|
||||
}}
|
||||
|
||||
'''0.0.23a_01'''<ref>https://youtu.be/geoJG1cAFgM</ref> is a version of [[Java Edition Classic]] released on July 11, 2009,<ref name=change>[[wordofnotch:142033128|"Changing the version system"]] – [[The Word of Notch]], July 15, 2009</ref><ref>[[wordofnotch:140196422|"There are a lot of cool things like this on"]] – [[The Word of Notch]], July 12, 2009</ref> at 14:35 UTC.<ref>[[#logs|IRC logs]]: "''A9:34:54 <08Notch> ok, _01 will be up in a minute or two''" (14:34:54)</ref> It is the last version of [[Multiplayer Test]]. This version is not available in the launcher, but has been archived elsewhere.
|
||||
|
||||
== Changes ==
|
||||
* Added a keymapping to control render distance.<ref>[[#logs|IRC logs]]: "''A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable..''" (14:32:05 UTC)</ref>
|
||||
** Players can once again press {{key|F}} to toggle render distance.<ref>[[#logs|IRC logs]]: "''A9:39:26 <CheeToS> yay, thank you for putting the f key back''" (14:39:26 UTC)</ref>
|
||||
|
||||
== Remake ==
|
||||
{{main|Classic 0.0.23a_01 (remake)}}
|
||||
To celebrate 10 years of ''Minecraft'', a JavaScript remake of this version was uploaded to the ''Minecraft'' website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at [https://classic.minecraft.net classic.minecraft.net].<ref name="classic.minecraft.net">{{Mcnet|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}}</ref>
|
||||
|
||||
== Trivia ==
|
||||
* [[Notch]] planned to refactor the [[Version formats|version naming system]] after this version, removing the second zero and the "a", becoming the format "<''major version''>.<''release number''>[_<''patch number''>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system.<ref name=change/> However, this version was never actually given this name outside of this example.
|
||||
** This format was also used somewhat in [[Java Edition Beta|Beta]].
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Map1.png|A multiplayer server map in this version.
|
||||
0.0.23a 01 Steves.png|A world with [[human]] mobs.
|
||||
Multiplayertest.jpg|A multiplayer server.
|
||||
Mario and Luigi artwork.jpg|Pixel art.
|
||||
23a01 webpage1.png|The Minecraft webpage with this version.
|
||||
23a01 webpage2.png
|
||||
23a01 webpage3.png
|
||||
Minecraft Webpage 0.0.23a 01.png
|
||||
Cliff1.jpg|A large cliffhouse.
|
||||
Tunnel.jpg|A player-built tunnel through terrain.
|
||||
Immortal lobster statue.png|Bedrock lobster.
|
||||
AVMCity1.png|City.
|
||||
Castle1.png|Castle.
|
||||
Cliff1.png|Cliff.
|
||||
Lair1.png|Lair.
|
||||
Treehouse1.png|Tree.
|
||||
Classic Houses.jpg|Houses.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5).
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.0.23a 01]]
|
||||
[[ja:Java Edition Classic 0.0.23a 01]]
|
||||
[[lzh:爪哇版古典版〇點〇點二三甲之一]]
|
||||
[[pt:Edição Java Classic 0.0.23a 01]]
|
||||
[[ru:Classic 0.0.23a 01 (Java Edition)]]
|
||||
[[uk:Classic 0.0.23a 01 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.23a 01]]
|
70
wiki_backup/0.0.2a.txt
Normal file
70
wiki_backup/0.0.2a.txt
Normal file
|
@ -0,0 +1,70 @@
|
|||
{{unreleased version|private=y}}
|
||||
<!--
|
||||
|
||||
Note:
|
||||
|
||||
There is no 0.0.1a.
|
||||
See talk page before trying to add it.
|
||||
|
||||
-->
|
||||
{{Infobox version
|
||||
|title=0.0.2a
|
||||
|edition=Java
|
||||
|phase=Classic
|
||||
|date=May 16, 2009
|
||||
|clientdl=Client not archived
|
||||
|serverdl=No corresponding server
|
||||
|prevparent=mc-161648
|
||||
|nextparent=0.0.3a
|
||||
|prefix=Classic
|
||||
|no_data=1 |no_protocol=1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''0.0.2a'''<ref name="0.0.2a">[[#tigirc logs|TigIRC logs]]: "''(13:05:07) notch: does it say "0.0.2a" in the top left corner of the applet?''" [...] "''(13:08:05) notch: dock: If you have the courage to run it again, i'd love to know if you get version 0.0.2 and what the mouse look is on in there..''" [...] "''(13:08:31) fartron: i have 0.0.2a now''" [...] "''(13:08:41) dock: yes this is 0.0.2a''"</ref> is a version of [[Java Edition Classic]] released on May 16, 2009, at 17:05 UTC,<ref name=':0'>[[#tigirc logs|TigIRC logs]]: "''(12:52:42) notch: I uploaded a new version with a (huge annoying) version label''"</ref> which fixed some issues with the mouse look.
|
||||
|
||||
This is the first version of Minecraft to have a version number, skipping ''0.0.1a''.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Font]]
|
||||
* Added a ''Minecraft'' font.
|
||||
* Filename: <code>default.gif</code>.
|
||||
|
||||
; Version number<ref name=":0"/>
|
||||
* Very large text.<ref name=":0"/>
|
||||
* Located in the top-left corner.<ref name="0.0.2a"/>
|
||||
|
||||
; [[HUD]]
|
||||
* Added a frame rate and chunk update counter.
|
||||
** Located in the top left corner, below the version number.
|
||||
** Before this, the game would output the current FPS and any chunk updates to the developer console.
|
||||
|
||||
== Fixes ==
|
||||
; 1 bug fixed
|
||||
* Fixed more issues with mouse looking.<ref>[[#tigirc logs|TigIRC logs]]: "''(12:53:53) notch: did the mouselook get better?''" [...] "''(13:09:14) fartron: mouse look is good again''"</ref>
|
||||
|
||||
== Bugs ==
|
||||
* When a key is pressed down and the game is blurred without being clicked out of, the game still registers that key being pressed.<ref>[[#tigirc logs|TigIRC logs]]: "''(13:23:42) notch: so if you walk forwards and tab out, it should keep walking forever. Which is a bug.''"</ref> This still occurs in modern ''Minecraft'', making this the game's oldest bug.<ref>{{bug|MC-886#comment-30884|MC-886}}, resolved as "Invalid" because it is an issue with LWJGL.</ref>
|
||||
* Some issues reported were low sensitivity,<ref name="lowsense/crashing"/> crashing,<ref name="lowsense/crashing">[[#tigirc logs|TigIRC logs]]: "''(13:28:39) Dragonene: notch: it's damned sweet, but it's unplayable because of the low sens, and it crashed the browser on exit''"</ref> jerky mouse looking,<ref>[[#tigirc logs|TigIRC logs]]: "''(13:29:31) Dragonene: FPS is fine but looking around is really awkward''" [...] "''(13:29:53) Dragonene: jerky and slow''"</ref> and low FPS.<ref>[[#tigirc logs|TigIRC logs]]: "''(13:36:02) Dragonene: i'm most certainly *not* getting high fps''"</ref></onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This was deemed "relatively stable" by Notch, and the URL for the game was posted to other users in the IRC channel.<ref>[[#tigirc logs|TigIRC logs]]: "''(13:11:24) notch: ok, I deem this "relatively stable" now, so if anyone else wants to help test:''" [...] "''(13:11:25) notch: <nowiki>http://www.mojang.com/notch/minecraft/</nowiki>''"</ref>
|
||||
* This was the first version of Minecraft to have its code obfuscated.<ref>[[#tigirc logs|TigIRC logs]]: "''(13:45:03) PFawkes: at com.mojang.minecraft.c.run(Unknown Source)''" [...] "''(13:45:20) PFawkes: at com.mojang.minecraft.a.g.a(Unknown Source)''"</ref>
|
||||
|
||||
== References ==
|
||||
* {{anchor|tigirc logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}}
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[de:Classic 0.0.2a]]
|
||||
[[es:Java Edition Classic 0.0.2a]]
|
||||
[[fr:Édition Java Classique 0.0.2a]]
|
||||
[[hu:Java Edition Classic 0.0.2a]]
|
||||
[[ja:Java Edition Classic 0.0.2a]]
|
||||
[[lzh:爪哇版古典版〇點〇點二甲]]
|
||||
[[pt:Edição Java Classic 0.0.2a]]
|
||||
[[ru:Classic 0.0.2a (Java Edition)]]
|
||||
[[uk:Classic 0.0.2a (Java Edition)]]
|
||||
[[zh:Java版Classic 0.0.2a]]
|
157
wiki_backup/0.26 SURVIVAL TEST.txt
Normal file
157
wiki_backup/0.26 SURVIVAL TEST.txt
Normal file
|
@ -0,0 +1,157 @@
|
|||
{{for|developmental versions of 0.26|{{PAGENAME}}/Development}}
|
||||
{{Lost version}}
|
||||
{{Infobox version
|
||||
|title=0.26 SURVIVAL TEST
|
||||
|image=Classic 0.26 SURVIVAL TEST.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|date=October 24, 2009
|
||||
|clientdl=Client not archived
|
||||
|serverdl=No corresponding server
|
||||
|prev=0.25_05 SURVIVAL TEST
|
||||
|prevparent=0.25 SURVIVAL TEST
|
||||
|nextparent=0.27 SURVIVAL TEST
|
||||
}}
|
||||
|
||||
'''0.26 SURVIVAL TEST'''<ref name=:0>[[wordofnotch:221349730|"Survival mode updated, free testing for everyone!"]] – [[The Word of Notch]], October 24, 2009, 00:13 UTC</ref> is a version of [[Survival Test]] released on October 24, 2009, at roughly 00:13 UTC.<ref name=:0 /> This version is not available in the launcher.
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Smooth Stone Slab
|
||||
|Block of Iron
|
||||
|TNT
|
||||
|Mossy Cobblestone
|
||||
|Bricks
|
||||
|Bookshelf
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[File:Smooth Stone Slab (centered) JE1 BE1.png|32px]] [[Stone slab]]s<ref>{{ytl|wtpCuFGgpP0|Minecraft half size tile test|Nizzotch Archive}}</ref>
|
||||
* Obtained through mining [[coal ore]].
|
||||
|
||||
; [[File:Block of Iron JE1 BE1.png|32px]] [[Iron block]]
|
||||
* Obtained through mining [[iron ore]].{{verify}}
|
||||
|
||||
; [[File:TNT JE1.png|32px]] [[TNT]]
|
||||
* 10 are given to the player upon world generation.
|
||||
* Explosions would not ignite TNT, instead they blew it up like any other block.{{verify|needs proof|edition=java|type=untestable}}
|
||||
|
||||
; [[File:Mossy Cobblestone JE1.png|32px]] [[Mossy cobblestone]]
|
||||
|
||||
; [[File:Bricks JE1.png|32px]] [[Bricks]]
|
||||
* Currently unobtainable.
|
||||
|
||||
; [[File:Bookshelf JE1.png|32x32px]] [[Bookshelf]]
|
||||
* Currently impossible to obtain without a pre-edited map.
|
||||
* Can be broken by explosions.
|
||||
* Drops nothing when broken.
|
||||
|
||||
; {{darkbg|[[File:Cobweb (texture) JE0 BE0.png|32px]]}} Web block
|
||||
* Added texture to {{cd|terrain.png}}, block cannot be obtained by any means.
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Spider JE2 BE1.png|32px]] [[Spider]]s
|
||||
* [[File:Spider (pre-release).png|32px]] Initially had a different texture during [[development|Java Edition Classic 0.26 SURVIVAL TEST/Development]],<ref name="dev_brown_spiders">https://web.archive.org/web/20110302153325/http://notch.tumblr.com:80/post/220964272/new-enemy-type-the-idea-is-that-these-will</ref><ref name="killing_spiders">https://web.archive.org/web/20100822072905/http://notch.tumblr.com/post/221280934/i-think-im-flooding-you-guys-with-youtube-vids</ref> ([[Java_Edition_Classic_0.26_SURVIVAL_TEST#Spider_texture|more information]]).
|
||||
* Drop 0-2 brown [[mushroom]]s upon death.
|
||||
* Reward the player with 10 points upon death.{{verify|edition=java|type=untestable}}
|
||||
|
||||
=== General ===
|
||||
; Options
|
||||
* Frame rate limiter.
|
||||
|
||||
; [[Rain]]<ref>{{ytl|RA5w9lSwEGk|Minecraft rain test|Internet Video Archive}}</ref>
|
||||
* Created by pressing F5.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Stone]]
|
||||
* Now drops [[cobblestone]].
|
||||
|
||||
; [[Coal ore]]
|
||||
* Drops 1–3 [[stone slab]]s when broken.
|
||||
|
||||
; [[Gold ore]]
|
||||
* Changed texture from [[File:Gold Ore JE1.png|32px]] to [[File:Gold Ore JE2 BE1.png|32px]]
|
||||
* Drops 1–3 [[gold block]]s.
|
||||
|
||||
; [[Block of gold]]
|
||||
* Changed texture from [[File:Block of Gold JE1.png|32px]] to [[File:Block of Gold JE2.png|32px]]
|
||||
* Obtained from mined [[gold ore]].
|
||||
|
||||
; [[Iron ore]]
|
||||
* Drops 1–3 [[iron block]]s.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Creeper]]s
|
||||
* Changed texture from [[File:Creeper JE1.png|24px]] to [[File:Creeper JE2.png|24px]]
|
||||
* Now show explosion [[particle]]s upon death.<ref name=:0/>
|
||||
* Cannot destroy dirt-type blocks.
|
||||
|
||||
=== General ===
|
||||
; Hitboxes
|
||||
* Shrunk the hitbox of all [[plant]]s.
|
||||
|
||||
; Damage
|
||||
* The player can now deal damage faster.
|
||||
|
||||
; Menu screens
|
||||
* Gradient for backgrounds was disabled.
|
||||
** This means that the death screen is no longer tinted red, and the menu screens are no longer tinted gray.
|
||||
|
||||
; Other
|
||||
* Pressing B no longer places a sign.
|
||||
* Blocks immediately on top of water no longer cause a shadow on its surface.
|
||||
|
||||
== Bugs ==
|
||||
* Slabs can’t be placed under slabs without them collapsing into a full block.
|
||||
* Top slab texture is invisible if there is a block directly above.
|
||||
* Placing a block on a slab causes it to become a double-slab.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Classic 0.26 SURVIVAL TEST video.png|Mining. Frame of video.
|
||||
Classic 0.26 SURVIVAL TEST video 2.png|Inside gold house. Frame of video.
|
||||
Classic 0.26 Client error.png|Client error.
|
||||
Proof_not_brown_spider_1.png|Evidence that the brown texture background of previous screenshot from this version essentially '''''is not''' a brown spider''.<ref group="note">TIGSource forums use UTC-8.</ref><ref group="note" name="repackage">Note the region marked with green in gallery image "Proof_not_brown_spider_1.png". When turned 45 degrees counter-clockwise, this marked region is exactly what is shown as the background of the error screenshot that is often claimed to show the texture of a brown spider. It is merely a close-up of diagonally adjacent dirt blocks.</ref><ref name="error_claim">http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501</ref>
|
||||
2 Broken Blocks of Gold JE1.png|Added to [[terrain.png]] in this version were several misplaced and unused duplicates of the gold block texture.
|
||||
</gallery>
|
||||
|
||||
== Spider texture ==
|
||||
* There is a common misconception that spiders were brown in this version. However, a thorough technical analysis of available evidence has revealed that they were almost certainly black.
|
||||
** Various evidence has been referenced to support that spiders were brown in this version, but each one has now been countered.
|
||||
*** Notch posted a screenshot<ref name="dev_brown_spiders"/> and video<ref name="killing_spiders"/> of brown spiders at October 23, 2009 14:49 UTC and October 23, 2009 22:34 UTC, respectively. Each showed "0.26 SURVIVAL TEST" in the top-left corner.
|
||||
**** However, that screenshot and video were created before this version was released to the public.<ref name=:0/>
|
||||
**** Thus, they prove that the spiders were brown during this version's development, but they do not prove so for this version's release.
|
||||
*** An error screenshot shown to Notch in a forum had as a background an unfamiliar brown texture filling the game screen. The player said they got the error upon being killed by a spider. The screenshot shows "0.26 SURVIVAL TEST" in the corner. There have been claims that this screenshot's background is a close-up of the brown spider texture.
|
||||
**** However, that screenshot's background has now been reproduced using adjacent dirt blocks.<ref name="error_claim"/>
|
||||
**** This almost certainly proves that the player got the error while closely facing adjacent dirt blocks and that it almost certainly was not a screenshot of a spider.
|
||||
*** Someone other than Notch made a gameplay video of this version<ref>{{ytl|fwYeQu2N22g|Minecraft Gold House v2|skintkingle}}</ref>, which shows "0.26 SURVIVAL TEST" in the corner. There have been claims that unusual brown shapes in the distance are brown spiders.
|
||||
**** This video is low-resolution (480p), so objects in the distance are hard to identify.
|
||||
**** Any known claims of brown spiders in this video have now been shown to be various arrangements of dirt and grass blocks.
|
||||
** Further, evidence has now been identified that almost certainly proves that spiders were black in this version's release.
|
||||
*** Here is a timeline of events supporting that they were black:
|
||||
**** October 23, 2009 23:38 UTC: TIGSource forums user Xion commented on Notch's brown spider blog post, suggesting to darken the spider texture and give it red eyes.<ref name="xion_suggest">https://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501</ref>
|
||||
**** October 23, 2009, 23:45 UTC: The spider.png texture file is changed at this time, and this file had not been changed by the time 0.27 Survival Test was released, as shown by spider.png in this latter version's jar having the same modify date. This means it's almost a certainty that the spider.png in this latter version (and therefore all spiders in-game) looks exactly as it did in the 0.26 Survival Test.
|
||||
**** October 23, 2009, 23:48 UTC: Notch asks, "Like this?" on TIGSource forums in response to Xion's suggestion.<ref name="notch_verify">https://forums.tigsource.com/index.php?topic=6273.msg276506#msg276506</ref> Although this question no longer has an accompanying picture, review of the evidence shows that it was more likely than not had a screenshot initially, displaying the spider texture that had been modified 3 minutes earlier.
|
||||
**** October 24, 2009, 00:13 UTC: Version 0.26 Survival Test was released to the general public at roughly this time, which is the time of Notch's October 24 "Survival mode updated..." blog post.<ref name=:0/>
|
||||
**** October 24, 2009, 00:29 UTC: TIGSource forums user deathtotheweird answers Notch with, "that looks better," and mentions having just been attacked by a spider.<ref name="error_claim"/>
|
||||
*** In the jar of version 0.27 Survival Test, the spider.png texture file has a modify date of October 23, 2009, 23:45 UTC.
|
||||
**** Since this time is roughly 28 minutes before the release of the 0.26 Survival Test, it is almost a certainty that this version of spider.png was included in that release's jar file.
|
||||
**** Therefore, considering that the October 23, 2009, 23:45 UTC version of spider.png is the one defining that spiders are black with red eyes in 0.27 Survival Test, then it is almost a certainty that 0.26 Survival Test had the same black spider appearance at the time of public release.
|
||||
*** Additionally, the modify date of spider.png is 7 minutes after Xion suggested changing the spider's appearance, supporting that the change was in response to his suggestion. Further support for this is Notch's follow-up post 3 minutes after the spider's texture was modified.
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.26 SURVIVAL TEST]]
|
||||
[[ja:Java Edition Classic 0.26 SURVIVAL TEST]]
|
||||
[[lzh:爪哇版古典版〇點二六生測]]
|
||||
[[pt:Edição Java Classic 0.26 SURVIVAL TEST]]
|
||||
[[ru:Classic 0.26 SURVIVAL TEST (Java Edition)]]
|
||||
[[zh:Java版Classic 0.26 SURVIVAL TEST]]
|
50
wiki_backup/0.27 SURVIVAL TEST.txt
Normal file
50
wiki_backup/0.27 SURVIVAL TEST.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
{{Infobox version
|
||||
|title=0.27 SURVIVAL TEST
|
||||
|version_id=Classic 0.27 SURVIVAL TEST
|
||||
|image=Classic 0.27 SURVIVAL TEST.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|date=October 24, 2009
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.json .json])
|
||||
|serverdl=No corresponding server
|
||||
|prevparent=0.26 SURVIVAL TEST
|
||||
|nextparent=0.28
|
||||
}}<onlyinclude>
|
||||
|
||||
'''0.27 SURVIVAL TEST'''<ref>[[wordofnotch:222885464|Snowman on #minecraft irc made this snow mod. Looks really nice!]] – The Word of Notch, October 25, 2009</ref><ref>{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1||Errrki - Oct 28, 2009}}</ref> is a version of [[Survival Test]] released on October 24, 2009.<ref>[[wordofnotch:221349730|Survival mode updated, free testing for everyone!]] – The Word of Notch, October 24, 2009</ref> This version is not available in the launcher, but has been archived elsewhere.
|
||||
|
||||
== Changes ==
|
||||
* Score
|
||||
** [[Zombie]]s now give 80 points upon death.
|
||||
** [[Skeleton]]s now give 120 points.
|
||||
** [[Creeper]]s now give 200 points.
|
||||
** [[Spider]]s now give 105 points.
|
||||
* The swing speed of the [[player]]'s arm is now slowed down to one swing per second when held, from 4.
|
||||
** This is a hard limit. The arm will no longer swing faster if the player clicks faster.
|
||||
* The water texture side now has a bit of the placeholder block texture on top, while lava has a bit of the water texture on top (best seen when blowing up TNT near water or lava).
|
||||
|
||||
== Fixes ==
|
||||
* Killing a spider during [[rain]] no longer crashes the game.{{verify|type=untestable}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
0.27 coal.png|Coal ore drops stone slabs.
|
||||
0.27 iron.png|Iron ore drops iron blocks.
|
||||
0.27 gold.png|Gold ore drops gold blocks.
|
||||
0.27stwater.png|Water has a bit of pink at the top.
|
||||
0.27 Survival Test Webpage.jpg|The Minecraft Webpage with this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.27 SURVIVAL TEST]]
|
||||
[[ja:Java Edition Classic 0.27 SURVIVAL TEST]]
|
||||
[[lzh:爪哇版古典版〇點二七生測]]
|
||||
[[pt:Edição Java Classic 0.27 SURVIVAL TEST]]
|
||||
[[ru:Classic 0.27 SURVIVAL TEST]]
|
||||
[[zh:Java版Classic 0.27 SURVIVAL TEST]]
|
42
wiki_backup/0.28_01.txt
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42
wiki_backup/0.28_01.txt
Normal file
|
@ -0,0 +1,42 @@
|
|||
{{DISPLAYTITLE:Java Edition Classic 0.28_01}}{{Infobox version
|
||||
|title=0.28_01
|
||||
|version_id=Classic 0.28_01
|
||||
|image=Classic 0.28_01.png
|
||||
|edition=java
|
||||
|prefix=Classic
|
||||
|date=October 27, 2009
|
||||
|server=[[Java Edition Classic server 1.9|1.9]]
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.json .json])
|
||||
|prevparent=0.28
|
||||
|nextparent=0.29
|
||||
}}<onlyinclude>
|
||||
|
||||
'''0.28_01''' is a version of [[Java Edition Classic]] released on October 27, 2009.<ref>[[wordofnotch:224901689|Small client update]] – The Word of Notch, October 27, 2009</ref><ref>{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1 (1:31)||Errrki - Oct 28, 2009}}</ref> This version is not available in the launcher, but has been archived elsewhere.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed bug where [[player]]s could kill each other in [[Creative]]-mode [[multiplayer]].
|
||||
** This also means that the player can no longer damage [[mob]]s in Creative mode.
|
||||
*** Mobs also absorb [[arrow]]s, but [[sheep]] can still be "sheared".
|
||||
|
||||
== Trivia ==
|
||||
* 0.28_01 can be changed to Survival mode by editing the <code>Minecraft.class</code> file in <samp>[[minecraft.jar]]</samp>.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Classic 0.28 01 Survival.png|Survival mode in 0.28_01, achieved by editing the client.
|
||||
Minecraft Webpage 0.28 01.jpg|The Minecraft webpage with this version.
|
||||
Classic 0.28 01 Multiplayer.png|A brick building.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Classic}}
|
||||
|
||||
[[es:Java Edition Classic 0.28 01]]
|
||||
[[ja:Java Edition Classic 0.28 01]]
|
||||
[[lzh:爪哇版古典版〇點二八之一]]
|
||||
[[pt:Edição Java Classic 0.28 01]]
|
||||
[[ru:Classic 0.28 01 (Java Edition)]]
|
||||
[[zh:Java版Classic 0.28 01]]
|
19
wiki_backup/0.30.txt
Normal file
19
wiki_backup/0.30.txt
Normal file
|
@ -0,0 +1,19 @@
|
|||
{{Sequence|0.29|0.31}}
|
||||
'''0.30''' may refer to:
|
||||
|
||||
== ''Java Edition'' ==
|
||||
=== Classic ===
|
||||
* [[Java Edition Classic 0.30]] (creative and survival versions)
|
||||
* [[Java Edition Classic 0.30/Development]] (private Indev development versions)
|
||||
|
||||
== ''Minecraft Earth'' ==
|
||||
* [[Minecraft Earth:0.30.0|Minecraft Earth 0.30.0]]
|
||||
{{Version disambiguation}}
|
||||
|
||||
[[es:0.30]]
|
||||
[[ja:0.30]]
|
||||
[[pt:0.30]]
|
||||
[[ru:0.30]]
|
||||
[[th:0.30]]
|
||||
[[uk:0.30]]
|
||||
[[zh:0.30]]
|
95
wiki_backup/1.10-pre2.txt
Normal file
95
wiki_backup/1.10-pre2.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft 1.10-pre2
|
||||
|edition=Java
|
||||
|image=1.10-pre2.png
|
||||
|image2=Java Edition 1.10-pre2.png
|
||||
|type=Pre-release
|
||||
|date=June 7, 2016
|
||||
|parent=1.10
|
||||
|clienthash=c08e980eb1d79405c9213717df4cd11e509b0761
|
||||
|jsonhash=bd196d2494f334adcefd78089b0d371a22bee56b
|
||||
|serverhash=aa4ec0004eb20a70ef7426816cae992d73718038
|
||||
|prevparent=1.9.4
|
||||
|prev=1.10-pre1
|
||||
|nextparent=1.10.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.10-pre2''' is the second and final pre-release for [[Java Edition 1.10]], released on June 7, 2016,<ref name="1.10-pre2-blog">https://www.mojang.com/2016/06/minecraft-110-pre-release-2/</ref> which adds new sounds and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; [[Sound events]]
|
||||
* Added sound assets for existing events:
|
||||
** <code>block.enchantment_table.use</code>
|
||||
** <code>entity.husk.ambient</code>
|
||||
** <code>entity.husk.death</code>
|
||||
** <code>entity.husk.hurt</code>
|
||||
** <code>entity.husk.step</code>
|
||||
** <code>entity.polar_bear.baby_ambient</code>
|
||||
** <code>entity.polar_bear.ambient</code>
|
||||
** <code>entity.polar_bear.death</code>
|
||||
** <code>entity.polar_bear.hurt</code>
|
||||
** <code>entity.polar_bear.step</code>
|
||||
** <code>entity.polar_bear.warning</code>
|
||||
** <code>entity.stray.ambient</code>
|
||||
** <code>entity.stray.death</code>
|
||||
** <code>entity.stray.hurt</code>
|
||||
** <code>entity.stray.step</code>
|
||||
* Added new ambient sounds:
|
||||
** <code>ambient/cave/cave15</code>
|
||||
** <code>ambient/cave/cave16</code>
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[End stone brick]]s
|
||||
* Are craftable again, albeit giving 1 instead of 4.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn egg]]s
|
||||
* Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|fixedin=1.10 Pre-Release 2|prefix=Minecraft
|
||||
|;old
|
||||
|78688|Invulnerable mobs still act like they are taking damage in fire.
|
||||
|89141|Shulker spawn instant position is crooked (not aligned to block grid).
|
||||
|94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display, and attack cooldown.
|
||||
|94896|Tab completion works incorrectly when text is already selected.
|
||||
|95554|Tab-complete does not work correctly for {{cmd|playsound}}.
|
||||
|98224|JSON signs with scoreboard objectives erase their block data upon chunk load.
|
||||
|;dev
|
||||
|102152|Auto jump directional bug.
|
||||
|102139|Polar bears eat wheat and give off hearts but do not breed.
|
||||
|102177|The end stone bricks crafting recipe is missing.
|
||||
|102360|Auto jump does not include jump boost.
|
||||
|102364|Auto jump starts flying in Creative mode.
|
||||
|102709|Mobs cannot receive shields in mainhand with {{cmd|replaceitem}}.
|
||||
|102835|Hostile mobs can spawn on magma blocks.
|
||||
|;previous
|
||||
|102891|{{cmd|teleport}} (not {{cmd|tp}}) has a wrong tab-auto-completion.
|
||||
|102894|Item frame and painting hitboxes are offset and dark.
|
||||
|103014|Mob do not know how to bypass the magma block wall.
|
||||
}}</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|su6TauEN_yA}}
|
||||
|
||||
== Trivia ==
|
||||
* 1.10-pre2 was previously removed from the [[launcher]] for some time, but was added back in September 2018.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.1x}}
|
||||
|
||||
[[de:1.10-pre2]]
|
||||
[[es:Java Edition 1.10-pre2]]
|
||||
[[fr:Édition Java 1.10-pre2]]
|
||||
[[ja:Java Edition 1.10-pre2]]
|
||||
[[nl:1.10-pre2]]
|
||||
[[pt:Edição Java 1.10-pre2]]
|
||||
[[ru:1.10-pre2 (Java Edition)]]
|
||||
[[uk:1.10-pre2 (Java Edition)]]
|
||||
[[zh:Java版1.10-pre2]]
|
96
wiki_backup/1.12-pre7.txt
Normal file
96
wiki_backup/1.12-pre7.txt
Normal file
|
@ -0,0 +1,96 @@
|
|||
{{Infobox version
|
||||
| title = Minecraft 1.12-pre7
|
||||
| image = 1.12-pre6.png
|
||||
| image2 = Java Edition 1.12-pre7.png
|
||||
| edition = Java
|
||||
| type = Pre-release
|
||||
| parent = 1.12
|
||||
| date = May 31, 2017
|
||||
| clienthash = 2439b69adbb6d5f2e8fee5145084603e033007c7
|
||||
| jsonhash = d734d4070653b2c0e8e6a5abed905d78982203f7
|
||||
| serverhash = a8d79598161edc5f67b606120ea9e62bcefcaaa7
|
||||
| prevparent = 1.11.2
|
||||
| prev = 1.12-pre6
|
||||
| next =
|
||||
| nextparent = 1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.12-pre7''' is the seventh and final pre-release for [[Java Edition 1.12]], released on May 31, 2017,<ref>{{Mcnet|minecraft-112-pre-release-6|Minecraft 1.12 Pre-Release 7}}</ref> which adds new splashes and experience rewards to advancements.
|
||||
|
||||
== Additions ==
|
||||
; [[Advancement]]s
|
||||
* Added [[experience]] rewards to all "challenge" advancements.
|
||||
|
||||
{| class="wikitable"
|
||||
! Advancement
|
||||
! Reward
|
||||
|-
|
||||
| Sniper Duel
|
||||
|rowspan=3 | 50
|
||||
|-
|
||||
| Great View From Up Here
|
||||
|-
|
||||
| Return to Sender
|
||||
|-
|
||||
| Monsters Hunted
|
||||
|rowspan=6 | 100
|
||||
|-
|
||||
| Furious Cocktail
|
||||
|-
|
||||
| Subspace Bubble
|
||||
|-
|
||||
| Uneasy Alliance
|
||||
|-
|
||||
| A Balanced Diet
|
||||
|-
|
||||
| Two by Two
|
||||
|-
|
||||
| Adventuring Time
|
||||
| 500
|
||||
|}
|
||||
|
||||
; [[Splash]]es
|
||||
* "The true meaning of covfefe"
|
||||
** Reference to a [[wikipedia:Covfefe|cryptic tweet]] from [[wikipedia:Donald Trump|Donald Trump]].
|
||||
* "An illusion! What are you hiding?"
|
||||
* "Something's not quite right..."
|
||||
** The top two are references to <span class="plainlinks">[https://warcraft.wiki.gg/wiki/Suramar_City Suramar City]</span> guards in [[wikipedia:World of Warcraft|World of Warcraft]], who say these lines when a player, having an illusion on themself, goes nearby.
|
||||
** The splash about the illusion could also be a reference to the [[illusioner]].
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|fixedin=1.12 Pre-Release 7|prefix=Minecraft
|
||||
|;old
|
||||
|MC-59535|Server log outputs TextComponent object rather than its Text property for player lost connection/Disconnecting message
|
||||
|;dev
|
||||
|MC-117764|No error is logged when using knowledge book with invalid recipes
|
||||
|MC-118002|Pausing game while moving causes screen shaking
|
||||
|MC-118021|Parrot spawn egg appears after rabbit spawn egg in English (US)
|
||||
|MC-118036|Disconnecting from server prints TranslatableComponent in log
|
||||
|MC-118038|Crafting items with no recipe file shows empty toast
|
||||
|MC-118057|Unexpectedly high CPU usage in menus
|
||||
|MC-118067|Pressing {{key|T}} in Spectator mode allows you to use recipe book search
|
||||
|MC-118068|Recipe book uses always {{key|T}} for focusing search
|
||||
}}</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|rm3sUObiz8I}}
|
||||
|
||||
== Trivia ==
|
||||
* 1.12-pre7 was previously removed from the [[launcher]] for some time, but was added back in September 2018.
|
||||
* This version came out exactly 8 years after [[Java Edition Classic 0.0.15a (Multiplayer Test 1)|Classic 0.0.15a]].
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.1x}}
|
||||
|
||||
[[de:1.12-pre7]]
|
||||
[[es:Java Edition 1.12-pre7]]
|
||||
[[fr:Édition Java 1.12-pre7]]
|
||||
[[ja:Java Edition 1.12-pre7]]
|
||||
[[nl:1.12-pre7]]
|
||||
[[pt:Edição Java 1.12-pre7]]
|
||||
[[ru:1.12-pre7 (Java Edition)]]
|
||||
[[zh:Java版1.12-pre7]]
|
203
wiki_backup/1.14.3 - Combat Test.txt
Normal file
203
wiki_backup/1.14.3 - Combat Test.txt
Normal file
|
@ -0,0 +1,203 @@
|
|||
{{Infobox version
|
||||
| title = Minecraft 1.14.3 - Combat Test
|
||||
| image = Release 1.14.3 Combat Test.png
|
||||
| edition = Java
|
||||
| type = Snapshot
|
||||
| parent = Combat Tests
|
||||
| compiled = June 20, 2019
|
||||
| date = June 26, 2019
|
||||
| launcher = No
|
||||
| clienthash = 98cb56935c762c412b64ddda8e3851544243fb2d
|
||||
| jsondl = [https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json]
|
||||
| serverhash = 168ae89abc66fd4ee2d84c844cd980ddae26e784
|
||||
| prevparent =
|
||||
| next = Combat Test 2
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.14.3 - Combat Test''' is the first experimental version of a future combat update.<ref>{{reddit|c5mqwv||A custom Java Edition snapshot to test new combat mechanics|jeb_|June 26, 2019}}</ref> Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.3 Pre-Release 4|1.14.3 Pre-Release 4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Combat]]
|
||||
* New [[attribute]]: <samp>generic.attackReach</samp>.
|
||||
** Represents the attack reach of a [[player]].
|
||||
** Only used by players.
|
||||
** Default base: <samp>3.0</samp>; minimum: <samp>0.0</samp>; maximum: <samp>6.0</samp>.
|
||||
*** Value is the number of [[block]]s away the player can attack from.
|
||||
** [[Attribute#Vanilla modifiers|Weapon modifier]] now modifies <samp>generic.attackReach</samp> with Operation <samp>0</samp> and UUID <samp>26cb07a3-209d-4110-8e10-1010243614c8</samp>.
|
||||
* Added a "Combat Reach" parameter (using attribute <samp>generic.attackReach</samp>) to [[sword]]s, [[hoe]]s and [[trident]]s.
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
; [[Combat]]
|
||||
* [[Player]]s can now only attack when the [[weapon]] is fully charged.
|
||||
* Different weapons and items have different attack ranges, all separate from the [[Breaking#Reach|block breaking reach]].
|
||||
** 3.5 [[block]]s for all [[sword]]s.
|
||||
** 4 blocks for [[trident]]s and [[hoe]]s.
|
||||
** 3 for all other [[item]]s.
|
||||
* The attack timer can be charged to 200%.
|
||||
** The attack timer reaches 200% after the recharging animation of the sword is fully complete.
|
||||
** A 200% charge is required for critical hits and the sweeping attack.
|
||||
** A 200% charge also deals higher knockback while [[sprinting]].
|
||||
* Weapons with shorter cooldowns give victims shorter [[Damage#Immunity|attack invulnerability time]]s (invincibility frames).
|
||||
* The {{ctrl|attack}} control can now be held down, attacking whenever the attack cooldown reaches 100%.
|
||||
* It is now possible to hit [[mob]]s through non-full-sized [[block]]s such as [[grass]].
|
||||
|
||||
; [[HUD]]
|
||||
* Changed how the attack indicator works.
|
||||
** When on crosshair mode:
|
||||
*** The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
|
||||
*** The "+" now only appears below the attack indicator when at 200% charge.
|
||||
** When on hotbar mode:
|
||||
*** The meter only appears while charging the initial 100%.
|
||||
|
||||
; Sweep attack
|
||||
* Performing a sweep attack now requires the [[Sweeping Edge]] enchantment.
|
||||
* Now requires the attack timer to be at 200%.
|
||||
* Is now performed regardless of whether an [[entity]] is hit.
|
||||
|
||||
=== Items ===
|
||||
; [[Axe]]s
|
||||
* Increased [[attack speed]] for all axes to 2.
|
||||
* All axes deal {{hp|1}} more [[damage]] than their [[sword]] counterparts.
|
||||
* Attack reach remains at 3 [[block]]s.
|
||||
|
||||
; [[Hoe]]s
|
||||
* Changed the attack speed for most hoes:
|
||||
** Wooden: 2; stone: 2.5; diamond and gold: 3.5.
|
||||
* Changed the [[damage]] dealt for all hoes:
|
||||
** Wooden, stone, and gold: {{hp|2}}; iron and diamond: {{hp|3}}.
|
||||
* Increased attack reach to 4 [[block]]s.
|
||||
|
||||
; [[Pickaxe]]s
|
||||
* Increased attack speed for all pickaxes to 2.5.
|
||||
* Increased [[damage]] for all pickaxes by {{hp|1}}.
|
||||
* Attack reach remains at 3 [[block]]s.
|
||||
|
||||
; [[Shield]]
|
||||
* Critical hits bypass shields.
|
||||
* Removed warm-up delay from shields (0.25 second activation cooldown).
|
||||
* When in the off-hand, shields activate when [[sneaking]].
|
||||
* Shields no longer knockback attackers when they block.
|
||||
|
||||
; [[Shovel]]s
|
||||
* Increased attack speed for all shovels to 2.
|
||||
* Decreased [[damage]] for all shovels by {{hp|1}}.
|
||||
* Attack reach remains at 3 [[block]]s.
|
||||
|
||||
; [[Sword]]s
|
||||
* Increased attack speed for all swords to 3.
|
||||
* Increased [[damage]] for all swords by {{hp|1}}.
|
||||
* Increased attack reach to 3.5 [[block]]s.
|
||||
|
||||
; [[Trident]]
|
||||
* Increased attack speed to 2.
|
||||
* Decreased base [[damage]] from {{hp|9}} to {{hp|7}}.
|
||||
* Increased attack reach to 4 [[block]]s.
|
||||
|
||||
{| class="wikitable"
|
||||
!rowspan=2 | Tool
|
||||
!colspan=2 | Axe
|
||||
!colspan=2 | Hoe
|
||||
!colspan=2 | Pickaxe
|
||||
!colspan=2 | Shovel
|
||||
!colspan=2 | Sword
|
||||
|-
|
||||
!Damage
|
||||
!Speed
|
||||
!Damage
|
||||
!Speed
|
||||
!Damage
|
||||
!Speed
|
||||
!Damage
|
||||
!Speed
|
||||
!Damage
|
||||
!Speed
|
||||
|-
|
||||
!Wood
|
||||
|{{hp|6}}
|
||||
|2
|
||||
|{{hp|2}}
|
||||
|2
|
||||
|{{hp|3}}
|
||||
|2.5
|
||||
|{{hp|2}}
|
||||
|2
|
||||
|{{hp|5}}
|
||||
|3
|
||||
|-
|
||||
!Gold
|
||||
|{{hp|6}}
|
||||
|2
|
||||
|{{hp|2}}
|
||||
|3.5
|
||||
|{{hp|3}}
|
||||
|2.5
|
||||
|{{hp|2}}
|
||||
|2
|
||||
|{{hp|5}}
|
||||
|3
|
||||
|-
|
||||
!Stone
|
||||
|{{hp|7}}
|
||||
|2
|
||||
|{{hp|2}}
|
||||
|2.5
|
||||
|{{hp|4}}
|
||||
|2.5
|
||||
|{{hp|3}}
|
||||
|2
|
||||
|{{hp|6}}
|
||||
|3
|
||||
|-
|
||||
!Iron
|
||||
|{{hp|8}}
|
||||
|2
|
||||
|{{hp|3}}
|
||||
|3
|
||||
|{{hp|5}}
|
||||
|2.5
|
||||
|{{hp|4}}
|
||||
|2
|
||||
|{{hp|7}}
|
||||
|3
|
||||
|-
|
||||
!Diamond
|
||||
|{{hp|9}}
|
||||
|2
|
||||
|{{hp|3}}
|
||||
|3.5
|
||||
|{{hp|6}}
|
||||
|2.5
|
||||
|{{hp|5}}
|
||||
|2
|
||||
|{{hp|8}}
|
||||
|3
|
||||
|}
|
||||
</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|DNLa4v7sB_U}}
|
||||
|
||||
== Issues ==
|
||||
This version is not supported on the [[bug tracker]], and as such issues relating to this version will not be fixed.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|general}}
|
||||
|
||||
[[cs:Java Edice 1.14.3 - Combat Test]]
|
||||
[[de:1.14.3 - Combat Test]]
|
||||
[[es:Java Edition 1.14.3 - Combat Test]]
|
||||
[[fr:Édition Java 1.14.3 - Test de combat]]
|
||||
[[ja:Java Edition 1.14.3 - Combat Test]]
|
||||
[[ko:Java Edition 1.14.3 - 전투 테스트]]
|
||||
[[pt:Edição Java 1.14.3 - Combat Test]]
|
||||
[[ru:1.14.3 - Combat Test (Java Edition)]]
|
||||
[[th:รุ่น Java 1.14.3 - Combat Test]]
|
||||
[[uk:1.14.3 - Combat Test (Java Edition)]]
|
||||
[[zh:Java版1.14.3 - Combat Test]]
|
47
wiki_backup/1.18 Release Candidate 4.txt
Normal file
47
wiki_backup/1.18 Release Candidate 4.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft 1.18 Release Candidate 4
|
||||
|image=1.18-rc1.jpg
|
||||
|image2=Java Edition 1.18 Release Candidate 4.png
|
||||
|edition=Java
|
||||
|type=Release candidate
|
||||
|date=November 29, 2021
|
||||
|jsonhash=8d6c34be0b1efb7d8a35e756da40b3e4d4343e6a |jsonfile=1.18-rc4
|
||||
|clienthash=4cf8ed5168308946275308cae955ec70b4379477
|
||||
|clientmap=b64667a23e5ea5f0cc0547241c253d2a72a97c56
|
||||
|serverhash=5889357fe058d867f6e27ee3f033286c430ec91e
|
||||
|servermap=a36b4033a861c6e9bd3ced78b267e6aeaa75b639
|
||||
|parent=1.18
|
||||
|prevparent=1.17.1
|
||||
|prev=1.18 Release Candidate 3
|
||||
|next=
|
||||
|nextparent=1.18
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.18 Release Candidate 4''' (known as '''1.18-rc4''' in the launcher) is the fourth and the final release candidate for [[Java Edition 1.18]], released on November 29, 2021,<ref>{{Mcnet|minecraft-1-18-release-candidate-1|Minecraft 1.18 Release Candidate 4|November 29, 2021}}</ref> which fixes an issue with coal ore distribution.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|fixedin=1.18 Release Candidate 4|otherissuescount=1}}
|
||||
; Other
|
||||
* Fixed an issue where coal ore at lower heights (Y=0 to Y=192) is not distributed as intended since [[Java Edition 1.18 Pre-release 1|1.18-pre1]].</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
{{Slicedlime|J12xe8mKU3Y}}
|
||||
|
||||
== Trivia ==
|
||||
* This is the first time that a Minecraft release had a fourth release candidate, making it the most release candidates for a single update.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.1x}}
|
||||
|
||||
[[de:1.18-rc4]]
|
||||
[[es:Java Edition 1.18 Release Candidate 4]]
|
||||
[[fr:Édition Java 1.18 Release Candidate 4]]
|
||||
[[ja:Java Edition 1.18 Release Candidate 4]]
|
||||
[[lzh:爪哇版一點一八之候四]]
|
||||
[[pt:Edição Java 1.18 Release Candidate 4]]
|
||||
[[ru:1.18 Release Candidate 4 (Java Edition)]]
|
||||
[[th:รุ่น Java 1.18 Release Candidate 4]]
|
||||
[[zh:Java版1.18-rc4]]
|
138
wiki_backup/1.20.txt
Normal file
138
wiki_backup/1.20.txt
Normal file
|
@ -0,0 +1,138 @@
|
|||
{{Sequence|1.19|1.21}}
|
||||
'''1.20''' may refer to:
|
||||
|
||||
== ''Java Edition'' ==
|
||||
* [[Java Edition 1.20]]
|
||||
** [[Java Edition 1.20 Pre-release 1]]
|
||||
** [[Java Edition 1.20 Pre-release 2]]
|
||||
** [[Java Edition 1.20 Pre-release 3]]
|
||||
** [[Java Edition 1.20 Pre-release 4]]
|
||||
** [[Java Edition 1.20 Pre-release 5]]
|
||||
** [[Java Edition 1.20 Pre-release 6]]
|
||||
** [[Java Edition 1.20 Pre-release 7]]
|
||||
** [[Java Edition 1.20 Release Candidate 1]]
|
||||
* [[Java Edition 1.20.1]]
|
||||
** [[Java Edition 1.20.1 Release Candidate 1]]
|
||||
* [[Java Edition 1.20.2]]
|
||||
** [[Java Edition 1.20.2 Pre-release 1]]
|
||||
** [[Java Edition 1.20.2 Pre-release 2]]
|
||||
** [[Java Edition 1.20.2 Pre-Release 3]]
|
||||
** [[Java Edition 1.20.2 Pre-Release 4]]
|
||||
** [[Java Edition 1.20.2 Release Candidate 1]]
|
||||
** [[Java Edition 1.20.2 Release Candidate 2]]
|
||||
* [[Java Edition 1.20.3]]
|
||||
** [[Java Edition 1.20.3 Pre-Release 1]]
|
||||
** [[Java Edition 1.20.3 Pre-Release 2]]
|
||||
** [[Java Edition 1.20.3 Pre-Release 3]]
|
||||
** [[Java Edition 1.20.3 Pre-Release 4]]
|
||||
** [[Java Edition 1.20.3 Release Candidate 1]]
|
||||
* [[Java Edition 1.20.4]]
|
||||
** [[Java Edition 1.20.4 Release Candidate 1]]
|
||||
* [[Java Edition 1.20.5]]
|
||||
** [[Java Edition 1.20.5 Pre-Release 1]]
|
||||
** [[Java Edition 1.20.5 Pre-Release 2]]
|
||||
** [[Java Edition 1.20.5 Pre-Release 3]]
|
||||
** [[Java Edition 1.20.5 Pre-Release 4]]
|
||||
** [[Java Edition 1.20.5 Release Candidate 1]]
|
||||
** [[Java Edition 1.20.5 Release Candidate 2]]
|
||||
** [[Java Edition 1.20.5 Release Candidate 3]]
|
||||
* [[Java Edition 1.20.6]]
|
||||
** [[Java Edition 1.20.6 Release Candidate 1]]
|
||||
|
||||
== ''Bedrock Edition'' ==
|
||||
* [[Bedrock Edition 1.20.0]]
|
||||
** [[Bedrock Edition beta 1.20.0.20]]
|
||||
** [[Bedrock Edition beta 1.20.0.21]]
|
||||
** [[Bedrock Edition beta 1.20.0.22]]
|
||||
** [[Bedrock Edition beta 1.20.0.23]]
|
||||
** [[Bedrock Edition beta 1.20.0.24]]
|
||||
** [[Bedrock Edition beta 1.20.0.25]]
|
||||
* [[Bedrock Edition 1.20.1]]
|
||||
* [[Bedrock Edition 1.20.10]]
|
||||
** [[Bedrock Edition beta 1.20.10.20]]
|
||||
** [[Bedrock Edition beta 1.20.10.21]]
|
||||
** [[Bedrock Edition beta 1.20.10.23]]
|
||||
** [[Bedrock Edition beta 1.20.10.24]]
|
||||
** [[Bedrock Edition beta 1.20.10.25]]
|
||||
* [[Bedrock Edition 1.20.12]]
|
||||
* [[Bedrock Edition 1.20.13]]
|
||||
* [[Bedrock Edition 1.20.14]]
|
||||
* [[Bedrock Edition 1.20.15]]
|
||||
* [[Bedrock Edition 1.20.30]]
|
||||
** [[Bedrock Edition beta 1.20.20.20]]
|
||||
** [[Bedrock Edition beta 1.20.20.21]]
|
||||
** [[Bedrock Edition beta 1.20.20.22]]
|
||||
** [[Bedrock Edition beta 1.20.20.23]]
|
||||
** [[Bedrock Edition beta 1.20.30.20]]
|
||||
** [[Bedrock Edition beta 1.20.30.21]]
|
||||
** [[Bedrock Edition beta 1.20.30.22]]
|
||||
** [[Bedrock Edition beta 1.20.30.23]]
|
||||
** [[Bedrock Edition beta 1.20.30.24]]
|
||||
** [[Bedrock Edition beta 1.20.30.25]]
|
||||
* [[Bedrock Edition 1.20.31]]
|
||||
* [[Bedrock Edition 1.20.32]]
|
||||
* [[Bedrock Edition 1.20.40]]
|
||||
** [[Bedrock Edition beta 1.20.40.20]]
|
||||
** [[Bedrock Edition beta 1.20.40.21]]
|
||||
** [[Bedrock Edition beta 1.20.40.22]]
|
||||
** [[Bedrock Edition beta 1.20.40.23]]
|
||||
** [[Bedrock Edition beta 1.20.40.24]]
|
||||
* [[Bedrock Edition 1.20.41]]
|
||||
* [[Bedrock Edition 1.20.50]]
|
||||
** [[Bedrock Edition beta 1.20.50.20]]
|
||||
** [[Bedrock Edition beta 1.20.50.21]]
|
||||
** [[Bedrock Edition beta 1.20.50.22]]
|
||||
** [[Bedrock Edition beta 1.20.50.23]]
|
||||
** [[Bedrock Edition beta 1.20.50.24]]
|
||||
* [[Bedrock Edition 1.20.51]]
|
||||
* [[Bedrock Edition 1.20.60]]
|
||||
** [[Bedrock Edition beta 1.20.60.20]]
|
||||
** [[Bedrock Edition beta 1.20.60.21]]
|
||||
** [[Bedrock Edition beta 1.20.60.22]]
|
||||
** [[Bedrock Edition beta 1.20.60.23]]
|
||||
** [[Bedrock Edition beta 1.20.60.24]]
|
||||
** [[Bedrock Edition beta 1.20.60.25]]
|
||||
** [[Bedrock Edition beta 1.20.60.26]]
|
||||
* [[Bedrock Edition 1.20.62]]
|
||||
* [[Bedrock Edition 1.20.70]]
|
||||
** [[Bedrock Edition Preview 1.20.70.20]]
|
||||
** [[Bedrock Edition Preview 1.20.70.21]]
|
||||
** [[Bedrock Edition Preview 1.20.70.22]]
|
||||
** [[Bedrock Edition Preview 1.20.70.24]]
|
||||
** [[Bedrock Edition Preview 1.20.70.25]]
|
||||
* [[Bedrock Edition 1.20.71]]
|
||||
* [[Bedrock Edition 1.20.72]]
|
||||
* [[Bedrock Edition 1.20.73]]
|
||||
* [[Bedrock Edition 1.20.80]]
|
||||
** [[Bedrock Edition Preview 1.20.80.20]]
|
||||
** [[Bedrock Edition Preview 1.20.80.21]]
|
||||
** [[Bedrock Edition Preview 1.20.80.22]]
|
||||
** [[Bedrock Edition Preview 1.20.80.23]]
|
||||
** [[Bedrock Edition Preview 1.20.80.24]]
|
||||
* [[Bedrock Edition 1.20.81]]
|
||||
|
||||
== ''Minecraft Education'' ==
|
||||
* [[Minecraft Education 1.20.12]]
|
||||
** [[Minecraft Education 1.20.10.0]]
|
||||
** [[Minecraft Education 1.20.11.0]]
|
||||
** [[Minecraft Education 1.20.12.0]]
|
||||
* [[Minecraft Education 1.20.13]]
|
||||
* [[Minecraft Education 1.21.03]], with 1.20.72 merged into this update.
|
||||
** [[Minecraft Education Preview 1.20.60.0]]
|
||||
** [[Minecraft Education Preview 1.20.70.0]]
|
||||
** [[Minecraft Education Preview 1.20.72.0]]
|
||||
|
||||
== Legacy Console Edition ==
|
||||
* [[PlayStation 3 Edition 1.20]]
|
||||
* [[PlayStation 4 Edition 1.20]]
|
||||
* [[PlayStation Vita Edition 1.20]]
|
||||
|
||||
{{version disambiguation}}
|
||||
|
||||
[[es:1.20]]
|
||||
[[ja:1.20]]
|
||||
[[pt:1.20]]
|
||||
[[ru:1.20]]
|
||||
[[th:1.20]]
|
||||
[[uk:1.20]]
|
||||
[[zh:1.20]]
|
81
wiki_backup/1.8.9.txt
Normal file
81
wiki_backup/1.8.9.txt
Normal file
|
@ -0,0 +1,81 @@
|
|||
{{Infobox version
|
||||
| title = Minecraft 1.8.9
|
||||
| edition = Java
|
||||
| image = Java Edition 1.8.9.png
|
||||
| date = December 9, 2015
|
||||
| clienthash = 3870888a6c3d349d3771a3e9d16c9bf5e076b908
|
||||
| jsonhash = 856d9bec08b0d567de39f46efaf4b76066b53059
|
||||
| serverhash = b58b2ceb36e01bcd8dbf49c8fb66c55a9f0676cd
|
||||
| exehash = 5143618265b8a2d1d28bcadf206b7327738c2670
|
||||
| prevparent = 1.8
|
||||
| prev = 1.8.8
|
||||
| nextparent = 1.9
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.8.9'''<ref>{{tweet|Searge|674573431317405696|And there we go, Minecraft 1.8.9 is now released and available in our launcher. Enjoy the changes, everyone.|Dec 9, 2015}}</ref> is a minor update to {{JE}}. It is the final update of 2015, released on December 9. 1.8.9 is compatible with servers running [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.8|1.8.8]].
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Realms]]
|
||||
* Added a "Realms Notifications" toggle to the options menu, toggleable to ON and OFF.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Trapped chest]]s
|
||||
* Now change their texture when the computer time is set to the 24th to 26th of December to suit Christmas.
|
||||
|
||||
=== General ===
|
||||
; [[Realms]]
|
||||
* Better realms integration.
|
||||
* New buttons to configure/leave realms without having to select them first.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|fixedin=1.8.9|prefix=Minecraft
|
||||
|;From released versions before 1.8
|
||||
|2324|Player trapped/cannot get out of flowing water
|
||||
|17595|Villages still spawn when "village" is not in the preset
|
||||
|31577|Some arrows shot into a block never despawn
|
||||
|33265|Words are divided in chat.
|
||||
|36260|Nonstandard parts of nonstandard character skin still show with invisibility potion.
|
||||
|42150|Christmas trapped chests do not have texture of presents
|
||||
|47726|Block breaking animation may occasionally change to a weird color
|
||||
|;From the 1.8 development versions
|
||||
|57016|Water and lava glitches and shows blocks as if air
|
||||
|72469|Fence gate smooth lighting inconsistent
|
||||
|;hotfix
|
||||
|94199|Realms crash when using arrow keys on advertisement page.
|
||||
|94467|When closing a world on Realms, the world remains on closing and players could not switch to the same world or another world.
|
||||
|94651|Ampersand will trim realm name and description.
|
||||
|94820|Realms: <code>an error occurred (401): invalid session id.</code>
|
||||
}}
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|b2Y-4AqPEls}}
|
||||
|
||||
== Trivia ==
|
||||
* Despite this version having fewer features and being unsupported (like [[Java Edition 1.7.10]]), it is still popular among minigame players and plugin servers, due to a common dislike of 1.9 features such as the [[Combat Update]]'s changes to PvP, and also the instability on newer versions.
|
||||
* This was the last release to be compatible with a previous server version, until [[Java Edition 1.16.5|1.16.5]].
|
||||
* This version was released on the same day as [[15w50a]].
|
||||
* 1.8.9 was the last version to be released during the snapshot process of the next major update until [[Java Edition 1.16.5|1.16.5]].
|
||||
* This is the last version to have the Twitch integration services.
|
||||
** This is also the last version to have the "Super Secret Settings" option.
|
||||
* Before [[Java Edition 1.20.5|1.20.5]], 1.8.9 had the longest wait for a minor update to ''Java Edition'', with 134 days having elapsed since the release of [[Java Edition 1.8.8|1.8.8]] on July 28, 2015.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.0}}
|
||||
|
||||
[[cs:Java Edice 1.8.9]]
|
||||
[[de:1.8.9]]
|
||||
[[es:Java Edition 1.8.9]]
|
||||
[[fr:Édition Java 1.8.9]]
|
||||
[[hu:1.8.9]]
|
||||
[[ja:Java Edition 1.8.9]]
|
||||
[[ko:1.8.9]]
|
||||
[[pl:1.8.9]]
|
||||
[[pt:Edição Java 1.8.9]]
|
||||
[[ru:1.8.9 (Java Edition)]]
|
||||
[[zh:Java版1.8.9]]
|
126
wiki_backup/12w01a.txt
Normal file
126
wiki_backup/12w01a.txt
Normal file
|
@ -0,0 +1,126 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft 12w01a
|
||||
|image=Java Edition 12w01a.png
|
||||
|image2=Java Edition 12w01a menu.png
|
||||
|edition=Java
|
||||
|type=Snapshot
|
||||
|date=January 5, 2012
|
||||
|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.1/pre/12w01a.jar Client]
|
||||
|jsondl=[https://archive.org/download/Minecraft-JSONs/12w01a.json .json]
|
||||
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.1/pre/12w01a.jar Server]
|
||||
|parent=1.1
|
||||
|prevparent=1.0.1
|
||||
|prev=11w50a
|
||||
|nextparent=1.2.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''12w01a''' is the fifth and final [[snapshot]] for [[Java Edition 1.1]], released on January 5, 2012,<ref>{{cite|url=https://web.archive.org/web/0/http://www.mojang.com/2012/01/minecraft-snapshot-12w01a/|title=Minecraft Snapshot 12w01a|website=Mojang.com|date=January 5, 2012}}</ref> which adds [[beach]]es and the [[superflat]] world type as well as more language translations. It is the first snapshot released in 2012.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; Language files
|
||||
* Added 18 new translations.
|
||||
* Removed 4 translations.
|
||||
|
||||
; [[Server.properties]]
|
||||
* New setting:
|
||||
** <code>level-type</code>
|
||||
|
||||
=== World generation ===
|
||||
; [[Superflat]]
|
||||
* Completely flat world composed of [[grass block]]s, [[dirt]], and [[bedrock]]; also generates [[village]]s.
|
||||
|
||||
; [[World type]]s
|
||||
* Re-added world types after being removed in Infdev.
|
||||
* Added world type selection in the options menu.
|
||||
** Currently the only types are "Default" and "Superflat".
|
||||
|
||||
==== [[Biome]]s ====
|
||||
* {{BiomeLink|Beach}}
|
||||
** Re-added beaches as biomes, after being removed in [[Java Edition Beta 1.8|Beta 1.8]].
|
||||
|
||||
* {{BiomeLink|Desert Hills}}
|
||||
** Hills variant of [[desert]].
|
||||
|
||||
* {{BiomeLink|Mountain Edge|text=Extreme Hills Edge}}
|
||||
** Generates at edges of [[extreme hills]].
|
||||
|
||||
* {{BiomeLink|Wooded Hills|text=Forest Hills}}
|
||||
** Hills variant of [[forest]]s.
|
||||
|
||||
* {{BiomeLink|Taiga Hills}}
|
||||
** Hills variant of [[taiga]]s.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Fence gate]]s
|
||||
* Updated the fence gate collision and hit box to align with [[fence]]s.
|
||||
|
||||
; [[Ladder]]s
|
||||
* Removed collision box from ladders, meaning they are no longer solid and cannot be stood on.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn egg]]
|
||||
* Reordered spawn eggs in the creative [[inventory]].
|
||||
* Changed spawn eggs colors to better represent their respective [[mobs]] they spawn.
|
||||
** {{InvSprite|Blaze Spawn Egg}} [[Blaze]]
|
||||
** {{InvSprite|Cave Spider Spawn Egg}} [[Cave spider]]
|
||||
** {{InvSprite|Chicken Spawn Egg}} [[Chicken]]
|
||||
** {{InvSprite|Cow Spawn Egg}} [[Cow]]
|
||||
** {{InvSprite|Creeper Spawn Egg}} [[Creeper]]
|
||||
** {{InvSprite|Enderman Spawn Egg}} [[Enderman]]
|
||||
** {{InvSprite|Ghast Spawn Egg}} [[Ghast]]
|
||||
** {{InvSprite|Magma Cube Spawn Egg}} [[Magma cube]]
|
||||
** {{InvSprite|Mooshroom Spawn Egg}} [[Mooshroom]]
|
||||
** {{InvSprite|Pig Spawn Egg}} [[Pig]]
|
||||
** {{InvSprite|Sheep Spawn Egg}} [[Sheep]]
|
||||
** {{InvSprite|Silverfish Spawn Egg}} [[Silverfish]]
|
||||
** {{InvSprite|Skeleton Spawn Egg}} [[Skeleton]]
|
||||
** {{InvSprite|Slime Spawn Egg}} [[Slime]]
|
||||
** {{InvSprite|Spider Spawn Egg}} [[Spider]]
|
||||
** {{InvSprite|Squid Spawn Egg}} [[Squid]]
|
||||
** {{InvSprite|Villager Spawn Egg}} [[Villager]]
|
||||
** {{InvSprite|Wolf Spawn Egg}} [[Wolf]]
|
||||
** {{InvSprite|Zombie Spawn Egg}} [[Zombie]]
|
||||
** {{InvSprite|Zombie Pigman Spawn Egg}} [[Zombie pigman]]
|
||||
|
||||
=== World generation ===
|
||||
; [[Biome]]s
|
||||
* Slightly smoothed color transitions between biomes.
|
||||
* Added proper color transitions for the darkened swamp biomes into other biomes.
|
||||
* Changed biomes to be slightly more varied, examples of which being hills in forests and deserts.
|
||||
|
||||
; [[Village]]s
|
||||
* A single chest is generated in each blacksmith building.
|
||||
|
||||
=== General ===
|
||||
; [[Brewing]]
|
||||
* Reduced brewing time to 20 seconds.
|
||||
|
||||
; [[Enchanting]]
|
||||
* Decreased randomness of [[enchantment table]]s.</onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This is the first snapshot to feature <code>META-INF</code> folder.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.0}}
|
||||
|
||||
[[Category:Versions using legacy download site]]
|
||||
|
||||
[[cs:Java Edice 12w01a]]
|
||||
[[de:12w01a]]
|
||||
[[es:Java Edition 12w01a]]
|
||||
[[fr:Édition Java 12w01a]]
|
||||
[[it:Java Edition 12w01a]]
|
||||
[[ja:Java Edition 12w01a]]
|
||||
[[ko:Java Edition 12w01a]]
|
||||
[[lzh:一二週〇一甲]]
|
||||
[[nl:12w01a]]
|
||||
[[pt:Edição Java 12w01a]]
|
||||
[[ru:12w01a (Java Edition)]]
|
||||
[[uk:12w01a (Java Edition)]]
|
||||
[[zh:12w01a]]
|
70
wiki_backup/12w08a.txt
Normal file
70
wiki_backup/12w08a.txt
Normal file
|
@ -0,0 +1,70 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft 12w08a
|
||||
|image=12w08a Banner.png
|
||||
|image2=Java Edition 12w08a.png
|
||||
|edition=Java
|
||||
|type=Snapshot
|
||||
|parent=1.2.1
|
||||
|date=February 23, 2012
|
||||
|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.2/pre/12w08a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w08a.json .json])
|
||||
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.2/pre/12w08a.jar Server]
|
||||
|prevparent=1.1
|
||||
|prev=12w07b
|
||||
|next=1.2
|
||||
|nextparent=1.2.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''12w08a''' is the eighth and the final [[snapshot]] for [[Java Edition 1.2.1]], released on February 23, 2012,<ref>{{cite|url=https://web.archive.org/web/0/http://www.mojang.com/2012/02/minecraft-snapshot-12w08a/|title=Minecraft Snapshot 12w08a|website=Mojang.com|author=Jens Bergensten|date=February 23, 2012}}</ref> which adds the [[iron golem]] and debug camera controls.
|
||||
|
||||
== Additions ==
|
||||
=== Mobs ===
|
||||
; [[File:Iron Golem JE1 BE1.png|32px]] [[Iron golem]]s
|
||||
* New utility mob.
|
||||
* One iron golem may spawn in a [[village]] for every 16 [[villager]]s
|
||||
* Can also be spawned by arranging 4 [[iron block]]s and a [[pumpkin]].
|
||||
|
||||
=== General ===
|
||||
; Controls
|
||||
* Added camera controls.
|
||||
** These were accidentally added. Jeb noted them as "deadmau5 camera" controls and would likely be removed again in an upcoming snapshot.<ref>{{tweet|jeb|172982497104240640}}</ref><ref>{{tweet|jeb|172983022038163456}}</ref>
|
||||
** Pressing {{key|F6}} causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
|
||||
** Pressing {{key|F9}} causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
|
||||
** Pressing {{key|Y}}, {{key|H}}, {{key|U}}, {{key|O}}, {{key|I}}, {{key|K}}, {{key|J}}, {{key|L}}, {{key|N}} and {{key|M}} change the camera positioning in a variety of ways. While pressing two functionally connected keys at the same time the camera may be reset (example: {{key|Y}} + {{key|H}} reverts that view back to normal, but {{key|U}} + {{key|O}} does not).
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Stairs]]
|
||||
* Can now be placed upside down
|
||||
|
||||
=== World generation ===
|
||||
; General
|
||||
* Lava ponds and flat stone areas now generate on the surface more frequently.
|
||||
|
||||
=== General ===
|
||||
; [[Language]]s
|
||||
* Removed some Canadian English stereotypes.
|
||||
|
||||
== Fixes ==
|
||||
; 1 bug fixed
|
||||
* Fixed [[the End]] and [[cavern]]s generation.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.0}}
|
||||
|
||||
[[Category:Versions using legacy download site]]
|
||||
|
||||
[[de:12w08a]]
|
||||
[[el:12w08a]]
|
||||
[[es:Java Edition 12w08a]]
|
||||
[[fr:Édition Java 12w08a]]
|
||||
[[it:Java Edition 12w08a]]
|
||||
[[ja:Java Edition 12w08a]]
|
||||
[[ko:Java Edition 12w08a]]
|
||||
[[nl:12w08a]]
|
||||
[[pt:Edição Java 12w08a]]
|
||||
[[ru:12w08a (Java Edition)]]
|
||||
[[uk:12w08a (Java Edition)]]
|
||||
[[zh:12w08a]]
|
587
wiki_backup/15 Days of Minecraft.txt
Normal file
587
wiki_backup/15 Days of Minecraft.txt
Normal file
|
@ -0,0 +1,587 @@
|
|||
[[File:15th Anniversary Badge (V1).png|thumb|Graphic used to represent the 15th anniversary of ''[[Minecraft]]''.]]
|
||||
From May 15 to May 29, 2024, several events and announcements occurred to celebrate ''[[Minecraft]]'''s 15th anniversary.<ref name=announcement>{{tweet|Minecraft|1790396872940568891|It's Minecraft’s 15th birthday party, and you’re invited! Here’s to 15 years of gripping adventures, mind-blowing creations, and a community that has left its mark on every block. Stay tuned for more festivities 💚|May 14, 2024}}</ref> These 15 days were known as the '''15 Days of Minecraft'''.<ref>{{Mcnet|recap-15-days-minecraft|Recap: 15 Days of Minecraft|June 8, 2024|Cristina Anderca}}</ref> Alongside other announcements, a free [[character creator]] item was released each day, with each one referencing a year of ''Minecraft''<nowiki/>'s history, which can be claimed in the [[Marketplace]].<ref name=announcement/>
|
||||
|
||||
This page only details events that were a part of the 15th anniversary celebration; other occurrences over the 15 days, such as development version releases, are not detailed.
|
||||
|
||||
== Announcement ==
|
||||
The event was teased on May 1, 2024, in a video on the official [https://youtube.com/Minecraft ''Minecraft'' YouTube channel] titled: ''"Minecraft - Shape your world".''
|
||||
{{yt|9aDWhUJdYDk}}
|
||||
|
||||
The event was officially announced on May 14, 2024 in another video titled: "''Minecraft is turning 15 | Come celebrate with us!''".
|
||||
{{yt|LKw_2rj7hLc}}
|
||||
|
||||
== May 15 ==
|
||||
[[File:15 Years Day One.jpg|thumb|minecraft.net article header for day one.]]
|
||||
The following events occurred on day one (May 15, 2024).<ref name=day1>{{mcnet|minecraft-turning-15|Minecraft is turning 15|May 15, 2024|Cristina Anderca}}</ref>
|
||||
|
||||
=== Discounts ===
|
||||
Until June 22, 2024, ''[[Minecraft]]'' on consoles and desktop, and all editions and/or DLCs of ''[[Minecraft Dungeons]]'' and ''[[Minecraft Legends]]'' are discounted by 50%. ''[[Minecraft]]'' on mobile devices is discounted by 70%.<ref name=day1/>
|
||||
{{yt|msRc6d4xtEs}}
|
||||
<gallery>
|
||||
Minecraft sheep but in half.jpg|Half of a [[sheep]].
|
||||
Minecraft nether portal but in half.jpg|Half of a [[nether portal]].
|
||||
Minecraft zombie but in half.jpg|Half of a [[zombie]].
|
||||
Minecraft ghast but in half.jpg|Half of a [[ghast]].
|
||||
Minecraft boat but in half.jpg|Half of a [[boat]].
|
||||
Minecraft armor stand but in half.jpg|Half of an [[armor stand]].
|
||||
</gallery>
|
||||
|
||||
=== Collaborations ===
|
||||
==== Twitch ====
|
||||
In collaboration with {{w|Twitch}}, the Purple Heart Cape and Glitch Mask were released from May 15th to May 31st. The Purple Heart Cape was released as a Twitch drop, which is obtained by watching 15 minutes of any Twitch Partner or Twitch Affiliate streaming ''Minecraft'' (while logged into Twitch)<ref name=twitch>{{cite|url=https://blog.twitch.tv/en/2024/05/15/celebrating-15-years-of-minecraft-on-twitch/|title=Celebrating 15 Years of Minecraft on Twitch|date=May 15, 2024}}</ref> and then redeeming a provided code at [https://minecraft.net/redeem minecraft.net/redeem]. The Glitch Mask is obtained by redeeming a code obtained by subscribing to a Twitch Partner or Affiliate who is livestreaming in the ''Minecraft'' category. Twitch Prime subscriptions will not provide the code. There was also an exploding creeper emote that can be obtained by watching 5 minutes of a ''Minecraft'' stream on Twitch from May 25th through May 31st. Once the emote is obtained, users can earn an exclusive pickaxe badge by using the emote in chat on May 28th through May 31st.<ref name=twitch/>
|
||||
<gallery>
|
||||
CharacterCreatorPurpleHeartCape.png|Purple Heart Cape
|
||||
Twitch rewards 1.jpg|Twitch birthday cake for [[Minecraft|''Minecraft'']].
|
||||
Twitch rewards 2.jpg|Twitch glitch animated mask.
|
||||
Twitch rewards 3.jpg|Purple heart [[cape]].
|
||||
Twitch rewards 4.jpg|Twitch [[pickaxe]].
|
||||
Twitch rewards 5.jpg|Another twitch [[pickaxe]].
|
||||
Minecraft x Twitch.jpeg|The cape and mask side by side.
|
||||
15 Years Twitch emote and badge.gif|Twitch emote and badge
|
||||
</gallery>
|
||||
|
||||
==== Google Delight ====
|
||||
{{main|Minecraft Google Delight}}
|
||||
|
||||
A [[Minecraft Google Delight|''Minecraft''-themed Google Delight]] was released.<ref>{{tweet|Google|1791134574606537059|dare you to search "minecraft" today for a surprise 👀|May 16, 2024}}</ref> After googling ''"minecraft"'', a grass block icon appears on the bottom, which can be clicked to activate a ''Minecraft''-like mini-game where parts of the search results page can be broken with a fist, revealing parts of a ''Minecraft'' world.
|
||||
|
||||
<gallery>
|
||||
Google Minecraft.jpeg|A [[mushroom island]]. Promotion image for the Google delight feature.
|
||||
</gallery>
|
||||
|
||||
==== ''Microsoft Solitaire Collection'' ====
|
||||
|
||||
A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#solitaire Microsoft Solitaire Collection]'' on [https://xbox.com/games/store/-/9WZDNCRFHWD2 Windows], [https://play.google.com/store/apps/details?id=com.microsoft.microsoftsolitairecollection Android], [https://geo.itunes.apple.com/app/1103438575 iOS, and iPadOS].<ref name=solitairetweet>{{tweet|MSCasualGames|1790846774547972122|It's anniversary month! ⭐️Transform your deck with the EXCLUSIVE Minecraft theme and card back. ⭐️🥳 Celebrate Minecraft's 15th anniversary with the ultimate pairing: ❤️Solitaire and Minecraft! ⛏️ Get yours NOW: https://aka.ms/SolitaireCelebrates34|May 15, 2024}}</ref>
|
||||
|
||||
<gallery>
|
||||
File:Solitaire New Theme.jpeg|New ''Minecraft'' theme for ''Microsoft Solitaire Collection''.
|
||||
</gallery>
|
||||
|
||||
==== YouTube Shorts filter ====
|
||||
In collaboration with {{w|YouTube}}, a ''Minecraft''-themed filter for YouTube Shorts called "''Minecraft'' Spring" was added.<ref>{{tweet|YouTubeGaming|1791188099596493038|We're totally digging this new filter on YouTube Shorts ⛏️Celebrate 15 years of @Minecraft with your own creations here ▶️ https://yt.be/T1G6Z🎉|May 15, 2024}}</ref>
|
||||
<gallery>
|
||||
Minecraft Spring Icon.png|The icon of the filter.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' website ===
|
||||
The [https://minecraft.net minecraft.net] website can now be interacted with. Players can dig and mine using the [[pickaxe]] to get rewards. There are two rewards, which consist of the [https://minecraft.net/collectibles#partnerships special 15th anniversary wallpaper] which can be downloaded, and the link leading to the [[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']] website to [https://classic.minecraft.net play for free].
|
||||
|
||||
<gallery>
|
||||
Unearthed Anniversary Art.png|Artwork used on minecraft.net showing many mobs, including every default skin except [[Zuri]].
|
||||
15th Anniversary Marilla.png|Render of a computer playing [[Classic 0.0.23a 01 (remake)|''Minecraft Classic'']], on what appears to be [[M.A.R.I.L.L.A.]]
|
||||
Diamond Pickaxe cursor.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in default state used on the website.
|
||||
Diamond Pickaxe cursor click.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in click state used on the website.
|
||||
Wallpaper minecraft 15th-anniversary 1920x1080.png|Wallpaper for the anniversary, featuring [[Alex]], [[Steve]], an [[enderman]], [[Sunny]], a [[bat]], a [[zombie]] and a [[creeper]]; note that the bat uses its former design.
|
||||
15-Days-Cosmetics-Reveal.png|Render of many of the character creator items made for the event.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The [https://shop.minecraft.net ''Minecraft'' Shop] releases its 15th Anniversary Collection, which includes 10 pieces of clothing as merch.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft|title=15 Years of Minecraft <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240515190648/https://shop.minecraft.net/collections/15-years-of-minecraft|date=May 15, 2024|website=Official Minecraft Shop}}</ref>
|
||||
|
||||
{{Collapse|title='''Items in the collection'''|content=
|
||||
<gallery>
|
||||
I've Mined to Bedrock and Back.png|''Vintage 90s'' graphic for T-Shirts, featuring Steve, a zombie, an obscured skeleton, a creeper, and a spider.
|
||||
Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt.png|''Vintage 90s'' worn by a model.
|
||||
Crafting Since Alpha.png|''Crafting Since Alpha'' raglan.
|
||||
Minecraft 15th Anniversary Varsity Adult Zip-Up.png|Varsity jacket zip-up, worn by a model.
|
||||
Minecraft 15th Anniversary Varsity Adult Zip-Up Back.png|The back of the varsity jacket.
|
||||
Sunset Desk.png|''Sunset'', a rerelease of concept art for the [[The Wild Update|Wild Update]] hung on a wall.
|
||||
Minecraft Limited Loot Adult Hoodie.png|The blue version of the ''Limited Loot'' hoodie, worn by a model.
|
||||
Minecraft Limited Loot Adult Hoodie Back.png|The back of the white version of the Limited Loot hoodie, depicting artwork of Steve and Alex near a Moai-like villager statue.
|
||||
Water Cave.png|''Water Cave'' graphic for T-shirts, reusing concept art for [[Caves & Cliffs]].
|
||||
Minecraft Limited Loot Water Cave Oversized Adult T-Shirt.png|''Water Cave'' worn by a model.
|
||||
Minecraft 15th Anniversary Personalized Adult Jersey.png|Diagram for the personalized adult jersey.
|
||||
Adventure Club.png|''Summer Band'' ''Comfort Colors'', a T-shirt graphic featuring a parrot flying near a burning zombie on a creeper head and a skeleton that is also burning.
|
||||
Minecraft 15th Anniversary Vintage Summer Band Comfort Colors Adult T-Shirt.png|A model wearing ''Summer Band Comfort Colors''.
|
||||
Minecraft Limited Loot Crystal Cave High Waisted Women's T-Shirt.png|''Crystal Cave'', a t-shirt reusing concept art for [[Amethyst geode|amethyst geodes]].
|
||||
Minecraft 15th Anniversary Embroidered Adult Bomber Jacket.png|An embroidered bomber jacket, featuring a creeper pin.
|
||||
Minecraft 15th Anniversary Bomber Jacket Guy.png|The bomber jacket worn by a model.
|
||||
Minecraft 15th Anniversary Bomber Jacket Black Back.png|The back of a black version of the bomber jacket.
|
||||
Minecraft 15th Anniversary Vintage Summer Band High Waisted Adult T-Shirt.png|A model wearing ''Summer Band'', a brown version of ''Summer Band Comfort Colors''.
|
||||
Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie.png|Two models wearing the ''Crafting Since Alpha'' hoodie.
|
||||
Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie Back.png|The back of a tan version of the ''Crafting Since Alpha'' hoodie.
|
||||
Minecraft 15th Anniversary Vintage Tour Poster.png|''Vintage Tour'', a poster of Steve purportedly touring several biomes.
|
||||
Minecraft 15th Anniversary Adventure Is An Attitude Adult Hoodie.png|''Adventure is an Attitude'', a hoodie design worn by a model.
|
||||
Minecraft 15th Anniversary Checkered Creeper Kids T-Shirt.png|''Checkered Creepers'', a T-shirt graphic worn by a child model.
|
||||
Minecraft 15th Anniversary Checkered Creeper Kids Leggings.png|''Checkered Creeper'' leggings.
|
||||
Minecraft 15th Anniversary Checkered Tea Towel.png|Checkered tea towel.
|
||||
Minecraft 15th Anniversary Checkered Creeper Sherpa Blanket.png|A model wearing the ''Checkered Creeper'' sherpa blanket.
|
||||
Minecraft 15th Anniversary Checkered Creeper Adult T-Shirt.png|''Checked Creeper'' worn by an adult model.
|
||||
</gallery>
|
||||
}}
|
||||
|
||||
==== ''Minecraft'' Shop Sales ====
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref> Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 1 code.webp|Day 1 banner for apparel merch sale on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
==== 15th Anniversary Sweepstakes ====
|
||||
From May 15 to May 29, U.S. residents<ref>{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|title=15th Anniversary Sweepstakes Terms & Conditions <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181219/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|website=Minecraft Official Shop|quote=OPEN ONLY TO LEGAL RESIDENTS OF THE 50 U.S. STATES AND THE DISTRICT OF COLUMBIA.}}</ref> can enter the 15th Anniversary Sweepstakes.<ref>{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|title=Minecraft 15th Anniversary Sweepstakes <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181222/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|website=Minecraft Official Shop}}</ref> The grand prize is a $500 gift card, and four runner-up winners are given a $100 gift card instead.
|
||||
<gallery>
|
||||
Sweepstakes $500 gift card.jpeg|Artwork of sweepstakes gift card.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft Launcher'' ===
|
||||
Various 15th anniversary decorations are added to the ''[[Minecraft Launcher]]''.
|
||||
|
||||
<gallery>
|
||||
15th Anniversary Launcher Sidebar.png|The sidebar of ''Minecraft Launcher''.
|
||||
</gallery>
|
||||
|
||||
=== ''Xbox Game Pass Ultimate'' perk ===
|
||||
Subscribers to {{w|Xbox Game Pass Ultimate}} are able to claim 500 [[Minecoins]] in the Perk section of the Game Pass menu.<ref>{{tweet|XboxGamePass|1790789252093018571|NEW PERK ALERT claim your Coins, Ultimate Members! 💰|May 15, 2024}}</ref>
|
||||
<gallery>
|
||||
500 free minecoins.jpeg|500 free [[Minecoin|Minecoins]]
|
||||
</gallery>
|
||||
|
||||
=== 15th Anniversary Celebration announcement ===
|
||||
The [[15th_Anniversary#15th_Anniversary_Celebration_event|15th Anniversary Celebration]] interactive event is announced to be occurring on May 18, 2024, both in-person at Alexandra Palace, London, and online.<ref>{{tweet|xboxuk|1790669395041104085|You're invited to celebrate @Minecraft's 15th Birthday 🎉 Join us at Alexandra Palace, London for a special interactive 15th Anniversary Celebration inspired by the community: 🧱 #ShapeYourWorld one block at a time 🥳 Celebrate 15 years of community creativity 💻 Can't make it? Get involved online|May 15, 2024}}</ref>
|
||||
<gallery>
|
||||
15th Anniversary Celebration.jpeg|Poster for the 15th Anniversary Celebration
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 15's free character creator item is the "Cave Game Hoodie".<ref name=day1/> It references the [[Java Edition Classic|Classic]] versions of ''Minecraft'' released in 2009, as well as the original name of ''Minecraft'', "Cave Game".
|
||||
<gallery>
|
||||
Cave Game Hoodie Render.png|Cave Game Hoodie
|
||||
15years Minecraft day 1 daily box loot.png|First daily box opened in the ''[[Minecraft Launcher]]''
|
||||
</gallery>
|
||||
|
||||
== May 16 ==
|
||||
[[File:15 Years Day Two.jpg|thumb|[https://minecraft.net minecraft.net] article header for day two.]]
|
||||
The following events occurred on day two (May 16, 2024).<ref name=day2>{{mcnet|java-multiplayer-madness|Java multiplayer madness|May 16, 2024|Linn Viberg & Oskar Thysell}}</ref>
|
||||
|
||||
=== Pringles ===
|
||||
A special "''Minecraft'' Spicy TNT" flavor of {{w|Pringles}} potato crisps is announced exclusively in the United States and are available for a limited time.<ref>https://instagram.com/reel/C7B7i-Er1iE</ref>
|
||||
<gallery>
|
||||
Pringles Minecraft Spicy TNT Crisps.png|Pringles ''Minecraft'' Spicy TNT Crisps.
|
||||
Spicy TNT Pringles pepper REMAKE.png|Detail of pepper item displayed on Spicy TNT Pringles can.
|
||||
</gallery>
|
||||
|
||||
=== Java Realms ===
|
||||
To celebrate the 10th anniversary of Java Realms, a free map created by "100+ map makers" is released.<ref name=day2/>
|
||||
|
||||
<gallery>
|
||||
Minecraft players on the Java Realm map boat.jpeg|[[Player]]s on the Java [[Realm]] map boat.
|
||||
Java community map birds-eye view.jpeg|Java community map birds-eye view.
|
||||
Java Realm map rocketship.jpeg|Java [[Realm]] map rocketship.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 16's free character creator item is the "Crafting Cap".<ref name=day2/> It references [[crafting]], which was added in [[Java Edition Indev 0.31|Indev 0.31]], released in 2010.
|
||||
<gallery>
|
||||
Crafting Cap Render.jpg|Crafting Cap
|
||||
15years Minecraft day 2 daily box loot.png|Second daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 17 ==
|
||||
[[File:15 Years Day Three.jpg|thumb|minecraft.net article header for day three.]]
|
||||
The following events occurred on day three (May 17, 2024). This day is the actual 15th anniversary of ''Minecraft'''s release.
|
||||
|
||||
=== 15th Anniversary Cape ===
|
||||
The 15th Anniversary Cape was released. It was given to players who clicked a button on the 15 Year anniversary page on minecraft.net from May 17, 2024 to June 21, 2024.
|
||||
<gallery>
|
||||
CharacterCreator15Cape.png|15th Anniversary Cape.
|
||||
15thCape artwork.jpeg|15th Anniversary Cape artwork.
|
||||
</gallery>
|
||||
|
||||
=== TikTok cosmetics ===
|
||||
In collaboration with {{w|TikTok}}, the Follower's Cape is released<ref>{{tweet|Minecraft|1791863987254288562|🎉Join the TikTok community celebration with #Minecraft15!🎉 As part of the festivities, you'll have the chance to score a TikTok-themed in-game cape and a diamond helmet profile frame to add some flair to your profile photo. Ready to claim your rewards? Here's how 👇|May 18, 2024}}</ref> and can be obtained by participating in a TikTok LIVE stream in the ''Minecraft'' category with Game Rewards enabled. To obtain the code, participants must use the TikTok mobile app to watch for three minutes or send a message in chat containing the word "''Minecraft''",<ref>{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}}</ref> depending on the specific LIVE stream{{more info|How does it depend? When does it require watching and when does it require the key word?}}. Progress for either action can be monitored by tapping the TikTok Game Rewards logo in the top left of the stream. It's essential to watch a creator from your geographic region to initiate the timer. Once obtained, redeem the code at [https://minecraft.net/redeem minecraft.net/redeem]. The code can only be obtained until June 18.<ref>{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}}.</ref>
|
||||
|
||||
<gallery>
|
||||
CharacterCreatorFollowersCape.png|Follower's Cape
|
||||
TikTok_game_rewards_logo.jpeg|TikTok Game Rewards logo
|
||||
</gallery>
|
||||
A TikTok diamond helmet profile frame was also available from May 18th to May 31st by using "[http://aka.ms/tiktokcelebration Create post]" to share a video on TikTok lasting one minute or more and using the hashtag #MinecraftBadge in a post.<ref name=TikTok>{{tweet|Minecraft|1791864215663476878|Next up, elevate your TikTok profile with the diamond helmet profile frame through May 31. Learn how to claim by heading to the following link on mobile: http://aka.ms/tiktokcelebration…Find more info on both of these drops at http://aka.ms/15YearRewards|May 18, 2024}}</ref>
|
||||
|
||||
<gallery>
|
||||
TikTok Diamond Helmet profile frame.jpeg|TikTok diamond helmet profile frame
|
||||
Minecraft x Tiktok.jpg|The cape and helmet side by side.
|
||||
</gallery>
|
||||
|
||||
=== Crafting kick-axe memories since '09 ===
|
||||
A YouTube video featuring [[Jason Momoa]] and [[Jack Black]], two of the actors set to be in ''[[A Minecraft Movie]]'', celebrating the 15th anniversary is released. The video features real life recreations of various ''Minecraft'' features, such as a [[cake]], a [[sword]], and [[cherry leaves]].<ref>{{ytl|2f0fPzZNPWw|Crafting kick-axe memories since '09 #Minecraft15|Minecraft|May 17, 2024}}</ref>
|
||||
|
||||
{{yt|2f0fPzZNPWw}}
|
||||
<gallery>
|
||||
Jason and Jack's Cake.png|[[Cake]] featured in a video featuring Jason Momoa and Jack Black.
|
||||
</gallery>
|
||||
|
||||
=== Forza Horizon 5 cosmetics ===
|
||||
In collaboration with {{w|Playground Games}}, [[Creeper]] and [[Enderman]] mob head helmets are announced to be available from May 23rd to the end of the year. They are obtained for free from the Message Center.<ref name=forzavideo>{{ytl|4F1dDss1tdo|Forza Horizon 5: Let's ¡GO! - Horizon Retrowave|Forza|May 17, 2024|t=2624}}</ref>
|
||||
<gallery>
|
||||
Forza Horizon 5 Creeper Head 15th Anniversary Collab.webp|Creeper helmet
|
||||
Forza Horizon 5 Enderman helmet.png|Enderman helmet
|
||||
</gallery>
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref> Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 3 code.png|Day 3 discount code banner for merch on shop.minecraft.net (note that this discount was already available on day 1, but wasn't announced until day 3)
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 17's free character creator item is the "Ender Hood".<ref name="day3">{{Mcnet|the-15th-anniversary-cape|The 15th Anniversary Cape|May 17, 2024|Cristina Anderca}}</ref> It references [[The End]], which was added in [[Java Edition 1.0.0|1.0.0]], released in 2011.
|
||||
<gallery>
|
||||
Ender Hood Render.jpg|Ender Hood
|
||||
15years Minecraft day 3 daily box loot.png|Third daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 18 ==
|
||||
[[File:15 Years Day Four.jpg|thumb|[https://minecraft.net minecraft.net] article header for day four.]]
|
||||
The following events occurred on day four (May 18, 2024). Note that while on this day the Twitch and TikTok cosmetics were officially announced,<ref name=day4>{{Mcnet|anniversary-stream-rewards|Stream Minecraft and earn rewards|May 18, 2024|Per Landin}}</ref> they had already been released on May 15 and May 17 respectively.
|
||||
|
||||
=== 15th Anniversary Celebration event ===
|
||||
The 15th Anniversary Celebration event occurs both online and at {{w|Alexandra Palace}}, {{w|London}}.<ref>{{tweet|xboxuk|1791771482353229858|The celebrations have started at Alexandra Palace 🥳 Join us TODAY for @Minecraft's 15th Anniversary and #ShapeYourWorld 🌍 🧱 An interactive 15th Anniversary Celebration 🕘 FREE and open to ALL until 9pm @yourallypally 💻 Can't make it? Stay tuned to our socials to get involved|May 18, 2024}}</ref> It features a large blank cube. Two sides of the cube were decorated by visitors using magnets. The magnets have a number on them to be placed on the structure to a coresponding number in a large grid. The end result is a mosaic featuring a pile of [[cookies]], and creepers in the shape of {{w|Big Ben}}.
|
||||
<gallery>
|
||||
Block making event live.jpeg|An image of a landscape of the Alexandra Palace with a huge white ''Minecraft'' block outside.
|
||||
Three magnets for the giant Minecraft block.jpeg|An image of three magnets about to be placed upon the block.
|
||||
Shape your world event.jpeg|The giant block in construction.
|
||||
Giant Minecraft block in real life.jpeg|An image of the block, with artwork being put together on all sides.
|
||||
Creeper magnet on the giant block.jpeg|An image of an individual magnet being placed onto a numbered square on the block.
|
||||
Some Creeper magnets on the giant Minecraft block.jpeg|An image of some [[creeper]] magnets on the block.
|
||||
Aerial view of the giant Minecraft block.jpeg|Aerial view of the block.
|
||||
Close up image of one side of the giant Minecraft block.jpeg|A close up image of one side of the block.
|
||||
An empty magnet spot on the giant Minecraft block.jpeg|An empty magnet spot on the block.
|
||||
Sign in front of the giant block.jpeg|A real life version of a ''Minecraft'' [[sign]] on a [[grass block]].
|
||||
Panda magnet on the giant block.jpeg|An image of a [[panda]] magnet surrounded by other magnets on one side of the block.
|
||||
Alexandra Palace reveal.jpeg|An image of a large ''Minecraft'' block with an image slowing being revealed 1 square at a time. The block is surrounded by people adding to the image.
|
||||
One side of the giant Minecraft block.jpeg|One side of the block being added to by people.
|
||||
Another side of the giant Minecraft block.jpeg|Another side of the block being added to by people, revealing a green pattern.
|
||||
Partially completed giant Minecraft block.jpeg|Partially completed block.
|
||||
Completed 15th anniversary block in London.jpeg|An image of two sides of the finished block. The left hand side has a {{W|Wembley Stadium}} & cookie design. The right hand side has a number of large clock towers mixed with creepers.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[warden]] merchandise when using the code WARDEN25 until May 19.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Warden collection from the Minecraft Shop with code WARDEN25 at checkout. Promotion starts on 5/18/24, at 12:00 a.m. (EST) and ends on 5/18/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 4 code.webp|Day 4 discount code for [[warden]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 18's free character creator item is the "Emerald Expert".<ref name=day4/> It references [[Emerald|emeralds]] and [[Village|desert villages]], both of which were added in [[Java Edition 1.3.1|1.3]], released in 2012.
|
||||
<gallery>
|
||||
Emerald Expert Render.jpg|Emerald Expert
|
||||
15years Minecraft day 4 daily box loot.png|Fourth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 19 ==
|
||||
[[File:15 Years Day Five.jpg|thumb|[https://minecraft.net minecraft.net] article header for day five.]]
|
||||
The following events occurred on day five (May 19, 2024). While the 15th Anniversary collection was officially announced on this day,<ref name=day5>{{mcnet|15th-anniversary-collection|15th Anniversary Collection|May 19, 2024|Cristina Anderca}}</ref> it had already been on sale since May 15.
|
||||
|
||||
=== ''Minecraft'' 15th Anniversary Collection ===
|
||||
10 pieces of clothing, including shirts, jackets, and hoodies, only sold at the Official ''Minecraft'' Shop as part of a limited-edition collection.
|
||||
<gallery>
|
||||
15th Anniversary Limited Loot Collection 1.jpeg|Both sides of the same white hoodie. The front side has a blue icon of a [[chest]], with the subtitle "Limited Loot Collection" below it. The back side has a large square containing ''Minecraft''-themed artwork which appears enlarged in the background behind the hoodie.
|
||||
15th Anniversary Limited Loot Collection 2.jpeg|A t-shirt with an illistration of a [[creeper]] head in a [[mega taiga]] with a [[music disc]] on the side. It comes in different colors.
|
||||
15th Anniversary Limited Loot Collection 3.jpeg|Both sides of the same T-shirt. It has an illustration of [[Steve]] holding a [[pickaxe]] and describes the "15<sup>th</sup> Anniversary Tour".
|
||||
15th Anniversary Limited Loot Collection 4.jpeg|A white and green jacket with a dirt-like texture on the inside and various graphic on the outside of its sleeves and middle section. A [[decorated pot]] saying "EST 2009", a [[creeper]], and a [[sword]] are depicted on the right sleeve while some text and a [[pickaxe]] are depicted on the left sleeve.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 5 code.png|Day 5 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 19's free character creator item is the "Redstone Coat".<ref name=day5/> It references the [[Redstone Update]], released in 2013.
|
||||
<gallery>
|
||||
Redstone Coat Render.jpg|Redstone Coat
|
||||
15years Minecraft day 5 daily box loot.png|Fifth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 20 ==
|
||||
[[File:15 Years Day Six.jpg|thumb|[https://minecraft.net minecraft.net] article header for day six.]]
|
||||
The following events occurred on day six (May 20, 2024).<ref name=day6>{{Mcnet|free-map-full-nostalgia|Free map full of nostalgia|May 20, 2024|Linn Veberg}}</ref>
|
||||
|
||||
=== 15 Year Journey ===
|
||||
{{main|15 Year Journey}}
|
||||
The [[15 Year Journey]] Marketplace map is released.<ref name=day6/>
|
||||
|
||||
{{yt|x6SwqkJmWv4}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[enderman]] merchandise when using the code ENDER25 until May 21.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240520143632/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Enderman collection from the Minecraft Shop with code ENDER25 at checkout. Promotion starts on 5/20/24, at 12:00 a.m. (EST) and ends on 5/20/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 6 code.png|Day 6 discount code for [[enderman]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 20's free character creator item is the "Toe Guardians.”<ref name=day6/> They reference [[Guardian|guardians]], which were added in the [[Bountiful Update]], released in 2014.
|
||||
<gallery>
|
||||
Toe Guardians Render.jpg|Toe Guardians
|
||||
15years Minecraft day 6 daily box loot.png|Sixth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 21 ==
|
||||
[[File:15 Years Day Seven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day seven.]]
|
||||
The following events occurred on day seven (May 21, 2024).<ref name=day7>{{Mcnet|free-party-add-ons|Free party add-ons|May 21, 2024|Linn Veberg}}</ref>
|
||||
|
||||
=== 15 Year Party Supplies ===
|
||||
{{main|15 Year Party Supplies}}
|
||||
The [[15 Year Party Supplies]] add-on is released.<ref name=day7/>
|
||||
|
||||
{{yt|b9BXD_01EMA}}
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 7 code.png|Day 7 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 21's free character creator item is the "Fleece Friends".<ref name=day7/> It appears to reference Microsoft's acquisition of [[Mojang Studios|Mojang]], although this took place in September 2014, rather than 2015.
|
||||
<gallery>
|
||||
Fleece Friends Render.jpg|Fleece Friends
|
||||
15years Minecraft day 7 daily box loot.png|Seventh daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 22 ==
|
||||
[[File:15 Years Day Eight.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eight.]]
|
||||
The following events occurred on day eight (May 22, 2024).<ref name=day8>{{Mcnet|minecraft-x-higround|Minecraft x Higround|May 22, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== ''Minecraft'' x Higround ===
|
||||
{{main|Minecraft x Higround}}
|
||||
A series of ''Minecraft''-themed keyboards and mousepads, created in collaboration with Higround, are announced to be releasing on May 29, 2024.<ref name=day8/>
|
||||
<gallery>
|
||||
Minecraft x Higround 1.jpeg
|
||||
Minecraft x Higround 2.jpeg
|
||||
Minecraft x Higround 3.jpeg
|
||||
Minecraft x Higround 4.jpeg
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[frog]] merchandise when using the code FROG25 until May 23.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240522141513/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Frog collection from the Minecraft Shop with code FROG25 at checkout. Promotion starts on 5/22/24, at 12:00 a.m. (EST) and ends on 5/22/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 8 code.png|Day 8 discount code for [[frog]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 22's character creator item is the "Llama Hat".<ref name=day8/> It references [[Llama|llamas]], which were added in the [[Exploration Update]], released in 2016.
|
||||
<gallery>
|
||||
Llama Hat Render.jpg|Llama Hat
|
||||
15years Minecraft day 8 daily box loot.png|Eighth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 23 ==
|
||||
[[File:15 Years Day Nine.jpg|thumb|[https://minecraft.net minecraft.net] article header for day nine.]]
|
||||
The following events occurred on day nine (May 23, 2024).<ref name=day9>{{Mcnet|casual-games-get-minecraft-makeover|Casual games get a Minecraft makeover|May 23, 2024|Emma Hedo}}</ref>
|
||||
|
||||
=== ''Forza Horizon 5'' cosmetics ===
|
||||
The ''Minecraft''-themed ''{{w|Forza Horizon 5}}'' cosmetics are released,<ref>{{tweet|ForzaHorizon|1793714328673063087|Safety first in every biome. The @minecraft helmets are available in your Message Center for download now!|May 23, 2024}}</ref> although they had already been announced on May 17, 2024 by Forza.<ref name=forzavideo/>
|
||||
|
||||
=== ''Microsoft Solitaire Collection'' ===
|
||||
[[File:Mahjong and solitaire.jpeg|thumb|[[Wolves]] with a pile of mahjong tiles in front of them; a [[cat]] plays solitaire.]]
|
||||
The previously announced ''Minecraft'' theme for [[15th Anniversary#Microsoft Solitaire Collection|''Microsoft Solitaire Collection'']] is highlighted.<ref name=day9/> It had been available since May 15, 2024.<ref name=solitairetweet/>
|
||||
<gallery>
|
||||
Minecraft-themed card backs.jpeg|''Minecraft''-themed card fronts.
|
||||
Minecraft-themed card backs 2.png
|
||||
Minecraft Solitaire 1.webp
|
||||
Minecraft Solitaire 2.webp
|
||||
Minecraft Solitaire Mobile.png
|
||||
</gallery>
|
||||
|
||||
=== ''Mahjong by Microsoft'' ===
|
||||
A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#mahjong Mahjong by Microsoft]'' on [https://play.google.com/store/apps/details?id=com.microsoft.mahjong Android], [https://geo.itunes.apple.com/app/1486892969 iOS, and iPadOS].<ref name=day9/>
|
||||
<gallery>
|
||||
Mahjong Minecraft.jpg
|
||||
Minecraft-themed mahjong tiles.jpeg|''Minecraft''-themed mahjong tiles.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 9 code.png|Day 9 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
|
||||
=== Character Creator ===
|
||||
May 23's character creator item is the "Parrot Slippers".<ref name=day9/> They reference [[parrot]]s, which were added in the [[World of Color Update]], released in 2017.
|
||||
<gallery>
|
||||
Parrot Slippers Render.jpg|Parrot Slippers
|
||||
15years Minecraft day 9 daily box loot.png|Ninth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 24 ==
|
||||
[[File:15 Years Day Ten.jpg|thumb|[https://minecraft.net minecraft.net] article header for day ten.]]
|
||||
The following events occurred on day ten (May 24, 2024).<ref name=day10>{{Mcnet|build-core-memories-irl-lego-minecraft|Build your core memories IRL with LEGO Minecraft|May 24, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== LEGO Brickerite Ore ===
|
||||
A "LEGO Brickerite Ore" is sent to content creators CaptainPuffy, frogcrafting, Sylvee, and TrixyBlox.<ref name=day10/> It is a [[LEGO]] set exclusively obtained by the content creators. The LEGO Brickerite Ore is a ''Minecraft'' Ore which can be mined (actually smashed open) with a giant LEGO pickaxe. Within the ore are many ''Minecraft''-themed bricks as well as some instruction manuals.<ref>{{tweet|Minecraft|1794042043422896398|What Minecraft memory would you build? 💭⛏ To celebrate #Minecraft15, fifteen Minecrafters received the LEGO Brickerite Ore. What they mined inspired them to rebuild their favorite Minecraft memory. See more Minecraft memories at http://ideas.lego.com!|May 24, 2024}}</ref>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 10 code.png|Day 10 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
|
||||
=== Character Creator ===
|
||||
May 24's character creator item is the "Coral Blouse".<ref name=day10/> It references [[coral block]]s and [[coral reef|coral reefs]], which were added in the [[Update Aquatic]], released in 2018.
|
||||
<gallery>
|
||||
Coral Blouse Render.jpg|Coral Blouse
|
||||
15years Minecraft day 10 daily box loot.png|Tenth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 25 ==
|
||||
[[File:15 Years Day Eleven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eleven.]]
|
||||
The following events occurred on day eleven (May 25, 2024).<ref name=day11>{{Mcnet|the-minecraft-time-capsule|The Minecraft time capsule|May 25, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== ''Minecraft'' time capsule ===
|
||||
It is announced that a ''Minecraft'' time capsule will be installed at Microsoft Visitor Center in Redmond, Washington.<ref name=day11/> The ''Minecraft'' time capsule will be opened for ''Minecraft''<nowiki>'</nowiki>s future 30th anniversary in 15 years. Its design will be unveiled in "fall 2024", but a concept design was provided.
|
||||
<gallery>
|
||||
File:Concept art for the Minecraft Time Capsule.jpeg|Concept art for the ''[[Minecraft]]'' time capsule.
|
||||
</gallery>
|
||||
|
||||
=== 15 Years Together ===
|
||||
A video titled "15 YEARS TOGETHER❤️" is released on the official ''Minecraft'' YouTube channel, featuring various creators speaking about their memories of the game.
|
||||
{{yt|pjly1vhbYxE}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[creeper]] merchandise when using the code CREEPER25 until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240525205557/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Creeper collection from the Minecraft Shop with code CREEPER25 at checkout. Promotion starts on 5/25/24, at 12:00 a.m. (EST) and ends on 5/25/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 11 code.png|Day 11 discount code for [[creeper]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 25's free character creator item is the "Bee Boots".<ref name=day11/> They reference [[Bee|bees]], which were added in the [[Buzzy Bees]] update, released in 2019.
|
||||
<gallery>
|
||||
Bee Boots Render.jpg|Bee Boots
|
||||
15years Minecraft day 11 daily box loot.png|Eleventh daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 26 ==
|
||||
[[File:15 Years Day Twelve.jpg|thumb|[https://minecraft.net minecraft.net] article header for day twelve.]]
|
||||
The following events occurred on day twelve (May 26, 2024).<ref name=day12>{{Mcnet|art-shaped-minecraft|Art shaped by Minecraft|May 26, 2024|Linn Viberg}}</ref>
|
||||
|
||||
=== Shape Your World: Minecraft meets Art ===
|
||||
The mini-documentary "Shape Your World: Minecraft meets Art" is released. It focuses on five artists creating real life artwork themed around ''Minecraft''.
|
||||
{{yt|XVmVCU_zY0Y}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for all "last chance" merchandise when using the code LASTCHANCE20 until May 27.<ref>{{citation|url=https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|title=Minecraft Don't Look Tank Top <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240526151710/https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|website=Minecraft Official Shop|quote=Save 20% with code LASTCHANCE20 before this product disappears forever! Today only!}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 12 code.png|Day 12 discount code for "last chance" merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 26's character creator item is the "Nether Pants".<ref name=day12/> They reference the [[Nether]], which was updated in the [[Nether Update]], released in 2020.
|
||||
<gallery>
|
||||
Nether Pants Render.jpg|Nether Pants
|
||||
15years Minecraft day 12 daily box loot.png|Twelfth daily box opened with a spelling mistake
|
||||
15years Minecraft day 12 daily box loot fix.png|Twelfth daily box opened after the spelling mistake was fixed
|
||||
</gallery>
|
||||
|
||||
== May 27 ==
|
||||
[[File:15 Years Day Thirteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day thirteen.]]
|
||||
The following events occurred on day thirteen (May 27, 2024).<ref name=day13>{{Mcnet|mcc-x-minecraft|MCC x Minecraft|May 27, 2024|Linn Viberg}}</ref>
|
||||
|
||||
=== MCC x Minecraft ===
|
||||
{{main|Ender Cup|MCC x Minecraft 15th Anniversary Party}}
|
||||
|
||||
It is announced that an [[MC Championship]] hosted officially by [[Mojang Studios]] will take place in "Summer 2024".<ref name=day13/>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 13 code.png|Day 13 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 27's character creator item is the "Cozy Caves Dress".<ref name=day13/> It references [[axolotl]]s and [[lush cave]]s, which were added in [[Caves & Cliffs]]: Part I, released in June 2021.
|
||||
<gallery>
|
||||
Cozy Caves Dress Render.jpg|Cozy Caves Dress
|
||||
15years Minecraft day 13 daily box loot.png|Thirteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
==May 28==
|
||||
[[File:15 Years Day Fourteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fourteen.]]
|
||||
The following events occurred on day fourteen (May 28, 2024).<ref name=day14>{{Mcnet|minecraft-national-park|Minecraft National Park|May 28, 2024|Per Landin}}</ref>
|
||||
|
||||
=== Minecraft National Park Monument Challenge ===
|
||||
In collaboration with The Nature Conservatory, [[Mojang Studios]] officially released the [[Minecraft Monument Challenge]] on the Marketplace to support a contest lasting between May 27th and June 27th.<ref name=day14/>
|
||||
<gallery>
|
||||
File:Minecraft National Park with placeholder for your build.jpeg|Minecraft National Park with placeholder for your build.
|
||||
File:Minecraft National Park 1.jpeg|Location for players to build their monument in Minecraft National Park.
|
||||
File:Minecraft National Park 2.jpeg|Close up view of the Central Visiting Center in Minecraft National Park.
|
||||
File:Minecraft National Park 3.jpeg|Zoomed out view of Central Visiting Center in Minecraft National Park.
|
||||
</gallery>
|
||||
|
||||
=== FB Messenger x Minecraft ===
|
||||
This is unannounced Facebook Messenger & Minecraft creating new themes for Facebook Messenger. <gallery>
|
||||
File:Unofficial Minecraft x Messenger (Light Mode).jpg|Minecraft themed Background when used in Light Mode.
|
||||
File:Unofficial Minecraft x Messenger (Dark Mode).jpg|Minecraft themed Background when used in Dark Mode.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 14 code.png|Day 14 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
=== Character Creator ===
|
||||
May 28's character creator item is the "Allay Bandana".<ref name=day14/> It references [[allay]]s, which were added in [[The Wild Update]], released in June 2022.
|
||||
<gallery>
|
||||
Allay Bandana Render.jpg|Allay Bandana
|
||||
15years Minecraft day 14 daily box loot.png|Fourteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
==May 29==
|
||||
[[File:15 Years Day Fifteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fifteen.]]
|
||||
The following events occurred on day fifteen (May 29, 2024), the final day of the event.<ref name=day15>{{Mcnet|minecraft-experience-villager-rescue|Minecraft Experience: Villager Rescue|May 29, 2024|Cristina Anderca}}</ref>
|
||||
|
||||
=== Minecraft Experience ===
|
||||
[[Mojang Studios]] officially announced [[Minecraft Experience: Villager Rescue]], an in-person interactive event happening in various cities, firstly Dallas, Texas.<ref name=day15/>
|
||||
<gallery>
|
||||
File:Minecraft Experience- Villager Rescue art.jpeg|Artwork of Minecraft Experience: Villager Rescue.
|
||||
</gallery>
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 15 code.png|Day 15 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
=== Character Creator ===
|
||||
May 29's character creator item is the "Cherry Shawl".<ref name=day15/> It references [[cherry tree]]s, which were added in [[Trails & Tales]], released in June 2023.
|
||||
<gallery>
|
||||
Cherry Shawl Render.jpg|Cherry Shawl
|
||||
15years Minecraft day 15 daily box loot.png|Fifteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:15th Anniversary Badge (V1).png|15th Anniversary (Main logo)
|
||||
File:15thAnniversaryLogoGrid.png|15th Anniversary (Secondary logo)
|
||||
File:An Xbox Series S console in Minecraft surrounded by trees.jpeg|An Xbox Series S console in-game in ''Minecraft'' towering above the environment and surrounded by trees.
|
||||
File:15th anniversary Marketplace banner.png|Banner shown in the [[Marketplace]], used to claim daily items.
|
||||
File:Minecraft 15th Anniversary Birthday Backpack.jpeg
|
||||
File:Now how crazy is that.jpg|Official artwork released on Angry Birds social media platforms to celebrate the anniversary.<ref>https://x.com/AngryBirds/status/1791514119721427055</ref>
|
||||
File:Here's to 15 more years of pig popping and block breaking.jpg|Artwork shared by Oreville Studios in response to Angry Birds celebrating the anniversary<ref>https://x.com/OrevilleStudios/status/1794043012709765227</ref>
|
||||
</gallery>
|
||||
|
||||
=== Other ===
|
||||
<gallery>
|
||||
File:Minecraft regional activation at Shibuya Crossing in Tokyo.jpeg|''Minecraft'' regional activation at {{W|Shibuya Crossing}} in {{W|Tokyo}}.
|
||||
File:Minecraft regional activation by Eiffel Tower in Paris.jpeg|''Minecraft'' regional activation by {{W|Eiffel Tower}} in {{W|Paris}}.
|
||||
File:Minecraft regional activation at Times Square in New York City.jpeg|''Minecraft'' regional activation at {{W|Times Square}} in {{W|New York City}}.
|
||||
File:Minecraft regional activation at Alexandra Palace in London.jpeg|''Minecraft'' regional activation at {{W|Alexandra Palace}} in {{W|London}}.
|
||||
File:LauncherPresents1.png|Opened daily boxes in [[Minecraft Launcher]] for days 1-7 of "15 days of Minecraft"
|
||||
File:LauncherPresents2.png|Opened daily boxes in [[Minecraft Launcher]] for days 8-14 of "15 days of Minecraft"
|
||||
File:LaucherPresents3.png|Opened daily boxes in [[Minecraft Launcher]] for days 9-15 of "15 days of Minecraft"
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|events}}{{Navbox social media}}
|
||||
[[Category:15th Anniversary| ]]
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Collaborations]]
|
||||
[[Category:Online content]]
|
||||
|
||||
[[es:15º aniversario]]
|
||||
[[fr:15e anniversaire]]
|
||||
[[pt:Aniversário de 15 anos do Minecraft]]
|
||||
[[uk:15 діб Minecraft]]
|
||||
[[zh:15周年庆]]
|
329
wiki_backup/15w14a.txt
Normal file
329
wiki_backup/15w14a.txt
Normal file
|
@ -0,0 +1,329 @@
|
|||
{{April Fools|v=je|je=the '''Love and Hugs Update''', '''Snapshot 15w14a''', or '''Java Edition 15w14a'''}}
|
||||
{{Infobox version
|
||||
| edition = java
|
||||
| image = Java Edition 15w14a.png
|
||||
| name = The Love and Hugs Update
|
||||
| type = Snapshot
|
||||
| date = April 1, 2015
|
||||
| snapshotfor =
|
||||
| clienthash = 1bea9340956b96f2b5452aa576e0cf460990efc6
|
||||
| jsonhash = 18fff5c4aaa556b97a66d6651cbf6a3484ac97e4
|
||||
| serverhash = f7d2bd26ce7893477fc1ca6e27b671345253bae4
|
||||
| exehash = a93cc6d45dd62cae48b4758e9b04e2147e11033c
|
||||
| prevparent = 2.0
|
||||
| nextparent = 1.RV-Pre1
|
||||
}}
|
||||
{{q|As quite a surprising amount of people didn't understand yesterday: Yes, 15w14a was an april fools joke. The hidden QR code however was not.|[[Dinnerbone]] on 1.10 / 15w14a<ref name="grum">{{tweet|dinnerbone|583575856167149568|As quite a surprising amount of people didn't understand yesterday: Yes, 15w14a was an april fools joke. The hidden QR code however was not.|April 2, 2015}}</ref>||Nathan Adams Mojang avatar.png}}
|
||||
|
||||
'''15w14a''' is an [[April Fools' Day jokes#2015|April Fools' joke]] released on April 1, 2015.<ref>https://web.archive.org/web/20150401075342/https://www.mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/</ref> It was released as a hoax announcement for '''1.10''', which Mojang named '''The Love and Hugs Update''' (unrelated to the [[Java Edition 1.9|actually released]] update and [[Java Edition 1.10|the update released with the same version number]], the Frostburn Update). No further snapshots were released for the hoax update. This version is a fork of [[Java Edition 1.8.3|1.8.3]].
|
||||
|
||||
== Additions ==
|
||||
{{Additions table|Obsidian Boat|Potion of Slowness Revision 1|Potion of Poison Revision 1|Potion of Sharing}}
|
||||
|
||||
=== Gameplay ===
|
||||
; "Love" meter
|
||||
* Appears like the health bar, only across the whole top of the experience bar.
|
||||
* Fills up when the player takes damage or left-clicks on mobs.
|
||||
* There is a 10 second (200 tick) cool-down on adding hearts.
|
||||
* Resets upon quitting the world.
|
||||
* One line of hearts is 23 hearts.
|
||||
* Collecting eight lines of hearts unlocks a game called Minescreeper, which is Minesweeper textured like ''Minecraft''.
|
||||
** On the top of the screen is the ''Minecraft'' logo, with "CRAFT" crossed out and "SCREEPER" written over it.
|
||||
** The game contains a grid of grass block tops, which when left clicked become dirt blocks with the numbers depicting how many bombs are touching that block.
|
||||
*** The size of the grid varies based on the GUI scale, and the game resolution, though the amount of creepers remains the same. At the default resolution and GUI scale, the grid size is 8×25.
|
||||
** The flags from Minesweeper are replaced with signs, which can be placed with a right-click.
|
||||
** The mines are replaced with creepers. Any creeper that was marked with a sign has their mouth upside down.
|
||||
** Pressing the keys {{key|X}}, {{key|Y}}, {{key|Z}}, {{key|Z}}, {{key|Y}}, {{key|Shift+Enter}}, {{key|Enter}} in this order (just like the classic Minesweeper) plays the level-up sound and activates a cheat that shows if a square is safe or has a mine under it with a white square in the top left corner.
|
||||
** Winning the game or placing a sign before the first left click triggers the credits, which upon exiting returns the player to normal ''Minecraft''.
|
||||
|
||||
=== Blocks and items ===
|
||||
; [[File:Obsidian Boat (item).png|32px]] [[Obsidian boat]]
|
||||
* Sinks instead of floating.
|
||||
* Can be crafted with the following recipe:
|
||||
{{crafting
|
||||
|A2 = Obsidian
|
||||
|C2 = Obsidian
|
||||
|A3 = Obsidian
|
||||
|B3 = Obsidian
|
||||
|C3 = Obsidian
|
||||
|Output= Obsidian Boat
|
||||
|ignoreusage=1
|
||||
}}
|
||||
* Has an ID name of <code>minecraft:obsidian_boat</code> and an item number of 432.
|
||||
|
||||
; [[File:Potion of Slowness JE1 BE1.png|32px]][[File:Potion of Poison JE1 BE1.png|32px]] [[Potion of Caring]]
|
||||
* Changes the mob AI to move toward the nearest mob as if it were to attack it.
|
||||
* Replaces the data value of both potions of Slowness and potions of Poison.
|
||||
|
||||
; [[File:Potion of Weakness JE1 BE1.png|32px]] [[Potion of Sharing]]
|
||||
* Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.
|
||||
* Replaces the data value of potions of Weakness.
|
||||
<!-- do not add potions of Fun or potions of Happiness. They were simply renamed, so they are already listed below -->
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Removed all graphical settings titles.
|
||||
|
||||
; [[Cloud]]s
|
||||
* Now shaped like large, pink hearts.
|
||||
|
||||
; [[Particle]]s
|
||||
* All particles were replaced with hearts.
|
||||
|
||||
; [[Shader]]s
|
||||
* The shader <code>love.json</code>, which adds a red tint to everything, is always used.
|
||||
** Pressing "Super Secret Settings..." doesn't change the shader.
|
||||
|
||||
; [[Main menu]]
|
||||
* Only one splash is displayed, which is "Minecraft is love, Minecraft is life".
|
||||
* Removed the Minecraft Realms button.
|
||||
* Only one world is available.
|
||||
** Because of this, the game is essentially always in [[Demo mode]].
|
||||
** The world can be created using the "Create World" button.
|
||||
*** The world must be named "There can only be one".
|
||||
**** When viewed with another Minecraft version, the world is named "AF15 Existence", which probably stands for "April Fools 2015 Existence".
|
||||
*** The only available gamemodes are Survival, which is called "Existence", and Creative.
|
||||
*** The "Allow Cheats" button now states "Allow Superpowers".
|
||||
** Once created, it can be played by pressing "Play World" or deleted by pressing "Reset World".
|
||||
*** When pressing "Reset World", it calls the world "My Beloved World".
|
||||
|
||||
=== Gameplay ===
|
||||
* Removed the ability to directly harm mobs.
|
||||
** Hitting mobs with weapons or a fist causes heart particles.
|
||||
* Removed [[health]] and [[hunger]].
|
||||
** As a result, the player is unable to die, including from {{cmd|kill}} and the [[void]].
|
||||
* [[Survival]] mode is now called ''Existence'' mode.
|
||||
* Removed [[combat]].
|
||||
* Removed [[Hardcore]] mode.
|
||||
|
||||
=== World generation ===
|
||||
; [[The End]]
|
||||
* Has more obsidian pillars than normal.
|
||||
* Has a bigger island.
|
||||
|
||||
; [[Dungeon]]s
|
||||
* Have been replaced with homes.
|
||||
** The cobblestone and mossy cobblestone wall is replaced with [[blocks of quartz]].
|
||||
** Some of them have [[crafting table]]s and/or [[furnace]]s added.
|
||||
|
||||
; Temples
|
||||
* [[Desert pyramid]]s no longer contain TNT traps and have a ladder placed going down to the bottom for easier access.
|
||||
* [[Jungle temple]]s no longer have traps.
|
||||
|
||||
; [[Biome]]s
|
||||
* One-block patches of snow now randomly generate, regardless of biome.
|
||||
* Majority of snow cover in ice plains and cold taiga is melted.
|
||||
|
||||
; [[Superflat]]
|
||||
* On superflat worlds, near coordinates X=0, Z=0, there is an area wherein some chunks snow is more frequent than normal chunks while raining and in others there is no snow even when raining, forming a QR code. When this code is scanned, it would reveal the name of the [[Combat Update]] ([[Java Edition 1.9]]).
|
||||
|
||||
=== Weather ===
|
||||
; [[Rain]]
|
||||
* Rain in all biomes causes snow to form around the player.
|
||||
** Even in hot biomes, where it doesn't rain, snow still generates.
|
||||
* Hearts appear when the rain hits the ground.
|
||||
|
||||
=== Blocks and items ===
|
||||
; [[Lava]]
|
||||
* Replaced with "Liquid Cheese" (doesn't damage players or mobs, but still produces stone/obsidian and works as furnace fuel).
|
||||
|
||||
; [[Carrot on a stick]]
|
||||
* Removed.
|
||||
|
||||
; [[Lava bucket]]
|
||||
* Renamed to "Cheese Bucket".
|
||||
|
||||
; [[Banner]]s
|
||||
* Have a heart pattern on them by default.
|
||||
|
||||
; [[File:Boat (item) 15w14a.png|32px]] [[Boat]]s
|
||||
* Sink when the player rides them, but float again when the player exits.
|
||||
* Have a heart-shaped hole in the bottom.
|
||||
|
||||
; [[File:Bow (Pull 0) 15w14a.png|32px]][[File:Bow (Pull 1) 15w14a.png|32px]][[File:Bow (Pull 2) 15w14a.png|32px]][[File:Arrow (item) 15w14a.png|32px]] [[Bow]]s and [[arrow]]s
|
||||
* Bows no longer require arrows.
|
||||
* Arrows have a heart on the end of the texture.
|
||||
* Shooting two of the same animal with arrows makes them breed.
|
||||
|
||||
; [[TNT]]
|
||||
* Renamed to "Love Bomb".
|
||||
* No longer damages blocks when it explodes.
|
||||
** Still damages mobs though.
|
||||
** Does not affect nearby TNT.
|
||||
|
||||
; [[Potion]]s
|
||||
* Potions of Strength now give upgrades to "Love Power".
|
||||
* Potions of Harming were renamed to "Potion of Love", though they still damage mobs.
|
||||
* Potions of Slowness were renamed to "Potion of Caring" and no longer slow down the player or mobs.
|
||||
* Potions of Invisibility were renamed to "Potion of Fun".
|
||||
* Potions of Leaping were renamed to "Potion of Happiness".
|
||||
* Removed potions of Weakness and potions of Poison.
|
||||
|
||||
; [[File:Wooden Heart.png|32px]][[File:Stone Heart.png|32px]][[File:Iron Heart.png|32px]][[File:Golden Heart.png|32px]][[File:Diamond Heart.png|32px]] [[Sword]]s
|
||||
* Renamed to "Hearts" and have a heart on the end of the texture.
|
||||
* Not damaged when used on mobs.
|
||||
|
||||
=== Entities ===
|
||||
; [[Smiling Creeper|Creeper]]s
|
||||
* Now burst into [[poppies]] when close to the player.
|
||||
** The poppies cannot be picked up.
|
||||
* Mouth flipped upside down, appearing to be a smile.
|
||||
|
||||
; [[Ghast]]s
|
||||
* Can now be ridden, though cannot be controlled.
|
||||
|
||||
; [[Elder guardian]]s
|
||||
* Give the player Mining Fatigue like usual, but the ghostly image does not appear.
|
||||
|
||||
; [[Horse]]s
|
||||
* Can no longer be ridden, instead they ride on the player's shoulders.
|
||||
** Only dismount if killed, or if the player is submerged in water (at least 3 blocks deep).
|
||||
|
||||
; [[Love Golem|Iron golem]]s
|
||||
* Can appear as a manifestation of the villager's love and peaceful nature.
|
||||
|
||||
; [[Magma cube]]s
|
||||
* Now known as "Cheese Cubes".
|
||||
* Similarly to [[slime]]s, they also give the player Happiness upon attacking or pressing {{control|use}} on them.
|
||||
|
||||
; [[Pig]]s
|
||||
* Can now climb walls.
|
||||
** Because of this, it may sometimes cause a glitch where pigs "dance" at one place.
|
||||
|
||||
; [[Sheep]]
|
||||
* Can shear their wool without shears now by using the {{control|use}} key on them.
|
||||
|
||||
; [[Skeleton]]s
|
||||
* Now randomly drop [[bone meal]], similar to chickens dropping eggs.
|
||||
* No longer burn under sunlight.
|
||||
|
||||
; [[Slime]]s
|
||||
* Now give the player Happiness when attacked.
|
||||
** Can also give the Happiness effect by using the {{control|use}} key on them.
|
||||
|
||||
; [[Squid]]
|
||||
* Can now fly.
|
||||
|
||||
; [[Villager]]s
|
||||
* Rather than trading, they take the player's items in exchange for a piece of [[paper]] saying "Thanks for your donation".
|
||||
** This also occurs when the player takes their items back instead of trading.
|
||||
* Offer the player help in picking up items or blocks, in exchange for a small fee (of the item they pick up) for their services.
|
||||
|
||||
; [[Witch]]es
|
||||
* Now throw random beneficial potions at players.
|
||||
|
||||
; [[Pink Wither|Wither]]s
|
||||
* Recolored to pink with smiles on its faces.
|
||||
* Skulls now explode with [[bone meal]].
|
||||
* The explosion upon creation still damages blocks.
|
||||
* About the same as the pink wither from [[Java Edition 2.0]].
|
||||
** Spawns with all 3 heads instead of 1.
|
||||
** Is summoned with the normal wither spawn instead of pink wool with a flower pot.
|
||||
|
||||
; [[Zombie]]s
|
||||
* No longer burn under sunlight.
|
||||
|
||||
; [[Minecart]]s
|
||||
* Now have a fluffy pink interior.
|
||||
|
||||
== Fake "changes" ==
|
||||
Some changes were on the official change log, but were not included in the actual version.
|
||||
|
||||
; [[Bat]]
|
||||
* Now supposedly 20% cuter.
|
||||
|
||||
; [[Chicken]]
|
||||
* Can now supposedly be ridden by any [[player]] less than two [[block]]s tall.
|
||||
|
||||
; Monsters
|
||||
* "Renamed" to Inhabitants.
|
||||
|
||||
; [[Resource pack]]s
|
||||
* "Fixed" some being "being prettier than others".
|
||||
|
||||
; Cliff edges
|
||||
* "Added" [[fence]]s to them to prevent accidental falls.
|
||||
|
||||
; [[Cow]]
|
||||
* Now supposedly alerts a [[player]] to important events using an audible notification.
|
||||
|
||||
; [[Blaze]]
|
||||
* Now supposedly defends players from harm.
|
||||
|
||||
; [[Rain]]
|
||||
* Removed, and then readded.
|
||||
* Falling [[snow]] now supposedly has a chance to make exposed [[chest]]s "mysteriously full of goodies" at midnight.
|
||||
|
||||
; Dirt bikes
|
||||
* "Added".
|
||||
|
||||
; [[Cave]]s
|
||||
* Are now checked for safety.
|
||||
|
||||
== Issues ==
|
||||
* 15w14a is not supported due to being an [[wikipedia:April Fools' Day|April Fools']] joke, and therefore issues affecting it will be closed as "Invalid" in the issue tracker.<ref>{{bug|MC-79234|||Invalid}}</ref>
|
||||
|
||||
== Trivia ==
|
||||
* 15w14a was previously removed from the [[launcher]] for some time, but was added back in September 2018.
|
||||
* Worlds created in this version get saved as "existence.af15", presumably standing for "Existence [Reference to the world name] April Fools 2015".
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
April Fools 2015 Menu.png|Title screen after creating a world, with new buttons "Play World" and "Reset World".
|
||||
Create New World 15w14a.png|[[Create New World]] screen.
|
||||
Video Settings 15w14a.png|Video settings.
|
||||
ChickenIngot.png|A chicken that laid an iron ingot instead of an egg.
|
||||
Heart particles in water.png|Particles in water are replaced by small hearts that float to the surface.
|
||||
ExplosionHearts.png|An explosion of heart particles after destroying an [[end crystal]].
|
||||
Clouds (texture) 15w14a.png|The texture of the heart clouds.
|
||||
LoveWither.png|Wither.
|
||||
FlyingSquids.png|Flying squid.
|
||||
LoveGolem.png|The love-themed iron golem.
|
||||
SmilingCreepers.png|A smiling [[creeper]].
|
||||
PinkMinecart.png|A very comfortable minecart.
|
||||
HeartBoat.png|A boat with a heart-shaped hole at the bottom.
|
||||
Horse on player.png|A horse is riding on the player.
|
||||
House feature.png|A dungeon turned into a house.
|
||||
Snow in forest.png|A snow patch in a forest biome.
|
||||
Melted Snow in Ice Plains.jpg|An ice plains with almost all of the snow melted.
|
||||
Melted Snow in Cold Taiga.jpg|A cold taiga with almost all of the snow melted.
|
||||
HeartSword.png|[[Zombie pigmen]] wielding heart-shaped swords.
|
||||
HeartArrows.png|Wooden, stone and iron heart swords.
|
||||
April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart.
|
||||
Arrow (texture) 15w14a.png|The texture of the heart arrows.
|
||||
Minecreeper.jpg|If the player gets 8 lines of hearts, the Minescreeper game pops up.
|
||||
Minescreeper.png|The Minescreeper logo.
|
||||
15w14a QR Code.png|The hidden QR code in a map.
|
||||
QR.png|The QR code from the previous screenshot, only recolored to be scannable.
|
||||
15w14a-qr.png|The previous QR code, but with the Creeper face removed.
|
||||
Squid flying in air.png|A squid out of water.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* [[Java Edition 2.0]] (2013)
|
||||
* [[Java Edition 1.RV-Pre1]] (2016)
|
||||
* [[Java Edition 3D Shareware v1.34]] (2019)
|
||||
* [[Java Edition 20w14infinite]] (2020)
|
||||
* [[Java Edition 22w13oneBlockAtATime]] (2022)
|
||||
* [[Java Edition 23w13a_or_b]] (2023)
|
||||
* [[Java Edition 24w14potato]] (2024)
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox jokes|15w14a}}
|
||||
{{Navbox Java Edition versions|general}}
|
||||
|
||||
[[de:15w14a]]
|
||||
[[es:Java Edition 15w14a]]
|
||||
[[fr:Édition Java 15w14a]]
|
||||
[[hu:15w14a]]
|
||||
[[ja:Java Edition 15w14a]]
|
||||
[[pl:15w14a]]
|
||||
[[pt:Edição Java 15w14a]]
|
||||
[[ru:15w14a (Java Edition)]]
|
||||
[[uk:15w14a (Java Edition)]]
|
||||
[[zh:15w14a]]
|
173
wiki_backup/1st Birthday Skin Pack.txt
Normal file
173
wiki_backup/1st Birthday Skin Pack.txt
Normal file
|
@ -0,0 +1,173 @@
|
|||
{{Exclusive|Bedrock|console}}
|
||||
{{Infobox skin pack
|
||||
| skins = ''Original'': 23<br>''Current'': 22
|
||||
| price = Free
|
||||
| release = BE:<br>September 12, 2017<br>LCE:<br>May 9, 2013
|
||||
| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=8e78a44d-0c1f-4ce2-826b-8bbc555012de 1st Birthday Skin Pack in Minecraft Marketplace]
|
||||
}}[[File:1st Birthday SP.jpg|thumb|Key art]]
|
||||
|
||||
'''1st Birthday Skin Pack'''<ref>{{Cite|archive-url=https://web.archive.org/web/20130509162946/http://playxbla.com/were-excited-its-our-birthday-tomorrow/|title=We’re Excited…It’s Our Birthday Tomorrow!|website=playxbla.com|author=XBLA_Vulcan|date=May 8, 2013}}</ref> is a [[skin pack]] that includes 22 party-themed skins (originally 23) celebrating the first anniversary of ''[[Xbox 360 Edition]]'s'' release.
|
||||
|
||||
It was originally available on {{editions|xb360}} from May 9 to May 31, 2013 and from May 9 to May 18, 2014.<ref>{{Tweet|4JStudios|464437093717262336|The Free #MinecraftXBLA Birthday Skin Pack will be re-released and available for download tomorrow!}}</ref> From May 7 to May 17, 2015,<ref>{{Cite|archive-url=https://web.archive.org/web/20150507205123/https://mojang.com/2015/05/happy-birthday-minecraft-xbox-360-edition/|title=Happy Birthday Minecraft: Xbox 360 Edition!|date=May 7, 2015|author=Owen|website=Mojang.com}}</ref> May 9 to May 16, 2016,<ref>{{Cite|url=https://news.xbox.com/en-us/2016/05/09/minecraft-fourth-birthday-skin-pack-xbox-editions/|title=It’s the big 4.0 – Happy Birthday Minecraft: Xbox Edition!|date=May 9, 2016|website=Xbox Wire}}</ref> and May 9 to May 21, 2017<ref>{{Tweet|4JStudios|861881805720481792|The FREE 1st, 2nd, 3rd & 4th Birthday Skin Packs are also available now for Xbox 360 and Xbox One. Get them while you can!}}</ref> the skin pack was available again for {{editions|xb360|xbone}}. Beginning December 19, 2017, the skin pack was available for [[Legacy Console Edition]]s on PlayStation, Wii U and Nintendo Switch consoles for a limited time.<ref>{{Tweet|4JStudios|943043232807632899|Happy 4th Birthday Minecraft: PlayStation Editions! The free 4th Birthday Skin Pack (and the 1st, 2nd & 3rd Birthday Skin Packs) will be available today for Sony consoles!}}</ref><ref>{{Tweet|4JStudios|943043476815429632|Happy 2nd Birthday Minecraft: Nintendo Editions! The free 2nd Birthday Skin Pack (and 1st Birthday Skin Pack) will be available later today/early tomorrow for Nintendo Switch & Nintendo Wii U!}}</ref> In December 2016, it was available for {{editions|wiiu}}.<ref>{{Tweet|4JStudios|811865860855963648|Happy 1st Birthday Minecraft: Wii U Edition! The free 1st Birthday Skin Pack is now available for Wii U :)}}</ref>
|
||||
|
||||
Due to the [[Better Together Update]], it was added {{in|be}} on September 12, 2017.<ref>{{Mcnet|new-marketplace-space-sports-and-dinosaurs|New on Marketplace: Space, Sports and Dinosaurs|September 21, 2017|Tom Stone}}</ref>
|
||||
|
||||
== Skins ==
|
||||
{| class="wikitable sortable" width="70%"
|
||||
|+
|
||||
! width=100px |Name
|
||||
! width=60px |Render
|
||||
!Description
|
||||
!Notes
|
||||
|-
|
||||
|Party Steve
|
||||
|[[File:Birthday Party Steve.png|60px]]
|
||||
|[[Steve]] wearing a [[golden]] crown.
|
||||
|
|
||||
|-
|
||||
|Party Creeper
|
||||
|[[File:Party Creeper.png|60px]]
|
||||
|A humanoid [[creeper]] wearing a black tuxedo with a green and purple crown.
|
||||
|
|
||||
|-
|
||||
|Cake Zombie
|
||||
|[[File:Cake Zombie.png|60px]]
|
||||
|A [[zombie]] wearing a [[cake]] with a [[Candle|light blue candle]] on its head.
|
||||
|
|
||||
|-
|
||||
|Party Pig Zombie
|
||||
|[[File:Party Pig Zombie.png|60px]]
|
||||
|A [[Zombified Piglin|zombie pigman]] wearing a blue and yellow crown.
|
||||
|
|
||||
|-
|
||||
|Party Herobrine
|
||||
|[[File:Party_Herobrine.png|60px]]
|
||||
|
|
||||
|This skin is not included in the ''[[Bedrock Edition]]'' version of this skin pack.
|
||||
|-
|
||||
|Party Skeleton
|
||||
|[[File:Party Skeleton.png|60px]]
|
||||
|A muscular [[skeleton]] wearing a red crown.
|
||||
|
|
||||
|-
|
||||
|Party Pig
|
||||
|[[File:Party Pig.png|60px]]
|
||||
|A humanoid [[pig]] wearing a green party hat.
|
||||
|
|
||||
|-
|
||||
|Party Cow
|
||||
|[[File:Party Cow.png|60px]]
|
||||
|A humanoid [[cow]] wearing a yellow crown.
|
||||
|
|
||||
|-
|
||||
|Party Squid
|
||||
|[[File:Party Squid.png|60px]]
|
||||
|A humanoid [[squid]] wearing a red party hat.
|
||||
|
|
||||
|-
|
||||
|Party Snow Golem
|
||||
|[[File:Party Snow Golem.png|60px]]
|
||||
|A humanoid [[Snow Golem|snow golem]] with several arms wearing a green crown.
|
||||
|
|
||||
|-
|
||||
|Party Enderman
|
||||
|[[File:Party Enderman.png|60px]]
|
||||
|A humanoid [[enderman]] wearing purple antenna.
|
||||
|
|
||||
|-
|
||||
|Party Iron Golem
|
||||
|[[File:Party Iron Golem.png|60px]]
|
||||
|A humanoid [[Iron Golem|iron golem]] wearing yellow antenna.
|
||||
|
|
||||
|-
|
||||
|Top Hat Sheep
|
||||
|[[File:Top Hat Sheep.png|60px]]
|
||||
|A humanoid [[Sheep|white sheep]] wearing a tuxedo and top hat.
|
||||
|
|
||||
|-
|
||||
|Mooshroom
|
||||
|[[File:Party Mooshroom.png|60px]]
|
||||
|A humanoid [[mooshroom]].
|
||||
|
|
||||
|-
|
||||
|Wolf with Collar
|
||||
|[[File:Wolf with Collar.png|60px]]
|
||||
|A humanoid [[Wolf|pale wolf]] with a red collar and tight waist.
|
||||
|
|
||||
|-
|
||||
|Steve Creeper Boxhead
|
||||
|[[File:Steve Creeper Boxhead.png|60px]]
|
||||
|Steve wearing a [[Creeper Head|creeper head]].
|
||||
|
|
||||
|-
|
||||
|Creeper Steve Boxhead
|
||||
|[[File:Creeper Steve Boxhead.png|60px]]
|
||||
|A creeper wearing a [[Player Head|player head]].
|
||||
|
|
||||
|-
|
||||
|Farmer Villager
|
||||
|[[File:Party Villager.png|60px]]
|
||||
|A humanoid [[villager]] with a flat nose.
|
||||
|A similar skin was used during the 2014 [[April Fools' Day jokes#2014|April Fools' Day joke]].
|
||||
|-
|
||||
|Birthday Present
|
||||
|[[File:Birthday Present.png|60px]]
|
||||
|A humanoid blue present with an orange ribbon.
|
||||
|
|
||||
|-
|
||||
|Slime
|
||||
|[[File:Party Slime.png|60px]]
|
||||
|A humanoid [[slime]].
|
||||
|
|
||||
|-
|
||||
|Birthday Cake
|
||||
|[[File:Birthday Cake.png|60px]]
|
||||
|A humanoid cake.
|
||||
|
|
||||
|-
|
||||
|Blaze
|
||||
|[[File:Party Blaze.png|60px]]
|
||||
|A humanoid [[blaze]], with [[Blaze Rod|blaze rods]] for limbs and smoke for the body.
|
||||
|
|
||||
|-
|
||||
|Ender Dragon
|
||||
|[[File:Ender Dragon 1st Birthday.png|60px]][[File:Ender DragonCAPE.png|60px]]
|
||||
|A humanoid [[Ender Dragon|ender dragon]].
|
||||
|
|
||||
|}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|Join the Minecraft party now!|Minecraft Marketplace description}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Bedrock Edition}}
|
||||
|{{HistoryLine||September 12, 2017|link=none|Added the 1st Birthday Skin Pack to the Marketplace.}}
|
||||
|{{HistoryLine|lce}}
|
||||
|{{HistoryLine||xbox=TU10|xbone=CU12|ps3=1.64|ps4=1.64|psvita=1.64|wiiu=Patch 15|switch=1.0.11|Added the files for the 1st Birthday Skin Pack.}}
|
||||
|{{HistoryLine||xbox=May 9, 2013|xboxlink=none|xbone=none|ps3=none|ps4=none|psvita=none|wiiu=none|switch=none|The 1st Birthday Skin Pack is now available.}}
|
||||
|{{HistoryLine||xbox=May 31, 2013|xboxlink=none|The 1st Birthday Skin Pack is no longer available.}}
|
||||
|{{HistoryLine||xbox=May 9, 2014|xboxlink={{Tweet|4JStudios|464437093717262336}}|The 1st Birthday Skin Pack is available once again.}}
|
||||
|{{HistoryLine||xbox=May 18, 2014|xboxlink=none|The 1st Birthday Skin Pack gets delisted again.}}
|
||||
|{{HistoryLine||xbox=May 7, 2015|xbone=May 7, 2015|xboxlink=none|xbonelink=none|The skin pack is available again.}}
|
||||
|{{HistoryLine||xbox=May 17, 2015|xbone=May 17, 2015|xboxlink=none|xbonelink=none|It gets once again delisted.}}
|
||||
|{{HistoryLine||xbox=May 9, 2016|xbone=May 9, 2016|wiiu=December 22, 2016|xboxlink=none|xbonelink=none|wiiulink={{Tweet|4JStudios|811865860855963648}}|The skin pack is available again.}}
|
||||
|{{HistoryLine||xbox=May 16, 2016|xbone=May 16, 2016|wiiu=?|xboxlink=none|xbonelink=none|It is unavailable once again.}}
|
||||
|{{HistoryLine||xbox=May 9, 2017|xbone=May 9, 2017|ps3=December 19, 2017|ps4=December 19, 2017|psvita=December 19, 2017|wiiu=December 19, 2017|switch=December 19, 2017|xboxlink={{Tweet|4JStudios|861881805720481792}}|xbonelink={{Tweet|4JStudios|861881805720481792}}|ps3link={{Tweet|4JStudios|943043232807632899}}|ps4link={{Tweet|4JStudios|943043232807632899}}|psvitalink={{Tweet|4JStudios|943043232807632899}}|wiiulink={{Tweet|4JStudios|943043476815429632}}|switchlink={{Tweet|4JStudios|943043476815429632}}|The skin pack is available again.}}
|
||||
|{{HistoryLine||xbox=May 21, 2017|xbone=May 21, 2017|ps3=?|ps4=?|psvita=?|wiiu=?|switch=?|xboxlink={{Tweet|4JStudios|865147389459431424}}|xbonelink={{Tweet|4JStudios|865147389459431424}}|The skin pack is no longer available.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:Minecraft1stBirthdaySP.jpg
|
||||
File:1st Birthday Promo 1.jpg
|
||||
File:1st Birthday Promo 2.jpg
|
||||
File:1st Birthday Promo 3.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox skin packs}}
|
||||
[[Category:Birthday skin packs]]
|
508
wiki_backup/2023 Mob Vote Event.txt
Normal file
508
wiki_backup/2023 Mob Vote Event.txt
Normal file
|
@ -0,0 +1,508 @@
|
|||
{{See also|Minecraft Live 2023}}
|
||||
{{Infobox server
|
||||
|title=2023 Mob Vote Event
|
||||
|image=2023 Mob Vote Server Thumbnail.jpg
|
||||
|developers=[[Mojang Studios]], Gamemode One
|
||||
|release=October 13, 2023
|
||||
|closing=October 16, 2023
|
||||
|editions=Bedrock
|
||||
|article=minecraft-live-2023-announcement
|
||||
|article_title=Minecraft Live 2023 is back
|
||||
|pack_authors=[[Mojang Studios]], Gamemode One}}
|
||||
|
||||
The '''2023 Mob Vote Event''' was an [[Event servers|event server]] that was hosted as part of [[Minecraft Live 2023|''Minecraft Live'' 2023]], where players could participate in the yearly [[mob vote]]. There were two islands on the mob vote server. Players could travel the two islands by taking the boat found in the right side of the map. Each parkour had multiple checkpoints and level of difficulty. To complete the parkour the player had to ring the bell that was placed on top of the mob statues.
|
||||
|
||||
==Emerald Tickets==
|
||||
[[File:Emerald Ticket (Mob Vote 2023 Server).png|64px|class=pixel-image|alt=A Emerald Ticket|right]]
|
||||
An '''Emerald Ticket''' is a form of currency that can be obtained by playing through the map and interacting with chests found within. Throughout both islands, there are NPCs selling items that can be bought with emerald tickets.
|
||||
|
||||
==Voting Island==
|
||||
{{Quote|Are you ready to head back to the Voting Island? You can come back here whenever you want.|Tiny Lydia}}
|
||||
The '''Voting Island''' is the island which the Mob Votes takes place on.
|
||||
|
||||
===Rollercoaster===
|
||||
The '''rollercoaster''' goes around the entire island.
|
||||
|
||||
===Mob vote party===
|
||||
The '''mob vote party''' is the area at the center of the Voting Island where players can vote between three mobs to decide which mob gets added to Minecraft next. Players can vote by pulling levers associated with the respective mobs, and can change votes by pulling a different lever; the voted mob is shown at the top right corner of the HUD. There are also additional voting levers behind each of the statues/parkour courses.
|
||||
|
||||
==== Crab Parkour====
|
||||
The '''Crab Parkour''' is an easy difficulty parkour course that goes through the mangrove swamp and then, through the crab statue.
|
||||
|
||||
====Armadillo Parkour====
|
||||
The '''Armadillo Parkour''' is a medium difficulty parkour course that goes through the mineshaft in the mesa biome and then, through the armadillo statue.
|
||||
|
||||
====Penguin Parkour====
|
||||
The '''Penguin Parkour''', also known as the '''Hard Parkour''', is a hard difficulty parkour course that goes through the penguin statue.
|
||||
|
||||
===Mountain Parkour===
|
||||
{{Quote|Ah the Mountain Parkour course, I hear it's got a lovely view at the top!|Tiny Jens}}
|
||||
The '''Mountain Parkour''' is a medium difficulty parkour course that goes through the mountain on the Voting Island. Halfway through, Tiny Agnes reminds the player to pay attention to their jumps.
|
||||
|
||||
===Mangrove Parkour===
|
||||
{{Quote|Ah the Mountain Parkour course, I hear it's got a lovely view at the top!|Tiny Jens}}
|
||||
The '''Mangrove Parkour''' is a parkour course that goes through the mangrove swamp on the Voting Island.
|
||||
|
||||
===Mob Drop===
|
||||
{{Quote|Hey there! Wanna play Mob Drop? I'll fire you up to the top of the dropper, and then your job is to get to the bottom as fast as possible!|Tiny Agnes}}
|
||||
The '''Mob Drop''' is a dropper mini-game located on the docks of the voting island. It has multiple obstacles to try and delay the player from dropping quickly such as blocks of honey, soul sand and slime blocks. The dropper can be completed by landing in the pool of water located in the bottom of the dropper.
|
||||
|
||||
===Whack-a-Mob===
|
||||
{{Quote|Welcome to Whack-a-Mob! Whack as many mobs as you can before the time runs out! But don't hurt the villagers, that would be very bad!|Tiny Agnes}}
|
||||
The '''Whack-a-Mob''' mini-game is located to the left of the mob vote. It is a new game that Tiny Agnes is trying out. The player is given a wam hammer. The objective is to whack as many hostile mobs as possible. Whacking hostile mobs grants 2 points while whacking villagers take away 1 points.
|
||||
|
||||
=== Tiny Librarian===
|
||||
The tiny librarian sell the following items on the Voting Island:
|
||||
|
||||
*Bow for {{EmeraldTickets|8}}.
|
||||
**"''You'll need one of these to deal with all those creeper balloons floating around.''"
|
||||
*Hammer for {{EmeraldTickets|176}}.
|
||||
**"''In case of emergency, whack mobs.''"
|
||||
*Goat Horn for {{EmeraldTickets|80}}.
|
||||
**"''A great way to make loud noises for no particular reason.''"
|
||||
*Frog Hat for {{EmeraldTickets|64}}.
|
||||
**"''You're definitely going to look cool at the mob vote party with this.''"
|
||||
*Purple Balloon for {{EmeraldTickets|64}}.
|
||||
**"''A festive balloon with a purple hue.''"
|
||||
*Emerald Crown for {{EmeraldTickets|999}}.
|
||||
**"''For the wealthiest of royalty! Crafted from sustainably-sourced emeralds.''"
|
||||
|
||||
===Tiny Fisherman===
|
||||
The tiny fisherman sells the following items on the Voting Island:
|
||||
|
||||
*Cotton Candy Allay for {{EmeraldTickets|32}}.
|
||||
**"''Soft, fluffy, and delicious! Just don't eat too much at once or you might not come back down....''"
|
||||
**Gives a limited levitation effect.
|
||||
*Ghastly Gelato for {{EmeraldTickets|16}}.
|
||||
**"''A scope of this will keep you nice and chilly in the hottest environment.''"
|
||||
**Gives a limited fire resistence effect.
|
||||
*Turtle Tart for {{EmeraldTickets|16}}.
|
||||
**"''This delightful tart will help you fall through the air at a nice, relaxing pace.''"
|
||||
** Give a limited feather falling effect.
|
||||
|
||||
===Mangrove Maze===
|
||||
{{Quote|Oh hi there. It seems as though we have stumbled upon some sort of mysterious structure. It looks like it has multiple entrances... I wonder where they lead?|Tiny Vu}}
|
||||
The '''Mangrove Maze''' consists of two floors. The players objective is to find their way through the maze and find a way to reach the center.
|
||||
|
||||
===Lighthouse===
|
||||
{{Quote|Lemme give you a little something for your trouble....|Tiny Jens}}
|
||||
The '''lighthouse''' is the place where Tiny Jens is communicating with the player through a radio device. Should the player attempt to reach him, they would need to buy at least two Cotton Candy Allays in order to reach him through the levitation effect. As the player ascends the lighthouse (first outside, then inside), Tiny Jens will attempt to talk them into turning back. If the player persists and reaches him, he will gift them a [[spyglass]].
|
||||
|
||||
==Adventure Isles==
|
||||
{{Quote|This ship will take you to the Adventure Isles. You'll be able to visit our home and explore the unknown! Are you ready to travel?|Tiny Lydia}}
|
||||
The '''Adventure Isles''' is the home of the [[Tiny|Tinies]] and the Lost Mobs.
|
||||
|
||||
===Rollercoaster===
|
||||
The '''rollercoaster''' goes around the entire island.
|
||||
|
||||
===Jungle Parkour===
|
||||
The '''Jungle Parkour''' is a medium difficulty parkour course that goes through the tiny mountain in the jungle.
|
||||
|
||||
===Jungle Temple===
|
||||
{{Quote|Ahoy there, traveler! We've uncovered some long-forgotten temple! I wonder what awaits within...|Tiny Vu}}
|
||||
The '''Jungle Temple''' is temple with an obstacle course with a chest at the end. At the end, the player splits the reward with Tiny Vu.
|
||||
|
||||
===Tiny Butcher===
|
||||
The tiny butcher sells the following items in the village area:
|
||||
|
||||
*Beebon for {{EmeraldTickets|16}}.
|
||||
**"''This Bee is both friend and food! The sugar rush will make you much faster.''"
|
||||
** Gives a limited speed effect.
|
||||
*Sour Spider Eyes for {{EmeraldTickets|32}}.
|
||||
**"''This is some sour candy! It'll be worth it though once you're invisible to the naked eye!''"
|
||||
**Gives a limited invisibility effect.
|
||||
*Creepers and Creme for {{EmeraldTickets|16}}.
|
||||
**"''One might describe this cookie as both creepy and creamy. Its explosive qualities will help you jump higher too.''"
|
||||
**Gives a limited jump boost effect.
|
||||
*Ghastly Gelato for {{EmeraldTickets|16}}.
|
||||
**"''A scope of this will keep you nice and chilly in the hottest environment.''"
|
||||
**Gives a limited fire resistence effect.
|
||||
* Bow for {{EmeraldTickets|8}}.
|
||||
**"''You'll need one of these to deal with all those creeper balloons floating around.''"
|
||||
|
||||
===Secret Hideout===
|
||||
{{Quote|How are you enjoying the Adventure Isles? There's a lot of secrets for you to discover here. For example, this suspicious cave behind me.|Tiny Lydia}}
|
||||
The '''Secret Hideout''' is the hidden entrance to the Cabin. It is described by Tiny Lydia as a "suspicious cave".
|
||||
|
||||
====Tiny Illager ====
|
||||
The tiny illager sells the following items in a secret passageway behind some chiseled bookshelves:
|
||||
|
||||
*Cotton Candy Allay for {{EmeraldTickets|32}}.
|
||||
**"''Soft, fluffy, and delicious! Just don't eat too much at once or you might not come back down....''"
|
||||
**Gives a limited levitation effect.
|
||||
*Crossbow for {{EmeraldTickets|128}}.
|
||||
**"''It's like a regular bow but at least 70 percent cooler.''"
|
||||
* Golden Balloon for {{EmeraldTickets|128}}.
|
||||
**"''This beauty is made of pure gold! Don't question how it floats...''"
|
||||
*Elytra for {{EmeraldTickets|512}}.
|
||||
**"''Expensive? Well of course! You know how many people I had to swindle to get my hands on this? Anyway, it'll help ya fly or whatever.''"
|
||||
*Goat Horn for {{EmeraldTickets|80}}.
|
||||
**"''A great way to make loud noises for no particular reason.''"
|
||||
* Replica Hat for {{EmeraldTickets|64}}.
|
||||
**"''This hat looks oddly familiar, you can't remember where you've seen it before, but it sure is dashing.''"
|
||||
|
||||
====Mob Party====
|
||||
{{Quote|Ready to party? Stand on the safe blocks to avoid falling into the lava. Is the lava real? Of course not, don't worry about it!|Tiny Agnes}}
|
||||
The '''Mob Party''' is a game in the Secret Hideout that Tiny Agnes had been working on. There are 9 squares that have random mobs. Once the round has started the player has to remember where the mobs are as they turn into question marks and the player has to find the correct mob given otherwise they fall into the lava if standing on the incorrect mob.
|
||||
|
||||
====Most difficult parkour ====
|
||||
The '''most difficult parkour''' is a super duper duper hard difficulty parkour course that goes through the Secret Hideout near the Mob Party game. There are no checkpoints and as such, the player only has one life.
|
||||
|
||||
===Cabin===
|
||||
The '''Cabin''' is the home of the Tinies.
|
||||
|
||||
====Mob Museum====
|
||||
{{Quote|Ah the Mob Museum!|Tiny Jens}}
|
||||
The '''Mob Museum''' is a section within the Cabin showcasing the Lost Mobs of the previous mob votes.
|
||||
|
||||
=====Lost Mobs=====
|
||||
{{Quote|Hello! You made it up that cliff too? And you found a Lost Mob on your way up here?! That's fantastic! Agnes has been looking for those mobs! See the boat docked at the port down there? Speak to Lydia and she'll take you out to the Adventure Isles! The mobs escaped from somewhere over there.|Tiny Vu}}
|
||||
The '''Lost Mobs''' are nine mobs which had escaped onto the Voting Island from the Adventure Isles. These mobs lost the previous mob votes and are now missing from the Mob Museum on the Adventure Isles. Finding one adds one point to the counter on the top of the screen. Each mob has a riddle should the player visit the Mob Museum before finding any of them. The riddles and their corresponding finish text are as follows:
|
||||
{| class="wikitable"
|
||||
!Display Art
|
||||
! Lost Mob
|
||||
!"Not Found!"
|
||||
! "Found!"
|
||||
!Textual Errors
|
||||
|-
|
||||
|[[File:MoobloomPixel.png|center|64px]]
|
||||
|Moo Bloom
|
||||
|You may find this lonely Moo Bloom<br><br>Near the meadow where statues loom...
|
||||
|Imagine a cow bedazzled with flowers, frolicking in Flower Forests and making friends with bees-that's the Moo Bloom for you! It was part of the 2020 Mob Vote.
|
||||
|There is no space between "Moo" and "Bloom".
|
||||
|-
|
||||
|[[File:IceologerPixel.png|center|64px]]
|
||||
|Iceologer
|
||||
|An iceologer lives on a snowcapped peak<br><br>Patiently awaiting their turn of hide and seek
|
||||
|A wizard of the frosty mountains, the Iceologer would've hurled magical ice clouds at players... because snowball fights are just too mainstream. It was also part of the 2020 Mob Vote.
|
||||
|N/A
|
||||
|-
|
||||
|[[File:Vulture.png|center|64px]]
|
||||
|Vulture
|
||||
|The Vulture's perched at Badland's top<br><br>Climb with care but beware the drop!
|
||||
|The ultimate desert scavenger, this winged thief would swoop down to snatch your dropped loot, making "finder's keepers" a dangerous game. It was part of the 2021 Mob Vote.
|
||||
|It was actually part of the 2019 Biome Vote.
|
||||
|-
|
||||
|[[File:Glare.png|center|64px]]
|
||||
| Glare
|
||||
|The Glare glows in the dark and drab...<br><br>Within a cave, beneath the crab
|
||||
|The Glare would've scowled its way through dark areas, helping you light up spots where monsters lurk. It was part of the 2021 Mob Vote.
|
||||
|N/A
|
||||
|-
|
||||
|[[File:MeerkatPixel.png|center|64px]]
|
||||
|Meerkat
|
||||
|The Meerkat, curious, is where trees grow tall<br><br>But away from the spot<br>where bamboo sprouts sprawl
|
||||
|Meerkats were planned to live in the desert biome and pop in and out of burrows. It was part of the 2019 Biome Vote.
|
||||
|It was actually part of the 2018 Biome Vote.
|
||||
|-
|
||||
|[[File:Copper Golem.png|center|64px]]
|
||||
|Copper Golem
|
||||
|The Copper Golem awaits near towering fungus<br><br>Alone in a basement, it hides somewhere among us.
|
||||
|The Copper Golem was intended to be player-crafted from copper blocks and is programmed to press buttons and flip levers at random. It was part of the 2021 Mob Vote.
|
||||
|N/A
|
||||
|-
|
||||
| [[File:TuffGolemPixel.png|center|64px]]
|
||||
|Tuff Golem
|
||||
|Delve deeper into this house, the Tuff Golem is near<br><br>They've been in the same spot for almost a year
|
||||
|Tuff Golems are living statues! They could hold items and carry them around your base. It was part of the 2021 Mob Vote.
|
||||
|It was actually part of the 2022 Mob Vote.
|
||||
|-
|
||||
|[[File:Ostrich.png|center|64px]]
|
||||
|Ostrich
|
||||
|The Ostrich awaits with its head in the sand<br><br>Near the tower where sea meets land
|
||||
|Speeding through desert landscapes, the Ostrich would not only be fast on its feet but might've even gifted you with special feathers for crafting. It was part of the 2019 Biome Vote.
|
||||
|It was actually part of the 2018 Biome Vote.
|
||||
|-
|
||||
|[[File:RascalPixel.png|center|64px]]
|
||||
|Rascal
|
||||
|Lurking in the hideout plotting away<br><br>The Rascal can hear party guests play
|
||||
|The Rascal sneaks around caves and loves to play hide and seek! It would have given you a reward if you had found it three times. It was part of the 2021 Mob Vote.
|
||||
|The Rascal was actually part of the 2022 Mob Vote.
|
||||
|}
|
||||
Finishing the Lost Mobs hunt rewards the player with the Mob Vote Top Hat [[Character Creator]] item in addition to prompting the following message:
|
||||
{{Quote|Congratulations, you have found all of the Lost Mobs!}}
|
||||
|
||||
==Sounds==
|
||||
{{Main|2023 Mob Vote Event/Sounds}}
|
||||
|
||||
==Gallery==
|
||||
===Official Artwork===
|
||||
<gallery>
|
||||
File:2023 Mob Vote Server Spawn.jpg|The mob vote server spawn.
|
||||
File:2023 Mob Vote Server Thumbnail.jpg|The mob vote server thumbnail.
|
||||
File:Gamemode One armadillos.jpg|"We had a great time seeing everyone enjoy our Mob Vote event last weekend!"
|
||||
</gallery>
|
||||
|
||||
===Screenshots===
|
||||
<gallery class="mw-collapsible">
|
||||
File:Bedrock 1.20.32 Mob Vote Button.png|The Mob Vote Button in the Main Menu
|
||||
File:Meet Tiny Jens.png|[[Tiny Jens]] introducing the server.
|
||||
File:Mob Vote Cape Message.png|The complementary [[cape]] item received when first logging in
|
||||
File:Kai Admires Mob Vote 2023.png|A [[player]] in the entrance of the server.
|
||||
File:Tiny Lydia.png|[[Tiny Lydia]].
|
||||
File:Tiny Lydia Speaks.png
|
||||
File:Outside Whack-a-Mob.png
|
||||
File:Makena Explores Mob Vote.png
|
||||
File:Before Mesa Maze.png|Outside of the Mesa Maze.
|
||||
File:Outside Mesa Maze.png|Tiny Jens messaging the player before the Mesa Maze.
|
||||
File:Inside Mesa Maze.png|A player inside the Mesa Maze.
|
||||
File:Zuri in Mesa Maze.png|A player on one of the sides of the maze.
|
||||
File:Vulture Mob Vote 2023.png|The [[vulture]] as it appears on the server.
|
||||
File:King of the World.png|A player at the top of the Mesa Maze.
|
||||
File:Tiny Vu Mesa Maze.png|[[Tiny Vu]] messaging the player after completing the Mesa Maze.
|
||||
File:Armadillo Switch.png|A player in front of the switch to vote for the armadillo.
|
||||
File:Mob Vote Items Message.png|[[Character Creator|Character Creator items]] rewarded to the player after voting.
|
||||
File:Mangrove Parkour 2023.png|A player in the Mangrove Parkour course.
|
||||
File:MobVote Developer Screenshot.png|Screenshot of a developer on the server.
|
||||
File:Adventure Isles 1.png|The Mob Vote Event button in the Main Menu.
|
||||
File:Bee Friender Waterfall.png|[[Minecraft: Builders & Biomes|Bee Friender]] near a waterfall.
|
||||
File:Tiny Librarian.png|The [[Tiny Librarian]].
|
||||
File:Bow Shop.png|The [[bow]] item in the Tiny Librarian's shop.
|
||||
File:Efe Mountain Parkour.png
|
||||
File:Tiny Agnes Inside of Mountain.png|Tiny Agnes inside of the Mountain Parkour course.
|
||||
File:Efe at Top.png|The summit of the Mountain Parkour course.
|
||||
File:Emerald Ticket Get.png|Screenshot of an Emerald Ticket being collected.
|
||||
File:Light Shines.png|A unique light shine effect present throughout the map.
|
||||
File:Look at That.png|A player looking out at the Mob Drop from afar.
|
||||
File:Lush Cave Mob Vote 2023.png
|
||||
File:Lush Cave Mob Vote 2023 2.png|A player looking up at a rollercoaster from below.
|
||||
File:Mob Vote Basement.png
|
||||
File:Mob Vote Bed.png
|
||||
File:Mob Vote Pond.png
|
||||
File:Moobloom Mob Vote 2023.png|The Moobloom as it appears on the server.
|
||||
File:Mushroom Field Mob Vote 2023.png|A player in the [[Mushroom Field]] section of the map.
|
||||
File:Queen of the World.png
|
||||
File:Rollercoaster Swamp.png
|
||||
File:Spyglass Trophy.png
|
||||
File:Two players with Tiny Vu.png
|
||||
File:You'll be fine.png
|
||||
File:Tiny Lore.png
|
||||
File:Second Floor of Mob Museum.png
|
||||
File:Who's he looking at....png
|
||||
File:Whack a Mob High Scores.png
|
||||
File:Water Blocks.png
|
||||
File:Wack-A-Mob.png
|
||||
File:Underground Tiny Agnes.png
|
||||
File:Tuff Golem Cameo.png
|
||||
File:Tuff Golem cameo 2.png
|
||||
File:Top of Mob Museum.png
|
||||
File:Tiny Vu in Mangrove Maze.png
|
||||
File:Tiny Vu in Jungle Temple.png
|
||||
File:Tiny Mountain.png
|
||||
File:Tiny Lydia in Mob Museum.png
|
||||
File:Tiny Jens Lighthouse.png
|
||||
File:Tiny Fisherman.png
|
||||
File:Tiny Fisherman 2.png
|
||||
File:Tiny Butcher.png
|
||||
File:Tiny Butcher 3.png
|
||||
File:Tiny Agnes MDP.png
|
||||
File:They weren't kidding....png
|
||||
File:Taiga Balcony.png
|
||||
File:Sunny in the Lighthouse.png
|
||||
File:Steve and Noor with Tiny Agnes.png
|
||||
File:Spyglass Mob Vote Easter Egg.png
|
||||
File:Secret Picnic.png
|
||||
File:Really Boring Lighthouse.png
|
||||
File:Rascal cameo 2.png
|
||||
File:Penguin Switch.png
|
||||
File:Peeking Out from Crab.png
|
||||
File:Path Slabs.png
|
||||
File:Oh, Adventure Isles.png
|
||||
File:Muddy Dripstone Cave.png
|
||||
File:Most Difficult of All.png
|
||||
File:Mob Vote Reward.png
|
||||
File:Mob Vote 2023 Ostrich.png
|
||||
File:Mob Vote 2023 Mangrove Swamp.png
|
||||
File:Mob Party Nearby.png
|
||||
File:Mob Museum Backdoor.png
|
||||
File:Meerkat Cameo.png
|
||||
File:Mangrove Swamp from Crab.png
|
||||
File:Kai on Top.png
|
||||
File:Jungle Temple Mob Vote 2023.png
|
||||
File:Jungle Temple Mob Vote 2023 II.png
|
||||
File:Jungle Rollercoaster.png
|
||||
File:Inside Secret Hideout.png
|
||||
File:Inside Mob Museum.png
|
||||
File:Inside Mob Drop.png
|
||||
File:Inside Mangrove Maze.png
|
||||
File:Inside Crab.png
|
||||
File:Glare Cameo 2.png
|
||||
File:Gaze Upon the Horizon.png
|
||||
File:Fan Blocks.png
|
||||
File:Exploring the Terracotta.png
|
||||
File:Exiting Mob Museum.png
|
||||
File:Enchanted Library Mob Vote 2023.png
|
||||
File:Ellegaard from Above the Isles.png
|
||||
File:Efe, Steve, and Two Guys with Tiny Lydia.png
|
||||
File:Crouching in Mangrove Maze.png
|
||||
File:Crab Switch.png
|
||||
File:Copper Golem cameo.png
|
||||
File:Copper Golem cameo 2.png
|
||||
File:Clean Waterfall.png
|
||||
File:Below Ground Parkour.png
|
||||
File:Before Mob Party.png
|
||||
File:Bamboo Platform Parkour.png
|
||||
File:Badland Parkour.png
|
||||
File:Badland Mob Vote 2023.png
|
||||
File:Axolotl Wave.png
|
||||
File:Ari on Top.png
|
||||
File:Approaching Jungle Temple.png
|
||||
File:Adventure Taiga Village.png
|
||||
File:Adventure Isle Rollercoaster.png
|
||||
File:Adventure Isle Border.png
|
||||
File:Above Mangrove Maze.png
|
||||
File:Above Crab Mob Vote 2023 Server.png
|
||||
</gallery>
|
||||
|
||||
====Rollercoaster====
|
||||
|
||||
====Parkour====
|
||||
|
||||
====Mazes====
|
||||
|
||||
====Adventure Isle ====
|
||||
|
||||
====Mob Museum====
|
||||
|
||||
===Renders===
|
||||
<gallery class="mw-collapsible">
|
||||
Tiny Agnes Default Face Mob Vote Server.png|Tiny Agnes
|
||||
Tiny Agnes Blink Face Mob Vote Server.png|Tiny Agnes blinking
|
||||
Tiny Agnes Happy Face Mob Vote Server.png|Tiny Agnes happy
|
||||
Tiny Agnes Confused and Distressed Face Mob Vote Server.png|Tiny Agnes confused and distressed
|
||||
Tiny Agnes Suprised Face Mob Vote Server.png|Tiny Agnes suprised
|
||||
Tiny Agnes Flat Mouth Face Mob Vote Server.png|Tiny Agnes flat mouth face
|
||||
Tiny Agnes Idle Mob Vote Server.gif|Tiny Agnes idle
|
||||
Tiny Agnes Daredevil Mob Vote Server.png|Tiny Agnes daredevil suit
|
||||
Tiny Agnes Dropper Mob Vote Server.gif|Tiny Agnes daredevil animation
|
||||
Tiny Agnes Mob Party Mob Vote Server.png|Tiny Agnes mob party suit
|
||||
Tiny Agnes Mob Party Dance Mob Vote Server.gif|Tiny Agnes dancing
|
||||
Tiny Agnes Parkour Mob Vote Server.png|Tiny Agnes parkour suit
|
||||
Tiny Agnes Parkour Animation Mob Vote Server.gif|Tiny Agnes parkour exercising
|
||||
Tiny Agnes Wam Hammer Mob Vote Server.png|Tiny Agnes with wam hammer
|
||||
Tiny Agnes Wam Hammer Animation Mob Vote Server.gif|Tiny Agnes using a hammer
|
||||
Tiny Jens Default Face Mob Vote Server.png|Tiny Jens
|
||||
Tiny Jens Blink Face Mob Vote Server.png|Tiny Jens blinking
|
||||
Tiny Jens Open Mouth Face Mob Vote Server.png|Tiny Jens open mouth
|
||||
Tiny Jens Happy Face Mob Vote Server.png|Tiny Jens happy
|
||||
Tiny Jens Confused and Distressed Face Mob Vote Server.png|Tiny Jens confused and distressed
|
||||
Tiny Jens Suprised Face Mob Vote Server.png|Tiny Jens suprised
|
||||
Tiny Jens Flat Mouth Face Mob Vote Server.png|Tiny Jens flat mouth
|
||||
Tiny Jens Icon Bobbing Mob Vote Server.gif|Tiny Jens bobbing
|
||||
Tiny Jens Idle Mob Vote Server.gif|Tiny Jens idling
|
||||
Tiny Jens Lighthouse Idle Mob Vote Server.gif|Tiny Jens lighthouse idling
|
||||
Tiny Jens Rascal Default Face Mob Vote Server.png|Tiny Jens rascal
|
||||
Tiny Jens Rascal Blink Face Mob Vote Server.png|Tiny Jens rascal blinking
|
||||
Tiny Jens Rascal Happy Face Mob Vote Server.png|Tiny Jens rascal happy
|
||||
Tiny Jens Rascal Suprised Face Mob Vote Server.png|Tiny Jens rascal suprised
|
||||
Tiny Lydia Mob Vote Server.png|Tiny Lydia
|
||||
Tiny Lydia Idea Mob Vote Server.gif|Tiny Lydia idling
|
||||
Tiny Lydia Axolotl Mob Vote Server.png|Tiny Lydia axolotl
|
||||
Tiny Lydia Axolotl Idea Mob Vote Server.gif|Tiny Lydia axolotl idling
|
||||
Tiny Lydia Captain Mob Vote Server.png|Tiny Lydia captain
|
||||
Tiny Lydia Captain Idea Mob Vote Server.gif|Tiny Lydia captain idling
|
||||
Tiny_Vu_Mob_Vote_Server.png|Tiny Vu
|
||||
Tiny_Vu_Idle_Mob_Vote_Server.gif|Tiny Vu idling
|
||||
Tiny_Vu_Adventurer_Mob_Vote_Server.png|Tiny Vu adventurer
|
||||
Tiny_Vu_Adventurer_Idle_Mob_Vote_Server.gif|Tiny Vu adventurer idling
|
||||
Armor Stand Mob Vote Server.png|[[Armor stand]]
|
||||
Chicken Platform Mob Vote Server.png
|
||||
Cow Platform Mob Vote Server.png
|
||||
Creeper Platform Crumble Mob Vote Server.gif
|
||||
Creeper Platform Hide Mob Vote Server.gif
|
||||
Creeper Platform Mob Vote Server.png
|
||||
Creeper Platform Reveal Mob Vote Server.gif
|
||||
Creeper Platform Spawn Mob Vote Server.gif
|
||||
Emerald Crown Mob Vote Server.png
|
||||
Enderman Platform Mob Vote Server.png
|
||||
False Bookshelf Closing Mob Vote Server.gif
|
||||
False Bookshelf Mob Vote Server.png
|
||||
False Bookshelf Opening Mob Vote Server.gif
|
||||
False Bookshelf Static Open Mob Vote Server.png
|
||||
Fireplace Mob Vote Server.gif
|
||||
Fox Platform Mob Vote Server.png
|
||||
Frog Hat First Person View Mob Vote Server.png
|
||||
Frog Hat Mob Vote Server.png
|
||||
Gold Balloon Mob Vote Server.png
|
||||
Hidden Painting Mob Vote Server.png
|
||||
Minigame Board Mob Party Mob Vote Server.png
|
||||
Minigame Board Whack-A-Mob Mob Vote Server.png
|
||||
Pig Platform Mob Vote Server.png
|
||||
Purple Balloon Mob Vote Server.png
|
||||
Replica Hat Mob Vote Server.png
|
||||
Wam Hammer Mob Vote Server.png
|
||||
Zombie Platform Mob Vote Server.png
|
||||
Spyglass Mob Vote Server.png
|
||||
Target Idle Mob Vote Server.gif
|
||||
Target Inflate Mob Vote Server.gif
|
||||
Target Mob Vote Server.png
|
||||
Target Pop Mob Vote Server.gif
|
||||
Target Rounded to Camera Mob Vote Server.png
|
||||
Tiny Creeper Bonk Mob Vote Server.gif
|
||||
Tiny Creeper Dance Mob Vote Server.gif
|
||||
Tiny Creeper Mob Vote Server.png
|
||||
Tiny Creeper Spawn Mob Vote Server.gif
|
||||
Tiny Creeper Swell Mob Vote Server.gif
|
||||
Tiny Enderman Angry Mob Vote Server.png
|
||||
Tiny Enderman Bonk Mob Vote Server.gif
|
||||
Tiny Enderman Dance Mob Vote Server.gif
|
||||
Tiny Enderman Mob Vote Server.png
|
||||
Tiny Enderman Spawn Mob Vote Server.gif
|
||||
Tiny Frogs Dance Mob Vote Server.gif
|
||||
Tiny Frogs Mob Vote Server.png
|
||||
Tiny Iron Golem Idle Mob Vote Server.gif
|
||||
Tiny Iron Golem Mob Vote Server.png
|
||||
Tiny Pillager Blink Face Mob Vote Server.png
|
||||
Tiny Pillager Default Face Mob Vote Server.png
|
||||
Tiny Pillager Icon Bob Mob Vote Server.gif
|
||||
Tiny Pillager Idle Mob Vote Server.gif
|
||||
Tiny Pillager Look Left Face Mob Vote Server.png
|
||||
Tiny Pillager Look Right Face Mob Vote Server.png
|
||||
Tiny Villager Blink Face Mob Vote Server.png
|
||||
Tiny Villager Butcher Blink Face Mob Vote Server.png
|
||||
Tiny Villager Butcher Default Face Mob Vote Server.png
|
||||
Tiny Villager Default Face Mob Vote Server.png
|
||||
Tiny Villager Fisherman Blink Face Mob Vote Server.png
|
||||
Tiny Villager Fisherman Default Face Mob Vote Server.png
|
||||
Tiny Villager Librarian Blink Face Mob Vote Server.png
|
||||
Tiny Villager Librarian Default Face Mob Vote Server.png
|
||||
Tiny Villager Taiga Blink Face Mob Vote Server.png
|
||||
Tiny Villager Taiga Default Face Mob Vote Server.png
|
||||
Tiny Zombie Dance Mob Vote Server.gif
|
||||
Tiny Zombie Mob Vote Server.png
|
||||
</gallery>
|
||||
|
||||
===Pixel Art===
|
||||
<gallery>
|
||||
MobVote Villager Painting.png|[[Painting]] of a [[villager]]
|
||||
</gallery>
|
||||
|
||||
===Items===
|
||||
<gallery>
|
||||
File:Bow.png|Bow
|
||||
File:Goat Horn.png|Goat Horn - Ponder
|
||||
File:Cotton Candy Allay Mob Vote Server.png|Cotton Candy Allay
|
||||
File:Ghastly Gelato Mob Vote Server.png|Ghastly Gelato
|
||||
File:Beebon Mob Vote Server.png|Beebon
|
||||
File:Creepers and Crème Mob Vote Server.png|Creepers and Creme
|
||||
File:Sour Spider Eyes Mob Vote Server.png|Sour Spider Eyes
|
||||
File:Turtle Tart Mob Vote Server.png|Turtle Tart
|
||||
File:Hammer Mob Vote Server.png|Hammer
|
||||
File:Golden Balloon Mob Vote Server.png|Golden Balloon
|
||||
File:Purple Balloon Item Mob Vote Server.png|Purple Balloon
|
||||
File:Frog Hat Item Mob Vote Server.png|Frog Hat
|
||||
File:Replica Hat Item Mob Vote Server.png|Replica Hat
|
||||
File:Crossbow.png|Crossbow
|
||||
File:Emerald Crown Item Mob Vote Server.png|Emerald Crown
|
||||
File:Spyglass Item Mob Vote Server.png|Spyglass
|
||||
File:Leave (Gamemode One).png|Leave item
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|Events}}
|
||||
[[Category:Minecraft Live|2023-Event server]]
|
||||
[[Category:Event servers]]
|
||||
|
||||
[[lzh:生靈票選癸卯樞機盛典]]
|
||||
[[pt:Evento de votação para criatura de 2023]]
|
||||
[[zh:2023年生物投票服务器活动]]
|
154
wiki_backup/2023 Mob Vote.txt
Normal file
154
wiki_backup/2023 Mob Vote.txt
Normal file
|
@ -0,0 +1,154 @@
|
|||
{{See also|2023 Mob Vote Event}}
|
||||
{{Infobox video
|
||||
|image = none
|
||||
|type = [[Minecraft Live]] stream
|
||||
|date = October 15, 2023
|
||||
|host = [[Lydia Winters]]
|
||||
|length = 01:10:39
|
||||
|prev = [[Minecraft Live 2022]]
|
||||
|next = [[Minecraft Live 2024]]
|
||||
}}
|
||||
[[File:Minecraft Live 2023 Official Artwork.jpg|thumb|Artwork for the event]]
|
||||
'''Minecraft Live 2023''' was a live event held on October 15, 2023 at 17:00 UTC. Like with previous Minecraft Live events, it featured a mob vote between three mobs: the [[crab]], the [[armadillo]], and the [[penguin]].<ref name=MCLive2023>{{mcnet|minecraft-live-2023-announcement|Minecraft Live is back|September 13, 2023|Sophie Austin}}</ref> This was the last Minecraft Live to have a [[Mob Vote|mob vote]].
|
||||
|
||||
== News ==
|
||||
Minecraft Live 2023 announced the yet-unnamed at that time 1.21 update to ''[[Minecraft]]'', which includes the voted-in armadillo, the [[trial chambers]], several new copper blocks such as the [[Copper Bulb|copper bulb]], new types of tuff, the [[Crafter|crafter block]], the [[Trial Spawner|trial spawner]], and the [[breeze]]. New mobs and structures for ''[[Minecraft Legends]]'' were also announced, such as the frog mount, [[:en:Minecraft Legends:Witch|witches]], [[:en:Minecraft Legends:Clanger|clangers]], and air chopper.
|
||||
|
||||
== Announcement ==
|
||||
The event was announced in a video which was uploaded to the official [https://www.youtube.com/@minecraft ''Minecraft YouTube Channel''] on September 13, 2023.
|
||||
{{yt|zLON6wZYgsE}}
|
||||
|
||||
== Event ==
|
||||
{{missing information|section|More detailed description of stream and its contents, from the livestream VOD(s)}}
|
||||
=== Community Pre-show ===
|
||||
There was a 20-minute Community Pre-Show right before the main event which consisted of content creators expressing about ''Minecraft''.
|
||||
|
||||
=== Update Announcements ===
|
||||
{{See also|Java Edition 1.21|Bedrock Edition 1.21.0}}Like previous years, there was an announcement relating to the next major update. This year, the update that was announced was the currently unnamed at that time [[Java Edition 1.21|1.21 Update.]] The update is said to focus on ''"combat adventures and tinkering"''. It includes several [[Copper|copper block]] variants, [[trial chambers]], and [[Armadillo|armadillos]] - the winner of the 2023 [[Mob Vote]]. It also includes the new [[Crafter|crafter]], [[Tuff Bricks|tuff brick]] types, and more enemies that spawn in the trial chambers.
|
||||
|
||||
=== Mob Vote ===
|
||||
{{See also|Mob Vote}}
|
||||
[[File:MCLive2023MobVoteAllOptions.png|thumb|Mob vote image]]
|
||||
As with [[MINECON Earth 2017]] and [[Minecraft Live 2020]], [[Minecraft Live 2021|2021]] and [[Minecraft Live 2022|2022]], viewers were able to vote for a new mob to be added to the game in a future update.
|
||||
|
||||
The voting began on October 13, 2023 at 17:00 UTC, and ended on October 15, 2023 at 17:15 UTC. Like the previous year, the [[2023 Mob Vote Event]] took place in an [[Event servers|event server]] on ''[[Bedrock Edition]]'', via the ''[[Minecraft Launcher]]'', and on [https://minecraft.net minecraft.net].<ref name=MCLive2023/> Additionally, players from mainland China were also able to vote in the ''[[China Edition]]'' launcher.<ref name="China">https://twitter.com/ZouChenyunfei/status/1710728806372458512</ref><ref>{{cite|url=https://mp.weixin.qq.com/s/HbKGRH8BtfJMTXgDV-Y-rQ|title=2023《我的世界》全球嘉年华即将开启!哪个全新生物会C位出道?|date=October 14, 2023}}</ref>
|
||||
|
||||
Those who participated in the Mob Vote 2023 got the “Cherry Blossom” Minecraft [[Java Edition]] and later [[Bedrock Edition]] cape.
|
||||
[[File:CherryCape JE.png|thumb]]
|
||||
|
||||
The mob vote had three mobs to vote on: the [[crab]], the [[armadillo]], and the [[penguin]]. [[Jens Bergensten]] described the options as “cute animals” at the Minecraft China Developers Conference held in Chengdu, China on September 27.<ref>https://bilibili.com/video/BV1uw411m7vY</ref>
|
||||
|
||||
This was the final edition of the mob vote, as it was retired the following year.<ref>{{mcnet|the-future-of-minecrafts-development|The future of Minecraft's development|September 9, 2024|Ryan Cooper}}</ref>
|
||||
|
||||
==== Crab ====
|
||||
{{main|Crab}}
|
||||
The [[crab]] spawns in [[mangrove swamp]]s. The player can obtain a crab claw which allows them to place and break blocks from further away. [[Kelp]] can be used to breed crabs. Crabs also occasionally wave at players and other crabs. <ref name="China" /><ref>{{mcnet|mob-vote-crab|Mob Vote: Crab|October 3, 2023|Sophie Austin}}</ref>
|
||||
{{yt|qElvTW-8-W8}}
|
||||
|
||||
==== Armadillo ====
|
||||
{{main|Armadillo}}
|
||||
The [[armadillo]] spawns in [[savanna]]s. It can become startled and hide in its shell when the player confronts it; it can also drop scutes (not necessarily from dying), which will be used to craft armor for [[wolf|wolves]], offering them better protection during combat.<ref>{{mcnet|mob-vote-armadillo|Mob Vote: Armadillo|October 4, 2023|Sophie Austin}}</ref>
|
||||
{{yt|jNTufMgx6eM}}
|
||||
|
||||
==== Penguin ====
|
||||
{{main|Penguin}}
|
||||
The [[penguin]] spawns on the [[stony shore]] biome. Penguins increase the speed of the player's [[boat]]. Penguins are amphibious, living both in the water and on land. Although clumsy when walking and might fall down occasionally, the penguins are excellent swimmers and can swim as fast as the [[dolphin]]s. They gather in groups.<ref>{{mcnet|mob-vote-penguin|Mob Vote: Penguin|October 5, 2023|Sophie Austin}}</ref><ref name="China" />
|
||||
{{yt|sCszdeWTzKs}}
|
||||
|
||||
==== Result ====
|
||||
Near the end of the livestream, it was revealed that the armadillo won the vote. The percentage results were announced shortly after the end of the event on Minecraft's official Twitter account.<ref name="mobvote-results">{{tweet|Minecraft|1713618649846866367|(...) over 5 million votes! (...) Armadillo – 42.3% Crab – 32.5% Penguin – 25.2% (...)|October 15, 2022}}</ref>
|
||||
{| class="wikitable sortable" style="text-align: center"
|
||||
! Rank !! Mob !! Votes !! Votes (%)<ref name="mobvote-results" />
|
||||
|-
|
||||
! 1
|
||||
| {{EntityLink|Armadillo}} || ~2,115,000 || 42.3%
|
||||
|-
|
||||
! 2
|
||||
| {{EntityLink|Crab}} || ~1,625,000 || 32.5%
|
||||
|-
|
||||
! 3
|
||||
| {{EntityLink|Penguin}} || ~1,260,000 || 25.2%
|
||||
|}
|
||||
|
||||
== Music ==
|
||||
[[File:Minecraft Live 2023 Original Soundtrack Cover.jpg|thumb|250px|Cover]]
|
||||
{{main|Minecraft Live: 2023 (Original Soundtrack)}}
|
||||
'''''Minecraft Live: 2023 (Original Soundtrack)''''' is the soundtrack released for Minecraft Live 2023, featuring compositions by Camilo Forero and Joseph S. Djafar, which feature all of the music included as part of the event.
|
||||
|
||||
== Videos ==
|
||||
{{YouTube playlist|PLZHdY_46KnYuXamkQu2wRGZ4PjzfW0wK5}}
|
||||
|
||||
== Gallery ==
|
||||
=== Official trailers ===
|
||||
<gallery>
|
||||
Live2023-01.jpeg|[[Noor]] trimming armor.
|
||||
Live2023-02.jpeg|Noor following a cloud of petals.
|
||||
Live2023-03.jpeg|[[Ari]] and [[Efe]] surrounded by monsters in a library.
|
||||
Live2023-07.jpeg|[[Kai]] and [[Player|Makena]] hopping through a swamp.
|
||||
Live2023-08.jpeg|Kai, Makena, and [[Steve?|Steve]] rushing into a [[Cherry Grove|cherry grove]].
|
||||
Live2023-04.jpeg|Kai, Makena, Steve, and Noor constructing the logo.
|
||||
Live2023-10.jpeg|[[Sunny]] digging up a [[sherd]].
|
||||
Live2023-05.jpeg|A [[horse]], [[goat]], [[sniffer]], and a second [[goat]].
|
||||
Live2023-11.jpeg|Sunny approaching the event's logo under construction.
|
||||
Live2023-12.jpeg|A [[creeper]], [[spider]], and [[sheep]] in vicinity of an [[amethyst geode]].
|
||||
Live2023-06.jpeg|The [[ancient city]].
|
||||
Silence, Alex.gif|[[Alex]] grabbing the [[ward armor trim]].
|
||||
Alex is lifted.gif|[[Alex]] being lifted onto the logo.
|
||||
Makena places.gif|[[Makena]] placing concrete.
|
||||
Live2023-13.jpeg|[[Steve]], [[Zuri]], [[Noor]], and [[Kai]] in a cherry grove together.
|
||||
Live2023-14.jpeg|Dozens of mobs approaching the completed logo.
|
||||
So happy together.gif|Many mobs dancing happily together.
|
||||
</gallery>
|
||||
|
||||
=== Mob Vote ===
|
||||
<gallery class="pixel-image">
|
||||
Crab Thumbnail.jpg|Thumbnail of the crab announcement article
|
||||
Crab Header.jpg|Header of the crab announcement article
|
||||
Crab Early Model.png|Early development model and texture of the crab.
|
||||
CrabRecreationModel.png|A recreation of the early development model and texture of the crab based on the Discord emote.
|
||||
CrabPixel.png|The crab
|
||||
Crab Walking and Waving Animation.gif|The crab walking while waving
|
||||
Crab Walking and Waving2 Animation.gif|The crab walking then stopping to wave
|
||||
Crab Claw.png|The crab claw
|
||||
</gallery>
|
||||
|
||||
<gallery class="pixel-image">
|
||||
Armadillo Thumbnail.jpg|Thumbnail of the armadillo announcement article
|
||||
Armadillo Header.jpg|Header of the armadillo announcement article
|
||||
Armadillo (discord emoji).png|Early development model and texture of the armadillo.
|
||||
Armadillo (discord emoji)recreations.png|A recreation of the early development model and texture of the armadillo based on the Discord emote.
|
||||
ArmadilloPixel.png|The armadillo
|
||||
Armadillo Running Animation.gif|The armadillo running
|
||||
Armadillo Sniffing and Curling into a Ball Animation.gif|The armadillo sniffing and curling up into a ball
|
||||
Armadillo Scute (pre-release).png|The armadillo scute
|
||||
Armadillo Win.png|Armadillos wearing party hats.
|
||||
Winner of Mob Vote 2023.gif|Armadillo winning the mob vote.
|
||||
</gallery>
|
||||
|
||||
<gallery class="pixel-image">
|
||||
Penguin Thumbnail.jpg|Thumbnail of the penguin announcement article
|
||||
Penguin Header.jpg|Header of the penguin announcement article
|
||||
Penguin early model.png|Early development model and texture of the penguin.
|
||||
PenguinEarly development modelandTexturerecreations.png|A recreation of the early development model and texture of the penguin based on the Discord emote.
|
||||
PenguinPixel.png|The penguin
|
||||
Penguin Waddling Animation.gif|The penguin waddling
|
||||
Penguin Header2.jpg|A belly sliding penguin
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|events}}
|
||||
|
||||
[[Category:Minecraft Live|2023-10]]
|
||||
|
||||
[[de:Minecraft Live#2023]]
|
||||
[[es:Minecraft Live 2023]]
|
||||
[[fr:Minecraft Live 2023]]
|
||||
[[ja:Minecraft Live 2023]]
|
||||
[[lzh:礦藝展癸卯]]
|
||||
[[pt:Minecraft Live 2023]]
|
||||
[[ru:Minecraft Live 2023]]
|
||||
[[uk:Minecraft Live 2023]]
|
||||
[[zh:Minecraft Live 2023]]
|
705
wiki_backup/20w14∞.txt
Normal file
705
wiki_backup/20w14∞.txt
Normal file
|
@ -0,0 +1,705 @@
|
|||
{{about|the April Fool's joke snapshot|the regular snapshot released that week|Java Edition 20w14a}}
|
||||
{{Dangerous version|type=crash|Certain randomly generated biomes in this version may cause the game to [[crash]].|version=development|edition=Java}}
|
||||
{{April Fools|v=je|je=the '''Ultimate Content''' update or '''20w14∞'''}}
|
||||
{{Infobox version
|
||||
|title=Minecraft 20w14∞
|
||||
|name=The Ultimate Content Update
|
||||
|edition=Java
|
||||
|image=20w14infinite.png
|
||||
|image2=Java Edition 20w14∞.png
|
||||
|type=Snapshot
|
||||
|date=April 1, 2020
|
||||
|snapshotfor=
|
||||
|clienthash=cc5cb23748614a6396ffb77427b4f11f4b6ae99b
|
||||
|clientmap=9c696595b65e342a25ff96d7375b744c8a8aa51d
|
||||
|jsonhash=c72805a04a8e08cd5d773230293dc88ccf2e5f4e |jsonfile=20w14infinite
|
||||
|serverhash=c0711cd9608d1af3d6f05ac423dd8f4199780225
|
||||
|servermap=428c32326e6fd1e4a2bade80e6f277b75e497eee
|
||||
|prevparent=3D Shareware v1.34
|
||||
|nextparent=22w13oneBlockAtATime
|
||||
}}
|
||||
'''20w14∞''', also referred to as '''20w14infinite''' in the launcher, '''20w14~''' in-game, and the '''Infinity Snapshot'''<ref>{{tweet|Minecraft|1245366688390021122|You asked; our really fancy machine learning algorithm listened. Introducing Java snapshot 20w14∞: the Infinity Snapshot.<br><br>Download it here, and enter a new dimension:<br><br>↣ http://redsto.ne/infinitysnapshot… ↢|April 1, 2020}}</ref>, is an [[April Fools' Day jokes#2020|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Ultimate Content'''" update, released on April 1, 2020,<ref>{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020|Per Landin}}</ref> which adds new procedurally generated dimensions that randomize existing elements of the game and several ways to access them. 20w14∞ is a [[wikipedia:Fork (software development)|fork]] of [[20w13b]], which was the most recent snapshot at the time.
|
||||
|
||||
Despite being a joke, [[custom dimension]]s and [[custom world generation]] were implemented soon after in [[20w21a]] and [[20w28a]], respectively.
|
||||
|
||||
== Additions ==
|
||||
{{Additions table|Box of Infinite Books|Swaggiest stairs ever|Footprint|A Very Fine Item|Cursor|Funky Portal|An Ant}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[File:Box of Infinite Books Yellow.png|32px]] [[File:Box of Infinite Books Blue.png|32px]] [[File:Box of Infinite Books Red.png|32px]] [[File:Box of Infinite Books Green.png|32px]] [[Box of infinite books]]
|
||||
|
||||
* The box of infinite books uses the [[resource location]] {{code|minecraft:book_box}}.
|
||||
* It uses the [[texture]] of [[oak planks]] on all but one face, on which it has its own [[bookshelf]]-like texture randomized based on its location.
|
||||
* When {{ctrl|used}}, if the block is not on one of its chunk's edge and facing along that edge, a random [[written book]] is generated. This book can be thrown into a [[nether portal]].
|
||||
** The random books are tied to the [[block]] such that using the same block multiple times always returns an identical book.
|
||||
*** The title of the random books given by the block is correlated with the location of the block.
|
||||
*** The title's pattern takes the format {{code|<''chunk X''>/<''chunk Z''>/<''block orientation''>/<''distance to the chunk's edge to the right of the block''>/<''block Y''>}}, so books from the same block always have the same title and content.
|
||||
** The block naturally generates in the "library" and "isolation" dimensions.
|
||||
** The books on the texture of the block are of random color.
|
||||
** The author of every book is "Universe itself", obfuscated, and every book has 16 pages filled with random text.
|
||||
** Books never drop if game rule {{code|doTileDrops}} is set to {{code|false}}.
|
||||
** The blue variant is used as the inventory icon.
|
||||
|
||||
; {{animate|Funky Portal (white).png; Funky Portal (orange).png; Funky Portal (magenta).png; Funky Portal (light blue).png; Funky Portal (yellow).png; Funky Portal (lime).png; Funky Portal (pink).png; Funky Portal (gray).png; Funky Portal (light gray).png; Funky Portal (cyan).png; Funky Portal (purple).png; Funky Portal (blue).png; Funky Portal (brown).png; Funky Portal (green).png; Funky Portal (red).png; Funky Portal (black).png|32px}} [[Funky portal]]
|
||||
* Also known as the neither portal.
|
||||
* Has the block ID <code>minecraft:neither_portal</code>.
|
||||
* If any written book (regardless of whether obtained from the box of infinite books, a chest, or written by a [[player]]) is thrown into a nether portal, the portal blocks change into funky portal blocks. Entering this portal teleports the player into a new, "randomized" [[dimension]] based on the contents of the book. Books with the same page content will always generate a portal to the same dimension.
|
||||
** Each dimension has its own unique color of portal blocks.
|
||||
** After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it.
|
||||
** Rarely, throwing a book into a nether portal can cause multiple funky portal colors.
|
||||
* Unlike most other block entities, placing a funky portal using the command {{cmd|/setblock ~ ~ ~ neither_portal}} will cause it to have randomized block data (unless specified with NBT tags) rather than none at all.
|
||||
|
||||
; [[File:Cursor.gif|32px]] [[Cursor]]
|
||||
* The cursor block is a block with an animated texture that changes its color every second, toggling between green and black concrete.
|
||||
** Its [[resource location]] is {{code|minecraft:cursor}}.
|
||||
** The cursor block makes a stone sound when the block is placed or broken, similar to [[terracotta]] placing sound.
|
||||
** The block naturally generates in "terminal" dimension as the blinking "_" next to a "[[wikipedia:Drive_letter_assignment|C:\]]" made of lime [[concrete]].
|
||||
** It appears to be cycling between black and lime [[concrete]] in appearance, which is what the rest of the "terminal" dimension is made of.
|
||||
|
||||
; [[File:An Ant.png|32px]] [[An ant]]
|
||||
* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form.
|
||||
* Uses the [[resource location]] {{code|minecraft:ant}}.
|
||||
* Simulates {{w|Langton's ant}}.
|
||||
** If placed on top of black or white [[concrete]], it moves in a deterministic pattern, turning the concrete underneath it into its other variation.
|
||||
* The ant block is the Turing machine mentioned on Mojang Studios' [https://www.mojang.com website].
|
||||
* If two ant blocks collide, they merge into one.
|
||||
* Cannot be pushed by pistons and is blast resistant.
|
||||
* Naturally generates in the "ant" dimension, where it begins moving immediately.
|
||||
* Can break bedrock.
|
||||
* Cannot be obtained using pick block.
|
||||
|
||||
; [[File:Swaggiest stairs ever.png|32px]] [[Swaggiest stairs ever]]
|
||||
* A stair variant for the netherite block.
|
||||
* Uses the [[resource location]] {{code|minecraft:netherite_stairs}}.
|
||||
* Cannot be crafted.
|
||||
* Naturally generate in the "missing" dimension as the stairs leading up to the [[chest]].
|
||||
|
||||
; [[Leftover]]
|
||||
* Also known as the zone.
|
||||
* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form.
|
||||
* Uses the [[resource location]] {{code|minecraft:zone}}.
|
||||
* Apart from emitting "Happy Villager" particles, the block is invisible.
|
||||
* When an entity enters it, it receives {{EffectLink|Blindness}} II and {{EffectLink|Poison}} IV for 3 seconds each.
|
||||
* It is not possible for other blocks to be placed inside of a zone, nor can [[piston]]s move or destroy it.
|
||||
* When an item is thrown into it, it'll affect the gravity of the item.
|
||||
* Naturally generates in the "zones" dimension.
|
||||
|
||||
=== Items ===
|
||||
; [[File:Footprint (item).png|32px]] [[Footprint]]
|
||||
* Uses the [[resource location]] <code>minecraft:footprint</code>.
|
||||
* Resembles the texture of footprint [[particle]], but has a resolution of 16×16 instead of 8×8 and has transparency.
|
||||
* Is not available in the [[Creative inventory]] and must be obtained through a {{cmd|/give}} command or similar means.
|
||||
* Does not have a crafting recipe.
|
||||
* Found in the "missing" dimension's chest.
|
||||
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
|
||||
* This item is intended as a joke directed toward the commands' community where the "Footstep" particle is commonly requested.
|
||||
|
||||
; [[File:Fine item.png|32px]] [[A very fine item]]
|
||||
* Uses the [[resource location]] <code>minecraft:fine_item</code>.
|
||||
* Its texture resembles the side face of a [[grass block]] with the words "Home Sweet Home" written on it.
|
||||
* Is not available in the [[Creative inventory]] and must be obtained through the {{cmd|/give}} command or similar means.
|
||||
* Found in the "isolation" dimension in an item frame next to the bed.
|
||||
|
||||
=== World generation ===
|
||||
==== Biomes ====
|
||||
[[File:Supercalifragilisticexpialidocious biome.png|thumb|A randomized biome in a randomly generated dimension.]]
|
||||
Randomly generated [[biome]]s can be found in the new dimensions.
|
||||
* Biomes that are discovered by the [[player]] through the changed portals are added to the list of biomes when creating a buffet world, including <code>_generated:''id''</code> biomes.
|
||||
* A certain sound effect may periodically play without the presence of its normal source throughout a biome, often excessively.
|
||||
* [[Weather]] is disabled in some biomes.
|
||||
* The biomes have randomized [[mob]] spawning.
|
||||
** [[Mob]]s that do not naturally spawn in the non-random dimensions may appear, such as [[giant]]s, [[wither]]s, [[zombie horse]]s and [[illusioner]]s.
|
||||
** Many generated biomes do not spawn mobs. [[File:Shulker Generation in Dimension Fry.png|thumb|Large quantities of structures and shulkers generating with end cities in a randomly generated dimension.]]
|
||||
* The generated biomes can have random structures or structures that naturally generate in other dimensions.[[File:Basalt Spikes.png|thumb|"Basalt Spikes", a random biome that bears resemblance to both the [[basalt deltas]] and [[ice spikes]] biomes in a randomly generated dimension.]][[File:20w14~ Carpet Forest.png|thumb|A biome filled with structures that resemble trees in a randomly generated dimension.]]
|
||||
** Mobs that spawn with a structure may spawn in larger numbers than usual. There could be a high number of [[elder guardian]]s spawning near an [[ocean monument]] or a high number of [[shulker]]s generating with an [[end city]].
|
||||
** Often, a biome contains one particular structure in great abundance.
|
||||
** Sometimes, a dimension repeatedly generates letters, depends on the biome. It is highly probable that the shapes for these characters are from Minecraft's font textures.
|
||||
* Some random biomes may have some resemblance to a non-random biome.
|
||||
* A significant number of the random biomes have large quantities of lag inducing blocks like [[vines]] or decaying [[leaves]] or stacked seeds breaking all at once. These biomes have the very great potential of crashing the game or at least render it unplayable.
|
||||
[[File:End gateway sample biome.png|thumb|End ships found in the "between" biome.]]
|
||||
[[File:BusyMine.png|thumb|A deposit of observers found underground in the "busy" biome.]]
|
||||
[[File:Fire and stairs sample biome.png|thumb|Floating prisms of cobblestone stairs found in the "shapes" biome.]]
|
||||
Three new pre-made biomes were added.
|
||||
* '''[[Between]]'''
|
||||
** Works best with ''Floating Islands'' [[buffet]] world generation.
|
||||
** Generates a mesh of [[end ship]]s.
|
||||
** Resource location is <code>minecraft:between</code>.
|
||||
* '''[[Biome for player with no time for nonsense]]'''
|
||||
** Works best with ''Overworld'' buffet world generation.
|
||||
** Generates what seems like a normal [[snowy taiga]], although mineral blocks and [[redstone components]] generate instead of ores.
|
||||
** Resource location is <code>minecraft:busy</code>.
|
||||
* '''[[Shapes]]'''
|
||||
** Works best with ''Floating Islands'' or ''Overworld'' buffet world generation.
|
||||
** Generates a world consisting of different shapes made of one or more different types of blocks.
|
||||
** Resource location is <code>minecraft:shapes</code>.
|
||||
|
||||
==== Dimensions ====
|
||||
[[File:Floating islands sample biome.png|thumb|A randomly generated dimension made of floating islands.]]
|
||||
There are '''2,147,483,645''' new [[dimension]]s, which means 2,147,483,648 (2<sup>31</sup>) possible dimensions per world seed, giving 2<sup>95</sup> dimension combinations in total, roughly 40 octillion.<ref>{{tweet|SeargeDP|1245484473338212352|What most people probably didn't realize with the snapshot today, there are not just 2 billion dimensions added to the game. There are 2 billion dimensions per world seed and they are all different. That makes 2^95 combinations (a really large number)|April 1, 2020}}</ref> <!-- All of the below list is unnecessary. -->
|
||||
* Certain dimensions contain easter eggs (see below).
|
||||
* Certain dimensions (including easter egg dimensions) have the consistent world generation as in the Overworld within the same world seed.
|
||||
Various pre-existing and randomly generated biomes appear in the dimensions.[[File:-NX- snowy tundra.png|thumb|A [[snowy tundra]] found in a randomly generated dimension.]]
|
||||
* Some dimensions may have only one biome, while others have several.
|
||||
** Even if a dimension has multiple biomes, a dimension can be dominated by a particular biome with all other biomes being exceptionally rare.
|
||||
* Biomes that are rare in the [[Overworld]] or [[Nether]] can be quite common in the new dimensions.
|
||||
The blocks that make up various features (e.g. ores, ice spikes, lakes) are randomly swapped.
|
||||
|
||||
If a non-random biome appears in a random dimension, mobs expected for that biome generally spawn.
|
||||
* Usually, aside from [[bat]]s, mobs that do require a particular light level to spawn do not spawn regardless of light level. For instance, in the dimension <code>jeb__</code>, passive mobs and [[slime]]s spawn in the [[savanna]] biome, but no other mobs.
|
||||
** There are some exceptions to this. For example, hostile mobs spawn at low lights levels in the dimension <code>interesting</code>, along with a small percentage of other dimensions.
|
||||
* There are still slime chunks, and slimes spawn in certain biomes.
|
||||
** When they do spawn, they spawn below Y=40 as usual.
|
||||
The [[sky]], blocks, menu, player, etc. are randomly tinted.
|
||||
|
||||
The sky is from the Overworld, Nether or [[End]].
|
||||
* For Overworld skies, the [[sun]] and [[moon]] appears in random sizes and the day-night cycle has a random duration.
|
||||
** In a majority of the dimensions, the sky either cycles rapidly, making a full revolution in exactly five seconds, or it is completely frozen. It is rare for the sky to move at others speeds, but when it does move at other speeds, the cycle duration is randomized.
|
||||
[[File:Dimension -name- lighting screenshot.png|thumb|An example of the unusual lighting in the random dimensions. [[White concrete]] was placed near the [[void]] in this randomly generated dimension.]]
|
||||
Some dimensions have [[sky light]], meanwhile others do not have any, even if there is a sun and moon.
|
||||
* In dimensions without a day and night cycle, the skylight can operate like sunlight and prevent mob spawning, but in other dimensions, it can operate like moonlight and mobs can spawn on the surface.
|
||||
The lighting in the dimensions can be unusual.
|
||||
* Sometimes, the same face of every block in the dimension is completely dark (sometimes fully black).
|
||||
* In some dimensions, blocks are sometimes tinted or recolored in different ways, depending on the block type, block state, or the dimension.
|
||||
* In some dimensions, the lighting in the dimensions are similar to the [[Overworld]] (including the easter egg dimension <code>gallery</code>).
|
||||
[[File:Dimension.png|thumb|Unusual blue lighting with random [[particle]] effect in a randomly generated dimension. A random particle effect fills some biomes.]]
|
||||
* The particle effects appearing in each biome depends on the dimension. In some cases, Overworld biomes can get a particle effect.
|
||||
* In some biomes in the generated dimensions, randomly generated particles can cause lag depends on the operational system.
|
||||
The style of generation can be:
|
||||
* Overworld-style generation with hills and valleys.
|
||||
** Caves generally do not generate. Lava and water lakes may still generate when there are no other caves.
|
||||
** The size of the hills and valleys depends on the biome, much like in [[buffet]] generation.
|
||||
** There is bedrock at the bottom with generation identical to the Overworld.
|
||||
*** There may occasionally be holes in the bedrock in some of the dimensions.[[File:20w14~ Bedrock Penetration.png|thumb|Example of holes in bedrock in a randomly generated dimension.]]
|
||||
** A subtype of the Overworld generation is generation that is [[superflat]], but with some differences.[[File:Fry flat type generation.png|thumb|Superflat style generation in a randomly generated dimension.]]
|
||||
*** Caves may still generate.
|
||||
*** There can be various layers of a single type blocks. These layers have various thicknesses.
|
||||
**** In certain dimensions, the layers are not perfectly flat with minor hills and valleys.
|
||||
*** Bedrock near y=0 is not in a flat layer and instead generates in the same way as the Overworld's bedrock.
|
||||
*** This type of generation is quite rare.
|
||||
*** The superflat style generation appears to be a result of water based biomes having blocks swapped. The surface of the superflat biomes is identical to y level of the surface of the ocean.
|
||||
* Nether-style generation, with a [[bedrock]] ceiling at Y-level 128 and the cave generation that is seen in [[the Nether]].
|
||||
** Objects may generate above the bedrock ceiling.
|
||||
* End-style generation, with no bedrock and floating islands.[[File:Interesting sky generation.png|thumb|End type generation in a randomly generated dimension.]]
|
||||
[[Bed]]s and charged [[respawn anchor]]s explode in the generated dimensions.[[File:Dried kelp mineshaft sample biome.png|thumb|A mineshaft carving through dried kelp in a randomly generated dimension.]]
|
||||
* However, beds do not explode in some [[dimension]]s, where the beds can be slept in at any time of the day. They set the spawn point much like in the [[Overworld]], but when the beds are slept in, the time is not set to the morning.[[File:Colored fossils sample biome.png|thumb|Floating multicolored fossils in a randomly generated dimension.]]
|
||||
** The following dimensions where beds do not explode in the generated dimensions (all are easter egg dimensions, of a total of 16 dimensions):
|
||||
*** "blacklight"
|
||||
*** "busy"
|
||||
*** "chess"
|
||||
*** "colors"
|
||||
*** "content"
|
||||
*** "darkness"
|
||||
*** "decay"
|
||||
*** "holes"
|
||||
*** "pillars"
|
||||
*** "rooms"
|
||||
*** "slime"
|
||||
*** "wall"
|
||||
*** "zones"
|
||||
*** Colored dimensions (including "red", "green" and "blue")
|
||||
The ID for each dimension is determined from the SHA256 hash of the name of the dimension with the string <code>:why_so_salty#LazyCrypto</code> appended to it.[[File:RedstoneDimension.png|thumb|The dimension generated by the ID "redstone".]]
|
||||
|
||||
In [[end ship]]s in the new [[dimension]]s, chests are generated with [[#General|fleet_orders]] loot table.[[File:OverworldDimesion.png|thumb|The dimension generated by the ID "overworld".]]
|
||||
|
||||
In some dimensions, [[compass]]es point toward the center of the world. In others, the needle spins in random directions like in the Nether and the End.
|
||||
|
||||
[[Liquid]]s behave differently in different dimensions. In some, the liquids act like they are in the Overworld, and in the rest, they act like they are in the Nether.
|
||||
|
||||
[[Undead]] mobs do not burn and [[piglin]]s do not zombify in the random dimensions, even during the day.
|
||||
|
||||
[[End portal]]s can be constructed. When entered, the player is teleported to the end, but at the coordinates at which they entered the portal on a newly generated [[obsidian platform]].
|
||||
|
||||
[[Map]]s can function correctly as they do in Overworld, but usually a map just shows gray and orange static, much like in the Nether.
|
||||
* Unlike the Nether, the player indicator accurately displays the player's orientation.
|
||||
[[Cloud]]s can appear in some dimensions in a layer at some random Y level.
|
||||
|
||||
There is [[weather]].
|
||||
* The current weather is identical in all dimensions. If it is [[rain]]ing in one random dimension, it is raining in all random dimensions and the Overworld, though it does not rain in certain biomes as mentioned above.
|
||||
Dimensions solely consisting of the biome <code>the_end</code>with [[obsidian pillar]]s at the center of the map are quite common. [[File:dimension Grumm.png|thumb|This dimension is an example of an 'endless end' dimension. The image was intentionally brightened due to this dimension having dark lighting.]]
|
||||
* When using <code>/debugdim</code> in this type of dimensions, no biomes are listed.
|
||||
The [[music]] is identical to the Overworld's.
|
||||
|
||||
Some dimensions may have fog that makes it difficult to see far distances.
|
||||
|
||||
The lighting system between buffet worlds and unique dimensions is different. In the Overworld there can be darkness, while in the easter egg generated dimension there can not be (i.e. "fleet" (<code>minecraft:between</code>) and "shapes" (<code>minecraft:shapes</code>)).
|
||||
|
||||
===== Easter egg dimensions =====
|
||||
There are 43 hard-coded<ref group="note">This means that do not use the random dimension generation described in the above section</ref> [[easter egg]] dimensions in total, accessible through <code>/warp <''name''></code> or by typing the dimension's name as the only word in a signed book or book and quill and throwing it into a nether portal.
|
||||
* Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hardcoded, a dimension ID is also provided (which can be used with <code>/setblock ~ ~ ~ neither_portal{Dimension:<''ID''>}</code>).
|
||||
* Many of these easter egg dimensions use the same generation as the Overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it.
|
||||
* All easter egg dimensions with a specific feature generate the feature near to the origin. If the funky portal the player constructs is not at or near the origin, the portal does not generate at or near the feature in the destination dimension.[[File:Ant2.png|thumb|The pattern created in the "ant" dimension. The "highway" on the right is extended indefinitely beginning after about 10,000 steps.]]
|
||||
|
||||
{{Notelist}}
|
||||
|
||||
====== ant dimension ======
|
||||
* ID: <code>(726931095)</code> or <code>ant</code>
|
||||
* A dimension that is initially flat and made of white concrete at Y-level 0, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE" at (0, 3, 0). The ant block uses {{w|Langton's ant}} algorithm to determine its pattern.
|
||||
* The sign is a floating wall sign with no support.
|
||||
|
||||
====== basic dimension ======
|
||||
* ID: <code>(236157810)</code> or <code>basic</code>
|
||||
* Has a diagonal maze pattern. It looks similar to simple mazes generated in the BASIC programming language<ref>https://archive.org/details/10print</ref>, with flat blue concrete floor at Y-level up to 16, and light blue concrete maze top surface at Y-level up to 32.
|
||||
* It appears that the maze consists of one main passage with no branches or dead ends and random squares that can be entered only from the top.
|
||||
|
||||
====== blacklight dimension ======
|
||||
* ID: <code>(1174283440)</code> or <code>blacklight</code>
|
||||
* A dimension with inverted lighting: entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on.
|
||||
* Also darkens text and textures of items.
|
||||
* The sky remains the same light level (with day-night cycle) as it is in the [[Overworld]].
|
||||
* The world generation is the same as the original world that the player spawned in.
|
||||
|
||||
====== brand dimension ======
|
||||
* ID: <code>(344885676)</code> or <code>brand</code>
|
||||
* A dimension with 8×8 block creeper faces made out of randomly stained terracotta, glazed terracotta, glass, glass panes, wool, carpets, concrete, and concrete powder (Y-levels 0-31).
|
||||
|
||||
====== bridges dimension ======
|
||||
* ID: <code>(1113696725)</code> or <code>bridges</code>
|
||||
* A dimension with randomly generated end stone bridges with the bridge surface at Y-level 130.
|
||||
|
||||
====== busy dimension ======
|
||||
* ID: <code>(1028465021)</code> or <code>busy</code>
|
||||
* A dimension entirely made of the [[biome for player with no time for nonsense]] that generates redstone components and mineral blocks in place of ores. As a result of hoppers generating, this dimension is laggy. If created in buffet world, this dimension generates almost exactly as the Overworld.
|
||||
|
||||
====== checkerboard dimension ======
|
||||
* ID: <code>(741472677)</code> or <code>checkerboard</code>
|
||||
* A world containing all the dyeable Minecraft blocks - [[concrete]], [[concrete powder]], [[wool]], [[carpet]], [[stained glass pane]], [[stained glass]], [[terracotta]] (excl. normal terracotta), and [[glazed terracotta]] - in 16×16×16 blocks from Y=0 to Y=127. As a result of stained glass panes generating, this dimension is laggy when the player is brought into view.
|
||||
* There are two types of patterns in the dimension - the pattern of colors for each dyeable block and a 64×16×64 area that contains every type of dyeable block in the same smaller patterns. [[File:Warp checkerboard pattern.png|thumb|Color pattern for concrete powder at /warp checkerboard, with part of the concrete and wool "chunks" on either side.]]
|
||||
** The latter or larger of the patterns is inconsistent. {{testingame|Check for the way the 64×16×64 patterns go next to each other in all directions}} [[File:Large warp checkerboard pattern.png|thumb|The larger 64×16×64 pattern for the types of colored/dyeable blocks.]]
|
||||
|
||||
====== chess dimension ======
|
||||
* ID: <code>(94341406)</code> or <code>chess</code>
|
||||
* A dimension nearly identical to the overworld, with one exception. If the sum of a block's x, y, and z coordinates is odd, it appears completely black, as if there is no light falling on it. This produces a checkerboard pattern, although unlike the checkerboard dimension, the effect is visual only. Mobs and most other entities are also affected, based on their location.
|
||||
* This dimension also uses the same world generation as the original world.
|
||||
* The pattern is three-dimensional.
|
||||
|
||||
====== colors dimension ======
|
||||
* ID: <code>(378547252)</code> or <code>colors</code>
|
||||
* A dimension divided into 4 quadrants colored red ({{color|#F65314}}), blue ({{color|#00A1F1}}), green ({{color|#7CBB00}}), and yellow ({{color|#FFBB00}}). At an angle, it resembles the Microsoft logo.
|
||||
* Yet again, this dimension shares the original world's generation.
|
||||
|
||||
====== content dimension ======
|
||||
* ID: <code>(1201319931)</code> or <code>content</code>
|
||||
* An empty dimension with a small skyblock island near spawn with a tree and chest.
|
||||
* The player spawns on top of the tree at (9, 75, 11). The structure size from minecraft:content is (6 12 7).
|
||||
* The chest on the island contains a lava bucket, beacon, bucket of pufferfish, pumpkin, sugar cane, melon slice, and a box of infinite books (see below).
|
||||
* The island is possibly meant to resemble the YouTube Gaming logo since the dimension's name is "content". [[File:Warp content comparison.png|thumb|Side-by-side comparison of the "/warp content" island and the YouTube Gaming logo.]]
|
||||
|
||||
{{Container
|
||||
|type=chest
|
||||
|4=Lava Bucket
|
||||
|5=Beacon
|
||||
|6=Bucket of Pufferfish
|
||||
|13=Pumpkin
|
||||
|14=Sugar Cane
|
||||
|15=Melon Slice
|
||||
|23=Box of Infinite Books
|
||||
}}
|
||||
|
||||
====== credits dimension ======
|
||||
* ID: <code>(1929426645)</code> or <code>credits</code>
|
||||
* Full Minecraft credits text made of [[blocks of netherite]] at Y-level 20.
|
||||
|
||||
====== custom dimension ======
|
||||
* ID: <code>(484336196)</code> or <code>custom</code>
|
||||
* A dimension with a caution floor pattern (at Y-level up to 15) and two signs that say "UNDER CONSTRUCTION" (0, 18, 0) and "IOU 1x Custom Worlds" (0, 17, 0). This may have been a reference to future snapshot [[20w21a]], which added custom worlds, i.e. [[custom world generation]] and dimensions.
|
||||
|
||||
====== darkness dimension ======
|
||||
* ID: <code>(1210674279)</code> or <code>darkness</code>
|
||||
* A dimension with no lighting except for around where the player spawns.
|
||||
|
||||
====== decay dimension ======
|
||||
* ID: <code>(1537997313)</code> or <code>decay</code>
|
||||
* A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn the player goes.[[File:Decay Dimension.jpg|thumb|The decay dimension.]]
|
||||
* May crash game at high X or Z values.
|
||||
* The decay effect applies to water as well as solid blocks.
|
||||
|
||||
====== fleet dimension ======
|
||||
* ID: <code>(1896587401)</code> or <code>fleet</code>
|
||||
* Large fleet of end ships in a grid pattern generated by the [[between]] biome added in this snapshot (with four different levels starting at Y = 50, but the fourth is cut by the height limit. Every level is 50 blocks apart from each other).
|
||||
* All non-chest loot in normal end ships generates, excluding the elytra.
|
||||
* If the between dimension is generated in a Buffet World, the layout is different than in this dimension and the custom dimension generates void instead of stone.
|
||||
|
||||
====== gallery dimension ======
|
||||
* ID: <code>(307219718)</code> or <code>gallery</code>
|
||||
* A quartz path museum featuring helical-shaped sculptures of random blocks with some having random data values (e.g. if a slab is waterlogged or the plant that appears inside the plant pot).
|
||||
* The strands of "block DNA" have seemingly random minimum and maximum heights between themselves, however, they do join in the middle and have a mirrored top and bottom (i.e. whatever blocks have been generated above the center are mirrored below it with corresponding y-value differences). The middle is at the same Y-value as the quartz path, which is Y=128. {{testingame|What is the highest possible height between the center and the tips of the helical structures? (So far I found 84 (212-128) as the highest but feel free to find a higher difference if you could.}}
|
||||
* Any note blocks play the sound of a random instrument when activated, despite having no blocks beneath them.
|
||||
|
||||
====== holes dimension ======
|
||||
* ID: <code>(894945615)</code> or <code>holes</code>
|
||||
* A regular Overworld dimension but filled with holes in the shape of the "Shapes Biome".
|
||||
* The holes can form in water.
|
||||
|
||||
====== isolation dimension ======
|
||||
* ID: <code>(1098962767)</code> or <code>isolation</code>
|
||||
* A house in a dirt flatland (at Y-level up to 63 in Superflat) that contains a villager named bob, three wolves and a hidden underground chest among other decorations. The house is referred to as <code>house_of_bob</code> in the files.
|
||||
* The signs say "INGEN REKLAM TACK!" (which means "NO ADVERTISEMENT PLEASE!" in Swedish) and "GO AWAY!"
|
||||
* The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (similar to {{w|Boaty McBoatface}}).
|
||||
* The wolf's collars are blue, green, and red.
|
||||
* The wolves are named "Bob's dog", "Bob's Other Dog", and "... their cousin Jim".
|
||||
* Bob is a jungle villager.
|
||||
* Mobs do not spawn.
|
||||
* There are ten boxes of infinite books and three empty, unwired trapped chests in the basement.
|
||||
* There is an empty jukebox upstairs.
|
||||
* It is where [[A Very Fine Item|A very fine item]] can only be found.
|
||||
|
||||
====== library dimension ======
|
||||
* ID: <code>(1902968744)</code> or <code>library</code>
|
||||
* A dimension that infinitely generates connected structures consisting of Boxes of Infinite Books. A direct reference to ''{{w|The Library of Babel}}'' by Jorge Luis Borges.<ref>{{tweet|0x00716F62|1245422741387464705|Well, check "The Library of Babel" if you have time, it's interesting story. Now, try to find very sensible villager that tries to stay healthy.|April 1, 2020}}</ref>
|
||||
* The library pattern extends to the depth limit and the height limit.[[File:Llama Dimension Wide View.png|thumb|A wide view of the llama dimension.]][[File:Relax and Enjoy Signs.png|thumb|Two signs; one saying "RELAX!" in red text and the other saying "ENJOY!" in light gray text in the "llama" dimension.]]
|
||||
|
||||
====== llama dimension ======
|
||||
* ID: <code>(31674686)</code> or <code>llama</code>
|
||||
* A dimension with several peaceful rooms with a llama equipped with a lime carpet and signs that say "RELAX!" and "ENJOY!" in colored text. A painting (sunset_dense) and lit nether portal are also present.
|
||||
* Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by the "Developer", which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random.
|
||||
* Many rooms generate, all exactly the same, but they are separated by several layers of bedrock.
|
||||
* The portals use the minimum requirement of obsidian.
|
||||
|
||||
====== message dimension ======
|
||||
* ID: <code>(2003598857)</code> or <code>message</code>
|
||||
* An empty dimension with the message "We apologise for the inconvenience." written in fire, as was a similar message in {{w|So Long, and Thanks for All the Fish}} by Douglas Adams.
|
||||
|
||||
====== missing dimension ======
|
||||
* ID: <code>(1011847535)</code> or <code>missing</code>
|
||||
* A shrine made out of quartz with beacons and a chest with the footprint item.
|
||||
* The [[iron golem]]s that spawn in this dimension lack any mob AI.
|
||||
* There is a sign underneath the netherite stairs that says "this is not a sign". This is a reference to ''{{w|The Treachery of Images}}'' by surrealist painter René Magritte, which features a drawing of a smoking pipe with the text "Ceci n'est pas une pipe" (This is not a pipe in French) written below it.
|
||||
|
||||
====== notes dimension ======
|
||||
* ID: <code>(1834117187)</code> or <code>notes</code>
|
||||
* A flat dimension made out of noteblocks at Y-level 0 that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode.
|
||||
|
||||
====== nothing dimension ======
|
||||
* ID: <code>(1036032341)</code> or <code>nothing</code>
|
||||
* A dimension that is empty, except for a grass block and a sign stating "Ha! I lied! This isn't nothing!" at (502640, 99, 1482448). The chunk coordinates (31415, 92653) are the first digits of {{w|pi}} (the first 10 significant figures of pi (truncated), 3.141592653).
|
||||
|
||||
====== origin dimension ======
|
||||
* ID: <code>(107712651)</code> or <code>origin</code>
|
||||
* A dimension with an X, Y, and Z indicator (up to 4 blocks away from the block of diamond at (0, 0, 0)), similar to the one that appears when the [[debug screen]] is open.
|
||||
|
||||
====== patterns dimension ======
|
||||
* ID: <code>(661885389)</code> or <code>patterns</code>
|
||||
* A dimension with a grid that has black and white patterns in each cell. Each layer of each cell is one number in binary, forming patterns atop the cell. Neighboring cells start at incrementing numbers. Except for a split across the x-axis, each grid square differs from each of its neighbors by one block.
|
||||
|
||||
====== perfection dimension ======
|
||||
* ID: <code>(264458659)</code> or <code>perfection</code>
|
||||
* A dimension with infinitely repeating cobblestone rooms (with floor height at Y-level 63 and ceiling height at Y-level 68).
|
||||
* A reference to an inside joke from the popular youtuber Direwolf20.
|
||||
|
||||
====== pillars dimension ======
|
||||
* ID: <code>(251137100)</code> or <code>pillars</code>
|
||||
* A dimension with tall cylindrical obsidian pillars. These are of random size and extend to the upper and lower build limits. They generate an empty space around them.
|
||||
|
||||
====== retro dimension ======
|
||||
* ID: <code>(1384344230)</code> or <code>retro</code>
|
||||
* A black dimension with a lime grid outlining chunk sections on the ground, resembling a {{w|vaporwave}} aesthetic.
|
||||
|
||||
====== rooms dimension ======
|
||||
* ID: <code>(985130845)</code> or <code>rooms</code>
|
||||
* A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld. The rooms are square with four oak doors with a torch above each and a skylight hole in the ceiling.
|
||||
|
||||
====== shapes dimension ======
|
||||
* ID: <code>(669175628)</code> or <code>shapes</code>
|
||||
* A dimension made up of the [[shapes]] biome (including spheres, cubes, and octahedra). If generated in a buffet world, generates exactly like this dimension, except for the fact that the overworld generates stone instead of the void.
|
||||
|
||||
====== skygrid dimension ======
|
||||
* ID: <code>(927632079)</code> or <code>skygrid</code>
|
||||
* Resembles the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included.
|
||||
* Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks.
|
||||
** Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc.
|
||||
** It is possible for single portal blocks to generate in the grid that goes to another random dimension.
|
||||
** End gateways that generate do not take the player to the End.
|
||||
|
||||
====== slime dimension ======
|
||||
* ID: <code>(1059552697)</code> or <code>slime</code>
|
||||
* A dimension nearly identical to the Overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.[[File:MengerSponge.png|alt=Menger Sponge Dimension|thumb|The "sponge" dimension.]]
|
||||
|
||||
====== spiral dimension ======
|
||||
* ID: <code>(907661935)</code> or <code>spiral</code>
|
||||
* A dimension with a large spiral made out of mossy cobblestone (in fact in Y-level 51-52), with the grass floor level at Y-level 50.
|
||||
|
||||
====== sponge dimension ======
|
||||
* ID: <code>(233542201)</code> or <code>sponge</code>
|
||||
* A dimension with structure resembling a {{w|Menger sponge}} made out of sponge blocks.
|
||||
|
||||
====== terminal dimension ======
|
||||
* ID: <code>(214387762)</code> or <code>terminal</code>
|
||||
* A flat (Y-level up to 15) dimension that resembles the DOS terminal. Created with the "Cursor" blocks.
|
||||
[[File:Last page dimension.png|thumb|the secret message in the last page dimension]]
|
||||
|
||||
====== last page dimension ======
|
||||
* ID: <code>(1791460938)</code>
|
||||
* Correct name: <code>this_is_a_very_long_phrase_that_hopefully_is_not_in_any_dictionary</code><ref>From [[air.ogg]].</ref>
|
||||
* Called <code>last page</code> in the game's code
|
||||
** A reference to the [http://hmpg.net/ last page of the internet].<ref>https://web.archive.org/web/20211203004826/https://imgur.com/a/WeA3Ip6</ref>
|
||||
* Contains a secret message when entered using the correct name of this dimension.
|
||||
* Contains "Uh uh uh! You didn't say the magic word!" written in grass blocks when entered without the correct name, which is a reference to the hacking scene from ''{{w|Jurassic Park}}''.
|
||||
** There are multiple values that can hash to this dimension without the correct name (e.g. the notable <code>/warp abglaiap</code>, <code>/warp myrobod</code>; as well as the sequence of random ASCII characters like <code>/warp cDCCd</code>, or <code>/warp tgTZ&</code>).
|
||||
* If the correct name is used, the dimension contains the following text, which is a reference to an alien message from the science-fiction book, ''{{w|2010: Odyssey Two}}'':
|
||||
<dd>{{quote|Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by [[boq]] (yes. lowercase. because symmetry) "All these worlds are yours, except Europa'''*'''. Use them together. Use them in peace. " '''*'''Europa™️* the Moon sold separately.}}</dd>
|
||||
* This secret message was decoded by visiting a [https://radio.xn--jxe.net/air.ogg streaming media server] created by [[boq]], which at random intervals emit beeping noises that can be decoded as an SSTV image to produce a photo of a notebook with the correct name written on it. These noises are preceded by an excerpt from the "[[Sweden]]" music track.
|
||||
** The other streamed sounds are [[wikipedia:Numbers station|numbers station]] recordings from ''[[wikipedia:The Conet Project|The Conet Project]]''.
|
||||
* The correct name can be verified using a [https://gist.github.com/boq/15aa9b6feeb5aa0776393f3a8ea9f712 code snippet] provided by [[boq]].
|
||||
<!--Shouldn't these be in Trivia or References?-->
|
||||
* "Time of plague" is a reference to the {{w|COVID-19 pandemic}}.
|
||||
* "All these worlds are yours, except Europa™️" is a reference to the 1982 science fiction novel, {{w|2010: Odyssey Two}}.
|
||||
* The dimension accessed with the book containing the word "Europa" appears to be a randomly generated world full of spruce forests in which barrier blocks make up the majority of the solid areas. This is not an easter egg dimension, and thus it has a different generation for each world seed.
|
||||
|
||||
====== tunnels dimension ======
|
||||
* ID: <code>(1141490659)</code> or <code>tunnels</code>
|
||||
* Randomly generated tunnels made out of sea lanterns.
|
||||
* This may be a reference to the movie CUBE.
|
||||
|
||||
====== wall dimension ======
|
||||
* ID: <code>(545072168)</code> or <code>wall</code>
|
||||
* A giant bedrock wall runs along X=0 with an iron door at (0,0). Both sides of the wall resemble the Overworld but with red and blue tints respectively.
|
||||
* Probably a reference to {{w|Maxwell's demon}}.
|
||||
* If you break the bedrock wall and place grass, the grass (and any other blocks) will be normal color.
|
||||
* Likewise, if you bring an animal from one side to the other, it's color will switch from the starting color, to normal color, and then into the other side's color.
|
||||
|
||||
====== zones dimension ======
|
||||
* ID: <code>(1916276638)</code> or <code>zones</code>
|
||||
* A normal dimension with areas of zone blocks in random places of the surface.
|
||||
* While in a zone, the player will receive Blindness II and Poison IV.
|
||||
|
||||
======Colored dimensions ======
|
||||
These dimensions apply filters based on the {{w|RGB}} values of everything in them.
|
||||
|
||||
; {{color|red|'''red'''}}
|
||||
* ID: <code>(2114493792)</code>
|
||||
* A dimension where everything is red. This uses a simple filter that only shows the red values of every texture in the dimension.
|
||||
; {{color|lime|'''green'''}}
|
||||
* ID: <code>(1143264807)</code>
|
||||
* A dimension where everything is green. This uses a simple filter that only shows the green values of every texture in the dimension.
|
||||
; {{color|blue|'''blue'''}}
|
||||
* ID: <code>(1049823113)</code>
|
||||
* A dimension where everything is blue. This uses a simple filter that only shows the blue values of every texture in the dimension.
|
||||
|
||||
Exiting to the main screen while in any of the colored dimensions retains some of the effects in various menu elements.
|
||||
|
||||
[[File:ShapesBuffet.png|thumb|Example of shapes biome generation.]]
|
||||
|
||||
==== Structures ====
|
||||
The following new [[structure]] files can be found in this directory <code>data/minecraft/structures</code>:
|
||||
|
||||
<samp>9x9.nbt</samp>
|
||||
* The cobblestone rooms found in the "perfection" dimension.
|
||||
Bridge
|
||||
* The bridges in the "bridges" dimension. It's made up of three parts:
|
||||
** <samp>b_center.nbt</samp>
|
||||
** <samp>b_legs.nbt</samp>
|
||||
** <samp>b_side.nbt</samp>
|
||||
<samp>command.com.nbt</samp>
|
||||
* The C:\_ text in the "terminal" dimension.
|
||||
<samp>content.nbt</samp>
|
||||
* The skyblock island in the "content" dimension.
|
||||
<samp>desire.nbt</samp>
|
||||
* The shrine in the "missing" dimension.
|
||||
<samp>house_of_bob.nbt</samp>
|
||||
* Bob's house in the "isolation" dimension.
|
||||
<samp>library.nbt</samp>
|
||||
* A single unit of the "library" dimension.
|
||||
<samp>llama.nbt</samp>
|
||||
* A single room of the "llama" dimension.
|
||||
|
||||
=== Command format ===
|
||||
* Added <code>/debugdim</code> command.
|
||||
** Generates multiple JSON files in the "debug" folder of the world save.
|
||||
*** A "dim-#" file that includes the dimension's number, the type of generation used, the default block, default fluid, and the biomes within the dimension.
|
||||
*** One or multiple "biome-#" files that store the data used to generate the biomes that make up the dimension.
|
||||
** Works in all dimensions, including the Overworld.
|
||||
** Can also be used without cheats.
|
||||
* Added <code>/warp</code> command.
|
||||
** Can be followed by any string or number to warp to a corresponding randomly generated dimension.
|
||||
*** Warps to the same dimension as a book with the same text thrown into a portal would take the [[player]] to.
|
||||
*** Always sends the player to the same coordinates in each dimension, at one of the highest blocks near (0, 0) or to (0, 257, 0) if there are no blocks near (0, 0). Warping to the dimension the player is currently in teleports them to the coordinates (0, 0).
|
||||
** Can also be used without cheats.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Advancements]]
|
||||
* Added advancement "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
|
||||
** The advancement is found in the "[[Advancements#Adventure|Adventure]]" tab and its parent is the root advancement. The advancement also has a flint and steel icon.
|
||||
** The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
|
||||
|
||||
; [[Statistics]]
|
||||
* Added statistic "Dimensions changes", which keeps track of the number of times that the player has gone through a portal.
|
||||
** When the statistic has reached 1,000,000,000, the advancement "Almost there" is granted to the player.
|
||||
** The statistic's ID is <code>minecraft.custom:minecraft.change_dimension</code>.
|
||||
|
||||
=== General ===
|
||||
; [[Loot table]]s
|
||||
* Added <code>fleet_orders</code> loot table.
|
||||
** Be used for chests in [[end ship]]s in the new [[dimensions]].
|
||||
** Includes one book titled "Orders" whose author is "[[§]]kDeepest Lore".
|
||||
** The obfuscated text can be observed by editing player or chest data in the world save, or by using the {{cmd|/data}} command.
|
||||
** The content of the book is in the form of "<''verb''> §k<''object''>".
|
||||
*** The <''verb''> can be one of the following texts:
|
||||
**** capture
|
||||
**** destroy
|
||||
**** cut
|
||||
**** find
|
||||
**** obliterate
|
||||
**** discover
|
||||
**** observe
|
||||
**** reinforce
|
||||
**** build
|
||||
**** deploy
|
||||
**** restore
|
||||
**** deliver
|
||||
*** The <''object''> can be one of the following texts:
|
||||
**** cheese
|
||||
**** footprints
|
||||
**** bananas
|
||||
**** toeshoes
|
||||
**** mah brewskis
|
||||
**** bicycle build for two
|
||||
**** my canoe
|
||||
**** Minecraft 3D: Lost Floppies
|
||||
**** content
|
||||
**** those pesky modders
|
||||
**** license-free mappings
|
||||
**** those VHS
|
||||
**** pre-mixed coctails
|
||||
**** quasi-connectivity
|
||||
** Contains a new loot table function:
|
||||
<div class="treeview">
|
||||
* '''add_book_contents''' - Generates the contents of a writable or written book.
|
||||
** {{nbt|string|provider}}: '''"orders"''': Must be set to "orders" to generate the contents detailed above.
|
||||
</div>
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
; [[Inventory]]
|
||||
* [[Block]]s and [[item]]s in the [[Creative inventory]] have been intentionally shuffled.
|
||||
|
||||
; [[Debug mode]]
|
||||
* Has also been intentionally shuffled, like the creative inventory.
|
||||
|
||||
; [[Fishing]]
|
||||
* When fishing, there is a 20% chance that the entity caught will be a non-item entity whose type is randomly chosen:
|
||||
** [[Salmon]] and [[cod]] each have a {{frac|7|27}} (25.92%) chance of being chosen.
|
||||
** [[Pufferfish]] have a {{frac|4|27}} (14.81%) chance of being chosen.
|
||||
** [[Tropical fish]], [[squid]], [[guardian]]s and [[boat]]s each have a {{frac|2|27}} (7.4%) chance of being chosen.
|
||||
** [[Elder guardian]]s have a {{frac|1|27}} (3.7%) chance of being chosen.
|
||||
|
||||
; [[Advancement]]s
|
||||
* Added {{code|player}} check to the {{code|changed_dimension}} trigger.
|
||||
|
||||
; [[Note block]]s
|
||||
* Now may play randomly every tick.
|
||||
* This is probably a feature for the "notes" dimension, which uses a lot of note blocks to create random sounds.
|
||||
|
||||
=== General ===
|
||||
{{more sounds|"Occasionally, it plays a different sound with different voices."}}
|
||||
; Loading screen
|
||||
* The [[Mojang]] loading screen has been changed.
|
||||
** When the game is loaded it displays the company name MOJANG underneath it with a couple of people singing {{sound|"Mojang!"|Bim bom.ogg}} similar to how "Sega!" would be sung on a Sega startup screen. The same sound was also used in [[3D Shareware v1.34]]. It also has some vinyl crackling. Occasionally, it plays a different sound with different voices.
|
||||
|
||||
; World selection screen
|
||||
* Worlds from releases and other snapshots are not visible but can be accessed by launching the game in said releases and snapshots.
|
||||
|
||||
== Videos ==
|
||||
{{yt|_dWMIPeyXT8}}
|
||||
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|EUasAJIdG58}}
|
||||
|
||||
== Gallery ==
|
||||
=== Easter egg dimensions ===
|
||||
<gallery>
|
||||
File:Ant biome.png|The "ant" easter egg dimension.
|
||||
File:Basic biome.png|The "basic" easter egg dimension.
|
||||
File:Blacklight biome.png|The "blacklight" easter egg dimension.
|
||||
File:Brand biome.png|The "brand" easter egg dimension.
|
||||
File:Bridges biome.png|The "bridges" easter egg dimension.
|
||||
File:Boq dimension.png|The "boq" easter egg dimension.
|
||||
File:Busy 20w14.png|A blob of redstone components and mineral blocks from the "busy" easter egg dimension.
|
||||
File:Checkerboard biome.png|The "checkerboard" easter egg dimension.
|
||||
File:Chess biome.png|The "chess" easter egg dimension.
|
||||
File:Colors biome.png|The "colors" easter egg dimension.
|
||||
File:Content biome.png|The "content" easter egg dimension.
|
||||
File:Credits biome.png|The "credits" easter egg dimension.
|
||||
File:Custom biome.png|The "custom" easter egg dimension.
|
||||
File:Darkness biome.png|The "darkness" easter egg dimension.
|
||||
File:Decay biome.png|The "decay" easter egg dimension.
|
||||
File:Fleet biome.png|The "fleet" easter egg dimension.
|
||||
File:Gallery biome.png|The "gallery" easter egg dimension.
|
||||
File:Holes biome.png|The "holes" easter egg dimension.
|
||||
File:Isolation biome.png|The "isolation" easter egg dimension.
|
||||
File:Library biome.png|The "library" easter egg dimension.
|
||||
File:Llama biome.png|The "llama" easter egg dimension.
|
||||
File:Message biome.png|The "message" easter egg dimension.
|
||||
File:Missing biome.png|The "missing" easter egg dimension.
|
||||
File:Notes biome.png|The "notes" easter egg dimension.
|
||||
File:Nothing biome.png|The "nothing" easter egg dimension.
|
||||
File:Origin biome.png|The "origin" easter egg dimension.
|
||||
File:Patterns biome.png|The "patterns" easter egg dimension.
|
||||
File:Perfection biome.png|The "perfection" easter egg dimension.
|
||||
File:Pillars biome.png|The "pillars" easter egg dimension.
|
||||
File:Retro biome.png|The "retro" easter egg dimension.
|
||||
File:Rooms biome.png|The "rooms" easter egg dimension.
|
||||
File:Shapes biome.png|The "shapes" easter egg dimension.
|
||||
File:Skygrid biome.png|The "skygrid" easter egg dimension.
|
||||
File:Slime biome.png|The "slime" easter egg dimension.
|
||||
File:Spiral biome.png|The "spiral" easter egg dimension.
|
||||
File:Sponge biome.png|The "sponge" easter egg dimension.
|
||||
File:Terminal.gif|The "terminal" easter egg dimension.
|
||||
File:Tunnels biome.png|The "tunnels" easter egg dimension.
|
||||
File:Red biome.png|The red side of the "wall" easter egg dimension.
|
||||
File:Blue wall biome.png|The blue side of the "wall" easter egg dimension.
|
||||
File:Zones biome.png|The "zones" easter egg dimension.
|
||||
File:Red color biome.png|The "red" easter egg dimension.
|
||||
File:Green color biome.png|The "green" easter egg dimension.
|
||||
File:Blue color biome.png|The "blue" easter egg dimension.
|
||||
File:Secret message.png|The secret message dimension, entered using the correct name.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
20w14infinite is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker.<ref>{{bug|MC-176985|||Invalid}}</ref> Some notable major issues including:
|
||||
<!-- Please do NOT remove some major points, especially related to crashes, as issues are not supported in the issue tracker and do matter more than any versions that are not April Fool's joke. -->
|
||||
|
||||
* Certain randomly generated biomes found in some dimensions can cause the game to crash due to the fatal calculation errors involving the world generation via exceptions in Java, including:
|
||||
** "Bound must be positive" ({{code|java.lang.IllegalArgumentException}}). These do not apply to the easter egg dimensions, as randomly generated biomes do not generate anywhere. Notable dimensions that generate such crashing biomes with that error include {{code|america}}, {{code|missingo}}, and <code>daybreak</code>.
|
||||
** "Exception generating new chunk" in server tick loop (<code>java.util.concurrent.CompletionException</code>). For example, one or more of the randomly generated biomes in <code>}J<*c</code> (<code>_generated:1423540522</code>) crashes the game in that dimension.
|
||||
*** In [[debug mode]], the easter egg dimensions that also cause the "Exception generating new chunk" crashing error are "bridges", "content", "isolation", "library", "llama", "missing", "perfection", and "terminal". This is because the structures cannot be legitimately generated in the debug mode.
|
||||
** The same crashes can also occur when generating the [[buffet]] world type using such crashing biomes.
|
||||
|
||||
== Trivia ==
|
||||
* Because this snapshot has the same [[protocol version]] as [[20w13b]], crossplay between the two versions ''is'' possible but may cause unexpected issues.
|
||||
* The uniquely generated dimensions do not begin until ID 3 due to the fact that 0 is [[the Nether]], 1 is the [[Overworld]], and 2 is [[the End]].
|
||||
** The extreme numeric IDs can be accessed by warping with the codes such as <code>acyvoz</code> for the ID 3 and <code>aehUD7</code> for the ID 2147483647.
|
||||
* Throwing a [[written book]] that is obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]] where the text "*Invalid book tag*" is shown when opened) lead to the uniquely generated dimension with the ID <code>_generated:1852123009</code>.
|
||||
* In the JAR's <code>assets</code> folder, there is a new folder named <code>nothingtoseeheremovealong</code> that contains the sound for the [[Mojang]] splash screen (titled <code>bananana.ogg</code>) as well as a higher-pitched version (titled <code>banananana.ogg</code>).
|
||||
* When playing <code>awesome_intro</code> with {{cmd|playsound}}, the namespace is also <code>nothingtoseeheremovealong</code>.
|
||||
* The new loading screen startup sound (<code>bananana.ogg</code> or <code>banananana.ogg</code>) is considered an in-game sound effect (<code>nothingtoseeheremovealong:awesome_intro</code>) and can be played in generated dimensions like <code>code</code>.
|
||||
* The [[#last page dimension|air.ogg]] stream’s web address features the Runic letter “[[wikipedia:Berkanan|birch]]” (ᛒ), similar in value and appearance to Latin B, the first letter in [[boq]]’s nickname. The Runic letter is rendered in [[wikipedia:Punycode|Punycode]] as <code>xn--jxe</code>.
|
||||
|
||||
== See also ==
|
||||
|
||||
* [[Java Edition 2.0]] (2013)
|
||||
* [[Java Edition 15w14a]] (2015)
|
||||
* [[Java Edition 1.RV-Pre1]] (2016)
|
||||
* [[Java Edition 3D Shareware v1.34]] (2019)
|
||||
* [[Java Edition 22w13oneBlockAtATime]] (2022)
|
||||
* [[Java Edition 23w13a_or_b]] (2023)
|
||||
* [[Java Edition 24w14potato]] (2024)
|
||||
|
||||
== External links ==
|
||||
* [https://m.youtube.com/watch?v=3JScExQ6R7g Codes and Secrets in a Forgotten Minecraft Version], an informative deep dive video by [https://m.youtube.com/@RetroGamingNow RetroGamingNow] into the hidden secrets and codes of the 20w14infinite update.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox jokes|20w14infinite}}
|
||||
{{Navbox Java Edition versions|general}}
|
||||
|
||||
[[de:20w14∞]]
|
||||
[[es:Java Edition 20w14∞]]
|
||||
[[fr:Édition Java 20w14∞]]
|
||||
[[it:Java Edition 20w14∞]]
|
||||
[[ja:Java Edition 20w14∞]]
|
||||
[[pl:Java Edition 20w14∞]]
|
||||
[[pt:Edição Java 20w14∞]]
|
||||
[[ru:20w14infinite (Java Edition)]]
|
||||
[[zh:20w14infinite]]
|
1752
wiki_backup/22w13oneBlockAtATime.txt
Normal file
1752
wiki_backup/22w13oneBlockAtATime.txt
Normal file
File diff suppressed because it is too large
Load diff
1375
wiki_backup/23w13a_or_b.txt
Normal file
1375
wiki_backup/23w13a_or_b.txt
Normal file
File diff suppressed because it is too large
Load diff
164
wiki_backup/2nd Birthday Skin Pack (PlayStation).txt
Normal file
164
wiki_backup/2nd Birthday Skin Pack (PlayStation).txt
Normal file
|
@ -0,0 +1,164 @@
|
|||
{{About|the PlayStation exclusive iteration of the 2nd Birthday Skin Pack, also known as 2nd Birthday Skin Pack - 2015 on Bedrock Edition|the 2nd Birthday Skin Pack featuring several Xbox themed skins originally released in 2014|2nd Birthday Skin Pack}}{{Exclusive|bedrock|console|customtext=This feature is exclusive to ''[[Bedrock Edition]]'' and [[Legacy Console Edition]] on PlayStation consoles.}}
|
||||
{{Infobox skin pack
|
||||
| title = 2nd Birthday Skin Pack
|
||||
| skins = 24
|
||||
| price = Free
|
||||
| release = BE:<br>December 9, 2019<br>LCE:<br>December 18, 2015
|
||||
}}[[File:2nd Birthday PS SP.jpg|thumb|Key art]]
|
||||
|
||||
'''2nd Birthday Skin Pack'''<ref>{{Tweet|4JStudios|677779344631193601|To celebrate the 2nd birthday of Minecraft on Sony consoles, there's a free 2nd Birthday Skin Pack on PS3 & PS4 :)}}</ref>, named '''2nd Birthday Skin Pack - 2015''' {{in|be}}, is a free [[skin pack]] that includes 24 party-themed skins celebrating the second anniversary of ''[[Legacy Console Edition]]'s'' release on PlayStation consoles. Starting December 18, 2015, it was available for a limited period in the {{editions|ps3|ps4|psvita}} of ''[[Minecraft]]''.
|
||||
|
||||
Due to the release of ''[[Bedrock Edition]]'' on PlayStation 4, it was added to the Marketplace on December 9, 2019, although it is only available to players on PlayStation 4 who owned it already when they migrated from Legacy Console Edition.
|
||||
|
||||
== Skins ==
|
||||
{| class="wikitable sortable" width="70%"
|
||||
|+
|
||||
! width=100px |Name
|
||||
! width=60px |Render
|
||||
!Description
|
||||
!Notes
|
||||
|-
|
||||
|Party Dust
|
||||
|[[File:Party Dust.png|60px]]
|
||||
|A skin based on Dust from ''{{W|Dust: An Elysian Tail}}''.
|
||||
|
|
||||
|-
|
||||
|Party Fidget
|
||||
|[[File:Party Fidget.png|60px]]
|
||||
|A skin based on Fidget from ''Dust: An Elysian Tail''.
|
||||
|
|
||||
|-
|
||||
|Party Black Cat
|
||||
|[[File:Party Black Cat.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Ocelot
|
||||
|[[File:Party Ocelot.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Plastic Creeper
|
||||
|[[File:Party Plastic Creeper.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Plastic Steve
|
||||
|[[File:Party Plastic Steve.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Red Cat
|
||||
|[[File:Party Red Cat.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Siamese Cat
|
||||
|[[File:Party Siamese Cat.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Wither Skeleton
|
||||
|[[File:Party Wither Skeleton.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Zombie Villager
|
||||
|[[File:Party Zombie Villager.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Witch
|
||||
|[[File:Witch 2nd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Wither
|
||||
|[[File:Wither 2nd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Party Ratchet
|
||||
|[[File:Party Ratchet.png|60px]]
|
||||
|A skin based on Ratchet from ''{{W|Ratchet & Clank}}''.
|
||||
|
|
||||
|-
|
||||
|Party Clank
|
||||
|[[File:Party Clank.png|60px]]
|
||||
|A skin based on Clank from ''Ratchet & Clank''.
|
||||
|
|
||||
|-
|
||||
|Party Sackboy
|
||||
|[[File:Party Sackboy.png|60px]]
|
||||
|A skin based on Sackboy from ''{{W|LittleBigPlanet}}''.
|
||||
|
|
||||
|-
|
||||
|Party Sackgirl
|
||||
|[[File:Party Sackgirl.png|60px]]
|
||||
|A skin based on Sackgirl from ''LittleBigPlanet''.
|
||||
|
|
||||
|-
|
||||
|Party Sly Cooper
|
||||
|[[File:Party Sly Cooper.png|60px]]
|
||||
|A skin based on Sly Cooper from ''{{W|Sly Cooper}}''.
|
||||
|
|
||||
|-
|
||||
|Party Carmelita Montoya Fox
|
||||
|[[File:Party Carmelita Montoya Fox.png|60px]]
|
||||
|A skin based on Carmelita Montoya Fox from ''Sly Cooper''.
|
||||
|
|
||||
|-
|
||||
|Party Bentley
|
||||
|[[File:Party Bentley.png|60px]]
|
||||
|A skin based on Bentley from ''Sly Cooper''.
|
||||
|
|
||||
|-
|
||||
|Party Kratos
|
||||
|[[File:Party Kratos.png|60px]]
|
||||
|A skin based on Kratos from ''{{W|God of War (franchise)|God of War}}''.
|
||||
|
|
||||
|-
|
||||
|Party Zeus
|
||||
|[[File:Party Zeus.png|60px]]
|
||||
|A skin based on Zeus from ''God of War''.
|
||||
|
|
||||
|-
|
||||
|Party Gaia
|
||||
|[[File:Party Gaia.png|60px]]
|
||||
|A skin based on Gaia from ''God of War''.
|
||||
|
|
||||
|-
|
||||
|Party Robed Figure - Red
|
||||
|[[File:Party Robed Figure - Red.png|60px]]<br>[[File:PartyRobedFigure-RedR.png|60px]]
|
||||
|A skin based on Robed Figure - Red from ''{{W|Journey (2012 video game)|Journey}}''.
|
||||
|
|
||||
|-
|
||||
|Party Robed Figure - White
|
||||
|[[File:Party Robed Figure - White.png|60px]]<br>[[File:PartyRobedFigure-WhiteR.png|60px]]
|
||||
|A skin based on Robed Figure - White from ''Journey''.
|
||||
|
|
||||
|}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|Minecraft is growing up, time to celebrate together our 2nd Birthday!<br>Only available for Minecraft on PlayStation 4 (2019).|Minecraft Marketplace description}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Bedrock Edition}}
|
||||
|{{HistoryLine||December 9, 2019|link=none|Added the 2nd Birthday Skin Pack - 2015.|It is available to players who migrated to ''[[Bedrock Edition]]'' and previously owned it on [[Legacy Console Edition]].}}
|
||||
|{{HistoryLine|lce}}
|
||||
|{{HistoryLine||ps3=1.22|ps4=1.22|psvita=1.22|Added the 2nd Birthday Skin Pack.}}
|
||||
|{{HistoryLine||?|The 2nd Birthday Skin Pack is no longer available.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:2nd Birthday SP PS extended.png|Extended version of the key art.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox skin packs}}
|
||||
[[Category:Birthday skin packs]]
|
263
wiki_backup/3D Shareware v1.34.txt
Normal file
263
wiki_backup/3D Shareware v1.34.txt
Normal file
|
@ -0,0 +1,263 @@
|
|||
{{April Fools|v=je|je='''3D Shareware v1.34''' or '''Minecraft 3D'''}}
|
||||
{{Infobox version
|
||||
| title = Minecraft 3D Shareware v1.34
|
||||
| edition = java
|
||||
| type = Snapshot
|
||||
| image = 3D Shareware 1994.jpg
|
||||
| image2 = Java Edition 3D Shareware v1.34.png
|
||||
| date = April 1, 2019
|
||||
| clienthash = 44db7d7bcd5a1bee6f54f6a623f26a1b3d1e293f
|
||||
| jsonhash = 14b4bda35d123bb53313ce099943d40cf25fc159
|
||||
| jsonfile = 3D_Shareware_v1.34
|
||||
| serverhash = ffd306fc2aaa884755c5a6bf9fbd87aed26dd78f
|
||||
| protocol_manual = 1
|
||||
| prevparent = 1.RV-Pre1
|
||||
| nextparent = 20w14∞
|
||||
}}
|
||||
|
||||
'''3D Shareware v1.34''' is an April Fools' joke release in 2019, officially called '''MineCraft{{sic}} 3D: Memory Block Edition'''.<ref name="3d">{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered}}</ref><ref>https://www.instagram.com/p/BvtyNKjn2zR/</ref> This version has many references to video gaming in the 1990s. This release is a [[wikipedia:Fork (software development)|fork]] of [[19w13b]].
|
||||
|
||||
According to the developers, ''Minecraft 3D'' is an "old version" of ''Minecraft'' released on April 1, 1994, of which only "a handful of copies were ever made", one of which (a supposed copy of Shareware v1.34) was discovered "amongst all the rubble" lying in the basement of Mojang's old offices. It was said to be "a masterpiece of <s>its</s> all time", featuring "cutting-edge technology" that won many awards,<ref name="3d"/> although this is all part of the joke.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Red key]]
|
||||
* According to its lore, it "opens Red doors".
|
||||
* Is dropped by [[wither]]s.
|
||||
* Can be obtained through [[barrel]]s.
|
||||
|
||||
; [[Blue key]]
|
||||
* According to its lore, it "opens Blue doors".
|
||||
* Is dropped by [[elder guardian]]s.
|
||||
* Can be obtained through [[barrel]]s.
|
||||
|
||||
; [[Yellow key]]
|
||||
* According to its lore, it "opens Yellow doors".
|
||||
* Is dropped by [[ravager]]s.
|
||||
* Can be obtained through [[barrel]]s.
|
||||
|
||||
; [[3D]]
|
||||
* According to its lore, it is "tasty".
|
||||
** Eating it in survival mode while the [[hunger]] bar is less than full shows a picture of the developer cast of ''Minecraft''.
|
||||
* Dropped by creepers summoned through the cheat code "NEEEERD".
|
||||
|
||||
<gallery>
|
||||
Red Key.gif|A red key.
|
||||
Blue Key.gif|A blue key.
|
||||
Yellow Key.gif|A yellow key.
|
||||
3D (item).png|3D item.
|
||||
</gallery>
|
||||
|
||||
=== General ===
|
||||
; Boss mode
|
||||
* Pressing {{key|B}} displays a screenshot of an early-1990s DOS-like office work program.
|
||||
|
||||
; Screen size
|
||||
* The screen size can be increased and decreased with the key {{key|F7}} and {{key|F8}} respectively.
|
||||
** A border with the [[dirt]] texture decreases or increases, depending on the screen size.
|
||||
|
||||
; Cheat codes
|
||||
* Typing the following cheat codes (not necessarily in chat and are not case-sensitive) show a message and trigger an action:
|
||||
:
|
||||
{| class="wikitable"
|
||||
! Cheat code !! Message !! Action
|
||||
|-
|
||||
| POWEROVERWHELMING || Nothing can stop you! || Makes the player invincible to damage. Hunger does not decrease, and mobs ignore the player as if the player was in Creative mode.
|
||||
|-
|
||||
| PIGSONTHEWING || FLYING=VERY YES || Allows the player to fly, even in [[Survival]] mode.
|
||||
|-
|
||||
| FLASHAAAAA || Gordon's ALIVE! || Gives the player the <big>'''Jump Boost'''</big>, <big>'''Speed'''</big>, and <big>'''Haste'''</big> effects for 1 minute.
|
||||
|-
|
||||
| MOREDAKKA || Got all equipment! || Gives the player a full set of enchanted diamond armor, enchanted diamond tools (all but a hoe), shears, an enchanted bow, and an enchanted crossbow. If the player is already wearing armor, the armor does not appear in their inventory. Enchantments can be ones obtainable in the vanilla game, such as Unbreaking III, or ones only available with commands, such as Multishot XII.<ref>https://youtu.be/llCL2LVmicg</ref>
|
||||
|-
|
||||
| IDKFA || Got all keys! || Gives the player the 3 keys.
|
||||
|-
|
||||
| COWSCOWSCOWS || There is no cow level ''(but obfuscated)'' || Nothing
|
||||
|-
|
||||
| HOWDOYOUTURNTHISON || VROOM! || Summons a fast horse. This is a reference to Microsoft's 1999 RTS game, ''Age of Empires II: The Age of Kings''', which uses the same cheat code but with spaces to spawn a fast Cobra car.
|
||||
|-
|
||||
| NEEEERD || Special creeper has been spawned nearby! || Summons a special [[Nerd Creeper|creeper]]. It wears a lab coat and glasses, and drops a "3D" item when killed.
|
||||
|}
|
||||
|
||||
; Obligatory nightmare mode
|
||||
* Upon loading the game after having selected this in the "Difficulty" menu, the player constantly loses health until death, and the death message displays as "<playername> was too soft for this world".
|
||||
** When a mob/player attacks the player before they die, the death message says "<playername> was too soft for this world (<mob/player> helped)".
|
||||
* Hovering over the button in the menu causes a reddish tint to appear below the screen.
|
||||
|
||||
<gallery>
|
||||
3D Shareware v1.34 Boss Mode.png|Boss mode
|
||||
3D Shareware Mojang Team.png|The developer cast of Minecraft
|
||||
Tasty 3D Item.gif|The "Tasty!" 3D item lore
|
||||
Obligatory nightmare mode.png|The tint given when the player hovers over the "Obligatory nightmare mode"
|
||||
AF2019 Death Message.png|The death message the player gets when dying in obligatory nightmare mode by the world
|
||||
Nerd Creeper.png|A nerd creeper
|
||||
</gallery>
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Barrel]]
|
||||
[[File:Barrel 3DShareware.gif|right|frameless|256x256px]]
|
||||
* Has a 2D [[wikipedia:Billboarding|billboard]] model with [[fire]] above which always faces the player, similar to a [[fireball]].
|
||||
* Explodes:
|
||||
** if closed when empty, otherwise the barrel closing sound stutters endlessly; this explosion does not destroy blocks.
|
||||
** if shot with an arrow; this explosion ''does'' destroy blocks.
|
||||
* Generates randomly throughout the world.
|
||||
** Upon generation, has the new "bonus_barrel" loot table, which can contain [[crossbow]]s named "BFC9000" with an enchantment of [[Multishot]] 1–12, and can have various types of enchanted armor and weapons, random effect tipped arrows, and random effect potions (splash and lingering). This is a reference to [https://doomwiki.org/wiki/BFG9000 Doom's BFG 9000].
|
||||
** Can also generate in [[the Nether]] and [[End]].
|
||||
|
||||
; Loot
|
||||
{{seealso|Chest loot}}
|
||||
{{LootChest|bonus-barrel}}
|
||||
{{Notelist}}
|
||||
|
||||
=== Mobs ===
|
||||
; [[Elder guardian]]
|
||||
* Now drops a blue key.
|
||||
; [[Ravager]]
|
||||
* Now drops a yellow key.
|
||||
; [[Wither]]
|
||||
* Now drops a red key.
|
||||
; [[Creeper]]
|
||||
* Now has an NBT tag called {{nbt|byte|d20}} (1 = true/0 = false) that determines whether the creeper is a nerd.
|
||||
|
||||
; Rendering
|
||||
* Most entities render via [[wikipedia:billboarding|billboarding]], which explains the 2D model of the barrel above.
|
||||
** One exception is the [[player]].
|
||||
|
||||
=== Gameplay ===
|
||||
* The game always runs in demo mode, even if no <code>--demo</code> flag is present, which is why no [[Realms]] button exists.
|
||||
** Like normal, after a 5 in-game day counter, the player is unable to use, break or place any blocks, at which point attempting to do so shows a message that the demo has expired. Starting a new world requires deleting or renaming the world file and creating a new one.
|
||||
* The maximum level of Multishot is now 12.
|
||||
* Higher levels of Multishot now fire more arrows.
|
||||
* Pop-ups appear randomly saying "Next disc required", similar to the "Minecraft [[Demo mode]]" pop-up, telling the player to "Insert disc [random number] into drive A and press ENTER", if the player presses a button besides {{key|ENTER}}, it displays "I said ENTER!" in red text below the message. If the player presses {{key|ENTER}}, the popup disappears.
|
||||
* Entity movement is not interpolated, resulting in all entity motion appearing to run at 20 frames per second. This includes the player.
|
||||
* Upon selecting an "episode" and difficulty, the player is prompted with a traditional Minecraft Demo popup. Clicking "Open registration form" causes the game to create a text document called "ORDER.TXT", containing several fake games and merchandise that the player can "order" in the "MOJANG ORDER SHEET", which appears to ship the purchase to "Mojang PC Repair and Software AB" in Stockholm, Sweden.
|
||||
** The fake games/merchandise are as listed below:
|
||||
*** "MineCraft 3D - Immersive virtual-reality mining simulation with intense crafting capabilities! Our freshest and radicalest game!"
|
||||
*** "MineCraft 3D: Deeper and darker - Gigantic expansion pack: 3 new ores, 7 new weapons and 11 new enemy variants. Including Buff Crepper {{sic}} and Evilshroom II!"
|
||||
*** "MineCraft 3D: Mines of North Pole - Obligatory holiday map pack. Ideal for X-mas '94!"
|
||||
*** "MineCraft 3D: Strategy Guide - Only the hottest of tips, guides and cheats! Mandatory for every pickaxe maniac!"
|
||||
*** "MineCraft 3D: Themed PC-Speaker Set - Collectors' item! Guarantees best sound experience!"
|
||||
*** "MineCraft 3D: Sticket {{sic}} set - "Better than nothing". Ideal for your younger sibling!"
|
||||
*** "[COMMING {{sic}} SOON] MineCraft 3D: Action figurine set - You have to acquire them all!"
|
||||
*** "MineCraft 2 - Classic 2D Minecraft experience. If you haven't played it yet, shame on you!" (possible reference to the [[Java Edition 2.0]] April Fools' update)
|
||||
*** "MineCraft 2: Swedish Parliamentary Elections edition - Finally, the expansion pack you've been waiting for!"
|
||||
*** "MineCraft 2: All the guns! - 'Nuff said"
|
||||
*** "Fermented Herring Simulator VII - Why do you keep asking for this?"
|
||||
*** "Fermented Herring Simulator VII: Thorium Pack - No! Really, stop!"
|
||||
*** "Fermented Herring Simulator VII: Scratch and sniff"
|
||||
*** "Doom 2 - Completely not related to other games named Doom. This one is about gardening."
|
||||
** The document has several typos that seem to be intentional.
|
||||
** According to the document, "Orders must be received by April 1st 1995 or while stocks last".
|
||||
; Difficulty
|
||||
* When selecting difficulty in the "Select difficulty" menu each mode is displayed differently than is in-game:
|
||||
** Peaceful is "Hello, NoobVille"
|
||||
** Easy is "Filthy casual!"
|
||||
** Normal is "Lemon curry?"
|
||||
** Hard is "eXtreme to the maXxXxX!"
|
||||
** "Obligatory nightmare mode" functions the same as Hard, but the player continually receives damage.
|
||||
|
||||
=== General ===
|
||||
; Loading screen
|
||||
* The loading screen at first appears similar to a DOS command prompt, displaying "By 1991–1994 Mojang Repair and Software... Loading Minecraft 3D" and several other pieces of information.
|
||||
** Shortly after this prompt, the screen switches to a pure white background, with a version of the Mojang logo appearing in the center of the screen, floating around, rotating and growing bigger as it gets closer until it comes to a halt at the center of the screen, displaying the company name MOJANG underneath it with ({{sound||Bim bom.ogg}}) a person saying "Mojang!", similar to how "Sega!" would be said on a Sega start up screen.
|
||||
* A prompt above the loading- and title screens displays the message "UNREGISTERED VERSION" in green text against a red background scrolling from left to right.
|
||||
|
||||
; Title screen
|
||||
* "Demo mode" is always set to "true".
|
||||
* The "Play Demo World" button is now labeled as "Select episode".
|
||||
** Clicking on it displays a list of five "episodes", only one of which is actually accessible, the others "Available in registered version". The list of episodes as follows:
|
||||
*** "The player is you!" (the only accessible episode)
|
||||
*** "Knee-deep in lava"
|
||||
**** This is a reference to ''Knee-Deep in the Dead'', the first episode of the 1993 game [[w:Doom (1993 video game)|Doom]]. It is implied to take place in [[the Nether]].
|
||||
*** "Not just the endermen"
|
||||
**** This episode is implied to take place in [[the End]].
|
||||
*** "Removing [[Herobrine]]"
|
||||
*** "All these worlds are yours except..."
|
||||
* The "Reset Demo World" button is now labeled as "ModemPlay(TM)"{{sic}} and clicking on it displays "Blip blop".
|
||||
** Clicking on it again displays "Nej!" ("No!" in Swedish) until the player reloads the title screen.
|
||||
**The button is always available even if the demo world doesn't exist.
|
||||
* A large image of a rotating 3D logo appears next to splashes.
|
||||
|
||||
; HUD
|
||||
* Health and armor are displayed as percentages.
|
||||
** The display slots are empty in [[Creative]] mode.
|
||||
* The player's head and torso is displayed as a portrait, with the head randomly turning left and right.
|
||||
* Hunger is displayed as a [[raw beef]] icon on top of a [[bone]].
|
||||
** Only the bone is displayed in [[Creative]] mode.
|
||||
* The [[hotbar]] is displayed as a 3×3 grid, with the top-left slot being the first and the bottom-right being the ninth.
|
||||
* Experience is no longer displayed.
|
||||
* Horse jump bar is displayed at the top of the screen.
|
||||
* Air bubbles are displayed above the hotbar.
|
||||
|
||||
; Pause screen
|
||||
* Clicking the "Give Feedback" button shows a message telling players to "send us a postcard" containing the address of the [[Mojang Studios]] office.
|
||||
|
||||
; Exit screen
|
||||
* When exiting the game, an additional screen appears, displaying "Thank you for playing MineCraft 3D!" and imitates a command prompt, which can be closed out by pressing any key.
|
||||
|
||||
; Sounds
|
||||
* The Mojang jingle heard when starting up this version is a parody of the [[wikipedia:SEGA|SEGA]] jingle, most commonly heard during the early 1990s.
|
||||
* In place of the traditional clicking sound heard normally when clicking on buttons in the menus, a more explosion-like sound is heard.
|
||||
** If [[subtitles]] are enabled, clicking any button displays the subtitle "Explosion".
|
||||
* All sounds have been converted to sound more "8-bit".
|
||||
|
||||
<gallery>
|
||||
3D Shareware Loading Screen.png|Loading screen
|
||||
3D Shareware Exit Screen.png|Exit screen
|
||||
3D Shareware Default Resource Pack.png|Default resource pack
|
||||
3D Shareware Programmer Art Resource Pack.png|Programmer Art resource pack
|
||||
3D Shareware Resource Pack Screen.png|Resource pack screen
|
||||
</gallery>
|
||||
|
||||
== Video ==
|
||||
{{yt|36d8SJJy4mw}}
|
||||
|
||||
== Issues ==
|
||||
* 3D Shareware v1.34 is not supported due to being an April Fools' joke, and therefore issues affecting it are closed as "Invalid" in the issue tracker.<ref>{{bug|MC-147193|||Invalid}}</ref>
|
||||
|
||||
== Trivia ==
|
||||
* This version has the same protocol and data version with [[13w42a]]/[[13w42b|b]] and [[19w13b]] respectively, despite being incompatible.
|
||||
* The only world created in this version is named "MoJang Presents" and saved under "shareware" (seen with other versions).
|
||||
* Reloading the resources via {{key|F3+T}} briefly shows the game without shaders. Changing language or changing resource packs in the settings also removes the shaders for the duration of the loading screen.
|
||||
* Inside the JAR file, it contains a <code>sound.sys</code> file under the <code>assets/minecraft</code> folder. This file is a Printfox bitmap, containing the image of the developer cast of Minecraft, shown after eating the "3D" item.
|
||||
* Color phrases of the keys (e.g. "Opens ''Blue'' doors") are translated to the selected language of the game.
|
||||
* The file <code>loading.png</code> contains the text found when starting/exiting the game. At the bottom of the image, the word "Cheeky!" can be seen, which cannot be seen during normal gameplay.
|
||||
* If the internal server kicks the player from the game, it displays the multiplayer server select screen, which should be normally inaccessible (since this version is in demo mode). This can be triggered manually by using {{cmd|kick @s}}.
|
||||
* The text in the loading screen saying "Loading MINECRAF.WAD" is a reference to the file format ({{W|.wad|newtab=1}}) commonly used for storing data in the games ''{{W|Doom (1993 video game)|Doom|newtab=1}}'' and its sequel ''{{W|Doom II|newtab=1}}'', most likely because according to this version's backstory, Minecraft 3D was made 5 months after the initial release of the second Doom game ''Doom II'' (1994).
|
||||
** The file is named MINECRAF.WAD and not MINECRAFT.WAD per the {{W|8.3 filename|newtab=1}} convention of the time limiting filenames (excluding the file extension) to 8 characters.
|
||||
* The Red, Blue and Yellow keys are also a reference to Doom and Doom II, which used the three keycard system extensively throughout much of their level designs. The IDKFA code also comes from the Doom games and, much like its functionality here, provides the player with the three keycards when typed in-game. The crossbow named BFC9000 found in barrels is most likely another reference to ''Doom'', as there is a powerful weapon in ''Doom'' called the BFG9000. Knee Deep in Lava is also another reference to the first episode of Doom, Knee Deep in the Dead.
|
||||
* The "Thank you for playing MineCraft 3D!" text on the exit screen is a reference to the "Thank you for playing Wing Commander." message from the game ''{{W|Wing Commander (video game)|Wing Commander|newtab=1}}'', which was actually an error message that was changed to the thank you message to hide the error.<ref>https://www.gamasutra.com/view/news/249475/More_dirty_coding_tricks_from_game_developers.php</ref>
|
||||
* The name of the sound played when the Mojang logo is shown is called <code>awesome_intro</code>, and the sound file name is called <code>bim_bom.ogg</code>.
|
||||
* Boss Mode is a reference to boss keys, keyboard shortcuts that certain games included in the 90s. When pressed, a boss key would pull up a blank terminal or a fake screen of a productivity program, meant to hide the fact that the user was playing games during work hours.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Minecraft 3D Package.jpg
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Java Edition 2.0]] (2013)
|
||||
*[[Java Edition 15w14a]] (2015)
|
||||
*[[Java Edition 1.RV-Pre1]] (2016)
|
||||
*[[Java Edition 20w14infinite]] (2020)
|
||||
*[[Java Edition 22w13oneBlockAtATime]] (2022)
|
||||
*[[Java Edition 23w13a_or_b]] (2023)
|
||||
*[[Java Edition 24w14potato]] (2024)
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox jokes|3d shareware}}
|
||||
{{Navbox Java Edition versions|general}}
|
||||
|
||||
[[de:3D Shareware v1.34]]
|
||||
[[es:Java Edition 3D Shareware v1.34]]
|
||||
[[fr:Édition Java 3D Shareware v1.34]]
|
||||
[[ja:Java Edition 3D Shareware v1.34]]
|
||||
[[pl:Minecraft 3D Shareware 1.34]]
|
||||
[[pt:Edição Java 3D Shareware v1.34]]
|
||||
[[ru:3D Shareware v1.34 (Java Edition)]]
|
||||
[[uk:3D Shareware v1.34 (Java Edition)]]
|
||||
[[zh:Java版3D Shareware v1.34]]
|
146
wiki_backup/3rd Birthday Skin Pack.txt
Normal file
146
wiki_backup/3rd Birthday Skin Pack.txt
Normal file
|
@ -0,0 +1,146 @@
|
|||
{{Exclusive|Bedrock|console}}
|
||||
{{Infobox skin pack
|
||||
| skins = 19
|
||||
| price = Free
|
||||
| release = BE:<br>September 12, 2017<br>LCE:<br>May 7, 2015
|
||||
}}[[File:3rd Birthday SP.jpg|thumb|Key art]]
|
||||
|
||||
'''3rd Birthday Skin Pack'''<ref>{{Cite|archive-url=https://web.archive.org/web/20150507205123/https://mojang.com/2015/05/happy-birthday-minecraft-xbox-360-edition/|title=Happy Birthday Minecraft: Xbox 360 Edition!|date=May 7, 2015|author=Owen|website=Mojang.com}}</ref> is a [[skin pack]] that includes 19 skins, 16 of which being skins of ''Minecraft'' developers, celebrating the third anniversary of ''[[Xbox 360 Edition]]'s'' release.
|
||||
|
||||
It was available from May 7 to May 17, 2015, May 9 to May 16, 2016,<ref>{{Cite|url=https://news.xbox.com/en-us/2016/05/09/minecraft-fourth-birthday-skin-pack-xbox-editions/|title=It’s the big 4.0 – Happy Birthday Minecraft: Xbox Edition!|date=May 9, 2016|website=Xbox Wire}}</ref> and May 9 to May 21, 2017<ref>{{Tweet|4JStudios|861881805720481792|The FREE 1st, 2nd, 3rd & 4th Birthday Skin Packs are also available now for Xbox 360 and Xbox One. Get them while you can!}}</ref> for {{editions|xb360|xbone}}. From December 21, 2016 and from December 19, 2017 on, the skin pack was available for [[Legacy Console Edition]]s on PlayStation consoles for a limited time.<ref>{{Tweet|4JStudios|811525175984422913|Happy 3rd Birthday Minecraft: PlayStation Editions! The free 3rd Birthday Skin Pack is available now for Sony consoles!}}</ref><ref>{{Tweet|4JStudios|943043232807632899|Happy 4th Birthday Minecraft: PlayStation Editions! The free 4th Birthday Skin Pack (and the 1st, 2nd & 3rd Birthday Skin Packs) will be available today for Sony consoles!}}</ref>
|
||||
|
||||
Due to the [[Better Together Update]], it was added {{in|be}} on September 12, 2017, although it is only available to players who owned it already when they migrated from Legacy Console Edition.<ref>{{Mcnet|new-marketplace-space-sports-and-dinosaurs|New on Marketplace: Space, Sports and Dinosaurs|September 21, 2017|Tom Stone}}</ref>
|
||||
|
||||
== Skins ==
|
||||
{{Needs render|section=1}}
|
||||
{| class="wikitable sortable" width="70%"
|
||||
|+
|
||||
! width=100px |Name
|
||||
! width=60px |Render
|
||||
!Description
|
||||
!Notes
|
||||
|-
|
||||
|Jens
|
||||
|[[File:Jens 3rd Birthday.png|60px]]<br>[[File:JensCapeR.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Daniel Kaplan
|
||||
|[[File:Daniel Kaplan 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Markus (Junkboy)
|
||||
|[[File:Markus (Junkboy) 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Aron
|
||||
|[[File:Aron 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Mattis
|
||||
|[[File:Mattis 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Henrik
|
||||
|[[File:Henrik 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Daniel Frisk
|
||||
|[[File:Daniel Frisk 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Jon
|
||||
|[[File:Jon 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Måns
|
||||
|[[File:Måns 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Johan
|
||||
|[[File:Johan 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Lydia
|
||||
|[[File:Lydia 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Karin
|
||||
|[[File:Karin 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Kristoffer
|
||||
|[[File:Kristoffer 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Nathan
|
||||
|[[File:Nathan 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Erik
|
||||
|[[File:Erik 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Tommaso
|
||||
|[[File:Tommaso 3rd Birthday.png|60px]]
|
||||
|
|
||||
|This skin was added at an unknown date after the skin pack's release.
|
||||
|-
|
||||
|Redstone Man
|
||||
|[[File:Redstone Man 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|The End Man
|
||||
|[[File:The End Man 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Sandstone Man
|
||||
|[[File:Sandstone Man 3rd Birthday.png|60px]]
|
||||
|
|
||||
|
|
||||
|}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|Celebrate Minecraft’s 3rd Birthday on Xbox with the original Minecraft developers! Find their personal skins in this free celebration pack.|Minecraft Marketplace description}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Bedrock Edition}}
|
||||
|{{HistoryLine||September 12, 2017|link=none|Added the 3rd Birthday Skin Pack.|It is available to players who migrated to ''[[Bedrock Edition]]'' and previously owned it on [[Legacy Console Edition]].}}
|
||||
|{{HistoryLine|lce}}
|
||||
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.38|ps4=1.38|psvita=1.38|Added the files for the 3rd Birthday Skin Pack.}}
|
||||
|{{HistoryLine||xbox=May 7, 2015|xbone=May 7, 2015|xboxlink=none|xbonelink=none|ps3=none|ps4=none|psvita=none|The 3rd Birthday Skin Pack is now available.}}
|
||||
|{{HistoryLine||xbox=May 17, 2015|xbone=May 17, 2015|xboxlink=none|xbonelink=none|The 3rd Birthday Skin Pack gets delisted.}}
|
||||
|{{HistoryLine||xbox=May 9, 2016|xbone=May 9, 2016|ps3=December 21, 2016|ps4=December 21, 2016|psvita=December 21, 2016|xboxlink=none|xbonelink=none|ps3link={{Tweet|4JStudios|811525175984422913}}|ps4link={{Tweet|4JStudios|811525175984422913}}|psvitalink={{Tweet|4JStudios|811525175984422913}}|The skin pack is available again.}}
|
||||
|{{HistoryLine||xbox=May 16, 2016|xbone=May 16, 2016|ps3=?|ps4=?|psvita=?|xboxlink=none|xbonelink=none|It is unavailable once again.}}
|
||||
|{{HistoryLine||xbox=May 9, 2017|xbone=May 9, 2017|ps3=December 19, 2017|ps4=December 19, 2017|psvita=December 19, 2017|xboxlink={{Tweet|4JStudios|861881805720481792}}|xbonelink={{Tweet|4JStudios|861881805720481792}}|ps3link={{Tweet|4JStudios|943043232807632899}}|ps4link={{Tweet|4JStudios|943043232807632899}}|psvitalink={{Tweet|4JStudios|943043232807632899}}|The skin pack is available again.}}
|
||||
|{{HistoryLine||xbox=May 21, 2017|xbone=May 21, 2017|ps3=?|ps4=?|psvita=?|xboxlink={{Tweet|4JStudios|865147389459431424}}|xbonelink={{Tweet|4JStudios|865147389459431424}}|The skin pack is no longer available.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:Minecraft3rdBirthdaySP.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox skin packs}}
|
||||
[[Category:Birthday skin packs]]
|
2113
wiki_backup/A Balanced Diet.txt
Normal file
2113
wiki_backup/A Balanced Diet.txt
Normal file
File diff suppressed because it is too large
Load diff
2113
wiki_backup/A Complete Catalogue.txt
Normal file
2113
wiki_backup/A Complete Catalogue.txt
Normal file
File diff suppressed because it is too large
Load diff
2113
wiki_backup/A Furious Cocktail.txt
Normal file
2113
wiki_backup/A Furious Cocktail.txt
Normal file
File diff suppressed because it is too large
Load diff
1290
wiki_backup/A Wanderous Journey.txt
Normal file
1290
wiki_backup/A Wanderous Journey.txt
Normal file
File diff suppressed because it is too large
Load diff
57
wiki_backup/A very fine item.txt
Normal file
57
wiki_backup/A very fine item.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
{{Joke feature}}
|
||||
{{Infobox item
|
||||
| image = A Very Fine Item.png
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
}}
|
||||
|
||||
'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
|
||||
|
||||
== Appearance ==
|
||||
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64×64 pixels, rather than the usual 16×16.
|
||||
|
||||
== Obtaining ==
|
||||
=== Dimension ===
|
||||
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension, at 0,0 there is a house called "house of bob" in the files. A very fine item can only be found in an item frame on the second floor. There is a maximum of 1 fine item that can be found legitimately in any world since there is only one house of bob.
|
||||
|
||||
=== Cheats/Creative mode ===
|
||||
This item can't be found in the [[Creative inventory]], but it can be middle-click duplicated in Creative mode or given with the {{cmd|give <target> minecraft:fine_item <amount>}} command.
|
||||
|
||||
== Usage ==
|
||||
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an [[item frame]].
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=A Very Fine Item
|
||||
|spritetype=item
|
||||
|nameid=fine_item
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:isolation biome.png|The Easter Egg dimension, called "isolation", where the item spawns.
|
||||
File:Isolation - a very fine item.png|Where the item is located in this dimension.
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Joke}}
|
||||
{{Navbox jokes|20w14infinite}}
|
||||
|
||||
[[Category:Non-renewable resources]]
|
||||
[[Category:Joke items]]
|
||||
|
||||
[[es:A Very Fine Item]]
|
||||
[[ja:A Very Fine Item]]
|
||||
[[pt:Um item muito bom]]
|
115
wiki_backup/Absorption.txt
Normal file
115
wiki_backup/Absorption.txt
Normal file
|
@ -0,0 +1,115 @@
|
|||
{{Infobox effect
|
||||
|image = Absorption.png
|
||||
|sources=See {{slink||Causes}}
|
||||
|particle= {{EffectSprite|particle-absorption}} #2552A5 (azure)
|
||||
|type=Positive
|
||||
}}
|
||||
'''Absorption''' is a [[status effect]] that pads the health bar with extra hearts.
|
||||
|
||||
== Effect ==
|
||||
Absorption adds {{hp|4|absorption=1}} additional [[health]] points per level to the player, displayed as yellow hearts above the normal health bar. If the player takes damage while under this effect, the absorption health points are depleted first, followed by the standard health points. Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends. Negative absorption levels do not appear to have an immediate effect when applied, but give {{hp|4|absorption=1}} additional health points per level to the player when the status effect ends.
|
||||
|
||||
== Causes ==
|
||||
{| class="wikitable" data-description="Causes"
|
||||
! Cause
|
||||
! Potency
|
||||
! Length
|
||||
! Trigger
|
||||
|-
|
||||
| {{ItemLink|Golden Apple}}
|
||||
| I
|
||||
| 2:00
|
||||
| When eaten
|
||||
|-
|
||||
| {{ItemLink|Enchanted Golden Apple}}
|
||||
| IV
|
||||
| 2:00
|
||||
| When eaten
|
||||
|-
|
||||
| {{ItemLink|Totem of Undying}}
|
||||
| II
|
||||
| 0:05
|
||||
| When activated
|
||||
|}
|
||||
|
||||
== Immune mobs ==
|
||||
The only completely immune mob is the [[ender dragon]]. The [[wither]], while being immune to the <code>/effect</code> command, can be given absorption hearts using the <code>/data</code> command.{{only|java}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|How Did We Get Here?;Postmortal}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{EffectIDLink}}
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Absorption
|
||||
|spritetype=effect
|
||||
|nameid=absorption
|
||||
|id=22
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Absorption
|
||||
|spritetype=effect
|
||||
|nameid=absorption
|
||||
|id=22
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24b|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, obtainable from eating either tier of [[golden apple]]s, replacing the original effect, [[Health Boost]].}}
|
||||
|{{HistoryLine||1.9|dev=15w37a|The Absorption level given by enchanted golden apples has been increased from I to IV.}}
|
||||
|{{HistoryLine|||dev=15w49a|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Added the [[totem of undying]], which gives the player Absorption.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture again.}}
|
||||
|{{HistoryLine||1.17|dev=20w49a|The absorption hearts [[Wither (status effect)|when withered]] or [[poison|when poisoned]] now show the textures for the effect instead of looking blank.<ref>{{bug|MC-18880|||Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|The Absorption effect is now removed after all the absorption hearts are gone.<ref>{{bug|MC-202432|||Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, which was unobtainable at the time.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Absorption is now obtainable from eating either tier of golden apples.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|Enchanted golden apples now give Absorption IV, instead of I.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[Totems of undying]] now grant Absorption.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture once again.{{check version|Weren't all effect icons changed in 1.11 and not 1.10? This is at least the case for the other effects.}}}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, obtainable from eating either tier of [[golden apple]]s.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The Absorption level given by enchanted golden apples has been increased from I to IV.}}
|
||||
|{{HistoryLine||xbox=?|xbone=CU44|ps3=?|psvita=?|ps4=1.52|wiiu=?|switch=1.0.3|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added the [[totem of undying]], which gives the player Absorption.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture once again.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:Hearts.png|thumb|386px|A player with the maximum number of Absorption and Health Boost hearts possible {{in|java}}.]]
|
||||
* Through use of commands, the player can achieve {{hp|2048}} health points — the maximum amount possible to obtain without attributes — using a combination of Absorption and [[Health Boost]].
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox effects}}
|
||||
|
||||
[[de:Absorption]]
|
||||
[[es:Absorción]]
|
||||
[[fr:Absorption]]
|
||||
[[ja:衝撃吸収]]
|
||||
[[ko:흡수]]
|
||||
[[pt:Absorção]]
|
||||
[[uk:Поглинання (ефект)]]
|
||||
[[zh:伤害吸收]]
|
424
wiki_backup/Achievement_Java_Edition.txt
Normal file
424
wiki_backup/Achievement_Java_Edition.txt
Normal file
|
@ -0,0 +1,424 @@
|
|||
{{DISPLAYTITLE:Achievement/''Java Edition''}}
|
||||
{{Outdated feature|edition=java|Achievements were replaced with [[advancement]]s in [[17w13a]].}}
|
||||
|
||||
In {{JE}}, '''achievements''' were added in [[Beta 1.5]] and were meant to guide players into completing tasks in the game, in addition to serving them challenges to complete. A total of 34 achievements were added before its replacement with the [[advancement]] system in snapshot {{verlink|JE 17w13a|17w13a}}.
|
||||
|
||||
Out of the 34 achievements, only 14 would be repurposed into the advancement system.
|
||||
|
||||
[[File:TakingInventory.gif|thumbnail|320px|right|The popup that would appear when an achievement was earned.]]
|
||||
|
||||
[[File:AchievementInterface.png|thumbnail|256px|The achievement interface with the first achievement done.]]
|
||||
|
||||
[[File:AllJavaAchievementsCompleted.png|thumbnail|256px|The entire achievement tree, completed.]]
|
||||
|
||||
== Interface ==
|
||||
The {{JE}} achievement system involved a tree composed of achievements. Originally the interface showed the achievement tree on the left, and a 'mini-map' of the tree on the right. The mini-map was removed in the final version, which then simply showed the tree. The background of the tree mimicked the world with dirt at the top with stone spanning below, bedrock at the bottom, and ores distributed as they would be in the world. By clicking and dragging, one could view different branches of the achievement tree. Using the scroll wheel on the mouse zoomed in and out of this display, making it easier to see, at a glance, what had been achieved and was still needed to achieve.
|
||||
|
||||
In this screen, achievements had hover-text, which became more detailed the closer the player was to achieving them:
|
||||
* Attained achievements were given as "Name/Description/Taken!" (for instance "Getting Wood/Attack a tree until a block of wood pops out/Taken!").
|
||||
* Unattained achievements for which the player had achieved all the prerequisites were given as "Name/Description".
|
||||
* Unattained achievements for which the player was one or two prerequisites away were given as "Name/Requires X" (for instance "The End./Requires 'The End?'").
|
||||
* Unattained achievements for which the player was three prerequisites away were given as "???/Requires X" (for instance "???/Requires 'The Beginning?'").
|
||||
* Unattained achievements for which the player was four prerequisites away were not given; there was just an icon, no hovertext at all.
|
||||
* Unattained achievements for which the player was more than four prerequisites away were not shown, even as an icon.
|
||||
|
||||
Achievements were earned on a per-player, per-world basis: each new player in each new world had the potential to fill out a new achievement tree.
|
||||
|
||||
When an achievement was earned, "Achievement Get!" and the name of the achievement would be broadcast in chat to any players in the world.
|
||||
"Achievement Get!" was a reference to a decade-old meme: early screenshots of ''[https://www.mariowiki.com/Super_Mario_Sunshine Super Mario Sunshine]'' used the Japanese localization, and featured Mario grabbing a Shine Sprite with the prominent text "Shine Get!". Due to the prominence of the game and the attention given to these screenshots, "[noun] Get!" subsequently became a popular term used on image boards as post count benchmarks, which Notch occasionally visits.
|
||||
|
||||
Achievements could be obtained in any [[game mode]]. Because of this, it was possible to achieve more difficult achievements such as ''On A Rail'', ''When Pigs Fly'', and ''Sniper Duel'', and others by switching into [[Creative mode]].
|
||||
* ''Return to Sender'' was an exception to the above, because it required a [[ghast fireball]], and ghasts attack the player only in Survival, Hardcore, and Adventure mode, although it could still be obtained through the {{cmd|achievement}} command.
|
||||
|
||||
There was an {{cmd|achievement}} command that could give and take achievements. When using this command to give an achievement, a player would receive all previously-required achievements in addition to the one being given.
|
||||
|
||||
One way a player could reset all achievements in a world was by deleting the "stats" folder in the world file, which would also reset statistics.
|
||||
|
||||
''When Pigs Fly'' required ''Cow Tipper'', as cows drop leather, though there was no crafting recipe for a saddle.
|
||||
|
||||
== List of achievements ==
|
||||
{{Achievements/JE
|
||||
|id=1
|
||||
|head=1
|
||||
|title=Taking Inventory
|
||||
|Book
|
||||
|Press <span title{{=}}"Default key to open inventory">'E'</span> to open your inventory
|
||||
|
|
||||
|Open your inventory. The description matches the configured inventory key.
|
||||
|openInventory
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Getting Wood
|
||||
|Oak Log
|
||||
|Attack a tree until a block of wood pops out
|
||||
|Taking Inventory
|
||||
|Pick up [[Log|wood]] from the ground.
|
||||
|mineWood
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Benchmarking
|
||||
|Crafting Table
|
||||
|Craft a workbench with four blocks of planks
|
||||
|Getting Wood
|
||||
|Pick up a [[crafting table]] from inventory's crafting field output or a crafting table output.
|
||||
|buildWorkBench
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Time to Mine!
|
||||
|Wooden Pickaxe
|
||||
|Use planks and sticks to make a pickaxe
|
||||
|Benchmarking
|
||||
|Pick up any type of [[pickaxe]] from a [[crafting table]] output.
|
||||
|buildPickaxe
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Hot Topic
|
||||
|Furnace
|
||||
|Construct a furnace out of eight cobblestone blocks\Construct a furnace out of eight stone blocks
|
||||
|Time to Mine!
|
||||
|Pick up a [[furnace]] from a [[crafting table]] output.
|
||||
|buildFurnace
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Acquire Hardware
|
||||
|Iron Ingot
|
||||
|Smelt an iron ingot
|
||||
|Hot Topic
|
||||
|Pick up an [[iron ingot]] from a [[furnace]] output.
|
||||
|acquireIron
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Time to Farm!
|
||||
|Wooden Hoe
|
||||
|Use planks and sticks to make a hoe
|
||||
|Benchmarking
|
||||
|Pick up any type of [[hoe]] from a [[crafting table]] output.
|
||||
|buildHoe
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Bake Bread
|
||||
|Bread
|
||||
|Turn wheat into bread
|
||||
|Time to Farm!
|
||||
|Pick up [[bread]] from a [[crafting table]] output.
|
||||
|makeBread
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=The Lie
|
||||
|Cake
|
||||
|Wheat, sugar, milk, and eggs\Bake cake using wheat, sugar, milk, and eggs!
|
||||
|Time to Farm!
|
||||
|Pick up a [[cake]] from a [[crafting table]] output.
|
||||
|bakeCake
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Getting an Upgrade
|
||||
|Stone Pickaxe
|
||||
|Construct a better pickaxe
|
||||
|Time to Mine!
|
||||
|Pick up a [[pickaxe]] from a [[crafting table]] output that is not a wooden pickaxe.
|
||||
|buildBetterPickaxe
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Delicious Fish
|
||||
|Cooked Fish
|
||||
|Catch and cook a fish!
|
||||
|Hot Topic
|
||||
|Pick up a [[cooked fish]] from a [[furnace]] output.
|
||||
|cookFish
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=On A Rail
|
||||
|fancy=1
|
||||
|Rail
|
||||
|Travel by minecart at least 1 km from where you started.
|
||||
|Acquire Hardware
|
||||
|Travel by minecart to a point at least 1 km from where you started. Distance is measured in a straight line.
|
||||
|onARail
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Time to Strike!
|
||||
|Wooden Sword
|
||||
|Use planks and sticks to make a sword
|
||||
|Benchmarking
|
||||
|Pick up any type of [[sword]] from a [[crafting table]] output.
|
||||
|buildSword
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Monster Hunter
|
||||
|Bone
|
||||
|Attack and destroy a monster
|
||||
|Time to Strike!
|
||||
|Kill a hostile [[mob]] or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.
|
||||
|killEnemy
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Cow Tipper
|
||||
|Leather
|
||||
|Harvest some leather
|
||||
|Time to Strike!
|
||||
|Pick up [[leather]] from the ground.
|
||||
|killCow
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=When Pigs Fly
|
||||
|fancy=1
|
||||
|Saddle
|
||||
|Fly a pig off a cliff
|
||||
|Cow Tipper
|
||||
|Be riding a [[pig]] (e.g. using a [[saddle]]) when it hits the ground with a fall distance greater than 5. <!-- Note the distance registered does not equal the exact distance fallen; a fall of 5.75 blocks is usually sufficient. Or MC-14167 could do it with a "fall" of less than a block. -->
|
||||
|flyPig
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Sniper Duel
|
||||
|fancy=1
|
||||
|Bow
|
||||
|Kill a skeleton with an arrow from more than 50 meters
|
||||
|Monster Hunter
|
||||
|Use a launched [[arrow]] to kill a [[skeleton]], [[wither skeleton]], or a [[stray]] from 50 or more blocks away, horizontally.
|
||||
|snipeSkeleton
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=DIAMONDS!
|
||||
|Diamond Ore
|
||||
|Acquire diamonds with your iron tools
|
||||
|Acquire Hardware
|
||||
|Pick up a [[diamond]] from the ground.
|
||||
|diamonds
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=We Need to Go Deeper
|
||||
|Obsidian
|
||||
|Build a portal to [[the Nether]]
|
||||
|DIAMONDS!
|
||||
|Enter a [[nether portal]], and be teleported to the opposite dimension.
|
||||
|portal
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Return to Sender
|
||||
|fancy=1
|
||||
|Ghast Tear
|
||||
|Destroy a Ghast with a fireball
|
||||
|We Need to Go Deeper
|
||||
|Kill a [[ghast]] using a [[ghast fireball]].
|
||||
|ghast
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Into Fire
|
||||
|Blaze Rod
|
||||
|Relieve a [[Blaze]] of its rod
|
||||
|We Need to Go Deeper
|
||||
|Pick up a [[blaze rod]] from the ground.
|
||||
|blazeRod
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Local Brewery
|
||||
|Potion of Regeneration.gif
|
||||
|Brew a potion
|
||||
|Into Fire
|
||||
|Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies.
|
||||
|potion
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=The End?
|
||||
|fancy=1
|
||||
|Eye of Ender
|
||||
|Locate the End
|
||||
|Into Fire
|
||||
|Enter an [[end portal]].
|
||||
|theEnd
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=The End.
|
||||
|fancy=1
|
||||
|Dragon Egg
|
||||
|Defeat the [[Ender Dragon]]
|
||||
|The End?
|
||||
|Enter the end [[exit portal]].
|
||||
|theEnd2
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Enchanter
|
||||
|Enchantment Table
|
||||
|Use a book, obsidian and diamonds to construct an enchantment table
|
||||
|DIAMONDS!
|
||||
|Pick up an [[enchantment table]] from a [[crafting table]] output.
|
||||
|enchantments
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Overkill
|
||||
|fancy=1
|
||||
|Diamond Sword
|
||||
|Deal nine hearts of damage in a single hit
|
||||
|Enchanter
|
||||
|Damage can be dealt to any mob, even those that do not have nine hearts of health overall.
|
||||
|overkill
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Librarian
|
||||
|Bookshelf
|
||||
|Build some bookshelves to improve your [[enchantment table]]
|
||||
|Enchanter
|
||||
|Pick up a [[bookshelf]] from a [[crafting table]] output.
|
||||
|bookcase
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Adventuring Time
|
||||
|fancy=1
|
||||
|Diamond Boots
|
||||
|Discover all biomes.
|
||||
|The End?
|
||||
|Visit these 36 biomes:
|
||||
{{flatlist|
|
||||
* {{BiomeLink|Beach}}
|
||||
* {{BiomeLink|Birch Forest}}
|
||||
* {{BiomeLink|Birch Forest Hills}}
|
||||
* {{BiomeLink|Snowy Beach|Cold Beach}}
|
||||
* {{BiomeLink|Snowy Taiga|Cold Taiga}}
|
||||
* {{BiomeLink|Snowy Taiga Hills|Cold Taiga Hills}}
|
||||
* {{BiomeLink|Deep Ocean}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Desert Hills}}
|
||||
* {{BiomeLink|id=windswept hills|Mountains|Extreme Hills}}
|
||||
* {{BiomeLink|id=windswept forest|Wooded Mountains|Extreme Hills+}}
|
||||
* {{BiomeLink|Forest}}
|
||||
* {{BiomeLink|Wooded Hills|ForestHills}}
|
||||
* {{BiomeLink|Frozen River|FrozenRiver}}
|
||||
* {{BiomeLink|Snowy Mountains|Ice Mountains}}
|
||||
* {{BiomeLink|id=snowy plains|Snowy Tundra|Ice Plains}}
|
||||
* {{BiomeLink|Jungle}}
|
||||
* {{BiomeLink|id=sparse jungle|Jungle Edge}}
|
||||
* {{BiomeLink|Jungle Hills}}
|
||||
* {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga|Mega Taiga}}
|
||||
* {{BiomeLink|Giant Tree Taiga Hills|Mega Taiga Hills}}
|
||||
* {{BiomeLink|Badlands|Mesa}}
|
||||
* {{BiomeLink|Badlands Plateau|Mesa Plateau}}
|
||||
* {{BiomeLink|id=wooded badlands|Wooded Badlands Plateau|Mesa Plateau F}}
|
||||
* {{BiomeLink|Mushroom Fields|MushroomIsland}}
|
||||
* {{BiomeLink|Mushroom Field Shore|MushroomIslandShore}}
|
||||
* {{BiomeLink|Ocean}}
|
||||
* {{BiomeLink|Plains}}
|
||||
* {{BiomeLink|River}}
|
||||
* {{BiomeLink|Dark Forest|Roofed Forest}}
|
||||
* {{BiomeLink|Savanna}}
|
||||
* {{BiomeLink|Savanna Plateau}}
|
||||
* {{BiomeLink|id=stony shore|Stone Shore}}
|
||||
* {{BiomeLink|Swamp|Swampland}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
* {{BiomeLink|Taiga Hills}}
|
||||
}}
|
||||
Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before ''The End?'' is achieved.<ref name="biomes">{{bug|MC-30527}}</ref>. Achievement is obtainable only since [[14w17a]].
|
||||
|exploreAllBiomes
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=The Beginning?
|
||||
|Wither Skeleton Skull
|
||||
|Spawn the Wither
|
||||
|The End.
|
||||
|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
|
||||
|spawnWither
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=The Beginning.
|
||||
|Nether Star.gif
|
||||
|Kill the Wither
|
||||
|The Beginning?
|
||||
|Be within a 100.9×100.9×203.5 cuboid centered on the wither when it drops the [[nether star]].
|
||||
|killWither
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Beaconator
|
||||
|fancy=1
|
||||
|Beacon
|
||||
|Create a full beacon
|
||||
|The Beginning.
|
||||
|Be within a 20×20×14 cuboid centered on the pyramid when the [[beacon]] block realizes it is fully powered.
|
||||
|fullBeacon
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Repopulation
|
||||
|Wheat
|
||||
|Breed two cows with [[wheat]]
|
||||
|Cow Tipper
|
||||
|Breed two [[cow]]s or two [[mooshroom]]s.
|
||||
|breedCow
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Diamonds to you!
|
||||
|Diamond
|
||||
|Throw diamonds at another player
|
||||
|DIAMONDS!
|
||||
|{{control|Drop}} a [[diamond]]. Another player or a mob must then pick up this diamond.
|
||||
|diamondsToYou
|
||||
}}
|
||||
{{Achievements/JE
|
||||
|title=Overpowered
|
||||
|fancy=1
|
||||
|Enchanted Golden Apple.gif
|
||||
|Craft/Eat the Enchanted Golden Apple
|
||||
|Getting an Upgrade
|
||||
|Craft an [[enchanted golden apple]] (before [[15w44a]]) or eat an enchanted golden apple (since [[15w45a]]).
|
||||
|overpowered
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||February 25, 2011|link=http://www.gamasutra.com/view/news/33220/Interview_Markus_Persson_On_Bringing_Achievements_to_Minecraft.php|
|
||||
In an interview by Gamasutra, [[Notch]] said:
|
||||
:{{q|I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing. So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.}}
|
||||
:{{q|So the first one might be to chop down a tree, or kill a [[chicken]], and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a [[dragon]] or something, which would put a kind of narrative into the achievement tree.}}
|
||||
Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as ''Minecraft'' does in its current state, Notch said:
|
||||
:{{q|Definitely not. I'd want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.}}
|
||||
}}
|
||||
|{{HistoryLine||March 18, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/3940195633/the-state-of-minecraft|Notch talks about achievements and [[statistics]] on his blog. He says the following:
|
||||
:{{q|I worked on the achievement and stats system. One design issue was dealing with offline mode and syncing the achievements once you get a connection again, but that's been solved. We've got a couple of people in the office who don't like achievements in games at all, so the goal is to design something that they're fine with.}}
|
||||
Also, he adds that achievements are not chores:
|
||||
:{{q|Achievements will NOT be chores like "cut down 10000 trees", but rather challenges like "ride a pig off a cliff". Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on [[minecraft.net]] as well, in case you want to brag.}}}}
|
||||
|{{HistoryLine||April 8, 2011|link=https://youtube.com/watch?v=qy882ILYJMM|[[Notch]] uploads a video to YouTube showing [[weather]], [[statistics]] and achievements.}}
|
||||
|{{HistoryLine|java Beta}}
|
||||
|{{HistoryLine||1.4|Test achievements can be found within the source code, and on the test video posted by [[Notch]]. Among these are opening the [[inventory]], mining [[Log|wood]] and building a [[workbench]].}}
|
||||
|{{HistoryLine||1.5|Achievements added. Initially intended to be released in Beta 1.4 it got pushed back as it was not yet functional.<ref>{{tweet|notch|53362371372138496|We're focusing on doing an update today, but stats and achievements are getting pushed back to the next update because they don't work.|March 31, 2011}}</ref> The first achievement confirmed by [[Notch]] was ''When Pigs Fly'', although it was more explained than named.}}
|
||||
|{{HistoryLine||July 13, 2011|link={{tweet|notch|91249622630141952}}|[[Notch]] tweets about wanting to add an achievement to shoot the [[moon]] with a [[bow]].}}
|
||||
|{{HistoryLine||July 13, 2011|link={{tweet|notch|91250232981061632}}|Notch tweets about adding the ''Sniper Duel'' achievement.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Added the ''Sniper Duel'' achievement.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|10 new achievements have been added: Overkill, Enchanter, Librarian, DIAMONDS!, We Need to Go Deeper, The End?, The End., Local Brewery, Into Fire, and Return to Sender.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The icon used by ''The End.'' changed from {{Achievement|Monster Spawner|bg=plain-mini|link=Monster Spawner}} to {{Achievement|Dragon Egg|bg=plain-mini|link=Dragon Egg}}.}}
|
||||
|{{HistoryLine||1.5|dev=13w04a|Achievements no longer reset when downgrading ''Minecraft''.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Updated the achievement system, now stored per individual world/server.
|
||||
|Added more achievements: ''Adventuring Time'', ''The Beginning?'', ''The Beginning.'', ''Beaconator'', and ''Repopulation''. ''Adventuring Time'' was unobtainable.
|
||||
|Achievements can now be used as objectives in the [[scoreboard]] system.}}
|
||||
|{{HistoryLine|||dev=13w37a|''Time to Mine!'', ''Time to Farm!'' and ''Time to Strike!'' are now also obtained when crafting the tool from a material other than wood. Similarly, ''Getting an Upgrade'' is now obtained when crafting any [[pickaxe]] other than a wooden one, while it required crafting a stone pickaxe before. If the player’s first pickaxe crafted is not a wooden one, they get ''Time to Mine!'' and ''Getting an Upgrade'' at the same time.}}
|
||||
|{{HistoryLine|||dev=13w38a|Added the achievement ''Diamonds to you!''.
|
||||
|The icon for ''DIAMONDS!'' was changed from {{Achievement|Diamond|bg=plain-mini|link=Diamond}} to {{Achievement|Diamond Ore|bg=plain-mini|link=Diamond Ore}}. The former icon is now used by ''Diamonds to you!''.}}
|
||||
|{{HistoryLine|||dev=13w39b|''Diamonds to you!'' can now be obtained by throwing a diamond at a zombie, making the achievement available in singleplayer mode.<ref>{{bug|MC-32091}}</ref>}}
|
||||
|{{HistoryLine||1.8|dev=14w06a|Added the achievement ''Overpowered''.}}
|
||||
|{{HistoryLine|||dev=14w17a|''Adventuring Time'' is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the [[End]] has to be visited for its prerequisite, ''The End?''. The "no other biomes" restriction is now lifted.<ref name="biomes"/>
|
||||
|Visiting the frozen ocean and extreme hills edge [[biome]]s, which no longer generate since [[Java Edition 13w36a]], is no longer required for ''Adventuring Time''.}}
|
||||
|{{HistoryLine|||dev=14w32a|Corrected the description of the achievement ''Overkill'' to say that the player must deal nine hearts of damage. Previously it said that the player must deal eight hearts of damage.}}
|
||||
|{{HistoryLine||1.9|dev=15w44a|Enchanted golden apple recipe was removed, making the ''Overpowered'' achievement unobtainable.}}
|
||||
|{{HistoryLine|||dev=15w45a|Changed the description and requirements of ''Overpowered'' from "Build a Notch Apple" to "Eat a Notch Apple."<ref>{{bug|MC-91552}}</ref>}}
|
||||
|{{HistoryLine||1.10|dev=release|Hot Topic is now described as "construct a furnace out of eight cobblestone blocks," was previously "construct a furnace out of eight stone blocks."}}
|
||||
|{{HistoryLine||1.12|dev=17w13a|The achievements system has been replaced with [[advancements]].}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
Diamonds to you 1.png|An achievement in chat.
|
||||
Diamonds to you 2.png|An achievement in the achievement tree.
|
||||
Dinnerbone Overpowered.png|The "Overpowered" achievement.
|
||||
Beta_1.5_Achievements.png|The achievement tree in [[Java Edition Beta 1.5]] with "Taking Inventory" attained.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
[[Category:Achievements]]
|
||||
|
||||
[[de:Erfolge/Vor 1.12]]
|
||||
[[it:Imprese]]
|
||||
[[ko:업적/Java Edition]]
|
||||
[[pl:Osiągnięcia/Java Edition]]
|
||||
[[pt:Conquistas/Edição Java]]
|
||||
[[uk:Досягнення (Java Edition)/до 1.12]]
|
||||
[[zh:成就/Java版]]
|
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wiki_backup/Alpha v1.2.0_02.txt
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wiki_backup/Alpha v1.2.0_02.txt
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|
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|
|||
{{DISPLAYTITLE:Java Edition Alpha v1.2.0_02}}{{Infobox version
|
||||
|title=Minecraft Alpha v1.2.0_02
|
||||
|image=Alpha v1.2.0_02.png
|
||||
|edition=java
|
||||
|phase=Alpha
|
||||
|date=October 31, 2010
|
||||
|jsonhash=ca94dd898097c752e39c8dde617ebe6f2e3c9def |jsonfile=a1.2.0_02
|
||||
|clienthash=b99da0a683e6dc1ade4df1bf159e021ad07d4fca
|
||||
|server=0.2.2_01
|
||||
|prevparent=Alpha v1.2.0
|
||||
|prev=Alpha v1.2.0_01
|
||||
|next=Alpha v1.2.1
|
||||
|nextparent=Beta 1.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Alpha v1.2.0_02''' is a version of [[Java Edition Alpha]], released on October 31, 2010, which adds some changes and fixes bugs.
|
||||
|
||||
This version is duplicated inside the [[launcher]], as attempting to play [[Alpha v1.2.0]] downloads and launch v1.2.0_02 instead.<ref>{{bug|MCL-1421}}</ref>
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
* [[Soul sand]] generates in some of the positions previously taken by [[gravel]] in [[the Nether]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Creeper JE3 BE1.png|28px]] [[Creeper]]s
|
||||
* Now have new hurt sounds.<ref>[https://web.archive.org/web/20120729205914/s3.amazonaws.com/MinecraftResources/ October 31, 2010, 17:09:33 UTC] - timestamp in MinecraftResources.</ref>
|
||||
|
||||
== Fixes ==
|
||||
; 2 bugs fixed
|
||||
* Items no longer disappear when the [[player]] dies.
|
||||
* Fixed the player's hurt sound not playing.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Alpha v1.2.0_02 view.png|An Alpha v1.2.0_02 world.
|
||||
Chunk borders visible in snow.jpg|Chunk borders visible in snow.
|
||||
Minecraft Webpage ALpha v1.2.0 02.png|The Minecraft webpage with this version.
|
||||
Lava Temple.png|A lava temple and minecart bridge.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Alpha}}
|
||||
|
||||
[[de:Alpha v1.2.0 02]]
|
||||
[[es:Java Edition Alpha v1.2.0 02]]
|
||||
[[fr:Historique des versions Java/Alpha#1.2.0 02]]
|
||||
[[lzh:爪哇版首測版一點二點〇之二]]
|
||||
[[nl:Alpha 1.2.0 02]]
|
||||
[[pt:Edição Java Alpha v1.2.0 02]]
|
||||
[[ru:Alpha v1.2.0 02 (Java Edition)]]
|
||||
[[uk:Alpha v1.2.0 02 (Java Edition)]]
|
||||
[[zh:Java版Alpha v1.2.0 02]]
|
78
wiki_backup/Alpha v1.2.2.txt
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|
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|
|||
{{Lost version|pre-reupload}}
|
||||
{{Infobox version
|
||||
|title=Minecraft Alpha v1.2.2
|
||||
|vernum=1.2.2
|
||||
|image=Alpha v1.2.2.png
|
||||
|image2=Alpha v1.2.2 menu.png
|
||||
|server={{vl|JE Alpha server 0.2.4|}}
|
||||
|edition=java
|
||||
|date=November 10, 2010
|
||||
|clientdl= Original client unavailable<br>
|
||||
'''1.2.2a''': {{dl|7d9d85eaca9627d3a40e6d122182f2d22d39dbf9|client}} ({{dl|19c2157b33a61e0d327f5c7ca3571650233a1750|json|name=a1.2.2a}})<br>
|
||||
'''1.2.2b''': {{dl|1c28c8431392641045b59e98a81877d7c94ff0ca|client}} ({{dl|99313782ccb819b69c87d94fe56bf9c2775eeff7|json|name=a1.2.2b}})
|
||||
|prevparent=Alpha v1.2.0
|
||||
|prev=Alpha v1.2.1_01
|
||||
|next=Alpha v1.2.3
|
||||
|nextparent=Beta 1.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Alpha v1.2.2''' is the name given to three versions of [[Java Edition Alpha]] released on November 10, 2010.<ref>From this version's <code>.jar</code> files. The times are 15:24 and 18:38 UTC, respectively</ref> Server version [[Alpha server 0.2.4|0.2.4]] was released with this version, which mainly fixed bugs.
|
||||
|
||||
Two versions are available in the [[launcher]], [[#Debugging version|'''Alpha v1.2.2a''']] (a debug version) and '''Alpha v1.2.2b''' (which added support for more animations as well as minor changes and fixes).
|
||||
|
||||
== Additions ==
|
||||
=== Options ===
|
||||
* Support for more animation settings.
|
||||
* Support for 16×16 [[texture pack]]s.
|
||||
** Prior to this update, users would need to manually change the texture packs by overwriting the <samp>[[terrain.png]]</samp> image in <samp>[[minecraft.jar]]</samp> files, or use a patcher.
|
||||
|
||||
== Changes ==
|
||||
; [[File:Lava JE11.gif|32px]] [[Lava]]
|
||||
* Now flows further in [[the Nether]].
|
||||
|
||||
; [[Main menu]]
|
||||
* Now contains the [[texture pack]] selection menu for easy texture pack switching, replacing the "play tutorial level" button.
|
||||
* Displays the version name in the top-left corner.
|
||||
|
||||
; Servers
|
||||
* It now takes longer for the "took too long to log in" screen to appear when connecting to a server.
|
||||
|
||||
== Fixes ==
|
||||
; 5 bugs fixed
|
||||
* Players and mobs on fire, in lava, or next to cacti no longer plays the hurt sound every [[tick]].
|
||||
* Getting hit with a higher damage while recovering from a smaller one works as intended.
|
||||
* Duplicating buttons when resizing screens fixed.
|
||||
* Zombie pigmen and ghasts no longer get hurt by fire and lava.
|
||||
* Fixed volume sliders not saving properly.</onlyinclude>
|
||||
|
||||
== Debugging version ==
|
||||
'''Alpha v1.2.2a''' added generation of a [[nether portal]] using {{key|F4}}.
|
||||
|
||||
== Trivia ==
|
||||
[[File:Original-pack.jpg|thumb|alt=|Pack.png as it appears in this version.]]
|
||||
* {{mono|pack.png}}, the image that is present when a texture pack has no default image, was generated in this version with the seed <code>3257840388504953787</code>.<ref>{{ytl|wZGPg6Ckp3Q|Oh look, a hill!|Earthcomputer|September 5, 2020}}</ref>
|
||||
* Shortly before the update released, "texture packs" were going to be called "skins."<ref>[https://web.archive.org/web/20101112023901/http://notch.tumblr.com/post/1525944516/an-update-is-coming-tomorrow An update is coming tomorrow] – The Word of Notch, November 9, 2010</ref> While they were called texture packs in-game, the change log for this update refers to them as both "skin packs" and "texture packs."<ref>[https://web.archive.org/web/20101114065053/http://notch.tumblr.com/post/1534664976/minecraft-alpha-v1-2-2-minecraft-server-0-2-4 Minecraft Alpha v1.2.2, Minecraft Server 0.2.4] – The Word of Notch, November 10, 2010</ref>
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Alpha v1.2.2 Nether.png|The Nether in this version.
|
||||
Portals v1.2.2.png|The debug version allows you to instantly create portals by using the F4 key.
|
||||
Minecraft Webpage Alpha v1.2.2.jpg|The Minecraft webpage with this version.
|
||||
Alpha 1.2.2 Pack.png|The Pack.png hill in this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Alpha}}
|
||||
|
||||
[[de:Alpha v1.2.2]]
|
||||
[[es:Java Edition Alpha v1.2.2]]
|
||||
[[fr:Historique des versions Java/Alpha#1.2.2]]
|
||||
[[lzh:爪哇版首測版一點二點二]]
|
||||
[[nl:Alpha 1.2.2]]
|
||||
[[pt:Edição Java Alpha v1.2.2]]
|
||||
[[ru:Alpha v1.2.2 (Java Edition)]]
|
||||
[[uk:Alpha v1.2.2 (Java Edition)]]
|
||||
[[zh:Java版Alpha v1.2.2]]
|
45
wiki_backup/Alpha v1.2.3_02.txt
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wiki_backup/Alpha v1.2.3_02.txt
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|
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|
|||
{{missing|bugs that have been fixed in this version}}{{DISPLAYTITLE:Java Edition Alpha v1.2.3_02}}{{Infobox version
|
||||
|title=Minecraft Alpha v1.2.3_02
|
||||
|image=Alpha v1.2.3_02.png
|
||||
|image2=Alpha v1.2.3_02 menu.png
|
||||
|server=[[Alpha server 0.2.5 01|0.2.5_01]]
|
||||
|edition=java
|
||||
|date=November 25, 2010
|
||||
|jsonhash=58e7f651a1916dc088be1aa720fba45d0d3fce53 |jsonfile=a1.2.3_02
|
||||
|clienthash=dc61158e1df763f87483abb6ab540dc1c42e63c4
|
||||
|prevparent=Alpha v1.2.0
|
||||
|prev=Alpha v1.2.3_01
|
||||
|next=Alpha v1.2.3_04
|
||||
|nextparent=Beta 1.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Alpha v1.2.3_02''' is a version of [[Java Edition Alpha]] that was released with [[Alpha server 0.2.5 01|server 0.2.5_01]] on November 25, 2010.<ref>[[wordofnotch:1681247283|Bug update #1. More coming tomorrow]] – The Word of Notch, November 25, 2010</ref></onlyinclude>
|
||||
|
||||
There is currently no direct evidence that ''Alpha v1.2.3_03'' existed.
|
||||
There could be a chance that [[Notch]] skipped from version Alpha v1.2.3_02 to [[Alpha v1.2.3_04]].
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Splash]]
|
||||
* Added new splash:
|
||||
** Play Minecraft, Watch Topgear, Get Pig
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Minecraft Webpage 1.2.3 02.png|The Minecraft webpage with this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Alpha}}
|
||||
|
||||
[[de:Alpha v1.2.3 02]]
|
||||
[[fr:Historique des versions Java/Alpha#1.2.3 02]]
|
||||
[[lzh:爪哇版首測版一點二點三之二]]
|
||||
[[nl:Alpha 1.2.3 02]]
|
||||
[[pt:Edição Java Alpha v1.2.3 02]]
|
||||
[[ru:Alpha v1.2.3 02 (Java Edition)]]
|
||||
[[uk:Alpha v1.2.3 02 (Java Edition)]]
|
||||
[[zh:Java版Alpha v1.2.3 02]]
|
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wiki_backup/Anvil mechanics.txt
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|
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|
|||
{{about|the current mechanics|anvil mechanics prior to 1.8|Anvil mechanics/Before 1.8|the mechanics of the [[smithing table]]|Smithing}}
|
||||
[[File:Anvil2.png|thumb|Two diamond pickaxes are combined, repairing one and sacrificing the other.]]
|
||||
|
||||
This page explains the '''mechanics of the anvil'''. The [[anvil]] is primarily used to repair [[tool]]s, [[armor]] and [[weapon]]s, which it can do without stripping their [[enchantment]]s, unlike the [[grindstone]] and [[crafting table]]. It can also be used to combine the enchantments of two items, to give an item a custom name, or to crush enemies, mobs or other players that walk beneath it while it is falling, with more damage inflicted upon the target from each block fallen. All its functions, except for damaging mobs and players, cost [[experience]] levels, and some have material costs.
|
||||
|
||||
The anvil has five basic functions:
|
||||
* '''Renaming''' any item, including normal blocks. Any changed name appears as italic and is not colored by [[rarity]]. Most blocks lose the rename when placed, except some containers, which show the name if opened (naming a chest "My Custom Named Chest" causes the chest name to turn into "My Custom Named Chest" if placed and opened).
|
||||
* '''Repairing''' some items with units of its material. For example, iron ingots can be used to repair iron tools and armor. Acceptable items for repair have the material to use in their default name, except for chainmail (repaired with [[iron ingot]]s), turtle shells (repaired with scutes), shields (repaired with planks) and [[elytra]] (repaired with [[phantom membrane]]s). Golden, wooden, diamond, netherite, leather and iron tools/weapons/armor can be repaired using an anvil, but fishing rods, bows, and crossbows cannot be repaired using sticks, despite being made from sticks.
|
||||
* '''Combining''' two items of the same kind and material that have [[durability]], e.g. iron pickaxes, bows, shears, etc. The durabilities combine similar to using a crafting table, and the enchantments are combined following rules detailed below.
|
||||
* '''Enchanting''' a tool by applying an [[enchanted book]]'s enchantments to it. This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an [[enchanting table]]. However, this is the best way to combine tools if durability is the sole goal.
|
||||
* '''Damaging''' any players or mobs who happen to walk under or be under the anvil while it is falling. This causes the anvil to degrade one level and deal 2 HP damage for each block fallen after the first block to the mob/player who were crushed. A maximum of 40 HP damage can be dealt by a falling anvil, no matter how high the anvil falls.
|
||||
Renaming items can be done in the same work step as repairing or combining, provided the experience cost is not too high. In [[Survival mode]] and [[Adventure mode]], the anvil can apply only 39 levels worth of work in a single operation. If the job would cost 40 or more levels, it is rejected as "Too Expensive!" This does not apply in [[Creative mode]].
|
||||
|
||||
Each time something is repaired, enchanted, or renamed using an anvil, the anvil has a 12% chance to degrade. There are three degradation levels: ''Anvil'', ''Chipped Anvil'', and ''Damaged Anvil''.
|
||||
|
||||
== Anvil uses ==
|
||||
Anvil uses are the number of times an item has been used in an anvil.
|
||||
|
||||
Every time an item is used in an anvil, except for being renamed, it gets one anvil use. If the player adds an enchanted book that has never been used in an anvil with a sword that has never been used in an anvil, then the sword gains 1 anvil use.
|
||||
|
||||
As an item gets more anvil uses, the experience required to use the item in the anvil increases to the point where it says "Too expensive!" From there the player must use [[creative mode]] to repair/enchant/rename items using an anvil.
|
||||
|
||||
Combining items of the same or different number of anvil uses takes the greater number and adds 1 for the final product. For example, two items with 2 anvil uses are combined into one with 3 anvil uses. For another example, an item with 3 anvil uses and an item with 2 anvil uses yields one with 4 anvil uses.
|
||||
|
||||
Using an enchantment table on an item does not affect anvil uses.
|
||||
|
||||
{| class="wikitable" data-description="Prior work penalty"
|
||||
|-
|
||||
! Anvil use count !! Penalty ({{code|[[Enchanting#Item data|RepairCost]]}})
|
||||
|-
|
||||
| 0 || 0
|
||||
|-
|
||||
| 1 || 1
|
||||
|-
|
||||
| 2 || 3
|
||||
|-
|
||||
| 3 || 7
|
||||
|-
|
||||
| 4 || 15
|
||||
|-
|
||||
| 5 || 31
|
||||
|}
|
||||
|
||||
The formula for prior use penalty is:
|
||||
|
||||
(prior use penalty) = 2^(Anvil use count) - 1
|
||||
|
||||
[[Item repair]] on a crafting grid removes all prior work penalties, enchantments, and custom names. If a [[grindstone]] is used, the item instead keeps its custom name while losing all its prior work penalties and enchantments (except for curses), returning some XP from enchantments in the process.
|
||||
|
||||
== Renaming ==
|
||||
Any item or stack of items can be renamed. If only renaming an item or stack of items (instead of enchanting or repairing), renaming costs a single level in addition to any prior work penalty. There is no extra cost to renaming a stack of items as opposed to renaming a single item. The maximum level cost is 39 levels even if the prior work penalty is higher. Renaming does not increase the prior work penalty. However, if the penalty reaches or exceeds 2147483647, further renames become impossible.
|
||||
|
||||
An item can be renamed at the same time it is repaired or enchanted. In those cases, renaming adds 1 level of cost to the total enchanting or repair cost.
|
||||
|
||||
If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
|
||||
|
||||
Renamed items can stack only with renamed items that share exactly the same name and work penalty. Renaming an item that doesn't have a work penalty gives it a work penalty of 0, making it stackable only with renamed items, even if it's custom name is reset. The custom name of a renamed item can be reset by renaming it to a name that consists of spaces. However, that item's repair cost is not reset. Therefore, it cannot be stacked with other items of the same type with different repair costs or with items that have never been renamed.
|
||||
|
||||
Because prior work penalty is charged for any rename, it is most economical to rename a weapon either before or while repairing or enchanting it, minimizing the penalty the player must pay for the rename.
|
||||
|
||||
Renamed blocks that do not normally store [[block entity]] data lose their name and repair cost when placed. Blocks such as [[chests]] and [[shulker boxes]], which do have associated block entity data, retain their custom names (but do not retain their repair cost).
|
||||
|
||||
== Unit repair ==
|
||||
Some items are "[[Tiers|tiered]]" and can be repaired using units of its repair material, each unit restores up to 25% total [[durability]] of the item (rounded down) and costs 1 level per unit of material used in addition to any applicable prior work penalties.
|
||||
* The material to use is specific for each item (see the table below). For many items, this is determined by its [[tier]] or [[armor material]].
|
||||
* Due to the rapid increase in prior work penalty for each repair, it is generally most effective to use an item almost to the breaking point and then repair using four units of raw material at once (or by [[#Combining items|combining]] with a newly crafted instance of the item).
|
||||
* If enchantments are added to raw materials (for example, using commands to give Sharpness to an iron ingot), these enchantments are ignored when doing unit repair.
|
||||
* Doing so costs 1 level per unit used plus any prior work penalty.
|
||||
|
||||
;Repairable items
|
||||
{{/Repairable items}}
|
||||
Anvils cannot be repaired by any iron item or block.
|
||||
|
||||
== Combining items ==
|
||||
The [[anvil]] can be used to combine two [[item]]s of the same type and material, or an item with an [[enchanted book]]. This applies only to items with [[durability]]: [[weapon]]s, [[shield]]s, [[tool]]s, and [[armor]], as well as enchanted books. The first (left) item is the ''target'' item, the second (right) item is the ''sacrifice'' item. The ''sacrifice'' item is destroyed upon combination of the two items. Combining two similar items does either or both of two things; each of which cost levels, though part of the cost is shared if they're both done at once:
|
||||
* If the ''target'' item is damaged it is repaired, adding the [[durability]] of the ''sacrifice'' item plus a bonus of 12% of the maximum durability. This repairs up to the item's maximum durability. The cost for this repair is 2 levels.
|
||||
* If the ''sacrifice'' item has [[Enchanting|enchantments]], it also tries to combine the ''sacrifice'' item's enchantments onto the ''target'' item. Regardless of whether any enchantments on the ''target'' item are actually changed, the cost is based on the total enchantments on the ''target'' item and the ''sacrifice'' item. For each enchantment on the ''sacrifice'' item:
|
||||
** If the ''target'' item has the enchantment:
|
||||
*** and the level of the enchantment on the ''sacrifice'' item is '''greater''', the enchantment level on the ''target'' item is raised to match it.
|
||||
*** and the level of the enchantment on the ''sacrifice'' item is '''equal''' AND the enchantment is not already at the maximum level, the enchantment on the ''target'' item gains one level.
|
||||
*** and the level of the enchantment on the ''sacrifice'' item is '''less''', the enchantment level on the ''target'' item is unaffected.
|
||||
** If the target does ''not'' have the enchantment, it gains all levels of that enchantment, ''unless'' it already has an incompatible enchantment, resulting in the anvil refusing to combine the items and a red "X" displaying on top of the arrow in the anvil GUI. Enchantments are incompatible if both are in one of the following groups:
|
||||
*** '''Sword:''' [[Sharpness]], [[Smite]], and [[Bane of Arthropods]]
|
||||
*** '''Tool:''' [[Fortune]] and [[Silk Touch]] (as of Java version 1.12.2 one can combine these; the ''sacrifice'' item's enchantment is lost)
|
||||
*** '''Armor:''' [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]]
|
||||
*** '''Boots:''' [[Depth Strider]] and [[Frost Walker]]
|
||||
*** '''Bow:''' [[Infinity]] and [[Mending]]
|
||||
*** '''Crossbow:''' [[Multishot]] and [[Piercing]]
|
||||
*** '''Trident:''' [[Loyalty]] and [[Riptide]] or [[Channeling]] and [[Riptide]]
|
||||
*** '''Mace:''' [[Density]], [[Breach]], Smite, and Bane of Arthropods.
|
||||
*** All of the above restrictions also apply to '''Books'''.
|
||||
|
||||
The '''total cost''' for combining two similar items is the sum of:
|
||||
* [[#Anvil uses|Prior work penalties]] of ''both'' target and sacrifice.
|
||||
* If [[#Renaming|renaming]], the renaming cost of 1 level.
|
||||
* If the target item is not at full durability, the repair cost of 2 levels.
|
||||
* If the sacrifice has [[enchantments]], the [[#Costs for combining enchantments|enchantment cost]].
|
||||
|
||||
If the sacrifice is a book, there is no repair, but the anvil tries to combine the book's enchantments onto the target. The item can also be renamed at the same time. The enchantment cost is generally less than for combining two similar items.
|
||||
|
||||
If the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.
|
||||
|
||||
=== Costs for combining enchantments ===
|
||||
(This is just the enchanting cost. The total cost outline is in [[#Combining items|Combining items]].)
|
||||
* For each enchantment on the sacrifice:
|
||||
** Ignore any enchantment that cannot be applied to the target (e.g. Protection on a sword).
|
||||
** Add one level for every incompatible enchantment on the target ({{in|je}}).
|
||||
** If the enchantment is compatible with the existing enchantments on the target:
|
||||
*** For {{Edition|java}}, add the final level of the enchantment on the resulting item multiplied by the multiplier from the table below.
|
||||
*** For {{Edition|bedrock}}, add the difference between the final level and the initial level on the target item multiplied by the multiplier from the table below.
|
||||
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Enchantment cost multipliers"
|
||||
|-
|
||||
! colspan="6" | Enchantment cost multipliers
|
||||
|-
|
||||
! ID<ref group="note" name="numeral-ids">Numeral IDs are {{Edition|bedrock}} only</ref> !! Enchantment !! Max level !! Applies to !! Multiplier from item !! Multiplier from book
|
||||
|-
|
||||
| 0 || [[Protection]]<ref group="note" name="combine-protection">The different kinds of Protection are not compatible</ref> || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 1 || 1
|
||||
|-
|
||||
| 1 || [[Fire Protection]]<ref group="note" name="combine-protection"/> || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 2 || 1
|
||||
|-
|
||||
| 2 || [[Feather Falling]] || IV || {{SimpleGrid|Netherite Boots}} || 2 || 1
|
||||
|-
|
||||
| 3 || [[Blast Protection]]<ref group="note" name="combine-protection"/> || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 4 || 2
|
||||
|-
|
||||
| 4 || [[Projectile Protection]]<ref group="note" name="combine-protection"/> || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 2 || 1
|
||||
|-
|
||||
| 5 || [[Thorns]] || III || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 8 || 4
|
||||
|-
|
||||
| 6 || [[Respiration]] || III || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Turtle Shell}} || 4 || 2
|
||||
|-
|
||||
| 7 || [[Depth Strider]]<ref group="note" name="combine-walkers">Depth Strider and Frost Walker are not compatible</ref> || III || {{SimpleGrid|Netherite Boots}} || 4 || 2
|
||||
|-
|
||||
| 8 || [[Aqua Affinity]] || I || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Turtle Shell}} || 4 || 2
|
||||
|-
|
||||
| 9 || [[Sharpness]]<ref group="note" name="combine-weapon-damage">Sharpness, Smite, and Bane of Arthropods are not compatible</ref> || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}} || 1 || 1
|
||||
|-
|
||||
| 10 || [[Smite]]<ref group="note" name="combine-weapon-damage"/> || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}} || 2 || 1
|
||||
|-
|
||||
| 11 || [[Bane of Arthropods]]<ref group="note" name="combine-weapon-damage"/> || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}} || 2 || 1
|
||||
|-
|
||||
| 12 || [[Knockback]] || II || {{SimpleGrid|Netherite Sword}} || 2 || 1
|
||||
|-
|
||||
| 13 || [[Fire Aspect]] || II || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Mace}} || 4 || 2
|
||||
|-
|
||||
| 14 || [[Looting]] || III || {{SimpleGrid|Netherite Sword}} || 4 || 2
|
||||
|-
|
||||
| 15 || [[Efficiency]] || V || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}} || 1 || 1
|
||||
|-
|
||||
| 16 || [[Silk Touch]]<ref group="note" name="combine-tool-special">Silk Touch and Fortune are not compatible</ref> || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{only|be|short=1}} || 8 || 4
|
||||
|-
|
||||
| 17 || [[Unbreaking]] || III || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Brush}} || 2 || 1
|
||||
|-
|
||||
| 18 || [[Fortune]]<ref group="note" name="combine-tool-special"/> || III || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}} || 4 || 2
|
||||
|-
|
||||
| 19 || [[Power]] || V || {{SimpleGrid|Bow}} || 1 || 1
|
||||
|-
|
||||
| 20 || [[Punch]] || II || {{SimpleGrid|Bow}} || 4 || 2
|
||||
|-
|
||||
| 21 || [[Flame]] || I || {{SimpleGrid|Bow}} || 4 || 2
|
||||
|-
|
||||
| 22 || [[Infinity]]<ref group="note" name="combine-bow-enchants">Infinity and Mending are not compatible</ref> || I || {{SimpleGrid|Bow}} || 8 || 4
|
||||
|-
|
||||
| 23 || [[Luck of the Sea]] || III || {{SimpleGrid|Fishing Rod}} || 4 || 2
|
||||
|-
|
||||
| 24 || [[Lure]] || III || {{SimpleGrid|Fishing Rod}} || 4 || 2
|
||||
|-
|
||||
| 25 || [[Frost Walker]]<ref group="note" name="combine-walkers"/> || II || {{SimpleGrid|Netherite Boots}} || 4 || 2
|
||||
|-
|
||||
| 26 || [[Mending]]<ref group="note" name="combine-bow-enchants"/> || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Brush}} || 4 || 2
|
||||
|-
|
||||
| 27 || [[Curse of Binding]] || I || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Elytra}}{{SimpleGrid|Carved Pumpkin}}{{SimpleGrid|Head}}{{SimpleGrid|Turtle Shell}} || 8 || 4
|
||||
|-
|
||||
| 28 || [[Curse of Vanishing]] || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Carved Pumpkin}}{{SimpleGrid|Head}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Compass}}{{SimpleGrid|Recovery Compass}}{{only|be|short=1}}{{SimpleGrid|Brush}}||8||4
|
||||
|-
|
||||
| 29 ||[[Impaling]]||V||{{SimpleGrid|Trident}}||4{{only|je}} 2{{only|be}}||2{{Only|je}} 1{{Only|be}}
|
||||
|-
|
||||
|30 ||[[Riptide]]<ref group="note" name="combine-trident-enchants">Riptide is not compatible with Loyalty or Channeling, although Loyalty and Channeling are compatible</ref>||III||{{SimpleGrid|Trident}}||4||2
|
||||
|-
|
||||
|31 ||[[Loyalty]]<ref group="note" name="combine-trident-enchants" />||III||{{SimpleGrid|Trident}}||1||1
|
||||
|-
|
||||
|32|| [[Channeling]]<ref group="note" name="combine-trident-enchants" />||I||{{SimpleGrid|Trident}}||8||4
|
||||
|-
|
||||
|33||[[Multishot]]<ref group="note" name="combine-crossbow-enchants">Multishot and Piercing are not compatible</ref>||I||{{SimpleGrid|Crossbow}}||4||2
|
||||
|-
|
||||
|34||[[Piercing]]<ref group="note" name="combine-crossbow-enchants">Multishot and Piercing are not compatible</ref>||IV||{{SimpleGrid|Crossbow}}||1||1
|
||||
|-
|
||||
|35||[[Quick Charge]]||III||{{SimpleGrid|Crossbow}}||2||1
|
||||
|-
|
||||
|36||[[Soul Speed]]||III||{{SimpleGrid|Netherite Boots}}||8|| 4
|
||||
|-
|
||||
|37||[[Swift Sneak]]||III||{{SimpleGrid|Netherite Leggings}}||8||4
|
||||
|-
|
||||
|38
|
||||
|[[Wind Burst]]
|
||||
|III
|
||||
|{{SimpleGrid|Mace}}
|
||||
|4
|
||||
|2
|
||||
|-
|
||||
|39
|
||||
|[[Density]]
|
||||
|V
|
||||
|{{SimpleGrid|Mace}}
|
||||
|2
|
||||
|1
|
||||
|-
|
||||
|40
|
||||
|[[Breach]]
|
||||
|IV
|
||||
|{{SimpleGrid|Mace}}
|
||||
|4
|
||||
|2
|
||||
|-
|
||||
| NA<ref group="note" name="sweeping-edge">Sweeping Edge has no numeral ID since it is not in {{Edition|bedrock}}</ref>||[[Sweeping Edge]]||III||{{SimpleGrid|Netherite Sword}}||4||2
|
||||
|}
|
||||
;Examples
|
||||
* Dealing with equal enchantments:
|
||||
** In the first slot, the target is a sword with [[Sharpness]] III, [[Knockback]] II and [[Looting]] III.
|
||||
** In the second slot, the sacrifice is a sword with Sharpness III and Looting III.
|
||||
** For the Sharpness III enchantment on the sacrifice: Since the target has an equal level, add one to the target's Sharpness level giving Sharpness IV. In Java, Add 4 (multiplier 1 times 4 levels) and in Bedrock, add 1 (multiplier 1 times the increase in levels 1) to the level cost for Sharpness IV.
|
||||
** For the Looting III enchantment on the sacrifice: Since the maximum level for Looting is III, the target remains at Looting III. In Java 12 (multiplier 4 times 3 levels) is still added to the level cost while in Bedrock, 0 is added since the level did not change.
|
||||
** Thus, the enchanting cost is 16 in Java and 1 in Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
|
||||
** If combined in the other order (the sword having three enchantments as the sacrifice), there would also be a cost of 4 (level 2 times multiplier 2) for the Knockback II enchantment for both Java and Bedrock (since the target has zero levels in Knockback), giving a total enchantment cost of 20 levels in Java and 5 levels in Bedrock.
|
||||
* Dealing with unequal enchantments:
|
||||
** In the first slot, the target is a sword with Sharpness III, Knockback II, and Looting I.
|
||||
** In the second slot, the sacrifice is a sword with Sharpness I and Looting III.
|
||||
** For the Sharpness I enchantment on the sacrifice: Since the target has a higher level, the target keeps Sharpness III. But in Java, 3 (multiplier 1 times 3 levels) is still added to the level cost. In Bedrock, since the level on the target is unchanged, the cost added is 0.
|
||||
** For the Looting III enchantment on the sacrifice: Since the target has a lower level, it is upgraded to Looting III. In Java, add 12 (multiplier 4 times 3 levels) to the level cost. In Bedrock, add 8 (multiplier 4 times the increase in levels 2)
|
||||
** Thus, the enchanting cost is 15 in Java and 8 in Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
|
||||
** If combined in the other order (the sword having three enchantments as the sacrifice), there would also be a cost of 4 (multiplier 2 times 2 levels) for adding the Knockback II enchantment, giving a total enchantment cost of 19 levels in Java. In Bedrock, the looting level would be unchanged, the sharpness cost would be 2 (multiplier 1 times the increase in levels 2) plus the Knockback cost gives a total enchantment cost of 6 levels.
|
||||
* Dealing with conflicting enchantments:
|
||||
** In the first slot, the target is a sword with Sharpness II and Looting II.
|
||||
** In the second slot, the sacrifice is a sword with [[Smite]] V and Looting II.
|
||||
** For the Smite V enchantment on the sacrifice: Since Smite is incompatible with Sharpness, add 1 level in Java, nothing for Bedrock. The target keeps Sharpness II.
|
||||
** For the Looting II enchantment on the sacrifice: Since the target has an equal level, add one to the target's Looting level giving Looting III. In Java, add 12 (multiplier 4 times 3 levels) to the level cost for Looting III. In Bedrock, add 4 (multiplier 4 times the increase in levels 1) to the level cost for Looting.
|
||||
** Thus, the enchanting cost is 13 in Java and 4 for Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
|
||||
** If combined in the other order (the Sharpness sword as the sacrifice), the cost would again be 13 in Java and 4 in Bedrock with the result having Smite V and Looting III.
|
||||
* Using books:
|
||||
** In the first slot, the target is a sword with Looting II.
|
||||
** In the second slot, the sacrifice is a book with [[Protection]] III, Sharpness I, and Looting II.
|
||||
** For the Protection III enchantment on the sacrifice: Since Protection is incompatible with swords, ignore it.
|
||||
** For the Sharpness I enchantment on the sacrifice: Since the target has no Sharpness, it gets Sharpness I. Add 1 level (multiplier 1 times 1 level) for Sharpness I.
|
||||
** For the Looting II enchantment on the sacrifice: Since the target has an equal level, add one to the target's Looting level giving Looting III. In Java, add 6 (multiplier 2 times 3 levels) to the level cost for Looting III. In Bedrock, add 2 (multiplier 2 times the increase in levels 1) to the level cost for Looting.
|
||||
** Thus, the enchanting cost is 7 in Java and 3 in Bedrock. The total cost for the work includes any prior work penalties and rename costs.
|
||||
|
||||
==== Planning the enchanting order ====
|
||||
There are two important things to notice about the anvil mechanics when planning the order of multiple enchantments to the same item:
|
||||
* When combining two items with prior work penalties, while the penalties for both items apply to the cost, only the higher of the penalties of the two items is considered when determining the penalty of the resulting item. For example, when combining two items with two prior work penalties each, the resulting item has only three prior work penalties.
|
||||
* The choice of which item to use as the sacrifice matters. For example having a Soul Speed III book in the first slot and a Mending book in the second slot has a cost of 2 levels, but reversing the order of the books results in a cost of 12, even though the resulting book is the same in the two cases.
|
||||
|
||||
[[File:Enchantment_Order_Diagram.png|thumb|500px|Minimal prior work penalty enchantment order.]]
|
||||
|
||||
Prior work penalties are minimized by combining two items with equal penalties if possible. For example, it is possible to have 7 different enchantments on a single pair of boots. Starting with an unenchanted pair of boots and the 7 enchantments on individual books, the limit on the cost permitted by the anvil is exceeded if trying to combine the books one at a time with the boots. However, it is possible to avoid this by properly pairing up the items. First combine the boots with one of the books, plus the remaining 6 books in 3 pairs. Then combine the boots with one of the books and the other two books that have 2 enchantments each. Finally combine the boots with the book that has 4 enchantments. This results in a pair of boots with 3 workings on it, although in practice 7 workings have taken place.
|
||||
|
||||
It is also possible to minimize the cost of combining by carefully pairing up the items for combination. The enchantment with the highest cost should be in the sacrifice slot the least amount of times. For example, the 7 boots enchantments can be combined using the pairing method in the following order:
|
||||
* Soul Speed III (12), Thorns III (12), Feather Falling IV (4), Depth Strider III (6), Protection IV (4), Unbreaking III (3), Mending (2)
|
||||
* Combining the items pairwise (with the boots in the first slot) the cost is 12+4+4+2=22.
|
||||
* The resulting items are: Boots (Soul Speed III), Thorns III+Feather Falling IV (16), Depth Strider III+Protection IV (10), Unbreaking III+Mending (5).
|
||||
* The cost of the second round of combination is 16+5=21, plus 4 for the penalties, totalling 25.
|
||||
* The resulting items are: Boots (Soul Speed III+Thorns III+Feather Falling IV), Depth Strider III+Protection IV+Unbreaking III+Mending (15).
|
||||
* The cost of the last step is 15 plus the two penalties of 3 each, totalling 21.
|
||||
* The overall cost is 22+25+21=68 levels.
|
||||
|
||||
[[File:Enchantment Order Diagram minimal XP.svg|thumb|500px|Minimal XP cost enchantment order.]]
|
||||
|
||||
However, at times it's better to avoid a pairing so as to avoid paying the enchantment cost multiple times. For example, in the above we pay the costs of Protection IV, Feather Falling IV, and Unbreaking III twice, and Mending three times. If we combine the items this way instead, we spend an extra 4 levels on prior work penalties but pay for Protection IV only once and Mending only twice, saving 6 levels, for a net savings of 2 levels:
|
||||
* Soul Speed III (12), Thorns III (12), Mending (2), Depth Strider III (6), Feather Falling IV (4), Protection IV (4), Unbreaking III (3)
|
||||
* Combining the items pairwise (with the boots in the first slot) the cost is 12+2+4+3=21.
|
||||
* The resulting items are: Boots (Soul Speed III), Thorns III+Mending (14), Depth Strider III+Feather Falling IV (10), Protection IV+Unbreaking III (7).
|
||||
* If we then combine the remaining books onto the boots in order, we pay
|
||||
** For the Thorns III+Mending book: 14, plus 2 for the penalties, totalling 16.
|
||||
** For the Depth Strider III+Feather Falling IV book: 10, plus 4 for the penalties, totalling 14.
|
||||
** For the Protection IV+Unbreaking III book: 7, plus 8 for the penalties, totalling 15.
|
||||
* The overall cost is 21+16+14+15=66 levels.
|
||||
|
||||
==== Enchantment equation ====
|
||||
The equation to calculate an enchantment is as follows:
|
||||
|
||||
Experience cost = [Value of sacrificed (right placed) item (after the combination)] + [Work Penalty of target (left placed) item] + [Work Penalty of sacrificed (right placed) item] + [Renaming Cost] + [Refilling Durability] + [Incompatible Enchantments (Java Edition)]
|
||||
|
||||
The equation to calculate the new value of an item to be enchanted:
|
||||
|
||||
New value = [Value of target (left placed) item] + [Value of sacrificed (right placed) item].
|
||||
|
||||
Using the 7 enchantment pairing method shown, and looking at just the first enchantment (Diamond Boots + Soul Speed III) as an example:
|
||||
* Experience cost = [Value of Sacrificed item - Soul Speed III (12)] + [Work Penalty of Diamond Boots (0)] + [Work Penalty of Soul Speed III (0)] = 12 levels.
|
||||
* New Value of resulting item = [Value of Diamond Boots (0)] + [Value of Soul Speed III (12)] = value 12.
|
||||
|
||||
Going to the next level of enchanting with Diamond Boots (Soul Speed III) and Thorns III + Feather Falling IV book:
|
||||
* Experience cost = [Value of Sacrificed item - Thorns III + Feather Falling IV (16)] + [Work Penalty of Diamond Boots (Soul Speed III) (1)] + [Work Penalty of Thorns III + Feather Falling IV book (1)] = 18 levels.
|
||||
* New Value of resulting item = [Value of Diamond Boots (Soul Speed III) (12)] + [Value of Thorns III + Feather Falling IV book (16)] = value 28.
|
||||
* Remember that the prior work penalty for each item here is 1 because each has only had one previous anvil operation.
|
||||
Note that when two identical enchanted books are combined (e.g., Depth Strider II and Depth Strider II), the value portion of the XP level cost is based on the post-combination value (6 for Depth Strider III), not the pre-combination value (4 for Depth Strider II).
|
||||
|
||||
== Notes ==
|
||||
<references group="note" />
|
||||
|
||||
== External links ==
|
||||
*https://trollyloki.net/anvil_calculator - provides a tool that can be used to determine the cheapest way to combine enchanted items (in {{Edition|java}}).
|
||||
*https://aviettran.github.io/minecraft-anvil-calc - optimizes combining enchanted items (both editions).
|
||||
*https://iamcal.github.io/enchant-order/ - uses a guess-and-check method to find the most optimal solution.
|
||||
|
||||
== See also ==
|
||||
*{{BlockLink|Anvil}}
|
||||
*{{BlockLink|id=enchanting-table-side|Enchanting mechanics}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox tutorials|General}}
|
||||
|
||||
[[Category:Gameplay]]
|
||||
|
||||
[[de:Schmieden]]
|
||||
[[es:Mecánicas del yunque]]
|
||||
[[ja:金床の仕組み]]
|
||||
[[ko:모루 작동 원리]]
|
||||
[[pt:Mecânica da bigorna]]
|
||||
[[ru:Механика наковальни]]
|
||||
[[zh:铁砧机制]]
|
260
wiki_backup/April Fools' Day jokes#2020.txt
Normal file
260
wiki_backup/April Fools' Day jokes#2020.txt
Normal file
|
@ -0,0 +1,260 @@
|
|||
{{exclusive|java|customtext=These features are exclusive to ''[[Java Edition]]'', with 2024 as an exception.}}
|
||||
|
||||
This is a list of '''April Fools' Day jokes''' along with summaries of their features and changes.
|
||||
|
||||
== List of April Fools' jokes ==
|
||||
=== 2010 ===
|
||||
In 2010, [[Notch]] wrote that he had planned to make a video announcing "Minecraft 4D" for April Fools', but ran out of time due to moving into a new home.<ref>{{tweet|notch|11389547843|Stupid move cutting into my April fools time. I was going to announce minecraft in 4D. Just prentend like i did or something.|March 31, 2010}}</ref><ref>{{citation|url=https://web.archive.org/web/20210228032721/https://notch.tumblr.com/post/487523309/announcing-the-next-step-for-minecraft|title=Announcing the next step for minecraft.|website=Tumblr|author=Notch|date=April 1, 2010}}</ref>
|
||||
|
||||
=== 2011 ===
|
||||
{{main|Minecraft Store}}
|
||||
In 2011, a fake "Minecraft Store" website was created. This was linked to by the [[locked chest]], a block that was implemented for this purpose, as it was implied that keys had to be bought from said store to unlock these chests. It is heavily inspired by the Mann Co. Store from Team Fortress 2.
|
||||
<gallery>
|
||||
Locked Chest Message.gif|Message displayed upon opening the chest.
|
||||
Minecraft store april fool 1.png|The "Minecraft Store".
|
||||
Minecraft store april fool 3.png|The store after it goes into "seizure-mode".
|
||||
MinecraftStoreSeizurePopup.png|The window popup about the "seizure-mode".
|
||||
April Fools.png|How the store appeared after April Fools'.
|
||||
</gallery>
|
||||
|
||||
=== 2012 ===
|
||||
[[File:Mars Effect.gif|thumb|left|The logo from the Mars Effect site.]]
|
||||
In 2012, for April Fools', Notch created a hoax website for a new game entitled ''[https://web.archive.org/web/20120402231307/http://marseffect.net/ Mars Effect.]''<ref>{{tweet|notch|186155683677351937|Some information on my new game: http://marseffect.net|March 31, 2012}}</ref>{{Q|After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise. After playing around with names like "Elight", "Wind Commander", and "Steve Online", we finally settled on the very catchy name "Mars Effect".|Notch}}This was a joke referencing a recent lawsuit by Bethesda, developers of ''The Elder Scrolls'' franchise, regarding the name of the Mojang game ''[[Scrolls]]''.
|
||||
This game was later revealed to be an actual upcoming game, entitled ''[[0x10c|0x10<sup>c</sup>]]'', though it was cancelled the following year, and never released.
|
||||
|
||||
=== 2013 ===
|
||||
{{main|Java Edition 2.0}}
|
||||
|
||||
During 2013, Mojang released a pre-release for a fake future version containing numerous joke features to various YouTubers.<ref>{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=It’s finally coming – Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}}</ref>
|
||||
<gallery>
|
||||
Java Edition 2.0 banner.jpg|The 2.0 version banner.
|
||||
Pink Wither.png|A pink wither.
|
||||
Talking block.png|A talking block of coal.
|
||||
Redstone bug glowing in the dark.jpg|The "redstone bug" mob.
|
||||
Superhostile.png|2.0's "super hostile" mode.
|
||||
</gallery>
|
||||
|
||||
=== 2014 ===
|
||||
A post was added to Mojang Studios' blog<ref>{{citation|url=https://web.archive.org/web/20140401120035/https://mojang.com/2014/04/minecraft-is-experiencing-some-problems/|title=Minecraft is Experiencing Some Problems|website=Mojang.com|author=Jens Bergensten|date=April 1, 2014}}</ref> for the joke.
|
||||
{{Q|The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us.|The ''Minecraft'' Team}}
|
||||
|
||||
This caused all players' current skin to be replaced with the various villager skins, and caused users to be unable to change their skins unless they modified the [[launcher]] <code>.json</code> file. Different career villager skins were used, including the then-unused green robe of a nitwit villager.
|
||||
|
||||
In-game, villagers still acted the same, but they made different sounds. All noises were replaced with the sound effects of Element Animation's "T.E.A.V.S.R.P" (The Element Animation Villager Sounds Resource Pack). Mojang Studios also added in-game villager music. The title screen music contains a parody of the ''[[wikipedia:Game of Thrones|Game of Thrones]]'' theme, due to the new series starting in early April and also because of its being included in the original trailer for "T.E.A.V.S.R.P." Jeb also claimed the villager got his Twitter account.<ref>{{tweet|jeb_|450891696289902592|They got to my twitter account too :S|April 1, 2014}}</ref>
|
||||
|
||||
Grumm [{{reddit|21xg55/due_to_popular_demand_i_present_you_the_villager|cghdzve}} released the villager skins on Reddit] on April 1, 2014. There were seven variants, including a base skin.
|
||||
|
||||
An updated version of T.E.A.V.S.R.P., complete with the new music, [https://web.archive.org/web/20141118054421/https://www.elementanimation.com/TEAVSRP2.zip was released by Element Animation] on April 2, 2014.
|
||||
|
||||
Soon afterward, Element Animation released [{{ytl|rmM1wl2XQiE}} this video], and the skins and the sounds were reverted to the way they were before on April 2, 2014.
|
||||
<gallery heights="80">
|
||||
April fools 2014.png|One of the villager skins (at the time, the nitwit was unimplemented).
|
||||
Villager2014EasterEgg.png|A server during the event.
|
||||
Easter Egg Villager Base.png|The base villager skin.
|
||||
Easter Egg Villager Butcher.png|The butcher villager skin.
|
||||
Easter Egg Villager Farmer.png|The farmer villager skin.
|
||||
Easter Egg Villager Librarian.png|The librarian villager skin.
|
||||
Easter Egg Villager Priest.png|The priest villager skin.
|
||||
Easter Egg Villager Smith.png|The smith villager skin.
|
||||
Easter Egg Villager.png|The nitwit villager skin.
|
||||
</gallery>
|
||||
[[File:Pocket Edition Development April Fools 2014.png|thumb|left|upright=0.5|The image that Johan posted on April Fools' 2014.]]
|
||||
One of the Pocket Edition developers, [[Johan Bernhardsson]], also shared an image of the player bouncing a basketball in-game.<ref>{{tweet|jbernhardsson|450932264042381312|The new controls work a lot better than the old one. Fun to play with one hand and in portrait. :)|April 1, 2014}}</ref>
|
||||
|
||||
=== 2015 ===
|
||||
{{main|Java Edition 15w14a}}
|
||||
[[15w14a]] was released as an April Fools' joke for version [[Java Edition 1.10|1.10]], when the next update was supposed to be [[Java Edition 1.9|1.9]]. This "update" is called the Love and Hugs Update.<ref>{{citation|url=https://web.archive.org/web/20150401075342/https://mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/|title=Minecraft snapshot 15w14a – The Love and Hugs Update|website=Mojang.com|author=Dinnerbone|date=April 1, 2015}}</ref> There was also a QR code written in the snow that generated in a [[superflat]] world that, when scanned, reads "Minecraft 1.9: The [[Combat Update]]". Swords were replaced with "hearts". The only world name available was "There can only be one". Survival was called "Existence". Players were also unable to take damage from the [[void]].
|
||||
|
||||
<gallery heights="80px">
|
||||
April Fools 2015 Menu.png|Showing the modified menu screen. Note that the text reads "Play World" and "Reset World".
|
||||
April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart.
|
||||
ExplosionHearts.png|An explosion of heart particles from an end crystal.
|
||||
HeartSword.png|Zombie pigmen wielding heart swords.
|
||||
House feature.png|Dungeons were replaced with "houses".
|
||||
LoveWither.png|The pink wither returns.
|
||||
Minecreeper.jpg|The "Minescreeper" minigame.
|
||||
15w14a QR Code.png|The hidden QR code.
|
||||
</gallery>
|
||||
|
||||
=== 2016 ===
|
||||
[[File:Trendy update.png|thumb|1.RV-Pre1 shows the tech items and the USB charger block.]]
|
||||
{{main|Java Edition 1.RV-Pre1}}
|
||||
[[Java Edition 1.RV-Pre1|1.RV-Pre1]] was released as an April Fools' joke for the update 1.RV. This "update" was called the "Trendy Update".<ref>{{citation|url=https://web.archive.org/web/20160401063202/https://www.mojang.com/2016/03/minecraft-1rv-the-trendy-update-pre-release-1/|title=Minecraft 1.RV - The Trendy Update Pre-Release 1|website=Mojang.com|author=Jens Bergensten|date=March 31, 2016}}</ref>
|
||||
<gallery>
|
||||
TechGear.png|A player wearing this version's new equippable items.
|
||||
1.RV-Pre1 signs.png|Signs get a more modern appearance.
|
||||
OBEY sign in 1.RV-Pre1..png|What signs look like while wearing reality vision goggles.
|
||||
OBEY.png|Viewing a sign through reality vision goggles.
|
||||
</gallery>
|
||||
|
||||
=== 2017 ===
|
||||
[[File:Mine & Craft Digital Leisure Device.png|thumb|The Mine & Craft Digital Leisure Device from April Fools 2017.]]
|
||||
The Mine & Craft Digital Leisure Device, a parody of Nintendo's [[wikipedia:Game & Watch series|Game & Watch]], was announced on the ''Minecraft'' website.<ref>{{Mcnet|introducing-mine-craft-digital-leisure-device|Introducing: The Mine & Craft Digital Leisure Device|April 1, 2017}}</ref>
|
||||
|
||||
=== 2018 ===
|
||||
[[File:New joke textures compared to original textures.jpg|thumb|A comparison of some textures.]]
|
||||
{{see also|Texture Update}}
|
||||
|
||||
A version of Minecraft's textures was released for {{el|je}}. The new textures are available in versions of [[Java Edition 1.12]].x and versions from [[Java Edition 17w43a]] to [[Java Edition 18w11a]]. It was announced that all editions of ''Minecraft'' would get the new version of textures.
|
||||
|
||||
The new textures are the original textures using 8-bit color, leading to a drastic reduction in detail.<ref>{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected|April 1, 2018}}</ref> The [[splash text]] for this day also shows any of the following:
|
||||
|
||||
* Cleaner!
|
||||
* Simplified!
|
||||
* Perfected!amazing
|
||||
* Art directed! (by robots)
|
||||
* Machine learned textures!
|
||||
* Not blurry!
|
||||
* Not bubbly!
|
||||
* Not cartoony!
|
||||
* Photorealistic!
|
||||
* Hand-painted!
|
||||
|
||||
The textures and the splashes were reverted to the way they were before on April 2, 2018.<ref>{{tweet|dinner|980718994956210176|April fools! The new Minecraft textures have a few more colours than this ;) If you restart Minecraft: Java Edition then it should all go back to normal now!|April 2, 2018}}</ref> However, this update cannot be reactivated by setting the computer's date to April 1, 2018.
|
||||
|
||||
For block and item renders of these textures, see [[:Category:April Fools 2018]]. Archived as a [https://archive.org/details/Minecraft-AprilFoolsDay2018TexturePack resource pack (taken down)].
|
||||
|
||||
<gallery heights="80">
|
||||
2018 April Fools Menu Screen.png|alt=April Fools 2018 Title Screen|The menu screen, featuring a unique splash.
|
||||
April2018.png|alt=April Fools 2018 Blocks|Some of the textures used during the 2018 April Fools' event.
|
||||
Fools2018World.png|alt=April Fools 2018 Desert. Sword and Shield|An example of the way the world looks with these textures.
|
||||
April Fool's textures.jpg|alt=April Fools 2018 Village|A village with these textures.
|
||||
AF2018 Ravine - overlay.png|A ravine with these textures including the overlay.
|
||||
AF2018 Village.png|A [[Java Edition 1.14]] village with these textures.
|
||||
AF2018 Underwater.png|Underwater terrain with these textures.
|
||||
AF2018 Inventory.png|The inventory with these textures.
|
||||
AF2018 Desert Temple.png|A desert pyramid and the sun with these textures.
|
||||
AF2018 Desert temple chest room.png|The chest room in a desert pyramid with these textures.
|
||||
AF2018 Jungle Temple.png|A jungle temple with these textures.
|
||||
AF2018 Witch Hut.png|A swamp hut with these textures.
|
||||
</gallery>
|
||||
|
||||
=== 2019 ===
|
||||
{{main|3D Shareware v1.34}}
|
||||
An April Fools' version officially called "Minecraft 3D" was released,<ref>{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered|April 1, 2019}}</ref> containing many references to gaming in the 1990s, primarily [[wikipedia:Doom (1993 video game)|''Doom'']].
|
||||
<gallery>
|
||||
File:Minecraft 3D Package.jpg|Cover art.
|
||||
File:Mojang (Minecraft 3D).png|The loading screen.
|
||||
File:3D Shareware 1994.jpg|The title screen.
|
||||
File:Obligatory nightmare mode.png|Difficulty options.
|
||||
File:AF2019 Death Message.png|Death screen.
|
||||
File:Nerd Creeper.png|A nerd creeper.
|
||||
File:3D Shareware Default Resource Pack.png|The UI with the default resource pack.
|
||||
File:3D Shareware Programmer Art Resource Pack.png|The UI with the programmer art resource pack.
|
||||
File:3D Shareware Mojang Team.png|Ingame image of the Minecraft dev team.
|
||||
</gallery>
|
||||
|
||||
=== 2020 ===
|
||||
{{main|Java Edition 20w14∞}}
|
||||
Snapshot 20w14∞ was released, adding 2,147,483,647 dimensions that can be accessed by throwing a [[book and quill]] that was not specially customized or [[written book]] into a nether portal.<ref>{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020}}</ref>
|
||||
|
||||
<gallery>
|
||||
20w14infinite.png|The 20w14∞ version banner.
|
||||
Ant2.png|The "ant" dimension.
|
||||
MengerSponge.png|The "sponge" dimension.
|
||||
Library biome.png|The "library" dimension.
|
||||
Bridges biome.png|The "bridges" dimension.
|
||||
Isolation biome.png|The "isolation" dimension.
|
||||
Slime biome.png|The "slime" dimension.
|
||||
Skygrid biome.png|The "skygrid" dimension.
|
||||
</gallery>
|
||||
|
||||
=== 2021 ===
|
||||
{{main|Minecraft Plus!}}
|
||||
''Minecraft Plus! for Windows'', a screensaver collection that references screensavers from older versions of Windows, was announced on the Minecraft website. This April Fools joke was inspired by ''[[w:Microsoft_Plus!|Microsoft Plus! for Windows XP]]'' <ref>{{Mcnet|introducing-minecraft-plus|Introducing Minecraft Plus|April 1, 2021}}</ref>
|
||||
<gallery>
|
||||
Minecraft Plus! box.jpg|Minecraft Plus! (Box Art).
|
||||
Minecraft Plus glow squids.png|A flying glow squid screensaver.
|
||||
Minecraft Plus creeper faces.png|A flying creeper face screensaver.
|
||||
Minecraft Plus all textures.png|A screensaver featuring random block textures.
|
||||
Minecraft Plus lagging floating textures.png|A screensaver featuring bouncing blocks.
|
||||
Minecraft Plus bouncing item.png|A screensaver featuring bouncing items.
|
||||
Minecraft Plus rotating block.png|A screensaver featuring a rotating block.
|
||||
Minecraft Plus liquid tiles.png|A screensaver featuring liquid tiles.
|
||||
</gallery>
|
||||
|
||||
=== 2022 ===
|
||||
{{main|Java Edition 22w13oneBlockAtATime}}
|
||||
For April Fools 2022, ''[[Mojang Studios]]'' released a "One Block At A Time" snapshot ([[22w13oneBlockAtATime]]), which replaces the inventory with holding blocks, items or mobs function directly.<ref>{{Mcnet|mojang-studios-release-new-astonishing-update|Mojang Studios release new astonishing update|April 1, 2022|Per Landin}}</ref>
|
||||
<gallery>
|
||||
Player wearing glass block.png|Player wearing a glass block.
|
||||
Footprints in 22w13oneBlockAtATime.png|Footsteps when walking.
|
||||
Player holding a bee.png|Player holding a bee.
|
||||
22w13oneBlockAtATime 4.png|Player holding a spyglass.
|
||||
22w13oneBlockAtATime 5.png|Player holding a sugar cane.
|
||||
22w13oneBlockAtATime 6.png|Player holding a sugar cane from a first-person perspective.
|
||||
22w13oneBlockAtATime 1.png|Player holding a sheep.
|
||||
22w13oneBlockAtATime 3.png|Player holding a skeleton with spyglasses on its eyes.
|
||||
Player riding enderdragon.png|Player riding the ender dragon in The End dimension.
|
||||
</gallery>
|
||||
|
||||
=== 2023 ===
|
||||
==== Minecraft website ====
|
||||
On the [https://minecraft.net ''minecraft.net''] website, two [[chicken]]s appear on the bottom left and bottom right of the page. Clicking on both of them causes them to breed and spawn numerous chickens, covering and spamming across the entire screen, sometimes crashing the user's browser.
|
||||
|
||||
This joke feature toggled on or off and after breeding and spawning chickens, the "''Close"'' button on the bottom can be hit to return to minecraft.net home page.
|
||||
<gallery>
|
||||
MCWebsiteAprilFool20231.png|Minecraft website on April 1st, 2023 before...
|
||||
MCWebsiteAprilFool20232.png|...and after breeding the two chickens.
|
||||
</gallery>
|
||||
|
||||
==== Minecraft Launcher ====
|
||||
The Minecraft Launcher was set on fire spreading across the screen. On the left sidebar of the launcher, players could click at the [[water bucket]] and then click on the [[fire]] to extinguish them.
|
||||
|
||||
This joke feature can be toggled on or off, players can also mute the fire cracking and water bucket sounds.
|
||||
<gallery>
|
||||
April Fool 2023.jpg|Minecraft Launcher "on fire" on April 1st, 2023
|
||||
</gallery>
|
||||
|
||||
==== April Fools snapshot ====
|
||||
{{main|Java Edition 23w13a_or_b}}
|
||||
''[[Mojang Studios]]'' also published and released a joke snapshot - [[23w13a_or_b]], which was named ''"The Vote Update"'' a few hours later. The gameplay of this update revolves around a voting system, where the player chooses from many possible scenarios that change the state of the world.<ref>{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}}</ref>
|
||||
|
||||
<gallery>
|
||||
File:ComposerLumos Moon Vote update screenshot.png|The surface of the Moon in snapshot 23w13a_or_b.
|
||||
File:ComposerLumos Charged creeper morph Vote update screenshot .png|A player who has transformed into a charged creeper.
|
||||
File:ComposerLumos Ender dragon morph Vote update screenshot .png|A player's inventory after transforming into an ender dragon.
|
||||
File:ComposerLumos Giant moon Vote update screenshot.png|The Moon after it has been enlarged so much that it pulls mobs and players toward it.
|
||||
File:ComposerLumos Overworld moon Vote update screenshot .png|The Overworld can be seen in the sky from the Moon.
|
||||
File:ComposerLumos Aether portal Vote update screenshot .png|A glowstone portal, which was inspired by the Aether mod.
|
||||
</gallery>
|
||||
|
||||
=== 2024 ===
|
||||
==== Minecraft website ====
|
||||
The ''[https://minecraft.net minecraft.net]'' website was updated to feature several intractable [[poisonous potato]]es across the home page. When clicked, they deplete the [[health]] bar below the Minecraft logo, losing 1.5 - 2 hearts per click. When health bar gets fully depleted, the user is greeted with a [[Death messages|"You Died!" screen]] saying ''"You awoke the Toxifin"'', showing the score ''(consuming a potato gives you 1500 score'' '''[?]''' '')'' and a big "Respawn" button. Clicking the "Respawn" button takes the user back to the minecraft.net and resets all the poisonous potatoes.
|
||||
|
||||
This joke feature can be toggled on or off by clicking ''"Turn off potatoes"'' on the top left corner.
|
||||
<gallery>
|
||||
Minecraft Website April Fools 2024.png|Minecraft website on April 1st, 2024.
|
||||
Screenshot 2024-04-01 114312.png|... when zooming all the way out.
|
||||
Minecraft Website April Fools 2024 - "You Died" Screen.png|"You Died" screen after consuming too many poisonous potatoes.
|
||||
</gallery>
|
||||
|
||||
==== Minecraft Launcher ====
|
||||
The loading animation has been changed to a spinning poisonous potato with poison effect particles. Rarely{{Info needed}}, however, the loading screen can appear as a regular potato instead. Additionally, when clicking in the launcher, 1 to 10{{Info needed}} potatoes fly out from where the mouse is clicked and fading out.
|
||||
|
||||
The Play & Install buttons, the menu tab, and the headline's text had been changed from "Noto-sans" to the handwritten-like potato font named "Potatis". Additionally, all the E's, R's, and N's have been drawn backward. This may or may not{{Info needed}} be intentional, but there has been no confirmation and there may not be.
|
||||
|
||||
These joke features can be toggled on or off by toggling the ''"Enable April Fools 2024"'' checkbox in the launcher settings.
|
||||
<gallery>
|
||||
Launcher Spinning Animation.png|Minecraft Launcher spinning animation on April 1st, 2024.
|
||||
Launcher Clicking.png|When clicking on the Launcher on April 1st, 2024.
|
||||
April Fools 2024 font for Minecraft Launcher.png|The new potato fonts for menu tab, headlines, and Play/Install button.
|
||||
</gallery>
|
||||
|
||||
==== April Fools snapshot ====
|
||||
{{main|Java Edition 24w14potato}}
|
||||
''[[Mojang Studios]]'' released the snapshot [[24w14potato]], also called the "Poisonous Potato Update". The snapshot adds potato-related blocks, food, tools, armor and weapons, as well as the [[Potato dimension]]. Players can teleport to the dimension by going into a [[potato portal]]. The dimension consists of floating islands made of potato blocks and has naturally spawning potato mobs, animals and villagers in potato villages<ref name="potato-update">{{Mcnet|poisonous-potato-update|Poisonous Potato Update|April 1, 2024}}</ref>.They also added potato themed structures.
|
||||
|
||||
==== April Fools add-on ====
|
||||
The [[Poisonous Potato Add-On]], created and released by Jigarbov Productions, was made available on the [[Marketplace]]. It adds new poisonous potato themed blocks, items and entities.<ref name="potato-update" />
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox jokes|all}}
|
||||
|
||||
[[ja:エイプリルフールのジョーク一覧]]
|
||||
[[pt:Lista de primeiro de abril]]
|
||||
[[zh:愚人节玩笑]]
|
346
wiki_backup/Arrow of Poison.txt
Normal file
346
wiki_backup/Arrow of Poison.txt
Normal file
|
@ -0,0 +1,346 @@
|
|||
{{about|arrows with potion effects|the regular arrow variant|Arrow|the arrow with the glowing effect exclusive to Java|Spectral Arrow}}
|
||||
{{Infobox item entity
|
||||
| image = Arrow of Splashing.png
|
||||
| extratext = View [[#Renders|all tipped arrows]]
|
||||
| invimage = Arrow of Splashing
|
||||
| invimage2 = Tipped Arrow
|
||||
| invimage3 = Uncraftable Tipped Arrow
|
||||
| invimage4 = ----
|
||||
| invimage6 = Arrow of Night Vision
|
||||
| invimage7 = Arrow of Invisibility
|
||||
| invimage8 = Arrow of Leaping
|
||||
| invimage9 = Arrow of Fire Resistance
|
||||
| invimage10 = Arrow of Swiftness
|
||||
| invimage11 = Arrow of Slowness
|
||||
| invimage12 = Arrow of the Turtle Master
|
||||
| invimage13 = Arrow of Water Breathing
|
||||
| invimage14 = Arrow of Healing
|
||||
| invimage15 = Arrow of Harming
|
||||
| invimage16 = Arrow of Poison
|
||||
| invimage17 = Arrow of Regeneration
|
||||
| invimage18 = Arrow of Strength
|
||||
| invimage19 = Arrow of Weakness
|
||||
| invimage20 = Arrow of Slow Falling
|
||||
| invimage21 = Arrow of Luck
|
||||
| invimage22 = Arrow of Decay
|
||||
| invimage23 = Arrow of Wind Charging
|
||||
| invimage24 = Arrow of Weaving
|
||||
| invimage25 = Arrow of Oozing
|
||||
| invimage26 = Arrow of Infestation
|
||||
| renewable = '''Uncraftable''' and '''Luck'''{{only|java|short=1}}: No <br/>
|
||||
'''All others''': Yes
|
||||
| stackable = Yes (64, only if same effect)
|
||||
| size = Height: 0.5 blocks<br>Width: 0.5 blocks
|
||||
| networkid = '''[[JE]]''': 60
|
||||
}}
|
||||
A '''tipped arrow''' is a variant of the regular [[arrow]] that can apply [[status effect]]s to [[player]]s and [[mob]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Picking up arrows===
|
||||
{{main|Arrow#Picking up arrows}}
|
||||
Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in [[Survival]] or [[Adventure]] mode. Unlike regular arrows, tipped arrows shot by an [[Infinity]]-enchanted bow can be picked up, as they are not affected by the enchantment.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|tipped-arrow-poison,tipped-arrow-slowness,tipped-arrow-strong-slowness}}
|
||||
|
||||
=== Mob loot ===
|
||||
Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
|
||||
{{Drop sources|Arrow of Slowness}}
|
||||
|
||||
Bogged have a 50% chance of dropping 1 arrow of [[Poison]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
|
||||
{{Drop sources|Arrow of Poison}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[commands]]. Arrows of Luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|
||||
|A1= Arrow
|
||||
|A2= Arrow
|
||||
|A3= Arrow
|
||||
|B1= Arrow
|
||||
|B2= Matching Lingering Potion
|
||||
|B3= Arrow
|
||||
|C1= Arrow
|
||||
|C2= Arrow
|
||||
|C3= Arrow
|
||||
|Output = Matching Tipped Arrow,8
|
||||
|type = Combat
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources}}
|
||||
|
||||
=== Villager gifts ===
|
||||
{{IN|java}}, most tipped arrows can be obtained as a reward item from [[fletcher]] villagers when the player has the [[Hero of the Village]] status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
|
||||
|
||||
=== Cauldrons ===
|
||||
{{main|Cauldron#Holding potions}}
|
||||
|
||||
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[cauldron]]s that contain [[potion]]s. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to {{frac|1|6}} of its maximum capacity, or half of what a [[bottle]] can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
|
||||
|
||||
== Usage ==
|
||||
{{main|Arrow#Common properties}}
|
||||
Tipped arrows share many of the same characteristics as regular arrows as projectiles.
|
||||
|
||||
=== Special properties ===
|
||||
{{See also|#Crafting}}
|
||||
|
||||
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
|
||||
|
||||
The types of arrows are:
|
||||
|
||||
<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
|
||||
* {{ItemLink|link=none|Arrow of Regeneration}}
|
||||
* {{ItemLink|link=none|Arrow of Swiftness}}
|
||||
* {{ItemLink|link=none|Arrow of Fire Resistance}}
|
||||
* {{ItemLink|link=none|Arrow of Healing}}
|
||||
* {{ItemLink|link=none|Arrow of Night Vision}}
|
||||
* {{ItemLink|link=none|Arrow of Strength}}
|
||||
* {{ItemLink|link=none|Arrow of Leaping}}
|
||||
* {{ItemLink|link=none|Arrow of Invisibility}}
|
||||
* {{ItemLink|link=none|Arrow of Poison}}
|
||||
* {{ItemLink|link=none|Arrow of Weakness}}
|
||||
* {{ItemLink|link=none|Arrow of Slowness}}
|
||||
* {{ItemLink|link=none|Arrow of Harming}}
|
||||
* {{ItemLink|link=none|Arrow of Water Breathing}}
|
||||
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
|
||||
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
|
||||
* {{ItemLink|link=none|Arrow of the Turtle Master}}
|
||||
* {{ItemLink|link=none|Arrow of Slow Falling}}
|
||||
* {{ItemLink|link=none|Arrow of Oozing}}
|
||||
* {{ItemLink|link=none|Arrow of Wind Charging}}
|
||||
* {{ItemLink|link=none|Arrow of Weaving}}
|
||||
* {{ItemLink|link=none|Arrow of Infestation}}
|
||||
</div>
|
||||
|
||||
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes arrows of Harming effectively at full charge when against unarmored mobs/players. It is possible to kill living mobs with Arrows of Healing and undead mobs with Arrows of Harming if they have low health; the arrow's damage is applied first, then the mob is healed a tick later if still alive.
|
||||
|
||||
==== No-effect tipped arrows ====
|
||||
{{IN|java}}, it is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|lingering water bottles]] as well as Awkward, Thick, and Mundane [[lingering potion]]s. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539||Awkward/Thick/Mundane Tipped Arrows use a generic name}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
|
||||
|
||||
{{IN|bedrock}}, all four kinds as well as the long mundane tipped arrow aren't obtainable either in [[Creative]], by cauldrons, by crafting, or by commands.<!-- do they exist at all? -->
|
||||
|
||||
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
|
||||
! Icon
|
||||
! Name
|
||||
|-
|
||||
| {{Slot|Arrow of Splashing|link=none}}
|
||||
! Arrow of Splashing
|
||||
|-
|
||||
| {{Slot|Tipped Arrow|link=none}}
|
||||
! Tipped Arrow
|
||||
|}
|
||||
|
||||
==== Uncraftable tipped arrows ====
|
||||
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: {{cmd|/give @s minecraft:tipped_arrow}}
|
||||
|
||||
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
|
||||
! Icon
|
||||
! Name
|
||||
|-
|
||||
| {{Slot|Uncraftable Tipped Arrow|link=none}}
|
||||
! Uncraftable Tipped Arrow
|
||||
|}
|
||||
|
||||
== Sounds ==
|
||||
{{:Arrow/Sounds|a tipped arrow|tipped arrows}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tipped Arrow
|
||||
|spritetype=item
|
||||
|nameid=tipped_arrow
|
||||
|itemtags=arrows
|
||||
|form=item
|
||||
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showentitytags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Arrow
|
||||
|spritetype=entity
|
||||
|nameid=arrow
|
||||
|entitytags=arrows, impact_projectiles
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|notshowbeitemforms=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tipped Arrow
|
||||
|spritetype=item
|
||||
|nameid=arrow
|
||||
|id=301
|
||||
|itemtags=minecraft:arrow
|
||||
|form=item
|
||||
|translationkey=item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Arrow
|
||||
|spritetype=entity
|
||||
|nameid=arrow
|
||||
|id=80
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
{{IN|bedrock}}, arrows use the following item data values:
|
||||
|
||||
{{:Arrow/DV}}
|
||||
|
||||
=== Entity data ===
|
||||
Tipped arrows have entity data that define various properties of the entity.
|
||||
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
{{:Arrow/ED}}
|
||||
|
||||
{{Calculator|decimalColor}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Take Aim;Sniper Duel;Bullseye;How Did We Get Here}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Tipped Arrow JE1.png|32px]] [[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory.}}
|
||||
|{{HistoryLine|||dev=15w31b|Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory.}}
|
||||
|{{HistoryLine|||dev=15w31c|Arrows of splashing are now have the correct name in the inventory, and have been removed from the creative inventory.
|
||||
|[[File:Tipped Arrow MC-84253.png|32px]] Due to a bug<ref>{{bug|MC-84253||almost all potion and tipped arrows are black|Fixed}}</ref>, all tipped arrows except arrow of Splashing are now black.}}
|
||||
|{{HistoryLine|||dev=15w32a| The bug introduced in 15w31c has been fixed.}}
|
||||
|{{HistoryLine|||dev=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|
||||
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|
||||
|[[File:Uncraftable Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|
||||
|Added tipped arrows for all enhanced and extended potions.
|
||||
|[[File:Tipped Arrow JE1.png|32px]] Arrow of Splashing has been re-added to the creative inventory.}}
|
||||
|{{HistoryLine|||dev=15w49a|Tipped arrows are no longer affected by the [[Infinity]] enchantment.}}
|
||||
|{{HistoryLine|||dev=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}
|
||||
|{{HistoryLine|||dev=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">{{bug|MC-92139||Too many tipped arrows in the "Combat" section of the creative inventory|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the [[item]]'s numeral ID was 440.}}
|
||||
|{{HistoryLine|||dev=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the arrow of the Turtle Master.}}
|
||||
|{{HistoryLine|||dev=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the arrow of [[Slow Falling]].}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.}}
|
||||
|{{HistoryLine|||dev=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
|
||||
|{{HistoryLine|||dev=19w13a|Any tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
|
||||
|{{HistoryLine||1.15|dev=Pre-Release 2|Tipped arrows no longer apply effects to [[endermen]].}}
|
||||
|{{HistoryLine||1.19.3|dev=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
|
||||
|{{HistoryLine||1.19.4|dev=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|
||||
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
|
||||
|{{HistoryLine||1.20.3|dev=23w43a|Tipped arrows keep all of their NBT data when shot and picked up.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}}
|
||||
|{{HistoryLine|||dev=24w11a|Tipped arrows of Poison can now be obtained from [[Vault]]s.}}
|
||||
|{{HistoryLine|||dev=24w13a|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}}
|
||||
|{{HistoryLine||1.21.2|dev=24w34a|Shot tipped arrows now bounce on the [[world border]] if hit.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|
||||
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the arrow of [[Wither (status effect)|Decay]].
|
||||
|Arrows of Decay currently have a white pixelated texture.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Tipped arrows are now [[craft]]able, but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.1|Tipped arrows of [[Slowness]] can now be dropped by [[stray]]s when killed by players.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Tipped arrows can now be used to craft [[fletching table]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.7|Tipped arrows can no longer can be used to craft [[fletching table]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.57|Master-level fletcher villager now always offer 1 of 15 tipped arrows.}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
|
||||
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}}
|
||||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[Bow]]s can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[Bow]]s can no longer be drawn while holding tipped arrows.}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Tipped arrows can now also be obtained by putting potions into a [[cauldron]] and {{ctrl|using}} normal arrows on it.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Tipped arrows now ricochet off of the newly added [[shield]]s.}}
|
||||
|{{HistoryLine|3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
|
||||
|{{HistoryLine||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Tipped arrow ====
|
||||
<gallery>
|
||||
File:Arrow of Splashing JE2.png|Splashing
|
||||
File:Arrow of Night Vision.png|Night Vision
|
||||
File:Arrow of Invisibility.png|Invisibility
|
||||
File:Arrow of Leaping.png|Leaping
|
||||
File:Arrow of Fire Resistance.png|Fire Resistance
|
||||
File:Arrow of Swiftness.png|Swiftness
|
||||
File:Arrow of Slowness.png|Slowness
|
||||
File:Arrow of the Turtle Master.png|Turtle Master
|
||||
File:Arrow of Water Breathing.png|Water Breathing
|
||||
File:Arrow of Healing.png|Healing
|
||||
File:Arrow of Harming.png|Harming
|
||||
File:Arrow of Poison.png|Poison
|
||||
File:Arrow of Regeneration.png|Regeneration
|
||||
File:Arrow of Strength.png|Strength
|
||||
File:Arrow of Weakness.png|Weakness
|
||||
File:Arrow of Slow Falling.png|Slow Falling
|
||||
File:Arrow of Luck.png|Luck
|
||||
File:Arrow of Decay.png|Decay
|
||||
File:Arrow of Wind Charging.png|Wind Charging
|
||||
File:Arrow of Weaving.png|Weaving
|
||||
File:Arrow of Oozing.png|Oozing
|
||||
File:Arrow of Infestation.png|Infestation
|
||||
File:Uncraftable Tipped Arrow JE2.png|Uncraftable
|
||||
File:Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
|
||||
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
|
||||
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
|
||||
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
|
||||
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
|
||||
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Tools}}
|
||||
{{Navbox entities|Other}}
|
||||
|
||||
[[Category:Combat]]
|
||||
[[Category:Renewable resources]]
|
||||
[[Category:Projectiles]]
|
||||
|
||||
[[de:Getränkter Pfeil]]
|
||||
[[es:Flecha con efecto]]
|
||||
[[fr:Flèche à effet]]
|
||||
[[pt:Flecha com efeito]]
|
723
wiki_backup/Attributes.txt
Normal file
723
wiki_backup/Attributes.txt
Normal file
|
@ -0,0 +1,723 @@
|
|||
{{For|the command|Commands/attribute}}
|
||||
{{exclusive|java}}
|
||||
|
||||
An '''attribute''' is a value that determines certain properties of [[mob]]s, [[armor stand]]s, and [[player]]s. Attributes also have modifiers that adjust the strength of their effects.
|
||||
|
||||
== Applying attributes ==
|
||||
|
||||
Attributes can be applied directly to living entities using the {{cmd|attribute}} command. The below command is an example that increases the luck attribute, leading to the player being able to fish treasures nearly every time:
|
||||
|
||||
{{cmd|long=1|attribute @p minecraft:luck base set 1024 }}
|
||||
|
||||
Additionally, attribute values can be specified when summoning a mob. For example, the following command summons a zombie that follows players when they are 100 blocks or less from it instead of the usual 40:
|
||||
|
||||
{{cmd|long=1|summon zombie ~ ~ ~ {attributes:[{id:"follow_range", base:100.0}]} }}
|
||||
|
||||
Attributes can also be applied as attribute modifiers on items by using [[data components]]. When applied to an item, a modifier adjusts the corresponding attribute if the item is held or worn.<ref>{{tweet|dinnerbone|337540303647027201|Good news for mapmakers: Items can have attribute modifiers. It's possible to make a bow that slows the holder, helm that buffs health, etc|May 23, 2013}}</ref><ref>{{tweet|dinnerbone|337543314435878913|Equipped as armour or held in hand.|May 23, 2013}}</ref> Attribute modifiers can be added to items by adding data tags to the item. Each attribute modifier has an unique identifier, which is a [[resource location]] to identify the modifier.
|
||||
|
||||
The following command gives the player a netherite sword that deals {{hp|20}} extra damage:
|
||||
|
||||
{{cmd|long=1|give @s netherite_sword[attribute_modifiers{{=}}[{type:"attack_damage", amount:20.0, operation:"add_value", id:"example:custom_damage", slot:"mainhand"}]] }}
|
||||
|
||||
== Attributes ==
|
||||
An individual attribute controls some property, described by its ''name''. An attribute always has a ''base'' value, and may have any number of ''modifiers''. Attributes also have a default value (used when spawning a mob with an undefined attribute base), and hard-coded minimum and maximum values. Modifiers act on an attribute's base, but the calculated value is always capped by the minimum and maximum.
|
||||
|
||||
Attribute modifiers that have the same ID and affect the same attribute do not stack; only the one that most recently affected a player or mob has an effect, overriding the previously affecting modifier(s).
|
||||
|
||||
These attributes are found on all living entities, including players.
|
||||
<!--
|
||||
Note for border-top-color, "--archive-box-border-color" exists only on dark, and falls back to "--content-border-top-color" for light mode.
|
||||
-->
|
||||
{| class="wikitable" style="width:100%"
|
||||
! style="position:sticky; top:0;" | Attribute Name
|
||||
! style="position:sticky; top:0;" | Default Base
|
||||
! style="position:sticky; top:0;" | Minimum<br>~<br>Maximum
|
||||
! style="position:sticky; top:0;" | Description
|
||||
! style="position:sticky; top:0;" | [[Mob]]
|
||||
! style="position:sticky; top:0;" | Base Value
|
||||
|-
|
||||
| rowspan=4 | {{cd|armor}}
|
||||
| rowspan=4 | 0
|
||||
| rowspan=4 | 0~30
|
||||
| rowspan=4 | Armor defense points.
|
||||
| {{EntityLink|Killer Bunny}}
|
||||
| 8
|
||||
|-
|
||||
| {{EntityLink|Wither}}
|
||||
| 4
|
||||
|-
|
||||
| {{EntityLink|Zombie}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
|
||||
| 2
|
||||
|-
|
||||
| Every other mob
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|armor_toughness}}
|
||||
| 0
|
||||
| 0~20
|
||||
|[[Armor toughness]].
|
||||
| Every mob
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=12 | {{cd|attack_damage}}
|
||||
| rowspan=12 | 2
|
||||
| rowspan=12 | 0~2048
|
||||
| rowspan=12 | Damage dealt by attacks, in half-hearts.
|
||||
| {{EntityLink|Giant}}
|
||||
| 50
|
||||
|-
|
||||
| {{EntityLink|Warden}}
|
||||
| 30
|
||||
|-
|
||||
| {{EntityLink|Ravager}}
|
||||
| 12
|
||||
|-
|
||||
| {{EntityLink|Frog}}
|
||||
| 10
|
||||
|-
|
||||
| {{EntityLink|Elder Guardian}}
|
||||
| 8
|
||||
|-
|
||||
| {{EntityLink|Enderman}}<br>{{EntityLink|Piglin Brute}}
|
||||
| 7
|
||||
|-
|
||||
| {{EntityLink|Blaze}}<br>{{EntityLink|Guardian}}<br>{{EntityLink|Hoglin}}<br>{{EntityLink|Panda}}<br>{{EntityLink|Phantom}}<br>{{EntityLink|Polar Bear}}<br>{{EntityLink|Zoglin}}
|
||||
| 6
|
||||
|-
|
||||
| {{EntityLink|Piglin}}<br>{{EntityLink|Pillager}}<br>{{EntityLink|Vindicator}}<br>{{EntityLink|Zombified Piglin}}
|
||||
| 5
|
||||
|-
|
||||
| {{EntityLink|Vex}}
|
||||
| 4
|
||||
|-
|
||||
| {{EntityLink|Cat}}<br>{{EntityLink|Dolphin}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Ocelot}}<br>{{EntityLink|Zombie}}<br>{{EntityLink|Zombie Villager}}
|
||||
| 3
|
||||
|-
|
||||
| {{EntityLink|Allay}}<br>{{EntityLink|Axolotl}}<br>{{EntityLink|Bee}}<br>{{EntityLink|Breeze}}<br>{{EntityLink|Cave Spider}}<br>{{EntityLink|Creeper}}<br>{{EntityLink|Endermite}}<br>{{EntityLink|Evoker}}<br>{{EntityLink|Fox}}<br>{{EntityLink|Goat}}<br>{{EntityLink|Illusioner}}<br>{{EntityLink|Magma Cube}}<br>{{EntityLink|Skeleton}}<br>{{EntityLink|Slime}}<br>{{EntityLink|Spider}}<br>{{EntityLink|Stray}}<br>{{EntityLink|Witch}}<br>{{EntityLink|Wither}}<br>{{EntityLink|Wither Skeleton}}<br>{{EntityLink|Wolf}}
|
||||
| 2
|
||||
|-
|
||||
| {{EntityLink|Silverfish}}<br>{{EntityLink|Player}}
|
||||
| 1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=3 | {{Cd|attack_knockback}}
|
||||
| rowspan=3 | 0
|
||||
| rowspan=3 | 0~5
|
||||
| rowspan=3 | Knockback applied to attacks. Applies only to mobs with physical attacks.<ref>{{bug|MC-138868}}</ref>
|
||||
| {{EntityLink|Ravager}}<br>{{EntityLink|Warden}}
|
||||
| 1.5
|
||||
|-
|
||||
| {{EntityLink|Hoglin}}<br>{{EntityLink|Zoglin}}
|
||||
| 1
|
||||
|-
|
||||
| {{EntityLink|Player}}<br>Every other mob
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{cd|generic.attack_reach}}{{upcoming|Java Edition Combat Tests}}
|
||||
| 2.5
|
||||
| 0~6
|
||||
| Determines the reach at which players can attack entities. Does not affect interaction range.
|
||||
| {{EntityLink|Player}}
|
||||
| 2.5
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|attack_speed}}
|
||||
| 4
|
||||
| 0~1024
|
||||
| Determines recharging rate of attack strength. Value is the number of full-strength attacks per second.
|
||||
| {{EntityLink|Player}}
|
||||
| 4
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=3 | {{Cd|flying_speed}}
|
||||
| rowspan=3 | 0.4
|
||||
| rowspan=3 | 0~1024
|
||||
| rowspan=3 | Flight speed modifier in some unknown metric.
|
||||
| {{EntityLink|Bee}}<br>{{EntityLink|Wither}}
|
||||
| 0.6
|
||||
|-
|
||||
| {{EntityLink|Parrot}}
|
||||
| 0.4
|
||||
|-
|
||||
| {{EntityLink|Allay}}
|
||||
| 0.1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=11 | {{Cd|follow_range}}
|
||||
| rowspan=11 | 32
|
||||
| rowspan=11 | 0~2048
|
||||
| rowspan=11 | The range in blocks within which a mob with this attribute targets players or other mobs to track. Exiting this range causes the mob to cease following the player/mob. Actual value used by most mobs is 16; for zombies it is 35.
|
||||
| {{EntityLink|Ghast}}
|
||||
| 100
|
||||
|-
|
||||
| {{EntityLink|Enderman}}
|
||||
| 64
|
||||
|-
|
||||
| {{EntityLink|Allay}}<br>{{EntityLink|Bee}}<br>{{EntityLink|Blaze}}<br>{{EntityLink|Villager}}
|
||||
| 48
|
||||
|-
|
||||
| {{EntityLink|Llama}}<br>{{EntityLink|Wither}}
|
||||
| 40
|
||||
|-
|
||||
| {{EntityLink|Zombie}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
|
||||
| 35
|
||||
|-
|
||||
| {{EntityLink|Fox}}<br>{{EntityLink|Pillager}}<br>{{EntityLink|Ravager}}
|
||||
| 32
|
||||
|-
|
||||
| {{EntityLink|Breeze}}
|
||||
| 24
|
||||
|-
|
||||
| {{EntityLink|Polar Bear}}
|
||||
| 20
|
||||
|-
|
||||
| {{EntityLink|Illusioner}}
|
||||
| 18
|
||||
|-
|
||||
| {{EntityLink|Evoker}}<br>{{EntityLink|Vindicator}}
|
||||
| 12
|
||||
|-
|
||||
| Every other mob
|
||||
| 16
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=4 | {{Cd|knockback_resistance}}
|
||||
| rowspan=4 | 0
|
||||
| rowspan=4 | 0~1
|
||||
| rowspan=4 | The scale of horizontal knockback resisted from attacks and projectiles. Vertical knockback is not affected. Does not affect explosions.<ref>{{bug|MC-32578}}</ref> The resistance functions as a percentage from 0.0 (0% resistance) to 1.0 (100% resistance) (e.g. 0.4 is 40% resistance, meaning the attributed mob takes 60% of usual knockback). Iron golems and wardens suffer zero knockback from attacks or projectiles.
|
||||
| {{EntityLink|Iron Golem}}<br>{{EntityLink|Warden}}
|
||||
| 1
|
||||
|-
|
||||
| {{EntityLink|Ravager}}
|
||||
| 0.75
|
||||
|-
|
||||
| {{EntityLink|Hoglin}}<br>{{EntityLink|Zoglin}}
|
||||
| 0.6
|
||||
|-
|
||||
| Every other mob
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|luck}}
|
||||
| 0
|
||||
| -1024~1024
|
||||
| Affects the results of [[loot tables]] using the {{cd|quality}} or {{cd|bonus_rolls}} tag (e.g. when opening chests or chest minecarts, fishing, and killing mobs).
|
||||
| {{EntityLink|Player}}
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|max_absorption}}
|
||||
| 0
|
||||
| 0~2048
|
||||
| The maximum [[absorption]] of this mob (in half-hearts); determines the highest health they may gain by the Absorption effect.
|
||||
| Every mob
|
||||
| 0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|max_health}}
|
||||
| 20
|
||||
| 1~1024
|
||||
| The maximum [[health]] of this mob (in half-hearts); determines the highest health they may be healed to. If the player is using this to summon a mob with high health, use this and the Health tag <code>{Health:200.0f}</code> for example. (Disabled in 1.17)
|
||||
| Every mob
|
||||
| The maximum health of the mob
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=18 | {{Cd|movement_speed}}
|
||||
| rowspan=18 | 0.7
|
||||
| rowspan=18 | 0~1024
|
||||
| rowspan=18 | Movement speed is the speed at which entities can move, but this is not the actual speed value in blocks/second. The mob's actual speed in blocks/second is a bit over 20 times this value, but is affected by various conditions, such as the behavior it's following (e.g. idling, attacking or fleeing), being ridden (if a horse), sprinting, being led by a leash, and being under the effect of a Speed or Slowness potion. Baby mobs also have an additional speed multiplier on top of the base value.
|
||||
| {{EntityLink|Dolphin}}
|
||||
| 1.2
|
||||
|-
|
||||
| {{EntityLink|Axolotl}}<br>{{EntityLink|Frog}}<br>{{EntityLink|Tadpole}}
|
||||
| 1
|
||||
|-
|
||||
| {{EntityLink|Armor Stand}}<br>{{EntityLink|Bat}}<br>{{EntityLink|Cod}}<br>{{EntityLink|Ender Dragon}}<br>{{EntityLink|Ghast}}<br>{{EntityLink|Glow Squid}}<br>{{EntityLink|Phantom}}<br>{{EntityLink|Pufferfish}}<br>{{EntityLink|Salmon}}<br>{{EntityLink|Shulker}}<br>{{EntityLink|Squid}}<br>{{EntityLink|Tropical Fish}}<br>{{EntityLink|Vex}}<br>{{EntityLink|Wandering Trader}}
|
||||
| 0.7
|
||||
|-
|
||||
| {{EntityLink|Breeze}}<br>{{EntityLink|Wither}}
|
||||
| 0.6
|
||||
|-
|
||||
| {{EntityLink|Evoker}}<br>{{EntityLink|Giant}}<br>{{EntityLink|Guardian}}<br>{{EntityLink|Illusioner}}<br>{{EntityLink|Villager}}
|
||||
| 0.5
|
||||
|-
|
||||
| {{EntityLink|Piglin}}<br>{{EntityLink|Piglin Brute}}<br>{{EntityLink|Pillager}}<br>{{EntityLink|Vindicator}}
|
||||
| 0.35
|
||||
|-
|
||||
| {{EntityLink|Bee}}<br>{{EntityLink|Cat}}<br>{{EntityLink|Cave Spider}}<br>
|
||||
{{EntityLink|Creaking}}<br>
|
||||
{{EntityLink|Elder Guardian}}<br>{{EntityLink|Enderman}}<br>{{EntityLink|Fox}}<br>{{EntityLink|Hoglin}}<br>{{EntityLink|Ocelot}}<br>{{EntityLink|Rabbit}}<br>{{EntityLink|Ravager}}<br>{{EntityLink|Spider}}<br>{{EntityLink|Warden}}<br>{{EntityLink|Wolf}}<br>{{EntityLink|Zoglin}}
|
||||
| 0.3
|
||||
|-
|
||||
| {{EntityLink|Chicken}}<br>{{EntityLink|Creeper}}<br>{{EntityLink|Endermite}}<br>{{EntityLink|Iron Golem}}<br>{{EntityLink|Pig}}<br>{{EntityLink|Polar Bear}}<br>{{EntityLink|Silverfish}}<br>{{EntityLink|Skeleton}}<br>{{EntityLink|Stray}}<br>{{EntityLink|Turtle}}<br>{{EntityLink|Witch}}<br>{{EntityLink|Wither Skeleton}}
|
||||
| 0.25
|
||||
|-
|
||||
| {{EntityLink|Blaze}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Sheep}}<br>{{EntityLink|Zombie}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
|
||||
| 0.23
|
||||
|-
|
||||
| {{EntityLink|Horse}}
|
||||
| 0.1125 and 0.3375<br>Random value
|
||||
|-
|
||||
| {{EntityLink|Magma Cube}}<br>{{EntityLink|Slime}}
|
||||
| 0.3 + 0.1 × Size
|
||||
|-
|
||||
| {{EntityLink|Cow}}<br>{{EntityLink|Goat}}<br>{{EntityLink|Mooshroom}}<br>{{EntityLink|Parrot}}<br>{{EntityLink|Skeleton Horse}}<br>{{EntityLink|Snow Golem}}<br>{{EntityLink|Zombie Horse}}
|
||||
| 0.2
|
||||
|-
|
||||
| {{EntityLink|Donkey}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Strider}}<br>{{EntityLink|Trader Llama}}
|
||||
| 0.175
|
||||
|-
|
||||
| {{EntityLink|Panda}}
|
||||
| 0.15
|
||||
|-
|
||||
| {{EntityLink|Armadillo}}
|
||||
| 0.14
|
||||
|-
|
||||
| {{EntityLink|Allay}}<br>{{EntityLink|Player}}<br>{{EntityLink|Sniffer}}
|
||||
| 0.1
|
||||
|-
|
||||
| {{EntityLink|Camel}}
|
||||
| 0.09
|
||||
|-
|
||||
| {{EntityLink|id=lazy-panda|Panda}}(lazy)
|
||||
| 0.07
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|scale}}
|
||||
| 1
|
||||
| 0.0625~16
|
||||
| The multiplier of the size of an entity.
|
||||
| Every mob
|
||||
| 1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=4 | {{Cd|step_height}}
|
||||
| rowspan=4 | 0.6
|
||||
| rowspan=4 | 0~10
|
||||
| rowspan=4 | The maximum number of blocks that an entity can step up without jumping. [[Sneaking]] prevents drops from heights that are higher than this attribute.<ref>{{bug|MC-268917}}</ref> This happens if the height that the player is above a block is equal or less than the attribute.
|
||||
| {{EntityLink|Axolotl}}<br>{{EntityLink|Donkey}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Enderman}}<br>{{EntityLink|Frog}}<br>{{EntityLink|Horse}}<br>{{EntityLink|Iron Golem}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Ravager}}<br>{{EntityLink|Skeleton Horse}}<br>{{EntityLink|Trader Llama}}<br>{{EntityLink|Turtle}}<br>{{EntityLink|Zombie Horse}}
|
||||
| 1
|
||||
|-
|
||||
| {{EntityLink|Camel}}
|
||||
| 1.5
|
||||
|-
|
||||
| Every other mob
|
||||
| 0.6
|
||||
|-
|
||||
| {{EntityLink|Armor Stand}}
|
||||
| 0<ref>{{bug|MC-133544}}</ref>
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| rowspan=3 | {{Cd|jump_strength}}
|
||||
| rowspan=3 | 0.42{{note|Actual value is 0.41999998688697815}}
|
||||
| rowspan=3 | 0~32
|
||||
| rowspan=3 | The initial vertical velocity of an entity when they jump, in blocks per tick.
|
||||
| Every mob
|
||||
| 0.4-1<br>Random value
|
||||
|-
|
||||
| Every other mob
|
||||
| 0.42
|
||||
|-
|
||||
| {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Trader Llama}}
|
||||
| 0.175
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|block_interaction_range}}
|
||||
| 4.5
|
||||
| 0~64
|
||||
| The [[Player#Reach|block interaction range]] for players in blocks.
|
||||
| {{EntityLink|Player}}
|
||||
| 4.5{{note|name=creative_mode|1=In [[Creative]] mode, the block interaction range is increased by 0.5 and the entity interaction range by 2 to make some actions easier. This does not affect the base value of the attribute, so the bonus acts as a modifier.}}
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|entity_interaction_range}}
|
||||
| 3
|
||||
| 0~64
|
||||
| The [[Player#Reach|entity interaction range]] for players in blocks.
|
||||
| {{EntityLink|Player}}
|
||||
| 3{{note|name=creative_mode}}
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
| {{Cd|spawn_reinforcements}}
|
||||
| 0
|
||||
| 0~1
|
||||
| Chance for a zombie to spawn another zombie when attacked.
|
||||
| {{EntityLink|Zombie}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
|
||||
| 0~0.1<br>Random value
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|block_break_speed}}
|
||||
|1
|
||||
|0~1024
|
||||
|The speed the player can break blocks as a multiplier.
|
||||
|{{EntityLink|Player}}
|
||||
|1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|gravity}}
|
||||
|0.08
|
||||
| -1~1
|
||||
|The gravity affecting an entity in blocks per tick squared.
|
||||
|Every mob
|
||||
|0.08
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|rowspan=3|{{Cd|safe_fall_distance}}
|
||||
|rowspan=3|3
|
||||
|rowspan=3| -1024~1024
|
||||
|rowspan=3|The number of blocks an entity can fall before fall damage starts to be accumulated. Also the minimum amount of blocks the entity has to fall to make fallling particles and sounds.
|
||||
|{{EntityLink|Fox}}
|
||||
|5
|
||||
|-
|
||||
|{{EntityLink|Camel}}<br>{{EntityLink|Donkey}}<br>{{EntityLink|Horse}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Skeleton Horse}}<br>{{EntityLink|Trader Llama}}<br>{{EntityLink|Zombie Horse}}
|
||||
|6
|
||||
|-
|
||||
|Every other mob
|
||||
|3
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|rowspan=2|{{Cd|fall_damage_multiplier}}
|
||||
|rowspan=2|1
|
||||
|rowspan=2|0~100
|
||||
|rowspan=2|The amount of fall damage an entity takes as a multiplier.
|
||||
|{{EntityLink|Camel}}<br>{{EntityLink|Donkey}}<br>{{EntityLink|Horse}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Skeleton Horse}}<br>{{EntityLink|Trader Llama}}<br>{{EntityLink|Zombie Horse}}
|
||||
|0.5
|
||||
|-
|
||||
|Every other mob
|
||||
|1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|burning_time}}
|
||||
|1
|
||||
|0~1024
|
||||
|Amount of time how long an entity remains on fire after being ignited as a multiplier. A value of 0 eliminates the burn time. Has no impact on the burning time increase when staying in fire.
|
||||
|Every mob
|
||||
|1
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|explosion_knockback_resistance}}
|
||||
|0
|
||||
|0~1
|
||||
|Defines what percentage of knockback an entity resists. A value of 1 eliminates the knockback.
|
||||
|Every mob
|
||||
|0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|mining_efficiency}}
|
||||
|0
|
||||
|0~1024
|
||||
|A factor to speed up the mining of blocks when using the right tool.
|
||||
|{{EntityLink|Player}}
|
||||
|0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|movement_efficiency}}
|
||||
|0
|
||||
|0~1
|
||||
|A factor to improve walking on terrain that slows down movement. A value of 1 removes the slowing down.
|
||||
|Every mob
|
||||
|0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|oxygen_bonus}}
|
||||
|0
|
||||
|0~1024
|
||||
|Determines the chance that an entity's {{cd|Air}} data tag decreases in any given game tick, while the entity is underwater. The chance is given by {{cd|1 / (oxygen_bonus +1)}}.
|
||||
|Every mob
|
||||
|0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|sneaking_speed}}
|
||||
|0.3
|
||||
|0~1
|
||||
|The movement speed factor when sneaking or crawling. A factor of 1 means sneaking or crawling is as fast as walking, a factor of 0 means unable to move while sneaking or crawling.
|
||||
|{{EntityLink|Player}}
|
||||
|0.3
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|submerged_mining_speed}}
|
||||
|0.2
|
||||
|0~20
|
||||
|The mining speed factor when underwater. A factor of 1 means mining as fast as on land, a factor of 0 means unable to mine while submerged. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.
|
||||
|{{EntityLink|Player}}
|
||||
|0.2
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{cd|sweeping_damage_ratio}}
|
||||
|0
|
||||
|0~1
|
||||
|Determines how much of the base attack damage gets transferred to secondary targets in a sweep attack. This is in addition to the base attack of the sweep damage itself. A value of 1 means that all of the base attack damage is transferred (sweep damage is attack_damage + 1)
|
||||
|{{EntityLink|Player}}
|
||||
|0
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{cd|tempt_range}}
|
||||
|10
|
||||
|0~2048
|
||||
|Determines the range, in blocks, at which temptable mobs can be tempted.
|
||||
|{{EntityLink|Armadillo}}<br>{{EntityLink|Axolotl}}<br>{{EntityLink|Bee}}<br>{{EntityLink|Camel}}<br>{{EntityLink|Cat}}<br>{{EntityLink|Chicken}}<br>{{EntityLink|Cow}}<br>{{EntityLink|Donkey}}<br>{{EntityLink|Fox}}<br>{{EntityLink|Frog}}<br>{{EntityLink|Goat}}<br>{{EntityLink|Horse}}<br>{{EntityLink|Llama}}<br>{{EntityLink|Mooshroom}}<br>{{EntityLink|Mule}}<br>{{EntityLink|Ocelot}}<br>{{EntityLink|Panda}}<br>{{EntityLink|Parrot}}<br>{{EntityLink|Pig}}<br>{{EntityLink|Polar Bear}}<br>{{EntityLink|Rabbit}}<br>{{EntityLink|Sheep}}<br>{{EntityLink|Skeleton Horse}}<br>{{EntityLink|Sniffer}}<br>{{EntityLink|Strider}}<br>{{EntityLink|Tadpole}}<br>{{EntityLink|Trader Llama}}<br>{{EntityLink|Turtle}}<br>{{EntityLink|Wolf}}<br>{{EntityLink|Zombie Horse}}<br>
|
||||
|10
|
||||
|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
|
||||
|{{Cd|water_movement_efficiency}}
|
||||
|0
|
||||
|0~1
|
||||
|The movement speed factor when submerged. A higher value lets entities move faster. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.
|
||||
|Every mob
|
||||
|0
|
||||
|}
|
||||
|
||||
== Modifiers ==
|
||||
|
||||
Modifiers act upon the base value of an attribute, increasing or decreasing it. The resulting value after modification is capped by the attribute's minimum and maximum. Similar to attribute names, modifiers have an ''ID'', a [[resource location]] to uniquely identify the modifier. However, this ID does not define the modifier's behavior. Instead, a modifier's behavior is determined by its ''operation''. Modifiers also carry an ''amount'' to their modification. When attribute modifiers are applied to items, the ''type'' parameter is required; this defines which attribute the modifier affects. Modifiers can be added or removed from all living entities using the {{Cmd|attribute}} command or modifying the entity's [[Entity format|NBT data]]. Modifiers can be added or removed from items using [[data components]].
|
||||
|
||||
=== Operations ===
|
||||
|
||||
Modifier operations dictate how it modifies an attribute base value. There are three operations that exist<ref>{{tweet|dinnerbone|337542071386783744|Attribute modifiers can be: +- amount, +- amount % (additive), +- amount % (multiplicative).|May 23, 2013}}</ref>:
|
||||
|
||||
{|class="wikitable"
|
||||
|-
|
||||
! Operation !! Description
|
||||
|-
|
||||
| '''add_value''' (+- amount)
|
||||
| Adds all of the modifiers' amounts to the base attribute.
|
||||
|
||||
<math>\text{Total} = \text{Base} + \text{Amount}_1 + \text{Amount}_2 + \ldots + \text{Amount}_n</math>
|
||||
|
||||
For example, applying two '''add_value''' modifiers with amounts of 2 and 4, to attribute base of 3:
|
||||
|
||||
<math>\text{Total} = 3 + 2 + 4 = 9</math>
|
||||
|-
|
||||
| '''add_multiplied_base''' (+- amount, additive)
|
||||
| Multiplies the base attribute by (1 + sum of modifiers' amounts).
|
||||
|
||||
<math>\text{Total} = \text{Base} \times (1 + \text{Amount}_1 + \text{Amount}_2 + \ldots + \text{Amount}_n)</math>
|
||||
|
||||
For example, applying two '''add_multiplied_base''' modifiers with amounts of 2 and 4, to attribute base of 3:
|
||||
|
||||
<math>\text{Total} = 3 \times (1 + 2 + 4) = 3 \times 7 = 21</math>
|
||||
|-
|
||||
| '''add_multiplied_total''' (+- amount, multiplicative)
|
||||
| Multiplies the base attribute by (1 + modifiers' amounts) for every modifier.
|
||||
|
||||
<math>\text{Total} = \text{Base} \times (1 + \text{Amount}_1) \times (1 + \text{Amount}_2) \times \ldots \times (1 + \text{Amount}_n)</math>
|
||||
|
||||
For example, applying two '''add_multiplied_total''' modifiers with amounts of 2 and 4, to attribute base of 3:
|
||||
|
||||
<math>\text{Total} = 3 \times (1 + 2) \times (1 + 4) = 3 \times 3 \times 5 = 45</math>
|
||||
|}
|
||||
|
||||
If multiple attribute modifiers are applied, then the game first executes all '''add_value''' modifiers, then carries the ''Total'' value as the ''Base'' for the next modifiers, which is '''add_multiplied_base''', and then finally '''add_multiplied_total'''.
|
||||
|
||||
=== Vanilla modifiers ===
|
||||
As stated before, a modifier's ID can be anything, and this does not affect its behavior. The following are known modifier names and values used in vanilla Minecraft. Some entries have "none/unknown" IDs–these are vanilla modifiers with hardcoded values and an unclear namespace ID. Modifiers with labeled "none/unknown", along with base attack damage and base attack speed, do not appear in [[NBT format|NBT data]]. Manually setting vanilla modifiers with the correct ID and attribute overrides the default value.
|
||||
|
||||
{| class="wikitable" style="width:100%" data-description="Modifiers"
|
||||
! style="position:sticky; top:0;" | Modifier
|
||||
! style="position:sticky; top:0;" | Modifier ID
|
||||
! style="position:sticky; top:0;" | Description and Known Values
|
||||
! style="position:sticky; top:0;" | Known Attributes Modified
|
||||
|-
|
||||
| Random spawn bonus
|
||||
|minecraft:random_spawn_bonus
|
||||
| Generated upon spawning; a random number from a Gaussian distribution ranging from 0.0 to 0.05. For Zombie Knockback Resistance, another value between 0.0 and 0.05 is also generated.
|
||||
| generic.follow_range (Operation {{cd|add_multiplied_base}}; all mobs), Knockback Resistance (Operation {{cd|add_value}}; [[Zombie]]<nowiki/>s only)
|
||||
|-
|
||||
|Base attack damage
|
||||
|minecraft:base_attack_damage
|
||||
|Value varies based on tool/weapon and tier.
|
||||
|generic.attack_damage (Operation {{cd|add_value}}; tridents, shovels, pickaxes, axes, hoes, maces)
|
||||
|-
|
||||
|Base attack speed
|
||||
|minecraft:base_attack_speed
|
||||
|Value varies based on tool/weapon and tier.
|
||||
|generic.attack_speed (Operation {{cd|add_value}}; tridents, shovels, pickaxes, axes, hoes, maces)
|
||||
|-
|
||||
| Armor modifier
|
||||
|minecraft:armor.helmet
|
||||
minecraft:armor.chestplate
|
||||
|
||||
minecraft:armor.leggings
|
||||
|
||||
minecraft:armor.boots
|
||||
| Value varies based on slot and tier.
|
||||
| generic.armor (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet, turtle shell)
|
||||
|-
|
||||
| Armor toughness
|
||||
|minecraft:armor.helmet
|
||||
minecraft:armor.chestplate
|
||||
|
||||
minecraft:armor.leggings
|
||||
|
||||
minecraft:armor.boots
|
||||
| Value varies based on tier.
|
||||
| generic.armor_toughness (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet, turtle shell)
|
||||
|-
|
||||
| Armor knockback resistance
|
||||
|minecraft:armor.helmet
|
||||
minecraft:armor.chestplate
|
||||
|
||||
minecraft:armor.leggings
|
||||
|
||||
minecraft:armor.boots
|
||||
| Applies knockback resistance similarily to netherite armor. A piece of netherite armor is equivalent to {{cd|add_value}} with amount 0.1.
|
||||
| generic.knockback_resistance (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet)
|
||||
|-
|
||||
| Sprinting speed boost
|
||||
|None/unknown
|
||||
| Fixed value of 0.3 used by all mobs (including players) when sprinting.
|
||||
| generic.movement_speed (Operation {{cd|add_multiplied_total}}; all living entities)
|
||||
|-
|
||||
| Fleeing speed boost
|
||||
|None/unknown
|
||||
| Fixed value of 2.0 used by all passive mobs when fleeing.
|
||||
| generic.movement_speed (Operation {{cd|add_multiplied_total}}; all passive mobs)
|
||||
|-
|
||||
| Attacking speed boost
|
||||
|None/unknown
|
||||
| Fixed value of 6.2 for Endermen and 0.45 for zombie pigmen; exists only when attacking.
|
||||
| generic.movement_speed (Operation {{cd|add_value}}; [[Endermen]], [[Zombified Piglin]]<nowiki/>s)
|
||||
|-
|
||||
| Covered
|
||||
|minecraft:covered
|
||||
| Fixed value of 20.0 for shulker exists only when fully closed.
|
||||
| generic.armor (Operation {{cd|add_value}}; [[Shulker]]<nowiki/>s)
|
||||
|-
|
||||
| Horse armor bonus
|
||||
|minecraft:armor.body
|
||||
| Value varies based on the armor of the horse.
|
||||
| generic.armor (Operation {{cd|add_value}}; [[Horse]]<nowiki/>s), generic.armor_toughness (Operation {{cd|add_value}}; [[Horse]]<nowiki/>s)
|
||||
|-
|
||||
|Wolf armor bonus
|
||||
|minecraft:armor.body
|
||||
|Fixed value of 11.0 for wolves wearing [[Wolf Armor|wolf armor]].
|
||||
|generic.armor (Operation {{cd|add_value}}; [[Wolve]]<nowiki/>s)
|
||||
|-
|
||||
| Baby speed boost
|
||||
|None/unknown
|
||||
| Fixed value of 0.5; exists only for baby zombies and baby zombie villagers.
|
||||
| generic.movement_speed (Operation {{cd|add_multiplied_base}}; [[Baby Zombie]]<nowiki/>s. [[Baby villager]]<nowiki/>s)
|
||||
|-
|
||||
| Drinking speed penalty
|
||||
|None/unknown
|
||||
| Fixed value of -0.25 for Witches when drinking a potion.
|
||||
| generic.movement_speed (Operation {{cd|add_value}}; [[Witch]]<nowiki/>es)
|
||||
|-
|
||||
| Random zombie-spawn bonus
|
||||
|None/unknown
|
||||
| Generated upon spawning; a random number between 0.0 and 1.5.
|
||||
| generic.follow_range (Operation {{cd|add_multiplied_total}}; [[Zombie]]<nowiki/>s)
|
||||
|-
|
||||
| Leader zombie bonus
|
||||
|None/unknown
|
||||
| Has a (small) random chance of being generated on a zombie when spawned. For Spawn Reinforcements Chance, random number between 0.5 and 0.75. For generic.max_health, random number between 1.0 and 4.0.
|
||||
| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]]<nowiki/>s), generic.maxHealth (Operation {{cd|add_multiplied_total}}; [[Zombie]]<nowiki/>s)
|
||||
|-
|
||||
| Zombie reinforcement caller charge
|
||||
|None/unknown
|
||||
| Fixed value of -0.05 created each time a zombie spawns another zombie as reinforcement.
|
||||
| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]]<nowiki/>s)
|
||||
|-
|
||||
| Zombie reinforcement callee charge
|
||||
|None/unknown
|
||||
| Fixed value of -0.05 created for each zombie spawned as a reinforcement.
|
||||
| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]]<nowiki/>s)
|
||||
|-
|
||||
| Speed effect
|
||||
|minecraft:effect.speed
|
||||
| Fixed value of 0.2 when under the Speed effect, multiplied by the effect's ''level'' (amplifier + 1).
|
||||
| generic.movement_speed (Operation {{cd|add_multiplied_total}}; All living entities)
|
||||
|-
|
||||
| Slowness effect
|
||||
|minecraft:effect.slowness
|
||||
| Fixed value of -0.15 when under the Slowness effect, multiplied by the effect's level.
|
||||
| generic.movement_speed (Operation {{cd|add_multiplied_total}}; All living entities)
|
||||
|-
|
||||
| Haste effect
|
||||
|minecraft:effect.haste
|
||||
| Fixed value of 0.1 when under the Haste effect, multiplied by the effect's level.
|
||||
| generic.attack_speed (Operation {{cd|add_multiplied_total}}; All living entities)
|
||||
|-
|
||||
| Mining fatigue effect
|
||||
|minecraft:effect.mining_fatigue
|
||||
| Fixed value of -0.1 when under the Mining fatigue effect, multiplied by the effect's level.
|
||||
| generic.attack_speed (Operation {{cd|add_multiplied_total}}; All living entities)
|
||||
|-
|
||||
| Strength effect
|
||||
|minecraft:effect.strength
|
||||
| Fixed value of 3.0 when under the Strength effect, multiplied by the effect's level.
|
||||
| generic.attack_damage (Operation {{cd|add_value}}; All living entities)
|
||||
|-
|
||||
| Weakness effect
|
||||
|minecraft:effect.weakness
|
||||
| Fixed value of -4.0 when under the Weakness effect, multiplied by the effect's level.
|
||||
| generic.attack_damage (Operation {{cd|add_value}}; All living entities)
|
||||
|-
|
||||
| Health boost effect
|
||||
|minecraft:effect.health_boost
|
||||
| Fixed value of 4.0 when under the Health Boost effect, multiplied by the effect's level.
|
||||
| generic.max_health (Operation {{cd|add_value}}; All living entities)
|
||||
|-
|
||||
| Luck effect
|
||||
|minecraft:effect.luck
|
||||
| Fixed value of 1.0 when under the Luck effect, multiplied by the effect's level.
|
||||
| generic.luck (Operation {{cd|add_value}}; All living entities)
|
||||
|-
|
||||
| Unluck effect
|
||||
|minecraft:effect.unluck
|
||||
| Fixed value of -1.0 when under the Unluck effect, multiplied by the effect's level.
|
||||
| generic.luck (Operation {{cd|add_value}}; All living entities)
|
||||
|-
|
||||
| Jump boost effect
|
||||
|minecraft:effect.jump_boost
|
||||
| Fixed value of 0.21 when under the Jump boost effect, multiplied by the effect's level.
|
||||
| generic.jump_strength (Operation {{cd|add_multiplied_total}}; All living entities)
|
||||
|-
|
||||
| Unknown synced attribute modifier
|
||||
|None/unknown
|
||||
| Unknown; created when the client reads attribute data sent by the server.
|
||||
| varies
|
||||
|}
|
||||
|
||||
== History ==
|
||||
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.6.1|dev=13w16a|Added attributes and modifiers.|The following attributes existed: "Max Health", "Follow Range", "Knockback Resistance"; furthermore, "Jump Strength" and "Speed" existed as horse-specific attributes.|The only modifiers were both "Random spawn bonus", one used on Zombies to knockback resistance with operation 0, and the other on all mobs to follow range with operation 1.}}
|
||||
|{{HistoryLine|||dev=13w17a|Added "Spawn Reinforcements Chance" attribute for Zombies.|Added "Zombie reinforcement charge" (to spawn reinforcements charge), "Random zombie-spawn bonus" (to follow range), and "Leader zombie bonus" (to both reinforcements charge and max health).}}
|
||||
|{{HistoryLine|||dev=13w18a|Replaced "Zombie reinforcement charge" with "Zombie reinforcement caller charge"}}
|
||||
|{{HistoryLine|||dev=13w21a|Attributes now can be specified in NBT.|Attributes now have IDs and corresponding translation keys.|Modifiers now display on items.|Added "Attack Damage" and made "Speed" generic.|Added "potion.moveSpeed", "potion.moveSlowdown", "potion.damageBoost", and "potion.weakness" modifiers.|Added "Sprinting speed boost", "Fleeing speed bonus", "Attacking speed boost" (for both pigmen and endermen), "Drinking speed penalty", and "Baby speed boost".|Added "Tool modifier" and "Weapon modifier".}}
|
||||
|{{HistoryLine|||dev=13w23b|Added "potion.healthBoost" modifier.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Attributes/modifiers can be added to items or mobs without the use of third-party NBT editing software by adding data tags to the {{cmd|give}} and {{cmd|summon}} commands.}}
|
||||
|{{HistoryLine||1.9|dev=15w34b|Added attack speed attribute.}}
|
||||
|{{HistoryLine|||dev=15w36d|Added armor attribute.}}
|
||||
|{{HistoryLine|||dev=15w44b|Added luck attribute.}}
|
||||
|{{HistoryLine||1.9.1|dev=pre1|Added armorToughness attribute.}}
|
||||
|{{HistoryLine||1.12|dev=pre1|Added flyingSpeed attribute.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Added attackKnockback attribute.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|Knockback resistance is now a scale rather than probability.}}
|
||||
|{{HistoryLine|||dev=20w14a|Items and entities no longer keep unknown attributes.
|
||||
|Names of some attributes have been renamed to meet [[resource location]] requirements (i.e., lowercase separated by underscores instead of camel case).
|
||||
|Renamed {{cd|generic.maxHealth|d=to|generic.max_health}}.
|
||||
|Renamed {{cd|zombie.spawnReinforcements|d=to|zombie.spawn_reinforcements}}.
|
||||
|Renamed {{cd|horse.jumpStrength|d=to|horse.jump_strength}}.
|
||||
|Renamed {{cd|generic.followRange|d=to|generic.follow_range}}.
|
||||
|Renamed {{cd|generic.knockbackResistance|d=to|generic.knockback_resistance}}.
|
||||
|Renamed {{cd|generic.movementSpeed|d=to|generic.movement_speed}}.
|
||||
|Renamed {{cd|generic.flyingSpeed|d=to|generic.flying_speed}}.
|
||||
|Renamed {{cd|generic.attackDamage|d=to|generic.attack_damage}}
|
||||
|Renamed {{cd|generic.attackKnockback|d=to|generic.attack_knockback}}
|
||||
|Renamed {{cd|generic.attackSpeed|d=to|generic.attack_speed}}
|
||||
|Renamed {{cd|generic.armorToughness|d=to|generic.armor_toughness}}.}}
|
||||
|{{HistoryLine|||dev=20w17a|Added the {{cmd|attribute}} command, which can query and change attributes.}}
|
||||
|{{HistoryLine||1.18.2|dev=22w03a|Knockback resistance no longer gives a 50% chance to ignore all knockback.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Added the {{cd|generic.max_absorption}} attribute.}}
|
||||
|{{HistoryLine||1.20.5|dev=23w51a|Added {{cd|generic.scale}} and {{cd|generic.step_height}} attributes for all living entities, as well as {{cd|generic.block_interaction_range}} and {{cd|generic.entity_interaction_range}} attributes for players.}}
|
||||
|{{HistoryLine|||dev=24w03a|Renamed {{cd|generic.block_interaction_range}} and {{cd|generic.entity_interaction_range}} to {{cd|player.block_interaction_range}} and {{cd|player.entity_interaction_range}}.}}
|
||||
|{{HistoryLine|||dev=24w06a|Added {{cd|generic.gravity}}, {{cd|generic.safe_fall_distance}}, {{cd|generic.fall_damage_multiplier}} and {{cd|player.block_break_speed}} attributes.|Renamed {{cd|horse.jump_strength}} to {{cd|generic.jump_strength}}.}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|Added {{cd|generic.burning_time}}, {{cd|generic.explosion_knockback_resistance}}, {{cd|player.mining_efficiency}}, {{cd|generic.movement_efficiency}}, {{cd|generic.oxygen_bonus}}, {{cd|player.sneaking_speed}}, {{cd|player.submerged_mining_speed}}, {{cd|player.sweeping_damage_ratio}}and {{cd|generic.water_movement_efficiency}} attributes.|{{cd|generic.attack_knockback}} attribute now also works for players.}}
|
||||
|{{HistoryLine|||dev=24w21a|The {{cd|uuid}} and {{cd|name}} arguments have been replaced with a singular {{cd|id}} argument.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|Added the {{cd|tempt_range}} attribute.
|
||||
|Removed the {{cd|generic.}}, {{cd|player.}}, or {{cd|zombie.}} prefixes from all the attributes. Instead of using the resource locations, the argument instead just asks for the name of the attribute.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Players can no longer sprint while sneaking or crawling when having the {{cd|sneaking_speed}} attribute set to 0.8 or higher.<ref>{{bug|MC-278349}}</ref>}}
|
||||
|{{HistoryLine|upcoming java}}
|
||||
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Added {{cd|generic.attackReach}} attribute.}}
|
||||
|{{HistoryLine|||dev=Combat Test 6|Renamed {{cd|generic.attackReach|d=to|generic.attack_reach}}.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added attributes.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added attributes.}}
|
||||
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Attributes of items are shown above the [[HUD]] when switching items in the hotbar if the item has less than 3 enchantments.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added armor and luck attributes.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added flying speed attribute.{{verify|May be possible to use through modding/world editing.}}}}
|
||||
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[de:Attribut]]
|
||||
[[es:Atributo]]
|
||||
[[fr:Attribut]]
|
||||
[[ja:属性]]
|
||||
[[ko:속성]]
|
||||
[[pl:Atrybuty]]
|
||||
[[pt:Atributo]]
|
||||
[[zh:属性]]
|
722
wiki_backup/Baby zombie villager.txt
Normal file
722
wiki_backup/Baby zombie villager.txt
Normal file
|
@ -0,0 +1,722 @@
|
|||
{{For|the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}}
|
||||
{{Infobox entity
|
||||
|*-1caption=Adult
|
||||
|*-2caption=Baby
|
||||
| group1=Plains
|
||||
|1-1=Plains Zombie Villager Base.png
|
||||
|1-2=Plains Baby Zombie Villager Base.png
|
||||
| group2=Desert
|
||||
|2-1=Desert Zombie Villager Base.png
|
||||
|2-2=Desert Baby Zombie Villager Base.png
|
||||
| group3=Savanna
|
||||
|3-1=Savanna Zombie Villager Base.png
|
||||
|3-2=Savanna Baby Zombie Villager Base.png
|
||||
| group4=Taiga
|
||||
|4-1=Taiga Zombie Villager Base.png
|
||||
|4-2=Taiga Baby Zombie Villager Base.png
|
||||
| group5=Snowy
|
||||
|5-1=Snowy Zombie Villager Base.png
|
||||
|5-2=Snowy Baby Zombie Villager Base.png
|
||||
| group6=Jungle
|
||||
|6-1=Jungle Zombie Villager Base.png
|
||||
|6-2=Jungle Baby Zombie Villager Base.png
|
||||
| group7=Swamp
|
||||
|7-1=Swamp Zombie Villager Base.png
|
||||
|7-2=Swamp Baby Zombie Villager Base.png
|
||||
| extratext = View [[#Villager variants|all variants]]
|
||||
| invimage = Zombie Villager Spawn Egg
|
||||
| health = {{hp|20}}
|
||||
| armor = {{armor|2}}
|
||||
| behavior = Hostile
|
||||
| mobtype = [[Undead]], [[Monster]]
|
||||
| damage = Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}}
|
||||
| spawn = See {{slink||Spawning}}
|
||||
| size = '''{{IN|Java}}:'''<br>
|
||||
'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>
|
||||
'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks<br>
|
||||
'''{{IN|Bedrock}}:'''<br>
|
||||
'''Adult:'''<br>Height: 1.9 Blocks<br>Width: 0.6 Blocks<br>
|
||||
'''Baby:'''<br>Height: 0.95 Blocks<br>Width: 0.3 Blocks
|
||||
| equipment = {{drop|Item|Iron Sword}} (occasionally){{only|java}}
|
||||
{{drop|Item|Iron Shovel}} (occasionally){{only|java}}
|
||||
{{drop|Item|id=chestplate|Armor|text=Random Armor}} (occasionally){{only|java}}
|
||||
| usableitems = {{drop|Item|Golden Apple}}
|
||||
}}
|
||||
|
||||
A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]].
|
||||
|
||||
== Spawning ==
|
||||
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]]
|
||||
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|bedrock}}, or a single zombie villager.{{only|java}} (This increases to a 20% chance in [[Old Growth Pine Taiga|old growth pine taiga]] biomes){{only|java}}
|
||||
|
||||
If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager.
|
||||
|
||||
{| class="wikitable"
|
||||
!Difficulty
|
||||
!Chance
|
||||
|-
|
||||
|[[Difficulty#Easy|Easy]]
|
||||
|0%
|
||||
|-
|
||||
|[[Difficulty#Normal|Normal]]
|
||||
|50%
|
||||
|-
|
||||
|[[Difficulty#Hard|Hard]]
|
||||
|100%
|
||||
|}
|
||||
|
||||
{{IN|Java}} a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent.
|
||||
|
||||
A zombie villager appears alongside a [[Villager|cleric]] villager in every [[igloo]] basement (a normal zombie villager in [[Bedrock Edition]] and a cleric zombie villager in ''[[Java Edition]]''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally.
|
||||
|
||||
=== Reinforcements ===
|
||||
{{exclusive|Java|section=1}}
|
||||
On hard [[difficulty]], zombie villagers have a 5% chance to spawn as leaders. Leader zombie villagers can spawn other zombie villagers as reinforcements.
|
||||
|
||||
== Variants ==
|
||||
|
||||
=== Baby zombies ===
|
||||
|
||||
[[File:Baby Zombie Villager Jockeys.png|thumb|All mobs that can be ridden by baby zombie villagers in Bedrock Edition.]]
|
||||
Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers {{in|java}}. They behave similarly to regular zombie villagers, with the following differences:
|
||||
* They are 30% faster than normal [[zombie]]s, yet they have the same [[health]] as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
|
||||
* The noises they make are higher-pitched than adult zombie villager [[sound]] effects.
|
||||
* {{IN|java}}, baby zombie villagers have a chance to spawn as a [[chicken jockey]].
|
||||
* {{IN|bedrock}}, 15% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a [[villager]], player, or [[golem]]. They can ride:
|
||||
{{columns-list|colwidth=20em|
|
||||
* {{EntitySprite|Chicken}} Adult [[chicken]]s
|
||||
* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s
|
||||
* {{EntitySprite|Cat}} Untamed [[cat]]s
|
||||
* {{EntitySprite|Angry Wolf}} Untamed [[wolves]]
|
||||
* {{EntitySprite|Zombie}} Adult [[zombie]]s
|
||||
* {{EntitySprite|Husk}} Adult [[husk]]s
|
||||
* {{EntitySprite|zombie villager}} Adult [[zombified villager]]s
|
||||
* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s
|
||||
* {{EntityLink|Cow|text=Cows}}
|
||||
* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s
|
||||
* {{EntityLink|Sheep}}
|
||||
* {{EntitySprite|Horse}} Adult untamed [[horse]]s
|
||||
* {{EntitySprite|Donkey}} Adult untamed [[donkey]]s
|
||||
* {{EntitySprite|Mule}} Adult untamed [[mule]]s
|
||||
* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s
|
||||
* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
|
||||
* {{EntityLink|Mooshroom|text=Mooshrooms}}
|
||||
* {{EntitySprite|Spider}} [[Spider]]s that was not spawned as a jockey mount
|
||||
* {{EntitySprite|Cave spider}} [[Cave spider]]s that was not spawned as a jockey mount
|
||||
* {{EntityLink|Panda|text=Pandas}}
|
||||
}}
|
||||
|
||||
* Baby zombie villagers turn into baby [[villager]]s, if cured. In [[Java Edition|''Java Edition'']], their heads turn back to small baby villager heads.<ref>{{bug|MC-180893|||Invalid}}</ref>
|
||||
* Worn [[armor]] shrinks to fit their body size.
|
||||
* They are able to fit through 1×1 [[block]] gaps.
|
||||
* They drop 12 [[experience]] when killed by the [[player]] instead of 5.
|
||||
* Unlike other baby [[mob]]s but like undead baby mobs, they stay as babies indefinitely and never grow into "adult" zombie villagers.
|
||||
* They have a decreased [[hitbox]] size.
|
||||
|
||||
Baby zombie villagers are spawned when a [[zombie]] kills a baby [[villager]], the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.
|
||||
|
||||
=== Armed zombie villagers ===
|
||||
|
||||
Along with [[skeleton]]s and regular [[zombie]]s, some zombie villagers are capable of picking up dropped [[item]]s. These zombie villagers automatically pick up and hold any item that they come across (except [[jack o'lantern]]s{{only|java}}, [[mob head]]s and [[pumpkin]]s, as these are worn on their heads), and use any [[armor]], [[weapon]]s, or [[tool]]s picked up. If they encounter another similar item, they pick it up and drop their previous item:
|
||||
|
||||
* if the new [[item]] is [[armor]] or a sword and the old item was not (for example, zombie villagers prefer [[sword]]s to [[pickaxe]]s and [[helmet]]s to [[pumpkin]]s),
|
||||
* if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
|
||||
* if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[Item durability|damaged]] than the old item, or
|
||||
* if both items are bows and the new item has NBT tags while the old does not.
|
||||
|
||||
[[Item]]s dropped by [[mob]]s in exchange for another cannot be picked up by [[player]]s or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s.
|
||||
|
||||
[[Armor]] worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[pumpkin]]s) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an [[anvil]] or other falling block dropped on its head. Zombie villagers also have a natural armor rating of {{armor|2}}, which gives 1.6 - 8% damage reduction from [[Armor#Effects|most sources]].
|
||||
|
||||
Some zombie villagers that are capable of picking up [[item]]s spawn already in possession of such items, and those items may also be [[enchant]]ed. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of [[armor]], the armor is never mismatched (i.e. all pieces are made of the same material).
|
||||
|
||||
{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
|
||||
|+Chances of zombie villagers wearing or picking up armor, per [[difficulty]]
|
||||
|-
|
||||
!
|
||||
! Easy
|
||||
! Normal
|
||||
! Hard
|
||||
|-
|
||||
| Can Pick Up Loot
|
||||
| 0%
|
||||
| 0%-55%<ref group="note" name="localdifficulty"/>
|
||||
| 6.875%-55%<ref group="note" name="localdifficulty"/>
|
||||
|-
|
||||
| Armor
|
||||
| 0%
|
||||
| 0%-15%<ref group="note" name="localdifficulty">Value is based on the [[regional difficulty]].</ref>
|
||||
| 1.875%-15%<ref group="note" name="localdifficulty"/>
|
||||
|-
|
||||
| Armor Enchantment<ref group="note" name="enchantment"/>
|
||||
| 0%
|
||||
| 0-50%<ref group="note" name="localdifficulty"/>
|
||||
| 6.25%-50%<ref group="note" name="localdifficulty"/>
|
||||
|-
|
||||
| Weapon<ref group="note">{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel</ref>
|
||||
| 1%
|
||||
| 1%
|
||||
| 5%
|
||||
|-
|
||||
| Weapon Enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}
|
||||
| 0%
|
||||
| 0%-25%<ref group="note" name="localdifficulty"/>
|
||||
| 3.125%-25%<ref group="note" name="localdifficulty"/>
|
||||
|}
|
||||
{{Notelist}}
|
||||
|
||||
If a zombie does spawn with armor, the chances of specific armor are as follows:
|
||||
{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
|
||||
|+ Chances of different armor pieces, per difficulty
|
||||
|-
|
||||
! Armor
|
||||
! Easy & Normal
|
||||
! Hard
|
||||
|-
|
||||
| Helmet
|
||||
| 100%
|
||||
| 100%
|
||||
|-
|
||||
| Helmet & Chestplate
|
||||
| 75%
|
||||
| 90%
|
||||
|-
|
||||
| Helmet & Chestplate & Leggings
|
||||
| 56.25%
|
||||
| 81%
|
||||
|-
|
||||
| Full set
|
||||
| 42.19%
|
||||
| 72.9%
|
||||
|}
|
||||
|
||||
The chances of it being of a particular material are:
|
||||
|
||||
{| class="wikitable" data-description="Chances of different armor types"
|
||||
|+ Chances of different armor types
|
||||
|-
|
||||
! Armor Type
|
||||
! Chance
|
||||
|-
|
||||
| Leather
|
||||
| 37.06%
|
||||
|-
|
||||
| Gold
|
||||
| 48.73%
|
||||
|-
|
||||
| Chain
|
||||
| 12.90%
|
||||
|-
|
||||
| Iron
|
||||
| 1.27%
|
||||
|-
|
||||
| Diamond
|
||||
| 0.04%
|
||||
|}
|
||||
|
||||
Any zombie villager that spawns with equipment{{only|java}} (picked-up items don't count) [[drop]] 1–3 extra [[experience]] per [[item]].
|
||||
|
||||
=== Villager variants ===
|
||||
A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession ''cannot'' work at a job site block.
|
||||
|
||||
Below is a table listing the various biome outfits and professions, along with the specific job site block that each [[Zombie Villager/Professions|profession]] requires:
|
||||
|
||||
{{/Professions}}
|
||||
|
||||
== Drops ==
|
||||
=== On death ===
|
||||
{{DropsTableHead}}
|
||||
{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}}
|
||||
{{DropsTableFoot}}
|
||||
=== Rare drops ===
|
||||
Zombie villagers may also drop one of the following when killed by a player or tamed [[wolf]]:
|
||||
{{DropsTableHead}}
|
||||
{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
|
||||
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
|
||||
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}}
|
||||
{{DropsTableFoot}}
|
||||
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
|
||||
|
||||
=== Naturally-spawned equipment ===
|
||||
Zombie villagers do not spawn with equipment in ''Bedrock Edition''. In ''Java Edition'', a zombie villager can spawn with any of the following:
|
||||
* {{BlockLink|Carved Pumpkin}} <ref name=":0" group="note">Zombie villagers spawn with [[pumpkin]]s and [[jack o'lantern]]s{{Only|java}} only during [[Wikipedia:Halloween|Halloween]].</ref>
|
||||
* {{BlockLink|Jack o'Lantern}}{{only|java}}<ref name=":0" group="note" />
|
||||
* {{ItemLink|Iron Shovel}}
|
||||
* {{ItemLink|Iron Sword}}
|
||||
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}}
|
||||
* Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III).
|
||||
|
||||
{{Notelist}}
|
||||
|
||||
=== Experience ===
|
||||
Adult zombie villagers drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment. Baby zombie villagers drop {{xp|12}} experience.
|
||||
|
||||
== Behavior ==
|
||||
{{main|Zombie#Behavior}}
|
||||
|
||||
Zombie villagers behave as ordinary [[zombie]]s, except that they do not convert to [[drowned]] when submerged.
|
||||
|
||||
Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or [[nitwit]] outfits. {{IN|BE}}, baby zombie villagers are always unemployed.
|
||||
|
||||
Being an [[undead]] mob, they are:
|
||||
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
|
||||
* unaffected by the status effects [[Regeneration]] and [[Poison]].
|
||||
* ignored by the [[wither]].
|
||||
* affected by the [[Smite]] enchantment.
|
||||
* a threat to [[armadillo]]s, causing them to hide in their shell.
|
||||
|
||||
=== Curing ===
|
||||
{{relevant tutorial|Curing a zombie villager}}
|
||||
|
||||
Zombie villagers can be cured (converted to normal villagers) by first giving them the [[Weakness]] effect, which can be applied by:
|
||||
* A [[splash potion]] of Weakness thrown by the [[player]], a [[dispenser]], or a [[witch]].
|
||||
* A [[lingering potion]] of Weakness thrown by the player or a dispenser.
|
||||
*An [[arrow of Weakness]].
|
||||
*An [[area effect cloud]] caused by an explosion of a [[creeper]] inflicted with a Weakness effect.{{only|java}}.
|
||||
*The {{cmd|effect}} command, if cheats are enabled.
|
||||
|
||||
The weakened zombie villager must then be healed by {{Control|using}} a (non-enchanted<ref>{{bug|MC-107909||Can't cure zombie villager with enchanted golden apple
|
||||
|WAI}}</ref>) [[golden apple]] on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by [[Strength]] for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.
|
||||
|
||||
Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an [[iron bars|iron bar]] or a [[bed]] (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.<ref>{{ytl|CYIAfv291k4}}</ref><!-- In 1.19.2, see code in ZombieVillager.getConversionProgress. -->
|
||||
|
||||
During the curing process the zombie villager behaves like a normal zombie except that it gains [[Strength]] (with a potency that doesn't depend on the [[difficulty]] level). Thus, a zombie villager is more dangerous during curing than at other times.
|
||||
|
||||
At the end of the curing process, the zombie villager transforms into a [[villager]] and gains the [[Nausea]] effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with [[Curse of Binding]], in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.
|
||||
|
||||
A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.
|
||||
|
||||
Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the [[difficulty]] is changed to Peaceful.
|
||||
|
||||
=== Specific to ''Java Edition'' ===
|
||||
*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
|
||||
*Naturally spawned zombie villagers become unemployed, and may gain a different profession than the one they had while zombified.
|
||||
*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system.
|
||||
|
||||
=== Specific to ''Bedrock Edition'' ===
|
||||
*A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
|
||||
*Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
|
||||
*Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:<br>
|
||||
Zombie villagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Zombie villager idle1.ogg
|
||||
|sound2=Zombie villager idle2.ogg
|
||||
|sound3=Zombie villager idle3.ogg
|
||||
|subtitle=Zombie Villager groans
|
||||
|source=hostile
|
||||
|description=Randomly
|
||||
|id=entity.zombie_villager.ambient
|
||||
|translationkey=subtitles.entity.zombie_villager.ambient
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie villager hurt1.ogg
|
||||
|sound2=Zombie villager hurt2.ogg
|
||||
|subtitle=Zombie Villager hurts
|
||||
|source=hostile
|
||||
|description=When a zombie villager is damaged
|
||||
|id=entity.zombie_villager.hurt
|
||||
|translationkey=subtitles.entity.zombie_villager.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie villager death.ogg
|
||||
|subtitle=Zombie Villager dies
|
||||
|source=hostile
|
||||
|description=When a zombie villager dies
|
||||
|id=entity.zombie_villager.death
|
||||
|translationkey=subtitles.entity.zombie_villager.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie step1.ogg
|
||||
|sound2=Zombie step2.ogg
|
||||
|sound3=Zombie step3.ogg
|
||||
|sound4=Zombie step4.ogg
|
||||
|sound5=Zombie step5.ogg
|
||||
|subtitle=Footsteps
|
||||
|source=hostile
|
||||
|description=While a zombie villager is walking
|
||||
|id=entity.zombie_villager.step
|
||||
|translationkey=subtitles.entity.zombie_villager.step
|
||||
|volume=0.15
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie infect.ogg
|
||||
|subtitle=Zombie infects
|
||||
|source=hostile
|
||||
|description=When a zombie villager infects a [[villager]]
|
||||
|id=entity.zombie.infect
|
||||
|translationkey=subtitles.entity.zombie.infect
|
||||
|volume=2.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie hit wood1.ogg
|
||||
|sound2=Zombie hit wood2.ogg
|
||||
|sound3=Zombie hit wood3.ogg
|
||||
|sound4=Zombie hit wood4.ogg
|
||||
|subtitle=Door shakes
|
||||
|source=hostile
|
||||
|description=While a zombie villager is breaking a wooden door
|
||||
|id=entity.zombie.attack_wooden_door
|
||||
|translationkey=subtitles.entity.zombie.attack_wooden_door
|
||||
|volume=2.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie breaks door.ogg
|
||||
|subtitle=Door breaks
|
||||
|source=hostile
|
||||
|description=When a zombie villager breaks a wooden door
|
||||
|id=entity.zombie.break_wooden_door
|
||||
|translationkey=subtitles.entity.zombie.break_wooden_door
|
||||
|volume=2.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Turtle egg jump1.ogg
|
||||
|sound2=Turtle egg jump2.ogg
|
||||
|sound3=Turtle egg jump3.ogg
|
||||
|sound4=Turtle egg jump4.ogg
|
||||
|subtitle=Turtle Egg stomped
|
||||
|source=hostile
|
||||
|description=When a zombie villager is jumping on turtle eggs
|
||||
|id=entity.zombie.destroy_egg
|
||||
|translationkey=subtitles.entity.zombie.destroy_egg
|
||||
|volume=0.5
|
||||
|pitch=0.9-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie remedy.ogg
|
||||
|subtitle=Zombie Villager snuffles
|
||||
|source=hostile
|
||||
|description=When a zombie villager begins curing
|
||||
|id=entity.zombie_villager.cure
|
||||
|translationkey=subtitles.entity.zombie_villager.cure
|
||||
|volume=1.0-2.0
|
||||
|pitch=0.3-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie unfect.ogg
|
||||
|subtitle=Zombie Villager vociferates
|
||||
|source=hostile
|
||||
|description=When a zombie villager finishes curing
|
||||
|id=entity.zombie_villager.converted
|
||||
|translationkey=subtitles.entity.zombie_villager.converted
|
||||
|volume=2.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie hit metal1.ogg
|
||||
|sound2=Zombie hit metal2.ogg
|
||||
|sound3=Zombie hit metal3.ogg
|
||||
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|
||||
|source=None
|
||||
|description=''Unused sound event''<ref group=sound>{{Bug|MC-218122}}</ref>
|
||||
|id=entity.zombie.attack_iron_door
|
||||
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|
||||
|volume=''None''
|
||||
|pitch=''None''
|
||||
| distance = ''None''
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Zombie villager idle1.ogg
|
||||
|sound2=Zombie villager idle2.ogg
|
||||
|sound3=Zombie villager idle3.ogg
|
||||
|source=hostile
|
||||
|description=Randomly
|
||||
|id=mob.zombie_villager.say
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie villager hurt1.ogg
|
||||
|sound2=Zombie villager hurt2.ogg
|
||||
|source=hostile
|
||||
|description=When a zombie villager is damaged
|
||||
|id=mob.zombie_villager.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie villager death.ogg
|
||||
|source=hostile
|
||||
|description=When a zombie villager dies
|
||||
|id=mob.zombie_villager.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie step1.ogg
|
||||
|sound2=Zombie step2.ogg
|
||||
|sound3=Zombie step3.ogg
|
||||
|sound4=Zombie step4.ogg
|
||||
|sound5=Zombie step5.ogg
|
||||
|source=hostile
|
||||
|description=While a zombie villager is walking
|
||||
|id=mob.zombie.step
|
||||
|volume=0.45
|
||||
|pitch=1.0 (Baby: 1.5)}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie hit wood1.ogg
|
||||
|sound2=Zombie hit wood2.ogg
|
||||
|sound3=Zombie hit wood3.ogg
|
||||
|sound4=Zombie hit wood4.ogg
|
||||
|source=hostile
|
||||
|description=While a zombie villager is breaking a wooden door
|
||||
|id=mob.zombie.wood
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie breaks door.ogg
|
||||
|source=hostile
|
||||
|description=When a zombie villager breaks a wooden door
|
||||
|id=mob.zombie.woodbreak
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Turtle egg jump1.ogg
|
||||
|sound2=Turtle egg jump2.ogg
|
||||
|sound3=Turtle egg jump3.ogg
|
||||
|sound4=Turtle egg jump4.ogg
|
||||
|source=player
|
||||
|description=When a zombie villager is jumping on turtle eggs
|
||||
|id=fall.egg
|
||||
|volume=0.5
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie remedy.ogg
|
||||
|source=hostile
|
||||
|description=When a zombie villager begins curing
|
||||
|id=mob.zombie.remedy
|
||||
|volume=1.0-2.0
|
||||
|pitch=0.3-1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Zombie unfect.ogg
|
||||
|source=hostile
|
||||
|description=When a zombie villager finishes curing
|
||||
|id=mob.zombie.unfect
|
||||
|volume=1.0-2.0
|
||||
| pitch = 0.3-1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showentitytags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Zombie Villager
|
||||
|spritetype=entity
|
||||
|nameid=zombie_villager
|
||||
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Zombie Villager (old)
|
||||
|spritetype=entity
|
||||
|spritename=zombie-villager-revision-1
|
||||
|nameid=zombie_villager
|
||||
|id=44}}
|
||||
{{ID table
|
||||
|displayname=Zombie Villager (new)
|
||||
|spritetype=entity
|
||||
|spritename=zombie-villager
|
||||
|nameid=zombie_villager_v2
|
||||
|id=116
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
|
||||
Zombie villagers have entity data associated with them that contains various properties.
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Monster Hunter;Zombie Doctor;Overkill;It Spreads;Diamonds to you!;Over-Overkill}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Zombie Doctor;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}
|
||||
|
||||
== Video ==
|
||||
{{video note|Zombie villagers have new textures and sounds as of Village and Pillage.|minor}}
|
||||
|
||||
{{yt|XH3ox4atm1o}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.14|dev=18w50a|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
|
||||
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
|
||||
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
|
||||
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
|
||||
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
|
||||
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
|
||||
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
|
||||
|Cured zombie villagers now retain their [[trade]]s.}}
|
||||
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|
||||
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}}
|
||||
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/>
|
||||
[[File:Desert Zombie Librarian.png|x56px]] [[File:Jungle Zombie Librarian.png|x56px]] [[File:Plains Zombie Librarian.png|x56px]] [[File:Savanna Zombie Librarian.png|x56px]] [[File:Snowy Zombie Librarian.png|x56px]] [[File:Swamp Zombie Librarian.png|x56px]] [[File:Taiga Zombie Librarian.png|x56px]]}}
|
||||
|{{HistoryLine|||dev=21w13a|Legacy zombie villager texture<ref>[[File:Zombie Villager (texture) JE1.png|48px]] <code>/assets/minecraft/textures/entity/zombie/zombie_villager.png</code></ref> have been removed.
|
||||
|Zombie villagers drop [[baked potatoes]] instead of normal [[potatoes]] if on [[fire]] when killed or killed by a [[fire]] source.}}
|
||||
|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|
||||
|{{HistoryLine||1.18|dev=21w41a|The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.<br/>
|
||||
[[File:Desert Zombie Armorer.png|x56px]] [[File:Jungle Zombie Armorer.png|x56px]] [[File:Plains Zombie Armorer.png|x56px]] [[File:Savanna Zombie Armorer.png|x56px]] [[File:Snowy Zombie Armorer.png|x56px]] [[File:Swamp Zombie Armorer.png|x56px]] [[File:Taiga Zombie Armorer.png|x56px]]<br/>[[File:Desert Zombie Weaponsmith JE2.png|x56px]] [[File:Jungle Zombie Weaponsmith JE2.png|x56px]] [[File:Plains Zombie Weaponsmith JE2.png|x56px]] [[File:Savanna Zombie Weaponsmith JE2.png|x56px]] [[File:Snowy Zombie Weaponsmith JE2.png|x56px]] [[File:Swamp Zombie Weaponsmith JE2.png|x56px]] [[File:Taiga Zombie Weaponsmith JE2.png|x56px]]}}
|
||||
|{{HistoryLine||1.19|dev=22w17a|The sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.<br>
|
||||
[[File:Zombie Villager Comparison 22w17a.png|64px]] [[File:Zombie Villager Comparison 22w17a 2.png|64px]]}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Villagers no longer offer additional discounts after being cured more than once <ref>{{bug|MC-181190}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|dev=23w40a|Zombie villagers are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|Zombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.<ref>{{bug|MC-14800}}</ref>}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers now have new skins, coresponding to biome and profession.
|
||||
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
|
||||
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village.
|
||||
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
|
||||
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
|
||||
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
|
||||
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
|
||||
|Added nitwit, mason, and unemployed zombie villager professions.
|
||||
|Zombie villagers now attack [[wandering trader]]s.
|
||||
|Cured zombie villagers can now retain their [[trade]]s.}}
|
||||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombie villagers now have ability to pick up [[item]]s.}}
|
||||
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|
||||
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
|
||||
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
|
||||
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
|
||||
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
|
||||
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
|
||||
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
|
||||
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
|
||||
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
|
||||
* When a zombie villager wears a [[carved pumpkin]] or [[jack o'lantern]], its head is so tall that it pokes out the top of the pumpkin.<!--Applies to both Java and Bedrock; other than spawning with pumpkins during Halloween in Java, zombie villagers can pick up and wear carved pumpkins in both editions-->
|
||||
* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref>
|
||||
* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers.
|
||||
* {{IN|bedrock}}, the icon for the the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture.
|
||||
* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref>
|
||||
*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]].
|
||||
*{{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Poses ====
|
||||
<gallery>
|
||||
Plains Zombie Villager Base.png
|
||||
Desert Zombie Villager Base.png
|
||||
Jungle Zombie Villager Base.png
|
||||
Savanna Zombie Villager Base.png
|
||||
Snowy Zombie Villager Base.png
|
||||
Swamp Zombie Villager Base.png
|
||||
Taiga Zombie Villager Base.png
|
||||
Plains Baby Zombie Villager.png
|
||||
Desert Baby Zombie Villager.png
|
||||
Jungle Baby Zombie Villager.png
|
||||
Savanna Baby Zombie Villager.png
|
||||
Snowy Baby Zombie Villager.png
|
||||
Swamp Baby Zombie Villager.png
|
||||
Taiga Baby Zombie Villager.png
|
||||
Babyzdiamondarmor.png
|
||||
Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game.
|
||||
</gallery>
|
||||
|
||||
==== Halloween ====
|
||||
<gallery>
|
||||
Zombie Villager with Carved Pumpkin.png|A zombie villager wearing a [[carved pumpkin]].
|
||||
Zombie Villager with Jack o'Lantern.png|A zombie villager wearing a [[jack o'lantern]].
|
||||
Baby Zombie Villager with Carved Pumpkin.png|A baby zombie villager wearing a [[carved pumpkin]].
|
||||
Baby Zombie Villager with Jack o'Lantern.png|A baby zombie villager wearing a [[jack o'lantern]].
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
ZombieVillagerWithWS.png|A zombie villager wearing a [[wither skeleton skull]].
|
||||
Zombie villager with enchanted diamond sword and armor.png|A [[player]]-[[armor]]ed zombie villager.
|
||||
Zombie Villagers 18w50a.png|The Zombie Villagers from 18w50a.
|
||||
TestifiZombie.png|A zombie villager in a full set of golden [[armor]].
|
||||
Zombie Villager with Golden Difference.png|A comparison of zombie villagers wearing golden armor between Java and Bedrock.
|
||||
ArmoredZombieVillager.png|A zombie villager can be seen outside wearing an enchanted diamond [[helmet]].
|
||||
ZombieVillageDaylight.png|A zombie village during the day. Multiple zombie villagers can be seen burning.
|
||||
Zombie villager on Halloween.png|Zombie villager wearing a pumpkin on Halloween.
|
||||
Zombie Villager in Version 1.14.4.jpg|A zombie villager encountered in the wild.
|
||||
Zombie Villager under tree.png|A zombie villager under a tree.
|
||||
Savanna Zombie Farmer with Carved Pumpkin.jpg|A savanna zombie villager wearing a carved pumpkin.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Pretty Scary Update poster.png|Zombie Villager in promotional artwork for the [[Pretty Scary Update]].
|
||||
File:Zombie Cure comic 1.jpg|Pixel art of a savanna zombie villager.
|
||||
File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness.
|
||||
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple.
|
||||
File:Zombie Artwork MCL.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''.
|
||||
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>.
|
||||
File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager.
|
||||
File:LEGO Taiga Zombie Villager.png|''LEGO Minecraft'' taiga Zombie Villager.
|
||||
File:LEGO Taiga Farmer Zombie Villager.png|''LEGO Minecraft'' taiga Zombie farmer.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mobs}}
|
||||
|
||||
[[Category:Hostile mobs]]
|
||||
[[Category:Undead mobs]]
|
||||
[[Category:Monster mobs]]
|
||||
[[Category:Humanoid mobs]]
|
||||
|
||||
[[de:Zombiedorfbewohner]]
|
||||
[[es:Aldeano zombi]]
|
||||
[[fr:Zombie-villageois]]
|
||||
[[ja:村人ゾンビ]]
|
||||
[[ko:좀비 주민]]
|
||||
[[pl:Osadnik zombie]]
|
||||
[[pt:Aldeão zumbi]]
|
||||
[[ru:Зомби-житель]]
|
||||
[[zh:僵尸村民]]
|
736
wiki_backup/Banner#Block_data.txt
Normal file
736
wiki_backup/Banner#Block_data.txt
Normal file
|
@ -0,0 +1,736 @@
|
|||
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Banner.gif
|
||||
| invimage = White Banner
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Banner.gif
|
||||
| invimage2 = Light Gray Banner
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Banner.gif
|
||||
| invimage3 = Gray Banner
|
||||
| group4 = Black
|
||||
| 4-1 = Black Banner.gif
|
||||
| invimage4 = Black Banner
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Banner.gif
|
||||
| invimage5 = Brown Banner
|
||||
| group6 = Red
|
||||
| 6-1 = Red Banner.gif
|
||||
| invimage6 = Red Banner
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Banner.gif
|
||||
| invimage7 = Orange Banner
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Banner.gif
|
||||
| invimage8 = Yellow Banner
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Banner.gif
|
||||
| invimage9 = Lime Banner
|
||||
| group10 = Green
|
||||
| 10-1 = Green Banner.gif
|
||||
| invimage10 = Green Banner
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Banner.gif
|
||||
| invimage11 = Cyan Banner
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Banner.gif
|
||||
| invimage12 = Light Blue Banner
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Banner.gif
|
||||
| invimage13 = Blue Banner
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Banner.gif
|
||||
| invimage14 = Purple Banner
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Banner.gif
|
||||
| invimage15 = Magenta Banner
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Banner.gif
|
||||
| invimage16 = Pink Banner
|
||||
| extratext = [[#Renders|View all renders]]
|
||||
| rarity = Common
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| flammable = No
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Banners|Axe}}
|
||||
|
||||
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
|
||||
|
||||
=== Natural generation ===
|
||||
{| class="wikitable collapsible"
|
||||
! Name !! Location !! Appearance !! Design
|
||||
|-
|
||||
! Magenta Banner
|
||||
| Outside of [[end cities]].
|
||||
| style="text-align: center" | [[File:End City Banner.png|32px]]
|
||||
| Magenta Banner
|
||||
* Black Inverted Chevron
|
||||
* Black Chevron
|
||||
|-
|
||||
! Gray Banner
|
||||
| In banner room in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Gray Banner.png|32px]]
|
||||
| Gray Banner
|
||||
|-
|
||||
! Light Gray Banner
|
||||
| In master bedroom in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
|
||||
| Light Gray Banner
|
||||
* White Flower Charge
|
||||
|-
|
||||
! Brown Banner
|
||||
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
|
||||
| style="text-align: center" | [[File:Brown Banner.png|32px]]
|
||||
| Brown Banner
|
||||
|-
|
||||
! Black Banner
|
||||
| In altar room in [[woodland mansions]].
|
||||
| style="text-align: center" | [[File:Black Banner.png|32px]]
|
||||
| Black Banner
|
||||
|-
|
||||
!Ominous Banner
|
||||
|Carried by Illagers and located in Pillager Outposts
|
||||
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|
||||
|Illager face
|
||||
|}
|
||||
|
||||
=== Crafting ===
|
||||
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showdescription=1
|
||||
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|
||||
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|
||||
|B3=Stick
|
||||
|Output=Matching Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|description=Once the banner is crafted, its base color cannot be changed.
|
||||
}}
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Banner
|
||||
|Bleach
|
||||
|Output=White Banner
|
||||
|type=Decoration block
|
||||
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Banner}}
|
||||
|
||||
== Usage ==
|
||||
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
|
||||
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
|
||||
|
||||
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
|
||||
|
||||
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
|
||||
|
||||
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
|
||||
|
||||
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
|
||||
|
||||
Banners cannot be moved by [[piston]]s.
|
||||
|
||||
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
|
||||
|
||||
<gallery>
|
||||
File:Wall banner with water below.png| Water can be placed below wall banners
|
||||
File:Water flowing around banner.png| Water flows around a banner on the ground
|
||||
</gallery>
|
||||
|
||||
=== Patterns ===
|
||||
{{see also|Banner/Patterns|title1=List of patterned banners}}
|
||||
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
|
||||
|
||||
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
|
||||
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
|
||||
|
||||
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
|
||||
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
|
||||
|
||||
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
|
||||
|
||||
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
|
||||
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
|
||||
|
||||
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
|
||||
|
||||
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
|
||||
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|showdescription=1
|
||||
|Shield
|
||||
|Matching Banner
|
||||
|Output=Matching Shield
|
||||
|B2link=Banner
|
||||
|Olink=Shield
|
||||
|type=Combat
|
||||
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
|
||||
}}
|
||||
|
||||
=== Copying ===
|
||||
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Matching Banner
|
||||
|Matching Banner
|
||||
|Output=Matching Banner
|
||||
|A2link=Banner
|
||||
|B2link=Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|ignoreusage=1
|
||||
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
|
||||
}}
|
||||
|
||||
=== Renaming ===
|
||||
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
|
||||
|
||||
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
|
||||
|
||||
=== Map marker ===
|
||||
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
|
||||
|
||||
{{exclusive|java|section=13}}
|
||||
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
|
||||
|
||||
=== Helmet ===
|
||||
{{exclusive|java|section=13}}
|
||||
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
|
||||
=== Chestplate ===
|
||||
{{exclusive|Bedrock|section=13}}
|
||||
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
<gallery>
|
||||
Steve wearing White Banner.png|
|
||||
Alex wearing White Banner.png|
|
||||
</gallery>
|
||||
|
||||
=== Fuel ===
|
||||
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
|
||||
|
||||
=== Note blocks ===
|
||||
Banners can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wood}}
|
||||
=== Unique ===
|
||||
{{edition|java}}: ''None''
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{:Banner/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Banner
|
||||
|spritetype=block
|
||||
|nameid=white_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners
|
||||
|translationkey=block.minecraft.white_banner
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Orange Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Magenta Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Yellow Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Lime Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Pink Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Cyan Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Purple Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Brown Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Green Banner
|
||||
|spritetype=block
|
||||
|nameid=green_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Red Banner
|
||||
|spritetype=block
|
||||
|nameid=red_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Black Banner
|
||||
|spritetype=block
|
||||
|nameid=black_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=White Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=white_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.white_banner}}
|
||||
{{ID table
|
||||
|displayname=Orange Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.orange_banner}}
|
||||
{{ID table
|
||||
|displayname=Magenta Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.magenta_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Yellow Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.yellow_banner}}
|
||||
{{ID table
|
||||
|displayname=Lime Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.lime_banner}}
|
||||
{{ID table
|
||||
|displayname=Pink Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.pink_banner}}
|
||||
{{ID table
|
||||
|displayname=Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Cyan Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.cyan_banner}}
|
||||
{{ID table
|
||||
|displayname=Purple Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.purple_banner}}
|
||||
{{ID table
|
||||
|displayname=Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Brown Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.brown_banner}}
|
||||
{{ID table
|
||||
|displayname=Green Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=green_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.green_banner}}
|
||||
{{ID table
|
||||
|displayname=Red Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=red_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.red_banner}}
|
||||
{{ID table
|
||||
|displayname=Black Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=black_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.black_banner
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=banner
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Banner
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Standing
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=standing_banner
|
||||
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|
||||
|id=176
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Wall
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=wall_banner
|
||||
|id=177
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=Banners
|
||||
|spritetype=item
|
||||
|nameid=banner
|
||||
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|
||||
|id=567
|
||||
|form=item
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=Banner
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
==== Item ====
|
||||
{{IN|Bedrock}}, banner items use the following data values:
|
||||
{| class="wikitable"
|
||||
! DV !! Banner color
|
||||
|-
|
||||
|| 0 || black
|
||||
|-
|
||||
|| 1 || red
|
||||
|-
|
||||
|| 2 || green
|
||||
|-
|
||||
|| 3 || brown
|
||||
|-
|
||||
|| 4 || blue
|
||||
|-
|
||||
|| 5 || purple
|
||||
|-
|
||||
|| 6 || cyan
|
||||
|-
|
||||
|| 7 || light gray
|
||||
|-
|
||||
|| 8 || gray
|
||||
|-
|
||||
|| 9 || pink
|
||||
|-
|
||||
|| 10 || lime
|
||||
|-
|
||||
|| 11 || yellow
|
||||
|-
|
||||
|| 12 || light blue
|
||||
|-
|
||||
|| 13 || magenta
|
||||
|-
|
||||
|| 14 || orange
|
||||
|-
|
||||
|| 15 || white
|
||||
|}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
|
||||
A banner has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
=== Item data ===
|
||||
{{JE}}:
|
||||
{{see also|Data component format}}
|
||||
<div class="treeview">
|
||||
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||
{{:Data component format/banner_patterns}}
|
||||
</div>
|
||||
|
||||
{{BE}}:
|
||||
{{see also|Bedrock Edition level format/Item format}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Fruit on the Loom}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|The Nether Update}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|
||||
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|
||||
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|
||||
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|
||||
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|
||||
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|
||||
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|
||||
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|
||||
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|All recipes for banner patterns have been removed.}}
|
||||
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|
||||
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|
||||
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|
||||
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|
||||
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
|
||||
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
|
||||
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
|
||||
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
|
||||
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
|
||||
** There are 40 monochrome textures, each containing all 6 sides of the banner.
|
||||
** The texture of the back side is the mirrored texture of the front side.
|
||||
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Banner ====
|
||||
<gallery>
|
||||
File:White Banner.gif
|
||||
File:Light Gray Banner.gif
|
||||
File:Gray Banner.gif
|
||||
File:Black Banner.gif
|
||||
File:Brown Banner.gif
|
||||
File:Red Banner.gif
|
||||
File:Orange Banner.gif
|
||||
File:Yellow Banner.gif
|
||||
File:Lime Banner.gif
|
||||
File:Green Banner.gif
|
||||
File:Cyan Banner.gif
|
||||
File:Light Blue Banner.gif
|
||||
File:Blue Banner.gif
|
||||
File:Purple Banner.gif
|
||||
File:Magenta Banner.gif
|
||||
File:Pink Banner.gif
|
||||
</gallery>
|
||||
|
||||
==== Wall banner ====
|
||||
<gallery>
|
||||
File:White Wall Banner.png
|
||||
File:Light Gray Wall Banner.png
|
||||
File:Gray Wall Banner.png
|
||||
File:Black Wall Banner.png
|
||||
File:Brown Wall Banner.png
|
||||
File:Red Wall Banner.png
|
||||
File:Orange Wall Banner.png
|
||||
File:Yellow Wall Banner.png
|
||||
File:Lime Wall Banner.png
|
||||
File:Green Wall Banner.png
|
||||
File:Cyan Wall Banner.png
|
||||
File:Light Blue Wall Banner.png
|
||||
File:Blue Wall Banner.png
|
||||
File:Purple Wall Banner.png
|
||||
File:Magenta Wall Banner.png
|
||||
File:Pink Wall Banner.png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Iceland and Norway Flags.png|Another banner image from Jeb.
|
||||
File:Searge Banners.png|Several banners made by Searge.
|
||||
File:The Bountiful Update.png|Banners in the official 1.8 poster.
|
||||
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
|
||||
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
|
||||
File:All positions and rotations of a banner.png|All positions and rotations of a banner
|
||||
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
|
||||
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
|
||||
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
|
||||
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
|
||||
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
|
||||
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
|
||||
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
|
||||
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
|
||||
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
|
||||
File:Lego Melon Banner.png|LEGO banner from 21138
|
||||
File:Lego Fish Banner.png|LEGO banner from 21142
|
||||
File:Lego Beetroot Banner.png|LEGO banner from 21144
|
||||
File:Lego Wheat Banner.png|Another LEGO banner from 21144
|
||||
File:Lego Carrot Banner.png|A third LEGO banner from 21144
|
||||
File:Lego Crossbones Banner.png|LEGO banner from 21152
|
||||
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[cs:Prapor]]
|
||||
[[de:Banner]]
|
||||
[[es:Estandarte]]
|
||||
[[fr:Bannière]]
|
||||
[[ja:旗]]
|
||||
[[ko:현수막]]
|
||||
[[nl:Banier]]
|
||||
[[pl:Sztandar]]
|
||||
[[pt:Estandarte]]
|
||||
[[ru:Флаг]]
|
||||
[[th:ธง]]
|
||||
[[uk:Стяг]]
|
||||
[[zh:旗帜]]
|
2150
wiki_backup/Bastion Remnant#Loot.txt
Normal file
2150
wiki_backup/Bastion Remnant#Loot.txt
Normal file
File diff suppressed because it is too large
Load diff
287
wiki_backup/Battle & Beasts 2 Skin Pack.txt
Normal file
287
wiki_backup/Battle & Beasts 2 Skin Pack.txt
Normal file
|
@ -0,0 +1,287 @@
|
|||
{{Exclusive|Bedrock|Console}}
|
||||
{{Infobox skin pack
|
||||
| skins = 45
|
||||
| price = {{minecoin|310}}
|
||||
| release = BE:<br>September 12, 2017<br>LCE:<br>October 9, 2013
|
||||
| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=b7f37821-7577-41cc-aaf3-d7fbb8844a1e Battle & Beasts 2 Skin Pack in Minecraft Marketplace]
|
||||
}}[[File:BattleBeasts2SP.jpg|thumb|Key art]]
|
||||
|
||||
'''Battle & Beasts 2 Skin Pack'''<ref>{{Cite|archive-url=https://web.archive.org/web/20131116002310/http://playxbla.com/battle-and-beasts-skin-pack-2-coming-soon-to-minecraft-xbox-360-edition/|title=Battle and Beasts Skin Pack 2 Coming Soon To Minecraft: Xbox 360 Edition!|website=playxbla.com|date=October 2013}}</ref> is a [[skin pack]] which, like the [[Battle & Beasts Skin Pack]], contains 45 skins themed around wild animals and warriors of different nations. It is included in the {{editions|wiiu|switch}} by default.
|
||||
|
||||
== Skins ==
|
||||
{| class="wikitable sortable" width="70%"
|
||||
|+
|
||||
! width=100px |Name
|
||||
! width=60px |Render
|
||||
!Description
|
||||
!Notes
|
||||
|-
|
||||
|Baby Ghast
|
||||
|[[File:Baby Ghast skin.png|60px]]
|
||||
|An adolescent [[ghast]], with shrunken proportions, such as thin tentacles.
|
||||
|This was the first ''Minecraft'' skin with a completely transparent body and lower torso.
|
||||
Similar baby ghasts appear in [[Dungeons:Baby Ghast|Minecraft Dungeons]] and [[15 Year Journey]], with different designs.
|
||||
|-
|
||||
|Siamese Cat
|
||||
|[[File:Siamese Cat skin.png|60px]]
|
||||
|A humanoid [[siamese cat]].
|
||||
|
|
||||
|-
|
||||
|Rabbit
|
||||
|[[File:Rabbit skin.png|60px]]
|
||||
|A humanoid rabbit, noticeably more realistic than ''Minecraft'' [[Rabbit|rabbits]].
|
||||
|
|
||||
|-
|
||||
|Tiger
|
||||
|[[File:Tiger skin.png|60px]]
|
||||
|A humanoid, dark orange tiger.
|
||||
|
|
||||
|-
|
||||
|Snow Leopard
|
||||
|[[File:Snow Leopard.png|60px]]
|
||||
|A humanoid snow leopard.
|
||||
|
|
||||
|-
|
||||
|Fungi Man
|
||||
|[[File:Fungi Man.png|60px]]
|
||||
|A being made predominantly of [[dirt]] and [[mycelium]], with a [[Mushroom Block|red mushroom]] for a head.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Nether Man
|
||||
|[[File:Nether Man.png|60px]]
|
||||
|A being made predominantly of [[netherrack]], with [[Fire|flames]] for a head and [[Nether Brick|nether brick]] appendages.
|
||||
|
|
||||
|-
|
||||
|Giant Panda
|
||||
|[[File:Giant Panda.png|60px]]
|
||||
|A humanoid giant panda.
|
||||
|Predates the [[panda]] mob by two years.
|
||||
|-
|
||||
|Red Panda
|
||||
|[[File:Red Panda skin.png|60px]]
|
||||
|A humanoid red panda.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Lemur
|
||||
|[[File:Lemur.png|60px]]
|
||||
|A humanoid lemur.
|
||||
|
|
||||
|-
|
||||
|Shark
|
||||
|[[File:Shark.png|60px]]
|
||||
|A humanoid shark, standing on its fins with short, stubby arms.
|
||||
|
|
||||
|-
|
||||
|Walrus
|
||||
|[[File:Walrus.png|60px]]
|
||||
|A humanoid walrus, with 3D tusks and fins for legs.
|
||||
|
|
||||
|-
|
||||
|Dolphin
|
||||
|[[File:Dolphin skin.png|60px]]
|
||||
|A humanoid, smiling dolphin standing on its fins.
|
||||
|Predates the [[dolphin]] mob by a year.
|
||||
|-
|
||||
|Narwhal
|
||||
|[[File:Narwhal.png|60px]]
|
||||
|A humanoid narwhal with a 3D horn.
|
||||
|
|
||||
|-
|
||||
|Orca
|
||||
|[[File:Orca.png|60px]]
|
||||
|A humanoid orca, noticeably bulkier compared to similar skins.
|
||||
|
|
||||
|-
|
||||
|Gecko
|
||||
|[[File:Gecko.png|60px]]
|
||||
|A humanoid, periwinkle and orange gecko.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Fox
|
||||
|[[File:Fox skin.png|60px]]
|
||||
|A humanoid fox textured with fur.
|
||||
|Predates the [[fox]] mob by two years.
|
||||
|-
|
||||
|Toad
|
||||
|[[File:Toad.png|60px]]
|
||||
|A yellow, humanoid toad making a face.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Sloth
|
||||
|[[File:Sloth.png|60px]]
|
||||
|A humanoid sloth.
|
||||
|
|
||||
|-
|
||||
|Badger
|
||||
|[[File:Badger.png|60px]]
|
||||
|A humanoid badger.
|
||||
|Six years after the skin pack, [[Legends:Badger|badgers]] would appear in {{MCL}}.
|
||||
|-
|
||||
|Star Nosed Mole
|
||||
|[[File:Star Nosed Mole.png|60px]]
|
||||
|A humanoid mole.
|
||||
|
|
||||
|-
|
||||
|Capybara
|
||||
|[[File:Capybara.png|60px]]
|
||||
|A humanoid, orange capybara.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Hedgehog
|
||||
|[[File:Hedgehog skin.png|60px]]
|
||||
|A humanoid hedgehog.
|
||||
|Four years after the skin pack, a hedgehog mob would be included in {{MCD}}.
|
||||
|-
|
||||
|Octopus
|
||||
|[[File:Octopus.png|60px]]
|
||||
|A vaguely humanoid octopus, using its tentacles as arms and legs.
|
||||
|
|
||||
|-
|
||||
|Mole Rat
|
||||
|[[File:Mole Rat.png|60px]]
|
||||
|A humanoid naked mole rat.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Masai Man
|
||||
|[[File:Masai Man.png|60px]]
|
||||
|A traditional Masai man, with red clothes and a shaved head.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Masai Woman
|
||||
|[[File:Masai Woman.png|60px]]
|
||||
|A traditional Masai woman.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Musketeer
|
||||
|[[File:Musketeer.png|60px]]
|
||||
|A classical musketeers, with a promintent mustache.
|
||||
|
|
||||
|-
|
||||
|Female Musketeer
|
||||
|[[File:Female Musketeer.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Incan Man
|
||||
|[[File:Incan Man.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Incan Woman
|
||||
|[[File:Incan Woman.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Maori Man
|
||||
|[[File:Maori Man.png|60px]]<br>[[File:MaoriCapeR.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Maori Woman
|
||||
|[[File:Maori Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Arabian Man
|
||||
|[[File:Arabian Man.png|60px]]<br>[[File:ArabianCapeR.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Arabian Woman
|
||||
|[[File:Arabian Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Cossack Man
|
||||
|[[File:Cossack Man.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Cossack Woman
|
||||
|[[File:Cossack Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Conquistador Man
|
||||
|[[File:Conquistador Man.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Conquistador Woman
|
||||
|[[File:Conquistador Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Barbarian Man
|
||||
|[[File:Barbarian Man.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Barbarian Woman
|
||||
|[[File:Barbarian Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Egyptian Man
|
||||
|[[File:Egyptian Man.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Egyptian Woman
|
||||
|[[File:Egyptian Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Highland Man
|
||||
|[[File:Highland Man.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Highland Woman
|
||||
|[[File:Highland Woman.png|60px]]
|
||||
|
|
||||
|
|
||||
|}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|This second Battle & Beasts pack brings you more Animals, more Warriors and some surprising Mammals too! I am the Walrus!!|Minecraft Marketplace description}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Bedrock Edition}}
|
||||
|{{HistoryLine||September 12, 2017|link=none|Added the Battle & Beasts 2 Skin Pack to the Marketplace.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.06|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|Added the files for the Battle & Beasts 2 Skin Pack.}}
|
||||
|{{historyLine||xbox=October 9, 2013|xboxlink=none|The Battle & Beasts 2 Skin Pack is now available.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:BattleAndBeastsSkinPack2.png|Promotional image of skins included in the pack.
|
||||
File:BattleAndBeasts2.png|The pack's key art without text.
|
||||
</gallery>
|
||||
|
||||
=== Promotional images ===
|
||||
<gallery>
|
||||
File:Battle & Beasts 2 screenshot 1.jpg
|
||||
File:Battle & Beasts 2 screenshot 2.jpg
|
||||
File:Battle & Beasts 2 screenshot 3.jpg
|
||||
File:Battle & Beasts 2 screenshot 4.jpg
|
||||
File:Battle & Beasts 2 screenshot 5.jpg
|
||||
File:Battle & Beasts 2 screenshot 6.jpg
|
||||
File:Battle & Beasts 2 screenshot 7.jpg
|
||||
File:Battle & Beasts 2 screenshot 8.jpg
|
||||
File:Battle & Beasts 2 screenshot 9.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
|
||||
* [https://www.xbox.com/en-US/games/store/minecraft-battle-beasts-2-skin-pack/BRG5F1JWJNSQ/0001 Battle & Beasts 2 Skin Pack] on Xbox.com
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox skin packs}}
|
||||
[[Category:Skin packs]]
|
283
wiki_backup/Battle & Beasts Skin Pack.txt
Normal file
283
wiki_backup/Battle & Beasts Skin Pack.txt
Normal file
|
@ -0,0 +1,283 @@
|
|||
{{Exclusive|Bedrock|Console|3ds}}
|
||||
{{Infobox skin pack
|
||||
| skins = 45
|
||||
| price = {{minecoin|310}}
|
||||
| release = BE:<br>July 19, 2017<br>LCE:<br>May 8, 2013<br>3DS:<br>July 24, 2018
|
||||
| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=19ee6c39-d271-4bd1-b76b-6d3fca4266b7 Battle & Beasts Skin Pack in Minecraft Marketplace]
|
||||
}}[[File:BattleBeastsSP.jpg|thumb|Key art]]
|
||||
|
||||
'''Battle & Beasts Skin Pack'''<ref>{{Mcnet|new-skins-marketplace|New skins on Marketplace!|July 19, 2017|Marsh Davies}}</ref> is a [[skin pack]] containing 45 skins themed around wild animals and warriors of different nations. It is included in the {{editions|wiiu|switch}} by default.
|
||||
|
||||
== Skins ==
|
||||
{| class="wikitable sortable" width="70%"
|
||||
|+
|
||||
! width=100px |Name
|
||||
! width=60px |Render
|
||||
!Description
|
||||
!Notes
|
||||
|-
|
||||
|Enderman in a Suit
|
||||
|[[File:Enderman in Suit.png|60px]]
|
||||
|An [[enderman]] in a black tuxedo with a purple tie.
|
||||
|
|
||||
|-
|
||||
|Zombie in a Suit
|
||||
|[[File:Zombie in Suit.png|60px]]
|
||||
|A [[zombie]] in a black tuxedo with a red tie.
|
||||
|
|
||||
|-
|
||||
|Cave Spider in a Suit
|
||||
|[[File:Cave Spider in Suit.png|60px]]
|
||||
|A humanoid [[Cave Spider|cave spider]] in a white suit with a red bow tie.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Chicken in a Suit
|
||||
|[[File:Chicken in Suit.png|60px]]
|
||||
|A humanoid [[chicken]] in a black suit with a mustard tie.
|
||||
|
|
||||
|-
|
||||
|Zebra
|
||||
|[[File:Zebra.png|60px]]
|
||||
|A humanoid, beige zebra with pupils.
|
||||
|
|
||||
|-
|
||||
|Panther
|
||||
|[[File:Panther.png|60px]]
|
||||
|A humanoid, bluish-black panther.
|
||||
|
|
||||
|-
|
||||
|Warthog
|
||||
|[[File:Warthog.png|60px]]
|
||||
|A humanoid warthog with curved tusks.
|
||||
|
|
||||
|-
|
||||
|Mandrill Baboon
|
||||
|[[File:Mandrill Baboon.png|60px]]
|
||||
|A humanoid mandrill baboon.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Meerkat
|
||||
|[[File:Meerkat Skin.png|60px]]
|
||||
|A humanoid [[meerkat]] making puppy dog eyes.
|
||||
|
|
||||
|-
|
||||
|Rhinoceros
|
||||
|[[File:Rhino.png|60px]]
|
||||
|A humanoid rhinoceros with a 3D snout and horn, and closed eyes.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Hippopotamus
|
||||
|[[File:Hippo.png|60px]]
|
||||
|A humanoid, purple hippo.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Elephant
|
||||
|[[File:Elephant Skin.png|60px]]
|
||||
|A humanoid elephant with a 3D trunk and pupils.
|
||||
|
|
||||
|-
|
||||
|Lion
|
||||
|[[File:Lion.png|60px]]
|
||||
|A humanoid, masculine lion with a 3D snout.
|
||||
|
|
||||
|-
|
||||
|Aardvark
|
||||
|[[File:Aardvark.png|60px]]
|
||||
|A humanoid aardvark with a 3D snout and upturned eyes.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Leopard
|
||||
|[[File:Leopard.png|60px]]
|
||||
|A humanoid leopard with a 3D snout and ears.
|
||||
|
|
||||
|-
|
||||
|Gnu
|
||||
|[[File:Gnu.png|60px]]
|
||||
|A humanoid gnu with 3D horns.
|
||||
|
|
||||
|-
|
||||
|Hyena
|
||||
|[[File:Hyena.png|60px]]
|
||||
|A humanoid hyena with 3D ears.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Antelope
|
||||
|[[File:Antelope.png|60px]]
|
||||
|A humanoid antelope making a "derp" expressive, with 3D antlers.
|
||||
|
|
||||
|-
|
||||
|Gorilla
|
||||
|[[File:Gorilla.png|60px]]
|
||||
|A gorilla.
|
||||
|
|
||||
|-
|
||||
|Bush Baby
|
||||
|[[File:Bush Baby.png|60px]]
|
||||
|A humanoid bluish bush baby making cutesey eyes.
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Crocodile
|
||||
|[[File:Crocodile.png|60px]]
|
||||
|A humanoid creature resembling a crocodile with a large jaw.
|
||||
|
|
||||
|-
|
||||
|Spartan
|
||||
|[[File:Spartan.png|60px]]<br>[[File:MaleSpartanR.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Roman
|
||||
|[[File:Roman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Norse Raider
|
||||
|[[File:Norse Raider.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Medieval Knight
|
||||
|[[File:Medieval Knight.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Samurai Warrior
|
||||
|[[File:Samurai Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Steppes Warrior
|
||||
|[[File:Steppes Warrior.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Native American
|
||||
|[[File:Native American.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Cowboy
|
||||
|[[File:Cowboy.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Southern African Warrior
|
||||
|[[File:Southern African Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Imperial British Soldier
|
||||
|[[File:Imperial British Soldier.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|African Warrior
|
||||
|[[File:African Warrior.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Imperial French Soldier
|
||||
|[[File:Imperial French Soldier.png|60px]]
|
||||
|
|
||||
|Free to use without purchasing the pack.
|
||||
|-
|
||||
|Female Spartan
|
||||
|[[File:Female Spartan.png|60px]]<br>[[File:FemaleSpartanR.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Roman
|
||||
|[[File:Female Roman.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Norse Raider
|
||||
|[[File:Female Norse Raider.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Medieval Knight
|
||||
|[[File:Female Medieval Knight.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Samurai Warrior
|
||||
|[[File:Female Samurai Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Steppes Warrior
|
||||
|[[File:Female Steppes Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Native American
|
||||
|[[File:Female Native American.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Cowgirl
|
||||
|[[File:Cowgirl.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Southern African Warrior
|
||||
|[[File:Female Southern African Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Imperial British Soldier
|
||||
|[[File:Female Imperial British Soldier.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female African Warrior
|
||||
|[[File:Female African Warrior.png|60px]]
|
||||
|
|
||||
|
|
||||
|-
|
||||
|Female Imperial French Soldier
|
||||
|[[File:Female Imperial French Soldier.png|60px]]
|
||||
|
|
||||
|
|
||||
|}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|By popular demand, Warriors and Animals are the main flavours for this Skin Pack. Hope you enjoy customizing your Minecraft character with these!|Minecraft Marketplace description}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Pocket Edition}}
|
||||
|{{HistoryLine||1.1.4|Added the Battle & Beasts Skin Pack to the Marketplace.}}
|
||||
|{{HistoryLine|3DS}}
|
||||
|{{HistoryLine||1.6.11|Added the Battle & Beasts Skin Pack.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.04|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|Added the files for the Battle & Beasts Skin Pack.}}
|
||||
|{{historyLine||xbox=May 8, 2013|xboxlink=none|The Battle & Beasts Skin Pack is now available.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:BattleAndBeastsSkinPack1.jpg|Promotional image of skins included in the pack.
|
||||
File:BattleAndBeasts.png|The pack's key art without text.
|
||||
File:Battle & Beasts banner.jpg
|
||||
</gallery>
|
||||
|
||||
=== Promotional images ===
|
||||
<gallery>
|
||||
File:Battle & Beasts screenshot 1.jpg
|
||||
File:Battle & Beasts screenshot 2.jpg
|
||||
File:Battle & Beasts screenshot 3.jpg
|
||||
File:Battle & Beasts screenshot 4.jpg
|
||||
File:Battle & Beasts screenshot 5.jpg
|
||||
File:Battle & Beasts screenshot 6.jpg
|
||||
File:Battle & Beasts screenshot 7.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox skin packs}}
|
||||
[[Category:Skin packs]]
|
782
wiki_backup/Bed#Metadata.txt
Normal file
782
wiki_backup/Bed#Metadata.txt
Normal file
|
@ -0,0 +1,782 @@
|
|||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Bed.png
|
||||
| invimage = White Bed
|
||||
| invimage17 = ----
|
||||
| invimage18 = White Bed BE
|
||||
| group2 = Light gray
|
||||
| 2-1 = Light Gray Bed.png
|
||||
| invimage2 = Light Gray Bed
|
||||
| invimage19 = Light Gray Bed BE
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Bed.png
|
||||
| invimage3 = Gray Bed
|
||||
| invimage20 = Gray Bed BE
|
||||
| group4 = Black
|
||||
| 4-1 = Black Bed.png
|
||||
| invimage4 = Black Bed
|
||||
| invimage21 = Black Bed BE
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Bed.png
|
||||
| invimage5 = Brown Bed
|
||||
| invimage22 = Brown Bed BE
|
||||
| group6 = Red
|
||||
| 6-1 = Red Bed.png
|
||||
| invimage6 = Red Bed
|
||||
| invimage23 = Red Bed BE
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Bed.png
|
||||
| invimage7 = Orange Bed
|
||||
| invimage24 = Orange Bed BE
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Bed.png
|
||||
| invimage8 = Yellow Bed
|
||||
| invimage25 = Yellow Bed BE
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Bed.png
|
||||
| invimage9 = Lime Bed
|
||||
| invimage26 = Lime Bed BE
|
||||
| group10 = Green
|
||||
| 10-1 = Green Bed.png
|
||||
| invimage10 = Green Bed
|
||||
| invimage27 = Green Bed BE
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Bed.png
|
||||
| invimage11 = Cyan Bed
|
||||
| invimage28 = Cyan Bed BE
|
||||
| group12 = Light blue
|
||||
| 12-1 = Light Blue Bed.png
|
||||
| invimage12 = Light Blue Bed
|
||||
| invimage29 = Light Blue Bed BE
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Bed.png
|
||||
| invimage13 = Blue Bed
|
||||
| invimage30 = Blue Bed BE
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Bed.png
|
||||
| invimage14 = Purple Bed
|
||||
| invimage31 = Purple Bed BE
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Bed.png
|
||||
| invimage15 = Magenta Bed
|
||||
| invimage32 = Magenta Bed BE
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Bed.png
|
||||
| invimage16 = Pink Bed
|
||||
| invimage33 = Pink Bed BE
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = No
|
||||
| flammable = No
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| lavasusceptible = {{jebe|Yes|No}}
|
||||
}}
|
||||
A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
|
||||
|
||||
{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
|
||||
|
||||
A bed also drops itself as an item when pushed by a [[piston]].
|
||||
|
||||
=== Natural generation ===
|
||||
; Igloo
|
||||
A red bed naturally generates in each [[igloo]].
|
||||
; Village
|
||||
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
|
||||
|
||||
* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
|
||||
* [[Village#Plains|Plains village]] houses have white or yellow beds.
|
||||
* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
|
||||
* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
|
||||
* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
|
||||
; Trial chambers
|
||||
Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showname=0
|
||||
|showdescription=1
|
||||
|A2=Matching Wool
|
||||
|B2=Matching Wool
|
||||
|C2=Matching Wool
|
||||
|A3=Any Planks
|
||||
|B3=Any Planks
|
||||
|C3=Any Planks
|
||||
|Output= Matching Bed
|
||||
|type=Decoration block
|
||||
|description=The wool color must match. The planks can be different.
|
||||
}}
|
||||
<!--recipe removed
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|White Bed
|
||||
|Matching Colored Dye
|
||||
|Output= Matching Dyed Bed
|
||||
|type=Decoration block
|
||||
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
|
||||
}}-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Bed
|
||||
|Matching Dye
|
||||
|Output= Matching Bed
|
||||
|type=Decoration block
|
||||
|description=A bed of any color can be re-dyed using dyes.
|
||||
}}
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Dyed Bed
|
||||
|Bleach
|
||||
|Output=White Bed
|
||||
|type=Decoration block
|
||||
|description=This removes the color from the bed.{{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Bed
|
||||
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Bed}}
|
||||
|
||||
== Usage ==
|
||||
=== Sleeping ===
|
||||
[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
|
||||
|
||||
Beds are used by pressing the {{control|use item}} button while looking at the bed.
|
||||
|
||||
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
|
||||
|
||||
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.<ref>{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".</ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}</ref> Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by <span class="minetip" title=MCPE-28723>{{bug|MCPE-28723|[Intentional Game Design]}}</span>'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to <code>false</code>; this still prevents beds to be used in invalid dimensions.
|
||||
|
||||
The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
|
||||
|
||||
If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
|
||||
|
||||
{| class="wikitable mw-collapsible"
|
||||
!Mob
|
||||
!Prevent the player from sleeping
|
||||
|-
|
||||
|{{EntityLink|Blaze}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Breeze}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Creeper}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Drowned}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Endermite}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Enderman}}
|
||||
|{{Tc|partial|when hostile}}
|
||||
|-
|
||||
|{{EntityLink|Ender Dragon}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Evoker}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Ghast}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Giant}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Hoglin}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Illusioner}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Killer Bunny}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Magma Cube}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Piglin}}
|
||||
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Piglin Brute}}
|
||||
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Pillager}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Phantom}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Ravager}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Shulker}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Silverfish}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}<ref>{{bug|MCPE-172928|||Unresolved}}</ref>
|
||||
|-
|
||||
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Slime}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Vex}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Vindicator}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Warden}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Witch}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Wither}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zoglin}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zombified Piglin}}
|
||||
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|}
|
||||
{{notelist}}
|
||||
|
||||
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
|
||||
|
||||
Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
|
||||
|
||||
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
|
||||
|
||||
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
|
||||
|
||||
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
|
||||
|
||||
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
|
||||
|
||||
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
|
||||
|
||||
[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
|
||||
|
||||
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
|
||||
|
||||
The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
|
||||
|
||||
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
|
||||
|
||||
==== Passing the night ====
|
||||
Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
|
||||
|
||||
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
|
||||
|
||||
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
|
||||
|
||||
Villagers are unable to skip the night by sleeping in beds, unlike players.
|
||||
|
||||
Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
|
||||
|
||||
==== Setting the spawn point ====
|
||||
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
|
||||
|
||||
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
|
||||
|
||||
When a bed explodes, it does not set the spawn point.
|
||||
|
||||
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
|
||||
|
||||
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
|
||||
|
||||
When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
|
||||
|
||||
Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
|
||||
|
||||
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
|
||||
|
||||
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
|
||||
|
||||
=== Bouncing ===
|
||||
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
|
||||
|
||||
Baby villagers bounce on beds during the day.
|
||||
|
||||
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
|
||||
|
||||
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
|
||||
|
||||
Villagers can be pushed onto beds, as the bed is half a block tall.
|
||||
|
||||
=== Curing ===
|
||||
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
|
||||
|
||||
=== Placement ===
|
||||
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
|
||||
|
||||
=== Explosions ===
|
||||
{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
|
||||
Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
|
||||
|
||||
{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Explosion1.ogg
|
||||
|sound2=Explosion2.ogg
|
||||
|sound3=Explosion3.ogg
|
||||
|sound4=Explosion4.ogg
|
||||
|subtitle=Explosion
|
||||
|source=block
|
||||
|description=When a player attempts to sleep while not in the Overworld
|
||||
|id=entity.generic.explode
|
||||
|translationkey=subtitles.entity.generic.explode
|
||||
|volume=4.0
|
||||
|pitch=0.56-0.84
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Explosion1.ogg
|
||||
|sound2=Explosion2.ogg
|
||||
|sound3=Explosion3.ogg
|
||||
|sound4=Explosion4.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to sleep while not in the Overworld
|
||||
|id=random.explode
|
||||
|volume=4.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table|
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Bed
|
||||
|spritetype=block
|
||||
|nameid=white_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Orange Bed
|
||||
|spritetype=block
|
||||
|nameid=orange_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Magenta Bed
|
||||
|spritetype=block
|
||||
|nameid=magenta_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Bed
|
||||
|spritetype=block
|
||||
|nameid=light_blue_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Yellow Bed
|
||||
|spritetype=block
|
||||
|nameid=yellow_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Lime Bed
|
||||
|spritetype=block
|
||||
|nameid=lime_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Pink Bed
|
||||
|spritetype=block
|
||||
|nameid=pink_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Gray Bed
|
||||
|spritetype=block
|
||||
|nameid=gray_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Bed
|
||||
|spritetype=block
|
||||
|nameid=light_gray_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Cyan Bed
|
||||
|spritetype=block
|
||||
|nameid=cyan_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Purple Bed
|
||||
|spritetype=block
|
||||
|nameid=purple_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Blue Bed
|
||||
|spritetype=block
|
||||
|nameid=blue_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Brown Bed
|
||||
|spritetype=block
|
||||
|nameid=brown_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Green Bed
|
||||
|spritetype=block
|
||||
|nameid=green_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Red Bed
|
||||
|spritetype=block
|
||||
|nameid=red_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Black Bed
|
||||
|spritetype=block
|
||||
|nameid=black_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=beds
|
||||
|spritetype=block
|
||||
|nameid=bed
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Bed
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block
|
||||
|spritename=Beds
|
||||
|spritetype=block
|
||||
|nameid=bed
|
||||
|id=26
|
||||
|form=block
|
||||
|itemform=item.bed}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=beds
|
||||
|spritetype=item
|
||||
|nameid=bed
|
||||
|id=418
|
||||
|form=item
|
||||
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=beds
|
||||
|spritetype=block
|
||||
|nameid=Bed
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
{{see also|Data values}}
|
||||
{{IN|be}}, bed items use the following data values:
|
||||
{{/DV}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A bed has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Sweet Dreams}}
|
||||
|
||||
== Video ==
|
||||
{{yt|2VLd3hKi_uQ}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
|
||||
|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|
||||
|The only color for beds is red.
|
||||
|Beds can be crafted using any color combination of wool.
|
||||
|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
|
||||
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
|
||||
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
|
||||
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
|
||||
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
|
||||
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|
||||
|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
|
||||
|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
|
||||
|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
|
||||
|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
|
||||
|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
|
||||
|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|Beds can now only be crafted using wool of the same color.
|
||||
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||
|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
|
||||
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|
||||
|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
|
||||
|Beds are now a [[block entity]].}}
|
||||
|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|
||||
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||
[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their head part inside entities.<ref>{{bug|MC-123619}}</ref>}}
|
||||
|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||
|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
|
||||
|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
|
||||
|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|
||||
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
|
||||
|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
|
||||
|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
|
||||
|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
|
||||
|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
|
||||
|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|
||||
|Shepherd villagers now [[Trading|sell]] beds.}}
|
||||
|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
|
||||
|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
|
||||
|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
|
||||
|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.<ref>{{bug|MC-178336}}</ref>}}
|
||||
|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
|
||||
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
|
||||
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|
||||
|Added smooth lighting to beds.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
|
||||
|Beds are no longer available from the [[nether reactor]].}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
|
||||
|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|A new animation when sleeping has been added to beds.
|
||||
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|
||||
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|
||||
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|
||||
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|
||||
|[[Igloo]]s now generate with red beds.
|
||||
|Beds are now used to count the number of available houses in [[village]]s.
|
||||
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been now renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|
||||
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|
||||
|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|
||||
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|
||||
|Beds are now used to count the number of available houses in villages.
|
||||
|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
|
||||
|{{HistoryLine|Education}}
|
||||
|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
|
||||
|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
|
||||
|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
|
||||
}}
|
||||
|
||||
=== Bed "item" ===
|
||||
{{:Technical blocks/Bed}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
|
||||
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
|
||||
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
|
||||
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
|
||||
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
|
||||
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
|
||||
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
|
||||
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
|
||||
* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
|
||||
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
|
||||
Nether Bed.png|A crater created by attempting to sleep in the Nether.
|
||||
Ender Bed.png|A crater created by attempting to sleep in the End.
|
||||
16 color beds.png|All the different color variants.
|
||||
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
|
||||
Stackedbeds.png|A stack of beds.
|
||||
Mob wakeup.png|A player being awakened by a zombie.
|
||||
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
|
||||
Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
|
||||
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
|
||||
Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
|
||||
Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
|
||||
Efe wakes up.png|Efe gets off bed, from the same short film.
|
||||
Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
|
||||
An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
<references />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Blocks with GUI]]
|
||||
[[Category:Hazardous blocks]]
|
||||
|
||||
[[cs:Postel]]
|
||||
[[de:Bett]]
|
||||
[[es:Cama]]
|
||||
[[fr:Lit]]
|
||||
[[hu:Ágy]]
|
||||
[[it:Letto]]
|
||||
[[ja:ベッド]]
|
||||
[[ko:침대]]
|
||||
[[lzh:床]]
|
||||
[[nl:Bed]]
|
||||
[[pl:Łóżko]]
|
||||
[[pt:Cama]]
|
||||
[[ru:Кровать]]
|
||||
[[th:เตียง]]
|
||||
[[uk:Ліжко]]
|
||||
[[zh:床]]
|
40
wiki_backup/Bedrock Edition 1.11.3.txt
Normal file
40
wiki_backup/Bedrock Edition 1.11.3.txt
Normal file
|
@ -0,0 +1,40 @@
|
|||
{{Infobox version
|
||||
|title=v1.11.3
|
||||
|edition=Bedrock Edition
|
||||
|image=Bedrock 1.11.3.png
|
||||
|internal=1.11.3.1</br> '''Windows 10''': 1.11.301.0
|
||||
|date='''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – May 17, 2019
|
||||
|prev=1.11.2
|
||||
|prevparent=1.11.0
|
||||
|next=1.11.4
|
||||
|nextparent=1.12.0
|
||||
}}
|
||||
|
||||
'''1.11.3''' is a minor update for {{el|be}} released on May 17, 2019,<ref>{{tweet|Mega_Spud|1129418435623047173|There is a 1.11.3 hotfix for Minecraft rolling out now! Changelog here:|May 17, 2019}}</ref> for all Bedrock devices except Nintendo Switch, which fixed some bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028439431-Minecraft-1-11-3-Bedrock-|title=Minecraft - 1.11.3 (Bedrock)|date=May 17, 2019}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur when mobs found the nearest attackable mob.
|
||||
* When converting from old villagers to new villagers, they will now keep their XP level.
|
||||
* Villagers cured of being zombie villagers can no longer change their profession if they have enough XP ({{bug|MCPE-42348}}).
|
||||
* Another fix for villagers changing their professions when they are not supposed to.
|
||||
* Fixed pathfinding so when an entity cannot float, swim, or be amphibious, it can still walk at the bottom of water.
|
||||
* Fixed player tags and profile pictures of Realms members not appearing on the members list.
|
||||
* The Realms members list no longer returns to the first page when navigating to another page.
|
||||
* When using commands, the {{cd|villager|d=and|zombie_villager}} target selectors now target both old and new villager types.
|
||||
|
||||
== Trivia ==
|
||||
* This version was released 10 years after [[Java Edition Classic 0.0.11a|Classic 0.0.11a]], the first publicly released version of ''Minecraft''.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.11.3]]
|
||||
[[es:Bedrock Edition 1.11.3]]
|
||||
[[fr:Édition Bedrock 1.11.3]]
|
||||
[[ja:Bedrock Edition 1.11.3]]
|
||||
[[pt:Edição Bedrock 1.11.3]]
|
||||
[[ru:1.11.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.3]]
|
394
wiki_backup/Bedrock Edition 1.17.10#Experimental.txt
Normal file
394
wiki_backup/Bedrock Edition 1.17.10#Experimental.txt
Normal file
|
@ -0,0 +1,394 @@
|
|||
{{distinguish|Java Edition 1.7.10|Bedrock Edition 1.17.1}}{{Infobox version
|
||||
| title = v1.17.10
|
||||
| vernum = 1.17.10
|
||||
| server = 1.17.10.04
|
||||
| internal = '''Android''': 1.17.10.04<br>
|
||||
'''PlayStation''': 2.26<br>
|
||||
'''Windows 10''': 1.17.1004.0<br>
|
||||
'''Xbox One''': 1.17.1004.70
|
||||
| image = Bedrock 1.17.10 PatchNotes.png
|
||||
| image2 = Bedrock 1.17.10.png
|
||||
| edition = Bedrock
|
||||
| date = July 13, 2021
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.10.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.10.04.zip Linux]
|
||||
| prevparent = 1.17.0
|
||||
| prev = 1.17.2
|
||||
| next = 1.17.11
|
||||
| nextparent = 1.18.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.17.10''' is a minor update to {{el|be}} released on July 13, 2021, which added [[candle]]s, brought additional parity with {{el|java}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]] and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4404454406285-Minecraft-1-17-10-Bedrock-|title=Minecraft - 1.17.10 (Bedrock)|website=feedback.minecraft.net|date=July 13, 2021}}</ref><ref>{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Candle
|
||||
|White Candle
|
||||
|Light Gray Candle
|
||||
|Gray Candle
|
||||
|Black Candle
|
||||
|Brown Candle
|
||||
|Red Candle
|
||||
|Orange Candle
|
||||
|Yellow Candle
|
||||
|Lime Candle
|
||||
|Green Candle
|
||||
|Cyan Candle
|
||||
|Light Blue Candle
|
||||
|Blue Candle
|
||||
|Purple Candle
|
||||
|Magenta Candle
|
||||
|Pink Candle
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[Candle]]
|
||||
* Crafted with [[honeycomb]] and [[string]].
|
||||
* Comes with 16 dyed types and a yellowish non-dyed type.
|
||||
* Can be lit by any item that produces fire.
|
||||
* Up to 4 can be placed in a single block, similar to [[sea pickle]]s, for a maximum light level of 12.
|
||||
** Only candles of the same color can be placed on the same block.
|
||||
* Only one can be placed on an uneaten cake and lit.
|
||||
** If any of the cake is consumed, the candle pops off.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|dialogue}}
|
||||
* Used to create multi-page dialogues with branching narratives for NPCs via dialogue JSON files.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Azalea]] and [[Flowering Azalea]]
|
||||
* Can be placed inside [[flower pot]]s.
|
||||
|
||||
; [[Block of Quartz]], [[Crafting Table]], [[Polished Blackstone Bricks]], [[Cracked Polished Blackstone Bricks]], and [[Sculk Sensor]]
|
||||
* Changed the textures to match ''[[Java Edition]]''.
|
||||
|
||||
; [[Blue Ice]] and [[Enchanting Table]]
|
||||
* No longer emits light.
|
||||
|
||||
; [[Rooted Dirt]]
|
||||
* The texture of rooted dirt is now randomly rotated, matching the behavior of the regular dirt block.
|
||||
|
||||
; [[Sign]]s
|
||||
* Glowing text on signs now has an outer glow, making text in dark colors more visible in the dark.
|
||||
|
||||
=== Items ===
|
||||
; [[Dried Kelp]], [[Netherite Axe]], [[Netherite Boots]], [[Netherite Hoe]], [[Netherite Ingot]], [[Netherite Pickaxe]], and [[Netherite Sword]]
|
||||
* Changed the textures to match ''[[Java Edition]]''.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Axolotl]]
|
||||
* When fed with a bucket of tropical fish, it will now return to a water bucket instead of a bucket.
|
||||
* Axolotl's hitbox is now smaller to match the size of the mob.
|
||||
* Axolotls no longer move their tails while playing dead.
|
||||
|
||||
; [[Drowned]]
|
||||
* Drowned attack any nearby axolotl on sight, if the axolotl is not playing dead.
|
||||
|
||||
; [[Goat]]
|
||||
* Tempted goats now move at the same speed as goats in ''[[Java Edition]]''.
|
||||
* Goat fall damage reduction is now in parity with ''Java Edition''. (-10 reduced fall damage)
|
||||
|
||||
; [[Guardian]] and [[Elder Guardian]]
|
||||
* Guardians and Elder Guardians fire their lasers at axolotls when the axolotls are not playing dead.
|
||||
|
||||
; [[Skeleton]]
|
||||
* Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.
|
||||
|
||||
=== Non-mobs entities ===
|
||||
; [[End Crystal]]
|
||||
* Changed the models to have three cubes again instead of two, and to match ''Java Edition''.
|
||||
|
||||
=== World generation ===
|
||||
; [[Bastion remnant]]s
|
||||
* Chest loot has been changed.
|
||||
** Loot overall was improved; rarer items had their weights increased and many item amounts were increased. Many pools had their rolls increased as well.
|
||||
** Removed all "empty" loot entries.
|
||||
** Most items with damage had their average durability increased.
|
||||
** Added enchanted golden axes, golden carrots, enchanted golden apples, and blocks of iron to various loot tables.
|
||||
** Removed iron nuggets from treasure chests.
|
||||
** Unenchanted diamond armor in treasure chests is no longer damaged.
|
||||
|
||||
=== General ===
|
||||
; [[Realms Plus|Realms]]
|
||||
* Added three world upload slots.
|
||||
** One world can be active at a time and can be switched between the three world slots.
|
||||
|
||||
; [[Settings]]
|
||||
* Added a new accessibility icon in the Settings menu.
|
||||
|
||||
; [[Splash]]es
|
||||
* Added the following splash text from [[Java Edition 1.17 Pre-release 1|Java 1.17-pre1]]:
|
||||
** "<nowiki>[this splash text has been delayed until part 2]</nowiki>"
|
||||
** "Contains simulated goats!"
|
||||
** "Home-made!"
|
||||
** "There's <<a cat on ,my keyboard!~"{{sic}}
|
||||
** "The cutest predator you'll ever meet!"
|
||||
** "Now you are thinking with pistons!"
|
||||
** "Get to the coppah!"
|
||||
** "Board game version also available!"
|
||||
** "Honey, I waxed the copper!"
|
||||
** "Plant-based light sources!"
|
||||
** "Made by "real" people!"
|
||||
|
||||
=== Technical ===
|
||||
; General
|
||||
* Added {{cd|query.show_bottom}} - a query for determining whether or not the entity's bottom is rendered.
|
||||
* Added {{cd|query.death_time}} - a query for determining the elapsed ticks since a mob started dying.
|
||||
* Added {{cd|math.min_angle}} - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180].
|
||||
|
||||
; Chunks
|
||||
* Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
|
||||
|
||||
; Gameplay
|
||||
* Loot chests with Seed = 0 now correctly randomize if placed on the same coordinates.
|
||||
** Note that pick blocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.
|
||||
|
||||
; Data Driven Mobs
|
||||
* [[Ender dragon]] and [[end crystal]] rendering and animations are now fully data-driven.
|
||||
* The [[horse]] rendering and animations are now fully data-driven.
|
||||
** This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions
|
||||
|
||||
; Graphics
|
||||
* Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.
|
||||
|
||||
; Stability and Performance
|
||||
* Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.
|
||||
|
||||
; Actors
|
||||
* Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "[[Caves & Cliffs]]" and "Enable GameTest Framework" experimental toggle.
|
||||
|
||||
=== General ===
|
||||
* Added the [[Experimental Gameplay|Caves & Cliffs experimental toggle]] for non-beta users.
|
||||
|
||||
=== Blocks ===
|
||||
; [[Sculk Sensor]]
|
||||
* A redstone component that detects vibrations.
|
||||
* Currently, it does not generate naturally, but natural generation is planned for future versions.
|
||||
* Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal.
|
||||
* [[File:Vibration JE1 BE1.gif|32px]] Emits particles when it senses a vibration nearby.
|
||||
* A [[Redstone Comparator|comparator]] connected to it emits different signal strengths based on what caused the signal.
|
||||
* Does not detect ambient [[weather]] such as [[rain]].
|
||||
|
||||
=== Items ===
|
||||
; [[Goat Horn]]
|
||||
* Dropped by a goat if it rams into a block.
|
||||
* When used for a short period of time, it makes a sound identical to the horn heard during [[raid]]s.
|
||||
|
||||
=== World generation ===
|
||||
; [[Cave]]s
|
||||
* Completely overhauled.
|
||||
* Now stretch down to Y=-62.
|
||||
* Biomes inside of caves introduced such as [[dripstone caves]] and [[lush caves]].
|
||||
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
|
||||
** Aquifers below Y=0 sometimes generate with lava instead of water.
|
||||
* Improved old caves to blend in with the new generations of caves better.
|
||||
* New noise caves, coming in 2 forms, cheese, and spaghetti.
|
||||
** The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
|
||||
** Cheese caves have large stone towers stretching from the bottom of the cave to the top.
|
||||
*** Very large, often large enough to fly with an [[elytra]].
|
||||
*** Abundant with aquifers and [[ore]]s.
|
||||
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
|
||||
|
||||
; [[Mineshaft]]s
|
||||
* Mineshaft pieces no longer generate if they were fully floating in the air.
|
||||
* Corridors now generate with wooden [[log]]s as pillars for support, or chains and oak fences as hanging support if needed.
|
||||
* Cobwebs no longer generate floating without an adjacent block.
|
||||
|
||||
; [[Mountains]]
|
||||
* Height-dependent generation.
|
||||
* Revamped, featuring some new small [[spruce]] trees on the slopes and [[ice]] and [[packed ice]] above the peaks.
|
||||
* Contain [[goat]]s, [[rabbit]]s, [[snow block]]s, [[snow layer]]s, and [[powder snow]].
|
||||
* [[Iron ore]], [[emerald ore]], and [[coal ore]] are found in abundance.
|
||||
** Emerald ore no longer generates in blobs of only one.
|
||||
* Can generate up to Y=256.
|
||||
* Generates with new sub biomes.
|
||||
|
||||
; [[Ore]] distribution
|
||||
* Changed ore generation of all ores making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
|
||||
* [[Coal ore]], [[emerald ore]], and [[copper ore]] no longer generate below Y=0.
|
||||
** Copper ore generates between the Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.
|
||||
** Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
|
||||
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
|
||||
* Other ores also generate differently.
|
||||
** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
|
||||
** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[badlands]] biome was left untouched.
|
||||
** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
|
||||
** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
|
||||
** [[Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near y=-64.
|
||||
* Tweaked size and positioning of [[diorite]], [[andesite]], and [[granite]] generation.
|
||||
** Pockets of diorite, granite, and andesite are now larger and more spherical but less common.
|
||||
|
||||
==== Biomes ====
|
||||
; [[Dripstone Caves]]
|
||||
* Can naturally generate in the world.
|
||||
* Contains [[pointed dripstone]] (both stalactites and stalagmites) and [[dripstone block]]s.
|
||||
* [[Dripstone cluster|Dripstone clusters]] are abundant here, often forming pillars.
|
||||
|
||||
; [[Lush Caves]]
|
||||
* Can naturally generate in the world.
|
||||
* Contain [[Moss Block|moss]], [[Moss Carpet|moss carpet]], [[Spore Blossom|spore blossom]], [[Glow Berries|glow berry]] vines, [[Big Dripleaf|big dripleaf]] and [[Small Dripleaf|small dripleaf]].
|
||||
* Moss covers the ceilings and floors.
|
||||
* Clay pools generate inside.
|
||||
|
||||
; [[Mountains]]
|
||||
* Come in 5 sub-biomes:
|
||||
** [[Mountain Meadow]]
|
||||
*** The lowest layer of a mountain.
|
||||
*** Contain [[flower]]s and [[sweet berry]] bushes.
|
||||
** [[Mountain Grove]]
|
||||
*** The second lowest layer of a mountain.
|
||||
*** Covered in [[snow]], [[snow block]]s, and [[powder snow]], and is filled with [[spruce tree]]s.
|
||||
*** [[Rabbit]]s spawn in this biome.
|
||||
** [[Snowy Slopes]]
|
||||
*** The second highest layer of a mountain.
|
||||
*** Covered in snow, snow blocks, powder snow, and [[ice]].
|
||||
** [[Lofty Peaks]]
|
||||
*** The highest layer of a mountain, and will only generate if the mountain is high enough.
|
||||
*** Generates if the surrounding biomes are too warm for snow-capped peaks.
|
||||
*** Covered in [[snow]] and [[ice]].
|
||||
** [[Snow Capped Peaks]]
|
||||
*** The highest layer of a mountain, and will only generate if the mountain is high enough.
|
||||
*** Generates if the surrounding biomes are too cold for lofty peaks.
|
||||
*** Covered in [[snow]], [[Snow Block|snow blocks]], [[Powder Snow|powder snow]], [[ice]], and [[packed ice]].
|
||||
|
||||
=== Technical ===
|
||||
; GameTest Framework
|
||||
* Updated the /clearall command to also clear tests outside of loaded areas
|
||||
* Dimension
|
||||
** {{cd|getEntitiesAtBlockLocation(location : BlockLocation) : Entity[]}}
|
||||
*** Returns an array of all entities at the given block location
|
||||
** {{cd|spawnEntity(identifier : String, location : BlockLocation) : Entity}}
|
||||
*** Spawns an entity with the given identifier at the given block location
|
||||
** [Removed] function getName()
|
||||
** {{cd|property id : String}}
|
||||
*** Gets the entity's identifier
|
||||
** {{cd|property nameTag : String}}
|
||||
*** Gets or sets the entity's name tag
|
||||
* Player
|
||||
** {{cd|property name : String}}
|
||||
*** Gets the player's name
|
||||
* {{cd|method getPlayers() : Player[]}}
|
||||
** Returns all players in the server
|
||||
* Updates to how blocks are handled in APIs:
|
||||
** BlockType, BlockPermutation, and Block instances replace BlockState-based updating
|
||||
* Exposed chest block component and Container
|
||||
* Added location and velocity read-only properties to Entity
|
||||
* {{cd|function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions)}}
|
||||
** Creates an explosion
|
||||
*** {{cd|ExplosionOptions : class}}
|
||||
**** Provides additional configuration parameters for createExplosion
|
||||
* {{cd|method triggerEvent(eventName : string)}}
|
||||
** Triggers an event on an entity
|
||||
* Added {{cd|thenExecuteFor}} to {{cd|GameTestSequence}}, which repeatedly calls the callback for the specified number of ticks
|
||||
* Events
|
||||
** Renamed {{cd|World.event.weatherChanged}} to {{cd|World.event.changeWeather}}
|
||||
** Added event {{cd|World.event.addEffect}}
|
||||
*** Fires when an effect is applied to an entity.
|
||||
** Added event {{cd|World.event.createEntity}}
|
||||
*** Fires when an entity is added to the world.
|
||||
** Removed function {{cd|World.addEventListener}}
|
||||
** Changed function 'getDuration()' to property 'duration'
|
||||
** Changed function 'getAmplifier()' to property 'amplifier'
|
||||
** Added property {{cd|displayName}}
|
||||
*** Gets the display name of the effect
|
||||
|
||||
== Fixes ==
|
||||
; Performance / Stability
|
||||
* Fixed a crash that could occur if a structure was placed with a command in an unloaded area and that structure was deleted
|
||||
|
||||
; Gameplay
|
||||
* Underwater fog is once again dependent on biome and appears as it should ({{bug|MCPE-124266}})
|
||||
* Fixed a bug that could cause Nether Portals to sometimes take players to the wrong coordinates ({{bug|MCPE-115933}})
|
||||
* Fixed split-screen players not able to rename items on Anvils ({{bug|MCPE-108405}})
|
||||
* Thunderstorms now happen as often as Java Edition ({{bug|MCPE-72798}})
|
||||
* Bastion loot now closely matches Java Edition ({{bug|MCPE-104330}})
|
||||
* Players can no longer swim through the air under a platform, though it looked pretty cool ({{bug|MCPE-48958}})
|
||||
* Fixed players going through Cobwebs taking fall damage before hitting the ground ({{bug|MCPE-121550}})
|
||||
* Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding
|
||||
* Fixed an issue that was causing the player's head to not animate properly with emotes ({{bug|MCPE-126902}})
|
||||
|
||||
; Mobs
|
||||
* Empty Buckets can no longer be used to collect Fish
|
||||
* Axolotls no longer move their tails while playing dead ({{bug|MCPE-123309}})
|
||||
* Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket instead of an empty Bucket ({{bug|MCPE-127382}})
|
||||
* Axolotls now only spawn in complete darkness to prevent spawning in unwanted places
|
||||
* The hitbox on Axolotls is now smaller to match the size of the mob
|
||||
* Drowned, Guardians and Elder Guardians now attack Axolotls on sight
|
||||
* Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
|
||||
* Strays no longer drop Wither Skeleton Skulls when killed by Charged Creepers ({{bug|MCPE-35876}})
|
||||
* Burning mobs can no longer destroy Powder Snow when the Mob Griefing world option is disabled ({{bug|MCPE-221842}})
|
||||
* Tempted Goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted ({{bug|MCPE-123261}})
|
||||
* When Goats are performing a ram attack, mobs no longer retaliate against the Goats ({{bug|MCPE-129619}})
|
||||
* Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
|
||||
* Goats can now continue ramming when on Slime Blocks and Honey Blocks
|
||||
* Baby Sea Turtles no longer despawn after being hatched ({{bug|MCPE-70664}})
|
||||
* Baby Horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs ({{bug|MCPE-92462}})
|
||||
* Iron Golems and Evokers are no longer sometimes aggressive on Peaceful difficulty ({{bug|MCPE-47012}})
|
||||
* Amphibious mobs no longer get stuck when pathing over slabs and Daylight Sensors
|
||||
* Attacked Glow Squids no longer go dark only for the aggressor in multiplayer sessions
|
||||
* Glow Squid now darkens to match the surrounding light level when hurt ({{bug|MCPE-121754}})
|
||||
* Villagers spawned from Villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
|
||||
* Fixed a warning that could appear in split-screen when encountering Guardians
|
||||
|
||||
; Blocks
|
||||
* Falling Anvils and Stalactites now deal damage to mobs when landing in liquid
|
||||
* Azaleas can now be Bone Mealed when placed on Clay
|
||||
* Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked ({{bug|MCPE-128092}})
|
||||
* Hanging Roots are now destroyed by water ({{bug|MCPE-121676}}) ({{bug|MCPE-127677}})
|
||||
* Lightning Rods no longer break falling blocks that land on them ({{bug|MCPE-116545}})
|
||||
* Rooted Dirt texture is now randomly rotated, matching the behavior of regular Dirt blocks ({{bug|MCPE-123197}})
|
||||
* Small Dripleaf now only drops itself when broken with Shears
|
||||
* Glow Lichen now only drops itself when broken with Shears
|
||||
* Jukeboxes now only eject Music Disks into non-solid blocks ({{bug|MCPE-85635}})
|
||||
|
||||
; Items
|
||||
* Projectiles, such as Snowballs and Eggs, no longer cast shadows
|
||||
* All dropped items now have a similar floating height
|
||||
* Disenchanting an item using the Grindstone once again resets the enchantment cost penalty correctly ({{bug|MCPE-107211}})
|
||||
* Data-driven items now swing faster when not targeting blocks ({{bug|MCPE-119702}})
|
||||
* Firework Rockets obtained from '/replaceitem' command now have a flight duration ({{bug|MCPE-109037}})
|
||||
* Firework Stars obtained from '/replaceitem' command now have proper color values ({{bug|MCPE-109037}})
|
||||
* Glowing text on Signs now has an outline ({{bug|MCPE-129123}})
|
||||
* Black text on Signs can now be lit by using a Glow Ink Sac ({{bug|MCPE-128079}})
|
||||
* Tooltips are now present when holding Ink Sac and Glow Ink Sac when using a controller
|
||||
* Ink Sac and Glow Ink Sac can no longer be used indefinitely on signs in Adventure mode
|
||||
* Players can no longer dye text on Signs in Adventure mode ({{bug|MCPE-126489}})
|
||||
* Pumpkins are once again accepted by Farmer Villagers regardless of their rotation when mined ({{bug|MCPE-105540}})
|
||||
|
||||
; User Interface
|
||||
* Glow Item Frame is now placed after regular Item Frame in the Creative inventory ({{bug|MCPE-117532}})
|
||||
* Copper Ore is now placed after other Overworld ores in the Creative inventory ({{bug|MCPE-119724}})
|
||||
* Deepslate is now placed after other stones in the Creative inventory ({{bug|MCPE-127592}})
|
||||
* Hotbar item tooltip duration now scales with the length of the tooltip's text
|
||||
* Added a new Accessibility icon in the Settings menu
|
||||
* Items can now be previewed in the Character Creator and equipped using the Equip button
|
||||
* Added Equip button to Classic Skins and Capes tabs
|
||||
* The profile screen reload button is now properly localized to all supported languages
|
||||
* The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
|
||||
* Fixed a typo in the "Loom" section of "How to Play" ({{bug|MCPE-128735}})
|
||||
* The counters on empty tabs of the Play screen now display zero instead of an empty, grey box ({{bug|MCPE-110535}})
|
||||
* Featured Item thumbnails now fit within the Featured Items window in Character Creator
|
||||
* When not signed into a Microsoft Account, players are now presented with a button prompting them to sign in on the Play screen so that they can view Realms
|
||||
* Realms Plus content expiration timers now appear properly
|
||||
* Realms Plus timers now only appear within 30 days of expiring
|
||||
|
||||
; Commands
|
||||
* '/title clear' now correctly clears the title and subtitle from the HUD ({{bug|MCPE-97636}})
|
||||
* Frosted Ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' ({{bug|MCPE-126741}})
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.10]]
|
||||
[[es:Bedrock Edition 1.17.10]]
|
||||
[[fr:Édition Bedrock 1.17.10]]
|
||||
[[ja:Bedrock Edition 1.17.10]]
|
||||
[[pt:Edição Bedrock 1.17.10]]
|
||||
[[ru:1.17.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.10]]
|
253
wiki_backup/Bedrock Edition Preview 1.18.20.22.txt
Normal file
253
wiki_backup/Bedrock Edition Preview 1.18.20.22.txt
Normal file
|
@ -0,0 +1,253 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.20.21 PatchNotes.png
|
||||
|image2=Bedrock 1.18.20.21.png
|
||||
|image3=Bedrock 1.18.20.22.png
|
||||
|type=Beta
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.2021.0<br>
|
||||
'''Xbox One''': 1.18.2021.70<br>
|
||||
'''Android''': 1.18.20.21<br>
|
||||
;Preview
|
||||
'''iOS, iPadOS''': 1.18.20.22<br>
|
||||
|parent=1.18.30
|
||||
|date='''Windows, Android, Xbox''': January 27, 2022<br>'''iOS, iPadOS''': January 31, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=
|
||||
|next=Preview 1.18.20.24
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.20.21''' is the first beta version for [[Bedrock Edition 1.18.30]]{{efn|Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.18.30|1.18.30]].<ref>[https://clips.twitch.tv/PunchyNastySwallowKappaClaus-2qjFzirVYrWnJPm9 1.18.20 rolled into 1.18.30]; CornerHard on Twitch - March 30, 2022</ref>}}, released on January 27, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4423151445901|title=Minecraft Beta - 1.18.20.21 (Xbox / Windows / Android)|website=feedback.minecraft.net|date=January 27, 2022}}</ref>, which tweaks [[Seed (world generation)|world seeds]], [[frog]]s, and fixes bugs.
|
||||
|
||||
iOS and iPadOS would also receive this version on January 31, 2022, as '''Preview 1.18.20.22'''.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Wolves]]
|
||||
* Untamed wolves can now be leashed.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Trading]]
|
||||
* Updated villager trade tables for armorer, cleric, fisherman, and weaponsmith to match {{JE}}.
|
||||
** Fishermen [[boat]] trades now change wood type based on villager biome type.
|
||||
** Clerics now offer [[glowstone]] instead of [[glowstone dust]].
|
||||
** Weaponsmith enchanted [[iron sword]] trade has been moved to Novice.
|
||||
** Armorer [[diamond]] trade has been moved to Journeyman.
|
||||
|
||||
=== Command format ===
|
||||
; [[Target selectors]]
|
||||
* Added the <code>hasitem</code> filter for target selector of entities.
|
||||
** Allows the player to target entities based on the items that have in their inventory or are wearing.
|
||||
|
||||
=== General ===
|
||||
; [[Create New World]]
|
||||
* The Create New World screen has been given a new design that is now available for some players.
|
||||
|
||||
; [[Experiments]]
|
||||
* Removed "Additional Modding Capabilities" toggle.
|
||||
|
||||
; [[Seed (world generation)|Seed]]s
|
||||
* Worlds can now be created with 64-bit seeds.
|
||||
|
||||
; [[RenderDragon]]
|
||||
* Re-enabled on Android devices.
|
||||
|
||||
=== Technical ===
|
||||
; General
|
||||
* A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number.
|
||||
** This is only relevant for negative 32-bit seeds, which need a sign bit extension.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Wild Update", "Upcoming Creator Features", and "Enable GameTest Framework" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Command format ====
|
||||
; {{cmd|volumearea}}
|
||||
* Used to create, remove, and list volumes in the world.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Frog Spawn]]
|
||||
* Renamed from "Frog Egg".
|
||||
* Texture was slightly changed.
|
||||
* The time to hatch into Tadpoles has been increased. {{Info needed|How much time?}}
|
||||
|
||||
==== Mobs ====
|
||||
; [[Frog]]
|
||||
* Frogs now jump more frequently.
|
||||
* Frogs in Meadow biomes are now of the temperate variant.
|
||||
* Tweaked frog's jump and tongue animations.
|
||||
|
||||
; [[Tadpole]]
|
||||
* Tadpole hitbox is now larger.
|
||||
|
||||
==== Gameplay ====
|
||||
; Animation
|
||||
* Cleaned up the frog animation, entity and controller files.
|
||||
* Changed frog water and swim animations from linear to smooth.
|
||||
|
||||
==== Technical ====
|
||||
; GameTest Framework
|
||||
* Added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
|
||||
** Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.
|
||||
|
||||
* mojang-minecraft module
|
||||
** World
|
||||
*** Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
|
||||
*** Added event World.event.beforeDataDrivenEntityTriggerEvent
|
||||
**** Fires before the data driven trigger is applied
|
||||
*** Added event World.event.dataDrivenEntityTriggerEvent
|
||||
**** Fires after the data driven trigger is applied
|
||||
*** For the above events, each accept an optional
|
||||
** EntityDataDrivenTriggerEventOptions
|
||||
*** (Breaking Change) property entityremoved
|
||||
*** Added property entities: Entity[]
|
||||
**** If specified, will restrict to just the specified entities.
|
||||
*** Changed return type of function getPlayersto PlayerIterator
|
||||
** EntityDataDrivenTriggerEventOptions
|
||||
*** Inherited from EntityEventOptions
|
||||
*** property eventTypes: string[]
|
||||
**** If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
|
||||
*** (Inherited) property entities: Entity[]
|
||||
**** If specified, will restrict to just the specified entities
|
||||
*** (Inherited) property entityTypes: string[]
|
||||
**** If specified, will restrict to entities with the specified type (I.E minecraft:creeper)
|
||||
** DefinitionModifier
|
||||
*** read only property componentGroupsToAdd: string[]
|
||||
**** List of component groups that will be added as part of this modifier
|
||||
*** read only property componentGroupsToRemove: string[]
|
||||
**** List of component groups that will be removed as part of this modifier
|
||||
*** property triggers: Trigger[]
|
||||
**** List of triggers that will fire as part of this modifier
|
||||
** Trigger
|
||||
*** property eventName: string
|
||||
**** Event name of the trigger
|
||||
** DataDrivenEntityTriggerEvent
|
||||
*** read only property entity: Entity
|
||||
**** Entity that the event triggered on
|
||||
*** read only property id: string
|
||||
**** name of the event
|
||||
** BeforeDataDrivenEntityTriggerEvent
|
||||
*** read only property entity: Entity
|
||||
**** Entity that the event triggered on
|
||||
*** read only property id: string
|
||||
**** name of the event
|
||||
*** property modifiers: DefinitionModifier[]
|
||||
**** List of modifiers that will be applied when the event triggers
|
||||
*** property cancel: bool
|
||||
**** If true, the event will not be triggered
|
||||
** EnchantmentType
|
||||
*** Added EnchantmentType class
|
||||
*** Read-only property id: string
|
||||
**** The name of the enchantment type
|
||||
*** Read-only property maxLevel: int
|
||||
**** The maximum level this type of enchantment can have
|
||||
** EnchantmentInstance
|
||||
*** Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
|
||||
*** Constructor EnchantmentInstance(type: EnchantmentType, level : int)
|
||||
*** Read-only property type: EnchantmentType
|
||||
**** The enchantment type of this instance
|
||||
*** Property level: int
|
||||
**** The level of this enchantment instance
|
||||
** EnchantmentSlot
|
||||
*** Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
|
||||
** EnchantmentList
|
||||
*** Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
|
||||
*** Constructor EnchantmentList(slot : EnchantSlot)
|
||||
*** Read-only property slot: EnchantSlot
|
||||
**** The item slot/type that this collection is to be applied to
|
||||
*** Read-only property allEnchantments: EnchantmentInstance[]
|
||||
**** All enchantments as part of this enchantment collection
|
||||
*** Method canAddEnchantment(instance : EnchantmentInstance): bool
|
||||
**** Returns whether or not the provided EnchantmentInstance can be added to this collection
|
||||
*** Method addEnchantment(instance : EnchantmentInstance): bool
|
||||
**** Attempts to add the enchantment to this collection. Returns true if successful
|
||||
*** Method removeEnchantment(type : EnchantmentType)
|
||||
**** Removes an EnchantmentInstance with type type from this collection if present
|
||||
*** Method hasEnchantment(type : EnchantmentType): int
|
||||
**** If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
|
||||
** ItemEnchantmentComponent
|
||||
*** Added ItemEnchantmentComponent Item component class.
|
||||
** ItemStack
|
||||
*** Property enchantments: EnchantmentList
|
||||
**** Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
|
||||
*** Method removeAllEnchantments
|
||||
**** Removes any enchantments that might be present on this ItemStack
|
||||
*** Added function setLore(loreList: string[]): void
|
||||
**** Sets the lore text for the item
|
||||
*** Added function getLore(): string[]
|
||||
**** Gets the lore text for the item
|
||||
|
||||
== Fixes ==
|
||||
; Vanilla Parity
|
||||
* Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world ({{bug|MCPE-144994}}, {{bug|MCPE-148168}})
|
||||
* Non-numeric seed UI inputs now produce the same seeds as Java Edition
|
||||
* Player's arm no longer twitches while charging a bow ({{bug|MCPE-148486}})
|
||||
* Falling blocks have full-block hitbox again
|
||||
* Fixed an error where journeymen clerics would offer glowstone dust instead of glowstone blocks ({{bug|MCPE-57524}})
|
||||
* Untamed wolves can now be leashed ({{bug|MCPE-82050}})
|
||||
|
||||
; Blocks
|
||||
* TNT blocks now correctly move in a random X/Z direction once lit
|
||||
* Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
|
||||
* Top Snow no longer clips with the block beneath when falling
|
||||
|
||||
; Gameplay
|
||||
* Fixed fangs from the illager spells not being spawnable in blocks with no bounding boxes
|
||||
* Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves ({{bug|MCPE-148392}})
|
||||
* Players in Visitor Mode can no longer break paintings and minecarts ({{bug|MCPE-132869}})
|
||||
* Teleporting vertically beyond the visibility distance now loads the terrain correctly ({{bug|MCPE-150021}})
|
||||
* Improved accuracy of damage calculations
|
||||
* Fixed an issue where interacting with the bell while holding a chargeable item would not continuously ring it ({{bug|MCPE-56968}})
|
||||
* Fixed a bug where the player could switch to gliding when riding in certain scenarios ({{bug|MCPE-147904}})
|
||||
|
||||
; Mobs
|
||||
* Mobs are now able to path over azalea blocks ({{bug|MCPE-129373}})
|
||||
* Mobs are now able to path over dripleaf blocks and properly pathfind on top of them, when not fully tilted
|
||||
* Mobs are now able to path over pointed dripstone blocks and properly pathfind on top of them ({{bug|MCPE-133270}})
|
||||
* Mobs can now move properly on top of solid partial blocks, like bells, brewing stands, and enchanting tables
|
||||
* Mobs can now jump from high enough solid partial blocks to full ones at a higher position
|
||||
* Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
|
||||
* Mobs can now move through less than half-block tall top snow even when the ceiling, if any, is as tall as the mobs themselves ({{bug|MCPE-148355}})
|
||||
* Mobs can now move through coral and coral fans, as they do not consider them as solid obstacles anymore ({{bug|MCPE-128687}})
|
||||
* Fixed an issue where players could not access a villager's trades while holding a spawn egg ({{bug|MCPE-76153}})
|
||||
* Fixed an issue where witches spawned during village raids could despawn during the raid ({{bug|MCPE-149883}})
|
||||
* Cod, salmon, pufferfish, tropical fish, and dolphins once again spawn in deep variants of ocean biomes ({{bug|MCPE-150191}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.
|
||||
|
||||
; User Interface
|
||||
* Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
|
||||
* Removed the question mark button on the Pocket UI inventory screen
|
||||
* Items requiring 3x3 recipes are no longer shown when the crafting table is not used
|
||||
* Players can now use auto-move to take off or equip armor in crafting table's menu while in Pocket UI ({{bug|MCPE-148970}})
|
||||
* Updated generic controller face button icons on mobile
|
||||
* Control + Backspace will now erase the whole word before the caret
|
||||
* Control + Delete will now erase the whole word after the caret
|
||||
* Control + Left Arrow will now move the caret to the beginning of the word before the caret
|
||||
* Control + Right Arrow will now move the caret to the beginning of the next word after the caret
|
||||
|
||||
; Villagers
|
||||
* Fixed an issue where villagers did not hold the item they would trade when presented with Emeralds by the player ({{bug|MCPE-150303}})
|
||||
* Villagers no longer avoid zombified piglins ({{bug|MCPE-94102}})
|
||||
* Villagers no longer share seeds and beetroot seeds.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{Fnlist}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas|0]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.20.21]]
|
||||
[[es:Bedrock Edition beta 1.18.20.21]]
|
||||
[[ja:Bedrock Edition beta 1.18.20.21]]
|
||||
[[pt:Edição Bedrock beta 1.18.20.21]]
|
||||
[[ru:Beta 1.18.20.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.20.21]]
|
196
wiki_backup/Bedrock Edition Preview 1.20.0.23.txt
Normal file
196
wiki_backup/Bedrock Edition Preview 1.20.0.23.txt
Normal file
|
@ -0,0 +1,196 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.20.0.23 PatchNotes.png
|
||||
| image2 = Bedrock 1.20.0.23.png
|
||||
| image3 = Bedrock 1.20.0.23 (updated_panorama).png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| server = 1.20.0.23
|
||||
| build = 15319142
|
||||
| editorver = 0.3.5
|
||||
| versioncode = '''Android''':<br>
|
||||
952000023 (armeabi-v7a, 33)<br>
|
||||
962000023 (x86, 33)<br>
|
||||
972000023 (arm64-v8a, 33)<br>
|
||||
982000023 (x86_64, 33)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - May 3, 2023
|
||||
| internal = '''Windows, Xbox''': 1.20.23.0<br>'''Android, iOS, iPadOS''': 1.20.0.23
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.0.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.0.23.zip Linux]
|
||||
| parent = 1.20.0
|
||||
| prevparent = 1.19.0
|
||||
| prev = Preview 1.20.0.22
|
||||
| next = Preview 1.20.0.24
|
||||
| nextparent = 1.20.10
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.20.0.23''' (Android) or '''Preview 1.20.0.23''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.20.0]], released on May 3, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15421902578701|title=Minecraft Beta & Preview - 1.20.0.23|website=Minecraft Feedback|date=May 3, 2023}}</ref> which brings more parity from {{JE}} and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Gameplay]]
|
||||
* Added new achievements:
|
||||
** Planting the past
|
||||
*** Plant any Sniffer seed
|
||||
** Careful restoration
|
||||
*** Make a Decorated Pot out of 4 Pottery Sherds
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Title Screen|Title screen]]
|
||||
* The [[Panorama]] was changed to showcase a [[cherry grove]] biome.
|
||||
* Now the [[Panorama]] rotates clockwise.
|
||||
|
||||
=== Technical ===
|
||||
;[[Bedrock Dedicated Server]]
|
||||
*Content logs now show in dedicated server console window with a configurable log level using these new server properties:
|
||||
**{{cd|content-log-level}} - Sets the minimum level for content logs to output. Allowed values: {{cd|verbose}}, {{cd|info}}, {{cd|warning}}, {{cd|error}}. Default: {{cd|info}}.
|
||||
***Note: This log level also affects content logs written to disk when using {{cd|content-log-file-enabled<nowiki>=</nowiki>true}}.
|
||||
**{{cd|content-log-console-output-enabled}} - Enables or disables content log output to the console window. Default: {{cd|info}}.
|
||||
|
||||
;[[Entities]]
|
||||
*Custom entities with internal-only components or AI goals will fail to load in game.
|
||||
*Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the {{cd|identifier}} or {{cd|runtime_identifier}} field will result in content errors.
|
||||
|
||||
;[[Item]]s
|
||||
*Released the following item components out of experimental in json formats {{cd|1.20.0}} and higher:
|
||||
**{{cd|minecraft:display_name}}
|
||||
**{{cd|minecraft:durability}}
|
||||
**{{cd|minecraft:fuel}}
|
||||
**{{cd|minecraft:entity_placer}}
|
||||
**{{cd|minecraft:icon}}
|
||||
|
||||
;[[Accessibility]]
|
||||
*Added new "Chat Message Duration" accessibility setting to change how long chat messages remain on screen (3 seconds by default).
|
||||
*Renamed "Notification Duration" to "Toast Notification Duration".
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added {{cd|PlacementPosition}} ({{cd|minecraft:placement_position}}) {{cd|BlockTrait}} block trait.
|
||||
**Adds states {{cd|minecraft:block_face}} and/or {{cd|minecraft: vertical_half}}.
|
||||
**{{cd|minecraft:block_face}} is a six value string state ({{cd|down}}, {{cd|up}}, {{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}) that contains info on which block face the player clicked on when the block was placed.
|
||||
**{{cd|minecraft:vertical_half}} is a 2 value string state ({{cd|bottom}}, {{cd|top}}) with info on whether the block was placed in the lower or upper half of the block position.
|
||||
**Both of these states are set when the block is placed ({{cd|onPlayerPlace}}).
|
||||
|
||||
;[[API]]
|
||||
*Moving {{cd|getComponent(componentId: string): EntityComponent | undefined }} method to {{cd|1.2.0}}.
|
||||
*Moving {{cd|getComponents(): EntityComponent[]}} method to {{cd|1.2.0}}.
|
||||
*Moving {{cd|hasComponent(componentId: string): boolean}} method to {{cd|1.2.0}}.
|
||||
*Moving {{cd|EntityComponent}} class to {{cd|1.2.0}}.
|
||||
*Moving {{cd|EntityBaseMovementComponent}} class to {{cd|1.2.0}}:
|
||||
**Moving {{cd|readonly}} {{cd|maxTurn: number}} property to {{cd|1.2.0}}.
|
||||
**Moving the following additional {{cd|EntityBaseMovementComponent}} subclasses to {{cd|1.2.0}}:
|
||||
***{{cd|EntityMovementAmphibiousComponent}}
|
||||
***{{cd|EntityMovementBasicComponent}}
|
||||
***{{cd|EntityMovementFlyComponent}}
|
||||
***{{cd|EntityMovementGenericComponent}}
|
||||
***{{cd|EntityMovementHoverComponent}}
|
||||
***{{cd|EntityMovementJumpComponent}}
|
||||
***{{cd|EntityMovementSkipComponent}}
|
||||
*Renamed {{cd|EntityIsDyableComponent}} class to {{cd|EntityIsDyeableComponent}} and moved to {{cd|1.2.0}}.
|
||||
*Moving the following additional {{cd|EntityComponent}} subclasses to {{cd|1.2.0}}:
|
||||
**{{cd|EntityCanClimbComponent}}
|
||||
**{{cd|EntityCanFlyComponent}}
|
||||
**{{cd|EntityCanPowerJumpComponent}}
|
||||
**{{cd|EntityColorComponent}}
|
||||
**{{cd|EntityFireImmuneComponent}}
|
||||
**{{cd|EntityFloatsInLiquidComponent}}
|
||||
**{{cd|EntityFlyingSpeedComponent}}
|
||||
**{{cd|EntityFrictionModifierComponent}}
|
||||
**{{cd|EntityGroundOffsetComponent}}
|
||||
**{{cd|EntityIsBabyComponent}}
|
||||
**{{cd|EntityIsChargedComponent}}
|
||||
**{{cd|EntityIsChestedComponent}}
|
||||
**{{cd|EntityIsHiddenWhenInvisibleComponent}}
|
||||
**{{cd|EntityIsIgnitedComponent}}
|
||||
**{{cd|EntityIsIllagerCaptainComponent}}
|
||||
**{{cd|EntityIsSaddledComponent}}
|
||||
**{{cd|EntityIsShakingComponent}}
|
||||
**{{cd|EntityIsShearedComponent}}
|
||||
**{{cd|EntityIsStackableComponent}}
|
||||
**{{cd|EntityIsStunnedComponent}}
|
||||
**{{cd|EntityIsTamedComponent}}
|
||||
**{{cd|EntityMarkVariantComponent}}
|
||||
**{{cd|EntityPushThroughComponent}}
|
||||
**{{cd|EntityScaleComponent}}
|
||||
**{{cd|EntitySkinIdComponent}}
|
||||
**{{cd|EntityVariantComponent}}
|
||||
**{{cd|EntityWantsJockeyComponent}}
|
||||
*Added class {{cd|EffectTypes}}
|
||||
**Added function {{cd|get(identifier: string): EffectType}} - Returns the effect type if it exists.
|
||||
**Added function {{cd|getAll(): EffectType[]}} - Returns all of the effects.
|
||||
*Updated class {{cd|Effect}}.
|
||||
**Updated {{cd|duration}} property. Is the duration of the effect in ticks.
|
||||
**Added property {{cd|typeId}}. Returns the effect’s type id.
|
||||
*Added interface {{cd|EntityEffectOptions { amplifier?: number, showParticles?: boolean <nowiki>}</nowiki>}}
|
||||
**Added function {{cd|removeEffect(effectType: EffectType | string): boolean}} - Removes an effect from an entity. Returns {{cd|false}} if the effect is not found or does not exist.
|
||||
**Updated function {{cd|getEffect(effectType: EffectType | string): Effect | undefined}} - Gets the effect if it exists on the entity. Otherwise returns {{cd|undefined}}.
|
||||
**Updated function {{cd|addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): boolean}} - Adds an effect to the entity. Returns {{cd|false}} if the effect cannot be added (the effect does not exist, the duration is negative).
|
||||
*Items using the minimum duration for the {{cd|minecraft:fuel}} component now work in the [[Blast Furnace]] and [[Smoker]].
|
||||
|
||||
;[[Item]]s
|
||||
*Items with the {{cd|minecraft:throwable}} component now trigger the throw sound effect when used
|
||||
|
||||
;Scripting
|
||||
*After Events
|
||||
**All non-before events have been moved from {{cd|world.events}} to {{cd|world.afterEvents}}.
|
||||
**{{cd|events}} has been removed from the world object.
|
||||
**After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.0.23 Preview
|
||||
|;old
|
||||
|141124|Inactive scroll buttons can still play scroll sounds
|
||||
|156331|The title on the Behavior pack dialogue box is not capitalized correctly
|
||||
|166581|Camera goes black when sneaking in a space that is 1.5 blocks high
|
||||
|167247|Experience orbs do not merge
|
||||
|168885|Calibrated sculk sensor ignores some redstone inputs
|
||||
|169423|Z-fighting occurs on the sniffers' heads and ears
|
||||
|;previous
|
||||
|168805|Some brushing sounds missing
|
||||
|169491|Sniffer eggs can be destroyed by fluids, which is different from turtle eggs
|
||||
|169492|Pitcher Plant can be farmed with bone meals on the plant
|
||||
|169497|Sniffer egg crack uses "block.turtle_egg.crack" sound event despite "block.sniffer_egg.crack" existing
|
||||
|169522|Sign in Xbox screen image is upside-down.
|
||||
|169530|Calibrated sculk sensors doesn't receive redstone signals going through blocks
|
||||
|169540|Banner Shield and Trimmed Armor persists when placed in the bottom Grindstone slot instead of the top slot (java parity)
|
||||
|169562|Amethyst resonance doesn't work when block of amethyst is placed above or below the sculk sensor
|
||||
|169654|Crash when brush breaks
|
||||
|169929|Relic Music Disc doesn't generate as an archeology loot in the trail ruins
|
||||
|otherissuescount=17}}
|
||||
;Other
|
||||
*Screen reader now properly reads description in popping window after disabling "Require Encrypted Websockets".
|
||||
*Screen reader now properly reads description in popping window after disabling "Allow mobile data for online play".
|
||||
*Sculk Sensors, Calibrated Sculk Sensors, and Sculk Shriekers will no longer lose in-flight vibrations when leaving the world.
|
||||
*Fixed an issue where the Calibrated Sculk Sensor tendrils were not lighting uniformly.
|
||||
*Fixed custom textures that override vanilla blocks with aux metadata as a list of textures.
|
||||
*Breaking Pitcher Plants with Fortune enchanted tools will now not drop more than one flower.
|
||||
*Bone Meal now can’t be used on Torchflowers to spawn other flowers.
|
||||
*Using Bone Meal on a Torchflower Crop will now always make it grow one stage.
|
||||
*Sniffer Egg can now be placed in water and lava.
|
||||
*Screen fade effect when sleeping or using camera fade command will no longer appear when a picture is taken.
|
||||
*Sculk Sensors and Calibrated Sculk Sensors now play their "power off" sound at the end of the Cooldown phase instead of the Active phase.
|
||||
*Fixed issues with keyboard navigation on some menu screens on iOS and Android.
|
||||
*Fixed a bug where respawning in VR sometimes softlocks the player in the death screen.
|
||||
*Text shadowboxes now have the correct opacity on interactable block screens.
|
||||
*Distinct green particles are now emitted by the player under effect of Hero of the Village status effect.
|
||||
*Fixed a graphical issue where a gamepad icon would display over another screen.
|
||||
*Fixed an issue were the setting had no affect on how long toasts remained on display.
|
||||
{{fixes|project=REALMS|fixedin=1.20.0.23 Preview
|
||||
|;old
|
||||
|11276|When playing split screen, if the second player logs out, it disconnects both players from realm|otherissuescount=0}}</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.0 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.0.23]]
|
||||
[[es:Bedrock Edition beta 1.20.0.23]]
|
||||
[[pt:Edição Bedrock Preview 1.20.0.23]]
|
||||
[[uk:Preview 1.20.0.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.0.23]]
|
261
wiki_backup/Bedrock Edition beta 1.12.0.2.txt
Normal file
261
wiki_backup/Bedrock Edition beta 1.12.0.2.txt
Normal file
|
@ -0,0 +1,261 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.02}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.2.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>April 17, 2019
|
||||
|prevparent=1.11.4
|
||||
|next=beta 1.12.0.3
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.2''' is the first beta version for [[Bedrock Edition 1.12.0]], released on April 17, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027059411|title=Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)|date=April 17, 2019}}</ref> which adds new particles, reintroduces the [[camera]], and includes many changes relating to [[add-on]]s and map-making.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Camera]]
|
||||
* Has been re-added.
|
||||
** Can only be obtained with the {{cmd|give}} command.
|
||||
** Has no functionality.
|
||||
|
||||
=== Command format ===
|
||||
; [[Command]]s
|
||||
* Added several new commands related to add-ons and map-making.{{more info}}
|
||||
|
||||
; [[Gamerule]]s
|
||||
* Added {{code|spawnradius}} gamerule.
|
||||
** Allows [[player]]s to specify a radius circle for players to spawn in.
|
||||
* Added {{code|sendcommandblockfeedback}}, {{code|maxcommandchainlength}} and {{code|commandblockoutput}} gamerules.
|
||||
** Are related to delay option for commands.
|
||||
|
||||
; [[Namespace]]s
|
||||
* Added {{cd|minecraft:}} prefix for {{cmd|give}} to separate vanilla items and add-on items.
|
||||
|
||||
; [[Option]]s
|
||||
* Added a new "Respawn Radius" option in the game settings.
|
||||
|
||||
; {{cmd|particle}}
|
||||
* Added new particles:
|
||||
** {{cd|minecraft:dragon_death_explosion_emitter}}
|
||||
** {{cd|minecraft:underwater_torch_particle}}
|
||||
** {{cd|minecraft:dragon_destroy_block}}
|
||||
** {{cd|minecraft:dragon_dying_explosion}}
|
||||
** {{cd|minecraft:enchanting_table_particle}}
|
||||
** {{cd|minecraft:falling_dust_concrete_powder_particle}}
|
||||
** {{cd|minecraft:falling_dust_scaffolding_particle}}
|
||||
** {{cd|minecraft:falling_dust_gravel_particle}}
|
||||
** {{cd|minecraft:falling_dust_red_sand_particle}}
|
||||
** {{cd|minecraft:falling_dust_sand_particle}}
|
||||
** {{cd|minecraft:falling_dust_top_snow_particle}}
|
||||
** {{cd|minecraft:huge_explosion_lab_misc_emitter}}
|
||||
** {{cd|minecraft:ice_evaporation_emitter}}
|
||||
** {{cd|minecraft:knockback_roar_particle}}
|
||||
** {{cd|minecraft:lab_table_heatblock_dust_particle}}
|
||||
** {{cd|minecraft:lab_table_misc_mystical_particle}}
|
||||
** {{cd|minecraft:mob_block_spawn_emitter}}
|
||||
** {{cd|minecraft:note_particle}}
|
||||
** {{cd|minecraft:obsidian_glow_dust_particle}}
|
||||
** {{cd|minecraft:phantom_trail_particle}}
|
||||
** {{cd|minecraft:stunned_emitter}}
|
||||
|
||||
=== General ===
|
||||
; Dedicated servers
|
||||
* Enabled content logging on [[Bedrock Dedicated Server]]s.
|
||||
|
||||
; Item IDs
|
||||
* Item instance IDs can now be synchronized between clients and servers.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Barrel]]s
|
||||
* Now have their own section in the [[Creative]] inventory, instead of under the [[chest]]s category. ({{bug|MCPE-43946}})
|
||||
|
||||
; [[Cartography table]]s and [[lectern]]s
|
||||
* Adjusted and added UI tooltips for both blocks.
|
||||
|
||||
; [[Command block]]s
|
||||
* Added auto complete to command blocks.
|
||||
* Added a delay option to command blocks.
|
||||
** A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
|
||||
|
||||
; [[Seagrass]]
|
||||
* Updated the texture brightness of seagrass to match {{el|je}}. ({{bug|MCPE-34795}})
|
||||
|
||||
; [[Structure block]]s
|
||||
* Now have an outline when placed.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Illager captain]]s
|
||||
* Converting a normal [[pillager]] to a captain with the tag command now displays the [[banner]] correctly.
|
||||
* Illager captains now drop banners correctly even if the world is reloaded.
|
||||
* The [[Bad Omen]] effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a [[bow]] or damage potion.
|
||||
|
||||
; [[Villager]]s
|
||||
* Villager [[trading]] UI no longer opens and closes if the [[player]] is standing too far away.
|
||||
* Clerics can now correctly pathfind to their job sites.
|
||||
* Villagers that are actively trading with players no longer run and hide if the [[raid]] bell rings.
|
||||
* Added a sound to indicate when a villager does not want to trade, such as during a raid.
|
||||
* Cured villagers now keep the jobs they had before becoming a [[zombie]]. ({{bug|MCPE-42348}})
|
||||
|
||||
; [[Wandering trader]]s and [[zombie villager]]s
|
||||
* Added new sounds.
|
||||
; [[NPC]]
|
||||
* Dialog and changeable skins have now been removed from NPCs.
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Mob events can now be enabled and disabled in world templates.
|
||||
* Animations and particles can be added without being linked to entities.
|
||||
* Inventory, armor, and hand containers can be adapted through scripting.
|
||||
* Sound effects can now be triggered by animation events.
|
||||
* Added new {{cd|executeCommand}} to the Scripting API.
|
||||
* Added Scripting events for interaction with items, for example:
|
||||
** Item picked up
|
||||
** Item dropped
|
||||
** Carried item changed
|
||||
* Added One-shot animation support, allowing the ability to execute a single animation on an entity.
|
||||
* Particle emitters can now trigger scripting events.
|
||||
* Updated documentation of actor events, to document client-side usage of actor events in resource packs.
|
||||
* "Add block" components now use JSON schemas.
|
||||
* Added a screen to view content log errors.
|
||||
** The log screen can be opened using {{key|Ctrl}}+{{key|H}}, or by going to Settings and then Profile.
|
||||
* Added code to allow static validation scripts to be run locally.
|
||||
* Custom blocks can now be added through Scripting.
|
||||
** This is currently still a "work in progress" feature, and more functionality will be added in future updates.
|
||||
* Custom blocks can currently only be added through additional JSON scripting.
|
||||
** Custom blocks can only be placed with slash commands.
|
||||
* Added new data-driven particles:
|
||||
** [[Llama]] Spit
|
||||
** Large Explosions
|
||||
** Colored Flames
|
||||
** [[Redstone Dust]]
|
||||
** Falling Dust
|
||||
** [[Lava]]
|
||||
** [[Enchanting Table]]
|
||||
** [[Conduit]]
|
||||
* Added new data-driven animations:
|
||||
** [[Wolves]]
|
||||
** Fang Attack
|
||||
** [[Arrow]]s
|
||||
** [[Shulker Bullet]]s
|
||||
** [[Bow]]s
|
||||
** [[Water]]
|
||||
* Updated documentation to include a breaking changes section.
|
||||
* Basic item related events have been exposed to the scripting API. This includes:
|
||||
** {{cd|actor_acquired_item|actor_carried_item_changed|actor_dropped_item|actor_use_item|actor_equipped_armor|delimiter=list}}
|
||||
* Basic inventory events have been exposed to the scripting API. This includes:
|
||||
** {{cd|inventory_container|armor_container|hand_container|hotbar_container|delimiter=list}}
|
||||
* New block events and two new APIs have been included to query for blocks. This includes:
|
||||
** APIs
|
||||
** {{cd|getBlock(Ticking Area, x, y, z)|getBlock(Ticking Area, PositionObject)|getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)|getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)|delimiter=list}}
|
||||
** Events:
|
||||
*** {{cd
|
||||
|delimiter=list|list-level=***
|
||||
|block_destruction_started|block_destruction_stopped|piston_moved_block|player_destroyed_block|player_placed_block|executeCommand API}}
|
||||
** Allows the scripting API to get the result of a slash command.
|
||||
* Event data API:
|
||||
** Allows creators to create event data, register and pass it to the event function.
|
||||
* Updated demo pack.
|
||||
* [[Biome]] generation is now customizable via behavior packs.
|
||||
|
||||
; [[Music]]
|
||||
* Now plays when the keyboard shows up on the screen.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when switching players on Xbox.
|
||||
* Fixed a crash that could occur when launching the game on some Windows 10 devices.
|
||||
* Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a realm.
|
||||
* Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
|
||||
* Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
|
||||
* Fixed a crash that could sometimes occur when exiting the game.
|
||||
|
||||
; Performance
|
||||
* Improved chunk loading performance in multiplayer.
|
||||
* Further improvements to performance when using selectors with commands.
|
||||
* Cached resource packs no longer cause lag on Nintendo Switch. ({{bug|MCPE-36976}})
|
||||
|
||||
; General
|
||||
* Player permissions now apply correctly when more than one operator tries to adjust them.
|
||||
* Arrows that are shot into blocks keep their position when reloading the world.
|
||||
* Area of effect clouds no longer try to spawn excessive numbers of particles when time of day is changed. ({{bug|MCPE-39595}})
|
||||
* Marketplace resource packs are now immediately applied after downloading in the world edit menu. ({{bug|MCPE-33121}})
|
||||
* The 'Always Day' toggle now correctly animates and shows the correct setting. ({{bug|MCPE-43304}})
|
||||
* Flowing water is no longer left behind after flowing over string. ({{bug|MCPE-36343}})
|
||||
* After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice.
|
||||
* The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch.
|
||||
* Removed an unnecessary Xbox Live sign-in notification.
|
||||
|
||||
; Gameplay
|
||||
* Marketplace offers page can now show more than 25 items.
|
||||
* Items that are split between slots in the villager trade window still count as a total trade amount.
|
||||
* Blocks can once again be placed on unlit redstone ore. ({{bug|MCPE-44305}})
|
||||
* World settings now sync correctly between different Xbox devices.
|
||||
* Only players who fought in a raid see and receive the Hero effect in realms now.
|
||||
* Bells now ring when hit with splash and lingering potions.
|
||||
* Mob spawners now only spawn mobs if the light level is below 7. ({{bug|MCPE-42427}})
|
||||
* Cocoa beans now break and drop when pushed by pistons. ({{bug|MCPE-41868}})
|
||||
* Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. ({{bug|MCPE-43176}}, {{bug|MCPE-43177}}, {{bug|MCPE-19699}})
|
||||
* Efficiency pickaxes now break packed ice at a faster rate. ({{bug|MCPE-23648}})
|
||||
* Players that are being healed can still be knocked back by TNT.
|
||||
* Villagers now keep their job when cured. ({{bug|MCPE-42348}})
|
||||
* The grindstone now correctly combines and repairs two damaged items.
|
||||
* The player can now interact with blocks with a charged crossbow on touch devices.
|
||||
* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
|
||||
|
||||
; World generation
|
||||
* Fixed a bug on dedicated servers and realms which could cause the wrong block types to generate.
|
||||
* Tweaked the number of job sites in villages.
|
||||
|
||||
; Mobs
|
||||
* Vindicators can now path correctly over carpet during raids.
|
||||
* The wither no longer plays its spawning animation when reloading a world. ({{bug|MCPE-32415}})
|
||||
* Mobs no longer path-find over brewing stands.
|
||||
* Mobs now spawn on double slabs. ({{bug|MCPE-30765}})
|
||||
* Mobs no longer get stuck when pathfinding on ladders. ({{bug|MCPE-43034}})
|
||||
* Evokers no longer move too fast in "move to village" goal.
|
||||
|
||||
; Blocks
|
||||
* Scaffolding can no longer be placed on conduit blocks, matching ''Java Edition''.
|
||||
* The bell now swings towards a player when it is hit, matching ''Java Edition''. ({{bug|MCPE-42469}})
|
||||
|
||||
; Items
|
||||
* Dropped items no longer prevent minecarts from being placed on rails.
|
||||
* Empty glass bottles now stack correctly when removed from brewing stands. ({{bug|MCPE-42175}})
|
||||
* Shields no longer appear too bright in item frames. ({{bug|MCPE-41222}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a z-fighting texture issue on some villager skins.
|
||||
* Corrected the position of leads on wolves.
|
||||
* Noteblock particles now correctly correspond to the notes played.
|
||||
* Fixed missing zombie villager skin.
|
||||
* Farmland now has the correct side and bottom texture. ({{bug|MCPE-42746}})
|
||||
* Fixed door and trapdoor texture issues. ({{bug|MCPE-43173}})
|
||||
* Dyed leather horse armor color no longer affects other horse armor. ({{bug|MCPE-43230}})
|
||||
|
||||
; User interface
|
||||
* Adjusted cartography table UI to fit Android screens when using Classic UI.
|
||||
|
||||
; Add-ons and script engine
|
||||
* Fixed a scripting bug that could cause the player to float.
|
||||
* Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons. ({{bug|MCPE-38205}})
|
||||
* {{cd|ScriptAttackComponent}} and {{cd|ScriptCollisionBoxComponent}} now correctly retrieve updated data.
|
||||
* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
|
||||
* Added a new constructor parameter to the {{cd|ServerCommandOrigin}} so that the function manager can create an instance with upgraded permissions.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.2]]
|
||||
[[es:Bedrock Edition beta 1.12.0.2]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.2]]
|
||||
[[ja:Bedrock Edition beta 1.12.0.2]]
|
||||
[[ko:Bedrock Edition 베타 1.12.0.2]]
|
||||
[[pl:Beta 1.12.0.2]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.2]]
|
||||
[[ru:Beta 1.12.0.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.2]]
|
137
wiki_backup/Bedrock Edition beta 1.12.0.3.txt
Normal file
137
wiki_backup/Bedrock Edition beta 1.12.0.3.txt
Normal file
|
@ -0,0 +1,137 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.03}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.3.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>May 1, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.2
|
||||
|next=beta 1.12.0.4
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.3''' is the second beta version released for [[Bedrock Edition 1.12.0]], released on May 1, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027543692-Minecraft-Beta-1-12-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.3 (Xbox One/Windows 10/Android)|date=May 1, 2019}}</ref> which changes [[splash]] texts and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Splash]]es
|
||||
* Added new splash texts:<ref>{{tweet|RyFol|1123803127461941248|All the new Splashes added in the 1.12.0.3 Beta update. More than i would have expected. Also. Mum. They spelled it the correct way 😅|2 May 2019}}</ref>
|
||||
** "All blocks covered!"
|
||||
** "feedback.minecraft.net"
|
||||
** "It came from space."
|
||||
** "Rainbow turtle?"
|
||||
** "Something funny!"
|
||||
** "I need more context."
|
||||
** "Ahhhhhh!"
|
||||
** "Don't worry, be happy!"
|
||||
** "Water bottle!"
|
||||
** "What's the question?"
|
||||
** "Plant a tree!"
|
||||
** "Go to the dentist!"
|
||||
** "What do you expect?"
|
||||
** "Look mum, I'm in a splash!"
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Bamboo]]
|
||||
* Updated the texture brightness slightly, to match {{el|je}}. ({{bug|MCPE-42635}})
|
||||
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* The behavior pack template once again contains the 'spawn_rules' folder.
|
||||
* Recipe and item JSON files have been added to the behavior pack template.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* The "Store" button has been renamed to "Marketplace".
|
||||
|
||||
; [[Splash]]es
|
||||
* Removed splashes referencing [[Notch]]:
|
||||
** "Made by Notch!"
|
||||
** "The Work of Notch!"
|
||||
** "110813!"
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could sometimes occur when loading certain marketplace worlds.
|
||||
|
||||
; Performance
|
||||
* Improved performance around villages and villager job sites.
|
||||
* Fixed a memory leak that occurred with the script engine.
|
||||
|
||||
; General
|
||||
* Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
|
||||
|
||||
; Gameplay
|
||||
* Player models no longer have flipped arms and legs. ({{bug|MCPE-44718}})
|
||||
* The "Haggler" achievement once again unlocks when requirements are met.
|
||||
* Villager trading now properly takes away items from the second slot, when applicable.
|
||||
* Shields and tridents are no longer invisible when held. ({{bug|MCPE-44647}})
|
||||
* Players no longer see through the world when clipping into blocks after leaving a boat. ({{bug|MCPE-42593}})
|
||||
|
||||
; Mobs
|
||||
* Tamed tuxedo cats now use the proper texture. ({{bug|MCPE-43527}})
|
||||
* Stray cats can no longer claim beds in villages for worlds converted from version 1.10. ({{bug|MCPE-44299}})
|
||||
* Villagers now always spawn as V1 when using template worlds, including Marketplace worlds.
|
||||
* Witches no longer jump when attacking.
|
||||
* Fixed some geometry animation issues for various skin packs.
|
||||
* The ghast spinning model in monster spawners is now the correct size.
|
||||
* Improved pathing for variable-sized mobs.
|
||||
* Zombies and vindicators now break doors down faster.
|
||||
* Fixed wandering trader podzol and coral trades.
|
||||
* Fletchers now trade 16 arrows instead of 5.
|
||||
* Changed the cost of butcher's cooked rabbit trade.
|
||||
* Leatherworker's saddle trade is lowered from 10 to 6 emeralds.
|
||||
* Armor stands can once again hold armor stand items.
|
||||
|
||||
; Blocks
|
||||
* Flowing lava once again turns into cobblestone when hit by water. ({{bug|MCPE-43990}})
|
||||
* Frosted ice blocks can now be broken. ({{bug|MCPE-41256}})
|
||||
* Slabs and other non-solid blocks once again prevent grass from growing on dirt. ({{bug|MCPE-42975}})
|
||||
* Logs can once again be turned into stripped logs with axes. ({{bug|MCPE-44680}})
|
||||
* Rails at a T-junction once again change directions when powered by redstone. ({{bug|MCPE-44735}})
|
||||
* Fixed smokers not having the correct texture underneath. ({{bug|MCPE-43944}})
|
||||
|
||||
; Items
|
||||
* Correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
|
||||
* Fixed several items not losing durability when used.
|
||||
|
||||
; Graphical
|
||||
* The player's arm is no longer displaced in first-person view after eating food. ({{bug|MCPE-40135}})
|
||||
* Composter growth particles now appear in the correct location.
|
||||
* Fixed animated textures for flowing lava and water on several texture packs.
|
||||
* Fixed gray textures that sometimes appeared on doors and trapdoors.
|
||||
|
||||
; User interface
|
||||
* Attempting to combine stacks of the same item no longer swaps them instead on touch controls.
|
||||
* Items are no longer lost when swapping to and from the off-hand slot on touch controls. ({{bug|MCPE-44706}})
|
||||
* The How to Play button on the cartography table now directs to the proper screen.
|
||||
* Sweet berries no longer disappear on the hotbar when they are highlighted.
|
||||
* Killing a wandering trader's llama can no longer show their inventory screen.
|
||||
|
||||
; Commands
|
||||
* Removed "tile" prefix in the {{cmd|give}} command. ({{bug|MCPE-44667}})
|
||||
* Blocks and entities that aren't available in the Creative inventory no longer require the {{code|minecraft}} namespace when used as parameters in slash commands.
|
||||
* Commands can now be auto-completed on command blocks without leading with a /. ({{bug|MCPE-44679}})
|
||||
|
||||
; Add-ons and script engine
|
||||
* {{cd|minecraft:entity_use_item}} documentation now generates correctly.
|
||||
* Corrected block event descriptions.
|
||||
* Custom entities now correctly re-evaluate current target validity.
|
||||
* '{{cd|getBlocks}}' now returns a 3D array of block objects.
|
||||
* Fixed incorrect component name for entities with the new '{{cd|water_movement}}' component.
|
||||
* {{cd|getBlock}} and {{cd|getBlocks}} now correctly handle getting a block when given an actor position (or any non-integer position).</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.3]]
|
||||
[[es:Bedrock Edition beta 1.12.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.3]]
|
||||
[[ru:Beta 1.12.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.3]]
|
82
wiki_backup/Bedrock Edition beta 1.12.0.4.txt
Normal file
82
wiki_backup/Bedrock Edition beta 1.12.0.4.txt
Normal file
|
@ -0,0 +1,82 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.04}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.4.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>May 8, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.3
|
||||
|next=beta 1.12.0.6
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.4''' is the third beta version for [[Bedrock Edition 1.12.0]], released on May 8, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027859292-Minecraft-Beta-1-12-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.4 (Xbox One/Windows 10/Android)|date=May 8, 2019}}</ref> which fixes bugs and updates the [[main menu]] panorama.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Signs no longer break after being cloned to an area without support.
|
||||
* Added API documentation for the log function.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Updated the panorama from [[Update Aquatic]] to [[Village & Pillage]].
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sound]]s
|
||||
* Increased the frequency and volume of the ambient [[mob]] sounds made during [[raid]]s, to make them easier to locate.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that could occur on dedicated servers.
|
||||
* Fixed a crash that could occur when trying to create a new template world.
|
||||
* Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
|
||||
* Fixed a crash that could sometimes occur while navigating various UI screens.
|
||||
|
||||
; General
|
||||
* Frosted ice that is waiting to melt no longer causes excessive lag. ({{bug|MCPE-39698}})
|
||||
* Comparators that are powered when loaded, turned off, and then on again in one tick now correctly stop outputting power when it is off for the one tick.
|
||||
* Fixed an issue with an incorrect spawn point after respawning on the Mario Mash-up pack.
|
||||
* Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe on the toolsmith.
|
||||
* Resource packs are now applied correctly after downloading through the world or global settings.
|
||||
* Fixed an issue with player skins not loading correctly between devices.
|
||||
* Dates appear again next to player earned achievements in the achievements menu.
|
||||
* The "Zombie Doctor" achievement now unlocks when the player cures a zombie villager.
|
||||
|
||||
; Gameplay
|
||||
* Players no longer clip through walls when transitioning from swimming to standing up in water.
|
||||
* Players now receive damage when trapped in fallen sand/gravel. ({{bug|MCPE-45704}})
|
||||
* Combining two heavily damaged tools in the crafting table now creates a tool with the correct durability.
|
||||
|
||||
; Mobs
|
||||
* Iron golems no longer run to the world center after its village is destroyed. ({{bug|MCPE-45509}})
|
||||
* Spiders can correctly path-find over obstacles again.
|
||||
* Tweaked polar bear head position animation.
|
||||
|
||||
; Graphical
|
||||
* Tinted spawn eggs are now properly scaled in item frames.
|
||||
* Red sandstone stairs now have correct textures on all sides. ({{bug|MCPE-20677}})
|
||||
* Updated the glass texture for locked maps in the cartography table UI. ({{bug|MCPE-43314}})
|
||||
|
||||
; User interface
|
||||
* Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when text to speech is enabled.
|
||||
* Fixed an issue on Xbox that could prevent the menus from being navigated after signing in to a Microsoft account.
|
||||
* The book icon in the enchantment table UI is no longer overlapping the runic inscription (Pocket UI).
|
||||
* The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
|
||||
|
||||
; Commands
|
||||
* Fixed an issue that sometimes caused command blocks to fail to execute commands for no apparent reason.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.4]]
|
||||
[[es:Bedrock Edition beta 1.12.0.4]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.4]]
|
||||
[[ja:Bedrock Edition beta 1.12.0.4]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.4]]
|
||||
[[ru:Beta 1.12.0.4 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.4]]
|
140
wiki_backup/Bedrock Edition beta 1.14.0.1.txt
Normal file
140
wiki_backup/Bedrock Edition beta 1.14.0.1.txt
Normal file
|
@ -0,0 +1,140 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.14.0.01}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock Beta 1.14.0.1.png
|
||||
|image2=Bedrock 1.14.0.1.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.1.0<br>
|
||||
'''Xbox One''': 1.14.1.70<br>
|
||||
'''Android''': 1.14.0.1<br>
|
||||
|date='''Xbox One and Windows 10:''' October 9, 2019<br/>'''Android:''' October 12, 2019<ref>{{tweet|JDavidFries|1182838092354342912|Bananas are slippery things. The latest Minecraft Android Beta (1.14.0.1) is rolling out now. Apologies for the delay.|October 12, 2019}}</ref>
|
||||
|parent=1.14.0
|
||||
|prevparent=1.13.0
|
||||
|next=beta 1.14.0.2
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.1''' is the first beta version for [[Bedrock Edition 1.14.0]], released on October 9–12, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034989811-Minecraft-Beta-1-14-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.14.0.1 (Xbox One/Windows 10/Android)|date=October 9, 2019}}</ref> which adds [[bee]]s and bee-related items.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Beehive]]s
|
||||
* Crafted with [[planks]] and [[honeycomb]]s.
|
||||
* Function the same as bee nests, but do not need a [[Silk Touch]] enchanted [[tool]] to be dropped.
|
||||
|
||||
; [[Bee nest]]s
|
||||
* Spawn naturally in [[flower forest]]s, [[plains]], and [[sunflower plains]] biomes.
|
||||
* Can house up to 3 [[bee]]s.
|
||||
* Fill up with [[honey]].
|
||||
** Have a max [[honey]] level of 5.
|
||||
* Can be obtained by using a [[Silk Touch]] enchanted [[tool]].
|
||||
|
||||
; [[Honeycomb block]]s
|
||||
* Crafted with 9 [[honeycomb]]s.
|
||||
* Are purely decorative.
|
||||
|
||||
; [[Honey block]]s
|
||||
* Crafted with 4 [[honey bottle]]s.
|
||||
* Drastically reduce movement speed and jump height.
|
||||
* Can be climbed down, and will drag anything on them when moved by a [[piston]].
|
||||
|
||||
=== Items ===
|
||||
; [[Honey bottle]]s
|
||||
* Restore 6 hunger points and 5 saturation points, as well as remove the [[Poison]] effect when consumed.
|
||||
* Can be used to craft [[sugar]] and [[honey block]]s.
|
||||
* Obtained by using a bottle on full [[beehive]]s and [[bee nest]]s.
|
||||
|
||||
; [[Honeycomb]]s
|
||||
* Obtained by using [[shears]] on full [[beehive]]s and [[bee nest]]s.
|
||||
* Can be used to craft [[beehive]]s and [[honeycomb block]]s.
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Added [[bee]] [[spawn egg]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Bee]]s
|
||||
* Have 10 health.
|
||||
* Live in groups near hives and nests.
|
||||
** If a [[bee]] does not have a home nest, it will wander around until it finds one.
|
||||
* Can be bred using any [[flower]].
|
||||
* Attack in a swarm if provoked.
|
||||
** When they attack, they give [[Poison]] to the target and die shortly after.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Dispenser]]s
|
||||
* Can now fill [[glass bottle]]s with [[water]] or [[honey bottle|honey]].
|
||||
* Can now shear [[honeycomb]]s.
|
||||
|
||||
=== Items ===
|
||||
; [[Lead]]s
|
||||
* Can now be used on [[dolphin]]s, [[ocelot]]s, [[parrot]]s, [[polar bear]]s and old [[Villager/Before Village & Pillage|villager]]s. ({{bug|MCPE-46866}})
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Are now sorted alphabetically in the [[Creative]] inventory.
|
||||
|
||||
=== General ===
|
||||
; [[Experience]]
|
||||
* Tweaked the amount of experience dropped by [[animal]]s to match {{el|je}}.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Changed the title screen background to reflect bees and items related to them.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; Performance
|
||||
* Fixed an issue with kelp growth causing lag in specific chunks. ({{bug|MCPE-50175}})
|
||||
|
||||
; General
|
||||
* Fixed the breaking animation for glass on certain packs.
|
||||
* Capes now appear correctly in the skin picker.
|
||||
* Fixed an issue that was preventing the "Beam Me Up" achievement from being obtained. ({{bug|MCPE-21425}})
|
||||
* Fixed an issue with that caused some skins to show a solid white cape. ({{bug|MCPE-52005}})
|
||||
* Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world.
|
||||
* Fixed an issue that was causing some capes to not scale to skins correctly in the character creator.
|
||||
* Fixed an issue that would cause some selections in the character creator to become unresponsive.
|
||||
* Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace pack.
|
||||
|
||||
; Gameplay
|
||||
* Minecart sounds now load and play correctly.
|
||||
* Waterlogged blocks are no longer ticked by other redstone circuits in the same chunk.
|
||||
* Armor can once again be equipped correctly from the creative inventory on touch screen devices. ({{bug|MCPE-52413}})
|
||||
* Fixed an issue that was causing the crossbow to fire immediately after being loaded. ({{bug|MCPE-52179}})
|
||||
* The Frost Walker enchantment once again freezes water correctly. ({{bug|MCPE-52788}})
|
||||
* Fixed a bug that could cause players to fall from the sky after riding an entity in creative. ({{bug|MCPE-52957}})
|
||||
* Arrows or tridents no longer fall through the ground after being deflected by a shield. ({{bug|MCPE-44721}})
|
||||
* Farmland blocks once again revert into a dirt block when the player jumps on them.
|
||||
* Placing armor on an armor stand in Creative no longer equips it on the player as well.
|
||||
|
||||
; Mobs
|
||||
* Reduced the fox attack radius to match the ''Java Edition''.
|
||||
* Items held by foxes are no longer invisible. ({{bug|MCPE-51993}})
|
||||
* Horses now use the correct (newer) model again.
|
||||
* Improved the accuracy of pathfinding for flying mobs.
|
||||
|
||||
; Items
|
||||
* The compass and clock are now animated correctly again when in the hotbar. ({{bug|MCPE-52901}})
|
||||
|
||||
; User interface
|
||||
* Equipped carpets now appear correctly in the llama inventory again.
|
||||
|
||||
; Add-ons and script engine
|
||||
* The boss health bar now shows correctly when creating custom wither entities.
|
||||
* Custom entities once again show the health bar correctly while being ridden.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.1]]
|
||||
[[es:Bedrock Edition beta 1.14.0.1]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.1]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.1]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.1]]
|
||||
[[ru:Beta 1.14.0.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.1]]
|
50
wiki_backup/Bedrock Edition beta 1.14.0.3.txt
Normal file
50
wiki_backup/Bedrock Edition beta 1.14.0.3.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.14.0.03}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.3.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.3.0<br>
|
||||
'''Xbox One''': 1.14.3.70<br>
|
||||
'''Android''': 1.14.0.3<br>
|
||||
|parent=1.14.0
|
||||
|date='''Xbox One, Windows 10, Android:''' October 23, 2019
|
||||
|prevparent=1.13.0
|
||||
|prev=beta 1.14.0.2
|
||||
|next=beta 1.14.0.4
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.3''' is the third beta version for [[Bedrock Edition 1.14.0]], released on October 23, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035476291|title=Minecraft Beta - 1.14.0.3 (Xbox One/Windows 10/Android)|date=October 23, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Fixed the redstone piston mechanic in the Traveling Trader Marketplace pack.
|
||||
* Players using vertical split screen can now select featured items in the character creator.
|
||||
* Equipping a new custom skin will now update the player model without needing to restart.
|
||||
* Players can now apply the Founder's Cape to owned skins. ({{bug|MCPE-53513}})
|
||||
* The 'See Pack In Store' button in the character creator can now be highlighted and selected when using a controller.
|
||||
|
||||
; Gameplay
|
||||
* Tweaked horse behavior to match ''Java Edition'' when moving over honey blocks.
|
||||
* Players standing on a honey block with Jump Boost II applied can now jump up one full block.
|
||||
|
||||
; Items
|
||||
* The "n" in "Bee nest" is now capitalized. ({{bug|MCPE-53678}})
|
||||
|
||||
; Graphical
|
||||
* Water now renders correctly when a kelp plant is placed next to a glass block.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.3]]
|
||||
[[es:Bedrock Edition beta 1.14.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.3]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.3]]
|
||||
[[ru:Beta 1.14.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.3]]
|
211
wiki_backup/Bedrock Edition beta 1.15.0.51.txt
Normal file
211
wiki_backup/Bedrock Edition beta 1.15.0.51.txt
Normal file
|
@ -0,0 +1,211 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.15.0.51.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.15.51.0<br>
|
||||
'''Xbox One''': 1.15.51.70<br>
|
||||
'''Android''': 1.15.0.51<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' February 12, 2020
|
||||
|prevparent=1.14.41
|
||||
|next=beta 1.15.0.53
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.15.0.51''' is the first beta version for [[Bedrock Edition 1.16.0]],{{efn|Bedrock Edition 1.15.0 would not be a version of the game and its betas are instead part of [[Bedrock Edition 1.16.0|1.16.0]]<ref>{{tweet|Chupacaubrey|1239595265264238593}}</ref>}} released on February 12, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360039727011|title=Minecraft Beta - 1.15.0.51 (Xbox One/Windows 10/Android)|date=February 12, 2020}}</ref> which adds several features from {{els|java|education}} and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Allow and Deny]] blocks
|
||||
* Can be obtained by {{cmd|give}} again.
|
||||
|
||||
; [[Border]] blocks
|
||||
* Can be obtained by {{cmd|give}} again.
|
||||
|
||||
=== Items ===
|
||||
; [[Arrow of Slowness]] IV
|
||||
* Can be crafted by tipping arrow to [[cauldron]] filled by [[potion of Slowness]] IV.
|
||||
|
||||
; [[Lingering Potion of Slowness]] IV
|
||||
* Can be brewed by adding glowstone dust to regular lingering potion of slowness.
|
||||
|
||||
; [[Potion of Slowness]] IV
|
||||
* Can be brewed by adding [[glowstone dust]] to regular potion of slowness.
|
||||
|
||||
; [[Splash Potion of Slowness]] IV
|
||||
* Can be brewed by adding glowstone dust to regular splash potion of slowness.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Enchantments]]
|
||||
* Added [[Curse of Binding]].
|
||||
|
||||
; [[Emotes]]
|
||||
* Hidden base code added. Currently can only be activated by external programs or add-ons.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Beacon]]s
|
||||
* The beam color can now be mixed with several different stained glass colors.
|
||||
|
||||
; [[Conduit]]s
|
||||
* Now give [[Conduit Power]] to nearby players in rain.
|
||||
|
||||
; [[Dispenser]]s
|
||||
* No longer require a fully repaired [[bow]] to be crafted.
|
||||
|
||||
; [[Fence gate]]s, [[pumpkin]]s and [[jack o'lantern]]s
|
||||
* Can now be placed without supporting blocks underneath.
|
||||
|
||||
; [[Flower pot]]s
|
||||
* Potted plants can now be removed from the pot by tapping/clicking on it.
|
||||
|
||||
; [[Iron bar]]s
|
||||
* Changed the inventory icon to match {{el|je}}.
|
||||
|
||||
; [[Structure block]]s
|
||||
* Added detect button for save mode.
|
||||
* Functionality is no longer only available behind [[Experimental Gameplay]].
|
||||
|
||||
; [[Sapling]]s
|
||||
* Oak and birch saplings grown within 2 blocks of a [[flower]] on the same Y-level have a 5% chance to have a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
; [[Item (entity)|Item]]s
|
||||
* Dropped items now turn into a 3D model and spin.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Iron golem]]s
|
||||
* Improved spawn rates.
|
||||
|
||||
; [[NPC]]
|
||||
* Dialog and changeable skins have been readded.
|
||||
|
||||
; [[Passive mob]]s
|
||||
* Now spawn on blocks they are supposed to. ({{bug|MCPE-47596}})
|
||||
|
||||
; [[Pufferfish]]
|
||||
* Now semi-puff when a player approaches, and fully puff when a player is very nearby.
|
||||
|
||||
; [[Wolf]]
|
||||
* Now spawn in [[forest]] and [[giant tree taiga]] biomes. ({{bug|MCPE-49792}})
|
||||
|
||||
=== World generation ===
|
||||
; [[Tree]]s
|
||||
* Large spruce trees now transform nearby [[grass]] blocks into [[podzol]] when they grow.
|
||||
|
||||
=== General ===
|
||||
; [[Character creator]]
|
||||
* Player in dressing room now has animations.
|
||||
* Added new cape.
|
||||
|
||||
; [[Particles]]
|
||||
* Changed the particles of the [[eye of ender]] to match {{el|je}}.
|
||||
* Changed the particles of [[Bad Omen]] from tan to green to match {{el|je}}.
|
||||
|
||||
; Map making and [[add-ons]]
|
||||
* Most attack goals are now data-driven.
|
||||
* Added new documentation for new behavior fields.
|
||||
* Most slime and swim goals are now data-driven.
|
||||
** Added new documentation for new behavior fields.
|
||||
* Tree generation is now data-driven.
|
||||
* Wither skull attacks are now data-driven.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
|
||||
* Fixed an issue with invisible shulker boxes which could cause a crash when trying to open or break them. ({{bug|MCPE-55894}})
|
||||
* Fixed a crash that could happen when dispensing bone meal into a grass block. ({{bug|MCPE-53033}})
|
||||
* Fixed a crash caused by fire spreading to beehives.
|
||||
|
||||
; Accessibility
|
||||
* Fixed a bug that could cause the narrator to read text twice on Xbox One.
|
||||
|
||||
; Gameplay
|
||||
* Added the missing text for locked maps in the cartography table. ({{bug|MCPE-58527}})
|
||||
* Players can transition from swimming to running on land more smoothly now.
|
||||
* Casting a fishing rod whilst running no longer slows the player down. ({{bug|MCPE-56199}})
|
||||
* The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players.
|
||||
* The player's hitbox is now correctly reset when unequipping elytra mid-flight.
|
||||
* The correct amount of berries can now consistently be collected from sweet berry bushes. ({{bug|MCPE-47160}})
|
||||
* Using shift/sneak will now allow the player to move downwards correctly when swimming.
|
||||
* Fixed the respawn location so that players no longer wake up with their head in a block after sleeping.
|
||||
* The raid bar will now appear correctly when returning to an active raid from another dimension.
|
||||
* Fixed a bug that would prevent redstone power from passing through barrels after reloading a world. ({{bug|MCPE-46742}})
|
||||
* Falling blocks (such as sand) will no longer break when falling onto retracted pistons. ({{bug|MCPE-20109}})
|
||||
* TNT no longer drops as an item when exploded.
|
||||
* Fixed trapdoor collision shape. ({{bug|MCPE-13451}})
|
||||
* Prevented elytra gliding rotations on the player when in first person view ({{bug|MCPE-53092}})
|
||||
* Explosions can now deal damage in water
|
||||
* Flying with elytra at high speeds no longer causes sound to become jittery. ({{bug|MCPE-19945}}, {{bug|MCPE-52931}})
|
||||
* Mobs are now damaged and items are destroyed when on top of cactus blocks. ({{bug|MCPE-14303}})
|
||||
|
||||
; Mobs
|
||||
* Increased Iron Golem spawn rate and modified spawn rules. ({{bug|MCPE-47157}})
|
||||
* Fixed the jumping animation of tamed horses.
|
||||
* Fixed Blaze path-finding and navigation. ({{bug|MCPE-45469}})
|
||||
* Fixed a bug that allowed ghasts to exist when the difficulty was set to Peaceful. ({{bug|MCPE-53383}})
|
||||
* Fixed an issue that was preventing pillager captains from being hostile. ({{bug|MCPE-44987}})
|
||||
* Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
|
||||
* Small mobs will no longer get trapped in gaps created by stair blocks.
|
||||
* Villagers no longer run around inside their houses when being raided.
|
||||
* Mobs no longer start shaking when entering minecarts.
|
||||
* Guardians and elder guardians will no longer float in the air as they try and reach water. ({{bug|MCPE-33641}})
|
||||
* Tweaked squid spawn rate and cap.
|
||||
* Drowned can no longer drop tridents without having them equipped. ({{bug|MCPE-32731}})
|
||||
* Fixed a bug that prevented cats from sleeping on a bed with the player
|
||||
* Snow golems can now try and shoot snowballs at mobs when it is behind a fence block ({{bug|MCPE-24840}})
|
||||
* Fixed a bug that allowed zombie villagers to break iron doors. ({{bug|MCPE-43725}})
|
||||
* Sitting mobs will no longer slide around and breed. ({{bug|MCPE-62160}})
|
||||
|
||||
; Items
|
||||
* Unloaded crossbows no longer display the incorrect icon in inventory. ({{bug|MCPE-53545}})
|
||||
|
||||
; Graphical
|
||||
* Stopped offhand shield animation and bow animation from playing at the same time. ({{bug|MCPE-41262}})
|
||||
* Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
|
||||
* Items held by baby foxes now render correctly. ({{bug|MCPE-52885}})
|
||||
* Stained glass now has the correct colors on maps. ({{bug|MCPE-25702}})
|
||||
* Enchanted elytra will now show the enchanted glow when equipped. ({{bug|MCPE-23020}})
|
||||
|
||||
; User interface
|
||||
* Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
|
||||
* Entities and blocks are now shown consistently in the structure block's preview.
|
||||
* The tooltip for leaving a boat is now consistent across platforms.
|
||||
* The "grow" controller tooltip will now show when pointing bone meal at grass block or blocks underwater.
|
||||
|
||||
; Commands
|
||||
* Updated the grammar in the {{cmd|scoreboard}} command description to make it consistent with other commands.
|
||||
* Instant effects now use ticks instead of seconds when used with the {{cmd|effect}} command. ({{bug|MCPE-43393}})
|
||||
|
||||
; Add-ons
|
||||
* Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
|
||||
* The {{cd|delayed_attack}} behavior no longer causes mobs to freeze when they lose their target.
|
||||
* Item tags can now be toggled in the UI using {{cmd|gamerule showtags}}.
|
||||
* The {{cd|on_unleash}} event is now triggered correctly when unleashing from a fence.
|
||||
* The 'Create New World' button text is now using the global color component.
|
||||
|
||||
; Character creator
|
||||
* Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
|
||||
* Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
|
||||
* Various user interface fixes.
|
||||
* The Achievements screen can now be viewed through the character creator dressing room.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.15.0.51]]
|
||||
[[es:Bedrock Edition beta 1.15.0.51]]
|
||||
[[fr:Édition Bedrock bêta 1.15.0.51]]
|
||||
[[ja:Bedrock Edition beta 1.15.0.51]]
|
||||
[[pt:Edição Bedrock beta 1.15.0.51]]
|
||||
[[ru:Beta 1.15.0.51 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock beta 1.15.0.51]]
|
||||
[[zh:基岩版1.15.0.51]]
|
87
wiki_backup/Bedrock Edition beta 1.16.0.55.txt
Normal file
87
wiki_backup/Bedrock Edition beta 1.16.0.55.txt
Normal file
|
@ -0,0 +1,87 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.55.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.55.0<br>
|
||||
'''Xbox One''': 1.16.55.70<br>
|
||||
'''Android''': 1.16.0.55<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android''' - April 2, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.16.0.54
|
||||
|next=beta 1.16.0.57
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.55''' is the eighth beta version for [[Bedrock Edition 1.16.0]], released on April 2, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360041294872|title=Minecraft Beta - 1.16.0.55 (Xbox One/Windows 10/Android)|date=April 2, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when creating a new world on iOS.
|
||||
* Fixed a crash that could occur when exiting a world with particles present.
|
||||
* Fixed several crash issues related to the player entering water.
|
||||
* Fixed a crash that could happen when a mob's state changed.
|
||||
|
||||
; General
|
||||
* Light propagation now works correctly, fixing hostile mob spawning. ({{bug|MCPE-49616}})
|
||||
* Chunks should no longer fail to load properly in +250MB worlds. ({{bug|MCPE-58514}})
|
||||
* Fixed a bug with light persisting after a block change.
|
||||
* Ticking areas can no longer be removed on the same tick they are created ({{bug|MCPE-36769}}).
|
||||
* Lighting now propagates correctly through chunk/subchunk borders ({{bug|MCPE-58182}}).
|
||||
* Fixed an issue that could cause areas to show lighting errors on servers.
|
||||
* Added new overload for {{cmd|replaceitem}} with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
|
||||
* The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again ({{bug|MCPE-54969}}).
|
||||
* The screen no longer twitches when the player dies in the Nether or End.
|
||||
|
||||
; Gameplay
|
||||
* Water can now be collected from bubble columns ({{bug|MCPE-37571}})
|
||||
* Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder ({{bug|MCPE-60361}}).
|
||||
* Fully grown sweet berry bushes can now be harvested when holding bone meal ({{bug|MCPE-54206}}).
|
||||
* Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
|
||||
* Fire charges are now consumed after lighting a tnt block ({{bug|MCPE-42938}}).
|
||||
* Player icons no longer appear as a white square on locator maps.
|
||||
|
||||
; Blocks
|
||||
* Wall signs attached to doors are no longer left floating after the bottom half of the door is broken ({{bug|MCPE-43748}}).
|
||||
|
||||
; Mobs
|
||||
* Creepers no longer lose aggro immediately after losing sight of its target ({{bug|MCPE-32815}}).
|
||||
* Ghast hitbox now matches its rendering ({{bug|MCPE-44326}}).
|
||||
* Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
|
||||
* The iron golem's legs don't swing as far anymore.
|
||||
|
||||
; Graphics and rendering
|
||||
* Experience orbs have been data-driven.
|
||||
* Fireballs have been data-driven.
|
||||
* NPC geometry and animations have been data-driven.
|
||||
* Items no longer flash green when being removed from a furnace.
|
||||
* Fixed a bug where glass and water could be drawn incorrectly when close to each other.
|
||||
* Fixed the custom glint texture issue when added to compasses.
|
||||
|
||||
; Scripting and components
|
||||
* Removed type property from {{cd|minecraft:shooter}} as it was never used.
|
||||
* Updated {{cd|minecraft:spawn_entity}} to have an internal entities object or array.
|
||||
* Updated the {{cd|minecraft:behavior.circle_around_anchor}} behavior.
|
||||
* Added {{cd|attack_chance}} to the {{cd|minecraft:behavior.defend_village_target}} goal.
|
||||
* Fixed removed or destroyed entities querying as valid in script.
|
||||
* Invalid items in the {{cd|spawn_item}} field of a {{cd|minecraft:spawn_entity}} now display an error.
|
||||
* {{cd|StompEggGoal}} no longer uses {{cd|search_count}} as it now searches all blocks in the specified area.
|
||||
* Fixed {{cd|navigation.walk}} to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
|
||||
* The {{cd|minecraft:density_limit}} component is now documented in the Spawn Rules documentation section ({{bug|MCPE-61126}}).
|
||||
* A content error will now show up if you provide an invalid item name to {{cd|minecraft:interact}} in the {{cd|transform_to_item}} field.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.55]]
|
||||
[[es:Bedrock Edition beta 1.16.0.55]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.55]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.55]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.55]]
|
||||
[[ru:Beta 1.16.0.55 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.55]]
|
337
wiki_backup/Bedrock Edition beta 1.16.0.57.txt
Normal file
337
wiki_backup/Bedrock Edition beta 1.16.0.57.txt
Normal file
|
@ -0,0 +1,337 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.57.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.57.0<br>
|
||||
'''Xbox One''': 1.16.57.70<br>
|
||||
'''Android''': 1.16.0.57<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' April 15, 2020
|
||||
|prevparent=1.14.60
|
||||
|prev=beta 1.16.0.55
|
||||
|next=beta 1.16.0.58
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.57''' is the ninth beta version for [[Bedrock Edition 1.16.0]], released on April 15, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360042349811|title=Minecraft Beta - 1.16.0.57 (Xbox One/Windows 10/Android)|date=April 15, 2020}}</ref> which adds more [[Nether Update]] features, more parity and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Blackstone]]
|
||||
* Naturally generates in basalt deltas and bastion remnants.
|
||||
* Generates in all Nether biomes below lava level.
|
||||
* Can be used to craft stone tools and furnaces.
|
||||
|
||||
; [[Blackstone Slab]], [[Blackstone Stairs]], [[Blackstone Wall]]
|
||||
* Decorative blocks crafted from blackstone.
|
||||
|
||||
; [[Chain]]
|
||||
* Currently can't be crafted
|
||||
* Generates in [[Bastion Remnant]]s
|
||||
* Has the appearance of top chain of lanterns, making them good for decorations.
|
||||
|
||||
; [[Chiseled Nether Bricks]]
|
||||
* Crafted from 2 Nether brick slabs.
|
||||
|
||||
; [[Cracked Nether Bricks]]
|
||||
* Obtained by smelting Nether bricks in a furnace.
|
||||
|
||||
; [[Crying Obsidian]]
|
||||
* Generates in [[Ruined Portal]]s.
|
||||
* Can be crafted into respawn anchor.
|
||||
* Obtainable through bartering.
|
||||
* Can be found in [[ruined portal]]s and [[bastion remnant]] chests.
|
||||
|
||||
; [[Gilded Blackstone]]
|
||||
* Variant of blackstone that can drop [[gold nugget]]s.
|
||||
|
||||
; [[Hyphae]]
|
||||
* Variant of [[wood]] using the Nether types.
|
||||
* Also has a stripped variant.
|
||||
|
||||
; [[Lodestone]]
|
||||
* Crafted with 1 netherite ingot and 8 chiseled stone bricks.
|
||||
* Using a compass on it turns the compass into a lodestone compass which points to the connected lodestone.
|
||||
* Works in all dimensions.
|
||||
* Currently only available through Experimental Gameplay.
|
||||
|
||||
; [[Nether Gold Ore]]
|
||||
* Drops several [[gold nugget]]s.
|
||||
|
||||
; [[Polished Blackstone]]
|
||||
* Crafted from 4 blackstone.
|
||||
* Can be crafted into pressure plates, buttons, slabs, stairs, and walls.
|
||||
|
||||
; [[Polished Blackstone Bricks]]
|
||||
* Crafted from 4 polished blackstone.
|
||||
* Can be crafted into slabs, stairs, and walls.
|
||||
|
||||
; [[Polished Blackstone Brick Slab]], [[Polished Blackstone Brick Stairs]], [[Polished Blackstone Brick Wall]]
|
||||
* Decorative blocks crafted from polished blackstone bricks.
|
||||
|
||||
; [[Polished Blackstone Button]] and [[Polished Blackstone Pressure Plate]]
|
||||
* Redstone blocks crafted from polished blackstone.
|
||||
* Works like their stone counterparts.
|
||||
|
||||
; [[Polished Blackstone Slab]], [[Polished Blackstone Stairs]], and [[Polished Blackstone Wall]]
|
||||
* Decorative blocks crafted from polished blackstone.
|
||||
|
||||
; [[Quartz Bricks]]
|
||||
* Variant of quartz blocks.
|
||||
* Crafted from 4 blocks of quartz.
|
||||
|
||||
; [[Respawn Anchor]]
|
||||
* Crafted with 6 crying obsidian and three glowstone.
|
||||
* Requires a diamond pickaxe or higher to mine.
|
||||
* Can be used to respawn in the Nether
|
||||
* It is charged with glowstone and can be charged up to four levels. Whenever someone who charged the respawn anchor dies, they respawn near it and the level goes down by 1.
|
||||
* Can be charged with dispensers.
|
||||
* When it is not charged, it does not do anything.
|
||||
* Similar to how a bed explodes in the Nether, attempting to use a respawn anchor in the Overworld or the End causes it to explode.
|
||||
|
||||
; [[Soul Campfire]]
|
||||
* Acts the same as a normal campfire.
|
||||
|
||||
; [[Twisting Vines]]
|
||||
* Another variant of vines found in [[warped forest]]s.
|
||||
* Grows upward, unlike [[weeping vines]].
|
||||
* Can be climbed.
|
||||
|
||||
=== Items ===
|
||||
; [[Piglin Banner Pattern]]
|
||||
* Creates a "[[Hoglin]] Face" on the [[banner]].
|
||||
* Generates in [[mineshaft]] and [[bastion remnant]] chests.
|
||||
|
||||
; [[Music Disc Pigstep]]
|
||||
* Plays Pigstep, by Lena Raine.
|
||||
* Generates in [[bastion remnant]] chests.
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Added [[strider]] and [[zoglin]] spawn egg.
|
||||
|
||||
; [[Warped fungus on a stick]]
|
||||
* Crafted with a fishing rod and warped fungus.
|
||||
* Can be used to control striders in the same way a carrot on a stick controls pigs.
|
||||
|
||||
==== Enchantments ====
|
||||
; [[Soul Speed]]
|
||||
* Used to travel more quickly on [[soul sand]] and [[soul soil]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Strider]]
|
||||
* A new passive mob that spawns in [[the Nether]] on lava oceans.
|
||||
* Can be saddled and controlled with [[warped fungus on a stick]].
|
||||
* Is damaged by [[water]] and [[rain]].
|
||||
* Can be bred with [[warped fungi]].
|
||||
* Can spawn with [[zombified piglin]]s or baby striders riding them.
|
||||
** If they spawn with a zombified piglin, they will also have a saddle equipped.
|
||||
|
||||
; [[Zoglin]]s
|
||||
* Created when a [[hoglin]] is brought into the Overworld.
|
||||
* Unlike hoglins, they cannot be bred or fed, and they do not flee from [[warped fungus]].
|
||||
* Attack most mobs on sight, except for [[creeper]]s and other zoglins.
|
||||
|
||||
=== World generation ===
|
||||
; [[Basalt deltas]]
|
||||
* A volcanic biome in the Nether with fog effects of ash.
|
||||
* Filled with pillars of [[basalt]] and large areas of [[blackstone]].
|
||||
* [[Ghast]]s, [[magma cube]]s, and [[strider]]s spawn in this biome.
|
||||
|
||||
; [[Bastion Remnants]]
|
||||
* Structures built from [[blackstone]] and filled with [[piglin]]s.
|
||||
* Contains chests, [[blocks of gold]], and various forms of loot protected by piglins.
|
||||
* Generate in every biome except basalt deltas.
|
||||
|
||||
; [[Ruined Portal]]
|
||||
* Structure found in the [[Overworld]] and the Nether
|
||||
* May contain a [[Chest]]
|
||||
* Can be found underground
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Emotes]]
|
||||
* You can toggle the emote menu with {{key|B}}, or {{Xbutton|onedpad-left}} on Xbox one controllers, or [[File:Emote button BE1.png|20px]] by default
|
||||
* Added "Wave" emote
|
||||
|
||||
=== General ===
|
||||
; [[Ambience]]
|
||||
* Added ambient cave sounds.
|
||||
* Added ambient sounds for [[Crimson Forest]], [[Warped Forest]], and [[Soul Sand Valley|Soulsand<!--correct spelling in this version?--> Valley]].
|
||||
|
||||
; [[Music]]
|
||||
* Added Rubedo, Chrysopoeia, and So Below, by Lena Raine.
|
||||
* Added [[Update Aquatic]] underwater music.
|
||||
|
||||
; [[Splash]]es
|
||||
* Added the following splash text:
|
||||
** "Honey, I grew the bees"
|
||||
** "Find your claw!"
|
||||
** "Everybody do the Leif!"
|
||||
** "<3 Max & 99 & Ducky"
|
||||
** "Bushy eyebrows"
|
||||
** "Edit is a name"
|
||||
** "From free range developers"
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|kick}}
|
||||
* Used to kick players from a world.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Beacon]]s
|
||||
* Can now be fed with netherite ingots
|
||||
|
||||
; [[Smithing table]]s
|
||||
* Now has functionality and used to upgrade diamond tools.
|
||||
|
||||
; [[Jigsaw Block]]
|
||||
* Changed texture.
|
||||
* Now has functionality and can be obtained by {{cmd|give}} command.
|
||||
|
||||
; [[Basalt]]
|
||||
* Can now be made if lava touches [[blue ice]] while flowing over [[soul soil]].
|
||||
|
||||
; [[Honey Block]], [[Honeycomb Block]], [[Netherrack]], [[Nether Brick]], [[Nether Quartz Ore]], [[Bone Block]] and [[Soul Sand]].
|
||||
* Added new sounds.
|
||||
|
||||
; [[Soul Fire Torch]]
|
||||
* Renamed "Soul Fire Torch" to "Soul Torch".
|
||||
* Can now also be crafted with soul sand.
|
||||
|
||||
; [[Soul Fire Lantern]]
|
||||
* Renamed "Soul Fire Lantern" to "Soul Lantern".
|
||||
|
||||
; [[Block of Netherite]]
|
||||
* Netherite blocks can now be used as the base of a beacon.
|
||||
|
||||
; [[Target]]
|
||||
* Are no longer only available through Experimental Gameplay.
|
||||
|
||||
=== Items ===
|
||||
; [[Hoe]]
|
||||
* Are now the default tool for [[nether wart block]]s, [[warped wart block]]s, [[hay bale]]s, [[sponge]]s, [[wet sponge]]s, [[leaves]], [[dried kelp block]]s, [[target block]]s and [[shroomlight]].
|
||||
* Can be now enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|
||||
|
||||
; [[Fungi]], [[Nether Sprouts]], [[Crimson Roots]], [[Warped Roots]], [[Nether Wart]], [[Nether Wart Block]], [[Warped Wart Block]], [[Twisting Vines]], and [[Weeping Vines]]
|
||||
* Can now be composted.
|
||||
|
||||
=== Mobs ===
|
||||
; General
|
||||
* Mobs that panic now do so for all damage types
|
||||
|
||||
; [[Creeper]]s
|
||||
* Now deal damage when in a boat on water.
|
||||
|
||||
; [[Magma Cube]]s
|
||||
* Spawn commonly in basalt deltas.
|
||||
|
||||
; [[Piglin]]s
|
||||
* Updated the [[bartering]] to match ''Java Editon''.
|
||||
* Piglins now "inspect" the gold ingot before giving the player an item, as opposed to giving the item instantly.
|
||||
* The health has been reduced from {{hp|24}} to {{hp|16}}.
|
||||
* Now have their own new sounds.
|
||||
|
||||
; [[Hoglin]]s
|
||||
* Changed hoglin model to match ''Java Edition''.
|
||||
* Now have new sounds.
|
||||
* Now drop leather when killed.
|
||||
|
||||
=== World Generation ===
|
||||
; [[Soul Sand Valley]]s
|
||||
* [[Soul sand]] generates below lava level.
|
||||
* Now generates [[Nether Fossil]]s.
|
||||
|
||||
; [[Bee Nest]]s
|
||||
* Now have a 3% chance to generate in flower forest.
|
||||
* Now have a 5% chance to generate in plains and sunflower plains.
|
||||
* Now have a 0.035% chance to generate in forest, wooded hills, birch forest, tall birch forest, birch forest hills, and tall birch hills biomes.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|spawnpoint}}
|
||||
* Can now be used in the Nether.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Trading]]
|
||||
* Villager trade values have been changed to closely match ''Java Edition'' ({{Bug|MCPE-47141}}).
|
||||
|
||||
=== General ===
|
||||
; "New Server" window
|
||||
* Created a new server tab play screen layout to provide more information about third-party servers.
|
||||
* Added new information sections about third party servers: description, screenshots, available games, and news/updates.
|
||||
* Removed colors from third party server messages for accessibility purposes.
|
||||
* Added message which explain what adding a server does.
|
||||
|
||||
; Server moderation
|
||||
* Players can be now be kicked or banned from worlds by pausing and going to the "Player Permissions" screen.
|
||||
** Anyone with Operator permissions will be able to kick players.
|
||||
** Kicked players will not be able to rejoin LAN games while the world is open.
|
||||
* Realm owners can now change permissions of players in their Realm from the "Player Permissions" screen.
|
||||
* Latency value is now provided separately from the user count when in a multiplayer world.
|
||||
|
||||
; Pause screen
|
||||
* The name of the Realm is now shown on the pause screen when in a Realms world.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash related to exploding beds in the nether.
|
||||
* Fixed a crash that could occur when typing a character into chat that we don’t have a font sheet for.
|
||||
* Using the {{cmd|fill}} command with Soul Fire no longer causes the game to crash ({{bug|MCPE-65672}}).
|
||||
|
||||
; General
|
||||
* Light propagation now works correctly, fixing hostile mob spawning ({{bug|MCPE-49616}}).
|
||||
* Typing in the inventory Search field no longer creates lag ({{bug|MCPE-64584}}).
|
||||
* The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again ({{bug|MCPE-54969}}).
|
||||
* Fixed an issue with the Marketplace not always loading in correctly.
|
||||
* Fixed an issue with notifications not showing in iOS.
|
||||
* The hay blocks in the town center in the Abandoned Village seed are now generated correctly.
|
||||
* The screen reader now only reads the generating world message once when converting worlds to Bedrock
|
||||
* Ender Dragon’s fireball lingering particles are no longer invisible
|
||||
* Activator rails now dismount players and other mobs at the correct position ({{bug|MCPE-30744}}).
|
||||
* The Wither’s spawning explosion no longer breaks obsidian ({{bug|MCPE-59502}}).
|
||||
* Obfuscated text color code works on signs placed in the world ({{bug|MCPE-33780}}).
|
||||
* Bamboo has been changed to be unpathable by mobs to prevent them getting stuck ({{bug|MCPE-46805}}).
|
||||
* Target block redstone signal duration is based on projectile type - Long for trident and arrows, short for other projectiles ({{bug|MCPE-65413}}).
|
||||
* Armor stands no longer shift and fall through blocks when a world is reloaded ({{bug|MCPE-29170}}).
|
||||
* Fixed ping latency clarity for users.
|
||||
|
||||
; Gameplay
|
||||
* Giant spruce trees once again generate podzol underneath ({{bug|MCPE-65046}}).
|
||||
* Fixed an issue with player experience being lost when reloading a world.
|
||||
* Minecarts no longer collide with other minecarts on parallel tracks ({{bug|MCPE-59302}}).
|
||||
* Falling top snow can no longer break solid blocks ({{bug|MCPE-63214}}).
|
||||
* Fixed a bug that sometimes allowed villagers and players to respawn inside blocks when getting out of bed ({{bug|MCPE-46064}}).
|
||||
* The XP cost is now readable in the anvil UI screen ({{bug|MCPE-51908}}).
|
||||
* Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled ({{bug|MCPE-50088}}).
|
||||
|
||||
; Mobs
|
||||
* The Iron Golem's legs don't swing as far anymore.
|
||||
* Reduced the melee attack range of mounted mobs ({{bug|MCPE-48539}}).
|
||||
* Fixed a bug that sometimes prevented mobs from burning on bottom-half slabs ({{bug|MCPE-32822}}).
|
||||
* Turtles now lay eggs correctly ({{bug|MCPE-59043}}).
|
||||
* Guardians can now spawn in bubble columns ({{bug|MCPE-37671}}).
|
||||
* Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes ({{bug|MCPE-41879}}).
|
||||
|
||||
; Blocks
|
||||
* Smooth quartz now uses the correct texture ({{bug|MCPE-42276}}).
|
||||
* Using Silk Touch on giant mushrooms now drops the correct blocks ({{bug|MCPE-34114}}).
|
||||
|
||||
; Scripting and add-ons
|
||||
* Implemented AvoidMobTypeDefinition and converted hardcoded properties to be data-driven.
|
||||
* A content error will now show up if you provide an invalid item name to {{cd|minecraft:interact}} in the {{cd|transform_to_item}} field.
|
||||
* Add documentation for {{cd|minecraft:density_limit}} ({{bug|MCPE-61126}}).
|
||||
* Adding a new subject to filters so damage sensors can filter on projectiles.
|
||||
* Fixed an issue with custom brewing recipes.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.57]]
|
||||
[[es:Bedrock Edition beta 1.16.0.57]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.57]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.57]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.57]]
|
||||
[[ru:Beta 1.16.0.57 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.57]]
|
171
wiki_backup/Bedrock Edition beta 1.17.0.54.txt
Normal file
171
wiki_backup/Bedrock Edition beta 1.17.0.54.txt
Normal file
|
@ -0,0 +1,171 @@
|
|||
{{Infobox version
|
||||
| edition = Bedrock
|
||||
| image = Non-Experimental 1.17.0.54.jpg
|
||||
| image2 = Bedrock 1.17.0.54.png
|
||||
| image3 = Bedrock 1.17.0.54 Caves & Cliffs.png
|
||||
| type = Beta
|
||||
| internal=
|
||||
'''Windows''': 1.17.54.0<br>
|
||||
'''Xbox One''': 1.17.54.70<br>
|
||||
'''Android''': 1.17.0.54<br>
|
||||
| parent = 1.17.0
|
||||
| date = '''Xbox, Windows 10, Android''': May 6, 2021
|
||||
| prevparent = 1.16.221
|
||||
| prev = beta 1.17.0.52
|
||||
| next = beta 1.17.0.56
|
||||
| nextparent = 1.17.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.17.0.54''' is the seventh beta version for [[Bedrock Edition 1.17.0]], released on May 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360060922491|title=Minecraft Beta - 1.17.0.54 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=May 6, 2021}}</ref> which added [[infested deepslate]] and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Infested Deepslate]]
|
||||
* An infested variant of deepslate.
|
||||
* Spawn a silverfish when mined.
|
||||
* Infested Deepslate can be found in [[Extreme Hills]] biomes.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Added Creator settings tab.
|
||||
** Currently only has content log settings.
|
||||
|
||||
=== Technical ===
|
||||
; [[Add-ons]]
|
||||
* Added Volumes feature.
|
||||
** Create volumes in your world: simply create a "volumes" folder in a saved world, and put JSON files in there - 1 JSON file per volume.
|
||||
** Currently, the player can attach a fog - minecraft or your own custom fog - to a volume. When the player enters the volume, the fog will take effect.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
|
||||
; [[Azalea Leaves]] and [[Flowering Azalea Leaves]]
|
||||
* Now drop themself when mined with [[Silk Touch]] tools.
|
||||
|
||||
; [[Block of Copper]]
|
||||
* Are now crafted from 9 copper ingots, instead of 4.
|
||||
* Can now be crafted down into 9 Copper Ingots.
|
||||
|
||||
; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
|
||||
* Tweaked the textures of [[block of raw iron|raw iron blocks]], [[block of raw copper|raw copper blocks]], and [[block of raw gold|raw gold blocks]].
|
||||
|
||||
; [[Copper Ore|Copper]] and [[Copper Ore|Deepslate Copper]] Ore
|
||||
* Now drops 2–3 raw copper when mined, or more when using a tool enchanted with Fortune.
|
||||
|
||||
; [[Deepslate]]
|
||||
* Changed deepslate texture match to [[Java Edition]].
|
||||
|
||||
; [[Pointed Dripstone]]
|
||||
* Stalactites now drip water a bit more often when filling [[Cauldron]]s.
|
||||
|
||||
; [[Powder Snow]]
|
||||
* Dispensers can now dispense a Powder Snow Block using a Powder Snow Bucket.
|
||||
* Mining time of Powder Snow Block now matches mining time in ''Java Edition''.
|
||||
|
||||
; [[Rooted Dirt]]
|
||||
* Tilling Rooted Dirt no longer instantly turns it into a Farmland block.
|
||||
|
||||
; [[Spore Blossom]]
|
||||
* Spore Blossom can no longer be waterlogged.
|
||||
|
||||
=== Items ===
|
||||
; [[Clock]]
|
||||
* The texture has been changed. The gold is now more vibrant and better matches other instances of gold in the [[Texture Update]] texture.
|
||||
|
||||
; [[Compass]]
|
||||
* The texture has been changed. The iron is now more vibrant and better matches other instances of iron in the Texture Update texture.
|
||||
|
||||
; [[Raw Metal]]
|
||||
* Tweaked the texture.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Axolotl]]
|
||||
* Axolotls no longer play dead on land.
|
||||
|
||||
; [[Goat]]
|
||||
* Added new sounds.
|
||||
* Added the screaming goats.
|
||||
** Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat.
|
||||
|
||||
; [[Piglin]]
|
||||
* Piglins now admire Deepslate Gold Ore, Raw Gold, and Block of Raw Gold.
|
||||
|
||||
; [[Squid]] and [[Glow Squid]]
|
||||
* Now make a specific sound when they let ink out.
|
||||
|
||||
=== World generation ===
|
||||
; [[Mineshaft]]s
|
||||
* Minecarts with Chests can also appear in Mineshafts at -y.
|
||||
|
||||
; [[Stronghold]]
|
||||
* Strongholds will be more hidden in larger caves.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Moved content log settings from Profile to the new Creator settings.
|
||||
|
||||
; [[Title Screen|Title screen]]
|
||||
* The main menu background is now in an [[amethyst geode]].
|
||||
** The new background however is not visible due to the beta resource packs being applied in all beta versions.
|
||||
|
||||
=== Technical ===
|
||||
; GameTest Framework
|
||||
* Components
|
||||
** Removed <code>function setColor(color : Number)</code>
|
||||
** <code>property value : Number</code>
|
||||
*** Gets or sets the color of the entity
|
||||
** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components can be referenced via <code>entity.getComponent(componentName : string)</code>
|
||||
** <code>minecraft:color</code>
|
||||
* Container - New interface for interacting with entity containers. Can be referenced via <code>entity.getComponent("inventory").container</code>
|
||||
** <code>function setItem(slot : Number, itemStack : ItemStack)</code>
|
||||
*** Adds itemStack to the container at the given slot
|
||||
** <code>function getItem(slot : Number) : ItemStack</code>
|
||||
*** Gets the itemStack at the given slot
|
||||
** <code>function addItem(itemStack : ItemStack)</code>
|
||||
*** Adds the given itemStack to the first available slot of the container
|
||||
** <code>function transferItem(fromSlot : Number, toSlot : Number, toContainer : Container)</code>
|
||||
*** Transfers an ItemStack from fromSlot of the container to toSlot of toContainer
|
||||
** <code>function swapItems(slot : Number, otherSlot : Number, otherContainer : Container)</code>
|
||||
*** Swaps ItemStacks between slot of the container and otherSlot of otherContainer
|
||||
** <code>function worldLocation(relativeLocation : BlockLocation)</code>
|
||||
*** Transforms the coordinates of given GameTest location to its corresponding world location
|
||||
** <code>function relativeLocation(worldLocation : BlockLocation)</code>
|
||||
*** Transforms the coordinates of given world location to its corresponding GameTest location
|
||||
|
||||
== Fixes ==
|
||||
; Caves & Cliffs
|
||||
* Axolotl can no longer move on its own while playing dead ({{bug|MCPE-124128}}).
|
||||
* Skeletons no longer freeze when standing inside of Powder Snow, and will transform into strays after 45 seconds ({{bug|MCPE-116781}}).
|
||||
* Mobs can now pathfind properly on top of Powder Snow ({{bug|MCPE-118214}}).
|
||||
* Vanilla Parity: Powder Snow can no longer support Scaffolding ({{bug|MCPE-120947}}).
|
||||
* Players can no longer Jump on top of Powder Snow to avoid sinking ({{bug|MCPE-112023}}).
|
||||
* Copper now has correct graphical and sound effects when waxing/dewaxing ({{bug|MCPE-121827}}).
|
||||
* Old signs no longer glow when being dyed ({{bug|MCPE-117835}}).
|
||||
* Underside of leaves now render correctly when placed on top of Copper Slabs.
|
||||
* Fixed an issue where first person offhand items were rendered when zooming in with the Spyglass ({{bug|MCPE-125825}}).
|
||||
* Spyglass is now part of the "Equipment" category in the Creative inventory ({{bug|MCPE-126079}}).
|
||||
|
||||
; Vanilla Parity
|
||||
* Falling blocks now break when landing on Shulkers.
|
||||
|
||||
; User Interface
|
||||
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}}).
|
||||
* Fixed a bug preventing users from reassigning key 'E' in "Keyboard & Mouse" settings ({{bug|MCPE-124224}}).
|
||||
|
||||
; Commands
|
||||
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}}).
|
||||
|
||||
; Multiplayer
|
||||
* The {{cmd|kick}} command works properly if cheats and command blocks are disabled, and it no longer uses target selectors.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.17.0.54]]
|
||||
[[fr:Édition Bedrock bêta 1.17.0.54]]
|
||||
[[pt:Edição Bedrock beta 1.17.0.54]]
|
||||
[[ru:Beta 1.17.0.54 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.0.54]]
|
139
wiki_backup/Bedrock Edition beta 1.18.0.20.txt
Normal file
139
wiki_backup/Bedrock Edition beta 1.18.0.20.txt
Normal file
|
@ -0,0 +1,139 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.0.20 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.0.20.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.18.20.0<br>
|
||||
'''Xbox One''': 1.18.20.70<br>
|
||||
'''Android''': 1.18.0.20<br>
|
||||
|parent=1.18.0
|
||||
|date='''Xbox, Windows 10, Android''': October 6, 2021
|
||||
|prevparent=1.17.41
|
||||
|prev=
|
||||
|next=beta 1.18.0.21
|
||||
|nextparent=1.18.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.0.20''' is the first beta version for [[Bedrock Edition 1.18.0]], released on October 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}</ref> which moved all [[Caves & Cliffs]] features out from [[experimental gameplay]], and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== World generation ===
|
||||
; [[Cave]]s
|
||||
* Old caves can now reach all the way to the surface.
|
||||
* Old cave carver placement is now on parity with ''Java Edition''.
|
||||
|
||||
; [[Mountains]]
|
||||
* Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.
|
||||
|
||||
=== General ===
|
||||
; [[Chunk]]s
|
||||
* Improved blending between old and new chunks.
|
||||
|
||||
; [[Experimental Gameplay|Experiments]]
|
||||
* Removed the “Caves and Cliffs” experimental toggle.
|
||||
** All features previously locked behind this toggle are now available through normal gameplay.
|
||||
|
||||
=== Technical ===
|
||||
; Item Scripting
|
||||
* Implemented first past of Item Script Components:
|
||||
** {{cd|ItemStack}}
|
||||
*** Exposed interfaces for accessing script-enabled {{cd|ItemComponents}} on {{cd|ItemStack}}
|
||||
*** {{cd|hasComponent(componentId: string)}} - returns true if the {{cd|ItemStack}} has the component {{cd|[componentId]}} attached to it
|
||||
*** {{cd|getComponent(componentId: string)}} - returns a handle to the component attached to this {{cd|ItemStack}}. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.
|
||||
*** {{cd|getComponents()}} - returns an array of all attached script-enabled components on this {{cd|ItemStack}}.
|
||||
** {{cd|NumberRange}}
|
||||
*** A class to describe a random value between a min and max number
|
||||
*** Property {{cd|min}} - the minimum value in the range
|
||||
*** Property {{cd|max}} - the maximum value in the range
|
||||
*** {{cd|next()}} - returns a random number between min and max.
|
||||
** {{cd|Items}} registry
|
||||
*** Added {{cd|Items}} registry class to get all {{cd|Items}} by name.
|
||||
*** {{cd|get(itemId: string)}} - returns a handle to an {{cd|ItemType}} if a type by the given name exists.
|
||||
** Script-enabled item components
|
||||
*** {{cd|minecraft:food}}
|
||||
**** Read-only property {{cd|nutrition}} - number that describes how much nutrition the food item gives the player when eaten
|
||||
**** Read-only property {{cd|saturationModifier}} - number that is the saturation modifier used to apply the saturation buff when eaten
|
||||
**** Read-only property {{cd|canAlwaysEat}} - if true the player can always eat the specified item (even when not hungry).
|
||||
**** Read-only property {{cd|usingConvertsTo}} - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.
|
||||
*** {{cd|minecraft:durability}}
|
||||
**** Read-only property {{cd|maxDurability}} - the number that is the amount of damage this item can take before breaking
|
||||
**** Read-only property {{cd|damageRange}} - a {{cd|NumberRange}} describing the chance of the item losing durability
|
||||
**** Property {{cd|damage}} - gets or sets the current damage on the {{cd|ItemStack}}.
|
||||
**** {{cd|<nowiki>getDamageChance(unbreaking: number = <level>)</nowiki>}} - gets the maximum chance that the item would be damaged using the {{cd|damageRange}} property if given an {{cd|unbreaking}} level. The incoming {{cd|unbreaking}} parameter must be greater than 0
|
||||
|
||||
== Fixes ==
|
||||
; Caves & Cliffs
|
||||
* Water no longer generates floating in caves. ({{bug|MCPE-141424}})
|
||||
* [[Meadow]] flowers no longer replace blocks in [[villages]] or other structures. ({{bug|MCPE-141378}})
|
||||
* Tuff [[Blob|blob features]] now generate below y=0. ({{bug|MCPE-141452}})
|
||||
* [[Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}})
|
||||
* [[Amethyst geode]]s now get placed in the correct y-range during [[world generation]]. ({{bug|MCPE-141326}})
|
||||
* [[Mineshaft]] tunnels cannot replace bedrock anymore. ({{bug|MCPE-141123}})
|
||||
* Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}})
|
||||
* Small [[dripleaf]] now properly generates as part of the Lush Caves biome. ({{bug|MCPE-125799}})
|
||||
|
||||
; Stability and Performance
|
||||
* Players are no longer disconnected if the server and client have different runtime [[block IDs]].
|
||||
* Optimized the time it takes to place vines in [[the Overworld]].
|
||||
|
||||
; Accessibility
|
||||
* Added the missing [[Narrator|screen reader]] on the “Controller lost connection” prompt.
|
||||
|
||||
; Commands
|
||||
* Order of function calls triggered by {{cd|[[Commands/execute|/execute]]}} inside a function is now consistent. ({{bug|MCPE-111849}})
|
||||
|
||||
; Gameplay
|
||||
* Corrected [[nether portal]] locations when the portal was moved but the location was not updated. ({{bug|MCPE-28765}})
|
||||
* Breaking a block below fire no longer creates an invisible fire block when the {{cd|doFireTick}} [[gamerule]] is disabled. ({{bug|MCPE-101371}})
|
||||
|
||||
; General
|
||||
* Players with higher than recommended [[render distance]] settings are now prompted to change it to the recommended value.
|
||||
* Render distance default and max settings have been updated for better performance
|
||||
* A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
|
||||
* Added caching support for [[subchunk]] requests and fixed issues with holes in the terrain.
|
||||
* Fixed a rendering error that could occur when attempting to render a [[vanilla]] [[mob]] in a base game version prior to the version that mob was introduced through JSON files.
|
||||
* Most content errors and warnings now only display once per [[world]]. ({{bug|MCPE-135153}})
|
||||
|
||||
; Graphical
|
||||
* The [[carved pumpkin]] enchantment glint now only covers the item instead of the entire slot. ({{bug|MCPE-68219}})
|
||||
* Fixed a bug that could occur on older worlds where looking up in a [[minecart]] would display the inside of the minecart, blocking the player's view.
|
||||
* Updated item rendering so [[enchanted]] items are no longer invisible in [[the Nether]]. ({{bug|MCPE-116880}})
|
||||
|
||||
; Marketplace
|
||||
* The store update prompt no longer appears without internet connection or on session start failure.
|
||||
|
||||
; Mobs
|
||||
* [[Mobs]] can now path over [[trapdoors]].
|
||||
* Mobs no longer walk through [[campfires]]. ({{bug|MCPE-142054}})
|
||||
* [[Axolotl]]s now animate correctly when airborne. ({{bug|MCPE-131322}})
|
||||
* [[Sweet berry bush]]es now damage mobs. ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
|
||||
* Mobs no longer try to path through sweet berry bushes.
|
||||
|
||||
; User Interface
|
||||
* [[Structure block]]s can now be saved and loaded within the current [[dimension]]'s height limits. ({{bug|MCPE-122643}})
|
||||
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
|
||||
* Fixed overlapping text on offerings occurring on 4:3 resolution screens.
|
||||
* Fixed [[Java Edition]] parity while lying in bed in multiplayer game. A message will show how many players are lying in [[bed]] while waiting for all players to fall asleep.
|
||||
* Provided better visual feedback and hints for different render distance settings.
|
||||
|
||||
; Vanilla Parity
|
||||
* Changed the raid [[bossbar]] color from pink to red. ({{bug|MCPE-46047}})
|
||||
* [[Raid]] mobs now despawn after a raid ends if every player moves far away enough from them.
|
||||
* [[Vindicators]] no longer naturally spawn in [[patrols]].
|
||||
|
||||
; Villages
|
||||
*The [[Hero of the Village]] effect now applies to all players who helped kill a [[raider]] once a raid is defeated; the effect also remains on the players, even if they travel outside the [[village]]. ({{bug|MCPE-53384}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.0.20]]
|
||||
[[es:Bedrock Edition beta 1.18.0.20]]
|
||||
[[ja:Bedrock Edition beta 1.18.0.20]]
|
||||
[[pt:Edição Bedrock beta 1.18.0.20]]
|
||||
[[ru:Beta 1.18.0.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.0.20]]
|
153
wiki_backup/Bedrock Edition beta 1.18.0.21.txt
Normal file
153
wiki_backup/Bedrock Edition beta 1.18.0.21.txt
Normal file
|
@ -0,0 +1,153 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.0.21 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.0.21.png
|
||||
|image3=Bedrock 1.18.0.21 Caves & Cliffs.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.18.21.0<br>
|
||||
'''Xbox One''': 1.18.21.70<br>
|
||||
'''Android''': 1.18.0.21<br>
|
||||
|parent=1.18.0
|
||||
|date='''Xbox, Windows 10, Android''': October 14, 2021
|
||||
|prevparent=1.17.41
|
||||
|prev=beta 1.18.0.20
|
||||
|next=beta 1.18.0.22
|
||||
|nextparent=1.18.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.0.21''' is the second beta version for [[Bedrock Edition 1.18.0]], released on October 14, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411290325901|title=Minecraft Beta - 1.18.0.21 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 14, 2021}}</ref> which makes tweaks to world generation and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; {{cmd|loot}}
|
||||
* Added the {{cmd|loot}} command with spawn loot overload.
|
||||
|
||||
== Changes ==
|
||||
|
||||
=== Blocks ===
|
||||
; [[Copper Ore]]
|
||||
* Now drop 2-5 [[Raw Copper]] when mining instead of 2-3.
|
||||
|
||||
; [[Stonecutter]]
|
||||
* [[Block of Copper]] can be converted to 4 Cut Copper using stonecutter.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Axolotl]]s
|
||||
* Now only spawn in water above [[Clay|clay blocks]] in [[lush caves]].
|
||||
|
||||
; [[Cod]], [[Salmon]], [[Pufferfish]], [[Tropical Fish]], [[Squid]], and [[Dolphin]]s
|
||||
* Now only spawn in water from Y=50 to Y=64.
|
||||
* Additionally, tropical fishes now also spawn in lush caves at any height.
|
||||
|
||||
; [[Glow Squid]]s
|
||||
* Now only spawn in water blocks under Y=30.
|
||||
|
||||
; [[Goat]]s
|
||||
* No longer spawn in [[Stony Peaks]].
|
||||
|
||||
=== World generation ===
|
||||
; [[Amethyst Geode]]s
|
||||
* Now only generate up to Y=30.
|
||||
* Rarity has been increased to match 1.17 levels.
|
||||
|
||||
; [[Biome]]s
|
||||
* Non-cave biomes (e.g. [[Savanna]]s) no longer change with height.
|
||||
* Tweaked the relative size of some biomes, to match 1.17 a bit closer.
|
||||
* Increased the average size of most biomes.
|
||||
* Tweaked frozen biomes blending.
|
||||
|
||||
; [[Canyon]]s
|
||||
* Canyons are now placed on the same height as on pre-1.18 world generation.
|
||||
|
||||
; [[Dungeon]]s
|
||||
* Increased the amount of dungeons, especially below Y=0.
|
||||
|
||||
; [[Gravel]]
|
||||
* Increased the number of [[ore (feature)|ore blob]]s.
|
||||
|
||||
; [[Lake]]s
|
||||
* Water lakes were removed, because [[Aquifer]]s could provide local water levels.
|
||||
|
||||
[[File:21w40a approximate ore distribution.jpg|thumb|450px|Ore distribution changes.]]
|
||||
; [[Ore]] distribution
|
||||
* [[Copper Ore]] now generates between Y=-16 and Y=112, generating the most at Y=48, and increased the number of ore blobs.
|
||||
* Added more unexposed [[Diamond]]s.
|
||||
* Extra gold generates below Y=-48.
|
||||
* Decreased minimum generation height of the upper range of [[Iron Ore]] from Y=112 to Y=80, and increased the number of ore blobs.
|
||||
|
||||
; [[Village]]s
|
||||
* Now slightly more spread out.
|
||||
|
||||
=== General ===
|
||||
; [[Title Screen|Title screen]]
|
||||
* Main menu background is changed to reflect [[Caves & Cliffs]]: Part II.
|
||||
** The new background however is not visible due to the beta resource packs being applied in all beta versions.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Enable GameTest Framework" experimental toggle.
|
||||
|
||||
=== Technical ===
|
||||
; GameTest Framework
|
||||
* deltaTime
|
||||
** Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
|
||||
|
||||
== Fixes ==
|
||||
; Caves & Cliffs
|
||||
* Fixed shifted sub-chunks on Caves & Cliffs flat worlds ({{bug|MCPE-140428}})
|
||||
* Hoodoos now generate in Eroded Badland biomes again ({{bug|MCPE-141083}})
|
||||
* Strange pillars no longer generate below Eroded Badland biomes ({{bug|MCPE-141342}})
|
||||
* Water and Lava springs now correctly generate at the expected frequency
|
||||
* Fixed issue with Copper Ore hanging mid-air in ravines ({{bug|MCPE-141189}})
|
||||
|
||||
; Actors
|
||||
* Lightning bolts do not have a shadow anymore ({{bug|MCPE-140689}})
|
||||
|
||||
; Blocks
|
||||
* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}})
|
||||
|
||||
; Bone Meal
|
||||
* Nether Sprouts once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}})
|
||||
|
||||
; Gameplay
|
||||
* Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y ({{bug|MCPE-141039}})
|
||||
* Copper Ore now drops 2-5 (from 2-3) Raw Copper items ({{bug|MCPE-144071}})
|
||||
* In the Stonecutter, a Block of Copper can be converted to four Cut Copper ({{bug|MCPE-144067}})
|
||||
|
||||
; Player
|
||||
* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}})
|
||||
* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}})
|
||||
|
||||
; Items
|
||||
* Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}})
|
||||
|
||||
; Mobs
|
||||
* Fixed an issue preventing Tropical Fish from spawning in Lush Caves ({{bug|MCPE-144070}})
|
||||
|
||||
; Particles
|
||||
* Water drips now trigger splash effects
|
||||
|
||||
; Technical
|
||||
* Fixed caching support for subchunk requests where it would sometimes not use the cache
|
||||
* Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
|
||||
|
||||
; User Interface
|
||||
* Renamed some occurrences of "level" in the user interface to the more accurate "world"
|
||||
* When a value for a stepped slider does not correspond to a step it will display at the closest step
|
||||
* Replaced the missing "Always Day" option in world settings ({{bug|MCPE-137790}})
|
||||
|
||||
; Vanilla Parity
|
||||
* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.0.21]]
|
||||
[[es:Bedrock Edition beta 1.18.0.21]]
|
||||
[[ja:Bedrock Edition beta 1.18.0.21]]
|
||||
[[pt:Edição Bedrock beta 1.18.0.21]]
|
||||
[[ru:Beta 1.18.0.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.0.21]]
|
110
wiki_backup/Bedrock Edition beta 1.18.0.24.txt
Normal file
110
wiki_backup/Bedrock Edition beta 1.18.0.24.txt
Normal file
|
@ -0,0 +1,110 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.0.24 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.0.24.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.18.24.0<br>
|
||||
'''Xbox One''': 1.18.24.70<br>
|
||||
'''Android''': 1.18.0.24<br>
|
||||
|parent=1.18.0
|
||||
|date='''Xbox, Windows 10, Android''': October 27, 2021
|
||||
|prevparent=1.17.41
|
||||
|prev=beta 1.18.0.23
|
||||
|next=beta 1.18.0.25
|
||||
|nextparent=1.18.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.0.24''' is the fifth beta version for [[Bedrock Edition 1.18.0]], released on October 27, 2021, which added a warning message when opening up an old world, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4412150636941-Minecraft-Beta-1-18-0-24-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.18.0.24 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 27, 2021}}</ref>
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Magma Cube]]s
|
||||
* Now attacks iron golems.
|
||||
|
||||
; [[Slime]]s
|
||||
* No longer attack snow golems.
|
||||
|
||||
=== World Generation ===
|
||||
; [[Biome]]s
|
||||
* Changed some biome IDs name:
|
||||
:{| class="wikitable"
|
||||
! Old name !! New name
|
||||
|-
|
||||
| {{BiomeLink|id=jagged-peaks}} <code>lofty_peaks</code>||<code>jagged_peaks</code>
|
||||
|-
|
||||
| {{BiomeLink|id=grove}} <code>mountain_grove</code>||<code>grove</code>
|
||||
|-
|
||||
| {{BiomeLink|id=meadow}} <code>mountain_meadow</code>||<code>meadow</code>
|
||||
|-
|
||||
| {{BiomeLink|id=frozen-peaks}} <code>snow_capped_peaks</code>||<code>frozen_peaks</code>
|
||||
|}
|
||||
|
||||
; [[Mineshaft]]s
|
||||
* Wood pillars are now made of [[log]]s instead of [[wood]].
|
||||
|
||||
; [[Seed (world generation)|Seeds]]
|
||||
* Have been reshuffled again. Worlds will not look like as they did in previous betas.<ref>{{tweet|henrikkniberg|1453406170157359109|Unfortunately the seeds have been shuffled again, so worlds will not look like they did in previous snapshots. Hopefully world seeds will be stable after this though, so let the real seed hunt begin!|October 27, 2021}}</ref><ref>{{tweet|atorstling|1453475303788064768|Sorry about that, might be my fault for not getting that announced. Anyway, we hope that this was the last shuffle, but no guarantees :)|October 27, 2021}}</ref>
|
||||
|
||||
=== General ===
|
||||
; World Selection
|
||||
* Added a warning when opening up and updating an old world, with a backup world option.
|
||||
** When enabled, it creates a new copy of the world.
|
||||
|
||||
== Fixes ==
|
||||
; Blocks
|
||||
* Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button ({{bug|MCPE-139671}}).
|
||||
* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}}).
|
||||
|
||||
; Mineshaft
|
||||
* Mineshaft pillars should no longer generate in lava ({{bug|MCPE-135221}}).
|
||||
* Mineshafts will not generate Dirt floors anymore ({{bug|MCPE-141583}}).
|
||||
* Mineshafts now use Log Blocks for creating support pillars ({{bug|MCPE-125133}}).
|
||||
|
||||
; Gameplay
|
||||
* Fixed a problem that caused certain worlds to increase in size, causing high RAM usage ({{bug|MCPE-143156}}).
|
||||
* Fixed shallow water turning brighter when aimed while holding a Small Drip Leaf ({{bug|MCPE-123373}}).
|
||||
* Tall flowers will now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}}).
|
||||
* Fixed an issue where terrain could be seen through.
|
||||
* Education Features: NPCs no longer have idle sounds ({{bug|MCPE-141856}}).
|
||||
* Chorus Fruit now works correctly at negative Y coordinates ({{bug|MCPE-135951}}).
|
||||
|
||||
; Items
|
||||
* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players ({{bug|MCPE-101102}}).
|
||||
* Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip ({{bug|MCPE-102444}}).
|
||||
* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}}).
|
||||
|
||||
; Mobs
|
||||
* Increased the chances of Axolotl naturally spawning in Lush Caves.
|
||||
* Fish now attempt to avoid Axolotls.
|
||||
* Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems ({{bug|MCPE-51162}}).
|
||||
* Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains ({{bug|MCPE-119773}}).
|
||||
|
||||
; World Generation
|
||||
* Ore generation has now been tweaked to be in parity with Java Edition.
|
||||
* Gravel can now correctly replace Deepslate during world generation ({{bug|MCPE-144080}}).
|
||||
* Gold Ore in Badlands biomes are no longer generating in too large of quantities.
|
||||
* Lava sources are no longer generated in Frozen Ocean biomes ({{bug|MCPE-144733}}).
|
||||
* Deepslate Copper Ore variant is now correctly generating in the world.
|
||||
* Updated naming for new Caves & Cliffs mountain biomes to better match between Bedrock and Java Edition.
|
||||
|
||||
; User Interface
|
||||
* Fixes the rendering of the icons in text, making the colors not distorted.
|
||||
|
||||
; Technical
|
||||
* Fixed mobs default summonability when not specified in JSON.
|
||||
* Improved performance in 'RangedAttackGoal' for mobs that do not move.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.0.24]]
|
||||
[[es:Bedrock Edition beta 1.18.0.24]]
|
||||
[[ja:Bedrock Edition beta 1.18.0.24]]
|
||||
[[pt:Edição Bedrock beta 1.18.0.24]]
|
||||
[[ru:Beta 1.18.0.24 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock beta 1.18.0.24]]
|
||||
[[zh:基岩版1.18.0.24]]
|
79
wiki_backup/Bedrock Edition beta 1.18.0.25.txt
Normal file
79
wiki_backup/Bedrock Edition beta 1.18.0.25.txt
Normal file
|
@ -0,0 +1,79 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.0.25 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.0.25.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.18.25.0<br>
|
||||
'''Xbox One''': 1.18.25.70<br>
|
||||
'''Android''': 1.18.0.25<br>
|
||||
|parent=1.18.0
|
||||
|date='''Xbox, Windows, Android''': November 4, 2021
|
||||
|prevparent=1.17.41
|
||||
|prev=beta 1.18.0.24
|
||||
|next=beta 1.18.0.27
|
||||
|nextparent=1.18.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.0.25''' is the sixth beta version for [[Bedrock Edition 1.18.0]], released on November 4, 2021<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4412728960141|title=Minecraft Beta - 1.18.0.25 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=November 4, 2021}}</ref>, which fixes bugs.
|
||||
|
||||
This version was reuploaded around a few hours later on Windows to fix the version having no RenderDragon rendering engine.<ref>{{bug|MCPE-147349||Render dragon is gone|Cannot Reproduce}}</ref>
|
||||
|
||||
== Changes ==
|
||||
=== World Generation ===
|
||||
; [[Azalea tree]]s
|
||||
* Can now generate in shallow water.
|
||||
|
||||
; [[Deep Warm Ocean]]
|
||||
* No longer generate naturally.
|
||||
|
||||
; [[Ocean ruin]]s and [[Shipwreck]]s
|
||||
* Now generate in lower frequency.
|
||||
|
||||
=== General ===
|
||||
; Android
|
||||
* The game has temporarily been reverted from API 30 to API 29
|
||||
* Now the players will lose their data if they uninstall Minecraft, unless checking the box indicating that want to keep the data.
|
||||
** This is due to Google's new API requirements.
|
||||
|
||||
; User Interface
|
||||
* Updated the "out of storage" message
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Loading older worlds will no longer cause chunks to be empty ({{bug|MCPE-98789}}).
|
||||
* Fixed an issue that could prevent some music tracks from playing in the Nether ({{bug|MCPE-146266}}).
|
||||
* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}}).
|
||||
* Fixed face culling of the block below a Leaf Block, fixing an x-ray effect.
|
||||
* Fixed an issue where the Shield would get locked to the player's offhand slot in the inventory screen when opening the inventory screen while crouching ({{bug|MCPE-146003}}).
|
||||
* Fixed an issue with some Marketplace packs in beta builds spawning the player in the wrong location.
|
||||
* Fixed a bug that could cause double chests to split and become unusable ({{bug|MCPE-146983}}).
|
||||
|
||||
; World Generation
|
||||
* Frozen biomes no longer generate Ice pillars below Y=0 on worlds with updated chunks ({{bug|MCPE-125128}}).
|
||||
* Ocean ruins and shipwrecks are now generated in lower frequency ({{bug|MCPE-143478}}).
|
||||
* Azalea trees no longer generate underwater ({{bug|MCPE-125919}}).
|
||||
* Azalea trees can now generate in shallow water.
|
||||
* Rooted Dirt can no longer generate without an Azalea tree ({{bug|MCPE-140867}}).
|
||||
* Vanilla Parity: Removed Deep Warm Ocean from biome placement ({{bug|MCPE-147051}}).
|
||||
* Fixed pillars of Dripstone that could previously be generated on the surface of the Overworld ({{bug|MCPE-139877}}).
|
||||
* Fixed an issue to prevent Small Dripleaf blocks from being placed inside Lava blocks.
|
||||
|
||||
; Android
|
||||
* Players with existing external storage will be migrated to the new location on start up. They can still play if migration fails by closing the results window ({{bug|MCPE-144801}}, {{bug|MCPE-144776}}, {{bug|MCPE-144806}}).
|
||||
|
||||
; Technical
|
||||
* Fixed content error when Molang expression has no tokens to only fire when 'min_engine_version' is 1.17.40 or higher.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.0.25]]
|
||||
[[es:Bedrock Edition beta 1.18.0.25]]
|
||||
[[ja:Bedrock Edition beta 1.18.0.25]]
|
||||
[[pt:Edição Bedrock beta 1.18.0.25]]
|
||||
[[ru:Beta 1.18.0.25 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.0.25]]
|
206
wiki_backup/Bedrock Edition beta 1.19.0.20.txt
Normal file
206
wiki_backup/Bedrock Edition beta 1.19.0.20.txt
Normal file
|
@ -0,0 +1,206 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.20 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.20.png
|
||||
|image3=Bedrock 1.19.0.21.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.19.20.0<br>
|
||||
'''Xbox One''': 1.19.20.70<br>
|
||||
'''Android''': 1.19.0.20<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.21.0<br>
|
||||
'''Xbox One''': 1.19.21.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.21<br>
|
||||
|parent=1.19.0
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': April 6, 2022
|
||||
|prevparent=1.18.31
|
||||
|prev=
|
||||
|next=Preview 1.19.0.25
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.20''' (Windows, Android, Xbox) or '''Preview 1.19.0.21''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 6, 2022<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-beta---preview-1-19-0-20|title=Minecraft Beta & Preview 1.19.0.20|website=minecraft.net|date=April 6, 2022}}</ref>, which adds the [[mangrove swamp]] biome, mangrove wood, [[mud]] and its variants, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Mangrove Leaves]]
|
||||
* A new type of leaves.
|
||||
|
||||
; [[Mangrove Log]]
|
||||
* A new type of log, as well as a stripped variant.
|
||||
* Can be used to craft mangrove woods and planks.
|
||||
|
||||
; [[Mangrove Planks]]
|
||||
* A new type of planks.
|
||||
* Can be used to craft mangrove [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s.
|
||||
|
||||
; [[Mangrove Propagule]]
|
||||
* A new type of sapling.
|
||||
* Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
|
||||
** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
|
||||
** Have 4 stages to fully grown, can be accelerated by bonemealing.
|
||||
* Can break off a fully grown one, plant it to growing a mangrove tree.
|
||||
* Can be planted underwater.
|
||||
* Can be placed in [[flower pot]]s.
|
||||
|
||||
; [[Mangrove Roots]]
|
||||
* A see-through block just like leaves, but can be waterlogged.
|
||||
* Mining faster when using [[axe]]s.
|
||||
* Unlike leaves, it will not break when moved by a piston.
|
||||
|
||||
; [[Mangrove Wood]]
|
||||
* A new type of wood, as well as a stripped variant.
|
||||
* Can be used to craft mangrove planks.
|
||||
|
||||
; [[Mud]]
|
||||
* Can generate in the mangrove [[biome]].
|
||||
* When walking on mud, entities sink down a bit.
|
||||
** Like [[soul sand]], but without the slowdown.
|
||||
* Can be made by using a [[water bottle]] directly or through a [[dispenser]] on [[dirt]], [[coarse dirt]] and [[rooted dirt]].
|
||||
* [[Enderman]] holdable.
|
||||
|
||||
; [[Mud Bricks]]
|
||||
* Can be crafted from 4 [[packed mud]].
|
||||
* Can be used to crafted into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]].
|
||||
|
||||
; [[Muddy Mangrove Roots]]
|
||||
* Can be crafted from 1 mud and 1 mangrove roots.
|
||||
* Unlike regular roots, they are an opaque block that can't be waterlogged.
|
||||
* Mining faster when using [[axe]]s.
|
||||
|
||||
; [[Packed Mud]]
|
||||
* Can be crafted from 1 mud and 1 [[wheat]].
|
||||
|
||||
=== Items ===
|
||||
; [[Mangrove Boat]]
|
||||
* A new type of boat, crafted with mangrove planks.
|
||||
* Can be made into a [[boat with chest|mangrove boat with chest]]
|
||||
|
||||
=== World generation ===
|
||||
; [[Mangrove Swamp]]
|
||||
* A new swamp located in warmer and more humid places, a place which a [[swamp]] can be found often.
|
||||
* Contains [[tree|Mangrove tree]]s, a new type of tree. Currently, the logs are regular oak logs instead of mangrove logs
|
||||
** It has a chance to generate a [[bee nest]].
|
||||
** Grows from [[mangrove propagule]]s.
|
||||
* The floor is coated with a thick layer of [[mud]].
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
|
||||
** It controls how dark the Darkness effect gets when a Warden or [[Sculk Shrieker]] gives it to the player.
|
||||
|
||||
; [[Splash]]es
|
||||
* Added the following splash text:
|
||||
** "Shriek like a Sculk Shrieker!"
|
||||
** "Who let the frogs out?"
|
||||
** "RIBBIT!"
|
||||
** "Croak team!"
|
||||
** "Nooooooooooooo!"
|
||||
** "Flower forest TM perfume"
|
||||
** "Hat Fridays!"
|
||||
|
||||
== Changes ==
|
||||
===Blocks ===
|
||||
; [[Sculk Sensor]]
|
||||
*Can now detect more types of vibration, including:
|
||||
**Sneaking in water
|
||||
**Containers being opened/closed
|
||||
**[[Candle]]s being placed, lit or unlit
|
||||
**Players eating food or drinking potions
|
||||
**[[Dripleaf|Big Dripleaves]] changing state
|
||||
**[[Goat Horn]]s being played (not including [[Copper Horn]]s).
|
||||
**Projectile landing (unless the player is sneaking whilst shooting)
|
||||
**Falling in lava
|
||||
**Players sneaking on top of them
|
||||
|
||||
===Mobs===
|
||||
; [[Allay]]
|
||||
*Can now be leashed and nametagged if holding an item
|
||||
*Now have new sound effects
|
||||
*Now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before
|
||||
|
||||
; [[Frog]]
|
||||
*No longer croak whilst eating mobs
|
||||
|
||||
; [[Parrot]]
|
||||
*Can now imitate the warden
|
||||
|
||||
; [[Wandering Trader]]
|
||||
*Can no longer open or close [[door]]s
|
||||
*Now randomly moves around
|
||||
*Changed drinking sound to match Java Edition
|
||||
*Added new sound effects for gaining and losing invisibility
|
||||
*Can now be named with a [[name tag]], but this will not stop them from despawning
|
||||
|
||||
; [[Warden]]
|
||||
*No longer gets angry at inanimate objects, such as [[minecart]]s, or other wardens
|
||||
*Can now preserve anger level towards despawned entities
|
||||
*Added new hurt, death and angry listening sound effects
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Darkness]] effect
|
||||
*Updated to have a black distance fog, similar to Java Edition
|
||||
|
||||
=== General ===
|
||||
; [[Experimental Gameplay|Experiments]]
|
||||
* All the Wild Update features are no longer behind experimental gameplay.
|
||||
|
||||
== Fixes ==
|
||||
; Wild Update
|
||||
* Allay can now be leashed if it is already holding an item ({{bug|MCPE-153068}})
|
||||
* Allay can now be named by a Name Tag if it is already holding an item ({{bug|MCPE-153079}})
|
||||
* Sculk Sensors can now detect players sneaking in Water ({{bug|MCPE-117244}})
|
||||
* Sculk Sensors can now detect containers being opened or closed ({{bug|MCPE-135140}})
|
||||
* Sculk Sensors can now detect Candles being placed, lit, or unlit ({{bug|MCPE-141453}})
|
||||
* Sculk Sensors can now detect players eating food or drinking potions ({{bug|MCPE-135114}})
|
||||
* Sculk Sensors can now detect Big Dripleaves changing their state ({{bug|MCPE-153115}})
|
||||
|
||||
; Mobile Touch Controls
|
||||
* Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
|
||||
* Fixed issue where Boats were not controllable with new touch controls ({{bug|MCPE-152984}})
|
||||
* Fixed issue where players were not able to descend while on top of Scaffolding ({{bug|MCPE-152989}})
|
||||
* Removed inversion of movement when in front facing third-person camera ({{bug|MCPE-153168}})
|
||||
|
||||
; General
|
||||
* Fixed a bug causing the Parrot's head to always face the player while riding the player
|
||||
* Fixed bug causing player to take fall damage after getting into a Bed while falling ({{bug|MCPE-153122}})
|
||||
* Fixed bug causing baby Llamas to fire llama spit from above their head ({{bug|MCPE-144948}})
|
||||
* Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events ({{bug|MCPE-151377}}) ({{bug|MCPE-151380}})
|
||||
* Fences and Walls no longer connect to Bells ({{bug|MCPE-152757}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors ({{bug|MCPE-153664}})
|
||||
* Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay ({{bug|MCPE-152965}})
|
||||
* Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox ({{bug|MCPE-135346}})
|
||||
* Mirrored the Spider's left legs ({{bug|MCPE-152927}})
|
||||
* Mirrored the Wolf's left ear and left legs ({{bug|MCPE-152931}})
|
||||
* Fixed a bug where the Brewing Stand's arms textures did not touch the base ({{bug|MCPE-152932}})
|
||||
* Moved the Brewing Stand's base UVs and updated the base texture
|
||||
* Fixed the Brewing Stand's arms rotation
|
||||
* Created a better transition between the End Portal Frame side texture and the End Stone ({{bug|MCPE-152930}})
|
||||
* Removed unused pixels in the End Rod texture ({{bug|MCPE-152929}})
|
||||
* Updated the Mycelium's side texture to match other dirt-based textures ({{bug|MCPE-152928}})
|
||||
* Fixed a bug where End Crystal beams would point far above their target blocks
|
||||
* Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull ({{bug|MCPE-149125}})
|
||||
|
||||
; Wandering Trader
|
||||
* The Wandering Trader no longer opens or closes doors ({{bug|MCPE-113452}})
|
||||
* The Wandering Trader now randomly moves around ({{bug|MCPE-45756}})
|
||||
* The Wandering Trader now matches Java Edition's drinking sounds ({{bug|MCPE-47057}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.20]]
|
||||
[[es:Bedrock Edition beta 1.19.0.20]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.21]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.21]]
|
||||
[[th:รุ่น Bedrock beta 1.19.0.20]]
|
||||
[[zh:基岩版1.19.0.20]]
|
75
wiki_backup/Bedrock Edition beta 1.5.0.1.txt
Normal file
75
wiki_backup/Bedrock Edition beta 1.5.0.1.txt
Normal file
|
@ -0,0 +1,75 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.5.0.1.png
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|date='''Xbox One, Windows 10, Android:''' May 2, 2018
|
||||
|parent=1.5.0
|
||||
|prevparent=1.4.4
|
||||
|prev=beta 1.5.0.0
|
||||
|next=beta 1.5.0.4
|
||||
|nextparent=1.6.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.5.0.1''' is the second beta version for [[Bedrock Edition 1.5.0]], released on May 2, 2018,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004124692-Minecraft-Beta-1-5-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.5.0.1 (Xbox One/Windows 10/Android)|date=May 2, 2018}}</ref> which adds [[conduit]]s and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Conduit]]
|
||||
* Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
|
||||
* Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5x5 open squares around it.
|
||||
** When active, will give nearby players the Conduit Power status effect.
|
||||
* Will not create a [[water]] source block when placed
|
||||
* {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}.
|
||||
* {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Status effect]]s
|
||||
* {{EffectLink|Conduit Power}}
|
||||
** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Blue ice]]
|
||||
* Is now more slippery.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* Bone meal can no longer be used too quickly.
|
||||
* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
|
||||
* Players can no longer breathe underwater by swimming into ice blocks.
|
||||
* The breath meter will no longer decrease when the player is visually above water.
|
||||
* The breath meter is no longer refilled after quitting and loading back into a world.
|
||||
* Dolphins can no longer be fed fish immediately after they have already been fed.
|
||||
* Fences can once again be placed on leaves and certain other blocks.
|
||||
* Fixed water not rendering when swimming against the bottom of a block.
|
||||
* Seagrass obtained by commands is now functional and stackable.
|
||||
* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
|
||||
* All buttons will now display properly in the hotbar and when placed in an item frame.
|
||||
* The Lead attach point no longer appears in front of the player when swimming.
|
||||
* Items will no longer get stuck in flowing water source blocks.
|
||||
* Zombies that have transformed from husks no longer have super speed on land.
|
||||
* Movement speed will stay constant after turning while sprint-flying in Creative mode.
|
||||
* Flying speed now stays constant while descending.
|
||||
* Mobs once again no longer spawn on carpet.
|
||||
* Baby animals will no longer take damage in boats.
|
||||
* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
|
||||
* Tridents can no longer be destroyed by explosions.
|
||||
* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working.
|
||||
* Tridents thrown underwater will no longer produce infinite bubbles.
|
||||
* The 'Sign In' button will now disappear from the main menu after signing in.
|
||||
* Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.5.0.1]]
|
||||
[[es:Bedrock Edition beta 1.5.0.1]]
|
||||
[[fr:Édition Bedrock bêta 1.5.0.1]]
|
||||
[[ja:Bedrock Edition beta 1.5.0.1]]
|
||||
[[nl:Bedrockeditie 1.5 build 2]]
|
||||
[[pt:Edição Bedrock beta 1.5.0.1]]
|
||||
[[ru:Beta 1.5.0.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.5.0.1]]
|
140
wiki_backup/Bedrock Edition beta 1.5.0.4.txt
Normal file
140
wiki_backup/Bedrock Edition beta 1.5.0.4.txt
Normal file
|
@ -0,0 +1,140 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.5.0.4.png
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|date='''Xbox One, Windows 10, Android:''' May 16, 2018
|
||||
|parent=1.5.0
|
||||
|prevparent=1.4.4
|
||||
|prev=beta 1.5.0.1
|
||||
|next=beta 1.5.0.7
|
||||
|nextparent=1.6.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.5.0.4''' is the third beta version for [[Bedrock Edition 1.5.0]], released on May 16, 2018,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004203391-Minecraft-Beta-1-5-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.5.0.4 (Xbox One/Windows 10/Android)|date=May 16, 2018}}</ref> which adds more [[Update Aquatic]] features and fixes numerous bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Bubble Column]]s
|
||||
* Created by placing [[magma block]]s or [[soul sand]] in water.
|
||||
** Magma block columns pull entities down.
|
||||
** Soul sand columns push entities up.
|
||||
* {{Version exclusive}}: Have a different texture than {{in|je}}.
|
||||
|
||||
; [[Turtle Egg]]s
|
||||
* Created by breeding [[turtle]]s.
|
||||
|
||||
=== Items ===
|
||||
; [[Turtle Scute|Scute]]s
|
||||
* Dropped when baby turtles grow up.
|
||||
* Can be used to craft turtle shells.
|
||||
|
||||
; [[Turtle Shell]]s
|
||||
* Crafted with 5 scutes.
|
||||
* Can be used as a helmet, adding 2 armor points.
|
||||
** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
|
||||
* Can be used to brew the potion of the Turtle Master.
|
||||
|
||||
; [[Potion of the Turtle Master]]
|
||||
* Brewed with turtle shells.
|
||||
* Gives the player [[Slowness]] IV and [[Resistance]] III.
|
||||
|
||||
; [[Splash Potion]] of the Turtle Master
|
||||
* Brewed with [[gunpowder]].
|
||||
|
||||
; [[Lingering Potion]] of the Turtle Master
|
||||
* Brewed with [[Dragon's Breath]]
|
||||
|
||||
; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
|
||||
* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
|
||||
|
||||
; [[Spawn Egg]]s
|
||||
* Added turtle spawn egg.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Turtle]]s
|
||||
* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
|
||||
* Can be bred using [[seagrass]].
|
||||
* Spawn on warm beaches in small groups.
|
||||
* Lay eggs in their home beach.
|
||||
* Drop 0-2 seagrass upon death.
|
||||
|
||||
=== General ===
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Added a new background to reflect [[Update Aquatic]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Coral]]
|
||||
* No longer die as long as one side is touching [[water]].
|
||||
|
||||
; [[Kelp]]
|
||||
* Changed the top texture.
|
||||
|
||||
=== Items ===
|
||||
; [[Cooked Cod]]
|
||||
* Changed texture.
|
||||
|
||||
=== General ===
|
||||
;[[Options]]
|
||||
* Reduced default field of view from 70 to 60.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several of that top crashes that occurred during gameplay.
|
||||
* Fixed a crash that occurred when a piston pushed a block.
|
||||
* Fixed a crash that occurred when too many sea pickles filled an area.
|
||||
* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
|
||||
* Guardians and elder guardians are no longer stuck as benthic creatures.
|
||||
* Fixed conduit power not affecting players that were swimming through a 1x1 space and in range of a Conduit.
|
||||
* Cached data once again appears on the storage screen.
|
||||
* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed
|
||||
* Tropical fish textures now appear properly on Android devices.
|
||||
* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
|
||||
* Pressing down on the controller no longer loses focus on the chat field.
|
||||
* Fixed water flow being inconsistent and suspended around caves and ravines.
|
||||
* Beacons and conduits now have sound effects.
|
||||
* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
|
||||
* Lava falling onto a water block with seagrass or kelp from will now become stone.
|
||||
* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
|
||||
* Fixed tridents damaging multiple mobs in a single throw.
|
||||
* Passengers in boats will now take damage when falling from a high place.
|
||||
* It is now easier to attack mobs while swimming.
|
||||
* Fixed the cracking animation not appearing when mining blocks through the water surface.
|
||||
* Leather horse armor no longer loses its dyed color after world conversion.
|
||||
* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds
|
||||
* Fixed water coloring in mutated biomes
|
||||
* Fixed the controller not being detected when resuming the game from suspended state after changing the profile.
|
||||
* Map items now have the proper name displayed in chat for players when using commands.
|
||||
* Fixed some chunk rendering that caused players to see through the ground at certain angles.
|
||||
* Minimized animation delays with large stacks of falling blocks.
|
||||
* Fixed experience orbs not always being picked up by players.
|
||||
* Fixed drowned spinning in place.
|
||||
* Zombies that transform into drowned will now drop items when they die.
|
||||
* Dolphins and cod no longer get the jitters when swimming in groups.
|
||||
* Silverfish can once again enter stone blocks.
|
||||
* Arrows fired by skeletons and strays can now damage the wither.
|
||||
* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
|
||||
* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
|
||||
* Fixed textures on low-end devices when the Education toggle was enabled.
|
||||
* Fixed issues with zombie pathfinding and not attacking players.
|
||||
* Pistons once again have the proper texture underneath them when placed horizontally.
|
||||
* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
|
||||
* Fixed the hitbox of coral fans.
|
||||
* The "Manage who can send you invites" button in Profile settings now points to the proper location.
|
||||
* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
|
||||
* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
|
||||
* The 'Controls' section of How to Play now updates after remapping the sneak button.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.5.0.4]]
|
||||
[[es:Bedrock Edition beta 1.5.0.4]]
|
||||
[[fr:Édition Bedrock bêta 1.5.0.4]]
|
||||
[[ja:Bedrock Edition beta 1.5.0.4]]
|
||||
[[nl:Bedrockeditie 1.5 build 3]]
|
||||
[[pt:Edição Bedrock beta 1.5.0.4]]
|
||||
[[ru:Beta 1.5.0.4 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.5.0.4]]
|
210
wiki_backup/Bedrock Edition beta 1.8.0.8.txt
Normal file
210
wiki_backup/Bedrock Edition beta 1.8.0.8.txt
Normal file
|
@ -0,0 +1,210 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.8.0.08}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.8.0.8.png
|
||||
|type=Beta
|
||||
|date= '''Xbox One, Windows 10, Android:''' October 10, 2018
|
||||
|parent=1.8.0
|
||||
|prevparent=1.7.1
|
||||
|next=beta 1.8.0.10
|
||||
|nextparent=1.9.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.8.0.8''' is the first beta version for [[Bedrock Edition 1.8.0]], released on October 10, 2018,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360016529492-Minecraft-Beta-1-8-0-8-Xbox-One-Windows-10-Android-|website=Minecraft Feedback|title=Minecraft Beta - 1.8.0.8 (Xbox One/Windows 10/Android)|date=October 10, 2018}}</ref> which adds some [[Village & Pillage]] features and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Bamboo]]
|
||||
* Can be found while fishing in jungles and appear in [[jungle temple]] and [[shipwreck]] [[chest]]s.
|
||||
* Currently do not generate naturally in the world.
|
||||
|
||||
; [[Scaffolding]]
|
||||
* A new climbable block that can be crafted using bamboo and [[string]].
|
||||
* Climb by pressing the jump key and go down by pressing the sneak key.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn Egg]]s
|
||||
* [[Cat]]
|
||||
* [[Panda]]
|
||||
|
||||
=== Mobs ===
|
||||
; [[Panda]]s
|
||||
* Spawn in [[jungle]]s.
|
||||
* Will seek out bamboo and cake items and eat them.
|
||||
* Can have different personalities: either normal, aggressive, lazy or playful.
|
||||
* Baby pandas will sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a [[slime ball]].
|
||||
* Have a chance of spawning as a brown panda, which is very rare.
|
||||
* Sometimes roll and sit on hind legs.
|
||||
|
||||
; [[Stray cat]]s
|
||||
* Spawn in [[village]]s.
|
||||
* Can be tamed using [[fish]].
|
||||
* Added seven new skins.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|gamerule}}
|
||||
* Added {{cd|randomtickspeed}}.
|
||||
|
||||
; {{cmd|particle}}
|
||||
* Ported from {{el|je}}.
|
||||
** Only the following particles are available (prefix {{cd|minecraft:}} is necessary):<ref>{{tweet|HelenAngel|1056075978647064576|If you were wondering about some of the cool stuff you can do with Bedrock's new particle system|October 27, 2018}}</ref>
|
||||
** {{cd|minecraft:mobflame_emitter}}
|
||||
** {{cd|minecraft:test_beziercurve}}
|
||||
** {{cd|minecraft:test_bounce}}
|
||||
** {{cd|minecraft:test_catmullromcurve}}
|
||||
** {{cd|minecraft:test_colorcurve}}
|
||||
** {{cd|minecraft:test_combocurve}}
|
||||
** {{cd|minecraft:test_highrestitution}}
|
||||
** {{cd|minecraft:test_linearcurve}}
|
||||
** {{cd|minecraft:test_mule}}
|
||||
** {{cd|minecraft:test_smoke_puff}}
|
||||
** {{cd|minecraft:test_sphere}}
|
||||
** {{cd|minecraft:test_spiral}}
|
||||
** {{cd|minecraft:test_watertest}}
|
||||
|
||||
; {{cmd|reload}}
|
||||
* Reloads all function files from all behavior packs.
|
||||
|
||||
; {{cmd|summon}}
|
||||
* Added {{cd|minecraft:}} prefix to separate vanilla entities and add-on entities.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Command block]]s
|
||||
* Now have the default name of "!" instead of "@".
|
||||
|
||||
=== Items ===
|
||||
|
||||
; [[Stick]]s
|
||||
* Can now be crafted from bamboo.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Camera]]
|
||||
* Re-added, but can only be spawned with an NBT editor.
|
||||
|
||||
; [[NPC]]
|
||||
* Re-added, but can only be summoned using the {{cmd|summon}} command.
|
||||
|
||||
; [[Ocelot]]s
|
||||
* Are no longer tamable.
|
||||
* [[Player]]s can now feed ocelots fish to gain their trust.
|
||||
|
||||
; [[Phantom]]s
|
||||
* Are now afraid of [[cat]]s and will not swoop while cats are around.
|
||||
|
||||
; [[Skeleton horse]]s and [[zombie horse]]s
|
||||
* Foals now have a chance of being spawned using a [[spawn egg]].
|
||||
|
||||
; [[Tropical fish]]
|
||||
* Increased size. ({{bug|MCPE-35877}})
|
||||
|
||||
=== World generation ===
|
||||
; [[Witch hut]]s
|
||||
* Black cats now spawn in witch huts.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Fishing]]
|
||||
* Fishing loot has now been changed in [[jungle]]s. When fishing in a jungle [[biome]], the [[fish]] rewarded are now [[raw cod]] and [[raw salmon]] only.
|
||||
* Bamboo is now obtainable as a junk [[item]] when fishing in jungles.
|
||||
|
||||
=== Command format ===
|
||||
; Auto-complete
|
||||
* The auto-complete list for [[player]] mentions now work in slash [[commands]].
|
||||
|
||||
;{{cmd|gamerule}}
|
||||
* The following rules can now be run in game without turning on cheats:
|
||||
** {{cd|showcoordinates}}
|
||||
** {{cd|dofiretick}}
|
||||
** {{cd|tntexplodes}}
|
||||
** {{cd|domobloot}}
|
||||
** {{cd|naturalregeneration}}
|
||||
** {{cd|dotiledrops}}
|
||||
** {{cd|pvp}}
|
||||
|
||||
=== General ===
|
||||
; [[Marketplace]]
|
||||
* The user can now send links to their favorite [[Marketplace]] content using the share button.
|
||||
|
||||
; [[Character Creator|Menu screen]]
|
||||
* More skin packs are now shown in the skin picker menu, and each pack can be opened and viewed in its own page.
|
||||
|
||||
; [[Splash screen]]
|
||||
* Now has an animated loading bar.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* Fixed a crash that would occur if the player was disconnected while loading resource packs.
|
||||
* Fixed a crash that would occur on Xbox One if the player signed out too quickly after signing in.
|
||||
* Fixed a crash that could occur during the splash loading screen on Windows 10 Mobile.
|
||||
* Fixed a crash that could occur on startup for Gear VR.
|
||||
* Fixed a crash that would occur when using lava buckets on fish.
|
||||
* Fixed a bug where multiple UI screens could be opened at once, causing the game to crash.
|
||||
* Fixed a crash that could occur due to a recently added Windows 10 feature. ({{bug|MCPE-36274}})
|
||||
* Fixed the bug where players on Realms could be instantly killed in one shot by a Blaze fireball attack. ({{bug|MCPE-19535}})
|
||||
* Planting crops continuously will no longer skip blocks. ({{bug|MCPE-35857}})
|
||||
* Tamed wolves will now tilt their heads when the player is holding meat. ({{bug|MCPE-17144}})
|
||||
* Magma cubes no longer inflict damage during their death animation. ({{bug|MCPE-14426}})
|
||||
* Mobs in minecarts no longer activate adjacent detector rails. ({{bug|MCPE-21863}})
|
||||
* Ghast sounds are no longer repeated when they are shooting fireballs. ({{bug|MCPE-19156}})
|
||||
* Crafting multiple cakes using the recipe book will now return the correct number of empty buckets to the player. ({{bug|MCPE-37387}})
|
||||
* Wall signs no longer show different types of wood particles when being broken. ({{bug|MCPE-16141}})
|
||||
* Explosions will now drop blocks if the default game mode is Creative and Tile Drops are enabled. ({{bug|MCPE-23498}})
|
||||
* Flower pots that contain saplings will once again drop the correct type when broken. ({{bug|MCPE-37328}})
|
||||
* Players will now face forwards when entering a boat. ({{bug|MCPE-36795}})
|
||||
* Removed "MCPE!" from the list of splash screen messages. ({{bug|MCPE-36741}})
|
||||
* Water now renders correctly when surrounded by barrier blocks.
|
||||
* Fixed an issue that would sometimes cause black visual glitches to appear around blocks when riding a horse.
|
||||
* Players will no longer teleport when standing against a non-full block and reloading the game. ({{bug|MCPE-31242}})
|
||||
* Fixed incorrect interact buttons appearing briefly for certain mobs on touch screen devices.
|
||||
* The achievement button no longer appears in the pause menu if not signed into Xbox Live.
|
||||
* Fixed a bug where players could see through solid blocks when swimming.
|
||||
* The multiplayer toggle is now accurately shown when using platform restricted content on Xbox One and Nintendo Switch.
|
||||
* Double wooden slabs can now be placed regardless of crosshair position. ({{bug|MCPE-13799}})
|
||||
* Pistons no longer drop as items when being pushed or pulled. ({{bug|MCPE-37492}})
|
||||
* Large slimes and magma cubes now have the correct sized hitbox based on their size. ({{bug|MCPE-18518}})
|
||||
* Kelp will now only grow into water source blocks or full downward flowing water, and no longer creates a new source block. ({{bug|MCPE-37155}})
|
||||
* Fixed an exploit where rails could be duplicated. ({{bug|MCPE-36917}})
|
||||
* Lightning no longer strikes if the destination is in a cold biome. ({{bug|MCPE-19015}})
|
||||
* Fixed mobs not always taking fall damage when they should. ({{bug|MCPE-37257}})
|
||||
* The "Body Guard" achievement can now be unlocked after creating an iron golem. ({{bug|MCPE-33686}})
|
||||
* Fixed rare enchantments being too hard to get at higher levels.
|
||||
* The right bumper button now correctly scrolls through the tabs in the game menu on Nintendo Switch.
|
||||
* The hitbox of piston arms now matches the size and shape correctly. ({{bug|MCPE-13758}})
|
||||
* Players no longer fall through shulker boxes as they open. ({{bug|MCPE-28812}})
|
||||
* Improved the loading time of various game files.
|
||||
* Fixed the buttons used on the startup message for players using Windows Mixed Reality.
|
||||
* Worlds larger than 1GB can now be copied and exported on Windows 10. ({{bug|MCPE-37269}})
|
||||
* Added an underscore to frozen_river in the biomes_client.json so it matches the other vanilla Resource Pack entries. ({{bug|MCPE-36799}})
|
||||
* The player locator map marker now faces the right direction when aboard a boat.
|
||||
* Fixed an issue with custom player permissions that might not apply correctly in multiplayer. ({{bug|MCPE-34864}})
|
||||
* Potion of slow falling will now slow down elytra descent. ({{bug|MCPE-34926}})
|
||||
* Multiple items can be collected when trading with villagers again when using touch controls. ({{bug|MCPE-32635}})
|
||||
* Fixed a bug where only white firework stars could be crafted.
|
||||
* The player's hands are now properly rotated and positioned when aboard a boat and holding a bow.
|
||||
* Lava blocks no longer appear green in the command autocomplete area. ({{bug|MCPE-33788}})
|
||||
* Fixed a crash that occurred when killing and summoning a salmon with its navigation component removed.
|
||||
* Reassigned Page Up and Page Down keys are now labeled correctly on the Settings screen.
|
||||
* Controller hints now show the correct usage of "Open" and "Use" when looking at containers.
|
||||
* Player names that are made up of only numbers are now surrounded with quotation marks when using autocomplete for slash commands
|
||||
* Fixed a crash that could occur when kelp grows.
|
||||
* Fixed a crash that could occur in worlds that contained locator maps.
|
||||
* Shulker boxes that contain tropical fish buckets no longer cause lag. ({{bug|MCPE-27167}})</onlyinclude>
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Scaffolding BE beta.jpg|The first image of [[Scaffolding]] released by a Minecraft developer.<ref>{{tweet|The_T_Pearson|1050149015960997889|Scaffolding is now in the latest Bedrock Beta 1.8.0.8|October 10, 2018}}</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.8.0.8]]
|
||||
[[es:Bedrock Edition beta 1.8.0.8]]
|
||||
[[fr:Édition Bedrock bêta 1.8.0.8]]
|
||||
[[ja:Bedrock Edition beta 1.8.0.8]]
|
||||
[[pt:Edição Bedrock beta 1.8.0.8]]
|
||||
[[ru:Beta 1.8.0.8 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.8.0.8]]
|
50
wiki_backup/Bedrock Edition beta 1.9.0.3.txt
Normal file
50
wiki_backup/Bedrock Edition beta 1.9.0.3.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.9.0.3.png
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|date= '''Xbox One, Windows 10, Android:''' December 5, 2018
|
||||
|parent=1.9.0
|
||||
|prevparent=1.8.1
|
||||
|prev=beta 1.9.0.2
|
||||
|next=beta 1.9.0.5
|
||||
|nextparent=1.10.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.9.0.3''' is the third beta version for [[Bedrock Edition 1.9.0]], released on December 5, 2018, the last of the year,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360020336512-Minecraft-Beta-1-9-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.9.0.3 (Xbox One/Windows 10/Android)|date=December 5, 2018}}</ref> which adds the Minecraft Script Engine.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; Minecraft Script Engine
|
||||
* Uses {{w|JavaScript}}.
|
||||
* Scripts can be written and bundled with [[behavior pack]]s to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
|
||||
* Only available on Windows 10, and through [[Experimental Gameplay]].
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
; [[Crossbow]]
|
||||
* Now appears bigger in [[pillager]]'s hand.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur during gameplay.
|
||||
* Tamed llamas no longer become bioluminescent creatures when their inventory is opened.
|
||||
* Fixed items in hand sometimes appearing completely white.
|
||||
* Fixed a rare instance of players being teleported into a boat while traveling near water.
|
||||
* Fixed the logo not appearing on the loading screen after suspending and resuming the game.
|
||||
* Players can no longer respawn in a semi-dead state if killed while in a bed. ({{bug|MCPE-39410}})
|
||||
* Players no longer occasionally spawn high in the air when loading a world. ({{bug|MCPE-38374}})
|
||||
* Beacon beams once again use the proper texture. ({{bug|MCPE-38148}})
|
||||
* Blocks in the inventory once again follow the textures set in {{code|blocks.json}}.
|
||||
* Optimizations to chunk synchronization between client and server.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.9.0.3]]
|
||||
[[es:Bedrock Edition beta 1.9.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.9.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.9.0.3]]
|
||||
[[ru:Beta 1.9.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.9.0.3]]
|
57
wiki_backup/Bedrock Edition beta 1.9.0.5.txt
Normal file
57
wiki_backup/Bedrock Edition beta 1.9.0.5.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.9.0.5.png
|
||||
|type=Beta
|
||||
|date= '''Xbox One, Windows 10, Android:''' January 10, 2019
|
||||
|parent=1.9.0
|
||||
|prevparent=1.8.1
|
||||
|prev=beta 1.9.0.3
|
||||
|nextparent=1.10.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.9.0.5''' is the fourth and final beta version for [[Bedrock Edition 1.9.0]], released on January 10, 2019, the first of the year,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360021830331-Minecraft-Beta-1-9-0-5-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.9.0.5 (Xbox One/Windows 10/Android)|date=January 10, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* Dinosaurs are now able to damage players in the Dinosaur Island marketplace map.
|
||||
* Fixed texel anti-aliasing so that terrain blocks now have sharper textures.
|
||||
* Archers now raise their arms correctly in the marketplace pack "A Nightmare in Candyworld".
|
||||
* Fixed a bug that could result in lost items when crafting from the recipe book with a full inventory. ({{bug|MCPE-39621}})
|
||||
* Marketplace content will now download correctly without getting stuck in the process. ({{bug|MCPE-37467}})
|
||||
* Signs now show the correct text in the "Infinity Plumber" marketplace map.
|
||||
* Animated textures now loop at the correct speed.
|
||||
* Pandas now hold food correctly when eating. ({{bug|MCPE-39061}})
|
||||
* Empty slots are no longer highlighted in the skin picker for packs with less than 6 skins.
|
||||
* Players can now join games that have previously had multiplayer turned off.
|
||||
* Fixed the rabbit model in various packs.
|
||||
* Fixed pigman arm positioning in the Mutant Battle Arena pack.
|
||||
* Fixed a crash that could occur when loading in resource packs.
|
||||
* Fixed a crash that could occur when created a new world with the Halloween Town template.
|
||||
* The game no longer crashes when hovering over the arrow in the fletching table recipe book. ({{bug|MCPE-39355}})
|
||||
* Blocks and hotbar items no longer have black textures. ({{bug|MCPE-39368}})
|
||||
* Taiga biomes now generate correctly with podzol and other associated blocks. ({{bug|MCPE-39381}})
|
||||
* Fixed the position of riders on mounts that allow multiple passengers.
|
||||
* Sheep and Cats no longer appear black after being spawned with a spawn egg.
|
||||
* Fixed a crash that could occur after exiting the settings screen.
|
||||
* Strays now have correct arm positioning in the "Relics of the Skies" pack.
|
||||
* Shulkers no longer turn black when attacking a player.
|
||||
* Strays now have the correct texture layers again. ({{bug|MCPE-38155}})
|
||||
* Horses will spawn as different variants (rather than just one type) when unspecified in the behavior pack.
|
||||
* Rideable entities that use the '{{cd|minecraft:explode}}' component longer crash the game.
|
||||
* The vex mob now holds items correctly in the "Stranded in Space" marketplace pack.
|
||||
* Skeleton jockeys now sit correctly on spiders and skeleton horses. ({{bug|MCPE-40057}})
|
||||
* Fixed another instance where the player could spawn in mid-air in Old world types. ({{bug|MCPE-38374}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.9.0.5]]
|
||||
[[es:Bedrock Edition beta 1.9.0.5]]
|
||||
[[fr:Édition Bedrock bêta 1.9.0.5]]
|
||||
[[pt:Edição Bedrock beta 1.9.0.5]]
|
||||
[[ru:Beta 1.9.0.5 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock beta 1.9.0.5]]
|
||||
[[zh:基岩版1.9.0.5]]
|
|
@ -0,0 +1,69 @@
|
|||
This page documents the history of particle textures in Bedrock Edition.
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.1.0|{{darkbg|[[File:Smoke (texture 0) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 7) JE1 BE1.png|16px]]}} Added smoke particles.
|
||||
|[[File:Splash (texture 0) JE1 BE1.png|16px]] [[File:Splash (texture 1) JE1 BE1.png|16px]] [[File:Splash (texture 2) JE1 BE1.png|16px]] [[File:Splash (texture 3) JE1 BE1.png|16px]] Added splash particles.
|
||||
|[[File:Bubble (texture) JE1 BE1.png|16px]] Added the bubble particle.
|
||||
|[[File:Flame (texture) JE1 BE1.png|16px]] Added the flame particle.
|
||||
|[[File:Lava (particle texture) JE1 BE1.png|16px]] Added the lava ember particle.
|
||||
|[[File:Note (texture) JE1 BE1.png|16px]] Added the note particle.
|
||||
|[[File:Heart (texture) JE1 BE1.png|16px]] Added the heart particle.}}
|
||||
|{{HistoryLine||v0.4.0|{{darkbg|[[File:Crit (texture) JE1 BE1.png|16px]]}} Added the crit particle.
|
||||
|{{darkbg|[[File:Enchanted Hit (texture) JE1 BE1.png|16px]]}} Added the enchantment crit particle.
|
||||
|{{darkbg|[[File:Drip Hang (texture) JE1 BE1.png|16px]] [[File:Drip Fall (texture) JE1 BE1.png|16px]] [[File:Drip Land (texture) JE1 BE1.png|16px]]}} Added textures for dripping fluids.
|
||||
|{{darkbg|[[File:Effect (texture 0) JE1 BE1.png|16px]] [[File:Effect (texture 1) JE1 BE1.png|16px]] [[File:Effect (texture 2) JE1 BE1.png|16px]] [[File:Effect (texture 3) JE1 BE1.png|16px]] [[File:Effect (texture 4) JE1 BE1.png|16px]] [[File:Effect (texture 5) JE1 BE1.png|16px]] [[File:Effect (texture 6) JE1 BE1.png|16px]] [[File:Effect (texture 7) JE1 BE1.png|16px]]}} Added effect particles.
|
||||
|{{darkbg|[[File:Spell (texture 0) JE1 BE1.png|16px]] [[File:Spell (texture 1) JE1 BE1.png|16px]] [[File:Spell (texture 2) JE1 BE1.png|16px]] [[File:Spell (texture 3) JE1 BE1.png|16px]] [[File:Spell (texture 4) JE1 BE1.png|16px]] [[File:Spell (texture 5) JE1 BE1.png|16px]] [[File:Spell (texture 6) JE1 BE1.png|16px]] [[File:Spell (texture 7) JE1 BE1.png|16px]]}} Added instant effect particles.
|
||||
|{{darkbg|[[File:Standard Galactic Alphabet A (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet B (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet C (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet D (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet E (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet F (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet G (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet H (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet I (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet J (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet K (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet L (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet M (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet N (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet O (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet P (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Q (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet R (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet S (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet T (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet U (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet V (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet W (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet X (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Y (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Z (texture) JE1 BE1.png|16px]]}} Added textures from the Standard Galactic Alphabet, seeing future use in enchanting libraries.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Angry Villager (texture) JE1 BE1.png|16px]] Added an angry villager particle texture.
|
||||
|[[File:Glint (texture) JE1 BE1.png|16px]] Added a positive green particle.
|
||||
|{{darkbg|[[File:Explosion (texture 0) BE1.png|16px]] [[File:Explosion (texture 1) BE1.png|16px]] [[File:Explosion (texture 2) BE1.png|16px]] [[File:Explosion (texture 3) BE1.png|16px]] [[File:Explosion (texture 4) BE1.png|16px]] [[File:Explosion (texture 5) BE1.png|16px]] [[File:Explosion (texture 6) BE1.png|16px]] [[File:Explosion (texture 7) BE1.png|16px]] [[File:Explosion (texture 8) BE1.png|16px]] [[File:Explosion (texture 9) BE1.png|16px]] [[File:Explosion (texture 10) BE1.png|16px]] [[File:Explosion (texture 11) BE1.png|16px]] [[File:Explosion (texture 12) BE1.png|16px]] [[File:Explosion (texture 13) BE1.png|16px]] [[File:Explosion (texture 14) BE1.png|16px]] [[File:Explosion (texture 15) BE1.png|16px]]}} Added explosion particles, far more pixelated than their Java equivalents.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|{{darkbg|[[File:Gray Bubble (texture) BE1.png|16px]]}} Added a [[tint]]able gray bubble particle texture.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|{{darkbg|[[File:Glitter (texture 0) JE1 BE1.png|16px]] [[File:Glitter (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 2) JE1 BE1.png|16px]] [[File:Glitter (texture 3) JE1 BE1.png|16px]] [[File:Glitter (texture 4) JE1 BE1.png|16px]] [[File:Glitter (texture 5) JE1 BE1.png|16px]] [[File:Glitter (texture 6) JE1 BE1.png|16px]] [[File:Glitter (texture 7) JE1 BE1.png|16px]]}} Added "glitter" particles then used for end rods and shulker bullets.}}
|
||||
|{{HistoryLine||?|{{darkbg|[[File:Spark (texture 0) JE1 BE1.png|16px]] [[File:Spark (texture 1) JE1 BE1.png|16px]] [[File:Spark (texture 2) JE1 BE1.png|16px]] [[File:Spark (texture 3) JE1 BE1.png|16px]] [[File:Spark (texture 4) JE1 BE1.png|16px]] [[File:Spark (texture 5) JE1 BE1.png|16px]] [[File:Spark (texture 6) JE1 BE1.png|16px]] [[File:Spark (texture 7) JE1 BE1.png|16px]]}} Textures used for firework trails may or may not have been added.}}
|
||||
|{{HistoryLine||?|{{darkbg|[[File:Flash (texture) JE1 BE1.png|32px]]}} A flash circle particle effect for firework explosions may or may not have been added.}}
|
||||
|{{HistoryLine||?|[[File:Damage Indicator (texture) JE1.png|16px]] The dark heart texture for damage infliction may or may not have been added and is likely unused if so.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Nautilus (texture 0) JE1 BE1.png|16px]] [[File:Nautilus (texture 1) JE1 BE1.png|16px]] [[File:Nautilus (texture 2) JE1 BE1.png|16px]] [[File:Nautilus (texture 3) JE1 BE1.png|16px]] [[File:Nautilus (texture 4) JE1 BE1.png|16px]] [[File:Nautilus (texture 5) JE1 BE1.png|16px]] [[File:Nautilus (texture 6) JE1 BE1.png|16px]] [[File:Nautilus (texture 7) JE1 BE1.png|16px]] [[File:Nautilus (texture 8) JE1 BE1.png|16px]] [[File:Nautilus (texture 9) JE1 BE1.png|16px]] [[File:Nautilus (texture 10) JE1 BE1.png|16px]] [[File:Nautilus (texture 11) JE1 BE1.png|16px]] Particles for conduits have been added.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|[[File:Big Smoke (texture 0) JE2 BE1.png|16px]] [[File:Big Smoke (texture 1) JE2 BE1.png|16px]] [[File:Big Smoke (texture 2) JE2 BE1.png|16px]] [[File:Big Smoke (texture 3) JE2 BE1.png|16px]] [[File:Big Smoke (texture 4) JE2 BE1.png|16px]] [[File:Big Smoke (texture 5) JE2 BE1.png|16px]] [[File:Big Smoke (texture 6) JE2 BE1.png|16px]] [[File:Big Smoke (texture 7) JE2 BE1.png|16px]] [[File:Big Smoke (texture 8) JE2 BE1.png|16px]] [[File:Big Smoke (texture 9) JE2 BE1.png|16px]] [[File:Big Smoke (texture 10) JE2 BE1.png|16px]] [[File:Big Smoke (texture 11) JE2 BE1.png|16px]] Added large smoke particles, used by campfires.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Soul Flame (texture) JE1 BE1.png|16px]] Added soul flames.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Soul (texture 0) JE1 BE1.png|16px]] [[File:Soul (texture 1) JE1 BE1.png|16px]] [[File:Soul (texture 2) JE1 BE1.png|16px]] [[File:Soul (texture 3) JE1 BE1.png|16px]] [[File:Soul (texture 4) JE1 BE1.png|16px]] [[File:Soul (texture 5) JE1 BE1.png|16px]] [[File:Soul (texture 6) JE1 BE1.png|16px]] [[File:Soul (texture 7) JE1 BE1.png|16px]] [[File:Soul (texture 8) JE1 BE1.png|16px]] [[File:Soul (texture 9) JE1 BE1.png|16px]] [[File:Soul (texture 10) JE1 BE1.png|16px]] Added soul particles.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.210.56|[[File:Vibration (texture) JE1 BE1.gif|18px]] Added the vibration particle, the first to use a looping animation.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.210.59|{{darkbg|[[File:Glow (texture) JE1 BE1.png|16px]]}} Added the glow particle.}}
|
||||
|{{HistoryLine||1.17.30|dev=beta 1.17.30.23|[[File:Shriek BE1.png|16px]] Added unused texture of shriek particle.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|[[File:Sculk Soul (texture 0) BE1.png|16px]] [[File:Sculk Soul (texture 1) BE1.png|16px]] [[File:Sculk Soul (texture 2) BE1.png|16px]] [[File:Sculk Soul (texture 3) BE1.png|16px]] [[File:Sculk Soul (texture 4) BE1.png|16px]] [[File:Sculk Soul (texture 5) BE1.png|16px]] [[File:Sculk Soul (texture 6) BE1.png|16px]] [[File:Sculk Soul (texture 7) BE1.png|16px]] [[File:Sculk Soul (texture 8) BE1.png|16px]] [[File:Sculk Soul (texture 9) BE1.png|16px]] [[File:Sculk Soul (texture 10) BE1.png|16px]] Added the sculk soul particle.}}
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{| {{SimpleNavbox|[[Particles]]}}
|
||||
! [[Particles (Java Edition)|Java Edition]]
|
||||
|
|
||||
*[[Particles (Java Edition)|Particles]]
|
||||
*[[Java Edition history of textures/Particles|Textures history]]
|
||||
*[[Particle format]]
|
||||
|-
|
||||
! [[Particles (Bedrock Edition)|Bedrock Edition]]
|
||||
|
|
||||
*[[Particles (Bedrock Edition)|Particles]]
|
||||
*[[Bedrock Edition history of textures/Particles|Textures history]]
|
||||
*[[particles.png]]
|
||||
|-
|
||||
! JE & BE
|
||||
|
|
||||
*[[List of particle textures|List of textures]]
|
||||
*[[Commands/particle|/particle]]
|
||||
|-
|
||||
! [[Legends:Particles|Legends]]
|
||||
|
|
||||
*[[Legends:Particles|Particles]]
|
||||
|}
|
||||
[[Category:Bedrock Edition]]
|
||||
[[Category:History]]
|
||||
[[Category:Textures]]
|
||||
|
||||
[[es:Historial de texturas de Bedrock Edition/Partículas]]
|
36
wiki_backup/Beta 1.1_01.txt
Normal file
36
wiki_backup/Beta 1.1_01.txt
Normal file
|
@ -0,0 +1,36 @@
|
|||
{{DISPLAYTITLE:Java Edition Beta 1.1_01}}{{Lost version|server exe}}
|
||||
{{Infobox version
|
||||
|title=Minecraft Beta 1.1_01
|
||||
|image=Beta 1.1_01.png
|
||||
|image2=Beta 1.1_01 menu.png
|
||||
|edition=java
|
||||
|date=December 22, 2010
|
||||
|clienthash=6d778940f48389a2741f03c9f17f3c57476fb208
|
||||
|jsonhash=3fbfcb1886ecc2663d1f37b2d3a7dfd882e7428d |jsonfile=b1.1_01
|
||||
|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.1_01.jar Server]
|
||||
|prevparent=Beta 1.1
|
||||
|next=Beta 1.1_02
|
||||
|nextparent=Beta 1.2
|
||||
}}
|
||||
|
||||
'''Beta 1.1_01''' is a version of [[Java Edition Beta]] released on December 22, 2010,<ref>{{Word of Notch|2415520196|Updated Client and Server to Beta 1.1_01|December 22, 2010}}</ref> which fixed the font file being missing from [[Beta 1.1]].
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; Font file
|
||||
* Added the missing font file in the package build.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.1 01]]
|
||||
[[el:Beta 1.1 01]]
|
||||
[[es:Java Edition Beta 1.1 01]]
|
||||
[[ja:Java Edition Beta 1.1 01]]
|
||||
[[nl:Beta 1.1 01]]
|
||||
[[pt:Edição Java Beta 1.1 01]]
|
||||
[[ru:Beta 1.1 01]]
|
||||
[[zh:Java版Beta 1.1 01]]
|
73
wiki_backup/Beta 1.2_02.txt
Normal file
73
wiki_backup/Beta 1.2_02.txt
Normal file
|
@ -0,0 +1,73 @@
|
|||
{{DISPLAYTITLE:Java Edition Beta 1.2_02}}{{for|the May 17 build of this version|Java Edition Beta 1.2_02 (20110517)}}
|
||||
{{Infobox version
|
||||
| title = Minecraft Beta 1.2_02
|
||||
| image = Beta 1.2_02.png
|
||||
| image2 = Beta 1.2_02 menu.png
|
||||
| edition = java
|
||||
| date = January 21, 2011
|
||||
| clientdl = [https://archive.org/download/Minecraft-JE-Beta/b1.2_02/b1.2_02.jar Client]<br>
|
||||
{{dl|093f371e1a05d89664cfb8068d607953687d5d94|client|title=Launcher client}}
|
||||
| jsonhash = 9c72054ac75a87f30e285551afc09ffd712f5310
|
||||
| jsonfile = b1.2_02
|
||||
| serverdl = {{-}}
|
||||
| prevparent = Beta 1.2
|
||||
| prev = Beta 1.2_01
|
||||
| next = Beta 1.2_02 (20110517)
|
||||
| nextparent = Beta 1.3
|
||||
}}
|
||||
|
||||
'''Beta 1.2_02''' is a version of [[Java Edition Beta]] released on January 21, 2011,<ref>{{Word of Notch|2857128986|Minecraft Beta 1.2_02}}</ref> that mainly changed where [[skin]]s are downloaded from.
|
||||
|
||||
The version of Beta 1.2_02 in the [[launcher]] is missing its [[Wikipedia:META-INF|META-INF]] file, but is otherwise identical.
|
||||
|
||||
There is a [[Java Edition Beta 1.2 02 (20110517)|later instance of this version]], from May 17, 2011, which features many secret developer features.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
[[File:TGA screenshot example previewable.png|thumb|A screenshot taken by using {{key|Shift+F2}} in game.]]
|
||||
; [[Control]]s
|
||||
* Pressing {{key|Shift+F2}} generates a 36450×17700 TGA format screenshot (which ends up being 1.8 GB, and no UI included). While the file is being generated, the game freezes and experiences major graphical distortions. This is unfinished test code, as confirmed by Notch.<ref>{{tweet|notch|28553723806490624|I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code.|January 21, 2011}}</ref> This "feature" would go on to be removed in [[Beta 1.5]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Lapis lazuli ore]]
|
||||
* Now drops 4–8 [[lapis lazuli]] per block mined (increased from 1) on single player only (servers have not been affected yet).
|
||||
* Can now be found at bedrock level.
|
||||
|
||||
=== Items ===
|
||||
; [[Ink sac]]
|
||||
* Renamed from ''Ink Sack''.
|
||||
|
||||
; [[Cocoa beans]]
|
||||
* Renamed from ''Coco Beans''.
|
||||
|
||||
=== General ===
|
||||
; [[Skin]]s
|
||||
* Now downloaded from Amazon S3, instead of Minecraft.net.
|
||||
|
||||
== Trivia ==
|
||||
* Prior to the 2018 skin update, Beta 1.2_02 was the oldest version in the [[launcher]] to have working [[skin]]s.
|
||||
** However, if the player changed their skin after [[Java Edition 1.8|1.8]], the last skin the player used prior to 1.8 would be displayed. This occurred in all versions after Beta 1.2_02 until [[Java Edition 1.3.1|1.3.1]]. It is currently unknown why this happened and why 1.3.1 was the oldest version to display post-1.8 skins.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Lapis lazuli and pieces.jpg|A blob of lapis lazuli ore with multiple pieces of lapis on the ground.
|
||||
Nether brown mushrooms.jpg|[[Brown mushroom]]s in [[the Nether]].
|
||||
Minecraft Webpage Beta 1.2 02.jpg|The Minecraft webpage with this version.
|
||||
Beta Creeper Statue.jpg|Creeper statue.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.2 02]]
|
||||
[[es:Java Edition Beta 1.2 02]]
|
||||
[[ja:Java Edition Beta 1.2_02]]
|
||||
[[lzh:爪哇版復測版一點二之二]]
|
||||
[[nl:Beta 1.2 02]]
|
||||
[[pt:Edição Java Beta 1.2 02]]
|
||||
[[ru:Beta 1.2 02 (Java Edition)]]
|
||||
[[zh:Java版Beta 1.2 02]]
|
48
wiki_backup/Beta 1.3_01.txt
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48
wiki_backup/Beta 1.3_01.txt
Normal file
|
@ -0,0 +1,48 @@
|
|||
{{DISPLAYTITLE:Java Edition Beta 1.3_01}}{{Infobox version
|
||||
|title=Minecraft Beta 1.3_01
|
||||
|image=Beta 1.3_01.png
|
||||
|image2=Beta 1.3_01 menu.png
|
||||
|edition=java
|
||||
|date=February 23, 2011
|
||||
|jsonhash=00aae99f814c6f010cc3c1500a490eab8feff739 |jsonfile=b1.3_01
|
||||
|clienthash=add3809d2c075e985d4b583632dac3d9c3872945
|
||||
|serverdl={{-}}
|
||||
|prevparent=Beta 1.3
|
||||
|nextparent=Beta 1.4
|
||||
}}
|
||||
|
||||
'''Beta 1.3_01''' is a version of [[Java Edition Beta]] released on February 23, 2011,<ref>{{tweet|notch|40415038321860608|(Make sure the version is 1.3_01)|Feb 23, 2011}}</ref> to fix some of the bugs and crashes in [[Beta 1.3]].
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Java
|
||||
* Dependencies on Java 1.6 are gone.
|
||||
|
||||
== Fixes ==
|
||||
; 3 bugs fixed
|
||||
* Fixed the recent issues on macOS in which the game would crash when the "[[Singleplayer]]" button was clicked.
|
||||
* Able to connect client to Minecraft server 1.3.{{more info|Clarify what this means.}}
|
||||
* Fixed an item duplication glitch.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Minecraft Webpage Beta 1.3 01.png|Nether
|
||||
Beta Nether.jpg|Nether
|
||||
Pyramid1.png|Overworld
|
||||
B1.3 01 mountain.jpg|A big mountain in this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.3 01]]
|
||||
[[es:Java Edition Beta 1.3 01]]
|
||||
[[ja:Java Edition Beta 1.3 01]]
|
||||
[[nl:Beta 1.3 01]]
|
||||
[[pt:Edição Java Beta 1.3 01]]
|
||||
[[ru:Beta 1.3 01]]
|
||||
[[uk:Beta 1.3 01 (Java Edition)]]
|
||||
[[zh:Java版Beta 1.3 01]]
|
47
wiki_backup/Beta 1.4_01.txt
Normal file
47
wiki_backup/Beta 1.4_01.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{DISPLAYTITLE:Java Edition Beta 1.4_01}}{{Infobox version
|
||||
|title=Minecraft Beta 1.4_01
|
||||
|edition=java
|
||||
|image=Beta 1.4_01.png
|
||||
|image2=Beta 1.4_01 menu.png
|
||||
|date=April 5, 2011
|
||||
|clienthash=6f157f26955c35006c1afa8b0479e0ce785fb864
|
||||
|jsonhash=793c5ef9f8d200508b136e9c328070426615f287 |jsonfile=b1.4_01
|
||||
|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.jar Server]
|
||||
|exedl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.exe .exe]
|
||||
|prevparent=Beta 1.4
|
||||
|nextparent=Beta 1.5
|
||||
}}
|
||||
|
||||
'''Beta 1.4_01''' is a version of [[Java Edition Beta]] released on April 5, 2011,<ref>{{cite|url=https://mcupdate.tumblr.com/post/4361740378/minecraft-beta-1401|title=Minecraft Beta 1.4_01|website=MCUpdate, Tumblr|date=April 5, 2011}}</ref> which removed [[locked chest]]s and fixed a respawning issue with [[bed]]s.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[File:Chest (S) JE1.png|32px]] [[Locked chest]]s
|
||||
* Partially removed the block.
|
||||
* Still obtainable by inventory editing, though it disappears after a while when placed.
|
||||
* Can now be broken like normal chests.
|
||||
|
||||
== Fixes ==
|
||||
; 1 bug fixed
|
||||
* Beds now act as a respawn point as intended.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Monster room underneath frozen lake.png|A [[monster room]] generated under [[ice]].
|
||||
Minecraft Webpage Beta 1.4 01.png|The Minecraft webpage with this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.4 01]]
|
||||
[[es:Java Edition Beta 1.4 01]]
|
||||
[[ja:Java Edition Beta 1.4 01]]
|
||||
[[lzh:爪哇版復測版一點四之一]]
|
||||
[[nl:Beta 1.4 01]]
|
||||
[[ru:Beta 1.4 01 (Java Edition)]]
|
||||
[[uk:Beta 1.4 01 (Java Edition)]]
|
||||
[[zh:Java版Beta 1.4 01]]
|
85
wiki_backup/Beta 1.6.5.txt
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85
wiki_backup/Beta 1.6.5.txt
Normal file
|
@ -0,0 +1,85 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft Beta 1.6.5
|
||||
|image=Beta 1.6.5.png
|
||||
|image2=Beta 1.6.5 menu.png
|
||||
|edition=java
|
||||
|date=May 28, 2011
|
||||
|clienthash=90ed9854b43c4d031ed07381ea3ae3071a8bba6f
|
||||
|jsonhash=4053bd8447601f1d80f00d8c838bf14ebbe8ab51 |jsonfile=b1.6.5
|
||||
|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.jar Server]
|
||||
|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.exe .exe]
|
||||
|prevparent=Beta 1.6
|
||||
|prev=Beta 1.6.4
|
||||
|next=Beta 1.6.6
|
||||
|nextparent=Beta 1.7
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.6.5''' is a version of [[Java Edition Beta]] released on May 28, 2011,<ref>{{Word of Notch|5938461844|Minecraft Beta 1.6.5|May 28, 2011}}</ref> which contains minor changes and fixes some of the bugs and crashes in [[Beta 1.6.4]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Slab]]s and [[stairs]]
|
||||
* It is now possible to climb the blocks while [[sneaking]].
|
||||
|
||||
=== Gameplay ===
|
||||
; Riding and [[sleeping]]
|
||||
* Players who are riding anything or sleeping stop doing so when they leave the game.
|
||||
|
||||
; [[Sneaking]]
|
||||
* Effect has been decreased.
|
||||
** The player's feet look like they're in the air.
|
||||
|
||||
=== General ===
|
||||
; [[Control]]s
|
||||
* {{key|Shift}} + clicking the [[crafting]] output only performs a single crafting action, instead of the maximum possible amount.
|
||||
** For instance, {{key|Shift}} + clicking while crafting [[torches]] only transfers 4 torches into the [[inventory]] at a time.
|
||||
** This change will soon be reverted in [[Beta 1.8 Pre-release 2]].
|
||||
|
||||
; Frame rate
|
||||
* Cap can now be changed, with toggles of 40 FPS, 90 FPS, and 200 FPS.
|
||||
** Except for the 40 FPS setting, the framerate is only capped when there are any chunk updates.<ref>[[wordofnotch:5945205026|What the framerate limiter does]] – The Word of Notch, May 29, 2011</ref>
|
||||
|
||||
; [[Options]]
|
||||
* Advanced OpenGL re-added (still with same Toggle bug as of 1.5).
|
||||
|
||||
; Version number
|
||||
* No longer displayed while playing.
|
||||
* Still visible on title screen and debug screen.
|
||||
|
||||
== Fixes ==
|
||||
; 13 bugs fixed
|
||||
* Player indicator on [[map]]s now points in the same direction as the player, instead of being rotated slightly.
|
||||
* Dropped equipment no longer breaks on the first use (in some cases it still does).
|
||||
* Objects are now pushed out if they are within a block.
|
||||
* Lighting acts normal again when placing/removing [[torch]]es.
|
||||
* The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
|
||||
* Fixed CPU issue on [[multiplayer]].
|
||||
* Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
|
||||
* Exiting a [[minecart]] or moving from one minecart to another no longer bumps the original minecart and makes it move.
|
||||
* Fixed the players [[health]] appearing to be full when entering/exiting [[the Nether]].
|
||||
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
|
||||
* Fixed the server sometimes thinking the player hit a corner when walking when they didn't.
|
||||
* Fixed the achievements window rendering some graphics outside the clip window.
|
||||
* Fixed a couple of instances where [[bed]]s would act strange in multiplayer, primarily the "already occupied" bug.
|
||||
</onlyinclude>
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Beta165unlicensed.png|Unlicensed copy of this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.6.5]]
|
||||
[[es:Java Edition Beta 1.6.5]]
|
||||
[[ja:Java Edition Beta 1.6.5]]
|
||||
[[lzh:爪哇版復測版一點六點五]]
|
||||
[[nl:Beta 1.6.5]]
|
||||
[[pt:Edição Java Beta 1.6.5]]
|
||||
[[ru:Beta 1.6.5 (Java Edition)]]
|
||||
[[uk:Beta 1.6.5 (Java Edition)]]
|
||||
[[zh:Java版Beta 1.6.5]]
|
51
wiki_backup/Beta 1.7.2.txt
Normal file
51
wiki_backup/Beta 1.7.2.txt
Normal file
|
@ -0,0 +1,51 @@
|
|||
{{Infobox version
|
||||
|title=Minecraft Beta 1.7.2
|
||||
|image=Beta 1.7.2.png
|
||||
|image2=Beta 1.7.2 menu.png
|
||||
|vernum = Beta 1.7.2
|
||||
|edition=Java
|
||||
|date=July 1, 2011
|
||||
|clienthash=7dc50cc5e2ff204a7283f0c7d38cd0370b49875b
|
||||
|jsonhash=275d06ff3878db13a98150a7342e0f9d114a85e0 |jsonfile=b1.7.2
|
||||
|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.jar Server]
|
||||
|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.exe .exe]
|
||||
|prevparent=Beta 1.7
|
||||
|prev=Beta 1.7_01
|
||||
|next=Beta 1.7.3
|
||||
|nextparent=Beta 1.8
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.7.2''' is a version of [[Java Edition Beta]] released on July 1, 2011, to fix some of the bugs and crashes in [[Beta 1.7_01]].
|
||||
|
||||
Beta ''1.7.1'' does not exist; that version is instead called [[Beta 1.7_01]].
|
||||
|
||||
== Fixes ==
|
||||
; 3 bugs fixed
|
||||
* Crashed worlds now work again.<ref>{{tweet|jeb|86692109700186114|Crashed maps will work after the patch...|July 1, 2011}}</ref>
|
||||
* Disappeared pistons have been fixed.<ref>{{tweet|jeb|86766465998520320|That *should* be fixed in 1.7.2...|July 1st, 2011}}</ref>
|
||||
* Pistons that caused crashing for multiplayer servers have been fixed.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Beta172unlicensed.png|Unlicensed copy of the version.
|
||||
Small Hut 1.7.2 Seed 1.png|A small hut.
|
||||
</gallery></onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This version's patch number is inconsistent the preceding update. The patch number for this version is ".2", while the previous version is "_01". Version "Beta 1.7.1" does not exist.
|
||||
** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]].
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.7.2]]
|
||||
[[es:Java Edition Beta 1.7.2]]
|
||||
[[ja:Java Edition Beta 1.7.2]]
|
||||
[[nl:Beta 1.7.2]]
|
||||
[[pt:Edição Java Beta 1.7.2]]
|
||||
[[ru:Beta 1.7.2]]
|
||||
[[uk:Beta 1.7.2]]
|
||||
[[zh:Java版Beta 1.7.2]]
|
47
wiki_backup/Beta 1.7_01.txt
Normal file
47
wiki_backup/Beta 1.7_01.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{DISPLAYTITLE:Java Edition Beta 1.7_01}}{{Infobox version
|
||||
|title=Minecraft Beta 1.7_01
|
||||
|image=Beta 1.7_01.png
|
||||
|image2=Beta 1.7_01 menu.png
|
||||
|edition=java
|
||||
|date=June 30, 2011
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.jar Client]
|
||||
|jsondl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.json .json]
|
||||
|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.jar Server]
|
||||
|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.exe .exe]
|
||||
|prevparent=Beta 1.7
|
||||
|next=Beta 1.7.2
|
||||
|nextparent=Beta 1.8
|
||||
}}
|
||||
|
||||
'''Beta 1.7_01''' is a version of [[Java Edition Beta]], released on June 30, 2011,<ref>{{tweet|notch|86442916926603265|Put up 1.7_01, fixing the right clicking on sheep, and the piston crash, and makes crashed worlds loadable again. Client and server.|June 30, 2011}}</ref> to fix some of the bugs and crashes in [[Beta 1.7]]. This version is not available through the [[launcher]], but it has been archived elsewhere and is available for download.
|
||||
|
||||
== Fixes ==
|
||||
; 2 bugs fixed
|
||||
* Fixed [[piston]] bug.
|
||||
** Blocks that used to make the game crash in Beta 1.7 now just get removed by the piston. Crashed worlds are now able to load again.
|
||||
* Fixed right-clicking on a [[sheep]] empty-handed causing game to crash.
|
||||
|
||||
== Trivia ==
|
||||
* This version's patch number is inconsistent with the other Beta 1.7 updates. The patch number for this version is "_01", while the others are ".n", with n being the patch number. Version "Beta 1.7.1" does not exist.
|
||||
** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]].
|
||||
** This is also the last version {{in|java}} to use underscores in the [[version number]].
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Beta1.7 01Unlicensed.png|Unlicensed copy of this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.7 01]]
|
||||
[[es:Java Edition Beta 1.7 01]]
|
||||
[[ja:Java Edition Beta 1.7 01]]
|
||||
[[nl:Beta 1.7 01]]
|
||||
[[pt:Edição Java Beta 1.7 01]]
|
||||
[[ru:Beta 1.7 01]]
|
||||
[[uk:Beta 1.7 01]]
|
||||
[[zh:Java版Beta 1.7 01]]
|
114
wiki_backup/Beta 1.8 Pre-release 2.txt
Normal file
114
wiki_backup/Beta 1.8 Pre-release 2.txt
Normal file
|
@ -0,0 +1,114 @@
|
|||
{{split|reason=this article should now document the older release and put reupload-only features into separate page}}
|
||||
{{Infobox version
|
||||
| title = Minecraft Beta 1.8 Pre-release 2 ;<!--Do not remove this or your edit WILL be reverted.-->)
|
||||
| vernum = 1.8-pre2
|
||||
| image = Beta 1.8 Pre-release 2.png
|
||||
| image2 = Beta 1.8 Pre-release 2 menu.png
|
||||
| edition = Java
|
||||
| type = Pre-release
|
||||
| parent = Beta 1.8
|
||||
| date = September 12, 2011 September 13, 2011
|
||||
| clientdl = [https://vault.omniarchive.uk/archive/java/client-beta/b1.8/pre/b1.8-pre2-121559.jar Original client]<br>[https://vault.omniarchive.uk/archive/java/client-beta/b1.8/pre/b1.8-pre2-131225.jar Reupload client] ([https://archive.org/download/Minecraft-JSONs/b1.8-pre2.json .json])
|
||||
| serverdl = [https://vault.omniarchive.uk/archive/java/server-beta/b1.8/pre/b1.8-pre2.jar server]
|
||||
| prevparent = Beta 1.7.3
|
||||
| prev = Beta 1.8 Pre-release
|
||||
| next = Beta 1.8
|
||||
| nextparent = 1.0.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.8 Pre-release 2 ;<!--Do not remove this or your edit WILL be reverted.-->)'''{{sic}} is the second and last pre-release for [[Java Edition Beta 1.8]], released on September 13, 2011.<ref>{{tweet|jeb_|113600292104318978|Ok, so here's the second "pre-release," only use it if you know what to do with the JAR: http://assets.minecraft.net/1_8-pre2/minecraft.jar|September 13, 2011}}</ref>
|
||||
|
||||
An earlier instance of this version, from September 12, 2011, has also been found. In the earlier version, [[dead bush]]es are missing their tooltip, but apart from that and some other minor code differences, this version is identical. It is unknown if the September 12th version was publicly released.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Vines]]
|
||||
* Now spread infinitely down, but do not spread if there are more than four other vine blocks nearby.
|
||||
|
||||
; [[Stone bricks]]
|
||||
* Cracked and mossy stone bricks now drop themselves instead of regular stone bricks.
|
||||
|
||||
; [[Grass block]]
|
||||
* Name changed from ''Grass'' to ''Grass Block''.
|
||||
|
||||
=== Items ===
|
||||
; [[Sword]]s
|
||||
* Blocking now works in multiplayer.
|
||||
|
||||
; [[Bone meal]]
|
||||
* Can now be used on [[pumpkin seeds]] and [[melon seeds]].
|
||||
* [[Huge mushroom]]s can only be made if a mushroom is planted on grass or dirt.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Squid]]
|
||||
* Now drop experience orbs when killed.
|
||||
|
||||
=== World generation ===
|
||||
; [[Mineshaft]]s
|
||||
* Their density is now significantly decreased.
|
||||
* To counter this change they generate about 2.5 times as often.
|
||||
|
||||
; [[Stronghold]]s
|
||||
* Increased stronghold count to three per map instead of one.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Creative inventory]]
|
||||
* Some of the missing blocks are now on the creative selection screen.
|
||||
|
||||
; [[Creative]]
|
||||
* The player can no longer eat in Creative.
|
||||
|
||||
; [[Drops]]
|
||||
* Chickens and cows killed by burning now drop their cooked meat.
|
||||
|
||||
; [[Crafting]]
|
||||
* Holding shift while grabbing a crafting output now automatically takes the maximum amount of outputs from the ingredients it was given.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* "Generated Structures" is now on by default.
|
||||
|
||||
; Fog
|
||||
* Adjusted fog strength at low altitudes to be less extreme.
|
||||
|
||||
; [[Controls]]
|
||||
* Fog key mapped to {{key|F}}.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Dead bush]]es
|
||||
* Now have a tooltip.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Cave spider]]s
|
||||
* Now apply Poison correctly instead of doing so regardless of difficulty.
|
||||
|
||||
=== General ===
|
||||
; [[Controls]]
|
||||
* {{key|F6}} and {{key|F7}} working as a result of left-in debug code not being removed.</onlyinclude>
|
||||
|
||||
== Fixes ==
|
||||
; 7 bugs fixed
|
||||
* Fixed Endermen having client-side problems in multiplayer.
|
||||
* Sprinting with right-click or sneaking is now fixed.
|
||||
* Fixed Furnace tile entity crash.
|
||||
* Fixed leaving the crafting table with items on the grid creating phantom blocks.
|
||||
* Fixed singleplayer chunk memory leak.
|
||||
* Fixed vines and leaves crashing the game when placed in the Nether.
|
||||
* Fixed farmlands rejecting melon and pumpkin seeds.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.8-pre2]]
|
||||
[[es:Java Edition Beta 1.8 Pre-release 2 ;)]]
|
||||
[[fr:Édition Java Beta 1.8 Pre-release 2 ;)]]
|
||||
[[lzh:爪哇版復測版一點八之預二]]
|
||||
[[nl:Beta 1.8-pre2]]
|
||||
[[pt:Edição Java Beta 1.8 Pre-release 2 ;)]]
|
||||
[[ru:Beta 1.8 Pre-release 2 ;) (Java Edition)]]
|
||||
[[uk:Beta 1.8 Pre-release 2 ;) (Java Edition)]]
|
||||
[[zh:Java版Beta 1.8-pre2]]
|
135
wiki_backup/Beta 1.9 Prerelease 5.txt
Normal file
135
wiki_backup/Beta 1.9 Prerelease 5.txt
Normal file
|
@ -0,0 +1,135 @@
|
|||
{{Infobox version
|
||||
| title = Minecraft Beta 1.9 Prerelease 5
|
||||
| image = Beta 1.9 Prerelease 5.png
|
||||
| image2 = Beta 1.9 Prerelease 5 menu.png
|
||||
| edition = java
|
||||
| type = Pre-release
|
||||
| parent = 1.0.0
|
||||
| date = October 27, 2011
|
||||
| clientdl = [https://vault.omniarchive.uk/archive/java/client-beta/b1.9/pre/b1.9-pre5.jar Client]
|
||||
| jsondl = [https://archive.org/download/Minecraft-JSONs/b1.9-pre5.json .json]
|
||||
| serverdl = [https://vault.omniarchive.uk/archive/java/server-beta/b1.9/pre/b1.9-pre5.jar Server]
|
||||
| prevparent = Beta 1.8.1
|
||||
| prev = Beta 1.9 Prerelease 4
|
||||
| next = Beta 1.9 Prerelease 6
|
||||
| nextparent = 1.0.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.9 Prerelease 5''' is the fifth pre-release for [[Java Edition 1.0.0]], released on October 27, 2011,<ref>{{tweet|jeb_|129568296600219648|So here is Beta 1.9 pre-release 5: http://assets.minecraft.net/1_9-pre5/minecraft.jar (server is minecraft_server.jar)|October 27, 2011}}</ref> which adds several new [[Achievement/Java_Edition|achievements]] and [[controls]], changes some mobs and the texture of some blocks, and fixes some bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Achievement/Java_Edition|Achievements]]
|
||||
* Several new achievements added.
|
||||
** Overkill: Deal nine hearts of damage in a single hit
|
||||
** Enchanter: Use a book, obsidian and diamonds to construct an enchantment table
|
||||
** Librarian: Build some bookshelves to improve your enchantment table
|
||||
** DIAMONDS!: Acquire diamonds with your iron tools
|
||||
** We Need to Go Deeper: Build a portal to the Nether
|
||||
** The End?: Locate the End
|
||||
** The End.: Defeat the Ender Dragon
|
||||
** Local Brewery: Brew a potion
|
||||
** Into Fire: Relieve a Blaze of its rod
|
||||
** Return to Sender: Destroy a Ghast with a fireball
|
||||
|
||||
; [[Controls]]
|
||||
* Debug controls (from the pre-re-uploaded version of [[Beta 1.8 Pre-release]]):
|
||||
* {{key|F9}}: Freezes the camera in its current position.
|
||||
* {{key|F6}}: Enables a strange "bouncy" movement. It locks the player's Y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. Additionally, the player can also clip into blocks slightly - at a high enough speed, the player can push all the way through a block. Transparent blocks have no clipping whatsoever.
|
||||
* {{key|N}} and {{key|M}}: Changes the view's rotation clockwise and anti-clockwise, respectively. Hold both keys simultaneously resets the rotation.
|
||||
* {{key|Y}} and {{key|H}}: Decreases and increases the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) also becomes stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
|
||||
* {{key|I}}: Makes the player look up, {{key|J}} looks left, {{key|K}} looks down, and {{key|L}} looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
|
||||
* {{key|U}} and {{key|O}}: Moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.
|
||||
|
||||
[[File:Build Example.png|alt=Image with a build and tilted screen, using the m and n keys|thumb|Example of changing the rotation]]
|
||||
|
||||
=== Commands ===
|
||||
* Added {{cmd|toggledownfall}}.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[File:Block of Diamond JE3 BE2.png|32px]] [[Block of diamond]]
|
||||
* Texture changed from [[File:Block of Diamond JE2 BE1.png|32px]].
|
||||
|
||||
; [[File:Block of Gold JE4 BE2.png|32px]] [[Block of gold]]
|
||||
* Texture changed from [[File:Block of Gold JE3 BE1.png|32px]].
|
||||
|
||||
; [[File:Block of Iron JE3 BE3.png|32px]] [[Block of iron]]
|
||||
* Texture changed from [[File:Block of Iron JE2 BE2.png|32px]].
|
||||
|
||||
; [[Bucket]]s
|
||||
* In Creative mode, using an empty bucket no longer fills it up when removing fluids with it.
|
||||
|
||||
; [[File:Dirt JE2 BE2.png|32px]] [[Dirt]]
|
||||
* Texture changed from [[File:Dirt JE1.png|32px]].
|
||||
|
||||
; [[Fence]]s
|
||||
* Fence post selection boxes now resemble their collision boxes.
|
||||
|
||||
; [[File:Glowstone JE2 BE1.png|32px]] [[Glowstone]]
|
||||
* Texture changed from [[File:Glowstone JE1.png|32px]].
|
||||
|
||||
; [[File:Grass Block JE5.png|32px]] [[Grass block]]
|
||||
* Texture changed from [[File:Grass Block JE4.png|32px]].
|
||||
|
||||
; [[File:Gravel JE3 BE1.png|32px]] [[Gravel]]
|
||||
* Texture changed from [[File:Gravel JE2.png|32px]].
|
||||
|
||||
; [[File:Netherrack JE2 BE1.png|32px]] [[Netherrack]]
|
||||
* Texture changed from [[File:Netherrack JE1.png|32px]].
|
||||
|
||||
; [[File:Stone JE4.png|32px]] [[Stone]]
|
||||
* Texture changed from [[File:Stone JE2 BE1.png|32px]].
|
||||
|
||||
; [[Water]]
|
||||
* Now flowing downwards creates source blocks, instead of flowing water.
|
||||
|
||||
; [[File:Oak Planks JE4 BE2.png|32px]] [[Wood planks]]
|
||||
* Texture changed from [[File:Oak Planks JE3 BE1.png|32px]].
|
||||
|
||||
=== Mobs ===
|
||||
; General
|
||||
* Hostile mobs act neutral in Creative mode.
|
||||
* Entity punch range in Creative mode reduced, as a result.
|
||||
|
||||
; [[Ender dragon]]s
|
||||
* Now have a new dying animation even though they still do not spawn.
|
||||
* Their health has been changed to {{hp|1}} to test this.
|
||||
|
||||
; [[Slime]]s
|
||||
* Now spawn on levels 0-40 rather than 0-16, making them much more common.
|
||||
|
||||
=== General ===
|
||||
; [[HUD]]
|
||||
* The version number once again displays on the top-left of the screen.
|
||||
* Selecting an enchanted item no longer causes the hotbar to glow white.
|
||||
|
||||
; Video settings
|
||||
* Added an option to turn off clouds.
|
||||
|
||||
== Fixes ==
|
||||
; 8 bugs fixed
|
||||
* [[Monster spawner]]s could not be collected with a pickaxe enchanted with [[Silk Touch]].
|
||||
* [[Mycelium]] and [[end stone]] are now available in the creative inventory list.
|
||||
* The step on stairs is properly lit.
|
||||
* [[Lily pad]]s now have the correct coloration in the inventory and have a name tag.
|
||||
* End stone now has a name tag (previously "unnamed").
|
||||
* Melons once again drop the correct number of slices.
|
||||
* Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible.
|
||||
* In multiplayer, breeding two animals now gives birth to a baby animal instead of a fully-grown animal.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|1.0}}
|
||||
|
||||
[[de:Beta 1.9-pre5]]
|
||||
[[es:Java Edition Beta 1.9 Prerelease 5]]
|
||||
[[fr:Version Java Beta 1.9 Prerelease 5]]
|
||||
[[ja:Java Edition Beta 1.9 Prerelease 5]]
|
||||
[[nl:Beta 1.9-pre5]]
|
||||
[[pt:Edição Java Beta 1.9 Prerelease 5]]
|
||||
[[ru:Beta 1.9 Prerelease 5 (Java Edition)]]
|
||||
[[uk:Beta 1.9 Prerelease 5 (Java Edition)]]
|
||||
[[zh:Java版Beta 1.9-pre5]]
|
1560
wiki_backup/Biome#Temperature_2.txt
Normal file
1560
wiki_backup/Biome#Temperature_2.txt
Normal file
File diff suppressed because it is too large
Load diff
766
wiki_backup/Block colors#Water colors.txt
Normal file
766
wiki_backup/Block colors#Water colors.txt
Normal file
|
@ -0,0 +1,766 @@
|
|||
The following page lists [[color]]s which are applied to [[blocks]] and [[fluid]]s in the world.
|
||||
|
||||
==Both editions==
|
||||
|
||||
===Redstone colors===
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Redstone colors"
|
||||
|-
|
||||
! rowspan="2" |Power
|
||||
! rowspan="2" |Color
|
||||
!Renders
|
||||
|-
|
||||
!+
|
||||
|-
|
||||
|0
|
||||
|{{color|#4B0000}}
|
||||
|[[File:Inactive Redstone Wire (NESW).png|32px]]
|
||||
|-
|
||||
|1
|
||||
|{{color|#6F0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (1).png|32px]]
|
||||
|-
|
||||
|2
|
||||
|{{color|#790000}}
|
||||
|[[File:Active Redstone Wire (NESW) (2).png|32px]]
|
||||
|-
|
||||
|3
|
||||
|{{color|#820000}}
|
||||
|[[File:Active Redstone Wire (NESW) (3).png|32px]]
|
||||
|-
|
||||
|4
|
||||
|{{color|#8C0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (4).png|32px]]
|
||||
|-
|
||||
|5
|
||||
|{{color|#970000}}
|
||||
|[[File:Active Redstone Wire (NESW) (5).png|32px]]
|
||||
|-
|
||||
|6
|
||||
|{{color|#A10000}}
|
||||
|[[File:Active Redstone Wire (NESW) (6).png|32px]]
|
||||
|-
|
||||
|7
|
||||
|{{color|#AB0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (7).png|32px]]
|
||||
|-
|
||||
|8
|
||||
|{{color|#B50000}}
|
||||
|[[File:Active Redstone Wire (NESW) (8).png|32px]]
|
||||
|-
|
||||
|9
|
||||
|{{color|#BF0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (9).png|32px]]
|
||||
|-
|
||||
|10
|
||||
|{{color|#CA0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (10).png|32px]]
|
||||
|-
|
||||
|11
|
||||
|{{color|#D30000}}
|
||||
|[[File:Active Redstone Wire (NESW) (11).png|32px]]
|
||||
|-
|
||||
|12
|
||||
|{{color|#DD0000}}
|
||||
|[[File:Active Redstone Wire (NESW) (12).png|32px]]
|
||||
|-
|
||||
|13
|
||||
|{{color|#E70600}}
|
||||
|[[File:Active Redstone Wire (NESW) (13).png|32px]]
|
||||
|-
|
||||
|14
|
||||
|{{color|#F11B00}}
|
||||
|[[File:Active Redstone Wire (NESW) (14).png|32px]]
|
||||
|-
|
||||
|15
|
||||
|{{color|#FC3100}}
|
||||
|[[File:Active Redstone Wire (NESW).png|32px]]
|
||||
|}
|
||||
|
||||
===Stem colors===
|
||||
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Redstone colors"
|
||||
|-
|
||||
! rowspan="2" |Age
|
||||
! rowspan="2" |Color
|
||||
|-
|
||||
|-
|
||||
|0
|
||||
|{{color|#00FF00}}
|
||||
|-
|
||||
|1
|
||||
|{{color|#20F704}}
|
||||
|-
|
||||
|2
|
||||
|{{color|#40EF08}}
|
||||
|-
|
||||
|3
|
||||
|{{color|#60E70C}}
|
||||
|-
|
||||
|4
|
||||
|{{color|#80DF10}}
|
||||
|-
|
||||
|5
|
||||
|{{color|#A0D714}}
|
||||
|-
|
||||
|6
|
||||
|{{color|#C0CF18}}
|
||||
|-
|
||||
|7
|
||||
|{{color|#E0C71C}}
|
||||
|}
|
||||
|
||||
===Constant colors===
|
||||
These do not change depending on biome or any other factor.
|
||||
<div style="text-align: center">
|
||||
<gallery>
|
||||
Birch Leaves.png|Birch Leaves<br>{{color|#80A755}}
|
||||
Spruce Leaves.png|Spruce Leaves<br>{{color|#619961}}
|
||||
Lily Pad.png|Lily Pad<br>{{color|#208030}}
|
||||
Attached Melon Stem (N) JE5.png|Attached Stem<br>{{color|#E0C71C}}
|
||||
</gallery>
|
||||
</div>
|
||||
|
||||
=={{el|je}}==
|
||||
|
||||
===Grass colors===
|
||||
These colors apply to the following blocks:
|
||||
*{{BlockLink|Grass Block}}
|
||||
*{{BlockLink|Short Grass}}
|
||||
*{{BlockLink|Tall Grass}}
|
||||
*{{BlockLink|Fern}}
|
||||
*{{BlockLink|Large Fern}}
|
||||
*{{BlockLink|Potted Fern}}
|
||||
*{{BlockLink|Sugar Cane}}
|
||||
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome grass colors"
|
||||
! rowspan="2" |Biome!! rowspan="2" |Color!! rowspan="2" |Colormap<br>Coordinate!! colspan="7" |Renders
|
||||
|-
|
||||
!Grass Block!!Short Grass!!Tall Grass!!Fern!!Large Fern!!Potted Fern!!Sugar Cane
|
||||
|-
|
||||
|{{BiomeLink|Badlands}}|| rowspan="3" |{{color|#90814D}}|| rowspan="3" |N/A|| rowspan="3" |[[File:Badlands Grass Block.png|32px]]|| rowspan="3" |[[File:Badlands Grass.png|32px]]|| rowspan="3" |[[File:Badlands Tall Grass.png|32px]]|| rowspan="3" |[[File:Badlands Fern.png|32px]]|| rowspan="3" |[[File:Badlands Large Fern.png|32px]]|| rowspan="3" |[[File:Badlands Potted Fern.png|32px]]|| rowspan="3" |[[File:Badlands Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Eroded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Wooded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Cherry Grove}}||{{color|#B6DB61}}||N/A||[[file:Cherry Grove Grass Block.png|32px]]||[[file:Cherry Grove Grass.png|32px]]||[[file:Cherry Grove Tall Grass.png|32px]]||[[file:Cherry Grove Fern.png|32px]]||[[file:Cherry Grove Large Fern.png|32px]]||[[file:Cherry Grove Potted Fern.png|32px]]||[[file:Cherry Grove Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Desert}}|| rowspan="9" |{{color|#BFB755}}|| rowspan="9" |(0, 255)|| rowspan="9" |[[File:Desert Grass Block.png|32px]]|| rowspan="9" |[[File:Desert Grass.png|32px]]|| rowspan="9" |[[File:Desert Tall Grass.png|32px]]|| rowspan="9" |[[File:Desert Fern.png|32px]]|| rowspan="9" |[[File:Desert Large Fern.png|32px]]|| rowspan="9" |[[File:Desert Potted Fern.png|32px]]|| rowspan="9" |[[File:Desert Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Savanna Plateau}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Nether Wastes}}
|
||||
|-
|
||||
|{{BiomeLink|Soul Sand Valley}}
|
||||
|-
|
||||
|{{BiomeLink|Crimson Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Warped Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Basalt Deltas}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Peaks}}||{{color|#9ABE4B}}||(0, 178)||[[File:Stony Peaks Grass Block.png|32px]]||[[File:Stony Peaks Grass.png|32px]]||[[File:Stony Peaks Tall Grass.png|32px]]||[[File:Stony Peaks Fern.png|32px]]||[[File:Stony Peaks Large Fern.png|32px]]||[[File:Stony Peaks Potted Fern.png|32px]]||[[File:Stony Peaks Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#59C93C}}|| rowspan="2" |(12,36)|| rowspan="2" |[[File:Jungle Grass Block.png|32px]]|| rowspan="2" |[[File:Jungle Grass.png|32px]]|| rowspan="2" |[[File:Jungle Tall Grass.png|32px]]|| rowspan="2" |[[File:Jungle Fern.png|32px]]|| rowspan="2" |[[File:Jungle Large Fern.png|32px]]|| rowspan="2" |[[File:Jungle Potted Fern.png|32px]]|| rowspan="2" |[[File:Jungle Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Bamboo Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Sparse Jungle}}||{{color|#64C73F}}||(12, 61)||[[File:Sparse Jungle Grass Block.png|32px]]||[[File:Sparse Jungle Grass.png|32px]]||[[File:Sparse Jungle Tall Grass.png|32px]]||[[File:Sparse Jungle Fern.png|32px]]||[[File:Sparse Jungle Large Fern.png|32px]]||[[File:Sparse Jungle Potted Fern.png|32px]]||[[File:Sparse Jungle Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mushroom Fields}}||{{color|#55C93F}}||(25, 25)||[[File:Mushroom Fields Grass Block.png|32px]]||[[File:Mushroom Fields Grass.png|32px]]||[[File:Mushroom Fields Tall Grass.png|32px]]||[[File:Mushroom Fields Fern.png|32px]]||[[File:Mushroom Fields Large Fern.png|32px]]||[[File:Mushroom Fields Potted Fern.png|32px]]||[[File:Mushroom Fields Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Swamp}}||{{color|#6A7039}}||0.8 0.9||[[File:Swamp Grass Block.png|32px]]||[[File:Swamp Grass.png|32px]]||[[File:Swamp Tall Grass.png|32px]]||[[File:Swamp Fern.png|32px]]||[[File:Swamp Large Fern.png|32px]]||[[File:Swamp Potted Fern.png|32px]]||[[File:Swamp Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mangrove Swamp}}||{{color|#4C763C}}||0.8 0.9||[[File:Swamp Grass Block (Cold).png|32px]]||[[File:Swamp Grass (Cold).png|32px]]||[[File:Swamp Tall Grass (Cold).png|32px]]||[[File:Swamp Fern (Cold).png|32px]]||[[File:Swamp Large Fern (Cold).png|32px]]||[[File:Swamp Potted Fern (Cold).png|32px]]||[[File:Swamp Sugar Cane (Cold).png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Plains}}|| rowspan="4" |{{color|#91BD59}}|| rowspan="4" |(50, 173)|| rowspan="4" |[[File:Plains Grass Block.png|32px]]|| rowspan="4" |[[File:Plains Grass.png|32px]]|| rowspan="4" |[[File:Plains Tall Grass.png|32px]]|| rowspan="4" |[[File:Plains Fern.png|32px]]|| rowspan="4" |[[File:Plains Large Fern.png|32px]]|| rowspan="4" |[[File:Plains Potted Fern.png|32px]]|| rowspan="4" |[[File:Plains Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Sunflower Plains}}
|
||||
|-
|
||||
|{{BiomeLink|Beach}}
|
||||
|-
|
||||
|{{BiomeLink|Dripstone Caves}}
|
||||
|-
|
||||
|{{BiomeLink|Forest}}|| rowspan="2" |{{color|#79C05A}}|| rowspan="2" |(76, 112)|| rowspan="2" |[[File:Forest Grass Block.png|32px]]|| rowspan="2" |[[File:Forest Grass.png|32px]]|| rowspan="2" |[[File:Forest Tall Grass.png|32px]]|| rowspan="2" |[[File:Forest Fern.png|32px]]|| rowspan="2" |[[File:Forest Large Fern.png|32px]]|| rowspan="2" |[[File:Forest Potted Fern.png|32px]]|| rowspan="2" |[[File:Forest Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Flower Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Dark Forest}}||{{color|#507A32}}||(76, 112)<br>w/ additional color||[[File:Dark Forest Grass Block.png|32px]]||[[File:Dark Forest Grass.png|32px]]||[[File:Dark Forest Tall Grass.png|32px]]||[[File:Dark Forest Fern.png|32px]]||[[File:Dark Forest Large Fern.png|32px]]||[[File:Dark Forest Potted Fern.png|32px]]||[[File:Dark Forest Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Birch Forest}}|| rowspan="2" |{{color|#88BB67}}|| rowspan="2" |(101, 163)|| rowspan="2" |[[File:Birch Forest Grass Block.png|32px]]|| rowspan="2" |[[File:Birch Forest Grass.png|32px]]|| rowspan="2" |[[File:Birch Forest Tall Grass.png|32px]]|| rowspan="2" |[[File:Birch Forest Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Large Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Potted Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Birch Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Ocean}}|| rowspan="16" |{{color|#8EB971}}|| rowspan="16" |(127, 191)|| rowspan="16" |[[File:Grass Block.png|32px]]|| rowspan="16" |[[File:Grass.png|32px]]|| rowspan="16" |[[File:Tall Grass.png|32px]]|| rowspan="16" |[[File:Fern.png|32px]]|| rowspan="16" |[[File:Large Fern.png|32px]]|| rowspan="16" |[[File:Potted Fern.png|32px]]|| rowspan="16" |[[File:Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Warm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Lukewarm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Lukewarm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Cold Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Cold Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Frozen Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|River}}
|
||||
|-
|
||||
|{{BiomeLink|Lush Caves}}
|
||||
|-
|
||||
|{{BiomeLink|The End}}
|
||||
|-
|
||||
|{{BiomeLink|Small End Islands}}
|
||||
|-
|
||||
|{{BiomeLink|End Barrens}}
|
||||
|-
|
||||
|{{BiomeLink|End Midlands}}
|
||||
|-
|
||||
|{{BiomeLink|End Highlands}}
|
||||
|-
|
||||
|{{BiomeLink|The Void}}
|
||||
|-
|
||||
|{{BiomeLink|Meadow}}||{{color|#83BB6D}}||(127, 152)||[[File:Meadow Grass Block.png|32px]]||[[File:Meadow Grass.png|32px]]||[[File:Meadow Tall Grass.png|32px]]||[[File:Meadow Fern.png|32px]]||[[File:Meadow Large Fern.png|32px]]||[[File:Meadow Potted Fern.png|32px]]||[[File:Meadow Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Pine Taiga}}||{{color|#86B87F}}||(178, 193)||[[File:Old Growth Pine Taiga Grass Block.png|32px]]||[[File:Old Growth Pine Taiga Grass.png|32px]]||[[File:Old Growth Pine Taiga Tall Grass.png|32px]]||[[File:Old Growth Pine Taiga Fern.png|32px]]||[[File:Old Growth Pine Taiga Large Fern.png|32px]]||[[File:Old Growth Pine Taiga Potted Fern.png|32px]]||[[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Taiga}}|| rowspan="2" |{{color|#86B783}}|| rowspan="2" |(191, 203)|| rowspan="2" |[[File:Taiga Grass Block.png|32px]]|| rowspan="2" |[[File:Taiga Grass.png|32px]]|| rowspan="2" |[[File:Taiga Tall Grass.png|32px]]|| rowspan="2" |[[File:Taiga Fern.png|32px]]|| rowspan="2" |[[File:Taiga Large Fern.png|32px]]|| rowspan="2" |[[File:Taiga Potted Fern.png|32px]]|| rowspan="2" |[[File:Taiga Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Spruce Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Hills}}|| rowspan="4" |{{color|#8AB689}}|| rowspan="4" |(203, 239)|| rowspan="4" |[[File:Windswept Hills Grass Block.png|32px]]|| rowspan="4" |[[File:Windswept Hills Grass.png|32px]]|| rowspan="4" |[[File:Windswept Hills Tall Grass.png|32px]]|| rowspan="4" |[[File:Windswept Hills Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Large Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Potted Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Gravelly Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Shore}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Beach}}||{{color|#83B593}}||(242, 251)||[[File:Snowy Beach Grass Block.png|32px]]||[[File:Snowy Beach Grass.png|32px]]||[[File:Snowy Beach Tall Grass.png|32px]]||[[File:Snowy Beach Fern.png|32px]]||[[File:Snowy Beach Large Fern.png|32px]]||[[File:Snowy Beach Potted Fern.png|32px]]||[[File:Snowy Beach Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Plains}}|| rowspan="9" |{{color|#80B497}}|| rowspan="9" |(255, 255)|| rowspan="9" |[[File:Snowy Plains Grass Block.png|32px]]|| rowspan="9" |[[File:Snowy Plains Grass.png|32px]]|| rowspan="9" |[[File:Snowy Plains Tall Grass.png|32px]]|| rowspan="9" |[[File:Snowy Plains Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Large Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Potted Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Sugar Cane.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Ice Spikes}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen River}}
|
||||
|-
|
||||
|{{BiomeLink|Grove}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Slopes}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Peaks}}
|
||||
|-
|
||||
|{{BiomeLink|Jagged Peaks}}
|
||||
|}
|
||||
|
||||
===Foliage colors===
|
||||
These colors apply to the following blocks:
|
||||
*{{BlockLink|Oak Leaves}}
|
||||
*{{BlockLink|Jungle Leaves}}
|
||||
*{{BlockLink|Acacia Leaves}}
|
||||
*{{BlockLink|Dark Oak Leaves}}
|
||||
*{{BlockLink|Mangrove Leaves}}
|
||||
*{{BlockLink|Vines}}
|
||||
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome foliage colors"
|
||||
! rowspan="2" |Biome!! rowspan="2" |Color!! rowspan="2" |Colormap<br>Coordinate!! colspan="6" |Renders
|
||||
|-
|
||||
!Oak Leaves!!Jungle Leaves!!Acacia Leaves!!Dark Oak Leaves!!Mangrove Leaves!!Vines
|
||||
|-
|
||||
|{{BiomeLink|Badlands}}|| rowspan="3" |{{color|#9E814D}}|| rowspan="3" |N/A|| rowspan="3" |[[File:Badlands Oak Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Jungle Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Acacia Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Dark Oak Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Mangrove Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Eroded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Wooded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Cherry Grove}}||{{color|#B6DB61}}||N/A||[[File:Cherry Grove Oak Leaves.png|32px]]||[[File:Cherry Grove Jungle Leaves.png|32px]]||[[File:Cherry Grove Acacia Leaves.png|32px]]||[[File:Cherry Grove Dark Oak Leaves.png|32px]]|| [[File:Cherry Grove Mangrove Leaves.png|32px]]||[[File:Cherry Grove Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Desert}}|| rowspan="9" |{{color|#AEA42A}}|| rowspan="9" |(0, 255)|| rowspan="9" |[[File:Desert Oak Leaves.png|32px]]|| rowspan="9" |[[File:Desert Jungle Leaves.png|32px]]|| rowspan="9" |[[File:Desert Acacia Leaves.png|32px]]|| rowspan="9" |[[File:Desert Dark Oak Leaves.png|32px]]|| rowspan="9" |[[File:Desert Mangrove Leaves.png|32px]]|| rowspan="9" |[[File:Desert Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Savanna Plateau}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Nether Wastes}}
|
||||
|-
|
||||
|{{BiomeLink|Soul Sand Valley}}
|
||||
|-
|
||||
|{{BiomeLink|Crimson Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Warped Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Basalt Deltas}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Peaks}}||{{color|#82AC1E}}||(0, 178)||[[File:Stony Peaks Oak Leaves.png|32px]]||[[File:Stony Peaks Jungle Leaves.png|32px]]||[[File:Stony Peaks Acacia Leaves.png|32px]]||[[File:Stony Peaks Dark Oak Leaves.png|32px]]||[[File:Stony Peaks Mangrove Leaves.png|32px]]||[[File:Stony Peaks Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#30BB0B}}|| rowspan="2" |(12,36)|| rowspan="2" |[[File:Jungle Oak Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Bamboo Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Sparse Jungle}}||{{color|#3EB80F}}||(12, 61)||[[File:Sparse Jungle Oak Leaves.png|32px]]||[[File:Sparse Jungle Jungle Leaves.png|32px]]||[[File:Sparse Jungle Acacia Leaves.png|32px]]||[[File:Sparse Jungle Dark Oak Leaves.png|32px]]||[[File:Sparse Jungle Mangrove Leaves.png|32px]]||[[File:Sparse Jungle Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mushroom Fields}}||{{color|#2BBB0F}}||(25, 25)||[[File:Mushroom Fields Oak Leaves.png|32px]]||[[File:Mushroom Fields Jungle Leaves.png|32px]]||[[File:Mushroom Fields Acacia Leaves.png|32px]]||[[File:Mushroom Fields Dark Oak Leaves.png|32px]]||[[File:Mushroom Fields Mangrove Leaves.png|32px]]||[[File:Mushroom Fields Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Swamp}}||{{color|#6A7039}}||N/A||[[File:Swamp Oak Leaves.png|32px]]||[[File:Swamp Jungle Leaves.png|32px]]||[[File:Swamp Acacia Leaves.png|32px]]||[[File:Swamp Dark Oak Leaves.png|32px]]||[[File:Swamp Mangrove Leaves.png|32px]]||[[File:Swamp Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Plains}}|| rowspan="4" |{{color|#77AB2F}}|| rowspan="4" |(50, 173)|| rowspan="4" |[[File:Plains Oak Leaves.png|32px]]|| rowspan="4" |[[File:Plains Jungle Leaves.png|32px]]|| rowspan="4" |[[File:Plains Acacia Leaves.png|32px]]|| rowspan="4" |[[File:Plains Dark Oak Leaves.png|32px]]|| rowspan="4" |[[File:Plains Mangrove Leaves.png|32px]]|| rowspan="4" |[[File:Plains Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Sunflower Plains}}
|
||||
|-
|
||||
|{{BiomeLink|Beach}}
|
||||
|-
|
||||
|{{BiomeLink|Dripstone Caves}}
|
||||
|-
|
||||
|{{BiomeLink|Forest}}|| rowspan="3" |{{color|#59AE30}}|| rowspan="3" |(76, 112)|| rowspan="3" |[[File:Forest Oak Leaves.png|32px]]|| rowspan="3" |[[File:Forest Jungle Leaves.png|32px]]|| rowspan="3" |[[File:Forest Acacia Leaves.png|32px]]|| rowspan="3" |[[File:Forest Dark Oak Leaves.png|32px]]|| rowspan="3" |[[File:Forest Mangrove Leaves.png|32px]]|| rowspan="3" |[[File:Forest Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Flower Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Dark Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Birch Forest}}|| rowspan="2" |{{color|#6BA941}}|| rowspan="2" |(101, 163)|| rowspan="2" |[[File:Birch Forest Oak Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Birch Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Ocean}}|| rowspan="16" |{{color|#71A74D}}|| rowspan="16" |(127, 191)|| rowspan="16" |[[File:Oak Leaves.png|32px]]|| rowspan="16" |[[File:Jungle Leaves.png|32px]]|| rowspan="16" |[[File:Acacia Leaves.png|32px]]|| rowspan="16" |[[File:Dark Oak Leaves.png|32px]]|| rowspan="16" |[[File:Mangrove Leaves.png|32px]]|| rowspan="16" |[[File:Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Warm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Lukewarm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Lukewarm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Cold Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Cold Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Frozen Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|River}}
|
||||
|-
|
||||
|{{BiomeLink|Lush Caves}}
|
||||
|-
|
||||
|{{BiomeLink|The End}}
|
||||
|-
|
||||
|{{BiomeLink|Small End Islands}}
|
||||
|-
|
||||
|{{BiomeLink|End Barrens}}
|
||||
|-
|
||||
|{{BiomeLink|End Midlands}}
|
||||
|-
|
||||
|{{BiomeLink|End Highlands}}
|
||||
|-
|
||||
|{{BiomeLink|The Void}}
|
||||
|-
|
||||
|{{BiomeLink|Meadow}}||{{color|#63A948}}||(127, 152)||[[File:Meadow Oak Leaves.png|32px]]||[[File:Meadow Jungle Leaves.png|32px]]||[[File:Meadow Acacia Leaves.png|32px]]||[[File:Meadow Dark Oak Leaves.png|32px]]||[[File:Meadow Mangrove Leaves.png|32px]]||[[File:Meadow Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Pine Taiga}}||{{color|#68A55F}}||(178, 193)||[[File:Old Growth Pine Taiga Oak Leaves.png|32px]]||[[File:Old Growth Pine Taiga Jungle Leaves.png|32px]]||[[File:Old Growth Pine Taiga Acacia Leaves.png|32px]]||[[File:Old Growth Pine Taiga Dark Oak Leaves.png|32px]]||[[File:Old Growth Pine Taiga Mangrove Leaves.png|32px]]||[[File:Old Growth Pine Taiga Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Taiga}}|| rowspan="2" |{{color|#68A464}}|| rowspan="2" |(191, 203)|| rowspan="2" |[[File:Taiga Oak Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Spruce Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Hills}}|| rowspan="4" |{{color|#6DA36B}}|| rowspan="4" |(203, 239)|| rowspan="4" |[[File:Windswept Hills Oak Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Jungle Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Acacia Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Dark Oak Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Mangrove Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Gravelly Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Shore}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Beach}}||{{color|#64A278}}||(242, 251)||[[File:Snowy Beach Oak Leaves.png|32px]]||[[File:Snowy Beach Jungle Leaves.png|32px]]||[[File:Snowy Beach Acacia Leaves.png|32px]]||[[File:Snowy Beach Dark Oak Leaves.png|32px]]||[[File:Snowy Beach Mangrove Leaves.png|32px]]||[[File:Snowy Beach Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Plains}}|| rowspan="9" |{{color|#60A17B}}|| rowspan="9" |(255, 255)|| rowspan="9" |[[File:Snowy Plains Oak Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Jungle Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Acacia Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Dark Oak Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Mangrove Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Vines.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Ice Spikes}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen River}}
|
||||
|-
|
||||
|{{BiomeLink|Grove}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Slopes}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Peaks}}
|
||||
|-
|
||||
|{{BiomeLink|Jagged Peaks}}
|
||||
|}
|
||||
|
||||
===Water colors===
|
||||
These colors apply only to water, and not to its particles.<ref>{{bug|MC-129794}}</ref>
|
||||
|
||||
{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome water colors"
|
||||
|-
|
||||
! rowspan="2" |Biome!! rowspan="2" |Color!! colspan="2" |Renders
|
||||
|-
|
||||
!Water!!Cauldron
|
||||
|-
|
||||
|{{BiomeLink|Badlands}}|| rowspan="49" |{{color|#3F76E4}}|| rowspan="49" |[[File:Plains Water JE.png|32px]]|| rowspan="49" |[[File:Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Bamboo Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Basalt Deltas}}
|
||||
|-
|
||||
|{{BiomeLink|Beach}}
|
||||
|-
|
||||
|{{BiomeLink|Birch Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Crimson Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Dark Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Dark}}
|
||||
|-
|
||||
|{{BiomeLink|Deep Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Desert}}
|
||||
|-
|
||||
|{{BiomeLink|Dripstone Caves}}
|
||||
|-
|
||||
|{{BiomeLink|End Barrens}}
|
||||
|-
|
||||
|{{BiomeLink|End Midlands}}
|
||||
|-
|
||||
|{{BiomeLink|Eroded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Flower Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Peaks}}
|
||||
|-
|
||||
|{{BiomeLink|Grove}}
|
||||
|-
|
||||
|{{BiomeLink|Ice Spikes}}
|
||||
|-
|
||||
|{{BiomeLink|Jagged Peaks}}
|
||||
|-
|
||||
|{{BiomeLink|Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Lush Caves}}
|
||||
|-
|
||||
|{{BiomeLink|Mushroom Fields}}
|
||||
|-
|
||||
|{{BiomeLink|Nether Wastes}}
|
||||
|-
|
||||
|{{BiomeLink|Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Birch Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Pine Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Spruce Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Plains}}
|
||||
|-
|
||||
|{{BiomeLink|River}}
|
||||
|-
|
||||
|{{BiomeLink|Savanna Plateau}}
|
||||
|-
|
||||
|{{BiomeLink|Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Small End Islands}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Plains}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Slopes}}
|
||||
|-
|
||||
|{{BiomeLink|Soul Sand Valley}}
|
||||
|-
|
||||
|{{BiomeLink|Sparse Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Peaks}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Shore}}
|
||||
|-
|
||||
|{{BiomeLink|Sunflower Plains}}
|
||||
|-
|
||||
|{{BiomeLink|Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|The End}}
|
||||
|-
|
||||
|{{BiomeLink|The Void}}
|
||||
|-
|
||||
|{{BiomeLink|Warped Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Gravelly Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Windswept Savanna}}
|
||||
|-
|
||||
|{{BiomeLink|Wooded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Cold Ocean}}|| rowspan="4" |{{color|#3D57D6}}|| rowspan="4" |[[File:Cold Ocean Water JE.png|32px]]|| rowspan="4" |[[File:Cold Ocean Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Cold Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Beach}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen Ocean}}|| rowspan="3" 3 |{{color|#3938C9}}|| rowspan="3" 3 |[[File:Frozen Ocean Water JE.png|32px]]|| rowspan="3" 3 |[[File:Frozen Ocean Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Frozen Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Frozen River}}
|
||||
|-
|
||||
|{{BiomeLink|Lukewarm Ocean}}|| rowspan="2" |{{color|#45ADF2}}|| rowspan="2" |[[File:Lukewarm Ocean Water JE.png|32px]]|| rowspan="2" |[[File:Lukewarm Ocean Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Lukewarm Ocean}}
|
||||
|-
|
||||
|{{BiomeLink|Swamp}}||{{color|#617B64}}||[[File:Swamp Water.png|32px]]||[[File:Swamp Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||[[File:Warm Ocean Water JE.png|32px]]||[[File:Warm Ocean Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||[[File:Meadow Water.png|32px]]||[[File:Meadow Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||[[File:Mangrove Swamp Water.png|32px]]||[[File:Mangrove Swamp Water Cauldron.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]||[[File:Cherry Grove Water Cauldron.png|32px]]
|
||||
|}
|
||||
|
||||
=={{el|be}}==
|
||||
{{info needed section|check to see if anything has been missed}}
|
||||
|
||||
===Grass colors===
|
||||
{{section needed|apparently exists on other pages already, just needs copied over}}
|
||||
|
||||
===Foliage colors===
|
||||
{{section needed|apparently exists on other pages already, just needs copied over}}
|
||||
|
||||
===Water colors===
|
||||
{{cleanup|relocate Water Fog Color and Distance to [[Fog]]}}
|
||||
{| class="wikitable" style="text-align:center" data-description="Water Color in Bedrock Edition"
|
||||
!Biome!!Water Surface Color!!Water Fog Color!!Water Fog Distance!!Render
|
||||
|-
|
||||
|{{BiomeLink|Plains}}|| rowspan="2" |{{color|#44AFF5}}|| rowspan="2" |{{color|#44AFF5}}|| rowspan="2" |-|| rowspan="2" |[[File:Plains Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Sunflower Plains}}
|
||||
|-
|
||||
|{{BiomeLink|Desert}}||{{color|#32A598}}||{{color|#32A598}}||-||[[File:Desert Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Hills}}||{{color|#007BF7}}||{{color|#007BF7}}||-||[[File:Mountains Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Forest}}||{{color|#1E97F2}}||{{color|#1E97F2}}||-||[[File:Forest Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Flower Forest}}||{{color|#20A3CC}}||{{color|#20A3CC}}||-||[[File:Flower Forest Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Taiga}}||{{color|#287082}}||{{color|#287082}}||-||[[File:Taiga Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Taiga Mountains}}||{{color|#1E6B82}}||{{color|#1E6B82}}||-||[[File:Taiga Mountains Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Swamp}}||{{color|#4C6559}}||{{color|#4C6559}}||8||[[File:Swamp Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Swamp Hills}}||{{color|#4C6156}}||{{color|#4C6156}}||8||[[File:Swamp Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|River}}||{{color|#0084FF}}||{{color|#0084FF}}||30||[[File:River Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Nether Wastes}}|| rowspan="4" |{{color|#905957}}|| rowspan="4" |{{color|#905957}}|| rowspan="4" |-|| rowspan="4" |[[File:Nether Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Crimson Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Warped Forest}}
|
||||
|-
|
||||
|{{BiomeLink|Soul Sand Valley}}
|
||||
|-
|
||||
|{{BiomeLink|The End}}||{{color|#62529E}}||{{color|#62529E}}||-||[[File:The End Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Frozen River}}||{{color|#185390}}||{{color|#185390}}||20||[[File:Frozen River Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Plains}}|| rowspan="2" |{{color|#14559B}}|| rowspan="2" |{{color|#14559B}}|| rowspan="2" |-|| rowspan="2" |[[File:Ice Spikes Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Ice Spikes}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Mountains}}||{{color|#1156A7}}||{{color|#1156A7}}||-||[[File:Snowy Mountains Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mushroom Fields}}||{{color|#8A8997}}||{{color|#8A8997}}||-||[[File:Mushroom Fields Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mushroom Field Shore}}||{{color|#818193}}||{{color|#818193}}||-||[[File:Mushroom Field Shore Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Beach}}||{{color|#157CAB}}||{{color|#157CAB}}||60||[[File:Beach Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Desert Hills}}||{{color|#1A7AA1}}||{{color|#1A7AA1}}||-||[[File:Desert Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Wooded Hills}}||{{color|#056BD1}}||{{color|#056BD1}}||-||[[File:Wooded Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Taiga Hills}}||{{color|#236583}}||{{color|#236583}}||-||[[File:Taiga Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Mountain Edge}}||{{color|#045CD5}}||{{color|#045CD5}}||-||[[File:Mountain Edge Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#14A2C5}}|| rowspan="2" |{{color|#14A2C5}}|| rowspan="2" |-|| rowspan="2" |[[File:Jungle Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Bamboo Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Jungle Hills}}|| rowspan="3" |{{color|#1B9ED8}}|| rowspan="3" |{{color|#1B9ED8}}|| rowspan="3" |-|| rowspan="3" |[[File:Jungle Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Modified Jungle}}
|
||||
|-
|
||||
|{{BiomeLink|Bamboo Jungle Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Sparse Jungle}}|| rowspan="2" |{{color|#0D8AE3}}|| rowspan="2" |{{color|#0D8AE3}}|| rowspan="2" |-|| rowspan="2" |[[File:Jungle Edge Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Modified Jungle Edge}}
|
||||
|-
|
||||
|{{BiomeLink|Stony Shore}}||{{color|#0D67BB}}||{{color|#0D67BB}}||-||[[File:Stone Shore Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Beach}}||{{color|#1463A5}}||{{color|#1463A5}}||50||[[File:Snowy Beach Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Birch Forest}}||{{color|#0677CE}}||{{color|#0677CE}}||-||[[File:Birch Forest Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Birch Forest Hills}}||{{color|#0A74C4}}||{{color|#0A74C4}}||-||[[File:Birch Forest Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Dark Forest}}||{{color|#3B6CD1}}||{{color|#3B6CD1}}||-||[[File:Dark Forest Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga}}|| rowspan="2" |{{color|#205E83}}|| rowspan="2" |{{color|#205E83}}|| rowspan="2" |-|| rowspan="2" |[[File:Snowy Taiga Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga Mountains}}
|
||||
|-
|
||||
|{{BiomeLink|Snowy Taiga Hills}}||{{color|#245B78}}||{{color|#245B78}}||-||[[File:Snowy Taiga Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Pine Taiga}}|| rowspan="2" |{{color|#2D6D77}}|| rowspan="2" |{{color|#2D6D77}}|| rowspan="2" |-|| rowspan="2" |[[File:Giant Tree Taiga Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Old Growth Spruce Taiga}}
|
||||
|-
|
||||
|{{BiomeLink|Giant Spruce Taiga Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Giant Tree Taiga Hills}}||{{color|#286378}}||{{color|#286378}}||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Forest}}|| rowspan="3" |{{color|#0E63AB}}|| rowspan="3" |{{color|#0E63AB}}|| rowspan="3" |-|| rowspan="3" |[[File:Wooded Mountains Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Gravelly Hills}}
|
||||
|-
|
||||
|{{BiomeLink|Gravelly Mountains|id=modified-gravelly-mountains|Gravelly Mountains+|text=Gravelly Mountains+}}
|
||||
|-
|
||||
|{{BiomeLink|Savanna}}||{{color|#2C8B9C}}||{{color|#2C8B9C}}||-||[[File:Savanna Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Windswept Savanna}}|| rowspan="2" |{{color|#2590A8}}|| rowspan="2" |{{color|#2590A8}}|| rowspan="2" |-|| rowspan="2" |[[File:Savanna Plateau Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Savanna Plateau}}
|
||||
|-
|
||||
|{{BiomeLink|Badlands}}||{{color|#4E7F81}}||{{color|#4E7F81}}||-||[[File:Badlands Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Eroded Badlands}}|| rowspan="2" |{{color|#497F99}}|| rowspan="2" |{{color|#497F99}}|| rowspan="2" |-|| rowspan="2" |[[File:Eroded Badlands Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Wooded Badlands}}
|
||||
|-
|
||||
|{{BiomeLink|Badlands Plateau}}|| rowspan="2" |{{color|#55809E}}|| rowspan="2" |{{color|#55809E}}|| rowspan="2" |-|| rowspan="2" |[[File:Badlands Plateau Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Modified Badlands Plateau}}
|
||||
|-
|
||||
|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#3A7A6A}}||-||[[File:Mangrove Swamp Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||-||[[File:Cherry Grove Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Ocean}}||{{color|#1787D4}}||{{color|#1165B0}}||60||[[File:Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Ocean}}||{{color|#1787D4}}||{{color|#1463A5}}||60||[[File:Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Warm Ocean}}||{{color|#02B0E5}}||{{color|#0289D5}}||60||[[File:Warm Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}||{{color|#02B0E5}}||{{color|#0686CA}}||60||[[File:Warm Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Lukewarm Ocean}}||{{color|#0D96DB}}||{{color|#0A74C4}}||60||[[File:Lukewarm Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}||{{color|#0D96DB}}||{{color|#0E72B9}}||60||[[File:Lukewarm Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Cold Ocean}}||{{color|#2080C9}}||{{color|#14559B}}||60||[[File:Cold Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}||{{color|#2080C9}}||{{color|#185390}}||60||[[File:Cold Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Frozen Ocean}}||{{color|#2570B5}}||{{color|#174985}}||60||[[File:Frozen Ocean Water.png|32px]]
|
||||
|-
|
||||
|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}||{{color|#2570B5}}||{{color|#1A4879}}||60||[[File:Frozen Ocean Water.png|32px]]
|
||||
|-
|
||||
|Default<br>(Biome not listed above<!-- -->)||{{color|#44AFF5}}||{{color|#44AFF5}}||15||[[File:Water.png|32px]]
|
||||
|}
|
||||
|
||||
==History==
|
||||
{{info needed section|
|
||||
* For biomes that existed in 1.6.4 excluding swamps, did their colors change in 1.7.2? Currently assuming that they stayed the same - please notify of any found changes
|
||||
* Assorted bugs to maybe document: {{bug|MC-47598}}, {{bug|MC-2075}}, {{bug|MC-6742}}, {{bug|MC-20944}}, {{bug|MC-30630}}, {{bug|MC-47796}}
|
||||
* Research the phenomenon shown in [[:File:Frozen ocean color difference.png]], when it was added and removed, and if any other biomes are affected
|
||||
* Many images are already uploaded but must be added to this section - I need to figure it out
|
||||
* Bedrock Editions swamp color before [[Update Aquatic]]
|
||||
* Minecraft 2.0 did in fact use a color on a single texture to create the different tinted glass colors
|
||||
* Possibly potion cauldrons in b1.9-pre2? They appeared to use colored lava
|
||||
* colors associated with biomes removed in 1.18}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.2.0|dev=preview|[[File:Grass Block JE3.png|32px]] [[File:Snowy Grass Block (without snow) JE2.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] The top texture of grass blocks and snowy grass blocks and texture of leaves has been changed.
|
||||
|The texture are now grayscale and are affected by biome colors. For each biome, there are several shades and a total number of unique colors is 4662 for grass and 6567 for leaves (if change every pixel in grass.png and foliage to unique color that total number of unique colors is 32 896 for grass and 32 896 for leaves).}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|Added birch leaves and spruce leaves, which use a constant color regardless of biome.}}
|
||||
|{{HistoryLine||1.3|[[File:Redstone tints old.png]] [[Redstone wire]] now uses a system of colors in order to display a different color for each power level, rather than rendering everything which was on at full brightness.}}
|
||||
|{{HistoryLine||1.5|[[File:Redstone tints.png]] The colors used by redstone wire have changed for unpowered redstone wire, from {{color|#000000}} to {{color|#4B0000}}.
|
||||
|[[File:Grass Block JE4.png|32px]] The model of grass blocks now use overlay texture on side faces when "Graphics: Fancy" is set in [[options]]. The texture is grayscale and is affected by biome colors.
|
||||
|[[File:Grass Block JE3.png|32px]] Grass blocks use old model when "Graphics: Fast" is set in options.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Added [[grass]] and [[fern]]s, which are affected by biome coloring.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Added [[vines]], which are affected by biome coloring.
|
||||
|Major changes to biomes have resulted in major changes to the colors used.
|
||||
|[[File:Stem tints.png]] Added [[pumpkin stem]]s and [[melon stem]]s, which use a gray texture that is afterward colored depending on age from 1-7.
|
||||
|[[File:Stem tints extreme.png]] Stems with ages 8-15, which are normally inaccessible, are also colored. The reason for these colors is the calculation of the RGB color values overlap in the game's code.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Lily Pad JE1 BE1.png|32px]] Added [[lily pad]]s, which use a constant color of {{color|#208030}}.
|
||||
|Water in swamps is now colored with {{color|#E0FF70}}, which mixes with the blue texture.
|
||||
|The swamp grass and foliage colors has been changed to hard-coded colors {{color|#5C694E}} and {{color|#496137}}.}}
|
||||
|{{HistoryLine||1.1|dev=12w01a|[[File:Water JE11.png|32px]] [[File:Swamp Water JE2.png|32px]] The water color in swamps (right) has changed to {{color|#E0FFAE}}. Uncolored water to its left for comparison.}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|Added jungle leaves, using the same colors as oak leaves.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Added potted ferns, which are biome affected.}}
|
||||
|{{HistoryLine||1.5|dev=13w10a|Values of the tall grass block higher than usually obtainable ([[shrub]]) now use the dead bush texture, although colored like others. See [[Block colors/Removed blocks and biomes#Green shrubs]] for a full list.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|New biomes, new colors and color related mechanics. The biomes added should probably be listed here, though, and some of those green shrubs above moved here.
|
||||
|[[File:Swamp Grass Block JE3.png|32px]] [[File:Swamp Grass JE3.png|32px]] [[File:Swamp Fern JE3.png|32px]] [[File:Swamp Potted Fern JE2.png|32px]] [[File:Swamp Green Shrub.png|32px]] [[File:Swamp Leaves JE3.png|32px]] [[File:Swamp Jungle Leaves JE2.png|32px]] [[File:Swamp Vines JE3.png|32px]]<br>[[File:Swamp Grass Block (Cold) JE3.png|32px]] [[File:Swamp Grass (Cold) JE3.png|32px]] [[File:Swamp Fern (Cold) JE3.png|32px]] [[File:Swamp Potted Fern (Cold) JE2.png|32px]] [[File:Swamp Green Shrub (Cold).png|32px]]<br>Swamps now use two different colors depending on temperature.
|
||||
|Sugar cane is now biome colored.
|
||||
|Unintentionally added potted grass and potted green shrubs, which change color depending on biome. See [[Block colors/Removed blocks and biomes#Potted grass and green shrubs]] for a full list.}}
|
||||
|{{HistoryLine|||dev=13w43a|Added acacia and dark oak leaves, which are colored by biome.}}
|
||||
|{{HistoryLine||1.8|dev=14w06a|Flower pots now render a lot of the blocks that can be placed inside of them via NBT data. Among the now rendered are potted grass blocks (appearing as colored dirt) and potted leaves, which change color depending on the biome. See [[Block colors/Removed blocks and biomes#Potted leaves and vines]] for a full list.
|
||||
|[[File:Birch Tinted Potted Leaves.png|32px]] [[File:Birch Tinted Potted Spruce Leaves.png|32px]] [[File:Birch Tinted Potted Jungle Leaves.png|32px]] [[File:Spruce Tinted Potted Leaves.png|32px]] [[File:Spruce Tinted Potted Spruce Leaves.png|32px]] [[File:Spruce Tinted Potted Jungle Leaves.png|32px]]<br>Similarly to the data values used for tall grass, any of the leaves can be given either the predefined birch color or spruce color by modifying the data values accordingly.}}
|
||||
|{{HistoryLine|||dev=14w06b|[[File:Potted Lily Pad.png|32px]]<br>[[File:Potted Water.png|32px]] [[File:Swamp Potted Water.png|32px]]<br>Potted vines, potted lily pads and potted water (uncolored left, swamp right) now also appear and are colored. See [[Block colors/Removed blocks and biomes#Potted leaves and vines]] for a full list of vines.}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Badlands Grass Block 14w10a.png|32px]] [[File:Desert Grass Block 14w10a.png|32px]] [[File:Jungle Grass Block 14w10a.png|32px]] [[File:Jungle Edge Grass Block 14w10a.png|32px]] [[File:Forest Grass Block 14w10a.png|32px]] [[File:Birch Forest Grass Block 14w10a.png|32px]] [[File:Dark Forest Grass Block 14w10a.png|32px]] [[File:Swamp Grass Block 14w10a.png|32px]] [[File:Swamp Grass Block (Cold) 14w10a.png|32px]] [[File:Plains Grass Block 14w10a.png|32px]] [[File:Ocean Grass Block 14w10a.png|32px]] [[File:Mushroom Fields Grass Block 14w10a.png|32px]] [[File:Mountains Grass Block 14w10a.png|32px]] [[File:Snowy Beach Grass Block 14w10a.png|32px]] [[File:Giant Tree Taiga Grass Block 14w10a.png|32px]] [[File:Taiga Grass Block 14w10a.png|32px]] [[File:Snowy Tundra Grass Block 14w10a.png|32px]]<br>The dirt on the sides of grass blocks is now also colored by biome.<ref>{{bug|MC-50222}}</ref>
|
||||
|Shrubs now appear as missing texture cubes which are not colored.}}
|
||||
|{{HistoryLine|||dev=14w10b|The sides of grass blocks are no longer colored.}}
|
||||
|{{HistoryLine|||dev=14w17a|All nonstandard potted objects no longer render in flower pots.}}
|
||||
|{{HistoryLine||1.13|dev=18w15a|Added the Biome Blending option.
|
||||
|Water now utilizes colors more extensively, with its texture being gray by default like other blocks and then colored as necessary.
|
||||
|[[File:Water.png|32px]] [[File:Swamp Water JE.png|32px]] The color used by swamp water has changed, and normal water now uses a non-blank color.
|
||||
|[[File:Swamp Hills Water 18w15a.png|32px]] The color for Swamp Hills has not changed, resulting in the {{color|#E0FFAE}} color intended to be mixed with the usual blue water being accidentally applied directly to a gray texture, resulting in chlorine-colored water.<ref>{{bug|MC-128558}}</ref>
|
||||
|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added colors for new ocean temperatures.
|
||||
|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|
||||
|{{HistoryLine|||dev=18w16a|Lava is no longer biome colored.}}
|
||||
|{{HistoryLine|||dev=18w20b|[[File:Water Cauldron JE6.png|32px]] [[File:Swamp Water Cauldron JE1.png|32px]] [[File:Swamp Hills Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] [[Cauldron]]s now color contained water respective of biome.}}
|
||||
|{{HistoryLine|||dev=pre3|[[File:Swamp Water JE.png|32px]] [[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same water color as regular [[swamp]]s.}}
|
||||
|{{HistoryLine||1.15|dev=19w45a|Grass and foliage colors no longer change alongside shifts in temperature, with the exception of swamps as defined previously.}}
|
||||
|{{HistoryLine||?|Snowy taigas now have a more appropiate water color.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Grass Block BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] Added grass block, oak, birch and spruce leaves, all colored with {{color|#339933}}.}}
|
||||
|{{HistoryLine||v0.3.2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE3.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] The colors of oak, birch and spruce leaves have been changed to {{color|#48B518}}, {{color|#80A755}} and {{color|#619961}}.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Grass Block BE4.png|32px]] The top texture of the grass block in block form is now colored with {{color|#87CD49}}.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Grass Block JE6 BE5.png|32px]] The top texture in block form now colored with biome colors. The side texture has been changed to various pre-colored textures dependent by biome.}}
|
||||
}}
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
[[ja:ブロックの色]]
|
||||
[[lzh:塊方之色]]
|
||||
[[zh:方块颜色]]
|
309
wiki_backup/Block of Copper#Scraping.txt
Normal file
309
wiki_backup/Block of Copper#Scraping.txt
Normal file
|
@ -0,0 +1,309 @@
|
|||
{{About|the mineral block|other uses|Copper}}
|
||||
{{Infobox block
|
||||
| group = Unoxidized
|
||||
| group2 = Exposed
|
||||
| group3 = Weathered
|
||||
| group4 = Oxidized
|
||||
| 1-1 = Block of Copper.png
|
||||
| 2-1 = Exposed Copper.png
|
||||
| 3-1 = Weathered Copper.png
|
||||
| 4-1 = Oxidized Copper.png
|
||||
| invimage = Block of Copper
|
||||
| invimage2 = Exposed Copper
|
||||
| invimage3 = Weathered Copper
|
||||
| invimage4 = Oxidized Copper
|
||||
| invimage5 = Waxed Block of Copper
|
||||
| invimage6 = Waxed Exposed Copper
|
||||
| invimage7 = Waxed Weathered Copper
|
||||
| invimage8 = Waxed Oxidized Copper
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Stone Pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
|
||||
{{breaking row
|
||||
|Block of Copper
|
||||
|sprite=all-copper-blocks
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A1=Copper Ingot
|
||||
|A2=Copper Ingot
|
||||
|A3=Copper Ingot
|
||||
|B1=Copper Ingot
|
||||
|B2=Copper Ingot
|
||||
|B3=Copper Ingot
|
||||
|C1=Copper Ingot
|
||||
|C2=Copper Ingot
|
||||
|C3=Copper Ingot
|
||||
|Output=Block of Copper
|
||||
|type=Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Block of Copper
|
||||
|Honeycomb
|
||||
|Output=Matching Waxed Block of Copper
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Waxing ===
|
||||
Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
|
||||
|
||||
=== Scraping ===
|
||||
{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
|
||||
|
||||
Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.<ref>{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}</ref>
|
||||
|
||||
=== Lightning strike ===
|
||||
Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
|
||||
|
||||
== Usage ==
|
||||
Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
|
||||
|
||||
As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Copper}}
|
||||
|
||||
=== Unique ===
|
||||
{{/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=copper_block
|
||||
|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|displayname=Exposed Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper}}
|
||||
{{ID table
|
||||
|displayname=Weathered Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper}}
|
||||
{{ID table
|
||||
|displayname=Oxidized Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Block of Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_block}}
|
||||
{{ID table
|
||||
|displayname=Waxed Exposed Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Weathered Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Oxidized Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showforms=y
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=copper_block
|
||||
|id=595}}
|
||||
{{ID table2
|
||||
|displayname=Exposed Copper
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper
|
||||
|id=596}}
|
||||
{{ID table2
|
||||
|displayname=Weathered Copper
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper
|
||||
|id=597}}
|
||||
{{ID table2
|
||||
|displayname=Oxidized Copper
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper
|
||||
|id=598}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper
|
||||
|id=599}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Exposed Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper
|
||||
|id=600}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Weathered Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper
|
||||
|id=601}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Oxidized Copper
|
||||
|spritename=oxidized-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper
|
||||
|id=701
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== Video ==
|
||||
{{yt|tQSI8Sd0B4Y}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
|
||||
|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
|
||||
|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
|
||||
|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
|
||||
|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
|
||||
|Weathering now relies on [[random tick]]s.}}
|
||||
|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
|
||||
|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
|
||||
|Honeycomb in a dispenser now waxes blocks of copper.
|
||||
|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
|
||||
|Lightning striking copper now cleans its oxidation.
|
||||
|Waxed blocks of copper can be crafted into 4 copper ingots.}}
|
||||
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||
|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
|
||||
|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||
|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||
|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
|
||||
|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
|
||||
|Waxed blocks of copper can now be cut in a stonecutter.
|
||||
|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
|
||||
|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
|
||||
|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
|
||||
|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
|
||||
|Added sounds for scraping off wax and oxidization.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
|
||||
Wax removed from a block of copper.png|Removing wax from a block of copper.
|
||||
Copper Leak.jpg
|
||||
Copper Unoxidized.jpg
|
||||
Copper Oxidized.jpg
|
||||
All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Compacted blocks]]
|
||||
|
||||
[[de:Kupferblock]]
|
||||
[[es:Bloque de cobre]]
|
||||
[[fr:Bloc de cuivre]]
|
||||
[[it:Blocco di rame]]
|
||||
[[ja:銅ブロック]]
|
||||
[[ko:구리 블록]]
|
||||
[[lzh:銅塊]]
|
||||
[[pl:Blok miedzi]]
|
||||
[[pt:Bloco de cobre]]
|
||||
[[ru:Медный блок]]
|
||||
[[zh:铜块]]
|
309
wiki_backup/Block of Copper#Waxing.txt
Normal file
309
wiki_backup/Block of Copper#Waxing.txt
Normal file
|
@ -0,0 +1,309 @@
|
|||
{{About|the mineral block|other uses|Copper}}
|
||||
{{Infobox block
|
||||
| group = Unoxidized
|
||||
| group2 = Exposed
|
||||
| group3 = Weathered
|
||||
| group4 = Oxidized
|
||||
| 1-1 = Block of Copper.png
|
||||
| 2-1 = Exposed Copper.png
|
||||
| 3-1 = Weathered Copper.png
|
||||
| 4-1 = Oxidized Copper.png
|
||||
| invimage = Block of Copper
|
||||
| invimage2 = Exposed Copper
|
||||
| invimage3 = Weathered Copper
|
||||
| invimage4 = Oxidized Copper
|
||||
| invimage5 = Waxed Block of Copper
|
||||
| invimage6 = Waxed Exposed Copper
|
||||
| invimage7 = Waxed Weathered Copper
|
||||
| invimage8 = Waxed Oxidized Copper
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Stone Pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
|
||||
{{breaking row
|
||||
|Block of Copper
|
||||
|sprite=all-copper-blocks
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A1=Copper Ingot
|
||||
|A2=Copper Ingot
|
||||
|A3=Copper Ingot
|
||||
|B1=Copper Ingot
|
||||
|B2=Copper Ingot
|
||||
|B3=Copper Ingot
|
||||
|C1=Copper Ingot
|
||||
|C2=Copper Ingot
|
||||
|C3=Copper Ingot
|
||||
|Output=Block of Copper
|
||||
|type=Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Block of Copper
|
||||
|Honeycomb
|
||||
|Output=Matching Waxed Block of Copper
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Waxing ===
|
||||
Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
|
||||
|
||||
=== Scraping ===
|
||||
{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
|
||||
|
||||
Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.<ref>{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}</ref>
|
||||
|
||||
=== Lightning strike ===
|
||||
Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
|
||||
|
||||
== Usage ==
|
||||
Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
|
||||
|
||||
As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Copper}}
|
||||
|
||||
=== Unique ===
|
||||
{{/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=copper_block
|
||||
|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|displayname=Exposed Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper}}
|
||||
{{ID table
|
||||
|displayname=Weathered Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper}}
|
||||
{{ID table
|
||||
|displayname=Oxidized Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Block of Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_block}}
|
||||
{{ID table
|
||||
|displayname=Waxed Exposed Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Weathered Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper}}
|
||||
{{ID table
|
||||
|displayname=Waxed Oxidized Copper
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showforms=y
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=copper_block
|
||||
|id=595}}
|
||||
{{ID table2
|
||||
|displayname=Exposed Copper
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper
|
||||
|id=596}}
|
||||
{{ID table2
|
||||
|displayname=Weathered Copper
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper
|
||||
|id=597}}
|
||||
{{ID table2
|
||||
|displayname=Oxidized Copper
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper
|
||||
|id=598}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Block of Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper
|
||||
|id=599}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Exposed Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper
|
||||
|id=600}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Weathered Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper
|
||||
|id=601}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Oxidized Copper
|
||||
|spritename=oxidized-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper
|
||||
|id=701
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== Video ==
|
||||
{{yt|tQSI8Sd0B4Y}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
|
||||
|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
|
||||
|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
|
||||
|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
|
||||
|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
|
||||
|Weathering now relies on [[random tick]]s.}}
|
||||
|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
|
||||
|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
|
||||
|Honeycomb in a dispenser now waxes blocks of copper.
|
||||
|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
|
||||
|Lightning striking copper now cleans its oxidation.
|
||||
|Waxed blocks of copper can be crafted into 4 copper ingots.}}
|
||||
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||
|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
|
||||
|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||
|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||
|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
|
||||
|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
|
||||
|Waxed blocks of copper can now be cut in a stonecutter.
|
||||
|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
|
||||
|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
|
||||
|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
|
||||
|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
|
||||
|Added sounds for scraping off wax and oxidization.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
|
||||
Wax removed from a block of copper.png|Removing wax from a block of copper.
|
||||
Copper Leak.jpg
|
||||
Copper Unoxidized.jpg
|
||||
Copper Oxidized.jpg
|
||||
All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Compacted blocks]]
|
||||
|
||||
[[de:Kupferblock]]
|
||||
[[es:Bloque de cobre]]
|
||||
[[fr:Bloc de cuivre]]
|
||||
[[it:Blocco di rame]]
|
||||
[[ja:銅ブロック]]
|
||||
[[ko:구리 블록]]
|
||||
[[lzh:銅塊]]
|
||||
[[pl:Blok miedzi]]
|
||||
[[pt:Bloco de cobre]]
|
||||
[[ru:Медный блок]]
|
||||
[[zh:铜块]]
|
75
wiki_backup/Blue key.txt
Normal file
75
wiki_backup/Blue key.txt
Normal file
|
@ -0,0 +1,75 @@
|
|||
{{About|the joke item|the music track|Key (song)|in-game control keys|Controls}}
|
||||
{{distinguish|Trial Key|Ominous Trial Key|Key Golem}}
|
||||
{{Joke feature}}
|
||||
{{Infobox item
|
||||
| title = Key
|
||||
| group1 = Red
|
||||
| 1-1 = Red Key.gif
|
||||
| group2 = Yellow
|
||||
| 2-1 = Yellow Key.gif
|
||||
| group3 = Blue
|
||||
| 3-1=Blue Key.gif
|
||||
| invimage = Red Key
|
||||
| invimage2 = Yellow Key
|
||||
| invimage3 = Blue Key
|
||||
| renewable =
|
||||
* Blue: No
|
||||
* Red, Yellow: Yes
|
||||
| stackable = No
|
||||
}}
|
||||
|
||||
'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
|
||||
There are three different keys: '''red''', '''yellow''', and '''blue'''.
|
||||
|
||||
== Obtaining ==
|
||||
|
||||
=== Mobs ===
|
||||
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
|
||||
|
||||
=== Cheat codes ===
|
||||
These keys were also obtainable by typing the cheat code "IDKFA", not necessarily in chat.
|
||||
|
||||
=== Natural generation ===
|
||||
{{LootChestItem|red-key,yellow-key,blue-key}}
|
||||
|
||||
== Data values ==
|
||||
|
||||
=== ID ===
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Red Key
|
||||
|spritetype=item
|
||||
|nameid=red_key
|
||||
|form=item}}
|
||||
{{ID table
|
||||
|displayname=Yellow Key
|
||||
|spritetype=item
|
||||
|nameid=yellow_key
|
||||
|form=item}}
|
||||
{{ID table
|
||||
|displayname=Blue Key
|
||||
|spritetype=item
|
||||
|nameid=blue_key
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
|
||||
*These keys and their cheat code are likely a reference to the original ''Doom'' game.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|joke}}
|
||||
{{Navbox jokes|3d shareware}}
|
||||
|
||||
[[Category:Joke items]]
|
||||
|
||||
[[ja:Key (エイプリルフールのジョーク)]]
|
||||
[[pt:Chave (piada de primeiro de abril)]]
|
1923
wiki_backup/Breeze spawn egg.txt
Normal file
1923
wiki_backup/Breeze spawn egg.txt
Normal file
File diff suppressed because it is too large
Load diff
575
wiki_backup/Brewed.txt
Normal file
575
wiki_backup/Brewed.txt
Normal file
|
@ -0,0 +1,575 @@
|
|||
[[File:Minecraft brewing en.png|thumb|300px|right|Potion brewing chart (most efficient recipes, excludes splash and lingering potions) for ''[[Java Edition]]''. Recipes may differ {{in|bedrock}}.]]
|
||||
'''Brewing''' is the process of creating [[potion]]s, [[splash potion]]s, and [[lingering potion]]s by adding various ingredients to [[water bottle]]s in a [[brewing stand]]. {{IN|education}}, brewing can also create [[medicine]].
|
||||
|
||||
== Brewing equipment ==
|
||||
{| class="wikitable col-1-center col-2-center col-3-left" data-description="Brewing equipment"
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! Use
|
||||
|-
|
||||
! scope="row" | {{anchor|Brewing Stand}}[[Brewing stand]]
|
||||
| {{Inventory slot|Brewing Stand}}
|
||||
| Used to brew potions using ingredients and water.
|
||||
|-
|
||||
! scope="row" | {{anchor|Water}}[[Water]]
|
||||
| {{Inventory slot|Water Bucket}}
|
||||
| A water source block can be used to fill infinite glass bottles.
|
||||
|-
|
||||
! scope="row" | {{anchor|Blaze Powder}}[[Blaze powder]]
|
||||
| {{Inventory slot|Blaze Powder}}
|
||||
| Fuels the brewing stand. Holds 20 charges.
|
||||
|-
|
||||
! scope="row" | {{anchor|Water Bottle}}[[Water bottle]]
|
||||
| {{Inventory slot|link=Potion#Base potions|Water Bottle}}
|
||||
| The starting base for all potions, made by filling a [[glass bottle]] from a [[cauldron]] or a [[water]] source block.
|
||||
|}
|
||||
|
||||
== Ingredients ==
|
||||
Unlike [[crafting]] or [[stonecutting]], there is no [[recipe book]] or visual guide for brewing in the brewing stand's interface.
|
||||
|
||||
=== Base ingredients and modifiers ===
|
||||
Base ingredients are ingredients that can be added directly to a [[water bottle]] and are the starting point of all potions. [[Nether wart]] is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.
|
||||
|
||||
Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The [[fermented spider eye]] is unique in that it is the only modifier that can convert a [[water bottle]] directly into an effective potion.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Bases and modifiers"
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! When added to water bottle
|
||||
! When added as a modifier
|
||||
|-
|
||||
! scope="row" | {{anchor|Nether Wart}}[[Nether wart]]
|
||||
| {{Inventory slot|Nether Wart}}
|
||||
| [[Awkward potion]]
|
||||
| —
|
||||
|-
|
||||
! scope="row" | {{anchor|Redstone Dust}}[[Redstone dust]]
|
||||
| {{Inventory slot|Redstone Dust}}
|
||||
| [[Mundane potion]]
|
||||
| Extends the duration of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Glowstone Dust}}[[Glowstone dust]]
|
||||
| {{Inventory slot|Glowstone Dust}}
|
||||
| [[Thick potion]]
|
||||
| Increases the level of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Fermented Spider Eye}}[[Fermented spider eye]]
|
||||
| {{Inventory slot|Fermented Spider Eye}}
|
||||
| [[Potion of Weakness]]
|
||||
| Changes the effect of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Gunpowder}}[[Gunpowder]]
|
||||
| {{Inventory slot|Gunpowder}}
|
||||
| [[Splash water bottle]]
|
||||
| Turns a potion into a splash potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Dragon's Breath}}[[Dragon's breath]]
|
||||
| {{Inventory slot|Dragon's Breath}}
|
||||
| [[Lingering water bottle]] <br> <small>(from splash water bottle)</small>
|
||||
| Turns a splash potion into a lingering potion.
|
||||
|}
|
||||
|
||||
==== Enhancement ====
|
||||
Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
|
||||
* Upgrading the effect of a potion that has no time parameter (e.g. [[Instant Health]]) with [[glowstone dust]] involves no trade-off.
|
||||
* Increasing the time of a potion that has no effects with different levels (e.g. [[Fire Resistance]]) with [[redstone dust]] involves no trade-off.
|
||||
|
||||
==== Corrupting effect ====
|
||||
A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
|
||||
* A corrupted potion usually does the opposite of the original effect.
|
||||
* Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
|
||||
* Corrupting an enhanced potion of [[Poison]]/[[Healing]] results in a basic potion of [[Harming]].{{only|JE|short=1}} Enhanced potions of [[Leaping]] or [[Swiftness]] cannot be corrupted.
|
||||
* A potion of [[Invisibility]] is considered the "corrupted" version of a potion of [[Night Vision]].
|
||||
|
||||
[[File:Splash Potion Weakness.png|thumb|right|Splash potion brewed using [[gunpowder]].]]
|
||||
==== Splash and lingering potions ====
|
||||
By adding gunpowder, a drinking potion can be turned into a [[splash potion]], which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area.
|
||||
* [[Splash potion]]s and [[lingering potion]]s can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
|
||||
* The [[Lingering Potion|lingering potions]] can also be used to make their respective versions of [[tipped arrow]]s.
|
||||
* {{IN|BE}} there is an easier way of using cauldrons [[Tipped Arrow|for the same effect]].
|
||||
* Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. [[Regeneration]] + → Splash Potion of Regeneration +).{{only|BE|short=1}}
|
||||
* Splash potions have the same duration as the drinkable form.
|
||||
* Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.
|
||||
|
||||
=== Effect ingredients ===
|
||||
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a [[fermented spider eye]] to it.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Effect ingredients"
|
||||
|+Effect ingredients
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! Effect
|
||||
! Effect when corrupted
|
||||
|-
|
||||
!{{anchor|Sugar}}[[Sugar]]
|
||||
|{{Slot|Sugar}}
|
||||
|[[Speed]]
|
||||
| rowspan="2" |[[Slowness]]
|
||||
|-
|
||||
!{{anchor|Rabbit's Foot}}[[Rabbit's foot]]
|
||||
|{{Slot|Rabbit's Foot}}
|
||||
|[[Jump Boost]]
|
||||
|-
|
||||
!{{anchor|Glistering Melon Slice}}[[Glistering melon slice]]
|
||||
|{{Slot|Glistering Melon Slice}}
|
||||
|[[Instant Health]]
|
||||
| rowspan="2" | [[Instant Damage]]
|
||||
|-
|
||||
!{{anchor|Spider Eye}}[[Spider eye]]
|
||||
|{{Slot|Spider Eye}}
|
||||
|[[Poison]]
|
||||
|-
|
||||
!{{anchor|Pufferfish}}[[Pufferfish (item)|Pufferfish]]
|
||||
|{{Slot|Pufferfish}}
|
||||
|[[Water Breathing]]
|
||||
| rowspan="2" |None
|
||||
|-
|
||||
!{{anchor|Magma Cream}}[[Magma cream]]
|
||||
|{{Slot|Magma Cream}}
|
||||
|[[Fire Resistance]]
|
||||
|-
|
||||
!{{anchor|Golden Carrot}}[[Golden carrot]]
|
||||
|{{Slot|Golden Carrot}}
|
||||
|[[Night Vision]]
|
||||
|[[Invisibility]]
|
||||
|-
|
||||
!{{anchor|Blaze Powder}}[[Blaze powder]]
|
||||
|{{Slot|Blaze Powder}}
|
||||
|[[Strength]]
|
||||
| None{{only|java}} <br> [[Weakness]]{{only|bedrock}}
|
||||
|-
|
||||
!{{anchor|Ghast Tear}}[[Ghast tear]]
|
||||
|{{Slot|Ghast Tear}}
|
||||
|[[Regeneration]]
|
||||
| rowspan="7" | None
|
||||
|-
|
||||
!{{anchor|Turtle Shell}}[[Turtle shell]]
|
||||
|{{Slot|Turtle Shell}}
|
||||
|[[Slowness]] + [[Resistance]]
|
||||
|-
|
||||
!{{anchor|Phantom Membrane}}[[Phantom membrane]]
|
||||
|{{Slot|Phantom Membrane}}
|
||||
|[[Slow Falling]]
|
||||
|-
|
||||
!{{anchor|Breeze Rod}}[[Breeze rod]]
|
||||
|{{Slot|Breeze Rod}}
|
||||
|[[Wind Charged]]
|
||||
|-
|
||||
!{{anchor|Stone}}[[Stone]]
|
||||
|{{Slot|Stone}}
|
||||
|[[Infested]]
|
||||
|-
|
||||
!{{anchor|Cobweb}}[[Cobweb]]
|
||||
|{{Slot|Cobweb}}
|
||||
|[[Weaving]]
|
||||
|-
|
||||
!{{anchor|Slime Block}}[[Slime block]]
|
||||
|{{Slot|Slime Block}}
|
||||
|[[Oozing]]
|
||||
|}
|
||||
|
||||
== Brewing recipes ==
|
||||
=== Base potions ===
|
||||
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Base potions"
|
||||
|+Base potions
|
||||
! Potion
|
||||
! Reagent, base
|
||||
! Precursor to
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Awkward Potion}}<br>Awkward potion
|
||||
|{{Brewing Stand
|
||||
|Input= Nether Wart
|
||||
|Output2= Water Bottle
|
||||
<!-- I have no idea how to add a non-redirect link for water bottle in output2, so I have to leave it this way -->
|
||||
}}
|
||||
| Effect potions
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Mundane Potion}}<br>Mundane potion
|
||||
|{{Brewing Stand
|
||||
|Input= Redstone Dust; Sugar; Rabbit's Foot; Glistering Melon Slice; Spider Eye; Magma Cream; Blaze Powder; Ghast Tear; Breeze Rod; Stone; Cobweb; Slime Block
|
||||
<!-- I realize this is stupidly long, but it is already mentioned previously in the article, and the result is a junk potion anyway, so it doesn't really matter -->
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| None
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Thick Potion}}<br>Thick potion
|
||||
|{{Brewing Stand
|
||||
|Input= Glowstone Dust
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| None
|
||||
|}
|
||||
|
||||
=== Effect potions ===
|
||||
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of [[Weakness]] can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without [[nether wart]].
|
||||
|
||||
[[Undead mobs]] react differently to effects than other mobs. They take damage from potions of [[Healing]], gain health from potions of [[Harming]], and are unaffected by potions of [[Poison]] and [[Regeneration]].
|
||||
|
||||
==== Positive effects ====
|
||||
{| style="text-align:center;" class="wikitable col-5-left" data-description="Positive effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health]}}<br>Potion of Healing
|
||||
| {{Brewing Stand
|
||||
|Input= Glistering Melon Slice
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health II]}}<br>Potion of Healing
|
||||
| [[Instant Health]]: Restores health by {{hp|4|9px}}.
|
||||
'''Enhanced:'''<br>[[Instant Health]] II: Restores health by {{hp|8|9px}}.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (<nowiki>3:00</nowiki>)]}}<br>Potion of Fire Resistance<br>({{EffectSprite|fire-resistance}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Magma Cream
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (<nowiki>8:00</nowiki>)]}}<br>Potion of Fire Resistance<br>({{EffectSprite|fire-resistance}} 8:00)
|
||||
| —
|
||||
| [[Fire Resistance]]: Gives immunity to damage from fire, lava, magma blocks, campfires, and [[blaze]]s' fireballs.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (<nowiki>0:45</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 0:45)
|
||||
| {{Brewing Stand
|
||||
|Input= Ghast Tear
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (<nowiki>1:30</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 1:30{{only|java|short=1}}<br> 2:00{{only|bedrock|short=1}})
|
||||
| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration II (<nowiki>0:22</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 0:22)
|
||||
| [[Regeneration]]: Restores health by {{healthbar|1|9px}} every 2.5 seconds.
|
||||
'''Enhanced:'''<br>[[Regeneration]] II: Restores health by {{healthbar|1|9px}} every 1.25 seconds.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (<nowiki>3:00</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Blaze Powder
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (<nowiki>8:00</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength II (<nowiki>1:30</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 1:30)
|
||||
| [[Strength]]: Increases player's melee attack damage by {{hp|3}}.
|
||||
'''Enhanced:'''<br>[[Strength]] II: Increases player's melee attack damage by {{hp|6}}.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (<nowiki>3:00</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Sugar
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (<nowiki>8:00</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed II (<nowiki>1:30</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 1:30)
|
||||
| [[Speed]]: Increases movement speed, sprinting speed, and jumping length by 20%.
|
||||
'''Enhanced:'''<br>[[Speed]] II: Increases movement speed, sprinting speed, and jumping length by 40%.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (<nowiki>3:00</nowiki>)]}}<br>Potion of Night Vision<br>({{EffectSprite|night-vision}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Golden Carrot
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (<nowiki>8:00</nowiki>)]}}<br>Potion of Night Vision<br>({{EffectSprite|night-vision}} 8:00)
|
||||
| —
|
||||
| [[Night Vision]]: Makes everything appear to be at the maximum light level, including underwater areas.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (<nowiki>3:00</nowiki>)]}}<br>Potion of Invisibility<br>({{EffectSprite|invisibility}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output2= Potion of Night Vision[&9Night Vision (<nowiki>3:00</nowiki>)]
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (<nowiki>8:00</nowiki>)]}}<br>Potion of Invisibility<br>({{EffectSprite|invisibility}} 8:00)
|
||||
| —
|
||||
| [[Invisibility]]: Renders the player invisible. Equipped items are still visible.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (<nowiki>3:00</nowiki>)]}}<br>Potion of Water Breathing<br>({{EffectSprite|water-breathing}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Pufferfish
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (<nowiki>8:00</nowiki>)]}}<br>Potion of Water Breathing<br>({{EffectSprite|water-breathing}} 8:00)
|
||||
| —
|
||||
| [[Water Breathing]]: Prevents the oxygen bar from depleting when underwater.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (<nowiki>3:00</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Rabbit's Foot
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (<nowiki>8:00</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost II (<nowiki>1:30</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 1:30)
|
||||
| [[Jump Boost]]: Increases jump height by 50%.
|
||||
'''Enhanced:'''<br>[[Jump Boost]] II: Doubles jump height.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (<nowiki>1:30</nowiki>)]}}<br>Potion of Slow Falling<br>({{EffectSprite|slow-falling}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Phantom Membrane
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (<nowiki>4:00</nowiki>)]}}<br>Potion of Slow Falling<br>({{EffectSprite|slow-falling}} 4:00)
|
||||
| —
|
||||
| [[Slow Falling]]: Fall speed and acceleration is significantly reduced and fall damage is completely negated.
|
||||
|}
|
||||
|
||||
==== Negative effects ====
|
||||
{| style="text-align: center;" class="wikitable col-5-left" data-description="Negative effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base(s)
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
! Notes
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (<nowiki>0:45</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 0:45)
|
||||
| {{Brewing Stand
|
||||
|Input= Spider Eye
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (<nowiki>1:30</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 1:30{{only|java|short=1}}<br> 2:00{{only|bedrock|short=1}})
|
||||
| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison II (<nowiki>0:21</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 0:21{{only|java|short=1}}<br> 0:22{{only|bedrock|short=1}}))
|
||||
| [[Poison]]: Depletes health by {{hp|1|9px}} every 1.25 seconds.
|
||||
'''Enhanced:'''<br>[[Poison]] II: Depletes health by {{hp|1|9px}} every 0.6 seconds.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (<nowiki>1:30</nowiki>)]}}<br>Potion of Weakness<br>({{EffectSprite|weakness}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (<nowiki>4:00</nowiki>)]}}<br>Potion of Weakness<br>({{EffectSprite|weakness}} 4:00)
|
||||
| —
|
||||
| [[Weakness]]: Reduces player's melee attack damage by {{hp|4}}.
|
||||
| Can be used in combination with a golden apple to cure Zombie Villagers.
|
||||
Can also be brewed with a fermented spider eye and a potion of Strength or a mundane potion{{only|bedrock|short=1}}
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage]}}<br>Potion of Harming
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output1= Potion of Healing[&9Instant Health]
|
||||
|Output3= Potion of Poison[&cPoison (<nowiki>0:45</nowiki>)]
|
||||
}}
|
||||
| —
|
||||
| {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage II]}}<br>Potion of Harming
|
||||
| [[Instant Damage]]: Inflicts {{hp|6|9px}} damage.
|
||||
'''Enhanced:'''<br>[[Instant Damage]] II: Inflicts {{hp|12|9px}} damage.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (<nowiki>1:30</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output1= Potion of Swiftness[&9Speed (<nowiki>3:00</nowiki>)]
|
||||
|Output3= Potion of Leaping[&9Jump Boost (<nowiki>3:00</nowiki>)]
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (<nowiki>4:00</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 4:00)
|
||||
| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness IV (<nowiki>0:20</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 0:20)
|
||||
| [[Slowness]]: Reduces movement speed by 15%.
|
||||
'''Enhanced:'''<br>[[Slowness]] IV: Reduces movement speed by 60%.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Oozing|Potion of Oozing[&cOozing (<nowiki>3:00</nowiki>)]}}<br>Potion of Oozing<br>({{EffectSprite|oozing}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Slime Block
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Oozing]]: Spawns two size 2 slimes nearby when killed
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Weaving|Potion of Weaving[&cWeaving (<nowiki>3:00</nowiki>)]}}<br>Potion of Weaving<br>({{EffectSprite|weaving}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Cobweb
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Weaving]]:
|
||||
|
||||
* Spawns 2-3 cobwebs nearby when killed
|
||||
* Doubles walking speed whilst in cobwebs (from 25% to 50%)
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Infestation|Potion of Infestation[&cInfested (<nowiki>3:00</nowiki>)]}}<br>Potion of Infestation<br>({{EffectSprite|Infested}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Stone
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Infested]]: Has a 10% chance to spawn 1-2 silverfish nearby when hit
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Wind Charging|Potion of Wind Charging[&cWind Charged (<nowiki>3:00</nowiki>)]}}<br>Potion of Wind Charging<br>({{EffectSprite|wind charged}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Breeze Rod
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Wind Charged]]: Emits a wind burst when killed
|
||||
| —
|
||||
|}
|
||||
|
||||
==== Mixed effects ====
|
||||
{| style="text-align: center;" class="wikitable col-5-left" data-description="Mixed effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (<nowiki>0:20</nowiki>)/&9Resistance III (<nowiki>0:20</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
|
||||
| {{Brewing Stand
|
||||
|Input= Turtle Shell
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (<nowiki>0:40</nowiki>)/&9Resistance III (<nowiki>0:40</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:40)
|
||||
| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness VI (<nowiki>0:20</nowiki>)/&9Resistance IV (<nowiki>0:20</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
|
||||
| [[Slowness]] IV, [[Resistance]] III: Reduces movement speed by 60% and reduces incoming damage by 60%.
|
||||
'''Enhanced:'''<br>[[Slowness]] VI, [[Resistance]] IV: Reduces movement speed by 90% and reduces incoming damage by 80%.
|
||||
|}
|
||||
|
||||
=== Cures ===
|
||||
{{education feature|section = 1}}
|
||||
Cures are brewed from awkward potions using different [[element]]s. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Remedies"
|
||||
! Potion
|
||||
! Reagent, base
|
||||
! Effect
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Antidote}}<br>Antidote
|
||||
| {{Brewing Stand
|
||||
|Input= Silver
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Poison]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Elixir}}<br>Elixir
|
||||
| {{Brewing Stand
|
||||
|Input= Cobalt
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Weakness]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Eye Drops}}<br>Eye drops
|
||||
| {{Brewing Stand
|
||||
|Input= Calcium
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Blindness]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Tonic}}<br>Tonic
|
||||
| {{Brewing Stand
|
||||
|Input= Bismuth
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Nausea]]
|
||||
|}
|
||||
|
||||
=== Unbrewable potions ===
|
||||
The potion of [[Luck]]{{only|java|short=JE}} and the potion of [[Decay]]{{only|bedrock|short=BE}} cannot be brewed, and can be obtained only through commands or the [[Creative inventory]].
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||?|The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a ''Minecraft'' world.<ref>[https://minecraft.net/en-us/article/meet-magma-cube "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens"] – [[Tom Stone]], February 21, 2017</ref>}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Initially, the [[cauldron]] was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ modding the cauldron] so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a [[brewing stand]].<ref>{{tweet|jeb_|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Throwable [[splash potion]]s are introduced, brewed by placing [[gunpowder]] and any potion together in a brewing stand.
|
||||
|[[Glistering melon slice]] was added to be the ingredient for the potion of Healing; the [[ghast tear]], which previously served this purpose, is now used for the potion of Regeneration instead.
|
||||
|Converted certain ingredients into base-secondary ingredients (the [[spider eye]], glistering melon and [[blaze powder]] made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.}}
|
||||
|{{HistoryLine||1.1|dev=12w01a|The time to brew potions was decreased to 20 seconds.}}<!--From what?-->
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Brewing recipes for potions of Night Vision and Invisibility added.}}
|
||||
|{{HistoryLine||1.5|dev=13w01a|[[Hopper]]s added, which can move items in and out of brewing stands.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Added potion of Water Breathing.}}
|
||||
|{{HistoryLine||1.8|dev=14w27a|Added potion of Leaping.}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|The potion of Leaping can now be extended using redstone.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[Redstone]] and [[glowstone dust]] can no longer be added to already extended or enhanced potions.
|
||||
|[[Fermented spider eye]]s can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
|
||||
|Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
|
||||
|Potions of Slowness can no longer be made using a potion of Fire Resistance.
|
||||
|Potions of Harming can no longer be made using a potion of Water Breathing.
|
||||
|Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See {{slink|Java Edition removed features|Potions}} for more information.
|
||||
|Splash potions can now be created from all potions, including water bottles.|Splash potions now have the same duration as drinkable potions.}}
|
||||
|{{HistoryLine|||dev=15w33a|Added [[lingering potion]]s.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
|
||||
|{{HistoryLine|||dev=15w42a|Blaze powder is now required as fuel for brewing.}}
|
||||
|{{HistoryLine|||dev=15w43a|Blaze powder as fuel reduced from 30 points to 20.}}
|
||||
|{{HistoryLine||1.13|dev=18w07a|Added potion of Turtle Master.}}
|
||||
|{{HistoryLine|||dev=18w14a|Added potion of Slow Falling.}}
|
||||
|{{HistoryLine||1.19.4|dev=Pre-release 1|Potions no longer have an enchantment glint.}}
|
||||
|{{HistoryLine|||dev=Pre-release 3|Changed colors of following potions: Swiftness, Slowness, Strength, Harming, Leaping, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison, Turtle Master.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added potions and brewing.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potions.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blaze powder is now required as fuel for brewing.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added four new potions known as cures: antidote, elixir, eye drops, and tonic.}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Added potion of Turtle Master.}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|Added potion of Slow Falling.}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Potions no longer have an enchantment glint.
|
||||
|Changed colors of following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
|
||||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Splash potions now have the same duration as drinkable potions.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added potions and brewing.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Potions of Night Vision and Invisibility added.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Hopper]]s added, which can move items in and out of brewing stands.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added potions of Leaping and Water Breathing.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Lingering potions added.|Blaze powder is now required as fuel for brewing.|Splash potions now have the same duration as drinkable potions.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
|
||||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions only have {{frac|3|4}} of the duration of drinkable potions again.|The durations of extended potions of Regeneration and Poison have been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added potions of the Turtle Master and Slow Falling.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
|
||||
* Although [[Jeb]] said that in [[Java Edition Beta 1.9 Prerelease 3]] there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
|
||||
* By modifying the [[item]] NBT using an editor or [[commands]], it is possible to get a potion that cannot be upgraded into a splash potion.
|
||||
|
||||
== Gallery ==
|
||||
=== Textures ===
|
||||
<gallery>
|
||||
Brewing stand.png|Texture file for the 1.9 brewing user interface
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Crafting]]
|
||||
*[[Enchanting]]
|
||||
*[[Medicine]]{{only|education}}
|
||||
*[[Smelting]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*[http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
|
||||
*[http://potioncraft.net/ Minecraft Potions - A Visual Guide]
|
||||
*[https://minecraftcommands.org/brewing-ingredients/brewing-ingredients-y725929-1 Minecraft Commands - A Searchable Minecraft Database]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[cs:Alchymie]]
|
||||
[[de:Brauen]]
|
||||
[[es:Alquimia]]
|
||||
[[fr:Alchimie]]
|
||||
[[hu:Bájitalfőzés]]
|
||||
[[it:Distillazione]]
|
||||
[[ja:醸造]]
|
||||
[[ko:물약 양조]]
|
||||
[[lzh:釀醱]]
|
||||
[[nl:Brouwen]]
|
||||
[[pl:Alchemia]]
|
||||
[[pt:Fermentação]]
|
||||
[[ru:Зельеварение]]
|
||||
[[th:การปรุงยา]]
|
||||
[[tr:İksircilik]]
|
||||
[[uk:Зіллєваріння]]
|
||||
[[zh:药水酿造]]
|
314
wiki_backup/Builders & Biomes.txt
Normal file
314
wiki_backup/Builders & Biomes.txt
Normal file
|
@ -0,0 +1,314 @@
|
|||
{{Italic title}}
|
||||
{{Infobox board game
|
||||
| title = ''Minecraft: Builders & Biomes''
|
||||
| designer = Ulrich Blum
|
||||
| illustrator =
|
||||
* [[Ninni Landin]]
|
||||
* [[Martin Johansson]]
|
||||
* Martin Wörister
|
||||
| publisher =
|
||||
* [[File:Mojang Studios logo.svg|20px]] [[Mojang Studios]]
|
||||
* {{w|Ravensburger}}
|
||||
| date = {{Start date and age|2019|11|15}}
|
||||
| genre = {{w|Board game}}
|
||||
| language = English, German, French, Italian, Spanish, Dutch, Chinese Traditional
|
||||
| players = 2-4
|
||||
| time = 30-60 minutes
|
||||
| age = 10+
|
||||
| skill =
|
||||
* {{w|Strategy game|Strategy}}
|
||||
* Communication
|
||||
}}
|
||||
[[File:MCBuilders&Biomes.png|thumb|right|The box art for ''Minecraft: Builders & Biomes'']]
|
||||
'''''Minecraft: Builders & Biomes''''' is a board game published by [[Mojang Studios]] and {{w|Ravensburger}}.<ref>{{Mcnet|minecraft--builders---biomes|Minecraft: Builders & Biomes|November 15, 2019}}</ref> In the game, players explore the Overworld and build structures while defeating hostile mobs, with the goal being to score as many experience points as possible. Players are also allowed to collect blocks and weapons.
|
||||
|
||||
== Player board ==
|
||||
|
||||
Each player board consists of an experience point tracker that runs across the edge, totaling fifty experience points, as well as nine squares containing random biomes.
|
||||
|
||||
== Equipment ==
|
||||
[[File:MCBuilders&BiomesLayout.png|thumb|right|A general layout of ''Builders & Biomes'']]
|
||||
A standard set of ''Minecraft: Builders & Biomes'' includes:<ref name="MCB&BGameRules">[https://www.ravensburger.org/spielanleitungen/ecm/Spielanleitungen/26132%20Anl%201948950.pdf?ossl=pds_text_Spielanleitung Minecraft: Builders & Biomes game rules]</ref>
|
||||
|
||||
=== Blocks ===
|
||||
|
||||
A set of sixty-four wooden blocks which comprise the following materials:
|
||||
|
||||
* Sixteen wood
|
||||
* Fourteen sand
|
||||
* Twelve stone
|
||||
* Twelve emerald
|
||||
* Ten obsidian
|
||||
|
||||
The blocks are used to form a cube (four blocks long, four blocks wide, four blocks high) which is made by putting them on a block base.
|
||||
|
||||
=== Tiles ===
|
||||
|
||||
A set of sixty-four tiles which are divided into sixteen stacks of four tiles each. Half contain buildings, and the other half contain hostile mobs.
|
||||
|
||||
=== Weapon tokens ===
|
||||
|
||||
A set of thirty-six weapon tokens; sixteen are colorless and are placed on the ends of the stacks of tiles. The remaining twenty are colored for players, consisting of the following items for each player:
|
||||
|
||||
* One stone sword
|
||||
* One wooden sword
|
||||
* Three poisonous potatoes
|
||||
|
||||
=== Character skins ===
|
||||
|
||||
Four character skins for players, consisting of Steve, Alex, Hex, and Valorie.
|
||||
|
||||
=== Overview cards ===
|
||||
|
||||
Twelve overview cards, which consist of info on scoring rounds.
|
||||
|
||||
== Rules ==
|
||||
|
||||
=== Official rules ===
|
||||
|
||||
The player who most recently found a diamond in ''Minecraft'' is the starting player. Otherwise, the youngest player is the starting player.
|
||||
|
||||
During a turn, the player must perform two different actions. The same action cannot be performed twice. Once the actions have been performed, play proceeds to the left of the starting player.
|
||||
|
||||
=== Actions ===
|
||||
|
||||
==== Collecting blocks ====
|
||||
|
||||
Players are allowed to take two blocks from the cube. Blocks can only be collected if their top side plus at least two other sides are exposed. The emerald blocks are wildcards (e.g. they can be used as a substitute for other blocks when building structures). Players are also free to rotate the block base to find any blocks they need for structures.
|
||||
|
||||
==== Exploring the Overworld ====
|
||||
|
||||
Players are allowed to move their character anywhere between zero, one, or two spaces. "Spaces" are the crossing points in the grid of tiles and weapon tokens. Characters are '''not''' to be placed on a tile or token.
|
||||
|
||||
Once the character has been moved, the player is to reveal the top tiles of the stacks around the character's position. Tiles that are already face-up are to remain as is.
|
||||
|
||||
Crossing points can be occupied by multiple characters. Tile stacks / weapon tokens may also be depleted during the course of the game. Nonetheless, players can move their character, even if stacks are empty.
|
||||
|
||||
==== Building ====
|
||||
|
||||
Players may only build a structure if their character is next to a building tile on the grid. The number of blocks needed to build the structure are shown on the bottom right of the tile. Players '''must''' possess the necessary blocks to build the structure. Any blocks used are to be returned to the game box.
|
||||
|
||||
Emerald blocks can be used as a substitute for any other block (e.g. if the structure requires three wood blocks, and the player has two wood blocks and one emerald block, the emerald block can also be used in addition to the two wood blocks).
|
||||
|
||||
Once the structure is built, it can be placed on any space on the player board.
|
||||
|
||||
Some structures will require several blocks and have an icon consisting of a lightning bolt and an experience counter on the top right of the tile. When said structure is built, the player immediately gains that many experience points, and is to move their experience counter that many spaces on their experience point tracker.
|
||||
|
||||
Structures can be built in any biome (e.g. a forest structure doesn't have to be placed on a forest space), however, players may place structures next to spaces that share the same characteristic (e.g. the same biome) to gain more experience points. Players may also build over existing structures by placing the structure tile over one they no longer need.
|
||||
|
||||
==== Fighting hostile mobs ====
|
||||
|
||||
If the character is next to a revealed mob tile, the player may attempt to defeat it. To fight a hostile mob, the player is to shuffle their weapon tokens face-down and reveal three of them. Then, the player is to compare the number of hearts on the revealed weapon tokens to the number of hearts on the mob tile. Poisonous potatoes have no hearts and are considered "blank".
|
||||
|
||||
If the number of hearts on the weapon tokens are equal or greater than the hearts on the revealed mob tile, the mob is defeated. The player is to then remove the mob tile from the grid and place it face-down next to their player board. In addition, the player immediately gains the number of experience points printed next to the lightning bolt and experience counter.
|
||||
|
||||
However, if the number of hearts on the weapon tokens are less than the hearts on the revealed mob tile, the mob stays where it is.
|
||||
|
||||
After the fight, the player shuffles their revealed weapon tokens back into their pile.
|
||||
|
||||
There are two kinds of mob tiles:
|
||||
|
||||
* A mob tile with a hunger icon ([[File:Hunger.svg|16px]]) can be traded to gain one additional action during a turn (e.g. when its the player's turn, the player executes their two different actions as usual; then, the player returns as many mob tiles with the hunger icon to the game box, allowing them to execute additional actions. As opposed to a normal turn, the player is allowed to execute an action that had already been executed earlier in the same turn).
|
||||
|
||||
* A mob tile with an experience counter and icon are to be kept until the end of the game, in which they will gain the player additional experience points for all spaces with matching characteristics (e.g. mob tiles with an experience counter of two and a forest biome gain the player two experience points for each forest space on the player board).
|
||||
|
||||
==== Collecting weapons ====
|
||||
|
||||
Players are allowed to collect a weapon token if their character is next to a weapon token. Once collected, it is shuffled into their pile of weapon tokens.
|
||||
|
||||
Players are allowed to look at their weapon tokens at any time during the game, such as making sure they have enough hearts to defeat a mob, but must shuffle after looking at the tokens.
|
||||
|
||||
There are four weapons with special abilities:
|
||||
|
||||
* {{ItemSprite|Bow}} '''Bow''': The player can reveal one additional weapon token.
|
||||
|
||||
* {{ItemSprite|Golden Hoe}} '''Golden hoe''': The player immediately gains two experience points.
|
||||
|
||||
* {{ItemSprite|Stone Pickaxe}} '''Stone pickaxe''': The player may collect one additional block from the cube.
|
||||
|
||||
* {{BlockSprite|TNT}} '''TNT''': The player may choose to detonate TNT if necessary. TNT tokens have five hearts, but when detonated, are removed from the game.
|
||||
|
||||
=== Scoring ===
|
||||
|
||||
The first scoring round (biomes) happens when any player completely mines the first layer of blocks of the cube. The second scoring round (materials) happens when any player completely mines the second layer of blocks of the cube. The third scoring round (type) happens when any player completely mines the third layer of blocks of the cube.
|
||||
|
||||
The player who finishes their turn is the first to score.
|
||||
|
||||
After each player scores, the overview cards for that scoring round are returned to the game box, and play proceeds to the left of the player who initiated scoring.
|
||||
|
||||
==== Scoring round A (Biome) ====
|
||||
|
||||
In the first scoring round, players choose one of the four biomes: forest, desert, mountains, or snowy tundra. Then, the players identify the largest group of connected spaces that share the same biome. For each space that shares the same biome, the players gain the number of experience points printed on the overview card. Spaces that are diagonal from connected spaces do not count towards the total.
|
||||
|
||||
For example: A player has four connected spaces of desert, forming the largest biome on their player board. For each desert space, they gain four experience points, for a total of sixteen experience points.
|
||||
|
||||
==== Scoring round B (Materials) ====
|
||||
|
||||
In the second scoring round, players choose from one of four materials: wood, sand, stone, or obsidian. Then, the players identify the largest group of connected spaces that share the same material, and so on.
|
||||
|
||||
For example: A player has five connected spaces of wood structures, which gives them three experience points each, for a total of fifteen experience points.
|
||||
|
||||
==== Scoring round C (Type) ====
|
||||
|
||||
In the third scoring round, players choose from one of four structures: decoration, dwelling, animal house, or bridge. Then, the players identify the largest group of connected spaces that share the same structure, and so on.
|
||||
|
||||
For example: A player has three connected spaces of bridges, which gives them six experience points each, for a total of eighteen experience points.
|
||||
|
||||
=== End of the game ===
|
||||
|
||||
After the third scoring round, players score each mob tile with an experience counter and icon. As opposed to the three scoring rounds, mob tiles count all spaces of a characteristic, regardless if the spaces are connected or not.
|
||||
|
||||
For example: A player defeated four mobs throughout the game. The scoring is as follows:
|
||||
* The player gained two experience points for each forest space, for a total of four.
|
||||
* The player gained three experience points for their obsidian structure.
|
||||
* The player gained three experience points for their two animal houses, a total of six.
|
||||
* The player had no sand structure, so no points are awarded (if they did, it would be two experience points for each).
|
||||
In total, the player gained thirteen experience points.
|
||||
|
||||
After each mob tile with an experience counter and icon is scored, experience points are compared among the players. The player with the most experience points is the winner. If there is a tie, the player with the most blocks from the cube is the winner. If there is still a tie, the tied players are the winners.
|
||||
|
||||
== Related games ==
|
||||
[[File:MCBuilders&BiomesFarmersMarketExpansion.png|thumb|right|A general layout of the ''Farmer's Market'' expansion.]]
|
||||
|
||||
=== ''Farmer's Market'' ===
|
||||
|
||||
An expansion to the base game, titled '''''Minecraft Builders & Biomes: Farmer's Market''''' was released on October 1, 2020 throughout Europe, and October 15, 2020 worldwide.<ref>{{Mcnet|farmer-s-market|Farmer's Market: Builders & Biomes gets an expansion!|October 13, 2020}}</ref> The expansion allows players to grow vegetables, trade vegetables with villagers, and obtain items with abilities to use for their player board.
|
||||
|
||||
The ''Farmer's Market'' expansion includes:<ref>[https://www.ravensburger.us/spieleanleitungen/ecm/Spielanleitungen/26869_Minecraft%20Ext%20Farmer's%20market.pdf Minecraft: Builder & Biomes - Farmers Market Expansion game rules]</ref>
|
||||
|
||||
* Sixteen building tiles
|
||||
* Eighteen item tiles
|
||||
* Thirty-two vegetable tokens
|
||||
* Four item reference cards
|
||||
* One marketplace board
|
||||
* Four overview cards
|
||||
* Eight experience counters
|
||||
|
||||
==== Setup ====
|
||||
|
||||
Setup is as described in the base game with the following exceptions:
|
||||
|
||||
* The sixteen building tiles are added to the sixty-four tiles in the base game and shuffled, creating sixteen stacks of five tiles each and laid out in a four-by-four grid.
|
||||
* Next, the marketplace board is placed next to the play area, followed by separating the eighteen item tiles by the letter on the back ('''"X"''', '''"A"''', or '''"B"''') and shuffling them. Then, one tile is placed on each space of the marketplace board that matches the letter shown, followed by returning the unused tiles to the game box.
|
||||
* Next, the four item tiles marked '''"X"''' are turned face-up.
|
||||
* Players are then given a starting farmland structure. In a two-player game, the structure is flipped to the side marked '''"2"'''. In a three or four-player game, the structure is flipped to the side marked '''"3-4"'''. The farmland structure is then placed on a forest space of the player's choice on their player board.
|
||||
* Next, the thirty-two vegetable tokens are placed in a pile next to the play area, with players placing one or two tokens on the spaces of their farmland structure, depending on the number of players.
|
||||
* Then, the overview cards for scoring round C and turn actions from the base game are replaced with the aforementioned cards from the expansion.
|
||||
* Finally, eight experience counters are put in a pile next to the play area. These are used when a player completes a lap around the experience point tracker on their player board, taking one and placing it next to their board with the '''"50"''' side up, and turned to the '''"100"''' side when another lap is completed.
|
||||
|
||||
==== Rules ====
|
||||
|
||||
The rules are described as in the base game with an additional action.
|
||||
|
||||
===== Actions =====
|
||||
|
||||
====== Buy from the marketplace ======
|
||||
|
||||
Four item tiles are turned face-up at the beginning of the game (marked '''"X"'''), and after scoring rounds A and B (marked '''"A"''' and '''"B"''', respectively), making them available for purchase. Items are paid for with vegetables, in which how many needed to pay for an item are noted on the bottom right corner of the item tile. Once paid for, the vegetable tokens are removed from the player's farmland structures and returned to the pile of vegetable tokens, followed by taking the purchased item and placing it next to their player board.
|
||||
|
||||
The special ability tied to the item may be used immediately after purchasing it (e.g. if a player buys an item as their first action, they may use the special ability of the item during their next action, if applicable). The player may buy an unlimited number of items.
|
||||
|
||||
The items, the amount of vegetables required to pay for them, and the special abilites for each item are described as follows:
|
||||
|
||||
{| class="wikitable" style="width: auto; text-align: center"
|
||||
! Item
|
||||
! Amount of vegetables required to pay
|
||||
! Special ability
|
||||
|-
|
||||
| {{ItemSprite|minecart|text=Minecart}}
|
||||
| 1
|
||||
| The player may move their character between zero and three spaces while exploring the overworld.
|
||||
|-
|
||||
| {{BlockSprite|crafting-table|text=Crafting Table}}
|
||||
| 2
|
||||
| The player may use any block they have as an emerald block(wildcard) while building a structure.
|
||||
|-
|
||||
| {{BlockSprite|jukebox|text=Jukebox}}
|
||||
| 2
|
||||
| The player gains one experience point when they gain experience via the lightning icon (this applies to defeating a mob as well as building expensive structures).
|
||||
|-
|
||||
| {{ItemSprite|bed|text=Bed}}
|
||||
| 4
|
||||
| The player may attempt to fight a mob a second time if they lose; the weapon tokens they have will need to be re-shuffled and three are revealed as per the normal rules when fighting a mob.
|
||||
|-
|
||||
| {{BlockSprite|hopper|text=Hopper}}
|
||||
| 4
|
||||
| The player gains one experience point when collecting blocks from the cube.
|
||||
|-
|
||||
| {{BlockSprite|lit-smoker|text=Smoker}}
|
||||
| 1
|
||||
| The player gains two additional actions that they may use during their turn if they turn in a defeated mob; the player may also execute actions that they have executed earlier in the same turn.
|
||||
|-
|
||||
| {{BlockSprite|cartography-table|text=Cartography Table}}
|
||||
| 2
|
||||
| The player may move their character an unlimited amount of spaces while exploring the overworld.
|
||||
|-
|
||||
| {{ItemSprite|minecart-with-chest|text=Minecart with Chest}}
|
||||
| 3
|
||||
| The player may collect three blocks from the cube.
|
||||
|-
|
||||
| {{BlockSprite|stonecutter|text=Stonecutter}}
|
||||
| 4
|
||||
| All structures cost one block less than normal to build; structures that cost one block are free to build, but the "Build" action must still be performed.
|
||||
|-
|
||||
| {{BlockSprite|fletching-table|text=Fletching Table}}
|
||||
| 5
|
||||
| The player may reveal four weapons while fighting a mob.
|
||||
|-
|
||||
| {{BlockSprite|beacon|text=Beacon}}
|
||||
| 6
|
||||
| The player may execute three different actions during their turn.
|
||||
|-
|
||||
| {{BlockSprite|ender-chest|text=Ender Chest}}
|
||||
| 2
|
||||
| At the end of the game, the player gains one experience point for each block they have.
|
||||
|-
|
||||
| {{BlockSprite|scaffolding|text=Scaffolding}}
|
||||
| 3
|
||||
| At the end of the game, the player gains two experience points for each structure built on their player board; only the top structure is counted.
|
||||
|-
|
||||
| {{BlockSprite|target|text=Target}}
|
||||
| 4
|
||||
| At the end of the game, the player gains two experience points for each defeated mob they own.
|
||||
|-
|
||||
| {{BlockSprite|composter|text=Composter}}
|
||||
| 5
|
||||
| At the end of the game, the player gains three experience points for each farmland structure that is visible on their player board; farmland structures that have been built over do not count.
|
||||
|-
|
||||
| {{BlockSprite|bell|text=Bell}}
|
||||
| 6
|
||||
| At the end of the game, the player gains four experience points for each item they have bought from the marketplace; the bell counts as an item.
|
||||
|-
|
||||
| {{BlockSprite|enchanting-table|text=Enchanting Table}}
|
||||
| 7
|
||||
| At the end of the game, the player gains twenty experience points.
|
||||
|}
|
||||
|
||||
===== Scoring =====
|
||||
|
||||
Scoring is the same as the base game with the following exceptions:
|
||||
|
||||
*After the first scoring round, the four items marked '''"A"''' on the marketplace are revealed, followed by all vegetable structures that are visible on the player board being replenished with vegetable tokens on any empty spaces.
|
||||
*After the second scoring round, the four items marked '''"B"''' on the marketplace are revealed, followed by as described above.
|
||||
*After the third scoring round, the player may select to score farming structures, which are two experience points each.
|
||||
|
||||
=== Gallery ===
|
||||
<gallery>
|
||||
BBFM_skins1.png|Skins from the Builders & Biomes skin pack.
|
||||
BBFM_skins2.png|Skins from the Builders & Biomes skin pack.
|
||||
BBFM_skins3.png|Skins from the Builders & Biomes skin pack.
|
||||
Builders & Biomes Artwork.jpg|Promo art for Builders & Biomes.
|
||||
Farmer's Market Expansion Artwork.jpg|Promo art for the Farmer's Market Expansion.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|games}}
|
||||
|
||||
[[Category:Games]]
|
||||
[[Category:Merchandise]]
|
||||
|
||||
[[pt:Minecraft: Builders & Biomes]]
|
||||
[[zh:Minecraft: Builders & Biomes]]
|
128
wiki_backup/Bundles of Bravery - Official Trailer.txt
Normal file
128
wiki_backup/Bundles of Bravery - Official Trailer.txt
Normal file
|
@ -0,0 +1,128 @@
|
|||
{{Infobox video|image=Ari with bundle.png|type=[[Mojang cinematics|Mojang cinematic]]|date=October 22, 2024|length=1:10|prev=[[Tricky Trials Update Official Trailer]]}}
|
||||
|
||||
'''Bundles of Bravery - Official Trailer''' is a trailer for the [[game drop]] of the [[Bundles of Bravery|same name]], utilizing a mix of cinematic animations and in-game footage.
|
||||
|
||||
== Summary ==
|
||||
[[Ari]] exits out of a tent, and begins to take it apart, beginning with a [[campfire]], followed by [[Wool|white wool]], [[stripped cherry wood]], and [[Wooden Fence|spruce fences]]. All the components of the tent go into a red [[bundle]]. Looking down at an [[Explorer Map|explorer map]], Ari progresses on a quest, seguing into gameplay footage. They go into a [[Snowy village|snowy plains village]], collecting [[Carrot|carrots]] from a farm and opening a [[chest]], before leaving on a [[horse]]. Ari proceeds to trek through many more biomes, before ultimately finding a [[Lush Caves|lush cave]].
|
||||
|
||||
Inside the lush cave, Ari collects [[Glow Berries|glow berries]] and [[Raw Iron|raw iron]], before being confronted by a [[zombie]]. Ari continues through more biomes, finding a [[Bee Nest|bee nest]] in a [[meadow]]. Looking down at a magenta bundle, Ari collects a [[Honey Bottle|honey bottle]] from the nest without placing a campfire, angering the [[Bee|bees]]. After fleeing on a horse, Ari makes progress to a site of [[Buried Treasure|buried treasure]], coming across an animated [[dolphin]]. Pulling out a light blue bundle, Ari feeds it [[Raw Salmon|salmon]], before following it using a [[boat]].
|
||||
|
||||
In a post-credits scene, Ari returns to the dolphin site with a yellow bundle, presumably having claimed the treasure. It is now night, with several monsters surrounding the [[beach]], though none targeting Ari. Ari starts to place fish on a campfire, before staring at an [[enderman]] in the eyes.
|
||||
|
||||
=== Entities ===
|
||||
{{columns-list|*{{EntityLink|Ari}}
|
||||
*{{EntityLink|Bee}}
|
||||
*{{EntityLink|Brown Rabbit}}
|
||||
*{{EntityLink|Cow}}
|
||||
*{{EntityLink|Creeper}}
|
||||
*{{EntityLink|Desert Rabbit}}
|
||||
*{{EntityLink|Dolphin}}
|
||||
*{{EntityLink|Enderman}}
|
||||
*{{EntityLink|Iron Golem}}
|
||||
*{{EntityLink|Ocelot}}
|
||||
*{{EntityLink|Pig}}
|
||||
*{{EntityLink|Skeleton}}
|
||||
*{{EntityLink|Villager|id=villager-snowy-farmer|Snowy Villager}}
|
||||
*{{EntityLink|Villager|id=villager-snowy-toolsmith|Snowy Toolsmith}}
|
||||
*{{EntityLink|Villager|id=villager-snowy|Snowy Villager}}
|
||||
*{{EntityLink|Spider}}
|
||||
*{{EntityLink|White Horse}}
|
||||
*{{EntityLink|White Rabbit}}
|
||||
*{{EntityLink|White Sheep}}
|
||||
*{{EntityLink|Zombie}}|colwidth=20em}}
|
||||
|
||||
== Video ==
|
||||
{{YouTube|Fyf9gibpX1c}}
|
||||
|
||||
== Quotes ==
|
||||
{{Quote|Get ready to muster your courage and remaster your inventory, because bundles and Hardcore mode are finally here! Tame your inventory with dyeable, space-saving bundles, or embrace the chaos with Hardcore mode – where death is permanent, and the game is locked to the highest difficulty setting. Play the Bundles of Bravery drop today!|Video description}}
|
||||
{{Quote|Bundles of Bravery is here! Gather your bundles for peak loot efficiency and get ready to test your prowess with Hardcore mode for Bedrock. Available to play now!|Brikk Animation<ref>{{Citation|url=https://www.behance.net/gallery/210951537/Minecraft-Bundles-of-Bravery|title=Minecraft – Bundles of Bravery|author=Brikk Animation|website=Behance|date=October 24th 2024}}</ref>}}
|
||||
{{Quote|New Mini Minecraft trailer for “Bundles of Bravery” from my might fine mates Sofia Bohman and Josef Andersson at Brikk Animation 🤩🥳🤓
|
||||
.
|
||||
🙏 Mojang Studios for trusting us with these lovely trailers.|Samuel Fast Hurtigkarl<ref>{{Citation|url=https://www.linkedin.com/posts/samuelfast_the-latest-minecraft-update-is-really-just-activity-7254566943972581378-FH7F?utm_source=share&utm_medium=member_desktop|title=New Mini Minecraft trailer for “Bundles of Bravery” from my might fine mates Sofia Bohman and Josef Andersson at Brikk Animation 🤩🥳🤓 . 🙏 Mojang Studios for trusting us with these lovely trailers.|author=Samuel Fast Hurtigkarl|website=LinkedIn|date=October 22, 2024}}</ref>}}
|
||||
|
||||
{{Quote|The latest Minecraft Update is really just two features — but each have been several years in the making:
|
||||
|
||||
𝐁𝐮𝐧𝐝𝐥𝐞𝐬 𝐨𝐟 𝐁𝐫𝐚𝐯𝐞𝐫𝐲 is the first official game "drop" — a smaller, more frequent content change which Mojang Studios/Microsoft will be leaning into more vs the large, once-a-year updates of yore. And at its core, it features 2 things:
|
||||
|
||||
💔 𝐇𝐚𝐫𝐝𝐜𝐨𝐫𝐞: the die-and-you're-done mode arrives on Bedrock
|
||||
👜 𝐁𝐮𝐧𝐝𝐥𝐞𝐬: a new kind of storage item, great for odds-and-ends
|
||||
|
||||
What do they have in common? Time. Since the start of Bedrock (2016), players have been asking about Hardcore — but rare bugs which would cause a player's death & end the world complicated it. And Bundles were first seen in 2020 at Minecraft LIVE, but have been a herculean task to figure out across all the different platforms that the game exists on (mobile, console, PC).
|
||||
|
||||
Players rarely think about the things platforms are juggling in the background: crossplay, tech debt, etc. But occasionally, some cool features like these rely on them — and it's a great chance to be appreciative of that work.|Ben Sarraille<ref>{{Citation|url=https://www.linkedin.com/posts/ben-sarraille-a71363119_the-latest-minecraft-update-is-really-just-activity-7254528667333050369-DvA9/|title=The latest Minecraft Update is really just two features — but each have been several years in the making:<br><br>𝐁𝐮𝐧𝐝𝐥𝐞𝐬 𝐨𝐟 𝐁𝐫𝐚𝐯𝐞𝐫𝐲 is the first official game "drop" — a smaller, more frequent content change which Mojang Studios/Microsoft will be leaning into more vs the large, once-a-year updates of yore. And at its core, it features 2 things:<br><br> 💔 𝐇𝐚𝐫𝐝𝐜𝐨𝐫𝐞: the die-and-you're-done mode arrives on Bedrock<br> 👜 𝐁𝐮𝐧𝐝𝐥𝐞𝐬: a new kind of storage item, great for odds-and-ends<br><br>What do they have in common? Time. Since the start of Bedrock (2016), players have been asking about Hardcore — but rare bugs which would cause a player's death & end the world complicated it. And Bundles were first seen in 2020 at Minecraft LIVE, but have been a herculean task to figure out across all the different platforms that the game exists on (mobile, console, PC).<br><br>Players rarely think about the things platforms are juggling in the background: crossplay, tech debt, etc. But occasionally, some cool features like these rely on them — and it's a great chance to be appreciative of that work.|author=Ben Sarraille|website=LinkedIn|date=October 22, 2024}}</ref>}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:MCV fall drop gameplay hardcore 1 1280x720.jpg|thumb|The screenshot from the video.]]
|
||||
* Prior to being officially announced, an image of Ari outside the tent was used in an email recapping [[Minecraft Live 2024]].{{Citation needed}}
|
||||
* An [[ocelot]] appears in a village, seemingly confused for the separate [[cat]] mob.
|
||||
* Dolphins in the cinematic segments of the trailer have a head separate from their body, a trait previously featured in artwork for the [[Update Aquatic]].
|
||||
* A screenshot from the trailer is used in an article promoting the update, alongside otherwise wholly original images from the game.<ref>{{Mcnet|bundles-of-bravery|Bundles of Bravery|October 22, 2024|Sophie Austin}}</ref>
|
||||
* This is the first cinematic to only feature Ari out of the protagonists.
|
||||
* Initially, the trailer was simply entitled Bundles of Bravery, with no subtitle. At an unknown point, the name was changed.{{Citation needed}}
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:Bundles of Bravery - Official Trailer Thumbnail.jpeg|Thumbnail for the video.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Ari's tent.png|alt=|Ari's tent.
|
||||
File:Ari with bundle.png|alt=|Ari exiting the tent.
|
||||
File:Ari chops campfire.png|alt=|Ari collecting a campfire with [[Silk Touch|silk touch]].
|
||||
File:Ari claims campfire.png|alt=|The dropped campfire.
|
||||
File:Ari removes wool.png|alt=|Ari tearing down the tent with [[shears]].
|
||||
File:Ari chops fence.png|alt=|Ari chopping down a fence.
|
||||
File:Ari bags campfire.png|alt=|Ari placing a campfire into a red bundle.
|
||||
File:Ari bags wool.png|alt=|Wool going inside.
|
||||
File:Ari's map.png|alt=|Ari looking at a map.
|
||||
File:BoB village.png|alt=|A snowy plains village.
|
||||
File:Ari enters snowy village.png|alt=|Ari entering the village.
|
||||
File:Ari pulls carrots.png|alt=|Carrots being broken.
|
||||
File:Ari grabs carrots.png|alt=|Carrots.
|
||||
File:Ari approaches chest.png|alt=|Ari reaching for a chest.
|
||||
File:Ari opens chest.png|alt=|Ari opening a chest.
|
||||
File:Ari leaves village.png|alt=|Ari leaving the village.
|
||||
File:Ari in taiga.png|alt=|Ari in a [[taiga]].
|
||||
File:Ari in plain.png|alt=|Ari approaching a [[forest]].
|
||||
File:Ari in savanna.png|alt=|Ari in a [[savanna]].
|
||||
File:Ari approaching lush cave.png|alt=|Ari approaching a lush cave.
|
||||
File:Ari's glow berries.png|alt=|Ari grabbing glow berries.
|
||||
File:Ari mines iron ore.png|alt=|Ari mining.
|
||||
File:Ari claims raw iron.png|alt=|A dropped raw iron.
|
||||
File:Zombie notices Ari.png|alt=|A zombie turning to face Ari.
|
||||
File:Ari in dark forest.png|alt=|Ari in a [[Dark Forest|dark forest]].
|
||||
File:Ari in desert.png|alt=|Ari in a [[desert]].
|
||||
File:Ari in birch forest.png|alt=|Ari in a [[Birch Forest|birch forest]].
|
||||
File:Ari in meadow.png|alt=|Ari in a meadow.
|
||||
File:Ari hesitates.png|alt=|Ari looking down at a bundle.
|
||||
File:Ari looks onward.png|alt=|Ari looking up from a bundle.
|
||||
File:Ari gets honey.png|alt=|A bee nest.
|
||||
File:Ari angers bee.png|alt=|An angry bee.
|
||||
File:Ari flees from bees.png|alt=|Ari scurrying away from bees/
|
||||
File:Ari arrives at beach.png|alt=|Ari approaching a beach.
|
||||
File:Ari sees dolphin.png|alt=|The dolphin Ari finds.
|
||||
File:Ari's light blue bundle.png|alt=|Ari pulls out a bundle for the dolphin.
|
||||
File:Ari throws salmon.png|alt=|Raw salmon are thrown.
|
||||
File:Dolphin eats salmon.png|alt=|The dolphin eats salmon.
|
||||
File:Ari follows dolphin.png|alt=|Ari follows the dolphin.
|
||||
File:Ari's yellow bundle.png|alt=|Ari returning to the beach.
|
||||
File:Ari exits boat.png|alt=|Ari in a boat.
|
||||
File:Ari runs from boat.png|alt=|Ari leaving the boat.
|
||||
File:Ari runs for light.png|alt=|Ari running to a camp.
|
||||
File:Ari cooks fish.png|alt=|Ari cooking.
|
||||
File:Ari's campfire.png|alt=|Ari at a campfire.
|
||||
File:Ari is spooked.png|alt=|Ari looking up from the campfire.
|
||||
File:Ari sees enderman.png|alt=|Ari finds an enderman.
|
||||
File:Enderman sees Ari.png|alt=|An enderman finds Ari.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
<references />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox cinematics}}{{Navbox machinima}}
|
||||
[[Category:Brikk Animation]]
|
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