{{!}}?{{!}}*) (approve{{!}}repeal) ''(arguments corresponding to each rule)''}}.
+***Manipulate rules that are usually decided by vote. {{cd|?}} uses a random rule and {{cd|*}} regards all the rules. Players can't approve the vote using {{cd|*}}.
+***Specifying {{cd|?}} for arguments corresponding to each rule activates the rules with random arguments.
+***Valid rules and their arguments:
+{| class="wikitable sortable collapsible"
+!Rule ID!!Proposal!!Result!!Arguments (if any)!!Notes
+|-
+|{{cd|ai_attack}}||Replace player <''player''> with advanced AI bot||Adds "[BOT]" to the player's display name, and a "blip-blop" message will be randomly sent in the chat.||
+* {{nbt|compound}}
+** {{nbt|string|uuid}}: The UUID of the affected player. If a player with this UUID is not online, no "blip-blop" messages will be sent for them.
+** {{nbt|string|name}}: The name of the affected player. This option has no effect no matter the value.
+** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
+
+||
+|-
+|{{cd|air_blocks}}||Unlock edible Air Blocks, Packed Air to survive on moon and rideable baloon{{sic}} cows to get there||Unlocks the recipes for "Air" and "Packed Air".|| ||
+|-
+|{{cd|always_flying}}||According to all known laws of aviation, there is no way a mob should be able to walk||All entities are constantly gliding, as if using an [[elytra]].|| ||The proposal text is a reference to the first line of The Bee Movie, "According to all known laws of aviation, there is no way a bee should be able to fly"
+|-
+|{{cd|anonymize_skins}}||Anonymize player skins||All players have a default skin.|| ||The default skin for each player is based on their UUID, so it is the same every time, but it is not the same as the one used when a player joins a server in offline mode.
+|-
+|{{cd|attack_knockback}}||Multiply knockback by <''number''>%||Multiplies knockback by the specified percentage between 0 and 200.||{{nbt|double}} The value to multiply knockback by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, knockback is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
+|-
+|{{cd|auto_jump_alternatives}}||
+*Auto jump? Yes
+*Auto jump on
+*Auto jump: true
+*Auto jump? Of course
+*Auto jump on. Also set default value of auto jump in vanilla to true
+||Enables auto-jump.||{{nbt|string}} Which proposal message to show. The value is one of {{cd|yes}} ("Auto jump? Yes"), {{cd|on}} ("Auto jump on"), {{cd|true}} ("Auto jump: true"), {{cd|of_course}} ("Auto jump? Of course") or {{cd|also_default_vanilla_to_true}} ("Auto jump on. Also set default value of auto jump in vanilla to true"). When using {{cd|/vote}}, the value can also be set to {{cd|off}} ("Auto jump off"), which repeals this rule.||The default value of auto jump in vanilla is unchanged.
+|-
+|{{cd|basalt_gen_replace}}||Spawn <''block''> instead of Basalt when lava interacts with blue ice||Replaces [[basalt]] with the specified block when generated using [[blue ice]], [[soul soil]] and [[lava]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:basalt}} repeals this rule.||
+|-
+|{{cd|bed_pvp}}||Bed PVP||All [[bed]]s deal 3.5 hearts of damage, have 1.6 attack speed and explode when used as a weapon.|| ||
+|-
+|{{cd|bedrock_shadows}}||Minecraft Bedrock Edition style entity shadows||Renders shadows as dodecagons instead of circles.|| ||
+|-
+|{{cd|beds_on_banners}}||Beds on Banners||[[Banner]]s use a bed-like model.|| ||
+|-
+|{{cd|beeloons}}||Enable Beeloons||Bees fly much higher when on leads. If the player leashes 3 or more, the bees will drag the player up.|| ||
+|-
+|{{cd|beta_entity_ids}}||Show id above every entity||Shows numeric IDs above every entity.|| ||
+|-
+|{{cd|big_head_mode}}||Big Head Mode||The head size of all players, zombie variants, skeleton variants and endermen is increased.|| ||
+|-
+|{{cd|big_moon}}||
+*Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences.
+*Buff the Moon to be even bigger and stronger!
+*MOON TO THE MAX!
+||The moon enlarges and all entities move towards it based on the time of day. Every subsequent approval of this rule increases its value by 1. The higher the value of the rule, the larger and stronger the moon will become.
+||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The size and strength of the Moon. Only values 1 ("Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences."), 2 ("Buff the Moon to be even bigger and stronger!") and 3 ("MOON TO THE MAX!") can be approved by normal votes. Values higher than 3 will further increase the Moon's size and attraction force, despite the proposal text being the same as when the value is 3. When using {{cd|/vote}}, setting the value to 0 ("Just the normal Moon") repeals this rule. Negative values add the rule to the approved rules list (named "rule.moon.<''value''>"), but have no effect on the Moon.
+
+||
+|-
+|{{cd|binary_gamerule_rule}}||Flip game rule '<''rule''>'||Changes the boolean variable of the specified game rule.||{{nbt|string}} The game rule to toggle. Only accepts game rules whose values are boolean, except {{cd|commandBlockOutput}}, {{cd|logAdminCommands}}, {{cd|sendCommandFeedback}} and {{cd|spectatorsGenerateChunks}}.||
+|-
+|{{cd|biome_fog_color}}||Set fog color in <''biome''> to <''color''>||Changes the [[fog]] color in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to.[The colors are drawn directly from the file [https://xkcd.com/color/rgb.txt rgb.txt], which is in the public domain. Almost all colors from the file are usable, except for those with "inappropriate" names, which were removed.] Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|biome_foliage_color}}||Set foliage color in <''biome''> to <''color''>||Changes the color of [[oak leaves]], [[jungle leaves]], [[acacia leaves]], [[dark oak leaves]] and [[mangrove leaves]] in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to. Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|biome_grass_color}}||Set grass color in <''biome''> to <''color''>||Changes the [[grass]] color in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to. Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|biome_sky_color}}||Set sky color in <''biome''> to <''color''>||Changes the sky color in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to. Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|biome_water_color}}||Set water color in <''biome''> to <''color''>||Changes the [[water]] color in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to. Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|biome_water_fog_color}}||Set water fog color in <''biome''> to <''color''>||Changes the underwater fog color in the specified biome.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected biome.
+** {{nbt|string|value}}: The color to change to. Any nonexistent color will invalidate the rule.
+
+||
+|-
+|{{cd|boat_collisions}}||
+*Boats break on high-speed collisions
+*Boats explode on high-speed collisions
+|Makes [[boat]]s break or explode during collisions with blocks or other entities.||{{nbt|string}} Which effect to apply. The value is either {{cd|break}} ("Boats break on high-speed collisions") or {{cd|explode}} ("Boats explode on high-speed collisions"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("Disable boats breaking on collision"), which repeals this rule.||This may be a reference to boats in old versions being very easy to break.
+|-
+|{{cd|bouncy_castle}}||Super bouncy Slime blocks||Makes entities bounce back higher than their original height when they fall on a [[slime block]]. The increase in altitude stops at about 650 blocks. Thus, this can be used to reach the Moon if placed at Y=50 or higher.|| ||
+|-
+|{{cd|buff_fishing}}||Buff fishing||Fishing yields items and experience constantly without player input, and treasure items can be fished in any kind of water.|| ||
+|-
+|{{cd|buttons_on_things}}||You can place buttons (and much more stuff), on much more stuff||Buttons, levers, pressure plates, repeaters, comparators, redstone dust, bells, and grindstones can be placed on thinner blocks.|| ||
+|-
+|{{cd|caep}}||
+*Give everyone an awesom caep{{sic}}
+*Give everyone a squid cape squid
+*Give all the animal lovers a veterinarian cape
+*Nya, nya, nya! UwU!
+*NO ROUND SHAPES ALLOWED!
+|Gives players a specified [[cape]].||{{nbt|string}} The ID of the cape. The value is one of {{cd|awesom}} ("Give everyone an awesom caep"), {{cd|squid}} ("Give everyone a squid cape squid"), {{cd|veterinarian}} ("Give all the animal lovers a veterinarian cape"), {{cd|nyan}} ("Nya, nya, nya! UwU!") or {{cd|no_circle}} ("NO ROUND SHAPES ALLOWED!"). When using {{cd|/vote}}, the value can also be set to {{cd|blonk}} ("rule.caep.blonk"), which repeals this rule.||All cape textures can be seen [[Java Edition 23w13a or b#General|here]]. The texture of elytra remains unchanged when this rule is approved.
+|-
+|{{cd|charged_creepers}}||All creepers are charged||All newly spawned [[creeper]]s are charged.|| ||
+|-
+|{{cd|cobblestone_gen_replace}}||Spawn <''block''> instead of Cobblestone when lava interacts with water||Replaces [[cobblestone]] with another block when generated using water and lava.||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:cobblestone}} repeals this rule.||
+|-
+|{{cd|codepoint_replace}}||Replace '<''character''>' with '<''character''>'||Replaces the specified displayed character with another.||
+* {{nbt|compound}}
+** {{nbt|int|key}}: The codepoint of the character to be replaced.
+** {{nbt|int|value}}: The codepoint of the character to replace with.
+
+||
+|-
+|{{cd|codepoint_style}}||
+*Change '<''character''>' to always render as <''color''>
+*Change '<''character''>' to be thick
+*Skew '<''character''>'
+*Strike '<''character''>' under
+*Strike '<''character''>' through
+*Change '<''character''>' to a mess of pixels
+*Change '<''character''>' to be thin
+*Send '<''character''>' to dungeons
+*Change '<''character''>' to be magic
+*Change '<''character''>' to never render
+*Blank '<''character''>'
+||Changes the specified displayed character's style. Only one rule can be active on a specific character at a time.||
+* {{nbt|compound}}
+** {{nbt|int|key}}: The codepoint of the affected character.
+** {{nbt|int|value}}: The style to display. The value is one of {{cd|black}}, {{cd|dark_blue}}, {{cd|dark_green}}, {{cd|dark_aqua}}, {{cd|dark_red}}, {{cd|dark_purple}}, {{cd|gold}}, {{cd|gray}}, {{cd|dark_gray}}, {{cd|blue}}, {{cd|green}}, {{cd|aqua}}, {{cd|red}}, {{cd|light_purple}}, {{cd|yellow}}, {{cd|white}}, {{cd|bold}}, {{cd|italic}}, {{cd|underline}}, {{cd|strikethrough}}, {{cd|obfuscated}}, {{cd|thin}}, {{cd|illager}}, {{cd|sga}}, {{cd|hide}} or {{cd|blank}} for each respective style.
+
+||
+|-
+|{{cd|colored_light}}||Add <''color''> colored light||Changes the color of light sources, text and items in inventories to the specified color.||{{nbt|string}} The color to change to. The 16 dye colors are accepted. Setting the value to {{cd|white}} repeals this rule, therefore it cannot appear normally in a randomly generated proposal.||
+|-
+|{{cd|copper_sink}}||Add Copper Sink||Enables the copper sink block.|| ||
+|-
+|{{cd|copy_skin}}||Everyone Copies <''player''>!||Changes all players' skins to the specified player's skin.||
+* {{nbt|compound}}
+** {{nbt|compound|player}}: The player to copy. If this tag or any of the inner tags is absent, the proposal text becomes "Reset all player skins" and all players' skins are reset to normal.
+*** {{nbt|string|uuid}}: The UUID of the player to copy. This tag does not affect the result of the rule despite being required.
+*** {{nbt|string|name}}: The name of the player to copy. The skin and cape belonging to the player with this name is obtained from Mojang Studios' servers and given to all players if that player themselves is not online.
+*** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
+
+||
+|-
+|{{cd|damage_modifier}}||Multiply damage type '<''type''>' by <''value''>||Multiplies damage of the specified damage type by 2 or 1/2. Every subsequent approval of this rule for a specific damage type multiplies the already existing multiplier by 2 or 1/2.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected damage type.
+** {{nbt|int|value}}: The power of 2 to multiply the damage type by.
+
+||
+|-
+|{{cd|day_beds}}||Bed skip days instead nights||Beds don't work at night; during the day the player can sleep to set the time to night (13000).|| ||
+|-
+|{{cd|day_length}}||Change day length from <''time''> to <''time''>||Changes the length of the day.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The number of ticks to add to the default duration of 1 day (24000). Negative values reduce the duration of the day. When using {{cd|/vote}}, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set day length <''time''>."
+
+||
+|-
+|{{cd|dead_bush_renewability}}||Dead Bushes are now renewable, but saplings need much more water not to dry out||[[Sapling]]s now become [[dead bush]]es instead of growing into [[tree]]s, unless a liquid is directly above the sapling.|| ||Flowing liquids no longer destroy saplings. Either water or lava will prevent the sapling from becoming a dead bush, though lava will prevent trees from growing.
+|-
+|{{cd|default_sheep_color}}||Set spawn sheep color to <''color''>||All [[sheep]] that spawn become the color specified. It also changes default variants like gray and black, to spawn as different colors as well.||{{nbt|string}} The color to change white sheep to. The 16 dye colors are accepted. Setting the value to {{cd|white}} repeals this rule, therefore it cannot appear normally in a randomly generated proposal.||It appears that the "default" sheep color ID is added to the color ID of a naturally spawning sheep, for example, if the default sheep color set with this rule is blue (11) and then a sheep would naturally spawn as light grey (8), then the sheep instead spawns as light blue (8 + 11 = 19 = 3 mod 16).
+|-
+|{{cd|dinnerbonize}}||Dinnerbonize <''entity''>||Renders all entities of the specified type upside down, just as if they are named "Dinnerbone".||{{nbt|string}} The resource location of the affected entity type.||If an entity is both Dinnerbonized and Grummized, it is rendered right-side up.
+|-
+|disable_item_tooltips
||Disable item tooltips||Disables the ability to read an item's name and stats when hovering over it.|| ||
+|-
+|{{cd|disable_shield}}||Disable shield blocking||Disables the ability to block with a [[shield]].|| ||
+|-
+|{{cd|dream_mode}}||Life's a Dream||Enables a wide variety of effects:
+
+*Some elements in the world will have a bloom effect.
+*Slightly increases lightning strike chance.
+*Lightning cannot strike players (unless the player is close to a lightning rod).
+*Decreases the chance of lightning striking entities.
+*Adds a 50% chance when landing for fall damage to be divided by 3.
+*Increases the chance that a randomly generated sheep will be pink.
+*Increases the chance of receiving a Soul Speed book or Soul Speed iron boots from piglin bartering.
+*Increases the chance of receiving a potion or splash potion of Fire Resistance from piglin bartering.
+*Increases the chance of receiving ender pearls from piglin bartering and the amount of pearls from 2-4 to 3-5.
+*Multiplies the player's luck attribute by 100.
+*Decreases the chance that an eye of ender will break to 20%.
+*Increases the chance of rare enchantments appearing in the enchanting table, in random loot, or as mob armor.
+*Increases the level and rarity of enchantments in the enchanting table.
+*Allows treasure enchantments to appear in the enchanting table.
+*Doubles the effectiveness of Protection enchantments.
+*Doubles the effectiveness of Sharpness, Smite, and Bane of Arthropods.
+*Adds 3 levels of Luck of the Sea and Lure to fishing.
+*Adds 3 levels of Looting to mob drops.
+*Adds 2 levels of Fortune to block drops.
+*Decreases phantom spawn frequency.
+|| ||Likely a reference to a popular youtuber Dream, who was confirmed to use a modified version of ''Minecraft'' for his speedruns to have better luck.
+|-
+|{{cd|drink_air}}||Bottle of Void: obtained by drinking from empty Bottles. May have side-effects.||Empty [[glass bottle]]s can be consumed to obtain bottle of void. Right clicking a mob with the bottle of void will give the player a morph potion of that mob.|| ||
+|-
+|{{cd|dupe_hack_break_chance}}||Set chance of dupe hack breaking to <''number''>%||Gives the dupe hack item the specified chance to break when used in a crafting table.||{{nbt|int}} The chance of a dupe hack item breaking, as shown in the proposal. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
+|-
+|{{cd|dupe_hack_occurrence_chance}}||Set chance of dupe hack occurring to <''number''>%||Entities with chests have the specified chance of dropping a dupe hack item on death.||{{nbt|int}} The chance of a dupe hack item dropping, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
+|-
+|{{cd|egg_free}}||
+*Chickens lay <''item''>
+*Chickens lay randomly assigned item
+||Makes [[chicken]]s lay either a specified item or random items instead of [[egg]]s.||
+* {{nbt|compound}}
+** {{nbt|long|seed}}: The new seed for the random item generator. If this value is set, the proposal text is "Chicken lay random assigned item (reshuffle)", and is shown as "Chickens lay randomly assigned item" in the approved rules screen.
+** {{nbt|string|value}}: The resource location of the item chickens now lay. This value takes priority over {{nbt|long|seed}}, and is used even if both are set. When using {{cd|/vote}}, setting this value to {{cd|minecraft:egg}} repeals this rule.
+
+||
+|-
+|{{cd|endermen_block_update}}||Teach Endermen how to place blocks correctly||Makes [[endermen]] cause block updates no matter what block they place, which now allows them to spawn [[wither]]s when they place a wither skeleton skull in the correct configuration. In other words, this rule fixes {{bug|MC-183054}}.|| ||
+|-
+|{{cd|endermen_pick_up_anything}}||Endermen Pick Up Anything||Allows endermen to pick up any block.|| ||
+|-
+|{{cd|entity_collisions}}||Entities collide with each other||All entity collision now works similarly to block collision, where they cannot be walked through, but they can be stood on top of.|| ||
+|-
+|{{cd|evil_eye}}||Get evil eyes||When using an empty hand, the player's reach extends infinitely (within the render distance). With this range, they can break any block instantly and deal 100 damage for each hit.|| ||
+|-
+|{{cd|exploding_phantoms}}||Phantoms explode on contact||Makes [[phantom]]s explode when they attack the player.|| ||
+|-
+|{{cd|explosion_power}}||Set extra explosion power to <''number''>||Adds explosion power to all explosions.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The explosion power to add. When using {{cd|/vote}}, setting the value to 0 repeals this rule.
+
+||The proposal text is "Change extra explosion power from <''old_value''> to <''value''>."
+|-
+|{{cd|fast_hoppers}}||Fast Hoppers, but hopper minecarts are now slow||Makes [[hopper]]s move items 10x faster. Makes hopper minecarts transfer items slower, about at the speed of a normal hopper.|| ||
+|-
+|{{cd|fire_sponge}}||Sponges can be used to remove lave {{Sic}}||Makes [[sponge]]s absorb lava instead of water.|| ||
+|-
+|{{cd|fish_anything}}||Polluted Oceans: Fish Anything!||Allows any item to be fished.|| ||
+|-
+|{{cd|fix_piston}}||Pistons explode when powered||[[Piston]]s and [[sticky piston]]s explode when activated.|| ||
+|-
+|{{cd|fix_qc}}||Quasi-fix Connectivity||Disables quasi-connectivity.|| ||
+|-
+|{{cd|flailing_level}}||
+*Stop all that flailing
+*Mild flailing
+*'''Wild flailing'''
+*'''Limbs all over the place '''
+*'''WINDMILL MODE ON!!! '''
+||Controls how the players limbs move in a third person view.||{{nbt|string}} The flailing level. The value is one of {{cd|none}} ("Stop all that flailing"), {{cd|mild}} ("Mild flailing"), {{cd|wild}} ("'''Wild flailing'''"), {{cd|extreme}} ("'''Limbs all over the place '''") or {{cd|windmill}} ("'''WINDMILL MODE ON!!! '''"). When using {{cd|/vote}}, the value can also be set to {{cd|normal}} ("Normal flailing levels"), which repeals this rule.||The limb flailing may be a reference to the running animation of the Steve NPCs in some Alpha versions.
+|-
+|{{cd|flintsploder}}||Flint and Steel can explode any block||Makes [[flint and steel]] be able to light up any block, similar to a TNT.|| ||
+|-
+|{{cd|floating_head_mode}}||Floating Head Mode||Makes all but the head of the player invisible.|| ||
+|-
+|{{cd|fog_off}}||Remove fog from the game where there was fog before. Anv{{sic}} vice versa.||Removes the distance fog effect from the Nether and adds it to the Overworld, the End and the Moon.|| ||
+|-
+|{{cd|food_restriction}}||See {{slink||All food restrictions}} for the proposal messages.||Limits the type of food the player can eat to one kind of item, depending on the prefix.||{{nbt|string}} The ID of the only food item the player can now eat. Note that this is not the resource location, as adding the {{cd|minecraft:}} prefix invalidates the rule. Specifying a non-food item invalidates the rule. When using {{cd|/vote}}, the value can also be set to {{cd|any}} ("A Balanced Diet"), which repeals this rule.||
+|-
+|{{cd|footprints}}||
+*Start process for restoring footprint particles
+*Re-evaluate footprint principles
+*Pre-estimate footprint timeline
+*Research existing footprint solutions in competing products
+*Acquire buy-in from parties relevant to footprint initiative
+*Research results from footprint focus groups
+*Iterate on footprint look and feel
+*Ask on wider forum about gameplay impact of footprints
+*Q&A footprint pass
+*Go-no go meeting
+*Enable footprints
+||Displays "status updates" regarding the implementation of footprints, requiring it to be approved for 11 times before enabling footprint particles when walking.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The status of the footprints rule. Only values 1 ("Start process for restoring footprint particles"), 2 ("Re-evaluate footprint principles"), 3 ("Pre-estimate footprint timeline"), 4 ("Research existing footprint solutions in competing products"), 5 ("Acquire buy-in from parties relevant to footprint initiative"), 6 ("Research results from footprint focus groups"), 7 ("Iterate on footprint look and feel"), 8 ("Ask on wider forum about gameplay impact of footprints"), 9 ("Q&A footprint pass"), 10 ("Go-no go meeting") and 11 ("Enable footprints") can be approved by normal votes. Values higher than 11 have the same effect and proposal text as when the value is 11. When using {{cd|/vote}}, setting the value to 0 ("Footprints? What footprints?") repeals this rule. Negative values add the rule to the approved rules list (named "rule.footprint.<''value''>"), but otherwise have no effect.
+
+||The footprints use the same textures used for hidden footprint items in version [[20w14∞]].
+|-
+|{{cd|french_mode}}||French Mode||Gives every player a [[La baguette]] and [[Le tricolore]], adds a beret and mustache to every player and changes the language to French.|| ||
+|-
+|{{cd|give_item}}||Give every online player <''count''> of <''item''>||Gives every player the specified amount of the specified item.||
+* {{nbt|compound}}
+** {{nbt|string|id}}: The resource location of the item to be given.
+** {{nbt|int|Count}}: The number of items to be given.
+** {{nbt|compound|tag}}: Additional NBT data for the items, as explained [[Item_format|here]]. This tag is optional.
+
+||
+|-
+|{{cd|global_pitch}}||Change pitch of every sound by <''number''>%||All sounds' pitch is increased (or decreased) by the specified amount.||{{nbt|double}} The value to set sound pitch to. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the pitch is set to 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
+|-
+|{{cd|glow_bees}}||Glow Bees||Causes [[bee]]s to emit glow squid particles.|| ||
+|-
+|{{cd|glowing_glow_squids}}||Make Glow Squids actually glow||Gives [[glow squid]]s a glow effect.|| ||
+|-
+|{{cd|god_of_lightning}}||Aquire{{sic}} more than just the power of thunder||Gives the player the ability to summon lightning by left clicking on a block or an entity.|| ||
+|-
+|{{cd|grappling_fishing_rods}}||Grappling Fishing Rods||Makes [[fishing rod]]s launch players when they reel in the bobber. The bobber must be attached to a block to do this.|| ||
+|-
+|{{cd|grummize}}||Grummize <''entity''>||Renders all entities of the specified type upside down, just as if they are named "Grumm".||{{nbt|string}} The resource location of the affected entity type.||If an entity is both Grummized and Dinnerbonized, it is rendered right-side up.
+|-
+|{{cd|haunted_world}}||The World is Haunted||Randomly extinguishes candles, presses buttons, uses levers, and opens doors, trapdoors and fence gates.|| ||Iron doors will not be randomly opened. Affected by the {{cd|randomTickSpeed}} game rule.
+|-
+|{{cd|infinite_cakes}}||Infinite cakes||Cakes won't be consumed when eaten.|| ||
+|-
+|{{cd|inflammability}}||
+*Change flammability of <''block''> to low
+*Change flammability of <''block''> to medium
+*Change flammability of <''block''> to high
+*Change flammability of <''block''> to 'literally dry grass'
+||
+*Low flammability is the same as wood blocks.
+*Medium flammability is the same as the target block.
+*High flammability is the same as wool and leaves.
+*'Literally dry grass' flammability is the same as (literally) dry grass.
+||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected block.
+** {{nbt|string|value}}: The new flammability of the block. The value is one of {{cd|low}} ("Change flammability of <''block''> to low"), {{cd|medium}} ("Change flammability of <''block''> to medium"), {{cd|high}} ("Change flammability of <''block''> to high") or {{cd|very_high}} ("Change flammability of <''block''> to 'literally dry grass'").
+
+||
+|-
+|{{cd|instacheese}}||Instacheese from Buckets||Buckets of milk can be used to place a block of cheese in the world.|| ||
+|-
+|{{cd|integer_gamerule_rule}}||Change value of game rule '<''rule''>' to <''number''>||Changes the value of the specified game rule to the specified number.||
+* {{nbt|compound}}
+** {{nbt|string|game_rule_id}}: The game rule to change. Only accepts game rules whose values are integers, except for {{cd|commandModificationBlockLimit}} and {{cd|maxCommandChainLength}}.
+** {{nbt|int|value}}: The new value of the game rule.
+
+||
+|-
+|{{cd|invisible_armor}}||Make armor invisible||Makes every armor piece worn by players or mobs not render at all.|| ||
+|-
+|{{cd|item_despawn}}||
+*Don't despawn items dropped by player
+*Never despawn items on ground
+||Disables despawning of item entities either dropped by players or not, depending on the option.||{{nbt|string}} The item despawning mode. The value is either {{cd|keep_player_drops}} ("Don't despawn items dropped by player") or {{cd|despawn_none}} ("Never despawn items on ground"). When using {{cd|/vote}}, the value can also be set to {{cd|despawn_all}} ("Despawn all items on ground"), which repeals this rule.||
+|-
+|{{cd|item_despawn_time}}||Change item despawn timer from <''time''> to <''time''>||Changes the despawn timer for item entities to the specified time.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The number of ticks to add to the default item despawning timer (6000). Negative values reduce the timer's duration. When using {{cd|/vote}}, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set item despawn timer to <''time''>."
+
+||
+|-
+|{{cd|item_use_speed}}||Multiply tool speed by <''number''>%||Multiplies all blocks' mining speed by the specified amount.||{{nbt|double}} The value to mutliply mining speed by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the mining speed is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
+|-
+|{{cd|keep_friends_close}}||Keep your friends close||Randomly teleports far-away players to each other.|| ||
+|-
+|{{cd|lava_spread_tick_delay}}||Lava spread tick delay set to: <''number''>||Changes lava spread tick delay to the specified number.||{{nbt|int}} The lava spread tick delay. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
+|-
+|{{cd|less_gravity}}||Flip gravity rules. Earth feels like moon now||The Overworld's gravity is swapped with that of the Moon dimension.|| ||
+|-
+|{{cd|less_interaction_updates}}||Less block updates from player interactions. Actually none at all...||Block updates are no longer caused by players placing blocks or interacting with them.|| ||
+|-
+|{{cd|loot_double_or_half}}||Multiply loot drops of <''item''> by <''value''>||When the specified item is dropped by a mob as loot, it is multiplied by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected item.
+** {{nbt|int|value}}: The power of 2 to multiply the item's loot drops by.
+
+||
+|-
+|{{cd|mbe}}||Minecraft Bedrock Edition (aka Movable Block Entities)||Enables movable block entities.|| ||Items inside a container will be spat out when the container is moved.
+|-
+|{{cd|midas_touch}}||Claim the power of the mighty Midas||Anything the player touches turns to gold:
+
+* Items in the player's main hand, offhand, and armor slots turn to golden items.
+* Touched mobs turn to gold, becoming completely frozen. These mobs, when killed, drop gold blocks, ingots, and nuggets scaling with the mob's size.
+* Touched dropped items turn to gold.
+* Stepped on blocks turn to gold.
+* Opened chests become golden chests.
+
+Most items and blocks become gold ingots and gold blocks, though certain items have special cases:
+
+* Iron nuggets become gold nuggets.
+* Raw copper and raw iron becomes raw gold.
+* Raw copper blocks and raw iron blocks become raw gold blocks.
+* Stone-based ore blocks become gold ore.
+* Deepslate-based ore blocks become deepslate gold ore.
+* Nether quartz ore becomes nether gold ore.
+* Swords, axes, pickaxes, shovels, hoes, armor and horse armor become golden.
+* Apples become golden apples and golden apples become enchanted golden apples.
+* Carrots become golden carrots.
+* Melon slices become glistering melon slices.
+* Rails become powered rails.
+* Arrows become spectral arrows.
+| ||Players can also turn other players into gold, which has its own death message: "<''PLAYERNAME''> was turned into gold". Unlike the original story, running water will not convert blocks or entities back to their original form.
+|-
+|{{cd|milk_every_mob}}||Every mob can be milked||Makes most mobs milkable.|| ||Villagers, illagers, witches and other players cannot be milked.
+|-
+|{{cd|minecart_collisions}}||
+*Minecarts break on high-speed collisions
+*Minecarts explode on high-speed collisions
+|Makes [[minecart]]s break or explode during collisions with blocks or other entities.||{{nbt|string}} Which effect to apply. The value is either {{cd|break}} ("Minecarts break on high-speed collisions") or {{cd|explode}} ("Minecarts explode on high-speed collisions"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("Disable minecarts breaking on collision"), which repeals this rule.||
+|-
+|{{cd|minecart_lies}}||Expose Minecart LIES!||Makes minecarts not change their rotation while moving on rails.|| ||
+|-
+|{{cd|minime}}||Mini Player Mode||Makes the player small.|| ||
+|-
+|{{cd|morrowind_power_player_movement}}||Move like a Morrowind powergamer||Increases player speed, flying speed, and jump power, reduces player fall damage by 90% and heals the player by 1.4 health per second.|| ||
+|-
+|{{cd|natural_spawn_disable}}||Never naturally spawn <''entity''>||Prevents the specified entity type from spawning naturally.||{{nbt|string}} The resource location of the entity type to stop from spawning naturally.||
+|-
+|{{cd|natural_spawn_replacement}}||Replace natural spawns of <''entity''> with <''entity''>||Replaces every entity of the specified type spawned naturally with another.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the entity type to replace when spawning naturally.
+** {{nbt|string|value}}: The resource location of the replacement entity type.
+
+||
+|-
+|{{cd|nbt_crafting}}||Enable NBT crafting||Enables NBT tag crafting.|| ||The stonecutting recipes for "name", "tag" and "bit" items are available even when this rule is not applied.
+|-
+|{{cd|new_vote_approve_option_count}}||Set maximum number of options per new approval vote to [<''number''>-<''number''>]||Makes the maximum number of options for every new approval proposal be chosen from within the specified range.||
+* {{nbt|compound}}
+** {{nbt|int|min_inclusive}}: The lower bound of the range.
+** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 2 and this value to 4 repeals this rule.
+
+||
+|-
+|{{cd|new_vote_chance_per_tick}}||Set chance to start new vote on every tick to 1/<''number''>||Changes the chance of a new proposal starting every tick to the specified fraction.||{{nbt|int}} The number whose reciprocal is now the chance for a new proposal to start every tick. When using {{cd|/vote}}, setting the value to 200 repeals this rule.||
+|-
+|{{cd|new_vote_cost}}||Set voting cost and/or limits to: <''cost''>||Changes the voting cost of every new proposal and/or the limit on the number of votes every new proposal can receive per option or in total. This rule is not saved in the approved rules list, and is instead saved in the client or server's memory until it is shut down, thus it cannot be repealed.||
+* {{nbt|list}}
+** {{nbt|compound}} A voting requirement.
+*** {{nbt|string|type}}: The type of requirement. Can be {{cd|item}} for a voting cost in items, {{cd|resource}} for a voting cost otherwise, {{cd|per_option}} for a limit per option or {{cd|per_proposal}} for a limit per proposal.
+*** {{nbt|string|item}}: If {{nbt|string|type}} is set to {{cd|item}}, the resource location of the item required to vote.
+*** {{nbt|string|translation_key}}: If {{nbt|string|type}} is set to {{cd|item}}, the raw translation string to translate and show as the name of the item in the proposal text.
+*** {{nbt|string|value}}: If {{nbt|string|type}} is set to {{cd|resource}}, the resource required to vote. Can be {{cd|health}} to remove a specified amount of health from the player when voting or {{cd|xp}} to remove a specified number of experience levels when voting.
+*** {{nbt|int|count}}: When {{nbt|string|type}} is set to {{cd|item}} or {{cd|resource}}, the amount of the specified resource to take away when voting. When {{nbt|string|type}} is set to {{cd|per_option}} or {{cd|per_proposal}}, the number of votes to limit every option or proposal to.
+
+||
+|-
+|{{cd|new_vote_disable_opt_out}}||Don't opt-out option to new votes with multiple choices||Removes the "Do Nothing" option from proposals with more than one option.|| ||
+|-
+|{{cd|new_vote_duration_minutes}}||Set duration of new votes to [<''number''>-<''number''>] minutes||Makes the duration of every new proposal be chosen from within the specified range.||
+* {{nbt|compound}}
+** {{nbt|int|min_inclusive}}: The lower bound of the range.
+** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 8 and this value to 16 repeals this rule.
+
+||
+|-
+|{{cd|new_vote_extra_effect_chance}}||Set probability of creating combined votes to <''number''>%||Sets the chance that a new proposal will pass multiple rules to the specified value.||{{nbt|int}} The chance of a proposal passing multiple rules, as shown in the proposal. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
+|-
+|{{cd|new_vote_extra_effect_max_count}}||Set maximum number of extra effects for new combined votes to <''number''>||Changes the maximum number of extra rules a proposal can pass at the same time to the specified value.||{{nbt|int}} The maximum number of extra rules a new proposal can pass, as shown in the proposal. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
+|-
+|{{cd|new_vote_max_approve_vote_count}}||Set maximum number of approval votes to <''number''>||Sets the number of approval proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again).||{{nbt|int}} The maximum number of approval proposals that can exist at once, as shown in the proposal. When using {{cd|/vote}}, setting the value to 5 repeals this rule.||
+|-
+|{{cd|new_vote_max_repeal_vote_count}}||Set maximum number of repeal votes to <''number''>||Sets the number of repeal proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again).||{{nbt|int}} The maximum number of repeal proposals that can exist at once, as shown in the proposal. When using {{cd|/vote}}, setting the value to 2 repeals this rule.||
+|-
+|{{cd|new_vote_repeal_option_count}}||Set maximum number of options per new repeal vote to [<''number''>-<''number''>]||Makes the maximum number of options for every new repeal proposal be chosen from within the specified range.||
+* {{nbt|compound}}
+** {{nbt|int|min_inclusive}}: The lower bound of the range.
+** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 2 and this value to 4 repeals this rule.
+
+||
+|-
+|{{cd|new_vote_repeal_vote_chance}}||Set chance of a new vote being a repeal vote to <''number''>%||Sets the chance that a new proposal will be a repeal proposal instead of an approval proposal.||{{nbt|int}} The chance of a new proposal being a repeal proposal, as shown in the proposal. When using {{cd|/vote}}, setting the value to 50 repeals this rule.||
+|-
+|{{cd|normal_name_visibility}}||
+*Set normal entity name display to: Never show entity names
+*Set normal entity name display to: Hide entity names behind blocks
+|Makes name tags above players display in the specified way when a player is not sneaking.||{{nbt|string}} The name visibility mode. The value is either {{cd|none}} ("Set normal entity name display to: Never show entity names") or {{cd|normal}} ("Set normal entity name display to: Hide entity names behind blocks"). When using {{cd|/vote}}, this value can also be set to {{cd|see_through}} ("Set normal entity name display to: Always show entity names from behind blocks"), which repeals this rule.||
+|-
+|{{cd|obfuscate_player_names}}||Obfuscate player names||Applies obfuscated formatting to player names.|| ||
+|-
+|{{cd|obsidian_gen_replace}}||Spawn <''block''> instead of Obsidian when lava interacts with water||Replaces [[obsidian]] with the specified block when generated by [[water]] running over [[lava]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:obsidian}} repeals this rule.||
+|-
+|{{cd|only_mending_trades}}||Villagers only trade Mending||All [[villager]]s, regardless of profession, will sell [[Mending]] books at Novice level instead of their normal trades. The trades that appear on subsequent levels are unaffected.|| ||This is meant as a joke since a villager trading Mending is usually very difficult to find.
+|-
+|{{cd|optimize}}||Set optimization level to <''level''>||Adds "Optimization level: <''level''>" to the debug screen.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The optimization level. Only value 0 ("Super 1000") can be approved by normal votes, but since setting the value to 0 repeals this rule, normal votes cannot actually add this rule to the approved rules list. When using {{cd|/vote}}, the value can be set to any integer from -2147483648 to 2147483647. Non-positive values have no effect on the debug screen. Negative values set the level to "Abysmal", and setting the value to 2147483647 changes it to "L0L N00B". All values in between set the level to a procedurally generated string of text, followed by the value plus 1 and then "000" appended at the end. The starting text picks a few random words out of "Super", "Hyper", "Opti", "Extra", "Extreme", "Incredible", "Beyond", "Ultra", "Atomic", "Warp", "Performance", "Realistic", "Future", "Quantum" and "Quad", and combines them together in a random order.
+
+||
+|-
+|{{cd|optimize_light_engine}}||
+*Implement loadshedding to improve light engine performance
+*Turn on light everywhere to improve light engine performance
+*Turn off light everywhere to improve light engine performance
+|Changes the light engine accordingly.||
+* {{nbt|compound}}
+** {{nbt|int|value}}: The light engine optimization mode. The value is one of {{cd|loadshedding}} ("Implement loadshedding to improve light engine performance"), {{cd|always_light}} ("Turn on light everywhere to improve light engine performance") or {{cd|never_light}} ("Turn off light everywhere to improve light engine performance"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("De-optimize light engine"), which repeals this rule.
+
+||Turning off light everywhere also disables redstone power. "Implementing loadshedding" has no effect on the light engine. The proposal text "Turn on light everywhere to improve light engine performance" has two spaces between the words "engine" and "performance", probably by accident.
+|-
+|{{cd|other_portal}}||Enable Other Portal||Allows the creation of [[other portal]]s.|| ||This is a reference to the highly popular Aether mod. It might also be a reference to Mojang having hired the developer who made the Aether mod, [[kingbdogz]].
+|-
+|{{cd|parent_trap}}||Parent Trap||Shuffles player positions.|| ||When using {{cd|/vote}}, trying to repeal this rule, even though it is not added to the approved rules list, will result in the proposal text being "???".
+|-
+|{{cd|perma_effect}}||Give every player infinite <''effect''>.||All players have the specified status effect infinitely. Drinking milk or dying does not remove the effect.||
+* {{nbt|compound}}
+** {{nbt|string|effect}}: The resource location of the status effect to apply.
+** {{nbt|int|level}}: The amplifier of the effect. Just like the amplifier applied by the {{cmd|effect}} command, this value is 1 less than the visible level.
+
+||
+|-
+|{{cd|persistent_parrots}}||Persistent Parrots. They will NEVER leave you.||[[Parrot]]s on players' shoulders will never leave.|| ||
+|-
+|{{cd|phantom_phantom}}||Phantom Phantoms||Phantoms phase through blocks, can no longer hurt players, and can only be hurt by attacking them with beds.|| ||
+|-
+|{{cd|pickaxe_block}}||Add Pickaxe Block||Enables the [[pickaxe block]].|| ||
+|-
+|{{cd|place_block}}||Add Place Block||Enables the [[place block]].|| ||
+|-
+|{{cd|player_head_drop}}||Players can drop head when exploded by charged creeper||Players killed by charged creepers drop player heads. If multiple players and/or mobs that can drop heads are caught in the same explosion, only one of the entities will drop its head.|| ||
+|-
+|{{cd|pot_gems}}||Decorated pots drop gems when broken||Decorated pots drop an emerald when broken.|| ||
+|-
+|{{cd|potions_of_big}}||Brew Potion of Big with Bottle O' Enchanting||Enables the brewing recipe for the potion of Big.|| ||
+|-
+|{{cd|potions_of_small}}||Brew Potion of Small with Rabbit Hide||Enables the brewing recipe for the potion of Small.|| ||
+|-
+|{{cd|president}}||<''player''> for president||Adds "President" to the player's name tag.||
+* {{nbt|compound}}
+** {{nbt|string|uuid}}: The UUID of the affected player.
+** {{nbt|string|name}}: The name of the affected player. This option has no effect no matter the value.
+** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
+
+||Multiple players can be Presidents at once.
+|-
+|{{cd|prevent_floating_trees}}||Prevent floating trees||Replaces mined logs in trees with end rods.|| ||
+|-
+|{{cd|push_limit}}||Piston Push Limit: <''number''>||Changes the piston push limit.||{{nbt|int}} The new piston push limit. When using {{cd|/vote}}, setting the value to 12 repeals this rule.||
+|-
+|{{cd|quorum_percent}}||Set number of players needed for a vote to pass to <''number''>% of online players||Sets the number of players that are required to vote on a proposal in order for it to pass to the specified percentage of online players.||{{nbt|int}} The percentage of online players, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
+|-
+|{{cd|rain}}||
+*Always rain
+*Never rain
+|Changes rain frequency.||{{nbt|string}} The rain frequency. The value is either {{cd|never}} ("Never rain") or {{cd|always}} ("Always rain"). When using {{cd|/vote}}, the value can also be set to {{cd|default}} ("Default rain rules"), which repeals this rule.||Changing the weather with commands has no effect on the rain if this rule is approved.
+|-
+|{{cd|random_tnt_fuse}}||TNT fuse timer is random||Primed [[TNT]] will be given a random fuse timer.|| ||The fuse can be as short as 1 tick or as long as 20 seconds.
+|-
+|{{cd|ray_tracing}}||Add Ray Tracing. Note: Ray Tracing requires additional processing resources.||Adds the Ray Tracing mob.|| ||
+|-
+|{{cd|recipe_double_or_half}}||Multiply recipe output of <''item''> by <''value''>||Multiplies the number of the specified item as a result of recipes by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected item.
+** {{nbt|int|value}}: The power of 2 to multiply the item's recipe output by.
+
+||
+|-
+|{{cd|recipe_flip}}||
+*Shaped recipes accept only exact recipes
+*Shaped recipes accept only mirrored recipes
+|Allows the specified orientation of shaped crafting recipes. Trying to craft a shaped recipe with a disallowed orientation gives no result.||{{nbt|string}} The recipe orientation. The value is either {{cd|normal_only}} ("Shaped recipes accept only exact recipes") or {{cd|flipped_only}} ("Shaped recipes accept only mirrored recipes"). When using {{cd|/vote}}, the value can also be set to {{cd|both}} ("Shaped recipes accept all orientations"), which repeals this rule.||
+|-
+|{{cd|remove_phantoms}}||Remove Phantoms||Phantoms no longer spawn.|| ||Additionally kills any phantoms already spawned or spawned using commands.
+|-
+|{{cd|replace_block_model}}||Replace block model for <''block''> with <''block''>||Replaces the block model of a block with another block's model.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the block whose model to replace.
+** {{nbt|string|value}}: The resource location of the block whose model to use as the replacement model.
+
+||
+|-
+|{{cd|replace_item_model}}||Replace item model for <''item''> with <''item''>||Replaces the item model of an item with another item's model.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the item whose model to replace.
+** {{nbt|string|value}}: The resource location of the item whose model to use as the replacement model.
+
+||
+|-
+|{{cd|replace_items}}||Replace all <''item''> with <''item''> in player inventories||All items of the specified type in players' inventories are replaced by another type.||
+* {{nbt|compound}}
+** {{nbt|string|source}}: The resource location of the item to replace.
+** {{nbt|string|target}}: The resource location of the item to use as the replacement item.
+
+||
+|-
+|{{cd|replace_items_with_bottle_of_void}}||Replace all <''item''> with Bottle of Void in player inventories||All items of the specified type in players' inventories are replaced by bottles of void.||
+* {{nbt|compound}}
+** {{nbt|string|source}}: The resource location of the item to replace.
+** {{nbt|string|target}}: The resource location of the item to use as the replacement item. For normal proposals, this value is always {{cd|minecraft:bottle_of_void}}, but it can be changed using {{cd|/vote}} and it works exactly like {{cd|replace_items}}.
+
+||
+|-
+|{{cd|replace_loot_drop}}||Replace loot drop <''item''> with <''item''>||Replaces all items of the specified type as loot (block drop, mob drop, chest loot, etc.) with another type.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the item to replace.
+** {{nbt|string|value}}: The resource location of the item to use as the replacement item.
+
+||
+|-
+|{{cd|replace_recipe_output}}||Replace recipe output <''item''> with <''item''>||Replaces all items of the specified type resulting from recipes as loot with another type.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the item to replace.
+** {{nbt|string|value}}: The resource location of the item to use as the replacement item.
+
+||
+|-
+|{{cd|rideable_entities}}||Make all <''entity''> entities rideable||Allows players to ride entities of the specified type.||{{nbt|string}} The resource location of the entity type to make rideable.||Includes players and non-mob entities such as TNT.
+|-
+|{{cd|rowing_up_that_hill}}||Acknowledge boats as the superior way of transportation||Boats can row over walls up to 100 blocks tall.|| ||
+|-
+|{{cd|rubies}}||Replace emerald item with ruby (and only that - we are too lazy to do it properly)||Replaces the [[emerald]] item with a ruby.|| ||Emerald blocks and ores are unaffected.
+|-
+|{{cd|silent_vote}}||Don't display voting output||Prevents the chat message "Voting finished for Proposal #<''proposal''>" from appearing for any future proposals.|| ||
+|-
+|{{cd|sneaking_name_visibility}}||
+*Set sneaking entity name display to: Never show entity names
+*Set sneaking entity name display to: Always show entity names from behind blocks
+|Makes name tags above players display in the specified way when a player is sneaking.||{{nbt|string}} The name visibility mode. The value is either {{cd|none}} ("Set sneaking entity name display to: Never show entity names") or {{cd|see_through}} ("Set normal entity name display to: Always show entity names from behind blocks"). When using {{cd|/vote}}, this value can also be set to {{cd|normal}} ("Set normal entity name display to: Hide entity names behind blocks"), which repeals this rule.||
+|-
+|{{cd|snitch}}||Announce player votes in chat||Announces publicly in the chat which option each player voted for each proposal, every time they vote.|| ||
+|-
+|{{cd|sound_replace}}||Replace <''sound''> with <''sound''>||Causes actions that call the changed sound event to play the sound at the old volume and pitch, but the new sound and subtitle. This does not affect sounds played with {{cmd|playsound}}.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the sound event to replace.
+** {{nbt|string|value}}: The resource location of the sound event to use as the replacement event.
+
+||
+|-
+|{{cd|spawn_egg_chance}}||Set chance of entity dropping spawn egg to <''number''>%||Sets the chance for mobs that have an assigned spawn egg to drop that spawn egg upon death.||{{nbt|int}} The chance of a mob dropping its spawn egg upon death, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
+|-
+|{{cd|special_recipe}}||
+*Enable wob[https://www.youtube.com/watch?v=BbwKO9qgAmo] recipe
+*Enable suspicious banner pattern
+*Enable string concatenation
+*Enable diamond drows
+|Enables the respective crafting recipe:
+*The recipe for the [[wob]] item (bow that shoots backwards and has a mirrored texture): the same as for a bow, but with sticks in place of string and vice versa.
+*The recipe for the [[Banner Pattern (New Thing)|"New Thing" banner pattern]]: 1 [[paper]] and 1 [[suspicious stew]].
+*The recipe for the [[longer string]]: 2 [[string]].
+*The recipe for the [[diamond drows]] item (diamond sword that knocks entities towards the attacker and has a mirrored texture): the same as for a diamond sword, but with sticks in place of diamonds and vice versa.
+|{{nbt|string}} The recipe to enable. The value can be any string, but the only values that actually enable a recipe are {{cd|wob}} ("Enable wob recipe"), {{cd|m_banner_pattern}} ("Enable suspicious banner pattern"), {{cd|string_concatenation}} ("Enable string concatenation") and {{cd|diamond_drows}} ("Enable diamond drows").||
+|-
+|{{cd|stack_size_double_or_half}}||Multiply maximum stack size of <''item''> by <''value''>||Multiplies the maximum stack size of the specified item. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||
+* {{nbt|compound}}
+** {{nbt|string|key}}: The resource location of the affected item.
+** {{nbt|int|value}}: The power of 2 to multiply the item's maximum stack size by.
+
+||
+|-
+|{{cd|sticky}}||Realistic piston block sticking rules. It now makes sense now!||Slime and honey blocks stick to regular blocks, similar to how regular blocks stick to slime blocks normally.|| ||
+|-
+|{{cd|stone_gen_replace}}||Spawn <''block''> instead of Stone when lava interacts with water||Replaces [[stone]] with the specified block when generated by [[lava]] running over [[water]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:stone}} repeals this rule.||
+|-
+|{{cd|swap_sky}}||Swap overworld and The End sky||Replaces the Overworld sky with the End sky. The Overworld still has normal ambient lighting, as if its sky had never changed. Gives The End fog similar to the overworld, and replaces its sky with a monochrome dull gray-purple color.|| ||
+|-
+|{{cd|test_rule_please_ignore}}||TEST RULE PLEASE IGNORE||Adds the text "TEST VOTE PLEASE IGNORE" on the top-left area of the screen.|| ||
+|-
+|{{cd|the_joke}}||Keep ignoring Mobbo||Plays a kazoo-like sound.|| ||This rule is not added to the approved rules list. Therefore, trying to repeal this rule by using {{cd|/vote}} shows "???" as the proposal text.
+|-
+|{{cd|thunder}}||
+*Default thunder rules
+*Always thunder
+*Never thunder
+|Changes thunderstorm frequency.||{{nbt|string}} The thunderstorm frequency. The value is either {{cd|never}} ("Never thunder") or {{cd|always}} ("Always thunder"). When using {{cd|/vote}}, the value can also be set to {{cd|default}} ("Default thunder rules"), which repeals this rule.||Changing the weather with commands has no effect on whether a thunderstorm is happening if this rule is approved.
+|-
+|{{cd|tie_strategy}}||
+*On tie pick option with lower number
+*On tie pick option with higher number
+*On tie pick all options
+*On tie remove tied option
+*On tie fail vote
+|Changes the vote tiebreaker strategy.||{{nbt|string}} The tiebreaker strategy. The value is one of {{cd|pick_low}} ("On tie pick option with lower number"), {{cd|pick_high}} ("On tie pick option with higher number"), {{cd|pick_all}} ("On tie pick all options"), {{cd|pick_none}} ("On tie remove tied option") or {{cd|fail}} ("On tie fail vote"). When using {{cd|/vote}}, the value can also be set to {{cd|pick_random}} ("On tie pick random option"), which repeals this rule.||
+|-
+|{{cd|tnt_tennis}}||Primed TNT can be knocked back||Primed TNTs can now be knocked back by a player using a [[Knockback]]-enchanted sword.|| ||
+|-
+|{{cd|trails_and_tails}}||Get the Trails & Tails Update||Player creates path blocks by walking on [[dirt]] and is given a tail[https://www.youtube.com/watch?v=osTk1jsT_XM].|| ||
+|-
+|{{cd|transform_entity}}||Transform every player into a <''entity''>||Transforms all players into the specified entity type.||
+* {{nbt|compound}}
+** {{nbt|string|entity}}: The resource location of the entity type to transform to.
+
+||
+|-
+|{{cd|transform_scale}}||
+*Increase player scale by <''number''>x
+*Decrease player scale by <''number''>x
+|Increases or decreases all players' scale by the specified amount.||{{nbt|double}} The amount to modify players' scale by. When using {{cd|/vote}}, setting the value to 0 ("Reset every player's scale") resets all players' scale to normal. The proposal text is "Increase player scale by <''number''>x" if this value is positive and "Decrease player scale by <''number''>x" if this value is negative.||
+|-
+|{{cd|transparent_players}}||Ghost Mode||Makes all players transparent.|| ||
+|-
+|{{cd|ultra_realistic_mode}}||Ultra Realistic Mode||Adds a thirst bar, applies damage while the player is breaking a block with their fist and makes the player over-encumbered when keeping heavy blocks in their inventory, giving them a Slowness effect. Some elements in the world will have a bloom effect.|| ||Heavy blocks are defined by the #heavy
item tag, which contains obsidian, crying obsidian, and anvils.
+|-
+|{{cd|uncontrolable_lave}}||Uncontrollable lava||Flowing lava creates source blocks, causing lava to spread forever.|| ||
+|-
+|{{cd|undead_players}}||Players are Undead||Like undead mobs, players burn in sunlight, are harmed by health potions and healed by harming potions, take more damage from the Smite enchantment, can breathe underwater, are immune to regeneration and poison, and are not targeted by the Wither.|| ||
+|-
+|{{cd|universal_jeb}}||The universal jeb_ experience™||All mobs named "jeb_" turn rainbow.|| ||
+|-
+|{{cd|unstable_tnt}}||All newly placed TNT blocks are unstable||TNT will be primed when punched.|| ||
+|-
+|{{cd|villager_gem}}||
+*Villagers accept <''item''> instead of gems
+*Villagers accept randomly assigned item instead of gems
+|Villagers use either a specified item or random items as currency.||
+* {{nbt|compound}}
+** {{nbt|long|seed}}: The new seed for the random item generator. If this value is set, the proposal text is "Villagers accept randomly assigned item instead of gems (reshuffle)", and is shown as "Villagers accept randomly assigned item instead of gems" in the approved rules screen.
+** {{nbt|string|value}}: The resource location of the item villagers now use as currency. This value takes priority over {{nbt|long|seed}}, and is used even if both are set. When using {{cd|/vote}}, setting this value to {{cd|minecraft:emerald}} repeals this rule.
+
+||
+|-
+|{{cd|vote_max_results}}||Pass up to <''number''> rules per vote||Sets the maximum number of rules proposals can pass to the specified number.||{{nbt|int}} The maximum number of rules proposals can pass. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
+|-
+|{{cd|vote_result_pass_without_voters}}||Pass vote even if it has no players voting for it||Makes all proposals that have no players vote for them still pass.|| ||Proposals will be treated as if they are tied between all options, and will use the tiebreaker strategy applied by {{cd|tie_strategy}}.
+|-
+|{{cd|vote_result_pass_without_votes}}||Also apply options that have received no votes||Allows options with no votes to pass under specific conditions (e.g. {{cd|vote_result_reverse_counts}} is approved).|| ||
+|-
+|{{cd|vote_result_pick_random_if_vote_fails}}||Pass random options if vote fails||Makes failed proposals pass a random option instead of having no effect.|| ||
+|-
+|{{cd|vote_result_reverse_counts}}||Pass lowest-voted option instead of highest-voted ones||Makes passed proposals pick the option with the fewest votes instead of the one with the most.|| ||Options with no votes are still ignored, unless {{cd|vote_result_pass_without_votes}} is approved. Tiebreaker strategies are applied to the lowest-voted options.
+|-
+|{{cd|vote_result_show_tally}}||Don't show final vote counts||Hides the final vote counts from vote result chat messages.|| ||
+|-
+|{{cd|vote_result_show_voters}}||Reveal voters at the end of vote||Shows which players voted for which option in vote result chat messages.|| ||
+|-
+|{{cd|votes_to_win_percent}}||Require passing votes to receive at least <''number''>% of all cast votes||Makes proposals fail if they have not been voted on by at least the specified percentage of online players.||{{nbt|int}} The percentage of online players required to vote on proposals for them to pass, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
+|-
+|{{cd|voting_fireworks}}||Celebrate voting!||Fireworks will shoot from the player upon voting.|| ||
+|-
+|{{cd|wheels_on_minecarts}}||Wheels-4-Minecarts!||Adds rectangular wheels to [[minecart]]s.|| ||
+|-
+|{{cd|wipwipwi-_-pwipwip}}||Tried to remove Herobrine||Approving the proposal will cause all players to be kicked from the world with the message "Nice try", along with the message "LOOK AT YOU HACKER" being sent to the console as well as an exception.|| ||The proposal message is "Remove Herobrine", and the repeal message is "You Can Not Redo.". Using {{cd|/vote}} to repeal the rule has no effect.
+|-
+|{{cd|world_of_giants}}||A World of Giants||All mobs are much bigger and drop more items on death.|| ||Creeper explosions are larger, but mobs do the same amount of damage as normal.
+|-
+|{{cd|world_shape}}||Change Overworld shape||Changes the shape of the Overworld as seen from the Moon to either:
+*A square
+*An octagon
+*An isometric hexagon
+*A teapot
+|{{nbt|string}} The shape. The value is one of {{cd|1}}, which sets the shape to an octagon, {{cd|a}}, which sets the shape to an isometric hexagon or {{cd|prime}}, which sets the shape to a teapot. When using {{cd|/vote}}, the value can also be set to {{cd|none}}, which resets the shape to a square and repeals this rule.||
+|-
+|{{cd|zombie_apocalypse}}||It's the zombie apocalypse! Watch out for mushrooms. And zombies.||Zombies, zombie villagers, and husks will target, attack, and infect any non-zombie mob. When infected, they will turn into regular zombies.|| ||Zombies are twice as fast at night, no longer burn during the day, and deal twice as much damage.
+|}
+
+{{Notelist}}
+
+==== All food restrictions ====
+{| class="wikitable"
+|-
+! Food item !! Food restriction proposal text !! Name of item when inedible
+|-
+| Air || rule.food_restriction.air_block || rule.food_restriction.inedible.air_block
+|-
+| {{ItemLink|Apple}} || An Apple Party Diet || Oak Tree Nut
+|-
+| {{ItemLink|Baked potato}} || A Get Baked Diet || Baked Bump from the Dirt
+|-
+| {{ItemLink|Beetroot}} || A Beeter Diet || Red Dirtbump
+|-
+| {{ItemLink|Beetroot soup}} || A Soup Kitchen Diet || Blood in a Bowl?
+|-
+| {{ItemLink|Bread}} || A Toasty Diet || Dried Porridge
+|-
+| {{ItemLink|Cake}} || A Birthday Diet || Lies
+|-
+| {{ItemLink|Carrot}} || A Rabbit Diet || Rabbit Feed
+|-
+| {{ItemLink|Chorus fruit}} || A Nomportation Diet || Purple Alien Orb
+|-
+| {{ItemLink|Cooked chicken}} || A Nugget Time Diet || Burnt Bird
+|-
+| {{ItemLink|Cooked cod}} || A Fish Without Chips Diet || Ruined Sushi
+|-
+| {{ItemLink|Cooked mutton}} || A Woolsome Diet || Disgusting Burnt Sheep Piece
+|-
+| {{ItemLink|Cooked porkchop}} || Bringing Home the Bacon Diet || Charred Pig Part
+|-
+| {{ItemLink|Cooked rabbit}} || A Bingo Diet || It Liked Jumping Around You Murderer
+|-
+| {{ItemLink|Cooked salmon}} || A River Diet || Slimy Fish Goop
+|-
+| {{ItemLink|Cookie}} || An Unhealthy Diet || Yucky Yellow Thing
+|-
+| {{ItemLink|Dried kelp}} || A Weedy Food Diet || Dried But Somehow Also Slimy
+|-
+| {{ItemLink|Enchanted golden apple}} || Michellin Level Expensive Diet || Inedible Shining Blob
+|-
+| {{ItemLink|Glow berries}} || An X-Ray Diet || Light Bulbs
+|-
+| {{ItemLink|Golden apple}} || A Healthy Diet || Inedible Yellow Blob
+|-
+| {{ItemLink|Golden carrot}} || Expensive Rabbit Food Diet || Rabbit Food
+|-
+| {{ItemLink|Honey bottle}} || A Sugar Drink Diet || Too Much Sugar
+|-
+| {{ItemLink|Melon slice}} || sliceddiet || Mostly Seeds
+|-
+| {{ItemLink|Mushroom stew}} || Shrooms! Only Shrooms! || Fungal Goop
+|-
+| {{ItemLink|Poisonous potato}} || A Dubious Spud Diet || Useless Knob
+|-
+| {{ItemLink|Potato}} || Unboiled, Unmashed, Unstewed Diet || Root Thing?
+|-
+| {{ItemLink|Pufferfish}} || A Killer Diet || The Terror of the Deep
+|-
+| {{ItemLink|Pumpkin pie}} || Mmmm, Pie. Pie! Only Pie! || It's Not a Pie You Didn't Even Bake It
+|-
+| {{ItemLink|Rabbit stew}} || An Auto-Jump Diet || Who Stewed Roger Rabbit?
+|-
+| {{ItemLink|Raw beef}} || A Cow Sushi Diet || Cut Cow
+|-
+| {{ItemLink|Raw chicken}} || A Salmonella Diet || Birdbits
+|-
+| {{ItemLink|Raw cod}} || A Fishy Diet || Slimy Water Thing
+|-
+| {{ItemLink|Raw mutton}} || A Raw And Wooly Diet || Sheet of Sheep
+|-
+| {{ItemLink|Raw porkchop}} || A Pork Belly Diet || Piece of Pig
+|-
+| {{ItemLink|Raw rabbit}} || Raw Jumpers Only || Bunneh :(
+|-
+| {{ItemLink|Raw salmon}} || A Sushi Diet || Red Slimy Water Thing
+|-
+| {{ItemLink|Rotten flesh}} || A Rotten Diet || Unhealthy Thing
+|-
+| {{ItemLink|Spider eye}} || A Witching Diet || Arcachneous Orb
+|-
+| {{ItemLink|Steak}} || A Meat Lovers Diet || Cremated Cow
+|-
+| {{ItemLink|Suspicious stew}} || A Sus Diet || Sus
+|-
+| {{ItemLink|Sweet berries}} || A Sweet, Sweet Diet || Stick Blobs
+|-
+| {{ItemLink|Tropical fish}} || Only Eating Nemo || Nemo
+|}
+
+=== General ===
+;[[Attribute]]
+*Added new attribute called {{cd|minecraft:generic.scale}} (Entity Scale).
+*Controls the magnification of entity size. Defaults to 1.0.
+
+;[[Cape]]s
+*Added 6 new capes:
+{| class="wikitable" data-description="Capes"
+|-
+!Name
+!ID!!Texture
+|-
+|'''Awesom caep'''
+|awesom
+| [[File:Awesom Cape.png|75px]]
+|-
+|'''Blonk Cape'''
+|
+|[[File:Blonk Cape.png|75px]]
+|-
+|
+'''No round shapes allowed'''
+|no_circle
+|
+[[File:No circle Cape.png|75px]]
+|-
+|
+'''Nya, nya, nya, UwU!'''
+|nyan
+| [[File:Nyan Cape.png|75px]]
+|-
+|'''Squid Cape'''
+|squid
+|[[File:Squid Cape.png|75px]]
+|-
+|'''Veterinarian Cape'''
+|veterinarian
+|[[File:Veterinarian Cape.png|75px]]
+|}
+*The blonk cape cannot be viewed in-game.
+
+;[[Death messages]]
+*The following death messages have been added:
+**''''''' experienced the dark side of the moon'''
+***Appears when the player runs out of breath and dies in [[the Moon]] dimension.
+**''''''' was turned into gold'''
+***Appears when the player turns into gold by another player.
+
+;[[Splash]]es
+*The original splash texts have been replaced with the following entries:
+**Exactly 181 rules to vote on!
+***This splash doesn't exist in the splashes.txt
file, but is generated by the game on startup instead.
+**Choose Your Own Adventure!
+**Choice Edition!
+**Democratic!
+**People's Choice!
+**Vote!
+**I Voted!
+**Picking and Choosing!
+**Freedom of Choice!
+**Make Your Voice Heard!
+**Choose Wisely!
+**As You Wish!
+**Community Choice!
+**Vote-Driven Development!
+**Mob Votes! Biome Votes! Food Votes! Moon Votes!
+**The Chosen Challenge!
+**To the Moon!
+**The Golden Vote!
+**Voted Game of the Year!
+**By Popular Vote!
+**A/B Voting!
+**Fair Votes Guaranteed!
+**Multiple Choice Gaming!
+**Vote With Your Gaming!
+**Game-Changing Votes!
+**Your Call!
+**You Decide!
+**I Demand a Recount!
+**Vox Populi, Vox Dei!
+**Machine Voting!
+**Online Voting!
+**Voting About Voting!
+**Can't Blame The Developers For Your Choices!
+**✅
+**❎
+
+;[[Sound]]s
+*Added 4 new hidden kazoo-like [[sound]]s that play when voting for minecraft:the_joke
.
+**{{Sound|sad1.ogg|Sad1.ogg}}
+**{{Sound|sad2.ogg|Sad2.ogg}}
+**{{Sound|sad3.ogg|Sad3.ogg}}
+**{{Sound|sad4.ogg|Sad4.ogg}}
+
+;[[Toasts]]
+*Added a new toast notification that appears every few seconds when the player has not yet opened their voting screen, and a vote proposal has started. The notification title is "New proposal received!" in purple text, while the main message differs depending on how long has passed since the first notification appeared.
+**Opening the voting screen once prevents these toasts from ever appearing in the future, unless {{cd|options.txt}} is edited externally.
+**These toasts use a value called "urgency" which has four values: {{cd|LOW}}, {{cd|MEDIUM}}, {{cd|CONCERNING}}, {{cd|WHY_ARE_YOU_NOT_DOING_IT}}.
+**They start at {{cd|LOW}} urgency, which lasts 2 minutes, change to {{cd|MEDIUM}} for 2 minutes, then to {{cd|CONCERNING}} for 1 minute and finally to {{cd|WHY_ARE_YOU_NOT_DOING_IT}} until the world is closed or the voting screen is opened.
+**The notification's main message changes depending on the level of urgency.
+***At {{cd|LOW}} urgency, toasts appear every 15 seconds, last 5 seconds each and can have the following messages:
+****Press '''v''' to open voting screen
+****To open voting screen, press '''v'''
+****New vote started, press '''v''' to cast your vote
+***At {{cd|MEDIUM}} urgency, toasts appear every 10 seconds, last 3 seconds each and can have the following messages:
+****A new proposal is waiting for your vote, press '''v'''
+****Others are having fun while you are not pressing '''v'''
+****Time to change some rules, press '''v'''
+****You have new vote proposals to review, press '''v''' to access!
+***At {{cd|CONCERNING}} urgency, toasts appear every 5 seconds, last 2 seconds each and can have the following messages:
+****Ok, so the whole idea of this release is to vote, so press '''v'''
+****Somebody wants to tell you what you can and can not do, press '''v''' to prevent that
+****At this point you are probably just waiting to see what happens next. Fine! But you can avoid that by pressing '''v'''.
+****If you can't find '''v''', it's probably on your keyboard
+****Not pressing '''v''' has been proven less fun that pressing '''v'''
+****Do you want more phantoms? That's how you get more phantoms! Press '''v'''
+****Please, just press '''v''' and be done with it!
+****Hot votes in your area! Press '''v'''
+***At {{cd|WHY_ARE_YOU_NOT_DOING_IT}} urgency, toasts appear every half a second, last 1 second each and can have the following messages:
+****PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v'''
+****WHYYYYYYYYYYYYYYYYYYYYYYYYY NO '''v'''
+****DO YOU HAVE NO IDEA WHERE '''v''' IS!?
+****gfdgh bbtvsvtfgfsgb a '''v'''jhrst ujs t 452423 r
+****Press '''v''' to open voting screen
+****AAAAAAA '''v''' AAAAAAA!
+*****The red and blue parts of this message are obfuscated.
+
+== Changes ==
+=== Items ===
+;[[Emerald]]
+*[[File:Ruby JE1 BE1.png|32px]] Voting for rubies
will replace emeralds with rubies and villager trading system will be updated.
+*Does not affect emerald blocks or ore.
+*In 2012, rubies were a [[Java Edition mentioned features|mentioned feature]] by [[Jeb]].
+
+;[[Name tag]]
+*Can now be used in [[stonecutter]]s, giving 16 [[Tag (item)|Name]] items and 16 [[Tag (item)|Tag]] items.
+
+=== Mobs ===
+;[[Wolf]]
+*[[File:kingbdogz.png|32px]] Naming a wolf 'kingbdogz' will give it a golden crown with diamonds, referencing [[kingbdogz]].
+
+=== Non-mob entities ===
+;[[Minecart]]
+*[[File:Minecart with Wheels.png|32px]] Voting for wheels_on_minecarts
will give minecarts 3D wheels.
+
+=== General ===
+;[[Resource pack]]
+*Added some files used by this snapshot under the [[namespace]] {{cd|nothingtoseeheremovealong}}, specifically:
+**A French (France) language file ({{cd|fr_fr.json}}), which contains translations for most of the stuff added in this snapshot.
+**Four sound files ({{cd|d=to|sad1.ogg|sad4.ogg}}) used by {{cd|minecraft:the_joke}} vote rule.
+
+== Trivia ==
+*[[Bartosz Bok]] showed a video of a minecart with 3D wheels in 2020.[{{Tweet|0x00716F62|1283415852348571648|What if?}}]
+*The Wob item appears to be a reference to a common crafting misconception. A post about this was made on Twitter that tagged the YouTuber PhoenixSC, who made a concept for this and seems to be the inspiration for the feature.[https://twitter.com/StrangerGEMS/status/1353909874661285888]
+*The "Trails & Tails" rule could also be a reference to a PhoenixSC video based off a misspelling of the update's title in an official article. The typo since has been fixed.[https://www.youtube.com/watch?v=osTk1jsT_XM][{{mcnet|minecraft-launching-chromebook|Minecraft Launching Chromebook|March 15, 2023|Sophie Austin}}]
+*The [https://xkcd.com/color/rgb.txt list of colors used for biome colors for voting] originally contained inappropriate color names. However, these were removed after the reupload three hours later.
+*Rule {{cd|uncontrolable_lave}} and {{cd|fire_sponge}} contain a misspelling of lava, based off a bug that appeared in [[22w44a]].[{{bug|MC-257104}}]
+*The inedible names of the [[Tropical fish]] and [[Rabbit stew]] [10] are references to movies, the [[Tropical fish]]'s inedible name being a reference to [[w:Finding_Nemo|Finding Nemo]], and the [[Rabbit stew]]'s inedible name being a reference to [[w:Who_Framed_Roger_Rabbit|Who Framed Roger Rabbit]]
+
+
+== Video ==
+{{yt|fU4RIsK7ioo}}
+
+== Gallery ==
+=== Screenshots ===
+
+Moon and Earth.png|The Moon with the Overworld seen in the background
+Map of The Moon.png|The map of the Moon.
+Edit world screen 23w13a or b.png|The edit world screen in this snapshot.
+Vote select screen.png|The vote select screen.
+Vote screen option 1.png|The vote screen when the player is on option 1.
+Vote screen option 2.png|The vote screen when the player is on option 2.
+Vote screen option 3.png|The vote screen when the player is on option 3.
+Vote screen voted.png|The vote screen when the player voted.
+Warden Sizes.png|Wardens with Small and Big effects.
+Golden Warden.png|A warden that has been turned into gold with the Midas effect.
+Warden Player inventory.png|A player that has been morphed into a warden.
+Warden Player.png|Ditto.
+
+
+=== Renders ===
+==== Player tails ====
+
+Alex Tail.png|Alex's tail
+Ari Tail.png|Ari's tail
+Efe Tail.png|Efe's tail
+Kai Tail.png|Kai's tail
+Makena Tail.png|Makena's tail
+Noor Tail.png|Noor's tail
+Steve Tail.png|Steve's tail
+Sunny Tail.png|Sunny's tail
+Zuri Tail.png|Zuri's tail
+Black Fox tail.png|Black fox's tail
+Brown Bear tail.png|Brown bear's tail
+Earthern tail.png|Earthen tail
+Fire Fox tail.png|Fire fox's tail
+Red Fox tail.png|Red fox's tail
+Snow Fox tail.png|Snow fox's tail
+Stripped tail.png|Striped tail
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox jokes|23w13a or b}}
+{{Navbox Java Edition versions|general}}
+
+[[de:23w13a or b]]
+[[es:Java Edition 23w13a or b]]
+[[fr:Édition Java 23w13a or b]]
+[[ja:Java Edition 23w13a or b]]
+[[lzh:二三週一三暨]]
+[[pt:Edição Java 23w13a or b]]
+[[ru:23w13a or b (Java Edition)]]
+[[zh:23w13a or b]]
diff --git a/wiki_backup/2nd Birthday Skin Pack (PlayStation).txt b/wiki_backup/2nd Birthday Skin Pack (PlayStation).txt
new file mode 100644
index 0000000..14bb933
--- /dev/null
+++ b/wiki_backup/2nd Birthday Skin Pack (PlayStation).txt
@@ -0,0 +1,164 @@
+{{About|the PlayStation exclusive iteration of the 2nd Birthday Skin Pack, also known as 2nd Birthday Skin Pack - 2015 on Bedrock Edition|the 2nd Birthday Skin Pack featuring several Xbox themed skins originally released in 2014|2nd Birthday Skin Pack}}{{Exclusive|bedrock|console|customtext=This feature is exclusive to ''[[Bedrock Edition]]'' and [[Legacy Console Edition]] on PlayStation consoles.}}
+{{Infobox skin pack
+| title = 2nd Birthday Skin Pack
+| skins = 24
+| price = Free
+| release = BE: December 9, 2019 LCE: December 18, 2015
+}}[[File:2nd Birthday PS SP.jpg|thumb|Key art]]
+
+'''2nd Birthday Skin Pack'''[{{Tweet|4JStudios|677779344631193601|To celebrate the 2nd birthday of Minecraft on Sony consoles, there's a free 2nd Birthday Skin Pack on PS3 & PS4 :)}}], named '''2nd Birthday Skin Pack - 2015''' {{in|be}}, is a free [[skin pack]] that includes 24 party-themed skins celebrating the second anniversary of ''[[Legacy Console Edition]]'s'' release on PlayStation consoles. Starting December 18, 2015, it was available for a limited period in the {{editions|ps3|ps4|psvita}} of ''[[Minecraft]]''.
+
+Due to the release of ''[[Bedrock Edition]]'' on PlayStation 4, it was added to the Marketplace on December 9, 2019, although it is only available to players on PlayStation 4 who owned it already when they migrated from Legacy Console Edition.
+
+== Skins ==
+{| class="wikitable sortable" width="70%"
+|+
+! width=100px |Name
+! width=60px |Render
+!Description
+!Notes
+|-
+|Party Dust
+|[[File:Party Dust.png|60px]]
+|A skin based on Dust from ''{{W|Dust: An Elysian Tail}}''.
+|
+|-
+|Party Fidget
+|[[File:Party Fidget.png|60px]]
+|A skin based on Fidget from ''Dust: An Elysian Tail''.
+|
+|-
+|Party Black Cat
+|[[File:Party Black Cat.png|60px]]
+|
+|
+|-
+|Party Ocelot
+|[[File:Party Ocelot.png|60px]]
+|
+|
+|-
+|Party Plastic Creeper
+|[[File:Party Plastic Creeper.png|60px]]
+|
+|
+|-
+|Party Plastic Steve
+|[[File:Party Plastic Steve.png|60px]]
+|
+|
+|-
+|Party Red Cat
+|[[File:Party Red Cat.png|60px]]
+|
+|
+|-
+|Party Siamese Cat
+|[[File:Party Siamese Cat.png|60px]]
+|
+|
+|-
+|Party Wither Skeleton
+|[[File:Party Wither Skeleton.png|60px]]
+|
+|
+|-
+|Party Zombie Villager
+|[[File:Party Zombie Villager.png|60px]]
+|
+|
+|-
+|Witch
+|[[File:Witch 2nd Birthday.png|60px]]
+|
+|
+|-
+|Wither
+|[[File:Wither 2nd Birthday.png|60px]]
+|
+|
+|-
+|Party Ratchet
+|[[File:Party Ratchet.png|60px]]
+|A skin based on Ratchet from ''{{W|Ratchet & Clank}}''.
+|
+|-
+|Party Clank
+|[[File:Party Clank.png|60px]]
+|A skin based on Clank from ''Ratchet & Clank''.
+|
+|-
+|Party Sackboy
+|[[File:Party Sackboy.png|60px]]
+|A skin based on Sackboy from ''{{W|LittleBigPlanet}}''.
+|
+|-
+|Party Sackgirl
+|[[File:Party Sackgirl.png|60px]]
+|A skin based on Sackgirl from ''LittleBigPlanet''.
+|
+|-
+|Party Sly Cooper
+|[[File:Party Sly Cooper.png|60px]]
+|A skin based on Sly Cooper from ''{{W|Sly Cooper}}''.
+|
+|-
+|Party Carmelita Montoya Fox
+|[[File:Party Carmelita Montoya Fox.png|60px]]
+|A skin based on Carmelita Montoya Fox from ''Sly Cooper''.
+|
+|-
+|Party Bentley
+|[[File:Party Bentley.png|60px]]
+|A skin based on Bentley from ''Sly Cooper''.
+|
+|-
+|Party Kratos
+|[[File:Party Kratos.png|60px]]
+|A skin based on Kratos from ''{{W|God of War (franchise)|God of War}}''.
+|
+|-
+|Party Zeus
+|[[File:Party Zeus.png|60px]]
+|A skin based on Zeus from ''God of War''.
+|
+|-
+|Party Gaia
+|[[File:Party Gaia.png|60px]]
+|A skin based on Gaia from ''God of War''.
+|
+|-
+|Party Robed Figure - Red
+|[[File:Party Robed Figure - Red.png|60px]] [[File:PartyRobedFigure-RedR.png|60px]]
+|A skin based on Robed Figure - Red from ''{{W|Journey (2012 video game)|Journey}}''.
+|
+|-
+|Party Robed Figure - White
+|[[File:Party Robed Figure - White.png|60px]] [[File:PartyRobedFigure-WhiteR.png|60px]]
+|A skin based on Robed Figure - White from ''Journey''.
+|
+|}
+
+== Quotes ==
+{{Quote|Minecraft is growing up, time to celebrate together our 2nd Birthday! Only available for Minecraft on PlayStation 4 (2019).|Minecraft Marketplace description}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|Bedrock Edition}}
+|{{HistoryLine||December 9, 2019|link=none|Added the 2nd Birthday Skin Pack - 2015.|It is available to players who migrated to ''[[Bedrock Edition]]'' and previously owned it on [[Legacy Console Edition]].}}
+|{{HistoryLine|lce}}
+|{{HistoryLine||ps3=1.22|ps4=1.22|psvita=1.22|Added the 2nd Birthday Skin Pack.}}
+|{{HistoryLine||?|The 2nd Birthday Skin Pack is no longer available.}}
+}}
+
+== Gallery ==
+
+File:2nd Birthday SP PS extended.png|Extended version of the key art.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox skin packs}}
+[[Category:Birthday skin packs]]
diff --git a/wiki_backup/3D Shareware v1.34.txt b/wiki_backup/3D Shareware v1.34.txt
new file mode 100644
index 0000000..778e11c
--- /dev/null
+++ b/wiki_backup/3D Shareware v1.34.txt
@@ -0,0 +1,263 @@
+{{April Fools|v=je|je='''3D Shareware v1.34''' or '''Minecraft 3D'''}}
+{{Infobox version
+| title = Minecraft 3D Shareware v1.34
+| edition = java
+| type = Snapshot
+| image = 3D Shareware 1994.jpg
+| image2 = Java Edition 3D Shareware v1.34.png
+| date = April 1, 2019
+| clienthash = 44db7d7bcd5a1bee6f54f6a623f26a1b3d1e293f
+| jsonhash = 14b4bda35d123bb53313ce099943d40cf25fc159
+| jsonfile = 3D_Shareware_v1.34
+| serverhash = ffd306fc2aaa884755c5a6bf9fbd87aed26dd78f
+| protocol_manual = 1
+| prevparent = 1.RV-Pre1
+| nextparent = 20w14∞
+}}
+
+'''3D Shareware v1.34''' is an April Fools' joke release in 2019, officially called '''MineCraft{{sic}} 3D: Memory Block Edition'''.[{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered}}][https://www.instagram.com/p/BvtyNKjn2zR/] This version has many references to video gaming in the 1990s. This release is a [[wikipedia:Fork (software development)|fork]] of [[19w13b]].
+
+According to the developers, ''Minecraft 3D'' is an "old version" of ''Minecraft'' released on April 1, 1994, of which only "a handful of copies were ever made", one of which (a supposed copy of Shareware v1.34) was discovered "amongst all the rubble" lying in the basement of Mojang's old offices. It was said to be "a masterpiece of its all time", featuring "cutting-edge technology" that won many awards, although this is all part of the joke.
+
+== Additions ==
+=== Items ===
+; [[Red key]]
+* According to its lore, it "opens Red doors".
+* Is dropped by [[wither]]s.
+* Can be obtained through [[barrel]]s.
+
+; [[Blue key]]
+* According to its lore, it "opens Blue doors".
+* Is dropped by [[elder guardian]]s.
+* Can be obtained through [[barrel]]s.
+
+; [[Yellow key]]
+* According to its lore, it "opens Yellow doors".
+* Is dropped by [[ravager]]s.
+* Can be obtained through [[barrel]]s.
+
+; [[3D]]
+* According to its lore, it is "tasty".
+** Eating it in survival mode while the [[hunger]] bar is less than full shows a picture of the developer cast of ''Minecraft''.
+* Dropped by creepers summoned through the cheat code "NEEEERD".
+
+
+Red Key.gif|A red key.
+Blue Key.gif|A blue key.
+Yellow Key.gif|A yellow key.
+3D (item).png|3D item.
+
+
+=== General ===
+; Boss mode
+* Pressing {{key|B}} displays a screenshot of an early-1990s DOS-like office work program.
+
+; Screen size
+* The screen size can be increased and decreased with the key {{key|F7}} and {{key|F8}} respectively.
+** A border with the [[dirt]] texture decreases or increases, depending on the screen size.
+
+; Cheat codes
+* Typing the following cheat codes (not necessarily in chat and are not case-sensitive) show a message and trigger an action:
+:
+{| class="wikitable"
+! Cheat code !! Message !! Action
+|-
+| POWEROVERWHELMING || Nothing can stop you! || Makes the player invincible to damage. Hunger does not decrease, and mobs ignore the player as if the player was in Creative mode.
+|-
+| PIGSONTHEWING || FLYING=VERY YES || Allows the player to fly, even in [[Survival]] mode.
+|-
+| FLASHAAAAA || Gordon's ALIVE! || Gives the player the '''Jump Boost''' , '''Speed''' , and '''Haste''' effects for 1 minute.
+|-
+| MOREDAKKA || Got all equipment! || Gives the player a full set of enchanted diamond armor, enchanted diamond tools (all but a hoe), shears, an enchanted bow, and an enchanted crossbow. If the player is already wearing armor, the armor does not appear in their inventory. Enchantments can be ones obtainable in the vanilla game, such as Unbreaking III, or ones only available with commands, such as Multishot XII.[https://youtu.be/llCL2LVmicg]
+|-
+| IDKFA || Got all keys! || Gives the player the 3 keys.
+|-
+| COWSCOWSCOWS || There is no cow level ''(but obfuscated)'' || Nothing
+|-
+| HOWDOYOUTURNTHISON || VROOM! || Summons a fast horse. This is a reference to Microsoft's 1999 RTS game, ''Age of Empires II: The Age of Kings''', which uses the same cheat code but with spaces to spawn a fast Cobra car.
+|-
+| NEEEERD || Special creeper has been spawned nearby! || Summons a special [[Nerd Creeper|creeper]]. It wears a lab coat and glasses, and drops a "3D" item when killed.
+|}
+
+; Obligatory nightmare mode
+* Upon loading the game after having selected this in the "Difficulty" menu, the player constantly loses health until death, and the death message displays as " was too soft for this world".
+** When a mob/player attacks the player before they die, the death message says " was too soft for this world ( helped)".
+* Hovering over the button in the menu causes a reddish tint to appear below the screen.
+
+
+3D Shareware v1.34 Boss Mode.png|Boss mode
+3D Shareware Mojang Team.png|The developer cast of Minecraft
+Tasty 3D Item.gif|The "Tasty!" 3D item lore
+Obligatory nightmare mode.png|The tint given when the player hovers over the "Obligatory nightmare mode"
+AF2019 Death Message.png|The death message the player gets when dying in obligatory nightmare mode by the world
+Nerd Creeper.png|A nerd creeper
+
+
+== Changes ==
+=== Blocks ===
+; [[Barrel]]
+[[File:Barrel 3DShareware.gif|right|frameless|256x256px]]
+* Has a 2D [[wikipedia:Billboarding|billboard]] model with [[fire]] above which always faces the player, similar to a [[fireball]].
+* Explodes:
+** if closed when empty, otherwise the barrel closing sound stutters endlessly; this explosion does not destroy blocks.
+** if shot with an arrow; this explosion ''does'' destroy blocks.
+* Generates randomly throughout the world.
+** Upon generation, has the new "bonus_barrel" loot table, which can contain [[crossbow]]s named "BFC9000" with an enchantment of [[Multishot]] 1–12, and can have various types of enchanted armor and weapons, random effect tipped arrows, and random effect potions (splash and lingering). This is a reference to [https://doomwiki.org/wiki/BFG9000 Doom's BFG 9000].
+** Can also generate in [[the Nether]] and [[End]].
+
+; Loot
+{{seealso|Chest loot}}
+{{LootChest|bonus-barrel}}
+{{Notelist}}
+
+=== Mobs ===
+; [[Elder guardian]]
+* Now drops a blue key.
+; [[Ravager]]
+* Now drops a yellow key.
+; [[Wither]]
+* Now drops a red key.
+; [[Creeper]]
+* Now has an NBT tag called {{nbt|byte|d20}} (1 = true/0 = false) that determines whether the creeper is a nerd.
+
+; Rendering
+* Most entities render via [[wikipedia:billboarding|billboarding]], which explains the 2D model of the barrel above.
+** One exception is the [[player]].
+
+=== Gameplay ===
+* The game always runs in demo mode, even if no --demo
flag is present, which is why no [[Realms]] button exists.
+** Like normal, after a 5 in-game day counter, the player is unable to use, break or place any blocks, at which point attempting to do so shows a message that the demo has expired. Starting a new world requires deleting or renaming the world file and creating a new one.
+* The maximum level of Multishot is now 12.
+* Higher levels of Multishot now fire more arrows.
+* Pop-ups appear randomly saying "Next disc required", similar to the "Minecraft [[Demo mode]]" pop-up, telling the player to "Insert disc [random number] into drive A and press ENTER", if the player presses a button besides {{key|ENTER}}, it displays "I said ENTER!" in red text below the message. If the player presses {{key|ENTER}}, the popup disappears.
+* Entity movement is not interpolated, resulting in all entity motion appearing to run at 20 frames per second. This includes the player.
+* Upon selecting an "episode" and difficulty, the player is prompted with a traditional Minecraft Demo popup. Clicking "Open registration form" causes the game to create a text document called "ORDER.TXT", containing several fake games and merchandise that the player can "order" in the "MOJANG ORDER SHEET", which appears to ship the purchase to "Mojang PC Repair and Software AB" in Stockholm, Sweden.
+** The fake games/merchandise are as listed below:
+*** "MineCraft 3D - Immersive virtual-reality mining simulation with intense crafting capabilities! Our freshest and radicalest game!"
+*** "MineCraft 3D: Deeper and darker - Gigantic expansion pack: 3 new ores, 7 new weapons and 11 new enemy variants. Including Buff Crepper {{sic}} and Evilshroom II!"
+*** "MineCraft 3D: Mines of North Pole - Obligatory holiday map pack. Ideal for X-mas '94!"
+*** "MineCraft 3D: Strategy Guide - Only the hottest of tips, guides and cheats! Mandatory for every pickaxe maniac!"
+*** "MineCraft 3D: Themed PC-Speaker Set - Collectors' item! Guarantees best sound experience!"
+*** "MineCraft 3D: Sticket {{sic}} set - "Better than nothing". Ideal for your younger sibling!"
+*** "[COMMING {{sic}} SOON] MineCraft 3D: Action figurine set - You have to acquire them all!"
+*** "MineCraft 2 - Classic 2D Minecraft experience. If you haven't played it yet, shame on you!" (possible reference to the [[Java Edition 2.0]] April Fools' update)
+*** "MineCraft 2: Swedish Parliamentary Elections edition - Finally, the expansion pack you've been waiting for!"
+*** "MineCraft 2: All the guns! - 'Nuff said"
+*** "Fermented Herring Simulator VII - Why do you keep asking for this?"
+*** "Fermented Herring Simulator VII: Thorium Pack - No! Really, stop!"
+*** "Fermented Herring Simulator VII: Scratch and sniff"
+*** "Doom 2 - Completely not related to other games named Doom. This one is about gardening."
+** The document has several typos that seem to be intentional.
+** According to the document, "Orders must be received by April 1st 1995 or while stocks last".
+; Difficulty
+* When selecting difficulty in the "Select difficulty" menu each mode is displayed differently than is in-game:
+** Peaceful is "Hello, NoobVille"
+** Easy is "Filthy casual!"
+** Normal is "Lemon curry?"
+** Hard is "eXtreme to the maXxXxX!"
+** "Obligatory nightmare mode" functions the same as Hard, but the player continually receives damage.
+
+=== General ===
+; Loading screen
+* The loading screen at first appears similar to a DOS command prompt, displaying "By 1991–1994 Mojang Repair and Software... Loading Minecraft 3D" and several other pieces of information.
+** Shortly after this prompt, the screen switches to a pure white background, with a version of the Mojang logo appearing in the center of the screen, floating around, rotating and growing bigger as it gets closer until it comes to a halt at the center of the screen, displaying the company name MOJANG underneath it with ({{sound||Bim bom.ogg}}) a person saying "Mojang!", similar to how "Sega!" would be said on a Sega start up screen.
+* A prompt above the loading- and title screens displays the message "UNREGISTERED VERSION" in green text against a red background scrolling from left to right.
+
+; Title screen
+* "Demo mode" is always set to "true".
+* The "Play Demo World" button is now labeled as "Select episode".
+** Clicking on it displays a list of five "episodes", only one of which is actually accessible, the others "Available in registered version". The list of episodes as follows:
+*** "The player is you!" (the only accessible episode)
+*** "Knee-deep in lava"
+**** This is a reference to ''Knee-Deep in the Dead'', the first episode of the 1993 game [[w:Doom (1993 video game)|Doom]]. It is implied to take place in [[the Nether]].
+*** "Not just the endermen"
+**** This episode is implied to take place in [[the End]].
+*** "Removing [[Herobrine]]"
+*** "All these worlds are yours except..."
+* The "Reset Demo World" button is now labeled as "ModemPlay(TM)"{{sic}} and clicking on it displays "Blip blop".
+** Clicking on it again displays "Nej!" ("No!" in Swedish) until the player reloads the title screen.
+**The button is always available even if the demo world doesn't exist.
+* A large image of a rotating 3D logo appears next to splashes.
+
+; HUD
+* Health and armor are displayed as percentages.
+** The display slots are empty in [[Creative]] mode.
+* The player's head and torso is displayed as a portrait, with the head randomly turning left and right.
+* Hunger is displayed as a [[raw beef]] icon on top of a [[bone]].
+** Only the bone is displayed in [[Creative]] mode.
+* The [[hotbar]] is displayed as a 3×3 grid, with the top-left slot being the first and the bottom-right being the ninth.
+* Experience is no longer displayed.
+* Horse jump bar is displayed at the top of the screen.
+* Air bubbles are displayed above the hotbar.
+
+; Pause screen
+* Clicking the "Give Feedback" button shows a message telling players to "send us a postcard" containing the address of the [[Mojang Studios]] office.
+
+; Exit screen
+* When exiting the game, an additional screen appears, displaying "Thank you for playing MineCraft 3D!" and imitates a command prompt, which can be closed out by pressing any key.
+
+; Sounds
+* The Mojang jingle heard when starting up this version is a parody of the [[wikipedia:SEGA|SEGA]] jingle, most commonly heard during the early 1990s.
+* In place of the traditional clicking sound heard normally when clicking on buttons in the menus, a more explosion-like sound is heard.
+** If [[subtitles]] are enabled, clicking any button displays the subtitle "Explosion".
+* All sounds have been converted to sound more "8-bit".
+
+
+3D Shareware Loading Screen.png|Loading screen
+3D Shareware Exit Screen.png|Exit screen
+3D Shareware Default Resource Pack.png|Default resource pack
+3D Shareware Programmer Art Resource Pack.png|Programmer Art resource pack
+3D Shareware Resource Pack Screen.png|Resource pack screen
+
+
+== Video ==
+{{yt|36d8SJJy4mw}}
+
+== Issues ==
+* 3D Shareware v1.34 is not supported due to being an April Fools' joke, and therefore issues affecting it are closed as "Invalid" in the issue tracker.[{{bug|MC-147193|||Invalid}}]
+
+== Trivia ==
+* This version has the same protocol and data version with [[13w42a]]/[[13w42b|b]] and [[19w13b]] respectively, despite being incompatible.
+* The only world created in this version is named "MoJang Presents" and saved under "shareware" (seen with other versions).
+* Reloading the resources via {{key|F3+T}} briefly shows the game without shaders. Changing language or changing resource packs in the settings also removes the shaders for the duration of the loading screen.
+* Inside the JAR file, it contains a sound.sys
file under the assets/minecraft
folder. This file is a Printfox bitmap, containing the image of the developer cast of Minecraft, shown after eating the "3D" item.
+* Color phrases of the keys (e.g. "Opens ''Blue'' doors") are translated to the selected language of the game.
+* The file loading.png
contains the text found when starting/exiting the game. At the bottom of the image, the word "Cheeky!" can be seen, which cannot be seen during normal gameplay.
+* If the internal server kicks the player from the game, it displays the multiplayer server select screen, which should be normally inaccessible (since this version is in demo mode). This can be triggered manually by using {{cmd|kick @s}}.
+* The text in the loading screen saying "Loading MINECRAF.WAD" is a reference to the file format ({{W|.wad|newtab=1}}) commonly used for storing data in the games ''{{W|Doom (1993 video game)|Doom|newtab=1}}'' and its sequel ''{{W|Doom II|newtab=1}}'', most likely because according to this version's backstory, Minecraft 3D was made 5 months after the initial release of the second Doom game ''Doom II'' (1994).
+** The file is named MINECRAF.WAD and not MINECRAFT.WAD per the {{W|8.3 filename|newtab=1}} convention of the time limiting filenames (excluding the file extension) to 8 characters.
+* The Red, Blue and Yellow keys are also a reference to Doom and Doom II, which used the three keycard system extensively throughout much of their level designs. The IDKFA code also comes from the Doom games and, much like its functionality here, provides the player with the three keycards when typed in-game. The crossbow named BFC9000 found in barrels is most likely another reference to ''Doom'', as there is a powerful weapon in ''Doom'' called the BFG9000. Knee Deep in Lava is also another reference to the first episode of Doom, Knee Deep in the Dead.
+* The "Thank you for playing MineCraft 3D!" text on the exit screen is a reference to the "Thank you for playing Wing Commander." message from the game ''{{W|Wing Commander (video game)|Wing Commander|newtab=1}}'', which was actually an error message that was changed to the thank you message to hide the error.[https://www.gamasutra.com/view/news/249475/More_dirty_coding_tricks_from_game_developers.php]
+* The name of the sound played when the Mojang logo is shown is called awesome_intro
, and the sound file name is called bim_bom.ogg
.
+* Boss Mode is a reference to boss keys, keyboard shortcuts that certain games included in the 90s. When pressed, a boss key would pull up a blank terminal or a fake screen of a productivity program, meant to hide the fact that the user was playing games during work hours.
+
+== Gallery ==
+
+Minecraft 3D Package.jpg
+
+
+== See also ==
+*[[Java Edition 2.0]] (2013)
+*[[Java Edition 15w14a]] (2015)
+*[[Java Edition 1.RV-Pre1]] (2016)
+*[[Java Edition 20w14infinite]] (2020)
+*[[Java Edition 22w13oneBlockAtATime]] (2022)
+*[[Java Edition 23w13a_or_b]] (2023)
+*[[Java Edition 24w14potato]] (2024)
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox jokes|3d shareware}}
+{{Navbox Java Edition versions|general}}
+
+[[de:3D Shareware v1.34]]
+[[es:Java Edition 3D Shareware v1.34]]
+[[fr:Édition Java 3D Shareware v1.34]]
+[[ja:Java Edition 3D Shareware v1.34]]
+[[pl:Minecraft 3D Shareware 1.34]]
+[[pt:Edição Java 3D Shareware v1.34]]
+[[ru:3D Shareware v1.34 (Java Edition)]]
+[[uk:3D Shareware v1.34 (Java Edition)]]
+[[zh:Java版3D Shareware v1.34]]
diff --git a/wiki_backup/3rd Birthday Skin Pack.txt b/wiki_backup/3rd Birthday Skin Pack.txt
new file mode 100644
index 0000000..722c790
--- /dev/null
+++ b/wiki_backup/3rd Birthday Skin Pack.txt
@@ -0,0 +1,146 @@
+{{Exclusive|Bedrock|console}}
+{{Infobox skin pack
+| skins = 19
+| price = Free
+| release = BE: September 12, 2017 LCE: May 7, 2015
+}}[[File:3rd Birthday SP.jpg|thumb|Key art]]
+
+'''3rd Birthday Skin Pack'''[{{Cite|archive-url=https://web.archive.org/web/20150507205123/https://mojang.com/2015/05/happy-birthday-minecraft-xbox-360-edition/|title=Happy Birthday Minecraft: Xbox 360 Edition!|date=May 7, 2015|author=Owen|website=Mojang.com}}] is a [[skin pack]] that includes 19 skins, 16 of which being skins of ''Minecraft'' developers, celebrating the third anniversary of ''[[Xbox 360 Edition]]'s'' release.
+
+It was available from May 7 to May 17, 2015, May 9 to May 16, 2016,[{{Cite|url=https://news.xbox.com/en-us/2016/05/09/minecraft-fourth-birthday-skin-pack-xbox-editions/|title=It’s the big 4.0 – Happy Birthday Minecraft: Xbox Edition!|date=May 9, 2016|website=Xbox Wire}}] and May 9 to May 21, 2017[{{Tweet|4JStudios|861881805720481792|The FREE 1st, 2nd, 3rd & 4th Birthday Skin Packs are also available now for Xbox 360 and Xbox One. Get them while you can!}}] for {{editions|xb360|xbone}}. From December 21, 2016 and from December 19, 2017 on, the skin pack was available for [[Legacy Console Edition]]s on PlayStation consoles for a limited time.[{{Tweet|4JStudios|811525175984422913|Happy 3rd Birthday Minecraft: PlayStation Editions! The free 3rd Birthday Skin Pack is available now for Sony consoles!}}][{{Tweet|4JStudios|943043232807632899|Happy 4th Birthday Minecraft: PlayStation Editions! The free 4th Birthday Skin Pack (and the 1st, 2nd & 3rd Birthday Skin Packs) will be available today for Sony consoles!}}]
+
+Due to the [[Better Together Update]], it was added {{in|be}} on September 12, 2017, although it is only available to players who owned it already when they migrated from Legacy Console Edition.[{{Mcnet|new-marketplace-space-sports-and-dinosaurs|New on Marketplace: Space, Sports and Dinosaurs|September 21, 2017|Tom Stone}}]
+
+== Skins ==
+{{Needs render|section=1}}
+{| class="wikitable sortable" width="70%"
+|+
+! width=100px |Name
+! width=60px |Render
+!Description
+!Notes
+|-
+|Jens
+|[[File:Jens 3rd Birthday.png|60px]] [[File:JensCapeR.png|60px]]
+|
+|
+|-
+|Daniel Kaplan
+|[[File:Daniel Kaplan 3rd Birthday.png|60px]]
+|
+|
+|-
+|Markus (Junkboy)
+|[[File:Markus (Junkboy) 3rd Birthday.png|60px]]
+|
+|
+|-
+|Aron
+|[[File:Aron 3rd Birthday.png|60px]]
+|
+|
+|-
+|Mattis
+|[[File:Mattis 3rd Birthday.png|60px]]
+|
+|
+|-
+|Henrik
+|[[File:Henrik 3rd Birthday.png|60px]]
+|
+|
+|-
+|Daniel Frisk
+|[[File:Daniel Frisk 3rd Birthday.png|60px]]
+|
+|
+|-
+|Jon
+|[[File:Jon 3rd Birthday.png|60px]]
+|
+|
+|-
+|Måns
+|[[File:Måns 3rd Birthday.png|60px]]
+|
+|
+|-
+|Johan
+|[[File:Johan 3rd Birthday.png|60px]]
+|
+|
+|-
+|Lydia
+|[[File:Lydia 3rd Birthday.png|60px]]
+|
+|
+|-
+|Karin
+|[[File:Karin 3rd Birthday.png|60px]]
+|
+|
+|-
+|Kristoffer
+|[[File:Kristoffer 3rd Birthday.png|60px]]
+|
+|
+|-
+|Nathan
+|[[File:Nathan 3rd Birthday.png|60px]]
+|
+|
+|-
+|Erik
+|[[File:Erik 3rd Birthday.png|60px]]
+|
+|
+|-
+|Tommaso
+|[[File:Tommaso 3rd Birthday.png|60px]]
+|
+|This skin was added at an unknown date after the skin pack's release.
+|-
+|Redstone Man
+|[[File:Redstone Man 3rd Birthday.png|60px]]
+|
+|
+|-
+|The End Man
+|[[File:The End Man 3rd Birthday.png|60px]]
+|
+|
+|-
+|Sandstone Man
+|[[File:Sandstone Man 3rd Birthday.png|60px]]
+|
+|
+|}
+
+== Quotes ==
+{{Quote|Celebrate Minecraft’s 3rd Birthday on Xbox with the original Minecraft developers! Find their personal skins in this free celebration pack.|Minecraft Marketplace description}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|Bedrock Edition}}
+|{{HistoryLine||September 12, 2017|link=none|Added the 3rd Birthday Skin Pack.|It is available to players who migrated to ''[[Bedrock Edition]]'' and previously owned it on [[Legacy Console Edition]].}}
+|{{HistoryLine|lce}}
+|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.38|ps4=1.38|psvita=1.38|Added the files for the 3rd Birthday Skin Pack.}}
+|{{HistoryLine||xbox=May 7, 2015|xbone=May 7, 2015|xboxlink=none|xbonelink=none|ps3=none|ps4=none|psvita=none|The 3rd Birthday Skin Pack is now available.}}
+|{{HistoryLine||xbox=May 17, 2015|xbone=May 17, 2015|xboxlink=none|xbonelink=none|The 3rd Birthday Skin Pack gets delisted.}}
+|{{HistoryLine||xbox=May 9, 2016|xbone=May 9, 2016|ps3=December 21, 2016|ps4=December 21, 2016|psvita=December 21, 2016|xboxlink=none|xbonelink=none|ps3link={{Tweet|4JStudios|811525175984422913}}|ps4link={{Tweet|4JStudios|811525175984422913}}|psvitalink={{Tweet|4JStudios|811525175984422913}}|The skin pack is available again.}}
+|{{HistoryLine||xbox=May 16, 2016|xbone=May 16, 2016|ps3=?|ps4=?|psvita=?|xboxlink=none|xbonelink=none|It is unavailable once again.}}
+|{{HistoryLine||xbox=May 9, 2017|xbone=May 9, 2017|ps3=December 19, 2017|ps4=December 19, 2017|psvita=December 19, 2017|xboxlink={{Tweet|4JStudios|861881805720481792}}|xbonelink={{Tweet|4JStudios|861881805720481792}}|ps3link={{Tweet|4JStudios|943043232807632899}}|ps4link={{Tweet|4JStudios|943043232807632899}}|psvitalink={{Tweet|4JStudios|943043232807632899}}|The skin pack is available again.}}
+|{{HistoryLine||xbox=May 21, 2017|xbone=May 21, 2017|ps3=?|ps4=?|psvita=?|xboxlink={{Tweet|4JStudios|865147389459431424}}|xbonelink={{Tweet|4JStudios|865147389459431424}}|The skin pack is no longer available.}}
+}}
+
+== Gallery ==
+
+File:Minecraft3rdBirthdaySP.jpg
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox skin packs}}
+[[Category:Birthday skin packs]]
diff --git a/wiki_backup/A Balanced Diet.txt b/wiki_backup/A Balanced Diet.txt
new file mode 100644
index 0000000..474055d
--- /dev/null
+++ b/wiki_backup/A Balanced Diet.txt
@@ -0,0 +1,2113 @@
+{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
+{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
+{{relevant tutorial|Advancement guide}}
+{{exclusive|java}}
+[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
+[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
+[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
+{{relevant tutorial|Advancement guide}}
+'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
+
+== Obtaining ==
+Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
+
+Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
+
+=== Notifications ===
+When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
+
+Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
+
+== Interface ==
+[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
+
+The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
+
+The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
+
+* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
+* '''[[#Nether|Nether]]''': Bring summer clothes
+* '''[[#The End|The End]]''': Or the beginning?
+* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
+* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
+
+Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
+
+Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
+
+If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[{{bug|MC-115297|||WAI}}].
+
+The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
+
+{| class="wikitable" data-description="Advancement icons" style="text-align: center"
+! colspan="2" | Icon frame
+! rowspan="2" | Description
+|-
+! Incomplete
+! Completed
+|-
+| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
+| Advancement
+|-
+| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
+| Goal
+|-
+| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
+| Challenge
+|}
+
+Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
+
+== List of advancements ==
+{{see also|Tutorial:Advancement guide}}
+
+=== Minecraft ===
+{{See also|Tutorial:Advancement guide/Minecraft tab}}
+[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
+{{AdvancementRow
+|title=Minecraft
+|bg=plain
+|Grass Block
+|The heart and story of the game
+|—
+|Have a [[crafting table]] in the inventory.
+|story/root
+}}
+{{AdvancementRow
+|title=Stone Age
+|bg=plain
+|Wooden Pickaxe
+|Mine Stone with your new Pickaxe
+|Minecraft
+|Have ''one'' of these 3 stones in the [[Tag#items stone_tool_materials|#stone_tool_materials]]
item tag:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Cobblestone}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Cobbled Deepslate}}
+}} in the inventory.
+|story/mine_stone
+}}
+{{AdvancementRow
+|title=Getting an Upgrade
+|bg=plain
+|Stone Pickaxe
+|Construct a better Pickaxe
+|Stone Age
+|Have a [[stone pickaxe]] in the inventory.
+|story/upgrade_tools
+}}
+{{AdvancementRow
+|title=Acquire Hardware
+|bg=plain
+|Iron Ingot
+|Smelt an Iron Ingot
+|Getting an Upgrade
+|Have an [[iron ingot]] in the inventory.
+|story/smelt_iron
+}}
+{{AdvancementRow
+|title=Suit Up
+|bg=plain
+|Iron Chestplate
+|Protect yourself with a piece of iron armor
+|Acquire Hardware
+|Have any type of iron [[armor]] in the inventory.
+|story/obtain_armor
+}}
+{{AdvancementRow
+|title=Hot Stuff
+|bg=plain
+|Lava Bucket
+|Fill a Bucket with lava
+|Acquire Hardware
+|Have a [[lava bucket]] in the inventory.
+|story/lava_bucket
+}}
+{{AdvancementRow
+|title=Isn't It Iron Pick
+|bg=plain
+|Iron Pickaxe
+|Upgrade your Pickaxe
+|Acquire Hardware
+|Have an [[iron pickaxe]] in the inventory.
+|story/iron_tools
+}}
+{{AdvancementRow
+|title=Not Today, Thank You
+|bg=plain
+|Shield
+|Deflect a projectile with a Shield
+|Suit Up
+|Block any projectile with a [[shield]].
+|story/deflect_arrow
+}}
+{{AdvancementRow
+|title=Ice Bucket Challenge
+|bg=plain
+|Obsidian
+|Obtain a block of Obsidian
+|Hot Stuff
+|Have a block of [[obsidian]] in the inventory.
+|story/form_obsidian
+}}
+{{AdvancementRow
+|title=Diamonds!
+|bg=plain
+|Diamond
+|Acquire diamonds
+|Isn't It Iron Pick
+|Have a [[diamond]] in the inventory.
+|story/mine_diamond
+}}
+{{AdvancementRow
+|title=We Need to Go Deeper
+|bg=plain
+|Flint and Steel
+|Build, light and enter a Nether Portal
+|Ice Bucket Challenge
+|Enter [[the Nether]] dimension.
+|story/enter_the_nether
+}}
+{{AdvancementRow
+|title=Cover Me with Diamonds
+|bg=plain
+|Diamond Chestplate
+|Diamond armor saves lives
+|Diamonds!
+|Have any type of diamond [[armor]] in the inventory.
+|story/shiny_gear
+}}
+{{AdvancementRow
+|title=Enchanter
+|bg=plain
+|Enchanted Book.gif
+|Enchant an item at an Enchanting Table
+|Diamonds!
+|Insert an item in an [[enchanting table]], then apply an enchantment.
+|story/enchant_item
+}}
+{{AdvancementRow
+|title=Zombie Doctor
+|bg=oval
+|Golden Apple
+|Weaken and then cure a Zombie Villager
+|We Need to Go Deeper
+|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]]. ''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
+|story/cure_zombie_villager
+}}
+{{AdvancementRow
+|title=Eye Spy
+|bg=plain
+|Eye of Ender
+|Follow an Eye of Ender
+|We Need to Go Deeper
+|Enter a [[stronghold]].
+|story/follow_ender_eye
+}}
+{{AdvancementRow
+|title=The End?
+|bg=plain
+|End Stone
+|Enter the End Portal
+|Eye Spy
+|Enter [[the End]] dimension.
+|story/enter_the_end
+}}
+{{AdvancementTable|foot}}
+
+=== Nether ===
+{{See also|Tutorial:Advancement guide/Nether tab}}
+[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
+{{AdvancementRow
+|title=Nether
+|bg=plain
+|Red Nether Bricks
+|Bring summer clothes
+|—
+|Enter [[the Nether]] dimension.
+|nether/root
+}}
+{{AdvancementRow
+|title=Return to Sender
+|bg=fancy
+|Fire Charge
+|Destroy a Ghast with a fireball
+|Nether
+|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
+|nether/return_to_sender
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Those Were the Days
+|bg=plain
+|Polished Blackstone Bricks
+|Enter a [[Bastion Remnant]]
+|Nether
+|—
+|nether/find_bastion
+|—
+}}
+{{AdvancementRow
+|title=Hidden in the Depths
+|bg=plain
+|Ancient Debris
+|Obtain Ancient Debris
+|Nether
+|Have an [[ancient debris]] in the inventory.
+|nether/obtain_ancient_debris
+|—
+}}
+{{AdvancementRow
+|title=Subspace Bubble
+|bg=fancy
+|Empty Map
+|Use the Nether to travel 7 km in the Overworld
+|Nether
+|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
+|nether/fast_travel
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=A Terrible Fortress
+|bg=plain
+|Nether Bricks
+|Break your way into a Nether Fortress
+|Nether
+|Enter a [[nether fortress]].
+|nether/find_fortress
+|—
+}}
+{{AdvancementRow
+|title=Who is Cutting Onions?
+|bg=plain
+|Crying Obsidian
+|Obtain Crying Obsidian
+|Nether
+|Have a block of [[crying obsidian]] in the inventory.
+|nether/obtain_crying_obsidian
+|—
+}}
+{{AdvancementRow
+|title=Oh Shiny
+|bg=plain
+|Gold Ingot
+|Distract Piglins with gold
+|Nether
+|{{Collapse
+|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the [[Tag#items piglin_loved|#piglin_loved]]
item tag:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Bell}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Block of Raw Gold}}
+* {{ItemLink|Clock}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{BlockLink|Gilded Blackstone}}
+* {{ItemLink|Glistering Melon Slice}}
+* {{ItemLink|Gold Ingot}}
+* {{BlockLink|Gold Ore}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Axe}}
+* {{ItemLink|Golden Boots}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Golden Chestplate}}
+* {{ItemLink|Golden Helmet}}
+* {{ItemLink|Golden Hoe}}
+* {{ItemLink|Golden Horse Armor}}
+* {{ItemLink|Golden Leggings}}
+* {{ItemLink|Golden Pickaxe}}
+* {{ItemLink|Golden Shovel}}
+* {{ItemLink|Golden Sword}}
+* {{BlockLink|Light Weighted Pressure Plate}}
+* {{BlockLink|Nether Gold Ore}}
+* {{BlockLink|Deepslate Gold Ore}}
+* {{ItemLink|Raw Gold}}
+}}
+|expanded=1}}
+The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
+|nether/distract_piglin
+|—
+}}
+{{AdvancementRow
+|title=This Boat Has Legs
+|bg=plain
+|Warped Fungus on a Stick
+|Ride a Strider with a Warped Fungus on a Stick
+|Nether
+|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.[{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}]
+|nether/ride_strider
+|—
+}}
+{{AdvancementRow
+|title=Uneasy Alliance
+|bg=fancy
+|Ghast Tear
+|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
+|Return to Sender
+|Kill a [[Ghast]] while being in the [[Overworld]].
+|nether/uneasy_alliance
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=War Pigs
+|bg=plain
+|Chest
+|Loot a Chest in a Bastion Remnant
+|Those Were the Days
+|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
+|nether/loot_bastion
+|—
+}}
+{{AdvancementRow
+|title=Country Lode, Take Me Home
+|bg=plain
+|Lodestone
+|{{control|Use}} a [[Compass]] on a [[Lodestone]]
+|Hidden in the Depths
+|—
+|nether/use_lodestone
+|—
+}}
+{{AdvancementRow
+|title=Cover Me in Debris
+|bg=fancy
+|Netherite Chestplate
+|Get a full suit of Netherite armor
+|Hidden in the Depths
+|Have a full set of netherite [[armor]] in the inventory.
+|nether/netherite_armor
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Spooky Scary Skeleton
+|bg=plain
+|Wither Skeleton Skull
+|Obtain a Wither Skeleton's skull
+|A Terrible Fortress
+|Have a [[wither skeleton skull]] in the inventory.
+|nether/get_wither_skull
+|—
+}}
+{{AdvancementRow
+|title=Into Fire
+|bg=plain
+|Blaze Rod
+|Relieve a Blaze of its rod
+|A Terrible Fortress
+|Have a [[blaze rod]] in the inventory.
+|nether/obtain_blaze_rod
+|—
+}}
+{{AdvancementRow
+|title=Not Quite "Nine" Lives
+|anchor=Not Quite "Nine" Lives
+|bg=plain
+|Respawn Anchor
+|Charge a [[Respawn Anchor]] to the maximum
+|Who is Cutting Onions?
+|—
+|nether/charge_respawn_anchor
+|—
+}}
+{{AdvancementRow
+|title=Feels Like Home
+|bg=plain
+|Warped Fungus on a Stick
+|Take a Strider for a loooong ride on a lava lake in the Overworld
+|This Boat Has Legs
+|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]]. ''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
+|nether/ride_strider_in_overworld_lava
+|—
+}}
+{{AdvancementRow
+|title=Hot Tourist Destinations
+|bg=fancy
+|Netherite Boots
+|Explore all Nether biomes
+|This Boat Has Legs
+|Visit ''all'' of the 5 following [[biome]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Basalt Deltas}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Warped Forest}}
+}}
+The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
+|nether/explore_nether
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Withering Heights
+|bg=plain
+|Nether Star.gif
+|Summon the Wither
+|Spooky Scary Skeleton
+|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+|nether/summon_wither
+|—
+}}
+{{AdvancementRow
+|title=Local Brewery
+|bg=plain
+|Uncraftable Potion
+|Brew a Potion
+|Into Fire
+|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.[{{bug|MC-116875}}]
+|nether/brew_potion
+|—
+}}
+{{AdvancementRow
+|title=Bring Home the Beacon
+|bg=plain
+|Beacon
+|Construct and place a Beacon
+|Withering Heights
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
+|nether/create_beacon
+|—
+}}
+{{AdvancementRow
+|title=A Furious Cocktail
+|bg=fancy
+|Milk Bucket
+|Have every potion effect applied at the same time
+|Local Brewery
+|{{Collapse
+|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+|nether/all_potions
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Beaconator
+|bg=oval
+|Beacon
+|Bring a Beacon to full power
+|Bring Home the Beacon
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
+|nether/create_full_beacon
+|—
+}}
+{{AdvancementRow
+|title=How Did We Get Here?
+|bg=fancy
+|Bucket
+|Have every effect applied at the same time
+|A Furious Cocktail
+|{{Collapse
+|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Absorption}}
+* {{EffectLink|Bad Omen}}
+* {{EffectLink|Blindness}}
+* {{EffectLink|Conduit Power}}
+* {{EffectLink|Darkness}}
+* {{EffectLink|Dolphin's Grace}}
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Glowing}}
+* {{EffectLink|Haste}}
+* {{EffectLink|Hero of the Village}}
+* {{EffectLink|Hunger|link=Hunger (effect)}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Levitation}}
+* {{EffectLink|Mining Fatigue}}
+* {{EffectLink|Nausea}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Raid Omen}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Trial Omen}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+* {{EffectLink|Wither|link=Wither (effect)}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|nether/all_effects
+|{{xp|1000}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== The End ===
+{{See also|Tutorial:Advancement guide/The End tab}}
+[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
+{{AdvancementRow
+|title=The End
+|bg=plain
+|End Stone
+|Or the beginning?
+|—
+|Enter [[the End]] dimension.
+|end/root
+|—
+}}
+{{AdvancementRow
+|title=Free the End
+|bg=plain
+|Dragon Head
+|Good luck
+|The End
+|Kill the [[ender dragon]]. ''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''[{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}]
+|end/kill_dragon
+|—
+}}
+{{AdvancementRow
+|title=The Next Generation
+|bg=oval
+|Dragon Egg
+|Hold the Dragon Egg
+|Free the End
+|Have a [[dragon egg]] in the inventory.
+|end/dragon_egg
+|—
+}}
+{{AdvancementRow
+|title=Remote Getaway
+|bg=plain
+|Ender Pearl
+|Escape the island
+|Free the End
+|Enter an [[end gateway]]
+|end/enter_end_gateway
+|—
+}}
+{{AdvancementRow
+|title=The End... Again...
+|bg=oval
+|End Crystal.gif
+|Respawn the Ender Dragon
+|Free the End
+|Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an [[ender dragon]] is summoned using [[end crystal]]s.
+|end/respawn_dragon
+|—
+}}
+{{AdvancementRow
+|title=You Need a Mint
+|bg=oval
+|Dragon's Breath
+|Collect Dragon's Breath in a Glass Bottle
+|Free the End
+|Have a bottle of [[dragon's breath]] in the inventory.
+|end/dragon_breath
+|—
+}}
+{{AdvancementRow
+|title=The City at the End of the Game
+|bg=plain
+|Purpur Block
+|Go on in, what could happen?
+|Remote Getaway
+|Enter an [[end city]].
+|end/find_end_city
+|—
+}}
+{{AdvancementRow
+|title=Sky's the Limit
+|bg=oval
+|Elytra
+|Find Elytra
+|The City at the End of the Game
+|Have a pair of [[elytra]] in the inventory.
+|end/elytra
+|—
+}}
+{{AdvancementRow
+|title=Great View From Up Here
+|bg=fancy
+|Shulker Shell
+|Levitate up 50 blocks from the attacks of a [[Shulker]]
+|The City at the End of the Game
+|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
+|end/levitate
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Adventure ===
+{{See also|Tutorial:Advancement guide/Adventure tab}}
+[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
+{{AdvancementRow
+|title=Adventure
+|bg=plain
+|Empty Map
+|Adventure, exploration and combat
+|—
+|Kill any [[mob]], or be killed by any [[living entity]].
+|adventure/root
+|—
+}}
+{{AdvancementRow
+|title=Voluntary Exile
+|bg=plain
+|Ominous Banner
+|Kill a [[raid captain]]. Maybe consider staying away from villages for the time being...[{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}]
+|Adventure
+|Kill an entity in the [[Tag#entity_types raiders|#raiders]]
entity tag wearing an {{BlockLink|ominous banner}}:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Evoker}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Vindicator}}
+}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/voluntary_exile
+|—
+}}
+{{AdvancementRow
+|title=Is It a Bird?
+|bg=plain
+|Spyglass
+|Look at a [[Parrot]] through a [[Spyglass]]
+|Adventure
+|—
+|adventure/spyglass_at_parrot
+|—
+}}
+{{AdvancementRow
+|title=Monster Hunter
+|bg=plain
+|Iron Sword
+|Kill any hostile monster
+|Adventure
+|{{Collapse
+|title=Kill ''one'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_a_mob
+|—
+}}
+{{AdvancementRow
+|title=The Power of Books
+|bg=plain
+|Chiseled Bookshelf
+|Read the power signal of a Chiseled Bookshelf using a Comparator
+|Adventure
+|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
+|adventure/read_power_of_chiseled_bookshelf
+|—
+}}
+{{AdvancementRow
+|title=What a Deal!
+|bg=plain
+|Emerald
+|Successfully trade with a Villager
+|Adventure
+|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
+|adventure/trade
+|—
+}}
+{{AdvancementRow
+|title=Crafting a New Look
+|bg=plain
+|Dune Armor Trim Smithing Template
+|Craft a trimmed armor at a [[Smithing Table]]
+|Adventure
+|—
+|adventure/trim_with_any_armor_pattern
+|—
+}}
+{{AdvancementRow
+|title=Sticky Situation
+|bg=plain
+|Honey Block
+|Jump into a Honey Block to break your fall
+|Adventure
+|Collide on a vertical side of a [[honey block]] while falling.
+|adventure/honey_block_slide
+|—
+}}
+{{AdvancementRow
+|title=Ol' Betsy
+|bg=plain
+|Crossbow
+|Shoot a [[Crossbow]]
+|Adventure
+|—
+|adventure/ol_betsy
+|—
+}}
+{{AdvancementRow
+|title=Surge Protector
+|bg=plain
+|Lightning Rod
+|Protect a Villager from an undesired shock without starting a fire
+|Adventure
+|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
+|adventure/lightning_rod_with_villager_no_fire
+|—
+}}
+{{AdvancementRow
+|title=Caves & Cliffs
+|bg=plain
+|Water Bucket
+|Free fall from the top of the world (build limit) to the bottom of the world and survive
+|Adventure
+|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
+|adventure/fall_from_world_height
+|—
+}}
+{{AdvancementRow
+|title=Respecting the Remnants
+|bg=plain
+|Brush
+|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
+|Adventure
+|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
+|adventure/salvage_sherd
+|—
+}}
+{{AdvancementRow
+|title=Sneak 100
+|bg=plain
+|Sculk Sensor.gif
+|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
+|Adventure
+|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
+|adventure/avoid_vibration
+|—
+}}
+{{AdvancementRow
+|title=Sweet Dreams
+|bg=plain
+|Red Bed
+|Sleep in a Bed to change your respawn point
+|Adventure
+|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
+|adventure/sleep_in_bed
+|—
+}}
+{{AdvancementRow
+|title=Hero of the Village
+|bg=fancy
+|Ominous Banner
+|Successfully defend a village from a raid
+|Voluntary Exile
+|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/hero_of_the_village
+|{{xp|100}} [[experience]]
+|—
+}}
+{{AdvancementRow
+|title=Is It a Balloon?
+|bg=plain
+|Spyglass
+|Look at a [[Ghast]] through a [[Spyglass]]
+|Is It a Bird?
+|—
+|adventure/spyglass_at_ghast
+|—
+}}
+{{AdvancementRow
+|bg=plain
+|title=A Throwaway Joke
+|Trident
+|Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
+|Monster Hunter
+|Hit a [[mob]] with a thrown [[trident]].
+|adventure/throw_trident
+|—
+}}
+{{AdvancementRow
+|title=It Spreads
+|bg=fancy
+|Sculk Catalyst
+|Kill a mob near a Sculk Catalyst
+|Monster Hunter
+|{{Collapse
+|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Giant}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Skeleton Horse}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Squid}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Warden}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Wolf}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Horse}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}}}
+{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
+|adventure/kill_mob_near_sculk_catalyst
+|—
+}}
+{{AdvancementRow
+|title=Take Aim
+|bg=plain
+|Bow
+|Shoot something with an Arrow
+|Monster Hunter
+|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
+|adventure/shoot_arrow
+|—
+}}
+{{AdvancementRow
+|title=Monsters Hunted
+|bg=fancy
+|Diamond Sword
+|Kill one of every hostile monster
+|Monster Hunter
+|{{Collapse
+|title=Kill ''each'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_all_mobs
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Postmortal
+|bg=oval
+|Totem of Undying
+|Use a Totem of Undying to cheat death
+|Monster Hunter
+|Activate a [[totem of undying]] by taking fatal [[damage]].
+|adventure/totem_of_undying
+|—
+}}
+{{AdvancementRow
+|title=Hired Help
+|bg=oval
+|Carved Pumpkin
+|Summon an Iron Golem to help defend a village
+|What a Deal!
+|Summon an [[iron golem]].
+|adventure/summon_iron_golem
+|—
+}}
+{{AdvancementRow
+|title=Star Trader
+|bg=plain
+|Emerald
+|Trade with a Villager at the [[build height limit]]
+|What a Deal!
+|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
+|adventure/trade_at_world_height
+|—
+}}
+{{AdvancementRow
+|title=Smithing with Style
+|bg=fancy
+|Silence Armor Trim Smithing Template
+|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
+|Crafting a New Look
+|—
+|adventure/trim_with_all_exclusive_armor_patterns
+|{{xp|150}} [[experience]]
+}}
+{{AdvancementRow
+|title=Two Birds, One Arrow
+|bg=fancy
+|Crossbow
+|Kill two Phantoms with a piercing Arrow
+|Ol' Betsy
+|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
+|adventure/two_birds_one_arrow
+|{{xp|65}} [[experience]]
+}}
+{{AdvancementRow
+|title=Who's the Pillager Now?
+|bg=plain
+|Crossbow
+|Give a Pillager a taste of their own medicine
+|Ol' Betsy
+|Kill a [[pillager]] with a [[crossbow]] shot.
+|adventure/whos_the_pillager_now
+|—
+}}
+{{AdvancementRow
+|title=Arbalistic
+|bg=fancy
+|Crossbow
+|Kill five unique [[mob]]s with one [[crossbow]] shot
+|Ol' Betsy
+|{{EntityLink|Armor Stand}} also counts for this advancement. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/arbalistic
+|{{xp|85}} [[experience]]
+}}
+{{AdvancementRow
+|title=Careful Restoration
+|bg=plain
+|Decorated Pot
+|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
+|Respecting the Remnants
+|—
+|adventure/craft_decorated_pot_using_only_sherds
+|—
+}}
+{{AdvancementRow
+|title=Adventuring Time
+|bg=fancy
+|Diamond Boots
+|Discover every biome
+|Sweet Dreams
+|{{Collapse
+|title=Visit ''all'' of these 54 [[biome]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Badlands}}
+* {{BiomeLink|Bamboo Jungle}}
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Cherry Grove}}
+* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
+* {{BiomeLink|Dark Forest}}
+* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
+* {{BiomeLink|Deep Dark}}
+* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
+* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Dripstone Caves}}
+* {{BiomeLink|Eroded Badlands}}
+* {{BiomeLink|Flower Forest}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Frozen Ocean}}
+* {{BiomeLink|Frozen Peaks}}
+* {{BiomeLink|Frozen River}}
+* {{BiomeLink|Grove}}
+* {{BiomeLink|Ice Spikes}}
+* {{BiomeLink|Jagged Peaks}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
+* {{BiomeLink|Lush Caves}}
+* {{BiomeLink|Mangrove Swamp}}
+* {{BiomeLink|Meadow}}
+* {{BiomeLink|Mushroom Fields}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Old Growth Birch Forest}}
+* {{BiomeLink|Old Growth Pine Taiga}}
+* {{BiomeLink|Old Growth Spruce Taiga}}
+* {{BiomeLink|Pale Garden}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|Snowy Beach}}
+* {{BiomeLink|Snowy Plains}}
+* {{BiomeLink|Snowy Slopes}}
+* {{BiomeLink|Snowy Taiga}}
+* {{BiomeLink|Sparse Jungle}}
+* {{BiomeLink|Stony Peaks}}
+* {{BiomeLink|Stony Shore}}
+* {{BiomeLink|Sunflower Plains}}
+* {{BiomeLink|Swamp}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
+* {{BiomeLink|Windswept Forest}}
+* {{BiomeLink|Windswept Gravelly Hills}}
+* {{BiomeLink|Windswept Hills}}
+* {{BiomeLink|Windswept Savanna}}
+* {{BiomeLink|Wooded Badlands}}
+}}
+|expanded=1}}
+The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
+|adventure/adventuring_time
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Sound of Music
+|bg=plain
+|Jukebox
+|Make the Meadows come alive with the sound of music from a Jukebox
+|Sweet Dreams
+|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
+|adventure/play_jukebox_in_meadows
+|—
+}}
+{{AdvancementRow
+|title=Light as a Rabbit
+|bg=plain
+|Leather Boots
+|Walk on Powder Snow... without sinking in it
+|Sweet Dreams
+|Walk on [[powder snow]] while wearing [[leather boots]].
+|adventure/walk_on_powder_snow_with_leather_boots
+|—
+}}
+{{AdvancementRow
+|title=Is It a Plane?
+|bg=plain
+|Spyglass
+|Look at the [[Ender Dragon]] through a [[Spyglass]]
+|Is It a Balloon?
+|—
+|adventure/spyglass_at_dragon
+|—
+}}
+{{AdvancementRow
+|title=Very Very Frightening
+|bg=plain
+|Trident
+|Strike a Villager with lightning
+|A Throwaway Joke
+|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
+|adventure/very_very_frightening
+|—
+}}
+{{AdvancementRow
+|title=Sniper Duel
+|bg=fancy
+|Arrow
+|Kill a Skeleton from at least 50 meters away
+|Take Aim
+|Receive kill credit for a [[skeleton]] that is at least 50 blocks away horizontally and is killed by a projectile.
+|adventure/sniper_duel
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Bullseye
+|bg=fancy
+|Target
+|Hit the bullseye of a Target block from at least 30 meters away
+|Take Aim
+|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
+|adventure/bullseye
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Isn't It Scute?
+|bg=plain
+|Armadillo Scute
+|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
+|Adventure
+|{{Control|Use}} a [[brush]] on an armadillo.
+|adventure/brush_armadillo
+|—
+}}
+{{AdvancementRow
+|title=Minecraft: Trial(s) Edition
+|bg=plain
+|Chiseled Tuff
+|Step foot in a [[Trial Chamber]]
+|Adventure
+|—
+|adventure/minecraft_trials_edition
+|—
+}}
+{{AdvancementRow
+|title=Crafters Crafting Crafters
+|bg=plain
+|Crafter
+|Be near a Crafter when it crafts a Crafter
+|Adventure
+|—
+|adventure/crafters_crafting_crafters
+|—
+}}
+{{AdvancementRow
+|title=Lighten Up
+|bg=plain
+|Copper Bulb
+|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
+|Minecraft: Trial(s) Edition
+|Use any type of axe on a lit copper bulb that is at least partially oxidized.
+|adventure/lighten_up
+|—
+}}
+{{AdvancementRow
+|title=Who Needs Rockets?
+|bg=plain
+|Wind Charge
+|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
+|Minecraft: Trial(s) Edition
+|—
+|adventure/who_needs_rockets
+|—
+}}
+{{AdvancementRow
+|title=Under Lock and Key
+|bg=plain
+|Trial Key
+|Use a [[Trial Key]] on a [[Vault]]
+|Minecraft: Trial(s) Edition
+|—
+|adventure/under_lock_and_key
+|—
+}}
+{{AdvancementRow
+|title=Revaulting
+|bg=oval
+|Ominous Trial Key
+|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
+|Under Lock and Key
+|—
+|adventure/revaulting
+|—
+}}
+{{AdvancementRow
+|title=Blowback
+|bg=fancy
+|Wind Charge
+|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
+|Minecraft: Trial(s) Edition
+|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
+|adventure/blowback
+|{{xp|40}} [[experience]]
+}}
+{{AdvancementRow
+|title=Over-Overkill
+|bg=fancy
+|Mace
+|Deal 50 hearts of damage in a single hit using the [[Mace]]
+|Minecraft: Trial(s) Edition
+|–
+|adventure/overoverkill
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Husbandry ===
+{{see also|Tutorial:Advancement guide/Husbandry tab}}
+[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
+{{AdvancementRow
+|title=Husbandry
+|bg=plain
+|Hay Bale
+|The world is full of friends and food
+|—
+|Consume anything that can be consumed, except for [[cake]].
+|husbandry/root
+|—
+}}
+{{AdvancementRow
+|title=Bee Our Guest
+|bg=plain
+|Honey Bottle
+|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
+|Husbandry
+|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
+|husbandry/safely_harvest_honey
+|—
+}}
+{{AdvancementRow
+|title=The Parrots and the Bats
+|bg=plain
+|Wheat
+|Breed two animals together
+|Husbandry
+|{{Collapse
+|title=Breed a pair of ''any'' of these 26 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
+|husbandry/breed_an_animal
+|—
+}}
+{{AdvancementRow
+|title=You've Got a Friend in Me
+|bg=plain
+|Cookie
+|Have an Allay deliver items to you
+|Husbandry
+|Give an [[allay]] an item and then have it return to the player with more of that item. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_item_to_player
+|—
+}}
+{{AdvancementRow
+|title=Whatever Floats Your Goat!
+|bg=plain
+|Oak Boat
+|Get in a Boat and float with a Goat
+|Husbandry
+|Enter a [[boat]] or a raft with a [[goat]].
+|husbandry/ride_a_boat_with_a_goat
+|—
+}}
+{{AdvancementRow
+|title=Best Friends Forever
+|bg=plain
+|Lead
+|Tame an animal
+|Husbandry
+|Tame ''one'' of these 8 tameable [[mob]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Cat}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Wolf}}
+}}
+{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
+|husbandry/tame_an_animal
+|—
+}}
+{{AdvancementRow
+|title=Glow and Behold!
+|bg=plain
+|Glow Ink Sac
+|Make the text of any kind of sign glow
+|Husbandry
+|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
+|husbandry/make_a_sign_glow
+|—
+}}
+{{AdvancementRow
+|title=Fishy Business
+|bg=plain
+|Fishing Rod
+|Catch a fish
+|Husbandry
+|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
+}}
+The player need not to have actually [[Fishing|fished]] to trigger this advancement.
+|husbandry/fishy_business
+|—
+}}
+{{AdvancementRow
+|title=Total Beelocation
+|bg=plain
+|Bee Nest
+|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
+|Husbandry
+|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
+|husbandry/silk_touch_nest
+|—
+}}
+{{AdvancementRow
+|title=Bukkit Bukkit
+|bg=plain
+|Bucket of Tadpole
+|Catch a [[Tadpole]] in a Bucket
+|Husbandry
+|—
+|husbandry/tadpole_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=Smells Interesting
+|bg=plain
+|Sniffer Egg
+|Obtain a Sniffer Egg
+|Husbandry
+|Have a [[sniffer egg]] in the inventory. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/obtain_sniffer_egg
+|—
+}}
+{{AdvancementRow
+|title=A Seedy Place
+|bg=plain
+|Wheat
+|Plant a seed and watch it grow
+|Husbandry
+|Plant ''one'' of these 7 crops:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Beetroot Seeds|Beetroot}}
+* {{ItemLink|Melon Seeds|Melon}}
+* {{ItemLink|Nether Wart}}
+* {{ItemLink|Pumpkin Seeds|Pumpkin}}
+* {{ItemLink|Wheat Seeds|Wheat}}
+* {{ItemLink|Torchflower Seeds|Torchflower}}
+* {{ItemLink|Pitcher Pod|Pitcher}}
+}}
+Other crops and plants can be planted, but are ignored for this advancement.
+|husbandry/plant_seed
+|—
+}}
+{{AdvancementRow
+|title=Wax On
+|bg=plain
+|Honeycomb
+|Apply Honeycomb to a Copper block!
+|Bee Our Guest
+|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
+|husbandry/wax_on
+|—
+}}
+{{AdvancementRow
+|title=Two by Two
+|bg=fancy
+|Golden Carrot
+|Breed all the animals!
+|The Parrots and the Bats
+|{{Collapse
+|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
+|husbandry/bred_all_animals
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Birthday Song
+|bg=plain
+|Note Block
+|Have an Allay drop a Cake at a Note Block
+|You've Got a Friend in Me
+|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_cake_to_note_block
+|—
+}}
+{{AdvancementRow
+|title=A Complete Catalogue
+|bg=fancy
+|Raw Cod
+|Tame all Cat variants!
+|Best Friends Forever
+|Tame ''each'' of these 11 [[cat]] variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
+* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
+* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
+* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
+* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
+* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
+* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
+* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
+* {{EntityLink|White Cat|White|link=Cat#Appearance}}
+* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
+* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
+}}
+|husbandry/complete_catalogue
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Tactical Fishing
+|bg=plain
+|Bucket of Pufferfish
+|Catch a Fish... without a Fishing Rod!
+|Fishy Business
+|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
+|husbandry/tactical_fishing
+|—
+}}
+{{AdvancementRow
+|title=When the Squad Hops into Town
+|bg=plain
+|Lead
+|Get each [[Frog]] variant on a [[Lead]]
+|Bukkit Bukkit
+|The frogs don't need to be leashed at the same time.[{{bug|MC-252401|||WAI}}]
+|husbandry/leash_all_frog_variants
+|—
+}}
+{{AdvancementRow
+|title=Little Sniffs
+|bg=plain
+|Torchflower Seeds
+|Feed a Snifflet
+|Smells Interesting
+|Feed [[torchflower seeds]] to a [[snifflet]]. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/feed_snifflet
+|—
+}}
+{{AdvancementRow
+|title=A Balanced Diet
+|bg=fancy
+|Apple
+|Eat everything that is edible, even if it's not good for you
+|A Seedy Place
+|{{Collapse
+|title=Eat ''each'' of these 40 [[food]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Apple}}
+* {{ItemLink|Baked Potato}}
+* {{ItemLink|Beetroot}}
+* {{ItemLink|Beetroot Soup}}
+* {{ItemLink|Bread}}
+* {{ItemLink|Carrot}}
+* {{ItemLink|Chorus Fruit}}
+* {{ItemLink|Cooked Chicken}}
+* {{ItemLink|Cooked Cod}}
+* {{ItemLink|Cooked Mutton}}
+* {{ItemLink|Cooked Porkchop}}
+* {{ItemLink|Cooked Rabbit}}
+* {{ItemLink|Cooked Salmon}}
+* {{ItemLink|Cookie}}
+* {{ItemLink|Dried Kelp}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{ItemLink|Glow Berries}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Honey Bottle}}
+* {{ItemLink|Melon Slice}}
+* {{ItemLink|Mushroom Stew}}
+* {{ItemLink|Poisonous Potato}}
+* {{ItemLink|Potato}}
+* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
+* {{ItemLink|Pumpkin Pie}}
+* {{ItemLink|Rabbit Stew}}
+* {{ItemLink|Raw Beef}}
+* {{ItemLink|Raw Chicken}}
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Mutton}}
+* {{ItemLink|Raw Porkchop}}
+* {{ItemLink|Raw Rabbit}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Rotten Flesh}}
+* {{ItemLink|Spider Eye}}
+* {{ItemLink|Steak}}
+* {{ItemLink|Suspicious Stew}}
+* {{ItemLink|Sweet Berries}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+}}
+|expanded=1}}
+Other foods and consumables can be eaten, but are ignored for this advancement.
+|husbandry/balanced_diet
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Serious Dedication
+|bg=fancy
+|Netherite Hoe
+|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
+|A Seedy Place
+|Have a netherite hoe in the inventory.
+|husbandry/obtain_netherite_hoe
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Wax Off
+|bg=plain
+|Stone Axe
+|Scrape Wax off of a Copper block!
+|Wax On
+|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages.
+|husbandry/wax_off
+|—
+}}
+{{AdvancementRow
+|title=The Cutest Predator
+|bg=plain
+|Bucket of Axolotl
+|Catch an [[Axolotl]] in a [[Bucket]]
+|Tactical Fishing
+|{{Control|Use}} a [[water bucket]] on an axolotl.
+|husbandry/axolotl_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=With Our Powers Combined!
+|bg=fancy
+|Verdant Froglight
+|Have all Froglights in your inventory
+|When the Squad Hops into Town
+|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
+|husbandry/froglights
+|—
+}}
+{{AdvancementRow
+|title=Planting the Past
+|bg=plain
+|Pitcher Pod
+|Plant any Sniffer seed
+|Little Sniffs
+|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/plant_any_sniffer_seed
+|—
+}}
+{{AdvancementRow
+|title=The Healing Power of Friendship!
+|anchor=The Healing Power of Friendship
+|bg=plain
+|Bucket of Tropical Fish
+|Team up with an axolotl and win a fight
+|The Cutest Predator
+|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
+|husbandry/kill_axolotl_target
+|—
+}}
+{{AdvancementRow
+|title=Good as New
+|bg=plain
+|Wolf Armor
+|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
+|Best Friends Forever
+|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
+|husbandry/repair_wolf_armor
+|—
+}}
+{{AdvancementRow
+|title=The Whole Pack
+|bg=fancy
+|Bone
+|Tame one of each [[Wolf]] variant
+|Best Friends Forever
+|Tame ''each'' of these 9 wolf variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
+* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
+* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
+* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
+* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
+* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
+* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
+* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
+* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
+}}
+|husbandry/whole_pack
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Shear Brilliance
+|bg=plain
+|Shears
+|Remove Wolf Armor from a Wolf using [[Shears]]
+|Best Friends Forever
+|—
+|husbandry/remove_wolf_armor
+|—
+}}
+{{AdvancementTable|foot}}
+
+== JSON format ==
+{{main|Advancement definition}}
+
+== Sounds ==
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =In.ogg
+|subtitle=MC-200463
+|source=master
+|description=When any advancement is completed
+|id=ui.toast.in
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Out.ogg
+|subtitle=MC-200463
+|source=master
+|description=When an advancement [[toasts|toast]] finishes
+|id=ui.toast.out
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Challenge complete.ogg
+|subtitle=MC-200463
+|source=master
+|description=When a challenge advancement is completed
+|id=ui.toast.challenge_complete
+|translationkey=-
+|volume=0.6
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+== History ==
+{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
+=== Advancement entries and requirements ===
+{{HistoryTable
+|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
+|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}]}}
+|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
+|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
+|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
+|"I made a ''tabthulhu'' today," he later adds,[{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}] indicating this feature may use a large number of tabs.}}
+|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
+|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
+|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
+|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
+|He later tweets a teaser of what the feature holds,[{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}][{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}][{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}] This .zip file contains custom recipe JSON files.
+|He posts another encrypted .zip file soon afterwards, containing a few more recipes.[{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}]}}
+|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
+|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}] He clarifies that that's what he meant by "tabthulhu."[{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}]
+|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}]}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
+|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
+|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
+|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
+|Added the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
+|Advancement icons now allow data values.}}
+|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
+|Added a new number display to track progress while completing certain advancements.}}
+|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
+|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old server.properties
entry.
+|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
+|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
+|The "Sniper Duel" advancement has been changed to horizontal distance.}}
+|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
+|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
+|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
+|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
+|Advancement trees are now centered in the UI.}}
+|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
+|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
+|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
+|Advancements now remember the tab the player last selected.}}
+|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
+|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
+|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
+|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
+|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
+|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
+|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
+|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
+|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
+|[[Panda]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.[{{bug|MC-136400}}]}}
+|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
+|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
+|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
+|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
+|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
+|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.[{{bug|MC-159357}}]
+|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
+|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
+|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
+|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
+|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
+|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
+|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
+|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
+|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
+|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
+|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
+|Striders are now required for the "Two by Two" advancement.
+|Obtaining blackstone now counts for the "Stone Age" advancement.
+|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
+|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
+|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
+|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
+|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
+|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
+|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the piglin_loved
item tag.
+|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
+|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
+|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
+|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
+|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[{{bug|MC-187546}}]}}
+|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
+|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
+|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
+|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
+|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
+|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
+|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
+|[[Frog]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
+|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
+|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
+|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.[{{bug|MC-249632}}]
+|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
+|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[{{bug|MC-250025}}]
+|The capitalization errors in the titles and descriptions of several advancements have been fixed.[{{bug|MC-226430}}][{{bug|MC-231458}}][{{bug|MC-237920}}][{{bug|MC-237924}}][{{bug|MC-249741}}]}}
+|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
+|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
+|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
+|Sniffers are now required for the "Two by Two" advancement.}}
+|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
+|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
+|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
+|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[{{bug|MC-262123}}]}}
+|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
+|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].[{{bug|MC-262947}}]
+|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].[{{bug|MC-261965}}]}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
+|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
+|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".[{{bug|MC-266445}}]}}
+|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[{{bug|MC-266723}}]}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
+|{{HistoryLine|||dev=pre1|Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
+|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
+|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
+|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
+|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.[{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}]
+|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.[{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} ]
+|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
+|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
+|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
+}}
+
+=== Technical details ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w16b|Added trigger item_durability_changed
.}}
+|{{HistoryLine|||dev=17w17a|Added trigger levitation
.
+|Added feature
condition to the location
trigger.
+|Advancements can now execute commands when achieved.
+|Advancement icons now allow data values.
+|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
+|{{HistoryLine|||dev=17w17b|Added the changed_dimension
trigger, which takes two optional conditions: to
and from
, both being strings that accept "overworld", "the_nether", or "the_end".
+|The "location" shared object now has a dimension
string (same values as above).}}
+|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
+|Added tick
and tame_animal
triggers.
+|Added show_toast
and announce_to_chat
display options.
+|"entity" objects and the levitation
trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the x
, y
, or z
axis. absolute
and horizontal
ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
+}}
+|{{HistoryLine|||dev=17w18b|Added new advancement triggers: consume_item
, placed_block
, and arbitrary_player_tick
.}}
+|{{HistoryLine|||dev=pre1|Added hidden
field to advancement display info, which defaults to false.
+|Added new effects_changed
, used_totem
, and nether_travel
advancements triggers.
+|Removed commands
from advancement rewards, replaced with function
.
+|[[Item]]s and [[entities]] in advancements now have an extra NBT
field.
+|Entities in advancements now have an extra effects
and location
field.
+|The arbitrary_player_tick
advancement trigger has been removed.}}
+|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of recipes/root
.
+|Several recipe unlock advancements have been renamed.}}
+|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
+|{{HistoryLine|||dev=17w45a|Added an advancement
selector argument to test for obtained advancements.}}
+|{{HistoryLine|||dev=pre6|Added a nbt
field to the advancement icon section.}}
+|{{HistoryLine||1.15|dev=19w46a|Added triggers bee_nest_destroyed
, safely_harvest_honey
, and slide_down_block
}}
+|{{HistoryLine||1.16|dev=20w20a|Added triggers thrown_item_picked_up_by_entity
, player_generates_container_loot
, and item_used_on_block
.
+|Removed trigger safely_harvest_honey
as it was made redundant by item_used_on_block
.}}
+|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.}}
+|{{HistoryLine|||dev=pre6|Added trigger player_interacted_with_entity
.}}
+|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (advancements.sad_label
) under the description of the empty advancement screen can now be modified.}}
+|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock
to husbandry/allay_deliver_cake_to_note_block
.[{{bug|MC-249984}}]
+|Added trigger avoid_vibration
and removed triggers thrown_item_picked_up_by_player
and item_delivered_to_player
.}}
+|{{HistoryLine||1.20|dev=23w16a|Added recipe_crafted
advancement trigger; triggered when crafting a recipe.}}
+|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.[{{bug|MC-253269}}]
+|The requirements
field can once again be skipped in an advancement file.[{{bug|MC-265126}}]}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added triggers default_block_use
and any_block_use
.}}
+|{{HistoryLine|||dev=24w12a|Added triggers crafter_recipe_crafted
and fall_after_explosion
.}}
+|{{HistoryLine||1.21.2|dev=24w37a|The trigger minecraft:killed_by_crossbow
has been renamed to minecraft:killed_by_arrow
, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
+}}
+
+== Issues ==
+{{issue list|projects=mc}}
+
+== Trivia ==
+* Some Minecraft April Fools' Jokes have additional advancements. These include:
+** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
+** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
+** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
+** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
+* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
+* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
+* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
+* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
+
+== Gallery ==
+=== Screenshots ===
+
+Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
+Advancement Description.png|First look at advancement descriptions.
+Advancements in Chat.jpg|Advancements being announced in chat.
+Tabthulhu.png|"Tabthulhu".
+NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
+
+
+=== Renders and diagrams ===
+
+A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
+A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
+Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
+Two by Two.png|Advancement "[[Two by Two]]"
+Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
+
+
+== See also ==
+*[[Tutorial:Advancement guide]]
+*[[Achievement]]
+*[[Achievement/Java Edition]]
+*[[Data pack]]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Fortschritte]]
+[[es:Progreso]]
+[[fr:Progrès]]
+[[it:Progresso]]
+[[ja:進捗]]
+[[ko:발전 과제]]
+[[lzh:進程]]
+[[nl:Vooruitgangen]]
+[[pl:Postępy]]
+[[pt:Progressos]]
+[[ru:Достижение (Java Edition)]]
+[[th:ความก้าวหน้า]]
+[[uk:Досягнення (Java Edition)]]
+[[zh:进度]]
diff --git a/wiki_backup/A Complete Catalogue.txt b/wiki_backup/A Complete Catalogue.txt
new file mode 100644
index 0000000..474055d
--- /dev/null
+++ b/wiki_backup/A Complete Catalogue.txt
@@ -0,0 +1,2113 @@
+{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
+{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
+{{relevant tutorial|Advancement guide}}
+{{exclusive|java}}
+[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
+[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
+[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
+{{relevant tutorial|Advancement guide}}
+'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
+
+== Obtaining ==
+Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
+
+Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
+
+=== Notifications ===
+When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
+
+Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
+
+== Interface ==
+[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
+
+The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
+
+The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
+
+* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
+* '''[[#Nether|Nether]]''': Bring summer clothes
+* '''[[#The End|The End]]''': Or the beginning?
+* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
+* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
+
+Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
+
+Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
+
+If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[{{bug|MC-115297|||WAI}}].
+
+The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
+
+{| class="wikitable" data-description="Advancement icons" style="text-align: center"
+! colspan="2" | Icon frame
+! rowspan="2" | Description
+|-
+! Incomplete
+! Completed
+|-
+| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
+| Advancement
+|-
+| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
+| Goal
+|-
+| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
+| Challenge
+|}
+
+Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
+
+== List of advancements ==
+{{see also|Tutorial:Advancement guide}}
+
+=== Minecraft ===
+{{See also|Tutorial:Advancement guide/Minecraft tab}}
+[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
+{{AdvancementRow
+|title=Minecraft
+|bg=plain
+|Grass Block
+|The heart and story of the game
+|—
+|Have a [[crafting table]] in the inventory.
+|story/root
+}}
+{{AdvancementRow
+|title=Stone Age
+|bg=plain
+|Wooden Pickaxe
+|Mine Stone with your new Pickaxe
+|Minecraft
+|Have ''one'' of these 3 stones in the [[Tag#items stone_tool_materials|#stone_tool_materials]]
item tag:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Cobblestone}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Cobbled Deepslate}}
+}} in the inventory.
+|story/mine_stone
+}}
+{{AdvancementRow
+|title=Getting an Upgrade
+|bg=plain
+|Stone Pickaxe
+|Construct a better Pickaxe
+|Stone Age
+|Have a [[stone pickaxe]] in the inventory.
+|story/upgrade_tools
+}}
+{{AdvancementRow
+|title=Acquire Hardware
+|bg=plain
+|Iron Ingot
+|Smelt an Iron Ingot
+|Getting an Upgrade
+|Have an [[iron ingot]] in the inventory.
+|story/smelt_iron
+}}
+{{AdvancementRow
+|title=Suit Up
+|bg=plain
+|Iron Chestplate
+|Protect yourself with a piece of iron armor
+|Acquire Hardware
+|Have any type of iron [[armor]] in the inventory.
+|story/obtain_armor
+}}
+{{AdvancementRow
+|title=Hot Stuff
+|bg=plain
+|Lava Bucket
+|Fill a Bucket with lava
+|Acquire Hardware
+|Have a [[lava bucket]] in the inventory.
+|story/lava_bucket
+}}
+{{AdvancementRow
+|title=Isn't It Iron Pick
+|bg=plain
+|Iron Pickaxe
+|Upgrade your Pickaxe
+|Acquire Hardware
+|Have an [[iron pickaxe]] in the inventory.
+|story/iron_tools
+}}
+{{AdvancementRow
+|title=Not Today, Thank You
+|bg=plain
+|Shield
+|Deflect a projectile with a Shield
+|Suit Up
+|Block any projectile with a [[shield]].
+|story/deflect_arrow
+}}
+{{AdvancementRow
+|title=Ice Bucket Challenge
+|bg=plain
+|Obsidian
+|Obtain a block of Obsidian
+|Hot Stuff
+|Have a block of [[obsidian]] in the inventory.
+|story/form_obsidian
+}}
+{{AdvancementRow
+|title=Diamonds!
+|bg=plain
+|Diamond
+|Acquire diamonds
+|Isn't It Iron Pick
+|Have a [[diamond]] in the inventory.
+|story/mine_diamond
+}}
+{{AdvancementRow
+|title=We Need to Go Deeper
+|bg=plain
+|Flint and Steel
+|Build, light and enter a Nether Portal
+|Ice Bucket Challenge
+|Enter [[the Nether]] dimension.
+|story/enter_the_nether
+}}
+{{AdvancementRow
+|title=Cover Me with Diamonds
+|bg=plain
+|Diamond Chestplate
+|Diamond armor saves lives
+|Diamonds!
+|Have any type of diamond [[armor]] in the inventory.
+|story/shiny_gear
+}}
+{{AdvancementRow
+|title=Enchanter
+|bg=plain
+|Enchanted Book.gif
+|Enchant an item at an Enchanting Table
+|Diamonds!
+|Insert an item in an [[enchanting table]], then apply an enchantment.
+|story/enchant_item
+}}
+{{AdvancementRow
+|title=Zombie Doctor
+|bg=oval
+|Golden Apple
+|Weaken and then cure a Zombie Villager
+|We Need to Go Deeper
+|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]]. ''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
+|story/cure_zombie_villager
+}}
+{{AdvancementRow
+|title=Eye Spy
+|bg=plain
+|Eye of Ender
+|Follow an Eye of Ender
+|We Need to Go Deeper
+|Enter a [[stronghold]].
+|story/follow_ender_eye
+}}
+{{AdvancementRow
+|title=The End?
+|bg=plain
+|End Stone
+|Enter the End Portal
+|Eye Spy
+|Enter [[the End]] dimension.
+|story/enter_the_end
+}}
+{{AdvancementTable|foot}}
+
+=== Nether ===
+{{See also|Tutorial:Advancement guide/Nether tab}}
+[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
+{{AdvancementRow
+|title=Nether
+|bg=plain
+|Red Nether Bricks
+|Bring summer clothes
+|—
+|Enter [[the Nether]] dimension.
+|nether/root
+}}
+{{AdvancementRow
+|title=Return to Sender
+|bg=fancy
+|Fire Charge
+|Destroy a Ghast with a fireball
+|Nether
+|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
+|nether/return_to_sender
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Those Were the Days
+|bg=plain
+|Polished Blackstone Bricks
+|Enter a [[Bastion Remnant]]
+|Nether
+|—
+|nether/find_bastion
+|—
+}}
+{{AdvancementRow
+|title=Hidden in the Depths
+|bg=plain
+|Ancient Debris
+|Obtain Ancient Debris
+|Nether
+|Have an [[ancient debris]] in the inventory.
+|nether/obtain_ancient_debris
+|—
+}}
+{{AdvancementRow
+|title=Subspace Bubble
+|bg=fancy
+|Empty Map
+|Use the Nether to travel 7 km in the Overworld
+|Nether
+|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
+|nether/fast_travel
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=A Terrible Fortress
+|bg=plain
+|Nether Bricks
+|Break your way into a Nether Fortress
+|Nether
+|Enter a [[nether fortress]].
+|nether/find_fortress
+|—
+}}
+{{AdvancementRow
+|title=Who is Cutting Onions?
+|bg=plain
+|Crying Obsidian
+|Obtain Crying Obsidian
+|Nether
+|Have a block of [[crying obsidian]] in the inventory.
+|nether/obtain_crying_obsidian
+|—
+}}
+{{AdvancementRow
+|title=Oh Shiny
+|bg=plain
+|Gold Ingot
+|Distract Piglins with gold
+|Nether
+|{{Collapse
+|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the [[Tag#items piglin_loved|#piglin_loved]]
item tag:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Bell}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Block of Raw Gold}}
+* {{ItemLink|Clock}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{BlockLink|Gilded Blackstone}}
+* {{ItemLink|Glistering Melon Slice}}
+* {{ItemLink|Gold Ingot}}
+* {{BlockLink|Gold Ore}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Axe}}
+* {{ItemLink|Golden Boots}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Golden Chestplate}}
+* {{ItemLink|Golden Helmet}}
+* {{ItemLink|Golden Hoe}}
+* {{ItemLink|Golden Horse Armor}}
+* {{ItemLink|Golden Leggings}}
+* {{ItemLink|Golden Pickaxe}}
+* {{ItemLink|Golden Shovel}}
+* {{ItemLink|Golden Sword}}
+* {{BlockLink|Light Weighted Pressure Plate}}
+* {{BlockLink|Nether Gold Ore}}
+* {{BlockLink|Deepslate Gold Ore}}
+* {{ItemLink|Raw Gold}}
+}}
+|expanded=1}}
+The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
+|nether/distract_piglin
+|—
+}}
+{{AdvancementRow
+|title=This Boat Has Legs
+|bg=plain
+|Warped Fungus on a Stick
+|Ride a Strider with a Warped Fungus on a Stick
+|Nether
+|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.[{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}]
+|nether/ride_strider
+|—
+}}
+{{AdvancementRow
+|title=Uneasy Alliance
+|bg=fancy
+|Ghast Tear
+|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
+|Return to Sender
+|Kill a [[Ghast]] while being in the [[Overworld]].
+|nether/uneasy_alliance
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=War Pigs
+|bg=plain
+|Chest
+|Loot a Chest in a Bastion Remnant
+|Those Were the Days
+|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
+|nether/loot_bastion
+|—
+}}
+{{AdvancementRow
+|title=Country Lode, Take Me Home
+|bg=plain
+|Lodestone
+|{{control|Use}} a [[Compass]] on a [[Lodestone]]
+|Hidden in the Depths
+|—
+|nether/use_lodestone
+|—
+}}
+{{AdvancementRow
+|title=Cover Me in Debris
+|bg=fancy
+|Netherite Chestplate
+|Get a full suit of Netherite armor
+|Hidden in the Depths
+|Have a full set of netherite [[armor]] in the inventory.
+|nether/netherite_armor
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Spooky Scary Skeleton
+|bg=plain
+|Wither Skeleton Skull
+|Obtain a Wither Skeleton's skull
+|A Terrible Fortress
+|Have a [[wither skeleton skull]] in the inventory.
+|nether/get_wither_skull
+|—
+}}
+{{AdvancementRow
+|title=Into Fire
+|bg=plain
+|Blaze Rod
+|Relieve a Blaze of its rod
+|A Terrible Fortress
+|Have a [[blaze rod]] in the inventory.
+|nether/obtain_blaze_rod
+|—
+}}
+{{AdvancementRow
+|title=Not Quite "Nine" Lives
+|anchor=Not Quite "Nine" Lives
+|bg=plain
+|Respawn Anchor
+|Charge a [[Respawn Anchor]] to the maximum
+|Who is Cutting Onions?
+|—
+|nether/charge_respawn_anchor
+|—
+}}
+{{AdvancementRow
+|title=Feels Like Home
+|bg=plain
+|Warped Fungus on a Stick
+|Take a Strider for a loooong ride on a lava lake in the Overworld
+|This Boat Has Legs
+|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]]. ''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
+|nether/ride_strider_in_overworld_lava
+|—
+}}
+{{AdvancementRow
+|title=Hot Tourist Destinations
+|bg=fancy
+|Netherite Boots
+|Explore all Nether biomes
+|This Boat Has Legs
+|Visit ''all'' of the 5 following [[biome]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Basalt Deltas}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Warped Forest}}
+}}
+The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
+|nether/explore_nether
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Withering Heights
+|bg=plain
+|Nether Star.gif
+|Summon the Wither
+|Spooky Scary Skeleton
+|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+|nether/summon_wither
+|—
+}}
+{{AdvancementRow
+|title=Local Brewery
+|bg=plain
+|Uncraftable Potion
+|Brew a Potion
+|Into Fire
+|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.[{{bug|MC-116875}}]
+|nether/brew_potion
+|—
+}}
+{{AdvancementRow
+|title=Bring Home the Beacon
+|bg=plain
+|Beacon
+|Construct and place a Beacon
+|Withering Heights
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
+|nether/create_beacon
+|—
+}}
+{{AdvancementRow
+|title=A Furious Cocktail
+|bg=fancy
+|Milk Bucket
+|Have every potion effect applied at the same time
+|Local Brewery
+|{{Collapse
+|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+|nether/all_potions
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Beaconator
+|bg=oval
+|Beacon
+|Bring a Beacon to full power
+|Bring Home the Beacon
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
+|nether/create_full_beacon
+|—
+}}
+{{AdvancementRow
+|title=How Did We Get Here?
+|bg=fancy
+|Bucket
+|Have every effect applied at the same time
+|A Furious Cocktail
+|{{Collapse
+|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Absorption}}
+* {{EffectLink|Bad Omen}}
+* {{EffectLink|Blindness}}
+* {{EffectLink|Conduit Power}}
+* {{EffectLink|Darkness}}
+* {{EffectLink|Dolphin's Grace}}
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Glowing}}
+* {{EffectLink|Haste}}
+* {{EffectLink|Hero of the Village}}
+* {{EffectLink|Hunger|link=Hunger (effect)}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Levitation}}
+* {{EffectLink|Mining Fatigue}}
+* {{EffectLink|Nausea}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Raid Omen}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Trial Omen}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+* {{EffectLink|Wither|link=Wither (effect)}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|nether/all_effects
+|{{xp|1000}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== The End ===
+{{See also|Tutorial:Advancement guide/The End tab}}
+[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
+{{AdvancementRow
+|title=The End
+|bg=plain
+|End Stone
+|Or the beginning?
+|—
+|Enter [[the End]] dimension.
+|end/root
+|—
+}}
+{{AdvancementRow
+|title=Free the End
+|bg=plain
+|Dragon Head
+|Good luck
+|The End
+|Kill the [[ender dragon]]. ''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''[{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}]
+|end/kill_dragon
+|—
+}}
+{{AdvancementRow
+|title=The Next Generation
+|bg=oval
+|Dragon Egg
+|Hold the Dragon Egg
+|Free the End
+|Have a [[dragon egg]] in the inventory.
+|end/dragon_egg
+|—
+}}
+{{AdvancementRow
+|title=Remote Getaway
+|bg=plain
+|Ender Pearl
+|Escape the island
+|Free the End
+|Enter an [[end gateway]]
+|end/enter_end_gateway
+|—
+}}
+{{AdvancementRow
+|title=The End... Again...
+|bg=oval
+|End Crystal.gif
+|Respawn the Ender Dragon
+|Free the End
+|Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an [[ender dragon]] is summoned using [[end crystal]]s.
+|end/respawn_dragon
+|—
+}}
+{{AdvancementRow
+|title=You Need a Mint
+|bg=oval
+|Dragon's Breath
+|Collect Dragon's Breath in a Glass Bottle
+|Free the End
+|Have a bottle of [[dragon's breath]] in the inventory.
+|end/dragon_breath
+|—
+}}
+{{AdvancementRow
+|title=The City at the End of the Game
+|bg=plain
+|Purpur Block
+|Go on in, what could happen?
+|Remote Getaway
+|Enter an [[end city]].
+|end/find_end_city
+|—
+}}
+{{AdvancementRow
+|title=Sky's the Limit
+|bg=oval
+|Elytra
+|Find Elytra
+|The City at the End of the Game
+|Have a pair of [[elytra]] in the inventory.
+|end/elytra
+|—
+}}
+{{AdvancementRow
+|title=Great View From Up Here
+|bg=fancy
+|Shulker Shell
+|Levitate up 50 blocks from the attacks of a [[Shulker]]
+|The City at the End of the Game
+|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
+|end/levitate
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Adventure ===
+{{See also|Tutorial:Advancement guide/Adventure tab}}
+[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
+{{AdvancementRow
+|title=Adventure
+|bg=plain
+|Empty Map
+|Adventure, exploration and combat
+|—
+|Kill any [[mob]], or be killed by any [[living entity]].
+|adventure/root
+|—
+}}
+{{AdvancementRow
+|title=Voluntary Exile
+|bg=plain
+|Ominous Banner
+|Kill a [[raid captain]]. Maybe consider staying away from villages for the time being...[{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}]
+|Adventure
+|Kill an entity in the [[Tag#entity_types raiders|#raiders]]
entity tag wearing an {{BlockLink|ominous banner}}:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Evoker}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Vindicator}}
+}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/voluntary_exile
+|—
+}}
+{{AdvancementRow
+|title=Is It a Bird?
+|bg=plain
+|Spyglass
+|Look at a [[Parrot]] through a [[Spyglass]]
+|Adventure
+|—
+|adventure/spyglass_at_parrot
+|—
+}}
+{{AdvancementRow
+|title=Monster Hunter
+|bg=plain
+|Iron Sword
+|Kill any hostile monster
+|Adventure
+|{{Collapse
+|title=Kill ''one'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_a_mob
+|—
+}}
+{{AdvancementRow
+|title=The Power of Books
+|bg=plain
+|Chiseled Bookshelf
+|Read the power signal of a Chiseled Bookshelf using a Comparator
+|Adventure
+|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
+|adventure/read_power_of_chiseled_bookshelf
+|—
+}}
+{{AdvancementRow
+|title=What a Deal!
+|bg=plain
+|Emerald
+|Successfully trade with a Villager
+|Adventure
+|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
+|adventure/trade
+|—
+}}
+{{AdvancementRow
+|title=Crafting a New Look
+|bg=plain
+|Dune Armor Trim Smithing Template
+|Craft a trimmed armor at a [[Smithing Table]]
+|Adventure
+|—
+|adventure/trim_with_any_armor_pattern
+|—
+}}
+{{AdvancementRow
+|title=Sticky Situation
+|bg=plain
+|Honey Block
+|Jump into a Honey Block to break your fall
+|Adventure
+|Collide on a vertical side of a [[honey block]] while falling.
+|adventure/honey_block_slide
+|—
+}}
+{{AdvancementRow
+|title=Ol' Betsy
+|bg=plain
+|Crossbow
+|Shoot a [[Crossbow]]
+|Adventure
+|—
+|adventure/ol_betsy
+|—
+}}
+{{AdvancementRow
+|title=Surge Protector
+|bg=plain
+|Lightning Rod
+|Protect a Villager from an undesired shock without starting a fire
+|Adventure
+|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
+|adventure/lightning_rod_with_villager_no_fire
+|—
+}}
+{{AdvancementRow
+|title=Caves & Cliffs
+|bg=plain
+|Water Bucket
+|Free fall from the top of the world (build limit) to the bottom of the world and survive
+|Adventure
+|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
+|adventure/fall_from_world_height
+|—
+}}
+{{AdvancementRow
+|title=Respecting the Remnants
+|bg=plain
+|Brush
+|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
+|Adventure
+|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
+|adventure/salvage_sherd
+|—
+}}
+{{AdvancementRow
+|title=Sneak 100
+|bg=plain
+|Sculk Sensor.gif
+|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
+|Adventure
+|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
+|adventure/avoid_vibration
+|—
+}}
+{{AdvancementRow
+|title=Sweet Dreams
+|bg=plain
+|Red Bed
+|Sleep in a Bed to change your respawn point
+|Adventure
+|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
+|adventure/sleep_in_bed
+|—
+}}
+{{AdvancementRow
+|title=Hero of the Village
+|bg=fancy
+|Ominous Banner
+|Successfully defend a village from a raid
+|Voluntary Exile
+|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/hero_of_the_village
+|{{xp|100}} [[experience]]
+|—
+}}
+{{AdvancementRow
+|title=Is It a Balloon?
+|bg=plain
+|Spyglass
+|Look at a [[Ghast]] through a [[Spyglass]]
+|Is It a Bird?
+|—
+|adventure/spyglass_at_ghast
+|—
+}}
+{{AdvancementRow
+|bg=plain
+|title=A Throwaway Joke
+|Trident
+|Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
+|Monster Hunter
+|Hit a [[mob]] with a thrown [[trident]].
+|adventure/throw_trident
+|—
+}}
+{{AdvancementRow
+|title=It Spreads
+|bg=fancy
+|Sculk Catalyst
+|Kill a mob near a Sculk Catalyst
+|Monster Hunter
+|{{Collapse
+|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Giant}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Skeleton Horse}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Squid}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Warden}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Wolf}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Horse}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}}}
+{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
+|adventure/kill_mob_near_sculk_catalyst
+|—
+}}
+{{AdvancementRow
+|title=Take Aim
+|bg=plain
+|Bow
+|Shoot something with an Arrow
+|Monster Hunter
+|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
+|adventure/shoot_arrow
+|—
+}}
+{{AdvancementRow
+|title=Monsters Hunted
+|bg=fancy
+|Diamond Sword
+|Kill one of every hostile monster
+|Monster Hunter
+|{{Collapse
+|title=Kill ''each'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_all_mobs
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Postmortal
+|bg=oval
+|Totem of Undying
+|Use a Totem of Undying to cheat death
+|Monster Hunter
+|Activate a [[totem of undying]] by taking fatal [[damage]].
+|adventure/totem_of_undying
+|—
+}}
+{{AdvancementRow
+|title=Hired Help
+|bg=oval
+|Carved Pumpkin
+|Summon an Iron Golem to help defend a village
+|What a Deal!
+|Summon an [[iron golem]].
+|adventure/summon_iron_golem
+|—
+}}
+{{AdvancementRow
+|title=Star Trader
+|bg=plain
+|Emerald
+|Trade with a Villager at the [[build height limit]]
+|What a Deal!
+|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
+|adventure/trade_at_world_height
+|—
+}}
+{{AdvancementRow
+|title=Smithing with Style
+|bg=fancy
+|Silence Armor Trim Smithing Template
+|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
+|Crafting a New Look
+|—
+|adventure/trim_with_all_exclusive_armor_patterns
+|{{xp|150}} [[experience]]
+}}
+{{AdvancementRow
+|title=Two Birds, One Arrow
+|bg=fancy
+|Crossbow
+|Kill two Phantoms with a piercing Arrow
+|Ol' Betsy
+|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
+|adventure/two_birds_one_arrow
+|{{xp|65}} [[experience]]
+}}
+{{AdvancementRow
+|title=Who's the Pillager Now?
+|bg=plain
+|Crossbow
+|Give a Pillager a taste of their own medicine
+|Ol' Betsy
+|Kill a [[pillager]] with a [[crossbow]] shot.
+|adventure/whos_the_pillager_now
+|—
+}}
+{{AdvancementRow
+|title=Arbalistic
+|bg=fancy
+|Crossbow
+|Kill five unique [[mob]]s with one [[crossbow]] shot
+|Ol' Betsy
+|{{EntityLink|Armor Stand}} also counts for this advancement. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/arbalistic
+|{{xp|85}} [[experience]]
+}}
+{{AdvancementRow
+|title=Careful Restoration
+|bg=plain
+|Decorated Pot
+|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
+|Respecting the Remnants
+|—
+|adventure/craft_decorated_pot_using_only_sherds
+|—
+}}
+{{AdvancementRow
+|title=Adventuring Time
+|bg=fancy
+|Diamond Boots
+|Discover every biome
+|Sweet Dreams
+|{{Collapse
+|title=Visit ''all'' of these 54 [[biome]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Badlands}}
+* {{BiomeLink|Bamboo Jungle}}
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Cherry Grove}}
+* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
+* {{BiomeLink|Dark Forest}}
+* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
+* {{BiomeLink|Deep Dark}}
+* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
+* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Dripstone Caves}}
+* {{BiomeLink|Eroded Badlands}}
+* {{BiomeLink|Flower Forest}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Frozen Ocean}}
+* {{BiomeLink|Frozen Peaks}}
+* {{BiomeLink|Frozen River}}
+* {{BiomeLink|Grove}}
+* {{BiomeLink|Ice Spikes}}
+* {{BiomeLink|Jagged Peaks}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
+* {{BiomeLink|Lush Caves}}
+* {{BiomeLink|Mangrove Swamp}}
+* {{BiomeLink|Meadow}}
+* {{BiomeLink|Mushroom Fields}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Old Growth Birch Forest}}
+* {{BiomeLink|Old Growth Pine Taiga}}
+* {{BiomeLink|Old Growth Spruce Taiga}}
+* {{BiomeLink|Pale Garden}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|Snowy Beach}}
+* {{BiomeLink|Snowy Plains}}
+* {{BiomeLink|Snowy Slopes}}
+* {{BiomeLink|Snowy Taiga}}
+* {{BiomeLink|Sparse Jungle}}
+* {{BiomeLink|Stony Peaks}}
+* {{BiomeLink|Stony Shore}}
+* {{BiomeLink|Sunflower Plains}}
+* {{BiomeLink|Swamp}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
+* {{BiomeLink|Windswept Forest}}
+* {{BiomeLink|Windswept Gravelly Hills}}
+* {{BiomeLink|Windswept Hills}}
+* {{BiomeLink|Windswept Savanna}}
+* {{BiomeLink|Wooded Badlands}}
+}}
+|expanded=1}}
+The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
+|adventure/adventuring_time
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Sound of Music
+|bg=plain
+|Jukebox
+|Make the Meadows come alive with the sound of music from a Jukebox
+|Sweet Dreams
+|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
+|adventure/play_jukebox_in_meadows
+|—
+}}
+{{AdvancementRow
+|title=Light as a Rabbit
+|bg=plain
+|Leather Boots
+|Walk on Powder Snow... without sinking in it
+|Sweet Dreams
+|Walk on [[powder snow]] while wearing [[leather boots]].
+|adventure/walk_on_powder_snow_with_leather_boots
+|—
+}}
+{{AdvancementRow
+|title=Is It a Plane?
+|bg=plain
+|Spyglass
+|Look at the [[Ender Dragon]] through a [[Spyglass]]
+|Is It a Balloon?
+|—
+|adventure/spyglass_at_dragon
+|—
+}}
+{{AdvancementRow
+|title=Very Very Frightening
+|bg=plain
+|Trident
+|Strike a Villager with lightning
+|A Throwaway Joke
+|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
+|adventure/very_very_frightening
+|—
+}}
+{{AdvancementRow
+|title=Sniper Duel
+|bg=fancy
+|Arrow
+|Kill a Skeleton from at least 50 meters away
+|Take Aim
+|Receive kill credit for a [[skeleton]] that is at least 50 blocks away horizontally and is killed by a projectile.
+|adventure/sniper_duel
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Bullseye
+|bg=fancy
+|Target
+|Hit the bullseye of a Target block from at least 30 meters away
+|Take Aim
+|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
+|adventure/bullseye
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Isn't It Scute?
+|bg=plain
+|Armadillo Scute
+|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
+|Adventure
+|{{Control|Use}} a [[brush]] on an armadillo.
+|adventure/brush_armadillo
+|—
+}}
+{{AdvancementRow
+|title=Minecraft: Trial(s) Edition
+|bg=plain
+|Chiseled Tuff
+|Step foot in a [[Trial Chamber]]
+|Adventure
+|—
+|adventure/minecraft_trials_edition
+|—
+}}
+{{AdvancementRow
+|title=Crafters Crafting Crafters
+|bg=plain
+|Crafter
+|Be near a Crafter when it crafts a Crafter
+|Adventure
+|—
+|adventure/crafters_crafting_crafters
+|—
+}}
+{{AdvancementRow
+|title=Lighten Up
+|bg=plain
+|Copper Bulb
+|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
+|Minecraft: Trial(s) Edition
+|Use any type of axe on a lit copper bulb that is at least partially oxidized.
+|adventure/lighten_up
+|—
+}}
+{{AdvancementRow
+|title=Who Needs Rockets?
+|bg=plain
+|Wind Charge
+|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
+|Minecraft: Trial(s) Edition
+|—
+|adventure/who_needs_rockets
+|—
+}}
+{{AdvancementRow
+|title=Under Lock and Key
+|bg=plain
+|Trial Key
+|Use a [[Trial Key]] on a [[Vault]]
+|Minecraft: Trial(s) Edition
+|—
+|adventure/under_lock_and_key
+|—
+}}
+{{AdvancementRow
+|title=Revaulting
+|bg=oval
+|Ominous Trial Key
+|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
+|Under Lock and Key
+|—
+|adventure/revaulting
+|—
+}}
+{{AdvancementRow
+|title=Blowback
+|bg=fancy
+|Wind Charge
+|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
+|Minecraft: Trial(s) Edition
+|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
+|adventure/blowback
+|{{xp|40}} [[experience]]
+}}
+{{AdvancementRow
+|title=Over-Overkill
+|bg=fancy
+|Mace
+|Deal 50 hearts of damage in a single hit using the [[Mace]]
+|Minecraft: Trial(s) Edition
+|–
+|adventure/overoverkill
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Husbandry ===
+{{see also|Tutorial:Advancement guide/Husbandry tab}}
+[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
+{{AdvancementRow
+|title=Husbandry
+|bg=plain
+|Hay Bale
+|The world is full of friends and food
+|—
+|Consume anything that can be consumed, except for [[cake]].
+|husbandry/root
+|—
+}}
+{{AdvancementRow
+|title=Bee Our Guest
+|bg=plain
+|Honey Bottle
+|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
+|Husbandry
+|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
+|husbandry/safely_harvest_honey
+|—
+}}
+{{AdvancementRow
+|title=The Parrots and the Bats
+|bg=plain
+|Wheat
+|Breed two animals together
+|Husbandry
+|{{Collapse
+|title=Breed a pair of ''any'' of these 26 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
+|husbandry/breed_an_animal
+|—
+}}
+{{AdvancementRow
+|title=You've Got a Friend in Me
+|bg=plain
+|Cookie
+|Have an Allay deliver items to you
+|Husbandry
+|Give an [[allay]] an item and then have it return to the player with more of that item. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_item_to_player
+|—
+}}
+{{AdvancementRow
+|title=Whatever Floats Your Goat!
+|bg=plain
+|Oak Boat
+|Get in a Boat and float with a Goat
+|Husbandry
+|Enter a [[boat]] or a raft with a [[goat]].
+|husbandry/ride_a_boat_with_a_goat
+|—
+}}
+{{AdvancementRow
+|title=Best Friends Forever
+|bg=plain
+|Lead
+|Tame an animal
+|Husbandry
+|Tame ''one'' of these 8 tameable [[mob]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Cat}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Wolf}}
+}}
+{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
+|husbandry/tame_an_animal
+|—
+}}
+{{AdvancementRow
+|title=Glow and Behold!
+|bg=plain
+|Glow Ink Sac
+|Make the text of any kind of sign glow
+|Husbandry
+|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
+|husbandry/make_a_sign_glow
+|—
+}}
+{{AdvancementRow
+|title=Fishy Business
+|bg=plain
+|Fishing Rod
+|Catch a fish
+|Husbandry
+|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
+}}
+The player need not to have actually [[Fishing|fished]] to trigger this advancement.
+|husbandry/fishy_business
+|—
+}}
+{{AdvancementRow
+|title=Total Beelocation
+|bg=plain
+|Bee Nest
+|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
+|Husbandry
+|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
+|husbandry/silk_touch_nest
+|—
+}}
+{{AdvancementRow
+|title=Bukkit Bukkit
+|bg=plain
+|Bucket of Tadpole
+|Catch a [[Tadpole]] in a Bucket
+|Husbandry
+|—
+|husbandry/tadpole_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=Smells Interesting
+|bg=plain
+|Sniffer Egg
+|Obtain a Sniffer Egg
+|Husbandry
+|Have a [[sniffer egg]] in the inventory. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/obtain_sniffer_egg
+|—
+}}
+{{AdvancementRow
+|title=A Seedy Place
+|bg=plain
+|Wheat
+|Plant a seed and watch it grow
+|Husbandry
+|Plant ''one'' of these 7 crops:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Beetroot Seeds|Beetroot}}
+* {{ItemLink|Melon Seeds|Melon}}
+* {{ItemLink|Nether Wart}}
+* {{ItemLink|Pumpkin Seeds|Pumpkin}}
+* {{ItemLink|Wheat Seeds|Wheat}}
+* {{ItemLink|Torchflower Seeds|Torchflower}}
+* {{ItemLink|Pitcher Pod|Pitcher}}
+}}
+Other crops and plants can be planted, but are ignored for this advancement.
+|husbandry/plant_seed
+|—
+}}
+{{AdvancementRow
+|title=Wax On
+|bg=plain
+|Honeycomb
+|Apply Honeycomb to a Copper block!
+|Bee Our Guest
+|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
+|husbandry/wax_on
+|—
+}}
+{{AdvancementRow
+|title=Two by Two
+|bg=fancy
+|Golden Carrot
+|Breed all the animals!
+|The Parrots and the Bats
+|{{Collapse
+|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
+|husbandry/bred_all_animals
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Birthday Song
+|bg=plain
+|Note Block
+|Have an Allay drop a Cake at a Note Block
+|You've Got a Friend in Me
+|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_cake_to_note_block
+|—
+}}
+{{AdvancementRow
+|title=A Complete Catalogue
+|bg=fancy
+|Raw Cod
+|Tame all Cat variants!
+|Best Friends Forever
+|Tame ''each'' of these 11 [[cat]] variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
+* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
+* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
+* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
+* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
+* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
+* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
+* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
+* {{EntityLink|White Cat|White|link=Cat#Appearance}}
+* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
+* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
+}}
+|husbandry/complete_catalogue
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Tactical Fishing
+|bg=plain
+|Bucket of Pufferfish
+|Catch a Fish... without a Fishing Rod!
+|Fishy Business
+|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
+|husbandry/tactical_fishing
+|—
+}}
+{{AdvancementRow
+|title=When the Squad Hops into Town
+|bg=plain
+|Lead
+|Get each [[Frog]] variant on a [[Lead]]
+|Bukkit Bukkit
+|The frogs don't need to be leashed at the same time.[{{bug|MC-252401|||WAI}}]
+|husbandry/leash_all_frog_variants
+|—
+}}
+{{AdvancementRow
+|title=Little Sniffs
+|bg=plain
+|Torchflower Seeds
+|Feed a Snifflet
+|Smells Interesting
+|Feed [[torchflower seeds]] to a [[snifflet]]. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/feed_snifflet
+|—
+}}
+{{AdvancementRow
+|title=A Balanced Diet
+|bg=fancy
+|Apple
+|Eat everything that is edible, even if it's not good for you
+|A Seedy Place
+|{{Collapse
+|title=Eat ''each'' of these 40 [[food]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Apple}}
+* {{ItemLink|Baked Potato}}
+* {{ItemLink|Beetroot}}
+* {{ItemLink|Beetroot Soup}}
+* {{ItemLink|Bread}}
+* {{ItemLink|Carrot}}
+* {{ItemLink|Chorus Fruit}}
+* {{ItemLink|Cooked Chicken}}
+* {{ItemLink|Cooked Cod}}
+* {{ItemLink|Cooked Mutton}}
+* {{ItemLink|Cooked Porkchop}}
+* {{ItemLink|Cooked Rabbit}}
+* {{ItemLink|Cooked Salmon}}
+* {{ItemLink|Cookie}}
+* {{ItemLink|Dried Kelp}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{ItemLink|Glow Berries}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Honey Bottle}}
+* {{ItemLink|Melon Slice}}
+* {{ItemLink|Mushroom Stew}}
+* {{ItemLink|Poisonous Potato}}
+* {{ItemLink|Potato}}
+* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
+* {{ItemLink|Pumpkin Pie}}
+* {{ItemLink|Rabbit Stew}}
+* {{ItemLink|Raw Beef}}
+* {{ItemLink|Raw Chicken}}
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Mutton}}
+* {{ItemLink|Raw Porkchop}}
+* {{ItemLink|Raw Rabbit}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Rotten Flesh}}
+* {{ItemLink|Spider Eye}}
+* {{ItemLink|Steak}}
+* {{ItemLink|Suspicious Stew}}
+* {{ItemLink|Sweet Berries}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+}}
+|expanded=1}}
+Other foods and consumables can be eaten, but are ignored for this advancement.
+|husbandry/balanced_diet
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Serious Dedication
+|bg=fancy
+|Netherite Hoe
+|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
+|A Seedy Place
+|Have a netherite hoe in the inventory.
+|husbandry/obtain_netherite_hoe
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Wax Off
+|bg=plain
+|Stone Axe
+|Scrape Wax off of a Copper block!
+|Wax On
+|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages.
+|husbandry/wax_off
+|—
+}}
+{{AdvancementRow
+|title=The Cutest Predator
+|bg=plain
+|Bucket of Axolotl
+|Catch an [[Axolotl]] in a [[Bucket]]
+|Tactical Fishing
+|{{Control|Use}} a [[water bucket]] on an axolotl.
+|husbandry/axolotl_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=With Our Powers Combined!
+|bg=fancy
+|Verdant Froglight
+|Have all Froglights in your inventory
+|When the Squad Hops into Town
+|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
+|husbandry/froglights
+|—
+}}
+{{AdvancementRow
+|title=Planting the Past
+|bg=plain
+|Pitcher Pod
+|Plant any Sniffer seed
+|Little Sniffs
+|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/plant_any_sniffer_seed
+|—
+}}
+{{AdvancementRow
+|title=The Healing Power of Friendship!
+|anchor=The Healing Power of Friendship
+|bg=plain
+|Bucket of Tropical Fish
+|Team up with an axolotl and win a fight
+|The Cutest Predator
+|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
+|husbandry/kill_axolotl_target
+|—
+}}
+{{AdvancementRow
+|title=Good as New
+|bg=plain
+|Wolf Armor
+|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
+|Best Friends Forever
+|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
+|husbandry/repair_wolf_armor
+|—
+}}
+{{AdvancementRow
+|title=The Whole Pack
+|bg=fancy
+|Bone
+|Tame one of each [[Wolf]] variant
+|Best Friends Forever
+|Tame ''each'' of these 9 wolf variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
+* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
+* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
+* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
+* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
+* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
+* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
+* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
+* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
+}}
+|husbandry/whole_pack
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Shear Brilliance
+|bg=plain
+|Shears
+|Remove Wolf Armor from a Wolf using [[Shears]]
+|Best Friends Forever
+|—
+|husbandry/remove_wolf_armor
+|—
+}}
+{{AdvancementTable|foot}}
+
+== JSON format ==
+{{main|Advancement definition}}
+
+== Sounds ==
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =In.ogg
+|subtitle=MC-200463
+|source=master
+|description=When any advancement is completed
+|id=ui.toast.in
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Out.ogg
+|subtitle=MC-200463
+|source=master
+|description=When an advancement [[toasts|toast]] finishes
+|id=ui.toast.out
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Challenge complete.ogg
+|subtitle=MC-200463
+|source=master
+|description=When a challenge advancement is completed
+|id=ui.toast.challenge_complete
+|translationkey=-
+|volume=0.6
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+== History ==
+{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
+=== Advancement entries and requirements ===
+{{HistoryTable
+|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
+|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}]}}
+|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
+|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
+|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
+|"I made a ''tabthulhu'' today," he later adds,[{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}] indicating this feature may use a large number of tabs.}}
+|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
+|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
+|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
+|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
+|He later tweets a teaser of what the feature holds,[{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}][{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}][{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}] This .zip file contains custom recipe JSON files.
+|He posts another encrypted .zip file soon afterwards, containing a few more recipes.[{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}]}}
+|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
+|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}] He clarifies that that's what he meant by "tabthulhu."[{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}]
+|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}]}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
+|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
+|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
+|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
+|Added the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
+|Advancement icons now allow data values.}}
+|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
+|Added a new number display to track progress while completing certain advancements.}}
+|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
+|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old server.properties
entry.
+|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
+|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
+|The "Sniper Duel" advancement has been changed to horizontal distance.}}
+|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
+|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
+|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
+|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
+|Advancement trees are now centered in the UI.}}
+|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
+|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
+|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
+|Advancements now remember the tab the player last selected.}}
+|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
+|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
+|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
+|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
+|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
+|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
+|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
+|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
+|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
+|[[Panda]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.[{{bug|MC-136400}}]}}
+|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
+|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
+|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
+|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
+|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
+|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.[{{bug|MC-159357}}]
+|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
+|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
+|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
+|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
+|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
+|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
+|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
+|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
+|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
+|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
+|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
+|Striders are now required for the "Two by Two" advancement.
+|Obtaining blackstone now counts for the "Stone Age" advancement.
+|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
+|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
+|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
+|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
+|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
+|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
+|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the piglin_loved
item tag.
+|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
+|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
+|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
+|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
+|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[{{bug|MC-187546}}]}}
+|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
+|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
+|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
+|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
+|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
+|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
+|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
+|[[Frog]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
+|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
+|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
+|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.[{{bug|MC-249632}}]
+|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
+|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[{{bug|MC-250025}}]
+|The capitalization errors in the titles and descriptions of several advancements have been fixed.[{{bug|MC-226430}}][{{bug|MC-231458}}][{{bug|MC-237920}}][{{bug|MC-237924}}][{{bug|MC-249741}}]}}
+|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
+|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
+|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
+|Sniffers are now required for the "Two by Two" advancement.}}
+|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
+|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
+|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
+|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[{{bug|MC-262123}}]}}
+|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
+|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].[{{bug|MC-262947}}]
+|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].[{{bug|MC-261965}}]}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
+|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
+|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".[{{bug|MC-266445}}]}}
+|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[{{bug|MC-266723}}]}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
+|{{HistoryLine|||dev=pre1|Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
+|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
+|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
+|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
+|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.[{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}]
+|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.[{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} ]
+|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
+|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
+|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
+}}
+
+=== Technical details ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w16b|Added trigger item_durability_changed
.}}
+|{{HistoryLine|||dev=17w17a|Added trigger levitation
.
+|Added feature
condition to the location
trigger.
+|Advancements can now execute commands when achieved.
+|Advancement icons now allow data values.
+|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
+|{{HistoryLine|||dev=17w17b|Added the changed_dimension
trigger, which takes two optional conditions: to
and from
, both being strings that accept "overworld", "the_nether", or "the_end".
+|The "location" shared object now has a dimension
string (same values as above).}}
+|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
+|Added tick
and tame_animal
triggers.
+|Added show_toast
and announce_to_chat
display options.
+|"entity" objects and the levitation
trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the x
, y
, or z
axis. absolute
and horizontal
ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
+}}
+|{{HistoryLine|||dev=17w18b|Added new advancement triggers: consume_item
, placed_block
, and arbitrary_player_tick
.}}
+|{{HistoryLine|||dev=pre1|Added hidden
field to advancement display info, which defaults to false.
+|Added new effects_changed
, used_totem
, and nether_travel
advancements triggers.
+|Removed commands
from advancement rewards, replaced with function
.
+|[[Item]]s and [[entities]] in advancements now have an extra NBT
field.
+|Entities in advancements now have an extra effects
and location
field.
+|The arbitrary_player_tick
advancement trigger has been removed.}}
+|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of recipes/root
.
+|Several recipe unlock advancements have been renamed.}}
+|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
+|{{HistoryLine|||dev=17w45a|Added an advancement
selector argument to test for obtained advancements.}}
+|{{HistoryLine|||dev=pre6|Added a nbt
field to the advancement icon section.}}
+|{{HistoryLine||1.15|dev=19w46a|Added triggers bee_nest_destroyed
, safely_harvest_honey
, and slide_down_block
}}
+|{{HistoryLine||1.16|dev=20w20a|Added triggers thrown_item_picked_up_by_entity
, player_generates_container_loot
, and item_used_on_block
.
+|Removed trigger safely_harvest_honey
as it was made redundant by item_used_on_block
.}}
+|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.}}
+|{{HistoryLine|||dev=pre6|Added trigger player_interacted_with_entity
.}}
+|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (advancements.sad_label
) under the description of the empty advancement screen can now be modified.}}
+|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock
to husbandry/allay_deliver_cake_to_note_block
.[{{bug|MC-249984}}]
+|Added trigger avoid_vibration
and removed triggers thrown_item_picked_up_by_player
and item_delivered_to_player
.}}
+|{{HistoryLine||1.20|dev=23w16a|Added recipe_crafted
advancement trigger; triggered when crafting a recipe.}}
+|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.[{{bug|MC-253269}}]
+|The requirements
field can once again be skipped in an advancement file.[{{bug|MC-265126}}]}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added triggers default_block_use
and any_block_use
.}}
+|{{HistoryLine|||dev=24w12a|Added triggers crafter_recipe_crafted
and fall_after_explosion
.}}
+|{{HistoryLine||1.21.2|dev=24w37a|The trigger minecraft:killed_by_crossbow
has been renamed to minecraft:killed_by_arrow
, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
+}}
+
+== Issues ==
+{{issue list|projects=mc}}
+
+== Trivia ==
+* Some Minecraft April Fools' Jokes have additional advancements. These include:
+** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
+** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
+** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
+** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
+* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
+* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
+* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
+* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
+
+== Gallery ==
+=== Screenshots ===
+
+Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
+Advancement Description.png|First look at advancement descriptions.
+Advancements in Chat.jpg|Advancements being announced in chat.
+Tabthulhu.png|"Tabthulhu".
+NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
+
+
+=== Renders and diagrams ===
+
+A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
+A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
+Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
+Two by Two.png|Advancement "[[Two by Two]]"
+Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
+
+
+== See also ==
+*[[Tutorial:Advancement guide]]
+*[[Achievement]]
+*[[Achievement/Java Edition]]
+*[[Data pack]]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Fortschritte]]
+[[es:Progreso]]
+[[fr:Progrès]]
+[[it:Progresso]]
+[[ja:進捗]]
+[[ko:발전 과제]]
+[[lzh:進程]]
+[[nl:Vooruitgangen]]
+[[pl:Postępy]]
+[[pt:Progressos]]
+[[ru:Достижение (Java Edition)]]
+[[th:ความก้าวหน้า]]
+[[uk:Досягнення (Java Edition)]]
+[[zh:进度]]
diff --git a/wiki_backup/A Furious Cocktail.txt b/wiki_backup/A Furious Cocktail.txt
new file mode 100644
index 0000000..474055d
--- /dev/null
+++ b/wiki_backup/A Furious Cocktail.txt
@@ -0,0 +1,2113 @@
+{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
+{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
+{{relevant tutorial|Advancement guide}}
+{{exclusive|java}}
+[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
+[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
+[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
+{{relevant tutorial|Advancement guide}}
+'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
+
+== Obtaining ==
+Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
+
+Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
+
+=== Notifications ===
+When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
+
+Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
+
+== Interface ==
+[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
+
+The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
+
+The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
+
+* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
+* '''[[#Nether|Nether]]''': Bring summer clothes
+* '''[[#The End|The End]]''': Or the beginning?
+* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
+* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
+
+Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
+
+Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
+
+If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[{{bug|MC-115297|||WAI}}].
+
+The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
+
+{| class="wikitable" data-description="Advancement icons" style="text-align: center"
+! colspan="2" | Icon frame
+! rowspan="2" | Description
+|-
+! Incomplete
+! Completed
+|-
+| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
+| Advancement
+|-
+| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
+| Goal
+|-
+| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
+| Challenge
+|}
+
+Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
+
+== List of advancements ==
+{{see also|Tutorial:Advancement guide}}
+
+=== Minecraft ===
+{{See also|Tutorial:Advancement guide/Minecraft tab}}
+[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
+{{AdvancementRow
+|title=Minecraft
+|bg=plain
+|Grass Block
+|The heart and story of the game
+|—
+|Have a [[crafting table]] in the inventory.
+|story/root
+}}
+{{AdvancementRow
+|title=Stone Age
+|bg=plain
+|Wooden Pickaxe
+|Mine Stone with your new Pickaxe
+|Minecraft
+|Have ''one'' of these 3 stones in the [[Tag#items stone_tool_materials|#stone_tool_materials]]
item tag:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Cobblestone}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Cobbled Deepslate}}
+}} in the inventory.
+|story/mine_stone
+}}
+{{AdvancementRow
+|title=Getting an Upgrade
+|bg=plain
+|Stone Pickaxe
+|Construct a better Pickaxe
+|Stone Age
+|Have a [[stone pickaxe]] in the inventory.
+|story/upgrade_tools
+}}
+{{AdvancementRow
+|title=Acquire Hardware
+|bg=plain
+|Iron Ingot
+|Smelt an Iron Ingot
+|Getting an Upgrade
+|Have an [[iron ingot]] in the inventory.
+|story/smelt_iron
+}}
+{{AdvancementRow
+|title=Suit Up
+|bg=plain
+|Iron Chestplate
+|Protect yourself with a piece of iron armor
+|Acquire Hardware
+|Have any type of iron [[armor]] in the inventory.
+|story/obtain_armor
+}}
+{{AdvancementRow
+|title=Hot Stuff
+|bg=plain
+|Lava Bucket
+|Fill a Bucket with lava
+|Acquire Hardware
+|Have a [[lava bucket]] in the inventory.
+|story/lava_bucket
+}}
+{{AdvancementRow
+|title=Isn't It Iron Pick
+|bg=plain
+|Iron Pickaxe
+|Upgrade your Pickaxe
+|Acquire Hardware
+|Have an [[iron pickaxe]] in the inventory.
+|story/iron_tools
+}}
+{{AdvancementRow
+|title=Not Today, Thank You
+|bg=plain
+|Shield
+|Deflect a projectile with a Shield
+|Suit Up
+|Block any projectile with a [[shield]].
+|story/deflect_arrow
+}}
+{{AdvancementRow
+|title=Ice Bucket Challenge
+|bg=plain
+|Obsidian
+|Obtain a block of Obsidian
+|Hot Stuff
+|Have a block of [[obsidian]] in the inventory.
+|story/form_obsidian
+}}
+{{AdvancementRow
+|title=Diamonds!
+|bg=plain
+|Diamond
+|Acquire diamonds
+|Isn't It Iron Pick
+|Have a [[diamond]] in the inventory.
+|story/mine_diamond
+}}
+{{AdvancementRow
+|title=We Need to Go Deeper
+|bg=plain
+|Flint and Steel
+|Build, light and enter a Nether Portal
+|Ice Bucket Challenge
+|Enter [[the Nether]] dimension.
+|story/enter_the_nether
+}}
+{{AdvancementRow
+|title=Cover Me with Diamonds
+|bg=plain
+|Diamond Chestplate
+|Diamond armor saves lives
+|Diamonds!
+|Have any type of diamond [[armor]] in the inventory.
+|story/shiny_gear
+}}
+{{AdvancementRow
+|title=Enchanter
+|bg=plain
+|Enchanted Book.gif
+|Enchant an item at an Enchanting Table
+|Diamonds!
+|Insert an item in an [[enchanting table]], then apply an enchantment.
+|story/enchant_item
+}}
+{{AdvancementRow
+|title=Zombie Doctor
+|bg=oval
+|Golden Apple
+|Weaken and then cure a Zombie Villager
+|We Need to Go Deeper
+|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]]. ''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
+|story/cure_zombie_villager
+}}
+{{AdvancementRow
+|title=Eye Spy
+|bg=plain
+|Eye of Ender
+|Follow an Eye of Ender
+|We Need to Go Deeper
+|Enter a [[stronghold]].
+|story/follow_ender_eye
+}}
+{{AdvancementRow
+|title=The End?
+|bg=plain
+|End Stone
+|Enter the End Portal
+|Eye Spy
+|Enter [[the End]] dimension.
+|story/enter_the_end
+}}
+{{AdvancementTable|foot}}
+
+=== Nether ===
+{{See also|Tutorial:Advancement guide/Nether tab}}
+[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
+{{AdvancementRow
+|title=Nether
+|bg=plain
+|Red Nether Bricks
+|Bring summer clothes
+|—
+|Enter [[the Nether]] dimension.
+|nether/root
+}}
+{{AdvancementRow
+|title=Return to Sender
+|bg=fancy
+|Fire Charge
+|Destroy a Ghast with a fireball
+|Nether
+|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
+|nether/return_to_sender
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Those Were the Days
+|bg=plain
+|Polished Blackstone Bricks
+|Enter a [[Bastion Remnant]]
+|Nether
+|—
+|nether/find_bastion
+|—
+}}
+{{AdvancementRow
+|title=Hidden in the Depths
+|bg=plain
+|Ancient Debris
+|Obtain Ancient Debris
+|Nether
+|Have an [[ancient debris]] in the inventory.
+|nether/obtain_ancient_debris
+|—
+}}
+{{AdvancementRow
+|title=Subspace Bubble
+|bg=fancy
+|Empty Map
+|Use the Nether to travel 7 km in the Overworld
+|Nether
+|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
+|nether/fast_travel
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=A Terrible Fortress
+|bg=plain
+|Nether Bricks
+|Break your way into a Nether Fortress
+|Nether
+|Enter a [[nether fortress]].
+|nether/find_fortress
+|—
+}}
+{{AdvancementRow
+|title=Who is Cutting Onions?
+|bg=plain
+|Crying Obsidian
+|Obtain Crying Obsidian
+|Nether
+|Have a block of [[crying obsidian]] in the inventory.
+|nether/obtain_crying_obsidian
+|—
+}}
+{{AdvancementRow
+|title=Oh Shiny
+|bg=plain
+|Gold Ingot
+|Distract Piglins with gold
+|Nether
+|{{Collapse
+|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the [[Tag#items piglin_loved|#piglin_loved]]
item tag:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Bell}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Block of Raw Gold}}
+* {{ItemLink|Clock}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{BlockLink|Gilded Blackstone}}
+* {{ItemLink|Glistering Melon Slice}}
+* {{ItemLink|Gold Ingot}}
+* {{BlockLink|Gold Ore}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Axe}}
+* {{ItemLink|Golden Boots}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Golden Chestplate}}
+* {{ItemLink|Golden Helmet}}
+* {{ItemLink|Golden Hoe}}
+* {{ItemLink|Golden Horse Armor}}
+* {{ItemLink|Golden Leggings}}
+* {{ItemLink|Golden Pickaxe}}
+* {{ItemLink|Golden Shovel}}
+* {{ItemLink|Golden Sword}}
+* {{BlockLink|Light Weighted Pressure Plate}}
+* {{BlockLink|Nether Gold Ore}}
+* {{BlockLink|Deepslate Gold Ore}}
+* {{ItemLink|Raw Gold}}
+}}
+|expanded=1}}
+The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
+|nether/distract_piglin
+|—
+}}
+{{AdvancementRow
+|title=This Boat Has Legs
+|bg=plain
+|Warped Fungus on a Stick
+|Ride a Strider with a Warped Fungus on a Stick
+|Nether
+|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.[{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}]
+|nether/ride_strider
+|—
+}}
+{{AdvancementRow
+|title=Uneasy Alliance
+|bg=fancy
+|Ghast Tear
+|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
+|Return to Sender
+|Kill a [[Ghast]] while being in the [[Overworld]].
+|nether/uneasy_alliance
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=War Pigs
+|bg=plain
+|Chest
+|Loot a Chest in a Bastion Remnant
+|Those Were the Days
+|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
+|nether/loot_bastion
+|—
+}}
+{{AdvancementRow
+|title=Country Lode, Take Me Home
+|bg=plain
+|Lodestone
+|{{control|Use}} a [[Compass]] on a [[Lodestone]]
+|Hidden in the Depths
+|—
+|nether/use_lodestone
+|—
+}}
+{{AdvancementRow
+|title=Cover Me in Debris
+|bg=fancy
+|Netherite Chestplate
+|Get a full suit of Netherite armor
+|Hidden in the Depths
+|Have a full set of netherite [[armor]] in the inventory.
+|nether/netherite_armor
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Spooky Scary Skeleton
+|bg=plain
+|Wither Skeleton Skull
+|Obtain a Wither Skeleton's skull
+|A Terrible Fortress
+|Have a [[wither skeleton skull]] in the inventory.
+|nether/get_wither_skull
+|—
+}}
+{{AdvancementRow
+|title=Into Fire
+|bg=plain
+|Blaze Rod
+|Relieve a Blaze of its rod
+|A Terrible Fortress
+|Have a [[blaze rod]] in the inventory.
+|nether/obtain_blaze_rod
+|—
+}}
+{{AdvancementRow
+|title=Not Quite "Nine" Lives
+|anchor=Not Quite "Nine" Lives
+|bg=plain
+|Respawn Anchor
+|Charge a [[Respawn Anchor]] to the maximum
+|Who is Cutting Onions?
+|—
+|nether/charge_respawn_anchor
+|—
+}}
+{{AdvancementRow
+|title=Feels Like Home
+|bg=plain
+|Warped Fungus on a Stick
+|Take a Strider for a loooong ride on a lava lake in the Overworld
+|This Boat Has Legs
+|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]]. ''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
+|nether/ride_strider_in_overworld_lava
+|—
+}}
+{{AdvancementRow
+|title=Hot Tourist Destinations
+|bg=fancy
+|Netherite Boots
+|Explore all Nether biomes
+|This Boat Has Legs
+|Visit ''all'' of the 5 following [[biome]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Basalt Deltas}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Warped Forest}}
+}}
+The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
+|nether/explore_nether
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Withering Heights
+|bg=plain
+|Nether Star.gif
+|Summon the Wither
+|Spooky Scary Skeleton
+|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+|nether/summon_wither
+|—
+}}
+{{AdvancementRow
+|title=Local Brewery
+|bg=plain
+|Uncraftable Potion
+|Brew a Potion
+|Into Fire
+|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.[{{bug|MC-116875}}]
+|nether/brew_potion
+|—
+}}
+{{AdvancementRow
+|title=Bring Home the Beacon
+|bg=plain
+|Beacon
+|Construct and place a Beacon
+|Withering Heights
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
+|nether/create_beacon
+|—
+}}
+{{AdvancementRow
+|title=A Furious Cocktail
+|bg=fancy
+|Milk Bucket
+|Have every potion effect applied at the same time
+|Local Brewery
+|{{Collapse
+|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+|nether/all_potions
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Beaconator
+|bg=oval
+|Beacon
+|Bring a Beacon to full power
+|Bring Home the Beacon
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
+|nether/create_full_beacon
+|—
+}}
+{{AdvancementRow
+|title=How Did We Get Here?
+|bg=fancy
+|Bucket
+|Have every effect applied at the same time
+|A Furious Cocktail
+|{{Collapse
+|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Absorption}}
+* {{EffectLink|Bad Omen}}
+* {{EffectLink|Blindness}}
+* {{EffectLink|Conduit Power}}
+* {{EffectLink|Darkness}}
+* {{EffectLink|Dolphin's Grace}}
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Glowing}}
+* {{EffectLink|Haste}}
+* {{EffectLink|Hero of the Village}}
+* {{EffectLink|Hunger|link=Hunger (effect)}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Levitation}}
+* {{EffectLink|Mining Fatigue}}
+* {{EffectLink|Nausea}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Raid Omen}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Trial Omen}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+* {{EffectLink|Wither|link=Wither (effect)}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|nether/all_effects
+|{{xp|1000}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== The End ===
+{{See also|Tutorial:Advancement guide/The End tab}}
+[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
+{{AdvancementRow
+|title=The End
+|bg=plain
+|End Stone
+|Or the beginning?
+|—
+|Enter [[the End]] dimension.
+|end/root
+|—
+}}
+{{AdvancementRow
+|title=Free the End
+|bg=plain
+|Dragon Head
+|Good luck
+|The End
+|Kill the [[ender dragon]]. ''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''[{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}]
+|end/kill_dragon
+|—
+}}
+{{AdvancementRow
+|title=The Next Generation
+|bg=oval
+|Dragon Egg
+|Hold the Dragon Egg
+|Free the End
+|Have a [[dragon egg]] in the inventory.
+|end/dragon_egg
+|—
+}}
+{{AdvancementRow
+|title=Remote Getaway
+|bg=plain
+|Ender Pearl
+|Escape the island
+|Free the End
+|Enter an [[end gateway]]
+|end/enter_end_gateway
+|—
+}}
+{{AdvancementRow
+|title=The End... Again...
+|bg=oval
+|End Crystal.gif
+|Respawn the Ender Dragon
+|Free the End
+|Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an [[ender dragon]] is summoned using [[end crystal]]s.
+|end/respawn_dragon
+|—
+}}
+{{AdvancementRow
+|title=You Need a Mint
+|bg=oval
+|Dragon's Breath
+|Collect Dragon's Breath in a Glass Bottle
+|Free the End
+|Have a bottle of [[dragon's breath]] in the inventory.
+|end/dragon_breath
+|—
+}}
+{{AdvancementRow
+|title=The City at the End of the Game
+|bg=plain
+|Purpur Block
+|Go on in, what could happen?
+|Remote Getaway
+|Enter an [[end city]].
+|end/find_end_city
+|—
+}}
+{{AdvancementRow
+|title=Sky's the Limit
+|bg=oval
+|Elytra
+|Find Elytra
+|The City at the End of the Game
+|Have a pair of [[elytra]] in the inventory.
+|end/elytra
+|—
+}}
+{{AdvancementRow
+|title=Great View From Up Here
+|bg=fancy
+|Shulker Shell
+|Levitate up 50 blocks from the attacks of a [[Shulker]]
+|The City at the End of the Game
+|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
+|end/levitate
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Adventure ===
+{{See also|Tutorial:Advancement guide/Adventure tab}}
+[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
+{{AdvancementRow
+|title=Adventure
+|bg=plain
+|Empty Map
+|Adventure, exploration and combat
+|—
+|Kill any [[mob]], or be killed by any [[living entity]].
+|adventure/root
+|—
+}}
+{{AdvancementRow
+|title=Voluntary Exile
+|bg=plain
+|Ominous Banner
+|Kill a [[raid captain]]. Maybe consider staying away from villages for the time being...[{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}]
+|Adventure
+|Kill an entity in the [[Tag#entity_types raiders|#raiders]]
entity tag wearing an {{BlockLink|ominous banner}}:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Evoker}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Vindicator}}
+}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/voluntary_exile
+|—
+}}
+{{AdvancementRow
+|title=Is It a Bird?
+|bg=plain
+|Spyglass
+|Look at a [[Parrot]] through a [[Spyglass]]
+|Adventure
+|—
+|adventure/spyglass_at_parrot
+|—
+}}
+{{AdvancementRow
+|title=Monster Hunter
+|bg=plain
+|Iron Sword
+|Kill any hostile monster
+|Adventure
+|{{Collapse
+|title=Kill ''one'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_a_mob
+|—
+}}
+{{AdvancementRow
+|title=The Power of Books
+|bg=plain
+|Chiseled Bookshelf
+|Read the power signal of a Chiseled Bookshelf using a Comparator
+|Adventure
+|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
+|adventure/read_power_of_chiseled_bookshelf
+|—
+}}
+{{AdvancementRow
+|title=What a Deal!
+|bg=plain
+|Emerald
+|Successfully trade with a Villager
+|Adventure
+|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
+|adventure/trade
+|—
+}}
+{{AdvancementRow
+|title=Crafting a New Look
+|bg=plain
+|Dune Armor Trim Smithing Template
+|Craft a trimmed armor at a [[Smithing Table]]
+|Adventure
+|—
+|adventure/trim_with_any_armor_pattern
+|—
+}}
+{{AdvancementRow
+|title=Sticky Situation
+|bg=plain
+|Honey Block
+|Jump into a Honey Block to break your fall
+|Adventure
+|Collide on a vertical side of a [[honey block]] while falling.
+|adventure/honey_block_slide
+|—
+}}
+{{AdvancementRow
+|title=Ol' Betsy
+|bg=plain
+|Crossbow
+|Shoot a [[Crossbow]]
+|Adventure
+|—
+|adventure/ol_betsy
+|—
+}}
+{{AdvancementRow
+|title=Surge Protector
+|bg=plain
+|Lightning Rod
+|Protect a Villager from an undesired shock without starting a fire
+|Adventure
+|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
+|adventure/lightning_rod_with_villager_no_fire
+|—
+}}
+{{AdvancementRow
+|title=Caves & Cliffs
+|bg=plain
+|Water Bucket
+|Free fall from the top of the world (build limit) to the bottom of the world and survive
+|Adventure
+|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
+|adventure/fall_from_world_height
+|—
+}}
+{{AdvancementRow
+|title=Respecting the Remnants
+|bg=plain
+|Brush
+|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
+|Adventure
+|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
+|adventure/salvage_sherd
+|—
+}}
+{{AdvancementRow
+|title=Sneak 100
+|bg=plain
+|Sculk Sensor.gif
+|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
+|Adventure
+|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
+|adventure/avoid_vibration
+|—
+}}
+{{AdvancementRow
+|title=Sweet Dreams
+|bg=plain
+|Red Bed
+|Sleep in a Bed to change your respawn point
+|Adventure
+|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
+|adventure/sleep_in_bed
+|—
+}}
+{{AdvancementRow
+|title=Hero of the Village
+|bg=fancy
+|Ominous Banner
+|Successfully defend a village from a raid
+|Voluntary Exile
+|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/hero_of_the_village
+|{{xp|100}} [[experience]]
+|—
+}}
+{{AdvancementRow
+|title=Is It a Balloon?
+|bg=plain
+|Spyglass
+|Look at a [[Ghast]] through a [[Spyglass]]
+|Is It a Bird?
+|—
+|adventure/spyglass_at_ghast
+|—
+}}
+{{AdvancementRow
+|bg=plain
+|title=A Throwaway Joke
+|Trident
+|Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
+|Monster Hunter
+|Hit a [[mob]] with a thrown [[trident]].
+|adventure/throw_trident
+|—
+}}
+{{AdvancementRow
+|title=It Spreads
+|bg=fancy
+|Sculk Catalyst
+|Kill a mob near a Sculk Catalyst
+|Monster Hunter
+|{{Collapse
+|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Giant}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Skeleton Horse}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Squid}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Warden}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Wolf}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Horse}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}}}
+{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
+|adventure/kill_mob_near_sculk_catalyst
+|—
+}}
+{{AdvancementRow
+|title=Take Aim
+|bg=plain
+|Bow
+|Shoot something with an Arrow
+|Monster Hunter
+|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
+|adventure/shoot_arrow
+|—
+}}
+{{AdvancementRow
+|title=Monsters Hunted
+|bg=fancy
+|Diamond Sword
+|Kill one of every hostile monster
+|Monster Hunter
+|{{Collapse
+|title=Kill ''each'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_all_mobs
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Postmortal
+|bg=oval
+|Totem of Undying
+|Use a Totem of Undying to cheat death
+|Monster Hunter
+|Activate a [[totem of undying]] by taking fatal [[damage]].
+|adventure/totem_of_undying
+|—
+}}
+{{AdvancementRow
+|title=Hired Help
+|bg=oval
+|Carved Pumpkin
+|Summon an Iron Golem to help defend a village
+|What a Deal!
+|Summon an [[iron golem]].
+|adventure/summon_iron_golem
+|—
+}}
+{{AdvancementRow
+|title=Star Trader
+|bg=plain
+|Emerald
+|Trade with a Villager at the [[build height limit]]
+|What a Deal!
+|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
+|adventure/trade_at_world_height
+|—
+}}
+{{AdvancementRow
+|title=Smithing with Style
+|bg=fancy
+|Silence Armor Trim Smithing Template
+|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
+|Crafting a New Look
+|—
+|adventure/trim_with_all_exclusive_armor_patterns
+|{{xp|150}} [[experience]]
+}}
+{{AdvancementRow
+|title=Two Birds, One Arrow
+|bg=fancy
+|Crossbow
+|Kill two Phantoms with a piercing Arrow
+|Ol' Betsy
+|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
+|adventure/two_birds_one_arrow
+|{{xp|65}} [[experience]]
+}}
+{{AdvancementRow
+|title=Who's the Pillager Now?
+|bg=plain
+|Crossbow
+|Give a Pillager a taste of their own medicine
+|Ol' Betsy
+|Kill a [[pillager]] with a [[crossbow]] shot.
+|adventure/whos_the_pillager_now
+|—
+}}
+{{AdvancementRow
+|title=Arbalistic
+|bg=fancy
+|Crossbow
+|Kill five unique [[mob]]s with one [[crossbow]] shot
+|Ol' Betsy
+|{{EntityLink|Armor Stand}} also counts for this advancement. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/arbalistic
+|{{xp|85}} [[experience]]
+}}
+{{AdvancementRow
+|title=Careful Restoration
+|bg=plain
+|Decorated Pot
+|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
+|Respecting the Remnants
+|—
+|adventure/craft_decorated_pot_using_only_sherds
+|—
+}}
+{{AdvancementRow
+|title=Adventuring Time
+|bg=fancy
+|Diamond Boots
+|Discover every biome
+|Sweet Dreams
+|{{Collapse
+|title=Visit ''all'' of these 54 [[biome]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Badlands}}
+* {{BiomeLink|Bamboo Jungle}}
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Cherry Grove}}
+* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
+* {{BiomeLink|Dark Forest}}
+* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
+* {{BiomeLink|Deep Dark}}
+* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
+* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Dripstone Caves}}
+* {{BiomeLink|Eroded Badlands}}
+* {{BiomeLink|Flower Forest}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Frozen Ocean}}
+* {{BiomeLink|Frozen Peaks}}
+* {{BiomeLink|Frozen River}}
+* {{BiomeLink|Grove}}
+* {{BiomeLink|Ice Spikes}}
+* {{BiomeLink|Jagged Peaks}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
+* {{BiomeLink|Lush Caves}}
+* {{BiomeLink|Mangrove Swamp}}
+* {{BiomeLink|Meadow}}
+* {{BiomeLink|Mushroom Fields}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Old Growth Birch Forest}}
+* {{BiomeLink|Old Growth Pine Taiga}}
+* {{BiomeLink|Old Growth Spruce Taiga}}
+* {{BiomeLink|Pale Garden}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|Snowy Beach}}
+* {{BiomeLink|Snowy Plains}}
+* {{BiomeLink|Snowy Slopes}}
+* {{BiomeLink|Snowy Taiga}}
+* {{BiomeLink|Sparse Jungle}}
+* {{BiomeLink|Stony Peaks}}
+* {{BiomeLink|Stony Shore}}
+* {{BiomeLink|Sunflower Plains}}
+* {{BiomeLink|Swamp}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
+* {{BiomeLink|Windswept Forest}}
+* {{BiomeLink|Windswept Gravelly Hills}}
+* {{BiomeLink|Windswept Hills}}
+* {{BiomeLink|Windswept Savanna}}
+* {{BiomeLink|Wooded Badlands}}
+}}
+|expanded=1}}
+The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
+|adventure/adventuring_time
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Sound of Music
+|bg=plain
+|Jukebox
+|Make the Meadows come alive with the sound of music from a Jukebox
+|Sweet Dreams
+|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
+|adventure/play_jukebox_in_meadows
+|—
+}}
+{{AdvancementRow
+|title=Light as a Rabbit
+|bg=plain
+|Leather Boots
+|Walk on Powder Snow... without sinking in it
+|Sweet Dreams
+|Walk on [[powder snow]] while wearing [[leather boots]].
+|adventure/walk_on_powder_snow_with_leather_boots
+|—
+}}
+{{AdvancementRow
+|title=Is It a Plane?
+|bg=plain
+|Spyglass
+|Look at the [[Ender Dragon]] through a [[Spyglass]]
+|Is It a Balloon?
+|—
+|adventure/spyglass_at_dragon
+|—
+}}
+{{AdvancementRow
+|title=Very Very Frightening
+|bg=plain
+|Trident
+|Strike a Villager with lightning
+|A Throwaway Joke
+|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
+|adventure/very_very_frightening
+|—
+}}
+{{AdvancementRow
+|title=Sniper Duel
+|bg=fancy
+|Arrow
+|Kill a Skeleton from at least 50 meters away
+|Take Aim
+|Receive kill credit for a [[skeleton]] that is at least 50 blocks away horizontally and is killed by a projectile.
+|adventure/sniper_duel
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Bullseye
+|bg=fancy
+|Target
+|Hit the bullseye of a Target block from at least 30 meters away
+|Take Aim
+|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
+|adventure/bullseye
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Isn't It Scute?
+|bg=plain
+|Armadillo Scute
+|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
+|Adventure
+|{{Control|Use}} a [[brush]] on an armadillo.
+|adventure/brush_armadillo
+|—
+}}
+{{AdvancementRow
+|title=Minecraft: Trial(s) Edition
+|bg=plain
+|Chiseled Tuff
+|Step foot in a [[Trial Chamber]]
+|Adventure
+|—
+|adventure/minecraft_trials_edition
+|—
+}}
+{{AdvancementRow
+|title=Crafters Crafting Crafters
+|bg=plain
+|Crafter
+|Be near a Crafter when it crafts a Crafter
+|Adventure
+|—
+|adventure/crafters_crafting_crafters
+|—
+}}
+{{AdvancementRow
+|title=Lighten Up
+|bg=plain
+|Copper Bulb
+|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
+|Minecraft: Trial(s) Edition
+|Use any type of axe on a lit copper bulb that is at least partially oxidized.
+|adventure/lighten_up
+|—
+}}
+{{AdvancementRow
+|title=Who Needs Rockets?
+|bg=plain
+|Wind Charge
+|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
+|Minecraft: Trial(s) Edition
+|—
+|adventure/who_needs_rockets
+|—
+}}
+{{AdvancementRow
+|title=Under Lock and Key
+|bg=plain
+|Trial Key
+|Use a [[Trial Key]] on a [[Vault]]
+|Minecraft: Trial(s) Edition
+|—
+|adventure/under_lock_and_key
+|—
+}}
+{{AdvancementRow
+|title=Revaulting
+|bg=oval
+|Ominous Trial Key
+|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
+|Under Lock and Key
+|—
+|adventure/revaulting
+|—
+}}
+{{AdvancementRow
+|title=Blowback
+|bg=fancy
+|Wind Charge
+|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
+|Minecraft: Trial(s) Edition
+|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
+|adventure/blowback
+|{{xp|40}} [[experience]]
+}}
+{{AdvancementRow
+|title=Over-Overkill
+|bg=fancy
+|Mace
+|Deal 50 hearts of damage in a single hit using the [[Mace]]
+|Minecraft: Trial(s) Edition
+|–
+|adventure/overoverkill
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Husbandry ===
+{{see also|Tutorial:Advancement guide/Husbandry tab}}
+[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
+{{AdvancementRow
+|title=Husbandry
+|bg=plain
+|Hay Bale
+|The world is full of friends and food
+|—
+|Consume anything that can be consumed, except for [[cake]].
+|husbandry/root
+|—
+}}
+{{AdvancementRow
+|title=Bee Our Guest
+|bg=plain
+|Honey Bottle
+|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
+|Husbandry
+|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
+|husbandry/safely_harvest_honey
+|—
+}}
+{{AdvancementRow
+|title=The Parrots and the Bats
+|bg=plain
+|Wheat
+|Breed two animals together
+|Husbandry
+|{{Collapse
+|title=Breed a pair of ''any'' of these 26 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
+|husbandry/breed_an_animal
+|—
+}}
+{{AdvancementRow
+|title=You've Got a Friend in Me
+|bg=plain
+|Cookie
+|Have an Allay deliver items to you
+|Husbandry
+|Give an [[allay]] an item and then have it return to the player with more of that item. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_item_to_player
+|—
+}}
+{{AdvancementRow
+|title=Whatever Floats Your Goat!
+|bg=plain
+|Oak Boat
+|Get in a Boat and float with a Goat
+|Husbandry
+|Enter a [[boat]] or a raft with a [[goat]].
+|husbandry/ride_a_boat_with_a_goat
+|—
+}}
+{{AdvancementRow
+|title=Best Friends Forever
+|bg=plain
+|Lead
+|Tame an animal
+|Husbandry
+|Tame ''one'' of these 8 tameable [[mob]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Cat}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Wolf}}
+}}
+{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
+|husbandry/tame_an_animal
+|—
+}}
+{{AdvancementRow
+|title=Glow and Behold!
+|bg=plain
+|Glow Ink Sac
+|Make the text of any kind of sign glow
+|Husbandry
+|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
+|husbandry/make_a_sign_glow
+|—
+}}
+{{AdvancementRow
+|title=Fishy Business
+|bg=plain
+|Fishing Rod
+|Catch a fish
+|Husbandry
+|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
+}}
+The player need not to have actually [[Fishing|fished]] to trigger this advancement.
+|husbandry/fishy_business
+|—
+}}
+{{AdvancementRow
+|title=Total Beelocation
+|bg=plain
+|Bee Nest
+|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
+|Husbandry
+|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
+|husbandry/silk_touch_nest
+|—
+}}
+{{AdvancementRow
+|title=Bukkit Bukkit
+|bg=plain
+|Bucket of Tadpole
+|Catch a [[Tadpole]] in a Bucket
+|Husbandry
+|—
+|husbandry/tadpole_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=Smells Interesting
+|bg=plain
+|Sniffer Egg
+|Obtain a Sniffer Egg
+|Husbandry
+|Have a [[sniffer egg]] in the inventory. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/obtain_sniffer_egg
+|—
+}}
+{{AdvancementRow
+|title=A Seedy Place
+|bg=plain
+|Wheat
+|Plant a seed and watch it grow
+|Husbandry
+|Plant ''one'' of these 7 crops:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Beetroot Seeds|Beetroot}}
+* {{ItemLink|Melon Seeds|Melon}}
+* {{ItemLink|Nether Wart}}
+* {{ItemLink|Pumpkin Seeds|Pumpkin}}
+* {{ItemLink|Wheat Seeds|Wheat}}
+* {{ItemLink|Torchflower Seeds|Torchflower}}
+* {{ItemLink|Pitcher Pod|Pitcher}}
+}}
+Other crops and plants can be planted, but are ignored for this advancement.
+|husbandry/plant_seed
+|—
+}}
+{{AdvancementRow
+|title=Wax On
+|bg=plain
+|Honeycomb
+|Apply Honeycomb to a Copper block!
+|Bee Our Guest
+|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
+|husbandry/wax_on
+|—
+}}
+{{AdvancementRow
+|title=Two by Two
+|bg=fancy
+|Golden Carrot
+|Breed all the animals!
+|The Parrots and the Bats
+|{{Collapse
+|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
+|husbandry/bred_all_animals
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Birthday Song
+|bg=plain
+|Note Block
+|Have an Allay drop a Cake at a Note Block
+|You've Got a Friend in Me
+|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_cake_to_note_block
+|—
+}}
+{{AdvancementRow
+|title=A Complete Catalogue
+|bg=fancy
+|Raw Cod
+|Tame all Cat variants!
+|Best Friends Forever
+|Tame ''each'' of these 11 [[cat]] variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
+* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
+* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
+* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
+* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
+* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
+* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
+* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
+* {{EntityLink|White Cat|White|link=Cat#Appearance}}
+* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
+* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
+}}
+|husbandry/complete_catalogue
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Tactical Fishing
+|bg=plain
+|Bucket of Pufferfish
+|Catch a Fish... without a Fishing Rod!
+|Fishy Business
+|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
+|husbandry/tactical_fishing
+|—
+}}
+{{AdvancementRow
+|title=When the Squad Hops into Town
+|bg=plain
+|Lead
+|Get each [[Frog]] variant on a [[Lead]]
+|Bukkit Bukkit
+|The frogs don't need to be leashed at the same time.[{{bug|MC-252401|||WAI}}]
+|husbandry/leash_all_frog_variants
+|—
+}}
+{{AdvancementRow
+|title=Little Sniffs
+|bg=plain
+|Torchflower Seeds
+|Feed a Snifflet
+|Smells Interesting
+|Feed [[torchflower seeds]] to a [[snifflet]]. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/feed_snifflet
+|—
+}}
+{{AdvancementRow
+|title=A Balanced Diet
+|bg=fancy
+|Apple
+|Eat everything that is edible, even if it's not good for you
+|A Seedy Place
+|{{Collapse
+|title=Eat ''each'' of these 40 [[food]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Apple}}
+* {{ItemLink|Baked Potato}}
+* {{ItemLink|Beetroot}}
+* {{ItemLink|Beetroot Soup}}
+* {{ItemLink|Bread}}
+* {{ItemLink|Carrot}}
+* {{ItemLink|Chorus Fruit}}
+* {{ItemLink|Cooked Chicken}}
+* {{ItemLink|Cooked Cod}}
+* {{ItemLink|Cooked Mutton}}
+* {{ItemLink|Cooked Porkchop}}
+* {{ItemLink|Cooked Rabbit}}
+* {{ItemLink|Cooked Salmon}}
+* {{ItemLink|Cookie}}
+* {{ItemLink|Dried Kelp}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{ItemLink|Glow Berries}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Honey Bottle}}
+* {{ItemLink|Melon Slice}}
+* {{ItemLink|Mushroom Stew}}
+* {{ItemLink|Poisonous Potato}}
+* {{ItemLink|Potato}}
+* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
+* {{ItemLink|Pumpkin Pie}}
+* {{ItemLink|Rabbit Stew}}
+* {{ItemLink|Raw Beef}}
+* {{ItemLink|Raw Chicken}}
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Mutton}}
+* {{ItemLink|Raw Porkchop}}
+* {{ItemLink|Raw Rabbit}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Rotten Flesh}}
+* {{ItemLink|Spider Eye}}
+* {{ItemLink|Steak}}
+* {{ItemLink|Suspicious Stew}}
+* {{ItemLink|Sweet Berries}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+}}
+|expanded=1}}
+Other foods and consumables can be eaten, but are ignored for this advancement.
+|husbandry/balanced_diet
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Serious Dedication
+|bg=fancy
+|Netherite Hoe
+|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
+|A Seedy Place
+|Have a netherite hoe in the inventory.
+|husbandry/obtain_netherite_hoe
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Wax Off
+|bg=plain
+|Stone Axe
+|Scrape Wax off of a Copper block!
+|Wax On
+|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages.
+|husbandry/wax_off
+|—
+}}
+{{AdvancementRow
+|title=The Cutest Predator
+|bg=plain
+|Bucket of Axolotl
+|Catch an [[Axolotl]] in a [[Bucket]]
+|Tactical Fishing
+|{{Control|Use}} a [[water bucket]] on an axolotl.
+|husbandry/axolotl_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=With Our Powers Combined!
+|bg=fancy
+|Verdant Froglight
+|Have all Froglights in your inventory
+|When the Squad Hops into Town
+|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
+|husbandry/froglights
+|—
+}}
+{{AdvancementRow
+|title=Planting the Past
+|bg=plain
+|Pitcher Pod
+|Plant any Sniffer seed
+|Little Sniffs
+|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/plant_any_sniffer_seed
+|—
+}}
+{{AdvancementRow
+|title=The Healing Power of Friendship!
+|anchor=The Healing Power of Friendship
+|bg=plain
+|Bucket of Tropical Fish
+|Team up with an axolotl and win a fight
+|The Cutest Predator
+|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
+|husbandry/kill_axolotl_target
+|—
+}}
+{{AdvancementRow
+|title=Good as New
+|bg=plain
+|Wolf Armor
+|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
+|Best Friends Forever
+|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
+|husbandry/repair_wolf_armor
+|—
+}}
+{{AdvancementRow
+|title=The Whole Pack
+|bg=fancy
+|Bone
+|Tame one of each [[Wolf]] variant
+|Best Friends Forever
+|Tame ''each'' of these 9 wolf variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
+* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
+* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
+* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
+* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
+* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
+* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
+* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
+* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
+}}
+|husbandry/whole_pack
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Shear Brilliance
+|bg=plain
+|Shears
+|Remove Wolf Armor from a Wolf using [[Shears]]
+|Best Friends Forever
+|—
+|husbandry/remove_wolf_armor
+|—
+}}
+{{AdvancementTable|foot}}
+
+== JSON format ==
+{{main|Advancement definition}}
+
+== Sounds ==
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =In.ogg
+|subtitle=MC-200463
+|source=master
+|description=When any advancement is completed
+|id=ui.toast.in
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Out.ogg
+|subtitle=MC-200463
+|source=master
+|description=When an advancement [[toasts|toast]] finishes
+|id=ui.toast.out
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Challenge complete.ogg
+|subtitle=MC-200463
+|source=master
+|description=When a challenge advancement is completed
+|id=ui.toast.challenge_complete
+|translationkey=-
+|volume=0.6
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+== History ==
+{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
+=== Advancement entries and requirements ===
+{{HistoryTable
+|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
+|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}]}}
+|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
+|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
+|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
+|"I made a ''tabthulhu'' today," he later adds,[{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}] indicating this feature may use a large number of tabs.}}
+|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
+|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
+|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
+|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
+|He later tweets a teaser of what the feature holds,[{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}][{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}][{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}] This .zip file contains custom recipe JSON files.
+|He posts another encrypted .zip file soon afterwards, containing a few more recipes.[{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}]}}
+|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
+|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}] He clarifies that that's what he meant by "tabthulhu."[{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}]
+|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}]}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
+|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
+|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
+|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
+|Added the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
+|Advancement icons now allow data values.}}
+|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
+|Added a new number display to track progress while completing certain advancements.}}
+|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
+|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old server.properties
entry.
+|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
+|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
+|The "Sniper Duel" advancement has been changed to horizontal distance.}}
+|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
+|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
+|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
+|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
+|Advancement trees are now centered in the UI.}}
+|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
+|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
+|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
+|Advancements now remember the tab the player last selected.}}
+|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
+|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
+|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
+|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
+|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
+|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
+|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
+|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
+|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
+|[[Panda]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.[{{bug|MC-136400}}]}}
+|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
+|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
+|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
+|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
+|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
+|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.[{{bug|MC-159357}}]
+|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
+|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
+|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
+|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
+|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
+|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
+|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
+|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
+|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
+|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
+|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
+|Striders are now required for the "Two by Two" advancement.
+|Obtaining blackstone now counts for the "Stone Age" advancement.
+|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
+|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
+|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
+|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
+|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
+|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
+|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the piglin_loved
item tag.
+|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
+|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
+|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
+|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
+|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[{{bug|MC-187546}}]}}
+|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
+|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
+|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
+|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
+|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
+|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
+|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
+|[[Frog]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
+|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
+|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
+|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.[{{bug|MC-249632}}]
+|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
+|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[{{bug|MC-250025}}]
+|The capitalization errors in the titles and descriptions of several advancements have been fixed.[{{bug|MC-226430}}][{{bug|MC-231458}}][{{bug|MC-237920}}][{{bug|MC-237924}}][{{bug|MC-249741}}]}}
+|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
+|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
+|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
+|Sniffers are now required for the "Two by Two" advancement.}}
+|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
+|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
+|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
+|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[{{bug|MC-262123}}]}}
+|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
+|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].[{{bug|MC-262947}}]
+|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].[{{bug|MC-261965}}]}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
+|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
+|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".[{{bug|MC-266445}}]}}
+|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[{{bug|MC-266723}}]}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
+|{{HistoryLine|||dev=pre1|Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
+|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
+|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
+|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
+|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.[{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}]
+|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.[{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} ]
+|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
+|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
+|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
+}}
+
+=== Technical details ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w16b|Added trigger item_durability_changed
.}}
+|{{HistoryLine|||dev=17w17a|Added trigger levitation
.
+|Added feature
condition to the location
trigger.
+|Advancements can now execute commands when achieved.
+|Advancement icons now allow data values.
+|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
+|{{HistoryLine|||dev=17w17b|Added the changed_dimension
trigger, which takes two optional conditions: to
and from
, both being strings that accept "overworld", "the_nether", or "the_end".
+|The "location" shared object now has a dimension
string (same values as above).}}
+|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
+|Added tick
and tame_animal
triggers.
+|Added show_toast
and announce_to_chat
display options.
+|"entity" objects and the levitation
trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the x
, y
, or z
axis. absolute
and horizontal
ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
+}}
+|{{HistoryLine|||dev=17w18b|Added new advancement triggers: consume_item
, placed_block
, and arbitrary_player_tick
.}}
+|{{HistoryLine|||dev=pre1|Added hidden
field to advancement display info, which defaults to false.
+|Added new effects_changed
, used_totem
, and nether_travel
advancements triggers.
+|Removed commands
from advancement rewards, replaced with function
.
+|[[Item]]s and [[entities]] in advancements now have an extra NBT
field.
+|Entities in advancements now have an extra effects
and location
field.
+|The arbitrary_player_tick
advancement trigger has been removed.}}
+|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of recipes/root
.
+|Several recipe unlock advancements have been renamed.}}
+|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
+|{{HistoryLine|||dev=17w45a|Added an advancement
selector argument to test for obtained advancements.}}
+|{{HistoryLine|||dev=pre6|Added a nbt
field to the advancement icon section.}}
+|{{HistoryLine||1.15|dev=19w46a|Added triggers bee_nest_destroyed
, safely_harvest_honey
, and slide_down_block
}}
+|{{HistoryLine||1.16|dev=20w20a|Added triggers thrown_item_picked_up_by_entity
, player_generates_container_loot
, and item_used_on_block
.
+|Removed trigger safely_harvest_honey
as it was made redundant by item_used_on_block
.}}
+|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.}}
+|{{HistoryLine|||dev=pre6|Added trigger player_interacted_with_entity
.}}
+|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (advancements.sad_label
) under the description of the empty advancement screen can now be modified.}}
+|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock
to husbandry/allay_deliver_cake_to_note_block
.[{{bug|MC-249984}}]
+|Added trigger avoid_vibration
and removed triggers thrown_item_picked_up_by_player
and item_delivered_to_player
.}}
+|{{HistoryLine||1.20|dev=23w16a|Added recipe_crafted
advancement trigger; triggered when crafting a recipe.}}
+|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.[{{bug|MC-253269}}]
+|The requirements
field can once again be skipped in an advancement file.[{{bug|MC-265126}}]}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added triggers default_block_use
and any_block_use
.}}
+|{{HistoryLine|||dev=24w12a|Added triggers crafter_recipe_crafted
and fall_after_explosion
.}}
+|{{HistoryLine||1.21.2|dev=24w37a|The trigger minecraft:killed_by_crossbow
has been renamed to minecraft:killed_by_arrow
, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
+}}
+
+== Issues ==
+{{issue list|projects=mc}}
+
+== Trivia ==
+* Some Minecraft April Fools' Jokes have additional advancements. These include:
+** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
+** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
+** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
+** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
+* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
+* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
+* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
+* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
+
+== Gallery ==
+=== Screenshots ===
+
+Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
+Advancement Description.png|First look at advancement descriptions.
+Advancements in Chat.jpg|Advancements being announced in chat.
+Tabthulhu.png|"Tabthulhu".
+NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
+
+
+=== Renders and diagrams ===
+
+A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
+A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
+Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
+Two by Two.png|Advancement "[[Two by Two]]"
+Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
+
+
+== See also ==
+*[[Tutorial:Advancement guide]]
+*[[Achievement]]
+*[[Achievement/Java Edition]]
+*[[Data pack]]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Fortschritte]]
+[[es:Progreso]]
+[[fr:Progrès]]
+[[it:Progresso]]
+[[ja:進捗]]
+[[ko:발전 과제]]
+[[lzh:進程]]
+[[nl:Vooruitgangen]]
+[[pl:Postępy]]
+[[pt:Progressos]]
+[[ru:Достижение (Java Edition)]]
+[[th:ความก้าวหน้า]]
+[[uk:Досягнення (Java Edition)]]
+[[zh:进度]]
diff --git a/wiki_backup/A Wanderous Journey.txt b/wiki_backup/A Wanderous Journey.txt
new file mode 100644
index 0000000..1ff2f01
--- /dev/null
+++ b/wiki_backup/A Wanderous Journey.txt
@@ -0,0 +1,1290 @@
+{{About|cinematic animations used to promote ''[[Minecraft]]''|cinematic animations used to promote ''[[Minecraft Earth]]''|Earth:Mojang cinematics}}{{Split}}[[File:Efe is excited to see snifflet.png|thumb|[[Efe]] and a [[snifflet]] as they appear in a cinematic]]
+'''Mojang cinematics''' are short videos or images taken from official [[Mojang Studios|Mojang]] social media platforms or official releases. Many different studios are commissioned to work on them, but the most prevalent are [https://elementanimation.com/ Element Animation] and [https://brikk.se/en/ Brikk Animation].
+
+== Update trailers ==
+
+=== Village and Pillage: Official Trailer ===
+{{CollapsedVideo|gcf9FM4TbN4|Village and Pillage: Official Trailer}}{{Quote|Join the party and discover Minecraft’s most adventurous update yet! Defend against new threats, build with new blocks and experience life in all-new villages.||}}
+
+==== Summary ====
+The video opens on a shot of the sky, lowering to reveal a first person perspective of [[Alex]] on a path. She greets a [[wandering trader]] tending to two [[trader llama]]s, one a child, all approaching a village in a [[plains]] biome. A [[wolf]] instigates an encounter with the trader llama, it gets spat on. The scene cuts to a long shot of several villagers dancing throughout the village, singing a song made up of their distinctive hums while joined in the number by several farm animals. A [[nitwit]] shows off an [[iron sword]] at a [[smithing table]], while another polishes a [[golden pickaxe]] with a [[grindstone]], who Alex appears to wave at. A [[cat]] tries to take a [[Raw Cod|cod]] from a [[fisherman]] standing beside the grindstone, before a [[Villager|cartographer]] peeks out of a [[Fence Gate|window]] and throws several [[map]]s to Alex.
+
+From there the scene cuts again to a group of several nitwits and nitwit children frolicking down a road, before getting chased by a [[pig]] ridden by a child near a building under construction with [[scaffolding]], which a [[chicken]] falls off of. Two other children kick around a [[slime]] like a ball near a fountain. Soon, a [[raid]] occurs as many [[pillager]]s, [[vindicator]]s, and a [[ravager]] emerge and there is much tension. A vindicator swings their axe at Alex, she deflects with a [[shield]] and incapacitates the illager with a diamond sword, which she then tosses at another vindicator. The ravager and its pillager rider leap into the air, sending many blocks, items, and chickens flying, before Alex immediately shoots the pillager with a [[crossbow]], causing the ravager to run off to parts unknown. With that, Alex is declared [[hero of the village]], and thus the surviving villagers celebrate with [[firework]]s.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Calico Cat}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Pale Wolf}}
+*{{EntityLink|Persian Cat}}
+*{{EntityLink|Pig}}
+*{{EntityLink|Pillager}}
+*{{EntityLink|id=villager-plains-armorer|Villager|Plains Armorer}}
+*{{EntityLink|id=villager-plains-butcher|Villager|Plains Butcher}}
+*{{EntityLink|id=villager-plains-cartographer|Villager|Plains Cartographer}}
+*{{EntityLink|id=villager-plains-cleric|Villager|Plains Cleric}}
+*{{EntityLink|id=villager-plains-farmer|Villager|Plains Farmer}}
+*{{EntityLink|id=villager-plains-fisherman|Villager|Plains Fisherman}}
+*{{EntityLink|id=villager-plains-fletcher|Villager|Plains Fletcher}}
+*{{EntityLink|id=villager-plains-leatherworker|Villager|Plains Leatherworker}}
+*{{EntityLink|id=villager-plains-librarian|Villager|Plains Librarian}}
+*{{EntityLink|id=villager-plains-mason|Villager|Plains Mason}}
+*{{EntityLink|id=villager-plains-nitwit|Villager|Plains Nitwit}}
+*{{EntityLink|id=villager-plains-shepherd|Villager|Plains Shepherd}}
+*{{EntityLink|Ravager}}
+*{{EntityLink|id=villager-savanna-fletcher|Villager|Savanna Fletcher}}
+*{{EntityLink|Slime}}
+*{{EntityLink|Tabby Cat}}
+*{{EntityLink|Trader Llama}}
+*{{EntityLink|Vindicator}}
+*{{EntityLink|Wandering Trader}}
+*{{EntityLink|White Sheep}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Johannes Sande]]
+
+'''Producer'''
+[[Elias Widerdal]]
+[[Åsa Skogström]]
+[[Nicolette Suraga]]
+
+'''3D Lead'''
+[[Johannes Sande]]
+[[Linus Lundin]]
+
+'''Art Direction'''
+[[Fredrik Ekholm]]
+[[Martin Johansson]]
+
+'''Character Animation'''
+[[David Weidmann]]
+[[Matthias Knappe]]
+
+'''Compositing'''
+[[Johannes Sande]]
+
+'''Reference Actor'''
+[[Mille Bostedt]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''Audio'''
+[[Kevin Martinez]]
+}}
+
+=== Buzzy Bees: Official Trailer ===
+{{CollapsedVideo|oQOSJkBYzrg|Buzzy Bees: Official Trailer}}{{Quote|Minecraft is buzzing in its latest update! Discover how bees breathe life into their surroundings, bringing speedier crop growth, homey hives, and sticky honey!}}
+
+==== Summary ====
+The video opens on a shot of three [[bee]]s resting inside of a [[bee nest]], waking up after being asleep for the night. They fly out to begin pollinating several flowers, and we get a first person perspective of one of the bees. It flies over a colony of [[rabbit]]s, then flies down a colossal waterfall. Two bees eye a [[poppy]], and playfully race to pollinate it first before the opposing bee knocks into the protagonist one. The bee falls onto the ground, shakes itself, dusts itself off, and then pollinates the flower anyway.
+
+The video climaxes at a diagonal shot of several bees rushing to help out a farm, pollinating dozens if not hundreds of crops. The bees pass by an [[iron golem]] giving a poppy to [[Villager|children]], fly over a store selling [[Honeycomb|honeycombs]], fly under a villager drinking a [[Honey Bottle|bottle of honey]], sidestep many more mobs, before knocking into a [[pillager]]. The collision catches the illager off guard, causing them to fire their [[crossbow]] at a [[witch]], exposing them for trying to steal honey. Several angry bees emerge from the [[beehive]] to confront the illagers, and they run away horrified into the wheat fields. A job well done, the bees all return to their homes and fall asleep again.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Bee}}
+*{{EntityLink|Brown Rabbit}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Iron Golem}}
+*{{EntityLink|Pig}}
+*{{EntityLink|Pillager}}
+*{{EntityLink|Villager}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Witch}}
+}}
+
+=== Nether Update: Official Trailer ===
+{{CollapsedVideo|1DhWXAiNgfQ|Nether Update: Official Trailer}}{{Quote|Are you ready to get to know the darker side of Minecraft? On June 23 the Nether Update brings the heat to an already fiery dimension on Xbox One, PlayStation 4, Nintendo Switch, iOS, Android, Windows 10, and more. The update will also be available Java, and then rolls out on Windows, Mac OS, and Linux within 24 hours.|YouTube description}}{{Quote|Are you ready to get to know the darker side of Minecraft? The new Nether update for Minecraft introduces a new and updated version of the dark alternate dimension called “The Nether”. Based on the idea of “Live, Die, Repeat” we follow our heroes down in the Nether where they face new and more challenging enemies than ever before.|Svep Studios description[https://www.svepstudios.se/work/minecraft-nether]}}
+
+==== Summary ====
+[[Alex]] and [[Steve]] happen upon a [[ruined portal]] and decide to fix it up. On the other side, they're introduced to the many biomes and creatures of the [[Nether]], such as an [[enderman]] lurking in the [[warped forest]]. Soon, they end up ambushed by a squad of [[piglins]], who shoot them dead with arrows. The two return, now wearing [[iron armor]], and manage to survive long enough to retreat into a [[crimson forest]], as the piglins ambush them from inside the fungi. This time, the heroes came prepared and place down a [[respawn anchor]], only to end up dying and thus losing their armor.
+
+From there, Steve tries to make peace with the piglins by gifting one [[rotten flesh]]. He gets killed. He gifts the same [[piglin]] [[gold ingot]] while wearing [[gold armor]]. He gets the piglins' respect. Steve and Alex then proceed to mine [[Nether gold ore]], but are spotted by a [[ghast]]. After respawning they notice a [[hoglin]] and hunt it for meat. Following a hefty meal, they forge new [[netherite armor]] and fight countless [[mobs]] on top of a dune in a [[soulsand valley]].
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Bee}}
+*{{EntityLink|Blaze}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Ghast}}
+*{{EntityLink|Hoglin}}
+*{{EntityLink|Piglin}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Strider}}
+*{{EntityLink|Wither Skeleton}}
+*{{EntityLink| Zombified Piglin}}}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Johannes Sande]]
+
+'''Producer'''
+[[Elias Widerdal]]
+
+'''3D Lead'''
+[[Fredrik Ekholm]]
+
+'''Art Direction'''
+[[Johannes Sande]]
+[[Ninni Landin]]
+[[Martin Johansson]]
+
+'''3D Generalist'''
+[[Noam Briner]]
+
+'''FX / Particles'''
+[[Erik Norrhede]]
+[[Elias Widerdal]]
+
+'''Character Animation'''
+[[David Weidmann]]
+[[Christoph Schinko]]
+[[Matthias Knappe]]
+
+'''Compositing'''
+[[Fredrik Ekholm]]
+[[Johannes Sande]]
+[[Jacob Danell]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''Mastering'''
+[[Steffen Knoesgaard]]
+
+'''Grade'''
+[[Sander Van Wijk]]
+}}
+
+=== Caves & Cliffs Update: Part I – Official Trailer ===
+{{CollapsedVideo|0maWbr0FHKY|Caves & Cliffs Update: Part I – Official Trailer}}{{Quote|Delve into Part I of the Caves & Cliffs Update with fun mobs, blocks, and items! Team up with the axolotl, swim with the glow squid, and climb with the goats. Mine copper and use it to build structures that will age over time. The Caves & Cliffs Update: Part I launches on June 8, download Bedrock Edition on Xbox Series X, Xbox Series S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, iOS, Android, and Windows 10, and Java Edition update on Windows, macOS, and Linux.}}
+
+==== Summary ====
+It was a dark and stormy night, many [[villagers]] are fleeing inside of their homes to prevent getting wet. [[Steve]] just brushes himself off and builds with [[copper]] blocks. He is then rammed off the roof by a [[goat]]. Cut to daytime, where a [[vindicator]] is chasing a [[chicken]] for unstated reasons. The vindicator is then rammed into a wall by a goat. A happy [[armorer]] seems pleased by this. The armor is then rammed off the screen by a goat.
+
+Several [[tropical fish]] are flopping on a [[beach]], trying to get back into the water, before an [[axolotl]] emerges behind them. Apparently, it either caught them or they're simply that desperate to get away. In a [[snowy plains]], [[Alex]] is using a [[spyglass]] and watches as a goat rams into her. Steve tries to make peace with a goat in a [[desert]] using [[wheat]], it rams into him. An [[enderman]] stands on a cliff, a goat nearly rams into it. Several [[axolotls]] swim with a [[guardian]] and toss it around like a volleyball. A [[sheep]] approaches a [[nether portal]], a goat rams it over to the [[Nether]]. Alex is terrified by an impossibly large fleet of [[spider jockeys]], hiding behind a tree before a goat rams into her again.
+
+A [[wolf]] tries to howl at the [[moon]], the goat rams into it as well and tries to moo/baa at it instead. A [[trader llama]] and [[cria]] spit on a [[goat|kid]], what is presumed to be its parent rams into the llama, sending it and their [[wandering trader|owner]] flying. A blue axolotl rams into a [[drowned]], as a goat tries to swim in the background. A goat rams a [[pillager]] off its outpost. Another axolotl rams into a [[glow squid]]. Finally, a large collection of mobs are flung into the air, mimicking the poster for the update.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Armorer}}
+*{{EntityLink|id=Blue-Axolotl|Axolotl|Blue Axolotl}}
+*{{EntityLink|Butcher}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|id=Cyan Axolotl|Axolotl|Cyan Axolotl}}
+*{{EntityLink|Drowned}}
+*{{EntityLink|Farmer}}
+*{{EntityLink|Goat}}
+*{{EntityLink|Glow Squid}}
+*{{EntityLink|Green Axolotl}}
+*{{EntityLink|Guardian}}
+*{{EntityLink|Leatherworker}}
+*{{EntityLink|id=Leucistic Axolotl|Axolotl|Leucistic Axolotl}}
+*{{EntityLink|Llama}}
+*{{EntityLink|Pale Wolf}}
+*{{EntityLink|Pillager}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Spider}}
+*{{EntityLink|Spider Jockey}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Trader Llama}}
+*{{EntityLink|Tropical Fish}}
+*{{EntityLink|Vindicator}}
+*{{EntityLink|Wandering Trader}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|id=Wild Axolotl|Axolotl|Wild Axolotl}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Fredrik Ekholm]]
+
+'''Producer'''
+[[Elias Widerdal]]
+[[Nicolette Surga]]
+
+'''Art Direction'''
+[[Fredrik Ekholm]]
+[[Johan Aronsson]]
+
+'''Ideation & Script'''
+[[Cristina Anderca]]
+[[Owen Jones]]
+[[Johan Arosson]]
+[[Fredirk Ekholm]]
+
+'''3D Lead'''
+[[Johannes Matsson]]
+
+'''3D Generalist'''
+[[Johannes Matsson]]
+[[Tim van der Wiel]]
+[[Philip Månsson]]
+
+'''Animation Supervisor'''
+[[David Weidemann]]
+
+'''Character Animation'''
+[[Florian Raphael Panzer]]
+[[Bruno Buzinkay]]
+[[David Weidmann]]
+
+'''FX Artist'''
+[[Ola Tandstad]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Fredrik Ekholm]]
+
+'''Grade, Online & Versioning'''
+[[Sander van Wijk]]
+[[Peter Skov Nielsen]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''Audo'''
+[[Calle Wachtmeister]]
+}}
+
+=== Caves & Cliffs Update: Part II – Official Trailer ===
+{{CollapsedVideo|vdrn4ouZRvQ|Caves & Cliffs Update: Part II - Official Trailer}}{{Quote|Scale bigger mountains, unearth elaborate caves, and mine large ore veins in Part II of the Caves & Cliffs Update! Discover lush cave and dripstone cave biomes, increased world height, and updated terrain generation. Light up your world with candles to show what a savvy spelunker and master mountaineer you are!}}
+
+==== Summary ====
+[[Steve]] and [[Alex]] are exploring a [[mountain]] [[cave]], with Steve feeling intimidated by a [[cobweb]]. After cowering behind Alex, she pulls out a [[torch]], and soon they begin mining for [[copper]]. Feeling mischievous, Alex makes a shadow puppet of a [[spider]] using a [[dead bush]], to Steve's horror. After some facial banter, Alex decides to leave on a [[minecart]], but falls down a long track through a [[mineshaft]] into a [[lush cave]]. A [[spring]] catches her fall, meanwhile Steve continues mining and ends up falling into a [[dripstone cave]] himself, suffering great injuries through slapstick.
+
+Meanwhile, Alex dances on [[big dripleaves]]. She then stumbles upon an [[amethyst geode]]. Steve is not so fortunate, getting burned and stabbed many times while trying to find his way out, as several real spiders apparently sit back and laugh at him. Alex befriends an [[axolotl]], Steve tries to run in fear from a massive clutter of spiders. He falls down a hole and falls right on top of Alex, sending her down a waterfall into a cave full of monsters. In a panic, they use the materials they gathered over their journey to craft a [[spyglass]], eyeing out an exit for them. With the axolotl [[bucket of aquatic mob|bucketed]], they scurry out of the cave and seal it with [[gravel]], only to realize they are now at the top of the mountain.
+
+To make matters worse, Steve is rammed off the cliff by a [[goat]].
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Goat}}
+*{{EntityLink|id=Leucistic-Axolotl|Axolotl|Leucistic Axolotl}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Spider}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Zombie}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Fredrik Ekholm]]
+
+'''Producer'''
+[[Elias Widerdal]]
+[[Nicolette Surga]]
+
+'''Art Direction'''
+[[Fredrik Ekholm]]
+[[Johan Aronsson]]
+
+'''Ideation & Script'''
+[[Cristina Anderca]]
+[[Owen Jones]]
+[[Johan Arosson]]
+[[Fredirk Ekholm]]
+
+'''3D Lead'''
+[[Johannes Matsson]]
+
+'''3D Generalist'''
+[[Johannes Matsson]]
+[[Philip Månsson]]
+[[Ola Tandstad]]
+[[Tim van der Wiel]]
+
+'''Character Animation'''
+[[Florian Raphael Panzer]]
+[[Matthias Knappe]]
+[[David Weidmann]]
+
+'''FX Artist'''
+[[Ola Tandstad]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Fredrik Ekholm]]
+
+'''Grade'''
+[[Fredrik Ekholm]]
+
+'''Online & Versioning'''
+[[Elias Widerdal]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''Audo'''
+[[Calle Wachtmeister]]
+}}
+
+=== The Wild Update: What Will You Uncover? ===
+{{CollapsedVideo|chuRE9nxLT4|The Wild Update: What Will You Uncover?}}{{Quote|Watch your step and tread carefully. The Wild Update brings the deep dark to Minecraft. This new biome is full of different types of sculk blocks and a deafening silence. Explore the ancient cities and face off with the warden on June 7. Stay tuned to discover everything that’s coming in Minecraft 1.19!}}
+
+==== Summary ====
+[[Sunny]] and [[Efe]] are exploring the underground with caution, when suddenly a [[chicken]] appears. Sunny tries to approach the chicken, only for it to run away. The two chase it through a [[mineshaft]], briefly bumping into [[Steve]] and [[Alex]], both confused by the encounter. Eventually, they run straight into the [[Deep Dark]], setting off various [[sculk shriekers]] before losing the chicken in the [[ancient city]]. While Efe and Sunny know to be careful and quiet, the chicken exhibits traits inferring low intelligence and pecks on one [[sculk sensor]] too many, summoning the [[Warden]]. Engulfed by the shadow of the Warden, Sunny and Efe are terrified but remain calm as it tries to sniff them out. Sure enough, the chicken lays an [[egg]], presumably out of fear, alerting it of their presence. The video ends on a cliffhanger.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Efe}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Sunny}}
+*{{EntityLink|Warden}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Josef Andersson]]
+[[Kristian Andersson]]
+
+'''Producer'''
+[[Lisa Kempe]]
+[[Sofia Bohman]]
+
+'''Concept & Script'''
+[[Sofia Dankis]]
+[[Seung Sung]]
+[[Lisa Kempe]]
+[[Johan Aronsson]]
+[[Josef Andersson]]
+[[Kristian Andersson]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''3D Generalist'''
+[[Björn Johansson]]
+[[Kevin Olberg]]
+
+'''Character Animation'''
+[[Kristian Andersson]]
+[[Jess Herrera]]
+[[Russ Etheridge]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Björn Johansson]]
+
+'''Editing'''
+[[Josef Andersson]]
+
+'''Grade'''
+[[Miles Lembke]]
+
+'''Music'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Sound Design'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Versioning'''
+[[Kristian Andersson]]
+}}
+
+=== The Wild Update Where Will You Wander? ===
+{{CollapsedVideo|htOLSv8-oR8|The Wild Update: Where Will You Wander?}}{{Quote|Run free and soak in the natural beauty of the mangrove swamps. The Wild Update introduces the allay, frogs, and tadpoles to the Overworld’s ecosystem. Discover the natural beauty of building with mangrove wood and mud blocks on June 7. Stay tuned to discover everything that’s coming in Minecraft 1.19!}}
+
+==== Summary ====
+[[Noor]] is eating a [[glow berry]] while relaxing on a [[boat chest]] in a [[mangrove swamp]], when suddenly an army of [[tadpoles]] appear. Taking a liking to one tadpole, Noor decides to put it in a [[bucket]], before reaching into the [[chest]] and pulling out a [[spyglass]]. With it, Noor spies an [[allay]] playing near a [[Nether Portal]], which [[Alex]], [[Steve]], and a [[frog]] then emerge out of. Noor takes another liking to the allay, and decides to hand it a glow berry. The allay decides to lead Noor somewhere, passing by Steve and Alex digging a hole, before arriving at a beautiful [[lush cave]] where many frogs are playing on [[big dripleaves]]. Amazed by its beauty, Noor decides to depart with the tadpole, releasing it into the spring.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Allay}}
+*{{EntityLink|Frog}}
+*{{EntityLink|Noor}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Tadpole}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Josef Andersson]]
+[[Kristian Andersson]]
+
+'''Producer'''
+[[Lisa Kempe]]
+[[Sofia Bohman]]
+
+'''Concept & Script'''
+[[Sofia Dankis]]
+[[Seung Sung]]
+[[Lisa Kempe]]
+[[Johan Aronsson]]
+[[Josef Andersson]]
+[[Kristian Andersson]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''3D Generalist'''
+[[Björn Johansson]]
+[[Kevin Olberg]]
+
+'''Character Animation'''
+[[Kristian Andersson]]
+[[Jess Herrera]]
+[[Russ Etheridge]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Björn Johansson]]
+
+'''Editing'''
+[[Josef Andersson]]
+
+'''Grade'''
+[[Miles Lembke]]
+
+'''Music'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Sound Design'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Versioning'''
+[[Kristian Andersson]]
+}}
+
+=== The Wild Update: Craft Your Path ===
+{{CollapsedVideo|GXr5glhGkzE|The Wild Update: Craft Your Path}}{{Quote|Experience Minecraft in a whole new light – or dark. Evade the warden in the deep dark if you dare. Explore the swamps together with frogs and tadpoles. Ask an allay to collect supplies to fill the chest on your boat. Build with sculk, mud, and mangrove wood. The choices are endless, and all of them yours. The Wild Update (Minecraft 1.19) is available on June 7 to download on Minecraft: Bedrock Edition on Xbox, PlayStation, Nintendo Switch, iOS, Android, and Windows – and Minecraft: Java Edition on Windows, macOS, and Linux. On Windows, you can even play both editions, because Java & Bedrock for PC is now available!}}
+
+==== Summary ====
+[[Steve]] and [[Alex]] are mining [[sculk]] near an [[ancient city]], accidentally setting off a [[sculk shrieker]] to Steve's horror. Later, Alex and Steve are fighting a horde of [[piglins]], as an accompanying [[frog]] barfs out a [[froglight]]. After escaping through a [[Nether portal]], the duo begin digging a hole; the same one seen in ''Where Will You Wander''. The scene transitions into a campsite, where Steve, Alex, [[Sunny]], [[Noor]], and [[Efe]] are relaying stories around a [[campfire]]. An [[allay]] arrives and drops a [[glow berry]] below Noor's feet. Inspired, Noor pulls out a second glow berry and recounts the events of ''Where Will You Wander'', eating the berry after finishing.
+
+Sunny and Efe begin reciting a story themselves, Sunny mimicking the [[Warden]] to set the mood. The trailer then fades into footage of ''What Will You Uncover'', before Sunny pulls out an egg, presumably the one that ratted them out. Sunny then tosses it away, to the [[chicken]]'s dismay. Irritated, the chicken then startles Efe and Sunny.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Allay}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Efe}}
+*{{EntityLink|Frog}}
+*{{EntityLink|Noor}}
+*{{EntityLink|Piglin}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Sunny}}
+*{{EntityLink|Warden}}}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Direction'''
+[[Josef Andersson]]
+[[Kristian Andersson]]
+
+'''Producer'''
+[[Lisa Kempe]]
+[[Sofia Bohman]]
+
+'''Concept & Script'''
+[[Sofia Dankis]]
+[[Seung Sung]]
+[[Lisa Kempe]]
+[[Johan Aronsson]]
+[[Josef Andersson]]
+[[Kristian Andersson]]
+[[Johan Aronsson]]
+
+'''Storyboard Artist'''
+[[Magnus Jonason]]
+
+'''3D Generalist'''
+[[Björn Johansson]]
+[[Kevin Olberg]]
+
+'''Character Animation'''
+[[Kristian Andersson]]
+[[Jess Herrera]]
+[[Russ Etheridge]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Björn Johansson]]
+
+'''Editing'''
+[[Josef Andersson]]
+
+'''Grade'''
+[[Miles Lembke]]
+
+'''Music'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Sound Design'''
+[[Inez Kontio]]
+[[Dennis Filatov]]
+
+'''Versioning'''
+[[Kristian Andersson]]
+}}
+
+=== Introducing New Default Skins! ===
+{{Main|Introducing New Default Skins!}}
+
+=== Trails & Tales Update: Official Launch Trailer ===
+{{CollapsedVideo|Rla3FUlxJdE|Trails & Tales Update: Official Launch Trailer}}{{Quote|The Trails & Tales Update brings your stories to life! Ride a camel with a companion to find archeological sites or a cherry grove. Hatch a sniffer egg to bring it back from extinction. Create playable mob sounds, craft with bamboo, trim your armor, and hang your signs. Write and store your books in the chiseled bookshelf, because every story matters!|YouTube description}}{{Quote|In this trailer we get to follow four individual characters on four different journeys in the Minecraft world, showcasing how Minecraft can be played in a multitude of ways. Steve is on a never-ending search for action, sometimes biting off more than he can chew. Ari is role-playing an archaeologist on the look-out for ancient pottery shards in the desert. Zuri has settled down in a quiet cherry grove and built a magnificent sniffer sanctuary, whilst Alex acts like the explorer binding the individuals trails together. On her quest collecting mob heads, she travels vast distances, bumping into the other players along the road.|Behance description[https://www.behance.net/gallery/176743459/Minecraft-Trails-Tales]}}
+
+==== Summary ====
+[[Steve]] is reading a [[book]] on a [[lectern]], before leaping off to adventure and putting on [[trimmed]] [[armor]]. Meanwhile, [[Ari]] is walking in a [[desert]] with a [[brush]], [[Alex]] is wearing a different set of trimmed armor in a desert [[cave]], and [[Zuri]] is escorting a [[sniffer egg]] through a [[cherry grove]]. Steve opens a hidden door from a [[chiseled bookshelf]], rushing off into a waterfall with a [[trident]]. He considers riding a [[camel]], before venturing out to a [[monument]] and slaying an [[elder guardian]] for its [[tide armor trim]].
+
+Ari is then shown brushing [[suspicious sand]] and almost excavating a [[skull pottery sherd]], but a horde of monsters emerge from the [[sand]] from behind. As Ari runs away, Alex emerges along with them and runs off to her camel. Luckily for Ari, the monsters burn in daylight. In a cherry grove, Zuri has hatched a number of [[sniffers]], and is busy working on a house. Alex then arrives and is greeted by Zuri from the roof of the build, while a calf and [[snifflet]] become acquainted. Hard cut to Steve on a cliff in a [[storm]], almost falling off as a [[creeper]] creeps behind him. As Steve is creeped out and inches closer to the edge, the creeper becomes [[Charged Creeper|charged]]. In the nick of time, Alex arrives riding the camel, and saves him by dashing off the cliff. Safe and sound, Steve and Alex return to the beach where Steve was based, petting the camel calf. Meanwhile, Ari returns to a desert base with the sherd and crafts a [[pot]], Zuri hangs a [[hanging sign]], and Alex places a [[skull]] on a [[note block]].
+
+Steve pulls a book out of another chiseled bookshelf, before pulling out another, opening a door into a [[dripstone cave]].
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+* {{EntityLink|Alex}}
+* {{EntityLink|Ari}}
+* {{EntityLink|Bat}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Gray Parrot}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Red Cat}}
+* {{EntityLink|Red Parrot}}
+*{{EntityLink|Salmon}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Steve}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zuri}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Executive producer'''
+[[Sofia Bohman]]
+
+'''Directors'''
+[[Josef Andersson]]
+[[Kristian Andersson]]
+[[Björn Johansson]]
+
+'''Concept and script'''
+[[Sofia Dankis]]
+[[Seung Sung]]
+[[Gabrielle Riggir]]
+[[Joseph Andersson]]
+[[Kristian Andersson]]
+
+'''Producers'''
+[[Gabrielle Riggir]]
+[[Sofia Bohman]]
+
+'''Storyboard artist'''
+[[Magnus Jonason]]
+
+'''3D generalists'''
+[[Björn Johansson]]
+[[Kevin Olberg]]
+
+'''Character animation'''
+[[Kristian Andersson]]
+[[Russ Etheridge]]
+
+'''Compositing'''
+[[Sven Ahlström]]
+[[Jacob Danell]]
+
+'''Editing'''
+[[Josef Andersson]]
+[[Sven Ahlström]]
+
+'''Music'''
+[[Callie Wachtmeister]]
+
+'''Sound design'''
+[[Calle Wachtmeister]]
+
+'''Exports'''
+[[Björn Johansson]]
+}}
+
+=== Tricky Trials Update Official Trailer ===
+{{Main|Tricky Trials Update Official Trailer}}
+
+== Drop trailers ==
+
+=== Armored Paws drop - Official Trailer ===
+{{CollapsedVideo|UKF91_m_B2Q|Armored Paws drop - Official Trailer}}{{Quote|Armor up, and get ready to adventure together because today eight new wolf variations, wolf armor, and armadillos are dropping in Minecraft! Meet the armadillo, a mob found in the savanna or badlands biomes, and craft wolf armor from its scutes. Explore far and wide to gather a pack of your favorite wolves, then take on the Overworld together with your new safely armored friends. There's never been a better time to set out on an adventure!}}
+
+==== Summary ====
+An [[armadillo]] is wandering a [[Badlands|badland]] biome, while [[Noor]] is on top of [[hoodoo]] scouting the area. Using a [[spyglass]], Noor spies a [[Ruined Portal|ruined portal]]. Rushing out to find it, Noor and a pack of tamed [[Wolf|wolves]] from every biome leap over a lush cave, and then overwhelm the armadillo. As it peaks out, Noor and the wolves are gone. Breathing a sigh of relief, the armadillo walks off, but not before shedding a [[Armadillo Scute|scute]].
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Armadillo}}
+*{{EntityLink|Ashen Wolf}}
+*{{EntityLink|Black Wolf}}
+*{{EntityLink|Chestnut Wolf}}
+*{{EntityLink|Noor}}
+*{{EntityLink|Pale Wolf}}
+*{{EntityLink|Rusty Wolf}}
+*{{EntityLink|Spotted Wolf}}
+*{{EntityLink|Striped Wolf}}
+*{{EntityLink|Woods Wolf}}
+}}
+
+=== Bundles of Bravery - Official Trailer ===
+{{Main|Bundles of Bravery - Official Trailer}}
+
+=== The Garden Awakens - Official Trailer ===
+{{Main|The Garden Awakens - Official Trailer}}
+
+== Marketplace trailers ==
+
+=== The Super Duper Minecraft Musical ===
+{{Main|The Super Duper Minecraft Musical}}
+
+=== Caves & Cliffs Explorers ===
+{{Main|Caves & Cliffs Explorers}}
+
+=== Start a New Minecraft Story – Official Trailer ===
+{{Main|Start a New Minecraft Story – Official Trailer}}
+
+=== SpongeBob SquarePants – Musical ===
+{{Main|SpongeBob SquarePants – Musical}}
+
+=== Minecraft x Marketplace Pass ===
+{{CollapsedVideo|GpVHMcLHZoA|Minecraft x Marketplace Pass}}{{Quote|Make each gaming session an adventure with Marketplace Pass! From magical quests to lavish retreats and iconic outfits, explore 150+ pieces of creator-made content including worlds, skin packs, and more – refreshed monthly. Plus, you can claim a Character Creator item set each month. Start your free trial today!}}
+
+==== Summary ====
+[[Efe]], [[Zuri]], and [[Kai]] are mining [[deepslate]] [[ores]], when suddenly they're targeted by a [[creeper]]. It explodes right near them, but inadvertently opens up a portal into the [[Minecraft Marketplace]], represented by a heavenly glow. The three walk inside, starting their trek by riding red dragons, before retiring at a modern house where Kai pets a modded poodle. Efe reaches for a glass of water, when suddenly the two notice a rumble; it's none other than a colossal mech suit, which the two have to escape with on cars. They escape from a horrific monster, before launching a space ship that flies past an alien in a UFO and the [[moon]]. Suddenly,a T-Rex emerges in front of the moon, scaring Zuri. It is then revealed to actually be Efe in disguise, before they move into a strange map of flashing, falling blocks.
+
+Kai and Zuri then emerge in a frozen landscape, hitting [[TNT]] over and over with [[pickaxes]]. From there they emerge on a walkway for a fashion show, demonstrating many [[character creator]] items. After the video ends, an eighteen second long sequence of the robot stroking the chin of a dragon plays.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*[[Add-on|Alien]]
+*{{EntityLink|Allay}}
+*{{EntityLink|Ari}}
+*{{EntityLink|Bee}}
+*[[w:Brontosaurus|Brontosaurus]]
+*{{EntityLink|Chicken}}
+*{{EntityLink|Chicken Jockey}}
+*{{EntityLink|id=cold frog|Frog|Cold Frog}}
+*{{EntityLink|id=creamy llama|Llama|Creamy Llama}}
+*{{EntityLink|Creeper}}
+*{{EntityLink|Cyan Parrot}}
+*[[Add-on|Dragon]]
+*{{EntityLink|Efe}}
+*{{EntityLink|Goat}}
+*{{EntityLink|id=green parrot|Parrot|Green Parrot}}
+*{{EntityLink|Kai}}
+*{{EntityLink|Piglin}}
+*{{EntityLink|Phantom}}
+*{{EntityLink|Polar Bear}}
+*[[Add-on|Poodle]]
+*[[w:Pterodactylus|Pterodactyl]]
+*{{EntityLink|Red Fox}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Slime}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Sunny}}
+*{{EntityLink|id=temperate frog|Frog|Temperate Frog}}
+*[[w:Tyrannosaurus|Tyrannosaurus Rex]]
+*{{EntityLink|id=warm frog|Frog|Warm Frog}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Zuri}}
+}}
+
+==== Gallery ====
+
+File:Efe Zuri Kai in a cave.png|The first shot of the trailer.
+File:Efe Zuri Kai run from a creeper.png|Efe, Zuri, and Kai run from a creeper.
+File:Capitalist Light.png|The portal into the Marketplace created by the creeper glows.
+File:Enter the Marketplace.png|The trio enters the Marketplace.
+File:Zuri closeup.png|A closeup of Zuri's face.
+File:Zuri on a dragon.png|Zuri riding a dragon.
+File:One Subscription Endless Adventures.png|"One Subscription, Endless Adventures"
+File:Kai's poodle.png|Efe and Kai in a modern house, with Kai petting a poodle.
+File:Efe grabs a glass.png|Efe grabs a glass.
+File:Kai drives away from a giant robot.png|Kai driving away from a giant robot.
+File:One Hundred Fifty Plus.png|alt=
+File:Efe trips on the sponsor.png|Efe trips.
+File:Actually though what is that.png|alt=
+File:Kai launches a space shuttle.png|Kai launches a space shuttle.
+File:A pug cheers.png|Cheers for the launch of the space shuttle.
+File:Exciting Additions.png|alt=
+File:Moon x Marketplace Pass.png|The [[moon]] as it appears in the trailer.
+File:Dinosaur roaring.png|A dinosaur roaring in front of the moon.
+File:Zuri flees from a dinosaur.png|Zuri runs from the dinosaur.
+File:Efe was the dinosaur.png|Efe is revealed to be the dinosaur.
+File:Pink blocks.png|Efe stands on glowing pink blocks.
+File:Kai replaces Efe somehow.png|Kai mysteriously replaces Efe.
+File:Dance party land.png|alt=
+File:Zuri trips Kai jumps.png|alt=
+File:Is that a lucky block.png|alt=
+File:Kai and Zuri on a mountain of TNT.png|Zuri and Kai standing on a massive structure of TNT.
+File:Kai Zuri Efe fashion show.png|Kai, Zuri, and Efe in a fashion show.
+File:Kai Zuri Efe fashion show 2.png|alt=
+File:Kai Zuri Efe fashion show 3.png|alt=
+File:Kai Zuri Efe fashion show 7.png|alt=
+File:Sunny and Steve cameo.png|Sunny and Steve make a cameo appearance. Several, in fact.
+File:Bye fashion show.png|alt=
+File:Aw yeah let's go gang.png|alt=
+File:Truly endless adventures.png|alt=
+File:Where's Kai.png|alt=
+File:Taming the Orange Dragon.png|The stinger of the video.
+
+
+=== Change your game, your way! ===
+{{Main|Change your game, your way!}}
+
+== Event trailers ==
+
+=== Minecraft Live: Announcement Trailer ===
+{{CollapsedVideo|iN2ERVo90QM|Minecraft Live: Announcement Trailer}}{{Quote|Get ready for our annual celebration of all things Minecraft! On October 3rd at 12 EST, Minecraft Live will be streaming, you guessed it, live on a device near you! Join us for mob votes, exciting announcements, update news, and more on https://www.minecraft.net/live}}
+
+==== Summary ====
+A [[baby zombie]] is elevated up to a circle of chickens, behind them the phrase ''Minecraft Live''. The zombie begins chasing a chicken, passing a ring of floating [[glow squids]], a group of [[MCD:Enchanter|enchanters]] (one of which smacking the child with a book) enchanting several unseen mobs, several [[iceologer]]s dropping ice, and then finally the date for the event; October 3rd. An [[enderman]] screams as the chicken and baby zombie run through an abstract labyrinth, before encircling a [[MCD:Redstone Monstrosity|redstone monstrosity]] on [[minecarts]]. The chicken rushes behind a locked gate, but the baby zombie has a [[MCD:Key Golem|key golem]], and then they fall into [[MCE:Mud|mud]], briefly getting some flower petals to become a giant [[MCE:Muddy Pig|muddy pig's]] flower. Continuing with giant mobs, the next area they race through is a black void with oversized flowers and a ginormous [[moobloom]] and normal sized [[bees]]. From there they run past what appear to be balloons of a [[panda]], the [[MCD:Arch-Illager|Arch-Illager]], a [[MCE:Horned Sheep|horned sheep]], and a [[ghast]], as [[fireworks]] explode around them. The video concludes with all the relevant information for the event established, but the zombie never reaching the chicken, a haunting cluck ending the final shot.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+* {{DuEntityLink|Arch-Illager}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Creeper}}
+* {{DuEntityLink|Enchanter}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Horned Sheep}}
+* {{EntityLink|Iceologer}}
+* {{DuEntityLink|Key Golem}}
+* {{EntityLink|Muddy Pig}}
+* {{EntityLink|Moobloom}}
+* {{EntityLink|Panda}}
+* {{DuEntityLink|Redstone Monstrosity}}
+* {{EntityLink|Strider}}
+* {{EntityLink|White Rabbit}}
+* {{EntityLink|Zombie}}
+}}
+
+=== Minecraft Live 2021: Announcement Trailer ===
+{{CollapsedVideo|5qrUb7a821c|Minecraft Live 2021: Announcement Trailer}}{{Quote|Minecraft Live is back! Are you ready to witness the next update reveal in Quadramorphic Endervision? Are you prepared to hear exciting news through our Pillager Raid-eo digital audio system? Will your device handle the mob vote beaming through the state-of-the-art B.E.A.C.O.N broadcasting system? You have until October 16, Noon EDT to get ready to watch the most epic livestream of the year right here on our YouTube channel! Read more at https://minecraft.net/live}}
+
+==== Summary ====
+The trailer begins with a booming announcer with a 1980s-adjacent vocal filter, describing [[Minecraft Live]] as "pushing the boundaries of what was thought to be possible." Showing a film of [[Alex]] riding a [[horse]], they showcase the progress of the medium, starting with color, then sound, then "3D and cinemascope." Finally, they promise to show Minecraft Live in "the most exciting cinema technique in broadcast history," titling it "Quadramorphic Endervision" in front of a large audience of [[zombies]] and [[husks]], one of which reaching out to the viewer.
+
+The announcer continues, promising "four times more color" with a flock of several [[parrots]]. "Four times the entertainment," represented when the parrots begin dancing on [[jukeboxes]]. "Four times more unpredictable," when a [[piglin]] is caught dancing, to its own embarrassment. After giving the date of the event, the announcer reveals "what our experts have been working on," a massive stereo contraption called the "[[Pillager]] [[Raid]]-eo Sound." A [[chicken]] steps on a [[pressure plate]], which activates the machine, making it play a screeching [[horn]]. After the chicken is sent flying by the sheer volume of the horn, the announcer promises the yearly [[Mob Vote]], before promising the show will be broadcasted live through our state of the art broadcasting system, [[beacon|BEACON]]."
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Blue Parrot}}
+*{{EntityLink|id=brown-horse|Horse|Brown Horse}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Gray Parrot}}
+*{{EntityLink|Green Parrot}}
+*{{EntityLink|Husk}}
+*{{EntityLink|Piglin}}
+*{{EntityLink|Red Parrot}}
+*{{EntityLink|Zombie}}
+}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''Production Company'''
+[[Brikk Animation]]
+
+'''Creative Direction'''
+[[Brikk Animation]]
+
+'''Executive Producer'''
+[[Brikk Animation]]
+
+'''Director'''
+[[Brikk Animation]]
+
+'''Storyboard'''
+[[Mariyam Aulbekova]]
+
+'''3D Animation'''
+[[Björn Johansson]]
+[[Kevin Olberg]]
+
+'''Sound Design'''
+[[Ghostwood Empire]]
+
+'''Music'''
+[[Ghostwood Empire]]
+}}
+
+=== Minecraft Live 2022: Announcement Trailer ===
+{{CollapsedVideo|jMe3tdyjouM|Minecraft Live 2022: Announcement Trailer}}{{Quote|Minecraft Live is coming back on October 15, noon EDT! We’ve got an epic livestream planned for you, filled to the brim with sneak peeks, deep dives, the latest news, and live gameplay! This year, we’re introducing a brand new way for you to vote for a new mob. You’ll have 24 hours to cast your vote in the launcher, on Minecraft.net, or by playing a special Bedrock server! So mark your calendars, set an alarm, and prepare yourself for the latest news from Minecraft: Legends, Minecraft: Dungeons, and Minecraft!}}
+
+==== Summary ====
+The video opens on the visual of a tadpole swimming into the camera's direction, seemingly greeting the viewer before hundreds of tadpoles form a school in the shape of the ''Minecraft Live'' logo. A temperate frog swims into view, before leaping up into a lush cave and marching out into a savanna, with two other frogs, while many mobs bob their head. The frogs then appear briefly in a [[grove]], with the cold frog eating a goat whole. The frogs then appear in a swamp, with a fourth frog attempting to eat a small [[slime]], which is then saved by an allay. The fourth frog is very agitated by this.
+
+Chasing after the allay through a mountain, it leaps near a sign labeled "it is [[snapshot]] day, my dudes" and lands on top of a goat. Agitating it in return. The allay, the fourth frog, and the goat run by a zombie, the latter almost running it over. The zombie is also very agitated by this. They all run through a birch forest, as text appears in the sky explaining that the show broadcasted live, as many farm animals also become agitated. The frog appears suddenly in the Nether, where it chews up a [[Magma Cube|magma cube]] and spits out a [[froglight]], agitating another magma cube beside it.
+
+The three initial frogs reappear, now in a desert, with the agitated mobs chasing after each other in the background. They then appear in a jungle and then the border between a [[Crimson Forest|crimson forest]] and [[Soul Sand Valley|soul sand valley]], with the agitated mobs continuing to appear in the distance. They then appear in a [[mineshaft]], with the release date being given and monsters joining the dancing. Suddenly, the [[Dungeons:Arch-Illager|Arch-Illager]] appears, and to his horror the [[Dungeons:Orb of Dominance|Orb of Dominance]] is eaten by a frog. He tries to chase after the frog, but is stampeded by established mobs. The frogs then appear in a village.
+
+As the frogs emerge in a [[Mushroom Fields|mushroom field]], the [[Mob Vote]] is announced. They then appear rapidly between a [[stronghold]], the [[ocean]], a [[Woodland Mansion|woodland mansion]], and then the End, the mobs continuing to run in the background. Finally, the allay flies into the deep dark, where the fourth frog trips and accidentally sets off a staggering amount of sculk sensors, summoning the Warden, who appears from underneath the Arch-Illager. The frogs proceed to march on normally, while everyone else flees the agitated Warden as it destroys text confirming news on update. The scene transitions to a [[Legends:Mace Runt|mace runt]] attacking several [[Legends:Villager|villagers]], before being caught off guard by the stampede of agitated mobs, causing the mace runt to also become agitated. The frog trio continue marching on, now in a [[Legends:Village|village]] from ''[[Minecraft Legends]]''.
+
+The allay then flies by Alex in a mangrove swamp, who is placing a [[Sign|mangrove sign]], which the allay knocks her into. Overwhelmed by the massive amount of mobs chasing after the slime, the allay hands it over to her, before revealing the sign was for the train to Minecraft Live. This somehow calms everyone down, as they begin dancing once again and get on the train.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Allay}}
+*{{DuEntityLink|Arch-Illager}}
+*{{EntityLink|Horse|id=chestnut-horse|Chestnut Horse}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Cold Frog}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Creeper}}
+*{{LeEntityLink|Creeper}}
+*{{EntityLink|Cyan Parrot}}
+*{{EntityLink|Drowned}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Endermite}}
+*{{EntityLink|Evoker}}
+*{{EntityLink|Ghast}}
+*{{EntityLink|Goat}}
+*{{EntityLink|Gold Rabbit}}
+*{{EntityLink|Hoglin}}
+*{{EntityLink|Husk}}
+*{{LeEntityLink|Mace Runt}}
+*{{EntityLink|Magma Cube}}
+*{{EntityLink|Ocelot}}
+*{{EntityLink|Panda}}
+*{{EntityLink|Pillager}}
+*{{EntityLink|Villager|id=villager-plains-butcher|Plains Butcher}}
+*{{EntityLink|Villager|id=villager-plains-cartographer|Plains Cartographer}}
+*{{EntityLink|Villager|id=villager-plains-cleric|Plains Cleric}}
+*{{EntityLink|Villager|id=villager-plains-farmer|Plains Farmer}}
+*{{EntityLink|Villager|id=villager-plains-leatherworker|Plains Leatherworker}}
+*{{EntityLink|Villager|id=villager-plains-nitwit|Plains Nitwit}}
+*{{EntityLink|Villager|id=villager-plains-shepherd|Plains Shepherd}}
+*{{EntityLink|Villager|id=villager-plains-stone-mason|Plains Stone Mason}}
+*{{EntityLink|Villager|id=villager-plains-toolsmith|Plains Toolsmith}}
+*{{EntityLink|Villager|Plains Villager}}
+*{{EntityLink|Villager|id=villager-plains-weaponsmith|Plains Weaponsmith}}
+*{{EntityLink|Red Mooshroom}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Slime}}
+*{{EntityLink|Spider}}
+*{{EntityLink|Strider}}
+*{{EntityLink|Tadpole}}
+*{{EntityLink|Temperate Frog}}
+*{{EntityLink|Vex}}
+*{{LeEntityLink|Villager}}
+*{{EntityLink|Warden}}
+*{{EntityLink|Warm Frog}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Rabbit|id=White Splotched Rabbit|White Splotched Rabbit}}
+*{{EntityLink|Zombie}}
+*{{LeEntityLink|Zombie}}
+}}
+
+=== Minecraft Live is back for 2023! ===
+{{CollapsedVideo|zLON6wZYgsE|Minecraft Live is back for 2023!}}{{Quote|Minecraft Live returns on October 15! Tune in at 1pm EDT for news, sneak peeks, the mob vote, and more! Once the mobs have been revealed, you’ll be able to cast your vote via the Minecraft Launcher, Minecraft.net, or the special event server on Minecraft: Bedrock Edition from October 13. You can even challenge yourself to mob-tastic mini-games while you're there!}}
+
+==== Summary ====
+[[Pink Petals|Petals]] fall in a cherry grove, before suddenly taking on an amorphous shape and swarming in unison through a plains, and then a desert, a coral reef, and a jungle. They then appear in a village, where Noor is trimming an iron helmet. The leaves suddenly cause the helmet to drop, before summoning Noor into a strange spacial void to tell the viewer to "get ready." Curious, Noor begins to chase after the pink petals. The scene transitions to a stronghold infested with monsters, where Ari and Efe are reading, unaware of a potential ambush. The petals transport them too, now saying "Broadcast Live, Watch Online."
+
+In a mangrove swamp, Kai and Makena are already chasing the petals, jumping over various [[Lily Pad|lily pads]] to reach it. They then converge with Steve in the cherry grove, where they discover a large, [[Concrete|red concrete]] monument under construction by Noor, who waves. The petals then lift them up to Noor, giving them red concrete blocks to build with. Meanwhile, Sunny is digging up an [[Archer Pottery Sherd|archer sherd]] in a desert, before being interrupted by the petals to inform the viewer about the Mob Vote being in-game. Sunny then follows the petals into the grove, nearby a sniffer, which is then also warped to text saying "On the Horizon News & Updates." As Sunny arrives at the construction site, [[Legends:Ranger|Ranger]] and several [[Legends:Cobblestone Golem|cobblestone golems]] also appear, and after them Zuri.
+
+Underground, several bats fly with the petals, passing an amethyst geode, before reaching an ancient city. Alex is reaching into a chest, claiming the [[Ward Armor Trim|ward armor trim]], and then getting shown the release date of ''Minecraft Live''. Dropping the trim, she runs off to follow the petals, unknowingly summoning the Warden. However, the Warden is then shown the phrase "Be There! Be Square" by the petals. Alex then appears in the grove, and is lifted up directly in Steve's face. Sunny and Makena are placing down [[Black Concrete Powder|black concrete powder]] and [[Wool|black wool]], the build soon being completed and revealed as the logo of the event, as many more mobs run up to see it. Satisfied, the pink petals envelope the screen.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Ari}}
+*{{EntityLink|Bat}}
+*{{EntityLink|Bee}}
+*{{EntityLink|Black Horse}}
+*{{EntityLink|Brown Llama}}
+*{{EntityLink|Camel}}
+*{{EntityLink|Chicken}}
+*{{LeEntityLink|Cobblestone Golem}}
+*{{EntityLink|Cold Frog}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Donkey}}
+*{{EntityLink|Efe}}
+*{{EntityLink|Goat}}
+*{{EntityLink|Gold Rabbit}}
+*{{EntityLink|Husk}}
+*{{EntityLink|Kai}}
+*{{EntityLink|Axolotl|Leucistic Axolotl}}
+*{{LeEntityLink|Mace Runt}}
+*{{EntityLink|Makena}}
+*{{EntityLink|Noor}}
+*{{EntityLink|Panda}}
+*{{EntityLink|Pig}}
+*{{EntityLink|Villager|id=villager-plains-armorer|Plains Armorer}}
+*{{EntityLink|Villager|id=villager-plains-farmer|Plains Farmer}}
+*{{EntityLink|Villager|id=villager-plains-nitwit|Plains Nitwit}}
+*{{EntityLink|Villager|id=villager-plains-toolsmith|Plains Toolsmith}}
+*{{EntityLink|Villager|id=villager-plains|Plains Villager}}
+*{{LeEntityLink|Ranger}}
+*{{EntityLink|Ravager}}
+*{{EntityLink|Red Mooshroom}}
+*{{EntityLink|Goat|Screaming Goat}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Sniffer}}
+*{{EntityLink|Spider}}
+*{{EntityLink|Steve}}
+*{{EntityLink|Sunny}}
+*{{EntityLink|Temperate Frog}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Rabbit|id=White Splotched Rabbit|White Splotched Rabbit}}
+*{{EntityLink|Zombie}}
+*{{EntityLink|Zuri}}
+}}
+
+==== Gallery ====
+
+File:Live2023-01.jpeg|Noor trimming an iron helmet.
+File:Live2023-02.jpeg|Noor chasing after the pink petals.
+File:Live2023-03.jpeg|Ari and Efe reading in a stronghold.
+File:Live2023-04.jpeg|Kai, Makena, and Steve building.
+File:Live2023-05.jpeg|A horse, sniffer, and two goats.
+File:Live2023-06.jpeg|alt=
+File:Live2023-07.jpeg|Kai and Makena.
+File:Live2023-08.jpeg|alt=
+File:Live2023-09.jpeg|alt=
+File:Live2023-10.jpeg|alt=
+File:Live2023-11.jpeg|alt=
+File:Live2023-12.jpeg|alt=
+File:Live2023-13.jpeg|alt=
+File:Live2023-14.jpeg|alt=
+
+
+=== Minecraft is turning 15 | Come celebrate with us! ===
+{{Main|Minecraft is turning 15}}
+
+=== Minecraft Live is Coming Soon! ===
+
+==== Summary ====
+A frog tries to eat a blue parrot, when as it dodges the tongue, suddenly the Minecraft Live logo appears. The blue parrot perches down next to a gray parrot, as the two begin bobbing their heads to the sound of music. A chicken teleports into the area, followed by an enderman, a panda, and a goat. An armadillo begins dancing along, and then a leucistic axolotl. The previously established goat and chicken join in, followed by a persian cat above the axolotl. Several animals are shown in succession, including a white sheep, the panda, a red fox.
+
+Several more animals continue to spawn into the room, beginning with a turtle, followed by a cow. Suddenly, the mobs begin to vanish in a hurry, leaving behind a bee, a salt & pepper rabbit, and the persian cat. The date for the event appears, which the rabbit looks up at, before the bee appears to read over it and leave. The cat falls asleep, concluding the video.
+
+==== Entities ====
+{{columns-list|colwidth=20em|*{{EntityLink|Armadillo}}
+*{{EntityLink|Bee}}
+*{{EntityLink|Blue Parrot}}
+*{{EntityLink|Brown Llama}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Goat}}
+*{{EntityLink|Gray Parrot}}
+*{{EntityLink|Axolotl|Leucistic Axolotl}}
+*{{EntityLink|Pale Wolf}}
+*{{EntityLink|Panda}}
+*{{EntityLink|Persian Cat}}
+*{{EntityLink|Pig}}
+*{{EntityLink|Red Parrot}}
+*{{EntityLink|id=salt-rabbit|Rabbit|Salt and Pepper Rabbit}}
+*{{EntityLink|Temperate Frog}}
+*{{EntityLink|Turtle}}
+*{{EntityLink|White Sheep}}}}
+
+== Shorts ==
+
+=== Mojang Presents... An Update Aquatic ===
+{{CollapsedVideo|y1mIEr1Pdk0|Mojang Presents... An Update Aquatic}}{{Quote|Take a deep dive into the Update Aquatic! }}
+
+==== Summary ====
+A parody of a nature documentaries[https://www.behance.net/gallery/69123261/Mojang-Update-Aquatic], the video opens with curtains revealing the [[ocean]], as a narrator praises the sea as a "vast space... of nothing." Suddenly, the narrator's peace is disturbed by the emergence of [[Dolphin|dolphins]], conceding that it ''used'' to be empty. "An [[Update Aquatic]]" is announced, as the narrator whines about the dolphin's grace, before showing footage of [[Tropical Fish|tropical fish]] and [[Turtle|turtles]] on a beach. The narrator is audibly annoyed by their slowness, saying they don't have all day to get into the water. They then appear inside of a [[coral reef]], which the narrator calls majestic, before being shown a [[shipwreck]], which the narrator calls sad. However, a drowned appears, which the narrator cheerfully identifies as a survivor.
+
+Moving onto [[Iceberg|icebergs]], the narrator appears to either change their mind on the tragedy of shipwrecks or make a very distasteful joke, saying that icebergs are "why all those stupid ships sank." They then change the topic to [[Bubble Column|bubble columns]], simply remarking "bubbles" before being startled by the appearance of a [[phantom]], which they remark "isn't very aquatic." As they're shown [[Ocean Ruins|ocean ruins]], they concede they "sound somewhat entertaining," and then see a barrage of new features, including coral reefs, [[cod]], [[kelp]], [[Turtle Egg|turtle eggs]], [[Trident|tridents]], [[Buried Treasure|buried treasure]], [[salmon]], [[seagrass]], [[Canyon|underwater ravines]], tropical fish, and finally pufferfish. Remarking "what a kook!" to the sight of a pufferfish, the narrator warms up to the prospect of updating the oceans. As the video ends, it is credited as starring "assorted fish," as well as "crafted by many DEVELOPERS, a few PIXEL ARTISTS & inspired by real-life OCEANS."
+
+==== Entities ====
+{{columns-list|colwidth=20em|* {{ItemLink|id=Nautilus Shell|Player|Aquatic Narrator}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}}}
+
+==== Credits ====
+{{Collapse
+|content=
+'''SFX'''
+[[Joel Andersson]]
+}}
+
+==== Gallery ====
+
+File:An Update Aquatic.gif|alt=
+File:Aquatic Curtains.png|alt=
+File:Ahh the Ocean.png|alt=
+File:MOJANG presents dolphins.png|alt=
+File:Presented Dolphins.png|alt=
+File:Notice the subtle bubbles.png|alt=
+File:Dawdlers.png|alt=
+File:That's more like it.png|alt=
+File:Well that's sad.png|alt=
+File:Presented Drowned.png|alt=
+File:Presented icebergs.png|alt=
+File:You can't not notice the bubbles.png|alt=
+File:Abovewater phantom.png|alt=
+File:Pig is scared by phantom on iceberg.png|A pig being scared by a phantom.
+File:Optimal Phantom.png|alt=
+File:Sonewhat Entertaining.png|alt=
+File:Coral flash.png|alt=
+File:Cod flash.png|alt=
+File:Kelp flash.png|alt=
+File:Present turtle eggs.png|alt=
+File:Trident flash.png|alt=
+File:Treasure flash.png|alt=
+File:Salmon flash.png|alt=
+File:Seagrass flash.png|alt=
+File:Ravine flash.png|alt=
+File:Tropical fish flash.png|alt=
+File:Kooky Pufferfish.png|alt=
+File:Lovely ocean.png|alt=
+File:Two dolphins.png|alt=
+File:Assorted Fish.png|alt=
+File:Pig on ice.png|A pig, presumably the same one harassed by the phantom from before, on a floating iceberg.
+
+
+=== Village & Pillage: A Wanderous Journey ===
+{{Main|Village & Pillage: A Wanderous Journey}}
+
+=== VILLAGER (and Pillager?) NEWS ===
+{{Main|VILLAGER (and Pillager?) NEWS}}
+
+=== Minecraft Live: The Nether Update Encore ===
+{{CollapsedVideo|cad2Kl_dGDA|Minecraft Live: The Nether Update Encore}}{{Quote|Move over, Swan Lake. The Nutcracker, your days are numbered. A third ballet should also be shaking in its slippers. There’s a new show in town courtesy of Element Animation and it features Nether mobs delivering the performance of a lifetime. Literally, if you stay in the Nether too long.}}
+
+==== Summary ====
+Animated to the tune of Orchestral Suite no. 2 in B minor, a baby piglin takes the stage. Appearing first under a spotlight, seemingly nervous, many other piglins appear, first with their eyes glowing in the dark, then dancing in the light with gold swords. The baby piglin is quickly approached by four hoglins, inexplicably dancing on their hind legs, alongside a baby hoglin that is pushed off a cliff with the piglin. The two fall on top of a [[Piglin Brute|piglin brute]], who is intimidated and irritated by their disturbance on their cranium. Seemingly threatening them with an axe, the two dance away in a hurry, leaping across many [[Strider|striders]] to safety in a basalt delta, and then being launched into the air by magma cubes.
+
+At the top of the delta, the piglin begins riding the hoglin, passing by a random sheep. A barrage of ghasts begin shooting fireballs at them, but they manage to avoid all but the last one, which sends them flying into a minecart. A haunting of endermen are loitering on the track, teleporting away in a panic right before being hit. As the duo reaches the end of the track, many mobs join them in their dance, culminating in them all climbing on top of each other and striking a pose.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Blaze}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Ghast}}
+*{{EntityLink|Hoglin}}
+*{{EntityLink|Magma Cube}}
+*{{EntityLink|Piglin}}
+*{{EntityLink|Piglin Brute}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Strider}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Wither Skeleton}}
+*{{EntityLink|Zoglin}}
+*{{EntityLink|Zombified Piglin}}
+}}
+
+=== Minecraft Live 2021: Caves & Cliffs: The Musical ===
+{{CollapsedVideo|HPfl2sVPx9I|Minecraft Live 2021: Caves & Cliffs: The Musical}}{{Quote|Can you list all the features from The Caves & Cliffs Update: Part I? OK, but can you list them as a song? While a goat tries desperately to harmonise with you? Ooops, that was one of the features! Consider it a freebie, but now it's your turn to sing the rest alongside Element Animation’s bleat-tastic musical. Aaaaaaaaaargh!}}
+
+==== Summary ====
+Steve and Alex are meeting up in a village, when they're suddenly approached by a non-corporeal voice, asking if they've discovered everything in part one of the [[Caves & Cliffs|Caves & Cliffs update]]. They shrug, triggering an earthquake. They fall into a display of many new features, including [[Candle|candles]], [[Glow Lichen|glow lichens]], and [[Amethyst geode|amethyst geodes]]. While Alex is mining amethyst, she's interrupted by a screaming goat. The song continues, stressing those are only a fraction of the new features, listing off [[dripleaves]], more options for [[Dirt Path|dirt paths]], powder snow, [[Copper Ore|copper ore]], [[raw ore]], and [[Lightning Rod|lightning rods]]. After announcing that last feature, a wandering trader is electrocuted.
+
+The song moves on to explain [[oxidation]] and the use of honeycombs to wax them. The song then establishes blocks of raw copper, but Steve notices a goat and expects it to scream. It doesn't, but a second goat next to him does. The song then introduces axolotls, and them being compatible with buckets, before moving onto glow squids and their ambience, as well as their [[Glow Ink Sac|ink]] being usable on signs and item frames. The song then mentions [[Dripstone Caves|dripstone caves]] and [[Deepslate ore|deepslate ores]]. As Steve and Alex climb up a mountain, the song concludes by stressing more content is being added, before a goat screams again.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Llama|id=brown llama|Brown Llama}}
+*{{EntityLink|Trader Llama|id=brown trader llama|Brown Trader Llama}}
+*{{EntityLink|Chicken}}
+*{{EntityLink|Axolotl|id=cyan axolotl|Cyan Axolotl}}
+*{{EntityLink|Goat}}
+*{{EntityLink|Glow Squid}}
+*{{EntityLink|Axolotl|id=gold axolotl|Gold Axolotl}}
+*{{EntityLink|Axolotl|Leucistic Axolotl}}
+*{{EntityLink|Goat|Screaming Goat}}
+*{{EnvLink|id=Music|Mojang Studios|Singing Narrator}}
+*{{EntityLink|Steve}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Wandering Trader}}
+}}
+
+=== Minecraft Celebrates the Community! (Yes, that means you!) ===
+{{CollapsedVideo|LMCt-gSvEqU|Minecraft Celebrates the Community! (Yes, that means you!)}}{{Quote|The Minecraft community have generated so much content on YouTube, that when the trillionth click was clacked this video appeared. Welcome to a world that the community inspired, with their seemingly endless creativity and love for a little game about blocks. A trillion views means A LOT of content, so we couldn’t fit it all in there but can you spot all the references in our #Minecraftmuseum? Be warned, you might have to watch it a trillion times to catch them all.}}
+
+==== Summary ====
+The video opens in "Minecraft build 0.0.11a, 2009" as a classic player builds with [[dirt]] blocks. A time traveler emerges from the ground with a shovel, asking "which build is this?" The classic player simply says "one of the first," causing the time traveler to take them down into a hole and sky dive into "Minecraft build 1.1???, present day." The classic player asks if the strange land they encountered is a DLC, only to be surprised when they find out it's actually built by Minecraft YouTubers, which have now generated a trillion views. The classic player is then revealed to be so old that they don't know what mining is, asking why people are digging a big hole.
+
+The Classic Player continues, asking where people learn their skills, remarking they couldn't find a tutorial. The time traveler simply replies there "is no tutorial for this level of creativity." They walk past a [[redstone]] contraption and both remnark that it's dangerous. A sea of [[arrows]] fall from the sky, forcing them to take cover, only to be affected by an antigravity mod. They then pass a [[Nether Portal]] under construction, which the time traveler refers to as being built by a hack. The two then uncover a griefer burning down a house, which the classic player is horrified by and asks for the legality of. The classic player asks why to do all of this, and the time traveler explains the monetary incentives of being a YouTuber.
+
+After arriving at a beach and bumping into a disappearing horse, the classic player asks if "this was all part of [[Mojang]]'s plan." They are told no in a condescending manner, before another time traveler emerges from the [[sand]] to propose showing the two the future.
+
+==== Entities ====
+{{columns-list|colwidth=20em|
+*{{EntityLink|Alex}}
+*{{EntityLink|Bee}}
+*[https://antifandom.com/bendy/wiki/Bendy Bendy]
+*{{EntityLink|Black Horse}}
+*{{EntityLink|Brown Horse|Horse}}
+*{{StoryModeEntityLink|Captain Sparklez}}
+*{{EntityLink|Chicken}}
+*[[File:ClassicPlayerFace.png|16px]] [[Player|Classic Player]]
+*[https://antifandom.com/freddy-fazbears-pizza/wiki/Circus_Baby Circus Baby]
+*{{EntityLink|Creeper}}
+*{{EntityLink|Dolphin}}
+*{{EntityLink|Ender Dragon}}
+*{{EntityLink|Farmer}}
+*[[Felix Jones]]
+*[https://antifandom.com/freddy-fazbears-pizza/wiki/Freddy_Fazbear Freddy Fazbear]
+*{{EntityLink|Goat}}
+*[https://antifandom.com/grian/wiki/Grian Grian]
+*[https://antifandom.com/yogscast/wiki/Simon_Lane Honeydew]
+*[https://antifandom.com/hermitcraft/wiki/Keralis Keralis]
+*The King (Fallen Kingdom)
+*{{EntitySprite|Woods Wolf}} [[w:Liam_Thompson_(YouTuber)|Max]]
+*[https://antifandom.com/philza/wiki/Philza Philza]
+*{{StoryModeEntityLink|Reuben}}
+*{{EntityLink|Salmon}}
+*{{EntityLink|Spider}}
+*{{EntityLink|Steve}}
+*[[w:Technoblade|Technoblade]]
+*[[File:TimeTravelerFace.png|16px]] [[Player|Time Traveler]]
+*{{EntityLink|Tropical Fish}}
+*{{EntityLink|Turtle}}
+*{{EntityLink|Tuxedo Cat}}
+*{{EntityLink|Villager}}
+*{{EntityLink|Zombie}}
+}}
+
+=== Minecraft Live 2022: A Warden’s Song ===
+{{Main|A Warden's Song}}
+
+=== A Tale of Two Friends ===
+{{Main|A Tale of Two Friends}}
+
+== Trivia ==
+*Although they were not formally introduced until [[Minecraft Live 2022|''Minecraft Live 2022'']], [[Sunny]], [[Noor]], and [[Efe]] made several appearances in trailers for the ''[[The Wild Update|Wild Update]].''
+*In several trailers, [[Steve]]'s beard is treated as a smile, emoting in various ways.
+*Curiously, several of the unused green [[axolotl]] can be seen during the ''Caves & Cliffs Update: Part I – Official Trailer'', suggesting they were scrapped late into the production of the video.
+*A common running gag is a [[chicken]] appearing in various underground locations, such as ''The Wild Update: What Will You Uncover?'' and ''Tricky Trials Update Official Trailer''.
+*During the ''Trails & Tales Official Launch Trailer'', there was an added section of Zuri's Sniffer Sanctuary, referred to by [[Samuel Fast Hurtigkarl]] as a "Sniffer Spa." However, it ended up not being visible in the trailer itself.[https://www.linkedin.com/posts/samuelfast_minecraft-behindthescenes-gametrailers-activity-7093205339893841921-dr5C?utm_source=share&utm_medium=member_desktop]
+*While animating the ''Trails & Tales Official Launch Trailer'', Brikk Animation had to put a considerable effort into the position of the sun, specifically mentioning wanting Ari to be "nicely lit in each shot," and undead mobs burning in sunlight.[https://www.facebook.com/brikk.se/posts/pfbid02UjiLR3rbnALJJnaQ55HvLwwkcVTjyAQvKk2KgSq1TDReM52RtjKbFGoBd7RPU8MNl]
+*Brikk Animation intended ''Mojang Presents... An Update Aquatic'' to be a parody of nature documentaries, particularly {{Wikipedia|A Life Aquatic}} by {{Wikipedia|Wes Anderson}}, which is the reason why the animation uses real locations.
+
+=== Errors ===
+*During ''Village and Pillage'': Official Trailer, a piece of [[gunpowder]][It was meant to be gunpowder because redstone dust was given out before it was and none of the other villagers drooped the same exact item twice. Gunpowder is the only other powder-like item that cleric villagers given out by Hero of the Village] erroneously colored blue could be seen as a reward given out by [[Hero of the Village]]. This led to rumors of it being an alternate to [[redstone dust]] and a teaser for the following update, with some speculating it to be cobalt and the update being called "Combat and Cobalt."
+**Also during this trailer, several [[Peony|peonies]] can seen that are only one block tall.
+**Another error is that all of torches do not give of [[light]].
+*In the ''Armored Paws drop - Official Trailer'', the armadillo featured is missing its body.
+
+== Gallery ==
+
+=== Development images ===
+
+File:Creating the beach.gif|Creating the beach in ''Mojang Presents... An Update Aquatic''.[https://www.behance.net/gallery/69123261/Mojang-Update-Aquatic]
+File:Creating the shipwreck.gif|Creating the shipwreck in ''Mojang Presents... An Update Aquatic''.
+File:Creating the icebergs.gif|Creating the [[cold ocean]] in ''Mojang Presents... An Update Aquatic''.
+File:Storyboard Village & Pillage 1.jpg|A storyboard of the ''Village & Pillage'' trailer.
+File:Storyboard Village & Pillage 2.jpg|Ditto.
+File:Storyboard Village & Pillage 3.jpg|Ditto.
+File:Storyboard Village & Pillage 4.jpg|Ditto.
+File:Storyboard Village & Pillage 5.jpg|Ditto.
+File:Storyboard Village & Pillage 6.jpg|Ditto.
+File:Storyboard Village & Pillage 7.jpg|Ditto.
+File:Storyboard Village & Pillage 8.jpg|Ditto.
+File:Storyboard Village & Pillage 9.jpg|Ditto.
+File:Storyboard Village & Pillage 10.jpg|Ditto.
+File:Storyboard Buzzy Bees 1.jpg|A storyboard of the ''Buzzy Bees'' trailer.
+File:Storyboard Buzzy Bees 2.jpg|Ditto.
+File:Storyboard Buzzy Bees 3.jpg|Ditto.
+File:Storyboard Buzzy Bees 4.jpg|Ditto.
+File:Minecraft Wild Update Trailer Concept Art.png|Storyboard of ''What Will You Uncover?'', noticeably featuring Steve instead of Efe.[https://www.behance.net/gallery/152269743/Minecraft-The-Wild-Update]
+File:Minecraft Wild Update Trailer Concept Art2.png|Another storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art3.png|A third storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art4.png|A fourth storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art5.png|A fifth storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art6.png|A storyboard featuring two pairs of Steve and Alex instead of Sunny and Efe.
+File:Minecraft Wild Update Trailer Concept Art7.png|A seventh storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art8.png|Storyboard of the Warden emerging.
+File:Minecraft Wild Update Trailer Concept Art9.png|A ninth storyboard of ''What Will You Uncover?''
+File:Minecraft Wild Update Trailer Concept Art10.png|A storyboard of ''Craft Your Own Path''.
+File:Minecraft Wild Update Trailer Concept Art11.png|A second storyboard of ''Craft Your Own Path'', featuring a [[Mangrove Swamp|mangrove swamp]].
+File:Minecraft Wild Update Trailer Concept Art12.png|A storyboard of ''Craft Your Own Path'', featuring placeholders of Steve, Alex, and Noor labeled S, A, and F.
+File:Minecraft Wild Update Trailer Concept Art13.png|Another storyboard of ''Craft Your Own Path'', with Sunny and Efe labeled as R and T.
+File:Minecraft Wild Update Trailer Concept Art14.png|An allay in a storyboard of ''Craft Your Own Path''.
+File:Minecraft Wild Update Trailer Concept Art15.png|"Noor" holding an undecided object in a storyboard of ''Craft Your Own Path''.
+File:Minecraft Wild Update Trailer Concept Art16.png|Ditto., now shaded like an in-game glow berry sprite.
+File:Minecraft Wild Update Trailer Concept Art17.png|Steve and Alex being spooked by a chicken instead of Sunny and Efe.
+File:Minecraft Wild Update Trailer Concept Art18.png|Another storyboard of ''Craft Your Own Path''.
+File:Minecraft Wild Update Trailer Concept Art19.png|A storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art20.png|Steve in a ''Where Will You Wander?'' storyboard in place of Noor.
+File:Minecraft Wild Update Trailer Concept Art21.png|A spyglass in a storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art22.png|Steve, Alex, and an allay near a nether portal in a storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art23.png|Another storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art24.png|"Noor" handing an allay a noticeably round glow berry in a storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art25.png|"Noor" following the allay, storyboarded.
+File:Minecraft Wild Update Trailer Concept Art26.png|A storyboard of ''Where Will You Wander?''
+File:Minecraft Wild Update Trailer Concept Art27.png|"Steve" releasing a tadpole into a lush cave, storyboarded.
+File:Minecraft Wild Update Trailer Concept Art28.png|Ditto, from the perspective of water.
+File:Warden B.T.S. Mc Live Announcment Trailer 2.jpg|Preres shot of the 2022 Minecraft Live trailer.
+File:Warden B.T.S. Mc Live Announcment Trailer.jpg|The Warden in the same trailer.
+File:Warden B.T.S. Mc Live Announcment Trailer 3.jpg|Ditto.
+File:Trails & Tales Trailer Concept Art.jpg|Storyboards of the ''Trails & Tales'' trailer.[https://www.behance.net/gallery/176743459/Minecraft-Trails-Tales]
+File:Trails & Tales Trailer Concept Art2.jpg|Second batch of storyboards for the same trailer.
+File:Trails & Tales Trailer Concept Art3.jpg|Third batch of storyboards for the trailer.
+File:Trails & Tales Trailer Concept Art4.png|Post-it note storyboard.
+File:Steve Ari Alex Zuri animatic.mp4|Animatic of the opening to the Trails & Tales trailer.
+File:Steve vs. Elder Guardian animatic.mp4|Animatic of Steve fighting the Elder Guardian.
+File:Ari excavates animatic.mp4|Animatic of Ari recovering a sherd.
+File:Steve Alex and Camel animatic.mp4|The many steps taken to animate the climatic scene of Steve, Alex, and a camel.
+File:Building Zuri's House.mp4|A timelapse of the construction of the Sniffer Sanctuary in the Trails & Tales trailer.
+
+
+
+== See also ==
+
+*[[Minecraft Mini-Series]]
+*[[Minecraft Animated Series]]
+
+== References ==
+
+== Navigation ==
+{{Navbox Minecraft (franchise)|other media}}{{Navbox social media}}{{Navbox cinematics}}
+[[Category:Online content]]
+[[Category:Animated content|*]]
diff --git a/wiki_backup/A very fine item.txt b/wiki_backup/A very fine item.txt
new file mode 100644
index 0000000..32b0ff9
--- /dev/null
+++ b/wiki_backup/A very fine item.txt
@@ -0,0 +1,57 @@
+{{Joke feature}}
+{{Infobox item
+| image = A Very Fine Item.png
+| renewable = No
+| stackable = Yes (64)
+}}
+
+'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
+
+== Appearance ==
+The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64×64 pixels, rather than the usual 16×16.
+
+== Obtaining ==
+=== Dimension ===
+A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension, at 0,0 there is a house called "house of bob" in the files. A very fine item can only be found in an item frame on the second floor. There is a maximum of 1 fine item that can be found legitimately in any world since there is only one house of bob.
+
+=== Cheats/Creative mode ===
+This item can't be found in the [[Creative inventory]], but it can be middle-click duplicated in Creative mode or given with the {{cmd|give minecraft:fine_item }} command.
+
+== Usage ==
+This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an [[item frame]].
+
+== Data values ==
+=== ID ===
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=A Very Fine Item
+|spritetype=item
+|nameid=fine_item
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
+}}
+
+== Gallery ==
+=== Screenshots ===
+
+File:isolation biome.png|The Easter Egg dimension, called "isolation", where the item spawns.
+File:Isolation - a very fine item.png|Where the item is located in this dimension.
+
+
+== Navigation ==
+{{Navbox items|Joke}}
+{{Navbox jokes|20w14infinite}}
+
+[[Category:Non-renewable resources]]
+[[Category:Joke items]]
+
+[[es:A Very Fine Item]]
+[[ja:A Very Fine Item]]
+[[pt:Um item muito bom]]
diff --git a/wiki_backup/Absorption.txt b/wiki_backup/Absorption.txt
new file mode 100644
index 0000000..69d976f
--- /dev/null
+++ b/wiki_backup/Absorption.txt
@@ -0,0 +1,115 @@
+{{Infobox effect
+|image = Absorption.png
+|sources=See {{slink||Causes}}
+|particle= {{EffectSprite|particle-absorption}} #2552A5 (azure)
+|type=Positive
+}}
+'''Absorption''' is a [[status effect]] that pads the health bar with extra hearts.
+
+== Effect ==
+Absorption adds {{hp|4|absorption=1}} additional [[health]] points per level to the player, displayed as yellow hearts above the normal health bar. If the player takes damage while under this effect, the absorption health points are depleted first, followed by the standard health points. Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends. Negative absorption levels do not appear to have an immediate effect when applied, but give {{hp|4|absorption=1}} additional health points per level to the player when the status effect ends.
+
+== Causes ==
+{| class="wikitable" data-description="Causes"
+ ! Cause
+ ! Potency
+ ! Length
+ ! Trigger
+ |-
+ | {{ItemLink|Golden Apple}}
+ | I
+ | 2:00
+ | When eaten
+ |-
+ | {{ItemLink|Enchanted Golden Apple}}
+ | IV
+ | 2:00
+ | When eaten
+ |-
+ | {{ItemLink|Totem of Undying}}
+ | II
+ | 0:05
+ | When activated
+ |}
+
+== Immune mobs ==
+The only completely immune mob is the [[ender dragon]]. The [[wither]], while being immune to the /effect
command, can be given absorption hearts using the /data
command.{{only|java}}
+
+== Advancements ==
+{{load advancements|How Did We Get Here?;Postmortal}}
+
+== Data values ==
+=== ID ===
+{{EffectIDLink}}
+{{edition|java}}:
+{{ID table
+|edition=java
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Absorption
+|spritetype=effect
+|nameid=absorption
+|id=22
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Absorption
+|spritetype=effect
+|nameid=absorption
+|id=22
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.6.1|dev=13w24b|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, obtainable from eating either tier of [[golden apple]]s, replacing the original effect, [[Health Boost]].}}
+|{{HistoryLine||1.9|dev=15w37a|The Absorption level given by enchanted golden apples has been increased from I to IV.}}
+|{{HistoryLine|||dev=15w49a|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
+|{{HistoryLine||1.11|dev=16w39a|Added the [[totem of undying]], which gives the player Absorption.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture again.}}
+|{{HistoryLine||1.17|dev=20w49a|The absorption hearts [[Wither (status effect)|when withered]] or [[poison|when poisoned]] now show the textures for the effect instead of looking blank.[{{bug|MC-18880|||Fixed}}]}}
+|{{HistoryLine||1.20.2|dev=23w31a|The Absorption effect is now removed after all the absorption hearts are gone.[{{bug|MC-202432|||Fixed}}]}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.11.0|dev=build 1|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, which was unobtainable at the time.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Absorption is now obtainable from eating either tier of golden apples.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|Enchanted golden apples now give Absorption IV, instead of I.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[Totems of undying]] now grant Absorption.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture once again.{{check version|Weren't all effect icons changed in 1.11 and not 1.10? This is at least the case for the other effects.}}}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Absorption JE1 BE1.png|18px]] Added Absorption, obtainable from eating either tier of [[golden apple]]s.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The Absorption level given by enchanted golden apples has been increased from I to IV.}}
+|{{HistoryLine||xbox=?|xbone=CU44|ps3=?|psvita=?|ps4=1.52|wiiu=?|switch=1.0.3|[[File:Absorption JE2 BE2.png|18px]] Changed effect icon texture.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added the [[totem of undying]], which gives the player Absorption.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Absorption JE3 BE3.png|18px]] Changed effect icon texture once again.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+[[File:Hearts.png|thumb|386px|A player with the maximum number of Absorption and Health Boost hearts possible {{in|java}}.]]
+* Through use of commands, the player can achieve {{hp|2048}} health points — the maximum amount possible to obtain without attributes — using a combination of Absorption and [[Health Boost]].
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox effects}}
+
+[[de:Absorption]]
+[[es:Absorción]]
+[[fr:Absorption]]
+[[ja:衝撃吸収]]
+[[ko:흡수]]
+[[pt:Absorção]]
+[[uk:Поглинання (ефект)]]
+[[zh:伤害吸收]]
diff --git a/wiki_backup/Achievement_Java_Edition.txt b/wiki_backup/Achievement_Java_Edition.txt
new file mode 100644
index 0000000..3f4eb9c
--- /dev/null
+++ b/wiki_backup/Achievement_Java_Edition.txt
@@ -0,0 +1,424 @@
+{{DISPLAYTITLE:Achievement/''Java Edition''}}
+{{Outdated feature|edition=java|Achievements were replaced with [[advancement]]s in [[17w13a]].}}
+
+In {{JE}}, '''achievements''' were added in [[Beta 1.5]] and were meant to guide players into completing tasks in the game, in addition to serving them challenges to complete. A total of 34 achievements were added before its replacement with the [[advancement]] system in snapshot {{verlink|JE 17w13a|17w13a}}.
+
+Out of the 34 achievements, only 14 would be repurposed into the advancement system.
+
+[[File:TakingInventory.gif|thumbnail|320px|right|The popup that would appear when an achievement was earned.]]
+
+[[File:AchievementInterface.png|thumbnail|256px|The achievement interface with the first achievement done.]]
+
+[[File:AllJavaAchievementsCompleted.png|thumbnail|256px|The entire achievement tree, completed.]]
+
+== Interface ==
+The {{JE}} achievement system involved a tree composed of achievements. Originally the interface showed the achievement tree on the left, and a 'mini-map' of the tree on the right. The mini-map was removed in the final version, which then simply showed the tree. The background of the tree mimicked the world with dirt at the top with stone spanning below, bedrock at the bottom, and ores distributed as they would be in the world. By clicking and dragging, one could view different branches of the achievement tree. Using the scroll wheel on the mouse zoomed in and out of this display, making it easier to see, at a glance, what had been achieved and was still needed to achieve.
+
+In this screen, achievements had hover-text, which became more detailed the closer the player was to achieving them:
+* Attained achievements were given as "Name/Description/Taken!" (for instance "Getting Wood/Attack a tree until a block of wood pops out/Taken!").
+* Unattained achievements for which the player had achieved all the prerequisites were given as "Name/Description".
+* Unattained achievements for which the player was one or two prerequisites away were given as "Name/Requires X" (for instance "The End./Requires 'The End?'").
+* Unattained achievements for which the player was three prerequisites away were given as "???/Requires X" (for instance "???/Requires 'The Beginning?'").
+* Unattained achievements for which the player was four prerequisites away were not given; there was just an icon, no hovertext at all.
+* Unattained achievements for which the player was more than four prerequisites away were not shown, even as an icon.
+
+Achievements were earned on a per-player, per-world basis: each new player in each new world had the potential to fill out a new achievement tree.
+
+When an achievement was earned, "Achievement Get!" and the name of the achievement would be broadcast in chat to any players in the world.
+"Achievement Get!" was a reference to a decade-old meme: early screenshots of ''[https://www.mariowiki.com/Super_Mario_Sunshine Super Mario Sunshine]'' used the Japanese localization, and featured Mario grabbing a Shine Sprite with the prominent text "Shine Get!". Due to the prominence of the game and the attention given to these screenshots, "[noun] Get!" subsequently became a popular term used on image boards as post count benchmarks, which Notch occasionally visits.
+
+Achievements could be obtained in any [[game mode]]. Because of this, it was possible to achieve more difficult achievements such as ''On A Rail'', ''When Pigs Fly'', and ''Sniper Duel'', and others by switching into [[Creative mode]].
+* ''Return to Sender'' was an exception to the above, because it required a [[ghast fireball]], and ghasts attack the player only in Survival, Hardcore, and Adventure mode, although it could still be obtained through the {{cmd|achievement}} command.
+
+There was an {{cmd|achievement}} command that could give and take achievements. When using this command to give an achievement, a player would receive all previously-required achievements in addition to the one being given.
+
+One way a player could reset all achievements in a world was by deleting the "stats" folder in the world file, which would also reset statistics.
+
+''When Pigs Fly'' required ''Cow Tipper'', as cows drop leather, though there was no crafting recipe for a saddle.
+
+== List of achievements ==
+{{Achievements/JE
+ |id=1
+ |head=1
+ |title=Taking Inventory
+ |Book
+ |Press 'E' to open your inventory
+ |
+ |Open your inventory. The description matches the configured inventory key.
+ |openInventory
+}}
+{{Achievements/JE
+ |title=Getting Wood
+ |Oak Log
+ |Attack a tree until a block of wood pops out
+ |Taking Inventory
+ |Pick up [[Log|wood]] from the ground.
+ |mineWood
+}}
+{{Achievements/JE
+ |title=Benchmarking
+ |Crafting Table
+ |Craft a workbench with four blocks of planks
+ |Getting Wood
+ |Pick up a [[crafting table]] from inventory's crafting field output or a crafting table output.
+ |buildWorkBench
+}}
+{{Achievements/JE
+ |title=Time to Mine!
+ |Wooden Pickaxe
+ |Use planks and sticks to make a pickaxe
+ |Benchmarking
+ |Pick up any type of [[pickaxe]] from a [[crafting table]] output.
+ |buildPickaxe
+}}
+{{Achievements/JE
+ |title=Hot Topic
+ |Furnace
+ |Construct a furnace out of eight cobblestone blocks\Construct a furnace out of eight stone blocks
+ |Time to Mine!
+ |Pick up a [[furnace]] from a [[crafting table]] output.
+ |buildFurnace
+}}
+{{Achievements/JE
+ |title=Acquire Hardware
+ |Iron Ingot
+ |Smelt an iron ingot
+ |Hot Topic
+ |Pick up an [[iron ingot]] from a [[furnace]] output.
+ |acquireIron
+}}
+{{Achievements/JE
+ |title=Time to Farm!
+ |Wooden Hoe
+ |Use planks and sticks to make a hoe
+ |Benchmarking
+ |Pick up any type of [[hoe]] from a [[crafting table]] output.
+ |buildHoe
+}}
+{{Achievements/JE
+ |title=Bake Bread
+ |Bread
+ |Turn wheat into bread
+ |Time to Farm!
+ |Pick up [[bread]] from a [[crafting table]] output.
+ |makeBread
+}}
+{{Achievements/JE
+ |title=The Lie
+ |Cake
+ |Wheat, sugar, milk, and eggs\Bake cake using wheat, sugar, milk, and eggs!
+ |Time to Farm!
+ |Pick up a [[cake]] from a [[crafting table]] output.
+ |bakeCake
+}}
+{{Achievements/JE
+ |title=Getting an Upgrade
+ |Stone Pickaxe
+ |Construct a better pickaxe
+ |Time to Mine!
+ |Pick up a [[pickaxe]] from a [[crafting table]] output that is not a wooden pickaxe.
+ |buildBetterPickaxe
+}}
+{{Achievements/JE
+ |title=Delicious Fish
+ |Cooked Fish
+ |Catch and cook a fish!
+ |Hot Topic
+ |Pick up a [[cooked fish]] from a [[furnace]] output.
+ |cookFish
+}}
+{{Achievements/JE
+ |title=On A Rail
+ |fancy=1
+ |Rail
+ |Travel by minecart at least 1 km from where you started.
+ |Acquire Hardware
+ |Travel by minecart to a point at least 1 km from where you started. Distance is measured in a straight line.
+ |onARail
+}}
+{{Achievements/JE
+ |title=Time to Strike!
+ |Wooden Sword
+ |Use planks and sticks to make a sword
+ |Benchmarking
+ |Pick up any type of [[sword]] from a [[crafting table]] output.
+ |buildSword
+}}
+{{Achievements/JE
+ |title=Monster Hunter
+ |Bone
+ |Attack and destroy a monster
+ |Time to Strike!
+ |Kill a hostile [[mob]] or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.
+ |killEnemy
+}}
+{{Achievements/JE
+ |title=Cow Tipper
+ |Leather
+ |Harvest some leather
+ |Time to Strike!
+ |Pick up [[leather]] from the ground.
+ |killCow
+}}
+{{Achievements/JE
+ |title=When Pigs Fly
+ |fancy=1
+ |Saddle
+ |Fly a pig off a cliff
+ |Cow Tipper
+ |Be riding a [[pig]] (e.g. using a [[saddle]]) when it hits the ground with a fall distance greater than 5.
+ |flyPig
+}}
+{{Achievements/JE
+ |title=Sniper Duel
+ |fancy=1
+ |Bow
+ |Kill a skeleton with an arrow from more than 50 meters
+ |Monster Hunter
+ |Use a launched [[arrow]] to kill a [[skeleton]], [[wither skeleton]], or a [[stray]] from 50 or more blocks away, horizontally.
+ |snipeSkeleton
+}}
+{{Achievements/JE
+ |title=DIAMONDS!
+ |Diamond Ore
+ |Acquire diamonds with your iron tools
+ |Acquire Hardware
+ |Pick up a [[diamond]] from the ground.
+ |diamonds
+}}
+{{Achievements/JE
+ |title=We Need to Go Deeper
+ |Obsidian
+ |Build a portal to [[the Nether]]
+ |DIAMONDS!
+ |Enter a [[nether portal]], and be teleported to the opposite dimension.
+ |portal
+}}
+{{Achievements/JE
+ |title=Return to Sender
+ |fancy=1
+ |Ghast Tear
+ |Destroy a Ghast with a fireball
+ |We Need to Go Deeper
+ |Kill a [[ghast]] using a [[ghast fireball]].
+ |ghast
+}}
+{{Achievements/JE
+ |title=Into Fire
+ |Blaze Rod
+ |Relieve a [[Blaze]] of its rod
+ |We Need to Go Deeper
+ |Pick up a [[blaze rod]] from the ground.
+ |blazeRod
+}}
+{{Achievements/JE
+ |title=Local Brewery
+ |Potion of Regeneration.gif
+ |Brew a potion
+ |Into Fire
+ |Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies.
+ |potion
+}}
+{{Achievements/JE
+ |title=The End?
+ |fancy=1
+ |Eye of Ender
+ |Locate the End
+ |Into Fire
+ |Enter an [[end portal]].
+ |theEnd
+}}
+{{Achievements/JE
+ |title=The End.
+ |fancy=1
+ |Dragon Egg
+ |Defeat the [[Ender Dragon]]
+ |The End?
+ |Enter the end [[exit portal]].
+ |theEnd2
+}}
+{{Achievements/JE
+ |title=Enchanter
+ |Enchantment Table
+ |Use a book, obsidian and diamonds to construct an enchantment table
+ |DIAMONDS!
+ |Pick up an [[enchantment table]] from a [[crafting table]] output.
+ |enchantments
+}}
+{{Achievements/JE
+ |title=Overkill
+ |fancy=1
+ |Diamond Sword
+ |Deal nine hearts of damage in a single hit
+ |Enchanter
+ |Damage can be dealt to any mob, even those that do not have nine hearts of health overall.
+ |overkill
+}}
+{{Achievements/JE
+ |title=Librarian
+ |Bookshelf
+ |Build some bookshelves to improve your [[enchantment table]]
+ |Enchanter
+ |Pick up a [[bookshelf]] from a [[crafting table]] output.
+ |bookcase
+}}
+{{Achievements/JE
+ |title=Adventuring Time
+ |fancy=1
+ |Diamond Boots
+ |Discover all biomes.
+ |The End?
+ |Visit these 36 biomes:
+ {{flatlist|
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Birch Forest Hills}}
+* {{BiomeLink|Snowy Beach|Cold Beach}}
+* {{BiomeLink|Snowy Taiga|Cold Taiga}}
+* {{BiomeLink|Snowy Taiga Hills|Cold Taiga Hills}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Desert Hills}}
+* {{BiomeLink|id=windswept hills|Mountains|Extreme Hills}}
+* {{BiomeLink|id=windswept forest|Wooded Mountains|Extreme Hills+}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Wooded Hills|ForestHills}}
+* {{BiomeLink|Frozen River|FrozenRiver}}
+* {{BiomeLink|Snowy Mountains|Ice Mountains}}
+* {{BiomeLink|id=snowy plains|Snowy Tundra|Ice Plains}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|id=sparse jungle|Jungle Edge}}
+* {{BiomeLink|Jungle Hills}}
+* {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga|Mega Taiga}}
+* {{BiomeLink|Giant Tree Taiga Hills|Mega Taiga Hills}}
+* {{BiomeLink|Badlands|Mesa}}
+* {{BiomeLink|Badlands Plateau|Mesa Plateau}}
+* {{BiomeLink|id=wooded badlands|Wooded Badlands Plateau|Mesa Plateau F}}
+* {{BiomeLink|Mushroom Fields|MushroomIsland}}
+* {{BiomeLink|Mushroom Field Shore|MushroomIslandShore}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Dark Forest|Roofed Forest}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|id=stony shore|Stone Shore}}
+* {{BiomeLink|Swamp|Swampland}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Taiga Hills}}
+}}
+Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before ''The End?'' is achieved.[{{bug|MC-30527}}]. Achievement is obtainable only since [[14w17a]].
+ |exploreAllBiomes
+}}
+{{Achievements/JE
+ |title=The Beginning?
+ |Wither Skeleton Skull
+ |Spawn the Wither
+ |The End.
+ |Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+ |spawnWither
+}}
+{{Achievements/JE
+ |title=The Beginning.
+ |Nether Star.gif
+ |Kill the Wither
+ |The Beginning?
+ |Be within a 100.9×100.9×203.5 cuboid centered on the wither when it drops the [[nether star]].
+ |killWither
+}}
+{{Achievements/JE
+ |title=Beaconator
+ |fancy=1
+ |Beacon
+ |Create a full beacon
+ |The Beginning.
+ |Be within a 20×20×14 cuboid centered on the pyramid when the [[beacon]] block realizes it is fully powered.
+ |fullBeacon
+}}
+{{Achievements/JE
+ |title=Repopulation
+ |Wheat
+ |Breed two cows with [[wheat]]
+ |Cow Tipper
+ |Breed two [[cow]]s or two [[mooshroom]]s.
+ |breedCow
+}}
+{{Achievements/JE
+ |title=Diamonds to you!
+ |Diamond
+ |Throw diamonds at another player
+ |DIAMONDS!
+ |{{control|Drop}} a [[diamond]]. Another player or a mob must then pick up this diamond.
+ |diamondsToYou
+}}
+{{Achievements/JE
+ |title=Overpowered
+ |fancy=1
+ |Enchanted Golden Apple.gif
+ |Craft/Eat the Enchanted Golden Apple
+ |Getting an Upgrade
+ |Craft an [[enchanted golden apple]] (before [[15w44a]]) or eat an enchanted golden apple (since [[15w45a]]).
+ |overpowered
+ |foot=1
+}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||February 25, 2011|link=http://www.gamasutra.com/view/news/33220/Interview_Markus_Persson_On_Bringing_Achievements_to_Minecraft.php|
+In an interview by Gamasutra, [[Notch]] said:
+:{{q|I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing. So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.}}
+:{{q|So the first one might be to chop down a tree, or kill a [[chicken]], and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a [[dragon]] or something, which would put a kind of narrative into the achievement tree.}}
+Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as ''Minecraft'' does in its current state, Notch said:
+:{{q|Definitely not. I'd want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.}}
+}}
+|{{HistoryLine||March 18, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/3940195633/the-state-of-minecraft|Notch talks about achievements and [[statistics]] on his blog. He says the following:
+:{{q|I worked on the achievement and stats system. One design issue was dealing with offline mode and syncing the achievements once you get a connection again, but that's been solved. We've got a couple of people in the office who don't like achievements in games at all, so the goal is to design something that they're fine with.}}
+Also, he adds that achievements are not chores:
+:{{q|Achievements will NOT be chores like "cut down 10000 trees", but rather challenges like "ride a pig off a cliff". Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on [[minecraft.net]] as well, in case you want to brag.}}}}
+|{{HistoryLine||April 8, 2011|link=https://youtube.com/watch?v=qy882ILYJMM|[[Notch]] uploads a video to YouTube showing [[weather]], [[statistics]] and achievements.}}
+|{{HistoryLine|java Beta}}
+|{{HistoryLine||1.4|Test achievements can be found within the source code, and on the test video posted by [[Notch]]. Among these are opening the [[inventory]], mining [[Log|wood]] and building a [[workbench]].}}
+|{{HistoryLine||1.5|Achievements added. Initially intended to be released in Beta 1.4 it got pushed back as it was not yet functional.[{{tweet|notch|53362371372138496|We're focusing on doing an update today, but stats and achievements are getting pushed back to the next update because they don't work.|March 31, 2011}}] The first achievement confirmed by [[Notch]] was ''When Pigs Fly'', although it was more explained than named.}}
+|{{HistoryLine||July 13, 2011|link={{tweet|notch|91249622630141952}}|[[Notch]] tweets about wanting to add an achievement to shoot the [[moon]] with a [[bow]].}}
+|{{HistoryLine||July 13, 2011|link={{tweet|notch|91250232981061632}}|Notch tweets about adding the ''Sniper Duel'' achievement.}}
+|{{HistoryLine||1.8|dev=Pre-release|Added the ''Sniper Duel'' achievement.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|10 new achievements have been added: Overkill, Enchanter, Librarian, DIAMONDS!, We Need to Go Deeper, The End?, The End., Local Brewery, Into Fire, and Return to Sender.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The icon used by ''The End.'' changed from {{Achievement|Monster Spawner|bg=plain-mini|link=Monster Spawner}} to {{Achievement|Dragon Egg|bg=plain-mini|link=Dragon Egg}}.}}
+|{{HistoryLine||1.5|dev=13w04a|Achievements no longer reset when downgrading ''Minecraft''.}}
+|{{HistoryLine||1.7.2|dev=13w36a|Updated the achievement system, now stored per individual world/server.
+|Added more achievements: ''Adventuring Time'', ''The Beginning?'', ''The Beginning.'', ''Beaconator'', and ''Repopulation''. ''Adventuring Time'' was unobtainable.
+|Achievements can now be used as objectives in the [[scoreboard]] system.}}
+|{{HistoryLine|||dev=13w37a|''Time to Mine!'', ''Time to Farm!'' and ''Time to Strike!'' are now also obtained when crafting the tool from a material other than wood. Similarly, ''Getting an Upgrade'' is now obtained when crafting any [[pickaxe]] other than a wooden one, while it required crafting a stone pickaxe before. If the player’s first pickaxe crafted is not a wooden one, they get ''Time to Mine!'' and ''Getting an Upgrade'' at the same time.}}
+|{{HistoryLine|||dev=13w38a|Added the achievement ''Diamonds to you!''.
+|The icon for ''DIAMONDS!'' was changed from {{Achievement|Diamond|bg=plain-mini|link=Diamond}} to {{Achievement|Diamond Ore|bg=plain-mini|link=Diamond Ore}}. The former icon is now used by ''Diamonds to you!''.}}
+|{{HistoryLine|||dev=13w39b|''Diamonds to you!'' can now be obtained by throwing a diamond at a zombie, making the achievement available in singleplayer mode.[{{bug|MC-32091}}]}}
+|{{HistoryLine||1.8|dev=14w06a|Added the achievement ''Overpowered''.}}
+|{{HistoryLine|||dev=14w17a|''Adventuring Time'' is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the [[End]] has to be visited for its prerequisite, ''The End?''. The "no other biomes" restriction is now lifted.
+|Visiting the frozen ocean and extreme hills edge [[biome]]s, which no longer generate since [[Java Edition 13w36a]], is no longer required for ''Adventuring Time''.}}
+|{{HistoryLine|||dev=14w32a|Corrected the description of the achievement ''Overkill'' to say that the player must deal nine hearts of damage. Previously it said that the player must deal eight hearts of damage.}}
+|{{HistoryLine||1.9|dev=15w44a|Enchanted golden apple recipe was removed, making the ''Overpowered'' achievement unobtainable.}}
+|{{HistoryLine|||dev=15w45a|Changed the description and requirements of ''Overpowered'' from "Build a Notch Apple" to "Eat a Notch Apple."[{{bug|MC-91552}}]}}
+|{{HistoryLine||1.10|dev=release|Hot Topic is now described as "construct a furnace out of eight cobblestone blocks," was previously "construct a furnace out of eight stone blocks."}}
+|{{HistoryLine||1.12|dev=17w13a|The achievements system has been replaced with [[advancements]].}}
+}}
+
+
+Diamonds to you 1.png|An achievement in chat.
+Diamonds to you 2.png|An achievement in the achievement tree.
+Dinnerbone Overpowered.png|The "Overpowered" achievement.
+Beta_1.5_Achievements.png|The achievement tree in [[Java Edition Beta 1.5]] with "Taking Inventory" attained.
+
+
+== References ==
+{{reflist}}
+
+[[Category:Achievements]]
+
+[[de:Erfolge/Vor 1.12]]
+[[it:Imprese]]
+[[ko:업적/Java Edition]]
+[[pl:Osiągnięcia/Java Edition]]
+[[pt:Conquistas/Edição Java]]
+[[uk:Досягнення (Java Edition)/до 1.12]]
+[[zh:成就/Java版]]
diff --git a/wiki_backup/Advancement#Monster Hunter.txt b/wiki_backup/Advancement#Monster Hunter.txt
new file mode 100644
index 0000000..474055d
--- /dev/null
+++ b/wiki_backup/Advancement#Monster Hunter.txt
@@ -0,0 +1,2113 @@
+{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
+{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
+{{relevant tutorial|Advancement guide}}
+{{exclusive|java}}
+[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
+[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
+[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
+{{relevant tutorial|Advancement guide}}
+'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
+
+== Obtaining ==
+Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
+
+Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
+
+=== Notifications ===
+When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
+
+Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
+
+== Interface ==
+[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
+
+The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
+
+The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
+
+* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
+* '''[[#Nether|Nether]]''': Bring summer clothes
+* '''[[#The End|The End]]''': Or the beginning?
+* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
+* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
+
+Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
+
+Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
+
+If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[{{bug|MC-115297|||WAI}}].
+
+The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
+
+{| class="wikitable" data-description="Advancement icons" style="text-align: center"
+! colspan="2" | Icon frame
+! rowspan="2" | Description
+|-
+! Incomplete
+! Completed
+|-
+| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
+| Advancement
+|-
+| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
+| Goal
+|-
+| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
+| Challenge
+|}
+
+Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
+
+== List of advancements ==
+{{see also|Tutorial:Advancement guide}}
+
+=== Minecraft ===
+{{See also|Tutorial:Advancement guide/Minecraft tab}}
+[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
+{{AdvancementRow
+|title=Minecraft
+|bg=plain
+|Grass Block
+|The heart and story of the game
+|—
+|Have a [[crafting table]] in the inventory.
+|story/root
+}}
+{{AdvancementRow
+|title=Stone Age
+|bg=plain
+|Wooden Pickaxe
+|Mine Stone with your new Pickaxe
+|Minecraft
+|Have ''one'' of these 3 stones in the [[Tag#items stone_tool_materials|#stone_tool_materials]]
item tag:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Cobblestone}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Cobbled Deepslate}}
+}} in the inventory.
+|story/mine_stone
+}}
+{{AdvancementRow
+|title=Getting an Upgrade
+|bg=plain
+|Stone Pickaxe
+|Construct a better Pickaxe
+|Stone Age
+|Have a [[stone pickaxe]] in the inventory.
+|story/upgrade_tools
+}}
+{{AdvancementRow
+|title=Acquire Hardware
+|bg=plain
+|Iron Ingot
+|Smelt an Iron Ingot
+|Getting an Upgrade
+|Have an [[iron ingot]] in the inventory.
+|story/smelt_iron
+}}
+{{AdvancementRow
+|title=Suit Up
+|bg=plain
+|Iron Chestplate
+|Protect yourself with a piece of iron armor
+|Acquire Hardware
+|Have any type of iron [[armor]] in the inventory.
+|story/obtain_armor
+}}
+{{AdvancementRow
+|title=Hot Stuff
+|bg=plain
+|Lava Bucket
+|Fill a Bucket with lava
+|Acquire Hardware
+|Have a [[lava bucket]] in the inventory.
+|story/lava_bucket
+}}
+{{AdvancementRow
+|title=Isn't It Iron Pick
+|bg=plain
+|Iron Pickaxe
+|Upgrade your Pickaxe
+|Acquire Hardware
+|Have an [[iron pickaxe]] in the inventory.
+|story/iron_tools
+}}
+{{AdvancementRow
+|title=Not Today, Thank You
+|bg=plain
+|Shield
+|Deflect a projectile with a Shield
+|Suit Up
+|Block any projectile with a [[shield]].
+|story/deflect_arrow
+}}
+{{AdvancementRow
+|title=Ice Bucket Challenge
+|bg=plain
+|Obsidian
+|Obtain a block of Obsidian
+|Hot Stuff
+|Have a block of [[obsidian]] in the inventory.
+|story/form_obsidian
+}}
+{{AdvancementRow
+|title=Diamonds!
+|bg=plain
+|Diamond
+|Acquire diamonds
+|Isn't It Iron Pick
+|Have a [[diamond]] in the inventory.
+|story/mine_diamond
+}}
+{{AdvancementRow
+|title=We Need to Go Deeper
+|bg=plain
+|Flint and Steel
+|Build, light and enter a Nether Portal
+|Ice Bucket Challenge
+|Enter [[the Nether]] dimension.
+|story/enter_the_nether
+}}
+{{AdvancementRow
+|title=Cover Me with Diamonds
+|bg=plain
+|Diamond Chestplate
+|Diamond armor saves lives
+|Diamonds!
+|Have any type of diamond [[armor]] in the inventory.
+|story/shiny_gear
+}}
+{{AdvancementRow
+|title=Enchanter
+|bg=plain
+|Enchanted Book.gif
+|Enchant an item at an Enchanting Table
+|Diamonds!
+|Insert an item in an [[enchanting table]], then apply an enchantment.
+|story/enchant_item
+}}
+{{AdvancementRow
+|title=Zombie Doctor
+|bg=oval
+|Golden Apple
+|Weaken and then cure a Zombie Villager
+|We Need to Go Deeper
+|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]]. ''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
+|story/cure_zombie_villager
+}}
+{{AdvancementRow
+|title=Eye Spy
+|bg=plain
+|Eye of Ender
+|Follow an Eye of Ender
+|We Need to Go Deeper
+|Enter a [[stronghold]].
+|story/follow_ender_eye
+}}
+{{AdvancementRow
+|title=The End?
+|bg=plain
+|End Stone
+|Enter the End Portal
+|Eye Spy
+|Enter [[the End]] dimension.
+|story/enter_the_end
+}}
+{{AdvancementTable|foot}}
+
+=== Nether ===
+{{See also|Tutorial:Advancement guide/Nether tab}}
+[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
+{{AdvancementRow
+|title=Nether
+|bg=plain
+|Red Nether Bricks
+|Bring summer clothes
+|—
+|Enter [[the Nether]] dimension.
+|nether/root
+}}
+{{AdvancementRow
+|title=Return to Sender
+|bg=fancy
+|Fire Charge
+|Destroy a Ghast with a fireball
+|Nether
+|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
+|nether/return_to_sender
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Those Were the Days
+|bg=plain
+|Polished Blackstone Bricks
+|Enter a [[Bastion Remnant]]
+|Nether
+|—
+|nether/find_bastion
+|—
+}}
+{{AdvancementRow
+|title=Hidden in the Depths
+|bg=plain
+|Ancient Debris
+|Obtain Ancient Debris
+|Nether
+|Have an [[ancient debris]] in the inventory.
+|nether/obtain_ancient_debris
+|—
+}}
+{{AdvancementRow
+|title=Subspace Bubble
+|bg=fancy
+|Empty Map
+|Use the Nether to travel 7 km in the Overworld
+|Nether
+|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
+|nether/fast_travel
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=A Terrible Fortress
+|bg=plain
+|Nether Bricks
+|Break your way into a Nether Fortress
+|Nether
+|Enter a [[nether fortress]].
+|nether/find_fortress
+|—
+}}
+{{AdvancementRow
+|title=Who is Cutting Onions?
+|bg=plain
+|Crying Obsidian
+|Obtain Crying Obsidian
+|Nether
+|Have a block of [[crying obsidian]] in the inventory.
+|nether/obtain_crying_obsidian
+|—
+}}
+{{AdvancementRow
+|title=Oh Shiny
+|bg=plain
+|Gold Ingot
+|Distract Piglins with gold
+|Nether
+|{{Collapse
+|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the [[Tag#items piglin_loved|#piglin_loved]]
item tag:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Bell}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Block of Raw Gold}}
+* {{ItemLink|Clock}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{BlockLink|Gilded Blackstone}}
+* {{ItemLink|Glistering Melon Slice}}
+* {{ItemLink|Gold Ingot}}
+* {{BlockLink|Gold Ore}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Axe}}
+* {{ItemLink|Golden Boots}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Golden Chestplate}}
+* {{ItemLink|Golden Helmet}}
+* {{ItemLink|Golden Hoe}}
+* {{ItemLink|Golden Horse Armor}}
+* {{ItemLink|Golden Leggings}}
+* {{ItemLink|Golden Pickaxe}}
+* {{ItemLink|Golden Shovel}}
+* {{ItemLink|Golden Sword}}
+* {{BlockLink|Light Weighted Pressure Plate}}
+* {{BlockLink|Nether Gold Ore}}
+* {{BlockLink|Deepslate Gold Ore}}
+* {{ItemLink|Raw Gold}}
+}}
+|expanded=1}}
+The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
+|nether/distract_piglin
+|—
+}}
+{{AdvancementRow
+|title=This Boat Has Legs
+|bg=plain
+|Warped Fungus on a Stick
+|Ride a Strider with a Warped Fungus on a Stick
+|Nether
+|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.[{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}]
+|nether/ride_strider
+|—
+}}
+{{AdvancementRow
+|title=Uneasy Alliance
+|bg=fancy
+|Ghast Tear
+|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
+|Return to Sender
+|Kill a [[Ghast]] while being in the [[Overworld]].
+|nether/uneasy_alliance
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=War Pigs
+|bg=plain
+|Chest
+|Loot a Chest in a Bastion Remnant
+|Those Were the Days
+|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
+|nether/loot_bastion
+|—
+}}
+{{AdvancementRow
+|title=Country Lode, Take Me Home
+|bg=plain
+|Lodestone
+|{{control|Use}} a [[Compass]] on a [[Lodestone]]
+|Hidden in the Depths
+|—
+|nether/use_lodestone
+|—
+}}
+{{AdvancementRow
+|title=Cover Me in Debris
+|bg=fancy
+|Netherite Chestplate
+|Get a full suit of Netherite armor
+|Hidden in the Depths
+|Have a full set of netherite [[armor]] in the inventory.
+|nether/netherite_armor
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Spooky Scary Skeleton
+|bg=plain
+|Wither Skeleton Skull
+|Obtain a Wither Skeleton's skull
+|A Terrible Fortress
+|Have a [[wither skeleton skull]] in the inventory.
+|nether/get_wither_skull
+|—
+}}
+{{AdvancementRow
+|title=Into Fire
+|bg=plain
+|Blaze Rod
+|Relieve a Blaze of its rod
+|A Terrible Fortress
+|Have a [[blaze rod]] in the inventory.
+|nether/obtain_blaze_rod
+|—
+}}
+{{AdvancementRow
+|title=Not Quite "Nine" Lives
+|anchor=Not Quite "Nine" Lives
+|bg=plain
+|Respawn Anchor
+|Charge a [[Respawn Anchor]] to the maximum
+|Who is Cutting Onions?
+|—
+|nether/charge_respawn_anchor
+|—
+}}
+{{AdvancementRow
+|title=Feels Like Home
+|bg=plain
+|Warped Fungus on a Stick
+|Take a Strider for a loooong ride on a lava lake in the Overworld
+|This Boat Has Legs
+|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]]. ''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
+|nether/ride_strider_in_overworld_lava
+|—
+}}
+{{AdvancementRow
+|title=Hot Tourist Destinations
+|bg=fancy
+|Netherite Boots
+|Explore all Nether biomes
+|This Boat Has Legs
+|Visit ''all'' of the 5 following [[biome]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Basalt Deltas}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Warped Forest}}
+}}
+The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
+|nether/explore_nether
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Withering Heights
+|bg=plain
+|Nether Star.gif
+|Summon the Wither
+|Spooky Scary Skeleton
+|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+|nether/summon_wither
+|—
+}}
+{{AdvancementRow
+|title=Local Brewery
+|bg=plain
+|Uncraftable Potion
+|Brew a Potion
+|Into Fire
+|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.[{{bug|MC-116875}}]
+|nether/brew_potion
+|—
+}}
+{{AdvancementRow
+|title=Bring Home the Beacon
+|bg=plain
+|Beacon
+|Construct and place a Beacon
+|Withering Heights
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
+|nether/create_beacon
+|—
+}}
+{{AdvancementRow
+|title=A Furious Cocktail
+|bg=fancy
+|Milk Bucket
+|Have every potion effect applied at the same time
+|Local Brewery
+|{{Collapse
+|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+|nether/all_potions
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Beaconator
+|bg=oval
+|Beacon
+|Bring a Beacon to full power
+|Bring Home the Beacon
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
+|nether/create_full_beacon
+|—
+}}
+{{AdvancementRow
+|title=How Did We Get Here?
+|bg=fancy
+|Bucket
+|Have every effect applied at the same time
+|A Furious Cocktail
+|{{Collapse
+|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Absorption}}
+* {{EffectLink|Bad Omen}}
+* {{EffectLink|Blindness}}
+* {{EffectLink|Conduit Power}}
+* {{EffectLink|Darkness}}
+* {{EffectLink|Dolphin's Grace}}
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Glowing}}
+* {{EffectLink|Haste}}
+* {{EffectLink|Hero of the Village}}
+* {{EffectLink|Hunger|link=Hunger (effect)}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Levitation}}
+* {{EffectLink|Mining Fatigue}}
+* {{EffectLink|Nausea}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Raid Omen}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Trial Omen}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+* {{EffectLink|Wither|link=Wither (effect)}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|nether/all_effects
+|{{xp|1000}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== The End ===
+{{See also|Tutorial:Advancement guide/The End tab}}
+[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
+{{AdvancementRow
+|title=The End
+|bg=plain
+|End Stone
+|Or the beginning?
+|—
+|Enter [[the End]] dimension.
+|end/root
+|—
+}}
+{{AdvancementRow
+|title=Free the End
+|bg=plain
+|Dragon Head
+|Good luck
+|The End
+|Kill the [[ender dragon]]. ''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''[{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}]
+|end/kill_dragon
+|—
+}}
+{{AdvancementRow
+|title=The Next Generation
+|bg=oval
+|Dragon Egg
+|Hold the Dragon Egg
+|Free the End
+|Have a [[dragon egg]] in the inventory.
+|end/dragon_egg
+|—
+}}
+{{AdvancementRow
+|title=Remote Getaway
+|bg=plain
+|Ender Pearl
+|Escape the island
+|Free the End
+|Enter an [[end gateway]]
+|end/enter_end_gateway
+|—
+}}
+{{AdvancementRow
+|title=The End... Again...
+|bg=oval
+|End Crystal.gif
+|Respawn the Ender Dragon
+|Free the End
+|Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an [[ender dragon]] is summoned using [[end crystal]]s.
+|end/respawn_dragon
+|—
+}}
+{{AdvancementRow
+|title=You Need a Mint
+|bg=oval
+|Dragon's Breath
+|Collect Dragon's Breath in a Glass Bottle
+|Free the End
+|Have a bottle of [[dragon's breath]] in the inventory.
+|end/dragon_breath
+|—
+}}
+{{AdvancementRow
+|title=The City at the End of the Game
+|bg=plain
+|Purpur Block
+|Go on in, what could happen?
+|Remote Getaway
+|Enter an [[end city]].
+|end/find_end_city
+|—
+}}
+{{AdvancementRow
+|title=Sky's the Limit
+|bg=oval
+|Elytra
+|Find Elytra
+|The City at the End of the Game
+|Have a pair of [[elytra]] in the inventory.
+|end/elytra
+|—
+}}
+{{AdvancementRow
+|title=Great View From Up Here
+|bg=fancy
+|Shulker Shell
+|Levitate up 50 blocks from the attacks of a [[Shulker]]
+|The City at the End of the Game
+|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
+|end/levitate
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Adventure ===
+{{See also|Tutorial:Advancement guide/Adventure tab}}
+[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
+{{AdvancementRow
+|title=Adventure
+|bg=plain
+|Empty Map
+|Adventure, exploration and combat
+|—
+|Kill any [[mob]], or be killed by any [[living entity]].
+|adventure/root
+|—
+}}
+{{AdvancementRow
+|title=Voluntary Exile
+|bg=plain
+|Ominous Banner
+|Kill a [[raid captain]]. Maybe consider staying away from villages for the time being...[{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}]
+|Adventure
+|Kill an entity in the [[Tag#entity_types raiders|#raiders]]
entity tag wearing an {{BlockLink|ominous banner}}:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Evoker}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Vindicator}}
+}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/voluntary_exile
+|—
+}}
+{{AdvancementRow
+|title=Is It a Bird?
+|bg=plain
+|Spyglass
+|Look at a [[Parrot]] through a [[Spyglass]]
+|Adventure
+|—
+|adventure/spyglass_at_parrot
+|—
+}}
+{{AdvancementRow
+|title=Monster Hunter
+|bg=plain
+|Iron Sword
+|Kill any hostile monster
+|Adventure
+|{{Collapse
+|title=Kill ''one'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_a_mob
+|—
+}}
+{{AdvancementRow
+|title=The Power of Books
+|bg=plain
+|Chiseled Bookshelf
+|Read the power signal of a Chiseled Bookshelf using a Comparator
+|Adventure
+|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
+|adventure/read_power_of_chiseled_bookshelf
+|—
+}}
+{{AdvancementRow
+|title=What a Deal!
+|bg=plain
+|Emerald
+|Successfully trade with a Villager
+|Adventure
+|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
+|adventure/trade
+|—
+}}
+{{AdvancementRow
+|title=Crafting a New Look
+|bg=plain
+|Dune Armor Trim Smithing Template
+|Craft a trimmed armor at a [[Smithing Table]]
+|Adventure
+|—
+|adventure/trim_with_any_armor_pattern
+|—
+}}
+{{AdvancementRow
+|title=Sticky Situation
+|bg=plain
+|Honey Block
+|Jump into a Honey Block to break your fall
+|Adventure
+|Collide on a vertical side of a [[honey block]] while falling.
+|adventure/honey_block_slide
+|—
+}}
+{{AdvancementRow
+|title=Ol' Betsy
+|bg=plain
+|Crossbow
+|Shoot a [[Crossbow]]
+|Adventure
+|—
+|adventure/ol_betsy
+|—
+}}
+{{AdvancementRow
+|title=Surge Protector
+|bg=plain
+|Lightning Rod
+|Protect a Villager from an undesired shock without starting a fire
+|Adventure
+|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
+|adventure/lightning_rod_with_villager_no_fire
+|—
+}}
+{{AdvancementRow
+|title=Caves & Cliffs
+|bg=plain
+|Water Bucket
+|Free fall from the top of the world (build limit) to the bottom of the world and survive
+|Adventure
+|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
+|adventure/fall_from_world_height
+|—
+}}
+{{AdvancementRow
+|title=Respecting the Remnants
+|bg=plain
+|Brush
+|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
+|Adventure
+|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
+|adventure/salvage_sherd
+|—
+}}
+{{AdvancementRow
+|title=Sneak 100
+|bg=plain
+|Sculk Sensor.gif
+|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
+|Adventure
+|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
+|adventure/avoid_vibration
+|—
+}}
+{{AdvancementRow
+|title=Sweet Dreams
+|bg=plain
+|Red Bed
+|Sleep in a Bed to change your respawn point
+|Adventure
+|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
+|adventure/sleep_in_bed
+|—
+}}
+{{AdvancementRow
+|title=Hero of the Village
+|bg=fancy
+|Ominous Banner
+|Successfully defend a village from a raid
+|Voluntary Exile
+|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/hero_of_the_village
+|{{xp|100}} [[experience]]
+|—
+}}
+{{AdvancementRow
+|title=Is It a Balloon?
+|bg=plain
+|Spyglass
+|Look at a [[Ghast]] through a [[Spyglass]]
+|Is It a Bird?
+|—
+|adventure/spyglass_at_ghast
+|—
+}}
+{{AdvancementRow
+|bg=plain
+|title=A Throwaway Joke
+|Trident
+|Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
+|Monster Hunter
+|Hit a [[mob]] with a thrown [[trident]].
+|adventure/throw_trident
+|—
+}}
+{{AdvancementRow
+|title=It Spreads
+|bg=fancy
+|Sculk Catalyst
+|Kill a mob near a Sculk Catalyst
+|Monster Hunter
+|{{Collapse
+|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Giant}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Skeleton Horse}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Squid}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Warden}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Wolf}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Horse}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}}}
+{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
+|adventure/kill_mob_near_sculk_catalyst
+|—
+}}
+{{AdvancementRow
+|title=Take Aim
+|bg=plain
+|Bow
+|Shoot something with an Arrow
+|Monster Hunter
+|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
+|adventure/shoot_arrow
+|—
+}}
+{{AdvancementRow
+|title=Monsters Hunted
+|bg=fancy
+|Diamond Sword
+|Kill one of every hostile monster
+|Monster Hunter
+|{{Collapse
+|title=Kill ''each'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_all_mobs
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Postmortal
+|bg=oval
+|Totem of Undying
+|Use a Totem of Undying to cheat death
+|Monster Hunter
+|Activate a [[totem of undying]] by taking fatal [[damage]].
+|adventure/totem_of_undying
+|—
+}}
+{{AdvancementRow
+|title=Hired Help
+|bg=oval
+|Carved Pumpkin
+|Summon an Iron Golem to help defend a village
+|What a Deal!
+|Summon an [[iron golem]].
+|adventure/summon_iron_golem
+|—
+}}
+{{AdvancementRow
+|title=Star Trader
+|bg=plain
+|Emerald
+|Trade with a Villager at the [[build height limit]]
+|What a Deal!
+|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
+|adventure/trade_at_world_height
+|—
+}}
+{{AdvancementRow
+|title=Smithing with Style
+|bg=fancy
+|Silence Armor Trim Smithing Template
+|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
+|Crafting a New Look
+|—
+|adventure/trim_with_all_exclusive_armor_patterns
+|{{xp|150}} [[experience]]
+}}
+{{AdvancementRow
+|title=Two Birds, One Arrow
+|bg=fancy
+|Crossbow
+|Kill two Phantoms with a piercing Arrow
+|Ol' Betsy
+|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
+|adventure/two_birds_one_arrow
+|{{xp|65}} [[experience]]
+}}
+{{AdvancementRow
+|title=Who's the Pillager Now?
+|bg=plain
+|Crossbow
+|Give a Pillager a taste of their own medicine
+|Ol' Betsy
+|Kill a [[pillager]] with a [[crossbow]] shot.
+|adventure/whos_the_pillager_now
+|—
+}}
+{{AdvancementRow
+|title=Arbalistic
+|bg=fancy
+|Crossbow
+|Kill five unique [[mob]]s with one [[crossbow]] shot
+|Ol' Betsy
+|{{EntityLink|Armor Stand}} also counts for this advancement. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/arbalistic
+|{{xp|85}} [[experience]]
+}}
+{{AdvancementRow
+|title=Careful Restoration
+|bg=plain
+|Decorated Pot
+|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
+|Respecting the Remnants
+|—
+|adventure/craft_decorated_pot_using_only_sherds
+|—
+}}
+{{AdvancementRow
+|title=Adventuring Time
+|bg=fancy
+|Diamond Boots
+|Discover every biome
+|Sweet Dreams
+|{{Collapse
+|title=Visit ''all'' of these 54 [[biome]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Badlands}}
+* {{BiomeLink|Bamboo Jungle}}
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Cherry Grove}}
+* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
+* {{BiomeLink|Dark Forest}}
+* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
+* {{BiomeLink|Deep Dark}}
+* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
+* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Dripstone Caves}}
+* {{BiomeLink|Eroded Badlands}}
+* {{BiomeLink|Flower Forest}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Frozen Ocean}}
+* {{BiomeLink|Frozen Peaks}}
+* {{BiomeLink|Frozen River}}
+* {{BiomeLink|Grove}}
+* {{BiomeLink|Ice Spikes}}
+* {{BiomeLink|Jagged Peaks}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
+* {{BiomeLink|Lush Caves}}
+* {{BiomeLink|Mangrove Swamp}}
+* {{BiomeLink|Meadow}}
+* {{BiomeLink|Mushroom Fields}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Old Growth Birch Forest}}
+* {{BiomeLink|Old Growth Pine Taiga}}
+* {{BiomeLink|Old Growth Spruce Taiga}}
+* {{BiomeLink|Pale Garden}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|Snowy Beach}}
+* {{BiomeLink|Snowy Plains}}
+* {{BiomeLink|Snowy Slopes}}
+* {{BiomeLink|Snowy Taiga}}
+* {{BiomeLink|Sparse Jungle}}
+* {{BiomeLink|Stony Peaks}}
+* {{BiomeLink|Stony Shore}}
+* {{BiomeLink|Sunflower Plains}}
+* {{BiomeLink|Swamp}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
+* {{BiomeLink|Windswept Forest}}
+* {{BiomeLink|Windswept Gravelly Hills}}
+* {{BiomeLink|Windswept Hills}}
+* {{BiomeLink|Windswept Savanna}}
+* {{BiomeLink|Wooded Badlands}}
+}}
+|expanded=1}}
+The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
+|adventure/adventuring_time
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Sound of Music
+|bg=plain
+|Jukebox
+|Make the Meadows come alive with the sound of music from a Jukebox
+|Sweet Dreams
+|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
+|adventure/play_jukebox_in_meadows
+|—
+}}
+{{AdvancementRow
+|title=Light as a Rabbit
+|bg=plain
+|Leather Boots
+|Walk on Powder Snow... without sinking in it
+|Sweet Dreams
+|Walk on [[powder snow]] while wearing [[leather boots]].
+|adventure/walk_on_powder_snow_with_leather_boots
+|—
+}}
+{{AdvancementRow
+|title=Is It a Plane?
+|bg=plain
+|Spyglass
+|Look at the [[Ender Dragon]] through a [[Spyglass]]
+|Is It a Balloon?
+|—
+|adventure/spyglass_at_dragon
+|—
+}}
+{{AdvancementRow
+|title=Very Very Frightening
+|bg=plain
+|Trident
+|Strike a Villager with lightning
+|A Throwaway Joke
+|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
+|adventure/very_very_frightening
+|—
+}}
+{{AdvancementRow
+|title=Sniper Duel
+|bg=fancy
+|Arrow
+|Kill a Skeleton from at least 50 meters away
+|Take Aim
+|Receive kill credit for a [[skeleton]] that is at least 50 blocks away horizontally and is killed by a projectile.
+|adventure/sniper_duel
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Bullseye
+|bg=fancy
+|Target
+|Hit the bullseye of a Target block from at least 30 meters away
+|Take Aim
+|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
+|adventure/bullseye
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Isn't It Scute?
+|bg=plain
+|Armadillo Scute
+|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
+|Adventure
+|{{Control|Use}} a [[brush]] on an armadillo.
+|adventure/brush_armadillo
+|—
+}}
+{{AdvancementRow
+|title=Minecraft: Trial(s) Edition
+|bg=plain
+|Chiseled Tuff
+|Step foot in a [[Trial Chamber]]
+|Adventure
+|—
+|adventure/minecraft_trials_edition
+|—
+}}
+{{AdvancementRow
+|title=Crafters Crafting Crafters
+|bg=plain
+|Crafter
+|Be near a Crafter when it crafts a Crafter
+|Adventure
+|—
+|adventure/crafters_crafting_crafters
+|—
+}}
+{{AdvancementRow
+|title=Lighten Up
+|bg=plain
+|Copper Bulb
+|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
+|Minecraft: Trial(s) Edition
+|Use any type of axe on a lit copper bulb that is at least partially oxidized.
+|adventure/lighten_up
+|—
+}}
+{{AdvancementRow
+|title=Who Needs Rockets?
+|bg=plain
+|Wind Charge
+|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
+|Minecraft: Trial(s) Edition
+|—
+|adventure/who_needs_rockets
+|—
+}}
+{{AdvancementRow
+|title=Under Lock and Key
+|bg=plain
+|Trial Key
+|Use a [[Trial Key]] on a [[Vault]]
+|Minecraft: Trial(s) Edition
+|—
+|adventure/under_lock_and_key
+|—
+}}
+{{AdvancementRow
+|title=Revaulting
+|bg=oval
+|Ominous Trial Key
+|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
+|Under Lock and Key
+|—
+|adventure/revaulting
+|—
+}}
+{{AdvancementRow
+|title=Blowback
+|bg=fancy
+|Wind Charge
+|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
+|Minecraft: Trial(s) Edition
+|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
+|adventure/blowback
+|{{xp|40}} [[experience]]
+}}
+{{AdvancementRow
+|title=Over-Overkill
+|bg=fancy
+|Mace
+|Deal 50 hearts of damage in a single hit using the [[Mace]]
+|Minecraft: Trial(s) Edition
+|–
+|adventure/overoverkill
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Husbandry ===
+{{see also|Tutorial:Advancement guide/Husbandry tab}}
+[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
+{{AdvancementRow
+|title=Husbandry
+|bg=plain
+|Hay Bale
+|The world is full of friends and food
+|—
+|Consume anything that can be consumed, except for [[cake]].
+|husbandry/root
+|—
+}}
+{{AdvancementRow
+|title=Bee Our Guest
+|bg=plain
+|Honey Bottle
+|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
+|Husbandry
+|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
+|husbandry/safely_harvest_honey
+|—
+}}
+{{AdvancementRow
+|title=The Parrots and the Bats
+|bg=plain
+|Wheat
+|Breed two animals together
+|Husbandry
+|{{Collapse
+|title=Breed a pair of ''any'' of these 26 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
+|husbandry/breed_an_animal
+|—
+}}
+{{AdvancementRow
+|title=You've Got a Friend in Me
+|bg=plain
+|Cookie
+|Have an Allay deliver items to you
+|Husbandry
+|Give an [[allay]] an item and then have it return to the player with more of that item. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_item_to_player
+|—
+}}
+{{AdvancementRow
+|title=Whatever Floats Your Goat!
+|bg=plain
+|Oak Boat
+|Get in a Boat and float with a Goat
+|Husbandry
+|Enter a [[boat]] or a raft with a [[goat]].
+|husbandry/ride_a_boat_with_a_goat
+|—
+}}
+{{AdvancementRow
+|title=Best Friends Forever
+|bg=plain
+|Lead
+|Tame an animal
+|Husbandry
+|Tame ''one'' of these 8 tameable [[mob]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Cat}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Wolf}}
+}}
+{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
+|husbandry/tame_an_animal
+|—
+}}
+{{AdvancementRow
+|title=Glow and Behold!
+|bg=plain
+|Glow Ink Sac
+|Make the text of any kind of sign glow
+|Husbandry
+|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
+|husbandry/make_a_sign_glow
+|—
+}}
+{{AdvancementRow
+|title=Fishy Business
+|bg=plain
+|Fishing Rod
+|Catch a fish
+|Husbandry
+|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
+}}
+The player need not to have actually [[Fishing|fished]] to trigger this advancement.
+|husbandry/fishy_business
+|—
+}}
+{{AdvancementRow
+|title=Total Beelocation
+|bg=plain
+|Bee Nest
+|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
+|Husbandry
+|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
+|husbandry/silk_touch_nest
+|—
+}}
+{{AdvancementRow
+|title=Bukkit Bukkit
+|bg=plain
+|Bucket of Tadpole
+|Catch a [[Tadpole]] in a Bucket
+|Husbandry
+|—
+|husbandry/tadpole_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=Smells Interesting
+|bg=plain
+|Sniffer Egg
+|Obtain a Sniffer Egg
+|Husbandry
+|Have a [[sniffer egg]] in the inventory. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/obtain_sniffer_egg
+|—
+}}
+{{AdvancementRow
+|title=A Seedy Place
+|bg=plain
+|Wheat
+|Plant a seed and watch it grow
+|Husbandry
+|Plant ''one'' of these 7 crops:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Beetroot Seeds|Beetroot}}
+* {{ItemLink|Melon Seeds|Melon}}
+* {{ItemLink|Nether Wart}}
+* {{ItemLink|Pumpkin Seeds|Pumpkin}}
+* {{ItemLink|Wheat Seeds|Wheat}}
+* {{ItemLink|Torchflower Seeds|Torchflower}}
+* {{ItemLink|Pitcher Pod|Pitcher}}
+}}
+Other crops and plants can be planted, but are ignored for this advancement.
+|husbandry/plant_seed
+|—
+}}
+{{AdvancementRow
+|title=Wax On
+|bg=plain
+|Honeycomb
+|Apply Honeycomb to a Copper block!
+|Bee Our Guest
+|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
+|husbandry/wax_on
+|—
+}}
+{{AdvancementRow
+|title=Two by Two
+|bg=fancy
+|Golden Carrot
+|Breed all the animals!
+|The Parrots and the Bats
+|{{Collapse
+|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
+|husbandry/bred_all_animals
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Birthday Song
+|bg=plain
+|Note Block
+|Have an Allay drop a Cake at a Note Block
+|You've Got a Friend in Me
+|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_cake_to_note_block
+|—
+}}
+{{AdvancementRow
+|title=A Complete Catalogue
+|bg=fancy
+|Raw Cod
+|Tame all Cat variants!
+|Best Friends Forever
+|Tame ''each'' of these 11 [[cat]] variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
+* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
+* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
+* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
+* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
+* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
+* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
+* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
+* {{EntityLink|White Cat|White|link=Cat#Appearance}}
+* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
+* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
+}}
+|husbandry/complete_catalogue
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Tactical Fishing
+|bg=plain
+|Bucket of Pufferfish
+|Catch a Fish... without a Fishing Rod!
+|Fishy Business
+|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
+|husbandry/tactical_fishing
+|—
+}}
+{{AdvancementRow
+|title=When the Squad Hops into Town
+|bg=plain
+|Lead
+|Get each [[Frog]] variant on a [[Lead]]
+|Bukkit Bukkit
+|The frogs don't need to be leashed at the same time.[{{bug|MC-252401|||WAI}}]
+|husbandry/leash_all_frog_variants
+|—
+}}
+{{AdvancementRow
+|title=Little Sniffs
+|bg=plain
+|Torchflower Seeds
+|Feed a Snifflet
+|Smells Interesting
+|Feed [[torchflower seeds]] to a [[snifflet]]. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/feed_snifflet
+|—
+}}
+{{AdvancementRow
+|title=A Balanced Diet
+|bg=fancy
+|Apple
+|Eat everything that is edible, even if it's not good for you
+|A Seedy Place
+|{{Collapse
+|title=Eat ''each'' of these 40 [[food]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Apple}}
+* {{ItemLink|Baked Potato}}
+* {{ItemLink|Beetroot}}
+* {{ItemLink|Beetroot Soup}}
+* {{ItemLink|Bread}}
+* {{ItemLink|Carrot}}
+* {{ItemLink|Chorus Fruit}}
+* {{ItemLink|Cooked Chicken}}
+* {{ItemLink|Cooked Cod}}
+* {{ItemLink|Cooked Mutton}}
+* {{ItemLink|Cooked Porkchop}}
+* {{ItemLink|Cooked Rabbit}}
+* {{ItemLink|Cooked Salmon}}
+* {{ItemLink|Cookie}}
+* {{ItemLink|Dried Kelp}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{ItemLink|Glow Berries}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Honey Bottle}}
+* {{ItemLink|Melon Slice}}
+* {{ItemLink|Mushroom Stew}}
+* {{ItemLink|Poisonous Potato}}
+* {{ItemLink|Potato}}
+* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
+* {{ItemLink|Pumpkin Pie}}
+* {{ItemLink|Rabbit Stew}}
+* {{ItemLink|Raw Beef}}
+* {{ItemLink|Raw Chicken}}
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Mutton}}
+* {{ItemLink|Raw Porkchop}}
+* {{ItemLink|Raw Rabbit}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Rotten Flesh}}
+* {{ItemLink|Spider Eye}}
+* {{ItemLink|Steak}}
+* {{ItemLink|Suspicious Stew}}
+* {{ItemLink|Sweet Berries}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+}}
+|expanded=1}}
+Other foods and consumables can be eaten, but are ignored for this advancement.
+|husbandry/balanced_diet
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Serious Dedication
+|bg=fancy
+|Netherite Hoe
+|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
+|A Seedy Place
+|Have a netherite hoe in the inventory.
+|husbandry/obtain_netherite_hoe
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Wax Off
+|bg=plain
+|Stone Axe
+|Scrape Wax off of a Copper block!
+|Wax On
+|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages.
+|husbandry/wax_off
+|—
+}}
+{{AdvancementRow
+|title=The Cutest Predator
+|bg=plain
+|Bucket of Axolotl
+|Catch an [[Axolotl]] in a [[Bucket]]
+|Tactical Fishing
+|{{Control|Use}} a [[water bucket]] on an axolotl.
+|husbandry/axolotl_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=With Our Powers Combined!
+|bg=fancy
+|Verdant Froglight
+|Have all Froglights in your inventory
+|When the Squad Hops into Town
+|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
+|husbandry/froglights
+|—
+}}
+{{AdvancementRow
+|title=Planting the Past
+|bg=plain
+|Pitcher Pod
+|Plant any Sniffer seed
+|Little Sniffs
+|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/plant_any_sniffer_seed
+|—
+}}
+{{AdvancementRow
+|title=The Healing Power of Friendship!
+|anchor=The Healing Power of Friendship
+|bg=plain
+|Bucket of Tropical Fish
+|Team up with an axolotl and win a fight
+|The Cutest Predator
+|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
+|husbandry/kill_axolotl_target
+|—
+}}
+{{AdvancementRow
+|title=Good as New
+|bg=plain
+|Wolf Armor
+|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
+|Best Friends Forever
+|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
+|husbandry/repair_wolf_armor
+|—
+}}
+{{AdvancementRow
+|title=The Whole Pack
+|bg=fancy
+|Bone
+|Tame one of each [[Wolf]] variant
+|Best Friends Forever
+|Tame ''each'' of these 9 wolf variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
+* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
+* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
+* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
+* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
+* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
+* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
+* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
+* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
+}}
+|husbandry/whole_pack
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Shear Brilliance
+|bg=plain
+|Shears
+|Remove Wolf Armor from a Wolf using [[Shears]]
+|Best Friends Forever
+|—
+|husbandry/remove_wolf_armor
+|—
+}}
+{{AdvancementTable|foot}}
+
+== JSON format ==
+{{main|Advancement definition}}
+
+== Sounds ==
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =In.ogg
+|subtitle=MC-200463
+|source=master
+|description=When any advancement is completed
+|id=ui.toast.in
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Out.ogg
+|subtitle=MC-200463
+|source=master
+|description=When an advancement [[toasts|toast]] finishes
+|id=ui.toast.out
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Challenge complete.ogg
+|subtitle=MC-200463
+|source=master
+|description=When a challenge advancement is completed
+|id=ui.toast.challenge_complete
+|translationkey=-
+|volume=0.6
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+== History ==
+{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
+=== Advancement entries and requirements ===
+{{HistoryTable
+|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
+|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}]}}
+|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
+|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
+|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
+|"I made a ''tabthulhu'' today," he later adds,[{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}] indicating this feature may use a large number of tabs.}}
+|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
+|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
+|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
+|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
+|He later tweets a teaser of what the feature holds,[{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}][{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}][{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}] This .zip file contains custom recipe JSON files.
+|He posts another encrypted .zip file soon afterwards, containing a few more recipes.[{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}]}}
+|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
+|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}] He clarifies that that's what he meant by "tabthulhu."[{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}]
+|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}]}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
+|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
+|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
+|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
+|Added the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
+|Advancement icons now allow data values.}}
+|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
+|Added a new number display to track progress while completing certain advancements.}}
+|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
+|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old server.properties
entry.
+|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
+|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
+|The "Sniper Duel" advancement has been changed to horizontal distance.}}
+|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
+|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
+|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
+|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
+|Advancement trees are now centered in the UI.}}
+|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
+|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
+|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
+|Advancements now remember the tab the player last selected.}}
+|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
+|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
+|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
+|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
+|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
+|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
+|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
+|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
+|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
+|[[Panda]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.[{{bug|MC-136400}}]}}
+|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
+|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
+|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
+|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
+|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
+|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.[{{bug|MC-159357}}]
+|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
+|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
+|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
+|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
+|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
+|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
+|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
+|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
+|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
+|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
+|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
+|Striders are now required for the "Two by Two" advancement.
+|Obtaining blackstone now counts for the "Stone Age" advancement.
+|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
+|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
+|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
+|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
+|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
+|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
+|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the piglin_loved
item tag.
+|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
+|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
+|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
+|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
+|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[{{bug|MC-187546}}]}}
+|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
+|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
+|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
+|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
+|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
+|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
+|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
+|[[Frog]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
+|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
+|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
+|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.[{{bug|MC-249632}}]
+|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
+|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[{{bug|MC-250025}}]
+|The capitalization errors in the titles and descriptions of several advancements have been fixed.[{{bug|MC-226430}}][{{bug|MC-231458}}][{{bug|MC-237920}}][{{bug|MC-237924}}][{{bug|MC-249741}}]}}
+|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
+|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
+|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
+|Sniffers are now required for the "Two by Two" advancement.}}
+|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
+|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
+|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
+|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[{{bug|MC-262123}}]}}
+|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
+|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].[{{bug|MC-262947}}]
+|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].[{{bug|MC-261965}}]}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
+|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
+|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".[{{bug|MC-266445}}]}}
+|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[{{bug|MC-266723}}]}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
+|{{HistoryLine|||dev=pre1|Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
+|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
+|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
+|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
+|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.[{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}]
+|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.[{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} ]
+|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
+|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
+|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
+}}
+
+=== Technical details ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w16b|Added trigger item_durability_changed
.}}
+|{{HistoryLine|||dev=17w17a|Added trigger levitation
.
+|Added feature
condition to the location
trigger.
+|Advancements can now execute commands when achieved.
+|Advancement icons now allow data values.
+|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
+|{{HistoryLine|||dev=17w17b|Added the changed_dimension
trigger, which takes two optional conditions: to
and from
, both being strings that accept "overworld", "the_nether", or "the_end".
+|The "location" shared object now has a dimension
string (same values as above).}}
+|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
+|Added tick
and tame_animal
triggers.
+|Added show_toast
and announce_to_chat
display options.
+|"entity" objects and the levitation
trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the x
, y
, or z
axis. absolute
and horizontal
ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
+}}
+|{{HistoryLine|||dev=17w18b|Added new advancement triggers: consume_item
, placed_block
, and arbitrary_player_tick
.}}
+|{{HistoryLine|||dev=pre1|Added hidden
field to advancement display info, which defaults to false.
+|Added new effects_changed
, used_totem
, and nether_travel
advancements triggers.
+|Removed commands
from advancement rewards, replaced with function
.
+|[[Item]]s and [[entities]] in advancements now have an extra NBT
field.
+|Entities in advancements now have an extra effects
and location
field.
+|The arbitrary_player_tick
advancement trigger has been removed.}}
+|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of recipes/root
.
+|Several recipe unlock advancements have been renamed.}}
+|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
+|{{HistoryLine|||dev=17w45a|Added an advancement
selector argument to test for obtained advancements.}}
+|{{HistoryLine|||dev=pre6|Added a nbt
field to the advancement icon section.}}
+|{{HistoryLine||1.15|dev=19w46a|Added triggers bee_nest_destroyed
, safely_harvest_honey
, and slide_down_block
}}
+|{{HistoryLine||1.16|dev=20w20a|Added triggers thrown_item_picked_up_by_entity
, player_generates_container_loot
, and item_used_on_block
.
+|Removed trigger safely_harvest_honey
as it was made redundant by item_used_on_block
.}}
+|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.}}
+|{{HistoryLine|||dev=pre6|Added trigger player_interacted_with_entity
.}}
+|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (advancements.sad_label
) under the description of the empty advancement screen can now be modified.}}
+|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock
to husbandry/allay_deliver_cake_to_note_block
.[{{bug|MC-249984}}]
+|Added trigger avoid_vibration
and removed triggers thrown_item_picked_up_by_player
and item_delivered_to_player
.}}
+|{{HistoryLine||1.20|dev=23w16a|Added recipe_crafted
advancement trigger; triggered when crafting a recipe.}}
+|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.[{{bug|MC-253269}}]
+|The requirements
field can once again be skipped in an advancement file.[{{bug|MC-265126}}]}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added triggers default_block_use
and any_block_use
.}}
+|{{HistoryLine|||dev=24w12a|Added triggers crafter_recipe_crafted
and fall_after_explosion
.}}
+|{{HistoryLine||1.21.2|dev=24w37a|The trigger minecraft:killed_by_crossbow
has been renamed to minecraft:killed_by_arrow
, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
+}}
+
+== Issues ==
+{{issue list|projects=mc}}
+
+== Trivia ==
+* Some Minecraft April Fools' Jokes have additional advancements. These include:
+** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
+** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
+** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
+** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
+* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
+* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
+* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
+* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
+
+== Gallery ==
+=== Screenshots ===
+
+Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
+Advancement Description.png|First look at advancement descriptions.
+Advancements in Chat.jpg|Advancements being announced in chat.
+Tabthulhu.png|"Tabthulhu".
+NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
+
+
+=== Renders and diagrams ===
+
+A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
+A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
+Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
+Two by Two.png|Advancement "[[Two by Two]]"
+Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
+
+
+== See also ==
+*[[Tutorial:Advancement guide]]
+*[[Achievement]]
+*[[Achievement/Java Edition]]
+*[[Data pack]]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Fortschritte]]
+[[es:Progreso]]
+[[fr:Progrès]]
+[[it:Progresso]]
+[[ja:進捗]]
+[[ko:발전 과제]]
+[[lzh:進程]]
+[[nl:Vooruitgangen]]
+[[pl:Postępy]]
+[[pt:Progressos]]
+[[ru:Достижение (Java Edition)]]
+[[th:ความก้าวหน้า]]
+[[uk:Досягнення (Java Edition)]]
+[[zh:进度]]
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+{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
+{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
+{{relevant tutorial|Advancement guide}}
+{{exclusive|java}}
+[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
+[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
+[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
+{{relevant tutorial|Advancement guide}}
+'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
+
+== Obtaining ==
+Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
+
+Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
+
+=== Notifications ===
+When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] announceAdvancements
is set to true
(i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
+
+Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
+
+== Interface ==
+[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
+
+The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
+
+The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
+
+* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
+* '''[[#Nether|Nether]]''': Bring summer clothes
+* '''[[#The End|The End]]''': Or the beginning?
+* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
+* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
+
+Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
+
+Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
+
+If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("[{{bug|MC-115297|||WAI}}].
+
+The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
+
+{| class="wikitable" data-description="Advancement icons" style="text-align: center"
+! colspan="2" | Icon frame
+! rowspan="2" | Description
+|-
+! Incomplete
+! Completed
+|-
+| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
+| Advancement
+|-
+| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
+| Goal
+|-
+| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
+| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
+| Challenge
+|}
+
+Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
+
+== List of advancements ==
+{{see also|Tutorial:Advancement guide}}
+
+=== Minecraft ===
+{{See also|Tutorial:Advancement guide/Minecraft tab}}
+[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
+{{AdvancementRow
+|title=Minecraft
+|bg=plain
+|Grass Block
+|The heart and story of the game
+|—
+|Have a [[crafting table]] in the inventory.
+|story/root
+}}
+{{AdvancementRow
+|title=Stone Age
+|bg=plain
+|Wooden Pickaxe
+|Mine Stone with your new Pickaxe
+|Minecraft
+|Have ''one'' of these 3 stones in the [[Tag#items stone_tool_materials|#stone_tool_materials]]
item tag:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Cobblestone}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Cobbled Deepslate}}
+}} in the inventory.
+|story/mine_stone
+}}
+{{AdvancementRow
+|title=Getting an Upgrade
+|bg=plain
+|Stone Pickaxe
+|Construct a better Pickaxe
+|Stone Age
+|Have a [[stone pickaxe]] in the inventory.
+|story/upgrade_tools
+}}
+{{AdvancementRow
+|title=Acquire Hardware
+|bg=plain
+|Iron Ingot
+|Smelt an Iron Ingot
+|Getting an Upgrade
+|Have an [[iron ingot]] in the inventory.
+|story/smelt_iron
+}}
+{{AdvancementRow
+|title=Suit Up
+|bg=plain
+|Iron Chestplate
+|Protect yourself with a piece of iron armor
+|Acquire Hardware
+|Have any type of iron [[armor]] in the inventory.
+|story/obtain_armor
+}}
+{{AdvancementRow
+|title=Hot Stuff
+|bg=plain
+|Lava Bucket
+|Fill a Bucket with lava
+|Acquire Hardware
+|Have a [[lava bucket]] in the inventory.
+|story/lava_bucket
+}}
+{{AdvancementRow
+|title=Isn't It Iron Pick
+|bg=plain
+|Iron Pickaxe
+|Upgrade your Pickaxe
+|Acquire Hardware
+|Have an [[iron pickaxe]] in the inventory.
+|story/iron_tools
+}}
+{{AdvancementRow
+|title=Not Today, Thank You
+|bg=plain
+|Shield
+|Deflect a projectile with a Shield
+|Suit Up
+|Block any projectile with a [[shield]].
+|story/deflect_arrow
+}}
+{{AdvancementRow
+|title=Ice Bucket Challenge
+|bg=plain
+|Obsidian
+|Obtain a block of Obsidian
+|Hot Stuff
+|Have a block of [[obsidian]] in the inventory.
+|story/form_obsidian
+}}
+{{AdvancementRow
+|title=Diamonds!
+|bg=plain
+|Diamond
+|Acquire diamonds
+|Isn't It Iron Pick
+|Have a [[diamond]] in the inventory.
+|story/mine_diamond
+}}
+{{AdvancementRow
+|title=We Need to Go Deeper
+|bg=plain
+|Flint and Steel
+|Build, light and enter a Nether Portal
+|Ice Bucket Challenge
+|Enter [[the Nether]] dimension.
+|story/enter_the_nether
+}}
+{{AdvancementRow
+|title=Cover Me with Diamonds
+|bg=plain
+|Diamond Chestplate
+|Diamond armor saves lives
+|Diamonds!
+|Have any type of diamond [[armor]] in the inventory.
+|story/shiny_gear
+}}
+{{AdvancementRow
+|title=Enchanter
+|bg=plain
+|Enchanted Book.gif
+|Enchant an item at an Enchanting Table
+|Diamonds!
+|Insert an item in an [[enchanting table]], then apply an enchantment.
+|story/enchant_item
+}}
+{{AdvancementRow
+|title=Zombie Doctor
+|bg=oval
+|Golden Apple
+|Weaken and then cure a Zombie Villager
+|We Need to Go Deeper
+|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]]. ''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
+|story/cure_zombie_villager
+}}
+{{AdvancementRow
+|title=Eye Spy
+|bg=plain
+|Eye of Ender
+|Follow an Eye of Ender
+|We Need to Go Deeper
+|Enter a [[stronghold]].
+|story/follow_ender_eye
+}}
+{{AdvancementRow
+|title=The End?
+|bg=plain
+|End Stone
+|Enter the End Portal
+|Eye Spy
+|Enter [[the End]] dimension.
+|story/enter_the_end
+}}
+{{AdvancementTable|foot}}
+
+=== Nether ===
+{{See also|Tutorial:Advancement guide/Nether tab}}
+[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
+{{AdvancementRow
+|title=Nether
+|bg=plain
+|Red Nether Bricks
+|Bring summer clothes
+|—
+|Enter [[the Nether]] dimension.
+|nether/root
+}}
+{{AdvancementRow
+|title=Return to Sender
+|bg=fancy
+|Fire Charge
+|Destroy a Ghast with a fireball
+|Nether
+|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
+|nether/return_to_sender
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Those Were the Days
+|bg=plain
+|Polished Blackstone Bricks
+|Enter a [[Bastion Remnant]]
+|Nether
+|—
+|nether/find_bastion
+|—
+}}
+{{AdvancementRow
+|title=Hidden in the Depths
+|bg=plain
+|Ancient Debris
+|Obtain Ancient Debris
+|Nether
+|Have an [[ancient debris]] in the inventory.
+|nether/obtain_ancient_debris
+|—
+}}
+{{AdvancementRow
+|title=Subspace Bubble
+|bg=fancy
+|Empty Map
+|Use the Nether to travel 7 km in the Overworld
+|Nether
+|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
+|nether/fast_travel
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=A Terrible Fortress
+|bg=plain
+|Nether Bricks
+|Break your way into a Nether Fortress
+|Nether
+|Enter a [[nether fortress]].
+|nether/find_fortress
+|—
+}}
+{{AdvancementRow
+|title=Who is Cutting Onions?
+|bg=plain
+|Crying Obsidian
+|Obtain Crying Obsidian
+|Nether
+|Have a block of [[crying obsidian]] in the inventory.
+|nether/obtain_crying_obsidian
+|—
+}}
+{{AdvancementRow
+|title=Oh Shiny
+|bg=plain
+|Gold Ingot
+|Distract Piglins with gold
+|Nether
+|{{Collapse
+|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the [[Tag#items piglin_loved|#piglin_loved]]
item tag:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Bell}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Block of Raw Gold}}
+* {{ItemLink|Clock}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{BlockLink|Gilded Blackstone}}
+* {{ItemLink|Glistering Melon Slice}}
+* {{ItemLink|Gold Ingot}}
+* {{BlockLink|Gold Ore}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Axe}}
+* {{ItemLink|Golden Boots}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Golden Chestplate}}
+* {{ItemLink|Golden Helmet}}
+* {{ItemLink|Golden Hoe}}
+* {{ItemLink|Golden Horse Armor}}
+* {{ItemLink|Golden Leggings}}
+* {{ItemLink|Golden Pickaxe}}
+* {{ItemLink|Golden Shovel}}
+* {{ItemLink|Golden Sword}}
+* {{BlockLink|Light Weighted Pressure Plate}}
+* {{BlockLink|Nether Gold Ore}}
+* {{BlockLink|Deepslate Gold Ore}}
+* {{ItemLink|Raw Gold}}
+}}
+|expanded=1}}
+The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
+|nether/distract_piglin
+|—
+}}
+{{AdvancementRow
+|title=This Boat Has Legs
+|bg=plain
+|Warped Fungus on a Stick
+|Ride a Strider with a Warped Fungus on a Stick
+|Nether
+|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.[{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}]
+|nether/ride_strider
+|—
+}}
+{{AdvancementRow
+|title=Uneasy Alliance
+|bg=fancy
+|Ghast Tear
+|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
+|Return to Sender
+|Kill a [[Ghast]] while being in the [[Overworld]].
+|nether/uneasy_alliance
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=War Pigs
+|bg=plain
+|Chest
+|Loot a Chest in a Bastion Remnant
+|Those Were the Days
+|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
+|nether/loot_bastion
+|—
+}}
+{{AdvancementRow
+|title=Country Lode, Take Me Home
+|bg=plain
+|Lodestone
+|{{control|Use}} a [[Compass]] on a [[Lodestone]]
+|Hidden in the Depths
+|—
+|nether/use_lodestone
+|—
+}}
+{{AdvancementRow
+|title=Cover Me in Debris
+|bg=fancy
+|Netherite Chestplate
+|Get a full suit of Netherite armor
+|Hidden in the Depths
+|Have a full set of netherite [[armor]] in the inventory.
+|nether/netherite_armor
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Spooky Scary Skeleton
+|bg=plain
+|Wither Skeleton Skull
+|Obtain a Wither Skeleton's skull
+|A Terrible Fortress
+|Have a [[wither skeleton skull]] in the inventory.
+|nether/get_wither_skull
+|—
+}}
+{{AdvancementRow
+|title=Into Fire
+|bg=plain
+|Blaze Rod
+|Relieve a Blaze of its rod
+|A Terrible Fortress
+|Have a [[blaze rod]] in the inventory.
+|nether/obtain_blaze_rod
+|—
+}}
+{{AdvancementRow
+|title=Not Quite "Nine" Lives
+|anchor=Not Quite "Nine" Lives
+|bg=plain
+|Respawn Anchor
+|Charge a [[Respawn Anchor]] to the maximum
+|Who is Cutting Onions?
+|—
+|nether/charge_respawn_anchor
+|—
+}}
+{{AdvancementRow
+|title=Feels Like Home
+|bg=plain
+|Warped Fungus on a Stick
+|Take a Strider for a loooong ride on a lava lake in the Overworld
+|This Boat Has Legs
+|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]]. ''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
+|nether/ride_strider_in_overworld_lava
+|—
+}}
+{{AdvancementRow
+|title=Hot Tourist Destinations
+|bg=fancy
+|Netherite Boots
+|Explore all Nether biomes
+|This Boat Has Legs
+|Visit ''all'' of the 5 following [[biome]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Basalt Deltas}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Warped Forest}}
+}}
+The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
+|nether/explore_nether
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Withering Heights
+|bg=plain
+|Nether Star.gif
+|Summon the Wither
+|Spooky Scary Skeleton
+|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
+|nether/summon_wither
+|—
+}}
+{{AdvancementRow
+|title=Local Brewery
+|bg=plain
+|Uncraftable Potion
+|Brew a Potion
+|Into Fire
+|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.[{{bug|MC-116875}}]
+|nether/brew_potion
+|—
+}}
+{{AdvancementRow
+|title=Bring Home the Beacon
+|bg=plain
+|Beacon
+|Construct and place a Beacon
+|Withering Heights
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
+|nether/create_beacon
+|—
+}}
+{{AdvancementRow
+|title=A Furious Cocktail
+|bg=fancy
+|Milk Bucket
+|Have every potion effect applied at the same time
+|Local Brewery
+|{{Collapse
+|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+|nether/all_potions
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Beaconator
+|bg=oval
+|Beacon
+|Bring a Beacon to full power
+|Bring Home the Beacon
+|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
+|nether/create_full_beacon
+|—
+}}
+{{AdvancementRow
+|title=How Did We Get Here?
+|bg=fancy
+|Bucket
+|Have every effect applied at the same time
+|A Furious Cocktail
+|{{Collapse
+|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EffectLink|Absorption}}
+* {{EffectLink|Bad Omen}}
+* {{EffectLink|Blindness}}
+* {{EffectLink|Conduit Power}}
+* {{EffectLink|Darkness}}
+* {{EffectLink|Dolphin's Grace}}
+* {{EffectLink|Fire Resistance}}
+* {{EffectLink|Glowing}}
+* {{EffectLink|Haste}}
+* {{EffectLink|Hero of the Village}}
+* {{EffectLink|Hunger|link=Hunger (effect)}}
+* {{EffectLink|Infested}}
+* {{EffectLink|Invisibility}}
+* {{EffectLink|Jump Boost}}
+* {{EffectLink|Levitation}}
+* {{EffectLink|Mining Fatigue}}
+* {{EffectLink|Nausea}}
+* {{EffectLink|Night Vision}}
+* {{EffectLink|Oozing}}
+* {{EffectLink|Poison}}
+* {{EffectLink|Raid Omen}}
+* {{EffectLink|Regeneration}}
+* {{EffectLink|Resistance}}
+* {{EffectLink|Slow Falling}}
+* {{EffectLink|Slowness}}
+* {{EffectLink|Speed}}
+* {{EffectLink|Strength}}
+* {{EffectLink|Trial Omen}}
+* {{EffectLink|Water Breathing}}
+* {{EffectLink|Weakness}}
+* {{EffectLink|Weaving}}
+* {{EffectLink|Wind Charged}}
+* {{EffectLink|Wither|link=Wither (effect)}}
+}}
+|expanded=1}}
+The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
+{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|nether/all_effects
+|{{xp|1000}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== The End ===
+{{See also|Tutorial:Advancement guide/The End tab}}
+[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
+{{AdvancementRow
+|title=The End
+|bg=plain
+|End Stone
+|Or the beginning?
+|—
+|Enter [[the End]] dimension.
+|end/root
+|—
+}}
+{{AdvancementRow
+|title=Free the End
+|bg=plain
+|Dragon Head
+|Good luck
+|The End
+|Kill the [[ender dragon]]. ''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''[{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}]
+|end/kill_dragon
+|—
+}}
+{{AdvancementRow
+|title=The Next Generation
+|bg=oval
+|Dragon Egg
+|Hold the Dragon Egg
+|Free the End
+|Have a [[dragon egg]] in the inventory.
+|end/dragon_egg
+|—
+}}
+{{AdvancementRow
+|title=Remote Getaway
+|bg=plain
+|Ender Pearl
+|Escape the island
+|Free the End
+|Enter an [[end gateway]]
+|end/enter_end_gateway
+|—
+}}
+{{AdvancementRow
+|title=The End... Again...
+|bg=oval
+|End Crystal.gif
+|Respawn the Ender Dragon
+|Free the End
+|Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an [[ender dragon]] is summoned using [[end crystal]]s.
+|end/respawn_dragon
+|—
+}}
+{{AdvancementRow
+|title=You Need a Mint
+|bg=oval
+|Dragon's Breath
+|Collect Dragon's Breath in a Glass Bottle
+|Free the End
+|Have a bottle of [[dragon's breath]] in the inventory.
+|end/dragon_breath
+|—
+}}
+{{AdvancementRow
+|title=The City at the End of the Game
+|bg=plain
+|Purpur Block
+|Go on in, what could happen?
+|Remote Getaway
+|Enter an [[end city]].
+|end/find_end_city
+|—
+}}
+{{AdvancementRow
+|title=Sky's the Limit
+|bg=oval
+|Elytra
+|Find Elytra
+|The City at the End of the Game
+|Have a pair of [[elytra]] in the inventory.
+|end/elytra
+|—
+}}
+{{AdvancementRow
+|title=Great View From Up Here
+|bg=fancy
+|Shulker Shell
+|Levitate up 50 blocks from the attacks of a [[Shulker]]
+|The City at the End of the Game
+|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
+|end/levitate
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Adventure ===
+{{See also|Tutorial:Advancement guide/Adventure tab}}
+[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
+{{AdvancementRow
+|title=Adventure
+|bg=plain
+|Empty Map
+|Adventure, exploration and combat
+|—
+|Kill any [[mob]], or be killed by any [[living entity]].
+|adventure/root
+|—
+}}
+{{AdvancementRow
+|title=Voluntary Exile
+|bg=plain
+|Ominous Banner
+|Kill a [[raid captain]]. Maybe consider staying away from villages for the time being...[{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}]
+|Adventure
+|Kill an entity in the [[Tag#entity_types raiders|#raiders]]
entity tag wearing an {{BlockLink|ominous banner}}:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Evoker}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Vindicator}}
+}}
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/voluntary_exile
+|—
+}}
+{{AdvancementRow
+|title=Is It a Bird?
+|bg=plain
+|Spyglass
+|Look at a [[Parrot]] through a [[Spyglass]]
+|Adventure
+|—
+|adventure/spyglass_at_parrot
+|—
+}}
+{{AdvancementRow
+|title=Monster Hunter
+|bg=plain
+|Iron Sword
+|Kill any hostile monster
+|Adventure
+|{{Collapse
+|title=Kill ''one'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_a_mob
+|—
+}}
+{{AdvancementRow
+|title=The Power of Books
+|bg=plain
+|Chiseled Bookshelf
+|Read the power signal of a Chiseled Bookshelf using a Comparator
+|Adventure
+|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
+|adventure/read_power_of_chiseled_bookshelf
+|—
+}}
+{{AdvancementRow
+|title=What a Deal!
+|bg=plain
+|Emerald
+|Successfully trade with a Villager
+|Adventure
+|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
+|adventure/trade
+|—
+}}
+{{AdvancementRow
+|title=Crafting a New Look
+|bg=plain
+|Dune Armor Trim Smithing Template
+|Craft a trimmed armor at a [[Smithing Table]]
+|Adventure
+|—
+|adventure/trim_with_any_armor_pattern
+|—
+}}
+{{AdvancementRow
+|title=Sticky Situation
+|bg=plain
+|Honey Block
+|Jump into a Honey Block to break your fall
+|Adventure
+|Collide on a vertical side of a [[honey block]] while falling.
+|adventure/honey_block_slide
+|—
+}}
+{{AdvancementRow
+|title=Ol' Betsy
+|bg=plain
+|Crossbow
+|Shoot a [[Crossbow]]
+|Adventure
+|—
+|adventure/ol_betsy
+|—
+}}
+{{AdvancementRow
+|title=Surge Protector
+|bg=plain
+|Lightning Rod
+|Protect a Villager from an undesired shock without starting a fire
+|Adventure
+|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
+|adventure/lightning_rod_with_villager_no_fire
+|—
+}}
+{{AdvancementRow
+|title=Caves & Cliffs
+|bg=plain
+|Water Bucket
+|Free fall from the top of the world (build limit) to the bottom of the world and survive
+|Adventure
+|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
+|adventure/fall_from_world_height
+|—
+}}
+{{AdvancementRow
+|title=Respecting the Remnants
+|bg=plain
+|Brush
+|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
+|Adventure
+|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
+|adventure/salvage_sherd
+|—
+}}
+{{AdvancementRow
+|title=Sneak 100
+|bg=plain
+|Sculk Sensor.gif
+|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
+|Adventure
+|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
+|adventure/avoid_vibration
+|—
+}}
+{{AdvancementRow
+|title=Sweet Dreams
+|bg=plain
+|Red Bed
+|Sleep in a Bed to change your respawn point
+|Adventure
+|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
+|adventure/sleep_in_bed
+|—
+}}
+{{AdvancementRow
+|title=Hero of the Village
+|bg=fancy
+|Ominous Banner
+|Successfully defend a village from a raid
+|Voluntary Exile
+|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
+''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/hero_of_the_village
+|{{xp|100}} [[experience]]
+|—
+}}
+{{AdvancementRow
+|title=Is It a Balloon?
+|bg=plain
+|Spyglass
+|Look at a [[Ghast]] through a [[Spyglass]]
+|Is It a Bird?
+|—
+|adventure/spyglass_at_ghast
+|—
+}}
+{{AdvancementRow
+|bg=plain
+|title=A Throwaway Joke
+|Trident
+|Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
+|Monster Hunter
+|Hit a [[mob]] with a thrown [[trident]].
+|adventure/throw_trident
+|—
+}}
+{{AdvancementRow
+|title=It Spreads
+|bg=fancy
+|Sculk Catalyst
+|Kill a mob near a Sculk Catalyst
+|Monster Hunter
+|{{Collapse
+|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cod}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Creeper}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Dolphin}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Glow Squid}}
+* {{EntityLink|Giant}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Illusioner}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Polar Bear}}
+* {{EntityLink|Pufferfish}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Salmon}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Skeleton Horse}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Squid}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Tropical Fish}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Warden}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Wolf}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Horse}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}}}
+{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
+|adventure/kill_mob_near_sculk_catalyst
+|—
+}}
+{{AdvancementRow
+|title=Take Aim
+|bg=plain
+|Bow
+|Shoot something with an Arrow
+|Monster Hunter
+|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
+|adventure/shoot_arrow
+|—
+}}
+{{AdvancementRow
+|title=Monsters Hunted
+|bg=fancy
+|Diamond Sword
+|Kill one of every hostile monster
+|Monster Hunter
+|{{Collapse
+|title=Kill ''each'' of these 37 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Blaze}}
+* {{EntityLink|Bogged}}
+* {{EntityLink|Breeze}}
+* {{EntityLink|Cave Spider}}
+* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
+* {{EntityLink|Creeper}}
+* {{EntityLink|Drowned}}
+* {{EntityLink|Elder Guardian}}
+* {{EntityLink|Ender Dragon}}
+* {{EntityLink|Enderman}}
+* {{EntityLink|Endermite}}
+* {{EntityLink|Evoker}}
+* {{EntityLink|Ghast}}
+* {{EntityLink|Guardian}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Husk}}
+* {{EntityLink|Magma Cube}}
+* {{EntityLink|Phantom}}
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+* {{EntityLink|Pillager}}
+* {{EntityLink|Ravager}}
+* {{EntityLink|Shulker}}
+* {{EntityLink|Silverfish}}
+* {{EntityLink|Skeleton}}
+* {{EntityLink|Slime}}
+* {{EntityLink|Spider}}
+* {{EntityLink|Stray}}
+* {{EntityLink|Vex}}
+* {{EntityLink|Vindicator}}
+* {{EntityLink|Witch}}
+* {{EntityLink|Wither}}
+* {{EntityLink|Wither Skeleton}}
+* {{EntityLink|Zoglin}}
+* {{EntityLink|Zombie}}
+* {{EntityLink|Zombie Villager}}
+* {{EntityLink|Zombified Piglin}}
+}}
+|expanded=1}}
+Other mobs may be killed, but are ignored for this advancement.
+|adventure/kill_all_mobs
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Postmortal
+|bg=oval
+|Totem of Undying
+|Use a Totem of Undying to cheat death
+|Monster Hunter
+|Activate a [[totem of undying]] by taking fatal [[damage]].
+|adventure/totem_of_undying
+|—
+}}
+{{AdvancementRow
+|title=Hired Help
+|bg=oval
+|Carved Pumpkin
+|Summon an Iron Golem to help defend a village
+|What a Deal!
+|Summon an [[iron golem]].
+|adventure/summon_iron_golem
+|—
+}}
+{{AdvancementRow
+|title=Star Trader
+|bg=plain
+|Emerald
+|Trade with a Villager at the [[build height limit]]
+|What a Deal!
+|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
+|adventure/trade_at_world_height
+|—
+}}
+{{AdvancementRow
+|title=Smithing with Style
+|bg=fancy
+|Silence Armor Trim Smithing Template
+|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
+|Crafting a New Look
+|—
+|adventure/trim_with_all_exclusive_armor_patterns
+|{{xp|150}} [[experience]]
+}}
+{{AdvancementRow
+|title=Two Birds, One Arrow
+|bg=fancy
+|Crossbow
+|Kill two Phantoms with a piercing Arrow
+|Ol' Betsy
+|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
+|adventure/two_birds_one_arrow
+|{{xp|65}} [[experience]]
+}}
+{{AdvancementRow
+|title=Who's the Pillager Now?
+|bg=plain
+|Crossbow
+|Give a Pillager a taste of their own medicine
+|Ol' Betsy
+|Kill a [[pillager]] with a [[crossbow]] shot.
+|adventure/whos_the_pillager_now
+|—
+}}
+{{AdvancementRow
+|title=Arbalistic
+|bg=fancy
+|Crossbow
+|Kill five unique [[mob]]s with one [[crossbow]] shot
+|Ol' Betsy
+|{{EntityLink|Armor Stand}} also counts for this advancement. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|adventure/arbalistic
+|{{xp|85}} [[experience]]
+}}
+{{AdvancementRow
+|title=Careful Restoration
+|bg=plain
+|Decorated Pot
+|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
+|Respecting the Remnants
+|—
+|adventure/craft_decorated_pot_using_only_sherds
+|—
+}}
+{{AdvancementRow
+|title=Adventuring Time
+|bg=fancy
+|Diamond Boots
+|Discover every biome
+|Sweet Dreams
+|{{Collapse
+|title=Visit ''all'' of these 54 [[biome]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{BiomeLink|Badlands}}
+* {{BiomeLink|Bamboo Jungle}}
+* {{BiomeLink|Beach}}
+* {{BiomeLink|Birch Forest}}
+* {{BiomeLink|Cherry Grove}}
+* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
+* {{BiomeLink|Dark Forest}}
+* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
+* {{BiomeLink|Deep Dark}}
+* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
+* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
+* {{BiomeLink|Deep Ocean}}
+* {{BiomeLink|Desert}}
+* {{BiomeLink|Dripstone Caves}}
+* {{BiomeLink|Eroded Badlands}}
+* {{BiomeLink|Flower Forest}}
+* {{BiomeLink|Forest}}
+* {{BiomeLink|Frozen Ocean}}
+* {{BiomeLink|Frozen Peaks}}
+* {{BiomeLink|Frozen River}}
+* {{BiomeLink|Grove}}
+* {{BiomeLink|Ice Spikes}}
+* {{BiomeLink|Jagged Peaks}}
+* {{BiomeLink|Jungle}}
+* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
+* {{BiomeLink|Lush Caves}}
+* {{BiomeLink|Mangrove Swamp}}
+* {{BiomeLink|Meadow}}
+* {{BiomeLink|Mushroom Fields}}
+* {{BiomeLink|Ocean}}
+* {{BiomeLink|Old Growth Birch Forest}}
+* {{BiomeLink|Old Growth Pine Taiga}}
+* {{BiomeLink|Old Growth Spruce Taiga}}
+* {{BiomeLink|Pale Garden}}
+* {{BiomeLink|Plains}}
+* {{BiomeLink|River}}
+* {{BiomeLink|Savanna}}
+* {{BiomeLink|Savanna Plateau}}
+* {{BiomeLink|Snowy Beach}}
+* {{BiomeLink|Snowy Plains}}
+* {{BiomeLink|Snowy Slopes}}
+* {{BiomeLink|Snowy Taiga}}
+* {{BiomeLink|Sparse Jungle}}
+* {{BiomeLink|Stony Peaks}}
+* {{BiomeLink|Stony Shore}}
+* {{BiomeLink|Sunflower Plains}}
+* {{BiomeLink|Swamp}}
+* {{BiomeLink|Taiga}}
+* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
+* {{BiomeLink|Windswept Forest}}
+* {{BiomeLink|Windswept Gravelly Hills}}
+* {{BiomeLink|Windswept Hills}}
+* {{BiomeLink|Windswept Savanna}}
+* {{BiomeLink|Wooded Badlands}}
+}}
+|expanded=1}}
+The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
+|adventure/adventuring_time
+|{{xp|500}} [[experience]]
+}}
+{{AdvancementRow
+|title=Sound of Music
+|bg=plain
+|Jukebox
+|Make the Meadows come alive with the sound of music from a Jukebox
+|Sweet Dreams
+|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
+|adventure/play_jukebox_in_meadows
+|—
+}}
+{{AdvancementRow
+|title=Light as a Rabbit
+|bg=plain
+|Leather Boots
+|Walk on Powder Snow... without sinking in it
+|Sweet Dreams
+|Walk on [[powder snow]] while wearing [[leather boots]].
+|adventure/walk_on_powder_snow_with_leather_boots
+|—
+}}
+{{AdvancementRow
+|title=Is It a Plane?
+|bg=plain
+|Spyglass
+|Look at the [[Ender Dragon]] through a [[Spyglass]]
+|Is It a Balloon?
+|—
+|adventure/spyglass_at_dragon
+|—
+}}
+{{AdvancementRow
+|title=Very Very Frightening
+|bg=plain
+|Trident
+|Strike a Villager with lightning
+|A Throwaway Joke
+|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
+|adventure/very_very_frightening
+|—
+}}
+{{AdvancementRow
+|title=Sniper Duel
+|bg=fancy
+|Arrow
+|Kill a Skeleton from at least 50 meters away
+|Take Aim
+|Receive kill credit for a [[skeleton]] that is at least 50 blocks away horizontally and is killed by a projectile.
+|adventure/sniper_duel
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Bullseye
+|bg=fancy
+|Target
+|Hit the bullseye of a Target block from at least 30 meters away
+|Take Aim
+|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
+|adventure/bullseye
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Isn't It Scute?
+|bg=plain
+|Armadillo Scute
+|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
+|Adventure
+|{{Control|Use}} a [[brush]] on an armadillo.
+|adventure/brush_armadillo
+|—
+}}
+{{AdvancementRow
+|title=Minecraft: Trial(s) Edition
+|bg=plain
+|Chiseled Tuff
+|Step foot in a [[Trial Chamber]]
+|Adventure
+|—
+|adventure/minecraft_trials_edition
+|—
+}}
+{{AdvancementRow
+|title=Crafters Crafting Crafters
+|bg=plain
+|Crafter
+|Be near a Crafter when it crafts a Crafter
+|Adventure
+|—
+|adventure/crafters_crafting_crafters
+|—
+}}
+{{AdvancementRow
+|title=Lighten Up
+|bg=plain
+|Copper Bulb
+|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
+|Minecraft: Trial(s) Edition
+|Use any type of axe on a lit copper bulb that is at least partially oxidized.
+|adventure/lighten_up
+|—
+}}
+{{AdvancementRow
+|title=Who Needs Rockets?
+|bg=plain
+|Wind Charge
+|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
+|Minecraft: Trial(s) Edition
+|—
+|adventure/who_needs_rockets
+|—
+}}
+{{AdvancementRow
+|title=Under Lock and Key
+|bg=plain
+|Trial Key
+|Use a [[Trial Key]] on a [[Vault]]
+|Minecraft: Trial(s) Edition
+|—
+|adventure/under_lock_and_key
+|—
+}}
+{{AdvancementRow
+|title=Revaulting
+|bg=oval
+|Ominous Trial Key
+|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
+|Under Lock and Key
+|—
+|adventure/revaulting
+|—
+}}
+{{AdvancementRow
+|title=Blowback
+|bg=fancy
+|Wind Charge
+|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
+|Minecraft: Trial(s) Edition
+|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
+|adventure/blowback
+|{{xp|40}} [[experience]]
+}}
+{{AdvancementRow
+|title=Over-Overkill
+|bg=fancy
+|Mace
+|Deal 50 hearts of damage in a single hit using the [[Mace]]
+|Minecraft: Trial(s) Edition
+|–
+|adventure/overoverkill
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementTable|foot}}
+
+=== Husbandry ===
+{{see also|Tutorial:Advancement guide/Husbandry tab}}
+[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
+{{-}}
+{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
+{{AdvancementRow
+|title=Husbandry
+|bg=plain
+|Hay Bale
+|The world is full of friends and food
+|—
+|Consume anything that can be consumed, except for [[cake]].
+|husbandry/root
+|—
+}}
+{{AdvancementRow
+|title=Bee Our Guest
+|bg=plain
+|Honey Bottle
+|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
+|Husbandry
+|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
+|husbandry/safely_harvest_honey
+|—
+}}
+{{AdvancementRow
+|title=The Parrots and the Bats
+|bg=plain
+|Wheat
+|Breed two animals together
+|Husbandry
+|{{Collapse
+|title=Breed a pair of ''any'' of these 26 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
+|husbandry/breed_an_animal
+|—
+}}
+{{AdvancementRow
+|title=You've Got a Friend in Me
+|bg=plain
+|Cookie
+|Have an Allay deliver items to you
+|Husbandry
+|Give an [[allay]] an item and then have it return to the player with more of that item. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_item_to_player
+|—
+}}
+{{AdvancementRow
+|title=Whatever Floats Your Goat!
+|bg=plain
+|Oak Boat
+|Get in a Boat and float with a Goat
+|Husbandry
+|Enter a [[boat]] or a raft with a [[goat]].
+|husbandry/ride_a_boat_with_a_goat
+|—
+}}
+{{AdvancementRow
+|title=Best Friends Forever
+|bg=plain
+|Lead
+|Tame an animal
+|Husbandry
+|Tame ''one'' of these 8 tameable [[mob]]s:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Cat}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Parrot}}
+* {{EntityLink|Trader Llama}}
+* {{EntityLink|Wolf}}
+}}
+{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
+|husbandry/tame_an_animal
+|—
+}}
+{{AdvancementRow
+|title=Glow and Behold!
+|bg=plain
+|Glow Ink Sac
+|Make the text of any kind of sign glow
+|Husbandry
+|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
+|husbandry/make_a_sign_glow
+|—
+}}
+{{AdvancementRow
+|title=Fishy Business
+|bg=plain
+|Fishing Rod
+|Catch a fish
+|Husbandry
+|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
+}}
+The player need not to have actually [[Fishing|fished]] to trigger this advancement.
+|husbandry/fishy_business
+|—
+}}
+{{AdvancementRow
+|title=Total Beelocation
+|bg=plain
+|Bee Nest
+|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
+|Husbandry
+|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
+|husbandry/silk_touch_nest
+|—
+}}
+{{AdvancementRow
+|title=Bukkit Bukkit
+|bg=plain
+|Bucket of Tadpole
+|Catch a [[Tadpole]] in a Bucket
+|Husbandry
+|—
+|husbandry/tadpole_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=Smells Interesting
+|bg=plain
+|Sniffer Egg
+|Obtain a Sniffer Egg
+|Husbandry
+|Have a [[sniffer egg]] in the inventory. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/obtain_sniffer_egg
+|—
+}}
+{{AdvancementRow
+|title=A Seedy Place
+|bg=plain
+|Wheat
+|Plant a seed and watch it grow
+|Husbandry
+|Plant ''one'' of these 7 crops:
+{{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Beetroot Seeds|Beetroot}}
+* {{ItemLink|Melon Seeds|Melon}}
+* {{ItemLink|Nether Wart}}
+* {{ItemLink|Pumpkin Seeds|Pumpkin}}
+* {{ItemLink|Wheat Seeds|Wheat}}
+* {{ItemLink|Torchflower Seeds|Torchflower}}
+* {{ItemLink|Pitcher Pod|Pitcher}}
+}}
+Other crops and plants can be planted, but are ignored for this advancement.
+|husbandry/plant_seed
+|—
+}}
+{{AdvancementRow
+|title=Wax On
+|bg=plain
+|Honeycomb
+|Apply Honeycomb to a Copper block!
+|Bee Our Guest
+|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
+|husbandry/wax_on
+|—
+}}
+{{AdvancementRow
+|title=Two by Two
+|bg=fancy
+|Golden Carrot
+|Breed all the animals!
+|The Parrots and the Bats
+|{{Collapse
+|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Armadillo}}
+* {{EntityLink|Axolotl}}
+* {{EntityLink|Bee}}
+* {{EntityLink|Camel}}
+* {{EntityLink|Cat}}
+* {{EntityLink|Chicken}}
+* {{EntityLink|Cow}}
+* {{EntityLink|Donkey}}
+* {{EntityLink|Fox}}
+* {{EntityLink|Frog}}
+* {{EntityLink|Goat}}
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Horse}}
+* {{EntityLink|Llama}}
+* {{EntityLink|Mooshroom}}
+* {{EntityLink|Mule}}
+* {{EntityLink|Ocelot}}
+* {{EntityLink|Panda}}
+* {{EntityLink|Pig}}
+* {{EntityLink|Rabbit}}
+* {{EntityLink|Sheep}}
+* {{EntityLink|Sniffer}}
+* {{EntityLink|Strider}}
+* {{EntityLink|Turtle}}
+* {{EntityLink|Wolf}}
+}}
+|expanded=1}}
+A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
+|husbandry/bred_all_animals
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Birthday Song
+|bg=plain
+|Note Block
+|Have an Allay drop a Cake at a Note Block
+|You've Got a Friend in Me
+|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/allay_deliver_cake_to_note_block
+|—
+}}
+{{AdvancementRow
+|title=A Complete Catalogue
+|bg=fancy
+|Raw Cod
+|Tame all Cat variants!
+|Best Friends Forever
+|Tame ''each'' of these 11 [[cat]] variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
+* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
+* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
+* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
+* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
+* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
+* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
+* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
+* {{EntityLink|White Cat|White|link=Cat#Appearance}}
+* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
+* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
+}}
+|husbandry/complete_catalogue
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Tactical Fishing
+|bg=plain
+|Bucket of Pufferfish
+|Catch a Fish... without a Fishing Rod!
+|Fishy Business
+|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
+|husbandry/tactical_fishing
+|—
+}}
+{{AdvancementRow
+|title=When the Squad Hops into Town
+|bg=plain
+|Lead
+|Get each [[Frog]] variant on a [[Lead]]
+|Bukkit Bukkit
+|The frogs don't need to be leashed at the same time.[{{bug|MC-252401|||WAI}}]
+|husbandry/leash_all_frog_variants
+|—
+}}
+{{AdvancementRow
+|title=Little Sniffs
+|bg=plain
+|Torchflower Seeds
+|Feed a Snifflet
+|Smells Interesting
+|Feed [[torchflower seeds]] to a [[snifflet]]. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/feed_snifflet
+|—
+}}
+{{AdvancementRow
+|title=A Balanced Diet
+|bg=fancy
+|Apple
+|Eat everything that is edible, even if it's not good for you
+|A Seedy Place
+|{{Collapse
+|title=Eat ''each'' of these 40 [[food]]s:
+|content={{flatlist|class=searchaux|indent=1|
+* {{ItemLink|Apple}}
+* {{ItemLink|Baked Potato}}
+* {{ItemLink|Beetroot}}
+* {{ItemLink|Beetroot Soup}}
+* {{ItemLink|Bread}}
+* {{ItemLink|Carrot}}
+* {{ItemLink|Chorus Fruit}}
+* {{ItemLink|Cooked Chicken}}
+* {{ItemLink|Cooked Cod}}
+* {{ItemLink|Cooked Mutton}}
+* {{ItemLink|Cooked Porkchop}}
+* {{ItemLink|Cooked Rabbit}}
+* {{ItemLink|Cooked Salmon}}
+* {{ItemLink|Cookie}}
+* {{ItemLink|Dried Kelp}}
+* {{ItemLink|Enchanted Golden Apple}}
+* {{ItemLink|Glow Berries}}
+* {{ItemLink|Golden Apple}}
+* {{ItemLink|Golden Carrot}}
+* {{ItemLink|Honey Bottle}}
+* {{ItemLink|Melon Slice}}
+* {{ItemLink|Mushroom Stew}}
+* {{ItemLink|Poisonous Potato}}
+* {{ItemLink|Potato}}
+* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
+* {{ItemLink|Pumpkin Pie}}
+* {{ItemLink|Rabbit Stew}}
+* {{ItemLink|Raw Beef}}
+* {{ItemLink|Raw Chicken}}
+* {{ItemLink|Raw Cod}}
+* {{ItemLink|Raw Mutton}}
+* {{ItemLink|Raw Porkchop}}
+* {{ItemLink|Raw Rabbit}}
+* {{ItemLink|Raw Salmon}}
+* {{ItemLink|Rotten Flesh}}
+* {{ItemLink|Spider Eye}}
+* {{ItemLink|Steak}}
+* {{ItemLink|Suspicious Stew}}
+* {{ItemLink|Sweet Berries}}
+* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
+}}
+|expanded=1}}
+Other foods and consumables can be eaten, but are ignored for this advancement.
+|husbandry/balanced_diet
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Serious Dedication
+|bg=fancy
+|Netherite Hoe
+|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
+|A Seedy Place
+|Have a netherite hoe in the inventory.
+|husbandry/obtain_netherite_hoe
+|{{xp|100}} [[experience]]
+}}
+{{AdvancementRow
+|title=Wax Off
+|bg=plain
+|Stone Axe
+|Scrape Wax off of a Copper block!
+|Wax On
+|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
+{{flatlist|class=searchaux|indent=1|
+* {{BlockLink|Block of Copper}}
+* {{BlockLink|Chiseled Copper}}
+* {{BlockLink|Copper Bulb}}
+* {{BlockLink|Copper Door}}
+* {{BlockLink|Copper Grate}}
+* {{BlockLink|Copper Trapdoor}}
+* {{BlockLink|Cut Copper}}
+* {{BlockLink|Cut Copper Slab}}
+* {{BlockLink|Cut Copper Stairs}}
+}}
+The block can be in any of its four [[oxidation]] stages.
+|husbandry/wax_off
+|—
+}}
+{{AdvancementRow
+|title=The Cutest Predator
+|bg=plain
+|Bucket of Axolotl
+|Catch an [[Axolotl]] in a [[Bucket]]
+|Tactical Fishing
+|{{Control|Use}} a [[water bucket]] on an axolotl.
+|husbandry/axolotl_in_a_bucket
+|—
+}}
+{{AdvancementRow
+|title=With Our Powers Combined!
+|bg=fancy
+|Verdant Froglight
+|Have all Froglights in your inventory
+|When the Squad Hops into Town
+|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
+|husbandry/froglights
+|—
+}}
+{{AdvancementRow
+|title=Planting the Past
+|bg=plain
+|Pitcher Pod
+|Plant any Sniffer seed
+|Little Sniffs
+|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}. ''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
+|husbandry/plant_any_sniffer_seed
+|—
+}}
+{{AdvancementRow
+|title=The Healing Power of Friendship!
+|anchor=The Healing Power of Friendship
+|bg=plain
+|Bucket of Tropical Fish
+|Team up with an axolotl and win a fight
+|The Cutest Predator
+|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
+|husbandry/kill_axolotl_target
+|—
+}}
+{{AdvancementRow
+|title=Good as New
+|bg=plain
+|Wolf Armor
+|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
+|Best Friends Forever
+|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
+|husbandry/repair_wolf_armor
+|—
+}}
+{{AdvancementRow
+|title=The Whole Pack
+|bg=fancy
+|Bone
+|Tame one of each [[Wolf]] variant
+|Best Friends Forever
+|Tame ''each'' of these 9 wolf variants:
+{{flatlist|class=searchaux|indent=1|
+* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
+* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
+* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
+* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
+* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
+* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
+* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
+* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
+* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
+}}
+|husbandry/whole_pack
+|{{xp|50}} [[experience]]
+}}
+{{AdvancementRow
+|title=Shear Brilliance
+|bg=plain
+|Shears
+|Remove Wolf Armor from a Wolf using [[Shears]]
+|Best Friends Forever
+|—
+|husbandry/remove_wolf_armor
+|—
+}}
+{{AdvancementTable|foot}}
+
+== JSON format ==
+{{main|Advancement definition}}
+
+== Sounds ==
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =In.ogg
+|subtitle=MC-200463
+|source=master
+|description=When any advancement is completed
+|id=ui.toast.in
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Out.ogg
+|subtitle=MC-200463
+|source=master
+|description=When an advancement [[toasts|toast]] finishes
+|id=ui.toast.out
+|translationkey=-
+|volume=0.4
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Challenge complete.ogg
+|subtitle=MC-200463
+|source=master
+|description=When a challenge advancement is completed
+|id=ui.toast.challenge_complete
+|translationkey=-
+|volume=0.6
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+== History ==
+{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
+=== Advancement entries and requirements ===
+{{HistoryTable
+|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
+|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}]}}
+|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
+|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
+|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
+|"I made a ''tabthulhu'' today," he later adds,[{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}] indicating this feature may use a large number of tabs.}}
+|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
+|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
+|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
+|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
+|He later tweets a teaser of what the feature holds,[{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}][{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}][{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}] This .zip file contains custom recipe JSON files.
+|He posts another encrypted .zip file soon afterwards, containing a few more recipes.[{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}]}}
+|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
+|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}] He clarifies that that's what he meant by "tabthulhu."[{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}]
+|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}]}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
+|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
+|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
+|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
+|Added the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
+|Advancement icons now allow data values.}}
+|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
+|Added a new number display to track progress while completing certain advancements.}}
+|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
+|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old server.properties
entry.
+|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
+|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
+|The "Sniper Duel" advancement has been changed to horizontal distance.}}
+|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
+|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
+|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
+|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
+|Advancement trees are now centered in the UI.}}
+|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
+|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
+|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
+|Advancements now remember the tab the player last selected.}}
+|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
+|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
+|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
+|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
+|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
+|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
+|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
+|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
+|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
+|[[Panda]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.[{{bug|MC-136400}}]}}
+|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
+|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
+|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
+|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
+|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
+|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
+|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.[{{bug|MC-159357}}]
+|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
+|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
+|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
+|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
+|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
+|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
+|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
+|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
+|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
+|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
+|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
+|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
+|Striders are now required for the "Two by Two" advancement.
+|Obtaining blackstone now counts for the "Stone Age" advancement.
+|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
+|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
+|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
+|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
+|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
+|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
+|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the piglin_loved
item tag.
+|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
+|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
+|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
+|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
+|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.[{{bug|MC-187546}}]}}
+|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
+|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
+|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
+|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
+|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
+|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
+|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
+|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
+|[[Frog]]s are now required for the "Two by Two" advancement.}}
+|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
+|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
+|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
+|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.[{{bug|MC-249632}}]
+|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
+|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".[{{bug|MC-250025}}]
+|The capitalization errors in the titles and descriptions of several advancements have been fixed.[{{bug|MC-226430}}][{{bug|MC-231458}}][{{bug|MC-237920}}][{{bug|MC-237924}}][{{bug|MC-249741}}]}}
+|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
+|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
+|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
+|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
+|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
+|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
+|Sniffers are now required for the "Two by Two" advancement.}}
+|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
+|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
+|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
+|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.[{{bug|MC-262123}}]}}
+|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
+|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].[{{bug|MC-262947}}]
+|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].[{{bug|MC-261965}}]}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
+|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
+|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".[{{bug|MC-266445}}]}}
+|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.[{{bug|MC-266723}}]}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
+|{{HistoryLine|||dev=pre1|Added four advancements: "Isn’t It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
+|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
+|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
+|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
+|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.[{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}]
+|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.[{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} ]
+|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
+|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
+|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
+}}
+
+=== Technical details ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.12|dev=17w16b|Added trigger item_durability_changed
.}}
+|{{HistoryLine|||dev=17w17a|Added trigger levitation
.
+|Added feature
condition to the location
trigger.
+|Advancements can now execute commands when achieved.
+|Advancement icons now allow data values.
+|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
+|{{HistoryLine|||dev=17w17b|Added the changed_dimension
trigger, which takes two optional conditions: to
and from
, both being strings that accept "overworld", "the_nether", or "the_end".
+|The "location" shared object now has a dimension
string (same values as above).}}
+|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
+|Added tick
and tame_animal
triggers.
+|Added show_toast
and announce_to_chat
display options.
+|"entity" objects and the levitation
trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the x
, y
, or z
axis. absolute
and horizontal
ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
+}}
+|{{HistoryLine|||dev=17w18b|Added new advancement triggers: consume_item
, placed_block
, and arbitrary_player_tick
.}}
+|{{HistoryLine|||dev=pre1|Added hidden
field to advancement display info, which defaults to false.
+|Added new effects_changed
, used_totem
, and nether_travel
advancements triggers.
+|Removed commands
from advancement rewards, replaced with function
.
+|[[Item]]s and [[entities]] in advancements now have an extra NBT
field.
+|Entities in advancements now have an extra effects
and location
field.
+|The arbitrary_player_tick
advancement trigger has been removed.}}
+|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of recipes/root
.
+|Several recipe unlock advancements have been renamed.}}
+|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
+|{{HistoryLine|||dev=17w45a|Added an advancement
selector argument to test for obtained advancements.}}
+|{{HistoryLine|||dev=pre6|Added a nbt
field to the advancement icon section.}}
+|{{HistoryLine||1.15|dev=19w46a|Added triggers bee_nest_destroyed
, safely_harvest_honey
, and slide_down_block
}}
+|{{HistoryLine||1.16|dev=20w20a|Added triggers thrown_item_picked_up_by_entity
, player_generates_container_loot
, and item_used_on_block
.
+|Removed trigger safely_harvest_honey
as it was made redundant by item_used_on_block
.}}
+|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to obtain_netherite_hoe.json
. This means progress in this advancement is not kept when upgrading to this version.}}
+|{{HistoryLine|||dev=pre6|Added trigger player_interacted_with_entity
.}}
+|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (advancements.sad_label
) under the description of the empty advancement screen can now be modified.}}
+|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from husbandry/allay_deliver_cake_to_noteblock
to husbandry/allay_deliver_cake_to_note_block
.[{{bug|MC-249984}}]
+|Added trigger avoid_vibration
and removed triggers thrown_item_picked_up_by_player
and item_delivered_to_player
.}}
+|{{HistoryLine||1.20|dev=23w16a|Added recipe_crafted
advancement trigger; triggered when crafting a recipe.}}
+|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.[{{bug|MC-253269}}]
+|The requirements
field can once again be skipped in an advancement file.[{{bug|MC-265126}}]}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added triggers default_block_use
and any_block_use
.}}
+|{{HistoryLine|||dev=24w12a|Added triggers crafter_recipe_crafted
and fall_after_explosion
.}}
+|{{HistoryLine||1.21.2|dev=24w37a|The trigger minecraft:killed_by_crossbow
has been renamed to minecraft:killed_by_arrow
, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
+}}
+
+== Issues ==
+{{issue list|projects=mc}}
+
+== Trivia ==
+* Some Minecraft April Fools' Jokes have additional advancements. These include:
+** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
+** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
+** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
+** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
+* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
+* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
+* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
+* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
+
+== Gallery ==
+=== Screenshots ===
+
+Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
+Advancement Description.png|First look at advancement descriptions.
+Advancements in Chat.jpg|Advancements being announced in chat.
+Tabthulhu.png|"Tabthulhu".
+NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
+
+
+=== Renders and diagrams ===
+
+A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
+A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
+Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
+Two by Two.png|Advancement "[[Two by Two]]"
+Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
+
+
+== See also ==
+*[[Tutorial:Advancement guide]]
+*[[Achievement]]
+*[[Achievement/Java Edition]]
+*[[Data pack]]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Fortschritte]]
+[[es:Progreso]]
+[[fr:Progrès]]
+[[it:Progresso]]
+[[ja:進捗]]
+[[ko:발전 과제]]
+[[lzh:進程]]
+[[nl:Vooruitgangen]]
+[[pl:Postępy]]
+[[pt:Progressos]]
+[[ru:Достижение (Java Edition)]]
+[[th:ความก้าวหน้า]]
+[[uk:Досягнення (Java Edition)]]
+[[zh:进度]]
diff --git a/wiki_backup/Alpha v1.2.0_02.txt b/wiki_backup/Alpha v1.2.0_02.txt
new file mode 100644
index 0000000..7fac092
--- /dev/null
+++ b/wiki_backup/Alpha v1.2.0_02.txt
@@ -0,0 +1,55 @@
+{{DISPLAYTITLE:Java Edition Alpha v1.2.0_02}}{{Infobox version
+|title=Minecraft Alpha v1.2.0_02
+|image=Alpha v1.2.0_02.png
+|edition=java
+|phase=Alpha
+|date=October 31, 2010
+|jsonhash=ca94dd898097c752e39c8dde617ebe6f2e3c9def |jsonfile=a1.2.0_02
+|clienthash=b99da0a683e6dc1ade4df1bf159e021ad07d4fca
+|server=0.2.2_01
+|prevparent=Alpha v1.2.0
+|prev=Alpha v1.2.0_01
+|next=Alpha v1.2.1
+|nextparent=Beta 1.0
+}}
+
+'''Alpha v1.2.0_02''' is a version of [[Java Edition Alpha]], released on October 31, 2010, which adds some changes and fixes bugs.
+
+This version is duplicated inside the [[launcher]], as attempting to play [[Alpha v1.2.0]] downloads and launch v1.2.0_02 instead.[{{bug|MCL-1421}}]
+
+== Changes ==
+=== Blocks ===
+* [[Soul sand]] generates in some of the positions previously taken by [[gravel]] in [[the Nether]].
+
+=== Mobs ===
+; [[File:Creeper JE3 BE1.png|28px]] [[Creeper]]s
+* Now have new hurt sounds.[[https://web.archive.org/web/20120729205914/s3.amazonaws.com/MinecraftResources/ October 31, 2010, 17:09:33 UTC] - timestamp in MinecraftResources.]
+
+== Fixes ==
+; 2 bugs fixed
+* Items no longer disappear when the [[player]] dies.
+* Fixed the player's hurt sound not playing.
+
+== Gallery ==
+
+Alpha v1.2.0_02 view.png|An Alpha v1.2.0_02 world.
+Chunk borders visible in snow.jpg|Chunk borders visible in snow.
+Minecraft Webpage ALpha v1.2.0 02.png|The Minecraft webpage with this version.
+Lava Temple.png|A lava temple and minecart bridge.
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Alpha}}
+
+[[de:Alpha v1.2.0 02]]
+[[es:Java Edition Alpha v1.2.0 02]]
+[[fr:Historique des versions Java/Alpha#1.2.0 02]]
+[[lzh:爪哇版首測版一點二點〇之二]]
+[[nl:Alpha 1.2.0 02]]
+[[pt:Edição Java Alpha v1.2.0 02]]
+[[ru:Alpha v1.2.0 02 (Java Edition)]]
+[[uk:Alpha v1.2.0 02 (Java Edition)]]
+[[zh:Java版Alpha v1.2.0 02]]
diff --git a/wiki_backup/Alpha v1.2.2.txt b/wiki_backup/Alpha v1.2.2.txt
new file mode 100644
index 0000000..31b8852
--- /dev/null
+++ b/wiki_backup/Alpha v1.2.2.txt
@@ -0,0 +1,78 @@
+{{Lost version|pre-reupload}}
+{{Infobox version
+|title=Minecraft Alpha v1.2.2
+|vernum=1.2.2
+|image=Alpha v1.2.2.png
+|image2=Alpha v1.2.2 menu.png
+|server={{vl|JE Alpha server 0.2.4|}}
+|edition=java
+|date=November 10, 2010
+|clientdl= Original client unavailable
+'''1.2.2a''': {{dl|7d9d85eaca9627d3a40e6d122182f2d22d39dbf9|client}} ({{dl|19c2157b33a61e0d327f5c7ca3571650233a1750|json|name=a1.2.2a}})
+'''1.2.2b''': {{dl|1c28c8431392641045b59e98a81877d7c94ff0ca|client}} ({{dl|99313782ccb819b69c87d94fe56bf9c2775eeff7|json|name=a1.2.2b}})
+|prevparent=Alpha v1.2.0
+|prev=Alpha v1.2.1_01
+|next=Alpha v1.2.3
+|nextparent=Beta 1.0
+}}
+
+'''Alpha v1.2.2''' is the name given to three versions of [[Java Edition Alpha]] released on November 10, 2010.[From this version's ].jar
files. The times are 15:24 and 18:38 UTC, respectively Server version [[Alpha server 0.2.4|0.2.4]] was released with this version, which mainly fixed bugs.
+
+Two versions are available in the [[launcher]], [[#Debugging version|'''Alpha v1.2.2a''']] (a debug version) and '''Alpha v1.2.2b''' (which added support for more animations as well as minor changes and fixes).
+
+== Additions ==
+=== Options ===
+* Support for more animation settings.
+* Support for 16×16 [[texture pack]]s.
+** Prior to this update, users would need to manually change the texture packs by overwriting the [[terrain.png]] image in [[minecraft.jar]] files, or use a patcher.
+
+== Changes ==
+; [[File:Lava JE11.gif|32px]] [[Lava]]
+* Now flows further in [[the Nether]].
+
+; [[Main menu]]
+* Now contains the [[texture pack]] selection menu for easy texture pack switching, replacing the "play tutorial level" button.
+* Displays the version name in the top-left corner.
+
+; Servers
+* It now takes longer for the "took too long to log in" screen to appear when connecting to a server.
+
+== Fixes ==
+; 5 bugs fixed
+* Players and mobs on fire, in lava, or next to cacti no longer plays the hurt sound every [[tick]].
+* Getting hit with a higher damage while recovering from a smaller one works as intended.
+* Duplicating buttons when resizing screens fixed.
+* Zombie pigmen and ghasts no longer get hurt by fire and lava.
+* Fixed volume sliders not saving properly.
+
+== Debugging version ==
+'''Alpha v1.2.2a''' added generation of a [[nether portal]] using {{key|F4}}.
+
+== Trivia ==
+[[File:Original-pack.jpg|thumb|alt=|Pack.png as it appears in this version.]]
+* {{mono|pack.png}}, the image that is present when a texture pack has no default image, was generated in this version with the seed 3257840388504953787
.[{{ytl|wZGPg6Ckp3Q|Oh look, a hill!|Earthcomputer|September 5, 2020}}]
+* Shortly before the update released, "texture packs" were going to be called "skins."[[https://web.archive.org/web/20101112023901/http://notch.tumblr.com/post/1525944516/an-update-is-coming-tomorrow An update is coming tomorrow] – The Word of Notch, November 9, 2010] While they were called texture packs in-game, the change log for this update refers to them as both "skin packs" and "texture packs."[[https://web.archive.org/web/20101114065053/http://notch.tumblr.com/post/1534664976/minecraft-alpha-v1-2-2-minecraft-server-0-2-4 Minecraft Alpha v1.2.2, Minecraft Server 0.2.4] – The Word of Notch, November 10, 2010]
+
+== Gallery ==
+
+Alpha v1.2.2 Nether.png|The Nether in this version.
+Portals v1.2.2.png|The debug version allows you to instantly create portals by using the F4 key.
+Minecraft Webpage Alpha v1.2.2.jpg|The Minecraft webpage with this version.
+Alpha 1.2.2 Pack.png|The Pack.png hill in this version.
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Alpha}}
+
+[[de:Alpha v1.2.2]]
+[[es:Java Edition Alpha v1.2.2]]
+[[fr:Historique des versions Java/Alpha#1.2.2]]
+[[lzh:爪哇版首測版一點二點二]]
+[[nl:Alpha 1.2.2]]
+[[pt:Edição Java Alpha v1.2.2]]
+[[ru:Alpha v1.2.2 (Java Edition)]]
+[[uk:Alpha v1.2.2 (Java Edition)]]
+[[zh:Java版Alpha v1.2.2]]
diff --git a/wiki_backup/Alpha v1.2.3_02.txt b/wiki_backup/Alpha v1.2.3_02.txt
new file mode 100644
index 0000000..8894c7e
--- /dev/null
+++ b/wiki_backup/Alpha v1.2.3_02.txt
@@ -0,0 +1,45 @@
+{{missing|bugs that have been fixed in this version}}{{DISPLAYTITLE:Java Edition Alpha v1.2.3_02}}{{Infobox version
+|title=Minecraft Alpha v1.2.3_02
+|image=Alpha v1.2.3_02.png
+|image2=Alpha v1.2.3_02 menu.png
+|server=[[Alpha server 0.2.5 01|0.2.5_01]]
+|edition=java
+|date=November 25, 2010
+|jsonhash=58e7f651a1916dc088be1aa720fba45d0d3fce53 |jsonfile=a1.2.3_02
+|clienthash=dc61158e1df763f87483abb6ab540dc1c42e63c4
+|prevparent=Alpha v1.2.0
+|prev=Alpha v1.2.3_01
+|next=Alpha v1.2.3_04
+|nextparent=Beta 1.0
+}}
+
+'''Alpha v1.2.3_02''' is a version of [[Java Edition Alpha]] that was released with [[Alpha server 0.2.5 01|server 0.2.5_01]] on November 25, 2010.[[[wordofnotch:1681247283|Bug update #1. More coming tomorrow]] – The Word of Notch, November 25, 2010]
+
+There is currently no direct evidence that ''Alpha v1.2.3_03'' existed.
+There could be a chance that [[Notch]] skipped from version Alpha v1.2.3_02 to [[Alpha v1.2.3_04]].
+
+== Additions ==
+=== General ===
+; [[Splash]]
+* Added new splash:
+** Play Minecraft, Watch Topgear, Get Pig
+
+== Gallery ==
+
+Minecraft Webpage 1.2.3 02.png|The Minecraft webpage with this version.
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Alpha}}
+
+[[de:Alpha v1.2.3 02]]
+[[fr:Historique des versions Java/Alpha#1.2.3 02]]
+[[lzh:爪哇版首測版一點二點三之二]]
+[[nl:Alpha 1.2.3 02]]
+[[pt:Edição Java Alpha v1.2.3 02]]
+[[ru:Alpha v1.2.3 02 (Java Edition)]]
+[[uk:Alpha v1.2.3 02 (Java Edition)]]
+[[zh:Java版Alpha v1.2.3 02]]
diff --git a/wiki_backup/Animation.txt b/wiki_backup/Animation.txt
new file mode 100644
index 0000000..908a4d8
--- /dev/null
+++ b/wiki_backup/Animation.txt
@@ -0,0 +1,1082 @@
+{{WIP}}
+{{split|Animated texture|Animated particle texture|Entity animations|reason=Multiple distinct, conflicting examples of animations are listed here}}
+
+An '''animation''' is a change in appearance of something with respect to time, used in order to convey information or for aesthetic purposes.
+
+== Blocks ==
+Only few blocks can exhibit true animations. While many blocks have states that can be changed via interactions or otherwise, these are usually instantaneous flips with no continuous transformation between them. Examples of blocks capable of animation include:
+
+* [[Chest]]s, [[trapped chest]]s and [[ender chest]]s, whose lids are on a hinge and which open and close
+* [[Shulker box]]es, when opened or closed
+* [[Piston]]s and [[sticky piston]]s, alongside any attached blocks, when expanding or contracting
+* [[Conduit]]s, when active
+* [[Enchanting table]] books
+
+{|class="wikitable"
+!Block
+!Animation
+!Notes
+|-
+|{{BlockLink|Bell}}
+|[[File:Bell gongs.gif|128px]]
+|
+|-
+|{{BlockLink|Conduit}}
+|[[File:Conduit.gif|128px]]
+|{{only|java}}
+|-
+|{{BlockLink|Conduit}}
+|[[File:Conduit BE.gif|128px]]
+|{{only|bedrock}}
+|}
+
+===Animated textures===
+The textures of blocks themselves can be animated.
+
+Using [[resource pack]]s, any block which uses block models can be animated.
+
+The following blocks make use of animated textures:
+
+{|class="wikitable"
+!Block
+!Animation
+!Notes
+|-
+|{{BlockLink|Blast Furnace}}
+|[[File:Lit Blast Furnace JE1.gif|128px]]
+|
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Campfire}}
+|[[File:Campfire JE2 BE2.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Bubble Column}}
+|[[File:Invicon Bubble Column.gif|64px]][[File:Invicon Bubble Column.gif|64px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Campfire}}
+|[[File:Campfire JE2 BE2.gif|128px]]
+|
+|-
+|{{BlockLink|Chain Command Block}}
+|{{Animate|Conditional Chain Command Block.gif;Chain Command Block.gif|128px}}
+|
+|-
+|{{BlockLink|Command Block}}
+|{{Animate|Conditional Impulse Command Block.gif;Impulse Command Block.gif|128px}}
+|
+|-
+|{{BlockLink|Fire}}
+|[[File:Fire.gif|128px]]
+|{{only|java}}
+|-
+|{{BlockLink|Fire}}
+|[[File:Fire BE.gif|128px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Funky Portal}}
+|{{animate|Funky Portal (white).png; Funky Portal (orange).png; Funky Portal (magenta).png; Funky Portal (light blue).png; Funky Portal (yellow).png; Funky Portal (lime).png; Funky Portal (pink).png; Funky Portal (gray).png; Funky Portal (light gray).png; Funky Portal (cyan).png; Funky Portal (purple).png; Funky Portal (blue).png; Funky Portal (brown).png; Funky Portal (green).png; Funky Portal (red).png; Funky Portal (black).png|128px}}
+|[''{{vl|JE 20w14∞}} only''] {{Note|Due to technical limitations, thumbnails of this file are not animated.|name=:0}}
+|-
+|{{BlockLink|Heat Block}}
+|[[File:Heat Block (animated) BE1.png|128px]]
+|{{only|bedrock|education}} {{Note|name=:0}}
+|-
+|{{BlockLink|Lantern}}
+|{{animate|Lantern.gif;Hanging Lantern.gif|128px}}
+|
+|-
+|{{BlockLink|Magma Block}}
+|[[File:Magma Block.gif|128px]]
+|
+|-
+|{{BlockLink|Nether Portal}}
+|[[File:Nether Portal.png|128px]]
+|{{only|java}} {{Note|name=:0}}
+|-
+|{{BlockLink|Nether Portal}}
+|[[File:Nether Portal BE.png|128px]]
+|{{only|bedrock}} {{Note|name=:0}}
+|-
+|{{BlockLink|Prismarine}}
+|[[File:Prismarine.gif|128px]]
+|
+|-
+|{{BlockLink|Prismarine Slab}}
+|[[File:Prismarine Slab.gif|128px]]
+|
+|-
+|{{BlockLink|Prismarine Stairs}}
+|[[File:Prismarine Stairs.gif|128px]]
+|
+|-
+|{{BlockLink|Prismarine Wall}}
+|[[File:Prismarine Wall.gif|128px]]
+|
+|-
+|{{BlockLink|Repeating Command Block}}
+|{{Animate|Conditional Repeating Command Block.gif;Repeating Command Block.gif|128px}}
+|
+|-
+|{{BlockLink|Respawn Anchor}}
+|{{Animate|Respawn Anchor Charges 0.png; Respawn Anchor Charges 1.gif; Respawn Anchor Charges 2.gif; Respawn Anchor Charges 3.gif; Respawn Anchor Charges 4.gif|128px}}
+|
+|-
+|{{BlockLink|Sculk Sensor}}
+|[[File:Sculk Sensor JE1.gif|128px]]
+|
+|-
+|{{BlockLink|Sculk Shrieker}}
+|[[File:Sculk Shrieker JE1.gif|128px]]
+|
+|-
+|{{BlockLink|Sea Lantern}}
+|[[File:Sea Lantern.gif|128px]]
+|
+|-
+|{{BlockLink|Soul Campfire}}
+|[[File:Soul Campfire.gif|128px]]
+|
+|-
+|{{BlockLink|Soul Fire}}
+|[[File:Soul Fire.gif|128px]]
+|{{only|java}}
+|-
+|{{BlockLink|Soul Fire}}
+|[[File:Soul Fire BE.gif|128px]]
+|{{only|bedrock}}
+|-
+|{{BlockLink|Soul Lantern}}
+|{{animate|Soul Lantern.gif;Hanging Soul Lantern.gif|128px}}
+|
+|-
+|{{BlockLink|Stonecutter}}
+|[[File:Stonecutter JE2 BE1.gif|128px]]
+|
+|-
+|}
+
+*{{BlockLink|Chain Command Block}}
+*{{BlockLink|Command Block}}
+*{{BlockLink|Crimson Hyphae}}
+*{{BlockLink|Crimson Stem}}
+*{{BlockLink|Fire}}
+*{{BlockLink|Kelp}}
+*{{BlockLink|Kelp Plant}}
+*{{BlockLink|Lantern}}
+*{{BlockLink|Lava}}
+*{{BlockLink|Lava Cauldron}}
+*{{BlockLink|Magma Block}}
+*{{BlockLink|Nether Portal}}
+*{{BlockLink|Prismarine}}
+*{{BlockLink|Repeating Command Block}}
+*{{BlockLink|Respawn Anchor}}
+*{{BlockLink|Sculk Sensor}}
+*{{BlockLink|Sculk Shrieker}}
+*{{BlockLink|Seagrass}}
+*{{BlockLink|Sea Lantern}}
+*{{BlockLink|Smoker}}
+*{{BlockLink|Soul Campfire}}
+*{{BlockLink|Soul Fire}}
+*{{BlockLink|Soul Lantern}}
+*{{BlockLink|Stonecutter}}
+*{{BlockLink|Tall Seagrass}}
+*{{BlockLink|Warped Hyphae}}
+*{{BlockLink|Warped Stem}}
+*{{BlockLink|Water}}
+*{{BlockLink|Water Cauldron}}
+
+Using [[resource pack]]s, any block which uses block models can be animated.
+
+
+===Removed from Java Edition===
+{{Expand list}}
+{|class="wikitable"
+!Block
+!Animation
+!Animation added
+!Animation removed
+|-
+|{{BlockLink|Campfire}}
+|[[File:Campfire JE1 BE1.gif|128px]]
+|[[19w02a]]
+|[[19w03a]]
+|-
+|{{BlockLink|Conduit}}
+|[[File:Conduit JE1.gif|128px]]
+|[[18w15a]]
+|[[18w16a]]
+|-
+|{{BlockLink|Prismarine}}
+|[[File:Prismarine JE1 BE1.gif|128px]]
+|[[14w25a]]
+|[[18w43a]]
+|-
+|{{BlockLink|Prismarine Slab}}
+|[[File:Prismarine Slab JE1 BE1.gif|128px]]
+|[[18w07a]]
+|[[18w43a]]
+|-
+|{{BlockLink|Prismarine Stairs}}
+|[[File:Prismarine Stairs JE1 BE1.gif|128px]]
+|[[18w07a]]
+|[[18w43a]]
+|}
+
+===Removed from Bedrock Edition===
+{{Expand list}}
+{|class="wikitable"
+!Block
+!Animation
+!Animation added
+!Animation removed
+|-
+|{{BlockLink|Campfire}}
+|[[File:Campfire JE1 BE1.gif|128px]]
+|[[beta 1.10.0.3]]
+
+|[[beta 1.11.0.1]]
+|-
+|{{BlockLink|Prismarine}}
+|[[File:Prismarine JE1 BE1.gif|128px]]
+|[[Pocket Edition v0.16.0 alpha build 1]]
+|[[beta 1.10.0.3]]
+|-
+|{{BlockLink|Prismarine Slab}}
+|[[File:Prismarine Slab JE1 BE1.gif|128px]]
+|[[beta 1.2.13.8]]
+|[[beta 1.9.0.0]]
+|-
+|{{BlockLink|Prismarine Stairs}}
+|[[File:Prismarine Stairs JE1 BE1.gif|128px]]
+|[[beta 1.2.13.8]]
+|[[beta 1.10.0.3]]
+|}
+
+==Fluids ==
+Both fluids in the game (water and lava) are animated in all forms and directions.
+
+==Entities==
+Almost all [[entities]] have animations of some sort, ranging from an idle animation which always plays to attacking animations and even dancing. Mobs also have walking or other fitting animations when moving.
+
+===Entity animations===
+{{Expand list}}
+{|class="wikitable"
+!Entity
+!Type of Animation
+!Animation
+|-
+|{{EntityLink|Allay}}
+|Idling
+|[[File:Allay BE1.gif|128px]]
+|-
+|{{EntityLink|Allay}}
+|Flying
+|[[File:Allay Fly Different Angle.gif|128px]]
+|-
+|{{EntityLink|Allay}}
+|Dancing
+|[[File:Allay Dancing.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Swimming
+|[[File:Axolotl Swim.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Walking Underwater
+|[[File:Axolotl Walk Floor Underwater.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Walking Out of Water
+|[[File:Axolotl Walk Floor.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Idling Out of Water
+|[[File:Axolotl Idle Floor.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Idling Underwater Floor
+|[[File:Axolotl Idle Floor Underwater.gif|128px]]
+|-
+|{{EntityLink|Axolotl}}
+|Idling Underwater
+|[[File:Axolotl Idle Underwater.gif|128px]]
+|-
+|{{EntityLink|Bat}}
+|Flying
+|[[File:Bat.gif|128px]]
+|-
+|{{EntityLink|Bee}}{{Only|JE}}
+|Flying
+|[[File:Bee.gif|128px]]
+|-
+|{{EntityLink|Bee}}{{Only|BE}}
+|Flying
+|[[File:Bee BE.gif|128px]]
+|-
+|{{EntityLink|Bee}}{{Only|JE}}
+|Flying
+|[[File:Bee with nectar.gif|128px]]
+|-
+|{{EntityLink|Bee}}{{Only|BE}}
+|Flying
+|[[File:Bee with nectar BE.gif|128px]]
+|-
+|{{EntityLink|Bee}} (Angry){{Only|JE}}
+|Flying
+|[[File:Bee (angry).gif|128px]]
+|-
+|{{EntityLink|Bee}} (Angry){{Only|BE}}
+|Flying
+|[[File:Bee (angry) BE.gif|128px]]
+|-
+|{{EntityLink|Bee}} (Angry){{Only|JE}}
+|Flying
+|[[File:Bee with nectar (angry).gif|128px]]
+|-
+|{{EntityLink|Bee}} (Angry){{Only|BE}}
+|Flying
+|[[File:Bee with nectar (angry) BE.gif|128px]]
+|-
+|{{EntityLink|Bee}} (Angry)
+|Stinging
+|[[File:Bee stings.gif|128px]]
+|-
+|{{EntityLink|Blaze}}{{Only|JE}}
+|Moving
+|[[File:Blaze.gif|128px]]
+|-
+|{{EntityLink|Blaze}}{{Only|BE}}
+|Moving
+|[[File:Blaze BE.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Dashing
+|[[File:Camel Dash.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Dashing
+|[[File:Saddled Camel Dash.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Idle
+|[[File:Camel Idle.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Idle
+|[[File:Saddled Camel Idle.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Sit down
+|[[File:Camel Sitdown.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Sit down
+|[[File:Saddled Camel Sitdown.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Stand up
+|[[File:Camel Standup.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Stand up
+|[[File:Saddled Camel Standup.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Walking
+|[[File:Camel Walk.gif|128px]]
+|-
+|{{EntityLink|Camel}}
+|Walking
+|[[File:Saddled Camel Walk.gif|128px]]
+|-
+|{{EntityLink|Charged Creeper}}
+|Aura
+|[[File:Charged Creeper Animated.gif|128px]]
+|-
+|{{EntityLink|Chicken}}
+|Floating
+|[[File:Chicken Flapping.gif|128px]]
+|-
+|{{EntityLink|Cod}}{{Only|JE}}
+|Swimming
+|[[File:Cod.gif|128px]]
+|-
+|{{EntityLink|Cod}}{{Only|BE}}
+|Swimming
+|[[File:Cod BE.gif|128px]]
+|-
+|{{EntityLink|Dolphin}}
+|Swimming
+|[[File:Dolphin.gif|128px]]
+|-
+|{{EntityLink|Elder Guardian}}
+|Swimming when idle
+|[[File:Elder Guardian.gif|128px]]
+|-
+|{{EntityLink|Guardian}}
+|Swimming when idle
+|[[File:Guardian.gif|128px]]
+|-
+|{{EntityLink|Husk}}
+|Converting into Zombie
+|[[File:Husk becoming Zombie.gif|128px]]
+|-
+|{{EntityLink|End Crystal}}{{Only|JE}}
+|Idle
+|[[File:End Crystal.gif|128px]]
+|-
+|{{EntityLink|End Crystal}}{{Only|BE}}
+|Idle
+|[[File:End Crystal BE.gif|128px]]
+|-
+|{{EntityLink|Ender Dragon}}
+|Flying
+|[[File:Ender Dragon.gif|128px]]
+|-
+|{{EntityLink|Enderman}}
+|Screaming
+|[[File:Enderman Screaming.gif|128px]]
+|-
+|{{EntityLink|Endermite}}
+|Moving
+|[[File:Endermite.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Croaking
+|[[File:Temperate Frog JE1 BE1.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Croaking
+|[[File:Warm Frog JE1 BE1.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Croaking
+|[[File:Cold Frog JE1 BE1.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Walking
+|[[File:Swamp Frog Walking.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Walking
+|[[File:Tropical Frog Walking.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Walking
+|[[File:Cold Frog Walking.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Tongue
+|[[File:Frog Tongue.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Jumping
+|[[File:Frog Jump.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Swimming
+|[[File:Frog Swim.gif|128px]]
+|-
+|{{EntityLink|Frog}}
+|Idling
+|[[File:Frog Water Idle.gif|128px]]
+|-
+|{{EntityLink|Ghast}}
+|Flying
+|[[File:Ghast.gif|128px]]
+|-
+|{{EntityLink|Blue Parrot}}
+|Dancing
+|[[File:Dancing Blue Parrot.gif|128px]]
+|-
+|{{EntityLink|Cyan Parrot}}
+|Dancing
+|[[File:Dancing Cyan Parrot.gif|128px]]
+|-
+|{{EntityLink|Gray Parrot}}
+|Dancing
+|[[File:Dancing Gray Parrot.gif|128px]]
+|-
+|{{EntityLink|Green Parrot}}
+|Dancing
+|[[File:Dancing Green Parrot.gif|128px]]
+|-
+|{{EntityLink|Red Parrot}}
+|Dancing
+|[[File:Dancing Red Parrot.gif|128px]]
+|-
+|{{EntityLink|Evoker}}
+|Celebrating
+|[[File:Evoker celebrating.gif|128px]]
+|-
+|{{EntityLink|Glow Squid}}{{Only|JE}}
+|Swimming
+|[[File:Glow Squid.gif|128px]]
+|-
+|{{EntityLink|Glow Squid}}{{Only|BE}}
+|Swimming
+|[[File:Glow Squid BE.gif|128px]]
+|-
+|{{EntityLink|Hoglin}}
+|Converting into [[zoglin]]
+|[[File:Hoglin being Zombified.gif|128px]]
+|-
+|{{EntityLink|Illusioner}}{{Only|JE}}
+|Celebrating
+|[[File:Illusioner celebrating.gif|128px]]
+|-
+|{{EntityLink|Magma Cube}}
+|Jumping
+|[[File:Magma Cube jumping.gif|128px]]
+|-
+|{{EntityLink|Minecart with Command Block}}{{Only|JE}}
+|Idle
+|[[File:Minecart with Command Block.gif|128px]]
+|-
+|{{EntityLink|Minecart with Command Block}}{{Only|BE}}
+|Idle
+|[[File:Minecart with Command Block BE.gif|128px]]
+|-
+|{{EntityLink|Panda}} (Playful)
+|Rolling
+|[[File:Panda Rolling.gif|128px]]
+|-
+|{{EntityLink|Panda}}
+|Lying
+|[[File:Panda Lying.gif|128px]]
+|-
+|{{EntityLink|Panda}}
+|Unhappy
+|[[File:Panda Unhappy.gif|128px]]
+|-
+|{{EntityLink|Phantom}}
+|Flying
+|[[File:Phantom.gif|128px]]
+|-
+|{{EntityLink|Piglin}}{{Only|JE}}
+|Celebrating
+|[[File:Piglin celebrate hunt Revision 2.gif|128px]]
+|-
+|{{EntityLink|Piglin}}{{Only|BE}}
+|Celebrating
+|[[File:Piglin celebrate hunt Revision 1.gif|128px]]
+|-
+|{{EntityLink|Piglin}}
+|Charging crossbow
+|[[File:Piglin Charging Crossbow.gif|128px]]
+|-
+|{{EntityLink|Piglin}}
+|Converting into zombified piglin
+|[[File:Piglin being zombified.gif|128px]]
+|-
+|{{EntityLink|Piglin Brute}}
+|Converting into zombified piglin
+|[[File:Piglin Brute being zombified.gif|128px]]
+|-
+|{{EntityLink|Pillager}}{{Only|JE}}
+|Celebrating
+|[[File:Pillager celebrating.gif|128px]]
+|-
+|{{EntityLink|Pillager}}{{Only|BE}}
+|Celebrating
+|[[File:Pillager celebrating BE.gif|128px]]
+|-
+|{{EntityLink|Pillager}}
+|Charging crossbow
+|[[File:Pillager Charging Crossbow.gif|128px]]
+|-
+|{{EntityLink|Polar Bear}}
+|Attacking
+|[[File:Polar Bear attacking.gif|128px]]
+|-
+|{{EntityLink|Pufferfish}} (Not Puffed){{Only|JE}}
+|Moving
+|[[File:Pufferfish small.gif|128px]]
+|-
+|{{EntityLink|Pufferfish}} (Not Puffed){{Only|BE}}
+|Moving
+|[[File:Pufferfish BE.gif|128px]]
+|-
+|{{EntityLink|Pufferfish}} (Half Puffed){{Only|JE}}
+|Moving
+|[[File:Pufferfish medium.gif|128px]]
+|-
+|{{EntityLink|Pufferfish}} (Fully Puffed){{Only|JE}}
+|Moving
+|[[File:Pufferfish large.gif|128px]]
+|-
+|{{EntityLink|Rabbit}}
+|Running
+|[[File:Rabbit running.gif|128px]]
+|-
+|{{EntityLink|Salmon}}{{Only|JE}}
+|Swimming
+|[[File:Salmon.gif|128px]]
+|-
+|{{EntityLink|Salmon}}{{Only|BE}}
+|Swimming
+|[[File:Salmon BE.gif|128px]]
+|-
+|{{EntityLink|Sheep}} (Named jeb_)
+|Shifting through colors
+|[[File:Jeb Sheep JE2.gif|128px]]
+|-
+|{{EntityLink|Shulker}}
+|Shooting
+|[[File:Shulker shooting.gif|128px]]
+|-
+|{{EntityLink|Silverfish}}
+|Moving
+|[[File:Silverfish.gif|128px]]
+|-
+|{{EntityLink|Squid}}
+|Swimming
+|[[File:Squid.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Digging
+|[[File:Sniffer dig.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Feeling happy
+|[[File:Sniffer feeling happy.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Long sniffing
+|[[File:Sniffer longsniff.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Searching
+|[[File:Sniffer search.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Sniffing
+|[[File:Sniffer sniffsniff.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Standing up
+|[[File:Sniffer standup.gif|128px]]
+|-
+|{{EntityLink|Sniffer}}
+|Walking
+|[[File:Sniffer walk.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|JE}}
+|Moving
+|[[File:Strider JE2 BE2.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|BE}}
+|Moving
+|[[File:Strider JE1 BE1.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|JE}}
+|Moving
+|[[File:Saddled Strider JE3.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|BE}}
+|Moving
+|[[File:Saddled Strider JE1 BE1.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|JE}}
+|Moving
+|[[File:Strider Shiver JE3.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|BE}}
+|Moving
+|[[File:Strider Shiver BE1.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|JE}}
+|Moving
+|[[File:Saddled Strider Shiver JE3.gif|128px]]
+|-
+|{{EntityLink|Strider}}{{Only|BE}}
+|Moving
+|[[File:Saddled Strider Shiver BE1.gif|128px]]
+|-
+|{{EntityLink|Strider}}
+|Walking
+|[[File:Strider walking.gif|128px]]
+|-
+|{{EntityLink|Strider}}
+|Walking
+|[[File:Strider walking (not in lava) JE3.gif|128px]]
+|-
+|{{EntityLink|Tadpole}}
+|Swimming
+|[[File:Tadpole swimming.gif|128px]]
+|-
+|{{EntityLink|Vex}}
+|Flying
+|[[File:Vex.gif|128px]]
+|-
+|{{EntityLink|Villager}} (Unemployed)
+|Refusing
+|[[File:Villager refusing.gif|128px]]
+|-
+|{{EntityLink|Villager}} (Nitwit)
+|Refusing
+|[[File:Nitwit refusing.gif|128px]]
+|-
+|{{EntityLink|Vindicator}}
+|Celebrating
+|[[File:Vindicator celebrating.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Attacking
+|[[File:Warden attacking.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Digging
+|[[File:Warden digging.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Emerging
+|[[File:Warden emerging.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Idle
+|[[File:Warden.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Roar
+|[[File:Warden roar.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Sniffing
+|[[File:Warden sniffing.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Sonic Boom Attack
+|[[File:Warden Sonic Boom Attack.gif|128px]]
+|-
+|{{EntityLink|Warden}}
+|Walking
+|[[File:Warden move.gif|128px]]
+|-
+|{{EntityLink|Witch}}
+|Celebrating
+|[[File:Witch celebrating.gif|128px]]
+|-
+|{{EntityLink|Wolf}}
+|Shaking
+|[[File:Wolf shaking.gif|128px]]
+|-
+|{{EntityLink|Zoglin}}
+|Attacking
+|[[File:Zoglin attacking.gif|128px]]
+|-
+|{{EntityLink|Zoglin}}
+|Attacking
+|[[File:Baby Zoglin attacking.gif|128px]]
+|-
+|{{EntityLink|Zombie}}
+|Converting into [[drowned]]
+|[[File:Zombie becoming Drowned.gif|128px]]
+|-
+|{{EntityLink|Zombie Villager}}
+|Curing
+|[[File:Zombie Villager curing.gif|128px]]
+|-
+|{{EntityLink|Zombie Villager}}
+|Curing
+|[[File:Zombie Nitwit curing.gif|128px]]
+|-
+|{{EntityLink|Zombie Villager}}
+|Curing
+|[[File:Zombie Librarian curing.gif|128px]]
+|}
+
+=== Removed from Java Edition===
+{{Expand list}}
+{|class="wikitable"
+!Mob
+!Type of Animation
+!Animation
+!Animation added
+!Animation removed
+|-
+|{{EntityLink|Bat}}
+|Flying
+|[[File:Bat JE1 BE1.gif|128px]]
+|[[12w38a]]
+|[[18w43a]]
+|-
+|{{EntityLink|Bee}}
+|Flying
+|[[File:Bee with nectar (angry) Revision 1.gif|128px]]
+|[[19w34a]]
+|[[19w36a]]
+|-
+|{{EntityLink|End Crystal}}
+|Idle
+|[[File:End Crystal JE1 BE1.gif|128px]]
+|[[Beta 1.9 Prerelease 6]]
+|[[18w43a]]
+|-
+|{{EntityLink|Ghast}}
+|Flying
+|[[File:Ghast JE1 BE1.gif|128px]]
+|[[Java Edition Alpha v1.2.0 (preview)|Java Edition Alpha v1.2.0 preview]]
+|[[18w43a]]
+|-
+|{{EntityLink|id=steve|Mob}}
+|Walking
+|[[File:Mob JE1.gif|128px]]
+|[[Java Edition Pre-Classic]]
+|[[Java Edition Beta 1.0]]
+|-
+|{{EntityLink|Parrot}}
+|Dancing
+|[[File:Fever parrot.gif|128px]]
+|[[17w14a]]
+|[[17w15a]]
+|-
+|{{EntityLink|Piglin}}
+|Celebrating
+|[[File:Piglin celebrate hunt Revision 1.gif|128px]]
+|[[20w22a]]
+|[[1.16-pre3]]
+|-
+|{{EntityLink|Rana}}
+|Running [Not actually present in-game]
+|[[File:Rana.gif|128px]]
+|[[Java Edition Indev 0.31 20091223-0040|0.31 20091223-0040]]
+|[[Java Edition Indev 0.31 20100205|0.31 20100205]]
+|-
+||{{EntityLink|Sheep}} (Named_jeb)
+|Shifting through colors
+|[[File:Jeb Sheep JE1.gif|128px]]
+|[[13w48b]]
+|[[18w43a]]
+|}
+
+===Removed from Bedrock Edition===
+{{Expand list}}
+{|class="wikitable"
+!Mob
+!Type of Animation
+!Animation
+!Animation added
+!Animation removed
+|-
+|{{EntityLink|Bat}}
+|Flying
+|[[File:Bat JE1 BE1.gif|128px]]
+|[[Pocket Edition v0.11.0 alpha build 1|v0.11.0 alpha build 1]]
+|[[beta 1.10.0.3]]
+|-
+|{{EntityLink|Ghast}}
+|Flying
+|[[File:Ghast JE1 BE1.gif|128px]]
+|[[Pocket Edition v0.11.0 alpha build 2]]
+|[[beta 1.10.0.3]]
+|-
+||{{EntityLink|Sheep}} (Named_jeb)
+|Shifting through colors
+|[[File:Jeb Sheep BE1.gif|128px]]
+|[[Pocket Edition v0.15.0 alpha build 1|0.15.0 build 1]]
+|[[Bedrock Edition beta 1.10.0.3|beta 1.10.0.3]]
+|}
+
+==Inventory icons==
+===List of animated inventory icons===
+{{Expand list}}
+{|class="wikitable pixel-image"
+!Item
+!Animation
+!Animation in
+inventory size
+|-
+|{{ItemLink|Bottle o' Enchanting}}
+|[[File:Invicon Bottle o' Enchanting.gif|128px]]
+|[[File:Invicon Bottle o' Enchanting.gif]]
+|-
+|{{BlockLink|Bubble Column}} {{only|be|short=1}}
+|[[File:Bubble Column (inventory) BE.gif|128px]]
+|[[File:Bubble Column (inventory) BE.gif]]
+|-
+|{{BlockLink|Chain Command Block}}
+|[[File:Invicon Chain Command Block.gif|128px]]
+|[[File:Invicon Chain Command Block.gif]]
+|-
+|{{ItemLink|Clock}}
+|[[File:Invicon Clock.gif|128px]]
+|[[File:Invicon Clock.gif]]
+|-
+|{{BlockLink|Command Block}}
+|[[File:Invicon Command Block.gif|128px]]
+|[[File:Invicon Command Block.gif]]
+|-
+|{{ItemLink|Compass}}
+|[[File:Invicon Compass.gif|128px]]
+|[[File:Invicon Compass.gif]]
+|-
+|{{BlockLink|Crimson Stem}}
+|[[File:Invicon Crimson Stem.gif|128px]]
+|[[File:Invicon Crimson Stem.gif]]
+|-
+|{{BlockLink|Crimson Hyphae}}
+|[[File:Invicon Crimson Hyphae.gif|128px]]
+|[[File:Invicon Crimson Hyphae.gif]]
+|-
+|{{ItemLink|Debug Stick}} {{only|je|short=1}}
+|[[File:Invicon Debug Stick.gif|128px]]
+|[[File:Invicon Debug Stick.gif]]
+|-
+|{{ItemLink|Enchanted Book}}
+|[[File:Invicon Enchanted Book.gif|128px]]
+|[[File:Invicon Enchanted Book.gif]]
+|-
+|{{ItemLink|Enchanted Golden Apple}}
+|[[File:Invicon Enchanted Golden Apple.gif|128px]]
+|[[File:Invicon Enchanted Golden Apple.gif]]
+|-
+|{{ItemLink|End Crystal}}
+|[[File:Invicon End Crystal.gif|128px]]
+|[[File:Invicon End Crystal.gif]]
+|-
+|{{BlockLink|Fire}} {{only|be|short=1}}
+|[[File:Fire (inventory) JE4.gif|128px]]
+|[[File:Fire (inventory) JE4.gif]]
+|-
+|{{BlockLink|Heat Block}} {{only|be|ee|short=1}}
+|[[File:Invicon Heat Block.gif|128px]]
+|[[File:Invicon Heat Block.gif]]
+|-
+|{{BlockLink|Lava}} {{only|be|short=1}}
+|[[File:Lava (inventory) BE.gif|128px]]
+|[[File:Lava (inventory) BE.gif]]
+|-
+|{{ItemLink|Lingering Potion}}
+|{{Animate|Invicon Lingering Potion of Decay.gif;Invicon Lingering Potion of Fire Resistance.gif;Invicon Lingering Potion of Harming.gif;Invicon Lingering Potion of Healing.gif;Invicon Lingering Potion of Invisibility.gif;Invicon Lingering Potion of Leaping.gif;Invicon Lingering Potion of Levitation.gif;Invicon Lingering Potion of Luck.gif;Invicon Lingering Potion of Night Vision.gif;Invicon Lingering Potion of Poison.gif;Invicon Lingering Potion of Regeneration.gif;Invicon Lingering Potion of Slow Falling.gif;Invicon Lingering Potion of Slowness.gif;Invicon Lingering Potion of Strength.gif;Invicon Lingering Potion of Swiftness.gif;Invicon Lingering Potion of the Turtle Master.gif;Invicon Lingering Potion of Water Breathing.gif;Invicon Lingering Potion of Weakness.gif|128px}}
+|{{Animate|Invicon Lingering Potion of Decay.gif;Invicon Lingering Potion of Fire Resistance.gif;Invicon Lingering Potion of Harming.gif;Invicon Lingering Potion of Healing.gif;Invicon Lingering Potion of Invisibility.gif;Invicon Lingering Potion of Leaping.gif;Invicon Lingering Potion of Levitation.gif;Invicon Lingering Potion of Luck.gif;Invicon Lingering Potion of Night Vision.gif;Invicon Lingering Potion of Poison.gif;Invicon Lingering Potion of Regeneration.gif;Invicon Lingering Potion of Slow Falling.gif;Invicon Lingering Potion of Slowness.gif;Invicon Lingering Potion of Strength.gif;Invicon Lingering Potion of Swiftness.gif;Invicon Lingering Potion of the Turtle Master.gif;Invicon Lingering Potion of Water Breathing.gif;Invicon Lingering Potion of Weakness.gif}}
+|-
+|{{ItemLink|Lodestone Compass}} {{only|je|short=1}}
+|[[File:Invicon Lodestone Compass.gif|128px]]
+|[[File:Invicon Lodestone Compass.gif]]
+|-
+|{{ItemLink|Lodestone Compass}} {{only|be|short=1}}
+|[[File:Invicon Lodestone Compass BE.gif|128px]]
+|[[File:Invicon Lodestone Compass BE.gif]]
+|-
+|{{BlockLink|Magma Block}}
+|[[File:Invicon Magma Block.gif|128px]]
+|[[File:Invicon Magma Block.gif]]
+|-
+|{{BlockLink|Nether Portal}} {{only|be|short=1}}
+|[[File:Invicon Nether Portal.gif|128px]]
+|[[File:Invicon Nether Portal.gif]]
+|-
+|{{ItemLink|Nether Star}}
+|[[File:Invicon Nether Star.gif|128px]]
+|[[File:Invicon Nether Star.gif]]
+|-
+|{{ItemLink|Potion}}
+|{{Animate|Invicon Potion of Decay.gif;Invicon Potion of Fire Resistance.gif;Invicon Potion of Harming.gif;Invicon Potion of Healing.gif;Invicon Potion of Invisibility.gif;Invicon Potion of Leaping.gif;Invicon Potion of Levitation.gif;Invicon Potion of Luck.gif;Invicon Potion of Night Vision.gif;Invicon Potion of Poison.gif;Invicon Potion of Regeneration.gif;Invicon Potion of Slow Falling.gif;Invicon Potion of Slowness.gif;Invicon Potion of Strength.gif;Invicon Potion of Swiftness.gif;Invicon Potion of the Turtle Master.gif;Invicon Potion of Water Breathing.gif;Invicon Potion of Weakness.gif|128px}}
+|{{Animate|Invicon Potion of Decay.gif;Invicon Potion of Fire Resistance.gif;Invicon Potion of Harming.gif;Invicon Potion of Healing.gif;Invicon Potion of Invisibility.gif;Invicon Potion of Leaping.gif;Invicon Potion of Levitation.gif;Invicon Potion of Luck.gif;Invicon Potion of Night Vision.gif;Invicon Potion of Poison.gif;Invicon Potion of Regeneration.gif;Invicon Potion of Slow Falling.gif;Invicon Potion of Slowness.gif;Invicon Potion of Strength.gif;Invicon Potion of Swiftness.gif;Invicon Potion of the Turtle Master.gif;Invicon Potion of Water Breathing.gif;Invicon Potion of Weakness.gif}}
+|-
+|{{BlockLink|Prismarine}}
+|[[File:Invicon Prismarine.gif|128px]]
+|[[File:Invicon Prismarine.gif]]
+|-
+|{{BlockLink|Prismarine Stairs}}
+|[[File:Invicon Prismarine Stairs.gif|128px]]
+|[[File:Invicon Prismarine Stairs.gif]]
+|-
+|{{BlockLink|Prismarine Slab}}
+|[[File:Invicon Prismarine Slab.gif|128px]]
+|[[File:Invicon Prismarine Slab.gif]]
+|-
+|{{BlockLink|Prismarine Wall}}
+|[[File:Invicon Prismarine Wall.gif|128px]]
+|[[File:Invicon Prismarine Wall.gif]]
+|-
+|{{ItemLink|Recovery Compass}}
+|[[File:Invicon Recovery Compass.gif|128px]]
+|[[File:Invicon Recovery Compass.gif]]
+|-
+|{{BlockLink|Repeating Command Block}}
+|[[File:Invicon Repeating Command Block.gif|128px]]
+|[[File:Invicon Repeating Command Block.gif]]
+|-
+|{{BlockLink|Sculk Sensor}}
+|[[File:Invicon Sculk Sensor.gif|128px]]
+|[[File:Invicon Sculk Sensor.gif]]
+|-
+|{{BlockLink|Sculk Shrieker}}
+|[[File:Invicon Sculk Shrieker.gif|128px]]
+|[[File:Invicon Sculk Shrieker.gif|32px]]
+|-
+|{{BlockLink|Sea Lantern}}
+|[[File:Invicon Sea Lantern.gif|128px]]
+|[[File:Invicon Sea Lantern.gif]]
+|-
+|{{BlockLink|Soul Fire}} {{only|be|short=1}}
+|[[File:Invicon Soul Fire.gif|128px]]
+|[[File:Invicon Soul Fire.gif]]
+|-
+|{{ItemLink|Splash Potion}}
+|{{Animate|Invicon Splash Potion of Decay.gif;Invicon Splash Potion of Fire Resistance.gif;Invicon Splash Potion of Harming.gif;Invicon Splash Potion of Healing.gif;Invicon Splash Potion of Invisibility.gif;Invicon Splash Potion of Leaping.gif;Invicon Splash Potion of Levitation.gif;Invicon Splash Potion of Luck.gif;Invicon Splash Potion of Night Vision.gif;Invicon Splash Potion of Poison.gif;Invicon Splash Potion of Regeneration.gif;Invicon Splash Potion of Slow Falling.gif;Invicon Splash Potion of Slowness.gif;Invicon Splash Potion of Strength.gif;Invicon Splash Potion of Swiftness.gif;Invicon Splash Potion of the Turtle Master.gif;Invicon Splash Potion of Water Breathing.gif;Invicon Splash Potion of Weakness.gif|128px}}
+|{{Animate|Invicon Splash Potion of Decay.gif;Invicon Splash Potion of Fire Resistance.gif;Invicon Splash Potion of Harming.gif;Invicon Splash Potion of Healing.gif;Invicon Splash Potion of Invisibility.gif;Invicon Splash Potion of Leaping.gif;Invicon Splash Potion of Levitation.gif;Invicon Splash Potion of Luck.gif;Invicon Splash Potion of Night Vision.gif;Invicon Splash Potion of Poison.gif;Invicon Splash Potion of Regeneration.gif;Invicon Splash Potion of Slow Falling.gif;Invicon Splash Potion of Slowness.gif;Invicon Splash Potion of Strength.gif;Invicon Splash Potion of Swiftness.gif;Invicon Splash Potion of the Turtle Master.gif;Invicon Splash Potion of Water Breathing.gif;Invicon Splash Potion of Weakness.gif}}
+|-
+|{{BlockLink|Stonecutter}}
+|[[File:Invicon Stonecutter.gif|128px]]
+|[[File:Invicon Stonecutter.gif]]
+|-
+|{{BlockLink|Warped Hyphae}}
+|[[File:Invicon Warped Hyphae.gif|128px]]
+|[[File:Invicon Warped Hyphae.gif]]
+|-
+|{{BlockLink|Warped Stem}}
+|[[File:Invicon Warped Stem.gif|128px]]
+|[[File:Invicon Warped Stem.gif]]
+|-
+|{{BlockLink|Water}} {{only|be|short=1}}
+|[[File:Water (inventory) BE.gif|128px]]
+|[[File:Water (inventory) BE.gif]]
+|-
+|{{ItemLink|Written Book}}
+|[[File:Invicon Written Book.gif|128px]]
+|[[File:Invicon Written Book.gif]]
+|}
+
+==Particles==
+{{main|Particles}}
+[[File:Soul Speed Particle Animation.gif|right|100px]]
+Particles commonly have animated textures, from flipping through different texture files, such as the [[Soul Speed]] particle.
+
+==Notes and references==
+{{Notelist}}
+{{Reflist}}
+
+[[ja:アニメーション]]
+[[pt:Animação]]
diff --git a/wiki_backup/Anvil mechanics.txt b/wiki_backup/Anvil mechanics.txt
new file mode 100644
index 0000000..1ecc167
--- /dev/null
+++ b/wiki_backup/Anvil mechanics.txt
@@ -0,0 +1,322 @@
+{{about|the current mechanics|anvil mechanics prior to 1.8|Anvil mechanics/Before 1.8|the mechanics of the [[smithing table]]|Smithing}}
+[[File:Anvil2.png|thumb|Two diamond pickaxes are combined, repairing one and sacrificing the other.]]
+
+This page explains the '''mechanics of the anvil'''. The [[anvil]] is primarily used to repair [[tool]]s, [[armor]] and [[weapon]]s, which it can do without stripping their [[enchantment]]s, unlike the [[grindstone]] and [[crafting table]]. It can also be used to combine the enchantments of two items, to give an item a custom name, or to crush enemies, mobs or other players that walk beneath it while it is falling, with more damage inflicted upon the target from each block fallen. All its functions, except for damaging mobs and players, cost [[experience]] levels, and some have material costs.
+
+The anvil has five basic functions:
+* '''Renaming''' any item, including normal blocks. Any changed name appears as italic and is not colored by [[rarity]]. Most blocks lose the rename when placed, except some containers, which show the name if opened (naming a chest "My Custom Named Chest" causes the chest name to turn into "My Custom Named Chest" if placed and opened).
+* '''Repairing''' some items with units of its material. For example, iron ingots can be used to repair iron tools and armor. Acceptable items for repair have the material to use in their default name, except for chainmail (repaired with [[iron ingot]]s), turtle shells (repaired with scutes), shields (repaired with planks) and [[elytra]] (repaired with [[phantom membrane]]s). Golden, wooden, diamond, netherite, leather and iron tools/weapons/armor can be repaired using an anvil, but fishing rods, bows, and crossbows cannot be repaired using sticks, despite being made from sticks.
+* '''Combining''' two items of the same kind and material that have [[durability]], e.g. iron pickaxes, bows, shears, etc. The durabilities combine similar to using a crafting table, and the enchantments are combined following rules detailed below.
+* '''Enchanting''' a tool by applying an [[enchanted book]]'s enchantments to it. This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an [[enchanting table]]. However, this is the best way to combine tools if durability is the sole goal.
+* '''Damaging''' any players or mobs who happen to walk under or be under the anvil while it is falling. This causes the anvil to degrade one level and deal 2 HP damage for each block fallen after the first block to the mob/player who were crushed. A maximum of 40 HP damage can be dealt by a falling anvil, no matter how high the anvil falls.
+Renaming items can be done in the same work step as repairing or combining, provided the experience cost is not too high. In [[Survival mode]] and [[Adventure mode]], the anvil can apply only 39 levels worth of work in a single operation. If the job would cost 40 or more levels, it is rejected as "Too Expensive!" This does not apply in [[Creative mode]].
+
+Each time something is repaired, enchanted, or renamed using an anvil, the anvil has a 12% chance to degrade. There are three degradation levels: ''Anvil'', ''Chipped Anvil'', and ''Damaged Anvil''.
+
+== Anvil uses ==
+Anvil uses are the number of times an item has been used in an anvil.
+
+Every time an item is used in an anvil, except for being renamed, it gets one anvil use. If the player adds an enchanted book that has never been used in an anvil with a sword that has never been used in an anvil, then the sword gains 1 anvil use.
+
+As an item gets more anvil uses, the experience required to use the item in the anvil increases to the point where it says "Too expensive!" From there the player must use [[creative mode]] to repair/enchant/rename items using an anvil.
+
+Combining items of the same or different number of anvil uses takes the greater number and adds 1 for the final product. For example, two items with 2 anvil uses are combined into one with 3 anvil uses. For another example, an item with 3 anvil uses and an item with 2 anvil uses yields one with 4 anvil uses.
+
+Using an enchantment table on an item does not affect anvil uses.
+
+{| class="wikitable" data-description="Prior work penalty"
+|-
+! Anvil use count !! Penalty ({{code|[[Enchanting#Item data|RepairCost]]}})
+|-
+| 0 || 0
+|-
+| 1 || 1
+|-
+| 2 || 3
+|-
+| 3 || 7
+|-
+| 4 || 15
+|-
+| 5 || 31
+|}
+
+The formula for prior use penalty is:
+
+ (prior use penalty) = 2^(Anvil use count) - 1
+
+[[Item repair]] on a crafting grid removes all prior work penalties, enchantments, and custom names. If a [[grindstone]] is used, the item instead keeps its custom name while losing all its prior work penalties and enchantments (except for curses), returning some XP from enchantments in the process.
+
+== Renaming ==
+Any item or stack of items can be renamed. If only renaming an item or stack of items (instead of enchanting or repairing), renaming costs a single level in addition to any prior work penalty. There is no extra cost to renaming a stack of items as opposed to renaming a single item. The maximum level cost is 39 levels even if the prior work penalty is higher. Renaming does not increase the prior work penalty. However, if the penalty reaches or exceeds 2147483647, further renames become impossible.
+
+An item can be renamed at the same time it is repaired or enchanted. In those cases, renaming adds 1 level of cost to the total enchanting or repair cost.
+
+If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
+
+Renamed items can stack only with renamed items that share exactly the same name and work penalty. Renaming an item that doesn't have a work penalty gives it a work penalty of 0, making it stackable only with renamed items, even if it's custom name is reset. The custom name of a renamed item can be reset by renaming it to a name that consists of spaces. However, that item's repair cost is not reset. Therefore, it cannot be stacked with other items of the same type with different repair costs or with items that have never been renamed.
+
+Because prior work penalty is charged for any rename, it is most economical to rename a weapon either before or while repairing or enchanting it, minimizing the penalty the player must pay for the rename.
+
+Renamed blocks that do not normally store [[block entity]] data lose their name and repair cost when placed. Blocks such as [[chests]] and [[shulker boxes]], which do have associated block entity data, retain their custom names (but do not retain their repair cost).
+
+== Unit repair ==
+Some items are "[[Tiers|tiered]]" and can be repaired using units of its repair material, each unit restores up to 25% total [[durability]] of the item (rounded down) and costs 1 level per unit of material used in addition to any applicable prior work penalties.
+* The material to use is specific for each item (see the table below). For many items, this is determined by its [[tier]] or [[armor material]].
+* Due to the rapid increase in prior work penalty for each repair, it is generally most effective to use an item almost to the breaking point and then repair using four units of raw material at once (or by [[#Combining items|combining]] with a newly crafted instance of the item).
+* If enchantments are added to raw materials (for example, using commands to give Sharpness to an iron ingot), these enchantments are ignored when doing unit repair.
+* Doing so costs 1 level per unit used plus any prior work penalty.
+
+;Repairable items
+{{/Repairable items}}
+Anvils cannot be repaired by any iron item or block.
+
+== Combining items ==
+The [[anvil]] can be used to combine two [[item]]s of the same type and material, or an item with an [[enchanted book]]. This applies only to items with [[durability]]: [[weapon]]s, [[shield]]s, [[tool]]s, and [[armor]], as well as enchanted books. The first (left) item is the ''target'' item, the second (right) item is the ''sacrifice'' item. The ''sacrifice'' item is destroyed upon combination of the two items. Combining two similar items does either or both of two things; each of which cost levels, though part of the cost is shared if they're both done at once:
+* If the ''target'' item is damaged it is repaired, adding the [[durability]] of the ''sacrifice'' item plus a bonus of 12% of the maximum durability. This repairs up to the item's maximum durability. The cost for this repair is 2 levels.
+* If the ''sacrifice'' item has [[Enchanting|enchantments]], it also tries to combine the ''sacrifice'' item's enchantments onto the ''target'' item. Regardless of whether any enchantments on the ''target'' item are actually changed, the cost is based on the total enchantments on the ''target'' item and the ''sacrifice'' item. For each enchantment on the ''sacrifice'' item:
+** If the ''target'' item has the enchantment:
+*** and the level of the enchantment on the ''sacrifice'' item is '''greater''', the enchantment level on the ''target'' item is raised to match it.
+*** and the level of the enchantment on the ''sacrifice'' item is '''equal''' AND the enchantment is not already at the maximum level, the enchantment on the ''target'' item gains one level.
+*** and the level of the enchantment on the ''sacrifice'' item is '''less''', the enchantment level on the ''target'' item is unaffected.
+** If the target does ''not'' have the enchantment, it gains all levels of that enchantment, ''unless'' it already has an incompatible enchantment, resulting in the anvil refusing to combine the items and a red "X" displaying on top of the arrow in the anvil GUI. Enchantments are incompatible if both are in one of the following groups:
+*** '''Sword:''' [[Sharpness]], [[Smite]], and [[Bane of Arthropods]]
+*** '''Tool:''' [[Fortune]] and [[Silk Touch]] (as of Java version 1.12.2 one can combine these; the ''sacrifice'' item's enchantment is lost)
+*** '''Armor:''' [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]]
+*** '''Boots:''' [[Depth Strider]] and [[Frost Walker]]
+*** '''Bow:''' [[Infinity]] and [[Mending]]
+*** '''Crossbow:''' [[Multishot]] and [[Piercing]]
+*** '''Trident:''' [[Loyalty]] and [[Riptide]] or [[Channeling]] and [[Riptide]]
+*** '''Mace:''' [[Density]], [[Breach]], Smite, and Bane of Arthropods.
+*** All of the above restrictions also apply to '''Books'''.
+
+The '''total cost''' for combining two similar items is the sum of:
+* [[#Anvil uses|Prior work penalties]] of ''both'' target and sacrifice.
+* If [[#Renaming|renaming]], the renaming cost of 1 level.
+* If the target item is not at full durability, the repair cost of 2 levels.
+* If the sacrifice has [[enchantments]], the [[#Costs for combining enchantments|enchantment cost]].
+
+If the sacrifice is a book, there is no repair, but the anvil tries to combine the book's enchantments onto the target. The item can also be renamed at the same time. The enchantment cost is generally less than for combining two similar items.
+
+If the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.
+
+=== Costs for combining enchantments ===
+(This is just the enchanting cost. The total cost outline is in [[#Combining items|Combining items]].)
+* For each enchantment on the sacrifice:
+** Ignore any enchantment that cannot be applied to the target (e.g. Protection on a sword).
+** Add one level for every incompatible enchantment on the target ({{in|je}}).
+** If the enchantment is compatible with the existing enchantments on the target:
+*** For {{Edition|java}}, add the final level of the enchantment on the resulting item multiplied by the multiplier from the table below.
+*** For {{Edition|bedrock}}, add the difference between the final level and the initial level on the target item multiplied by the multiplier from the table below.
+
+{| class="wikitable sortable" style="text-align:center" data-description="Enchantment cost multipliers"
+|-
+! colspan="6" | Enchantment cost multipliers
+|-
+! ID[Numeral IDs are {{Edition|bedrock}} only] !! Enchantment !! Max level !! Applies to !! Multiplier from item !! Multiplier from book
+|-
+| 0 || [[Protection]][The different kinds of Protection are not compatible] || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 1 || 1
+|-
+| 1 || [[Fire Protection]] || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 2 || 1
+|-
+| 2 || [[Feather Falling]] || IV || {{SimpleGrid|Netherite Boots}} || 2 || 1
+|-
+| 3 || [[Blast Protection]] || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 4 || 2
+|-
+| 4 || [[Projectile Protection]] || IV || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 2 || 1
+|-
+| 5 || [[Thorns]] || III || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Turtle Shell}} || 8 || 4
+|-
+| 6 || [[Respiration]] || III || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Turtle Shell}} || 4 || 2
+|-
+| 7 || [[Depth Strider]][Depth Strider and Frost Walker are not compatible] || III || {{SimpleGrid|Netherite Boots}} || 4 || 2
+|-
+| 8 || [[Aqua Affinity]] || I || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Turtle Shell}} || 4 || 2
+|-
+| 9 || [[Sharpness]][Sharpness, Smite, and Bane of Arthropods are not compatible] || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}} || 1 || 1
+|-
+| 10 || [[Smite]] || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}} || 2 || 1
+|-
+| 11 || [[Bane of Arthropods]] || V || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}} || 2 || 1
+|-
+| 12 || [[Knockback]] || II || {{SimpleGrid|Netherite Sword}} || 2 || 1
+|-
+| 13 || [[Fire Aspect]] || II || {{SimpleGrid|Netherite Sword}}{{SimpleGrid|Mace}} || 4 || 2
+|-
+| 14 || [[Looting]] || III || {{SimpleGrid|Netherite Sword}} || 4 || 2
+|-
+| 15 || [[Efficiency]] || V || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}} || 1 || 1
+|-
+| 16 || [[Silk Touch]][Silk Touch and Fortune are not compatible] || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{only|be|short=1}} || 8 || 4
+|-
+| 17 || [[Unbreaking]] || III || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Brush}} || 2 || 1
+|-
+| 18 || [[Fortune]] || III || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Netherite Hoe}} || 4 || 2
+|-
+| 19 || [[Power]] || V || {{SimpleGrid|Bow}} || 1 || 1
+|-
+| 20 || [[Punch]] || II || {{SimpleGrid|Bow}} || 4 || 2
+|-
+| 21 || [[Flame]] || I || {{SimpleGrid|Bow}} || 4 || 2
+|-
+| 22 || [[Infinity]][Infinity and Mending are not compatible] || I || {{SimpleGrid|Bow}} || 8 || 4
+|-
+| 23 || [[Luck of the Sea]] || III || {{SimpleGrid|Fishing Rod}} || 4 || 2
+|-
+| 24 || [[Lure]] || III || {{SimpleGrid|Fishing Rod}} || 4 || 2
+|-
+| 25 || [[Frost Walker]] || II || {{SimpleGrid|Netherite Boots}} || 4 || 2
+|-
+| 26 || [[Mending]] || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Brush}} || 4 || 2
+|-
+| 27 || [[Curse of Binding]] || I || {{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Elytra}}{{SimpleGrid|Carved Pumpkin}}{{SimpleGrid|Head}}{{SimpleGrid|Turtle Shell}} || 8 || 4
+|-
+| 28 || [[Curse of Vanishing]] || I || {{SimpleGrid|Netherite Pickaxe}}{{SimpleGrid|Netherite Shovel}}{{SimpleGrid|Netherite Axe}}{{SimpleGrid|Mace}}{{SimpleGrid|Fishing Rod}}{{SimpleGrid|Netherite Helmet}}{{SimpleGrid|Netherite Chestplate}}{{SimpleGrid|Netherite Leggings}}{{SimpleGrid|Netherite Boots}}{{SimpleGrid|Netherite Sword}}{{SimpleGrid|Bow}}{{SimpleGrid|Netherite Hoe}}{{SimpleGrid|Shears}}{{SimpleGrid|Flint and Steel}}{{SimpleGrid|Carrot on a Stick}}{{SimpleGrid|Warped Fungus on a Stick}}{{SimpleGrid|Shield}}{{SimpleGrid|Elytra}}{{SimpleGrid|Carved Pumpkin}}{{SimpleGrid|Head}}{{SimpleGrid|Turtle Shell}}{{SimpleGrid|Trident}}{{SimpleGrid|Crossbow}}{{SimpleGrid|Compass}}{{SimpleGrid|Recovery Compass}}{{only|be|short=1}}{{SimpleGrid|Brush}}||8||4
+|-
+| 29 ||[[Impaling]]||V||{{SimpleGrid|Trident}}||4{{only|je}} 2{{only|be}}||2{{Only|je}} 1{{Only|be}}
+|-
+|30 ||[[Riptide]][Riptide is not compatible with Loyalty or Channeling, although Loyalty and Channeling are compatible]||III||{{SimpleGrid|Trident}}||4||2
+|-
+|31 ||[[Loyalty]]||III||{{SimpleGrid|Trident}}||1||1
+|-
+|32|| [[Channeling]]||I||{{SimpleGrid|Trident}}||8||4
+|-
+|33||[[Multishot]][Multishot and Piercing are not compatible]||I||{{SimpleGrid|Crossbow}}||4||2
+|-
+|34||[[Piercing]][Multishot and Piercing are not compatible]||IV||{{SimpleGrid|Crossbow}}||1||1
+|-
+|35||[[Quick Charge]]||III||{{SimpleGrid|Crossbow}}||2||1
+|-
+|36||[[Soul Speed]]||III||{{SimpleGrid|Netherite Boots}}||8|| 4
+|-
+|37||[[Swift Sneak]]||III||{{SimpleGrid|Netherite Leggings}}||8||4
+|-
+|38
+|[[Wind Burst]]
+|III
+|{{SimpleGrid|Mace}}
+|4
+|2
+|-
+|39
+|[[Density]]
+|V
+|{{SimpleGrid|Mace}}
+|2
+|1
+|-
+|40
+|[[Breach]]
+|IV
+|{{SimpleGrid|Mace}}
+|4
+|2
+|-
+| NA[Sweeping Edge has no numeral ID since it is not in {{Edition|bedrock}}]||[[Sweeping Edge]]||III||{{SimpleGrid|Netherite Sword}}||4||2
+|}
+;Examples
+* Dealing with equal enchantments:
+** In the first slot, the target is a sword with [[Sharpness]] III, [[Knockback]] II and [[Looting]] III.
+** In the second slot, the sacrifice is a sword with Sharpness III and Looting III.
+** For the Sharpness III enchantment on the sacrifice: Since the target has an equal level, add one to the target's Sharpness level giving Sharpness IV. In Java, Add 4 (multiplier 1 times 4 levels) and in Bedrock, add 1 (multiplier 1 times the increase in levels 1) to the level cost for Sharpness IV.
+** For the Looting III enchantment on the sacrifice: Since the maximum level for Looting is III, the target remains at Looting III. In Java 12 (multiplier 4 times 3 levels) is still added to the level cost while in Bedrock, 0 is added since the level did not change.
+** Thus, the enchanting cost is 16 in Java and 1 in Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
+** If combined in the other order (the sword having three enchantments as the sacrifice), there would also be a cost of 4 (level 2 times multiplier 2) for the Knockback II enchantment for both Java and Bedrock (since the target has zero levels in Knockback), giving a total enchantment cost of 20 levels in Java and 5 levels in Bedrock.
+* Dealing with unequal enchantments:
+** In the first slot, the target is a sword with Sharpness III, Knockback II, and Looting I.
+** In the second slot, the sacrifice is a sword with Sharpness I and Looting III.
+** For the Sharpness I enchantment on the sacrifice: Since the target has a higher level, the target keeps Sharpness III. But in Java, 3 (multiplier 1 times 3 levels) is still added to the level cost. In Bedrock, since the level on the target is unchanged, the cost added is 0.
+** For the Looting III enchantment on the sacrifice: Since the target has a lower level, it is upgraded to Looting III. In Java, add 12 (multiplier 4 times 3 levels) to the level cost. In Bedrock, add 8 (multiplier 4 times the increase in levels 2)
+** Thus, the enchanting cost is 15 in Java and 8 in Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
+** If combined in the other order (the sword having three enchantments as the sacrifice), there would also be a cost of 4 (multiplier 2 times 2 levels) for adding the Knockback II enchantment, giving a total enchantment cost of 19 levels in Java. In Bedrock, the looting level would be unchanged, the sharpness cost would be 2 (multiplier 1 times the increase in levels 2) plus the Knockback cost gives a total enchantment cost of 6 levels.
+* Dealing with conflicting enchantments:
+** In the first slot, the target is a sword with Sharpness II and Looting II.
+** In the second slot, the sacrifice is a sword with [[Smite]] V and Looting II.
+** For the Smite V enchantment on the sacrifice: Since Smite is incompatible with Sharpness, add 1 level in Java, nothing for Bedrock. The target keeps Sharpness II.
+** For the Looting II enchantment on the sacrifice: Since the target has an equal level, add one to the target's Looting level giving Looting III. In Java, add 12 (multiplier 4 times 3 levels) to the level cost for Looting III. In Bedrock, add 4 (multiplier 4 times the increase in levels 1) to the level cost for Looting.
+** Thus, the enchanting cost is 13 in Java and 4 for Bedrock. The total cost for the work includes any prior work penalties, repair costs, and rename costs.
+** If combined in the other order (the Sharpness sword as the sacrifice), the cost would again be 13 in Java and 4 in Bedrock with the result having Smite V and Looting III.
+* Using books:
+** In the first slot, the target is a sword with Looting II.
+** In the second slot, the sacrifice is a book with [[Protection]] III, Sharpness I, and Looting II.
+** For the Protection III enchantment on the sacrifice: Since Protection is incompatible with swords, ignore it.
+** For the Sharpness I enchantment on the sacrifice: Since the target has no Sharpness, it gets Sharpness I. Add 1 level (multiplier 1 times 1 level) for Sharpness I.
+** For the Looting II enchantment on the sacrifice: Since the target has an equal level, add one to the target's Looting level giving Looting III. In Java, add 6 (multiplier 2 times 3 levels) to the level cost for Looting III. In Bedrock, add 2 (multiplier 2 times the increase in levels 1) to the level cost for Looting.
+** Thus, the enchanting cost is 7 in Java and 3 in Bedrock. The total cost for the work includes any prior work penalties and rename costs.
+
+==== Planning the enchanting order ====
+There are two important things to notice about the anvil mechanics when planning the order of multiple enchantments to the same item:
+* When combining two items with prior work penalties, while the penalties for both items apply to the cost, only the higher of the penalties of the two items is considered when determining the penalty of the resulting item. For example, when combining two items with two prior work penalties each, the resulting item has only three prior work penalties.
+* The choice of which item to use as the sacrifice matters. For example having a Soul Speed III book in the first slot and a Mending book in the second slot has a cost of 2 levels, but reversing the order of the books results in a cost of 12, even though the resulting book is the same in the two cases.
+
+[[File:Enchantment_Order_Diagram.png|thumb|500px|Minimal prior work penalty enchantment order.]]
+
+Prior work penalties are minimized by combining two items with equal penalties if possible. For example, it is possible to have 7 different enchantments on a single pair of boots. Starting with an unenchanted pair of boots and the 7 enchantments on individual books, the limit on the cost permitted by the anvil is exceeded if trying to combine the books one at a time with the boots. However, it is possible to avoid this by properly pairing up the items. First combine the boots with one of the books, plus the remaining 6 books in 3 pairs. Then combine the boots with one of the books and the other two books that have 2 enchantments each. Finally combine the boots with the book that has 4 enchantments. This results in a pair of boots with 3 workings on it, although in practice 7 workings have taken place.
+
+It is also possible to minimize the cost of combining by carefully pairing up the items for combination. The enchantment with the highest cost should be in the sacrifice slot the least amount of times. For example, the 7 boots enchantments can be combined using the pairing method in the following order:
+* Soul Speed III (12), Thorns III (12), Feather Falling IV (4), Depth Strider III (6), Protection IV (4), Unbreaking III (3), Mending (2)
+* Combining the items pairwise (with the boots in the first slot) the cost is 12+4+4+2=22.
+* The resulting items are: Boots (Soul Speed III), Thorns III+Feather Falling IV (16), Depth Strider III+Protection IV (10), Unbreaking III+Mending (5).
+* The cost of the second round of combination is 16+5=21, plus 4 for the penalties, totalling 25.
+* The resulting items are: Boots (Soul Speed III+Thorns III+Feather Falling IV), Depth Strider III+Protection IV+Unbreaking III+Mending (15).
+* The cost of the last step is 15 plus the two penalties of 3 each, totalling 21.
+* The overall cost is 22+25+21=68 levels.
+
+[[File:Enchantment Order Diagram minimal XP.svg|thumb|500px|Minimal XP cost enchantment order.]]
+
+However, at times it's better to avoid a pairing so as to avoid paying the enchantment cost multiple times. For example, in the above we pay the costs of Protection IV, Feather Falling IV, and Unbreaking III twice, and Mending three times. If we combine the items this way instead, we spend an extra 4 levels on prior work penalties but pay for Protection IV only once and Mending only twice, saving 6 levels, for a net savings of 2 levels:
+* Soul Speed III (12), Thorns III (12), Mending (2), Depth Strider III (6), Feather Falling IV (4), Protection IV (4), Unbreaking III (3)
+* Combining the items pairwise (with the boots in the first slot) the cost is 12+2+4+3=21.
+* The resulting items are: Boots (Soul Speed III), Thorns III+Mending (14), Depth Strider III+Feather Falling IV (10), Protection IV+Unbreaking III (7).
+* If we then combine the remaining books onto the boots in order, we pay
+** For the Thorns III+Mending book: 14, plus 2 for the penalties, totalling 16.
+** For the Depth Strider III+Feather Falling IV book: 10, plus 4 for the penalties, totalling 14.
+** For the Protection IV+Unbreaking III book: 7, plus 8 for the penalties, totalling 15.
+* The overall cost is 21+16+14+15=66 levels.
+
+==== Enchantment equation ====
+The equation to calculate an enchantment is as follows:
+
+ Experience cost = [Value of sacrificed (right placed) item (after the combination)] + [Work Penalty of target (left placed) item] + [Work Penalty of sacrificed (right placed) item] + [Renaming Cost] + [Refilling Durability] + [Incompatible Enchantments (Java Edition)]
+
+The equation to calculate the new value of an item to be enchanted:
+
+ New value = [Value of target (left placed) item] + [Value of sacrificed (right placed) item].
+
+Using the 7 enchantment pairing method shown, and looking at just the first enchantment (Diamond Boots + Soul Speed III) as an example:
+* Experience cost = [Value of Sacrificed item - Soul Speed III (12)] + [Work Penalty of Diamond Boots (0)] + [Work Penalty of Soul Speed III (0)] = 12 levels.
+* New Value of resulting item = [Value of Diamond Boots (0)] + [Value of Soul Speed III (12)] = value 12.
+
+Going to the next level of enchanting with Diamond Boots (Soul Speed III) and Thorns III + Feather Falling IV book:
+* Experience cost = [Value of Sacrificed item - Thorns III + Feather Falling IV (16)] + [Work Penalty of Diamond Boots (Soul Speed III) (1)] + [Work Penalty of Thorns III + Feather Falling IV book (1)] = 18 levels.
+* New Value of resulting item = [Value of Diamond Boots (Soul Speed III) (12)] + [Value of Thorns III + Feather Falling IV book (16)] = value 28.
+* Remember that the prior work penalty for each item here is 1 because each has only had one previous anvil operation.
+Note that when two identical enchanted books are combined (e.g., Depth Strider II and Depth Strider II), the value portion of the XP level cost is based on the post-combination value (6 for Depth Strider III), not the pre-combination value (4 for Depth Strider II).
+
+== Notes ==
+
+
+== External links ==
+*https://trollyloki.net/anvil_calculator - provides a tool that can be used to determine the cheapest way to combine enchanted items (in {{Edition|java}}).
+*https://aviettran.github.io/minecraft-anvil-calc - optimizes combining enchanted items (both editions).
+*https://iamcal.github.io/enchant-order/ - uses a guess-and-check method to find the most optimal solution.
+
+== See also ==
+*{{BlockLink|Anvil}}
+*{{BlockLink|id=enchanting-table-side|Enchanting mechanics}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox tutorials|General}}
+
+[[Category:Gameplay]]
+
+[[de:Schmieden]]
+[[es:Mecánicas del yunque]]
+[[ja:金床の仕組み]]
+[[ko:모루 작동 원리]]
+[[pt:Mecânica da bigorna]]
+[[ru:Механика наковальни]]
+[[zh:铁砧机制]]
diff --git a/wiki_backup/April Fools' Day jokes#2020.txt b/wiki_backup/April Fools' Day jokes#2020.txt
new file mode 100644
index 0000000..2215c97
--- /dev/null
+++ b/wiki_backup/April Fools' Day jokes#2020.txt
@@ -0,0 +1,260 @@
+{{exclusive|java|customtext=These features are exclusive to ''[[Java Edition]]'', with 2024 as an exception.}}
+
+This is a list of '''April Fools' Day jokes''' along with summaries of their features and changes.
+
+== List of April Fools' jokes ==
+=== 2010 ===
+In 2010, [[Notch]] wrote that he had planned to make a video announcing "Minecraft 4D" for April Fools', but ran out of time due to moving into a new home.[{{tweet|notch|11389547843|Stupid move cutting into my April fools time. I was going to announce minecraft in 4D. Just prentend like i did or something.|March 31, 2010}}][{{citation|url=https://web.archive.org/web/20210228032721/https://notch.tumblr.com/post/487523309/announcing-the-next-step-for-minecraft|title=Announcing the next step for minecraft.|website=Tumblr|author=Notch|date=April 1, 2010}}]
+
+=== 2011 ===
+{{main|Minecraft Store}}
+In 2011, a fake "Minecraft Store" website was created. This was linked to by the [[locked chest]], a block that was implemented for this purpose, as it was implied that keys had to be bought from said store to unlock these chests. It is heavily inspired by the Mann Co. Store from Team Fortress 2.
+
+Locked Chest Message.gif|Message displayed upon opening the chest.
+Minecraft store april fool 1.png|The "Minecraft Store".
+Minecraft store april fool 3.png|The store after it goes into "seizure-mode".
+MinecraftStoreSeizurePopup.png|The window popup about the "seizure-mode".
+April Fools.png|How the store appeared after April Fools'.
+
+
+=== 2012 ===
+[[File:Mars Effect.gif|thumb|left|The logo from the Mars Effect site.]]
+In 2012, for April Fools', Notch created a hoax website for a new game entitled ''[https://web.archive.org/web/20120402231307/http://marseffect.net/ Mars Effect.]''[{{tweet|notch|186155683677351937|Some information on my new game: http://marseffect.net|March 31, 2012}}]{{Q|After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise. After playing around with names like "Elight", "Wind Commander", and "Steve Online", we finally settled on the very catchy name "Mars Effect".|Notch}}This was a joke referencing a recent lawsuit by Bethesda, developers of ''The Elder Scrolls'' franchise, regarding the name of the Mojang game ''[[Scrolls]]''.
+This game was later revealed to be an actual upcoming game, entitled ''[[0x10c|0x10c ]]'', though it was cancelled the following year, and never released.
+
+=== 2013 ===
+{{main|Java Edition 2.0}}
+
+During 2013, Mojang released a pre-release for a fake future version containing numerous joke features to various YouTubers.[{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=It’s finally coming – Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}}]
+
+Java Edition 2.0 banner.jpg|The 2.0 version banner.
+Pink Wither.png|A pink wither.
+Talking block.png|A talking block of coal.
+Redstone bug glowing in the dark.jpg|The "redstone bug" mob.
+Superhostile.png|2.0's "super hostile" mode.
+
+
+=== 2014 ===
+A post was added to Mojang Studios' blog[{{citation|url=https://web.archive.org/web/20140401120035/https://mojang.com/2014/04/minecraft-is-experiencing-some-problems/|title=Minecraft is Experiencing Some Problems|website=Mojang.com|author=Jens Bergensten|date=April 1, 2014}}] for the joke.
+{{Q|The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us.|The ''Minecraft'' Team}}
+
+This caused all players' current skin to be replaced with the various villager skins, and caused users to be unable to change their skins unless they modified the [[launcher]] .json
file. Different career villager skins were used, including the then-unused green robe of a nitwit villager.
+
+In-game, villagers still acted the same, but they made different sounds. All noises were replaced with the sound effects of Element Animation's "T.E.A.V.S.R.P" (The Element Animation Villager Sounds Resource Pack). Mojang Studios also added in-game villager music. The title screen music contains a parody of the ''[[wikipedia:Game of Thrones|Game of Thrones]]'' theme, due to the new series starting in early April and also because of its being included in the original trailer for "T.E.A.V.S.R.P." Jeb also claimed the villager got his Twitter account.[{{tweet|jeb_|450891696289902592|They got to my twitter account too :S|April 1, 2014}}]
+
+Grumm [{{reddit|21xg55/due_to_popular_demand_i_present_you_the_villager|cghdzve}} released the villager skins on Reddit] on April 1, 2014. There were seven variants, including a base skin.
+
+An updated version of T.E.A.V.S.R.P., complete with the new music, [https://web.archive.org/web/20141118054421/https://www.elementanimation.com/TEAVSRP2.zip was released by Element Animation] on April 2, 2014.
+
+Soon afterward, Element Animation released [{{ytl|rmM1wl2XQiE}} this video], and the skins and the sounds were reverted to the way they were before on April 2, 2014.
+
+April fools 2014.png|One of the villager skins (at the time, the nitwit was unimplemented).
+Villager2014EasterEgg.png|A server during the event.
+Easter Egg Villager Base.png|The base villager skin.
+Easter Egg Villager Butcher.png|The butcher villager skin.
+Easter Egg Villager Farmer.png|The farmer villager skin.
+Easter Egg Villager Librarian.png|The librarian villager skin.
+Easter Egg Villager Priest.png|The priest villager skin.
+Easter Egg Villager Smith.png|The smith villager skin.
+Easter Egg Villager.png|The nitwit villager skin.
+
+[[File:Pocket Edition Development April Fools 2014.png|thumb|left|upright=0.5|The image that Johan posted on April Fools' 2014.]]
+One of the Pocket Edition developers, [[Johan Bernhardsson]], also shared an image of the player bouncing a basketball in-game.[{{tweet|jbernhardsson|450932264042381312|The new controls work a lot better than the old one. Fun to play with one hand and in portrait. :)|April 1, 2014}}]
+
+=== 2015 ===
+{{main|Java Edition 15w14a}}
+[[15w14a]] was released as an April Fools' joke for version [[Java Edition 1.10|1.10]], when the next update was supposed to be [[Java Edition 1.9|1.9]]. This "update" is called the Love and Hugs Update.[{{citation|url=https://web.archive.org/web/20150401075342/https://mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/|title=Minecraft snapshot 15w14a – The Love and Hugs Update|website=Mojang.com|author=Dinnerbone|date=April 1, 2015}}] There was also a QR code written in the snow that generated in a [[superflat]] world that, when scanned, reads "Minecraft 1.9: The [[Combat Update]]". Swords were replaced with "hearts". The only world name available was "There can only be one". Survival was called "Existence". Players were also unable to take damage from the [[void]].
+
+
+April Fools 2015 Menu.png|Showing the modified menu screen. Note that the text reads "Play World" and "Reset World".
+April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart.
+ExplosionHearts.png|An explosion of heart particles from an end crystal.
+HeartSword.png|Zombie pigmen wielding heart swords.
+House feature.png|Dungeons were replaced with "houses".
+LoveWither.png|The pink wither returns.
+Minecreeper.jpg|The "Minescreeper" minigame.
+15w14a QR Code.png|The hidden QR code.
+
+
+=== 2016 ===
+[[File:Trendy update.png|thumb|1.RV-Pre1 shows the tech items and the USB charger block.]]
+{{main|Java Edition 1.RV-Pre1}}
+[[Java Edition 1.RV-Pre1|1.RV-Pre1]] was released as an April Fools' joke for the update 1.RV. This "update" was called the "Trendy Update".[{{citation|url=https://web.archive.org/web/20160401063202/https://www.mojang.com/2016/03/minecraft-1rv-the-trendy-update-pre-release-1/|title=Minecraft 1.RV - The Trendy Update Pre-Release 1|website=Mojang.com|author=Jens Bergensten|date=March 31, 2016}}]
+
+TechGear.png|A player wearing this version's new equippable items.
+1.RV-Pre1 signs.png|Signs get a more modern appearance.
+OBEY sign in 1.RV-Pre1..png|What signs look like while wearing reality vision goggles.
+OBEY.png|Viewing a sign through reality vision goggles.
+
+
+=== 2017 ===
+[[File:Mine & Craft Digital Leisure Device.png|thumb|The Mine & Craft Digital Leisure Device from April Fools 2017.]]
+The Mine & Craft Digital Leisure Device, a parody of Nintendo's [[wikipedia:Game & Watch series|Game & Watch]], was announced on the ''Minecraft'' website.[{{Mcnet|introducing-mine-craft-digital-leisure-device|Introducing: The Mine & Craft Digital Leisure Device|April 1, 2017}}]
+
+=== 2018 ===
+[[File:New joke textures compared to original textures.jpg|thumb|A comparison of some textures.]]
+{{see also|Texture Update}}
+
+A version of Minecraft's textures was released for {{el|je}}. The new textures are available in versions of [[Java Edition 1.12]].x and versions from [[Java Edition 17w43a]] to [[Java Edition 18w11a]]. It was announced that all editions of ''Minecraft'' would get the new version of textures.
+
+The new textures are the original textures using 8-bit color, leading to a drastic reduction in detail.[{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected|April 1, 2018}}] The [[splash text]] for this day also shows any of the following:
+
+* Cleaner!
+* Simplified!
+* Perfected!amazing
+* Art directed! (by robots)
+* Machine learned textures!
+* Not blurry!
+* Not bubbly!
+* Not cartoony!
+* Photorealistic!
+* Hand-painted!
+
+The textures and the splashes were reverted to the way they were before on April 2, 2018.[{{tweet|dinner|980718994956210176|April fools! The new Minecraft textures have a few more colours than this ;) If you restart Minecraft: Java Edition then it should all go back to normal now!|April 2, 2018}}] However, this update cannot be reactivated by setting the computer's date to April 1, 2018.
+
+For block and item renders of these textures, see [[:Category:April Fools 2018]]. Archived as a [https://archive.org/details/Minecraft-AprilFoolsDay2018TexturePack resource pack (taken down)].
+
+
+2018 April Fools Menu Screen.png|alt=April Fools 2018 Title Screen|The menu screen, featuring a unique splash.
+April2018.png|alt=April Fools 2018 Blocks|Some of the textures used during the 2018 April Fools' event.
+Fools2018World.png|alt=April Fools 2018 Desert. Sword and Shield|An example of the way the world looks with these textures.
+April Fool's textures.jpg|alt=April Fools 2018 Village|A village with these textures.
+AF2018 Ravine - overlay.png|A ravine with these textures including the overlay.
+AF2018 Village.png|A [[Java Edition 1.14]] village with these textures.
+AF2018 Underwater.png|Underwater terrain with these textures.
+AF2018 Inventory.png|The inventory with these textures.
+AF2018 Desert Temple.png|A desert pyramid and the sun with these textures.
+AF2018 Desert temple chest room.png|The chest room in a desert pyramid with these textures.
+AF2018 Jungle Temple.png|A jungle temple with these textures.
+AF2018 Witch Hut.png|A swamp hut with these textures.
+
+
+=== 2019 ===
+{{main|3D Shareware v1.34}}
+An April Fools' version officially called "Minecraft 3D" was released,[{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered|April 1, 2019}}] containing many references to gaming in the 1990s, primarily [[wikipedia:Doom (1993 video game)|''Doom'']].
+
+File:Minecraft 3D Package.jpg|Cover art.
+File:Mojang (Minecraft 3D).png|The loading screen.
+File:3D Shareware 1994.jpg|The title screen.
+File:Obligatory nightmare mode.png|Difficulty options.
+File:AF2019 Death Message.png|Death screen.
+File:Nerd Creeper.png|A nerd creeper.
+File:3D Shareware Default Resource Pack.png|The UI with the default resource pack.
+File:3D Shareware Programmer Art Resource Pack.png|The UI with the programmer art resource pack.
+File:3D Shareware Mojang Team.png|Ingame image of the Minecraft dev team.
+
+
+=== 2020 ===
+{{main|Java Edition 20w14∞}}
+Snapshot 20w14∞ was released, adding 2,147,483,647 dimensions that can be accessed by throwing a [[book and quill]] that was not specially customized or [[written book]] into a nether portal.[{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020}}]
+
+
+20w14infinite.png|The 20w14∞ version banner.
+Ant2.png|The "ant" dimension.
+MengerSponge.png|The "sponge" dimension.
+Library biome.png|The "library" dimension.
+Bridges biome.png|The "bridges" dimension.
+Isolation biome.png|The "isolation" dimension.
+Slime biome.png|The "slime" dimension.
+Skygrid biome.png|The "skygrid" dimension.
+
+
+=== 2021 ===
+{{main|Minecraft Plus!}}
+''Minecraft Plus! for Windows'', a screensaver collection that references screensavers from older versions of Windows, was announced on the Minecraft website. This April Fools joke was inspired by ''[[w:Microsoft_Plus!|Microsoft Plus! for Windows XP]]'' [{{Mcnet|introducing-minecraft-plus|Introducing Minecraft Plus|April 1, 2021}}]
+
+Minecraft Plus! box.jpg|Minecraft Plus! (Box Art).
+Minecraft Plus glow squids.png|A flying glow squid screensaver.
+Minecraft Plus creeper faces.png|A flying creeper face screensaver.
+Minecraft Plus all textures.png|A screensaver featuring random block textures.
+Minecraft Plus lagging floating textures.png|A screensaver featuring bouncing blocks.
+Minecraft Plus bouncing item.png|A screensaver featuring bouncing items.
+Minecraft Plus rotating block.png|A screensaver featuring a rotating block.
+Minecraft Plus liquid tiles.png|A screensaver featuring liquid tiles.
+
+
+=== 2022 ===
+{{main|Java Edition 22w13oneBlockAtATime}}
+For April Fools 2022, ''[[Mojang Studios]]'' released a "One Block At A Time" snapshot ([[22w13oneBlockAtATime]]), which replaces the inventory with holding blocks, items or mobs function directly.[{{Mcnet|mojang-studios-release-new-astonishing-update|Mojang Studios release new astonishing update|April 1, 2022|Per Landin}}]
+
+Player wearing glass block.png|Player wearing a glass block.
+Footprints in 22w13oneBlockAtATime.png|Footsteps when walking.
+Player holding a bee.png|Player holding a bee.
+22w13oneBlockAtATime 4.png|Player holding a spyglass.
+22w13oneBlockAtATime 5.png|Player holding a sugar cane.
+22w13oneBlockAtATime 6.png|Player holding a sugar cane from a first-person perspective.
+22w13oneBlockAtATime 1.png|Player holding a sheep.
+22w13oneBlockAtATime 3.png|Player holding a skeleton with spyglasses on its eyes.
+Player riding enderdragon.png|Player riding the ender dragon in The End dimension.
+
+
+=== 2023 ===
+==== Minecraft website ====
+On the [https://minecraft.net ''minecraft.net''] website, two [[chicken]]s appear on the bottom left and bottom right of the page. Clicking on both of them causes them to breed and spawn numerous chickens, covering and spamming across the entire screen, sometimes crashing the user's browser.
+
+This joke feature toggled on or off and after breeding and spawning chickens, the "''Close"'' button on the bottom can be hit to return to minecraft.net home page.
+
+MCWebsiteAprilFool20231.png|Minecraft website on April 1st, 2023 before...
+MCWebsiteAprilFool20232.png|...and after breeding the two chickens.
+
+
+==== Minecraft Launcher ====
+The Minecraft Launcher was set on fire spreading across the screen. On the left sidebar of the launcher, players could click at the [[water bucket]] and then click on the [[fire]] to extinguish them.
+
+This joke feature can be toggled on or off, players can also mute the fire cracking and water bucket sounds.
+
+April Fool 2023.jpg|Minecraft Launcher "on fire" on April 1st, 2023
+
+
+==== April Fools snapshot ====
+{{main|Java Edition 23w13a_or_b}}
+''[[Mojang Studios]]'' also published and released a joke snapshot - [[23w13a_or_b]], which was named ''"The Vote Update"'' a few hours later. The gameplay of this update revolves around a voting system, where the player chooses from many possible scenarios that change the state of the world.[{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}}]
+
+
+File:ComposerLumos Moon Vote update screenshot.png|The surface of the Moon in snapshot 23w13a_or_b.
+File:ComposerLumos Charged creeper morph Vote update screenshot .png|A player who has transformed into a charged creeper.
+File:ComposerLumos Ender dragon morph Vote update screenshot .png|A player's inventory after transforming into an ender dragon.
+File:ComposerLumos Giant moon Vote update screenshot.png|The Moon after it has been enlarged so much that it pulls mobs and players toward it.
+File:ComposerLumos Overworld moon Vote update screenshot .png|The Overworld can be seen in the sky from the Moon.
+File:ComposerLumos Aether portal Vote update screenshot .png|A glowstone portal, which was inspired by the Aether mod.
+
+
+=== 2024 ===
+==== Minecraft website ====
+The ''[https://minecraft.net minecraft.net]'' website was updated to feature several intractable [[poisonous potato]]es across the home page. When clicked, they deplete the [[health]] bar below the Minecraft logo, losing 1.5 - 2 hearts per click. When health bar gets fully depleted, the user is greeted with a [[Death messages|"You Died!" screen]] saying ''"You awoke the Toxifin"'', showing the score ''(consuming a potato gives you 1500 score'' '''[?]''' '')'' and a big "Respawn" button. Clicking the "Respawn" button takes the user back to the minecraft.net and resets all the poisonous potatoes.
+
+This joke feature can be toggled on or off by clicking ''"Turn off potatoes"'' on the top left corner.
+
+Minecraft Website April Fools 2024.png|Minecraft website on April 1st, 2024.
+Screenshot 2024-04-01 114312.png|... when zooming all the way out.
+Minecraft Website April Fools 2024 - "You Died" Screen.png|"You Died" screen after consuming too many poisonous potatoes.
+
+
+==== Minecraft Launcher ====
+The loading animation has been changed to a spinning poisonous potato with poison effect particles. Rarely{{Info needed}}, however, the loading screen can appear as a regular potato instead. Additionally, when clicking in the launcher, 1 to 10{{Info needed}} potatoes fly out from where the mouse is clicked and fading out.
+
+The Play & Install buttons, the menu tab, and the headline's text had been changed from "Noto-sans" to the handwritten-like potato font named "Potatis". Additionally, all the E's, R's, and N's have been drawn backward. This may or may not{{Info needed}} be intentional, but there has been no confirmation and there may not be.
+
+These joke features can be toggled on or off by toggling the ''"Enable April Fools 2024"'' checkbox in the launcher settings.
+
+Launcher Spinning Animation.png|Minecraft Launcher spinning animation on April 1st, 2024.
+Launcher Clicking.png|When clicking on the Launcher on April 1st, 2024.
+April Fools 2024 font for Minecraft Launcher.png|The new potato fonts for menu tab, headlines, and Play/Install button.
+
+
+==== April Fools snapshot ====
+{{main|Java Edition 24w14potato}}
+''[[Mojang Studios]]'' released the snapshot [[24w14potato]], also called the "Poisonous Potato Update". The snapshot adds potato-related blocks, food, tools, armor and weapons, as well as the [[Potato dimension]]. Players can teleport to the dimension by going into a [[potato portal]]. The dimension consists of floating islands made of potato blocks and has naturally spawning potato mobs, animals and villagers in potato villages[{{Mcnet|poisonous-potato-update|Poisonous Potato Update|April 1, 2024}}].They also added potato themed structures.
+
+==== April Fools add-on ====
+The [[Poisonous Potato Add-On]], created and released by Jigarbov Productions, was made available on the [[Marketplace]]. It adds new poisonous potato themed blocks, items and entities.
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox jokes|all}}
+
+[[ja:エイプリルフールのジョーク一覧]]
+[[pt:Lista de primeiro de abril]]
+[[zh:愚人节玩笑]]
diff --git a/wiki_backup/Arrow of Poison.txt b/wiki_backup/Arrow of Poison.txt
new file mode 100644
index 0000000..9545802
--- /dev/null
+++ b/wiki_backup/Arrow of Poison.txt
@@ -0,0 +1,346 @@
+{{about|arrows with potion effects|the regular arrow variant|Arrow|the arrow with the glowing effect exclusive to Java|Spectral Arrow}}
+{{Infobox item entity
+| image = Arrow of Splashing.png
+| extratext = View [[#Renders|all tipped arrows]]
+| invimage = Arrow of Splashing
+| invimage2 = Tipped Arrow
+| invimage3 = Uncraftable Tipped Arrow
+| invimage4 = ----
+| invimage6 = Arrow of Night Vision
+| invimage7 = Arrow of Invisibility
+| invimage8 = Arrow of Leaping
+| invimage9 = Arrow of Fire Resistance
+| invimage10 = Arrow of Swiftness
+| invimage11 = Arrow of Slowness
+| invimage12 = Arrow of the Turtle Master
+| invimage13 = Arrow of Water Breathing
+| invimage14 = Arrow of Healing
+| invimage15 = Arrow of Harming
+| invimage16 = Arrow of Poison
+| invimage17 = Arrow of Regeneration
+| invimage18 = Arrow of Strength
+| invimage19 = Arrow of Weakness
+| invimage20 = Arrow of Slow Falling
+| invimage21 = Arrow of Luck
+| invimage22 = Arrow of Decay
+| invimage23 = Arrow of Wind Charging
+| invimage24 = Arrow of Weaving
+| invimage25 = Arrow of Oozing
+| invimage26 = Arrow of Infestation
+| renewable = '''Uncraftable''' and '''Luck'''{{only|java|short=1}}: No
+'''All others''': Yes
+| stackable = Yes (64, only if same effect)
+| size = Height: 0.5 blocks Width: 0.5 blocks
+| networkid = '''[[JE]]''': 60
+}}
+A '''tipped arrow''' is a variant of the regular [[arrow]] that can apply [[status effect]]s to [[player]]s and [[mob]]s.
+
+== Obtaining ==
+=== Picking up arrows===
+{{main|Arrow#Picking up arrows}}
+Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in [[Survival]] or [[Adventure]] mode. Unlike regular arrows, tipped arrows shot by an [[Infinity]]-enchanted bow can be picked up, as they are not affected by the enchantment.
+
+=== Generated loot ===
+{{LootChestItem|tipped-arrow-poison,tipped-arrow-slowness,tipped-arrow-strong-slowness}}
+
+=== Mob loot ===
+Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
+{{Drop sources|Arrow of Slowness}}
+
+Bogged have a 50% chance of dropping 1 arrow of [[Poison]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
+{{Drop sources|Arrow of Poison}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[commands]]. Arrows of Luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor
.
+|A1= Arrow
+|A2= Arrow
+|A3= Arrow
+|B1= Arrow
+|B2= Matching Lingering Potion
+|B3= Arrow
+|C1= Arrow
+|C2= Arrow
+|C3= Arrow
+|Output = Matching Tipped Arrow,8
+|type = Combat
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+{{IN|java}}, most tipped arrows can be obtained as a reward item from [[fletcher]] villagers when the player has the [[Hero of the Village]] status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
+
+=== Cauldrons ===
+{{main|Cauldron#Holding potions}}
+
+{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[cauldron]]s that contain [[potion]]s. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to {{frac|1|6}} of its maximum capacity, or half of what a [[bottle]] can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
+
+== Usage ==
+{{main|Arrow#Common properties}}
+Tipped arrows share many of the same characteristics as regular arrows as projectiles.
+
+=== Special properties ===
+{{See also|#Crafting}}
+
+Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
+
+The types of arrows are:
+
+
+* {{ItemLink|link=none|Arrow of Regeneration}}
+* {{ItemLink|link=none|Arrow of Swiftness}}
+* {{ItemLink|link=none|Arrow of Fire Resistance}}
+* {{ItemLink|link=none|Arrow of Healing}}
+* {{ItemLink|link=none|Arrow of Night Vision}}
+* {{ItemLink|link=none|Arrow of Strength}}
+* {{ItemLink|link=none|Arrow of Leaping}}
+* {{ItemLink|link=none|Arrow of Invisibility}}
+* {{ItemLink|link=none|Arrow of Poison}}
+* {{ItemLink|link=none|Arrow of Weakness}}
+* {{ItemLink|link=none|Arrow of Slowness}}
+* {{ItemLink|link=none|Arrow of Harming}}
+* {{ItemLink|link=none|Arrow of Water Breathing}}
+* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
+* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
+* {{ItemLink|link=none|Arrow of the Turtle Master}}
+* {{ItemLink|link=none|Arrow of Slow Falling}}
+* {{ItemLink|link=none|Arrow of Oozing}}
+* {{ItemLink|link=none|Arrow of Wind Charging}}
+* {{ItemLink|link=none|Arrow of Weaving}}
+* {{ItemLink|link=none|Arrow of Infestation}}
+
+
+Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}] Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes arrows of Harming effectively at full charge when against unarmored mobs/players. It is possible to kill living mobs with Arrows of Healing and undead mobs with Arrows of Harming if they have low health; the arrow's damage is applied first, then the mob is healed a tick later if still alive.
+
+==== No-effect tipped arrows ====
+{{IN|java}}, it is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|lingering water bottles]] as well as Awkward, Thick, and Mundane [[lingering potion]]s. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[{{bug|MC-158539||Awkward/Thick/Mundane Tipped Arrows use a generic name}}] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
+
+{{IN|bedrock}}, all four kinds as well as the long mundane tipped arrow aren't obtainable either in [[Creative]], by cauldrons, by crafting, or by commands.
+
+All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
+
+{| class="wikitable" style="text-align: center;" data-description="Unused potions"
+! Icon
+! Name
+|-
+| {{Slot|Arrow of Splashing|link=none}}
+! Arrow of Splashing
+|-
+| {{Slot|Tipped Arrow|link=none}}
+! Tipped Arrow
+|}
+
+==== Uncraftable tipped arrows ====
+{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: {{cmd|/give @s minecraft:tipped_arrow}}
+
+The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
+
+{| class="wikitable" style="text-align: center;" data-description="Unused potions"
+! Icon
+! Name
+|-
+| {{Slot|Uncraftable Tipped Arrow|link=none}}
+! Uncraftable Tipped Arrow
+|}
+
+== Sounds ==
+{{:Arrow/Sounds|a tipped arrow|tipped arrows}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Tipped Arrow
+|spritetype=item
+|nameid=tipped_arrow
+|itemtags=arrows
+|form=item
+|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
+|foot=1}}
+{{ID table
+|edition=java
+|showentitytags=y
+|generatetranslationkeys=y
+|displayname=Arrow
+|spritetype=entity
+|nameid=arrow
+|entitytags=arrows, impact_projectiles
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showitemtags=y
+|notshowbeitemforms=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Tipped Arrow
+|spritetype=item
+|nameid=arrow
+|id=301
+|itemtags=minecraft:arrow
+|form=item
+|translationkey=item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
+|foot=1}}
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Arrow
+|spritetype=entity
+|nameid=arrow
+|id=80
+|foot=1}}
+
+=== Metadata ===
+{{IN|bedrock}}, arrows use the following item data values:
+
+{{:Arrow/DV}}
+
+=== Entity data ===
+Tipped arrows have entity data that define various properties of the entity.
+
+{{el|java}}:
+{{main|Entity format}}
+{{:Arrow/ED}}
+
+{{Calculator|decimalColor}}
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Entity format]].
+
+== Advancements ==
+{{load advancements|Take Aim;Sniper Duel;Bullseye;How Did We Get Here}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Tipped Arrow JE1.png|32px]] [[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory.}}
+|{{HistoryLine|||dev=15w31b|Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory.}}
+|{{HistoryLine|||dev=15w31c|Arrows of splashing are now have the correct name in the inventory, and have been removed from the creative inventory.
+|[[File:Tipped Arrow MC-84253.png|32px]] Due to a bug[{{bug|MC-84253||almost all potion and tipped arrows are black|Fixed}}], all tipped arrows except arrow of Splashing are now black.}}
+|{{HistoryLine|||dev=15w32a| The bug introduced in 15w31c has been fixed.}}
+|{{HistoryLine|||dev=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
+|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
+|[[File:Uncraftable Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
+|Added tipped arrows for all enhanced and extended potions.
+|[[File:Tipped Arrow JE1.png|32px]] Arrow of Splashing has been re-added to the creative inventory.}}
+|{{HistoryLine|||dev=15w49a|Tipped arrows are no longer affected by the [[Infinity]] enchantment.}}
+|{{HistoryLine|||dev=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
+|{{HistoryLine||1.10|dev=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
+|{{HistoryLine||1.11|dev=16w32a|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}
+|{{HistoryLine|||dev=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.[{{bug|MC-92139||Too many tipped arrows in the "Combat" section of the creative inventory|Fixed}}]}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the [[item]]'s numeral ID was 440.}}
+|{{HistoryLine|||dev=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the arrow of the Turtle Master.}}
+|{{HistoryLine|||dev=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the arrow of [[Slow Falling]].}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.}}
+|{{HistoryLine|||dev=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
+|{{HistoryLine|||dev=19w13a|Any tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
+|{{HistoryLine||1.15|dev=Pre-Release 2|Tipped arrows no longer apply effects to [[endermen]].}}
+|{{HistoryLine||1.19.3|dev=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
+|{{HistoryLine||1.19.4|dev=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
+|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
+|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
+|{{HistoryLine||1.20.3|dev=23w43a|Tipped arrows keep all of their NBT data when shot and picked up.}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}}
+|{{HistoryLine|||dev=24w11a|Tipped arrows of Poison can now be obtained from [[Vault]]s.}}
+|{{HistoryLine|||dev=24w13a|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}}
+|{{HistoryLine||1.21.2|dev=24w34a|Shot tipped arrows now bounce on the [[world border]] if hit.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.15.0|dev=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
+|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.}}
+|{{HistoryLine||v0.16.0|dev=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the arrow of [[Wither (status effect)|Decay]].
+|Arrows of Decay currently have a white pixelated texture.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Tipped arrows are now [[craft]]able, but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
+|{{HistoryLine|||dev=alpha 1.0.0.1|Tipped arrows of [[Slowness]] can now be dropped by [[stray]]s when killed by players.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
+|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Tipped arrows can now be used to craft [[fletching table]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
+|{{HistoryLine|||dev=beta 1.11.0.7|Tipped arrows can no longer can be used to craft [[fletching table]]s.}}
+|{{HistoryLine|||dev=beta 1.16.0.57|Master-level fletcher villager now always offer 1 of 15 tipped arrows.}}
+|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
+|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}}
+|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[Bow]]s can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[Bow]]s can no longer be drawn while holding tipped arrows.}}
+|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Tipped arrows can now also be obtained by putting potions into a [[cauldron]] and {{ctrl|using}} normal arrows on it.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Tipped arrows now ricochet off of the newly added [[shield]]s.}}
+|{{HistoryLine|3ds}}
+|{{HistoryLine||0.1.0|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
+|{{HistoryLine||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Renders ===
+==== Tipped arrow ====
+
+File:Arrow of Splashing JE2.png|Splashing
+File:Arrow of Night Vision.png|Night Vision
+File:Arrow of Invisibility.png|Invisibility
+File:Arrow of Leaping.png|Leaping
+File:Arrow of Fire Resistance.png|Fire Resistance
+File:Arrow of Swiftness.png|Swiftness
+File:Arrow of Slowness.png|Slowness
+File:Arrow of the Turtle Master.png|Turtle Master
+File:Arrow of Water Breathing.png|Water Breathing
+File:Arrow of Healing.png|Healing
+File:Arrow of Harming.png|Harming
+File:Arrow of Poison.png|Poison
+File:Arrow of Regeneration.png|Regeneration
+File:Arrow of Strength.png|Strength
+File:Arrow of Weakness.png|Weakness
+File:Arrow of Slow Falling.png|Slow Falling
+File:Arrow of Luck.png|Luck
+File:Arrow of Decay.png|Decay
+File:Arrow of Wind Charging.png|Wind Charging
+File:Arrow of Weaving.png|Weaving
+File:Arrow of Oozing.png|Oozing
+File:Arrow of Infestation.png|Infestation
+File:Uncraftable Tipped Arrow JE2.png|Uncraftable
+File:Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
+
+
+=== Screenshots ===
+
+Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
+AllArrowTypes.png|All the arrow types present in [[Minecraft]].
+Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
+Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
+Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
+Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox items|Tools}}
+{{Navbox entities|Other}}
+
+[[Category:Combat]]
+[[Category:Renewable resources]]
+[[Category:Projectiles]]
+
+[[de:Getränkter Pfeil]]
+[[es:Flecha con efecto]]
+[[fr:Flèche à effet]]
+[[pt:Flecha com efeito]]
diff --git a/wiki_backup/Attributes.txt b/wiki_backup/Attributes.txt
new file mode 100644
index 0000000..42f4734
--- /dev/null
+++ b/wiki_backup/Attributes.txt
@@ -0,0 +1,723 @@
+{{For|the command|Commands/attribute}}
+{{exclusive|java}}
+
+An '''attribute''' is a value that determines certain properties of [[mob]]s, [[armor stand]]s, and [[player]]s. Attributes also have modifiers that adjust the strength of their effects.
+
+== Applying attributes ==
+
+Attributes can be applied directly to living entities using the {{cmd|attribute}} command. The below command is an example that increases the luck attribute, leading to the player being able to fish treasures nearly every time:
+
+{{cmd|long=1|attribute @p minecraft:luck base set 1024 }}
+
+Additionally, attribute values can be specified when summoning a mob. For example, the following command summons a zombie that follows players when they are 100 blocks or less from it instead of the usual 40:
+
+{{cmd|long=1|summon zombie ~ ~ ~ {attributes:[{id:"follow_range", base:100.0}]} }}
+
+Attributes can also be applied as attribute modifiers on items by using [[data components]]. When applied to an item, a modifier adjusts the corresponding attribute if the item is held or worn.[{{tweet|dinnerbone|337540303647027201|Good news for mapmakers: Items can have attribute modifiers. It's possible to make a bow that slows the holder, helm that buffs health, etc|May 23, 2013}}][{{tweet|dinnerbone|337543314435878913|Equipped as armour or held in hand.|May 23, 2013}}] Attribute modifiers can be added to items by adding data tags to the item. Each attribute modifier has an unique identifier, which is a [[resource location]] to identify the modifier.
+
+The following command gives the player a netherite sword that deals {{hp|20}} extra damage:
+
+{{cmd|long=1|give @s netherite_sword[attribute_modifiers{{=}}[{type:"attack_damage", amount:20.0, operation:"add_value", id:"example:custom_damage", slot:"mainhand"}]] }}
+
+== Attributes ==
+An individual attribute controls some property, described by its ''name''. An attribute always has a ''base'' value, and may have any number of ''modifiers''. Attributes also have a default value (used when spawning a mob with an undefined attribute base), and hard-coded minimum and maximum values. Modifiers act on an attribute's base, but the calculated value is always capped by the minimum and maximum.
+
+Attribute modifiers that have the same ID and affect the same attribute do not stack; only the one that most recently affected a player or mob has an effect, overriding the previously affecting modifier(s).
+
+These attributes are found on all living entities, including players.
+
+{| class="wikitable" style="width:100%"
+! style="position:sticky; top:0;" | Attribute Name
+! style="position:sticky; top:0;" | Default Base
+! style="position:sticky; top:0;" | Minimum ~ Maximum
+! style="position:sticky; top:0;" | Description
+! style="position:sticky; top:0;" | [[Mob]]
+! style="position:sticky; top:0;" | Base Value
+|-
+| rowspan=4 | {{cd|armor}}
+| rowspan=4 | 0
+| rowspan=4 | 0~30
+| rowspan=4 | Armor defense points.
+| {{EntityLink|Killer Bunny}}
+| 8
+|-
+| {{EntityLink|Wither}}
+| 4
+|-
+| {{EntityLink|Zombie}} {{EntityLink|Husk}} {{EntityLink|Drowned}} {{EntityLink|Zombie Villager}} {{EntityLink|Zombified Piglin}}
+| 2
+|-
+| Every other mob
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|armor_toughness}}
+| 0
+| 0~20
+|[[Armor toughness]].
+| Every mob
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=12 | {{cd|attack_damage}}
+| rowspan=12 | 2
+| rowspan=12 | 0~2048
+| rowspan=12 | Damage dealt by attacks, in half-hearts.
+| {{EntityLink|Giant}}
+| 50
+|-
+| {{EntityLink|Warden}}
+| 30
+|-
+| {{EntityLink|Ravager}}
+| 12
+|-
+| {{EntityLink|Frog}}
+| 10
+|-
+| {{EntityLink|Elder Guardian}}
+| 8
+|-
+| {{EntityLink|Enderman}} {{EntityLink|Piglin Brute}}
+| 7
+|-
+| {{EntityLink|Blaze}} {{EntityLink|Guardian}} {{EntityLink|Hoglin}} {{EntityLink|Panda}} {{EntityLink|Phantom}} {{EntityLink|Polar Bear}} {{EntityLink|Zoglin}}
+| 6
+|-
+| {{EntityLink|Piglin}} {{EntityLink|Pillager}} {{EntityLink|Vindicator}} {{EntityLink|Zombified Piglin}}
+| 5
+|-
+| {{EntityLink|Vex}}
+| 4
+|-
+| {{EntityLink|Cat}} {{EntityLink|Dolphin}} {{EntityLink|Drowned}} {{EntityLink|Husk}} {{EntityLink|Ocelot}} {{EntityLink|Zombie}} {{EntityLink|Zombie Villager}}
+| 3
+|-
+| {{EntityLink|Allay}} {{EntityLink|Axolotl}} {{EntityLink|Bee}} {{EntityLink|Breeze}} {{EntityLink|Cave Spider}} {{EntityLink|Creeper}} {{EntityLink|Endermite}} {{EntityLink|Evoker}} {{EntityLink|Fox}} {{EntityLink|Goat}} {{EntityLink|Illusioner}} {{EntityLink|Magma Cube}} {{EntityLink|Skeleton}} {{EntityLink|Slime}} {{EntityLink|Spider}} {{EntityLink|Stray}} {{EntityLink|Witch}} {{EntityLink|Wither}} {{EntityLink|Wither Skeleton}} {{EntityLink|Wolf}}
+| 2
+|-
+| {{EntityLink|Silverfish}} {{EntityLink|Player}}
+| 1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=3 | {{Cd|attack_knockback}}
+| rowspan=3 | 0
+| rowspan=3 | 0~5
+| rowspan=3 | Knockback applied to attacks. Applies only to mobs with physical attacks.[{{bug|MC-138868}}]
+| {{EntityLink|Ravager}} {{EntityLink|Warden}}
+| 1.5
+|-
+| {{EntityLink|Hoglin}} {{EntityLink|Zoglin}}
+| 1
+|-
+| {{EntityLink|Player}} Every other mob
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{cd|generic.attack_reach}}{{upcoming|Java Edition Combat Tests}}
+| 2.5
+| 0~6
+| Determines the reach at which players can attack entities. Does not affect interaction range.
+| {{EntityLink|Player}}
+| 2.5
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|attack_speed}}
+| 4
+| 0~1024
+| Determines recharging rate of attack strength. Value is the number of full-strength attacks per second.
+| {{EntityLink|Player}}
+| 4
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=3 | {{Cd|flying_speed}}
+| rowspan=3 | 0.4
+| rowspan=3 | 0~1024
+| rowspan=3 | Flight speed modifier in some unknown metric.
+| {{EntityLink|Bee}} {{EntityLink|Wither}}
+| 0.6
+|-
+| {{EntityLink|Parrot}}
+| 0.4
+|-
+| {{EntityLink|Allay}}
+| 0.1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=11 | {{Cd|follow_range}}
+| rowspan=11 | 32
+| rowspan=11 | 0~2048
+| rowspan=11 | The range in blocks within which a mob with this attribute targets players or other mobs to track. Exiting this range causes the mob to cease following the player/mob. Actual value used by most mobs is 16; for zombies it is 35.
+| {{EntityLink|Ghast}}
+| 100
+|-
+| {{EntityLink|Enderman}}
+| 64
+|-
+| {{EntityLink|Allay}} {{EntityLink|Bee}} {{EntityLink|Blaze}} {{EntityLink|Villager}}
+| 48
+|-
+| {{EntityLink|Llama}} {{EntityLink|Wither}}
+| 40
+|-
+| {{EntityLink|Zombie}} {{EntityLink|Husk}} {{EntityLink|Drowned}} {{EntityLink|Zombie Villager}} {{EntityLink|Zombified Piglin}}
+| 35
+|-
+| {{EntityLink|Fox}} {{EntityLink|Pillager}} {{EntityLink|Ravager}}
+| 32
+|-
+| {{EntityLink|Breeze}}
+| 24
+|-
+| {{EntityLink|Polar Bear}}
+| 20
+|-
+| {{EntityLink|Illusioner}}
+| 18
+|-
+| {{EntityLink|Evoker}} {{EntityLink|Vindicator}}
+| 12
+|-
+| Every other mob
+| 16
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=4 | {{Cd|knockback_resistance}}
+| rowspan=4 | 0
+| rowspan=4 | 0~1
+| rowspan=4 | The scale of horizontal knockback resisted from attacks and projectiles. Vertical knockback is not affected. Does not affect explosions.[{{bug|MC-32578}}] The resistance functions as a percentage from 0.0 (0% resistance) to 1.0 (100% resistance) (e.g. 0.4 is 40% resistance, meaning the attributed mob takes 60% of usual knockback). Iron golems and wardens suffer zero knockback from attacks or projectiles.
+| {{EntityLink|Iron Golem}} {{EntityLink|Warden}}
+| 1
+|-
+| {{EntityLink|Ravager}}
+| 0.75
+|-
+| {{EntityLink|Hoglin}} {{EntityLink|Zoglin}}
+| 0.6
+|-
+| Every other mob
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|luck}}
+| 0
+| -1024~1024
+| Affects the results of [[loot tables]] using the {{cd|quality}} or {{cd|bonus_rolls}} tag (e.g. when opening chests or chest minecarts, fishing, and killing mobs).
+| {{EntityLink|Player}}
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|max_absorption}}
+| 0
+| 0~2048
+| The maximum [[absorption]] of this mob (in half-hearts); determines the highest health they may gain by the Absorption effect.
+| Every mob
+| 0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|max_health}}
+| 20
+| 1~1024
+| The maximum [[health]] of this mob (in half-hearts); determines the highest health they may be healed to. If the player is using this to summon a mob with high health, use this and the Health tag {Health:200.0f}
for example. (Disabled in 1.17)
+| Every mob
+| The maximum health of the mob
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=18 | {{Cd|movement_speed}}
+| rowspan=18 | 0.7
+| rowspan=18 | 0~1024
+| rowspan=18 | Movement speed is the speed at which entities can move, but this is not the actual speed value in blocks/second. The mob's actual speed in blocks/second is a bit over 20 times this value, but is affected by various conditions, such as the behavior it's following (e.g. idling, attacking or fleeing), being ridden (if a horse), sprinting, being led by a leash, and being under the effect of a Speed or Slowness potion. Baby mobs also have an additional speed multiplier on top of the base value.
+| {{EntityLink|Dolphin}}
+| 1.2
+|-
+| {{EntityLink|Axolotl}} {{EntityLink|Frog}} {{EntityLink|Tadpole}}
+| 1
+|-
+| {{EntityLink|Armor Stand}} {{EntityLink|Bat}} {{EntityLink|Cod}} {{EntityLink|Ender Dragon}} {{EntityLink|Ghast}} {{EntityLink|Glow Squid}} {{EntityLink|Phantom}} {{EntityLink|Pufferfish}} {{EntityLink|Salmon}} {{EntityLink|Shulker}} {{EntityLink|Squid}} {{EntityLink|Tropical Fish}} {{EntityLink|Vex}} {{EntityLink|Wandering Trader}}
+| 0.7
+|-
+| {{EntityLink|Breeze}} {{EntityLink|Wither}}
+| 0.6
+|-
+| {{EntityLink|Evoker}} {{EntityLink|Giant}} {{EntityLink|Guardian}} {{EntityLink|Illusioner}} {{EntityLink|Villager}}
+| 0.5
+|-
+| {{EntityLink|Piglin}} {{EntityLink|Piglin Brute}} {{EntityLink|Pillager}} {{EntityLink|Vindicator}}
+| 0.35
+|-
+| {{EntityLink|Bee}} {{EntityLink|Cat}} {{EntityLink|Cave Spider}}
+{{EntityLink|Creaking}}
+{{EntityLink|Elder Guardian}} {{EntityLink|Enderman}} {{EntityLink|Fox}} {{EntityLink|Hoglin}} {{EntityLink|Ocelot}} {{EntityLink|Rabbit}} {{EntityLink|Ravager}} {{EntityLink|Spider}} {{EntityLink|Warden}} {{EntityLink|Wolf}} {{EntityLink|Zoglin}}
+| 0.3
+|-
+| {{EntityLink|Chicken}} {{EntityLink|Creeper}} {{EntityLink|Endermite}} {{EntityLink|Iron Golem}} {{EntityLink|Pig}} {{EntityLink|Polar Bear}} {{EntityLink|Silverfish}} {{EntityLink|Skeleton}} {{EntityLink|Stray}} {{EntityLink|Turtle}} {{EntityLink|Witch}} {{EntityLink|Wither Skeleton}}
+| 0.25
+|-
+| {{EntityLink|Blaze}} {{EntityLink|Drowned}} {{EntityLink|Husk}} {{EntityLink|Sheep}} {{EntityLink|Zombie}} {{EntityLink|Zombie Villager}} {{EntityLink|Zombified Piglin}}
+| 0.23
+|-
+| {{EntityLink|Horse}}
+| 0.1125 and 0.3375 Random value
+|-
+| {{EntityLink|Magma Cube}} {{EntityLink|Slime}}
+| 0.3 + 0.1 × Size
+|-
+| {{EntityLink|Cow}} {{EntityLink|Goat}} {{EntityLink|Mooshroom}} {{EntityLink|Parrot}} {{EntityLink|Skeleton Horse}} {{EntityLink|Snow Golem}} {{EntityLink|Zombie Horse}}
+| 0.2
+|-
+| {{EntityLink|Donkey}} {{EntityLink|Llama}} {{EntityLink|Mule}} {{EntityLink|Strider}} {{EntityLink|Trader Llama}}
+| 0.175
+|-
+| {{EntityLink|Panda}}
+| 0.15
+|-
+| {{EntityLink|Armadillo}}
+| 0.14
+|-
+| {{EntityLink|Allay}} {{EntityLink|Player}} {{EntityLink|Sniffer}}
+| 0.1
+|-
+| {{EntityLink|Camel}}
+| 0.09
+|-
+| {{EntityLink|id=lazy-panda|Panda}}(lazy)
+| 0.07
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|scale}}
+| 1
+| 0.0625~16
+| The multiplier of the size of an entity.
+| Every mob
+| 1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=4 | {{Cd|step_height}}
+| rowspan=4 | 0.6
+| rowspan=4 | 0~10
+| rowspan=4 | The maximum number of blocks that an entity can step up without jumping. [[Sneaking]] prevents drops from heights that are higher than this attribute.[{{bug|MC-268917}}] This happens if the height that the player is above a block is equal or less than the attribute.
+| {{EntityLink|Axolotl}} {{EntityLink|Donkey}} {{EntityLink|Drowned}} {{EntityLink|Enderman}} {{EntityLink|Frog}} {{EntityLink|Horse}} {{EntityLink|Iron Golem}} {{EntityLink|Llama}} {{EntityLink|Mule}} {{EntityLink|Ravager}} {{EntityLink|Skeleton Horse}} {{EntityLink|Trader Llama}} {{EntityLink|Turtle}} {{EntityLink|Zombie Horse}}
+| 1
+|-
+| {{EntityLink|Camel}}
+| 1.5
+|-
+| Every other mob
+| 0.6
+|-
+| {{EntityLink|Armor Stand}}
+| 0[{{bug|MC-133544}}]
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| rowspan=3 | {{Cd|jump_strength}}
+| rowspan=3 | 0.42{{note|Actual value is 0.41999998688697815}}
+| rowspan=3 | 0~32
+| rowspan=3 | The initial vertical velocity of an entity when they jump, in blocks per tick.
+| Every mob
+| 0.4-1 Random value
+|-
+| Every other mob
+| 0.42
+|-
+| {{EntityLink|Donkey}} {{EntityLink|Mule}} {{EntityLink|Llama}} {{EntityLink|Trader Llama}}
+| 0.175
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|block_interaction_range}}
+| 4.5
+| 0~64
+| The [[Player#Reach|block interaction range]] for players in blocks.
+| {{EntityLink|Player}}
+| 4.5{{note|name=creative_mode|1=In [[Creative]] mode, the block interaction range is increased by 0.5 and the entity interaction range by 2 to make some actions easier. This does not affect the base value of the attribute, so the bonus acts as a modifier.}}
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|entity_interaction_range}}
+| 3
+| 0~64
+| The [[Player#Reach|entity interaction range]] for players in blocks.
+| {{EntityLink|Player}}
+| 3{{note|name=creative_mode}}
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+| {{Cd|spawn_reinforcements}}
+| 0
+| 0~1
+| Chance for a zombie to spawn another zombie when attacked.
+| {{EntityLink|Zombie}} {{EntityLink|Husk}} {{EntityLink|Drowned}} {{EntityLink|Zombie Villager}} {{EntityLink|Zombified Piglin}}
+| 0~0.1 Random value
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|block_break_speed}}
+|1
+|0~1024
+|The speed the player can break blocks as a multiplier.
+|{{EntityLink|Player}}
+|1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|gravity}}
+|0.08
+| -1~1
+|The gravity affecting an entity in blocks per tick squared.
+|Every mob
+|0.08
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|rowspan=3|{{Cd|safe_fall_distance}}
+|rowspan=3|3
+|rowspan=3| -1024~1024
+|rowspan=3|The number of blocks an entity can fall before fall damage starts to be accumulated. Also the minimum amount of blocks the entity has to fall to make fallling particles and sounds.
+|{{EntityLink|Fox}}
+|5
+|-
+|{{EntityLink|Camel}} {{EntityLink|Donkey}} {{EntityLink|Horse}} {{EntityLink|Llama}} {{EntityLink|Mule}} {{EntityLink|Skeleton Horse}} {{EntityLink|Trader Llama}} {{EntityLink|Zombie Horse}}
+|6
+|-
+|Every other mob
+|3
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|rowspan=2|{{Cd|fall_damage_multiplier}}
+|rowspan=2|1
+|rowspan=2|0~100
+|rowspan=2|The amount of fall damage an entity takes as a multiplier.
+|{{EntityLink|Camel}} {{EntityLink|Donkey}} {{EntityLink|Horse}} {{EntityLink|Llama}} {{EntityLink|Mule}} {{EntityLink|Skeleton Horse}} {{EntityLink|Trader Llama}} {{EntityLink|Zombie Horse}}
+|0.5
+|-
+|Every other mob
+|1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|burning_time}}
+|1
+|0~1024
+|Amount of time how long an entity remains on fire after being ignited as a multiplier. A value of 0 eliminates the burn time. Has no impact on the burning time increase when staying in fire.
+|Every mob
+|1
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|explosion_knockback_resistance}}
+|0
+|0~1
+|Defines what percentage of knockback an entity resists. A value of 1 eliminates the knockback.
+|Every mob
+|0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|mining_efficiency}}
+|0
+|0~1024
+|A factor to speed up the mining of blocks when using the right tool.
+|{{EntityLink|Player}}
+|0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|movement_efficiency}}
+|0
+|0~1
+|A factor to improve walking on terrain that slows down movement. A value of 1 removes the slowing down.
+|Every mob
+|0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|oxygen_bonus}}
+|0
+|0~1024
+|Determines the chance that an entity's {{cd|Air}} data tag decreases in any given game tick, while the entity is underwater. The chance is given by {{cd|1 / (oxygen_bonus +1)}}.
+|Every mob
+|0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|sneaking_speed}}
+|0.3
+|0~1
+|The movement speed factor when sneaking or crawling. A factor of 1 means sneaking or crawling is as fast as walking, a factor of 0 means unable to move while sneaking or crawling.
+|{{EntityLink|Player}}
+|0.3
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|submerged_mining_speed}}
+|0.2
+|0~20
+|The mining speed factor when underwater. A factor of 1 means mining as fast as on land, a factor of 0 means unable to mine while submerged. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.
+|{{EntityLink|Player}}
+|0.2
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{cd|sweeping_damage_ratio}}
+|0
+|0~1
+|Determines how much of the base attack damage gets transferred to secondary targets in a sweep attack. This is in addition to the base attack of the sweep damage itself. A value of 1 means that all of the base attack damage is transferred (sweep damage is attack_damage + 1)
+|{{EntityLink|Player}}
+|0
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{cd|tempt_range}}
+|10
+|0~2048
+|Determines the range, in blocks, at which temptable mobs can be tempted.
+|{{EntityLink|Armadillo}} {{EntityLink|Axolotl}} {{EntityLink|Bee}} {{EntityLink|Camel}} {{EntityLink|Cat}} {{EntityLink|Chicken}} {{EntityLink|Cow}} {{EntityLink|Donkey}} {{EntityLink|Fox}} {{EntityLink|Frog}} {{EntityLink|Goat}} {{EntityLink|Horse}} {{EntityLink|Llama}} {{EntityLink|Mooshroom}} {{EntityLink|Mule}} {{EntityLink|Ocelot}} {{EntityLink|Panda}} {{EntityLink|Parrot}} {{EntityLink|Pig}} {{EntityLink|Polar Bear}} {{EntityLink|Rabbit}} {{EntityLink|Sheep}} {{EntityLink|Skeleton Horse}} {{EntityLink|Sniffer}} {{EntityLink|Strider}} {{EntityLink|Tadpole}} {{EntityLink|Trader Llama}} {{EntityLink|Turtle}} {{EntityLink|Wolf}} {{EntityLink|Zombie Horse}}
+|10
+|- style="border-top: solid; border-top-color: var(--archive-box-border-color, var(--content-border-top-color));"
+|{{Cd|water_movement_efficiency}}
+|0
+|0~1
+|The movement speed factor when submerged. A higher value lets entities move faster. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.
+|Every mob
+|0
+|}
+
+== Modifiers ==
+
+Modifiers act upon the base value of an attribute, increasing or decreasing it. The resulting value after modification is capped by the attribute's minimum and maximum. Similar to attribute names, modifiers have an ''ID'', a [[resource location]] to uniquely identify the modifier. However, this ID does not define the modifier's behavior. Instead, a modifier's behavior is determined by its ''operation''. Modifiers also carry an ''amount'' to their modification. When attribute modifiers are applied to items, the ''type'' parameter is required; this defines which attribute the modifier affects. Modifiers can be added or removed from all living entities using the {{Cmd|attribute}} command or modifying the entity's [[Entity format|NBT data]]. Modifiers can be added or removed from items using [[data components]].
+
+=== Operations ===
+
+Modifier operations dictate how it modifies an attribute base value. There are three operations that exist[{{tweet|dinnerbone|337542071386783744|Attribute modifiers can be: +- amount, +- amount % (additive), +- amount % (multiplicative).|May 23, 2013}}]:
+
+{|class="wikitable"
+|-
+! Operation !! Description
+|-
+| '''add_value''' (+- amount)
+| Adds all of the modifiers' amounts to the base attribute.
+
+\text{Total} = \text{Base} + \text{Amount}_1 + \text{Amount}_2 + \ldots + \text{Amount}_n
+
+For example, applying two '''add_value''' modifiers with amounts of 2 and 4, to attribute base of 3:
+
+\text{Total} = 3 + 2 + 4 = 9
+|-
+| '''add_multiplied_base''' (+- amount, additive)
+| Multiplies the base attribute by (1 + sum of modifiers' amounts).
+
+\text{Total} = \text{Base} \times (1 + \text{Amount}_1 + \text{Amount}_2 + \ldots + \text{Amount}_n)
+
+For example, applying two '''add_multiplied_base''' modifiers with amounts of 2 and 4, to attribute base of 3:
+
+\text{Total} = 3 \times (1 + 2 + 4) = 3 \times 7 = 21
+|-
+| '''add_multiplied_total''' (+- amount, multiplicative)
+| Multiplies the base attribute by (1 + modifiers' amounts) for every modifier.
+
+\text{Total} = \text{Base} \times (1 + \text{Amount}_1) \times (1 + \text{Amount}_2) \times \ldots \times (1 + \text{Amount}_n)
+
+For example, applying two '''add_multiplied_total''' modifiers with amounts of 2 and 4, to attribute base of 3:
+
+\text{Total} = 3 \times (1 + 2) \times (1 + 4) = 3 \times 3 \times 5 = 45
+|}
+
+If multiple attribute modifiers are applied, then the game first executes all '''add_value''' modifiers, then carries the ''Total'' value as the ''Base'' for the next modifiers, which is '''add_multiplied_base''', and then finally '''add_multiplied_total'''.
+
+=== Vanilla modifiers ===
+As stated before, a modifier's ID can be anything, and this does not affect its behavior. The following are known modifier names and values used in vanilla Minecraft. Some entries have "none/unknown" IDs–these are vanilla modifiers with hardcoded values and an unclear namespace ID. Modifiers with labeled "none/unknown", along with base attack damage and base attack speed, do not appear in [[NBT format|NBT data]]. Manually setting vanilla modifiers with the correct ID and attribute overrides the default value.
+
+{| class="wikitable" style="width:100%" data-description="Modifiers"
+! style="position:sticky; top:0;" | Modifier
+! style="position:sticky; top:0;" | Modifier ID
+! style="position:sticky; top:0;" | Description and Known Values
+! style="position:sticky; top:0;" | Known Attributes Modified
+|-
+| Random spawn bonus
+|minecraft:random_spawn_bonus
+| Generated upon spawning; a random number from a Gaussian distribution ranging from 0.0 to 0.05. For Zombie Knockback Resistance, another value between 0.0 and 0.05 is also generated.
+| generic.follow_range (Operation {{cd|add_multiplied_base}}; all mobs), Knockback Resistance (Operation {{cd|add_value}}; [[Zombie]] s only)
+|-
+|Base attack damage
+|minecraft:base_attack_damage
+|Value varies based on tool/weapon and tier.
+|generic.attack_damage (Operation {{cd|add_value}}; tridents, shovels, pickaxes, axes, hoes, maces)
+|-
+|Base attack speed
+|minecraft:base_attack_speed
+|Value varies based on tool/weapon and tier.
+|generic.attack_speed (Operation {{cd|add_value}}; tridents, shovels, pickaxes, axes, hoes, maces)
+|-
+| Armor modifier
+|minecraft:armor.helmet
+minecraft:armor.chestplate
+
+minecraft:armor.leggings
+
+minecraft:armor.boots
+| Value varies based on slot and tier.
+| generic.armor (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet, turtle shell)
+|-
+| Armor toughness
+|minecraft:armor.helmet
+minecraft:armor.chestplate
+
+minecraft:armor.leggings
+
+minecraft:armor.boots
+| Value varies based on tier.
+| generic.armor_toughness (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet, turtle shell)
+|-
+| Armor knockback resistance
+|minecraft:armor.helmet
+minecraft:armor.chestplate
+
+minecraft:armor.leggings
+
+minecraft:armor.boots
+| Applies knockback resistance similarily to netherite armor. A piece of netherite armor is equivalent to {{cd|add_value}} with amount 0.1.
+| generic.knockback_resistance (Operation {{cd|add_value}}; boots, leggings, chestplate, helmet)
+|-
+| Sprinting speed boost
+|None/unknown
+| Fixed value of 0.3 used by all mobs (including players) when sprinting.
+| generic.movement_speed (Operation {{cd|add_multiplied_total}}; all living entities)
+|-
+| Fleeing speed boost
+|None/unknown
+| Fixed value of 2.0 used by all passive mobs when fleeing.
+| generic.movement_speed (Operation {{cd|add_multiplied_total}}; all passive mobs)
+|-
+| Attacking speed boost
+|None/unknown
+| Fixed value of 6.2 for Endermen and 0.45 for zombie pigmen; exists only when attacking.
+| generic.movement_speed (Operation {{cd|add_value}}; [[Endermen]], [[Zombified Piglin]] s)
+|-
+| Covered
+|minecraft:covered
+| Fixed value of 20.0 for shulker exists only when fully closed.
+| generic.armor (Operation {{cd|add_value}}; [[Shulker]] s)
+|-
+| Horse armor bonus
+|minecraft:armor.body
+| Value varies based on the armor of the horse.
+| generic.armor (Operation {{cd|add_value}}; [[Horse]] s), generic.armor_toughness (Operation {{cd|add_value}}; [[Horse]] s)
+|-
+|Wolf armor bonus
+|minecraft:armor.body
+|Fixed value of 11.0 for wolves wearing [[Wolf Armor|wolf armor]].
+|generic.armor (Operation {{cd|add_value}}; [[Wolve]] s)
+|-
+| Baby speed boost
+|None/unknown
+| Fixed value of 0.5; exists only for baby zombies and baby zombie villagers.
+| generic.movement_speed (Operation {{cd|add_multiplied_base}}; [[Baby Zombie]] s. [[Baby villager]] s)
+|-
+| Drinking speed penalty
+|None/unknown
+| Fixed value of -0.25 for Witches when drinking a potion.
+| generic.movement_speed (Operation {{cd|add_value}}; [[Witch]] es)
+|-
+| Random zombie-spawn bonus
+|None/unknown
+| Generated upon spawning; a random number between 0.0 and 1.5.
+| generic.follow_range (Operation {{cd|add_multiplied_total}}; [[Zombie]] s)
+|-
+| Leader zombie bonus
+|None/unknown
+| Has a (small) random chance of being generated on a zombie when spawned. For Spawn Reinforcements Chance, random number between 0.5 and 0.75. For generic.max_health, random number between 1.0 and 4.0.
+| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]] s), generic.maxHealth (Operation {{cd|add_multiplied_total}}; [[Zombie]] s)
+|-
+| Zombie reinforcement caller charge
+|None/unknown
+| Fixed value of -0.05 created each time a zombie spawns another zombie as reinforcement.
+| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]] s)
+|-
+| Zombie reinforcement callee charge
+|None/unknown
+| Fixed value of -0.05 created for each zombie spawned as a reinforcement.
+| zombie.spawn_reinforcements (Operation {{cd|add_value}}; [[Zombie]] s)
+|-
+| Speed effect
+|minecraft:effect.speed
+| Fixed value of 0.2 when under the Speed effect, multiplied by the effect's ''level'' (amplifier + 1).
+| generic.movement_speed (Operation {{cd|add_multiplied_total}}; All living entities)
+|-
+| Slowness effect
+|minecraft:effect.slowness
+| Fixed value of -0.15 when under the Slowness effect, multiplied by the effect's level.
+| generic.movement_speed (Operation {{cd|add_multiplied_total}}; All living entities)
+|-
+| Haste effect
+|minecraft:effect.haste
+| Fixed value of 0.1 when under the Haste effect, multiplied by the effect's level.
+| generic.attack_speed (Operation {{cd|add_multiplied_total}}; All living entities)
+|-
+| Mining fatigue effect
+|minecraft:effect.mining_fatigue
+| Fixed value of -0.1 when under the Mining fatigue effect, multiplied by the effect's level.
+| generic.attack_speed (Operation {{cd|add_multiplied_total}}; All living entities)
+|-
+| Strength effect
+|minecraft:effect.strength
+| Fixed value of 3.0 when under the Strength effect, multiplied by the effect's level.
+| generic.attack_damage (Operation {{cd|add_value}}; All living entities)
+|-
+| Weakness effect
+|minecraft:effect.weakness
+| Fixed value of -4.0 when under the Weakness effect, multiplied by the effect's level.
+| generic.attack_damage (Operation {{cd|add_value}}; All living entities)
+|-
+| Health boost effect
+|minecraft:effect.health_boost
+| Fixed value of 4.0 when under the Health Boost effect, multiplied by the effect's level.
+| generic.max_health (Operation {{cd|add_value}}; All living entities)
+|-
+| Luck effect
+|minecraft:effect.luck
+| Fixed value of 1.0 when under the Luck effect, multiplied by the effect's level.
+| generic.luck (Operation {{cd|add_value}}; All living entities)
+|-
+| Unluck effect
+|minecraft:effect.unluck
+| Fixed value of -1.0 when under the Unluck effect, multiplied by the effect's level.
+| generic.luck (Operation {{cd|add_value}}; All living entities)
+|-
+| Jump boost effect
+|minecraft:effect.jump_boost
+| Fixed value of 0.21 when under the Jump boost effect, multiplied by the effect's level.
+| generic.jump_strength (Operation {{cd|add_multiplied_total}}; All living entities)
+|-
+| Unknown synced attribute modifier
+|None/unknown
+| Unknown; created when the client reads attribute data sent by the server.
+| varies
+|}
+
+== History ==
+
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.6.1|dev=13w16a|Added attributes and modifiers.|The following attributes existed: "Max Health", "Follow Range", "Knockback Resistance"; furthermore, "Jump Strength" and "Speed" existed as horse-specific attributes.|The only modifiers were both "Random spawn bonus", one used on Zombies to knockback resistance with operation 0, and the other on all mobs to follow range with operation 1.}}
+|{{HistoryLine|||dev=13w17a|Added "Spawn Reinforcements Chance" attribute for Zombies.|Added "Zombie reinforcement charge" (to spawn reinforcements charge), "Random zombie-spawn bonus" (to follow range), and "Leader zombie bonus" (to both reinforcements charge and max health).}}
+|{{HistoryLine|||dev=13w18a|Replaced "Zombie reinforcement charge" with "Zombie reinforcement caller charge"}}
+|{{HistoryLine|||dev=13w21a|Attributes now can be specified in NBT.|Attributes now have IDs and corresponding translation keys.|Modifiers now display on items.|Added "Attack Damage" and made "Speed" generic.|Added "potion.moveSpeed", "potion.moveSlowdown", "potion.damageBoost", and "potion.weakness" modifiers.|Added "Sprinting speed boost", "Fleeing speed bonus", "Attacking speed boost" (for both pigmen and endermen), "Drinking speed penalty", and "Baby speed boost".|Added "Tool modifier" and "Weapon modifier".}}
+|{{HistoryLine|||dev=13w23b|Added "potion.healthBoost" modifier.}}
+|{{HistoryLine||1.7.2|dev=13w36a|Attributes/modifiers can be added to items or mobs without the use of third-party NBT editing software by adding data tags to the {{cmd|give}} and {{cmd|summon}} commands.}}
+|{{HistoryLine||1.9|dev=15w34b|Added attack speed attribute.}}
+|{{HistoryLine|||dev=15w36d|Added armor attribute.}}
+|{{HistoryLine|||dev=15w44b|Added luck attribute.}}
+|{{HistoryLine||1.9.1|dev=pre1|Added armorToughness attribute.}}
+|{{HistoryLine||1.12|dev=pre1|Added flyingSpeed attribute.}}
+|{{HistoryLine||1.14|dev=18w43a|Added attackKnockback attribute.}}
+|{{HistoryLine||1.16|dev=20w06a|Knockback resistance is now a scale rather than probability.}}
+|{{HistoryLine|||dev=20w14a|Items and entities no longer keep unknown attributes.
+|Names of some attributes have been renamed to meet [[resource location]] requirements (i.e., lowercase separated by underscores instead of camel case).
+|Renamed {{cd|generic.maxHealth|d=to|generic.max_health}}.
+|Renamed {{cd|zombie.spawnReinforcements|d=to|zombie.spawn_reinforcements}}.
+|Renamed {{cd|horse.jumpStrength|d=to|horse.jump_strength}}.
+|Renamed {{cd|generic.followRange|d=to|generic.follow_range}}.
+|Renamed {{cd|generic.knockbackResistance|d=to|generic.knockback_resistance}}.
+|Renamed {{cd|generic.movementSpeed|d=to|generic.movement_speed}}.
+|Renamed {{cd|generic.flyingSpeed|d=to|generic.flying_speed}}.
+|Renamed {{cd|generic.attackDamage|d=to|generic.attack_damage}}
+|Renamed {{cd|generic.attackKnockback|d=to|generic.attack_knockback}}
+|Renamed {{cd|generic.attackSpeed|d=to|generic.attack_speed}}
+|Renamed {{cd|generic.armorToughness|d=to|generic.armor_toughness}}.}}
+|{{HistoryLine|||dev=20w17a|Added the {{cmd|attribute}} command, which can query and change attributes.}}
+|{{HistoryLine||1.18.2|dev=22w03a|Knockback resistance no longer gives a 50% chance to ignore all knockback.}}
+|{{HistoryLine||1.20.2|dev=23w31a|Added the {{cd|generic.max_absorption}} attribute.}}
+|{{HistoryLine||1.20.5|dev=23w51a|Added {{cd|generic.scale}} and {{cd|generic.step_height}} attributes for all living entities, as well as {{cd|generic.block_interaction_range}} and {{cd|generic.entity_interaction_range}} attributes for players.}}
+|{{HistoryLine|||dev=24w03a|Renamed {{cd|generic.block_interaction_range}} and {{cd|generic.entity_interaction_range}} to {{cd|player.block_interaction_range}} and {{cd|player.entity_interaction_range}}.}}
+|{{HistoryLine|||dev=24w06a|Added {{cd|generic.gravity}}, {{cd|generic.safe_fall_distance}}, {{cd|generic.fall_damage_multiplier}} and {{cd|player.block_break_speed}} attributes.|Renamed {{cd|horse.jump_strength}} to {{cd|generic.jump_strength}}.}}
+|{{HistoryLine||1.21|dev=24w18a|Added {{cd|generic.burning_time}}, {{cd|generic.explosion_knockback_resistance}}, {{cd|player.mining_efficiency}}, {{cd|generic.movement_efficiency}}, {{cd|generic.oxygen_bonus}}, {{cd|player.sneaking_speed}}, {{cd|player.submerged_mining_speed}}, {{cd|player.sweeping_damage_ratio}}and {{cd|generic.water_movement_efficiency}} attributes.|{{cd|generic.attack_knockback}} attribute now also works for players.}}
+|{{HistoryLine|||dev=24w21a|The {{cd|uuid}} and {{cd|name}} arguments have been replaced with a singular {{cd|id}} argument.}}
+|{{HistoryLine||1.21.2|dev=24w33a|Added the {{cd|tempt_range}} attribute.
+|Removed the {{cd|generic.}}, {{cd|player.}}, or {{cd|zombie.}} prefixes from all the attributes. Instead of using the resource locations, the argument instead just asks for the name of the attribute.}}
+|{{HistoryLine||1.21.4|dev=24w44a|Players can no longer sprint while sneaking or crawling when having the {{cd|sneaking_speed}} attribute set to 0.8 or higher.[{{bug|MC-278349}}]}}
+|{{HistoryLine|upcoming java}}
+|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Added {{cd|generic.attackReach}} attribute.}}
+|{{HistoryLine|||dev=Combat Test 6|Renamed {{cd|generic.attackReach|d=to|generic.attack_reach}}.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.12.1|dev=build 1|Added attributes.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added attributes.}}
+|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Attributes of items are shown above the [[HUD]] when switching items in the hotbar if the item has less than 3 enchantments.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added armor and luck attributes.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added flying speed attribute.{{verify|May be possible to use through modding/world editing.}}}}
+
+}}
+
+== References ==
+{{reflist}}
+
+== Notes ==
+{{notelist}}
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[de:Attribut]]
+[[es:Atributo]]
+[[fr:Attribut]]
+[[ja:属性]]
+[[ko:속성]]
+[[pl:Atrybuty]]
+[[pt:Atributo]]
+[[zh:属性]]
diff --git a/wiki_backup/Baby zombie villager.txt b/wiki_backup/Baby zombie villager.txt
new file mode 100644
index 0000000..82324af
--- /dev/null
+++ b/wiki_backup/Baby zombie villager.txt
@@ -0,0 +1,722 @@
+{{For|the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}}
+{{Infobox entity
+|*-1caption=Adult
+|*-2caption=Baby
+| group1=Plains
+|1-1=Plains Zombie Villager Base.png
+|1-2=Plains Baby Zombie Villager Base.png
+| group2=Desert
+|2-1=Desert Zombie Villager Base.png
+|2-2=Desert Baby Zombie Villager Base.png
+| group3=Savanna
+|3-1=Savanna Zombie Villager Base.png
+|3-2=Savanna Baby Zombie Villager Base.png
+| group4=Taiga
+|4-1=Taiga Zombie Villager Base.png
+|4-2=Taiga Baby Zombie Villager Base.png
+| group5=Snowy
+|5-1=Snowy Zombie Villager Base.png
+|5-2=Snowy Baby Zombie Villager Base.png
+| group6=Jungle
+|6-1=Jungle Zombie Villager Base.png
+|6-2=Jungle Baby Zombie Villager Base.png
+| group7=Swamp
+|7-1=Swamp Zombie Villager Base.png
+|7-2=Swamp Baby Zombie Villager Base.png
+| extratext = View [[#Villager variants|all variants]]
+| invimage = Zombie Villager Spawn Egg
+| health = {{hp|20}}
+| armor = {{armor|2}}
+| behavior = Hostile
+| mobtype = [[Undead]], [[Monster]]
+| damage = Easy: {{hp|2.5}} Normal: {{hp|3}} Hard: {{hp|4.5}}
+| spawn = See {{slink||Spawning}}
+| size = '''{{IN|Java}}:'''
+'''Adult:''' Height: 1.95 Blocks Width: 0.6 Blocks
+'''Baby:''' Height: 0.975 Blocks Width: 0.3 Blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:''' Height: 1.9 Blocks Width: 0.6 Blocks
+'''Baby:''' Height: 0.95 Blocks Width: 0.3 Blocks
+| equipment = {{drop|Item|Iron Sword}} (occasionally){{only|java}}
+{{drop|Item|Iron Shovel}} (occasionally){{only|java}}
+{{drop|Item|id=chestplate|Armor|text=Random Armor}} (occasionally){{only|java}}
+| usableitems = {{drop|Item|Golden Apple}}
+}}
+
+A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]].
+
+== Spawning ==
+[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]]
+When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|bedrock}}, or a single zombie villager.{{only|java}} (This increases to a 20% chance in [[Old Growth Pine Taiga|old growth pine taiga]] biomes){{only|java}}
+
+If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager.
+
+{| class="wikitable"
+!Difficulty
+!Chance
+|-
+|[[Difficulty#Easy|Easy]]
+|0%
+|-
+|[[Difficulty#Normal|Normal]]
+|50%
+|-
+|[[Difficulty#Hard|Hard]]
+|100%
+|}
+
+{{IN|Java}} a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent.
+
+A zombie villager appears alongside a [[Villager|cleric]] villager in every [[igloo]] basement (a normal zombie villager in [[Bedrock Edition]] and a cleric zombie villager in ''[[Java Edition]]''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally.
+
+=== Reinforcements ===
+{{exclusive|Java|section=1}}
+On hard [[difficulty]], zombie villagers have a 5% chance to spawn as leaders. Leader zombie villagers can spawn other zombie villagers as reinforcements.
+
+== Variants ==
+
+=== Baby zombies ===
+
+[[File:Baby Zombie Villager Jockeys.png|thumb|All mobs that can be ridden by baby zombie villagers in Bedrock Edition.]]
+Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers {{in|java}}. They behave similarly to regular zombie villagers, with the following differences:
+* They are 30% faster than normal [[zombie]]s, yet they have the same [[health]] as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
+* The noises they make are higher-pitched than adult zombie villager [[sound]] effects.
+* {{IN|java}}, baby zombie villagers have a chance to spawn as a [[chicken jockey]].
+* {{IN|bedrock}}, 15% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a [[villager]], player, or [[golem]]. They can ride:
+{{columns-list|colwidth=20em|
+* {{EntitySprite|Chicken}} Adult [[chicken]]s
+* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s
+* {{EntitySprite|Cat}} Untamed [[cat]]s
+* {{EntitySprite|Angry Wolf}} Untamed [[wolves]]
+* {{EntitySprite|Zombie}} Adult [[zombie]]s
+* {{EntitySprite|Husk}} Adult [[husk]]s
+* {{EntitySprite|zombie villager}} Adult [[zombified villager]]s
+* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s
+* {{EntityLink|Cow|text=Cows}}
+* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s
+* {{EntityLink|Sheep}}
+* {{EntitySprite|Horse}} Adult untamed [[horse]]s
+* {{EntitySprite|Donkey}} Adult untamed [[donkey]]s
+* {{EntitySprite|Mule}} Adult untamed [[mule]]s
+* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s
+* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
+* {{EntityLink|Mooshroom|text=Mooshrooms}}
+* {{EntitySprite|Spider}} [[Spider]]s that was not spawned as a jockey mount
+* {{EntitySprite|Cave spider}} [[Cave spider]]s that was not spawned as a jockey mount
+* {{EntityLink|Panda|text=Pandas}}
+}}
+
+* Baby zombie villagers turn into baby [[villager]]s, if cured. In [[Java Edition|''Java Edition'']], their heads turn back to small baby villager heads.[{{bug|MC-180893|||Invalid}}]
+* Worn [[armor]] shrinks to fit their body size.
+* They are able to fit through 1×1 [[block]] gaps.
+* They drop 12 [[experience]] when killed by the [[player]] instead of 5.
+* Unlike other baby [[mob]]s but like undead baby mobs, they stay as babies indefinitely and never grow into "adult" zombie villagers.
+* They have a decreased [[hitbox]] size.
+
+Baby zombie villagers are spawned when a [[zombie]] kills a baby [[villager]], the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.
+
+=== Armed zombie villagers ===
+
+Along with [[skeleton]]s and regular [[zombie]]s, some zombie villagers are capable of picking up dropped [[item]]s. These zombie villagers automatically pick up and hold any item that they come across (except [[jack o'lantern]]s{{only|java}}, [[mob head]]s and [[pumpkin]]s, as these are worn on their heads), and use any [[armor]], [[weapon]]s, or [[tool]]s picked up. If they encounter another similar item, they pick it up and drop their previous item:
+
+* if the new [[item]] is [[armor]] or a sword and the old item was not (for example, zombie villagers prefer [[sword]]s to [[pickaxe]]s and [[helmet]]s to [[pumpkin]]s),
+* if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
+* if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[Item durability|damaged]] than the old item, or
+* if both items are bows and the new item has NBT tags while the old does not.
+
+[[Item]]s dropped by [[mob]]s in exchange for another cannot be picked up by [[player]]s or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s.
+
+[[Armor]] worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[pumpkin]]s) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an [[anvil]] or other falling block dropped on its head. Zombie villagers also have a natural armor rating of {{armor|2}}, which gives 1.6 - 8% damage reduction from [[Armor#Effects|most sources]].
+
+Some zombie villagers that are capable of picking up [[item]]s spawn already in possession of such items, and those items may also be [[enchant]]ed. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of [[armor]], the armor is never mismatched (i.e. all pieces are made of the same material).
+
+{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
+|+Chances of zombie villagers wearing or picking up armor, per [[difficulty]]
+|-
+!
+! Easy
+! Normal
+! Hard
+|-
+| Can Pick Up Loot
+| 0%
+| 0%-55%
+| 6.875%-55%
+|-
+| Armor
+| 0%
+| 0%-15%[Value is based on the [[regional difficulty]].]
+| 1.875%-15%
+|-
+| Armor Enchantment
+| 0%
+| 0-50%
+| 6.25%-50%
+|-
+| Weapon[{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel]
+| 1%
+| 1%
+| 5%
+|-
+| Weapon Enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.|group=note|name=enchantment}}
+| 0%
+| 0%-25%
+| 3.125%-25%
+|}
+{{Notelist}}
+
+If a zombie does spawn with armor, the chances of specific armor are as follows:
+{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
+|+ Chances of different armor pieces, per difficulty
+|-
+! Armor
+! Easy & Normal
+! Hard
+|-
+| Helmet
+| 100%
+| 100%
+|-
+| Helmet & Chestplate
+| 75%
+| 90%
+|-
+| Helmet & Chestplate & Leggings
+| 56.25%
+| 81%
+|-
+| Full set
+| 42.19%
+| 72.9%
+|}
+
+The chances of it being of a particular material are:
+
+{| class="wikitable" data-description="Chances of different armor types"
+|+ Chances of different armor types
+|-
+! Armor Type
+! Chance
+|-
+| Leather
+| 37.06%
+|-
+| Gold
+| 48.73%
+|-
+| Chain
+| 12.90%
+|-
+| Iron
+| 1.27%
+|-
+| Diamond
+| 0.04%
+|}
+
+Any zombie villager that spawns with equipment{{only|java}} (picked-up items don't count) [[drop]] 1–3 extra [[experience]] per [[item]].
+
+=== Villager variants ===
+A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession ''cannot'' work at a job site block.
+
+Below is a table listing the various biome outfits and professions, along with the specific job site block that each [[Zombie Villager/Professions|profession]] requires:
+
+{{/Professions}}
+
+== Drops ==
+=== On death ===
+{{DropsTableHead}}
+{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}}
+{{DropsTableFoot}}
+=== Rare drops ===
+Zombie villagers may also drop one of the following when killed by a player or tamed [[wolf]]:
+{{DropsTableHead}}
+{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
+{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
+{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}}
+{{DropsTableFoot}}
+Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.
+
+=== Naturally-spawned equipment ===
+Zombie villagers do not spawn with equipment in ''Bedrock Edition''. In ''Java Edition'', a zombie villager can spawn with any of the following:
+* {{BlockLink|Carved Pumpkin}} [Zombie villagers spawn with [[pumpkin]]s and [[jack o'lantern]]s{{Only|java}} only during [[Wikipedia:Halloween|Halloween]].]
+* {{BlockLink|Jack o'Lantern}}{{only|java}}
+* {{ItemLink|Iron Shovel}}
+* {{ItemLink|Iron Sword}}
+* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}}
+* Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III).
+
+{{Notelist}}
+
+=== Experience ===
+Adult zombie villagers drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment. Baby zombie villagers drop {{xp|12}} experience.
+
+== Behavior ==
+{{main|Zombie#Behavior}}
+
+Zombie villagers behave as ordinary [[zombie]]s, except that they do not convert to [[drowned]] when submerged.
+
+Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or [[nitwit]] outfits. {{IN|BE}}, baby zombie villagers are always unemployed.
+
+Being an [[undead]] mob, they are:
+* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
+* unaffected by the status effects [[Regeneration]] and [[Poison]].
+* ignored by the [[wither]].
+* affected by the [[Smite]] enchantment.
+* a threat to [[armadillo]]s, causing them to hide in their shell.
+
+=== Curing ===
+{{relevant tutorial|Curing a zombie villager}}
+
+Zombie villagers can be cured (converted to normal villagers) by first giving them the [[Weakness]] effect, which can be applied by:
+* A [[splash potion]] of Weakness thrown by the [[player]], a [[dispenser]], or a [[witch]].
+* A [[lingering potion]] of Weakness thrown by the player or a dispenser.
+*An [[arrow of Weakness]].
+*An [[area effect cloud]] caused by an explosion of a [[creeper]] inflicted with a Weakness effect.{{only|java}}.
+*The {{cmd|effect}} command, if cheats are enabled.
+
+The weakened zombie villager must then be healed by {{Control|using}} a (non-enchanted[{{bug|MC-107909||Can't cure zombie villager with enchanted golden apple
+|WAI}}]) [[golden apple]] on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by [[Strength]] for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.
+
+Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an [[iron bars|iron bar]] or a [[bed]] (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[{{ytl|CYIAfv291k4}}]
+
+During the curing process the zombie villager behaves like a normal zombie except that it gains [[Strength]] (with a potency that doesn't depend on the [[difficulty]] level). Thus, a zombie villager is more dangerous during curing than at other times.
+
+At the end of the curing process, the zombie villager transforms into a [[villager]] and gains the [[Nausea]] effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with [[Curse of Binding]], in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.
+
+A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.
+
+Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the [[difficulty]] is changed to Peaceful.
+
+=== Specific to ''Java Edition'' ===
+*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
+*Naturally spawned zombie villagers become unemployed, and may gain a different profession than the one they had while zombified.
+*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system.
+
+=== Specific to ''Bedrock Edition'' ===
+*A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
+*Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
+*Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.
+
+== Sounds ==
+{{Edition|Java}}:
+Zombie villagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
+
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =Zombie villager idle1.ogg
+|sound2=Zombie villager idle2.ogg
+|sound3=Zombie villager idle3.ogg
+|subtitle=Zombie Villager groans
+|source=hostile
+|description=Randomly
+|id=entity.zombie_villager.ambient
+|translationkey=subtitles.entity.zombie_villager.ambient
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.8-2.2)
+|distance=16}}
+| {{SoundLine
+|sound=Zombie villager hurt1.ogg
+|sound2=Zombie villager hurt2.ogg
+|subtitle=Zombie Villager hurts
+|source=hostile
+|description=When a zombie villager is damaged
+|id=entity.zombie_villager.hurt
+|translationkey=subtitles.entity.zombie_villager.hurt
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.8-2.2)
+|distance=16}}
+| {{SoundLine
+|sound=Zombie villager death.ogg
+|subtitle=Zombie Villager dies
+|source=hostile
+|description=When a zombie villager dies
+|id=entity.zombie_villager.death
+|translationkey=subtitles.entity.zombie_villager.death
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.8-2.2)
+|distance=16}}
+| {{SoundLine
+|sound=Zombie step1.ogg
+|sound2=Zombie step2.ogg
+|sound3=Zombie step3.ogg
+|sound4=Zombie step4.ogg
+|sound5=Zombie step5.ogg
+|subtitle=Footsteps
+|source=hostile
+|description=While a zombie villager is walking
+|id=entity.zombie_villager.step
+|translationkey=subtitles.entity.zombie_villager.step
+|volume=0.15
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Zombie infect.ogg
+|subtitle=Zombie infects
+|source=hostile
+|description=When a zombie villager infects a [[villager]]
+|id=entity.zombie.infect
+|translationkey=subtitles.entity.zombie.infect
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|subtitle=Door shakes
+|source=hostile
+|description=While a zombie villager is breaking a wooden door
+|id=entity.zombie.attack_wooden_door
+|translationkey=subtitles.entity.zombie.attack_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|subtitle=Door breaks
+|source=hostile
+|description=When a zombie villager breaks a wooden door
+|id=entity.zombie.break_wooden_door
+|translationkey=subtitles.entity.zombie.break_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Turtle egg jump1.ogg
+|sound2=Turtle egg jump2.ogg
+|sound3=Turtle egg jump3.ogg
+|sound4=Turtle egg jump4.ogg
+|subtitle=Turtle Egg stomped
+|source=hostile
+|description=When a zombie villager is jumping on turtle eggs
+|id=entity.zombie.destroy_egg
+|translationkey=subtitles.entity.zombie.destroy_egg
+|volume=0.5
+|pitch=0.9-1.1
+|distance=16}}
+| {{SoundLine
+|sound=Zombie remedy.ogg
+|subtitle=Zombie Villager snuffles
+|source=hostile
+|description=When a zombie villager begins curing
+|id=entity.zombie_villager.cure
+|translationkey=subtitles.entity.zombie_villager.cure
+|volume=1.0-2.0
+|pitch=0.3-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Zombie unfect.ogg
+|subtitle=Zombie Villager vociferates
+|source=hostile
+|description=When a zombie villager finishes curing
+|id=entity.zombie_villager.converted
+|translationkey=subtitles.entity.zombie_villager.converted
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Zombie hit metal1.ogg
+|sound2=Zombie hit metal2.ogg
+|sound3=Zombie hit metal3.ogg
+|subtitle=Block broken [{{Bug|MC-226770}}]
+|source=None
+|description=''Unused sound event''[{{Bug|MC-218122}}]
+|id=entity.zombie.attack_iron_door
+|translationkey=subtitles.block.generic.break|translationkeynote=[
+|volume=''None''
+|pitch=''None''
+| distance = ''None''
+}}
+}}
+
+{{Edition|Bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Zombie villager idle1.ogg
+|sound2=Zombie villager idle2.ogg
+|sound3=Zombie villager idle3.ogg
+|source=hostile
+|description=Randomly
+|id=mob.zombie_villager.say
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
+| {{SoundLine
+|sound=Zombie villager hurt1.ogg
+|sound2=Zombie villager hurt2.ogg
+|source=hostile
+|description=When a zombie villager is damaged
+|id=mob.zombie_villager.hurt
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
+| {{SoundLine
+|sound=Zombie villager death.ogg
+|source=hostile
+|description=When a zombie villager dies
+|id=mob.zombie_villager.death
+|volume=1.0
+|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
+| {{SoundLine
+|sound=Zombie step1.ogg
+|sound2=Zombie step2.ogg
+|sound3=Zombie step3.ogg
+|sound4=Zombie step4.ogg
+|sound5=Zombie step5.ogg
+|source=hostile
+|description=While a zombie villager is walking
+|id=mob.zombie.step
+|volume=0.45
+|pitch=1.0 (Baby: 1.5)}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|source=hostile
+|description=While a zombie villager is breaking a wooden door
+|id=mob.zombie.wood
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|source=hostile
+|description=When a zombie villager breaks a wooden door
+|id=mob.zombie.woodbreak
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Turtle egg jump1.ogg
+|sound2=Turtle egg jump2.ogg
+|sound3=Turtle egg jump3.ogg
+|sound4=Turtle egg jump4.ogg
+|source=player
+|description=When a zombie villager is jumping on turtle eggs
+|id=fall.egg
+|volume=0.5
+|pitch=0.9-1.0}}
+| {{SoundLine
+|sound=Zombie remedy.ogg
+|source=hostile
+|description=When a zombie villager begins curing
+|id=mob.zombie.remedy
+|volume=1.0-2.0
+|pitch=0.3-1.0}}
+| {{SoundLine
+|sound=Zombie unfect.ogg
+|source=hostile
+|description=When a zombie villager finishes curing
+|id=mob.zombie.unfect
+|volume=1.0-2.0
+| pitch = 0.3-1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showentitytags=y
+|generatetranslationkeys=y
+|displayname=Zombie Villager
+|spritetype=entity
+|nameid=zombie_villager
+|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Zombie Villager (old)
+|spritetype=entity
+|spritename=zombie-villager-revision-1
+|nameid=zombie_villager
+|id=44}}
+{{ID table
+|displayname=Zombie Villager (new)
+|spritetype=entity
+|spritename=zombie-villager
+|nameid=zombie_villager_v2
+|id=116
+|foot=1}}
+
+=== Entity data ===
+
+Zombie villagers have entity data associated with them that contains various properties.
+
+{{el|bedrock}}:
+:See [[Bedrock Edition level format/Entity format]].
+
+{{el|java}}:
+{{main|Entity format}}
+{{/ED}}
+
+== Achievements ==
+{{load achievements|Monster Hunter;Zombie Doctor;Overkill;It Spreads;Diamonds to you!;Over-Overkill}}
+
+== Advancements ==
+{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Zombie Doctor;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}
+
+== Video ==
+{{video note|Zombie villagers have new textures and sounds as of Village and Pillage.|minor}}
+
+{{yt|XH3ox4atm1o}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w50a|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
+] [[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
+ [[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
+ [[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
+ [[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
+ [[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
+ [[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
+ [[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
+ [[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
+|Cured zombie villagers now retain their [[trade]]s.}}
+|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
+|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.[{{bug|MC-159300}}]}}
+|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.}}
+|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.
+[[File:Desert Zombie Librarian.png|x56px]] [[File:Jungle Zombie Librarian.png|x56px]] [[File:Plains Zombie Librarian.png|x56px]] [[File:Savanna Zombie Librarian.png|x56px]] [[File:Snowy Zombie Librarian.png|x56px]] [[File:Swamp Zombie Librarian.png|x56px]] [[File:Taiga Zombie Librarian.png|x56px]]}}
+|{{HistoryLine|||dev=21w13a|Legacy zombie villager texture[[[File:Zombie Villager (texture) JE1.png|48px]] ]/assets/minecraft/textures/entity/zombie/zombie_villager.png
have been removed.
+|Zombie villagers drop [[baked potatoes]] instead of normal [[potatoes]] if on [[fire]] when killed or killed by a [[fire]] source.}}
+|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombie villagers no longer pick up [[glow ink sac]]s.}}
+|{{HistoryLine||1.18|dev=21w41a|The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
+[[File:Desert Zombie Armorer.png|x56px]] [[File:Jungle Zombie Armorer.png|x56px]] [[File:Plains Zombie Armorer.png|x56px]] [[File:Savanna Zombie Armorer.png|x56px]] [[File:Snowy Zombie Armorer.png|x56px]] [[File:Swamp Zombie Armorer.png|x56px]] [[File:Taiga Zombie Armorer.png|x56px]] [[File:Desert Zombie Weaponsmith JE2.png|x56px]] [[File:Jungle Zombie Weaponsmith JE2.png|x56px]] [[File:Plains Zombie Weaponsmith JE2.png|x56px]] [[File:Savanna Zombie Weaponsmith JE2.png|x56px]] [[File:Snowy Zombie Weaponsmith JE2.png|x56px]] [[File:Swamp Zombie Weaponsmith JE2.png|x56px]] [[File:Taiga Zombie Weaponsmith JE2.png|x56px]]}}
+|{{HistoryLine||1.19|dev=22w17a|The sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
+[[File:Zombie Villager Comparison 22w17a.png|64px]] [[File:Zombie Villager Comparison 22w17a 2.png|64px]]}}
+|{{HistoryLine||1.20.2|dev=23w31a|Villagers no longer offer additional discounts after being cured more than once [{{bug|MC-181190}}]}}
+|{{HistoryLine||1.20.3|dev=23w40a|Zombie villagers are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
+|{{HistoryLine||1.21.2|dev=24w33a|Zombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.[{{bug|MC-14800}}]}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers now have new skins, coresponding to biome and profession.
+ [[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
+ [[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village.
+ [[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
+ [[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
+ [[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
+ [[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
+ [[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
+ [[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
+|Added nitwit, mason, and unemployed zombie villager professions.
+|Zombie villagers now attack [[wandering trader]]s.
+|Cured zombie villagers can now retain their [[trade]]s.}}
+|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombie villagers now have ability to pick up [[item]]s.}}
+|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}}
+|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
+ [[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
+ [[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
+ [[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
+ [[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
+ [[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
+ [[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
+ [[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
+ [[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+
+* When a zombie villager wears a [[carved pumpkin]] or [[jack o'lantern]], its head is so tall that it pokes out the top of the pumpkin.
+* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].[{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}]
+* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers.
+* {{IN|bedrock}}, the icon for the the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture.
+* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].[{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}]
+*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]].
+*{{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.
+
+== Gallery ==
+=== Renders ===
+==== Poses ====
+
+Plains Zombie Villager Base.png
+Desert Zombie Villager Base.png
+Jungle Zombie Villager Base.png
+Savanna Zombie Villager Base.png
+Snowy Zombie Villager Base.png
+Swamp Zombie Villager Base.png
+Taiga Zombie Villager Base.png
+Plains Baby Zombie Villager.png
+Desert Baby Zombie Villager.png
+Jungle Baby Zombie Villager.png
+Savanna Baby Zombie Villager.png
+Snowy Baby Zombie Villager.png
+Swamp Baby Zombie Villager.png
+Taiga Baby Zombie Villager.png
+Babyzdiamondarmor.png
+Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game.
+
+
+==== Halloween ====
+
+Zombie Villager with Carved Pumpkin.png|A zombie villager wearing a [[carved pumpkin]].
+Zombie Villager with Jack o'Lantern.png|A zombie villager wearing a [[jack o'lantern]].
+Baby Zombie Villager with Carved Pumpkin.png|A baby zombie villager wearing a [[carved pumpkin]].
+Baby Zombie Villager with Jack o'Lantern.png|A baby zombie villager wearing a [[jack o'lantern]].
+
+
+=== Screenshots ===
+
+ZombieVillagerWithWS.png|A zombie villager wearing a [[wither skeleton skull]].
+Zombie villager with enchanted diamond sword and armor.png|A [[player]]-[[armor]]ed zombie villager.
+Zombie Villagers 18w50a.png|The Zombie Villagers from 18w50a.
+TestifiZombie.png|A zombie villager in a full set of golden [[armor]].
+Zombie Villager with Golden Difference.png|A comparison of zombie villagers wearing golden armor between Java and Bedrock.
+ArmoredZombieVillager.png|A zombie villager can be seen outside wearing an enchanted diamond [[helmet]].
+ZombieVillageDaylight.png|A zombie village during the day. Multiple zombie villagers can be seen burning.
+Zombie villager on Halloween.png|Zombie villager wearing a pumpkin on Halloween.
+Zombie Villager in Version 1.14.4.jpg|A zombie villager encountered in the wild.
+Zombie Villager under tree.png|A zombie villager under a tree.
+Savanna Zombie Farmer with Carved Pumpkin.jpg|A savanna zombie villager wearing a carved pumpkin.
+
+
+=== In other media ===
+
+File:Pretty Scary Update poster.png|Zombie Villager in promotional artwork for the [[Pretty Scary Update]].
+File:Zombie Cure comic 1.jpg|Pixel art of a savanna zombie villager.
+File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness.
+File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple.
+File:Zombie Artwork MCL.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''.
+File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]][{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}].
+File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager.
+File:LEGO Taiga Zombie Villager.png|''LEGO Minecraft'' taiga Zombie Villager.
+File:LEGO Taiga Farmer Zombie Villager.png|''LEGO Minecraft'' taiga Zombie farmer.
+
+
+== References ==
+
+{{reflist}}
+
+== Navigation ==
+{{Navbox mobs}}
+
+[[Category:Hostile mobs]]
+[[Category:Undead mobs]]
+[[Category:Monster mobs]]
+[[Category:Humanoid mobs]]
+
+[[de:Zombiedorfbewohner]]
+[[es:Aldeano zombi]]
+[[fr:Zombie-villageois]]
+[[ja:村人ゾンビ]]
+[[ko:좀비 주민]]
+[[pl:Osadnik zombie]]
+[[pt:Aldeão zumbi]]
+[[ru:Зомби-житель]]
+[[zh:僵尸村民]]
diff --git a/wiki_backup/Banner#Block_data.txt b/wiki_backup/Banner#Block_data.txt
new file mode 100644
index 0000000..85c5a9a
--- /dev/null
+++ b/wiki_backup/Banner#Block_data.txt
@@ -0,0 +1,736 @@
+{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
+{{Infobox block
+| group = White
+| 1-1 = White Banner.gif
+| invimage = White Banner
+| group2 = Light Gray
+| 2-1 = Light Gray Banner.gif
+| invimage2 = Light Gray Banner
+| group3 = Gray
+| 3-1 = Gray Banner.gif
+| invimage3 = Gray Banner
+| group4 = Black
+| 4-1 = Black Banner.gif
+| invimage4 = Black Banner
+| group5 = Brown
+| 5-1 = Brown Banner.gif
+| invimage5 = Brown Banner
+| group6 = Red
+| 6-1 = Red Banner.gif
+| invimage6 = Red Banner
+| group7 = Orange
+| 7-1 = Orange Banner.gif
+| invimage7 = Orange Banner
+| group8 = Yellow
+| 8-1 = Yellow Banner.gif
+| invimage8 = Yellow Banner
+| group9 = Lime
+| 9-1 = Lime Banner.gif
+| invimage9 = Lime Banner
+| group10 = Green
+| 10-1 = Green Banner.gif
+| invimage10 = Green Banner
+| group11 = Cyan
+| 11-1 = Cyan Banner.gif
+| invimage11 = Cyan Banner
+| group12 = Light Blue
+| 12-1 = Light Blue Banner.gif
+| invimage12 = Light Blue Banner
+| group13 = Blue
+| 13-1 = Blue Banner.gif
+| invimage13 = Blue Banner
+| group14 = Purple
+| 14-1 = Purple Banner.gif
+| invimage14 = Purple Banner
+| group15 = Magenta
+| 15-1 = Magenta Banner.gif
+| invimage15 = Magenta Banner
+| group16 = Pink
+| 16-1 = Pink Banner.gif
+| invimage16 = Pink Banner
+| extratext = [[#Renders|View all renders]]
+| rarity = Common
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+|waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = Yes
+}}
+'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
+
+== Obtaining ==
+=== Breaking ===
+Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Banners|Axe}}
+
+A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
+
+=== Natural generation ===
+{| class="wikitable collapsible"
+! Name !! Location !! Appearance !! Design
+|-
+! Magenta Banner
+| Outside of [[end cities]].
+| style="text-align: center" | [[File:End City Banner.png|32px]]
+| Magenta Banner
+* Black Inverted Chevron
+* Black Chevron
+|-
+! Gray Banner
+| In banner room in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Gray Banner.png|32px]]
+| Gray Banner
+|-
+! Light Gray Banner
+| In master bedroom in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
+| Light Gray Banner
+* White Flower Charge
+|-
+! Brown Banner
+| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
+| style="text-align: center" | [[File:Brown Banner.png|32px]]
+| Brown Banner
+|-
+! Black Banner
+| In altar room in [[woodland mansions]].
+| style="text-align: center" | [[File:Black Banner.png|32px]]
+| Black Banner
+|-
+!Ominous Banner
+|Carried by Illagers and located in Pillager Outposts
+|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
+|Illager face
+|}
+
+=== Crafting ===
+Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
+{{Crafting
+|head=1
+|showdescription=1
+|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
+|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
+|B3=Stick
+|Output=Matching Banner
+|Olink=Banner
+|type=Decoration block
+|description=Once the banner is crafted, its base color cannot be changed.
+}}
+{{Crafting
+|showdescription=1
+|Any Banner
+|Bleach
+|Output=White Banner
+|type=Decoration block
+|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources|Any color Banner}}
+
+== Usage ==
+[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
+[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
+
+There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
+
+Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
+
+Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
+
+Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
+
+Banners cannot be moved by [[piston]]s.
+
+[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
+
+
+File:Wall banner with water below.png| Water can be placed below wall banners
+File:Water flowing around banner.png| Water flows around a banner on the ground
+
+
+=== Patterns ===
+{{see also|Banner/Patterns|title1=List of patterned banners}}
+A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
+
+A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
+{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
+
+{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
+{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
+
+Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
+
+[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
+{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
+
+/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
+
+{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
+
+=== Crafting ingredient ===
+[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
+
+{{Crafting
+|ignoreusage=1
+|showdescription=1
+|Shield
+|Matching Banner
+|Output=Matching Shield
+|B2link=Banner
+|Olink=Shield
+|type=Combat
+|description=Applies the banner pattern to the shield. The banner is consumed. The shield must have no preexisting patterns. Does not change existing durability or enchantments on the shield.
+}}
+
+=== Copying ===
+Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
+{{Crafting
+|showdescription=1
+|Matching Banner
+|Matching Banner
+|Output=Matching Banner
+|A2link=Banner
+|B2link=Banner
+|Olink=Banner
+|type=Decoration block
+|ignoreusage=1
+|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
+}}
+
+=== Renaming ===
+Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
+
+{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName
NBT tag.
+
+=== Map marker ===
+[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
+
+{{exclusive|java|section=13}}
+{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
+
+=== Helmet ===
+{{exclusive|java|section=13}}
+While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+=== Chestplate ===
+{{exclusive|Bedrock|section=13}}
+While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+Steve wearing White Banner.png|
+Alex wearing White Banner.png|
+
+
+=== Fuel ===
+Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
+
+=== Note blocks ===
+Banners can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+=== Unique ===
+{{edition|java}}: ''None''
+
+{{edition|bedrock}}:
+{{:Banner/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Banner
+|spritetype=block
+|nameid=white_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners
+|translationkey=block.minecraft.white_banner
+}}
+{{ID table
+|displayname=Orange Banner
+|spritetype=block
+|nameid=orange_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Magenta Banner
+|spritetype=block
+|nameid=magenta_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Blue Banner
+|spritetype=block
+|nameid=light_blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Yellow Banner
+|spritetype=block
+|nameid=yellow_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Lime Banner
+|spritetype=block
+|nameid=lime_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Pink Banner
+|spritetype=block
+|nameid=pink_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Gray Banner
+|spritetype=block
+|nameid=gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Gray Banner
+|spritetype=block
+|nameid=light_gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Cyan Banner
+|spritetype=block
+|nameid=cyan_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Purple Banner
+|spritetype=block
+|nameid=purple_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Blue Banner
+|spritetype=block
+|nameid=blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Brown Banner
+|spritetype=block
+|nameid=brown_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Green Banner
+|spritetype=block
+|nameid=green_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Red Banner
+|spritetype=block
+|nameid=red_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Black Banner
+|spritetype=block
+|nameid=black_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=White Wall Banner
+|spritetype=block
+|nameid=white_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.white_banner}}
+{{ID table
+|displayname=Orange Wall Banner
+|spritetype=block
+|nameid=orange_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.orange_banner}}
+{{ID table
+|displayname=Magenta Wall Banner
+|spritetype=block
+|nameid=magenta_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.magenta_banner}}
+{{ID table
+|displayname=Light Blue Wall Banner
+|spritetype=block
+|nameid=light_blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_blue_banner}}
+{{ID table
+|displayname=Yellow Wall Banner
+|spritetype=block
+|nameid=yellow_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.yellow_banner}}
+{{ID table
+|displayname=Lime Wall Banner
+|spritetype=block
+|nameid=lime_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.lime_banner}}
+{{ID table
+|displayname=Pink Wall Banner
+|spritetype=block
+|nameid=pink_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.pink_banner}}
+{{ID table
+|displayname=Gray Wall Banner
+|spritetype=block
+|nameid=gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.gray_banner}}
+{{ID table
+|displayname=Light Gray Wall Banner
+|spritetype=block
+|nameid=light_gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_gray_banner}}
+{{ID table
+|displayname=Cyan Wall Banner
+|spritetype=block
+|nameid=cyan_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.cyan_banner}}
+{{ID table
+|displayname=Purple Wall Banner
+|spritetype=block
+|nameid=purple_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.purple_banner}}
+{{ID table
+|displayname=Blue Wall Banner
+|spritetype=block
+|nameid=blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.blue_banner}}
+{{ID table
+|displayname=Brown Wall Banner
+|spritetype=block
+|nameid=brown_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.brown_banner}}
+{{ID table
+|displayname=Green Wall Banner
+|spritetype=block
+|nameid=green_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.green_banner}}
+{{ID table
+|displayname=Red Wall Banner
+|spritetype=block
+|nameid=red_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.red_banner}}
+{{ID table
+|displayname=Black Wall Banner
+|spritetype=block
+|nameid=black_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.black_banner
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=banner
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Banner
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Standing
+|spritename=Banners
+|spritetype=block
+|nameid=standing_banner
+|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
+|id=176
+|form=block}}
+{{ID table
+|displayname=Wall
+|spritename=Banners
+|spritetype=block
+|nameid=wall_banner
+|id=177
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=Banners
+|spritetype=item
+|nameid=banner
+|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
+|id=567
+|form=item
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=Banner
+|foot=1}}
+
+=== Metadata ===
+==== Item ====
+{{IN|Bedrock}}, banner items use the following data values:
+{| class="wikitable"
+! DV !! Banner color
+|-
+|| 0 || black
+|-
+|| 1 || red
+|-
+|| 2 || green
+|-
+|| 3 || brown
+|-
+|| 4 || blue
+|-
+|| 5 || purple
+|-
+|| 6 || cyan
+|-
+|| 7 || light gray
+|-
+|| 8 || gray
+|-
+|| 9 || pink
+|-
+|| 10 || lime
+|-
+|| 11 || yellow
+|-
+|| 12 || light blue
+|-
+|| 13 || magenta
+|-
+|| 14 || orange
+|-
+|| 15 || white
+|}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+
+A banner has a block entity associated with it that holds additional data about the block.
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/banner_patterns}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Fruit on the Loom}}
+
+== History ==
+{{info needed section|The Nether Update}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
+|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
+|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
+|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
+|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
+|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
+|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
+|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
+|{{HistoryLine||1.13|dev=17w47a|The colors for the banner
, wall_banner
and standing_banner
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
+|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
+|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|All recipes for banner patterns have been removed.}}
+|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
+|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
+|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
+|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|Brown banners now generate in new [[village]]s in [[savanna]]s.
+|Black banners now generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
+|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
+** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
+* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
+** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
+* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner
.
+** There are 40 monochrome textures, each containing all 6 sides of the banner.
+** The texture of the back side is the mirrored texture of the front side.
+** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
+
+== Gallery ==
+=== Renders ===
+==== Banner ====
+
+File:White Banner.gif
+File:Light Gray Banner.gif
+File:Gray Banner.gif
+File:Black Banner.gif
+File:Brown Banner.gif
+File:Red Banner.gif
+File:Orange Banner.gif
+File:Yellow Banner.gif
+File:Lime Banner.gif
+File:Green Banner.gif
+File:Cyan Banner.gif
+File:Light Blue Banner.gif
+File:Blue Banner.gif
+File:Purple Banner.gif
+File:Magenta Banner.gif
+File:Pink Banner.gif
+
+
+==== Wall banner ====
+
+File:White Wall Banner.png
+File:Light Gray Wall Banner.png
+File:Gray Wall Banner.png
+File:Black Wall Banner.png
+File:Brown Wall Banner.png
+File:Red Wall Banner.png
+File:Orange Wall Banner.png
+File:Yellow Wall Banner.png
+File:Lime Wall Banner.png
+File:Green Wall Banner.png
+File:Cyan Wall Banner.png
+File:Light Blue Wall Banner.png
+File:Blue Wall Banner.png
+File:Purple Wall Banner.png
+File:Magenta Wall Banner.png
+File:Pink Wall Banner.png
+
+
+=== Screenshots ===
+
+File:Iceland and Norway Flags.png|Another banner image from Jeb.
+File:Searge Banners.png|Several banners made by Searge.
+File:The Bountiful Update.png|Banners in the official 1.8 poster.
+File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
+File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
+File:All positions and rotations of a banner.png|All positions and rotations of a banner
+File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
+File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
+File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
+File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
+File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
+File:Better Together Banner Crafting 1.jpg|A banner in the hand.
+File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
+File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
+File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
+
+
+=== Development images ===
+
+File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
+
+
+=== In other media ===
+
+File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
+File:Lego Melon Banner.png|LEGO banner from 21138
+File:Lego Fish Banner.png|LEGO banner from 21142
+File:Lego Beetroot Banner.png|LEGO banner from 21144
+File:Lego Wheat Banner.png|Another LEGO banner from 21144
+File:Lego Carrot Banner.png|A third LEGO banner from 21144
+File:Lego Crossbones Banner.png|LEGO banner from 21152
+File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+
+[[cs:Prapor]]
+[[de:Banner]]
+[[es:Estandarte]]
+[[fr:Bannière]]
+[[ja:旗]]
+[[ko:현수막]]
+[[nl:Banier]]
+[[pl:Sztandar]]
+[[pt:Estandarte]]
+[[ru:Флаг]]
+[[th:ธง]]
+[[uk:Стяг]]
+[[zh:旗帜]]
diff --git a/wiki_backup/Bastion Remnant#Loot.txt b/wiki_backup/Bastion Remnant#Loot.txt
new file mode 100644
index 0000000..6e49085
--- /dev/null
+++ b/wiki_backup/Bastion Remnant#Loot.txt
@@ -0,0 +1,2150 @@
+{{For|the hunt room containing gold chests in Minecraft Dungeons|MCD:Bastion Remnant}}
+{{relevant tutorial|Defeating a bastion remnant}}
+{{Infobox structure
+| group1 = Treasure room
+| group2 = Bridge
+| group3 = Housing units
+| group4 = Hoglin stables
+| 1-1 = Bastion Remnant 1.png
+| 2-1 = Bastion Remnant 2.png
+| 3-1 = Bastion Remnant 3.png
+| 4-1 = Bastion Remnant 4.png
+| biome =
+* {{BiomeLink|Nether Wastes}}
+* {{BiomeLink|Soul Sand Valley}}
+* {{BiomeLink|Crimson Forest}}
+* {{BiomeLink|Warped Forest}}
+| mobs =
+* {{EntityLink|Hoglin}}
+* {{EntityLink|Magma Cube}} (from [[monster spawner]])
+* {{EntityLink|Piglin}}
+* {{EntityLink|Piglin Brute}}
+| blocks =
+* See {{slink||Structure}}
+* See {{slink||Blocks}}
+}}
+{{relevant tutorial|Defeating a bastion remnant}}
+
+'''Bastion remnants'''[{{mcnet|everything-we-announced-minecon-live-2019|Everything We Announced at MINECON Live 2019|September 28, 2019|Tom Stone}}] are large, castle-like [[generated structures]] found in [[the Nether]] in all of the biomes except [[basalt deltas]]. They generate in four distinct variants, each with a unique structure and set of loot. [[Piglin]]s and [[piglin brute]]s spawn in these structures on generation, and [[hoglin]]s may also spawn on generation in the bridge and hoglin stables variants. Bastion remnants are the only place to find [[gilded blackstone]], the Pigstep [[music disc]], the snout [[banner pattern]] and [[Snout Armor Trim|armor trim]], [[monster spawner]]s which spawn [[magma cube]]s, and the [[netherite upgrade]] smithing template.
+
+== Generation ==
+[[File:Java Nether Structure Generation1.png|thumb|Nether structure generation {{in|Java}}. The black lines represent each region and the dots represent coordinates. Green is where they can generate and red is where they cannot.]]
+[[File:Bedrock Nether Structure Generation.png|thumb|Nether structure generation {{in|bedrock}}. The black lines represent each region and the dots represent coordinates. Green is where they can generate and red is where they cannot.]]
+
+Bastion remnants generate in all Nether biomes except [[basalt deltas]], although a bastion may extend into one. If a bastion tries to generate in a basalt delta, the bastion does not generate, leaving the region empty. To generate the structure, the game splits the Nether into regions, in which either a [[nether fortress]] or a bastion remnant can generate. The regions are 432×432 blocks {{in|Java}} and 480×480 blocks {{in|bedrock}}. Each region has a 4-chunk separation located on the south and east borders of the region in which neither a fortress nor a bastion can generate. This leaves only a 368×368 block section {{in|Java}} or 416×416 block section {{in|bedrock}} where a structure can generate. Two structures never generate in the same region, although they might overlap if they generate close to the separation border. {{IN|Java}}, the chance of a bastion generating instead of a fortress is {{frac|3|5}} (60%), while {{in|bedrock}} the chance of a bastion generating instead of a fortress is {{frac|2|3}} (66.6%).
+
+Piglins, piglin brutes, and hoglins that spawn upon generation in bastion remnants neither despawn naturally nor do they hunt each other. Piglin brutes also spawn exclusively here upon structure generation, and do not despawn unless killed, or if [[difficulty]] is set to Peaceful {{in|java}} (they remain {{in|bedrock}} but become passive in Peaceful difficulty). Like [[shulker]]s in [[end cities]], once these mobs are killed, they do not respawn, though the bastion remnant continues to spawn normal mobs depending on the biome it is located in.
+
+{{Calculator|chunkbase|dimension=nether|pois=Br|zoom=0.25}}
+
+== Structure ==
+{{main|Bastion Remnant/Structure}}
+Bastion remnants generate as 4 types of structures: bridges, hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts that contain cave-like paths. [[Piglin]]s, [[piglin brute]]s, and [[hoglin]]s spawn frequently throughout. Unlike [[nether fortress]]es, when over the [[lava sea]], they do not generate pillars of solid blocks down to the solid terrain beneath, but float above, entirely even.[{{bug|MC-179796||Bastion remnants have no foundation|WAI}}]
+
+All bastion remnant structures found below are located in the folder [[client.jar]]/data/minecraft/structures/bastion .
+
+=== File structure ===
+{| class="collapsible collapsed collapse-button-none" data-description="File structure"
+! List
+|-
+|
+*bastion
+**blocks
+***air.nbt
+***gold.nbt
+**bridge
+***bridge_pieces
+****bridge.nbt
+***connectors
+****back_bridge_bottom.nbt
+****back_bridge_top.nbt
+***legs
+****leg_0.nbt
+****leg_1.nbt
+***ramparts
+****rampart_0.nbt
+****rampart_1.nbt
+***rampart_plates
+****plate_0.nbt
+***starting_pieces
+****entrance.nbt
+****entrance_base.nbt
+****entrance_face.nbt
+***walls
+****wall_base_0.nbt
+****wall_base_1.nbt
+**hoglin_stable
+***air_base.nbt
+***connectors
+****end_post_connector.nbt
+***large_stables
+****inner_0.nbt
+****inner_1.nbt
+****inner_2.nbt
+****inner_3.nbt
+****inner_4.nbt
+****outer_0.nbt
+****outer_1.nbt
+****outer_2.nbt
+****outer_3.nbt
+****outer_4.nbt
+***posts
+****end_post.nbt
+****stair_post.nbt
+***ramparts
+****ramparts_1.nbt
+****ramparts_2.nbt
+****ramparts_3.nbt
+***rampart_plates
+****rampart_plate_1.nbt
+***small_stables
+****inner_0.nbt
+****inner_1.nbt
+****inner_2.nbt
+****inner_3.nbt
+****outer_0.nbt
+****outer_1.nbt
+****outer_2.nbt
+****outer_3.nbt
+***stairs
+****stairs_0_mirrored.nbt
+****stairs_1_0.nbt
+****stairs_1_1.nbt
+****stairs_1_2.nbt
+****stairs_1_3.nbt
+****stairs_1_4.nbt
+****stairs_2.nbt
+****stairs_2_0.nbt
+****stairs_2_1.nbt
+****stairs_2_2.nbt
+****stairs_2_3.nbt
+****stairs_2_4.nbt
+****stairs_3.nbt
+****stairs_3_0.nbt
+****stairs_3_1.nbt
+****stairs_3_2.nbt
+****stairs_3_3.nbt
+****stairs_3_4.nbt
+***starting_pieces
+****stairs_0_mirrored.nbt
+****stairs_1_mirrored.nbt
+****stairs_2_mirrored.nbt
+****stairs_3_mirrored.nbt
+****stairs_4_mirrored.nbt
+****starting_stairs_0.nbt
+****starting_stairs_1.nbt
+****starting_stairs_2.nbt
+****starting_stairs_3.nbt
+****starting_stairs_4.nbt
+***walls
+****side_wall_0.nbt
+****side_wall_1.nbt
+****wall_base.nbt
+**mobs
+***empty.nbt
+***crossbow_piglin.nbt{{only|java|short=1}}
+***hoglin.nbt{{only|java|short=1}}
+***melee_piglin.nbt{{only|java|short=1}}
+***melee_piglin_always.nbt{{only|java|short=1}}
+***sword_piglin.nbt{{only|java|short=1}}
+***melee_piglin.mcstructure{{only|bedrock|short=1}}
+***melee_piglin_always.mcstructure{{only|bedrock|short=1}}
+***crossbow_piglin.mcstructure{{only|bedrock|short=1}}
+***hoglin.mcstructure{{only|bedrock|short=1}}
+***sword_piglin.mcstructure{{only|bedrock|short=1}}
+**treasure
+***big_air_full.nbt
+***bases
+****lava_basin.nbt
+****centers
+*****center_0.nbt
+*****center_1.nbt
+*****center_2.nbt
+*****center_3.nbt
+***brains
+****center_brain.nbt
+***connectors
+****center_to_wall_middle.nbt
+****center_to_wall_top.nbt
+****center_to_wall_top_entrance.nbt
+***corners
+****bottom
+*****corner_0.nbt
+*****corner_1.nbt
+****edges
+*****bottom.nbt
+*****middle.nbt
+*****top.nbt
+****middle
+*****corner_0.nbt
+*****corner_1.nbt
+****top
+*****corner_0.nbt
+*****corner_1.nbt
+***entrances
+****entrance_0.nbt
+***extensions
+****empty.nbt
+****fire_room.nbt
+****house_0.nbt
+****house_1.nbt
+****large_bridge_0.nbt
+****large_bridge_1.nbt
+****large_bridge_2.nbt
+****large_bridge_3.nbt
+****roofed_bridge.nbt
+****small_bridge_0.nbt
+****small_bridge_1.nbt
+****small_bridge_2.nbt
+****small_bridge_3.nbt
+***ramparts
+****bottom_wall_0.nbt
+****lava_basin.nbt{{only|bedrock|short=1}}
+****lava_basin_main.nbt
+****lava_basin_side.nbt
+****mid_wall_main.nbt
+****mid_wall_side.nbt
+****top_wall.nbt
+***roofs
+****center_roof.nbt
+****corner_roof.nbt
+****wall_roof.nbt
+***stairs
+****lower_stairs.nbt
+***walls
+****entrance_wall.nbt
+****lava_wall.nbt
+****bottom
+*****wall_0.nbt
+*****wall_1.nbt
+*****wall_2.nbt
+*****wall_3.nbt
+****mid
+*****wall_0.nbt
+*****wall_1.nbt
+*****wall_2.nbt
+****outer
+*****bottom_corner.nbt
+*****medium_outer_wall.nbt
+*****mid_corner.nbt
+*****outer_wall.nbt
+*****tall_outer_wall.nbt
+*****top_corner.nbt
+****top
+*****main_entrance.nbt
+*****wall_0.nbt
+*****wall_1.nbt
+**units
+***air_base.nbt
+***center_pieces
+****center_0.nbt
+****center_1.nbt
+****center_2.nbt
+***edges
+****edge_0.nbt
+***fillers
+****stage_0.nbt
+***pathways
+****pathway_0.nbt
+****pathway_wall_0.nbt
+***ramparts
+****ramparts_0.nbt
+****ramparts_1.nbt
+****ramparts_2.nbt
+***rampart_plates
+****plate_0.nbt
+***stages
+****stage_0_0.nbt
+****stage_0_1.nbt
+****stage_0_2.nbt
+****stage_0_3.nbt
+****stage_1_0.nbt
+****stage_1_1.nbt
+****stage_1_2.nbt
+****stage_1_3.nbt
+****stage_2_0.nbt
+****stage_2_1.nbt
+****stage_3_0.nbt
+****stage_3_1.nbt
+****stage_3_2.nbt
+****stage_3_3.nbt
+****rot
+*****stage_1_0.nbt
+***walls
+****connected_wall.nbt
+****wall_base.nbt
+***wall_units
+****edge_0.nbt{{only|bedrock|short=1}}
+****edge_0_large.nbt
+****unit_0.nbt
+
+|}
+
+=== Bridge ===
+The '''bridge''' consists of a large ruined rampart structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side.
+
+{| class="wikitable collapsible collapsed"
+! Structure name !! Description !! Consists of !! Image
+|-
+| bastion/bridge/bridge_pieces/bridge
+| The double deck bridge. Only 1 generates per bastion.
+|
+1384 {{BlockLink|Polished Blackstone Bricks}}
+316 {{BlockLink|Blackstone}}
+155 {{BlockLink|Basalt}}
+45 {{BlockLink|Polished Basalt}}
+16 {{BlockLink|Block of Gold}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Chain}}
+5 {{BlockLink|Lantern}}
+4 {{BlockLink|Chiseled Polished Blackstone}}
+4 {{BlockLink|Block of Quartz}}
+2 {{BlockLink|id=smooth quartz|Smooth Quartz Block}}
+2 {{BlockLink|Smooth Quartz Slab}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}[There is a 10% chance of spawning a piglin brute, a 40% chance of spawning a piglin with a golden sword, a 40% of spawning a piglin with a crossbow, and a 10% chance of not spawning at all.]
+| [[File:Bastion Remnant bridge.png|250px]]
+|-
+| bastion/bridge/connectors/back_bridge_bottom
+| First floor of the double deck bridge behind the rampart.
+|
+75 {{BlockLink|Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone}}
+| [[File:Bastion Remnant back_bridge_bottom.png|250px]]
+|-
+| bastion/bridge/connectors/back_bridge_top
+| Second floor of the double deck bridge behind the rampart.
+|
+48 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Blackstone}}
+| [[File:Bastion Remnant back_bridge_top.png|250px]]
+|-
+| bastion/bridge/legs/leg_0
+| A pillar under the bridge.
+|
+115 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Blackstone}}
+| [[File:Bastion Remnant leg_0.png|75px]]
+|-
+| bastion/bridge/legs/leg_1
+| A pillar under the bridge.
+|
+120 {{BlockLink|Polished Blackstone Bricks}}
+38 {{BlockLink|Blackstone}}
+| [[File:Bastion Remnant leg_1.png|75px]]
+|-
+| bastion/bridge/rampart_plates/plate_0
+| A wall on bastion/bridge/ramparts/rampart_1
.
+|
+260 {{BlockLink|Polished Blackstone Bricks}}
+82 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+| [[File:Bastion Remnant plate_0.png|200px]]
+|-
+| bastion/bridge/ramparts/rampart_0
+| rowspan="2"|The upper half of one side of the rampart. 2 of these generate per bastion.
+|
+2954 {{BlockLink|Polished Blackstone Bricks}}
+491 {{BlockLink|Blackstone}}
+235 {{BlockLink|Basalt}}
+89 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Gilded Blackstone}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:Bastion Remnant rampart_0.png|250px]]
+|-
+| bastion/bridge/ramparts/rampart_1
+|
+4361 {{BlockLink|Polished Blackstone Bricks}}
+496 {{BlockLink|Blackstone}}
+346 {{BlockLink|Basalt}}
+146 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+11 {{BlockLink|Gilded Blackstone}}
+3 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}[There is a {{frac|5|6}} chance of spawning a piglin brute and a {{frac|1|6}} chance of spawning a piglin with a golden sword.]
+| [[File:Bastion Remnant rampart_1.png|200px]]
+|-
+| bastion/bridge/starting_pieces/entrance
+| The upper half of the rampart. Only 1 generates per bastion.
+|
+6548 {{BlockLink|Polished Blackstone Bricks}}
+849 {{BlockLink|Blackstone}}
+328 {{BlockLink|Basalt}}
+47 {{BlockLink|Polished Basalt}}
+38 {{BlockLink|Polished Blackstone Brick Stairs}}
+30 {{BlockLink|Lava}} (source blocks)
+11 {{BlockLink|Chiseled Polished Blackstone}}
+11 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Block of Gold}}
+5 {{BlockLink|Gilded Blackstone}}
+3 {{BlockLink|Chain}}
+2 {{BlockLink|Lantern}}
+1 Loot {{BlockLink|Chest}} (Bridge)
+14 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Hoglin}}[This hoglin has a {{frac|1|3}} chance of not spawning.]
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:Bastion Remnant entrance.png|250px]]
+|-
+| bastion/bridge/starting_pieces/entrance_base
+| The lower half of the rampart. Only 1 generates per bastion.
+|
+10685 {{BlockLink|Blackstone}}
+2953 {{BlockLink|Polished Blackstone Bricks}}
+396 {{BlockLink|Cracked Polished Blackstone Bricks}}
+52 {{BlockLink|Lava}} (source blocks)
+10 {{BlockLink|Basalt}}
+7 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Block of Gold}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:Bastion Remnant entrance_base.png|200px]]
+|-
+| bastion/bridge/starting_pieces/entrance_face
+| Structure in front of the rampart resembling a face.
+|
+517 {{BlockLink|Polished Blackstone Bricks}}
+136 {{BlockLink|Basalt}}
+49 {{BlockLink|Blackstone}}
+13 {{BlockLink|Polished Basalt}}
+12 {{BlockLink|Netherrack}}
+| [[File:Bastion Remnant entrance_face.png|250px]]
+|-
+| bastion/bridge/walls/wall_base_0
+| The lower half of one side of the rampart.
+|
+4854 {{BlockLink|Blackstone}}
+228 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Block of Gold}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:Bastion Remnant wall_base_0.png|250px]]
+|-
+| bastion/bridge/walls/wall_base_1
+| The lower half of one side of the rampart.
+|
+5034 {{BlockLink|Blackstone}}
+213 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Blackstone Bricks}}
+| [[File:Bastion Remnant wall_base_1.png|250px]]
+|}
+{{-}}
+
+=== Hoglin stables ===
+The '''hoglin stables''' consist of a three-part rampart with damaged hoglin stables on either side. Hoglin stables' pieces are contained in the subfolder hoglin_stable . They contain the hoglin stable chests.
+
+{| class="wikitable collapsible collapsed"
+! Structure name !! Description !! Consists of !! Image
+|-
+| {{cd|bastion/hoglin_stable/air_base}}
+| A technical connecting part.
+| None
+| N/A
+|-
+| {{cd|bastion/hoglin_stable/connectors/end_post_connector}}
+| A technical connecting part between posts.
+| None
+| N/A
+|-
+| {{cd|bastion/hoglin_stable/large_stables/inner_0}}
+| rowspan="10" |Large stables for hoglins.
+|
+168 {{BlockLink|Polished Blackstone Bricks}}
+74 {{BlockLink|Basalt}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+| [[File:large_stables_inner_0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/inner_1}}
+|
+146 {{BlockLink|Polished Blackstone Bricks}}
+61 {{BlockLink|Basalt}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone}}
+11 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Soul Sand}}
+1 {{EntityLink|Hoglin}}
+| [[File:large_stables_inner_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/inner_2}}
+|
+225 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Basalt}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Soul Sand}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:large_stables_inner_2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/inner_3}}
+|
+246 {{BlockLink|Polished Blackstone Bricks}}
+33 {{BlockLink|Cracked Polished Blackstone Bricks}}
+32 {{BlockLink|Basalt}}
+7 {{BlockLink|Gilded Blackstone}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lava}}
+1 {{BlockLink|Blackstone}}
+1 Loot {{BlockLink|Chest}} (Hoglin Stable)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:large_stables_inner_3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/inner_4}}
+|
+235 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Basalt}}
+47 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:large_stables_inner_4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/outer_0}}
+|
+166 {{BlockLink|Polished Blackstone Bricks}}
+76 {{BlockLink|Basalt}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Blackstone Slab}}
+3 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:large_stables_outer_0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/outer_1}}
+|
+145 {{BlockLink|Polished Blackstone Bricks}}
+62 {{BlockLink|Basalt}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Blackstone}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Soul Sand}}
+1 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Block of Gold}}[This gold block has only a 25% chance of appearing. Otherwise, air is generated in its place.]
+1 {{EntityLink|Hoglin}}
+| [[File:large_stables_outer_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/outer_2}}
+|
+225 {{BlockLink|Polished Blackstone Bricks}}
+38 {{BlockLink|Basalt}}
+30 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Soul Sand}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:large_stables_outer_2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/outer_3}}
+|
+252 {{BlockLink|Polished Blackstone Bricks}}
+33 {{BlockLink|Basalt}}
+32 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Blackstone Wall}}
+4 {{BlockLink|Blackstone}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}} (source block)
+| [[File:large_stables_outer_3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/large_stables/outer_4}}
+|
+235 {{BlockLink|Polished Blackstone Bricks}}
+48 {{BlockLink|Cracked Polished Blackstone Bricks}}
+46 {{BlockLink|Basalt}}
+4 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+| [[File:large_stables_outer_4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/posts/end_post}}
+| A post between stables.
+|96 {{BlockLink|Polished Blackstone Bricks}}
+| [[File:hoglin_stable_posts_end_post.png|35px|center]]
+|-
+| {{cd|bastion/hoglin_stable/posts/stair_post}}
+| Two posts between stables.
+|192 {{BlockLink|Polished Blackstone Bricks}}
+| [[File:hoglin_stable_posts_stair_post.png|100px|center]]
+|-
+| {{cd|bastion/hoglin_stable/rampart_plates/rampart_plate_1}}
+| A wall on bastion/hoglin_stable/ramparts/ramparts_1
.
+|
+260 {{BlockLink|Polished Blackstone Bricks}}
+81 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+| [[File:hoglin_stable_rampart_plate_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/ramparts/ramparts_1}}
+| rowspan="3" | The upper half of a part of the rampart. 3 of these generate per bastion.
+|
+4055 {{BlockLink|Polished Blackstone Bricks}}
+459 {{BlockLink|Blackstone}}
+346 {{BlockLink|Basalt}}
+130 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+9 {{BlockLink|Gilded Blackstone}}
+4 {{BlockLink|Block of Gold}}
+4 {{BlockLink|Lantern}}
+3 Loot {{BlockLink|Chest}} (Generic)
+3 {{BlockLink|Chiseled Polished Blackstone}}
+6 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin_stable_ramparts_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/ramparts/ramparts_2}}
+|
+2885 {{BlockLink|Polished Blackstone Bricks}}
+440 {{BlockLink|Blackstone}}
+236 {{BlockLink|Basalt}}
+77 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Gilded Blackstone}}
+2 Loot {{BlockLink|Chest}} (Generic)
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin_stable_ramparts_2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/ramparts/ramparts_3}}
+|
+1281 {{BlockLink|Polished Blackstone Bricks}}
+467 {{BlockLink|Blackstone}}
+74 {{BlockLink|Basalt}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Gilded Blackstone}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin_stable_ramparts_3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/inner_0}}
+| rowspan="8" |Small stables for hoglin.
+|
+69 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Basalt}}
+35 {{BlockLink|Blackstone}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:small_stables_inner_0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/inner_1}}
+|
+91 {{BlockLink|Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+17 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+9 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:small_stables_inner_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/inner_2}}
+|
+127 {{BlockLink|Polished Blackstone Bricks}}
+59 {{BlockLink|Basalt}}
+21 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Soul Sand}}
+1 Loot {{BlockLink|Chest}} (Hoglin Stable)
+1 {{BlockLink|Gilded Blackstone}}
+1 {{EntityLink|Hoglin}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:small_stables_inner_2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/inner_3}}
+|
+84 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:small_stables_inner_3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/outer_0}}
+|
+69 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Basalt}}
+35 {{BlockLink|Blackstone}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+4 {{BlockLink|Blackstone Wall}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:small_stables_outer_0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/outer_1}}
+|
+90 {{BlockLink|Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+17 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+10 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:small_stables_outer_1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/outer_2}}
+|
+126 {{BlockLink|Polished Blackstone Bricks}}
+59 {{BlockLink|Basalt}}
+22 {{BlockLink|Cracked Polished Blackstone Bricks}}
+21 {{BlockLink|Blackstone}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Soul Sand}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:small_stables_outer_2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/small_stables/outer_3}}
+|
+86 {{BlockLink|Polished Blackstone Bricks}}
+32 {{BlockLink|Basalt}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}}
+| [[File:small_stables_outer_3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_1_0}}
+| rowspan="25" | Stairs connecting floors of stables.
+|
+180 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+31 {{BlockLink|Blackstone}}
+18 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 1 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_1_1}}
+|
+225 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+27 {{BlockLink|Cracked Polished Blackstone Bricks}}
+24 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable stairs 1 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_1_2}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable stairs 1 2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_1_3}}
+|
+167 {{BlockLink|Polished Blackstone Bricks}}
+65 {{BlockLink|Blackstone}}
+39 {{BlockLink|Basalt}}
+30 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Magma Block}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable stairs 1 3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_1_4}}
+|
+129 {{BlockLink|Polished Blackstone Bricks}}
+51 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}}
+| [[File:hoglin stable stairs 1 4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_2_0}}
+|
+185 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+28 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 2 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_2_1}}
+|
+227 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 2 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_2_2}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 2 2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_2_3}}
+|
+170 {{BlockLink|Polished Blackstone Bricks}}
+64 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 2 3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_2_4}}
+|
+130 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}}
+| [[File:hoglin stable stairs 2 4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_3_0}}
+|
+182 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable stairs 3 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_3_1}}
+|
+217 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+26 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+9 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 3 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_3_2}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 3 2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_3_3}}
+|
+170 {{BlockLink|Polished Blackstone Bricks}}
+63 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Chain}}
+| [[File:hoglin stable stairs 3 3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/stairs/stairs_3_4}}
+|
+127 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}}
+| [[File:hoglin stable stairs 3 4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/stairs_0_mirrored}}
+|
+185 {{BlockLink|Polished Blackstone Bricks}}
+58 {{BlockLink|Basalt}}
+28 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Glowstone}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting pieces stairs 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/stairs_1_mirrored}}
+|
+227 {{BlockLink|Polished Blackstone Bricks}}
+50 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting pieces stairs 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/stairs_2_mirrored}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+50 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting pieces stairs 2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/stairs_3_mirrored}}
+|
+170 {{BlockLink|Polished Blackstone Bricks}}
+63 {{BlockLink|Blackstone}}
+45 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting pieces stairs 3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/stairs_4_mirrored}}
+|
+131 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+33 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Polished Basalt}}
+| [[File:hoglin stable starting pieces stairs 4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_0}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+8 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable starting stairs 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_1}}
+|
+227 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting stairs 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_2}}
+|
+184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable starting stairs 2.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_3}}
+|
+167 {{BlockLink|Polished Blackstone Bricks}}
+55 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+23 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Magma Block}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting stairs 3.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_4}}
+|
+129 {{BlockLink|Polished Blackstone Bricks}}
+51 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}}
+| [[File:hoglin stable starting stairs 4.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/walls/side_wall_0}}
+| rowspan="3" | The lower half of a part of the rampart. 3 of these generate per bastion.
+|
+4680 {{BlockLink|Blackstone}}
+220 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Chiseled Polished Blackstone}}
+6 {{BlockLink|Polished Blackstone Bricks}}
+3 {{BlockLink|Gilded Blackstone}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 Loot {{BlockLink|Chest}} (Generic)
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin stable side wall 0.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/walls/side_wall_1}}
+|
+4924 {{BlockLink|Blackstone}}
+173 {{BlockLink|Cracked Polished Blackstone Bricks}}
+26 {{BlockLink|Chiseled Polished Blackstone}}
+12 {{BlockLink|Block of Gold}}
+7 {{BlockLink|Polished Blackstone Bricks}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+5 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin stable side wall 1.png|250px]]
+|-
+| {{cd|bastion/hoglin_stable/walls/wall_base}}
+|
+5286 {{BlockLink|Blackstone}}
+66 {{BlockLink|Cracked Polished Blackstone Bricks}}
+27 {{BlockLink|Blackstone Stairs}}
+4 {{BlockLink|Chiseled Polished Blackstone}}
+3 {{BlockLink|Gilded Blackstone}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+| [[File:hoglin stable wall base.png|250px]]
+|}
+{{-}}
+
+=== Housing units ===
+The '''housing unit''' consists of some ruined three
+-part ramparts arranged around a central courtyard with [[nether wart]] growing in the middle. Housing unit pieces are contained in the subfolder units .
+
+{| class="wikitable collapsible collapsed"
+! Structure name !! Description !! Consists of !! Image
+|-
+| {{cd|bastion/units/center_pieces/center_0}}
+| rowspan="3" | Central courtyards with [[nether wart]] growing in the middle. Only 1 generates per bastion.
+|
+72 {{BlockLink|Polished Blackstone Bricks}}
+21 {{BlockLink|Blackstone}}
+15 {{BlockLink|Chiseled Polished Blackstone}}
+15 {{BlockLink|Soul Sand}}
+9 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Nether Wart}}
+2 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Generic)
+| [[File:Bastion units center 0.png|250px]]
+|-
+| {{cd|bastion/units/center_pieces/center_1}}
+|
+32 {{BlockLink|Polished Blackstone Bricks}}
+23 {{BlockLink|Blackstone}}
+11 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Chiseled Polished Blackstone}}
+7 {{BlockLink|Soul Sand}}
+4 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Nether Wart}}
+|[[File:Bastion units center 1.png|250px]]
+|-
+| {{cd|bastion/units/center_pieces/center_2}}
+|
+71 {{BlockLink|Polished Blackstone Bricks}}
+26 {{BlockLink|Blackstone}}
+22 {{BlockLink|Soul Sand}}
+8 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Chiseled Polished Blackstone}}
+5 {{BlockLink|Nether Wart}}
+1 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Generic)
+|[[File:Bastion units center 2.png|250px]]
+|-
+| {{cd|bastion/units/pathways/pathway_0}}
+| rowspan="2" | Pathways connecting the center and the house units.
+|
+6 {{BlockLink|Blackstone}}
+| [[File:Bastion units pathways.png|250px]]
+|-
+| {{cd|bastion/units/pathways/pathway_wall_0}}
+|
+6 {{BlockLink|Blackstone}}
+| [[File:Bastion units pathways.png|250px]]
+|-
+| {{cd|bastion/units/rampart_plates/plate_0}}
+| A wall on bastion/units/ramparts/ramparts_0
.
+|
+260 {{BlockLink|Polished Blackstone Bricks}}
+81 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+|[[File:Bastion units plate 0.png|250px]]
+|-
+| {{cd|bastion/units/ramparts/ramparts_0}}
+| rowspan="3" | The upper half of one side of the rampart. 2 of these generate per bastion.
+|
+4441 {{BlockLink|Polished Blackstone Bricks}}
+494 {{BlockLink|Blackstone}}
+342 {{BlockLink|Basalt}}
+114 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 Loot {{BlockLink|Chest}} (Generic)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units ramparts 0.png|250px]]
+|-
+| {{cd|bastion/units/ramparts/ramparts_1}}
+|
+3022 {{BlockLink|Polished Blackstone Bricks}}
+482 {{BlockLink|Blackstone}}
+236 {{BlockLink|Basalt}}
+79 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units ramparts 1.png|250px]]
+|-
+| {{cd|bastion/units/ramparts/ramparts_2}}
+|
+1417 {{BlockLink|Polished Blackstone Bricks}}
+531 {{BlockLink|Blackstone}}
+74 {{BlockLink|Basalt}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+|[[File:Bastion units ramparts 2.png|250px]]
+|-
+| {{cd|bastion/units/edges/edge_0}}
+| rowspan="19" | House units and some roofs. They generate a stage_0
, then a stage_1
, a stage_2
, and finally a stage_3
on top.
+|
+240 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:Bastion units edge 0.png|250px]]
+|-
+| {{cd|bastion/units/fillers/stage_0}}
+|
+241 {{BlockLink|Polished Blackstone Bricks}}
+30 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:Bastion units stage 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/rot/stage_1_0}}
+|
+177 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+24 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+|[[File:Bastion units rot stage 1 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_0_0}}
+|
+239 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 0 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_0_1}}
+|
+268 {{BlockLink|Polished Blackstone Bricks}}
+34 {{BlockLink|Basalt}}
+9 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lava}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 0 1.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_0_2}}
+|
+279 {{BlockLink|Polished Blackstone Bricks}}
+27 {{BlockLink|Basalt}}
+7 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Chain}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 0 2.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_0_3}}
+|
+231 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+13 {{BlockLink|Blackstone}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 0 3.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_1_0}}
+|
+178 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+24 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 1 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_1_1}}
+|
+281 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lava}}
+|[[File:Bastion units stage 1 1.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_1_2}}
+|
+244 {{BlockLink|Polished Blackstone Bricks}}
+18 {{BlockLink|Basalt}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 1 2.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_1_3}}
+|
+279 {{BlockLink|Polished Blackstone Bricks}}
+9 {{BlockLink|Basalt}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 1 3.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_2_0}}
+|
+176 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+23 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 2 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_2_1}}
+|
+170 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+23 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units stage 2 1.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_3_0}}
+|
+79 {{BlockLink|Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:Bastion units stage 3 0.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_3_1}}
+|
+69 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:Bastion units stage 3 1.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_3_2}}
+|
+69 {{BlockLink|Polished Blackstone Bricks}}
+20 {{BlockLink|Blackstone}}
+2 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}}
+|[[File:Bastion units stage 3 2.png|250px]]
+|-
+| {{cd|bastion/units/stages/stage_3_3}}
+|
+60 {{BlockLink|Polished Blackstone Bricks}}
+15 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}}
+|[[File:Bastion units stage 3 3.png|250px]]
+|-
+| {{cd|bastion/units/wall_units/edge_0_large}}
+|
+290 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+12 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}}
+|[[File:Bastion units edge 0 large.png|250px]]
+|-
+| {{cd|bastion/units/wall_units/unit_0}}
+|
+241 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+|[[File:Bastion units wall unit 0.png|250px]]
+|-
+| {{cd|bastion/units/walls/connected_wall}}
+| The lower half of the rampart on the side. Only 1 generates per bastion.
+|
+4806 {{BlockLink|Blackstone}}
+158 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}}
+5 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units connected wall.png|250px]]
+|-
+| {{cd|bastion/units/walls/wall_base}}
+| The lower half of one side of the rampart connects with house units. Only 1 generates per bastion.
+|
+4654 {{BlockLink|Blackstone}}
+191 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone Stairs}}
+12 {{BlockLink|Block of Gold}}
+11 {{BlockLink|Chiseled Polished Blackstone}}
+8 {{BlockLink|Polished Blackstone Bricks}}
+2 Loot {{BlockLink|Chest}} (Generic)
+7 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:Bastion units wall base.png|250px]]
+|-
+| {{cd|bastion/units/air_base}}
+|A technical connection part.
+|
+1 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:Polished_Blackstone_Bricks.png|200px]]
+|}
+{{-}}
+
+=== Treasure room ===
+The '''treasure room''' structure consists of a large rampart supported by buttresses, with a bridge going between it and the treasure room itself. The rampart contains several treasure chests and a handful of [[blocks of gold]].
+
+The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a [[magma cube]] monster spawner, and a center loot area consisting of [[blocks of gold]], as well as 1 or 2 treasure chests. Additional chests generate in the bastion remnant, but they use the "generic" loot table instead of the "treasure" loot table. Treasure room pieces are contained in the subfolder treasure .
+
+{| class="wikitable collapsible collapsed"
+! Structure name !! Description !! Consists of !! Image
+|-
+| {{cd|bastion/treasure/bases/centers/center_0|wordbreak=1}}
+| rowspan="4"|Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion.
+|
+121 {{BlockLink|Polished Blackstone Bricks}}
+19 {{BlockLink|Block of Gold}}
+14 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Treasure)
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure center 0.png|250px]]
+|-
+| {{cd|bastion/treasure/bases/centers/center_1|wordbreak=1}}
+|
+118 {{BlockLink|Polished Blackstone Bricks}}
+17 {{BlockLink|Blackstone}}
+12 {{BlockLink|Block of Gold}}
+2 Loot {{BlockLink|Chest}} (Treasure)
+2 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure center 1.png|250px]]
+|-
+| {{cd|bastion/treasure/bases/centers/center_2|wordbreak=1}}
+|
+134 {{BlockLink|Polished Blackstone Bricks}}
+16 {{BlockLink|Block of Gold}}
+11 {{BlockLink|Blackstone}}
+6 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Chest}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure center 2.png|250px]]
+|-
+| {{cd|bastion/treasure/bases/centers/center_3|wordbreak=1}}
+|
+75 {{BlockLink|Polished Blackstone Bricks}}
+13 {{BlockLink|Block of Gold}}
+5 {{BlockLink|Blackstone}}
+1 Loot {{BlockLink|Chest}} (Treasure)
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure center 3.png|250px]]
+|-
+| {{cd|bastion/treasure/bases/lava_basin|wordbreak=1}}
+| The lava basin at the bottom of the treasure room and a bridge on it. Only 1 generates per bastion.
+|
+956 {{BlockLink|Lava}}
+802 {{BlockLink|Polished Blackstone Bricks}}
+129 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Chain}}
+1 Magma Cube {{BlockLink|Monster Spawner}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure bases lava.png|250px]]
+|-
+| {{cd|bastion/treasure/brains/center_brain|wordbreak=1}}
+| rowspan="4"|Technical connection parts.
+| N/A
+| N/A
+|-
+| {{cd|bastion/treasure/connectors/center_to_wall_middle|wordbreak=1}}
+| N/A
+| N/A
+|-
+| {{cd|bastion/treasure/connectors/center_to_wall_top|wordbreak=1}}
+| N/A
+| N/A
+|-
+| {{cd|bastion/treasure/connectors/center_to_wall_top_entrance|wordbreak=1}}
+| N/A
+| N/A
+|-
+| {{cd|bastion/treasure/corners/bottom/corner_0|wordbreak=1}}
+| rowspan="2"|The corners of the corridors of the first, second, and third floors are shown in the treasure room.
+|
+191 {{BlockLink|Polished Blackstone Bricks}}
+20 {{BlockLink|Cracked Polished Blackstone Bricks}}
+19 {{BlockLink|Basalt}}
+7 {{BlockLink|Blackstone}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:bastion treasure bottom corner 0.png|125px]]
+|-
+| {{cd|bastion/treasure/corners/bottom/corner_1|wordbreak=1}}
+|
+89 {{BlockLink|Polished Blackstone Bricks}}
+60 {{BlockLink|Cracked Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}}
+|[[File:bastion treasure bottom corner 1.png|125px]]
+|-
+| {{cd|bastion/treasure/corners/edges/bottom|wordbreak=1}}
+| rowspan="3"|The corners of walls.
+|
+64 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure bottom edge.png|50px]]
+|-
+| {{cd|bastion/treasure/corners/edges/middle|wordbreak=1}}
+|
+60 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure middle edge.png|50px]]
+|-
+| {{cd|bastion/treasure/corners/edges/top|wordbreak=1}}
+|
+68 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure top edge.png|50px]]
+|-
+| {{cd|bastion/treasure/corners/middle/corner_0|wordbreak=1}}
+| rowspan="2"|The corners of the corridors of the fourth, fifth, and sixth floors of the treasure room.
+|
+86 {{BlockLink|Polished Blackstone Bricks}}
+25 {{BlockLink|Basalt}}
+21 {{BlockLink|Blackstone}}
+2 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Slab}}
+|[[File:bastion treasure middle corner 0.png|125px]]
+|-
+| {{cd|bastion/treasure/corners/middle/corner_1|wordbreak=1}}
+|
+74 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+27 {{BlockLink|Basalt}}
+5 {{BlockLink|Blackstone}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}}
+|[[File:bastion treasure middle corner 1.png|125px]]
+|-
+| {{cd|bastion/treasure/corners/top/corner_0|wordbreak=1}}
+| rowspan="2"|The corners of the corridors of the seventh and eighth floors of the treasure room.
+|
+67 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+|[[File:bastion treasure top corner 0.png|125px]]
+|-
+| {{cd|bastion/treasure/corners/top/corner_1|wordbreak=1}}
+|
+74 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Blackstone}}
+1 {{BlockLink|Polished Blackstone Stairs}}
+|[[File:bastion treasure top corner 1.png|125px]]
+|-
+| {{cd|bastion/treasure/entrances/entrance_0|wordbreak=1}}
+| The bridge going between the entrance and the treasure room.
+|
+292 {{BlockLink|Polished Blackstone Bricks}}
+13 {{BlockLink|Blackstone}}
+2 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure entrance 0.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/empty|wordbreak=1}}
+| rowspan="4"| Structures extending from the corridors.
+|1 {{BlockLink|Basalt}}
+|[[File:Basalt_Axis_Y.png|200px]]
+|-
+| {{cd|bastion/treasure/extensions/fire_room|wordbreak=1}}
+|
+355 {{BlockLink|Polished Blackstone Bricks}}
+66 {{BlockLink|Blackstone}}
+18 {{BlockLink|Basalt}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Fire}}
+4 {{BlockLink|Netherrack}}
+1 {{BlockLink|Blackstone Slab}}
+|[[File:bastion treasure fire room.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/house_0|wordbreak=1}}
+|
+124 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Blackstone}}
+7 {{BlockLink|Basalt}}
+1 {{BlockLink|Polished Blackstone Stairs}}
+|[[File:bastion treasure house 0.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/house_1|wordbreak=1}}
+|
+151 {{BlockLink|Polished Blackstone Bricks}}
+42 {{BlockLink|Blackstone}}
+11 {{BlockLink|Basalt}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Slab}}
+|[[File:bastion treasure house 1.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/large_bridge_0|wordbreak=1}}
+| rowspan="4"| Large bridges extending from the corridors.
+|
+20 {{BlockLink|Polished Blackstone Bricks}}
+18 {{BlockLink|Blackstone}}
+9 {{BlockLink|Basalt}}
+|[[File:bastion treasure large bridge 0.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/large_bridge_1|wordbreak=1}}
+|
+20 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone}}
+7 {{BlockLink|Basalt}}
+|[[File:bastion treasure large bridge 1.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/large_bridge_2|wordbreak=1}}
+|
+37 {{BlockLink|Blackstone}}
+31 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}}
+|[[File:bastion treasure large bridge 2.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/large_bridge_3|wordbreak=1}}
+|
+46 {{BlockLink|Polished Blackstone Bricks}}
+42 {{BlockLink|Basalt}}
+3 {{BlockLink|Blackstone}}
+|[[File:bastion treasure large bridge 3.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/roofed_bridge|wordbreak=1}}
+| A bridge with a roof that extending from the corridors.
+|
+92 {{BlockLink|Polished Blackstone Bricks}}
+27 {{BlockLink|Blackstone}}
+|[[File:bastion treasure roofed bridge.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/small_bridge_0|wordbreak=1}}
+| rowspan="4"| Small bridges extending from the corridors.
+|
+7 {{BlockLink|Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}}
+|[[File:bastion treasure small bridge 0.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/small_bridge_1|wordbreak=1}}
+|
+19 {{BlockLink|Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}}
+|[[File:bastion treasure small bridge 1.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/small_bridge_2|wordbreak=1}}
+|
+11 {{BlockLink|Polished Blackstone Bricks}}
+10 {{BlockLink|Blackstone}}
+|[[File:bastion treasure small bridge 2.png|250px]]
+|-
+| {{cd|bastion/treasure/extensions/small_bridge_3|wordbreak=1}}
+|
+34 {{BlockLink|Polished Blackstone Bricks}}
+23 {{BlockLink|Basalt}}
+|[[File:bastion treasure small bridge 3.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/bottom_wall_0|wordbreak=1}}
+| One side of the lower half of the rampart.
+|
+2571 {{BlockLink|Blackstone}}
+109 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Magma Block}}
+12 {{BlockLink|Basalt}}
+24 {{BlockLink|Lava}} Source
+2 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Chiseled Polished Blackstone}}
+|[[File:bastion treasure bottom wall 0.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/lava_basin_main|wordbreak=1}}
+| Lava basin under the bridge between the rampart and the treasure room. Only 1 generates per bastion.
+|
+7250 {{BlockLink|Polished Blackstone Bricks}}
+357 {{BlockLink|Lava}} (Source)
+55 {{BlockLink|Cracked Polished Blackstone Bricks}}
+13 {{BlockLink|Chiseled Polished Blackstone}}
+|[[File:bastion treasure lava basin.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/lava_basin_side|wordbreak=1}}
+| Lava basin on the left between the rampart and the treasure room. Only 1 generates per bastion.
+|
+7250 {{BlockLink|Polished Blackstone Bricks}}
+357 {{BlockLink|Lava}} (Source)
+55 {{BlockLink|Cracked Polished Blackstone Bricks}}
+13 {{BlockLink|Chiseled Polished Blackstone}}
+|[[File:bastion treasure lava basin.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/mid_wall_main|wordbreak=1}}
+|The middle right part of the rampart that connects to the bridge. Only 1 generates per bastion.
+|
+3088 {{BlockLink|Polished Blackstone Bricks}}
+86 {{BlockLink|Basalt}}
+42 {{BlockLink|Cracked Polished Blackstone Bricks}}
+41 {{BlockLink|Polished Blackstone Brick Stairs}}
+29 {{BlockLink|Blackstone}}
+6 {{BlockLink|Lantern}}
+2 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Block of Gold}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure ramparts mid wall 0.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/mid_wall_side|wordbreak=1}}
+| The middle left part of the rampart. Only 1 generates per bastion.
+|
+2941 {{BlockLink|Polished Blackstone Bricks}}
+103 {{BlockLink|Basalt}}
+47 {{BlockLink|Polished Blackstone Brick Stairs}}
+26 {{BlockLink|Blackstone}}
+15 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Lantern}}
+2 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Block of Gold}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure ramparts mid wall 1.png|250px]]
+|-
+| {{cd|bastion/treasure/ramparts/top_wall|wordbreak=1}}
+| The upper half of one side of the rampart.
+|
+1187 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Blackstone}}
+38 {{BlockLink|Basalt}}
+25 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Block of Gold}}[Each gold block has a 70% chance of appearing. Otherwise, air, polished blackstone, or cracked polished blackstone is generated instead.]
+2 {{BlockLink|Lantern}}
+|[[File:bastion treasure ramparts top wall.png|250px]]
+|-
+|{{cd|bastion/treasure/roofs/center_roof|wordbreak=1}}
+| rowspan="3"|The roof of the treasure room.
+|
+1152 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure roof center.png|250px]]
+|-
+|{{cd|bastion/treasure/roofs/corner_roof|wordbreak=1}}
+|
+50 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure roof corner.png|250px]]
+|-
+|{{cd|bastion/treasure/roofs/wall_roof|wordbreak=1}}
+|
+240 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure roof wall.png|250px]]
+|-
+|{{cd|bastion/treasure/stairs/lower_stairs|wordbreak=1}}
+| Stairs on the bridge of bastion/treasure/bases/lava_basin
.
+|
+13 {{BlockLink|Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Blackstone}}
+|[[File:bastion treasure stairs.png|250px]]
+|-
+|{{cd|bastion/treasure/walls/bottom/wall_0|wordbreak=1}}
+| rowspan="4"|The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side.
+|
+1043 {{BlockLink|Polished Blackstone Bricks}}
+83 {{BlockLink|Blackstone}}
+45 {{BlockLink|Basalt}}
+37 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Chain}}
+6 {{BlockLink|Polished Blackstone Brick Stairs}}
+4 {{BlockLink|Lantern}}
+1 {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lava}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall bottom 0.png|250px]]
+|-
+|{{cd|bastion/treasure/walls/bottom/wall_1|wordbreak=1}}
+|
+983 {{BlockLink|Polished Blackstone Bricks}}
+108 {{BlockLink|Basalt}}
+40 {{BlockLink|Cracked Polished Blackstone Bricks}}
+30 {{BlockLink|Blackstone}}
+21 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall bottom 1.png|250px]]
+|-
+|{{cd|bastion/treasure/walls/bottom/wall_2|wordbreak=1}}
+|
+1075 {{BlockLink|Polished Blackstone Bricks}}
+111 {{BlockLink|Basalt}}
+54 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Lantern}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall bottom 2.png|250px]]
+|-
+|{{cd|bastion/treasure/walls/bottom/wall_3|wordbreak=1}}
+|
+952 {{BlockLink|Polished Blackstone Bricks}}
+130 {{BlockLink|Basalt}}
+51 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall bottom 3.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/mid/wall_0|wordbreak=1}}
+| rowspan="3"|The corridors of the fourth, fifth, and sixth floors of the treasure room. 4 generate per bastion, 1 on each side.
+|
+434 {{BlockLink|Polished Blackstone Bricks}}
+123 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+20 {{BlockLink|Polished Basalt}}
+13 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lava}}
+1 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall mid 0.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/mid/wall_1|wordbreak=1}}
+|
+412 {{BlockLink|Polished Blackstone Bricks}}
+198 {{BlockLink|Basalt}}
+77 {{BlockLink|Blackstone}}
+40 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chain}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Lava}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Polished Basalt}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall mid 1.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/mid/wall_2|wordbreak=1}}
+|
+575 {{BlockLink|Polished Blackstone Bricks}}
+130 {{BlockLink|Basalt}}
+33 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Chain}}
+3 {{BlockLink|Lava}} (Source)
+2 {{BlockLink|Blackstone Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall mid 2.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/outer/bottom_corner|wordbreak=1}}
+| rowspan="6"|The walls of the treasure room.
+|
+160 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 1.png|100px]]
+|-
+| {{cd|bastion/treasure/walls/outer/medium_outer_wall|wordbreak=1}}
+|
+768 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 2.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/outer/mid_corner|wordbreak=1}}
+|
+150 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 3.png|100px]]
+|-
+| {{cd|bastion/treasure/walls/outer/outer_wall|wordbreak=1}}
+|
+720 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 4.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/outer/tall_outer_wall|wordbreak=1}}
+|
+816 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 5.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/outer/top_corner|wordbreak=1}}
+|
+170 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 6.png|100px]]
+|-
+| {{cd|bastion/treasure/walls/top/main_entrance|wordbreak=1}}
+|The corridors of the seventh and eighth floors of the treasure room connect to the bridge outside.
+|
+593 {{BlockLink|Polished Blackstone Bricks}}
+105 {{BlockLink|Basalt}}
+79 {{BlockLink|Blackstone}}
+72 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Basalt}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall top main.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/top/wall_0|wordbreak=1}}
+|rowspan="2"|The corridors of the seventh and eighth floors of the treasure room.
+|
+502 {{BlockLink|Polished Blackstone Bricks}}
+102 {{BlockLink|Blackstone}}
+55 {{BlockLink|Basalt}}
+53 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Lantern}}
+6 {{BlockLink|Blackstone Stairs}}
+2 {{BlockLink|Blackstone Slab}}
+2 {{BlockLink|Chain}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lava}}
+|[[File:bastion treasure wall top 0.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/top/wall_1|wordbreak=1}}
+|
+602 {{BlockLink|Polished Blackstone Bricks}}
+134 {{BlockLink|Basalt}}
+116 {{BlockLink|Blackstone}}
+52 {{BlockLink|Cracked Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone Wall}}
+5 {{BlockLink|Chain}}
+3 {{BlockLink|Blackstone Slab}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}} (Source)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+|[[File:bastion treasure wall top 1.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/entrance_wall|wordbreak=1}}
+|The wall of the treasure room connects with the bridge outside.
+|
+763 {{BlockLink|Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}}
+|[[File:bastion treasure wall 0.png|250px]]
+|-
+| {{cd|bastion/treasure/walls/lava_wall|wordbreak=1}}
+| The wall between the treasure room and the lava basin on the left.
+|
+840 {{BlockLink|Polished Blackstone Bricks}}
+|[[File:bastion treasure wall 7.png|100px]]
+|-
+| {{cd|bastion/treasure/big_air_full|wordbreak=1}}
+| A technical connection part.
+| None
+| N/A
+|}
+{{-}}
+
+=== Blocks ===
+
+{{columns-list|colwidth=16em|
+* {{BlockLink|Basalt}}
+* {{BlockLink|Polished Basalt}}
+* {{BlockLink|Blackstone}}
+* {{BlockLink|Blackstone Slab}}
+* {{BlockLink|Blackstone Stairs}}
+* {{BlockLink|Blackstone Wall}}
+* {{BlockLink|Gilded Blackstone}}
+* {{BlockLink|Polished Blackstone Bricks}}
+* {{BlockLink|Polished Blackstone Brick Stairs}}
+* {{BlockLink|Cracked Polished Blackstone Bricks}}
+* {{BlockLink|Chiseled Polished Blackstone}}
+* {{BlockLink|Block of Gold}}
+* {{BlockLink|Chain}}
+* {{BlockLink|Chest}}
+* {{BlockLink|Fire}}
+* {{BlockLink|Glowstone}}
+* {{BlockLink|Lantern}}
+* {{BlockLink|Lava}}
+* {{BlockLink|Magma Block}}
+* {{BlockLink|Nether Wart}}
+* {{BlockLink|Netherrack}}
+* {{BlockLink|Block of Quartz}}
+* {{BlockLink|Smooth Quartz Block}}
+* {{BlockLink|Smooth Quartz Slab}}
+* {{BlockLink|Soul Sand}}
+* {{BlockLink|Monster Spawner}}
+}}
+
+== Loot ==
+{{see also|Chest loot}}
+
+=== Bridge ===
+This loot appears in some structures in bridge bastion remnants.
+
+{{LootChest|bastion-bridge}}
+
+{{notelist}}
+
+=== Generic ===
+This loot appears in chests throughout all types of bastion remnants.
+
+{{LootChest|bastion-generic}}
+
+{{notelist}}
+
+=== Hoglin Stable ===
+This loot appears in some structures in hoglin stable bastion remnants.
+
+{{LootChest|bastion-hoglin-stable}}
+
+{{notelist}}
+
+=== Treasure ===
+This loot appears in some structures in treasure bastion remnants.
+
+{{LootChest|bastion-treasure}}
+
+{{notelist}}
+
+== Data values ==
+=== ID ===
+{{el|je}}:
+{{ID table
+|edition=java
+|firstcolumnname=Structure type
+|displayname=[[Jigsaw structure|Jigsaw]]
+|spritename=jigsaw
+|spritetype=block
+|nameid=jigsaw
+|foot=1}}
+{{ID table
+|edition=java
+|firstcolumnname=Structure
+|displayname=Bastion Remnant
+|spritetype=env
+|nameid=bastion_remnant
+|foot=1}}
+
+{{el|be}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|firstcolumnname=Structure
+|generatetranslationkeys=y
+|displayname=Bastion Remnant
+|spritetype=env
+|nameid=bastion_remnant
+|aliasid=bastionremnant
+|translationkey=feature.bastion_remnant
+|foot=1}}
+
+== Advancements ==
+{{load advancements|Those Were The Days;War Pigs}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.16|dev=20w16a|Added bastion remnants.}}
+|{{HistoryLine|||dev=20w17a|Bastion remnant loot has been tweaked.
+|Ancient debris and netherite scrap have been made rarer.
+|Diamond gear is now found instead of netherite gear.
+|Damaged randomly enchanted crossbows can now be found in bastion bridge chests.
+|Other small changes to weights, stack sizes, pool contents, and rolls have been made.
+|[[Barrier]]s no longer generate in bastion lava pools.[{{bug|MC-178797}}]}}
+|{{HistoryLine|||dev=20w19a|Bastion remnants are now slightly less common.}}
+|{{HistoryLine|||dev=pre3|Duplicate, unused structures have been removed.
+|The fifth inner and outer large hoglin stable variants did not generate prior to this pre-release.
+|A stray [[emerald block]] has been removed from {{cd|treasure/big_air_full}}. This emerald block was never found in naturally generated bastions as it would be overwritten.}}
+|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brutes]], which spawn in bastion remnants.}}
+|{{HistoryLine|||dev=20w30a|[[Gilded blackstone]] is now more likely to generate underneath [[chest]]s in bastion remnants.
+|The loot of bastion remnant chests has been changed, generally making more valuable items more common and in larger quantities.}}|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[Netherite upgrade]]s and [[snout armor trim]]s are now found in bastion chests.}}
+|{{HistoryLine|||dev=23w05a|Increased the chance of [[netherite upgrade]]s and [[snout armor trim]]s from 3.2% to 10% and from 4.7% to 8.3%.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added bastion remnants.}}
+|{{HistoryLine|||dev=beta 1.16.0.59|Magma cube [[monster spawner]]s can now be found in bastion remnants.
+|Tweaked bastion remnant loot.}}
+|{{HistoryLine|||dev=beta 1.16.0.63|Bastion remnant loot has been tweaked again to closer resemble Java Edition.
+|Bastion remnants now contain diamond gear instead of netherite gear.
+|Other small changes to weights, stack sizes, pool contents, and rolls have been made.}}
+|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brutes]], which spawn in bastion remnants.}}
+|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|The loot of Bastion Remnants has been changed, generally making more valuable items more common and in larger quantities.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[Netherite upgrade]]s and [[snout armor trim]]s are now found in bastion chests.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+[[File:abandoned jigsaw test 1.png|thumb|{{cd|bastion/jigsaw_test}} in ''Bedrock Edition''.]][[File:abandoned jigsaw test 2.png|thumb|Signs in {{cd|bastion/jigsaw_test}}.]]
+* The structure {{cd|bastion/hoglin_stable/starting_pieces/stairs_1_mirrored}}, despite containing the word "mirrored", it is not stored as mirrored like the other mirrored stairs. This has no effect on generation due to the placement of [[jigsaw block]]s in the structure.
+* {{IN|Bedrock}}, there are multiple unused structure files. Unlike the unused structures {{in|Java}}, these structures are more technical.
+** Two files named {{cd|bastion/units/wall_units/edge_0|bastion/treasure/ramparts/lava_basin|d=and}} contain blocks that have not been added to the game, including {{cd|blackstone_bricks|blackstone_brick_stairs|cracked_blackstone_bricks|chiseled_blackstone_bricks|d=and}}.
+** A test structure file, {{cd|bastion/jigsaw_test}}, contains two oak signs, some jigsaw blocks, stained glass, and stone.
+* Buried sections can exist within the bastion and alongside it. Ore may generate alongside or within [[netherrack]], but [[glowstone blob]]s can do so within its air.
+* [[Ghast]]s can spawn in the treasure room if the room is in the correct biome, leading to a surprising ramp-up in difficulty.
+
+== Gallery ==
+=== Screenshots ===
+
+BuriedBastionRemnant.png|A previously buried bastion remnant that has been exposed.
+Bastion Remnant Bridge.png|Exterior of a treasure room bastion remnant.
+Bastion forefront.png|Close view of a bridge bastion remnant.
+Basaltdeltabastionremnant.png|A stable generating partway through a basalt delta biome.
+BastionSpawn.png|A housing unit bastion remnant in a [[soul sand valley]] biome, right as the player exits the nether portal.
+EncasedBastion.png|A housing unit bastion remnant almost completely encased in netherrack.
+Bastion remnant treasure.png|An example of the items that can be found in bastion remnant chests.
+Bastion remnant treasure 2.png|Another example of the items that can be found in bastion remnant chests.
+
+
+=== Promotional images ===
+
+File:Bastion Piglin.jpg|Piglin in a bastion.
+File:Bastion Piglin Brute.jpg|Piglin brute in a bastion.
+File:Lava Bastion.jpg|A bastion generated surrounded by lava.
+File:Soul Sand Valley Bastion 1.jpg|A bastion in a soul sand valley.
+File:Soul Sand Valley Bastion 2.jpg|A bastion in a soul sand valley.
+File:Bastion Hoglin.jpg|Hoglin in a bastion.
+File:Bastion Walls.jpg|Walls within a bastion.
+File:Ari loots a bastion.jpg|Ari looting a bastion chest.[{{mcnet|trails-tales-update-out-today-java|Trails Tales Update Out Today on Java|June 7, 2023}}]
+
+
+=== In other media ===
+
+File:MCD Gold Room 1.png|A [[Dungeons:Gold Room|bastion]] as it appears in ''[[Minecraft Dungeons]]''.
+File:Horde of the Bastion Base MCL.jpg|The [[Legends:Horde of the Bastion|Horde of the Bastion]], a force themed around bastions from ''[[Minecraft Legends]]''.
+File:LEGOMCTheNetherBastionBoxed.png|A [[LEGO Minecraft|Lego]] set about a bastion remnant.
+
+
+== Notes ==
+{{reflist|group=n}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox generated structures|structures}}
+
+[[de:Bastionsruine]]
+[[es:Bastión en ruinas]]
+[[fr:Vestiges de bastion]]
+[[ja:砦の遺跡]]
+[[ko:보루 잔해]]
+[[lzh:砦堡古跡]]
+[[pl:Ruiny bastionu]]
+[[pt:Bastião em ruínas]]
+[[ru:Развалины бастиона]]
+[[uk:Залишки бастіону]]
+[[zh:堡垒遗迹]]
diff --git a/wiki_backup/Battle & Beasts 2 Skin Pack.txt b/wiki_backup/Battle & Beasts 2 Skin Pack.txt
new file mode 100644
index 0000000..807a72e
--- /dev/null
+++ b/wiki_backup/Battle & Beasts 2 Skin Pack.txt
@@ -0,0 +1,287 @@
+{{Exclusive|Bedrock|Console}}
+{{Infobox skin pack
+| skins = 45
+| price = {{minecoin|310}}
+| release = BE: September 12, 2017 LCE: October 9, 2013
+| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=b7f37821-7577-41cc-aaf3-d7fbb8844a1e Battle & Beasts 2 Skin Pack in Minecraft Marketplace]
+}}[[File:BattleBeasts2SP.jpg|thumb|Key art]]
+
+'''Battle & Beasts 2 Skin Pack'''[{{Cite|archive-url=https://web.archive.org/web/20131116002310/http://playxbla.com/battle-and-beasts-skin-pack-2-coming-soon-to-minecraft-xbox-360-edition/|title=Battle and Beasts Skin Pack 2 Coming Soon To Minecraft: Xbox 360 Edition!|website=playxbla.com|date=October 2013}}] is a [[skin pack]] which, like the [[Battle & Beasts Skin Pack]], contains 45 skins themed around wild animals and warriors of different nations. It is included in the {{editions|wiiu|switch}} by default.
+
+== Skins ==
+{| class="wikitable sortable" width="70%"
+|+
+! width=100px |Name
+! width=60px |Render
+!Description
+!Notes
+|-
+|Baby Ghast
+|[[File:Baby Ghast skin.png|60px]]
+|An adolescent [[ghast]], with shrunken proportions, such as thin tentacles.
+|This was the first ''Minecraft'' skin with a completely transparent body and lower torso.
+Similar baby ghasts appear in [[Dungeons:Baby Ghast|Minecraft Dungeons]] and [[15 Year Journey]], with different designs.
+|-
+|Siamese Cat
+|[[File:Siamese Cat skin.png|60px]]
+|A humanoid [[siamese cat]].
+|
+|-
+|Rabbit
+|[[File:Rabbit skin.png|60px]]
+|A humanoid rabbit, noticeably more realistic than ''Minecraft'' [[Rabbit|rabbits]].
+|
+|-
+|Tiger
+|[[File:Tiger skin.png|60px]]
+|A humanoid, dark orange tiger.
+|
+|-
+|Snow Leopard
+|[[File:Snow Leopard.png|60px]]
+|A humanoid snow leopard.
+|
+|-
+|Fungi Man
+|[[File:Fungi Man.png|60px]]
+|A being made predominantly of [[dirt]] and [[mycelium]], with a [[Mushroom Block|red mushroom]] for a head.
+|Free to use without purchasing the pack.
+|-
+|Nether Man
+|[[File:Nether Man.png|60px]]
+|A being made predominantly of [[netherrack]], with [[Fire|flames]] for a head and [[Nether Brick|nether brick]] appendages.
+|
+|-
+|Giant Panda
+|[[File:Giant Panda.png|60px]]
+|A humanoid giant panda.
+|Predates the [[panda]] mob by two years.
+|-
+|Red Panda
+|[[File:Red Panda skin.png|60px]]
+|A humanoid red panda.
+|Free to use without purchasing the pack.
+|-
+|Lemur
+|[[File:Lemur.png|60px]]
+|A humanoid lemur.
+|
+|-
+|Shark
+|[[File:Shark.png|60px]]
+|A humanoid shark, standing on its fins with short, stubby arms.
+|
+|-
+|Walrus
+|[[File:Walrus.png|60px]]
+|A humanoid walrus, with 3D tusks and fins for legs.
+|
+|-
+|Dolphin
+|[[File:Dolphin skin.png|60px]]
+|A humanoid, smiling dolphin standing on its fins.
+|Predates the [[dolphin]] mob by a year.
+|-
+|Narwhal
+|[[File:Narwhal.png|60px]]
+|A humanoid narwhal with a 3D horn.
+|
+|-
+|Orca
+|[[File:Orca.png|60px]]
+|A humanoid orca, noticeably bulkier compared to similar skins.
+|
+|-
+|Gecko
+|[[File:Gecko.png|60px]]
+|A humanoid, periwinkle and orange gecko.
+|Free to use without purchasing the pack.
+|-
+|Fox
+|[[File:Fox skin.png|60px]]
+|A humanoid fox textured with fur.
+|Predates the [[fox]] mob by two years.
+|-
+|Toad
+|[[File:Toad.png|60px]]
+|A yellow, humanoid toad making a face.
+|Free to use without purchasing the pack.
+|-
+|Sloth
+|[[File:Sloth.png|60px]]
+|A humanoid sloth.
+|
+|-
+|Badger
+|[[File:Badger.png|60px]]
+|A humanoid badger.
+|Six years after the skin pack, [[Legends:Badger|badgers]] would appear in {{MCL}}.
+|-
+|Star Nosed Mole
+|[[File:Star Nosed Mole.png|60px]]
+|A humanoid mole.
+|
+|-
+|Capybara
+|[[File:Capybara.png|60px]]
+|A humanoid, orange capybara.
+|Free to use without purchasing the pack.
+|-
+|Hedgehog
+|[[File:Hedgehog skin.png|60px]]
+|A humanoid hedgehog.
+|Four years after the skin pack, a hedgehog mob would be included in {{MCD}}.
+|-
+|Octopus
+|[[File:Octopus.png|60px]]
+|A vaguely humanoid octopus, using its tentacles as arms and legs.
+|
+|-
+|Mole Rat
+|[[File:Mole Rat.png|60px]]
+|A humanoid naked mole rat.
+|Free to use without purchasing the pack.
+|-
+|Masai Man
+|[[File:Masai Man.png|60px]]
+|A traditional Masai man, with red clothes and a shaved head.
+|Free to use without purchasing the pack.
+|-
+|Masai Woman
+|[[File:Masai Woman.png|60px]]
+|A traditional Masai woman.
+|Free to use without purchasing the pack.
+|-
+|Musketeer
+|[[File:Musketeer.png|60px]]
+|A classical musketeers, with a promintent mustache.
+|
+|-
+|Female Musketeer
+|[[File:Female Musketeer.png|60px]]
+|
+|
+|-
+|Incan Man
+|[[File:Incan Man.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Incan Woman
+|[[File:Incan Woman.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Maori Man
+|[[File:Maori Man.png|60px]] [[File:MaoriCapeR.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Maori Woman
+|[[File:Maori Woman.png|60px]]
+|
+|
+|-
+|Arabian Man
+|[[File:Arabian Man.png|60px]] [[File:ArabianCapeR.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Arabian Woman
+|[[File:Arabian Woman.png|60px]]
+|
+|
+|-
+|Cossack Man
+|[[File:Cossack Man.png|60px]]
+|
+|
+|-
+|Cossack Woman
+|[[File:Cossack Woman.png|60px]]
+|
+|
+|-
+|Conquistador Man
+|[[File:Conquistador Man.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Conquistador Woman
+|[[File:Conquistador Woman.png|60px]]
+|
+|
+|-
+|Barbarian Man
+|[[File:Barbarian Man.png|60px]]
+|
+|
+|-
+|Barbarian Woman
+|[[File:Barbarian Woman.png|60px]]
+|
+|
+|-
+|Egyptian Man
+|[[File:Egyptian Man.png|60px]]
+|
+|
+|-
+|Egyptian Woman
+|[[File:Egyptian Woman.png|60px]]
+|
+|
+|-
+|Highland Man
+|[[File:Highland Man.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Highland Woman
+|[[File:Highland Woman.png|60px]]
+|
+|
+|}
+
+== Quotes ==
+{{Quote|This second Battle & Beasts pack brings you more Animals, more Warriors and some surprising Mammals too! I am the Walrus!!|Minecraft Marketplace description}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|Bedrock Edition}}
+|{{HistoryLine||September 12, 2017|link=none|Added the Battle & Beasts 2 Skin Pack to the Marketplace.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.06|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|Added the files for the Battle & Beasts 2 Skin Pack.}}
+|{{historyLine||xbox=October 9, 2013|xboxlink=none|The Battle & Beasts 2 Skin Pack is now available.}}
+}}
+
+== Gallery ==
+=== Official artwork ===
+
+File:BattleAndBeastsSkinPack2.png|Promotional image of skins included in the pack.
+File:BattleAndBeasts2.png|The pack's key art without text.
+
+
+=== Promotional images ===
+
+File:Battle & Beasts 2 screenshot 1.jpg
+File:Battle & Beasts 2 screenshot 2.jpg
+File:Battle & Beasts 2 screenshot 3.jpg
+File:Battle & Beasts 2 screenshot 4.jpg
+File:Battle & Beasts 2 screenshot 5.jpg
+File:Battle & Beasts 2 screenshot 6.jpg
+File:Battle & Beasts 2 screenshot 7.jpg
+File:Battle & Beasts 2 screenshot 8.jpg
+File:Battle & Beasts 2 screenshot 9.jpg
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+
+* [https://www.xbox.com/en-US/games/store/minecraft-battle-beasts-2-skin-pack/BRG5F1JWJNSQ/0001 Battle & Beasts 2 Skin Pack] on Xbox.com
+
+== Navigation ==
+{{Navbox skin packs}}
+[[Category:Skin packs]]
diff --git a/wiki_backup/Battle & Beasts Skin Pack.txt b/wiki_backup/Battle & Beasts Skin Pack.txt
new file mode 100644
index 0000000..4a8dc10
--- /dev/null
+++ b/wiki_backup/Battle & Beasts Skin Pack.txt
@@ -0,0 +1,283 @@
+{{Exclusive|Bedrock|Console|3ds}}
+{{Infobox skin pack
+| skins = 45
+| price = {{minecoin|310}}
+| release = BE: July 19, 2017 LCE: May 8, 2013 3DS: July 24, 2018
+| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=19ee6c39-d271-4bd1-b76b-6d3fca4266b7 Battle & Beasts Skin Pack in Minecraft Marketplace]
+}}[[File:BattleBeastsSP.jpg|thumb|Key art]]
+
+'''Battle & Beasts Skin Pack'''[{{Mcnet|new-skins-marketplace|New skins on Marketplace!|July 19, 2017|Marsh Davies}}] is a [[skin pack]] containing 45 skins themed around wild animals and warriors of different nations. It is included in the {{editions|wiiu|switch}} by default.
+
+== Skins ==
+{| class="wikitable sortable" width="70%"
+|+
+! width=100px |Name
+! width=60px |Render
+!Description
+!Notes
+|-
+|Enderman in a Suit
+|[[File:Enderman in Suit.png|60px]]
+|An [[enderman]] in a black tuxedo with a purple tie.
+|
+|-
+|Zombie in a Suit
+|[[File:Zombie in Suit.png|60px]]
+|A [[zombie]] in a black tuxedo with a red tie.
+|
+|-
+|Cave Spider in a Suit
+|[[File:Cave Spider in Suit.png|60px]]
+|A humanoid [[Cave Spider|cave spider]] in a white suit with a red bow tie.
+|Free to use without purchasing the pack.
+|-
+|Chicken in a Suit
+|[[File:Chicken in Suit.png|60px]]
+|A humanoid [[chicken]] in a black suit with a mustard tie.
+|
+|-
+|Zebra
+|[[File:Zebra.png|60px]]
+|A humanoid, beige zebra with pupils.
+|
+|-
+|Panther
+|[[File:Panther.png|60px]]
+|A humanoid, bluish-black panther.
+|
+|-
+|Warthog
+|[[File:Warthog.png|60px]]
+|A humanoid warthog with curved tusks.
+|
+|-
+|Mandrill Baboon
+|[[File:Mandrill Baboon.png|60px]]
+|A humanoid mandrill baboon.
+|Free to use without purchasing the pack.
+|-
+|Meerkat
+|[[File:Meerkat Skin.png|60px]]
+|A humanoid [[meerkat]] making puppy dog eyes.
+|
+|-
+|Rhinoceros
+|[[File:Rhino.png|60px]]
+|A humanoid rhinoceros with a 3D snout and horn, and closed eyes.
+|Free to use without purchasing the pack.
+|-
+|Hippopotamus
+|[[File:Hippo.png|60px]]
+|A humanoid, purple hippo.
+|Free to use without purchasing the pack.
+|-
+|Elephant
+|[[File:Elephant Skin.png|60px]]
+|A humanoid elephant with a 3D trunk and pupils.
+|
+|-
+|Lion
+|[[File:Lion.png|60px]]
+|A humanoid, masculine lion with a 3D snout.
+|
+|-
+|Aardvark
+|[[File:Aardvark.png|60px]]
+|A humanoid aardvark with a 3D snout and upturned eyes.
+|Free to use without purchasing the pack.
+|-
+|Leopard
+|[[File:Leopard.png|60px]]
+|A humanoid leopard with a 3D snout and ears.
+|
+|-
+|Gnu
+|[[File:Gnu.png|60px]]
+|A humanoid gnu with 3D horns.
+|
+|-
+|Hyena
+|[[File:Hyena.png|60px]]
+|A humanoid hyena with 3D ears.
+|Free to use without purchasing the pack.
+|-
+|Antelope
+|[[File:Antelope.png|60px]]
+|A humanoid antelope making a "derp" expressive, with 3D antlers.
+|
+|-
+|Gorilla
+|[[File:Gorilla.png|60px]]
+|A gorilla.
+|
+|-
+|Bush Baby
+|[[File:Bush Baby.png|60px]]
+|A humanoid bluish bush baby making cutesey eyes.
+|Free to use without purchasing the pack.
+|-
+|Crocodile
+|[[File:Crocodile.png|60px]]
+|A humanoid creature resembling a crocodile with a large jaw.
+|
+|-
+|Spartan
+|[[File:Spartan.png|60px]] [[File:MaleSpartanR.png|60px]]
+|
+|
+|-
+|Roman
+|[[File:Roman.png|60px]]
+|
+|
+|-
+|Norse Raider
+|[[File:Norse Raider.png|60px]]
+|
+|
+|-
+|Medieval Knight
+|[[File:Medieval Knight.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Samurai Warrior
+|[[File:Samurai Warrior.png|60px]]
+|
+|
+|-
+|Steppes Warrior
+|[[File:Steppes Warrior.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Native American
+|[[File:Native American.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Cowboy
+|[[File:Cowboy.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Southern African Warrior
+|[[File:Southern African Warrior.png|60px]]
+|
+|
+|-
+|Imperial British Soldier
+|[[File:Imperial British Soldier.png|60px]]
+|
+|
+|-
+|African Warrior
+|[[File:African Warrior.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Imperial French Soldier
+|[[File:Imperial French Soldier.png|60px]]
+|
+|Free to use without purchasing the pack.
+|-
+|Female Spartan
+|[[File:Female Spartan.png|60px]] [[File:FemaleSpartanR.png|60px]]
+|
+|
+|-
+|Female Roman
+|[[File:Female Roman.png|60px]]
+|
+|
+|-
+|Female Norse Raider
+|[[File:Female Norse Raider.png|60px]]
+|
+|
+|-
+|Female Medieval Knight
+|[[File:Female Medieval Knight.png|60px]]
+|
+|
+|-
+|Female Samurai Warrior
+|[[File:Female Samurai Warrior.png|60px]]
+|
+|
+|-
+|Female Steppes Warrior
+|[[File:Female Steppes Warrior.png|60px]]
+|
+|
+|-
+|Female Native American
+|[[File:Female Native American.png|60px]]
+|
+|
+|-
+|Cowgirl
+|[[File:Cowgirl.png|60px]]
+|
+|
+|-
+|Female Southern African Warrior
+|[[File:Female Southern African Warrior.png|60px]]
+|
+|
+|-
+|Female Imperial British Soldier
+|[[File:Female Imperial British Soldier.png|60px]]
+|
+|
+|-
+|Female African Warrior
+|[[File:Female African Warrior.png|60px]]
+|
+|
+|-
+|Female Imperial French Soldier
+|[[File:Female Imperial French Soldier.png|60px]]
+|
+|
+|}
+
+== Quotes ==
+{{Quote|By popular demand, Warriors and Animals are the main flavours for this Skin Pack. Hope you enjoy customizing your Minecraft character with these!|Minecraft Marketplace description}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|Pocket Edition}}
+|{{HistoryLine||1.1.4|Added the Battle & Beasts Skin Pack to the Marketplace.}}
+|{{HistoryLine|3DS}}
+|{{HistoryLine||1.6.11|Added the Battle & Beasts Skin Pack.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.04|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|Added the files for the Battle & Beasts Skin Pack.}}
+|{{historyLine||xbox=May 8, 2013|xboxlink=none|The Battle & Beasts Skin Pack is now available.}}
+}}
+
+== Gallery ==
+=== Official artwork ===
+
+File:BattleAndBeastsSkinPack1.jpg|Promotional image of skins included in the pack.
+File:BattleAndBeasts.png|The pack's key art without text.
+File:Battle & Beasts banner.jpg
+
+
+=== Promotional images ===
+
+File:Battle & Beasts screenshot 1.jpg
+File:Battle & Beasts screenshot 2.jpg
+File:Battle & Beasts screenshot 3.jpg
+File:Battle & Beasts screenshot 4.jpg
+File:Battle & Beasts screenshot 5.jpg
+File:Battle & Beasts screenshot 6.jpg
+File:Battle & Beasts screenshot 7.jpg
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox skin packs}}
+[[Category:Skin packs]]
diff --git a/wiki_backup/Bed#Metadata.txt b/wiki_backup/Bed#Metadata.txt
new file mode 100644
index 0000000..d496f4f
--- /dev/null
+++ b/wiki_backup/Bed#Metadata.txt
@@ -0,0 +1,782 @@
+{{Infobox block
+| group = White
+| 1-1 = White Bed.png
+| invimage = White Bed
+| invimage17 = ----
+| invimage18 = White Bed BE
+| group2 = Light gray
+| 2-1 = Light Gray Bed.png
+| invimage2 = Light Gray Bed
+| invimage19 = Light Gray Bed BE
+| group3 = Gray
+| 3-1 = Gray Bed.png
+| invimage3 = Gray Bed
+| invimage20 = Gray Bed BE
+| group4 = Black
+| 4-1 = Black Bed.png
+| invimage4 = Black Bed
+| invimage21 = Black Bed BE
+| group5 = Brown
+| 5-1 = Brown Bed.png
+| invimage5 = Brown Bed
+| invimage22 = Brown Bed BE
+| group6 = Red
+| 6-1 = Red Bed.png
+| invimage6 = Red Bed
+| invimage23 = Red Bed BE
+| group7 = Orange
+| 7-1 = Orange Bed.png
+| invimage7 = Orange Bed
+| invimage24 = Orange Bed BE
+| group8 = Yellow
+| 8-1 = Yellow Bed.png
+| invimage8 = Yellow Bed
+| invimage25 = Yellow Bed BE
+| group9 = Lime
+| 9-1 = Lime Bed.png
+| invimage9 = Lime Bed
+| invimage26 = Lime Bed BE
+| group10 = Green
+| 10-1 = Green Bed.png
+| invimage10 = Green Bed
+| invimage27 = Green Bed BE
+| group11 = Cyan
+| 11-1 = Cyan Bed.png
+| invimage11 = Cyan Bed
+| invimage28 = Cyan Bed BE
+| group12 = Light blue
+| 12-1 = Light Blue Bed.png
+| invimage12 = Light Blue Bed
+| invimage29 = Light Blue Bed BE
+| group13 = Blue
+| 13-1 = Blue Bed.png
+| invimage13 = Blue Bed
+| invimage30 = Blue Bed BE
+| group14 = Purple
+| 14-1 = Purple Bed.png
+| invimage14 = Purple Bed
+| invimage31 = Purple Bed BE
+| group15 = Magenta
+| 15-1 = Magenta Bed.png
+| invimage15 = Magenta Bed
+| invimage32 = Magenta Bed BE
+| group16 = Pink
+| 16-1 = Pink Bed.png
+| invimage16 = Pink Bed
+| invimage33 = Pink Bed BE
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = No
+| flammable = No
+|waterloggable = {{jebe|No|Yes}}
+| lavasusceptible = {{jebe|Yes|No}}
+}}
+A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
+
+== Obtaining ==
+=== Breaking ===
+Beds can be mined with any [[tool]], or without a tool.[{{bug|MC-192722||Beds have no assigned tool}}]
+
+{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
+
+A bed also drops itself as an item when pushed by a [[piston]].
+
+=== Natural generation ===
+; Igloo
+A red bed naturally generates in each [[igloo]].
+; Village
+Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
+
+* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
+* [[Village#Plains|Plains village]] houses have white or yellow beds.
+* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
+* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
+* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
+; Trial chambers
+Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
+
+{{Block distribution}}
+
+=== Crafting ===
+{{Crafting
+ |head=1
+ |showname=0
+ |showdescription=1
+ |A2=Matching Wool
+ |B2=Matching Wool
+ |C2=Matching Wool
+ |A3=Any Planks
+ |B3=Any Planks
+ |C3=Any Planks
+ |Output= Matching Bed
+ |type=Decoration block
+ |description=The wool color must match. The planks can be different.
+}}
+
+{{Crafting
+ |showdescription=1
+ |Any Bed
+ |Matching Dye
+ |Output= Matching Bed
+ |type=Decoration block
+ |description=A bed of any color can be re-dyed using dyes.
+}}
+{{Crafting
+ |showdescription=1
+ |Any Dyed Bed
+ |Bleach
+ |Output=White Bed
+ |type=Decoration block
+ |description=This removes the color from the bed.{{only|bedrock|education}}
+ |foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |Any Bed
+ |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
+ |Output=White Bed; Blue Bed; Brown Bed; Black Bed
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+=== Trading ===
+{{Trade sources|Any color Bed}}
+
+== Usage ==
+=== Sleeping ===
+[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
+
+Beds are used by pressing the {{control|use item}} button while looking at the bed.
+
+A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to false
results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
+
+Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.[{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".] The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.[{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}] Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by {{bug|MCPE-28723|[Intentional Game Design]}} '''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to false
; this still prevents beds to be used in invalid dimensions.
+
+The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
+
+If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
+
+{| class="wikitable mw-collapsible"
+!Mob
+!Prevent the player from sleeping
+|-
+|{{EntityLink|Blaze}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Breeze}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Creeper}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Drowned}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Endermite}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Enderman}}
+|{{Tc|partial|when hostile}}
+|-
+|{{EntityLink|Ender Dragon}}
+|{{Tc|no}}
+|-
+|{{EntityLink|Evoker}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Ghast}}
+|{{Tc|no}}
+|-
+|{{EntityLink|Giant}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Hoglin}}
+|{{Tc|no}}
+|-
+|{{EntityLink|Illusioner}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Killer Bunny}}
+|{{Tc|no}}
+|-
+|{{EntityLink|Magma Cube}}
+|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
+|-
+|{{EntityLink|Piglin}}
+|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
+|-
+|{{EntityLink|Piglin Brute}}
+|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
+|-
+|{{EntityLink|Pillager}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Phantom}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Ravager}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Shulker}}
+|{{Tc|no}}
+|-
+|{{EntityLink|Silverfish}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
+|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}[{{bug|MCPE-172928|||Unresolved}}]
+|-
+|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Slime}}
+|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
+|-
+|{{EntityLink|Vex}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Vindicator}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Warden}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Witch}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Wither}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Zoglin}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
+|{{Tc|yes}}
+|-
+|{{EntityLink|Zombified Piglin}}
+|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
+|-
+|}
+{{notelist}}
+
+If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
+
+Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
+
+The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
+
+A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
+
+If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
+
+Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
+
+During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
+
+[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.[{{bug|MCPE-35802}}]
+
+Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.[{{bug|MC-160479}} resolved as "Works As Intended"]
+
+The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
+
+Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
+
+==== Passing the night ====
+Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
+
+Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is false
, the player instead wakes up in the night.
+
+To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
+
+Villagers are unable to skip the night by sleeping in beds, unlike players.
+
+Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
+
+==== Setting the spawn point ====
+Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
+
+{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
+
+When a bed explodes, it does not set the spawn point.
+
+The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
+
+The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
+
+When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
+
+Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
+
+For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
+
+Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
+
+=== Bouncing ===
+Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
+
+Baby villagers bounce on beds during the day.
+
+If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
+
+A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
+
+Villagers can be pushed onto beds, as the bed is half a block tall.
+
+=== Curing ===
+Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
+
+=== Placement ===
+Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
+
+=== Explosions ===
+{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
+Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
+
+{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+
+=== Unique ===
+{{edition|java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Explosion1.ogg
+|sound2=Explosion2.ogg
+|sound3=Explosion3.ogg
+|sound4=Explosion4.ogg
+|subtitle=Explosion
+|source=block
+|description=When a player attempts to sleep while not in the Overworld
+|id=entity.generic.explode
+|translationkey=subtitles.entity.generic.explode
+|volume=4.0
+|pitch=0.56-0.84
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Explosion1.ogg
+|sound2=Explosion2.ogg
+|sound3=Explosion3.ogg
+|sound4=Explosion4.ogg
+|source=block
+|description=When a player attempts to sleep while not in the Overworld
+|id=random.explode
+|volume=4.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table|
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Bed
+|spritetype=block
+|nameid=white_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Orange Bed
+|spritetype=block
+|nameid=orange_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Magenta Bed
+|spritetype=block
+|nameid=magenta_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Light Blue Bed
+|spritetype=block
+|nameid=light_blue_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Yellow Bed
+|spritetype=block
+|nameid=yellow_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Lime Bed
+|spritetype=block
+|nameid=lime_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Pink Bed
+|spritetype=block
+|nameid=pink_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Gray Bed
+|spritetype=block
+|nameid=gray_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Light Gray Bed
+|spritetype=block
+|nameid=light_gray_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Cyan Bed
+|spritetype=block
+|nameid=cyan_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Purple Bed
+|spritetype=block
+|nameid=purple_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Blue Bed
+|spritetype=block
+|nameid=blue_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Brown Bed
+|spritetype=block
+|nameid=brown_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Green Bed
+|spritetype=block
+|nameid=green_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Red Bed
+|spritetype=block
+|nameid=red_bed
+|blocktags=beds
+|itemtags=beds}}
+{{ID table
+|displayname=Black Bed
+|spritetype=block
+|nameid=black_bed
+|blocktags=beds
+|itemtags=beds
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=beds
+|spritetype=block
+|nameid=bed
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Bed
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block
+|spritename=Beds
+|spritetype=block
+|nameid=bed
+|id=26
+|form=block
+|itemform=item.bed}}
+{{ID table
+|displayname=Item
+|spritename=beds
+|spritetype=item
+|nameid=bed
+|id=418
+|form=item
+|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=beds
+|spritetype=block
+|nameid=Bed
+|foot=1}}
+
+=== Metadata ===
+{{see also|Data values}}
+{{IN|be}}, bed items use the following data values:
+{{/DV}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+A bed has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+== Advancements ==
+{{load advancements|Sweet Dreams}}
+
+== Video ==
+{{yt|2VLd3hKi_uQ}}
+
+== History ==
+''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
+{{HistoryTable
+|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
+|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
+|The only color for beds is red.
+|Beds can be crafted using any color combination of wool.
+|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
+|Trying to sleep in a bed in [[the Nether]] does nothing.}}
+|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
+|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
+|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
+|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in [[terrain.png]] . No visual difference has resulted for the actual bed.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
+|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
+|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
+|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
+|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
+|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
+|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].[{{bug|MC-66347||Beds make incorrect sounds|Fixed}}]}}
+|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
+|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press to dismount" also appears when the player is riding a [[mob]].}}
+|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
+|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
+|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
+|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
+|The "Bed" has been renamed to "Red Bed".
+|Beds can now only be crafted using wool of the same color.
+|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored.
+|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
+|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.[{{bug|MC-11963||bed hind legs not rendered|Fixed}}]
+|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
+|Beds are now a [[block entity]].}}
+|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
+|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
+[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
+|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities[{{bug|MC-2208}}] but can still be placed with their head part inside entities.[{{bug|MC-123619}}]}}
+|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
+|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
+|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
+|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] {{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
+|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
+|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
+|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
+|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
+|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
+|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
+|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
+|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
+|Shepherd villagers now [[Trading|sell]] beds.}}
+|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
+|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
+|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
+|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
+|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
+|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.[{{bug|MC-178336}}]}}
+|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
+|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
+|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.[{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}]}}
+|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
+|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.[{{bug|MC-200006|||Fixed}}]}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
+|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
+|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
+|Added smooth lighting to beds.}}
+|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
+|Beds are no longer available from the [[nether reactor]].}}
+|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].[{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".]}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
+|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
+|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]] [[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
+|The "Bed" has been renamed to "Red Bed".
+|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
+|A new animation when sleeping has been added to beds.
+|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
+|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
+|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
+|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
+|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
+|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
+|[[Igloo]]s now generate with red beds.
+|Beds are now used to count the number of available houses in [[village]]s.
+|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
+|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
+|{{HistoryLine|bedrock upcoming}}
+|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]] [[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
+|The "Bed" has been now renamed to "Red Bed".
+|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
+|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
+|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
+|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
+|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
+|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
+|Beds are now used to count the number of available houses in villages.
+|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
+|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]] [[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
+|The "Bed" has been renamed to "Red Bed".
+|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
+|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
+|{{HistoryLine|Education}}
+|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
+|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]] [[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
+|The "Bed" has been renamed to "Red Bed".
+|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
+|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
+|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
+|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|The different block states for the bed
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
+}}
+
+=== Bed "item" ===
+{{:Technical blocks/Bed}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.[{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}]
+** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
+* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
+* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
+* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
+* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
+* Villagers can sleep in the Nether and the End without causing the bed to explode.[{{bug|MC-146515}} Resolved as Works As Intended]
+* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
+* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
+
+== Gallery ==
+=== Screenshots ===
+
+Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
+Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
+Nether Bed.png|A crater created by attempting to sleep in the Nether.
+Ender Bed.png|A crater created by attempting to sleep in the End.
+16 color beds.png|All the different color variants.
+Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
+Stackedbeds.png|A stack of beds.
+Mob wakeup.png|A player being awakened by a zombie.
+Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
+Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
+CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
+
+
+=== In other media ===
+
+The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
+Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
+Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
+Efe wakes up.png|Efe gets off bed, from the same short film.
+Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
+An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
+
+
+== References ==
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Utility blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Block entities]]
+[[Category:Blocks with GUI]]
+[[Category:Hazardous blocks]]
+
+[[cs:Postel]]
+[[de:Bett]]
+[[es:Cama]]
+[[fr:Lit]]
+[[hu:Ágy]]
+[[it:Letto]]
+[[ja:ベッド]]
+[[ko:침대]]
+[[lzh:床]]
+[[nl:Bed]]
+[[pl:Łóżko]]
+[[pt:Cama]]
+[[ru:Кровать]]
+[[th:เตียง]]
+[[uk:Ліжко]]
+[[zh:床]]
diff --git a/wiki_backup/Bedrock Edition 1.11.3.txt b/wiki_backup/Bedrock Edition 1.11.3.txt
new file mode 100644
index 0000000..2c449a9
--- /dev/null
+++ b/wiki_backup/Bedrock Edition 1.11.3.txt
@@ -0,0 +1,40 @@
+{{Infobox version
+|title=v1.11.3
+|edition=Bedrock Edition
+|image=Bedrock 1.11.3.png
+|internal=1.11.3.1 '''Windows 10''': 1.11.301.0
+|date='''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – May 17, 2019
+|prev=1.11.2
+|prevparent=1.11.0
+|next=1.11.4
+|nextparent=1.12.0
+}}
+
+'''1.11.3''' is a minor update for {{el|be}} released on May 17, 2019,[{{tweet|Mega_Spud|1129418435623047173|There is a 1.11.3 hotfix for Minecraft rolling out now! Changelog here:|May 17, 2019}}] for all Bedrock devices except Nintendo Switch, which fixed some bugs.[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028439431-Minecraft-1-11-3-Bedrock-|title=Minecraft - 1.11.3 (Bedrock)|date=May 17, 2019}}]
+
+== Fixes ==
+* Fixed a crash that could occur when mobs found the nearest attackable mob.
+* When converting from old villagers to new villagers, they will now keep their XP level.
+* Villagers cured of being zombie villagers can no longer change their profession if they have enough XP ({{bug|MCPE-42348}}).
+* Another fix for villagers changing their professions when they are not supposed to.
+* Fixed pathfinding so when an entity cannot float, swim, or be amphibious, it can still walk at the bottom of water.
+* Fixed player tags and profile pictures of Realms members not appearing on the members list.
+* The Realms members list no longer returns to the first page when navigating to another page.
+* When using commands, the {{cd|villager|d=and|zombie_villager}} target selectors now target both old and new villager types.
+
+== Trivia ==
+* This version was released 10 years after [[Java Edition Classic 0.0.11a|Classic 0.0.11a]], the first publicly released version of ''Minecraft''.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition 1.11.3]]
+[[es:Bedrock Edition 1.11.3]]
+[[fr:Édition Bedrock 1.11.3]]
+[[ja:Bedrock Edition 1.11.3]]
+[[pt:Edição Bedrock 1.11.3]]
+[[ru:1.11.3 (Bedrock Edition)]]
+[[zh:基岩版1.11.3]]
diff --git a/wiki_backup/Bedrock Edition 1.17.10#Experimental.txt b/wiki_backup/Bedrock Edition 1.17.10#Experimental.txt
new file mode 100644
index 0000000..a8ff2df
--- /dev/null
+++ b/wiki_backup/Bedrock Edition 1.17.10#Experimental.txt
@@ -0,0 +1,394 @@
+{{distinguish|Java Edition 1.7.10|Bedrock Edition 1.17.1}}{{Infobox version
+| title = v1.17.10
+| vernum = 1.17.10
+| server = 1.17.10.04
+| internal = '''Android''': 1.17.10.04
+'''PlayStation''': 2.26
+'''Windows 10''': 1.17.1004.0
+'''Xbox One''': 1.17.1004.70
+| image = Bedrock 1.17.10 PatchNotes.png
+| image2 = Bedrock 1.17.10.png
+| edition = Bedrock
+| date = July 13, 2021
+| serverdl = '''Server''' [https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.10.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.10.04.zip Linux]
+| prevparent = 1.17.0
+| prev = 1.17.2
+| next = 1.17.11
+| nextparent = 1.18.0
+}}
+
+'''1.17.10''' is a minor update to {{el|be}} released on July 13, 2021, which added [[candle]]s, brought additional parity with {{el|java}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]] and fixed bugs.[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4404454406285-Minecraft-1-17-10-Bedrock-|title=Minecraft - 1.17.10 (Bedrock)|website=feedback.minecraft.net|date=July 13, 2021}}][{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}]
+
+== Additions ==
+{{Additions table
+|Candle
+|White Candle
+|Light Gray Candle
+|Gray Candle
+|Black Candle
+|Brown Candle
+|Red Candle
+|Orange Candle
+|Yellow Candle
+|Lime Candle
+|Green Candle
+|Cyan Candle
+|Light Blue Candle
+|Blue Candle
+|Purple Candle
+|Magenta Candle
+|Pink Candle
+}}
+
+=== Blocks ===
+; [[Candle]]
+* Crafted with [[honeycomb]] and [[string]].
+* Comes with 16 dyed types and a yellowish non-dyed type.
+* Can be lit by any item that produces fire.
+* Up to 4 can be placed in a single block, similar to [[sea pickle]]s, for a maximum light level of 12.
+** Only candles of the same color can be placed on the same block.
+* Only one can be placed on an uneaten cake and lit.
+** If any of the cake is consumed, the candle pops off.
+
+=== Command format ===
+; {{cmd|dialogue}}
+* Used to create multi-page dialogues with branching narratives for NPCs via dialogue JSON files.
+
+== Changes ==
+=== Blocks ===
+; [[Azalea]] and [[Flowering Azalea]]
+* Can be placed inside [[flower pot]]s.
+
+; [[Block of Quartz]], [[Crafting Table]], [[Polished Blackstone Bricks]], [[Cracked Polished Blackstone Bricks]], and [[Sculk Sensor]]
+* Changed the textures to match ''[[Java Edition]]''.
+
+; [[Blue Ice]] and [[Enchanting Table]]
+* No longer emits light.
+
+; [[Rooted Dirt]]
+* The texture of rooted dirt is now randomly rotated, matching the behavior of the regular dirt block.
+
+; [[Sign]]s
+* Glowing text on signs now has an outer glow, making text in dark colors more visible in the dark.
+
+=== Items ===
+; [[Dried Kelp]], [[Netherite Axe]], [[Netherite Boots]], [[Netherite Hoe]], [[Netherite Ingot]], [[Netherite Pickaxe]], and [[Netherite Sword]]
+* Changed the textures to match ''[[Java Edition]]''.
+
+=== Mobs ===
+; [[Axolotl]]
+* When fed with a bucket of tropical fish, it will now return to a water bucket instead of a bucket.
+* Axolotl's hitbox is now smaller to match the size of the mob.
+* Axolotls no longer move their tails while playing dead.
+
+; [[Drowned]]
+* Drowned attack any nearby axolotl on sight, if the axolotl is not playing dead.
+
+; [[Goat]]
+* Tempted goats now move at the same speed as goats in ''[[Java Edition]]''.
+* Goat fall damage reduction is now in parity with ''Java Edition''. (-10 reduced fall damage)
+
+; [[Guardian]] and [[Elder Guardian]]
+* Guardians and Elder Guardians fire their lasers at axolotls when the axolotls are not playing dead.
+
+; [[Skeleton]]
+* Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.
+
+=== Non-mobs entities ===
+; [[End Crystal]]
+* Changed the models to have three cubes again instead of two, and to match ''Java Edition''.
+
+=== World generation ===
+; [[Bastion remnant]]s
+* Chest loot has been changed.
+** Loot overall was improved; rarer items had their weights increased and many item amounts were increased. Many pools had their rolls increased as well.
+** Removed all "empty" loot entries.
+** Most items with damage had their average durability increased.
+** Added enchanted golden axes, golden carrots, enchanted golden apples, and blocks of iron to various loot tables.
+** Removed iron nuggets from treasure chests.
+** Unenchanted diamond armor in treasure chests is no longer damaged.
+
+=== General ===
+; [[Realms Plus|Realms]]
+* Added three world upload slots.
+** One world can be active at a time and can be switched between the three world slots.
+
+; [[Settings]]
+* Added a new accessibility icon in the Settings menu.
+
+; [[Splash]]es
+* Added the following splash text from [[Java Edition 1.17 Pre-release 1|Java 1.17-pre1]]:
+** "[this splash text has been delayed until part 2] "
+** "Contains simulated goats!"
+** "Home-made!"
+** "There's <
+'''Xbox One''': 1.18.2021.70
+'''Android''': 1.18.20.21
+;Preview
+'''iOS, iPadOS''': 1.18.20.22
+|parent=1.18.30
+|date='''Windows, Android, Xbox''': January 27, 2022 '''iOS, iPadOS''': January 31, 2022
+|prevparent=1.18.12
+|prev=
+|next=Preview 1.18.20.24
+|nextparent=1.18.31
+}}
+
+'''Beta 1.18.20.21''' is the first beta version for [[Bedrock Edition 1.18.30]]{{efn|Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.18.30|1.18.30]].[[https://clips.twitch.tv/PunchyNastySwallowKappaClaus-2qjFzirVYrWnJPm9 1.18.20 rolled into 1.18.30]; CornerHard on Twitch - March 30, 2022]}}, released on January 27, 2022[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4423151445901|title=Minecraft Beta - 1.18.20.21 (Xbox / Windows / Android)|website=feedback.minecraft.net|date=January 27, 2022}}], which tweaks [[Seed (world generation)|world seeds]], [[frog]]s, and fixes bugs.
+
+iOS and iPadOS would also receive this version on January 31, 2022, as '''Preview 1.18.20.22'''.
+
+== Changes ==
+=== Mobs ===
+; [[Wolves]]
+* Untamed wolves can now be leashed.
+
+=== Gameplay ===
+; [[Trading]]
+* Updated villager trade tables for armorer, cleric, fisherman, and weaponsmith to match {{JE}}.
+** Fishermen [[boat]] trades now change wood type based on villager biome type.
+** Clerics now offer [[glowstone]] instead of [[glowstone dust]].
+** Weaponsmith enchanted [[iron sword]] trade has been moved to Novice.
+** Armorer [[diamond]] trade has been moved to Journeyman.
+
+=== Command format ===
+; [[Target selectors]]
+* Added the hasitem
filter for target selector of entities.
+** Allows the player to target entities based on the items that have in their inventory or are wearing.
+
+=== General ===
+; [[Create New World]]
+* The Create New World screen has been given a new design that is now available for some players.
+
+; [[Experiments]]
+* Removed "Additional Modding Capabilities" toggle.
+
+; [[Seed (world generation)|Seed]]s
+* Worlds can now be created with 64-bit seeds.
+
+; [[RenderDragon]]
+* Re-enabled on Android devices.
+
+=== Technical ===
+; General
+* A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number.
+** This is only relevant for negative 32-bit seeds, which need a sign bit extension.
+
+== Experimental ==
+These additions and changes are accessible by enabling the "Wild Update", "Upcoming Creator Features", and "Enable GameTest Framework" experimental toggle.
+
+=== Additions ===
+==== Command format ====
+; {{cmd|volumearea}}
+* Used to create, remove, and list volumes in the world.
+
+=== Changes ===
+==== Blocks ====
+; [[Frog Spawn]]
+* Renamed from "Frog Egg".
+* Texture was slightly changed.
+* The time to hatch into Tadpoles has been increased. {{Info needed|How much time?}}
+
+==== Mobs ====
+; [[Frog]]
+* Frogs now jump more frequently.
+* Frogs in Meadow biomes are now of the temperate variant.
+* Tweaked frog's jump and tongue animations.
+
+; [[Tadpole]]
+* Tadpole hitbox is now larger.
+
+==== Gameplay ====
+; Animation
+* Cleaned up the frog animation, entity and controller files.
+* Changed frog water and swim animations from linear to smooth.
+
+==== Technical ====
+; GameTest Framework
+* Added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
+** Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.
+
+* mojang-minecraft module
+** World
+*** Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
+*** Added event World.event.beforeDataDrivenEntityTriggerEvent
+**** Fires before the data driven trigger is applied
+*** Added event World.event.dataDrivenEntityTriggerEvent
+**** Fires after the data driven trigger is applied
+*** For the above events, each accept an optional
+** EntityDataDrivenTriggerEventOptions
+*** (Breaking Change) property entityremoved
+*** Added property entities: Entity[]
+**** If specified, will restrict to just the specified entities.
+*** Changed return type of function getPlayersto PlayerIterator
+** EntityDataDrivenTriggerEventOptions
+*** Inherited from EntityEventOptions
+*** property eventTypes: string[]
+**** If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
+*** (Inherited) property entities: Entity[]
+**** If specified, will restrict to just the specified entities
+*** (Inherited) property entityTypes: string[]
+**** If specified, will restrict to entities with the specified type (I.E minecraft:creeper)
+** DefinitionModifier
+*** read only property componentGroupsToAdd: string[]
+**** List of component groups that will be added as part of this modifier
+*** read only property componentGroupsToRemove: string[]
+**** List of component groups that will be removed as part of this modifier
+*** property triggers: Trigger[]
+**** List of triggers that will fire as part of this modifier
+** Trigger
+*** property eventName: string
+**** Event name of the trigger
+** DataDrivenEntityTriggerEvent
+*** read only property entity: Entity
+**** Entity that the event triggered on
+*** read only property id: string
+**** name of the event
+** BeforeDataDrivenEntityTriggerEvent
+*** read only property entity: Entity
+**** Entity that the event triggered on
+*** read only property id: string
+**** name of the event
+*** property modifiers: DefinitionModifier[]
+**** List of modifiers that will be applied when the event triggers
+*** property cancel: bool
+**** If true, the event will not be triggered
+** EnchantmentType
+*** Added EnchantmentType class
+*** Read-only property id: string
+**** The name of the enchantment type
+*** Read-only property maxLevel: int
+**** The maximum level this type of enchantment can have
+** EnchantmentInstance
+*** Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
+*** Constructor EnchantmentInstance(type: EnchantmentType, level : int)
+*** Read-only property type: EnchantmentType
+**** The enchantment type of this instance
+*** Property level: int
+**** The level of this enchantment instance
+** EnchantmentSlot
+*** Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
+** EnchantmentList
+*** Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
+*** Constructor EnchantmentList(slot : EnchantSlot)
+*** Read-only property slot: EnchantSlot
+**** The item slot/type that this collection is to be applied to
+*** Read-only property allEnchantments: EnchantmentInstance[]
+**** All enchantments as part of this enchantment collection
+*** Method canAddEnchantment(instance : EnchantmentInstance): bool
+**** Returns whether or not the provided EnchantmentInstance can be added to this collection
+*** Method addEnchantment(instance : EnchantmentInstance): bool
+**** Attempts to add the enchantment to this collection. Returns true if successful
+*** Method removeEnchantment(type : EnchantmentType)
+**** Removes an EnchantmentInstance with type type from this collection if present
+*** Method hasEnchantment(type : EnchantmentType): int
+**** If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
+** ItemEnchantmentComponent
+*** Added ItemEnchantmentComponent Item component class.
+** ItemStack
+*** Property enchantments: EnchantmentList
+**** Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
+*** Method removeAllEnchantments
+**** Removes any enchantments that might be present on this ItemStack
+*** Added function setLore(loreList: string[]): void
+**** Sets the lore text for the item
+*** Added function getLore(): string[]
+**** Gets the lore text for the item
+
+== Fixes ==
+; Vanilla Parity
+* Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world ({{bug|MCPE-144994}}, {{bug|MCPE-148168}})
+* Non-numeric seed UI inputs now produce the same seeds as Java Edition
+* Player's arm no longer twitches while charging a bow ({{bug|MCPE-148486}})
+* Falling blocks have full-block hitbox again
+* Fixed an error where journeymen clerics would offer glowstone dust instead of glowstone blocks ({{bug|MCPE-57524}})
+* Untamed wolves can now be leashed ({{bug|MCPE-82050}})
+
+; Blocks
+* TNT blocks now correctly move in a random X/Z direction once lit
+* Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
+* Top Snow no longer clips with the block beneath when falling
+
+; Gameplay
+* Fixed fangs from the illager spells not being spawnable in blocks with no bounding boxes
+* Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves ({{bug|MCPE-148392}})
+* Players in Visitor Mode can no longer break paintings and minecarts ({{bug|MCPE-132869}})
+* Teleporting vertically beyond the visibility distance now loads the terrain correctly ({{bug|MCPE-150021}})
+* Improved accuracy of damage calculations
+* Fixed an issue where interacting with the bell while holding a chargeable item would not continuously ring it ({{bug|MCPE-56968}})
+* Fixed a bug where the player could switch to gliding when riding in certain scenarios ({{bug|MCPE-147904}})
+
+; Mobs
+* Mobs are now able to path over azalea blocks ({{bug|MCPE-129373}})
+* Mobs are now able to path over dripleaf blocks and properly pathfind on top of them, when not fully tilted
+* Mobs are now able to path over pointed dripstone blocks and properly pathfind on top of them ({{bug|MCPE-133270}})
+* Mobs can now move properly on top of solid partial blocks, like bells, brewing stands, and enchanting tables
+* Mobs can now jump from high enough solid partial blocks to full ones at a higher position
+* Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
+* Mobs can now move through less than half-block tall top snow even when the ceiling, if any, is as tall as the mobs themselves ({{bug|MCPE-148355}})
+* Mobs can now move through coral and coral fans, as they do not consider them as solid obstacles anymore ({{bug|MCPE-128687}})
+* Fixed an issue where players could not access a villager's trades while holding a spawn egg ({{bug|MCPE-76153}})
+* Fixed an issue where witches spawned during village raids could despawn during the raid ({{bug|MCPE-149883}})
+* Cod, salmon, pufferfish, tropical fish, and dolphins once again spawn in deep variants of ocean biomes ({{bug|MCPE-150191}})
+
+; Stability and Performance
+* Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.
+
+; User Interface
+* Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
+* Removed the question mark button on the Pocket UI inventory screen
+* Items requiring 3x3 recipes are no longer shown when the crafting table is not used
+* Players can now use auto-move to take off or equip armor in crafting table's menu while in Pocket UI ({{bug|MCPE-148970}})
+* Updated generic controller face button icons on mobile
+* Control + Backspace will now erase the whole word before the caret
+* Control + Delete will now erase the whole word after the caret
+* Control + Left Arrow will now move the caret to the beginning of the word before the caret
+* Control + Right Arrow will now move the caret to the beginning of the next word after the caret
+
+; Villagers
+* Fixed an issue where villagers did not hold the item they would trade when presented with Emeralds by the player ({{bug|MCPE-150303}})
+* Villagers no longer avoid zombified piglins ({{bug|MCPE-94102}})
+* Villagers no longer share seeds and beetroot seeds.
+
+== Notes ==
+{{Fnlist}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[Category:Bedrock Edition 1.18.30 betas|0]]
+
+[[de:Bedrock Edition beta 1.18.20.21]]
+[[es:Bedrock Edition beta 1.18.20.21]]
+[[ja:Bedrock Edition beta 1.18.20.21]]
+[[pt:Edição Bedrock beta 1.18.20.21]]
+[[ru:Beta 1.18.20.21 (Bedrock Edition)]]
+[[zh:基岩版1.18.20.21]]
diff --git a/wiki_backup/Bedrock Edition Preview 1.20.0.23.txt b/wiki_backup/Bedrock Edition Preview 1.20.0.23.txt
new file mode 100644
index 0000000..25c3fc6
--- /dev/null
+++ b/wiki_backup/Bedrock Edition Preview 1.20.0.23.txt
@@ -0,0 +1,196 @@
+{{Infobox version
+| image = Bedrock 1.20.0.23 PatchNotes.png
+| image2 = Bedrock 1.20.0.23.png
+| image3 = Bedrock 1.20.0.23 (updated_panorama).png
+| edition = bedrock
+| type = Preview
+| server = 1.20.0.23
+| build = 15319142
+| editorver = 0.3.5
+| versioncode = '''Android''':
+952000023 (armeabi-v7a, 33)
+962000023 (x86, 33)
+972000023 (arm64-v8a, 33)
+982000023 (x86_64, 33)
+| date = '''Windows, Android, iOS, iPadOS, Xbox''' - May 3, 2023
+| internal = '''Windows, Xbox''': 1.20.23.0 '''Android, iOS, iPadOS''': 1.20.0.23
+| serverdl = '''Server''' [https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.0.23.zip Windows] [https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.0.23.zip Linux]
+| parent = 1.20.0
+| prevparent = 1.19.0
+| prev = Preview 1.20.0.22
+| next = Preview 1.20.0.24
+| nextparent = 1.20.10
+}}
+'''Beta 1.20.0.23''' (Android) or '''Preview 1.20.0.23''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.20.0]], released on May 3, 2023[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15421902578701|title=Minecraft Beta & Preview - 1.20.0.23|website=Minecraft Feedback|date=May 3, 2023}}] which brings more parity from {{JE}} and fixes bugs.
+
+== Additions ==
+=== General ===
+; [[Gameplay]]
+* Added new achievements:
+** Planting the past
+*** Plant any Sniffer seed
+** Careful restoration
+*** Make a Decorated Pot out of 4 Pottery Sherds
+
+== Changes ==
+=== General ===
+; [[Title Screen|Title screen]]
+* The [[Panorama]] was changed to showcase a [[cherry grove]] biome.
+* Now the [[Panorama]] rotates clockwise.
+
+=== Technical ===
+;[[Bedrock Dedicated Server]]
+*Content logs now show in dedicated server console window with a configurable log level using these new server properties:
+**{{cd|content-log-level}} - Sets the minimum level for content logs to output. Allowed values: {{cd|verbose}}, {{cd|info}}, {{cd|warning}}, {{cd|error}}. Default: {{cd|info}}.
+***Note: This log level also affects content logs written to disk when using {{cd|content-log-file-enabled= true}}.
+**{{cd|content-log-console-output-enabled}} - Enables or disables content log output to the console window. Default: {{cd|info}}.
+
+;[[Entities]]
+*Custom entities with internal-only components or AI goals will fail to load in game.
+*Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the {{cd|identifier}} or {{cd|runtime_identifier}} field will result in content errors.
+
+;[[Item]]s
+*Released the following item components out of experimental in json formats {{cd|1.20.0}} and higher:
+**{{cd|minecraft:display_name}}
+**{{cd|minecraft:durability}}
+**{{cd|minecraft:fuel}}
+**{{cd|minecraft:entity_placer}}
+**{{cd|minecraft:icon}}
+
+;[[Accessibility]]
+*Added new "Chat Message Duration" accessibility setting to change how long chat messages remain on screen (3 seconds by default).
+*Renamed "Notification Duration" to "Toast Notification Duration".
+
+== Experimental ==
+These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
+=== Changes ===
+==== Technical ====
+;[[Add-On]]s and Script Engine
+*Added {{cd|PlacementPosition}} ({{cd|minecraft:placement_position}}) {{cd|BlockTrait}} block trait.
+**Adds states {{cd|minecraft:block_face}} and/or {{cd|minecraft: vertical_half}}.
+**{{cd|minecraft:block_face}} is a six value string state ({{cd|down}}, {{cd|up}}, {{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}) that contains info on which block face the player clicked on when the block was placed.
+**{{cd|minecraft:vertical_half}} is a 2 value string state ({{cd|bottom}}, {{cd|top}}) with info on whether the block was placed in the lower or upper half of the block position.
+**Both of these states are set when the block is placed ({{cd|onPlayerPlace}}).
+
+;[[API]]
+*Moving {{cd|getComponent(componentId: string): EntityComponent | undefined }} method to {{cd|1.2.0}}.
+*Moving {{cd|getComponents(): EntityComponent[]}} method to {{cd|1.2.0}}.
+*Moving {{cd|hasComponent(componentId: string): boolean}} method to {{cd|1.2.0}}.
+*Moving {{cd|EntityComponent}} class to {{cd|1.2.0}}.
+*Moving {{cd|EntityBaseMovementComponent}} class to {{cd|1.2.0}}:
+**Moving {{cd|readonly}} {{cd|maxTurn: number}} property to {{cd|1.2.0}}.
+**Moving the following additional {{cd|EntityBaseMovementComponent}} subclasses to {{cd|1.2.0}}:
+***{{cd|EntityMovementAmphibiousComponent}}
+***{{cd|EntityMovementBasicComponent}}
+***{{cd|EntityMovementFlyComponent}}
+***{{cd|EntityMovementGenericComponent}}
+***{{cd|EntityMovementHoverComponent}}
+***{{cd|EntityMovementJumpComponent}}
+***{{cd|EntityMovementSkipComponent}}
+*Renamed {{cd|EntityIsDyableComponent}} class to {{cd|EntityIsDyeableComponent}} and moved to {{cd|1.2.0}}.
+*Moving the following additional {{cd|EntityComponent}} subclasses to {{cd|1.2.0}}:
+**{{cd|EntityCanClimbComponent}}
+**{{cd|EntityCanFlyComponent}}
+**{{cd|EntityCanPowerJumpComponent}}
+**{{cd|EntityColorComponent}}
+**{{cd|EntityFireImmuneComponent}}
+**{{cd|EntityFloatsInLiquidComponent}}
+**{{cd|EntityFlyingSpeedComponent}}
+**{{cd|EntityFrictionModifierComponent}}
+**{{cd|EntityGroundOffsetComponent}}
+**{{cd|EntityIsBabyComponent}}
+**{{cd|EntityIsChargedComponent}}
+**{{cd|EntityIsChestedComponent}}
+**{{cd|EntityIsHiddenWhenInvisibleComponent}}
+**{{cd|EntityIsIgnitedComponent}}
+**{{cd|EntityIsIllagerCaptainComponent}}
+**{{cd|EntityIsSaddledComponent}}
+**{{cd|EntityIsShakingComponent}}
+**{{cd|EntityIsShearedComponent}}
+**{{cd|EntityIsStackableComponent}}
+**{{cd|EntityIsStunnedComponent}}
+**{{cd|EntityIsTamedComponent}}
+**{{cd|EntityMarkVariantComponent}}
+**{{cd|EntityPushThroughComponent}}
+**{{cd|EntityScaleComponent}}
+**{{cd|EntitySkinIdComponent}}
+**{{cd|EntityVariantComponent}}
+**{{cd|EntityWantsJockeyComponent}}
+*Added class {{cd|EffectTypes}}
+**Added function {{cd|get(identifier: string): EffectType}} - Returns the effect type if it exists.
+**Added function {{cd|getAll(): EffectType[]}} - Returns all of the effects.
+*Updated class {{cd|Effect}}.
+**Updated {{cd|duration}} property. Is the duration of the effect in ticks.
+**Added property {{cd|typeId}}. Returns the effect’s type id.
+*Added interface {{cd|EntityEffectOptions { amplifier?: number, showParticles?: boolean } }}
+**Added function {{cd|removeEffect(effectType: EffectType | string): boolean}} - Removes an effect from an entity. Returns {{cd|false}} if the effect is not found or does not exist.
+**Updated function {{cd|getEffect(effectType: EffectType | string): Effect | undefined}} - Gets the effect if it exists on the entity. Otherwise returns {{cd|undefined}}.
+**Updated function {{cd|addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): boolean}} - Adds an effect to the entity. Returns {{cd|false}} if the effect cannot be added (the effect does not exist, the duration is negative).
+*Items using the minimum duration for the {{cd|minecraft:fuel}} component now work in the [[Blast Furnace]] and [[Smoker]].
+
+;[[Item]]s
+*Items with the {{cd|minecraft:throwable}} component now trigger the throw sound effect when used
+
+;Scripting
+*After Events
+**All non-before events have been moved from {{cd|world.events}} to {{cd|world.afterEvents}}.
+**{{cd|events}} has been removed from the world object.
+**After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick.
+
+== Fixes ==
+{{fixes|project=MCPE|fixedin=1.20.0.23 Preview
+|;old
+|141124|Inactive scroll buttons can still play scroll sounds
+|156331|The title on the Behavior pack dialogue box is not capitalized correctly
+|166581|Camera goes black when sneaking in a space that is 1.5 blocks high
+|167247|Experience orbs do not merge
+|168885|Calibrated sculk sensor ignores some redstone inputs
+|169423|Z-fighting occurs on the sniffers' heads and ears
+|;previous
+|168805|Some brushing sounds missing
+|169491|Sniffer eggs can be destroyed by fluids, which is different from turtle eggs
+|169492|Pitcher Plant can be farmed with bone meals on the plant
+|169497|Sniffer egg crack uses "block.turtle_egg.crack" sound event despite "block.sniffer_egg.crack" existing
+|169522|Sign in Xbox screen image is upside-down.
+|169530|Calibrated sculk sensors doesn't receive redstone signals going through blocks
+|169540|Banner Shield and Trimmed Armor persists when placed in the bottom Grindstone slot instead of the top slot (java parity)
+|169562|Amethyst resonance doesn't work when block of amethyst is placed above or below the sculk sensor
+|169654|Crash when brush breaks
+|169929|Relic Music Disc doesn't generate as an archeology loot in the trail ruins
+|otherissuescount=17}}
+;Other
+*Screen reader now properly reads description in popping window after disabling "Require Encrypted Websockets".
+*Screen reader now properly reads description in popping window after disabling "Allow mobile data for online play".
+*Sculk Sensors, Calibrated Sculk Sensors, and Sculk Shriekers will no longer lose in-flight vibrations when leaving the world.
+*Fixed an issue where the Calibrated Sculk Sensor tendrils were not lighting uniformly.
+*Fixed custom textures that override vanilla blocks with aux metadata as a list of textures.
+*Breaking Pitcher Plants with Fortune enchanted tools will now not drop more than one flower.
+*Bone Meal now can’t be used on Torchflowers to spawn other flowers.
+*Using Bone Meal on a Torchflower Crop will now always make it grow one stage.
+*Sniffer Egg can now be placed in water and lava.
+*Screen fade effect when sleeping or using camera fade command will no longer appear when a picture is taken.
+*Sculk Sensors and Calibrated Sculk Sensors now play their "power off" sound at the end of the Cooldown phase instead of the Active phase.
+*Fixed issues with keyboard navigation on some menu screens on iOS and Android.
+*Fixed a bug where respawning in VR sometimes softlocks the player in the death screen.
+*Text shadowboxes now have the correct opacity on interactable block screens.
+*Distinct green particles are now emitted by the player under effect of Hero of the Village status effect.
+*Fixed a graphical issue where a gamepad icon would display over another screen.
+*Fixed an issue were the setting had no affect on how long toasts remained on display.
+{{fixes|project=REALMS|fixedin=1.20.0.23 Preview
+|;old
+|11276|When playing split screen, if the second player logs out, it disconnects both players from realm|otherissuescount=0}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.2x}}
+
+[[Category:Bedrock Edition 1.20.0 betas]]
+[[Category:Betas released in 2023]]
+
+[[de:Bedrock Edition beta 1.20.0.23]]
+[[es:Bedrock Edition beta 1.20.0.23]]
+[[pt:Edição Bedrock Preview 1.20.0.23]]
+[[uk:Preview 1.20.0.23 (Bedrock Edition)]]
+[[zh:基岩版1.20.0.23]]
diff --git a/wiki_backup/Bedrock Edition beta 1.12.0.2.txt b/wiki_backup/Bedrock Edition beta 1.12.0.2.txt
new file mode 100644
index 0000000..69802de
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.12.0.2.txt
@@ -0,0 +1,261 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.12.0.02}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.12.0.2.png
+|type=Beta
+|parent=1.12.0
+|date='''Xbox One, Windows 10, Android:''' April 17, 2019
+|prevparent=1.11.4
+|next=beta 1.12.0.3
+|nextparent=1.12.1
+}}
+
+'''Beta 1.12.0.2''' is the first beta version for [[Bedrock Edition 1.12.0]], released on April 17, 2019,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027059411|title=Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)|date=April 17, 2019}}] which adds new particles, reintroduces the [[camera]], and includes many changes relating to [[add-on]]s and map-making.
+
+== Additions ==
+=== Items ===
+; [[Camera]]
+* Has been re-added.
+** Can only be obtained with the {{cmd|give}} command.
+** Has no functionality.
+
+=== Command format ===
+; [[Command]]s
+* Added several new commands related to add-ons and map-making.{{more info}}
+
+; [[Gamerule]]s
+* Added {{code|spawnradius}} gamerule.
+** Allows [[player]]s to specify a radius circle for players to spawn in.
+* Added {{code|sendcommandblockfeedback}}, {{code|maxcommandchainlength}} and {{code|commandblockoutput}} gamerules.
+** Are related to delay option for commands.
+
+; [[Namespace]]s
+* Added {{cd|minecraft:}} prefix for {{cmd|give}} to separate vanilla items and add-on items.
+
+; [[Option]]s
+* Added a new "Respawn Radius" option in the game settings.
+
+; {{cmd|particle}}
+* Added new particles:
+** {{cd|minecraft:dragon_death_explosion_emitter}}
+** {{cd|minecraft:underwater_torch_particle}}
+** {{cd|minecraft:dragon_destroy_block}}
+** {{cd|minecraft:dragon_dying_explosion}}
+** {{cd|minecraft:enchanting_table_particle}}
+** {{cd|minecraft:falling_dust_concrete_powder_particle}}
+** {{cd|minecraft:falling_dust_scaffolding_particle}}
+** {{cd|minecraft:falling_dust_gravel_particle}}
+** {{cd|minecraft:falling_dust_red_sand_particle}}
+** {{cd|minecraft:falling_dust_sand_particle}}
+** {{cd|minecraft:falling_dust_top_snow_particle}}
+** {{cd|minecraft:huge_explosion_lab_misc_emitter}}
+** {{cd|minecraft:ice_evaporation_emitter}}
+** {{cd|minecraft:knockback_roar_particle}}
+** {{cd|minecraft:lab_table_heatblock_dust_particle}}
+** {{cd|minecraft:lab_table_misc_mystical_particle}}
+** {{cd|minecraft:mob_block_spawn_emitter}}
+** {{cd|minecraft:note_particle}}
+** {{cd|minecraft:obsidian_glow_dust_particle}}
+** {{cd|minecraft:phantom_trail_particle}}
+** {{cd|minecraft:stunned_emitter}}
+
+=== General ===
+; Dedicated servers
+* Enabled content logging on [[Bedrock Dedicated Server]]s.
+
+; Item IDs
+* Item instance IDs can now be synchronized between clients and servers.
+
+== Changes ==
+=== Blocks ===
+; [[Barrel]]s
+* Now have their own section in the [[Creative]] inventory, instead of under the [[chest]]s category. ({{bug|MCPE-43946}})
+
+; [[Cartography table]]s and [[lectern]]s
+* Adjusted and added UI tooltips for both blocks.
+
+; [[Command block]]s
+* Added auto complete to command blocks.
+* Added a delay option to command blocks.
+** A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
+
+; [[Seagrass]]
+* Updated the texture brightness of seagrass to match {{el|je}}. ({{bug|MCPE-34795}})
+
+; [[Structure block]]s
+* Now have an outline when placed.
+
+=== Mobs ===
+; [[Illager captain]]s
+* Converting a normal [[pillager]] to a captain with the tag command now displays the [[banner]] correctly.
+* Illager captains now drop banners correctly even if the world is reloaded.
+* The [[Bad Omen]] effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a [[bow]] or damage potion.
+
+; [[Villager]]s
+* Villager [[trading]] UI no longer opens and closes if the [[player]] is standing too far away.
+* Clerics can now correctly pathfind to their job sites.
+* Villagers that are actively trading with players no longer run and hide if the [[raid]] bell rings.
+* Added a sound to indicate when a villager does not want to trade, such as during a raid.
+* Cured villagers now keep the jobs they had before becoming a [[zombie]]. ({{bug|MCPE-42348}})
+
+; [[Wandering trader]]s and [[zombie villager]]s
+* Added new sounds.
+; [[NPC]]
+* Dialog and changeable skins have now been removed from NPCs.
+=== General ===
+; [[Add-on]]s
+* Mob events can now be enabled and disabled in world templates.
+* Animations and particles can be added without being linked to entities.
+* Inventory, armor, and hand containers can be adapted through scripting.
+* Sound effects can now be triggered by animation events.
+* Added new {{cd|executeCommand}} to the Scripting API.
+* Added Scripting events for interaction with items, for example:
+** Item picked up
+** Item dropped
+** Carried item changed
+* Added One-shot animation support, allowing the ability to execute a single animation on an entity.
+* Particle emitters can now trigger scripting events.
+* Updated documentation of actor events, to document client-side usage of actor events in resource packs.
+* "Add block" components now use JSON schemas.
+* Added a screen to view content log errors.
+** The log screen can be opened using {{key|Ctrl}}+{{key|H}}, or by going to Settings and then Profile.
+* Added code to allow static validation scripts to be run locally.
+* Custom blocks can now be added through Scripting.
+** This is currently still a "work in progress" feature, and more functionality will be added in future updates.
+* Custom blocks can currently only be added through additional JSON scripting.
+** Custom blocks can only be placed with slash commands.
+* Added new data-driven particles:
+** [[Llama]] Spit
+** Large Explosions
+** Colored Flames
+** [[Redstone Dust]]
+** Falling Dust
+** [[Lava]]
+** [[Enchanting Table]]
+** [[Conduit]]
+* Added new data-driven animations:
+** [[Wolves]]
+** Fang Attack
+** [[Arrow]]s
+** [[Shulker Bullet]]s
+** [[Bow]]s
+** [[Water]]
+* Updated documentation to include a breaking changes section.
+* Basic item related events have been exposed to the scripting API. This includes:
+** {{cd|actor_acquired_item|actor_carried_item_changed|actor_dropped_item|actor_use_item|actor_equipped_armor|delimiter=list}}
+* Basic inventory events have been exposed to the scripting API. This includes:
+** {{cd|inventory_container|armor_container|hand_container|hotbar_container|delimiter=list}}
+* New block events and two new APIs have been included to query for blocks. This includes:
+** APIs
+** {{cd|getBlock(Ticking Area, x, y, z)|getBlock(Ticking Area, PositionObject)|getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)|getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)|delimiter=list}}
+** Events:
+*** {{cd
+|delimiter=list|list-level=***
+|block_destruction_started|block_destruction_stopped|piston_moved_block|player_destroyed_block|player_placed_block|executeCommand API}}
+** Allows the scripting API to get the result of a slash command.
+* Event data API:
+** Allows creators to create event data, register and pass it to the event function.
+* Updated demo pack.
+* [[Biome]] generation is now customizable via behavior packs.
+
+; [[Music]]
+* Now plays when the keyboard shows up on the screen.
+
+== Fixes ==
+; Crashes
+* Fixed several crashes that could occur during gameplay.
+* Fixed a crash that could occur when switching players on Xbox.
+* Fixed a crash that could occur when launching the game on some Windows 10 devices.
+* Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a realm.
+* Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
+* Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
+* Fixed a crash that could sometimes occur when exiting the game.
+
+; Performance
+* Improved chunk loading performance in multiplayer.
+* Further improvements to performance when using selectors with commands.
+* Cached resource packs no longer cause lag on Nintendo Switch. ({{bug|MCPE-36976}})
+
+; General
+* Player permissions now apply correctly when more than one operator tries to adjust them.
+* Arrows that are shot into blocks keep their position when reloading the world.
+* Area of effect clouds no longer try to spawn excessive numbers of particles when time of day is changed. ({{bug|MCPE-39595}})
+* Marketplace resource packs are now immediately applied after downloading in the world edit menu. ({{bug|MCPE-33121}})
+* The 'Always Day' toggle now correctly animates and shows the correct setting. ({{bug|MCPE-43304}})
+* Flowing water is no longer left behind after flowing over string. ({{bug|MCPE-36343}})
+* After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice.
+* The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch.
+* Removed an unnecessary Xbox Live sign-in notification.
+
+; Gameplay
+* Marketplace offers page can now show more than 25 items.
+* Items that are split between slots in the villager trade window still count as a total trade amount.
+* Blocks can once again be placed on unlit redstone ore. ({{bug|MCPE-44305}})
+* World settings now sync correctly between different Xbox devices.
+* Only players who fought in a raid see and receive the Hero effect in realms now.
+* Bells now ring when hit with splash and lingering potions.
+* Mob spawners now only spawn mobs if the light level is below 7. ({{bug|MCPE-42427}})
+* Cocoa beans now break and drop when pushed by pistons. ({{bug|MCPE-41868}})
+* Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. ({{bug|MCPE-43176}}, {{bug|MCPE-43177}}, {{bug|MCPE-19699}})
+* Efficiency pickaxes now break packed ice at a faster rate. ({{bug|MCPE-23648}})
+* Players that are being healed can still be knocked back by TNT.
+* Villagers now keep their job when cured. ({{bug|MCPE-42348}})
+* The grindstone now correctly combines and repairs two damaged items.
+* The player can now interact with blocks with a charged crossbow on touch devices.
+* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
+
+; World generation
+* Fixed a bug on dedicated servers and realms which could cause the wrong block types to generate.
+* Tweaked the number of job sites in villages.
+
+; Mobs
+* Vindicators can now path correctly over carpet during raids.
+* The wither no longer plays its spawning animation when reloading a world. ({{bug|MCPE-32415}})
+* Mobs no longer path-find over brewing stands.
+* Mobs now spawn on double slabs. ({{bug|MCPE-30765}})
+* Mobs no longer get stuck when pathfinding on ladders. ({{bug|MCPE-43034}})
+* Evokers no longer move too fast in "move to village" goal.
+
+; Blocks
+* Scaffolding can no longer be placed on conduit blocks, matching ''Java Edition''.
+* The bell now swings towards a player when it is hit, matching ''Java Edition''. ({{bug|MCPE-42469}})
+
+; Items
+* Dropped items no longer prevent minecarts from being placed on rails.
+* Empty glass bottles now stack correctly when removed from brewing stands. ({{bug|MCPE-42175}})
+* Shields no longer appear too bright in item frames. ({{bug|MCPE-41222}})
+
+; Graphical
+* Fixed a z-fighting texture issue on some villager skins.
+* Corrected the position of leads on wolves.
+* Noteblock particles now correctly correspond to the notes played.
+* Fixed missing zombie villager skin.
+* Farmland now has the correct side and bottom texture. ({{bug|MCPE-42746}})
+* Fixed door and trapdoor texture issues. ({{bug|MCPE-43173}})
+* Dyed leather horse armor color no longer affects other horse armor. ({{bug|MCPE-43230}})
+
+; User interface
+* Adjusted cartography table UI to fit Android screens when using Classic UI.
+
+; Add-ons and script engine
+* Fixed a scripting bug that could cause the player to float.
+* Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons. ({{bug|MCPE-38205}})
+* {{cd|ScriptAttackComponent}} and {{cd|ScriptCollisionBoxComponent}} now correctly retrieve updated data.
+* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
+* Added a new constructor parameter to the {{cd|ServerCommandOrigin}} so that the function manager can create an instance with upgraded permissions.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.12.0.2]]
+[[es:Bedrock Edition beta 1.12.0.2]]
+[[fr:Édition Bedrock bêta 1.12.0.2]]
+[[ja:Bedrock Edition beta 1.12.0.2]]
+[[ko:Bedrock Edition 베타 1.12.0.2]]
+[[pl:Beta 1.12.0.2]]
+[[pt:Edição Bedrock beta 1.12.0.2]]
+[[ru:Beta 1.12.0.2 (Bedrock Edition)]]
+[[zh:基岩版1.12.0.2]]
diff --git a/wiki_backup/Bedrock Edition beta 1.12.0.3.txt b/wiki_backup/Bedrock Edition beta 1.12.0.3.txt
new file mode 100644
index 0000000..eb3c848
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.12.0.3.txt
@@ -0,0 +1,137 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.12.0.03}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.12.0.3.png
+|type=Beta
+|parent=1.12.0
+|date='''Xbox One, Windows 10, Android:''' May 1, 2019
+|prevparent=1.11.4
+|prev=beta 1.12.0.2
+|next=beta 1.12.0.4
+|nextparent=1.12.1
+}}
+
+'''Beta 1.12.0.3''' is the second beta version released for [[Bedrock Edition 1.12.0]], released on May 1, 2019,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027543692-Minecraft-Beta-1-12-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.3 (Xbox One/Windows 10/Android)|date=May 1, 2019}}] which changes [[splash]] texts and fixes bugs.
+
+== Additions ==
+=== General ===
+; [[Splash]]es
+* Added new splash texts:[{{tweet|RyFol|1123803127461941248|All the new Splashes added in the 1.12.0.3 Beta update. More than i would have expected. Also. Mum. They spelled it the correct way 😅|2 May 2019}}]
+** "All blocks covered!"
+** "feedback.minecraft.net"
+** "It came from space."
+** "Rainbow turtle?"
+** "Something funny!"
+** "I need more context."
+** "Ahhhhhh!"
+** "Don't worry, be happy!"
+** "Water bottle!"
+** "What's the question?"
+** "Plant a tree!"
+** "Go to the dentist!"
+** "What do you expect?"
+** "Look mum, I'm in a splash!"
+
+== Changes ==
+=== Blocks ===
+; [[Bamboo]]
+* Updated the texture brightness slightly, to match {{el|je}}. ({{bug|MCPE-42635}})
+
+=== General ===
+; [[Add-on]]s
+* The behavior pack template once again contains the 'spawn_rules' folder.
+* Recipe and item JSON files have been added to the behavior pack template.
+
+; [[Title Screen|Menu screen]]
+* The "Store" button has been renamed to "Marketplace".
+
+; [[Splash]]es
+* Removed splashes referencing [[Notch]]:
+** "Made by Notch!"
+** "The Work of Notch!"
+** "110813!"
+
+== Fixes ==
+; Crashes
+* Fixed several crashes that could occur during gameplay.
+* Fixed a crash that could sometimes occur when loading certain marketplace worlds.
+
+; Performance
+* Improved performance around villages and villager job sites.
+* Fixed a memory leak that occurred with the script engine.
+
+; General
+* Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
+
+; Gameplay
+* Player models no longer have flipped arms and legs. ({{bug|MCPE-44718}})
+* The "Haggler" achievement once again unlocks when requirements are met.
+* Villager trading now properly takes away items from the second slot, when applicable.
+* Shields and tridents are no longer invisible when held. ({{bug|MCPE-44647}})
+* Players no longer see through the world when clipping into blocks after leaving a boat. ({{bug|MCPE-42593}})
+
+; Mobs
+* Tamed tuxedo cats now use the proper texture. ({{bug|MCPE-43527}})
+* Stray cats can no longer claim beds in villages for worlds converted from version 1.10. ({{bug|MCPE-44299}})
+* Villagers now always spawn as V1 when using template worlds, including Marketplace worlds.
+* Witches no longer jump when attacking.
+* Fixed some geometry animation issues for various skin packs.
+* The ghast spinning model in monster spawners is now the correct size.
+* Improved pathing for variable-sized mobs.
+* Zombies and vindicators now break doors down faster.
+* Fixed wandering trader podzol and coral trades.
+* Fletchers now trade 16 arrows instead of 5.
+* Changed the cost of butcher's cooked rabbit trade.
+* Leatherworker's saddle trade is lowered from 10 to 6 emeralds.
+* Armor stands can once again hold armor stand items.
+
+; Blocks
+* Flowing lava once again turns into cobblestone when hit by water. ({{bug|MCPE-43990}})
+* Frosted ice blocks can now be broken. ({{bug|MCPE-41256}})
+* Slabs and other non-solid blocks once again prevent grass from growing on dirt. ({{bug|MCPE-42975}})
+* Logs can once again be turned into stripped logs with axes. ({{bug|MCPE-44680}})
+* Rails at a T-junction once again change directions when powered by redstone. ({{bug|MCPE-44735}})
+* Fixed smokers not having the correct texture underneath. ({{bug|MCPE-43944}})
+
+; Items
+* Correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
+* Fixed several items not losing durability when used.
+
+; Graphical
+* The player's arm is no longer displaced in first-person view after eating food. ({{bug|MCPE-40135}})
+* Composter growth particles now appear in the correct location.
+* Fixed animated textures for flowing lava and water on several texture packs.
+* Fixed gray textures that sometimes appeared on doors and trapdoors.
+
+; User interface
+* Attempting to combine stacks of the same item no longer swaps them instead on touch controls.
+* Items are no longer lost when swapping to and from the off-hand slot on touch controls. ({{bug|MCPE-44706}})
+* The How to Play button on the cartography table now directs to the proper screen.
+* Sweet berries no longer disappear on the hotbar when they are highlighted.
+* Killing a wandering trader's llama can no longer show their inventory screen.
+
+; Commands
+* Removed "tile" prefix in the {{cmd|give}} command. ({{bug|MCPE-44667}})
+* Blocks and entities that aren't available in the Creative inventory no longer require the {{code|minecraft}} namespace when used as parameters in slash commands.
+* Commands can now be auto-completed on command blocks without leading with a /. ({{bug|MCPE-44679}})
+
+; Add-ons and script engine
+* {{cd|minecraft:entity_use_item}} documentation now generates correctly.
+* Corrected block event descriptions.
+* Custom entities now correctly re-evaluate current target validity.
+* '{{cd|getBlocks}}' now returns a 3D array of block objects.
+* Fixed incorrect component name for entities with the new '{{cd|water_movement}}' component.
+* {{cd|getBlock}} and {{cd|getBlocks}} now correctly handle getting a block when given an actor position (or any non-integer position).
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.12.0.3]]
+[[es:Bedrock Edition beta 1.12.0.3]]
+[[fr:Édition Bedrock bêta 1.12.0.3]]
+[[pt:Edição Bedrock beta 1.12.0.3]]
+[[ru:Beta 1.12.0.3 (Bedrock Edition)]]
+[[zh:基岩版1.12.0.3]]
diff --git a/wiki_backup/Bedrock Edition beta 1.12.0.4.txt b/wiki_backup/Bedrock Edition beta 1.12.0.4.txt
new file mode 100644
index 0000000..ba2433d
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.12.0.4.txt
@@ -0,0 +1,82 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.12.0.04}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.12.0.4.png
+|type=Beta
+|parent=1.12.0
+|date='''Xbox One, Windows 10, Android:''' May 8, 2019
+|prevparent=1.11.4
+|prev=beta 1.12.0.3
+|next=beta 1.12.0.6
+|nextparent=1.12.1
+}}
+
+'''Beta 1.12.0.4''' is the third beta version for [[Bedrock Edition 1.12.0]], released on May 8, 2019,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027859292-Minecraft-Beta-1-12-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.4 (Xbox One/Windows 10/Android)|date=May 8, 2019}}] which fixes bugs and updates the [[main menu]] panorama.
+
+== Changes ==
+=== General ===
+; [[Add-on]]s
+* Signs no longer break after being cloned to an area without support.
+* Added API documentation for the log function.
+
+; [[Title Screen|Menu screen]]
+* Updated the panorama from [[Update Aquatic]] to [[Village & Pillage]].
+
+=== Gameplay ===
+; [[Sound]]s
+* Increased the frequency and volume of the ambient [[mob]] sounds made during [[raid]]s, to make them easier to locate.
+
+== Fixes ==
+; Crashes
+* Fixed a crash that could occur on dedicated servers.
+* Fixed a crash that could occur when trying to create a new template world.
+* Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
+* Fixed a crash that could sometimes occur while navigating various UI screens.
+
+; General
+* Frosted ice that is waiting to melt no longer causes excessive lag. ({{bug|MCPE-39698}})
+* Comparators that are powered when loaded, turned off, and then on again in one tick now correctly stop outputting power when it is off for the one tick.
+* Fixed an issue with an incorrect spawn point after respawning on the Mario Mash-up pack.
+* Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe on the toolsmith.
+* Resource packs are now applied correctly after downloading through the world or global settings.
+* Fixed an issue with player skins not loading correctly between devices.
+* Dates appear again next to player earned achievements in the achievements menu.
+* The "Zombie Doctor" achievement now unlocks when the player cures a zombie villager.
+
+; Gameplay
+* Players no longer clip through walls when transitioning from swimming to standing up in water.
+* Players now receive damage when trapped in fallen sand/gravel. ({{bug|MCPE-45704}})
+* Combining two heavily damaged tools in the crafting table now creates a tool with the correct durability.
+
+; Mobs
+* Iron golems no longer run to the world center after its village is destroyed. ({{bug|MCPE-45509}})
+* Spiders can correctly path-find over obstacles again.
+* Tweaked polar bear head position animation.
+
+; Graphical
+* Tinted spawn eggs are now properly scaled in item frames.
+* Red sandstone stairs now have correct textures on all sides. ({{bug|MCPE-20677}})
+* Updated the glass texture for locked maps in the cartography table UI. ({{bug|MCPE-43314}})
+
+; User interface
+* Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when text to speech is enabled.
+* Fixed an issue on Xbox that could prevent the menus from being navigated after signing in to a Microsoft account.
+* The book icon in the enchantment table UI is no longer overlapping the runic inscription (Pocket UI).
+* The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
+
+; Commands
+* Fixed an issue that sometimes caused command blocks to fail to execute commands for no apparent reason.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.12.0.4]]
+[[es:Bedrock Edition beta 1.12.0.4]]
+[[fr:Édition Bedrock bêta 1.12.0.4]]
+[[ja:Bedrock Edition beta 1.12.0.4]]
+[[pt:Edição Bedrock beta 1.12.0.4]]
+[[ru:Beta 1.12.0.4 (Bedrock Edition)]]
+[[zh:基岩版1.12.0.4]]
diff --git a/wiki_backup/Bedrock Edition beta 1.14.0.1.txt b/wiki_backup/Bedrock Edition beta 1.14.0.1.txt
new file mode 100644
index 0000000..261805d
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.14.0.1.txt
@@ -0,0 +1,140 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.14.0.01}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock Beta 1.14.0.1.png
+|image2=Bedrock 1.14.0.1.png
+|type=Beta
+|internal=
+'''Windows''': 1.14.1.0
+'''Xbox One''': 1.14.1.70
+'''Android''': 1.14.0.1
+|date='''Xbox One and Windows 10:''' October 9, 2019 '''Android:''' October 12, 2019[{{tweet|JDavidFries|1182838092354342912|Bananas are slippery things. The latest Minecraft Android Beta (1.14.0.1) is rolling out now. Apologies for the delay.|October 12, 2019}}]
+|parent=1.14.0
+|prevparent=1.13.0
+|next=beta 1.14.0.2
+|nextparent=1.14.0.12
+}}
+
+'''Beta 1.14.0.1''' is the first beta version for [[Bedrock Edition 1.14.0]], released on October 9–12, 2019,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034989811-Minecraft-Beta-1-14-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.14.0.1 (Xbox One/Windows 10/Android)|date=October 9, 2019}}] which adds [[bee]]s and bee-related items.
+
+== Additions ==
+=== Blocks ===
+; [[Beehive]]s
+* Crafted with [[planks]] and [[honeycomb]]s.
+* Function the same as bee nests, but do not need a [[Silk Touch]] enchanted [[tool]] to be dropped.
+
+; [[Bee nest]]s
+* Spawn naturally in [[flower forest]]s, [[plains]], and [[sunflower plains]] biomes.
+* Can house up to 3 [[bee]]s.
+* Fill up with [[honey]].
+** Have a max [[honey]] level of 5.
+* Can be obtained by using a [[Silk Touch]] enchanted [[tool]].
+
+; [[Honeycomb block]]s
+* Crafted with 9 [[honeycomb]]s.
+* Are purely decorative.
+
+; [[Honey block]]s
+* Crafted with 4 [[honey bottle]]s.
+* Drastically reduce movement speed and jump height.
+* Can be climbed down, and will drag anything on them when moved by a [[piston]].
+
+=== Items ===
+; [[Honey bottle]]s
+* Restore 6 hunger points and 5 saturation points, as well as remove the [[Poison]] effect when consumed.
+* Can be used to craft [[sugar]] and [[honey block]]s.
+* Obtained by using a bottle on full [[beehive]]s and [[bee nest]]s.
+
+; [[Honeycomb]]s
+* Obtained by using [[shears]] on full [[beehive]]s and [[bee nest]]s.
+* Can be used to craft [[beehive]]s and [[honeycomb block]]s.
+
+; [[Spawn egg]]s
+* Added [[bee]] [[spawn egg]].
+
+=== Mobs ===
+; [[Bee]]s
+* Have 10 health.
+* Live in groups near hives and nests.
+** If a [[bee]] does not have a home nest, it will wander around until it finds one.
+* Can be bred using any [[flower]].
+* Attack in a swarm if provoked.
+** When they attack, they give [[Poison]] to the target and die shortly after.
+
+== Changes ==
+=== Blocks ===
+; [[Dispenser]]s
+* Can now fill [[glass bottle]]s with [[water]] or [[honey bottle|honey]].
+* Can now shear [[honeycomb]]s.
+
+=== Items ===
+; [[Lead]]s
+* Can now be used on [[dolphin]]s, [[ocelot]]s, [[parrot]]s, [[polar bear]]s and old [[Villager/Before Village & Pillage|villager]]s. ({{bug|MCPE-46866}})
+
+; [[Spawn egg]]s
+* Are now sorted alphabetically in the [[Creative]] inventory.
+
+=== General ===
+; [[Experience]]
+* Tweaked the amount of experience dropped by [[animal]]s to match {{el|je}}.
+
+; [[Title Screen|Menu screen]]
+* Changed the title screen background to reflect bees and items related to them.
+
+== Fixes ==
+; Crashes
+* Fixed several crashes that could occur during gameplay.
+
+; Performance
+* Fixed an issue with kelp growth causing lag in specific chunks. ({{bug|MCPE-50175}})
+
+; General
+* Fixed the breaking animation for glass on certain packs.
+* Capes now appear correctly in the skin picker.
+* Fixed an issue that was preventing the "Beam Me Up" achievement from being obtained. ({{bug|MCPE-21425}})
+* Fixed an issue with that caused some skins to show a solid white cape. ({{bug|MCPE-52005}})
+* Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world.
+* Fixed an issue that was causing some capes to not scale to skins correctly in the character creator.
+* Fixed an issue that would cause some selections in the character creator to become unresponsive.
+* Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace pack.
+
+; Gameplay
+* Minecart sounds now load and play correctly.
+* Waterlogged blocks are no longer ticked by other redstone circuits in the same chunk.
+* Armor can once again be equipped correctly from the creative inventory on touch screen devices. ({{bug|MCPE-52413}})
+* Fixed an issue that was causing the crossbow to fire immediately after being loaded. ({{bug|MCPE-52179}})
+* The Frost Walker enchantment once again freezes water correctly. ({{bug|MCPE-52788}})
+* Fixed a bug that could cause players to fall from the sky after riding an entity in creative. ({{bug|MCPE-52957}})
+* Arrows or tridents no longer fall through the ground after being deflected by a shield. ({{bug|MCPE-44721}})
+* Farmland blocks once again revert into a dirt block when the player jumps on them.
+* Placing armor on an armor stand in Creative no longer equips it on the player as well.
+
+; Mobs
+* Reduced the fox attack radius to match the ''Java Edition''.
+* Items held by foxes are no longer invisible. ({{bug|MCPE-51993}})
+* Horses now use the correct (newer) model again.
+* Improved the accuracy of pathfinding for flying mobs.
+
+; Items
+* The compass and clock are now animated correctly again when in the hotbar. ({{bug|MCPE-52901}})
+
+; User interface
+* Equipped carpets now appear correctly in the llama inventory again.
+
+; Add-ons and script engine
+* The boss health bar now shows correctly when creating custom wither entities.
+* Custom entities once again show the health bar correctly while being ridden.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.14.0.1]]
+[[es:Bedrock Edition beta 1.14.0.1]]
+[[fr:Édition Bedrock bêta 1.14.0.1]]
+[[ja:Bedrock Edition beta 1.14.0.1]]
+[[pt:Edição Bedrock beta 1.14.0.1]]
+[[ru:Beta 1.14.0.1 (Bedrock Edition)]]
+[[zh:基岩版1.14.0.1]]
diff --git a/wiki_backup/Bedrock Edition beta 1.14.0.3.txt b/wiki_backup/Bedrock Edition beta 1.14.0.3.txt
new file mode 100644
index 0000000..64d787c
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.14.0.3.txt
@@ -0,0 +1,50 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.14.0.03}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.14.0.3.png
+|type=Beta
+|internal=
+'''Windows''': 1.14.3.0
+'''Xbox One''': 1.14.3.70
+'''Android''': 1.14.0.3
+|parent=1.14.0
+|date='''Xbox One, Windows 10, Android:''' October 23, 2019
+|prevparent=1.13.0
+|prev=beta 1.14.0.2
+|next=beta 1.14.0.4
+|nextparent=1.14.0.12
+}}
+
+'''Beta 1.14.0.3''' is the third beta version for [[Bedrock Edition 1.14.0]], released on October 23, 2019,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035476291|title=Minecraft Beta - 1.14.0.3 (Xbox One/Windows 10/Android)|date=October 23, 2019}}] which fixes bugs.
+
+== Fixes ==
+; General
+* Fixed the redstone piston mechanic in the Traveling Trader Marketplace pack.
+* Players using vertical split screen can now select featured items in the character creator.
+* Equipping a new custom skin will now update the player model without needing to restart.
+* Players can now apply the Founder's Cape to owned skins. ({{bug|MCPE-53513}})
+* The 'See Pack In Store' button in the character creator can now be highlighted and selected when using a controller.
+
+; Gameplay
+* Tweaked horse behavior to match ''Java Edition'' when moving over honey blocks.
+* Players standing on a honey block with Jump Boost II applied can now jump up one full block.
+
+; Items
+* The "n" in "Bee nest" is now capitalized. ({{bug|MCPE-53678}})
+
+; Graphical
+* Water now renders correctly when a kelp plant is placed next to a glass block.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.14.0.3]]
+[[es:Bedrock Edition beta 1.14.0.3]]
+[[fr:Édition Bedrock bêta 1.14.0.3]]
+[[ja:Bedrock Edition beta 1.14.0.3]]
+[[pt:Edição Bedrock beta 1.14.0.3]]
+[[ru:Beta 1.14.0.3 (Bedrock Edition)]]
+[[zh:基岩版1.14.0.3]]
diff --git a/wiki_backup/Bedrock Edition beta 1.15.0.51.txt b/wiki_backup/Bedrock Edition beta 1.15.0.51.txt
new file mode 100644
index 0000000..9bfcbf7
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.15.0.51.txt
@@ -0,0 +1,211 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.15.0.51.png
+|type=Beta
+|internal=
+'''Windows''': 1.15.51.0
+'''Xbox One''': 1.15.51.70
+'''Android''': 1.15.0.51
+|parent=1.16.0
+|date='''Xbox One, Windows 10, Android:''' February 12, 2020
+|prevparent=1.14.41
+|next=beta 1.15.0.53
+|nextparent=1.16.1
+}}
+
+'''Beta 1.15.0.51''' is the first beta version for [[Bedrock Edition 1.16.0]],{{efn|Bedrock Edition 1.15.0 would not be a version of the game and its betas are instead part of [[Bedrock Edition 1.16.0|1.16.0]][{{tweet|Chupacaubrey|1239595265264238593}}]}} released on February 12, 2020,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360039727011|title=Minecraft Beta - 1.15.0.51 (Xbox One/Windows 10/Android)|date=February 12, 2020}}] which adds several features from {{els|java|education}} and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Allow and Deny]] blocks
+* Can be obtained by {{cmd|give}} again.
+
+; [[Border]] blocks
+* Can be obtained by {{cmd|give}} again.
+
+=== Items ===
+; [[Arrow of Slowness]] IV
+* Can be crafted by tipping arrow to [[cauldron]] filled by [[potion of Slowness]] IV.
+
+; [[Lingering Potion of Slowness]] IV
+* Can be brewed by adding glowstone dust to regular lingering potion of slowness.
+
+; [[Potion of Slowness]] IV
+* Can be brewed by adding [[glowstone dust]] to regular potion of slowness.
+
+; [[Splash Potion of Slowness]] IV
+* Can be brewed by adding glowstone dust to regular splash potion of slowness.
+
+=== Gameplay ===
+; [[Enchantments]]
+* Added [[Curse of Binding]].
+
+; [[Emotes]]
+* Hidden base code added. Currently can only be activated by external programs or add-ons.
+
+== Changes ==
+=== Blocks ===
+; [[Beacon]]s
+* The beam color can now be mixed with several different stained glass colors.
+
+; [[Conduit]]s
+* Now give [[Conduit Power]] to nearby players in rain.
+
+; [[Dispenser]]s
+* No longer require a fully repaired [[bow]] to be crafted.
+
+; [[Fence gate]]s, [[pumpkin]]s and [[jack o'lantern]]s
+* Can now be placed without supporting blocks underneath.
+
+; [[Flower pot]]s
+* Potted plants can now be removed from the pot by tapping/clicking on it.
+
+; [[Iron bar]]s
+* Changed the inventory icon to match {{el|je}}.
+
+; [[Structure block]]s
+* Added detect button for save mode.
+* Functionality is no longer only available behind [[Experimental Gameplay]].
+
+; [[Sapling]]s
+* Oak and birch saplings grown within 2 blocks of a [[flower]] on the same Y-level have a 5% chance to have a [[bee nest]].
+
+=== Items ===
+; [[Item (entity)|Item]]s
+* Dropped items now turn into a 3D model and spin.
+
+=== Mobs ===
+; [[Iron golem]]s
+* Improved spawn rates.
+
+; [[NPC]]
+* Dialog and changeable skins have been readded.
+
+; [[Passive mob]]s
+* Now spawn on blocks they are supposed to. ({{bug|MCPE-47596}})
+
+; [[Pufferfish]]
+* Now semi-puff when a player approaches, and fully puff when a player is very nearby.
+
+; [[Wolf]]
+* Now spawn in [[forest]] and [[giant tree taiga]] biomes. ({{bug|MCPE-49792}})
+
+=== World generation ===
+; [[Tree]]s
+* Large spruce trees now transform nearby [[grass]] blocks into [[podzol]] when they grow.
+
+=== General ===
+; [[Character creator]]
+* Player in dressing room now has animations.
+* Added new cape.
+
+; [[Particles]]
+* Changed the particles of the [[eye of ender]] to match {{el|je}}.
+* Changed the particles of [[Bad Omen]] from tan to green to match {{el|je}}.
+
+; Map making and [[add-ons]]
+* Most attack goals are now data-driven.
+* Added new documentation for new behavior fields.
+* Most slime and swim goals are now data-driven.
+** Added new documentation for new behavior fields.
+* Tree generation is now data-driven.
+* Wither skull attacks are now data-driven.
+
+== Fixes ==
+; Crashes
+* Fixed several crashes that could occur during gameplay.
+* Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
+* Fixed an issue with invisible shulker boxes which could cause a crash when trying to open or break them. ({{bug|MCPE-55894}})
+* Fixed a crash that could happen when dispensing bone meal into a grass block. ({{bug|MCPE-53033}})
+* Fixed a crash caused by fire spreading to beehives.
+
+; Accessibility
+* Fixed a bug that could cause the narrator to read text twice on Xbox One.
+
+; Gameplay
+* Added the missing text for locked maps in the cartography table. ({{bug|MCPE-58527}})
+* Players can transition from swimming to running on land more smoothly now.
+* Casting a fishing rod whilst running no longer slows the player down. ({{bug|MCPE-56199}})
+* The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players.
+* The player's hitbox is now correctly reset when unequipping elytra mid-flight.
+* The correct amount of berries can now consistently be collected from sweet berry bushes. ({{bug|MCPE-47160}})
+* Using shift/sneak will now allow the player to move downwards correctly when swimming.
+* Fixed the respawn location so that players no longer wake up with their head in a block after sleeping.
+* The raid bar will now appear correctly when returning to an active raid from another dimension.
+* Fixed a bug that would prevent redstone power from passing through barrels after reloading a world. ({{bug|MCPE-46742}})
+* Falling blocks (such as sand) will no longer break when falling onto retracted pistons. ({{bug|MCPE-20109}})
+* TNT no longer drops as an item when exploded.
+* Fixed trapdoor collision shape. ({{bug|MCPE-13451}})
+* Prevented elytra gliding rotations on the player when in first person view ({{bug|MCPE-53092}})
+* Explosions can now deal damage in water
+* Flying with elytra at high speeds no longer causes sound to become jittery. ({{bug|MCPE-19945}}, {{bug|MCPE-52931}})
+* Mobs are now damaged and items are destroyed when on top of cactus blocks. ({{bug|MCPE-14303}})
+
+; Mobs
+* Increased Iron Golem spawn rate and modified spawn rules. ({{bug|MCPE-47157}})
+* Fixed the jumping animation of tamed horses.
+* Fixed Blaze path-finding and navigation. ({{bug|MCPE-45469}})
+* Fixed a bug that allowed ghasts to exist when the difficulty was set to Peaceful. ({{bug|MCPE-53383}})
+* Fixed an issue that was preventing pillager captains from being hostile. ({{bug|MCPE-44987}})
+* Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
+* Small mobs will no longer get trapped in gaps created by stair blocks.
+* Villagers no longer run around inside their houses when being raided.
+* Mobs no longer start shaking when entering minecarts.
+* Guardians and elder guardians will no longer float in the air as they try and reach water. ({{bug|MCPE-33641}})
+* Tweaked squid spawn rate and cap.
+* Drowned can no longer drop tridents without having them equipped. ({{bug|MCPE-32731}})
+* Fixed a bug that prevented cats from sleeping on a bed with the player
+* Snow golems can now try and shoot snowballs at mobs when it is behind a fence block ({{bug|MCPE-24840}})
+* Fixed a bug that allowed zombie villagers to break iron doors. ({{bug|MCPE-43725}})
+* Sitting mobs will no longer slide around and breed. ({{bug|MCPE-62160}})
+
+; Items
+* Unloaded crossbows no longer display the incorrect icon in inventory. ({{bug|MCPE-53545}})
+
+; Graphical
+* Stopped offhand shield animation and bow animation from playing at the same time. ({{bug|MCPE-41262}})
+* Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
+* Items held by baby foxes now render correctly. ({{bug|MCPE-52885}})
+* Stained glass now has the correct colors on maps. ({{bug|MCPE-25702}})
+* Enchanted elytra will now show the enchanted glow when equipped. ({{bug|MCPE-23020}})
+
+; User interface
+* Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
+* Entities and blocks are now shown consistently in the structure block's preview.
+* The tooltip for leaving a boat is now consistent across platforms.
+* The "grow" controller tooltip will now show when pointing bone meal at grass block or blocks underwater.
+
+; Commands
+* Updated the grammar in the {{cmd|scoreboard}} command description to make it consistent with other commands.
+* Instant effects now use ticks instead of seconds when used with the {{cmd|effect}} command. ({{bug|MCPE-43393}})
+
+; Add-ons
+* Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
+* The {{cd|delayed_attack}} behavior no longer causes mobs to freeze when they lose their target.
+* Item tags can now be toggled in the UI using {{cmd|gamerule showtags}}.
+* The {{cd|on_unleash}} event is now triggered correctly when unleashing from a fence.
+* The 'Create New World' button text is now using the global color component.
+
+; Character creator
+* Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
+* Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
+* Various user interface fixes.
+* The Achievements screen can now be viewed through the character creator dressing room.
+
+== Notes ==
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.15.0.51]]
+[[es:Bedrock Edition beta 1.15.0.51]]
+[[fr:Édition Bedrock bêta 1.15.0.51]]
+[[ja:Bedrock Edition beta 1.15.0.51]]
+[[pt:Edição Bedrock beta 1.15.0.51]]
+[[ru:Beta 1.15.0.51 (Bedrock Edition)]]
+[[th:รุ่น Bedrock beta 1.15.0.51]]
+[[zh:基岩版1.15.0.51]]
diff --git a/wiki_backup/Bedrock Edition beta 1.16.0.55.txt b/wiki_backup/Bedrock Edition beta 1.16.0.55.txt
new file mode 100644
index 0000000..17fc363
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.16.0.55.txt
@@ -0,0 +1,87 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.16.0.55.png
+|type=Beta
+|internal=
+'''Windows''': 1.16.55.0
+'''Xbox One''': 1.16.55.70
+'''Android''': 1.16.0.55
+|parent=1.16.0
+|date='''Xbox One, Windows 10, Android''' - April 2, 2020
+|prevparent=1.14.41
+|prev=beta 1.16.0.54
+|next=beta 1.16.0.57
+|nextparent=1.16.1
+}}
+
+'''Beta 1.16.0.55''' is the eighth beta version for [[Bedrock Edition 1.16.0]], released on April 2, 2020,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360041294872|title=Minecraft Beta - 1.16.0.55 (Xbox One/Windows 10/Android)|date=April 2, 2020}}] which fixes bugs.
+
+== Fixes ==
+; Crashes
+* Fixed several crashes that could occur during gameplay.
+* Fixed a crash that could occur when creating a new world on iOS.
+* Fixed a crash that could occur when exiting a world with particles present.
+* Fixed several crash issues related to the player entering water.
+* Fixed a crash that could happen when a mob's state changed.
+
+; General
+* Light propagation now works correctly, fixing hostile mob spawning. ({{bug|MCPE-49616}})
+* Chunks should no longer fail to load properly in +250MB worlds. ({{bug|MCPE-58514}})
+* Fixed a bug with light persisting after a block change.
+* Ticking areas can no longer be removed on the same tick they are created ({{bug|MCPE-36769}}).
+* Lighting now propagates correctly through chunk/subchunk borders ({{bug|MCPE-58182}}).
+* Fixed an issue that could cause areas to show lighting errors on servers.
+* Added new overload for {{cmd|replaceitem}} with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
+* The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again ({{bug|MCPE-54969}}).
+* The screen no longer twitches when the player dies in the Nether or End.
+
+; Gameplay
+* Water can now be collected from bubble columns ({{bug|MCPE-37571}})
+* Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder ({{bug|MCPE-60361}}).
+* Fully grown sweet berry bushes can now be harvested when holding bone meal ({{bug|MCPE-54206}}).
+* Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
+* Fire charges are now consumed after lighting a tnt block ({{bug|MCPE-42938}}).
+* Player icons no longer appear as a white square on locator maps.
+
+; Blocks
+* Wall signs attached to doors are no longer left floating after the bottom half of the door is broken ({{bug|MCPE-43748}}).
+
+; Mobs
+* Creepers no longer lose aggro immediately after losing sight of its target ({{bug|MCPE-32815}}).
+* Ghast hitbox now matches its rendering ({{bug|MCPE-44326}}).
+* Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
+* The iron golem's legs don't swing as far anymore.
+
+; Graphics and rendering
+* Experience orbs have been data-driven.
+* Fireballs have been data-driven.
+* NPC geometry and animations have been data-driven.
+* Items no longer flash green when being removed from a furnace.
+* Fixed a bug where glass and water could be drawn incorrectly when close to each other.
+* Fixed the custom glint texture issue when added to compasses.
+
+; Scripting and components
+* Removed type property from {{cd|minecraft:shooter}} as it was never used.
+* Updated {{cd|minecraft:spawn_entity}} to have an internal entities object or array.
+* Updated the {{cd|minecraft:behavior.circle_around_anchor}} behavior.
+* Added {{cd|attack_chance}} to the {{cd|minecraft:behavior.defend_village_target}} goal.
+* Fixed removed or destroyed entities querying as valid in script.
+* Invalid items in the {{cd|spawn_item}} field of a {{cd|minecraft:spawn_entity}} now display an error.
+* {{cd|StompEggGoal}} no longer uses {{cd|search_count}} as it now searches all blocks in the specified area.
+* Fixed {{cd|navigation.walk}} to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
+* The {{cd|minecraft:density_limit}} component is now documented in the Spawn Rules documentation section ({{bug|MCPE-61126}}).
+* A content error will now show up if you provide an invalid item name to {{cd|minecraft:interact}} in the {{cd|transform_to_item}} field.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.16.0.55]]
+[[es:Bedrock Edition beta 1.16.0.55]]
+[[fr:Édition Bedrock bêta 1.16.0.55]]
+[[ja:Bedrock Edition beta 1.16.0.55]]
+[[pt:Edição Bedrock beta 1.16.0.55]]
+[[ru:Beta 1.16.0.55 (Bedrock Edition)]]
+[[zh:基岩版1.16.0.55]]
diff --git a/wiki_backup/Bedrock Edition beta 1.16.0.57.txt b/wiki_backup/Bedrock Edition beta 1.16.0.57.txt
new file mode 100644
index 0000000..2298e79
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.16.0.57.txt
@@ -0,0 +1,337 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.16.0.57.png
+|type=Beta
+|internal=
+'''Windows''': 1.16.57.0
+'''Xbox One''': 1.16.57.70
+'''Android''': 1.16.0.57
+|parent=1.16.0
+|date='''Xbox One, Windows 10, Android:''' April 15, 2020
+|prevparent=1.14.60
+|prev=beta 1.16.0.55
+|next=beta 1.16.0.58
+|nextparent=1.16.1
+}}
+
+'''Beta 1.16.0.57''' is the ninth beta version for [[Bedrock Edition 1.16.0]], released on April 15, 2020,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360042349811|title=Minecraft Beta - 1.16.0.57 (Xbox One/Windows 10/Android)|date=April 15, 2020}}] which adds more [[Nether Update]] features, more parity and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Blackstone]]
+* Naturally generates in basalt deltas and bastion remnants.
+* Generates in all Nether biomes below lava level.
+* Can be used to craft stone tools and furnaces.
+
+; [[Blackstone Slab]], [[Blackstone Stairs]], [[Blackstone Wall]]
+* Decorative blocks crafted from blackstone.
+
+; [[Chain]]
+* Currently can't be crafted
+* Generates in [[Bastion Remnant]]s
+* Has the appearance of top chain of lanterns, making them good for decorations.
+
+; [[Chiseled Nether Bricks]]
+* Crafted from 2 Nether brick slabs.
+
+; [[Cracked Nether Bricks]]
+* Obtained by smelting Nether bricks in a furnace.
+
+; [[Crying Obsidian]]
+* Generates in [[Ruined Portal]]s.
+* Can be crafted into respawn anchor.
+* Obtainable through bartering.
+* Can be found in [[ruined portal]]s and [[bastion remnant]] chests.
+
+; [[Gilded Blackstone]]
+* Variant of blackstone that can drop [[gold nugget]]s.
+
+; [[Hyphae]]
+* Variant of [[wood]] using the Nether types.
+* Also has a stripped variant.
+
+; [[Lodestone]]
+* Crafted with 1 netherite ingot and 8 chiseled stone bricks.
+* Using a compass on it turns the compass into a lodestone compass which points to the connected lodestone.
+* Works in all dimensions.
+* Currently only available through Experimental Gameplay.
+
+; [[Nether Gold Ore]]
+* Drops several [[gold nugget]]s.
+
+; [[Polished Blackstone]]
+* Crafted from 4 blackstone.
+* Can be crafted into pressure plates, buttons, slabs, stairs, and walls.
+
+; [[Polished Blackstone Bricks]]
+* Crafted from 4 polished blackstone.
+* Can be crafted into slabs, stairs, and walls.
+
+; [[Polished Blackstone Brick Slab]], [[Polished Blackstone Brick Stairs]], [[Polished Blackstone Brick Wall]]
+* Decorative blocks crafted from polished blackstone bricks.
+
+; [[Polished Blackstone Button]] and [[Polished Blackstone Pressure Plate]]
+* Redstone blocks crafted from polished blackstone.
+* Works like their stone counterparts.
+
+; [[Polished Blackstone Slab]], [[Polished Blackstone Stairs]], and [[Polished Blackstone Wall]]
+* Decorative blocks crafted from polished blackstone.
+
+; [[Quartz Bricks]]
+* Variant of quartz blocks.
+* Crafted from 4 blocks of quartz.
+
+; [[Respawn Anchor]]
+* Crafted with 6 crying obsidian and three glowstone.
+* Requires a diamond pickaxe or higher to mine.
+* Can be used to respawn in the Nether
+* It is charged with glowstone and can be charged up to four levels. Whenever someone who charged the respawn anchor dies, they respawn near it and the level goes down by 1.
+* Can be charged with dispensers.
+* When it is not charged, it does not do anything.
+* Similar to how a bed explodes in the Nether, attempting to use a respawn anchor in the Overworld or the End causes it to explode.
+
+; [[Soul Campfire]]
+* Acts the same as a normal campfire.
+
+; [[Twisting Vines]]
+* Another variant of vines found in [[warped forest]]s.
+* Grows upward, unlike [[weeping vines]].
+* Can be climbed.
+
+=== Items ===
+; [[Piglin Banner Pattern]]
+* Creates a "[[Hoglin]] Face" on the [[banner]].
+* Generates in [[mineshaft]] and [[bastion remnant]] chests.
+
+; [[Music Disc Pigstep]]
+* Plays Pigstep, by Lena Raine.
+* Generates in [[bastion remnant]] chests.
+
+; [[Spawn egg]]s
+* Added [[strider]] and [[zoglin]] spawn egg.
+
+; [[Warped fungus on a stick]]
+* Crafted with a fishing rod and warped fungus.
+* Can be used to control striders in the same way a carrot on a stick controls pigs.
+
+==== Enchantments ====
+; [[Soul Speed]]
+* Used to travel more quickly on [[soul sand]] and [[soul soil]].
+
+=== Mobs ===
+; [[Strider]]
+* A new passive mob that spawns in [[the Nether]] on lava oceans.
+* Can be saddled and controlled with [[warped fungus on a stick]].
+* Is damaged by [[water]] and [[rain]].
+* Can be bred with [[warped fungi]].
+* Can spawn with [[zombified piglin]]s or baby striders riding them.
+** If they spawn with a zombified piglin, they will also have a saddle equipped.
+
+; [[Zoglin]]s
+* Created when a [[hoglin]] is brought into the Overworld.
+* Unlike hoglins, they cannot be bred or fed, and they do not flee from [[warped fungus]].
+* Attack most mobs on sight, except for [[creeper]]s and other zoglins.
+
+=== World generation ===
+; [[Basalt deltas]]
+* A volcanic biome in the Nether with fog effects of ash.
+* Filled with pillars of [[basalt]] and large areas of [[blackstone]].
+* [[Ghast]]s, [[magma cube]]s, and [[strider]]s spawn in this biome.
+
+; [[Bastion Remnants]]
+* Structures built from [[blackstone]] and filled with [[piglin]]s.
+* Contains chests, [[blocks of gold]], and various forms of loot protected by piglins.
+* Generate in every biome except basalt deltas.
+
+; [[Ruined Portal]]
+* Structure found in the [[Overworld]] and the Nether
+* May contain a [[Chest]]
+* Can be found underground
+
+=== Gameplay ===
+; [[Emotes]]
+* You can toggle the emote menu with {{key|B}}, or {{Xbutton|onedpad-left}} on Xbox one controllers, or [[File:Emote button BE1.png|20px]] by default
+* Added "Wave" emote
+
+=== General ===
+; [[Ambience]]
+* Added ambient cave sounds.
+* Added ambient sounds for [[Crimson Forest]], [[Warped Forest]], and [[Soul Sand Valley|Soulsand Valley]].
+
+; [[Music]]
+* Added Rubedo, Chrysopoeia, and So Below, by Lena Raine.
+* Added [[Update Aquatic]] underwater music.
+
+; [[Splash]]es
+* Added the following splash text:
+** "Honey, I grew the bees"
+** "Find your claw!"
+** "Everybody do the Leif!"
+** "<3 Max & 99 & Ducky"
+** "Bushy eyebrows"
+** "Edit is a name"
+** "From free range developers"
+
+=== Command format ===
+; {{cmd|kick}}
+* Used to kick players from a world.
+
+== Changes ==
+=== Blocks ===
+; [[Beacon]]s
+* Can now be fed with netherite ingots
+
+; [[Smithing table]]s
+* Now has functionality and used to upgrade diamond tools.
+
+; [[Jigsaw Block]]
+* Changed texture.
+* Now has functionality and can be obtained by {{cmd|give}} command.
+
+; [[Basalt]]
+* Can now be made if lava touches [[blue ice]] while flowing over [[soul soil]].
+
+; [[Honey Block]], [[Honeycomb Block]], [[Netherrack]], [[Nether Brick]], [[Nether Quartz Ore]], [[Bone Block]] and [[Soul Sand]].
+* Added new sounds.
+
+; [[Soul Fire Torch]]
+* Renamed "Soul Fire Torch" to "Soul Torch".
+* Can now also be crafted with soul sand.
+
+; [[Soul Fire Lantern]]
+* Renamed "Soul Fire Lantern" to "Soul Lantern".
+
+; [[Block of Netherite]]
+* Netherite blocks can now be used as the base of a beacon.
+
+; [[Target]]
+* Are no longer only available through Experimental Gameplay.
+
+=== Items ===
+; [[Hoe]]
+* Are now the default tool for [[nether wart block]]s, [[warped wart block]]s, [[hay bale]]s, [[sponge]]s, [[wet sponge]]s, [[leaves]], [[dried kelp block]]s, [[target block]]s and [[shroomlight]].
+* Can be now enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
+
+; [[Fungi]], [[Nether Sprouts]], [[Crimson Roots]], [[Warped Roots]], [[Nether Wart]], [[Nether Wart Block]], [[Warped Wart Block]], [[Twisting Vines]], and [[Weeping Vines]]
+* Can now be composted.
+
+=== Mobs ===
+; General
+* Mobs that panic now do so for all damage types
+
+; [[Creeper]]s
+* Now deal damage when in a boat on water.
+
+; [[Magma Cube]]s
+* Spawn commonly in basalt deltas.
+
+; [[Piglin]]s
+* Updated the [[bartering]] to match ''Java Editon''.
+* Piglins now "inspect" the gold ingot before giving the player an item, as opposed to giving the item instantly.
+* The health has been reduced from {{hp|24}} to {{hp|16}}.
+* Now have their own new sounds.
+
+; [[Hoglin]]s
+* Changed hoglin model to match ''Java Edition''.
+* Now have new sounds.
+* Now drop leather when killed.
+
+=== World Generation ===
+; [[Soul Sand Valley]]s
+* [[Soul sand]] generates below lava level.
+* Now generates [[Nether Fossil]]s.
+
+; [[Bee Nest]]s
+* Now have a 3% chance to generate in flower forest.
+* Now have a 5% chance to generate in plains and sunflower plains.
+* Now have a 0.035% chance to generate in forest, wooded hills, birch forest, tall birch forest, birch forest hills, and tall birch hills biomes.
+
+=== Command format ===
+; {{cmd|spawnpoint}}
+* Can now be used in the Nether.
+
+=== Gameplay ===
+; [[Trading]]
+* Villager trade values have been changed to closely match ''Java Edition'' ({{Bug|MCPE-47141}}).
+
+=== General ===
+; "New Server" window
+* Created a new server tab play screen layout to provide more information about third-party servers.
+* Added new information sections about third party servers: description, screenshots, available games, and news/updates.
+* Removed colors from third party server messages for accessibility purposes.
+* Added message which explain what adding a server does.
+
+; Server moderation
+* Players can be now be kicked or banned from worlds by pausing and going to the "Player Permissions" screen.
+** Anyone with Operator permissions will be able to kick players.
+** Kicked players will not be able to rejoin LAN games while the world is open.
+* Realm owners can now change permissions of players in their Realm from the "Player Permissions" screen.
+* Latency value is now provided separately from the user count when in a multiplayer world.
+
+; Pause screen
+* The name of the Realm is now shown on the pause screen when in a Realms world.
+
+== Fixes ==
+; Crashes
+* Fixed a crash related to exploding beds in the nether.
+* Fixed a crash that could occur when typing a character into chat that we don’t have a font sheet for.
+* Using the {{cmd|fill}} command with Soul Fire no longer causes the game to crash ({{bug|MCPE-65672}}).
+
+; General
+* Light propagation now works correctly, fixing hostile mob spawning ({{bug|MCPE-49616}}).
+* Typing in the inventory Search field no longer creates lag ({{bug|MCPE-64584}}).
+* The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again ({{bug|MCPE-54969}}).
+* Fixed an issue with the Marketplace not always loading in correctly.
+* Fixed an issue with notifications not showing in iOS.
+* The hay blocks in the town center in the Abandoned Village seed are now generated correctly.
+* The screen reader now only reads the generating world message once when converting worlds to Bedrock
+* Ender Dragon’s fireball lingering particles are no longer invisible
+* Activator rails now dismount players and other mobs at the correct position ({{bug|MCPE-30744}}).
+* The Wither’s spawning explosion no longer breaks obsidian ({{bug|MCPE-59502}}).
+* Obfuscated text color code works on signs placed in the world ({{bug|MCPE-33780}}).
+* Bamboo has been changed to be unpathable by mobs to prevent them getting stuck ({{bug|MCPE-46805}}).
+* Target block redstone signal duration is based on projectile type - Long for trident and arrows, short for other projectiles ({{bug|MCPE-65413}}).
+* Armor stands no longer shift and fall through blocks when a world is reloaded ({{bug|MCPE-29170}}).
+* Fixed ping latency clarity for users.
+
+; Gameplay
+* Giant spruce trees once again generate podzol underneath ({{bug|MCPE-65046}}).
+* Fixed an issue with player experience being lost when reloading a world.
+* Minecarts no longer collide with other minecarts on parallel tracks ({{bug|MCPE-59302}}).
+* Falling top snow can no longer break solid blocks ({{bug|MCPE-63214}}).
+* Fixed a bug that sometimes allowed villagers and players to respawn inside blocks when getting out of bed ({{bug|MCPE-46064}}).
+* The XP cost is now readable in the anvil UI screen ({{bug|MCPE-51908}}).
+* Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled ({{bug|MCPE-50088}}).
+
+; Mobs
+* The Iron Golem's legs don't swing as far anymore.
+* Reduced the melee attack range of mounted mobs ({{bug|MCPE-48539}}).
+* Fixed a bug that sometimes prevented mobs from burning on bottom-half slabs ({{bug|MCPE-32822}}).
+* Turtles now lay eggs correctly ({{bug|MCPE-59043}}).
+* Guardians can now spawn in bubble columns ({{bug|MCPE-37671}}).
+* Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes ({{bug|MCPE-41879}}).
+
+; Blocks
+* Smooth quartz now uses the correct texture ({{bug|MCPE-42276}}).
+* Using Silk Touch on giant mushrooms now drops the correct blocks ({{bug|MCPE-34114}}).
+
+; Scripting and add-ons
+* Implemented AvoidMobTypeDefinition and converted hardcoded properties to be data-driven.
+* A content error will now show up if you provide an invalid item name to {{cd|minecraft:interact}} in the {{cd|transform_to_item}} field.
+* Add documentation for {{cd|minecraft:density_limit}} ({{bug|MCPE-61126}}).
+* Adding a new subject to filters so damage sensors can filter on projectiles.
+* Fixed an issue with custom brewing recipes.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.16.0.57]]
+[[es:Bedrock Edition beta 1.16.0.57]]
+[[fr:Édition Bedrock bêta 1.16.0.57]]
+[[ja:Bedrock Edition beta 1.16.0.57]]
+[[pt:Edição Bedrock beta 1.16.0.57]]
+[[ru:Beta 1.16.0.57 (Bedrock Edition)]]
+[[zh:基岩版1.16.0.57]]
diff --git a/wiki_backup/Bedrock Edition beta 1.17.0.54.txt b/wiki_backup/Bedrock Edition beta 1.17.0.54.txt
new file mode 100644
index 0000000..4be373c
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.17.0.54.txt
@@ -0,0 +1,171 @@
+{{Infobox version
+| edition = Bedrock
+| image = Non-Experimental 1.17.0.54.jpg
+| image2 = Bedrock 1.17.0.54.png
+| image3 = Bedrock 1.17.0.54 Caves & Cliffs.png
+| type = Beta
+| internal=
+'''Windows''': 1.17.54.0
+'''Xbox One''': 1.17.54.70
+'''Android''': 1.17.0.54
+| parent = 1.17.0
+| date = '''Xbox, Windows 10, Android''': May 6, 2021
+| prevparent = 1.16.221
+| prev = beta 1.17.0.52
+| next = beta 1.17.0.56
+| nextparent = 1.17.1
+}}
+
+'''Beta 1.17.0.54''' is the seventh beta version for [[Bedrock Edition 1.17.0]], released on May 6, 2021,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360060922491|title=Minecraft Beta - 1.17.0.54 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=May 6, 2021}}] which added [[infested deepslate]] and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Infested Deepslate]]
+* An infested variant of deepslate.
+* Spawn a silverfish when mined.
+* Infested Deepslate can be found in [[Extreme Hills]] biomes.
+
+=== General ===
+; [[Options]]
+* Added Creator settings tab.
+** Currently only has content log settings.
+
+=== Technical ===
+; [[Add-ons]]
+* Added Volumes feature.
+** Create volumes in your world: simply create a "volumes" folder in a saved world, and put JSON files in there - 1 JSON file per volume.
+** Currently, the player can attach a fog - minecraft or your own custom fog - to a volume. When the player enters the volume, the fog will take effect.
+
+== Changes ==
+=== Blocks ===
+
+; [[Azalea Leaves]] and [[Flowering Azalea Leaves]]
+* Now drop themself when mined with [[Silk Touch]] tools.
+
+; [[Block of Copper]]
+* Are now crafted from 9 copper ingots, instead of 4.
+* Can now be crafted down into 9 Copper Ingots.
+
+; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
+* Tweaked the textures of [[block of raw iron|raw iron blocks]], [[block of raw copper|raw copper blocks]], and [[block of raw gold|raw gold blocks]].
+
+; [[Copper Ore|Copper]] and [[Copper Ore|Deepslate Copper]] Ore
+* Now drops 2–3 raw copper when mined, or more when using a tool enchanted with Fortune.
+
+; [[Deepslate]]
+* Changed deepslate texture match to [[Java Edition]].
+
+; [[Pointed Dripstone]]
+* Stalactites now drip water a bit more often when filling [[Cauldron]]s.
+
+; [[Powder Snow]]
+* Dispensers can now dispense a Powder Snow Block using a Powder Snow Bucket.
+* Mining time of Powder Snow Block now matches mining time in ''Java Edition''.
+
+; [[Rooted Dirt]]
+* Tilling Rooted Dirt no longer instantly turns it into a Farmland block.
+
+; [[Spore Blossom]]
+* Spore Blossom can no longer be waterlogged.
+
+=== Items ===
+; [[Clock]]
+* The texture has been changed. The gold is now more vibrant and better matches other instances of gold in the [[Texture Update]] texture.
+
+; [[Compass]]
+* The texture has been changed. The iron is now more vibrant and better matches other instances of iron in the Texture Update texture.
+
+; [[Raw Metal]]
+* Tweaked the texture.
+
+=== Mobs ===
+; [[Axolotl]]
+* Axolotls no longer play dead on land.
+
+; [[Goat]]
+* Added new sounds.
+* Added the screaming goats.
+** Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat.
+
+; [[Piglin]]
+* Piglins now admire Deepslate Gold Ore, Raw Gold, and Block of Raw Gold.
+
+; [[Squid]] and [[Glow Squid]]
+* Now make a specific sound when they let ink out.
+
+=== World generation ===
+; [[Mineshaft]]s
+* Minecarts with Chests can also appear in Mineshafts at -y.
+
+; [[Stronghold]]
+* Strongholds will be more hidden in larger caves.
+
+=== General ===
+; [[Options]]
+* Moved content log settings from Profile to the new Creator settings.
+
+; [[Title Screen|Title screen]]
+* The main menu background is now in an [[amethyst geode]].
+** The new background however is not visible due to the beta resource packs being applied in all beta versions.
+
+=== Technical ===
+; GameTest Framework
+* Components
+** Removed function setColor(color : Number)
+** property value : Number
+*** Gets or sets the color of the entity
+** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components can be referenced via entity.getComponent(componentName : string)
+** minecraft:color
+* Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
+** function setItem(slot : Number, itemStack : ItemStack)
+*** Adds itemStack to the container at the given slot
+** function getItem(slot : Number) : ItemStack
+*** Gets the itemStack at the given slot
+** function addItem(itemStack : ItemStack)
+*** Adds the given itemStack to the first available slot of the container
+** function transferItem(fromSlot : Number, toSlot : Number, toContainer : Container)
+*** Transfers an ItemStack from fromSlot of the container to toSlot of toContainer
+** function swapItems(slot : Number, otherSlot : Number, otherContainer : Container)
+*** Swaps ItemStacks between slot of the container and otherSlot of otherContainer
+** function worldLocation(relativeLocation : BlockLocation)
+*** Transforms the coordinates of given GameTest location to its corresponding world location
+** function relativeLocation(worldLocation : BlockLocation)
+*** Transforms the coordinates of given world location to its corresponding GameTest location
+
+== Fixes ==
+; Caves & Cliffs
+* Axolotl can no longer move on its own while playing dead ({{bug|MCPE-124128}}).
+* Skeletons no longer freeze when standing inside of Powder Snow, and will transform into strays after 45 seconds ({{bug|MCPE-116781}}).
+* Mobs can now pathfind properly on top of Powder Snow ({{bug|MCPE-118214}}).
+* Vanilla Parity: Powder Snow can no longer support Scaffolding ({{bug|MCPE-120947}}).
+* Players can no longer Jump on top of Powder Snow to avoid sinking ({{bug|MCPE-112023}}).
+* Copper now has correct graphical and sound effects when waxing/dewaxing ({{bug|MCPE-121827}}).
+* Old signs no longer glow when being dyed ({{bug|MCPE-117835}}).
+* Underside of leaves now render correctly when placed on top of Copper Slabs.
+* Fixed an issue where first person offhand items were rendered when zooming in with the Spyglass ({{bug|MCPE-125825}}).
+* Spyglass is now part of the "Equipment" category in the Creative inventory ({{bug|MCPE-126079}}).
+
+; Vanilla Parity
+* Falling blocks now break when landing on Shulkers.
+
+; User Interface
+* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}}).
+* Fixed a bug preventing users from reassigning key 'E' in "Keyboard & Mouse" settings ({{bug|MCPE-124224}}).
+
+; Commands
+* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}}).
+
+; Multiplayer
+* The {{cmd|kick}} command works properly if cheats and command blocks are disabled, and it no longer uses target selectors.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.17.0.54]]
+[[fr:Édition Bedrock bêta 1.17.0.54]]
+[[pt:Edição Bedrock beta 1.17.0.54]]
+[[ru:Beta 1.17.0.54 (Bedrock Edition)]]
+[[zh:基岩版1.17.0.54]]
diff --git a/wiki_backup/Bedrock Edition beta 1.18.0.20.txt b/wiki_backup/Bedrock Edition beta 1.18.0.20.txt
new file mode 100644
index 0000000..b57f827
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.18.0.20.txt
@@ -0,0 +1,139 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.18.0.20 PatchNotes.jpg
+|image2=Bedrock 1.18.0.20.png
+|type=Beta
+|internal=
+'''Windows''': 1.18.20.0
+'''Xbox One''': 1.18.20.70
+'''Android''': 1.18.0.20
+|parent=1.18.0
+|date='''Xbox, Windows 10, Android''': October 6, 2021
+|prevparent=1.17.41
+|prev=
+|next=beta 1.18.0.21
+|nextparent=1.18.1
+}}
+
+'''Beta 1.18.0.20''' is the first beta version for [[Bedrock Edition 1.18.0]], released on October 6, 2021,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}] which moved all [[Caves & Cliffs]] features out from [[experimental gameplay]], and fixes bugs.
+
+== Changes ==
+=== World generation ===
+; [[Cave]]s
+* Old caves can now reach all the way to the surface.
+* Old cave carver placement is now on parity with ''Java Edition''.
+
+; [[Mountains]]
+* Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.
+
+=== General ===
+; [[Chunk]]s
+* Improved blending between old and new chunks.
+
+; [[Experimental Gameplay|Experiments]]
+* Removed the “Caves and Cliffs” experimental toggle.
+** All features previously locked behind this toggle are now available through normal gameplay.
+
+=== Technical ===
+; Item Scripting
+* Implemented first past of Item Script Components:
+** {{cd|ItemStack}}
+*** Exposed interfaces for accessing script-enabled {{cd|ItemComponents}} on {{cd|ItemStack}}
+*** {{cd|hasComponent(componentId: string)}} - returns true if the {{cd|ItemStack}} has the component {{cd|[componentId]}} attached to it
+*** {{cd|getComponent(componentId: string)}} - returns a handle to the component attached to this {{cd|ItemStack}}. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.
+*** {{cd|getComponents()}} - returns an array of all attached script-enabled components on this {{cd|ItemStack}}.
+** {{cd|NumberRange}}
+*** A class to describe a random value between a min and max number
+*** Property {{cd|min}} - the minimum value in the range
+*** Property {{cd|max}} - the maximum value in the range
+*** {{cd|next()}} - returns a random number between min and max.
+** {{cd|Items}} registry
+*** Added {{cd|Items}} registry class to get all {{cd|Items}} by name.
+*** {{cd|get(itemId: string)}} - returns a handle to an {{cd|ItemType}} if a type by the given name exists.
+** Script-enabled item components
+*** {{cd|minecraft:food}}
+**** Read-only property {{cd|nutrition}} - number that describes how much nutrition the food item gives the player when eaten
+**** Read-only property {{cd|saturationModifier}} - number that is the saturation modifier used to apply the saturation buff when eaten
+**** Read-only property {{cd|canAlwaysEat}} - if true the player can always eat the specified item (even when not hungry).
+**** Read-only property {{cd|usingConvertsTo}} - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.
+*** {{cd|minecraft:durability}}
+**** Read-only property {{cd|maxDurability}} - the number that is the amount of damage this item can take before breaking
+**** Read-only property {{cd|damageRange}} - a {{cd|NumberRange}} describing the chance of the item losing durability
+**** Property {{cd|damage}} - gets or sets the current damage on the {{cd|ItemStack}}.
+**** {{cd|getDamageChance(unbreaking: number = ) }} - gets the maximum chance that the item would be damaged using the {{cd|damageRange}} property if given an {{cd|unbreaking}} level. The incoming {{cd|unbreaking}} parameter must be greater than 0
+
+== Fixes ==
+; Caves & Cliffs
+* Water no longer generates floating in caves. ({{bug|MCPE-141424}})
+* [[Meadow]] flowers no longer replace blocks in [[villages]] or other structures. ({{bug|MCPE-141378}})
+* Tuff [[Blob|blob features]] now generate below y=0. ({{bug|MCPE-141452}})
+* [[Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}})
+* [[Amethyst geode]]s now get placed in the correct y-range during [[world generation]]. ({{bug|MCPE-141326}})
+* [[Mineshaft]] tunnels cannot replace bedrock anymore. ({{bug|MCPE-141123}})
+* Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}})
+* Small [[dripleaf]] now properly generates as part of the Lush Caves biome. ({{bug|MCPE-125799}})
+
+; Stability and Performance
+* Players are no longer disconnected if the server and client have different runtime [[block IDs]].
+* Optimized the time it takes to place vines in [[the Overworld]].
+
+; Accessibility
+* Added the missing [[Narrator|screen reader]] on the “Controller lost connection” prompt.
+
+; Commands
+* Order of function calls triggered by {{cd|[[Commands/execute|/execute]]}} inside a function is now consistent. ({{bug|MCPE-111849}})
+
+; Gameplay
+* Corrected [[nether portal]] locations when the portal was moved but the location was not updated. ({{bug|MCPE-28765}})
+* Breaking a block below fire no longer creates an invisible fire block when the {{cd|doFireTick}} [[gamerule]] is disabled. ({{bug|MCPE-101371}})
+
+; General
+* Players with higher than recommended [[render distance]] settings are now prompted to change it to the recommended value.
+* Render distance default and max settings have been updated for better performance
+* A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
+* Added caching support for [[subchunk]] requests and fixed issues with holes in the terrain.
+* Fixed a rendering error that could occur when attempting to render a [[vanilla]] [[mob]] in a base game version prior to the version that mob was introduced through JSON files.
+* Most content errors and warnings now only display once per [[world]]. ({{bug|MCPE-135153}})
+
+; Graphical
+* The [[carved pumpkin]] enchantment glint now only covers the item instead of the entire slot. ({{bug|MCPE-68219}})
+* Fixed a bug that could occur on older worlds where looking up in a [[minecart]] would display the inside of the minecart, blocking the player's view.
+* Updated item rendering so [[enchanted]] items are no longer invisible in [[the Nether]]. ({{bug|MCPE-116880}})
+
+; Marketplace
+* The store update prompt no longer appears without internet connection or on session start failure.
+
+; Mobs
+* [[Mobs]] can now path over [[trapdoors]].
+* Mobs no longer walk through [[campfires]]. ({{bug|MCPE-142054}})
+* [[Axolotl]]s now animate correctly when airborne. ({{bug|MCPE-131322}})
+* [[Sweet berry bush]]es now damage mobs. ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
+* Mobs no longer try to path through sweet berry bushes.
+
+; User Interface
+* [[Structure block]]s can now be saved and loaded within the current [[dimension]]'s height limits. ({{bug|MCPE-122643}})
+* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
+* Fixed overlapping text on offerings occurring on 4:3 resolution screens.
+* Fixed [[Java Edition]] parity while lying in bed in multiplayer game. A message will show how many players are lying in [[bed]] while waiting for all players to fall asleep.
+* Provided better visual feedback and hints for different render distance settings.
+
+; Vanilla Parity
+* Changed the raid [[bossbar]] color from pink to red. ({{bug|MCPE-46047}})
+* [[Raid]] mobs now despawn after a raid ends if every player moves far away enough from them.
+* [[Vindicators]] no longer naturally spawn in [[patrols]].
+
+; Villages
+*The [[Hero of the Village]] effect now applies to all players who helped kill a [[raider]] once a raid is defeated; the effect also remains on the players, even if they travel outside the [[village]]. ({{bug|MCPE-53384}})
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.18.0.20]]
+[[es:Bedrock Edition beta 1.18.0.20]]
+[[ja:Bedrock Edition beta 1.18.0.20]]
+[[pt:Edição Bedrock beta 1.18.0.20]]
+[[ru:Beta 1.18.0.20 (Bedrock Edition)]]
+[[zh:基岩版1.18.0.20]]
diff --git a/wiki_backup/Bedrock Edition beta 1.18.0.21.txt b/wiki_backup/Bedrock Edition beta 1.18.0.21.txt
new file mode 100644
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--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.18.0.21.txt
@@ -0,0 +1,153 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.18.0.21 PatchNotes.jpg
+|image2=Bedrock 1.18.0.21.png
+|image3=Bedrock 1.18.0.21 Caves & Cliffs.png
+|type=Beta
+|internal=
+'''Windows''': 1.18.21.0
+'''Xbox One''': 1.18.21.70
+'''Android''': 1.18.0.21
+|parent=1.18.0
+|date='''Xbox, Windows 10, Android''': October 14, 2021
+|prevparent=1.17.41
+|prev=beta 1.18.0.20
+|next=beta 1.18.0.22
+|nextparent=1.18.1
+}}
+
+'''Beta 1.18.0.21''' is the second beta version for [[Bedrock Edition 1.18.0]], released on October 14, 2021,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411290325901|title=Minecraft Beta - 1.18.0.21 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 14, 2021}}] which makes tweaks to world generation and fixes bugs.
+
+== Additions ==
+=== Command format ===
+; {{cmd|loot}}
+* Added the {{cmd|loot}} command with spawn loot overload.
+
+== Changes ==
+
+=== Blocks ===
+; [[Copper Ore]]
+* Now drop 2-5 [[Raw Copper]] when mining instead of 2-3.
+
+; [[Stonecutter]]
+* [[Block of Copper]] can be converted to 4 Cut Copper using stonecutter.
+
+=== Mobs ===
+; [[Axolotl]]s
+* Now only spawn in water above [[Clay|clay blocks]] in [[lush caves]].
+
+; [[Cod]], [[Salmon]], [[Pufferfish]], [[Tropical Fish]], [[Squid]], and [[Dolphin]]s
+* Now only spawn in water from Y=50 to Y=64.
+* Additionally, tropical fishes now also spawn in lush caves at any height.
+
+; [[Glow Squid]]s
+* Now only spawn in water blocks under Y=30.
+
+; [[Goat]]s
+* No longer spawn in [[Stony Peaks]].
+
+=== World generation ===
+; [[Amethyst Geode]]s
+* Now only generate up to Y=30.
+* Rarity has been increased to match 1.17 levels.
+
+; [[Biome]]s
+* Non-cave biomes (e.g. [[Savanna]]s) no longer change with height.
+* Tweaked the relative size of some biomes, to match 1.17 a bit closer.
+* Increased the average size of most biomes.
+* Tweaked frozen biomes blending.
+
+; [[Canyon]]s
+* Canyons are now placed on the same height as on pre-1.18 world generation.
+
+; [[Dungeon]]s
+* Increased the amount of dungeons, especially below Y=0.
+
+; [[Gravel]]
+* Increased the number of [[ore (feature)|ore blob]]s.
+
+; [[Lake]]s
+* Water lakes were removed, because [[Aquifer]]s could provide local water levels.
+
+[[File:21w40a approximate ore distribution.jpg|thumb|450px|Ore distribution changes.]]
+; [[Ore]] distribution
+* [[Copper Ore]] now generates between Y=-16 and Y=112, generating the most at Y=48, and increased the number of ore blobs.
+* Added more unexposed [[Diamond]]s.
+* Extra gold generates below Y=-48.
+* Decreased minimum generation height of the upper range of [[Iron Ore]] from Y=112 to Y=80, and increased the number of ore blobs.
+
+; [[Village]]s
+* Now slightly more spread out.
+
+=== General ===
+; [[Title Screen|Title screen]]
+* Main menu background is changed to reflect [[Caves & Cliffs]]: Part II.
+** The new background however is not visible due to the beta resource packs being applied in all beta versions.
+
+== Experimental ==
+These additions and changes are accessible by enabling the "Enable GameTest Framework" experimental toggle.
+
+=== Technical ===
+; GameTest Framework
+* deltaTime
+** Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
+
+== Fixes ==
+; Caves & Cliffs
+* Fixed shifted sub-chunks on Caves & Cliffs flat worlds ({{bug|MCPE-140428}})
+* Hoodoos now generate in Eroded Badland biomes again ({{bug|MCPE-141083}})
+* Strange pillars no longer generate below Eroded Badland biomes ({{bug|MCPE-141342}})
+* Water and Lava springs now correctly generate at the expected frequency
+* Fixed issue with Copper Ore hanging mid-air in ravines ({{bug|MCPE-141189}})
+
+; Actors
+* Lightning bolts do not have a shadow anymore ({{bug|MCPE-140689}})
+
+; Blocks
+* Snow Grass Block and all types of Snow blocks now use similar colors ({{bug|MCPE-57022}})
+
+; Bone Meal
+* Nether Sprouts once again generate when using Bone Meal on Warped Nylium ({{bug|MCPE-139672}})
+
+; Gameplay
+* Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y ({{bug|MCPE-141039}})
+* Copper Ore now drops 2-5 (from 2-3) Raw Copper items ({{bug|MCPE-144071}})
+* In the Stonecutter, a Block of Copper can be converted to four Cut Copper ({{bug|MCPE-144067}})
+
+; Player
+* Fixed player hitbox not resetting after gliding with Elytra ({{bug|MCPE-109925}})
+* Fixed player flight with Elytra being cancelled when hitting a wall and taking damage ({{bug|MCPE-54031}})
+
+; Items
+* Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests ({{bug|MCPE-137440}})
+
+; Mobs
+* Fixed an issue preventing Tropical Fish from spawning in Lush Caves ({{bug|MCPE-144070}})
+
+; Particles
+* Water drips now trigger splash effects
+
+; Technical
+* Fixed caching support for subchunk requests where it would sometimes not use the cache
+* Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
+
+; User Interface
+* Renamed some occurrences of "level" in the user interface to the more accurate "world"
+* When a value for a stepped slider does not correspond to a step it will display at the closest step
+* Replaced the missing "Always Day" option in world settings ({{bug|MCPE-137790}})
+
+; Vanilla Parity
+* Shield blocking animation now plays smoothly ({{bug|MCPE-125951}})
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.18.0.21]]
+[[es:Bedrock Edition beta 1.18.0.21]]
+[[ja:Bedrock Edition beta 1.18.0.21]]
+[[pt:Edição Bedrock beta 1.18.0.21]]
+[[ru:Beta 1.18.0.21 (Bedrock Edition)]]
+[[zh:基岩版1.18.0.21]]
diff --git a/wiki_backup/Bedrock Edition beta 1.18.0.24.txt b/wiki_backup/Bedrock Edition beta 1.18.0.24.txt
new file mode 100644
index 0000000..1a6d4fb
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.18.0.24.txt
@@ -0,0 +1,110 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.18.0.24 PatchNotes.jpg
+|image2=Bedrock 1.18.0.24.png
+|type=Beta
+|internal=
+'''Windows''': 1.18.24.0
+'''Xbox One''': 1.18.24.70
+'''Android''': 1.18.0.24
+|parent=1.18.0
+|date='''Xbox, Windows 10, Android''': October 27, 2021
+|prevparent=1.17.41
+|prev=beta 1.18.0.23
+|next=beta 1.18.0.25
+|nextparent=1.18.1
+}}
+
+'''Beta 1.18.0.24''' is the fifth beta version for [[Bedrock Edition 1.18.0]], released on October 27, 2021, which added a warning message when opening up an old world, and fixes bugs.[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4412150636941-Minecraft-Beta-1-18-0-24-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.18.0.24 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 27, 2021}}]
+
+== Changes ==
+=== Mobs ===
+; [[Magma Cube]]s
+* Now attacks iron golems.
+
+; [[Slime]]s
+* No longer attack snow golems.
+
+=== World Generation ===
+; [[Biome]]s
+* Changed some biome IDs name:
+:{| class="wikitable"
+! Old name !! New name
+|-
+| {{BiomeLink|id=jagged-peaks}} lofty_peaks
||jagged_peaks
+|-
+| {{BiomeLink|id=grove}} mountain_grove
||grove
+|-
+| {{BiomeLink|id=meadow}} mountain_meadow
||meadow
+|-
+| {{BiomeLink|id=frozen-peaks}} snow_capped_peaks
||frozen_peaks
+|}
+
+; [[Mineshaft]]s
+* Wood pillars are now made of [[log]]s instead of [[wood]].
+
+; [[Seed (world generation)|Seeds]]
+* Have been reshuffled again. Worlds will not look like as they did in previous betas.[{{tweet|henrikkniberg|1453406170157359109|Unfortunately the seeds have been shuffled again, so worlds will not look like they did in previous snapshots. Hopefully world seeds will be stable after this though, so let the real seed hunt begin!|October 27, 2021}}][{{tweet|atorstling|1453475303788064768|Sorry about that, might be my fault for not getting that announced. Anyway, we hope that this was the last shuffle, but no guarantees :)|October 27, 2021}}]
+
+=== General ===
+; World Selection
+* Added a warning when opening up and updating an old world, with a backup world option.
+** When enabled, it creates a new copy of the world.
+
+== Fixes ==
+; Blocks
+* Players can once again continuously place water, lava, and Powder Snow by holding down the 'Place' button ({{bug|MCPE-139671}}).
+* Light blocks no longer support blocks that need support, e.g. Beds and Paintings ({{bug|MCPE-144311}}).
+
+; Mineshaft
+* Mineshaft pillars should no longer generate in lava ({{bug|MCPE-135221}}).
+* Mineshafts will not generate Dirt floors anymore ({{bug|MCPE-141583}}).
+* Mineshafts now use Log Blocks for creating support pillars ({{bug|MCPE-125133}}).
+
+; Gameplay
+* Fixed a problem that caused certain worlds to increase in size, causing high RAM usage ({{bug|MCPE-143156}}).
+* Fixed shallow water turning brighter when aimed while holding a Small Drip Leaf ({{bug|MCPE-123373}}).
+* Tall flowers will now drop only one item when broken by water placed in the upper half of the flower ({{bug|MCPE-142799}}).
+* Fixed an issue where terrain could be seen through.
+* Education Features: NPCs no longer have idle sounds ({{bug|MCPE-141856}}).
+* Chorus Fruit now works correctly at negative Y coordinates ({{bug|MCPE-135951}}).
+
+; Items
+* Adjusted the smoothness of movement for Primed TNT, Lingering Potions, Splash Potions, and Bottle o' Enchanting when far from players ({{bug|MCPE-101102}}).
+* Multiple Education Edition items no longer show the "craftingScreen.tab.none" tooltip ({{bug|MCPE-102444}}).
+* All ground vegetation can now be placed on Mycelium ({{bug|MCPE-125928}}).
+
+; Mobs
+* Increased the chances of Axolotl naturally spawning in Lush Caves.
+* Fish now attempt to avoid Axolotls.
+* Magma Cubes are now correctly aggressive towards Iron Golems and Slimes are no longer aggressive towards Snow Golems ({{bug|MCPE-51162}}).
+* Phantoms should now be able to free themselves after getting stuck when trying to pathfind into mountains ({{bug|MCPE-119773}}).
+
+; World Generation
+* Ore generation has now been tweaked to be in parity with Java Edition.
+* Gravel can now correctly replace Deepslate during world generation ({{bug|MCPE-144080}}).
+* Gold Ore in Badlands biomes are no longer generating in too large of quantities.
+* Lava sources are no longer generated in Frozen Ocean biomes ({{bug|MCPE-144733}}).
+* Deepslate Copper Ore variant is now correctly generating in the world.
+* Updated naming for new Caves & Cliffs mountain biomes to better match between Bedrock and Java Edition.
+
+; User Interface
+* Fixes the rendering of the icons in text, making the colors not distorted.
+
+; Technical
+* Fixed mobs default summonability when not specified in JSON.
+* Improved performance in 'RangedAttackGoal' for mobs that do not move.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.18.0.24]]
+[[es:Bedrock Edition beta 1.18.0.24]]
+[[ja:Bedrock Edition beta 1.18.0.24]]
+[[pt:Edição Bedrock beta 1.18.0.24]]
+[[ru:Beta 1.18.0.24 (Bedrock Edition)]]
+[[th:รุ่น Bedrock beta 1.18.0.24]]
+[[zh:基岩版1.18.0.24]]
diff --git a/wiki_backup/Bedrock Edition beta 1.18.0.25.txt b/wiki_backup/Bedrock Edition beta 1.18.0.25.txt
new file mode 100644
index 0000000..c366d12
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.18.0.25.txt
@@ -0,0 +1,79 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.18.0.25 PatchNotes.jpg
+|image2=Bedrock 1.18.0.25.png
+|type=Beta
+|internal=
+'''Windows''': 1.18.25.0
+'''Xbox One''': 1.18.25.70
+'''Android''': 1.18.0.25
+|parent=1.18.0
+|date='''Xbox, Windows, Android''': November 4, 2021
+|prevparent=1.17.41
+|prev=beta 1.18.0.24
+|next=beta 1.18.0.27
+|nextparent=1.18.1
+}}
+
+'''Beta 1.18.0.25''' is the sixth beta version for [[Bedrock Edition 1.18.0]], released on November 4, 2021[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4412728960141|title=Minecraft Beta - 1.18.0.25 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=November 4, 2021}}], which fixes bugs.
+
+This version was reuploaded around a few hours later on Windows to fix the version having no RenderDragon rendering engine.[{{bug|MCPE-147349||Render dragon is gone|Cannot Reproduce}}]
+
+== Changes ==
+=== World Generation ===
+; [[Azalea tree]]s
+* Can now generate in shallow water.
+
+; [[Deep Warm Ocean]]
+* No longer generate naturally.
+
+; [[Ocean ruin]]s and [[Shipwreck]]s
+* Now generate in lower frequency.
+
+=== General ===
+; Android
+* The game has temporarily been reverted from API 30 to API 29
+* Now the players will lose their data if they uninstall Minecraft, unless checking the box indicating that want to keep the data.
+** This is due to Google's new API requirements.
+
+; User Interface
+* Updated the "out of storage" message
+
+== Fixes ==
+; Gameplay
+* Loading older worlds will no longer cause chunks to be empty ({{bug|MCPE-98789}}).
+* Fixed an issue that could prevent some music tracks from playing in the Nether ({{bug|MCPE-146266}}).
+* Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs ({{bug|MCPE-139213}}, {{bug|MCPE-53731}}).
+* Fixed face culling of the block below a Leaf Block, fixing an x-ray effect.
+* Fixed an issue where the Shield would get locked to the player's offhand slot in the inventory screen when opening the inventory screen while crouching ({{bug|MCPE-146003}}).
+* Fixed an issue with some Marketplace packs in beta builds spawning the player in the wrong location.
+* Fixed a bug that could cause double chests to split and become unusable ({{bug|MCPE-146983}}).
+
+; World Generation
+* Frozen biomes no longer generate Ice pillars below Y=0 on worlds with updated chunks ({{bug|MCPE-125128}}).
+* Ocean ruins and shipwrecks are now generated in lower frequency ({{bug|MCPE-143478}}).
+* Azalea trees no longer generate underwater ({{bug|MCPE-125919}}).
+* Azalea trees can now generate in shallow water.
+* Rooted Dirt can no longer generate without an Azalea tree ({{bug|MCPE-140867}}).
+* Vanilla Parity: Removed Deep Warm Ocean from biome placement ({{bug|MCPE-147051}}).
+* Fixed pillars of Dripstone that could previously be generated on the surface of the Overworld ({{bug|MCPE-139877}}).
+* Fixed an issue to prevent Small Dripleaf blocks from being placed inside Lava blocks.
+
+; Android
+* Players with existing external storage will be migrated to the new location on start up. They can still play if migration fails by closing the results window ({{bug|MCPE-144801}}, {{bug|MCPE-144776}}, {{bug|MCPE-144806}}).
+
+; Technical
+* Fixed content error when Molang expression has no tokens to only fire when 'min_engine_version' is 1.17.40 or higher.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[de:Bedrock Edition beta 1.18.0.25]]
+[[es:Bedrock Edition beta 1.18.0.25]]
+[[ja:Bedrock Edition beta 1.18.0.25]]
+[[pt:Edição Bedrock beta 1.18.0.25]]
+[[ru:Beta 1.18.0.25 (Bedrock Edition)]]
+[[zh:基岩版1.18.0.25]]
diff --git a/wiki_backup/Bedrock Edition beta 1.19.0.20.txt b/wiki_backup/Bedrock Edition beta 1.19.0.20.txt
new file mode 100644
index 0000000..962c5ed
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.19.0.20.txt
@@ -0,0 +1,206 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.19.0.20 PatchNotes.jpg
+|image2=Bedrock 1.19.0.20.png
+|image3=Bedrock 1.19.0.21.png
+|type=Preview
+|internal=;Beta
+'''Windows''': 1.19.20.0
+'''Xbox One''': 1.19.20.70
+'''Android''': 1.19.0.20
+;Preview
+'''Windows''': 1.19.21.0
+'''Xbox One''': 1.19.21.70
+'''iOS, iPadOS''': 1.19.0.21
+|parent=1.19.0
+|date='''Windows, Android, iOS, iPadOS, Xbox''': April 6, 2022
+|prevparent=1.18.31
+|prev=
+|next=Preview 1.19.0.25
+|nextparent=1.19.2
+}}
+
+'''Beta 1.19.0.20''' (Windows, Android, Xbox) or '''Preview 1.19.0.21''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 6, 2022[{{cite|url=https://www.minecraft.net/en-us/article/minecraft-beta---preview-1-19-0-20|title=Minecraft Beta & Preview 1.19.0.20|website=minecraft.net|date=April 6, 2022}}], which adds the [[mangrove swamp]] biome, mangrove wood, [[mud]] and its variants, and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Mangrove Leaves]]
+* A new type of leaves.
+
+; [[Mangrove Log]]
+* A new type of log, as well as a stripped variant.
+* Can be used to craft mangrove woods and planks.
+
+; [[Mangrove Planks]]
+* A new type of planks.
+* Can be used to craft mangrove [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s.
+
+; [[Mangrove Propagule]]
+* A new type of sapling.
+* Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
+** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
+** Have 4 stages to fully grown, can be accelerated by bonemealing.
+* Can break off a fully grown one, plant it to growing a mangrove tree.
+* Can be planted underwater.
+* Can be placed in [[flower pot]]s.
+
+; [[Mangrove Roots]]
+* A see-through block just like leaves, but can be waterlogged.
+* Mining faster when using [[axe]]s.
+* Unlike leaves, it will not break when moved by a piston.
+
+; [[Mangrove Wood]]
+* A new type of wood, as well as a stripped variant.
+* Can be used to craft mangrove planks.
+
+; [[Mud]]
+* Can generate in the mangrove [[biome]].
+* When walking on mud, entities sink down a bit.
+** Like [[soul sand]], but without the slowdown.
+* Can be made by using a [[water bottle]] directly or through a [[dispenser]] on [[dirt]], [[coarse dirt]] and [[rooted dirt]].
+* [[Enderman]] holdable.
+
+; [[Mud Bricks]]
+* Can be crafted from 4 [[packed mud]].
+* Can be used to crafted into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]].
+
+; [[Muddy Mangrove Roots]]
+* Can be crafted from 1 mud and 1 mangrove roots.
+* Unlike regular roots, they are an opaque block that can't be waterlogged.
+* Mining faster when using [[axe]]s.
+
+; [[Packed Mud]]
+* Can be crafted from 1 mud and 1 [[wheat]].
+
+=== Items ===
+; [[Mangrove Boat]]
+* A new type of boat, crafted with mangrove planks.
+* Can be made into a [[boat with chest|mangrove boat with chest]]
+
+=== World generation ===
+; [[Mangrove Swamp]]
+* A new swamp located in warmer and more humid places, a place which a [[swamp]] can be found often.
+* Contains [[tree|Mangrove tree]]s, a new type of tree. Currently, the logs are regular oak logs instead of mangrove logs
+** It has a chance to generate a [[bee nest]].
+** Grows from [[mangrove propagule]]s.
+* The floor is coated with a thick layer of [[mud]].
+
+=== General ===
+; [[Options]]
+* A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
+** It controls how dark the Darkness effect gets when a Warden or [[Sculk Shrieker]] gives it to the player.
+
+; [[Splash]]es
+* Added the following splash text:
+** "Shriek like a Sculk Shrieker!"
+** "Who let the frogs out?"
+** "RIBBIT!"
+** "Croak team!"
+** "Nooooooooooooo!"
+** "Flower forest TM perfume"
+** "Hat Fridays!"
+
+== Changes ==
+===Blocks ===
+; [[Sculk Sensor]]
+*Can now detect more types of vibration, including:
+**Sneaking in water
+**Containers being opened/closed
+**[[Candle]]s being placed, lit or unlit
+**Players eating food or drinking potions
+**[[Dripleaf|Big Dripleaves]] changing state
+**[[Goat Horn]]s being played (not including [[Copper Horn]]s).
+**Projectile landing (unless the player is sneaking whilst shooting)
+**Falling in lava
+**Players sneaking on top of them
+
+===Mobs===
+; [[Allay]]
+*Can now be leashed and nametagged if holding an item
+*Now have new sound effects
+*Now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before
+
+; [[Frog]]
+*No longer croak whilst eating mobs
+
+; [[Parrot]]
+*Can now imitate the warden
+
+; [[Wandering Trader]]
+*Can no longer open or close [[door]]s
+*Now randomly moves around
+*Changed drinking sound to match Java Edition
+*Added new sound effects for gaining and losing invisibility
+*Can now be named with a [[name tag]], but this will not stop them from despawning
+
+; [[Warden]]
+*No longer gets angry at inanimate objects, such as [[minecart]]s, or other wardens
+*Can now preserve anger level towards despawned entities
+*Added new hurt, death and angry listening sound effects
+
+=== Gameplay ===
+; [[Darkness]] effect
+*Updated to have a black distance fog, similar to Java Edition
+
+=== General ===
+; [[Experimental Gameplay|Experiments]]
+* All the Wild Update features are no longer behind experimental gameplay.
+
+== Fixes ==
+; Wild Update
+* Allay can now be leashed if it is already holding an item ({{bug|MCPE-153068}})
+* Allay can now be named by a Name Tag if it is already holding an item ({{bug|MCPE-153079}})
+* Sculk Sensors can now detect players sneaking in Water ({{bug|MCPE-117244}})
+* Sculk Sensors can now detect containers being opened or closed ({{bug|MCPE-135140}})
+* Sculk Sensors can now detect Candles being placed, lit, or unlit ({{bug|MCPE-141453}})
+* Sculk Sensors can now detect players eating food or drinking potions ({{bug|MCPE-135114}})
+* Sculk Sensors can now detect Big Dripleaves changing their state ({{bug|MCPE-153115}})
+
+; Mobile Touch Controls
+* Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
+* Fixed issue where Boats were not controllable with new touch controls ({{bug|MCPE-152984}})
+* Fixed issue where players were not able to descend while on top of Scaffolding ({{bug|MCPE-152989}})
+* Removed inversion of movement when in front facing third-person camera ({{bug|MCPE-153168}})
+
+; General
+* Fixed a bug causing the Parrot's head to always face the player while riding the player
+* Fixed bug causing player to take fall damage after getting into a Bed while falling ({{bug|MCPE-153122}})
+* Fixed bug causing baby Llamas to fire llama spit from above their head ({{bug|MCPE-144948}})
+* Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events ({{bug|MCPE-151377}}) ({{bug|MCPE-151380}})
+* Fences and Walls no longer connect to Bells ({{bug|MCPE-152757}})
+
+; Graphical
+* Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors ({{bug|MCPE-153664}})
+* Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay ({{bug|MCPE-152965}})
+* Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox ({{bug|MCPE-135346}})
+* Mirrored the Spider's left legs ({{bug|MCPE-152927}})
+* Mirrored the Wolf's left ear and left legs ({{bug|MCPE-152931}})
+* Fixed a bug where the Brewing Stand's arms textures did not touch the base ({{bug|MCPE-152932}})
+* Moved the Brewing Stand's base UVs and updated the base texture
+* Fixed the Brewing Stand's arms rotation
+* Created a better transition between the End Portal Frame side texture and the End Stone ({{bug|MCPE-152930}})
+* Removed unused pixels in the End Rod texture ({{bug|MCPE-152929}})
+* Updated the Mycelium's side texture to match other dirt-based textures ({{bug|MCPE-152928}})
+* Fixed a bug where End Crystal beams would point far above their target blocks
+* Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull ({{bug|MCPE-149125}})
+
+; Wandering Trader
+* The Wandering Trader no longer opens or closes doors ({{bug|MCPE-113452}})
+* The Wandering Trader now randomly moves around ({{bug|MCPE-45756}})
+* The Wandering Trader now matches Java Edition's drinking sounds ({{bug|MCPE-47057}})
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[Category:Bedrock Edition 1.19.0 betas]]
+[[Category:Betas released in 2022]]
+
+[[de:Bedrock Edition beta 1.19.0.20]]
+[[es:Bedrock Edition beta 1.19.0.20]]
+[[ja:Bedrock Edition Preview 1.19.0.21]]
+[[pt:Edição Bedrock Preview 1.19.0.21]]
+[[th:รุ่น Bedrock beta 1.19.0.20]]
+[[zh:基岩版1.19.0.20]]
diff --git a/wiki_backup/Bedrock Edition beta 1.5.0.1.txt b/wiki_backup/Bedrock Edition beta 1.5.0.1.txt
new file mode 100644
index 0000000..d900e78
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.5.0.1.txt
@@ -0,0 +1,75 @@
+{{Infobox version
+|image=Bedrock 1.5.0.1.png
+|edition=Bedrock
+|type=Beta
+|date='''Xbox One, Windows 10, Android:''' May 2, 2018
+|parent=1.5.0
+|prevparent=1.4.4
+|prev=beta 1.5.0.0
+|next=beta 1.5.0.4
+|nextparent=1.6.0
+}}
+
+'''Beta 1.5.0.1''' is the second beta version for [[Bedrock Edition 1.5.0]], released on May 2, 2018,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004124692-Minecraft-Beta-1-5-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.5.0.1 (Xbox One/Windows 10/Android)|date=May 2, 2018}}] which adds [[conduit]]s and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Conduit]]
+* Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
+* Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5x5 open squares around it.
+** When active, will give nearby players the Conduit Power status effect.
+* Will not create a [[water]] source block when placed
+* {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}.
+* {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s.
+
+=== Gameplay ===
+; [[Status effect]]s
+* {{EffectLink|Conduit Power}}
+** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]].
+
+== Changes ==
+=== Blocks ===
+; [[Blue ice]]
+* Is now more slippery.
+
+== Fixes ==
+* Fixed several crashes that occurred during gameplay.
+* Bone meal can no longer be used too quickly.
+* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
+* Players can no longer breathe underwater by swimming into ice blocks.
+* The breath meter will no longer decrease when the player is visually above water.
+* The breath meter is no longer refilled after quitting and loading back into a world.
+* Dolphins can no longer be fed fish immediately after they have already been fed.
+* Fences can once again be placed on leaves and certain other blocks.
+* Fixed water not rendering when swimming against the bottom of a block.
+* Seagrass obtained by commands is now functional and stackable.
+* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
+* All buttons will now display properly in the hotbar and when placed in an item frame.
+* The Lead attach point no longer appears in front of the player when swimming.
+* Items will no longer get stuck in flowing water source blocks.
+* Zombies that have transformed from husks no longer have super speed on land.
+* Movement speed will stay constant after turning while sprint-flying in Creative mode.
+* Flying speed now stays constant while descending.
+* Mobs once again no longer spawn on carpet.
+* Baby animals will no longer take damage in boats.
+* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
+* Tridents can no longer be destroyed by explosions.
+* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working.
+* Tridents thrown underwater will no longer produce infinite bubbles.
+* The 'Sign In' button will now disappear from the main menu after signing in.
+* Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.x}}
+
+[[de:Bedrock Edition beta 1.5.0.1]]
+[[es:Bedrock Edition beta 1.5.0.1]]
+[[fr:Édition Bedrock bêta 1.5.0.1]]
+[[ja:Bedrock Edition beta 1.5.0.1]]
+[[nl:Bedrockeditie 1.5 build 2]]
+[[pt:Edição Bedrock beta 1.5.0.1]]
+[[ru:Beta 1.5.0.1 (Bedrock Edition)]]
+[[zh:基岩版1.5.0.1]]
diff --git a/wiki_backup/Bedrock Edition beta 1.5.0.4.txt b/wiki_backup/Bedrock Edition beta 1.5.0.4.txt
new file mode 100644
index 0000000..ac82ede
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.5.0.4.txt
@@ -0,0 +1,140 @@
+{{Infobox version
+|image=Bedrock 1.5.0.4.png
+|edition=Bedrock
+|type=Beta
+|date='''Xbox One, Windows 10, Android:''' May 16, 2018
+|parent=1.5.0
+|prevparent=1.4.4
+|prev=beta 1.5.0.1
+|next=beta 1.5.0.7
+|nextparent=1.6.0
+}}
+
+'''Beta 1.5.0.4''' is the third beta version for [[Bedrock Edition 1.5.0]], released on May 16, 2018,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004203391-Minecraft-Beta-1-5-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.5.0.4 (Xbox One/Windows 10/Android)|date=May 16, 2018}}] which adds more [[Update Aquatic]] features and fixes numerous bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Bubble Column]]s
+* Created by placing [[magma block]]s or [[soul sand]] in water.
+** Magma block columns pull entities down.
+** Soul sand columns push entities up.
+* {{Version exclusive}}: Have a different texture than {{in|je}}.
+
+; [[Turtle Egg]]s
+* Created by breeding [[turtle]]s.
+
+=== Items ===
+; [[Turtle Scute|Scute]]s
+* Dropped when baby turtles grow up.
+* Can be used to craft turtle shells.
+
+; [[Turtle Shell]]s
+* Crafted with 5 scutes.
+* Can be used as a helmet, adding 2 armor points.
+** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
+* Can be used to brew the potion of the Turtle Master.
+
+; [[Potion of the Turtle Master]]
+* Brewed with turtle shells.
+* Gives the player [[Slowness]] IV and [[Resistance]] III.
+
+; [[Splash Potion]] of the Turtle Master
+* Brewed with [[gunpowder]].
+
+; [[Lingering Potion]] of the Turtle Master
+* Brewed with [[Dragon's Breath]]
+
+; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
+* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
+
+; [[Spawn Egg]]s
+* Added turtle spawn egg.
+
+=== Mobs ===
+; [[Turtle]]s
+* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
+* Can be bred using [[seagrass]].
+* Spawn on warm beaches in small groups.
+* Lay eggs in their home beach.
+* Drop 0-2 seagrass upon death.
+
+=== General ===
+; [[Title Screen|Menu screen]]
+* Added a new background to reflect [[Update Aquatic]].
+
+== Changes ==
+=== Blocks ===
+; [[Coral]]
+* No longer die as long as one side is touching [[water]].
+
+; [[Kelp]]
+* Changed the top texture.
+
+=== Items ===
+; [[Cooked Cod]]
+* Changed texture.
+
+=== General ===
+;[[Options]]
+* Reduced default field of view from 70 to 60.
+
+== Fixes ==
+* Fixed several of that top crashes that occurred during gameplay.
+* Fixed a crash that occurred when a piston pushed a block.
+* Fixed a crash that occurred when too many sea pickles filled an area.
+* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
+* Guardians and elder guardians are no longer stuck as benthic creatures.
+* Fixed conduit power not affecting players that were swimming through a 1x1 space and in range of a Conduit.
+* Cached data once again appears on the storage screen.
+* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed
+* Tropical fish textures now appear properly on Android devices.
+* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
+* Pressing down on the controller no longer loses focus on the chat field.
+* Fixed water flow being inconsistent and suspended around caves and ravines.
+* Beacons and conduits now have sound effects.
+* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
+* Lava falling onto a water block with seagrass or kelp from will now become stone.
+* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
+* Fixed tridents damaging multiple mobs in a single throw.
+* Passengers in boats will now take damage when falling from a high place.
+* It is now easier to attack mobs while swimming.
+* Fixed the cracking animation not appearing when mining blocks through the water surface.
+* Leather horse armor no longer loses its dyed color after world conversion.
+* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds
+* Fixed water coloring in mutated biomes
+* Fixed the controller not being detected when resuming the game from suspended state after changing the profile.
+* Map items now have the proper name displayed in chat for players when using commands.
+* Fixed some chunk rendering that caused players to see through the ground at certain angles.
+* Minimized animation delays with large stacks of falling blocks.
+* Fixed experience orbs not always being picked up by players.
+* Fixed drowned spinning in place.
+* Zombies that transform into drowned will now drop items when they die.
+* Dolphins and cod no longer get the jitters when swimming in groups.
+* Silverfish can once again enter stone blocks.
+* Arrows fired by skeletons and strays can now damage the wither.
+* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
+* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
+* Fixed textures on low-end devices when the Education toggle was enabled.
+* Fixed issues with zombie pathfinding and not attacking players.
+* Pistons once again have the proper texture underneath them when placed horizontally.
+* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
+* Fixed the hitbox of coral fans.
+* The "Manage who can send you invites" button in Profile settings now points to the proper location.
+* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
+* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
+* The 'Controls' section of How to Play now updates after remapping the sneak button.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.x}}
+
+[[de:Bedrock Edition beta 1.5.0.4]]
+[[es:Bedrock Edition beta 1.5.0.4]]
+[[fr:Édition Bedrock bêta 1.5.0.4]]
+[[ja:Bedrock Edition beta 1.5.0.4]]
+[[nl:Bedrockeditie 1.5 build 3]]
+[[pt:Edição Bedrock beta 1.5.0.4]]
+[[ru:Beta 1.5.0.4 (Bedrock Edition)]]
+[[zh:基岩版1.5.0.4]]
diff --git a/wiki_backup/Bedrock Edition beta 1.8.0.8.txt b/wiki_backup/Bedrock Edition beta 1.8.0.8.txt
new file mode 100644
index 0000000..d914139
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.8.0.8.txt
@@ -0,0 +1,210 @@
+{{DEFAULTSORT:Bedrock Edition beta 1.8.0.08}}
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.8.0.8.png
+|type=Beta
+|date= '''Xbox One, Windows 10, Android:''' October 10, 2018
+|parent=1.8.0
+|prevparent=1.7.1
+|next=beta 1.8.0.10
+|nextparent=1.9.0
+}}
+
+'''Beta 1.8.0.8''' is the first beta version for [[Bedrock Edition 1.8.0]], released on October 10, 2018,[{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360016529492-Minecraft-Beta-1-8-0-8-Xbox-One-Windows-10-Android-|website=Minecraft Feedback|title=Minecraft Beta - 1.8.0.8 (Xbox One/Windows 10/Android)|date=October 10, 2018}}] which adds some [[Village & Pillage]] features and fixes bugs.
+
+== Additions ==
+=== Blocks ===
+; [[Bamboo]]
+* Can be found while fishing in jungles and appear in [[jungle temple]] and [[shipwreck]] [[chest]]s.
+* Currently do not generate naturally in the world.
+
+; [[Scaffolding]]
+* A new climbable block that can be crafted using bamboo and [[string]].
+* Climb by pressing the jump key and go down by pressing the sneak key.
+
+=== Items ===
+; [[Spawn Egg]]s
+* [[Cat]]
+* [[Panda]]
+
+=== Mobs ===
+; [[Panda]]s
+* Spawn in [[jungle]]s.
+* Will seek out bamboo and cake items and eat them.
+* Can have different personalities: either normal, aggressive, lazy or playful.
+* Baby pandas will sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a [[slime ball]].
+* Have a chance of spawning as a brown panda, which is very rare.
+* Sometimes roll and sit on hind legs.
+
+; [[Stray cat]]s
+* Spawn in [[village]]s.
+* Can be tamed using [[fish]].
+* Added seven new skins.
+
+=== Command format ===
+; {{cmd|gamerule}}
+* Added {{cd|randomtickspeed}}.
+
+; {{cmd|particle}}
+* Ported from {{el|je}}.
+** Only the following particles are available (prefix {{cd|minecraft:}} is necessary):[{{tweet|HelenAngel|1056075978647064576|If you were wondering about some of the cool stuff you can do with Bedrock's new particle system|October 27, 2018}}]
+** {{cd|minecraft:mobflame_emitter}}
+** {{cd|minecraft:test_beziercurve}}
+** {{cd|minecraft:test_bounce}}
+** {{cd|minecraft:test_catmullromcurve}}
+** {{cd|minecraft:test_colorcurve}}
+** {{cd|minecraft:test_combocurve}}
+** {{cd|minecraft:test_highrestitution}}
+** {{cd|minecraft:test_linearcurve}}
+** {{cd|minecraft:test_mule}}
+** {{cd|minecraft:test_smoke_puff}}
+** {{cd|minecraft:test_sphere}}
+** {{cd|minecraft:test_spiral}}
+** {{cd|minecraft:test_watertest}}
+
+; {{cmd|reload}}
+* Reloads all function files from all behavior packs.
+
+; {{cmd|summon}}
+* Added {{cd|minecraft:}} prefix to separate vanilla entities and add-on entities.
+
+== Changes ==
+=== Blocks ===
+; [[Command block]]s
+* Now have the default name of "!" instead of "@".
+
+=== Items ===
+
+; [[Stick]]s
+* Can now be crafted from bamboo.
+
+=== Mobs ===
+; [[Camera]]
+* Re-added, but can only be spawned with an NBT editor.
+
+; [[NPC]]
+* Re-added, but can only be summoned using the {{cmd|summon}} command.
+
+; [[Ocelot]]s
+* Are no longer tamable.
+* [[Player]]s can now feed ocelots fish to gain their trust.
+
+; [[Phantom]]s
+* Are now afraid of [[cat]]s and will not swoop while cats are around.
+
+; [[Skeleton horse]]s and [[zombie horse]]s
+* Foals now have a chance of being spawned using a [[spawn egg]].
+
+; [[Tropical fish]]
+* Increased size. ({{bug|MCPE-35877}})
+
+=== World generation ===
+; [[Witch hut]]s
+* Black cats now spawn in witch huts.
+
+=== Gameplay ===
+; [[Fishing]]
+* Fishing loot has now been changed in [[jungle]]s. When fishing in a jungle [[biome]], the [[fish]] rewarded are now [[raw cod]] and [[raw salmon]] only.
+* Bamboo is now obtainable as a junk [[item]] when fishing in jungles.
+
+=== Command format ===
+; Auto-complete
+* The auto-complete list for [[player]] mentions now work in slash [[commands]].
+
+;{{cmd|gamerule}}
+* The following rules can now be run in game without turning on cheats:
+** {{cd|showcoordinates}}
+** {{cd|dofiretick}}
+** {{cd|tntexplodes}}
+** {{cd|domobloot}}
+** {{cd|naturalregeneration}}
+** {{cd|dotiledrops}}
+** {{cd|pvp}}
+
+=== General ===
+; [[Marketplace]]
+* The user can now send links to their favorite [[Marketplace]] content using the share button.
+
+; [[Character Creator|Menu screen]]
+* More skin packs are now shown in the skin picker menu, and each pack can be opened and viewed in its own page.
+
+; [[Splash screen]]
+* Now has an animated loading bar.
+
+== Fixes ==
+* Fixed several crashes that occurred during gameplay.
+* Fixed a crash that would occur if the player was disconnected while loading resource packs.
+* Fixed a crash that would occur on Xbox One if the player signed out too quickly after signing in.
+* Fixed a crash that could occur during the splash loading screen on Windows 10 Mobile.
+* Fixed a crash that could occur on startup for Gear VR.
+* Fixed a crash that would occur when using lava buckets on fish.
+* Fixed a bug where multiple UI screens could be opened at once, causing the game to crash.
+* Fixed a crash that could occur due to a recently added Windows 10 feature. ({{bug|MCPE-36274}})
+* Fixed the bug where players on Realms could be instantly killed in one shot by a Blaze fireball attack. ({{bug|MCPE-19535}})
+* Planting crops continuously will no longer skip blocks. ({{bug|MCPE-35857}})
+* Tamed wolves will now tilt their heads when the player is holding meat. ({{bug|MCPE-17144}})
+* Magma cubes no longer inflict damage during their death animation. ({{bug|MCPE-14426}})
+* Mobs in minecarts no longer activate adjacent detector rails. ({{bug|MCPE-21863}})
+* Ghast sounds are no longer repeated when they are shooting fireballs. ({{bug|MCPE-19156}})
+* Crafting multiple cakes using the recipe book will now return the correct number of empty buckets to the player. ({{bug|MCPE-37387}})
+* Wall signs no longer show different types of wood particles when being broken. ({{bug|MCPE-16141}})
+* Explosions will now drop blocks if the default game mode is Creative and Tile Drops are enabled. ({{bug|MCPE-23498}})
+* Flower pots that contain saplings will once again drop the correct type when broken. ({{bug|MCPE-37328}})
+* Players will now face forwards when entering a boat. ({{bug|MCPE-36795}})
+* Removed "MCPE!" from the list of splash screen messages. ({{bug|MCPE-36741}})
+* Water now renders correctly when surrounded by barrier blocks.
+* Fixed an issue that would sometimes cause black visual glitches to appear around blocks when riding a horse.
+* Players will no longer teleport when standing against a non-full block and reloading the game. ({{bug|MCPE-31242}})
+* Fixed incorrect interact buttons appearing briefly for certain mobs on touch screen devices.
+* The achievement button no longer appears in the pause menu if not signed into Xbox Live.
+* Fixed a bug where players could see through solid blocks when swimming.
+* The multiplayer toggle is now accurately shown when using platform restricted content on Xbox One and Nintendo Switch.
+* Double wooden slabs can now be placed regardless of crosshair position. ({{bug|MCPE-13799}})
+* Pistons no longer drop as items when being pushed or pulled. ({{bug|MCPE-37492}})
+* Large slimes and magma cubes now have the correct sized hitbox based on their size. ({{bug|MCPE-18518}})
+* Kelp will now only grow into water source blocks or full downward flowing water, and no longer creates a new source block. ({{bug|MCPE-37155}})
+* Fixed an exploit where rails could be duplicated. ({{bug|MCPE-36917}})
+* Lightning no longer strikes if the destination is in a cold biome. ({{bug|MCPE-19015}})
+* Fixed mobs not always taking fall damage when they should. ({{bug|MCPE-37257}})
+* The "Body Guard" achievement can now be unlocked after creating an iron golem. ({{bug|MCPE-33686}})
+* Fixed rare enchantments being too hard to get at higher levels.
+* The right bumper button now correctly scrolls through the tabs in the game menu on Nintendo Switch.
+* The hitbox of piston arms now matches the size and shape correctly. ({{bug|MCPE-13758}})
+* Players no longer fall through shulker boxes as they open. ({{bug|MCPE-28812}})
+* Improved the loading time of various game files.
+* Fixed the buttons used on the startup message for players using Windows Mixed Reality.
+* Worlds larger than 1GB can now be copied and exported on Windows 10. ({{bug|MCPE-37269}})
+* Added an underscore to frozen_river in the biomes_client.json so it matches the other vanilla Resource Pack entries. ({{bug|MCPE-36799}})
+* The player locator map marker now faces the right direction when aboard a boat.
+* Fixed an issue with custom player permissions that might not apply correctly in multiplayer. ({{bug|MCPE-34864}})
+* Potion of slow falling will now slow down elytra descent. ({{bug|MCPE-34926}})
+* Multiple items can be collected when trading with villagers again when using touch controls. ({{bug|MCPE-32635}})
+* Fixed a bug where only white firework stars could be crafted.
+* The player's hands are now properly rotated and positioned when aboard a boat and holding a bow.
+* Lava blocks no longer appear green in the command autocomplete area. ({{bug|MCPE-33788}})
+* Fixed a crash that occurred when killing and summoning a salmon with its navigation component removed.
+* Reassigned Page Up and Page Down keys are now labeled correctly on the Settings screen.
+* Controller hints now show the correct usage of "Open" and "Use" when looking at containers.
+* Player names that are made up of only numbers are now surrounded with quotation marks when using autocomplete for slash commands
+* Fixed a crash that could occur when kelp grows.
+* Fixed a crash that could occur in worlds that contained locator maps.
+* Shulker boxes that contain tropical fish buckets no longer cause lag. ({{bug|MCPE-27167}})
+
+== Gallery ==
+
+Scaffolding BE beta.jpg|The first image of [[Scaffolding]] released by a Minecraft developer.[{{tweet|The_T_Pearson|1050149015960997889|Scaffolding is now in the latest Bedrock Beta 1.8.0.8|October 10, 2018}}]
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.x}}
+
+[[de:Bedrock Edition beta 1.8.0.8]]
+[[es:Bedrock Edition beta 1.8.0.8]]
+[[fr:Édition Bedrock bêta 1.8.0.8]]
+[[ja:Bedrock Edition beta 1.8.0.8]]
+[[pt:Edição Bedrock beta 1.8.0.8]]
+[[ru:Beta 1.8.0.8 (Bedrock Edition)]]
+[[zh:基岩版1.8.0.8]]
diff --git a/wiki_backup/Bedrock Edition beta 1.9.0.3.txt b/wiki_backup/Bedrock Edition beta 1.9.0.3.txt
new file mode 100644
index 0000000..ff54837
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.9.0.3.txt
@@ -0,0 +1,50 @@
+{{Infobox version
+|image=Bedrock 1.9.0.3.png
+|edition=Bedrock
+|type=Beta
+|date= '''Xbox One, Windows 10, Android:''' December 5, 2018
+|parent=1.9.0
+|prevparent=1.8.1
+|prev=beta 1.9.0.2
+|next=beta 1.9.0.5
+|nextparent=1.10.0
+}}
+
+'''Beta 1.9.0.3''' is the third beta version for [[Bedrock Edition 1.9.0]], released on December 5, 2018, the last of the year,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360020336512-Minecraft-Beta-1-9-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.9.0.3 (Xbox One/Windows 10/Android)|date=December 5, 2018}}] which adds the Minecraft Script Engine.
+
+== Additions ==
+=== General ===
+; Minecraft Script Engine
+* Uses {{w|JavaScript}}.
+* Scripts can be written and bundled with [[behavior pack]]s to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
+* Only available on Windows 10, and through [[Experimental Gameplay]].
+
+== Changes ==
+=== Items ===
+; [[Crossbow]]
+* Now appears bigger in [[pillager]]'s hand.
+
+== Fixes ==
+* Fixed a crash that could occur during gameplay.
+* Tamed llamas no longer become bioluminescent creatures when their inventory is opened.
+* Fixed items in hand sometimes appearing completely white.
+* Fixed a rare instance of players being teleported into a boat while traveling near water.
+* Fixed the logo not appearing on the loading screen after suspending and resuming the game.
+* Players can no longer respawn in a semi-dead state if killed while in a bed. ({{bug|MCPE-39410}})
+* Players no longer occasionally spawn high in the air when loading a world. ({{bug|MCPE-38374}})
+* Beacon beams once again use the proper texture. ({{bug|MCPE-38148}})
+* Blocks in the inventory once again follow the textures set in {{code|blocks.json}}.
+* Optimizations to chunk synchronization between client and server.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.x}}
+
+[[de:Bedrock Edition beta 1.9.0.3]]
+[[es:Bedrock Edition beta 1.9.0.3]]
+[[fr:Édition Bedrock bêta 1.9.0.3]]
+[[pt:Edição Bedrock beta 1.9.0.3]]
+[[ru:Beta 1.9.0.3 (Bedrock Edition)]]
+[[zh:基岩版1.9.0.3]]
diff --git a/wiki_backup/Bedrock Edition beta 1.9.0.5.txt b/wiki_backup/Bedrock Edition beta 1.9.0.5.txt
new file mode 100644
index 0000000..d554ae3
--- /dev/null
+++ b/wiki_backup/Bedrock Edition beta 1.9.0.5.txt
@@ -0,0 +1,57 @@
+{{Infobox version
+|edition=Bedrock
+|image=Bedrock 1.9.0.5.png
+|type=Beta
+|date= '''Xbox One, Windows 10, Android:''' January 10, 2019
+|parent=1.9.0
+|prevparent=1.8.1
+|prev=beta 1.9.0.3
+|nextparent=1.10.0
+}}
+
+'''Beta 1.9.0.5''' is the fourth and final beta version for [[Bedrock Edition 1.9.0]], released on January 10, 2019, the first of the year,[{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360021830331-Minecraft-Beta-1-9-0-5-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.9.0.5 (Xbox One/Windows 10/Android)|date=January 10, 2019}}] which fixes bugs.
+
+== Fixes ==
+* Fixed several crashes that occurred during gameplay.
+* Dinosaurs are now able to damage players in the Dinosaur Island marketplace map.
+* Fixed texel anti-aliasing so that terrain blocks now have sharper textures.
+* Archers now raise their arms correctly in the marketplace pack "A Nightmare in Candyworld".
+* Fixed a bug that could result in lost items when crafting from the recipe book with a full inventory. ({{bug|MCPE-39621}})
+* Marketplace content will now download correctly without getting stuck in the process. ({{bug|MCPE-37467}})
+* Signs now show the correct text in the "Infinity Plumber" marketplace map.
+* Animated textures now loop at the correct speed.
+* Pandas now hold food correctly when eating. ({{bug|MCPE-39061}})
+* Empty slots are no longer highlighted in the skin picker for packs with less than 6 skins.
+* Players can now join games that have previously had multiplayer turned off.
+* Fixed the rabbit model in various packs.
+* Fixed pigman arm positioning in the Mutant Battle Arena pack.
+* Fixed a crash that could occur when loading in resource packs.
+* Fixed a crash that could occur when created a new world with the Halloween Town template.
+* The game no longer crashes when hovering over the arrow in the fletching table recipe book. ({{bug|MCPE-39355}})
+* Blocks and hotbar items no longer have black textures. ({{bug|MCPE-39368}})
+* Taiga biomes now generate correctly with podzol and other associated blocks. ({{bug|MCPE-39381}})
+* Fixed the position of riders on mounts that allow multiple passengers.
+* Sheep and Cats no longer appear black after being spawned with a spawn egg.
+* Fixed a crash that could occur after exiting the settings screen.
+* Strays now have correct arm positioning in the "Relics of the Skies" pack.
+* Shulkers no longer turn black when attacking a player.
+* Strays now have the correct texture layers again. ({{bug|MCPE-38155}})
+* Horses will spawn as different variants (rather than just one type) when unspecified in the behavior pack.
+* Rideable entities that use the '{{cd|minecraft:explode}}' component longer crash the game.
+* The vex mob now holds items correctly in the "Stranded in Space" marketplace pack.
+* Skeleton jockeys now sit correctly on spiders and skeleton horses. ({{bug|MCPE-40057}})
+* Fixed another instance where the player could spawn in mid-air in Old world types. ({{bug|MCPE-38374}})
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Bedrock Edition versions|1.x}}
+
+[[de:Bedrock Edition beta 1.9.0.5]]
+[[es:Bedrock Edition beta 1.9.0.5]]
+[[fr:Édition Bedrock bêta 1.9.0.5]]
+[[pt:Edição Bedrock beta 1.9.0.5]]
+[[ru:Beta 1.9.0.5 (Bedrock Edition)]]
+[[th:รุ่น Bedrock beta 1.9.0.5]]
+[[zh:基岩版1.9.0.5]]
diff --git a/wiki_backup/Bedrock Edition history of textures_Particles.txt b/wiki_backup/Bedrock Edition history of textures_Particles.txt
new file mode 100644
index 0000000..32981cb
--- /dev/null
+++ b/wiki_backup/Bedrock Edition history of textures_Particles.txt
@@ -0,0 +1,69 @@
+This page documents the history of particle textures in Bedrock Edition.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|{{darkbg|[[File:Smoke (texture 0) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 7) JE1 BE1.png|16px]]}} Added smoke particles.
+|[[File:Splash (texture 0) JE1 BE1.png|16px]] [[File:Splash (texture 1) JE1 BE1.png|16px]] [[File:Splash (texture 2) JE1 BE1.png|16px]] [[File:Splash (texture 3) JE1 BE1.png|16px]] Added splash particles.
+|[[File:Bubble (texture) JE1 BE1.png|16px]] Added the bubble particle.
+|[[File:Flame (texture) JE1 BE1.png|16px]] Added the flame particle.
+|[[File:Lava (particle texture) JE1 BE1.png|16px]] Added the lava ember particle.
+|[[File:Note (texture) JE1 BE1.png|16px]] Added the note particle.
+|[[File:Heart (texture) JE1 BE1.png|16px]] Added the heart particle.}}
+|{{HistoryLine||v0.4.0|{{darkbg|[[File:Crit (texture) JE1 BE1.png|16px]]}} Added the crit particle.
+|{{darkbg|[[File:Enchanted Hit (texture) JE1 BE1.png|16px]]}} Added the enchantment crit particle.
+|{{darkbg|[[File:Drip Hang (texture) JE1 BE1.png|16px]] [[File:Drip Fall (texture) JE1 BE1.png|16px]] [[File:Drip Land (texture) JE1 BE1.png|16px]]}} Added textures for dripping fluids.
+|{{darkbg|[[File:Effect (texture 0) JE1 BE1.png|16px]] [[File:Effect (texture 1) JE1 BE1.png|16px]] [[File:Effect (texture 2) JE1 BE1.png|16px]] [[File:Effect (texture 3) JE1 BE1.png|16px]] [[File:Effect (texture 4) JE1 BE1.png|16px]] [[File:Effect (texture 5) JE1 BE1.png|16px]] [[File:Effect (texture 6) JE1 BE1.png|16px]] [[File:Effect (texture 7) JE1 BE1.png|16px]]}} Added effect particles.
+|{{darkbg|[[File:Spell (texture 0) JE1 BE1.png|16px]] [[File:Spell (texture 1) JE1 BE1.png|16px]] [[File:Spell (texture 2) JE1 BE1.png|16px]] [[File:Spell (texture 3) JE1 BE1.png|16px]] [[File:Spell (texture 4) JE1 BE1.png|16px]] [[File:Spell (texture 5) JE1 BE1.png|16px]] [[File:Spell (texture 6) JE1 BE1.png|16px]] [[File:Spell (texture 7) JE1 BE1.png|16px]]}} Added instant effect particles.
+|{{darkbg|[[File:Standard Galactic Alphabet A (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet B (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet C (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet D (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet E (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet F (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet G (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet H (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet I (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet J (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet K (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet L (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet M (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet N (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet O (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet P (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Q (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet R (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet S (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet T (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet U (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet V (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet W (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet X (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Y (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Z (texture) JE1 BE1.png|16px]]}} Added textures from the Standard Galactic Alphabet, seeing future use in enchanting libraries.}}
+|{{HistoryLine||v0.12.1|dev=build 1|[[File:Angry Villager (texture) JE1 BE1.png|16px]] Added an angry villager particle texture.
+|[[File:Glint (texture) JE1 BE1.png|16px]] Added a positive green particle.
+|{{darkbg|[[File:Explosion (texture 0) BE1.png|16px]] [[File:Explosion (texture 1) BE1.png|16px]] [[File:Explosion (texture 2) BE1.png|16px]] [[File:Explosion (texture 3) BE1.png|16px]] [[File:Explosion (texture 4) BE1.png|16px]] [[File:Explosion (texture 5) BE1.png|16px]] [[File:Explosion (texture 6) BE1.png|16px]] [[File:Explosion (texture 7) BE1.png|16px]] [[File:Explosion (texture 8) BE1.png|16px]] [[File:Explosion (texture 9) BE1.png|16px]] [[File:Explosion (texture 10) BE1.png|16px]] [[File:Explosion (texture 11) BE1.png|16px]] [[File:Explosion (texture 12) BE1.png|16px]] [[File:Explosion (texture 13) BE1.png|16px]] [[File:Explosion (texture 14) BE1.png|16px]] [[File:Explosion (texture 15) BE1.png|16px]]}} Added explosion particles, far more pixelated than their Java equivalents.}}
+|{{HistoryLine||v0.14.0|dev=build 1|{{darkbg|[[File:Gray Bubble (texture) BE1.png|16px]]}} Added a [[tint]]able gray bubble particle texture.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|{{darkbg|[[File:Glitter (texture 0) JE1 BE1.png|16px]] [[File:Glitter (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 2) JE1 BE1.png|16px]] [[File:Glitter (texture 3) JE1 BE1.png|16px]] [[File:Glitter (texture 4) JE1 BE1.png|16px]] [[File:Glitter (texture 5) JE1 BE1.png|16px]] [[File:Glitter (texture 6) JE1 BE1.png|16px]] [[File:Glitter (texture 7) JE1 BE1.png|16px]]}} Added "glitter" particles then used for end rods and shulker bullets.}}
+|{{HistoryLine||?|{{darkbg|[[File:Spark (texture 0) JE1 BE1.png|16px]] [[File:Spark (texture 1) JE1 BE1.png|16px]] [[File:Spark (texture 2) JE1 BE1.png|16px]] [[File:Spark (texture 3) JE1 BE1.png|16px]] [[File:Spark (texture 4) JE1 BE1.png|16px]] [[File:Spark (texture 5) JE1 BE1.png|16px]] [[File:Spark (texture 6) JE1 BE1.png|16px]] [[File:Spark (texture 7) JE1 BE1.png|16px]]}} Textures used for firework trails may or may not have been added.}}
+|{{HistoryLine||?|{{darkbg|[[File:Flash (texture) JE1 BE1.png|32px]]}} A flash circle particle effect for firework explosions may or may not have been added.}}
+|{{HistoryLine||?|[[File:Damage Indicator (texture) JE1.png|16px]] The dark heart texture for damage infliction may or may not have been added and is likely unused if so.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Nautilus (texture 0) JE1 BE1.png|16px]] [[File:Nautilus (texture 1) JE1 BE1.png|16px]] [[File:Nautilus (texture 2) JE1 BE1.png|16px]] [[File:Nautilus (texture 3) JE1 BE1.png|16px]] [[File:Nautilus (texture 4) JE1 BE1.png|16px]] [[File:Nautilus (texture 5) JE1 BE1.png|16px]] [[File:Nautilus (texture 6) JE1 BE1.png|16px]] [[File:Nautilus (texture 7) JE1 BE1.png|16px]] [[File:Nautilus (texture 8) JE1 BE1.png|16px]] [[File:Nautilus (texture 9) JE1 BE1.png|16px]] [[File:Nautilus (texture 10) JE1 BE1.png|16px]] [[File:Nautilus (texture 11) JE1 BE1.png|16px]] Particles for conduits have been added.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|[[File:Big Smoke (texture 0) JE2 BE1.png|16px]] [[File:Big Smoke (texture 1) JE2 BE1.png|16px]] [[File:Big Smoke (texture 2) JE2 BE1.png|16px]] [[File:Big Smoke (texture 3) JE2 BE1.png|16px]] [[File:Big Smoke (texture 4) JE2 BE1.png|16px]] [[File:Big Smoke (texture 5) JE2 BE1.png|16px]] [[File:Big Smoke (texture 6) JE2 BE1.png|16px]] [[File:Big Smoke (texture 7) JE2 BE1.png|16px]] [[File:Big Smoke (texture 8) JE2 BE1.png|16px]] [[File:Big Smoke (texture 9) JE2 BE1.png|16px]] [[File:Big Smoke (texture 10) JE2 BE1.png|16px]] [[File:Big Smoke (texture 11) JE2 BE1.png|16px]] Added large smoke particles, used by campfires.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Soul Flame (texture) JE1 BE1.png|16px]] Added soul flames.}}
+|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Soul (texture 0) JE1 BE1.png|16px]] [[File:Soul (texture 1) JE1 BE1.png|16px]] [[File:Soul (texture 2) JE1 BE1.png|16px]] [[File:Soul (texture 3) JE1 BE1.png|16px]] [[File:Soul (texture 4) JE1 BE1.png|16px]] [[File:Soul (texture 5) JE1 BE1.png|16px]] [[File:Soul (texture 6) JE1 BE1.png|16px]] [[File:Soul (texture 7) JE1 BE1.png|16px]] [[File:Soul (texture 8) JE1 BE1.png|16px]] [[File:Soul (texture 9) JE1 BE1.png|16px]] [[File:Soul (texture 10) JE1 BE1.png|16px]] Added soul particles.}}
+|{{HistoryLine||1.17.0|dev=beta 1.16.210.56|[[File:Vibration (texture) JE1 BE1.gif|18px]] Added the vibration particle, the first to use a looping animation.}}
+|{{HistoryLine|||dev=beta 1.16.210.59|{{darkbg|[[File:Glow (texture) JE1 BE1.png|16px]]}} Added the glow particle.}}
+|{{HistoryLine||1.17.30|dev=beta 1.17.30.23|[[File:Shriek BE1.png|16px]] Added unused texture of shriek particle.}}
+|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|[[File:Sculk Soul (texture 0) BE1.png|16px]] [[File:Sculk Soul (texture 1) BE1.png|16px]] [[File:Sculk Soul (texture 2) BE1.png|16px]] [[File:Sculk Soul (texture 3) BE1.png|16px]] [[File:Sculk Soul (texture 4) BE1.png|16px]] [[File:Sculk Soul (texture 5) BE1.png|16px]] [[File:Sculk Soul (texture 6) BE1.png|16px]] [[File:Sculk Soul (texture 7) BE1.png|16px]] [[File:Sculk Soul (texture 8) BE1.png|16px]] [[File:Sculk Soul (texture 9) BE1.png|16px]] [[File:Sculk Soul (texture 10) BE1.png|16px]] Added the sculk soul particle.}}
+}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{| {{SimpleNavbox|[[Particles]]}}
+! [[Particles (Java Edition)|Java Edition]]
+|
+*[[Particles (Java Edition)|Particles]]
+*[[Java Edition history of textures/Particles|Textures history]]
+*[[Particle format]]
+|-
+! [[Particles (Bedrock Edition)|Bedrock Edition]]
+|
+*[[Particles (Bedrock Edition)|Particles]]
+*[[Bedrock Edition history of textures/Particles|Textures history]]
+*[[particles.png]]
+|-
+! JE & BE
+|
+*[[List of particle textures|List of textures]]
+*[[Commands/particle|/particle]]
+|-
+! [[Legends:Particles|Legends]]
+|
+*[[Legends:Particles|Particles]]
+|}
+[[Category:Bedrock Edition]]
+[[Category:History]]
+[[Category:Textures]]
+
+[[es:Historial de texturas de Bedrock Edition/Partículas]]
diff --git a/wiki_backup/Beta 1.1_01.txt b/wiki_backup/Beta 1.1_01.txt
new file mode 100644
index 0000000..c879fbe
--- /dev/null
+++ b/wiki_backup/Beta 1.1_01.txt
@@ -0,0 +1,36 @@
+{{DISPLAYTITLE:Java Edition Beta 1.1_01}}{{Lost version|server exe}}
+{{Infobox version
+|title=Minecraft Beta 1.1_01
+|image=Beta 1.1_01.png
+|image2=Beta 1.1_01 menu.png
+|edition=java
+|date=December 22, 2010
+|clienthash=6d778940f48389a2741f03c9f17f3c57476fb208
+|jsonhash=3fbfcb1886ecc2663d1f37b2d3a7dfd882e7428d |jsonfile=b1.1_01
+|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.1_01.jar Server]
+|prevparent=Beta 1.1
+|next=Beta 1.1_02
+|nextparent=Beta 1.2
+}}
+
+'''Beta 1.1_01''' is a version of [[Java Edition Beta]] released on December 22, 2010,[{{Word of Notch|2415520196|Updated Client and Server to Beta 1.1_01|December 22, 2010}}] which fixed the font file being missing from [[Beta 1.1]].
+
+== Additions ==
+=== General ===
+; Font file
+* Added the missing font file in the package build.
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.1 01]]
+[[el:Beta 1.1 01]]
+[[es:Java Edition Beta 1.1 01]]
+[[ja:Java Edition Beta 1.1 01]]
+[[nl:Beta 1.1 01]]
+[[pt:Edição Java Beta 1.1 01]]
+[[ru:Beta 1.1 01]]
+[[zh:Java版Beta 1.1 01]]
diff --git a/wiki_backup/Beta 1.2_02.txt b/wiki_backup/Beta 1.2_02.txt
new file mode 100644
index 0000000..4562738
--- /dev/null
+++ b/wiki_backup/Beta 1.2_02.txt
@@ -0,0 +1,73 @@
+{{DISPLAYTITLE:Java Edition Beta 1.2_02}}{{for|the May 17 build of this version|Java Edition Beta 1.2_02 (20110517)}}
+{{Infobox version
+| title = Minecraft Beta 1.2_02
+| image = Beta 1.2_02.png
+| image2 = Beta 1.2_02 menu.png
+| edition = java
+| date = January 21, 2011
+| clientdl = [https://archive.org/download/Minecraft-JE-Beta/b1.2_02/b1.2_02.jar Client]
+{{dl|093f371e1a05d89664cfb8068d607953687d5d94|client|title=Launcher client}}
+| jsonhash = 9c72054ac75a87f30e285551afc09ffd712f5310
+| jsonfile = b1.2_02
+| serverdl = {{-}}
+| prevparent = Beta 1.2
+| prev = Beta 1.2_01
+| next = Beta 1.2_02 (20110517)
+| nextparent = Beta 1.3
+}}
+
+'''Beta 1.2_02''' is a version of [[Java Edition Beta]] released on January 21, 2011,[{{Word of Notch|2857128986|Minecraft Beta 1.2_02}}] that mainly changed where [[skin]]s are downloaded from.
+
+The version of Beta 1.2_02 in the [[launcher]] is missing its [[Wikipedia:META-INF|META-INF]] file, but is otherwise identical.
+
+There is a [[Java Edition Beta 1.2 02 (20110517)|later instance of this version]], from May 17, 2011, which features many secret developer features.
+
+== Additions ==
+=== General ===
+[[File:TGA screenshot example previewable.png|thumb|A screenshot taken by using {{key|Shift+F2}} in game.]]
+; [[Control]]s
+* Pressing {{key|Shift+F2}} generates a 36450×17700 TGA format screenshot (which ends up being 1.8 GB, and no UI included). While the file is being generated, the game freezes and experiences major graphical distortions. This is unfinished test code, as confirmed by Notch.[{{tweet|notch|28553723806490624|I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code.|January 21, 2011}}] This "feature" would go on to be removed in [[Beta 1.5]].
+
+== Changes ==
+=== Blocks ===
+; [[Lapis lazuli ore]]
+* Now drops 4–8 [[lapis lazuli]] per block mined (increased from 1) on single player only (servers have not been affected yet).
+* Can now be found at bedrock level.
+
+=== Items ===
+; [[Ink sac]]
+* Renamed from ''Ink Sack''.
+
+; [[Cocoa beans]]
+* Renamed from ''Coco Beans''.
+
+=== General ===
+; [[Skin]]s
+* Now downloaded from Amazon S3, instead of Minecraft.net.
+
+== Trivia ==
+* Prior to the 2018 skin update, Beta 1.2_02 was the oldest version in the [[launcher]] to have working [[skin]]s.
+** However, if the player changed their skin after [[Java Edition 1.8|1.8]], the last skin the player used prior to 1.8 would be displayed. This occurred in all versions after Beta 1.2_02 until [[Java Edition 1.3.1|1.3.1]]. It is currently unknown why this happened and why 1.3.1 was the oldest version to display post-1.8 skins.
+
+== Gallery ==
+
+Lapis lazuli and pieces.jpg|A blob of lapis lazuli ore with multiple pieces of lapis on the ground.
+Nether brown mushrooms.jpg|[[Brown mushroom]]s in [[the Nether]].
+Minecraft Webpage Beta 1.2 02.jpg|The Minecraft webpage with this version.
+Beta Creeper Statue.jpg|Creeper statue.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.2 02]]
+[[es:Java Edition Beta 1.2 02]]
+[[ja:Java Edition Beta 1.2_02]]
+[[lzh:爪哇版復測版一點二之二]]
+[[nl:Beta 1.2 02]]
+[[pt:Edição Java Beta 1.2 02]]
+[[ru:Beta 1.2 02 (Java Edition)]]
+[[zh:Java版Beta 1.2 02]]
diff --git a/wiki_backup/Beta 1.3_01.txt b/wiki_backup/Beta 1.3_01.txt
new file mode 100644
index 0000000..e0ed5dc
--- /dev/null
+++ b/wiki_backup/Beta 1.3_01.txt
@@ -0,0 +1,48 @@
+{{DISPLAYTITLE:Java Edition Beta 1.3_01}}{{Infobox version
+|title=Minecraft Beta 1.3_01
+|image=Beta 1.3_01.png
+|image2=Beta 1.3_01 menu.png
+|edition=java
+|date=February 23, 2011
+|jsonhash=00aae99f814c6f010cc3c1500a490eab8feff739 |jsonfile=b1.3_01
+|clienthash=add3809d2c075e985d4b583632dac3d9c3872945
+|serverdl={{-}}
+|prevparent=Beta 1.3
+|nextparent=Beta 1.4
+}}
+
+'''Beta 1.3_01''' is a version of [[Java Edition Beta]] released on February 23, 2011,[{{tweet|notch|40415038321860608|(Make sure the version is 1.3_01)|Feb 23, 2011}}] to fix some of the bugs and crashes in [[Beta 1.3]].
+
+== Changes ==
+=== General ===
+; Java
+* Dependencies on Java 1.6 are gone.
+
+== Fixes ==
+; 3 bugs fixed
+* Fixed the recent issues on macOS in which the game would crash when the "[[Singleplayer]]" button was clicked.
+* Able to connect client to Minecraft server 1.3.{{more info|Clarify what this means.}}
+* Fixed an item duplication glitch.
+
+== Gallery ==
+
+Minecraft Webpage Beta 1.3 01.png|Nether
+Beta Nether.jpg|Nether
+Pyramid1.png|Overworld
+B1.3 01 mountain.jpg|A big mountain in this version.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.3 01]]
+[[es:Java Edition Beta 1.3 01]]
+[[ja:Java Edition Beta 1.3 01]]
+[[nl:Beta 1.3 01]]
+[[pt:Edição Java Beta 1.3 01]]
+[[ru:Beta 1.3 01]]
+[[uk:Beta 1.3 01 (Java Edition)]]
+[[zh:Java版Beta 1.3 01]]
diff --git a/wiki_backup/Beta 1.4_01.txt b/wiki_backup/Beta 1.4_01.txt
new file mode 100644
index 0000000..139045b
--- /dev/null
+++ b/wiki_backup/Beta 1.4_01.txt
@@ -0,0 +1,47 @@
+{{DISPLAYTITLE:Java Edition Beta 1.4_01}}{{Infobox version
+|title=Minecraft Beta 1.4_01
+|edition=java
+|image=Beta 1.4_01.png
+|image2=Beta 1.4_01 menu.png
+|date=April 5, 2011
+|clienthash=6f157f26955c35006c1afa8b0479e0ce785fb864
+|jsonhash=793c5ef9f8d200508b136e9c328070426615f287 |jsonfile=b1.4_01
+|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.jar Server]
+|exedl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.exe .exe]
+|prevparent=Beta 1.4
+|nextparent=Beta 1.5
+}}
+
+'''Beta 1.4_01''' is a version of [[Java Edition Beta]] released on April 5, 2011,[{{cite|url=https://mcupdate.tumblr.com/post/4361740378/minecraft-beta-1401|title=Minecraft Beta 1.4_01|website=MCUpdate, Tumblr|date=April 5, 2011}}] which removed [[locked chest]]s and fixed a respawning issue with [[bed]]s.
+
+== Changes ==
+=== Blocks ===
+; [[File:Chest (S) JE1.png|32px]] [[Locked chest]]s
+* Partially removed the block.
+* Still obtainable by inventory editing, though it disappears after a while when placed.
+* Can now be broken like normal chests.
+
+== Fixes ==
+; 1 bug fixed
+* Beds now act as a respawn point as intended.
+
+== Gallery ==
+
+Monster room underneath frozen lake.png|A [[monster room]] generated under [[ice]].
+Minecraft Webpage Beta 1.4 01.png|The Minecraft webpage with this version.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.4 01]]
+[[es:Java Edition Beta 1.4 01]]
+[[ja:Java Edition Beta 1.4 01]]
+[[lzh:爪哇版復測版一點四之一]]
+[[nl:Beta 1.4 01]]
+[[ru:Beta 1.4 01 (Java Edition)]]
+[[uk:Beta 1.4 01 (Java Edition)]]
+[[zh:Java版Beta 1.4 01]]
diff --git a/wiki_backup/Beta 1.6.5.txt b/wiki_backup/Beta 1.6.5.txt
new file mode 100644
index 0000000..3edaaae
--- /dev/null
+++ b/wiki_backup/Beta 1.6.5.txt
@@ -0,0 +1,85 @@
+{{Infobox version
+|title=Minecraft Beta 1.6.5
+|image=Beta 1.6.5.png
+|image2=Beta 1.6.5 menu.png
+|edition=java
+|date=May 28, 2011
+|clienthash=90ed9854b43c4d031ed07381ea3ae3071a8bba6f
+|jsonhash=4053bd8447601f1d80f00d8c838bf14ebbe8ab51 |jsonfile=b1.6.5
+|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.jar Server]
+|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.exe .exe]
+|prevparent=Beta 1.6
+|prev=Beta 1.6.4
+|next=Beta 1.6.6
+|nextparent=Beta 1.7
+}}
+
+'''Beta 1.6.5''' is a version of [[Java Edition Beta]] released on May 28, 2011,[{{Word of Notch|5938461844|Minecraft Beta 1.6.5|May 28, 2011}}] which contains minor changes and fixes some of the bugs and crashes in [[Beta 1.6.4]].
+
+== Changes ==
+=== Blocks ===
+; [[Slab]]s and [[stairs]]
+* It is now possible to climb the blocks while [[sneaking]].
+
+=== Gameplay ===
+; Riding and [[sleeping]]
+* Players who are riding anything or sleeping stop doing so when they leave the game.
+
+; [[Sneaking]]
+* Effect has been decreased.
+** The player's feet look like they're in the air.
+
+=== General ===
+; [[Control]]s
+* {{key|Shift}} + clicking the [[crafting]] output only performs a single crafting action, instead of the maximum possible amount.
+** For instance, {{key|Shift}} + clicking while crafting [[torches]] only transfers 4 torches into the [[inventory]] at a time.
+** This change will soon be reverted in [[Beta 1.8 Pre-release 2]].
+
+; Frame rate
+* Cap can now be changed, with toggles of 40 FPS, 90 FPS, and 200 FPS.
+** Except for the 40 FPS setting, the framerate is only capped when there are any chunk updates.[[[wordofnotch:5945205026|What the framerate limiter does]] – The Word of Notch, May 29, 2011]
+
+; [[Options]]
+* Advanced OpenGL re-added (still with same Toggle bug as of 1.5).
+
+; Version number
+* No longer displayed while playing.
+* Still visible on title screen and debug screen.
+
+== Fixes ==
+; 13 bugs fixed
+* Player indicator on [[map]]s now points in the same direction as the player, instead of being rotated slightly.
+* Dropped equipment no longer breaks on the first use (in some cases it still does).
+* Objects are now pushed out if they are within a block.
+* Lighting acts normal again when placing/removing [[torch]]es.
+* The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
+* Fixed CPU issue on [[multiplayer]].
+* Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
+* Exiting a [[minecart]] or moving from one minecart to another no longer bumps the original minecart and makes it move.
+* Fixed the players [[health]] appearing to be full when entering/exiting [[the Nether]].
+* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
+* Fixed the server sometimes thinking the player hit a corner when walking when they didn't.
+* Fixed the achievements window rendering some graphics outside the clip window.
+* Fixed a couple of instances where [[bed]]s would act strange in multiplayer, primarily the "already occupied" bug.
+
+
+== Gallery ==
+
+Beta165unlicensed.png|Unlicensed copy of this version.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.6.5]]
+[[es:Java Edition Beta 1.6.5]]
+[[ja:Java Edition Beta 1.6.5]]
+[[lzh:爪哇版復測版一點六點五]]
+[[nl:Beta 1.6.5]]
+[[pt:Edição Java Beta 1.6.5]]
+[[ru:Beta 1.6.5 (Java Edition)]]
+[[uk:Beta 1.6.5 (Java Edition)]]
+[[zh:Java版Beta 1.6.5]]
diff --git a/wiki_backup/Beta 1.7.2.txt b/wiki_backup/Beta 1.7.2.txt
new file mode 100644
index 0000000..a4fd754
--- /dev/null
+++ b/wiki_backup/Beta 1.7.2.txt
@@ -0,0 +1,51 @@
+{{Infobox version
+|title=Minecraft Beta 1.7.2
+|image=Beta 1.7.2.png
+|image2=Beta 1.7.2 menu.png
+|vernum = Beta 1.7.2
+|edition=Java
+|date=July 1, 2011
+|clienthash=7dc50cc5e2ff204a7283f0c7d38cd0370b49875b
+|jsonhash=275d06ff3878db13a98150a7342e0f9d114a85e0 |jsonfile=b1.7.2
+|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.jar Server]
+|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.exe .exe]
+|prevparent=Beta 1.7
+|prev=Beta 1.7_01
+|next=Beta 1.7.3
+|nextparent=Beta 1.8
+}}
+
+'''Beta 1.7.2''' is a version of [[Java Edition Beta]] released on July 1, 2011, to fix some of the bugs and crashes in [[Beta 1.7_01]].
+
+Beta ''1.7.1'' does not exist; that version is instead called [[Beta 1.7_01]].
+
+== Fixes ==
+; 3 bugs fixed
+* Crashed worlds now work again.[{{tweet|jeb|86692109700186114|Crashed maps will work after the patch...|July 1, 2011}}]
+* Disappeared pistons have been fixed.[{{tweet|jeb|86766465998520320|That *should* be fixed in 1.7.2...|July 1st, 2011}}]
+* Pistons that caused crashing for multiplayer servers have been fixed.
+
+== Gallery ==
+
+Beta172unlicensed.png|Unlicensed copy of the version.
+Small Hut 1.7.2 Seed 1.png|A small hut.
+
+
+== Trivia ==
+* This version's patch number is inconsistent the preceding update. The patch number for this version is ".2", while the previous version is "_01". Version "Beta 1.7.1" does not exist.
+** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]].
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.7.2]]
+[[es:Java Edition Beta 1.7.2]]
+[[ja:Java Edition Beta 1.7.2]]
+[[nl:Beta 1.7.2]]
+[[pt:Edição Java Beta 1.7.2]]
+[[ru:Beta 1.7.2]]
+[[uk:Beta 1.7.2]]
+[[zh:Java版Beta 1.7.2]]
diff --git a/wiki_backup/Beta 1.7_01.txt b/wiki_backup/Beta 1.7_01.txt
new file mode 100644
index 0000000..c68b197
--- /dev/null
+++ b/wiki_backup/Beta 1.7_01.txt
@@ -0,0 +1,47 @@
+{{DISPLAYTITLE:Java Edition Beta 1.7_01}}{{Infobox version
+|title=Minecraft Beta 1.7_01
+|image=Beta 1.7_01.png
+|image2=Beta 1.7_01 menu.png
+|edition=java
+|date=June 30, 2011
+|clientdl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.jar Client]
+|jsondl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.json .json]
+|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.jar Server]
+|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.exe .exe]
+|prevparent=Beta 1.7
+|next=Beta 1.7.2
+|nextparent=Beta 1.8
+}}
+
+'''Beta 1.7_01''' is a version of [[Java Edition Beta]], released on June 30, 2011,[{{tweet|notch|86442916926603265|Put up 1.7_01, fixing the right clicking on sheep, and the piston crash, and makes crashed worlds loadable again. Client and server.|June 30, 2011}}] to fix some of the bugs and crashes in [[Beta 1.7]]. This version is not available through the [[launcher]], but it has been archived elsewhere and is available for download.
+
+== Fixes ==
+; 2 bugs fixed
+* Fixed [[piston]] bug.
+** Blocks that used to make the game crash in Beta 1.7 now just get removed by the piston. Crashed worlds are now able to load again.
+* Fixed right-clicking on a [[sheep]] empty-handed causing game to crash.
+
+== Trivia ==
+* This version's patch number is inconsistent with the other Beta 1.7 updates. The patch number for this version is "_01", while the others are ".n", with n being the patch number. Version "Beta 1.7.1" does not exist.
+** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]].
+** This is also the last version {{in|java}} to use underscores in the [[version number]].
+
+== Gallery ==
+
+Beta1.7 01Unlicensed.png|Unlicensed copy of this version.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.7 01]]
+[[es:Java Edition Beta 1.7 01]]
+[[ja:Java Edition Beta 1.7 01]]
+[[nl:Beta 1.7 01]]
+[[pt:Edição Java Beta 1.7 01]]
+[[ru:Beta 1.7 01]]
+[[uk:Beta 1.7 01]]
+[[zh:Java版Beta 1.7 01]]
diff --git a/wiki_backup/Beta 1.8 Pre-release 2.txt b/wiki_backup/Beta 1.8 Pre-release 2.txt
new file mode 100644
index 0000000..9d36681
--- /dev/null
+++ b/wiki_backup/Beta 1.8 Pre-release 2.txt
@@ -0,0 +1,114 @@
+{{split|reason=this article should now document the older release and put reupload-only features into separate page}}
+{{Infobox version
+| title = Minecraft Beta 1.8 Pre-release 2 ;)
+| vernum = 1.8-pre2
+| image = Beta 1.8 Pre-release 2.png
+| image2 = Beta 1.8 Pre-release 2 menu.png
+| edition = Java
+| type = Pre-release
+| parent = Beta 1.8
+| date = September 12, 2011 September 13, 2011
+| clientdl = [https://vault.omniarchive.uk/archive/java/client-beta/b1.8/pre/b1.8-pre2-121559.jar Original client] [https://vault.omniarchive.uk/archive/java/client-beta/b1.8/pre/b1.8-pre2-131225.jar Reupload client] ([https://archive.org/download/Minecraft-JSONs/b1.8-pre2.json .json])
+| serverdl = [https://vault.omniarchive.uk/archive/java/server-beta/b1.8/pre/b1.8-pre2.jar server]
+| prevparent = Beta 1.7.3
+| prev = Beta 1.8 Pre-release
+| next = Beta 1.8
+| nextparent = 1.0.0
+}}
+
+'''Beta 1.8 Pre-release 2 ;)'''{{sic}} is the second and last pre-release for [[Java Edition Beta 1.8]], released on September 13, 2011.[{{tweet|jeb_|113600292104318978|Ok, so here's the second "pre-release," only use it if you know what to do with the JAR: http://assets.minecraft.net/1_8-pre2/minecraft.jar|September 13, 2011}}]
+
+An earlier instance of this version, from September 12, 2011, has also been found. In the earlier version, [[dead bush]]es are missing their tooltip, but apart from that and some other minor code differences, this version is identical. It is unknown if the September 12th version was publicly released.
+
+== Changes ==
+=== Blocks ===
+; [[Vines]]
+* Now spread infinitely down, but do not spread if there are more than four other vine blocks nearby.
+
+; [[Stone bricks]]
+* Cracked and mossy stone bricks now drop themselves instead of regular stone bricks.
+
+; [[Grass block]]
+* Name changed from ''Grass'' to ''Grass Block''.
+
+=== Items ===
+; [[Sword]]s
+* Blocking now works in multiplayer.
+
+; [[Bone meal]]
+* Can now be used on [[pumpkin seeds]] and [[melon seeds]].
+* [[Huge mushroom]]s can only be made if a mushroom is planted on grass or dirt.
+
+=== Mobs ===
+; [[Squid]]
+* Now drop experience orbs when killed.
+
+=== World generation ===
+; [[Mineshaft]]s
+* Their density is now significantly decreased.
+* To counter this change they generate about 2.5 times as often.
+
+; [[Stronghold]]s
+* Increased stronghold count to three per map instead of one.
+
+=== Gameplay ===
+; [[Creative inventory]]
+* Some of the missing blocks are now on the creative selection screen.
+
+; [[Creative]]
+* The player can no longer eat in Creative.
+
+; [[Drops]]
+* Chickens and cows killed by burning now drop their cooked meat.
+
+; [[Crafting]]
+* Holding shift while grabbing a crafting output now automatically takes the maximum amount of outputs from the ingredients it was given.
+
+=== General ===
+; [[Options]]
+* "Generated Structures" is now on by default.
+
+; Fog
+* Adjusted fog strength at low altitudes to be less extreme.
+
+; [[Controls]]
+* Fog key mapped to {{key|F}}.
+
+== Changes ==
+=== Blocks ===
+; [[Dead bush]]es
+* Now have a tooltip.
+
+=== Mobs ===
+; [[Cave spider]]s
+* Now apply Poison correctly instead of doing so regardless of difficulty.
+
+=== General ===
+; [[Controls]]
+* {{key|F6}} and {{key|F7}} working as a result of left-in debug code not being removed.
+
+== Fixes ==
+; 7 bugs fixed
+* Fixed Endermen having client-side problems in multiplayer.
+* Sprinting with right-click or sneaking is now fixed.
+* Fixed Furnace tile entity crash.
+* Fixed leaving the crafting table with items on the grid creating phantom blocks.
+* Fixed singleplayer chunk memory leak.
+* Fixed vines and leaves crashing the game when placed in the Nether.
+* Fixed farmlands rejecting melon and pumpkin seeds.
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|Beta}}
+
+[[de:Beta 1.8-pre2]]
+[[es:Java Edition Beta 1.8 Pre-release 2 ;)]]
+[[fr:Édition Java Beta 1.8 Pre-release 2 ;)]]
+[[lzh:爪哇版復測版一點八之預二]]
+[[nl:Beta 1.8-pre2]]
+[[pt:Edição Java Beta 1.8 Pre-release 2 ;)]]
+[[ru:Beta 1.8 Pre-release 2 ;) (Java Edition)]]
+[[uk:Beta 1.8 Pre-release 2 ;) (Java Edition)]]
+[[zh:Java版Beta 1.8-pre2]]
diff --git a/wiki_backup/Beta 1.9 Prerelease 5.txt b/wiki_backup/Beta 1.9 Prerelease 5.txt
new file mode 100644
index 0000000..674eb11
--- /dev/null
+++ b/wiki_backup/Beta 1.9 Prerelease 5.txt
@@ -0,0 +1,135 @@
+{{Infobox version
+| title = Minecraft Beta 1.9 Prerelease 5
+| image = Beta 1.9 Prerelease 5.png
+| image2 = Beta 1.9 Prerelease 5 menu.png
+| edition = java
+| type = Pre-release
+| parent = 1.0.0
+| date = October 27, 2011
+| clientdl = [https://vault.omniarchive.uk/archive/java/client-beta/b1.9/pre/b1.9-pre5.jar Client]
+| jsondl = [https://archive.org/download/Minecraft-JSONs/b1.9-pre5.json .json]
+| serverdl = [https://vault.omniarchive.uk/archive/java/server-beta/b1.9/pre/b1.9-pre5.jar Server]
+| prevparent = Beta 1.8.1
+| prev = Beta 1.9 Prerelease 4
+| next = Beta 1.9 Prerelease 6
+| nextparent = 1.0.1
+}}
+
+'''Beta 1.9 Prerelease 5''' is the fifth pre-release for [[Java Edition 1.0.0]], released on October 27, 2011,[{{tweet|jeb_|129568296600219648|So here is Beta 1.9 pre-release 5: http://assets.minecraft.net/1_9-pre5/minecraft.jar (server is minecraft_server.jar)|October 27, 2011}}] which adds several new [[Achievement/Java_Edition|achievements]] and [[controls]], changes some mobs and the texture of some blocks, and fixes some bugs.
+
+== Additions ==
+=== General ===
+; [[Achievement/Java_Edition|Achievements]]
+* Several new achievements added.
+** Overkill: Deal nine hearts of damage in a single hit
+** Enchanter: Use a book, obsidian and diamonds to construct an enchantment table
+** Librarian: Build some bookshelves to improve your enchantment table
+** DIAMONDS!: Acquire diamonds with your iron tools
+** We Need to Go Deeper: Build a portal to the Nether
+** The End?: Locate the End
+** The End.: Defeat the Ender Dragon
+** Local Brewery: Brew a potion
+** Into Fire: Relieve a Blaze of its rod
+** Return to Sender: Destroy a Ghast with a fireball
+
+; [[Controls]]
+* Debug controls (from the pre-re-uploaded version of [[Beta 1.8 Pre-release]]):
+* {{key|F9}}: Freezes the camera in its current position.
+* {{key|F6}}: Enables a strange "bouncy" movement. It locks the player's Y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. Additionally, the player can also clip into blocks slightly - at a high enough speed, the player can push all the way through a block. Transparent blocks have no clipping whatsoever.
+* {{key|N}} and {{key|M}}: Changes the view's rotation clockwise and anti-clockwise, respectively. Hold both keys simultaneously resets the rotation.
+* {{key|Y}} and {{key|H}}: Decreases and increases the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) also becomes stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
+* {{key|I}}: Makes the player look up, {{key|J}} looks left, {{key|K}} looks down, and {{key|L}} looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
+* {{key|U}} and {{key|O}}: Moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.
+
+[[File:Build Example.png|alt=Image with a build and tilted screen, using the m and n keys|thumb|Example of changing the rotation]]
+
+=== Commands ===
+* Added {{cmd|toggledownfall}}.
+
+== Changes ==
+=== Blocks ===
+; [[File:Block of Diamond JE3 BE2.png|32px]] [[Block of diamond]]
+* Texture changed from [[File:Block of Diamond JE2 BE1.png|32px]].
+
+; [[File:Block of Gold JE4 BE2.png|32px]] [[Block of gold]]
+* Texture changed from [[File:Block of Gold JE3 BE1.png|32px]].
+
+; [[File:Block of Iron JE3 BE3.png|32px]] [[Block of iron]]
+* Texture changed from [[File:Block of Iron JE2 BE2.png|32px]].
+
+; [[Bucket]]s
+* In Creative mode, using an empty bucket no longer fills it up when removing fluids with it.
+
+; [[File:Dirt JE2 BE2.png|32px]] [[Dirt]]
+* Texture changed from [[File:Dirt JE1.png|32px]].
+
+; [[Fence]]s
+* Fence post selection boxes now resemble their collision boxes.
+
+; [[File:Glowstone JE2 BE1.png|32px]] [[Glowstone]]
+* Texture changed from [[File:Glowstone JE1.png|32px]].
+
+; [[File:Grass Block JE5.png|32px]] [[Grass block]]
+* Texture changed from [[File:Grass Block JE4.png|32px]].
+
+; [[File:Gravel JE3 BE1.png|32px]] [[Gravel]]
+* Texture changed from [[File:Gravel JE2.png|32px]].
+
+; [[File:Netherrack JE2 BE1.png|32px]] [[Netherrack]]
+* Texture changed from [[File:Netherrack JE1.png|32px]].
+
+; [[File:Stone JE4.png|32px]] [[Stone]]
+* Texture changed from [[File:Stone JE2 BE1.png|32px]].
+
+; [[Water]]
+* Now flowing downwards creates source blocks, instead of flowing water.
+
+; [[File:Oak Planks JE4 BE2.png|32px]] [[Wood planks]]
+* Texture changed from [[File:Oak Planks JE3 BE1.png|32px]].
+
+=== Mobs ===
+; General
+* Hostile mobs act neutral in Creative mode.
+* Entity punch range in Creative mode reduced, as a result.
+
+; [[Ender dragon]]s
+* Now have a new dying animation even though they still do not spawn.
+* Their health has been changed to {{hp|1}} to test this.
+
+; [[Slime]]s
+* Now spawn on levels 0-40 rather than 0-16, making them much more common.
+
+=== General ===
+; [[HUD]]
+* The version number once again displays on the top-left of the screen.
+* Selecting an enchanted item no longer causes the hotbar to glow white.
+
+; Video settings
+* Added an option to turn off clouds.
+
+== Fixes ==
+; 8 bugs fixed
+* [[Monster spawner]]s could not be collected with a pickaxe enchanted with [[Silk Touch]].
+* [[Mycelium]] and [[end stone]] are now available in the creative inventory list.
+* The step on stairs is properly lit.
+* [[Lily pad]]s now have the correct coloration in the inventory and have a name tag.
+* End stone now has a name tag (previously "unnamed").
+* Melons once again drop the correct number of slices.
+* Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible.
+* In multiplayer, breeding two animals now gives birth to a baby animal instead of a fully-grown animal.
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|1.0}}
+
+[[de:Beta 1.9-pre5]]
+[[es:Java Edition Beta 1.9 Prerelease 5]]
+[[fr:Version Java Beta 1.9 Prerelease 5]]
+[[ja:Java Edition Beta 1.9 Prerelease 5]]
+[[nl:Beta 1.9-pre5]]
+[[pt:Edição Java Beta 1.9 Prerelease 5]]
+[[ru:Beta 1.9 Prerelease 5 (Java Edition)]]
+[[uk:Beta 1.9 Prerelease 5 (Java Edition)]]
+[[zh:Java版Beta 1.9-pre5]]
diff --git a/wiki_backup/Biome#Temperature_2.txt b/wiki_backup/Biome#Temperature_2.txt
new file mode 100644
index 0000000..3df48c3
--- /dev/null
+++ b/wiki_backup/Biome#Temperature_2.txt
@@ -0,0 +1,1560 @@
+{{For|the definition of biomes in data packs|Biome definition}}
+[[File:biome_preview.png|350px|thumb|''[[Minecraft]]'' contains different biomes that can be traveled to, examples from left to right: [[forest]], [[badlands]], [[lukewarm ocean]], [[snowy taiga]], [[desert]], and [[warped forest]]]]
+A '''biome''' is a region in a world with distinct geographical features, [[plant]]s, temperatures, humidity levels, water colors, grass colors, and foliage colors. Biomes separate every generated world into different environments, such as forests, deserts, and oceans.
+
+The biome of a location is determined during world generation rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes. However, {{in|java}}, the {{cmd|fillbiome}} command can be used to change the biome in a selected area. Existing biomes can be located with the {{cmd|locate biome}} command.
+
+
+== List of biomes ==
+=== Biome types ===
+{{IN|java}}, there are 65 different biome types: 54 for the [[Overworld]], 5 for [[the Nether]], and 5 for [[the End]], plus one used only for a [[superflat]] preset. {{IN|bedrock}}, there are 87 biome types: 54 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.
+
+On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official. Biomes in each category may be further divided into some sub-categories.
+
+=== Overworld ===
+
+==== Non-land biomes ====
+These biomes are used for the generation of [[ocean]]s and mushroom fields. They are large, open biomes made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including [[gravel]], dirt, and sand. [[Squid]]s and [[fish]] spawn frequently in the water, and [[dolphin]]s spawn in non-frozen oceans.
+
+These biomes are further divided into three categories: [[ocean]]s, deep oceans, and mushroom fields.
+
+{| class="wikitable collapsible" data-description="Offland biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Ocean]]'''
+|{{anchor|Ocean}}
+The basic ocean biome. Like its colder variants, its floor is largely made up of gravel; however patches of dirt, sand and clay can also appear. [[Seagrass]], [[kelp]], [[cod]] and [[salmon]]{{only|bedrock}} can spawn here.
+|[[File:Ocean.png|thumb|Ocean]]
+|-
+| style="text-align:center;" |'''[[Deep Ocean]]'''
+|{{Anchor|Deep Ocean}}
+A variant of the ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with [[gravel]]. [[Ocean monument]]s generate in deep oceans, meaning [[guardian]]s, [[elder guardian]]s, [[prismarine]] and [[sponge]]s can spawn here. Underwater ravines often generate here, with the top layer of lava being replaced by [[magma block]]s that create [[bubble column]]s.
+|[[File:Deep Ocean.png|thumb|Deep ocean]]
+|-
+| style="text-align:center;" |'''[[Warm Ocean]]'''
+|{{anchor|Warm Ocean}}
+A variant of the ocean biome, with light teal water at the surface. Like the lukewarm ocean, it has a floor made of [[sand]] and like all oceans, it is populated with [[seagrass]]. [[Pufferfish]] and [[tropical fish]] spawn here. Unlike other ocean biomes, warm oceans allow for the generation of [[coral reef]]s and [[sea pickle]]s. [[Kelp]] cannot spawn here. It is the only ocean biome that does not have a ''deep'' equivalent.
+|[[File:Warm Ocean.png|thumb|Warm ocean]]
+|-
+| style="text-align:center;" |'''[[Lukewarm Ocean]]'''
+|{{anchor|Lukewarm Ocean}}
+A variant of the Ocean biome, with light blue water at the surface. Its floor is made of [[sand]] with the occasional patch of dirt or [[clay]]. [[Kelp]] and [[seagrass]] spawn here. Unlike the warm ocean biome, [[cod]] and [[salmon]]{{only|bedrock|short=1}} can spawn here, together with [[pufferfish]]es{{Only|JE|short=1}} and [[tropical fish]]es. Coral cannot spawn here.
+|[[File:Lukewarm Ocean.png|thumb|Lukewarm ocean]]
+|-
+| style="text-align:center;" |'''[[Deep Lukewarm Ocean]]'''
+|{{anchor|Lukewarm Deep Ocean|Deep Lukewarm Ocean}}
+Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate [[ocean monument]]s, resulting in the spawning of guardians, elder guardians, prismarine and sponges.
+|[[File:Deep Lukewarm Ocean.png|thumb|Deep lukewarm ocean]]
+|-
+| style="text-align:center;" |'''[[Cold Ocean]]'''
+|{{anchor|Cold Ocean}}
+A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of [[gravel]], though occasional patches of dirt can be found. [[Salmon]] can spawn in cold ocean biomes.
+|[[File:Cold Ocean.png|thumb|Cold ocean]]
+|-
+| style="text-align:center;" |'''[[Deep Cold Ocean]]'''
+|{{anchor|Cold Deep Ocean|Deep Cold Ocean}}
+Similar to the cold ocean biome, but twice as deep. Like other deep oceans, [[ocean monument]]s can generate here, which contain guardians, elder guardians, prismarine and sponges.
+|[[File:Deep Cold Ocean.png|thumb|Deep cold ocean]]
+|-
+| style="text-align:center;" |'''[[Frozen Ocean]]'''
+|{{anchor|Frozen Ocean|Ice Ocean}}
+A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a [[gravel]] seabed and [[squid]]s swimming about. However, the water's surface is frequently broken up by patches of [[ice]] and large icebergs, consisting of [[packed ice]] and [[blue ice]], and occasionally topped with [[snow block]]s. [[Stray]]s and [[polar bear]]s can spawn here, but [[dolphin]]s can't.
+|[[File:Frozen Ocean.png|thumb|Frozen ocean]]
+|-
+| style="text-align:center;" |'''[[Deep Frozen Ocean]]'''
+|{{anchor|Frozen Deep Ocean|Deep Frozen Ocean}}
+Like the frozen ocean biome, the only [[fish]]es that spawn here are salmon and cod{{only|bedrock|short=1}}, and the floor consists of [[gravel]]. The frozen deep ocean biome also contains [[ocean monument]]s and a deeper floor than normal oceans, like other deep oceans. Frequent floating icebergs with [[blue ice]] generate here. [[Polar bear]]s, [[rabbit]]s and [[stray]]s can also spawn here, but [[dolphin]]s can't.
+|[[File:Deep Frozen Ocean.png|thumb|Deep frozen ocean]]
+|-
+| style="text-align:center;" |'''[[Mushroom Fields]]'''
+|{{anchor|Mushroom Fields|Mushroom Fields}}
+This rare biome consists of a mostly flat island and has [[mycelium]] instead of [[Grass Block|grass]] as its surface. Mushroom fields are always adjacent to a deep ocean and are isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the few biomes where [[huge mushroom]]s can generate naturally, and where [[mushroom]]s can grow in full sunlight.
+
+No mobs other than [[mooshroom]]s, [[bat]]s{{only|java}}, and [[glow squid]]s spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, [[monster spawner]]s still spawn mobs, [[wandering trader]]s along with their [[trader llama|llama]]s can spawn, raids can still spawn [[illager]]s, the player can still [[breed]] animals and spawn mobs using [[spawn egg]]s and [[insomnia]] still attracts [[phantom]]s.
+|[[File:Mushroom Fields.png|thumb|Mushroom fields]]
+|}
+
+==== Highland biomes ====
+Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line.
+
+These biomes are further divided into two categories: [[mountain]]s and [[windswept hills]].
+
+{| class="wikitable collapsible" data-description="Highland biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Jagged Peaks]]'''
+|{{anchor|Jagged Peaks}}
+One of the three biomes that generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the [[cloud]]s and can peak at y=256. It is covered by a single layer of [[snow block]]s with stone underneath often exposing ores such as coal, iron and emerald, and just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Only [[goat]]s spawn in this biome.
+|[[File:Jagged Peaks.png|thumb|Jagged peaks]]
+|-
+| style="text-align:center;" |'''[[Frozen Peaks]]'''
+|{{anchor|Frozen Peaks}}
+The frozen peaks are covered by snow blocks and [[packed ice]] with occasional small blobs of [[ice]]. Only [[goat]]s can spawn in this biome. This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome.
+|[[File:Frozen Peaks.png|thumb|Frozen peaks]]
+|-
+| style="text-align:center;" |'''[[Stony Peaks]]'''
+|{{anchor|Stony Peaks}}
+The stony peaks are a warmer variation of peak biomes that generates in warmer regions to avoid temperature clashes. It is mainly covered by stone with large [[strip]]s of [[calcite]] and exposed ores. No passive mobs spawn here and there's no snow in this biome.
+|[[File:Stony Peaks.png|thumb|Stony peaks]]
+|-
+| style="text-align:center;" |'''[[Meadow]]'''
+|{{anchor|Meadow}}
+The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of flowers and turquoise-green [[short grass]] and [[tall grass]]. All small flowers generate except [[blue orchid]]s, [[tulip]]s, [[lilies of the valley]] or [[wither rose]]s. Rarely, a lone [[oak]] or [[birch]] tree can generate and always has a [[bee nest]]. Both [[pillager outposts]] and [[Village|plains villages]] can generate in this biome. [[Sheep]], [[donkey]]s and [[rabbit]]s are the only passive mobs that spawn in this biome.
+|[[File:Mountain Meadows.png|thumb|Meadows]]
+|-
+| style="text-align:center;" |'''[[Cherry Grove]]'''
+|{{anchor|Cherry Grove}}
+Cherry groves are grasslands with a lot of [[short grass]], [[tall grass]] and, instead of the traditional [[dandelion]]s and [[poppies]] flowers, there are [[pink petals]]. The main environmental feature of the cherry grove are [[cherry]] trees identified by their striking pink color. Their leaves drop petal particles. The cherry trees may generate densely enough create a cover of leaves. The cherry grove biome is good for surviving. The sparseness of trees can help the player not to get lost while collecting a great abundance of resources.
+|[[File:Cherry Grove.png|thumb|Cherry grove]]
+|-
+| style="text-align:center;" |'''[[Grove]]'''
+|{{anchor|Grove}}
+The grove creates a forest of [[spruce]] trees beneath the mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with [[snow block]]s and [[powder snow]] instead of grass blocks. [[Rabbit]]s, [[wolves]] and [[fox]]es can spawn in this biome.
+|[[File:Grove.png|thumb|Grove]]
+|-
+| style="text-align:center;" |'''[[Snowy Slopes]]'''
+|{{anchor|Snowy Slopes}}
+The snowy slopes generate beneath the mountain peaks and are covered with multiple layers of [[snow block]]s and [[powder snow]], with some sides also having stone cliffs. [[Goat]]s spawn in this biome alongside [[rabbit]]s. This is the only mountain biome where [[igloo]]s can generate, making it one of the three biomes where igloos naturally generate.
+|[[File:Snowy Slopes 1.18.png|thumb|Snowy slopes]]
+|-
+| style="text-align:center;" |'''[[Windswept Hills]]'''
+|{{anchor|Mountains|Mountains}}
+A highland biome with some steep hilltops. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, caverns and many other [[terrain features]] exist here. This is one of the few biomes where [[llama]]s can spawn naturally. Snowfall also occurs above certain heights atop the mountain, thus creating snow layers on the top of the hills. Windswept hills are one of six biomes where [[emerald ore]] and [[infested stone]] can be found naturally. {{IN|Bedrock|Education}}, trees cannot generate here.
+|[[File:Mountains.png|thumb|Windswept hills]]
+|-
+| style="text-align:center;" |'''[[Windswept Gravelly Hills]]'''
+|{{Anchor|Windswept Gravelly Hills}}
+The windswept gravelly hills are mostly covered in [[gravel]] with occasional patches of grass and stone blocks. Due to the low amount of grass, the population of [[spruce]] and [[oak]] trees in this biome is sparse.
+|[[File:Gravelly Mountains.png|thumb|Windswept gravelly hills]]
+|-
+| style="text-align:center;" |'''[[Windswept Forest]]'''
+|{{Anchor|Wooded Mountains|Wooded Mountains}}
+This biome is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass. There are more [[spruce]] and [[oak]] trees in this biome, forming small forests with a lower tree density than other forest biomes.
+|[[File:Wooded Mountains.png|thumb|Windswept forest]]
+|}
+
+==== Woodland biomes ====
+Woodland biomes are rich in plants with a variety of [[tree]]s, [[flower]]s and [[grass]]es.
+
+These biomes are further divided into 7 categories: [[forest]]s, [[taiga]], [[old growth taiga]]s, [[snowy taiga]], [[birch forest]]s, [[dark forest]] and [[jungle]]s.
+
+{| class="wikitable collapsible" data-description="Woodland biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+
+|-
+| style="text-align:center;" |'''[[Forest]]'''
+|{{anchor|Forest}}
+A common biome with many [[oak]] and [[birch]] trees and a fair amount of [[short grass]], [[mushroom]]s and [[flower]]s. [[Wolves]] can spawn in this biome.
+|[[File:Forest.png|thumb|Forest]]
+
+|-
+| style="text-align:center;" |'''[[Flower Forest]]'''
+|{{Anchor|Flower Forest}}
+This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although [[rabbit]]s spawn occasionally. [[Bee nest]]s have a higher chance to generate in this biome.
+|[[File:Flower Forest.png|thumb|Flower forest]]
+|-
+| style="text-align:center;" |'''[[Taiga]]'''
+|{{Anchor|Taiga}}
+A biome covered by a forest of [[spruce]] trees. [[Ferns]], large ferns and [[sweet berry]] bushes grow commonly on the forest floor. One can find packs of [[wolves]] here, along with small groups of [[fox]]es or [[rabbit]]s. [[Village]]s may generate in this biome; the houses in these villages are built with spruce wood. [[Pillager outpost]]s may also generate in this biome. This is one of the few biomes where [[Trail Ruins|trail ruins]] can generate.
+|[[File:Taiga.png|thumb|Taiga]]
+|-
+| style="text-align:center;" |'''[[Old Growth Pine Taiga]]'''
+|{{Anchor|Giant Tree Taiga|Giant Tree Taiga}}
+A biome composed of [[spruce]] trees (despite it being called a pine taiga, since there is no pine in the game), much like the standard taiga biome. However, some trees are 2×2 thick and taller than normal, akin to large jungle trees. Mossy cobblestone boulders appear frequently, mushrooms are common, and [[podzol]] can be found on the forest floor. There are also patches of [[coarse dirt]] that do not grow grass, with some [[dead bush]]es.
+
+[[Wolves]] and [[fox]]es can spawn here, as they do in normal taiga biomes. [[Rabbit]]s may also spawn here{{Only|JE|short=1}}.
+|[[File:Giant Tree Taiga.png|thumb|Old growth pine taiga]]
+|-
+| style="text-align:center;" |'''[[Old Growth Spruce Taiga]]'''
+|{{Anchor|Giant Spruce Taiga|Giant Spruce Taiga}}
+At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant [[spruce]] trees, which are essentially a scaled-up version of regular spruce trees. One can easily differentiate this from an old growth pine taiga by observing how the leaves almost completely cover the tree trunks, whereas in pine ones, leaves tend to cover only the top.
+|[[File:Giant Spruce Taiga.png|thumb|Old growth spruce taiga]]
+|-
+| style="text-align:center;" |'''[[Snowy Taiga]]'''
+|{{anchor|Snowy Taiga|Snowy Taiga}}
+Similar to the standard taiga, except much of the biome is covered in [[snow]]. [[Fern]]s and [[Large Fern|large ferns]] generate here commonly, however [[Sweet Berries|sweet berry]] bushes generate more rarely than in the regular taiga.
+
+[[Wolf|Wolves]], [[Fox|foxes]], and [[Rabbit|rabbits]] can spawn here. One may also find an [[igloo]] nestled between the trees, making it one of the three biomes where igloos naturally generate. [[Village]]s and [[pillager outpost]]s may also generate here{{Only|Bedrock}}. Villages use the same architecture as taiga villages, but the villagers wear snowy biome outfits.
+|[[File:Snowy Taiga.png|thumb|Snowy taiga]]
+|-
+| style="text-align:center;" |'''[[Birch Forest]]'''
+|{{Anchor|Birch Forest}}
+A forest that is solely made of [[birch]] trees. The grass is aqua in color, and unlike the regular forest, no wolves spawn in this biome.
+|[[File:Birch Forest.png|thumb|Birch forest]]
+|-
+| style="text-align:center;" |'''[[Old Growth Birch Forest]]'''
+|{{Anchor|Old Growth Birch forest|Old Growth Birch Forest}}
+[[Birch]] trees grow much taller than usual in this uncommon variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more resources.
+
+[[Trail Ruins|Trail ruins]] can generate here.
+|[[File:Tall Birch Forest.png|thumb|Old growth birch forest]]
+|-
+| style="text-align:center;" |'''[[Dark Forest]]'''
+|{{Anchor|Dark Forest|Dark Forest}}
+This biome is mainly composed of [[dark oak]] trees, which create a mostly closed roof of leaves. [[Oak]] trees, [[birch]] trees, and [[huge mushroom]]s can also be found occasionally. Trees in this forest are so densely packed that some areas are dark enough for hostile mobs to spawn, even during the day. On rare occasions, a [[woodland mansion]] may generate, making the dark forest the only biome where that structure can be found.
+|[[File:Dark Forest.png|thumb|Dark forest]]
+|-
+| style="text-align:center;" |'''[[Pale Garden]]'''
+|{{anchor|Pale Garden|Pale Garden}}
+The pale garden is a rarer variation of the dark forest biome. The dark oak trees are replaced with [[pale oak]] [[tree]]s, with lots of [[Pale Hanging Moss|pale hanging moss]] hanging from the trees. Patches of [[pale moss block]]s and [[pale moss carpet]]s cover much of the ground, and patches of [[Eyeblossom|eyeblossoms]] dot the landscape. The sky, foliage, and water in this biome are gray and desaturated.
+
+Some of the pale oak trees may have a [[creaking heart]] hidden within them, which will spawn a [[creaking]] at night. No passive mobs spawn in this biome.
+|[[File:Pale_Garden.png|thumb|Pale garden]]
+|-
+| style="text-align:center;" |'''[[Jungle]]'''
+|{{anchor|Jungle}}
+A dense forested biome that includes many different plants and features. [[Jungle tree|Jungle trees]] and mega jungle trees are common, with the mega trees having 2x2 thick trunks and possibly growing up to 31 blocks in height. Fancy [[oak]] trees are also common, and [[Jungle Bush|jungle bushes]] often cover much of the forest floor. [[Fern|Ferns]] and [[Large Fern|large ferns]] are found commonly, and [[vines]] are found growing on most types of blocks, especially on jungle trees. Additionally, [[Cocoa Beans|cocoa]] can also grow on the sides of jungle trees. [[Melon|Melons]] can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of [[bamboo]] can be found scattered throughout the biome.
+
+The foliage in the jungle is a bright, lush green color. [[Jungle pyramid]]s and [[Trail Ruins|trail ruins]] can generate, and [[Ocelot|ocelots,]] [[parrot]]s, and [[panda]]s can spawn in this biome.
+|[[File:Jungle.png|thumb|Jungle]]
+|-
+| style="text-align:center;" |'''[[Sparse Jungle]]'''
+|{{anchor|Sparce Jungle}}
+In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of [[jungle tree]]s, fancy [[oak]] trees, and [[Jungle Bush|jungle bushes]] that are spaced out an isolated, creating a much more open environment. The terrain of this biome is often flat, but there may be some small rises in elevation.
+
+[[Parrot]]s, [[ocelot]]s, and [[Panda|pandas]] can still spawn in the sparse jungle{{Only|Bedrock}}. [[Wolves]] can also spawn in this biome.
+|[[File:Jungle Edge.png|thumb|Sparse jungle]]
+|-
+| style="text-align:center;" |'''[[Bamboo Jungle]]'''
+|{{anchor|Bamboo Jungle|Bamboo Jungle}}
+In this biome, large areas of the landscape are covered with massive amounts of [[bamboo]]. Patches of [[podzol]] can be found underneath the densely packed bamboo. Additionally, mega [[jungle tree]]s, fancy [[oak]] trees, and [[Jungle Bush|jungle bushes]] can also generate here.
+
+[[Panda]]s have a much higher chance to spawn here than the other jungle biomes, making this the best place to find them. [[Ocelot|Ocelots]]{{Only|Bedrock|short=BE}} and [[Parrot|parrots]] are also able to spawn, and [[jungle pyramid]]s can generate here{{only|java|short=1}}.
+|[[File:Bamboo Jungle.png|thumb|Bamboo jungle]]
+|}
+
+==== Wetland biomes ====
+Wetland biomes contains [[river]]s, [[swamp]]s and [[beach]]es. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the [[ocean]] and land.
+
+{| class="wikitable collapsible" data-description="wetland biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[River]]'''
+|{{anchor|River}}
+A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead of forming a loop. The grass has a dull aqua tone, much like the ocean, and trace amounts of [[oak]] trees tend to generate there as well. Rivers are also a reliable source of [[clay]]. These biomes are good for [[fishing]], but [[drowned]] can spawn at night. {{IN|bedrock}}, mobs other than [[salmon]], [[squid]] and drowned cannot spawn in this biome, even underground, except in a [[monster spawner]].
+|[[File:River.png|thumb|River]]
+|-
+| style="text-align:center;" |'''[[Frozen River]]'''
+|{{anchor|Frozen River}}
+A river with a layer of [[ice]] covering its surface. It generates when a river goes through snowy biomes. [[Salmon]] spawn underwater while [[rabbit]]s and [[polar bear]]s spawn on ice. At night, [[drowned]] can spawn below the ice with [[stray]]s on the surface. {{IN|bedrock}}, no other hostile mobs can spawn here, even underground, except from a [[monster spawner]].
+|[[File:Frozen River.png|thumb|Frozen river]]
+
+|-
+| style="text-align:center;" |'''[[Swamp]]'''
+|{{anchor|Swamp|Swamp}}
+A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating [[lily pad]]s. [[Clay]], [[sand]] and dirt are commonly found at the bottom of these pools. Trees are covered with [[vines]] and can be found growing out from the water. [[Mushroom]]s and [[sugar cane]]s are abundant, and [[blue orchid]]s grow exclusively here. [[Frog]]s of the temperate variant can spawn here as well. [[Swamp hut]]s with a black [[cat]] and a [[witch]] generate exclusively in swamps. [[Slime]]s also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, and some skeletons are replaced by [[bogged]]s, making this an especially dangerous biome at night. Temperature varies within the biome, causing foliage and grass colors to vary. {{IN|bedrock}}, huge mushrooms also spawn in this biome. Visibility is also lower than other biomes when the player is underwater.
+|[[File:Swamp.png|thumb|Swamp]][[File:Swamp BE.jpg|thumb|Swamp in ''Bedrock Edition'']]
+
+|-
+| style="text-align:center;" |'''[[Mangrove Swamp]]'''
+|{{anchor|Mangrove Swamp|Mangrove Swamp}}
+A biome characterized by a dense foliage, featuring plenty of [[mangrove]] trees of varying heights. The floor is mainly composed of [[mud]] blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and [[vines]] have a unique light green tint and the water is teal rather than gray. [[Frog]]s often spawn in this biome and all frogs spawned here are warm frogs. [[Slime]]s also spawn naturally at night, most commonly on full [[moon]]s. Some zombies may end up underwater, which can transform them into drowned, and some skeletons are replaced by boggeds, making this an especially dangerous biome at night. Visibility is also lower than other biomes when the player is underwater.
+
+|[[File:Mangrove_Swamp.png|thumb|Mangrove swamp]]
+
+|-
+| style="text-align:center;" |'''[[Beach]]'''
+|{{anchor|Beach}}
+Generated where oceans meet other biomes, beaches are primarily composed of [[sand]]. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. These are also useful for [[fishing]]. [[Buried treasure]] can be found under few blocks of sand. Passive mobs other than [[turtle]]s do not spawn on beaches.
+|[[File:Beach.png|thumb|Beach]]
+
+|-
+| style="text-align:center;" |'''[[Snowy Beach]]'''
+|{{anchor|Snowy Beach|Snowy Beach}}
+Like a regular beach, one can find plenty of [[sand]] in this biome and [[buried treasure]] can be found underground in this snowy beach. However, sand is covered in a layer of [[snow]]. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than [[rabbit]]s{{only|bedrock|short=1}} spawn in this biome.
+|[[File:Snowy Beach.png|thumb|Snowy beach]]
+|-
+| style="text-align:center;" |'''[[Stony Shore]]'''
+|{{anchor|Stony Shore}}
+This stone-covered biome often appears where mountains meet the ocean. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes. No passive mobs spawn here. Buried treasure can generate here{{only|bedrock|short=y}}. [[Strip]]s of [[gravel]] can sometimes be found here.
+|[[File:Stone Shore.png|thumb|Stony shore]]
+|}
+
+==== Flatland biomes ====
+These biomes have a flat terrain and a wide view. [[Tree]]s spawn less here and water sources are plentiful. They also have a higher number of passive mob spawns.
+
+These biomes are further divided into two categories: [[plain]]s and [[snowy plains]].
+
+{| class="wikitable collapsible" data-description="Flatland biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Plains]]'''
+|{{anchor|Plains}}
+A flat and grassy biome with rolling hills and few [[oak]] trees. [[Village]]s are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the flat unobstructed terrain. Passive mobs are easily found in plains biomes; this biome and its variants are also of the few biomes where [[horse]]s spawn naturally. [[Pillager outpost]]s may also be generated.
+|[[File:Plains.png|thumb|Plains]]
+|-
+| style="text-align:center;" |'''[[Sunflower Plains]]'''
+|{{Anchor|Sunflower Plains}}
+A fairly uncommon variation of the plains, this biome is the only place where [[sunflower]]s naturally generate. {{IN|BE}}, [[Village|villages]] may also generate here.
+|[[File:Sunflower Plains.png|thumb|Sunflower plains]]
+|-
+| style="text-align:center;" |'''[[Snowy Plains]]'''
+|{{anchor|Snowy Plains}}
+An expansive biome with a huge amount of [[snow]] layers. [[Sugar cane]] can generate in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are few [[spruce]] trees in this biome. No animal mobs other than [[rabbit]]s and [[polar bear]]s can spawn; however, it is one of the few biomes where [[stray]]s appear. {{IN|Bedrock}}, this biome does not spawn monsters other than strays and [[skeleton]]s, but [[monster spawner]]s can still spawn monsters. This is one of the three biomes where [[igloo]]s naturally generate. [[Village]]s and [[pillager outpost]]s may also generate here.
+|[[File:Snowy Plains.png|thumb|Snowy plains]]
+|-
+| style="text-align:center;" |'''[[Ice Spikes]]'''
+|{{Anchor|Ice Spikes|Ice Spikes}}
+A rare variation of the snowy plains biome that features large spikes and glaciers of [[packed ice]]. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in [[snow block]]s instead of grass, and [[ice patch]]es made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than [[rabbit]]s and [[polar bear]]s can spawn and [[stray]]s appear at night.
+|[[File:Ice Spikes.png|thumb|Ice spikes]]
+|}
+
+==== Arid-land biomes ====
+In these biomes, it neither rains or snows, but the sky still turns overcast during inclement weather. The surface is covered with sparse vegetation.
+
+These biomes are further divided into three categories: [[desert]]s, [[savanna]]s and [[badland]]s.
+
+{| class="wikitable collapsible" data-description="Arid-land biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Desert]]'''
+|{{anchor|Desert}}
+A barren biome consisting mostly of [[sand]] dunes, [[dead bush]]es, and [[cacti]]. [[Sandstone]] and sometimes [[fossil]]s are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy [[rabbit]]s. At night, [[husk]]s usually spawn in the place of normal zombies. [[Sugar cane]] can be found if the desert is next to a river biome. Desert [[village]]s, [[desert well]]s and [[desert pyramid]]s are found exclusively in this biome. [[Pillager outpost]]s can also generate here.
+|[[File:Desert.png|thumb|Desert]]
+|-
+| style="text-align:center;" |'''[[Savanna]]'''
+|{{Anchor|Savanna}}
+A relatively flat and dry biome with a dull-brown grass color and [[acacia]] trees scattered around the biome, though [[oak]] trees may generate occasionally. Tall grass covers the landscape. [[Village]]s can generate in this biome, constructed of acacia wood, with some [[stained terracotta]]. [[Pillager outpost]]s can also generate here. [[Horse]]s, [[llama]]s{{only|bedrock|short=y}}, and [[armadillo]]s can naturally spawn here.
+|[[File:Savanna.png|thumb|Savanna]]
+|-
+| style="text-align:center;" |'''[[Savanna Plateau]]'''
+|{{Anchor|Savanna Plateau}}
+This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that [[llama]]s and [[wolves]] can spawn, and villages and pillager outposts cannot generate.
+|[[File:Savanna Plateau.png|thumb|Savanna plateau]]
+|-
+| style="text-align:center;" |'''[[Windswept Savanna]]'''
+|{{Anchor|Shattered Savanna|Shattered Savanna}}In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in [[coarse dirt]] and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles, making it almost impossible to climb. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the [[cloud]]s. Massive waterfalls and lavafalls are quite common, and ocean-like lakes can also generate.
+Unlike the regular savanna, villages and pillager outposts do not generate in this biome.
+|[[File:Shattered Savanna.png|thumb|Windswept savanna]]
+|-
+| style="text-align:center;" |'''[[Badlands]]'''
+|{{Anchor|Badlands|Badlands|Badlands|Badlands}}
+An uncommon biome where large mounds of [[terracotta]] and stained terracotta generate. [[Red sand]] also generates here instead of regular sand, with occasional [[cacti]] and [[dead bush]]es. This biome is usually found alongside desert biomes and it can generate in mountainous terrain. The only passive mob that can spawn here is the [[armadillo]]. [[Mineshaft]]s generate at a higher altitude than normal - occasionally a player may come across a mineshaft jutting out of the badlands. [[Gold ore]] also occurs more frequently, because additional veins can generate within badlands up to Y=256. The composition of this biome is useful when other sources of terracotta and gold are scarce.
+|[[File:Badlands.png|thumb|Badlands]]
+|-
+| style="text-align:center;" |'''[[Wooded Badlands]]'''
+|{{Anchor|Wooded Badlands Plateau|Wooded Badlands}}
+The wooded badlands has layers of [[coarse dirt]] and forests of [[oak]] trees that generate atop the badlands in humid areas. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren badlands. [[Wolves]] and [[armadillo]]s are the only mobs that can spawn here during the day.
+|[[File:Wooded Badlands Plateau.png|thumb|Wooded badlands]]
+|-
+| style="text-align:center;" |'''[[Eroded Badlands]]'''
+|{{Anchor|Eroded Badlands|Eroded Badlands|Eroded Badlands}}
+This rare variant generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful [[terracotta]] rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. The only passive mob that can spawn here is the [[armadillo]].
+|[[File:Eroded Badlands.png|thumb|Eroded badlands]]
+|}
+
+==== Cave biomes ====
+These biomes generates inside [[cave]]s in the [[Overworld]]. They're mostly found underground but can sometimes leak out of cave entrances.
+
+{| class="wikitable collapsible" data-description="Neutral and other biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Deep Dark]]'''
+|{{anchor|Deep Dark|Deep Dark}}
+A dimly lit cave biome that generates deep underground mostly within the [[deepslate]] layer. It is largely [[sculk]] blocks 1 block thick upon all surfaces, with frequent [[sculk sensor]]s and occasional [[sculk shrieker]]s, the latter of which can directly summon a [[warden]]. An [[ancient city]] is a large structure that can generate here, containing [[chest]]s with unique loot. No mobs aside from wardens spawn here.
+|[[File:Deep Dark.png|thumb|Deep dark]]
+|-
+| style="text-align:center;" |'''[[Dripstone Caves]]'''
+|{{anchor|Dripstone Caves|Dripstone Caves}}
+These are caves filled with [[dripstone block]]s and [[pointed dripstone]] both hanging as stalactites and growing from the ground as stalagmites and small [[water]] wells of 1×1 in the ground. Large [[dripstone cluster]]s structures generate occasionally inside these caves. [[Copper ore]] blobs found in this biome are much bigger compared to other biomes. [[Drowned]] can spawn in aquifers.
+|[[File:Dripstone Caves.png|thumb|Dripstone caves]]
+|-
+| style="text-align:center;" |'''[[Lush Caves]]'''
+|{{anchor|Lush Caves|Lush Caves}}
+Lush caves are often found underground below [[azalea tree]]s. These caves are covered by [[moss block]]s, [[moss carpet]]s, [[short grass]] and [[azalea]] bushes on the floors. On the ceiling, [[vine]]s and cave vines with [[glow berries]] grow down and light up the caves, and [[spore blossom]]s grow from the ceiling and spore [[particle]]s. There are also shallow lakes with [[clay]] where [[dripleaf]] plants grow out of them and [[axolotl]]s spawn, making this the only biome where they can spawn. [[Tropical fish]] can also spawn inside the aquifers in a lush cave.
+|[[File:Lush Caves.png|thumb|Lush caves]]
+|}
+
+==== Void biomes ====
+These are spawned in an open area in the void.
+{| class="wikitable collapsible" data-description="Void biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[The Void]]'''{{only|java}}
+|{{anchor|Void|The Void}}
+Can be accessed only through [[Single Biome]] world selection or The Void [[Superflat#Presets|superflat preset]]. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In The Void superflat preset, the world is completely empty except for a single structure: a 33×33 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without [[spawn egg]]s, [[monster spawner]]s or [[commands]]. It does not rain in this biome.
+|[[File:The Void.png|thumb|The Void]]
+|}
+
+=== The Nether ===
+[[The Nether]] is considered a different [[dimension]]. All biomes in this dimension are dry, and it is not possible to place [[water]]; [[ice]] can still be placed, though it does not turn into [[water]] upon melting. Lava oceans are generated as a [[feature]] and are therefore not considered a separate biome.
+
+{| class="wikitable collapsible" data-description="Nether biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Nether Wastes]]'''
+|{{anchor|Nether|The Nether|Hell}}
+The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[netherrack]], with [[glowstone]] clusters growing and lava leaking from the ceiling and [[gravel]] and [[soul sand]] lining its shores. Most of the Nether’s mobs can spawn here, including [[ghast]]s, [[zombified piglin]]s, [[magma cube]]s, [[strider]]s, [[piglin]]s, and the occasional [[enderman]].
+|[[File:Nether.png|thumb|Nether wastes]]
+|-
+| style="text-align:center;" |'''[[Soul Sand Valley]]'''
+|{{anchor|Soul Sand Valley}}
+The soul sand valley mainly consists of [[soul sand]], basalt and [[soul soil]]. Notable features of the biome are exposed [[nether fossil]]s in various shapes and sizes, large amounts of [[lava]], blue fog, large spires made of [[basalt]], [[soul fire]], and the occasional [[nether fortress]] or [[bastion remnant]]. [[Ghast]]s and [[skeleton]]s are common in this biome.
+|[[File:Soul Sand Valley.jpg|thumb|Soul sand valley]]
+|-
+| style="text-align:center;" |'''[[Crimson Forest]]'''
+|{{anchor|Crimson Forest}}
+The crimson forest consists of many [[Huge crimson fungus|huge crimson fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Weeping Vines|weeping vines]] hanging from them, and [[Shroomlight|shroomlights]] which light up the landscape. The floor is mostly covered with crimson [[nylium]], with occasional patches of bare [[netherrack]] or [[Nether wart block|nether wart blocks]]. [[Crimson Roots|Crimson roots]], crimson [[fungus]], and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.
+
+[[Hoglin|Hoglins]], [[Piglin|piglins]], [[Zombified piglin|zombified piglins]], and [[Strider|striders]] can spawn in this biome.
+|[[File:Crimson Forest.png|thumb|Crimson forest]]
+|-
+| style="text-align:center;" |'''[[Warped Forest]]'''
+|{{anchor|Warped Forest}}
+The warped forest consists of many [[Huge warped fungus|huge warped fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Shroomlight|shroomlights]], which light up the landscape. [[Twisting Vines|Twisting vines]] grow throughout the biome in patches. The floor is mostly covered with warped [[nylium]], with occasional patches of bare [[netherrack]] or [[warped wart block]]s. [[Warped Roots|Warped roots]], warped [[fungus]], [[Nether Sprouts|nether sprouts]], and occasionally crimson fungus grow on the ground.
+
+[[Endermen]] and [[strider]]s are the only mobs that spawn in this biome.
+|[[File:Warped Forest.png|thumb|Warped forest]]
+|-
+| style="text-align:center;" |'''[[Basalt Deltas]]'''
+|{{anchor|Basalt Deltas}}
+A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of [[basalt]] and [[blackstone]] blocks, with small patches of [[netherrack]] and pools of [[lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, [[bastion remnant]]s do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast.
+
+Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to [[Tutorials/Magma cube farming|farm magma cream]]. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.
+|[[File:BasaltDeltas.png|thumb|Basalt deltas]]
+|}
+
+=== The End ===
+[[The End]] is considered a different dimension.
+
+{| class="wikitable collapsible" data-description="The End biomes"
+! width="15%" |Biome name
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[The End (biome)|The End]]'''
+|{{anchor|The End|End|The End}}
+This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the [[ender dragon]], the [[End spike|obsidian pillars]], the [[end crystal]]s, the 5×5 spawn platform, the exit portal and the 20 central [[end gateway]]s. Large amounts of [[endermen]] spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using [[end gateway]]s after the ender dragon has been defeated.
+
+If the biome is used for a [[superflat]] world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.
+|[[File:The End.png|thumb|The End]]
+|-
+| style="text-align:center;" |'''[[Small End Islands]]'''{{Only|Java|short=JE}}
+|{{anchor|Small End Islands}}
+Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands.
+|[[File:Small End Islands.png|thumb|Small end islands]]
+|-
+| style="text-align:center;" |'''[[End Midlands]]'''{{Only|Java|short=JE}}
+|{{anchor|End Midlands}}
+Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. [[End cities]] generate here, but chorus trees do not.
+|[[File:End Midlands.png|thumb|End midlands]]
+|-
+| style="text-align:center;" |'''[[End Highlands]]'''{{Only|Java|short=JE}}
+|{{anchor|End Highlands}}
+Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both [[chorus tree]]s and [[end cities]] generate.
+|[[File:End Highlands.png|thumb|End highlands]]
+|-
+| style="text-align:center;" |'''[[End Barrens]]'''{{Only|Java|short=JE}}
+|{{anchor|End Barrens}}
+Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither end cities nor chorus trees generate in this biome.
+|[[File:End Barrens.png|thumb|End barrens]]
+|}
+
+=== Unused biomes ===
+{{Exclusive|bedrock|section=yes}}
+{{main|Bedrock Edition unused features}}
+{{main|Biome/Before 1.18}}
+
+These biomes don't generate in default worlds. They have been completely removed from the game {{in|java}}.
+
+{| class="wikitable collapsible" data-description="Unused biomes"
+! width="10%" |Biome name
+! width="15%" |Features
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Legacy Frozen Ocean]]'''
+|{{anchor|Legacy Frozen Ocean}}
+[[Polar bear]]s, [[salmon]], [[cod]], [[stray]]s, cold [[underwater ruins]], [[gravel]], [[seagrass]], [[kelp]], snowy [[rabbit]]s, [[ice]], [[shipwreck]]s
+|Similar to the [[frozen ocean]] biome, but without icebergs, it is completely flat. Because they are a frozen ocean variant, they can spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, polar bears, drowned, squid, salmon, cod, rabbits, skeletons and strays are the only mobs that spawn here. Kelp also generates here. This biome doesn't generate naturally from [[Pocket Edition Alpha 0.9.0]] onward. When [[Bedrock Edition 1.4.0]] introduced the new frozen ocean, this biome was not removed or replaced by the new frozen ocean, although the id name changed from frozen_ocean
to legacy_frozen_ocean
.
+|[[File:Legacy Frozen Ocean.png|thumb|Legacy frozen ocean]]
+|-
+| style="text-align:center;" |'''[[Desert Lakes]]'''
+|{{anchor|Desert Lakes}}
+[[Sand]], [[cacti]], [[water]], [[sugar cane]]s, gold [[rabbit]]s, [[desert well]], [[fossil]]s, [[husk]]s
+|In this biome, patches of water are more common, and the terrain is slightly more rough. Although desert wells can be found, desert pyramids, villages and outposts do not generate in this biome.
+|[[File:Desert Lakes.png|thumb|Desert lakes]]
+|-
+| style="text-align:center;" |'''[[Mountain Edge]]'''
+|{{anchor|Extreme Hills Edge|Mountain Edge}}
+[[Grass block]]s, [[dirt]], [[stone]], [[llama]]s, [[emerald ore]], [[infested stone]], [[spruce tree]]s, [[oak tree]]s, [[snow]]
+|Similar to the [[sparse jungle]] biome, the mountain edge used to generate exclusively at the edge of windswept hills biomes in order to smooth the transition between biomes. This biome has lots of trees, similar to windswept forests. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. This biome doesn't generate naturally from [[Pocket Edition v0.9.0 alpha]] and [[Java Edition 1.7.2]] onward.
+|[[File:Mountain Edge.png|thumb|Mountain edge]]
+|-
+| style="text-align:center;" |'''[[Deep Warm Ocean]]'''
+|{{anchor|Warm Deep Ocean|Deep Warm Ocean}}
+[[Dolphin]]s, [[pufferfish]], [[tropical fish]]es, warm [[underwater ruins]], [[sand]], [[seagrass]], [[ocean monument]]s, [[guardian]]s, [[elder guardian]]s, [[shipwreck]]s
+|Similar to the [[warm ocean]] biome, but without coral reefs or sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, [[prismarine]] and [[sponge]]s.
+|[[File:Deep Warm Ocean.png|thumb|Deep warm ocean]]
+|-
+| style="text-align:center;" |'''Hills'''
+|{{anchor|Hills}}
+|Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with "hills" added to their name (except snowy mountains).
+This includes: wooded hills, taiga hills, snowy taiga hills, jungle hills, desert hills, birch forest hills, tall birch hills, giant tree taiga hills, giant spruce taiga hills, snowy mountains and bamboo jungle hills.
+
+Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy mountains have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
+
+Giant spruce taiga hills are a special case. {{IN|java}}, the game code sets the values setBaseHeight
and setHeightVariation
to define a "hilly" biome, but uses the same values as for its non-hill variant (giant spruce taiga), meaning there is absolutely no terrain difference between the two biomes. {{IN|bedrock}}, this biome generates as a hillier version of the giant spruce taiga, but uses the same trees as the giant tree taiga hills (with leaves only at the top), resulting in the differences between these biomes being non-terrain aspects like water color and temperature.
+|[[File:Giant Tree Taiga Hills.png|thumb|upright|Giant tree taiga hills]][[File:Desert Hills.png|thumb|upright|Desert hills]] [[File:Jungle Hills.png|thumb|upright|Jungle hills]][[File:Snowy Mountains.png|thumb|upright|Snowy mountains]]
+|-
+| style="text-align:center;" |'''[[Badlands Plateau]]'''
+|{{anchor|Plateau|Mesa Plateau|Badlands Plateau}}
+|Badlands plateaus generate as actual biomes in badlands biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a badlands plateau.
+|[[File:Badlands Plateau.png|thumb|Badlands plateau]]
+|-
+| style="text-align:center;" |'''Modified Plateaus'''
+|{{anchor|Plateau M|Mesa Plateau M|Savanna Plateau M|Shattered Savanna Plateau|Modified Badlands Plateau}}
+|Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.
+
+Compared to the average badlands plateau, the modified badlands plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It is the second-rarest biome in the game, after the modified jungle edge.
+
+The terrain of the shattered savanna plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the shattered savanna biome, albeit slightly smaller and gentler in comparison.
+|[[File:Modified Badlands Plateau.png|thumb|Modified badlands plateau]] [[File:Shattered Savanna Plateau.png|thumb|Shattered savanna plateau]]
+|-
+| style="text-align:center;" |'''[[Modified Wooded Badlands Plateau]]'''
+|{{anchor|Modified Wooded Badlands Plateau}}
+[[Oak tree]]s, [[dead bush]]es, [[coarse dirt]], [[dirt]], [[terracotta]]
+|This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the similar modified badlands plateau biome, having an old and eroded appearance. Eroded badlands generate instead of desert alongside this biome.
+|[[File:Modified Wooded Badlands Plateau.png|thumb|Modified wooded badlands plateau]]
+|-
+| style="text-align:center;" |'''[[Mushroom Field Shore]]'''
+|{{anchor|Mushroom Field Shore}}
+[[Mushroom]]s, [[huge mushroom]]s, [[mycelium]], [[mooshroom]]s, [[buried treasure]], [[shipwreck]]s
+|Mushroom field shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a deep ocean. This biome also generates when a river meets a mushroom fields biome, similar to what frozen rivers do in snowy plains. The terrain of this biome is much more flat and shallow than the main mushroom fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms and lack of hostile mobs, but shipwrecks and buried treasure can generate here.
+|[[File:Mushroom Field Shore.png|thumb|Mushroom Field Shore]]
+|}
+
+=== Removed biomes ===
+{{main|Biome/Before Beta 1.8|Biome/Before 1.18}}
+These biomes no longer exist in current versions of the game.
+
+{| class="wikitable collapsible" data-description="Snowy biomes"
+! width="10%" |Biome name
+! width="15%" |Features
+!Description
+!Screenshot
+|-
+| style="text-align:center;" |'''[[Tundra]]'''
+|{{anchor|Tundra}}
+[[Snow]], [[grass block]]s, [[ice]]
+|Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%.
+|[[File:Tundra.jpg|thumb|Tundra]]
+|-
+| style="text-align:center;" |'''[[Rainforest]]'''
+|{{Anchor|Rainforest}}
+[[Grass block]], [[short grass]], [[fern]]s, [[oak tree]]s, [[birch tree]]s
+|Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of short grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills, because the world generator reduces height variation at lower downfalls.
+|[[File:Rainforest.jpg|thumb|Rainforest]]
+|-
+| style="text-align:center;" |'''[[Seasonal Forest]]'''
+|{{anchor|Seasonal Forest}}
+[[Grass block]], [[short grass]], [[oak tree]]s
+|Seasonal forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rainforests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of short grass.
+|[[File:SeasonalForest.jpg|thumb|Seasonal forest]]
+|-
+| style="text-align:center;" |'''[[Ice Desert]]'''
+|{{anchor|Ice Desert}}
+[[Sand]], [[snow]], [[ice]]
+|An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome).
+|[[File:Ice desert.png|thumb|Ice desert]]
+|-
+| style="text-align:center;" |'''[[Shrubland]]'''
+|{{anchor|Shrubland}}
+[[Grass block]], [[oak tree]]s, [[birch tree]]s
+|A biome with few trees and no short grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest.
+|[[File:Shrubland.jpg|thumb|Shrubland]]
+|}
+
+=== Joke biomes ===
+These biomes can appear only in April Fools snapshots of the game.
+
+{| class="wikitable collapsible" data-description="Joke biomes"
+! width="10%" |Biome name
+! width="15%" |Features
+!Description
+!Screenshot
+|-
+|'''[[Java_Edition_20w14∞#World_generation|_generated:id
]]'''
+|All mobs, blocks, particles and structures in 20w14a
+|'''_generated:''id''
''' is the resource location of the generated biome. Its namespace is _generated
and its name is the [[Java Edition 20w14∞|biome's numeric ID]].
+This "biome" includes all the other non-custom dimensions biomes. All mobs, blocks, particles and structures in [[20w13b]] (vanilla) can generate in this biome. A dimension can have multiple of these randomly generated biomes.
+|[[File:Dimension.png|thumb|A randomly generated biome.]]
+|-
+|'''[[Arboretum]]'''
+|All types of trees, including [[potato tree]]s, huge mushrooms, park lanes, [[potato village]]s
+|A forested biome, with every type of tree added to ''Minecraft'' thus far. Non-uniform foliage color and trees generating close to each other distinguish this biome from other forest-type biomes. Generates in the [[Potato dimension]].
+|[[File:Arboretum.png|thumb|Arboretum.]]
+|-
+|'''[[Between]]'''
+|[[End ship]]s
+|Grid of end ships. Generates in the fleet
dimension as well as some other random ones. There is no elytra as loot, but dragon heads still generate. Chests generate, but contain only a book titled "orders" written by a mess of changing letters. The contents have at least one word, usually an order (eg: build), a mess of constantly changing letters with varying lengths and another word(s) (eg: Lost Floppy).
+|[[File:Between.jpg|thumb|A between biome generated in a buffet world.]]
+|-
+|'''[[Biome For Player With No Time For Nonsense]]'''
+|
+|Generates as a normal snowy taiga, but all ores are mineral blocks or redstone components.
+|[[File:Biome For Player With No Time For Nonsense.jpg|thumb|Biome for player with no time for nonsense, generated in the "busy" dimension. A redstone block can be seen on the mountain.]]
+|-
+|'''[[Corruption]]'''
+|[[Potato tree]]s, [[potato bud]]s, [[potato village]]s
+|A forested biome, covered in potato trees of various sized, as well as potato buds, that grow upward like stalagmites. Phantoms here spawn naturally during the day and they don't burn. Generates in the [[Potato dimension]].
+|[[File:Corruption.png|thumb|Corruption.]]
+|-
+|'''[[Fields]]'''
+|Fields of [[potato]]es, [[potato village]]s
+|Large percent of the surface is covered with [[poison farmland]], and potatoes grow on top of it. Generates in the [[Potato dimension]].
+|[[File:Fields.png|thumb|Fields.]]
+|-
+|'''[[Hash]]'''
+|[[Hash well]]s, [[fossil]]s, venomous columns
+|A dry biome, with almost no vegetation. Only biome where [[gravtater]] and [[vicious potato]]es occur naturally. Generates in the [[Potato dimension]].
+|[[File:Hash.png|thumb|Hash.]]
+|-
+|'''[[The Moon (biome)|The Moon]]'''
+|[[Moon cow]], [[lunar base]], [[cheese]]
+|Generates flat terrain with craters made of blocks that can be "eaten" to change their shape. The only mob that spawns here is the moon cow. There is also the Lunar Base that can be expanded by stepping on the pressure plate, the only [[feature]] in the moon.
+|[[File:Moon 1.png|thumb|The moon.]]
+|-
+|'''[[Shapes]]'''
+|[[Terracotta]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[wool]], [[carpet]]s, [[stained glass]], [[stained glass pane]]
+|Generates spheres, cubes, octahedra etc. of various colors and materials.
+|[[File:Shapes biome.png|thumb|Shapes.]]
+|-
+|'''[[Wasteland]]'''
+|Poisonous water and rain, columns of [[ancient debris]], [[toxifin slab]]s
+|A desolate and dangerous biome. Water and rain applies the [[Poison]] effect to players and mobs. Toxifin slabs spawn in large numbers, causing more Poison and [[Wither (effect)|Wither]]. Ancient debris is common in this biome. Generates in the [[Potato dimension]].
+|[[File:Wasteland (24w14potato).png|thumb|Wasteland.]]
+|}
+
+== Tint ==
+=== Plants ===
+Biome grass and foliage colors are selected from two 256×256 colormap images: grass.png and foliage.png under {{cd|assets/minecraft/textures/colormap}}{{only|je|short=1}} or {{cd|textures/colormap}}{{only|be|short=1}}. The grass.png colormap sets the colors for [[grass block]], [[short grass]], [[tall grass]], [[fern]]s, [[large fern]]s, ferns in [[flower pot]]s, [[sugar cane]]s and stems of [[pink petals]]. Meanwhile, the foliage.png colormap sets the colors for [[vines]] and tree leaves of oak, jungle, acacia, dark oak and mangrove. Only the colors in the lower-left halfs of both images are used, even though the upper-right side of foliage.png is colored.
+
+
+File:Grasscolor.png|grass.png
+File:Foliage.png|foliage.png
+
+
+The adjusted temperature and adjusted downfall values (recognized as AdjTemp and AdjDownfall in the following, respectively) are used when determining the biome color to select from the colormap. They are computed as follows:
+
+AdjTemp = clamp( Temperature, 0.0, 1.0 )
+
+AdjDownfall = clamp( Downfall, 0.0, 1.0 ) * AdjTemp
.
+
+"clamp" limits the range of the temperature and downfall to 0.0—1.0. The clamped downfall value is then multiplied by the adjusted temperature value, bringing its value to be inside the lower left triangle. Treating the bottom-right corner of the colormap as AdjTemp = 0.0
and AdjDownfall = 0.0
, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted downfall increases to 1.0 along the Y-axis.
+
+==== Special plant tints ====
+In the following cases, the plants are not tinted exactly according to the colormap. {{IN|java}}, several of them are specified in [[custom biome|biome Json]]s in vanilla data pack.
+
+;Swamps
+In swamps and mangrove swamps, the color for grass blocks, short and tall grass, small and large ferns, ferns in flower pots, sugar canes and the stems of pink petals is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color {{color|#4c763c}}. Otherwise using {{Color|#6a7039}}. The color for vines and leaves of oaks, jungles, acacias, dark oaks and mangroves is {{Color|#6a7039}} in swamps and {{Color|#8db127}} in mangrove swamps, which are not affected by the colormap.
+
+;Dark forest
+In dark forests, the color for grass blocks, short and tall grass, small and large ferns, ferns in flower pots, sugar canes and the stems of pink petals is the result of the bitwise AND between the color in the colormap and {{color|#fefefe}}, and then averaging with {{color|#28340a}}. In vanilla, that is {{Color|#507a32}}.
+
+;Badlands
+In badlands, wooded badlands and eroded badlands, the color for grass blocks, short and tall grass, small and large ferns, ferns in flower pots, sugar canes and the stems of pink petals is {{Color|#90814d}}. The color for vines and leaves of oaks, jungles, acacias, dark oaks and mangroves is {{Color|#9e814d}}. Both are not affected by the colormap.
+
+;Cherry grove
+The color for plants in cherry groves is always {{Color|#b6db61}}, which is not affected by the colormap.
+
+;Other leaves
+The color for spruce leaves is {{Color|#619961}} and the color for birch leaves is {{Color|#80a755}}. Both are not affected by the biome.
+
+=== Environment ===
+The color of the sky in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as T = clamp( Temperature / 3 , -1.0, 1.0 )
. Then the triple (0.62222224-0.05T, 0.5+0.1T, 1) is the sky color. In addition, the colors of water, underwater fog and fog in a biome are defined in the vanilla data pack{{only|je|short=1}} or vanilla resource packs{{only|be|short=1}}.
+
+See the [[#List of biome climates|List of biome climates]] for these colors.
+
+=== Transition ===
+When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in [[options]]. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.
+
+The sky color {{only|je|short=1}} and the fog color use the color processed by {{w|Gaussian blur}} from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.
+
+== Climate ==
+A biome has three climate attributes: temperature, downfall and precipitation.
+
+=== Temperature ===
+Each biome has a '''base temperature''' value (see the [[#List of biome climates|List of biome climates]]), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 ({{frac|1|800}}) every block up.
+
+{{IN|java}}, especially in [[Frozen Ocean]] and [[Deep Frozen Ocean]], it is also affected by a noise value on the XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in [[Frozen Ocean]], as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.
+
+=== Downfall ===
+The downfall value is a number between 0.0 and 1.0 (see the [[#List of biome climates|List of biome climates]]). When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of fire. This value doesn't affect the weather. See [[Rain]].
+
+=== Precipitation ===
+The precipitation value can be "true" or "false". If the precipitation of the biome is false, no rain or snow occur. Otherwise, a location is rainable when its temperature value is greater than 0.15, and snowable otherwise.
+
+So, if the base temperature is not greater than 0.15, it's snowable at any Y level. And if greater than 0.15, it can snow above a certain Y level, which are listed below:
+
+{| class="wikitable collapsible" style="text-align:center"
+|-
+!Biomes
+!Minimum height for snowfall
+|-
+|{{BiomeLink|Windswept Hills}} {{BiomeLink|Windswept Gravelly Hills}} {{BiomeLink|Windswept Forest}} {{BiomeLink|Stony Shore}}[{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}] {{BiomeLink|Dripstone Caves}}{{only|be|short=1}}[{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}] Some regions of {{BiomeLink|Frozen Ocean}} and {{BiomeLink|Deep Frozen Ocean}}
+|120±8
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}} {{BiomeLink|Taiga}}
+|160±8
+|-
+|{{BiomeLink|Old Growth Pine Taiga}} {{BiomeLink|Meadow}}{{only|be|short=1}} {{BiomeLink|Cherry Grove}}{{only|be|short=1}}
+|200±8
+|-
+|Others
+|Out of world
+|}
+
+=== Snow accumulation ===
+{{IN|java}}, the maximum snow accumulation layer can be set by {{cd|snowAccumulationHeight}} [[game rule]]s. {{IN|bedrock}}, the maximum snow layer is based on the snow accumulation value of the biome. The value is an array of 2 numbers, representing the minimum and maximum snow heights, with 0.0 being no snow and 1.0 being the full height of one block.
+
+=== List of biome climates ===
+==== Overworld ====
+{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Climates of biomes in Overworld" style="text-align:center"
+!Biomes
+!Base temperature
+!Downfall
+!Precipitation
+!Snow accumulation{{only|be|short=1}}
+!Grass color
+!Leaf color
+!Sky color
+!Fog color
+|-
+|{{BiomeLink|The Void}}{{only|je|short=1}}
+| rowspan="9" |0.5
+| rowspan="9" |0.5
+|FALSE
+|N/A
+| rowspan="9" |{{Color|#8eb971}}
+| rowspan="9" |{{Color|#71a74d}}
+| rowspan="9" |{{Color|#7ba4ff}}
+| rowspan="64" |{{Color|#c0d8ff}}{{only|JE|short=1}} {{Color|#abd2ff}}{{only|BE|short=1}}
+|-
+|{{BiomeLink|Warm Ocean}}
+| rowspan="33" |TRUE
+| rowspan="8" |0.0-0.125
+|-
+|{{BiomeLink|Lukewarm Ocean}}
+|-
+|{{BiomeLink|Deep Lukewarm Ocean}}
+|-
+|{{BiomeLink|Ocean}}
+|-
+|{{BiomeLink|Deep Ocean}}
+|-
+|{{BiomeLink|Cold Ocean}}
+|-
+|{{BiomeLink|Deep Cold Ocean}}
+|-
+|{{BiomeLink|River}}
+|-
+| rowspan="2" |{{BiomeLink|Deep Frozen Ocean}}
+|0.5{{only|je|short=1}}
+| rowspan="2" |0.5
+| rowspan="2" |0.125-0.25
+|{{Color|#8eb971}}{{only|je|short=1}}
+|{{Color|#71a74d}}{{only|je|short=1}}
+|{{Color|#7ba4ff}}{{only|je|short=1}}
+|-
+|0.0{{only|be|short=1}}
+|{{Color|#80b497}}{{only|be|short=1}}
+|{{Color|#60a17b}}{{only|be|short=1}}
+|{{Color|#7fa1ff}}{{only|be|short=1}}
+|-
+| rowspan="2" |{{BiomeLink|Lush Caves}}
+|0.5{{only|je|short=1}}
+|0.5{{only|je|short=1}}
+| rowspan="8" |0.0-0.125
+|{{Color|#8eb971}}{{only|je|short=1}}
+|{{Color|#71a74d}}{{only|je|short=1}}
+|{{Color|#7ba4ff}}{{only|je|short=1}}
+|-
+|0.9{{only|be|short=1}}
+|0.0{{only|be|short=1}}
+|{{Color|#b9b75b}}{{only|be|short=1}}
+|{{Color|#a6a432}}{{only|be|short=1}}
+|{{Color|#77a8ff}}{{only|be|short=1}}
+|-
+|{{BiomeLink|Plains}}
+| rowspan="4" |0.8
+| rowspan="4" |0.4
+| rowspan="4" |{{Color|#91bd59}}
+| rowspan="4" |{{Color|#77ab2f}}
+| rowspan="4" |{{Color|#78a7ff}}
+|-
+|{{BiomeLink|Beach}}
+|-
+|{{BiomeLink|Sunflower Plains}}
+|-
+|{{BiomeLink|Deep Dark}}
+|-
+| rowspan="2" |{{BiomeLink|Dripstone Caves}}
+|0.8{{only|je|short=1}}
+|0.4{{only|je|short=1}}
+|{{Color|#91bd59}}{{only|je|short=1}}
+|{{Color|#77ab2f}}{{only|je|short=1}}
+|{{Color|#78a7ff}}{{only|je|short=1}}
+|-
+|0.2{{only|be|short=1}}
+|0.0{{only|be|short=1}}
+|{{Color|#8db58a}}{{only|be|short=1}}
+|{{Color|#70a26c}}{{only|be|short=1}}
+|{{Color|#7da2ff}}{{only|be|short=1}}
+|-
+|{{BiomeLink|Frozen River}}
+| rowspan="5" |0.0
+| rowspan="3" |0.5
+| rowspan="2" |0.125-0.25
+| rowspan="10" |{{Color|#80b497}}
+| rowspan="10" |{{Color|#60a17b}}
+| rowspan="5" |{{Color|#7fa1ff}}
+|-
+|{{BiomeLink|Frozen Ocean}}
+|-
+|{{BiomeLink|Snowy Plains}}
+|0.25-1.0
+|-
+| rowspan="2" |{{BiomeLink|Ice Spikes}}
+|0.5{{only|je|short=1}}
+| rowspan="2" |0.5-1.5
+|-
+|1.0{{only|be|short=1}}
+|-
+|{{BiomeLink|Grove}}
+| -0.2
+|0.8
+| rowspan="3" |0.125-0.25
+|{{Color|#81a0ff}}
+|-
+|{{BiomeLink|Frozen Peaks}}
+| rowspan="2" |-0.7
+| rowspan="2" |0.9
+| rowspan="2" |{{Color|#859dff}}
+|-
+|{{BiomeLink|Jagged Peaks}}
+|-
+|{{BiomeLink|Snowy Slopes}}
+| -0.3
+|0.9
+| rowspan="2" |0.125-0.5
+|{{Color|#829fff}}
+|-
+|{{BiomeLink|Snowy Taiga}}
+| -0.5
+|0.4
+|{{Color|#839eff}}
+|-
+|{{BiomeLink|Snowy Beach}}
+|0.05
+|0.3
+|0.125-0.25
+|{{Color|#83b593}}
+|{{Color|#64a278}}
+|{{Color|#7fa1ff}}
+|-
+| rowspan="2" |{{BiomeLink|Meadow}}
+|0.5{{only|je|short=1}}
+| rowspan="4" |0.8
+| rowspan="24" |0.0-0.125
+|{{Color|#83bb6d}}{{only|je|short=1}}
+|{{Color|#63a948}}{{only|je|short=1}}
+|{{Color|#7ba4ff}}{{only|je|short=1}}
+|-
+|0.3{{only|be|short=1}}
+|{{Color|#86b87f}}{{only|be|short=1}}
+|{{Color|#68a55f}}{{only|be|short=1}}
+|{{Color|#7ca3ff}}{{only|be|short=1}}
+|-
+| rowspan="2" |{{BiomeLink|Cherry Grove}}
+|0.5{{only|je|short=1}}
+| rowspan="2" |{{Color|#b6db61}}
+| rowspan="2" |{{Color|#b6db61}}
+|{{Color|#7ba4ff}}{{only|je|short=1}}
+|-
+|0.3{{only|be|short=1}}
+|{{Color|#7ca3ff}}{{only|be|short=1}}
+|-
+|{{BiomeLink|Desert}}
+|2.0
+| rowspan="5" |0.0
+| rowspan="10" |FALSE
+| rowspan="5" |{{Color|#bfb755}}
+| rowspan="5" |{{Color|#aea42a}}
+|{{Color|#6eb1ff}}
+|-
+|{{BiomeLink|Savanna}}
+| rowspan="2" |2.0{{only|je|short=1}}
+| rowspan="2" |{{Color|#6eb1ff}}{{only|je|short=1}}
+|-
+|{{BiomeLink|Savanna Plateau}}
+|-
+|{{BiomeLink|Savanna}}
+|1.2{{only|be|short=1}}
+|{{Color|#75aaff}}{{only|be|short=1}}
+|-
+|{{BiomeLink|Savanna Plateau}}
+|1.0{{only|be|short=1}}
+|{{Color|#76a8ff}}{{only|be|short=1}}
+|-
+| rowspan="2" |{{BiomeLink|Windswept Savanna}}
+| rowspan="2" |2.0
+| rowspan="2" |0.0
+| rowspan="2" |{{Color|#bfb755}}
+| rowspan="2" |{{Color|#aea42a}}
+|{{Color|#6eb1ff}}{{only|je|short=1}}
+|-
+|{{Color|#76a9ff}}{{only|be|short=1}}
+|-
+|{{BiomeLink|Badlands}}
+| rowspan="3" |2.0
+| rowspan="3" |0.0
+| rowspan="3" |{{Color|#90814d}}
+| rowspan="3" |{{Color|#9e814d}}
+| rowspan="3" |{{Color|#6eb1ff}}
+|-
+|{{BiomeLink|Wooded Badlands}}
+|-
+|{{BiomeLink|Eroded Badlands}}
+|-
+|{{BiomeLink|Forest}}
+| rowspan="3" |0.7
+| rowspan="3" |0.8
+| rowspan="21" |TRUE
+| rowspan="2" |{{Color|#79c05a}}
+| rowspan="3" |{{Color|#59ae30}}
+| rowspan="3" |{{Color|#79a6ff}}
+|-
+|{{BiomeLink|Flower Forest}}
+|-
+|{{BiomeLink|Dark Forest}}
+|{{Color|#507a32}}
+|-
+|{{BiomeLink|Birch Forest}}
+| rowspan="2" |0.6
+| rowspan="2" |0.6
+| rowspan="2" |{{Color|#88bb67}}
+| rowspan="2" |{{Color|#6ba941}}
+| rowspan="2" |{{Color|#7aa5ff}}
+|-
+|{{BiomeLink|Old Growth Birch Forest}}
+|-
+|{{BiomeLink|Old Growth Pine Taiga}}
+|0.3
+|0.8
+|{{Color|#86b87f}}
+|{{Color|#68a55f}}
+|{{Color|#7ca3ff}}
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}}
+| rowspan="2" |0.25
+| rowspan="2" |0.8
+| rowspan="2" |{{Color|#86b783}}
+| rowspan="2" |{{Color|#68a464}}
+| rowspan="2" |{{Color|#7da3ff}}
+|-
+|{{BiomeLink|Taiga}}
+|-
+|{{BiomeLink|Windswept Gravelly Hills}}
+| rowspan="4" |0.2
+| rowspan="4" |0.3
+| rowspan="4" |{{Color|#8ab689}}
+| rowspan="4" |{{Color|#6da36b}}
+| rowspan="4" |{{Color|#7da2ff}}
+|-
+|{{BiomeLink|Windswept Forest}}
+|-
+|{{BiomeLink|Windswept Hills}}
+| rowspan="2" |0.0-0.25
+|-
+|{{BiomeLink|Stony Shore}}
+|-
+|{{BiomeLink|Jungle}}
+| rowspan="3" |0.95
+| rowspan="2" |0.9
+| rowspan="8" |0.0-0.125
+| rowspan="2" |{{Color|#59c93c}}
+| rowspan="2" |{{Color|#30bb0b}}
+| rowspan="4" |{{Color|#77a8ff}}
+|-
+|{{BiomeLink|Bamboo Jungle}}
+|-
+|{{BiomeLink|Sparse Jungle}}
+|0.8
+|{{Color|#64c73f}}
+|{{Color|#3eb80f}}
+|-
+|{{BiomeLink|Mushroom Fields}}
+|0.9
+|1.0
+|{{Color|#55c93f}}
+|{{Color|#2bbb0f}}
+|-
+|{{BiomeLink|Stony Peaks}}
+|1.0
+|0.3
+|{{Color|#9abe4b}}
+|{{Color|#82ac1e}}
+|{{Color|#76a8ff}}
+|-
+|{{BiomeLink|Mangrove Swamp}}
+| rowspan="3" |0.8
+|0.9
+| rowspan="3" |{{Color|#6a7039}} {{Color|#4c763c}}
+|{{Color|#6a7039}}
+| rowspan="3" |{{Color|#78a7ff}}
+|-
+| rowspan="2" |{{BiomeLink|Swamp}}
+|0.9{{only|je|short=1}}
+| rowspan="2" |{{Color|#8db127}}
+|-
+|0.5{{only|be|short=1}}
+|}
+
+{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water and water fog" style="text-align:center"
+!Biome
+!Water color {{in|bedrock|short=1}}
+!Water fog color {{in|bedrock|short=1}}
+!Water color {{in|java|short=1}}
+!Water fog color {{in|java|short=1}}
+|-
+|{{BiomeLink|Swamp}}
+|{{Color|#4c6559}}
+|{{Color|#4c6559}}
+|{{Color|#617b64}}
+|{{Color|#232317}}
+|-
+|{{BiomeLink|Mangrove Swamp}}
+|{{Color|#3a7a6a}}
+|{{Color|#4d7a60}}
+|{{Color|#3a7a6a}}
+|{{Color|#4d7a60}}
+|-
+|{{BiomeLink|Warm Ocean}}
+|{{Color|#02b0e5}}
+|{{Color|#0289d5}}
+|{{Color|#43d5ee}}
+|{{Color|#041f33}}
+|-
+|{{BiomeLink|Lukewarm Ocean}}
+| rowspan="2" |{{Color|#0d96db}}
+|{{Color|#0a74c4}}
+| rowspan="2" |{{Color|#45adf2}}
+| rowspan="2" |{{Color|#041633}}
+|-
+|{{BiomeLink|Deep Lukewarm Ocean}}
+|{{Color|#0e72b9}}
+|-
+|{{BiomeLink|Cold Ocean}}
+| rowspan="2" |{{Color|#2080c9}}
+|{{Color|#14559b}}
+| rowspan="4" |{{Color|#3d57d6}}
+| rowspan="36" |{{Color|#050533}}
+|-
+|{{BiomeLink|Deep Cold Ocean}}
+|{{Color|#185390}}
+|-
+|{{BiomeLink|Snowy Beach}}
+|{{Color|#1463a5}}
+|{{Color|#1463a5}}
+|-
+|{{BiomeLink|Snowy Taiga}}
+|{{Color|#205e83}}
+|{{Color|#205e83}}
+|-
+|{{BiomeLink|Frozen Ocean}}
+| rowspan="2" |{{Color|#2570b5}}
+|{{Color|#174985}}
+| rowspan="3" |{{Color|#3938c9}}
+|-
+|{{BiomeLink|Deep Frozen Ocean}}
+|{{Color|#1a4879}}
+|-
+|{{BiomeLink|Frozen River}}
+|{{Color|#185390}}
+|{{Color|#185390}}
+|-
+|{{BiomeLink|Meadow}}
+|{{Color|#44aff5}}
+|{{Color|#44aff5}}
+|{{Color|#0e4ecf}}
+|-
+|{{BiomeLink|Cherry Grove}}
+|{{Color|#5db7ef}}
+|{{Color|#5db7ef}}
+|{{Color|#5db7ef}}
+|-
+|{{BiomeLink|Ocean}}
+| rowspan="2" |{{Color|#1787d4}}
+|{{Color|#1165b0}}
+| rowspan="27" |{{Color|#3f76e4}}
+|-
+|{{BiomeLink|Deep Ocean}}
+|{{Color|#1463a5}}
+|-
+|{{BiomeLink|River}}
+|{{Color|#0084ff}}
+|{{Color|#0084ff}}
+|-
+|{{BiomeLink|Beach}}
+|{{Color|#157cab}}
+|{{Color|#157cab}}
+|-
+|{{BiomeLink|Stony Shore}}
+|{{Color|#0d67bb}}
+|{{Color|#0d67bb}}
+|-
+|{{BiomeLink|Snowy Plains}} {{BiomeLink|Ice Spikes}}
+|{{Color|#14559b}}
+|{{Color|#14559b}}
+|-
+|{{BiomeLink|Taiga}}
+|{{Color|#287082}}
+|{{Color|#287082}}
+|-
+|{{BiomeLink|Old Growth Pine Taiga}} {{BiomeLink|Old Growth Spruce Taiga}}
+|{{Color|#2d6d77}}
+|{{Color|#2d6d77}}
+|-
+|{{BiomeLink|Dark Forest}}
+|{{Color|#3b6cd1}}
+|{{Color|#3b6cd1}}
+|-
+|{{BiomeLink|Flower Forest}}
+|{{Color|#20a3cc}}
+|{{Color|#20a3cc}}
+|-
+|{{BiomeLink|Forest}}
+|{{Color|#1e97f2}}
+|{{Color|#1e97f2}}
+|-
+|{{BiomeLink|Birch Forest}}
+|{{Color|#0677ce}}
+|{{Color|#0677ce}}
+|-
+|{{BiomeLink|Old Growth Birch Forest}}
+|{{Color|#0a74c4}}
+|{{Color|#0a74c4}}
+|-
+|{{BiomeLink|Bamboo Jungle}} {{BiomeLink|Jungle}}
+|{{Color|#14a2c5}}
+|{{Color|#14a2c5}}
+|-
+|{{BiomeLink|Sparse Jungle}}
+|{{Color|#0d8ae3}}
+|{{Color|#0d8ae3}}
+|-
+|{{BiomeLink|Savanna}}
+|{{Color|#2c8b9c}}
+|{{Color|#2c8b9c}}
+|-
+|{{BiomeLink|Windswept Savanna}} {{BiomeLink|Savanna Plateau}}
+|{{Color|#2590a8}}
+|{{Color|#2590a8}}
+|-
+|{{BiomeLink|Desert}}
+|{{Color|#32a598}}
+|{{Color|#32a598}}
+|-
+|{{BiomeLink|Badlands}}
+|{{Color|#4e7f81}}
+|{{Color|#4e7f81}}
+|-
+|{{BiomeLink|Eroded Badlands}}
+|{{Color|#497f99}}
+|{{Color|#497f99}}
+|-
+|{{BiomeLink|Mushroom Fields}}
+|{{Color|#8a8997}}
+|{{Color|#8a8997}}
+|-
+|{{BiomeLink|Wooded Badlands}}
+|{{Color|#55809e}}
+|{{Color|#55809e}}
+|-
+|{{BiomeLink|Windswept Forest}} {{BiomeLink|Windswept Gravelly Hills}}
+|{{Color|#0e63ab}}
+|{{Color|#0e63ab}}
+|-
+|{{BiomeLink|Windswept Hills}}
+|{{Color|#007bf7}}
+|{{Color|#007bf7}}
+|-
+|{{BiomeLink|Dripstone Caves}} {{BiomeLink|Deep Dark}} {{BiomeLink|Lush Caves}} {{BiomeLink|Frozen Peaks}} {{BiomeLink|Jagged Peaks}} {{BiomeLink|Stony Peaks}} {{BiomeLink|Plains}} {{BiomeLink|Sunflower Plains}} {{BiomeLink|Grove}} {{BiomeLink|Snowy Slopes}}
+|{{Color|#44aff5}}
+|{{Color|#44aff5}}
+|-
+|{{BiomeLink|The Void}}{{only|JE|short=1}}
+|N/A
+|N/A
+|}
+
+==== The Nether ====
+{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Climates of biomes in the Nether" style="text-align:center"
+!Biome
+!Base temperature
+!Downfall
+!Precipitation
+!Grass color
+!Leaf color
+!Sky color
+!Water color
+!Water fog color
+!Fog color
+|-
+|{{BiomeLink|Nether Wastes}}
+| rowspan="5" |2.0
+| rowspan="5" |0.0
+| rowspan="5" |FALSE
+| rowspan="5" |{{Color|#bfb755}}
+| rowspan="5" |{{Color|#aea42a}}
+| rowspan="5" |{{Color|#6eb1ff}}
+| rowspan="4" |{{Color|#3f76e4}}{{only|je|short=1}} {{Color|#905957}}{{only|be|short=1}}
+| rowspan="4" |{{Color|#050533}}{{only|je|short=1}} {{Color|#905957}}{{only|be|short=1}}
+|{{Color|#330808}}
+|-
+|{{BiomeLink|Warped Forest}}
+|{{Color|#1a051a}}
+|-
+|{{BiomeLink|Crimson Forest}}
+|{{Color|#330303}}
+|-
+|{{BiomeLink|Soul Sand Valley}}
+|{{Color|#1b4745}}
+|-
+|{{BiomeLink|Basalt Deltas}}
+|{{Color|#3f76e4}}
+|{{Color|#050533}}{{only|je|short=1}} {{Color|#423e42}}{{only|be|short=1}}
+|{{Color|#685f70}}
+|}
+
+==== The End ====
+{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Climates of biomes in the End" style="text-align:center"
+!Biome
+!Base temperature
+!Downfall
+!Precipitation
+!Grass color
+!Leaf color
+!Sky color
+!Water color
+!Water fog color
+!Fog color
+|-
+|{{BiomeLink|The End}} {{BiomeLink|End Highlands}}{{only|je|short=1}} {{BiomeLink|End Midlands}}{{only|je|short=1}} {{BiomeLink|Small End Islands}}{{only|je|short=1}} {{BiomeLink|End Barrens}}{{only|je|short=1}}
+|0.5
+|0.5
+|FALSE
+|{{Color|#8eb971}}
+|{{Color|#71a74d}}
+|{{Color|#000000}}
+|{{Color|#3f76e4}}{{only|je|short=1}} {{Color|#62529e}}{{only|be|short=1}}
+|{{Color|#050533}}{{only|je|short=1}} {{Color|#62529e}}{{only|be|short=1}}
+|{{Color|#a080a0}}{{only|je|short=1}} {{Color|#0b080c}}{{only|be|short=1}}
+|}
+
+== Generation ==
+{{main|World generation#Biomes}}
+
+== Biome IDs ==
+{{/ID}}
+{{-}}
+
+== Biome colors ==
+{{main|Color#Biome colors}}
+
+== Achievements ==
+{{load achievements|Adventuring Time;Sail the 7 Seas;Hot tourist destination;Sound of Music}}
+
+== Advancements ==
+{{load advancements|Hot Tourist Destinations;Adventuring Time;Sound Of Music}}
+
+== Video ==
+{{yt|Rn0KNAi1BsY}}
+
+== History ==
+{{see also|Biome/Before Beta 1.8|Biome/Before 1.18}}
+=== Biome additions and changes ===
+{{HistoryTable
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.4|Added [[Winter Mode]]. Maps now have a snowy or grassy theme randomly determined when creating the world.}}
+|{{HistoryLine||v1.2.0|dev=preview|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert and frozen desert.
+|World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.6|Added the Sky Dimension with its own biome. It could be viewed only through the use of modifications.}}
+|{{HistoryLine||1.8|dev=August 18, 2011|slink={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}
+|{{HistoryLine|||dev=September 2, 2011|slink={{tweet|notch|109713550209060864}}|Notch teases a screenshot of the new desert biome.}}
+|{{HistoryLine|||dev=September 3, 2011|slink={{tweet|notch|110053393850040320}}|Notch teases a screenshot of the new swamp biome.}}
+|{{HistoryLine|||dev=pre1|Biomes got an overhaul, removing some biomes, such as the tundra and the taiga, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. [[/Before Beta 1.8|See here for more details]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=September 14, 2011|slink={{tweet|notch|113986669312622592}}|[[Notch]] mentions "snow biomes".}}
+|{{HistoryLine|||dev=September 15, 2011|slink={{tweet|notch|114323919279886336}}|Notch teases a screenshot of snow biomes.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease|Re-added tundra (as ice plains).
+|Added mushroom islands and frozen ocean.}}
+|{{HistoryLine||1.1|dev=12w01a|Added hills and beaches.
+|Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}}
+|{{HistoryLine||1.2.1|dev=January 18, 2012|slink={{tweet|jeb_|159616418575421440}}|[[Jens Bergensten]] tweeted a teaser screenshot of a new jungle biome.}}
+|{{HistoryLine|||dev=January 19, 2012|slink={{tweet|jeb_|159940561418199041}}|He tweeted another jungle screenshot, showcasing the bright green foliage.}}
+|{{HistoryLine|||dev=12w03a|Added the jungle biome.}}
+|{{HistoryLine|||dev=12w07a|The [[Anvil file format]] was introduced and it allows for biomes to be stored in the world data. In contrast, the [[Region file format]] relies on the [[Seed (world generation)|seed]] to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it does not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue to extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.}}
+|{{HistoryLine||1.3.1|dev=?|Some sections of ice plains biomes were replaced with taiga biomes.}}
+|{{HistoryLine||1.7.2|dev=August 2, 2013|slink={{tweet|jeb_|363298862301470720}}|Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains."}}
+|{{HistoryLine|||dev=August 7, 2013|slink={{tweet|jeb_|365099357625778177}}|Jens tweeted the first image of a mega taiga, unofficially dubbed the ''redwood forest''. The name was changed following 1.7's release.}}
+|{{HistoryLine|||dev=August 9, 2013|slink={{tweet|jeb_|365794828153389056}}|Jens tweeted the first image of a stone beach, which was then referred to as a "cliff" biome.}}
+|{{HistoryLine|||dev=13w36a|Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills.
+|Biomes avoid getting placed next to a biome that is too different from itself, temperature-wise.
+|The frozen ocean and extreme hills edge biomes no longer generate naturally.
+|"Adventuring Time" achievement added, but it was broken until 1.8, making the goal of getting all achievements impossible in 1.7.}}
+|{{HistoryLine||1.8|dev=14w17a|The End's biome name is now "The End" instead of "Sky".
+|Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The "no other biomes" restriction is now lifted.
+|Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time.}}
+|{{HistoryLine||1.9|dev=15w37a|Added new biome "The Void", which is used in superflat preset "The Void".}}
+|{{HistoryLine|||dev=16w02a|A lot of M type biomes no longer generate due to {{bug|MC-95612}}.}}
+|{{HistoryLine|||dev=16w03a|M biomes generate again, with the exception of birch forest M (which messes with a lot of other things), see {{bug|MC-98995}}.}}
+|{{HistoryLine||1.11|dev=16w43a|Birch forest M biomes generate once again.}}
+|{{HistoryLine||1.13|dev=18w06a|The outer islands of the End biome are now divided up into four separate biomes: The End - floating islands, The End - medium island, The End - high island and The End - barren island.
+|Slightly tweaked the placements of all modified biomes.}}
+|{{HistoryLine|||dev=18w08a|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean and deep frozen ocean.
+|Frozen ocean now generates naturally again, for the first time since 13w36a.}}
+|{{HistoryLine|||dev=18w08b|Deep warm ocean biome no longer generates.}}
+|{{HistoryLine|||dev=18w16a|Biome names are now translatable.
+|Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".}}
+|{{HistoryLine|||dev=18w19a|Names of several biomes are changed. The exact name changes are listed [[18w19a#General 2|here]].}}
+|{{HistoryLine|||dev=pre5|Changed several biome IDs, mostly to comply with their names, listed [[1.13-pre5#Changes|here]].}}
+|{{HistoryLine||1.14|dev=18w43a|Added [[bamboo jungle]]s.}}
+|{{HistoryLine||1.15|dev=19w36a|Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented.}}
+|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208|t=7993s}}|[[Nether]] biomes were shown at [[Minecon Live 2019]].}}
+|{{HistoryLine||1.16|dev=20w06a|Implemented vertical biomes in the Nether.
+|Added [[soul sand valley]]s, [[crimson forest]]s and [[warped forest]]s.
+|"Nether" biome has been renamed to "Nether Wastes".
+|Added the {{cmd|locatebiome}} command that shows the coordinates of the nearest biomes.}}
+|{{HistoryLine|||dev=20w15a|Added the [[basalt deltas]].}}
+|{{HistoryLine|||dev=20w19a|Tweaked biome distribution in the [[Nether]].}}
+|{{HistoryLine||1.16.2|dev=20w28a|Experimental Support for Custom Biomes was added.}}
+|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=5m}}|[[Cave]] biomes and new [[mountains]] were shown at [[Minecraft Live 2020]].}}
+|{{HistoryLine||1.17|dev=20w46a|Biome-specific [[sky]] colors now blend more smoothly.}}
+|{{HistoryLine|||dev=20w49a|Added the [[dripstone caves]] biome. Currently accessible only using the buffet world options.}}
+|{{HistoryLine|||dev=21w10a|Added the [[lush caves]] biome. Currently accessible only using the buffet world options.}}
+|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7080s}}|New [[swamp]]s were shown and overhauls for other biomes were hinted at [[Minecraft Live 2021]].}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Implemented multi-noise biome generation in the Overworld.
+|Biomes no longer control the terrain height.
+|Added the [[meadow]], [[grove]], [[snowy slopes]], [[lofty peaks]] and [[snowcapped peaks]] biomes.
+|Dripstone caves, lush caves and deep warm ocean biomes can now generate naturally.
+|Several variant biomes no longer generate naturally. Affected biomes are listed [[Java_Edition_1.18_Experimental_Snapshot_1#World_generation_2|here]].
+|[[Swamp]] does not generate properly.}}
+|{{HistoryLine|||dev=Experimental Snapshot 2|[[Savanna plateau]], [[eroded badlands]] and [[ice spikes]] can now generate naturally once again.
+|[[Swamp]] now generates properly.}}
+|{{HistoryLine|||dev=Experimental Snapshot 3|Added the [[stony peaks]] biome.}}
+|{{HistoryLine|||dev=Experimental Snapshot 5|[[Jungle edge]] now generates naturally once again.}}
+|{{HistoryLine|||dev=21w40a|Names of several biomes changed. The exact name changes are listed [[Java_Edition_21w40a#Biomes|here]].
+|Unused height variation sub-biomes have been removed and merged with their base counterparts. [[/Before 1.18|See here for more details]].
+|Non-cave biomes no longer change with height.
+|Increased biome sizes to better match pre-1.18 sizes.}}
+|{{HistoryLine|||dev=21w42a|[[Beach]]es are no longer created when a [[desert]] borders an [[ocean]].[{{bug|MC-238582||Beaches generate between desert and ocean|Fixed}}]}}
+|{{HistoryLine|||dev=21w43a|Removed the [[deep warm ocean]] biome.}}
+|{{HistoryLine||1.18.2|dev=22w03a|[[Eroded badlands]] now require positive weirdness instead of negative weirdness.}}
+|{{HistoryLine|||dev=22w05a|Temporarily reverted changes to badlands in the previous snapshot.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the [[deep dark]] biome.}}
+|{{HistoryLine|||dev=22w13a|[[Eroded badlands]] now require positive weirdness instead of negative weirdness.}}
+|{{HistoryLine|||dev=22w14a|Added the [[mangrove swamp]] biome.}}
+|{{HistoryLine||1.19.4|dev=23w03a|Now, whether it rains or snows are determined only by temperature. The precipitation value of a biome can be only "true" or "false".[To fix {{bug|MC-230678}}, {{bug|MC-233893}}, {{bug|MC-238904}}, {{bug|MC-247836}}, {{bug|MC-254132}} and {{bug|MC-255811}}.]}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added the [[cherry grove]] biome.}}
+|{{HistoryLine||1.20|dev=23w12a|Cherry groves are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added the [[pale garden]] biome.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|Added biomes, these 5 biomes include: [[snowy tundra]], [[snowy taiga]], [[plains]], [[forest]] and [[desert]], from Java Edition Alpha v1.2.0.}}
+|{{HistoryLine||v0.1.3|[[Cacti]] now generates in deserts.}}
+|{{HistoryLine||v0.8.0|dev=build 1|The color of the sky now changes slightly depending on the biome.}}
+|{{HistoryLine||v0.9.0|dev=build 1|All biomes as of Java Edition 1.7.2 have been added. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, deep ocean and legacy frozen ocean (unused).
+|Worlds created before this version have had all biomes in them converted into plains.}}
+|{{HistoryLine||v0.9.5|Added bryce mesa, extreme hills+ and jungle M.}}
+|{{HistoryLine||v0.10.0|dev=build 1|Mesa biomes have gold at every elevation and can generate [[mineshaft]]s on the surface.
+|Water in swamps is tinted dark gray.
+|[[Huge mushroom]]s generate in swamps.}}
+|{{HistoryLine||v0.11.0|dev=build 1|Added birch forest M, birch forest hills M, extreme hills M and extreme hills+ M.}}
+|{{HistoryLine|||dev=build 8|Changed the default biome.}}
+|{{HistoryLine|||dev=build 10|Increased the amount of gravel on extreme hills M biome.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Added [[the Nether]] biome.}}
+|{{HistoryLine|||dev=build 10|Leaves coloring shaders are now used only when the color for a biome actually changes.}}
+|{{HistoryLine||v0.16.0|dev=build 1|The biomes can now be viewed on [[map]]s based on the [[Tint|grass color]].}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[The_End_(biome)|the End]] biome.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[snow]] covers to extreme hills.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added warm ocean, lukewarm ocean, cold ocean and their deep variants, including new frozen ocean and frozen deep ocean.
+|Old Frozen Ocean id changed to legacy_frozen_ocean
to avoid conflict with new frozen ocean names.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added bamboo jungle and bamboo jungle hills biome.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[soul sand valley]]s, [[crimson forest]]s and [[warped forest]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[basalt deltas]].}}
+|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Added [[lofty peaks]], [[snow capped peaks]], [[snowy slopes]], [[mountain grove]] and [[mountain meadow]].}}
+|{{HistoryLine|||dev=release|New [[mountain]] biomes have been made inaccessible in the full release.}}
+|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Added [[dripstone caves]] and [[lush caves]].}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.28|Added the [[deep dark]] biome.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|Added the [[cherry grove]] biome.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added the [[pale garden]] biome.}}
+|{{HistoryLine|bedrock upcoming}}
+|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Overworld]] biomes has been updated to more closely match [[Java Edition]].}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert.}}
+|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added swampland, ice plains, extreme hills and ocean biomes.
+|Removed rainforest, seasonal forest, savanna, shrubland and taiga.}}
+|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added tundra (as ice plains) and added mushroom islands.}}
+|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added beaches and snow in taigas, added hills.
+|Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Added jungle biome.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added warm, lukewarm and cold oceans, as well as deep ocean variants for lukewarm, cold and frozen oceans. Frozen oceans now generate naturally again.}}
+|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added bamboo jungles.}}
+
+|{{HistoryLine|new3ds}}
+|{{HistoryLine||0.1.0|Added biomes including, but not limited to: jungles, savannas, rivers and the [[Nether]].{{info needed}}}}
+|{{HistoryLine||1.7.10|Added [[The_End_(biome)|the End biome]].}}
+}}
+
+=== April Fools biomes ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||20w14∞|Added [[Java_Edition_20w14∞#World_generation|_generated:id
]], [[between]], [[Biome For Player With No Time For Nonsense|biome for player with no time for nonsense]] and [[shapes]] biomes}}
+|{{HistoryLine||23w13a or b|Added [[the Moon (biome)|the Moon]] biome.}}
+|{{HistoryLine||24w14potato|Added the [[arboretum]], [[corruption]], [[fields]], [[hash]], and [[wasteland]] biomes.}}
+}}
+
+
+Biomes Example.png|An old image of biomes work-in-progress. Biome grass colors have not been implemented at this point.
+NotchBiomeGraph.png|Early draft of the biomes graph, drawn by [[Notch]].
+File:Beta1.7.3_BiomeGraph.png|The biome graph used in Beta 1.7.3.
+Biometest.png|A map showcasing biome generation in [[Java Edition Alpha 1.2]].
+NotchRiver.jpg|Notch took this screenshot while testing the [[river]] biome.
+Deep Oceans Overview.png|A biome map tweeted by Notch, showcasing work-in-progress biome generation for [[Beta 1.8]].
+Jungle teaser screen.png|[[Jeb]]'s first image of the [[jungle]] biome.
+JebJungle.jpg|Jeb's second jungle teaser screenshot.
+Jeb Biomes.jpg|A biome map shown by Jeb on instagram.
+Jeb Biomes 1.jpg|A biome map tweeted by Jeb, showcasing work-in-progress biome generation for [[Java Edition 1.7.2]].
+Jeb Biomes 2.jpg|A biome map tweeted by Jeb, showcasing slightly larger oceans for the WIP biome system in 1.7.2.
+Ridgebiome.jpg|This is the first picture provided of the [[badlands]] biome (then called mesa).
+RedwoodBiome.jpg|The first image of a giant tree taiga, as tweeted by Jeb.
+CliffBiome.jpg|The first image of a [[stony shore]] (then called cliff) biome, provided by Jeb.
+Biomes.png|Biome colors template for Java Edition 1.7 and 1.8.
+
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+* The term ''biome'' is slightly similar to its scientific usage: in the real world, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as {{w|ecosystem}}s.["[[Wikipedia:Biome|Biome]]" on Wikipedia]["[http://dictionary.com/browse/biome biome]" on Dictionary.com] ''Minecraft'' biomes are defined by all of the blocks that compose them, not just the plants and animals found in them.
+*A biome can sometimes generate with an area of only one block.[{{bug|MC-69731||Random 1 block biome generating|WF}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Grass colors.png|Examples of different colors for grass and leaves in different biomes.
+Flower Forest Overview.png|An above view of a [[flower forest]] biome.
+Roofed forest.png|A dark forest bordering onto a [[lake]].
+RoofedForestMountains.jpg|A [[dark forest]] biome. The stone variants [[granite]], [[diorite]] and [[andesite]] can also be seen in the cliff.
+Snowy taiga.png|A large snowy [[taiga]] biome, with a beach off to the side.
+MushroomBiome.png|A mountainous [[mushroom island]].
+ExtremeHillsM.png|A variant of [[windswept hills]], where large swaths of [[gravel]] generate.
+Old Frozen Ocean.png|A frozen [[ocean]] biome, with fog obscuring the distance.
+Minecraft River.png|A large river separating a [[desert]] and a [[forest]].
+Sand in badlands biome.png|A badlands biome as seen from the ground.
+Wet badlands.png|A badlands lake.
+Miscoloured-Jungle.png|A small area of a jungle with desert biome coloring data.
+Mine craft light.png|A desert with a jungle right beside it.
+Big Island.png|A relatively large island.
+OceanSwamp.jpg| A [[swamp]] generated in the middle of an ocean, causing miscolored [[water]] and [[lily pad]]s without any actual swampland.
+Mushroom Biome on the mainland.png|A rare occurrence of a mushroom fields biome touching the mainland.
+Not Mushroom Island.png|A section of a mushroom island that is a different biome.
+Seed 35267400 ice spikes.png|A rare biome transition of a colder biome touching a warmer biome (e.g. badlands and ice spikes).
+MesaJungle.jpg|A badlands and jungle biome generated together. Note the exposed mineshaft in the lower right.
+BiomesExample.png|A [[river]] runs through a flower forest, a [[sunflower plains]], a jungle and a sparse jungle biome.
+DoubleRiver.png|A river that splits off into two rivers.
+ExtremeHillsComparison.png|Two windswept hills variants. On the left is a normal windswept hills biome. On the right is windswept forest.
+MegaTaigaVsMegaSpruce.png|Comparison of old growth pine taiga and old growth spruce taiga biomes. Note how the giant spruce [[tree]]s are much thicker.
+Badlands Cave.png|A [[cave]] in a badlands biome.
+River in 1.16.png|A river biome in [[Java Edition 1.16]], with visible [[seagrass]] in it.
+Odd roofed forest.png|A dark forest that is cut off by [[water]].
+Roofed swamp.png|A swamp and dark forest connecting.
+Dripstone Caves.png|The [[dripstone caves]] biome.
+Biome replacement.png|When 1.7 update was released, old worlds were completely rewritten.
+JungleandBadlands.png|Jungle and badlands biome generated next to each other.
+3biomesvillage.png|Village reaching into 3 biomes (jungle, desert and plains).
+Massive lake system.png|Two large lakes in a plains biome, near a forest biome and a dark forest biome.
+Interesting biome blending.png|When savanna meets the snow.
+Basalt columns with many variations.png|With varying terrain, [[basalt deltas]] biomes can be hard to navigate.
+Rare division.png|A badlands biome and an ice spikes biome generated next to each other.
+Biome Connection 1.png|Biomes connecting in a weird way. Left to right: mangrove swamp, jungle, forest.
+Biome Connection 2.png|Biomes connecting in a weird way.
+1.19 panorama.png|Showcase of 1.19 world generation.
+Villager View.png|A forest next to a lukewarm ocean.
+BiomeConnection.png|Mushroom fields and old growth taiga biomes connected together.
+Shroom Beach.png|A mushroom biome connected to a forest biome.
+Hot and Cold.png|A jungle between an ice spikes biome and a taiga.
+Jungle at dawn.png|A picture of a [[jungle]] taken at dawn.
+JungleSunset.png|A jungle sunset.
+Redwood Sunset.png|The sun setting in a old growth pine [[taiga]].
+DesertView.png|A [[desert]] sunrise.
+
+
+== See also ==
+*[[Biome JSON format]]
+*[[Overworld]]
+*[[Structure]]s
+*[[Terrain Features]]
+*[[Weather]]
+*[[Large Biomes]]
+*[[Amplified]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://help.minecraft.net/hc/en-us/articles/360046470431-All-Biomes-in-Minecraft All Biomes in Minecraft] – [[Minecraft Help Center]]
+
+== Navigation ==
+{{Navbox biomes|all}}
+{{Navbox environment}}
+
+[[Category:Biomes| ]]
+
+[[cs:Biom]]
+[[de:Biom]]
+[[es:Bioma]]
+[[fr:Biome]]
+[[hu:Biom]]
+[[it:Bioma]]
+[[ja:バイオーム]]
+[[ko:생물 군계]]
+[[lzh:生態域]]
+[[nl:Klimaat]]
+[[pl:Biom]]
+[[pt:Bioma]]
+[[ru:Биом]]
+[[th:ไบโอม]]
+[[uk:Біом]]
+[[zh:生物群系]]
diff --git a/wiki_backup/Block colors#Water colors.txt b/wiki_backup/Block colors#Water colors.txt
new file mode 100644
index 0000000..f937026
--- /dev/null
+++ b/wiki_backup/Block colors#Water colors.txt
@@ -0,0 +1,766 @@
+The following page lists [[color]]s which are applied to [[blocks]] and [[fluid]]s in the world.
+
+==Both editions==
+
+===Redstone colors===
+{| class="wikitable sortable" style="text-align:center" data-description="Redstone colors"
+|-
+! rowspan="2" |Power
+! rowspan="2" |Color
+!Renders
+|-
+!+
+|-
+|0
+|{{color|#4B0000}}
+|[[File:Inactive Redstone Wire (NESW).png|32px]]
+|-
+|1
+|{{color|#6F0000}}
+|[[File:Active Redstone Wire (NESW) (1).png|32px]]
+|-
+|2
+|{{color|#790000}}
+|[[File:Active Redstone Wire (NESW) (2).png|32px]]
+|-
+|3
+|{{color|#820000}}
+|[[File:Active Redstone Wire (NESW) (3).png|32px]]
+|-
+|4
+|{{color|#8C0000}}
+|[[File:Active Redstone Wire (NESW) (4).png|32px]]
+|-
+|5
+|{{color|#970000}}
+|[[File:Active Redstone Wire (NESW) (5).png|32px]]
+|-
+|6
+|{{color|#A10000}}
+|[[File:Active Redstone Wire (NESW) (6).png|32px]]
+|-
+|7
+|{{color|#AB0000}}
+|[[File:Active Redstone Wire (NESW) (7).png|32px]]
+|-
+|8
+|{{color|#B50000}}
+|[[File:Active Redstone Wire (NESW) (8).png|32px]]
+|-
+|9
+|{{color|#BF0000}}
+|[[File:Active Redstone Wire (NESW) (9).png|32px]]
+|-
+|10
+|{{color|#CA0000}}
+|[[File:Active Redstone Wire (NESW) (10).png|32px]]
+|-
+|11
+|{{color|#D30000}}
+|[[File:Active Redstone Wire (NESW) (11).png|32px]]
+|-
+|12
+|{{color|#DD0000}}
+|[[File:Active Redstone Wire (NESW) (12).png|32px]]
+|-
+|13
+|{{color|#E70600}}
+|[[File:Active Redstone Wire (NESW) (13).png|32px]]
+|-
+|14
+|{{color|#F11B00}}
+|[[File:Active Redstone Wire (NESW) (14).png|32px]]
+|-
+|15
+|{{color|#FC3100}}
+|[[File:Active Redstone Wire (NESW).png|32px]]
+|}
+
+===Stem colors===
+
+{| class="wikitable sortable" style="text-align:center" data-description="Redstone colors"
+|-
+! rowspan="2" |Age
+! rowspan="2" |Color
+|-
+|-
+|0
+|{{color|#00FF00}}
+|-
+|1
+|{{color|#20F704}}
+|-
+|2
+|{{color|#40EF08}}
+|-
+|3
+|{{color|#60E70C}}
+|-
+|4
+|{{color|#80DF10}}
+|-
+|5
+|{{color|#A0D714}}
+|-
+|6
+|{{color|#C0CF18}}
+|-
+|7
+|{{color|#E0C71C}}
+|}
+
+===Constant colors===
+These do not change depending on biome or any other factor.
+
+
+Birch Leaves.png|Birch Leaves {{color|#80A755}}
+Spruce Leaves.png|Spruce Leaves {{color|#619961}}
+Lily Pad.png|Lily Pad {{color|#208030}}
+Attached Melon Stem (N) JE5.png|Attached Stem {{color|#E0C71C}}
+
+
+
+=={{el|je}}==
+
+===Grass colors===
+These colors apply to the following blocks:
+*{{BlockLink|Grass Block}}
+*{{BlockLink|Short Grass}}
+*{{BlockLink|Tall Grass}}
+*{{BlockLink|Fern}}
+*{{BlockLink|Large Fern}}
+*{{BlockLink|Potted Fern}}
+*{{BlockLink|Sugar Cane}}
+
+{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome grass colors"
+! rowspan="2" |Biome!! rowspan="2" |Color!! rowspan="2" |Colormap Coordinate!! colspan="7" |Renders
+|-
+!Grass Block!!Short Grass!!Tall Grass!!Fern!!Large Fern!!Potted Fern!!Sugar Cane
+|-
+|{{BiomeLink|Badlands}}|| rowspan="3" |{{color|#90814D}}|| rowspan="3" |N/A|| rowspan="3" |[[File:Badlands Grass Block.png|32px]]|| rowspan="3" |[[File:Badlands Grass.png|32px]]|| rowspan="3" |[[File:Badlands Tall Grass.png|32px]]|| rowspan="3" |[[File:Badlands Fern.png|32px]]|| rowspan="3" |[[File:Badlands Large Fern.png|32px]]|| rowspan="3" |[[File:Badlands Potted Fern.png|32px]]|| rowspan="3" |[[File:Badlands Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Eroded Badlands}}
+|-
+|{{BiomeLink|Wooded Badlands}}
+|-
+|{{BiomeLink|Cherry Grove}}||{{color|#B6DB61}}||N/A||[[file:Cherry Grove Grass Block.png|32px]]||[[file:Cherry Grove Grass.png|32px]]||[[file:Cherry Grove Tall Grass.png|32px]]||[[file:Cherry Grove Fern.png|32px]]||[[file:Cherry Grove Large Fern.png|32px]]||[[file:Cherry Grove Potted Fern.png|32px]]||[[file:Cherry Grove Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Desert}}|| rowspan="9" |{{color|#BFB755}}|| rowspan="9" |(0, 255)|| rowspan="9" |[[File:Desert Grass Block.png|32px]]|| rowspan="9" |[[File:Desert Grass.png|32px]]|| rowspan="9" |[[File:Desert Tall Grass.png|32px]]|| rowspan="9" |[[File:Desert Fern.png|32px]]|| rowspan="9" |[[File:Desert Large Fern.png|32px]]|| rowspan="9" |[[File:Desert Potted Fern.png|32px]]|| rowspan="9" |[[File:Desert Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Savanna}}
+|-
+|{{BiomeLink|Savanna Plateau}}
+|-
+|{{BiomeLink|Windswept Savanna}}
+|-
+|{{BiomeLink|Nether Wastes}}
+|-
+|{{BiomeLink|Soul Sand Valley}}
+|-
+|{{BiomeLink|Crimson Forest}}
+|-
+|{{BiomeLink|Warped Forest}}
+|-
+|{{BiomeLink|Basalt Deltas}}
+|-
+|{{BiomeLink|Stony Peaks}}||{{color|#9ABE4B}}||(0, 178)||[[File:Stony Peaks Grass Block.png|32px]]||[[File:Stony Peaks Grass.png|32px]]||[[File:Stony Peaks Tall Grass.png|32px]]||[[File:Stony Peaks Fern.png|32px]]||[[File:Stony Peaks Large Fern.png|32px]]||[[File:Stony Peaks Potted Fern.png|32px]]||[[File:Stony Peaks Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#59C93C}}|| rowspan="2" |(12,36)|| rowspan="2" |[[File:Jungle Grass Block.png|32px]]|| rowspan="2" |[[File:Jungle Grass.png|32px]]|| rowspan="2" |[[File:Jungle Tall Grass.png|32px]]|| rowspan="2" |[[File:Jungle Fern.png|32px]]|| rowspan="2" |[[File:Jungle Large Fern.png|32px]]|| rowspan="2" |[[File:Jungle Potted Fern.png|32px]]|| rowspan="2" |[[File:Jungle Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Bamboo Jungle}}
+|-
+|{{BiomeLink|Sparse Jungle}}||{{color|#64C73F}}||(12, 61)||[[File:Sparse Jungle Grass Block.png|32px]]||[[File:Sparse Jungle Grass.png|32px]]||[[File:Sparse Jungle Tall Grass.png|32px]]||[[File:Sparse Jungle Fern.png|32px]]||[[File:Sparse Jungle Large Fern.png|32px]]||[[File:Sparse Jungle Potted Fern.png|32px]]||[[File:Sparse Jungle Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Mushroom Fields}}||{{color|#55C93F}}||(25, 25)||[[File:Mushroom Fields Grass Block.png|32px]]||[[File:Mushroom Fields Grass.png|32px]]||[[File:Mushroom Fields Tall Grass.png|32px]]||[[File:Mushroom Fields Fern.png|32px]]||[[File:Mushroom Fields Large Fern.png|32px]]||[[File:Mushroom Fields Potted Fern.png|32px]]||[[File:Mushroom Fields Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Swamp}}||{{color|#6A7039}}||0.8 0.9||[[File:Swamp Grass Block.png|32px]]||[[File:Swamp Grass.png|32px]]||[[File:Swamp Tall Grass.png|32px]]||[[File:Swamp Fern.png|32px]]||[[File:Swamp Large Fern.png|32px]]||[[File:Swamp Potted Fern.png|32px]]||[[File:Swamp Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Mangrove Swamp}}||{{color|#4C763C}}||0.8 0.9||[[File:Swamp Grass Block (Cold).png|32px]]||[[File:Swamp Grass (Cold).png|32px]]||[[File:Swamp Tall Grass (Cold).png|32px]]||[[File:Swamp Fern (Cold).png|32px]]||[[File:Swamp Large Fern (Cold).png|32px]]||[[File:Swamp Potted Fern (Cold).png|32px]]||[[File:Swamp Sugar Cane (Cold).png|32px]]
+|-
+|{{BiomeLink|Plains}}|| rowspan="4" |{{color|#91BD59}}|| rowspan="4" |(50, 173)|| rowspan="4" |[[File:Plains Grass Block.png|32px]]|| rowspan="4" |[[File:Plains Grass.png|32px]]|| rowspan="4" |[[File:Plains Tall Grass.png|32px]]|| rowspan="4" |[[File:Plains Fern.png|32px]]|| rowspan="4" |[[File:Plains Large Fern.png|32px]]|| rowspan="4" |[[File:Plains Potted Fern.png|32px]]|| rowspan="4" |[[File:Plains Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Sunflower Plains}}
+|-
+|{{BiomeLink|Beach}}
+|-
+|{{BiomeLink|Dripstone Caves}}
+|-
+|{{BiomeLink|Forest}}|| rowspan="2" |{{color|#79C05A}}|| rowspan="2" |(76, 112)|| rowspan="2" |[[File:Forest Grass Block.png|32px]]|| rowspan="2" |[[File:Forest Grass.png|32px]]|| rowspan="2" |[[File:Forest Tall Grass.png|32px]]|| rowspan="2" |[[File:Forest Fern.png|32px]]|| rowspan="2" |[[File:Forest Large Fern.png|32px]]|| rowspan="2" |[[File:Forest Potted Fern.png|32px]]|| rowspan="2" |[[File:Forest Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Flower Forest}}
+|-
+|{{BiomeLink|Dark Forest}}||{{color|#507A32}}||(76, 112) w/ additional color||[[File:Dark Forest Grass Block.png|32px]]||[[File:Dark Forest Grass.png|32px]]||[[File:Dark Forest Tall Grass.png|32px]]||[[File:Dark Forest Fern.png|32px]]||[[File:Dark Forest Large Fern.png|32px]]||[[File:Dark Forest Potted Fern.png|32px]]||[[File:Dark Forest Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Birch Forest}}|| rowspan="2" |{{color|#88BB67}}|| rowspan="2" |(101, 163)|| rowspan="2" |[[File:Birch Forest Grass Block.png|32px]]|| rowspan="2" |[[File:Birch Forest Grass.png|32px]]|| rowspan="2" |[[File:Birch Forest Tall Grass.png|32px]]|| rowspan="2" |[[File:Birch Forest Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Large Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Potted Fern.png|32px]]|| rowspan="2" |[[File:Birch Forest Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Old Growth Birch Forest}}
+|-
+|{{BiomeLink|Ocean}}|| rowspan="16" |{{color|#8EB971}}|| rowspan="16" |(127, 191)|| rowspan="16" |[[File:Grass Block.png|32px]]|| rowspan="16" |[[File:Grass.png|32px]]|| rowspan="16" |[[File:Tall Grass.png|32px]]|| rowspan="16" |[[File:Fern.png|32px]]|| rowspan="16" |[[File:Large Fern.png|32px]]|| rowspan="16" |[[File:Potted Fern.png|32px]]|| rowspan="16" |[[File:Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Deep Ocean}}
+|-
+|{{BiomeLink|Warm Ocean}}
+|-
+|{{BiomeLink|Lukewarm Ocean}}
+|-
+|{{BiomeLink|Deep Lukewarm Ocean}}
+|-
+|{{BiomeLink|Cold Ocean}}
+|-
+|{{BiomeLink|Deep Cold Ocean}}
+|-
+|{{BiomeLink|Deep Frozen Ocean}}
+|-
+|{{BiomeLink|River}}
+|-
+|{{BiomeLink|Lush Caves}}
+|-
+|{{BiomeLink|The End}}
+|-
+|{{BiomeLink|Small End Islands}}
+|-
+|{{BiomeLink|End Barrens}}
+|-
+|{{BiomeLink|End Midlands}}
+|-
+|{{BiomeLink|End Highlands}}
+|-
+|{{BiomeLink|The Void}}
+|-
+|{{BiomeLink|Meadow}}||{{color|#83BB6D}}||(127, 152)||[[File:Meadow Grass Block.png|32px]]||[[File:Meadow Grass.png|32px]]||[[File:Meadow Tall Grass.png|32px]]||[[File:Meadow Fern.png|32px]]||[[File:Meadow Large Fern.png|32px]]||[[File:Meadow Potted Fern.png|32px]]||[[File:Meadow Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Old Growth Pine Taiga}}||{{color|#86B87F}}||(178, 193)||[[File:Old Growth Pine Taiga Grass Block.png|32px]]||[[File:Old Growth Pine Taiga Grass.png|32px]]||[[File:Old Growth Pine Taiga Tall Grass.png|32px]]||[[File:Old Growth Pine Taiga Fern.png|32px]]||[[File:Old Growth Pine Taiga Large Fern.png|32px]]||[[File:Old Growth Pine Taiga Potted Fern.png|32px]]||[[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Taiga}}|| rowspan="2" |{{color|#86B783}}|| rowspan="2" |(191, 203)|| rowspan="2" |[[File:Taiga Grass Block.png|32px]]|| rowspan="2" |[[File:Taiga Grass.png|32px]]|| rowspan="2" |[[File:Taiga Tall Grass.png|32px]]|| rowspan="2" |[[File:Taiga Fern.png|32px]]|| rowspan="2" |[[File:Taiga Large Fern.png|32px]]|| rowspan="2" |[[File:Taiga Potted Fern.png|32px]]|| rowspan="2" |[[File:Taiga Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}}
+|-
+|{{BiomeLink|Windswept Hills}}|| rowspan="4" |{{color|#8AB689}}|| rowspan="4" |(203, 239)|| rowspan="4" |[[File:Windswept Hills Grass Block.png|32px]]|| rowspan="4" |[[File:Windswept Hills Grass.png|32px]]|| rowspan="4" |[[File:Windswept Hills Tall Grass.png|32px]]|| rowspan="4" |[[File:Windswept Hills Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Large Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Potted Fern.png|32px]]|| rowspan="4" |[[File:Windswept Hills Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Windswept Gravelly Hills}}
+|-
+|{{BiomeLink|Windswept Forest}}
+|-
+|{{BiomeLink|Stony Shore}}
+|-
+|{{BiomeLink|Snowy Beach}}||{{color|#83B593}}||(242, 251)||[[File:Snowy Beach Grass Block.png|32px]]||[[File:Snowy Beach Grass.png|32px]]||[[File:Snowy Beach Tall Grass.png|32px]]||[[File:Snowy Beach Fern.png|32px]]||[[File:Snowy Beach Large Fern.png|32px]]||[[File:Snowy Beach Potted Fern.png|32px]]||[[File:Snowy Beach Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Snowy Plains}}|| rowspan="9" |{{color|#80B497}}|| rowspan="9" |(255, 255)|| rowspan="9" |[[File:Snowy Plains Grass Block.png|32px]]|| rowspan="9" |[[File:Snowy Plains Grass.png|32px]]|| rowspan="9" |[[File:Snowy Plains Tall Grass.png|32px]]|| rowspan="9" |[[File:Snowy Plains Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Large Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Potted Fern.png|32px]]|| rowspan="9" |[[File:Snowy Plains Sugar Cane.png|32px]]
+|-
+|{{BiomeLink|Ice Spikes}}
+|-
+|{{BiomeLink|Snowy Taiga}}
+|-
+|{{BiomeLink|Frozen Ocean}}
+|-
+|{{BiomeLink|Frozen River}}
+|-
+|{{BiomeLink|Grove}}
+|-
+|{{BiomeLink|Snowy Slopes}}
+|-
+|{{BiomeLink|Frozen Peaks}}
+|-
+|{{BiomeLink|Jagged Peaks}}
+|}
+
+===Foliage colors===
+These colors apply to the following blocks:
+*{{BlockLink|Oak Leaves}}
+*{{BlockLink|Jungle Leaves}}
+*{{BlockLink|Acacia Leaves}}
+*{{BlockLink|Dark Oak Leaves}}
+*{{BlockLink|Mangrove Leaves}}
+*{{BlockLink|Vines}}
+
+{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome foliage colors"
+! rowspan="2" |Biome!! rowspan="2" |Color!! rowspan="2" |Colormap Coordinate!! colspan="6" |Renders
+|-
+!Oak Leaves!!Jungle Leaves!!Acacia Leaves!!Dark Oak Leaves!!Mangrove Leaves!!Vines
+|-
+|{{BiomeLink|Badlands}}|| rowspan="3" |{{color|#9E814D}}|| rowspan="3" |N/A|| rowspan="3" |[[File:Badlands Oak Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Jungle Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Acacia Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Dark Oak Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Mangrove Leaves.png|32px]]|| rowspan="3" |[[File:Badlands Vines.png|32px]]
+|-
+|{{BiomeLink|Eroded Badlands}}
+|-
+|{{BiomeLink|Wooded Badlands}}
+|-
+|{{BiomeLink|Cherry Grove}}||{{color|#B6DB61}}||N/A||[[File:Cherry Grove Oak Leaves.png|32px]]||[[File:Cherry Grove Jungle Leaves.png|32px]]||[[File:Cherry Grove Acacia Leaves.png|32px]]||[[File:Cherry Grove Dark Oak Leaves.png|32px]]|| [[File:Cherry Grove Mangrove Leaves.png|32px]]||[[File:Cherry Grove Vines.png|32px]]
+|-
+|{{BiomeLink|Desert}}|| rowspan="9" |{{color|#AEA42A}}|| rowspan="9" |(0, 255)|| rowspan="9" |[[File:Desert Oak Leaves.png|32px]]|| rowspan="9" |[[File:Desert Jungle Leaves.png|32px]]|| rowspan="9" |[[File:Desert Acacia Leaves.png|32px]]|| rowspan="9" |[[File:Desert Dark Oak Leaves.png|32px]]|| rowspan="9" |[[File:Desert Mangrove Leaves.png|32px]]|| rowspan="9" |[[File:Desert Vines.png|32px]]
+|-
+|{{BiomeLink|Savanna}}
+|-
+|{{BiomeLink|Savanna Plateau}}
+|-
+|{{BiomeLink|Windswept Savanna}}
+|-
+|{{BiomeLink|Nether Wastes}}
+|-
+|{{BiomeLink|Soul Sand Valley}}
+|-
+|{{BiomeLink|Crimson Forest}}
+|-
+|{{BiomeLink|Warped Forest}}
+|-
+|{{BiomeLink|Basalt Deltas}}
+|-
+|{{BiomeLink|Stony Peaks}}||{{color|#82AC1E}}||(0, 178)||[[File:Stony Peaks Oak Leaves.png|32px]]||[[File:Stony Peaks Jungle Leaves.png|32px]]||[[File:Stony Peaks Acacia Leaves.png|32px]]||[[File:Stony Peaks Dark Oak Leaves.png|32px]]||[[File:Stony Peaks Mangrove Leaves.png|32px]]||[[File:Stony Peaks Vines.png|32px]]
+|-
+|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#30BB0B}}|| rowspan="2" |(12,36)|| rowspan="2" |[[File:Jungle Oak Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Jungle Vines.png|32px]]
+|-
+|{{BiomeLink|Bamboo Jungle}}
+|-
+|{{BiomeLink|Sparse Jungle}}||{{color|#3EB80F}}||(12, 61)||[[File:Sparse Jungle Oak Leaves.png|32px]]||[[File:Sparse Jungle Jungle Leaves.png|32px]]||[[File:Sparse Jungle Acacia Leaves.png|32px]]||[[File:Sparse Jungle Dark Oak Leaves.png|32px]]||[[File:Sparse Jungle Mangrove Leaves.png|32px]]||[[File:Sparse Jungle Vines.png|32px]]
+|-
+|{{BiomeLink|Mushroom Fields}}||{{color|#2BBB0F}}||(25, 25)||[[File:Mushroom Fields Oak Leaves.png|32px]]||[[File:Mushroom Fields Jungle Leaves.png|32px]]||[[File:Mushroom Fields Acacia Leaves.png|32px]]||[[File:Mushroom Fields Dark Oak Leaves.png|32px]]||[[File:Mushroom Fields Mangrove Leaves.png|32px]]||[[File:Mushroom Fields Vines.png|32px]]
+|-
+|{{BiomeLink|Swamp}}||{{color|#6A7039}}||N/A||[[File:Swamp Oak Leaves.png|32px]]||[[File:Swamp Jungle Leaves.png|32px]]||[[File:Swamp Acacia Leaves.png|32px]]||[[File:Swamp Dark Oak Leaves.png|32px]]||[[File:Swamp Mangrove Leaves.png|32px]]||[[File:Swamp Vines.png|32px]]
+|-
+|{{BiomeLink|Plains}}|| rowspan="4" |{{color|#77AB2F}}|| rowspan="4" |(50, 173)|| rowspan="4" |[[File:Plains Oak Leaves.png|32px]]|| rowspan="4" |[[File:Plains Jungle Leaves.png|32px]]|| rowspan="4" |[[File:Plains Acacia Leaves.png|32px]]|| rowspan="4" |[[File:Plains Dark Oak Leaves.png|32px]]|| rowspan="4" |[[File:Plains Mangrove Leaves.png|32px]]|| rowspan="4" |[[File:Plains Vines.png|32px]]
+|-
+|{{BiomeLink|Sunflower Plains}}
+|-
+|{{BiomeLink|Beach}}
+|-
+|{{BiomeLink|Dripstone Caves}}
+|-
+|{{BiomeLink|Forest}}|| rowspan="3" |{{color|#59AE30}}|| rowspan="3" |(76, 112)|| rowspan="3" |[[File:Forest Oak Leaves.png|32px]]|| rowspan="3" |[[File:Forest Jungle Leaves.png|32px]]|| rowspan="3" |[[File:Forest Acacia Leaves.png|32px]]|| rowspan="3" |[[File:Forest Dark Oak Leaves.png|32px]]|| rowspan="3" |[[File:Forest Mangrove Leaves.png|32px]]|| rowspan="3" |[[File:Forest Vines.png|32px]]
+|-
+|{{BiomeLink|Flower Forest}}
+|-
+|{{BiomeLink|Dark Forest}}
+|-
+|{{BiomeLink|Birch Forest}}|| rowspan="2" |{{color|#6BA941}}|| rowspan="2" |(101, 163)|| rowspan="2" |[[File:Birch Forest Oak Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Birch Forest Vines.png|32px]]
+|-
+|{{BiomeLink|Old Growth Birch Forest}}
+|-
+|{{BiomeLink|Ocean}}|| rowspan="16" |{{color|#71A74D}}|| rowspan="16" |(127, 191)|| rowspan="16" |[[File:Oak Leaves.png|32px]]|| rowspan="16" |[[File:Jungle Leaves.png|32px]]|| rowspan="16" |[[File:Acacia Leaves.png|32px]]|| rowspan="16" |[[File:Dark Oak Leaves.png|32px]]|| rowspan="16" |[[File:Mangrove Leaves.png|32px]]|| rowspan="16" |[[File:Vines.png|32px]]
+|-
+|{{BiomeLink|Deep Ocean}}
+|-
+|{{BiomeLink|Warm Ocean}}
+|-
+|{{BiomeLink|Lukewarm Ocean}}
+|-
+|{{BiomeLink|Deep Lukewarm Ocean}}
+|-
+|{{BiomeLink|Cold Ocean}}
+|-
+|{{BiomeLink|Deep Cold Ocean}}
+|-
+|{{BiomeLink|Deep Frozen Ocean}}
+|-
+|{{BiomeLink|River}}
+|-
+|{{BiomeLink|Lush Caves}}
+|-
+|{{BiomeLink|The End}}
+|-
+|{{BiomeLink|Small End Islands}}
+|-
+|{{BiomeLink|End Barrens}}
+|-
+|{{BiomeLink|End Midlands}}
+|-
+|{{BiomeLink|End Highlands}}
+|-
+|{{BiomeLink|The Void}}
+|-
+|{{BiomeLink|Meadow}}||{{color|#63A948}}||(127, 152)||[[File:Meadow Oak Leaves.png|32px]]||[[File:Meadow Jungle Leaves.png|32px]]||[[File:Meadow Acacia Leaves.png|32px]]||[[File:Meadow Dark Oak Leaves.png|32px]]||[[File:Meadow Mangrove Leaves.png|32px]]||[[File:Meadow Vines.png|32px]]
+|-
+|{{BiomeLink|Old Growth Pine Taiga}}||{{color|#68A55F}}||(178, 193)||[[File:Old Growth Pine Taiga Oak Leaves.png|32px]]||[[File:Old Growth Pine Taiga Jungle Leaves.png|32px]]||[[File:Old Growth Pine Taiga Acacia Leaves.png|32px]]||[[File:Old Growth Pine Taiga Dark Oak Leaves.png|32px]]||[[File:Old Growth Pine Taiga Mangrove Leaves.png|32px]]||[[File:Old Growth Pine Taiga Vines.png|32px]]
+|-
+|{{BiomeLink|Taiga}}|| rowspan="2" |{{color|#68A464}}|| rowspan="2" |(191, 203)|| rowspan="2" |[[File:Taiga Oak Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Jungle Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Acacia Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Dark Oak Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Mangrove Leaves.png|32px]]|| rowspan="2" |[[File:Taiga Vines.png|32px]]
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}}
+|-
+|{{BiomeLink|Windswept Hills}}|| rowspan="4" |{{color|#6DA36B}}|| rowspan="4" |(203, 239)|| rowspan="4" |[[File:Windswept Hills Oak Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Jungle Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Acacia Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Dark Oak Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Mangrove Leaves.png|32px]]|| rowspan="4" |[[File:Windswept Hills Vines.png|32px]]
+|-
+|{{BiomeLink|Windswept Gravelly Hills}}
+|-
+|{{BiomeLink|Windswept Forest}}
+|-
+|{{BiomeLink|Stony Shore}}
+|-
+|{{BiomeLink|Snowy Beach}}||{{color|#64A278}}||(242, 251)||[[File:Snowy Beach Oak Leaves.png|32px]]||[[File:Snowy Beach Jungle Leaves.png|32px]]||[[File:Snowy Beach Acacia Leaves.png|32px]]||[[File:Snowy Beach Dark Oak Leaves.png|32px]]||[[File:Snowy Beach Mangrove Leaves.png|32px]]||[[File:Snowy Beach Vines.png|32px]]
+|-
+|{{BiomeLink|Snowy Plains}}|| rowspan="9" |{{color|#60A17B}}|| rowspan="9" |(255, 255)|| rowspan="9" |[[File:Snowy Plains Oak Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Jungle Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Acacia Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Dark Oak Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Mangrove Leaves.png|32px]]|| rowspan="9" |[[File:Snowy Plains Vines.png|32px]]
+|-
+|{{BiomeLink|Ice Spikes}}
+|-
+|{{BiomeLink|Snowy Taiga}}
+|-
+|{{BiomeLink|Frozen Ocean}}
+|-
+|{{BiomeLink|Frozen River}}
+|-
+|{{BiomeLink|Grove}}
+|-
+|{{BiomeLink|Snowy Slopes}}
+|-
+|{{BiomeLink|Frozen Peaks}}
+|-
+|{{BiomeLink|Jagged Peaks}}
+|}
+
+===Water colors===
+These colors apply only to water, and not to its particles.[{{bug|MC-129794}}]
+
+{| class="wikitable sortable" style="text-align:center" data-description="Java Edition biome water colors"
+|-
+! rowspan="2" |Biome!! rowspan="2" |Color!! colspan="2" |Renders
+|-
+!Water!!Cauldron
+|-
+|{{BiomeLink|Badlands}}|| rowspan="49" |{{color|#3F76E4}}|| rowspan="49" |[[File:Plains Water JE.png|32px]]|| rowspan="49" |[[File:Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Bamboo Jungle}}
+|-
+|{{BiomeLink|Basalt Deltas}}
+|-
+|{{BiomeLink|Beach}}
+|-
+|{{BiomeLink|Birch Forest}}
+|-
+|{{BiomeLink|Crimson Forest}}
+|-
+|{{BiomeLink|Dark Forest}}
+|-
+|{{BiomeLink|Deep Dark}}
+|-
+|{{BiomeLink|Deep Ocean}}
+|-
+|{{BiomeLink|Desert}}
+|-
+|{{BiomeLink|Dripstone Caves}}
+|-
+|{{BiomeLink|End Barrens}}
+|-
+|{{BiomeLink|End Midlands}}
+|-
+|{{BiomeLink|Eroded Badlands}}
+|-
+|{{BiomeLink|Flower Forest}}
+|-
+|{{BiomeLink|Forest}}
+|-
+|{{BiomeLink|Frozen Peaks}}
+|-
+|{{BiomeLink|Grove}}
+|-
+|{{BiomeLink|Ice Spikes}}
+|-
+|{{BiomeLink|Jagged Peaks}}
+|-
+|{{BiomeLink|Jungle}}
+|-
+|{{BiomeLink|Lush Caves}}
+|-
+|{{BiomeLink|Mushroom Fields}}
+|-
+|{{BiomeLink|Nether Wastes}}
+|-
+|{{BiomeLink|Ocean}}
+|-
+|{{BiomeLink|Old Growth Birch Forest}}
+|-
+|{{BiomeLink|Old Growth Pine Taiga}}
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}}
+|-
+|{{BiomeLink|Plains}}
+|-
+|{{BiomeLink|River}}
+|-
+|{{BiomeLink|Savanna Plateau}}
+|-
+|{{BiomeLink|Savanna}}
+|-
+|{{BiomeLink|Small End Islands}}
+|-
+|{{BiomeLink|Snowy Plains}}
+|-
+|{{BiomeLink|Snowy Slopes}}
+|-
+|{{BiomeLink|Soul Sand Valley}}
+|-
+|{{BiomeLink|Sparse Jungle}}
+|-
+|{{BiomeLink|Stony Peaks}}
+|-
+|{{BiomeLink|Stony Shore}}
+|-
+|{{BiomeLink|Sunflower Plains}}
+|-
+|{{BiomeLink|Taiga}}
+|-
+|{{BiomeLink|The End}}
+|-
+|{{BiomeLink|The Void}}
+|-
+|{{BiomeLink|Warped Forest}}
+|-
+|{{BiomeLink|Windswept Forest}}
+|-
+|{{BiomeLink|Windswept Gravelly Hills}}
+|-
+|{{BiomeLink|Windswept Hills}}
+|-
+|{{BiomeLink|Windswept Savanna}}
+|-
+|{{BiomeLink|Wooded Badlands}}
+|-
+|{{BiomeLink|Cold Ocean}}|| rowspan="4" |{{color|#3D57D6}}|| rowspan="4" |[[File:Cold Ocean Water JE.png|32px]]|| rowspan="4" |[[File:Cold Ocean Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Deep Cold Ocean}}
+|-
+|{{BiomeLink|Snowy Taiga}}
+|-
+|{{BiomeLink|Snowy Beach}}
+|-
+|{{BiomeLink|Frozen Ocean}}|| rowspan="3" 3 |{{color|#3938C9}}|| rowspan="3" 3 |[[File:Frozen Ocean Water JE.png|32px]]|| rowspan="3" 3 |[[File:Frozen Ocean Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Deep Frozen Ocean}}
+|-
+|{{BiomeLink|Frozen River}}
+|-
+|{{BiomeLink|Lukewarm Ocean}}|| rowspan="2" |{{color|#45ADF2}}|| rowspan="2" |[[File:Lukewarm Ocean Water JE.png|32px]]|| rowspan="2" |[[File:Lukewarm Ocean Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Deep Lukewarm Ocean}}
+|-
+|{{BiomeLink|Swamp}}||{{color|#617B64}}||[[File:Swamp Water.png|32px]]||[[File:Swamp Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||[[File:Warm Ocean Water JE.png|32px]]||[[File:Warm Ocean Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||[[File:Meadow Water.png|32px]]||[[File:Meadow Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||[[File:Mangrove Swamp Water.png|32px]]||[[File:Mangrove Swamp Water Cauldron.png|32px]]
+|-
+|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]||[[File:Cherry Grove Water Cauldron.png|32px]]
+|}
+
+=={{el|be}}==
+{{info needed section|check to see if anything has been missed}}
+
+===Grass colors===
+{{section needed|apparently exists on other pages already, just needs copied over}}
+
+===Foliage colors===
+{{section needed|apparently exists on other pages already, just needs copied over}}
+
+===Water colors===
+{{cleanup|relocate Water Fog Color and Distance to [[Fog]]}}
+{| class="wikitable" style="text-align:center" data-description="Water Color in Bedrock Edition"
+!Biome!!Water Surface Color!!Water Fog Color!!Water Fog Distance!!Render
+|-
+|{{BiomeLink|Plains}}|| rowspan="2" |{{color|#44AFF5}}|| rowspan="2" |{{color|#44AFF5}}|| rowspan="2" |-|| rowspan="2" |[[File:Plains Water.png|32px]]
+|-
+|{{BiomeLink|Sunflower Plains}}
+|-
+|{{BiomeLink|Desert}}||{{color|#32A598}}||{{color|#32A598}}||-||[[File:Desert Water.png|32px]]
+|-
+|{{BiomeLink|Windswept Hills}}||{{color|#007BF7}}||{{color|#007BF7}}||-||[[File:Mountains Water.png|32px]]
+|-
+|{{BiomeLink|Forest}}||{{color|#1E97F2}}||{{color|#1E97F2}}||-||[[File:Forest Water.png|32px]]
+|-
+|{{BiomeLink|Flower Forest}}||{{color|#20A3CC}}||{{color|#20A3CC}}||-||[[File:Flower Forest Water.png|32px]]
+|-
+|{{BiomeLink|Taiga}}||{{color|#287082}}||{{color|#287082}}||-||[[File:Taiga Water.png|32px]]
+|-
+|{{BiomeLink|Taiga Mountains}}||{{color|#1E6B82}}||{{color|#1E6B82}}||-||[[File:Taiga Mountains Water.png|32px]]
+|-
+|{{BiomeLink|Swamp}}||{{color|#4C6559}}||{{color|#4C6559}}||8||[[File:Swamp Water.png|32px]]
+|-
+|{{BiomeLink|Swamp Hills}}||{{color|#4C6156}}||{{color|#4C6156}}||8||[[File:Swamp Hills Water.png|32px]]
+|-
+|{{BiomeLink|River}}||{{color|#0084FF}}||{{color|#0084FF}}||30||[[File:River Water.png|32px]]
+|-
+|{{BiomeLink|Nether Wastes}}|| rowspan="4" |{{color|#905957}}|| rowspan="4" |{{color|#905957}}|| rowspan="4" |-|| rowspan="4" |[[File:Nether Water.png|32px]]
+|-
+|{{BiomeLink|Crimson Forest}}
+|-
+|{{BiomeLink|Warped Forest}}
+|-
+|{{BiomeLink|Soul Sand Valley}}
+|-
+|{{BiomeLink|The End}}||{{color|#62529E}}||{{color|#62529E}}||-||[[File:The End Water.png|32px]]
+|-
+|{{BiomeLink|Frozen River}}||{{color|#185390}}||{{color|#185390}}||20||[[File:Frozen River Water.png|32px]]
+|-
+|{{BiomeLink|Snowy Plains}}|| rowspan="2" |{{color|#14559B}}|| rowspan="2" |{{color|#14559B}}|| rowspan="2" |-|| rowspan="2" |[[File:Ice Spikes Water.png|32px]]
+|-
+|{{BiomeLink|Ice Spikes}}
+|-
+|{{BiomeLink|Snowy Mountains}}||{{color|#1156A7}}||{{color|#1156A7}}||-||[[File:Snowy Mountains Water.png|32px]]
+|-
+|{{BiomeLink|Mushroom Fields}}||{{color|#8A8997}}||{{color|#8A8997}}||-||[[File:Mushroom Fields Water.png|32px]]
+|-
+|{{BiomeLink|Mushroom Field Shore}}||{{color|#818193}}||{{color|#818193}}||-||[[File:Mushroom Field Shore Water.png|32px]]
+|-
+|{{BiomeLink|Beach}}||{{color|#157CAB}}||{{color|#157CAB}}||60||[[File:Beach Water.png|32px]]
+|-
+|{{BiomeLink|Desert Hills}}||{{color|#1A7AA1}}||{{color|#1A7AA1}}||-||[[File:Desert Hills Water.png|32px]]
+|-
+|{{BiomeLink|Wooded Hills}}||{{color|#056BD1}}||{{color|#056BD1}}||-||[[File:Wooded Hills Water.png|32px]]
+|-
+|{{BiomeLink|Taiga Hills}}||{{color|#236583}}||{{color|#236583}}||-||[[File:Taiga Hills Water.png|32px]]
+|-
+|{{BiomeLink|Mountain Edge}}||{{color|#045CD5}}||{{color|#045CD5}}||-||[[File:Mountain Edge Water.png|32px]]
+|-
+|{{BiomeLink|Jungle}}|| rowspan="2" |{{color|#14A2C5}}|| rowspan="2" |{{color|#14A2C5}}|| rowspan="2" |-|| rowspan="2" |[[File:Jungle Water.png|32px]]
+|-
+|{{BiomeLink|Bamboo Jungle}}
+|-
+|{{BiomeLink|Jungle Hills}}|| rowspan="3" |{{color|#1B9ED8}}|| rowspan="3" |{{color|#1B9ED8}}|| rowspan="3" |-|| rowspan="3" |[[File:Jungle Hills Water.png|32px]]
+|-
+|{{BiomeLink|Modified Jungle}}
+|-
+|{{BiomeLink|Bamboo Jungle Hills}}
+|-
+|{{BiomeLink|Sparse Jungle}}|| rowspan="2" |{{color|#0D8AE3}}|| rowspan="2" |{{color|#0D8AE3}}|| rowspan="2" |-|| rowspan="2" |[[File:Jungle Edge Water.png|32px]]
+|-
+|{{BiomeLink|Modified Jungle Edge}}
+|-
+|{{BiomeLink|Stony Shore}}||{{color|#0D67BB}}||{{color|#0D67BB}}||-||[[File:Stone Shore Water.png|32px]]
+|-
+|{{BiomeLink|Snowy Beach}}||{{color|#1463A5}}||{{color|#1463A5}}||50||[[File:Snowy Beach Water.png|32px]]
+|-
+|{{BiomeLink|Birch Forest}}||{{color|#0677CE}}||{{color|#0677CE}}||-||[[File:Birch Forest Water.png|32px]]
+|-
+|{{BiomeLink|Birch Forest Hills}}||{{color|#0A74C4}}||{{color|#0A74C4}}||-||[[File:Birch Forest Hills Water.png|32px]]
+|-
+|{{BiomeLink|Dark Forest}}||{{color|#3B6CD1}}||{{color|#3B6CD1}}||-||[[File:Dark Forest Water.png|32px]]
+|-
+|{{BiomeLink|Snowy Taiga}}|| rowspan="2" |{{color|#205E83}}|| rowspan="2" |{{color|#205E83}}|| rowspan="2" |-|| rowspan="2" |[[File:Snowy Taiga Water.png|32px]]
+|-
+|{{BiomeLink|Snowy Taiga Mountains}}
+|-
+|{{BiomeLink|Snowy Taiga Hills}}||{{color|#245B78}}||{{color|#245B78}}||-||[[File:Snowy Taiga Hills Water.png|32px]]
+|-
+|{{BiomeLink|Old Growth Pine Taiga}}|| rowspan="2" |{{color|#2D6D77}}|| rowspan="2" |{{color|#2D6D77}}|| rowspan="2" |-|| rowspan="2" |[[File:Giant Tree Taiga Water.png|32px]]
+|-
+|{{BiomeLink|Old Growth Spruce Taiga}}
+|-
+|{{BiomeLink|Giant Spruce Taiga Hills}}
+|-
+|{{BiomeLink|Giant Tree Taiga Hills}}||{{color|#286378}}||{{color|#286378}}||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
+|-
+|{{BiomeLink|Windswept Forest}}|| rowspan="3" |{{color|#0E63AB}}|| rowspan="3" |{{color|#0E63AB}}|| rowspan="3" |-|| rowspan="3" |[[File:Wooded Mountains Water.png|32px]]
+|-
+|{{BiomeLink|Windswept Gravelly Hills}}
+|-
+|{{BiomeLink|Gravelly Mountains|id=modified-gravelly-mountains|Gravelly Mountains+|text=Gravelly Mountains+}}
+|-
+|{{BiomeLink|Savanna}}||{{color|#2C8B9C}}||{{color|#2C8B9C}}||-||[[File:Savanna Water.png|32px]]
+|-
+|{{BiomeLink|Windswept Savanna}}|| rowspan="2" |{{color|#2590A8}}|| rowspan="2" |{{color|#2590A8}}|| rowspan="2" |-|| rowspan="2" |[[File:Savanna Plateau Water.png|32px]]
+|-
+|{{BiomeLink|Savanna Plateau}}
+|-
+|{{BiomeLink|Badlands}}||{{color|#4E7F81}}||{{color|#4E7F81}}||-||[[File:Badlands Water.png|32px]]
+|-
+|{{BiomeLink|Eroded Badlands}}|| rowspan="2" |{{color|#497F99}}|| rowspan="2" |{{color|#497F99}}|| rowspan="2" |-|| rowspan="2" |[[File:Eroded Badlands Water.png|32px]]
+|-
+|{{BiomeLink|Wooded Badlands}}
+|-
+|{{BiomeLink|Badlands Plateau}}|| rowspan="2" |{{color|#55809E}}|| rowspan="2" |{{color|#55809E}}|| rowspan="2" |-|| rowspan="2" |[[File:Badlands Plateau Water.png|32px]]
+|-
+|{{BiomeLink|Modified Badlands Plateau}}
+|-
+|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#3A7A6A}}||-||[[File:Mangrove Swamp Water.png|32px]]
+|-
+|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||-||[[File:Cherry Grove Water.png|32px]]
+|-
+|{{BiomeLink|Ocean}}||{{color|#1787D4}}||{{color|#1165B0}}||60||[[File:Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Deep Ocean}}||{{color|#1787D4}}||{{color|#1463A5}}||60||[[File:Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Warm Ocean}}||{{color|#02B0E5}}||{{color|#0289D5}}||60||[[File:Warm Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}||{{color|#02B0E5}}||{{color|#0686CA}}||60||[[File:Warm Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Lukewarm Ocean}}||{{color|#0D96DB}}||{{color|#0A74C4}}||60||[[File:Lukewarm Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}||{{color|#0D96DB}}||{{color|#0E72B9}}||60||[[File:Lukewarm Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Cold Ocean}}||{{color|#2080C9}}||{{color|#14559B}}||60||[[File:Cold Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}||{{color|#2080C9}}||{{color|#185390}}||60||[[File:Cold Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Frozen Ocean}}||{{color|#2570B5}}||{{color|#174985}}||60||[[File:Frozen Ocean Water.png|32px]]
+|-
+|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}||{{color|#2570B5}}||{{color|#1A4879}}||60||[[File:Frozen Ocean Water.png|32px]]
+|-
+|Default (Biome not listed above)||{{color|#44AFF5}}||{{color|#44AFF5}}||15||[[File:Water.png|32px]]
+|}
+
+==History==
+{{info needed section|
+* For biomes that existed in 1.6.4 excluding swamps, did their colors change in 1.7.2? Currently assuming that they stayed the same - please notify of any found changes
+* Assorted bugs to maybe document: {{bug|MC-47598}}, {{bug|MC-2075}}, {{bug|MC-6742}}, {{bug|MC-20944}}, {{bug|MC-30630}}, {{bug|MC-47796}}
+* Research the phenomenon shown in [[:File:Frozen ocean color difference.png]], when it was added and removed, and if any other biomes are affected
+* Many images are already uploaded but must be added to this section - I need to figure it out
+* Bedrock Editions swamp color before [[Update Aquatic]]
+* Minecraft 2.0 did in fact use a color on a single texture to create the different tinted glass colors
+* Possibly potion cauldrons in b1.9-pre2? They appeared to use colored lava
+* colors associated with biomes removed in 1.18}}
+{{HistoryTable
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.2.0|dev=preview|[[File:Grass Block JE3.png|32px]] [[File:Snowy Grass Block (without snow) JE2.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] The top texture of grass blocks and snowy grass blocks and texture of leaves has been changed.
+|The texture are now grayscale and are affected by biome colors. For each biome, there are several shades and a total number of unique colors is 4662 for grass and 6567 for leaves (if change every pixel in grass.png and foliage to unique color that total number of unique colors is 32 896 for grass and 32 896 for leaves).}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.2|Added birch leaves and spruce leaves, which use a constant color regardless of biome.}}
+|{{HistoryLine||1.3|[[File:Redstone tints old.png]] [[Redstone wire]] now uses a system of colors in order to display a different color for each power level, rather than rendering everything which was on at full brightness.}}
+|{{HistoryLine||1.5|[[File:Redstone tints.png]] The colors used by redstone wire have changed for unpowered redstone wire, from {{color|#000000}} to {{color|#4B0000}}.
+|[[File:Grass Block JE4.png|32px]] The model of grass blocks now use overlay texture on side faces when "Graphics: Fancy" is set in [[options]]. The texture is grayscale and is affected by biome colors.
+|[[File:Grass Block JE3.png|32px]] Grass blocks use old model when "Graphics: Fast" is set in options.}}
+|{{HistoryLine||1.6|dev=Test Build 3|Added [[grass]] and [[fern]]s, which are affected by biome coloring.}}
+|{{HistoryLine||1.8|dev=Pre-release|Added [[vines]], which are affected by biome coloring.
+|Major changes to biomes have resulted in major changes to the colors used.
+|[[File:Stem tints.png]] Added [[pumpkin stem]]s and [[melon stem]]s, which use a gray texture that is afterward colored depending on age from 1-7.
+|[[File:Stem tints extreme.png]] Stems with ages 8-15, which are normally inaccessible, are also colored. The reason for these colors is the calculation of the RGB color values overlap in the game's code.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Lily Pad JE1 BE1.png|32px]] Added [[lily pad]]s, which use a constant color of {{color|#208030}}.
+|Water in swamps is now colored with {{color|#E0FF70}}, which mixes with the blue texture.
+|The swamp grass and foliage colors has been changed to hard-coded colors {{color|#5C694E}} and {{color|#496137}}.}}
+|{{HistoryLine||1.1|dev=12w01a|[[File:Water JE11.png|32px]] [[File:Swamp Water JE2.png|32px]] The water color in swamps (right) has changed to {{color|#E0FFAE}}. Uncolored water to its left for comparison.}}
+|{{HistoryLine||1.2.1|dev=12w03a|Added jungle leaves, using the same colors as oak leaves.}}
+|{{HistoryLine||1.4.2|dev=12w34a|Added potted ferns, which are biome affected.}}
+|{{HistoryLine||1.5|dev=13w10a|Values of the tall grass block higher than usually obtainable ([[shrub]]) now use the dead bush texture, although colored like others. See [[Block colors/Removed blocks and biomes#Green shrubs]] for a full list.}}
+|{{HistoryLine||1.7.2|dev=13w36a|New biomes, new colors and color related mechanics. The biomes added should probably be listed here, though, and some of those green shrubs above moved here.
+|[[File:Swamp Grass Block JE3.png|32px]] [[File:Swamp Grass JE3.png|32px]] [[File:Swamp Fern JE3.png|32px]] [[File:Swamp Potted Fern JE2.png|32px]] [[File:Swamp Green Shrub.png|32px]] [[File:Swamp Leaves JE3.png|32px]] [[File:Swamp Jungle Leaves JE2.png|32px]] [[File:Swamp Vines JE3.png|32px]] [[File:Swamp Grass Block (Cold) JE3.png|32px]] [[File:Swamp Grass (Cold) JE3.png|32px]] [[File:Swamp Fern (Cold) JE3.png|32px]] [[File:Swamp Potted Fern (Cold) JE2.png|32px]] [[File:Swamp Green Shrub (Cold).png|32px]] Swamps now use two different colors depending on temperature.
+|Sugar cane is now biome colored.
+|Unintentionally added potted grass and potted green shrubs, which change color depending on biome. See [[Block colors/Removed blocks and biomes#Potted grass and green shrubs]] for a full list.}}
+|{{HistoryLine|||dev=13w43a|Added acacia and dark oak leaves, which are colored by biome.}}
+|{{HistoryLine||1.8|dev=14w06a|Flower pots now render a lot of the blocks that can be placed inside of them via NBT data. Among the now rendered are potted grass blocks (appearing as colored dirt) and potted leaves, which change color depending on the biome. See [[Block colors/Removed blocks and biomes#Potted leaves and vines]] for a full list.
+|[[File:Birch Tinted Potted Leaves.png|32px]] [[File:Birch Tinted Potted Spruce Leaves.png|32px]] [[File:Birch Tinted Potted Jungle Leaves.png|32px]] [[File:Spruce Tinted Potted Leaves.png|32px]] [[File:Spruce Tinted Potted Spruce Leaves.png|32px]] [[File:Spruce Tinted Potted Jungle Leaves.png|32px]] Similarly to the data values used for tall grass, any of the leaves can be given either the predefined birch color or spruce color by modifying the data values accordingly.}}
+|{{HistoryLine|||dev=14w06b|[[File:Potted Lily Pad.png|32px]] [[File:Potted Water.png|32px]] [[File:Swamp Potted Water.png|32px]] Potted vines, potted lily pads and potted water (uncolored left, swamp right) now also appear and are colored. See [[Block colors/Removed blocks and biomes#Potted leaves and vines]] for a full list of vines.}}
+|{{HistoryLine|||dev=14w10a|[[File:Badlands Grass Block 14w10a.png|32px]] [[File:Desert Grass Block 14w10a.png|32px]] [[File:Jungle Grass Block 14w10a.png|32px]] [[File:Jungle Edge Grass Block 14w10a.png|32px]] [[File:Forest Grass Block 14w10a.png|32px]] [[File:Birch Forest Grass Block 14w10a.png|32px]] [[File:Dark Forest Grass Block 14w10a.png|32px]] [[File:Swamp Grass Block 14w10a.png|32px]] [[File:Swamp Grass Block (Cold) 14w10a.png|32px]] [[File:Plains Grass Block 14w10a.png|32px]] [[File:Ocean Grass Block 14w10a.png|32px]] [[File:Mushroom Fields Grass Block 14w10a.png|32px]] [[File:Mountains Grass Block 14w10a.png|32px]] [[File:Snowy Beach Grass Block 14w10a.png|32px]] [[File:Giant Tree Taiga Grass Block 14w10a.png|32px]] [[File:Taiga Grass Block 14w10a.png|32px]] [[File:Snowy Tundra Grass Block 14w10a.png|32px]] The dirt on the sides of grass blocks is now also colored by biome.[{{bug|MC-50222}}]
+|Shrubs now appear as missing texture cubes which are not colored.}}
+|{{HistoryLine|||dev=14w10b|The sides of grass blocks are no longer colored.}}
+|{{HistoryLine|||dev=14w17a|All nonstandard potted objects no longer render in flower pots.}}
+|{{HistoryLine||1.13|dev=18w15a|Added the Biome Blending option.
+|Water now utilizes colors more extensively, with its texture being gray by default like other blocks and then colored as necessary.
+|[[File:Water.png|32px]] [[File:Swamp Water JE.png|32px]] The color used by swamp water has changed, and normal water now uses a non-blank color.
+|[[File:Swamp Hills Water 18w15a.png|32px]] The color for Swamp Hills has not changed, resulting in the {{color|#E0FFAE}} color intended to be mixed with the usual blue water being accidentally applied directly to a gray texture, resulting in chlorine-colored water.[{{bug|MC-128558}}]
+|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added colors for new ocean temperatures.
+|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except the bottom face. This is linked to new biome coloring for water.[{{bug|MC-128233}}]}}
+|{{HistoryLine|||dev=18w16a|Lava is no longer biome colored.}}
+|{{HistoryLine|||dev=18w20b|[[File:Water Cauldron JE6.png|32px]] [[File:Swamp Water Cauldron JE1.png|32px]] [[File:Swamp Hills Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] [[Cauldron]]s now color contained water respective of biome.}}
+|{{HistoryLine|||dev=pre3|[[File:Swamp Water JE.png|32px]] [[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same water color as regular [[swamp]]s.}}
+|{{HistoryLine||1.15|dev=19w45a|Grass and foliage colors no longer change alongside shifts in temperature, with the exception of swamps as defined previously.}}
+|{{HistoryLine||?|Snowy taigas now have a more appropiate water color.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Grass Block BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] Added grass block, oak, birch and spruce leaves, all colored with {{color|#339933}}.}}
+|{{HistoryLine||v0.3.2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE3.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] The colors of oak, birch and spruce leaves have been changed to {{color|#48B518}}, {{color|#80A755}} and {{color|#619961}}.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Grass Block BE4.png|32px]] The top texture of the grass block in block form is now colored with {{color|#87CD49}}.}}
+|{{HistoryLine||v0.9.0|dev=build 1|[[File:Grass Block JE6 BE5.png|32px]] The top texture in block form now colored with biome colors. The side texture has been changed to various pre-colored textures dependent by biome.}}
+}}
+
+==References==
+{{reflist}}
+
+[[ja:ブロックの色]]
+[[lzh:塊方之色]]
+[[zh:方块颜色]]
diff --git a/wiki_backup/Block of Copper#Scraping.txt b/wiki_backup/Block of Copper#Scraping.txt
new file mode 100644
index 0000000..222ad44
--- /dev/null
+++ b/wiki_backup/Block of Copper#Scraping.txt
@@ -0,0 +1,309 @@
+{{About|the mineral block|other uses|Copper}}
+{{Infobox block
+| group = Unoxidized
+| group2 = Exposed
+| group3 = Weathered
+| group4 = Oxidized
+| 1-1 = Block of Copper.png
+| 2-1 = Exposed Copper.png
+| 3-1 = Weathered Copper.png
+| 4-1 = Oxidized Copper.png
+| invimage = Block of Copper
+| invimage2 = Exposed Copper
+| invimage3 = Weathered Copper
+| invimage4 = Oxidized Copper
+| invimage5 = Waxed Block of Copper
+| invimage6 = Waxed Exposed Copper
+| invimage7 = Waxed Weathered Copper
+| invimage8 = Waxed Oxidized Copper
+| transparent = No
+| light = No
+| tool = Stone Pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
+
+== Obtaining ==
+=== Breaking ===
+Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
+{{breaking row
+|Block of Copper
+|sprite=all-copper-blocks
+|Pickaxe
+|Stone
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A1=Copper Ingot
+|A2=Copper Ingot
+|A3=Copper Ingot
+|B1=Copper Ingot
+|B2=Copper Ingot
+|B3=Copper Ingot
+|C1=Copper Ingot
+|C2=Copper Ingot
+|C3=Copper Ingot
+|Output=Block of Copper
+|type=Building block
+}}
+{{Crafting
+|Matching Unwaxed Block of Copper
+|Honeycomb
+|Output=Matching Waxed Block of Copper
+|type=Building block
+|foot=1
+}}
+
+=== Waxing ===
+Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
+
+=== Scraping ===
+{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
+
+Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.[{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}]
+
+=== Lightning strike ===
+Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
+
+== Usage ==
+Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
+
+=== Crafting ingredient ===
+{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
+
+=== Stonecutting ===
+{{Stonecutting
+|head=1
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
+|foot=1
+}}
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
+
+As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Copper}}
+
+=== Unique ===
+{{/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Copper
+|spritetype=block
+|nameid=copper_block
+|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|displayname=Exposed Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=exposed_copper}}
+{{ID table
+|displayname=Weathered Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=weathered_copper}}
+{{ID table
+|displayname=Oxidized Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=oxidized_copper}}
+{{ID table
+|displayname=Waxed Block of Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_copper_block}}
+{{ID table
+|displayname=Waxed Exposed Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_exposed_copper}}
+{{ID table
+|displayname=Waxed Weathered Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_weathered_copper}}
+{{ID table
+|displayname=Waxed Oxidized Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_oxidized_copper
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showforms=y
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Block of Copper
+|spritetype=block
+|nameid=copper_block
+|id=595}}
+{{ID table2
+|displayname=Exposed Copper
+|spritetype=block
+|nameid=exposed_copper
+|id=596}}
+{{ID table2
+|displayname=Weathered Copper
+|spritetype=block
+|nameid=weathered_copper
+|id=597}}
+{{ID table2
+|displayname=Oxidized Copper
+|spritetype=block
+|nameid=oxidized_copper
+|id=598}}
+{{ID table2
+|displayname=Waxed Block of Copper
+|spritetype=block
+|nameid=waxed_copper
+|id=599}}
+{{ID table2
+|displayname=Waxed Exposed Copper
+|spritetype=block
+|nameid=waxed_exposed_copper
+|id=600}}
+{{ID table2
+|displayname=Waxed Weathered Copper
+|spritetype=block
+|nameid=waxed_weathered_copper
+|id=601}}
+{{ID table2
+|displayname=Waxed Oxidized Copper
+|spritename=oxidized-copper
+|spritetype=block
+|nameid=waxed_oxidized_copper
+|id=701
+|foot=1}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements ==
+{{load advancements|Wax on;Wax off}}
+
+== Video ==
+{{yt|tQSI8Sd0B4Y}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
+|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
+|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
+|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
+|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
+|Weathering now relies on [[random tick]]s.}}
+|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
+|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
+|Honeycomb in a dispenser now waxes blocks of copper.
+|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
+|Lightning striking copper now cleans its oxidation.
+|Waxed blocks of copper can be crafted into 4 copper ingots.}}
+|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
+|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
+|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
+|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
+|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
+|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
+|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
+|Waxed blocks of copper can now be cut in a stonecutter.
+|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
+|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
+|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
+|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
+|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
+|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
+|Added sounds for scraping off wax and oxidization.}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
+|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
+}}
+
+== Gallery ==
+=== Screenshots ===
+
+Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
+Wax removed from a block of copper.png|Removing wax from a block of copper.
+Copper Leak.jpg
+Copper Unoxidized.jpg
+Copper Oxidized.jpg
+All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
+
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{Reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox blocks|Building}}
+
+[[Category:Ore]]
+[[Category:Manufactured blocks]]
+[[Category:Compacted blocks]]
+
+[[de:Kupferblock]]
+[[es:Bloque de cobre]]
+[[fr:Bloc de cuivre]]
+[[it:Blocco di rame]]
+[[ja:銅ブロック]]
+[[ko:구리 블록]]
+[[lzh:銅塊]]
+[[pl:Blok miedzi]]
+[[pt:Bloco de cobre]]
+[[ru:Медный блок]]
+[[zh:铜块]]
diff --git a/wiki_backup/Block of Copper#Waxing.txt b/wiki_backup/Block of Copper#Waxing.txt
new file mode 100644
index 0000000..222ad44
--- /dev/null
+++ b/wiki_backup/Block of Copper#Waxing.txt
@@ -0,0 +1,309 @@
+{{About|the mineral block|other uses|Copper}}
+{{Infobox block
+| group = Unoxidized
+| group2 = Exposed
+| group3 = Weathered
+| group4 = Oxidized
+| 1-1 = Block of Copper.png
+| 2-1 = Exposed Copper.png
+| 3-1 = Weathered Copper.png
+| 4-1 = Oxidized Copper.png
+| invimage = Block of Copper
+| invimage2 = Exposed Copper
+| invimage3 = Weathered Copper
+| invimage4 = Oxidized Copper
+| invimage5 = Waxed Block of Copper
+| invimage6 = Waxed Exposed Copper
+| invimage7 = Waxed Weathered Copper
+| invimage8 = Waxed Oxidized Copper
+| transparent = No
+| light = No
+| tool = Stone Pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
+
+== Obtaining ==
+=== Breaking ===
+Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
+{{breaking row
+|Block of Copper
+|sprite=all-copper-blocks
+|Pickaxe
+|Stone
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A1=Copper Ingot
+|A2=Copper Ingot
+|A3=Copper Ingot
+|B1=Copper Ingot
+|B2=Copper Ingot
+|B3=Copper Ingot
+|C1=Copper Ingot
+|C2=Copper Ingot
+|C3=Copper Ingot
+|Output=Block of Copper
+|type=Building block
+}}
+{{Crafting
+|Matching Unwaxed Block of Copper
+|Honeycomb
+|Output=Matching Waxed Block of Copper
+|type=Building block
+|foot=1
+}}
+
+=== Waxing ===
+Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
+
+=== Scraping ===
+{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
+
+Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.[{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}]
+
+=== Lightning strike ===
+Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
+
+== Usage ==
+Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
+
+=== Crafting ingredient ===
+{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
+
+=== Stonecutting ===
+{{Stonecutting
+|head=1
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
+}}
+{{Stonecutting
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
+|foot=1
+}}
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
+
+As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Copper}}
+
+=== Unique ===
+{{/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Copper
+|spritetype=block
+|nameid=copper_block
+|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|displayname=Exposed Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=exposed_copper}}
+{{ID table
+|displayname=Weathered Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=weathered_copper}}
+{{ID table
+|displayname=Oxidized Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=oxidized_copper}}
+{{ID table
+|displayname=Waxed Block of Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_copper_block}}
+{{ID table
+|displayname=Waxed Exposed Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_exposed_copper}}
+{{ID table
+|displayname=Waxed Weathered Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_weathered_copper}}
+{{ID table
+|displayname=Waxed Oxidized Copper
+|blocktags=mineable/pickaxe, needs_stone_tool
+|spritetype=block
+|nameid=waxed_oxidized_copper
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showforms=y
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Block of Copper
+|spritetype=block
+|nameid=copper_block
+|id=595}}
+{{ID table2
+|displayname=Exposed Copper
+|spritetype=block
+|nameid=exposed_copper
+|id=596}}
+{{ID table2
+|displayname=Weathered Copper
+|spritetype=block
+|nameid=weathered_copper
+|id=597}}
+{{ID table2
+|displayname=Oxidized Copper
+|spritetype=block
+|nameid=oxidized_copper
+|id=598}}
+{{ID table2
+|displayname=Waxed Block of Copper
+|spritetype=block
+|nameid=waxed_copper
+|id=599}}
+{{ID table2
+|displayname=Waxed Exposed Copper
+|spritetype=block
+|nameid=waxed_exposed_copper
+|id=600}}
+{{ID table2
+|displayname=Waxed Weathered Copper
+|spritetype=block
+|nameid=waxed_weathered_copper
+|id=601}}
+{{ID table2
+|displayname=Waxed Oxidized Copper
+|spritename=oxidized-copper
+|spritetype=block
+|nameid=waxed_oxidized_copper
+|id=701
+|foot=1}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements ==
+{{load advancements|Wax on;Wax off}}
+
+== Video ==
+{{yt|tQSI8Sd0B4Y}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
+|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
+|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
+|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
+|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
+|Weathering now relies on [[random tick]]s.}}
+|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
+|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
+|Honeycomb in a dispenser now waxes blocks of copper.
+|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
+|Lightning striking copper now cleans its oxidation.
+|Waxed blocks of copper can be crafted into 4 copper ingots.}}
+|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
+|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
+|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
+|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
+|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
+|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
+|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
+|Waxed blocks of copper can now be cut in a stonecutter.
+|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
+|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
+|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
+|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
+|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
+|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
+|Added sounds for scraping off wax and oxidization.}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
+|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
+}}
+
+== Gallery ==
+=== Screenshots ===
+
+Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
+Wax removed from a block of copper.png|Removing wax from a block of copper.
+Copper Leak.jpg
+Copper Unoxidized.jpg
+Copper Oxidized.jpg
+All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
+
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{Reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox blocks|Building}}
+
+[[Category:Ore]]
+[[Category:Manufactured blocks]]
+[[Category:Compacted blocks]]
+
+[[de:Kupferblock]]
+[[es:Bloque de cobre]]
+[[fr:Bloc de cuivre]]
+[[it:Blocco di rame]]
+[[ja:銅ブロック]]
+[[ko:구리 블록]]
+[[lzh:銅塊]]
+[[pl:Blok miedzi]]
+[[pt:Bloco de cobre]]
+[[ru:Медный блок]]
+[[zh:铜块]]
diff --git a/wiki_backup/Blue key.txt b/wiki_backup/Blue key.txt
new file mode 100644
index 0000000..a4d4c18
--- /dev/null
+++ b/wiki_backup/Blue key.txt
@@ -0,0 +1,75 @@
+{{About|the joke item|the music track|Key (song)|in-game control keys|Controls}}
+{{distinguish|Trial Key|Ominous Trial Key|Key Golem}}
+{{Joke feature}}
+{{Infobox item
+| title = Key
+| group1 = Red
+| 1-1 = Red Key.gif
+| group2 = Yellow
+| 2-1 = Yellow Key.gif
+| group3 = Blue
+| 3-1=Blue Key.gif
+| invimage = Red Key
+| invimage2 = Yellow Key
+| invimage3 = Blue Key
+| renewable =
+* Blue: No
+* Red, Yellow: Yes
+| stackable = No
+}}
+
+'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
+There are three different keys: '''red''', '''yellow''', and '''blue'''.
+
+== Obtaining ==
+
+=== Mobs ===
+The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
+
+=== Cheat codes ===
+These keys were also obtainable by typing the cheat code "IDKFA", not necessarily in chat.
+
+=== Natural generation ===
+{{LootChestItem|red-key,yellow-key,blue-key}}
+
+== Data values ==
+
+=== ID ===
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Red Key
+|spritetype=item
+|nameid=red_key
+|form=item}}
+{{ID table
+|displayname=Yellow Key
+|spritetype=item
+|nameid=yellow_key
+|form=item}}
+{{ID table
+|displayname=Blue Key
+|spritetype=item
+|nameid=blue_key
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
+}}
+
+== Trivia ==
+*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
+*These keys and their cheat code are likely a reference to the original ''Doom'' game.
+
+== Navigation ==
+{{Navbox items|joke}}
+{{Navbox jokes|3d shareware}}
+
+[[Category:Joke items]]
+
+[[ja:Key (エイプリルフールのジョーク)]]
+[[pt:Chave (piada de primeiro de abril)]]
diff --git a/wiki_backup/Breeze spawn egg.txt b/wiki_backup/Breeze spawn egg.txt
new file mode 100644
index 0000000..43b9ed5
--- /dev/null
+++ b/wiki_backup/Breeze spawn egg.txt
@@ -0,0 +1,1923 @@
+{{About|mob spawn eggs|other uses|Egg (disambiguation)}}
+{{Infobox item
+| image = Spawn Egg.png
+| extratext = View [[#Icons|all icons]]
+| stackable = Yes (64), the same type of spawn egg only
+| renewable = No
+}}
+A '''spawn egg''' is an [[item]] used to spawn [[mob]]s directly.
+
+== Obtaining ==
+Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. {{IN|bedrock}}, spawn eggs are found at the bottom of the Nature tab of the [[Creative inventory]], whereas they have their own tab {{in|java}}. There are 82 spawn eggs {{in|bedrock}} and 80 spawn eggs {{in|java}}.
+
+== Usage ==
+A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
+
+Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. All monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s and [[ender dragon]]s; {{in|bedrock}}, also [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
+
+The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]] or [[lava]] sources.
+
+=== Dispensers ===
+A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
+
+=== Baby mobs ===
+If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.
+
+=== Monster spawners ===
+All spawn eggs can also be {{Control|used}} on a [[monster spawner]] or [[Trial Spawner|trial spawner]] to change the [[mob]] that spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is [[waterlog]]ged.
+
+=== Renaming ===
+A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Mob#Hostile mobs|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[name tag]] on the mob.
+
+=== Survival mode ===
+Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]]. They can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
+
+== List of spawn eggs ==
+There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
+{| class="wikitable sortable" width="100%" style="float: left; clear: both;"
+! Egg
+! Spawns
+! Notes
+|-
+! colspan="4"| Hostile mobs
+|-
+|align="center"| {{Anchor|Blaze Spawn Egg}} {{InvSprite|Blaze Spawn Egg}}
+| {{EntityLink|Blaze}}
+|
+|-
+|align="center"| {{Anchor|Bogged Spawn Egg}} {{InvSprite|Bogged Spawn Egg}}
+| {{EntityLink|Bogged}}
+|
+|-
+|align="center"| {{Anchor|Breeze Spawn Egg}} {{InvSprite|Breeze Spawn Egg}}
+| {{EntityLink|Breeze}}
+|
+|-
+|align="center"| {{Anchor|Creaking Spawn Egg}} {{InvSprite|Creaking Spawn Egg}}
+| {{EntityLink|Creaking}}
+| Creakings spawned with a spawn egg die at just one hit.
+|-
+|align="center"| {{Anchor|Creeper Spawn Egg}} {{InvSprite|Creeper Spawn Egg}}
+| {{EntityLink|Creeper}}
+| Creepers can never spawn [[Creeper#Charged creeper|charged]].
+|-
+|align="center"| {{Anchor|Elder Guardian Spawn Egg}} {{InvSprite|Elder Guardian Spawn Egg}}
+| {{EntityLink|Elder Guardian}}
+|
+|-
+|align="center"| {{Anchor|Ender Dragon Spawn Egg}} {{InvSprite|Ender Dragon Spawn Egg}}
+| {{EntityLink|Ender Dragon}}
+| Accessible only via commands to prevent accidental destruction of player builds.[{{article|minecraft-java-edition-1-19-3|Minecraft Java Edition 1.19.3}}]
+|-
+|align="center"| {{Anchor|Endermite Spawn Egg}} {{InvSprite|Endermite Spawn Egg}}
+| {{EntityLink|Endermite}}
+|
+|-
+|align="center"| {{Anchor|Evoker Spawn Egg}} {{InvSprite|Evoker Spawn Egg}}
+| {{EntityLink|Evoker}}
+|
+|-
+|align="center"| {{Anchor|Ghast Spawn Egg}} {{InvSprite|Ghast Spawn Egg}}
+| {{EntityLink|Ghast}}
+|
+|-
+|align="center"| {{Anchor|Guardian Spawn Egg}} {{InvSprite|Guardian Spawn Egg}}
+| {{EntityLink|Guardian}}
+|
+|-
+|align="center"| {{Anchor|Hoglin Spawn Egg}} {{InvSprite|Hoglin Spawn Egg}}
+| {{EntityLink|Hoglin}}
+| Hoglins have 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Husk Spawn Egg}} {{InvSprite|Husk Spawn Egg}}
+| {{EntityLink|Husk}}
+| Husks have a 5% chance to spawn as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.
+|-
+|align="center"| {{Anchor|Magma Cube Spawn Egg}} {{InvSprite|Magma Cube Spawn Egg}}
+| {{EntityLink|Magma Cube}}
+| Magma cubes spawn with a random size.
+|-
+|align="center"| {{Anchor|Phantom Spawn Egg}} {{InvSprite|Phantom Spawn Egg}}
+| {{EntityLink|Phantom}}
+|
+|-
+|align="center"| {{Anchor|Piglin Brute Spawn Egg}} {{InvSprite|Piglin Brute Spawn Egg}}
+| {{EntityLink|Piglin Brute}}
+| Piglin brutes never spawn with armor.
+|-
+|align="center"| {{Anchor|Pillager Spawn Egg}} {{InvSprite|Pillager Spawn Egg}}
+| {{EntityLink|Pillager}}
+| Pillagers have a chance to spawn with an enchanted [[crossbow]].
+|-
+|align="center"| {{Anchor|Ravager Spawn Egg}} {{InvSprite|Ravager Spawn Egg}}
+| {{EntityLink|Ravager}}
+| Ravagers never spawn being ridden by [[illager]]s.
+|-
+|align="center"| {{Anchor|Shulker Spawn Egg}} {{InvSprite|Shulker Spawn Egg}}
+| {{EntityLink|Shulker}}
+| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
+|-
+|align="center"| {{Anchor|Silverfish Spawn Egg}} {{InvSprite|Silverfish Spawn Egg}}
+| {{EntityLink|Silverfish}}
+|
+|-
+|align="center"| {{Anchor|Skeleton Spawn Egg}} {{InvSprite|Skeleton Spawn Egg}}
+| {{EntityLink|Skeleton}}
+|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s. {{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s. {{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] biomes have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an enchanted [[bow]] and [[armor]].
+|-
+|align="center"| {{Anchor|Slime Spawn Egg}} {{InvSprite|Slime Spawn Egg}}
+| {{EntityLink|Slime}}
+| Slimes spawn with a random size.
+|-
+|align="center"| {{Anchor|Stray Spawn Egg}} {{InvSprite|Stray Spawn Egg}}
+| {{EntityLink|Stray}}
+| Strays may spawn with an enchanted [[bow]] and [[armor]].
+|-
+|align="center"| {{Anchor|Vex Spawn Egg}} {{InvSprite|Vex Spawn Egg}}
+| {{EntityLink|Vex}}
+|
+|-
+|align="center"| {{Anchor|Vindicator Spawn Egg}} {{InvSprite|Vindicator Spawn Egg}}
+| {{EntityLink|Vindicator}}
+| Vindicators never spawn as captains {{in|bedrock}}. They may spawn with an [[enchanted]] [[axe]].
+|-
+|align="center"| {{Anchor|Warden Spawn Egg}} {{InvSprite|Warden Spawn Egg}}
+| {{EntityLink|Warden}}
+|
+|-
+|align="center"| {{Anchor|Witch Spawn Egg}} {{InvSprite|Witch Spawn Egg}}
+| {{EntityLink|Witch}}
+|
+|-
+|align="center"| {{Anchor|Wither Spawn Egg}} {{InvSprite|Wither Spawn Egg}}
+| {{EntityLink|Wither}}
+| Accessible only via commands to prevent accidental destruction of player builds.
+|-
+|align="center"| {{Anchor|Wither Skeleton Spawn Egg}} {{InvSprite|Wither Skeleton Spawn Egg}}
+| {{EntityLink|Wither Skeleton}}
+|
+|-
+|align="center"| {{Anchor|Zoglin Spawn Egg}} {{InvSprite|Zoglin Spawn Egg}}
+| {{EntityLink|Zoglin}}
+|
+|-
+|align="center"| {{Anchor|Zombie Spawn Egg}} {{InvSprite|Zombie Spawn Egg}}
+| {{EntityLink|Zombie}}
+| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance to spawn as a baby. There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]].
+|-
+|align="center"| {{Anchor|Zombie Villager Spawn Egg}}{{InvSprite|Zombie Villager Spawn Egg}}
+| {{EntityLink|Zombie Villager}}
+| Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a chicken jockey.
+|-
+|-
+!colspan="4"| Neutral mobs
+|-
+|align="center"| {{Anchor|Bee Spawn Egg}} {{InvSprite|Bee Spawn Egg}}
+| {{EntityLink|Bee}}
+| Bees have 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Cave Spider Spawn Egg}} {{InvSprite|Cave Spider Spawn Egg}}
+| {{EntityLink|Cave Spider}}
+|
+|-
+|align="center"| {{Anchor|Enderman Spawn Egg}} {{InvSprite|Enderman Spawn Egg}}
+| {{EntityLink|Enderman}}
+| Endermen spawn neutral and not holding a block.
+|-
+|align="center"| {{Anchor|Dolphin Spawn Egg}} {{InvSprite|Dolphin Spawn Egg}}
+| {{EntityLink|Dolphin}}
+| {{IN|bedrock}}, dolphins have 10% chance to spawn as a baby.
+|-
+|align="center" |{{InvSprite|Drowned Spawn Egg}}
+| {{EntityLink|Drowned}}
+| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance to spawn as a baby.[{{bug|MC-167377|||WAI}}]
+|-
+|align="center"| {{Anchor|Fox Spawn Egg}} {{InvSprite|Fox Spawn Egg}}
+| {{EntityLink|Fox}}
+| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Goat Spawn Egg}} {{InvSprite|Goat Spawn Egg}}
+| {{EntityLink|Goat}}
+|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat.
+|-
+|align="center"| {{Anchor|Iron Golem Spawn Egg}} {{InvSprite|Iron Golem Spawn Egg}}
+| {{EntityLink|Iron Golem}}
+|These golems are neutral like the [[village]] golems.
+|-
+|align="center"| {{Anchor|Llama Spawn Egg}} {{InvSprite|Llama Spawn Egg}}
+| {{EntityLink|Llama}}
+| Llamas spawn untamed and have a 10% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Panda Spawn Egg}} {{InvSprite|Panda Spawn Egg}}
+| {{EntityLink|Panda}}
+| Pandas spawn with a random personality and have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Piglin Spawn Egg}} {{InvSprite|Piglin Spawn Egg}}
+| {{EntityLink|Piglin}}
+| Piglins have a 25%{{only|java|short=1}} or 5%{{only|bedrock|short=1}} chance to spawn as a baby. They may also spawn with an enchanted [[crossbow]] or [[golden sword]] and [[golden armor]].
+|-
+|align="center"| {{Anchor|Polar Bear Spawn Egg}} {{InvSprite|Polar Bear Spawn Egg}}
+| {{EntityLink|Polar Bear}}
+| Polar bears have a 10% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Spider Spawn Egg}} {{InvSprite|Spider Spawn Egg}}
+| {{EntityLink|Spider}}
+| Spiders have a 1% chance to spawn a [[spider jockey]].
+|-
+|align="center"| {{Anchor|Trader Llama Spawn Egg}} {{InvSprite|Trader Llama Spawn Egg}}
+| {{EntityLink|Trader Llama}}
+|
+|-
+|align="center"| {{Anchor|Wolf Spawn Egg}} {{InvSprite|Wolf Spawn Egg}}
+| {{EntityLink|Wolf}}
+| Wolves spawn untamed and neutral, and their skins are biome-dependent. Wolves have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Zombified Piglin Spawn Egg}} {{InvSprite|Zombified Piglin Spawn Egg}}
+| {{EntityLink|Zombified Piglin}}
+| Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. A baby zombified piglin has a 5% chance to spawn as a [[chicken jockey]].{{only|java|short=1}} They may also spawn with an enchanted [[sword]].
+|-
+!colspan="4"| Passive mobs
+|-
+|align="center"| {{Anchor|Spawn Agent}} {{InvSprite|Agent Spawn Egg}}
+| {{EntityLink|Agent}}{{only|bedrock|education|short=1}}
+|Agent spawned by its spawn egg is not visible or interactable {{in|bedrock}}.
+|-
+|align="center"| {{Anchor|Allay Spawn Egg}} {{InvSprite|Allay Spawn Egg}}
+| {{EntityLink|Allay}}
+|
+|-
+|align="center"| {{Anchor|Armadillo Spawn Egg}} {{InvSprite|Armadillo Spawn Egg}}
+| {{EntityLink|Armadillo}}
+|
+|-
+|align="center"| {{Anchor|Axolotl Spawn Egg}} {{InvSprite|Axolotl Spawn Egg}}
+| {{EntityLink|Axolotl}}
+|Axolotls' skins are randomized and have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Bat Spawn Egg}} {{InvSprite|Bat Spawn Egg}}
+| {{EntityLink|Bat}}
+| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
+|-
+|align="center"| {{Anchor|Camel Spawn Egg}} {{InvSprite|Camel Spawn Egg}}
+| {{EntityLink|Camel}}
+|
+|-
+|align="center"| {{Anchor|Cat Spawn Egg}} {{InvSprite|Cat Spawn Egg}}
+| {{EntityLink|Cat}}
+| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Chicken Spawn Egg}} {{InvSprite|Chicken Spawn Egg}}
+| {{EntityLink|Chicken}}
+| Chickens have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Cod Spawn Egg}} {{InvSprite|Cod Spawn Egg}}
+| {{EntityLink|Cod}}
+|
+|-
+|align="center"| {{Anchor|Cow Spawn Egg}} {{InvSprite|Cow Spawn Egg}}
+| {{EntityLink|Cow}}
+| Cows have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Donkey Spawn Egg}} {{InvSprite|Donkey Spawn Egg}}
+| {{EntityLink|Donkey}}
+| Donkeys spawn untamed and have a 20% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Frog Spawn Egg}} {{InvSprite|Frog Spawn Egg}}
+| {{EntityLink|Frog}}
+| Frog skins are biome-dependent.
+|-
+|align="center"| {{Anchor|Glow Squid Spawn Egg}} {{InvSprite|Glow Squid Spawn Egg}}
+| {{EntityLink|Glow Squid}}
+| {{IN|bedrock}}, glow squids have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Horse Spawn Egg}} {{InvSprite|Horse Spawn Egg}}
+| {{EntityLink|Horse}}
+| Horses spawn untamed and have a 20% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Mooshroom Spawn Egg}} {{InvSprite|Mooshroom Spawn Egg}}
+| {{EntityLink|Mooshroom}}
+| Mooshrooms always spawn red and have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Mule Spawn Egg}} {{InvSprite|Mule Spawn Egg}}
+| {{EntityLink|Mule}}
+| Mules have a 20% chance to spawn as a baby.
+|-
+|align="center" | {{InvSprite|NPC Spawn Egg}}
+| {{EntityLink|NPC}}{{only|bedrock|education|short=1}}
+|There is an equal chance to spawn each of the 5 variants of this mob from the egg.
+|-
+|align="center"| {{Anchor|Ocelot Spawn Egg}} {{InvSprite|Ocelot Spawn Egg}}
+| {{EntityLink|Ocelot}}
+| Ocelots spawn untrusting. {{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
+|-
+|align="center"| {{Anchor|Parrot Spawn Egg}} {{InvSprite|Parrot Spawn Egg}}
+| {{EntityLink|Parrot}}
+| Parrots spawn untamed and with a random color.
+|-
+|align="center"| {{Anchor|Pig Spawn Egg}} {{InvSprite|Pig Spawn Egg}}
+| {{EntityLink|Pig}}
+| Pigs spawn without a [[saddle]] and have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Pufferfish Spawn Egg}} {{InvSprite|Pufferfish Spawn Egg}}
+| {{EntityLink|Pufferfish}}
+|
+|-
+|align="center"| {{Anchor|Rabbit Spawn Egg}} {{InvSprite|Rabbit Spawn Egg}}
+| {{EntityLink|Rabbit}}
+| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed [[Rabbit#Toast|Toast]]
. Rabbits have a 25% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Salmon Spawn Egg}} {{InvSprite|Salmon Spawn Egg}}
+| {{EntityLink|Salmon}}
+| {{IN|bedrock}}, salmon spawn with a random size.
+|-
+|align="center"| {{Anchor|Sheep Spawn Egg}} {{InvSprite|Sheep Spawn Egg}}
+| {{EntityLink|Sheep}}
+| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Skeleton Horse Spawn Egg}} {{InvSprite|Skeleton Horse Spawn Egg}}
+| {{EntityLink|Skeleton Horse}}
+| Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap.
+|-
+|align="center"| {{Anchor|Sniffer Spawn Egg}} {{InvSprite|Sniffer Spawn Egg}}
+| {{EntityLink|Sniffer}}
+|Baby sniffers are also spawned from the [[sniffer egg]].
+|-
+|align="center"| {{Anchor|Snow Golem Spawn Egg}} {{InvSprite|Snow Golem Spawn Egg}}
+| {{EntityLink|Snow Golem}}
+|
+|-
+|align="center"| {{Anchor|Squid Spawn Egg}} {{InvSprite|Squid Spawn Egg}}
+| {{EntityLink|Squid}}
+| {{IN|bedrock}}, squid have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Strider Spawn Egg}} {{InvSprite|Strider Spawn Egg}}
+| {{EntityLink|Strider}}
+| Striders have a {{frac|1|10}} chance to spawn ridden by a baby strider and a {{frac|1|30}} chance to spawn ridden by a [[zombified piglin]].
+|-
+|align="center"| {{Anchor|Tadpole Spawn Egg}} {{InvSprite|Tadpole Spawn Egg}}
+| {{EntityLink|Tadpole}}
+| Also spawned from [[frogspawn]].
+|-
+|align="center"| {{Anchor|Tropical Fish Spawn Egg}} {{InvSprite|Tropical Fish Spawn Egg}}
+| {{EntityLink|Tropical Fish}}
+| Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants.
+|-
+|align="center"| {{Anchor|Turtle Spawn Egg}} {{InvSprite|Turtle Spawn Egg}}
+| {{EntityLink|Turtle}}
+| Turtles have a 10% chance to spawn as a baby. Baby turtles are also spawned from the [[turtle egg]].
+|-
+|align="center"| {{Anchor|Villager Spawn Egg}} {{InvSprite|Villager Spawn Egg}}
+| {{EntityLink|Villager}}
+| Villagers' professions are randomized{{only|bedrock|short=1}}[{{bug|MCPE-46034}}] or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance to spawn as a baby.
+|-
+|align="center"| {{Anchor|Wandering Trader Spawn Egg}} {{InvSprite|Wandering Trader Spawn Egg}}
+| {{EntityLink|Wandering Trader}}
+| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
+|-
+|align="center"| {{Anchor|Zombie Horse Spawn Egg}} {{InvSprite|Zombie Horse Spawn Egg}}
+| {{EntityLink|Zombie Horse}}
+| Zombie horses have a 20% chance to spawn as a baby.
+|} {{-}}
+
+=== Mobs without spawn eggs ===
+The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
+
+{| class="wikitable collapsible" data-description="spawn eggs and availability"
+! Mob
+! Reason
+|-
+! colspan="2" | Variants
+|-
+! {{EntityLink|Brown Mooshroom}}
+| Shares ID with red variant
+|-
+! {{EntityLink|Killer Bunny}}
+| Shares ID with normal variant
+|-
+! colspan="2" | Other mobs
+|-
+! {{EntityLink|Giant}}
+| Unused[{{bug|MC-257115|||WAI}}]
+|-
+! {{EntityLink|Elder Guardian Ghost}}
+| Unused
+|-
+! {{EntityLink|Illusioner}}
+| Unused[{{bug|MC-257115|||WAI}}]
+|-
+! {{EntityLink|id=villager-revision-1|Old Villager}}
+| Unused
+|-
+! {{EntityLink|id=zombie-villager-revision-1|zombie_villager|Old Zombie Villager}}
+| Unused
+|}
+
+=== Removed spawn eggs ===
+{{IN|bedrock}}:
+* {{InvSprite|Camera Spawn Egg}} {{EntityLink|Camera}}
+* {{InvSprite|Firefly Spawn Egg}} {{EntityLink|Firefly}}
+* {{InvSprite|Villager Spawn Egg}} {{EntityLink|Old Villager}}
+* {{InvSprite|Zombie Villager Spawn Egg}} {{EntityLink|Old Zombie Villager}}
+
+{{IN|java}} as part of April Fools' jokes for [[Java Edition 2.0|2.0]], [[Java Edition 15w14a|15w14a]], [[Java Edition 23w13a_or_b|23w13a_or_b]] and [[Java Edition 24w14potato|24w14potato]]:
+* {{InvSprite|Batato Spawn Egg}} {{EntityLink|Batato}}
+* {{InvSprite|Mega Spud Spawn Egg}} {{EntityLink|Mega Spud}}
+* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
+* {{InvSprite|Plaguewhale Slab Spawn Egg}} {{EntityLink|Plaguewhale Slab}}
+* {{InvSprite|Poisonous Potato Zombie Spawn Egg}} {{EntityLink|Poisonous Potato Zombie}}
+* {{InvSprite|Toxifin Slab Spawn Egg}} {{EntityLink|Toxifin Slab}}
+
+=== Minecraft Earth spawn eggs ===
+These unused spawn egg textures existed {{in|earth}}:
+* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom|link=MCE:Cluckshroom}}
+* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep|link=MCE:Horned Sheep}}
+* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit|link=MCE:Jumbo Rabbit}}
+* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom|link=MCE:Moobloom}}
+* {{InvSprite|Moolip Spawn Egg}} {{EntityLink|Pink Moobloom|link=Moolip#Pink moobloom}}
+Other unused spawn egg textures:
+
+Moolip Spawn Egg Icon.png|[[MCE:Moolip|Moolip]]
+Albino Cow Spawn Egg Icon.png|[[MCE:Albino Cow|Albino Cow]]
+Piebald Pig Spawn Egg Icon.png|[[MCE:Piebald Pig|Piebald Pig]]
+Bronzed Chicken Spawn Egg Icon.png|[[MCE:Bronzed Chicken|Bronzed Chicken]]
+Ashen Cow Spawn Egg Icon.png|[[MCE:Ashen Cow|Ashen Cow]]
+Wooly Cow spawn egg (MCE).png|[[MCE:Wooly Cow|Wooly Cow]]
+MCE_Spawn_Eggs_Artwork.jpg|Most of the spawn egg textures with some still unidentified.
+
+
+== Sounds ==
+When a mob is spawned, it immediately makes its ambient sound.
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Allay Spawn Egg
+|spritetype=item
+|nameid=allay_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Armadillo Spawn Egg
+|spritetype=item
+|nameid=armadillo_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Axolotl Spawn Egg
+|spritetype=item
+|nameid=axolotl_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Bat Spawn Egg
+|spritetype=item
+|nameid=bat_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Bee Spawn Egg
+|spritetype=item
+|nameid=bee_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Blaze Spawn Egg
+|spritetype=item
+|nameid=blaze_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Bogged Spawn Egg
+|spritetype=item
+|nameid=bogged_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Breeze Spawn Egg
+|spritetype=item
+|nameid=breeze_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Camel Spawn Egg
+|spritetype=item
+|nameid=camel_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Cat Spawn Egg
+|spritetype=item
+|nameid=cat_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Cave Spider Spawn Egg
+|spritetype=item
+|nameid=cave_spider_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Chicken Spawn Egg
+|spritetype=item
+|nameid=chicken_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Cod Spawn Egg
+|spritetype=item
+|nameid=cod_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Cow Spawn Egg
+|spritetype=item
+|nameid=cow_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Creaking Spawn Egg
+|spritetype=item
+|nameid=creaking_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Creeper Spawn Egg
+|spritetype=item
+|nameid=creeper_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Dolphin Spawn Egg
+|spritetype=item
+|nameid=dolphin_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Donkey Spawn Egg
+|spritetype=item
+|nameid=donkey_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Drowned Spawn Egg
+|spritetype=item
+|nameid=drowned_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Elder Guardian Spawn Egg
+|spritetype=item
+|nameid=elder_guardian_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Ender Dragon Spawn Egg
+|spritetype=item
+|nameid=ender_dragon_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Enderman Spawn Egg
+|spritetype=item
+|nameid=enderman_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Endermite Spawn Egg
+|spritetype=item
+|nameid=endermite_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Evoker Spawn Egg
+|spritetype=item
+|nameid=evoker_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Fox Spawn Egg
+|spritetype=item
+|nameid=fox_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Frog Spawn Egg
+|spritetype=item
+|nameid=frog_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Ghast Spawn Egg
+|spritetype=item
+|nameid=ghast_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Glow Squid Spawn Egg
+|spritename=glow-squid-spawn-egg
+|spritetype=item
+|nameid=glow_squid_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Goat Spawn Egg
+|spritetype=item
+|nameid=goat_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Guardian Spawn Egg
+|spritetype=item
+|nameid=guardian_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Hoglin Spawn Egg
+|spritetype=item
+|nameid=hoglin_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Horse Spawn Egg
+|spritetype=item
+|nameid=horse_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Husk Spawn Egg
+|spritetype=item
+|nameid=husk_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Iron Golem Spawn Egg
+|spritetype=item
+|nameid=iron_golem_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Llama Spawn Egg
+|spritetype=item
+|nameid=llama_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Magma Cube Spawn Egg
+|spritetype=item
+|nameid=magma_cube_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Mooshroom Spawn Egg
+|spritetype=item
+|nameid=mooshroom_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Mule Spawn Egg
+|spritetype=item
+|nameid=mule_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Ocelot Spawn Egg
+|spritetype=item
+|nameid=ocelot_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Panda Spawn Egg
+|spritetype=item
+|nameid=panda_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Parrot Spawn Egg
+|spritetype=item
+|nameid=parrot_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Phantom Spawn Egg
+|spritetype=item
+|nameid=phantom_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Pig Spawn Egg
+|spritetype=item
+|nameid=pig_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Piglin Spawn Egg
+|spritetype=item
+|nameid=piglin_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Piglin Brute Spawn Egg
+|spritetype=item
+|nameid=piglin_brute_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Pillager Spawn Egg
+|spritetype=item
+|nameid=pillager_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Polar Bear Spawn Egg
+|spritetype=item
+|nameid=polar_bear_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Pufferfish Spawn Egg
+|spritetype=item
+|nameid=pufferfish_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Rabbit Spawn Egg
+|spritetype=item
+|nameid=rabbit_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Ravager Spawn Egg
+|spritetype=item
+|nameid=ravager_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Salmon Spawn Egg
+|spritetype=item
+|nameid=salmon_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Sheep Spawn Egg
+|spritetype=item
+|nameid=sheep_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Shulker Spawn Egg
+|spritetype=item
+|nameid=shulker_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Silverfish Spawn Egg
+|spritetype=item
+|nameid=silverfish_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Skeleton Spawn Egg
+|spritetype=item
+|nameid=skeleton_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Skeleton Horse Spawn Egg
+|spritetype=item
+|nameid=skeleton_horse_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Slime Spawn Egg
+|spritetype=item
+|nameid=slime_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Sniffer Spawn Egg
+|spritetype=item
+|nameid=sniffer_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Snow Golem Spawn Egg
+|spritetype=item
+|nameid=snow_golem_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Spider Spawn Egg
+|spritetype=item
+|nameid=spider_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Squid Spawn Egg
+|spritetype=item
+|nameid=squid_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Stray Spawn Egg
+|spritetype=item
+|nameid=stray_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Strider Spawn Egg
+|spritetype=item
+|nameid=strider_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Tadpole Spawn Egg
+|spritetype=item
+|nameid=tadpole_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Trader Llama Spawn Egg
+|spritetype=item
+|nameid=trader_llama_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Tropical Fish Spawn Egg
+|spritetype=item
+|nameid=tropical_fish_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Turtle Spawn Egg
+|spritetype=item
+|nameid=turtle_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Vex Spawn Egg
+|spritetype=item
+|nameid=vex_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Villager Spawn Egg
+|spritetype=item
+|nameid=villager_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Vindicator Spawn Egg
+|spritetype=item
+|nameid=vindicator_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Wandering Trader Spawn Egg
+|spritetype=item
+|nameid=wandering_trader_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Warden Spawn Egg
+|spritetype=item
+|nameid=warden_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Witch Spawn Egg
+|spritetype=item
+|nameid=witch_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Wither Spawn Egg
+|spritetype=item
+|nameid=wither_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Wither Skeleton Spawn Egg
+|spritetype=item
+|nameid=wither_skeleton_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Wolf Spawn Egg
+|spritetype=item
+|nameid=wolf_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Zoglin Spawn Egg
+|spritetype=item
+|nameid=zoglin_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Zombie Spawn Egg
+|spritetype=item
+|nameid=zombie_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Zombie Horse Spawn Egg
+|spritetype=item
+|nameid=zombie_horse_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Zombie Villager Spawn Egg
+|spritetype=item
+|nameid=zombie_villager_spawn_egg
+|form=item}}
+{{ID table
+|displayname=Zombified Piglin Spawn Egg
+|spritetype=item
+|nameid=zombified_piglin_spawn_egg
+|form=item
+|foot=1}}
+
+{{BE}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|notshowbeitemforms=y
+|generatetranslationkeys=y
+|displayname=item.spawn_egg.name
+|spritename=chicken-spawn-egg
+|spritetype=item
+|nameid=spawn_egg
+|aliasid=spawn_egg / 0
+|id=718
+|form=item
+|translationkey=-}}
+{{ID table
+|displayname=Agent Spawn Egg
+|spritetype=item
+|nameid=agent_spawn_egg
+|aliasid=spawn_egg / 56
+|id=489
+|form=item
+|translationkey=item.spawn_egg.entity.agent.name}}
+{{ID table
+|displayname=Allay Spawn Egg
+|spritename=Allay Spawn Egg
+|spritetype=item
+|nameid=allay_spawn_egg
+|aliasid=spawn_egg / 134
+|id=639
+|form=item
+|translationkey=item.spawn_egg.entity.allay.name}}
+{{ID table
+|displayname=Axolotl Spawn Egg
+|spritename=Axolotl Spawn Egg
+|spritetype=item
+|nameid=axolotl_spawn_egg
+|aliasid=spawn_egg / 130
+|id=503
+|form=item
+|translationkey=item.spawn_egg.entity.axolotl.name}}
+{{ID table
+|displayname=Armadillo Spawn Egg
+|spritetype=item
+|nameid=armadillo_spawn_egg
+|aliasid=spawn_egg / 142
+|id=706
+|form=item
+|translationkey=item.spawn_egg.entity.armadillo.name}}
+{{ID table
+|displayname=Bat Spawn Egg
+|spritetype=item
+|nameid=bat_spawn_egg
+|aliasid=spawn_egg / 19
+|id=455
+|form=item
+|translationkey=item.spawn_egg.entity.bat.name}}
+{{ID table
+|displayname=Bee Spawn Egg
+|spritetype=item
+|nameid=bee_spawn_egg
+|aliasid=spawn_egg / 122
+|id=496
+|form=item
+|translationkey=item.spawn_egg.entity.bee.name}}
+{{ID table
+|displayname=Blaze Spawn Egg
+|spritetype=item
+|nameid=blaze_spawn_egg
+|aliasid=spawn_egg / 43
+|id=458
+|form=item
+|translationkey=item.spawn_egg.entity.blaze.name}}
+{{ID table
+|displayname=Bogged Spawn Egg
+|spritetype=item
+|nameid=bogged_spawn_egg
+|aliasid=spawn_egg / 144
+|id=466
+|form=item
+|translationkey=item.spawn_egg.entity.bogged.name}}
+{{ID table
+|displayname=Breeze Spawn Egg
+|spritetype=item
+|nameid=breeze_spawn_egg
+|aliasid=spawn_egg / 140
+|id=704
+|form=item
+|translationkey=item.spawn_egg.entity.breeze.name}}
+{{ID table
+|displayname=Camel Spawn Egg
+|spritename=Camel Spawn Egg
+|spritetype=item
+|nameid=camel_spawn_egg
+|aliasid=spawn_egg / 138
+|id=663
+|form=item
+|translationkey=item.spawn_egg.entity.camel.name}}
+{{ID table
+|displayname=Cat Spawn Egg
+|spritetype=item
+|nameid=cat_spawn_egg
+|aliasid=spawn_egg / 75
+|id=490
+|form=item
+|translationkey=item.spawn_egg.entity.cat.name}}
+{{ID table
+|displayname=Cave Spider Spawn Egg
+|spritetype=item
+|nameid=cave_spider_spawn_egg
+|aliasid=spawn_egg / 40
+|id=459
+|form=item
+|translationkey=item.spawn_egg.entity.cave_spider.name}}
+{{ID table
+|displayname=Chicken Spawn Egg
+|spritetype=item
+|nameid=chicken_spawn_egg
+|aliasid=spawn_egg / 10
+|id=437
+|form=item
+|translationkey=item.spawn_egg.entity.chicken.name}}
+{{ID table
+|displayname=Cod Spawn Egg
+|spritetype=item
+|nameid=cod_spawn_egg
+|aliasid=spawn_egg / 112
+|id=482
+|form=item
+|translationkey=item.spawn_egg.entity.cod.name}}
+{{ID table
+|displayname=Cow Spawn Egg
+|spritetype=item
+|nameid=cow_spawn_egg
+|aliasid=spawn_egg / 11
+|id=438
+|form=item
+|translationkey=item.spawn_egg.entity.cow.name}}
+{{ID table
+|displayname=Creaking Spawn Egg
+|spritetype=item
+|nameid=creaking_spawn_egg
+|aliasid=spawn_egg / 146
+|id=725
+|form=item
+|translationkey=item.spawn_egg.entity.creaking.name}}
+{{ID table
+|displayname=Creeper Spawn Egg
+|spritetype=item
+|nameid=creeper_spawn_egg
+|aliasid=spawn_egg / 33
+|id=443
+|form=item
+|translationkey=item.spawn_egg.entity.creeper.name}}
+{{ID table
+|displayname=Dolphin Spawn Egg
+|spritetype=item
+|nameid=dolphin_spawn_egg
+|aliasid=spawn_egg / 31
+|id=486
+|form=item
+|translationkey=item.spawn_egg.entity.dolphin.name}}
+{{ID table
+|displayname=Donkey Spawn Egg
+|spritetype=item
+|nameid=donkey_spawn_egg
+|aliasid=spawn_egg / 24
+|id=467
+|form=item
+|translationkey=item.spawn_egg.entity.donkey.name}}
+{{ID table
+|displayname=Drowned Spawn Egg
+|spritetype=item
+|nameid=drowned_spawn_egg
+|aliasid=spawn_egg / 110
+|id=485
+|form=item
+|translationkey=item.spawn_egg.entity.drowned.name}}
+{{ID table
+|displayname=Elder Guardian Spawn Egg
+|spritetype=item
+|nameid=elder_guardian_spawn_egg
+|aliasid=spawn_egg / 50
+|id=473
+|form=item
+|translationkey=item.spawn_egg.entity.elder_guardian.name}}
+{{ID table
+|displayname=Ender Dragon Spawn Egg
+|spritetype=item
+|nameid=ender_dragon_spawn_egg
+|aliasid=spawn_egg / 53
+|id=508
+|form=item
+|translationkey=item.spawn_egg.entity.ender_dragon.name}}
+{{ID table
+|displayname=Enderman Spawn Egg
+|spritetype=item
+|nameid=enderman_spawn_egg
+|aliasid=spawn_egg / 38
+|id=444
+|form=item
+|translationkey=item.spawn_egg.entity.enderman.name}}
+{{ID table
+|displayname=Endermite Spawn Egg
+|spritetype=item
+|nameid=endermite_spawn_egg
+|aliasid=spawn_egg / 55
+|id=462
+|form=item
+|translationkey=item.spawn_egg.entity.endermite.name}}
+{{ID table
+|displayname=Evoker Spawn Egg
+|spritetype=item
+|nameid=evoker_spawn_egg
+|aliasid=spawn_egg / 104
+|id=477
+|form=item
+|translationkey=item.spawn_egg.entity.evocation_illager.name}}
+{{ID table
+|displayname=Fox Spawn Egg
+|spritetype=item
+|nameid=fox_spawn_egg
+|aliasid=spawn_egg / 121
+|id=492
+|form=item
+|translationkey=item.spawn_egg.entity.fox.name}}
+{{ID table
+|displayname=Frog Spawn Egg
+|spritetype=item
+|nameid=frog_spawn_egg
+|aliasid=spawn_egg / 132
+|id=636
+|form=item
+|translationkey=item.spawn_egg.entity.frog.name}}
+{{ID table
+|displayname=Ghast Spawn Egg
+|spritetype=item
+|nameid=ghast_spawn_egg
+|aliasid=spawn_egg / 41
+|id=456
+|form=item
+|translationkey=item.spawn_egg.entity.ghast.name}}
+{{ID table
+|displayname=Glow Squid Spawn Egg
+|spritename=glow-squid-spawn-egg
+|spritetype=item
+|nameid=glow_squid_spawn_egg
+|aliasid=spawn_egg / 129
+|id=505
+|form=item
+|translationkey=item.spawn_egg.entity.glow_squid.name}}
+{{ID table
+|displayname=Goat Spawn Egg
+|spritename=spawn-goat
+|spritetype=item
+|nameid=goat_spawn_egg
+|aliasid=spawn_egg / 128
+|id=504
+|form=item
+|translationkey=item.spawn_egg.entity.goat.name}}
+{{ID table
+|displayname=Guardian Spawn Egg
+|spritetype=item
+|nameid=guardian_spawn_egg
+|aliasid=spawn_egg / 49
+|id=463
+|form=item
+|translationkey=item.spawn_egg.entity.guardian.name}}
+{{ID table
+|displayname=Hoglin Spawn Egg
+|spritetype=item
+|nameid=hoglin_spawn_egg
+|aliasid=spawn_egg / 124
+|id=498
+|form=item
+|translationkey=item.spawn_egg.entity.hoglin.name}}
+{{ID table
+|displayname=Horse Spawn Egg
+|spritetype=item
+|nameid=horse_spawn_egg
+|aliasid=spawn_egg / 23
+|id=460
+|form=item
+|translationkey=item.spawn_egg.entity.horse.name}}
+{{ID table
+|displayname=Husk Spawn Egg
+|spritetype=item
+|nameid=husk_spawn_egg
+|aliasid=spawn_egg / 47
+|id=465
+|form=item
+|translationkey=item.spawn_egg.entity.husk.name}}
+{{ID table
+|displayname=Iron Golem Spawn Egg
+|spritetype=item
+|nameid=iron_golem_spawn_egg
+|aliasid=spawn_egg / 20
+|id=506
+|form=item
+|translationkey=item.spawn_egg.entity.iron_golem.name}}
+{{ID table
+|displayname=Llama Spawn Egg
+|spritetype=item
+|nameid=llama_spawn_egg
+|aliasid=spawn_egg / 29
+|id=475
+|form=item
+|translationkey=item.spawn_egg.entity.llama.name}}
+{{ID table
+|displayname=Magma Cube Spawn Egg
+|spritetype=item
+|nameid=magma_cube_spawn_egg
+|aliasid=spawn_egg / 42
+|id=457
+|form=item
+|translationkey=item.spawn_egg.entity.magma_cube.name}}
+{{ID table
+|displayname=Mooshroom Spawn Egg
+|spritetype=item
+|nameid=mooshroom_spawn_egg
+|aliasid=spawn_egg / 16
+|id=442
+|form=item
+|translationkey=item.spawn_egg.entity.mooshroom.name}}
+{{ID table
+|displayname=Mule Spawn Egg
+|spritetype=item
+|nameid=mule_spawn_egg
+|aliasid=spawn_egg / 25
+|id=468
+|form=item
+|translationkey=item.spawn_egg.entity.mule.name}}
+{{ID table
+|displayname=NPC Spawn Egg
+|spritetype=item
+|nameid=npc_spawn_egg
+|aliasid=spawn_egg / 51
+|id=472
+|form=item
+|translationkey=item.spawn_egg.entity.npc.name}}
+{{ID table
+|displayname=Ocelot Spawn Egg
+|spritetype=item
+|nameid=ocelot_spawn_egg
+|aliasid=spawn_egg / 22
+|id=453
+|form=item
+|translationkey=item.spawn_egg.entity.ocelot.name}}
+{{ID table
+|displayname=Panda Spawn Egg
+|spritetype=item
+|nameid=panda_spawn_egg
+|aliasid=spawn_egg / 113
+|id=491
+|form=item
+|translationkey=item.spawn_egg.entity.panda.name}}
+{{ID table
+|displayname=Parrot Spawn Egg
+|spritetype=item
+|nameid=parrot_spawn_egg
+|aliasid=spawn_egg / 30
+|id=480
+|form=item
+|translationkey=item.spawn_egg.entity.parrot.name}}
+{{ID table
+|displayname=Phantom Spawn Egg
+|spritetype=item
+|nameid=phantom_spawn_egg
+|aliasid=spawn_egg / 58
+|id=488
+|form=item
+|translationkey=item.spawn_egg.entity.phantom.name}}
+{{ID table
+|displayname=Pig Spawn Egg
+|spritetype=item
+|nameid=pig_spawn_egg
+|aliasid=spawn_egg / 12
+|id=439
+|form=item
+|translationkey=item.spawn_egg.entity.pig.name}}
+{{ID table
+|displayname=Piglin Brute Spawn Egg
+|spritetype=item
+|nameid=piglin_brute_spawn_egg
+|aliasid=spawn_egg / 127
+|id=501
+|form=item
+|translationkey=item.spawn_egg.entity.piglin_brute.name}}
+{{ID table
+|displayname=Piglin Spawn Egg
+|spritetype=item
+|nameid=piglin_spawn_egg
+|aliasid=spawn_egg / 123
+|id=499
+|form=item
+|translationkey=item.spawn_egg.entity.piglin.name}}
+{{ID table
+|displayname=Pillager Spawn Egg
+|spritetype=item
+|nameid=pillager_spawn_egg
+|aliasid=spawn_egg / 114
+|id=493
+|form=item
+|translationkey=item.spawn_egg.entity.pillager.name}}
+{{ID table
+|displayname=Polar Bear Spawn Egg
+|spritetype=item
+|nameid=polar_bear_spawn_egg
+|aliasid=spawn_egg / 28
+|id=474
+|form=item
+|translationkey=item.spawn_egg.entity.polar_bear.name}}
+{{ID table
+|displayname=Pufferfish Spawn Egg
+|spritetype=item
+|nameid=pufferfish_spawn_egg
+|aliasid=spawn_egg / 108
+|id=483
+|form=item
+|translationkey=item.spawn_egg.entity.pufferfish.name}}
+{{ID table
+|displayname=Rabbit Spawn Egg
+|spritetype=item
+|nameid=rabbit_spawn_egg
+|aliasid=spawn_egg / 18
+|id=461
+|form=item
+|translationkey=item.spawn_egg.entity.rabbit.name}}
+{{ID table
+|displayname=Ravager Spawn Egg
+|spritetype=item
+|nameid=ravager_spawn_egg
+|aliasid=spawn_egg / 59
+|id=495
+|form=item
+|translationkey=item.spawn_egg.entity.ravager.name}}
+{{ID table
+|displayname=Salmon Spawn Egg
+|spritetype=item
+|nameid=salmon_spawn_egg
+|aliasid=spawn_egg / 109
+|id=484
+|form=item
+|translationkey=item.spawn_egg.entity.salmon.name}}
+{{ID table
+|displayname=Sheep Spawn Egg
+|spritetype=item
+|nameid=sheep_spawn_egg
+|aliasid=spawn_egg / 13
+|id=440
+|form=item
+|translationkey=item.spawn_egg.entity.sheep.name}}
+{{ID table
+|displayname=Shulker Spawn Egg
+|spritetype=item
+|nameid=shulker_spawn_egg
+|aliasid=spawn_egg / 54
+|id=471
+|form=item
+|translationkey=item.spawn_egg.entity.shulker.name}}
+{{ID table
+|displayname=Silverfish Spawn Egg
+|spritetype=item
+|nameid=silverfish_spawn_egg
+|aliasid=spawn_egg / 39
+|id=445
+|form=item
+|translationkey=item.spawn_egg.entity.silverfish.name}}
+{{ID table
+|displayname=Skeleton Horse Spawn Egg
+|spritetype=item
+|nameid=skeleton_horse_spawn_egg
+|aliasid=spawn_egg / 26
+|id=469
+|form=item
+|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
+{{ID table
+|displayname=Skeleton Spawn Egg
+|spritetype=item
+|nameid=skeleton_spawn_egg
+|aliasid=spawn_egg / 34
+|id=446
+|form=item
+|translationkey=item.spawn_egg.entity.skeleton.name}}
+{{ID table
+|displayname=Slime Spawn Egg
+|spritetype=item
+|nameid=slime_spawn_egg
+|aliasid=spawn_egg / 37
+|id=447
+|form=item
+|translationkey=item.spawn_egg.entity.slime.name}}
+{{ID table
+|displayname=Sniffer Spawn Egg
+|spritetype=item
+|nameid=sniffer_spawn_egg
+|aliasid=spawn_egg / 139
+|id=502
+|form=item
+|translationkey=item.spawn_egg.entity.sniffer.name}}
+{{ID table
+|displayname=Snow Golem Spawn Egg
+|spritetype=item
+|nameid=snow_golem_spawn_egg
+|aliasid=spawn_egg / 21
+|id=507
+|form=item
+|translationkey=item.spawn_egg.entity.snow_golem.name}}
+{{ID table
+|displayname=Spider Spawn Egg
+|spritetype=item
+|nameid=spider_spawn_egg
+|aliasid=spawn_egg / 35
+|id=448
+|form=item
+|translationkey=item.spawn_egg.entity.spider.name}}
+{{ID table
+|displayname=Squid Spawn Egg
+|spritetype=item
+|nameid=squid_spawn_egg
+|aliasid=spawn_egg / 17
+|id=452
+|form=item
+|translationkey=item.spawn_egg.entity.squid.name}}
+{{ID table
+|displayname=Stray Spawn Egg
+|spritetype=item
+|nameid=stray_spawn_egg
+|aliasid=spawn_egg / 46
+|id=464
+|form=item
+|translationkey=item.spawn_egg.entity.stray.name}}
+{{ID table
+|displayname=Strider Spawn Egg
+|spritetype=item
+|nameid=strider_spawn_egg
+|aliasid=spawn_egg / 125
+|id=497
+|form=item
+|translationkey=item.spawn_egg.entity.strider.name}}
+{{ID table
+|displayname=Tadpole Spawn Egg
+|spritetype=item
+|nameid=tadpole_spawn_egg
+|aliasid=spawn_egg / 133
+|id=637
+|form=item
+|translationkey=item.spawn_egg.entity.tadpole.name}}
+{{ID table
+|displayname=Trader Llama Spawn Egg
+|spritetype=item
+|nameid=trader_llama_spawn_egg
+|aliasid=spawn_egg / 157
+|id=656
+|form=item
+|translationkey=item.spawn_egg.entity.trader_llama.name}}
+{{ID table
+|displayname=Tropical Fish Spawn Egg
+|spritetype=item
+|nameid=tropical_fish_spawn_egg
+|aliasid=spawn_egg / 111
+|id=481
+|form=item
+|translationkey=item.spawn_egg.entity.tropicalfish.name}}
+{{ID table
+|displayname=Turtle Spawn Egg
+|spritetype=item
+|nameid=turtle_spawn_egg
+|aliasid=spawn_egg / 74
+|id=487
+|form=item
+|translationkey=item.spawn_egg.entity.turtle.name}}
+{{ID table
+|displayname=Vex Spawn Egg
+|spritetype=item
+|nameid=vex_spawn_egg
+|aliasid=spawn_egg / 105
+|id=478
+|form=item
+|translationkey=item.spawn_egg.entity.vex.name}}
+{{ID table
+|displayname=Villager Spawn Egg
+|spritetype=item
+|nameid=villager_spawn_egg
+|aliasid=spawn_egg / 15 115
+|id=451
+|form=item
+|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
+{{ID table
+|displayname=Vindicator Spawn Egg
+|spritetype=item
+|nameid=vindicator_spawn_egg
+|aliasid=spawn_egg / 57
+|id=476
+|form=item
+|translationkey=item.spawn_egg.entity.vindicator.name}}
+{{ID table
+|displayname=Wandering Trader Spawn Egg
+|spritetype=item
+|nameid=wandering_trader_spawn_egg
+|aliasid=spawn_egg / 118
+|id=494
+|form=item
+|translationkey=item.spawn_egg.entity.wandering_trader.name}}
+{{ID table
+|displayname=Warden Spawn Egg
+|spritetype=item
+|nameid=warden_spawn_egg
+|aliasid=spawn_egg / 131
+|id=640
+|form=item
+|translationkey=item.spawn_egg.entity.warden.name}}
+{{ID table
+|displayname=Witch Spawn Egg
+|spritetype=item
+|nameid=witch_spawn_egg
+|aliasid=spawn_egg / 45
+|id=454
+|form=item
+|translationkey=item.spawn_egg.entity.witch.name}}
+{{ID table
+|displayname=Wither Spawn Egg
+|spritetype=item
+|nameid=wither_spawn_egg
+|aliasid=spawn_egg / 52
+|id=509
+|form=item
+|translationkey=item.spawn_egg.entity.wither.name}}
+{{ID table
+|displayname=Wither Skeleton Spawn Egg
+|spritetype=item
+|nameid=wither_skeleton_spawn_egg
+|aliasid=spawn_egg / 48
+|id=466
+|form=item
+|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
+{{ID table
+|displayname=Wolf Spawn Egg
+|spritetype=item
+|nameid=wolf_spawn_egg
+|aliasid=spawn_egg / 14
+|id=441
+|form=item
+|translationkey=item.spawn_egg.entity.wolf.name}}
+{{ID table
+|displayname=Zoglin Spawn Egg
+|spritetype=item
+|nameid=zoglin_spawn_egg
+|aliasid=spawn_egg / 126
+|id=500
+|form=item
+|translationkey=item.spawn_egg.entity.zoglin.name}}
+{{ID table
+|displayname=Zombie Horse Spawn Egg
+|spritetype=item
+|nameid=zombie_horse_spawn_egg
+|aliasid=spawn_egg / 27
+|id=470
+|form=item
+|translationkey=item.spawn_egg.entity.zombie_horse.name}}
+{{ID table
+|displayname=Zombified Piglin Spawn Egg
+|spritetype=item
+|nameid=zombie_pigman_spawn_egg
+|aliasid=spawn_egg / 36
+|id=450
+|form=item
+|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
+{{ID table
+|displayname=Zombie Spawn Egg
+|spritetype=item
+|nameid=zombie_spawn_egg
+|aliasid=spawn_egg / 32
+|id=449
+|form=item
+|translationkey=item.spawn_egg.entity.zombie.name}}
+{{ID table
+|displayname=Zombie Villager Spawn Egg
+|spritetype=item
+|nameid=zombie_villager_spawn_egg
+|aliasid=spawn_egg / 44 116
+|id=479
+|form=item
+|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
+|foot=1}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/entity_data}}
+
+
+{{BE}}:
+: {{IN|bedrock}}, spawn eggs have no additional tags.
+{{see also|Bedrock Edition level format/Item format}}
+
+== History ==
+{{for|information on the historical colors of spawn eggs|Spawn Egg colors#History}}
+{{Info needed section|{{BE}} being outdated}}
+
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.1|dev=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s.
+|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
+|{{HistoryLine|||dev=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
+|{{HistoryLine||1.2.1|dev=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
+|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
+|{{HistoryLine|||dev=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
+|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative inventory]].}}
+|{{HistoryLine||1.3.1|dev=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
+|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
+|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
+|{{HistoryLine|||dev=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
+|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
+|{{HistoryLine|||dev=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
+|{{HistoryLine||1.4.4|dev=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}}
+|{{HistoryLine||1.5|dev=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death message]].}}
+|{{HistoryLine|||dev=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
+|Mobs can now display their custom name as nametag using an NBT tag.}}
+|{{HistoryLine||1.6.1|dev=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
+|{{HistoryLine|||dev=13w24a|Spawn eggs now work on [[water]].}}
+|{{HistoryLine|||dev=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
+|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
+|{{HistoryLine||1.8|dev=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
+|{{HistoryLine|||dev=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
+|{{HistoryLine|||dev=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
+|{{HistoryLine|||dev=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
+|{{HistoryLine|||dev=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50
. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: /give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}
.}}
+|{{HistoryLine||1.10|dev=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
+|{{HistoryLine|||dev=pre2|Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.}}
+|{{HistoryLine||1.11|dev=16w32a|[[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
+|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
+|Using a spawn egg by aiming at the top face of a block now always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.[{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"]}}
+|{{HistoryLine|||dev=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
+|{{HistoryLine|||dev=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
+|{{HistoryLine||1.12|dev=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the spawn_egg
ID have now been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.|Using a spawn egg on a block without collision now spawns the mob inside of that block instead of next to it.}}
+|{{HistoryLine|||dev=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
+|{{HistoryLine|||dev=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
+|{{HistoryLine|||dev=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
+|{{HistoryLine|||dev=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
+|{{HistoryLine|||dev=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
+|{{HistoryLine|||dev=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
+|{{HistoryLine|||dev=18w20a|"Spawn ''''" has been changed to "'''' Spawn Egg".}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[Ravager|"illager beast"]] spawn eggs.}}
+|{{HistoryLine|||dev=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
+|{{HistoryLine|||dev=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
+|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
+|{{HistoryLine|||dev=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
+|{{HistoryLine||1.15|dev=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
+|{{HistoryLine|||dev=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
+|{{HistoryLine|||dev=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
+|{{HistoryLine|||dev=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
+|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs.
+|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
+|{{HistoryLine|||dev=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
+|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
+|{{HistoryLine|||dev=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
+|{{HistoryLine|||dev=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
+|{{HistoryLine|||dev=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
+|{{HistoryLine||1.16.2|dev=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
+|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
+|{{HistoryLine||1.17|dev=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
+|{{HistoryLine|||dev=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
+|{{HistoryLine|||dev=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
+|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
+|{{HistoryLine|||dev=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
+|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
+|{{HistoryLine|||dev=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
+|{{HistoryLine|||dev=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine|||dev=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
+|{{HistoryLine||1.19.3|dev=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Reimplemented [[iron golem]], [[snow golem]], [[wither]] and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.
+|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.[{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}]}}
+|{{HistoryLine|||dev=22w46a|Iron golem, snow golem, wither and ender dragon spawn eggs from before the Flattening are now converted to the newly reimplemented spawn eggs.[{{bug|MC-257113}}] Previously, they would convert to pig spawn eggs with extra NBT.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine|||dev=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
+|{{HistoryLine||1.20|dev=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs.}}
+|{{HistoryLine|||dev=24w03a|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] Changed the texture of armadillo spawn eggs.}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs.}}
+|{{HistoryLine||1.20.5|dev=24w10a|Iron golem and snow golem spawn eggs from before 1.13 no longer upgrade correctly as they did in 1.19.3.[{{bug|MC-270988||Iron golem and snow golem spawn eggs from before 1.13 do not upgrade to 1.20.5 correctly|WF}}]}}
+|{{HistoryLine||1.21|dev=24w19a|Iron golem and snow golem spawn eggs from before 1.13 once again upgrade correctly as they did in 1.19.3.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}}
+|{{HistoryLine||1.21.4|dev=Pre-Release 1|Similar to block items, spawn eggs for entities that could execute operator-only commands now have a warning in tooltip.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.
+|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.|It's possible to get a spawn egg called "Spawn .name<" by firing a bow and quickly switching to a spawn egg in the hotbar.}}
+|{{HistoryLine||v0.8.0|dev=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
+|{{HistoryLine||v0.9.0|dev=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
+|Spawn eggs now have the correct name in the [[inventory]].}}
+|{{HistoryLine|||dev=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
+|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
+|{{HistoryLine||?|It is no longer possible to get a "Spawn .name<" spawn egg.}}
+|{{HistoryLine||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name
.}}
+|{{HistoryLine||v0.11.0|dev=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
+|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
+|{{HistoryLine|||dev=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
+|{{HistoryLine|||dev=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
+|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
+|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
+|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
+|{{HistoryLine|||dev=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
+|{{HistoryLine|||dev=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
+|{{HistoryLine||v0.13.0|dev=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
+|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
+|{{HistoryLine||v0.14.2|[[File:Spawn Egg.png|32px]] Added [[tripod camera]] spawn eggs.}}
+|{{HistoryLine||v0.15.0|dev=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
+|{{HistoryLine||v0.15.1|dev=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
+|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
+|{{HistoryLine||v0.16.0|dev=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
+|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
+|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.
+|The camera spawn egg was replaced with the [[camera]] block.}}
+|{{HistoryLine|||dev=build 2|The NPC spawn egg has been removed from the creative inventory.}}
+|{{HistoryLine|||dev=build 4|The NPC spawn egg has been removed completely.}}
+|{{HistoryLine|||dev=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn egg to the [[creative]] [[inventory]].}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
+|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]], [[stray]]s and [[zombie horse]]s have been updated.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] spawn egg.
+|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added (old) [[zombie villager]] spawn egg to creative inventory.}}
+|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
+|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
+|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
+|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
+|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added.
+|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
+|[[File:Spawn Egg.png|32px]] The tripod camera spawn egg has been re-added.
+|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
+|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
+|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
+|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
+|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
+|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
+|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match {{JE}}.}}
+|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
+|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Cameras have been removed completely, including its spawn egg.}}
+|{{HistoryLine|||dev=beta 1.16.100.56|The different [[entity]] IDs for the spawn_egg
ID have now been split up into their own IDs.
+|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
+|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
+|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "[[Caves and Cliffs]]" experimental toggle.}}
+|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
+|{{HistoryLine|||dev=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
+|{{HistoryLine|||dev=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
+|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
+|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
+|{{HistoryLine|||dev=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
+|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "[[Wild Update]]" experimental toggle.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
+|{{HistoryLine|||dev=Preview 1.18.30.33|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
+|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
+|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
+|{{HistoryLine|||dev=Preview 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
+|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "Sniffer" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.
+|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
+|{{HistoryLine|||dev=Preview 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}}
+|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs behind the "[[Armadillo]] and [[Wolf Armor]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The texture of the armadillo spawn egg has been changed.}}
+|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Changed the name of every spawn egg from the format of "Spawn ''''" to "'''' Spawn Egg".}}
+|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The armadillo spawn egg has been de-experimentified.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged and breeze spawn eggs are now available outside of experimental gameplay.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Sea Turtle Spawn Egg" to "Turtle Spawn Egg" to match {{JE}}.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s.
+|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].
+|Spawn eggs are stackable to 16.}}
+|{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added a message when the player tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].|The message for attempting to spawn something when the [[spawn limit]] is reached now only shows up for the player attempting to spawn something.}}
+|{{HistoryLine||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added [[polar bear]] spawn eggs.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java]] edition counterparts.}}
+|{{HistoryLine||xbox=TU55|xbone=CU45|ps3=1.54|psvita=?|ps4=1.54|wiiu=Patch 25|switch=1.0.5|Using a spawn egg by aiming at the top face of a block no always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.}}
+|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie villager spawn eggs now use their own texture instead of the villager spawn egg texture.[{{bug|MCCE-4989|||Fixed}}]}}
+|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=?|wiiu=Patch 30|switch=1.0.11|Spawn eggs are now stackable to 64.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.|Spawn eggs now work on [[water]].}}
+|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Cat Spawn Egg JE2.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
+|{{HistoryLine||ps4=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
+|{{HistoryLine||ps4=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
+
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
+|{{HistoryLine||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
+|{{HistoryLine||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
+
+|{{HistoryLine|Education}}
+|{{HistoryLine||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
+|{{HistoryLine||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
+|{{HistoryLine||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[Turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
+|{{HistoryLine||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
+|{{HistoryLine||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
+|{{HistoryLine||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
+|{{HistoryLine||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
+|{{HistoryLine||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Icons ===
+{{Hidden begin|View all icons}}
+
+Spawn Egg.png|Spawn Egg
+Agent Spawn Egg.png|Agent Spawn Egg
+Allay Spawn Egg.png|Allay Spawn Egg
+Armadillo Spawn Egg.png|Armadillo Spawn Egg
+Axolotl Spawn Egg.png|Axolotl Spawn Egg
+Bat Spawn Egg.png|Bat Spawn Egg
+Bee Spawn Egg.png|Bee Spawn Egg
+Blaze Spawn Egg.png|Blaze Spawn Egg
+Bogged Spawn Egg.png|Bogged Spawn Egg
+Breeze Spawn Egg.png|Breeze Spawn Egg
+Camel Spawn Egg.png|Camel Spawn Egg
+Cat Spawn Egg.png|Cat Spawn Egg (JE)
+Cat Spawn Egg BE1.png|Cat Spawn Egg (BE)
+Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
+Chicken Spawn Egg.png|Chicken Spawn Egg
+Cod Spawn Egg.png|Cod Spawn Egg
+Cow Spawn Egg.png|Cow Spawn Egg
+Creaking Spawn Egg.png|Creaking Spawn Egg
+Creeper Spawn Egg.png|Creeper Spawn Egg
+Dolphin Spawn Egg.png|Dolphin Spawn Egg
+Donkey Spawn Egg.png|Donkey Spawn Egg
+Drowned Spawn Egg.png|Drowned Spawn Egg
+Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
+Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
+Enderman Spawn Egg.png|Enderman Spawn Egg
+Endermite Spawn Egg.png|Endermite Spawn Egg
+Evoker Spawn Egg.png|Evoker Spawn Egg
+Firefly Spawn Egg.png|Firefly Spawn Egg
+Fox Spawn Egg.png|Fox Spawn Egg
+Frog Spawn Egg.png|Frog Spawn Egg
+Ghast Spawn Egg.png|Ghast Spawn Egg
+Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
+Goat Spawn Egg.png|Goat Spawn Egg
+Guardian Spawn Egg.png|Guardian Spawn Egg
+Hoglin Spawn Egg.png|Hoglin Spawn Egg
+Horse Spawn Egg.png|Horse Spawn Egg
+Husk Spawn Egg.png|Husk Spawn Egg
+Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
+Llama Spawn Egg.png|Llama Spawn Egg
+Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
+Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
+Mule Spawn Egg.png|Mule Spawn Egg
+NPC Spawn Egg.png|NPC Spawn Egg
+Ocelot Spawn Egg.png|Ocelot Spawn Egg
+Panda Spawn Egg.png|Panda Spawn Egg (JE)
+Panda Spawn Egg BE1.png|Panda Spawn Egg (BE)
+Parrot Spawn Egg.png|Parrot Spawn Egg
+Phantom Spawn Egg.png|Phantom Spawn Egg
+Pig Spawn Egg.png|Pig Spawn Egg
+Piglin Spawn Egg.png|Piglin Spawn Egg
+Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
+Pillager Spawn Egg.png|Pillager Spawn Egg
+Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
+Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
+Rabbit Spawn Egg.png|Rabbit Spawn Egg
+Ravager Spawn Egg.png|Ravager Spawn Egg
+Salmon Spawn Egg.png|Salmon Spawn Egg
+Sheep Spawn Egg.png|Sheep Spawn Egg
+Shulker Spawn Egg.png|Shulker Spawn Egg
+Silverfish Spawn Egg.png|Silverfish Spawn Egg
+Skeleton Spawn Egg.png|Skeleton Spawn Egg
+Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
+Slime Spawn Egg.png|Slime Spawn Egg
+Sniffer Spawn Egg.png|Sniffer Spawn Egg
+Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
+Spider Spawn Egg.png|Spider Spawn Egg
+Squid Spawn Egg.png|Squid Spawn Egg
+Stray Spawn Egg.png|Stray Spawn Egg
+Strider Spawn Egg.png|Strider Spawn Egg
+Tadpole Spawn Egg.png|Tadpole Spawn Egg
+Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
+Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
+Turtle Spawn Egg.png|Turtle Spawn Egg
+Vex Spawn Egg.png|Vex Spawn Egg
+Villager Spawn Egg.png|Villager Spawn Egg
+Vindicator Spawn Egg.png|Vindicator Spawn Egg
+Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (JE)
+Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (BE)
+Warden Spawn Egg.png|Warden Spawn Egg
+Witch Spawn Egg.png|Witch Spawn Egg
+Wither Spawn Egg.png|Wither Spawn Egg
+Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
+Wolf Spawn Egg.png|Wolf Spawn Egg
+Zoglin Spawn Egg.png|Zoglin Spawn Egg
+Zombie Spawn Egg.png|Zombie Spawn Egg
+Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
+Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
+Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
+Mask Spawn Egg.png|Mask Spawn Egg (texture)
+
+{{Hidden end}}
+
+=== Screenshots ===
+
+File:Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
+File:Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
+File:UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
+File:TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
+File:PreReleaseSalmonSpawnEgg.png|alt=|Prototype Salmon Spawn Egg
+File:Stalker Spawn Egg.png|Stalker Spawn Egg Recreation From Photos
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
+
+== Navigation ==
+{{Navbox items|Creative}}
+
+[[Category:Non-renewable resources]]
+
+[[de:Spawn-Ei]]
+[[es:Huevo generador]]
+[[fr:Oeuf d'apparition]]
+[[it:Uovo generatore]]
+[[ja:スポーンエッグ]]
+[[ko:생성 알]]
+[[nl:Spawnei]]
+[[pl:Jajo przyzywające]]
+[[pt:Ovo gerador]]
+[[ru:Яйца призывания]]
+[[th:ไข่เกิด]]
+[[uk:Яйце виклику]]
+[[zh:刷怪蛋]]
diff --git a/wiki_backup/Brewed.txt b/wiki_backup/Brewed.txt
new file mode 100644
index 0000000..9fd097b
--- /dev/null
+++ b/wiki_backup/Brewed.txt
@@ -0,0 +1,575 @@
+[[File:Minecraft brewing en.png|thumb|300px|right|Potion brewing chart (most efficient recipes, excludes splash and lingering potions) for ''[[Java Edition]]''. Recipes may differ {{in|bedrock}}.]]
+'''Brewing''' is the process of creating [[potion]]s, [[splash potion]]s, and [[lingering potion]]s by adding various ingredients to [[water bottle]]s in a [[brewing stand]]. {{IN|education}}, brewing can also create [[medicine]].
+
+== Brewing equipment ==
+{| class="wikitable col-1-center col-2-center col-3-left" data-description="Brewing equipment"
+|-
+! Name
+! Icon
+! Use
+|-
+! scope="row" | {{anchor|Brewing Stand}}[[Brewing stand]]
+| {{Inventory slot|Brewing Stand}}
+| Used to brew potions using ingredients and water.
+|-
+! scope="row" | {{anchor|Water}}[[Water]]
+| {{Inventory slot|Water Bucket}}
+| A water source block can be used to fill infinite glass bottles.
+|-
+! scope="row" | {{anchor|Blaze Powder}}[[Blaze powder]]
+| {{Inventory slot|Blaze Powder}}
+| Fuels the brewing stand. Holds 20 charges.
+|-
+! scope="row" | {{anchor|Water Bottle}}[[Water bottle]]
+| {{Inventory slot|link=Potion#Base potions|Water Bottle}}
+| The starting base for all potions, made by filling a [[glass bottle]] from a [[cauldron]] or a [[water]] source block.
+|}
+
+== Ingredients ==
+Unlike [[crafting]] or [[stonecutting]], there is no [[recipe book]] or visual guide for brewing in the brewing stand's interface.
+
+=== Base ingredients and modifiers ===
+Base ingredients are ingredients that can be added directly to a [[water bottle]] and are the starting point of all potions. [[Nether wart]] is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.
+
+Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The [[fermented spider eye]] is unique in that it is the only modifier that can convert a [[water bottle]] directly into an effective potion.
+
+{| class="wikitable" style="text-align: center;" data-description="Bases and modifiers"
+|-
+! Name
+! Icon
+! When added to water bottle
+! When added as a modifier
+|-
+! scope="row" | {{anchor|Nether Wart}}[[Nether wart]]
+| {{Inventory slot|Nether Wart}}
+| [[Awkward potion]]
+| —
+|-
+! scope="row" | {{anchor|Redstone Dust}}[[Redstone dust]]
+| {{Inventory slot|Redstone Dust}}
+| [[Mundane potion]]
+| Extends the duration of a potion.
+|-
+! scope="row" | {{anchor|Glowstone Dust}}[[Glowstone dust]]
+| {{Inventory slot|Glowstone Dust}}
+| [[Thick potion]]
+| Increases the level of a potion.
+|-
+! scope="row" | {{anchor|Fermented Spider Eye}}[[Fermented spider eye]]
+| {{Inventory slot|Fermented Spider Eye}}
+| [[Potion of Weakness]]
+| Changes the effect of a potion.
+|-
+! scope="row" | {{anchor|Gunpowder}}[[Gunpowder]]
+| {{Inventory slot|Gunpowder}}
+| [[Splash water bottle]]
+| Turns a potion into a splash potion.
+|-
+! scope="row" | {{anchor|Dragon's Breath}}[[Dragon's breath]]
+| {{Inventory slot|Dragon's Breath}}
+| [[Lingering water bottle]] (from splash water bottle)
+| Turns a splash potion into a lingering potion.
+|}
+
+==== Enhancement ====
+Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
+* Upgrading the effect of a potion that has no time parameter (e.g. [[Instant Health]]) with [[glowstone dust]] involves no trade-off.
+* Increasing the time of a potion that has no effects with different levels (e.g. [[Fire Resistance]]) with [[redstone dust]] involves no trade-off.
+
+==== Corrupting effect ====
+A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
+* A corrupted potion usually does the opposite of the original effect.
+* Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
+* Corrupting an enhanced potion of [[Poison]]/[[Healing]] results in a basic potion of [[Harming]].{{only|JE|short=1}} Enhanced potions of [[Leaping]] or [[Swiftness]] cannot be corrupted.
+* A potion of [[Invisibility]] is considered the "corrupted" version of a potion of [[Night Vision]].
+
+[[File:Splash Potion Weakness.png|thumb|right|Splash potion brewed using [[gunpowder]].]]
+==== Splash and lingering potions ====
+By adding gunpowder, a drinking potion can be turned into a [[splash potion]], which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area.
+* [[Splash potion]]s and [[lingering potion]]s can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
+* The [[Lingering Potion|lingering potions]] can also be used to make their respective versions of [[tipped arrow]]s.
+* {{IN|BE}} there is an easier way of using cauldrons [[Tipped Arrow|for the same effect]].
+* Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. [[Regeneration]] + → Splash Potion of Regeneration +).{{only|BE|short=1}}
+* Splash potions have the same duration as the drinkable form.
+* Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.
+
+=== Effect ingredients ===
+Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a [[fermented spider eye]] to it.
+
+{| class="wikitable" style="text-align: center;" data-description="Effect ingredients"
+|+Effect ingredients
+|-
+! Name
+! Icon
+! Effect
+! Effect when corrupted
+|-
+!{{anchor|Sugar}}[[Sugar]]
+|{{Slot|Sugar}}
+|[[Speed]]
+| rowspan="2" |[[Slowness]]
+|-
+!{{anchor|Rabbit's Foot}}[[Rabbit's foot]]
+|{{Slot|Rabbit's Foot}}
+|[[Jump Boost]]
+|-
+!{{anchor|Glistering Melon Slice}}[[Glistering melon slice]]
+|{{Slot|Glistering Melon Slice}}
+|[[Instant Health]]
+| rowspan="2" | [[Instant Damage]]
+|-
+!{{anchor|Spider Eye}}[[Spider eye]]
+|{{Slot|Spider Eye}}
+|[[Poison]]
+|-
+!{{anchor|Pufferfish}}[[Pufferfish (item)|Pufferfish]]
+|{{Slot|Pufferfish}}
+|[[Water Breathing]]
+| rowspan="2" |None
+|-
+!{{anchor|Magma Cream}}[[Magma cream]]
+|{{Slot|Magma Cream}}
+|[[Fire Resistance]]
+|-
+!{{anchor|Golden Carrot}}[[Golden carrot]]
+|{{Slot|Golden Carrot}}
+|[[Night Vision]]
+|[[Invisibility]]
+|-
+!{{anchor|Blaze Powder}}[[Blaze powder]]
+|{{Slot|Blaze Powder}}
+|[[Strength]]
+| None{{only|java}} [[Weakness]]{{only|bedrock}}
+|-
+!{{anchor|Ghast Tear}}[[Ghast tear]]
+|{{Slot|Ghast Tear}}
+|[[Regeneration]]
+| rowspan="7" | None
+|-
+!{{anchor|Turtle Shell}}[[Turtle shell]]
+|{{Slot|Turtle Shell}}
+|[[Slowness]] + [[Resistance]]
+|-
+!{{anchor|Phantom Membrane}}[[Phantom membrane]]
+|{{Slot|Phantom Membrane}}
+|[[Slow Falling]]
+|-
+!{{anchor|Breeze Rod}}[[Breeze rod]]
+|{{Slot|Breeze Rod}}
+|[[Wind Charged]]
+|-
+!{{anchor|Stone}}[[Stone]]
+|{{Slot|Stone}}
+|[[Infested]]
+|-
+!{{anchor|Cobweb}}[[Cobweb]]
+|{{Slot|Cobweb}}
+|[[Weaving]]
+|-
+!{{anchor|Slime Block}}[[Slime block]]
+|{{Slot|Slime Block}}
+|[[Oozing]]
+|}
+
+== Brewing recipes ==
+=== Base potions ===
+Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.
+
+{| class="wikitable" style="text-align: center;" data-description="Base potions"
+|+Base potions
+! Potion
+! Reagent, base
+! Precursor to
+|-
+!{{Inventory slot|link=Potion#Base potions|Awkward Potion}} Awkward potion
+|{{Brewing Stand
+ |Input= Nether Wart
+ |Output2= Water Bottle
+
+ }}
+| Effect potions
+|-
+!{{Inventory slot|link=Potion#Base potions|Mundane Potion}} Mundane potion
+|{{Brewing Stand
+ |Input= Redstone Dust; Sugar; Rabbit's Foot; Glistering Melon Slice; Spider Eye; Magma Cream; Blaze Powder; Ghast Tear; Breeze Rod; Stone; Cobweb; Slime Block
+
+ |Output2= Water Bottle
+ }}
+| None
+|-
+!{{Inventory slot|link=Potion#Base potions|Thick Potion}} Thick potion
+|{{Brewing Stand
+ |Input= Glowstone Dust
+ |Output2= Water Bottle
+ }}
+| None
+|}
+
+=== Effect potions ===
+Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of [[Weakness]] can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without [[nether wart]].
+
+[[Undead mobs]] react differently to effects than other mobs. They take damage from potions of [[Healing]], gain health from potions of [[Harming]], and are unaffected by potions of [[Poison]] and [[Regeneration]].
+
+==== Positive effects ====
+{| style="text-align:center;" class="wikitable col-5-left" data-description="Positive effect potions"
+!width="90px"| Potion
+! Reagent, base
+!width="90px"| {{ItemSprite|Redstone Dust}} Extended
+!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
+! Effects
+|-
+! {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health]}} Potion of Healing
+| {{Brewing Stand
+ |Input= Glistering Melon Slice
+ |Output2= Awkward Potion
+ }}
+| —
+| {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health II]}} Potion of Healing
+| [[Instant Health]]: Restores health by {{hp|4|9px}}.
+'''Enhanced:''' [[Instant Health]] II: Restores health by {{hp|8|9px}}.
+|-
+! {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (3:00 )]}} Potion of Fire Resistance ({{EffectSprite|fire-resistance}} 3:00)
+| {{Brewing Stand
+ |Input= Magma Cream
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (8:00 )]}} Potion of Fire Resistance ({{EffectSprite|fire-resistance}} 8:00)
+| —
+| [[Fire Resistance]]: Gives immunity to damage from fire, lava, magma blocks, campfires, and [[blaze]]s' fireballs.
+|-
+! {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (0:45 )]}} Potion of Regeneration ({{EffectSprite|regeneration}} 0:45)
+| {{Brewing Stand
+ |Input= Ghast Tear
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (1:30 )]}} Potion of Regeneration ({{EffectSprite|regeneration}} 1:30{{only|java|short=1}} 2:00{{only|bedrock|short=1}})
+| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration II (0:22 )]}} Potion of Regeneration ({{EffectSprite|regeneration}} 0:22)
+| [[Regeneration]]: Restores health by {{healthbar|1|9px}} every 2.5 seconds.
+'''Enhanced:''' [[Regeneration]] II: Restores health by {{healthbar|1|9px}} every 1.25 seconds.
+|-
+! {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (3:00 )]}} Potion of Strength ({{EffectSprite|strength}} 3:00)
+| {{Brewing Stand
+ |Input= Blaze Powder
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (8:00 )]}} Potion of Strength ({{EffectSprite|strength}} 8:00)
+| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength II (1:30 )]}} Potion of Strength ({{EffectSprite|strength}} 1:30)
+| [[Strength]]: Increases player's melee attack damage by {{hp|3}}.
+'''Enhanced:''' [[Strength]] II: Increases player's melee attack damage by {{hp|6}}.
+|-
+! {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (3:00 )]}} Potion of Swiftness ({{EffectSprite|speed}} 3:00)
+| {{Brewing Stand
+ |Input= Sugar
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (8:00 )]}} Potion of Swiftness ({{EffectSprite|speed}} 8:00)
+| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed II (1:30 )]}} Potion of Swiftness ({{EffectSprite|speed}} 1:30)
+| [[Speed]]: Increases movement speed, sprinting speed, and jumping length by 20%.
+'''Enhanced:''' [[Speed]] II: Increases movement speed, sprinting speed, and jumping length by 40%.
+|-
+! {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (3:00 )]}} Potion of Night Vision ({{EffectSprite|night-vision}} 3:00)
+| {{Brewing Stand
+ |Input= Golden Carrot
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (8:00 )]}} Potion of Night Vision ({{EffectSprite|night-vision}} 8:00)
+| —
+| [[Night Vision]]: Makes everything appear to be at the maximum light level, including underwater areas.
+|-
+! {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (3:00 )]}} Potion of Invisibility ({{EffectSprite|invisibility}} 3:00)
+| {{Brewing Stand
+ |Input= Fermented Spider Eye
+ |Output2= Potion of Night Vision[&9Night Vision (3:00 )]
+ }}
+| {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (8:00 )]}} Potion of Invisibility ({{EffectSprite|invisibility}} 8:00)
+| —
+| [[Invisibility]]: Renders the player invisible. Equipped items are still visible.
+|-
+! {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (3:00 )]}} Potion of Water Breathing ({{EffectSprite|water-breathing}} 3:00)
+| {{Brewing Stand
+ |Input= Pufferfish
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (8:00 )]}} Potion of Water Breathing ({{EffectSprite|water-breathing}} 8:00)
+| —
+| [[Water Breathing]]: Prevents the oxygen bar from depleting when underwater.
+|-
+! {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (3:00 )]}} Potion of Leaping ({{EffectSprite|jump-boost}} 3:00)
+| {{Brewing Stand
+ |Input= Rabbit's Foot
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (8:00 )]}} Potion of Leaping ({{EffectSprite|jump-boost}} 8:00)
+| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost II (1:30 )]}} Potion of Leaping ({{EffectSprite|jump-boost}} 1:30)
+| [[Jump Boost]]: Increases jump height by 50%.
+'''Enhanced:''' [[Jump Boost]] II: Doubles jump height.
+|-
+! {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (1:30 )]}} Potion of Slow Falling ({{EffectSprite|slow-falling}} 1:30)
+| {{Brewing Stand
+ |Input= Phantom Membrane
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (4:00 )]}} Potion of Slow Falling ({{EffectSprite|slow-falling}} 4:00)
+| —
+| [[Slow Falling]]: Fall speed and acceleration is significantly reduced and fall damage is completely negated.
+|}
+
+==== Negative effects ====
+{| style="text-align: center;" class="wikitable col-5-left" data-description="Negative effect potions"
+!width="90px"| Potion
+! Reagent, base(s)
+!width="90px"| {{ItemSprite|Redstone Dust}} Extended
+!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
+! Effects
+! Notes
+|-
+! {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (0:45 )]}} Potion of Poison ({{EffectSprite|poison}} 0:45)
+| {{Brewing Stand
+ |Input= Spider Eye
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (1:30 )]}} Potion of Poison ({{EffectSprite|poison}} 1:30{{only|java|short=1}} 2:00{{only|bedrock|short=1}})
+| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison II (0:21 )]}} Potion of Poison ({{EffectSprite|poison}} 0:21{{only|java|short=1}} 0:22{{only|bedrock|short=1}}))
+| [[Poison]]: Depletes health by {{hp|1|9px}} every 1.25 seconds.
+'''Enhanced:''' [[Poison]] II: Depletes health by {{hp|1|9px}} every 0.6 seconds.
+| —
+|-
+! {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (1:30 )]}} Potion of Weakness ({{EffectSprite|weakness}} 1:30)
+| {{Brewing Stand
+ |Input= Fermented Spider Eye
+ |Output2= Water Bottle
+ }}
+| {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (4:00 )]}} Potion of Weakness ({{EffectSprite|weakness}} 4:00)
+| —
+| [[Weakness]]: Reduces player's melee attack damage by {{hp|4}}.
+| Can be used in combination with a golden apple to cure Zombie Villagers.
+Can also be brewed with a fermented spider eye and a potion of Strength or a mundane potion{{only|bedrock|short=1}}
+|-
+! {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage]}} Potion of Harming
+| {{Brewing Stand
+ |Input= Fermented Spider Eye
+ |Output1= Potion of Healing[&9Instant Health]
+ |Output3= Potion of Poison[&cPoison (0:45 )]
+ }}
+| —
+| {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage II]}} Potion of Harming
+| [[Instant Damage]]: Inflicts {{hp|6|9px}} damage.
+'''Enhanced:''' [[Instant Damage]] II: Inflicts {{hp|12|9px}} damage.
+| —
+|-
+! {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (1:30 )]}} Potion of Slowness ({{EffectSprite|slowness}} 1:30)
+| {{Brewing Stand
+ |Input= Fermented Spider Eye
+ |Output1= Potion of Swiftness[&9Speed (3:00 )]
+ |Output3= Potion of Leaping[&9Jump Boost (3:00 )]
+ }}
+| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (4:00 )]}} Potion of Slowness ({{EffectSprite|slowness}} 4:00)
+| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness IV (0:20 )]}} Potion of Slowness ({{EffectSprite|slowness}} 0:20)
+| [[Slowness]]: Reduces movement speed by 15%.
+'''Enhanced:''' [[Slowness]] IV: Reduces movement speed by 60%.
+| —
+|-
+! {{Slot|link=Potion#Potion of Oozing|Potion of Oozing[&cOozing (3:00 )]}} Potion of Oozing ({{EffectSprite|oozing}} 3:00)
+| {{Brewing Stand
+ |Input= Slime Block
+ |Output2= Awkward Potion
+ }}
+| —
+| —
+| [[Oozing]]: Spawns two size 2 slimes nearby when killed
+| —
+|-
+! {{Slot|link=Potion#Potion of Weaving|Potion of Weaving[&cWeaving (3:00 )]}} Potion of Weaving ({{EffectSprite|weaving}} 3:00)
+| {{Brewing Stand
+ |Input= Cobweb
+ |Output2= Awkward Potion
+ }}
+| —
+| —
+| [[Weaving]]:
+
+* Spawns 2-3 cobwebs nearby when killed
+* Doubles walking speed whilst in cobwebs (from 25% to 50%)
+| —
+|-
+! {{Slot|link=Potion#Potion of Infestation|Potion of Infestation[&cInfested (3:00 )]}} Potion of Infestation ({{EffectSprite|Infested}} 3:00)
+| {{Brewing Stand
+ |Input= Stone
+ |Output2= Awkward Potion
+ }}
+| —
+| —
+| [[Infested]]: Has a 10% chance to spawn 1-2 silverfish nearby when hit
+| —
+|-
+! {{Slot|link=Potion#Potion of Wind Charging|Potion of Wind Charging[&cWind Charged (3:00 )]}} Potion of Wind Charging ({{EffectSprite|wind charged}} 3:00)
+| {{Brewing Stand
+ |Input= Breeze Rod
+ |Output2= Awkward Potion
+ }}
+| —
+| —
+| [[Wind Charged]]: Emits a wind burst when killed
+| —
+|}
+
+==== Mixed effects ====
+{| style="text-align: center;" class="wikitable col-5-left" data-description="Mixed effect potions"
+!width="90px"| Potion
+! Reagent, base
+!width="90px"| {{ItemSprite|Redstone Dust}} Extended
+!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
+! Effects
+|-
+! {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (0:20 )/&9Resistance III (0:20 )]}} Potion of the Turtle Master ({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
+| {{Brewing Stand
+ |Input= Turtle Shell
+ |Output2= Awkward Potion
+ }}
+| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (0:40 )/&9Resistance III (0:40 )]}} Potion of the Turtle Master ({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:40)
+| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness VI (0:20 )/&9Resistance IV (0:20 )]}} Potion of the Turtle Master ({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
+| [[Slowness]] IV, [[Resistance]] III: Reduces movement speed by 60% and reduces incoming damage by 60%.
+'''Enhanced:''' [[Slowness]] VI, [[Resistance]] IV: Reduces movement speed by 90% and reduces incoming damage by 80%.
+|}
+
+=== Cures ===
+{{education feature|section = 1}}
+Cures are brewed from awkward potions using different [[element]]s. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.
+
+{| class="wikitable" style="text-align: center;" data-description="Remedies"
+! Potion
+! Reagent, base
+! Effect
+|-
+! {{Inventory slot|link=medicine|Antidote}} Antidote
+| {{Brewing Stand
+ |Input= Silver
+ |Output2= Awkward Potion
+ }}
+| Cures [[Poison]]
+|-
+! {{Inventory slot|link=medicine|Elixir}} Elixir
+| {{Brewing Stand
+ |Input= Cobalt
+ |Output2= Awkward Potion
+ }}
+| Cures [[Weakness]]
+|-
+! {{Inventory slot|link=medicine|Eye Drops}} Eye drops
+| {{Brewing Stand
+ |Input= Calcium
+ |Output2= Awkward Potion
+ }}
+| Cures [[Blindness]]
+|-
+! {{Inventory slot|link=medicine|Tonic}} Tonic
+| {{Brewing Stand
+ |Input= Bismuth
+ |Output2= Awkward Potion
+ }}
+| Cures [[Nausea]]
+|}
+
+=== Unbrewable potions ===
+The potion of [[Luck]]{{only|java|short=JE}} and the potion of [[Decay]]{{only|bedrock|short=BE}} cannot be brewed, and can be obtained only through commands or the [[Creative inventory]].
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||?|The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a ''Minecraft'' world.[[https://minecraft.net/en-us/article/meet-magma-cube "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens"] – [[Tom Stone]], February 21, 2017]}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Initially, the [[cauldron]] was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ modding the cauldron] so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a [[brewing stand]].[{{tweet|jeb_|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}]}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Throwable [[splash potion]]s are introduced, brewed by placing [[gunpowder]] and any potion together in a brewing stand.
+|[[Glistering melon slice]] was added to be the ingredient for the potion of Healing; the [[ghast tear]], which previously served this purpose, is now used for the potion of Regeneration instead.
+|Converted certain ingredients into base-secondary ingredients (the [[spider eye]], glistering melon and [[blaze powder]] made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.}}
+|{{HistoryLine||1.1|dev=12w01a|The time to brew potions was decreased to 20 seconds.}}
+|{{HistoryLine||1.4.2|dev=12w34a|Brewing recipes for potions of Night Vision and Invisibility added.}}
+|{{HistoryLine||1.5|dev=13w01a|[[Hopper]]s added, which can move items in and out of brewing stands.}}
+|{{HistoryLine||1.7.2|dev=13w36a|Added potion of Water Breathing.}}
+|{{HistoryLine||1.8|dev=14w27a|Added potion of Leaping.}}
+|{{HistoryLine||1.8.1|dev=pre1|The potion of Leaping can now be extended using redstone.}}
+|{{HistoryLine||1.9|dev=15w31a|[[Redstone]] and [[glowstone dust]] can no longer be added to already extended or enhanced potions.
+|[[Fermented spider eye]]s can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
+|Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
+|Potions of Slowness can no longer be made using a potion of Fire Resistance.
+|Potions of Harming can no longer be made using a potion of Water Breathing.
+|Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See {{slink|Java Edition removed features|Potions}} for more information.
+|Splash potions can now be created from all potions, including water bottles.|Splash potions now have the same duration as drinkable potions.}}
+|{{HistoryLine|||dev=15w33a|Added [[lingering potion]]s.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
+|{{HistoryLine|||dev=15w42a|Blaze powder is now required as fuel for brewing.}}
+|{{HistoryLine|||dev=15w43a|Blaze powder as fuel reduced from 30 points to 20.}}
+|{{HistoryLine||1.13|dev=18w07a|Added potion of Turtle Master.}}
+|{{HistoryLine|||dev=18w14a|Added potion of Slow Falling.}}
+|{{HistoryLine||1.19.4|dev=Pre-release 1|Potions no longer have an enchantment glint.}}
+|{{HistoryLine|||dev=Pre-release 3|Changed colors of following potions: Swiftness, Slowness, Strength, Harming, Leaping, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison, Turtle Master.}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.12.1|dev=build 1|Added potions and brewing.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potions.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blaze powder is now required as fuel for brewing.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added four new potions known as cures: antidote, elixir, eye drops, and tonic.}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Added potion of Turtle Master.}}
+|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|Added potion of Slow Falling.}}
+|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Potions no longer have an enchantment glint.
+|Changed colors of following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
+|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Splash potions now have the same duration as drinkable potions.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added potions and brewing.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Potions of Night Vision and Invisibility added.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Hopper]]s added, which can move items in and out of brewing stands.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added potions of Leaping and Water Breathing.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Lingering potions added.|Blaze powder is now required as fuel for brewing.|Splash potions now have the same duration as drinkable potions.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
+|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions only have {{frac|3|4}} of the duration of drinkable potions again.|The durations of extended potions of Regeneration and Poison have been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added potions of the Turtle Master and Slow Falling.}}
+}}
+
+== Trivia ==
+
+* Although [[Jeb]] said that in [[Java Edition Beta 1.9 Prerelease 3]] there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
+* By modifying the [[item]] NBT using an editor or [[commands]], it is possible to get a potion that cannot be upgraded into a splash potion.
+
+== Gallery ==
+=== Textures ===
+
+Brewing stand.png|Texture file for the 1.9 brewing user interface
+
+
+== See also ==
+*[[Crafting]]
+*[[Enchanting]]
+*[[Medicine]]{{only|education}}
+*[[Smelting]]
+
+== References ==
+{{Reflist}}
+
+== External links ==
+*[http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
+*[http://potioncraft.net/ Minecraft Potions - A Visual Guide]
+*[https://minecraftcommands.org/brewing-ingredients/brewing-ingredients-y725929-1 Minecraft Commands - A Searchable Minecraft Database]
+
+== Navigation ==
+{{Navbox gameplay}}
+
+[[cs:Alchymie]]
+[[de:Brauen]]
+[[es:Alquimia]]
+[[fr:Alchimie]]
+[[hu:Bájitalfőzés]]
+[[it:Distillazione]]
+[[ja:醸造]]
+[[ko:물약 양조]]
+[[lzh:釀醱]]
+[[nl:Brouwen]]
+[[pl:Alchemia]]
+[[pt:Fermentação]]
+[[ru:Зельеварение]]
+[[th:การปรุงยา]]
+[[tr:İksircilik]]
+[[uk:Зіллєваріння]]
+[[zh:药水酿造]]
diff --git a/wiki_backup/Builders & Biomes.txt b/wiki_backup/Builders & Biomes.txt
new file mode 100644
index 0000000..a47fe54
--- /dev/null
+++ b/wiki_backup/Builders & Biomes.txt
@@ -0,0 +1,314 @@
+{{Italic title}}
+{{Infobox board game
+| title = ''Minecraft: Builders & Biomes''
+| designer = Ulrich Blum
+| illustrator =
+* [[Ninni Landin]]
+* [[Martin Johansson]]
+* Martin Wörister
+| publisher =
+* [[File:Mojang Studios logo.svg|20px]] [[Mojang Studios]]
+* {{w|Ravensburger}}
+| date = {{Start date and age|2019|11|15}}
+| genre = {{w|Board game}}
+| language = English, German, French, Italian, Spanish, Dutch, Chinese Traditional
+| players = 2-4
+| time = 30-60 minutes
+| age = 10+
+| skill =
+* {{w|Strategy game|Strategy}}
+* Communication
+}}
+[[File:MCBuilders&Biomes.png|thumb|right|The box art for ''Minecraft: Builders & Biomes'']]
+'''''Minecraft: Builders & Biomes''''' is a board game published by [[Mojang Studios]] and {{w|Ravensburger}}.[{{Mcnet|minecraft--builders---biomes|Minecraft: Builders & Biomes|November 15, 2019}}] In the game, players explore the Overworld and build structures while defeating hostile mobs, with the goal being to score as many experience points as possible. Players are also allowed to collect blocks and weapons.
+
+== Player board ==
+
+Each player board consists of an experience point tracker that runs across the edge, totaling fifty experience points, as well as nine squares containing random biomes.
+
+== Equipment ==
+[[File:MCBuilders&BiomesLayout.png|thumb|right|A general layout of ''Builders & Biomes'']]
+A standard set of ''Minecraft: Builders & Biomes'' includes:[[https://www.ravensburger.org/spielanleitungen/ecm/Spielanleitungen/26132%20Anl%201948950.pdf?ossl=pds_text_Spielanleitung Minecraft: Builders & Biomes game rules]]
+
+=== Blocks ===
+
+A set of sixty-four wooden blocks which comprise the following materials:
+
+* Sixteen wood
+* Fourteen sand
+* Twelve stone
+* Twelve emerald
+* Ten obsidian
+
+The blocks are used to form a cube (four blocks long, four blocks wide, four blocks high) which is made by putting them on a block base.
+
+=== Tiles ===
+
+A set of sixty-four tiles which are divided into sixteen stacks of four tiles each. Half contain buildings, and the other half contain hostile mobs.
+
+=== Weapon tokens ===
+
+A set of thirty-six weapon tokens; sixteen are colorless and are placed on the ends of the stacks of tiles. The remaining twenty are colored for players, consisting of the following items for each player:
+
+* One stone sword
+* One wooden sword
+* Three poisonous potatoes
+
+=== Character skins ===
+
+Four character skins for players, consisting of Steve, Alex, Hex, and Valorie.
+
+=== Overview cards ===
+
+Twelve overview cards, which consist of info on scoring rounds.
+
+== Rules ==
+
+=== Official rules ===
+
+The player who most recently found a diamond in ''Minecraft'' is the starting player. Otherwise, the youngest player is the starting player.
+
+During a turn, the player must perform two different actions. The same action cannot be performed twice. Once the actions have been performed, play proceeds to the left of the starting player.
+
+=== Actions ===
+
+==== Collecting blocks ====
+
+Players are allowed to take two blocks from the cube. Blocks can only be collected if their top side plus at least two other sides are exposed. The emerald blocks are wildcards (e.g. they can be used as a substitute for other blocks when building structures). Players are also free to rotate the block base to find any blocks they need for structures.
+
+==== Exploring the Overworld ====
+
+Players are allowed to move their character anywhere between zero, one, or two spaces. "Spaces" are the crossing points in the grid of tiles and weapon tokens. Characters are '''not''' to be placed on a tile or token.
+
+Once the character has been moved, the player is to reveal the top tiles of the stacks around the character's position. Tiles that are already face-up are to remain as is.
+
+Crossing points can be occupied by multiple characters. Tile stacks / weapon tokens may also be depleted during the course of the game. Nonetheless, players can move their character, even if stacks are empty.
+
+==== Building ====
+
+Players may only build a structure if their character is next to a building tile on the grid. The number of blocks needed to build the structure are shown on the bottom right of the tile. Players '''must''' possess the necessary blocks to build the structure. Any blocks used are to be returned to the game box.
+
+Emerald blocks can be used as a substitute for any other block (e.g. if the structure requires three wood blocks, and the player has two wood blocks and one emerald block, the emerald block can also be used in addition to the two wood blocks).
+
+Once the structure is built, it can be placed on any space on the player board.
+
+Some structures will require several blocks and have an icon consisting of a lightning bolt and an experience counter on the top right of the tile. When said structure is built, the player immediately gains that many experience points, and is to move their experience counter that many spaces on their experience point tracker.
+
+Structures can be built in any biome (e.g. a forest structure doesn't have to be placed on a forest space), however, players may place structures next to spaces that share the same characteristic (e.g. the same biome) to gain more experience points. Players may also build over existing structures by placing the structure tile over one they no longer need.
+
+==== Fighting hostile mobs ====
+
+If the character is next to a revealed mob tile, the player may attempt to defeat it. To fight a hostile mob, the player is to shuffle their weapon tokens face-down and reveal three of them. Then, the player is to compare the number of hearts on the revealed weapon tokens to the number of hearts on the mob tile. Poisonous potatoes have no hearts and are considered "blank".
+
+If the number of hearts on the weapon tokens are equal or greater than the hearts on the revealed mob tile, the mob is defeated. The player is to then remove the mob tile from the grid and place it face-down next to their player board. In addition, the player immediately gains the number of experience points printed next to the lightning bolt and experience counter.
+
+However, if the number of hearts on the weapon tokens are less than the hearts on the revealed mob tile, the mob stays where it is.
+
+After the fight, the player shuffles their revealed weapon tokens back into their pile.
+
+There are two kinds of mob tiles:
+
+* A mob tile with a hunger icon ([[File:Hunger.svg|16px]]) can be traded to gain one additional action during a turn (e.g. when its the player's turn, the player executes their two different actions as usual; then, the player returns as many mob tiles with the hunger icon to the game box, allowing them to execute additional actions. As opposed to a normal turn, the player is allowed to execute an action that had already been executed earlier in the same turn).
+
+* A mob tile with an experience counter and icon are to be kept until the end of the game, in which they will gain the player additional experience points for all spaces with matching characteristics (e.g. mob tiles with an experience counter of two and a forest biome gain the player two experience points for each forest space on the player board).
+
+==== Collecting weapons ====
+
+Players are allowed to collect a weapon token if their character is next to a weapon token. Once collected, it is shuffled into their pile of weapon tokens.
+
+Players are allowed to look at their weapon tokens at any time during the game, such as making sure they have enough hearts to defeat a mob, but must shuffle after looking at the tokens.
+
+There are four weapons with special abilities:
+
+* {{ItemSprite|Bow}} '''Bow''': The player can reveal one additional weapon token.
+
+* {{ItemSprite|Golden Hoe}} '''Golden hoe''': The player immediately gains two experience points.
+
+* {{ItemSprite|Stone Pickaxe}} '''Stone pickaxe''': The player may collect one additional block from the cube.
+
+* {{BlockSprite|TNT}} '''TNT''': The player may choose to detonate TNT if necessary. TNT tokens have five hearts, but when detonated, are removed from the game.
+
+=== Scoring ===
+
+The first scoring round (biomes) happens when any player completely mines the first layer of blocks of the cube. The second scoring round (materials) happens when any player completely mines the second layer of blocks of the cube. The third scoring round (type) happens when any player completely mines the third layer of blocks of the cube.
+
+The player who finishes their turn is the first to score.
+
+After each player scores, the overview cards for that scoring round are returned to the game box, and play proceeds to the left of the player who initiated scoring.
+
+==== Scoring round A (Biome) ====
+
+In the first scoring round, players choose one of the four biomes: forest, desert, mountains, or snowy tundra. Then, the players identify the largest group of connected spaces that share the same biome. For each space that shares the same biome, the players gain the number of experience points printed on the overview card. Spaces that are diagonal from connected spaces do not count towards the total.
+
+For example: A player has four connected spaces of desert, forming the largest biome on their player board. For each desert space, they gain four experience points, for a total of sixteen experience points.
+
+==== Scoring round B (Materials) ====
+
+In the second scoring round, players choose from one of four materials: wood, sand, stone, or obsidian. Then, the players identify the largest group of connected spaces that share the same material, and so on.
+
+For example: A player has five connected spaces of wood structures, which gives them three experience points each, for a total of fifteen experience points.
+
+==== Scoring round C (Type) ====
+
+In the third scoring round, players choose from one of four structures: decoration, dwelling, animal house, or bridge. Then, the players identify the largest group of connected spaces that share the same structure, and so on.
+
+For example: A player has three connected spaces of bridges, which gives them six experience points each, for a total of eighteen experience points.
+
+=== End of the game ===
+
+After the third scoring round, players score each mob tile with an experience counter and icon. As opposed to the three scoring rounds, mob tiles count all spaces of a characteristic, regardless if the spaces are connected or not.
+
+For example: A player defeated four mobs throughout the game. The scoring is as follows:
+* The player gained two experience points for each forest space, for a total of four.
+* The player gained three experience points for their obsidian structure.
+* The player gained three experience points for their two animal houses, a total of six.
+* The player had no sand structure, so no points are awarded (if they did, it would be two experience points for each).
+In total, the player gained thirteen experience points.
+
+After each mob tile with an experience counter and icon is scored, experience points are compared among the players. The player with the most experience points is the winner. If there is a tie, the player with the most blocks from the cube is the winner. If there is still a tie, the tied players are the winners.
+
+== Related games ==
+[[File:MCBuilders&BiomesFarmersMarketExpansion.png|thumb|right|A general layout of the ''Farmer's Market'' expansion.]]
+
+=== ''Farmer's Market'' ===
+
+An expansion to the base game, titled '''''Minecraft Builders & Biomes: Farmer's Market''''' was released on October 1, 2020 throughout Europe, and October 15, 2020 worldwide.[{{Mcnet|farmer-s-market|Farmer's Market: Builders & Biomes gets an expansion!|October 13, 2020}}] The expansion allows players to grow vegetables, trade vegetables with villagers, and obtain items with abilities to use for their player board.
+
+The ''Farmer's Market'' expansion includes:[[https://www.ravensburger.us/spieleanleitungen/ecm/Spielanleitungen/26869_Minecraft%20Ext%20Farmer's%20market.pdf Minecraft: Builder & Biomes - Farmers Market Expansion game rules]]
+
+* Sixteen building tiles
+* Eighteen item tiles
+* Thirty-two vegetable tokens
+* Four item reference cards
+* One marketplace board
+* Four overview cards
+* Eight experience counters
+
+==== Setup ====
+
+Setup is as described in the base game with the following exceptions:
+
+* The sixteen building tiles are added to the sixty-four tiles in the base game and shuffled, creating sixteen stacks of five tiles each and laid out in a four-by-four grid.
+* Next, the marketplace board is placed next to the play area, followed by separating the eighteen item tiles by the letter on the back ('''"X"''', '''"A"''', or '''"B"''') and shuffling them. Then, one tile is placed on each space of the marketplace board that matches the letter shown, followed by returning the unused tiles to the game box.
+* Next, the four item tiles marked '''"X"''' are turned face-up.
+* Players are then given a starting farmland structure. In a two-player game, the structure is flipped to the side marked '''"2"'''. In a three or four-player game, the structure is flipped to the side marked '''"3-4"'''. The farmland structure is then placed on a forest space of the player's choice on their player board.
+* Next, the thirty-two vegetable tokens are placed in a pile next to the play area, with players placing one or two tokens on the spaces of their farmland structure, depending on the number of players.
+* Then, the overview cards for scoring round C and turn actions from the base game are replaced with the aforementioned cards from the expansion.
+* Finally, eight experience counters are put in a pile next to the play area. These are used when a player completes a lap around the experience point tracker on their player board, taking one and placing it next to their board with the '''"50"''' side up, and turned to the '''"100"''' side when another lap is completed.
+
+==== Rules ====
+
+The rules are described as in the base game with an additional action.
+
+===== Actions =====
+
+====== Buy from the marketplace ======
+
+Four item tiles are turned face-up at the beginning of the game (marked '''"X"'''), and after scoring rounds A and B (marked '''"A"''' and '''"B"''', respectively), making them available for purchase. Items are paid for with vegetables, in which how many needed to pay for an item are noted on the bottom right corner of the item tile. Once paid for, the vegetable tokens are removed from the player's farmland structures and returned to the pile of vegetable tokens, followed by taking the purchased item and placing it next to their player board.
+
+The special ability tied to the item may be used immediately after purchasing it (e.g. if a player buys an item as their first action, they may use the special ability of the item during their next action, if applicable). The player may buy an unlimited number of items.
+
+The items, the amount of vegetables required to pay for them, and the special abilites for each item are described as follows:
+
+{| class="wikitable" style="width: auto; text-align: center"
+! Item
+! Amount of vegetables required to pay
+! Special ability
+|-
+| {{ItemSprite|minecart|text=Minecart}}
+| 1
+| The player may move their character between zero and three spaces while exploring the overworld.
+|-
+| {{BlockSprite|crafting-table|text=Crafting Table}}
+| 2
+| The player may use any block they have as an emerald block(wildcard) while building a structure.
+|-
+| {{BlockSprite|jukebox|text=Jukebox}}
+| 2
+| The player gains one experience point when they gain experience via the lightning icon (this applies to defeating a mob as well as building expensive structures).
+|-
+| {{ItemSprite|bed|text=Bed}}
+| 4
+| The player may attempt to fight a mob a second time if they lose; the weapon tokens they have will need to be re-shuffled and three are revealed as per the normal rules when fighting a mob.
+|-
+| {{BlockSprite|hopper|text=Hopper}}
+| 4
+| The player gains one experience point when collecting blocks from the cube.
+|-
+| {{BlockSprite|lit-smoker|text=Smoker}}
+| 1
+| The player gains two additional actions that they may use during their turn if they turn in a defeated mob; the player may also execute actions that they have executed earlier in the same turn.
+|-
+| {{BlockSprite|cartography-table|text=Cartography Table}}
+| 2
+| The player may move their character an unlimited amount of spaces while exploring the overworld.
+|-
+| {{ItemSprite|minecart-with-chest|text=Minecart with Chest}}
+| 3
+| The player may collect three blocks from the cube.
+|-
+| {{BlockSprite|stonecutter|text=Stonecutter}}
+| 4
+| All structures cost one block less than normal to build; structures that cost one block are free to build, but the "Build" action must still be performed.
+|-
+| {{BlockSprite|fletching-table|text=Fletching Table}}
+| 5
+| The player may reveal four weapons while fighting a mob.
+|-
+| {{BlockSprite|beacon|text=Beacon}}
+| 6
+| The player may execute three different actions during their turn.
+|-
+| {{BlockSprite|ender-chest|text=Ender Chest}}
+| 2
+| At the end of the game, the player gains one experience point for each block they have.
+|-
+| {{BlockSprite|scaffolding|text=Scaffolding}}
+| 3
+| At the end of the game, the player gains two experience points for each structure built on their player board; only the top structure is counted.
+|-
+| {{BlockSprite|target|text=Target}}
+| 4
+| At the end of the game, the player gains two experience points for each defeated mob they own.
+|-
+| {{BlockSprite|composter|text=Composter}}
+| 5
+| At the end of the game, the player gains three experience points for each farmland structure that is visible on their player board; farmland structures that have been built over do not count.
+|-
+| {{BlockSprite|bell|text=Bell}}
+| 6
+| At the end of the game, the player gains four experience points for each item they have bought from the marketplace; the bell counts as an item.
+|-
+| {{BlockSprite|enchanting-table|text=Enchanting Table}}
+| 7
+| At the end of the game, the player gains twenty experience points.
+|}
+
+===== Scoring =====
+
+Scoring is the same as the base game with the following exceptions:
+
+*After the first scoring round, the four items marked '''"A"''' on the marketplace are revealed, followed by all vegetable structures that are visible on the player board being replenished with vegetable tokens on any empty spaces.
+*After the second scoring round, the four items marked '''"B"''' on the marketplace are revealed, followed by as described above.
+*After the third scoring round, the player may select to score farming structures, which are two experience points each.
+
+=== Gallery ===
+
+BBFM_skins1.png|Skins from the Builders & Biomes skin pack.
+BBFM_skins2.png|Skins from the Builders & Biomes skin pack.
+BBFM_skins3.png|Skins from the Builders & Biomes skin pack.
+Builders & Biomes Artwork.jpg|Promo art for Builders & Biomes.
+Farmer's Market Expansion Artwork.jpg|Promo art for the Farmer's Market Expansion.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox Minecraft (franchise)|games}}
+
+[[Category:Games]]
+[[Category:Merchandise]]
+
+[[pt:Minecraft: Builders & Biomes]]
+[[zh:Minecraft: Builders & Biomes]]
diff --git a/wiki_backup/Bundles of Bravery - Official Trailer.txt b/wiki_backup/Bundles of Bravery - Official Trailer.txt
new file mode 100644
index 0000000..5b34988
--- /dev/null
+++ b/wiki_backup/Bundles of Bravery - Official Trailer.txt
@@ -0,0 +1,128 @@
+{{Infobox video|image=Ari with bundle.png|type=[[Mojang cinematics|Mojang cinematic]]|date=October 22, 2024|length=1:10|prev=[[Tricky Trials Update Official Trailer]]}}
+
+'''Bundles of Bravery - Official Trailer''' is a trailer for the [[game drop]] of the [[Bundles of Bravery|same name]], utilizing a mix of cinematic animations and in-game footage.
+
+== Summary ==
+[[Ari]] exits out of a tent, and begins to take it apart, beginning with a [[campfire]], followed by [[Wool|white wool]], [[stripped cherry wood]], and [[Wooden Fence|spruce fences]]. All the components of the tent go into a red [[bundle]]. Looking down at an [[Explorer Map|explorer map]], Ari progresses on a quest, seguing into gameplay footage. They go into a [[Snowy village|snowy plains village]], collecting [[Carrot|carrots]] from a farm and opening a [[chest]], before leaving on a [[horse]]. Ari proceeds to trek through many more biomes, before ultimately finding a [[Lush Caves|lush cave]].
+
+Inside the lush cave, Ari collects [[Glow Berries|glow berries]] and [[Raw Iron|raw iron]], before being confronted by a [[zombie]]. Ari continues through more biomes, finding a [[Bee Nest|bee nest]] in a [[meadow]]. Looking down at a magenta bundle, Ari collects a [[Honey Bottle|honey bottle]] from the nest without placing a campfire, angering the [[Bee|bees]]. After fleeing on a horse, Ari makes progress to a site of [[Buried Treasure|buried treasure]], coming across an animated [[dolphin]]. Pulling out a light blue bundle, Ari feeds it [[Raw Salmon|salmon]], before following it using a [[boat]].
+
+In a post-credits scene, Ari returns to the dolphin site with a yellow bundle, presumably having claimed the treasure. It is now night, with several monsters surrounding the [[beach]], though none targeting Ari. Ari starts to place fish on a campfire, before staring at an [[enderman]] in the eyes.
+
+=== Entities ===
+{{columns-list|*{{EntityLink|Ari}}
+*{{EntityLink|Bee}}
+*{{EntityLink|Brown Rabbit}}
+*{{EntityLink|Cow}}
+*{{EntityLink|Creeper}}
+*{{EntityLink|Desert Rabbit}}
+*{{EntityLink|Dolphin}}
+*{{EntityLink|Enderman}}
+*{{EntityLink|Iron Golem}}
+*{{EntityLink|Ocelot}}
+*{{EntityLink|Pig}}
+*{{EntityLink|Skeleton}}
+*{{EntityLink|Villager|id=villager-snowy-farmer|Snowy Villager}}
+*{{EntityLink|Villager|id=villager-snowy-toolsmith|Snowy Toolsmith}}
+*{{EntityLink|Villager|id=villager-snowy|Snowy Villager}}
+*{{EntityLink|Spider}}
+*{{EntityLink|White Horse}}
+*{{EntityLink|White Rabbit}}
+*{{EntityLink|White Sheep}}
+*{{EntityLink|Zombie}}|colwidth=20em}}
+
+== Video ==
+{{YouTube|Fyf9gibpX1c}}
+
+== Quotes ==
+{{Quote|Get ready to muster your courage and remaster your inventory, because bundles and Hardcore mode are finally here! Tame your inventory with dyeable, space-saving bundles, or embrace the chaos with Hardcore mode – where death is permanent, and the game is locked to the highest difficulty setting. Play the Bundles of Bravery drop today!|Video description}}
+{{Quote|Bundles of Bravery is here! Gather your bundles for peak loot efficiency and get ready to test your prowess with Hardcore mode for Bedrock. Available to play now!|Brikk Animation[{{Citation|url=https://www.behance.net/gallery/210951537/Minecraft-Bundles-of-Bravery|title=Minecraft – Bundles of Bravery|author=Brikk Animation|website=Behance|date=October 24th 2024}}]}}
+{{Quote|New Mini Minecraft trailer for “Bundles of Bravery” from my might fine mates Sofia Bohman and Josef Andersson at Brikk Animation 🤩🥳🤓
+.
+🙏 Mojang Studios for trusting us with these lovely trailers.|Samuel Fast Hurtigkarl[{{Citation|url=https://www.linkedin.com/posts/samuelfast_the-latest-minecraft-update-is-really-just-activity-7254566943972581378-FH7F?utm_source=share&utm_medium=member_desktop|title=New Mini Minecraft trailer for “Bundles of Bravery” from my might fine mates Sofia Bohman and Josef Andersson at Brikk Animation 🤩🥳🤓 . 🙏 Mojang Studios for trusting us with these lovely trailers.|author=Samuel Fast Hurtigkarl|website=LinkedIn|date=October 22, 2024}}]}}
+
+{{Quote|The latest Minecraft Update is really just two features — but each have been several years in the making:
+
+𝐁𝐮𝐧𝐝𝐥𝐞𝐬 𝐨𝐟 𝐁𝐫𝐚𝐯𝐞𝐫𝐲 is the first official game "drop" — a smaller, more frequent content change which Mojang Studios/Microsoft will be leaning into more vs the large, once-a-year updates of yore. And at its core, it features 2 things:
+
+ 💔 𝐇𝐚𝐫𝐝𝐜𝐨𝐫𝐞: the die-and-you're-done mode arrives on Bedrock
+ 👜 𝐁𝐮𝐧𝐝𝐥𝐞𝐬: a new kind of storage item, great for odds-and-ends
+
+What do they have in common? Time. Since the start of Bedrock (2016), players have been asking about Hardcore — but rare bugs which would cause a player's death & end the world complicated it. And Bundles were first seen in 2020 at Minecraft LIVE, but have been a herculean task to figure out across all the different platforms that the game exists on (mobile, console, PC).
+
+Players rarely think about the things platforms are juggling in the background: crossplay, tech debt, etc. But occasionally, some cool features like these rely on them — and it's a great chance to be appreciative of that work.|Ben Sarraille[{{Citation|url=https://www.linkedin.com/posts/ben-sarraille-a71363119_the-latest-minecraft-update-is-really-just-activity-7254528667333050369-DvA9/|title=The latest Minecraft Update is really just two features — but each have been several years in the making:] 𝐁𝐮𝐧𝐝𝐥𝐞𝐬 𝐨𝐟 𝐁𝐫𝐚𝐯𝐞𝐫𝐲 is the first official game "drop" — a smaller, more frequent content change which Mojang Studios/Microsoft will be leaning into more vs the large, once-a-year updates of yore. And at its core, it features 2 things: 💔 𝐇𝐚𝐫𝐝𝐜𝐨𝐫𝐞: the die-and-you're-done mode arrives on Bedrock 👜 𝐁𝐮𝐧𝐝𝐥𝐞𝐬: a new kind of storage item, great for odds-and-ends What do they have in common? Time. Since the start of Bedrock (2016), players have been asking about Hardcore — but rare bugs which would cause a player's death & end the world complicated it. And Bundles were first seen in 2020 at Minecraft LIVE, but have been a herculean task to figure out across all the different platforms that the game exists on (mobile, console, PC). Players rarely think about the things platforms are juggling in the background: crossplay, tech debt, etc. But occasionally, some cool features like these rely on them — and it's a great chance to be appreciative of that work.|author=Ben Sarraille|website=LinkedIn|date=October 22, 2024}}}}
+
+== Trivia ==
+[[File:MCV fall drop gameplay hardcore 1 1280x720.jpg|thumb|The screenshot from the video.]]
+* Prior to being officially announced, an image of Ari outside the tent was used in an email recapping [[Minecraft Live 2024]].{{Citation needed}}
+* An [[ocelot]] appears in a village, seemingly confused for the separate [[cat]] mob.
+* Dolphins in the cinematic segments of the trailer have a head separate from their body, a trait previously featured in artwork for the [[Update Aquatic]].
+* A screenshot from the trailer is used in an article promoting the update, alongside otherwise wholly original images from the game.[{{Mcnet|bundles-of-bravery|Bundles of Bravery|October 22, 2024|Sophie Austin}}]
+* This is the first cinematic to only feature Ari out of the protagonists.
+* Initially, the trailer was simply entitled Bundles of Bravery, with no subtitle. At an unknown point, the name was changed.{{Citation needed}}
+
+== Gallery ==
+
+=== Official artwork ===
+
+File:Bundles of Bravery - Official Trailer Thumbnail.jpeg|Thumbnail for the video.
+
+
+=== Screenshots ===
+
+File:Ari's tent.png|alt=|Ari's tent.
+File:Ari with bundle.png|alt=|Ari exiting the tent.
+File:Ari chops campfire.png|alt=|Ari collecting a campfire with [[Silk Touch|silk touch]].
+File:Ari claims campfire.png|alt=|The dropped campfire.
+File:Ari removes wool.png|alt=|Ari tearing down the tent with [[shears]].
+File:Ari chops fence.png|alt=|Ari chopping down a fence.
+File:Ari bags campfire.png|alt=|Ari placing a campfire into a red bundle.
+File:Ari bags wool.png|alt=|Wool going inside.
+File:Ari's map.png|alt=|Ari looking at a map.
+File:BoB village.png|alt=|A snowy plains village.
+File:Ari enters snowy village.png|alt=|Ari entering the village.
+File:Ari pulls carrots.png|alt=|Carrots being broken.
+File:Ari grabs carrots.png|alt=|Carrots.
+File:Ari approaches chest.png|alt=|Ari reaching for a chest.
+File:Ari opens chest.png|alt=|Ari opening a chest.
+File:Ari leaves village.png|alt=|Ari leaving the village.
+File:Ari in taiga.png|alt=|Ari in a [[taiga]].
+File:Ari in plain.png|alt=|Ari approaching a [[forest]].
+File:Ari in savanna.png|alt=|Ari in a [[savanna]].
+File:Ari approaching lush cave.png|alt=|Ari approaching a lush cave.
+File:Ari's glow berries.png|alt=|Ari grabbing glow berries.
+File:Ari mines iron ore.png|alt=|Ari mining.
+File:Ari claims raw iron.png|alt=|A dropped raw iron.
+File:Zombie notices Ari.png|alt=|A zombie turning to face Ari.
+File:Ari in dark forest.png|alt=|Ari in a [[Dark Forest|dark forest]].
+File:Ari in desert.png|alt=|Ari in a [[desert]].
+File:Ari in birch forest.png|alt=|Ari in a [[Birch Forest|birch forest]].
+File:Ari in meadow.png|alt=|Ari in a meadow.
+File:Ari hesitates.png|alt=|Ari looking down at a bundle.
+File:Ari looks onward.png|alt=|Ari looking up from a bundle.
+File:Ari gets honey.png|alt=|A bee nest.
+File:Ari angers bee.png|alt=|An angry bee.
+File:Ari flees from bees.png|alt=|Ari scurrying away from bees/
+File:Ari arrives at beach.png|alt=|Ari approaching a beach.
+File:Ari sees dolphin.png|alt=|The dolphin Ari finds.
+File:Ari's light blue bundle.png|alt=|Ari pulls out a bundle for the dolphin.
+File:Ari throws salmon.png|alt=|Raw salmon are thrown.
+File:Dolphin eats salmon.png|alt=|The dolphin eats salmon.
+File:Ari follows dolphin.png|alt=|Ari follows the dolphin.
+File:Ari's yellow bundle.png|alt=|Ari returning to the beach.
+File:Ari exits boat.png|alt=|Ari in a boat.
+File:Ari runs from boat.png|alt=|Ari leaving the boat.
+File:Ari runs for light.png|alt=|Ari running to a camp.
+File:Ari cooks fish.png|alt=|Ari cooking.
+File:Ari's campfire.png|alt=|Ari at a campfire.
+File:Ari is spooked.png|alt=|Ari looking up from the campfire.
+File:Ari sees enderman.png|alt=|Ari finds an enderman.
+File:Enderman sees Ari.png|alt=|An enderman finds Ari.
+
+
+== References ==
+
+
+== Navigation ==
+{{Navbox cinematics}}{{Navbox machinima}}
+[[Category:Brikk Animation]]
diff --git a/wiki_backup/Cape#Cross-platform capes.txt b/wiki_backup/Cape#Cross-platform capes.txt
new file mode 100644
index 0000000..da155a7
--- /dev/null
+++ b/wiki_backup/Cape#Cross-platform capes.txt
@@ -0,0 +1,1279 @@
+{{Split}}{{Hatnote|For capes in Minecraft Dungeons, see [[MCD:Cape]]. For cape Easter eggs, see {{slink|Easter eggs|Capes}}.}}
+[[File:Steve MINECON2011Cape.png|thumb|upright|[[Steve]] wearing a [[MINECON 2011]] cape|alt=]]
+
+'''Capes''' are commemorative items that are worn on the back of the player. Capes, as opposed to skins, cannot be custom-made, or be transferred to other accounts. They are mostly obtained by participating in various events such as the [[Mob Vote]]s, [[MINECON]] or [[Minecraft Live]]. Some players have also received capes from contributing ideas into the game. Wearing a cape also changes the appearance of worn [[elytra]], fitting the look of the respective cape. Capes are purely cosmetic and do not alter the player's capabilities.
+
+Various mods offer third-party capes for players. However, these capes are only visible to players with those respective mods installed. Only official capes that can be seen by everyone are listed in this article.
+
+== Obtaining ==
+[[File:MinecraftCapesSelection.png|thumb|479x479px|Minecraft.net cape selection menu]]
+
+=== ''Java Edition'' ===
+Capes can be equipped on the Skin creation menu on the [[Minecraft Launcher]], or in the Profile Page on [[minecraft.net]].
+
+Some capes have been given to all players who fulfilled certain criteria. Many of these capes are tied to events and can only be obtained within specific time frames.
+
+* '''MINECON''' capes, given to players who bought a ticket and/or attended [[MINECON]] events up until 2016. Starting in 2017, MINECON events became entirely online and capes were no longer given out.
+* '''Migrator''', given to players with Mojang accounts that were migrated over to a Microsoft account.
+* '''Vanilla''', given to players that owned both {{JE}} and {{BE}} on the same Microsoft account prior to June 6, 2022, in favor of both editions being bundled with the same price.
+* '''Cherry Blossom''', given to players who voted during the [[2023 Mob Vote|Mob Vote]] of [[Minecraft Live 2023]]
+* '''15th Anniversary''', given to players who claimed the cape through the website's 15 Anniversary page from May 17, 2024 to June 21, 2024.
+* '''Follower's''', given to players who watched selected ''Minecraft'' livestreams on TikTok. Depending on their region, players had to either watch for a certain amount of time, or type "minecraft" in the live chat. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+* '''Purple Heart''', given to players who watched ''Minecraft'' livestreams on Twitch with drops enabled for 15 minutes. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+
+Other capes were manually given out to players in the community throughout the years. Some players who have suggested certain features have been awarded with capes based on their suggestion, and these capes are typically owned by a single player only. Mojang employees are also given capes, with older employees owning older versions of the capes. Volunteers in various programs (such as [[bug tracker]] moderators, [[Crowdin]] proofreaders, and Java [[Realms]] mapmakers), winners of Mojang's other games' tournaments, and more were also given capes. Only a few hundred players around the world have such a cape, with some capes being owned by a single individual only.
+
+=== ''Bedrock Edition'' ===
+{{IN|BE}}, capes can be equipped in the Capes section of the [[Character Creator]]. Since these capes are Character Creator items, they are given a rarity. As of now, all available capes are given a Legendary status.
+
+[[File:MinecraftCapesSelectionBedrock.png|thumb|Bedrock Edition cape selection menu|200x200px]]{{BE}} has a number of exclusive capes:
+
+* '''Pancape''', available to all players in the [[Dressing Room]].
+* '''Founder's''', given to all players who redeemed the Founder's Cape [[Skin Pack]]. Due to a bug, it was temporarily available for all players.[{{bug|MCPE-84673||Founder's cape appears on the beta character creator even if you didn't have it in the release.}}]
+* '''Progress Pride''', which was redeemable in the [[Dressing Room]] during June in 2023. This cape is not visible in certain countries.
+
+Most of the capes released starting from 2022 are available in both ''Java'' and ''Bedrock'' editions, with the only exceptions being the progress pride cape (only available {{in|be}}), and the cherry blossom cape, which was released separately for ''Java Edition'' and ''Bedrock Edition''. Mojang employees also receive a cape, using the current Mojang Studios cape design.
+
+Capes are also available as part of some skins included in certain [[skin pack]]s. Most notably, the [[MINECON 2016 Skin Pack]] included Steve and Alex skins wearing all [[MINECON]] capes from 2011 to 2016. However, these capes were locked to the skin pack, so custom skins can not be equipped with them.
+
+== ''Java Edition'' capes ==
+=== Mojang employee capes ===
+These capes are given out to employees of Mojang Studios. Depending on the date you joined the company, you are given that date's current cape design and all future cape designs.
+{| class="wikitable" data-description="Mojang capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''Mojang Cape'''
+'''(Classic)'''
+| [[File:Mojang Classic Cape.png|75px]]
+| [[File:Mojang employees Elytra.png|95px]]
+| [[File:Mojang Classic Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from December 20, 2010 to October 7, 2015. The file name for the cape on assets.minecraft.net was Morre.png
.[https://web.archive.org/web/20140807231527/http://assets.minecraft.net/Morre.png]
+|Mojang-old
+|-
+| '''Mojang Cape'''
+| [[File:Mojang Cape.png|75px]]
+| [[File:Mojang employees 2015 Elytra.png|95px]]
+| [[File:Mojang Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from October 7, 2015 to July 25, 2021. The cape was recolored to red and white to fit the company's color palette. The cape design changed the gold buttons to mini Mojang icons.
+|Mojang
+|-
+|'''Mojang Studios Cape'''
+|[[File:Mojang Studios Cape.png|170x170px]]
+|[[File:Mojang Studios employees 2021 Elytra.png|153x153px]]
+|[[File:Mojang Studios Cape (Texture).png|64x64px]]
+| This cape is given to employees of [[Mojang Studios]] from July 25, 2021 and beyond following their logo rebrand. It was made by [[Johan Aronson]] and it resembles the "Mojangs" or "gizmos" that make up the [[Mojang Studios]] logo.[{{tweet|Mojang_Ined|1419622677644464130|Yep! Our talented art crew @JohanAronson & co designed the new Mojang Studios cape when we rebranded. We got around adding it together with the Migrator cape :)|July 26, 2021}}]
+|Mojang-new
+|}
+
+=== MINECON capes ===
+[[MINECON]] capes from 2011 to 2016 were obtainable by attending to that year's MINECON. Around 27,000 players have these capes on various accounts.[https://namemc.com/capes shows a rought estimate of how many players have a certain cape.] Initial MINECON events originally allowed you to simply buy a ticket to get the respective cape. However, that would soon be patched on later events and everyone had to attend the event in order to obtain the cape. On May 12, 2020, all unused MINECON cape links were disabled, making these capes impossible to obtain nowadays.
+{| class="wikitable" data-description="MineCon capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''MINECON 2011 Cape'''
+| [[File:MINECON 2011 Cape.png|75px]]
+| [[File:MINECON 2011 Attendees Elytra.png|95px]]
+| [[File:MINECON 2011 Cape (texture).png]]
+| This cape was given to [[MINECON 2011]] attendees via their registered username.[https://web.archive.org/web/20190924120713/https://help.mojang.com/customer/portal/articles/872983-minecon-capes] This cape resembled the face of a [[creeper]], with the elytra variant having its face turned sideways.
+|Minecon2011
+|-
+| '''MINECON 2012 Cape'''
+| [[File:MINECON 2012 Cape.png|75px]]
+| [[File:MINECON 2012 Attendees Elytra.png|95px]]
+| [[File:MINECON 2012 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2012]] attendees. This cape resembles a [[pickaxe]].
+|Minecon2012
+|-
+| '''MINECON 2013 Cape'''
+| [[File:MINECON 2013 Cape.png|75px]]
+| [[File:MINECON 2013 Attendees Elytra.png|95px]]
+| [[File:MINECON 2013 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2013]] attendees, similar to MINECON 2012's method. The cape resembles an activated [[piston]], with the elytra variant showing its top face.
+|Minecon2013
+|-
+| '''MINECON 2015 Cape'''
+| [[File:MINECON 2015 Cape.png|75px]]
+| [[File:MINECON 2015 Attendees Elytra.png|95px]]
+| [[File:MINECON 2015 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2015]] attendees, provided that they had scanned their ticket at the venue's entrance on July 4, 2015. This cape resembles an [[Iron Golem|iron golem]]'s head.
+|Minecon2015
+|-
+|'''MINECON 2016 Cape'''
+| [[File:MINECON 2016 Cape.png|75px]]
+| [[File:MINECON 2016 Attendees Elytra.png|95px]]
+| [[File:MINECON 2016 Cape (texture).png]]
+|This cape was given to players who redeemed a link emailed to registered [[MINECON 2016]] attendees, provided that they had scanned their ticket at the venue's entrance on September 24, 2016, similar to MINECON 2015's method. This cape resembles the eyes of an [[enderman]], with the elytra variant resembling an enderman with its mouth open.
+|Minecon2016
+|}
+
+=== Personal capes ===
+These capes were manually given to people from the community for contributing something to the game or community.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Bacon cape'''
+| [[File:Bacon Cape.png|75px]]
+| —
+| [[File:Bacon Cape (texture).png]]
+| Given to Miclee by [[Markus Persson|Notch]] for his idea of adding Pigman.[{{tweet|notch|25340387308601344|@Micleee There you go.}}][{{tweet|notch|28832121068|@Micleee thank you!}}] The cape was made by Miclee himself.[[https://twitter.com/micleee/status/24153383925452801 "Bored, so I made a bacon cape. http://i.imgur.com/1YJIQ.png"] ]([[w:Wikipedia:Link rot|dead link ]]) – [https://twitter.com/micleee @micleee]
+The cape, however was revoked due to a large influx of players asking Notch for their own capes.
+| —
+|-
+| '''Millionth customer cape'''
+| [[File:Millionth Customer Cape.png|75px]]
+| [[File:Millionth Customer Elytra.png|95px]]
+| [[File:Millionth Customer Cape (texture).png]]
+| Given to akronman1, who bought the 1,000,000th copy of the game.[{{tweet|jeb|25263425357615104|@notch I have an SQL query that will find the millionth customer... May I draw him/her a special cape?}}][{{tweet|jeb|25279230933733376|Could this be you? https://web.archive.org/web/20230422190814/https://i.imgur.com/cuvPN.png #minecraft #onemillion #hype}}][{{reddit|f1jdh/i_was_the_person_who_purchased_the_1000000th_copy||I was the person who purchased the 1,000,000th copy of Minecraft yesterday.|akronman1}}] The cape was made by {{tweet|Kinten}}.[{{tweet|jeb|25279312726855680|Oh, and that's courtesy of @kinten}}]
+| MillionthSale
+|-
+| '''dB cape'''
+| [[File:dannyBstyles's Cape.png|75px]]
+| [[File:DannyBstyle's Elytra.png|95px]]
+| [[File:dannyBstyles's Cape (texture).png]]
+| Given to [[wikipedia:Danny Baranowsky|dannyBstyle]], a video game music composer, who [[Markus Persson|Notch]] was a fan of.[{{tweet|notch|60980770084364288|@dannyBstyle also, you should have a cloak now}}]
+|dannyBstyle
+|-
+| '''Snowman cape'''
+| [[File:JulianClark's Cape.png|75px]]
+| [[File:JulianClark's Elytra.png|95px]]
+| [[File:JulianClark's Cape (texture).png]]
+| Given to JulianClark on Reddit as a reward for getting the TV presenter and actor, Ray Cokes.[{{reddit|jnc2p/notch_ive_brought_you_ray_cokes_as_requested||Notch! I've brought you Ray Cokes as requested!|jurrian}}] Ray apparently is his godfather.
+|JulianClark
+|-
+| '''Translator cape (Japanese)'''
+| [[File:cheapsh0t's Cape.png|75px]]
+| [[File:Crowdin Translator Elytra.png|95px]]
+| [[File:cheapsh0t's Cape (texture).png]]
+| Given to [https://x.com/cheapshot cheapsh0t] for helping the Mojang Studios team in Tokyo, Japan on October 2013.[[https://web.archive.org/web/20140122053144/https://mojang.com/2013/09/minecraft-meetup-tokyo/ マインクラフト東京: オフ会Withデベロッパー] - Mojang.com; September 6, 2013][{{tweet|jeb|388193350408757248|Back at the office after a 3-week honeymoon! Hundreds of emails waiting for me, and I need to look into giving @yorksensei a MC cape {{=}})}}][{{reddit|1ort25/i_received_this_cape_for_helping_jeb_and_the||I received this cape for helping jeb_ and the Mojang team in Tokyo. Is it the only one of its kind? [custom Crowdin Translator cape]] |cheapshot}} The cape is identical to the Translator cape except for the Japanese flag on the under side of the cape.
+| cheapsh0t
+|-
+| '''Spade cape'''
+| [[File:MrMessiah's Cape.png|75px]]
+| [[File:MrMessiah's Elytra.png|95px]]
+| [[File:MrMessiah's Cape (texture).png]]
+| Given to MrMessiah as a gratitude for developing the BetterLight mod, which got integrated into the game and was responsible for Minecraft's lighting and grass features.[{{cite|url=https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/1341405-mrmmods-betterlight-grass-simplemap-1-8-1|title=MrMMods (BetterLight]| Grass, SimpleMap) 1.8.1|website=Minecraft Forum|date=October 13, 2010}} Though discussed back in 2011, the cape hadn't been granted until 2015. The artist of the cape is unknown, but MrMessiah thinks it was [[Jens Bergensten|Jeb]].[https://web.archive.org/web/20230422191031/https://i.imgur.com/PzzwwbW.png]
+| MrMessiah
+|-
+| '''Prismarine cape'''
+| [[File:Prismarine Cape.png|75px]]
+| [[File:Prismarine Elytra.png|95px]]
+| [[File:Prismarine Cape (texture).png]]
+| Given to Drullkus by [[Jens Bergensten|Jeb]] as appreciation for creating his own prismarine block texture for the Chisel mod instead of modifying Mojang's textures.[{{tweet|Drullkus|744802175168086016|@tterrag1098 Wow! Looks sweet! Thank you so much!}}][{{tweet|jeb|744784724623659008|Hehe thanks ;) Are you Drullkus ingame as well?}}][{{tweet|Drullkus|744022406298275842|No matter how many times I try, it never looks good! >:( (Slightly butchered original prismarine on right side)}}]
+| Prismarine
+|-
+|'''Turtle cape'''
+|[[File:Turtle Cape.png|75px]]
+|[[File:Turtle Elytra.png|95px]]
+|[[File:Turtle Cape (texture).png]]
+|Given to billyK_ for suggesting to add [[Turtle|Turtles]] to the game.[[https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle shoutout to billyK_! As suspected, there's a cape waiting for you on your Minecraft profile =)]] The cape was also given to Mojang employees [[Michael Andersson]] and el_hefe_ for cape endpoint testing.
+|Turtle
+|-
+| '''Birthday cape'''
+| [[File:Gr8 Escape's cape.png|75px]]
+| [[File:Gr8 Escape's elytra.png|95px]]
+| [[File:PartyCape.png]]
+| Given to Mojang Studios employee Gr8Bizzo, supposedly as a birthday present.[{{tweet|Mojang_Ined|1389251478355841025|I've been getting questions about Gr8_Escape and his cape. The account is owned by a Mojang employee leading the work on http://minecraft.net/. Maybe he is really into birthday parties, I can't blame him :)}}]
+| Birthday
+|-
+|'''Valentine cape'''
+|[[File:Valentine Cape.png|170x170px]]
+|[[File:Valentine Elytra.png|153x153px]]
+|[[File:Valentine Cape texture.png]]
+|Given to LolFoxy2 by a Mojang Studios employee after resolving migration problems with his Mojang account. The cape was removed after the employee realized their rarity.[Screenshot about the story behind this cape: https://web.archive.org/web/20220904011234/https://i.imgur.com/ZgROuy8.png]
+|Valentine
+|}
+
+=== Other capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+!Name!!Cape!!Elytra!!Texture!!Notes
+!API Name
+|-
+|'''Translator cape'''
+|[[File:Translatorcape.png|75px]]
+| rowspan="2" |[[File:Crowdin Translator Elytra.png|95px]]
+| style="text-align: center;" |[[File:CrowdinTranslatorCape.png]]
+|Given to some proofreaders["[https://crowdin.com/project/minecraft/discussions/1904 Basically you need to provide a stable, high-quality support for your language project. For a few years at least. Then you ''may'' become a proofreader. And then you ''may'' get a cape if you are a good proofreader."]] (experienced translators with moderation permissions for their language) on the [[Crowdin|''Minecraft'' translation project in Crowdin]]. Supposedly, these capes were given out on May 16, 2012 using a fair dice roll to 29 contributors,[{{tweet|jeb|202681694132772864|29 translators have now received a Minecraft cape (based on a secret selection formula + they have added their MC name to crowdin)}}][{{tweet|jeb|202682214692032512|@adiacente Decided by a fair dice roll!}}] with plans to give more capes from time to time.[{{reddit|tpqpc/this_is_the_cape_29_lucky_people_got_today|c4ot3ox|Your profile was included in my selection, but you must've added your Minecraft name after I ran the parsing program. I will obviously update the translator list as time goes on, but it's surrounded with a lot of manual labor, so I'll probably not do it very often. However, adding a note to my calendar to fix yours specifically, on Friday.|jeb_}}] However, after seeing abusive behavior from some translators, such as using auto-translation and down-voting legitimate translations, [[Jens Bergensten|Jeb]] canceled it.[{{reddit|1t1l70/translators_cape_only_29_in_the_world_of|ce3py4b|Seriously, this is why I stopped handing out translator capes {{=}}( The idea was to give something cool back to the ones who helped out, but the result was a bunch of "me too:s" that just auto-translated stuff and down-voted real translations.|jeb_}}] The cape was again used a few years later to reward certain proofreaders for important contribution to the project.
+| Translator
+|-
+|'''Chinese Translator cape'''
+|[[File:ChineseTranslatorCapeInGame.png|75px]]
+| style="text-align: center;" |[[File:ChineseTranslatorCape.png]]
+|Given to [[User:Powup333|Powup333]], [[User:Craft Lawrence|Craft_Lawrence]] and [[User:sjjklh|sjjklh]] on June 4, 2015 for playing vital roles on the [[Crowdin|''Minecraft'' translation project in Crowdin]] in Chinese.[http://www.mcbbs.net/thread-452211-1-1.html] The cape is identical to the Translator cape except for the Chinese flag on the under side of the cape.
+| Translator-Chinese
+|-
+|'''Scrolls Champion cape'''
+|[[File:ScrollsCape.png|75px]]
+|[[File:Scrolls Elytra.png|95px]]
+| style="text-align: center;" |[[File:Scrolls Cape.png]]
+|Given to players who earned the Weekly First Place winner badge five times in ''[[Scrolls]]'' starting on November 7, 2014. During MINECON 2015, the Scrolls MINECON Open was also held for ''Scrolls''' in-game items and other prizes, including the cape in ''Minecraft''.[https://callersbane.com/2015/06/announcing-the-minecon-open] As of September 30, 2015, it is no longer possible to earn this cape.[https://scrolls.com/2015/09/greeting-fellow-citizens-of-the-internet] On December 11-12, 2014, all players were temporarily shown with this cape to celebrate the release of ''Scrolls''.[{{tweet|ScrollsGame|543059457698463744|What's that on your back?! In Minecraft, you'll see a #Scrolls cape for the next two days to celebrate our launch! Woohoo!}}]
+| ScrollsChamp
+|-
+|'''Cobalt cape'''
+|[[File:CobaltCapeJaneator.png|75px]]
+|[[File:Cobalt Elytra.png|95px]]
+| style="text-align: center;" |[[File:Cobalt Cape.png]]
+|Given to participants/winners of level-making competitions and the [[Cobalt]] League tournaments in 2016.[{{tweet|jeb_|697463735649234944|As with Scrolls back in the day, the Cobalt tournament has Cobalt capes (for Minecraft) in its prize pool: http://cobaltleague.net/}}] The design of the cape's elytra texture is based on a wasp enemy from ''Cobalt''.[{{reddit|6knyx5/my_elytra_texture_looks_like_insect_wings_by|djnrxgr|context=3|It's the wings of the wasp!|jeb_|July 1, 2017}}]
+| Cobalt
+|-
+|'''Mojira Moderator cape'''
+|[[File:BugTracker Cape InGame.png|75px]]
+|[[File:Mojira Moderator Elytra.png|95px]]
+| style="text-align: center;" |[[File:BugTracker Cape.png]]
+|Given to moderators on the [[Bug tracker|Mojira bug tracker]].
+| Moderator
+|-
+|'''Realms MapMaker cape'''
+|[[File:MapMakerCape.png|75px]]
+|[[File:Realms Mapmaker Elytra.png|95px]]
+| style="text-align: center;" |[[File:MapmakerCapeTexture.png]]
+|Given to mapmakers in the [https://www.minecraft.net/en-us/realms/content-creator Java Realms Content Creator Program] who met the criteria listed [https://atlas.minecraft.net/guidelines#capes here].
+| MapMaker
+|-
+|'''Migrator cape'''
+|[[File:MSCape.png|170x170px]]
+|[[File:MSCapeElyR.png|153x153px]]
+|[[File:MSCapeC.png|64x64px]]
+|Given to players who had migrated their Mojang or legacy account to a Microsoft account starting on July 9, 2021.[{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}][{{tweet|Mojang_Ined|1413420780948492288|Everyone that has and will migrate will now get the Migrator cape. Happy summer everyone!|July 9, 2021}}][{{mcnet|java-edition-moving-house|Java Edition is moving house|10/21/2020}}][https://help.minecraft.net/hc/en-us/articles/360050865492-JAVA-Account-Migration-FAQ] The cape was first teased in the migration announcement video,[{{ytl|i9cqIwrgz7w|Java Account Migration: A Fun Announcement by Dinnerbone|Minecraft|October 21, 2020}}] and the texture file was hinted by [https://twitter.com/mojang_ined Ined] on Twitter on June 30, 2021.[{{tweet|Mojang_Ined|1410255931431165953}}] It was speculated that instead of the Migrator cape, players were to be given a "Veteran cape" for each year they've played the game, due to discovered text files that read, "And... a special Veteran Cape for each year you've played Java Edition!". Mojang has made no comments regarding it.[[https://web.archive.org/web/20220831194801/https://i.imgur.com/F0Ar6db.png Migration language file (en_US.json) mentioning the words "Veteran Cape"] ][[https://pbs.twimg.com/media/E4rYGmAX0AQzseN.jpg An image found on the support site including the words "Veteran Cape"]]
+| Migrator
+|-
+|'''Cherry Blossom cape'''
+| style="text-align: center;" |[[File:CherryCape JE.png|width=170x170]]
+| style="text-align: center;" |[[File:CherryElytra JE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who voted on the [[2023 Mob Vote]] through [https://minecraft.net minecraft.net], the [[Minecraft Launcher]] or the [[2023 Mob Vote Event]] [[Event servers|server]] on {{BE}}.
+
+The cape was slowly rolled out to players starting from October 26, 2023. Most players who were eligible for the cape have received it.{{cn}}
+
+The API name was changed from "Cherry Blossom Cape" to "Cherry Blossom" on October 30, 2023.[{{bug|MC-266170||Inconsistent naming of capes, Cherry Blossom Cape includes redundant 'Cape' term|Cannot Reproduce}}]
+|Cherry Blossom
+|}
+
+=== Temporary capes ===
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Christmas 2010 cape'''
+|[[File:Christmas 2010 Cape.png|75px]]
+|[[File:Christmas 2010 Cape (texture).png]]
+|All players were temporarily shown with this cape during Christmas of 2010. However, it was not added to accounts.
+|-
+|'''New Year 2011 cape'''
+|[[File:New Years 2011 Cape.png|75px]]
+|[[File:New Years 2011 Cape (texture).png]]
+|All players were temporarily shown with this cape 6 days later during New Year's Eve of 2011. However, it was not added to accounts.
+|}
+
+=== API Testing capes ===
+These capes are not in the game. They are/were used by the developers for testing purposes.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Unofficial Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Sniffer cape'''
+| [[File:UnknownCape cape.png|width=170x170]]
+| [[File:UnknownCape elytra.png|153x153px]]
+| [[File:UnknownCape1 texture.png]]
+| An unknown cape that has similar color pallette to the [[sniffer]] has been found on Mojang's staging texture server and on Mojang's production texture server.{{citation needed}} It was added to Mojang's staging texture server on October 10, 2023 and added to Mojang's production texture server 7 days later on October 17, 2023. The cape was first seen on 2 accounts on Mojang's staging server database.
+| rowspan="5" | —
+|-
+|'''Snail cape'''
+|[[File:SnailCape.png|width=170x170]]
+|[[File:SnailCape Elytra.png|153x153px]]
+|[[File:SnailCape texture.png]]
+|This cape with a design resembling a snail and an elytra resembling vines was uploaded to a Mojang staging server on April 17, 2024 at around 9:00 EST by a Mojang employee working on the cape API at the time[https://i.imgur.com/OjM99uK.png] Its design is most likely inspired by the employee's statue model of a snail.[{{tweet|etanaratsastaja|1786373235992404128|https://pbs.twimg.com/media/GMp4_NlWkAAAxg4?format=jpg&name=large}}]
+|-
+|'''ICU cape #1'''
+|[[File:ICUcape1.png|width=170x170]]
+|—
+|[[File:ICU1 texture.png]]
+|This cape was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024 and was changed from the Snail cape design to this ICU design on April 17, 2024 just before 17:00 EST as a response to the discoverers (people that found the Snail cape and ICU capes) sending API requests to the same player profile that had the Snail cape.[https://i.imgur.com/b5CSnP2.png]
+|-
+|'''ICU cape #2'''
+|[[File:ICUcape2.png|width=170x170]]
+|—
+|[[File:ICU2 texture.png]]
+|This design was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024. It was changed to this design few minutes later the ICU cape #1 design was uploaded to the player profile made by the Mojang employee.[https://i.imgur.com/rF40Z6I.png]
+|-
+|'''Frog cape'''
+|[[File:FrogAPIcape.png|width=170x170]]
+|[[File:FrogAPIelytra.png|153x153px]]
+|[[File:FrogAPI texture.png]]
+|This design was most likely inspired by the developers posting frog images before announcing snapshots on Wednesays, or by the designer's statue models of frogs.[{{tweet|etanaratsastaja|1788925996114104670|https://pbs.twimg.com/media/GNOKfccWoAAFhoa?format=jpg&name=900x900}}][{{tweet|etanaratsastaja|1780224446659182794|https://pbs.twimg.com/media/GLSgslnWIAEQRe0?format=jpg&name=large}}] This cape was made by the same Mojang employee that made the Snail cape. This cape was first shown off as a cropped screenshot on X.[{{tweet|etanaratsastaja|1790734880839540952|https://pbs.twimg.com/media/GNn34ewXgAAdi9I?format=jpg&name=small}}]
+|}
+
+== ''Bedrock Edition'' capes ==
+{{seealso|Character creator#Capes}}''Note: One Vanilla Cape, Follower's Cape, Purple Heart Cape, 15th Anniversary Cape and MCC Cape are listed under'' [[Cape#Cross-platform capes|Cross-Platform capes]]
+=== Mojang Studios capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|This cape was initally the Mojang Studios cape. However, due to an exploit that allowed non-Mojang Studios employees to claim the cape; It's texture, name, and icon was changed to The Pan Cape!. It's rarity was also changed from Legendary to Common and the Marketplace price was set to 10 million Minecoins.{{citation needed}} Players who were able to claim this version of the cape can still equip it in the [[Character Creator]].
+|Common
+|-
+|'''Mojang Studios Cape'''
+|[[File:CharacterCreatorMojangStudiosCape.png|80x80px]]
+|[[File:MojangStudiosCape BE.png|170x170px]]
+|[[File:MojangStudiosElyR.png|153x153px]]
+|[[File:MojangStudios cape texture.png]]
+|Given to Mojang Studios developers on December 10, 2021.
+|Legendary
+|}
+
+=== Other capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Founder's cape'''
+|[[File:CharacterCreatorsFoundersCape.png|80x80px]]
+|[[File:MINECON 2019 Cape.png|75px]]
+|[[File:MINECON LIVE 2019 Founder's Elytra.png|95px]]
+|[[File:MINECON 2019 Cape (texture).png]]
+|{{Anchor|Founder's cape}}
+Given to players who claimed the [[Founder's Cape (skin pack)|Founder's Cape Skin Pack]] in the [[Marketplace]] when it was distributed as a promotion for the [[Character Creator]] during [[MINECON Live 2019]]. It looks visually similar to MINECON 2011's cape, with the exception of it being gold.
+
+The cape was temporarily available for all players due to a bug.[{{bug|MCPE-84673|Founder's cape appears on the beta character creator even if you didn't have it in the release.|Fixed}}] When it got fixed, players who didn't originally have the cape lost access to to it.[{{bug|MCPE-103568|Founder's cape has disappeared from Character Creator|Invalid}}]
+
+On December 29, 2021, the price of the [[Founder's Cape (skin pack)|skin pack]] was changed to 10 million Minecoins to prevent people from claiming it after the deadline through exploits.
+| rowspan="4" |Legendary
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|Available to all players in the [[Dressing Room]].
+|-
+|'''Progress Pride Cape'''
+|[[File:CharacterCreatorProgressPrideCape.png|80x80px]]
+|[[File:ProgressPrideCape render rv3.png|170x170px]]
+|[[File:ProgressPrideCapeElyR.png|153x153px]]
+|[[File:ProgressPrideCape Texture rv3.png]]
+|Given to all players who claimed it for free while it was available. The cape was part of a collection of [[Character Creator]] pieces that released on August 1, 2023 at 19:00 CET in the [[Marketplace]] during the Pride 2023 Sale, and was only available in certain regions of the world.
+
+There have been 3 revisions made to this cape texture.
+* [[:File:ProgressPrideCape Texture rv1.png|Initial texture]] created on March 13, 2023
+* [[:File:ProgressPrideCape Texture rv2.png|2nd revision]] on July 14, 2023
+* [[:File:ProgressPrideCape Texture rv3.png|3rd revision]] (latest) on August 1, 2023
+The cape is not visible in certain regions, making it the first region-locked cape.
+|-
+|'''Cherry Cape'''
+|[[File:CharacterCreatorCherryBlossomCape.png|80x80px]]
+| style="text-align: center;" |[[File:CherryCape BE.png|170x170px]]
+| style="text-align: center;" |[[File:CherryElytra BE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who joined the [[2023 Mob Vote Event]] [[Event servers|server]][[https://i.imgur.com/o3Bdmyt.png Minecraft Launcher Mob Vote 2023 Information]].
+It was added on October 12, 2023.
+|}
+
+== Cross-platform capes ==
+Capes listed here are available for both {{JE}} and {{BE}}.
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!{{BE}} Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!{{JE}} API Name
+!Rarity
+|-
+|'''Vanilla cape''' {{only|java}}
+'''One Vanilla''' {{only|bedrock}}
+|[[File:CharacterCreatorOneVanillaCape.png|75x75px]]
+| style="text-align: center;" |[[File:Vanilla Cape.png|center|width=170x170]]{{Only|je}}[[File:Vanilla Cape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:Vanilla_Cape_Elytra_JE.png|center|width=153x153]]{{Only|je}}[[File:Vanilla cape elytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Vanilla Cape Texture.png]]
+|Given out to all players who owned both {{JE}} and {{BE}} for Windows before June 6, 2022 prior to both editions merging into one bundle.[{{mcnet|introducing-vanilla-cape|Introducing the Vanilla cape|8/15/2022}}] This cape was given out to eligible players starting Wednesday, August 31, 2022,[https://help.minecraft.net/hc/en-us/articles/8381250552333-Minecraft-Java-and-Bedrock-Edition-for-PC-Vanilla-Cape-FAQ-] with it added into {{BE}} on August 22, 2022. Account migrations that took place ''after'' June 6, 2022, were not eligible for the cape. Players that had gotten a free code for ''Bedrock Edition'' from the now-defunct Mojang website were also able to get the cape as well. Most players who were eligible for the cape have received it.{{cn}}
+
+The existence of the cape was leaked when users found hidden elements in the ''Minecraft'' news page on August 12, 2022 that said "A special Vanilla cape for Java and Bedrock players".[https://web.archive.org/web/20221215150744/https://i.imgur.com/gUDQu2c.png] The article gave errors until it was published on August 15, 2022 and deleted an hour later. A message was later posted on the official ''Minecraft'' Discord server which confirmed the cape.[https://web.archive.org/web/20230422191244/https://i.imgur.com/4kwoct2.png]
+|Vanilla
+| rowspan="7" |Legendary
+|-
+|'''Follower's Cape'''
+|[[File:CharacterCreatorFollowersCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TikTokCape JE.png|width=170x170]]{{Only|je}}[[File:TikTokCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TikTokElytra JE.png|width=152x152]]{{Only|je}}[[File:TikTokElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:TikTok texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users can unlock a redeemable code for the cape by watching a ''Minecraft'' livestream on TikTok. Depending on the user's region, there were additional requirements, such as watching for an amount of minutes, or having to type "minecraft" in the live chat. The event started on May 17, 2024 and ended on June 18, 2024.[https://minecraft.net/article/minecraft-turning-15] Players who unlocked the cape received it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024. All codes for the cape were deactivated on June 30, 2024.
+
+Players that lived in regions where TikTok is banned could not unlock the cape, unless another player gave them a code.
+
+On June 12, 2024, a ''Java Edition'' player, sandycheeksvore, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/shorts/z8fpL56rOJI][https://web.archive.org/web/20240613215654/https://namemc.com/capes]
+|Follower's
+|-
+|'''Purple Heart Cape'''
+|[[File:CharacterCreatorPurpleHeartCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TwitchCape JE.png|width=170x170]]{{Only|je}}[[File:TwitchCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TwitchElytra JE.png|width=151x151]]{{Only|je}}[[File:TwitchElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Twitch texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users could unlock a Twitch Drop code for the cape by watching any Minecraft streamer with Drops enabled for at least 15 minutes. The Drop was released on May 15, 2024 and ended on May 31, 2024. All codes for the cape were deactivated on June 30, 2024. Players who unlocked the cape recieved it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024.
+
+On May 20, 2024, a ''Java Edition'' player, _Kaptanbey0_, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/watch?v=W999dJ1cdzY]
+|Purple Heart
+|-
+|'''15th Anniversary Cape'''
+|[[File:CharacterCreator15Cape.png|width=80x80]]
+| style="text-align: center;" |[[File:15YearCape JE.png|width=170x170]]{{Only|je}}[[File:15yearCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:15yearElytra JE.png|width=152x152]]{{Only|je}}[[File:15yearElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:15Year texture JE.png]]{{Only|je}}[[File:15Year texture BE.png]]{{Only|be}}
+|Given to players who clicked a button on the [https://minecraft.net/15th-anniversary 15 Year anniversary page on minecraft.net] from May 17, 2024 to June 21, 2024. The API endpoint allowed players to redeem it after June 21 which was patched four days later.
+It was also referred to as the "Creepy Cape" on the main page of [[minecraft.net]].[https://web.archive.org/web/20240517194737/https://www.minecraft.net/en-us]
+|15th Anniversary
+|-
+|'''MCC 15th Year Cape'''
+|[[File:CharacterCreatorMCChampionshipCape.png|80x80px]]
+| style="text-align: center;" |
+[[File:MCChampionshipCape JE.png|width=170x170]]{{Only|je}}[[File:MCChampionshipCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |
+[[File:MCChampionshipElytra JE.png|width=151x151]]{{Only|je}} [[File:MCChampionshipElytra BE.png|width=160x160]]{{Only|be}}
+|[[File:MCChampionship texture JE.png]]{{Only|je}}[[File:MCChampionship texture.png]]{{Only|be}}
+|Given to players who completed the 15 challenges in the [[MC Championship Mini-games Event]] [[event server|server]].[{{mcnet|mcc-x-minecraft-the-ender-cup-almost-here|MCC x Minecraft: The Ender Cup is almost here|July 16, 2024}}] The event started on July 22, 2024. 10 of the challenges require the player to reach certain statistics in mini-games, and 4 were for completing each of the mini-games. The remaining challenge is the Mystery Cave which are 7 different tasks that are hinted at from cave drawings. Starting from July 22, 2024, a new task was revealed every day, making the cape obtainable from July 28, 2024 to August 5, 2024.
+Although it was initially planned to be exclusive to {{BE}}, it was stated to come to {{JE}} with a short delay as well, following the community feedback.[{{Cite Discord|url=https://discord.com/channels/707193125478596668/707219480740102194/1264015392716886097|title=Just wanted to whisper this out here to start getting the word out- Minecraft saw the feedback, and made a change! If you earn the cape, you'll get it immediately in Bedrock, and in the weeks following the event's close they'll also grant you the cape on your linked Java account|server=MC Championship|user=avondale1718|date=July 20, 2024}}][{{tweet|Minecraft|1816167097208017286|Don't forget to earn your official MC Championship cape! Java availability will begin on August 5th so don't miss out 🏆💚}}] It was made available for Java after the event's conclusion starting August 5, 2024, as had been previously announced.
+|MCC 15th Year
+|-
+|'''MC Experience Cape'''
+|[[File:CharacterCreatorLBECape.png|width=80x80]]
+|[[File:MinecraftExperienceCape JE.png|width=170x170]]{{Only|je}}[[File:MinecraftExperienceCape BE.png|width=170x170]]{{Only|be}}
+|[[File:MinecraftExperienceElytra JE.png|width=151x151]]{{Only|je}} [[File:MinecraftExperienceElytra BE.png|width=159x159]]{{Only|be}}
+|[[File:VillagerRescueCapeTexture_JE.png]]{{Only|je}}[[File:MinecraftExperienceVillagerRescue texture BE.png]]{{Only|be}}
+|Given to players who attended the [[Minecraft Experience: Villager Rescue]] interactive event. After attendees get their tickets validated at the event, a code for the cape is sent to your email address, which you can redeem in the [https://minecraft.net/redeem minecraft.net redeem website].[{{cite|url=https://www.minecraftexperience.com/faq/|title=FAQ - Minecraft Experience}}] It is available for Java by October 23, 2024 for those who redeem the cape on ''Bedrock Edition''.[{{cite|url=https://namemc.com/cape/6740f83030d8b4c4|title=NameMC Page}}]
+
+Internal name of this cape in {{BE}} is LBE which means ''Location Based Entertainment''.
+
+Originally, the {{JE}} [[Elytra]] texture used an unfinished monochrome dark purple design, which was initially uploaded to the {{BE}} staging server. On October 25, 2024, the {{JE}} cape texture was updated to look the same as in {{BE}}, with a [[Zombie Villager]] face on the wings.
+|Minecraft Experience
+|-
+|'''Mojang Office Cape'''
+|[[File:CharacterCreatorOfficeCape.png|width=75x75px]]
+|[[File:EyeblossomCape JE.png|width=170x170]]{{Only|je}}[[File:EyeblossomCape_BE.png|width=170x170]]{{Only|be}}
+|[[File:EyeblossomElytra JE.png|width=152x152]]{{Only|je}}[[File:EyeblossomElytra_BE.png|width=153x153]]{{Only|be}}
+|[[File:Eyeblossom texture JE.png]]{{Only|je}}[[File:Eyeblossom texture BE.png]]{{Only|be}}
+|This cape was leaked on November 25, 2024, on [https://www.minecraft.net/redeem Minecraft's redeem website] with the title "Buy a cape, get a cape".[https://web.archive.org/web/20241125192214/https://www.minecraft.net/en-us/redeem] The cape was removed from the page hours later. But players were able to piece together that, by purchasing a [https://shop.minecraft.net/products/minecraft-creeper-adult-cape Creeper Cape] in any size from [https://shop.minecraft.net/ The Official Shop of Minecraft] starting on December 7, 2024, you were supposed to be given a code to unlock an exclusive in-game cape called the Eyeblossom cape.
+On November 28, 2024, the store page for the Creeper Cape was updated to include the information that purchasing this cape would unlock an exclusive in-game cape.[https://x.com/NotPixel86/status/1861898459864813648] However, this snippet was later removed from the page[https://x.com/GGuiaugs/status/1863652122069213417] and replaced with a promotion including a [[Character Creator|Bedrock Character Creator]] item shortly after.[https://web.archive.org/web/20241211195312/https://shop.minecraft.net/products/minecraft-creeper-adult-cape]
+
+On December 9, 2024, Mojang announced the [[Eerie Mojang Office Party]] event server which, as stated in the article, would give players the cape after finishing 5 daily challenges.[{{citation|url=https://www.minecraft.net/en-us/article/eerie-mojang-office-party|archive-url=https://web.archive.org/web/20241209065608/https://www.minecraft.net/en-us/article/eerie-mojang-office-party|title=Join our in-game event|website=minecraft.net|author=Linn Viberg|date=December 9, 2024|quote=London (UK) GMT: 18:00 December 9 - 23:00 December 20}}] The cape name was also revealed to be the "Mojang Office cape."
+
+On December 7, 2024, the cape was confirmed as going to be cross-platform by a Mojang employee.[https://x.com/CornerHardMC/status/1865191493725819353] At 9:23 AM EST of the same day, it got added to the {{JE}} back-end. After completing the fifth and final daily challenge on the event server, players could immediately access the cape in both versions of the game.
+|Mojang Office
+|}
+
+== Unreleased capes ==
+{| class="wikitable"
+!Name
+!Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Cape'''
+|[[File:CharacterCreatorLBECape.png|width=75x75]]
+|[[File:BOGO Cape.png|width=157x157]]
+|
+|[[File:Bogo Cape.png]]
+|This cape was added to the [[Marketplace|Minecraft Bedrock Marketplace]] server, it may be a placeholder for a different cape such as the Eyeblossom Cape. It uses a purple texture similar to early Minecraft Experience Cape texture, Elytra is plain purple too like it was with the early texture.
+This cape is internally named BOGO Cape.
+
+This cape use Minecraft Experience Cape character creator icon.
+
+BOGO Could mean "Buy One Get One"
+
+This cape has been removed from the Bedrock Marketplace.
+|Legendary
+|}
+
+== Other capes ==
+=== Skin pack capes ===
+{| class="mw-collapsible mw-collapsed wikitable"
+|+[[Skin pack]] capes
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''Ender dragon wings cape'''
+|[[File:Ender DragonCAPE.png|75px]]
+|[[File:EnderDragonCape.png]]
+|This cape was made for the Ender Dragon skin included in the '''[[1st Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-Red cape'''
+|[[File:PartyRobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Party Robed Figure-Red skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-White cape'''
+|[[File:PartyRobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Party Robed Figure-White skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Jens's cape'''
+|[[File:JensCapeR.png|170x170px]]
+|[[File:JensCape.png]]
+|This cape was made for [[Jens Bergensten|Jens]] included in the '''[[3rd Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Huntress Wizard's cape'''
+|[[File:HuntressWizardR.png|75px]]
+|[[File:HuntressWizardCape.png]]
+|This cape was made for the Huntress Wizard skin included in the '''[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]''' and could only be shown with the skin equipped.
+|-
+|'''Male Spartan's cape'''
+|[[File:MaleSpartanR.png|75px]]
+|[[File:SpartanCape.png]]
+|This cape was made for the Male Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Female Spartan's cape'''
+|[[File:FemaleSpartanR.png|75px]]
+|[[File:SpartanV2Cape.png]]
+|This cape was made for the Female Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Arabian's cape'''
+|[[File:ArabianCapeR.png|75px]]
+|[[File:Arabian.png]]
+|This cape was made for the Arabian skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Maori's cape'''
+|[[File:MaoriCapeR.png|75px]]
+|[[File:MaoriCape.png]]
+|This cape was made for the Maori skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ice Lord's cape'''
+|[[File:IceLordCapeR.png|170x170px]]
+|[[File:IceLordCape.png]]
+|This cape was made for the Ice Lord skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Liz 10's cape'''
+|[[File:Liz10CapeR.png|170x170px]]
+|[[File:Liz10Cape.png]]
+|This cape was made for the Liz 10 skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Roman Rory Williams's cape'''
+|[[File:RomanRoryWilliamsCapeR.png|170x170px]]
+|[[File:RomanRoryWilliamsCape.png]]
+|This cape was made for Roman Rory Williams skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Sycorax's cape'''
+|[[File:SycoraxCapeR.png|170x170px]]
+|[[File:SycoraxCape.png]]
+|This cape was made for the Sycorax skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''The Third Doctor's cape'''
+|[[File:TheThirdDoctorCapeR.png|170x170px]]
+|[[File:TheThirdDoctorCape.png]]
+|This cape was made for The Third Doctor skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''Apollo's cape'''
+|[[File:ApolloCapeR.png|170x170px]]
+|[[File:ApolloCape.png]]
+|This cape was made for the Apollo skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Artemis's cape'''
+|[[File:ArtemisCapeR.png|170x170px]]
+|[[File:ArtemisCape.png]]
+|This cape was made for the Artemis skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Atalanta's cape'''
+|[[File:AtalantaCapeR.png|170x170px]]
+|[[File:AtalantaCape.png]]
+|This cape was made for the Atalanta skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Athena's cape'''
+|[[File:AthenaCapeR.png|170x170px]]
+|[[File:AthenaCape.png]]
+|This cape was made for the Athena skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Cadmus's cape'''
+|[[File:CadmusCapeR.png|170x170px]]
+|[[File:CadmusCape.png]]
+|This cape was made for the Cadmus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dryad's cape'''
+|[[File:DryadCapeR.png|170x170px]]
+|[[File:DryadCape.png]]
+|This cape was made for the Dryad skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Erinyes's cape'''
+|[[File:ErinyesCapeR.png|170x170px]]
+|[[File:ErinyesCape.png]]
+|This cape was made for the Erinyes skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hades's cape'''
+|[[File:HadesCapeR.png|170x170px]]
+|[[File:HadesCape.png]]
+|This cape was made for the Hades skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hephaestus's cape'''
+|[[File:HephaestusCapeR.png|170x170px]]
+|[[File:HephaestusCape.png]]
+|This cape was made for the Hephaestus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Heracles's cape'''
+|[[File:HeraclesCapeR.png|170x170px]]
+|[[File:HeraclesCape.png]]
+|This cape was made for the Heracles skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Perseus's cape'''
+|[[File:PerseusCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Perseus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Poseidon's cape'''
+|[[File:PoseidonCapeR.png|170x170px]]
+|[[File:PoseidonCape.png]]
+|This cape was made for the Poseidon skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Prometheus's cape'''
+|[[File:PrometheusCapeR.png|170x170px]]
+|[[File:PrometheusCape.png]]
+|This cape was made for the Prometheus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Spartoi's cape'''
+|[[File:SpartoiCapeR.png|170x170px]]
+|[[File:SpartoiCape.png]]
+|This cape was made for the Spartoi skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Trojan Warrior's cape'''
+|[[File:TrojanWarriorCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Trojan Warrior skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Zues's cape'''
+|[[File:ZuesCapeR.png|170x170px]]
+|[[File:ZuesCape.png]]
+|This cape was made for the Zues skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Captain Zombie's cape'''
+|[[File:CaptainZombieCapeR.png|170x170px]]
+|[[File:CaptianZombieCape.png]]
+|This cape was made for the Captain Zombie skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Headless Horseman's cape'''
+|[[File:HeadlessHorsemanCapeR.png|170x170px]]
+|[[File:HeadlessHorsemanCape.png]]
+|This cape was made for the Headless Horseman skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Bride of Frankenstein's cape'''
+|[[File:BrideCapeP.png|75px]]
+|[[File:BrideCape.png]]
+|This cape was made for the Bride of Frankenstein skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Devil's cape'''
+|[[File:DevilCapeP.png|75px]]
+|[[File:DevilCape.png]]
+|This cape was made for the Devil skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dracula's cape'''
+|[[File:DraculaCapeR.png|75px]]
+|[[File:DraculaCape.png]]
+|This cape was made for the Dracula skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Evil Wizard's cape'''
+|[[File:EvilWizardP.png|75px]]
+|[[File:EvilWizardCape.png]]
+|This cape was made for the Evil Wizard skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Maman Brigitte's cape'''
+|[[File:MamanBrigitteR.png|75px]]
+|[[File:MamanBrigitteCape.png]]
+|This cape was made for the Maman Brigitte skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''The Grim Reaper's cape'''
+|[[File:ReaperCapeR.png|75px]]
+|[[File:ReaperCape.png]]
+|This cape was made for The Grim Reaper skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Wicked Witch's cape'''
+|[[File:WickedWitchP.png|75px]]
+|[[File:WickedWitchCapeP.png]]
+|This cape was made for the Wicked Witch skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Halo Drone's cape'''
+|[[File:HaloDroneR.png|75px]]
+|[[File:HaloDroneCape.png]]
+|This cape was made for the Halo Drone skin included in the '''[https://www.minecraft.net/pdp?id=a9725e69-66b2-4002-805a-c26867fe467b Halo Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Bride Sackgirl's cape'''
+|[[File:BrideSackgirlCapeR.png|170x170px]]
+|[[File:BrideSackgirlCape.png]]
+|This cape was made for the Bride Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Dragon Sackboy's cape'''
+|[[File:DragonSackboyCapeR.png|170x170px]]
+|[[File:DragonSackboyCape.png]]
+|This cape was made for the Dragon Sackboy skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Fairy Sackgirl's cape'''
+|[[File:FairySackgirlCapeR.png|170x170px]]
+|[[File:FairySackgirlCape.png]]
+|This cape was made for the Fairy Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Evil's cape'''
+|[[File:TheNewtonEvilCapeR.png|170x170px]]
+|[[File:TheNewtonEvilCape.png]]
+|This cape was made for the The Newton Evil skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Good's cape'''
+|[[File:TheNewtonGoodCapeR.png|170x170px]]
+|[[File:TheNewtonGoodCape.png]]
+|This cape was made for the The Newton Good skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Black Panther's cape'''
+|[[File:BlackPantherCapeR.png|75px]]
+|[[File:BlackPantherCape.png|64x64px]]
+|This cape was made for the Black Panther skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America Buckey Barnes's cape'''
+|[[File:CaptainAmericaBuckeyBarnesCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America Buckey Barnes skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America's cape'''
+|[[File:CaptainAmericaCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Falcon's cape'''
+|[[File:FalconCapeR.png|75px]]
+|[[File:FalconCape.png|64x64px]]
+|This cape was made for the Falcon skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Loki's cape'''
+|[[File:LokiCapeR.png|75px]]
+|[[File:LokiCape.png|64x64px]]
+|This cape was made for the Loki skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Moon Knight's cape'''
+|[[File:MoonKnightCapeR.png|75px]]
+|[[File:MoonKnightCape.png|64x64px]]
+|This cape was made for the Moon Knight skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Taskmaster's cape'''
+|[[File:TaskmasterCapeR.png|75px]]
+|[[File:TaskmasterCape.png|64x64px]]
+|This cape was made for the Taskmaster skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Thor's cape'''
+|[[File:ThorCapeR.png|75px]]
+|[[File:ThorCape.png|64x64px]]
+|This cape was made for the Thor skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vision's cape'''
+|[[File:VisionCapeR.png|75px]]
+|[[File:VisionCape.png|64x64px]]
+|This cape was made for the Vision skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wasp's cape'''
+|[[File:WaspCapeR.png|75px]]
+|[[File:WaspCape.png|64x64px]]
+|This cape was made for the Wasp skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Adam Warlock's cape'''
+|[[File:AdamWarlockCapeR.png|75px]]
+|[[File:AdamWarlockCape.png|64x64px]]
+|This cape was made for the Adam Warlock skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Angela's cape'''
+|[[File:AngelaCapeR.png|75px]]
+|[[File:AngelaCape.png|64x64px]]
+|This cape was made for the Angela skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Major Victory's cape'''
+|[[File:MajorVictoryCapeR.png|75px]]
+|[[File:MajorVictoryCape.png|64x64px]]
+|This cape was made for the Major Victory skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Quasar's cape'''
+|[[File:QuasarCapeR.png|75px]]
+|[[File:QuasarCape.png|64x64px]]
+|This cape was made for the Quasar skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ronan The Accuser's cape'''
+|[[File:RonanTheAccuserCapeR.png|75px]]
+|[[File:RonanTheAccuserCape.png|64x64px]]
+|This cape was made for the Ronan The Accuser skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''The Collector's cape'''
+|[[File:TheCollectorCapeR.png|75px]]
+|[[File:TheCollectorCape.png|64x64px]]
+|This cape was made for the The Collector skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wraith's cape'''
+|[[File:WraithCapeR.png|75px]]
+|[[File:WraithCape.png|64x64px]]
+|This cape was made for the Wraith skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Kraven's cape'''
+|[[File:KravenCapeR.png|75px]]
+|[[File:KravenCape.png|64x64px]]
+|This cape was made for the Kraven skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Menace's cape'''
+|[[File:MenaceCapeR.png|75px]]
+|[[File:MenaceCape.png|64x64px]]
+|This cape was made for the Menace skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Morbius's cape'''
+|[[File:MorbiusCapeR.png|75px]]
+|[[File:MorbiusCape.png|64x64px]]
+|This cape was made for the Morbius skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Mysterio's cape'''
+|[[File:MysterioCapeR.png|75px]]
+|[[File:MysterioCape.png|64x64px]]
+|This cape was made for the Mysterio skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Spiderman 2099's cape'''
+|[[File:Spider-Man_-_2099_(back).png|75px]]
+|[[File:Spiderman2099Cape.png|64x64px]]
+|This cape was made for the Spiderman 2099 skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vulture's cape'''
+|[[File:Vulture_Marvel_Spider-Man_(back).png|75px]]
+|[[File:VultureCape.png|64x64px]]
+|This cape was made for the Vulture skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Sherri's cape'''
+|[[File:SherriCapeR.png|75px]]
+|[[File:SherriCape.png|64x64px]]
+|This cape was made for the Sherri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Terri's cape'''
+|[[File:TerriCapeR.png|75px]]
+|[[File:TerriCape.png|64x64px]]
+|This cape was made for the Terri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-Red cape'''
+|[[File:RobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Robed Figure-Red skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-White cape'''
+|[[File:RobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Robed Figure-White skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Jak's cape'''
+|[[File:JakCapeR.png|75px]]
+|[[File:JakCape.png|64x64px]]
+|This cape was made for the Jak skin included in '''[[Skin Pack 3 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Ezio's cape'''
+|[[File:EzioCapeR.png|75px]]
+|[[File:EzioCape.png|64x64px]]
+|This cape was made for the Ezio skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 1's cape'''
+|[[File:Knight1CapeR.png|75px]]
+|[[File:Knight1Cape.png|64x64px]]
+|This cape was made for the Knight 1 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 2's cape'''
+|[[File:Knight2CapeR.png|75px]]
+|[[File:Knight2Cape.png|64x64px]]
+|This cape was made for the Knight 2 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 3's cape'''
+|[[File:Knight3CapeR.png|75px]]
+|[[File:Knight3Cape.png|64x64px]]
+|This cape was made for the Knight 3 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 4's cape'''
+|[[File:Knight4CapeR.png|75px]]
+|[[File:Knight4Cape.png|64x64px]]
+|This cape was made for the Knight 4 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Shieldy Blockerson's cape'''
+|[[File:ShieldyBlockersonCapeR.png|75px]]
+|[[File:ShieldyBlockersonCape.png|64x64px]]
+|This cape was made for the Shieldy Blockerson skin included in '''[[Skin Pack 6]]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Nazir's cape'''
+|[[File:NazirCapeR.png|75px]]
+|[[File:NazirCape.png|64x64px]]
+|This cape was made for the Skyrim Nazir skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Vampire Lord's cape'''
+|[[File:VampireLCape.png|75px]]
+|[[File:VampireL Cape.png]]
+|This cape was made for the Skyrim Vampire Lord skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Lando Calrissian's cape'''
+|[[File:CalrissianCape.png|75px]]
+|[[File:LandoCalrissianCape.png]]
+|This cape was made for the Lando Calrissian skin included in the '''[[Star Wars Classic Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Boss Nass's cape'''
+|[[File:NassCapeR.png|75px]]
+|[[File:NassCape.png]]
+|This cape was made for the Boss Nass skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Count Dooku's cape'''
+|[[File:DookuCapeR.png|75px]]
+|[[File:DookuCape.png]]
+|This cape was made for the Count Dooku skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''General Grievous's cape'''
+|[[File:GrievousCapeR.png|75px]]
+|[[File:GrievousCape.png]]
+|This cape was made for the General Grievous skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Mas Amedda's cape'''
+|[[File:AmeddaCapeR.png|75px]]
+|[[File:AmeddaCape.png]]
+|This cape was made for the Mas Amedda skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Padmé Amidala's cape'''
+|[[File:PadmeCapeR.png|75px]]
+|[[File:PadmeCape.png]]
+|This cape was made for the Senator Padmé Amidala skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Palpatine's cape'''
+|[[File:PalpatineCapeR.png|75px]]
+|[[File:PalpatineCape.png]]
+|This cape was made for the Senator Palpatine skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Poggle the Lesser's cape'''
+|[[File:PogCapeR.png|75px]]
+|[[File:PogCape.png]]
+|This cape was made for the Poggle the Lesser skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|}
+
+=== MINECON skin pack capes ===
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2015]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="4" |These capes from previous years' [[MINECON]] events were included in the '''[[Minecon 2015 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2015 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|}
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2016]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="5" |These capes from previous years' [[MINECON]] events were included in the '''[[MINECON 2016 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2016 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|-
+|'''Cape 2016'''
+|[[File:Alex MINECON 2016 Cape behind.png|75px]][[File:Steve MINECON 2016 Cape behind.png|75px]]
+|[[File:SkinPack2016 2016.png]]
+|}
+
+=== Legacy Console capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+|-
+|'''Microsoft Xbox cape'''
+|[[File:MicrosoftXbox360 Cape.png|170x170px]]
+| —
+|[[File:MicrosoftXbox360 CapeT.png]]
+| This cape was given to Microsoft employees on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]] with the ability to toggle the cape's visibility[https://web.archive.org/web/20220326205242/https://twitter.com/PopsRamjet/status/1128979747382452224 on X (formerly Twitter), May 16, 2019] ''Note: The cape texture is a recreation and is used in the preview image.''
+
+
+|}
+
+==== Temporary capes ====
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st Birthday cape'''
+|[[File:Xbox 1st Birthday Cape.png|75px]]
+| style="text-align: center;" |[[File:Xbox 1st Birthday Cape (texture).png]]
+|From May 9 to May 13, 2013, all players of the [[Xbox 360 Edition]] were shown with this cape (except for players who were using skins that have their own cape) to celebrate the 1st birthday of the Xbox 360 Edition of Minecraft.[{{tweet|4JStudios|332447319930830849|The in-game birthday cape will be on until the end of this weekend. Let everyone know so they see it over the weekend! #MinecraftXBLA}}][{{tweet|4JStudios|334029754753757184|We've turned the special in-game Birthday cape off now. Thanks for celebrating one year of #MinecraftXBLA with us!}}] A version of the cape does not exist in any other edition of Minecraft. This cape was not added to their accounts.
+|}
+
+=== April Fools capes ===
+These capes were released as a part of the [[Java Edition 23w13a or b]] April Fools update on April 1, 2023 and can be obtained through voting. These capes are exclusive to this update and are not assigned to any player's account.
+
+''The word "Cape" is intentionally misspelled to "Caep" in the game files and in the vote. ''
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Awesom caep'''
+|[[File:Awesom cape.png|170x170px]]
+|[[File:Awesom Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to green.
+|-
+|'''Blonk caep'''
+|[[File:Blonk cape.png|170x170px]]
+|[[File:Blonk Cape.png]]
+|This cape is an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over with red color.
+|-
+|'''No-Circle caep'''
+|[[File:No-circle cape.png|170x170px]]
+|[[File:No circle Cape.png]]
+|A cape that reminds players that no circles are allowed in Minecraft.
+This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to cyan color matching [[Player|Steve's]] shirt color
+|-
+|'''Nyan caep'''
+|[[File:Nyan cape.png|170x170px]]
+|[[File:Nyan Cape.png]]
+|This cape is a reference to the ''Nyan Cat'' music video.
+|-
+|'''Squid caep'''
+|[[File:Squid cape.png|170x170px]]
+|[[File:Squid Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light blue.
+|-
+|'''Veterinarian caep'''
+|[[File:Veterinarian cape.png|170x170px]]
+|[[File:Veterinarian Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light purple.
+|}
+
+== Xbox 360 Avatar capes ==
+These capes can no longer be purchased due to the closure of the Xbox 360 Marketplace.[[https://support.xbox.com/en-US/help/xbox-360/store/xbox-360-marketplace-update Xbox 360 Store and Xbox 360 Marketplace FAQ | Xbox Support]] They can, however, still be redownloaded and equipped on an avatar if purchased before the closure.
+{| class="wikitable"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st birthday cape'''
+|[[File:XboxCapeRender Birthday.png|80px]]
+|[[File:XboxCapeTexture Birthday.png|128px]]
+|Released around May 9, 2013 to celebrate the 1 year anniversary of ''Minecraft: [[Xbox 360 Edition]]''
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215347/https://marketplace.xbox.com/en-US/Product/1st-Birthday-Cape/00001000-74b1-9283-cc84-9b4a584111f7 here].
+|-
+|'''Minecon 2011 cape'''
+|[[File:XboxCapeRender 2011.png|80px]]
+|[[File:Creeper cape.png|128px]]
+| A card was given to all [[MINECON 2011]] attendees and contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition. The cape was then put on ''Minecraft: Xbox 360 Edition'' as avatar downloadable content.
+An archive of the purchase page can be found [https://web.archive.org/web/20240619232855/https://marketplace.xbox.com/en-US/Product/Minecon-2011-Cape/00001000-ea4d-22d3-c456-5414584111f7 here].
+|-
+|'''Minecon 2012 cape'''
+|[[File:XboxCapeRender 2012.png|80px]]
+|[[File:Minecon2012XboxCape.png|128px]]
+|A card was given to all [[MINECON 2012]] attendees upon check-in that contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition.
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215349/https://marketplace.xbox.com/EN-us/Product/Minecon-2012-Cape/00001000-79de-3243-ca71-d124584111f7 here].
+|-
+|'''Minecon 2013 cape'''
+|[[File:XboxCapeRender 2013.png|80px]]
+|[[File:XboxCapeTexture 2013.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240712194612/https://marketplace.xbox.com/En-US/Product/Minecon-2013-Cape/00001000-4583-f2e3-c2fc-599c584111f7 here].
+|-
+|'''Minecon 2015 cape'''
+|[[File:XboxCapeRender 2015.png|80px]]
+|[[File:XboxCapeTexture 2015.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240727002426/https://marketplace.xbox.com/EN-us/Product/Minecon-2015-Cape/00001000-b1a9-12b3-c326-306b584111f7 here].
+|-
+|'''Minecraft cape'''
+|[[File:MC cape.png|80px]]
+|[[File:MC Cape Texture.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240619232900/https://marketplace.xbox.com/eN-US/Product/Minecraft-Cape/00001000-e5e0-2263-cb0a-7880584111f7 here].
+|}
+
+Minecraft 360 Avatar MineConCape.jpg|The Xbox avatar version of the Minecon 2011 cape.
+Xboxcape.png|The Xbox avatar version of the Minecon 2012 cape.
+
+
+== Unused capes ==
+
+=== ''Java Edition'' ===
+[[File:Cloakvote.png|thumb|Minecon 2011 Cloak Candidates.]]
+[[File:Creepercloak.png|thumb|The winning Minecon 2011 Cloak Candidate.]]
+These capes were featured in a poll where readers could vote for the design of the [[MINECON 2011]] cape.[{{citation|url=https://www.mojang.com/2011/09/minecon-swag-cloaks|archive-url=https://web.archive.org/web/20120421204537/https://www.mojang.com/2011/09/minecon-swag-cloaks|title=Minecon Swag - Cloaks|website=mojang.com|date=September 22, 2011|author=Lydia Winters|quote=We have made a few suggestions for cloak designs and we need your help deciding on the official cloak. Voting ends Monday, September 26th.}}] The red creeper cape won with 42% of the votes[{{citation|url=http://polldaddy.com/poll/5525065|archive-url=https://web.archive.org/web/20120822050731/http://polldaddy.com/poll/5525065|title=Which should be the official MineCon 2011 Cloak?|website=Polldaddy.com}}] and was chosen as the cape design for [[MINECON 2011]].[{{citation|url=http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|archive-url=https://web.archive.org/web/20120420181602/http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|title=MineCon speakers: The Yogscast|website=mojang.com|date=September 27, 2011|author=Lydia Winters}}] The blue cape with the pickaxe, which received 33% of the votes, was later reused for [[MINECON 2012]]. The remaining cape designs, however, have never been used.
+
+11 other capes were designed, but excluded from the vote.
+
+{| class="wikitable" style="text-align: center"
+|+Recreations of unused capes
+!Row 1
+| rowspan="2" |[[Cape#MINECON capes|2011 Minecon Cape]]
+| rowspan="2" |[[Cape#MINECON capes|2012 Minecon Cape]]
+|[[File:TWoM_Cape_3.png|75px]]
+|[[File:TWoM_Cape_4.png|75px]]
+|[[File:TWoM_Cape_5.png|75px]]
+|[[File:TWoM_Cape_6.png|75px]]
+|[[File:TWoM_Cape_7.png|75px]]
+|[[File:TWoM_Cape_8.png|75px]]
+|-
+!Texture
+|[[File:TWoM_Cape_3_(texture).png]]
+|[[File:TWoM_Cape_4_(texture).png]]
+|[[File:TWoM_Cape_5_(texture).png]]
+|[[File:TWoM_Cape_6_(texture).png]]
+|[[File:TWoM_Cape_7_(texture).png]]
+|[[File:TWoM_Cape_8_(texture).png]]
+|-
+!Row 2
+|[[File:MineconCape4.png|75px]]
+|[[File:TWoM_Cape_10.png|75px]]
+|[[File:TWoM_Cape_11.png|75px]]
+|[[File:TWoM_Cape_12.png|75px]]
+|[[File:TWoM_Cape_13.png|75px]]
+|[[File:MineconCape2.png|75px]]
+|[[File:MineconCape3.png|75px]]
+|[[File:TWoM_Cape_16.png|75px]]
+|-
+!Texture
+|[[File:Unused_Cape_3.png]]
+|[[File:TWoM_Cape_10_(texture).png]]
+|[[File:TWoM_Cape_11_(texture).png]]
+|[[File:TWoM_Cape_12_(texture).png]]
+|[[File:TWoM_Cape_13_(texture).png]]
+|[[File:Unused_Cape_1.png]]
+|[[File:Unused_Cape_2.png]]
+|[[File:TWoM_Cape_16_(texture).png]]
+|-
+!Source
+| colspan="8" |[[MINECON 2011]], [[The_World_of_Minecraft|The World of Minecraft]]
+|}
+Mojang has confirmed that a number of unused capes have existed in the Customer Support tool, which have never been shown to the public. Some of them, such as the '''birthday cape''', were first given an owner a long time after they had been made.[{{tweet|Marc_IRL|1482004621384204290|Just found this linked from the wiki 😜 I think this is one of the capes available in the CS tool forever ago, and I wanted to note the restraint it took to not add it to my account, because as soon as I did the world would know. Guess we never used it for anything specific then?}}]
+
+=== ''Bedrock Edition'' ===
+These capes are from Bedrock Edition [[skin packs]] and are currently not used in any skin pack.
+{| class="wikitable" style="text-align: center;"
+!Cape
+|[[File:UnusedBECape_1R.png|75px]]
+|[[File:UnusedBECape_2R.png|75px]]
+|[[File:UnusedCape_3.png|75px]]
+|[[File:UnusedBECape_4R.png|75px]]
+|[[File:UnusedBECape_5R.png|75px]]
+|[[File:UnusedBECape_6R.png|75px]]
+|-
+!Texture
+|[[File:UnusedBECape_1.png|UnusedBECape_1.png]]
+|[[File:UnusedBECape_2.png|UnusedBECape_2.png]]
+|[[File:Unusedcape_3T.png|Unusedcape_3T.png]]
+|[[File:UnusedBECape_4.png|UnusedBECape_4.png]]
+|[[File:UnusedBECape_5.png|UnusedBECape_5.png]]
+|[[File:UnusedBECape_6.png|UnusedBECape_6.png]]
+|-
+!Source
+| colspan="2" |[https://www.minecraft.net/pdp?id=7c90a678-4077-4dee-ab22-caddf7b96ed8 Star Wars Prequel Skin Pack]
+|[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]
+|[https://www.minecraft.net/pdp?id=4d7590d6-8f7f-4f53-989a-2df76b6b015b LittleBigPlanet Mash-Up]
+| colspan="2" |[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-Up]
+|}
+
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Exclusive cloaks were added on December 20, 2010.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=September 22, 2011|slink={{tweet|notch|116936189742813184}}|[[Notch]] announced a cloak design contest, for cloaks to be given out to MINECON attendees.}}
+|{{HistoryLine|||dev=October 28, 2011|slink={{tweet|notch|129820017863819265}}|Notch renamed the cloak to the cape, tweeting "We've reached a decision. The 'cloaks' will no longer be called 'cloaks' because they're not. They're capes. Sorry about that."}}
+|{{HistoryLine||1.9|dev=15w41a|A player's cape becomes invisible if that player is equipped with [[elytra]].
+|Mojang cape texture modified.}}
+|{{HistoryLine|||dev=16w06a|The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.}}
+|{{HistoryLine||May 12, 2020|link=https://help.minecraft.net/hc/articles/360035131531-MINECON-Capes|Mojang has disabled all unused MINECON cape codes.}}
+|{{HistoryLine||October 21, 2020|link=https://www.minecraft.net/en-us/article/java-edition-moving-house|Mojang Studios has announced the migration to Microsoft accounts. As a "thank you" for migrating, players who do so receive a cape.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.15.9|Cape support added.
+|Added the MINECON 2016 skin pack, which contains skins with all Java Edition MINECON capes from 2011 to 2016, available to all players for a limited time.[[https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/ MINECON 2016 skins incoming! Get 'em while they're hot!] - Mojang.com; September 22, 2016]}}
+|{{HistoryLine||v0.15.10|Capes no longer clip through armor.
+|When getting the MINECON 2016 skin pack capes, the player is now prompted to make a "free" purchase from their device's store. If the player is on Android and it prompts them for a payment, they can use the code MINECON2016 to get it for free.}}
+|{{HistoryLine||October 7, 2016|link=https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/|The MINECON 2016 skin pack is no longer available - it has been removed from all app stores and its redemption code is now expired. Players who obtained it while it was available are still able to use it.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.13.0|dev=?|Worn capes now change the texture of [[elytra]].}}
+|{{HistoryLine|||dev=?|The founder's cape can now be equipped onto [[Marketplace]] skins with the [[character creator]], but custom skins are currently bugged.}}
+|{{HistoryLine||1.13.1|The founder's cape can now be equipped onto custom skins.}}
+|{{HistoryLine||1.16|dev=beta 1.15.0.51|The pan cape is now visible to all players within the capes page of the character creator.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Mojang images ===
+
+File:Jeb Millionth Customer Cape.png|The millionth customer cape.
+File:Pocket Edition Minecon 2016 Cape.jpg|First image of a cape in ''Bedrock Edition''.
+File:Xbox360 Legacy Cape.jpg|Microsoft employees had this Xbox 360 Cape on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]]
+File:BillyK turtlecape.png|This is the first image showcasing the [https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle Cape given to BillyK_ by jeb_ on reddit]
+File:FoldedWings.png|Mojang cape [[jebtweet:651419480187346944|designs shared by jeb_ on twitter]]
+File:Minecon2015Alternative.png|Revised design of [https://www.reddit.com/r/Minecraft/comments/3ok5oa/comment/cvy8b46/?utm_source=share&utm_medium=web2x&context=3 Minecon 2015 Cape elytra by jeb_ showed on reddit]
+File:Creeper cape animated.png|Minecraft 15th Anniversary Cape animation
+File:MCC Party Cape.png|The MC Championship cape as seen in its announcement article.
+File:Minecraft Experience Cape Promotional Image.jpg|Minecraft Experience cape in a Promotional image
+File:Eyeblossom cape redeemPage.png|Eyeblossom redeem page
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Minecraft|general}}
+
+[[Category:Skins]]
+
+[[de:Umhang]]
+[[es:Capa]]
+[[fr:Cape]]
+[[ja:マント]]
+[[nl:Skin]]
+[[pl:Peleryny]]
+[[pt:Capa]]
+[[ru:Плащ]]
+[[th:ผ้าคลุม]]
+[[uk:Плащ]]
+[[zh:披风]]
diff --git a/wiki_backup/Cape#MINECON capes.txt b/wiki_backup/Cape#MINECON capes.txt
new file mode 100644
index 0000000..da155a7
--- /dev/null
+++ b/wiki_backup/Cape#MINECON capes.txt
@@ -0,0 +1,1279 @@
+{{Split}}{{Hatnote|For capes in Minecraft Dungeons, see [[MCD:Cape]]. For cape Easter eggs, see {{slink|Easter eggs|Capes}}.}}
+[[File:Steve MINECON2011Cape.png|thumb|upright|[[Steve]] wearing a [[MINECON 2011]] cape|alt=]]
+
+'''Capes''' are commemorative items that are worn on the back of the player. Capes, as opposed to skins, cannot be custom-made, or be transferred to other accounts. They are mostly obtained by participating in various events such as the [[Mob Vote]]s, [[MINECON]] or [[Minecraft Live]]. Some players have also received capes from contributing ideas into the game. Wearing a cape also changes the appearance of worn [[elytra]], fitting the look of the respective cape. Capes are purely cosmetic and do not alter the player's capabilities.
+
+Various mods offer third-party capes for players. However, these capes are only visible to players with those respective mods installed. Only official capes that can be seen by everyone are listed in this article.
+
+== Obtaining ==
+[[File:MinecraftCapesSelection.png|thumb|479x479px|Minecraft.net cape selection menu]]
+
+=== ''Java Edition'' ===
+Capes can be equipped on the Skin creation menu on the [[Minecraft Launcher]], or in the Profile Page on [[minecraft.net]].
+
+Some capes have been given to all players who fulfilled certain criteria. Many of these capes are tied to events and can only be obtained within specific time frames.
+
+* '''MINECON''' capes, given to players who bought a ticket and/or attended [[MINECON]] events up until 2016. Starting in 2017, MINECON events became entirely online and capes were no longer given out.
+* '''Migrator''', given to players with Mojang accounts that were migrated over to a Microsoft account.
+* '''Vanilla''', given to players that owned both {{JE}} and {{BE}} on the same Microsoft account prior to June 6, 2022, in favor of both editions being bundled with the same price.
+* '''Cherry Blossom''', given to players who voted during the [[2023 Mob Vote|Mob Vote]] of [[Minecraft Live 2023]]
+* '''15th Anniversary''', given to players who claimed the cape through the website's 15 Anniversary page from May 17, 2024 to June 21, 2024.
+* '''Follower's''', given to players who watched selected ''Minecraft'' livestreams on TikTok. Depending on their region, players had to either watch for a certain amount of time, or type "minecraft" in the live chat. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+* '''Purple Heart''', given to players who watched ''Minecraft'' livestreams on Twitch with drops enabled for 15 minutes. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+
+Other capes were manually given out to players in the community throughout the years. Some players who have suggested certain features have been awarded with capes based on their suggestion, and these capes are typically owned by a single player only. Mojang employees are also given capes, with older employees owning older versions of the capes. Volunteers in various programs (such as [[bug tracker]] moderators, [[Crowdin]] proofreaders, and Java [[Realms]] mapmakers), winners of Mojang's other games' tournaments, and more were also given capes. Only a few hundred players around the world have such a cape, with some capes being owned by a single individual only.
+
+=== ''Bedrock Edition'' ===
+{{IN|BE}}, capes can be equipped in the Capes section of the [[Character Creator]]. Since these capes are Character Creator items, they are given a rarity. As of now, all available capes are given a Legendary status.
+
+[[File:MinecraftCapesSelectionBedrock.png|thumb|Bedrock Edition cape selection menu|200x200px]]{{BE}} has a number of exclusive capes:
+
+* '''Pancape''', available to all players in the [[Dressing Room]].
+* '''Founder's''', given to all players who redeemed the Founder's Cape [[Skin Pack]]. Due to a bug, it was temporarily available for all players.[{{bug|MCPE-84673||Founder's cape appears on the beta character creator even if you didn't have it in the release.}}]
+* '''Progress Pride''', which was redeemable in the [[Dressing Room]] during June in 2023. This cape is not visible in certain countries.
+
+Most of the capes released starting from 2022 are available in both ''Java'' and ''Bedrock'' editions, with the only exceptions being the progress pride cape (only available {{in|be}}), and the cherry blossom cape, which was released separately for ''Java Edition'' and ''Bedrock Edition''. Mojang employees also receive a cape, using the current Mojang Studios cape design.
+
+Capes are also available as part of some skins included in certain [[skin pack]]s. Most notably, the [[MINECON 2016 Skin Pack]] included Steve and Alex skins wearing all [[MINECON]] capes from 2011 to 2016. However, these capes were locked to the skin pack, so custom skins can not be equipped with them.
+
+== ''Java Edition'' capes ==
+=== Mojang employee capes ===
+These capes are given out to employees of Mojang Studios. Depending on the date you joined the company, you are given that date's current cape design and all future cape designs.
+{| class="wikitable" data-description="Mojang capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''Mojang Cape'''
+'''(Classic)'''
+| [[File:Mojang Classic Cape.png|75px]]
+| [[File:Mojang employees Elytra.png|95px]]
+| [[File:Mojang Classic Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from December 20, 2010 to October 7, 2015. The file name for the cape on assets.minecraft.net was Morre.png
.[https://web.archive.org/web/20140807231527/http://assets.minecraft.net/Morre.png]
+|Mojang-old
+|-
+| '''Mojang Cape'''
+| [[File:Mojang Cape.png|75px]]
+| [[File:Mojang employees 2015 Elytra.png|95px]]
+| [[File:Mojang Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from October 7, 2015 to July 25, 2021. The cape was recolored to red and white to fit the company's color palette. The cape design changed the gold buttons to mini Mojang icons.
+|Mojang
+|-
+|'''Mojang Studios Cape'''
+|[[File:Mojang Studios Cape.png|170x170px]]
+|[[File:Mojang Studios employees 2021 Elytra.png|153x153px]]
+|[[File:Mojang Studios Cape (Texture).png|64x64px]]
+| This cape is given to employees of [[Mojang Studios]] from July 25, 2021 and beyond following their logo rebrand. It was made by [[Johan Aronson]] and it resembles the "Mojangs" or "gizmos" that make up the [[Mojang Studios]] logo.[{{tweet|Mojang_Ined|1419622677644464130|Yep! Our talented art crew @JohanAronson & co designed the new Mojang Studios cape when we rebranded. We got around adding it together with the Migrator cape :)|July 26, 2021}}]
+|Mojang-new
+|}
+
+=== MINECON capes ===
+[[MINECON]] capes from 2011 to 2016 were obtainable by attending to that year's MINECON. Around 27,000 players have these capes on various accounts.[https://namemc.com/capes shows a rought estimate of how many players have a certain cape.] Initial MINECON events originally allowed you to simply buy a ticket to get the respective cape. However, that would soon be patched on later events and everyone had to attend the event in order to obtain the cape. On May 12, 2020, all unused MINECON cape links were disabled, making these capes impossible to obtain nowadays.
+{| class="wikitable" data-description="MineCon capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''MINECON 2011 Cape'''
+| [[File:MINECON 2011 Cape.png|75px]]
+| [[File:MINECON 2011 Attendees Elytra.png|95px]]
+| [[File:MINECON 2011 Cape (texture).png]]
+| This cape was given to [[MINECON 2011]] attendees via their registered username.[https://web.archive.org/web/20190924120713/https://help.mojang.com/customer/portal/articles/872983-minecon-capes] This cape resembled the face of a [[creeper]], with the elytra variant having its face turned sideways.
+|Minecon2011
+|-
+| '''MINECON 2012 Cape'''
+| [[File:MINECON 2012 Cape.png|75px]]
+| [[File:MINECON 2012 Attendees Elytra.png|95px]]
+| [[File:MINECON 2012 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2012]] attendees. This cape resembles a [[pickaxe]].
+|Minecon2012
+|-
+| '''MINECON 2013 Cape'''
+| [[File:MINECON 2013 Cape.png|75px]]
+| [[File:MINECON 2013 Attendees Elytra.png|95px]]
+| [[File:MINECON 2013 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2013]] attendees, similar to MINECON 2012's method. The cape resembles an activated [[piston]], with the elytra variant showing its top face.
+|Minecon2013
+|-
+| '''MINECON 2015 Cape'''
+| [[File:MINECON 2015 Cape.png|75px]]
+| [[File:MINECON 2015 Attendees Elytra.png|95px]]
+| [[File:MINECON 2015 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2015]] attendees, provided that they had scanned their ticket at the venue's entrance on July 4, 2015. This cape resembles an [[Iron Golem|iron golem]]'s head.
+|Minecon2015
+|-
+|'''MINECON 2016 Cape'''
+| [[File:MINECON 2016 Cape.png|75px]]
+| [[File:MINECON 2016 Attendees Elytra.png|95px]]
+| [[File:MINECON 2016 Cape (texture).png]]
+|This cape was given to players who redeemed a link emailed to registered [[MINECON 2016]] attendees, provided that they had scanned their ticket at the venue's entrance on September 24, 2016, similar to MINECON 2015's method. This cape resembles the eyes of an [[enderman]], with the elytra variant resembling an enderman with its mouth open.
+|Minecon2016
+|}
+
+=== Personal capes ===
+These capes were manually given to people from the community for contributing something to the game or community.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Bacon cape'''
+| [[File:Bacon Cape.png|75px]]
+| —
+| [[File:Bacon Cape (texture).png]]
+| Given to Miclee by [[Markus Persson|Notch]] for his idea of adding Pigman.[{{tweet|notch|25340387308601344|@Micleee There you go.}}][{{tweet|notch|28832121068|@Micleee thank you!}}] The cape was made by Miclee himself.[[https://twitter.com/micleee/status/24153383925452801 "Bored, so I made a bacon cape. http://i.imgur.com/1YJIQ.png"] ]([[w:Wikipedia:Link rot|dead link ]]) – [https://twitter.com/micleee @micleee]
+The cape, however was revoked due to a large influx of players asking Notch for their own capes.
+| —
+|-
+| '''Millionth customer cape'''
+| [[File:Millionth Customer Cape.png|75px]]
+| [[File:Millionth Customer Elytra.png|95px]]
+| [[File:Millionth Customer Cape (texture).png]]
+| Given to akronman1, who bought the 1,000,000th copy of the game.[{{tweet|jeb|25263425357615104|@notch I have an SQL query that will find the millionth customer... May I draw him/her a special cape?}}][{{tweet|jeb|25279230933733376|Could this be you? https://web.archive.org/web/20230422190814/https://i.imgur.com/cuvPN.png #minecraft #onemillion #hype}}][{{reddit|f1jdh/i_was_the_person_who_purchased_the_1000000th_copy||I was the person who purchased the 1,000,000th copy of Minecraft yesterday.|akronman1}}] The cape was made by {{tweet|Kinten}}.[{{tweet|jeb|25279312726855680|Oh, and that's courtesy of @kinten}}]
+| MillionthSale
+|-
+| '''dB cape'''
+| [[File:dannyBstyles's Cape.png|75px]]
+| [[File:DannyBstyle's Elytra.png|95px]]
+| [[File:dannyBstyles's Cape (texture).png]]
+| Given to [[wikipedia:Danny Baranowsky|dannyBstyle]], a video game music composer, who [[Markus Persson|Notch]] was a fan of.[{{tweet|notch|60980770084364288|@dannyBstyle also, you should have a cloak now}}]
+|dannyBstyle
+|-
+| '''Snowman cape'''
+| [[File:JulianClark's Cape.png|75px]]
+| [[File:JulianClark's Elytra.png|95px]]
+| [[File:JulianClark's Cape (texture).png]]
+| Given to JulianClark on Reddit as a reward for getting the TV presenter and actor, Ray Cokes.[{{reddit|jnc2p/notch_ive_brought_you_ray_cokes_as_requested||Notch! I've brought you Ray Cokes as requested!|jurrian}}] Ray apparently is his godfather.
+|JulianClark
+|-
+| '''Translator cape (Japanese)'''
+| [[File:cheapsh0t's Cape.png|75px]]
+| [[File:Crowdin Translator Elytra.png|95px]]
+| [[File:cheapsh0t's Cape (texture).png]]
+| Given to [https://x.com/cheapshot cheapsh0t] for helping the Mojang Studios team in Tokyo, Japan on October 2013.[[https://web.archive.org/web/20140122053144/https://mojang.com/2013/09/minecraft-meetup-tokyo/ マインクラフト東京: オフ会Withデベロッパー] - Mojang.com; September 6, 2013][{{tweet|jeb|388193350408757248|Back at the office after a 3-week honeymoon! Hundreds of emails waiting for me, and I need to look into giving @yorksensei a MC cape {{=}})}}][{{reddit|1ort25/i_received_this_cape_for_helping_jeb_and_the||I received this cape for helping jeb_ and the Mojang team in Tokyo. Is it the only one of its kind? [custom Crowdin Translator cape]] |cheapshot}} The cape is identical to the Translator cape except for the Japanese flag on the under side of the cape.
+| cheapsh0t
+|-
+| '''Spade cape'''
+| [[File:MrMessiah's Cape.png|75px]]
+| [[File:MrMessiah's Elytra.png|95px]]
+| [[File:MrMessiah's Cape (texture).png]]
+| Given to MrMessiah as a gratitude for developing the BetterLight mod, which got integrated into the game and was responsible for Minecraft's lighting and grass features.[{{cite|url=https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/1341405-mrmmods-betterlight-grass-simplemap-1-8-1|title=MrMMods (BetterLight]| Grass, SimpleMap) 1.8.1|website=Minecraft Forum|date=October 13, 2010}} Though discussed back in 2011, the cape hadn't been granted until 2015. The artist of the cape is unknown, but MrMessiah thinks it was [[Jens Bergensten|Jeb]].[https://web.archive.org/web/20230422191031/https://i.imgur.com/PzzwwbW.png]
+| MrMessiah
+|-
+| '''Prismarine cape'''
+| [[File:Prismarine Cape.png|75px]]
+| [[File:Prismarine Elytra.png|95px]]
+| [[File:Prismarine Cape (texture).png]]
+| Given to Drullkus by [[Jens Bergensten|Jeb]] as appreciation for creating his own prismarine block texture for the Chisel mod instead of modifying Mojang's textures.[{{tweet|Drullkus|744802175168086016|@tterrag1098 Wow! Looks sweet! Thank you so much!}}][{{tweet|jeb|744784724623659008|Hehe thanks ;) Are you Drullkus ingame as well?}}][{{tweet|Drullkus|744022406298275842|No matter how many times I try, it never looks good! >:( (Slightly butchered original prismarine on right side)}}]
+| Prismarine
+|-
+|'''Turtle cape'''
+|[[File:Turtle Cape.png|75px]]
+|[[File:Turtle Elytra.png|95px]]
+|[[File:Turtle Cape (texture).png]]
+|Given to billyK_ for suggesting to add [[Turtle|Turtles]] to the game.[[https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle shoutout to billyK_! As suspected, there's a cape waiting for you on your Minecraft profile =)]] The cape was also given to Mojang employees [[Michael Andersson]] and el_hefe_ for cape endpoint testing.
+|Turtle
+|-
+| '''Birthday cape'''
+| [[File:Gr8 Escape's cape.png|75px]]
+| [[File:Gr8 Escape's elytra.png|95px]]
+| [[File:PartyCape.png]]
+| Given to Mojang Studios employee Gr8Bizzo, supposedly as a birthday present.[{{tweet|Mojang_Ined|1389251478355841025|I've been getting questions about Gr8_Escape and his cape. The account is owned by a Mojang employee leading the work on http://minecraft.net/. Maybe he is really into birthday parties, I can't blame him :)}}]
+| Birthday
+|-
+|'''Valentine cape'''
+|[[File:Valentine Cape.png|170x170px]]
+|[[File:Valentine Elytra.png|153x153px]]
+|[[File:Valentine Cape texture.png]]
+|Given to LolFoxy2 by a Mojang Studios employee after resolving migration problems with his Mojang account. The cape was removed after the employee realized their rarity.[Screenshot about the story behind this cape: https://web.archive.org/web/20220904011234/https://i.imgur.com/ZgROuy8.png]
+|Valentine
+|}
+
+=== Other capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+!Name!!Cape!!Elytra!!Texture!!Notes
+!API Name
+|-
+|'''Translator cape'''
+|[[File:Translatorcape.png|75px]]
+| rowspan="2" |[[File:Crowdin Translator Elytra.png|95px]]
+| style="text-align: center;" |[[File:CrowdinTranslatorCape.png]]
+|Given to some proofreaders["[https://crowdin.com/project/minecraft/discussions/1904 Basically you need to provide a stable, high-quality support for your language project. For a few years at least. Then you ''may'' become a proofreader. And then you ''may'' get a cape if you are a good proofreader."]] (experienced translators with moderation permissions for their language) on the [[Crowdin|''Minecraft'' translation project in Crowdin]]. Supposedly, these capes were given out on May 16, 2012 using a fair dice roll to 29 contributors,[{{tweet|jeb|202681694132772864|29 translators have now received a Minecraft cape (based on a secret selection formula + they have added their MC name to crowdin)}}][{{tweet|jeb|202682214692032512|@adiacente Decided by a fair dice roll!}}] with plans to give more capes from time to time.[{{reddit|tpqpc/this_is_the_cape_29_lucky_people_got_today|c4ot3ox|Your profile was included in my selection, but you must've added your Minecraft name after I ran the parsing program. I will obviously update the translator list as time goes on, but it's surrounded with a lot of manual labor, so I'll probably not do it very often. However, adding a note to my calendar to fix yours specifically, on Friday.|jeb_}}] However, after seeing abusive behavior from some translators, such as using auto-translation and down-voting legitimate translations, [[Jens Bergensten|Jeb]] canceled it.[{{reddit|1t1l70/translators_cape_only_29_in_the_world_of|ce3py4b|Seriously, this is why I stopped handing out translator capes {{=}}( The idea was to give something cool back to the ones who helped out, but the result was a bunch of "me too:s" that just auto-translated stuff and down-voted real translations.|jeb_}}] The cape was again used a few years later to reward certain proofreaders for important contribution to the project.
+| Translator
+|-
+|'''Chinese Translator cape'''
+|[[File:ChineseTranslatorCapeInGame.png|75px]]
+| style="text-align: center;" |[[File:ChineseTranslatorCape.png]]
+|Given to [[User:Powup333|Powup333]], [[User:Craft Lawrence|Craft_Lawrence]] and [[User:sjjklh|sjjklh]] on June 4, 2015 for playing vital roles on the [[Crowdin|''Minecraft'' translation project in Crowdin]] in Chinese.[http://www.mcbbs.net/thread-452211-1-1.html] The cape is identical to the Translator cape except for the Chinese flag on the under side of the cape.
+| Translator-Chinese
+|-
+|'''Scrolls Champion cape'''
+|[[File:ScrollsCape.png|75px]]
+|[[File:Scrolls Elytra.png|95px]]
+| style="text-align: center;" |[[File:Scrolls Cape.png]]
+|Given to players who earned the Weekly First Place winner badge five times in ''[[Scrolls]]'' starting on November 7, 2014. During MINECON 2015, the Scrolls MINECON Open was also held for ''Scrolls''' in-game items and other prizes, including the cape in ''Minecraft''.[https://callersbane.com/2015/06/announcing-the-minecon-open] As of September 30, 2015, it is no longer possible to earn this cape.[https://scrolls.com/2015/09/greeting-fellow-citizens-of-the-internet] On December 11-12, 2014, all players were temporarily shown with this cape to celebrate the release of ''Scrolls''.[{{tweet|ScrollsGame|543059457698463744|What's that on your back?! In Minecraft, you'll see a #Scrolls cape for the next two days to celebrate our launch! Woohoo!}}]
+| ScrollsChamp
+|-
+|'''Cobalt cape'''
+|[[File:CobaltCapeJaneator.png|75px]]
+|[[File:Cobalt Elytra.png|95px]]
+| style="text-align: center;" |[[File:Cobalt Cape.png]]
+|Given to participants/winners of level-making competitions and the [[Cobalt]] League tournaments in 2016.[{{tweet|jeb_|697463735649234944|As with Scrolls back in the day, the Cobalt tournament has Cobalt capes (for Minecraft) in its prize pool: http://cobaltleague.net/}}] The design of the cape's elytra texture is based on a wasp enemy from ''Cobalt''.[{{reddit|6knyx5/my_elytra_texture_looks_like_insect_wings_by|djnrxgr|context=3|It's the wings of the wasp!|jeb_|July 1, 2017}}]
+| Cobalt
+|-
+|'''Mojira Moderator cape'''
+|[[File:BugTracker Cape InGame.png|75px]]
+|[[File:Mojira Moderator Elytra.png|95px]]
+| style="text-align: center;" |[[File:BugTracker Cape.png]]
+|Given to moderators on the [[Bug tracker|Mojira bug tracker]].
+| Moderator
+|-
+|'''Realms MapMaker cape'''
+|[[File:MapMakerCape.png|75px]]
+|[[File:Realms Mapmaker Elytra.png|95px]]
+| style="text-align: center;" |[[File:MapmakerCapeTexture.png]]
+|Given to mapmakers in the [https://www.minecraft.net/en-us/realms/content-creator Java Realms Content Creator Program] who met the criteria listed [https://atlas.minecraft.net/guidelines#capes here].
+| MapMaker
+|-
+|'''Migrator cape'''
+|[[File:MSCape.png|170x170px]]
+|[[File:MSCapeElyR.png|153x153px]]
+|[[File:MSCapeC.png|64x64px]]
+|Given to players who had migrated their Mojang or legacy account to a Microsoft account starting on July 9, 2021.[{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}][{{tweet|Mojang_Ined|1413420780948492288|Everyone that has and will migrate will now get the Migrator cape. Happy summer everyone!|July 9, 2021}}][{{mcnet|java-edition-moving-house|Java Edition is moving house|10/21/2020}}][https://help.minecraft.net/hc/en-us/articles/360050865492-JAVA-Account-Migration-FAQ] The cape was first teased in the migration announcement video,[{{ytl|i9cqIwrgz7w|Java Account Migration: A Fun Announcement by Dinnerbone|Minecraft|October 21, 2020}}] and the texture file was hinted by [https://twitter.com/mojang_ined Ined] on Twitter on June 30, 2021.[{{tweet|Mojang_Ined|1410255931431165953}}] It was speculated that instead of the Migrator cape, players were to be given a "Veteran cape" for each year they've played the game, due to discovered text files that read, "And... a special Veteran Cape for each year you've played Java Edition!". Mojang has made no comments regarding it.[[https://web.archive.org/web/20220831194801/https://i.imgur.com/F0Ar6db.png Migration language file (en_US.json) mentioning the words "Veteran Cape"] ][[https://pbs.twimg.com/media/E4rYGmAX0AQzseN.jpg An image found on the support site including the words "Veteran Cape"]]
+| Migrator
+|-
+|'''Cherry Blossom cape'''
+| style="text-align: center;" |[[File:CherryCape JE.png|width=170x170]]
+| style="text-align: center;" |[[File:CherryElytra JE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who voted on the [[2023 Mob Vote]] through [https://minecraft.net minecraft.net], the [[Minecraft Launcher]] or the [[2023 Mob Vote Event]] [[Event servers|server]] on {{BE}}.
+
+The cape was slowly rolled out to players starting from October 26, 2023. Most players who were eligible for the cape have received it.{{cn}}
+
+The API name was changed from "Cherry Blossom Cape" to "Cherry Blossom" on October 30, 2023.[{{bug|MC-266170||Inconsistent naming of capes, Cherry Blossom Cape includes redundant 'Cape' term|Cannot Reproduce}}]
+|Cherry Blossom
+|}
+
+=== Temporary capes ===
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Christmas 2010 cape'''
+|[[File:Christmas 2010 Cape.png|75px]]
+|[[File:Christmas 2010 Cape (texture).png]]
+|All players were temporarily shown with this cape during Christmas of 2010. However, it was not added to accounts.
+|-
+|'''New Year 2011 cape'''
+|[[File:New Years 2011 Cape.png|75px]]
+|[[File:New Years 2011 Cape (texture).png]]
+|All players were temporarily shown with this cape 6 days later during New Year's Eve of 2011. However, it was not added to accounts.
+|}
+
+=== API Testing capes ===
+These capes are not in the game. They are/were used by the developers for testing purposes.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Unofficial Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Sniffer cape'''
+| [[File:UnknownCape cape.png|width=170x170]]
+| [[File:UnknownCape elytra.png|153x153px]]
+| [[File:UnknownCape1 texture.png]]
+| An unknown cape that has similar color pallette to the [[sniffer]] has been found on Mojang's staging texture server and on Mojang's production texture server.{{citation needed}} It was added to Mojang's staging texture server on October 10, 2023 and added to Mojang's production texture server 7 days later on October 17, 2023. The cape was first seen on 2 accounts on Mojang's staging server database.
+| rowspan="5" | —
+|-
+|'''Snail cape'''
+|[[File:SnailCape.png|width=170x170]]
+|[[File:SnailCape Elytra.png|153x153px]]
+|[[File:SnailCape texture.png]]
+|This cape with a design resembling a snail and an elytra resembling vines was uploaded to a Mojang staging server on April 17, 2024 at around 9:00 EST by a Mojang employee working on the cape API at the time[https://i.imgur.com/OjM99uK.png] Its design is most likely inspired by the employee's statue model of a snail.[{{tweet|etanaratsastaja|1786373235992404128|https://pbs.twimg.com/media/GMp4_NlWkAAAxg4?format=jpg&name=large}}]
+|-
+|'''ICU cape #1'''
+|[[File:ICUcape1.png|width=170x170]]
+|—
+|[[File:ICU1 texture.png]]
+|This cape was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024 and was changed from the Snail cape design to this ICU design on April 17, 2024 just before 17:00 EST as a response to the discoverers (people that found the Snail cape and ICU capes) sending API requests to the same player profile that had the Snail cape.[https://i.imgur.com/b5CSnP2.png]
+|-
+|'''ICU cape #2'''
+|[[File:ICUcape2.png|width=170x170]]
+|—
+|[[File:ICU2 texture.png]]
+|This design was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024. It was changed to this design few minutes later the ICU cape #1 design was uploaded to the player profile made by the Mojang employee.[https://i.imgur.com/rF40Z6I.png]
+|-
+|'''Frog cape'''
+|[[File:FrogAPIcape.png|width=170x170]]
+|[[File:FrogAPIelytra.png|153x153px]]
+|[[File:FrogAPI texture.png]]
+|This design was most likely inspired by the developers posting frog images before announcing snapshots on Wednesays, or by the designer's statue models of frogs.[{{tweet|etanaratsastaja|1788925996114104670|https://pbs.twimg.com/media/GNOKfccWoAAFhoa?format=jpg&name=900x900}}][{{tweet|etanaratsastaja|1780224446659182794|https://pbs.twimg.com/media/GLSgslnWIAEQRe0?format=jpg&name=large}}] This cape was made by the same Mojang employee that made the Snail cape. This cape was first shown off as a cropped screenshot on X.[{{tweet|etanaratsastaja|1790734880839540952|https://pbs.twimg.com/media/GNn34ewXgAAdi9I?format=jpg&name=small}}]
+|}
+
+== ''Bedrock Edition'' capes ==
+{{seealso|Character creator#Capes}}''Note: One Vanilla Cape, Follower's Cape, Purple Heart Cape, 15th Anniversary Cape and MCC Cape are listed under'' [[Cape#Cross-platform capes|Cross-Platform capes]]
+=== Mojang Studios capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|This cape was initally the Mojang Studios cape. However, due to an exploit that allowed non-Mojang Studios employees to claim the cape; It's texture, name, and icon was changed to The Pan Cape!. It's rarity was also changed from Legendary to Common and the Marketplace price was set to 10 million Minecoins.{{citation needed}} Players who were able to claim this version of the cape can still equip it in the [[Character Creator]].
+|Common
+|-
+|'''Mojang Studios Cape'''
+|[[File:CharacterCreatorMojangStudiosCape.png|80x80px]]
+|[[File:MojangStudiosCape BE.png|170x170px]]
+|[[File:MojangStudiosElyR.png|153x153px]]
+|[[File:MojangStudios cape texture.png]]
+|Given to Mojang Studios developers on December 10, 2021.
+|Legendary
+|}
+
+=== Other capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Founder's cape'''
+|[[File:CharacterCreatorsFoundersCape.png|80x80px]]
+|[[File:MINECON 2019 Cape.png|75px]]
+|[[File:MINECON LIVE 2019 Founder's Elytra.png|95px]]
+|[[File:MINECON 2019 Cape (texture).png]]
+|{{Anchor|Founder's cape}}
+Given to players who claimed the [[Founder's Cape (skin pack)|Founder's Cape Skin Pack]] in the [[Marketplace]] when it was distributed as a promotion for the [[Character Creator]] during [[MINECON Live 2019]]. It looks visually similar to MINECON 2011's cape, with the exception of it being gold.
+
+The cape was temporarily available for all players due to a bug.[{{bug|MCPE-84673|Founder's cape appears on the beta character creator even if you didn't have it in the release.|Fixed}}] When it got fixed, players who didn't originally have the cape lost access to to it.[{{bug|MCPE-103568|Founder's cape has disappeared from Character Creator|Invalid}}]
+
+On December 29, 2021, the price of the [[Founder's Cape (skin pack)|skin pack]] was changed to 10 million Minecoins to prevent people from claiming it after the deadline through exploits.
+| rowspan="4" |Legendary
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|Available to all players in the [[Dressing Room]].
+|-
+|'''Progress Pride Cape'''
+|[[File:CharacterCreatorProgressPrideCape.png|80x80px]]
+|[[File:ProgressPrideCape render rv3.png|170x170px]]
+|[[File:ProgressPrideCapeElyR.png|153x153px]]
+|[[File:ProgressPrideCape Texture rv3.png]]
+|Given to all players who claimed it for free while it was available. The cape was part of a collection of [[Character Creator]] pieces that released on August 1, 2023 at 19:00 CET in the [[Marketplace]] during the Pride 2023 Sale, and was only available in certain regions of the world.
+
+There have been 3 revisions made to this cape texture.
+* [[:File:ProgressPrideCape Texture rv1.png|Initial texture]] created on March 13, 2023
+* [[:File:ProgressPrideCape Texture rv2.png|2nd revision]] on July 14, 2023
+* [[:File:ProgressPrideCape Texture rv3.png|3rd revision]] (latest) on August 1, 2023
+The cape is not visible in certain regions, making it the first region-locked cape.
+|-
+|'''Cherry Cape'''
+|[[File:CharacterCreatorCherryBlossomCape.png|80x80px]]
+| style="text-align: center;" |[[File:CherryCape BE.png|170x170px]]
+| style="text-align: center;" |[[File:CherryElytra BE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who joined the [[2023 Mob Vote Event]] [[Event servers|server]][[https://i.imgur.com/o3Bdmyt.png Minecraft Launcher Mob Vote 2023 Information]].
+It was added on October 12, 2023.
+|}
+
+== Cross-platform capes ==
+Capes listed here are available for both {{JE}} and {{BE}}.
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!{{BE}} Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!{{JE}} API Name
+!Rarity
+|-
+|'''Vanilla cape''' {{only|java}}
+'''One Vanilla''' {{only|bedrock}}
+|[[File:CharacterCreatorOneVanillaCape.png|75x75px]]
+| style="text-align: center;" |[[File:Vanilla Cape.png|center|width=170x170]]{{Only|je}}[[File:Vanilla Cape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:Vanilla_Cape_Elytra_JE.png|center|width=153x153]]{{Only|je}}[[File:Vanilla cape elytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Vanilla Cape Texture.png]]
+|Given out to all players who owned both {{JE}} and {{BE}} for Windows before June 6, 2022 prior to both editions merging into one bundle.[{{mcnet|introducing-vanilla-cape|Introducing the Vanilla cape|8/15/2022}}] This cape was given out to eligible players starting Wednesday, August 31, 2022,[https://help.minecraft.net/hc/en-us/articles/8381250552333-Minecraft-Java-and-Bedrock-Edition-for-PC-Vanilla-Cape-FAQ-] with it added into {{BE}} on August 22, 2022. Account migrations that took place ''after'' June 6, 2022, were not eligible for the cape. Players that had gotten a free code for ''Bedrock Edition'' from the now-defunct Mojang website were also able to get the cape as well. Most players who were eligible for the cape have received it.{{cn}}
+
+The existence of the cape was leaked when users found hidden elements in the ''Minecraft'' news page on August 12, 2022 that said "A special Vanilla cape for Java and Bedrock players".[https://web.archive.org/web/20221215150744/https://i.imgur.com/gUDQu2c.png] The article gave errors until it was published on August 15, 2022 and deleted an hour later. A message was later posted on the official ''Minecraft'' Discord server which confirmed the cape.[https://web.archive.org/web/20230422191244/https://i.imgur.com/4kwoct2.png]
+|Vanilla
+| rowspan="7" |Legendary
+|-
+|'''Follower's Cape'''
+|[[File:CharacterCreatorFollowersCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TikTokCape JE.png|width=170x170]]{{Only|je}}[[File:TikTokCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TikTokElytra JE.png|width=152x152]]{{Only|je}}[[File:TikTokElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:TikTok texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users can unlock a redeemable code for the cape by watching a ''Minecraft'' livestream on TikTok. Depending on the user's region, there were additional requirements, such as watching for an amount of minutes, or having to type "minecraft" in the live chat. The event started on May 17, 2024 and ended on June 18, 2024.[https://minecraft.net/article/minecraft-turning-15] Players who unlocked the cape received it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024. All codes for the cape were deactivated on June 30, 2024.
+
+Players that lived in regions where TikTok is banned could not unlock the cape, unless another player gave them a code.
+
+On June 12, 2024, a ''Java Edition'' player, sandycheeksvore, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/shorts/z8fpL56rOJI][https://web.archive.org/web/20240613215654/https://namemc.com/capes]
+|Follower's
+|-
+|'''Purple Heart Cape'''
+|[[File:CharacterCreatorPurpleHeartCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TwitchCape JE.png|width=170x170]]{{Only|je}}[[File:TwitchCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TwitchElytra JE.png|width=151x151]]{{Only|je}}[[File:TwitchElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Twitch texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users could unlock a Twitch Drop code for the cape by watching any Minecraft streamer with Drops enabled for at least 15 minutes. The Drop was released on May 15, 2024 and ended on May 31, 2024. All codes for the cape were deactivated on June 30, 2024. Players who unlocked the cape recieved it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024.
+
+On May 20, 2024, a ''Java Edition'' player, _Kaptanbey0_, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/watch?v=W999dJ1cdzY]
+|Purple Heart
+|-
+|'''15th Anniversary Cape'''
+|[[File:CharacterCreator15Cape.png|width=80x80]]
+| style="text-align: center;" |[[File:15YearCape JE.png|width=170x170]]{{Only|je}}[[File:15yearCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:15yearElytra JE.png|width=152x152]]{{Only|je}}[[File:15yearElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:15Year texture JE.png]]{{Only|je}}[[File:15Year texture BE.png]]{{Only|be}}
+|Given to players who clicked a button on the [https://minecraft.net/15th-anniversary 15 Year anniversary page on minecraft.net] from May 17, 2024 to June 21, 2024. The API endpoint allowed players to redeem it after June 21 which was patched four days later.
+It was also referred to as the "Creepy Cape" on the main page of [[minecraft.net]].[https://web.archive.org/web/20240517194737/https://www.minecraft.net/en-us]
+|15th Anniversary
+|-
+|'''MCC 15th Year Cape'''
+|[[File:CharacterCreatorMCChampionshipCape.png|80x80px]]
+| style="text-align: center;" |
+[[File:MCChampionshipCape JE.png|width=170x170]]{{Only|je}}[[File:MCChampionshipCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |
+[[File:MCChampionshipElytra JE.png|width=151x151]]{{Only|je}} [[File:MCChampionshipElytra BE.png|width=160x160]]{{Only|be}}
+|[[File:MCChampionship texture JE.png]]{{Only|je}}[[File:MCChampionship texture.png]]{{Only|be}}
+|Given to players who completed the 15 challenges in the [[MC Championship Mini-games Event]] [[event server|server]].[{{mcnet|mcc-x-minecraft-the-ender-cup-almost-here|MCC x Minecraft: The Ender Cup is almost here|July 16, 2024}}] The event started on July 22, 2024. 10 of the challenges require the player to reach certain statistics in mini-games, and 4 were for completing each of the mini-games. The remaining challenge is the Mystery Cave which are 7 different tasks that are hinted at from cave drawings. Starting from July 22, 2024, a new task was revealed every day, making the cape obtainable from July 28, 2024 to August 5, 2024.
+Although it was initially planned to be exclusive to {{BE}}, it was stated to come to {{JE}} with a short delay as well, following the community feedback.[{{Cite Discord|url=https://discord.com/channels/707193125478596668/707219480740102194/1264015392716886097|title=Just wanted to whisper this out here to start getting the word out- Minecraft saw the feedback, and made a change! If you earn the cape, you'll get it immediately in Bedrock, and in the weeks following the event's close they'll also grant you the cape on your linked Java account|server=MC Championship|user=avondale1718|date=July 20, 2024}}][{{tweet|Minecraft|1816167097208017286|Don't forget to earn your official MC Championship cape! Java availability will begin on August 5th so don't miss out 🏆💚}}] It was made available for Java after the event's conclusion starting August 5, 2024, as had been previously announced.
+|MCC 15th Year
+|-
+|'''MC Experience Cape'''
+|[[File:CharacterCreatorLBECape.png|width=80x80]]
+|[[File:MinecraftExperienceCape JE.png|width=170x170]]{{Only|je}}[[File:MinecraftExperienceCape BE.png|width=170x170]]{{Only|be}}
+|[[File:MinecraftExperienceElytra JE.png|width=151x151]]{{Only|je}} [[File:MinecraftExperienceElytra BE.png|width=159x159]]{{Only|be}}
+|[[File:VillagerRescueCapeTexture_JE.png]]{{Only|je}}[[File:MinecraftExperienceVillagerRescue texture BE.png]]{{Only|be}}
+|Given to players who attended the [[Minecraft Experience: Villager Rescue]] interactive event. After attendees get their tickets validated at the event, a code for the cape is sent to your email address, which you can redeem in the [https://minecraft.net/redeem minecraft.net redeem website].[{{cite|url=https://www.minecraftexperience.com/faq/|title=FAQ - Minecraft Experience}}] It is available for Java by October 23, 2024 for those who redeem the cape on ''Bedrock Edition''.[{{cite|url=https://namemc.com/cape/6740f83030d8b4c4|title=NameMC Page}}]
+
+Internal name of this cape in {{BE}} is LBE which means ''Location Based Entertainment''.
+
+Originally, the {{JE}} [[Elytra]] texture used an unfinished monochrome dark purple design, which was initially uploaded to the {{BE}} staging server. On October 25, 2024, the {{JE}} cape texture was updated to look the same as in {{BE}}, with a [[Zombie Villager]] face on the wings.
+|Minecraft Experience
+|-
+|'''Mojang Office Cape'''
+|[[File:CharacterCreatorOfficeCape.png|width=75x75px]]
+|[[File:EyeblossomCape JE.png|width=170x170]]{{Only|je}}[[File:EyeblossomCape_BE.png|width=170x170]]{{Only|be}}
+|[[File:EyeblossomElytra JE.png|width=152x152]]{{Only|je}}[[File:EyeblossomElytra_BE.png|width=153x153]]{{Only|be}}
+|[[File:Eyeblossom texture JE.png]]{{Only|je}}[[File:Eyeblossom texture BE.png]]{{Only|be}}
+|This cape was leaked on November 25, 2024, on [https://www.minecraft.net/redeem Minecraft's redeem website] with the title "Buy a cape, get a cape".[https://web.archive.org/web/20241125192214/https://www.minecraft.net/en-us/redeem] The cape was removed from the page hours later. But players were able to piece together that, by purchasing a [https://shop.minecraft.net/products/minecraft-creeper-adult-cape Creeper Cape] in any size from [https://shop.minecraft.net/ The Official Shop of Minecraft] starting on December 7, 2024, you were supposed to be given a code to unlock an exclusive in-game cape called the Eyeblossom cape.
+On November 28, 2024, the store page for the Creeper Cape was updated to include the information that purchasing this cape would unlock an exclusive in-game cape.[https://x.com/NotPixel86/status/1861898459864813648] However, this snippet was later removed from the page[https://x.com/GGuiaugs/status/1863652122069213417] and replaced with a promotion including a [[Character Creator|Bedrock Character Creator]] item shortly after.[https://web.archive.org/web/20241211195312/https://shop.minecraft.net/products/minecraft-creeper-adult-cape]
+
+On December 9, 2024, Mojang announced the [[Eerie Mojang Office Party]] event server which, as stated in the article, would give players the cape after finishing 5 daily challenges.[{{citation|url=https://www.minecraft.net/en-us/article/eerie-mojang-office-party|archive-url=https://web.archive.org/web/20241209065608/https://www.minecraft.net/en-us/article/eerie-mojang-office-party|title=Join our in-game event|website=minecraft.net|author=Linn Viberg|date=December 9, 2024|quote=London (UK) GMT: 18:00 December 9 - 23:00 December 20}}] The cape name was also revealed to be the "Mojang Office cape."
+
+On December 7, 2024, the cape was confirmed as going to be cross-platform by a Mojang employee.[https://x.com/CornerHardMC/status/1865191493725819353] At 9:23 AM EST of the same day, it got added to the {{JE}} back-end. After completing the fifth and final daily challenge on the event server, players could immediately access the cape in both versions of the game.
+|Mojang Office
+|}
+
+== Unreleased capes ==
+{| class="wikitable"
+!Name
+!Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Cape'''
+|[[File:CharacterCreatorLBECape.png|width=75x75]]
+|[[File:BOGO Cape.png|width=157x157]]
+|
+|[[File:Bogo Cape.png]]
+|This cape was added to the [[Marketplace|Minecraft Bedrock Marketplace]] server, it may be a placeholder for a different cape such as the Eyeblossom Cape. It uses a purple texture similar to early Minecraft Experience Cape texture, Elytra is plain purple too like it was with the early texture.
+This cape is internally named BOGO Cape.
+
+This cape use Minecraft Experience Cape character creator icon.
+
+BOGO Could mean "Buy One Get One"
+
+This cape has been removed from the Bedrock Marketplace.
+|Legendary
+|}
+
+== Other capes ==
+=== Skin pack capes ===
+{| class="mw-collapsible mw-collapsed wikitable"
+|+[[Skin pack]] capes
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''Ender dragon wings cape'''
+|[[File:Ender DragonCAPE.png|75px]]
+|[[File:EnderDragonCape.png]]
+|This cape was made for the Ender Dragon skin included in the '''[[1st Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-Red cape'''
+|[[File:PartyRobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Party Robed Figure-Red skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-White cape'''
+|[[File:PartyRobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Party Robed Figure-White skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Jens's cape'''
+|[[File:JensCapeR.png|170x170px]]
+|[[File:JensCape.png]]
+|This cape was made for [[Jens Bergensten|Jens]] included in the '''[[3rd Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Huntress Wizard's cape'''
+|[[File:HuntressWizardR.png|75px]]
+|[[File:HuntressWizardCape.png]]
+|This cape was made for the Huntress Wizard skin included in the '''[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]''' and could only be shown with the skin equipped.
+|-
+|'''Male Spartan's cape'''
+|[[File:MaleSpartanR.png|75px]]
+|[[File:SpartanCape.png]]
+|This cape was made for the Male Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Female Spartan's cape'''
+|[[File:FemaleSpartanR.png|75px]]
+|[[File:SpartanV2Cape.png]]
+|This cape was made for the Female Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Arabian's cape'''
+|[[File:ArabianCapeR.png|75px]]
+|[[File:Arabian.png]]
+|This cape was made for the Arabian skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Maori's cape'''
+|[[File:MaoriCapeR.png|75px]]
+|[[File:MaoriCape.png]]
+|This cape was made for the Maori skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ice Lord's cape'''
+|[[File:IceLordCapeR.png|170x170px]]
+|[[File:IceLordCape.png]]
+|This cape was made for the Ice Lord skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Liz 10's cape'''
+|[[File:Liz10CapeR.png|170x170px]]
+|[[File:Liz10Cape.png]]
+|This cape was made for the Liz 10 skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Roman Rory Williams's cape'''
+|[[File:RomanRoryWilliamsCapeR.png|170x170px]]
+|[[File:RomanRoryWilliamsCape.png]]
+|This cape was made for Roman Rory Williams skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Sycorax's cape'''
+|[[File:SycoraxCapeR.png|170x170px]]
+|[[File:SycoraxCape.png]]
+|This cape was made for the Sycorax skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''The Third Doctor's cape'''
+|[[File:TheThirdDoctorCapeR.png|170x170px]]
+|[[File:TheThirdDoctorCape.png]]
+|This cape was made for The Third Doctor skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''Apollo's cape'''
+|[[File:ApolloCapeR.png|170x170px]]
+|[[File:ApolloCape.png]]
+|This cape was made for the Apollo skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Artemis's cape'''
+|[[File:ArtemisCapeR.png|170x170px]]
+|[[File:ArtemisCape.png]]
+|This cape was made for the Artemis skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Atalanta's cape'''
+|[[File:AtalantaCapeR.png|170x170px]]
+|[[File:AtalantaCape.png]]
+|This cape was made for the Atalanta skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Athena's cape'''
+|[[File:AthenaCapeR.png|170x170px]]
+|[[File:AthenaCape.png]]
+|This cape was made for the Athena skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Cadmus's cape'''
+|[[File:CadmusCapeR.png|170x170px]]
+|[[File:CadmusCape.png]]
+|This cape was made for the Cadmus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dryad's cape'''
+|[[File:DryadCapeR.png|170x170px]]
+|[[File:DryadCape.png]]
+|This cape was made for the Dryad skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Erinyes's cape'''
+|[[File:ErinyesCapeR.png|170x170px]]
+|[[File:ErinyesCape.png]]
+|This cape was made for the Erinyes skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hades's cape'''
+|[[File:HadesCapeR.png|170x170px]]
+|[[File:HadesCape.png]]
+|This cape was made for the Hades skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hephaestus's cape'''
+|[[File:HephaestusCapeR.png|170x170px]]
+|[[File:HephaestusCape.png]]
+|This cape was made for the Hephaestus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Heracles's cape'''
+|[[File:HeraclesCapeR.png|170x170px]]
+|[[File:HeraclesCape.png]]
+|This cape was made for the Heracles skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Perseus's cape'''
+|[[File:PerseusCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Perseus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Poseidon's cape'''
+|[[File:PoseidonCapeR.png|170x170px]]
+|[[File:PoseidonCape.png]]
+|This cape was made for the Poseidon skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Prometheus's cape'''
+|[[File:PrometheusCapeR.png|170x170px]]
+|[[File:PrometheusCape.png]]
+|This cape was made for the Prometheus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Spartoi's cape'''
+|[[File:SpartoiCapeR.png|170x170px]]
+|[[File:SpartoiCape.png]]
+|This cape was made for the Spartoi skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Trojan Warrior's cape'''
+|[[File:TrojanWarriorCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Trojan Warrior skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Zues's cape'''
+|[[File:ZuesCapeR.png|170x170px]]
+|[[File:ZuesCape.png]]
+|This cape was made for the Zues skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Captain Zombie's cape'''
+|[[File:CaptainZombieCapeR.png|170x170px]]
+|[[File:CaptianZombieCape.png]]
+|This cape was made for the Captain Zombie skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Headless Horseman's cape'''
+|[[File:HeadlessHorsemanCapeR.png|170x170px]]
+|[[File:HeadlessHorsemanCape.png]]
+|This cape was made for the Headless Horseman skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Bride of Frankenstein's cape'''
+|[[File:BrideCapeP.png|75px]]
+|[[File:BrideCape.png]]
+|This cape was made for the Bride of Frankenstein skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Devil's cape'''
+|[[File:DevilCapeP.png|75px]]
+|[[File:DevilCape.png]]
+|This cape was made for the Devil skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dracula's cape'''
+|[[File:DraculaCapeR.png|75px]]
+|[[File:DraculaCape.png]]
+|This cape was made for the Dracula skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Evil Wizard's cape'''
+|[[File:EvilWizardP.png|75px]]
+|[[File:EvilWizardCape.png]]
+|This cape was made for the Evil Wizard skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Maman Brigitte's cape'''
+|[[File:MamanBrigitteR.png|75px]]
+|[[File:MamanBrigitteCape.png]]
+|This cape was made for the Maman Brigitte skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''The Grim Reaper's cape'''
+|[[File:ReaperCapeR.png|75px]]
+|[[File:ReaperCape.png]]
+|This cape was made for The Grim Reaper skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Wicked Witch's cape'''
+|[[File:WickedWitchP.png|75px]]
+|[[File:WickedWitchCapeP.png]]
+|This cape was made for the Wicked Witch skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Halo Drone's cape'''
+|[[File:HaloDroneR.png|75px]]
+|[[File:HaloDroneCape.png]]
+|This cape was made for the Halo Drone skin included in the '''[https://www.minecraft.net/pdp?id=a9725e69-66b2-4002-805a-c26867fe467b Halo Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Bride Sackgirl's cape'''
+|[[File:BrideSackgirlCapeR.png|170x170px]]
+|[[File:BrideSackgirlCape.png]]
+|This cape was made for the Bride Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Dragon Sackboy's cape'''
+|[[File:DragonSackboyCapeR.png|170x170px]]
+|[[File:DragonSackboyCape.png]]
+|This cape was made for the Dragon Sackboy skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Fairy Sackgirl's cape'''
+|[[File:FairySackgirlCapeR.png|170x170px]]
+|[[File:FairySackgirlCape.png]]
+|This cape was made for the Fairy Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Evil's cape'''
+|[[File:TheNewtonEvilCapeR.png|170x170px]]
+|[[File:TheNewtonEvilCape.png]]
+|This cape was made for the The Newton Evil skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Good's cape'''
+|[[File:TheNewtonGoodCapeR.png|170x170px]]
+|[[File:TheNewtonGoodCape.png]]
+|This cape was made for the The Newton Good skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Black Panther's cape'''
+|[[File:BlackPantherCapeR.png|75px]]
+|[[File:BlackPantherCape.png|64x64px]]
+|This cape was made for the Black Panther skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America Buckey Barnes's cape'''
+|[[File:CaptainAmericaBuckeyBarnesCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America Buckey Barnes skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America's cape'''
+|[[File:CaptainAmericaCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Falcon's cape'''
+|[[File:FalconCapeR.png|75px]]
+|[[File:FalconCape.png|64x64px]]
+|This cape was made for the Falcon skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Loki's cape'''
+|[[File:LokiCapeR.png|75px]]
+|[[File:LokiCape.png|64x64px]]
+|This cape was made for the Loki skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Moon Knight's cape'''
+|[[File:MoonKnightCapeR.png|75px]]
+|[[File:MoonKnightCape.png|64x64px]]
+|This cape was made for the Moon Knight skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Taskmaster's cape'''
+|[[File:TaskmasterCapeR.png|75px]]
+|[[File:TaskmasterCape.png|64x64px]]
+|This cape was made for the Taskmaster skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Thor's cape'''
+|[[File:ThorCapeR.png|75px]]
+|[[File:ThorCape.png|64x64px]]
+|This cape was made for the Thor skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vision's cape'''
+|[[File:VisionCapeR.png|75px]]
+|[[File:VisionCape.png|64x64px]]
+|This cape was made for the Vision skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wasp's cape'''
+|[[File:WaspCapeR.png|75px]]
+|[[File:WaspCape.png|64x64px]]
+|This cape was made for the Wasp skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Adam Warlock's cape'''
+|[[File:AdamWarlockCapeR.png|75px]]
+|[[File:AdamWarlockCape.png|64x64px]]
+|This cape was made for the Adam Warlock skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Angela's cape'''
+|[[File:AngelaCapeR.png|75px]]
+|[[File:AngelaCape.png|64x64px]]
+|This cape was made for the Angela skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Major Victory's cape'''
+|[[File:MajorVictoryCapeR.png|75px]]
+|[[File:MajorVictoryCape.png|64x64px]]
+|This cape was made for the Major Victory skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Quasar's cape'''
+|[[File:QuasarCapeR.png|75px]]
+|[[File:QuasarCape.png|64x64px]]
+|This cape was made for the Quasar skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ronan The Accuser's cape'''
+|[[File:RonanTheAccuserCapeR.png|75px]]
+|[[File:RonanTheAccuserCape.png|64x64px]]
+|This cape was made for the Ronan The Accuser skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''The Collector's cape'''
+|[[File:TheCollectorCapeR.png|75px]]
+|[[File:TheCollectorCape.png|64x64px]]
+|This cape was made for the The Collector skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wraith's cape'''
+|[[File:WraithCapeR.png|75px]]
+|[[File:WraithCape.png|64x64px]]
+|This cape was made for the Wraith skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Kraven's cape'''
+|[[File:KravenCapeR.png|75px]]
+|[[File:KravenCape.png|64x64px]]
+|This cape was made for the Kraven skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Menace's cape'''
+|[[File:MenaceCapeR.png|75px]]
+|[[File:MenaceCape.png|64x64px]]
+|This cape was made for the Menace skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Morbius's cape'''
+|[[File:MorbiusCapeR.png|75px]]
+|[[File:MorbiusCape.png|64x64px]]
+|This cape was made for the Morbius skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Mysterio's cape'''
+|[[File:MysterioCapeR.png|75px]]
+|[[File:MysterioCape.png|64x64px]]
+|This cape was made for the Mysterio skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Spiderman 2099's cape'''
+|[[File:Spider-Man_-_2099_(back).png|75px]]
+|[[File:Spiderman2099Cape.png|64x64px]]
+|This cape was made for the Spiderman 2099 skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vulture's cape'''
+|[[File:Vulture_Marvel_Spider-Man_(back).png|75px]]
+|[[File:VultureCape.png|64x64px]]
+|This cape was made for the Vulture skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Sherri's cape'''
+|[[File:SherriCapeR.png|75px]]
+|[[File:SherriCape.png|64x64px]]
+|This cape was made for the Sherri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Terri's cape'''
+|[[File:TerriCapeR.png|75px]]
+|[[File:TerriCape.png|64x64px]]
+|This cape was made for the Terri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-Red cape'''
+|[[File:RobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Robed Figure-Red skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-White cape'''
+|[[File:RobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Robed Figure-White skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Jak's cape'''
+|[[File:JakCapeR.png|75px]]
+|[[File:JakCape.png|64x64px]]
+|This cape was made for the Jak skin included in '''[[Skin Pack 3 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Ezio's cape'''
+|[[File:EzioCapeR.png|75px]]
+|[[File:EzioCape.png|64x64px]]
+|This cape was made for the Ezio skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 1's cape'''
+|[[File:Knight1CapeR.png|75px]]
+|[[File:Knight1Cape.png|64x64px]]
+|This cape was made for the Knight 1 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 2's cape'''
+|[[File:Knight2CapeR.png|75px]]
+|[[File:Knight2Cape.png|64x64px]]
+|This cape was made for the Knight 2 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 3's cape'''
+|[[File:Knight3CapeR.png|75px]]
+|[[File:Knight3Cape.png|64x64px]]
+|This cape was made for the Knight 3 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 4's cape'''
+|[[File:Knight4CapeR.png|75px]]
+|[[File:Knight4Cape.png|64x64px]]
+|This cape was made for the Knight 4 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Shieldy Blockerson's cape'''
+|[[File:ShieldyBlockersonCapeR.png|75px]]
+|[[File:ShieldyBlockersonCape.png|64x64px]]
+|This cape was made for the Shieldy Blockerson skin included in '''[[Skin Pack 6]]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Nazir's cape'''
+|[[File:NazirCapeR.png|75px]]
+|[[File:NazirCape.png|64x64px]]
+|This cape was made for the Skyrim Nazir skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Vampire Lord's cape'''
+|[[File:VampireLCape.png|75px]]
+|[[File:VampireL Cape.png]]
+|This cape was made for the Skyrim Vampire Lord skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Lando Calrissian's cape'''
+|[[File:CalrissianCape.png|75px]]
+|[[File:LandoCalrissianCape.png]]
+|This cape was made for the Lando Calrissian skin included in the '''[[Star Wars Classic Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Boss Nass's cape'''
+|[[File:NassCapeR.png|75px]]
+|[[File:NassCape.png]]
+|This cape was made for the Boss Nass skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Count Dooku's cape'''
+|[[File:DookuCapeR.png|75px]]
+|[[File:DookuCape.png]]
+|This cape was made for the Count Dooku skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''General Grievous's cape'''
+|[[File:GrievousCapeR.png|75px]]
+|[[File:GrievousCape.png]]
+|This cape was made for the General Grievous skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Mas Amedda's cape'''
+|[[File:AmeddaCapeR.png|75px]]
+|[[File:AmeddaCape.png]]
+|This cape was made for the Mas Amedda skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Padmé Amidala's cape'''
+|[[File:PadmeCapeR.png|75px]]
+|[[File:PadmeCape.png]]
+|This cape was made for the Senator Padmé Amidala skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Palpatine's cape'''
+|[[File:PalpatineCapeR.png|75px]]
+|[[File:PalpatineCape.png]]
+|This cape was made for the Senator Palpatine skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Poggle the Lesser's cape'''
+|[[File:PogCapeR.png|75px]]
+|[[File:PogCape.png]]
+|This cape was made for the Poggle the Lesser skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|}
+
+=== MINECON skin pack capes ===
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2015]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="4" |These capes from previous years' [[MINECON]] events were included in the '''[[Minecon 2015 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2015 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|}
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2016]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="5" |These capes from previous years' [[MINECON]] events were included in the '''[[MINECON 2016 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2016 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|-
+|'''Cape 2016'''
+|[[File:Alex MINECON 2016 Cape behind.png|75px]][[File:Steve MINECON 2016 Cape behind.png|75px]]
+|[[File:SkinPack2016 2016.png]]
+|}
+
+=== Legacy Console capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+|-
+|'''Microsoft Xbox cape'''
+|[[File:MicrosoftXbox360 Cape.png|170x170px]]
+| —
+|[[File:MicrosoftXbox360 CapeT.png]]
+| This cape was given to Microsoft employees on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]] with the ability to toggle the cape's visibility[https://web.archive.org/web/20220326205242/https://twitter.com/PopsRamjet/status/1128979747382452224 on X (formerly Twitter), May 16, 2019] ''Note: The cape texture is a recreation and is used in the preview image.''
+
+
+|}
+
+==== Temporary capes ====
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st Birthday cape'''
+|[[File:Xbox 1st Birthday Cape.png|75px]]
+| style="text-align: center;" |[[File:Xbox 1st Birthday Cape (texture).png]]
+|From May 9 to May 13, 2013, all players of the [[Xbox 360 Edition]] were shown with this cape (except for players who were using skins that have their own cape) to celebrate the 1st birthday of the Xbox 360 Edition of Minecraft.[{{tweet|4JStudios|332447319930830849|The in-game birthday cape will be on until the end of this weekend. Let everyone know so they see it over the weekend! #MinecraftXBLA}}][{{tweet|4JStudios|334029754753757184|We've turned the special in-game Birthday cape off now. Thanks for celebrating one year of #MinecraftXBLA with us!}}] A version of the cape does not exist in any other edition of Minecraft. This cape was not added to their accounts.
+|}
+
+=== April Fools capes ===
+These capes were released as a part of the [[Java Edition 23w13a or b]] April Fools update on April 1, 2023 and can be obtained through voting. These capes are exclusive to this update and are not assigned to any player's account.
+
+''The word "Cape" is intentionally misspelled to "Caep" in the game files and in the vote. ''
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Awesom caep'''
+|[[File:Awesom cape.png|170x170px]]
+|[[File:Awesom Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to green.
+|-
+|'''Blonk caep'''
+|[[File:Blonk cape.png|170x170px]]
+|[[File:Blonk Cape.png]]
+|This cape is an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over with red color.
+|-
+|'''No-Circle caep'''
+|[[File:No-circle cape.png|170x170px]]
+|[[File:No circle Cape.png]]
+|A cape that reminds players that no circles are allowed in Minecraft.
+This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to cyan color matching [[Player|Steve's]] shirt color
+|-
+|'''Nyan caep'''
+|[[File:Nyan cape.png|170x170px]]
+|[[File:Nyan Cape.png]]
+|This cape is a reference to the ''Nyan Cat'' music video.
+|-
+|'''Squid caep'''
+|[[File:Squid cape.png|170x170px]]
+|[[File:Squid Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light blue.
+|-
+|'''Veterinarian caep'''
+|[[File:Veterinarian cape.png|170x170px]]
+|[[File:Veterinarian Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light purple.
+|}
+
+== Xbox 360 Avatar capes ==
+These capes can no longer be purchased due to the closure of the Xbox 360 Marketplace.[[https://support.xbox.com/en-US/help/xbox-360/store/xbox-360-marketplace-update Xbox 360 Store and Xbox 360 Marketplace FAQ | Xbox Support]] They can, however, still be redownloaded and equipped on an avatar if purchased before the closure.
+{| class="wikitable"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st birthday cape'''
+|[[File:XboxCapeRender Birthday.png|80px]]
+|[[File:XboxCapeTexture Birthday.png|128px]]
+|Released around May 9, 2013 to celebrate the 1 year anniversary of ''Minecraft: [[Xbox 360 Edition]]''
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215347/https://marketplace.xbox.com/en-US/Product/1st-Birthday-Cape/00001000-74b1-9283-cc84-9b4a584111f7 here].
+|-
+|'''Minecon 2011 cape'''
+|[[File:XboxCapeRender 2011.png|80px]]
+|[[File:Creeper cape.png|128px]]
+| A card was given to all [[MINECON 2011]] attendees and contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition. The cape was then put on ''Minecraft: Xbox 360 Edition'' as avatar downloadable content.
+An archive of the purchase page can be found [https://web.archive.org/web/20240619232855/https://marketplace.xbox.com/en-US/Product/Minecon-2011-Cape/00001000-ea4d-22d3-c456-5414584111f7 here].
+|-
+|'''Minecon 2012 cape'''
+|[[File:XboxCapeRender 2012.png|80px]]
+|[[File:Minecon2012XboxCape.png|128px]]
+|A card was given to all [[MINECON 2012]] attendees upon check-in that contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition.
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215349/https://marketplace.xbox.com/EN-us/Product/Minecon-2012-Cape/00001000-79de-3243-ca71-d124584111f7 here].
+|-
+|'''Minecon 2013 cape'''
+|[[File:XboxCapeRender 2013.png|80px]]
+|[[File:XboxCapeTexture 2013.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240712194612/https://marketplace.xbox.com/En-US/Product/Minecon-2013-Cape/00001000-4583-f2e3-c2fc-599c584111f7 here].
+|-
+|'''Minecon 2015 cape'''
+|[[File:XboxCapeRender 2015.png|80px]]
+|[[File:XboxCapeTexture 2015.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240727002426/https://marketplace.xbox.com/EN-us/Product/Minecon-2015-Cape/00001000-b1a9-12b3-c326-306b584111f7 here].
+|-
+|'''Minecraft cape'''
+|[[File:MC cape.png|80px]]
+|[[File:MC Cape Texture.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240619232900/https://marketplace.xbox.com/eN-US/Product/Minecraft-Cape/00001000-e5e0-2263-cb0a-7880584111f7 here].
+|}
+
+Minecraft 360 Avatar MineConCape.jpg|The Xbox avatar version of the Minecon 2011 cape.
+Xboxcape.png|The Xbox avatar version of the Minecon 2012 cape.
+
+
+== Unused capes ==
+
+=== ''Java Edition'' ===
+[[File:Cloakvote.png|thumb|Minecon 2011 Cloak Candidates.]]
+[[File:Creepercloak.png|thumb|The winning Minecon 2011 Cloak Candidate.]]
+These capes were featured in a poll where readers could vote for the design of the [[MINECON 2011]] cape.[{{citation|url=https://www.mojang.com/2011/09/minecon-swag-cloaks|archive-url=https://web.archive.org/web/20120421204537/https://www.mojang.com/2011/09/minecon-swag-cloaks|title=Minecon Swag - Cloaks|website=mojang.com|date=September 22, 2011|author=Lydia Winters|quote=We have made a few suggestions for cloak designs and we need your help deciding on the official cloak. Voting ends Monday, September 26th.}}] The red creeper cape won with 42% of the votes[{{citation|url=http://polldaddy.com/poll/5525065|archive-url=https://web.archive.org/web/20120822050731/http://polldaddy.com/poll/5525065|title=Which should be the official MineCon 2011 Cloak?|website=Polldaddy.com}}] and was chosen as the cape design for [[MINECON 2011]].[{{citation|url=http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|archive-url=https://web.archive.org/web/20120420181602/http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|title=MineCon speakers: The Yogscast|website=mojang.com|date=September 27, 2011|author=Lydia Winters}}] The blue cape with the pickaxe, which received 33% of the votes, was later reused for [[MINECON 2012]]. The remaining cape designs, however, have never been used.
+
+11 other capes were designed, but excluded from the vote.
+
+{| class="wikitable" style="text-align: center"
+|+Recreations of unused capes
+!Row 1
+| rowspan="2" |[[Cape#MINECON capes|2011 Minecon Cape]]
+| rowspan="2" |[[Cape#MINECON capes|2012 Minecon Cape]]
+|[[File:TWoM_Cape_3.png|75px]]
+|[[File:TWoM_Cape_4.png|75px]]
+|[[File:TWoM_Cape_5.png|75px]]
+|[[File:TWoM_Cape_6.png|75px]]
+|[[File:TWoM_Cape_7.png|75px]]
+|[[File:TWoM_Cape_8.png|75px]]
+|-
+!Texture
+|[[File:TWoM_Cape_3_(texture).png]]
+|[[File:TWoM_Cape_4_(texture).png]]
+|[[File:TWoM_Cape_5_(texture).png]]
+|[[File:TWoM_Cape_6_(texture).png]]
+|[[File:TWoM_Cape_7_(texture).png]]
+|[[File:TWoM_Cape_8_(texture).png]]
+|-
+!Row 2
+|[[File:MineconCape4.png|75px]]
+|[[File:TWoM_Cape_10.png|75px]]
+|[[File:TWoM_Cape_11.png|75px]]
+|[[File:TWoM_Cape_12.png|75px]]
+|[[File:TWoM_Cape_13.png|75px]]
+|[[File:MineconCape2.png|75px]]
+|[[File:MineconCape3.png|75px]]
+|[[File:TWoM_Cape_16.png|75px]]
+|-
+!Texture
+|[[File:Unused_Cape_3.png]]
+|[[File:TWoM_Cape_10_(texture).png]]
+|[[File:TWoM_Cape_11_(texture).png]]
+|[[File:TWoM_Cape_12_(texture).png]]
+|[[File:TWoM_Cape_13_(texture).png]]
+|[[File:Unused_Cape_1.png]]
+|[[File:Unused_Cape_2.png]]
+|[[File:TWoM_Cape_16_(texture).png]]
+|-
+!Source
+| colspan="8" |[[MINECON 2011]], [[The_World_of_Minecraft|The World of Minecraft]]
+|}
+Mojang has confirmed that a number of unused capes have existed in the Customer Support tool, which have never been shown to the public. Some of them, such as the '''birthday cape''', were first given an owner a long time after they had been made.[{{tweet|Marc_IRL|1482004621384204290|Just found this linked from the wiki 😜 I think this is one of the capes available in the CS tool forever ago, and I wanted to note the restraint it took to not add it to my account, because as soon as I did the world would know. Guess we never used it for anything specific then?}}]
+
+=== ''Bedrock Edition'' ===
+These capes are from Bedrock Edition [[skin packs]] and are currently not used in any skin pack.
+{| class="wikitable" style="text-align: center;"
+!Cape
+|[[File:UnusedBECape_1R.png|75px]]
+|[[File:UnusedBECape_2R.png|75px]]
+|[[File:UnusedCape_3.png|75px]]
+|[[File:UnusedBECape_4R.png|75px]]
+|[[File:UnusedBECape_5R.png|75px]]
+|[[File:UnusedBECape_6R.png|75px]]
+|-
+!Texture
+|[[File:UnusedBECape_1.png|UnusedBECape_1.png]]
+|[[File:UnusedBECape_2.png|UnusedBECape_2.png]]
+|[[File:Unusedcape_3T.png|Unusedcape_3T.png]]
+|[[File:UnusedBECape_4.png|UnusedBECape_4.png]]
+|[[File:UnusedBECape_5.png|UnusedBECape_5.png]]
+|[[File:UnusedBECape_6.png|UnusedBECape_6.png]]
+|-
+!Source
+| colspan="2" |[https://www.minecraft.net/pdp?id=7c90a678-4077-4dee-ab22-caddf7b96ed8 Star Wars Prequel Skin Pack]
+|[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]
+|[https://www.minecraft.net/pdp?id=4d7590d6-8f7f-4f53-989a-2df76b6b015b LittleBigPlanet Mash-Up]
+| colspan="2" |[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-Up]
+|}
+
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Exclusive cloaks were added on December 20, 2010.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=September 22, 2011|slink={{tweet|notch|116936189742813184}}|[[Notch]] announced a cloak design contest, for cloaks to be given out to MINECON attendees.}}
+|{{HistoryLine|||dev=October 28, 2011|slink={{tweet|notch|129820017863819265}}|Notch renamed the cloak to the cape, tweeting "We've reached a decision. The 'cloaks' will no longer be called 'cloaks' because they're not. They're capes. Sorry about that."}}
+|{{HistoryLine||1.9|dev=15w41a|A player's cape becomes invisible if that player is equipped with [[elytra]].
+|Mojang cape texture modified.}}
+|{{HistoryLine|||dev=16w06a|The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.}}
+|{{HistoryLine||May 12, 2020|link=https://help.minecraft.net/hc/articles/360035131531-MINECON-Capes|Mojang has disabled all unused MINECON cape codes.}}
+|{{HistoryLine||October 21, 2020|link=https://www.minecraft.net/en-us/article/java-edition-moving-house|Mojang Studios has announced the migration to Microsoft accounts. As a "thank you" for migrating, players who do so receive a cape.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.15.9|Cape support added.
+|Added the MINECON 2016 skin pack, which contains skins with all Java Edition MINECON capes from 2011 to 2016, available to all players for a limited time.[[https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/ MINECON 2016 skins incoming! Get 'em while they're hot!] - Mojang.com; September 22, 2016]}}
+|{{HistoryLine||v0.15.10|Capes no longer clip through armor.
+|When getting the MINECON 2016 skin pack capes, the player is now prompted to make a "free" purchase from their device's store. If the player is on Android and it prompts them for a payment, they can use the code MINECON2016 to get it for free.}}
+|{{HistoryLine||October 7, 2016|link=https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/|The MINECON 2016 skin pack is no longer available - it has been removed from all app stores and its redemption code is now expired. Players who obtained it while it was available are still able to use it.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.13.0|dev=?|Worn capes now change the texture of [[elytra]].}}
+|{{HistoryLine|||dev=?|The founder's cape can now be equipped onto [[Marketplace]] skins with the [[character creator]], but custom skins are currently bugged.}}
+|{{HistoryLine||1.13.1|The founder's cape can now be equipped onto custom skins.}}
+|{{HistoryLine||1.16|dev=beta 1.15.0.51|The pan cape is now visible to all players within the capes page of the character creator.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Mojang images ===
+
+File:Jeb Millionth Customer Cape.png|The millionth customer cape.
+File:Pocket Edition Minecon 2016 Cape.jpg|First image of a cape in ''Bedrock Edition''.
+File:Xbox360 Legacy Cape.jpg|Microsoft employees had this Xbox 360 Cape on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]]
+File:BillyK turtlecape.png|This is the first image showcasing the [https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle Cape given to BillyK_ by jeb_ on reddit]
+File:FoldedWings.png|Mojang cape [[jebtweet:651419480187346944|designs shared by jeb_ on twitter]]
+File:Minecon2015Alternative.png|Revised design of [https://www.reddit.com/r/Minecraft/comments/3ok5oa/comment/cvy8b46/?utm_source=share&utm_medium=web2x&context=3 Minecon 2015 Cape elytra by jeb_ showed on reddit]
+File:Creeper cape animated.png|Minecraft 15th Anniversary Cape animation
+File:MCC Party Cape.png|The MC Championship cape as seen in its announcement article.
+File:Minecraft Experience Cape Promotional Image.jpg|Minecraft Experience cape in a Promotional image
+File:Eyeblossom cape redeemPage.png|Eyeblossom redeem page
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Minecraft|general}}
+
+[[Category:Skins]]
+
+[[de:Umhang]]
+[[es:Capa]]
+[[fr:Cape]]
+[[ja:マント]]
+[[nl:Skin]]
+[[pl:Peleryny]]
+[[pt:Capa]]
+[[ru:Плащ]]
+[[th:ผ้าคลุม]]
+[[uk:Плащ]]
+[[zh:披风]]
diff --git a/wiki_backup/Cape#Mojang employee capes.txt b/wiki_backup/Cape#Mojang employee capes.txt
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+++ b/wiki_backup/Cape#Mojang employee capes.txt
@@ -0,0 +1,1279 @@
+{{Split}}{{Hatnote|For capes in Minecraft Dungeons, see [[MCD:Cape]]. For cape Easter eggs, see {{slink|Easter eggs|Capes}}.}}
+[[File:Steve MINECON2011Cape.png|thumb|upright|[[Steve]] wearing a [[MINECON 2011]] cape|alt=]]
+
+'''Capes''' are commemorative items that are worn on the back of the player. Capes, as opposed to skins, cannot be custom-made, or be transferred to other accounts. They are mostly obtained by participating in various events such as the [[Mob Vote]]s, [[MINECON]] or [[Minecraft Live]]. Some players have also received capes from contributing ideas into the game. Wearing a cape also changes the appearance of worn [[elytra]], fitting the look of the respective cape. Capes are purely cosmetic and do not alter the player's capabilities.
+
+Various mods offer third-party capes for players. However, these capes are only visible to players with those respective mods installed. Only official capes that can be seen by everyone are listed in this article.
+
+== Obtaining ==
+[[File:MinecraftCapesSelection.png|thumb|479x479px|Minecraft.net cape selection menu]]
+
+=== ''Java Edition'' ===
+Capes can be equipped on the Skin creation menu on the [[Minecraft Launcher]], or in the Profile Page on [[minecraft.net]].
+
+Some capes have been given to all players who fulfilled certain criteria. Many of these capes are tied to events and can only be obtained within specific time frames.
+
+* '''MINECON''' capes, given to players who bought a ticket and/or attended [[MINECON]] events up until 2016. Starting in 2017, MINECON events became entirely online and capes were no longer given out.
+* '''Migrator''', given to players with Mojang accounts that were migrated over to a Microsoft account.
+* '''Vanilla''', given to players that owned both {{JE}} and {{BE}} on the same Microsoft account prior to June 6, 2022, in favor of both editions being bundled with the same price.
+* '''Cherry Blossom''', given to players who voted during the [[2023 Mob Vote|Mob Vote]] of [[Minecraft Live 2023]]
+* '''15th Anniversary''', given to players who claimed the cape through the website's 15 Anniversary page from May 17, 2024 to June 21, 2024.
+* '''Follower's''', given to players who watched selected ''Minecraft'' livestreams on TikTok. Depending on their region, players had to either watch for a certain amount of time, or type "minecraft" in the live chat. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+* '''Purple Heart''', given to players who watched ''Minecraft'' livestreams on Twitch with drops enabled for 15 minutes. Players would then receive a code which could be redeemed in the redeem page on minecraft.net, or in the Microsoft Store.
+
+Other capes were manually given out to players in the community throughout the years. Some players who have suggested certain features have been awarded with capes based on their suggestion, and these capes are typically owned by a single player only. Mojang employees are also given capes, with older employees owning older versions of the capes. Volunteers in various programs (such as [[bug tracker]] moderators, [[Crowdin]] proofreaders, and Java [[Realms]] mapmakers), winners of Mojang's other games' tournaments, and more were also given capes. Only a few hundred players around the world have such a cape, with some capes being owned by a single individual only.
+
+=== ''Bedrock Edition'' ===
+{{IN|BE}}, capes can be equipped in the Capes section of the [[Character Creator]]. Since these capes are Character Creator items, they are given a rarity. As of now, all available capes are given a Legendary status.
+
+[[File:MinecraftCapesSelectionBedrock.png|thumb|Bedrock Edition cape selection menu|200x200px]]{{BE}} has a number of exclusive capes:
+
+* '''Pancape''', available to all players in the [[Dressing Room]].
+* '''Founder's''', given to all players who redeemed the Founder's Cape [[Skin Pack]]. Due to a bug, it was temporarily available for all players.[{{bug|MCPE-84673||Founder's cape appears on the beta character creator even if you didn't have it in the release.}}]
+* '''Progress Pride''', which was redeemable in the [[Dressing Room]] during June in 2023. This cape is not visible in certain countries.
+
+Most of the capes released starting from 2022 are available in both ''Java'' and ''Bedrock'' editions, with the only exceptions being the progress pride cape (only available {{in|be}}), and the cherry blossom cape, which was released separately for ''Java Edition'' and ''Bedrock Edition''. Mojang employees also receive a cape, using the current Mojang Studios cape design.
+
+Capes are also available as part of some skins included in certain [[skin pack]]s. Most notably, the [[MINECON 2016 Skin Pack]] included Steve and Alex skins wearing all [[MINECON]] capes from 2011 to 2016. However, these capes were locked to the skin pack, so custom skins can not be equipped with them.
+
+== ''Java Edition'' capes ==
+=== Mojang employee capes ===
+These capes are given out to employees of Mojang Studios. Depending on the date you joined the company, you are given that date's current cape design and all future cape designs.
+{| class="wikitable" data-description="Mojang capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''Mojang Cape'''
+'''(Classic)'''
+| [[File:Mojang Classic Cape.png|75px]]
+| [[File:Mojang employees Elytra.png|95px]]
+| [[File:Mojang Classic Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from December 20, 2010 to October 7, 2015. The file name for the cape on assets.minecraft.net was Morre.png
.[https://web.archive.org/web/20140807231527/http://assets.minecraft.net/Morre.png]
+|Mojang-old
+|-
+| '''Mojang Cape'''
+| [[File:Mojang Cape.png|75px]]
+| [[File:Mojang employees 2015 Elytra.png|95px]]
+| [[File:Mojang Cape (texture).png]]
+| This cape was given to employees of [[Mojang Studios]] from October 7, 2015 to July 25, 2021. The cape was recolored to red and white to fit the company's color palette. The cape design changed the gold buttons to mini Mojang icons.
+|Mojang
+|-
+|'''Mojang Studios Cape'''
+|[[File:Mojang Studios Cape.png|170x170px]]
+|[[File:Mojang Studios employees 2021 Elytra.png|153x153px]]
+|[[File:Mojang Studios Cape (Texture).png|64x64px]]
+| This cape is given to employees of [[Mojang Studios]] from July 25, 2021 and beyond following their logo rebrand. It was made by [[Johan Aronson]] and it resembles the "Mojangs" or "gizmos" that make up the [[Mojang Studios]] logo.[{{tweet|Mojang_Ined|1419622677644464130|Yep! Our talented art crew @JohanAronson & co designed the new Mojang Studios cape when we rebranded. We got around adding it together with the Migrator cape :)|July 26, 2021}}]
+|Mojang-new
+|}
+
+=== MINECON capes ===
+[[MINECON]] capes from 2011 to 2016 were obtainable by attending to that year's MINECON. Around 27,000 players have these capes on various accounts.[https://namemc.com/capes shows a rought estimate of how many players have a certain cape.] Initial MINECON events originally allowed you to simply buy a ticket to get the respective cape. However, that would soon be patched on later events and everyone had to attend the event in order to obtain the cape. On May 12, 2020, all unused MINECON cape links were disabled, making these capes impossible to obtain nowadays.
+{| class="wikitable" data-description="MineCon capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+!API Name
+|-
+| '''MINECON 2011 Cape'''
+| [[File:MINECON 2011 Cape.png|75px]]
+| [[File:MINECON 2011 Attendees Elytra.png|95px]]
+| [[File:MINECON 2011 Cape (texture).png]]
+| This cape was given to [[MINECON 2011]] attendees via their registered username.[https://web.archive.org/web/20190924120713/https://help.mojang.com/customer/portal/articles/872983-minecon-capes] This cape resembled the face of a [[creeper]], with the elytra variant having its face turned sideways.
+|Minecon2011
+|-
+| '''MINECON 2012 Cape'''
+| [[File:MINECON 2012 Cape.png|75px]]
+| [[File:MINECON 2012 Attendees Elytra.png|95px]]
+| [[File:MINECON 2012 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2012]] attendees. This cape resembles a [[pickaxe]].
+|Minecon2012
+|-
+| '''MINECON 2013 Cape'''
+| [[File:MINECON 2013 Cape.png|75px]]
+| [[File:MINECON 2013 Attendees Elytra.png|95px]]
+| [[File:MINECON 2013 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2013]] attendees, similar to MINECON 2012's method. The cape resembles an activated [[piston]], with the elytra variant showing its top face.
+|Minecon2013
+|-
+| '''MINECON 2015 Cape'''
+| [[File:MINECON 2015 Cape.png|75px]]
+| [[File:MINECON 2015 Attendees Elytra.png|95px]]
+| [[File:MINECON 2015 Cape (texture).png]]
+| This cape was given to players who redeemed a link emailed to registered [[MINECON 2015]] attendees, provided that they had scanned their ticket at the venue's entrance on July 4, 2015. This cape resembles an [[Iron Golem|iron golem]]'s head.
+|Minecon2015
+|-
+|'''MINECON 2016 Cape'''
+| [[File:MINECON 2016 Cape.png|75px]]
+| [[File:MINECON 2016 Attendees Elytra.png|95px]]
+| [[File:MINECON 2016 Cape (texture).png]]
+|This cape was given to players who redeemed a link emailed to registered [[MINECON 2016]] attendees, provided that they had scanned their ticket at the venue's entrance on September 24, 2016, similar to MINECON 2015's method. This cape resembles the eyes of an [[enderman]], with the elytra variant resembling an enderman with its mouth open.
+|Minecon2016
+|}
+
+=== Personal capes ===
+These capes were manually given to people from the community for contributing something to the game or community.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Bacon cape'''
+| [[File:Bacon Cape.png|75px]]
+| —
+| [[File:Bacon Cape (texture).png]]
+| Given to Miclee by [[Markus Persson|Notch]] for his idea of adding Pigman.[{{tweet|notch|25340387308601344|@Micleee There you go.}}][{{tweet|notch|28832121068|@Micleee thank you!}}] The cape was made by Miclee himself.[[https://twitter.com/micleee/status/24153383925452801 "Bored, so I made a bacon cape. http://i.imgur.com/1YJIQ.png"] ]([[w:Wikipedia:Link rot|dead link ]]) – [https://twitter.com/micleee @micleee]
+The cape, however was revoked due to a large influx of players asking Notch for their own capes.
+| —
+|-
+| '''Millionth customer cape'''
+| [[File:Millionth Customer Cape.png|75px]]
+| [[File:Millionth Customer Elytra.png|95px]]
+| [[File:Millionth Customer Cape (texture).png]]
+| Given to akronman1, who bought the 1,000,000th copy of the game.[{{tweet|jeb|25263425357615104|@notch I have an SQL query that will find the millionth customer... May I draw him/her a special cape?}}][{{tweet|jeb|25279230933733376|Could this be you? https://web.archive.org/web/20230422190814/https://i.imgur.com/cuvPN.png #minecraft #onemillion #hype}}][{{reddit|f1jdh/i_was_the_person_who_purchased_the_1000000th_copy||I was the person who purchased the 1,000,000th copy of Minecraft yesterday.|akronman1}}] The cape was made by {{tweet|Kinten}}.[{{tweet|jeb|25279312726855680|Oh, and that's courtesy of @kinten}}]
+| MillionthSale
+|-
+| '''dB cape'''
+| [[File:dannyBstyles's Cape.png|75px]]
+| [[File:DannyBstyle's Elytra.png|95px]]
+| [[File:dannyBstyles's Cape (texture).png]]
+| Given to [[wikipedia:Danny Baranowsky|dannyBstyle]], a video game music composer, who [[Markus Persson|Notch]] was a fan of.[{{tweet|notch|60980770084364288|@dannyBstyle also, you should have a cloak now}}]
+|dannyBstyle
+|-
+| '''Snowman cape'''
+| [[File:JulianClark's Cape.png|75px]]
+| [[File:JulianClark's Elytra.png|95px]]
+| [[File:JulianClark's Cape (texture).png]]
+| Given to JulianClark on Reddit as a reward for getting the TV presenter and actor, Ray Cokes.[{{reddit|jnc2p/notch_ive_brought_you_ray_cokes_as_requested||Notch! I've brought you Ray Cokes as requested!|jurrian}}] Ray apparently is his godfather.
+|JulianClark
+|-
+| '''Translator cape (Japanese)'''
+| [[File:cheapsh0t's Cape.png|75px]]
+| [[File:Crowdin Translator Elytra.png|95px]]
+| [[File:cheapsh0t's Cape (texture).png]]
+| Given to [https://x.com/cheapshot cheapsh0t] for helping the Mojang Studios team in Tokyo, Japan on October 2013.[[https://web.archive.org/web/20140122053144/https://mojang.com/2013/09/minecraft-meetup-tokyo/ マインクラフト東京: オフ会Withデベロッパー] - Mojang.com; September 6, 2013][{{tweet|jeb|388193350408757248|Back at the office after a 3-week honeymoon! Hundreds of emails waiting for me, and I need to look into giving @yorksensei a MC cape {{=}})}}][{{reddit|1ort25/i_received_this_cape_for_helping_jeb_and_the||I received this cape for helping jeb_ and the Mojang team in Tokyo. Is it the only one of its kind? [custom Crowdin Translator cape]] |cheapshot}} The cape is identical to the Translator cape except for the Japanese flag on the under side of the cape.
+| cheapsh0t
+|-
+| '''Spade cape'''
+| [[File:MrMessiah's Cape.png|75px]]
+| [[File:MrMessiah's Elytra.png|95px]]
+| [[File:MrMessiah's Cape (texture).png]]
+| Given to MrMessiah as a gratitude for developing the BetterLight mod, which got integrated into the game and was responsible for Minecraft's lighting and grass features.[{{cite|url=https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/1341405-mrmmods-betterlight-grass-simplemap-1-8-1|title=MrMMods (BetterLight]| Grass, SimpleMap) 1.8.1|website=Minecraft Forum|date=October 13, 2010}} Though discussed back in 2011, the cape hadn't been granted until 2015. The artist of the cape is unknown, but MrMessiah thinks it was [[Jens Bergensten|Jeb]].[https://web.archive.org/web/20230422191031/https://i.imgur.com/PzzwwbW.png]
+| MrMessiah
+|-
+| '''Prismarine cape'''
+| [[File:Prismarine Cape.png|75px]]
+| [[File:Prismarine Elytra.png|95px]]
+| [[File:Prismarine Cape (texture).png]]
+| Given to Drullkus by [[Jens Bergensten|Jeb]] as appreciation for creating his own prismarine block texture for the Chisel mod instead of modifying Mojang's textures.[{{tweet|Drullkus|744802175168086016|@tterrag1098 Wow! Looks sweet! Thank you so much!}}][{{tweet|jeb|744784724623659008|Hehe thanks ;) Are you Drullkus ingame as well?}}][{{tweet|Drullkus|744022406298275842|No matter how many times I try, it never looks good! >:( (Slightly butchered original prismarine on right side)}}]
+| Prismarine
+|-
+|'''Turtle cape'''
+|[[File:Turtle Cape.png|75px]]
+|[[File:Turtle Elytra.png|95px]]
+|[[File:Turtle Cape (texture).png]]
+|Given to billyK_ for suggesting to add [[Turtle|Turtles]] to the game.[[https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle shoutout to billyK_! As suspected, there's a cape waiting for you on your Minecraft profile =)]] The cape was also given to Mojang employees [[Michael Andersson]] and el_hefe_ for cape endpoint testing.
+|Turtle
+|-
+| '''Birthday cape'''
+| [[File:Gr8 Escape's cape.png|75px]]
+| [[File:Gr8 Escape's elytra.png|95px]]
+| [[File:PartyCape.png]]
+| Given to Mojang Studios employee Gr8Bizzo, supposedly as a birthday present.[{{tweet|Mojang_Ined|1389251478355841025|I've been getting questions about Gr8_Escape and his cape. The account is owned by a Mojang employee leading the work on http://minecraft.net/. Maybe he is really into birthday parties, I can't blame him :)}}]
+| Birthday
+|-
+|'''Valentine cape'''
+|[[File:Valentine Cape.png|170x170px]]
+|[[File:Valentine Elytra.png|153x153px]]
+|[[File:Valentine Cape texture.png]]
+|Given to LolFoxy2 by a Mojang Studios employee after resolving migration problems with his Mojang account. The cape was removed after the employee realized their rarity.[Screenshot about the story behind this cape: https://web.archive.org/web/20220904011234/https://i.imgur.com/ZgROuy8.png]
+|Valentine
+|}
+
+=== Other capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+!Name!!Cape!!Elytra!!Texture!!Notes
+!API Name
+|-
+|'''Translator cape'''
+|[[File:Translatorcape.png|75px]]
+| rowspan="2" |[[File:Crowdin Translator Elytra.png|95px]]
+| style="text-align: center;" |[[File:CrowdinTranslatorCape.png]]
+|Given to some proofreaders["[https://crowdin.com/project/minecraft/discussions/1904 Basically you need to provide a stable, high-quality support for your language project. For a few years at least. Then you ''may'' become a proofreader. And then you ''may'' get a cape if you are a good proofreader."]] (experienced translators with moderation permissions for their language) on the [[Crowdin|''Minecraft'' translation project in Crowdin]]. Supposedly, these capes were given out on May 16, 2012 using a fair dice roll to 29 contributors,[{{tweet|jeb|202681694132772864|29 translators have now received a Minecraft cape (based on a secret selection formula + they have added their MC name to crowdin)}}][{{tweet|jeb|202682214692032512|@adiacente Decided by a fair dice roll!}}] with plans to give more capes from time to time.[{{reddit|tpqpc/this_is_the_cape_29_lucky_people_got_today|c4ot3ox|Your profile was included in my selection, but you must've added your Minecraft name after I ran the parsing program. I will obviously update the translator list as time goes on, but it's surrounded with a lot of manual labor, so I'll probably not do it very often. However, adding a note to my calendar to fix yours specifically, on Friday.|jeb_}}] However, after seeing abusive behavior from some translators, such as using auto-translation and down-voting legitimate translations, [[Jens Bergensten|Jeb]] canceled it.[{{reddit|1t1l70/translators_cape_only_29_in_the_world_of|ce3py4b|Seriously, this is why I stopped handing out translator capes {{=}}( The idea was to give something cool back to the ones who helped out, but the result was a bunch of "me too:s" that just auto-translated stuff and down-voted real translations.|jeb_}}] The cape was again used a few years later to reward certain proofreaders for important contribution to the project.
+| Translator
+|-
+|'''Chinese Translator cape'''
+|[[File:ChineseTranslatorCapeInGame.png|75px]]
+| style="text-align: center;" |[[File:ChineseTranslatorCape.png]]
+|Given to [[User:Powup333|Powup333]], [[User:Craft Lawrence|Craft_Lawrence]] and [[User:sjjklh|sjjklh]] on June 4, 2015 for playing vital roles on the [[Crowdin|''Minecraft'' translation project in Crowdin]] in Chinese.[http://www.mcbbs.net/thread-452211-1-1.html] The cape is identical to the Translator cape except for the Chinese flag on the under side of the cape.
+| Translator-Chinese
+|-
+|'''Scrolls Champion cape'''
+|[[File:ScrollsCape.png|75px]]
+|[[File:Scrolls Elytra.png|95px]]
+| style="text-align: center;" |[[File:Scrolls Cape.png]]
+|Given to players who earned the Weekly First Place winner badge five times in ''[[Scrolls]]'' starting on November 7, 2014. During MINECON 2015, the Scrolls MINECON Open was also held for ''Scrolls''' in-game items and other prizes, including the cape in ''Minecraft''.[https://callersbane.com/2015/06/announcing-the-minecon-open] As of September 30, 2015, it is no longer possible to earn this cape.[https://scrolls.com/2015/09/greeting-fellow-citizens-of-the-internet] On December 11-12, 2014, all players were temporarily shown with this cape to celebrate the release of ''Scrolls''.[{{tweet|ScrollsGame|543059457698463744|What's that on your back?! In Minecraft, you'll see a #Scrolls cape for the next two days to celebrate our launch! Woohoo!}}]
+| ScrollsChamp
+|-
+|'''Cobalt cape'''
+|[[File:CobaltCapeJaneator.png|75px]]
+|[[File:Cobalt Elytra.png|95px]]
+| style="text-align: center;" |[[File:Cobalt Cape.png]]
+|Given to participants/winners of level-making competitions and the [[Cobalt]] League tournaments in 2016.[{{tweet|jeb_|697463735649234944|As with Scrolls back in the day, the Cobalt tournament has Cobalt capes (for Minecraft) in its prize pool: http://cobaltleague.net/}}] The design of the cape's elytra texture is based on a wasp enemy from ''Cobalt''.[{{reddit|6knyx5/my_elytra_texture_looks_like_insect_wings_by|djnrxgr|context=3|It's the wings of the wasp!|jeb_|July 1, 2017}}]
+| Cobalt
+|-
+|'''Mojira Moderator cape'''
+|[[File:BugTracker Cape InGame.png|75px]]
+|[[File:Mojira Moderator Elytra.png|95px]]
+| style="text-align: center;" |[[File:BugTracker Cape.png]]
+|Given to moderators on the [[Bug tracker|Mojira bug tracker]].
+| Moderator
+|-
+|'''Realms MapMaker cape'''
+|[[File:MapMakerCape.png|75px]]
+|[[File:Realms Mapmaker Elytra.png|95px]]
+| style="text-align: center;" |[[File:MapmakerCapeTexture.png]]
+|Given to mapmakers in the [https://www.minecraft.net/en-us/realms/content-creator Java Realms Content Creator Program] who met the criteria listed [https://atlas.minecraft.net/guidelines#capes here].
+| MapMaker
+|-
+|'''Migrator cape'''
+|[[File:MSCape.png|170x170px]]
+|[[File:MSCapeElyR.png|153x153px]]
+|[[File:MSCapeC.png|64x64px]]
+|Given to players who had migrated their Mojang or legacy account to a Microsoft account starting on July 9, 2021.[{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}][{{tweet|Mojang_Ined|1413420780948492288|Everyone that has and will migrate will now get the Migrator cape. Happy summer everyone!|July 9, 2021}}][{{mcnet|java-edition-moving-house|Java Edition is moving house|10/21/2020}}][https://help.minecraft.net/hc/en-us/articles/360050865492-JAVA-Account-Migration-FAQ] The cape was first teased in the migration announcement video,[{{ytl|i9cqIwrgz7w|Java Account Migration: A Fun Announcement by Dinnerbone|Minecraft|October 21, 2020}}] and the texture file was hinted by [https://twitter.com/mojang_ined Ined] on Twitter on June 30, 2021.[{{tweet|Mojang_Ined|1410255931431165953}}] It was speculated that instead of the Migrator cape, players were to be given a "Veteran cape" for each year they've played the game, due to discovered text files that read, "And... a special Veteran Cape for each year you've played Java Edition!". Mojang has made no comments regarding it.[[https://web.archive.org/web/20220831194801/https://i.imgur.com/F0Ar6db.png Migration language file (en_US.json) mentioning the words "Veteran Cape"] ][[https://pbs.twimg.com/media/E4rYGmAX0AQzseN.jpg An image found on the support site including the words "Veteran Cape"]]
+| Migrator
+|-
+|'''Cherry Blossom cape'''
+| style="text-align: center;" |[[File:CherryCape JE.png|width=170x170]]
+| style="text-align: center;" |[[File:CherryElytra JE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who voted on the [[2023 Mob Vote]] through [https://minecraft.net minecraft.net], the [[Minecraft Launcher]] or the [[2023 Mob Vote Event]] [[Event servers|server]] on {{BE}}.
+
+The cape was slowly rolled out to players starting from October 26, 2023. Most players who were eligible for the cape have received it.{{cn}}
+
+The API name was changed from "Cherry Blossom Cape" to "Cherry Blossom" on October 30, 2023.[{{bug|MC-266170||Inconsistent naming of capes, Cherry Blossom Cape includes redundant 'Cape' term|Cannot Reproduce}}]
+|Cherry Blossom
+|}
+
+=== Temporary capes ===
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Christmas 2010 cape'''
+|[[File:Christmas 2010 Cape.png|75px]]
+|[[File:Christmas 2010 Cape (texture).png]]
+|All players were temporarily shown with this cape during Christmas of 2010. However, it was not added to accounts.
+|-
+|'''New Year 2011 cape'''
+|[[File:New Years 2011 Cape.png|75px]]
+|[[File:New Years 2011 Cape (texture).png]]
+|All players were temporarily shown with this cape 6 days later during New Year's Eve of 2011. However, it was not added to accounts.
+|}
+
+=== API Testing capes ===
+These capes are not in the game. They are/were used by the developers for testing purposes.
+{| class="wikitable" data-description="Personal capes"
+|-
+! Unofficial Name !! Cape !! Elytra !! Texture !! Notes !! API Name
+|-
+| '''Sniffer cape'''
+| [[File:UnknownCape cape.png|width=170x170]]
+| [[File:UnknownCape elytra.png|153x153px]]
+| [[File:UnknownCape1 texture.png]]
+| An unknown cape that has similar color pallette to the [[sniffer]] has been found on Mojang's staging texture server and on Mojang's production texture server.{{citation needed}} It was added to Mojang's staging texture server on October 10, 2023 and added to Mojang's production texture server 7 days later on October 17, 2023. The cape was first seen on 2 accounts on Mojang's staging server database.
+| rowspan="5" | —
+|-
+|'''Snail cape'''
+|[[File:SnailCape.png|width=170x170]]
+|[[File:SnailCape Elytra.png|153x153px]]
+|[[File:SnailCape texture.png]]
+|This cape with a design resembling a snail and an elytra resembling vines was uploaded to a Mojang staging server on April 17, 2024 at around 9:00 EST by a Mojang employee working on the cape API at the time[https://i.imgur.com/OjM99uK.png] Its design is most likely inspired by the employee's statue model of a snail.[{{tweet|etanaratsastaja|1786373235992404128|https://pbs.twimg.com/media/GMp4_NlWkAAAxg4?format=jpg&name=large}}]
+|-
+|'''ICU cape #1'''
+|[[File:ICUcape1.png|width=170x170]]
+|—
+|[[File:ICU1 texture.png]]
+|This cape was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024 and was changed from the Snail cape design to this ICU design on April 17, 2024 just before 17:00 EST as a response to the discoverers (people that found the Snail cape and ICU capes) sending API requests to the same player profile that had the Snail cape.[https://i.imgur.com/b5CSnP2.png]
+|-
+|'''ICU cape #2'''
+|[[File:ICUcape2.png|width=170x170]]
+|—
+|[[File:ICU2 texture.png]]
+|This design was made and added to the player profile made by the same Mojang employee working on and monitoring the cape API on April 17, 2024. It was changed to this design few minutes later the ICU cape #1 design was uploaded to the player profile made by the Mojang employee.[https://i.imgur.com/rF40Z6I.png]
+|-
+|'''Frog cape'''
+|[[File:FrogAPIcape.png|width=170x170]]
+|[[File:FrogAPIelytra.png|153x153px]]
+|[[File:FrogAPI texture.png]]
+|This design was most likely inspired by the developers posting frog images before announcing snapshots on Wednesays, or by the designer's statue models of frogs.[{{tweet|etanaratsastaja|1788925996114104670|https://pbs.twimg.com/media/GNOKfccWoAAFhoa?format=jpg&name=900x900}}][{{tweet|etanaratsastaja|1780224446659182794|https://pbs.twimg.com/media/GLSgslnWIAEQRe0?format=jpg&name=large}}] This cape was made by the same Mojang employee that made the Snail cape. This cape was first shown off as a cropped screenshot on X.[{{tweet|etanaratsastaja|1790734880839540952|https://pbs.twimg.com/media/GNn34ewXgAAdi9I?format=jpg&name=small}}]
+|}
+
+== ''Bedrock Edition'' capes ==
+{{seealso|Character creator#Capes}}''Note: One Vanilla Cape, Follower's Cape, Purple Heart Cape, 15th Anniversary Cape and MCC Cape are listed under'' [[Cape#Cross-platform capes|Cross-Platform capes]]
+=== Mojang Studios capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|This cape was initally the Mojang Studios cape. However, due to an exploit that allowed non-Mojang Studios employees to claim the cape; It's texture, name, and icon was changed to The Pan Cape!. It's rarity was also changed from Legendary to Common and the Marketplace price was set to 10 million Minecoins.{{citation needed}} Players who were able to claim this version of the cape can still equip it in the [[Character Creator]].
+|Common
+|-
+|'''Mojang Studios Cape'''
+|[[File:CharacterCreatorMojangStudiosCape.png|80x80px]]
+|[[File:MojangStudiosCape BE.png|170x170px]]
+|[[File:MojangStudiosElyR.png|153x153px]]
+|[[File:MojangStudios cape texture.png]]
+|Given to Mojang Studios developers on December 10, 2021.
+|Legendary
+|}
+
+=== Other capes ===
+{| class="wikitable"
+!Name
+!Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Founder's cape'''
+|[[File:CharacterCreatorsFoundersCape.png|80x80px]]
+|[[File:MINECON 2019 Cape.png|75px]]
+|[[File:MINECON LIVE 2019 Founder's Elytra.png|95px]]
+|[[File:MINECON 2019 Cape (texture).png]]
+|{{Anchor|Founder's cape}}
+Given to players who claimed the [[Founder's Cape (skin pack)|Founder's Cape Skin Pack]] in the [[Marketplace]] when it was distributed as a promotion for the [[Character Creator]] during [[MINECON Live 2019]]. It looks visually similar to MINECON 2011's cape, with the exception of it being gold.
+
+The cape was temporarily available for all players due to a bug.[{{bug|MCPE-84673|Founder's cape appears on the beta character creator even if you didn't have it in the release.|Fixed}}] When it got fixed, players who didn't originally have the cape lost access to to it.[{{bug|MCPE-103568|Founder's cape has disappeared from Character Creator|Invalid}}]
+
+On December 29, 2021, the price of the [[Founder's Cape (skin pack)|skin pack]] was changed to 10 million Minecoins to prevent people from claiming it after the deadline through exploits.
+| rowspan="4" |Legendary
+|-
+|'''The Pan Cape!'''
+|[[File:CharacterCreatorsPancape.png|80x80px]]
+|[[File:The_Pancape.png|75px]]
+|[[File:PancapeElyR.png|153x153px]]
+|[[File:Pancape Cape.png]]
+|Available to all players in the [[Dressing Room]].
+|-
+|'''Progress Pride Cape'''
+|[[File:CharacterCreatorProgressPrideCape.png|80x80px]]
+|[[File:ProgressPrideCape render rv3.png|170x170px]]
+|[[File:ProgressPrideCapeElyR.png|153x153px]]
+|[[File:ProgressPrideCape Texture rv3.png]]
+|Given to all players who claimed it for free while it was available. The cape was part of a collection of [[Character Creator]] pieces that released on August 1, 2023 at 19:00 CET in the [[Marketplace]] during the Pride 2023 Sale, and was only available in certain regions of the world.
+
+There have been 3 revisions made to this cape texture.
+* [[:File:ProgressPrideCape Texture rv1.png|Initial texture]] created on March 13, 2023
+* [[:File:ProgressPrideCape Texture rv2.png|2nd revision]] on July 14, 2023
+* [[:File:ProgressPrideCape Texture rv3.png|3rd revision]] (latest) on August 1, 2023
+The cape is not visible in certain regions, making it the first region-locked cape.
+|-
+|'''Cherry Cape'''
+|[[File:CharacterCreatorCherryBlossomCape.png|80x80px]]
+| style="text-align: center;" |[[File:CherryCape BE.png|170x170px]]
+| style="text-align: center;" |[[File:CherryElytra BE.png|width=160x160]]
+|[[File:Cherry texture.png]]
+|This cape was given out to everyone who joined the [[2023 Mob Vote Event]] [[Event servers|server]][[https://i.imgur.com/o3Bdmyt.png Minecraft Launcher Mob Vote 2023 Information]].
+It was added on October 12, 2023.
+|}
+
+== Cross-platform capes ==
+Capes listed here are available for both {{JE}} and {{BE}}.
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!{{BE}} Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!{{JE}} API Name
+!Rarity
+|-
+|'''Vanilla cape''' {{only|java}}
+'''One Vanilla''' {{only|bedrock}}
+|[[File:CharacterCreatorOneVanillaCape.png|75x75px]]
+| style="text-align: center;" |[[File:Vanilla Cape.png|center|width=170x170]]{{Only|je}}[[File:Vanilla Cape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:Vanilla_Cape_Elytra_JE.png|center|width=153x153]]{{Only|je}}[[File:Vanilla cape elytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Vanilla Cape Texture.png]]
+|Given out to all players who owned both {{JE}} and {{BE}} for Windows before June 6, 2022 prior to both editions merging into one bundle.[{{mcnet|introducing-vanilla-cape|Introducing the Vanilla cape|8/15/2022}}] This cape was given out to eligible players starting Wednesday, August 31, 2022,[https://help.minecraft.net/hc/en-us/articles/8381250552333-Minecraft-Java-and-Bedrock-Edition-for-PC-Vanilla-Cape-FAQ-] with it added into {{BE}} on August 22, 2022. Account migrations that took place ''after'' June 6, 2022, were not eligible for the cape. Players that had gotten a free code for ''Bedrock Edition'' from the now-defunct Mojang website were also able to get the cape as well. Most players who were eligible for the cape have received it.{{cn}}
+
+The existence of the cape was leaked when users found hidden elements in the ''Minecraft'' news page on August 12, 2022 that said "A special Vanilla cape for Java and Bedrock players".[https://web.archive.org/web/20221215150744/https://i.imgur.com/gUDQu2c.png] The article gave errors until it was published on August 15, 2022 and deleted an hour later. A message was later posted on the official ''Minecraft'' Discord server which confirmed the cape.[https://web.archive.org/web/20230422191244/https://i.imgur.com/4kwoct2.png]
+|Vanilla
+| rowspan="7" |Legendary
+|-
+|'''Follower's Cape'''
+|[[File:CharacterCreatorFollowersCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TikTokCape JE.png|width=170x170]]{{Only|je}}[[File:TikTokCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TikTokElytra JE.png|width=152x152]]{{Only|je}}[[File:TikTokElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:TikTok texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users can unlock a redeemable code for the cape by watching a ''Minecraft'' livestream on TikTok. Depending on the user's region, there were additional requirements, such as watching for an amount of minutes, or having to type "minecraft" in the live chat. The event started on May 17, 2024 and ended on June 18, 2024.[https://minecraft.net/article/minecraft-turning-15] Players who unlocked the cape received it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024. All codes for the cape were deactivated on June 30, 2024.
+
+Players that lived in regions where TikTok is banned could not unlock the cape, unless another player gave them a code.
+
+On June 12, 2024, a ''Java Edition'' player, sandycheeksvore, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/shorts/z8fpL56rOJI][https://web.archive.org/web/20240613215654/https://namemc.com/capes]
+|Follower's
+|-
+|'''Purple Heart Cape'''
+|[[File:CharacterCreatorPurpleHeartCape.png|width=80x80]]
+| style="text-align: center;" |[[File:TwitchCape JE.png|width=170x170]]{{Only|je}}[[File:TwitchCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:TwitchElytra JE.png|width=151x151]]{{Only|je}}[[File:TwitchElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:Twitch texture.png]]
+|
+Given to players who redeemed the code during the [[15 Days of Minecraft|15th ''Minecraft'' Anniversary]] event. Users could unlock a Twitch Drop code for the cape by watching any Minecraft streamer with Drops enabled for at least 15 minutes. The Drop was released on May 15, 2024 and ended on May 31, 2024. All codes for the cape were deactivated on June 30, 2024. Players who unlocked the cape recieved it first on ''Bedrock Edition'', with it slowly rolling out to ''Java Edition'' in July 2024.
+
+On May 20, 2024, a ''Java Edition'' player, _Kaptanbey0_, was spotted with the cape, which was later revoked on June 15, 2024. On July 1, 2024, the cape was slowly rolled out to all eligible players.[https://www.youtube.com/watch?v=W999dJ1cdzY]
+|Purple Heart
+|-
+|'''15th Anniversary Cape'''
+|[[File:CharacterCreator15Cape.png|width=80x80]]
+| style="text-align: center;" |[[File:15YearCape JE.png|width=170x170]]{{Only|je}}[[File:15yearCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |[[File:15yearElytra JE.png|width=152x152]]{{Only|je}}[[File:15yearElytra BE.png|width=152x152]]{{Only|be}}
+|[[File:15Year texture JE.png]]{{Only|je}}[[File:15Year texture BE.png]]{{Only|be}}
+|Given to players who clicked a button on the [https://minecraft.net/15th-anniversary 15 Year anniversary page on minecraft.net] from May 17, 2024 to June 21, 2024. The API endpoint allowed players to redeem it after June 21 which was patched four days later.
+It was also referred to as the "Creepy Cape" on the main page of [[minecraft.net]].[https://web.archive.org/web/20240517194737/https://www.minecraft.net/en-us]
+|15th Anniversary
+|-
+|'''MCC 15th Year Cape'''
+|[[File:CharacterCreatorMCChampionshipCape.png|80x80px]]
+| style="text-align: center;" |
+[[File:MCChampionshipCape JE.png|width=170x170]]{{Only|je}}[[File:MCChampionshipCape BE.png|width=170x170]]{{Only|be}}
+| style="text-align: center;" |
+[[File:MCChampionshipElytra JE.png|width=151x151]]{{Only|je}} [[File:MCChampionshipElytra BE.png|width=160x160]]{{Only|be}}
+|[[File:MCChampionship texture JE.png]]{{Only|je}}[[File:MCChampionship texture.png]]{{Only|be}}
+|Given to players who completed the 15 challenges in the [[MC Championship Mini-games Event]] [[event server|server]].[{{mcnet|mcc-x-minecraft-the-ender-cup-almost-here|MCC x Minecraft: The Ender Cup is almost here|July 16, 2024}}] The event started on July 22, 2024. 10 of the challenges require the player to reach certain statistics in mini-games, and 4 were for completing each of the mini-games. The remaining challenge is the Mystery Cave which are 7 different tasks that are hinted at from cave drawings. Starting from July 22, 2024, a new task was revealed every day, making the cape obtainable from July 28, 2024 to August 5, 2024.
+Although it was initially planned to be exclusive to {{BE}}, it was stated to come to {{JE}} with a short delay as well, following the community feedback.[{{Cite Discord|url=https://discord.com/channels/707193125478596668/707219480740102194/1264015392716886097|title=Just wanted to whisper this out here to start getting the word out- Minecraft saw the feedback, and made a change! If you earn the cape, you'll get it immediately in Bedrock, and in the weeks following the event's close they'll also grant you the cape on your linked Java account|server=MC Championship|user=avondale1718|date=July 20, 2024}}][{{tweet|Minecraft|1816167097208017286|Don't forget to earn your official MC Championship cape! Java availability will begin on August 5th so don't miss out 🏆💚}}] It was made available for Java after the event's conclusion starting August 5, 2024, as had been previously announced.
+|MCC 15th Year
+|-
+|'''MC Experience Cape'''
+|[[File:CharacterCreatorLBECape.png|width=80x80]]
+|[[File:MinecraftExperienceCape JE.png|width=170x170]]{{Only|je}}[[File:MinecraftExperienceCape BE.png|width=170x170]]{{Only|be}}
+|[[File:MinecraftExperienceElytra JE.png|width=151x151]]{{Only|je}} [[File:MinecraftExperienceElytra BE.png|width=159x159]]{{Only|be}}
+|[[File:VillagerRescueCapeTexture_JE.png]]{{Only|je}}[[File:MinecraftExperienceVillagerRescue texture BE.png]]{{Only|be}}
+|Given to players who attended the [[Minecraft Experience: Villager Rescue]] interactive event. After attendees get their tickets validated at the event, a code for the cape is sent to your email address, which you can redeem in the [https://minecraft.net/redeem minecraft.net redeem website].[{{cite|url=https://www.minecraftexperience.com/faq/|title=FAQ - Minecraft Experience}}] It is available for Java by October 23, 2024 for those who redeem the cape on ''Bedrock Edition''.[{{cite|url=https://namemc.com/cape/6740f83030d8b4c4|title=NameMC Page}}]
+
+Internal name of this cape in {{BE}} is LBE which means ''Location Based Entertainment''.
+
+Originally, the {{JE}} [[Elytra]] texture used an unfinished monochrome dark purple design, which was initially uploaded to the {{BE}} staging server. On October 25, 2024, the {{JE}} cape texture was updated to look the same as in {{BE}}, with a [[Zombie Villager]] face on the wings.
+|Minecraft Experience
+|-
+|'''Mojang Office Cape'''
+|[[File:CharacterCreatorOfficeCape.png|width=75x75px]]
+|[[File:EyeblossomCape JE.png|width=170x170]]{{Only|je}}[[File:EyeblossomCape_BE.png|width=170x170]]{{Only|be}}
+|[[File:EyeblossomElytra JE.png|width=152x152]]{{Only|je}}[[File:EyeblossomElytra_BE.png|width=153x153]]{{Only|be}}
+|[[File:Eyeblossom texture JE.png]]{{Only|je}}[[File:Eyeblossom texture BE.png]]{{Only|be}}
+|This cape was leaked on November 25, 2024, on [https://www.minecraft.net/redeem Minecraft's redeem website] with the title "Buy a cape, get a cape".[https://web.archive.org/web/20241125192214/https://www.minecraft.net/en-us/redeem] The cape was removed from the page hours later. But players were able to piece together that, by purchasing a [https://shop.minecraft.net/products/minecraft-creeper-adult-cape Creeper Cape] in any size from [https://shop.minecraft.net/ The Official Shop of Minecraft] starting on December 7, 2024, you were supposed to be given a code to unlock an exclusive in-game cape called the Eyeblossom cape.
+On November 28, 2024, the store page for the Creeper Cape was updated to include the information that purchasing this cape would unlock an exclusive in-game cape.[https://x.com/NotPixel86/status/1861898459864813648] However, this snippet was later removed from the page[https://x.com/GGuiaugs/status/1863652122069213417] and replaced with a promotion including a [[Character Creator|Bedrock Character Creator]] item shortly after.[https://web.archive.org/web/20241211195312/https://shop.minecraft.net/products/minecraft-creeper-adult-cape]
+
+On December 9, 2024, Mojang announced the [[Eerie Mojang Office Party]] event server which, as stated in the article, would give players the cape after finishing 5 daily challenges.[{{citation|url=https://www.minecraft.net/en-us/article/eerie-mojang-office-party|archive-url=https://web.archive.org/web/20241209065608/https://www.minecraft.net/en-us/article/eerie-mojang-office-party|title=Join our in-game event|website=minecraft.net|author=Linn Viberg|date=December 9, 2024|quote=London (UK) GMT: 18:00 December 9 - 23:00 December 20}}] The cape name was also revealed to be the "Mojang Office cape."
+
+On December 7, 2024, the cape was confirmed as going to be cross-platform by a Mojang employee.[https://x.com/CornerHardMC/status/1865191493725819353] At 9:23 AM EST of the same day, it got added to the {{JE}} back-end. After completing the fifth and final daily challenge on the event server, players could immediately access the cape in both versions of the game.
+|Mojang Office
+|}
+
+== Unreleased capes ==
+{| class="wikitable"
+!Name
+!Character Creator Icon
+!Cape
+!Elytra
+!Texture
+!Notes
+!Rarity
+|-
+|'''Cape'''
+|[[File:CharacterCreatorLBECape.png|width=75x75]]
+|[[File:BOGO Cape.png|width=157x157]]
+|
+|[[File:Bogo Cape.png]]
+|This cape was added to the [[Marketplace|Minecraft Bedrock Marketplace]] server, it may be a placeholder for a different cape such as the Eyeblossom Cape. It uses a purple texture similar to early Minecraft Experience Cape texture, Elytra is plain purple too like it was with the early texture.
+This cape is internally named BOGO Cape.
+
+This cape use Minecraft Experience Cape character creator icon.
+
+BOGO Could mean "Buy One Get One"
+
+This cape has been removed from the Bedrock Marketplace.
+|Legendary
+|}
+
+== Other capes ==
+=== Skin pack capes ===
+{| class="mw-collapsible mw-collapsed wikitable"
+|+[[Skin pack]] capes
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''Ender dragon wings cape'''
+|[[File:Ender DragonCAPE.png|75px]]
+|[[File:EnderDragonCape.png]]
+|This cape was made for the Ender Dragon skin included in the '''[[1st Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-Red cape'''
+|[[File:PartyRobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Party Robed Figure-Red skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Party Robed Figure-White cape'''
+|[[File:PartyRobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Party Robed Figure-White skin included in the '''[[2nd Birthday Skin Pack (PlayStation)|2nd Birthday Skin Pack - 2015]]''' and could only be shown with the skin equipped.
+|-
+|'''Jens's cape'''
+|[[File:JensCapeR.png|170x170px]]
+|[[File:JensCape.png]]
+|This cape was made for [[Jens Bergensten|Jens]] included in the '''[[3rd Birthday Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Huntress Wizard's cape'''
+|[[File:HuntressWizardR.png|75px]]
+|[[File:HuntressWizardCape.png]]
+|This cape was made for the Huntress Wizard skin included in the '''[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]''' and could only be shown with the skin equipped.
+|-
+|'''Male Spartan's cape'''
+|[[File:MaleSpartanR.png|75px]]
+|[[File:SpartanCape.png]]
+|This cape was made for the Male Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Female Spartan's cape'''
+|[[File:FemaleSpartanR.png|75px]]
+|[[File:SpartanV2Cape.png]]
+|This cape was made for the Female Spartan skin included in '''[[Battle & Beasts Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Arabian's cape'''
+|[[File:ArabianCapeR.png|75px]]
+|[[File:Arabian.png]]
+|This cape was made for the Arabian skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Maori's cape'''
+|[[File:MaoriCapeR.png|75px]]
+|[[File:MaoriCape.png]]
+|This cape was made for the Maori skin included in the '''[[Battle & Beasts 2 Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ice Lord's cape'''
+|[[File:IceLordCapeR.png|170x170px]]
+|[[File:IceLordCape.png]]
+|This cape was made for the Ice Lord skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Liz 10's cape'''
+|[[File:Liz10CapeR.png|170x170px]]
+|[[File:Liz10Cape.png]]
+|This cape was made for the Liz 10 skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Roman Rory Williams's cape'''
+|[[File:RomanRoryWilliamsCapeR.png|170x170px]]
+|[[File:RomanRoryWilliamsCape.png]]
+|This cape was made for Roman Rory Williams skin included in '''[[Doctor Who Skins Volume I]]''' and could only be shown with the skin equipped.
+|-
+|'''Sycorax's cape'''
+|[[File:SycoraxCapeR.png|170x170px]]
+|[[File:SycoraxCape.png]]
+|This cape was made for the Sycorax skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''The Third Doctor's cape'''
+|[[File:TheThirdDoctorCapeR.png|170x170px]]
+|[[File:TheThirdDoctorCape.png]]
+|This cape was made for The Third Doctor skin included in '''[[Doctor Who Skins Volume II]]''' and could only be shown with the skin equipped.
+|-
+|'''Apollo's cape'''
+|[[File:ApolloCapeR.png|170x170px]]
+|[[File:ApolloCape.png]]
+|This cape was made for the Apollo skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Artemis's cape'''
+|[[File:ArtemisCapeR.png|170x170px]]
+|[[File:ArtemisCape.png]]
+|This cape was made for the Artemis skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Atalanta's cape'''
+|[[File:AtalantaCapeR.png|170x170px]]
+|[[File:AtalantaCape.png]]
+|This cape was made for the Atalanta skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Athena's cape'''
+|[[File:AthenaCapeR.png|170x170px]]
+|[[File:AthenaCape.png]]
+|This cape was made for the Athena skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Cadmus's cape'''
+|[[File:CadmusCapeR.png|170x170px]]
+|[[File:CadmusCape.png]]
+|This cape was made for the Cadmus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dryad's cape'''
+|[[File:DryadCapeR.png|170x170px]]
+|[[File:DryadCape.png]]
+|This cape was made for the Dryad skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Erinyes's cape'''
+|[[File:ErinyesCapeR.png|170x170px]]
+|[[File:ErinyesCape.png]]
+|This cape was made for the Erinyes skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hades's cape'''
+|[[File:HadesCapeR.png|170x170px]]
+|[[File:HadesCape.png]]
+|This cape was made for the Hades skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Hephaestus's cape'''
+|[[File:HephaestusCapeR.png|170x170px]]
+|[[File:HephaestusCape.png]]
+|This cape was made for the Hephaestus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Heracles's cape'''
+|[[File:HeraclesCapeR.png|170x170px]]
+|[[File:HeraclesCape.png]]
+|This cape was made for the Heracles skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Perseus's cape'''
+|[[File:PerseusCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Perseus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Poseidon's cape'''
+|[[File:PoseidonCapeR.png|170x170px]]
+|[[File:PoseidonCape.png]]
+|This cape was made for the Poseidon skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Prometheus's cape'''
+|[[File:PrometheusCapeR.png|170x170px]]
+|[[File:PrometheusCape.png]]
+|This cape was made for the Prometheus skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Spartoi's cape'''
+|[[File:SpartoiCapeR.png|170x170px]]
+|[[File:SpartoiCape.png]]
+|This cape was made for the Spartoi skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Trojan Warrior's cape'''
+|[[File:TrojanWarriorCapeR.png|170x170px]]
+|[[File:PerseusCape.png]]
+|This cape was made for the Trojan Warrior skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Zues's cape'''
+|[[File:ZuesCapeR.png|170x170px]]
+|[[File:ZuesCape.png]]
+|This cape was made for the Zues skin included in the '''[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Captain Zombie's cape'''
+|[[File:CaptainZombieCapeR.png|170x170px]]
+|[[File:CaptianZombieCape.png]]
+|This cape was made for the Captain Zombie skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Headless Horseman's cape'''
+|[[File:HeadlessHorsemanCapeR.png|170x170px]]
+|[[File:HeadlessHorsemanCape.png]]
+|This cape was made for the Headless Horseman skin included in the '''[[Halloween Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Bride of Frankenstein's cape'''
+|[[File:BrideCapeP.png|75px]]
+|[[File:BrideCape.png]]
+|This cape was made for the Bride of Frankenstein skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Devil's cape'''
+|[[File:DevilCapeP.png|75px]]
+|[[File:DevilCape.png]]
+|This cape was made for the Devil skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Dracula's cape'''
+|[[File:DraculaCapeR.png|75px]]
+|[[File:DraculaCape.png]]
+|This cape was made for the Dracula skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Evil Wizard's cape'''
+|[[File:EvilWizardP.png|75px]]
+|[[File:EvilWizardCape.png]]
+|This cape was made for the Evil Wizard skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Maman Brigitte's cape'''
+|[[File:MamanBrigitteR.png|75px]]
+|[[File:MamanBrigitteCape.png]]
+|This cape was made for the Maman Brigitte skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''The Grim Reaper's cape'''
+|[[File:ReaperCapeR.png|75px]]
+|[[File:ReaperCape.png]]
+|This cape was made for The Grim Reaper skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Wicked Witch's cape'''
+|[[File:WickedWitchP.png|75px]]
+|[[File:WickedWitchCapeP.png]]
+|This cape was made for the Wicked Witch skin included in the '''[https://www.minecraft.net/pdp?id=42df0f5d-7433-4253-91cf-766e83298afd Halloween Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Halo Drone's cape'''
+|[[File:HaloDroneR.png|75px]]
+|[[File:HaloDroneCape.png]]
+|This cape was made for the Halo Drone skin included in the '''[https://www.minecraft.net/pdp?id=a9725e69-66b2-4002-805a-c26867fe467b Halo Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Bride Sackgirl's cape'''
+|[[File:BrideSackgirlCapeR.png|170x170px]]
+|[[File:BrideSackgirlCape.png]]
+|This cape was made for the Bride Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Dragon Sackboy's cape'''
+|[[File:DragonSackboyCapeR.png|170x170px]]
+|[[File:DragonSackboyCape.png]]
+|This cape was made for the Dragon Sackboy skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Fairy Sackgirl's cape'''
+|[[File:FairySackgirlCapeR.png|170x170px]]
+|[[File:FairySackgirlCape.png]]
+|This cape was made for the Fairy Sackgirl skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Evil's cape'''
+|[[File:TheNewtonEvilCapeR.png|170x170px]]
+|[[File:TheNewtonEvilCape.png]]
+|This cape was made for the The Newton Evil skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''The Newton Good's cape'''
+|[[File:TheNewtonGoodCapeR.png|170x170px]]
+|[[File:TheNewtonGoodCape.png]]
+|This cape was made for the The Newton Good skin included in the '''[[LittleBigPlanet Mash-up]]''' and could only be shown with the skin equipped.
+|-
+|'''Black Panther's cape'''
+|[[File:BlackPantherCapeR.png|75px]]
+|[[File:BlackPantherCape.png|64x64px]]
+|This cape was made for the Black Panther skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America Buckey Barnes's cape'''
+|[[File:CaptainAmericaBuckeyBarnesCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America Buckey Barnes skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Captain America's cape'''
+|[[File:CaptainAmericaCapeR.png|75px]]
+|[[File:CaptainAmericaCape.png|64x64px]]
+|This cape was made for the Captain America skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Falcon's cape'''
+|[[File:FalconCapeR.png|75px]]
+|[[File:FalconCape.png|64x64px]]
+|This cape was made for the Falcon skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Loki's cape'''
+|[[File:LokiCapeR.png|75px]]
+|[[File:LokiCape.png|64x64px]]
+|This cape was made for the Loki skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Moon Knight's cape'''
+|[[File:MoonKnightCapeR.png|75px]]
+|[[File:MoonKnightCape.png|64x64px]]
+|This cape was made for the Moon Knight skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Taskmaster's cape'''
+|[[File:TaskmasterCapeR.png|75px]]
+|[[File:TaskmasterCape.png|64x64px]]
+|This cape was made for the Taskmaster skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Thor's cape'''
+|[[File:ThorCapeR.png|75px]]
+|[[File:ThorCape.png|64x64px]]
+|This cape was made for the Thor skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vision's cape'''
+|[[File:VisionCapeR.png|75px]]
+|[[File:VisionCape.png|64x64px]]
+|This cape was made for the Vision skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wasp's cape'''
+|[[File:WaspCapeR.png|75px]]
+|[[File:WaspCape.png|64x64px]]
+|This cape was made for the Wasp skin included in the '''[[Marvel Avengers Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Adam Warlock's cape'''
+|[[File:AdamWarlockCapeR.png|75px]]
+|[[File:AdamWarlockCape.png|64x64px]]
+|This cape was made for the Adam Warlock skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Angela's cape'''
+|[[File:AngelaCapeR.png|75px]]
+|[[File:AngelaCape.png|64x64px]]
+|This cape was made for the Angela skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Major Victory's cape'''
+|[[File:MajorVictoryCapeR.png|75px]]
+|[[File:MajorVictoryCape.png|64x64px]]
+|This cape was made for the Major Victory skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Quasar's cape'''
+|[[File:QuasarCapeR.png|75px]]
+|[[File:QuasarCape.png|64x64px]]
+|This cape was made for the Quasar skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Ronan The Accuser's cape'''
+|[[File:RonanTheAccuserCapeR.png|75px]]
+|[[File:RonanTheAccuserCape.png|64x64px]]
+|This cape was made for the Ronan The Accuser skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''The Collector's cape'''
+|[[File:TheCollectorCapeR.png|75px]]
+|[[File:TheCollectorCape.png|64x64px]]
+|This cape was made for the The Collector skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Wraith's cape'''
+|[[File:WraithCapeR.png|75px]]
+|[[File:WraithCape.png|64x64px]]
+|This cape was made for the Wraith skin included in the '''[[Marvel Guardians of the Galaxy Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Kraven's cape'''
+|[[File:KravenCapeR.png|75px]]
+|[[File:KravenCape.png|64x64px]]
+|This cape was made for the Kraven skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Menace's cape'''
+|[[File:MenaceCapeR.png|75px]]
+|[[File:MenaceCape.png|64x64px]]
+|This cape was made for the Menace skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Morbius's cape'''
+|[[File:MorbiusCapeR.png|75px]]
+|[[File:MorbiusCape.png|64x64px]]
+|This cape was made for the Morbius skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Mysterio's cape'''
+|[[File:MysterioCapeR.png|75px]]
+|[[File:MysterioCape.png|64x64px]]
+|This cape was made for the Mysterio skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Spiderman 2099's cape'''
+|[[File:Spider-Man_-_2099_(back).png|75px]]
+|[[File:Spiderman2099Cape.png|64x64px]]
+|This cape was made for the Spiderman 2099 skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Vulture's cape'''
+|[[File:Vulture_Marvel_Spider-Man_(back).png|75px]]
+|[[File:VultureCape.png|64x64px]]
+|This cape was made for the Vulture skin included in the '''[[Marvel Spider-Man Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Sherri's cape'''
+|[[File:SherriCapeR.png|75px]]
+|[[File:SherriCape.png|64x64px]]
+|This cape was made for the Sherri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Terri's cape'''
+|[[File:TerriCapeR.png|75px]]
+|[[File:TerriCape.png|64x64px]]
+|This cape was made for the Terri skin included in the '''[[The Simpsons Skin Pack]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-Red cape'''
+|[[File:RobedFigure-RedR.png|75px]]
+|[[File:RobedFigure-RedCape.png]]
+|This cape was made for the Robed Figure-Red skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Robed Figure-White cape'''
+|[[File:RobedFigure-WhiteR.png|75px]]
+|[[File:RobedFigure-WhiteCape.png]]
+|This cape was made for the Robed Figure-White skin included in '''[[Skin Pack 2 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Jak's cape'''
+|[[File:JakCapeR.png|75px]]
+|[[File:JakCape.png|64x64px]]
+|This cape was made for the Jak skin included in '''[[Skin Pack 3 (PlayStation)]]''' and could only be shown with the skin equipped.
+|-
+|'''Ezio's cape'''
+|[[File:EzioCapeR.png|75px]]
+|[[File:EzioCape.png|64x64px]]
+|This cape was made for the Ezio skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 1's cape'''
+|[[File:Knight1CapeR.png|75px]]
+|[[File:Knight1Cape.png|64x64px]]
+|This cape was made for the Knight 1 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 2's cape'''
+|[[File:Knight2CapeR.png|75px]]
+|[[File:Knight2Cape.png|64x64px]]
+|This cape was made for the Knight 2 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 3's cape'''
+|[[File:Knight3CapeR.png|75px]]
+|[[File:Knight3Cape.png|64x64px]]
+|This cape was made for the Knight 3 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Knight 4's cape'''
+|[[File:Knight4CapeR.png|75px]]
+|[[File:Knight4Cape.png|64x64px]]
+|This cape was made for the Knight 4 skin included in '''[[Skin Pack 4]]''' and could only be shown with the skin equipped.
+|-
+|'''Shieldy Blockerson's cape'''
+|[[File:ShieldyBlockersonCapeR.png|75px]]
+|[[File:ShieldyBlockersonCape.png|64x64px]]
+|This cape was made for the Shieldy Blockerson skin included in '''[[Skin Pack 6]]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Nazir's cape'''
+|[[File:NazirCapeR.png|75px]]
+|[[File:NazirCape.png|64x64px]]
+|This cape was made for the Skyrim Nazir skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Skyrim Vampire Lord's cape'''
+|[[File:VampireLCape.png|75px]]
+|[[File:VampireL Cape.png]]
+|This cape was made for the Skyrim Vampire Lord skin included in the '''[https://www.minecraft.net/pdp?id=1a4a7be1-b4c4-4f19-8924-99eff553b029 Skyrim Mash-up]''' and could only be shown with the skin equipped.
+|-
+|'''Lando Calrissian's cape'''
+|[[File:CalrissianCape.png|75px]]
+|[[File:LandoCalrissianCape.png]]
+|This cape was made for the Lando Calrissian skin included in the '''[[Star Wars Classic Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Boss Nass's cape'''
+|[[File:NassCapeR.png|75px]]
+|[[File:NassCape.png]]
+|This cape was made for the Boss Nass skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Count Dooku's cape'''
+|[[File:DookuCapeR.png|75px]]
+|[[File:DookuCape.png]]
+|This cape was made for the Count Dooku skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''General Grievous's cape'''
+|[[File:GrievousCapeR.png|75px]]
+|[[File:GrievousCape.png]]
+|This cape was made for the General Grievous skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Mas Amedda's cape'''
+|[[File:AmeddaCapeR.png|75px]]
+|[[File:AmeddaCape.png]]
+|This cape was made for the Mas Amedda skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Padmé Amidala's cape'''
+|[[File:PadmeCapeR.png|75px]]
+|[[File:PadmeCape.png]]
+|This cape was made for the Senator Padmé Amidala skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Palpatine's cape'''
+|[[File:PalpatineCapeR.png|75px]]
+|[[File:PalpatineCape.png]]
+|This cape was made for the Senator Palpatine skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|-
+|'''Poggle the Lesser's cape'''
+|[[File:PogCapeR.png|75px]]
+|[[File:PogCape.png]]
+|This cape was made for the Poggle the Lesser skin included in the '''[[Star Wars Prequel Skin Pack]]''' and can only be shown with the skin equipped.
+|}
+
+=== MINECON skin pack capes ===
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2015]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="4" |These capes from previous years' [[MINECON]] events were included in the '''[[Minecon 2015 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2015 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|}
+{| class="wikitable mw-collapsible mw-collapsed"
+|+[[MINECON 2016]] Skin Pack
+!Name
+! Cape
+!Texture
+!Notes
+|-
+|'''Cape 2011'''
+|[[File:Alex MINECON 2011 Cape behind.png|75px]][[File:Steve MINECON 2011 Cape behind.png|75px]]
+|[[File:SkinPack2015 2011Cape.png]]
+| rowspan="5" |These capes from previous years' [[MINECON]] events were included in the '''[[MINECON 2016 Skin Pack]]'''. The skin pack was made available to every {{BE}} player in 2016 regardless of whether they attended any of the events. These capes are ''not'' to be confused with the ones given to [[MINECON]] attendees in ''[[Java Edition]]'' in the previous years.
+|-
+|'''Cape 2012'''
+|[[File:Alex MINECON 2012 Cape behind.png|75px]][[File:Steve MINECON 2012 Cape behind.png|75px]]
+|[[File:Skinpack2015 2012.png]]
+|-
+|'''Cape 2013'''
+|[[File:Alex MINECON 2013 Cape behind.png|75px]][[File:Steve MINECON 2013 Cape behind.png|75px]]
+|[[File:SkinPack2015 2013Cape.png]]
+|-
+|'''Cape 2015'''
+|[[File:Alex MINECON 2015 Cape behind.png|75px]][[File:Steve MINECON 2015 Cape behind.png|75px]]
+|[[File:SkinPack2015 2015Cape.png]]
+|-
+|'''Cape 2016'''
+|[[File:Alex MINECON 2016 Cape behind.png|75px]][[File:Steve MINECON 2016 Cape behind.png|75px]]
+|[[File:SkinPack2016 2016.png]]
+|}
+
+=== Legacy Console capes ===
+{| class="wikitable" data-description="Personal capes"
+|-
+! Name !! Cape !! Elytra !! Texture !! Notes
+|-
+|'''Microsoft Xbox cape'''
+|[[File:MicrosoftXbox360 Cape.png|170x170px]]
+| —
+|[[File:MicrosoftXbox360 CapeT.png]]
+| This cape was given to Microsoft employees on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]] with the ability to toggle the cape's visibility[https://web.archive.org/web/20220326205242/https://twitter.com/PopsRamjet/status/1128979747382452224 on X (formerly Twitter), May 16, 2019] ''Note: The cape texture is a recreation and is used in the preview image.''
+
+
+|}
+
+==== Temporary capes ====
+{| class="wikitable" data-description="Temporary capes"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st Birthday cape'''
+|[[File:Xbox 1st Birthday Cape.png|75px]]
+| style="text-align: center;" |[[File:Xbox 1st Birthday Cape (texture).png]]
+|From May 9 to May 13, 2013, all players of the [[Xbox 360 Edition]] were shown with this cape (except for players who were using skins that have their own cape) to celebrate the 1st birthday of the Xbox 360 Edition of Minecraft.[{{tweet|4JStudios|332447319930830849|The in-game birthday cape will be on until the end of this weekend. Let everyone know so they see it over the weekend! #MinecraftXBLA}}][{{tweet|4JStudios|334029754753757184|We've turned the special in-game Birthday cape off now. Thanks for celebrating one year of #MinecraftXBLA with us!}}] A version of the cape does not exist in any other edition of Minecraft. This cape was not added to their accounts.
+|}
+
+=== April Fools capes ===
+These capes were released as a part of the [[Java Edition 23w13a or b]] April Fools update on April 1, 2023 and can be obtained through voting. These capes are exclusive to this update and are not assigned to any player's account.
+
+''The word "Cape" is intentionally misspelled to "Caep" in the game files and in the vote. ''
+{| class="wikitable" data-description="Temporary capes"
+|-
+!Name!!Cape!!Texture!!Notes
+|-
+|
+'''Awesom caep'''
+|[[File:Awesom cape.png|170x170px]]
+|[[File:Awesom Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to green.
+|-
+|'''Blonk caep'''
+|[[File:Blonk cape.png|170x170px]]
+|[[File:Blonk Cape.png]]
+|This cape is an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over with red color.
+|-
+|'''No-Circle caep'''
+|[[File:No-circle cape.png|170x170px]]
+|[[File:No circle Cape.png]]
+|A cape that reminds players that no circles are allowed in Minecraft.
+This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to cyan color matching [[Player|Steve's]] shirt color
+|-
+|'''Nyan caep'''
+|[[File:Nyan cape.png|170x170px]]
+|[[File:Nyan Cape.png]]
+|This cape is a reference to the ''Nyan Cat'' music video.
+|-
+|'''Squid caep'''
+|[[File:Squid cape.png|170x170px]]
+|[[File:Squid Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light blue.
+|-
+|'''Veterinarian caep'''
+|[[File:Veterinarian cape.png|170x170px]]
+|[[File:Veterinarian Cape.png]]
+|This cape texture is based on the Blonk caep, an edited [[Cape#Mojang employee capes|Mojang cape used in 2015]] with the Mojang logo being painted over and recolored to light purple.
+|}
+
+== Xbox 360 Avatar capes ==
+These capes can no longer be purchased due to the closure of the Xbox 360 Marketplace.[[https://support.xbox.com/en-US/help/xbox-360/store/xbox-360-marketplace-update Xbox 360 Store and Xbox 360 Marketplace FAQ | Xbox Support]] They can, however, still be redownloaded and equipped on an avatar if purchased before the closure.
+{| class="wikitable"
+!Name
+!Cape
+!Texture
+!Notes
+|-
+|'''1st birthday cape'''
+|[[File:XboxCapeRender Birthday.png|80px]]
+|[[File:XboxCapeTexture Birthday.png|128px]]
+|Released around May 9, 2013 to celebrate the 1 year anniversary of ''Minecraft: [[Xbox 360 Edition]]''
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215347/https://marketplace.xbox.com/en-US/Product/1st-Birthday-Cape/00001000-74b1-9283-cc84-9b4a584111f7 here].
+|-
+|'''Minecon 2011 cape'''
+|[[File:XboxCapeRender 2011.png|80px]]
+|[[File:Creeper cape.png|128px]]
+| A card was given to all [[MINECON 2011]] attendees and contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition. The cape was then put on ''Minecraft: Xbox 360 Edition'' as avatar downloadable content.
+An archive of the purchase page can be found [https://web.archive.org/web/20240619232855/https://marketplace.xbox.com/en-US/Product/Minecon-2011-Cape/00001000-ea4d-22d3-c456-5414584111f7 here].
+|-
+|'''Minecon 2012 cape'''
+|[[File:XboxCapeRender 2012.png|80px]]
+|[[File:Minecon2012XboxCape.png|128px]]
+|A card was given to all [[MINECON 2012]] attendees upon check-in that contained a redemption code for Xbox Live. It uses the same design as the in-game cape from Java Edition.
+An archive of the purchase page can be found [https://web.archive.org/web/20240726215349/https://marketplace.xbox.com/EN-us/Product/Minecon-2012-Cape/00001000-79de-3243-ca71-d124584111f7 here].
+|-
+|'''Minecon 2013 cape'''
+|[[File:XboxCapeRender 2013.png|80px]]
+|[[File:XboxCapeTexture 2013.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240712194612/https://marketplace.xbox.com/En-US/Product/Minecon-2013-Cape/00001000-4583-f2e3-c2fc-599c584111f7 here].
+|-
+|'''Minecon 2015 cape'''
+|[[File:XboxCapeRender 2015.png|80px]]
+|[[File:XboxCapeTexture 2015.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240727002426/https://marketplace.xbox.com/EN-us/Product/Minecon-2015-Cape/00001000-b1a9-12b3-c326-306b584111f7 here].
+|-
+|'''Minecraft cape'''
+|[[File:MC cape.png|80px]]
+|[[File:MC Cape Texture.png|128px]]
+|An archive of the purchase page can be found [https://web.archive.org/web/20240619232900/https://marketplace.xbox.com/eN-US/Product/Minecraft-Cape/00001000-e5e0-2263-cb0a-7880584111f7 here].
+|}
+
+Minecraft 360 Avatar MineConCape.jpg|The Xbox avatar version of the Minecon 2011 cape.
+Xboxcape.png|The Xbox avatar version of the Minecon 2012 cape.
+
+
+== Unused capes ==
+
+=== ''Java Edition'' ===
+[[File:Cloakvote.png|thumb|Minecon 2011 Cloak Candidates.]]
+[[File:Creepercloak.png|thumb|The winning Minecon 2011 Cloak Candidate.]]
+These capes were featured in a poll where readers could vote for the design of the [[MINECON 2011]] cape.[{{citation|url=https://www.mojang.com/2011/09/minecon-swag-cloaks|archive-url=https://web.archive.org/web/20120421204537/https://www.mojang.com/2011/09/minecon-swag-cloaks|title=Minecon Swag - Cloaks|website=mojang.com|date=September 22, 2011|author=Lydia Winters|quote=We have made a few suggestions for cloak designs and we need your help deciding on the official cloak. Voting ends Monday, September 26th.}}] The red creeper cape won with 42% of the votes[{{citation|url=http://polldaddy.com/poll/5525065|archive-url=https://web.archive.org/web/20120822050731/http://polldaddy.com/poll/5525065|title=Which should be the official MineCon 2011 Cloak?|website=Polldaddy.com}}] and was chosen as the cape design for [[MINECON 2011]].[{{citation|url=http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|archive-url=https://web.archive.org/web/20120420181602/http://www.mojang.com/2011/09/minecon-speakers-the-yogscast/|title=MineCon speakers: The Yogscast|website=mojang.com|date=September 27, 2011|author=Lydia Winters}}] The blue cape with the pickaxe, which received 33% of the votes, was later reused for [[MINECON 2012]]. The remaining cape designs, however, have never been used.
+
+11 other capes were designed, but excluded from the vote.
+
+{| class="wikitable" style="text-align: center"
+|+Recreations of unused capes
+!Row 1
+| rowspan="2" |[[Cape#MINECON capes|2011 Minecon Cape]]
+| rowspan="2" |[[Cape#MINECON capes|2012 Minecon Cape]]
+|[[File:TWoM_Cape_3.png|75px]]
+|[[File:TWoM_Cape_4.png|75px]]
+|[[File:TWoM_Cape_5.png|75px]]
+|[[File:TWoM_Cape_6.png|75px]]
+|[[File:TWoM_Cape_7.png|75px]]
+|[[File:TWoM_Cape_8.png|75px]]
+|-
+!Texture
+|[[File:TWoM_Cape_3_(texture).png]]
+|[[File:TWoM_Cape_4_(texture).png]]
+|[[File:TWoM_Cape_5_(texture).png]]
+|[[File:TWoM_Cape_6_(texture).png]]
+|[[File:TWoM_Cape_7_(texture).png]]
+|[[File:TWoM_Cape_8_(texture).png]]
+|-
+!Row 2
+|[[File:MineconCape4.png|75px]]
+|[[File:TWoM_Cape_10.png|75px]]
+|[[File:TWoM_Cape_11.png|75px]]
+|[[File:TWoM_Cape_12.png|75px]]
+|[[File:TWoM_Cape_13.png|75px]]
+|[[File:MineconCape2.png|75px]]
+|[[File:MineconCape3.png|75px]]
+|[[File:TWoM_Cape_16.png|75px]]
+|-
+!Texture
+|[[File:Unused_Cape_3.png]]
+|[[File:TWoM_Cape_10_(texture).png]]
+|[[File:TWoM_Cape_11_(texture).png]]
+|[[File:TWoM_Cape_12_(texture).png]]
+|[[File:TWoM_Cape_13_(texture).png]]
+|[[File:Unused_Cape_1.png]]
+|[[File:Unused_Cape_2.png]]
+|[[File:TWoM_Cape_16_(texture).png]]
+|-
+!Source
+| colspan="8" |[[MINECON 2011]], [[The_World_of_Minecraft|The World of Minecraft]]
+|}
+Mojang has confirmed that a number of unused capes have existed in the Customer Support tool, which have never been shown to the public. Some of them, such as the '''birthday cape''', were first given an owner a long time after they had been made.[{{tweet|Marc_IRL|1482004621384204290|Just found this linked from the wiki 😜 I think this is one of the capes available in the CS tool forever ago, and I wanted to note the restraint it took to not add it to my account, because as soon as I did the world would know. Guess we never used it for anything specific then?}}]
+
+=== ''Bedrock Edition'' ===
+These capes are from Bedrock Edition [[skin packs]] and are currently not used in any skin pack.
+{| class="wikitable" style="text-align: center;"
+!Cape
+|[[File:UnusedBECape_1R.png|75px]]
+|[[File:UnusedBECape_2R.png|75px]]
+|[[File:UnusedCape_3.png|75px]]
+|[[File:UnusedBECape_4R.png|75px]]
+|[[File:UnusedBECape_5R.png|75px]]
+|[[File:UnusedBECape_6R.png|75px]]
+|-
+!Texture
+|[[File:UnusedBECape_1.png|UnusedBECape_1.png]]
+|[[File:UnusedBECape_2.png|UnusedBECape_2.png]]
+|[[File:Unusedcape_3T.png|Unusedcape_3T.png]]
+|[[File:UnusedBECape_4.png|UnusedBECape_4.png]]
+|[[File:UnusedBECape_5.png|UnusedBECape_5.png]]
+|[[File:UnusedBECape_6.png|UnusedBECape_6.png]]
+|-
+!Source
+| colspan="2" |[https://www.minecraft.net/pdp?id=7c90a678-4077-4dee-ab22-caddf7b96ed8 Star Wars Prequel Skin Pack]
+|[https://www.minecraft.net/pdp?id=395deae8-dbe5-41da-b6cd-11657ba639c0 Adventure Time Mash-Up]
+|[https://www.minecraft.net/pdp?id=4d7590d6-8f7f-4f53-989a-2df76b6b015b LittleBigPlanet Mash-Up]
+| colspan="2" |[https://www.minecraft.net/pdp?id=32c1ef67-3cb2-4094-bd0d-92eb55b5ad75 Greek Mythology Mash-Up]
+|}
+
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Exclusive cloaks were added on December 20, 2010.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=September 22, 2011|slink={{tweet|notch|116936189742813184}}|[[Notch]] announced a cloak design contest, for cloaks to be given out to MINECON attendees.}}
+|{{HistoryLine|||dev=October 28, 2011|slink={{tweet|notch|129820017863819265}}|Notch renamed the cloak to the cape, tweeting "We've reached a decision. The 'cloaks' will no longer be called 'cloaks' because they're not. They're capes. Sorry about that."}}
+|{{HistoryLine||1.9|dev=15w41a|A player's cape becomes invisible if that player is equipped with [[elytra]].
+|Mojang cape texture modified.}}
+|{{HistoryLine|||dev=16w06a|The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.}}
+|{{HistoryLine||May 12, 2020|link=https://help.minecraft.net/hc/articles/360035131531-MINECON-Capes|Mojang has disabled all unused MINECON cape codes.}}
+|{{HistoryLine||October 21, 2020|link=https://www.minecraft.net/en-us/article/java-edition-moving-house|Mojang Studios has announced the migration to Microsoft accounts. As a "thank you" for migrating, players who do so receive a cape.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.15.9|Cape support added.
+|Added the MINECON 2016 skin pack, which contains skins with all Java Edition MINECON capes from 2011 to 2016, available to all players for a limited time.[[https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/ MINECON 2016 skins incoming! Get 'em while they're hot!] - Mojang.com; September 22, 2016]}}
+|{{HistoryLine||v0.15.10|Capes no longer clip through armor.
+|When getting the MINECON 2016 skin pack capes, the player is now prompted to make a "free" purchase from their device's store. If the player is on Android and it prompts them for a payment, they can use the code MINECON2016 to get it for free.}}
+|{{HistoryLine||October 7, 2016|link=https://web.archive.org/web/20160924080608/https://www.mojang.com/2016/09/minecon-2016-skins-incoming-get-em-while-theyre-hot/|The MINECON 2016 skin pack is no longer available - it has been removed from all app stores and its redemption code is now expired. Players who obtained it while it was available are still able to use it.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.13.0|dev=?|Worn capes now change the texture of [[elytra]].}}
+|{{HistoryLine|||dev=?|The founder's cape can now be equipped onto [[Marketplace]] skins with the [[character creator]], but custom skins are currently bugged.}}
+|{{HistoryLine||1.13.1|The founder's cape can now be equipped onto custom skins.}}
+|{{HistoryLine||1.16|dev=beta 1.15.0.51|The pan cape is now visible to all players within the capes page of the character creator.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Mojang images ===
+
+File:Jeb Millionth Customer Cape.png|The millionth customer cape.
+File:Pocket Edition Minecon 2016 Cape.jpg|First image of a cape in ''Bedrock Edition''.
+File:Xbox360 Legacy Cape.jpg|Microsoft employees had this Xbox 360 Cape on [[Xbox 360 Edition|Minecraft: Xbox 360 Edition]]
+File:BillyK turtlecape.png|This is the first image showcasing the [https://www.reddit.com/r/Minecraft/comments/7veimo/turtle_shoutout_to_billyk_as_suspected_theres_a/ Turtle Cape given to BillyK_ by jeb_ on reddit]
+File:FoldedWings.png|Mojang cape [[jebtweet:651419480187346944|designs shared by jeb_ on twitter]]
+File:Minecon2015Alternative.png|Revised design of [https://www.reddit.com/r/Minecraft/comments/3ok5oa/comment/cvy8b46/?utm_source=share&utm_medium=web2x&context=3 Minecon 2015 Cape elytra by jeb_ showed on reddit]
+File:Creeper cape animated.png|Minecraft 15th Anniversary Cape animation
+File:MCC Party Cape.png|The MC Championship cape as seen in its announcement article.
+File:Minecraft Experience Cape Promotional Image.jpg|Minecraft Experience cape in a Promotional image
+File:Eyeblossom cape redeemPage.png|Eyeblossom redeem page
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Minecraft|general}}
+
+[[Category:Skins]]
+
+[[de:Umhang]]
+[[es:Capa]]
+[[fr:Cape]]
+[[ja:マント]]
+[[nl:Skin]]
+[[pl:Peleryny]]
+[[pt:Capa]]
+[[ru:Плащ]]
+[[th:ผ้าคลุม]]
+[[uk:Плащ]]
+[[zh:披风]]
diff --git a/wiki_backup/CaptainSparklez.txt b/wiki_backup/CaptainSparklez.txt
new file mode 100644
index 0000000..d10c43c
--- /dev/null
+++ b/wiki_backup/CaptainSparklez.txt
@@ -0,0 +1,43 @@
+{{Infobox person
+|image=Jordan Maron.jpg
+|real_name=Jordan Maron
+|date_of_birth=February 10, 1992
+|occupation=YouTuber, Twitch streamer
+|years active=2010-2024|languages=English
+|minecraft roles=* Actor as himself in ''Minecraft: Story Mode''
+* Spokesperson for ''LEGO Minecraft''
+* Participant in the Ender Cup
+* Add-on creator
+|twitch=CaptainSparklez
+|youtube=CaptainSparklez
+|twitter=CaptainSparklez
+}}
+
+'''Jordan Maron''' (born February 10, 1992), better known by the moniker '''CaptainSparklez''', is an American YouTuber known for creating let's plays and animated music videos for ''[[Minecraft]]''. His most well known work are ''Revenge'', a parody of ''{{Wikipedia|DJ Got Us Fallin' in Love}}'', and the Fallen Kingdom series, which began as a parody of ''{{Wikipedia|Viva la Vida}}'' but evolved into a series of original songs with an ongoing story.
+
+== In the ''Minecraft'' franchise ==
+{{Main|Story Mode:Captain Sparklez}}
+During his tenure in the community, Jordan has collaborated with [[Mojang Studios]] several times, most notably appearing as a fictionalized version of himself in [[Minecraft: Story Mode|''Minecraft: Story Mode'']]. Prior to that, he participated in at least two separate commercials for [[LEGO Minecraft]].[{{tweet|CaptainSparklez|535900340684484609|I forgot to mention I voiced a commercial for Minecraft Legos a short while back which is kinda cool|November 21, 2014}}][{{ytl|ZLCk0n90E10|Brand New Awesome Sets - LEGO Minecraft - 2014|LEGO|October 29th, 2014}} ([https://web.archive.org/web/20210705024033if_/https://www.youtube.com/watch?v=ZLCk0n90E10 Archive 1])([https://archive.org/details/brand-new-awesome-sets-lego-minecraft-2014 Archive 2])][{{ytl|98aTYw91Jfs|Lego Minecraft 2014 Commercial|X Soft|August 23 2018}}][{{ytl|EJwRJEwToqE|Lego Minecraft 2015 Commercial|X Soft|August 23 2018}}] Beginning in 2019, he would also participate in [[MC Championship]], including the [[Ender Cup]].
+
+During the [[Beyond the Pale Garden]] promotional campaign, an [[add-on]] created by him was released, [[Majestic Camping Add-On|Majestic Camping]].
+
+== Trivia ==
+
+* Although not directly involved, in a video revealing a brand overhaul for Mojang Studios, a reference is made to a line in Revenge; "[[Creeper]], aww man!"[{{YouTube link|YosWmbHAr2g|Mojang Studios: New Name, Logo, and Trailer!|Minecraft|May 17, 2020}}] At the time, this line was a popular internet meme, finding success outside the ''Minecraft'' community.[{{Citation|url=https://knowyourmeme.com/memes/creeper-aw-man-discord-game|title=Creeper, Aw Man Discord Game|author=Adam|website=Know Your Meme}}][{{ytl|cPJUBQd-PNM|"Revenge" - A Minecraft Parody of Usher's DJ Got Us Fallin' In Love (Music Video)|CaptainSparklez|August 19, 2011}}]
+** A [[Splash|splash text]] referencing the meme was also added the same year.
+* A [[Marketplace]] map based off the ''Fallen Kingdom'' series was released under him, and featured in [[Marketplace Pass]].[{{Mcnet|realms-plus-january-2024|Realms Plus: January 2024|January 2, 2024|Linn Viberg}}][{{Citation|url=https://www.minecraft.net/en-us/marketplace/pdp?id=4839ec63-b2f2-4ae7-bf30-eb9b6ccf7bf4|title=Fallen Kingdom|author=CaptainSparklez|website=Minecraft.net}}]
+
+== Gallery ==
+
+File:Captain Sparklez Portrait.png|Render of CaptainSparklez as he appears in ''Minecraft: Story Mode''.
+File:TH CaptainSparklez.png|An action figure of CaptainSparklez, approved by Jordan but unofficial to ''Minecraft''.
+
+
+== References ==
+
+
+== Navigation ==
+{{Navbox Story Mode}}
+[[Category:Minecraft: Story Mode]]
+[[Category:Actors]]
+[[Category:Add-ons]]
diff --git a/wiki_backup/Catacomb Snatch.txt b/wiki_backup/Catacomb Snatch.txt
new file mode 100644
index 0000000..8c62230
--- /dev/null
+++ b/wiki_backup/Catacomb Snatch.txt
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+{{Distinguish|Molang}}{{Infobox company
+| title = Mojang Studios
+| image = Mojang Studios.png
+| type = Subsidiary
+| founders =
+* [[Markus Persson]]
+* [[Jakob Porsér]]
+* [[Carl Manneh]]
+| formerly =
+* Mojang Specifications (2009–2010)
+* Mojang AB (2010–2020)
+| founded = {{start date and age|2009}}
+| headquarters = {{w|Stockholm}}, {{w|Sweden}}
+| keypeople =
+* [[Åsa Bredin]] (Studio head of Mojang Studios)
+* [[Annie Chenn]] (COO)
+| products =
+* ''[[Minecraft]]''
+* {{el|sm}}
+* {{el|sm2}}
+* {{el|mce}}
+* {{el|mcd}}
+* ''[[MCD:Arcade|Minecraft Dungeons Arcade]]''
+* ''[[Minecraft Legends]]''
+* [[#Caller's Bane|Caller's Bane]]
+* [[#Cobalt|Cobalt]]
+* [[#Catacomb Snatch|Catacomb Snatch]]
+* [[#Crown and Council|Crown and Council]]
+* [[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]
+| parent = {{w|Xbox Game Studios}} (2014–present)
+}}
+
+'''Mojang Studios'''{{fn|pronounced {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}[{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}][{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}][{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋|May 17, 2020}}]}} is a first-party game developer for [[Xbox Game Studios]]. It is primarily known for the creation and development of ''Minecraft''. As of 2021, Mojang Studios has around 600 employees in multiple locations around the world.[{{tweet|Marc_IRL|1367569301486653442|date=March 4, 2021|I think this tweet is another reason I don’t do it: everyone assumes that all ~600 people at Mojang directly create Minecraft Java and Bedrock 😂 And half the questions would be about that.}}]
+[[File:Mojang Studios.mp4|thumb|306px|Mojang Studios' animated logo made out of "Mojangs".]]
+
+== History ==
+[[Markus Persson]] and Rolf Jansson started development on the massively multiplayer online role-playing game ''[[Wurm Online]]'' in 2003,[{{link|url=https://www.shacknews.com/article/76896/wurm-online-hitting-version-10-after-almost-a-decade|title=Wurm Online hitting version 1.0 after almost a decade|website=ShackNews|author=Alice O'Connor|date=December 4, 2012}}] using the name Mojang Specifications.[{{link|url=https://web.archive.org/web/2003/http://www.wurmonline.com/|title=Wurm Online}}] Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to {{w|Code Club AB}}.
+
+During early development on ''Minecraft'', Persson reused the name Mojang Specifications. After declining a job offer at {{w|Valve Corporation|Valve}}, Persson incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with [[Jakob Porsér]].[{{link|url=https://www.techradar.com/news/the-history-of-minecraft|website=TechRadar|title=The history of Minecraft|author=Alex Cox|date=June 13, 2018}}] Persson then hired [[Carl Manneh]] as CEO, since both wanted to focus on ''Minecraft''{{hairsp}}'s development.
+
+Mojang publicly announced on September 15, 2014 that they would be bought by {{w|Microsoft}} for US$2.5 billion,[{{link|url=http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/|website=mojang.com|title=Yes, we’re being bought by Microsoft|author=[[Owen Jones]]|date=September 15, 2014}}][{{link|url=https://news.microsoft.com/2014/09/15/minecraft-to-join-microsoft/|website=Microsoft News|title=Minecraft to join Microsoft|date=September 15, 2014}}][{{link|url=https://news.xbox.com/en-us/2014/09/15/games-minecraft-to-join-microsoft/|website=Xbox News|title=Minecraft to Join Microsoft|author=Phil Spencer|date=September 15, 2014}}][{{ytl|lXNWchwDiG8|Minecraft to Join Microsoft|Xbox|September 15, 2014}}] and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.[{{tweet|XboxP3|530368089418784768|It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}] Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.
+
+On May 17, 2020, o''n Minecraft's'' 11th anniversary, Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.[{{Mcnet|meet-mojang-studios|Meet Mojang Studios|May 17, 2020}}]
+
+== Locations ==
+Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Redmond, Washington}}, {{w|London}}, {{w|Shangai}}, and {{w|Tokyo}}, sharing a single studio budget and studio vision between all locations. The head of Mojang Studios is [[Åsa Bredin]] who is assisted by Mojang Chief Operating Officer [[Annie Chenn]].
+
+The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.[[[Talk:Mojang Studios#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]] The London office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The Shangai office works closely with the partner studio {{w|NetEase}}. The Tokyo office works closely with platform partners in Japan and Asia.
+
+== Games ==
+=== ''Minecraft'' games ===
+{{main|Minecraft (franchise)#Games}}
+* ''[[Minecraft]] ([[Java Edition|Java]] and [[Bedrock Edition|Bedrock]])''
+* {{el|sm}}
+* {{el|sm2}}
+* {{el|mce}}
+* {{el|mcd}}
+* [[MCD:Arcade|''Minecraft Dungeons Arcade'']]
+* {{el|mcl}}
+
+=== Other games ===
+==== ''Caller's Bane'' ====
+[[File:Callers Bane.jpg|Current logo for ''Caller's Bane''|thumb|right|250px]]
+[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|250px]]
+
+''Main Wiki: [https://callersbane.fandom.com/wiki/Caller%27s_Bane_Wiki Caller's Bane Wiki]''
+
+''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang developed game first conceived and developed by [[Jakob Porsér]],[[https://scrolls.com/ Caller's Bane]] with [[Måns Olson]] and [[Henrik Pettersson]] joining later on,[{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}] announced on March 2, 2011,[{{citation|url=https://web.archive.org/web/20120314015932/https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}] it aims to combine elements from trading card games and traditional board games in the strategy genre.
+
+In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}} with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain.
+
+The game was first made available to a limited number of people through alpha key giveaways, starting from July 5, 2012.[{{citation|url=https://web.archive.org/web/20120707221618/https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}] It then hit beta on June 3, 2013,[{{citation|url=https://web.archive.org/web/20130905101848/https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}] since then it was purchasable at a discounted price. The game was fully released on December 11, 2014 on Windows, macOS, and Android,[{{citation|url=https://web.archive.org/web/20141213022805/https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}] but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".[{{citation|url=https://web.archive.org/web/20150629193737/https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}] Servers for the game didn’t shut down, however, until February 13, 2018.[{{citation|url=https://web.archive.org/web/20180208152810/https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}]
+
+On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.[{{citation|url=https://web.archive.org/web/20190506012631/https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}]
+
+==== ''Cobalt'' ====
+[[File:Cobalt (game).png||right|250px]]
+
+''Main Wiki: [https://cobalt.fandom.com/wiki/Cobalt_Wiki Cobalt Wiki]''
+
+''Cobalt'' is an action game developed by [http://www.oxeyegames.com Oxeye Game Studios] and published / co-developed by Mojang. Announced on August 16, 2011,[{{citation|url=https://web.archive.org/web/20120327165246/https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
+
+''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was then offered at a discounted price.[{{citation|url=https://web.archive.org/web/20120309102953/https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}][{{citation|url=https://web.archive.org/web/20120421041520/https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}] On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[{{citation|url=https://web.archive.org/web/20140122053206/https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}]
+
+Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[{{citation|url=https://web.archive.org/web/20140207055438/https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[{{citation|url=https://web.archive.org/web/20160117090224/https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}]
+
+===== ''Cobalt W.A.S.D.'' =====
+[[File:Cobalt WASD.png|right|250px]]
+
+''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.[{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}]
+
+The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}]
+
+==== ''Crown and Council'' ====
+[[File:CrownAndCouncil.jpg|right|250px]]
+
+''Crown and Council'' is a casual strategy game fully created by [[Henrik Pettersson]].[{{citation|url=https://web.archive.org/web/20160424021617/https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''.
+
+The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}][{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}] There are 75 maps, with additional maps being procedurally generated.[{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}]
+
+He originally said he planned on continuing working on the game to fix bugs and add features.[{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}]
+
+=== Game jam games ===
+
+===== ''Catacomb Snatch'' =====
+[[File:Catacomb Snatch.png|right|250px]]
+
+''Main Wiki: [https://catacombsnatch.fandom.com/wiki/Catacomb_snatch_Wiki Catacomb Snatch Wiki]''
+
+''Catacomb Snatch'' is a game developed by Mojang as part of the first annual [[Mojam]] charity event, which took place on February 17, 2012 and lasted for 60 hours.[https://catacombsnatch.net/index.html] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php]
+
+The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[https://catacombsnatch.net/about.html] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.
+
+Catacomb Snatch features a soundtrack created by [[C418]] in collaboration with artist Anosou, or Mattias Häggström Gerdt,[https://c418.org/albums/catacomb-snatch/] who also created the music for ''Cobalt''. The game can be downloaded and played for free [https://catacombsnatch.net/index.html here].
+
+===== ''Nuclear Pizza War'' =====
+A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
+===== ''Endless Nuclear Kittens'' =====
+A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
+===== ''Battle Frogs'' =====
+A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
+===== ''Docktor'' =====
+A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
+===== ''Healthcare Evolved'' =====
+A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
+===== ''Snake Oil Stanley'' =====
+A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
+
+=== Unreleased games ===
+
+===== ''0x10c '' =====
+[[File:0x10c.png|right|250px]]
+
+{{main|0x10c}}
+
+Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.[{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}]
+
+The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[{{citation|url=https://web.archive.org/web/20130816034249/https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}]
+
+On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].[[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]]
+
+===== ''Brickcraft'' =====
+{{main|Brickcraft}}
+From September 5, 2011[{{tweet|notch|110597995900305408|Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.|September 5, 2011}}] to July 19, 2012, Mojang was co-developing a video game titled ''Brickcraft'' (codenamed ''Project Rex Kwon Do'') alongside {{w|The Lego Group}}. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (''Minecraft'', ''Scrolls'', and ''0x10c '' at the time).[{{tweet|notch|226020149742927873|Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.|July 19, 2012}}] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as ''Minecraft'' "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[{{Citation|url=https://www.pcgamer.com/the-lego-minecraft-videogame-brickcraft-that-was-greenlit-and-why-it-never-happened/|title=A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened|author=Rich Stanton|website=PCGamer|date=December 9, 2020}}]
+
+===== ''RubyDung'' =====
+{{main|RubyDung}}
+''RubyDung'', short for "Rubylands Dungeon Game",[{{tweet|notch|1019752622947950592|Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head.|July 18, 2018}}] was a ''Dwarf Fortress''-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering ''[[Infiniminer]]'', Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_] and code and art from ''RubyDung'' was reused to create ''Minecraft''.
+
+===== ''Zombie Town'' =====
+{{main|Zombie Town}}
+''Zombie Town'' was a ''GTA: Chinatown Wars''-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, ''Left 4k Dead''. The game was never completed, but Notch later reused its character models and textures for the player character in ''Minecraft''.
+
+== Employees ==
+{{main|Mojang Employees}}
+
+== Former Office tour ==
+{{yt|cBFC8xdenDA}}
+
+== Gallery ==
+=== Logos ===
+==== Wordmarks ====
+
+Mojang Revision 1.svg|Mojang's wordmark logo from 2011 to 2013.
+Mojang.svg|Mojang's wordmark logo from 2013 to 2020.
+Mojang Studios.png|Mojang Studios' current wordmark logo.
+Mojang Studios Black.png|Mojang Studios' current alternative wordmark logo.
+Mojang Studios.svg|Mojang Studios' current alternative red wordmark logo.
+
+
+==== Icons ====
+
+Mojang Studios logo.svg|Mojang Studios' current stacked logo.
+Mojang-Studios-Logo.png|Mojang Studios' current png stacked logo.
+Mojang logo.svg|Mojang's logo from 2013 to 2020.
+TeamMojang logo.png|The Mojang logo that was once used on their YouTube channel TeamMojang.
+Mojang logo Revision 0.svg|Mojang's logo from 2011 to 2013.
+Mojang Specifications logo.jpg|Mojang Specifications logo, from 2009 to 2011.
+Mojang Support logo.png|Mojang Support logo.
+Mojang Status logo.png|Mojang Status logo.
+Mojang logo Pride.png|Mojang's Pride logo.
+
+
+==== Splash screen logos ====
+
+BitSeven Productions.png|Before Mojang, [[Markus Persson]] called his studio "BitSeven Productions".[http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP]
+0x10c Mojang Logo.png|Mojang logo that was featured in the cancelled game [[0x10c|''0x10c '']].
+Mojang Specifications.png|Mojang Specifications logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] until [[Java Edition Beta 1.3|Beta 1.3]].
+Mojang Revision 0.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]].
+MojangBeta1.8.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]).
+Mojang1.7.4.png|Mojang logo splash screen used in ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and changed in [[Java Edition 1.14|1.14]] ([[Java Edition 19w06a|19w06a]]).
+Mojang1.14.png|Mojang logo splash file used in ''Minecraft: Java Edition'' from [[Java Edition 1.14|1.14]] ([[Java Edition 19w06a|19w06a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
+Mojang (Minecraft 3D).png|Mojang logo splash screen used in [[Java Edition 3D Shareware v1.34]] and [[20w14infinite]].
+Mojang Logo (Minecraft 3D).mp4|Mojang logo splash screen used in Java Edition 3D Shareware v1.34 and 20w14infinite (Animated with sound).
+Splash2020.png|Current Mojang Studios splash screen for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
+Mojang Studios.mp4|Mojang Studios' animated splash screen with sound for ''Minecraft Dungeons''.
+Mojang Studios Logo anim.gif|Mojang Studios' animated logo.
+
+
+==== Capes ====
+
+Mojang Classic Cape.png|The Mojang [[cape]] from 2010 to 2015.
+Mojang Cape.png|The Mojang cape from 2015 to 2021.
+Mojang Studios Cape.png|The current Mojang Studios cape.
+
+
+==== Other ====
+
+Mojang Support.png|The Mojang logo used on the support page.
+Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.[[https://web.archive.org/web/20131207120715/https://minecraft.net/images/realms/footer-mojang-logo.png Archived image]]
+Mojang footer.png|The Mojang’s old footer logo.
+Mojang footer Revision 1.png|Mojang's footer logo before 2013.
+Notch Business Card 1.png|The Mojang logo on Notch's business card from 2009.
+Notch Business Card 2.png|Another version.
+New Mojang Logo.png|The 2013 logo.
+Mojang 2013 Logo.png|The 2013 logo.
+Mojang Space Logo.jpg|An unused space-themed design.
+Notch Steam.jpg|Another logo.
+Mojang Coat of Arms.png|Coat of arms logo.
+
+
+=== Employees ===
+
+Mojang Blizzard.jpg|The M Team, working hard to make games.
+Mojang creeper shirts.jpg|Mojang's employees, in their Minecraft suits.
+Mojang fighting.jpg|An average day at the office.
+JebNotchFight.jpg|Another average day at the office.
+Boxhead1.jpg|The average ''Minecraft'' developer.
+JakobIRL.png|JahKob in real life.
+JebIRL.png|Jeb in real life.
+JunkboyIRL.png|Junkboy in real life.
+Mojang friday.jpg|Working hard in Mojang.
+MojangAtWork.jpg|Mojang, doing their work.
+MojangTrophies.jpg|Mojang's trophy wall.
+ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
+Mojang moving out.jpg|Mojang prepares for their move to a larger facility.
+Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.[{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}]
+Mojang team Pax display RubberNinja.png|Mojang Pax display.[{{tweet|dinner|241726943240785920|The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.|August 31, 2012}}]
+Mojang oil paintings staff.jpg|Oil paintings of most of the Mojang employees.[{{tweet|notch|292254246756294656|We've got awesome oil paintings of most employees now!|January 18, 2013}}]
+Mojang mojam -very prepared-.jpg|Mojang's preparations for [[Mojam]].[{{tweet|dinner|304647396711886849|We're very prepared for Mojam.|February 21, 2013}}]
+Mojang ballpit.jpg|The Mojang support team hanging out in the ball pit.[{{tweet|Marc_IRL|347017493723901952|Meanwhile, at Mojang Support|June 18, 2013}}]
+3D Shareware Mojang Team.png|The developer cast of Minecraft in [[Java Edition 3D Shareware v1.34]].
+Minecraftthumb.png|A compilation of several employees' old Mojang avatars.
+
+
+== Notes ==
+{{fnlist}}
+
+== References ==
+{{Reflist|2}}
+
+== Navigation ==
+{{Navbox official resources|mojang}}
+
+[[Category:Mojang Studios| ]]
+[[Category:Community]]
+
+[[cs:Mojang Studios]]
+[[de:Mojang Studios]]
+[[es:Mojang Studios]]
+[[fr:Mojang Studios]]
+[[hu:Mojang AB]]
+[[it:Mojang Studios]]
+[[ja:Mojang Studios]]
+[[ko:Mojang Studios]]
+[[lzh:魔贊社]]
+[[nl:Mojang AB]]
+[[pl:Mojang Studios]]
+[[pt:Mojang Studios]]
+[[ru:Mojang Studios]]
+[[th:Mojang Studios]]
+[[tr:Mojang AB]]
+[[uk:Mojang Studios]]
+[[zh:Mojang Studios]]
diff --git a/wiki_backup/Category- Private development versions.txt b/wiki_backup/Category- Private development versions.txt
new file mode 100644
index 0000000..ac07551
--- /dev/null
+++ b/wiki_backup/Category- Private development versions.txt
@@ -0,0 +1,6 @@
+Development versions released to select users for private testing.
+
+[[Category:Private versions]]
+
+[[ja:カテゴリ:非公開の開発版]]
+[[th:หมวดหมู่:เวอร์ชันพัฒนาส่วนตัว]]
diff --git a/wiki_backup/Category-Animal blocks.txt b/wiki_backup/Category-Animal blocks.txt
new file mode 100644
index 0000000..299e8e2
--- /dev/null
+++ b/wiki_backup/Category-Animal blocks.txt
@@ -0,0 +1,5 @@
+All pages covering blocks that are animals.
+
+[[Category:Blocks]]
+
+[[uk:Категорія:Блоки тварин]]
diff --git a/wiki_backup/Category-Arthropod mobs.txt b/wiki_backup/Category-Arthropod mobs.txt
new file mode 100644
index 0000000..3b57bd2
--- /dev/null
+++ b/wiki_backup/Category-Arthropod mobs.txt
@@ -0,0 +1,10 @@
+Minecraft mobs classified as [[arthropods]].
+
+[[Category:Mobs]]
+
+[[fr:Catégorie:Arthropodes]]
+[[ja:カテゴリ:虫]]
+[[ru:Категория:Членистоногие]]
+[[th:หมวดหมู่:ม็อบอาร์โทรพอด]]
+[[uk:Категорія:Членистоногі моби]]
+[[zh:Category:节肢生物]]
diff --git a/wiki_backup/Category-C418.txt b/wiki_backup/Category-C418.txt
new file mode 100644
index 0000000..e908b55
--- /dev/null
+++ b/wiki_backup/Category-C418.txt
@@ -0,0 +1,5 @@
+''Minecraft'' music composed by [[C418]].
+
+[[Category:Musicians]]
+
+[[pt:Categoria:C418]]
diff --git a/wiki_backup/Category-Compacted blocks.txt b/wiki_backup/Category-Compacted blocks.txt
new file mode 100644
index 0000000..5791e5b
--- /dev/null
+++ b/wiki_backup/Category-Compacted blocks.txt
@@ -0,0 +1,9 @@
+All pages covering blocks that can be crafted from a number of the same items. They, in turn, can be crafted back into those items. This allows them to be used as compact storage for those items.
+
+[[Category:Blocks]]
+
+[[es:Categoría:Bloques compactados]]
+[[it:Categoria:Blocchi compatti]]
+[[ja:カテゴリ:圧縮ブロック]]
+[[pt:Categoria:Blocos compactados]]
+[[uk:Категорія:Ущільнені блоки]]
diff --git a/wiki_backup/Category-Creative or commands only blocks.txt b/wiki_backup/Category-Creative or commands only blocks.txt
new file mode 100644
index 0000000..698797d
--- /dev/null
+++ b/wiki_backup/Category-Creative or commands only blocks.txt
@@ -0,0 +1,6 @@
+Blocks that can be obtained only in [[Creative mode]] or through [[command]]s.
+
+[[ja:カテゴリ:クリエイティブ/コマンド限定ブロック]]
+[[pt:Categoria:Blocos apenas com criativo ou comandos]]
+[[uk:Категорія:Блоки лише творчости або команд]]
+[[Category:Blocks]]
diff --git a/wiki_backup/Category-Element Animation.txt b/wiki_backup/Category-Element Animation.txt
new file mode 100644
index 0000000..8972138
--- /dev/null
+++ b/wiki_backup/Category-Element Animation.txt
@@ -0,0 +1,3 @@
+Works and people related to the studio Element Animation.
+[[Category:Companies]]
+[[Category:YouTubers]]
diff --git a/wiki_backup/Category-End blocks.txt b/wiki_backup/Category-End blocks.txt
new file mode 100644
index 0000000..047d226
--- /dev/null
+++ b/wiki_backup/Category-End blocks.txt
@@ -0,0 +1,9 @@
+The blocks that can only be found in the [[End]] dimension or stronghold portal room.
+
+[[Category:Blocks]]
+
+[[it:Categoria:Blocchi dell'End]]
+[[nl:Categorie:Endblokken]]
+[[pt:Categoria:Blocos do End]]
+[[uk:Категорія:Блоки Енду]]
+[[zh:Category:末地方块]]
diff --git a/wiki_backup/Category-Events.txt b/wiki_backup/Category-Events.txt
new file mode 100644
index 0000000..546b18e
--- /dev/null
+++ b/wiki_backup/Category-Events.txt
@@ -0,0 +1,10 @@
+This category lists all ''Minecraft'' related events within the scope of the wiki.
+
+[[Category:Minecraft (franchise)]]
+
+[[es:Categoría:Eventos]]
+[[fr:Catégorie:Évènements]]
+[[ja:カテゴリ:イベント]]
+[[pt:Categoria:Eventos]]
+[[ru:Категория:События]]
+[[zh:Category:活动]]
diff --git a/wiki_backup/Category-Feature renders.txt b/wiki_backup/Category-Feature renders.txt
new file mode 100644
index 0000000..a6e8640
--- /dev/null
+++ b/wiki_backup/Category-Feature renders.txt
@@ -0,0 +1 @@
+[[Category:Isometric renders]]
diff --git a/wiki_backup/Category-Food.txt b/wiki_backup/Category-Food.txt
new file mode 100644
index 0000000..80b0624
--- /dev/null
+++ b/wiki_backup/Category-Food.txt
@@ -0,0 +1,13 @@
+Foods in Minecraft. Most of these can be eaten by players, but some can be only consumed by mobs.
+
+[[Category:Minecraft]]
+
+[[cs:Kategorie:Potraviny]]
+[[es:Categoría:Comida]]
+[[fr:Catégorie:Nourriture]]
+[[hu:Kategória:Ételek]]
+[[ja:カテゴリ:食料]]
+[[ru:Категория:Еда]]
+[[th:หมวดหมู่:อาหาร]]
+[[uk:Категорія:Їжа]]
+[[zh:Category:食物]]
diff --git a/wiki_backup/Category-Game terms.txt b/wiki_backup/Category-Game terms.txt
new file mode 100644
index 0000000..cfcdfeb
--- /dev/null
+++ b/wiki_backup/Category-Game terms.txt
@@ -0,0 +1,9 @@
+[[Category:Minecraft]]
+
+[[fr:Catégorie:Terme du jeu]]
+[[it:Categoria:Termini del gioco]]
+[[ja:カテゴリ:ゲーム用語]]
+[[pt:Categoria:Termos de jogo]]
+[[ru:Категория:Игровые термины]]
+[[uk:Категорія:Ігрові терміни]]
+[[zh:Category:游戏术语]]
diff --git a/wiki_backup/Category-Images from other games.txt b/wiki_backup/Category-Images from other games.txt
new file mode 100644
index 0000000..a2468d2
--- /dev/null
+++ b/wiki_backup/Category-Images from other games.txt
@@ -0,0 +1,4 @@
+Images from non-Minecraft games.
+
+[[Category:Copyrighted images]]
+[[Category:Collaborations]]
diff --git a/wiki_backup/Category-Item icons.txt b/wiki_backup/Category-Item icons.txt
new file mode 100644
index 0000000..dd0b9ba
--- /dev/null
+++ b/wiki_backup/Category-Item icons.txt
@@ -0,0 +1,5 @@
+[[Category:Icons]]
+[[fr:Catégorie:Icône d'objet]]
+[[ja:カテゴリ:インベントリアイコン]]
+[[Category:Mojang images]]
+[[Category:Item textures]]
diff --git a/wiki_backup/Category-Mechanism renders.txt b/wiki_backup/Category-Mechanism renders.txt
new file mode 100644
index 0000000..3e3d20b
--- /dev/null
+++ b/wiki_backup/Category-Mechanism renders.txt
@@ -0,0 +1,3 @@
+[[Category:Block renders]]
+
+[[ja:カテゴリ:装置の画像]]
diff --git a/wiki_backup/Category-Menu screens.txt b/wiki_backup/Category-Menu screens.txt
new file mode 100644
index 0000000..be9a79e
--- /dev/null
+++ b/wiki_backup/Category-Menu screens.txt
@@ -0,0 +1,3 @@
+[[Category:UI]]
+
+[[pt:Categoria:Telas do menu]]
diff --git a/wiki_backup/Category-Mob food.txt b/wiki_backup/Category-Mob food.txt
new file mode 100644
index 0000000..d1767ed
--- /dev/null
+++ b/wiki_backup/Category-Mob food.txt
@@ -0,0 +1,5 @@
+These blocks/items can't be eaten by players, but can be eaten by some [[mob]]s.
+
+[[Category:Food]]
+
+[[uk:Категорія:Їжа для мобів]]
diff --git a/wiki_backup/Category-Mob images.txt b/wiki_backup/Category-Mob images.txt
new file mode 100644
index 0000000..333a024
--- /dev/null
+++ b/wiki_backup/Category-Mob images.txt
@@ -0,0 +1,5 @@
+[[Category:Isometric renders]]
+[[Category:Mobs]]
+[[ja:カテゴリ:Mobの画像]]
+[[fr:Catégorie:Icône de créature]]
+[[pl:Kategoria:Pliki mobów]]
diff --git a/wiki_backup/Category-Musicians.txt b/wiki_backup/Category-Musicians.txt
new file mode 100644
index 0000000..789195a
--- /dev/null
+++ b/wiki_backup/Category-Musicians.txt
@@ -0,0 +1,5 @@
+The list of musicians that composed music for ''Minecraft'' and its spin-offs.
+
+[[Category:Music]]
+
+[[pt:Categoria:Músicos]]
diff --git a/wiki_backup/Category-Nether mobs.txt b/wiki_backup/Category-Nether mobs.txt
new file mode 100644
index 0000000..0a81761
--- /dev/null
+++ b/wiki_backup/Category-Nether mobs.txt
@@ -0,0 +1,9 @@
+Minecraft mobs that are related to the [[Nether]] dimension.
+
+[[Category:Mobs]]
+
+[[fr:Catégorie:Créatures du Nether]]
+[[es:Categoría:Criaturas del Nether]]
+[[ja:カテゴリ:ネザーのMob]]
+[[nl:Categorie:Nether wezens]]
+[[zh:Category:下界生物]]
diff --git a/wiki_backup/Category-Particle textures.txt b/wiki_backup/Category-Particle textures.txt
new file mode 100644
index 0000000..a41a18b
--- /dev/null
+++ b/wiki_backup/Category-Particle textures.txt
@@ -0,0 +1 @@
+[[Category:Textures]]
diff --git a/wiki_backup/Category-People.txt b/wiki_backup/Category-People.txt
new file mode 100644
index 0000000..32bc85f
--- /dev/null
+++ b/wiki_backup/Category-People.txt
@@ -0,0 +1,2 @@
+[[Category:Articles]]
+[[es:Categoría:Personas]]
diff --git a/wiki_backup/Category-Piglins.txt b/wiki_backup/Category-Piglins.txt
new file mode 100644
index 0000000..9b953d1
--- /dev/null
+++ b/wiki_backup/Category-Piglins.txt
@@ -0,0 +1,2 @@
+Any characters or entities derived from the piglin.
+[[Category:Mobs]]
diff --git a/wiki_backup/Category-Screenshots taken at nighttime.txt b/wiki_backup/Category-Screenshots taken at nighttime.txt
new file mode 100644
index 0000000..8331b43
--- /dev/null
+++ b/wiki_backup/Category-Screenshots taken at nighttime.txt
@@ -0,0 +1,8 @@
+{{project|Screenshot Fixing}}
+Place this category on any files that are taken at nighttime.
+
+This category should not be added directly, rather it should be added using {{tl|screenshot cleanup|night{{=}}1}}.
+
+[[Category:Screenshots]]
+
+[[ja:カテゴリ:夜に撮影されたスクリーンショット]]
diff --git a/wiki_backup/Category-Skins.txt b/wiki_backup/Category-Skins.txt
new file mode 100644
index 0000000..2fe16e4
--- /dev/null
+++ b/wiki_backup/Category-Skins.txt
@@ -0,0 +1,11 @@
+This category holds all skin-related articles.
+
+[[Category:Gameplay]]
+
+[[es:Categoría:Aspectos]]
+[[fr:Catégorie:Texture]]
+[[it:Categoria:Pelli]]
+[[ja:カテゴリ:スキン]]
+[[nl:Categorie:Skins]]
+[[pt:Categoria:Skins]]
+[[zh:Category:皮肤]]
diff --git a/wiki_backup/Category-Slab renders.txt b/wiki_backup/Category-Slab renders.txt
new file mode 100644
index 0000000..0c5b44b
--- /dev/null
+++ b/wiki_backup/Category-Slab renders.txt
@@ -0,0 +1,3 @@
+[[Category:Block renders]]
+
+[[ja:カテゴリ:ハーフブロックの画像]]
diff --git a/wiki_backup/Category-Slabs.txt b/wiki_backup/Category-Slabs.txt
new file mode 100644
index 0000000..fc70cab
--- /dev/null
+++ b/wiki_backup/Category-Slabs.txt
@@ -0,0 +1,6 @@
+[[Category:Manufactured blocks]]
+
+[[fr:Catégorie:Dalles]]
+[[ja:カテゴリ:ハーフブロック]]
+[[pt:Categoria:Lajes]]
+[[uk:Категорія:Плити]]
diff --git a/wiki_backup/Category-Spawn egg item icons.txt b/wiki_backup/Category-Spawn egg item icons.txt
new file mode 100644
index 0000000..69ec968
--- /dev/null
+++ b/wiki_backup/Category-Spawn egg item icons.txt
@@ -0,0 +1,5 @@
+Images of [[spawn egg]]s.
+
+[[Category:Item icons]]
+
+[[ru:Категория:Яйца призыва]]
diff --git a/wiki_backup/Category-Stairs renders.txt b/wiki_backup/Category-Stairs renders.txt
new file mode 100644
index 0000000..4ed5c8e
--- /dev/null
+++ b/wiki_backup/Category-Stairs renders.txt
@@ -0,0 +1,3 @@
+[[Category:Block renders]]
+
+[[ja:カテゴリ:階段の画像]]
diff --git a/wiki_backup/Category-Stairs.txt b/wiki_backup/Category-Stairs.txt
new file mode 100644
index 0000000..d4f5e9b
--- /dev/null
+++ b/wiki_backup/Category-Stairs.txt
@@ -0,0 +1,6 @@
+[[Category:Manufactured blocks]]
+
+[[fr:Catégorie:Escaliers]]
+[[ja:カテゴリ:階段]]
+[[pt:Categoria:Escadas]]
+[[uk:Категорія:Сходи]]
diff --git a/wiki_backup/Category-Structures.txt b/wiki_backup/Category-Structures.txt
new file mode 100644
index 0000000..b4a4a63
--- /dev/null
+++ b/wiki_backup/Category-Structures.txt
@@ -0,0 +1,10 @@
+All pages relating to or about generated and manufactured structures in ''Minecraft''.
+
+[[Category:Environment]]
+[[Category:Locations]]
+
+[[es:Categoría:Estructuras]]
+[[it:Categoria:Strutture]]
+[[ja:カテゴリ:構造物]]
+[[nl:Categorie:Structuur]]
+[[uk:Категорія:Структури]]
diff --git a/wiki_backup/Category-Tools.txt b/wiki_backup/Category-Tools.txt
new file mode 100644
index 0000000..f457e0e
--- /dev/null
+++ b/wiki_backup/Category-Tools.txt
@@ -0,0 +1,13 @@
+Items from "Tools & Utilities" tab in Java [[Creative inventory]] that have [[durability]]. This is not an official classification, as there is no in-game definition of a tool.
+
+{{Navbox tools}}
+
+[[Category:Items]]
+
+[[es:Categoría:Herramientas]]
+[[fr:Catégorie:Outil]]
+[[it:Categoria:Attrezzi]]
+[[ja:カテゴリ:ツール]]
+[[pt:Categoria:Ferramentas]]
+[[ru:Категория:Инструменты]]
+[[zh:Category:工具]]
diff --git a/wiki_backup/Category-Undead mobs.txt b/wiki_backup/Category-Undead mobs.txt
new file mode 100644
index 0000000..658716f
--- /dev/null
+++ b/wiki_backup/Category-Undead mobs.txt
@@ -0,0 +1,12 @@
+Minecraft [[mobs]] classified as [[undead]].
+
+[[Category:Mobs]]
+
+[[es:Categoría:Muertos vivientes]]
+[[fr:Catégorie:Morts-vivants]]
+[[it:Categoria:Mob non morti]]
+[[ja:カテゴリ:アンデッドMob]]
+[[pt:Categoria:Criaturas mortas-vivas]]
+[[th:หมวดหมู่:ม็อบอันเดด]]
+[[ru:Категория:Нежить]]
+[[zh:Category:亡灵生物]]
diff --git a/wiki_backup/Category-Versions using legacy download site.txt b/wiki_backup/Category-Versions using legacy download site.txt
new file mode 100644
index 0000000..0c17c94
--- /dev/null
+++ b/wiki_backup/Category-Versions using legacy download site.txt
@@ -0,0 +1,8 @@
+Version pages using legacy assets.minecraft.net URLs (i.e. ones that haven't specified jsonhash
, clienthash
, and serverhash
fields).
+
+[[Category:Article maintenance]]
+
+[[es:Categoría:Versions using legacy download site]]
+[[it:Categoria:Versioni che usano il vecchio sito di download]]
+[[ja:カテゴリ:旧ダウンロードサイトを使用しているページ]]
+[[pt:Categoria:Versões usando site de download legado]]
diff --git a/wiki_backup/Category-Walls.txt b/wiki_backup/Category-Walls.txt
new file mode 100644
index 0000000..2f04e88
--- /dev/null
+++ b/wiki_backup/Category-Walls.txt
@@ -0,0 +1,6 @@
+[[Category:Manufactured blocks]]
+
+[[fr:Catégorie:Murets]]
+[[ja:カテゴリ:塀]]
+[[pt:Categoria:Muros]]
+[[uk:Категорія:Стіни]]
diff --git a/wiki_backup/Caves & Cliffs Prototype Data Pack.txt b/wiki_backup/Caves & Cliffs Prototype Data Pack.txt
new file mode 100644
index 0000000..92b14f7
--- /dev/null
+++ b/wiki_backup/Caves & Cliffs Prototype Data Pack.txt
@@ -0,0 +1,88 @@
+{{exclusive|java}}
+
+The '''Caves & Cliffs Prototype Data Pack''' is an official [[data pack]] that was released periodically by Mojang Studios from April 2021 to May 2021.[[https://feedback.minecraft.net/hc/en-us/articles/4402614709389-Caves-Cliffs-Prototype-Data-Pack-for-Minecraft-Java-Edition Caves & Cliffs Prototype Data Pack for Minecraft Java Edition] – feedback.minecraft.net] It contains several experimental and work-in-progress features, most of which were eventually released in [[Java Edition 1.18]]. Its first release coincided with the announcement that [[Caves & Cliffs]] would be split into two major updates.[{{snap|21w15a|April 14, 2021}}][{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}] The data pack was eventually superseded by [[:Category:Java Edition 1.18 experimental snapshots|experimental snapshots]] as changes that are too large for a data pack were introduced.[{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|July 13, 2021|Henrik Kniberg}}]
+
+== Features ==
+; Items
+* [[Bundle]]s can be crafted once again.
+
+; General
+* The [[height limit]] has been expanded 64 blocks up and 64 blocks down to a total of 384 blocks, with Y=319 being the limit upward and Y=-64 being the limit downward.
+
+; World generation
+* Deepslate [[ore (feature)|blob]]s no longer generate above Y=0.
+* Diorite, granite, and andesite blobs are larger and more spherical, but less common.
+* Underground generation has been extended 64 blocks down to go along with the downward height expansion.
+** [[Deepslate]] makes up a majority of the expanded area, with the stone above gradually transitioning to it from Y=-1 to Y=-7 until it is completely replaced by deepslate at Y=-8.
+*** Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
+*** [[Dirt]], [[gravel]], [[diorite]], [[granite]], and [[andesite]] do not generate in this layer.
+** [[Lava]] replaces air below Y=-53 instead of below Y=11.
+** The [[bedrock]] layer has been moved down to Y=-64.
+* [[Fossil]]s are able to generate at any height instead of just between Y=40 and Y=49.
+** Fossils below Y=0 generate with deepslate diamond ore instead of coal ore.
+* [[Cave]]s have been completely overhauled.
+** Now stretch down to Y=-59.
+** New [[noise cave]]s, coming in three forms: cheese, spaghetti, and noodle.
+*** Cheese caves have large stone columns stretching from the bottom of the cave to the top.
+**** Very large, often large enough to fly through with [[elytra]].
+**** Abundant with [[spring]]s, aquifers, and [[ore]]s.
+*** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
+*** Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
+** Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
+*** Only used below Y=31, meaning any noise caves between Y=31 and Y=63 are flooded with water.
+*** Aquifers below Y=0 sometimes generate with lava instead of water.
+** The original [[carver]]s still exist with their generation slightly tweaked to add more variation and to better blend in with noise caves.
+** New crevice carvers, which are deep, long cracks in the ground that are thinner and straighter than [[canyon]]s.
+* [[Ore vein]]s, long and rare formations of [[ore]] and rock, have been introduced.
+[[File:21w18a approximate ore distribution.jpg|thumb|300px|The new ore generation in the data pack.]]
+* Changed the generation of all ores, making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
+** [[Copper ore]] generates between Y=0 and Y=96, and uses spread like all other ores. It peaks at Y=48.
+** [[Emerald ore]] generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
+** [[Coal ore]] attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
+** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=64.
+** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[badlands]] biome was left untouched.
+** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
+** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
+** [[Diamond ore]] generates below Y=16 as a spread, peaking at Y=-64 and decreasing in quantity as the altitude increases.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=April 14, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w15a|The Caves & Cliffs Prototype Data Pack was first publicly made available to coincide with the release of [[21w15a]].
+|The data pack currently contains all the world generation changes from [[21w06a]] to [[21w14a]] that were reverted in this snapshot.}}
+|{{HistoryLine|||dev=April 21, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w16a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w16a]].
+|[[Ore vein]]s have been added.
+|[[Aquifer]]s below Y{{=}}0 are sometimes filled with lava instead of water.}}
+|{{HistoryLine|||dev=April 28, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w17a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w17a]].
+|[[Noodle cave]]s have been added.
+|[[Ore vein]]s are now slightly smaller, rarer, more clumpy, and have a chance to contain a [[Block of Mineral#Raw Metal|raw metal block]].}}
+|{{HistoryLine|||dev=May 5, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w18a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w18a]].
+|[[Carver]]s can generate below Y{{=}}0 in ocean biomes.
+|[[Noodle cave]]s no longer generate above Y{{=}}30.
+|The minimum size of noodle caves and carvers has been increased.
+|[[Deepslate]] blobs no longer generate above Y{{=}}0.
+|[[Ore vein]]s are slightly rarer and smaller on average, and [[Block of Mineral#Raw Metal|raw metal block]]s are more likely to be found in them.
+|[[Copper ore]] generation has been slightly reduced.
+|Smaller [[iron ore]] blobs can additionally be found between Y{{=}}-32 and Y{{=}}64.
+|Larger iron ore blobs are now slightly less common.}}
+|{{HistoryLine|||dev=May 12, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w19a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w19a]].
+|[[Bundle]]s and [[candle]]s still have a crafting recipe after they were both made hidden in the base game. However, they are unavailable in the [[creative inventory]].}}
+|{{HistoryLine|||dev=May 19, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w20a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w20a]].}}
+|{{HistoryLine|||dev=May 27, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-1-17-pre-release-1|The Caves & Cliffs Prototype Data Pack has been updated for [[1.17 Pre-release 1]].
+|[[Candle]]s are no longer unhidden by the data pack, as they were made unhidden in the base game.}}
+|{{HistoryLine|||dev=May 31, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-1-17-pre-release-2|The Caves & Cliffs Prototype Data Pack has been updated for [[1.17 Pre-release 2]].}}
+}}
+
+== References ==
+{{reflist}}
+
+== See also ==
+* [[Tutorials/Installing a data pack]]
+* [[:Category:Java Edition 1.18 experimental snapshots|Java Edition 1.18 experimental snapshots]]
+
+== Navigation ==
+{{Navbox Java Edition technical|datapack}}
+
+[[fr:Pack de données prototype Cavernes et falaises]]
+[[pt:Pacote de dados de protótipo da Caves & Cliffs]]
+[[zh:洞穴与山崖预览数据包]]
diff --git a/wiki_backup/Caves & Cliffs- Part I.txt b/wiki_backup/Caves & Cliffs- Part I.txt
new file mode 100644
index 0000000..0ffd05f
--- /dev/null
+++ b/wiki_backup/Caves & Cliffs- Part I.txt
@@ -0,0 +1,481 @@
+{{about|the updates released in 2021|the soundtrack|Minecraft: Caves & Cliffs (Original Game Soundtrack)|the advancement|Advancement#Caves & Cliffs}}
+{{distinguish|Camps & Clubs}}
+{{relevant guide|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
+{{Infobox theme
+| group = Part I
+| 1-1 = Java Edition 1.17.jpg
+| 1-1caption =
+| 1-2 = Bedrock Edition 1.17.0.jpg
+| group2 = Part II
+| 2-1 = Caves&Cliffs2Java.jpg
+| 2-1caption =
+| 2-2 = Caves&Cliffs2Bedrock.jpg
+| date = June 8, 2021 (Part I) November 30, 2021 (Part II)
+| version = [[Java Edition 1.17]] (Part I) [[Bedrock Edition 1.17.0]] (Part I) [[Java Edition 1.18]] (Part II) [[Bedrock Edition 1.18.0]] (Part II)
+| prevparent = [[Nether Update]]
+| nextparent = [[The Wild Update]]
+}}
+[[File:Caves & Cliffs logo 2.png|thumb|Caves & Cliffs logo.]]
+{{relevant guide|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
+{{Q|Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!|[[minecraft.net]]|Caves & Cliffs: Part I}}
+{{Q|Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.|[[minecraft.net]]|Caves & Cliffs: Part II}}
+
+'''Caves & Cliffs''', also known as the '''Cave Update'''[{{tweet|kingbdogz|1347185812325212161|I've been at Mojang for a year now. This year has been absolutely bizarre, but I couldn't be happier to be working on the game of my dreams.] I can't believe I get to work on the Cave Update.|January 7, 2021}}, is the name of two major themed updates for {{els|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,[{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Caves & Cliffs: Part I Out Today on Bedrock|June 8, 2021|Matt Gartzke}}][{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}] which focused on blocks and mobs. The second part was released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]][{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}] on November 30, 2021,[{{Mcnet|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021|Sofia Dankis}}] and brought revamped [[Overworld]] generation, including new [[cave]]s and [[mountains]].
+
+Caves & Cliffs was announced in [[Minecraft Live 2020]],[{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}] and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.[{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}] It was later announced in [[Minecraft Live 2021]] that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until [[The Wild Update]] to improve quality.
+
+On {{JE}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. Part II started development with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021, followed by [[Java Edition 1.18 Pre-release 1|the first pre-release]] on November 11, 2021, and the [[Java Edition 1.18 Release Candidate 1|first release candidate]] on November 25, 2021.
+
+On {{BE}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.[{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}][{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}] In Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}]
+
+Both ''Java'' and ''Bedrock'' editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.
+
+Additionally, features from Caves & Cliffs: Part I, were released for {{el|ee}} in [[Education Edition 1.17.30|1.17.30]] on November 2, 2021. Part II features were released in [[Education Edition 1.18.32|1.18.32]] on August 9, 2022.
+
+For ''[[China Edition]]'', Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.
+
+== Notable features ==
+{{dablink|Main articles: [[Java Edition 1.17]] and [[Java Edition 1.18|1.18]]; [[Bedrock Edition 1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].}}
+
+; New [[block]]s
+* [[File:Azalea JE2 BE2.png|32px]] [[Azalea]] & [[File:Flowering Azalea JE2 BE2.png|32px]] [[Flowering Azalea]]
+** Found in [[lush caves]].
+** Can also be generated from using [[bone meal]] on a [[moss block]].
+** Using bone meal spawns an [[azalea tree]].
+* [[File:Azalea Leaves.png|32px]] [[Azalea Leaves]]
+* [[File:Flowering Azalea Leaves.png|32px]] [[Flowering Azalea Leaves]]
+* [[File:Calcite JE4 BE1.png|32px]] [[Calcite]]
+** Found surrounding [[amethyst geode]]s and in [[stony peaks]].
+* {{Animate|Candle JE1 BE1.png; White Candle.png; Light Gray Candle.png; Gray Candle.png; Black Candle.png; Brown Candle.png; Red Candle.png; Orange Candle.png; Yellow Candle.png; Lime Candle.png; Green Candle.png; Cyan Candle.png; Light Blue Candle.png; Blue Candle.png; Purple Candle.png; Magenta Candle.png; Pink Candle.png|32px}} [[Candle]]
+** Crafted by combining 1 [[honeycomb]] and 1 [[string]].
+** Unlit when placed.
+** {{Animate|Candle (lit) JE2 BE1.png; White Candle (lit) JE3 BE1.png; Light Gray Candle (lit) JE3 BE1.png; Gray Candle (lit) JE3 BE1.png; Black Candle (lit) JE3 BE1.png; Brown Candle (lit) JE3 BE1.png; Red Candle (lit) JE3 BE1.png; Orange Candle (lit) JE3 BE1.png; Yellow Candle (lit) JE3 BE1.png; Lime Candle (lit) JE3 BE1.png; Green Candle (lit) JE3 BE1.png; Cyan Candle (lit) JE3 BE1.png; Light Blue Candle (lit) JE3 BE1.png; Blue Candle (lit) JE3 BE1.png; Purple Candle (lit) JE3 BE1.png; Magenta Candle (lit) JE3 BE1.png; Pink Candle (lit) JE3 BE1.png|32px}} Can be lit using [[flint and steel]] or [[fire charge]]
+** Can also be dyed in 16 colors.
+** Can also be placed on [[cake]]s.
+* {{Animate|Cave Vines (head) JE1 BE1.png; Cave Vines (berries) JE1 BE1.png|32px}} [[Cave Vines]]
+** Found in [[lush caves]].
+** Planted by {{control|placing}} [[glow berries]] on the bottom of a block.
+* [[File:Big Dripleaf JE2 BE1.png|32px]] [[Big Dripleaf]]
+** Found in [[lush caves]].
+** Can be used as a temporary platform.
+*** The longer a player, mob, or entity stands on it, the leaf droops down and drops them before returning to its untilted state.
+* [[File:Small Dripleaf JE3.png|32px]] [[Small Dripleaf]]
+** Found in [[lush caves]].
+** Using bone meal turns it to a big dripleaf.
+* [[File:Dripstone Block JE1 BE1.png|32px]] [[Dripstone Block]]
+** Found in [[dripstone caves]].
+** Can also be crafted using four [[pointed dripstone]].
+** Used to grow pointed dripstone.
+* [[File:Hanging Roots JE2 BE1.png|32px]] [[Hanging Roots]]
+** Found on the undersides of [[azalea tree]]s.
+* [[File:Lightning Rod (U) JE3.png|32px]] [[Lightning Rod]]
+** Crafted using three [[copper ingot]]s.
+** Used to redirect lightning strikes within a 128 block radius.
+** Can also be hit with a [[trident]] with [[Channeling]] during a thunderstorm.
+* [[File:Moss Block JE1 BE1.png|32px]] [[Moss Block]]
+** Found in [[lush caves]].
+** Spreads to adjacent blocks using [[bone meal]].
+* [[File:Moss Carpet.png|32px]] [[Moss Carpet]]
+** Crafted using two moss blocks adjacent to each other.
+* [[File:Pointed Dripstone Tip (down texture) JE1.png|32px]] [[Pointed Dripstone]]
+** Found in [[dripstone caves]].
+** Forms a stalactite when placed on the bottom of a block.
+** Forms a stalagmite when placed on the top of a block.
+** Forms a pillar when a stalactite and stalagmite meet.
+* [[File:Powder Snow JE1 BE1.png|32px]] [[Powder Snow]]
+** Found in [[grove]]s and [[snowy slopes]].
+** Can also be farmed using a cauldron when snowing.
+** Causes players and mobs to fall through and move at a slow speed.
+*** Staying too long in powder snow causes freeze damage.
+* [[File:Rooted Dirt JE1 BE1.png|32px]] [[Rooted Dirt]]
+** Found near [[azalea tree]]s.
+** Can also spawn post-generation by growing an azalea tree with [[bone meal]].
+* [[File:Sculk Sensor JE1.gif|32px]] [[Sculk Sensor]]
+** Not available outside of commands.
+* [[File:Smooth Basalt JE1 BE1.png|32px]] [[Smooth Basalt]]
+** Found surrounding [[amethyst geode]]s.
+* [[File:Spore Blossom JE1.png|32px]] [[Spore Blossom]]
+** Found in [[lush caves]].
+** Produces green particles from above.
+* [[File:Tinted Glass JE2 BE1.png|32px]] [[Tinted Glass]]
+** Crafted using a glass block surrounded by four amethyst shards.
+** Allows the ability to see through the block but blocks out light from within.
+* [[File:Tuff.png|32px]] [[Tuff]]
+** Found in blobs sizes underground from y-levels of -63 to 0.
+** Can also be found in iron ore veins.
+* New amethyst blocks, all from [[amethyst geode]]s:
+** {{Animate|Small Amethyst Bud (U) JE1.png; Medium Amethyst Bud (U) JE1.png; Large Amethyst Bud (U) JE1.png|32px}} [[Amethyst Bud]] and [[File:Amethyst Cluster (U) JE1.png|32px]] [[Amethyst Cluster]]
+*** Grows from a budding amethyst.
+*** When amethyst clusters are broken, it drops [[amethyst shard]]s.
+** [[File:Block of Amethyst JE3 BE1.png|32px]] [[Block of Amethyst]]
+** [[File:Budding Amethyst JE3 BE1.png|32px]] [[Budding Amethyst]]
+*** Cannot be mined using [[Silk Touch]]
+*** Used to grow an amethyst cluster.
+* New [[copper]] blocks:
+** [[File:Copper Ore JE2 BE2.png|32px]] [[Copper Ore]] and its [[File:Deepslate Copper Ore JE2 BE2.png|32px]] deepslate counterpart
+*** Found in y-levels between -16 and 112.
+*** Drops [[raw copper]] when mined without [[Silk Touch]].
+** {{Animate|Copper Block JE1 BE1.png; Exposed Copper Block JE1 BE1.png; Weathered Copper Block JE1 BE1.png; Oxidized Copper Block JE1 BE1.png|32px}} [[Copper Block]]
+*** Has 4 levels of [[oxidation]] and can be [[Oxidation|wax]]ed to prevent further oxidation.
+**** The wax can be scraped off using an [[axe]].
+** {{Animate|Cut Copper JE2 BE1.png; Exposed Cut Copper JE1 BE1.png; Weathered Cut Copper JE1 BE1.png; Oxidized Cut Copper JE1 BE1.png|32px}} [[Cut Copper]]
+*** {{Animate|Cut Copper Stairs (N) JE2 BE1.png; Exposed Cut Copper Stairs (N) JE1 BE1.png; Weathered Cut Copper Stairs (N) JE1 BE1.png; Oxidized Cut Copper Stairs (N) JE1 BE1.png|32px}} [[Cut Copper Stairs]]
+*** {{Animate|Cut Copper Slab JE2 BE1.png; Exposed Cut Copper Slab JE1 BE1.png; Weathered Cut Copper Slab JE1 BE1.png; Oxidized Cut Copper Slab JE1 BE1.png|32px}} [[Cut Copper Slab]]
+* New deepslate blocks:
+** [[File:Deepslate.png|32px]] [[Deepslate]]
+*** Found below y-levels from 8 to -63, gradually replacing [[stone]].
+*** Is harder and takes longer to mine compared to stone.
+*** Drops [[cobbled deepslate]] when mined with a non-[[Silk Touch]] pickaxe.
+** {{Animate|Deepslate Coal Ore JE1 BE2.png; Deepslate Copper Ore JE2 BE2.png; Deepslate Iron Ore JE2 BE1.png; Deepslate Redstone Ore JE2 BE1.png; Deepslate Lapis Lazuli Ore JE3 BE2.png; Deepslate Gold Ore JE2 BE1.png; Deepslate Diamond Ore JE2 BE1.png; Deepslate Emerald Ore JE1 BE1.png|32px}} [[Deepslate]] variants of the 7 existing Overworld [[ore]]s
+** [[File:Deepslate.png|32px]] [[Infested Deepslate]]
+** [[File:Cobbled Deepslate.png|32px]] [[Cobbled Deepslate]]
+*** Can be used in lieu of [[cobblestone]] for most recipes.
+*** [[File:Cobbled Deepslate Stairs.png|32px]] [[Cobbled Deepslate Stairs]]
+*** [[File:Cobbled Deepslate Slab.png|32px]] [[Cobbled Deepslate Slab]]
+*** [[File:Cobbled Deepslate Wall.png|32px]] [[Cobbled Deepslate Wall]]
+** [[File:Polished Deepslate.png|32px]] [[Polished Deepslate]]
+*** [[File:Polished Deepslate Stairs.png|32px]] [[Polished Deepslate Stairs]]
+*** [[File:Polished Deepslate Slab.png|32px]] [[Polished Deepslate Slab]]
+*** [[File:Polished Deepslate Wall.png|32px]] [[Polished Deepslate Wall]]
+** [[File:Deepslate Bricks.png|32px]] [[Deepslate Bricks]]
+*** [[File:Deepslate Brick Stairs.png|32px]] [[Deepslate Brick Stairs]]
+*** [[File:Deepslate Brick Slab.png|32px]] [[Deepslate Brick Slab]]
+*** [[File:Deepslate Brick Wall.png|32px]] [[Deepslate Brick Wall]]
+*** [[File:Cracked Deepslate Bricks.png|32px]] [[Cracked Deepslate Bricks]]
+** [[File:Deepslate Tiles.png|32px]] [[Deepslate Tiles]]
+*** [[File:Deepslate Tile Stairs.png|32px]] [[Deepslate Tile Stairs]]
+*** [[File:Deepslate Tile Slab.png|32px]] [[Deepslate Tile Slab]]
+*** [[File:Deepslate Tile Wall.png|32px]] [[Deepslate Tile Wall]]
+*** [[File:Cracked Deepslate Tiles.png|32px]] [[Cracked Deepslate Tiles]]
+** [[File:Chiseled Deepslate.png|32px]] [[Chiseled Deepslate]]
+* New raw [[mineral]] blocks:
+** [[File:Block of Raw Iron JE3 BE2.png|32px]] [[Block of Raw Iron]]
+** [[File:Block of Raw Gold JE3 BE2.png|32px]] [[Block of Raw Gold]]
+** [[File:Block of Raw Copper JE2 BE2.png|32px]] [[Block of Raw Copper]]
+
+; New [[item]]s
+* [[File:Amethyst Shard JE2 BE1.png|32px]] [[Amethyst Shard]]
+** Obtained by mining an [[amethyst cluster]].
+** Used to craft [[tinted glass]], [[blocks of amethyst]], and the [[spyglass]].
+* [[File:Bucket of Axolotl JE1 BE1.png|32px]] [[Bucket of Axolotl]]
+** Obtained by using a [[water bucket]] on an [[axolotl]].
+** Can be used to transport the axolotl to a new location.
+* [[File:Copper Ingot JE2 BE1.png|32px]] [[Copper Ingot]]
+** Obtained from smelting [[raw copper]].
+** Used to create [[copper]] blocks, [[lightning rod]]s, and the [[spyglass]].
+* [[File:Glow Berries JE1 BE1.png|32px]] [[Glow Berries]]
+** Grows on cave vines found natrually in [[lush caves]].
+** Restores {{hunger|2}} hunger and gives 0.4 hunger saturation.
+* [[File:Glow Ink Sac JE1 BE1.png|32px]] [[Glow Ink Sac]]
+** Obtained as drops from [[glow squid]]s.
+** Used to make [[sign]]s glow in the dark.
+** Can also be used to craft [[glow item frame]]s.
+* [[File:Powder Snow Bucket JE1 BE1.png|32px]] [[Powder Snow Bucket]]
+** Obtained from using a bucket on [[powder snow]] or a cauldron that is filled with powder snow.
+** Used to place powder snow, which does not have an item form.
+* [[File:Spyglass (item) JE3 BE1.png|32px]] [[Spyglass]]
+** Crafted using a amethyst shard on top of two copper ingots.
+** Used to zoom in from afar.
+* New raw [[mineral]] obtained from mining their respective ores:
+** [[File:Raw Iron JE3 BE2.png|32px]] [[Raw Iron]]
+** [[File:Raw Gold JE3 BE2.png|32px]] [[Raw Gold]]
+** [[File:Raw Copper JE3 BE2.png|32px]] [[Raw Copper]]
+* New [[music disc]]:
+** [[File:Music Disc Otherside JE1.png|32px]] [[Music Disc otherside|Lena Raine - otherside]]
+*** Obtained from loot chests in [[monster room]]s and [[stronghold]]s.
+* [[Spawn egg]]s:
+** [[File:Axolotl Spawn Egg.png|32px]] Axolotl Spawn Egg
+** [[File:Glow Squid Spawn Egg.png|32px]] Glow Squid Spawn Egg
+** [[File:Goat Spawn Egg.png|32px]] Goat Spawn Egg
+
+; New [[mob]]s
+* {{Animate|Lucy Axolotl JE2 BE1.png; Wild Axolotl JE1.png; Gold Axolotl JE2.png; Cyan Axolotl JE2.png; Blue Axolotl JE2.png|32px}} [[Axolotl]]
+** Spawns in [[lush caves]].
+** Can assist the player in aquatic combat, and grant [[Regeneration]].
+** Will play dead in order to recover health.
+** Comes in five different colors: Leucistic, Wild, Gold, Cyan, and Blue
+*** Blue axolotl are rare and only obtainable through breeding axolotl that have a blue mutation.
+** Can be bred with [[bucket of tropical fish|buckets of tropical fish]].
+* [[File:Glow Squid JE1.gif|32px]] [[Glow Squid]]
+** Spawns in dark, underwater areas.
+** They appear to glow, but does not produce any light.
+** Drops [[glow ink sac]]s when killed.
+* [[File:Goat JE1 BE1.png|32px]] [[Goat]]
+** Spawns in [[mountains|mountain biomes]].
+** Will try to ram into a stationary entity, including the player.
+*** If successful, the entity takes {{hp|1}} to {{hp|3}} damage and is dealt 9 blocks of knockback.
+** Can come in both a normal variant and a screaming variant.
+** Can be bred with [[wheat]].
+
+; New non-mob entities
+* [[File:Glow Item Frame JE1 BE3.png|32px]] [[Glow Item Frame]]
+** Crafted using an [[glow ink sac]] and [[item frame]].
+** Acts similarly to standard item frames, but items and maps are visible in the dark.
+
+[[File:1-18-ore-distribution.jpg|thumb|right|Ore distribution changes]]
+; New [[world generation]]
+* Major overhaul of terrain and [[cave]] generation, with a new expanded [[world height]] from top to bottom.
+** Biomes can now be generated in 3D, with different biomes depending now on y-level.
+** Caves are now composed of two layers depending on depth.
+*** A stone layer, found in y-levels above 0.
+*** A deepslate layer, found in y-levels below 8.
+** [[Aquifers]], or bodies of water, generate deep underground, independent of sea level at y=63.
+** Caves now come in three noise generations: "cheese", "spaghetti", and "noodle".
+*** Cheese caves are large sprawling caves with stone pillars from top to bottom, and allows for elytra flight.
+*** Spaghetti caves are long, thin caves with smaller aquifers.
+*** Noodle caves are thinner, and smaller compared to spaghetti caves.
+** Ore generation has changed.
+*** [[Coal ore]] now tries to generate twice, evenly between y=136 and y=256; and as a spread between y=0 to y=192 with a peak at y=96.
+*** [[Copper ore]] generates as a spread between y=-16 and y=112 with a peak at y=48.
+*** [[Iron ore]] now tries to generate three times, as a spread above y=80 with a peak at y=256; another spread between y=-24 to y=57 with a peak at y=16; and a small even distribution between y=-64 and y=-32.
+*** [[Gold ore]] now generates between y=-64 and y=32 with a peak at y=-16. Extra gold can also generate below y=-48.
+**** In [[badland]]s, gold now generates from y=79 to y=256 with an increase number of blobs.
+*** [[Lapis lazuli ore]] now tries to generate twice, as a spread between y=-32 and y=32 with a peak at y=0; and unexposed evenly between y=-64 and y=64.
+*** [[Redstone ore]] now tries to generate twice, evenly between y=16 and y=-64; and as a spread below y=-32 with a peak at y=-64
+*** [[Diamond ore]] now generates as a spread, generating below y=16 and peaking at y=-64.
+*** [[Emerald ore]] generates above y=-16 and peaks at y=256, decreasing in quantity as the altitude decreases.
+** Upgrading worlds before this update now blend chunk boundaries from old chunks to new chunks seemlessly.
+*** The bedrock layer for older worlds is converted to deepslate.
+* New biomes:
+** [[Cave]] biomes:
+*** {{BiomeLink|Dripstone Caves}}
+**** Found underground in areas that are the farthest away from any ocean biomes.
+**** Generates with [[dripstone block]]s, [[pointed dripstone]], [[water]], and [[copper ore]].
+*** {{BiomeLink|Lush Caves}}
+**** Found underground in areas with high humidity, such as [[jungle]]s.
+**** [[Axolotl]]s can only be found here.
+**** Generates with [[azalea]], [[moss block]], [[moss carpet]], [[grass]], [[tall grass]], [[vines]], [[water]], [[clay]], [[small dripleaf|small]] and [[big dripleaf]], [[spore blossom]]s, and [[glow berries]].
+** [[Mountain]] biomes:
+*** {{BiomeLink|Jagged Peaks}}
+**** Found in sharp and jagged peaks in areas with snowy, cold, or temperate biomes.
+**** [[Goat]]s can only spawn here.
+**** Generates with [[snow]], [[snow block]]s, and [[stone]].
+*** {{BiomeLink|Frozen Peaks}}
+**** Found in smooth and less jagged peaks in areas with snowy, cold, or temperate biomes.
+**** [[Goat]]s can only spawn here.
+**** Generates with [[snow]], [[snow block]]s, [[ice]], and [[packed ice]].
+*** {{BiomeLink|Snowy Slopes}}
+**** Found near slopes of mountains next to plains or snowy plains.
+**** [[Goat]]s and [[rabbit]]s spawn here.
+**** Generates with [[snow]], [[snow block]]s, and [[powder snow]].
+*** {{BiomeLink|Grove}}
+**** Found near slopes of snowy mountains that are near forest biomes.
+**** Generates with [[snow block]]s and [[powder snow]].
+*** {{BiomeLink|Meadow}}
+**** An elevated grassy biome, that is cold but filled with flowers.
+**** Generates with [[grass]], [[tall grass]], [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[poppy|poppies]], [[Oxeye Daisy|oxeye daisies]], and [[allium]]s.
+*** {{BiomeLink|Stony Peaks}}
+**** Found in areas that are surrounded by warm biomes, such as [[jungle]]s and [[savannas]].
+**** Generates with [[stone]], [[gravel]], and [[calcite]].
+
+* New [[structure]]:
+** [[File:Amethyst Geode JE4 BE1.png|32px]] [[Amethyst geode]]
+*** Found underground.
+*** Surrounded by [[smooth basalt]] and [[calcite]]; the inside contains [[block of amethyst]] and [[amethyst cluster]]s.
+** [[File:Azalea Tree.png|32px]] [[Azalea tree]]
+
+; New [[Minecraft: Caves & Cliffs (Original Game Soundtrack)|soundtrack]]
+* Eight new ambient tracks from [[Lena Raine]] and [[Kumi Tanioka]] were added; all but the tracks by Kumi Tanioka would play on the [[main menu]] until [[The Wild Update]].
+** "[[Stand Tall]]" by [[Lena Raine]]
+*** Plays in [[snowy slopes]], [[jagged peaks]], [[frozen peaks]], and [[stony peaks]].
+** "[[Left to Bloom]]" by [[Lena Raine]]
+*** Plays in [[lush caves]], [[meadow]]s, and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Wending]]" by [[Lena Raine]]
+*** Plays in [[grove]]s, [[jagged peaks]], [[stony peaks]], and [[dripstone caves]].
+** "[[Infinite Amethyst]]" by [[Lena Raine]]
+*** Plays in [[grove]]s and [[dripstone caves]].
+** "[[One More Day]]" by [[Lena Raine]]
+*** Plays in [[meadow]]s, [[snowy slopes]], [[lush caves]], and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Floating Dream]]" by [[Kumi Tanioka]]
+*** Plays in [[jagged peaks]], [[lush caves]], and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Comforting Memories]]" by [[Kumi Tanioka]]
+*** Plays in [[grove]]s and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[An Ordinary Day]]" by [[Kumi Tanioka]]
+*** Plays in [[snowy slopes]], [[dripstone caves]], and [[lush caves]].
+
+; Notable changes
+* Ores received a texture change in their ore shape to better made them distinct for colorblind players.
+** [[Diamond ore]] kept the classic shape with only some minor tweaks with colorization.
+* [[Iron ore]] and [[gold ore]] no longer drops itself when mined with a non-[[Silk Touch]] pickaxe; instead giving their raw mineral form.
+** This permits both blocks to be affected with [[Fortune]] for the first time for increased drops.
+* [[Mineshaft]]s now generate with oak logs as pillars, and oak fences with [[chains]] as a means for support.
+
+== Further revisions ==
+=== ''Java Edition'' ===
+; 1.17
+* [[Java Edition 1.17.1|1.17.1]] made changes to some game mechanics and fixes bugs.
+; 1.18
+* [[Java Edition 1.18.1|1.18.1]] made minor changes to fog and fixes bugs.
+* [[Java Edition 1.18.2|1.18.2]] added the {{cmd|placefeature}} command, made a lot changes to [[tag]]s and [[custom world generation]], and fixes bugs.
+
+=== ''Bedrock Edition'' ===
+; 1.17
+*[[Bedrock Edition 1.17.1|1.17.1]] was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
+*[[Bedrock Edition 1.17.2|1.17.2]] was released to fix bugs related to world generation.
+*[[Bedrock Edition 1.17.10|1.17.10]] added [[candle]]s, brought additional parity with {{JE}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]], and fixed bugs.
+*[[Bedrock Edition 1.17.11|1.17.11]] was released to fix some critical bugs.
+*[[Bedrock Edition 1.17.30|1.17.30]] was released to bring additional parity with {{JE}}, new features behind the experimental toggle, and fixed bugs.
+*[[Bedrock Edition 1.17.32|1.17.32]] was released to fix some critical bugs after the release of 1.17.30.
+*[[Bedrock Edition 1.17.33|1.17.33]] was released exclusively on Fire tablets to fix a bug in which players weren't able to launch the game.
+*[[Bedrock Edition 1.17.34|1.17.34]] was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
+*[[Bedrock Edition 1.17.40|1.17.40]] was released to fix bugs and add more features behind the experimental toggle.
+*[[Bedrock Edition 1.17.41|1.17.41]] was released to fix some critical bugs after the release of 1.17.40.
+; 1.18
+*[[Bedrock Edition 1.18.1|1.18.1]] and [[Bedrock Edition 1.18.2|1.18.2]] were released to fix some critical bugs after the release of 1.18.0.
+*[[Bedrock Edition 1.18.10|1.18.10]] was released to bring more parity with {{JE}} and fix bugs.
+*[[Bedrock Edition 1.18.11|1.18.11]] was released exclusively on Nintendo Switch to fix bugs.
+*[[Bedrock Edition 1.18.12|1.18.12]] was released to fix bugs.
+*[[Bedrock Edition 1.18.30|1.18.30]] was released to add new Create New World UI, more parity with {{JE}} such as 64-bit seeds, hunger changes, and fixes bugs.
+*[[Bedrock Edition 1.18.31|1.18.31]] was released to add the Spectator mode experimental toggle and fix bugs.
+*[[Bedrock Edition 1.18.32|1.18.32]] was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
+*[[Bedrock Edition 1.18.33|1.18.33]] was released exclusively on Nintendo Switch to fix bugs.
+
+== Videos ==
+=== Trailer ===
+{{Main|Mojang cinematics}}A trailer for Part I was released on June 8, 2021.
+{{CV|0maWbr0FHKY|Caves & Cliffs Update: Part I - Official Trailer}}
+
+A trailer for Part II was released on November 30, 2021.
+{{CV|vdrn4ouZRvQ|Minecraft Caves & Cliffs Update: Part II - Official Trailer}}
+
+=== Showcases ===
+Videos made by [[slicedlime]]:
+
+==== ''Java Edition''====
+===== 1.17 =====
+{{CV|4yieNs8mwIs|What's New in Minecraft 1.17 - The Caves and Cliffs Update Part I?}}
+{{CV|6DdPEPrcGtY|Technical News in Minecraft Java Edition 1.17 - The Caves & Cliffs Update Part I}}
+{{CV|JWF1WH0qpFU|Custom World Changes in Minecraft Java Edition 1.17}}
+
+===== 1.18 =====
+{{CV|KkGf0h9N55w|What's New in Minecraft 1.18 - The Caves & Cliffs Update Part II?}}
+{{CV|arNJJwUa8Q0|Where Are The Diamonds? Ore Distribution in Minecraft 1.18 - The Caves & Cliffs Update}}
+{{CV|SAdbjpHdo1o|Texture Updates in Minecraft 1.18 - The Caves & Cliffs Update}}
+{{CV|WPP5hS6GaDM|Technical News in Minecraft 1.18}}
+
+=== Other ===
+{{CV|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5}}
+{{CV|aKQ4bdqJUxc|The Secrets of Minecraft: Caves & Cliffs Part I}}
+{{CV|yAEw1lJrsL4|Dev Diaries: World Generation}}
+{{CV|wSsDBpDQKaE|Dev Diaries: Caves & Cliffs Mobs}}
+{{CV|eiS1F1nG7Go|Dev Diaries: Community Collaborations}}
+{{CV|sWCQP07v1Mo|Caves & Cliffs Special: Blocks}}
+{{CV|WMD6pKm9sQQ|Caves & Cliffs Special: Mobs}}
+{{CV|tf52zco5JyY|Minecraft 1.18 - But what happens to my old world?}}
+{{CV|Tx5NydA-Smo|Minecraft 1.18 - Candles cancel creeper parties?!}}
+
+=== Soundtrack ===
+{{CV|OuYA_siR8Hc|Lena Raine - "Stand Tall"}}
+{{CV|hb5TsZcAiJQ|Lena Raine - "Left to Bloom"}}
+{{CV|TzcwvQ0MDCo|Lena Raine - "Ancestry"}}
+{{CV|uPM--9Gar60|Lena Raine - "Wending"}}
+{{CV|y-f8pEX1Q1M|Lena Raine - "Infinite Amethyst"}}
+{{CV|Y5KFnQYCdsk|Lena Raine - "One More Day"}}
+{{CV|kK81m-A3qpU|Lena Raine - "otherside"}}
+{{CV|CG7bdkACNKM|Kumi Tanioka - "Floating Dream"}}
+{{CV|k79dMVVmvA8|Kumi Tanioka - "Comforting Memories"}}
+{{CV|VSuIdgr66ho|Kumi Tanioka - "An Ordinary Day"}}
+
+== Trivia ==
+* [[Mojang Studios]] employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).[{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}][{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}]
+** [[Henrik Kniberg]] also recalled memories of past visits to caves around the world.[{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}]
+* The art style of the concept art for Caves & Cliffs was inspired by the concept art of the [[wikipedia:Adventure Time|''Adventure Time'']] episode ''Diamonds and Lemons'', which was a crossover with ''[[Minecraft]]''.[{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}]
+* [[Archaeology]], [[bundle]]s, the [[deep dark]] biome, [[sculk family|sculk]] blocks, the [[warden]], and [[goat horn]]s were originally planned to be added in this update, but were delayed to a later version when the update was split. Sculk, the Deep Dark, the warden, and goat horns were added in [[The Wild Update]], archaeology was added in the [[Trails & Tales]] update, and bundles are added in the [[Bundles of Bravery]] drop.[{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}]
+
+; Trailer trivia
+* At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for the [[goat horn]].
+* In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30], a [[MCD:Necromancer|Necromancer]] laugh from ''[[Minecraft Dungeons]]'' can be heard.
+
+== Gallery ==
+
+File:Caves & Cliffs.png|Caves & Cliffs release logo
+File:Caves & Cliffs cover art 2.png|Caves & Cliffs: Part I artwork
+File:Caves & Cliffs cover art.png|Caves & Cliffs: Part I artwork without logo
+File:Caves & Cliffs (Part II) Artwork.jpg|Caves & Cliffs: Part II artwork
+File:Caves & Cliffs Part II.png|Caves & Cliffs: Part II artwork without logo
+File:BacktoBackXGS Oct2021.jpg|The reveal of the Caves & Cliffs: Part II artwork
+File:Caves & Cliffs logo 1.png|The logo used at [[Minecraft Live 2020]], which uses the former "Minecraft" logo.
+
+Screenshots of the Caves & Cliffs update from [[Minecraft Live 2020]] and other sources:
+
+Bedrock 1.16.220.52 PatchNotes.jpg|A view of the lush caves.
+JE 1.17 Development Big Dripleaves.png|Big dripleaves.
+Boating.png|A player boating inside of a spaghetti cave, showcasing a subterranean water feature.
+Glow Lichen path inside of a cave.jpg|A path of glow lichen in a cave.
+UndergroundLake.png|A large underground lake in a cheese cave.
+Mesh caves.png|One of the very few pictures of a mesh cave.
+Example-of-other-stone-generation.png|In an image from a developer, a likely prototype for [[calcite]] strips can be seen.
+Floating village dev teaser.jpg|The full image.
+Dripstone Caves.png|A view of the dripstone caves.
+MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
+Amethyst geode inside.png|Inside of an amethyst geode.
+Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
+Lightning Rod Strike.png|Lightning striking a [[lightning rod]].
+JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
+JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
+Lush Caves.png|[[Lush Caves]].
+Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
+Cozy Cabin Caves & Cliffs.jpg|Several Caves & Cliffs features around a cozy cabin.
+
+
+=== Concept artwork ===
+
+Mariana-salimena-lush-caves.png|Lush caves and its vegetation.
+Mariana-salimena-lush-caves-v12.png|Lush caves.
+Mariana-salimena-lush-caves-v12night.png|Lush caves at night.
+Dripstone caves concept art.png|Dripstone caves and pointed dripstone.
+Mariana-salimena-watercave.png|Lake caves.
+Flooded caves.jpg|Flooded caves.
+Axolotl & Warden concept art.jpg|Axolotl and the warden.
+Axolotl concept art.jpg|"Cutie in a Bucket" - concept art of axolotl.
+Axolotl group concept art.jpg|School of axolotls.
+Scale of cuteness concept art.jpg|"Scale of Cuteness". Concept art of the axolotl, goat, and the warden.
+Geode concept art 1.jpg|Concept art of underground crystals, which was later reiterated into the amethyst geode.
+Geode concept art 2.jpg|Ditto.
+
+
+=== Artwork ===
+
+File:MC-Caves-and-Cliffs Media-Block-Goat 475x322.png|[[Goat]] and [[Powder Snow]]
+File:MC-Caves-and-Cliffs Media-Block-Copper 475x322.png|[[Copper Ore]] and [[Block of Copper|Copper Block]]
+File:MC-Caves-and-Cliffs Media-Block-Amythest 475x322.png|[[Amethyst]] and [[Spyglass]]
+File:MC-Caves-and-Cliffs Media-Block-Axolotl 475x322.png|[[Axolotl]]
+File:Caves & Cliffs alternative key art.jpeg|Original artwork from where the individual assets came.
+
+
+=== Comparison artwork ===
+
+C&C Cave Gen.png|New cave generation
+C&C Ore Veins.png|Changes to ore distribution and introduction of [[ore vein]]s
+C&C Aquifers.png|[[Aquifer]]s providing local water levels
+C&C WorldHeight.png|Changes to world height from Y{{=}}-64 up to Y{{=}}320
+C&C 3DBiome.png|3D biome distribution
+C&C NewTerrain.png|Biomes now adapting to any type of terrain generations
+C&C WorldBlend.png|World blending between old and new chunks
+C&C MobSpawning.png|Mob spawning changes
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://minecraft.net/updates/caves-and-cliffs Minecraft Caves and Cliffs Update | Minecraft] ([https://web.archive.org/web/20220402015334/https://www.minecraft.net/en-us/updates/caves-and-cliffs Archive])
+
+== Navigation ==
+{{Navbox named updates}}
+{{Navbox Java Edition versions|1.1x}}
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[Category:Named updates]]
+
+[[de:Caves & Cliffs]]
+[[el:Caves & Cliffs]]
+[[es:Caves & Cliffs]]
+[[id:Caves & Cliffs]]
+[[ja:洞窟と崖]]
+[[pl:Caves & Cliffs]]
+[[pt:Caves & Cliffs]]
+[[ru:Caves & Cliffs]]
+[[th:Caves & Cliffs]]
+[[uk:Caves & Cliffs]]
+[[zh:洞穴与山崖]]
diff --git a/wiki_backup/Caves and Cliffs Preview Data Pack.txt b/wiki_backup/Caves and Cliffs Preview Data Pack.txt
new file mode 100644
index 0000000..92b14f7
--- /dev/null
+++ b/wiki_backup/Caves and Cliffs Preview Data Pack.txt
@@ -0,0 +1,88 @@
+{{exclusive|java}}
+
+The '''Caves & Cliffs Prototype Data Pack''' is an official [[data pack]] that was released periodically by Mojang Studios from April 2021 to May 2021.[[https://feedback.minecraft.net/hc/en-us/articles/4402614709389-Caves-Cliffs-Prototype-Data-Pack-for-Minecraft-Java-Edition Caves & Cliffs Prototype Data Pack for Minecraft Java Edition] – feedback.minecraft.net] It contains several experimental and work-in-progress features, most of which were eventually released in [[Java Edition 1.18]]. Its first release coincided with the announcement that [[Caves & Cliffs]] would be split into two major updates.[{{snap|21w15a|April 14, 2021}}][{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}] The data pack was eventually superseded by [[:Category:Java Edition 1.18 experimental snapshots|experimental snapshots]] as changes that are too large for a data pack were introduced.[{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|July 13, 2021|Henrik Kniberg}}]
+
+== Features ==
+; Items
+* [[Bundle]]s can be crafted once again.
+
+; General
+* The [[height limit]] has been expanded 64 blocks up and 64 blocks down to a total of 384 blocks, with Y=319 being the limit upward and Y=-64 being the limit downward.
+
+; World generation
+* Deepslate [[ore (feature)|blob]]s no longer generate above Y=0.
+* Diorite, granite, and andesite blobs are larger and more spherical, but less common.
+* Underground generation has been extended 64 blocks down to go along with the downward height expansion.
+** [[Deepslate]] makes up a majority of the expanded area, with the stone above gradually transitioning to it from Y=-1 to Y=-7 until it is completely replaced by deepslate at Y=-8.
+*** Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
+*** [[Dirt]], [[gravel]], [[diorite]], [[granite]], and [[andesite]] do not generate in this layer.
+** [[Lava]] replaces air below Y=-53 instead of below Y=11.
+** The [[bedrock]] layer has been moved down to Y=-64.
+* [[Fossil]]s are able to generate at any height instead of just between Y=40 and Y=49.
+** Fossils below Y=0 generate with deepslate diamond ore instead of coal ore.
+* [[Cave]]s have been completely overhauled.
+** Now stretch down to Y=-59.
+** New [[noise cave]]s, coming in three forms: cheese, spaghetti, and noodle.
+*** Cheese caves have large stone columns stretching from the bottom of the cave to the top.
+**** Very large, often large enough to fly through with [[elytra]].
+**** Abundant with [[spring]]s, aquifers, and [[ore]]s.
+*** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
+*** Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
+** Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
+*** Only used below Y=31, meaning any noise caves between Y=31 and Y=63 are flooded with water.
+*** Aquifers below Y=0 sometimes generate with lava instead of water.
+** The original [[carver]]s still exist with their generation slightly tweaked to add more variation and to better blend in with noise caves.
+** New crevice carvers, which are deep, long cracks in the ground that are thinner and straighter than [[canyon]]s.
+* [[Ore vein]]s, long and rare formations of [[ore]] and rock, have been introduced.
+[[File:21w18a approximate ore distribution.jpg|thumb|300px|The new ore generation in the data pack.]]
+* Changed the generation of all ores, making them have a spread value like [[lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.
+** [[Copper ore]] generates between Y=0 and Y=96, and uses spread like all other ores. It peaks at Y=48.
+** [[Emerald ore]] generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[altitude]] decreases.
+** [[Coal ore]] attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
+** [[Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=64.
+** [[Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[badlands]] biome was left untouched.
+** [[Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[ancient debris]].
+** [[Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
+** [[Diamond ore]] generates below Y=16 as a spread, peaking at Y=-64 and decreasing in quantity as the altitude increases.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=April 14, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w15a|The Caves & Cliffs Prototype Data Pack was first publicly made available to coincide with the release of [[21w15a]].
+|The data pack currently contains all the world generation changes from [[21w06a]] to [[21w14a]] that were reverted in this snapshot.}}
+|{{HistoryLine|||dev=April 21, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w16a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w16a]].
+|[[Ore vein]]s have been added.
+|[[Aquifer]]s below Y{{=}}0 are sometimes filled with lava instead of water.}}
+|{{HistoryLine|||dev=April 28, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w17a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w17a]].
+|[[Noodle cave]]s have been added.
+|[[Ore vein]]s are now slightly smaller, rarer, more clumpy, and have a chance to contain a [[Block of Mineral#Raw Metal|raw metal block]].}}
+|{{HistoryLine|||dev=May 5, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w18a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w18a]].
+|[[Carver]]s can generate below Y{{=}}0 in ocean biomes.
+|[[Noodle cave]]s no longer generate above Y{{=}}30.
+|The minimum size of noodle caves and carvers has been increased.
+|[[Deepslate]] blobs no longer generate above Y{{=}}0.
+|[[Ore vein]]s are slightly rarer and smaller on average, and [[Block of Mineral#Raw Metal|raw metal block]]s are more likely to be found in them.
+|[[Copper ore]] generation has been slightly reduced.
+|Smaller [[iron ore]] blobs can additionally be found between Y{{=}}-32 and Y{{=}}64.
+|Larger iron ore blobs are now slightly less common.}}
+|{{HistoryLine|||dev=May 12, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w19a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w19a]].
+|[[Bundle]]s and [[candle]]s still have a crafting recipe after they were both made hidden in the base game. However, they are unavailable in the [[creative inventory]].}}
+|{{HistoryLine|||dev=May 19, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-snapshot-21w20a|The Caves & Cliffs Prototype Data Pack has been updated for [[21w20a]].}}
+|{{HistoryLine|||dev=May 27, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-1-17-pre-release-1|The Caves & Cliffs Prototype Data Pack has been updated for [[1.17 Pre-release 1]].
+|[[Candle]]s are no longer unhidden by the data pack, as they were made unhidden in the base game.}}
+|{{HistoryLine|||dev=May 31, 2021|slink=https://www.minecraft.net/en-us/article/minecraft-1-17-pre-release-2|The Caves & Cliffs Prototype Data Pack has been updated for [[1.17 Pre-release 2]].}}
+}}
+
+== References ==
+{{reflist}}
+
+== See also ==
+* [[Tutorials/Installing a data pack]]
+* [[:Category:Java Edition 1.18 experimental snapshots|Java Edition 1.18 experimental snapshots]]
+
+== Navigation ==
+{{Navbox Java Edition technical|datapack}}
+
+[[fr:Pack de données prototype Cavernes et falaises]]
+[[pt:Pacote de dados de protótipo da Caves & Cliffs]]
+[[zh:洞穴与山崖预览数据包]]
diff --git a/wiki_backup/Caves and Cliffs.txt b/wiki_backup/Caves and Cliffs.txt
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+++ b/wiki_backup/Caves and Cliffs.txt
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+{{about|the updates released in 2021|the soundtrack|Minecraft: Caves & Cliffs (Original Game Soundtrack)|the advancement|Advancement#Caves & Cliffs}}
+{{distinguish|Camps & Clubs}}
+{{relevant guide|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
+{{Infobox theme
+| group = Part I
+| 1-1 = Java Edition 1.17.jpg
+| 1-1caption =
+| 1-2 = Bedrock Edition 1.17.0.jpg
+| group2 = Part II
+| 2-1 = Caves&Cliffs2Java.jpg
+| 2-1caption =
+| 2-2 = Caves&Cliffs2Bedrock.jpg
+| date = June 8, 2021 (Part I) November 30, 2021 (Part II)
+| version = [[Java Edition 1.17]] (Part I) [[Bedrock Edition 1.17.0]] (Part I) [[Java Edition 1.18]] (Part II) [[Bedrock Edition 1.18.0]] (Part II)
+| prevparent = [[Nether Update]]
+| nextparent = [[The Wild Update]]
+}}
+[[File:Caves & Cliffs logo 2.png|thumb|Caves & Cliffs logo.]]
+{{relevant guide|Java Edition guides/Caves & Cliffs|Bedrock Edition guides/Caves & Cliffs}}
+{{Q|Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!|[[minecraft.net]]|Caves & Cliffs: Part I}}
+{{Q|Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.|[[minecraft.net]]|Caves & Cliffs: Part II}}
+
+'''Caves & Cliffs''', also known as the '''Cave Update'''[{{tweet|kingbdogz|1347185812325212161|I've been at Mojang for a year now. This year has been absolutely bizarre, but I couldn't be happier to be working on the game of my dreams.] I can't believe I get to work on the Cave Update.|January 7, 2021}}, is the name of two major themed updates for {{els|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,[{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Caves & Cliffs: Part I Out Today on Bedrock|June 8, 2021|Matt Gartzke}}][{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}] which focused on blocks and mobs. The second part was released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]][{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}] on November 30, 2021,[{{Mcnet|caves---cliffs-update-part-ii-coming|Caves & Cliffs Update Part II is coming|November 17, 2021|Sofia Dankis}}] and brought revamped [[Overworld]] generation, including new [[cave]]s and [[mountains]].
+
+Caves & Cliffs was announced in [[Minecraft Live 2020]],[{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}] and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.[{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}] It was later announced in [[Minecraft Live 2021]] that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until [[The Wild Update]] to improve quality.
+
+On {{JE}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. Part II started development with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021, followed by [[Java Edition 1.18 Pre-release 1|the first pre-release]] on November 11, 2021, and the [[Java Edition 1.18 Release Candidate 1|first release candidate]] on November 25, 2021.
+
+On {{BE}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.[{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}][{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}] In Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[{{Mcnet|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}]
+
+Both ''Java'' and ''Bedrock'' editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.
+
+Additionally, features from Caves & Cliffs: Part I, were released for {{el|ee}} in [[Education Edition 1.17.30|1.17.30]] on November 2, 2021. Part II features were released in [[Education Edition 1.18.32|1.18.32]] on August 9, 2022.
+
+For ''[[China Edition]]'', Caves & Cliffs: Part I was released on January 21, 2022, and Part II on August 26, 2022.
+
+== Notable features ==
+{{dablink|Main articles: [[Java Edition 1.17]] and [[Java Edition 1.18|1.18]]; [[Bedrock Edition 1.17.0]] and [[Bedrock Edition 1.18.0|1.18.0]].}}
+
+; New [[block]]s
+* [[File:Azalea JE2 BE2.png|32px]] [[Azalea]] & [[File:Flowering Azalea JE2 BE2.png|32px]] [[Flowering Azalea]]
+** Found in [[lush caves]].
+** Can also be generated from using [[bone meal]] on a [[moss block]].
+** Using bone meal spawns an [[azalea tree]].
+* [[File:Azalea Leaves.png|32px]] [[Azalea Leaves]]
+* [[File:Flowering Azalea Leaves.png|32px]] [[Flowering Azalea Leaves]]
+* [[File:Calcite JE4 BE1.png|32px]] [[Calcite]]
+** Found surrounding [[amethyst geode]]s and in [[stony peaks]].
+* {{Animate|Candle JE1 BE1.png; White Candle.png; Light Gray Candle.png; Gray Candle.png; Black Candle.png; Brown Candle.png; Red Candle.png; Orange Candle.png; Yellow Candle.png; Lime Candle.png; Green Candle.png; Cyan Candle.png; Light Blue Candle.png; Blue Candle.png; Purple Candle.png; Magenta Candle.png; Pink Candle.png|32px}} [[Candle]]
+** Crafted by combining 1 [[honeycomb]] and 1 [[string]].
+** Unlit when placed.
+** {{Animate|Candle (lit) JE2 BE1.png; White Candle (lit) JE3 BE1.png; Light Gray Candle (lit) JE3 BE1.png; Gray Candle (lit) JE3 BE1.png; Black Candle (lit) JE3 BE1.png; Brown Candle (lit) JE3 BE1.png; Red Candle (lit) JE3 BE1.png; Orange Candle (lit) JE3 BE1.png; Yellow Candle (lit) JE3 BE1.png; Lime Candle (lit) JE3 BE1.png; Green Candle (lit) JE3 BE1.png; Cyan Candle (lit) JE3 BE1.png; Light Blue Candle (lit) JE3 BE1.png; Blue Candle (lit) JE3 BE1.png; Purple Candle (lit) JE3 BE1.png; Magenta Candle (lit) JE3 BE1.png; Pink Candle (lit) JE3 BE1.png|32px}} Can be lit using [[flint and steel]] or [[fire charge]]
+** Can also be dyed in 16 colors.
+** Can also be placed on [[cake]]s.
+* {{Animate|Cave Vines (head) JE1 BE1.png; Cave Vines (berries) JE1 BE1.png|32px}} [[Cave Vines]]
+** Found in [[lush caves]].
+** Planted by {{control|placing}} [[glow berries]] on the bottom of a block.
+* [[File:Big Dripleaf JE2 BE1.png|32px]] [[Big Dripleaf]]
+** Found in [[lush caves]].
+** Can be used as a temporary platform.
+*** The longer a player, mob, or entity stands on it, the leaf droops down and drops them before returning to its untilted state.
+* [[File:Small Dripleaf JE3.png|32px]] [[Small Dripleaf]]
+** Found in [[lush caves]].
+** Using bone meal turns it to a big dripleaf.
+* [[File:Dripstone Block JE1 BE1.png|32px]] [[Dripstone Block]]
+** Found in [[dripstone caves]].
+** Can also be crafted using four [[pointed dripstone]].
+** Used to grow pointed dripstone.
+* [[File:Hanging Roots JE2 BE1.png|32px]] [[Hanging Roots]]
+** Found on the undersides of [[azalea tree]]s.
+* [[File:Lightning Rod (U) JE3.png|32px]] [[Lightning Rod]]
+** Crafted using three [[copper ingot]]s.
+** Used to redirect lightning strikes within a 128 block radius.
+** Can also be hit with a [[trident]] with [[Channeling]] during a thunderstorm.
+* [[File:Moss Block JE1 BE1.png|32px]] [[Moss Block]]
+** Found in [[lush caves]].
+** Spreads to adjacent blocks using [[bone meal]].
+* [[File:Moss Carpet.png|32px]] [[Moss Carpet]]
+** Crafted using two moss blocks adjacent to each other.
+* [[File:Pointed Dripstone Tip (down texture) JE1.png|32px]] [[Pointed Dripstone]]
+** Found in [[dripstone caves]].
+** Forms a stalactite when placed on the bottom of a block.
+** Forms a stalagmite when placed on the top of a block.
+** Forms a pillar when a stalactite and stalagmite meet.
+* [[File:Powder Snow JE1 BE1.png|32px]] [[Powder Snow]]
+** Found in [[grove]]s and [[snowy slopes]].
+** Can also be farmed using a cauldron when snowing.
+** Causes players and mobs to fall through and move at a slow speed.
+*** Staying too long in powder snow causes freeze damage.
+* [[File:Rooted Dirt JE1 BE1.png|32px]] [[Rooted Dirt]]
+** Found near [[azalea tree]]s.
+** Can also spawn post-generation by growing an azalea tree with [[bone meal]].
+* [[File:Sculk Sensor JE1.gif|32px]] [[Sculk Sensor]]
+** Not available outside of commands.
+* [[File:Smooth Basalt JE1 BE1.png|32px]] [[Smooth Basalt]]
+** Found surrounding [[amethyst geode]]s.
+* [[File:Spore Blossom JE1.png|32px]] [[Spore Blossom]]
+** Found in [[lush caves]].
+** Produces green particles from above.
+* [[File:Tinted Glass JE2 BE1.png|32px]] [[Tinted Glass]]
+** Crafted using a glass block surrounded by four amethyst shards.
+** Allows the ability to see through the block but blocks out light from within.
+* [[File:Tuff.png|32px]] [[Tuff]]
+** Found in blobs sizes underground from y-levels of -63 to 0.
+** Can also be found in iron ore veins.
+* New amethyst blocks, all from [[amethyst geode]]s:
+** {{Animate|Small Amethyst Bud (U) JE1.png; Medium Amethyst Bud (U) JE1.png; Large Amethyst Bud (U) JE1.png|32px}} [[Amethyst Bud]] and [[File:Amethyst Cluster (U) JE1.png|32px]] [[Amethyst Cluster]]
+*** Grows from a budding amethyst.
+*** When amethyst clusters are broken, it drops [[amethyst shard]]s.
+** [[File:Block of Amethyst JE3 BE1.png|32px]] [[Block of Amethyst]]
+** [[File:Budding Amethyst JE3 BE1.png|32px]] [[Budding Amethyst]]
+*** Cannot be mined using [[Silk Touch]]
+*** Used to grow an amethyst cluster.
+* New [[copper]] blocks:
+** [[File:Copper Ore JE2 BE2.png|32px]] [[Copper Ore]] and its [[File:Deepslate Copper Ore JE2 BE2.png|32px]] deepslate counterpart
+*** Found in y-levels between -16 and 112.
+*** Drops [[raw copper]] when mined without [[Silk Touch]].
+** {{Animate|Copper Block JE1 BE1.png; Exposed Copper Block JE1 BE1.png; Weathered Copper Block JE1 BE1.png; Oxidized Copper Block JE1 BE1.png|32px}} [[Copper Block]]
+*** Has 4 levels of [[oxidation]] and can be [[Oxidation|wax]]ed to prevent further oxidation.
+**** The wax can be scraped off using an [[axe]].
+** {{Animate|Cut Copper JE2 BE1.png; Exposed Cut Copper JE1 BE1.png; Weathered Cut Copper JE1 BE1.png; Oxidized Cut Copper JE1 BE1.png|32px}} [[Cut Copper]]
+*** {{Animate|Cut Copper Stairs (N) JE2 BE1.png; Exposed Cut Copper Stairs (N) JE1 BE1.png; Weathered Cut Copper Stairs (N) JE1 BE1.png; Oxidized Cut Copper Stairs (N) JE1 BE1.png|32px}} [[Cut Copper Stairs]]
+*** {{Animate|Cut Copper Slab JE2 BE1.png; Exposed Cut Copper Slab JE1 BE1.png; Weathered Cut Copper Slab JE1 BE1.png; Oxidized Cut Copper Slab JE1 BE1.png|32px}} [[Cut Copper Slab]]
+* New deepslate blocks:
+** [[File:Deepslate.png|32px]] [[Deepslate]]
+*** Found below y-levels from 8 to -63, gradually replacing [[stone]].
+*** Is harder and takes longer to mine compared to stone.
+*** Drops [[cobbled deepslate]] when mined with a non-[[Silk Touch]] pickaxe.
+** {{Animate|Deepslate Coal Ore JE1 BE2.png; Deepslate Copper Ore JE2 BE2.png; Deepslate Iron Ore JE2 BE1.png; Deepslate Redstone Ore JE2 BE1.png; Deepslate Lapis Lazuli Ore JE3 BE2.png; Deepslate Gold Ore JE2 BE1.png; Deepslate Diamond Ore JE2 BE1.png; Deepslate Emerald Ore JE1 BE1.png|32px}} [[Deepslate]] variants of the 7 existing Overworld [[ore]]s
+** [[File:Deepslate.png|32px]] [[Infested Deepslate]]
+** [[File:Cobbled Deepslate.png|32px]] [[Cobbled Deepslate]]
+*** Can be used in lieu of [[cobblestone]] for most recipes.
+*** [[File:Cobbled Deepslate Stairs.png|32px]] [[Cobbled Deepslate Stairs]]
+*** [[File:Cobbled Deepslate Slab.png|32px]] [[Cobbled Deepslate Slab]]
+*** [[File:Cobbled Deepslate Wall.png|32px]] [[Cobbled Deepslate Wall]]
+** [[File:Polished Deepslate.png|32px]] [[Polished Deepslate]]
+*** [[File:Polished Deepslate Stairs.png|32px]] [[Polished Deepslate Stairs]]
+*** [[File:Polished Deepslate Slab.png|32px]] [[Polished Deepslate Slab]]
+*** [[File:Polished Deepslate Wall.png|32px]] [[Polished Deepslate Wall]]
+** [[File:Deepslate Bricks.png|32px]] [[Deepslate Bricks]]
+*** [[File:Deepslate Brick Stairs.png|32px]] [[Deepslate Brick Stairs]]
+*** [[File:Deepslate Brick Slab.png|32px]] [[Deepslate Brick Slab]]
+*** [[File:Deepslate Brick Wall.png|32px]] [[Deepslate Brick Wall]]
+*** [[File:Cracked Deepslate Bricks.png|32px]] [[Cracked Deepslate Bricks]]
+** [[File:Deepslate Tiles.png|32px]] [[Deepslate Tiles]]
+*** [[File:Deepslate Tile Stairs.png|32px]] [[Deepslate Tile Stairs]]
+*** [[File:Deepslate Tile Slab.png|32px]] [[Deepslate Tile Slab]]
+*** [[File:Deepslate Tile Wall.png|32px]] [[Deepslate Tile Wall]]
+*** [[File:Cracked Deepslate Tiles.png|32px]] [[Cracked Deepslate Tiles]]
+** [[File:Chiseled Deepslate.png|32px]] [[Chiseled Deepslate]]
+* New raw [[mineral]] blocks:
+** [[File:Block of Raw Iron JE3 BE2.png|32px]] [[Block of Raw Iron]]
+** [[File:Block of Raw Gold JE3 BE2.png|32px]] [[Block of Raw Gold]]
+** [[File:Block of Raw Copper JE2 BE2.png|32px]] [[Block of Raw Copper]]
+
+; New [[item]]s
+* [[File:Amethyst Shard JE2 BE1.png|32px]] [[Amethyst Shard]]
+** Obtained by mining an [[amethyst cluster]].
+** Used to craft [[tinted glass]], [[blocks of amethyst]], and the [[spyglass]].
+* [[File:Bucket of Axolotl JE1 BE1.png|32px]] [[Bucket of Axolotl]]
+** Obtained by using a [[water bucket]] on an [[axolotl]].
+** Can be used to transport the axolotl to a new location.
+* [[File:Copper Ingot JE2 BE1.png|32px]] [[Copper Ingot]]
+** Obtained from smelting [[raw copper]].
+** Used to create [[copper]] blocks, [[lightning rod]]s, and the [[spyglass]].
+* [[File:Glow Berries JE1 BE1.png|32px]] [[Glow Berries]]
+** Grows on cave vines found natrually in [[lush caves]].
+** Restores {{hunger|2}} hunger and gives 0.4 hunger saturation.
+* [[File:Glow Ink Sac JE1 BE1.png|32px]] [[Glow Ink Sac]]
+** Obtained as drops from [[glow squid]]s.
+** Used to make [[sign]]s glow in the dark.
+** Can also be used to craft [[glow item frame]]s.
+* [[File:Powder Snow Bucket JE1 BE1.png|32px]] [[Powder Snow Bucket]]
+** Obtained from using a bucket on [[powder snow]] or a cauldron that is filled with powder snow.
+** Used to place powder snow, which does not have an item form.
+* [[File:Spyglass (item) JE3 BE1.png|32px]] [[Spyglass]]
+** Crafted using a amethyst shard on top of two copper ingots.
+** Used to zoom in from afar.
+* New raw [[mineral]] obtained from mining their respective ores:
+** [[File:Raw Iron JE3 BE2.png|32px]] [[Raw Iron]]
+** [[File:Raw Gold JE3 BE2.png|32px]] [[Raw Gold]]
+** [[File:Raw Copper JE3 BE2.png|32px]] [[Raw Copper]]
+* New [[music disc]]:
+** [[File:Music Disc Otherside JE1.png|32px]] [[Music Disc otherside|Lena Raine - otherside]]
+*** Obtained from loot chests in [[monster room]]s and [[stronghold]]s.
+* [[Spawn egg]]s:
+** [[File:Axolotl Spawn Egg.png|32px]] Axolotl Spawn Egg
+** [[File:Glow Squid Spawn Egg.png|32px]] Glow Squid Spawn Egg
+** [[File:Goat Spawn Egg.png|32px]] Goat Spawn Egg
+
+; New [[mob]]s
+* {{Animate|Lucy Axolotl JE2 BE1.png; Wild Axolotl JE1.png; Gold Axolotl JE2.png; Cyan Axolotl JE2.png; Blue Axolotl JE2.png|32px}} [[Axolotl]]
+** Spawns in [[lush caves]].
+** Can assist the player in aquatic combat, and grant [[Regeneration]].
+** Will play dead in order to recover health.
+** Comes in five different colors: Leucistic, Wild, Gold, Cyan, and Blue
+*** Blue axolotl are rare and only obtainable through breeding axolotl that have a blue mutation.
+** Can be bred with [[bucket of tropical fish|buckets of tropical fish]].
+* [[File:Glow Squid JE1.gif|32px]] [[Glow Squid]]
+** Spawns in dark, underwater areas.
+** They appear to glow, but does not produce any light.
+** Drops [[glow ink sac]]s when killed.
+* [[File:Goat JE1 BE1.png|32px]] [[Goat]]
+** Spawns in [[mountains|mountain biomes]].
+** Will try to ram into a stationary entity, including the player.
+*** If successful, the entity takes {{hp|1}} to {{hp|3}} damage and is dealt 9 blocks of knockback.
+** Can come in both a normal variant and a screaming variant.
+** Can be bred with [[wheat]].
+
+; New non-mob entities
+* [[File:Glow Item Frame JE1 BE3.png|32px]] [[Glow Item Frame]]
+** Crafted using an [[glow ink sac]] and [[item frame]].
+** Acts similarly to standard item frames, but items and maps are visible in the dark.
+
+[[File:1-18-ore-distribution.jpg|thumb|right|Ore distribution changes]]
+; New [[world generation]]
+* Major overhaul of terrain and [[cave]] generation, with a new expanded [[world height]] from top to bottom.
+** Biomes can now be generated in 3D, with different biomes depending now on y-level.
+** Caves are now composed of two layers depending on depth.
+*** A stone layer, found in y-levels above 0.
+*** A deepslate layer, found in y-levels below 8.
+** [[Aquifers]], or bodies of water, generate deep underground, independent of sea level at y=63.
+** Caves now come in three noise generations: "cheese", "spaghetti", and "noodle".
+*** Cheese caves are large sprawling caves with stone pillars from top to bottom, and allows for elytra flight.
+*** Spaghetti caves are long, thin caves with smaller aquifers.
+*** Noodle caves are thinner, and smaller compared to spaghetti caves.
+** Ore generation has changed.
+*** [[Coal ore]] now tries to generate twice, evenly between y=136 and y=256; and as a spread between y=0 to y=192 with a peak at y=96.
+*** [[Copper ore]] generates as a spread between y=-16 and y=112 with a peak at y=48.
+*** [[Iron ore]] now tries to generate three times, as a spread above y=80 with a peak at y=256; another spread between y=-24 to y=57 with a peak at y=16; and a small even distribution between y=-64 and y=-32.
+*** [[Gold ore]] now generates between y=-64 and y=32 with a peak at y=-16. Extra gold can also generate below y=-48.
+**** In [[badland]]s, gold now generates from y=79 to y=256 with an increase number of blobs.
+*** [[Lapis lazuli ore]] now tries to generate twice, as a spread between y=-32 and y=32 with a peak at y=0; and unexposed evenly between y=-64 and y=64.
+*** [[Redstone ore]] now tries to generate twice, evenly between y=16 and y=-64; and as a spread below y=-32 with a peak at y=-64
+*** [[Diamond ore]] now generates as a spread, generating below y=16 and peaking at y=-64.
+*** [[Emerald ore]] generates above y=-16 and peaks at y=256, decreasing in quantity as the altitude decreases.
+** Upgrading worlds before this update now blend chunk boundaries from old chunks to new chunks seemlessly.
+*** The bedrock layer for older worlds is converted to deepslate.
+* New biomes:
+** [[Cave]] biomes:
+*** {{BiomeLink|Dripstone Caves}}
+**** Found underground in areas that are the farthest away from any ocean biomes.
+**** Generates with [[dripstone block]]s, [[pointed dripstone]], [[water]], and [[copper ore]].
+*** {{BiomeLink|Lush Caves}}
+**** Found underground in areas with high humidity, such as [[jungle]]s.
+**** [[Axolotl]]s can only be found here.
+**** Generates with [[azalea]], [[moss block]], [[moss carpet]], [[grass]], [[tall grass]], [[vines]], [[water]], [[clay]], [[small dripleaf|small]] and [[big dripleaf]], [[spore blossom]]s, and [[glow berries]].
+** [[Mountain]] biomes:
+*** {{BiomeLink|Jagged Peaks}}
+**** Found in sharp and jagged peaks in areas with snowy, cold, or temperate biomes.
+**** [[Goat]]s can only spawn here.
+**** Generates with [[snow]], [[snow block]]s, and [[stone]].
+*** {{BiomeLink|Frozen Peaks}}
+**** Found in smooth and less jagged peaks in areas with snowy, cold, or temperate biomes.
+**** [[Goat]]s can only spawn here.
+**** Generates with [[snow]], [[snow block]]s, [[ice]], and [[packed ice]].
+*** {{BiomeLink|Snowy Slopes}}
+**** Found near slopes of mountains next to plains or snowy plains.
+**** [[Goat]]s and [[rabbit]]s spawn here.
+**** Generates with [[snow]], [[snow block]]s, and [[powder snow]].
+*** {{BiomeLink|Grove}}
+**** Found near slopes of snowy mountains that are near forest biomes.
+**** Generates with [[snow block]]s and [[powder snow]].
+*** {{BiomeLink|Meadow}}
+**** An elevated grassy biome, that is cold but filled with flowers.
+**** Generates with [[grass]], [[tall grass]], [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[poppy|poppies]], [[Oxeye Daisy|oxeye daisies]], and [[allium]]s.
+*** {{BiomeLink|Stony Peaks}}
+**** Found in areas that are surrounded by warm biomes, such as [[jungle]]s and [[savannas]].
+**** Generates with [[stone]], [[gravel]], and [[calcite]].
+
+* New [[structure]]:
+** [[File:Amethyst Geode JE4 BE1.png|32px]] [[Amethyst geode]]
+*** Found underground.
+*** Surrounded by [[smooth basalt]] and [[calcite]]; the inside contains [[block of amethyst]] and [[amethyst cluster]]s.
+** [[File:Azalea Tree.png|32px]] [[Azalea tree]]
+
+; New [[Minecraft: Caves & Cliffs (Original Game Soundtrack)|soundtrack]]
+* Eight new ambient tracks from [[Lena Raine]] and [[Kumi Tanioka]] were added; all but the tracks by Kumi Tanioka would play on the [[main menu]] until [[The Wild Update]].
+** "[[Stand Tall]]" by [[Lena Raine]]
+*** Plays in [[snowy slopes]], [[jagged peaks]], [[frozen peaks]], and [[stony peaks]].
+** "[[Left to Bloom]]" by [[Lena Raine]]
+*** Plays in [[lush caves]], [[meadow]]s, and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Wending]]" by [[Lena Raine]]
+*** Plays in [[grove]]s, [[jagged peaks]], [[stony peaks]], and [[dripstone caves]].
+** "[[Infinite Amethyst]]" by [[Lena Raine]]
+*** Plays in [[grove]]s and [[dripstone caves]].
+** "[[One More Day]]" by [[Lena Raine]]
+*** Plays in [[meadow]]s, [[snowy slopes]], [[lush caves]], and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Floating Dream]]" by [[Kumi Tanioka]]
+*** Plays in [[jagged peaks]], [[lush caves]], and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[Comforting Memories]]" by [[Kumi Tanioka]]
+*** Plays in [[grove]]s and any other biome that does not already have a corresponding set of biome-specific music.
+** "[[An Ordinary Day]]" by [[Kumi Tanioka]]
+*** Plays in [[snowy slopes]], [[dripstone caves]], and [[lush caves]].
+
+; Notable changes
+* Ores received a texture change in their ore shape to better made them distinct for colorblind players.
+** [[Diamond ore]] kept the classic shape with only some minor tweaks with colorization.
+* [[Iron ore]] and [[gold ore]] no longer drops itself when mined with a non-[[Silk Touch]] pickaxe; instead giving their raw mineral form.
+** This permits both blocks to be affected with [[Fortune]] for the first time for increased drops.
+* [[Mineshaft]]s now generate with oak logs as pillars, and oak fences with [[chains]] as a means for support.
+
+== Further revisions ==
+=== ''Java Edition'' ===
+; 1.17
+* [[Java Edition 1.17.1|1.17.1]] made changes to some game mechanics and fixes bugs.
+; 1.18
+* [[Java Edition 1.18.1|1.18.1]] made minor changes to fog and fixes bugs.
+* [[Java Edition 1.18.2|1.18.2]] added the {{cmd|placefeature}} command, made a lot changes to [[tag]]s and [[custom world generation]], and fixes bugs.
+
+=== ''Bedrock Edition'' ===
+; 1.17
+*[[Bedrock Edition 1.17.1|1.17.1]] was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
+*[[Bedrock Edition 1.17.2|1.17.2]] was released to fix bugs related to world generation.
+*[[Bedrock Edition 1.17.10|1.17.10]] added [[candle]]s, brought additional parity with {{JE}}, experimental features for [[Bedrock Edition 1.18.0|1.18.0]], and fixed bugs.
+*[[Bedrock Edition 1.17.11|1.17.11]] was released to fix some critical bugs.
+*[[Bedrock Edition 1.17.30|1.17.30]] was released to bring additional parity with {{JE}}, new features behind the experimental toggle, and fixed bugs.
+*[[Bedrock Edition 1.17.32|1.17.32]] was released to fix some critical bugs after the release of 1.17.30.
+*[[Bedrock Edition 1.17.33|1.17.33]] was released exclusively on Fire tablets to fix a bug in which players weren't able to launch the game.
+*[[Bedrock Edition 1.17.34|1.17.34]] was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
+*[[Bedrock Edition 1.17.40|1.17.40]] was released to fix bugs and add more features behind the experimental toggle.
+*[[Bedrock Edition 1.17.41|1.17.41]] was released to fix some critical bugs after the release of 1.17.40.
+; 1.18
+*[[Bedrock Edition 1.18.1|1.18.1]] and [[Bedrock Edition 1.18.2|1.18.2]] were released to fix some critical bugs after the release of 1.18.0.
+*[[Bedrock Edition 1.18.10|1.18.10]] was released to bring more parity with {{JE}} and fix bugs.
+*[[Bedrock Edition 1.18.11|1.18.11]] was released exclusively on Nintendo Switch to fix bugs.
+*[[Bedrock Edition 1.18.12|1.18.12]] was released to fix bugs.
+*[[Bedrock Edition 1.18.30|1.18.30]] was released to add new Create New World UI, more parity with {{JE}} such as 64-bit seeds, hunger changes, and fixes bugs.
+*[[Bedrock Edition 1.18.31|1.18.31]] was released to add the Spectator mode experimental toggle and fix bugs.
+*[[Bedrock Edition 1.18.32|1.18.32]] was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
+*[[Bedrock Edition 1.18.33|1.18.33]] was released exclusively on Nintendo Switch to fix bugs.
+
+== Videos ==
+=== Trailer ===
+{{Main|Mojang cinematics}}A trailer for Part I was released on June 8, 2021.
+{{CV|0maWbr0FHKY|Caves & Cliffs Update: Part I - Official Trailer}}
+
+A trailer for Part II was released on November 30, 2021.
+{{CV|vdrn4ouZRvQ|Minecraft Caves & Cliffs Update: Part II - Official Trailer}}
+
+=== Showcases ===
+Videos made by [[slicedlime]]:
+
+==== ''Java Edition''====
+===== 1.17 =====
+{{CV|4yieNs8mwIs|What's New in Minecraft 1.17 - The Caves and Cliffs Update Part I?}}
+{{CV|6DdPEPrcGtY|Technical News in Minecraft Java Edition 1.17 - The Caves & Cliffs Update Part I}}
+{{CV|JWF1WH0qpFU|Custom World Changes in Minecraft Java Edition 1.17}}
+
+===== 1.18 =====
+{{CV|KkGf0h9N55w|What's New in Minecraft 1.18 - The Caves & Cliffs Update Part II?}}
+{{CV|arNJJwUa8Q0|Where Are The Diamonds? Ore Distribution in Minecraft 1.18 - The Caves & Cliffs Update}}
+{{CV|SAdbjpHdo1o|Texture Updates in Minecraft 1.18 - The Caves & Cliffs Update}}
+{{CV|WPP5hS6GaDM|Technical News in Minecraft 1.18}}
+
+=== Other ===
+{{CV|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5}}
+{{CV|aKQ4bdqJUxc|The Secrets of Minecraft: Caves & Cliffs Part I}}
+{{CV|yAEw1lJrsL4|Dev Diaries: World Generation}}
+{{CV|wSsDBpDQKaE|Dev Diaries: Caves & Cliffs Mobs}}
+{{CV|eiS1F1nG7Go|Dev Diaries: Community Collaborations}}
+{{CV|sWCQP07v1Mo|Caves & Cliffs Special: Blocks}}
+{{CV|WMD6pKm9sQQ|Caves & Cliffs Special: Mobs}}
+{{CV|tf52zco5JyY|Minecraft 1.18 - But what happens to my old world?}}
+{{CV|Tx5NydA-Smo|Minecraft 1.18 - Candles cancel creeper parties?!}}
+
+=== Soundtrack ===
+{{CV|OuYA_siR8Hc|Lena Raine - "Stand Tall"}}
+{{CV|hb5TsZcAiJQ|Lena Raine - "Left to Bloom"}}
+{{CV|TzcwvQ0MDCo|Lena Raine - "Ancestry"}}
+{{CV|uPM--9Gar60|Lena Raine - "Wending"}}
+{{CV|y-f8pEX1Q1M|Lena Raine - "Infinite Amethyst"}}
+{{CV|Y5KFnQYCdsk|Lena Raine - "One More Day"}}
+{{CV|kK81m-A3qpU|Lena Raine - "otherside"}}
+{{CV|CG7bdkACNKM|Kumi Tanioka - "Floating Dream"}}
+{{CV|k79dMVVmvA8|Kumi Tanioka - "Comforting Memories"}}
+{{CV|VSuIdgr66ho|Kumi Tanioka - "An Ordinary Day"}}
+
+== Trivia ==
+* [[Mojang Studios]] employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).[{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}][{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}]
+** [[Henrik Kniberg]] also recalled memories of past visits to caves around the world.[{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}]
+* The art style of the concept art for Caves & Cliffs was inspired by the concept art of the [[wikipedia:Adventure Time|''Adventure Time'']] episode ''Diamonds and Lemons'', which was a crossover with ''[[Minecraft]]''.[{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}]
+* [[Archaeology]], [[bundle]]s, the [[deep dark]] biome, [[sculk family|sculk]] blocks, the [[warden]], and [[goat horn]]s were originally planned to be added in this update, but were delayed to a later version when the update was split. Sculk, the Deep Dark, the warden, and goat horns were added in [[The Wild Update]], archaeology was added in the [[Trails & Tales]] update, and bundles are added in the [[Bundles of Bravery]] drop.[{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}]
+
+; Trailer trivia
+* At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for the [[goat horn]].
+* In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30], a [[MCD:Necromancer|Necromancer]] laugh from ''[[Minecraft Dungeons]]'' can be heard.
+
+== Gallery ==
+
+File:Caves & Cliffs.png|Caves & Cliffs release logo
+File:Caves & Cliffs cover art 2.png|Caves & Cliffs: Part I artwork
+File:Caves & Cliffs cover art.png|Caves & Cliffs: Part I artwork without logo
+File:Caves & Cliffs (Part II) Artwork.jpg|Caves & Cliffs: Part II artwork
+File:Caves & Cliffs Part II.png|Caves & Cliffs: Part II artwork without logo
+File:BacktoBackXGS Oct2021.jpg|The reveal of the Caves & Cliffs: Part II artwork
+File:Caves & Cliffs logo 1.png|The logo used at [[Minecraft Live 2020]], which uses the former "Minecraft" logo.
+
+Screenshots of the Caves & Cliffs update from [[Minecraft Live 2020]] and other sources:
+
+Bedrock 1.16.220.52 PatchNotes.jpg|A view of the lush caves.
+JE 1.17 Development Big Dripleaves.png|Big dripleaves.
+Boating.png|A player boating inside of a spaghetti cave, showcasing a subterranean water feature.
+Glow Lichen path inside of a cave.jpg|A path of glow lichen in a cave.
+UndergroundLake.png|A large underground lake in a cheese cave.
+Mesh caves.png|One of the very few pictures of a mesh cave.
+Example-of-other-stone-generation.png|In an image from a developer, a likely prototype for [[calcite]] strips can be seen.
+Floating village dev teaser.jpg|The full image.
+Dripstone Caves.png|A view of the dripstone caves.
+MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
+Amethyst geode inside.png|Inside of an amethyst geode.
+Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
+Lightning Rod Strike.png|Lightning striking a [[lightning rod]].
+JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
+JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
+Lush Caves.png|[[Lush Caves]].
+Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
+Cozy Cabin Caves & Cliffs.jpg|Several Caves & Cliffs features around a cozy cabin.
+
+
+=== Concept artwork ===
+
+Mariana-salimena-lush-caves.png|Lush caves and its vegetation.
+Mariana-salimena-lush-caves-v12.png|Lush caves.
+Mariana-salimena-lush-caves-v12night.png|Lush caves at night.
+Dripstone caves concept art.png|Dripstone caves and pointed dripstone.
+Mariana-salimena-watercave.png|Lake caves.
+Flooded caves.jpg|Flooded caves.
+Axolotl & Warden concept art.jpg|Axolotl and the warden.
+Axolotl concept art.jpg|"Cutie in a Bucket" - concept art of axolotl.
+Axolotl group concept art.jpg|School of axolotls.
+Scale of cuteness concept art.jpg|"Scale of Cuteness". Concept art of the axolotl, goat, and the warden.
+Geode concept art 1.jpg|Concept art of underground crystals, which was later reiterated into the amethyst geode.
+Geode concept art 2.jpg|Ditto.
+
+
+=== Artwork ===
+
+File:MC-Caves-and-Cliffs Media-Block-Goat 475x322.png|[[Goat]] and [[Powder Snow]]
+File:MC-Caves-and-Cliffs Media-Block-Copper 475x322.png|[[Copper Ore]] and [[Block of Copper|Copper Block]]
+File:MC-Caves-and-Cliffs Media-Block-Amythest 475x322.png|[[Amethyst]] and [[Spyglass]]
+File:MC-Caves-and-Cliffs Media-Block-Axolotl 475x322.png|[[Axolotl]]
+File:Caves & Cliffs alternative key art.jpeg|Original artwork from where the individual assets came.
+
+
+=== Comparison artwork ===
+
+C&C Cave Gen.png|New cave generation
+C&C Ore Veins.png|Changes to ore distribution and introduction of [[ore vein]]s
+C&C Aquifers.png|[[Aquifer]]s providing local water levels
+C&C WorldHeight.png|Changes to world height from Y{{=}}-64 up to Y{{=}}320
+C&C 3DBiome.png|3D biome distribution
+C&C NewTerrain.png|Biomes now adapting to any type of terrain generations
+C&C WorldBlend.png|World blending between old and new chunks
+C&C MobSpawning.png|Mob spawning changes
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://minecraft.net/updates/caves-and-cliffs Minecraft Caves and Cliffs Update | Minecraft] ([https://web.archive.org/web/20220402015334/https://www.minecraft.net/en-us/updates/caves-and-cliffs Archive])
+
+== Navigation ==
+{{Navbox named updates}}
+{{Navbox Java Edition versions|1.1x}}
+{{Navbox Bedrock Edition versions|1.1x}}
+
+[[Category:Named updates]]
+
+[[de:Caves & Cliffs]]
+[[el:Caves & Cliffs]]
+[[es:Caves & Cliffs]]
+[[id:Caves & Cliffs]]
+[[ja:洞窟と崖]]
+[[pl:Caves & Cliffs]]
+[[pt:Caves & Cliffs]]
+[[ru:Caves & Cliffs]]
+[[th:Caves & Cliffs]]
+[[uk:Caves & Cliffs]]
+[[zh:洞穴与山崖]]
diff --git a/wiki_backup/Chainmail boots.txt b/wiki_backup/Chainmail boots.txt
new file mode 100644
index 0000000..b366caf
--- /dev/null
+++ b/wiki_backup/Chainmail boots.txt
@@ -0,0 +1,308 @@
+{{Infobox item
+| image = Chainmail Boots.png
+| invimage = Chainmail Boots
+| durability = 195
+| armor = 1
+| renewable = Yes
+| stackable = No
+| rarity = Uncommon
+}}
+'''Chainmail boots''' are a type of [[boots]] that cannot be crafted. They provide a single [[armor point]] when worn.
+
+== Obtaining ==
+=== Generated loot ===
+{{LootChestItem|chainmail-boots}}
+
+=== Mob loot ===
+[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s, and [[zombified piglin]]s have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an [[ominous trial spawner]]. The dropped boots are usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+In {{JE}}, Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.
+
+== Usage ==
+When worn, chainmail boots provide {{armor|1}} [[armor point]].
+
+=== Smelting ===
+{{Smelting|showname=1|Chainmail Boots|Iron Nugget|0,1}}
+
+=== Repairing ===
+==== Combining ====
+{{Crafting
+|Damaged Chainmail Boots
+|Damaged Chainmail Boots
+|Output=Chainmail Boots
+|type=Tool
+|ignoreusage=1
+|showdescription=1
+|description=The durability of the two boots is added together, plus an extra 8 points of durability.
+}}
+{{Grinding
+|showdescription=1
+|ingredients=2x Damaged [[Chainmail Boots]]
+|Damaged Chainmail Boots
+|Damaged Chainmail Boots
+|Chainmail Boots
+|description=The durability of the two boots is added together, plus an extra 8 points of durability.
+}}
+
+==== Unit repair ====
+{{Repairing
+| head=1
+| Damaged Chainmail Boots
+| Damaged Chainmail Boots; Iron Ingot
+| Chainmail Boots
+| tail=1
+}}
+Chainmail boots can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the boots's maximum durability, rounded down. Two chainmail boots can also be combined in an anvil. Both methods preserve the boots' [[enchantment]]s.
+
+=== Enchantments ===
+Boots can receive the following [[enchantment]]s:
+{|class="wikitable col-2-center col-3-right"
+|+
+!Name
+!Description
+!Max level
+![[Enchanting|Method]]
+!Weight
+|-
+|[[Protection]][Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.]
+|Increases overall damage reduction.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|10
+|-
+|[[Projectile Protection]]
+|Increases damage reduction against projectiles.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Blast Protection]]
+|Increases damage reduction against explosions.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Fire Protection]]
+|Increases damage reduction against fire.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Feather Falling]]
+|Reduces fall damage.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Thorns]]
+|Deals returning damage to attackers.
+|III
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Depth Strider]][Frost Walker and Depth Strider are mutually exclusive.]
+|Increases underwater movement speed.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Frost Walker]][
+|Leaves a trail of ice when walking over water.
+|II
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Soul Speed]]
+|Increases movement speed on [[soul sand]].
+|III
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Unbreaking]]
+|Grants a chance to negate durability consumption.
+|III
+|{{BlockLink|Enchanting Table}}] {{BlockLink|Anvil}}
+|5
+|-
+|[[Mending]]
+|Repairs the boots when obtaining [[experience]].
+|I
+|{{BlockLink|Anvil}}
+|2
+|-
+|[[Curse of Vanishing]]
+|The boots vanish on death, not dropping as an item.
+|I
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Curse of Binding]]
+|Removes the ability to de-equip the boots.
+|I
+|{{BlockLink|Anvil}}
+|1
+|}
+
+{{notelist}}
+
+== Sounds ==
+{{el|je}}:
+
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|subtitle=Chain armor jingles
+|source=player
+|description=When chainmail boots are equipped
+|id=item.armor.equip_chain
+|translationkey=subtitles.item.armor.equip_chain
+|volume=1.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Random break.ogg
+|subtitle=Item breaks
+|source=dependent
+|description=When a pair of boots' durability is exhausted
+|id=entity.item.break
+|translationkey=subtitles.entity.item.break
+|volume=0.8
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+
+{{el|be}}:
+{{SoundTable
+|type = bedrock
+| {{SoundLine
+|sound=Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|source=player
+|description=When chain boots are equipped
+|id=armor.equip_chain
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Random break.ogg
+|source=player
+|description=When a pair of boots' durability is exhausted
+|id=random.break
+|volume=1.0
+| pitch = 0.9
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Boots
+|spritetype=item
+|nameid=chainmail_boots
+|form=item
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|notshowbeitemforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Boots
+|spritetype=item
+|nameid=chainmail_boots
+|id=342
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java indev}}
+|{{HistoryLine||20100212-1210|Chainmail boots can be crafted using the [[item]] form of [[fire]].}}
+|{{HistoryLine||20100218|[[File:Chainmail Boots JE1 BE1.png|32px]][[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots, although they are unobtainable in survival.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Chain boots effective protection changes from ?{{verify|edition=java|What were the actual numbers?}} to ? due to changes in the protection equation.}}
+|{{HistoryLine|||dev=12w21a|Chain boots can now be obtained legitimately in [[Survival]] mode through [[trading]].
+|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.}}
+|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced, giving another way to obtain chain boots.}}
+|{{HistoryLine||1.8|dev=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.}}
+|{{HistoryLine|||dev=14w05a|Chain boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine|||dev=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
+|{{HistoryLine||1.9|dev=15w36d|Chain boots now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine|||dev=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
+|{{HistoryLine||1.11.1|dev=16w50a|Chain boots can now be [[smelt]]ed into one [[iron nugget]]}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], chain boots numeral ID was somewhere between 298 through 317.{{more info|Specific values for boots}}}}
+|{{HistoryLine|||dev=18w20a|Chain armor boots have been renamed to "chainmail".}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.}}
+|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Chainmail boots can now be trimmed using a [[smithing table]].
+|There are 10 types of material that determine the color of the trim: iron, copper, gold, lapis, emerald, diamond, netherite, redstone, amethyst, and quartz}}
+|{{HistoryLine||1.21.2|dev=24w33a|The rarity of chainmail boots has been changed from "Common" to "Uncommon".}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.6.0|[[File:Chainmail Boots JE1 BE1.png|32px]][[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added boots.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chain boots can now be [[smelt]]ed into one [[iron nugget]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Chain Boots" to "Chainmail Boots" to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Mob]] armor has been introduced, giving another way to obtain chain boots.}}
+|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Chain boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Chain boots now have the quick equip functionality.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Chain boots now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chain boots can now be [[smelt]]ed down into one [[iron nugget]].}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail boots now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.}}
+}}
+
+== Issues ==
+{{issue list|chainmail boots|chain boots}}
+
+== Gallery ==
+=== Renders ===
+
+Enchanted Chainmail Boots.gif | Enchanted appearance when worn
+Enchanted Chainmail Boots (item).gif | Enchanted appearance in inventory
+
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
+
+== Navigation ==
+{{Navbox armor}}
+{{Navbox items|tools}}
+
+[[Category:Armor]]
+[[Category:Combat]]
+
+[[pt:Botas de malha]]
diff --git a/wiki_backup/Chainmail chestplate.txt b/wiki_backup/Chainmail chestplate.txt
new file mode 100644
index 0000000..8858d10
--- /dev/null
+++ b/wiki_backup/Chainmail chestplate.txt
@@ -0,0 +1,297 @@
+{{Infobox item
+| image = Chainmail Chestplate.png
+| invimage = Chainmail Chestplate
+| durability = 240
+| armor = 5
+| renewable = Yes
+| stackable = No
+| rarity = Uncommon
+}}
+
+A '''chainmail chestplate''' is a type of [[chestplate]] made out of [[chainmail]].
+
+== Obtaining ==
+=== Mob loot ===
+[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the chestplate they're wearing upon death unless they are spawned from an [[ominous trial spawner]]. The dropped chestplate is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
+
+{{IN|bedrock}}, naturally spawned armor worn by a zombie has a 100% drop rate when a zombie is [[drowned]].
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.{{only|java}}
+
+=== Generated loot ===
+{{LootChestItem|chainmail-chestplate}}
+
+== Usage ==
+When worn, a chainmail chestplate provides {{armor|5}} [[armor points]].
+
+=== Smelting ===
+{{Smelting|showname=1|Chainmail Chestplate|Iron Nugget|0,1}}
+
+==== Repairing ====
+Two damaged chainmail chestplates can be combined through [[crafting]] or using the [[grindstone]]. The durability of the used chainmail chestplates are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either chestplate.
+{{Crafting
+|Damaged Chainmail Chestplate
+|Damaged Chainmail Chestplate
+|Output=Chainmail Chestplate
+|type=Combat
+|ignoreusage=1
+}}
+{{Grinding
+|showdescription=1
+|ingredients=2x Damaged [[Chainmail Chestplate]]
+|Damaged Chainmail Chestplate
+|Damaged Chainmail Chestplate
+|Chainmail Chestplate
+}}
+
+==== Unit repair ====
+{{Repairing
+| head=1
+| Damaged Chainmail Chestplate
+| Damaged Chainmail Chestplate; Iron Ingot
+| Chainmail Chestplate
+| tail=1
+}}
+
+A chainmail chestplate can also be repaired in an [[anvil]] by adding [[iron ingot]]s, with each ingot restoring 25% the chestplates' maximum durability, rounded down. Two chestplates of the same tier can also be combined in an anvil. Both methods using the anvil preserves the chestplate's [[enchantment]]s.
+
+=== Enchantments ===
+A chestplate can receive the following [[enchantment]]s:
+
+{| class="wikitable"
+|+
+!Name
+!Description
+!Max level
+![[Enchanting|Method]]
+!Weight
+|-
+|[[Protection]][Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.]
+|Increases overall damage reduction.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|10
+|-
+|[[Projectile Protection]]
+|Increases damage reduction against projectiles.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Blast Protection]]
+|Increases damage reduction against explosions.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Fire Protection]]
+|Increases damage reduction against fire.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Thorns]]
+|Deals returning damage to attackers.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|1
+|-
+|[[Unbreaking]]
+|Grants a chance to negate durability consumption.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Mending]]
+|Repairs the chestplate when obtaining [[experience]].
+|I
+|{{BlockLink|Anvil}}
+|2
+|-
+|[[Curse of Vanishing]]
+|The chestplate vanishes on death, not dropping as an item.
+|I
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Curse of Binding]]
+|Removes the ability to de-equip the chestplate.
+|I
+|{{BlockLink|Anvil}}
+|1
+|}
+{{notelist}}
+
+=== Armor trimming ===
+It is possible to upgrade armor with trims. This requires a [[smithing template]], a chestplate, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
+
+These trims have no effect on the gameplay or strength of the armor.
+
+{{Smithing
+|head=1
+|ingredients=Any Armor Trim + Chainmail Chestplate + Any Ingot/Crystal
+|Any Armor Trim Smithing Template
+|Chainmail Chestplate
+|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick
+|Amethyst Trim Chainmail Chestplate; Copper Trim Chainmail Chestplate; Diamond Trim Chainmail Chestplate; Emerald Trim Chainmail Chestplate; Gold Trim Chainmail Chestplate; Iron Trim Chainmail Chestplate; Lapis Trim Chainmail Chestplate; Quartz Trim Chainmail Chestplate; Netherite Trim Chainmail Chestplate; Redstone Trim Chainmail Chestplate; Resin Trim Chainmail Chestplate
+|tail=1
+}}
+
+== Sounds ==
+{{el|je}}:
+
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|subtitle=Chain armor jingles
+|source=player
+|description=When a chainmail chestplate is equipped
+|id=item.armor.equip_chain
+|translationkey=subtitles.item.armor.equip_chain
+|volume=1.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Random break.ogg
+|subtitle=Item breaks
+|source=dependent
+|description=When a chestplate's durability is exhausted
+|id=entity.item.break
+|translationkey=subtitles.entity.item.break
+|volume=0.8
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+
+{{el|be}}:
+{{SoundTable
+|type = bedrock
+| {{SoundLine
+|sound=Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|source=player
+|description=When a chain chestplate is equipped
+|id=armor.equip_chain
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Random break.ogg
+|source=player
+|description=When a chestplate's durability is exhausted
+|id=random.break
+|volume=1.0
+| pitch = 0.9
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Chestplate
+|spritetype=item
+|nameid=chainmail_chestplate
+|form=item
+|foot=1
+}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|notshowbeitemforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Chestplate
+|spritetype=item
+|nameid=chainmail_chestplate
+|id=340
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20091231-2255|[[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] Added the chain chestplate. The texture is taken from ''[[Legend of the Chambered 2]]''.}}
+|{{HistoryLine||20100212-1210|Chainmail chestplates can be crafted using the [[item]] form of [[fire]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.3.1|dev=12w21a|Chainmail chestplates can now be obtained legitimately in [[Survival]] mode through [[trading]].
+|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trade]]s changed: armorer [[villager]]s now sell chain chestplates for 11–15 emeralds.}}
+|{{HistoryLine|||dev=14w05a|Chain chestplates no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine|||dev=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
+|{{HistoryLine||1.9|dev=15w36d|Chain chestplates now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||1.11|dev=16w39a|Chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], chainmail chestplates numeral ID was somewhere between 298 through 317.{{more info|Specific values for each chestplate}}}}
+|{{HistoryLine|||dev=18w20a|Chain armor pieces have been renamed to "chainmail".}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
+|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Chainmail chestplates can now be trimmed using a [[smithing table]].
+|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
+|{{HistoryLine||1.21.2|dev=24w33a|The rarity of chainmail chestplates has been changed from "Common" to "Uncommon".}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.6.0|[[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Chainmail armor can now be obtained in [[Survival]] mode from a mob wearing it.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chain armor can now be [[smelt]]ed down into one [[iron nugget]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]]The textures of all types of chestplates have been changed.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Chain Chestplate" to "Chainmail Chestplate" to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine|xbox=TU5||[[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] Added chainmail chestplates.}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Chainmail chestplates can now be obtained legitimately in [[Survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.}}
+|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Chain chestplates no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Chain chestplates now have the quick equip functionality.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[Trade]]s changed: armorer [[villager]]s now sell chain chestplates for 11–15 emeralds.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Chain chestplates now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chainmail armor can now be [[smelt]]ed down into one [[iron nugget]].}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail chestplates now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Chainmail Chestplate JE2 BE1.png|32px]][[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
+|{{HistoryLine||1.9.19|Chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
+}}
+
+== Issues ==
+{{issue list|chainmail chestplate|chain chestplate}}
+
+== Gallery ==
+
+Enchanted Chainmail Chestplate.gif | Enchanted appearance when worn
+Enchanted Chainmail Chestplate (item).gif | Enchanted appearance in inventory
+
+
+== Navigation ==
+{{Navbox armor}}
+{{Navbox items|tools}}
+
+[[Category:Armor]]
+[[Category:Combat]]
+
+[[pt:Peitoral de malha]]
diff --git a/wiki_backup/Chainmail helmet.txt b/wiki_backup/Chainmail helmet.txt
new file mode 100644
index 0000000..26d367e
--- /dev/null
+++ b/wiki_backup/Chainmail helmet.txt
@@ -0,0 +1,304 @@
+{{Infobox item
+| durability = 165
+| armor = 2
+| renewable = Yes
+| stackable = No
+| rarity = Uncommon
+}}
+A '''chainmail helmet''' is a type of [[helmet]] that is only obtainable through [[mob]] drops or [[trading]].
+
+== Obtaining ==
+=== Mob loot ===
+[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s, and [[zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.{{only|java}}
+
+== Usage ==
+When worn, a chainmail helmet provides {{armor|2}} [[armor points]].
+
+=== Repairing ===
+==== Combining ====
+{{Crafting|Damaged Chainmail Helmet|Damaged Chainmail Helmet
+|Output = Chainmail Helmet
+|type = Tool
+|ignoreusage = 1
+|showdescription = 1
+|description = The durability of the two helmets is added together, plus an extra 5% durability.
+}}
+{{Grinding
+|showdescription=1
+|ingredients=2x Damaged [[Chainmail Helmet]]
+|Damaged Chainmail Helmet
+|Damaged Chainmail Helmet
+|Chainmail Helmet
+|description=The durability of the two helmets is added together, plus an extra 5% durability.
+}}
+
+==== Unit repair ====
+{{main|Anvil mechanics#Unit repair}}
+{{Repairing
+| head=1
+| Damaged Chainmail Helmet
+| Damaged Chainmail Helmet; Iron Ingot
+| Chainmail Helmet
+| tail=1
+}}
+
+A chainmail helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the helmet's maximum durability, rounded down. Two chainmail helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
+
+=== Enchantments ===
+A chainmail helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[enchantability]] than iron or diamond.
+{| class="wikitable"
+|+
+!Name
+!Description
+!Max level
+![[Enchanting|Method]]
+!Weight
+|-
+|[[Protection]][Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.]
+|Increases overall damage reduction.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|10
+|-
+|[[Projectile Protection]]
+|Increases damage reduction against projectiles.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Blast Protection]]
+|Increases damage reduction against explosions.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Fire Protection]]
+|Increases damage reduction against fire.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Thorns]]
+|Deals returning damage to attackers.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|1
+|-
+|[[Respiration]]
+|Extends breathing time underwater.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Aqua Affinity]]
+|Increases underwater mining speed.
+|I
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Unbreaking]]
+|Grants a chance to negate durability consumption.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Mending]]
+|Repairs the helmet when obtaining [[experience]].
+|I
+|{{BlockLink|Anvil}}
+|2
+|-
+|[[Curse of Vanishing]]
+|The helmet vanishes on death, not dropping as an item.
+|I
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Curse of Binding]]
+|Removes the ability to de-equip the helmet.
+|I
+|{{BlockLink|Anvil}}
+|1
+|}
+
+
+===Armor trimming===
+It is possible to upgrade armor with trims. This requires a [[smithing template]], a chainmail helmet, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
+
+These trims have no effect on the gameplay or strength of the armor.
+{{Smithing
+|head=1
+|ingredients=Any Armor Trim + Chainmail Helmet + Any Ingot/Crystal
+|Any Armor Trim Smithing Template
+|Chainmail Helmet|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust|Amethyst Trim Chainmail Helmet; Copper Trim Chainmail Helmet; Diamond Trim Chainmail Helmet; Emerald Trim Chainmail Helmet; Gold Trim Chainmail Helmet; Iron Trim Chainmail Helmet; Lapis Trim Chainmail Helmet; Quartz Trim Chainmail Helmet; Netherite Trim Chainmail Helmet; Redstone Trim Chainmail Helmet|tail=1
+}}
+
+=== Smelting ===
+{{Smelting|showname=1|Chainmail Helmet|Iron Nugget|0,1}}
+
+== Sounds ==
+{{el|je}}:
+
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|subtitle=Chain armor jingles
+|source=player
+|description=When a chainmail helmet is equipped
+|id=item.armor.equip_chain
+|translationkey=subtitles.item.armor.equip_chain
+|volume=1.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Random break.ogg
+|subtitle=Item breaks
+|source=dependent
+|description=When a helmet's durability is exhausted
+|id=entity.item.break
+|translationkey=subtitles.entity.item.break
+|volume=0.8
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+{{el|be}}:
+{{SoundTable
+|type = bedrock
+| {{SoundLine
+|sound=Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|source=player
+|description=When a chain helmet is equipped
+|id=armor.equip_chain
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Random break.ogg
+|source=player
+|description=When a helmet's durability is exhausted
+|id=random.break
+|volume=1.0
+| pitch = 0.9
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Helmet
+|spritetype=item
+|nameid=chainmail_helmet
+|form=item
+|foot=1}}
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|notshowbeitemforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Helmet
+|spritetype=item
+|nameid=chainmail_helmet
+|id=339
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.}}
+
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20091223-0040|Plate and chain armor [[model]]s are no longer used.}}
+|{{HistoryLine|||dev=20091231-2255|[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmet item.
+|The texture is taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered 2]]''.}}
+|{{HistoryLine||20100212-1210|Chainmail helmets can be crafted using the [[item]] form of [[fire]].}}
+|{{HistoryLine||20100218|[[File:Chainmail Helmet JE2 BE1.png|32px]] Added models of chainmail helmets.
+|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[durability]], with lower tier helmets less durable than higher tier helmets.}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.3.1|dev=12w21a|Chain helmets can now be obtained legitimately in [[Survival]] mode through [[trading]].
+|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.}}
+|{{HistoryLine|||dev=14w05a|Chain helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine|||dev=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
+|{{HistoryLine||1.9|dev=15w36d|Chain helmets now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.{{info needed|Exact ID}}}}
+|{{HistoryLine|||dev=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] The texture of chainmail helmet has been changed.}}
+|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.16|dev=20w07a|[[File:Chainmail piglin helmet.png|32px]] Added textures and [[model]]s for chainmail helmets when they are used by [[piglin]]s.}}
+|{{HistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Helmets can now be trimmed using a [[smithing table]].
+|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
+|{{HistoryLine||1.21.2|dev=24w33a|The rarity of chainmail helmets has been changed from "Common" to "Uncommon".}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.6.0|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmets.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
+
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chain helmets can now be [[smelt]]ed down into [[iron nugget]]s.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] The texture of chainmail helmet has been changed.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[smithing table]].}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Change rarity from "Common" to "Uncommon".}}
+|{{HistoryLine|||dev=Preview 1.21.30.22|Changed name from "Chain Helmet" to "Chainmail Helmet" to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine|xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1||[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmets.}}
+|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|[[Item repair]] can now repair helmets.|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.}}
+|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Chain helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Chain helmets now have the quick equip functionality.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Chain helmets now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chain helmets can now be [[smelt]]ed down into [[iron nugget]]s.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail helmets now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] The texture of chainmail helmet items has been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmets.}}
+}}
+
+== Issues ==
+{{issue list|chainmail helmet|chain helmet}}
+
+== Gallery ==
+
+Enchanted Chainmail Helmet.gif | Enchanted appearance when worn
+Enchanted Chainmail Helmet (item).gif | Enchanted appearance in inventory
+
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020
+
+== Navigation ==
+{{Navbox armor}}
+{{Navbox items|tools}}
diff --git a/wiki_backup/Chainmail leggings.txt b/wiki_backup/Chainmail leggings.txt
new file mode 100644
index 0000000..1335c98
--- /dev/null
+++ b/wiki_backup/Chainmail leggings.txt
@@ -0,0 +1,351 @@
+{{Infobox item
+| image = Chainmail Leggings.png
+| invimage = Chainmail Leggings
+| durability = 225
+| armor = 4
+| renewable = Yes
+| stackable = No
+| rarity = Uncommon
+}}
+'''Chainmail leggings''' are a type of [[leggings]] made out of [[chainmail]].
+
+== Obtaining ==
+=== Mob loot ===
+[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s, and [[zombified piglin]]s have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the leggings they're wearing upon death unless they are spawned from an [[ominous trial spawner]]. The dropped leggings is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail leggings.{{only|Java}}
+
+== Usage ==
+When worn, chainmail leggings provide {{armor|4}} [[armor points]].
+
+==== Repairing ====
+Two damaged chainmail leggings can be combined through [[crafting]] or using the [[grindstone]]. The durability of the used chainmail leggingss are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either leggings.
+{{Crafting
+|Damaged Chainmail Leggings
+|Damaged Chainmail Leggings
+|Output=Chainmail Leggings
+|type=Combat
+|ignoreusage=1
+}}
+{{Grinding
+|showdescription=1
+|ingredients=2x Damaged [[Chainmail Leggings]]
+|Damaged Chainmail Leggings
+|Damaged Chainmail Leggings
+|Chainmail Leggings
+}}
+
+==== Unit repair ====
+{{Repairing
+| head=1
+| Damaged Chainmail Leggings
+| Damaged Chainmail Leggings; Iron Ingot
+| Chainmail Leggings
+| tail=1
+}}
+
+An chainmail leggings can also be repaired in an [[anvil]] by adding [[iron ingot]]s, with each ingot restoring 25% the leggingss' maximum durability, rounded down. Two leggings of the same tier can also be combined in an anvil. Both methods using the anvil preserves the leggings's [[enchantment]]s.
+
+=== Enchantments ===
+A leggings can receive the following [[enchantment]]s:
+
+{| class="wikitable"
+|+
+!Name
+!Description
+!Max level
+![[Enchanting|Method]]
+!Weight
+|-
+|[[Protection]][Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.]
+|Increases overall damage reduction.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|10
+|-
+|[[Projectile Protection]]
+|Increases damage reduction against projectiles.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Blast Protection]]
+|Increases damage reduction against explosions.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|2
+|-
+|[[Fire Protection]]
+|Increases damage reduction against fire.
+|IV
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Thorns]]
+|Deals returning damage to attackers.
+|III
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Swift Sneak]]
+|Increases movement speed when [[sneaking]].
+|III
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Unbreaking]]
+|Grants a chance to negate durability consumption.
+|III
+|{{BlockLink|Enchanting Table}} {{BlockLink|Anvil}}
+|5
+|-
+|[[Mending]]
+|Repairs the leggings when obtaining [[experience]].
+|I
+|{{BlockLink|Anvil}}
+|2
+|-
+|[[Curse of Vanishing]]
+|The leggings vanish on death, not dropping as an item.
+|I
+|{{BlockLink|Anvil}}
+|1
+|-
+|[[Curse of Binding]]
+|Removes the ability to de-equip the leggings.
+|I
+|{{BlockLink|Anvil}}
+|1
+|}
+{{notelist}}
+
+=== Armor trimming ===
+It is possible to upgrade armor with trims. This requires a [[smithing template]], a leggings, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
+
+These trims have no effect on the gameplay or strength of the armor.
+
+{{Smithing
+|head=1
+|ingredients=Any Armor Trim + Chainmail Leggings + Any Ingot/Crystal
+|Any Armor Trim Smithing Template
+|Chainmail Leggings
+|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick
+|Amethyst Trim Chainmail Leggings; Copper Trim Chainmail Leggings; Diamond Trim Chainmail Leggings; Emerald Trim Chainmail Leggings; Gold Trim Chainmail Leggings; Iron Trim Chainmail Leggings; Lapis Trim Chainmail Leggings; Quartz Trim Chainmail Leggings; Netherite Trim Chainmail Leggings; Redstone Trim Chainmail Leggings; Resin Trim Chainmail Leggings
+|tail=1
+}}
+
+=== Smelting ===
+{{Smelting|showname=1|Chainmail Leggings|Iron Nugget|0,1}}
+
+== Sounds ==
+{{el|je}}:
+
+{{SoundTable
+| type = java
+| {{SoundLine
+| sound =Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|subtitle=Chain armor jingles
+|source=player
+|description=When a chainmail leggings is equipped
+|id=item.armor.equip_chain
+|translationkey=subtitles.item.armor.equip_chain
+|volume=1.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Random break.ogg
+|subtitle=Item breaks
+|source=dependent
+|description=When a leggings's durability is exhausted
+|id=entity.item.break
+|translationkey=subtitles.entity.item.break
+|volume=0.8
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+
+{{el|be}}:
+{{SoundTable
+|type = bedrock
+| {{SoundLine
+|sound=Equip chain1.ogg
+|sound2=Equip chain2.ogg
+|sound3=Equip chain3.ogg
+|sound4=Equip chain4.ogg
+|sound5=Equip chain5.ogg
+|sound6=Equip chain6.ogg
+|source=player
+|description=When a chain leggings is equipped
+|id=armor.equip_chain
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Random break.ogg
+|source=player
+|description=When a leggings's durability is exhausted
+|id=random.break
+|volume=1.0
+| pitch = 0.9
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Leggings
+|spritetype=item
+|nameid=chainmail_leggings
+|form=item
+|foot=1
+}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|notshowbeitemforms=y
+|generatetranslationkeys=y
+|displayname=Chainmail Leggings
+|spritetype=item
+|nameid=chainmail_leggings
+|id=340
+|form=item
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20091231-2255|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch]]'s game's ''[[Legend of the Chambered 2]]''.}}
+|{{HistoryLine||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
+|{{HistoryLine||20100212-1210|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
+|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}
+|Chainmail leggings can be crafted using the [[item]] form of [[fire]].}}
+|{{HistoryLine||20100218|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
+|Leggings can be [[craft]]ed and worn.
+|Leggings now function, giving {{Armor|6}}. Leggings have limited [[durability]], with lower tier leggings less durable than higher tier leggings.}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
+|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
+|{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
+|{{HistoryLine|||dev=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
+|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.}}
+|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}}
+|{{HistoryLine|||dev=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
+|{{HistoryLine|||dev=12w36a|
+[[Wither skeleton]]s can now spawn wearing leggings.}}
+|{{HistoryLine||1.5|dev=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
+|[[Dispenser]]s can now equip nearby players with leggings.}}
+|{{HistoryLine||1.8|dev=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.}}
+|{{HistoryLine|||dev=14w05a|Chain leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine|||dev=14w06a|Leggings are now visible on [[giant]]s.}}
+|{{HistoryLine|||dev=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
+|{{HistoryLine||1.9|dev=15w31a|
+[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
+|{{HistoryLine|||dev=15w34b|Leggings' [[durability]] now affects armor value.}}
+|{{HistoryLine|||dev=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
+|{{HistoryLine|||dev=15w36d|Leggings' durability affecting value has been removed.
+|Chain leggings now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine|||dev=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
+|{{HistoryLine|||dev=16w02a|Armor value and armor enchantment calculations have been changed again.}}
+|{{HistoryLine|||dev=16w05a|Armor value calculations have been changed, once again.}}
+|{{HistoryLine||1.11.1|dev=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]s' numeral ID was 304.}}
+|{{HistoryLine|||dev=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
+|{{HistoryLine||1.14|dev=18w43a|
+[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.}}
+|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.19|dev=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
+|There are 10 types of material that determine the color of the trim:
+*Iron
+*Copper
+*Gold
+*Lapis
+*Emerald
+*Diamond
+*Netherite
+*Redstone
+*Amethyst
+*Quartz
+}}
+|{{HistoryLine||1.19.4|dev=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.[{{bug|MC-216270|||Fixed}}]}}
+|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
+|{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|
+Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
+|{{HistoryLine||1.20.5|dev=24w03a|Leggings can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.}}
+|{{HistoryLine|||dev=24w12a|Leggings can no longer receive Thorns through an enchanting table.}}
+|{{HistoryLine||1.21.2|dev=24w33a|The rarity of chainmail leggings has been changed from "Common" to "Uncommon".}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.6.0|
+[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.}}
+|{{HistoryLine||v0.11.0|dev=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Leggings can be worn by mobs.
+|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
+|{{HistoryLine||v0.15.10|[[Cape]]s no longer clip through armor.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelt]]ed down into one of their respective [[nugget]]s.}}
+|{{HistoryLine|?}}
+|{{HistoryLine||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|
+[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
+}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.25|
+Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Leggings can now be trimmed using a [[smithing table]].
+}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Chainmail Leggings" to "Chainmail Leggings" to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine|xbox=TU5||[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chainmail leggingss.}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.}}
+|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Chain leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Chain leggings now have the quick equip functionality.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Chain leggings now have an [[attribute]] controlling the defense points.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chainmail armor can now be [[smelt]]ed down into one [[iron nugget]].}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail leggings now generate in [[buried treasure]] chests.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of all types of leggings items have been changed}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Chainmail Leggings JE1 BE1.png|32px]][[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added leggingss.}}
+}}
+
+== Issues ==
+{{issue list|chainmail leggings|chain leggings}}
+
+== Gallery ==
+
+Enchanted Chainmail Leggings.gif | Enchanted appearance when worn
+Enchanted Chainmail Leggings (item).gif | Enchanted appearance in inventory
+
+
+== Navigation ==
+{{Navbox armor}}
+{{Navbox items|tools}}
+
+[[Category:Armor]]
+[[Category:Combat]]
diff --git a/wiki_backup/Chests.txt b/wiki_backup/Chests.txt
new file mode 100644
index 0000000..95e69bb
--- /dev/null
+++ b/wiki_backup/Chests.txt
@@ -0,0 +1,492 @@
+{{For}}
+{{Infobox block
+| image = Chest.gif
+| image2 = Large Chest.gif
+| transparent = Yes
+| light = No
+| tool = Axe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = Yes
+| waterloggable = Yes
+}}
+A '''chest''' is a [[block]] used to store [[item]]s.
+
+A '''large chest''' is the combination of two adjacent chests, and can store twice as many items.
+
+== Obtaining ==
+=== Breaking ===
+A chest can be broken using anything, but an [[axe]] is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.
+
+{{breaking row|horizontal=1|Chest|Axe|foot=1}}
+
+{{IN|Java}}, a chest produces oak plank particles when breaking, walking or falling on this block;[{{bug|MC-2614||All kinds of chests produce wrong particles when ran on/punched|WAI}}] {{in|Bedrock}}, a chest produces particles of the block itself.
+
+=== Natural generation ===
+{{see also|Chest loot}}
+Chests generate naturally in all three dimensions. They can generate in [[monster room]]s, [[stronghold]]s, [[village]]s, [[jungle pyramid]]s, [[desert pyramid]]s, [[nether fortress]]es, [[end cities]], [[igloo]] basements, [[woodland mansion]]s, [[shipwreck]]s, [[ocean ruins]], [[buried treasure]], [[pillager outpost]]s, [[bastion remnant]]s, [[ruined portal]]s, [[ancient cities]] and [[trial chamber]]s.
+
+Large chests can occasionally generate in [[monster room]]s by one single chest generating next to the other. They can also generate in certain types of [[bastion remnant]]s.
+
+==== Bonus chest ====
+{{main|Bonus chest}}
+The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the [[world creation]] screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food.
+
+{{block distribution}}
+
+=== Crafting ===
+{{Crafting
+|A1=Any Planks
+|B1=Any Planks
+|C1=Any Planks
+|A2=Any Planks
+|C2=Any Planks
+|A3=Any Planks
+|B3=Any Planks
+|C3=Any Planks
+|Output=Chest
+|type=Decoration block
+}}
+
+== Usage ==
+Chests can be used as containers and are an ingredient in some crafting recipes.
+
+A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by {{control|sneaking|sneak}} while placing the second chest {{in|java}}, pushing a chest into place with a [[piston]] {{in|bedrock}}, or placing the second chest facing a different direction from the first chest. Alternatively, [[trapped chest]]s do not combine with normal chests.
+
+{{IN|bedrock}}, chests can be moved by pistons. [[Water]] and [[lava]] flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.
+
+=== Container ===
+{{Move|Inventory#Chest|reason=Most of this GUI information applies to all inventories.|section=1}}
+[[File:Chest GUI.png|thumb|right|176px|The GUI of a chest.]]
+[[File:Large Chest GUI.png|thumb|right|176px|The GUI of a large chest.]]
+
+A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the ''Java Edition'' interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
+
+Chests open when {{ctrl|used}}. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. {{IN|java}}, holding {{key|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them. To exit the chest GUI, use the {{key|Esc}} control.
+
+A chest cannot be opened if there is an opaque block above it ({{in|bedrock|lc=}}, bottom slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half [[slab]]s, [[stairs]], and transparent full cubes such as [[glass]] and [[ice]]. [[Ocelot]]s and [[cat]]s sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when they are being hurt ([[effect]] of Instant Damage, Poison, Wither, on fire, damaged by other [[player]]s or [[mob]]s, etc.).
+
+By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an [[anvil]] before placing it, or, {{in|java}}, by using the {{cmd|data}} command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use {{cmd|data merge block 0 64 0 {CustomName:'"Bonus Chest!"'} }}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.
+
+{{IN|java}}, a chest can be "locked" by setting its {{nbt|string|Lock}} tag using the {{cmd|data}} command. If a chest's {{nbt|string|Lock}} tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock
tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use {{cmd|data merge block 0 64 0 {Lock:"Chest Key"} }}.
+
+The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether [[shulker box]]es are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.
+{| class="wikitable"
+! rowspan="2" |Chest size
+! rowspan="2" |Slots
+! colspan="2" |Maximum number of items
+|-
+!Without shulker boxes||With shulker boxes
+|-
+|Small||27||1,728||46,656
+|-
+|Large||54||3,456||93,312
+|}
+
+=== Donkey, mule, or llama pack ===
+A chest can be added to a [[donkey]], a [[mule]], or a [[llama]] by pressing {{control|use}} on the animal.
+
+A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see {{Section link|Llama|Data values}}). The chest cannot be removed except by killing the carrier. The chest can be opened by holding {{control|sneak}} and pressing {{control|use}}, or by riding the carrier and pressing {{control|inventory}}.
+
+If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).
+
+=== Piglins ===
+[[Piglin]]s become hostile toward [[player]]s who open or mine chests.
+
+=== Crafting ingredient ===
+{{crafting usage}}
+
+=== Fuel ===
+Chests can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per chest.
+
+=== Note blocks ===
+Chests can be placed under [[note block]]s to produce the "bass" sound.
+
+== {{anchor|Xmas chest}} Christmas chest ==
+{{exclusive|Java|section=1}}
+
+On December 24–26, chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26.
+
+Xmas Chest.gif
+Xmas Large Chest.gif
+
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+
+=== Unique ===
+{{edition|java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Chest close1.ogg
+|sound2=Chest close2.ogg
+|sound3=Chest close3.ogg
+|subtitle=Chest closes
+|source=block
+|description=When a chest closes
+|id=block.chest.close
+|translationkey=subtitles.block.chest.close
+|volume=0.5
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Chest open.ogg
+|subtitle=Chest opens
+|source=block
+|description=When a chest opens
+|id=block.chest.open
+|translationkey=subtitles.block.chest.open
+|volume=0.5
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Door close.ogg
+|sound2=Door open.ogg
+|subtitle=Chest locked
+|source=block
+|description=When a player attempts to open a chest locked using the {{nbt|string|Lock}} tag
+|id=block.chest.locked
+|translationkey=subtitles.block.chest.locked
+|volume=1.0
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Chest close1.ogg
+|source=block
+|description=When a chest closes
+|id=random.chestclosed
+|volume=0.5
+|pitch=0.9-1.0}}
+| {{SoundLine
+|sound=Chest open.ogg
+|source=block
+|description=When a chest opens
+|id=random.chestopen
+|volume=0.5
+| pitch = 0.9-1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chest
+|spritetype=block
+|nameid=chest
+|blocktags=guarded_by_piglins
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=chest
+|spritetype=block
+|nameid=chest
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chest
+|spritetype=block
+|nameid=chest
+|id=54
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=chest
+|spritetype=block
+|nameid=Chest
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+=== Block data ===
+A chest has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+:See [[Bedrock Edition level format/Block entity format]].
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/block_entity_data}}
+{{:Data component format/container}}
+{{:Data component format/container_loot}}
+{{:Data component format/custom_name}}
+{{:Data component format/lock}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Chestful of Cobblestone;Freight Station;Smelt Everything}}
+
+== Advancements ==
+{{load advancements|War Pigs}}
+
+== History ==
+''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
+{{HistoryTable
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100124|[[File:Chest (S) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests and large chests.
+|Chests are considered a solid [[block]].
+|The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
+|If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the [[player]] attempts to open a chest connected on all four sides, the game freezes and the client crashes.}}
+|{{HistoryLine|||dev=20100130|Chests can now be [[crafted]].}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100625-1917|Chests now generate in the newly added [[monster room]]s.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.14|Chests are now used to craft [[chest minecart]]s.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.1_02|The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a [[fluid]].
+|The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.}}
+|{{HistoryLine||1.5|Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
+|{{key|Shift}} + clicking on an [[item]] or a stack while the chest is opened moves it between the chest and the [[inventory]].}}
+|{{HistoryLine||1.8|dev=Pre-release|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] [[File:Chest (S) JE2.png|40px]] [[File:Large Chest (S) JE5.png|52px]] The chest's model has been redone. Rather than a usual cube, it uses an [[entity]] model, which allows for an opening and closing animation, and is also smaller.
+|This conversion to an entity model resulted in anomalies with the chest's item form. When held (in both first person and in third person/by other players) [[File:Chest (first person, right hand) b1.8-pre1.png|32px]] [[File:Chest (third person, right hand) b1.8-pre1.png|32px]], it is shown at a different angle from other blocks, and when dropped on the ground [[File:Chest (dropped) b1.8-pre1.png|32px]], it rotates around one of its corners rather than its center, with its shadow also centered on this corner.
+|Chests now use textures in the "item" folder; "chest.png" is used for single chests and "chestlarge.png" is used for large chests.
+|The [[particles]] for chests (when [[sprint]]ed on, broken, or later when walked on by an [[iron golem]]) still use the texture in [[terrain.png]] that was used for the sides{{verify|did this later change to top?}} of chests before this version.
+|Chests now change the direction they face based on the viewpoint of the [[player]] that places them, rather than adjusting by themselves based on adjacent blocks.
+|Chests no longer show the block [[breaking]] animation.
+|Chests can now be found in [[mineshaft]]s, as well as the libraries and storerooms of [[stronghold]]s.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The opening and closing [[sound]] effects of the chest have been removed (it used the same sounds as the [[door]]).}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Chests now generate in the corridor altars of [[stronghold]]s.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Chests do not prevent other chests underneath from opening.}}
+|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s of chests have been changed.}}
+|{{HistoryLine||1.1|dev=12w01a|Chests can now be found in blacksmiths in [[village]]s.}}
+|{{HistoryLine||1.2.4|dev=release|[[Cat]]s now try to sit on chests, making them unopenable.
+|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft chests.}}
+|{{HistoryLine||1.3.1|dev=12w16a|The '[[bonus chest]]' option has now added to the [[Options]] menu.}}
+|{{HistoryLine|||dev=12w21a|The textures which the chest used prior to their model update in Beta 1.8 have been removed from terrain.png , being replaced with the [[Placeholder texture#Texture atlas blank spaces|placeholder block texture]] [[File:Placeholder Texture JE1 BE1.png|32px]].
+|The old chest top texture was still used for the block particles up until this version, even after the model change. As the texture has been removed in this version, the oak planks texture is now used for the chest's particles.[{{bug|MC-2614}}]
+|Chests can now be found in [[desert pyramid]]s.}}
+|{{HistoryLine|||dev=12w22a|The chest item is now aligned more like other item forms of blocks, resulting in a more natural first-person holding position as well as the item form appearing properly aligned in third person as well as when dropped.
+|Chests can now be found in [[jungle pyramid]]s.}}
+|{{HistoryLine|||dev=12w24a|Large chest inventory titles have changed from "Large chest" to "Large Chest".}}
+|{{HistoryLine||1.4.4|dev=1.4.3|Chests now have a smaller [[hitbox]]. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.}}
+|{{HistoryLine||1.4.6|dev=12w50a|[[File:Xmas Chest.gif|40px]] [[File:Xmas Large Chest.gif|52px]] Added alternate chest textures into the game files. They are for a future "[[wikipedia:Christmas|Christmas]] chest" [[Easter eggs#Christmas|easter egg]].}}
+|{{HistoryLine|||dev=12w50b|The server/client desync of chests has been fixed.}}
+|{{HistoryLine||1.5|dev=13w01a|Chests can now be used to craft [[hopper]]s and [[trapped chest]]s.
+|Chests can now be used in conjunction with [[hopper]]s.}}
+|{{HistoryLine|||dev=13w02a|Chests no longer generate naturally in [[mineshaft]]s, and [[chest minecart]]s are generated instead.}}
+|{{HistoryLine||1.6.1|dev=13w18a|Chests are now found in [[nether fortress]]es.}}
+|{{HistoryLine|||dev=13w19a|Chests can now be put on [[donkey]]s and [[mule]]s.}}
+|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft chests.}}
+|{{HistoryLine||1.8|dev=14w02a|Chests can now have an NBT [[tag]] added enabling a locked chest. They can be opened only if the [[player]] is holding the [[item]] the chest is set for.}}
+|{{HistoryLine|||dev=14w29a|Chests now display the cracking animation.}}
+|{{HistoryLine||1.9|dev=15w31a|Chests now naturally generate in [[end cities]].
+|Chests now have their [[item]] model rotated, to have the front face in view of the [[player]].}}
+|{{HistoryLine|||dev=15w43a|A chest now generates within [[igloo]] basements.
+|[[Loot table]]s have been added; chests can now use loot tables.
+|All chests generated with the world now make use of loot tables.
+|The chests opening and closing [[sound]]s has been changed.}}
+|{{HistoryLine|||dev=15w44a|Bonus chest loot has been changed.
+|[[Raw salmon]] is now possible to find in bonus chests.
+|The average supply of [[stick]]s and [[planks]] have been nearly doubled in bonus chests.
+|The average supply of [[wood]] has been decreased, and that of stone [[tool]]s have been nearly halved in bonus chests.}}
+|{{HistoryLine||1.9.1|dev=pre1|A [[hopper]] can now push into and pull [[item]]s from a blocked chest.}}
+|{{HistoryLine||1.11|dev=16w39a|Chests now generate in [[woodland mansion]]s.
+|Chests are now used to craft [[shulker box]]es.
+|Chests can now be put on [[llama]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|Chests and [[trapped chest]]s can now be put directly next to their large variants, instead of requiring one [[block]] between them.
+|Crouching while placing the chest now makes it try to connect to the clicked block.
+|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 54.}}
+|{{HistoryLine|||dev=18w09a|Chests now generate in [[ocean ruins]].}}
+|{{HistoryLine|||dev=18w10a|Chests now generate as [[buried treasure]] structures.}}
+|{{HistoryLine|||dev=18w10c|[[Water]] can now be placed on the same [[block]] as chests.}}
+|{{HistoryLine|||dev=18w11a|Chests can now be found in [[shipwreck]]s.}}
+|{{HistoryLine||1.14|dev=18w47a|Chests can now be found in [[pillager outpost]]s.}}
+|{{HistoryLine|||dev=18w48a|Chests now generate in many houses in the updated [[plains]] [[village]]s.}}
+|{{HistoryLine|||dev=18w49a|Chests now generate in many houses in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
+|{{HistoryLine|||dev=18w50a|Chests now generate in many houses in the updated [[desert]] and [[taiga]] villages.}}
+|{{HistoryLine||1.15|dev=19w39a|The chest texture layout has been changed. The layout has been changed from [[File:Chest texture layout old.gif|64px]] to [[File:Chest texture layout.gif|64px]].{{check version|according to textures-atlas this happened in 19w38a at the latest}}}}
+|{{HistoryLine|||dev=?|Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.{{check version|most likely 19w42a, confirmation required}}}}
+|{{HistoryLine|||dev=19w42a|Individual halves of large chests now use separate texture files; previously there was a single texture file used for each type of large chest.{{info needed|can we have a mapping comparison gif like for 19w39a?}}}}
+|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft chests.}}
+|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which turn hostile to players opening and [[breaking]] chests.}}
+|{{HistoryLine|||dev=20w15a|Chests placed in a dispenser can now be put on tamed [[llama]]s, [[donkey]]s and [[mule]]s.}}
+|{{HistoryLine|||dev=20w16a|Chests now generate as part of [[bastion remnant]]s and [[ruined portal]]s.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Chests now generate as part of [[ancient cities]].}}
+|{{HistoryLine|||dev=22w11a|[[Mangrove planks]] can now be used to craft chests.}}
+|{{HistoryLine|||dev=22w12a|Chests can now be used to craft [[boats with chests]].}}
+|{{HistoryLine|||dev=22w13a|Chests no longer drop when breaking a [[minecart with chest]].}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft chests.|Chests can now be used to craft a [[bamboo raft with chest]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft chests.|Chests can now be used to craft a [[cherry boat with chest]].}}
+|{{HistoryLine||1.20|dev=23w14a|[[File:Large Chest (S) JE6.png|52px]] Changed texture for large chest.[{{bug|MC-241850||Miscolored pixels on double chest|Fixed}}]}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.3.2|[[File:Chest (S) BE1.png|32px]] Added chests. They were currently unobtainable.
+|Only single chests have been added.
+|Chests are considered a non-full-solid [[block]].}}
+|{{HistoryLine||v0.4.0|Chests are now available in both Survival and Creative mode.
+|Chests are now functional in Survival mode.}}
+|{{HistoryLine||v0.7.3|[[File:Large Chest.gif|52px]] Added large chests.
+|[[File:Chest.gif|40px]] The texture and [[model]] of single chests has been changed to match {{JE}}.
+|An animation and [[sound]] have been added for chests.
+|Chests can now be placed adjacent to large chests or other chests facing in a different direction.
+|However, chests still use old texture and model inside the [[inventory]] and side texture for [[particles]].}}
+|{{HistoryLine||v0.7.4|Large chests can be created vertically.}}
+|{{HistoryLine||v0.7.5|Large chests can no longer be created vertically.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Chests now naturally generate in [[mineshaft]]s, [[village]]s, [[stronghold]]s and [[monster room]]s.
+|[[Smooth lighting]] has been added to chests.}}
+|{{HistoryLine||v0.10.0|dev=build 1|Chests now have a selection overlay.}}
+|{{HistoryLine||v0.12.1|dev=build 1|[[Cat]]s now try to sit on chests, making them unopenable.
+|Chests now naturally generate in [[nether fortress]]es.}}
+|{{HistoryLine||v0.13.0|dev=build 1|Chests are now used to craft [[trapped chest]]s.
+|Chests now naturally generate in [[desert pyramid]]s.}}
+|{{HistoryLine||v0.14.0|dev=build 1|Chests are now used to craft [[hopper]]s and [[chest minecarts]].}}
+|{{HistoryLine||v0.15.0|dev=build 1|Chests can now be put on [[donkey]]s and [[mule]]s.
+|[[Piston]]s and [[sticky piston]]s can now move chests.
+|Chests now naturally generate in [[jungle pyramid]]s.}}
+|{{HistoryLine||v0.16.0|dev=build 1|Custom names in chests no longer appear in GUI.}}
+|{{HistoryLine|||dev=build 5|A chest containing [[farming]] loot can now naturally generate in large houses in [[village]]s.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Chests can now generate in [[end cities]] and [[igloo]]s.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chests now generate in [[woodland mansion]]s.
+|Chests are now used to craft [[shulker box]]es.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The 'bonus chest' option has been added, which can be toggled in World Options.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chests can now naturally generate in [[shipwreck]]s.
+|Chests now generate as [[buried treasure]] structures.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|Chests now naturally generate in [[ocean ruins]].}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Chests are now found in [[pillager outpost]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[piglin]]s, which turn hostile to [[player]]s opening and [[breaking]] chests.}}
+|{{HistoryLine|||dev=beta 1.16.0.57|Chests now generate as part of [[bastion remnants]] and [[ruined portal]]s.}}
+|{{HistoryLine||Wild Update (Experimental)|link=Bedrock Edition 1.19.0|dev=beta 1.18.30.28|Chests can now be used to craft boats with chests.}}
+|{{HistoryLine||1.20.0 (Experimental)|link=Bedrock Edition 1.19.50|dev=Preview 1.19.50.21|Chests can now be used to craft a [[bamboo raft with chest]].}}
+|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Chests now use the minecraft:cardinal_direction
[[block state]] instead of facing_direction
.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Chest JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests.}}
+|{{HistoryLine||xbox=TU5|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] The [[model]] of chests has been changed to have a 3D lock, along with opening and closing animations.|The '[[bonus chest]]' option has now added to the [[Options]] menu.}}
+|{{HistoryLine||xbox=TU9|Chests can now be found in blacksmiths in [[village]]s.|[[Spruce planks]] and [[birch planks]] can now be used to craft chests.|The textures which the chest used prior to their model update in TU5 have been removed from terrain.png , being replaced with the [[Placeholder texture#Texture atlas blank spaces|placeholder block texture]] [[File:Placeholder Texture JE1 BE1.png|32px]].}}
+|{{HistoryLine||xbox=TU12|[[Cat]]s now try to sit on chests, making them unopenable.|[[Jungle planks]] can now be used to craft chests.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Chest [[particles]] are no longer based on [[terrain.png]] and for the [[locked chest]] texture.
+|Chests can now be found in [[desert pyramid]]s.
+|Chests can now be found in [[jungle pyramid]]s.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Chests can now be used to craft [[hopper]]s and [[trapped chest]]s.
+|Chests can now be used in conjunction with [[hopper]]s.|Chests are now found in [[nether fortress]]es.|Chests can now be put on [[donkey]]s and [[mule]]s.}}
+|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Chests now display a cracking animation.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|A chest now generates within [[igloo]] basements.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Chests now naturally generate in [[end cities]].}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chests are now used to craft [[shulker box]]es.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Chests now generate in [[woodland mansion]]s.|Chests can now be put on [[llama]]s.}}
+|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|[[Piston]]s can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.}}
+|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Chests can no longer be opened when an entity is standing on top of it.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chests now generate in [[ocean ruins]].|Chests can now be found in [[shipwreck]]s.|Chests now generate as [[buried treasure]] structures.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Chests can now be found in [[pillager outpost]]s.|Chests now generate in many houses in the updated [[village]]s.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] Added chests and large chests.}}
+|{{HistoryLine||1.9.19|Chests now generate in [[woodland mansion]]s.}}
+}}
+
+
+File:8KbSs.png|First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.
+File:Torches on a chest.png|Torches could previously be placed on chests.
+File:Pocket edition 0.4.0 chest.png|A chest in early [[Pocket Edition]].
+File:Breaking Chest.png|A chest being broken.
+File:Grum Chests.png|Multiple chests placed next to each other.
+File:MCPE 0.7.3 Chest Orientations.png|Chests placed adjacent to one another in Pocket Edition.
+
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+*The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.
+*In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest.
+*If the tick speed is set to "freeze" through [[Commands/tick|/tick]], the chest does not show opening or closing animations but it still makes sounds.
+
+== Gallery ==
+=== Screenshots ===
+
+File:Chest close.png|A screenshot of a chest opening and closing.
+File:Custom Chest Names.png|Custom chest name obtained by using [[anvil]] naming or commands.
+File:Christmas chests.png|An in-game screenshot of chests during Christmas time.
+File:Large chest.png|Large chest placed in a player´s base.
+File:Steve opening gifts.png|[[Steve]] opening Christmas chests under a [[spruce]].
+File:Ari opens chest.png|[[Ari]] opening a chest in the [[Bundles of Bravery - Official Trailer|Bundles of Bravery trailer]].
+File:SF Screenshot 3.jpg|Ari opening a double chest.
+
+
+=== In other media ===
+
+File:Scared Hide.gif|Ari hiding behind a chest in the [[Trails & Tales Update: Official Launch Trailer|Trails & Tales Update trailer]].
+File:Minecoins 2.png|A chest as it appears on [[Minecraft Marketplace|Minecoin]] gift cards,
+File:Pot Chest Armor.jpeg|Pixel artwork of a chest in between [[iron armor]] on an [[armor stand]] and a [[decorated pot]].
+File:Sword in Chest.jpeg|A [[diamond sword]] in a chest.
+File:Alex Retrieving Diamond Sword.jpeg|[[Alex]] retrieving the sword from the chest.
+File:Alex with Allay - Block Friday.png|Pixel art of Alex and several [[allay]]s with Christmas chests.
+File:Villager Spirit's Chest.png|A ginormous chest as it appears in [[The Traveling Trader]].
+File:Timeless Treasure.png|A chest as it appears in the ''Timeless Trails'' DLC.
+File:Paladone Chest.jpeg|Officially licensed recreation of a chest, by ''Paladone''.
+
+
+== See also ==
+*[[Trapped chest]]
+*[[Locked chest]], a joke block from an [[April Fools' Day jokes|April Fools' Day joke]]
+
+== References ==
+{{Reflist}}
+
+== External links ==
+*{{Mcnet|block-week-chest|Block of the Week: Chest|July 28, 2017|Duncan Geere}}
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Natural blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Storage]]
+[[Category:Utility blocks]]
+[[Category:Block entities]]
+[[Category:Bedrock Edition specific information]]
+[[Category:Redstone]]
+[[Category:Blocks with GUI]]
+[[Category:Readable by comparators]]
+
+[[de:Truhe]]
+[[es:Cofre]]
+[[fr:Coffre]]
+[[hu:Láda]]
+[[it:Baule]]
+[[ja:チェスト]]
+[[ko:상자]]
+[[lzh:箱]]
+[[nl:Kist]]
+[[pl:Skrzynia]]
+[[pt:Baú]]
+[[ru:Сундук]]
+[[th:หีบ]]
+[[uk:Скриня]]
+[[zh:箱子]]
diff --git a/wiki_backup/Chunk format#Other.txt b/wiki_backup/Chunk format#Other.txt
new file mode 100644
index 0000000..93a66ff
--- /dev/null
+++ b/wiki_backup/Chunk format#Other.txt
@@ -0,0 +1,608 @@
+{{Update|missing information about 1.18 formats, this page is W.I.P. and sections that are updated for 1.18 mention it.}}
+{{for|the storage format of entities|Entity format}}
+[[Chunk]]s store the terrain and entities within a 16×384×16 area in The [[Overworld]], and 16×256×16 in [[The Nether]] and [[The End]] by default. They also store precomputed lighting, heightmap data for Minecraft's performance, and other meta information.
+
+== NBT structure ==
+{{See also|Region file format|Anvil file format}}
+
+Chunks are stored as tags in regional Minecraft Anvil files, which are named in the form {{code|r.x.z.mca}}. They are stored in [[NBT format]], with the following structure (updated for 1.18):
+
+* {{nbt|compound}} The root tag.
+**{{nbt|int|DataVersion}}: Version of the chunk NBT structure.
+**{{nbt|int|xPos}}: X position of the chunk (in absolute chunks from world {{cd|x|z|d=,}} origin, '''not''' relative to the region).
+**{{nbt|int|zPos}}: Z position of the chunk (in absolute chunks from world {{cd|x|z|d=,}} origin, '''not''' relative to the region).
+**{{nbt|int|yPos}}: Lowest Y section position in the chunk (e.g. {{cd|-4}} in 1.18).
+**{{nbt|string|Status}}: Defines the world generation status of this chunk. It is always one of the following: {{code|minecraft:empty}}, {{code|minecraft:structure_starts}}, {{code|minecraft:structure_references}}, {{code|minecraft:biomes}}, {{code|minecraft:noise}}, {{code|minecraft:surface}}, {{code|minecraft:carvers}}, {{code|minecraft:features}}, {{code|minecraft:light}}, {{code|minecraft:spawn}}, or {{code|minecraft:full}}. All status except {{code|minecraft:full}} are used for chunks called ''proto-chunks'', in other words, for chunks with incomplete generation.
+**{{nbt|long|LastUpdate}}: Tick when the chunk was last saved.
+**{{nbt|list|sections}}: List of {{nbt|compound|Compounds}}, each tag is a section (also known as sub-chunk). All sections in the world's height are present in this list, even those who are empty (filled with air).
+***{{nbt|compound}} An individual section.
+****{{nbt|byte|Y}}: The Y position of this section. (Can also be an INT in 1.18+)
+****{{nbt|compound|block_states}}
+*****{{nbt|list|palette}}: Set of different block states used in this particular section.
+******{{nbt|compound}} A block
+*******{{nbt|string|Name}}: Block [[resource location]]
+*******{{nbt|compound|Properties}}: List of [[block state]] properties, with {{cd|name}} being the name of the block state property
+********{{nbt|string|''Name''}}: The block state's name and its value.
+*****{{nbt|long-array|data}}: A packed array of 4096 indices pointing to the palette, stored in an array of 64-bit integers ({{nbt|long|Longs}}).
+******If only one block state is present in the palette, this field is not required and the block fills the whole section.
+******All indices are the same length. This length is set to the minimum amount of bits required to represent the largest index in the palette, and then set to a minimum size of 4 bits. Since 1.16, the indices are not packed across multiple elements of the array, meaning that if there is no more space in a given 64-bit integer for the whole next index, it starts instead at the first (lowest) bit of the next 64-bit integer. Different sections of a chunk can have different lengths for the indices.
+****{{nbt|compound|biomes}}
+*****{{nbt|list|palette}}: Set of different biomes used in this particular section.
+******{{nbt|string|Name}}: Biome [[resource location]]
+*****{{nbt|long-array|data}}: A packed array of 64 indices pointing to the palette, stored in an array of 64-bit integers ({{nbt|long|Longs}}).
+******If only one biome is present in the palette, this field is not required and the biome fills the whole section.
+******All indices are the same length: the minimum amount of bits required to represent the largest index in the palette. These indices do not have a minimum size. Different chunks can have different lengths for the indices.
+****{{nbt|byte-array|BlockLight}}: 2048 {{nbt|byte|Bytes}} stores the amount of block-emitted light in each block. Makes load times faster compared to recomputing at load time. Omitted if no light reaches this section of the chunk. Light level is stored as 4 bits per block, 2 blocks sharing a byte: starting at 0, even blocks take the first nibble, and odd blocks the second one.
+****{{nbt|byte-array|SkyLight}}: 2048 {{nbt|byte|Bytes}} stores the maximum sky light that reaches each block, regardless of current time. If the sky light data for a section is omitted you should look at the light data of the section directly above it. Take the 16x16 layer at the bottom of that section and repeat that light data 16 times to recompute the data for the omitted section. If there is no section above the current one, you are at the top section of the chunk. The light data for this top section should be set as completely bright (0xFF
for each block). The format of how these levels is stored is the same as for BlockLight.
+**{{nbt|list|block_entities}}: Each {{nbt|compound|Compound}} in this list defines a block entity in the chunk.
+***See [[#Block entity format|Block Entity Format]] below.
+***If this list is empty, it becomes a list of {{cd|End}} tags.
+**{{nbt|compound|CarvingMasks}}: Only for ''proto-chunks'' '''(not confirmed for 1.18 format)'''.
+***{{nbt|byte-array|AIR}}: A series of bits indicating whether a cave has been dug at a specific position, stored in a byte array.
+***{{nbt|byte-array|LIQUID}}: A series of bits indicating whether an underwater cave has been dug at a specific position, stored in a byte array.
+**{{nbt|compound|Heightmaps}}: Several different [[heightmap]]s corresponding to 256 values compacted at 9 bits per value (lowest being 0, highest being 384, both values inclusive). The 9-bit values are stored in an array of 37 {{nbt|long|Longs}}, each containing 7 values ({{nbt|long|A Long}} = 64 bits, 7×9 = 63; the last bit is unused). In versions prior to 1.16 the heightmaps were stored in 36 {{nbt|long|Long}} values, where the bits were arranged in an uninterrupted "stream" across all values, resulting in all 2304 bits being used. The 9-bit values are unsigned, and indicate the amount of blocks above the bottom of the world. This means that converting a world to 1.18 adds 64 to every value.
+***{{nbt|long-array|MOTION_BLOCKING}}
+***{{nbt|long-array|MOTION_BLOCKING_NO_LEAVES}}
+***{{nbt|long-array|OCEAN_FLOOR}}
+***{{nbt|long-array|OCEAN_FLOOR_WG}}
+***{{nbt|long-array|WORLD_SURFACE}}
+***{{nbt|long-array|WORLD_SURFACE_WG}}
+**{{nbt|list|Lights}}: A List of 16 lists that store positions of light sources per chunk section as shorts, only for ''proto-chunks'' '''(not confirmed for 1.18 format)'''.
+**{{nbt|list|Entities}}: A list of entities in the ''proto-chunks'', used when generating. As of 1.17, this list is not present for fully generated chunks and entities are moved to a separated region files once the chunk is generated, see [[Entity format#Entity Format|Entity format]] for more details '''(not confirmed for 1.18 format)'''.
+***{{nbt|compound}}: An entity.
+**{{nbt|list|fluid_ticks}}: A list of {{nbt|compound|Compounds}}
+***Each {{nbt|compound|Compound}} in this list is an "active" liquid in this chunk waiting to be updated. See [[#Tile tick format|Tile Tick Format]] below.
+**{{nbt|list|block_ticks}}: A list of {{nbt|compound|Compounds}}
+***Each {{nbt|compound|Compound}} in this list is an "active" block in this chunk waiting to be updated. These are used to save the state of redstone machines or falling sand, and other activity. See [[#Tile tick format|Tile Tick Format]] below.
+**{{nbt|long|InhabitedTime}}: The cumulative number of ticks players have been in this chunk. Note that this value increases faster when more players are in the chunk. Used for [[Difficulty#Regional difficulty|Regional Difficulty]].
+**{{nbt|compound|blending_data}}: This appears to be biome blending data, although more testing is needed to confirm. {{More_info}}
+***{{nbt|int|min_section}}: {{More_info}}
+***{{nbt|int|max_section}}: {{More_info}}
+**{{nbt|list|PostProcessing}}: A List of 24 {{nbt|list|Lists}} that store the positions of blocks that need to receive an update when a ''proto-chunk'' turns into a full chunk, packed in {{nbt|short|Shorts}}. Each list corresponds to specific section in the height of the chunk.
+***See [[#ToBeTicked format|ToBeTicked format]] below for a description of the coordinate packing format. A common use case for this to is make liquids flow after generating a source block, such as springs in caves.
+**{{nbt|compound|structures}}: Structure data in this chunk.
+***{{nbt|compound|References}}: Coordinates of chunks that contain ''Starts''.
+****{{nbt|long-array|''Structure Name''}}: Each 64-bit number of this array represents a chunk coordinate (i.e. block coordinate / 16), with its X packed into the low (least significant) 32 bits and Z packed into the high (most significant) 32 bits.
+***{{nbt|compound|starts}}: Structures that are yet to be generated, stored by general type. Some parts of the structures may have already been generated. Completely generated structures are ''removed'' by setting their ''id'' to "{{cd|INVALID}}" and removing all other tags.
+****{{nbt|compound|''Structure Name''}}: Only the structures that can spawn in this dimension are stored, for example, EndCity is stored only in the end chunks.
+*****{{nbt|int-array|BB}}: Bounding box of the entire structure (remaining Children). Value is 6 ints: the minimum X, Y, and Z coordinates followed by the maximum X, Y, and Z coordinates. Absent if id is {{cd|INVALID}}.
+*****{{nbt|string|biome}}: The biome id this structure is in. Absent if id is {{cd|INVALID}}.
+*****{{nbt|list|Children}}: List of structure pieces making up this structure, that were not generated yet. Absent if id is {{cd|INVALID}}.
+******{{nbt|compound}} Structure piece data. {{info needed|Missing structure data from end cities, woodland mansions, igloos, pillager outposts, and the village data needs updating.}}
+*******{{nbt|int-array|BB}}: Bounding box of the structure piece. (Does not include the part of a village roof that can overhang the road.) Value is 6 ints: the minimum X, Y, and Z coordinates followed by the maximum X, Y, and Z coordinates.
+*******{{nbt|string|BiomeType}}: The ocean temperature this ocean ruins is in. Valid values are WARM and COLD.
+*******{{nbt|byte|C}}: (Village "ViSmH") Hut roof type.{{verify|Still a thing since 1.14?}}
+*******{{nbt|compound|CA}}: (Village "ViF" and "ViDF") Crop in the farm plot.{{verify|Still a thing since 1.14?}}
+********{{nbt|string|Name}}: Block [[resource location]]
+********{{nbt|compound|Properties}}: List of [[block state]] properties, with [name] being the name of the block state property
+*********{{nbt|string|''Name''}}: The block state name and its value.
+*******{{nbt|compound|CB}}: (Village "ViF" and "ViDF")
+********separate object with the same format as {{nbt|compound|CA}}
+*******{{nbt|compound|CC}}: (Village "ViDF")
+********separate object with the same format as {{nbt|compound|CA}}
+*******{{nbt|compound|CD}}: (Village "ViDF")
+********separate object with the same format as {{nbt|compound|CA}}
+*******{{nbt|byte|Chest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Fortress "NeSCLT" and "NeSCRT") Whether this fortress piece should contain a chest but hasn't had one generated yet. (Stronghold "SHCC") Whether this chest in this stronghold piece was placed. (Village "ViS") Whether the blacksmith chest has been generated.
+*******{{nbt|int|D}}: (Mineshaft "MSCrossing") Indicates the "incoming" direction for the crossing.
+*******{{nbt|int|Depth}}: (Temples and huts) Depth of the structure (X/Z).
+*******{{nbt|list|Entrances}}: (Mineshaft "MSRoom") List of exits from the room.
+********{{nbt|int array}}: Bounding box of the exit.
+*******{{nbt|string|EntryDoor}}: (Stronghold) The type of door at the entry to this piece.
+*******{{nbt|int|GD}}: Appears to be some sort of measure of how far this piece is from the start.
+*******{{nbt|byte|hasPlacedChest0}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 1st chest was placed.
+*******{{nbt|byte|hasPlacedChest1}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 2nd chest was placed.
+*******{{nbt|byte|hasPlacedChest2}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 3rd chest was placed.
+*******{{nbt|byte|hasPlacedChest3}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 4th chest was placed.
+*******{{nbt|int|Height}}: (Temples and huts) Height of the structure (Y).
+*******{{nbt|int|HPos}}: (Temples, huts and villages) Y level the structure was moved to in order to place it on the surface, or -1 if it hasn't been moved yet.{{verify|Still a thing since 1.14?}}
+*******{{nbt|byte|hps}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has a cave spider monster spawner.
+*******{{nbt|byte|hr}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has rails.
+*******{{nbt|string|id}}: Identifier for the structure piece. Typically a heavily abbreviated code rather than something human-readable. {{info needed|it would be nice to know which enums this can be}}
+*******{{nbt|float|integrity}}: The integrity of this structure (only used by ocean ruins).
+*******{{nbt|byte|isLarge}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - If this ocean ruin is big.
+*******{{nbt|list|junctions}}: (Village) List of junction points. {{info needed}}{{verify|Still a thing since 1.14?}}
+********{{nbt|compound}}: The junctions coordinates:
+*********{{nbt|int|source_x}}: X.
+*********{{nbt|int|source_ground_y}}: Y.
+*********{{nbt|int|source_z}}: Z.
+*********{{nbt|int|delta_y}}: Change Y. {{info needed}}
+*********{{nbt|string|dest_proj}}: One of {{cd|terrain_matching|rigid|d=or}}.
+*******{{nbt|byte|Left}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHS") Whether the corridor has an opening on the left.
+*******{{nbt|byte|leftHigh}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the upper level on the side with the upward staircase.
+*******{{nbt|byte|leftLow}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the lower level on the side with the upward staircase.
+*******{{nbt|int|Length}}: (Village "ViSR") Length of the road piece.{{verify|Still a thing since 1.14?}}
+*******{{nbt|byte|Mob}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Fortress "NeMT") Whether this fortress piece should contain a blaze monster spawner but hasn't had one generated yet. (Stronghold "SHPR") Whether the silverfish monster spawner has been placed in this piece.
+*******{{nbt|int|Num}}: (Mineshaft "MSCorridor") Corridor length.
+*******{{nbt|int|O}}: Likely orientation of the structure piece.
+*******{{nbt|byte|placedHiddenChest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the hidden chest was placed.
+*******{{nbt|byte|placedMainChest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the main chest was placed.
+*******{{nbt|byte|placedTrap1}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the hallway arrow trap dispenser was placed.
+*******{{nbt|byte|placedTrap2}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the chest arrow trap dispenser was placed.
+*******{{nbt|int|PosX}}: The X coordinate origin of this village part.{{verify|Still a thing since 1.14?}}
+*******{{nbt|int|PosY}}: The Y coordinate origin of this village part.{{verify|Still a thing since 1.14?}}
+*******{{nbt|int|PosZ}}: The Z coordinate origin of this village part.{{verify|Still a thing since 1.14?}}
+*******{{nbt|byte|Right}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHS") Whether the corridor has an opening on the right.
+*******{{nbt|byte|rightHigh}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the upper level on the side with the downward staircase.
+*******{{nbt|byte|rightLow}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the lower level on the side with the downward staircase.
+*******{{nbt|string|Rot}}: Rotation of ocean ruins and shipwrecks. Valid values are COUNTERCLOCKWISE_90, NONE, CLOCKWISE_90, and CLOCKWISE_180.
+*******{{nbt|byte|sc}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has cobwebs.
+*******{{nbt|int|Seed}}: (Fortress "NeBEF") Random seed for the broken-bridge fortress piece.
+*******{{nbt|byte|Source}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHSD") Whether the spiral staircase is the source of the Stronghold or was randomly generated.
+*******{{nbt|int|Steps}}: (Stronghold "SHFC") Length of the corridor
+*******{{nbt|int|T}}: (Village "ViSmH") Table: 0 is no table, 1 and 2 place it on either side of the hut.{{verify|Still a thing since 1.14?}}
+*******{{nbt|byte|Tall}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHLi") Whether the library has an upper level.
+*******{{nbt|string|Template}}: The template of the ocean ruin or shipwreck that was used.
+*******{{nbt|byte|Terrace}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village "ViSH") Whether the house has a ladder to the roof and fencing.{{verify|Still a thing since 1.14?}}
+*******{{nbt|byte|tf}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCrossing") Whether the crossing is two floors tall.
+*******{{nbt|int|TPX}}: The X coordinate origin of this ocean ruin or shipwreck.
+*******{{nbt|int|TPY}}: The Y coordinate origin of this ocean ruin or shipwreck.
+*******{{nbt|int|TPZ}}: The Z coordinate origin of this ocean ruin or shipwreck.
+*******{{nbt|byte|Type}}: (Village) Village type: 0=plains, 1=desert, 2=savanna, 3=taiga.{{verify|Still a thing since 1.14?}}
+*******{{nbt|int|Type}}: (Stronghold "SHRC") Indicates whether the room contains a pillar with torches, a fountain, an upper level with a chest, or is just empty room.
+*******{{nbt|int|VCount}}: (Village) Count of villagers spawned along with this piece.{{verify|Still a thing since 1.14?}}
+*******{{nbt|int|Width}}: (Temples and huts) Width of the structure (X/Z).
+*******{{nbt|byte|Witch}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Witch hut) Whether the initial witch has been spawned for the hut.
+*******{{nbt|byte|Zombie}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village) Whether this village generated as a zombie village.{{verify|Still a thing since 1.14?}}
+*****{{nbt|int|ChunkX}}: Chunk X coordinate of the start of the structure. Absent if id is {{cd|INVALID}}.
+*****{{nbt|int|ChunkZ}}: Chunk Z coordinate of the start of the structure. Absent if id is {{cd|INVALID}}.
+*****{{nbt|string|id}}: If there's no structure of this kind in this chunk, this value is "{{cd|INVALID}}", else it's the structure name.
+*****{{nbt|list|Processed}}: (Monument only) List of chunks that have had their piece of the structure created. Absent if id is {{cd|INVALID}}.
+******{{nbt|compound}}: A chunk.
+*******{{nbt|int|X}}: The chunk's X position (chunk coordinates, not block coordinates).
+*******{{nbt|int|Z}}: The chunk's Z position.
+*****{{nbt|byte|Valid}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village only) Whether the village generated at least 3 non-roads. Absent if id is {{cd|INVALID}}.
+
+
+== Block format ==
+In the Anvil format, block positions are ordered YZX for compression purposes.
+
+The coordinate system is as follows:
+* '''X''' increases East, decreases West
+* '''Y''' increases upward, decreases downward
+* '''Z''' increases South, decreases North
+
+This means indices are ordered like in a book, with its top to the North, read from beneath and with words written backward: each letter is a different X-index, each line a Z-index, and each page a Y-index. In case of a flat 2D array, the Y-index is omitted, and the array reads like a single page.
+
+
+Each section is a 16×16×16-block area, with up to 16 sections in a chunk : from 0 at the bottom, to 15 on top. Empty sections are not saved. Each section has a "Y" byte for its Y-index (0 to 15), a "Palette" list linking IDs to block states, and a "BlockStates" long array storing the IDs per block location, compressed by fitting multiple IDs inside each entry (see [[Chunk_format#NBT_structure|NBT_structure]] above for details on the compression). There might be an additional section at the top and or bottom of the world used to store light, so that light travels properly over and under the world limits.
+
+The pseudo-code below shows how to access individual block information from a single section.
+
+
+byte Nibble4(byte[] arr, int index){
+ return index%2 == 0 ? arr[index/2]&0x0F : (arr[index/2]>>4)&0x0F;
+}
+int BlockPos = y*16*16 + z*16 + x;
+compound Block = Palette[change_array_element_size(BlockStates,Log2(length(Palette)))[BlockPos]];
+string BlockName = Block.Name;
+compound BlockState = Block.Properties;
+byte Blocklight = Nibble4(BlockLight, BlockPos);
+byte Skylight = Nibble4(SkyLight, BlockPos);
+
+
+== Block entity format ==
+
+{| class="wikitable" style="position:relative; z-index:1; float:right; margin-right:0" data-description="Block entity IDs"
+|-
+! colspan="2" | Block Entities
+|-
+! Block Entity ID
+! Associated Block
+|-
+| banner
+| [[Banner]]
+|-
+| barrel
+| [[Barrel]]
+|-
+| beacon
+| [[Beacon]]
+|-
+| bed
+| [[Bed]]
+|-
+| beehive
+| [[Bee nest]]/[[beehive]]
+|-
+| bell
+| [[Bell]]
+|-
+| blast_furnace
+| [[Blast Furnace]]
+|-
+| brewing_stand
+| [[Brewing Stand]]
+|-
+| calibrated_sculk_sensor
+| [[Calibrated Sculk Sensor]]
+|-
+| campfire
+| [[Campfire]]
+|-
+| chest
+| [[Chest]]
+|-
+| chiseled_bookshelf
+| [[Chiseled Bookshelf]]
+|-
+| comparator
+| [[Redstone Comparator]]
+|-
+| command_block
+| [[Command Block]]
+|-
+| conduit
+| [[Conduit]]
+|-
+| crafter
+| [[Crafter]]
+|-
+| creaking_heart
+| [[Creaking Heart]]
+|-
+| daylight_detector
+| [[Daylight Detector]]
+|-
+| decorated_pot
+| [[Decorated Pot]]
+|-
+| dispenser
+| [[Dispenser]]
+|-
+| dropper
+| [[Dropper]]
+|-
+| enchanting_table
+| [[Enchanting Table]]
+|-
+| ender_chest
+| [[Ender Chest]]
+|-
+| end_gateway
+| [[End Gateway (block)|End Gateway]]
+|-
+| end_portal
+| [[End Portal (block)|End Portal]]
+|-
+| furnace
+| [[Furnace]]
+|-
+| hanging_sign
+| [[Hanging Sign]]
+|-
+| hopper
+| [[Hopper]]
+|-
+| jigsaw
+| [[Jigsaw Block]]
+|-
+| jukebox
+| [[Jukebox]]
+|-
+| lectern
+| [[Lectern]]
+|-
+| mob_spawner
+| [[Monster Spawner]]
+|-
+| piston
+| [[Moving Piston]]
+|-
+| shulker_box
+| [[Shulker Box]]
+|-
+| sign
+| [[Sign]]
+|-
+| skull
+| [[Mob head]]
+|-
+| sculk_catalyst
+| [[Sculk Catalyst]]
+|-
+| sculk_sensor
+| [[Sculk Sensor]]
+|-
+| sculk_shrieker
+| [[Sculk Shrieker]]
+|-
+| smoker
+| [[Smoker]]
+|-
+| soul_campfire
+| [[Soul Campfire]]
+|-
+| structure_block
+| [[Structure Block]]
+|-
+| suspicious_gravel
+| [[Suspicious Gravel]]
+|-
+| suspicious_sand
+| [[Suspicious Sand]]
+|-
+| trapped_chest
+| [[Trapped Chest]]
+|-
+| trial_spawner
+| [[Trial Spawner]]
+|-
+| vault
+| [[Vault]]
+|}
+A [[block entity]] (not related to [[entity]]) is used by ''Minecraft'' to store information about a block that can't be stored in the block's block states. Block entities were called "tile entities" until the 1.18 snapshots and that term is still used in some [[command]] usage.
+
+{{Data transclude|blockentity|Banner/BE|sprite=block|title=banners}}
+{{Data transclude|blockentity|Barrel/BE|sprite=block|title=barrel}}
+{{Data transclude|blockentity|Beacon/BE|sprite=block|title=beacon}}
+{{Data transclude|blockentity|Bed/BE|sprite=block|title=bed|icon=beds}}
+{{Data transclude|blockentity|Beehive/BE|sprite=block|title=beehive|icon=all-beehives}}
+{{Data transclude|blockentity|Bell/BE|sprite=block|title=bell}}
+{{Data transclude|blockentity|Blast Furnace/BE|sprite=block|link=Blast Furnace|title=blast_furnace}}
+{{Data transclude|blockentity|Brewing Stand/BE|sprite=block|link=Brewing Stand|title=brewing_stand}}
+{{Data transclude|blockentity|Calibrated Sculk Sensor/BE|sprite=block|link=Calibrated Sculk Sensor|title=calibrated_sculk_sensor}}
+{{Data transclude|blockentity|Campfire/BE|sprite=block|title=campfire}}
+{{Data transclude|blockentity|Chiseled Bookshelf/BE|sprite=block|title=chiseled_bookshelf|link=Chiseled Bookshelf}}
+{{Data transclude|blockentity|Chest/BE|sprite=block|title=chest}}
+{{Data transclude|blockentity|Redstone Comparator/BE|sprite=block|link=Redstone Comparator|title=comparator}}
+{{Data transclude|blockentity|Command Block/BE|sprite=block|link=Command Block|title=command_block|icon=command-blocks}}
+{{Data transclude|blockentity|Conduit/BE|sprite=block|link=Conduit|title=conduit}}
+{{Data transclude|blockentity|Crafter/BE|sprite=block|link=Crafter|title=crafter}}
+{{Data transclude|blockentity|Creaking Heart/BE|sprite=block|link=Creaking Heart|title=creaking_heart}}
+{{Data transclude|blockentity|Daylight Detector/BE|sprite=block|link=Daylight Detector|title=daylight_detector}}
+{{Data transclude|blockentity|Decorated Pot/BE|sprite=block|link=Decorated Pot|title=decorated_pot}}
+{{Data transclude|blockentity|Dispenser/BE|sprite=block|link=Dispenser|title=dispenser}}
+{{Data transclude|blockentity|Dropper/BE|sprite=block|title=dropper}}
+{{Data transclude|blockentity|Enchanting Table/BE|sprite=block|link=Enchanting Table|title=enchanting_table}}
+{{Data transclude|blockentity|Ender Chest/BE|sprite=block|link=Ender Chest|title=ender_chest}}
+{{Data transclude|blockentity|End Gateway (block)/BE|sprite=block|icon=end-gateway|link=End Gateway (block)|title=end_gateway}}
+{{Data transclude|blockentity|End Portal (block)/BE|sprite=block|icon=end-portal|link=End Portal (block)|title=end_portal}}
+{{Data transclude|blockentity|Furnace/BE|sprite=block|title=furnace}}
+{{Data transclude|blockentity|Hanging Sign/BE|sprite=block|title=hanging_sign|icon=oak hanging sign}}
+{{Data transclude|blockentity|Hopper/BE|sprite=block|title=hopper}}
+{{Data transclude|blockentity|Jigsaw Block/BE|sprite=block|title=jigsaw|link=Jigsaw Block}}
+{{Data transclude|blockentity|Jukebox/BE|sprite=block|link=Jukebox|title=jukebox}}
+{{Data transclude|blockentity|Lectern/BE|sprite=block|title=lectern}}
+{{Data transclude|blockentity|Monster Spawner/BE|sprite=block|link=Monster Spawner|title=mob_spawner}}
+{{Data transclude|blockentity|Piston/BE|sprite=block|title=piston}}
+{{Data transclude|blockentity|Sculk Catalyst/BE|sprite=block|link=Sculk Catalyst|title=sculk_catalyst}}
+{{Data transclude|blockentity|Sculk Sensor/BE|sprite=block|link=Sculk Sensor|title=sculk_sensor}}
+{{Data transclude|blockentity|Sculk Shrieker/BE|sprite=block|link=Sculk Shrieker|title=skulk_shrieker}}
+{{Data transclude|blockentity|Shulker Box/BE|sprite=block|link=Shulker Box|title=shulker_box}}
+{{Data transclude|blockentity|Sign/BE|sprite=block|title=sign|icon=oak sign}}
+{{Data transclude|blockentity|Head/BE|sprite=block|link=Head|title=skull|icon=heads}}
+{{Data transclude|blockentity|Smoker/BE|sprite=block|title=smoker}}
+{{Data transclude|blockentity|Campfire/BE|sprite=block|link=Soul Campfire|title=soul_campfire}}
+{{Data transclude|blockentity|Structure Block/BE|sprite=block|link=Structure Block|title=structure_block}}
+{{Data transclude|blockentity|Suspicious Block/BE|sprite=block|link=Suspicious Gravel|title=suspicious gravel}}
+{{Data transclude|blockentity|Suspicious Block/BE|sprite=block|link=Suspicious Sand|title=suspicious_sand}}
+{{Data transclude|blockentity|Chest/BE|sprite=block|title=trapped_chest|link=Trapped Chest}}
+{{Data transclude|blockentity|Trial Spawner/BE|sprite=block|title=trial_spawner|link=Trial Spawner}}
+{{Data transclude|blockentity|Vault/BE|sprite=block|title=vault|link=Vault}}
+{{-}}
+
+== Tile tick format ==
+Tile Ticks represent block updates that need to happen because they could not happen before the chunk was saved. Examples reasons for tile ticks include redstone circuits needing to continue updating, water and lava that should continue flowing, recently placed sand or gravel that should fall, etc. Tile ticks are not used for purposes such as leaf decay, where the decay information is stored in the leaf block data values and handled by Minecraft when the chunk loads. For map makers, tile ticks can be used to update blocks after a period of time has passed with the chunk loaded into memory.
+
+
+* {{nbt|compound}} A Tile Tick
+** {{:Chunk format/Tile Tick}}
+
+
+== ToBeTicked format ==
+This {{nbt|list|List}} is always present, and contains 16 {{nbt|list|Sublists}}, each representing one of the "sections" of the chunk. Those inside lists may contain {{nbt|short|Shorts}}, each representing a packed coordinate relative to the section : The 4 most significant bits are always 0, then each group of 4 bits (or nibble) represents a section-relative coordinate, from 0 to 15. The order of sections in the list appear to be ordered from bottom to top, and the packing order of the coordinates is {{cd|0ZYX}}, where {{cd|0}} refers to the chunk section. When converting ''proto-chunks'' to full chunks, only coordinates that are stored in PostProcessing appear to receive a tick update, tick updates stored in {{cd|block_ticks|fluid_ticks|d=and}} are ignored. {{verify|Further testing needed for confirmation.}}
+
+== History ==
+{{Needs update|section=1|This history section is missing a significant number of changes, including most of the 1.13 changes, mainly the region file format.}}
+
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.2|Originally, chunks were stored as individual chunk files ".dat" where the file names contained the chunk's position encoded in Base36.
+| The format used was [[Java Edition Alpha level format]].}}
+|{{HistoryLine||1.3|The [[Region file format|Region]] format is introduced.
+|Chunks are now stored in groups of 32×32 chunks in individual ".mcr" files with the coordinates in Base10.
+|The goal was to reduce disk usage by cutting down on the number of file handles Minecraft had open at once..
+}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=12w07a|The [[Anvil file format]] is introduced.
+| Chunks are now divided into 16 individual 16×16×16 block sections.
+| Blocks, Data, BlockLight, and SkyLight arrays are now housed in individual chunk Sections.
+| The [[NBT Format]] now includes an integer array tag similar to the existing byte array tag.
+}}
+|{{HistoryLine||1.3.1|dev=12w21a|MaxExperience
, RemainingExperience
, ExperienceRegenTick
, ExperienceRegenRate
and ExperienceRegenAmount
from MobSpawner
have been removed.}}
+|{{HistoryLine||1.4.2|dev=12w34a|Added entity WitherBoss
.}}
+|{{HistoryLine||1.5|dev=13w02a|Added entity MinecartTNT
.
+|Minecart
is now deprecated.}}
+|{{HistoryLine|||dev=13w03a|Added entity MinecartHopper
.}}
+|{{HistoryLine|||dev=13w06a|Added entity MinecartSpawner
.}}
+|{{HistoryLine||1.6.1|dev=13w16a|Added entity EntityHorse
.}}
+|{{HistoryLine|||dev=13w21a|ArmorType
has been removed from EntityHorse
.
+|Saddle
has been removed from EntityHorse
.}}
+|{{HistoryLine|||dev=release|Saddle
to EntityHorse
has been re-added.}}
+|{{HistoryLine||1.7.2|dev=13w39a|Added entity MinecartCommandBlock
.}}
+|{{HistoryLine|||dev=13w42a|Added CanBreakDoors
to Zombie
.}}
+|{{HistoryLine||1.8|dev=14w02a|Added Lock
to containers.
+|[[Item]] IDs are no longer used when specifying NBT data.
+|Added Block
to FallingSand
, using the alphabetical ID format.}}
+|{{HistoryLine|||dev=14w06a|Added ShowParticles
to all [[mob]]s.
+|Added PickupDelay
to [[item]] [[entity|entities]].
+|Setting Age
to -32768 makes items, which never expire.
+|AttackTime
has been removed from [[mob]]s.}}
+|{{HistoryLine|||dev=14w10a|Added rewardExp
to Villager
.
+|Added OwnerUUID
for mobs that can [[breeding|breed]].
+|Added Owner
to Skull
.
+|Changes to [[item frame]]s and [[painting]]s: added Facing
, TileX
, TileY
and TileZ
now represent the co-ordinates of the [[block]] the [[item]] is in rather than what it is placed on. Direction
and Dir
are now deprecated.}}
+|{{HistoryLine|||dev=14w11a|Added [[entity]] Endermite
.
+|Added EndermiteCount
to Enderman
.}}
+|{{HistoryLine|||dev=14w21a|CustomName
and CustomNameVisible
now work for all [[entity|entities]].}}
+|{{HistoryLine|||dev=14w25a|Added entity Guardian
.
+|Added Text1
, Text2
, Text3
and Text4
to [[sign]]s. The limit no longer depends on the amount of characters (16), it now depends on the width of the characters.}}
+|{{HistoryLine|||dev=14w27a|Added entity Rabbit
.
+Added CommandStats
to [[command block]]s and signs.}}
+|{{HistoryLine|||dev=14w28a|EndermiteCount
has been removed from Enderman
.}}
+|{{HistoryLine|||dev=14w30a|Added Silent
for all [[entity|entities]].}}
+|{{HistoryLine|||dev=14w32a|Added NoAI
for all [[mob]]s.
+|Added entity ArmorStand
.}}
+|{{HistoryLine|||dev=14w32c|Added NoBasePlate
to ArmorStand
.}}
+|{{HistoryLine||1.9|dev=15w31a|Added [[tag]]s HandItems
, ArmorItems
, HandDropChances
, and ArmorDropChances
to Living
, which now replace the DropChances
and Equipment
tags.
+|Added HandItems
and ArmorItems
to ArmorStand
.
+|Added Glowing
to Entity
.
+|Added Team
to LivingBase
.
+|Added DragonPhase
to EnderDragon
+|Added [[entity]] Shulker
, child of Entity
.
+|Added entity ShulkerBullet
, child of Entity
.
+|Added entity DragonFireball
, which extends FireballBase
and has no unique tags.
+|Added entities TippedArrow
and SpectralArrow
, children of Arrow
.
+|Added [[block]] EndGateway
, child of TileEntity
.
+|Added block Structure
, child of TileEntity
.
+|Added [[item]] [[tag]] Potion
, child of tag
.}}
+|{{HistoryLine|||dev=15w32a|Tags
and DataVersion
tag can now be applied on [[entity|entities]].
+|Changed the Fuse
tag's type for the PrimedTnt
entity from "Byte" to "Short".}}
+|{{HistoryLine|||dev=15w32c|Introduced a limit on the amount of [[tag]]s an entity can now have (1024 tags). When surpassed it displays an error saying: "Cannot add more than 1024 tags to an entity."}}
+|{{HistoryLine|||dev=15w33a|Added entity AreaEffectCloud
, child of Entity
.
+|Added ExactTeleport
and renamed Life
to Age
for EndGateway
.
+|Added Linger
to ThrownPotion
.
+|DataVersion
from Entity
has been removed. It is now applied to Player
only, child of LivingBase
.
+|UUID
from Entity
has been removed.
+|HealF
under LivingBase
has now become deprecated.
+|Health
under LivingBase
has now changed from type "Short" to "Float".
+|Equipment
has been removed from ArmorStand
and Living
entity, its usage is now replaced by HandItems
and ArmorItems
, which were added earlier.}}
+|{{HistoryLine|||dev=15w33c|Added BeamTarget
to EnderCrystal
.}}
+|{{HistoryLine|||dev=15w34a|Added powered
and conditional
byte [[tag]]s to Control
tile [[entity]] for [[command block]]s.
+|Added life
and power
to FireballBase
.
+|Added id
inside SpawnData
to MobSpawner
.
+|Added powered
to the Music
tile entity for [[note block]]s.}}
+|{{HistoryLine|||dev=15w35a|Added VillagerProfession
to Zombie
.}}
+|{{HistoryLine|||dev=15w37a|Added Enabled
to MinecartHopper
.}}
+|{{HistoryLine|||dev=15w38a|Added SkeletonTrap
and SkeletonTrapTime
to EntityHorse
.}}
+|{{HistoryLine|||dev=15w41a|Riding
has been replaced with Passengers
for all [[entity|entities]].
+|Added RootVehicle
for all passengers.
+|Added Type
to Boat
.}}
+|{{HistoryLine|||dev=15w42a|Added Fuel
to Cauldron
([[brewing stand]]s).}}
+|{{HistoryLine|||dev=15w43a|Added LootTable
and LootTableSeed
to Chest
, Minecart
and MinecartHopper
.
+|Added DeathLootTable
and DeathLootTableSeed
to all [[mob]]s.
+|Added life
and power
to all [[fireball]]s (FireballBase
).}}
+|{{HistoryLine|||dev=15w44a|Added ShowBottom
to EnderCrystal
.}}
+|{{HistoryLine|||dev=15w44b|Added Potion
and CustomPotionEffects
to Arrow
.
+|Added Potion
to AreaEffectCloud
.}}
+|{{HistoryLine|||dev=15w45a|Linger
has been removed from ThrownPotion
. Instead, the [[potion]] lingers if the stored item has an ID of minecraft:lingering_potion
.
+|ThrownPotion
now renders as its stored [[item]], even if the item is not a potion.}}
+|{{HistoryLine|||dev=15w46a|MoreCarrotTicks
from Rabbit
is now set to 40 when [[rabbit]]s eat a [[carrot|carrot crop]], but is not used anyway.}}
+|{{HistoryLine|||dev=15w47a|Added PaymentItem
to Beacon
.}}
+|{{HistoryLine|||dev=15w49a|PaymentItem
has been removed from Beacon
.
+|In order for a sign to accept text, all 4 tags ("Text1", "Text2", "Text3", and "Text4") must exist.}}
+|{{HistoryLine|||dev=15w51b|The original values of DisabledSlots
in ArmorStand
have been changed in nature.}}
+|{{HistoryLine||1.10|dev=16w20a|Added entity PolarBear
.
+|Added ZombieType
to Zombie
, replacing VillagerProfession
and IsVillager
. Value of 6 indicates the "[[husk]]" [[zombie]].
+|A value of 2 on SkeletonType
indicates the "[[stray]]" [[skeleton]].
+|NoGravity
extended to all [[entity|entities]].
+|Added powered
, showboundingbox
and showair
to Structure
.}}
+|{{HistoryLine|||dev=16w21a|Added FallFlying
to [[mob]]s and [[armor stand]]s.
+|Added integrity
and seed
to Structure
.}}
+|{{HistoryLine|||dev=pre1|Added ParticleParam1
and ParticleParam2
to AreaEffectCloud
.}}
+|{{HistoryLine||1.11|dev=16w32a|[[Horse]]s have been split into [[entity]] IDs horse
, donkey
, mule
, skeleton_horse
and zombie_horse
for their respective types. Type
and HasReproduced
removed from horse
, ChestedHorse
and Items
tags now apply only to mule
and donkey
, and SkeletonTrap
and SkeletonTrapTime
[[tag]]s now apply only to skeleton_horse
.
+|[[Skeleton]]s have been split into entity IDs skeleton
, stray
and wither_skeleton
. SkeletonType
tag is removed from all skeleton types.
+|[[Zombie]]s have been split into entity IDs zombie
, zombie_villager
and husk
. ZombieType
tag is removed from all zombie types, ConversionTime
and Profession
tags now apply only to zombie_villager
.
+|[[Guardian]]s have been split into entity IDs guardian
and elder_guardian
. Elder
tag has been removed from guardian
.
+|Unused savegame IDs Mob
and Monster
have been removed.
+|Pumpkin
byte [[tag]] has been added to snowman
.}}
+|{{HistoryLine|||dev=16w35a|Added CustomName
to banner
.}}
+|{{HistoryLine|||dev=16w39a|Added llama
, llama_spit
, vindication_illager
, vex
, evocation_fangs
and evocation_illager
.
+|Added Color
to shulker
.
+|Added LocName
, CustomPotionColor
and ColorMap
to [[item]]s.}}
+|{{HistoryLine|||dev=16w40a|Added Johnny
to vindication_illager
.
+|Removed xTile
, yTile
, zTile
, inTile
, inGround
from the FireballBase class (in large [[fireball]]s, small fireballs, [[dragon fireball]]s, and [[Wither#Wither Skull|wither skull]]s).}}
+|{{HistoryLine|||dev=16w41a|llama_spit
is now available as a save game entity.}}
+|{{HistoryLine|||dev=16w42a|Added crit
to arrow
.}}
+|{{HistoryLine|||dev=16w43a|Added OwnerUUIDLeast
and OwnerUUIDMost
to evocation_fangs
.}}
+|{{HistoryLine|||dev=16w44a|xTile
, yTile
, zTile
, inTile
, inGround
have been removed from the fishing bobber entity.}}
+|{{HistoryLine|||dev=pre1|ench
has been changed to require at least one compound.}}
+|{{HistoryLine||1.12|dev=17w13a|Added entity Parrot
, ShoulderEntityLeft
/ShoulderEntityRight
, seenCredits
, recipeBook
and Recipes
.}}
+|{{HistoryLine|||dev=17w14a|Added isFilteringCraftable
, isGuiOpen
and recipes
to recipeBook
, which is now a compound [[tag]].
+|Added ConversionPlayerLeast
and ConversionPlayerMost
to [[entity]] Zombie
.}}
+|{{HistoryLine|||dev=17w16a|NBT parsing in commands has been improved.}}
+|{{HistoryLine|||dev=17w17a|Added toBeDisplayed
to recipeBook
, UpdateLastExecution
and LastExecution
.}}
+|{{HistoryLine|||dev=17w17b|Added LoveCauseLeast
and LoveCauseMost
to [[breeding|breedable]] [[entity|entities]].}}
+|{{HistoryLine||1.13|dev=17w47a|The {{code|damage}} tag from items removed, tools and armor now use {{code|Damage}} and maps use {{code|map}}, both in {{code|tag}}.
+|Endermen's {{code|carried}} and {{code|carriedData}} merged into {{code|carriedBlockState}}.
+|Arrows' {{code|inTile}} and {{code|inData}} merged into {{code|inBlockState}}.
+|Minecarts' {{code|DisplayTile}} and {{code|DisplayData}} merged into {{code|DisplayState}}.
+|Falling blocks' {{code|Block}} and {{code|Data}} merged into {{code|BlockState}}.
+|Moving pistons' {{code|BlockId}} and {{code|BlockData}} merged into {{code|blockState}}.
+|Removed note block and flower pot block entities.
+|Trapped chests now have their own block entity {{code|trapped_chest}}.
+|Removed {{code|Base}} from banners.
+|Removed {{code|Rot}} from heads.}}
+|{{HistoryLine|||dev=17w47a|Removed {{code|Record}} from jukeboxes.}}
+|{{HistoryLine|||dev=17w47b|Trapped chests no longer have their own block entity, and again use {{code|chest}}.}}
+|{{HistoryLine|||dev=18w01a|Thrower
and Owner
has been changed from strings to compounds with two longs named L
and M
.}}
+|{{HistoryLine|||dev=18w02a|Bobbers created by fishing rods now have the entity ID fishing_bobber
.
+|Painting motives are now lowercased and namespaced.}}
+|{{HistoryLine|||dev=18w07a|Added turtle
, trident
, and phantom
entities.
+|Added HomePosX
, HomePosY
, HomePosZ
, TravelPosX
, TravelPosY
, TravelPosZ
, and HasEgg
to turtle
.
+|Added AX
, AY
, AZ
, and Size
to phantom
.}}
+|{{HistoryLine|||dev=18w15a|Added dolphin
entity.}}
+|{{HistoryLine|||dev=18w19a|Renamed {{code|puffer_fish}} to {{code|pufferfish}}.}}
+|{{HistoryLine|||dev=18w20a|Renamed {{code|cod_mob}} to {{code|cod}}.
+|Renamed {{code|salmon_mob}} to {{code|salmon}}.}}
+|{{HistoryLine|||dev=18w21a|Added TreasurePosX
, TreasurePosY
, TreasurePosZ
, GotFish
, and CanFindTreasure
to dolphin
.
+|ench
has been renamed to Enchantments
.
+|Enchantments
no longer accepts numeric IDs, and instead requires name IDs.}}
+|{{HistoryLine|||dev=pre5|Renamed {{code|xp_orb}} to {{code|experience_orb}}.
+|Renamed {{code|xp_bottle}} to {{code|experience_bottle}}.
+|Renamed {{code|eye_of_ender_signal}} to {{code|eye_of_ender}}.
+|Renamed {{code|ender_crystal}} to {{code|end_crystal}}.
+|Renamed {{code|fireworks_rocket}} to {{code|firework_rocket}}.
+|Renamed {{code|commandblock_minecart}} to {{code|command_block_minecart}}.
+|Renamed {{code|villager_golem}} to {{code|iron_golem}}.
+|Renamed {{code|evocation_fangs}} to {{code|evoker_fangs}}.
+|Renamed {{code|evocation_illager}} to {{code|evoker}}.
+|Renamed {{code|vindication_illager}} to {{code|vindicator}}.
+|Renamed {{code|illusion_illager}} to {{code|illusioner}}.}}
+|{{HistoryLine||1.14|dev=18w43a|Added illager_beast
, panda
, and pillager
entities.}}
+|{{HistoryLine|||dev=18w45a|The LIGHT_BLOCKING
heightmap has been removed.}}
+|{{HistoryLine||1.15|dev=19w36a|The {{nbt|int array|Biomes}} array in the {{nbt|compound|Level}} tag for each chunk now contains 1024 integers instead of 256, allowing biomes to differ based on altitude.}}
+|{{HistoryLine||1.17|dev=20w45a|Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.}}
+|{{HistoryLine|||dev=20w51a|Added axolotl
.}}
+|{{HistoryLine|||dev=21w03a|Added glow_squid
.}}
+|{{HistoryLine|||dev=21w13a|Added goat
.}}
+|{{HistoryLine||1.20.2|dev=23w32a|Game no longer uses numeric values when storing mob effects to world. For example, 4
becomes minecraft:mining_fatigue
.|Changed following fields in mob effect instances:
+* Id
(integer) -> id
(string, resource identifier)
+* Ambient
-> ambient
+* Amplifier
-> amplifier
+* Duration
-> duration
+* ShowParticles
-> show_particles
+* ShowIcon
-> show_icon
+* HiddenEffect
-> hidden_effect
+* FactorCalculationData
-> factor_calculation_data
+|In NBT format for block entity type beacon
:
+* Primary
(integer) -> primary_effect
(string, resource identifier)
+* Secondary
(integer) -> secondary_effect
(string, resource identifier)}}
+|{{HistoryLine||1.21|dev=24w21a|Renamed Attributes
field in mob data to attributes
+|Changed following fields in mob attributes:
+* Name
-> id
+* Base
-> base
+* Modifiers
-> modifiers
+|Changed following fields in mob attribute modifiers:
+* UUID
(int array) and Name
(arbitrary string) -> id
(string, resource identifier)
+* Amount
-> amount
+* Operation
(integer) -> operation
(string), with "add_value"
replacing 0, "add_multiplied_base"
replacing 1, and "add_multiplied_total"
replacing 2}}
+}}
+
+==References==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition technical|general}}
+
+[[Category:Development]]
+
+[[de:Chunkdaten]]
+[[fr:Format de chunk]]
+[[ja:Chunkフォーマット]]
+[[ko:청크 형식]]
+[[nl:Segment formaat]]
+[[pt:Formato de chunk]]
+[[ru:Формат чанка]]
+[[uk:Формат чанку]]
+[[zh:区块存储格式]]
diff --git a/wiki_backup/Chunk#Chunk_loading.txt b/wiki_backup/Chunk#Chunk_loading.txt
new file mode 100644
index 0000000..3723d9c
--- /dev/null
+++ b/wiki_backup/Chunk#Chunk_loading.txt
@@ -0,0 +1,379 @@
+[[File:chunk.png|thumb|upright=0.5|Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 320.]]
+A '''chunk''' is a 16×16 segment of a [[world]]. Chunks are the method used by the game to divide maps into manageable pieces. They are further divided in 16-block tall '''sections''', which are also often called "subchunks".
+
+== Description ==
+Chunks are 16 blocks wide, 16 blocks long. They extend from the bottom void of the world, all the way up to the top sky. In vanilla [[Overworld]], their building height are 384 blocks, and they have 98,304 blocks total. In vanilla [[Nether]] and [[the End]], building heights are 128 blocks in the Nether on Bedrock Editon and 256 blocks in the end in both editions and the nether in Java Edition.
+
+Chunks generate around players [[Spawn#Player spawning|when they first enter the world]]. The generating and loading progress are displayed on the [[loading world screen]]{{only|java}}. As they wander around the world, new chunks generate as needed.
+
+Chunks generate with the help of the map [[Seed (world generation)|seed]], which means that the chunks are always the same if you would use the same seed again, as long as the map generator and [[Versions|version number]] remain the same.
+
+== Chunk loading ==
+Since ''Minecraft'' worlds are 30 million blocks in each [[w:Cardinal_direction|cardinal direction]] and contain an extreme number of chunks, the game loads only certain chunks in order to make the game playable. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+
+The game always loads the entire chunk when it decides a chunk needs to be processed. The division into sections is only used for display purposes (e.g. to limit the amount of data to transfer to the game client) and certain game mechanics (e.g. [[village mechanics]]).
+
+
+{{IN|java}}, the [[spawn chunk]]s are always loaded when the overworld dimension is loaded. The spawn chunks make up a square, centered at the world spawn, which goes out a certain number of chunks in the 4 cardinal directions. This number is called spawn chunk radius, and can be set using the [[game rule]] {{cd|spawnChunkRadius}}. The default spawn chunk radius is 2 chunks. Spawn chunks can be used in many ways, such as for making automatic farms.
+
+== Java Edition chunk loading ==
+=== Tickets ===
+Loading starts when a chunk receives a '''ticket'''. All loaded chunks originate from the ticket. Each load ticket has three properties: ''Level, Ticket type'' and (optional) ''Time to Live.''
+
+=== Level and load type ===
+'''Levels''' are numbers that determine what '''load type''' the chunk is in. A lower level represents a higher load type. For a given chunk, it may get different levels from different tickets, but only the lowest level matters.
+
+Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant to chunk loading. Load levels less than 22 are valid but possible only with a modded game. Load levels above 44 are instantly unloaded in vanilla.
+
+There are four chunk load types; each load type has different properties. This excludes unloaded chunks.
+{| class="wikitable"
+! colspan="2"| Load Type
+! Level
+! Properties
+|-
+| style="background:#0f0" |
+|Entity Ticking
+|31 and below
+|All game aspects are available.
+|-
+| style="background:#ff0" |
+|Block Ticking
+|32
+|All game aspects are available except that entities are not naturally spawned and are not processed (but are still accessible) and [[Tick|chunk ticks]] aren't processed either. These are sometimes referred to as "lazy chunks".
+|-
+| style="background:#f60" |
+|Border
+|33
+|No game aspect is available, but entities and blocks are still accessible (can be detected or modified).
+|-
+| style="background:#c00" |
+|Inaccessible
+|34 and above
+|No game aspect is available or accessible, but [[world generation]] occurs here.
+|}
+
+=== Level propagation ===
+Load levels "propagate" or flow from source chunk with a ticket to neighboring chunks, but each time it increases its level by 1 until the maximum of 44.
+
+The chunks that get load level from level propagation activate the assigned load type.
+
+{| class="wikitable" style="text-align: center"
+|+Level propagation with a level of 31. Note that levels 35 and more are ignored because they are identical to 34.
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|31
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|}
+{| class="wikitable" style="text-align: center"
+|+Same level propagation but with load type instead of Level with abbreviations of the load types.
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#0f0; color: black" |ET
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|}
+
+=== Ticket types ===
+{{more images|section=1|Update start ticket image to 1.20.5}}
+There are different ticket types, which come from various sources.
+
+;''Player ticket''
+This ticket is caused by the [[player]] and is assigned level 31. A player ticket is given to each chunk within a square region surrounding the chunk where the player is located, as defined by the formulas described below, and propagates as described in the table above.
+
+In singleplayer, "Render Distance" in [[options]] decides the side length of the square. It follows the formula l = 2r + 1 , where ''r'' is the selected render distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "view-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = 2r + 1 where ''r'' is the configured "view-distance" and ''l'' is the side length of the square region.
+
+For example, in a single-player game with a "Render Distance" of 5 chunks, a region of 11×11 chunks centered around the player has a load type of ''entity ticking'' (level 31). The strip of chunks at the outer edge of a 13×13 perimeter surrounding the player have ''block ticking'' (level 32), and the next enclosing chunks (15×15 perimeter) are ''border chunks'' (level 33).
+
+;''Forced ticket''
+A ticket can also be created by using the {{cmd|forceload}} command. It has a level of 31, so its propagation can be seen in the table above.
+
+Chunks remain force-loaded even after exiting and re-entering the level.
+
+;''Start ticket''
+[[File:Spawn chunks range.png|thumb|upright|Propagation of start ticket{{until|JE 1.20.5}}]]
+Ticket created by the [[Spawn#World spawn|world spawn]] for the chunk it is located at, loading a 23 by 23 chunk area known as the "[[spawn chunk]]s". Its position can be changed by a {{cmd|setworldspawn}} command. It has a level of 22, the lowest in the game.
+
+;'' Portal ticket''
+Ticket created when an entity is teleported through a [[nether portal]], given to the chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket.
+
+It expires after 300 [[Tick|game ticks]] (equivalent to 15 seconds). Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader". Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag.
+
+;'' Dragon ticket''
+Ticket created at the start of the battle with the [[ender dragon]] and is given to the 0,0 chunk. It has a level of 24.
+
+It expires if there are no players within a Euclidean distance of 192 blocks from (0.0, 128, 0.0), or the dragon dies.
+
+;''Post-teleport ticket''
+Ticket created when entity is teleported either by going through the [[end portal]] or using {{cmd|teleport}} or {{cmd|spreadplayers}} commands. The {{cmd|spreadplayers|link=none}} and {{cmd|teleport|link=none}} command has a level of 32, whereas, for the end portal, it has a level of 33.
+
+It expires after 5 [[Tick|game ticks]].
+
+;''Unknown ticket''
+
+When the game needs to immediately use the data of a chunk, but the chunk has not yet been created or generated to required step, the game automatically gives a ticket named "unknown" to the chunk. It expires after 1 game tick (0.05 seconds). The load level depends on the step to which the game needs the chunk to generate, and it is always greater than 32. It is in various game calculations, such as mob AI, mob spawning, etc.
+
+It expires after 1 game tick.
+
+For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as {{cmd|clone}}, {{cmd|data}}, {{cmd|execute (if{{!}}unless) (block{{!}}blocks{{!}}predicate)}}, {{cmd|fill}} and {{cmd|setblock}} generate an unknown ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[{{bug|MC-168596}}]
+
+;''Light ticket''
+
+The light ticket is only used for world generation, and has a level of 33. A chunk gets a light ticket when starting the light step of chunk generation, to ensure that it is accessible to calculate light. After the light calculation is completed, this ticket is removed.
+
+=== Limitations ===
+==== Ticking ====
+Though respective game aspects are available if a chunk is loaded to a certain level, whether these game aspects are processed depends not only on chunk loading. It is also subject to some other restrictions.
+
+Chunk loading caused by a player ticket allows entities to be ticked only if the chunk is in a square around the chunk which has the player ticket, as defined by the formulas described below. Entity despawning is not affected by this.
+
+In singleplayer, "[[Simulation Distance]]" in [[options]] decides the side length of the square. It follows the formula l = min(2s+1, 63) , where ''s'' is the selected simulation distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "simulation-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = min(2s+1, 63) where ''s'' is the configured "simulation-distance" and ''l'' is the side length of the square region.
+
+Chunk loading caused by a player ticket allows block entities to be ticked and [[Tick#Scheduled_tick|scheduled tick]] and [[Tick#Chunk_tick|chunk tick]] (without mob spawning) to be processed only if the chunk is in the aforementioned square region along with a one-chunk-thick square frame surrounding this region. That is, a square region with side length of l = min(2s+3, 65) .
+
+For example,
+* With a simulation distance of 5 and a render distance of 10, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run, fluids flow, and crops grow. Zombies stop despawning naturally beyond 21×21 chunks.
+* With a simulation distance of 5 and a render distance of 5, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn because they are unloaded before being 128 blocks away from the player.
+* With a simulation distance of 5 and a render distance of 2, entities move normally within a 5×5 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn.
+
+Technically, the above game aspects are controlled by another different ticket system named ticking ticket.
+
+==== Idle timeout ====
+Each [[dimension]] has its own '''idle timeout'''. It increases 1 every game tick. If there are [[player]]s or [[Commands/forceload|forceloaded]] chunks in the dimension, the timeout is reset to 0 and disabled. When entity leaves or enters this dimension, the timeout is reset to 0.
+
+If the timeout reaches 300 [[Tick|game ticks]], the dimension stops processing certain actions. These include entity and block entity ticking, [[ender dragon]] fight, and global entities ([[lightning]]).
+
+==== Others ====
+Some game aspects don't always get processed in loading chunks because there may be other conditions for their progress, which includes the following:
+*Chunk tick (including mob spawning)
+**Only chunks with centers within 128 blocks of a player are ticked on every game tick. See also [[Tick]].
+*Entities
+**Hostile mobs instantly despawn if they spawn more than 128 blocks from all players.
+*** This includes [[zombified piglin]]s at [[Nether portal]]s and [[witch]]es in [[witch hut]]s.
+**Passive mobs do not spawn naturally outside a 240 block X 240 block area around a player.
+***The passive mob spawn cap is limited by the number of friendly mobs loaded into memory, which means that any passive mobs present in the spawn chunks count toward the mob cap and usually prevents friendly mobs from naturally spawning anywhere else in the world. The only exception is when passive mobs spawn as part of a newly generated chunk.
+** See also [[Spawn]].
+
+=== Exceptions ===
+Events in a chunk may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a block ticking chunk can spread updates to blocks outside the block ticking chunk and make them respond appropriately. The update may be propagated block by block until outside the border chunks, at which time it creates an unknown ticket to continue propagation.
+* Block in a chunk with a 33 level can request a scheduled tick, but it does not get processed until the chunk gets a load level of 32 or below.
+* Flowing water or lava can spread to the first adjacent block outside a block ticking chunk, but the flow becomes suspended there until the border chunk has a greater load level.
+* Fire can spread to the first adjacent flammable block outside the block ticking chunk. Like water and lava, it becomes suspended there. It cannot spread further until the outside chunk gets a level of 32 or below.
+*Grass and mycelium can spread to the first adjacent block outside an entity ticking chunk.
+*Pumpkin and melon stem growing on the edge of an entity ticking chunk can place their fruits on an adjacent block outside the entity ticking chunk.
+*An entity (mob, minecart, arrow, etc.) that attempts to move into a block ticking chunk from an entity ticking chunk becomes suspended as soon as it leaves the entity ticking chunk. When the block ticking chunk gets a greater level, the entity resumes moving.
+* Exploding TNT in entity ticking chunks can damage or destroy blocks in a non-entity-ticking chunk.
+
+== Bedrock Edition chunk loading ==
+{{main|Ticking area}}
+
+All game aspects are active in loading chunks, including chunks within a player's [[simulation distance]] and chunks loaded by [[Commands/tickingarea]]. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+[[File:Bedrock chunk loading radius.png|thumb|Visualization of chunks loaded around a player-occupied chunk (colored magenta).]]
+
+=== Player loaded chunks ===
+Chunks are loaded around the player in a circle with a [[taxicab distance]] radius equal to one plus the simulation distance, except for the edges in cardinal directions, where the radius is equal to the simulation distance (see image).
+
+If your simulation distance is set to 4, chunks around the player will be loaded in a taxicab "circle" with a radius of 5 centered on the chunk occupied by the player, but the north, east, south, and west edges will be cut off and have a taxicab radius of 4.
+
+Loaded chunks can also be created with the {{cmd|tickingarea}} command.
+
+=== Limit ===
+*Entities
+**Mob spawning is evaluated for every chunk within a 6 chunk cylindrical radius of the player that is loaded.
+
+=== Exception ===
+Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a ticking area can spread updates to blocks outside the ticking area and respond appropriately.
+* Flowing water or lava can spread to the first adjacent block in an outside chunk, but the flow becomes suspended there until the outside chunk becomes active.
+* Fire can spread to the first adjacent flammable block outside the ticking area. Like water and lava, it becomes suspended there; although visible, its animation does not run, and it cannot spread further until the outside chunk becomes active.
+* Grass and mycelium can spread to the first adjacent block in an outside chunk, but the affected block does not actually change its appearance until its chunk becomes active; it then changes instantly. Grass and mycelium cannot spread beyond the first such block, nor from such a block into the ticking area until the outside chunk becomes active.
+* Pumpkin and melon stem growing on the edge of a ticking area can place their fruits on an adjacent block in an outside chunk.
+* An entity (mob, minecart, arrow, etc.) that attempts to move into an outside chunk becomes suspended as soon as it leaves the ticking area. It remains visible but motionless. When the outside block becomes active, the entity resumes moving.
+* Exploding TNT can damage or destroy blocks in an inactive chunk, and unlike other events, its effects are not limited to adjacent blocks. However, secondary effects in the outside chunk are suspended until the chunk becomes active. For instance, if an explosion destroys a block that supported sand or gravel, the sand or gravel does not fall immediately. The same thing happens with items that were attached to destroyed blocks, such as item frames and redstone torches; they do not drop until the chunk is activated.
+* Primed TNT launched into an inactive chunk is suspended in mid-air within the first outside block it enters. It disappears until the outer chunk becomes active, at which time it resumes its flight and countdown.
+
+== Finding chunk edges ==
+[[File:chunkf32.png|thumb|right]]
+
+X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
+
+Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.
+
+Additionally, the player can know the chunk they are on by this formula:
+The X of a chunk is floor(X coordinate / 16)
+The Z of a chunk is floor(Z coordinate / 16)
+Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
+In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
+Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16.
+
+{{IN|java}}, the key {{key|F3+G}} can be used to display chunk boundaries. Alternately, pressing the "F3" button opens the [[Debug screen]] that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable. These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk".
+
+{{IN|bedrock}}, when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries. When the player changes the render distance rapidly, chunk barriers appear as a blue line.
+Also, if in mid-air and bridging with full blocks, the next block placed fades into view when a chunk border is intersected, showing the chunk border. This is sometimes unreliable, and it happens only on chunk borders. This does not happen underground or when the block placed is close to more than one block.
+
+== Slime chunks ==
+{{Main|Slime#Slime chunks}}
+Each chunk has a {{frac|1|10}} chance of generating as a '''slime chunk''', a chunk that [[slime]]s are able to spawn in below Y=40 and regardless of [[light level]]. These chunks are otherwise identical to normal chunks.
+
+{{IN|je}}, whether a chunk at a particular set of coordinates becomes a slime chunk is determined by the world's [[Seed (world generation)|seed]]. {{IN|be}}, however, they are generated at the same coordinates in every world.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||rd-131655|The precursors to chunks are showcased.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100227-1414|Map height is not custom anymore. The chunk height has been changed to 128.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=12w07a|The chunk height has been increased to 256, as part of the transition from [[Region file format|Region]] to [[Anvil file format]].}}
+|{{HistoryLine||1.4.2|dev=12w39a|The [[debug screen]] now shows the [[coordinates]] of the chunk the player is in, and the player's coordinates in that chunk.}}
+|{{HistoryLine||1.10|dev=16w20a|{{key|F3}} + {{key|G}} now toggles the visible chunk borders around the [[player]].}}
+|{{HistoryLine||1.14|dev=?|The method of chunk loading has changed.}}
+|{{HistoryLine||1.17|dev=20w49a|Map height is now custom again.}}
+|{{HistoryLine|||dev=21w06a|Maximum buiding height in Overworld has been increased to 320 and minimum height has been dropped to -64, making chunks 384 blocks high in total.}}
+|{{HistoryLine|||dev=21w15a|The chunk height changes have been reverted.}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Chunks in Overworld are again 384 blocks high.}}
+|{{HistoryLine|||dev=21w37a|Render distance now causes chunks to load in a cylinder shape around the player instead of a square.}}
+|{{HistoryLine|||dev=21w38a|Added simulation distance, which affects entity ticking.}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added {{cmd|gamerule spawnChunkRadius}}. The default spawn chunk radius has been decreased to 2 (from 10).}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added chunks.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The chunk height has been increased to 256.}}
+}}
+
+== Trivia ==
+*If a [[player]] stands in a chunk that has not generated yet, the world immediately becomes invisible until they are in a valid chunk. This does not happen if the Y coordinates are beyond the chunk boundaries.
+*{{IN|bedrock}}, if one of the sixteen 16×16×16 sections of a chunk doesn't have any [[block]]s in it, placing a block there shows the same animation as a chunk loading. This bug makes the block that the player placed to turn to the same color of the sky in the direction the player is facing for about 1 second and starts fading away into the normal block texture. If the time is sunrise or sunset and the player places a block there, it actually changes colors constantly for 1 second if the player keeps bobbing their head up and down. The block also makes blocks behind it appear invisible.
+
+== See also ==
+*[[Chunk format]]
+*[[Frame rate]]
+*[[Altitude]]
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox environment}}
+
+[[de:Chunk]]
+[[es:Chunk]]
+[[fr:Chunk]]
+[[hu:Chunk]]
+[[it:Chunk]]
+[[ja:チャンク]]
+[[ko:청크]]
+[[nl:Segmenten]]
+[[pl:Chunk]]
+[[pt:Chunks]]
+[[ru:Чанки]]
+[[th:ชังก์]]
+[[uk:Чанк]]
+[[zh:区块]]
diff --git a/wiki_backup/Chunk#Level and load type.txt b/wiki_backup/Chunk#Level and load type.txt
new file mode 100644
index 0000000..3723d9c
--- /dev/null
+++ b/wiki_backup/Chunk#Level and load type.txt
@@ -0,0 +1,379 @@
+[[File:chunk.png|thumb|upright=0.5|Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 320.]]
+A '''chunk''' is a 16×16 segment of a [[world]]. Chunks are the method used by the game to divide maps into manageable pieces. They are further divided in 16-block tall '''sections''', which are also often called "subchunks".
+
+== Description ==
+Chunks are 16 blocks wide, 16 blocks long. They extend from the bottom void of the world, all the way up to the top sky. In vanilla [[Overworld]], their building height are 384 blocks, and they have 98,304 blocks total. In vanilla [[Nether]] and [[the End]], building heights are 128 blocks in the Nether on Bedrock Editon and 256 blocks in the end in both editions and the nether in Java Edition.
+
+Chunks generate around players [[Spawn#Player spawning|when they first enter the world]]. The generating and loading progress are displayed on the [[loading world screen]]{{only|java}}. As they wander around the world, new chunks generate as needed.
+
+Chunks generate with the help of the map [[Seed (world generation)|seed]], which means that the chunks are always the same if you would use the same seed again, as long as the map generator and [[Versions|version number]] remain the same.
+
+== Chunk loading ==
+Since ''Minecraft'' worlds are 30 million blocks in each [[w:Cardinal_direction|cardinal direction]] and contain an extreme number of chunks, the game loads only certain chunks in order to make the game playable. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+
+The game always loads the entire chunk when it decides a chunk needs to be processed. The division into sections is only used for display purposes (e.g. to limit the amount of data to transfer to the game client) and certain game mechanics (e.g. [[village mechanics]]).
+
+
+{{IN|java}}, the [[spawn chunk]]s are always loaded when the overworld dimension is loaded. The spawn chunks make up a square, centered at the world spawn, which goes out a certain number of chunks in the 4 cardinal directions. This number is called spawn chunk radius, and can be set using the [[game rule]] {{cd|spawnChunkRadius}}. The default spawn chunk radius is 2 chunks. Spawn chunks can be used in many ways, such as for making automatic farms.
+
+== Java Edition chunk loading ==
+=== Tickets ===
+Loading starts when a chunk receives a '''ticket'''. All loaded chunks originate from the ticket. Each load ticket has three properties: ''Level, Ticket type'' and (optional) ''Time to Live.''
+
+=== Level and load type ===
+'''Levels''' are numbers that determine what '''load type''' the chunk is in. A lower level represents a higher load type. For a given chunk, it may get different levels from different tickets, but only the lowest level matters.
+
+Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant to chunk loading. Load levels less than 22 are valid but possible only with a modded game. Load levels above 44 are instantly unloaded in vanilla.
+
+There are four chunk load types; each load type has different properties. This excludes unloaded chunks.
+{| class="wikitable"
+! colspan="2"| Load Type
+! Level
+! Properties
+|-
+| style="background:#0f0" |
+|Entity Ticking
+|31 and below
+|All game aspects are available.
+|-
+| style="background:#ff0" |
+|Block Ticking
+|32
+|All game aspects are available except that entities are not naturally spawned and are not processed (but are still accessible) and [[Tick|chunk ticks]] aren't processed either. These are sometimes referred to as "lazy chunks".
+|-
+| style="background:#f60" |
+|Border
+|33
+|No game aspect is available, but entities and blocks are still accessible (can be detected or modified).
+|-
+| style="background:#c00" |
+|Inaccessible
+|34 and above
+|No game aspect is available or accessible, but [[world generation]] occurs here.
+|}
+
+=== Level propagation ===
+Load levels "propagate" or flow from source chunk with a ticket to neighboring chunks, but each time it increases its level by 1 until the maximum of 44.
+
+The chunks that get load level from level propagation activate the assigned load type.
+
+{| class="wikitable" style="text-align: center"
+|+Level propagation with a level of 31. Note that levels 35 and more are ignored because they are identical to 34.
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|31
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|}
+{| class="wikitable" style="text-align: center"
+|+Same level propagation but with load type instead of Level with abbreviations of the load types.
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#0f0; color: black" |ET
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|}
+
+=== Ticket types ===
+{{more images|section=1|Update start ticket image to 1.20.5}}
+There are different ticket types, which come from various sources.
+
+;''Player ticket''
+This ticket is caused by the [[player]] and is assigned level 31. A player ticket is given to each chunk within a square region surrounding the chunk where the player is located, as defined by the formulas described below, and propagates as described in the table above.
+
+In singleplayer, "Render Distance" in [[options]] decides the side length of the square. It follows the formula l = 2r + 1 , where ''r'' is the selected render distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "view-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = 2r + 1 where ''r'' is the configured "view-distance" and ''l'' is the side length of the square region.
+
+For example, in a single-player game with a "Render Distance" of 5 chunks, a region of 11×11 chunks centered around the player has a load type of ''entity ticking'' (level 31). The strip of chunks at the outer edge of a 13×13 perimeter surrounding the player have ''block ticking'' (level 32), and the next enclosing chunks (15×15 perimeter) are ''border chunks'' (level 33).
+
+;''Forced ticket''
+A ticket can also be created by using the {{cmd|forceload}} command. It has a level of 31, so its propagation can be seen in the table above.
+
+Chunks remain force-loaded even after exiting and re-entering the level.
+
+;''Start ticket''
+[[File:Spawn chunks range.png|thumb|upright|Propagation of start ticket{{until|JE 1.20.5}}]]
+Ticket created by the [[Spawn#World spawn|world spawn]] for the chunk it is located at, loading a 23 by 23 chunk area known as the "[[spawn chunk]]s". Its position can be changed by a {{cmd|setworldspawn}} command. It has a level of 22, the lowest in the game.
+
+;'' Portal ticket''
+Ticket created when an entity is teleported through a [[nether portal]], given to the chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket.
+
+It expires after 300 [[Tick|game ticks]] (equivalent to 15 seconds). Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader". Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag.
+
+;'' Dragon ticket''
+Ticket created at the start of the battle with the [[ender dragon]] and is given to the 0,0 chunk. It has a level of 24.
+
+It expires if there are no players within a Euclidean distance of 192 blocks from (0.0, 128, 0.0), or the dragon dies.
+
+;''Post-teleport ticket''
+Ticket created when entity is teleported either by going through the [[end portal]] or using {{cmd|teleport}} or {{cmd|spreadplayers}} commands. The {{cmd|spreadplayers|link=none}} and {{cmd|teleport|link=none}} command has a level of 32, whereas, for the end portal, it has a level of 33.
+
+It expires after 5 [[Tick|game ticks]].
+
+;''Unknown ticket''
+
+When the game needs to immediately use the data of a chunk, but the chunk has not yet been created or generated to required step, the game automatically gives a ticket named "unknown" to the chunk. It expires after 1 game tick (0.05 seconds). The load level depends on the step to which the game needs the chunk to generate, and it is always greater than 32. It is in various game calculations, such as mob AI, mob spawning, etc.
+
+It expires after 1 game tick.
+
+For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as {{cmd|clone}}, {{cmd|data}}, {{cmd|execute (if{{!}}unless) (block{{!}}blocks{{!}}predicate)}}, {{cmd|fill}} and {{cmd|setblock}} generate an unknown ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[{{bug|MC-168596}}]
+
+;''Light ticket''
+
+The light ticket is only used for world generation, and has a level of 33. A chunk gets a light ticket when starting the light step of chunk generation, to ensure that it is accessible to calculate light. After the light calculation is completed, this ticket is removed.
+
+=== Limitations ===
+==== Ticking ====
+Though respective game aspects are available if a chunk is loaded to a certain level, whether these game aspects are processed depends not only on chunk loading. It is also subject to some other restrictions.
+
+Chunk loading caused by a player ticket allows entities to be ticked only if the chunk is in a square around the chunk which has the player ticket, as defined by the formulas described below. Entity despawning is not affected by this.
+
+In singleplayer, "[[Simulation Distance]]" in [[options]] decides the side length of the square. It follows the formula l = min(2s+1, 63) , where ''s'' is the selected simulation distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "simulation-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = min(2s+1, 63) where ''s'' is the configured "simulation-distance" and ''l'' is the side length of the square region.
+
+Chunk loading caused by a player ticket allows block entities to be ticked and [[Tick#Scheduled_tick|scheduled tick]] and [[Tick#Chunk_tick|chunk tick]] (without mob spawning) to be processed only if the chunk is in the aforementioned square region along with a one-chunk-thick square frame surrounding this region. That is, a square region with side length of l = min(2s+3, 65) .
+
+For example,
+* With a simulation distance of 5 and a render distance of 10, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run, fluids flow, and crops grow. Zombies stop despawning naturally beyond 21×21 chunks.
+* With a simulation distance of 5 and a render distance of 5, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn because they are unloaded before being 128 blocks away from the player.
+* With a simulation distance of 5 and a render distance of 2, entities move normally within a 5×5 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn.
+
+Technically, the above game aspects are controlled by another different ticket system named ticking ticket.
+
+==== Idle timeout ====
+Each [[dimension]] has its own '''idle timeout'''. It increases 1 every game tick. If there are [[player]]s or [[Commands/forceload|forceloaded]] chunks in the dimension, the timeout is reset to 0 and disabled. When entity leaves or enters this dimension, the timeout is reset to 0.
+
+If the timeout reaches 300 [[Tick|game ticks]], the dimension stops processing certain actions. These include entity and block entity ticking, [[ender dragon]] fight, and global entities ([[lightning]]).
+
+==== Others ====
+Some game aspects don't always get processed in loading chunks because there may be other conditions for their progress, which includes the following:
+*Chunk tick (including mob spawning)
+**Only chunks with centers within 128 blocks of a player are ticked on every game tick. See also [[Tick]].
+*Entities
+**Hostile mobs instantly despawn if they spawn more than 128 blocks from all players.
+*** This includes [[zombified piglin]]s at [[Nether portal]]s and [[witch]]es in [[witch hut]]s.
+**Passive mobs do not spawn naturally outside a 240 block X 240 block area around a player.
+***The passive mob spawn cap is limited by the number of friendly mobs loaded into memory, which means that any passive mobs present in the spawn chunks count toward the mob cap and usually prevents friendly mobs from naturally spawning anywhere else in the world. The only exception is when passive mobs spawn as part of a newly generated chunk.
+** See also [[Spawn]].
+
+=== Exceptions ===
+Events in a chunk may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a block ticking chunk can spread updates to blocks outside the block ticking chunk and make them respond appropriately. The update may be propagated block by block until outside the border chunks, at which time it creates an unknown ticket to continue propagation.
+* Block in a chunk with a 33 level can request a scheduled tick, but it does not get processed until the chunk gets a load level of 32 or below.
+* Flowing water or lava can spread to the first adjacent block outside a block ticking chunk, but the flow becomes suspended there until the border chunk has a greater load level.
+* Fire can spread to the first adjacent flammable block outside the block ticking chunk. Like water and lava, it becomes suspended there. It cannot spread further until the outside chunk gets a level of 32 or below.
+*Grass and mycelium can spread to the first adjacent block outside an entity ticking chunk.
+*Pumpkin and melon stem growing on the edge of an entity ticking chunk can place their fruits on an adjacent block outside the entity ticking chunk.
+*An entity (mob, minecart, arrow, etc.) that attempts to move into a block ticking chunk from an entity ticking chunk becomes suspended as soon as it leaves the entity ticking chunk. When the block ticking chunk gets a greater level, the entity resumes moving.
+* Exploding TNT in entity ticking chunks can damage or destroy blocks in a non-entity-ticking chunk.
+
+== Bedrock Edition chunk loading ==
+{{main|Ticking area}}
+
+All game aspects are active in loading chunks, including chunks within a player's [[simulation distance]] and chunks loaded by [[Commands/tickingarea]]. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+[[File:Bedrock chunk loading radius.png|thumb|Visualization of chunks loaded around a player-occupied chunk (colored magenta).]]
+
+=== Player loaded chunks ===
+Chunks are loaded around the player in a circle with a [[taxicab distance]] radius equal to one plus the simulation distance, except for the edges in cardinal directions, where the radius is equal to the simulation distance (see image).
+
+If your simulation distance is set to 4, chunks around the player will be loaded in a taxicab "circle" with a radius of 5 centered on the chunk occupied by the player, but the north, east, south, and west edges will be cut off and have a taxicab radius of 4.
+
+Loaded chunks can also be created with the {{cmd|tickingarea}} command.
+
+=== Limit ===
+*Entities
+**Mob spawning is evaluated for every chunk within a 6 chunk cylindrical radius of the player that is loaded.
+
+=== Exception ===
+Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a ticking area can spread updates to blocks outside the ticking area and respond appropriately.
+* Flowing water or lava can spread to the first adjacent block in an outside chunk, but the flow becomes suspended there until the outside chunk becomes active.
+* Fire can spread to the first adjacent flammable block outside the ticking area. Like water and lava, it becomes suspended there; although visible, its animation does not run, and it cannot spread further until the outside chunk becomes active.
+* Grass and mycelium can spread to the first adjacent block in an outside chunk, but the affected block does not actually change its appearance until its chunk becomes active; it then changes instantly. Grass and mycelium cannot spread beyond the first such block, nor from such a block into the ticking area until the outside chunk becomes active.
+* Pumpkin and melon stem growing on the edge of a ticking area can place their fruits on an adjacent block in an outside chunk.
+* An entity (mob, minecart, arrow, etc.) that attempts to move into an outside chunk becomes suspended as soon as it leaves the ticking area. It remains visible but motionless. When the outside block becomes active, the entity resumes moving.
+* Exploding TNT can damage or destroy blocks in an inactive chunk, and unlike other events, its effects are not limited to adjacent blocks. However, secondary effects in the outside chunk are suspended until the chunk becomes active. For instance, if an explosion destroys a block that supported sand or gravel, the sand or gravel does not fall immediately. The same thing happens with items that were attached to destroyed blocks, such as item frames and redstone torches; they do not drop until the chunk is activated.
+* Primed TNT launched into an inactive chunk is suspended in mid-air within the first outside block it enters. It disappears until the outer chunk becomes active, at which time it resumes its flight and countdown.
+
+== Finding chunk edges ==
+[[File:chunkf32.png|thumb|right]]
+
+X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
+
+Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.
+
+Additionally, the player can know the chunk they are on by this formula:
+The X of a chunk is floor(X coordinate / 16)
+The Z of a chunk is floor(Z coordinate / 16)
+Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
+In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
+Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16.
+
+{{IN|java}}, the key {{key|F3+G}} can be used to display chunk boundaries. Alternately, pressing the "F3" button opens the [[Debug screen]] that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable. These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk".
+
+{{IN|bedrock}}, when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries. When the player changes the render distance rapidly, chunk barriers appear as a blue line.
+Also, if in mid-air and bridging with full blocks, the next block placed fades into view when a chunk border is intersected, showing the chunk border. This is sometimes unreliable, and it happens only on chunk borders. This does not happen underground or when the block placed is close to more than one block.
+
+== Slime chunks ==
+{{Main|Slime#Slime chunks}}
+Each chunk has a {{frac|1|10}} chance of generating as a '''slime chunk''', a chunk that [[slime]]s are able to spawn in below Y=40 and regardless of [[light level]]. These chunks are otherwise identical to normal chunks.
+
+{{IN|je}}, whether a chunk at a particular set of coordinates becomes a slime chunk is determined by the world's [[Seed (world generation)|seed]]. {{IN|be}}, however, they are generated at the same coordinates in every world.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||rd-131655|The precursors to chunks are showcased.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100227-1414|Map height is not custom anymore. The chunk height has been changed to 128.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=12w07a|The chunk height has been increased to 256, as part of the transition from [[Region file format|Region]] to [[Anvil file format]].}}
+|{{HistoryLine||1.4.2|dev=12w39a|The [[debug screen]] now shows the [[coordinates]] of the chunk the player is in, and the player's coordinates in that chunk.}}
+|{{HistoryLine||1.10|dev=16w20a|{{key|F3}} + {{key|G}} now toggles the visible chunk borders around the [[player]].}}
+|{{HistoryLine||1.14|dev=?|The method of chunk loading has changed.}}
+|{{HistoryLine||1.17|dev=20w49a|Map height is now custom again.}}
+|{{HistoryLine|||dev=21w06a|Maximum buiding height in Overworld has been increased to 320 and minimum height has been dropped to -64, making chunks 384 blocks high in total.}}
+|{{HistoryLine|||dev=21w15a|The chunk height changes have been reverted.}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Chunks in Overworld are again 384 blocks high.}}
+|{{HistoryLine|||dev=21w37a|Render distance now causes chunks to load in a cylinder shape around the player instead of a square.}}
+|{{HistoryLine|||dev=21w38a|Added simulation distance, which affects entity ticking.}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added {{cmd|gamerule spawnChunkRadius}}. The default spawn chunk radius has been decreased to 2 (from 10).}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added chunks.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The chunk height has been increased to 256.}}
+}}
+
+== Trivia ==
+*If a [[player]] stands in a chunk that has not generated yet, the world immediately becomes invisible until they are in a valid chunk. This does not happen if the Y coordinates are beyond the chunk boundaries.
+*{{IN|bedrock}}, if one of the sixteen 16×16×16 sections of a chunk doesn't have any [[block]]s in it, placing a block there shows the same animation as a chunk loading. This bug makes the block that the player placed to turn to the same color of the sky in the direction the player is facing for about 1 second and starts fading away into the normal block texture. If the time is sunrise or sunset and the player places a block there, it actually changes colors constantly for 1 second if the player keeps bobbing their head up and down. The block also makes blocks behind it appear invisible.
+
+== See also ==
+*[[Chunk format]]
+*[[Frame rate]]
+*[[Altitude]]
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox environment}}
+
+[[de:Chunk]]
+[[es:Chunk]]
+[[fr:Chunk]]
+[[hu:Chunk]]
+[[it:Chunk]]
+[[ja:チャンク]]
+[[ko:청크]]
+[[nl:Segmenten]]
+[[pl:Chunk]]
+[[pt:Chunks]]
+[[ru:Чанки]]
+[[th:ชังก์]]
+[[uk:Чанк]]
+[[zh:区块]]
diff --git a/wiki_backup/Chunk#Level_and_load_type.txt b/wiki_backup/Chunk#Level_and_load_type.txt
new file mode 100644
index 0000000..3723d9c
--- /dev/null
+++ b/wiki_backup/Chunk#Level_and_load_type.txt
@@ -0,0 +1,379 @@
+[[File:chunk.png|thumb|upright=0.5|Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 320.]]
+A '''chunk''' is a 16×16 segment of a [[world]]. Chunks are the method used by the game to divide maps into manageable pieces. They are further divided in 16-block tall '''sections''', which are also often called "subchunks".
+
+== Description ==
+Chunks are 16 blocks wide, 16 blocks long. They extend from the bottom void of the world, all the way up to the top sky. In vanilla [[Overworld]], their building height are 384 blocks, and they have 98,304 blocks total. In vanilla [[Nether]] and [[the End]], building heights are 128 blocks in the Nether on Bedrock Editon and 256 blocks in the end in both editions and the nether in Java Edition.
+
+Chunks generate around players [[Spawn#Player spawning|when they first enter the world]]. The generating and loading progress are displayed on the [[loading world screen]]{{only|java}}. As they wander around the world, new chunks generate as needed.
+
+Chunks generate with the help of the map [[Seed (world generation)|seed]], which means that the chunks are always the same if you would use the same seed again, as long as the map generator and [[Versions|version number]] remain the same.
+
+== Chunk loading ==
+Since ''Minecraft'' worlds are 30 million blocks in each [[w:Cardinal_direction|cardinal direction]] and contain an extreme number of chunks, the game loads only certain chunks in order to make the game playable. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+
+The game always loads the entire chunk when it decides a chunk needs to be processed. The division into sections is only used for display purposes (e.g. to limit the amount of data to transfer to the game client) and certain game mechanics (e.g. [[village mechanics]]).
+
+
+{{IN|java}}, the [[spawn chunk]]s are always loaded when the overworld dimension is loaded. The spawn chunks make up a square, centered at the world spawn, which goes out a certain number of chunks in the 4 cardinal directions. This number is called spawn chunk radius, and can be set using the [[game rule]] {{cd|spawnChunkRadius}}. The default spawn chunk radius is 2 chunks. Spawn chunks can be used in many ways, such as for making automatic farms.
+
+== Java Edition chunk loading ==
+=== Tickets ===
+Loading starts when a chunk receives a '''ticket'''. All loaded chunks originate from the ticket. Each load ticket has three properties: ''Level, Ticket type'' and (optional) ''Time to Live.''
+
+=== Level and load type ===
+'''Levels''' are numbers that determine what '''load type''' the chunk is in. A lower level represents a higher load type. For a given chunk, it may get different levels from different tickets, but only the lowest level matters.
+
+Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant to chunk loading. Load levels less than 22 are valid but possible only with a modded game. Load levels above 44 are instantly unloaded in vanilla.
+
+There are four chunk load types; each load type has different properties. This excludes unloaded chunks.
+{| class="wikitable"
+! colspan="2"| Load Type
+! Level
+! Properties
+|-
+| style="background:#0f0" |
+|Entity Ticking
+|31 and below
+|All game aspects are available.
+|-
+| style="background:#ff0" |
+|Block Ticking
+|32
+|All game aspects are available except that entities are not naturally spawned and are not processed (but are still accessible) and [[Tick|chunk ticks]] aren't processed either. These are sometimes referred to as "lazy chunks".
+|-
+| style="background:#f60" |
+|Border
+|33
+|No game aspect is available, but entities and blocks are still accessible (can be detected or modified).
+|-
+| style="background:#c00" |
+|Inaccessible
+|34 and above
+|No game aspect is available or accessible, but [[world generation]] occurs here.
+|}
+
+=== Level propagation ===
+Load levels "propagate" or flow from source chunk with a ticket to neighboring chunks, but each time it increases its level by 1 until the maximum of 44.
+
+The chunks that get load level from level propagation activate the assigned load type.
+
+{| class="wikitable" style="text-align: center"
+|+Level propagation with a level of 31. Note that levels 35 and more are ignored because they are identical to 34.
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|31
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|}
+{| class="wikitable" style="text-align: center"
+|+Same level propagation but with load type instead of Level with abbreviations of the load types.
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#0f0; color: black" |ET
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|}
+
+=== Ticket types ===
+{{more images|section=1|Update start ticket image to 1.20.5}}
+There are different ticket types, which come from various sources.
+
+;''Player ticket''
+This ticket is caused by the [[player]] and is assigned level 31. A player ticket is given to each chunk within a square region surrounding the chunk where the player is located, as defined by the formulas described below, and propagates as described in the table above.
+
+In singleplayer, "Render Distance" in [[options]] decides the side length of the square. It follows the formula l = 2r + 1 , where ''r'' is the selected render distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "view-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = 2r + 1 where ''r'' is the configured "view-distance" and ''l'' is the side length of the square region.
+
+For example, in a single-player game with a "Render Distance" of 5 chunks, a region of 11×11 chunks centered around the player has a load type of ''entity ticking'' (level 31). The strip of chunks at the outer edge of a 13×13 perimeter surrounding the player have ''block ticking'' (level 32), and the next enclosing chunks (15×15 perimeter) are ''border chunks'' (level 33).
+
+;''Forced ticket''
+A ticket can also be created by using the {{cmd|forceload}} command. It has a level of 31, so its propagation can be seen in the table above.
+
+Chunks remain force-loaded even after exiting and re-entering the level.
+
+;''Start ticket''
+[[File:Spawn chunks range.png|thumb|upright|Propagation of start ticket{{until|JE 1.20.5}}]]
+Ticket created by the [[Spawn#World spawn|world spawn]] for the chunk it is located at, loading a 23 by 23 chunk area known as the "[[spawn chunk]]s". Its position can be changed by a {{cmd|setworldspawn}} command. It has a level of 22, the lowest in the game.
+
+;'' Portal ticket''
+Ticket created when an entity is teleported through a [[nether portal]], given to the chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket.
+
+It expires after 300 [[Tick|game ticks]] (equivalent to 15 seconds). Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader". Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag.
+
+;'' Dragon ticket''
+Ticket created at the start of the battle with the [[ender dragon]] and is given to the 0,0 chunk. It has a level of 24.
+
+It expires if there are no players within a Euclidean distance of 192 blocks from (0.0, 128, 0.0), or the dragon dies.
+
+;''Post-teleport ticket''
+Ticket created when entity is teleported either by going through the [[end portal]] or using {{cmd|teleport}} or {{cmd|spreadplayers}} commands. The {{cmd|spreadplayers|link=none}} and {{cmd|teleport|link=none}} command has a level of 32, whereas, for the end portal, it has a level of 33.
+
+It expires after 5 [[Tick|game ticks]].
+
+;''Unknown ticket''
+
+When the game needs to immediately use the data of a chunk, but the chunk has not yet been created or generated to required step, the game automatically gives a ticket named "unknown" to the chunk. It expires after 1 game tick (0.05 seconds). The load level depends on the step to which the game needs the chunk to generate, and it is always greater than 32. It is in various game calculations, such as mob AI, mob spawning, etc.
+
+It expires after 1 game tick.
+
+For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as {{cmd|clone}}, {{cmd|data}}, {{cmd|execute (if{{!}}unless) (block{{!}}blocks{{!}}predicate)}}, {{cmd|fill}} and {{cmd|setblock}} generate an unknown ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[{{bug|MC-168596}}]
+
+;''Light ticket''
+
+The light ticket is only used for world generation, and has a level of 33. A chunk gets a light ticket when starting the light step of chunk generation, to ensure that it is accessible to calculate light. After the light calculation is completed, this ticket is removed.
+
+=== Limitations ===
+==== Ticking ====
+Though respective game aspects are available if a chunk is loaded to a certain level, whether these game aspects are processed depends not only on chunk loading. It is also subject to some other restrictions.
+
+Chunk loading caused by a player ticket allows entities to be ticked only if the chunk is in a square around the chunk which has the player ticket, as defined by the formulas described below. Entity despawning is not affected by this.
+
+In singleplayer, "[[Simulation Distance]]" in [[options]] decides the side length of the square. It follows the formula l = min(2s+1, 63) , where ''s'' is the selected simulation distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "simulation-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = min(2s+1, 63) where ''s'' is the configured "simulation-distance" and ''l'' is the side length of the square region.
+
+Chunk loading caused by a player ticket allows block entities to be ticked and [[Tick#Scheduled_tick|scheduled tick]] and [[Tick#Chunk_tick|chunk tick]] (without mob spawning) to be processed only if the chunk is in the aforementioned square region along with a one-chunk-thick square frame surrounding this region. That is, a square region with side length of l = min(2s+3, 65) .
+
+For example,
+* With a simulation distance of 5 and a render distance of 10, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run, fluids flow, and crops grow. Zombies stop despawning naturally beyond 21×21 chunks.
+* With a simulation distance of 5 and a render distance of 5, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn because they are unloaded before being 128 blocks away from the player.
+* With a simulation distance of 5 and a render distance of 2, entities move normally within a 5×5 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn.
+
+Technically, the above game aspects are controlled by another different ticket system named ticking ticket.
+
+==== Idle timeout ====
+Each [[dimension]] has its own '''idle timeout'''. It increases 1 every game tick. If there are [[player]]s or [[Commands/forceload|forceloaded]] chunks in the dimension, the timeout is reset to 0 and disabled. When entity leaves or enters this dimension, the timeout is reset to 0.
+
+If the timeout reaches 300 [[Tick|game ticks]], the dimension stops processing certain actions. These include entity and block entity ticking, [[ender dragon]] fight, and global entities ([[lightning]]).
+
+==== Others ====
+Some game aspects don't always get processed in loading chunks because there may be other conditions for their progress, which includes the following:
+*Chunk tick (including mob spawning)
+**Only chunks with centers within 128 blocks of a player are ticked on every game tick. See also [[Tick]].
+*Entities
+**Hostile mobs instantly despawn if they spawn more than 128 blocks from all players.
+*** This includes [[zombified piglin]]s at [[Nether portal]]s and [[witch]]es in [[witch hut]]s.
+**Passive mobs do not spawn naturally outside a 240 block X 240 block area around a player.
+***The passive mob spawn cap is limited by the number of friendly mobs loaded into memory, which means that any passive mobs present in the spawn chunks count toward the mob cap and usually prevents friendly mobs from naturally spawning anywhere else in the world. The only exception is when passive mobs spawn as part of a newly generated chunk.
+** See also [[Spawn]].
+
+=== Exceptions ===
+Events in a chunk may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a block ticking chunk can spread updates to blocks outside the block ticking chunk and make them respond appropriately. The update may be propagated block by block until outside the border chunks, at which time it creates an unknown ticket to continue propagation.
+* Block in a chunk with a 33 level can request a scheduled tick, but it does not get processed until the chunk gets a load level of 32 or below.
+* Flowing water or lava can spread to the first adjacent block outside a block ticking chunk, but the flow becomes suspended there until the border chunk has a greater load level.
+* Fire can spread to the first adjacent flammable block outside the block ticking chunk. Like water and lava, it becomes suspended there. It cannot spread further until the outside chunk gets a level of 32 or below.
+*Grass and mycelium can spread to the first adjacent block outside an entity ticking chunk.
+*Pumpkin and melon stem growing on the edge of an entity ticking chunk can place their fruits on an adjacent block outside the entity ticking chunk.
+*An entity (mob, minecart, arrow, etc.) that attempts to move into a block ticking chunk from an entity ticking chunk becomes suspended as soon as it leaves the entity ticking chunk. When the block ticking chunk gets a greater level, the entity resumes moving.
+* Exploding TNT in entity ticking chunks can damage or destroy blocks in a non-entity-ticking chunk.
+
+== Bedrock Edition chunk loading ==
+{{main|Ticking area}}
+
+All game aspects are active in loading chunks, including chunks within a player's [[simulation distance]] and chunks loaded by [[Commands/tickingarea]]. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+[[File:Bedrock chunk loading radius.png|thumb|Visualization of chunks loaded around a player-occupied chunk (colored magenta).]]
+
+=== Player loaded chunks ===
+Chunks are loaded around the player in a circle with a [[taxicab distance]] radius equal to one plus the simulation distance, except for the edges in cardinal directions, where the radius is equal to the simulation distance (see image).
+
+If your simulation distance is set to 4, chunks around the player will be loaded in a taxicab "circle" with a radius of 5 centered on the chunk occupied by the player, but the north, east, south, and west edges will be cut off and have a taxicab radius of 4.
+
+Loaded chunks can also be created with the {{cmd|tickingarea}} command.
+
+=== Limit ===
+*Entities
+**Mob spawning is evaluated for every chunk within a 6 chunk cylindrical radius of the player that is loaded.
+
+=== Exception ===
+Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a ticking area can spread updates to blocks outside the ticking area and respond appropriately.
+* Flowing water or lava can spread to the first adjacent block in an outside chunk, but the flow becomes suspended there until the outside chunk becomes active.
+* Fire can spread to the first adjacent flammable block outside the ticking area. Like water and lava, it becomes suspended there; although visible, its animation does not run, and it cannot spread further until the outside chunk becomes active.
+* Grass and mycelium can spread to the first adjacent block in an outside chunk, but the affected block does not actually change its appearance until its chunk becomes active; it then changes instantly. Grass and mycelium cannot spread beyond the first such block, nor from such a block into the ticking area until the outside chunk becomes active.
+* Pumpkin and melon stem growing on the edge of a ticking area can place their fruits on an adjacent block in an outside chunk.
+* An entity (mob, minecart, arrow, etc.) that attempts to move into an outside chunk becomes suspended as soon as it leaves the ticking area. It remains visible but motionless. When the outside block becomes active, the entity resumes moving.
+* Exploding TNT can damage or destroy blocks in an inactive chunk, and unlike other events, its effects are not limited to adjacent blocks. However, secondary effects in the outside chunk are suspended until the chunk becomes active. For instance, if an explosion destroys a block that supported sand or gravel, the sand or gravel does not fall immediately. The same thing happens with items that were attached to destroyed blocks, such as item frames and redstone torches; they do not drop until the chunk is activated.
+* Primed TNT launched into an inactive chunk is suspended in mid-air within the first outside block it enters. It disappears until the outer chunk becomes active, at which time it resumes its flight and countdown.
+
+== Finding chunk edges ==
+[[File:chunkf32.png|thumb|right]]
+
+X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
+
+Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.
+
+Additionally, the player can know the chunk they are on by this formula:
+The X of a chunk is floor(X coordinate / 16)
+The Z of a chunk is floor(Z coordinate / 16)
+Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
+In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
+Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16.
+
+{{IN|java}}, the key {{key|F3+G}} can be used to display chunk boundaries. Alternately, pressing the "F3" button opens the [[Debug screen]] that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable. These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk".
+
+{{IN|bedrock}}, when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries. When the player changes the render distance rapidly, chunk barriers appear as a blue line.
+Also, if in mid-air and bridging with full blocks, the next block placed fades into view when a chunk border is intersected, showing the chunk border. This is sometimes unreliable, and it happens only on chunk borders. This does not happen underground or when the block placed is close to more than one block.
+
+== Slime chunks ==
+{{Main|Slime#Slime chunks}}
+Each chunk has a {{frac|1|10}} chance of generating as a '''slime chunk''', a chunk that [[slime]]s are able to spawn in below Y=40 and regardless of [[light level]]. These chunks are otherwise identical to normal chunks.
+
+{{IN|je}}, whether a chunk at a particular set of coordinates becomes a slime chunk is determined by the world's [[Seed (world generation)|seed]]. {{IN|be}}, however, they are generated at the same coordinates in every world.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||rd-131655|The precursors to chunks are showcased.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100227-1414|Map height is not custom anymore. The chunk height has been changed to 128.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=12w07a|The chunk height has been increased to 256, as part of the transition from [[Region file format|Region]] to [[Anvil file format]].}}
+|{{HistoryLine||1.4.2|dev=12w39a|The [[debug screen]] now shows the [[coordinates]] of the chunk the player is in, and the player's coordinates in that chunk.}}
+|{{HistoryLine||1.10|dev=16w20a|{{key|F3}} + {{key|G}} now toggles the visible chunk borders around the [[player]].}}
+|{{HistoryLine||1.14|dev=?|The method of chunk loading has changed.}}
+|{{HistoryLine||1.17|dev=20w49a|Map height is now custom again.}}
+|{{HistoryLine|||dev=21w06a|Maximum buiding height in Overworld has been increased to 320 and minimum height has been dropped to -64, making chunks 384 blocks high in total.}}
+|{{HistoryLine|||dev=21w15a|The chunk height changes have been reverted.}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Chunks in Overworld are again 384 blocks high.}}
+|{{HistoryLine|||dev=21w37a|Render distance now causes chunks to load in a cylinder shape around the player instead of a square.}}
+|{{HistoryLine|||dev=21w38a|Added simulation distance, which affects entity ticking.}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added {{cmd|gamerule spawnChunkRadius}}. The default spawn chunk radius has been decreased to 2 (from 10).}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added chunks.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The chunk height has been increased to 256.}}
+}}
+
+== Trivia ==
+*If a [[player]] stands in a chunk that has not generated yet, the world immediately becomes invisible until they are in a valid chunk. This does not happen if the Y coordinates are beyond the chunk boundaries.
+*{{IN|bedrock}}, if one of the sixteen 16×16×16 sections of a chunk doesn't have any [[block]]s in it, placing a block there shows the same animation as a chunk loading. This bug makes the block that the player placed to turn to the same color of the sky in the direction the player is facing for about 1 second and starts fading away into the normal block texture. If the time is sunrise or sunset and the player places a block there, it actually changes colors constantly for 1 second if the player keeps bobbing their head up and down. The block also makes blocks behind it appear invisible.
+
+== See also ==
+*[[Chunk format]]
+*[[Frame rate]]
+*[[Altitude]]
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox environment}}
+
+[[de:Chunk]]
+[[es:Chunk]]
+[[fr:Chunk]]
+[[hu:Chunk]]
+[[it:Chunk]]
+[[ja:チャンク]]
+[[ko:청크]]
+[[nl:Segmenten]]
+[[pl:Chunk]]
+[[pt:Chunks]]
+[[ru:Чанки]]
+[[th:ชังก์]]
+[[uk:Чанк]]
+[[zh:区块]]
diff --git a/wiki_backup/Chunk#Ticking.txt b/wiki_backup/Chunk#Ticking.txt
new file mode 100644
index 0000000..3723d9c
--- /dev/null
+++ b/wiki_backup/Chunk#Ticking.txt
@@ -0,0 +1,379 @@
+[[File:chunk.png|thumb|upright=0.5|Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 320.]]
+A '''chunk''' is a 16×16 segment of a [[world]]. Chunks are the method used by the game to divide maps into manageable pieces. They are further divided in 16-block tall '''sections''', which are also often called "subchunks".
+
+== Description ==
+Chunks are 16 blocks wide, 16 blocks long. They extend from the bottom void of the world, all the way up to the top sky. In vanilla [[Overworld]], their building height are 384 blocks, and they have 98,304 blocks total. In vanilla [[Nether]] and [[the End]], building heights are 128 blocks in the Nether on Bedrock Editon and 256 blocks in the end in both editions and the nether in Java Edition.
+
+Chunks generate around players [[Spawn#Player spawning|when they first enter the world]]. The generating and loading progress are displayed on the [[loading world screen]]{{only|java}}. As they wander around the world, new chunks generate as needed.
+
+Chunks generate with the help of the map [[Seed (world generation)|seed]], which means that the chunks are always the same if you would use the same seed again, as long as the map generator and [[Versions|version number]] remain the same.
+
+== Chunk loading ==
+Since ''Minecraft'' worlds are 30 million blocks in each [[w:Cardinal_direction|cardinal direction]] and contain an extreme number of chunks, the game loads only certain chunks in order to make the game playable. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+
+The game always loads the entire chunk when it decides a chunk needs to be processed. The division into sections is only used for display purposes (e.g. to limit the amount of data to transfer to the game client) and certain game mechanics (e.g. [[village mechanics]]).
+
+
+{{IN|java}}, the [[spawn chunk]]s are always loaded when the overworld dimension is loaded. The spawn chunks make up a square, centered at the world spawn, which goes out a certain number of chunks in the 4 cardinal directions. This number is called spawn chunk radius, and can be set using the [[game rule]] {{cd|spawnChunkRadius}}. The default spawn chunk radius is 2 chunks. Spawn chunks can be used in many ways, such as for making automatic farms.
+
+== Java Edition chunk loading ==
+=== Tickets ===
+Loading starts when a chunk receives a '''ticket'''. All loaded chunks originate from the ticket. Each load ticket has three properties: ''Level, Ticket type'' and (optional) ''Time to Live.''
+
+=== Level and load type ===
+'''Levels''' are numbers that determine what '''load type''' the chunk is in. A lower level represents a higher load type. For a given chunk, it may get different levels from different tickets, but only the lowest level matters.
+
+Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant to chunk loading. Load levels less than 22 are valid but possible only with a modded game. Load levels above 44 are instantly unloaded in vanilla.
+
+There are four chunk load types; each load type has different properties. This excludes unloaded chunks.
+{| class="wikitable"
+! colspan="2"| Load Type
+! Level
+! Properties
+|-
+| style="background:#0f0" |
+|Entity Ticking
+|31 and below
+|All game aspects are available.
+|-
+| style="background:#ff0" |
+|Block Ticking
+|32
+|All game aspects are available except that entities are not naturally spawned and are not processed (but are still accessible) and [[Tick|chunk ticks]] aren't processed either. These are sometimes referred to as "lazy chunks".
+|-
+| style="background:#f60" |
+|Border
+|33
+|No game aspect is available, but entities and blocks are still accessible (can be detected or modified).
+|-
+| style="background:#c00" |
+|Inaccessible
+|34 and above
+|No game aspect is available or accessible, but [[world generation]] occurs here.
+|}
+
+=== Level propagation ===
+Load levels "propagate" or flow from source chunk with a ticket to neighboring chunks, but each time it increases its level by 1 until the maximum of 44.
+
+The chunks that get load level from level propagation activate the assigned load type.
+
+{| class="wikitable" style="text-align: center"
+|+Level propagation with a level of 31. Note that levels 35 and more are ignored because they are identical to 34.
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|31
+|32
+|33
+|34
+|-
+|34
+|33
+|32
+|32
+|32
+|33
+|34
+|-
+|34
+|33
+|33
+|33
+|33
+|33
+|34
+|-
+|34
+|34
+|34
+|34
+|34
+|34
+|34
+|}
+{| class="wikitable" style="text-align: center"
+|+Same level propagation but with load type instead of Level with abbreviations of the load types.
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#0f0; color: black" |ET
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#ff0; color: black" |BT
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#f60; color: white" |BO
+|style="background:#c00; color: white" |IN
+|-
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|style="background:#c00; color: white" |IN
+|}
+
+=== Ticket types ===
+{{more images|section=1|Update start ticket image to 1.20.5}}
+There are different ticket types, which come from various sources.
+
+;''Player ticket''
+This ticket is caused by the [[player]] and is assigned level 31. A player ticket is given to each chunk within a square region surrounding the chunk where the player is located, as defined by the formulas described below, and propagates as described in the table above.
+
+In singleplayer, "Render Distance" in [[options]] decides the side length of the square. It follows the formula l = 2r + 1 , where ''r'' is the selected render distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "view-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = 2r + 1 where ''r'' is the configured "view-distance" and ''l'' is the side length of the square region.
+
+For example, in a single-player game with a "Render Distance" of 5 chunks, a region of 11×11 chunks centered around the player has a load type of ''entity ticking'' (level 31). The strip of chunks at the outer edge of a 13×13 perimeter surrounding the player have ''block ticking'' (level 32), and the next enclosing chunks (15×15 perimeter) are ''border chunks'' (level 33).
+
+;''Forced ticket''
+A ticket can also be created by using the {{cmd|forceload}} command. It has a level of 31, so its propagation can be seen in the table above.
+
+Chunks remain force-loaded even after exiting and re-entering the level.
+
+;''Start ticket''
+[[File:Spawn chunks range.png|thumb|upright|Propagation of start ticket{{until|JE 1.20.5}}]]
+Ticket created by the [[Spawn#World spawn|world spawn]] for the chunk it is located at, loading a 23 by 23 chunk area known as the "[[spawn chunk]]s". Its position can be changed by a {{cmd|setworldspawn}} command. It has a level of 22, the lowest in the game.
+
+;'' Portal ticket''
+Ticket created when an entity is teleported through a [[nether portal]], given to the chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket.
+
+It expires after 300 [[Tick|game ticks]] (equivalent to 15 seconds). Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader". Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag.
+
+;'' Dragon ticket''
+Ticket created at the start of the battle with the [[ender dragon]] and is given to the 0,0 chunk. It has a level of 24.
+
+It expires if there are no players within a Euclidean distance of 192 blocks from (0.0, 128, 0.0), or the dragon dies.
+
+;''Post-teleport ticket''
+Ticket created when entity is teleported either by going through the [[end portal]] or using {{cmd|teleport}} or {{cmd|spreadplayers}} commands. The {{cmd|spreadplayers|link=none}} and {{cmd|teleport|link=none}} command has a level of 32, whereas, for the end portal, it has a level of 33.
+
+It expires after 5 [[Tick|game ticks]].
+
+;''Unknown ticket''
+
+When the game needs to immediately use the data of a chunk, but the chunk has not yet been created or generated to required step, the game automatically gives a ticket named "unknown" to the chunk. It expires after 1 game tick (0.05 seconds). The load level depends on the step to which the game needs the chunk to generate, and it is always greater than 32. It is in various game calculations, such as mob AI, mob spawning, etc.
+
+It expires after 1 game tick.
+
+For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as {{cmd|clone}}, {{cmd|data}}, {{cmd|execute (if{{!}}unless) (block{{!}}blocks{{!}}predicate)}}, {{cmd|fill}} and {{cmd|setblock}} generate an unknown ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[{{bug|MC-168596}}]
+
+;''Light ticket''
+
+The light ticket is only used for world generation, and has a level of 33. A chunk gets a light ticket when starting the light step of chunk generation, to ensure that it is accessible to calculate light. After the light calculation is completed, this ticket is removed.
+
+=== Limitations ===
+==== Ticking ====
+Though respective game aspects are available if a chunk is loaded to a certain level, whether these game aspects are processed depends not only on chunk loading. It is also subject to some other restrictions.
+
+Chunk loading caused by a player ticket allows entities to be ticked only if the chunk is in a square around the chunk which has the player ticket, as defined by the formulas described below. Entity despawning is not affected by this.
+
+In singleplayer, "[[Simulation Distance]]" in [[options]] decides the side length of the square. It follows the formula l = min(2s+1, 63) , where ''s'' is the selected simulation distance, and ''l'' is the side length (in chunks) of the square.
+
+In multiplayer, "simulation-distance" configured in [[server.properties]] decides the side length of the square. It also follows the same formula l = min(2s+1, 63) where ''s'' is the configured "simulation-distance" and ''l'' is the side length of the square region.
+
+Chunk loading caused by a player ticket allows block entities to be ticked and [[Tick#Scheduled_tick|scheduled tick]] and [[Tick#Chunk_tick|chunk tick]] (without mob spawning) to be processed only if the chunk is in the aforementioned square region along with a one-chunk-thick square frame surrounding this region. That is, a square region with side length of l = min(2s+3, 65) .
+
+For example,
+* With a simulation distance of 5 and a render distance of 10, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run, fluids flow, and crops grow. Zombies stop despawning naturally beyond 21×21 chunks.
+* With a simulation distance of 5 and a render distance of 5, entities move normally within a 11×11 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn because they are unloaded before being 128 blocks away from the player.
+* With a simulation distance of 5 and a render distance of 2, entities move normally within a 5×5 chunk column around the player chunk. One more chunk out, within a one-chunk-thick square frame surrounding this region, redstone and command blocks still run and fluids still flow, but crops stop growing. Zombies won't despawn.
+
+Technically, the above game aspects are controlled by another different ticket system named ticking ticket.
+
+==== Idle timeout ====
+Each [[dimension]] has its own '''idle timeout'''. It increases 1 every game tick. If there are [[player]]s or [[Commands/forceload|forceloaded]] chunks in the dimension, the timeout is reset to 0 and disabled. When entity leaves or enters this dimension, the timeout is reset to 0.
+
+If the timeout reaches 300 [[Tick|game ticks]], the dimension stops processing certain actions. These include entity and block entity ticking, [[ender dragon]] fight, and global entities ([[lightning]]).
+
+==== Others ====
+Some game aspects don't always get processed in loading chunks because there may be other conditions for their progress, which includes the following:
+*Chunk tick (including mob spawning)
+**Only chunks with centers within 128 blocks of a player are ticked on every game tick. See also [[Tick]].
+*Entities
+**Hostile mobs instantly despawn if they spawn more than 128 blocks from all players.
+*** This includes [[zombified piglin]]s at [[Nether portal]]s and [[witch]]es in [[witch hut]]s.
+**Passive mobs do not spawn naturally outside a 240 block X 240 block area around a player.
+***The passive mob spawn cap is limited by the number of friendly mobs loaded into memory, which means that any passive mobs present in the spawn chunks count toward the mob cap and usually prevents friendly mobs from naturally spawning anywhere else in the world. The only exception is when passive mobs spawn as part of a newly generated chunk.
+** See also [[Spawn]].
+
+=== Exceptions ===
+Events in a chunk may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a block ticking chunk can spread updates to blocks outside the block ticking chunk and make them respond appropriately. The update may be propagated block by block until outside the border chunks, at which time it creates an unknown ticket to continue propagation.
+* Block in a chunk with a 33 level can request a scheduled tick, but it does not get processed until the chunk gets a load level of 32 or below.
+* Flowing water or lava can spread to the first adjacent block outside a block ticking chunk, but the flow becomes suspended there until the border chunk has a greater load level.
+* Fire can spread to the first adjacent flammable block outside the block ticking chunk. Like water and lava, it becomes suspended there. It cannot spread further until the outside chunk gets a level of 32 or below.
+*Grass and mycelium can spread to the first adjacent block outside an entity ticking chunk.
+*Pumpkin and melon stem growing on the edge of an entity ticking chunk can place their fruits on an adjacent block outside the entity ticking chunk.
+*An entity (mob, minecart, arrow, etc.) that attempts to move into a block ticking chunk from an entity ticking chunk becomes suspended as soon as it leaves the entity ticking chunk. When the block ticking chunk gets a greater level, the entity resumes moving.
+* Exploding TNT in entity ticking chunks can damage or destroy blocks in a non-entity-ticking chunk.
+
+== Bedrock Edition chunk loading ==
+{{main|Ticking area}}
+
+All game aspects are active in loading chunks, including chunks within a player's [[simulation distance]] and chunks loaded by [[Commands/tickingarea]]. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
+[[File:Bedrock chunk loading radius.png|thumb|Visualization of chunks loaded around a player-occupied chunk (colored magenta).]]
+
+=== Player loaded chunks ===
+Chunks are loaded around the player in a circle with a [[taxicab distance]] radius equal to one plus the simulation distance, except for the edges in cardinal directions, where the radius is equal to the simulation distance (see image).
+
+If your simulation distance is set to 4, chunks around the player will be loaded in a taxicab "circle" with a radius of 5 centered on the chunk occupied by the player, but the north, east, south, and west edges will be cut off and have a taxicab radius of 4.
+
+Loaded chunks can also be created with the {{cmd|tickingarea}} command.
+
+=== Limit ===
+*Entities
+**Mob spawning is evaluated for every chunk within a 6 chunk cylindrical radius of the player that is loaded.
+
+=== Exception ===
+Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,
+
+* Block changing on the edge of a ticking area can spread updates to blocks outside the ticking area and respond appropriately.
+* Flowing water or lava can spread to the first adjacent block in an outside chunk, but the flow becomes suspended there until the outside chunk becomes active.
+* Fire can spread to the first adjacent flammable block outside the ticking area. Like water and lava, it becomes suspended there; although visible, its animation does not run, and it cannot spread further until the outside chunk becomes active.
+* Grass and mycelium can spread to the first adjacent block in an outside chunk, but the affected block does not actually change its appearance until its chunk becomes active; it then changes instantly. Grass and mycelium cannot spread beyond the first such block, nor from such a block into the ticking area until the outside chunk becomes active.
+* Pumpkin and melon stem growing on the edge of a ticking area can place their fruits on an adjacent block in an outside chunk.
+* An entity (mob, minecart, arrow, etc.) that attempts to move into an outside chunk becomes suspended as soon as it leaves the ticking area. It remains visible but motionless. When the outside block becomes active, the entity resumes moving.
+* Exploding TNT can damage or destroy blocks in an inactive chunk, and unlike other events, its effects are not limited to adjacent blocks. However, secondary effects in the outside chunk are suspended until the chunk becomes active. For instance, if an explosion destroys a block that supported sand or gravel, the sand or gravel does not fall immediately. The same thing happens with items that were attached to destroyed blocks, such as item frames and redstone torches; they do not drop until the chunk is activated.
+* Primed TNT launched into an inactive chunk is suspended in mid-air within the first outside block it enters. It disappears until the outer chunk becomes active, at which time it resumes its flight and countdown.
+
+== Finding chunk edges ==
+[[File:chunkf32.png|thumb|right]]
+
+X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
+
+Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.
+
+Additionally, the player can know the chunk they are on by this formula:
+The X of a chunk is floor(X coordinate / 16)
+The Z of a chunk is floor(Z coordinate / 16)
+Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
+In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
+Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16.
+
+{{IN|java}}, the key {{key|F3+G}} can be used to display chunk boundaries. Alternately, pressing the "F3" button opens the [[Debug screen]] that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable. These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk".
+
+{{IN|bedrock}}, when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries. When the player changes the render distance rapidly, chunk barriers appear as a blue line.
+Also, if in mid-air and bridging with full blocks, the next block placed fades into view when a chunk border is intersected, showing the chunk border. This is sometimes unreliable, and it happens only on chunk borders. This does not happen underground or when the block placed is close to more than one block.
+
+== Slime chunks ==
+{{Main|Slime#Slime chunks}}
+Each chunk has a {{frac|1|10}} chance of generating as a '''slime chunk''', a chunk that [[slime]]s are able to spawn in below Y=40 and regardless of [[light level]]. These chunks are otherwise identical to normal chunks.
+
+{{IN|je}}, whether a chunk at a particular set of coordinates becomes a slime chunk is determined by the world's [[Seed (world generation)|seed]]. {{IN|be}}, however, they are generated at the same coordinates in every world.
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||rd-131655|The precursors to chunks are showcased.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100227-1414|Map height is not custom anymore. The chunk height has been changed to 128.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=12w07a|The chunk height has been increased to 256, as part of the transition from [[Region file format|Region]] to [[Anvil file format]].}}
+|{{HistoryLine||1.4.2|dev=12w39a|The [[debug screen]] now shows the [[coordinates]] of the chunk the player is in, and the player's coordinates in that chunk.}}
+|{{HistoryLine||1.10|dev=16w20a|{{key|F3}} + {{key|G}} now toggles the visible chunk borders around the [[player]].}}
+|{{HistoryLine||1.14|dev=?|The method of chunk loading has changed.}}
+|{{HistoryLine||1.17|dev=20w49a|Map height is now custom again.}}
+|{{HistoryLine|||dev=21w06a|Maximum buiding height in Overworld has been increased to 320 and minimum height has been dropped to -64, making chunks 384 blocks high in total.}}
+|{{HistoryLine|||dev=21w15a|The chunk height changes have been reverted.}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Chunks in Overworld are again 384 blocks high.}}
+|{{HistoryLine|||dev=21w37a|Render distance now causes chunks to load in a cylinder shape around the player instead of a square.}}
+|{{HistoryLine|||dev=21w38a|Added simulation distance, which affects entity ticking.}}
+|{{HistoryLine||1.20.5|dev=24w03a|Added {{cmd|gamerule spawnChunkRadius}}. The default spawn chunk radius has been decreased to 2 (from 10).}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added chunks.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The chunk height has been increased to 256.}}
+}}
+
+== Trivia ==
+*If a [[player]] stands in a chunk that has not generated yet, the world immediately becomes invisible until they are in a valid chunk. This does not happen if the Y coordinates are beyond the chunk boundaries.
+*{{IN|bedrock}}, if one of the sixteen 16×16×16 sections of a chunk doesn't have any [[block]]s in it, placing a block there shows the same animation as a chunk loading. This bug makes the block that the player placed to turn to the same color of the sky in the direction the player is facing for about 1 second and starts fading away into the normal block texture. If the time is sunrise or sunset and the player places a block there, it actually changes colors constantly for 1 second if the player keeps bobbing their head up and down. The block also makes blocks behind it appear invisible.
+
+== See also ==
+*[[Chunk format]]
+*[[Frame rate]]
+*[[Altitude]]
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox environment}}
+
+[[de:Chunk]]
+[[es:Chunk]]
+[[fr:Chunk]]
+[[hu:Chunk]]
+[[it:Chunk]]
+[[ja:チャンク]]
+[[ko:청크]]
+[[nl:Segmenten]]
+[[pl:Chunk]]
+[[pt:Chunks]]
+[[ru:Чанки]]
+[[th:ชังก์]]
+[[uk:Чанк]]
+[[zh:区块]]
diff --git a/wiki_backup/Client_request_placeholder_block.txt b/wiki_backup/Client_request_placeholder_block.txt
new file mode 100644
index 0000000..3dbe640
--- /dev/null
+++ b/wiki_backup/Client_request_placeholder_block.txt
@@ -0,0 +1,58 @@
+{{DISPLAYTITLE:client_request_placeholder_block }}
+{{exclusive|bedrock}}
+{{Unobtainable}}
+{{Infobox block
+| title = tile.client_request_placeholder_block.name
+| image = Blank.png
+| invimage = client request placeholder block.png
+| transparent = No
+| light = No
+| tool = None
+| renewable = No
+| flammable = No
+| lavasusceptible = No
+| stackable = Yes (64)
+}}
+'''client_request_placeholder_block''' is an [[invisible block]] of unknown use.
+
+== Obtaining ==
+This block cannot be obtained via {{cmd|give}} or {{cmd|setblock}}, and as such can only be obtained through inventory editors or [[add-on]]s.
+
+== Usage ==
+Though the block is visually transparent, it behaves as an [[opaque]] block, and thus allows for solid blocks connected to it to be seen through. Because of this ability, it is sometimes called an "x-ray block".[https://youtu.be/pueON00AgQ4] It cannot be selected; attempting to do so targets anything behind it. The block's intended use is unknown; it might be used by the client when unloading a chunk or updating a block.
+
+== Data values ==
+=== ID ===
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|spritetype=block
+|spritename=air
+|displayname=tile.client_request_placeholder_block.name
+|nameid=client_request_placeholder_block
+|id=-465
+|translationkey=-
+|form=block
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|[[File:Info update (texture) BE1.png|32px]] Added client_request_placeholder_block.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.21|[[File:Info update (texture) BE3.png|32px]] Changed the item texture of client_request_placeholder_block.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|Unused}}
+
+[[ja:Client request placeholder block]]
+[[pt:Client request placeholder block]]
+[[zh:客户端请求占位符方块]]
diff --git a/wiki_backup/Cobalt.txt b/wiki_backup/Cobalt.txt
new file mode 100644
index 0000000..7197666
--- /dev/null
+++ b/wiki_backup/Cobalt.txt
@@ -0,0 +1,912 @@
+{{redirect|Cobalt|the game made by Mojang Studios|Mojang Studios#Cobalt}}
+{{redirect|Oxygen|the block present in otherwise empty space|Air|the mechanic that causes drowning damage from lack of oxygen|Damage#Drowning|the music named "Oxygène", French for oxygen|Oxygène}}
+{{redirect|Sulfur|s=1|the crafting ingredient that used to be called Sulphur|Gunpowder}}
+{{redirect|???|the secret location in ''Minecraft Dungeons''|MCD:???}}
+{{redirect|Silver|the color that used to be internally named "silver"|Light gray}}
+{{Education feature}}
+{{Exclusive|Bedrock|Education}}
+{{Infobox block
+| image = Unknown Element.png| image2 = Hydrogen.png;Helium.png;Lithium.png;Beryllium.png;Boron.png;Carbon.png;Nitrogen.png;Oxygen.png;Fluorine.png;Neon.png;Sodium.png;Magnesium.png;Aluminum.png;Silicon.png;Phosphorus.png;Sulfur.png;Chlorine.png;Argon.png;Potassium.png;Calcium.png;Scandium.png;Titanium.png;Vanadium.png;Chromium.png;Manganese.png;Iron.png;Cobalt.png;Nickel.png;Copper.png;Zinc.png;Gallium.png;Germanium.png;Arsenic.png;Selenium.png;Bromine.png;Krypton.png;Rubidium.png;Strontium.png;Yttrium.png;Zirconium.png;Niobium.png;Molybdenum.png;Technetium.png;Ruthenium.png;Rhodium.png;Palladium.png;Silver.png;Cadmium.png;Indium.png;Tin.png;Antimony.png;Tellurium.png;Iodine.png;Xenon.png;Cesium.png;Barium.png;Lanthanum.png;Cerium.png;Praseodymium.png;Neodymium.png;Promethium.png;Samarium.png;Europium.png;Gadolinium.png;Terbium.png;Dysprosium.png;Holmium.png;Erbium.png;Thulium.png;Ytterbium.png;Lutetium.png;Hafnium.png;Tantalum.png;Tungsten.png;Rhenium.png;Osmium.png;Iridium.png;Platinum.png;Gold.png;Mercury.png;Thallium.png;Lead (element).png;Bismuth.png;Polonium.png;Astatine.png;Radon.png;Francium.png;Radium.png;Actinium.png;Thorium.png;Protactinium.png;Uranium.png;Neptunium.png;Plutonium.png;Americium.png;Curium.png;Berkelium.png;Californium.png;Einsteinium.png;Fermium.png;Mendelevium.png;Nobelium.png;Lawrencium.png;Rutherfordium.png;Dubnium.png;Seaborgium.png;Bohrium.png;Hassium.png;Meitnerium.png;Darmstadtium.png;Roentgenium.png;Copernicium.png;Nihonium.png;Flerovium.png;Moscovium.png;Livermorium.png;Tennessine.png;Oganesson.png
+| transparent = No
+| light = No
+| tool = Any
+| renewable = No
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+'''Elements''' and '''isotopes''' are [[block]]s that are essential to chemistry {{in|bedrock|education}}.
+
+== Obtaining ==
+=== Breaking ===
+An element can be broken instantly using any item, always dropping itself.
+
+=== Element constructor ===
+Elements and isotopes are primarily obtained by constructing them in the [[element constructor]]. This is done by moving the sliders or typing in numbers into the text inputs. The large display shows the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below.
+
+=== Material reducer ===
+Several elements can also be obtained from a [[material reducer]], which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain ''[[Minecraft]]'' blocks, such as [[soul sand]] and [[netherrack]].
+
+Because the element constructor and material reducer cannot be obtained in [[Survival]] without [[commands]], and the world must have "Education Edition" enabled, the same is true for elements. {{IN|bedrock}}, the "Education Edition" option also allows elements to be obtained directly via commands or [[Creative inventory]].
+
+== List of elements and isotopes ==
+{{Periodic table}}
+
+{| class="wikitable"
+!Atomic symbol!!Element!!Particles
+|-
+|{{slot|???|link=none}}||{{text anchor|???}}
+|The atomic structure of ??? cannot be observed in the element constructor.
+|}
+
+=== Alkali metals ===
+{{/alkali}}
+
+=== Alkaline earth metals ===
+{{/alkalineearth}}
+
+=== Transition metals ===
+==== Period 4 and 5 transition metals ====
+{{redirect|Cobalt|the game created by Mojang Studios|Mojang Studios#Cobalt}}
+{{/transition}}
+
+==== Period 6 and 7 transition metals ====
+{{/transition2}}
+
+=== Post transition metals ===
+{{/posttransition}}
+
+=== Metalloids ===
+{{/metalloids}}
+
+=== Other non-metals ===
+{{/other}}
+
+=== Halogens ===
+{{/halogens}}
+
+=== Noble gases ===
+{{/noble}}
+
+=== Lanthanides ===
+{{/lanthanides}}
+
+=== Actinides ===
+{{/actinides}}
+
+== Usage ==
+Elements can be placed as decorative blocks, or used as ingredients in [[crafting]], [[brewing]], or [[lab table]] experiments. They can also be combined into [[compound]]s using the [[compound creator]]; see the compound page for a full list of available combinations.
+
+=== Crafting ingredient ===
+{{Crafting usage|Helium, Magnesium, Sodium, Sulfur}}
+
+=== Brewing ingredient ===
+{{brewing
+|showname=1
+|head=1
+|Silver
+|Antidote
+}}
+{{brewing
+|Cobalt
+|Elixir
+}}
+{{brewing
+|Calcium
+|Eye Drops
+}}
+{{brewing
+|foot=1
+|Bismuth
+|Tonic
+}}
+
+=== Lab table ingredient ===
+{| class="wikitable"
+! Result
+! Materials needed
+|-
+! rowspan="2" |{{slot|Bleach}} [[Bleach]]
+|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
+|-
+|Water x3, [[Sodium Hypochlorite]] x3
+|-
+!rowspan=2|{{slot|Garbage}} [[Garbage]]
+|{{slot|Soap|link=Compound}}{{slot|Oxygen|link=Element#Oxygen}}{{slot|Sugar}}{{slot|Carbon|link=Element#Carbon}}{{slot|Ink Sac}}{{slot|Hydrogen|link=Element#Hydrogen}}
+|-
+|Soap, Oxygen, [[Sugar]], Carbon, [[Ink Sac]], Hydrogen,
or any kinds of [[#List of elements and isotopes|Element]]s and [[Compound#List of compounds|Compound]]s
+|-
+!rowspan=2|{{slot|Heat Block.gif}} [[Heat Block]]
+|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
+|-
+|style="text-align: center;" |Iron, Water, [[Charcoal]], Salt
+|-
+!rowspan=2|{{slot|Ice Bomb}} [[Ice Bomb]]
+|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
+|-
+|style="text-align: center;" |Sodium Acetate ×4
+|-
+!rowspan=2|{{slot|Super Fertilizer}} [[Super Fertilizer]]
+|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
+|-
+|style="text-align: center;" |Ammonia, Phosphorus
+|}
+
+== Sounds ==
+{{Sound table/Block/Normal/BE}}
+
+== Data values ==
+=== ID ===
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=???
+|spritetype=block
+|nameid=element_0
+|id=36
+|translationkey=tile.element.unknown.name}}
+{{ID table2
+|displayname=Hydrogen
+|spritetype=block
+|nameid=element_1
+|id=267
+|translationkey=tile.element.h.name}}
+{{ID table2
+|displayname=Helium
+|spritetype=block
+|nameid=element_2
+|id=268
+|translationkey=tile.element.he.name}}
+{{ID table2
+|displayname=Lithium
+|spritetype=block
+|nameid=element_3
+|id=269
+|translationkey=tile.element.li.name}}
+{{ID table2
+|displayname=Beryllium
+|spritetype=block
+|nameid=element_4
+|id=270
+|translationkey=tile.element.be.name}}
+{{ID table2
+|displayname=Boron
+|spritetype=block
+|nameid=element_5
+|id=271
+|translationkey=tile.element.b.name}}
+{{ID table2
+|displayname=Carbon
+|spritetype=block
+|nameid=element_6
+|id=272
+|translationkey=tile.element.c.name}}
+{{ID table2
+|displayname=Nitrogen
+|spritetype=block
+|nameid=element_7
+|id=273
+|translationkey=tile.element.n.name}}
+{{ID table2
+|displayname=Oxygen
+|spritetype=block
+|nameid=element_8
+|id=274
+|translationkey=tile.element.o.name}}
+{{ID table2
+|displayname=Fluorine
+|spritetype=block
+|nameid=element_9
+|id=275
+|translationkey=tile.element.f.name}}
+{{ID table2
+|displayname=Neon
+|spritetype=block
+|nameid=element_10
+|id=276
+|translationkey=tile.element.ne.name}}
+{{ID table2
+|displayname=Sodium
+|spritetype=block
+|nameid=element_11
+|id=277
+|translationkey=tile.element.na.name}}
+{{ID table2
+|displayname=Magnesium
+|spritetype=block
+|nameid=element_12
+|id=278
+|translationkey=tile.element.mg.name}}
+{{ID table2
+|displayname=Aluminum
+|spritetype=block
+|nameid=element_13
+|id=279
+|translationkey=tile.element.al.name}}
+{{ID table2
+|displayname=Silicon
+|spritetype=block
+|nameid=element_14
+|id=280
+|translationkey=tile.element.si.name}}
+{{ID table2
+|displayname=Phosphorus
+|spritetype=block
+|nameid=element_15
+|id=281
+|translationkey=tile.element.p.name}}
+{{ID table2
+|displayname=Sulfur
+|spritetype=block
+|nameid=element_16
+|id=282
+|translationkey=tile.element.s.name}}
+{{ID table2
+|displayname=Chlorine
+|spritetype=block
+|nameid=element_17
+|id=283
+|translationkey=tile.element.cl.name}}
+{{ID table2
+|displayname=Argon
+|spritetype=block
+|nameid=element_18
+|id=284
+|translationkey=tile.element.ar.name}}
+{{ID table2
+|displayname=Potassium
+|spritetype=block
+|nameid=element_19
+|id=285
+|translationkey=tile.element.k.name}}
+{{ID table2
+|displayname=Calcium
+|spritetype=block
+|nameid=element_20
+|id=286
+|translationkey=tile.element.ca.name}}
+{{ID table2
+|displayname=Scandium
+|spritetype=block
+|nameid=element_21
+|id=287
+|translationkey=tile.element.sc.name}}
+{{ID table2
+|displayname=Titanium
+|spritetype=block
+|nameid=element_22
+|id=288
+|translationkey=tile.element.ti.name}}
+{{ID table2
+|displayname=Vanadium
+|spritetype=block
+|nameid=element_23
+|id=289
+|translationkey=tile.element.v.name}}
+{{ID table2
+|displayname=Chromium
+|spritetype=block
+|nameid=element_24
+|id=290
+|translationkey=tile.element.cr.name}}
+{{ID table2
+|displayname=Manganese
+|spritetype=block
+|nameid=element_25
+|id=291
+|translationkey=tile.element.mn.name}}
+{{ID table2
+|displayname=Iron
+|spritetype=block
+|nameid=element_26
+|id=292
+|translationkey=tile.element.fe.name}}
+{{ID table2
+|displayname=Cobalt
+|spritetype=block
+|nameid=element_27
+|id=293
+|translationkey=tile.element.co.name}}
+{{ID table2
+|displayname=Nickel
+|spritetype=block
+|nameid=element_28
+|id=294
+|translationkey=tile.element.ni.name}}
+{{ID table2
+|displayname=Copper
+|spritetype=block
+|nameid=element_29
+|id=295
+|translationkey=tile.element.cu.name}}
+{{ID table2
+|displayname=Zinc
+|spritetype=block
+|nameid=element_30
+|id=296
+|translationkey=tile.element.zn.name}}
+{{ID table2
+|displayname=Gallium
+|spritetype=block
+|nameid=element_31
+|id=297
+|translationkey=tile.element.ga.name}}
+{{ID table2
+|displayname=Germanium
+|spritetype=block
+|nameid=element_32
+|id=298
+|translationkey=tile.element.ge.name}}
+{{ID table2
+|displayname=Arsenic
+|spritetype=block
+|nameid=element_33
+|id=299
+|translationkey=tile.element.as.name}}
+{{ID table2
+|displayname=Selenium
+|spritetype=block
+|nameid=element_34
+|id=300
+|translationkey=tile.element.se.name}}
+{{ID table2
+|displayname=Bromine
+|spritetype=block
+|nameid=element_35
+|id=301
+|translationkey=tile.element.br.name}}
+{{ID table2
+|displayname=Krypton
+|spritetype=block
+|nameid=element_36
+|id=302
+|translationkey=tile.element.kr.name}}
+{{ID table2
+|displayname=Rubidium
+|spritetype=block
+|nameid=element_37
+|id=303
+|translationkey=tile.element.rb.name}}
+{{ID table2
+|displayname=Strontium
+|spritetype=block
+|nameid=element_38
+|id=304
+|translationkey=tile.element.sr.name}}
+{{ID table2
+|displayname=Yttrium
+|spritetype=block
+|nameid=element_39
+|id=305
+|translationkey=tile.element.y.name}}
+{{ID table2
+|displayname=Zirconium
+|spritetype=block
+|nameid=element_40
+|id=306
+|translationkey=tile.element.zr.name}}
+{{ID table2
+|displayname=Niobium
+|spritetype=block
+|nameid=element_41
+|id=307
+|translationkey=tile.element.nb.name}}
+{{ID table2
+|displayname=Molybdenum
+|spritetype=block
+|nameid=element_42
+|id=308
+|translationkey=tile.element.mo.name}}
+{{ID table2
+|displayname=Technetium
+|spritetype=block
+|nameid=element_43
+|id=309
+|translationkey=tile.element.tc.name}}
+{{ID table2
+|displayname=Ruthenium
+|spritetype=block
+|nameid=element_44
+|id=310
+|translationkey=tile.element.ru.name}}
+{{ID table2
+|displayname=Rhodium
+|spritetype=block
+|nameid=element_45
+|id=311
+|translationkey=tile.element.rh.name}}
+{{ID table2
+|displayname=Palladium
+|spritetype=block
+|nameid=element_46
+|id=312
+|translationkey=tile.element.pd.name}}
+{{ID table2
+|displayname=Silver
+|spritetype=block
+|nameid=element_47
+|id=313
+|translationkey=tile.element.ag.name}}
+{{ID table2
+|displayname=Cadmium
+|spritetype=block
+|nameid=element_48
+|id=314
+|translationkey=tile.element.cd.name}}
+{{ID table2
+|displayname=Indium
+|spritetype=block
+|nameid=element_49
+|id=315
+|translationkey=tile.element.in.name}}
+{{ID table2
+|displayname=Tin
+|spritetype=block
+|nameid=element_50
+|id=316
+|translationkey=tile.element.sn.name}}
+{{ID table2
+|displayname=Antimony
+|spritetype=block
+|nameid=element_51
+|id=317
+|translationkey=tile.element.sb.name}}
+{{ID table2
+|displayname=Tellurium
+|spritetype=block
+|nameid=element_52
+|id=318
+|translationkey=tile.element.te.name}}
+{{ID table2
+|displayname=Iodine
+|spritetype=block
+|nameid=element_53
+|id=319
+|translationkey=tile.element.i.name}}
+{{ID table2
+|displayname=Xenon
+|spritetype=block
+|nameid=element_54
+|id=320
+|translationkey=tile.element.xe.name}}
+{{ID table2
+|displayname=Cesium
+|spritetype=block
+|nameid=element_55
+|id=321
+|translationkey=tile.element.cs.name}}
+{{ID table2
+|displayname=Barium
+|spritetype=block
+|nameid=element_56
+|id=322
+|translationkey=tile.element.ba.name}}
+{{ID table2
+|displayname=Lanthanum
+|spritetype=block
+|nameid=element_57
+|id=323
+|translationkey=tile.element.la.name}}
+{{ID table2
+|displayname=Cerium
+|spritetype=block
+|nameid=element_58
+|id=324
+|translationkey=tile.element.ce.name}}
+{{ID table2
+|displayname=Praseodymium
+|spritetype=block
+|nameid=element_59
+|id=325
+|translationkey=tile.element.pr.name}}
+{{ID table2
+|displayname=Neodymium
+|spritetype=block
+|nameid=element_60
+|id=326
+|translationkey=tile.element.nd.name}}
+{{ID table2
+|displayname=Promethium
+|spritetype=block
+|nameid=element_61
+|id=327
+|translationkey=tile.element.pm.name}}
+{{ID table2
+|displayname=Samarium
+|spritetype=block
+|nameid=element_62
+|id=328
+|translationkey=tile.element.sm.name}}
+{{ID table2
+|displayname=Europium
+|spritetype=block
+|nameid=element_63
+|id=329
+|translationkey=tile.element.eu.name}}
+{{ID table2
+|displayname=Gadolinium
+|spritetype=block
+|nameid=element_64
+|id=330
+|translationkey=tile.element.gd.name}}
+{{ID table2
+|displayname=Terbium
+|spritetype=block
+|nameid=element_65
+|id=331
+|translationkey=tile.element.tb.name}}
+{{ID table2
+|displayname=Dysprosium
+|spritetype=block
+|nameid=element_66
+|id=332
+|translationkey=tile.element.dy.name}}
+{{ID table2
+|displayname=Holmium
+|spritetype=block
+|nameid=element_67
+|id=333
+|translationkey=tile.element.ho.name}}
+{{ID table2
+|displayname=Erbium
+|spritetype=block
+|nameid=element_68
+|id=334
+|translationkey=tile.element.er.name}}
+{{ID table2
+|displayname=Thulium
+|spritetype=block
+|nameid=element_69
+|id=335
+|translationkey=tile.element.tm.name}}
+{{ID table2
+|displayname=Ytterbium
+|spritetype=block
+|nameid=element_70
+|id=336
+|translationkey=tile.element.yb.name}}
+{{ID table2
+|displayname=Lutetium
+|spritetype=block
+|nameid=element_71
+|id=337
+|translationkey=tile.element.lu.name}}
+{{ID table2
+|displayname=Hafnium
+|spritetype=block
+|nameid=element_72
+|id=338
+|translationkey=tile.element.hf.name}}
+{{ID table2
+|displayname=Tantalum
+|spritetype=block
+|nameid=element_73
+|id=339
+|translationkey=tile.element.ta.name}}
+{{ID table2
+|displayname=Tungsten
+|spritetype=block
+|nameid=element_74
+|id=340
+|translationkey=tile.element.w.name}}
+{{ID table2
+|displayname=Rhenium
+|spritetype=block
+|nameid=element_75
+|id=341
+|translationkey=tile.element.re.name}}
+{{ID table2
+|displayname=Osmium
+|spritetype=block
+|nameid=element_76
+|id=342
+|translationkey=tile.element.os.name}}
+{{ID table2
+|displayname=Iridium
+|spritetype=block
+|nameid=element_77
+|id=343
+|translationkey=tile.element.ir.name}}
+{{ID table2
+|displayname=Platinum
+|spritetype=block
+|nameid=element_78
+|id=344
+|translationkey=tile.element.pt.name}}
+{{ID table2
+|displayname=Gold
+|spritetype=block
+|nameid=element_79
+|id=345
+|translationkey=tile.element.au.name}}
+{{ID table2
+|displayname=Mercury
+|spritetype=block
+|nameid=element_80
+|id=346
+|translationkey=tile.element.hg.name}}
+{{ID table2
+|displayname=Thallium
+|spritetype=block
+|nameid=element_81
+|id=347
+|translationkey=tile.element.tl.name}}
+{{ID table2
+|displayname=Lead
+|spritetype=block
+|nameid=element_82
+|id=348
+|translationkey=tile.element.pb.name}}
+{{ID table2
+|displayname=Bismuth
+|spritetype=block
+|nameid=element_83
+|id=349
+|translationkey=tile.element.bi.name}}
+{{ID table2
+|displayname=Polonium
+|spritetype=block
+|nameid=element_84
+|id=350
+|translationkey=tile.element.po.name}}
+{{ID table2
+|displayname=Astatine
+|spritetype=block
+|nameid=element_85
+|id=351
+|translationkey=tile.element.at.name}}
+{{ID table2
+|displayname=Radon
+|spritetype=block
+|nameid=element_86
+|id=352
+|translationkey=tile.element.rn.name}}
+{{ID table2
+|displayname=Francium
+|spritetype=block
+|nameid=element_87
+|id=353
+|translationkey=tile.element.fr.name}}
+{{ID table2
+|displayname=Radium
+|spritetype=block
+|nameid=element_88
+|id=354
+|translationkey=tile.element.ra.name}}
+{{ID table2
+|displayname=Actinium
+|spritetype=block
+|nameid=element_89
+|id=355
+|translationkey=tile.element.ac.name}}
+{{ID table2
+|displayname=Thorium
+|spritetype=block
+|nameid=element_90
+|id=356
+|translationkey=tile.element.th.name}}
+{{ID table2
+|displayname=Protactinium
+|spritetype=block
+|nameid=element_91
+|id=357
+|translationkey=tile.element.pa.name}}
+{{ID table2
+|displayname=Uranium
+|spritetype=block
+|nameid=element_92
+|id=358
+|translationkey=tile.element.u.name}}
+{{ID table2
+|displayname=Neptunium
+|spritetype=block
+|nameid=element_93
+|id=359
+|translationkey=tile.element.np.name}}
+{{ID table2
+|displayname=Plutonium
+|spritetype=block
+|nameid=element_94
+|id=360
+|translationkey=tile.element.pu.name}}
+{{ID table2
+|displayname=Americium
+|spritetype=block
+|nameid=element_95
+|id=361
+|translationkey=tile.element.am.name}}
+{{ID table2
+|displayname=Curium
+|spritetype=block
+|nameid=element_96
+|id=362
+|translationkey=tile.element.cm.name}}
+{{ID table2
+|displayname=Berkelium
+|spritetype=block
+|nameid=element_97
+|id=363
+|translationkey=tile.element.bk.name}}
+{{ID table2
+|displayname=Californium
+|spritetype=block
+|nameid=element_98
+|id=364
+|translationkey=tile.element.cf.name}}
+{{ID table2
+|displayname=Einsteinium
+|spritetype=block
+|nameid=element_99
+|id=365
+|translationkey=tile.element.es.name}}
+{{ID table2
+|displayname=Fermium
+|spritetype=block
+|nameid=element_100
+|id=366
+|translationkey=tile.element.fm.name}}
+{{ID table2
+|displayname=Mendelevium
+|spritetype=block
+|nameid=element_101
+|id=367
+|translationkey=tile.element.md.name}}
+{{ID table2
+|displayname=Nobelium
+|spritetype=block
+|nameid=element_102
+|id=368
+|translationkey=tile.element.no.name}}
+{{ID table2
+|displayname=Lawrencium
+|spritetype=block
+|nameid=element_103
+|id=369
+|translationkey=tile.element.lr.name}}
+{{ID table2
+|displayname=Rutherfordium
+|spritetype=block
+|nameid=element_104
+|id=370
+|translationkey=tile.element.rf.name}}
+{{ID table2
+|displayname=Dubnium
+|spritetype=block
+|nameid=element_105
+|id=371
+|translationkey=tile.element.db.name}}
+{{ID table2
+|displayname=Seaborgium
+|spritetype=block
+|nameid=element_106
+|id=372
+|translationkey=tile.element.sg.name}}
+{{ID table2
+|displayname=Bohrium
+|spritetype=block
+|nameid=element_107
+|id=373
+|translationkey=tile.element.bh.name}}
+{{ID table2
+|displayname=Hassium
+|spritetype=block
+|nameid=element_108
+|id=374
+|translationkey=tile.element.hs.name}}
+{{ID table2
+|displayname=Meitnerium
+|spritetype=block
+|nameid=element_109
+|id=375
+|translationkey=tile.element.mt.name}}
+{{ID table2
+|displayname=Darmstadtium
+|spritetype=block
+|nameid=element_110
+|id=376
+|translationkey=tile.element.ds.name}}
+{{ID table2
+|displayname=Roentgenium
+|spritetype=block
+|nameid=element_111
+|id=377
+|translationkey=tile.element.rg.name}}
+{{ID table2
+|displayname=Copernicium
+|spritetype=block
+|nameid=element_112
+|id=378
+|translationkey=tile.element.cn.name}}
+{{ID table2
+|displayname=Nihonium
+|spritetype=block
+|nameid=element_113
+|id=379
+|translationkey=tile.element.nh.name}}
+{{ID table2
+|displayname=Flerovium
+|spritetype=block
+|nameid=element_114
+|id=380
+|translationkey=tile.element.fl.name}}
+{{ID table2
+|displayname=Moscovium
+|spritetype=block
+|nameid=element_115
+|id=381
+|translationkey=tile.element.mc.name}}
+{{ID table2
+|displayname=Livermorium
+|spritetype=block
+|nameid=element_116
+|id=382
+|translationkey=tile.element.lv.name}}
+{{ID table2
+|displayname=Tennessine
+|spritetype=block
+|nameid=element_117
+|id=383
+|translationkey=tile.element.ts.name}}
+{{ID table2
+|displayname=Oganesson
+|spritetype=block
+|nameid=element_118
+|id=384
+|translationkey=tile.element.og.name
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}}
+|{{HistoryLine||1.21.50|dev=?|Renamed ??? to Unknown Element}}
+|{{HistoryLine|education}}
+|{{HistoryLine||1.0.27|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}}
+}}
+
+== Issues ==
+{{Issue list|projects=mcpe}}
+
+== Trivia ==
+* Element is the only [[block]] that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks).
+* The ??? element is named "Unknown Element" in ''[[Bedrock Edition]]''.
+* Many of the "stable" isotopes provided by the [[element constructor]] are radioactive in real life. For example, {{W|Technetium|technetium|newtab=1}} has no stable isotopes in real life, even though it has three stable isotopes in ''Minecraft''.
+* If one block is considered to be equal to one meter cubed, and element blocks are considered to be composed of solely the element they are named after, then one block of {{W|Osmium|osmium|newtab=1}} would have a mass of 22,590 kilograms, making it the heaviest real-world matter available in vanilla Minecraft. {{W|Hassium|Hassium|newtab=1}}, however, is predicted to have a density higher that of osmium, with a block of hassium weighing around 28,000 kilograms.
+
+== Gallery ==
+
+Periodic Table of Elements.png|A periodic table of elements.
+Left-step periodic table.png|{{w|Charles Janet}}'s {{w|Alternative periodic tables|left-step periodic table}}, with iron and gold highlighted with block forms.
+Minecraft education periodic table.jpg|A periodic table of elements with quartz blocks filling the empty spaces.
+
+
+== See also ==
+* [[Element Constructor]]
+* [[Compound Creator]]
+* [[Lab Table]]
+* [[Material Reducer]]
+* [[Brewing Stand]]
+* [[Brewing]]
+* [[Element/Renders]]
+
+== External links ==
+* [[Wikipedia:Chemical element|Element]] on Wikipedia
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+{{Navbox Education|exclusive}}
+
+[[Category:Minecraft Education blocks]]
+
+[[de:Element]]
+[[es:Elemento químico]]
+[[fr:Élément]]
+[[it:Elemento]]
+[[ja:元素]]
+[[pl:Pierwiastek chemiczny]]
+[[pt:Elemento]]
+[[ru:Элемент]]
+[[uk:Елемент]]
+[[zh:元素]]
diff --git a/wiki_backup/Combat Test 5.txt b/wiki_backup/Combat Test 5.txt
new file mode 100644
index 0000000..d76661d
--- /dev/null
+++ b/wiki_backup/Combat Test 5.txt
@@ -0,0 +1,122 @@
+{{Infobox version
+|title=Minecraft Combat Test 5
+|image=Release Combat Test 5.png
+|edition=Java
+|type=Snapshot
+|parent=Combat Tests
+|date=January 16, 2020
+|clienthash=0ad80b317873e1f64a9a79af09a02ddef62ce67c
+|jsondl=[https://piston-data.mojang.com/experiments/combat/52263d42a626b40c947e523128f7a195ec5af76a/1_15_combat-6.zip .json][Unzip this file in the ][[.minecraft]]/versions folder.
+|clientmap=5c9745ba8db67bcc95e6de65a3a6dd1d4c655726
+|serverhash=0cc9a1582949297c8f1ca83b937c8d84ad295ffe
+|servermap=44b2ca1d4677f3fffaa0333c87a42a9449e0bc52
+|prevparent=
+|prev=Combat Test 4
+|next=Combat Test 6
+|nextparent=
+}}
+
+'''Combat Test 5''' is the fifth experimental version of a future combat revision.[{{reddit|epy4hv||Experimental Combat Snapshot - version 5|jeb_|January 16, 2020}}][{{Mcnet|experimental-java-edition-combat-snapshot-v5|Experimental Combat Snapshot v5|January 16, 2020}}] Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.15.2 Pre-release 2|1.15.2 Pre-release 2]]. This version was released on {{w|Reddit}} and [[Minecraft.net]], but it does not appear in the [[launcher]].
+
+== Additions ==
+=== Gameplay ===
+; [[Combat]]
+* Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.
+
+== Changes ==
+=== Items ===
+; [[Tool]]s and [[weapon]]s
+* Lowered the attack damage of most tools and weapons, as shown in the following table:
+{| class="wikitable" style="margin-left:2em;"
+! rowspan=2 | Tool
+! colspan=2 | Axe
+! colspan=2 | Pickaxe
+! colspan=2 | Shovel
+! colspan=2 | Sword
+|-
+! Before !! After
+! Before !! After
+! Before !! After
+! Before !! After
+|-
+! Wood
+| {{hp|6}} || {{hp|5}}
+| {{hp|3}} || {{hp|3}}
+| {{hp|2}} || {{hp|2}}
+| {{hp|5}} || {{hp|4}}
+|-
+! Gold
+| {{hp|6}} || {{hp|5}}
+| {{hp|3}} || {{hp|3}}
+| {{hp|2}} || {{hp|2}}
+| {{hp|5}} || {{hp|4}}
+|-
+! Stone
+| {{hp|7}} || {{hp|5}}
+| {{hp|4}} || {{hp|3}}
+| {{hp|3}} || {{hp|2}}
+| {{hp|6}} || {{hp|4}}
+|-
+! Iron
+| {{hp|8}} || {{hp|6}}
+| {{hp|5}} || {{hp|4}}
+| {{hp|4}} || {{hp|3}}
+| {{hp|7}} || {{hp|5}}
+|-
+! Diamond
+| {{hp|9}} || {{hp|7}}
+| {{hp|6}} || {{hp|5}}
+| {{hp|5}} || {{hp|4}}
+| {{hp|8}} || {{hp|6}}
+|}
+
+; [[Trident]]s
+* Now have an attack damage of {{hp|7}}, instead of {{hp|8}}.
+
+=== Non-mob entities ===
+; Thrown [[egg]]s
+* Now have a 4-tick cooldown.
+
+=== Gameplay ===
+; Attacking
+* Increased the attack damage of unarmed attacks from {{hp|1}} to {{hp|2}}.[This change was made before ''Bedrock Edition'''s unarmed attack damage was lowered from {{hp|2}} to {{hp|1}} in [[1.18.30]], which cited parity with ''Java Edition'' as a reason.]
+* Changed the swing animation to emphasize the rhythm of the attacks.{{info needed}}
+
+; [[Hunger]]
+* Saturation is no longer capped by the hunger level of the player. [This change was made in Combat Test 5, however went unmentioned in the changelogs.]
+* Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food.
+* High saturation no longer gives a fast regeneration boost.
+* Changed food eating speed from {{convert|32|ticks|seconds}} to {{convert|40|ticks|seconds}}.
+* The player now naturally regenerates health when above a hunger level of {{hunger|7|total=20}} instead of {{hunger|18|total=2}}.
+* The player now naturally heals every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}}.
+* The player now takes damage from starvation every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}} when the hunger bar is empty.
+* Natural healing now always drains food points.
+** Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
+* The player can now [[sprint]] at any hunger value.
+
+; [[Damage#Knockback|Knockback]]
+* Reintroduced upwards knockback when hitting players in the air.
+* Players now get knockback from hits that deal less than half a heart of damage, including no damage.
+
+
+== Video ==
+Video made by [[slicedlime]]:
+{{yt|E2Cwlz5O370}}
+
+== Notes ==
+{{notelist}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|general}}
+
+[[de:Combat Test 5]]
+[[es:Java Edition Combat Test 5]]
+[[fr:Édition Java Test de combat 5]]
+[[ja:Java Edition Combat Test 5]]
+[[pt:Edição Java Combat Test 5]]
+[[ru:Combat Test 5 (Java Edition)]]
+[[th:รุ่น Java Combat Test 5]]
+[[zh:Java版Combat Test 5]]
diff --git a/wiki_backup/Combat Test 6.txt b/wiki_backup/Combat Test 6.txt
new file mode 100644
index 0000000..40b1da3
--- /dev/null
+++ b/wiki_backup/Combat Test 6.txt
@@ -0,0 +1,90 @@
+{{Infobox version
+| title = Minecraft Combat Test 6
+| image = Release Combat Test 6.png
+| edition = Java
+| type = Snapshot
+| parent = Combat Tests
+| date = August 7, 2020
+| clienthash = 4f08b4667575cbfc35e44c9556a0667bd3d0f5cc
+| jsondl = [https://piston-data.mojang.com/experiments/combat/5a8ceec8681ed96ab6ecb9607fb5d19c8a755559/1_16_combat-0.zip .json][Unzip this file in the ][[.minecraft]]/versions folder.
+| clientmap = 185a362b6b301bfb71e12f788ce8fb998b806217
+| serverhash = 1c35c493ade7a39e2d02bcc326498aaab96f1a09
+| servermap = 6ddb98ca992d93fd654bf89f801223b1c4d98695
+| prevparent =
+| prev = Combat Test 5
+| next = Combat Test 7c
+| nextparent =
+}}
+
+'''Combat Test 6''' is the sixth experimental version of a future combat revision.[{{reddit|i5cvlh||Combat Test version 6|jeb_|August 7, 2020}}] Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2 Pre-release 3|1.16.2 Pre-release 3]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post.
+
+== Changes ==
+=== Items ===
+; [[Axe]]s
+* Removed other weapon [[enchantments]] from the [[enchanting table]].{{info needed|What about loot chests?}}
+
+; [[Bow]]s
+* Bow and [[arrow]] accuracy now slowly decreases the longer the [[player]] keeps the bow charged.
+** This is accompanied by a wobbling animation that gets progressively more intense.
+* Arrows are now 100% accurate by default.{{info needed|Was this a change in an earlier test?}}
+
+=== Non-mob entities ===
+; Projectiles
+* [[Player]] momentum is added to thrown projectiles, but only in the direction the player is aiming.
+
+=== Gameplay ===
+; [[Combat]]
+* Entities with bounding boxes smaller than 0.9 block (such as [[rabbit]]s and [[bat]]s, for example) now have them inflated to that value.
+* Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
+* Missing an attack now only puts a 4 [[game tick]] delay until the next attack, regardless of weapon.
+* Removed "Coyote Time", which was introduced in the [[Java Edition Combat Test 5|previous]] combat test.
+
+; [[Enchantment]]s
+* Renamed Chopping to [[Cleaving]].
+* Nerfed [[Sweeping Edge]] enchantment to 25/33/37.5% (was 50/66/75%).
+
+; [[HUD]]
+* Removed the attack indicator completely, since it is no longer used by any systems.
+
+; [[Hunger]]
+* Reverted eating speed to 32 ticks (1.6 seconds).
+* Eating is now interrupted if something hits the [[player]].
+* The player now naturally heals every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}}.
+* The player now takes damage from starvation every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}} when the hunger bar is empty.
+* Natural healing drains [[food]] points 50% slower.
+* Reintroduced the rule that [[sprint]]ing requires more than 6 points of food.
+
+; [[Shield]]s
+* Only protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
+* Recover faster after an attack.
+
+; [[Weapon]]s
+* [[Sword]]s always have sweeping attacks again, [[axe]]s have it with the [[Sweeping Edge]] enchantment.
+
+== Fixes ==
+; From the previous development version.
+* Fixed knockback calculation.
+* Fixed damage value on items being off-by-one client-side.
+* Fixed a bug that caused players to be unable to attack/interact after respawning.
+
+== Video ==
+Video made by [[slicedlime]]:
+{{yt|BlHEL0iHloE}}
+
+== Notes ==
+{{notelist}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|general}}
+
+[[de:Combat Test 6]]
+[[es:Java Edition Combat Test 6]]
+[[fr:Édition Java Test de combat 6]]
+[[ja:Java Edition Combat Test 6]]
+[[pt:Edição Java Combat Test 6]]
+[[ru:Combat Test 6 (Java Edition)]]
+[[th:รุ่น Java Combat Test 6]]
+[[zh:Java版Combat Test 6]]
diff --git a/wiki_backup/Combat Test 7.txt b/wiki_backup/Combat Test 7.txt
new file mode 100644
index 0000000..7f0c113
--- /dev/null
+++ b/wiki_backup/Combat Test 7.txt
@@ -0,0 +1,67 @@
+{{for|the seventh released Combat Test|Combat Test 7c}}
+{{unreleased version|private=y|available=y}}
+{{Infobox version
+| title = Minecraft Combat Test 7
+| image = Java Edition Combat Test 7.png
+| edition = Java
+| type = Snapshot
+| parent = Combat Test 7c
+| date = August 12, 2020
+| clienthash = 3ad450f458149702ec3dd7655af44ab422a83e72
+| jsondl = [https://archive.org/download/Combat_Test_7ab/1_16_combat-1.zip .json][Unzip this file in the ][[.minecraft]]/versions folder.
+| clientmap = 050cccf384543060a95fe9c773b4db4922a7b16d
+| serverhash = ee1c898661f5342d52c6e0cdee0bec99f3f60910
+| servermap = 28aa23fa4ed247f59ad9317cff635432473ab4cb
+| prev = Combat Test 6
+| next = Combat Test 7b
+| nextparent = Combat Test 8
+}}
+
+'''Combat Test 7''' is a development version for [[Combat Test 7c]] released on August 12, 2020, for private testing. This combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2|1.16.2]].
+
+== Changes ==
+=== Items ===
+; [[Axe]]s
+* [[Sword]] enchantments can now be applied to axes with the help of a book in an [[anvil]], but still not in an [[enchanting table]].
+
+; [[Potion]]s
+* Now stack to 16.
+
+=== Gameplay ===
+; Attacking
+* Reintroduced the reach bonus for charged attacks ("200% attacks").[Reason given by [[Jeb]]: "''Feedback from PvP players was that it added a tactical layer and options when fighting. Since the charged attacks were reintroduced, I had to redesign how the "quick misses" work. A miss will not count as a charged attack - you need to wait for the full duration of the weapon's original delay. Because of code organization, the penalty for auto-attacking is now specifically 1 tick, instead of 20% of the current weapon's delay. Note: Base reach is still 3, it has not been reverted to 2.5 as in v5.''"]
+* Reverted how the sweep attack works.
+** Now requires the enchantment and a charged attack.
+* Reintroduced the attack indicator.
+* Removed the reach bonus for charged attacks when the attacker is crouching.
+
+; [[Bow]]s
+* Reverted the bow inaccuracy mechanic.[Reason given by [[Jeb]]: "''Every feature adds complexity and this didn't have enough payoff in either PvP or PvE. The feedback was also that the mechanic was inverted (accuracy should increase the longer you aim), but that way the game would get too slow''".]
+
+; [[Eating]]
+* Reverted eating being interrupted when the player takes damage.[Reason given by [[Jeb]]: "''I liked the interruption mechanic, but it was inconsistent. Particularly since honey bottles also are drinkable (with fairly high nutrition value)''".]
+
+; [[Shield]]
+* Now activates instantaneously in all cases.
+* Now fully blocks explosions.
+
+== Fixes ==
+* Fixed netherite damage values as they previously still used 1.15 values.
+* Fixed a speed bug when crouching with a shield.
+
+== Notes ==
+{{notelist}}
+
+== Navigation ==
+{{Navbox Java Edition versions|general}}
+
+[[Category: Private development versions]]
+
+[[de:Combat Test 7]]
+[[es:Java Edition Combat Test 7]]
+[[fr:Édition Java Test de combat 7]]
+[[ja:Java Edition Combat Test 7]]
+[[pt:Edição Java Combat Test 7]]
+[[ru:Combat Test 7 (Java Edition)]]
+[[th:รุ่น Java Combat Test 7]]
+[[zh:Java版Combat Test 7]]
diff --git a/wiki_backup/Command#Selectors.txt b/wiki_backup/Command#Selectors.txt
new file mode 100644
index 0000000..6716005
--- /dev/null
+++ b/wiki_backup/Command#Selectors.txt
@@ -0,0 +1,1904 @@
+{{About|console commands|the similar system found in the Legacy Console Edition|host privileges}}
+
+'''Commands''', also known as '''console commands''' or '''slash commands''', are advanced features activated by typing certain strings of text.
+
+== Usage ==
+In the client, commands are entered via the [[chat]] window, which is displayed by pressing the {{key|T}} / [[File:Chat button.png|25px]]{{only|bedrock|short=1}} / {{Xbutton|onedpad-right}}{{only|bedrock|short=1}} or {{key|/}} key. Using the {{key|/}} key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The {{key|Up}} and {{key|Down}} keys can be used to view previously entered text, including all previously executed commands.
+
+When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument is already containing some characters, the list displays only those values containing the typed text. Pressing {{key|Tab}} while entering commands cycles through possible commands or arguments, and can be used to auto-enter them.
+
+Commands may also be entered in a multiplayer [[server]]'s console, but are ''not'' preceded by a {{key|/}} when entered this way. A server owner running commands in this way is often referred to as "ghosting".
+
+Commands in [[command block]]s ''can'' be preceded by a slash, but it is not required.
+
+Commands can be executed in the following ways;
+* Entered by a player in the chat screen.
+* Executed by a [[command block]] or a [[minecart with command block]].
+* In a dedicated [[server]], entered in the console.
+* In [[function]]s, in a [[data pack]]{{only|java|short=1}} or [[behavior pack]]{{only|bedrock|short=1}}.
+* Clicking a [[Json text]] that has "run_command" action.{{only|java|short=1}}
+* Requested by a WebSocket server connected to a client.{{only|bedrock|short=1}}
+* By an [[NPC]] dialogue.{{only|bedrock|short=1}}
+* In scripts, in a [[behavior pack]]{{only|bedrock|short=1}}.
+* In animation controllers, in a [[behavior pack]]{{only|bedrock|short=1}}.
+* In a block event response, in a [[behavior pack]]{{only|bedrock|short=1}}.
+* In an entity event response, in a [[behavior pack]]{{only|bedrock|short=1}}.
+
+== Command guide ==
+=== Syntax ===
+{{IN|java}}:
+:{| class="wikitable" style="text-align:center" data-description="Entry"
+! Entry !! Meaning
+|-
+| {{code|plain text}} || '''Enter this literally''', exactly as shown.
+|-
+| {{code|}} || An '''argument''', which should be replaced with an appropriate value.
+|}
+:{| class="wikitable" style="text-align:center" data-description="Decorator"
+! Decorator !! Meaning
+|-
+| {{code|[entry]}} || This entry is '''optional'''.
+|-
+| {{code|(entry|entry) }} {{code|(entry|entry|entry) }} etc. || Required. '''Pick one''' of these entries.
+|-
+| {{code|[entry|entry] }} {{code|[entry|entry|entry] }} etc. || Optional. '''Pick one''' of these entries.
+|-
+| {{code|ellipsis ...}} || In the game, another full '''command''' is required. In this wiki, some required parts are left out.
+|}
+: For example: {{code|[]}} is an optional argument. {{code|[size]}} is an optional plain text.
+: For example: {{code|advancement (grant|revoke) only []}}, where {{code|advancement}} and {{code|only}} are plain texts that should be entered literally; {{code|(grant|revoke)}} means we should pick one plain text from {{code|grant}} and {{code|revoke}}; {{code|}} and {{code|}} are required arguments, which should be replaced with appropriate values; {{code|[]}} is an optional argument.
+
+{{IN|bedrock}}:
+:{| class="wikitable" style="text-align:center" data-description="Entry"
+! Entry !! Meaning
+|-
+| {{code|plain text}} || '''Enter this literally''', exactly as shown.
+|-
+| {{code|name: type}} || An '''argument''', which should be replaced with an appropriate value.
+|-
+| {{code|command: command}} || Another full '''command''' is required.
+|-
+| {{code|plain text|plain text }} {{code|plain text|plain text|plain text }} etc. || Enter '''one''' of these texts literally.
+|}
+:{| class="wikitable" style="text-align:center" data-description="Decorator"
+! Decorator !! Meaning
+|-
+| {{code|}} || This entry is '''required'''.
+|-
+| {{code|[entry]}} || This entry is '''optional'''.
+|-
+| {{code|ellipsis ...}} || In this wiki, some required parts are left out.
+|}
+: The angle bracket decorator ({{code|}}) is usually not used on a {{code|plain text}}. A required plain text does not need any decorator.
+: For example, both {{code|set}} and {{code|}} represent a required plain text, but the latter one is usually not used. {{code|}} is a required argument.
+
+In both {{el|java}} and {{el|bedrock}}, square bracket decorator ({{code|[entry]}}) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, {{code|a [b] [c]}} at the end of a command indicates that only {{code|a}}, {{code|a b}}, and {{code|a b c}} are valid.
+
+=== Restrictions ===
+Most commands require the executor have a high enough [[permission level]]. That means most commands are available in the singleplayer world only if cheats are enabled, and available in multiplayer server only if the player is an operator. See [[permission level]] for details.
+
+Some commands have restrictions on who can use the command or in what context.
+*''None'': The command has no restriction.
+* ''Cheats only''{{only|bedrock|short=1}}: Applicable only to {{el|be}}. When executed '''by the server, or a script''', the command is available no matter whether cheats are enabled. (Commands from the console, a [[Commands/schedule|scheduled function]] or a [[Function (Bedrock Edition)#tick.json|ticking function]] are executed by the server.) When executed '''in other ways''', the command is available only if cheats are enabled. When cheats are disabled, these commands can't be used unless executed by a server or a script, even if the executor has a high [[permission level]].
+** {{IN|java}}, whether cheats are enables only affects the permission level of a player. If an executor has a high enough permission level, it can use corresponding commands regardless of whether cheats are allowed.
+* ''Dedicated server only'': The command is available only on dedicated servers.
+* ''No dedicated server'': The command is not available on dedicated servers.
+
+==== Cheats ====
+Cheats can be enabled when [[Create_New_World|creating a new world]] by Allow Commands{{only|je}} / Cheats{{only|be}} options.
+
+{{IN|java}}, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world.
+
+{{IN|java}}, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( {{key|Esc}} → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the [[Java Edition level format#level.dat format|level.dat]] file has to be edited.
+
+{{IN|bedrock}}, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking [[achievement]]s in that world, even if cheats are later turned off. In [[BDS]], {{cmd|changesetting}} command can be used to toggle cheats.
+
+=== Argument types ===
+{{main|Argument type}}
+There are different argument types for arguments in commands. [[Coordinates]], [[target selector]], [[SNBT]], [[text component]], and so on are commonly used formats in arguments.
+
+=== Parsing and execution ===
+The command performing on the server side is divided into two stages: '''command parsing''' and '''command execution'''. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose.
+
+When typing a command in the chat, [[command block]], or [[command block]], the command is also be parsed '''in the client side''' first to provide autocompletion and help the player detect typing mistakes.
+: When typing an argument into the chat, it's noticeable if an argument cannot be parsed in the client side. However, being able to be parsed in the client side does '''not''' guarantee that this argument can be parsed in the server side.
+::{{IN|java}}, if an argument can be parsed by the client, the argument is marked in red, and a syntax error message is displayed above the chat bar.
+::{{IN|bedrock}}, when typing in the chat, if an argument can be parsed in the client side, the next argument in syntax hint turns to white from gray. If all arguments (including optional arguments) are entered and parseable in the client side, the whole syntax hint turns to gray from white.
+:{{IN|java}}, typing a command in [[command block]] also behaves as above
+:{{IN|bedrock}}, when typing a command in [[command block]], autocompletion is provided without syntax hint.
+
+{{IN|bedrock}}, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box.
+
+When attempting to execute an unparseable command, an error message is displayed.
+:{{IN|java}}, the message has a "''<--[HERE]''" at its end.
+:{{IN|bedrock}}, the message is "Unknown command" or "Syntax error: unexpected ... at ...".
+
+Commands in [[Functions]] are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be not loaded by the game. {{IN|java}}, macro lines are parsed when attempting to run the function, see also {{slink|Function (Java Edition)|Macro}} and {{slink|Function (Java Edition)|Loading and parsing}}.
+
+{{IN|be}}, if a command in a script is unparseable, an error is thrown when trying to execute the command.
+
+==== Output ====
+After trying to execute a command, it may yield '''output values''', including '''success count''' and '''stored values'''{{only|je}}.
+
+Success count is the value a command passes to the command block executing it. A command block can power a [[redstone comparator]] facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. {{IN|be}}, the success count is also returned to the script executing the command. {{IN|java}}, commands that cannot be executed in command blocks have no success count. {{IN|bedrock}}, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. {{IN|je}}, success count is always 0 or 1, except the {{cmd|execute}} command. {{IN|be}}, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.)
+
+Stored values{{only|je|short=1}} include {{cd|success}} value and {{cd|result}} value, which are the values passed by other commands to the {{cmd|execute}} command, when a command is executed by a {{cmd|execute}} command. These two values can be stored to a specified location by the {{cd|store}} subcommand in the {{cmd|execute}}} command. The {{cd|success}} value is always 0 or 1. The {{cd|result}} value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: {{cmd|execute}} command itself does not yield these two stored values; {{cmd|function}} command may not yield these two stored values in certain situation.
+
+==== Result ====
+After trying to execute a command, it has a certain '''result'''. Possible results include "Unparseable", "Failed", "Successful", "Void"{{only|java|short=1}}, "Terminated"{{only|java|short=1}}, and "Error"{{only|java|short=1}}.
+
+;Unparseable
+:If the entered command is unable to be parsed in the server side, it is unparseable.
+
+;Error{{only|java|short=1}}
+:If an error occurs with a command, it means that there's a noticeable bug on the command. It may result in unintended side effects, and it jumps out the {{cmd|execute}} command halfway through, causing some branches to not be executed.
+:Technically, it means that an exception other than brigadier.exceptions.CommandSyntaxException is thrown during execution.
+
+;Void{{only|java|short=1}}
+:Exclusive to {{cmd|function}} command. If it is void, the command has no {{code|result}} or {{code|success}} value to be stored by {{cmd|execute store}}.
+
+;Terminated{{only|java|short=1}}
+:Exclusive to {{cmd|execute}} command. When running a {{cmd|execute}} command, if the number of execution branches becomes 0, the command terminates, ending before the last sub-command is executed.
+:For example: {{cmd|execute as @s run ...}} in a command block. The command block is not an entity, so it cannot be selected by a [[target selector]]. As a result, the command is terminated at {{cd|as @s}}.
+
+;Failed and Successful
+:If a command is not unparseable, erroring, void, nor terminated, it may be failed or successful.
+:If the success count is 0, the command is failed. Otherwise, the command is successful.
+::{{IN|java}}, commands that cannot be executed in command blocks have no success count. It is failed when {{cmd|execute store success ... run ...}} stores 0, and successful when {{cmd|execute store success ... run ...}} stores 1.
+::{{IN|bedrock}}, if the command cannot be executed in command blocks or scripts, it still has a success count, but it cannot be obtained.
+:Note that when we say that a command is failed or successful, it must not be unparseable, error, void, or terminated. Though when being unparseable, error, void or terminated, the success count is 0, it is not considered as being failed nor successful.
+:Note that not all "successful" commands actually do something, and not all "failed" commands fail to do something useful.
+
+== List and summary of commands ==
+The tables below summarizes all commands.
+
+=== Available in ''Java Edition'' ===
+
+{| class="wikitable stikitable collapsible" style="text-align:center;"
+|+ Summary of commands
+! style="text-align:left;" | Command
+! style="text-align:left;" | Description
+! {{Tooltip|[[OP level]] required|Permission level required to perform the command}}
+! {{Tooltip|Multiplayer only|Commands usable only in multiplayer}}
+! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{cmd|advancement}}
+| style="text-align:left;" |Gives, removes, or checks player [[advancement]]s.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|attribute}}
+| style="text-align:left;" |Queries, adds, removes or sets an entity attribute.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ban}}
+| style="text-align:left;" |Adds player to banlist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ban-ip}}
+| style="text-align:left;" |Adds IP address to banlist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|banlist}}
+| style="text-align:left;" |Displays banlist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|bossbar}}
+| style="text-align:left;" |Creates and modifies bossbars.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|clear}}
+| style="text-align:left;" |Clears items from player inventory.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|clone}}
+| style="text-align:left;" |Copies blocks from one place to another.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|damage}}
+| style="text-align:left;" |Applies damage to the specified entities.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|data}}
+| style="text-align:left;" |Gets, merges, modifies, and removes [[block entity]], [[entity]], and [[Command storage format|command storage]] NBT data.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|datapack}}
+| style="text-align:left;" |Controls loaded data packs.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|debug}}
+| style="text-align:left;" |Starts or stops a debugging session.
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|defaultgamemode}}
+| style="text-align:left;" |Sets the default [[game mode]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|deop}}
+| style="text-align:left;" |Revokes operator status from a player.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|difficulty}}
+| style="text-align:left;" |Sets the difficulty level.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|effect}}
+| style="text-align:left;" |Adds or removes [[status effect]]s.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|enchant}}
+| style="text-align:left;" |Adds an enchantment to a player's selected item.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|execute}}
+| style="text-align:left;" |Executes another command.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|experience}}
+| style="text-align:left;" |An alias of {{cmd|xp}}. Adds or removes player [[experience]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|fill}}
+| style="text-align:left;" |Fills a region with a specific block.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|fillbiome}}
+| style="text-align:left;" |Fills a region with a specific biome.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|forceload}}
+| style="text-align:left;" |Forces [[chunk]]s to constantly be loaded or not.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|function}}
+| style="text-align:left;" |Runs a [[function]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|gamemode}}
+| style="text-align:left;" |Sets a player's [[game mode]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|gamerule}}
+| style="text-align:left;" |Sets or queries a [[game rule]] value.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|give}}
+| style="text-align:left;" |Gives an item to a player.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|help}}
+| style="text-align:left;" |Provides help for commands.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|item}}
+| style="text-align:left;" |Manipulates items in inventories.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|jfr}}
+| style="text-align:left;" |Starts or stops a JFR profiling.
+| {{tc|yes|4}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|kick}}
+| style="text-align:left;" |Kicks a player off a server.
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|kill}}
+| style="text-align:left;" |Kills entities (players, mobs, items, etc.).
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|list}}
+| style="text-align:left;" |Lists players on the server.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|locate}}
+| style="text-align:left;" |Locates closest structure, biome, or point of interest.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|loot}}
+| style="text-align:left;" |Drops items from an inventory slot onto the ground.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|me}}
+| style="text-align:left;" |Displays a message about the sender.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|msg}}
+| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|w}}. Displays a private message to other players.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|op}}
+| style="text-align:left;" |Grants operator status to a player.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|pardon}}
+| style="text-align:left;" |Removes entries from the banlist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|pardon-ip}}
+| style="text-align:left;" |Removes entries from the banlist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|particle}}
+| style="text-align:left;" |Creates particles.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|perf}}
+| style="text-align:left;" |Captures info and metrics about the game for 10 seconds.
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|place|link=Commands/place (Java Edition)}}
+| style="text-align:left;" |Used to place a configured feature, jigsaw, template, or structure at a given location.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|playsound}}
+| style="text-align:left;" |Plays a sound.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|publish}}
+| style="text-align:left;" |Opens single-player world to local network.
+| {{tc|yes|4}} || {{tc|neutral|{{Tooltip|SP only|Command usable only in singleplayer}}}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|random}}
+| style="text-align:left;" |Draw a random value or control the random number sequence.
+| {{tc|yes|0 (without {{code|sequence}}) 2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|recipe}}
+| style="text-align:left;" |Gives or takes player recipes.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|reload}}
+| style="text-align:left;" |Reloads loot tables, advancements, and functions from disk.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|return}}
+| style="text-align:left;" |Control execution flow inside functions and change their return value.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ride}}
+| style="text-align:left;" |Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|rotate}}
+| style="text-align:left;" |Changes the rotation of an entity.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|save-all}}
+| style="text-align:left;" |Saves the server to disk.
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|save-off}}
+| style="text-align:left;" |Disables automatic server saves.
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|save-on}}
+| style="text-align:left;" |Enables automatic server saves.
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|say}}
+| style="text-align:left;" |Displays a message to multiple players.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|schedule}}
+| style="text-align:left;" |Delays the execution of a function.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|scoreboard}}
+| style="text-align:left;" |Manages scoreboard objectives and players.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|seed}}
+| style="text-align:left;" |Displays the [[world seed]].
+| {{tc|yes|0 in singleplayer 2 in multiplayer}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|setblock}}
+| style="text-align:left;" |Changes a block to another block.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|setidletimeout}}
+| style="text-align:left;" |Sets the time before idle players are kicked.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|setworldspawn}}
+| style="text-align:left;" |Sets the [[world spawn]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|spawnpoint}}
+| style="text-align:left;" |Sets the spawn point for a player.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|spectate}}
+| style="text-align:left;" |Make one player in spectator mode spectate an entity.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|spreadplayers}}
+| style="text-align:left;" |Teleports entities to random locations.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|stop}}
+| style="text-align:left;" |Stops a server.
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|stopsound}}
+| style="text-align:left;" |Stops a sound.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|summon}}
+| style="text-align:left;" |Summons an entity.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tag}}
+| style="text-align:left;" |Controls entity tags.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|team}}
+| style="text-align:left;" |Controls teams.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|teammsg}}
+| style="text-align:left;" |An alias of {{cmd|tm}}. Specifies the message to send to team.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|teleport}}
+| style="text-align:left;" |An alias of {{cmd|tp|link=Commands/teleport}}. Teleports entities.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tell}}
+| style="text-align:left;" |An alias of {{cmd|msg}} and {{cmd|w}}. Displays a private message to other players.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tellraw}}
+| style="text-align:left;" |Displays a JSON message to players.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tick}}
+| style="text-align:left;" |Controls the tick rate of the game.
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|time}}
+| style="text-align:left;" |Changes or queries the world's game time.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|title}}
+| style="text-align:left;" |Manages screen titles.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tm}}
+| style="text-align:left;" |An alias of {{cmd|teammsg}}. Specifies the message to send to team.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tp}}
+| style="text-align:left;" |An alias of {{cmd|teleport}}. Teleports entities.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|transfer}}
+| style="text-align:left;" |Triggers a transfer of a player to another server.
+| {{tc|yes|3}} || {{tc|Yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|trigger}}
+| style="text-align:left;" |Sets a trigger to be activated.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|w}}
+| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|msg}}. Displays a private message to other players.
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|weather}}
+| style="text-align:left;" |Sets the weather.
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|whitelist}}
+| style="text-align:left;" |Manages server whitelist.
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|worldborder}}
+| style="text-align:left;" |Manages the [[world border]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|xp}}
+| style="text-align:left;" |An alias of {{cmd|experience}}. Adds or removes player [[experience]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|}
+
+=== Debugging commands ===
+
+Debugging commands are only enabled in internal development builds of ''Java Edition'', and are not normally accessible in release versions.
+
+{| class="wikitable stikitable collapsible" style="text-align:center;"
+! style="text-align:left;" | Command
+! style="text-align:left;" | Description
+! {{Tooltip|[[OP level]] required|Permission level required to perform the command}}
+! {{Tooltip|Multiplayer only|Commands usable only in multiplayer}}
+! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{cmd|warden_spawn_tracker}}
+| style="text-align:left;" |Sets how many warnings a [[sculk shrieker]] gives before spawning a [[warden]].
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+|/debugpath
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/debugmobspawning
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/raid
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/serverpack
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/test
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/spawn_armor_trims
+| Spawns all possible combinations of designs, materials, and armor types of armor trims.
+| -
+| -
+| -
+| -
+| -
+| -
+|-
+|/debugconfig
+| -
+| -
+| -
+| -
+| -
+| -
+| -
+|}
+
+=== Available in ''Bedrock Edition'' and ''Education'' ===
+
+{| class="wikitable stikitable collapsible" style="text-align:center;"
+|+ Summary of commands
+! style="text-align:left;" | Command
+! style="text-align:left;" | Description
+! {{Tooltip|BE|Available in Bedrock Edition}}
+! {{Tooltip|edu|Available in Minecraft Education}}
+! {{Tooltip|[[OP level]] required|Command permission level required to perform the command}}
+! {{Tooltip|Server only|Commands usable only in servers}}
+! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{cmd|?}}
+| style="text-align:left;" |An alias of {{cmd|help}}. Provides help for commands.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ability}}
+| style="text-align:left;" |Grants or revokes a player ability.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|allowlist}}
+| style="text-align:left;" |An alias of {{cmd|whitelist}}. Manages server allowlist.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|aimassist}}
+| style="text-align:left;" |Modifies player's aim assist.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|alwaysday}}
+| style="text-align:left;" |An alias of {{cmd|daylock}}. Locks and unlocks the day-night cycle.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|camera}}
+| style="text-align:left;" |Switch to custom camera perspectives and fade the screen.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|camerashake}}
+| style="text-align:left;" |Used to enable a camera shaking effect.
+| {{tc|yes}} || {{tc|Yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|changesetting}}
+| style="text-align:left;" |Changes a setting on the dedicated server while it's running.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|clear}}
+| style="text-align:left;" |Clears items from player inventory.
+| {{tc|yes|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|clearspawnpoint}}
+| style="text-align:left;" |Removes the spawn point for a player.
+| {{tc|yes}} || {{tc|Yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|clone}}
+| style="text-align:left;" |Copies blocks from one place to another.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|connect}}
+| style="text-align:left;" |An alias of {{cmd|wsserver}}. Attempts to connect to the websocket server.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|0{{only|education|short=1}} 2{{only|bedrock|short=1}}}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|damage}}
+| style="text-align:left;" |Applies damage to the specified entities.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|daylock}}
+| style="text-align:left;" |An alias of {{cmd|alwaysday}}. Locks and unlocks the day-night cycle.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|dedicatedwsserver}}
+| style="text-align:left;" |Attempts to connect to a websocket server.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|no|0}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|deop}}
+| style="text-align:left;" |Revokes operator status from a player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|dialogue}}
+| style="text-align:left;" |Opens NPC dialogue for a player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|difficulty}}
+| style="text-align:left;" |Sets the difficulty level.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|effect}}
+| style="text-align:left;" |Adds or removes [[status effect]]s.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|enchant}}
+| style="text-align:left;" |Adds an enchantment to a player's selected item.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|event}}
+| style="text-align:left;" |Used to trigger an event on an entity.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|execute}}
+| style="text-align:left;" |Executes another command.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|fill}}
+| style="text-align:left;" |Fills a region with a specific block.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|fog}}
+| style="text-align:left;" |Used for managing active fog settings for players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|function}}
+| style="text-align:left;" |Runs a [[function]].
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|gamemode}}
+| style="text-align:left;" |Sets a player's [[game mode]].
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|gamerule}}
+| style="text-align:left;" |Sets or queries a [[game rule]] value.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|gametest}}
+| style="text-align:left;" |To test the GameTest features.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|gametips}}
+| style="text-align:left;" |Enable or disable the [[game tips]] on this device.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|give}}
+| style="text-align:left;" |Gives an item to a player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|help}}
+| style="text-align:left;" |An alias of {{cmd|?}}. Provides help for commands.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|hud}}
+| style="text-align:left;" |Changes the visibility of a [[HUD|HUD element]].
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|immutableworld}}
+| style="text-align:left;" |Allows setting immutable state of a world.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" | {{cmd|inputpermission}}
+| style="text-align:left;" | Specify the operation for the player's [[permission]] status.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|kick}}
+| style="text-align:left;" |Kicks a player off a server.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|kill}}
+| style="text-align:left;" |Kills entities (players, mobs, items, etc.).
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|list}}
+| style="text-align:left;" |Lists players on the server.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|locate}}
+| style="text-align:left;" |Locates closest structure or biome.
+| {{tc|Yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|loot}}
+| style="text-align:left;" |Drops items from an inventory slot onto the ground.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|me}}
+| style="text-align:left;" |Displays a message about the sender.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|mobevent}}
+| style="text-align:left;" |Enables/disables a specified mob event.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|msg}}
+| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|w}}. Displays a private message to other players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|music}}
+| style="text-align:left;" |Allows the player to control playing music tracks.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|op}}
+| style="text-align:left;" |Grants operator status to a player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ops}}
+| style="text-align:left;" |An alias of {{cmd|permission}}. Reloads and applies permissions.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|particle}}
+| style="text-align:left;" |Creates particles.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|permission}}
+| style="text-align:left;" |An alias of {{cmd|ops}}. Reloads and applies permissions.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|place}}
+| style="text-align:left;" |Used to place a configured feature, jigsaw, template, or structure at a given location.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|playanimation}}
+| style="text-align:left;" |Used to run a one-off animation.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|playsound}}
+| style="text-align:left;" |Plays a sound.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|recipe}}
+| style="text-align:left;" |Gives or takes player recipes.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|reload}}
+| style="text-align:left;" |Reloads loot tables, advancements, and functions from disk.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|reloadconfig}}
+| style="text-align:left;" |Reloads configuration files relating to variables, permissions, etc.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|remove}}
+| style="text-align:left;" |Removing agent.
+| {{tc|-}} || {{tc|yes|?}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|replaceitem}}
+| style="text-align:left;" |Replaces items in inventories.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|ride}}
+| style="text-align:left;" |Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|save}}
+| style="text-align:left;" |Prepares a backup, queries its status, or resumes.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|say}}
+| style="text-align:left;" |Displays a message to multiple players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|schedule}}
+| style="text-align:left;" |Delays the execution of a function.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|scoreboard}}
+| style="text-align:left;" |Manages scoreboard objectives and players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|script}}
+| style="text-align:left;" |Debugging options for GameTest Framework.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|?}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|scriptevent}}
+| style="text-align:left;" |Triggers a script event with an ID and message.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|?}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|set_movement_authority}}
+| style="text-align:left;" |Control the client or server to check a player movement.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|setblock}}
+| style="text-align:left;" |Changes a block to another block.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|setmaxplayers}}
+| style="text-align:left;" |Sets the maximum number of players allowed to join.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|setworldspawn}}
+| style="text-align:left;" |Sets the [[world spawn]].
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|spawnpoint}}
+| style="text-align:left;" |Sets the spawn point for a player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|spreadplayers}}
+| style="text-align:left;" |Teleports entities to random locations.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|stop}}
+| style="text-align:left;" |Stops a server.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|stopsound}}
+| style="text-align:left;" |Stops a sound.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|structure}}
+| style="text-align:left;" |Used to save and load structures without having to use structure blocks items in inventories.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|summon}}
+| style="text-align:left;" |Summons an entity.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tag}}
+| style="text-align:left;" |Controls entity tags.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|teleport}}
+| style="text-align:left;" |An alias of {{cmd|tp|link=Commands/teleport}}. Teleports entities.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tell}}
+| style="text-align:left;" |An alias of {{cmd|msg}} and {{cmd|w}}. Displays a private message to other players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tellraw}}
+| style="text-align:left;" |Displays a JSON message to players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testfor}}
+| style="text-align:left;" |Counts entities matching specified conditions.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testforblock}}
+| style="text-align:left;" |Tests whether a block is in a location.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testforblocks}}
+| style="text-align:left;" |Tests whether the blocks in two regions match.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|tickingarea}}
+| style="text-align:left;" |Add, remove, or list ticking areas.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|time}}
+| style="text-align:left;" |Changes or queries the world's game time.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|title}}
+| style="text-align:left;" |Manages screen titles.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|titleraw}}
+| style="text-align:left;" |Controls screen titles with JSON messages.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|toggledownfall}}
+| style="text-align:left;" |Toggles the weather.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|tp}}
+| style="text-align:left;" |An alias of {{cmd|teleport}}. Teleports entities.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|transfer}}
+| style="text-align:left;" |Triggers a transfer of a player to another server.
+| {{tc|yes}} || {{tc|Yes}}
+| {{tc|yes|4}} || {{tc|Yes}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|w}}
+| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|msg}}. Displays a private message to other players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|wb}}
+| style="text-align:left;" |An alias of {{cmd|worldbuilder}}. Ability to edit restricted blocks.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|weather}}
+| style="text-align:left;" |Sets the weather.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|whitelist}}
+| style="text-align:left;" |An alias of {{cmd|allowlist}}. Manages server allowlist.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|yes|4}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|worldbuilder}}
+| style="text-align:left;" |An alias of {{cmd|wb}}. Ability to edit restricted blocks.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{cmd|wsserver}}
+| style="text-align:left;" |An alias of {{cmd|connect}}. Attempts to connect to the websocket server.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|0{{only|education|short=1}} 2{{only|bedrock|short=1}}}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|xp}}
+| style="text-align:left;" |Adds or removes player [[experience]].
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|}
+
+=== Hidden commands ===
+{{exclusive|bedrock|education|section=1}}
+These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, or the Scripting API. Note: You can easily check if a command is still in the game by typing {{code|/help }} into a server console, or the ingame chat. If you do so, and it says syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command {{code|/help gettopsolidblock}} will return {{code|Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it.}}, while the command {{code|/help something}} will return {{code|Syntax error: Unexpected "something" at "/help >>something<<"}}.
+
+{| class="wikitable stikitable collapsible" style="text-align:left;"
+|+Summary of hidden commands
+! style="text-align:left;" |Command
+! style="text-align:left;" |Description
+! {{Tooltip|BE|Available in Bedrock Edition}}
+! {{Tooltip|edu|Available in Minecraft Education}}
+! {{Tooltip|[[OP level]] required|Command permission level required to perform the command}}
+! {{Tooltip|Server only|Commands usable only in servers}}
+! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{cmd|agent}}
+| style="text-align:left;" |Controls the agent.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|0{{only|education|short=1}} 1{{only|bedrock|short=1}}}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|codebuilder}}
+| style="text-align:left;" |Sets Code Builder state for a player.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+|{{Cmd|codebuilder_actorinfo}}[[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15868]
+|Unknown{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15868}}|| {{tc|yes}}
+| {{tc|-}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+|-
+|{{Cmd|clearrealmevents}}[[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15874]
+|Unknown{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15874}}|| {{tc|yes}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+|-
+| style="text-align:left;" |{{cmd|classroommode}}
+| style="text-align:left;" |Ability to edit restricted blocks.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|closechat}}
+| style="text-align:left;" |Closes the chat window of the local player if it is open.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|closewebsocket}}
+| style="text-align:left;" |Closes websocket connection if there is one.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|code}}
+| style="text-align:left;" |Launches Code Builder.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|enableencryption}}
+| style="text-align:left;" |Enable encryption for the current websocket connection.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|getchunkdata}}
+| style="text-align:left;" |Gets pixels for a specific chunk.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|getchunks}}
+| style="text-align:left;" |Gets list of chunks that are loaded.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|geteduclientinfo}}
+| style="text-align:left;" |Shows the information about the client.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|geteduserverinfo}}
+| style="text-align:left;" |Shows the information about the server.
+| {{tc|yes}} || {{tc|-}}
+| {{tc|no|0}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|getlocalplayername}}
+| style="text-align:left;" |Shows the name of the local player.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|getspawnpoint}}
+| style="text-align:left;" |Gets the spawn position of the specified player(s).
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|gettopsolidblock}}
+| style="text-align:left;" |Gets the position of the top non-air block below the specified position.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|0{{only|education|short=1}} 1{{only|bedrock|short=1}}}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|globalpause}}
+| style="text-align:left;" |Sets or gets the paused state of the game for all players.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|lesson}}
+| style="text-align:left;" |Handle Educational Lesson reporting.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|listd}}
+| style="text-align:left;" |Lists the information about players on the server.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|3}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|querytarget}}
+| style="text-align:left;" |Gets transform, name, and id information about the given target entity or entities.
+| {{tc|yes}} || {{tc|yes}}
+| {{tc|yes|0{{only|education|short=1}} 2{{only|bedrock|short=1}}}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+|{{Cmd|sendshowstoreoffer}}[[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15886]
+|Send a request to show players the store offer.{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15886}}|| {{tc|yes}}
+| {{tc|-}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+| {{tc|n/a|?}}
+|-
+| style="text-align:left;" |{{cmd|spawnitem}}
+| style="text-align:left;" |Spawns an item entity at position.
+| {{tc|-}} || {{tc|yes}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|takepicture}}
+| style="text-align:left;" |Takes a photo of a player or from a player's point of view.
+| {{tc|no|removed}} || {{tc|yes}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|}
+
+=== Removed commands ===
+
+==== Removed from ''Java Edition'' ====
+
+{| class="wikitable stikitable collapsible" style="text-align:center;"
+|+Summary of removed commands
+!Command
+! class="unsortable" |Description
+! Version removed
+! class="unsortable" |Reason for deletion
+!{{Tooltip|OP level required|Permission level required to perform the command}}
+!{{Tooltip|Multiplayer only|Commands usable only in multiplayer}}
+!{{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+!{{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+!{{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+!{{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{cmd|?}}
+| style="text-align:left;" |An alias of {{cmd|help}}. Provides help for commands.
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+|'''?'''
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |
+{{cmd|achievement}}
+| style="text-align:left;" |Gives or takes an achievement from a player
+| data-sort-value="4 1.12 17w13a" |{{nowrap|[[Java Edition 1.12]]}} ([[Java Edition 17w13a|17w13a]])
+| style="text-align:left;" |[[Achievements]] were superseded by [[advancements]]
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|banip}}
+| style="text-align:left;" |Bans a player by IP number
+| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}}
+| style="text-align:left;" |Superseded by {{cmd|ban-ip}}
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|blockdata}}}}
+| style="text-align:left;" |Modifies the data tag of a block
+| data-sort-value="4 1.13 17w47a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w47a|17w47a]])
+| style="text-align:left;" |Superseded by {{cmd|data}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|broadcast}}}}
+| style="text-align:left;" |Broadcasts a message across the entire server
+| data-sort-value="1 0.0.16a_01" |[[Java Edition Classic 0.0.16a_01]]
+| style="text-align:left;" |Superseded by {{cmd|say}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|chunk|link=none}}}}
+| style="text-align:left;" |Force chunks to load constantly or not
+| data-sort-value="4 1.13.1 pre1" |{{nowrap|[[Java Edition 1.13.1]]}} ([[Java Edition 1.13.1-pre1|pre1]])
+| style="text-align:left;" |Superseded by {{cmd|forceload}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|entitydata}}}}
+| style="text-align:left;" |Modifies the data tag of an entity
+| data-sort-value="4 1.13 17w45b" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45b|17w45b]])
+| style="text-align:left;" |Superseded by {{cmd|data}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|home}}}}
+| style="text-align:left;" |Teleports player to the world [[spawn]]
+| data-sort-value="3 1.2.5" |{{nowrap|[[Java Edition Alpha v1.2.5]]}}
+| style="text-align:left;" |Superseded by {{cmd|kill}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|locatebiome}}
+| style="text-align:left;" |Locates biomes
+| data-sort-value="4" 1.19 22w19a |{{nowrap|[[Java Edition 1.19]] ([[22w19a]])}}
+| style="text-align:left;" |Superseded by {{cmd|locate}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|placefeature}}
+| style="text-align:left;" |Used to place a configured feature at a given location
+| data-sort-value="4 1.19 22w18a" |{{nowrap|[[Java Edition 1.19]] ([[Java Edition 22w18a|22w18a]])}}
+| style="text-align:left;" |Superseded by {{cmd|place}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|replaceitem}}}}
+| style="text-align:left;" |Replaces items in inventories
+| data-sort-value="4 1.17 20w46a" |{{nowrap|[[Java Edition 1.17]]}} ([[Java Edition 20w46a|20w46a]])
+| style="text-align:left;" |Superseded by {{cmd|item}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|setspawn}}}}
+| style="text-align:left;" |Sets the current location as the default spawn location for new players
+| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}}
+| style="text-align:left;" |Superseded by {{cmd|setworldspawn}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|solid}}}}
+| style="text-align:left;" |Toggles between placing stone or bedrock
+| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}}
+| style="text-align:left;" |[[Bedrock]] was added to the Creative inventory as a separate item
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|stats}}}}
+| style="text-align:left;" |Update objectives from command results
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+| style="text-align:left;" |Merged with {{cmd|execute}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testfor}}
+| style="text-align:left;" |Counts entities matching specified conditions.
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+| style="text-align:left;" |Merged with {{cmd|execute}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testforblock}}
+| style="text-align:left;" |Tests whether a block is in a location.
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+| style="text-align:left;" |Merged with {{cmd|execute}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|testforblocks}}
+| style="text-align:left;" |Tests whether the blocks in two regions match.
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+| style="text-align:left;" |Merged with {{cmd|execute}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|toggledownfall}}}}
+| style="text-align:left;" |Toggles the weather
+| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}} ([[Java Edition 17w45a|17w45a]])
+| style="text-align:left;" |Redundancy with {{cmd|weather}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|unban}}}}
+| style="text-align:left;" |Pardons a banned player
+| data-sort-value="3 1.0.16" |{{nowrap|[[Java Edition Alpha v1.0.16]]}}
+| style="text-align:left;" |Superseded by {{cmd|pardon}}
+| {{tc|yes|3}} || {{tc|yes}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|}
+
+==== Removed from ''Bedrock Edition'' or ''Education'' ====
+
+{| class="wikitable stikitable collapsible" style="text-align:center;"
+|+Summary of removed commands
+!Command
+! class="unsortable" |Description
+! Version removed
+! class="unsortable" |Reason for deletion
+!{{Tooltip|BE|Available in Bedrock Edition}}
+!{{Tooltip|edu|Available in Minecraft Education}}
+!{{Tooltip|OP level required|Command permission level required in Bedrock and Education Edition to perform the command}}
+!{{Tooltip|Server only|Commands usable only in servers}}
+!{{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}}
+!{{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}}
+!{{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}}
+!{{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|clearfixedinv}}}}
+| style="text-align:left;" |Clears fixed inventory slots
+| data-sort-value="5 0.16.0" |{{nowrap|[[Pocket Edition v0.16.0 alpha]]}} ([[Pocket Edition v0.16.0 alpha build 2|build 2]])
+|'''?'''
+| {{tc|no|removed}} || {{tc|no|removed}}
+| {{tc|yes|2}} ||'''?'''
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|detect|link=none}}}}
+| style="text-align:left;" |Execute a command when condition is met
+| data-sort-value="6 0.16.0" |{{nowrap|[[Bedrock Edition 1.2.0]]}}
+| style="text-align:left;" |Superseded by {{cmd|execute}}
+| {{tc|no|removed}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|executeasself}}}}
+| style="text-align:left;" |Execute a command
+| data-sort-value="5 ?" |'''?'''
+|'''?'''
+| {{tc|no|removed}} || {{tc|no|removed}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|mixer}}
+| style="text-align:left;" |Mixer interactivity control
+| data-sort-value="7 1.0.21" |{{nowrap|[[Bedrock Edition 1.16.210]]}}
+| style="text-align:left;" |Mixer was discontinued
+| {{tc|no|removed}} || {{tc|-}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|position}}
+| style="text-align:left;" |Toggles player coordinates to be displayed on the HUD
+| data-sort-value="7 1.0.21" |{{nowrap|[[Education Edition 1.0.21]]}}
+| style="text-align:left;" |Superseded by {{cmd|gamerule}}
+| {{tc|-}} || {{tc|no|Removed}}
+| {{tc|no|0}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|resupply}}}}
+| style="text-align:left;" |Update the [[villager]]s' supply for economic trade
+| data-sort-value="9 ?" |'''?'''
+|'''?'''
+| {{tc|no|Removed}}|| {{tc|-}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|setfixedinvslot}}}}
+| style="text-align:left;" |Sets fixed inventory slot with a specific item
+| data-sort-value="5 0.16.0" |[[Pocket Edition v0.16.0 alpha]] ([[Pocket Edition v0.16.0 alpha build 2|build 2]])
+|'''?'''
+| {{tc|no|removed}} || {{tc|no|removed}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{nowrap|{{cmd|setfixedinvslots}}}}
+| style="text-align:left;" |Sets the amount of fixed inventory slots
+| data-sort-value="5 0.16.0" |[[Pocket Edition v0.16.0 alpha]] ([[Pocket Edition v0.16.0 alpha build 2|build 2]])
+|'''?'''
+| {{tc|no|removed}} || {{tc|no|removed}}
+| {{tc|yes|2}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|transferserver}}
+| style="text-align:left;" |Transfer player to a server
+| data-sort-value="6 1.2.3" |{{nowrap|[[Bedrock Edition 1.2.3]]}}
+|'''?'''
+| {{tc|no|removed}} || {{tc|no|removed}}
+| {{tc|-}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|videostream}}
+| style="text-align:left;" |Attempts to connect to the websocket server to send a video stream
+| data-sort-value="9 ?" |'''?'''
+|'''?'''
+| {{tc|no|Removed}}|| {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|videostreamaction}}
+| style="text-align:left;" |Attempts to run a action on video stream
+| data-sort-value="9 ?" |'''?'''
+|'''?'''
+| {{tc|no|Removed}}|| {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|yes|-}} || {{tc|-}} || {{tc|-}}
+|-
+| style="text-align:left;" |{{cmd|volumearea}}
+| style="text-align:left;" |Add, remove, or list volume areas
+| data-sort-value="5 1.21.10.22" |{{nowrap|[[Bedrock Edition 1.21.20]]}}
+|'''?'''
+| {{tc|no|Removed}} || {{tc|-}}
+| {{tc|yes|1}} || {{tc|-}}
+| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}}
+|}
+
+==== Other removed commands====
+===== Developer commands =====
+{{main|Developer commands}}
+{{exclusive|bedrock|section=1}}
+Developer commands are only enabled in internal development builds of ''Bedrock Edition'', and are not normally accessible in release versions.
+
+===== Agent commands =====
+{{education feature|section=1}}
+Superseded by {{cmd|agent}}
+*{{cmd|move}}
+*{{cmd|turn}}
+*{{cmd|attack}}
+*{{cmd|destroy}}
+*{{cmd|drop}}
+*{{cmd|dropall}}
+*{{cmd|inspect}}
+*{{cmd|inspectdata}}
+*{{cmd|detect}}
+*{{cmd|detectredstone}}
+*{{cmd|transfer|link=Commands/transfer (Education)}}
+*{{cmd|createagent}}
+*{{cmd|tpagent}}
+*{{cmd|collect}}
+*{{cmd|till}}
+*{{cmd|place|link=Commands/place (Bedrock Edition)}}
+*{{cmd|getitemcount}}
+*{{cmd|getitemspace}}
+*{{cmd|getitemdetail}}
+
+=== Joke commands ===
+{{exclusive|java|section=1}}
+These commands only exist in [[April Fools' Day jokes|April Fools' Day joke]] versions of the game.
+
+*{{cmd|debugdim}}
+*{{cmd|transform}}
+*{{cmd|vote}}
+*{{cmd|warp}}
+
+== History ==
+{{info needed section|Bedrock Edition and Education Edition info}}
+{{work in progress|section=1}}
+
+=== Command additions and changes ===
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.0.16a|Added commands /broadcast, /ban, /banip, /kick.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=?|Removed all commands.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.16|Re-added several commands.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.3.1|dev=12w16a|Added cheats mode.}}
+|{{HistoryLine|||dev=12w25a|Cheats can now be turned on or off when opening a world to other players through LAN.}}
+|{{HistoryLine||1.8|dev=14w03a|NBT data now supports using string IDs rather than numerical IDs.
+|Numerical IDs no longer work in other parts of commands, though they still work for NBT data.}}
+|{{HistoryLine||1.9.3|dev=pre2|Added {{Command|stopsound}}.}}
+|{{HistoryLine||1.11|dev=16w32a|Added [[block state]] support to commands.}}
+|{{HistoryLine|||dev=16w39a|Added {{Command|locate}}.}}
+|{{HistoryLine||1.12|dev=17w13a|Added {{Command|advancement}} and {{Command|recipe}}. |Removed {{Command|achievement}}. }}
+|{{HistoryLine|||dev=17w18a|Added {{Command|reload}}.}}
+|{{HistoryLine|||dev=pre1|Added {{Command|function}}.}}
+|{{HistoryLine||1.13|dev=17w45a|A new library named [[Brigadier]] is now used to parse commands. Different components of commands are displayed in different colors, and errors are displayed in red without having to run the command. Commands, for the most part, do not allow uppercase letters, and are now much faster and more efficient.|Removed {{Command|?}},{{Command|enchant}},{{Command|stats}},{{Command|testfor}},{{Command|testforblock}},{{Command|testforblocks}} and {{Command|toggledownfall}}.}}
+|{{HistoryLine|||dev=17w45b|Added {{Command|data}}.}}
+|{{HistoryLine|||dev=17w46a|Added {{Command|datapack}}.|The player now has the option to toggle automatic command suggestions.
+|The command UI has a new prototype, and now works in multiplayer.}}
+|{{HistoryLine|||dev=17w47a|Added an option in chat to toggle automatic command suggestions.}}
+|{{HistoryLine|||dev=17w48a|Tweaked the command suggestion UI.
+|Reworked tab-completion for coordinates.}}
+|{{HistoryLine|||dev=17w50a|[[Coordinates#Local_coordinates|Local coordinates]] can now be specified in commands using {{code|^}}.
+|Tab-completing when not targeting a block suggests {{code|~ ~ ~}}.}}
+|{{HistoryLine|||dev=18w01a|Changed all custom names (blocks, items, entities, block entities) to translatable text components.
+|{{code|Thrower}} and {{code|Owner}} nbt keys of item entities are no longer strings, but are instead compounds with two longs named {{code|L}} and {{code|M}}.
+|{{code|owner}} nbt key of snowballs, eggs and ender pearls are no longer strings, but are instead compounds with two longs named {{code|L}} and {{code|M}}.}}
+|{{HistoryLine|||dev=18w02a|Errors during a command are now a nicer error message (with a tool tip for more info).
+|Server commands now run from world spawn in the Overworld, instead of at {{code|0,0,0}}.}}
+|{{HistoryLine|||dev=18w03a|Improved performance of command parsing and command execution.}}
+|{{HistoryLine|||dev=18w05a|Added {{Command|bossbar}}.|Added basic entity selector suggestions in the command UI.
+|A warning is now logged for ambiguous commands.}}
+|{{HistoryLine|||dev=18w06a|Re-added {{Command|enchant}}.|Added command suggestions for entity selectors.
+|Whitespaces are now allowed in entity selectors & block state arguments.}}
+|{{HistoryLine||September 26, 2018|link={{tweet|dinner|1044870699465216001}}|[[Brigadier]] [https://github.com/Mojang/brigadier open-sourced] under the MIT license. (Source code previously was available on the library site, with no license specified).}}
+|{{HistoryLine||1.14|dev=18w43a|Added {{Command|drop|link=/loot}} and {{Command|schedule}}.}}
+|{{HistoryLine|||dev=18w45a|Renamed {{Command|drop|link=/loot}} to {{Command|loot}}. }}
+|{{HistoryLine|||dev=19w02a|Added {{Command|teammsg}} and {{Command|tm}}. }}
+|{{HistoryLine||1.15|dev=19w41a|Added {{Command|Spectate}}. }}
+|{{HistoryLine||1.16|dev=20w06a|Added {{cmd|locatebiome}}.}}
+|{{HistoryLine|||dev=20w17a|Added {{cmd|attribute}}.}}
+|{{HistoryLine||1.17|dev=20w46a|Removed {{cmd|replaceitem}}. Replaced with {{cmd|item replace}}.}}
+|{{HistoryLine||1.18|dev=21w37a|Added {{cmd|jfr}}.}}
+|{{HistoryLine||1.18.2|dev=22w03a|Added {{cmd|placefeature}}.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added {{cmd|warden_spawn_tracker}}.}}
+|{{HistoryLine|||dev=22w11a|Disabled access to {{cmd|warden_spawn_tracker}}.}}
+|{{HistoryLine|||dev=22w18a|Removed {{cmd|placefeature}}. Replaced with {{cmd|place feature}}.}}
+|{{HistoryLine|||dev=22w19a|Removed {{cmd|locatebiome}}. Replaced with {{cmd|locate biome}}.
+|Finding structures from {{cmd|locate}} now uses {{cmd|locate structure}}.}}
+|{{HistoryLine||1.19.3|dev=22w46a|Added {{cmd|fillbiome}}.}}
+|{{HistoryLine||1.19.4|dev=23w03a|Added {{cmd|ride}}.}}
+|{{HistoryLine|||dev=23w06a|Added {{cmd|damage}}.}}
+|{{HistoryLine||1.20|dev=23w16a|Added {{cmd|return}}.}}
+|{{HistoryLine||1.20.2|dev=23w31a|The last 50 commands sent in chat is now remembered across game sessions, and can be accessed via up and down arrow keys.
+|Recent commands are now stored in {{cd|command_history.txt}} in the {{code|[[.minecraft]]}} folder.
+|Added {{cmd|random}}.}}
+|{{HistoryLine||1.20.3|dev=23w43a|Added {{cmd|tick}}.}}
+|{{HistoryLine||1.20.5|dev=24w04a|Added {{cmd|transfer}}.|Renamed "Allow cheats" to "Allow commands".}}
+|{{HistoryLine||1.21.2|dev=24w40a|Added {{cmd|rotate}}.}}
+|{{HistoryLine|||dev=pre1|{{cmd|rotate}} now requires a permission level of 2 instead of 0.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.7.4|Added support for commands, though none are implemented yet.}}
+|{{HistoryLine||v0.16.0|dev=build 1|Added commands.
+|Functionality of most commands is equivalent to [[Java Edition 1.10]] usage. Differences include: no support for [[#Data tags|data tags]].}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added {{cmd|locate}}, {{cmd|connect}}, and {{cmd|fly}}.}}
+|{{HistoryLine|||dev=alpha 0.17.0.2|Removed {{cmd|locate}}.}}
+|{{HistoryLine|||dev=alpha 1.0.0.0|Re-added {{cmd|locate}}, currently can locate strongholds only.}}
+|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added more commands.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added {{code|dodaylightcycle}}, {{code|doentitydrops}}, {{code|dofiretick}}, {{code|domobspawning}}, {{code|domobloot}}, {{code|dotiledrops}}, {{code|doweathercycle}}, {{code|keepinventory}} and {{code|mobgriefing}} to {{cmd|gamerule}}.
+|{{code|CanPlaceOn}} and {{code|CanDestroy}} are now in {{cmd|replaceitem}} and {{cmd|give}}.
+|{{cmd|locate}} can now find other structures.}}
+|{{HistoryLine|||dev=alpha 1.1.0.3|Added {{cmd|setmaxplayers}}.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=?|A new command parsing system is now used.}}
+|{{HistoryLine|||dev=beta 1.2.0.2|Added {{cmd|tickingarea}}.
+|{{cmd|summon}} can now summon projectiles.}}
+|{{HistoryLine|||dev=beta 1.2.0.31|{{code|[[Coordinates]]}} are now a gamerule to {{cmd|gamerule}}.}}
+|{{HistoryLine||1.5.0||Added {{cmd|ability|link=none}}, {{cmd|immutableworld|link=none}}, and {{cmd|worldbuilder|link=none}}.}}
+|{{HistoryLine||1.6.0|dev=beta 1.6.0.6|{{code|doInsomnia}} is now a gamerule to {{cmd|gamerule}}.}}
+|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Added {{cmd|scoreboard}}.
+|{{code|commandblocksenabled}} is now a gamerule to {{cmd|gamerule}}.}}
+|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|{{code|randomtickspeed}} is now a gamerule to {{cmd|gamerule}}.
+|Added {{cmd|particle}} and {{cmd|reload}}.
+|{{code|showcoordinates}} {{code|dofiretick}} {{code|tntexplodes}} {{code|domobloot}} {{code|naturalregeneration}} {{code|dotiledrops}} and {{code|pvp}} no longer require cheats when using {{cmd|gamerule}}.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|{{code|immediateRespawn}} and {{code|showDeathMessages}} are now a gamerule to {{cmd|gamerule}}.
+|Added more particles ([[Bedrock Edition beta 1.9.0.0#Command format|View all]]) to {{cmd|particle}}.
+|Added {{cmd|tellraw}}.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Added {{cmd|mobevent}}.}}
+|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|{{code|spawnradius}}, {{code|sendcommandblockfeedback}}, {{code|maxcommandchainlength}} and {{code|commandblockoutput}} are now gamerules to {{cmd|gamerule}}.
+|Added more particles ([[Bedrock Edition beta 1.12.0.2#Command format|View all]]) to {{cmd|particle}}.}}
+|{{HistoryLine||1.14.0|{{code|showtags}} is now a gamerule to {{cmd|gamerule}}.}}
+|{{HistoryLine||1.16.0|Added {{cmd|kick}}.
+|{{cmd|spawnpoint}} can now be used in the nether.}}
+|{{HistoryLine||1.16.100|dev=beta 1.16.100.52|Added {{cmd|playanimation}}, {{cmd|ride}}, and {{cmd|structure}}.}}
+|{{HistoryLine|||dev=beta 1.16.100.54|Added {{cmd|fog}}.}}
+|{{HistoryLine|||dev=beta 1.16.100.57|Added {{cmd|camerashake}}, {{cmd|clearspawnpoint}}, and {{cmd|event}}.}}
+|{{HistoryLine|||dev=beta 1.16.100.58|Added {{cmd|music}}.}}
+|{{HistoryLine|||dev=beta 1.16.100.59|Added {{cmd|schedule}}.
+|{{cmd|camerashake}} now have two types of shakes.}}
+|{{HistoryLine|||dev=beta 1.16.100.60|{{cmd|structure}} can now animate the placement of a structure.}}
+|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|{{code|freezeDamage}} is now a gamerule to {{cmd|gamerule}}.
+|{{cmd|clone}}, {{cmd|fill}}, and {{cmd|setblock}} now have a new slash command options for passing in a list of block states to set on the block being spawned.
+|Removed {{cmd|mixer}}.}}
+|{{HistoryLine|||dev=beta 1.16.210.54|You can now stop camera shaking in {{cmd|camerashake}}.
+|Re-added {{cmd|mixer}}.
+|You can now delete structures in {{cmd|structure}}.}}
+|{{HistoryLine|||dev=beta 1.16.210.58|Removed {{cmd|mixer}} again.}}
+|{{HistoryLine|||dev=beta 1.16.210.60|Added {{cmd|gametest}}.}}
+|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Added {{cmd|dialogue}}.}}
+|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|{{code|respawnBlocksExplode}} is now a gamerule to {{cmd|gamerule}}.}}
+|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Added {{cmd|loot}}.}}
+|{{HistoryLine|||dev=beta 1.18.0.22|Removed {{cmd|loot}}.}}
+|{{HistoryLine||1.18.10|dev=beta 1.18.10.21|Re-added {{cmd|loot}}.}}
+|{{HistoryLine|||dev=beta 1.18.10.26|Added {{cmd|damage}}.}}
+|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Added {{cmd|volumearea}}.}}
+|{{HistoryLine||1.19.0|dev=beta 1.19.0.30|Added {{cmd|script}}.}}
+|{{HistoryLine||1.19.10|dev=Preview 1.19.10.23|{{cmd|locate}} can now find biomes.}}
+|{{HistoryLine||1.19.60|dev=Preview 1.19.60.22|Added {{cmd|scriptevent}}.}}
+|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Added command suggestions for [[block states]].}}
+|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Added {{cmd|inputpermission}}.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added {{cmd|camera}}.}}
+|{{HistoryLine||1.20.10|dev=Preview 1.20.10.21|Added {{cmd|recipe}}.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|Added {{cmd|transfer}}.}}
+|{{HistoryLine||1.20.60|exp=Upcoming Creator Features|dev=Preview 1.20.60.23|Added {{cmd|hud}} behind the "Upcoming Creator Features" experimental toggle.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Added {{cmd|gametips}}.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Removed {{cmd|volumearea}}.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added {{cmd|set_movement_authority}}.}}
+|{{HistoryLine||1.21.50|exp=Aim Assist and Data-Driven Jigsaw Structures|dev=Preview 1.21.50.25|Added {{cmd|aimassist}} behind the "Aim Assist" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.21.50.26|Added {{cmd|place}} behind the "Data-Driven Jigsaw Structures" [[experimental]] toggle.}}
+}}
+
+=== April Fools commands ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||20w14∞|Added {{cmd|debugdim}} and {{cmd|warp}}.}}
+|{{HistoryLine||23w13a_or_b|Added {{cmd|transform}} and {{cmd|vote}}.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== See also ==
+*[[Argument types]]
+*[[Coordinates]]
+*[[Entity format]]
+*[[Formatting codes]]
+*[[Raw JSON text format]]
+*[[Target selectors]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+*{{mcnet|minecraft-commands|How to Use Commands in Minecraft|September 22, 2023|Duncan Geere}}
+
+== Navigation ==
+{{Navbox commands}}
+{{Navbox Java Edition technical|general}}
+{{Navbox Bedrock Edition}}
+
+[[Category:Commands| ]]
+[[Category:Server]]
+
+[[de:Befehl]]
+[[es:Comandos]]
+[[fr:Commandes]]
+[[hu:Szerverparancsok]]
+[[it:Comandi]]
+[[ja:コマンド]]
+[[ko:명령어]]
+[[lzh:令]]
+[[nl:Opdrachten]]
+[[pl:Polecenia]]
+[[pt:Comandos]]
+[[ru:Команды консоли]]
+[[th:คำสั่ง]]
+[[tr:Komutlar]]
+[[uk:Команди консолі]]
+[[zh:命令]]
diff --git a/wiki_backup/Commands_connect.txt b/wiki_backup/Commands_connect.txt
new file mode 100644
index 0000000..0ae14c8
--- /dev/null
+++ b/wiki_backup/Commands_connect.txt
@@ -0,0 +1,51 @@
+{{exclusive|bedrock|education}}
+{{Infobox command
+|name=wsserver
+|alias={{cmd|connect}}
+|oplevel=
+* 2 {{only|bedrock|short=1}}
+* 0 {{only|education|short=1}}
+|cheat=y
+|others=No command block{{only|bedrock|short=1}}
+}}
+
+Connect or disconnect to specified WebSocket server. The alias {{cmd|connect}} can also be used.
+
+== Usage ==
+
+WebSocket server uses [[command]] messages to communicate with clients. Used primarily {{in|ee}}. Primarily used with Education Edition's [[Code Connection]] and [[Classroom Mode]].
+
+== Syntax ==
+
+: wsserver
+: connect
+
+== Arguments ==
+
+{{argument|be=1|serverUri: text|CommandRawText}}
+: A URI indicating a WebSocket server. Or any string to disconnect from current WebSocket server.
+: {{arg desc|be=CommandRawText}}
+
+== Result ==
+
+Fails if the argument is not specified correctly.
+
+== History ==
+
+{{HistoryTable
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.16.0|dev=build 1|Added {{cmd|wsserver|link=none}}.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added {{cmd|connect|link=none}}.}}
+}}
+
+== See also ==
+* [https://www.reddit.com/r/MCPE/comments/5qf4ah/websockets_huge_potential_currently_unusable/ MCWSS]: MCWSS is an outdated API worked on by the community that was meant to let people easily write WebSocket programs for Minecraft.
+
+== Navigation ==
+{{Navbox commands}}
+
+[[ja:コマンド/wsserver]]
+[[pt:Comandos/wsserver]]
+[[ru:Команды консоли/wsserver]]
+[[zh:命令/wsserver]]
diff --git a/wiki_backup/Commands_data.txt b/wiki_backup/Commands_data.txt
new file mode 100644
index 0000000..987322e
--- /dev/null
+++ b/wiki_backup/Commands_data.txt
@@ -0,0 +1,379 @@
+{{exclusive|java}}
+{{Infobox command
+|name=data
+|oplevel=2
+}}
+
+Allows the user to get, merge, modify, and remove [[NBT format|NBT data]] of a [[block entity]], [[entity]], or [[Command storage|Command NBT storage]].
+
+== Syntax ==
+[[File:Data graph.svg|thumb|A graph that describes the syntax of this command.]]
+There are four instructions for {{code|/data}} ({{code|[[#get|get]]}}, {{code|[[#merge|merge]]}}, {{code|[[#modify|modify]]}}, {{code|[[#remove|remove]]}}), and the targets/sources referenced by each instruction command may be either {{code|block }}, {{code|entity }}, or {{cd|storage }}.
+
+; {{code|/'''data''' ...}}
+: ... '''{{Text anchor|get}}'''
+:: {{code|... (block {{!}}entity {{!}}storage ) [] []}}
+::: Read off the entire NBT data or the subsection of the NBT data from the targeted block position or entity to the executor with syntax highlighting, scaled by {{code|}} if specified.
+
+: ... '''{{Text anchor|merge}}'''
+:: {{code|... (block {{!}}entity {{!}}storage ) }}
+::: Merge the NBT data from the target block position or entity with the specified {{code|}} data.
+
+: ... '''{{Text anchor|modify}}''' (block |entity |storage ) ...
+:: {{code|... '''append''' from (block {{!}}entity {{!}}storage ) []}}
+:: {{code|... '''append''' string (block {{!}}entity {{!}}storage ) [] [] []}}
+:: {{code|... '''append''' value }}
+::: Append the source data or direct value data onto the ''end'' of the pointed-to list or array.
+:: {{code|... '''insert ''' from (block {{!}}entity {{!}}storage ) []}}
+:: {{code|... '''insert ''' string (block {{!}}entity {{!}}storage ) [] [] []}}
+:: {{code|... '''insert ''' value }}
+::: Insert the source data or direct value data into the pointed-to list or array as element {{code|}}, then shift higher elements one position upward.
+:: {{code|... '''merge''' from (block {{!}}entity {{!}}storage ) []}}
+:: {{code|... '''merge''' string (block {{!}}entity {{!}}storage ) [] [] []}}
+:: {{code|... '''merge''' value }}
+::: Merge the source data or direct value data into the pointed-to object.
+:: {{code|... '''prepend''' from (block {{!}}entity {{!}}storage ) []}}
+:: {{code|... '''prepend''' string (block {{!}}entity {{!}}storage ) [] [] []}}
+:: {{code|... '''prepend''' value }}
+::: Prepend the source data or direct value data onto the ''beginning'' of the pointed-to list or array.
+:: {{code|... '''set''' from (block {{!}}entity {{!}}storage ) []}}
+:: {{code|... '''set''' string (block {{!}}entity {{!}}storage ) [] [] []}}
+:: {{code|... '''set''' value }}
+::: Set the tag specified by {{code|}} to the source data or direct value data.
+
+: ... '''{{Text anchor|remove}}'''
+:: {{code|... (block {{!}}entity {{!}}storage ) }}
+::: Removes NBT data at {{code|}} from the targeted block position or entity. Player NBT data cannot be removed.
+
+
+'''Syntax displayed in various ways'''
+:{| class="collapsible collapsed collapse-button-none" data-description="simple_tree"
+|-
+! style="text-align:left" | Simplified tree:
+|-
+|
+: {{code|'''/data'''}}
+:* {{code|… '''[[#get|get]]''' <''TARGET''> [] []}}
+:* {{code|… '''[[#merge|merge]]''' <''TARGET''> }}
+:* {{code|… '''[[#modify|modify]]''' <''TARGET''> <''MODIFICATION''>}}
+:** {{code|… from <''SOURCE''> []}}
+:** {{code|… string <''SOURCE''> [] [] []}}
+:** {{code|… value }}
+:* {{code|… '''[[#remove|remove]]''' }}
+: where substituted arguments are:
+:: {{code|<''TARGET''>}} = {{code|(block {{!}} entity {{!}} storage )}}
+:: {{code|<''MODIFICATION''>}} = {{code|('''[[#modify|append]]'''{{!}}'''[[#modify|insert ]]'''{{!}}'''[[#modify|merge]]'''{{!}}'''[[#modify|prepend]]'''{{!}}'''[[#modify|set]]''')}}
+:: {{code|<''SOURCE''>}} = {{code|(block {{!}} entity {{!}} storage )}}
+|}
+:{| class="collapsible collapsed collapse-button-none" data-description="squished_tree"
+|-
+! style="text-align:left" | Squished tree:
+|-
+|
+: {{code|'''/data'''}}
+:* {{code|… '''[[#get|get]]''' (block {{!}}entity {{!}}storage ) [] []}}
+:* {{code|… '''[[#merge|merge]]''' (block {{!}}entity {{!}}storage ) }}
+:* {{code|… '''[[#modify|modify]]''' (block {{!}}entity {{!}}storage ) ('''[[#modify|append]]'''{{!}}'''[[#modify|insert ]]'''{{!}}'''[[#modify|merge]]'''{{!}}'''[[#modify|prepend]]'''{{!}}'''[[#modify|set]]''')}}
+:** {{code|… from (block {{!}}entity {{!}}storage ) []}}
+:** {{code|… string (block {{!}}entity {{!}}storage ) [] [] []}}
+:** {{code|… value }}
+:* {{code|… '''[[#remove|remove]]''' (block {{!}}entity {{!}}storage ) }}
+|}
+:{| class="collapsible collapsed collapse-button-none" data-description="maximised_tree"
+|-
+! style="text-align:left" | Maximised:
+|-
+|
+: {{code|data '''[[#get|get]]''' block [] []}}
+: {{code|data get entity [] []}}
+: {{code|data get storage [] []}}
+: {{code|data '''[[#merge|merge]]''' block }}
+: {{code|data merge entity }}
+: {{code|data merge storage }}
+: {{code|data '''[[#modify|modify]]''' block '''[[#modify|append]]''' from block }}
+: {{code|data modify block append from entity }}
+: {{code|data modify block append from storage }}
+: {{code|data modify block append string block }}
+: {{code|data modify block append string entity }}
+: {{code|data modify block append string storage