diff --git a/wiki_backup/0.0.10a.txt b/wiki_backup/0.0.10a.txt new file mode 100644 index 0000000..49cfa93 --- /dev/null +++ b/wiki_backup/0.0.10a.txt @@ -0,0 +1,47 @@ +{{unreleased version|private=y}} +{{Infobox version +|title=0.0.10a +|edition=Java +|prefix=Classic +|date=May 17, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|phase=Classic +|prevparent=0.0.9a +|nextparent=0.0.11a +}} + +'''0.0.10a''' is a version of [[Java Edition Classic]] released on May 17, 2009, at 11:53 UTC,{{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=Echelog|date=May 17, 2009 (UTC+2)}} "''[13:53:09] 0.0.10a should be up now''" [...] "''[13:53:34] I forgot to take out the normal start() and destroy()..''" [...] "''[13:56:55] ok, it's up. 0.0.11a''" to increase stability and add the ability to unhook the mouse. This is the last [[Classic Alpha]] version before the public availability of the game with version [[0.0.11a]]. + +This version was originally planned to be released to the public, but a bug with the start and destroy functions made the game unplayable. It was quickly replaced by [[Classic 0.0.11a|0.0.11a]] after only 4 minutes, which was then released publicly. + +== Additions == +=== General === +; Controls +* {{key|F10+Esc+Alt}} unhooks the mouse and pauses the game. + +== Changes == +=== General === +; Performance +* Stability increase. + +== Fixes == +; 1 bug fixed +* Fixed a crash bug in Opera. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.10a]] +[[es:Java Edition Classic 0.0.10a]] +[[fr:Édition Java Classique 0.0.10a]] +[[hu:Java Edition Classic 0.0.10a]] +[[ja:Java Edition Classic 0.0.10a]] +[[lzh:爪哇版古典版〇點〇點一〇甲]] +[[pt:Edição Java Classic 0.0.10a]] +[[ru:Classic 0.0.10a (Java Edition)]] +[[uk:Classic 0.0.10a (Java Edition)]] +[[zh:Java版Classic 0.0.10a]] diff --git a/wiki_backup/0.0.12a.txt b/wiki_backup/0.0.12a.txt new file mode 100644 index 0000000..5be4513 --- /dev/null +++ b/wiki_backup/0.0.12a.txt @@ -0,0 +1,100 @@ +{{for|developmental versions of 0.0.12a|Java Edition Classic 0.0.12a/Development}} +{{Lost version|commonfake=1}} +{{Infobox version +|title=0.0.12a +|edition=java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|phase=Classic +|prevparent=0.0.11a +|next=0.0.12a_01 +|nextparent=0.0.13a +}} + +'''0.0.12a'''[[wordofnotch:110175116|"0.0.12a is up"]] – [[The Word of Notch]], May 20, 2009 is a version of [[Java Edition Classic]] released on May 19, 2009, at 22:36 UTC.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle}}While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time). It added [[bedrock]], [[water]] and [[lava]], along with a [[world boundary]] and a new world generator. + +== Additions == +=== Blocks === +; [[File:Bedrock JE1 BE1.png|32px]] [[Bedrock]] +* Unobtainable to the player. +* Initially referred to as "unbreakable stone". +* Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky. +* Can't be broken, placed against, or otherwise selected. + +; [[File:Water JE1.png|32px]] [[Water]] +* A type of liquid. +* Doesn't drown the player. +* Is transparent. +* Spreads infinitely. +* Doesn't work outside the map (it doesn't spread from world border after terrain generation).{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203496#msg203496|title=Minecraft (alpha)|website=TIGSource Forums|author=Syrion|date=May 22, 2009|quote=water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.}} + +; [[File:Lava JE1.png|32px]] [[Lava]] +* A type of liquid. +* Originally was transparent, just like water. +* Underneath lava, the mist is thin and orange in color. +* Doesn't deal damage to the player. +* Spreads infinitely. + +=== World generation === +; [[World boundary]] +* An infinite ocean now surrounds the map making it impossible to fall of the world. +* The player can no longer pass the edge of the map. +* [[Water]] next to [[lava]] doesn't produce [[stone]] upon world generation. + +=== Gameplay === +; [[Control]]s +* Pressing {{key|F}} cycles between four levels of render distance.{{cite|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201927|title=Minecraft (alpha)|website=TigSource|date=May 19, 2009|quote=F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic. N to generate a new level. No more restarting the applet!}} +* Pressing {{key|N}} generates a new level, with a new level generation screen. + +; [[Swimming]] +* Only applies to players. [[Mob (entity)|Mobs]] move at full speed in the water. Was originally much slower than in later Classic versions. + +== Changes == +=== Mobs === +; [[File:Steve_Revision_1.png|32px]] [[Mob (entity)|Mobs]] +* No longer get reset on level reset, meaning there is no way to get rid of mobs now.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:39:43) oh, they don't get reset on level resets either.. I'd better fix that.}} +; Physics +* Water and lava now flow to fill any available space below or next to it.{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}} +** With just one water source the entire world can be flooded.{{ytl|JXfeIAjkYa0|Minecraft Huge flood|Nizzotch Archive}} +* Water next to lava produces stone. +* Player jump height increased by about 0.5 blocks.{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}} + +=== World generation === +; New level generator +* Terrain is messier with more bumps visible on the surface. It also now generates in islands. +* The terrain always generates one block above ocean level. +* Lakes occur when the surrounding water is at a higher level than the terrain. +* All dirt with access to sunlight doesn't become grass blocks upon world generation if below water level. +* Lava lakes also spawn occasionally. +* Worlds made before this version receive a bedrock layer at the bottom of the map and an ocean surrounding it. + +== Bugs == +; 1 bug reported +* The block being used to build does not show up unless it is a sapling.{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201928|title=Minecraft (alpha)|author=Navineous|website=Tigsource Forums |date=May 19, 2009|quote=I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon.}} + +== Trivia == +* The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See [[{{PAGENAME}}/Development|Development]] for more information on this. +* To make the water and lava texture display slightly shorter than a block, its texture from terrain.png gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles. +* The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled. + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a]] +[[es:Java Edition Classic 0.0.12a]] +[[fr:Édition Java Classique 0.0.12a]] +[[hu:Java Edition Classic 0.0.12a]] +[[ja:Java Edition Classic 0.0.12a]] +[[lzh:爪哇版古典版〇點〇點一二甲]] +[[pt:Edição Java Classic 0.0.12a]] +[[ru:Classic 0.0.12a (Java Edition)]] +[[uk:Classic 0.0.12a (Java Edition)]] +[[zh:Java版Classic 0.0.12a]] diff --git a/wiki_backup/0.0.12a_03.txt b/wiki_backup/0.0.12a_03.txt new file mode 100644 index 0000000..45a0265 --- /dev/null +++ b/wiki_backup/0.0.12a_03.txt @@ -0,0 +1,62 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.12a_03}}{{Lost version|pre-reupload}} +{{Infobox version +|title=0.0.12a_03 +|version_id=Classic 0.0.12a_03 +|image=Classic 0.0.12a_03.png +|edition=Java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.jar Client] +([https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.json json]) +|phase=Classic +|prev=0.0.12a_02 +|prevparent=0.0.12a +|nextparent=0.0.13a +}} + +'''0.0.12a_03'''{{ytl|qPe3IFsSJX4|Minecraft gameplay|8BitLord|May 21, 2009}}{{ytl|i5zIEDH2YA4|Minecraft - Lava Prison|Telkir|May 20, 2009}}{{ytl|dd65tDKEjIE|Shipwrecked in Minecraft|Syreion|May 21, 2009}} is a version of [[Java Edition Classic]] released on May 19, 2009, shortly before 23:49 UTC.[https://archive.org/download/minecraft-irclogs_202103 IRC logs], rinkuhero.7z, 2009-05-19.155457-0400EDT.txt: "''(19:49:36) fartron: 0.0.12a_03''", "''(19:49:37) fartron: is the newest''" (May 19, 2009, UTC−4) It was announced by Notch on May 20, 2009, at 00:14 UTC.{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201927#msg201927|title=Minecraft (alpha)|author=[[Markus Persson]]|website=Tigsource Forums |date=May 19, 2009 (UTC−8)}} + +This version was reuploaded on May 20, 2009, at 00:18 UTC for unknown reasons.{{more info}} + +== Changes == +=== General === +* Improved performance. + +== Fixes == +; 1 bug fixed +* Fixed a bug making it hard to select blocks on some graphics cards.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(19:34:43) notch: yesss, I finally fixed the bug where it's hard to select blocks on some graphics cards}} + +== Trivia == +* This is the earliest version of [[Java Edition Classic]] to be archived which is not a developer build. + +== Gallery == + +Classic 0.0.12a_03 castle.png +Classic 0.0.12a_03 Screenshot 2.png|A build of a statue. +12a_03lava.png|Swimming in lava is see-through, similar to water. +0.0.12a_03 7.png|Two saplings in 0.0.12a_03. The texture of saplings was changed in 0.0.13a. +0.0.12a_03 mario3.jpg|A build of Mario. +0.0.12a_03 mario2.jpg|Closeup of Mario. +0.0.12a_03 mario4.jpg|The world. +0.0.12a_03 water under lava.png|Water under a lava lake. +Classic 0.0.12a_03 webpage.png|The ''Minecraft'' webpage with this version. +Classic 0.0.12a 03 lava lake.jpg|A lava lake. +Classic 0.0.12a 03 bugget lava.jpg|Lava in a cave. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a_03]] +[[es:Java Edition Classic 0.0.12a 03]] +[[fr:Édition Java Classique 0.0.12a 03]] +[[hu:Java Edition Classic 0.0.12a 03]] +[[ja:Java Edition Classic 0.0.12a 03]] +[[lzh:爪哇版古典版〇點〇點一二甲之三]] +[[pt:Edição Java Classic 0.0.12a 03]] +[[ru:Classic 0.0.12a 03 (Java Edition)]] +[[uk:Classic 0.0.12a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.12a 03]] diff --git a/wiki_backup/0.0.13a_03.txt b/wiki_backup/0.0.13a_03.txt new file mode 100644 index 0000000..65926bc --- /dev/null +++ b/wiki_backup/0.0.13a_03.txt @@ -0,0 +1,65 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.13a_03}}{{Infobox version +|title=0.0.13a_03 +|version_id=Classic 0.0.13a_03 +|image=Classic 0.0.13a_03.png +|edition=java +|date='''Original:''' May 22, 2009
'''Launcher:''' August 6, 2013 +|clientdl='''Original:''' [https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.json .json])
'''Launcher:''' {{dl|7ba9e63aec8a15a99ecd47900c848cdce8a51a03|client}} ({{dl|6acc567327d839965034870250f77a5b4bba0916|json|name=c0.0.13a_03}}) +|prefix=Classic +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=0.0.13a +|nextparent=0.0.14a +}} + +'''0.0.13a_03'''https://www.youtube.com/watch?v=ZmMTNZlAUfg is a version of [[Java Edition Classic]] released on May 22, 2009, at 18:13 UTC..jar file has a compilation time of 20:13 UTC+2. + +A version of 0.0.13a_03 repackaged with signature files from 2013 is available in the launcher. Another version with a date of 2009 has also been archived, bit-for-bit identical (aside from signature files)Excluding the files in the META-INF folder (signature files, which are unrelated to actual properties of the game), all contents of for the 2009 and 2013 variants of this version were compared at the byte level and found to be identical. and with no difference in gameplay. + +Information about ''0.0.13a_01'' and ''0.0.13a_02'' is unknown. + +== Changes == +* Humans no longer spawn on level generation. +* Lava lakes no longer spawn above sea level. +* Pressing {{Keys|ESC}} while in a menu exits out of the menu. + +== Fixes == +; 1 bug fixed +* Fixed a bug on level saving by updating the LWJGL version.[https://web.archive.org/web/20090526100916/http://notch.tumblr.com:80/post/111609953/ok-so-heres-the-deal-on-the-problems-with-level Ok, so here's the deal on the problems with level loading - The Word of Notch, May 22, 2009] + +== Trivia == +* This is the earliest version in the [[launcher]] that is ''not'' a developer build. +* This is also the earliest version of Classic to be archived which is not reuploaded. + +== Gallery == + +Large dirt patch.jpg|Large dirt patch generated in this version. +Flooded cave found in 0.0.13a 03.jpg|Small flooded cave in this version. +Classic 0.0.13a 03 webpage.jpg|Minecraft webpage with this version. +Vinomadd-Sespool.jpg +Vinomadd-garden.jpg +Vinomadd-bridge.jpg +Vinomadd-Castle.jpg +0.0.13a 03 cave.png +Mobs in a dirt box.jpg|Some humans in a [[dirt]] box. +Heart Cliff.jpg +Dirt and Stone.jpg + + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.13a_03]] +[[es:Java Edition Classic 0.0.13a 03]] +[[fr:Édition Java Classique 0.0.13a 03]] +[[hu:Java Edition Classic 0.0.13a 03]] +[[ja:Java Edition Classic 0.0.13a 03]] +[[lzh:爪哇版古典版〇點〇點一三甲之三]] +[[pt:Edição Java Classic 0.0.13a 03]] +[[ru:Classic 0.0.13a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.13a 03]] diff --git a/wiki_backup/0.0.14a_04.txt b/wiki_backup/0.0.14a_04.txt new file mode 100644 index 0000000..8b3fc4a --- /dev/null +++ b/wiki_backup/0.0.14a_04.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_04}}{{Lost version}} +{{Infobox version +|title=0.0.14a_04 +|edition=Java +|prefix=Classic +|date=May 28, 2009 +|clientdl=Unavailable +|prevparent=0.0.14a +|prev=0.0.14a_03 +|next=0.0.14a_05 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_04'''{{link |url=https://web.archive.org/web/20101210150055/http://notch.tumblr.com/post/114396707/0-0-14a-04-now-lets-you-set-the-spawn-point|website=The Word of Notch |title=0.0.14a_04 now lets you set the spawn point |date=May 28, 2009}} is a version of [[Java Edition Classic]] released on May 28, 2009, at 17:35 UTC.[[#logs|IRC logs]]: "''(19:35:52) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_04 is up. You can now set the spawn point with return.''" (17:35 UTC) + +0.0.14a_04 was reuploaded at 17:43 UTC, 8 minutes after release, to try and fix an issue with mouse control; this fix was unsuccessful. + +== Additions == +* Added spawn point saving and reloading using the {{key|Enter}} key. +** Pressing {{key|R}} now sends the player back to the world's spawn point. + +== Bugs == +* This version had an issue with mouse controlling.[[#logs|IRC logs]]: "''(19:40:02) hey notch there might be something wrong with mouse control, mines very... weird''" [...] "''(19:40:22) mouse movement seems very bugged''" [...] "''(19:43:35) <@notch> is the mouse look fixed now?''" [...] "''(19:44:02) mouse is fixed''" [...] "''(19:44:09) nm no it's not''" [...] "''(19:45:13) doesnt do it''", "''(19:45:21) it's fine for about two seconds then it deteriorates''" [...] "''(19:45:41) it's very jittery, as if it's only reading a few dpi''" (17:40 to 17:45 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_04]] +[[es:Java Edition Classic 0.0.14a 04]] +[[fr:Édition Java Classique 0.0.14a 04]] +[[ja:Java Edition Classic 0.0.14a 04]] +[[lzh:爪哇版古典版〇點〇點一四甲之四]] +[[pt:Edição Java Classic 0.0.14a 04]] +[[ru:Classic 0.0.14a 04 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 04]] diff --git a/wiki_backup/0.0.18a.txt b/wiki_backup/0.0.18a.txt new file mode 100644 index 0000000..e19b417 --- /dev/null +++ b/wiki_backup/0.0.18a.txt @@ -0,0 +1,39 @@ +{{Lost version}} +{{Infobox version +| title = 0.0.18a +| image = +| edition = java +| prefix = Classic +| type = +| date = June 13, 2009 +| clientdl = Client not archived +| server = [[Classic server 1.4|1.4]] +| prevparent = 0.0.17a +| next = 0.0.18a_01 +| nextparent = 0.0.19a +}} + +'''0.0.18a''' is a version of [[Java Edition Classic]] released on June 13, 2009, at 21:59 UTC.[[#0613 logs|June 13 IRC logs]]: "''P4:59:57 * Notch changes topic to 'http://www.minecraft.net/ | http://www.minecraft.net/skin/ | Client 0.0.18a is up with skin support'''" (21:59:57 UTC) + +== Additions == +; [[Commands]] +* Added {{cmd|teleport}}.[[#0614 logs|June 14 IRC logs]]: "''A5:57:41 there is a teleport command in the new server. =)''", "''A5:57:48 /teleport ''" (10:57 UTC)[[#0613 logs|June 13 IRC logs]]: "''A8:31:14 does it need a new client?''", "''A8:31:22 no''", "''A8:31:32 well, the /teleport command does, so you can't use that yet''" (13:31 UTC) + +; General +* [[Skin]]s for paying users.[[#0613 logs|June 13 IRC logs]]: ''P5:03:05 only paying customers can upload new skins'' + +== References == +* {{anchor|0613 logs}}'''June 13 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090613.log. June 13, 2009 (UTC−5). +* {{anchor|0614 logs}}'''June 14 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.18a]] +[[fr:Édition Java Classique 0.0.18a]] +[[ja:Java Edition Classic 0.0.18a]] +[[lzh:爪哇版古典版〇點〇點一八甲]] +[[pt:Edição Java Classic 0.0.18a]] +[[ru:Classic 0.0.18a (Java Edition)]] +[[zh:Java版Classic 0.0.18a]] diff --git a/wiki_backup/0.0.18a_02.txt b/wiki_backup/0.0.18a_02.txt new file mode 100644 index 0000000..6ec614c --- /dev/null +++ b/wiki_backup/0.0.18a_02.txt @@ -0,0 +1,55 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.18a_02}} +{{for|developmental versions called 0.0.18a_02|Java Edition Classic 0.0.19a/Development}} +{{Infobox version +|title=0.0.18a_02 +|image=Classic 0.0.18a_02.png +|edition=java +|prefix=Classic +|date=June 14, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.json .json] +|server=[[Java Edition Classic server 1.4.1|1.4.1]] +|prev=0.0.18a_01 +|prevparent=0.0.18a +|nextparent=0.0.19a +}} + +'''0.0.18a_02''' is a version of [[Java Edition Classic]] released on June 14, 2009 at 09:53 UTC to fix performance issues from [[Java Edition Classic 0.0.18a|0.0.18a]].{{link |url=https://web.archive.org/web/20170205202506/https://notch.tumblr.com/post/123333539/client-0018a02-is-up|title=Client 0.0.18a_02 is up |website=The Word of Notch |date=June 14, 2009}}[[#logs|IRC logs]]: "''A4:54:18 ok, new client up, with fixed font so you can tell an I from an l, the ability to say @, |, \ and $ in the chat, and probably better framerate''" (09:54:18 UTC) + +== Additions == +* Added support for characters {{code|\|{{!}}|@|$|d=and}}. + +== Changes == +* Characters {{code|{|}|I|d=and}} now display differently than before. + +== Fixes == +; 2 bugs fixed +* Fixed an unstable FPS problem from [[0.0.18a]]. +* Fixed [[water]] graphical glitch on the corners of blocks.{{verify|type=change|java=yes}} + +== Gallery == + +File:Classic 0.0.18a 02 Screenshot 1.png|A hider. +File:0.0.18a 02 City.jpg|A city on water. +File:XipUS.png|A Tie Fighter. +File:0.0.18a 02 structure.png +File:18a02 webpage.png|The Minecraft webpage with this version. +File:Rosetta1.jpg|A photo of "rossetas water climb". +File:Old Lava.png|Lava. +File:Old Water.png|Water. +File:Shrub screenshot.png|Shrubs. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.18a 02]] +[[ja:Java Edition Classic 0.0.18a 02]] +[[lzh:爪哇版古典版〇點〇點一八甲之二]] +[[pt:Edição Java Classic 0.0.18a 02]] +[[ru:Classic 0.0.18a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.18a 02]] diff --git a/wiki_backup/0.0.20a.txt b/wiki_backup/0.0.20a.txt new file mode 100644 index 0000000..bca28c1 --- /dev/null +++ b/wiki_backup/0.0.20a.txt @@ -0,0 +1,110 @@ +{{Lost version}} +{{Infobox version +|title=0.0.20a +|image=Classic 0.0.20a (cropped).png +|server=[[Classic server 1.8|1.8]]–[[Classic server 1.8.1|1.8.1]] +|edition=java +|date=June 20, 2009 +|clientdl=Client not archived +|prefix=Classic +|prev= 0.0.19a_06 +|prevparent= 0.0.19a +|next= 0.0.20a_01 +|nextparent= 0.0.21a +}} + +'''0.0.20a''' is a version of [[Java Edition Classic]] released on June 20, 2009, at 20:53 UTC.https://web.archive.org/web/20090721025618/http://notch.tumblr.com/post/127170416/new-server-new-client-version-0-0-20 New server, new client version 0.0.20 - June 20, 2009[[#logs|IRC logs]]: "''P3:53:35 new minecraft-server.zip up, new client up, there's a protocol change, so you need to update all servers''" (20:53:35 UTC) + +== Additions == +{{Additions table +|White Cloth +|Light Gray Cloth +|Dark Gray Cloth +|Red Cloth +|Orange Cloth +|Yellow Cloth +|Chartreuse Cloth +|Green Cloth +|Spring Green Cloth +|Cyan Cloth +|Capri Cloth +|Ultramarine Cloth +|Violet Cloth +|Purple Cloth +|Magenta Cloth +|Rose Cloth +|Block of Gold +|Rose +|Dandelion +|Red Mushroom +|Brown Mushroom +}} + +=== General === +; [[Inventory]] +* Accessed by pressing {{key|B}} and lists all available [[block]]s.[[#logs|IRC logs]]: "''P3:55:09 but lol where did all the other blocks gone too''" [...] "''P3:55:23 press B''" [...] "''P3:55:53 SO MANY BLOCKS''" (20:55 UTC) +** All available blocks previously used to be on the hotbar.[[#logs|IRC logs]]: "''P4:01:23 Where did sponge and glass go?''" [...] "''P4:01:35 Miclee: Press B.''" [...] "''P4:04:19 i can only see 9 of the blocks''" [...] "''P4:04:25 Hit B''" (21:01 to 21:04 UTC) + +=== Blocks === +; [[Cloth]][[#logs|IRC logs]]: "''P3:56:14 COLORED BLOCKS''" [...] "''P3:59:45 THERE ARE COLORED ROCKS?''" [...] "''P4:03:43 the cloth blocks are an awesome addition''" (20:55 to 20:59 UTC) +* [[File:White Cloth.png|32px]] White +* [[File:Light Gray Cloth.png|32px]] Light gray +* [[File:Dark Gray Cloth.png|32px]] Dark gray +* [[File:Red Cloth.png|32px]] Red +* [[File:Orange Cloth.png|32px]] Orange +* [[File:Yellow Cloth.png|32px]] Yellow +* [[File:Chartreuse Cloth.png|32px]] Chartreuse +* [[File:Green Cloth.png|32px]] Green +* [[File:Spring Green Cloth.png|32px]] Spring green +* [[File:Cyan Cloth.png|32px]] Cyan +* [[File:Capri Cloth.png|32px]] Capri +* [[File:Ultramarine Cloth.png|32px]] Ultramarine +* [[File:Violet Cloth.png|32px]] Violet +* [[File:Purple Cloth.png|32px]] Purple +* [[File:Magenta Cloth.png|32px]] Magenta +* [[File:Rose Cloth.png|32px]] Rose + +; [[File:Dandelion JE1.png|32px]] [[Dandelion]][[#logs|IRC logs]]: "''P3:54:30 FLOWERS :D''", "''P3:54:34 pretty flowers''" [...] "''P3:58:53 wow, there are flowers! :D''" [...] "''P3:59:07 oooooh flowers ''" (20:54 to 20:59 UTC) + +; [[File:Rose JE1.png|32px]] [[Rose]] + +; [[File:Red Mushroom JE1.png|32px]] [[Red mushroom]][[#logs|IRC logs]]: "''P4:01:02 mushrooms!''" (21:01:02 UTC) + +; [[File:Brown Mushroom JE1.png|32px]] [[Brown mushroom]] +* Mushrooms and flowers decay when in darkness.[[#logs|IRC logs]]: "''P4:27:17 Why do the shrooms die in the darkness?''" (21:27:17 UTC) + +; [[File:Block of Gold JE1.png|32px]] [[Block of gold]][[#logs|IRC logs]]: "''P4:02:10 A white and yellow striped block?''" (21:02:10 UTC) + +=== Commands === +* {{command|solid}}[[#logs|IRC logs]]: "''P3:54:59 ./solid''" [...] "''P4:05:44 New admin command: /solid''" (20:54 to 21:05 UTC) +** Used to toggle between placing normal stone and unbreakable bedrock. + +== Changes == +* Players can no longer destroy unbreakable blocks, although admins can.[[#logs|IRC logs]]: "''P3:56:52 admins can place unbreakable blocks now''" [...] "''P3:56:57 players shouldn't be able to break them''", "''P3:57:00 admins can''" (20:56 to 20:57 UTC) +* [[Cobblestone]] and [[sand]] are now available again through the new inventory. +* The scroll wheel for block selection was inverted.[[#logs|IRC logs]]: "''P4:02:29 notch, you inverted the mousewheel''" [...] "''P4:02:43 mousewheel seems inverted''" (21:02 UTC) +* Removed the FPS limiter because it would cause the computer's clock to speed up.[[#logs|IRC logs]]: ""''P3:28:19 the fps limiting did not work at all, so I'm taking it out. it caused a whole bunch of bugs with timing''" [...] "''P3:28:42 Notch: I'm guessing the FPS limiting thing was why some of us have been seeing the game going somewhere around 1.5x to 2x faster than it should?''" [...] "''P3:31:26 yes, LKA, I thin kso too''", "''P3:31:32 so I'm taking it out for 0.0.20''" (20:28 to 20:31 UTC) +* Made the player and human skin darker. + +== Fixes == +* Human mobs no longer have glitched skins. +* Water texture no longer overlaps, causing z-fighting.{{verify|edition=java|type=untestable}} + +== Bugs == +* Players can no longer connect to some servers.[[#logs|IRC logs]]: "''P4:00:09 i cant connect to my own server anymore for unknown reasons''" [...] "''P4:02:06 lost connection suddenly. java.io.IOException: An established connection was aborted by the software in your host machine. The update broke my server, yes I installed latest server too. D:''" (21:00 to 21:02 UTC) +* Players can no longer break bedrock in singleplayer.[[#logs|IRC logs]]: "''P4:02:27 in single player, you can't delete those blocks [...] the black ones''" [...] "''P4:04:00 Admin blocks can't be deleted in single player, lol''" [...] "''P4:05:34 Bug(or not): you cannot delete the blackrock''" (21:02 to 21:05 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.20a]] +[[fr:Édition Java Classique 0.0.20a]] +[[ja:Java Edition Classic 0.0.20a]] +[[lzh:爪哇版古典版〇點〇點二〇甲]] +[[pt:Edição Java Classic 0.0.20a]] +[[ru:Classic 0.0.20a (Java Edition)]] +[[zh:Java版Classic 0.0.20a]] diff --git a/wiki_backup/0.0.22a_01.txt b/wiki_backup/0.0.22a_01.txt new file mode 100644 index 0000000..3767232 --- /dev/null +++ b/wiki_backup/0.0.22a_01.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_01}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_01 +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent=0.0.21a +|prev=0.0.22a +|next=0.0.22a_02 +|nextparent=0.0.23a +}} + +'''0.0.22a_01'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:08 <08Notch> 0.0.22a_01 is up''". (June 29, 2009, 17:13:08 UTC−5; 22:13:08 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:13 UTC. + +== Changes == +* Pressing {{key|M}} now mutes [[sound]]s.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:20 <08Notch> also, pressing "m" will mute the sound now''". (June 29, 2009, 17:13:20 UTC−5; 22:13:20 UTC) + +== Fixes == +* Attempted to fix choppy sounds.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:13 <08Notch> does it make the sounds less choppy?''". (June 29, 2009, 17:13:13 UTC−5; 22:13:13 UTC) +** Some players reported that their sounds actually became more choppy and broken.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:21:52 before on just plain 22a sound was fine for me''" [...] "''P5:21:57 its the _01 update thats broke it for me''". (June 29, 2009, 17:21 UTC−5; 22:21 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 01]] +[[ja:Java Edition Classic 0.0.22a 01]] +[[lzh:爪哇版古典版〇點〇點二二甲之一]] +[[pt:Edição Java Classic 0.0.22a 01]] +[[ru:Classic 0.0.22a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 01]] diff --git a/wiki_backup/0.0.22a_05.txt b/wiki_backup/0.0.22a_05.txt new file mode 100644 index 0000000..d1046fc --- /dev/null +++ b/wiki_backup/0.0.22a_05.txt @@ -0,0 +1,54 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_05}}{{Infobox version +|title=0.0.22a_05 +|version_id=Classic 0.0.22a_05 +|image=Classic 0.0.22a_05.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=June 29, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.json .json]) +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent=0.0.22a +|prev=0.0.22a_04 +|nextparent=0.0.23a +}} + +'''0.0.22a_05'''https://youtu.be/F5SUiTMnoqo is a version of [[Java Edition Classic]] released on June 29, 2009,https://web.archive.org/web/20090705063148/http://notch.tumblr.com/post/132537884/sounds-is-up-framerate-limiter-without-client-speedup at 23:28 UTC. This version is not available in the [[launcher]], but has been archived elsewhere. + +== Changes == +* Lava speed decreased.https://www.youtube.com/watch?v=_QAkIlKDCXY{{info needed|what difference with lava speed before and in this version?}} + +== Fixes == +; 1 bug fixed +* Fixed some choppy sounds. + +== Gallery == + +Classic 0.0.22a 05 multiplayer.png|Multiplayer screenshot on a custom server software. (hence the many players which are actually spawned in are dummies) +Classic 0.0.22a_05 terrain.png|Terrain of 0.0.22a_05. +Waterfall2.png|Waterfall with hidden sponge exposed. +0.0.22a 05 ss1.png|alt=A house in 0.0.22a_05|A small house in 0.0.22a_05. +Minecraft Webpage 0.0.22a 05.jpg|The Minecraft webpage with this version. +Stairs1.png|Stairs +Stairs2.png|Stairs +Waterfall1.png|Waterfall +Waterfall2-3.png|Waterfall +Waterfall3.png|Waterfall +VladAirship1.jpg|Ship +VladAirship2.jpg|Ship +Spongeinwater0022a05.jpg|A [[sponge]] inside [[water]]. +Spleef Arena.jpg|Spleef + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 05]] +[[ja:Java Edition Classic 0.0.22a 05]] +[[lzh:爪哇版古典版〇點〇點二二甲之五]] +[[pt:Edição Java Classic 0.0.22a 05]] +[[ru:Classic 0.0.22a 05 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 05]] diff --git a/wiki_backup/0.0.23a_01.txt b/wiki_backup/0.0.23a_01.txt new file mode 100644 index 0000000..17fee6e --- /dev/null +++ b/wiki_backup/0.0.23a_01.txt @@ -0,0 +1,66 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.23a_01}} +{{for|the 2019 remake|Classic 0.0.23a_01 (remake)}} +{{Infobox version +|title=0.0.23a_01 +|version_id=Classic 0.0.23a_01 +|image=Classic 0.0.23a_01.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=July 11, 2009 +|clientdl= +[https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.json .json]) +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent= 0.0.23a +|nextparent= 0.24_SURVIVAL_TEST +}} + +'''0.0.23a_01'''https://youtu.be/geoJG1cAFgM is a version of [[Java Edition Classic]] released on July 11, 2009,[[wordofnotch:142033128|"Changing the version system"]] – [[The Word of Notch]], July 15, 2009[[wordofnotch:140196422|"There are a lot of cool things like this on"]] – [[The Word of Notch]], July 12, 2009 at 14:35 UTC.[[#logs|IRC logs]]: "''A9:34:54 <08Notch> ok, _01 will be up in a minute or two''" (14:34:54) It is the last version of [[Multiplayer Test]]. This version is not available in the launcher, but has been archived elsewhere. + +== Changes == +* Added a keymapping to control render distance.[[#logs|IRC logs]]: "''A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable..''" (14:32:05 UTC) +** Players can once again press {{key|F}} to toggle render distance.[[#logs|IRC logs]]: "''A9:39:26 yay, thank you for putting the f key back''" (14:39:26 UTC) + +== Remake == +{{main|Classic 0.0.23a_01 (remake)}} +To celebrate 10 years of ''Minecraft'', a JavaScript remake of this version was uploaded to the ''Minecraft'' website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at [https://classic.minecraft.net classic.minecraft.net].{{Mcnet|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}} + +== Trivia == +* [[Notch]] planned to refactor the [[Version formats|version naming system]] after this version, removing the second zero and the "a", becoming the format "<''major version''>.<''release number''>[_<''patch number''>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system. However, this version was never actually given this name outside of this example. +** This format was also used somewhat in [[Java Edition Beta|Beta]]. + +== Gallery == + +Map1.png|A multiplayer server map in this version. +0.0.23a 01 Steves.png|A world with [[human]] mobs. +Multiplayertest.jpg|A multiplayer server. +Mario and Luigi artwork.jpg|Pixel art. +23a01 webpage1.png|The Minecraft webpage with this version. +23a01 webpage2.png +23a01 webpage3.png +Minecraft Webpage 0.0.23a 01.png +Cliff1.jpg|A large cliffhouse. +Tunnel.jpg|A player-built tunnel through terrain. +Immortal lobster statue.png|Bedrock lobster. +AVMCity1.png|City. +Castle1.png|Castle. +Cliff1.png|Cliff. +Lair1.png|Lair. +Treehouse1.png|Tree. +Classic Houses.jpg|Houses. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.23a 01]] +[[ja:Java Edition Classic 0.0.23a 01]] +[[lzh:爪哇版古典版〇點〇點二三甲之一]] +[[pt:Edição Java Classic 0.0.23a 01]] +[[ru:Classic 0.0.23a 01 (Java Edition)]] +[[uk:Classic 0.0.23a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.23a 01]] diff --git a/wiki_backup/0.0.2a.txt b/wiki_backup/0.0.2a.txt new file mode 100644 index 0000000..1f92a42 --- /dev/null +++ b/wiki_backup/0.0.2a.txt @@ -0,0 +1,70 @@ +{{unreleased version|private=y}} + +{{Infobox version +|title=0.0.2a +|edition=Java +|phase=Classic +|date=May 16, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=mc-161648 +|nextparent=0.0.3a +|prefix=Classic +|no_data=1 |no_protocol=1 +}} + +'''0.0.2a'''[[#tigirc logs|TigIRC logs]]: "''(13:05:07) notch: does it say "0.0.2a" in the top left corner of the applet?''" [...] "''(13:08:05) notch: dock: If you have the courage to run it again, i'd love to know if you get version 0.0.2 and what the mouse look is on in there..''" [...] "''(13:08:31) fartron: i have 0.0.2a now''" [...] "''(13:08:41) dock: yes this is 0.0.2a''" is a version of [[Java Edition Classic]] released on May 16, 2009, at 17:05 UTC,[[#tigirc logs|TigIRC logs]]: "''(12:52:42) notch: I uploaded a new version with a (huge annoying) version label''" which fixed some issues with the mouse look. + +This is the first version of Minecraft to have a version number, skipping ''0.0.1a''. + +== Additions == +=== General === +; [[Font]] +* Added a ''Minecraft'' font. +* Filename: default.gif. + +; Version number +* Very large text. +* Located in the top-left corner. + +; [[HUD]] +* Added a frame rate and chunk update counter. +** Located in the top left corner, below the version number. +** Before this, the game would output the current FPS and any chunk updates to the developer console. + +== Fixes == +; 1 bug fixed +* Fixed more issues with mouse looking.[[#tigirc logs|TigIRC logs]]: "''(12:53:53) notch: did the mouselook get better?''" [...] "''(13:09:14) fartron: mouse look is good again''" + +== Bugs == +* When a key is pressed down and the game is blurred without being clicked out of, the game still registers that key being pressed.[[#tigirc logs|TigIRC logs]]: "''(13:23:42) notch: so if you walk forwards and tab out, it should keep walking forever. Which is a bug.''" This still occurs in modern ''Minecraft'', making this the game's oldest bug.{{bug|MC-886#comment-30884|MC-886}}, resolved as "Invalid" because it is an issue with LWJGL. +* Some issues reported were low sensitivity, crashing,[[#tigirc logs|TigIRC logs]]: "''(13:28:39) Dragonene: notch: it's damned sweet, but it's unplayable because of the low sens, and it crashed the browser on exit''" jerky mouse looking,[[#tigirc logs|TigIRC logs]]: "''(13:29:31) Dragonene: FPS is fine but looking around is really awkward''" [...] "''(13:29:53) Dragonene: jerky and slow''" and low FPS.[[#tigirc logs|TigIRC logs]]: "''(13:36:02) Dragonene: i'm most certainly *not* getting high fps''" + +== Trivia == +* This was deemed "relatively stable" by Notch, and the URL for the game was posted to other users in the IRC channel.[[#tigirc logs|TigIRC logs]]: "''(13:11:24) notch: ok, I deem this "relatively stable" now, so if anyone else wants to help test:''" [...] "''(13:11:25) notch: http://www.mojang.com/notch/minecraft/''" +* This was the first version of Minecraft to have its code obfuscated.[[#tigirc logs|TigIRC logs]]: "''(13:45:03) PFawkes: at com.mojang.minecraft.c.run(Unknown Source)''" [...] "''(13:45:20) PFawkes: at com.mojang.minecraft.a.g.a(Unknown Source)''" + +== References == +* {{anchor|tigirc logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.2a]] +[[es:Java Edition Classic 0.0.2a]] +[[fr:Édition Java Classique 0.0.2a]] +[[hu:Java Edition Classic 0.0.2a]] +[[ja:Java Edition Classic 0.0.2a]] +[[lzh:爪哇版古典版〇點〇點二甲]] +[[pt:Edição Java Classic 0.0.2a]] +[[ru:Classic 0.0.2a (Java Edition)]] +[[uk:Classic 0.0.2a (Java Edition)]] +[[zh:Java版Classic 0.0.2a]] diff --git a/wiki_backup/0.26 SURVIVAL TEST.txt b/wiki_backup/0.26 SURVIVAL TEST.txt new file mode 100644 index 0000000..4de2d7e --- /dev/null +++ b/wiki_backup/0.26 SURVIVAL TEST.txt @@ -0,0 +1,157 @@ +{{for|developmental versions of 0.26|{{PAGENAME}}/Development}} +{{Lost version}} +{{Infobox version +|title=0.26 SURVIVAL TEST +|image=Classic 0.26 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=October 24, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=0.25_05 SURVIVAL TEST +|prevparent=0.25 SURVIVAL TEST +|nextparent=0.27 SURVIVAL TEST +}} + +'''0.26 SURVIVAL TEST'''[[wordofnotch:221349730|"Survival mode updated, free testing for everyone!"]] – [[The Word of Notch]], October 24, 2009, 00:13 UTC is a version of [[Survival Test]] released on October 24, 2009, at roughly 00:13 UTC. This version is not available in the launcher. + +== Additions == +{{Additions table +|Smooth Stone Slab +|Block of Iron +|TNT +|Mossy Cobblestone +|Bricks +|Bookshelf +}} + +=== Blocks === +; [[File:Smooth Stone Slab (centered) JE1 BE1.png|32px]] [[Stone slab]]s{{ytl|wtpCuFGgpP0|Minecraft half size tile test|Nizzotch Archive}} +* Obtained through mining [[coal ore]]. + +; [[File:Block of Iron JE1 BE1.png|32px]] [[Iron block]] +* Obtained through mining [[iron ore]].{{verify}} + +; [[File:TNT JE1.png|32px]] [[TNT]] +* 10 are given to the player upon world generation. +* Explosions would not ignite TNT, instead they blew it up like any other block.{{verify|needs proof|edition=java|type=untestable}} + +; [[File:Mossy Cobblestone JE1.png|32px]] [[Mossy cobblestone]] + +; [[File:Bricks JE1.png|32px]] [[Bricks]] +* Currently unobtainable. + +; [[File:Bookshelf JE1.png|32x32px]] [[Bookshelf]] +* Currently impossible to obtain without a pre-edited map. +* Can be broken by explosions. +* Drops nothing when broken. + +; {{darkbg|[[File:Cobweb (texture) JE0 BE0.png|32px]]}} Web block +* Added texture to {{cd|terrain.png}}, block cannot be obtained by any means. + +=== Mobs === +; [[File:Spider JE2 BE1.png|32px]] [[Spider]]s +* [[File:Spider (pre-release).png|32px]] Initially had a different texture during [[development|Java Edition Classic 0.26 SURVIVAL TEST/Development]],https://web.archive.org/web/20110302153325/http://notch.tumblr.com:80/post/220964272/new-enemy-type-the-idea-is-that-these-willhttps://web.archive.org/web/20100822072905/http://notch.tumblr.com/post/221280934/i-think-im-flooding-you-guys-with-youtube-vids ([[Java_Edition_Classic_0.26_SURVIVAL_TEST#Spider_texture|more information]]). +* Drop 0-2 brown [[mushroom]]s upon death. +* Reward the player with 10 points upon death.{{verify|edition=java|type=untestable}} + +=== General === +; Options +* Frame rate limiter. + +; [[Rain]]{{ytl|RA5w9lSwEGk|Minecraft rain test|Internet Video Archive}} +* Created by pressing F5. + +== Changes == +=== Blocks === +; [[Stone]] +* Now drops [[cobblestone]]. + +; [[Coal ore]] +* Drops 1–3 [[stone slab]]s when broken. + +; [[Gold ore]] +* Changed texture from [[File:Gold Ore JE1.png|32px]] to [[File:Gold Ore JE2 BE1.png|32px]] +* Drops 1–3 [[gold block]]s. + +; [[Block of gold]] +* Changed texture from [[File:Block of Gold JE1.png|32px]] to [[File:Block of Gold JE2.png|32px]] +* Obtained from mined [[gold ore]]. + +; [[Iron ore]] +* Drops 1–3 [[iron block]]s. + +=== Mobs === +; [[Creeper]]s +* Changed texture from [[File:Creeper JE1.png|24px]] to [[File:Creeper JE2.png|24px]] +* Now show explosion [[particle]]s upon death. +* Cannot destroy dirt-type blocks. + +=== General === +; Hitboxes +* Shrunk the hitbox of all [[plant]]s. + +; Damage +* The player can now deal damage faster. + +; Menu screens +* Gradient for backgrounds was disabled. +** This means that the death screen is no longer tinted red, and the menu screens are no longer tinted gray. + +; Other +* Pressing B no longer places a sign. +* Blocks immediately on top of water no longer cause a shadow on its surface. + +== Bugs == +* Slabs can’t be placed under slabs without them collapsing into a full block. +* Top slab texture is invisible if there is a block directly above. +* Placing a block on a slab causes it to become a double-slab. + +== Gallery == + +Classic 0.26 SURVIVAL TEST video.png|Mining. Frame of video. +Classic 0.26 SURVIVAL TEST video 2.png|Inside gold house. Frame of video. +Classic 0.26 Client error.png|Client error. +Proof_not_brown_spider_1.png|Evidence that the brown texture background of previous screenshot from this version essentially '''''is not''' a brown spider''.TIGSource forums use UTC-8.Note the region marked with green in gallery image "Proof_not_brown_spider_1.png". When turned 45 degrees counter-clockwise, this marked region is exactly what is shown as the background of the error screenshot that is often claimed to show the texture of a brown spider. It is merely a close-up of diagonally adjacent dirt blocks.http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501 +2 Broken Blocks of Gold JE1.png|Added to [[terrain.png]] in this version were several misplaced and unused duplicates of the gold block texture. + + +== Spider texture == +* There is a common misconception that spiders were brown in this version. However, a thorough technical analysis of available evidence has revealed that they were almost certainly black. +** Various evidence has been referenced to support that spiders were brown in this version, but each one has now been countered. +*** Notch posted a screenshot and video of brown spiders at October 23, 2009 14:49 UTC and October 23, 2009 22:34 UTC, respectively. Each showed "0.26 SURVIVAL TEST" in the top-left corner. +**** However, that screenshot and video were created before this version was released to the public. +**** Thus, they prove that the spiders were brown during this version's development, but they do not prove so for this version's release. +*** An error screenshot shown to Notch in a forum had as a background an unfamiliar brown texture filling the game screen. The player said they got the error upon being killed by a spider. The screenshot shows "0.26 SURVIVAL TEST" in the corner. There have been claims that this screenshot's background is a close-up of the brown spider texture. +**** However, that screenshot's background has now been reproduced using adjacent dirt blocks. +**** This almost certainly proves that the player got the error while closely facing adjacent dirt blocks and that it almost certainly was not a screenshot of a spider. +*** Someone other than Notch made a gameplay video of this version{{ytl|fwYeQu2N22g|Minecraft Gold House v2|skintkingle}}, which shows "0.26 SURVIVAL TEST" in the corner. There have been claims that unusual brown shapes in the distance are brown spiders. +**** This video is low-resolution (480p), so objects in the distance are hard to identify. +**** Any known claims of brown spiders in this video have now been shown to be various arrangements of dirt and grass blocks. +** Further, evidence has now been identified that almost certainly proves that spiders were black in this version's release. +*** Here is a timeline of events supporting that they were black: +**** October 23, 2009 23:38 UTC: TIGSource forums user Xion commented on Notch's brown spider blog post, suggesting to darken the spider texture and give it red eyes.https://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501 +**** October 23, 2009, 23:45 UTC: The spider.png texture file is changed at this time, and this file had not been changed by the time 0.27 Survival Test was released, as shown by spider.png in this latter version's jar having the same modify date. This means it's almost a certainty that the spider.png in this latter version (and therefore all spiders in-game) looks exactly as it did in the 0.26 Survival Test. +**** October 23, 2009, 23:48 UTC: Notch asks, "Like this?" on TIGSource forums in response to Xion's suggestion.https://forums.tigsource.com/index.php?topic=6273.msg276506#msg276506 Although this question no longer has an accompanying picture, review of the evidence shows that it was more likely than not had a screenshot initially, displaying the spider texture that had been modified 3 minutes earlier. +**** October 24, 2009, 00:13 UTC: Version 0.26 Survival Test was released to the general public at roughly this time, which is the time of Notch's October 24 "Survival mode updated..." blog post. +**** October 24, 2009, 00:29 UTC: TIGSource forums user deathtotheweird answers Notch with, "that looks better," and mentions having just been attacked by a spider. +*** In the jar of version 0.27 Survival Test, the spider.png texture file has a modify date of October 23, 2009, 23:45 UTC. +**** Since this time is roughly 28 minutes before the release of the 0.26 Survival Test, it is almost a certainty that this version of spider.png was included in that release's jar file. +**** Therefore, considering that the October 23, 2009, 23:45 UTC version of spider.png is the one defining that spiders are black with red eyes in 0.27 Survival Test, then it is almost a certainty that 0.26 Survival Test had the same black spider appearance at the time of public release. +*** Additionally, the modify date of spider.png is 7 minutes after Xion suggested changing the spider's appearance, supporting that the change was in response to his suggestion. Further support for this is Notch's follow-up post 3 minutes after the spider's texture was modified. + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.26 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.26 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二六生測]] +[[pt:Edição Java Classic 0.26 SURVIVAL TEST]] +[[ru:Classic 0.26 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.26 SURVIVAL TEST]] diff --git a/wiki_backup/0.27 SURVIVAL TEST.txt b/wiki_backup/0.27 SURVIVAL TEST.txt new file mode 100644 index 0000000..049da49 --- /dev/null +++ b/wiki_backup/0.27 SURVIVAL TEST.txt @@ -0,0 +1,50 @@ +{{Infobox version +|title=0.27 SURVIVAL TEST +|version_id=Classic 0.27 SURVIVAL TEST +|image=Classic 0.27 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=October 24, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.json .json]) +|serverdl=No corresponding server +|prevparent=0.26 SURVIVAL TEST +|nextparent=0.28 +}} + +'''0.27 SURVIVAL TEST'''[[wordofnotch:222885464|Snowman on #minecraft irc made this snow mod. Looks really nice!]] – The Word of Notch, October 25, 2009{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1||Errrki - Oct 28, 2009}} is a version of [[Survival Test]] released on October 24, 2009.[[wordofnotch:221349730|Survival mode updated, free testing for everyone!]] – The Word of Notch, October 24, 2009 This version is not available in the launcher, but has been archived elsewhere. + +== Changes == +* Score +** [[Zombie]]s now give 80 points upon death. +** [[Skeleton]]s now give 120 points. +** [[Creeper]]s now give 200 points. +** [[Spider]]s now give 105 points. +* The swing speed of the [[player]]'s arm is now slowed down to one swing per second when held, from 4. +** This is a hard limit. The arm will no longer swing faster if the player clicks faster. +* The water texture side now has a bit of the placeholder block texture on top, while lava has a bit of the water texture on top (best seen when blowing up TNT near water or lava). + +== Fixes == +* Killing a spider during [[rain]] no longer crashes the game.{{verify|type=untestable}} + +== Gallery == +=== Screenshots === + +0.27 coal.png|Coal ore drops stone slabs. +0.27 iron.png|Iron ore drops iron blocks. +0.27 gold.png|Gold ore drops gold blocks. +0.27stwater.png|Water has a bit of pink at the top. +0.27 Survival Test Webpage.jpg|The Minecraft Webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.27 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.27 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二七生測]] +[[pt:Edição Java Classic 0.27 SURVIVAL TEST]] +[[ru:Classic 0.27 SURVIVAL TEST]] +[[zh:Java版Classic 0.27 SURVIVAL TEST]] diff --git a/wiki_backup/0.28_01.txt b/wiki_backup/0.28_01.txt new file mode 100644 index 0000000..79e436a --- /dev/null +++ b/wiki_backup/0.28_01.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Classic 0.28_01}}{{Infobox version +|title=0.28_01 +|version_id=Classic 0.28_01 +|image=Classic 0.28_01.png +|edition=java +|prefix=Classic +|date=October 27, 2009 +|server=[[Java Edition Classic server 1.9|1.9]] +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.json .json]) +|prevparent=0.28 +|nextparent=0.29 +}} + +'''0.28_01''' is a version of [[Java Edition Classic]] released on October 27, 2009.[[wordofnotch:224901689|Small client update]] – The Word of Notch, October 27, 2009{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1 (1:31)||Errrki - Oct 28, 2009}} This version is not available in the launcher, but has been archived elsewhere. + +== Fixes == +* Fixed bug where [[player]]s could kill each other in [[Creative]]-mode [[multiplayer]]. +** This also means that the player can no longer damage [[mob]]s in Creative mode. +*** Mobs also absorb [[arrow]]s, but [[sheep]] can still be "sheared". + +== Trivia == +* 0.28_01 can be changed to Survival mode by editing the Minecraft.class file in [[minecraft.jar]]. + +== Gallery == + +Classic 0.28 01 Survival.png|Survival mode in 0.28_01, achieved by editing the client. +Minecraft Webpage 0.28 01.jpg|The Minecraft webpage with this version. +Classic 0.28 01 Multiplayer.png|A brick building. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.28 01]] +[[ja:Java Edition Classic 0.28 01]] +[[lzh:爪哇版古典版〇點二八之一]] +[[pt:Edição Java Classic 0.28 01]] +[[ru:Classic 0.28 01 (Java Edition)]] +[[zh:Java版Classic 0.28 01]] diff --git a/wiki_backup/0.30.txt b/wiki_backup/0.30.txt new file mode 100644 index 0000000..62eafc9 --- /dev/null +++ b/wiki_backup/0.30.txt @@ -0,0 +1,19 @@ +{{Sequence|0.29|0.31}} +'''0.30''' may refer to: + +== ''Java Edition'' == +=== Classic === +* [[Java Edition Classic 0.30]] (creative and survival versions) +* [[Java Edition Classic 0.30/Development]] (private Indev development versions) + +== ''Minecraft Earth'' == +* [[Minecraft Earth:0.30.0|Minecraft Earth 0.30.0]] +{{Version disambiguation}} + +[[es:0.30]] +[[ja:0.30]] +[[pt:0.30]] +[[ru:0.30]] +[[th:0.30]] +[[uk:0.30]] +[[zh:0.30]] diff --git a/wiki_backup/1.10-pre2.txt b/wiki_backup/1.10-pre2.txt new file mode 100644 index 0000000..e81b1d0 --- /dev/null +++ b/wiki_backup/1.10-pre2.txt @@ -0,0 +1,95 @@ +{{Infobox version +|title=Minecraft 1.10-pre2 +|edition=Java +|image=1.10-pre2.png +|image2=Java Edition 1.10-pre2.png +|type=Pre-release +|date=June 7, 2016 +|parent=1.10 +|clienthash=c08e980eb1d79405c9213717df4cd11e509b0761 +|jsonhash=bd196d2494f334adcefd78089b0d371a22bee56b +|serverhash=aa4ec0004eb20a70ef7426816cae992d73718038 +|prevparent=1.9.4 +|prev=1.10-pre1 +|nextparent=1.10.1 +}} + +'''1.10-pre2''' is the second and final pre-release for [[Java Edition 1.10]], released on June 7, 2016,https://www.mojang.com/2016/06/minecraft-110-pre-release-2/ which adds new sounds and fixes bugs. + +== Additions == +=== Command format === +; [[Sound events]] +* Added sound assets for existing events: +** block.enchantment_table.use +** entity.husk.ambient +** entity.husk.death +** entity.husk.hurt +** entity.husk.step +** entity.polar_bear.baby_ambient +** entity.polar_bear.ambient +** entity.polar_bear.death +** entity.polar_bear.hurt +** entity.polar_bear.step +** entity.polar_bear.warning +** entity.stray.ambient +** entity.stray.death +** entity.stray.hurt +** entity.stray.step +* Added new ambient sounds: +** ambient/cave/cave15 +** ambient/cave/cave16 + +== Changes == +=== Blocks === +; [[End stone brick]]s +* Are craftable again, albeit giving 1 instead of 4. + +=== Items === +; [[Spawn egg]]s +* Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg. + +== Fixes == +{{fixes|fixedin=1.10 Pre-Release 2|prefix=Minecraft +|;old +|78688|Invulnerable mobs still act like they are taking damage in fire. +|89141|Shulker spawn instant position is crooked (not aligned to block grid). +|94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display, and attack cooldown. +|94896|Tab completion works incorrectly when text is already selected. +|95554|Tab-complete does not work correctly for {{cmd|playsound}}. +|98224|JSON signs with scoreboard objectives erase their block data upon chunk load. +|;dev +|102152|Auto jump directional bug. +|102139|Polar bears eat wheat and give off hearts but do not breed. +|102177|The end stone bricks crafting recipe is missing. +|102360|Auto jump does not include jump boost. +|102364|Auto jump starts flying in Creative mode. +|102709|Mobs cannot receive shields in mainhand with {{cmd|replaceitem}}. +|102835|Hostile mobs can spawn on magma blocks. +|;previous +|102891|{{cmd|teleport}} (not {{cmd|tp}}) has a wrong tab-auto-completion. +|102894|Item frame and painting hitboxes are offset and dark. +|103014|Mob do not know how to bypass the magma block wall. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|su6TauEN_yA}} + +== Trivia == +* 1.10-pre2 was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.10-pre2]] +[[es:Java Edition 1.10-pre2]] +[[fr:Édition Java 1.10-pre2]] +[[ja:Java Edition 1.10-pre2]] +[[nl:1.10-pre2]] +[[pt:Edição Java 1.10-pre2]] +[[ru:1.10-pre2 (Java Edition)]] +[[uk:1.10-pre2 (Java Edition)]] +[[zh:Java版1.10-pre2]] diff --git a/wiki_backup/1.12-pre7.txt b/wiki_backup/1.12-pre7.txt new file mode 100644 index 0000000..32ab8c5 --- /dev/null +++ b/wiki_backup/1.12-pre7.txt @@ -0,0 +1,96 @@ +{{Infobox version +| title = Minecraft 1.12-pre7 +| image = 1.12-pre6.png +| image2 = Java Edition 1.12-pre7.png +| edition = Java +| type = Pre-release +| parent = 1.12 +| date = May 31, 2017 +| clienthash = 2439b69adbb6d5f2e8fee5145084603e033007c7 +| jsonhash = d734d4070653b2c0e8e6a5abed905d78982203f7 +| serverhash = a8d79598161edc5f67b606120ea9e62bcefcaaa7 +| prevparent = 1.11.2 +| prev = 1.12-pre6 +| next = +| nextparent = 1.12.1 +}} + +'''1.12-pre7''' is the seventh and final pre-release for [[Java Edition 1.12]], released on May 31, 2017,{{Mcnet|minecraft-112-pre-release-6|Minecraft 1.12 Pre-Release 7}} which adds new splashes and experience rewards to advancements. + +== Additions == +; [[Advancement]]s +* Added [[experience]] rewards to all "challenge" advancements. + +{| class="wikitable" +! Advancement +! Reward +|- +| Sniper Duel +|rowspan=3 | 50 +|- +| Great View From Up Here +|- +| Return to Sender +|- +| Monsters Hunted +|rowspan=6 | 100 +|- +| Furious Cocktail +|- +| Subspace Bubble +|- +| Uneasy Alliance +|- +| A Balanced Diet +|- +| Two by Two +|- +| Adventuring Time +| 500 +|} + +; [[Splash]]es +* "The true meaning of covfefe" +** Reference to a [[wikipedia:Covfefe|cryptic tweet]] from [[wikipedia:Donald Trump|Donald Trump]]. +* "An illusion! What are you hiding?" +* "Something's not quite right..." +** The top two are references to [https://warcraft.wiki.gg/wiki/Suramar_City Suramar City] guards in [[wikipedia:World of Warcraft|World of Warcraft]], who say these lines when a player, having an illusion on themself, goes nearby. +** The splash about the illusion could also be a reference to the [[illusioner]]. + +== Fixes == +{{fixes|fixedin=1.12 Pre-Release 7|prefix=Minecraft +|;old +|MC-59535|Server log outputs TextComponent object rather than its Text property for player lost connection/Disconnecting message +|;dev +|MC-117764|No error is logged when using knowledge book with invalid recipes +|MC-118002|Pausing game while moving causes screen shaking +|MC-118021|Parrot spawn egg appears after rabbit spawn egg in English (US) +|MC-118036|Disconnecting from server prints TranslatableComponent in log +|MC-118038|Crafting items with no recipe file shows empty toast +|MC-118057|Unexpectedly high CPU usage in menus +|MC-118067|Pressing {{key|T}} in Spectator mode allows you to use recipe book search +|MC-118068|Recipe book uses always {{key|T}} for focusing search +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|rm3sUObiz8I}} + +== Trivia == +* 1.12-pre7 was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* This version came out exactly 8 years after [[Java Edition Classic 0.0.15a (Multiplayer Test 1)|Classic 0.0.15a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.12-pre7]] +[[es:Java Edition 1.12-pre7]] +[[fr:Édition Java 1.12-pre7]] +[[ja:Java Edition 1.12-pre7]] +[[nl:1.12-pre7]] +[[pt:Edição Java 1.12-pre7]] +[[ru:1.12-pre7 (Java Edition)]] +[[zh:Java版1.12-pre7]] diff --git a/wiki_backup/1.14.3 - Combat Test.txt b/wiki_backup/1.14.3 - Combat Test.txt new file mode 100644 index 0000000..e588dfd --- /dev/null +++ b/wiki_backup/1.14.3 - Combat Test.txt @@ -0,0 +1,203 @@ +{{Infobox version +| title = Minecraft 1.14.3 - Combat Test +| image = Release 1.14.3 Combat Test.png +| edition = Java +| type = Snapshot +| parent = Combat Tests +| compiled = June 20, 2019 +| date = June 26, 2019 +| launcher = No +| clienthash = 98cb56935c762c412b64ddda8e3851544243fb2d +| jsondl = [https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json] +| serverhash = 168ae89abc66fd4ee2d84c844cd980ddae26e784 +| prevparent = +| next = Combat Test 2 +| nextparent = +}} + +'''1.14.3 - Combat Test''' is the first experimental version of a future combat update.{{reddit|c5mqwv||A custom Java Edition snapshot to test new combat mechanics|jeb_|June 26, 2019}} Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.3 Pre-Release 4|1.14.3 Pre-Release 4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. + +== Additions == +=== Gameplay === +; [[Combat]] +* New [[attribute]]: generic.attackReach. +** Represents the attack reach of a [[player]]. +** Only used by players. +** Default base: 3.0; minimum: 0.0; maximum: 6.0. +*** Value is the number of [[block]]s away the player can attack from. +** [[Attribute#Vanilla modifiers|Weapon modifier]] now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8. +* Added a "Combat Reach" parameter (using attribute generic.attackReach) to [[sword]]s, [[hoe]]s and [[trident]]s. + +== Changes == +=== Gameplay === +; [[Combat]] +* [[Player]]s can now only attack when the [[weapon]] is fully charged. +* Different weapons and items have different attack ranges, all separate from the [[Breaking#Reach|block breaking reach]]. +** 3.5 [[block]]s for all [[sword]]s. +** 4 blocks for [[trident]]s and [[hoe]]s. +** 3 for all other [[item]]s. +* The attack timer can be charged to 200%. +** The attack timer reaches 200% after the recharging animation of the sword is fully complete. +** A 200% charge is required for critical hits and the sweeping attack. +** A 200% charge also deals higher knockback while [[sprinting]]. +* Weapons with shorter cooldowns give victims shorter [[Damage#Immunity|attack invulnerability time]]s (invincibility frames). +* The {{ctrl|attack}} control can now be held down, attacking whenever the attack cooldown reaches 100%. +* It is now possible to hit [[mob]]s through non-full-sized [[block]]s such as [[grass]]. + +; [[HUD]] +* Changed how the attack indicator works. +** When on crosshair mode: +*** The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead. +*** The "+" now only appears below the attack indicator when at 200% charge. +** When on hotbar mode: +*** The meter only appears while charging the initial 100%. + +; Sweep attack +* Performing a sweep attack now requires the [[Sweeping Edge]] enchantment. +* Now requires the attack timer to be at 200%. +* Is now performed regardless of whether an [[entity]] is hit. + +=== Items === +; [[Axe]]s +* Increased [[attack speed]] for all axes to 2. +* All axes deal {{hp|1}} more [[damage]] than their [[sword]] counterparts. +* Attack reach remains at 3 [[block]]s. + +; [[Hoe]]s +* Changed the attack speed for most hoes: +** Wooden: 2; stone: 2.5; diamond and gold: 3.5. +* Changed the [[damage]] dealt for all hoes: +** Wooden, stone, and gold: {{hp|2}}; iron and diamond: {{hp|3}}. +* Increased attack reach to 4 [[block]]s. + +; [[Pickaxe]]s +* Increased attack speed for all pickaxes to 2.5. +* Increased [[damage]] for all pickaxes by {{hp|1}}. +* Attack reach remains at 3 [[block]]s. + +; [[Shield]] +* Critical hits bypass shields. +* Removed warm-up delay from shields (0.25 second activation cooldown). +* When in the off-hand, shields activate when [[sneaking]]. +* Shields no longer knockback attackers when they block. + +; [[Shovel]]s +* Increased attack speed for all shovels to 2. +* Decreased [[damage]] for all shovels by {{hp|1}}. +* Attack reach remains at 3 [[block]]s. + +; [[Sword]]s +* Increased attack speed for all swords to 3. +* Increased [[damage]] for all swords by {{hp|1}}. +* Increased attack reach to 3.5 [[block]]s. + +; [[Trident]] +* Increased attack speed to 2. +* Decreased base [[damage]] from {{hp|9}} to {{hp|7}}. +* Increased attack reach to 4 [[block]]s. + +{| class="wikitable" +!rowspan=2 | Tool +!colspan=2 | Axe +!colspan=2 | Hoe +!colspan=2 | Pickaxe +!colspan=2 | Shovel +!colspan=2 | Sword +|- +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +|- +!Wood +|{{hp|6}} +|2 +|{{hp|2}} +|2 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Gold +|{{hp|6}} +|2 +|{{hp|2}} +|3.5 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Stone +|{{hp|7}} +|2 +|{{hp|2}} +|2.5 +|{{hp|4}} +|2.5 +|{{hp|3}} +|2 +|{{hp|6}} +|3 +|- +!Iron +|{{hp|8}} +|2 +|{{hp|3}} +|3 +|{{hp|5}} +|2.5 +|{{hp|4}} +|2 +|{{hp|7}} +|3 +|- +!Diamond +|{{hp|9}} +|2 +|{{hp|3}} +|3.5 +|{{hp|6}} +|2.5 +|{{hp|5}} +|2 +|{{hp|8}} +|3 +|} + + +== Video == +Video made by [[slicedlime]]: +{{yt|DNLa4v7sB_U}} + +== Issues == +This version is not supported on the [[bug tracker]], and as such issues relating to this version will not be fixed. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[cs:Java Edice 1.14.3 - Combat Test]] +[[de:1.14.3 - Combat Test]] +[[es:Java Edition 1.14.3 - Combat Test]] +[[fr:Édition Java 1.14.3 - Test de combat]] +[[ja:Java Edition 1.14.3 - Combat Test]] +[[ko:Java Edition 1.14.3 - 전투 테스트]] +[[pt:Edição Java 1.14.3 - Combat Test]] +[[ru:1.14.3 - Combat Test (Java Edition)]] +[[th:รุ่น Java 1.14.3 - Combat Test]] +[[uk:1.14.3 - Combat Test (Java Edition)]] +[[zh:Java版1.14.3 - Combat Test]] diff --git a/wiki_backup/1.18 Release Candidate 4.txt b/wiki_backup/1.18 Release Candidate 4.txt new file mode 100644 index 0000000..9b792f1 --- /dev/null +++ b/wiki_backup/1.18 Release Candidate 4.txt @@ -0,0 +1,47 @@ +{{Infobox version +|title=Minecraft 1.18 Release Candidate 4 +|image=1.18-rc1.jpg +|image2=Java Edition 1.18 Release Candidate 4.png +|edition=Java +|type=Release candidate +|date=November 29, 2021 +|jsonhash=8d6c34be0b1efb7d8a35e756da40b3e4d4343e6a |jsonfile=1.18-rc4 +|clienthash=4cf8ed5168308946275308cae955ec70b4379477 +|clientmap=b64667a23e5ea5f0cc0547241c253d2a72a97c56 +|serverhash=5889357fe058d867f6e27ee3f033286c430ec91e +|servermap=a36b4033a861c6e9bd3ced78b267e6aeaa75b639 +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 Release Candidate 3 +|next= +|nextparent=1.18 +}} + +'''1.18 Release Candidate 4''' (known as '''1.18-rc4''' in the launcher) is the fourth and the final release candidate for [[Java Edition 1.18]], released on November 29, 2021,{{Mcnet|minecraft-1-18-release-candidate-1|Minecraft 1.18 Release Candidate 4|November 29, 2021}} which fixes an issue with coal ore distribution. + +== Fixes == +{{fixes|fixedin=1.18 Release Candidate 4|otherissuescount=1}} +; Other +* Fixed an issue where coal ore at lower heights (Y=0 to Y=192) is not distributed as intended since [[Java Edition 1.18 Pre-release 1|1.18-pre1]]. + +== Video == +{{Slicedlime|J12xe8mKU3Y}} + +== Trivia == +* This is the first time that a Minecraft release had a fourth release candidate, making it the most release candidates for a single update. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-rc4]] +[[es:Java Edition 1.18 Release Candidate 4]] +[[fr:Édition Java 1.18 Release Candidate 4]] +[[ja:Java Edition 1.18 Release Candidate 4]] +[[lzh:爪哇版一點一八之候四]] +[[pt:Edição Java 1.18 Release Candidate 4]] +[[ru:1.18 Release Candidate 4 (Java Edition)]] +[[th:รุ่น Java 1.18 Release Candidate 4]] +[[zh:Java版1.18-rc4]] diff --git a/wiki_backup/1.20.txt b/wiki_backup/1.20.txt new file mode 100644 index 0000000..9ff4d8b --- /dev/null +++ b/wiki_backup/1.20.txt @@ -0,0 +1,138 @@ +{{Sequence|1.19|1.21}} +'''1.20''' may refer to: + +== ''Java Edition'' == +* [[Java Edition 1.20]] +** [[Java Edition 1.20 Pre-release 1]] +** [[Java Edition 1.20 Pre-release 2]] +** [[Java Edition 1.20 Pre-release 3]] +** [[Java Edition 1.20 Pre-release 4]] +** [[Java Edition 1.20 Pre-release 5]] +** [[Java Edition 1.20 Pre-release 6]] +** [[Java Edition 1.20 Pre-release 7]] +** [[Java Edition 1.20 Release Candidate 1]] +* [[Java Edition 1.20.1]] +** [[Java Edition 1.20.1 Release Candidate 1]] +* [[Java Edition 1.20.2]] +** [[Java Edition 1.20.2 Pre-release 1]] +** [[Java Edition 1.20.2 Pre-release 2]] +** [[Java Edition 1.20.2 Pre-Release 3]] +** [[Java Edition 1.20.2 Pre-Release 4]] +** [[Java Edition 1.20.2 Release Candidate 1]] +** [[Java Edition 1.20.2 Release Candidate 2]] +* [[Java Edition 1.20.3]] +** [[Java Edition 1.20.3 Pre-Release 1]] +** [[Java Edition 1.20.3 Pre-Release 2]] +** [[Java Edition 1.20.3 Pre-Release 3]] +** [[Java Edition 1.20.3 Pre-Release 4]] +** [[Java Edition 1.20.3 Release Candidate 1]] +* [[Java Edition 1.20.4]] +** [[Java Edition 1.20.4 Release Candidate 1]] +* [[Java Edition 1.20.5]] +** [[Java Edition 1.20.5 Pre-Release 1]] +** [[Java Edition 1.20.5 Pre-Release 2]] +** [[Java Edition 1.20.5 Pre-Release 3]] +** [[Java Edition 1.20.5 Pre-Release 4]] +** [[Java Edition 1.20.5 Release Candidate 1]] +** [[Java Edition 1.20.5 Release Candidate 2]] +** [[Java Edition 1.20.5 Release Candidate 3]] +* [[Java Edition 1.20.6]] +** [[Java Edition 1.20.6 Release Candidate 1]] + +== ''Bedrock Edition'' == +* [[Bedrock Edition 1.20.0]] +** [[Bedrock Edition beta 1.20.0.20]] +** [[Bedrock Edition beta 1.20.0.21]] +** [[Bedrock Edition beta 1.20.0.22]] +** [[Bedrock Edition beta 1.20.0.23]] +** [[Bedrock Edition beta 1.20.0.24]] +** [[Bedrock Edition beta 1.20.0.25]] +* [[Bedrock Edition 1.20.1]] +* [[Bedrock Edition 1.20.10]] +** [[Bedrock Edition beta 1.20.10.20]] +** [[Bedrock Edition beta 1.20.10.21]] +** [[Bedrock Edition beta 1.20.10.23]] +** [[Bedrock Edition beta 1.20.10.24]] +** [[Bedrock Edition beta 1.20.10.25]] +* [[Bedrock Edition 1.20.12]] +* [[Bedrock Edition 1.20.13]] +* [[Bedrock Edition 1.20.14]] +* [[Bedrock Edition 1.20.15]] +* [[Bedrock Edition 1.20.30]] +** [[Bedrock Edition beta 1.20.20.20]] +** [[Bedrock Edition beta 1.20.20.21]] +** [[Bedrock Edition beta 1.20.20.22]] +** [[Bedrock Edition beta 1.20.20.23]] +** [[Bedrock Edition beta 1.20.30.20]] +** [[Bedrock Edition beta 1.20.30.21]] +** [[Bedrock Edition beta 1.20.30.22]] +** [[Bedrock Edition beta 1.20.30.23]] +** [[Bedrock Edition beta 1.20.30.24]] +** [[Bedrock Edition beta 1.20.30.25]] +* [[Bedrock Edition 1.20.31]] +* [[Bedrock Edition 1.20.32]] +* [[Bedrock Edition 1.20.40]] +** [[Bedrock Edition beta 1.20.40.20]] +** [[Bedrock Edition beta 1.20.40.21]] +** [[Bedrock Edition beta 1.20.40.22]] +** [[Bedrock Edition beta 1.20.40.23]] +** [[Bedrock Edition beta 1.20.40.24]] +* [[Bedrock Edition 1.20.41]] +* [[Bedrock Edition 1.20.50]] +** [[Bedrock Edition beta 1.20.50.20]] +** [[Bedrock Edition beta 1.20.50.21]] +** [[Bedrock Edition beta 1.20.50.22]] +** [[Bedrock Edition beta 1.20.50.23]] +** [[Bedrock Edition beta 1.20.50.24]] +* [[Bedrock Edition 1.20.51]] +* [[Bedrock Edition 1.20.60]] +** [[Bedrock Edition beta 1.20.60.20]] +** [[Bedrock Edition beta 1.20.60.21]] +** [[Bedrock Edition beta 1.20.60.22]] +** [[Bedrock Edition beta 1.20.60.23]] +** [[Bedrock Edition beta 1.20.60.24]] +** [[Bedrock Edition beta 1.20.60.25]] +** [[Bedrock Edition beta 1.20.60.26]] +* [[Bedrock Edition 1.20.62]] +* [[Bedrock Edition 1.20.70]] +** [[Bedrock Edition Preview 1.20.70.20]] +** [[Bedrock Edition Preview 1.20.70.21]] +** [[Bedrock Edition Preview 1.20.70.22]] +** [[Bedrock Edition Preview 1.20.70.24]] +** [[Bedrock Edition Preview 1.20.70.25]] +* [[Bedrock Edition 1.20.71]] +* [[Bedrock Edition 1.20.72]] +* [[Bedrock Edition 1.20.73]] +* [[Bedrock Edition 1.20.80]] +** [[Bedrock Edition Preview 1.20.80.20]] +** [[Bedrock Edition Preview 1.20.80.21]] +** [[Bedrock Edition Preview 1.20.80.22]] +** [[Bedrock Edition Preview 1.20.80.23]] +** [[Bedrock Edition Preview 1.20.80.24]] +* [[Bedrock Edition 1.20.81]] + +== ''Minecraft Education'' == +* [[Minecraft Education 1.20.12]] +** [[Minecraft Education 1.20.10.0]] +** [[Minecraft Education 1.20.11.0]] +** [[Minecraft Education 1.20.12.0]] +* [[Minecraft Education 1.20.13]] +* [[Minecraft Education 1.21.03]], with 1.20.72 merged into this update. +** [[Minecraft Education Preview 1.20.60.0]] +** [[Minecraft Education Preview 1.20.70.0]] +** [[Minecraft Education Preview 1.20.72.0]] + +== Legacy Console Edition == +* [[PlayStation 3 Edition 1.20]] +* [[PlayStation 4 Edition 1.20]] +* [[PlayStation Vita Edition 1.20]] + +{{version disambiguation}} + +[[es:1.20]] +[[ja:1.20]] +[[pt:1.20]] +[[ru:1.20]] +[[th:1.20]] +[[uk:1.20]] +[[zh:1.20]] diff --git a/wiki_backup/1.8.9.txt b/wiki_backup/1.8.9.txt new file mode 100644 index 0000000..fc49b79 --- /dev/null +++ b/wiki_backup/1.8.9.txt @@ -0,0 +1,81 @@ +{{Infobox version +| title = Minecraft 1.8.9 +| edition = Java +| image = Java Edition 1.8.9.png +| date = December 9, 2015 +| clienthash = 3870888a6c3d349d3771a3e9d16c9bf5e076b908 +| jsonhash = 856d9bec08b0d567de39f46efaf4b76066b53059 +| serverhash = b58b2ceb36e01bcd8dbf49c8fb66c55a9f0676cd +| exehash = 5143618265b8a2d1d28bcadf206b7327738c2670 +| prevparent = 1.8 +| prev = 1.8.8 +| nextparent = 1.9 +}} + +'''1.8.9'''{{tweet|Searge|674573431317405696|And there we go, Minecraft 1.8.9 is now released and available in our launcher. Enjoy the changes, everyone.|Dec 9, 2015}} is a minor update to {{JE}}. It is the final update of 2015, released on December 9. 1.8.9 is compatible with servers running [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.8|1.8.8]]. + +== Additions == +=== General === +; [[Realms]] +* Added a "Realms Notifications" toggle to the options menu, toggleable to ON and OFF. + +== Changes == +=== Blocks === +; [[Trapped chest]]s +* Now change their texture when the computer time is set to the 24th to 26th of December to suit Christmas. + +=== General === +; [[Realms]] +* Better realms integration. +* New buttons to configure/leave realms without having to select them first. + +== Fixes == +{{fixes|fixedin=1.8.9|prefix=Minecraft +|;From released versions before 1.8 +|2324|Player trapped/cannot get out of flowing water +|17595|Villages still spawn when "village" is not in the preset +|31577|Some arrows shot into a block never despawn +|33265|Words are divided in chat. +|36260|Nonstandard parts of nonstandard character skin still show with invisibility potion. +|42150|Christmas trapped chests do not have texture of presents +|47726|Block breaking animation may occasionally change to a weird color +|;From the 1.8 development versions +|57016|Water and lava glitches and shows blocks as if air +|72469|Fence gate smooth lighting inconsistent +|;hotfix +|94199|Realms crash when using arrow keys on advertisement page. +|94467|When closing a world on Realms, the world remains on closing and players could not switch to the same world or another world. +|94651|Ampersand will trim realm name and description. +|94820|Realms: an error occurred (401): invalid session id. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|b2Y-4AqPEls}} + +== Trivia == +* Despite this version having fewer features and being unsupported (like [[Java Edition 1.7.10]]), it is still popular among minigame players and plugin servers, due to a common dislike of 1.9 features such as the [[Combat Update]]'s changes to PvP, and also the instability on newer versions. +* This was the last release to be compatible with a previous server version, until [[Java Edition 1.16.5|1.16.5]]. +* This version was released on the same day as [[15w50a]]. +* 1.8.9 was the last version to be released during the snapshot process of the next major update until [[Java Edition 1.16.5|1.16.5]]. +* This is the last version to have the Twitch integration services. +** This is also the last version to have the "Super Secret Settings" option. +* Before [[Java Edition 1.20.5|1.20.5]], 1.8.9 had the longest wait for a minor update to ''Java Edition'', with 134 days having elapsed since the release of [[Java Edition 1.8.8|1.8.8]] on July 28, 2015. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[cs:Java Edice 1.8.9]] +[[de:1.8.9]] +[[es:Java Edition 1.8.9]] +[[fr:Édition Java 1.8.9]] +[[hu:1.8.9]] +[[ja:Java Edition 1.8.9]] +[[ko:1.8.9]] +[[pl:1.8.9]] +[[pt:Edição Java 1.8.9]] +[[ru:1.8.9 (Java Edition)]] +[[zh:Java版1.8.9]] diff --git a/wiki_backup/12w01a.txt b/wiki_backup/12w01a.txt new file mode 100644 index 0000000..d4b27f1 --- /dev/null +++ b/wiki_backup/12w01a.txt @@ -0,0 +1,126 @@ +{{Infobox version +|title=Minecraft 12w01a +|image=Java Edition 12w01a.png +|image2=Java Edition 12w01a menu.png +|edition=Java +|type=Snapshot +|date=January 5, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.1/pre/12w01a.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JSONs/12w01a.json .json] +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.1/pre/12w01a.jar Server] +|parent=1.1 +|prevparent=1.0.1 +|prev=11w50a +|nextparent=1.2.1 +}} + +'''12w01a''' is the fifth and final [[snapshot]] for [[Java Edition 1.1]], released on January 5, 2012,{{cite|url=https://web.archive.org/web/0/http://www.mojang.com/2012/01/minecraft-snapshot-12w01a/|title=Minecraft Snapshot 12w01a|website=Mojang.com|date=January 5, 2012}} which adds [[beach]]es and the [[superflat]] world type as well as more language translations. It is the first snapshot released in 2012. + +== Additions == +=== General === +; Language files +* Added 18 new translations. +* Removed 4 translations. + +; [[Server.properties]] +* New setting: +** level-type + +=== World generation === +; [[Superflat]] +* Completely flat world composed of [[grass block]]s, [[dirt]], and [[bedrock]]; also generates [[village]]s. + +; [[World type]]s +* Re-added world types after being removed in Infdev. +* Added world type selection in the options menu. +** Currently the only types are "Default" and "Superflat". + +==== [[Biome]]s ==== +* {{BiomeLink|Beach}} +** Re-added beaches as biomes, after being removed in [[Java Edition Beta 1.8|Beta 1.8]]. + +* {{BiomeLink|Desert Hills}} +** Hills variant of [[desert]]. + +* {{BiomeLink|Mountain Edge|text=Extreme Hills Edge}} +** Generates at edges of [[extreme hills]]. + +* {{BiomeLink|Wooded Hills|text=Forest Hills}} +** Hills variant of [[forest]]s. + +* {{BiomeLink|Taiga Hills}} +** Hills variant of [[taiga]]s. + +== Changes == +=== Blocks === +; [[Fence gate]]s +* Updated the fence gate collision and hit box to align with [[fence]]s. + +; [[Ladder]]s +* Removed collision box from ladders, meaning they are no longer solid and cannot be stood on. + +=== Items === +; [[Spawn egg]] +* Reordered spawn eggs in the creative [[inventory]]. +* Changed spawn eggs colors to better represent their respective [[mobs]] they spawn. +** {{InvSprite|Blaze Spawn Egg}} [[Blaze]] +** {{InvSprite|Cave Spider Spawn Egg}} [[Cave spider]] +** {{InvSprite|Chicken Spawn Egg}} [[Chicken]] +** {{InvSprite|Cow Spawn Egg}} [[Cow]] +** {{InvSprite|Creeper Spawn Egg}} [[Creeper]] +** {{InvSprite|Enderman Spawn Egg}} [[Enderman]] +** {{InvSprite|Ghast Spawn Egg}} [[Ghast]] +** {{InvSprite|Magma Cube Spawn Egg}} [[Magma cube]] +** {{InvSprite|Mooshroom Spawn Egg}} [[Mooshroom]] +** {{InvSprite|Pig Spawn Egg}} [[Pig]] +** {{InvSprite|Sheep Spawn Egg}} [[Sheep]] +** {{InvSprite|Silverfish Spawn Egg}} [[Silverfish]] +** {{InvSprite|Skeleton Spawn Egg}} [[Skeleton]] +** {{InvSprite|Slime Spawn Egg}} [[Slime]] +** {{InvSprite|Spider Spawn Egg}} [[Spider]] +** {{InvSprite|Squid Spawn Egg}} [[Squid]] +** {{InvSprite|Villager Spawn Egg}} [[Villager]] +** {{InvSprite|Wolf Spawn Egg}} [[Wolf]] +** {{InvSprite|Zombie Spawn Egg}} [[Zombie]] +** {{InvSprite|Zombie Pigman Spawn Egg}} [[Zombie pigman]] + +=== World generation === +; [[Biome]]s +* Slightly smoothed color transitions between biomes. +* Added proper color transitions for the darkened swamp biomes into other biomes. +* Changed biomes to be slightly more varied, examples of which being hills in forests and deserts. + +; [[Village]]s +* A single chest is generated in each blacksmith building. + +=== General === +; [[Brewing]] +* Reduced brewing time to 20 seconds. + +; [[Enchanting]] +* Decreased randomness of [[enchantment table]]s. + +== Trivia == +* This is the first snapshot to feature META-INF folder. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Versions using legacy download site]] + +[[cs:Java Edice 12w01a]] +[[de:12w01a]] +[[es:Java Edition 12w01a]] +[[fr:Édition Java 12w01a]] +[[it:Java Edition 12w01a]] +[[ja:Java Edition 12w01a]] +[[ko:Java Edition 12w01a]] +[[lzh:一二週〇一甲]] +[[nl:12w01a]] +[[pt:Edição Java 12w01a]] +[[ru:12w01a (Java Edition)]] +[[uk:12w01a (Java Edition)]] +[[zh:12w01a]] diff --git a/wiki_backup/12w08a.txt b/wiki_backup/12w08a.txt new file mode 100644 index 0000000..c381c63 --- /dev/null +++ b/wiki_backup/12w08a.txt @@ -0,0 +1,70 @@ +{{Infobox version +|title=Minecraft 12w08a +|image=12w08a Banner.png +|image2=Java Edition 12w08a.png +|edition=Java +|type=Snapshot +|parent=1.2.1 +|date=February 23, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.2/pre/12w08a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w08a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.2/pre/12w08a.jar Server] +|prevparent=1.1 +|prev=12w07b +|next=1.2 +|nextparent=1.2.2 +}} + +'''12w08a''' is the eighth and the final [[snapshot]] for [[Java Edition 1.2.1]], released on February 23, 2012,{{cite|url=https://web.archive.org/web/0/http://www.mojang.com/2012/02/minecraft-snapshot-12w08a/|title=Minecraft Snapshot 12w08a|website=Mojang.com|author=Jens Bergensten|date=February 23, 2012}} which adds the [[iron golem]] and debug camera controls. + +== Additions == +=== Mobs === +; [[File:Iron Golem JE1 BE1.png|32px]] [[Iron golem]]s +* New utility mob. +* One iron golem may spawn in a [[village]] for every 16 [[villager]]s +* Can also be spawned by arranging 4 [[iron block]]s and a [[pumpkin]]. + +=== General === +; Controls +* Added camera controls. +** These were accidentally added. Jeb noted them as "deadmau5 camera" controls and would likely be removed again in an upcoming snapshot.{{tweet|jeb|172982497104240640}}{{tweet|jeb|172983022038163456}} +** Pressing {{key|F6}} causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks. +** Pressing {{key|F9}} causes the camera to freeze in its position, allowing to see the player model rotating in third person view. +** Pressing {{key|Y}}, {{key|H}}, {{key|U}}, {{key|O}}, {{key|I}}, {{key|K}}, {{key|J}}, {{key|L}}, {{key|N}} and {{key|M}} change the camera positioning in a variety of ways. While pressing two functionally connected keys at the same time the camera may be reset (example: {{key|Y}} + {{key|H}} reverts that view back to normal, but {{key|U}} + {{key|O}} does not). + +== Changes == +=== Blocks === +; [[Stairs]] +* Can now be placed upside down + +=== World generation === +; General +* Lava ponds and flat stone areas now generate on the surface more frequently. + +=== General === +; [[Language]]s +* Removed some Canadian English stereotypes. + +== Fixes == +; 1 bug fixed +* Fixed [[the End]] and [[cavern]]s generation. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Versions using legacy download site]] + +[[de:12w08a]] +[[el:12w08a]] +[[es:Java Edition 12w08a]] +[[fr:Édition Java 12w08a]] +[[it:Java Edition 12w08a]] +[[ja:Java Edition 12w08a]] +[[ko:Java Edition 12w08a]] +[[nl:12w08a]] +[[pt:Edição Java 12w08a]] +[[ru:12w08a (Java Edition)]] +[[uk:12w08a (Java Edition)]] +[[zh:12w08a]] diff --git a/wiki_backup/15 Days of Minecraft.txt b/wiki_backup/15 Days of Minecraft.txt new file mode 100644 index 0000000..e0547a3 --- /dev/null +++ b/wiki_backup/15 Days of Minecraft.txt @@ -0,0 +1,587 @@ +[[File:15th Anniversary Badge (V1).png|thumb|Graphic used to represent the 15th anniversary of ''[[Minecraft]]''.]] +From May 15 to May 29, 2024, several events and announcements occurred to celebrate ''[[Minecraft]]'''s 15th anniversary.{{tweet|Minecraft|1790396872940568891|It's Minecraft’s 15th birthday party, and you’re invited! Here’s to 15 years of gripping adventures, mind-blowing creations, and a community that has left its mark on every block. Stay tuned for more festivities 💚|May 14, 2024}} These 15 days were known as the '''15 Days of Minecraft'''.{{Mcnet|recap-15-days-minecraft|Recap: 15 Days of Minecraft|June 8, 2024|Cristina Anderca}} Alongside other announcements, a free [[character creator]] item was released each day, with each one referencing a year of ''Minecraft'''s history, which can be claimed in the [[Marketplace]]. + +This page only details events that were a part of the 15th anniversary celebration; other occurrences over the 15 days, such as development version releases, are not detailed. + +== Announcement == +The event was teased on May 1, 2024, in a video on the official [https://youtube.com/Minecraft ''Minecraft'' YouTube channel] titled: ''"Minecraft - Shape your world".'' +{{yt|9aDWhUJdYDk}} + +The event was officially announced on May 14, 2024 in another video titled: "''Minecraft is turning 15 | Come celebrate with us!''". +{{yt|LKw_2rj7hLc}} + +== May 15 == +[[File:15 Years Day One.jpg|thumb|minecraft.net article header for day one.]] +The following events occurred on day one (May 15, 2024).{{mcnet|minecraft-turning-15|Minecraft is turning 15|May 15, 2024|Cristina Anderca}} + +=== Discounts === +Until June 22, 2024, ''[[Minecraft]]'' on consoles and desktop, and all editions and/or DLCs of ''[[Minecraft Dungeons]]'' and ''[[Minecraft Legends]]'' are discounted by 50%. ''[[Minecraft]]'' on mobile devices is discounted by 70%. +{{yt|msRc6d4xtEs}} + +Minecraft sheep but in half.jpg|Half of a [[sheep]]. +Minecraft nether portal but in half.jpg|Half of a [[nether portal]]. +Minecraft zombie but in half.jpg|Half of a [[zombie]]. +Minecraft ghast but in half.jpg|Half of a [[ghast]]. +Minecraft boat but in half.jpg|Half of a [[boat]]. +Minecraft armor stand but in half.jpg|Half of an [[armor stand]]. + + +=== Collaborations === +==== Twitch ==== +In collaboration with {{w|Twitch}}, the Purple Heart Cape and Glitch Mask were released from May 15th to May 31st. The Purple Heart Cape was released as a Twitch drop, which is obtained by watching 15 minutes of any Twitch Partner or Twitch Affiliate streaming ''Minecraft'' (while logged into Twitch){{cite|url=https://blog.twitch.tv/en/2024/05/15/celebrating-15-years-of-minecraft-on-twitch/|title=Celebrating 15 Years of Minecraft on Twitch|date=May 15, 2024}} and then redeeming a provided code at [https://minecraft.net/redeem minecraft.net/redeem]. The Glitch Mask is obtained by redeeming a code obtained by subscribing to a Twitch Partner or Affiliate who is livestreaming in the ''Minecraft'' category. Twitch Prime subscriptions will not provide the code. There was also an exploding creeper emote that can be obtained by watching 5 minutes of a ''Minecraft'' stream on Twitch from May 25th through May 31st. Once the emote is obtained, users can earn an exclusive pickaxe badge by using the emote in chat on May 28th through May 31st. + +CharacterCreatorPurpleHeartCape.png|Purple Heart Cape +Twitch rewards 1.jpg|Twitch birthday cake for [[Minecraft|''Minecraft'']]. +Twitch rewards 2.jpg|Twitch glitch animated mask. +Twitch rewards 3.jpg|Purple heart [[cape]]. +Twitch rewards 4.jpg|Twitch [[pickaxe]]. +Twitch rewards 5.jpg|Another twitch [[pickaxe]]. +Minecraft x Twitch.jpeg|The cape and mask side by side. +15 Years Twitch emote and badge.gif|Twitch emote and badge + + +==== Google Delight ==== +{{main|Minecraft Google Delight}} + +A [[Minecraft Google Delight|''Minecraft''-themed Google Delight]] was released.{{tweet|Google|1791134574606537059|dare you to search "minecraft" today for a surprise 👀|May 16, 2024}} After googling ''"minecraft"'', a grass block icon appears on the bottom, which can be clicked to activate a ''Minecraft''-like mini-game where parts of the search results page can be broken with a fist, revealing parts of a ''Minecraft'' world. + + +Google Minecraft.jpeg|A [[mushroom island]]. Promotion image for the Google delight feature. + + +==== ''Microsoft Solitaire Collection'' ==== + +A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#solitaire Microsoft Solitaire Collection]'' on [https://xbox.com/games/store/-/9WZDNCRFHWD2 Windows], [https://play.google.com/store/apps/details?id=com.microsoft.microsoftsolitairecollection Android], [https://geo.itunes.apple.com/app/1103438575 iOS, and iPadOS].{{tweet|MSCasualGames|1790846774547972122|It's anniversary month! ⭐️Transform your deck with the EXCLUSIVE Minecraft theme and card back. ⭐️🥳 Celebrate Minecraft's 15th anniversary with the ultimate pairing: ❤️Solitaire and Minecraft! ⛏️ Get yours NOW: https://aka.ms/SolitaireCelebrates34|May 15, 2024}} + + +File:Solitaire New Theme.jpeg|New ''Minecraft'' theme for ''Microsoft Solitaire Collection''. + + +==== YouTube Shorts filter ==== +In collaboration with {{w|YouTube}}, a ''Minecraft''-themed filter for YouTube Shorts called "''Minecraft'' Spring" was added.{{tweet|YouTubeGaming|1791188099596493038|We're totally digging this new filter on YouTube Shorts ⛏️Celebrate 15 years of @Minecraft with your own creations here ▶️ https://yt.be/T1G6Z🎉|May 15, 2024}} + +Minecraft Spring Icon.png|The icon of the filter. + + +=== ''Minecraft'' website === +The [https://minecraft.net minecraft.net] website can now be interacted with. Players can dig and mine using the [[pickaxe]] to get rewards. There are two rewards, which consist of the [https://minecraft.net/collectibles#partnerships special 15th anniversary wallpaper] which can be downloaded, and the link leading to the [[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']] website to [https://classic.minecraft.net play for free]. + + +Unearthed Anniversary Art.png|Artwork used on minecraft.net showing many mobs, including every default skin except [[Zuri]]. +15th Anniversary Marilla.png|Render of a computer playing [[Classic 0.0.23a 01 (remake)|''Minecraft Classic'']], on what appears to be [[M.A.R.I.L.L.A.]] +Diamond Pickaxe cursor.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in default state used on the website. +Diamond Pickaxe cursor click.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in click state used on the website. +Wallpaper minecraft 15th-anniversary 1920x1080.png|Wallpaper for the anniversary, featuring [[Alex]], [[Steve]], an [[enderman]], [[Sunny]], a [[bat]], a [[zombie]] and a [[creeper]]; note that the bat uses its former design. +15-Days-Cosmetics-Reveal.png|Render of many of the character creator items made for the event. + + +=== ''Minecraft'' Shop === +The [https://shop.minecraft.net ''Minecraft'' Shop] releases its 15th Anniversary Collection, which includes 10 pieces of clothing as merch.{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft|title=15 Years of Minecraft | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240515190648/https://shop.minecraft.net/collections/15-years-of-minecraft|date=May 15, 2024|website=Official Minecraft Shop}} + +{{Collapse|title='''Items in the collection'''|content= + +I've Mined to Bedrock and Back.png|''Vintage 90s'' graphic for T-Shirts, featuring Steve, a zombie, an obscured skeleton, a creeper, and a spider. +Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt.png|''Vintage 90s'' worn by a model. +Crafting Since Alpha.png|''Crafting Since Alpha'' raglan. +Minecraft 15th Anniversary Varsity Adult Zip-Up.png|Varsity jacket zip-up, worn by a model. +Minecraft 15th Anniversary Varsity Adult Zip-Up Back.png|The back of the varsity jacket. +Sunset Desk.png|''Sunset'', a rerelease of concept art for the [[The Wild Update|Wild Update]] hung on a wall. +Minecraft Limited Loot Adult Hoodie.png|The blue version of the ''Limited Loot'' hoodie, worn by a model. +Minecraft Limited Loot Adult Hoodie Back.png|The back of the white version of the Limited Loot hoodie, depicting artwork of Steve and Alex near a Moai-like villager statue. +Water Cave.png|''Water Cave'' graphic for T-shirts, reusing concept art for [[Caves & Cliffs]]. +Minecraft Limited Loot Water Cave Oversized Adult T-Shirt.png|''Water Cave'' worn by a model. +Minecraft 15th Anniversary Personalized Adult Jersey.png|Diagram for the personalized adult jersey. +Adventure Club.png|''Summer Band'' ''Comfort Colors'', a T-shirt graphic featuring a parrot flying near a burning zombie on a creeper head and a skeleton that is also burning. +Minecraft 15th Anniversary Vintage Summer Band Comfort Colors Adult T-Shirt.png|A model wearing ''Summer Band Comfort Colors''. +Minecraft Limited Loot Crystal Cave High Waisted Women's T-Shirt.png|''Crystal Cave'', a t-shirt reusing concept art for [[Amethyst geode|amethyst geodes]]. +Minecraft 15th Anniversary Embroidered Adult Bomber Jacket.png|An embroidered bomber jacket, featuring a creeper pin. +Minecraft 15th Anniversary Bomber Jacket Guy.png|The bomber jacket worn by a model. +Minecraft 15th Anniversary Bomber Jacket Black Back.png|The back of a black version of the bomber jacket. +Minecraft 15th Anniversary Vintage Summer Band High Waisted Adult T-Shirt.png|A model wearing ''Summer Band'', a brown version of ''Summer Band Comfort Colors''. +Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie.png|Two models wearing the ''Crafting Since Alpha'' hoodie. +Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie Back.png|The back of a tan version of the ''Crafting Since Alpha'' hoodie. +Minecraft 15th Anniversary Vintage Tour Poster.png|''Vintage Tour'', a poster of Steve purportedly touring several biomes. +Minecraft 15th Anniversary Adventure Is An Attitude Adult Hoodie.png|''Adventure is an Attitude'', a hoodie design worn by a model. +Minecraft 15th Anniversary Checkered Creeper Kids T-Shirt.png|''Checkered Creepers'', a T-shirt graphic worn by a child model. +Minecraft 15th Anniversary Checkered Creeper Kids Leggings.png|''Checkered Creeper'' leggings. +Minecraft 15th Anniversary Checkered Tea Towel.png|Checkered tea towel. +Minecraft 15th Anniversary Checkered Creeper Sherpa Blanket.png|A model wearing the ''Checkered Creeper'' sherpa blanket. +Minecraft 15th Anniversary Checkered Creeper Adult T-Shirt.png|''Checked Creeper'' worn by an adult model. + +}} + +==== ''Minecraft'' Shop Sales ==== +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}} + +Minecraft shop day 1 code.webp|Day 1 banner for apparel merch sale on shop.minecraft.net + + +==== 15th Anniversary Sweepstakes ==== +From May 15 to May 29, U.S. residents{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|title=15th Anniversary Sweepstakes Terms & Conditions | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181219/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|website=Minecraft Official Shop|quote=OPEN ONLY TO LEGAL RESIDENTS OF THE 50 U.S. STATES AND THE DISTRICT OF COLUMBIA.}} can enter the 15th Anniversary Sweepstakes.{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|title=Minecraft 15th Anniversary Sweepstakes | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181222/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|website=Minecraft Official Shop}} The grand prize is a $500 gift card, and four runner-up winners are given a $100 gift card instead. + +Sweepstakes $500 gift card.jpeg|Artwork of sweepstakes gift card. + + +=== ''Minecraft Launcher'' === +Various 15th anniversary decorations are added to the ''[[Minecraft Launcher]]''. + + +15th Anniversary Launcher Sidebar.png|The sidebar of ''Minecraft Launcher''. + + +=== ''Xbox Game Pass Ultimate'' perk === +Subscribers to {{w|Xbox Game Pass Ultimate}} are able to claim 500 [[Minecoins]] in the Perk section of the Game Pass menu.{{tweet|XboxGamePass|1790789252093018571|NEW PERK ALERT claim your Coins, Ultimate Members! 💰|May 15, 2024}} + +500 free minecoins.jpeg|500 free [[Minecoin|Minecoins]] + + +=== 15th Anniversary Celebration announcement === +The [[15th_Anniversary#15th_Anniversary_Celebration_event|15th Anniversary Celebration]] interactive event is announced to be occurring on May 18, 2024, both in-person at Alexandra Palace, London, and online.{{tweet|xboxuk|1790669395041104085|You're invited to celebrate @Minecraft's 15th Birthday 🎉 Join us at Alexandra Palace, London for a special interactive 15th Anniversary Celebration inspired by the community: 🧱 #ShapeYourWorld one block at a time 🥳 Celebrate 15 years of community creativity 💻 Can't make it? Get involved online|May 15, 2024}} + +15th Anniversary Celebration.jpeg|Poster for the 15th Anniversary Celebration + + +=== Character Creator === +May 15's free character creator item is the "Cave Game Hoodie". It references the [[Java Edition Classic|Classic]] versions of ''Minecraft'' released in 2009, as well as the original name of ''Minecraft'', "Cave Game". + +Cave Game Hoodie Render.png|Cave Game Hoodie +15years Minecraft day 1 daily box loot.png|First daily box opened in the ''[[Minecraft Launcher]]'' + + +== May 16 == +[[File:15 Years Day Two.jpg|thumb|[https://minecraft.net minecraft.net] article header for day two.]] +The following events occurred on day two (May 16, 2024).{{mcnet|java-multiplayer-madness|Java multiplayer madness|May 16, 2024|Linn Viberg & Oskar Thysell}} + +=== Pringles === +A special "''Minecraft'' Spicy TNT" flavor of {{w|Pringles}} potato crisps is announced exclusively in the United States and are available for a limited time.https://instagram.com/reel/C7B7i-Er1iE + +Pringles Minecraft Spicy TNT Crisps.png|Pringles ''Minecraft'' Spicy TNT Crisps. +Spicy TNT Pringles pepper REMAKE.png|Detail of pepper item displayed on Spicy TNT Pringles can. + + +=== Java Realms === +To celebrate the 10th anniversary of Java Realms, a free map created by "100+ map makers" is released. + + +Minecraft players on the Java Realm map boat.jpeg|[[Player]]s on the Java [[Realm]] map boat. +Java community map birds-eye view.jpeg|Java community map birds-eye view. +Java Realm map rocketship.jpeg|Java [[Realm]] map rocketship. + + +=== Character Creator === +May 16's free character creator item is the "Crafting Cap". It references [[crafting]], which was added in [[Java Edition Indev 0.31|Indev 0.31]], released in 2010. + +Crafting Cap Render.jpg|Crafting Cap +15years Minecraft day 2 daily box loot.png|Second daily box opened + + +== May 17 == +[[File:15 Years Day Three.jpg|thumb|minecraft.net article header for day three.]] +The following events occurred on day three (May 17, 2024). This day is the actual 15th anniversary of ''Minecraft'''s release. + +=== 15th Anniversary Cape === +The 15th Anniversary Cape was released. It was given to players who clicked a button on the 15 Year anniversary page on minecraft.net from May 17, 2024 to June 21, 2024. + +CharacterCreator15Cape.png|15th Anniversary Cape. +15thCape artwork.jpeg|15th Anniversary Cape artwork. + + +=== TikTok cosmetics === +In collaboration with {{w|TikTok}}, the Follower's Cape is released{{tweet|Minecraft|1791863987254288562|🎉Join the TikTok community celebration with #Minecraft15!🎉 As part of the festivities, you'll have the chance to score a TikTok-themed in-game cape and a diamond helmet profile frame to add some flair to your profile photo. Ready to claim your rewards? Here's how 👇|May 18, 2024}} and can be obtained by participating in a TikTok LIVE stream in the ''Minecraft'' category with Game Rewards enabled. To obtain the code, participants must use the TikTok mobile app to watch for three minutes or send a message in chat containing the word "''Minecraft''",{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}} depending on the specific LIVE stream{{more info|How does it depend? When does it require watching and when does it require the key word?}}. Progress for either action can be monitored by tapping the TikTok Game Rewards logo in the top left of the stream. It's essential to watch a creator from your geographic region to initiate the timer. Once obtained, redeem the code at [https://minecraft.net/redeem minecraft.net/redeem]. The code can only be obtained until June 18.{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}}. + + +CharacterCreatorFollowersCape.png|Follower's Cape +TikTok_game_rewards_logo.jpeg|TikTok Game Rewards logo + +A TikTok diamond helmet profile frame was also available from May 18th to May 31st by using "[http://aka.ms/tiktokcelebration Create post]" to share a video on TikTok lasting one minute or more and using the hashtag #MinecraftBadge in a post.{{tweet|Minecraft|1791864215663476878|Next up, elevate your TikTok profile with the diamond helmet profile frame through May 31. Learn how to claim by heading to the following link on mobile: http://aka.ms/tiktokcelebration…Find more info on both of these drops at http://aka.ms/15YearRewards|May 18, 2024}} + + +TikTok Diamond Helmet profile frame.jpeg|TikTok diamond helmet profile frame +Minecraft x Tiktok.jpg|The cape and helmet side by side. + + +=== Crafting kick-axe memories since '09 === +A YouTube video featuring [[Jason Momoa]] and [[Jack Black]], two of the actors set to be in ''[[A Minecraft Movie]]'', celebrating the 15th anniversary is released. The video features real life recreations of various ''Minecraft'' features, such as a [[cake]], a [[sword]], and [[cherry leaves]].{{ytl|2f0fPzZNPWw|Crafting kick-axe memories since '09 #Minecraft15|Minecraft|May 17, 2024}} + +{{yt|2f0fPzZNPWw}} + +Jason and Jack's Cake.png|[[Cake]] featured in a video featuring Jason Momoa and Jack Black. + + +=== Forza Horizon 5 cosmetics === +In collaboration with {{w|Playground Games}}, [[Creeper]] and [[Enderman]] mob head helmets are announced to be available from May 23rd to the end of the year. They are obtained for free from the Message Center.{{ytl|4F1dDss1tdo|Forza Horizon 5: Let's ¡GO! - Horizon Retrowave|Forza|May 17, 2024|t=2624}} + +Forza Horizon 5 Creeper Head 15th Anniversary Collab.webp|Creeper helmet +Forza Horizon 5 Enderman helmet.png|Enderman helmet + +=== ''Minecraft'' Shop Sales === +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}} + +Minecraft shop day 3 code.png|Day 3 discount code banner for merch on shop.minecraft.net (note that this discount was already available on day 1, but wasn't announced until day 3) + + +=== Character Creator === +May 17's free character creator item is the "Ender Hood".{{Mcnet|the-15th-anniversary-cape|The 15th Anniversary Cape|May 17, 2024|Cristina Anderca}} It references [[The End]], which was added in [[Java Edition 1.0.0|1.0.0]], released in 2011. + +Ender Hood Render.jpg|Ender Hood +15years Minecraft day 3 daily box loot.png|Third daily box opened + + +== May 18 == +[[File:15 Years Day Four.jpg|thumb|[https://minecraft.net minecraft.net] article header for day four.]] +The following events occurred on day four (May 18, 2024). Note that while on this day the Twitch and TikTok cosmetics were officially announced,{{Mcnet|anniversary-stream-rewards|Stream Minecraft and earn rewards|May 18, 2024|Per Landin}} they had already been released on May 15 and May 17 respectively. + +=== 15th Anniversary Celebration event === +The 15th Anniversary Celebration event occurs both online and at {{w|Alexandra Palace}}, {{w|London}}.{{tweet|xboxuk|1791771482353229858|The celebrations have started at Alexandra Palace 🥳 Join us TODAY for @Minecraft's 15th Anniversary and #ShapeYourWorld 🌍 🧱 An interactive 15th Anniversary Celebration 🕘 FREE and open to ALL until 9pm @yourallypally 💻 Can't make it? Stay tuned to our socials to get involved|May 18, 2024}} It features a large blank cube. Two sides of the cube were decorated by visitors using magnets. The magnets have a number on them to be placed on the structure to a coresponding number in a large grid. The end result is a mosaic featuring a pile of [[cookies]], and creepers in the shape of {{w|Big Ben}}. + +Block making event live.jpeg|An image of a landscape of the Alexandra Palace with a huge white ''Minecraft'' block outside. +Three magnets for the giant Minecraft block.jpeg|An image of three magnets about to be placed upon the block. +Shape your world event.jpeg|The giant block in construction. +Giant Minecraft block in real life.jpeg|An image of the block, with artwork being put together on all sides. +Creeper magnet on the giant block.jpeg|An image of an individual magnet being placed onto a numbered square on the block. +Some Creeper magnets on the giant Minecraft block.jpeg|An image of some [[creeper]] magnets on the block. +Aerial view of the giant Minecraft block.jpeg|Aerial view of the block. +Close up image of one side of the giant Minecraft block.jpeg|A close up image of one side of the block. +An empty magnet spot on the giant Minecraft block.jpeg|An empty magnet spot on the block. +Sign in front of the giant block.jpeg|A real life version of a ''Minecraft'' [[sign]] on a [[grass block]]. +Panda magnet on the giant block.jpeg|An image of a [[panda]] magnet surrounded by other magnets on one side of the block. +Alexandra Palace reveal.jpeg|An image of a large ''Minecraft'' block with an image slowing being revealed 1 square at a time. The block is surrounded by people adding to the image. +One side of the giant Minecraft block.jpeg|One side of the block being added to by people. +Another side of the giant Minecraft block.jpeg|Another side of the block being added to by people, revealing a green pattern. +Partially completed giant Minecraft block.jpeg|Partially completed block. +Completed 15th anniversary block in London.jpeg|An image of two sides of the finished block. The left hand side has a {{W|Wembley Stadium}} & cookie design. The right hand side has a number of large clock towers mixed with creepers. + + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 25% off for all [[warden]] merchandise when using the code WARDEN25 until May 19.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Warden collection from the Minecraft Shop with code WARDEN25 at checkout. Promotion starts on 5/18/24, at 12:00 a.m. (EST) and ends on 5/18/24 at 11:59 p.m. (EST).}} + +Minecraft shop day 4 code.webp|Day 4 discount code for [[warden]] merch on shop.minecraft.net. + + +=== Character Creator === +May 18's free character creator item is the "Emerald Expert". It references [[Emerald|emeralds]] and [[Village|desert villages]], both of which were added in [[Java Edition 1.3.1|1.3]], released in 2012. + +Emerald Expert Render.jpg|Emerald Expert +15years Minecraft day 4 daily box loot.png|Fourth daily box opened + + +== May 19 == +[[File:15 Years Day Five.jpg|thumb|[https://minecraft.net minecraft.net] article header for day five.]] +The following events occurred on day five (May 19, 2024). While the 15th Anniversary collection was officially announced on this day,{{mcnet|15th-anniversary-collection|15th Anniversary Collection|May 19, 2024|Cristina Anderca}} it had already been on sale since May 15. + +=== ''Minecraft'' 15th Anniversary Collection === +10 pieces of clothing, including shirts, jackets, and hoodies, only sold at the Official ''Minecraft'' Shop as part of a limited-edition collection. + +15th Anniversary Limited Loot Collection 1.jpeg|Both sides of the same white hoodie. The front side has a blue icon of a [[chest]], with the subtitle "Limited Loot Collection" below it. The back side has a large square containing ''Minecraft''-themed artwork which appears enlarged in the background behind the hoodie. +15th Anniversary Limited Loot Collection 2.jpeg|A t-shirt with an illistration of a [[creeper]] head in a [[mega taiga]] with a [[music disc]] on the side. It comes in different colors. +15th Anniversary Limited Loot Collection 3.jpeg|Both sides of the same T-shirt. It has an illustration of [[Steve]] holding a [[pickaxe]] and describes the "15th Anniversary Tour". +15th Anniversary Limited Loot Collection 4.jpeg|A white and green jacket with a dirt-like texture on the inside and various graphic on the outside of its sleeves and middle section. A [[decorated pot]] saying "EST 2009", a [[creeper]], and a [[sword]] are depicted on the right sleeve while some text and a [[pickaxe]] are depicted on the left sleeve. + + +=== ''Minecraft'' Shop Sales === +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} + +Minecraft shop day 5 code.png|Day 5 discount code banner for merch on shop.minecraft.net + + +=== Character Creator === +May 19's free character creator item is the "Redstone Coat". It references the [[Redstone Update]], released in 2013. + +Redstone Coat Render.jpg|Redstone Coat +15years Minecraft day 5 daily box loot.png|Fifth daily box opened + + +== May 20 == +[[File:15 Years Day Six.jpg|thumb|[https://minecraft.net minecraft.net] article header for day six.]] +The following events occurred on day six (May 20, 2024).{{Mcnet|free-map-full-nostalgia|Free map full of nostalgia|May 20, 2024|Linn Veberg}} + +=== 15 Year Journey === +{{main|15 Year Journey}} +The [[15 Year Journey]] Marketplace map is released. + +{{yt|x6SwqkJmWv4}} + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 25% off for all [[enderman]] merchandise when using the code ENDER25 until May 21.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240520143632/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Enderman collection from the Minecraft Shop with code ENDER25 at checkout. Promotion starts on 5/20/24, at 12:00 a.m. (EST) and ends on 5/20/24 at 11:59 p.m. (EST).}} + +Minecraft shop day 6 code.png|Day 6 discount code for [[enderman]] merch on shop.minecraft.net. + + +=== Character Creator === +May 20's free character creator item is the "Toe Guardians.” They reference [[Guardian|guardians]], which were added in the [[Bountiful Update]], released in 2014. + +Toe Guardians Render.jpg|Toe Guardians +15years Minecraft day 6 daily box loot.png|Sixth daily box opened + + +== May 21 == +[[File:15 Years Day Seven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day seven.]] +The following events occurred on day seven (May 21, 2024).{{Mcnet|free-party-add-ons|Free party add-ons|May 21, 2024|Linn Veberg}} + +=== 15 Year Party Supplies === +{{main|15 Year Party Supplies}} +The [[15 Year Party Supplies]] add-on is released. + +{{yt|b9BXD_01EMA}} + +=== ''Minecraft'' Shop Sales === +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} + +Minecraft shop day 7 code.png|Day 7 discount code banner for merch on shop.minecraft.net + + +=== Character Creator === +May 21's free character creator item is the "Fleece Friends". It appears to reference Microsoft's acquisition of [[Mojang Studios|Mojang]], although this took place in September 2014, rather than 2015. + +Fleece Friends Render.jpg|Fleece Friends +15years Minecraft day 7 daily box loot.png|Seventh daily box opened + + +== May 22 == +[[File:15 Years Day Eight.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eight.]] +The following events occurred on day eight (May 22, 2024).{{Mcnet|minecraft-x-higround|Minecraft x Higround|May 22, 2024|Cristina Aderca}} + +=== ''Minecraft'' x Higround === +{{main|Minecraft x Higround}} +A series of ''Minecraft''-themed keyboards and mousepads, created in collaboration with Higround, are announced to be releasing on May 29, 2024. + +Minecraft x Higround 1.jpeg +Minecraft x Higround 2.jpeg +Minecraft x Higround 3.jpeg +Minecraft x Higround 4.jpeg + + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 25% off for all [[frog]] merchandise when using the code FROG25 until May 23.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240522141513/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Frog collection from the Minecraft Shop with code FROG25 at checkout. Promotion starts on 5/22/24, at 12:00 a.m. (EST) and ends on 5/22/24 at 11:59 p.m. (EST).}} + +Minecraft shop day 8 code.png|Day 8 discount code for [[frog]] merch on shop.minecraft.net. + + +=== Character Creator === +May 22's character creator item is the "Llama Hat". It references [[Llama|llamas]], which were added in the [[Exploration Update]], released in 2016. + +Llama Hat Render.jpg|Llama Hat +15years Minecraft day 8 daily box loot.png|Eighth daily box opened + + +== May 23 == +[[File:15 Years Day Nine.jpg|thumb|[https://minecraft.net minecraft.net] article header for day nine.]] +The following events occurred on day nine (May 23, 2024).{{Mcnet|casual-games-get-minecraft-makeover|Casual games get a Minecraft makeover|May 23, 2024|Emma Hedo}} + +=== ''Forza Horizon 5'' cosmetics === +The ''Minecraft''-themed ''{{w|Forza Horizon 5}}'' cosmetics are released,{{tweet|ForzaHorizon|1793714328673063087|Safety first in every biome. The @minecraft helmets are available in your Message Center for download now!|May 23, 2024}} although they had already been announced on May 17, 2024 by Forza. + +=== ''Microsoft Solitaire Collection'' === +[[File:Mahjong and solitaire.jpeg|thumb|[[Wolves]] with a pile of mahjong tiles in front of them; a [[cat]] plays solitaire.]] +The previously announced ''Minecraft'' theme for [[15th Anniversary#Microsoft Solitaire Collection|''Microsoft Solitaire Collection'']] is highlighted. It had been available since May 15, 2024. + +Minecraft-themed card backs.jpeg|''Minecraft''-themed card fronts. +Minecraft-themed card backs 2.png +Minecraft Solitaire 1.webp +Minecraft Solitaire 2.webp +Minecraft Solitaire Mobile.png + + +=== ''Mahjong by Microsoft'' === +A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#mahjong Mahjong by Microsoft]'' on [https://play.google.com/store/apps/details?id=com.microsoft.mahjong Android], [https://geo.itunes.apple.com/app/1486892969 iOS, and iPadOS]. + +Mahjong Minecraft.jpg +Minecraft-themed mahjong tiles.jpeg|''Minecraft''-themed mahjong tiles. + + +=== ''Minecraft'' Shop Sales === +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} + +Minecraft shop day 9 code.png|Day 9 discount code banner for merch on shop.minecraft.net + + + +=== Character Creator === +May 23's character creator item is the "Parrot Slippers". They reference [[parrot]]s, which were added in the [[World of Color Update]], released in 2017. + +Parrot Slippers Render.jpg|Parrot Slippers +15years Minecraft day 9 daily box loot.png|Ninth daily box opened + + +== May 24 == +[[File:15 Years Day Ten.jpg|thumb|[https://minecraft.net minecraft.net] article header for day ten.]] +The following events occurred on day ten (May 24, 2024).{{Mcnet|build-core-memories-irl-lego-minecraft|Build your core memories IRL with LEGO Minecraft|May 24, 2024|Cristina Aderca}} + +=== LEGO Brickerite Ore === +A "LEGO Brickerite Ore" is sent to content creators CaptainPuffy, frogcrafting, Sylvee, and TrixyBlox. It is a [[LEGO]] set exclusively obtained by the content creators. The LEGO Brickerite Ore is a ''Minecraft'' Ore which can be mined (actually smashed open) with a giant LEGO pickaxe. Within the ore are many ''Minecraft''-themed bricks as well as some instruction manuals.{{tweet|Minecraft|1794042043422896398|What Minecraft memory would you build? 💭⛏ To celebrate #Minecraft15, fifteen Minecrafters received the LEGO Brickerite Ore. What they mined inspired them to rebuild their favorite Minecraft memory. See more Minecraft memories at http://ideas.lego.com!|May 24, 2024}} + +=== ''Minecraft'' Shop Sales === +The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}} + +Minecraft shop day 10 code.png|Day 10 discount code banner for merch on shop.minecraft.net + + + +=== Character Creator === +May 24's character creator item is the "Coral Blouse". It references [[coral block]]s and [[coral reef|coral reefs]], which were added in the [[Update Aquatic]], released in 2018. + +Coral Blouse Render.jpg|Coral Blouse +15years Minecraft day 10 daily box loot.png|Tenth daily box opened + + +== May 25 == +[[File:15 Years Day Eleven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eleven.]] +The following events occurred on day eleven (May 25, 2024).{{Mcnet|the-minecraft-time-capsule|The Minecraft time capsule|May 25, 2024|Cristina Aderca}} + +=== ''Minecraft'' time capsule === +It is announced that a ''Minecraft'' time capsule will be installed at Microsoft Visitor Center in Redmond, Washington. The ''Minecraft'' time capsule will be opened for ''Minecraft'''s future 30th anniversary in 15 years. Its design will be unveiled in "fall 2024", but a concept design was provided. + +File:Concept art for the Minecraft Time Capsule.jpeg|Concept art for the ''[[Minecraft]]'' time capsule. + + +=== 15 Years Together === +A video titled "15 YEARS TOGETHER❤️" is released on the official ''Minecraft'' YouTube channel, featuring various creators speaking about their memories of the game. +{{yt|pjly1vhbYxE}} + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 25% off for all [[creeper]] merchandise when using the code CREEPER25 until May 26.{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240525205557/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Creeper collection from the Minecraft Shop with code CREEPER25 at checkout. Promotion starts on 5/25/24, at 12:00 a.m. (EST) and ends on 5/25/24 at 11:59 p.m. (EST).}} + +Minecraft shop day 11 code.png|Day 11 discount code for [[creeper]] merch on shop.minecraft.net. + + +=== Character Creator === +May 25's free character creator item is the "Bee Boots". They reference [[Bee|bees]], which were added in the [[Buzzy Bees]] update, released in 2019. + +Bee Boots Render.jpg|Bee Boots +15years Minecraft day 11 daily box loot.png|Eleventh daily box opened + + +== May 26 == +[[File:15 Years Day Twelve.jpg|thumb|[https://minecraft.net minecraft.net] article header for day twelve.]] +The following events occurred on day twelve (May 26, 2024).{{Mcnet|art-shaped-minecraft|Art shaped by Minecraft|May 26, 2024|Linn Viberg}} + +=== Shape Your World: Minecraft meets Art === +The mini-documentary "Shape Your World: Minecraft meets Art" is released. It focuses on five artists creating real life artwork themed around ''Minecraft''. +{{yt|XVmVCU_zY0Y}} + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 20% off for all "last chance" merchandise when using the code LASTCHANCE20 until May 27.{{citation|url=https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|title=Minecraft Don't Look Tank Top | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240526151710/https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|website=Minecraft Official Shop|quote=Save 20% with code LASTCHANCE20 before this product disappears forever! Today only!}} + +Minecraft shop day 12 code.png|Day 12 discount code for "last chance" merch on shop.minecraft.net. + + +=== Character Creator === +May 26's character creator item is the "Nether Pants". They reference the [[Nether]], which was updated in the [[Nether Update]], released in 2020. + +Nether Pants Render.jpg|Nether Pants +15years Minecraft day 12 daily box loot.png|Twelfth daily box opened with a spelling mistake +15years Minecraft day 12 daily box loot fix.png|Twelfth daily box opened after the spelling mistake was fixed + + +== May 27 == +[[File:15 Years Day Thirteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day thirteen.]] +The following events occurred on day thirteen (May 27, 2024).{{Mcnet|mcc-x-minecraft|MCC x Minecraft|May 27, 2024|Linn Viberg}} + +=== MCC x Minecraft === +{{main|Ender Cup|MCC x Minecraft 15th Anniversary Party}} + +It is announced that an [[MC Championship]] hosted officially by [[Mojang Studios]] will take place in "Summer 2024". + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}} + +Minecraft shop day 13 code.png|Day 13 discount code for Anniversary Collection merch on shop.minecraft.net. + + +=== Character Creator === +May 27's character creator item is the "Cozy Caves Dress". It references [[axolotl]]s and [[lush cave]]s, which were added in [[Caves & Cliffs]]: Part I, released in June 2021. + +Cozy Caves Dress Render.jpg|Cozy Caves Dress +15years Minecraft day 13 daily box loot.png|Thirteenth daily box opened + + +==May 28== +[[File:15 Years Day Fourteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fourteen.]] +The following events occurred on day fourteen (May 28, 2024).{{Mcnet|minecraft-national-park|Minecraft National Park|May 28, 2024|Per Landin}} + +=== Minecraft National Park Monument Challenge === +In collaboration with The Nature Conservatory, [[Mojang Studios]] officially released the [[Minecraft Monument Challenge]] on the Marketplace to support a contest lasting between May 27th and June 27th. + +File:Minecraft National Park with placeholder for your build.jpeg|Minecraft National Park with placeholder for your build. +File:Minecraft National Park 1.jpeg|Location for players to build their monument in Minecraft National Park. +File:Minecraft National Park 2.jpeg|Close up view of the Central Visiting Center in Minecraft National Park. +File:Minecraft National Park 3.jpeg|Zoomed out view of Central Visiting Center in Minecraft National Park. + + +=== FB Messenger x Minecraft === +This is unannounced Facebook Messenger & Minecraft creating new themes for Facebook Messenger. +File:Unofficial Minecraft x Messenger (Light Mode).jpg|Minecraft themed Background when used in Light Mode. +File:Unofficial Minecraft x Messenger (Dark Mode).jpg|Minecraft themed Background when used in Dark Mode. + + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}} + +Minecraft shop day 14 code.png|Day 14 discount code for Anniversary Collection merch on shop.minecraft.net. + +=== Character Creator === +May 28's character creator item is the "Allay Bandana". It references [[allay]]s, which were added in [[The Wild Update]], released in June 2022. + +Allay Bandana Render.jpg|Allay Bandana +15years Minecraft day 14 daily box loot.png|Fourteenth daily box opened + + +==May 29== +[[File:15 Years Day Fifteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fifteen.]] +The following events occurred on day fifteen (May 29, 2024), the final day of the event.{{Mcnet|minecraft-experience-villager-rescue|Minecraft Experience: Villager Rescue|May 29, 2024|Cristina Anderca}} + +=== Minecraft Experience === +[[Mojang Studios]] officially announced [[Minecraft Experience: Villager Rescue]], an in-person interactive event happening in various cities, firstly Dallas, Texas. + +File:Minecraft Experience- Villager Rescue art.jpeg|Artwork of Minecraft Experience: Villager Rescue. + +=== ''Minecraft'' Shop === +The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt | Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}} + +Minecraft shop day 15 code.png|Day 15 discount code for Anniversary Collection merch on shop.minecraft.net. + +=== Character Creator === +May 29's character creator item is the "Cherry Shawl". It references [[cherry tree]]s, which were added in [[Trails & Tales]], released in June 2023. + +Cherry Shawl Render.jpg|Cherry Shawl +15years Minecraft day 15 daily box loot.png|Fifteenth daily box opened + + +== Gallery == +=== Official artwork === + +File:15th Anniversary Badge (V1).png|15th Anniversary (Main logo) +File:15thAnniversaryLogoGrid.png|15th Anniversary (Secondary logo) +File:An Xbox Series S console in Minecraft surrounded by trees.jpeg|An Xbox Series S console in-game in ''Minecraft'' towering above the environment and surrounded by trees. +File:15th anniversary Marketplace banner.png|Banner shown in the [[Marketplace]], used to claim daily items. +File:Minecraft 15th Anniversary Birthday Backpack.jpeg +File:Now how crazy is that.jpg|Official artwork released on Angry Birds social media platforms to celebrate the anniversary.https://x.com/AngryBirds/status/1791514119721427055 +File:Here's to 15 more years of pig popping and block breaking.jpg|Artwork shared by Oreville Studios in response to Angry Birds celebrating the anniversaryhttps://x.com/OrevilleStudios/status/1794043012709765227 + + +=== Other === + +File:Minecraft regional activation at Shibuya Crossing in Tokyo.jpeg|''Minecraft'' regional activation at {{W|Shibuya Crossing}} in {{W|Tokyo}}. +File:Minecraft regional activation by Eiffel Tower in Paris.jpeg|''Minecraft'' regional activation by {{W|Eiffel Tower}} in {{W|Paris}}. +File:Minecraft regional activation at Times Square in New York City.jpeg|''Minecraft'' regional activation at {{W|Times Square}} in {{W|New York City}}. +File:Minecraft regional activation at Alexandra Palace in London.jpeg|''Minecraft'' regional activation at {{W|Alexandra Palace}} in {{W|London}}. +File:LauncherPresents1.png|Opened daily boxes in [[Minecraft Launcher]] for days 1-7 of "15 days of Minecraft" +File:LauncherPresents2.png|Opened daily boxes in [[Minecraft Launcher]] for days 8-14 of "15 days of Minecraft" +File:LaucherPresents3.png|Opened daily boxes in [[Minecraft Launcher]] for days 9-15 of "15 days of Minecraft" + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Minecraft (franchise)|events}}{{Navbox social media}} +[[Category:15th Anniversary| ]] +[[Category:Minecraft (franchise)]] +[[Category:Collaborations]] +[[Category:Online content]] + +[[es:15º aniversario]] +[[fr:15e anniversaire]] +[[pt:Aniversário de 15 anos do Minecraft]] +[[uk:15 діб Minecraft]] +[[zh:15周年庆]] diff --git a/wiki_backup/15w14a.txt b/wiki_backup/15w14a.txt new file mode 100644 index 0000000..1a27784 --- /dev/null +++ b/wiki_backup/15w14a.txt @@ -0,0 +1,329 @@ +{{April Fools|v=je|je=the '''Love and Hugs Update''', '''Snapshot 15w14a''', or '''Java Edition 15w14a'''}} +{{Infobox version +| edition = java +| image = Java Edition 15w14a.png +| name = The Love and Hugs Update +| type = Snapshot +| date = April 1, 2015 +| snapshotfor = +| clienthash = 1bea9340956b96f2b5452aa576e0cf460990efc6 +| jsonhash = 18fff5c4aaa556b97a66d6651cbf6a3484ac97e4 +| serverhash = f7d2bd26ce7893477fc1ca6e27b671345253bae4 +| exehash = a93cc6d45dd62cae48b4758e9b04e2147e11033c +| prevparent = 2.0 +| nextparent = 1.RV-Pre1 +}} +{{q|As quite a surprising amount of people didn't understand yesterday: Yes, 15w14a was an april fools joke. The hidden QR code however was not.|[[Dinnerbone]] on 1.10 / 15w14a{{tweet|dinnerbone|583575856167149568|As quite a surprising amount of people didn't understand yesterday: Yes, 15w14a was an april fools joke. The hidden QR code however was not.|April 2, 2015}}||Nathan Adams Mojang avatar.png}} + +'''15w14a''' is an [[April Fools' Day jokes#2015|April Fools' joke]] released on April 1, 2015.https://web.archive.org/web/20150401075342/https://www.mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/ It was released as a hoax announcement for '''1.10''', which Mojang named '''The Love and Hugs Update''' (unrelated to the [[Java Edition 1.9|actually released]] update and [[Java Edition 1.10|the update released with the same version number]], the Frostburn Update). No further snapshots were released for the hoax update. This version is a fork of [[Java Edition 1.8.3|1.8.3]]. + +== Additions == +{{Additions table|Obsidian Boat|Potion of Slowness Revision 1|Potion of Poison Revision 1|Potion of Sharing}} + +=== Gameplay === +; "Love" meter +* Appears like the health bar, only across the whole top of the experience bar. +* Fills up when the player takes damage or left-clicks on mobs. +* There is a 10 second (200 tick) cool-down on adding hearts. +* Resets upon quitting the world. +* One line of hearts is 23 hearts. +* Collecting eight lines of hearts unlocks a game called Minescreeper, which is Minesweeper textured like ''Minecraft''. +** On the top of the screen is the ''Minecraft'' logo, with "CRAFT" crossed out and "SCREEPER" written over it. +** The game contains a grid of grass block tops, which when left clicked become dirt blocks with the numbers depicting how many bombs are touching that block. +*** The size of the grid varies based on the GUI scale, and the game resolution, though the amount of creepers remains the same. At the default resolution and GUI scale, the grid size is 8×25. +** The flags from Minesweeper are replaced with signs, which can be placed with a right-click. +** The mines are replaced with creepers. Any creeper that was marked with a sign has their mouth upside down. +** Pressing the keys {{key|X}}, {{key|Y}}, {{key|Z}}, {{key|Z}}, {{key|Y}}, {{key|Shift+Enter}}, {{key|Enter}} in this order (just like the classic Minesweeper) plays the level-up sound and activates a cheat that shows if a square is safe or has a mine under it with a white square in the top left corner. +** Winning the game or placing a sign before the first left click triggers the credits, which upon exiting returns the player to normal ''Minecraft''. + +=== Blocks and items === +; [[File:Obsidian Boat (item).png|32px]] [[Obsidian boat]] +* Sinks instead of floating. +* Can be crafted with the following recipe: +{{crafting +|A2 = Obsidian +|C2 = Obsidian +|A3 = Obsidian +|B3 = Obsidian +|C3 = Obsidian +|Output= Obsidian Boat +|ignoreusage=1 +}} +* Has an ID name of minecraft:obsidian_boat and an item number of 432. + +; [[File:Potion of Slowness JE1 BE1.png|32px]][[File:Potion of Poison JE1 BE1.png|32px]] [[Potion of Caring]] +* Changes the mob AI to move toward the nearest mob as if it were to attack it. +* Replaces the data value of both potions of Slowness and potions of Poison. + +; [[File:Potion of Weakness JE1 BE1.png|32px]] [[Potion of Sharing]] +* Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s. +* Replaces the data value of potions of Weakness. + + +== Changes == +=== General === +; [[Options]] +* Removed all graphical settings titles. + +; [[Cloud]]s +* Now shaped like large, pink hearts. + +; [[Particle]]s +* All particles were replaced with hearts. + +; [[Shader]]s +* The shader love.json, which adds a red tint to everything, is always used. +** Pressing "Super Secret Settings..." doesn't change the shader. + +; [[Main menu]] +* Only one splash is displayed, which is "Minecraft is love, Minecraft is life". +* Removed the Minecraft Realms button. +* Only one world is available. +** Because of this, the game is essentially always in [[Demo mode]]. +** The world can be created using the "Create World" button. +*** The world must be named "There can only be one". +**** When viewed with another Minecraft version, the world is named "AF15 Existence", which probably stands for "April Fools 2015 Existence". +*** The only available gamemodes are Survival, which is called "Existence", and Creative. +*** The "Allow Cheats" button now states "Allow Superpowers". +** Once created, it can be played by pressing "Play World" or deleted by pressing "Reset World". +*** When pressing "Reset World", it calls the world "My Beloved World". + +=== Gameplay === +* Removed the ability to directly harm mobs. +** Hitting mobs with weapons or a fist causes heart particles. +* Removed [[health]] and [[hunger]]. +** As a result, the player is unable to die, including from {{cmd|kill}} and the [[void]]. +* [[Survival]] mode is now called ''Existence'' mode. +* Removed [[combat]]. +* Removed [[Hardcore]] mode. + +=== World generation === +; [[The End]] +* Has more obsidian pillars than normal. +* Has a bigger island. + +; [[Dungeon]]s +* Have been replaced with homes. +** The cobblestone and mossy cobblestone wall is replaced with [[blocks of quartz]]. +** Some of them have [[crafting table]]s and/or [[furnace]]s added. + +; Temples +* [[Desert pyramid]]s no longer contain TNT traps and have a ladder placed going down to the bottom for easier access. +* [[Jungle temple]]s no longer have traps. + +; [[Biome]]s +* One-block patches of snow now randomly generate, regardless of biome. +* Majority of snow cover in ice plains and cold taiga is melted. + +; [[Superflat]] +* On superflat worlds, near coordinates X=0, Z=0, there is an area wherein some chunks snow is more frequent than normal chunks while raining and in others there is no snow even when raining, forming a QR code. When this code is scanned, it would reveal the name of the [[Combat Update]] ([[Java Edition 1.9]]). + +=== Weather === +; [[Rain]] +* Rain in all biomes causes snow to form around the player. +** Even in hot biomes, where it doesn't rain, snow still generates. +* Hearts appear when the rain hits the ground. + +=== Blocks and items === +; [[Lava]] +* Replaced with "Liquid Cheese" (doesn't damage players or mobs, but still produces stone/obsidian and works as furnace fuel). + +; [[Carrot on a stick]] +* Removed. + +; [[Lava bucket]] +* Renamed to "Cheese Bucket". + +; [[Banner]]s +* Have a heart pattern on them by default. + +; [[File:Boat (item) 15w14a.png|32px]] [[Boat]]s +* Sink when the player rides them, but float again when the player exits. +* Have a heart-shaped hole in the bottom. + +; [[File:Bow (Pull 0) 15w14a.png|32px]][[File:Bow (Pull 1) 15w14a.png|32px]][[File:Bow (Pull 2) 15w14a.png|32px]][[File:Arrow (item) 15w14a.png|32px]] [[Bow]]s and [[arrow]]s +* Bows no longer require arrows. +* Arrows have a heart on the end of the texture. +* Shooting two of the same animal with arrows makes them breed. + +; [[TNT]] +* Renamed to "Love Bomb". +* No longer damages blocks when it explodes. +** Still damages mobs though. +** Does not affect nearby TNT. + +; [[Potion]]s +* Potions of Strength now give upgrades to "Love Power". +* Potions of Harming were renamed to "Potion of Love", though they still damage mobs. +* Potions of Slowness were renamed to "Potion of Caring" and no longer slow down the player or mobs. +* Potions of Invisibility were renamed to "Potion of Fun". +* Potions of Leaping were renamed to "Potion of Happiness". +* Removed potions of Weakness and potions of Poison. + +; [[File:Wooden Heart.png|32px]][[File:Stone Heart.png|32px]][[File:Iron Heart.png|32px]][[File:Golden Heart.png|32px]][[File:Diamond Heart.png|32px]] [[Sword]]s +* Renamed to "Hearts" and have a heart on the end of the texture. +* Not damaged when used on mobs. + +=== Entities === +; [[Smiling Creeper|Creeper]]s +* Now burst into [[poppies]] when close to the player. +** The poppies cannot be picked up. +* Mouth flipped upside down, appearing to be a smile. + +; [[Ghast]]s +* Can now be ridden, though cannot be controlled. + +; [[Elder guardian]]s +* Give the player Mining Fatigue like usual, but the ghostly image does not appear. + +; [[Horse]]s +* Can no longer be ridden, instead they ride on the player's shoulders. +** Only dismount if killed, or if the player is submerged in water (at least 3 blocks deep). + +; [[Love Golem|Iron golem]]s +* Can appear as a manifestation of the villager's love and peaceful nature. + +; [[Magma cube]]s +* Now known as "Cheese Cubes". +* Similarly to [[slime]]s, they also give the player Happiness upon attacking or pressing {{control|use}} on them. + +; [[Pig]]s +* Can now climb walls. +** Because of this, it may sometimes cause a glitch where pigs "dance" at one place. + +; [[Sheep]] +* Can shear their wool without shears now by using the {{control|use}} key on them. + +; [[Skeleton]]s +* Now randomly drop [[bone meal]], similar to chickens dropping eggs. +* No longer burn under sunlight. + +; [[Slime]]s +* Now give the player Happiness when attacked. +** Can also give the Happiness effect by using the {{control|use}} key on them. + +; [[Squid]] +* Can now fly. + +; [[Villager]]s +* Rather than trading, they take the player's items in exchange for a piece of [[paper]] saying "Thanks for your donation". +** This also occurs when the player takes their items back instead of trading. +* Offer the player help in picking up items or blocks, in exchange for a small fee (of the item they pick up) for their services. + +; [[Witch]]es +* Now throw random beneficial potions at players. + +; [[Pink Wither|Wither]]s +* Recolored to pink with smiles on its faces. +* Skulls now explode with [[bone meal]]. +* The explosion upon creation still damages blocks. +* About the same as the pink wither from [[Java Edition 2.0]]. +** Spawns with all 3 heads instead of 1. +** Is summoned with the normal wither spawn instead of pink wool with a flower pot. + +; [[Zombie]]s +* No longer burn under sunlight. + +; [[Minecart]]s +* Now have a fluffy pink interior. + +== Fake "changes" == +Some changes were on the official change log, but were not included in the actual version. + +; [[Bat]] +* Now supposedly 20% cuter. + +; [[Chicken]] +* Can now supposedly be ridden by any [[player]] less than two [[block]]s tall. + +; Monsters +* "Renamed" to Inhabitants. + +; [[Resource pack]]s +* "Fixed" some being "being prettier than others". + +; Cliff edges +* "Added" [[fence]]s to them to prevent accidental falls. + +; [[Cow]] +* Now supposedly alerts a [[player]] to important events using an audible notification. + +; [[Blaze]] +* Now supposedly defends players from harm. + +; [[Rain]] +* Removed, and then readded. +* Falling [[snow]] now supposedly has a chance to make exposed [[chest]]s "mysteriously full of goodies" at midnight. + +; Dirt bikes +* "Added". + +; [[Cave]]s +* Are now checked for safety. + +== Issues == +* 15w14a is not supported due to being an [[wikipedia:April Fools' Day|April Fools']] joke, and therefore issues affecting it will be closed as "Invalid" in the issue tracker.{{bug|MC-79234|||Invalid}} + +== Trivia == +* 15w14a was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* Worlds created in this version get saved as "existence.af15", presumably standing for "Existence [Reference to the world name] April Fools 2015". + +== Gallery == +=== Screenshots === + +April Fools 2015 Menu.png|Title screen after creating a world, with new buttons "Play World" and "Reset World". +Create New World 15w14a.png|[[Create New World]] screen. +Video Settings 15w14a.png|Video settings. +ChickenIngot.png|A chicken that laid an iron ingot instead of an egg. +Heart particles in water.png|Particles in water are replaced by small hearts that float to the surface. +ExplosionHearts.png|An explosion of heart particles after destroying an [[end crystal]]. +Clouds (texture) 15w14a.png|The texture of the heart clouds. +LoveWither.png|Wither. +FlyingSquids.png|Flying squid. +LoveGolem.png|The love-themed iron golem. +SmilingCreepers.png|A smiling [[creeper]]. +PinkMinecart.png|A very comfortable minecart. +HeartBoat.png|A boat with a heart-shaped hole at the bottom. +Horse on player.png|A horse is riding on the player. +House feature.png|A dungeon turned into a house. +Snow in forest.png|A snow patch in a forest biome. +Melted Snow in Ice Plains.jpg|An ice plains with almost all of the snow melted. +Melted Snow in Cold Taiga.jpg|A cold taiga with almost all of the snow melted. +HeartSword.png|[[Zombie pigmen]] wielding heart-shaped swords. +HeartArrows.png|Wooden, stone and iron heart swords. +April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart. +Arrow (texture) 15w14a.png|The texture of the heart arrows. +Minecreeper.jpg|If the player gets 8 lines of hearts, the Minescreeper game pops up. +Minescreeper.png|The Minescreeper logo. +15w14a QR Code.png|The hidden QR code in a map. +QR.png|The QR code from the previous screenshot, only recolored to be scannable. +15w14a-qr.png|The previous QR code, but with the Creeper face removed. +Squid flying in air.png|A squid out of water. + + +== See also == +* [[Java Edition 2.0]] (2013) +* [[Java Edition 1.RV-Pre1]] (2016) +* [[Java Edition 3D Shareware v1.34]] (2019) +* [[Java Edition 20w14infinite]] (2020) +* [[Java Edition 22w13oneBlockAtATime]] (2022) +* [[Java Edition 23w13a_or_b]] (2023) +* [[Java Edition 24w14potato]] (2024) + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|15w14a}} +{{Navbox Java Edition versions|general}} + +[[de:15w14a]] +[[es:Java Edition 15w14a]] +[[fr:Édition Java 15w14a]] +[[hu:15w14a]] +[[ja:Java Edition 15w14a]] +[[pl:15w14a]] +[[pt:Edição Java 15w14a]] +[[ru:15w14a (Java Edition)]] +[[uk:15w14a (Java Edition)]] +[[zh:15w14a]] diff --git a/wiki_backup/1st Birthday Skin Pack.txt b/wiki_backup/1st Birthday Skin Pack.txt new file mode 100644 index 0000000..b8bfb20 --- /dev/null +++ b/wiki_backup/1st Birthday Skin Pack.txt @@ -0,0 +1,173 @@ +{{Exclusive|Bedrock|console}} +{{Infobox skin pack +| skins = ''Original'': 23
''Current'': 22 +| price = Free +| release = BE:
September 12, 2017
LCE:
May 9, 2013 +| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=8e78a44d-0c1f-4ce2-826b-8bbc555012de 1st Birthday Skin Pack in Minecraft Marketplace] +}}[[File:1st Birthday SP.jpg|thumb|Key art]] + +'''1st Birthday Skin Pack'''{{Cite|archive-url=https://web.archive.org/web/20130509162946/http://playxbla.com/were-excited-its-our-birthday-tomorrow/|title=We’re Excited…It’s Our Birthday Tomorrow!|website=playxbla.com|author=XBLA_Vulcan|date=May 8, 2013}} is a [[skin pack]] that includes 22 party-themed skins (originally 23) celebrating the first anniversary of ''[[Xbox 360 Edition]]'s'' release. + +It was originally available on {{editions|xb360}} from May 9 to May 31, 2013 and from May 9 to May 18, 2014.{{Tweet|4JStudios|464437093717262336|The Free #MinecraftXBLA Birthday Skin Pack will be re-released and available for download tomorrow!}} From May 7 to May 17, 2015,{{Cite|archive-url=https://web.archive.org/web/20150507205123/https://mojang.com/2015/05/happy-birthday-minecraft-xbox-360-edition/|title=Happy Birthday Minecraft: Xbox 360 Edition!|date=May 7, 2015|author=Owen|website=Mojang.com}} May 9 to May 16, 2016,{{Cite|url=https://news.xbox.com/en-us/2016/05/09/minecraft-fourth-birthday-skin-pack-xbox-editions/|title=It’s the big 4.0 – Happy Birthday Minecraft: Xbox Edition!|date=May 9, 2016|website=Xbox Wire}} and May 9 to May 21, 2017{{Tweet|4JStudios|861881805720481792|The FREE 1st, 2nd, 3rd & 4th Birthday Skin Packs are also available now for Xbox 360 and Xbox One. Get them while you can!}} the skin pack was available again for {{editions|xb360|xbone}}. Beginning December 19, 2017, the skin pack was available for [[Legacy Console Edition]]s on PlayStation, Wii U and Nintendo Switch consoles for a limited time.{{Tweet|4JStudios|943043232807632899|Happy 4th Birthday Minecraft: PlayStation Editions! The free 4th Birthday Skin Pack (and the 1st, 2nd & 3rd Birthday Skin Packs) will be available today for Sony consoles!}}{{Tweet|4JStudios|943043476815429632|Happy 2nd Birthday Minecraft: Nintendo Editions! The free 2nd Birthday Skin Pack (and 1st Birthday Skin Pack) will be available later today/early tomorrow for Nintendo Switch & Nintendo Wii U!}} In December 2016, it was available for {{editions|wiiu}}.{{Tweet|4JStudios|811865860855963648|Happy 1st Birthday Minecraft: Wii U Edition! The free 1st Birthday Skin Pack is now available for Wii U :)}} + +Due to the [[Better Together Update]], it was added {{in|be}} on September 12, 2017.{{Mcnet|new-marketplace-space-sports-and-dinosaurs|New on Marketplace: Space, Sports and Dinosaurs|September 21, 2017|Tom Stone}} + +== Skins == +{| class="wikitable sortable" width="70%" +|+ +! width=100px |Name +! width=60px |Render +!Description +!Notes +|- +|Party Steve +|[[File:Birthday Party Steve.png|60px]] +|[[Steve]] wearing a [[golden]] crown. +| +|- +|Party Creeper +|[[File:Party Creeper.png|60px]] +|A humanoid [[creeper]] wearing a black tuxedo with a green and purple crown. +| +|- +|Cake Zombie +|[[File:Cake Zombie.png|60px]] +|A [[zombie]] wearing a [[cake]] with a [[Candle|light blue candle]] on its head. +| +|- +|Party Pig Zombie +|[[File:Party Pig Zombie.png|60px]] +|A [[Zombified Piglin|zombie pigman]] wearing a blue and yellow crown. +| +|- +|Party Herobrine +|[[File:Party_Herobrine.png|60px]] +| +|This skin is not included in the ''[[Bedrock Edition]]'' version of this skin pack. +|- +|Party Skeleton +|[[File:Party Skeleton.png|60px]] +|A muscular [[skeleton]] wearing a red crown. +| +|- +|Party Pig +|[[File:Party Pig.png|60px]] +|A humanoid [[pig]] wearing a green party hat. +| +|- +|Party Cow +|[[File:Party Cow.png|60px]] +|A humanoid [[cow]] wearing a yellow crown. +| +|- +|Party Squid +|[[File:Party Squid.png|60px]] +|A humanoid [[squid]] wearing a red party hat. +| +|- +|Party Snow Golem +|[[File:Party Snow Golem.png|60px]] +|A humanoid [[Snow Golem|snow golem]] with several arms wearing a green crown. +| +|- +|Party Enderman +|[[File:Party Enderman.png|60px]] +|A humanoid [[enderman]] wearing purple antenna. +| +|- +|Party Iron Golem +|[[File:Party Iron Golem.png|60px]] +|A humanoid [[Iron Golem|iron golem]] wearing yellow antenna. +| +|- +|Top Hat Sheep +|[[File:Top Hat Sheep.png|60px]] +|A humanoid [[Sheep|white sheep]] wearing a tuxedo and top hat. +| +|- +|Mooshroom +|[[File:Party Mooshroom.png|60px]] +|A humanoid [[mooshroom]]. +| +|- +|Wolf with Collar +|[[File:Wolf with Collar.png|60px]] +|A humanoid [[Wolf|pale wolf]] with a red collar and tight waist. +| +|- +|Steve Creeper Boxhead +|[[File:Steve Creeper Boxhead.png|60px]] +|Steve wearing a [[Creeper Head|creeper head]]. +| +|- +|Creeper Steve Boxhead +|[[File:Creeper Steve Boxhead.png|60px]] +|A creeper wearing a [[Player Head|player head]]. +| +|- +|Farmer Villager +|[[File:Party Villager.png|60px]] +|A humanoid [[villager]] with a flat nose. +|A similar skin was used during the 2014 [[April Fools' Day jokes#2014|April Fools' Day joke]]. +|- +|Birthday Present +|[[File:Birthday Present.png|60px]] +|A humanoid blue present with an orange ribbon. +| +|- +|Slime +|[[File:Party Slime.png|60px]] +|A humanoid [[slime]]. +| +|- +|Birthday Cake +|[[File:Birthday Cake.png|60px]] +|A humanoid cake. +| +|- +|Blaze +|[[File:Party Blaze.png|60px]] +|A humanoid [[blaze]], with [[Blaze Rod|blaze rods]] for limbs and smoke for the body. +| +|- +|Ender Dragon +|[[File:Ender Dragon 1st Birthday.png|60px]][[File:Ender DragonCAPE.png|60px]] +|A humanoid [[Ender Dragon|ender dragon]]. +| +|} + +== Quotes == +{{Quote|Join the Minecraft party now!|Minecraft Marketplace description}} + +== History == +{{HistoryTable +|{{HistoryLine|Bedrock Edition}} +|{{HistoryLine||September 12, 2017|link=none|Added the 1st Birthday Skin Pack to the Marketplace.}} +|{{HistoryLine|lce}} +|{{HistoryLine||xbox=TU10|xbone=CU12|ps3=1.64|ps4=1.64|psvita=1.64|wiiu=Patch 15|switch=1.0.11|Added the files for the 1st Birthday Skin Pack.}} +|{{HistoryLine||xbox=May 9, 2013|xboxlink=none|xbone=none|ps3=none|ps4=none|psvita=none|wiiu=none|switch=none|The 1st Birthday Skin Pack is now available.}} +|{{HistoryLine||xbox=May 31, 2013|xboxlink=none|The 1st Birthday Skin Pack is no longer available.}} +|{{HistoryLine||xbox=May 9, 2014|xboxlink={{Tweet|4JStudios|464437093717262336}}|The 1st Birthday Skin Pack is available once again.}} +|{{HistoryLine||xbox=May 18, 2014|xboxlink=none|The 1st Birthday Skin Pack gets delisted again.}} +|{{HistoryLine||xbox=May 7, 2015|xbone=May 7, 2015|xboxlink=none|xbonelink=none|The skin pack is available again.}} +|{{HistoryLine||xbox=May 17, 2015|xbone=May 17, 2015|xboxlink=none|xbonelink=none|It gets once again delisted.}} +|{{HistoryLine||xbox=May 9, 2016|xbone=May 9, 2016|wiiu=December 22, 2016|xboxlink=none|xbonelink=none|wiiulink={{Tweet|4JStudios|811865860855963648}}|The skin pack is available again.}} +|{{HistoryLine||xbox=May 16, 2016|xbone=May 16, 2016|wiiu=?|xboxlink=none|xbonelink=none|It is unavailable once again.}} +|{{HistoryLine||xbox=May 9, 2017|xbone=May 9, 2017|ps3=December 19, 2017|ps4=December 19, 2017|psvita=December 19, 2017|wiiu=December 19, 2017|switch=December 19, 2017|xboxlink={{Tweet|4JStudios|861881805720481792}}|xbonelink={{Tweet|4JStudios|861881805720481792}}|ps3link={{Tweet|4JStudios|943043232807632899}}|ps4link={{Tweet|4JStudios|943043232807632899}}|psvitalink={{Tweet|4JStudios|943043232807632899}}|wiiulink={{Tweet|4JStudios|943043476815429632}}|switchlink={{Tweet|4JStudios|943043476815429632}}|The skin pack is available again.}} +|{{HistoryLine||xbox=May 21, 2017|xbone=May 21, 2017|ps3=?|ps4=?|psvita=?|wiiu=?|switch=?|xboxlink={{Tweet|4JStudios|865147389459431424}}|xbonelink={{Tweet|4JStudios|865147389459431424}}|The skin pack is no longer available.}} +}} + +== Gallery == + +File:Minecraft1stBirthdaySP.jpg +File:1st Birthday Promo 1.jpg +File:1st Birthday Promo 2.jpg +File:1st Birthday Promo 3.jpg + + +== References == +{{reflist}} + +== Navigation == +{{Navbox skin packs}} +[[Category:Birthday skin packs]] diff --git a/wiki_backup/2023 Mob Vote Event.txt b/wiki_backup/2023 Mob Vote Event.txt new file mode 100644 index 0000000..a6d3971 --- /dev/null +++ b/wiki_backup/2023 Mob Vote Event.txt @@ -0,0 +1,508 @@ +{{See also|Minecraft Live 2023}} +{{Infobox server +|title=2023 Mob Vote Event +|image=2023 Mob Vote Server Thumbnail.jpg +|developers=[[Mojang Studios]], Gamemode One +|release=October 13, 2023 +|closing=October 16, 2023 +|editions=Bedrock +|article=minecraft-live-2023-announcement +|article_title=Minecraft Live 2023 is back +|pack_authors=[[Mojang Studios]], Gamemode One}} + +The '''2023 Mob Vote Event''' was an [[Event servers|event server]] that was hosted as part of [[Minecraft Live 2023|''Minecraft Live'' 2023]], where players could participate in the yearly [[mob vote]]. There were two islands on the mob vote server. Players could travel the two islands by taking the boat found in the right side of the map. Each parkour had multiple checkpoints and level of difficulty. To complete the parkour the player had to ring the bell that was placed on top of the mob statues. + +==Emerald Tickets== +[[File:Emerald Ticket (Mob Vote 2023 Server).png|64px|class=pixel-image|alt=A Emerald Ticket|right]] +An '''Emerald Ticket''' is a form of currency that can be obtained by playing through the map and interacting with chests found within. Throughout both islands, there are NPCs selling items that can be bought with emerald tickets. + +==Voting Island== +{{Quote|Are you ready to head back to the Voting Island? You can come back here whenever you want.|Tiny Lydia}} +The '''Voting Island''' is the island which the Mob Votes takes place on. + +===Rollercoaster=== +The '''rollercoaster''' goes around the entire island. + +===Mob vote party=== +The '''mob vote party''' is the area at the center of the Voting Island where players can vote between three mobs to decide which mob gets added to Minecraft next. Players can vote by pulling levers associated with the respective mobs, and can change votes by pulling a different lever; the voted mob is shown at the top right corner of the HUD. There are also additional voting levers behind each of the statues/parkour courses. + +==== Crab Parkour==== +The '''Crab Parkour''' is an easy difficulty parkour course that goes through the mangrove swamp and then, through the crab statue. + +====Armadillo Parkour==== +The '''Armadillo Parkour''' is a medium difficulty parkour course that goes through the mineshaft in the mesa biome and then, through the armadillo statue. + +====Penguin Parkour==== +The '''Penguin Parkour''', also known as the '''Hard Parkour''', is a hard difficulty parkour course that goes through the penguin statue. + +===Mountain Parkour=== +{{Quote|Ah the Mountain Parkour course, I hear it's got a lovely view at the top!|Tiny Jens}} +The '''Mountain Parkour''' is a medium difficulty parkour course that goes through the mountain on the Voting Island. Halfway through, Tiny Agnes reminds the player to pay attention to their jumps. + +===Mangrove Parkour=== +{{Quote|Ah the Mountain Parkour course, I hear it's got a lovely view at the top!|Tiny Jens}} +The '''Mangrove Parkour''' is a parkour course that goes through the mangrove swamp on the Voting Island. + +===Mob Drop=== +{{Quote|Hey there! Wanna play Mob Drop? I'll fire you up to the top of the dropper, and then your job is to get to the bottom as fast as possible!|Tiny Agnes}} +The '''Mob Drop''' is a dropper mini-game located on the docks of the voting island. It has multiple obstacles to try and delay the player from dropping quickly such as blocks of honey, soul sand and slime blocks. The dropper can be completed by landing in the pool of water located in the bottom of the dropper. + +===Whack-a-Mob=== +{{Quote|Welcome to Whack-a-Mob! Whack as many mobs as you can before the time runs out! But don't hurt the villagers, that would be very bad!|Tiny Agnes}} +The '''Whack-a-Mob''' mini-game is located to the left of the mob vote. It is a new game that Tiny Agnes is trying out. The player is given a wam hammer. The objective is to whack as many hostile mobs as possible. Whacking hostile mobs grants 2 points while whacking villagers take away 1 points. + +=== Tiny Librarian=== +The tiny librarian sell the following items on the Voting Island: + +*Bow for {{EmeraldTickets|8}}. +**"''You'll need one of these to deal with all those creeper balloons floating around.''" +*Hammer for {{EmeraldTickets|176}}. +**"''In case of emergency, whack mobs.''" +*Goat Horn for {{EmeraldTickets|80}}. +**"''A great way to make loud noises for no particular reason.''" +*Frog Hat for {{EmeraldTickets|64}}. +**"''You're definitely going to look cool at the mob vote party with this.''" +*Purple Balloon for {{EmeraldTickets|64}}. +**"''A festive balloon with a purple hue.''" +*Emerald Crown for {{EmeraldTickets|999}}. +**"''For the wealthiest of royalty! Crafted from sustainably-sourced emeralds.''" + +===Tiny Fisherman=== +The tiny fisherman sells the following items on the Voting Island: + +*Cotton Candy Allay for {{EmeraldTickets|32}}. +**"''Soft, fluffy, and delicious! Just don't eat too much at once or you might not come back down....''" +**Gives a limited levitation effect. +*Ghastly Gelato for {{EmeraldTickets|16}}. +**"''A scope of this will keep you nice and chilly in the hottest environment.''" +**Gives a limited fire resistence effect. +*Turtle Tart for {{EmeraldTickets|16}}. +**"''This delightful tart will help you fall through the air at a nice, relaxing pace.''" +** Give a limited feather falling effect. + +===Mangrove Maze=== +{{Quote|Oh hi there. It seems as though we have stumbled upon some sort of mysterious structure. It looks like it has multiple entrances... I wonder where they lead?|Tiny Vu}} +The '''Mangrove Maze''' consists of two floors. The players objective is to find their way through the maze and find a way to reach the center. + +===Lighthouse=== +{{Quote|Lemme give you a little something for your trouble....|Tiny Jens}} +The '''lighthouse''' is the place where Tiny Jens is communicating with the player through a radio device. Should the player attempt to reach him, they would need to buy at least two Cotton Candy Allays in order to reach him through the levitation effect. As the player ascends the lighthouse (first outside, then inside), Tiny Jens will attempt to talk them into turning back. If the player persists and reaches him, he will gift them a [[spyglass]]. + +==Adventure Isles== +{{Quote|This ship will take you to the Adventure Isles. You'll be able to visit our home and explore the unknown! Are you ready to travel?|Tiny Lydia}} +The '''Adventure Isles''' is the home of the [[Tiny|Tinies]] and the Lost Mobs. + +===Rollercoaster=== +The '''rollercoaster''' goes around the entire island. + +===Jungle Parkour=== +The '''Jungle Parkour''' is a medium difficulty parkour course that goes through the tiny mountain in the jungle. + +===Jungle Temple=== +{{Quote|Ahoy there, traveler! We've uncovered some long-forgotten temple! I wonder what awaits within...|Tiny Vu}} +The '''Jungle Temple''' is temple with an obstacle course with a chest at the end. At the end, the player splits the reward with Tiny Vu. + +===Tiny Butcher=== +The tiny butcher sells the following items in the village area: + +*Beebon for {{EmeraldTickets|16}}. +**"''This Bee is both friend and food! The sugar rush will make you much faster.''" +** Gives a limited speed effect. +*Sour Spider Eyes for {{EmeraldTickets|32}}. +**"''This is some sour candy! It'll be worth it though once you're invisible to the naked eye!''" +**Gives a limited invisibility effect. +*Creepers and Creme for {{EmeraldTickets|16}}. +**"''One might describe this cookie as both creepy and creamy. Its explosive qualities will help you jump higher too.''" +**Gives a limited jump boost effect. +*Ghastly Gelato for {{EmeraldTickets|16}}. +**"''A scope of this will keep you nice and chilly in the hottest environment.''" +**Gives a limited fire resistence effect. +* Bow for {{EmeraldTickets|8}}. +**"''You'll need one of these to deal with all those creeper balloons floating around.''" + +===Secret Hideout=== +{{Quote|How are you enjoying the Adventure Isles? There's a lot of secrets for you to discover here. For example, this suspicious cave behind me.|Tiny Lydia}} +The '''Secret Hideout''' is the hidden entrance to the Cabin. It is described by Tiny Lydia as a "suspicious cave". + +====Tiny Illager ==== +The tiny illager sells the following items in a secret passageway behind some chiseled bookshelves: + +*Cotton Candy Allay for {{EmeraldTickets|32}}. +**"''Soft, fluffy, and delicious! Just don't eat too much at once or you might not come back down....''" +**Gives a limited levitation effect. +*Crossbow for {{EmeraldTickets|128}}. +**"''It's like a regular bow but at least 70 percent cooler.''" +* Golden Balloon for {{EmeraldTickets|128}}. +**"''This beauty is made of pure gold! Don't question how it floats...''" +*Elytra for {{EmeraldTickets|512}}. +**"''Expensive? Well of course! You know how many people I had to swindle to get my hands on this? Anyway, it'll help ya fly or whatever.''" +*Goat Horn for {{EmeraldTickets|80}}. +**"''A great way to make loud noises for no particular reason.''" +* Replica Hat for {{EmeraldTickets|64}}. +**"''This hat looks oddly familiar, you can't remember where you've seen it before, but it sure is dashing.''" + +====Mob Party==== +{{Quote|Ready to party? Stand on the safe blocks to avoid falling into the lava. Is the lava real? Of course not, don't worry about it!|Tiny Agnes}} +The '''Mob Party''' is a game in the Secret Hideout that Tiny Agnes had been working on. There are 9 squares that have random mobs. Once the round has started the player has to remember where the mobs are as they turn into question marks and the player has to find the correct mob given otherwise they fall into the lava if standing on the incorrect mob. + +====Most difficult parkour ==== +The '''most difficult parkour''' is a super duper duper hard difficulty parkour course that goes through the Secret Hideout near the Mob Party game. There are no checkpoints and as such, the player only has one life. + +===Cabin=== +The '''Cabin''' is the home of the Tinies. + +====Mob Museum==== +{{Quote|Ah the Mob Museum!|Tiny Jens}} +The '''Mob Museum''' is a section within the Cabin showcasing the Lost Mobs of the previous mob votes. + +=====Lost Mobs===== +{{Quote|Hello! You made it up that cliff too? And you found a Lost Mob on your way up here?! That's fantastic! Agnes has been looking for those mobs! See the boat docked at the port down there? Speak to Lydia and she'll take you out to the Adventure Isles! The mobs escaped from somewhere over there.|Tiny Vu}} +The '''Lost Mobs''' are nine mobs which had escaped onto the Voting Island from the Adventure Isles. These mobs lost the previous mob votes and are now missing from the Mob Museum on the Adventure Isles. Finding one adds one point to the counter on the top of the screen. Each mob has a riddle should the player visit the Mob Museum before finding any of them. The riddles and their corresponding finish text are as follows: +{| class="wikitable" +!Display Art +! Lost Mob +!"Not Found!" +! "Found!" +!Textual Errors +|- +|[[File:MoobloomPixel.png|center|64px]] +|Moo Bloom +|You may find this lonely Moo Bloom

Near the meadow where statues loom... +|Imagine a cow bedazzled with flowers, frolicking in Flower Forests and making friends with bees-that's the Moo Bloom for you! It was part of the 2020 Mob Vote. +|There is no space between "Moo" and "Bloom". +|- +|[[File:IceologerPixel.png|center|64px]] +|Iceologer +|An iceologer lives on a snowcapped peak

Patiently awaiting their turn of hide and seek +|A wizard of the frosty mountains, the Iceologer would've hurled magical ice clouds at players... because snowball fights are just too mainstream. It was also part of the 2020 Mob Vote. +|N/A +|- +|[[File:Vulture.png|center|64px]] +|Vulture +|The Vulture's perched at Badland's top

Climb with care but beware the drop! +|The ultimate desert scavenger, this winged thief would swoop down to snatch your dropped loot, making "finder's keepers" a dangerous game. It was part of the 2021 Mob Vote. +|It was actually part of the 2019 Biome Vote. +|- +|[[File:Glare.png|center|64px]] +| Glare +|The Glare glows in the dark and drab...

Within a cave, beneath the crab +|The Glare would've scowled its way through dark areas, helping you light up spots where monsters lurk. It was part of the 2021 Mob Vote. +|N/A +|- +|[[File:MeerkatPixel.png|center|64px]] +|Meerkat +|The Meerkat, curious, is where trees grow tall

But away from the spot
where bamboo sprouts sprawl +|Meerkats were planned to live in the desert biome and pop in and out of burrows. It was part of the 2019 Biome Vote. +|It was actually part of the 2018 Biome Vote. +|- +|[[File:Copper Golem.png|center|64px]] +|Copper Golem +|The Copper Golem awaits near towering fungus

Alone in a basement, it hides somewhere among us. +|The Copper Golem was intended to be player-crafted from copper blocks and is programmed to press buttons and flip levers at random. It was part of the 2021 Mob Vote. +|N/A +|- +| [[File:TuffGolemPixel.png|center|64px]] +|Tuff Golem +|Delve deeper into this house, the Tuff Golem is near

They've been in the same spot for almost a year +|Tuff Golems are living statues! They could hold items and carry them around your base. It was part of the 2021 Mob Vote. +|It was actually part of the 2022 Mob Vote. +|- +|[[File:Ostrich.png|center|64px]] +|Ostrich +|The Ostrich awaits with its head in the sand

Near the tower where sea meets land +|Speeding through desert landscapes, the Ostrich would not only be fast on its feet but might've even gifted you with special feathers for crafting. It was part of the 2019 Biome Vote. +|It was actually part of the 2018 Biome Vote. +|- +|[[File:RascalPixel.png|center|64px]] +|Rascal +|Lurking in the hideout plotting away

The Rascal can hear party guests play +|The Rascal sneaks around caves and loves to play hide and seek! It would have given you a reward if you had found it three times. It was part of the 2021 Mob Vote. +|The Rascal was actually part of the 2022 Mob Vote. +|} +Finishing the Lost Mobs hunt rewards the player with the Mob Vote Top Hat [[Character Creator]] item in addition to prompting the following message: +{{Quote|Congratulations, you have found all of the Lost Mobs!}} + +==Sounds== +{{Main|2023 Mob Vote Event/Sounds}} + +==Gallery== +===Official Artwork=== + +File:2023 Mob Vote Server Spawn.jpg|The mob vote server spawn. +File:2023 Mob Vote Server Thumbnail.jpg|The mob vote server thumbnail. +File:Gamemode One armadillos.jpg|"We had a great time seeing everyone enjoy our Mob Vote event last weekend!" + + +===Screenshots=== + +File:Bedrock 1.20.32 Mob Vote Button.png|The Mob Vote Button in the Main Menu +File:Meet Tiny Jens.png|[[Tiny Jens]] introducing the server. +File:Mob Vote Cape Message.png|The complementary [[cape]] item received when first logging in +File:Kai Admires Mob Vote 2023.png|A [[player]] in the entrance of the server. +File:Tiny Lydia.png|[[Tiny Lydia]]. +File:Tiny Lydia Speaks.png +File:Outside Whack-a-Mob.png +File:Makena Explores Mob Vote.png +File:Before Mesa Maze.png|Outside of the Mesa Maze. +File:Outside Mesa Maze.png|Tiny Jens messaging the player before the Mesa Maze. +File:Inside Mesa Maze.png|A player inside the Mesa Maze. +File:Zuri in Mesa Maze.png|A player on one of the sides of the maze. +File:Vulture Mob Vote 2023.png|The [[vulture]] as it appears on the server. +File:King of the World.png|A player at the top of the Mesa Maze. +File:Tiny Vu Mesa Maze.png|[[Tiny Vu]] messaging the player after completing the Mesa Maze. +File:Armadillo Switch.png|A player in front of the switch to vote for the armadillo. +File:Mob Vote Items Message.png|[[Character Creator|Character Creator items]] rewarded to the player after voting. +File:Mangrove Parkour 2023.png|A player in the Mangrove Parkour course. +File:MobVote Developer Screenshot.png|Screenshot of a developer on the server. +File:Adventure Isles 1.png|The Mob Vote Event button in the Main Menu. +File:Bee Friender Waterfall.png|[[Minecraft: Builders & Biomes|Bee Friender]] near a waterfall. +File:Tiny Librarian.png|The [[Tiny Librarian]]. +File:Bow Shop.png|The [[bow]] item in the Tiny Librarian's shop. +File:Efe Mountain Parkour.png +File:Tiny Agnes Inside of Mountain.png|Tiny Agnes inside of the Mountain Parkour course. +File:Efe at Top.png|The summit of the Mountain Parkour course. +File:Emerald Ticket Get.png|Screenshot of an Emerald Ticket being collected. +File:Light Shines.png|A unique light shine effect present throughout the map. +File:Look at That.png|A player looking out at the Mob Drop from afar. +File:Lush Cave Mob Vote 2023.png +File:Lush Cave Mob Vote 2023 2.png|A player looking up at a rollercoaster from below. +File:Mob Vote Basement.png +File:Mob Vote Bed.png +File:Mob Vote Pond.png +File:Moobloom Mob Vote 2023.png|The Moobloom as it appears on the server. +File:Mushroom Field Mob Vote 2023.png|A player in the [[Mushroom Field]] section of the map. +File:Queen of the World.png +File:Rollercoaster Swamp.png +File:Spyglass Trophy.png +File:Two players with Tiny Vu.png +File:You'll be fine.png +File:Tiny Lore.png +File:Second Floor of Mob Museum.png +File:Who's he looking at....png +File:Whack a Mob High Scores.png +File:Water Blocks.png +File:Wack-A-Mob.png +File:Underground Tiny Agnes.png +File:Tuff Golem Cameo.png +File:Tuff Golem cameo 2.png +File:Top of Mob Museum.png +File:Tiny Vu in Mangrove Maze.png +File:Tiny Vu in Jungle Temple.png +File:Tiny Mountain.png +File:Tiny Lydia in Mob Museum.png +File:Tiny Jens Lighthouse.png +File:Tiny Fisherman.png +File:Tiny Fisherman 2.png +File:Tiny Butcher.png +File:Tiny Butcher 3.png +File:Tiny Agnes MDP.png +File:They weren't kidding....png +File:Taiga Balcony.png +File:Sunny in the Lighthouse.png +File:Steve and Noor with Tiny Agnes.png +File:Spyglass Mob Vote Easter Egg.png +File:Secret Picnic.png +File:Really Boring Lighthouse.png +File:Rascal cameo 2.png +File:Penguin Switch.png +File:Peeking Out from Crab.png +File:Path Slabs.png +File:Oh, Adventure Isles.png +File:Muddy Dripstone Cave.png +File:Most Difficult of All.png +File:Mob Vote Reward.png +File:Mob Vote 2023 Ostrich.png +File:Mob Vote 2023 Mangrove Swamp.png +File:Mob Party Nearby.png +File:Mob Museum Backdoor.png +File:Meerkat Cameo.png +File:Mangrove Swamp from Crab.png +File:Kai on Top.png +File:Jungle Temple Mob Vote 2023.png +File:Jungle Temple Mob Vote 2023 II.png +File:Jungle Rollercoaster.png +File:Inside Secret Hideout.png +File:Inside Mob Museum.png +File:Inside Mob Drop.png +File:Inside Mangrove Maze.png +File:Inside Crab.png +File:Glare Cameo 2.png +File:Gaze Upon the Horizon.png +File:Fan Blocks.png +File:Exploring the Terracotta.png +File:Exiting Mob Museum.png +File:Enchanted Library Mob Vote 2023.png +File:Ellegaard from Above the Isles.png +File:Efe, Steve, and Two Guys with Tiny Lydia.png +File:Crouching in Mangrove Maze.png +File:Crab Switch.png +File:Copper Golem cameo.png +File:Copper Golem cameo 2.png +File:Clean Waterfall.png +File:Below Ground Parkour.png +File:Before Mob Party.png +File:Bamboo Platform Parkour.png +File:Badland Parkour.png +File:Badland Mob Vote 2023.png +File:Axolotl Wave.png +File:Ari on Top.png +File:Approaching Jungle Temple.png +File:Adventure Taiga Village.png +File:Adventure Isle Rollercoaster.png +File:Adventure Isle Border.png +File:Above Mangrove Maze.png +File:Above Crab Mob Vote 2023 Server.png + + +====Rollercoaster==== + +====Parkour==== + +====Mazes==== + +====Adventure Isle ==== + +====Mob Museum==== + +===Renders=== + +Tiny Agnes Default Face Mob Vote Server.png|Tiny Agnes +Tiny Agnes Blink Face Mob Vote Server.png|Tiny Agnes blinking +Tiny Agnes Happy Face Mob Vote Server.png|Tiny Agnes happy +Tiny Agnes Confused and Distressed Face Mob Vote Server.png|Tiny Agnes confused and distressed +Tiny Agnes Suprised Face Mob Vote Server.png|Tiny Agnes suprised +Tiny Agnes Flat Mouth Face Mob Vote Server.png|Tiny Agnes flat mouth face +Tiny Agnes Idle Mob Vote Server.gif|Tiny Agnes idle +Tiny Agnes Daredevil Mob Vote Server.png|Tiny Agnes daredevil suit +Tiny Agnes Dropper Mob Vote Server.gif|Tiny Agnes daredevil animation +Tiny Agnes Mob Party Mob Vote Server.png|Tiny Agnes mob party suit +Tiny Agnes Mob Party Dance Mob Vote Server.gif|Tiny Agnes dancing +Tiny Agnes Parkour Mob Vote Server.png|Tiny Agnes parkour suit +Tiny Agnes Parkour Animation Mob Vote Server.gif|Tiny Agnes parkour exercising +Tiny Agnes Wam Hammer Mob Vote Server.png|Tiny Agnes with wam hammer +Tiny Agnes Wam Hammer Animation Mob Vote Server.gif|Tiny Agnes using a hammer +Tiny Jens Default Face Mob Vote Server.png|Tiny Jens +Tiny Jens Blink Face Mob Vote Server.png|Tiny Jens blinking +Tiny Jens Open Mouth Face Mob Vote Server.png|Tiny Jens open mouth +Tiny Jens Happy Face Mob Vote Server.png|Tiny Jens happy +Tiny Jens Confused and Distressed Face Mob Vote Server.png|Tiny Jens confused and distressed +Tiny Jens Suprised Face Mob Vote Server.png|Tiny Jens suprised +Tiny Jens Flat Mouth Face Mob Vote Server.png|Tiny Jens flat mouth +Tiny Jens Icon Bobbing Mob Vote Server.gif|Tiny Jens bobbing +Tiny Jens Idle Mob Vote Server.gif|Tiny Jens idling +Tiny Jens Lighthouse Idle Mob Vote Server.gif|Tiny Jens lighthouse idling +Tiny Jens Rascal Default Face Mob Vote Server.png|Tiny Jens rascal +Tiny Jens Rascal Blink Face Mob Vote Server.png|Tiny Jens rascal blinking +Tiny Jens Rascal Happy Face Mob Vote Server.png|Tiny Jens rascal happy +Tiny Jens Rascal Suprised Face Mob Vote Server.png|Tiny Jens rascal suprised +Tiny Lydia Mob Vote Server.png|Tiny Lydia +Tiny Lydia Idea Mob Vote Server.gif|Tiny Lydia idling +Tiny Lydia Axolotl Mob Vote Server.png|Tiny Lydia axolotl +Tiny Lydia Axolotl Idea Mob Vote Server.gif|Tiny Lydia axolotl idling +Tiny Lydia Captain Mob Vote Server.png|Tiny Lydia captain +Tiny Lydia Captain Idea Mob Vote Server.gif|Tiny Lydia captain idling +Tiny_Vu_Mob_Vote_Server.png|Tiny Vu +Tiny_Vu_Idle_Mob_Vote_Server.gif|Tiny Vu idling +Tiny_Vu_Adventurer_Mob_Vote_Server.png|Tiny Vu adventurer +Tiny_Vu_Adventurer_Idle_Mob_Vote_Server.gif|Tiny Vu adventurer idling +Armor Stand Mob Vote Server.png|[[Armor stand]] +Chicken Platform Mob Vote Server.png +Cow Platform Mob Vote Server.png +Creeper Platform Crumble Mob Vote Server.gif +Creeper Platform Hide Mob Vote Server.gif +Creeper Platform Mob Vote Server.png +Creeper Platform Reveal Mob Vote Server.gif +Creeper Platform Spawn Mob Vote Server.gif +Emerald Crown Mob Vote Server.png +Enderman Platform Mob Vote Server.png +False Bookshelf Closing Mob Vote Server.gif +False Bookshelf Mob Vote Server.png +False Bookshelf Opening Mob Vote Server.gif +False Bookshelf Static Open Mob Vote Server.png +Fireplace Mob Vote Server.gif +Fox Platform Mob Vote Server.png +Frog Hat First Person View Mob Vote Server.png +Frog Hat Mob Vote Server.png +Gold Balloon Mob Vote Server.png +Hidden Painting Mob Vote Server.png +Minigame Board Mob Party Mob Vote Server.png +Minigame Board Whack-A-Mob Mob Vote Server.png +Pig Platform Mob Vote Server.png +Purple Balloon Mob Vote Server.png +Replica Hat Mob Vote Server.png +Wam Hammer Mob Vote Server.png +Zombie Platform Mob Vote Server.png +Spyglass Mob Vote Server.png +Target Idle Mob Vote Server.gif +Target Inflate Mob Vote Server.gif +Target Mob Vote Server.png +Target Pop Mob Vote Server.gif +Target Rounded to Camera Mob Vote Server.png +Tiny Creeper Bonk Mob Vote Server.gif +Tiny Creeper Dance Mob Vote Server.gif +Tiny Creeper Mob Vote Server.png +Tiny Creeper Spawn Mob Vote Server.gif +Tiny Creeper Swell Mob Vote Server.gif +Tiny Enderman Angry Mob Vote Server.png +Tiny Enderman Bonk Mob Vote Server.gif +Tiny Enderman Dance Mob Vote Server.gif +Tiny Enderman Mob Vote Server.png +Tiny Enderman Spawn Mob Vote Server.gif +Tiny Frogs Dance Mob Vote Server.gif +Tiny Frogs Mob Vote Server.png +Tiny Iron Golem Idle Mob Vote Server.gif +Tiny Iron Golem Mob Vote Server.png +Tiny Pillager Blink Face Mob Vote Server.png +Tiny Pillager Default Face Mob Vote Server.png +Tiny Pillager Icon Bob Mob Vote Server.gif +Tiny Pillager Idle Mob Vote Server.gif +Tiny Pillager Look Left Face Mob Vote Server.png +Tiny Pillager Look Right Face Mob Vote Server.png +Tiny Villager Blink Face Mob Vote Server.png +Tiny Villager Butcher Blink Face Mob Vote Server.png +Tiny Villager Butcher Default Face Mob Vote Server.png +Tiny Villager Default Face Mob Vote Server.png +Tiny Villager Fisherman Blink Face Mob Vote Server.png +Tiny Villager Fisherman Default Face Mob Vote Server.png +Tiny Villager Librarian Blink Face Mob Vote Server.png +Tiny Villager Librarian Default Face Mob Vote Server.png +Tiny Villager Taiga Blink Face Mob Vote Server.png +Tiny Villager Taiga Default Face Mob Vote Server.png +Tiny Zombie Dance Mob Vote Server.gif +Tiny Zombie Mob Vote Server.png + + +===Pixel Art=== + +MobVote Villager Painting.png|[[Painting]] of a [[villager]] + + +===Items=== + +File:Bow.png|Bow +File:Goat Horn.png|Goat Horn - Ponder +File:Cotton Candy Allay Mob Vote Server.png|Cotton Candy Allay +File:Ghastly Gelato Mob Vote Server.png|Ghastly Gelato +File:Beebon Mob Vote Server.png|Beebon +File:Creepers and Crème Mob Vote Server.png|Creepers and Creme +File:Sour Spider Eyes Mob Vote Server.png|Sour Spider Eyes +File:Turtle Tart Mob Vote Server.png|Turtle Tart +File:Hammer Mob Vote Server.png|Hammer +File:Golden Balloon Mob Vote Server.png|Golden Balloon +File:Purple Balloon Item Mob Vote Server.png|Purple Balloon +File:Frog Hat Item Mob Vote Server.png|Frog Hat +File:Replica Hat Item Mob Vote Server.png|Replica Hat +File:Crossbow.png|Crossbow +File:Emerald Crown Item Mob Vote Server.png|Emerald Crown +File:Spyglass Item Mob Vote Server.png|Spyglass +File:Leave (Gamemode One).png|Leave item + + +== Navigation == +{{Navbox Minecraft (franchise)|Events}} +[[Category:Minecraft Live|2023-Event server]] +[[Category:Event servers]] + +[[lzh:生靈票選癸卯樞機盛典]] +[[pt:Evento de votação para criatura de 2023]] +[[zh:2023年生物投票服务器活动]] diff --git a/wiki_backup/2023 Mob Vote.txt b/wiki_backup/2023 Mob Vote.txt new file mode 100644 index 0000000..70b4e62 --- /dev/null +++ b/wiki_backup/2023 Mob Vote.txt @@ -0,0 +1,154 @@ +{{See also|2023 Mob Vote Event}} +{{Infobox video +|image = none +|type = [[Minecraft Live]] stream +|date = October 15, 2023 +|host = [[Lydia Winters]] +|length = 01:10:39 +|prev = [[Minecraft Live 2022]] +|next = [[Minecraft Live 2024]] +}} +[[File:Minecraft Live 2023 Official Artwork.jpg|thumb|Artwork for the event]] +'''Minecraft Live 2023''' was a live event held on October 15, 2023 at 17:00 UTC. Like with previous Minecraft Live events, it featured a mob vote between three mobs: the [[crab]], the [[armadillo]], and the [[penguin]].{{mcnet|minecraft-live-2023-announcement|Minecraft Live is back|September 13, 2023|Sophie Austin}} This was the last Minecraft Live to have a [[Mob Vote|mob vote]]. + +== News == +Minecraft Live 2023 announced the yet-unnamed at that time 1.21 update to ''[[Minecraft]]'', which includes the voted-in armadillo, the [[trial chambers]], several new copper blocks such as the [[Copper Bulb|copper bulb]], new types of tuff, the [[Crafter|crafter block]], the [[Trial Spawner|trial spawner]], and the [[breeze]]. New mobs and structures for ''[[Minecraft Legends]]'' were also announced, such as the frog mount, [[:en:Minecraft Legends:Witch|witches]], [[:en:Minecraft Legends:Clanger|clangers]], and air chopper. + +== Announcement == +The event was announced in a video which was uploaded to the official [https://www.youtube.com/@minecraft ''Minecraft YouTube Channel''] on September 13, 2023. +{{yt|zLON6wZYgsE}} + +== Event == +{{missing information|section|More detailed description of stream and its contents, from the livestream VOD(s)}} +=== Community Pre-show === +There was a 20-minute Community Pre-Show right before the main event which consisted of content creators expressing about ''Minecraft''. + +=== Update Announcements === +{{See also|Java Edition 1.21|Bedrock Edition 1.21.0}}Like previous years, there was an announcement relating to the next major update. This year, the update that was announced was the currently unnamed at that time [[Java Edition 1.21|1.21 Update.]] The update is said to focus on ''"combat adventures and tinkering"''. It includes several [[Copper|copper block]] variants, [[trial chambers]], and [[Armadillo|armadillos]] - the winner of the 2023 [[Mob Vote]]. It also includes the new [[Crafter|crafter]], [[Tuff Bricks|tuff brick]] types, and more enemies that spawn in the trial chambers. + +=== Mob Vote === +{{See also|Mob Vote}} +[[File:MCLive2023MobVoteAllOptions.png|thumb|Mob vote image]] +As with [[MINECON Earth 2017]] and [[Minecraft Live 2020]], [[Minecraft Live 2021|2021]] and [[Minecraft Live 2022|2022]], viewers were able to vote for a new mob to be added to the game in a future update. + +The voting began on October 13, 2023 at 17:00 UTC, and ended on October 15, 2023 at 17:15 UTC. Like the previous year, the [[2023 Mob Vote Event]] took place in an [[Event servers|event server]] on ''[[Bedrock Edition]]'', via the ''[[Minecraft Launcher]]'', and on [https://minecraft.net minecraft.net]. Additionally, players from mainland China were also able to vote in the ''[[China Edition]]'' launcher.https://twitter.com/ZouChenyunfei/status/1710728806372458512{{cite|url=https://mp.weixin.qq.com/s/HbKGRH8BtfJMTXgDV-Y-rQ|title=2023《我的世界》全球嘉年华即将开启!哪个全新生物会C位出道?|date=October 14, 2023}} + +Those who participated in the Mob Vote 2023 got the “Cherry Blossom” Minecraft [[Java Edition]] and later [[Bedrock Edition]] cape. +[[File:CherryCape JE.png|thumb]] + +The mob vote had three mobs to vote on: the [[crab]], the [[armadillo]], and the [[penguin]]. [[Jens Bergensten]] described the options as “cute animals” at the Minecraft China Developers Conference held in Chengdu, China on September 27.https://bilibili.com/video/BV1uw411m7vY + +This was the final edition of the mob vote, as it was retired the following year.{{mcnet|the-future-of-minecrafts-development|The future of Minecraft's development|September 9, 2024|Ryan Cooper}} + +==== Crab ==== +{{main|Crab}} +The [[crab]] spawns in [[mangrove swamp]]s. The player can obtain a crab claw which allows them to place and break blocks from further away. [[Kelp]] can be used to breed crabs. Crabs also occasionally wave at players and other crabs. {{mcnet|mob-vote-crab|Mob Vote: Crab|October 3, 2023|Sophie Austin}} +{{yt|qElvTW-8-W8}} + +==== Armadillo ==== +{{main|Armadillo}} +The [[armadillo]] spawns in [[savanna]]s. It can become startled and hide in its shell when the player confronts it; it can also drop scutes (not necessarily from dying), which will be used to craft armor for [[wolf|wolves]], offering them better protection during combat.{{mcnet|mob-vote-armadillo|Mob Vote: Armadillo|October 4, 2023|Sophie Austin}} +{{yt|jNTufMgx6eM}} + +==== Penguin ==== +{{main|Penguin}} +The [[penguin]] spawns on the [[stony shore]] biome. Penguins increase the speed of the player's [[boat]]. Penguins are amphibious, living both in the water and on land. Although clumsy when walking and might fall down occasionally, the penguins are excellent swimmers and can swim as fast as the [[dolphin]]s. They gather in groups.{{mcnet|mob-vote-penguin|Mob Vote: Penguin|October 5, 2023|Sophie Austin}} +{{yt|sCszdeWTzKs}} + +==== Result ==== +Near the end of the livestream, it was revealed that the armadillo won the vote. The percentage results were announced shortly after the end of the event on Minecraft's official Twitter account.{{tweet|Minecraft|1713618649846866367|(...) over 5 million votes! (...) Armadillo – 42.3% Crab – 32.5% Penguin – 25.2% (...)|October 15, 2022}} +{| class="wikitable sortable" style="text-align: center" +! Rank !! Mob !! Votes !! Votes (%) +|- +! 1 +| {{EntityLink|Armadillo}} || ~2,115,000 || 42.3% +|- +! 2 +| {{EntityLink|Crab}} || ~1,625,000 || 32.5% +|- +! 3 +| {{EntityLink|Penguin}} || ~1,260,000 || 25.2% +|} + +== Music == +[[File:Minecraft Live 2023 Original Soundtrack Cover.jpg|thumb|250px|Cover]] +{{main|Minecraft Live: 2023 (Original Soundtrack)}} +'''''Minecraft Live: 2023 (Original Soundtrack)''''' is the soundtrack released for Minecraft Live 2023, featuring compositions by Camilo Forero and Joseph S. Djafar, which feature all of the music included as part of the event. + +== Videos == +{{YouTube playlist|PLZHdY_46KnYuXamkQu2wRGZ4PjzfW0wK5}} + +== Gallery == +=== Official trailers === + +Live2023-01.jpeg|[[Noor]] trimming armor. +Live2023-02.jpeg|Noor following a cloud of petals. +Live2023-03.jpeg|[[Ari]] and [[Efe]] surrounded by monsters in a library. +Live2023-07.jpeg|[[Kai]] and [[Player|Makena]] hopping through a swamp. +Live2023-08.jpeg|Kai, Makena, and [[Steve?|Steve]] rushing into a [[Cherry Grove|cherry grove]]. +Live2023-04.jpeg|Kai, Makena, Steve, and Noor constructing the logo. +Live2023-10.jpeg|[[Sunny]] digging up a [[sherd]]. +Live2023-05.jpeg|A [[horse]], [[goat]], [[sniffer]], and a second [[goat]]. +Live2023-11.jpeg|Sunny approaching the event's logo under construction. +Live2023-12.jpeg|A [[creeper]], [[spider]], and [[sheep]] in vicinity of an [[amethyst geode]]. +Live2023-06.jpeg|The [[ancient city]]. +Silence, Alex.gif|[[Alex]] grabbing the [[ward armor trim]]. +Alex is lifted.gif|[[Alex]] being lifted onto the logo. +Makena places.gif|[[Makena]] placing concrete. +Live2023-13.jpeg|[[Steve]], [[Zuri]], [[Noor]], and [[Kai]] in a cherry grove together. +Live2023-14.jpeg|Dozens of mobs approaching the completed logo. +So happy together.gif|Many mobs dancing happily together. + + +=== Mob Vote === + +Crab Thumbnail.jpg|Thumbnail of the crab announcement article +Crab Header.jpg|Header of the crab announcement article +Crab Early Model.png|Early development model and texture of the crab. +CrabRecreationModel.png|A recreation of the early development model and texture of the crab based on the Discord emote. +CrabPixel.png|The crab +Crab Walking and Waving Animation.gif|The crab walking while waving +Crab Walking and Waving2 Animation.gif|The crab walking then stopping to wave +Crab Claw.png|The crab claw + + + +Armadillo Thumbnail.jpg|Thumbnail of the armadillo announcement article +Armadillo Header.jpg|Header of the armadillo announcement article +Armadillo (discord emoji).png|Early development model and texture of the armadillo. +Armadillo (discord emoji)recreations.png|A recreation of the early development model and texture of the armadillo based on the Discord emote. +ArmadilloPixel.png|The armadillo +Armadillo Running Animation.gif|The armadillo running +Armadillo Sniffing and Curling into a Ball Animation.gif|The armadillo sniffing and curling up into a ball +Armadillo Scute (pre-release).png|The armadillo scute +Armadillo Win.png|Armadillos wearing party hats. +Winner of Mob Vote 2023.gif|Armadillo winning the mob vote. + + + +Penguin Thumbnail.jpg|Thumbnail of the penguin announcement article +Penguin Header.jpg|Header of the penguin announcement article +Penguin early model.png|Early development model and texture of the penguin. +PenguinEarly development modelandTexturerecreations.png|A recreation of the early development model and texture of the penguin based on the Discord emote. +PenguinPixel.png|The penguin +Penguin Waddling Animation.gif|The penguin waddling +Penguin Header2.jpg|A belly sliding penguin + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Minecraft (franchise)|events}} + +[[Category:Minecraft Live|2023-10]] + +[[de:Minecraft Live#2023]] +[[es:Minecraft Live 2023]] +[[fr:Minecraft Live 2023]] +[[ja:Minecraft Live 2023]] +[[lzh:礦藝展癸卯]] +[[pt:Minecraft Live 2023]] +[[ru:Minecraft Live 2023]] +[[uk:Minecraft Live 2023]] +[[zh:Minecraft Live 2023]] diff --git a/wiki_backup/20w14∞.txt b/wiki_backup/20w14∞.txt new file mode 100644 index 0000000..acd6a25 --- /dev/null +++ b/wiki_backup/20w14∞.txt @@ -0,0 +1,705 @@ +{{about|the April Fool's joke snapshot|the regular snapshot released that week|Java Edition 20w14a}} +{{Dangerous version|type=crash|Certain randomly generated biomes in this version may cause the game to [[crash]].|version=development|edition=Java}} +{{April Fools|v=je|je=the '''Ultimate Content''' update or '''20w14∞'''}} +{{Infobox version +|title=Minecraft 20w14∞ +|name=The Ultimate Content Update +|edition=Java +|image=20w14infinite.png +|image2=Java Edition 20w14∞.png +|type=Snapshot +|date=April 1, 2020 +|snapshotfor= +|clienthash=cc5cb23748614a6396ffb77427b4f11f4b6ae99b +|clientmap=9c696595b65e342a25ff96d7375b744c8a8aa51d +|jsonhash=c72805a04a8e08cd5d773230293dc88ccf2e5f4e |jsonfile=20w14infinite +|serverhash=c0711cd9608d1af3d6f05ac423dd8f4199780225 +|servermap=428c32326e6fd1e4a2bade80e6f277b75e497eee +|prevparent=3D Shareware v1.34 +|nextparent=22w13oneBlockAtATime +}} +'''20w14∞''', also referred to as '''20w14infinite''' in the launcher, '''20w14~''' in-game, and the '''Infinity Snapshot'''{{tweet|Minecraft|1245366688390021122|You asked; our really fancy machine learning algorithm listened. Introducing Java snapshot 20w14∞: the Infinity Snapshot.

Download it here, and enter a new dimension:

↣ http://redsto.ne/infinitysnapshot… ↢|April 1, 2020}}
, is an [[April Fools' Day jokes#2020|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Ultimate Content'''" update, released on April 1, 2020,{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020|Per Landin}} which adds new procedurally generated dimensions that randomize existing elements of the game and several ways to access them. 20w14∞ is a [[wikipedia:Fork (software development)|fork]] of [[20w13b]], which was the most recent snapshot at the time. + +Despite being a joke, [[custom dimension]]s and [[custom world generation]] were implemented soon after in [[20w21a]] and [[20w28a]], respectively. + +== Additions == +{{Additions table|Box of Infinite Books|Swaggiest stairs ever|Footprint|A Very Fine Item|Cursor|Funky Portal|An Ant}} + +=== Blocks === +; [[File:Box of Infinite Books Yellow.png|32px]] [[File:Box of Infinite Books Blue.png|32px]] [[File:Box of Infinite Books Red.png|32px]] [[File:Box of Infinite Books Green.png|32px]] [[Box of infinite books]] + +* The box of infinite books uses the [[resource location]] {{code|minecraft:book_box}}. +* It uses the [[texture]] of [[oak planks]] on all but one face, on which it has its own [[bookshelf]]-like texture randomized based on its location. +* When {{ctrl|used}}, if the block is not on one of its chunk's edge and facing along that edge, a random [[written book]] is generated. This book can be thrown into a [[nether portal]]. +** The random books are tied to the [[block]] such that using the same block multiple times always returns an identical book. +*** The title of the random books given by the block is correlated with the location of the block. +*** The title's pattern takes the format {{code|<''chunk X''>/<''chunk Z''>/<''block orientation''>/<''distance to the chunk's edge to the right of the block''>/<''block Y''>}}, so books from the same block always have the same title and content. +** The block naturally generates in the "library" and "isolation" dimensions. +** The books on the texture of the block are of random color. +** The author of every book is "Universe itself", obfuscated, and every book has 16 pages filled with random text. +** Books never drop if game rule {{code|doTileDrops}} is set to {{code|false}}. +** The blue variant is used as the inventory icon. + +; {{animate|Funky Portal (white).png; Funky Portal (orange).png; Funky Portal (magenta).png; Funky Portal (light blue).png; Funky Portal (yellow).png; Funky Portal (lime).png; Funky Portal (pink).png; Funky Portal (gray).png; Funky Portal (light gray).png; Funky Portal (cyan).png; Funky Portal (purple).png; Funky Portal (blue).png; Funky Portal (brown).png; Funky Portal (green).png; Funky Portal (red).png; Funky Portal (black).png|32px}} [[Funky portal]] +* Also known as the neither portal. +* Has the block ID minecraft:neither_portal. +* If any written book (regardless of whether obtained from the box of infinite books, a chest, or written by a [[player]]) is thrown into a nether portal, the portal blocks change into funky portal blocks. Entering this portal teleports the player into a new, "randomized" [[dimension]] based on the contents of the book. Books with the same page content will always generate a portal to the same dimension. +** Each dimension has its own unique color of portal blocks. +** After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it. +** Rarely, throwing a book into a nether portal can cause multiple funky portal colors. +* Unlike most other block entities, placing a funky portal using the command {{cmd|/setblock ~ ~ ~ neither_portal}} will cause it to have randomized block data (unless specified with NBT tags) rather than none at all. + +; [[File:Cursor.gif|32px]] [[Cursor]] +* The cursor block is a block with an animated texture that changes its color every second, toggling between green and black concrete. +** Its [[resource location]] is {{code|minecraft:cursor}}. +** The cursor block makes a stone sound when the block is placed or broken, similar to [[terracotta]] placing sound. +** The block naturally generates in "terminal" dimension as the blinking "_" next to a "[[wikipedia:Drive_letter_assignment|C:\]]" made of lime [[concrete]]. +** It appears to be cycling between black and lime [[concrete]] in appearance, which is what the rest of the "terminal" dimension is made of. + +; [[File:An Ant.png|32px]] [[An ant]] +* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form. +* Uses the [[resource location]] {{code|minecraft:ant}}. +* Simulates {{w|Langton's ant}}. +** If placed on top of black or white [[concrete]], it moves in a deterministic pattern, turning the concrete underneath it into its other variation. +* The ant block is the Turing machine mentioned on Mojang Studios' [https://www.mojang.com website]. +* If two ant blocks collide, they merge into one. +* Cannot be pushed by pistons and is blast resistant. +* Naturally generates in the "ant" dimension, where it begins moving immediately. +* Can break bedrock. +* Cannot be obtained using pick block. + +; [[File:Swaggiest stairs ever.png|32px]] [[Swaggiest stairs ever]] +* A stair variant for the netherite block. +* Uses the [[resource location]] {{code|minecraft:netherite_stairs}}. +* Cannot be crafted. +* Naturally generate in the "missing" dimension as the stairs leading up to the [[chest]]. + +; [[Leftover]] +* Also known as the zone. +* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form. +* Uses the [[resource location]] {{code|minecraft:zone}}. +* Apart from emitting "Happy Villager" particles, the block is invisible. +* When an entity enters it, it receives {{EffectLink|Blindness}} II and {{EffectLink|Poison}} IV for 3 seconds each. +* It is not possible for other blocks to be placed inside of a zone, nor can [[piston]]s move or destroy it. +* When an item is thrown into it, it'll affect the gravity of the item. +* Naturally generates in the "zones" dimension. + +=== Items === +; [[File:Footprint (item).png|32px]] [[Footprint]] +* Uses the [[resource location]] minecraft:footprint. +* Resembles the texture of footprint [[particle]], but has a resolution of 16×16 instead of 8×8 and has transparency. +* Is not available in the [[Creative inventory]] and must be obtained through a {{cmd|/give}} command or similar means. +* Does not have a crafting recipe. +* Found in the "missing" dimension's chest. +* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension. +* This item is intended as a joke directed toward the commands' community where the "Footstep" particle is commonly requested. + +; [[File:Fine item.png|32px]] [[A very fine item]] +* Uses the [[resource location]] minecraft:fine_item. +* Its texture resembles the side face of a [[grass block]] with the words "Home Sweet Home" written on it. +* Is not available in the [[Creative inventory]] and must be obtained through the {{cmd|/give}} command or similar means. +* Found in the "isolation" dimension in an item frame next to the bed. + +=== World generation === +==== Biomes ==== +[[File:Supercalifragilisticexpialidocious biome.png|thumb|A randomized biome in a randomly generated dimension.]] +Randomly generated [[biome]]s can be found in the new dimensions. +* Biomes that are discovered by the [[player]] through the changed portals are added to the list of biomes when creating a buffet world, including _generated:''id'' biomes. +* A certain sound effect may periodically play without the presence of its normal source throughout a biome, often excessively. +* [[Weather]] is disabled in some biomes. +* The biomes have randomized [[mob]] spawning. +** [[Mob]]s that do not naturally spawn in the non-random dimensions may appear, such as [[giant]]s, [[wither]]s, [[zombie horse]]s and [[illusioner]]s. +** Many generated biomes do not spawn mobs. [[File:Shulker Generation in Dimension Fry.png|thumb|Large quantities of structures and shulkers generating with end cities in a randomly generated dimension.]] +* The generated biomes can have random structures or structures that naturally generate in other dimensions.[[File:Basalt Spikes.png|thumb|"Basalt Spikes", a random biome that bears resemblance to both the [[basalt deltas]] and [[ice spikes]] biomes in a randomly generated dimension.]][[File:20w14~ Carpet Forest.png|thumb|A biome filled with structures that resemble trees in a randomly generated dimension.]] +** Mobs that spawn with a structure may spawn in larger numbers than usual. There could be a high number of [[elder guardian]]s spawning near an [[ocean monument]] or a high number of [[shulker]]s generating with an [[end city]]. +** Often, a biome contains one particular structure in great abundance. +** Sometimes, a dimension repeatedly generates letters, depends on the biome. It is highly probable that the shapes for these characters are from Minecraft's font textures. +* Some random biomes may have some resemblance to a non-random biome. +* A significant number of the random biomes have large quantities of lag inducing blocks like [[vines]] or decaying [[leaves]] or stacked seeds breaking all at once. These biomes have the very great potential of crashing the game or at least render it unplayable. +[[File:End gateway sample biome.png|thumb|End ships found in the "between" biome.]] +[[File:BusyMine.png|thumb|A deposit of observers found underground in the "busy" biome.]] +[[File:Fire and stairs sample biome.png|thumb|Floating prisms of cobblestone stairs found in the "shapes" biome.]] +Three new pre-made biomes were added. +* '''[[Between]]''' +** Works best with ''Floating Islands'' [[buffet]] world generation. +** Generates a mesh of [[end ship]]s. +** Resource location is minecraft:between. +* '''[[Biome for player with no time for nonsense]]''' +** Works best with ''Overworld'' buffet world generation. +** Generates what seems like a normal [[snowy taiga]], although mineral blocks and [[redstone components]] generate instead of ores. +** Resource location is minecraft:busy. +* '''[[Shapes]]''' +** Works best with ''Floating Islands'' or ''Overworld'' buffet world generation. +** Generates a world consisting of different shapes made of one or more different types of blocks. +** Resource location is minecraft:shapes. + +==== Dimensions ==== +[[File:Floating islands sample biome.png|thumb|A randomly generated dimension made of floating islands.]] +There are '''2,147,483,645''' new [[dimension]]s, which means 2,147,483,648 (231) possible dimensions per world seed, giving 295 dimension combinations in total, roughly 40 octillion.{{tweet|SeargeDP|1245484473338212352|What most people probably didn't realize with the snapshot today, there are not just 2 billion dimensions added to the game. There are 2 billion dimensions per world seed and they are all different. That makes 2^95 combinations (a really large number)|April 1, 2020}} +* Certain dimensions contain easter eggs (see below). +* Certain dimensions (including easter egg dimensions) have the consistent world generation as in the Overworld within the same world seed. +Various pre-existing and randomly generated biomes appear in the dimensions.[[File:-NX- snowy tundra.png|thumb|A [[snowy tundra]] found in a randomly generated dimension.]] +* Some dimensions may have only one biome, while others have several. +** Even if a dimension has multiple biomes, a dimension can be dominated by a particular biome with all other biomes being exceptionally rare. +* Biomes that are rare in the [[Overworld]] or [[Nether]] can be quite common in the new dimensions. +The blocks that make up various features (e.g. ores, ice spikes, lakes) are randomly swapped. + +If a non-random biome appears in a random dimension, mobs expected for that biome generally spawn. +* Usually, aside from [[bat]]s, mobs that do require a particular light level to spawn do not spawn regardless of light level. For instance, in the dimension jeb__, passive mobs and [[slime]]s spawn in the [[savanna]] biome, but no other mobs. +** There are some exceptions to this. For example, hostile mobs spawn at low lights levels in the dimension interesting, along with a small percentage of other dimensions. +* There are still slime chunks, and slimes spawn in certain biomes. +** When they do spawn, they spawn below Y=40 as usual. +The [[sky]], blocks, menu, player, etc. are randomly tinted. + +The sky is from the Overworld, Nether or [[End]]. +* For Overworld skies, the [[sun]] and [[moon]] appears in random sizes and the day-night cycle has a random duration. +** In a majority of the dimensions, the sky either cycles rapidly, making a full revolution in exactly five seconds, or it is completely frozen. It is rare for the sky to move at others speeds, but when it does move at other speeds, the cycle duration is randomized. +[[File:Dimension -name- lighting screenshot.png|thumb|An example of the unusual lighting in the random dimensions. [[White concrete]] was placed near the [[void]] in this randomly generated dimension.]] +Some dimensions have [[sky light]], meanwhile others do not have any, even if there is a sun and moon. +* In dimensions without a day and night cycle, the skylight can operate like sunlight and prevent mob spawning, but in other dimensions, it can operate like moonlight and mobs can spawn on the surface. +The lighting in the dimensions can be unusual. +* Sometimes, the same face of every block in the dimension is completely dark (sometimes fully black). +* In some dimensions, blocks are sometimes tinted or recolored in different ways, depending on the block type, block state, or the dimension. +* In some dimensions, the lighting in the dimensions are similar to the [[Overworld]] (including the easter egg dimension gallery). +[[File:Dimension.png|thumb|Unusual blue lighting with random [[particle]] effect in a randomly generated dimension. A random particle effect fills some biomes.]] +* The particle effects appearing in each biome depends on the dimension. In some cases, Overworld biomes can get a particle effect. +* In some biomes in the generated dimensions, randomly generated particles can cause lag depends on the operational system. +The style of generation can be: +* Overworld-style generation with hills and valleys. +** Caves generally do not generate. Lava and water lakes may still generate when there are no other caves. +** The size of the hills and valleys depends on the biome, much like in [[buffet]] generation. +** There is bedrock at the bottom with generation identical to the Overworld. +*** There may occasionally be holes in the bedrock in some of the dimensions.[[File:20w14~ Bedrock Penetration.png|thumb|Example of holes in bedrock in a randomly generated dimension.]] +** A subtype of the Overworld generation is generation that is [[superflat]], but with some differences.[[File:Fry flat type generation.png|thumb|Superflat style generation in a randomly generated dimension.]] +*** Caves may still generate. +*** There can be various layers of a single type blocks. These layers have various thicknesses. +**** In certain dimensions, the layers are not perfectly flat with minor hills and valleys. +*** Bedrock near y=0 is not in a flat layer and instead generates in the same way as the Overworld's bedrock. +*** This type of generation is quite rare. +*** The superflat style generation appears to be a result of water based biomes having blocks swapped. The surface of the superflat biomes is identical to y level of the surface of the ocean. +* Nether-style generation, with a [[bedrock]] ceiling at Y-level 128 and the cave generation that is seen in [[the Nether]]. +** Objects may generate above the bedrock ceiling. +* End-style generation, with no bedrock and floating islands.[[File:Interesting sky generation.png|thumb|End type generation in a randomly generated dimension.]] +[[Bed]]s and charged [[respawn anchor]]s explode in the generated dimensions.[[File:Dried kelp mineshaft sample biome.png|thumb|A mineshaft carving through dried kelp in a randomly generated dimension.]] +* However, beds do not explode in some [[dimension]]s, where the beds can be slept in at any time of the day. They set the spawn point much like in the [[Overworld]], but when the beds are slept in, the time is not set to the morning.[[File:Colored fossils sample biome.png|thumb|Floating multicolored fossils in a randomly generated dimension.]] +** The following dimensions where beds do not explode in the generated dimensions (all are easter egg dimensions, of a total of 16 dimensions): +*** "blacklight" +*** "busy" +*** "chess" +*** "colors" +*** "content" +*** "darkness" +*** "decay" +*** "holes" +*** "pillars" +*** "rooms" +*** "slime" +*** "wall" +*** "zones" +*** Colored dimensions (including "red", "green" and "blue") +The ID for each dimension is determined from the SHA256 hash of the name of the dimension with the string :why_so_salty#LazyCrypto appended to it.[[File:RedstoneDimension.png|thumb|The dimension generated by the ID "redstone".]] + +In [[end ship]]s in the new [[dimension]]s, chests are generated with [[#General|fleet_orders]] loot table.[[File:OverworldDimesion.png|thumb|The dimension generated by the ID "overworld".]] + +In some dimensions, [[compass]]es point toward the center of the world. In others, the needle spins in random directions like in the Nether and the End. + +[[Liquid]]s behave differently in different dimensions. In some, the liquids act like they are in the Overworld, and in the rest, they act like they are in the Nether. + +[[Undead]] mobs do not burn and [[piglin]]s do not zombify in the random dimensions, even during the day. + +[[End portal]]s can be constructed. When entered, the player is teleported to the end, but at the coordinates at which they entered the portal on a newly generated [[obsidian platform]]. + +[[Map]]s can function correctly as they do in Overworld, but usually a map just shows gray and orange static, much like in the Nether. +* Unlike the Nether, the player indicator accurately displays the player's orientation. +[[Cloud]]s can appear in some dimensions in a layer at some random Y level. + +There is [[weather]]. +* The current weather is identical in all dimensions. If it is [[rain]]ing in one random dimension, it is raining in all random dimensions and the Overworld, though it does not rain in certain biomes as mentioned above. +Dimensions solely consisting of the biome the_endwith [[obsidian pillar]]s at the center of the map are quite common. [[File:dimension Grumm.png|thumb|This dimension is an example of an 'endless end' dimension. The image was intentionally brightened due to this dimension having dark lighting.]] +* When using /debugdim in this type of dimensions, no biomes are listed. +The [[music]] is identical to the Overworld's. + +Some dimensions may have fog that makes it difficult to see far distances. + +The lighting system between buffet worlds and unique dimensions is different. In the Overworld there can be darkness, while in the easter egg generated dimension there can not be (i.e. "fleet" (minecraft:between) and "shapes" (minecraft:shapes)). + +===== Easter egg dimensions ===== +There are 43 hard-codedThis means that do not use the random dimension generation described in the above section [[easter egg]] dimensions in total, accessible through /warp <''name''> or by typing the dimension's name as the only word in a signed book or book and quill and throwing it into a nether portal. +* Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hardcoded, a dimension ID is also provided (which can be used with /setblock ~ ~ ~ neither_portal{Dimension:<''ID''>}). +* Many of these easter egg dimensions use the same generation as the Overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it. +* All easter egg dimensions with a specific feature generate the feature near to the origin. If the funky portal the player constructs is not at or near the origin, the portal does not generate at or near the feature in the destination dimension.[[File:Ant2.png|thumb|The pattern created in the "ant" dimension. The "highway" on the right is extended indefinitely beginning after about 10,000 steps.]] + +{{Notelist}} + +====== ant dimension ====== +* ID: (726931095) or ant +* A dimension that is initially flat and made of white concrete at Y-level 0, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE" at (0, 3, 0). The ant block uses {{w|Langton's ant}} algorithm to determine its pattern. +* The sign is a floating wall sign with no support. + +====== basic dimension ====== +* ID: (236157810) or basic +* Has a diagonal maze pattern. It looks similar to simple mazes generated in the BASIC programming languagehttps://archive.org/details/10print, with flat blue concrete floor at Y-level up to 16, and light blue concrete maze top surface at Y-level up to 32. +* It appears that the maze consists of one main passage with no branches or dead ends and random squares that can be entered only from the top. + +====== blacklight dimension ====== +* ID: (1174283440) or blacklight +* A dimension with inverted lighting: entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on. +* Also darkens text and textures of items. +* The sky remains the same light level (with day-night cycle) as it is in the [[Overworld]]. +* The world generation is the same as the original world that the player spawned in. + +====== brand dimension ====== +* ID: (344885676) or brand +* A dimension with 8×8 block creeper faces made out of randomly stained terracotta, glazed terracotta, glass, glass panes, wool, carpets, concrete, and concrete powder (Y-levels 0-31). + +====== bridges dimension ====== +* ID: (1113696725) or bridges +* A dimension with randomly generated end stone bridges with the bridge surface at Y-level 130. + +====== busy dimension ====== +* ID: (1028465021) or busy +* A dimension entirely made of the [[biome for player with no time for nonsense]] that generates redstone components and mineral blocks in place of ores. As a result of hoppers generating, this dimension is laggy. If created in buffet world, this dimension generates almost exactly as the Overworld. + +====== checkerboard dimension ====== +* ID: (741472677) or checkerboard +* A world containing all the dyeable Minecraft blocks - [[concrete]], [[concrete powder]], [[wool]], [[carpet]], [[stained glass pane]], [[stained glass]], [[terracotta]] (excl. normal terracotta), and [[glazed terracotta]] - in 16×16×16 blocks from Y=0 to Y=127. As a result of stained glass panes generating, this dimension is laggy when the player is brought into view. +* There are two types of patterns in the dimension - the pattern of colors for each dyeable block and a 64×16×64 area that contains every type of dyeable block in the same smaller patterns. [[File:Warp checkerboard pattern.png|thumb|Color pattern for concrete powder at /warp checkerboard, with part of the concrete and wool "chunks" on either side.]] +** The latter or larger of the patterns is inconsistent. {{testingame|Check for the way the 64×16×64 patterns go next to each other in all directions}} [[File:Large warp checkerboard pattern.png|thumb|The larger 64×16×64 pattern for the types of colored/dyeable blocks.]] + +====== chess dimension ====== +* ID: (94341406) or chess +* A dimension nearly identical to the overworld, with one exception. If the sum of a block's x, y, and z coordinates is odd, it appears completely black, as if there is no light falling on it. This produces a checkerboard pattern, although unlike the checkerboard dimension, the effect is visual only. Mobs and most other entities are also affected, based on their location. +* This dimension also uses the same world generation as the original world. +* The pattern is three-dimensional. + +====== colors dimension ====== +* ID: (378547252) or colors +* A dimension divided into 4 quadrants colored red ({{color|#F65314}}), blue ({{color|#00A1F1}}), green ({{color|#7CBB00}}), and yellow ({{color|#FFBB00}}). At an angle, it resembles the Microsoft logo. +* Yet again, this dimension shares the original world's generation. + +====== content dimension ====== +* ID: (1201319931) or content +* An empty dimension with a small skyblock island near spawn with a tree and chest. +* The player spawns on top of the tree at (9, 75, 11). The structure size from minecraft:content is (6 12 7). +* The chest on the island contains a lava bucket, beacon, bucket of pufferfish, pumpkin, sugar cane, melon slice, and a box of infinite books (see below). +* The island is possibly meant to resemble the YouTube Gaming logo since the dimension's name is "content". [[File:Warp content comparison.png|thumb|Side-by-side comparison of the "/warp content" island and the YouTube Gaming logo.]] + +{{Container +|type=chest +|4=Lava Bucket +|5=Beacon +|6=Bucket of Pufferfish +|13=Pumpkin +|14=Sugar Cane +|15=Melon Slice +|23=Box of Infinite Books +}} + +====== credits dimension ====== +* ID: (1929426645) or credits +* Full Minecraft credits text made of [[blocks of netherite]] at Y-level 20. + +====== custom dimension ====== +* ID: (484336196) or custom +* A dimension with a caution floor pattern (at Y-level up to 15) and two signs that say "UNDER CONSTRUCTION" (0, 18, 0) and "IOU 1x Custom Worlds" (0, 17, 0). This may have been a reference to future snapshot [[20w21a]], which added custom worlds, i.e. [[custom world generation]] and dimensions. + +====== darkness dimension ====== +* ID: (1210674279) or darkness +* A dimension with no lighting except for around where the player spawns. + +====== decay dimension ====== +* ID: (1537997313) or decay +* A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn the player goes.[[File:Decay Dimension.jpg|thumb|The decay dimension.]] +* May crash game at high X or Z values. +* The decay effect applies to water as well as solid blocks. + +====== fleet dimension ====== +* ID: (1896587401) or fleet +* Large fleet of end ships in a grid pattern generated by the [[between]] biome added in this snapshot (with four different levels starting at Y = 50, but the fourth is cut by the height limit. Every level is 50 blocks apart from each other). +* All non-chest loot in normal end ships generates, excluding the elytra. +* If the between dimension is generated in a Buffet World, the layout is different than in this dimension and the custom dimension generates void instead of stone. + +====== gallery dimension ====== +* ID: (307219718) or gallery +* A quartz path museum featuring helical-shaped sculptures of random blocks with some having random data values (e.g. if a slab is waterlogged or the plant that appears inside the plant pot). +* The strands of "block DNA" have seemingly random minimum and maximum heights between themselves, however, they do join in the middle and have a mirrored top and bottom (i.e. whatever blocks have been generated above the center are mirrored below it with corresponding y-value differences). The middle is at the same Y-value as the quartz path, which is Y=128. {{testingame|What is the highest possible height between the center and the tips of the helical structures? (So far I found 84 (212-128) as the highest but feel free to find a higher difference if you could.}} +* Any note blocks play the sound of a random instrument when activated, despite having no blocks beneath them. + +====== holes dimension ====== +* ID: (894945615) or holes +* A regular Overworld dimension but filled with holes in the shape of the "Shapes Biome". +* The holes can form in water. + +====== isolation dimension ====== +* ID: (1098962767) or isolation +* A house in a dirt flatland (at Y-level up to 63 in Superflat) that contains a villager named bob, three wolves and a hidden underground chest among other decorations. The house is referred to as house_of_bob in the files. +* The signs say "INGEN REKLAM TACK!" (which means "NO ADVERTISEMENT PLEASE!" in Swedish) and "GO AWAY!" +* The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (similar to {{w|Boaty McBoatface}}). +* The wolf's collars are blue, green, and red. +* The wolves are named "Bob's dog", "Bob's Other Dog", and "... their cousin Jim". +* Bob is a jungle villager. +* Mobs do not spawn. +* There are ten boxes of infinite books and three empty, unwired trapped chests in the basement. +* There is an empty jukebox upstairs. +* It is where [[A Very Fine Item|A very fine item]] can only be found. + +====== library dimension ====== +* ID: (1902968744) or library +* A dimension that infinitely generates connected structures consisting of Boxes of Infinite Books. A direct reference to ''{{w|The Library of Babel}}'' by Jorge Luis Borges.{{tweet|0x00716F62|1245422741387464705|Well, check "The Library of Babel" if you have time, it's interesting story. Now, try to find very sensible villager that tries to stay healthy.|April 1, 2020}} +* The library pattern extends to the depth limit and the height limit.[[File:Llama Dimension Wide View.png|thumb|A wide view of the llama dimension.]][[File:Relax and Enjoy Signs.png|thumb|Two signs; one saying "RELAX!" in red text and the other saying "ENJOY!" in light gray text in the "llama" dimension.]] + +====== llama dimension ====== +* ID: (31674686) or llama +* A dimension with several peaceful rooms with a llama equipped with a lime carpet and signs that say "RELAX!" and "ENJOY!" in colored text. A painting (sunset_dense) and lit nether portal are also present. +* Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by the "Developer", which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random. +* Many rooms generate, all exactly the same, but they are separated by several layers of bedrock. +* The portals use the minimum requirement of obsidian. + +====== message dimension ====== +* ID: (2003598857) or message +* An empty dimension with the message "We apologise for the inconvenience." written in fire, as was a similar message in {{w|So Long, and Thanks for All the Fish}} by Douglas Adams. + +====== missing dimension ====== +* ID: (1011847535) or missing +* A shrine made out of quartz with beacons and a chest with the footprint item. +* The [[iron golem]]s that spawn in this dimension lack any mob AI. +* There is a sign underneath the netherite stairs that says "this is not a sign". This is a reference to ''{{w|The Treachery of Images}}'' by surrealist painter René Magritte, which features a drawing of a smoking pipe with the text "Ceci n'est pas une pipe" (This is not a pipe in French) written below it. + +====== notes dimension ====== +* ID: (1834117187) or notes +* A flat dimension made out of noteblocks at Y-level 0 that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode. + +====== nothing dimension ====== +* ID: (1036032341) or nothing +* A dimension that is empty, except for a grass block and a sign stating "Ha! I lied! This isn't nothing!" at (502640, 99, 1482448). The chunk coordinates (31415, 92653) are the first digits of {{w|pi}} (the first 10 significant figures of pi (truncated), 3.141592653). + +====== origin dimension ====== +* ID: (107712651) or origin +* A dimension with an X, Y, and Z indicator (up to 4 blocks away from the block of diamond at (0, 0, 0)), similar to the one that appears when the [[debug screen]] is open. + +====== patterns dimension ====== +* ID: (661885389) or patterns +* A dimension with a grid that has black and white patterns in each cell. Each layer of each cell is one number in binary, forming patterns atop the cell. Neighboring cells start at incrementing numbers. Except for a split across the x-axis, each grid square differs from each of its neighbors by one block. + +====== perfection dimension ====== +* ID: (264458659) or perfection +* A dimension with infinitely repeating cobblestone rooms (with floor height at Y-level 63 and ceiling height at Y-level 68). +* A reference to an inside joke from the popular youtuber Direwolf20. + +====== pillars dimension ====== +* ID: (251137100) or pillars +* A dimension with tall cylindrical obsidian pillars. These are of random size and extend to the upper and lower build limits. They generate an empty space around them. + +====== retro dimension ====== +* ID: (1384344230) or retro +* A black dimension with a lime grid outlining chunk sections on the ground, resembling a {{w|vaporwave}} aesthetic. + +====== rooms dimension ====== +* ID: (985130845) or rooms +* A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld. The rooms are square with four oak doors with a torch above each and a skylight hole in the ceiling. + +====== shapes dimension ====== +* ID: (669175628) or shapes +* A dimension made up of the [[shapes]] biome (including spheres, cubes, and octahedra). If generated in a buffet world, generates exactly like this dimension, except for the fact that the overworld generates stone instead of the void. + +====== skygrid dimension ====== +* ID: (927632079) or skygrid +* Resembles the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included. +* Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks. +** Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc. +** It is possible for single portal blocks to generate in the grid that goes to another random dimension. +** End gateways that generate do not take the player to the End. + +====== slime dimension ====== +* ID: (1059552697) or slime +* A dimension nearly identical to the Overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.[[File:MengerSponge.png|alt=Menger Sponge Dimension|thumb|The "sponge" dimension.]] + +====== spiral dimension ====== +* ID: (907661935) or spiral +* A dimension with a large spiral made out of mossy cobblestone (in fact in Y-level 51-52), with the grass floor level at Y-level 50. + +====== sponge dimension ====== +* ID: (233542201) or sponge +* A dimension with structure resembling a {{w|Menger sponge}} made out of sponge blocks. + +====== terminal dimension ====== +* ID: (214387762) or terminal +* A flat (Y-level up to 15) dimension that resembles the DOS terminal. Created with the "Cursor" blocks. +[[File:Last page dimension.png|thumb|the secret message in the last page dimension]] + +====== last page dimension ====== +* ID: (1791460938) +* Correct name: this_is_a_very_long_phrase_that_hopefully_is_not_in_any_dictionaryFrom [[air.ogg]]. +* Called last page in the game's code +** A reference to the [http://hmpg.net/ last page of the internet].https://web.archive.org/web/20211203004826/https://imgur.com/a/WeA3Ip6 +* Contains a secret message when entered using the correct name of this dimension. +* Contains "Uh uh uh! You didn't say the magic word!" written in grass blocks when entered without the correct name, which is a reference to the hacking scene from ''{{w|Jurassic Park}}''. +** There are multiple values that can hash to this dimension without the correct name (e.g. the notable /warp abglaiap, /warp myrobod; as well as the sequence of random ASCII characters like /warp cDCCd, or /warp tgTZ&). +* If the correct name is used, the dimension contains the following text, which is a reference to an alien message from the science-fiction book, ''{{w|2010: Odyssey Two}}'': +
{{quote|Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by [[boq]] (yes. lowercase. because symmetry) "All these worlds are yours, except Europa'''*'''. Use them together. Use them in peace. " '''*'''Europa™️* the Moon sold separately.}}
+* This secret message was decoded by visiting a [https://radio.xn--jxe.net/air.ogg streaming media server] created by [[boq]], which at random intervals emit beeping noises that can be decoded as an SSTV image to produce a photo of a notebook with the correct name written on it. These noises are preceded by an excerpt from the "[[Sweden]]" music track. +** The other streamed sounds are [[wikipedia:Numbers station|numbers station]] recordings from ''[[wikipedia:The Conet Project|The Conet Project]]''. +* The correct name can be verified using a [https://gist.github.com/boq/15aa9b6feeb5aa0776393f3a8ea9f712 code snippet] provided by [[boq]]. + +* "Time of plague" is a reference to the {{w|COVID-19 pandemic}}. +* "All these worlds are yours, except Europa™️" is a reference to the 1982 science fiction novel, {{w|2010: Odyssey Two}}. +* The dimension accessed with the book containing the word "Europa" appears to be a randomly generated world full of spruce forests in which barrier blocks make up the majority of the solid areas. This is not an easter egg dimension, and thus it has a different generation for each world seed. + +====== tunnels dimension ====== +* ID: (1141490659) or tunnels +* Randomly generated tunnels made out of sea lanterns. +* This may be a reference to the movie CUBE. + +====== wall dimension ====== +* ID: (545072168) or wall +* A giant bedrock wall runs along X=0 with an iron door at (0,0). Both sides of the wall resemble the Overworld but with red and blue tints respectively. +* Probably a reference to {{w|Maxwell's demon}}. +* If you break the bedrock wall and place grass, the grass (and any other blocks) will be normal color. +* Likewise, if you bring an animal from one side to the other, it's color will switch from the starting color, to normal color, and then into the other side's color. + +====== zones dimension ====== +* ID: (1916276638) or zones +* A normal dimension with areas of zone blocks in random places of the surface. +* While in a zone, the player will receive Blindness II and Poison IV. + +======Colored dimensions ====== +These dimensions apply filters based on the {{w|RGB}} values of everything in them. + +; {{color|red|'''red'''}} +* ID: (2114493792) +* A dimension where everything is red. This uses a simple filter that only shows the red values of every texture in the dimension. +; {{color|lime|'''green'''}} +* ID: (1143264807) +* A dimension where everything is green. This uses a simple filter that only shows the green values of every texture in the dimension. +; {{color|blue|'''blue'''}} +* ID: (1049823113) +* A dimension where everything is blue. This uses a simple filter that only shows the blue values of every texture in the dimension. + +Exiting to the main screen while in any of the colored dimensions retains some of the effects in various menu elements. + +[[File:ShapesBuffet.png|thumb|Example of shapes biome generation.]] + +==== Structures ==== +The following new [[structure]] files can be found in this directory data/minecraft/structures: + +9x9.nbt +* The cobblestone rooms found in the "perfection" dimension. +Bridge +* The bridges in the "bridges" dimension. It's made up of three parts: +** b_center.nbt +** b_legs.nbt +** b_side.nbt +command.com.nbt +* The C:\_ text in the "terminal" dimension. +content.nbt +* The skyblock island in the "content" dimension. +desire.nbt +* The shrine in the "missing" dimension. +house_of_bob.nbt +* Bob's house in the "isolation" dimension. +library.nbt +* A single unit of the "library" dimension. +llama.nbt +* A single room of the "llama" dimension. + +=== Command format === +* Added /debugdim command. +** Generates multiple JSON files in the "debug" folder of the world save. +*** A "dim-#" file that includes the dimension's number, the type of generation used, the default block, default fluid, and the biomes within the dimension. +*** One or multiple "biome-#" files that store the data used to generate the biomes that make up the dimension. +** Works in all dimensions, including the Overworld. +** Can also be used without cheats. +* Added /warp command. +** Can be followed by any string or number to warp to a corresponding randomly generated dimension. +*** Warps to the same dimension as a book with the same text thrown into a portal would take the [[player]] to. +*** Always sends the player to the same coordinates in each dimension, at one of the highest blocks near (0, 0) or to (0, 257, 0) if there are no blocks near (0, 0). Warping to the dimension the player is currently in teleports them to the coordinates (0, 0). +** Can also be used without cheats. + +=== Gameplay === +; [[Advancements]] +* Added advancement "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." +** The advancement is found in the "[[Advancements#Adventure|Adventure]]" tab and its parent is the root advancement. The advancement also has a flint and steel icon. +** The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}. + +; [[Statistics]] +* Added statistic "Dimensions changes", which keeps track of the number of times that the player has gone through a portal. +** When the statistic has reached 1,000,000,000, the advancement "Almost there" is granted to the player. +** The statistic's ID is minecraft.custom:minecraft.change_dimension. + +=== General === +; [[Loot table]]s +* Added fleet_orders loot table. +** Be used for chests in [[end ship]]s in the new [[dimensions]]. +** Includes one book titled "Orders" whose author is "[[§]]kDeepest Lore". +** The obfuscated text can be observed by editing player or chest data in the world save, or by using the {{cmd|/data}} command. +** The content of the book is in the form of "<''verb''> §k<''object''>". +*** The <''verb''> can be one of the following texts: +**** capture +**** destroy +**** cut +**** find +**** obliterate +**** discover +**** observe +**** reinforce +**** build +**** deploy +**** restore +**** deliver +*** The <''object''> can be one of the following texts: +**** cheese +**** footprints +**** bananas +**** toeshoes +**** mah brewskis +**** bicycle build for two +**** my canoe +**** Minecraft 3D: Lost Floppies +**** content +**** those pesky modders +**** license-free mappings +**** those VHS +**** pre-mixed coctails +**** quasi-connectivity +** Contains a new loot table function: +
+* '''add_book_contents''' - Generates the contents of a writable or written book. +** {{nbt|string|provider}}: '''"orders"''': Must be set to "orders" to generate the contents detailed above. +
+ +== Changes == +=== Gameplay === +; [[Inventory]] +* [[Block]]s and [[item]]s in the [[Creative inventory]] have been intentionally shuffled. + +; [[Debug mode]] +* Has also been intentionally shuffled, like the creative inventory. + +; [[Fishing]] +* When fishing, there is a 20% chance that the entity caught will be a non-item entity whose type is randomly chosen: +** [[Salmon]] and [[cod]] each have a {{frac|7|27}} (25.92%) chance of being chosen. +** [[Pufferfish]] have a {{frac|4|27}} (14.81%) chance of being chosen. +** [[Tropical fish]], [[squid]], [[guardian]]s and [[boat]]s each have a {{frac|2|27}} (7.4%) chance of being chosen. +** [[Elder guardian]]s have a {{frac|1|27}} (3.7%) chance of being chosen. + +; [[Advancement]]s +* Added {{code|player}} check to the {{code|changed_dimension}} trigger. + +; [[Note block]]s +* Now may play randomly every tick. +* This is probably a feature for the "notes" dimension, which uses a lot of note blocks to create random sounds. + +=== General === +{{more sounds|"Occasionally, it plays a different sound with different voices."}} +; Loading screen +* The [[Mojang]] loading screen has been changed. +** When the game is loaded it displays the company name MOJANG underneath it with a couple of people singing {{sound|"Mojang!"|Bim bom.ogg}} similar to how "Sega!" would be sung on a Sega startup screen. The same sound was also used in [[3D Shareware v1.34]]. It also has some vinyl crackling. Occasionally, it plays a different sound with different voices. + +; World selection screen +* Worlds from releases and other snapshots are not visible but can be accessed by launching the game in said releases and snapshots. + +== Videos == +{{yt|_dWMIPeyXT8}} + +Video made by [[slicedlime]]: +{{yt|EUasAJIdG58}} + +== Gallery == +=== Easter egg dimensions === + +File:Ant biome.png|The "ant" easter egg dimension. +File:Basic biome.png|The "basic" easter egg dimension. +File:Blacklight biome.png|The "blacklight" easter egg dimension. +File:Brand biome.png|The "brand" easter egg dimension. +File:Bridges biome.png|The "bridges" easter egg dimension. +File:Boq dimension.png|The "boq" easter egg dimension. +File:Busy 20w14.png|A blob of redstone components and mineral blocks from the "busy" easter egg dimension. +File:Checkerboard biome.png|The "checkerboard" easter egg dimension. +File:Chess biome.png|The "chess" easter egg dimension. +File:Colors biome.png|The "colors" easter egg dimension. +File:Content biome.png|The "content" easter egg dimension. +File:Credits biome.png|The "credits" easter egg dimension. +File:Custom biome.png|The "custom" easter egg dimension. +File:Darkness biome.png|The "darkness" easter egg dimension. +File:Decay biome.png|The "decay" easter egg dimension. +File:Fleet biome.png|The "fleet" easter egg dimension. +File:Gallery biome.png|The "gallery" easter egg dimension. +File:Holes biome.png|The "holes" easter egg dimension. +File:Isolation biome.png|The "isolation" easter egg dimension. +File:Library biome.png|The "library" easter egg dimension. +File:Llama biome.png|The "llama" easter egg dimension. +File:Message biome.png|The "message" easter egg dimension. +File:Missing biome.png|The "missing" easter egg dimension. +File:Notes biome.png|The "notes" easter egg dimension. +File:Nothing biome.png|The "nothing" easter egg dimension. +File:Origin biome.png|The "origin" easter egg dimension. +File:Patterns biome.png|The "patterns" easter egg dimension. +File:Perfection biome.png|The "perfection" easter egg dimension. +File:Pillars biome.png|The "pillars" easter egg dimension. +File:Retro biome.png|The "retro" easter egg dimension. +File:Rooms biome.png|The "rooms" easter egg dimension. +File:Shapes biome.png|The "shapes" easter egg dimension. +File:Skygrid biome.png|The "skygrid" easter egg dimension. +File:Slime biome.png|The "slime" easter egg dimension. +File:Spiral biome.png|The "spiral" easter egg dimension. +File:Sponge biome.png|The "sponge" easter egg dimension. +File:Terminal.gif|The "terminal" easter egg dimension. +File:Tunnels biome.png|The "tunnels" easter egg dimension. +File:Red biome.png|The red side of the "wall" easter egg dimension. +File:Blue wall biome.png|The blue side of the "wall" easter egg dimension. +File:Zones biome.png|The "zones" easter egg dimension. +File:Red color biome.png|The "red" easter egg dimension. +File:Green color biome.png|The "green" easter egg dimension. +File:Blue color biome.png|The "blue" easter egg dimension. +File:Secret message.png|The secret message dimension, entered using the correct name. + + +== Issues == +20w14infinite is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker.{{bug|MC-176985|||Invalid}} Some notable major issues including: + + +* Certain randomly generated biomes found in some dimensions can cause the game to crash due to the fatal calculation errors involving the world generation via exceptions in Java, including: +** "Bound must be positive" ({{code|java.lang.IllegalArgumentException}}). These do not apply to the easter egg dimensions, as randomly generated biomes do not generate anywhere. Notable dimensions that generate such crashing biomes with that error include {{code|america}}, {{code|missingo}}, and daybreak. +** "Exception generating new chunk" in server tick loop (java.util.concurrent.CompletionException). For example, one or more of the randomly generated biomes in }J<*c (_generated:1423540522) crashes the game in that dimension. +*** In [[debug mode]], the easter egg dimensions that also cause the "Exception generating new chunk" crashing error are "bridges", "content", "isolation", "library", "llama", "missing", "perfection", and "terminal". This is because the structures cannot be legitimately generated in the debug mode. +** The same crashes can also occur when generating the [[buffet]] world type using such crashing biomes. + +== Trivia == +* Because this snapshot has the same [[protocol version]] as [[20w13b]], crossplay between the two versions ''is'' possible but may cause unexpected issues. +* The uniquely generated dimensions do not begin until ID 3 due to the fact that 0 is [[the Nether]], 1 is the [[Overworld]], and 2 is [[the End]]. +** The extreme numeric IDs can be accessed by warping with the codes such as acyvoz for the ID 3 and aehUD7 for the ID 2147483647. +* Throwing a [[written book]] that is obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]] where the text "*Invalid book tag*" is shown when opened) lead to the uniquely generated dimension with the ID _generated:1852123009. +* In the JAR's assets folder, there is a new folder named nothingtoseeheremovealong that contains the sound for the [[Mojang]] splash screen (titled bananana.ogg) as well as a higher-pitched version (titled banananana.ogg). +* When playing awesome_intro with {{cmd|playsound}}, the namespace is also nothingtoseeheremovealong. +* The new loading screen startup sound (bananana.ogg or banananana.ogg) is considered an in-game sound effect (nothingtoseeheremovealong:awesome_intro) and can be played in generated dimensions like code. +* The [[#last page dimension|air.ogg]] stream’s web address features the Runic letter “[[wikipedia:Berkanan|birch]]” (ᛒ), similar in value and appearance to Latin B, the first letter in [[boq]]’s nickname. The Runic letter is rendered in [[wikipedia:Punycode|Punycode]] as xn--jxe. + +== See also == + +* [[Java Edition 2.0]] (2013) +* [[Java Edition 15w14a]] (2015) +* [[Java Edition 1.RV-Pre1]] (2016) +* [[Java Edition 3D Shareware v1.34]] (2019) +* [[Java Edition 22w13oneBlockAtATime]] (2022) +* [[Java Edition 23w13a_or_b]] (2023) +* [[Java Edition 24w14potato]] (2024) + +== External links == +* [https://m.youtube.com/watch?v=3JScExQ6R7g Codes and Secrets in a Forgotten Minecraft Version], an informative deep dive video by [https://m.youtube.com/@RetroGamingNow RetroGamingNow] into the hidden secrets and codes of the 20w14infinite update. + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|20w14infinite}} +{{Navbox Java Edition versions|general}} + +[[de:20w14∞]] +[[es:Java Edition 20w14∞]] +[[fr:Édition Java 20w14∞]] +[[it:Java Edition 20w14∞]] +[[ja:Java Edition 20w14∞]] +[[pl:Java Edition 20w14∞]] +[[pt:Edição Java 20w14∞]] +[[ru:20w14infinite (Java Edition)]] +[[zh:20w14infinite]] diff --git a/wiki_backup/22w13oneBlockAtATime.txt b/wiki_backup/22w13oneBlockAtATime.txt new file mode 100644 index 0000000..072e3a4 --- /dev/null +++ b/wiki_backup/22w13oneBlockAtATime.txt @@ -0,0 +1,1752 @@ +{{about|the April Fool's joke snapshot|the actual snapshot released that week|Java Edition 22w13a}} +{{April Fools|v=je|je=the '''One Block at a Time Update'''}} +{{Infobox version +| title = Minecraft 22w13oneBlockAtATime +| name = One Block at a Time Update +| edition = Java +| image = 22w13oneBlockAtATime.jpg +| image2 = Java Edition 22w13oneBlockAtATime.png +| type = Snapshot +| date = April 1, 2022 +| clienthash = 6548ac25265c2726a2cd24dec3820c07ee2b0b4b +| clientmap = b1bbd68dbf48041dd994f1a4c1a3eacfa46e344b +| jsonhash = 4d8a0179f99f9f20909eb3bbfa1fc4e622693ab8 +| jsonfile = 22w13oneblockatatime +| serverhash = 5f48eea55c7fd1881d9c63835b15dfb5bbcd3a67 +| servermap = 2c55055b906935ffe1e7e7cb80d1a8b031eb9f95 +| snapshotfor = +| prevparent = 20w14∞ +| nextparent = 23w13a_or_b +}} + +'''22w13oneBlockAtATime''' (known as '''22w13oneblockatatime''' in the launcher) is an [[April Fools' Day jokes#2022|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''One Block at a Time Update'''", released on April 1, 2022,{{Mcnet|mojang-studios-release-new-astonishing-update|Mojang Studios release new astonishing update|April 1, 2022|Per Landin}} which overhauled the player's [[inventory]] as well as the game logic for [[block]]s, [[item]]s and [[entities]], and redesigned relevant [[gameplay]] aspects such as [[controls|controlling]], [[breaking]] and [[crafting]]. This version is a fork of a commit between [[Java Edition 1.18.2|1.18.2]] and [[Deep Dark Experimental Snapshot 1]], as it contains several incomplete blocks from the [[deep dark]] biome and is missing the [[sculk shrieker]] which was present in both the experimental snapshot and [[Java Edition 22w11a|22w11a]]. + + +== Additions == +=== Blocks === +; [[How did we get here? (block)|How did we get here?]] +* All items are converted into item blocks. +* Has ID minecraft:generic_item_block +* Has an item block state that specifies the internal ID of the item to display with (0-1104). +** [[File:White Carpet.png|32px]] item=0 uses the model of white [[carpet]]s. +* [[Waterlog]]gable. +** In [[debug mode]], all items and their waterlogged versions can be found. + +=== Gameplay === +; [[Advancement]]s +* Added a new advancement: +** Ride the End +*** Description reads "Extra Good luck" +*** Obtained for punching the ender dragon, causing the player to ride it; this is only possible once all end crystals are destroyed or with a dragon spawned by {{cmd|summon}}. + +; [[The End]] and [[the Nether]] +* Riding the ender dragon into the void teleports the player to the build limit in the Overworld. + +=== General === +; [[Particles (Java Edition)|Particles]] +* Added footstep particle, generated when player walks holding anything. + +; [[Splash]]es +* All regular splashes have been removed. +* Possible splashes are now "One!", "Block!", "At!", "A!", "Time!", or any possible arrangement of the words "One block at a time!". +* The special " IS YOU" splash has been changed to " IS ONE AT A TIME". + +; [[Sound]]s +* 2 new sounds were added +** nothingtoseeheremovealong:awesome_intro which is the intro sound. +*** Has 2 variations, one higher pitch and one normal pitch. +*** These sounds are located in the assets/nothingtoseeheremovealong/ananas folder and are called papaya.ogg ({{sound||Papaya.ogg}}) and papapaya.ogg ({{sound||Papapaya.ogg}}). +** nothingtoseeheremovealong:ooof which is the old hurt sound. +** These sounds are bundled in the .jar file. + +== Changes == +=== Blocks === +; General +* Blocks do not drop in item form. +* When exploded, blocks are launched instead of dropped. + +; [[Bedrock]] +* Now breakable and obtainable in Survival. +** Takes 15 minutes to break with empty hands without a [[Haste]] effect applied (12 minutes 30 seconds with Haste I or 10 minutes 43 seconds with Haste II). + +; [[Chest]] +* When loot chests generated in structures are broken, they emit explosion sound effects and particles, and explode out the loot items in falling block forms. + +; [[Dispenser]] +* When powered with a [[redstone]] signal, the block it's facing gets dispensed with velocity in the direction of the dispenser as a falling block. +** If the block is a fluid source, it turns into the form of buckets, and becomes fluid again when landing. + +; [[Dripstone]] +* Plays [[trident]] sound when thrown. + +; [[Dropper]] +* When powered with a [[redstone]] signal, the block it's facing gets dispensed as a falling block. +** Unlike dispensers, the converted falling block drops straight downwards, with no velocity. +** If the block is a fluid source, it turns into the form of buckets, and becomes fluid again when landing. + +; [[End portal frame]] +* Now breakable and obtainable in Survival. +** Takes 37 seconds to break with empty hands and without [[Haste]]. +* Can be found in chests inside [[nether fortress]]es. +* They can either be orientated vertically or horizontally. +** When placed in a stronghold, it points up, like in normal versions, which allows to build end portals. +** When placed outside a stronghold, it points to a stronghold. +** When placed in a dimension without a stronghold, it points to a random direction. +* Has an [[eye of ender]] in place at all times. + +; [[Fire]] +* Converts nearby [[smelt]]able blocks to their smelted form, such as coal ore to coal. +** As special cases, [[mushroom block]]s “smelt” to [[shroomlight]]. [[Short Grass|Short]] and [[tall grass]] spread fire. +** Blocks that are orthogonally adjacent to the fire block (up, down, north, south, east, or west, but not diagonals), are considered in range. +** [[Soul fire]] does not do this. +* Can be picked up, though it is invisible when held by the player. + +; [[Glass]] and [[glass pane]]s (including tinted and stained) +* When thrown, they may break upon landing. +** This applies to all blocks with #minecraft:fragile tag. + +; [[Grass]] and [[fern]] +* When thrown on a block that is not a grass block, they lay horizontally and change their variant to a gray one. + +; [[Gravel]] +* When thrown, it ignites grass, leaves and vines adjacent to where it lands. + +; [[Ice]] +* When thrown into lava, fire or onto magma blocks, they directly become water. + +; [[Iron ore]] +* Becomes a [[block of iron]] when thrown into soul fire. + +; [[Lava]] +* When a smeltable item or block is thrown onto a lava block, it is converted into its smelted counterpart which overrides the lava it was thrown onto. + +; [[Mushroom block]] +* Becomes a [[shroomlight]] when thrown into fire. + +; [[Pumpkin]] +* Becomes a carved pumpkin when thrown near a cactus. + +; [[Seagrass]] +* When thrown on a block that is not a leaf block, seagrass is placed as normal and generates a [[water]] block on them. + +; [[Vines]] +* When thrown, vines lay horizontally and change their variant to a gray one. + +=== Items === +; General +* All items can be placed on the ground as blocks. +** When trying to place an item anywhere that's not a block, it is thrown instead. +*** Throwing an item directly on the player's head equips it in the helmet slot. +*** Throwing any smeltable item into lava or placing it near fire or lava smelts it. +*** Thrown items are implemented as falling_block entities. +*** Thrown items (or indeed any falling_block) can be caught in midair by hitting it. +** Items that do not have a block form are converted to generic_item_block with the appropriate data. +* Items can be crafted by placing a recipe above at least one crafting table, throwing the last item (recipe patterns top facing away from the player, but defaulting to north when not thrown by a player) +** Alternatively, the recipe can be placed and a crafting table can then be thrown to land on the recipe. +* Tools may be used but break with one use. +** Tools break even in situations when they would not lose any durability. +* Certain items (e.g. top of the door, tall grass, etc) have "invalid" block data and disappear when they land (as an item). It is still possible to place them, however. +* Food items cannot be eaten, even in Creative mode, since using them on a block places them, and using them otherwise throws them. +** However, there exist special cases in the code for bamboo, carrots, and potatoes (see below). + +; [[Bamboo]] +* When a player is named "Ulraf", bamboo can now be eaten at any time. +* When a player is not named "Ulraf", bamboo can now be eaten while in the offhand slot of the player, when the player is looking at the side of a bamboo block. +* When bamboo is eaten, the player gains [[Absorption]] IV for 2 minutes, [[Regeneration]] II for 20 seconds, [[Fire Resistance]] for 5 minutes and [[Resistance]] for 5 minutes. + +; [[Carrot]] +* Can now only be eaten in Creative mode (not Survival since the hunger bar is always full), from the player's offhand slot, if the player is looking at carrots placed on farmland. + +; [[Ender pearl]] +* Can no longer teleport the player, as they cannot be thrown normally. + +; [[Eye of ender]] +* Can no longer lead the player to the nearest [[stronghold]], as they cannot be thrown normally. + +; [[Potato]] +* Can now only be eaten in Creative mode (not Survival since the hunger bar is always full), from the player's offhand slot, if the player is looking at potatoes placed on farmland. + +; [[Potion]] +* Any potion held uses the bottle texture. +* Any thrown potion uses uncraftable potion texture. +* Any potion placed on ground uses slow-falling potion texture. + +; [[Powder snow bucket]] +* Thrown as a powder snow block when thrown. + +; [[Water bucket]] and [[lava bucket]] +* Make water and lava when thrown, with the bucket disappearing. + +=== Mobs === +; General +* When trying to damage a mob, the player picks up the mob instead. +** When falling, the player holds onto the mob that they picked up. +** Some mobs like the ender dragon behave like rideable entities. +** Some mobs like the wither cannot be ridden or picked up. +* To damage mobs, the player has to: +** Throw the mob +** Throw any block, item or entity at the mob +*** Different blocks deal different amounts of damage based on their blast resistance and speed; the formula is speed*10*blast resistance. +*** Different mobs also deal different amounts of damage based on their height and speed; the formula is speed*5*height. +**** However, the player also throws mobs slower the taller it is. +** Release them in a stacked group of two or more. +** Some mobs like the ender dragon cannot take damage from any block, item or entity. +* Mobs that can hold items, like zombies, skeletons, etc. can steal the player's held item when damaging them, playing nothingtoseeheremovealong:ooof. +* Mobs can also be made to wear carved pumpkins or barrels when the blocks are thrown at them. + +; [[Bee]] +* When held by the player, bees cause the player to keep the momentum from when they picked up the bee, albeit a lot slower. +** If the player was completely still before picking up the bee, the player cannot move up or down. +** The player is unable to jump while doing so. + +; [[Cave spider]] +* When held by the player, the player can climb blocks vertically. + +; [[Chicken]] +* When held by the player, chickens cause the player to float down slowly after jumping, similar to the [[Slow Falling]] effect. +** When {{control|jumping}} repeatedly, the player can float upwards. + +; [[Ender dragon]] +* Now rideable by {{control|attacking}} it. +** Only 30 health points are displayed in the HUD. +** When riding, the player can control it by looking around. +*** When flying down to the void of the End or the Nether (at Y=-32), it descends to the build limit of the Overworld. +*** Flying down to the void of a custom dimension also descends the player to the build limit of the Overworld. +** When there is an [[end crystal]] nearby, the player is forced off. + +; [[Enderman]] +* Every single enderman is now holding a random block. The random block can be any block in the game, including unobtainable blocks such as [[command block]]s. +** Each can have random properties, including being waterlogged. +** Endermen can place waterlogged blocks in the Nether without the water disappearing. +* All of them are stuck in a holding pose if not holding any blocks. +* If an enderman holding a block attacks a player, the sound nothingtoseeheremovealong:ooof plays, and the block is given to the player. +* When held by the player, the player and the enderman teleports simultaneously. + +; [[Illusioner]] +* When held by the player, Illusioners shoot arrows in the direction of the player. + +; [[Iron golem]] +* [[File:Billyballong.png|32x32px]] Appearance changes when named "billyballong", causing it to hold its hands in the air. +* Gives flowers to players named "maria", "alva", "neo", "hidetaka" or "miyazaki" (case-insensitive). + +; [[Magma cube]] +* When held by the player, the player is immune to fire and lava damage. + +; [[Pig]] +* When held by the player, the pig is rendered upside-down and the holder is magnetized to any block higher than two blocks above their head. +** This causes them to bounce up and down on the bottom side of the block. + +; [[Piglin]] +* When held by the player, they shoot arrows in the direction of the player. If held by the player while the arrow is fired, their crossbows breaks after firing. When hostile, they damage the player even while held. + +; [[Pillager]] +* When held by the player, they shoot arrows in the direction of the player. If held by the player while the arrow is fired, their crossbows breaks after firing. Without their crossbows they stare at the player harmlessly and try to stay in crossbow range, despite not having a crossbow. + +; [[Player]] +* Leaves a trail of footprints while holding anything. +* When a player throws a block at another entity, the entity gets damaged. +* When a player throws a block at another player's head, the block goes into the helmet slot of the receiving player. Taking damage has a chance to remove it.{{tweet|Xilefian|1510565439675449347|The https://minecraft.wiki/w/Java_Edition_22w13oneBlockAtATime… page is full of interesting citationless guesses For one: the sneaky block isn't a MGS reference. It came from the idea of using silly stuff as armour, like a bucket on the head. "Barrel Costumes" was the inspiration. MGS similarities was noticed after|April 3, 2022}} +** When the block on the player's head is [[snow]], a [[snow block]], [[ice]], [[packed ice]], or [[blue ice]], the player begins freezing. +** When the block on the player's head is a [[magma block]], it sets the player on fire. +** [[File:Alex wearing Barrel.png|32px]] When the block on the player's head is a [[barrel]], their vision becomes largely obstructed, leaving only a narrow window; and their model appears as if they are hiding under it and moving only with their legs visible. +*** [[File:Alex sneaking in Barrel.png|32px]] Sneaking while under a barrel disguises the player as a barrel block. +* The hunger bar does not deplete, meaning the player is always able to sprint and regenerate health. +* In [[Spectator]] mode, the two hands of the player are visible. + +; [[Sheep]] +* Are now sheared when they take damage or are thrown, dropping wool. +* When with wool, when thrown a wool block, the wool color of the sheep gets replaced, dropping the wool of the previous color. +* When without wool, when thrown a wool block, the wool is put on the sheep. + +; [[Skeleton]] +* [[File:Skeleton with Spyglasses.png|32px]] Skeletons can spawn with two spyglasses with unknown chance.{{more info}} They can also wear spyglasses when thrown, up to two. +* When held by the player, they shoot arrows in the direction of the player. +* Based on [[Xilefian]]'s idea.{{tweet|Xilefian|1331632377672642565|One of my recent idea pitches Maybe one day.|November 25, 2020}} + +; [[Spider]] +* When held by the player, the player is able to climb blocks vertically. + +; [[Stray]] +* When held by the player, they shoot arrows in the direction of the player. + +; [[Villager]] +* Now have different trades, detailed [[#Trading|below]]. +** They have multiple trades, based on their profession and level. +*** They gain more trades by leveling up through trading, and all trades up to their current level are available. Four times more XP is given to villagers per trade, so they level up faster. +** Each trade includes an [[emerald ore]] block for either buying or selling. +** Mobs can now also be traded. +** The player trades with them by right clicking on the villager, while holding the wanted block, item, or mob. +*** Their normal trading GUI is now inaccessible. +** These changes also apply to [[wandering trader]]s. + +; [[Witch]] +* When held, if targeting the player, they throw potions in the direction of the player. + +; [[Wolf]] +* [[File:Mars.png|32px]] Naming a tamed wolf 'Mars' gives it a unique texture. + +=== Entities === +; [[Eye of ender]] +* When summoned via commands, it moves to the origin point (X=0, Z=0) with its vector depending on its distance from the center of the world. + +; [[Fireball]] +* Player can hold a [[ghast]]'s fireball, but when released, it returns to its original vector. + +=== Gameplay === +; [[Explosion]] +* Blocks that would be destroyed by an explosion are launched instead of destroyed. +** Blocks launched represents the form of falling blocks before they land, and sometimes stuck in blocks without turning to normal blocks, causing possible {{w|Z-fighting|z-fighting}}. +** The explosion applies random [[stonecutter]] recipes to some blocks around it. + +; [[Inventory]] +* The inventory interface, hotbar, hunger bar and armor bar have been removed. +* The health bar is now centered at the bottom of the screen. +* The oxygen bar now appears at the bottom right corner of the screen. + +; GUI +* Every single inventory for any kind of container block has been removed. +** With the exception of the horse inventory. +* Players now see both hands on the screen instead of just one. + +=== World generation === +; [[Stronghold]] +* End portal frames without eyes of ender inside of them do not generate. +** To open the end portal, the player needs to place down end portal frames. + +=== General === +; [[Debug screen]] +* Mood in the debug screen has been changed to "Number of ghosts in world". + +; Loading screen +* Similar to [[20w14∞]]'s loading screen, but with different textures. +* Plays a sound saying "Mojang Studios", similar to 20w14∞ and [[3D Shareware v1.34]]. +* The silhouette inside the logo is a "Mojang" that resembles a Crewmate from the game {{w|Among Us}}. + +=== Trading === +[[Villager]]s and [[wandering trader]]s have different trades. + +==== Armorer ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Coal Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Carved Pumpkin}} +|∞ +|Low +|4 +|- +! rowspan="3" |Apprentice +|{{BlockLink|Iron Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Gold Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Diamond Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +! rowspan="3" |Journeyman +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Iron}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Gold}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Bell}} +|1 +|High +|40 +|- +!Expert +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Diamond}} +|1 +|Low +|60 +|} + +==== Butcher ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Campfire}} +|1 +|Low +|4 +|- +|{{EntityLink|Chicken}} +|{{BlockLink|Emerald Ore}} +|3 +|Low +|8 +|- +! rowspan="4" |Apprentice +|{{BlockLink|Dried Kelp Block}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{EntityLink|Pig}} +|{{BlockLink|Emerald Ore}} +|3 +|Low +|8 +|- +|{{EntityLink|Cow}} +|{{BlockLink|Emerald Ore}} +|3 +|Low +|8 +|- +|{{EntityLink|Goat}} +|{{BlockLink|Emerald Ore}} +|3 +|Low +|8 +|} + +==== Cartographer ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Glass Pane}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Parrot}} +|1 +|Low +|4 +|- +! rowspan="10" |Apprentice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|White Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Blue Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Green Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lime Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Black Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Purple Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Magenta Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Yellow Banner}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Orange Banner}} +|1 +|Low +|20 +|- +!Journeyman +|{{BlockLink|Emerald Ore}} +|{{ItemLink|Spyglass}}Trades for buying items from villagers are not properly implemented and instead give the player a [[How did we get here? (block)|''How did we get here?'']] block which is missing the required item ID. +|∞ +|Low +|40 +|} + +==== Cleric ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="3" |Novice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Glowstone}} +|1 +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Redstone}} +|1 +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Silverfish}} +|1 +|Low +|8 +|- +! rowspan="3" |Apprentice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Gold}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Lapis Lazuli}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Emerald}} +|1 +|Low +|40 +|- +! rowspan="2" |Journeyman +|{{EntityLink|Zombie}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|80 +|- +|{{EntityLink|Zombie Villager}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|80 +|- +!Expert +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Snow Golem}} +|4 +|Low +|60 +|- +!Master +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Iron Golem}} +|1 +|Low +|120 +|} + +==== Farmer ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Hay Bale}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Hay Bale}} +|1 +|Low +|4 +|- +! rowspan="2" |Apprentice +|{{BlockLink|Pumpkin}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Pumpkin}} +|1 +|Low +|20 +|- +! rowspan="4" |Journeyman +|{{BlockLink|Melon}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|80 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Melon}} +|1 +|Low +|40 +|- +|{{EntityLink|Skeleton}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|80 +|- +|{{EntityLink|Skeleton Horse}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|80 +|- +! rowspan="2" |Expert +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Cake}} +|1 +|Low +|60 +|- +|{{EntityLink|Wither Skeleton}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|120 +|- +!Master +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Cactus}} +|1 +|Low +|120 +|} + +==== Fisherman ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="4" |Novice +|{{BlockLink|Kelp Plant}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{EntityLink|Cod}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{EntityLink|Salmon}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Cod}} +|∞ +|Low +|4 +|- +!Apprentice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Campfire}} +|1 +|Low +|20 +|- +!Journeyman +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Prismarine}} +|1 +|Low +|40 +|- +! rowspan="2" |Expert +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Dark Prismarine}} +|1 +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Squid}} +|1 +|Low +|8 +|- +! rowspan="7" |Master +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Brain Coral Block}} +|1 +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Bubble Coral Block}} +|1 +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Tube Coral Block}} +|1 +|Low +|120 +|- +|{{BlockLink|Fire Coral Block}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|120 +|- +|{{BlockLink|Horn Coral Block}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Tropical Fish}} +|∞ +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Glow Squid}} +|1 +|Low +|8 +|} + +==== Fletcher ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="7" |Novice +|{{BlockLink|Oak Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Spruce Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Acacia Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Dark Oak Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Birch Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Jungle Log}} +|{{BlockLink|Emerald Ore}} +|4 +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{ItemLink|Stone Axe}} +|4 +|Low +|4 +|- +!Apprentice +|{{BlockLink|Gravel}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +!Journeyman +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Gravel}} +|1 +|Low +|40 +|} + +==== Leatherworker ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{EntityLink|Cow}} +|{{BlockLink|Emerald Ore}} +|3 +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{EntityLink|Cat}} +|3 +|Low +|4 +|} + +==== Librarian ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +!Novice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Bookshelf}} +|1 +|Low +|4 +|- +! rowspan="2" |Apprentice +|{{BlockLink|Bookshelf}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lantern}} +|1 +|Low +|20 +|- +!Journeyman +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Glass}} +|1 +|Low +|40 +|} + +==== Mason ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Clay}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Bricks}} +|∞ +|Low +|4 +|- +!Apprentice +|{{BlockLink|Stone}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +! rowspan="4" |Journeyman +|{{BlockLink|Granite}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|80 +|- +|{{BlockLink|Andesite}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|80 +|- +|{{BlockLink|Diorite}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|80 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Dripstone Block}} +|1 +|Low +|40 +|- +! rowspan="11" |Expert +|{{BlockLink|Block of Quartz}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Orange Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|White Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Pink Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Green Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Black Glazed Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Magenta Glazed Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lime Glazed Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Green Glazed Terracotta}} +|∞ +|Low +|60 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Yellow Glazed Terracotta}} +|∞ +|Low +|60 +|- +! rowspan="4" |Master +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Quartz Pillar}} +|1 +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Quartz}} +|1 +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Tnt}} +|3 +|Low +|120 +|- +|{{BlockLink|Emerald Ore}} +|{{ItemLink|Diamond Pickaxe}} +|∞ +|Low +|120 +|} + +==== Shepherd ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="16" |Novice +|{{BlockLink|White Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Yellow Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Red Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Black Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Blue Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Green Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Lime Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Purple Wool}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|White Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Yellow Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Black Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Blue Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Green Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lime Wool}} +|1 +|Low +|4 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Purple Wool}} +|1 +|Low +|4 +|- +! rowspan="8" |Apprentice +|{{BlockLink|Emerald Ore}} +|{{BlockLink|White Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Yellow Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Black Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Blue Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Green Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lime Bed}} +|1 +|Low +|20 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Purple Bed}} +|1 +|Low +|20 +|} + +==== Toolsmith ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="2" |Novice +|{{BlockLink|Coal Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{ItemLink|Stone Pickaxe}} +|∞ +|Low +|8 +|- +! rowspan="3" |Apprentice +|{{BlockLink|Iron Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Gold Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Diamond Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +! rowspan="3" |Journeyman +|{{BlockLink|Emerald Ore}} +|{{ItemLink|Iron Pickaxe}} +|∞ +|Low +|80 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Iron}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Gold}} +|1 +|Low +|40 +|- +!Expert +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Diamond}} +|1 +|Low +|60 +|- +! rowspan="2" |Master +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Diamond}} +|1 +|Low +|120 +|- +|{{EntityLink|Creeper}} +|{{BlockLink|Emerald Ore}} +|1 +|Low +|120 +|} + +==== Weaponsmith ==== +{| class="wikitable" +|+ +!Level +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +! rowspan="3" |Novice +|{{BlockLink|Coal Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Gravel}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|8 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Cactus}} +|∞ +|Low +|4 +|- +! rowspan="3" |Apprentice +|{{BlockLink|Iron Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Gold Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +|{{BlockLink|Diamond Ore}} +|{{BlockLink|Emerald Ore}} +|∞ +|Low +|40 +|- +! rowspan="2" |Journeyman +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Iron}} +|1 +|Low +|40 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Gold}} +|1 +|Low +|40 +|- +!Expert +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Block of Diamond}} +|1 +|Low +|60 +|} + +==== Wandering trader ==== +{| class="wikitable" +|+ +!Probability +!Block wanted +!Block given +!Trades in
stock +!Price multiplier +!Villager XP +|- +| rowspan="40" |100% +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Sea Pickle}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Glowstone}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Fern}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Sugar Cane}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Pumpkin}} +|4 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Kelp}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Cactus}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Dandelion}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Blue Orchid}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Poppy}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Azure Bluet}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Allium}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Orange Tulip}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Tulip}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Pink Tulip}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|White Tulip}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Cornflower}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Oxeye Daisy}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Acacia Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lily of the Valley}} +|7 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Dark Oak Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Birch Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Oak Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Jungle Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Brain Coral Block}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Spruce Sapling}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Fire Coral Block}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Bubble Coral Block}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Tube Coral Block}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Horn Coral Block}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Brown Mushroom}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Vines}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Lily Pad}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Mushroom}} +|12 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Sand}} +|8 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Small Dripleaf}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Pointed Dripstone}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Red Sand}} +|6 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Moss Block}} +|5 +|Low +|1 +|- +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Rooted Dirt}} +|5 +|Low +|1 +|- +|33% +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Packed Ice}} +|6 +|Low +|1 +|- +|33% +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Blue Ice}} +|6 +|Low +|1 +|- +|33% +|{{BlockLink|Emerald Ore}} +|{{BlockLink|Podzol}} +|6 +|Low +|1 +|} + +== Issues == +22w13oneBlockAtATime is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker. +* Trades for buying items from villagers are not properly implemented and instead give the player a [[How did we get here? (block)|''How did we get here?'']] block which is missing the required item ID. +* Banners are invisible when thrown. +* Fire and soul fire are invisible while carried. +* Special logic for smelting [[clay]] to [[bricks]] and [[coal ore]] to [[soul fire]] is in the code for fire blocks, but never triggers, because smelting recipes take precedence, so it instead smelts clay to [[terracotta]] and coal ore to [[coal]]. + +== Trivia == +* This is the only version in which the player is able to truly hold blocks, rather than items corresponding to blocks. Endermen are the only mob to have this ability in normal versions. +* When a [[Monster Spawner|spawner]] is picked up and placed back down, it loses its block data and becomes a pig spawner. +* With the help of a tamed [[horse]], the player can shift - right click it and see their inventory. The player can put items in the slots with the help of the offhand. +* Despite the snapshot's name, the player can still move items to the offhand, and, therefore, carry two blocks at a time. +** Placing offhand items in [[Creative]] mode does not consume the item, as usual, even though a main hand item is consumed in Creative mode. +** Putting a block in offhand, picking up a mob, and placing the block deletes the mob player was holding. +* The player's usual Inventory data is still accessible using commands like {{cmd|data}}, {{cmd|item}}, and {{cmd|clear}}, but, apart from the armor slots and offhand, this data doesn't do anything. +** Using the {{cmd|give}} command always places items into the player's hands. If the command is used while the player is already holding something, the new item is thrown onto the ground (and places itself if it is a block). +** The {{cmd|clear}} command claims that No items were found on player even if the player is holding something, if they had empty Inventory data. +** The {{cmd|data}} command reveals that the hand slot is using the tag carriedBlockState, which is the same tag as for items held by endermen and which is always a generic_item_block if the target player is holding something that is not a normal block. +** In Creative mode, loading saved hotbars still modifies this data. +* Picking up mobs modifies the player's Passengers data, which is usually always empty. +* If a player is given armor (through commands such as /item replace entity...), it instantly breaks upon losing any durability. +** Elytra also breaks instead of entering their disabled state (as they do when they lose all durability outside of this snapshot). +** The Unbreaking enchantment and the Unbreakable tag both work on armor. +** With unbreakable elytra, it's possible (though difficult) to juggle a chicken in the air for constant flight. +* Entities thrown by the player cannot be picked up again for a few seconds. +* Certain blocks, like fire, end or nether portal blocks, and end gateways, do not display properly when held or thrown — these are invisible in first person, and in some cases also in third person or when thrown. +* Blocks that do not normally have an item form can now be placed directly, like portal blocks. +* Using {{cmd|setblock}} to place a generic_item_block with an ID that represents a block causes it to display the block as if misaligned on the vertical axis, rotated so that the top points south, and with its faces culled to match what would be culled if it were a normal block, e.g. {{cmd|1=setblock ~ ~ ~ minecraft:generic_item_block[id=15]}} for a "grass" block. +* Some blocks and items that need tinting, such as grass blocks and spawn eggs, may display white as if they are not tinted. +* When falling blocks touch ground, if they have air below them but stay on the edge of a solid block next to them, they may keep the form of "falling block" entities. +* When holding a [[ghast]], the player is displayed in the body of the ghast. +* When holding a [[map]], four hands are displayed in the screen, and three hands displayed when holding the map in the offhand slot. + +== Gallery == +=== Screenshots === + +Player wearing glass block.png|A player wearing [[glass]]. +Footprints in 22w13oneBlockAtATime.png|[[Footprint]]s from carrying. +Player holding a bee.png|A player floating while carrying a [[bee]]. +22w13oneBlockAtATime_4.png|A player holding a [[spyglass]]. +22w13oneBlockAtATime_5.png|A player holding [[sugar cane]] in [[third-person view]]. +22w13oneBlockAtATime_6.png|A player holding sugar cane in first-person view. +22w13oneBlockAtATime_7.png|[[Endermen]] stacked from picking up multiples. +22w13oneBlockAtATime_1.png|A player holding a [[sheep]]. +22w13oneBlockAtATime_2.png|A player threw a sheep. +22w13oneBlockAtATime_3.png|A player holding a [[skeleton]] "wearing" spyglasses. +Player riding enderdragon.png|A player riding the [[ender dragon]]. +Vision in Barrel.png|A player's vision while hiding inside a [[barrel]]. +22w13oneBlockAtATime fontfint walk.png|Holding a birch log. + + +=== Official images === + +22w13oneBlockAtATime.jpg|The "One Block At A Time" logo. +Aprilis_asinus1.png|A [[player]] trading with a [[villager]]. +Aprilis_asinus2.png|A crafting grid with [[stone pickaxe]]s. +Aprilis_asinus3.png|A player carrying multiple [[pig]]s. +Aprilis_asinus4.png|A player carrying a zombie with a [[carved pumpkin]] on its head. +Aprilis_asinus5.png|A player holding a [[goat]]. +Aprilis_asinus6.jpg|A player sneaking while wearing a [[barrel]]. + + +== Video == +{{yt|_AHAbfj7OpQ}} + +== See also == +* [[Java Edition 2.0]] (2013) +* [[Java Edition 15w14a]] (2015) +* [[Java Edition 1.RV-Pre1]] (2016) +* [[Java Edition 3D Shareware v1.34]] (2019) +* [[Java Edition 20w14infinite]] (2020) +* [[Java Edition 23w13a or b]] (2023) +* [[Java Edition 24w14potato]] (2024) + +== Notes == + + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|22w13}} +{{Navbox Java Edition versions|general}} + +[[de:22w13oneBlockAtATime]] +[[es:Java Edition 22w13oneBlockAtATime]] +[[fr:Édition Java 22w13oneBlockAtATime]] +[[ja:Java Edition 22w13oneBlockAtATime]] +[[pt:Edição Java 22w13oneBlockAtATime]] +[[ru:22w13oneBlockAtATime (Java Edition)]] +[[th:รุ่น Java 22w13oneBlockAtATime]] +[[zh:22w13oneBlockAtATime]] diff --git a/wiki_backup/23w13a_or_b.txt b/wiki_backup/23w13a_or_b.txt new file mode 100644 index 0000000..a7f6f9f --- /dev/null +++ b/wiki_backup/23w13a_or_b.txt @@ -0,0 +1,1375 @@ +{{about|the April Fool's joke snapshot|the actual snapshot released that week|Java Edition 23w13a}} +{{DISPLAYTITLE:Java Edition 23w13a_or_b}} +{{April Fools|v=je|je=the '''Vote Update''', '''Java Edition 23w13a_or_b''' or '''Snapshot 23w13a_or_b'''}} +{{Infobox version +| title = Minecraft 23w13a_or_b +| name = The Vote Update +| edition = Java +| image = 23w13a_or_b.jpg +| image2 = Java Edition 23w13a_or_b.png +| type = Snapshot +| date = April 1, 2023 +| jsonhash = +| jsonfile = 23w13a_or_b +| downloads = '''Original:'''
+{{dl|d66cfd24bf51a1503a8f74e5712e11b8e05a23f0|client}} ({{dl|0a776ef65ee85cf341ee4afb267658cc09f53f68|json|name=23w13a_or_b}})
+{{dl|7a9b53ec7999ce01b73a74f3ab9e7e520b09f0eb|server}}
+'''Reupload:'''
+{{dl|8ebf103ef3c48ff40d4d002f44c5f7bc5d90e7e2|client}} ({{dl|f7dc73624306a835e2e7274b198260d361dc2005|json|name=23w13a_or_b}})
+{{dl|6241fc14ce7a659f371683a72aa24c155f60cce1|server}} +| clienthash = +| maps = '''Original:'''
+{{dl|3f53e721581b5ca55f7905463cad7e802f3951f1|clientmap}}
{{dl|ead837552ff7df2b1b52009b992af9a916c47474|servermap}}
+'''Reupload:'''
+{{dl|89796dd1e08c190821ecdd31e3c43709a66b010b|clientmap}}
{{dl|370d31c1b7d700ee65ddeb25f975a2e67d1d13d0|servermap}} +| clientmap = +| serverhash = +| servermap = +| prevparent = 22w13oneBlockAtATime +| nextparent = 24w14potato +}} +'''23w13a_or_b''' is an [[April Fools' Day jokes#2023|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Vote Update'''", released on April 1, 2023,{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}} which, as the primary focus, adds a system where players vote for gameplay features or mechanics to be implemented. This snapshot is a fork of [[23w13a]]. + +The snapshot was reuploaded about three hours after the release, to fix some crashes related to transformations and to remove inappropriate color names.{{tweet|slicedlime|1642152806248226821|Looks like you folks were voting for some crashes! Not too much fun - we've published a new version. Re-start your launcher and game to get the new version of the snapshot|April 1, 2023}} + +== Additions == +{{additions table +|Packed Air +|Cheese +|Copper Sink +|Copper Spleaves +|Pickaxe Block +|Place Block +|Bit +|Bottle of Entity +|Bottle of Void +|La Baguette +|Le Tricolore +|Longer String +|New Thing Banner Pattern +|Potion of Big +|Potion of Small +|Name +|Tag +|Short Tag +|Long Tag +|Int Tag +|Double Tag +|Float Tag +|String Tag +|Left Curly +|Right Curly +|Left Square +|Right Square +|List Tag +|Compound Tag +|Sssyntax Error +|Dupe Hack +|Moon Cow Spawn Egg +}} + + + +=== Blocks === +; [[File:Blank.png|32px]] [[Air (April Fools joke)|Air]] +* Must be unlocked by vote minecraft:air_blocks. +* Can be crafted from 4 empty [[glass bottle]]s. +* Can be used to refill air underwater or on [[the Moon]]. +* This block can be used to fill cows or moon cows with air to become "balloon cows", which take the player to the Moon once filling it with enough air. + +; [[File:Cheese.png|32px]] [[Cheese]] +* Generates on the moon. +* Can be [[Food|eaten]] and is the second block in Minecraft that the player can eat, after [[cake]]. +* When eaten, causes one eighth of the block to disappear, depending on where the player clicks. + +; [[File:Copper Sink.png|32px]] [[Copper sink]] +* Must be unlocked by vote minecraft:copper_sink. +* Can be crafted from 7 [[blocks of copper]]. +* Can be used to store [[water]] like a regular [[cauldron]]. [[File:Filled Copper Sink.png|32px]] +* Unlike cauldrons, it cannot store [[lava]] or [[powder snow]]. +* When there is no water inside, if an item with the minecraft:copper item tag is dropped inside, it is deleted. [[Copper Spleaves]] were not added to the minecraft:copper item tag, but copper sinks were. + +; {{Animate|Copper Spleaves.png; Falling Copper Spleaves.png|32px}} [[Copper spleaves]] +* Generates as a part of the [[lunar base]] structure. +* Touching it causes the block to break. + +; [[File:Golden Chest.png|32px]] [[Golden chest]] +* A [[chest]] variant that can be obtained through the /setblock command with the tag "gold" /setblock ~ ~ ~ minecraft:chest{gold:1b}. +* Created by activating the minecraft:midas_touch vote, then opening a chest or a [[trapped chest]]. +* Stored items randomly convert into gold. +* Golden trapped chests will still function as trapped chests, but have no identifier like in regular ones. +* [[Ender chest]]s are not affected. + +; [[File:Other Portal (block).png|32px]] [[Other Portal (block)|Other portal]] +* Must be unlocked by vote minecraft:other_portal. +* Can be placed using /setblock [[command]]s, or created a part of the {{EnvLink|other portal}} structure. +* If the minecraft:other_portal vote is unlocked, player can build an other portal with [[glowstone]] and activate it with a [[water bucket]]. +* When entered, it [[Teleportation|teleports]] the player 500 blocks up in the air, and returns the message '''''"Error 404 Terrain Not Found"'''''. +** If an other portal is created above Y = 150, it teleports the player to Y = 650, so the player is not teleported to the Moon. +* Drops nothing when broken, similar to the other portal blocks in the game. +* A reference to the mod [https://aether.wiki.gg/wiki/The_Aether The Aether], as well as numerous memes of people trying to unsuccessfully create an Aether portal in vanilla Minecraft. + +; [[File:Blank.png|32px]] [[Packed Air|Packed air]] +* Must be unlocked by vote minecraft:air_blocks. +* Can be crafted from 9 [[Air (April Fools joke)|air]]. +* Permanently fills the player's breath bar when standing in it. +* Can be placed in closed rooms on [[the Moon]]. +* Disappears like [[water]] in [[the Nether]] when placing it in an open space on the moon, anywhere in another dimension or when the closed room is opened (either when a block in the wall gets removed or a [[door]] is opened). + +; [[File:Pickaxe Block (S).png|32px]] [[Pickaxe block]] +* Must be unlocked by vote minecraft:pickaxe_block. +* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]] and any [[pickaxe]]. +* When activated, it can break blocks in front of it and drop them, like if a player broke it. +* It can break any block instantly, including bedrock, although the bedrock would not drop. + +; [[File:Place Block (S).png|32px]] [[Place block]] +* Must be unlocked by vote minecraft:place_block. +* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]], a [[bow]] and a [[hopper]]. +* When activated, it can place blocks in front of it. +* It takes blocks from a container such as a chest placed behind it (against the blank face). +* It will also place dropped from items behind its back face. +* The block's texture references the [https://twitter.com/alivejy_/status/1642536161200463874 old menus] from [[Pocket Edition|Minecraft: Pocket Edition]]. + +=== Items === +; [[File:Bit.png|32px]] [[Bit]] +* Can be obtained by using a [[Tag (item)|tag]] or a [[Tag (item)|name]] item on a [[stonecutter]]. +* Can be used to craft items such as [[Tag (item)|left curly, right curly, left square and right square]]. +:{{Crafting +|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit +|A2= ; Bit; Bit; |B2= Bit; ; ; Bit +|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit +|Output= Right Curly; Left Curly; Left Square; Right Square +|ignoreusage=1 +}} + +; [[File:Bottle of Entity.png|32px]] [[Bottle of entity]] +* Obtained when using a [[bottle of void]] on a [[mob]], damaging the mob, or by drinking a Bottle of Void while being transformed into another mob. +* Has a [[splash potion]] variant but neither a [[lingering potion]] nor a [[tipped arrow]] variant. +* Players and mobs can morph into the mob contained in the [[glass bottle]]. +* Taking fatal damage while having the appearance of another mob will result in the mob's appearance to die, and the player's health to be set back to full. + +; [[File:Bottle of Void.png|32px]] [[Bottle of void]] +* Must be unlocked by vote minecraft:drink_air. +* Can be obtained by drinking from an empty [[glass bottle]], which gets called ''glass bottle filled with air'' instead. +* Does not have [[splash potion]], [[lingering potion]] and [[tipped arrow]] variants. +* Can be used to get a [[bottle of entity]] by using it on a [[mob]], damaging the mob. Using it on a player or [[Ray Tracing (mob)|Ray Tracing]] results in a bottle of pig. +* Can be used to reverse the effects of the bottle of entity, damaging the player. +* Drinking it when the player have an active status effect turns it into a potion relating to that status effect and removes the effect from the player. +* On occasion, drinking it will kill the player with the death message " fell out of the world" as if the player fell into the [[void]]. + +; [[File:La Baguette.png|44px]] [[La baguette]] +* A French bread. +* Can only be obtained through [[commands]] or activating the vote minecraft:french_mode. +* Inedible but can be used as a [[weapon]], functionally identical to a wooden sword. +** {{hp|4}} attack damage. +** 1.6 attack speed. +* Can be repaired using any wooden [[planks]]. +* Can be enchanted with sword enchantments, even in the [[enchanting table]]. +* The item is likely a reference to various baguette in Minecraft memes, the origin of which would be hard or impossible to trace. + +; [[File:Le Tricolore.png|32px]] [[Le tricolore]] +* The French flag. +* Can only be obtained through [[commands]] or activating the vote minecraft:french_mode. +* Has no functionality. + +; [[File:Longer String.png|32px]] [[Longer string]] +* Must be unlocked by vote {{cd|minecraft:special_recipe}}. +* Can be crafted from 2 [[string]]. +* Has no functionality. + +; [[File:New thing banner pattern.png|64px|thumb|A "New thing" banner pattern]][[File:Banner Pattern JE1 BE1.png|32px]] [[New Thing Banner Pattern|New thing banner pattern]] +* Applying the pattern to the banner will create a "Mojang" based off various ''Among Us'' memes. +* Can be crafted by using a [[paper]] and any [[suspicious stew]] when vote minecraft:special_recipe with value minecraft:m_banner_pattern is approved. + +[[File:Playerbig.png|thumb|300px|A player using a [[potion of Big]]|right]] +; [[File:Potion of Big.png|32px]] [[Potion of Big]] +* Gives the [[Big]] status effect to [[entities]], which increases their size. +* Has a level II variant. +* If rule {{cd|minecraft:potions_of_big}} is approved, adding a [[bottle o' enchanting]] to an awkward potion in a brewing stand brews this potion. + +[[File:Playersmall.png|thumb|300px|A player using a [[potion of Small]]|right]] +; [[File:Potion of Small.png|32px]] [[Potion of Small]] +* Gives the [[Small]] status effect to [[entities]], which decreases their size. +* Has a level II variant. +* If rule {{cd|minecraft:potions_of_small}} is approved, adding a [[rabbit hide]] to an awkward potion in a brewing stand brews this potion. + +; [[File:Skis (texture) JE1.png|64x64px]] [[History of textures/Unused textures#Skis|Skis]] +* This is not an actual item in the game but can be found in the game files '''''(skis.png)'''''. +* Reference to the [[History of textures/Unused textures#Skis|skis]] texture added to [[12w50a]], a snapshot for [[Java Edition 1.4.6|Minecraft Java Edition 1.4.6]], as a [[wikipedia:red herring|red herring]]. + +;{{Animate|Tag.png; Byte Tag.png; Double Tag.png; Float Tag.png; Int Tag.png; Short Tag.png; Long Tag.png; Name (23w13a or b).png; Left Curly.png; Right Curly.png; Left Square.png; Right Square.png; Compound Tag.png; String Tag.png; Sssyntax Error.png|32px}} [[Tag (item)|Tags]] +*Added 15 new tag items: +**[[File:Name (23w13a or b).png|32px]] Name. +**[[File:Tag.png|32px]] Tag. +**[[File:Short Tag.png|32px]] Short Tag. +**[[File:Long Tag.png|32px]] Long Tag. +**[[File:Int Tag.png|32px]] Int Tag. +**[[File:Double Tag.png|32px]] Double Tag. +**[[File:Float Tag.png|32px]] Float Tag. +**[[File:String Tag.png|32px]] String Tag. +**[[File:Left Curly.png|32px]] Left Curly. +**[[File:Right Curly.png|32px]] Right Curly. +**[[File:Left Square.png|32px]] Left Square. +**[[File:Right Square.png|32px]] Right Square. +**[[File:List Tag.png|32px]] List Tag. +**[[File:Compound Tag.png|32px]] Compound Tag. +**[[File:Sssyntax Error.png|32px]] Sssyntax error. +*Once the {{cd|minecraft:nbt_crafting}} rule is approved, the player can use an [[anvil]] to rename the Name item to set the name of the tag and use a [[crafting table]] to combine the tag items to make an in-game NBT data example. +**If the player makes a mistake in the NBT structure, a Sssyntax error item will appear in the result slot with one of the following error messages in the tooltip: +***Expected { or [ +***Expected either single or double +***Unexpected entries in when casting to float +***Unexpected value after closing bracket +***OH NO INTERNAL ERROR +***Can't add element of type <''type''> to list <''type''> +***Unexpected value in list: expected either tag or closing bracket +***Expected closing bracket +***Expected tag after name +***Expected name +***INTERNAL ERROR OH NO +***Unexpected value in compound tag: expected either name, tag or closing bracket +***Total number of bytes (<''number''> exceeds 8 +***Can't concatenate <''type''> with <''type''> + +[[File:Missing Texture JE4.png|32px|class=pixel-image]] [[Dupe Hack|'''minecraft:dupe_hack''']] +*Has an item name minecraft:dupe_hack +*Has a random chance of dropping when killing an entity with a chest. +*When placing it on the [[crafting table]] with other blocks, it will duplicate that block. +*This process can be repeated to duplicate more blocks. +*Has the appearance of the [[Missing textures and models|Missing Texture]]. + +=== Mobs === +;[[File:Moon Cow.png|32px]] [[Moon cow]] +*Spawns on [[the Moon]]. +*Can be bred using [[wheat]]. +*Drops [[glass bottle]]s, [[bone]]s and [[cheese]] when killed. +*They wear a block of [[glass]] on their heads. +*Unlike the other mobs, they walk backwards as if {{w|Moonwalk (dance)|moonwalking}}. +*The player can ride the moon cow without using a [[saddle]], but cannot control its direction, like riding a [[llama]]. + +;[[File:Ray Tracing (mob).png|24px]] '''[[Ray Tracing (mob)|Ray Tracing]]''' +*A [[Player|humanoid]] mob. +*Can be spawned only by activating the vote minecraft:ray_tracing and waiting for the message "Ray Tracing joined the game". +*Can't be spawned by the {{cmd|summon}} command and does not have a spawn egg. +*Sends a random chat message 4-30 seconds after it spawns. +*Wanders randomly in the world, sending a random chat message every 30-180 seconds. +*Can be tempted by using a [[diamond]]. +*Death messages are displayed in the chat when this mob dies. +*Sends a random chat message after it dies. +*When the vote minecraft:ray_tracing is repealed, a random chat message is sent, along with "Ray Tracing left the game" being sent in the chat and the mob despawning. +*If the vote minecraft:french_mode is approved, all chat messages sent by this mob, including messages after death, logging in and logging out, are replaced by this message: "Omelette du fromage" + +=== World generation === +;[[The Moon]] +*A new [[dimension]]. +*Can be accessed by ascending to Y=700 in the [[Overworld]] or teleporting with /execute as @s in minecraft:the_moon run tp @s ~ ~ ~. +*Ascending to Y=700 on the Moon will bring the player back to the Overworld. +*The gravity is lower compared to the other three dimensions. +*[[Entities]] and [[particles]] will float, being affected by the lower gravity as well. +*[[Lunar base]]s generate there. +*Instead of [[Moon]], the Earth is visible on the sky. There are 4 variants of the Earth shapes when viewed from the moon: [[File:Square Earth.png|32px]] square, [[File:3D Square Earth.png|32px]] cube, [[File:Round Earth.png|32px]] round, [[File:Tea Pot Earth.png|32px]] teapot. +*The square Earth is the default shape. The variant can be changed by vote minecraft:world_shape. +*The teapot Earth is the rarest variant of Earth shape. +*On the Moon, player can build blocks from Y=0 up to Y=255, like in [[the End]]. +*A player suffocates on the Moon like underwater, albeit much slower. They need to consume [[Air (April Fools joke)|air]], eat [[cheese]] or stand in [[packed air]] to stay alive. [[Water Breathing]] effect does not prevent suffocation on the Moon. +*Both [[bed]]s and [[respawn anchors]] explode, like in the End. + +;[[File:Lunar Base.png|32px]] [[Lunar base]] +*A new [[feature]], spawning on [[the Moon]]. +*Pressing the golden pressure plate located on the rover will start building an enormous structure out of different variants of [[blocks of copper]], at the end covering them with [[copper spleaves]], [[soul lantern]]s, [[chain]]s and [[polished blackstone buttons]]. +*The base will have several [[chest]]s named "Moon Mission Resupply Crate" and green [[shulker box]]es named "Lunar Laboratory Equipment", with greatly varying loot, including items not obtainable in survival normally, like [[spawn egg]]s. + +=== Gameplay === +;[[Advancement]]s +*Added 2 new advancements: +**I Voted! +***Vote for the first time. +**Pro Voter! +***Vote 256 times! + +;Thirst +*Must be unlocked by vote {{cd|minecraft:ultra_realistic_mode}}. +*Exists as a new bar, placed over the [[hunger]] bar. +*Decreases as the player performs certain actions, similar to hunger. +*Can be refilled by drinking water bottles, or by swimming underwater for long periods of time. + +;Voting system +*About every 2 minutes, a "proposal" will be created, and can be accessed and voted on by pressing {{key|V}}. +**This will bring up a prompt to change how the world works, in which the player voting has some options. +***One of these options will be "Do Nothing" unless {{Cd|minecraft:new_vote_no_opt_out}} has been voted. +***Whichever change was voted for the most will be executed, unless another vote has changed the way the winning option is chosen. +***Proposals are either approving or repealing. The former prompt the players to add new rules and the latter prompt them to deactivate the active ones. + +=== Commands === +; NBT tags +*wob +**Items with this tag will have a flipped sprite and name. +**Items with this tag will have reversed knockback (mobs are knocked towards the player) +**If the item makes a projectile, it will be shot behind the player. +;{{cmd|transform|link=none}} +*Syntax: +**{{Cd|transform clear}} - Clears all transforms from the executer. +**{{Cd|transform into []}} - Transforms the executer into {{Cd|entity}}. +**{{Cd|transform into player }} - Transforms the executer into the player form, applying the skin of {{Cd|player}}. +**{{Cd|transform scale }} - Multiplies the scale of the executer by {{Cd|scale}} from the default size. +*It is possible to transform other mobs or players by using {{cd|execute as run transform ...}}. +*Has the same effect on entities as [[bottles of entity]], including death of the transformation but not the actual entity. + +;{{cmd|vote|link=none}} +*Syntax: +**{{cd|vote dump_all [short{{!}}long]}} - Returns the message "Whew! That was scary!" as command feedback. +***{{cd|short}} - {{info needed}} +***{{cd|long}} - {{info needed}} +**{{cd|vote io (flush{{!}}reload)}}. +***{{cd|flush}} - Forces all voting data to be saved to their file and removes them from temporary memory. Also prints the message {{cd|ThreadedAnvilChunkStorage: Hey, how are you?}} to the console. +***{{cd|reload}} - Reloads the file that contains all voting data. If the file was edited before reloading, all changes made to the voting data will be applied to the world. +**{{cd|vote pending (start{{!}}repeal{{!}}finish{{!}}discard{{!}}vote)}}. +***{{cd|start }} - Starts voting for activation of the specified rule. Arguments for the rule are random. +***{{cd|repeal }} - Starts voting for repeal of the specified rule. +***{{cd|finish <vote>}} - Finishes ongoing votes and activates the rules in response to the voting results. {{cd|vote}} must be a [[UUID]] of a ongoing vote. Specifying {{cd|*}} finishes all ongoing votes. +***{{cd|discard <vote>}} - Rejects existing proposals. {{cd|vote}} must be a UUID of a ongoing vote. Specifing {{cd|*}} rejects all ongoing votes. +***{{cd|vote <vote>
+ +== References == + + +== External links == +* [https://minecraft.net/updates/the-wild-update The Wild Update | Minecraft] ([https://web.archive.org/web/20220607155825/https://www.minecraft.net/en-us/updates/the-wild-update Archive]) + +== Navigation == +{{Navbox named updates}} +{{Navbox Java Edition versions|1.1x}} +{{Navbox Bedrock Edition versions|1.1x}} +{{Navbox Education versions}} + +[[Category:Named updates]] + +{{DEFAULTSORT:Wild Update, The}} + +[[es:The Wild Update]] +[[fr:La mise à jour sauvage]] +[[ja:ワイルド・アップデート]] +[[lzh:荒野更新]] +[[pl:The Wild Update]] +[[pt:The Wild Update]] +[[ru:The Wild Update]] +[[uk:The Wild Update]] +[[zh:荒野更新]] diff --git a/wiki_backup/Wooded hills.txt b/wiki_backup/Wooded hills.txt new file mode 100644 index 0000000..2deabf4 --- /dev/null +++ b/wiki_backup/Wooded hills.txt @@ -0,0 +1,64 @@ +{{outdated}} +{{wip}} +{{Infobox biome +| title = Wooded Hills +| image = Wooded Hills.png +| imagesize = 250px +| type = Lush/Temperate +| rarity = Common +| temperature = 0.7 +| grasscolor = #79C05A +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#056BD1}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
+{{BlockLink|Lily of the Valley}} +}} +'''Wooded hills''' were similar to forests, though the terrain was hillier and generally more erratic, making it less suitable for shelter. Wolves spawned here. +== Description == +== Mobs == + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=5|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=5|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== History == + +== Gallery == + +== Navigation == +{{Navbox biomes|Other}} diff --git a/wiki_backup/Wooden Stairs.txt b/wiki_backup/Wooden Stairs.txt new file mode 100644 index 0000000..4b44d89 --- /dev/null +++ b/wiki_backup/Wooden Stairs.txt @@ -0,0 +1,384 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Stairs.png +| invimage = Oak Stairs +| group2 = Spruce +| 2-1 = Spruce Stairs.png +| invimage2 = Spruce Stairs +| group3 = Birch +| 3-1 = Birch Stairs.png +| invimage3 = Birch Stairs +| group4 = Jungle +| 4-1 = Jungle Stairs.png +| invimage4 = Jungle Stairs +| group5 = Acacia +| 5-1 = Acacia Stairs.png +| invimage5 = Acacia Stairs +| group6 = Dark Oak +| 6-1 = Dark Oak Stairs.png +| invimage6 = Dark Oak Stairs +| group7 = Mangrove +| 7-1 = Mangrove Stairs.png +| invimage7 = Mangrove Stairs +| group8 = Cherry +| 8-1 = Cherry Stairs.png +| invimage8 = Cherry Stairs +| group9 = Pale Oak +| 9-1 = Pale Oak Stairs.png +| invimage9 = Pale Oak Stairs +| group10 = Bamboo +| invimage10 = Bamboo Stairs +| 10-1 = Bamboo Stairs.png +| group11 = Crimson +| 11-1 = Crimson Stairs.png +| invimage11 = Crimson Stairs +| group12 = Warped +| 12-1 = Warped Stairs.png +| invimage12 = Warped Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| tool = Axe +| stackable = Yes (64) +| flammable = +'''Overworld wood''': Yes (5)
+'''Nether wood''': No +|lavasusceptible = +'''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden stairs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Stairs +|sprite=all-wooden-stairs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of: + +* [[Igloo]] basements +* [[Witch hut]]s +* [[Shipwreck]]s +* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s + +{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Pillager outpost]]s + +{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Stairs,4 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Fuel === +Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden stairs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs}} +{{ID table +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|id=53}} +{{ID table2 +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|id=134}} +{{ID table2 +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|id=135}} +{{ID table2 +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|id=136}} +{{ID table2 +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|id=163}} +{{ID table2 +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|id=164}} +{{ID table2 +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|id=-488}} +{{ID table2 +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|id=-541}} +{{ID table2 +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|id=-1000}} +{{ID table2 +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|id=-512}} +{{ID table2 +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|id=509}} +{{ID table2 +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|id=510 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs. +|The "wooden" stairs currently do not burn. +|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}} +|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|" Wood Stairs" have been renamed to " Stairs". +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}} +|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs". +|Acacia and dark oak wooden stairs are now flammable.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs. +|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed. +|Dark oak stairs now generate in [[pillager outpost]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from " Wood Stairs" to " Stairs".}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}} +|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}} +|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== In other media === + +Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]]. + + +== Navigation == +{{Navbox stairs}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Stairs]] + +[[es:Escaleras]] +[[ja:板材の階段]] +[[pt:Escadas de madeira]] +[[uk:Дерев'яні сходи]] diff --git a/wiki_backup/Wooden Trapdoor.txt b/wiki_backup/Wooden Trapdoor.txt new file mode 100644 index 0000000..e29aa5f --- /dev/null +++ b/wiki_backup/Wooden Trapdoor.txt @@ -0,0 +1,577 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Trapdoor.png +| invimage = Oak Trapdoor +| group2 = Spruce +| 2-1 = Spruce Trapdoor.png +| invimage2 = Spruce Trapdoor +| group3 = Birch +| 3-1 = Birch Trapdoor.png +| invimage3 = Birch Trapdoor +| group4 = Jungle +| 4-1 = Jungle Trapdoor.png +| invimage4 = Jungle Trapdoor +| group5 = Acacia +| 5-1 = Acacia Trapdoor.png +| invimage5 = Acacia Trapdoor +| group6 = Dark Oak +| 6-1 = Dark Oak Trapdoor.png +| invimage6 = Dark Oak Trapdoor +| group7 = Mangrove +| 7-1 = Mangrove Trapdoor.png +| invimage7 = Mangrove Trapdoor +| group8 = Cherry +| 8-1 = Cherry Trapdoor.png +| invimage8 = Cherry Trapdoor +| group9 = Pale Oak +| 9-1 = Pale Oak Trapdoor.png +| invimage9 = Pale Oak Trapdoor +| group10 = Bamboo +| 10-1 = Bamboo Trapdoor.png +| invimage10 = Bamboo Trapdoor +| group11 = Crimson +| 11-1 = Crimson Trapdoor.png +| invimage11 = Crimson Trapdoor +| group12 = Warped +| 12-1 = Warped Trapdoor.png +| invimage12 = Warped Trapdoor +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Wood''': Yes
+'''crimson''', '''warped''': No +| waterloggable = Yes +}} +A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed. + +{{breaking row +|horizontal=1 +|Wooden Trapdoor +|sprite=wooden-trapdoors +|Axe +|link=none +}} + +=== Natural generation === +* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks. +* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks. +* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks. +* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Trapdoor,2 +|type= Redstone +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} + +=== Barrier === +A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes. + +An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Fuel === +Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor opens +|id=block.wooden_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor closes +|id=block.wooden_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor opens +|id=block.cherry_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor closes +|id=block.cherry_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor opens +|id=block.bamboo_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor closes +|id=block.bamboo_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor opens +|id=block.nether_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor closes +|id=block.nether_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|source=block +|description=When a wooden trapdoor opens +|id=open.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|source=block +|description=When a wooden trapdoor closes +|id=close.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|source=block +|description=When a cherry wood trapdoor opens Due to {{Bug|MCPE-168021}}, this sound sometimes does not play +|id=open.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood trapdoor closes +|id=close.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|source=block +|description=When a bamboo wood trapdoor opens +|id=open.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood trapdoor closes +|id=close.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|source=block +|description=When a Nether wood trapdoor opens +|id=open.nether_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood trapdoor closes +|id=close.nether_wood_trapdoor +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=trapdoor +|id=96 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|id=404 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|id=401 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|id=403 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|id=400 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|id=402 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|id=-496 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|id=-543 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|id=-1002 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|id=-520 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|id=501 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|id=502 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Video == +{{yt|RlTmkLf2_ME|align=center}} + +== History == +{{HistoryTable +|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}} +|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors. +|Closed trapdoors always occupy the bottom of the block space.}} +|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}} +|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}} +|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}} +|{{HistoryLine|unknown}} +|{{HistoryLine||?|Trapdoors can be placed on slabs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}} +|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}} +|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}} +|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}} +|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood. +|Trapdoors have been renamed to trapdoor. +|The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor. +|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}} +|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}} +|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors. +|Wooden trapdoors are currently available only in [[Creative mode]].}} +|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}} +|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood. +|[[Water]] can now be placed in the same [[block]] as trapdoors. +|Trapdoor now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed. +|Oak trapdoors now generate in the new [[plains]] [[village]]s. +|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood trapdoors. +|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block. +Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block. +HalfTrapSlabDoors.png|Trapdoors on [[slab]]s. +Trapdoor Closed.png|Closed trapdoor. +Trapdoor screenshot 1.png|Open trapdoor. +Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor. + + +=== Concept art === + +Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art. +Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures. + + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018 + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Climbable blocks]] + +[[fr:Trappe en bois]] +[[ja:板材のトラップドア]] +[[pt:Alçapão de madeira]] diff --git a/wiki_backup/Wooden axe.txt b/wiki_backup/Wooden axe.txt new file mode 100644 index 0000000..081269e --- /dev/null +++ b/wiki_backup/Wooden axe.txt @@ -0,0 +1,306 @@ +{{Infobox item +| image = Wooden Axe.png +| invimage = Wooden Axe +| rarity = Common +| renewable = Yes +| durability = 59 {{only|java|short=1}} / 60 {{only|bedrock|short=1}} +| stackable = No +}} +A '''wooden axe''' is the lowest tier of [[axe]] the [[player]] can obtain. It can be used to cut down trees faster, but also as a melee weapon, and it can disable [[shields]]. + +== Obtaining == +=== Crafting === +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|B2 = Stick +|A2 = Any Planks +|B3 = Stick +|Output = Wooden Axe +|type = Tool +|ignoreusage = 1 +}} + +=== Generated loot === +The player usually finds a wooden axe in a bonus chest, if it is turned on. They can also spawn in the [[trial chambers]] entrance chest. +{{LootChestItem|wooden-axe}} + +== Usage == +===Chopping=== +Wooden axes can break wood-related blocks faster than other tools. Breaking a block costs 1 durability.{{note|Blocks that break instantly don't use up durability.}} + + +=== Stripping === +{{ctrl|Using}} a wooden axe on a [[log]], [[wood]] block, [[Block of Bamboo|bamboo block]] turns it into a [[stripped log]], [[stripped wood]], or [[Block of Stripped Bamboo|stripped bamboo]], respectively. This uses 1 point of durability of the axe. + +==== Copper blocks ==== +{{ctrl|Using}} a wooden axe on a waxed or somewhat oxidized [[Copper]] block removes the wax if it has any, or otherwise remove a level of oxidization. This costs 1 point of durability. + +=== Weapon === +When used as a weapon, a wooden axe loses 2 durability points. + +==== {{JE}} ==== +Wooden axe always disables a shield, although there should be a chance of it happening.{{bug|MC-197537}} Damage done by a wooden axe is equivalent to that of a [[diamond sword]], but it has a longer cooldown. + +==== {{BE}} ==== +Wooden axes attack instantly with no cooldown and do {{hp|1}} less damage than a [[wooden sword]], but it lowers the durability of armor and shields faster than a sword would do. + +=== Repairing === +==== Combining ==== +{{Crafting + |showdescription=1 + |ignoreusage=1 + |ingredients=Damaged Wooden Axe + |Damaged Wooden Axe + |Damaged Wooden Axe + |Output=Wooden Axe + |description=The durability of the two axes is added together, plus an extra 3 points of durability. +}} +{{Grinding + |showdescription=1 + |ingredients= 2× Damaged [[Wooden Axe]] + |Damaged Wooden Axe + |Damaged Wooden Axe + |Wooden Axe + |description=The durability of the two axes is added together, plus an extra 3 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +| head=1 +| Damaged Wooden Axe +| Damaged Wooden Axe; Any Planks +| Wooden Axe +| tail=1 +}} + +A wooden axe can be repaired in an [[anvil]] by adding [[wooden plank]]s, with each plank restoring 25% of the axe's maximum durability, rounded down. Two wooden axes can also be combined in an anvil. Both methods preserve the axe's [[enchantment]]s. + +=== Enchantments === +A wooden axe can receive the following enchantments: +{| class="wikitable col-2-center col-3-right" +|+ +!Name +!Description +!Max Level +![[Enchanting|Method]] +!Weight +|- +|[[Efficiency]] +|Increases the mining speed. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|10 +|- +|[[Fortune]]Silk Touch and Fortune are mutually exclusive +|Increases the amount of [[drops]] when mining. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|2 +|- +|[[Silk Touch]] +|Causes blocks to drop themselves when mined. +|I +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|1 +|- +|[[Sharpness]]Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive. +|Increases the damage dealt. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|10 +|- +|[[Smite]] +|Increases the damage dealt to [[undead]]. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Bane of Arthropods]] +|Increases the damage dealt to [[arthropods]]. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Cleaving]]{{upcoming|java Combat Tests}} +|Increases the damage and shield cooldown time dealt. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| +|- +|[[Looting]]{{upcoming|java Combat Tests}}Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s. +|Increases the amount of [[drops]] when killing an entity with the axe. +|III +|{{BlockLink|Anvil}} +|2 +|- +|[[Knockback]]{{upcoming|java Combat Tests}} +|Increases the knockback dealt. +|II +|{{BlockLink|Anvil}} +|5 +|- +|[[Fire Aspect]]{{upcoming|java Combat Tests}} +|Ignites any targets hit by the axe and lights unlit [[candle]]s, [[campfire]]s, and [[TNT|Block of TNT]] when {{Control|used}}. +|II +|{{BlockLink|Anvil}} +|2 +|- +|[[Sweeping Edge]]{{upcoming|java Combat Tests}} +|Increases the sweeping damage dealt. +|III +|{{BlockLink|Anvil}} +|2 +|- +|[[Unbreaking]] +|Grants a chance to negate durability consumption. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Mending]] +|Repairs the axe when obtaining [[experience]]. +|I +|{{BlockLink|Anvil}} +|2 +|- +|[[Curse of Vanishing]] +|The axe vanishes on death, not dropping as an item. +|I +|{{BlockLink|Anvil}} +|1 +|} + +{{notelist}} + +=== Fuel === +Wooden axes can be used as fuel in a [[furnace]], smelting one item per axe. + +== Sounds == +{{:Axe/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Wooden Axe +|spritetype=item +|nameid=wooden_axe +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wooden Axe +|spritetype=item +|nameid=wooden_axe +|id=311 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|MOAR Tools}} + +== Advancements == +{{load advancements|Wax off}} + +== Video == +{{yt|GJ6XBDFDBd0}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. +|An axe held by the player is now rendered to appear more 3D. +|Wooden axes cannot be crafted yet, but have been added to the item chest in the Indev house.}} +|{{HistoryLine|||dev=20100129|Wooden axes can now be [[craft]]ed.}} +|{{HistoryLine|||dev=20100201-0025|Wooden axes now take [[damage]] when being used.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} +|{{HistoryLine||1.3.1|dev=12w16a|Wooden axes are now found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}} +|{{HistoryLine||1.9|dev=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} +|{{HistoryLine|||dev=15w34b|Wooden axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} +|{{HistoryLine|||dev=15w34c|Wooden axes do {{hp|4}} more [[damage]] than previously. +|Wooden axes now have an attack speed of 0.85. +|Wooden axes can now temporarily disable [[shield]] use.}} +|{{HistoryLine|||dev=15w35a|The [[damage]] of wooden axes has been reduced by {{hp|1}}. +|The speed of wooden axes has been increased to 0.9.}} +|{{HistoryLine|||dev=15w37a|Wooden axes now have an attack speed of 0.8.}} +|{{HistoryLine|||dev=15w44a|The average yield of wooden axes from [[bonus chest]]s has been decreased.}} +|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} a wooden axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} +|{{HistoryLine|||dev=pre2|{{control|Using}} a wooden axe on a bark now turns it into a stripped bark.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes have been changed.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}} +|{{HistoryLine|||dev=21w11a|Wooden axes can now be used to scrape wax and oxidation off [[copper block]]s.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft wooden axes. +|Added [[block of bamboo]], which when used with a wooden axe gives a block of stripped bamboo.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft wooden axes. +|Added [[cherry log]]s, which when used with an axe gives a [[stripped cherry log]].}} +|{{HistoryLine|upcoming java}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for wooden axes has been increased to 2. +|Wooden axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} +|{{HistoryLine|||dev=Combat Test 3|The [[Chopping]] enchantment has been added for wooden axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. +|Wooden axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). +|Wooden axes now take 1 damage when attacking instead of 2. +|The [[Sweeping Edge]] enchantment can now be applied to wooden axes.}} +|{{HistoryLine|||dev=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to wooden axes.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.}} +|{{HistoryLine||v0.11.0|dev=build 1|Wooden axes can now be used as fuel in a [[furnace]].}} +|{{HistoryLine|||dev=build 11|Wooden axes are now available in the [[creative inventory]].}} +|{{HistoryLine|||dev=build 12|Wooden axes have been removed from creative.}} +|{{HistoryLine|||dev=build 13|Wooden axes have been re-added to creative mode.}} +|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden axes can now be found in [[bonus chest]]s.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using a wooden axe on a [[log]] now turns it into a stripped log.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes has been changed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Wooden axes can now be used to scrape wax off copper blocks.}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Wooden axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}} +}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden axes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantments]].}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using a wooden axe on a [[log]] now turns it into a stripped log.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] The texture of wooden axes have been changed.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == + +Enchanted Wooden Axe.gif + + +== References == +{{reflist}} + +== Navigation == +{{Navbox tools}} +{{Navbox wood}} +{{Navbox items|tools}} +[[Category:Combat]] +[[Category:Tools]] +[[Category:Renewable resources]] + +[[pt:Machado de madeira]] diff --git a/wiki_backup/Wooden button.txt b/wiki_backup/Wooden button.txt new file mode 100644 index 0000000..99d8734 --- /dev/null +++ b/wiki_backup/Wooden button.txt @@ -0,0 +1,520 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Button.png +| invimage = Oak Button +| group2 = Spruce +| 2-1 = Spruce Button.png +| invimage2 = Spruce Button +| group3 = Birch +| 3-1 = Birch Button.png +| invimage3 = Birch Button +| group4 = Jungle +| 4-1 = Jungle Button.png +| invimage4 = Jungle Button +| group5 = Acacia +| 5-1 = Acacia Button.png +| invimage5 = Acacia Button +| group6 = Dark Oak +| 6-1 = Dark Oak Button.png +| invimage6 = Dark Oak Button +| group7 = Mangrove +| 7-1 = Mangrove Button.png +| invimage7 = Mangrove Button +| group8 = Cherry +| 8-1 = Cherry Button.png +| invimage8 = Cherry Button +| group9 = Pale Oak +| 9-1 = Pale Oak Button.png +| invimage9 = Pale Oak Button +| group10 = Bamboo +| 10-1 = Bamboo Button.png +| invimage10 = Bamboo Button +| group11 = Crimson +| 11-1 = Crimson Button.png +| invimage11 = Crimson Button +| group12 = Warped +| 12-1 = Warped Button.png +| invimage12 = Warped Button +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]]. + +== Obtaining == +=== Breaking === +A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]]. +{{breaking row +|horizontal=1 +|Wooden Button +|sprite=wooden-buttons +|Axe +|link=none}} + +A button is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed. +* [[water]] or [[lava]] flows into its space.{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers. + +=== Crafting === +Buttons can be crafted from [[planks]] for a matching wood-type button. +{{Crafting +|Matching Planks +|Output= Matching Wooden Button +|type=Redstone +}} + +== Usage == +{{see also|Redstone circuit}} + +=== Placement === +Buttons can be placed by {{control|using}} them on a surface. + +They can be attached to the side, bottom and top of any full opaque block. + +If placed on the top or bottom of a block, the button can face any direction.{{only|java}} + +It can also be attached to the top of a fence {{in|be}}. + +More information about placement on transparent blocks can be found at [[Opacity/Placement]]. + +=== Redstone power === +A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). + +==== Activation ==== +Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button. + +[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons. + +==== Behavior ==== +When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}. +A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player. + +While active, a button: +* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15 +* strongly powers its attachment block to power level 15 +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. + +=== Fuel === +Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wood button unpress.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button deactivates +|id=block.wooden_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Wood button press.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button activates +|id=block.wooden_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|subtitle=Button clicks +|source=block +|description=When a cherry wood button deactivates +|id=block.cherry_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a cherry wood button activates +|id=block.cherry_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button deactivates +|id=block.bamboo_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button activates +|id=block.bamboo_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a Nether wood button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a Nether wood button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wood button unpress.ogg +|source=block +|description=When a wooden button deactivates +|id=random.wood_click +|volume=0.3 +|pitch=0.5}} +| {{SoundLine +|sound=Wood button press.ogg +|source=block +|description=When a wooden button activates +|id=random.wood_click +|volume=0.3 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|source=block +|description=When a cherry wood button deactivates +|id=click_off.cherry_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a cherry wood button activates +|id=click_on.cherry_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|source=block +|description=When a bamboo wood button deactivates +|id=click_off.bamboo_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a bamboo wood button activates +|id=click_on.bamboo_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|source=block +|description=When a Nether wood button deactivates +|id=click_off.nether_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a Nether wood button activates +|id=click_on.nether_wood_button +|volume=1.0 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons}} +{{ID table +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=wooden_button +|id=143}} +{{ID table2 +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|id=399}} +{{ID table2 +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|id=396}} +{{ID table2 +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|id=398}} +{{ID table2 +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|id=395}} +{{ID table2 +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|id=397}} +{{ID table2 +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|id=-487}} +{{ID table2 +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|id=-530}} +{{ID table2 +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|id=-989}} +{{ID table2 +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|id=-511}} +{{ID table2 +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|id=515}} +{{ID table2 +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|id=516 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Button/BS}} + +== Video == +{{yt|n7BP3NDpHtA}} + +== History == +{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}} +{{info needed section|{{bug|MC-8522}}}} +{{HistoryTable +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]
[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]
[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons. +{{Collapse|title=Recipe|content= +
{{Crafting Table +|B2= Oak Planks +|Output= Wooden Button +}}
+}} +}} +|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}} +|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]
[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]
Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]
[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]
[[File:Oak Ceiling Button (N) JE2.png|32px]]
[[File:Powered Stone Floor Button (N) JE2.png|32px]]
[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]
[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]
[[File:Powered Oak Floor Button (N) JE2.png|32px]]
[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]
[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]
[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}} +|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}} +|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood. +|The wooden button ID has been changed from wooden_button to oak_button. +|The names of wooden buttons have been split into <''wood type''> button. +|Buttons can no longer be placed on top of [[piston]]s. +|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]]. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}} +|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|Added unique sounds for Nether and bamboo wood buttons.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s. +|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +}} + + +Ceiling Button.png|First image of a button on a ceiling. + + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[es:Botón de madera]] +[[fr:Bouton en bois]] +[[ja:板材のボタン]] +[[pt:Botão de madeira]] +[[uk:Дерев'яна кнопка]] diff --git a/wiki_backup/Wooden hoe.txt b/wiki_backup/Wooden hoe.txt new file mode 100644 index 0000000..2388563 --- /dev/null +++ b/wiki_backup/Wooden hoe.txt @@ -0,0 +1,310 @@ +{{Infobox item +|renewable = Yes +| durability = 59 {{only|java|short=1}} / 60 {{only|bedrock|short=1}} +| stackable = No +}} +'''Wooden hoes''' are [[tools]] used to break plant-based blocks such as [[hay bales]] quicker and are also used to till dirt into farmland. They can also quickly break other blocks such as [[sculk]]-related blocks. + +== Obtaining == +=== Crafting === +{{Crafting +|showname = 0 +|name = [[Wooden Hoe]] +|A1 = Any Planks +|B1 = Any Planks +|B2 = Stick +|B3 = Stick +|Output = Wooden Hoe +|type = Tool +|ignoreusage=1 +}} + +=== Generated loot === +{{LootChestItem|wooden-hoe}} + +== Usage == +{{Main|Hoe#Usage}} + +=== Harvesting === +Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. + +Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. +=== Tilling === +Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}} nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. + +Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. + +Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. + +Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. + +Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}} + +=== Weapon === +Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon. + +{{IN|java}}, wooden hoes have an attack speed modifier -3 (refill in 1s). + +Hoes always attack instantly {{in|bedrock}}. + +=== Repairing === +==== Combining ==== +{{Crafting|Damaged Wooden Hoe|Damaged Wooden Hoe +|Output = Wooden Hoe +|type = Tool +|ignoreusage = 1 +|showdescription = 1 +|description = The durability of the two hoes is added together, plus an extra 5% durability. +}} + +{{Grinding +|showdescription=1 +|ingredients=2x Damaged [[Wooden Hoe]] +|Damaged Wooden Hoe|Damaged Wooden Hoe|Wooden Hoe|description=The durability of the two hoes is added together, plus an extra 5% durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}}{{Repairing +| head=1 +| Damaged Wooden Hoe +| Damaged Wooden Hoe; Any Planks +| Wooden Hoe +| tail=1 +}} + +A hoe can be repaired in an [[anvil]] by adding wooden [[planks]], with each plank restoring 25% the hoe's maximum durability, rounded down. Two wooden hoes can also be combined in an anvil. Both methods preserve the hoe's [[enchantment]]s. + +=== Enchantments === +A hoe can receive the following [[enchantment]]s: +{| class="wikitable col-2-center" +|+ +!Name +!Description +!Max Level +![[Enchanting|Method]] +!Weight +|- +|[[Efficiency]] +|Increases the mining speed. +|V +|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} +|10 +|- +|[[Fortune]]Silk Touch and Fortune are mutually exclusive +|Increases the amount of [[drops]] when mining. +|III +|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} +|2 +|- +|[[Silk Touch]] +|Causes blocks to drop themselves when mined. +|I +|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} +|1 +|- +|[[Unbreaking]] +|Grants a chance to negate durability consumption. +|III +|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} +|5 +|- +|[[Mending]] +|Repairs the hoe when obtaining [[experience]]. +|I +|{{BlockLink|Anvil}} +|2 +|- +|[[Curse of Vanishing]] +|The hoe vanishes on death, not dropping as an item. +|I +|{{BlockLink|Anvil}} +|1 +|} + + +=== Fuel === +Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Hoe till1.ogg +|sound2=Hoe till2.ogg +|sound3=Hoe till3.ogg +|sound4=Hoe till4.ogg +|subtitle=Hoe tills +|source=block +|description=When a block is tilled into farmland +|id=item.hoe.till +|translationkey=subtitles.item.hoe.till +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Random break.ogg +|subtitle=Item breaks +|source=player +|description=When a hoe's durability is exhausted +|id=entity.item.break +|translationkey=subtitles.entity.item.break +|volume=0.8 +|pitch=0.8-1.2 +| distance = 16 +}} +}}{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Gravel hit1.ogg +|sound2=Gravel hit2.ogg +|sound3=Gravel hit3.ogg +|sound4=Gravel hit4.ogg +|source=block +|description=When a block is tilled into farmland +|id=use.gravel +|volume=1.0 +|pitch=0.8}} +| {{SoundLine +|sound=Random break.ogg +|source=player +|description=When a hoe's durability is exhausted +|id=random.break +|volume=1.0 +| pitch = 0.9 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Wooden Hoe +|spritetype=item +|nameid=wooden_hoe +|form=item +|foot=1}} +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wooden hoe +|spritetype=item +|nameid=wooden_hoe +|id=329 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Time to Farm!; MOAR Tools}} + +== Video == +{{yt|Wkqfv6QLEs0}} +{{yt|GJ6XBDFDBd0}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||20100206-2034|[[File:Wooden Hoe JE1 BE1.png|32px]] Added wooden hoe.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[short grass]] has been introduced, this feature has been removed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is a block on top of them.}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine||1.3.1|dev=12w18a|Wooden hoes can now be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine||1.4.2|dev=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine||1.8|dev=14w32a|Wooden hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} +|{{HistoryLine||1.9|dev=15w34d|Wooden hoes now lose 1 [[durability]] when used as a [[weapon]].}} +|{{HistoryLine|||dev=15w50a|Added a [[sound]] for hoes: item.hoe.till.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', wooden hoe's numeral ID was 290.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] The texture of wooden hoe has been changed.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine|||dev=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. +|[[File:Wooden Hoe JE3 BE3.png|32px]] The texture of wooden hoe has been changed.}} +|{{HistoryLine|||dev=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. +|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. +|Hoes now mine [[hay bale]]s faster than other tools.}} +|{{HistoryLine|||dev=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} +|{{HistoryLine|||dev=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} +|{{HistoryLine|||dev=20w15a|Hoes can now mine [[leaves]] faster.}} +|{{HistoryLine||1.17|dev=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} +|{{HistoryLine|||dev=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} +|{{HistoryLine|||dev=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine|||dev=22w12a|Hoes can now mine mangrove [[leaves]] faster.{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft wooden hoes.}} +|{{HistoryLine||1.20|dev=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} +|{{HistoryLine|upcoming java}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2. +|The [[damage]] dealt for wooden hoe have been changed to {{hp|2}} . +|The attack reach of hoes has been increased to 4 [[block]]s.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] Added wooden hoe. +|[[Wheat seed]]s are now obtained by using a hoe on [[grass block]]s.}} +|{{HistoryLine||v0.8.0|dev=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass block]]s.}} +|{{HistoryLine|||dev=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass block]]s with a hoe.}} +|{{HistoryLine|||dev=build 7|Wooden hoes can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||v0.11.0|dev=build 11|Wooden hoes are now available in the [[creative]] [[inventory]].}} +|{{HistoryLine|||dev=build 12|Wooden hoes have been removed from creative.}} +|{{HistoryLine|||dev=build 13|Wooden hoes are now available in [[creative]] mode again.}} +|{{HistoryLine||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. +|[[File:Wooden Hoe JE2 BE2.png|32px]] The texture of wooden hoe have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Wooden Hoe JE3 BE3.png|32px]] The texture of wooden hoe has been changed.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. +|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. +|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. +|Wooden hoe now deal the same damage as wooden pickaxer.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] Added wooden hoe.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Wooden hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added a [[sound]] for hoes. Previously, using a hoe played the sound for walking on farmland.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Hoe JE2 BE2.png|32px]] The texture of wooden hoe has been changed.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] Added wooden hoes.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. +*When a hoe breaks while tilling dirt, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. + +== Gallery == +=== Renders === + +Enchanted Wooden Hoe.gif + + +== References == + + + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 + +== Navigation == +{{Navbox tools}} +{{Navbox wood}} +{{Navbox items|tools}} + +[[Category:Renewable resources]] +[[Category:Tools]] + +[[pt:Enxada de madeira]] diff --git a/wiki_backup/Wooden pickaxe.txt b/wiki_backup/Wooden pickaxe.txt new file mode 100644 index 0000000..9fef71f --- /dev/null +++ b/wiki_backup/Wooden pickaxe.txt @@ -0,0 +1,202 @@ +{{Infobox item +| image = Wooden Pickaxe.png +| invimage = Wooden Pickaxe +| renewable = Yes +| durability = 59 {{only|java|short=1}} / 60 {{only|bedrock|short=1}} +| stackable = No +}} + +'''Wooden pickaxes''' are [[tools]] crafted from [[sticks]] and [[wood planks]], and are the lowest tier [[pickaxe]] in ''[[Minecraft]]''. They are required to mine various stone-type blocks such as [[cobblestone]]. + +== Obtaining == +=== Crafting === +{{crafting +|A1= Any Planks| B1 = Any Planks| C1 = Any Planks + | B2 = Stick + | B3 = Stick +|Output = Wooden Pickaxe +|type = Tool +|ignoreusage=1 +}} + +=== Generated loot === +{{LootChestItem|wooden-pickaxe}} + +== Usage == +{{main|Pickaxe#Usage}} + +=== Mining === +A wooden pickaxe is used to break stone-based and metal-based materials faster. Breaking a block with a wooden pickaxe consumes one use (one durability point). No durability is consumed for blocks that have a hardness value of 0, such as [[torch]]es and [[flower]]s. + +=== Weapon === +==== {{JE}} ==== +All pickaxes have an attack speed modifier of -2.8, meaning they take about 0.85 seconds to [[recover]]. Wooden pickaxes do {{hp|2}} damage per attack, or 2.4 damage per second. + +==== {{BE}} ==== +All pickaxes attack instantly, with wooden pickaxes doing {{hp|3}} damage per attack. + +=== Repairing === +==== Combining ==== +{{Crafting +|ignoreusage=1 +|showdescription=1 +|ingredients=Damaged Wooden Pickaxe +|Damaged Wooden Pickaxe +|Damaged Wooden Pickaxe +|Output=Wooden Pickaxe +|description=The durability of the two pickaxes is added together, plus an extra 3 points of durability. +}} +{{grinding +|showdescription=1 +|ingredients=2x Damaged Wooden Pickaxe +|Damaged Wooden Pickaxe +|Damaged Wooden Pickaxe +|Wooden Pickaxe +|description=The durability of the two pickaxes is added together, plus an extra 3 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +| head=1 +| Damaged Wooden Pickaxe +| Damaged Wooden Pickaxe; Any Planks +| Wooden Pickaxe +| tail=1 +}} + +A wooden pickaxe can be repaired in an [[anvil]] by adding wooden [[planks]], with each plank restoring 25% of the pickaxe's maximum durability, rounded down. Two wooden pickaxes can also be combined in an anvil. Both methods preserve the pickaxe's [[enchantment]]s. + +=== Enchantments === +A wooden pickaxe can receive the following [[enchantment]]s: +{|class="wikitable col-2-center col-3-right" +|+ +!Name +!Description +!Max Level +![[Enchanting|Method]] +!Weight +|- +|[[Efficiency]] +|Increases the mining speed. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|10 +|- +|[[Fortune]]Silk Touch and Fortune are mutually exclusive +|Increases the amount of [[drops]] when mining. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|2 +|- +|[[Silk Touch]] +|Causes blocks to drop themselves when mined. +|I +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|1 +|- +|[[Unbreaking]] +|Grants a chance to negate durability consumption. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Mending]] +|Repairs the pickaxe when obtaining [[experience]]. +|I +|{{BlockLink|Anvil}} +|2 +|- +|[[Curse of Vanishing]] +|The pickaxe vanishes on death, not dropping as an item. +|I +|{{BlockLink|Anvil}} +|1 +|} + +{{Notelist}} + +=== Fuel === +Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Wooden Pickaxe +|spritetype=item +|nameid=wooden_pickaxe +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wooden Pickaxe +|spritetype=item +|nameid=wooden_pickaxe +|id=310 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Time to mine!;MOAR Tools}} + +== Video == +{{yt|GJ6XBDFDBd0}} + +== History == +{{main|Pickaxe#History}} +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.}} +|{{HistoryLine|||dev=20100129|Wooden pickaxes can now be [[craft]]ed.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Wooden pickaxes now have increased durability.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}} +|{{HistoryLine||1.3.1|dev=12w16a|Wooden pickaxes are now found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden pickaxes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}} +|{{HistoryLine||1.9|dev=15w44a|The average yield of wooden pickaxes in [[bonus chest]]s has been decreased.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}} +|{{HistoryLine|||dev=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] The texture of wooden pickaxes has been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft wooden pickaxes.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft wooden pickaxes.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.}} +|{{HistoryLine||v0.8.0|dev=build 7|Wooden pickaxes can now be used as fuel in a [[furnace]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden pickaxes can now be found inside [[bonus chest]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Pickaxe JE2 BE2.png|32px]] The texture of wooden pickaxes has been changed.}} +|{{HistoryLine||1.16.0|[[File:Wooden Pickaxe JE3 BE3.png|32px]] The texture of wooden pickaxes has been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pickaxes can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden pickaxes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden pickaxes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantments]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Pickaxe JE2 BE2.png|32px]] The texture of wooden pickaxe has been changed.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.}} +}} + +== Navigation == +{{Navbox tools}} +{{Navbox wood}} +{{Navbox items|tools}} +[[Category:Tools]] +[[Category:Renewable resources]] +[[pt:Picareta de madeira]] diff --git a/wiki_backup/Wooden sword.txt b/wiki_backup/Wooden sword.txt new file mode 100644 index 0000000..07c34a1 --- /dev/null +++ b/wiki_backup/Wooden sword.txt @@ -0,0 +1,255 @@ +{{Infobox item +| image2 = Enchanted Wooden Sword.gif +| renewable = Yes +| durability = 59 (+1 in {{el|BE|short=1}}) +| stackable = No +}} +A '''wooden sword''' is an early-game [[weapon]] that does much more [[damage]] than a bare fist and can be burned as [[fuel]] when it is no longer useful. It is the lowest tier of a [[sword]]. + +== Obtaining == +Wooden swords are crafted with two [[planks]] of any kind and one [[stick]]. + +=== Crafting === +{{Crafting + |B1 = Any Planks + |B2 = Any Planks + |B3 = Stick + |Output = Wooden Sword + |type = Combat + |ignoreusage=1 +}} + +== Usage == +=== Attacking === +{{Main|Sword#Attacking}} +Pressing {{control|attack}} while holding a wooden sword deals damage to the entity the player is looking at. This reduces the durability of the wooden sword by 1. + +=== Damage === +{{Main|Damage}} + +==== ''Java Edition'' ==== +Wooden swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. + +{| class="wikitable" style="text-align:center" data-description="Attack damage" +! Attack damage +! Attack speed +! Recovery time +! DPS +! Lifetime damage inflictedThe formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[critical hit]]s, and assumes the sword is at maximum charge. +|- +| {{hp|4}} +| 1.6 +| {{convert|0.625|sec|tick|sep=}} +| 6.4 +| {{hp|236}} +|} +{{notelist}} + +==== ''Bedrock Edition'' ==== +{{IN|bedrock}}, wooden swords have no attack cooldown or sweep attack, and deal the following damage: + +{| class="wikitable" style="text-align:center" data-description="Attack damage" +! Attack damage +! Lifetime damage inflictedThe formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]] +|- +| {{hp|5}} +| {{hp|300}} +|} +{{notelist}} + +=== Breaking === +{{main|Sword#Breaking}} + +A wooden sword can also be used to destroy some blocks quicker than with fists. All swords have the same mining speed, so the wooden sword is just as useful for breaking blocks as any other sword. + +If an wooden sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], it can be used to obtain a cobweb as an item by breaking it. + +=== Repairing === +==== Combining ==== +{{Crafting +|Damaged Wooden Sword +|Damaged Wooden Sword +|Output=Wooden Sword +|type=Tool +|ignoreusage=1 +|showdescription=1 +|description=The durability of the two swords is added together, plus extra 3 points of durability. +}} +{{Grinding +|showdescription=1 +|ingredients=2x Damaged [[Wooden Sword]] +|Damaged Wooden Sword +|Damaged Wooden Sword +|Wooden Sword +|description=The durability of the two swords is added together, plus extra 3 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +| head=1 +| Damaged Wooden Sword +| Damaged Wooden Sword; Any Planks +| Wooden Sword +| tail=1 +}} + +A wooden sword can be repaired in an [[anvil]] by adding [[wood planks]] of any kind, with each repair material restoring 25% the sword's maximum durability, rounded down. Two wooden swords can also be combined in an anvil. Both methods preserve the sword's [[enchantment]]s. + +=== Enchantments === +{{Main|Sword#Enchantments}} +The wooden sword can receive all the same [[enchantment]]s as any other sword. + +=== Fuel === +Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword. + +== Sounds == +{{main|Sword#Sounds}} + +Wooden swords make a sound when used to attack an [[entity]]. The sound depends on how the attack is landed. All sounds are the same as every other sword. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Wooden Sword +|spritetype=item +|nameid=wooden_sword +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wooden Sword +|spritetype=item +|nameid=wooden_sword +|id=308 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Time to Strike!}} + +== Video == +{{yt|0BqdotT5G7g}} + +== History == +{{missing information|section|when the recipes for crafting wooden swords with Nether wood types have been added to {{el|be}}|talksection=Recipes for crimson and warped wood}} + +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] Wooden swords made from wood have been added +|Wooden swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house. +|A wooden sword held by the player is now rendered to appear more 3D.}} +|{{HistoryLine||0.31|dev=20100129|Wooden swords now can be [[craft]]ed.}} +|{{HistoryLine|||dev=20100131|Wooden swords now have [[durability]]. +|The wooden swords' durability now depends on tier. +|Wooden swords now cost 1 durability per hit, and 2 points per block broken.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Wooden swords, like all [[tool]]s, now have more [[durability]]. +|Prior, wooden swords had 32 durability.}} +|{{HistoryLine||1.5|The damages of all wooden swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}. +|As a result, wooden and golden wooden swords now dealt {{hp|5}}}} +|{{HistoryLine||1.8|dev=Pre-release|Added the ability to [[Blocking/Sword|block with a wooden sword]], giving the [[player]] more options in combat. +|Wooden swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. +|The wooden sword is held in front of the player and its durability is not reduced by blocking. +|The player moves at a slower rate than [[sneaking]] when blocking with a wooden sword. +|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all wooden swords have been reduced to their pre-Beta 1.5 values.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Wooden swords can now be enchanted in the [[enchanting table]].}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}} +|{{HistoryLine||1.3.1|dev=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine|||dev=12w34a|If a [[player]] has dyed leather armor equipped and selected a wooden sword, it appears in the color of the dye applied to the armor, when switching to second or third person view.}} +|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine|||dev=13w25b|In [[Creative]] mode, wooden swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.{{bug|MC-18368}}}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}} +|{{HistoryLine||1.8|dev=14w25a|Blocking immediately after attacking no longer continues the swing animation.{{bug|MC-201394}}}} +|{{HistoryLine|||dev=14w30a|Wooden sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible.}} +|{{HistoryLine||1.9|dev=15w33c|Wooden swords no longer block attacks. Instead, [[shield]]s are used.}} +|{{HistoryLine|||dev=15w34b|Wooden swords now use the attack speed [[attribute]]. The attack speed of a wooden sword is 1.25 or 0.8 seconds.}} +|{{HistoryLine|||dev=15w34c|Nerfed wooden swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds. +|Wooden swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}} +|{{HistoryLine|||dev=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}} +|{{HistoryLine|||dev=15w37a|Wooden swords now have an attack speed of 1.6, or 0.63 seconds.}} +|{{HistoryLine|||dev=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}} +|{{HistoryLine||1.11.1|dev=16w50a|Added [[Sweeping Edge]] enchantment.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the wooden sword's numeral ID was 268.}} +|{{HistoryLine||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of the updated wooden sword texture.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] The texture of wooden swords has been changed. +|Wooden swords now break [[bamboo]] instantly.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft wooden swords.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft wooden swords.}} +|{{HistoryLine|upcoming java}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for wooden swords has been increased to 3. +|The base [[damage]] is now {{Hp|2}}, meaning that wooden swords now do {{Hp|1}} more damage than before. +|The attack reach of wooden swords has been increased to 3.5 [[block]]s.}} +|{{HistoryLine|||dev=Combat Test 2|The attack speed of wooden swords has been decreased to 2.5.}} +|{{HistoryLine|||dev=Combat Test 3|The attack speed of wooden swords has been reverted back to 3.0.}} +|{{HistoryLine|||dev=Combat Test 4|Wooden swords can now perform critical, knockback ([[sprint]]) hits on 100% charge. +|The attack reach of all weapons was decreased by 0.5 [[block]]. Wooden swords now have a 3 [[block]]s reach.}} +|{{HistoryLine|||dev=Combat Test 5|Weapons have been nerfed. Wooden swords now do {{hp|1}} less damage. This means that the wooden sword now does {{Hp|4}} damage.}} +|{{HistoryLine|||dev=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]]. +|Wooden swords now always do sweep attack, even in the air.}} +|{{HistoryLine|||dev=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The wooden sword's attack reach is now 3 [[block]]s again. +|Wooden swords no longer sweep without [[Sweeping Edge]] and 200% charge.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.}} +|{{HistoryLine||v0.8.0|dev=build 7|Wooden swords can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||v0.11.0|dev=build 11|Wooden swords are now available in the [[Creative inventory]].}} +|{{HistoryLine|||dev=build 12|Wooden swords have been removed from the Creative inventory.}} +|{{HistoryLine|||dev=build 13|Wooden swords are available in Creative mode again.}} +|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before. +|In [[Creative]] mode, wooden swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}} +|{{HistoryLine|||dev=build 11|Blocks can no longer be broken while holding a wooden sword in Creative mode.{{check version}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] The textures of wooden swords have been changed.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Wooden swords now break [[bamboo]] instantly.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.}} +|{{HistoryLine||xbox=TU5|The ability to block with wiiden wooden swords has been added, giving the [[player]] more options in combat.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden swords now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.|In [[Creative]] mode, wooden swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Blocking immediately after attacking no longer continues the swing animation.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden swords is now shown above the hotbar when switching to it if the sword has less than 3 [[enchantments]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] The texture of wooden swords have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|The ability to block with wooden swords has been removed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords. +|Wooden swords cannot block attacks.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*The wooden sword's traditional (first) [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The [[iron sword]]'s texture was created first, as it was from the game, and the rest of the swords, including the wooden sword, followed. + +== Gallery == +=== In other media === + +Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]]. +Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''. + + + +== See also == +*{{ItemLink|Stone Sword}} + +== Navigation == +{{Navbox wood}} +{{Navbox items|tools}} +[[Category:Combat]] + +[[pt:Espada de madeira]] diff --git a/wiki_backup/Xbox 360 Edition 0.66.0054.0.txt b/wiki_backup/Xbox 360 Edition 0.66.0054.0.txt new file mode 100644 index 0000000..672fc49 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition 0.66.0054.0.txt @@ -0,0 +1,46 @@ +{{Infobox version +| title = Build 0054 +| edition = Xbox 360 +| date = March 22, 2012 +| image = Xbox 360 Edition Build 0054.png +| image2 = Xbox 360 Edition preview 0.66.0054.0.png +| unreleased = y +| internal = Build 0.66.0054.0 +| clientdl = [https://archive.org/details/minecraft-xbox-360-0.66.0054.0 Game]{{fn|Includes the original game files but the compiled package (specifically its metadata) has been modified.}} +| prev = GDC 2012 build +| next = TU0 +}} + +'''Build 0054''' is a development version of {{edition|xbox 360}}. This version is based on [[Java Edition Beta 1.6.6]]. + +== Additions == +*New panorama and tutorial world. +*Added the ability to exit without saving. +*Added a save indicator when game is loaded. + +== Changes == +*Music and sound now plays on the menu screen. +*Redesigned all options menus. +*[[Splash]] now pulses faster. +*Changed the create world and loading screens. +*Panorama now loops endlessly, as opposed from going left to right. +*Changed the crafting menu. +*Loading tips show when saving or loading a world. +*Updated debug menus. +*Game now runs smoother. +*Changed the door sound. +*Weapons are replaced from the tools section from the crafting menu. + +== Removals == + +*Removed the golden apple from the crafting menu.{{More info needed|Needs source}} +*Removed the weapons section from the crafting menu.{{More info needed|Needs source}} + +== Notes == +{{fnlist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +[[uk:0.66.0054.0 (Xbox 360 Edition)]] +[[zh:Xbox 360版0.66.0054.0]] diff --git a/wiki_backup/Xbox 360 Edition 1.66.0016.0.txt b/wiki_backup/Xbox 360 Edition 1.66.0016.0.txt new file mode 100644 index 0000000..8e62029 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition 1.66.0016.0.txt @@ -0,0 +1,59 @@ +{{Unreleased version}} +{{Infobox version +|title=Build 0016 +|edition=Xbox 360 +|date=November 14, 2011https://web.archive.org/web/20120412070605/http://marketplace.xbox.com:80/en-US/Product/Minecraft-Guys-Its-here/014010a5-4cb6-44bb-8ea5-c36e68846d23 +|image=Xbox 360 Edition preview 1.66.0016.0.png +|unreleased=y +|internal=Build 1.66.0016.0 +|next=1.66.0033.0 +}} + +'''Build 0016''' was a [[developer version]] of {{edition|xbox 360}} showcased at [[MINECON 2011]].[https://www.twitch.tv/videos/262369260 Minecraft: Marketplace Showcase] – Minecraft on Twitch{{ytl|CFmXVjaFdCU|Extended Xbox 360 Minecraft playthrough|CurseNetwork|November 29, 2011}} This version is based on [[Java Edition Beta 1.6.6]]. + +== Features == +* All features from and before [[Java Edition Beta 1.6.6]]. +* Console-exclusive controls and menus. +* Includes a [[Legacy Console Edition tutorial|tutorial world]]. + +== Differences == +* The [[Chat|chat box]] in this version more closely resembled ''[[Java Edition]]'''s, due to the larger font size and the background being smaller, not casting all the way to the right like the final version does. +File:Xbox360 minecon chatboxdiff1.png|Build 0016's chat box has bigger text, with the background being a bit smaller, and not casting all the way to the right as it does in the final version. This closely resembles the way the ''[[Java Edition]]''{{'}}s chat looks. +File:Xbox360 minecon chatboxdiff2.png|The [[Xbox 360 Edition TU0|final version]]'s chat box has smaller text, with the background being a bit bigger, and casting all the way to the right. + + +== Trivia == +* This is the first ever version of ''Minecraft'' to be shown on the [[wikipedia:Xbox 360|Xbox 360]]. + +== Gallery == + +Minecraft Xbox 360 1.66.0016.0 xex.jpg|The XEX (Xbox Executable) shown on an Xbox 360 Test kit. +1.66.0016.0 title screen.png|Playing this version at MINECON. +1.66.0016.0 title.jpg|Showcase of this version at MINECON. +MCXB360 hardDrive.jpg|The hard drives used to store the game. +MCXB360 Booth before-Minecon.jpg|Setting up the booth at [[MINECON 2011]]. + + +== References == +{{reflist}} + +== External links == +
+* [https://www.youtube.com/watch?v=UpR6QdgSe1c MineCon trailer] +* [https://www.youtube.com/watch?v=h2986gzBy5w Build 16 at MineCon] +* [https://www.youtube.com/watch?v=N7mCNxs7aTk Footage at MineCon] +* [https://www.youtube.com/watch?v=mVBC2HiO3PE Footage at MineCon] +* [https://www.youtube.com/watch?v=f7hHQ_s3iQI Footage at MineCon] +* [https://www.youtube.com/watch?v=DHVVk4Jugu8 Gameplay at MineCon] +* [https://www.youtube.com/watch?v=8CRk40IzEiM Screen-recorded gameplay at MineCon] +* [https://www.youtube.com/watch?v=WyVJCRV1bgE Screen-recorded gameplay at MineCon] +* [https://www.youtube.com/watch?v=cni8DuyO5aU Screen-recorded gameplay at MineCon] +* [https://www.youtube.com/watch?v=si7SPO2vH4s Screen-recorded gameplay at MineCon] +
+ +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +[[es:Xbox 360 Edition 1.66.0016.0]] +[[uk:1.66.0016.0 (Xbox 360 Edition)]] +[[zh:Xbox 360版1.66.0016.0]] diff --git a/wiki_backup/Xbox 360 Edition 1.66.0033.0.txt b/wiki_backup/Xbox 360 Edition 1.66.0033.0.txt new file mode 100644 index 0000000..b2c00e2 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition 1.66.0033.0.txt @@ -0,0 +1,49 @@ +{{No unedited version}} +{{stub}} +{{Infobox version +|title=Build 0033 +|edition=Xbox 360 +|date=January 27, 2012 +|image=Xbox 360 Edition preview 1.66.0033.0.png +|unreleased=y +|internal=Build 1.66.0033.0 +|clientdl=[https://archive.org/details/minecraft-reloaded-1.66.0033.0/ Game] +|prev=1.66.0016.0 +|next=1.66.0035.0 +}} + +'''Build 0033''' is a development version of {{edition|xbox 360}}. This version is based off [[Java Edition Beta 1.6.6]]. + +The only archived version had an edited [[terrain.png]], using textures from the [https://www.planetminecraft.com/texture-pack/moderncraft-official/ ModernCraft] texture pack.https://youtu.be/D7PaMaybi8Q However, the mipmapped versions of [[terrain.png]] were not edited, resulting in more distant blocks still using the default textures. The game package is also edited. + +The edited game was called "Minecraft Reloaded" on the Xbox dashboard, and the description stated "Minecraft with custom textures and stuff. v0.1a" + +== Additions == +*Added tooltips to the in-game interface.{{More info needed|What exactly?}} +*Added split-screen play. +*Added "Download Content" button to the title screen.{{More info needed|What exactly?}} +*A new tutorial world has been added, introducing players to game. This version is similar to the original world, albeit with differences. {{More info needed|What exactly?}} + +== Changes == +*Changed the font. +*Changed the World Select menus.{{More info needed|What exactly?}} +*Changed crafting interface. + +== Removals == + +*Removed the greyed-out "Multiplayer" button from the title screen. +*Removed the small MineCon logo from the top left corner. +**This graphic still remained in the game in TU0. + +== Trivia == +*This build comes from Partnernet - an internal XBOX Live testing service used by developers.{{More info needed|What exactly?}} +**Partnernet has been the source of many XBLA leaks, especially around this time. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +[[uk:1.66.0033.0 (Xbox 360 Edition)]] +[[zh:Xbox 360版1.66.0033.0]] diff --git a/wiki_backup/Xbox 360 Edition TU1.txt b/wiki_backup/Xbox 360 Edition TU1.txt new file mode 100644 index 0000000..5b633e9 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU1.txt @@ -0,0 +1,37 @@ +{{Infobox version +|title=TU1 +|edition=Xbox 360 +|date=May 9, 2012{{cn}} +|image=360 Edition TU1.png +|image2= +|internal=Build 0.66.0086.0
Installer v0.0.1.1 +|clientdl=[https://archive.org/0/items/Minecraft-Xbox360-TUs/Minecraft%20Xbox%20360%20Edition%20TUs/TU1 Download] +|prev=TU0 +|next= TU2 +}}'''TU1''' was a version of ''[[Xbox 360 Edition]]'' released on May 9, 2012.{{cite | url = http://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs | title = Minecraft: Xbox 360 Edition Patch change logs | website = Minecraft Forum | date = May 9, 2012}} This version is based on [[Java Edition Beta 1.6.6]]. This was the day-one version for consoles. + +== Changes == +* Updated crafting icons. +* Texture changes. +* New clearer font. +* Save indicator will now disappear after 9 seconds. +* Changed the chat message background. + +== Trivia == + +* There is a house in the panorama screen which isn't found on the tutorial world. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +{{DEFAULTSORT:TU1}} + +[[es:Xbox 360 Edition TU1]] +[[ja:Xbox 360 Edition TU1]] +[[pt:Xbox 360 Edition TU1]] +[[ru:TU1 (Legacy Console Edition)]] +[[uk:TU1 (Xbox 360 Edition)]] +[[zh:Xbox 360版TU1]] diff --git a/wiki_backup/Xbox 360 Edition TU12.txt b/wiki_backup/Xbox 360 Edition TU12.txt new file mode 100644 index 0000000..ba818c9 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU12.txt @@ -0,0 +1,107 @@ +{{Infobox version +|title=TU12 +|edition=Xbox 360 +|date=August 23, 2013 +|image=Xbox 360 Edition TU12.png +|image2= +|internal=Build 1.2.0222.0_DLC
Installer v0.0.15.1 +|clientdl=[https://archive.org/download/Minecraft-Xbox360-TUs/Minecraft%20Xbox%20360%20Edition%20TUs/TU12 Download] +|prev=TU11 +|next=TU13 +}} +'''TU12''' was a version of ''[[Xbox 360 Edition]]'' released on August 23, 2013.{{cite|url=http://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs|title=Minecraft: Xbox 360 Edition Patch change logs|website=Minecraft Forum|date=August 23, 2013}} This version is based on [[Java Edition 1.2.1]]. This version was reuploaded. + +== Additions == +{{Additions table +|Jungle Leaves +|Jungle Log +|Jungle Planks +|Jungle Slab +|Jungle Stairs +|Jungle Sapling +|Chiseled Stone Bricks +|Redstone Lamp +|Creeper Head +|Player Head +|Skeleton Skull +|Wither Skeleton Skull +|Zombie Head +|Ocelot Spawn Egg +}} + +=== General === +* [[Texture pack]] and [[mash-up pack]] support +** 'Mash-up pack' are a combination of [[resource pack|resources]] (textures, BGMs, and so on) and "themed worlds" (world data), making ''Minecraft'' look like another game. Full versions of mash-up packs are paid content.{{tweet|4j|362898395595149312}} +* New [[Console Edition tutorial|tutorial world]]. +* Added a Favorites tab to the Skin Selector menu, storing most recently used skins. +* Very rare [[desert well]]s that can be found in [[desert]] biomes. +* New ambient cave sounds. +* New AI for [[mobs]]. + +=== Blocks and items === +* [[Chiseled stone bricks]], [[ocelot]] [[spawn egg]], [[mob head]]s (there are [[wither skeleton]] skulls, although [[wither skeleton]]s have not been added to the game). +** Only available in [[Creative ]]mode. +* Jungle [[wood]], [[plank]], [[stairs]], [[leaves]], [[sapling]], [[slab]], [[Cocoa|cocoa pod]], [[redstone lamp]]. + +=== Mobs === +* [[Iron golem]], [[ocelot]], [[cat]] and baby [[villager]]. + +== Changes == + +=== General === +* Increased max [[boat]]s in a world to 40. +* Fix to display a message when maximum boats are reached. +* Dropped items will spin around (like blocks). +* 1.4.6 feature: [[Item (entity)|Dropped items]] are rendered in 3D. + +=== Blocks and items === +* Retextured [[leather armor]] to allow it to be dyed, but did not implement dyed armor. +* Crafting recipe for [[ladder]] now yields 3 ladders instead of 2. +* Placing blocks on [[grass]] will replace it. +* [[Lava]] now has a faint rumbling sound effect and large particles that hop out of the lava produce a popping sound. +* [[Door]]s have been updated so that double doors work better with [[Redstone]]. +* [[Boat]]s will now break when it hits land hard. +* [[Slab]]s and [[stairs]] can be placed upside-down. +* [[Bone]]s have been moved from the Miscellaneous tab to the Materials tab in the Creative inventory. +* [[Bottle o' enchanting]] have been moved from the Miscellaneous tab to the Brewing tab in the Creative inventory. +* 1.3.1 feature: [[Boat]]s and [[minecart]]s can be dispensed from a [[dispenser]]. +* 1.3.1 feature: Items can be placed directly on upside down slabs and stairs. +* 1.4.2 feature: Corner [[stairs]] automatically change its shape. +* 1.4.2 feature: Updated textures which includes new textures for leather [[armor]], [[bread]], [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[raw porkchop]], [[cooked porkchop]] and [[apple]]s. +* 1.5 feature: Changed the texture of [[powered rail]] items. +* 1.5 feature: Updated the texture of [[lava]]. + +=== World generation === +* Build height limit changed from 128 to 256. +* 1.3.1 feature: [[Cocoa]] grows on jungle trees. +* [[Mineshaft]]s can generate with wooden bridges now when generated over a cave or over top another tunnel. + +=== Mobs === +* Added rare drops for [[mobs]]. +* [[Villager]]s will have children if there is room in their village. +* [[Zombie siege]]s will occur occasionally at night. +* [[Zombie]]s can now break down doors. +* When in [[the Nether]], [[snow golem]]s will melt and die same as when they are in Desert biomes. +* [[Villager]]s now open and close doors. + +==Gallery== + + +File:TU12 preview1.jpg +File:TU12 preview2.jpg +File:TU12 preview3.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +{{DEFAULTSORT:TU12}} + +[[es:Xbox 360 Edition TU12]] +[[pt:Xbox 360 Edition TU12]] +[[ru:TU12 (Legacy Console Edition)]] +[[uk:TU12 (Xbox 360 Edition)]] +[[zh:Xbox 360版TU12]] diff --git a/wiki_backup/Xbox 360 Edition TU14.txt b/wiki_backup/Xbox 360 Edition TU14.txt new file mode 100644 index 0000000..4e66759 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU14.txt @@ -0,0 +1,7 @@ +{{Console version|2014-03-26|image=TU14 banner.jpg|image2=Xbox 360 Edition TU14.png|basedon=1.3.1|build=1.3.0345.0_DLC|installer=0.0.17.1}} + +[[es:Xbox 360 Edition TU14]] +[[pt:Xbox 360 Edition TU14]] +[[ru:TU14/PS 1.04 (Legacy Console Edition)]] +[[uk:TU14 (Xbox 360 Edition)]] +[[zh:原主机版版本记录#TU14]] diff --git a/wiki_backup/Xbox 360 Edition TU20.txt b/wiki_backup/Xbox 360 Edition TU20.txt new file mode 100644 index 0000000..e309006 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU20.txt @@ -0,0 +1,6 @@ +{{Console version|2015-01-23|image=Xbox 360 Edition TU20.png|basedon=1.6.1|build=1.6.0569.0_DLC|installer=0.0.23.1}} + +[[pt:Xbox 360 Edition TU20]] +[[ru:TU20/CU8/PS 1.13 (Legacy Console Edition)]] +[[uk:TU20 (Xbox 360 Edition)]] +[[zh:原主机版版本记录#TU20]] diff --git a/wiki_backup/Xbox 360 Edition TU31.txt b/wiki_backup/Xbox 360 Edition TU31.txt new file mode 100644 index 0000000..b872c5a --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU31.txt @@ -0,0 +1,7 @@ +{{Console version|2015-12-18|image=Xbox 360 Edition TU31.png|build=1.8.0828.0_DLC|installer=0.0.36.1|This version is equivalent to [[Java Edition 1.8]], adding content from the [[Bountiful Update]].}} + +[[es:Xbox 360 Edition TU31]] +[[pt:Xbox 360 Edition TU31]] +[[ru:TU31/CU19/PS 1.22 (Legacy Console Edition)]] +[[uk:TU31 (Xbox 360 Edition)]] +[[zh:Xbox 360版TU31]] diff --git a/wiki_backup/Xbox 360 Edition TU36.txt b/wiki_backup/Xbox 360 Edition TU36.txt new file mode 100644 index 0000000..2d97aa1 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU36.txt @@ -0,0 +1,6 @@ +{{Console version|2016-06-21|image=Xbox 360 Edition TU36.png|build=1.8.0976.0_DLC|installer=0.0.42.1}} + +[[pt:Xbox 360 Edition TU36]] +[[ru:TU36/CU25/PS 1.28/Patch 7 (Legacy Console Edition)]] +[[uk:TU36/CU25/PS 1.28/Patch 7 (Legacy Console Edition)]] +[[zh:Xbox 360版TU36]] diff --git a/wiki_backup/Xbox 360 Edition TU43.txt b/wiki_backup/Xbox 360 Edition TU43.txt new file mode 100644 index 0000000..76d3d52 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU43.txt @@ -0,0 +1,6 @@ +{{Console version|2016-10-04|image=TU43.jpg|image2=360 Edition TU43.png|build=1.8.1127.0|installer=0.0.48.1|It is also known as the '''October 2016 Update'''.https://youtu.be/BIdQpQ5GqD0}} + +[[pt:Xbox 360 Edition TU43]] +[[ru:TU43/CU33/PS 1.36/Patch 13 (Legacy Console Edition)]] +[[uk:TU43/CU33/PS 1.36/Patch 13 (Legacy Console Edition)]] +[[zh:Xbox 360版TU43]] diff --git a/wiki_backup/Xbox 360 Edition TU46.txt b/wiki_backup/Xbox 360 Edition TU46.txt new file mode 100644 index 0000000..044c8ac --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU46.txt @@ -0,0 +1,5 @@ +{{Console version|2016-12-21|image=Xbox 360 Edition TU46.png|build=1.8.1231.0|installer=0.0.51.1|This version is equivalent to [[Java Edition 1.10]]. It is also known as the '''Holiday Update'''.https://youtu.be/5BWe4-9codw}} + +[[pt:Xbox 360 Edition TU46]] +[[ru:TU46/CU36/PS 1.38/Patch 15 (Legacy Console Edition)]] +[[uk:TU46/CU36/PS 1.38/Patch 15 (Legacy Console Edition)]] diff --git a/wiki_backup/Xbox 360 Edition TU5.txt b/wiki_backup/Xbox 360 Edition TU5.txt new file mode 100644 index 0000000..4724da4 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU5.txt @@ -0,0 +1,218 @@ +{{Infobox version +|title=TU5 +|edition=Xbox 360 +|date=October 16, 2012{{cn}} +|image=Xbox 360 Edition TU5.png +|image2= Xbox 360 Edition TU5 Gameplay.png +|internal=Build 1.8.2.0134.0
Installer v0.0.5.1 +|clientdl=[https://ia803107.us.archive.org/16/items/Minecraft-Xbox360-TUs/Minecraft%20Xbox%20360%20Edition%20TUs/TU5/ Download] +|prev= TU4 +|next= TU6 +}} + +'''TU5''', known in promotional material as the '''1.8.2 Update''' {{cite | url = https://www.youtube.com/watch?v=WcULIyWkOag | title = Minecraft 1.8.2 Xbox Release! + | website = YouTube | date = October 16, 2012}}, was a version of ''[[Xbox 360 Edition]]'' released on October 16, 2012. {{cite | url = http://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs | title = Minecraft: Xbox 360 Edition Patch change logs | website = Minecraft Forum | date = October 16, 2012}} This version is based on [[Java Edition Beta 1.8.1]]. + +{{cvnote|TU5, equivalent to Beta 1.8.1}} + +== Additions == +{{Additions table +|Brick Slab +|Brick Stairs +|Stone Bricks +|Cracked Stone Bricks +|Stone Brick Slab +|Stone Brick Stairs +|Infested Cobblestone +|Infested Stone +|Infested Stone Bricks +|Oak Fence Gate +|Iron Bars +|Glass Pane +|Vines +|Melon +|Melon Seeds +|Melon Slice +|Mossy Stone Bricks +|Mushroom Block +|Red Mushroom Block +|Brown Mushroom Block +|Mushroom Stem +|Music Disc 11 +|Music Disc Blocks +|Music Disc Chirp +|Music Disc Far +|Music Disc Mall +|Music Disc Mellohi +|Music Disc Stal +|Music Disc Strad +|Music Disc Ward +|Ender Pearl +|Pumpkin Seeds +|Raw Beef +|Steak +|Raw Chicken +|Cooked Chicken +|Rotten Flesh +}} + + +=== General === +* Added Bedrock fog +* Added a countdown timer to the auto-save to stop it from being a surprise +* Added the ability to rename an existing world +* Added map icons to the in-game player list to match their color in the map +* Added a confirmation dialog on the player choosing to exit without saving +* Added new items to the crafting menu - [[melon]], [[melon seeds]], [[glass pane]]s, [[fence gate]]s, [[iron bars]], [[stone brick]]s, [[stone brick slabs]], [[stone brick stairs]], [[brick slab]]s, [[brick stairs]] +* 1.3.1 Feature: Added [[bonus chest]] option to the World Options menu. +* Added [[Superflat]] world type +** {{Version exclusive}}: [[The Nether]] is also flat in this world type. +* Added new debug menus debug_item_editor and debug_schematic_create. [https://twitter.com/4JStu/status/240571263465172992 https://twitter.com/4JStu/status/240571263465172992] + +=== Gameplay === +* [[Creative mode]] +** Added a simple tutorial for creative mode. +** Added [[flying]] and sprint-flying to creative mode. +** Disabled [[achievements]] and leaderboard updates if the player is in Creative mode or if the world has been previously saved in Creative mode. +* [[Creative inventory]] +** 1.3.1 Feature: Organized into tabs based on item and block type. +* [[Food bar]] and [[hunger]] +* Eating animation and sounds +* [[Sprinting]] +* Added a character display when sprinting or flying. +* Added death messages. +* 1.0.0 Feature: The player hurting sound has been changed from deep "Ooh!" sound to a "tick" sound. + +=== Blocks === +; [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone Bricks]] +; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy Stone Bricks]] +; [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked Stone Bricks]] +; [[File:Stone JE2 BE1.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[Infested Stone|Silverfish Stone]] +; [[File:Brick Slab JE1.png|32px]] [[Brick Slab|Bricks Slab]] +; [[File:Stone Brick Slab (centered) JE1 BE1.png|32px]] [[Stone Brick Slab|Stone Bricks Slab]] +; [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[Mushroom Block]]s +; [[File:Melon JE1 BE1.png|32px]] [[Melon]] +; [[File:Melon Stem Age 7 JE1.png|32px]] [[Melon Stem]] +; [[File:Melon Stem Age 7 JE1.png|32px]] [[Pumpkin Stem]] +; [[File:Vines (N) JE1.png|32px]] [[Vines]] +; [[File:Iron Bars (EW) JE1 BE1.png|32px]] [[Iron Bars]] +; [[File:Glass Pane JE1 BE1.png|32px]] [[Glass Pane]] +; [[File:Oak Fence Gate (EW) JE1.png|32px]] [[Fence Gate]] +; [[File:Brick Stairs JE1.png|32px]] [[Brick Stairs]] +; [[File:Stone Brick Stairs JE1.png|32px]] [[Stone Brick Stairs]] + +=== Items === +; [[File:Raw Chicken JE1 BE1.png|32px]] [[Raw Chicken]] +; [[File:Cooked Chicken JE1 BE1.png|32px]] [[Cooked Chicken]] +; [[File:Raw Beef JE1 BE1.png|32px]] [[Raw Beef]] +; [[File:Steak JE1 BE1.png|32px]] [[Steak]] +;[[File:Ender Pearl JE1.png|32x32px]] [[Ender Pearl]] +; [[File:Melon Seeds JE1 BE1.png|32px]] [[Melon Seeds]] +; [[File:Melon Slice JE1 BE1.png|32px]] [[Melon Slice]] +; [[File:Pumpkin Seeds JE1 BE1.png|32px]] [[Pumpkin Seeds]] +; [[File:Rotten Flesh JE1.png|32px]] [[Rotten Flesh]] +; [[Music disc]]s +* 9 new music discs added. +**[[File:Music Disc 11 JE1 BE1.png|32px]] 11 +**{{InvSprite|Music Disc Blocks}} Blocks +**{{InvSprite|Music Disc Chirp}} Chirp +**{{InvSprite|Music Disc Far}} Far +**{{InvSprite|Music Disc Mall}} Mall +**{{InvSprite|Music Disc Mellohi}} Mellohi +**{{InvSprite|Music Disc Stal}} Stal +**{{InvSprite|Music Disc Strad}} Strad +**{{InvSprite|Music Disc Ward}} Ward +**{{InvSprite|Music Disc Cat}} Where are we now + +=== Mobs === +* [[Enderman]], [[silverfish]], [[cave spider]], charged [[creeper]] + +=== World generation === +* [[Generated structures]] +** [[Village]]s, [[mineshaft]]s, [[stronghold]]s, [[ravine]]s +* [[Biome]]s +** [[Swampland]], [[ice plains]], [[extreme hills]], [[ocean]] + +== Changes == + +=== General === +* Tutorial +** Changed the Tutorial world to enable the new terrain features in it. +** Added mini tutorial for [[sprinting]] in the Tutorial world. +** Added mini tutorial for eating in the Tutorial world. +** Added [[music disc]] quests in the Tutorial world - players can search the world for the 12 [[chest]]s, each containing one of the music discs that can be played in a [[jukebox]]. +* 1.0.0 Feature: Mining speed changes +* Updated the How to Play HUD with food bar information. +* Added descriptions for Creative mode and sprinting to the How to Play menus. +* Updated the Download Content menu with pictures of the DLC available. +* Tutorial world now generates from schematic files. + +=== Blocks and items === +* [[Food]] items are now stackable, except [[mushroom stew]] and [[cake]]. +* Changed the [[bow]] to have a drawing and firing action. +* Added quick move to the [[dispenser]]. +* Added quick equip for [[armor]] to the [[inventory]] interface. +* Added the blocking move with swords. +* Shears can now collect tall grass and the new vine. +* Improved [[chest]] model with a 3D lock and opening and closing animations, along with sounds. +* [[Pressure plate]]s can now be placed on [[fence]]s. +* Changed all the text descriptions for food to show how much they refill the food bar. +* User-placed leaf blocks no longer decay. +* 1.0.0 Feature: Changed the [[TNT]] explosion sound. +* 1.2.5 Feature: Quick move for the furnace interface. +* 1.1 Feature: Apples drop from leaf blocks. +* 1.1 Feature: Pumpkins and melons grow from stems much faster and do not require farmland around the stem to grow on. +* 1.2.3 Feature: Fix for vines spreading too much. +* 1.0.0 Feature: Shapeless mushroom stew recipe. + +=== Mobs === +* Passive mobs will now flee when hit. +* The snout on pigs now protrude from their head. +* Skeletons now hold full size bows. +* Animals no longer despawn which makes it possible to capture them. +* Zombies now drop rotten flesh instead of feathers. +* Updated some mob sounds. + +=== World generation === +* New terrain generator +** More or less equivalent to [[Java Edition Beta 1.8]] +** 1.0.0 Feature: Taigas are covered by snow and roses generate naturally. +* Cloud height raised to the top of the map, so clouds can no longer phase through blocks. +* Cloud movement syncs with the game's time. +* Improved sunrise and sunset. +* Improved the rain edges (when looking up in rain) +* The [[Void]] is now inaccessible as the bottom/top layer of bedrock can no longer be broken, even in Creative mode. +* Removed biomes - rainforest, seasonal forest, savanna, shrubland and tundra. + +== Fixes == +* Fix for duplication glitch. +* Fix for aspect ratio of things in hand when in splitscreen mode. +* Fix for issue with player data not saving (player starting world with no items they had when they saved). +* Fix for redstone tiles burning out when they shouldn't. +* Fixed issue with minecart with furnace not being able to move another minecart. +* Fixed particle code for flipped 3rd person view. + +== Trailer == +The official trailer for this update, made by Hat Films and released on October 16th, 2012. It showcases various new features, such as villages, melons, hunger, mineshafts and Creative Mode. + +{{yt|WcULIyWkOag}} + +== Gallery == + +File:Xbox 360 Edition TU5 Creative Inventory.png|The creative mode inventory in this version. +File:Xbox 360 Edition TU5 Split-Screen.png|Split-screen survival gameplay. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +{{DEFAULTSORT:TU5}} + +[[es:Xbox 360 Edition TU5]] +[[pt:Xbox 360 Edition TU5]] +[[ru:TU5 (Legacy Console Edition)]] +[[uk:TU5 (Xbox 360 Edition)]] +[[zh:原主机版版本记录#TU5]] diff --git a/wiki_backup/Xbox 360 Edition TU57.txt b/wiki_backup/Xbox 360 Edition TU57.txt new file mode 100644 index 0000000..a453697 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU57.txt @@ -0,0 +1,5 @@ +{{Console version|2017-08-29|image=Xbox 360 Edition TU57.png|build=1.12.1622.0|installer=0.0.62.1}} + +[[pt:Xbox 360 Edition TU57]] +[[ru:TU57/CU49/PS 1.56-1.57/Patch 27/NS Patch 7 (Legacy Console Edition)]] +[[uk:TU57/CU49/PS 1.56-1.57/Patch 27/NS Patch 7 (Legacy Console Edition)]] diff --git a/wiki_backup/Xbox 360 Edition TU69.txt b/wiki_backup/Xbox 360 Edition TU69.txt new file mode 100644 index 0000000..0d460b5 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU69.txt @@ -0,0 +1,7 @@ +{{Console version|2018-09-11|image=Xbox 360 Edition TU69.png|name=[[Update Aquatic]]|build=1.12.2050.0|installer=0.0.74.1|This update brought the [[Update Aquatic]] to consoles, and is the last major themed update released to ''[[Xbox 360 Edition]]''.}} + +[[es:Xbox 360 Edition TU69]] +[[pt:Xbox 360 Edition TU69]] +[[ru:TU69/PS 1.76/Patch 38 (Legacy Console Edition)]] +[[uk:TU69 (Xbox 360 Edition)]] +[[zh:原主机版TU69、1.76、Patch 38]] diff --git a/wiki_backup/Xbox 360 Edition TU7.txt b/wiki_backup/Xbox 360 Edition TU7.txt new file mode 100644 index 0000000..f000e10 --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU7.txt @@ -0,0 +1,138 @@ +{{Infobox version +|title=TU7 +|edition=Xbox 360 +|date=December 19, 2012 +|image=Xbox 360 Edition TU7.png +|image2= +|internal=Build 1.0.1.0159.0
Installer v0.0.7.1 +|clientdl=[https://archive.org/download/Minecraft-Xbox360-TUs/Minecraft%20Xbox%20360%20Edition%20TUs/TU7 Download] +|prev= TU6 +|next= TU8 +}} + +'''TU7''' was a version of ''[[Xbox 360 Edition]]'' released on December 19, 2012.{{cite | url = http://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs | title = Minecraft: Xbox 360 Edition Patch change logs | website = Minecraft Forum | date = December 19, 2012}} This version is based on [[Java Edition 1.0.0]]. + +{{cvnote|TU7, equivalent to Java Edition 1.0.0.}} + +== Additions == +{{Additions table +|End Portal +|End Portal Frame +|End Stone +|Nether Brick Fence +|Nether Brick Stairs +|Nether Bricks +|Brewing Stand +|Cauldron +|Enchantment Table +|Mycelium +|Lily Pad +|Nether Wart +|Eye of Ender +|Blaze Powder +|Blaze Rod +|Ghast Tear +|Glistering Melon +|Gold Nugget +|Spider Eye +|Fermented Spider Eye +|Bottle o' Enchanting +|Glass Bottle +|Water Bottle +|Splash Water Bottle +|Awkward Potion +|Awkward Splash Potion +|Mundane Potion +|Mundane Splash Potion +|Thick Potion +|Thick Splash Potion +|Potion of Fire Resistance +|Splash Potion of Fire Resistance +|Potion of Harming +|Splash Potion of Harming +|Potion of Healing +|Splash Potion of Healing +|Potion of Poison +|Splash Potion of Poison +|Potion of Regeneration +|Splash Potion of Regeneration +|Potion of Slowness +|Splash Potion of Slowness +|Potion of Strength +|Splash Potion of Strength +|Potion of Swiftness +|Splash Potion of Swiftness +|Potion of Weakness +|Splash Potion of Weakness +}} + +=== General === +* 1.4.6 Feature: Item name appears above hotbar when switching to it. +* Phases of the moon added +* New tutorial world with new biome +** New mini-tutorials for new features +** Updated new music disc quest +* How to play: new section to brewing, enchantment and breeding +* Added avatar items to the download context menu. +* Added [[Festive Skin Pack]] +=== Gameplay === +* Potion brewing & [[potion]]s +* [[Enchanting]] +** 1.1 Feature: Bows are enchantable +* [[Experience]] +** 1.3.1 Feature: Based on newer enchanting system. Maximum level for enchantment is 30 instead of 50 +** 1.3.1 Feature: The player will receive experience from smelting and/or mining ores (e.g. [[iron ingot]]s when smelting, [[redstone ore]]s when mining). +** 1.3.1 Feature: Experience from breeding. +* Animal [[breeding]] +** 1.2.1 Feature: [[Wolves]] can be bred. +** 1.4.2 Feature: [[Chicken]]s are bred with [[seeds]] or [[nether wart]]. + +=== Blocks === +* [[End portal frame]], [[brewing stand]], [[enchantment table]], [[cauldron]], [[lily pad]], [[nether bricks]], [[nether brick fence]], [[Stairs|nether brick stairs]], [[mycelium]], [[end stone]] + +=== Items === +* [[Blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]] + +=== World generation === +* [[The End]] +** Is not finished. +* [[Mushroom island]] biome +* [[Nether fortress]]es + +=== Mobs === +* [[Blaze]], [[snow golem]], [[magma cube]]s, baby animals, [[mooshroom]]s, [[villager]]s +** [[Mooshroom]]s can rarely spawn in plains biome +** Villagers only appear as farmers and cannot trade, breed or open doors. +** 1.1 Feature: Magma cubes drop magma cream. + +== Changes == + +=== General === +* [[Skin]]-related animation for [[Skin Packs]] +** Option to disable skin animation +* Reordered some blocks and items in the Redstone tab in the Creative inventory. + +=== Blocks and items === +* Fences now attach to adjacent blocks. +* [[Ender pearl]]s can now be thrown to teleport in Survival and Creative mode (will take damage upon landing). +* 1.3.1 Feature: Added more descriptive tooltips for different types of tree-related blocks, silverfish blocks and stone bricks. + +=== Mobs === +* In creative mode, hostile mobs don't go after the player, unless attacked. + +== Trailer == +{{yt|TZmxZjAsGO4}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +{{DEFAULTSORT:TU7}} + +[[es:Xbox 360 Edition TU7]] +[[pt:Xbox 360 Edition TU7]] +[[ru:TU7 (Legacy Console Edition)]] +[[uk:TU7 (Xbox 360 Edition)]] +[[zh:原主机版版本记录#TU7]] diff --git a/wiki_backup/Xbox 360 Edition TU9.txt b/wiki_backup/Xbox 360 Edition TU9.txt new file mode 100644 index 0000000..6fbd5ee --- /dev/null +++ b/wiki_backup/Xbox 360 Edition TU9.txt @@ -0,0 +1,161 @@ +{{Infobox version +|title=TU9 +|edition=Xbox 360 +|date=April 4, 2013 +|image=Xbox 360 Edition TU9.png +|image2= +|internal=Build 1.1.0185.0
Installer v0.0.9.1 +|clientdl=[https://archive.org/download/Minecraft-Xbox360-TUs/Minecraft%20Xbox%20360%20Edition%20TUs/TU9 Download] +|prev= TU8 +|next= TU10 +}} + +'''TU9''' was a version of ''[[Xbox 360 Edition]]'' released on April 4, 2013.{{cite | url = http://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2064202-mcxbla-title-update-change-logs | title = Minecraft: Xbox 360 Edition Patch change logs | website = Minecraft Forum | date = April 4, 2013}} + +== Additions == +{{Additions table +|Spruce Planks +|Spruce Stairs +|Spruce Stairs +|Birch Planks +|Birch Slab +|Birch Stairs +|Oak Button +|Chiseled Sandstone +|Cut Sandstone +|Sandstone Stairs +|Nether Brick Slab +|Dragon Egg +|Item Frame +|Nether Brick +|Fire Charge +|Blaze Spawn Egg +|Cave Spider Spawn Egg +|Chicken Spawn Egg +|Ghast Spawn Egg +|Magma Cube Spawn Egg +|Mooshroom Spawn Egg +|Pig Spawn Egg +|Sheep Spawn Egg +|Silverfish Spawn Egg +|Skeleton Spawn Egg +|Slime Spawn Egg +|Spider Spawn Egg +|Squid Spawn Egg +|Villager Spawn Egg +|Wolf Spawn Egg +|Zombie Pigman Spawn Egg +|Zombie Spawn Egg +|Cow Spawn Egg +|Creeper Spawn Egg +|Enderman Spawn Egg +}} + +=== General === +* Added tracks "end.ogg", "nether1.ogg", and "nether2.ogg" from [[C418]]. + +=== Blocks and items === +* [[Sandstone]] variants +** Only obtainable by modding the game. +** When placed, it acts like a normal sandstone and drop the normal sandstone upon [[breaking]]. +* [[Spawn egg]]s (stackable to 16), [[sandstone stairs]], [[fire charge]], [[item frame]], [[nether brick slab]]s, [[nether brick]] items, [[end portal]], [[dragon egg]], birch and spruce [[wood planks]], [[slab]]s and [[stairs]], [[wooden button]]s. +** Wooden slabs crafted during and after this update are now flammable. Existing slabs will act as stone slabs and will not be stackable with the flammable slabs. +** Currently, wooden buttons cannot be activated by shooting them with arrows, unlike wooden buttons in the ''[[Java Edition]]''. +* Options +** [[Heads-up display|HUD]] size options for both splitscreen and full screen modes. +** Reset Nether option to force regeneration of The Nether. This is helpful for older saves that didn't have a [[nether fortress]]. +** Toggle for death messages. +** Toggle to hide or display the animated character in the User Interface. +** Allow individual splitscreen users to have their own settings for [[HUD]]. + +=== Mobs === +* [[Ender Dragon]] +** {{Version exclusive}}: Breathes '[[Ender Dragon#Console Edition|ender acid]]' as well as firing purple [[fire charge]]s. +** The bedrock shell of the [[End Portal#Exit portal|exit portal]] spawns when the player enters The End but is only activated when the [[Ender Dragon]] is killed. + +=== Entities === +* [[Item frame]] and [[end crystal]]. + +=== World generation === +* [[The End]] +** The world is not infinite, but has a block placement limit similar to that of [[the Nether]]. +** [[Obsidian pillar]]s are generated in a spiral circling an unactivated exit portal. +** The crystals on the two tallest obsidian pillars are surrounded by [[iron bars]]. +* Re-added beaches. + +== Changes == + +=== General === +* Tutorial world +** Moved six of the twelve music disc quests in the Tutorial World. +** Changed the Tutorial world to add climbable [[vines]] and some of the new items and removed/reduced the items in the [[brewing]], farming and [[breeding]] chests. +* Removed the achievements warning when loading a creative map that has already been saved in [[creative mode]]. +* Added smoother color transitions between [[biome]]s. +* Allow players to block with a sword when the ‘Can Build And Mine' option is unchecked by the host. +* Improved lighting code performance. +* Improved the loading/saving time. +* Changed the display order in the Minecraft Store to show newest DLC first. +* Added How To Play for [[the End]] and farming [[animal]]s. + +=== Blocks and items === +* X on maps to show location of the [[end portal]] when someone is in [[the End]]. +* [[Fence gate]]s can now be opened and closed with [[redstone]]. +* Increased the distance [[jukebox]]es can be heard from. +* [[Vine]]s can now be climbed to ascend and descend. +* Made [[Dispenser]] dispense mobs from [[Spawn Eggs]], rather than the egg itself. +* [[Slab]] recipes give 6 slabs. +* Changed [[cocoa beans]] texture from [[File:Cocoa Beans JE1 BE1.png|30px]] to [[File:Cocoa Beans JE3 BE2.png|30px]]. +* [[Bucket]]s now stackable up to 16. +* [[Sign]]s are now stackable to 16. +* Sign recipe gives 3 signs. +* [[Dispenser]]s will now exempt liquids from a filled bucket when given a [[redstone]] but do not properly fill empty buckets with a dispensed liquid due to a bug. +* Changed [[gravel]] texture from [[File:Gravel JE3 BE1.png|30px]] to [[File:Gravel JE4 BE2.png|30px]]. +* [[Nether wart]] will now grow in the [[Overworld]]. +* [[Button|Stone button]] now requires one block of [[stone]] instead of two. +* [[Trapdoor]]s can be placed on half slabs and [[stairs]] +* [[Nether bricks]] can be crafted by using 4 [[nether brick]] items. +* [[Slimeball]]s have been moved from the Miscellaneous tab to the Materials tab in the Creative inventory. + +=== World generation === +* Blacksmith buildings in [[village]]s now hold [[chest]]s with loot of the same type as found in [[stronghold]]s. +* Changed [[nether fortress]]es to make [[nether wart]] rooms more likely. +* Made [[nether wart]] spawn randomly wherever [[soul sand]] is generated in [[the Nether]]. + +=== Mobs === +* Sheep can now regrow their wool by eating grass. +* Reduced the volume of the [[ghast]] sound effects. +* Increased the distance the ghast's sound effect for shooting a fireball can be heard from. + +== Fixes == +*Fixed glitch that allowed the player to use a cape on any skin. +*Fixed fireballs causing a freeze while entering [[the Nether]]. +*Fixed crash with [[ender pearl]]s. +*Fix for [[cave spider]] size. +*Fixed [[experience orb]] pickup sound not having pitch variance. +*Fixed a crash when attaching [[glowstone]] to [[piston]]s. +*Fixed a render update problem on the end of world chunks. +*Stop the player animation for eating happening in the "Change Skin" menu. + +== Trailer == +{{yt|KjMONVw9deQ}} + +== Gallery == + + +File:TU9 preview1.jpg +File:TU9 preview2.jpg +File:TU9 spawn eggs.jpg + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Xbox 360 Edition versions}} + +{{DEFAULTSORT:TU9}} + +[[pt:Xbox 360 Edition TU9]] +[[ru:TU9 (Legacy Console Edition)]] +[[uk:TU9 (Xbox 360 Edition)]] +[[zh:Xbox 360版TU9]] diff --git a/wiki_backup/Yellow key.txt b/wiki_backup/Yellow key.txt new file mode 100644 index 0000000..a4d4c18 --- /dev/null +++ b/wiki_backup/Yellow key.txt @@ -0,0 +1,75 @@ +{{About|the joke item|the music track|Key (song)|in-game control keys|Controls}} +{{distinguish|Trial Key|Ominous Trial Key|Key Golem}} +{{Joke feature}} +{{Infobox item +| title = Key +| group1 = Red +| 1-1 = Red Key.gif +| group2 = Yellow +| 2-1 = Yellow Key.gif +| group3 = Blue +| 3-1=Blue Key.gif +| invimage = Red Key +| invimage2 = Yellow Key +| invimage3 = Blue Key +| renewable = +* Blue: No +* Red, Yellow: Yes +| stackable = No +}} + +'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]]. +There are three different keys: '''red''', '''yellow''', and '''blue'''. + +== Obtaining == + +=== Mobs === +The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]]. + +=== Cheat codes === +These keys were also obtainable by typing the cheat code "IDKFA", not necessarily in chat. + +=== Natural generation === +{{LootChestItem|red-key,yellow-key,blue-key}} + +== Data values == + +=== ID === +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Red Key +|spritetype=item +|nameid=red_key +|form=item}} +{{ID table +|displayname=Yellow Key +|spritetype=item +|nameid=yellow_key +|form=item}} +{{ID table +|displayname=Blue Key +|spritetype=item +|nameid=blue_key +|form=item +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}} +}} + +== Trivia == +*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009. +*These keys and their cheat code are likely a reference to the original ''Doom'' game. + +== Navigation == +{{Navbox items|joke}} +{{Navbox jokes|3d shareware}} + +[[Category:Joke items]] + +[[ja:Key (エイプリルフールのジョーク)]] +[[pt:Chave (piada de primeiro de abril)]] diff --git a/wiki_backup/Zoglin Spawn Egg.txt b/wiki_backup/Zoglin Spawn Egg.txt new file mode 100644 index 0000000..43b9ed5 --- /dev/null +++ b/wiki_backup/Zoglin Spawn Egg.txt @@ -0,0 +1,1923 @@ +{{About|mob spawn eggs|other uses|Egg (disambiguation)}} +{{Infobox item +| image = Spawn Egg.png +| extratext = View [[#Icons|all icons]] +| stackable = Yes (64), the same type of spawn egg only +| renewable = No +}} +A '''spawn egg''' is an [[item]] used to spawn [[mob]]s directly. + +== Obtaining == +Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. {{IN|bedrock}}, spawn eggs are found at the bottom of the Nature tab of the [[Creative inventory]], whereas they have their own tab {{in|java}}. There are 82 spawn eggs {{in|bedrock}} and 80 spawn eggs {{in|java}}. + +== Usage == +A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. + +Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. All monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s and [[ender dragon]]s; {{in|bedrock}}, also [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. + +The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]] or [[lava]] sources. + +=== Dispensers === +A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. + +=== Baby mobs === +If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color. + +=== Monster spawners === +All spawn eggs can also be {{Control|used}} on a [[monster spawner]] or [[Trial Spawner|trial spawner]] to change the [[mob]] that spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is [[waterlog]]ged. + +=== Renaming === +A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Mob#Hostile mobs|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[name tag]] on the mob. + +=== Survival mode === +Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]]. They can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. + +== List of spawn eggs == +There is a spawn egg for almost every mob in the game; exceptions are listed below this table. +{| class="wikitable sortable" width="100%" style="float: left; clear: both;" +! Egg +! Spawns +! Notes +|- +! colspan="4"| Hostile mobs +|- +|align="center"| {{Anchor|Blaze Spawn Egg}} {{InvSprite|Blaze Spawn Egg}} +| {{EntityLink|Blaze}} +| +|- +|align="center"| {{Anchor|Bogged Spawn Egg}} {{InvSprite|Bogged Spawn Egg}} +| {{EntityLink|Bogged}} +| +|- +|align="center"| {{Anchor|Breeze Spawn Egg}} {{InvSprite|Breeze Spawn Egg}} +| {{EntityLink|Breeze}} +| +|- +|align="center"| {{Anchor|Creaking Spawn Egg}} {{InvSprite|Creaking Spawn Egg}} +| {{EntityLink|Creaking}} +| Creakings spawned with a spawn egg die at just one hit. +|- +|align="center"| {{Anchor|Creeper Spawn Egg}} {{InvSprite|Creeper Spawn Egg}} +| {{EntityLink|Creeper}} +| Creepers can never spawn [[Creeper#Charged creeper|charged]]. +|- +|align="center"| {{Anchor|Elder Guardian Spawn Egg}} {{InvSprite|Elder Guardian Spawn Egg}} +| {{EntityLink|Elder Guardian}} +| +|- +|align="center"| {{Anchor|Ender Dragon Spawn Egg}} {{InvSprite|Ender Dragon Spawn Egg}} +| {{EntityLink|Ender Dragon}} +| Accessible only via commands to prevent accidental destruction of player builds.{{article|minecraft-java-edition-1-19-3|Minecraft Java Edition 1.19.3}} +|- +|align="center"| {{Anchor|Endermite Spawn Egg}} {{InvSprite|Endermite Spawn Egg}} +| {{EntityLink|Endermite}} +| +|- +|align="center"| {{Anchor|Evoker Spawn Egg}} {{InvSprite|Evoker Spawn Egg}} +| {{EntityLink|Evoker}} +| +|- +|align="center"| {{Anchor|Ghast Spawn Egg}} {{InvSprite|Ghast Spawn Egg}} +| {{EntityLink|Ghast}} +| +|- +|align="center"| {{Anchor|Guardian Spawn Egg}} {{InvSprite|Guardian Spawn Egg}} +| {{EntityLink|Guardian}} +| +|- +|align="center"| {{Anchor|Hoglin Spawn Egg}} {{InvSprite|Hoglin Spawn Egg}} +| {{EntityLink|Hoglin}} +| Hoglins have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Husk Spawn Egg}} {{InvSprite|Husk Spawn Egg}} +| {{EntityLink|Husk}} +| Husks have a 5% chance to spawn as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned. +|- +|align="center"| {{Anchor|Magma Cube Spawn Egg}} {{InvSprite|Magma Cube Spawn Egg}} +| {{EntityLink|Magma Cube}} +| Magma cubes spawn with a random size. +|- +|align="center"| {{Anchor|Phantom Spawn Egg}} {{InvSprite|Phantom Spawn Egg}} +| {{EntityLink|Phantom}} +| +|- +|align="center"| {{Anchor|Piglin Brute Spawn Egg}} {{InvSprite|Piglin Brute Spawn Egg}} +| {{EntityLink|Piglin Brute}} +| Piglin brutes never spawn with armor. +|- +|align="center"| {{Anchor|Pillager Spawn Egg}} {{InvSprite|Pillager Spawn Egg}} +| {{EntityLink|Pillager}} +| Pillagers have a chance to spawn with an enchanted [[crossbow]]. +|- +|align="center"| {{Anchor|Ravager Spawn Egg}} {{InvSprite|Ravager Spawn Egg}} +| {{EntityLink|Ravager}} +| Ravagers never spawn being ridden by [[illager]]s. +|- +|align="center"| {{Anchor|Shulker Spawn Egg}} {{InvSprite|Shulker Spawn Egg}} +| {{EntityLink|Shulker}} +| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. +|- +|align="center"| {{Anchor|Silverfish Spawn Egg}} {{InvSprite|Silverfish Spawn Egg}} +| {{EntityLink|Silverfish}} +| +|- +|align="center"| {{Anchor|Skeleton Spawn Egg}} {{InvSprite|Skeleton Spawn Egg}} +| {{EntityLink|Skeleton}} +|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.
{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.
{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] biomes have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Slime Spawn Egg}} {{InvSprite|Slime Spawn Egg}} +| {{EntityLink|Slime}} +| Slimes spawn with a random size. +|- +|align="center"| {{Anchor|Stray Spawn Egg}} {{InvSprite|Stray Spawn Egg}} +| {{EntityLink|Stray}} +| Strays may spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Vex Spawn Egg}} {{InvSprite|Vex Spawn Egg}} +| {{EntityLink|Vex}} +| +|- +|align="center"| {{Anchor|Vindicator Spawn Egg}} {{InvSprite|Vindicator Spawn Egg}} +| {{EntityLink|Vindicator}} +| Vindicators never spawn as captains {{in|bedrock}}. They may spawn with an [[enchanted]] [[axe]]. +|- +|align="center"| {{Anchor|Warden Spawn Egg}} {{InvSprite|Warden Spawn Egg}} +| {{EntityLink|Warden}} +| +|- +|align="center"| {{Anchor|Witch Spawn Egg}} {{InvSprite|Witch Spawn Egg}} +| {{EntityLink|Witch}} +| +|- +|align="center"| {{Anchor|Wither Spawn Egg}} {{InvSprite|Wither Spawn Egg}} +| {{EntityLink|Wither}} +| Accessible only via commands to prevent accidental destruction of player builds. +|- +|align="center"| {{Anchor|Wither Skeleton Spawn Egg}} {{InvSprite|Wither Skeleton Spawn Egg}} +| {{EntityLink|Wither Skeleton}} +| +|- +|align="center"| {{Anchor|Zoglin Spawn Egg}} {{InvSprite|Zoglin Spawn Egg}} +| {{EntityLink|Zoglin}} +| +|- +|align="center"| {{Anchor|Zombie Spawn Egg}} {{InvSprite|Zombie Spawn Egg}} +| {{EntityLink|Zombie}} +| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance to spawn as a baby. There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. +|- +|align="center"| {{Anchor|Zombie Villager Spawn Egg}}{{InvSprite|Zombie Villager Spawn Egg}} +| {{EntityLink|Zombie Villager}} +| Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a chicken jockey. +|- +|- +!colspan="4"| Neutral mobs +|- +|align="center"| {{Anchor|Bee Spawn Egg}} {{InvSprite|Bee Spawn Egg}} +| {{EntityLink|Bee}} +| Bees have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cave Spider Spawn Egg}} {{InvSprite|Cave Spider Spawn Egg}} +| {{EntityLink|Cave Spider}} +| +|- +|align="center"| {{Anchor|Enderman Spawn Egg}} {{InvSprite|Enderman Spawn Egg}} +| {{EntityLink|Enderman}} +| Endermen spawn neutral and not holding a block. +|- +|align="center"| {{Anchor|Dolphin Spawn Egg}} {{InvSprite|Dolphin Spawn Egg}} +| {{EntityLink|Dolphin}} +| {{IN|bedrock}}, dolphins have 10% chance to spawn as a baby. +|- +|align="center" |{{InvSprite|Drowned Spawn Egg}} +| {{EntityLink|Drowned}} +| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance to spawn as a baby.{{bug|MC-167377|||WAI}} +|- +|align="center"| {{Anchor|Fox Spawn Egg}} {{InvSprite|Fox Spawn Egg}} +| {{EntityLink|Fox}} +| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Goat Spawn Egg}} {{InvSprite|Goat Spawn Egg}} +| {{EntityLink|Goat}} +|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat. +|- +|align="center"| {{Anchor|Iron Golem Spawn Egg}} {{InvSprite|Iron Golem Spawn Egg}} +| {{EntityLink|Iron Golem}} +|These golems are neutral like the [[village]] golems. +|- +|align="center"| {{Anchor|Llama Spawn Egg}} {{InvSprite|Llama Spawn Egg}} +| {{EntityLink|Llama}} +| Llamas spawn untamed and have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Panda Spawn Egg}} {{InvSprite|Panda Spawn Egg}} +| {{EntityLink|Panda}} +| Pandas spawn with a random personality and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Piglin Spawn Egg}} {{InvSprite|Piglin Spawn Egg}} +| {{EntityLink|Piglin}} +| Piglins have a 25%{{only|java|short=1}} or 5%{{only|bedrock|short=1}} chance to spawn as a baby. They may also spawn with an enchanted [[crossbow]] or [[golden sword]] and [[golden armor]]. +|- +|align="center"| {{Anchor|Polar Bear Spawn Egg}} {{InvSprite|Polar Bear Spawn Egg}} +| {{EntityLink|Polar Bear}} +| Polar bears have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Spider Spawn Egg}} {{InvSprite|Spider Spawn Egg}} +| {{EntityLink|Spider}} +| Spiders have a 1% chance to spawn a [[spider jockey]]. +|- +|align="center"| {{Anchor|Trader Llama Spawn Egg}} {{InvSprite|Trader Llama Spawn Egg}} +| {{EntityLink|Trader Llama}} +| +|- +|align="center"| {{Anchor|Wolf Spawn Egg}} {{InvSprite|Wolf Spawn Egg}} +| {{EntityLink|Wolf}} +| Wolves spawn untamed and neutral, and their skins are biome-dependent. Wolves have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Zombified Piglin Spawn Egg}} {{InvSprite|Zombified Piglin Spawn Egg}} +| {{EntityLink|Zombified Piglin}} +| Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. A baby zombified piglin has a 5% chance to spawn as a [[chicken jockey]].{{only|java|short=1}} They may also spawn with an enchanted [[sword]]. +|- +!colspan="4"| Passive mobs +|- +|align="center"| {{Anchor|Spawn Agent}} {{InvSprite|Agent Spawn Egg}} +| {{EntityLink|Agent}}{{only|bedrock|education|short=1}} +|Agent spawned by its spawn egg is not visible or interactable {{in|bedrock}}. +|- +|align="center"| {{Anchor|Allay Spawn Egg}} {{InvSprite|Allay Spawn Egg}} +| {{EntityLink|Allay}} +| +|- +|align="center"| {{Anchor|Armadillo Spawn Egg}} {{InvSprite|Armadillo Spawn Egg}} +| {{EntityLink|Armadillo}} +| +|- +|align="center"| {{Anchor|Axolotl Spawn Egg}} {{InvSprite|Axolotl Spawn Egg}} +| {{EntityLink|Axolotl}} +|Axolotls' skins are randomized and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Bat Spawn Egg}} {{InvSprite|Bat Spawn Egg}} +| {{EntityLink|Bat}} +| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. +|- +|align="center"| {{Anchor|Camel Spawn Egg}} {{InvSprite|Camel Spawn Egg}} +| {{EntityLink|Camel}} +| +|- +|align="center"| {{Anchor|Cat Spawn Egg}} {{InvSprite|Cat Spawn Egg}} +| {{EntityLink|Cat}} +| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Chicken Spawn Egg}} {{InvSprite|Chicken Spawn Egg}} +| {{EntityLink|Chicken}} +| Chickens have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cod Spawn Egg}} {{InvSprite|Cod Spawn Egg}} +| {{EntityLink|Cod}} +| +|- +|align="center"| {{Anchor|Cow Spawn Egg}} {{InvSprite|Cow Spawn Egg}} +| {{EntityLink|Cow}} +| Cows have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Donkey Spawn Egg}} {{InvSprite|Donkey Spawn Egg}} +| {{EntityLink|Donkey}} +| Donkeys spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Frog Spawn Egg}} {{InvSprite|Frog Spawn Egg}} +| {{EntityLink|Frog}} +| Frog skins are biome-dependent. +|- +|align="center"| {{Anchor|Glow Squid Spawn Egg}} {{InvSprite|Glow Squid Spawn Egg}} +| {{EntityLink|Glow Squid}} +| {{IN|bedrock}}, glow squids have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Horse Spawn Egg}} {{InvSprite|Horse Spawn Egg}} +| {{EntityLink|Horse}} +| Horses spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mooshroom Spawn Egg}} {{InvSprite|Mooshroom Spawn Egg}} +| {{EntityLink|Mooshroom}} +| Mooshrooms always spawn red and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mule Spawn Egg}} {{InvSprite|Mule Spawn Egg}} +| {{EntityLink|Mule}} +| Mules have a 20% chance to spawn as a baby. +|- +|align="center" | {{InvSprite|NPC Spawn Egg}} +| {{EntityLink|NPC}}{{only|bedrock|education|short=1}} +|There is an equal chance to spawn each of the 5 variants of this mob from the egg. +|- +|align="center"| {{Anchor|Ocelot Spawn Egg}} {{InvSprite|Ocelot Spawn Egg}} +| {{EntityLink|Ocelot}} +| Ocelots spawn untrusting.
{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. +|- +|align="center"| {{Anchor|Parrot Spawn Egg}} {{InvSprite|Parrot Spawn Egg}} +| {{EntityLink|Parrot}} +| Parrots spawn untamed and with a random color. +|- +|align="center"| {{Anchor|Pig Spawn Egg}} {{InvSprite|Pig Spawn Egg}} +| {{EntityLink|Pig}} +| Pigs spawn without a [[saddle]] and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Pufferfish Spawn Egg}} {{InvSprite|Pufferfish Spawn Egg}} +| {{EntityLink|Pufferfish}} +| +|- +|align="center"| {{Anchor|Rabbit Spawn Egg}} {{InvSprite|Rabbit Spawn Egg}} +| {{EntityLink|Rabbit}} +| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed [[Rabbit#Toast|Toast]]. Rabbits have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Salmon Spawn Egg}} {{InvSprite|Salmon Spawn Egg}} +| {{EntityLink|Salmon}} +| {{IN|bedrock}}, salmon spawn with a random size. +|- +|align="center"| {{Anchor|Sheep Spawn Egg}} {{InvSprite|Sheep Spawn Egg}} +| {{EntityLink|Sheep}} +| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Skeleton Horse Spawn Egg}} {{InvSprite|Skeleton Horse Spawn Egg}} +| {{EntityLink|Skeleton Horse}} +| Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap. +|- +|align="center"| {{Anchor|Sniffer Spawn Egg}} {{InvSprite|Sniffer Spawn Egg}} +| {{EntityLink|Sniffer}} +|Baby sniffers are also spawned from the [[sniffer egg]]. +|- +|align="center"| {{Anchor|Snow Golem Spawn Egg}} {{InvSprite|Snow Golem Spawn Egg}} +| {{EntityLink|Snow Golem}} +| +|- +|align="center"| {{Anchor|Squid Spawn Egg}} {{InvSprite|Squid Spawn Egg}} +| {{EntityLink|Squid}} +| {{IN|bedrock}}, squid have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Strider Spawn Egg}} {{InvSprite|Strider Spawn Egg}} +| {{EntityLink|Strider}} +| Striders have a {{frac|1|10}} chance to spawn ridden by a baby strider and a {{frac|1|30}} chance to spawn ridden by a [[zombified piglin]]. +|- +|align="center"| {{Anchor|Tadpole Spawn Egg}} {{InvSprite|Tadpole Spawn Egg}} +| {{EntityLink|Tadpole}} +| Also spawned from [[frogspawn]]. +|- +|align="center"| {{Anchor|Tropical Fish Spawn Egg}} {{InvSprite|Tropical Fish Spawn Egg}} +| {{EntityLink|Tropical Fish}} +| Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants. +|- +|align="center"| {{Anchor|Turtle Spawn Egg}} {{InvSprite|Turtle Spawn Egg}} +| {{EntityLink|Turtle}} +| Turtles have a 10% chance to spawn as a baby. Baby turtles are also spawned from the [[turtle egg]]. +|- +|align="center"| {{Anchor|Villager Spawn Egg}} {{InvSprite|Villager Spawn Egg}} +| {{EntityLink|Villager}} +| Villagers' professions are randomized{{only|bedrock|short=1}}{{bug|MCPE-46034}} or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Wandering Trader Spawn Egg}} {{InvSprite|Wandering Trader Spawn Egg}} +| {{EntityLink|Wandering Trader}} +| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. +|- +|align="center"| {{Anchor|Zombie Horse Spawn Egg}} {{InvSprite|Zombie Horse Spawn Egg}} +| {{EntityLink|Zombie Horse}} +| Zombie horses have a 20% chance to spawn as a baby. +|} {{-}} + +=== Mobs without spawn eggs === +The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. + +{| class="wikitable collapsible" data-description="spawn eggs and availability" +! Mob +! Reason +|- +! colspan="2" | Variants +|- +! {{EntityLink|Brown Mooshroom}} +| Shares ID with red variant +|- +! {{EntityLink|Killer Bunny}} +| Shares ID with normal variant +|- +! colspan="2" | Other mobs +|- +! {{EntityLink|Giant}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|Elder Guardian Ghost}} +| Unused +|- +! {{EntityLink|Illusioner}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|id=villager-revision-1|Old Villager}} +| Unused +|- +! {{EntityLink|id=zombie-villager-revision-1|zombie_villager|Old Zombie Villager}} +| Unused +|} + +=== Removed spawn eggs === +{{IN|bedrock}}: +* {{InvSprite|Camera Spawn Egg}} {{EntityLink|Camera}} +* {{InvSprite|Firefly Spawn Egg}} {{EntityLink|Firefly}} +* {{InvSprite|Villager Spawn Egg}} {{EntityLink|Old Villager}} +* {{InvSprite|Zombie Villager Spawn Egg}} {{EntityLink|Old Zombie Villager}} + +{{IN|java}} as part of April Fools' jokes for [[Java Edition 2.0|2.0]], [[Java Edition 15w14a|15w14a]], [[Java Edition 23w13a_or_b|23w13a_or_b]] and [[Java Edition 24w14potato|24w14potato]]: +* {{InvSprite|Batato Spawn Egg}} {{EntityLink|Batato}} +* {{InvSprite|Mega Spud Spawn Egg}} {{EntityLink|Mega Spud}} +* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} +* {{InvSprite|Plaguewhale Slab Spawn Egg}} {{EntityLink|Plaguewhale Slab}} +* {{InvSprite|Poisonous Potato Zombie Spawn Egg}} {{EntityLink|Poisonous Potato Zombie}} +* {{InvSprite|Toxifin Slab Spawn Egg}} {{EntityLink|Toxifin Slab}} + +=== Minecraft Earth spawn eggs === +These unused spawn egg textures existed {{in|earth}}: +* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom|link=MCE:Cluckshroom}} +* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep|link=MCE:Horned Sheep}} +* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit|link=MCE:Jumbo Rabbit}} +* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom|link=MCE:Moobloom}} +* {{InvSprite|Moolip Spawn Egg}} {{EntityLink|Pink Moobloom|link=Moolip#Pink moobloom}} +Other unused spawn egg textures: + +Moolip Spawn Egg Icon.png|[[MCE:Moolip|Moolip]] +Albino Cow Spawn Egg Icon.png|[[MCE:Albino Cow|Albino Cow]] +Piebald Pig Spawn Egg Icon.png|[[MCE:Piebald Pig|Piebald Pig]] +Bronzed Chicken Spawn Egg Icon.png|[[MCE:Bronzed Chicken|Bronzed Chicken]] +Ashen Cow Spawn Egg Icon.png|[[MCE:Ashen Cow|Ashen Cow]] +Wooly Cow spawn egg (MCE).png|[[MCE:Wooly Cow|Wooly Cow]] +MCE_Spawn_Eggs_Artwork.jpg|Most of the spawn egg textures with some still unidentified. + + +== Sounds == +When a mob is spawned, it immediately makes its ambient sound. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|form=item}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|form=item}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|form=item}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|form=item}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|form=item}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|form=item}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|form=item}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|form=item}} +{{ID table +|displayname=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|form=item}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|form=item}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|form=item}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|form=item}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|form=item}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|form=item}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|form=item}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|form=item}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|form=item}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|form=item}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|form=item}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|form=item}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|form=item}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|form=item}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|form=item}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|form=item}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|form=item}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|form=item}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|form=item}} +{{ID table +|displayname=Goat Spawn Egg +|spritetype=item +|nameid=goat_spawn_egg +|form=item}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|form=item}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|form=item}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|form=item}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|form=item}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|form=item}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|form=item}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|form=item}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|form=item}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|form=item}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|form=item}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|form=item}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|form=item}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|form=item}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|form=item}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|form=item}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|form=item}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|form=item}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|form=item}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|form=item}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|form=item}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|form=item}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|form=item}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|form=item}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|form=item}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|form=item}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|form=item}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|form=item}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|form=item}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|form=item}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|form=item}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|form=item}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|form=item}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|form=item}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|form=item}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|form=item}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|form=item}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombified_piglin_spawn_egg +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=item.spawn_egg.name +|spritename=chicken-spawn-egg +|spritetype=item +|nameid=spawn_egg +|aliasid=spawn_egg / 0 +|id=718 +|form=item +|translationkey=-}} +{{ID table +|displayname=Agent Spawn Egg +|spritetype=item +|nameid=agent_spawn_egg +|aliasid=spawn_egg / 56 +|id=489 +|form=item +|translationkey=item.spawn_egg.entity.agent.name}} +{{ID table +|displayname=Allay Spawn Egg +|spritename=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|aliasid=spawn_egg / 134 +|id=639 +|form=item +|translationkey=item.spawn_egg.entity.allay.name}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritename=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|aliasid=spawn_egg / 130 +|id=503 +|form=item +|translationkey=item.spawn_egg.entity.axolotl.name}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|aliasid=spawn_egg / 142 +|id=706 +|form=item +|translationkey=item.spawn_egg.entity.armadillo.name}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|aliasid=spawn_egg / 19 +|id=455 +|form=item +|translationkey=item.spawn_egg.entity.bat.name}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|aliasid=spawn_egg / 122 +|id=496 +|form=item +|translationkey=item.spawn_egg.entity.bee.name}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|aliasid=spawn_egg / 43 +|id=458 +|form=item +|translationkey=item.spawn_egg.entity.blaze.name}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|aliasid=spawn_egg / 144 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.bogged.name}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|aliasid=spawn_egg / 140 +|id=704 +|form=item +|translationkey=item.spawn_egg.entity.breeze.name}} +{{ID table +|displayname=Camel Spawn Egg +|spritename=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|aliasid=spawn_egg / 138 +|id=663 +|form=item +|translationkey=item.spawn_egg.entity.camel.name}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|aliasid=spawn_egg / 75 +|id=490 +|form=item +|translationkey=item.spawn_egg.entity.cat.name}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|aliasid=spawn_egg / 40 +|id=459 +|form=item +|translationkey=item.spawn_egg.entity.cave_spider.name}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|aliasid=spawn_egg / 10 +|id=437 +|form=item +|translationkey=item.spawn_egg.entity.chicken.name}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|aliasid=spawn_egg / 112 +|id=482 +|form=item +|translationkey=item.spawn_egg.entity.cod.name}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|aliasid=spawn_egg / 11 +|id=438 +|form=item +|translationkey=item.spawn_egg.entity.cow.name}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|aliasid=spawn_egg / 146 +|id=725 +|form=item +|translationkey=item.spawn_egg.entity.creaking.name}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|aliasid=spawn_egg / 33 +|id=443 +|form=item +|translationkey=item.spawn_egg.entity.creeper.name}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|aliasid=spawn_egg / 31 +|id=486 +|form=item +|translationkey=item.spawn_egg.entity.dolphin.name}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|aliasid=spawn_egg / 24 +|id=467 +|form=item +|translationkey=item.spawn_egg.entity.donkey.name}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|aliasid=spawn_egg / 110 +|id=485 +|form=item +|translationkey=item.spawn_egg.entity.drowned.name}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|aliasid=spawn_egg / 50 +|id=473 +|form=item +|translationkey=item.spawn_egg.entity.elder_guardian.name}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|aliasid=spawn_egg / 53 +|id=508 +|form=item +|translationkey=item.spawn_egg.entity.ender_dragon.name}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|aliasid=spawn_egg / 38 +|id=444 +|form=item +|translationkey=item.spawn_egg.entity.enderman.name}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|aliasid=spawn_egg / 55 +|id=462 +|form=item +|translationkey=item.spawn_egg.entity.endermite.name}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|aliasid=spawn_egg / 104 +|id=477 +|form=item +|translationkey=item.spawn_egg.entity.evocation_illager.name}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|aliasid=spawn_egg / 121 +|id=492 +|form=item +|translationkey=item.spawn_egg.entity.fox.name}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|aliasid=spawn_egg / 132 +|id=636 +|form=item +|translationkey=item.spawn_egg.entity.frog.name}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|aliasid=spawn_egg / 41 +|id=456 +|form=item +|translationkey=item.spawn_egg.entity.ghast.name}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|aliasid=spawn_egg / 129 +|id=505 +|form=item +|translationkey=item.spawn_egg.entity.glow_squid.name}} +{{ID table +|displayname=Goat Spawn Egg +|spritename=spawn-goat +|spritetype=item +|nameid=goat_spawn_egg +|aliasid=spawn_egg / 128 +|id=504 +|form=item +|translationkey=item.spawn_egg.entity.goat.name}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|aliasid=spawn_egg / 49 +|id=463 +|form=item +|translationkey=item.spawn_egg.entity.guardian.name}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|aliasid=spawn_egg / 124 +|id=498 +|form=item +|translationkey=item.spawn_egg.entity.hoglin.name}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|aliasid=spawn_egg / 23 +|id=460 +|form=item +|translationkey=item.spawn_egg.entity.horse.name}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|aliasid=spawn_egg / 47 +|id=465 +|form=item +|translationkey=item.spawn_egg.entity.husk.name}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|aliasid=spawn_egg / 20 +|id=506 +|form=item +|translationkey=item.spawn_egg.entity.iron_golem.name}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|aliasid=spawn_egg / 29 +|id=475 +|form=item +|translationkey=item.spawn_egg.entity.llama.name}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|aliasid=spawn_egg / 42 +|id=457 +|form=item +|translationkey=item.spawn_egg.entity.magma_cube.name}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|aliasid=spawn_egg / 16 +|id=442 +|form=item +|translationkey=item.spawn_egg.entity.mooshroom.name}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|aliasid=spawn_egg / 25 +|id=468 +|form=item +|translationkey=item.spawn_egg.entity.mule.name}} +{{ID table +|displayname=NPC Spawn Egg +|spritetype=item +|nameid=npc_spawn_egg +|aliasid=spawn_egg / 51 +|id=472 +|form=item +|translationkey=item.spawn_egg.entity.npc.name}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|aliasid=spawn_egg / 22 +|id=453 +|form=item +|translationkey=item.spawn_egg.entity.ocelot.name}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|aliasid=spawn_egg / 113 +|id=491 +|form=item +|translationkey=item.spawn_egg.entity.panda.name}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|aliasid=spawn_egg / 30 +|id=480 +|form=item +|translationkey=item.spawn_egg.entity.parrot.name}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|aliasid=spawn_egg / 58 +|id=488 +|form=item +|translationkey=item.spawn_egg.entity.phantom.name}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|aliasid=spawn_egg / 12 +|id=439 +|form=item +|translationkey=item.spawn_egg.entity.pig.name}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|aliasid=spawn_egg / 127 +|id=501 +|form=item +|translationkey=item.spawn_egg.entity.piglin_brute.name}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|aliasid=spawn_egg / 123 +|id=499 +|form=item +|translationkey=item.spawn_egg.entity.piglin.name}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|aliasid=spawn_egg / 114 +|id=493 +|form=item +|translationkey=item.spawn_egg.entity.pillager.name}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|aliasid=spawn_egg / 28 +|id=474 +|form=item +|translationkey=item.spawn_egg.entity.polar_bear.name}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|aliasid=spawn_egg / 108 +|id=483 +|form=item +|translationkey=item.spawn_egg.entity.pufferfish.name}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|aliasid=spawn_egg / 18 +|id=461 +|form=item +|translationkey=item.spawn_egg.entity.rabbit.name}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|aliasid=spawn_egg / 59 +|id=495 +|form=item +|translationkey=item.spawn_egg.entity.ravager.name}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|aliasid=spawn_egg / 109 +|id=484 +|form=item +|translationkey=item.spawn_egg.entity.salmon.name}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|aliasid=spawn_egg / 13 +|id=440 +|form=item +|translationkey=item.spawn_egg.entity.sheep.name}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|aliasid=spawn_egg / 54 +|id=471 +|form=item +|translationkey=item.spawn_egg.entity.shulker.name}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|aliasid=spawn_egg / 39 +|id=445 +|form=item +|translationkey=item.spawn_egg.entity.silverfish.name}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|aliasid=spawn_egg / 26 +|id=469 +|form=item +|translationkey=item.spawn_egg.entity.skeleton_horse.name}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|aliasid=spawn_egg / 34 +|id=446 +|form=item +|translationkey=item.spawn_egg.entity.skeleton.name}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|aliasid=spawn_egg / 37 +|id=447 +|form=item +|translationkey=item.spawn_egg.entity.slime.name}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|aliasid=spawn_egg / 139 +|id=502 +|form=item +|translationkey=item.spawn_egg.entity.sniffer.name}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|aliasid=spawn_egg / 21 +|id=507 +|form=item +|translationkey=item.spawn_egg.entity.snow_golem.name}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|aliasid=spawn_egg / 35 +|id=448 +|form=item +|translationkey=item.spawn_egg.entity.spider.name}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|aliasid=spawn_egg / 17 +|id=452 +|form=item +|translationkey=item.spawn_egg.entity.squid.name}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|aliasid=spawn_egg / 46 +|id=464 +|form=item +|translationkey=item.spawn_egg.entity.stray.name}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|aliasid=spawn_egg / 125 +|id=497 +|form=item +|translationkey=item.spawn_egg.entity.strider.name}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|aliasid=spawn_egg / 133 +|id=637 +|form=item +|translationkey=item.spawn_egg.entity.tadpole.name}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|aliasid=spawn_egg / 157 +|id=656 +|form=item +|translationkey=item.spawn_egg.entity.trader_llama.name}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|aliasid=spawn_egg / 111 +|id=481 +|form=item +|translationkey=item.spawn_egg.entity.tropicalfish.name}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|aliasid=spawn_egg / 74 +|id=487 +|form=item +|translationkey=item.spawn_egg.entity.turtle.name}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|aliasid=spawn_egg / 105 +|id=478 +|form=item +|translationkey=item.spawn_egg.entity.vex.name}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|aliasid=spawn_egg / 15 115 +|id=451 +|form=item +|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|aliasid=spawn_egg / 57 +|id=476 +|form=item +|translationkey=item.spawn_egg.entity.vindicator.name}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|aliasid=spawn_egg / 118 +|id=494 +|form=item +|translationkey=item.spawn_egg.entity.wandering_trader.name}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|aliasid=spawn_egg / 131 +|id=640 +|form=item +|translationkey=item.spawn_egg.entity.warden.name}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|aliasid=spawn_egg / 45 +|id=454 +|form=item +|translationkey=item.spawn_egg.entity.witch.name}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|aliasid=spawn_egg / 52 +|id=509 +|form=item +|translationkey=item.spawn_egg.entity.wither.name}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|aliasid=spawn_egg / 48 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.wither_skeleton.name}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|aliasid=spawn_egg / 14 +|id=441 +|form=item +|translationkey=item.spawn_egg.entity.wolf.name}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|aliasid=spawn_egg / 126 +|id=500 +|form=item +|translationkey=item.spawn_egg.entity.zoglin.name}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|aliasid=spawn_egg / 27 +|id=470 +|form=item +|translationkey=item.spawn_egg.entity.zombie_horse.name}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombie_pigman_spawn_egg +|aliasid=spawn_egg / 36 +|id=450 +|form=item +|translationkey=item.spawn_egg.entity.zombie_pigman.name}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|aliasid=spawn_egg / 32 +|id=449 +|form=item +|translationkey=item.spawn_egg.entity.zombie.name}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|aliasid=spawn_egg / 44 116 +|id=479 +|form=item +|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name +|foot=1}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/entity_data}} +
+ +{{BE}}: +: {{IN|bedrock}}, spawn eggs have no additional tags. +{{see also|Bedrock Edition level format/Item format}} + +== History == +{{for|information on the historical colors of spawn eggs|Spawn Egg colors#History}} +{{Info needed section|{{BE}} being outdated}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|The spawn egg has a single texture file, which is [[tint]]ed different colors.}} +|{{HistoryLine|||dev=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} +|{{HistoryLine||1.2.1|dev=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. +|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} +|{{HistoryLine|||dev=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. +|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative inventory]].}} +|{{HistoryLine||1.3.1|dev=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} +|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. +|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} +|{{HistoryLine|||dev=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. +|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} +|{{HistoryLine|||dev=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} +|{{HistoryLine||1.4.4|dev=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||1.5|dev=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death message]].}} +|{{HistoryLine|||dev=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. +|Mobs can now display their custom name as nametag using an NBT tag.}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} +|{{HistoryLine|||dev=13w24a|Spawn eggs now work on [[water]].}} +|{{HistoryLine|||dev=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} +|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} +|{{HistoryLine|||dev=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} +|{{HistoryLine|||dev=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine|||dev=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine|||dev=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: /give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}.}} +|{{HistoryLine||1.10|dev=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} +|{{HistoryLine|||dev=pre2|Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.}} +|{{HistoryLine||1.11|dev=16w32a|[[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. +|Using a spawn egg by aiming at the top face of a block now always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"}} +|{{HistoryLine|||dev=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} +|{{HistoryLine|||dev=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} +|{{HistoryLine||1.12|dev=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.|Using a spawn egg on a block without collision now spawns the mob inside of that block instead of next to it.}} +|{{HistoryLine|||dev=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} +|{{HistoryLine|||dev=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} +|{{HistoryLine|||dev=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} +|{{HistoryLine|||dev=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine|||dev=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine|||dev=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} +|{{HistoryLine|||dev=18w20a|"Spawn ''''" has been changed to "'''' Spawn Egg".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[Ravager|"illager beast"]] spawn eggs.}} +|{{HistoryLine|||dev=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} +|{{HistoryLine|||dev=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. +|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} +|{{HistoryLine|||dev=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine|||dev=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} +|{{HistoryLine|||dev=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} +|{{HistoryLine|||dev=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. +|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} +|{{HistoryLine|||dev=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. +|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} +|{{HistoryLine|||dev=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} +|{{HistoryLine|||dev=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} +|{{HistoryLine|||dev=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. +|As with the warden itself, warden spawn eggs are not added in this snapshot.}} +|{{HistoryLine|||dev=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.3|dev=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Reimplemented [[iron golem]], [[snow golem]], [[wither]] and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds. +|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}}} +|{{HistoryLine|||dev=22w46a|Iron golem, snow golem, wither and ender dragon spawn eggs from before the Flattening are now converted to the newly reimplemented spawn eggs.{{bug|MC-257113}} Previously, they would convert to pig spawn eggs with extra NBT.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs.}} +|{{HistoryLine|||dev=24w03a|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] Changed the texture of armadillo spawn eggs.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs.}} +|{{HistoryLine||1.20.5|dev=24w10a|Iron golem and snow golem spawn eggs from before 1.13 no longer upgrade correctly as they did in 1.19.3.{{bug|MC-270988||Iron golem and snow golem spawn eggs from before 1.13 do not upgrade to 1.20.5 correctly|WF}}}} +|{{HistoryLine||1.21|dev=24w19a|Iron golem and snow golem spawn eggs from before 1.13 once again upgrade correctly as they did in 1.19.3.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} +|{{HistoryLine||1.21.4|dev=Pre-Release 1|Similar to block items, spawn eggs for entities that could execute operator-only commands now have a warning in tooltip.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s. +|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.|It's possible to get a spawn egg called "Spawn .name<" by firing a bow and quickly switching to a spawn egg in the hotbar.}} +|{{HistoryLine||v0.8.0|dev=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. +|Spawn eggs now have the correct name in the [[inventory]].}} +|{{HistoryLine|||dev=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. +|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||?|It is no longer possible to get a "Spawn .name<" spawn egg.}} +|{{HistoryLine||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. +|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} +|{{HistoryLine|||dev=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} +|{{HistoryLine|||dev=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. +|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. +|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} +|{{HistoryLine|||dev=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} +|{{HistoryLine|||dev=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} +|{{HistoryLine||v0.14.2|[[File:Spawn Egg.png|32px]] Added [[tripod camera]] spawn eggs.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} +|{{HistoryLine||v0.15.1|dev=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. +|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. +|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. +|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg. +|The camera spawn egg was replaced with the [[camera]] block.}} +|{{HistoryLine|||dev=build 2|The NPC spawn egg has been removed from the creative inventory.}} +|{{HistoryLine|||dev=build 4|The NPC spawn egg has been removed completely.}} +|{{HistoryLine|||dev=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn egg to the [[creative]] [[inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]], [[stray]]s and [[zombie horse]]s have been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added (old) [[zombie villager]] spawn egg to creative inventory.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. +|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. +|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. +|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. +|[[File:Spawn Egg.png|32px]] The tripod camera spawn egg has been re-added. +|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. +|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. +|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. +|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match {{JE}}.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Cameras have been removed completely, including its spawn egg.}} +|{{HistoryLine|||dev=beta 1.16.100.56|The different [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. +|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} +|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "[[Caves and Cliffs]]" experimental toggle.}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} +|{{HistoryLine|||dev=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "[[Wild Update]]" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.18.30.33|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "Sniffer" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle. +|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs behind the "[[Armadillo]] and [[Wolf Armor]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The texture of the armadillo spawn egg has been changed.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Changed the name of every spawn egg from the format of "Spawn ''''" to "'''' Spawn Egg".}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The armadillo spawn egg has been de-experimentified.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged and breeze spawn eggs are now available outside of experimental gameplay.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Sea Turtle Spawn Egg" to "Turtle Spawn Egg" to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]]. +|Spawn eggs are stackable to 16.}} +|{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added a message when the player tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].|The message for attempting to spawn something when the [[spawn limit]] is reached now only shows up for the player attempting to spawn something.}} +|{{HistoryLine||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added [[polar bear]] spawn eggs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java]] edition counterparts.}} +|{{HistoryLine||xbox=TU55|xbone=CU45|ps3=1.54|psvita=?|ps4=1.54|wiiu=Patch 25|switch=1.0.5|Using a spawn egg by aiming at the top face of a block no always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie villager spawn eggs now use their own texture instead of the villager spawn egg texture.{{bug|MCCE-4989|||Fixed}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=?|wiiu=Patch 30|switch=1.0.11|Spawn eggs are now stackable to 64.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.|Spawn eggs now work on [[water]].}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Cat Spawn Egg JE2.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||ps4=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||ps4=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} +|{{HistoryLine||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} + +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} +|{{HistoryLine||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[Turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} +|{{HistoryLine||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} +|{{HistoryLine||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} +|{{HistoryLine||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Icons === +{{Hidden begin|View all icons}} + +Spawn Egg.png|Spawn Egg +Agent Spawn Egg.png|Agent Spawn Egg +Allay Spawn Egg.png|Allay Spawn Egg +Armadillo Spawn Egg.png|Armadillo Spawn Egg +Axolotl Spawn Egg.png|Axolotl Spawn Egg +Bat Spawn Egg.png|Bat Spawn Egg +Bee Spawn Egg.png|Bee Spawn Egg +Blaze Spawn Egg.png|Blaze Spawn Egg +Bogged Spawn Egg.png|Bogged Spawn Egg +Breeze Spawn Egg.png|Breeze Spawn Egg +Camel Spawn Egg.png|Camel Spawn Egg +Cat Spawn Egg.png|Cat Spawn Egg (JE) +Cat Spawn Egg BE1.png|Cat Spawn Egg (BE) +Cave Spider Spawn Egg.png|Cave Spider Spawn Egg +Chicken Spawn Egg.png|Chicken Spawn Egg +Cod Spawn Egg.png|Cod Spawn Egg +Cow Spawn Egg.png|Cow Spawn Egg +Creaking Spawn Egg.png|Creaking Spawn Egg +Creeper Spawn Egg.png|Creeper Spawn Egg +Dolphin Spawn Egg.png|Dolphin Spawn Egg +Donkey Spawn Egg.png|Donkey Spawn Egg +Drowned Spawn Egg.png|Drowned Spawn Egg +Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg +Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg +Enderman Spawn Egg.png|Enderman Spawn Egg +Endermite Spawn Egg.png|Endermite Spawn Egg +Evoker Spawn Egg.png|Evoker Spawn Egg +Firefly Spawn Egg.png|Firefly Spawn Egg +Fox Spawn Egg.png|Fox Spawn Egg +Frog Spawn Egg.png|Frog Spawn Egg +Ghast Spawn Egg.png|Ghast Spawn Egg +Glow Squid Spawn Egg.png|Glow Squid Spawn Egg +Goat Spawn Egg.png|Goat Spawn Egg +Guardian Spawn Egg.png|Guardian Spawn Egg +Hoglin Spawn Egg.png|Hoglin Spawn Egg +Horse Spawn Egg.png|Horse Spawn Egg +Husk Spawn Egg.png|Husk Spawn Egg +Iron Golem Spawn Egg.png|Iron Golem Spawn Egg +Llama Spawn Egg.png|Llama Spawn Egg +Magma Cube Spawn Egg.png|Magma Cube Spawn Egg +Mooshroom Spawn Egg.png|Mooshroom Spawn Egg +Mule Spawn Egg.png|Mule Spawn Egg +NPC Spawn Egg.png|NPC Spawn Egg +Ocelot Spawn Egg.png|Ocelot Spawn Egg +Panda Spawn Egg.png|Panda Spawn Egg (JE) +Panda Spawn Egg BE1.png|Panda Spawn Egg (BE) +Parrot Spawn Egg.png|Parrot Spawn Egg +Phantom Spawn Egg.png|Phantom Spawn Egg +Pig Spawn Egg.png|Pig Spawn Egg +Piglin Spawn Egg.png|Piglin Spawn Egg +Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg +Pillager Spawn Egg.png|Pillager Spawn Egg +Polar Bear Spawn Egg.png|Polar Bear Spawn Egg +Pufferfish Spawn Egg.png|Pufferfish Spawn Egg +Rabbit Spawn Egg.png|Rabbit Spawn Egg +Ravager Spawn Egg.png|Ravager Spawn Egg +Salmon Spawn Egg.png|Salmon Spawn Egg +Sheep Spawn Egg.png|Sheep Spawn Egg +Shulker Spawn Egg.png|Shulker Spawn Egg +Silverfish Spawn Egg.png|Silverfish Spawn Egg +Skeleton Spawn Egg.png|Skeleton Spawn Egg +Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg +Slime Spawn Egg.png|Slime Spawn Egg +Sniffer Spawn Egg.png|Sniffer Spawn Egg +Snow Golem Spawn Egg.png|Snow Golem Spawn Egg +Spider Spawn Egg.png|Spider Spawn Egg +Squid Spawn Egg.png|Squid Spawn Egg +Stray Spawn Egg.png|Stray Spawn Egg +Strider Spawn Egg.png|Strider Spawn Egg +Tadpole Spawn Egg.png|Tadpole Spawn Egg +Trader Llama Spawn Egg.png|Trader Llama Spawn Egg +Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg +Turtle Spawn Egg.png|Turtle Spawn Egg +Vex Spawn Egg.png|Vex Spawn Egg +Villager Spawn Egg.png|Villager Spawn Egg +Vindicator Spawn Egg.png|Vindicator Spawn Egg +Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (JE) +Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (BE) +Warden Spawn Egg.png|Warden Spawn Egg +Witch Spawn Egg.png|Witch Spawn Egg +Wither Spawn Egg.png|Wither Spawn Egg +Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg +Wolf Spawn Egg.png|Wolf Spawn Egg +Zoglin Spawn Egg.png|Zoglin Spawn Egg +Zombie Spawn Egg.png|Zombie Spawn Egg +Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg +Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg +Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg +Mask Spawn Egg.png|Mask Spawn Egg (texture) + +{{Hidden end}} + +=== Screenshots === + +File:Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. +File:Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". +File:UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. +File:TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. +File:PreReleaseSalmonSpawnEgg.png|alt=|Prototype Salmon Spawn Egg +File:Stalker Spawn Egg.png|Stalker Spawn Egg Recreation From Photos + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 + +== Navigation == +{{Navbox items|Creative}} + +[[Category:Non-renewable resources]] + +[[de:Spawn-Ei]] +[[es:Huevo generador]] +[[fr:Oeuf d'apparition]] +[[it:Uovo generatore]] +[[ja:スポーンエッグ]] +[[ko:생성 알]] +[[nl:Spawnei]] +[[pl:Jajo przyzywające]] +[[pt:Ovo gerador]] +[[ru:Яйца призывания]] +[[th:ไข่เกิด]] +[[uk:Яйце виклику]] +[[zh:刷怪蛋]] diff --git a/wiki_backup/Zombie village.txt b/wiki_backup/Zombie village.txt new file mode 100644 index 0000000..a5e7ab8 --- /dev/null +++ b/wiki_backup/Zombie village.txt @@ -0,0 +1,934 @@ +{{Many images}}{{Distinguish|Village & Pillage}} +{{about|the structure|the mobs that inhabit villages|Villager|the novel|Minecraft: The Village|the structure in {{MCL}}|Legends:Village|the setting in {{AMCM}}|Movie:Village}} +{{about|villages introduced in [[Village & Pillage]]|the structure before it|Village/Structure (old)}} +{{Infobox structure +| biome = +* {{BiomeLink|Desert}} +* {{BiomeLink|Plains}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} +* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} +| group = Plains +| group2 = Desert +| group3 = Savanna +| group4 = Taiga +| group5 = Snowy +| 1-1 = Plains Small House 3.png +| 2-1 = Desert Small House 5.png +| 3-1 = Savanna Small House 7.png +| 4-1 = Taiga Small House 3.png +| 5-1 = Snowy Small House 6.png +| mobs = +* {{EntityLink|Camel}} (Desert villages only) +* {{EntityLink|Cat}} +* {{EntityLink|Cow}} +* {{EntityLink|Horse}} +* {{EntityLink|Iron Golem}} +* {{EntityLink|Pig}} +* {{EntityLink|Sheep}} +* {{EntityLink|Villager}} +* {{EntityLink|Zombie Villager}} (abandoned villages only) +| blocks = +Plains Village: +* {{BlockLink|Azure Bluet}} +* {{BlockLink|Barrel}} +* {{BlockLink|id=beetroots|Beetroot}} +* {{BlockLink|Bell}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Bricks}} +* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only) +* {{BlockLink|Carrots}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Clay}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobblestone Slab}} +* {{BlockLink|Cobblestone Stairs}} +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Cobweb}} (abandoned villages only) +* {{BlockLink|Composter}} +* {{BlockLink|Cornflower}} +* {{BlockLink|Crafting Table}}{{only|BE|short=1}} +* {{BlockLink|Dandelion}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Farmland}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Furnace}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Grass}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Green Carpet}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Hay Bale}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|Lava}} +* {{BlockLink|Lectern}} +* {{BlockLink|Loom}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Oak Door}} (normal villages only) +* {{BlockLink|Oak Fence}} +* {{BlockLink|Oak Fence Gate}} +* {{BlockLink|Oak Leaves}} +* {{BlockLink|Oak Log}} +* {{BlockLink|Oak Planks}} +* {{BlockLink|Oak Pressure Plate}} +* {{BlockLink|Oak Slab}} +* {{BlockLink|Oak Stairs}} +* {{BlockLink|Oak Trapdoor}} +* {{BlockLink|Oxeye Daisy}} +* {{BlockLink|Poppy}} +* {{BlockLink|Potatoes}} +* {{BlockLink|Potted Dandelion}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Stone}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|Stripped Oak Log}} +* {{BlockLink|Stripped Oak Wood}} +* {{BlockLink|Tall Grass}} +* {{BlockLink|Terracotta}} +* {{BlockLink|Torch}} (normal villages only) +* {{BlockLink|Wall Torch}} (normal villages only) +* {{BlockLink|Water}} +* {{BlockLink|Water Cauldron}} (full level of water) +* {{BlockLink|Wheat}} +* {{BlockLink|White Bed}} +* {{BlockLink|White Carpet}} +* {{BlockLink|White Stained Glass Pane}} +* {{BlockLink|White Terracotta}} +* {{BlockLink|White Wool}} +* {{BlockLink|Yellow Bed}} +* {{BlockLink|Yellow Carpet}} +* {{BlockLink|Yellow Stained Glass Pane}} +* {{BlockLink|Yellow Wool}} +Desert Village: +* {{BlockLink|Barrel}} +* {{BlockLink|id=beetroots|Beetroot}} +* {{BlockLink|Bell}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Cactus}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Chiseled Sandstone}} +* {{BlockLink|Clay}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobweb}} (abandoned villages only) +* {{BlockLink|Composter}} +* {{BlockLink|Crafting Table}} +* {{BlockLink|Cut Sandstone}} +* {{BlockLink|Cyan Bed}} +* {{BlockLink|Dead Bush}} +* {{BlockLink|Farmland}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Furnace}} +* {{BlockLink|Granite}} +* {{BlockLink|Granite Stairs}} +* {{BlockLink|Granite Wall}} +* {{BlockLink|Grass}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Green Bed}} +* {{BlockLink|Green Carpet}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Hay Bale}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|Jungle Button}} +* {{BlockLink|Jungle Door}} (normal villages only) +* {{BlockLink|Jungle Fence}} +* {{BlockLink|Jungle Fence Gate}} +* {{BlockLink|Jungle Trapdoor}} +* {{BlockLink|Ladder}} +* {{BlockLink|Lava}} +* {{BlockLink|Lectern}} +* {{BlockLink|Light Blue Glazed Terracotta}} +* {{BlockLink|Lime Bed}} +* {{BlockLink|Lime Carpet}} +* {{BlockLink|Lime Glazed Terracotta}} +* {{BlockLink|Lime Terracotta}} +* {{BlockLink|Loom}} +* {{BlockLink|Melon Stem}} +* {{BlockLink|Potted Cactus}} +* {{BlockLink|Potted Dead Bush}} +* {{BlockLink|Sand}} +* {{BlockLink|Sandstone}} +* {{BlockLink|Sandstone Slab}} +* {{BlockLink|Sandstone Wall}} +* {{BlockLink|Sea Pickle}} (2 pickle) +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Sandstone}} +* {{BlockLink|Smooth Sandstone Slab}} +* {{BlockLink|Smooth Sandstone Stairs}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Stone Button}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|Terracotta}} +* {{BlockLink|Torch}} (normal villages only) +* {{BlockLink|Wall Torch}} (normal villages only) +* {{BlockLink|Water}} +* {{BlockLink|Water Cauldron}} (full level of water) +* {{BlockLink|Wheat}} +* {{BlockLink|White Carpet}} +* {{BlockLink|White Glazed Terracotta}} +* {{EntityLink|Camel}} +Snowy Village: +* {{BlockLink|Barrel}} +* {{BlockLink|Bell}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Blue Bed}} +* {{BlockLink|Blue Carpet}} +* {{BlockLink|Blue Ice}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only) +* {{BlockLink|Carrots}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Cobweb}} (abandoned villages only) +* {{BlockLink|Composter}} +* {{BlockLink|Diorite}} +* {{BlockLink|Diorite Stairs}} +* {{BlockLink|Diorite Wall}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Farmland}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Furnace}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Grass}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|Lantern}} +* {{BlockLink|Lava}} +* {{BlockLink|Lectern}} +* {{BlockLink|Light Gray Wool}} +* {{BlockLink|Loom}} +* {{BlockLink|Packed Ice}} +* {{BlockLink|Potatoes}} +* {{BlockLink|Red Bed}} +* {{BlockLink|Red Carpet}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Stone}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Snow}} +* {{BlockLink|Snow Block}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Spruce Door}} (normal villages only) +* {{BlockLink|Spruce Fence}} +* {{BlockLink|Spruce Fence Gate}} +* {{BlockLink|Spruce Log}} +* {{BlockLink|Spruce Leaves}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Slab}} +* {{BlockLink|Spruce Stairs}} +* {{BlockLink|Stripped Spruce Log}} +* {{BlockLink|Stripped Spruce Wood}} +* {{BlockLink|Torch}} (normal villages only) +* {{BlockLink|Wall Torch}} (normal villages only) +* {{BlockLink|Water}} +* {{BlockLink|Water Cauldron}} (full level of water) +* {{BlockLink|Wheat}} +* {{BlockLink|White Bed}} +Savanna Village: +* {{BlockLink|Acacia Door}} (normal villages only) +* {{BlockLink|Acacia Fence}} +* {{BlockLink|Acacia Fence Gate}} +* {{BlockLink|Acacia Leaves}} +* {{BlockLink|Acacia Log}} +* {{BlockLink|Acacia Planks}} +* {{BlockLink|Acacia Pressure Plate}} +* {{BlockLink|Acacia Sapling}} +* {{BlockLink|Acacia Slab}} +* {{BlockLink|Acacia Stairs}} +* {{BlockLink|Acacia Wood}} +* {{BlockLink|Barrel}} +* {{BlockLink|Bell}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only) +* {{BlockLink|Brown Wall Banner}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Clay}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Cobweb}} (abandoned villages only) +* {{BlockLink|Composter}} +* {{BlockLink|Crafting Table}} +* {{BlockLink|Dandelion}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Farmland}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Grass}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Hay Bale}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|Lava}} +* {{BlockLink|Melon}} +* {{BlockLink|Melon Stem}} +* {{BlockLink|Lectern}} +* {{BlockLink|Loom}} +* {{BlockLink|Orange Bed}} +* {{BlockLink|Orange Carpet}} +* {{BlockLink|Orange Glazed Terracotta}} +* {{BlockLink|Orange Stained Glass Pane}} +* {{BlockLink|Orange Terracotta}} +* {{BlockLink|Poppy}} +* {{BlockLink|Potted Dandelion}} +* {{BlockLink|Red Bed}} +* {{BlockLink|Red Carpet}} +* {{BlockLink|Red Terracotta}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Stone}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|Stripped Acacia Log}} +* {{BlockLink|Tall Grass}} +* {{BlockLink|Torch}} (normal villages only) +* {{BlockLink|Wall Torch}} (normal villages only) +* {{BlockLink|Water}} +* {{BlockLink|Water Cauldron}} (full level of water) +* {{BlockLink|White Carpet}} +* {{BlockLink|Yellow Glazed Terracotta}} +* {{BlockLink|Yellow Stained Glass Pane}} +* {{BlockLink|Yellow Terracotta}} +Taiga Village: +* {{BlockLink|Barrel}} +* {{BlockLink|Bell}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Blue Bed}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only) +* {{BlockLink|Campfire}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Clay}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobblestone Stairs}} +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Cobweb}} (abandoned villages only) +* {{BlockLink|Composter}} +* {{BlockLink|Crafting Table}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Farmland}} +* {{BlockLink|Fern}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Furnace}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Gravel}} +* {{BlockLink|Grass}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Hay Bale}} +* {{BlockLink|Jack o'Lantern}} +* {{BlockLink|Ladder}} +* {{BlockLink|Large Fern}} +* {{BlockLink|Lectern}} +* {{BlockLink|Loom}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Poppy}} +* {{BlockLink|Potatoes}} +* {{BlockLink|Potted Poppy}} +* {{BlockLink|Potted Spruce Sapling}} +* {{BlockLink|Pumpkin}} +* {{BlockLink|Pumpkin Stem}} +* {{BlockLink|Purple Bed}} +* {{BlockLink|Purple Carpet}} +* {{BlockLink|Red Carpet}} +* {{BlockLink|Sand}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|Spruce Door}} (normal villages only) +* {{BlockLink|Spruce Fence}} +* {{BlockLink|Spruce Fence Gate}} +* {{BlockLink|Spruce Leaves}} +* {{BlockLink|Spruce Log}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Pressure Plate}} +* {{BlockLink|Spruce Stairs}} +* {{BlockLink|Spruce Trapdoor}} +* {{BlockLink|Spruce Wall Sign}} +* {{BlockLink|Spruce Wood}} +* {{BlockLink|id=sweet berry bush|Sweet Berries}} +* {{BlockLink|Torch}} (normal villages only) +* {{BlockLink|Wall Torch}} (normal villages only) +* {{BlockLink|Wheat}} +* {{BlockLink|Water}} +* {{BlockLink|Water Cauldron}} (full level of water) +* {{BlockLink|White Carpet}} +* {{EntityLink|Armor Stand}} (with 1 {{ItemLink|Iron Helmet}} or 1 {{ItemLink|Iron Chestplate}}) +| canspawn = No +}} +A '''village''' is a group or complex of buildings and other [[structure]]s that generate naturally in the [[Overworld]]. A village is inhabited by [[villager]]s, as people, [[cat]]s, as pets/strays, [[iron golem]]s, for defense, passive livestock mobs, for farms, and [[wandering trader]]s with their [[trader llama]]s. A village is a source of resources to the [[player]], obtained from [[trading]], loot [[chest]]s, and other materials found in the village. Villages are also a target of [[illager]] [[raid]]s when a player with the [[Bad Omen]] effect enters a village, transforming it into [[Raid Omen]], triggering a raid. +{{TOC limit|3}} + +== Generation == +{{info needed section|Do villages really generate in snowy taiga and sunflower plains in Bedrock Edition? Are there any seeds that confirm the existence of such villages?}} +[[File:NewPlainsVillage.png|thumb|A visual of a [[plains]] village.|alt=]] +Villages generate naturally in [[plains]], [[savanna]], [[taiga]], [[meadow]]s, [[snowy plains]], and [[desert]] [[biome]]s. {{IN|Bedrock}}, they also generate in [[snowy taiga]] and [[sunflower plains]] biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. + +The following table shows the village styles corresponding to different biomes. + +{| class="wikitable col-1-center col-2-center" +! Village style !! Biome +|- +| Desert || [[Desert]] +|- +| Plains || [[Plains]]
[[Sunflower plains]]{{only|bedrock|short=1}}
[[Meadow]]
Any other not listed here{{only|bedrock|short=1}}If generated through behavior packs {{verify|is this still the case in bedrock?}} +|- +| Savanna || [[Savanna]] +|- +| Snowy || [[Snowy plains]] +|- +| Taiga || [[Taiga]]
[[Snowy taiga]]{{only|bedrock|short=1}} +|} + + +{{Calculator|chunkbase|pois=V|zoom=0.25}} +[[File:Cold Desert Village.png|thumb|A [[desert]] village that generated into the [[:en:Snowy_Plains#Ice_spikes|Ice Spikes]] biome.]] +[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[:en:Mountains#meadow|Meadows]] biome.]] +[[File:Taiga Village 1 14 1.png|thumb|right|A [[taiga]] village showing distinguishing design features, such as roofs made of spruce logs.]] +The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers. + +If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a windswept hills while the other buildings are at the bottom of the windswept hills. This happens often in savanna villages. + +Some villages generate as abandoned; see {{section link||Abandoned villages}} below. + +Villages are slightly more common {{in|Bedrock}} than {{in|Java}}. There is a roughly {{frac|1|2}} chance that at least one village is present within 500 blocks of the world spawn point in ''Java Edition'', while this chance is about {{frac|2|3}} in ''Bedrock Edition''. This is due to the fact that villages can generate in more [[biome]]s in ''Bedrock Edition'', as well as being closer to each other within an eligible biome. + +Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager. + +; Upon generation + +{| style="text-align:center" +|- +| scope="col" style="width:70px" | [[File:ArmorStandFace.png|link=Armor stand]] +| scope="col" style="width:70px" | [[File:CamelFace.png|link=Camel]] +| scope="col" style="width:70px" | [[File:CowFace.png|link=Cow]] +| scope="col" style="width:70px" | [[File:HorseFace.png|link=Horse]] +| scope="col" style="width:70px" | [[File:IronGolemFace.png|link=Iron golem]] +| scope="col" style="width:70px" | [[File:PigFace.png|link=Pig]] +| scope="col" style="width:70px" | [[File:SheepFace.png|link=Sheep]] +| scope="col" style="width:70px" | [[File:VillagerFace.png|link=Villager]] +| scope="col" style="width:70px" | [[File:ZombieVillagerFace.png|link=Zombie villager]] +|- +| style="vertical-align:top" | [[Armor stand]]
{{only|je|short=1}} +| style="vertical-align:top" | [[Camel]] +| style="vertical-align:top" | [[Cow]] +| style="vertical-align:top" | [[Horse]] +| style="vertical-align:top" | [[Iron golem]] +| style="vertical-align:top" | [[Pig]] +| style="vertical-align:top" | [[Sheep]] +| style="vertical-align:top" | [[Villager]] +| style="vertical-align:top" | [[Zombie villager]] +|} + +* Villagers spawn in regular villages only. +* Iron golems spawn in regular villages only, one spawns near a village meeting point. +* Zombie villagers spawn in abandoned villages only. +* Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages. +* Camels spawn in regular desert villages and abandoned desert villages.{{Verify|I'm not sure camels can spawn in abandoned desert villages.}} +* Two armor stands are part of the [[taiga]] village with pieces of [[armor]].{{only|je|short=1}} + +; Periodically +{| style="text-align:center" +|- +| scope="col" style="width:70px" | [[File:CatFace.png|link=Cat]] +| scope="col" style="width:70px" | [[File:IronGolemFace.png|link=Iron golem]] +|- +| style="vertical-align:top" | [[Cat]] +| style="vertical-align:top" | [[Iron golem]] +|} + +* Cats spawn naturally inside villages, one for every four beds for a maximum of five. +* One wandering trader spawns periodically at a village meeting point. +* Two trader llamas spawn periodically at a village meeting point alongside a wandering trader. +* {{IN|Bedrock}}, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. {{IN|Java}}, they are summoned by a Villager if the villager spawning them has slept. + +; During events +{| style="text-align:center" +|- +| scope="col" style="width:70px" | [[File:ChickenFace.png|link=Chicken]] +| scope="col" style="width:70px" | [[File:EvokerFace.png|link=Evoker]] +| scope="col" style="width:70px" | [[File:IllusionerFace.png|link=Illusioner]] +| scope="col" style="width:70px" | [[File:PillagerFace.png|link=Pillager]] +| scope="col" style="width:70px" | [[File:RavagerFace.png|link=Ravager]] +| scope="col" style="width:70px" | [[File:VexFace.png|link=Vex]] +| scope="col" style="width:70px" | [[File:VindicatorFace.png|link=Vindicator]] +| scope="col" style="width:70px" | [[File:WitchFace.png|link=Witch]] +| scope="col" style="width:70px" | [[File:ZombieFace.png|link=Zombie]] +|- +| style="vertical-align:top" | [[Chicken]]
{{only|java|short=yes}} +| style="vertical-align:top" | [[Evoker]] +| style="vertical-align:top" | [[Illusioner]]
{{only|java|short=yes}} +| style="vertical-align:top" | [[Pillager]] +| style="vertical-align:top" | [[Ravager]] +| style="vertical-align:top" | [[Vex]] +| style="vertical-align:top" | [[Vindicator]] +| style="vertical-align:top" | [[Witch]] +| style="vertical-align:top" | [[Zombie]]
{{only|java|short=yes}} +|} +* Zombies spawn during [[zombie siege]]s. Chickens can spawn rarely during zombie sieges as [[chicken jockey]]s. +* Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during [[raid]]s. +** Illusioners also spawn and join raids when spawned by players. +** Evoker fangs spawn when summoned by evokers. +** Witches also spawn when a villager is struck by lightning within four blocks of the bolt. + +== Events == +These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of [[village mechanics]]. Specifically, these events consider any [[chunk]] section (aka. "subchunk") within a 3×3×3 cube of sections centered on a section containing a [[bed]], [[bell]], or [[job site]] as part of a village. + +=== Raids === +{{main|Raid}} +A player who drinks an [[ominous bottle]] (dropped by [[pillager]] captains) receives the [[Bad Omen]] effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into [[Raid Omen]], which starts a raid after the effect runs out. The raid spawns groups of [[illager]]s in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons. + +=== Zombie sieges === +{{main|Zombie siege}} +{{exclusive|java|section=1}} +Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies. + +== Structure == +{{About||the technical details behind village structures|Village/Structure|the blueprints of village structures|Village/Structure/Blueprints|structures prior to Village & Pillage|Village/Structure (old)|blueprints of structures prior to Village & Pillage|Village/Structure (old)/Blueprints}} +[[File:Snowy Village.png|thumb|The Snowy Village [[seed template]], featuring a village near a [[pillager outpost]].{{only|bedrock}}|alt=]] +[[File:Lofthouse.png|thumb|right|Loft houses]] + +=== Buildings === +The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[Superflat]]{{only|java}} worlds. More than one meeting point can generate in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them. + +Structures are chosen randomly from a pool of possible buildings. + +The full list of the village house blueprints can be accessed by going [[Village/Structure/Blueprints|here]]. + +Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items. + +{{IN|Java}}, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages. + +{{IN|Bedrock}}, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village and a stone mason house doesn't appear in a savanna village.{{bug|MCPE-100217||Villages don't generate with expected structures.}} + +=== Paths === +[[File:Buildingless Paths.png|thumb|right|Village paths without any buildings nearby, generated in a [[Buffet]] world type with cave generation before the [[Village & Pillage]] update.]] + +Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only [[grass block]]s (with air above), [[water]], [[lava]], [[sand]], [[sandstone]], and [[red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village. + +In plains, savanna, taiga, and snowy villages, paths are comprised of [[dirt path]]s and grass. Savanna villages also generate farmland and crops in some paths. Dirt paths that generate over water are replaced by the village style's planks type. Desert villages generate with [[smooth sandstone]] paths. + +In [[Buffet]] worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all. + +Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.{{bug|MC-140460||Hay bales, trees and light posts can generate on paths|WAI}} + +{{loadPage|Village/Loot|Loot|h2}} + +== Abandoned villages == +{{distinguish|Zombie Town}} +[[File:Abandoned Village.png|thumb|A plains zombie village]] + +A village has a 2% chance of generating as an '''abandoned village'''{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032515012|title=Minecraft Beta - 1.13.0.9 (Xbox One/Windows 10/Android)|date=August 27, 2019}} (also known as '''zombie village'''). + +In an abandoned village, all generated villagers are instead [[zombie villager]]s, and all [[door]]s and [[torch]]es are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to [[drowned]] as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most [[cobblestone]] blocks are replaced by [[mossy cobblestone]], random [[block]]s (particularly wood) are replaced by [[cobweb]]s, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray [[cat]]s, as well as the usual village livestock, but they do ''not'' spawn [[iron golem]]s. The amount of buildings in an abandoned village can be slightly more than a normal village. + +== Mechanics == +{{main|Village mechanics}} + +=== {{JE}} === +A [[subchunk]] is a "village center" if it contains at least one claimed [[bed]], [[bell]], or [[job site]] block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village. + +Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk. + +=== {{BE}} === +A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center. + +Villages are established by the number of valid [[bed]]s in the village. + +The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and [[Villager#Breeding|breed]] until the population is at the maximum. + +A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them. + +When the first villager links to a bed a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries. + +=== Gathering site === +Villages have gathering sites where villagers may mingle. A gathering site is defined as a [[bell]] located within the village boundary. A [[wandering trader]] may spawn at a gathering site, accompanied by trader [[llama]]s. A villager also rings the bell when a raid starts. + +=== Job site blocks === +[[Job site]] blocks are blocks such as [[grindstone]]s, [[smithing table]]s, and [[lectern]]s, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession. + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=[[Jigsaw structure|Jigsaw]] +|spritename=jigsaw +|spritetype=block +|nameid=jigsaw +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Desert Village +|spritetype=env +|nameid=village_desert}} +{{ID table +|displayname=Plains Village +|spritetype=env +|nameid=village_plains}} +{{ID table +|displayname=Savanna Village +|spritetype=env +|nameid=village_savanna}} +{{ID table +|displayname=Snowy Village +|spritetype=env +|nameid=village_snowy}} +{{ID table +|displayname=Taiga Village +|spritetype=env +|nameid=village_taiga +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Village +|spritetype=env +|nameid=village +|translationkey=feature.village +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||February 21, 2010|link=https://web.archive.org/web/20190710053746/https://notch.tumblr.com/post/403475391/i-have-a-potentially-game-breaking-idea-do-not|NPC villages and "monster towns" are mentioned.}} +|{{HistoryLine||July 1, 2011|link=https://web.archive.org/web/20190329134139/https://plus.google.com/116872576248355504859/posts/QrzeqTkpPti|A picture of villages was released by [[Notch]] before Beta 1.8 was released. In the early screenshot, villages were partly made of [[moss stone]].}} +|{{HistoryLine||July 13, 2011|link=http://uk.ign.com/articles/2011/07/13/the-future-of-minecraft?page=2|An early interview with Notch discussed his plans for the village.}} +|{{HistoryLine||August 10, 2011|link={{tweet|notch|101212681234681858}}|Notch originally worked on villages by himself, but eventually gave the task to [[Jeb]], so that he could work on other things.}} +|{{HistoryLine||August 11, 2011|link={{tweet|jeb|101675386190045184}}|Jeb has said that during early tests of villages, the [[lava]] in a blacksmith often set the village on [[fire]].}} +|{{HistoryLine||August 26, 2011|link={{ytl|tuVt1YFnsSQ}}|Villages were shown to the public during the PAX 2011 demo, including the interiors.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Added villages, which only generated in plains and desert biomes. +|They were originally intended to be populated with [[pigmen]].{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen|April 25, 2011}}}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Villager]]s have been added to villages. They have 'TESTIFICATE' written above their heads.}} +|{{HistoryLine||1.1|dev=12w01a|Blacksmith buildings in villages now hold [[chest]]s with loot.}} +|{{HistoryLine|||dev=release|Villages now generate in [[Superflat]]s.}} +|{{HistoryLine||1.2.1|dev=12w07a|[[Villager]]s now repopulate villages based on how many houses there are available. +|[[Zombie siege]]s can now occur once a village has reached a certain size. +|The [[player]] may now add houses to villages, provided they are enclosed with a roof and a [[Door|wooden door]].}} +|{{HistoryLine|||dev=12w08a|Larger villages now spawn [[iron golem]]s to defend them.}} +|{{HistoryLine||1.3.1|dev=12w21a|[[Desert]] villages are now made of [[sandstone]] instead of [[Log|wood]] and [[cobblestone]].}} +|{{HistoryLine||1.4.2|dev=12w32a|Villages now track the "popularity" of individual [[player]]s by username.}} +|{{HistoryLine|||dev=12w36a|[[Potato]]es and [[carrot]]s can now be found in villages.}} +|{{HistoryLine||1.5|dev=13w03a|Changes to [[water]]-block generation now make [[Village well|well]]s proper infinite water sources.}} +|{{HistoryLine|||dev=13w06a|The lamppost glitch in villages has been fixed.}} +|{{HistoryLine||?|[[Village well|Well]]s in [[desert]] villages are now made of [[cobblestone]] instead of [[sandstone]].}} +|{{HistoryLine||1.7.2|dev=13w36a|Added the [[savanna]] biome, which villages can now generate in.}} +|{{HistoryLine||1.8|dev=14w03a|[[Gravel]] roads in villages now have [[cobblestone]] underneath, to prevent them from collapsing into [[cave]]s.}} +|{{HistoryLine|||dev=14w04a|[[Door]]s are now added to the closest village.}} +|{{HistoryLine|||dev=14w25a|Zombie sieges have been re-implemented.}} +|{{HistoryLine|||dev=14w30a|[[Village well|Well]]s in [[desert]] villages are now made of [[sandstone]] instead of [[cobblestone]].}} +|{{HistoryLine||1.9|dev=15w31a|Farms now include [[beetroot crop]]s.}} +|{{HistoryLine||1.10|dev=16w20a|Village structures are no longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. +|Villages now generate in [[taiga]] biomes (but not their variants), and are made of spruce [[wood]]. +|As a result of the above two reasons, the amount of villages that generate has been greatly increased.{{bug|MC-152966||Increase villages generate in versions after 1.10|Fixed}} +|[[Savanna]] villages are now made of acacia wood rather than oak. Acacia [[log]]s replace [[cobblestone]] in all structures except churches. +|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain. +|[[Grass path]]s now generate rather than [[gravel]] paths, when generated on [[grass block]]s. +|Paths made of [[planks]] now generate over [[water]] and [[lava]] to form bridges. +|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[zombie villager]]s, and generate without any [[door]]s or [[torch]]es.}} +|{{HistoryLine|||dev=16w21a|Blacksmiths now generate with [[cobblestone]] in all [[biome]]s, rather than acacia [[log]]s in [[savanna]]s and [[sandstone]] in [[desert]]s.}} +|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn. +|Wooden [[fence]]s are now substituted with the correct wood type for the biome. +|Paths no longer replace most [[block]]s, instead considering the blocks underneath, preventing them from generating in treetops or bridging [[ravine]]s.}} +|{{HistoryLine||1.14|dev=18w47a|Added [[raid]]s, in which groups of [[illager]]s attack villages after a [[player]] kills an [[illager patrol]] leader then enters a village.}} +|{{HistoryLine|||dev=November 28, 2018|slink=none|A hotfix for all 1.14 snapshots is released, updating the [[main menu]] with a panorama of the new villages.}} +|{{HistoryLine|||dev=18w48a|Updated the [[plains]] village look, and removed its zombie village accordingly.}} +|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages.|Updated the [[savanna]] village look, and removed its zombie village accordingly.}} +|{{HistoryLine|||dev=18w50a|Updated the [[taiga]] and [[desert]] village looks, and removed their zombie villages accordingly.}} +|{{HistoryLine|||dev=19w04a|Re-added zombie villages in desert and taiga biomes.}} +|{{HistoryLine|||dev=19w06a|Improved village blacksmith building generation to prevent them from catching on fire from lava inside them.}} +|{{HistoryLine|||dev=19w07a|Re-added zombie villages in plains and savanna biomes. +|Added snowy tundra zombie villages.}} +|{{HistoryLine|||dev=19w08a|Villages now spawn with at least one iron golem.}} +|{{HistoryLine|||dev=19w11a|Village detection is now based on beds, job sites, and meeting points instead of doors.}} +|{{HistoryLine||1.14.1|dev=Pre-Release 1|Many structures are tweaked to have better lighting.}} +|{{HistoryLine||1.16|dev=Pre-release 2|"Jellie" cats now spawn naturally in villages.}} +|{{HistoryLine||1.17|dev=20w45a|Due to normal and water [[cauldron]]s being split into different blocks, cauldrons no longer generate in villages. Instead, water cauldrons generate.}} +|{{HistoryLine||1.18|dev=experimental snapshot 3|Villages now generate in [[meadow]]s.}} +|{{HistoryLine|||dev=21w40a|Villages now generate slightly more spread out.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Camel]]s now generate in desert villages.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|Added villages. They generate with [[gravel]], [[wood]]en, or [[sandstone]] bridges.}} +|{{HistoryLine|||dev=build 2|[[Desert]] villages are now made of sandstone.}} +|{{HistoryLine|||dev=build 4|Villages are now rarer.}} +|{{HistoryLine|||dev=build 7|Villages are now more common.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[Grass path]] blocks now replace [[gravel]] paths in villages.}} +|{{HistoryLine||v0.12.1|dev=build 1|Larger villages now spawn [[iron golem]]s to defend them.}} +|{{HistoryLine|||dev=build 8|Farms now include [[beetroot crop]]s.}} +|{{HistoryLine||v0.14.0|dev=build 3|The door-to-villager ratio in villages has been increased (was previously 1:1).}} +|{{HistoryLine||v0.15.0|dev=build 1|Added [[savanna]] and [[taiga]] village variants. +|Villages can now generate in [[cold taiga]] and [[ice plains]] biomes. Buildings are made out of spruce [[wood]] like taiga villages. +|Villages now have a 2% chance of generating as [[zombie]] villages. Buildings in zombie villages include [[cobweb]] and [[moss stone]].}} +|{{HistoryLine||v0.16.0|dev=build 5|Farms no longer generate [[crops]] in [[ice plains]] and [[cold taiga]] villages. +|[[Chest]]s can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s now spawn in villages.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3 +|Updated the look of [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages. +|Taiga villages are now more common. +|Villages are now set by the number of [[bed]]s in the village instead of [[door]]s. +|Villages now have gathering sites in which a [[wandering trader]] can appear. +|Villages now have job sites where villagers go to work. +|Removed zombie villages.{{verify|Was is this development version?}} +}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Villages now always spawn at least one [[iron golem]]. +|Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses. +|Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below. +|Plains farms and plains toolsmith houses can now generate in new plains villages. +|Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses. +|Added chest loot to non-plains village variants. +|Added [[raid]]s, in which groups of [[illager]]s attack villages.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Players with [[bad omen]] now trigger a raid when in villages.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Re-added zombie villages.|Due to a bug, around 30% of villages are generated as zombie villages.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|The aforementioned zombie village generation bug has been fixed, reducing their occurence to 2%.}} +|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Villages now generate in [[meadow]]s.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Village buildings carve out less terrain around them on generation.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[Camel]]s now generate in desert villages.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some Savanna Villages no longer have a hole where a [[Dirt Path]] block should be.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added villages.}} +|{{HistoryLine||xbox=TU9|Blacksmith buildings in villages now hold [[chest]]s with loot.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Desert]] villages are now made of [[sandstone]] instead of [[Log|wood]] and [[cobblestone]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Village well|Well]]s in [[desert]] villages are now made of [[cobblestone]] instead of [[sandstone]].}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[Village well|Well]]s in desert villages are now made of [[sandstone]] instead of [[cobblestone]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Savanna]] biome added, which villages can now generate in. +|[[Gravel]] roads in villages now have cobblestone underneath, to prevent them from collapsing into [[cave]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Villages now generate with [[grass path]]s instead of [[gravel]].|Farms now include [[beetroot crop]]s.|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[zombie]]s, and generate without any [[door]]s or [[torch]]es.|Villages in [[savanna]] [[biome]]s now generate with acacia [[wood]].|[[Taiga]] villages now generate, only if the well generates between a taiga and a valid biome.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Villages now generate in the [[taiga]] biome through normal means.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Abandoned villages now generate with [[villager]]s instead of [[zombie]]s.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Abandoned villages now generate with [[zombie villager]]s instead of [[villager]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Villages generated in the [[desert]] or the [[savanna]] biome now replace the most [[sandstone]] / acacia [[wood]] with [[cobblestone]].|Abandoned villages now generate with [[cobweb]]s and [[moss stone]].}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Villages now generate naturally in [[cold taiga]] and snow plains biomes generating with spruce wood.|[[Desert]] villages no longer generate with [[cobblestone]], including blacksmith and church buildings.|Paths around village wells now made up of [[grass path]] (sandstone in deserts).|Tables in villages now have brown [[carpet]] instead of a [[pressure plate]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[raid]]s, in which groups of [[illager]]s attack villages after a [[player]] kills an [[illager patrol]] leader then enters a village.|Updated the look of [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.|Village detection is now based on beds, job sites, and meeting points instead of doors.}} +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|Added villages.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +[[File:ZombieVillageDesert.png|thumb|A view of the architecture of an abandoned village from a plains biome {{in|Bedrock}}. In the background there is a savanna and a desert.]] + +* According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.{{Mcnet|meet-villagers|Meet the Villagers in Minecraft|March 13, 2017|Marsh Davies}} +* Prior to [[Village & Pillage]], the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a [[ravine]], a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior. +* Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities. +* In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers. +* The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage. +* Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes. + +== Gallery == +=== Screenshots === + +LadyAgnes Taiga House.jpg|A taiga house image tweeted by [[LadyAgnes]]. +LadyAgnes Taiga Farm.jpg|A taiga farm image tweeted by LadyAgnes. +LadyAgnes turtle village.jpg|Another image of a village tweeted by LadyAgnes.{{tweet|LadyAgnes|1067811352683708416|Just found this village when testing, they got their own turtle civilization! ^^|November 28, 2018}} +1.14 Main Menu panorama 1.png|A screenshot of part of the [[Java Edition 1.14]] main menu panorama. +IglooVillage.png|An [[igloo]] structure that generated in a [[snowy plains]] village. +18w49a.jpg|alt=A snowy village|A [[snowy plains]] village. +Plains Village Well.png|A plains village well. +Village Wheat Beetroot Farm.png|A village farm beside multiple houses. +Double village.png|Two taiga villages generated right next to each other. +Snowy Plains Village.png|A plains village generated in the snowy plains. +Villager mingling time.png|Villagers mingling about an [[iron golem]]. +DesertVillageJungle.jpg|A desert village mixed with a jungle biome. +2 Villages superflat.png|2 villages close to each other on superflat world. +Village in Plains biomes.png|Village in plains biome. +ZombieVillageDaylight.png|An abandoned village during the day. Multiple zombie villagers can be seen burning. +Warzone.png|A pillager outpost, which generated too close to village. +Hutvillageandpyramidclosetoeachother.png|A [[desert pyramid]], [[swamp hut]], and a village close to each other. +3villages.png|3 villages generated in close proximity in a [[plains]] biome. +Preset coastal village.png|A preset for Coastal Village from [[Seed Templates]] ({{BE}} only). +Squid Village.png|A [[squid]] in a farm village. +Village and Temple.png|A village generated close to the [[desert pyramid]], with a [[desert well]] on the left on it. +Wandering Trader at player village.png|Two [[wandering trader]]s in the meeting point at the plains village. +Cartography table village.png|A cartography table at a cartographer house in village. +VillagerOfferingItems.jpg|Three [[villager]]s are offering items in a farm. +Cat on Village.png|A [[cat]] in a village. +Bee nest in superflat village.png|A [[bee nest]] generated in a superflat village. +Church-inside.png|Interior of a plains church. +HotandCold.png|A snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby. +Villageandportal.png|Huge village along with the ruined portal, just near the world spawn. +Closevillages.png|2 desert villages close to each other. +Villageandriver.png|Savanna village located by a river. +VillageandTemple.png|A [[desert pyramid]] generated close to the village on the edge of desert biome. +PyramininVillage.png|A desert pyramid generated in village. +Icevillage.png|A village close to the [[iceberg]]s. +Bigvillage.png|A big village generated near the jungle biome. +Desertsunsetvillage.png|The sunset over a desert with village. +Nice village.png|A plains village generated between windswept hills. +Mountain village.png|A village reaching into windswept hills. +Plains village reaching lukewarm ocean.png|A plains village that invaded the lukewarm ocean biome. +Village with spawner.png|Spider spawner generated right next to the village. +Village with a View.jpg|A mountaintop village overlooking a valley. +Mountaintop Savanna Village.jpg|A savanna village on top of a plateau. +Village in the Desert 1.jpg|Desert village at night. +Village in the Desert 2.jpg|Desert village at night. +Double Village.jpg|Desert and plains villages near each other. +Valley Village.jpg|Plains village near sunflower plains and flower forest. +Fjord Village.jpg|A taiga village in an ocean inlet near mountains. +Village Valley.jpg|A village in a mountain river valley. +Peninsula Village.jpg|A village on a spit of land surrounded by water surrounded by mountains. +Isthmus Village.jpg|A village on a landbridge connecting two sides of a river valley. +Village Island.jpg|A village on an island. +Hilltop Taiga Village.jpg|A taiga village on top of a hill. +Two Cities.jpg|Two desert villages separated by water. +Village and Forest Islands.jpg|A village island and forest island. +Plains Village Scene.jpg|The outskirts of a plains village. +Atorstling Village.jpg|A savana village between the mountains and sea. +Badlands village.png|An desert village generated in a [[Badlands|badlands]] biome. +Desert Island.png|A village on a desert island. +Crocs Vertical.png|A [[player]] [[emotes|emoting]] in front of a plains well, showing off the Crocs item. +Christmas Village.png|Artwork of a festival in a snowy village. +Live2023-01.jpeg|[[Noor]] at a village forge.{{ytl|zLON6wZYgsE|Minecraft Live is back for 2023!|Minecraft|September 13, 2023}} +New Desert Village Architecture.png|A desert village overhaul shown in [[MINECON Earth 2018]] for [[Java Edition 1.14|1.14]]. +A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018 for 1.14. +New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018 for 1.14. +A new village in the plains biome.png|A plains village overhaul shown in MINECON Earth 2018 for 1.14. +Plains village with market stall.png|A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018 for 1.14. +Bamboo Village.jpg|A taiga village generated in a bamboo jungle. +Farmportal.png|A village farm, church and ruined portal in a village. Carrots are growing on netherrack and stone blocks. +CreeperExplosion.png|A house that was damaged by a [[creeper]] explosion. You can fix the house. +FunkyMountainVillage.png|A village that generated along the edge of a windswept hills. Note the house that generated within a cave. +Plains to Swamp Village.png|A plains village extending into a swamp. +Village in 3 biomes.png|Village which goes in 3 biomes. +Shattered Savanna Plateau Village.png|A desert village that generated into a shattered savanna plateau. +Swampvillage.png|Village generated into swamp biome. +3biomesvillage.png|Village reaching into 3 biomes (Jungle, Desert and Plains). +Taigainplains.png|Taiga village with most of the buildings located in plains biome. +VoidVillage.png|A plains village generated over the [[void]] in a [[Superflat]] world. +TaigainPlains.png|Taiga village generated in plains biome in new experimental 1.18 snapshot. +Village in mushroom fields.png|Savanna village partially generated in mushroom fields biome. +Village with ruins.png|Desert village partially generated in mushroom fields biome along with some "underwater" ruins. +2 types of houses in one village.png|Village consisting of 2 house types, plains and savanna. +Floating zombie village.png|An abandoned village that generated as a floating island. You can fix the village and cure the zombie villagers. +AMPLIFIED village.jpg|A village generated in the [[amplified]] world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers. +Villageclay.png|Clay blocks generated in village. +Wrong villlage.png|A desert village that generated in a [[windswept savanna]] biome. +Underground village.png|Underground taiga village. +Ruins in village.png|Ocean ruins generated in village. +House or a tree.png|Tree generated as a part of village house. +Village and portal.png|Ruined portal in a village. +2 villages close together.png|2 villages generated close together. +Ideal village on spawn.png|A savanna village stretching across 4 different biomes. +Village-and-abandoned-village.png|A village and an abandoned village generated next to each other. You can fix the abandoned village then bring over villagers. +Lakeville.png|A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19 +NoBuildings.png|Savanna village generated with no buildings or gathering sites. +5Bimes View1.png|A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a [[ruined portal]] nearby, visible in the next image. +5Biomes View2.png|A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal. +Badland+Desert Village.png|A [[badlands]], [[mineshaft]], and a desert village all generating concurrently. There is a pillager outpost in the background. +Trench village.png|A plains village generating on top of a massive cave opening. +Floor is Lava.jpg|A house with lava in the floor. +Drying Village.png|A snowy village generating in a plains biome. +Zombie village next to a desert temple.png|A desert temple generated in an abandoned village. + + +==== Pre–Village & Pillage ==== +{{Cleanup|post-1.14 images need to be moved to the "Screenshots" section|section=yes}} + +PqYck.jpg|First image of a village. +EndermenReddit.png|Second image. A player near three village houses. +Jeb Church.png|Teaser image of a village church. +VillagePE.jpg|A bugged village in a ''[[Pocket Edition]]'' development version, shared by [[Tommaso Checchi]]. +Mega Village.jpg|An extremely large village. +NPCVillage.png|A picture of the village from PAX Prime. +The 13w22a Banner.png|The 13w22a banner, containing a village. +Taiga Village.jpg|First image of a taiga village. +FourVillages.png|The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains. +Overhead NPC Village.png|A plains village before Village & Pillage. +FlatlandVillage.png|A village generated in a Superflat world. +SmallestVillage.png|An extremely small village. +OldWaterVillage.png|A village generated on water, before plank paths were implemented. +TaigaVillage.png|A village generated in a taiga biome. +ZombieVillageBrightened.png|A savanna abandoned village. +Village Library.png|Interior of a library. +DesertVillage12w21a.png|Desert village as it looked like before 1.14 update. +Mesa Desert Village.png|An old desert village generated in a [[Badlands|mesa]] biome. +IceSpikesVillage.jpg|A village near the ice spikes biome. +Villagewell.png|The well structure. +Village going into Jungle.png|A normal village reaching slighty into a Jungle. +Desert normal village.png|An all-desert normal village. +Villagechurch Until 1.13.2.png|The church structure. +Villagelamp Until 1.13.2.png|The lamp structure. +Tiny Village.png|Really small village. +Jeb Desert Village.png|A desert village. +Village Bats.jpg|Some bats in a village house. +Double village.jpg|A double village. +WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border. +Zombietaigavillage.png|An abandoned village that generated in a cold biome. +Preset mountain view village.png|A preset for Old Mountain View Village (under 1.10 versions only). +VillageBridge.jpg|A wooden plank bridge in a village. +Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out. +NPC Village Without Buildings.png|A village generated without buildings. +Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river. +Glitched savanna.png|A savanna village with failed farm generation, causing water to flow. +Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure. +SunkenHouse.png|A village building sunken into a ravine. +Village Buffet.png|Part of a village generating over the void in a Floating island world. +PathTypes.png|All 3 path types generated in close proximity. +chunkedge.png|Half of this village was generated before 1.14, and another half generated after it. +Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}}. + + +=== In other media === + +AMCM Village.png|A village as depicted in [[A Minecraft Movie]]. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/village Building Blocks: Village] — Minecraft.net on August 1, 2024 + +== Navigation == +{{Navbox generated structures}} + +[[de:Dorf]] +[[es:Aldea]] +[[fr:Village]] +[[hu:NJK Falu]] +[[it:Villaggio]] +[[ja:村]] +[[ko:마을]] +[[lzh:鄉]] +[[nl:Dorp]] +[[pl:Wioski]] +[[pt:Vila]] +[[ru:Деревня]] +[[th:หมู่บ้าน]] +[[uk:Село]] +[[zh:村庄]] +[[Category:Settlements]] diff --git a/wiki_backup/Zombie#Armed zombies.txt b/wiki_backup/Zombie#Armed zombies.txt new file mode 100644 index 0000000..0d3185e --- /dev/null +++ b/wiki_backup/Zombie#Armed zombies.txt @@ -0,0 +1,922 @@ +{{For}} +{{Infobox entity +| defaultimagesize = 100px +| group = Idle +| 1-1 = Zombie JE3 BE2.png +| 1-1caption = Adult +| 1-2 = Baby Zombie.png +| 1-2caption = Baby +| group2 = Targeting (JE) +| 2-1 = Zombie Targeting.png +| 2-1caption = Adult +| 2-2 = Baby Zombie Targeting.png +| 2-2caption = Baby +| invimage = Zombie Spawn Egg +| health = {{hp|20}} +| armor = {{armor|2}} +| behavior = Hostile +| mobtype = [[Undead]], [[Monster]] +| damage = Easy: {{hp|2.5}}
Normal: {{hp|3}}
Hard: {{hp|4}} +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| knockbackresistance = 0%–5% +| spawn = +* At light level of 0 +* When a husk drowns. +* During a [[zombie siege]].{{only|je|short=1}} +* {{EnvLink|Monster Room}}: from [[monster spawner]]s. +* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s. +| equipment = {{drop|Item|Iron Sword}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|Iron Shovel}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted)
+{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}
+{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} +}} + +'''Zombies''' are common [[undead]] [[hostile mob]]s that deal melee damage and drop [[rotten flesh]] on death. +{{TOC limit|3}} + +== Spawning == +=== Natural generation === +Zombies may spawn in the [[Overworld]] in groups of four, above [[solid block]]s in a [[light]] level of 0, except in [[mushroom fields]] and [[deep dark]] biomes. All zombie variants (including babies) require a 2-block tall space to spawn. + +All zombies spawned in [[desert]] biomes and exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[husk]]s. Zombies that are not husks or [[drowned]] have a 5% chance to spawn as [[zombie villager]]s. Zombie variants have a 5% chance to spawn as babies. The baby zombies also have a chance of spawning as a [[chicken jockey]]. Zombies and their variants spawn with random values of [[knockback resistance]] between 0% and 5%. + +When a zombie [[spawn egg]] is used on a zombie, it spawns a baby zombie. + +=== Sieges === +{{exclusive|Java|section=1}} +{{main|Zombie siege}} + +If a [[player]] is near a [[village]] at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in [[mushroom fields]] biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; [[zombie villager]]s, [[husk]]s and [[drowned]] never spawn as a part of a siege, even in their respective [[biome]]s. + +=== Monster spawners === +Inside [[monster room]]s, zombies may have a chance to spawn from a [[monster spawner]]. Zombies spawned from a [[monster spawner]] are never zombie villagers {{in|java}}, although zombie monster spawners {{in|bedrock}} are able to produce them. Zombies spawn from [[monster spawner]]s inside 50% of monster rooms. + +=== Trial spawners === +Adult zombies have a chance to be selected as the "melee" mob for [[trial spawner]]s in [[trial chambers]]; baby zombies have a chance to be selected as the "small melee" mob for [[trial spawner]]s. + +=== Husks === +When a husk's head is submerged in [[water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a [[drowned]] if its head remains submerged. + +=== Reinforcements=== +{{exclusive|Java|section=2}} +On hard [[difficulty]], zombies have a 5% chance to spawn as leaders. Leader zombies and their variants (including [[zombified piglins]]) spawn zombies as reinforcements. All of their variants spawn clones of themselves but there's a chance for a normal zombie to spawn. + +== Variants == +=== Baby zombies === +{{Dungeons hatnote|type=mob|Baby Zombie}} +[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken.]] + +Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences: +* They are much faster than normal zombies, yet they have the same [[health]]. +* The noises they make are higher-pitched than adult zombie [[sound]] effects. +* Baby [[zombie villager]]s turn into baby villagers if cured. +* Worn [[armor]] shrinks to fit their body size. +* They are able to fit through 1×1 [[block]] gaps. +* They give 12 [[experience]] points when killed by the player or a tamed wolf instead of 5. +* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies. +* They have a decreased hitbox size. + +{{IN|bedrock}}, 15% of naturally spawned baby zombies can start riding a mob and become a jockey when it tries attacking. The jockey mobs ridden by the baby zombie adapt the speed of its rider. {{IN|Bedrock}}, a baby zombie can ride: +{{columns-list|colwidth=20em| +* {{EntitySprite|Chicken}} Adult [[chicken]]s +* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s +* {{EntitySprite|Cat}} Untamed [[cat]]s +* {{EntitySprite|Angry Wolf}} Untamed [[wolves]] +* {{EntitySprite|Zombie}} Adult zombies +* {{EntitySprite|Husk}} Adult [[husk]]s +* {{EntitySprite|zombie villager}} Adult [[zombie villager]]s +* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s +* {{EntityLink|Cow|text=Cows}} +* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s +* {{EntityLink|Sheep}} +* {{EntitySprite|Horse}} Untamed adult [[horse]]s +* {{EntitySprite|Donkey}} Untamed adult [[donkey]]s +* {{EntitySprite|Mule}} Untamed adult [[mule]]s +* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s +* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s +* {{EntityLink|Mooshroom|text=Mooshrooms}} +* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount +* {{EntitySprite|Cave spider}} [[Cave spider]]s +* {{EntityLink|Panda|text=Pandas}} +}} + +=== Geared zombies === + +Some zombies spawn wearing [[armor]] or holding tools, both of which may be [[enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, [[weapon]]s or [[tool]]s. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[netherite]] armor. + +{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty" +|+ Chances of zombies wearing or picking up armor, per difficulty +|- +! +! Easy +! Normal +! Hard +|- +| Can pick up loot +| 0% +| 0%-55% +| 6.875%-55% +|- +| Armor +| 0% +| 0%-15%Value is based on the [[regional difficulty]]. +| 1.875%-15% +|- +| Armor enchantment +| 0% +| 0-50% +| 6.25%-50% +|- +| Weapon{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel +| 1% +| 1% +| 5% +|- +| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.|group=note|name=enchantment}} +| 0% +| 0%-25% +| 3.125%-25% +|} + +{{Notelist}} + +If a zombie does spawn with armor, the chances of specific armor are as follows: + +{| class="wikitable" data-description="Chances of different armor pieces, per difficulty" +|+ Chances of different armor pieces, per difficulty +|- +! Armor +! Easy & Normal +! Hard +|- +| Helmet +| 100% +| 100% +|- +| Helmet and chestplate +| 75% +| 90% +|- +| Helmet, chestplate, and leggings +| 56.25% +| 81% +|- +| Full set +| 42.19% +| 72.9% +|} + +The chances of it being of a particular material are: + +{| class="wikitable" data-description="Chances of different armor types" +|+ Chances of different armor types +|- +! Armor Type +! Chance +|- +| Leather +| 37.06% +|- +| Gold +| 48.73% +|- +| Chain +| 12.90% +|- +| Iron +| 1.27% +|- +| Diamond +| 0.04% +|- +|} + +{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}} + +Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Armor#Effects|most sources]]. Zombies can also wear mob [[heads]], although they need to be dropped by the player before the zombie can pick one up and put it on. + +On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[carved pumpkin]] or [[jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Looting]]. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}} +{{DropsLine|name=Zombie Head|quantity=1|rollchancenote=Only dropped when killed by a [[charged creeper]].}} +{{DropsTableFoot}} + +==== Rare drops ==== +Zombies may also drop one of the following when killed by a player or tamed [[wolf]]: +{{DropsTableHead}} +{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}} +{{DropsTableFoot}} + +==== Taken equipment ==== +When a zombie dies, all picked-up equipment drop, without changing the damage that has accumulated on it {{In|je}}. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it. + +==== Naturally-spawned equipment ==== +Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III). These items include: +* {{ItemLink|Iron Shovel}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Sword}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]], made from leather, gold, chainmail, iron or diamond) + +Additionally, {{in|bedrock}}, all naturally spawned equipment always drops (100% chance) when the zombie converts to [[drowned]]. + +==== Experience ==== +Any zombie that spawns with equipment gives {{xp|1|3}} extra experience points per item when killed. Adult zombies drop {{xp|5}} and baby zombies drop {{xp|12}} when they are killed by a player or a tamed [[wolf]]. + +== Behavior == +=== Attacking === +==== Attacking the player ==== +Zombies pursue the player on sight from 35 blocks away {{in|java}} or 16 blocks away {{in|bedrock}}, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem. + +Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[damage]], [[fire]], [[lava]], [[magma blocks]], and [[cactus]] and try to find the shortest path toward the player.{{ytl|3aDYJZLmtxQ}} Unlike [[skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked. + +==== Attacking turtles ==== +Zombies attack baby [[turtle]]s and actively seek out and destroy [[turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break. + +==== Attacking golems ==== +Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs. + +==== Attacking villagers ==== +Zombies target [[villager]]s within a 35- to 52.5-block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it{{only|je|short=1}}. Once a zombie has targeted a villager, the zombie ignores any other villagers and the [[player]], until its target is dead or the zombie is attacked{{only|je|short=1}}. + +Any zombie variant can transform a villager into a zombie villager. The probability depends on the [[difficulty]]: +* 0% chance in [[Peaceful]] (no zombies spawn) and [[Easy]] +* 50% chance in [[Normal]] +* 100% chance in [[Hard]] + +==== Attacking wandering traders ==== +Zombies target [[wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[invisibility]] status effect. +[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]] + +=== Burning under daylight === +Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is: +* under an area with a [[Light#Mobs|sunlight level]] of 14 or less +* in water +* wearing head [[armor]] (the helmet absorbs the damage from daylight but may take several day cycles to wear out completely) +* under the status effect of [[Fire Resistance]] +* standing in cobwebs.{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}} + +Transparent blocks, such as [[glass]], do not prevent them from burning.{{only|je|short=1}} + +If they attack an [[entity]] while burning, they may set it on fire, with a (30 × [[regional difficulty]])% chance and with a 2 × floor([[regional difficulty]]) second duration{{only|je|short=1}}. If wearing armor enchanted with [[Thorns]] while burning, they may set players attacking them on fire with thorns damage alone. + +=== Undead === +Being an [[undead]] mob, they are: +* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]]. +* unaffected by the status effects [[Regeneration]] and [[Poison]]. +* ignored by the [[wither]]. +* affected by the [[Smite]] enchantment. +* a threat to [[armadillo]]s, causing them to hide in their shell. + +=== Picking up items === +Some zombies are capable of automatically picking up dropped items that they come across. [[Mob head]]s and [[carved pumpkin]]s are automatically worn on their heads. Zombies can equip [[armor]], [[weapon]]s or [[tool]]s. If a zombie encounters another similar [[item]], it may drop the previous item in favor of the new one, if: +* the new item is armor or a sword and the old item was not (for example, zombies prefer [[sword]]s to [[pickaxe]]s, and [[helmet]]s to [[carved pumpkin]]s), +* both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords), +* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[durability|damaged]] than the old item, or +* both items are [[bow]]s and the new item has NBT tags while the old does not. + +For example, a zombie can pick up a [[totem of undying]], which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor. + +Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s. + +A zombie holding a picked-up [[item]] does not despawn when left alone, similar to being [[name tag]]ged. + +Zombies have a higher chance of being able to pick up items in Hard [[difficulty]]. + +Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear. + +=== Breaking doors === +[[File:Zombie ways.png|thumb|left|A zombie choosing to break the [[door]] down instead of taking an alternative path.]] +Up to 10% of zombies (depending on [[regional difficulty]]) in pursuit of a target bang on closed [[wooden door]]s and on Hard (and [[Hardcore]]) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break. + +The zombie also breaks down the door if the door is blocking its way. Zombies can break only the top half of a door, meaning they cannot break a door if the zombie is facing the bottom half of the door. + +=== Reinforcements === +{{exclusive|Java|section=1}} +On all difficulty levels, damaged zombie mobs (including husks, drowned and even [[zombified piglin]]s{{bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}) call all other zombies within a 67×21×67 to 111×21×111 areaThe inradius is based on the followRange stat: base value is 35, ±5% random spawn bonus, then plus 0–50% random zombie-spawn bonus centered on the attacked zombie to target the attacker. + +In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on [[regional difficulty]]) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way. Zombie reinforcements can spawn even in locations where naturally spawned zombies can't spawn, like [[mushroom fields]], [[the End]], and [[the Nether]]{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}, although they still cannot spawn on blocks where other items like redstone dust or pressure plates are placed. + +These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified [[mob]] drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the [[game rule]] {{cd|doMobSpawning}} is set to false. + +Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning. + +Reinforcements zombies spawn regardless of the [[Spawn#Java Edition mob cap|hostile mob cap]]. They also spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.{{bug|MC-114016||Reinforcement zombies are not centered on a block}} Zombies spawned as reinforcements cannot be zombie villagers, but they can be babies, including chicken jockeys. + +=== Becoming drowned === +[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]] +[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]] +If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Respiration]] enchantment or the [[Water Breathing]] status effect. + +A newly-converted drowned always has full health even if converted from a damaged zombie. + +An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability{{only|be|short=1}}. + +Only normal zombies can become drowned; [[zombie villager]]s and [[zombified piglin]]s cannot be converted.{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}} [[Husk]]s, however, convert into zombies if they drown, and then this zombie converts into a [[drowned]] as does a normal zombie. + +Any husks that convert into zombies also have full health, even if the drowned husk is damaged. + +== Sounds == +{{Edition|Java}}:
+Zombies use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|subtitle=Zombie groans +|source=hostile +|description=Randomly +|id=entity.zombie.ambient +|translationkey=subtitles.entity.zombie.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|subtitle=Zombie hurts +|source=hostile +|description=When a zombie is damaged +|id=entity.zombie.hurt +|translationkey=subtitles.entity.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie death.ogg +|subtitle=Zombie dies +|source=hostile +|description=When a zombie dies +|id=entity.zombie.death +|translationkey=subtitles.entity.zombie.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|subtitle=Footsteps +|source=hostile +|description=While a zombie is walking +|id=entity.zombie.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|sound=Zombie infect.ogg +|subtitle=Zombie infects +|source=hostile +|description=When a zombie infects a [[villager]] +|id=entity.zombie.infect +|translationkey=subtitles.entity.zombie.infect +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=While a zombie is breaking a wooden door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a wooden door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|subtitle=Turtle Egg stomped +|source=hostile +|description=When a zombie is jumping on turtle eggs +|id=entity.zombie.destroy_egg +|translationkey=subtitles.entity.zombie.destroy_egg +|volume=0.5 +|pitch=0.9-1.1 +|distance=16}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|subtitle=Zombie converts to Drowned +|source=hostile +|description=When a zombie converts to a [[drowned]] +|id=entity.zombie.converted_to_drowned +|translationkey=subtitles.entity.zombie.convert_to_drowned +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit metal1.ogg +|sound2=Zombie hit metal2.ogg +|sound3=Zombie hit metal3.ogg +|subtitle=Block broken {{Bug|MC-226770}} +|source=None +|description=''Unused sound event''{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}} +|id=entity.zombie.attack_iron_door +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|source=hostile +|description=Randomly +|id=mob.zombie.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|source=hostile +|description=When a zombie is damaged +|id=mob.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie death.ogg +|source=hostile +|description=When a zombie dies +|id=mob.zombie.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|source=hostile +|description=While a zombie is walking +|id=mob.zombie.step +|volume=0.45 +|pitch=1.0 (Baby: 1.5)}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|source=player +|description=When a zombie is jumping on turtle eggs +|id=fall.egg +|volume=0.5 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|source=hostile +|description=''Unused sound event''{{bug|MCPE-53297}} +|id=entity.zombie.converted_to_drowned +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=- +|source=- +|description=''Unused sound event'' +|id=mob.zombie.converted_to_drowned +|volume=1.0-2.0 +| pitch = 0.3-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showentitytags=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, undead, wither_friends, zombies +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|id=32 +|foot=1}} + +=== Entity data === +Zombies have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Monster Hunter;Camouflage;Overkill;It Spreads;Diamonds to you!;Over-Overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}} +|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Notch]] teased zombies.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies. +|Zombies are the second [[mob]] to be added to ''Minecraft''. +|Zombies can run as fast as the [[player]]. +|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[armor]], but this has no protective effect on their [[health]]. +|Zombies have arm swinging animations when they attack.{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}} +|Killing a zombie rewards 100 points.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[skeleton]]s that shoot them.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Zombies and other mobs no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|Zombies and other mobs now spawn naturally again. However, they are currently passive. +|Zombies' armor has been removed, as well as their arm swinging attack animations.}} +|{{HistoryLine|||dev=20100204-2027|Zombies are now hostile again.}} +|{{HistoryLine||20100213|Zombies now catch on [[fire]] when exposed to sunlight.}} +|{{HistoryLine||20100218|The chances of zombies catching on fire in sunlight have been tweaked. +|Zombies now burn only when the sunlight level is greater than 7, and not due to [[torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}} +|{{HistoryLine||20100219|Zombies now drop 0–2 [[feather]]s upon death. Before [[chicken]]s were added in ''Minecraft'', [[Notch]] confessed{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}} that he made zombies drop feathers because he had no idea what they should have dropped when killed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop [[rotten flesh]] instead of [[feather]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[splash potion]]s of healing, and healed by splash potions of harming. +|Zombies have now become immune to poison and regeneration.}} +|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows, the first [[mob]] able to do so intelligently (not counting [[spider]]s, who are able to see through all [[block]]s).}} +|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[water]] to douse the flames or at least a shelter to hide from [[sun]], unless in pursuit of a [[player]].}} +|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[villager]]s, attack [[door]]s (breaking them on Hard and [[Hardcore]] [[difficulty|difficulties]]). +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as a rare drop. +|Zombies now sometimes attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a [[door]] in the way.}} +|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced. +|Zombies can no longer break [[iron door]]s}} +|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|Zombies now have a chance of dropping these [[item]]s, if they have them. +|Iron [[iron helmet|helmet]]s, [[iron sword|sword]]s and [[iron shovel|shovel]]s have been removed as rare drops from zombies. +|Zombies now use their attack animation like they did in [[Survival Test]]. This shows only when a zombie is holding a [[weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[player]] would do with the weapon added to the normal [[damage]] of the zombie. +|[[Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[damage]] reduction is limited to 80%. +|5% of zombies now spawn as [[zombie villager]]s. +|[[Villager]]s now become infected when killed by a zombie. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing. +|When a zombie infects a baby villager, it now creates a baby [[zombie villager]], which is faster than a normal zombie and does not age.}} +|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[carrot]]s and [[potato]]es.}} +|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[item]]s.{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this"|August 28, 2012}}http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma If killed, the zombie drops the item it is holding. +|Zombies can now survive in sunlight, if they are wearing a [[helmet]] or a [[pumpkin]].{{tweet|dinner|243645556872855552|Intended.|September 6, 2012}}}} +|{{HistoryLine|||dev=12w36a|The zombie and [[zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[texture pack]]s).}} +|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.}} +|{{HistoryLine|||dev=12w38a|Zombies have been given new [[sound]]s.}} +|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the [[player]] on [[fire]], if they are on fire and they attack the player. +|Zombies can now call other zombies from the nearby area (radius dependent on [[difficulty]]) to attack the [[player]], making packs of zombies approach shortly after [[damage|damaging]] the zombie. +|Zombies now cause more [[damage]] when their [[health]] is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}} +|{{HistoryLine||1.6.1|dev=13w17a|When [[damage]]d, zombies now have a low chance to spawn more zombies.}} +|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}} +|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like. +|Zombies are now able to detect the [[player]] up to 40 blocks.}} +|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[zombie villager]]s.}} +|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and [[experience]].}} +|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking [[wooden door]]s on Hard mode.}} +|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.}} +|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine|||dev=14w30a|Zombies now drop their [[head]] when killed by a [[charged creeper]].}} +|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the [[player]] is wearing a [[zombie head]].}} +|{{HistoryLine|||dev=15w33c|The detection range for players wearing the [[zombie head]] has been adjusted, now 37.5% of the normal range.}} +|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in [[Survival Test]], even without [[weapon]]s.}} +|{{HistoryLine|||dev=15w36a|The detection range for [[player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}} +|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[fire]] when burning, and the duration of the effect, now depend on raw [[regional difficulty]].}} +|{{HistoryLine||1.11|dev=16w32a|Entity ID Zombie is now zombie, zombie_villager and husk for those respective mobs. +|Removed the ZombieType, IsVillager tag, added the Profession tag to zombie_villager only, and made ConversionTime apply to zombie_villager only.}} +|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on [[turtle egg]]s and attack baby [[turtle]]s.}} +|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the [[sun]].}} +|{{HistoryLine|||dev=18w11a|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed.}} +|{{HistoryLine||1.14|dev=19w05a|Zombies attack the new [[wandering trader]].}} +|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} +|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[baked potatoes]] instead of normal [[potato]]es if on [[fire]] when killed or killed by a [[fire]] source.{{bug|MC-199065}}}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}} +|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in [[dripstone caves]].}} +|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}} +|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[door]]s and block corners.{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}} +|Baby zombies are no longer able to reach players riding [[horse]]s.}} +|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[tag]]s.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}} +|{{HistoryLine||1.21.2|dev=24w33a|[[Zombie villager]]s, [[husk]]s, [[drowned]] and [[zombified piglin]]s no longer spawn regular zombies as reinforcements.{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||v0.4.0|Zombies can now drop 0-1 [[feather]]s.}} +|{{HistoryLine||v0.5.0|Zombies now have new animations.}} +|{{HistoryLine||v0.7.3|Zombies are now set on fire when exposed to sunlight. Previously, they emit smoke particles and take damage, but are not visually on fire.}} +|{{HistoryLine||v0.8.0|dev=build 1|Zombies now spawn more frequently. +|Zombies now have rare drops of [[carrot]]s and [[potato]]es.}} +|{{HistoryLine||v0.9.0|dev=build 1|Zombie AI and mechanics have been changed – this now makes them much smarter.}} +|{{HistoryLine|||dev=build 2|Zombies are now neutral toward Creative mode players.}} +|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[damage]].}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[chicken jockey]]s. +|Zombies now drop [[rotten flesh]].}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[armor]]. +|Zombies can now break down [[door]]s. +|Zombies are now able to detect the [[player]] from up to 40 blocks.}} +|{{HistoryLine||v0.14.0|dev=build 1| +[[File:Baby Zombie Riding Zombie.png|70px]] +[[File:Baby Zombie Riding Zombie Butcher.png|70px]] +[[File:Baby Zombie Riding Pig.png|70px]] +[[File:Baby Zombie Riding Cow.png|70px]] +[[File:Baby Zombie Riding Sheep.png|70px]] +[[File:Baby Zombie Riding Wolf.png|70px]] +[[File:Baby Zombie Riding Ocelot.png|70px]] +[[File:Baby Zombie Riding Horse.png|70px]] +[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby [[zombie villager]]s have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, adult [[zombie villager]], adult [[zombie pigmen]], [[cow]]s, [[pig]]s, [[sheep]], [[cave spider]]s or [[spider]]s.}} +|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[turtle]]s and stomp on [[turtle egg]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed. +|Zombies now attack [[wandering trader]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[item]]s.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from [[breeze]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop [[rotten flesh]], instead of [[feather]]s.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows. +|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[water]] to douse the flames. +|Zombies now chase and attack [[villager]]s and now attack [[door]]s (breaking them on Hard [[difficulty]]). +|Zombies now attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a door in the way. +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as rare drops.}} +|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[carrot]]s, [[potato]]es or [[iron ingot]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[item]]s. +|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|When [[damage]]d, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.{{check version}}}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop [[experience]]. +|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.|Zombies now drop their [[mob head|skull]] when killed by a [[charged creeper]].}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight. +|Zombies now sink in [[water]]. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Zombie JE2 BE1.png|40px]] [[File:Baby Zombie Revision 1.png|20px]] Added zombies and baby zombies.}} +}} + + +Dinnerbone Baby Zombie.png|First image of a baby zombie released by [[Dinnerbone]]. +Bugged Baby Zombie.png|Baby zombie with broken armor model. +Zombie Army.png|A huge amount of zombies. +Diamond armor zombie kid.png|First image of armed and [[armor]]ed zombies released by [[Dinnerbone]]. +Zombie wool.png|A zombie holding a piece of white [[wool]]. +Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[jack o'lantern]] on its head on Halloween. This glitch no longer happens. +Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin. + + +== Issues== +{{issue list}} + +==Trivia== +*The zombie is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve. + +==Notes== +{{notelist|n}} + +==Gallery== +===Renders=== +====Jockeys==== + +File:Chicken Jockey.png|Chicken Jockey +File:Baby Zombie Riding Zombie.png|Adult Zombie Jockey +File:Baby Zombie Riding Husk.png|Adult Husk Jockey +File:Baby Zombie Riding Zombified Piglin.png|Adult Zombified Piglin Jockey +File:Baby Zombie Riding Pig.png|Pig Jockey +File:Baby Zombie Riding Cow.png|Cow Jockey +File:Baby Zombie Riding Mooshroom.png|Mooshroom Jockey +File:Baby Zombie Riding Sheep.png|Sheep Jockey +File:Baby Zombie Riding Wolf.png|Wolf Jockey +File:Baby Zombie Riding Ocelot.png|Ocelot Jockey +File:Baby Zombie Riding Tuxedo Cat.png|Stray Cat Jockey +File:Baby Zombie Riding Horse.png|Horse Jockey +File:Baby Zombie Riding Panda.png|Panda Jockey +File:Baby Zombie Riding Spider.png|Baby Zombie Spider Jockey +File:Baby Zombie Riding Cave Spider.png|Baby Zombie Cave Spider Jockey + + +====Armed ==== + +Zombie in leather armor.png| +Zombie in chainmail armor.png| +Zombie in iron armor.png| +Zombie in golden armor.png| +Zombie in diamond armor.png| +Zombie in netherite armor.png| +Zombie iron sword.png| +Zombie with iron shovel.png + + +===Screenshots=== + +File:Zombie-with-armor.png|Zombies with three different armor types. +File:Wool Zombie.png|A zombie holding wool. +File:Ancient zombie villager and villager.png|A [[zombie villager]] curing. +File:Cave Zombie.png|A zombie emerging from a dark [[cave]]. +File:Player Zombie and Husk.png|[[Player]], zombie and husk size comparison. +File:Zombie Death.jpg|Dying zombie mob {{in|be}}. +File:Zombie Death.png|Dying zombie mob {{in|je}}. +File:ZombieInDoor.png|A zombie standing behind a wooden door. +File:Zombie trying to break through a door (EduEdition).png|A zombie trying to break through a [[door]]. +File:Zombie Siege.png|A zombie horde that spawned outside a [[village]] hammering at a door. +File:Zombie attack animation.png|A zombie wielding an [[iron shovel]] doing its attack animation. +File:Jungle Temple Zombie.png|A zombie spawned in a [[jungle temple]]. +File:Zombiehorde.png|A large horde of zombies and an [[iron golem]]. +File:Zombie bling.png|Naturally armored zombies. +File:Stealer.png|An armored zombie that picked up a [[stick]] as a melee weapon. +File:Zombiehalloween.png|Zombies wearing pumpkins on [[wikipedia:Halloween|Halloween]]. +File:ZombieStevehead.png|A zombie wearing a [[player head]]. +File:Golden zombie.png|A zombie holding a diamond hoe and full [[gold armor]]. +File:Zombie Attack BE.png|Zombies attacking {{in|BE}}{{bug|MCPE-156517}} – Resolved as Incomplete. +File:Grum Zombies.jpg|A large amount of zombies holding and wearing blocks. +File:Baby zombie and spider.png|A baby zombie riding a spider. +File:Baby Zombie Riding a Cow.jpg|A baby zombie riding a cow. +File:Baby Zombie Riding a Wolf.jpg|A baby zombie riding a wolf. +File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie. +File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys. +File:Jappa Undead Mobs.jpg|A [[skeleton]] and zombie in a cave. +File:Zombie Breaking Door.jpg|A zombie breaking down a door. +File:Noor Slays.png|[[Player|Noor]] fighting several zombies with a [[mace]]. + + +=== Textures === + +File:Zombie (texture).png +File:Zombie (texture) JE3.png|[[Programmer Art]] + + +===In other media=== +====Official media==== + +File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing [[Sunny]] out of a cave. +File:Zombie Minecraft Instagram.jpg|Artwork of a zombie. +File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies. +File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first [[Caves & Cliffs]] update. +File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second [[Caves & Cliffs]] update. +File:Makena Waking up Startled by the Zombie Noise.jpg|[[Makena]] getting startled by a zombie head placed by [[Efe]]. +File:Live2023-03.jpeg|Several zombies surrounding Efe and [[Ari]] in a [[stronghold]] library. +File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.https://x.com/Minecraft/status/1719383023081152595?s=20 +File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto [[iron bars]] outside of [[Kai]]’s house.https://x.com/Minecraft/status/1727714055182221545?s=20 +File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''[[Minecraft Earth]]'' from ''[[The World of Minecraft]]'' +File:A baby zombie's kindness.jpeg|World Kindness Day artwork. + + +====Merchandise==== + +File:City Zombie.png|[[Texture Pack DLC|City texture pack]] +File:Greek Zombie.png|[[Mash-up pack|Greek mythology mash-up pack]] +File:Halloween Zombie.png|[[Mash-up pack|Halloween mash-up pack]] +File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the [[Skin Pack|Battle & Beasts pack]]. +Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX. +File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie. +File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow. +File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a [[Woodland Mansion]]. +File:Zombie Mansion.png|Ditto, but in color. +LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''[[LEGO Minecraft]]''. +LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure. +LEGO Baby Zombie.png|Baby Zombie minifigure. +File:LEGO Minecraft Zombie Cave Unboxed.png|A ''LEGO Minecraft'' set featuring both an adult and baby zombie. +File:LEGO Minecraft Steve, Zombie and Pig Boxed.png|A ''LEGO'' polybag including a zombie minifigure. +Baby Zombie Plushie.jpg|Official 8.5-inch Baby Zombie Plushie made by JINX. +Zombie Plush JINX.jpg|Zombie plush made by JINX. +File:Minecraft World Bike Day.jpeg|A zombie riding a bike. + + +====Other==== + +File:Zombie getting punched.png|Punched zombie from a minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"]. +File:Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art. +File:Jesse vs Zombie story mode.jpg|A zombie as it appears in ''[[Minecraft: Story Mode]]''. +File:Prison Zombie.png|A [[MCSM:Prison Zombie|Prison Zombie]], a unique variation featured in ''Minecraft Story Mode''. +File:Armored Zombie.png|An [[MCD:Armored Zombie|Armored Zombie]], a unique variation of a zombie featured in ''[[Minecraft Dungeons]]''. +File:Zombie SSBU.webp|The zombie's official render from ''[[Super Smash Bros. Ultimate]]''. +File:SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''. +File:Burning Daylight.png|Several zombies as they appear on the ''Nerf World'' DLC map. +File:Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Universal Studios Event]]. +Minecraft Movie Zombie Concept Art.jpg|Zombie concept art for [[A Minecraft Movie]]. + + +==See also== +*{{EntityLink|Drowned}} +*{{EntityLink|Giant}} +*{{EntityLink|Husk}} +*{{EntityLink|Zoglin}} +*{{EntityLink|Zombie Horse}} +*{{EntityLink|Zombie Villager}} +*{{EntityLink|Zombified Piglin}} + +==References== +{{reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Hostile mobs]] +[[Category:Undead mobs]] +[[Category:Monster mobs]] + +[[cs:Zombie]] +[[de:Zombie]] +[[el:Ζόμπι]] +[[es:Zombi]] +[[fr:Zombie]] +[[hu:Zombi]] +[[it:Zombi]] +[[ja:ゾンビ]] +[[ko:좀비]] +[[lzh:殭屍]] +[[nl:Zombie]] +[[pl:Zombie]] +[[pt:Zumbi]] +[[ru:Зомби]] +[[th:ซอมบี้]] +[[uk:Зомбі]] +[[zh:僵尸]] diff --git a/wiki_backup/Zombie#Geared zombies.txt b/wiki_backup/Zombie#Geared zombies.txt new file mode 100644 index 0000000..0d3185e --- /dev/null +++ b/wiki_backup/Zombie#Geared zombies.txt @@ -0,0 +1,922 @@ +{{For}} +{{Infobox entity +| defaultimagesize = 100px +| group = Idle +| 1-1 = Zombie JE3 BE2.png +| 1-1caption = Adult +| 1-2 = Baby Zombie.png +| 1-2caption = Baby +| group2 = Targeting (JE) +| 2-1 = Zombie Targeting.png +| 2-1caption = Adult +| 2-2 = Baby Zombie Targeting.png +| 2-2caption = Baby +| invimage = Zombie Spawn Egg +| health = {{hp|20}} +| armor = {{armor|2}} +| behavior = Hostile +| mobtype = [[Undead]], [[Monster]] +| damage = Easy: {{hp|2.5}}
Normal: {{hp|3}}
Hard: {{hp|4}} +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| knockbackresistance = 0%–5% +| spawn = +* At light level of 0 +* When a husk drowns. +* During a [[zombie siege]].{{only|je|short=1}} +* {{EnvLink|Monster Room}}: from [[monster spawner]]s. +* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s. +| equipment = {{drop|Item|Iron Sword}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|Iron Shovel}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted)
+{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}
+{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} +}} + +'''Zombies''' are common [[undead]] [[hostile mob]]s that deal melee damage and drop [[rotten flesh]] on death. +{{TOC limit|3}} + +== Spawning == +=== Natural generation === +Zombies may spawn in the [[Overworld]] in groups of four, above [[solid block]]s in a [[light]] level of 0, except in [[mushroom fields]] and [[deep dark]] biomes. All zombie variants (including babies) require a 2-block tall space to spawn. + +All zombies spawned in [[desert]] biomes and exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[husk]]s. Zombies that are not husks or [[drowned]] have a 5% chance to spawn as [[zombie villager]]s. Zombie variants have a 5% chance to spawn as babies. The baby zombies also have a chance of spawning as a [[chicken jockey]]. Zombies and their variants spawn with random values of [[knockback resistance]] between 0% and 5%. + +When a zombie [[spawn egg]] is used on a zombie, it spawns a baby zombie. + +=== Sieges === +{{exclusive|Java|section=1}} +{{main|Zombie siege}} + +If a [[player]] is near a [[village]] at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in [[mushroom fields]] biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; [[zombie villager]]s, [[husk]]s and [[drowned]] never spawn as a part of a siege, even in their respective [[biome]]s. + +=== Monster spawners === +Inside [[monster room]]s, zombies may have a chance to spawn from a [[monster spawner]]. Zombies spawned from a [[monster spawner]] are never zombie villagers {{in|java}}, although zombie monster spawners {{in|bedrock}} are able to produce them. Zombies spawn from [[monster spawner]]s inside 50% of monster rooms. + +=== Trial spawners === +Adult zombies have a chance to be selected as the "melee" mob for [[trial spawner]]s in [[trial chambers]]; baby zombies have a chance to be selected as the "small melee" mob for [[trial spawner]]s. + +=== Husks === +When a husk's head is submerged in [[water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a [[drowned]] if its head remains submerged. + +=== Reinforcements=== +{{exclusive|Java|section=2}} +On hard [[difficulty]], zombies have a 5% chance to spawn as leaders. Leader zombies and their variants (including [[zombified piglins]]) spawn zombies as reinforcements. All of their variants spawn clones of themselves but there's a chance for a normal zombie to spawn. + +== Variants == +=== Baby zombies === +{{Dungeons hatnote|type=mob|Baby Zombie}} +[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken.]] + +Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences: +* They are much faster than normal zombies, yet they have the same [[health]]. +* The noises they make are higher-pitched than adult zombie [[sound]] effects. +* Baby [[zombie villager]]s turn into baby villagers if cured. +* Worn [[armor]] shrinks to fit their body size. +* They are able to fit through 1×1 [[block]] gaps. +* They give 12 [[experience]] points when killed by the player or a tamed wolf instead of 5. +* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies. +* They have a decreased hitbox size. + +{{IN|bedrock}}, 15% of naturally spawned baby zombies can start riding a mob and become a jockey when it tries attacking. The jockey mobs ridden by the baby zombie adapt the speed of its rider. {{IN|Bedrock}}, a baby zombie can ride: +{{columns-list|colwidth=20em| +* {{EntitySprite|Chicken}} Adult [[chicken]]s +* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s +* {{EntitySprite|Cat}} Untamed [[cat]]s +* {{EntitySprite|Angry Wolf}} Untamed [[wolves]] +* {{EntitySprite|Zombie}} Adult zombies +* {{EntitySprite|Husk}} Adult [[husk]]s +* {{EntitySprite|zombie villager}} Adult [[zombie villager]]s +* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s +* {{EntityLink|Cow|text=Cows}} +* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s +* {{EntityLink|Sheep}} +* {{EntitySprite|Horse}} Untamed adult [[horse]]s +* {{EntitySprite|Donkey}} Untamed adult [[donkey]]s +* {{EntitySprite|Mule}} Untamed adult [[mule]]s +* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s +* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s +* {{EntityLink|Mooshroom|text=Mooshrooms}} +* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount +* {{EntitySprite|Cave spider}} [[Cave spider]]s +* {{EntityLink|Panda|text=Pandas}} +}} + +=== Geared zombies === + +Some zombies spawn wearing [[armor]] or holding tools, both of which may be [[enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, [[weapon]]s or [[tool]]s. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[netherite]] armor. + +{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty" +|+ Chances of zombies wearing or picking up armor, per difficulty +|- +! +! Easy +! Normal +! Hard +|- +| Can pick up loot +| 0% +| 0%-55% +| 6.875%-55% +|- +| Armor +| 0% +| 0%-15%Value is based on the [[regional difficulty]]. +| 1.875%-15% +|- +| Armor enchantment +| 0% +| 0-50% +| 6.25%-50% +|- +| Weapon{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel +| 1% +| 1% +| 5% +|- +| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.|group=note|name=enchantment}} +| 0% +| 0%-25% +| 3.125%-25% +|} + +{{Notelist}} + +If a zombie does spawn with armor, the chances of specific armor are as follows: + +{| class="wikitable" data-description="Chances of different armor pieces, per difficulty" +|+ Chances of different armor pieces, per difficulty +|- +! Armor +! Easy & Normal +! Hard +|- +| Helmet +| 100% +| 100% +|- +| Helmet and chestplate +| 75% +| 90% +|- +| Helmet, chestplate, and leggings +| 56.25% +| 81% +|- +| Full set +| 42.19% +| 72.9% +|} + +The chances of it being of a particular material are: + +{| class="wikitable" data-description="Chances of different armor types" +|+ Chances of different armor types +|- +! Armor Type +! Chance +|- +| Leather +| 37.06% +|- +| Gold +| 48.73% +|- +| Chain +| 12.90% +|- +| Iron +| 1.27% +|- +| Diamond +| 0.04% +|- +|} + +{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}} + +Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Armor#Effects|most sources]]. Zombies can also wear mob [[heads]], although they need to be dropped by the player before the zombie can pick one up and put it on. + +On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[carved pumpkin]] or [[jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Looting]]. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}} +{{DropsLine|name=Zombie Head|quantity=1|rollchancenote=Only dropped when killed by a [[charged creeper]].}} +{{DropsTableFoot}} + +==== Rare drops ==== +Zombies may also drop one of the following when killed by a player or tamed [[wolf]]: +{{DropsTableHead}} +{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}} +{{DropsTableFoot}} + +==== Taken equipment ==== +When a zombie dies, all picked-up equipment drop, without changing the damage that has accumulated on it {{In|je}}. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it. + +==== Naturally-spawned equipment ==== +Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III). These items include: +* {{ItemLink|Iron Shovel}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Sword}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]], made from leather, gold, chainmail, iron or diamond) + +Additionally, {{in|bedrock}}, all naturally spawned equipment always drops (100% chance) when the zombie converts to [[drowned]]. + +==== Experience ==== +Any zombie that spawns with equipment gives {{xp|1|3}} extra experience points per item when killed. Adult zombies drop {{xp|5}} and baby zombies drop {{xp|12}} when they are killed by a player or a tamed [[wolf]]. + +== Behavior == +=== Attacking === +==== Attacking the player ==== +Zombies pursue the player on sight from 35 blocks away {{in|java}} or 16 blocks away {{in|bedrock}}, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem. + +Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[damage]], [[fire]], [[lava]], [[magma blocks]], and [[cactus]] and try to find the shortest path toward the player.{{ytl|3aDYJZLmtxQ}} Unlike [[skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked. + +==== Attacking turtles ==== +Zombies attack baby [[turtle]]s and actively seek out and destroy [[turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break. + +==== Attacking golems ==== +Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs. + +==== Attacking villagers ==== +Zombies target [[villager]]s within a 35- to 52.5-block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it{{only|je|short=1}}. Once a zombie has targeted a villager, the zombie ignores any other villagers and the [[player]], until its target is dead or the zombie is attacked{{only|je|short=1}}. + +Any zombie variant can transform a villager into a zombie villager. The probability depends on the [[difficulty]]: +* 0% chance in [[Peaceful]] (no zombies spawn) and [[Easy]] +* 50% chance in [[Normal]] +* 100% chance in [[Hard]] + +==== Attacking wandering traders ==== +Zombies target [[wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[invisibility]] status effect. +[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]] + +=== Burning under daylight === +Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is: +* under an area with a [[Light#Mobs|sunlight level]] of 14 or less +* in water +* wearing head [[armor]] (the helmet absorbs the damage from daylight but may take several day cycles to wear out completely) +* under the status effect of [[Fire Resistance]] +* standing in cobwebs.{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}} + +Transparent blocks, such as [[glass]], do not prevent them from burning.{{only|je|short=1}} + +If they attack an [[entity]] while burning, they may set it on fire, with a (30 × [[regional difficulty]])% chance and with a 2 × floor([[regional difficulty]]) second duration{{only|je|short=1}}. If wearing armor enchanted with [[Thorns]] while burning, they may set players attacking them on fire with thorns damage alone. + +=== Undead === +Being an [[undead]] mob, they are: +* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]]. +* unaffected by the status effects [[Regeneration]] and [[Poison]]. +* ignored by the [[wither]]. +* affected by the [[Smite]] enchantment. +* a threat to [[armadillo]]s, causing them to hide in their shell. + +=== Picking up items === +Some zombies are capable of automatically picking up dropped items that they come across. [[Mob head]]s and [[carved pumpkin]]s are automatically worn on their heads. Zombies can equip [[armor]], [[weapon]]s or [[tool]]s. If a zombie encounters another similar [[item]], it may drop the previous item in favor of the new one, if: +* the new item is armor or a sword and the old item was not (for example, zombies prefer [[sword]]s to [[pickaxe]]s, and [[helmet]]s to [[carved pumpkin]]s), +* both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords), +* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[durability|damaged]] than the old item, or +* both items are [[bow]]s and the new item has NBT tags while the old does not. + +For example, a zombie can pick up a [[totem of undying]], which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor. + +Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s. + +A zombie holding a picked-up [[item]] does not despawn when left alone, similar to being [[name tag]]ged. + +Zombies have a higher chance of being able to pick up items in Hard [[difficulty]]. + +Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear. + +=== Breaking doors === +[[File:Zombie ways.png|thumb|left|A zombie choosing to break the [[door]] down instead of taking an alternative path.]] +Up to 10% of zombies (depending on [[regional difficulty]]) in pursuit of a target bang on closed [[wooden door]]s and on Hard (and [[Hardcore]]) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break. + +The zombie also breaks down the door if the door is blocking its way. Zombies can break only the top half of a door, meaning they cannot break a door if the zombie is facing the bottom half of the door. + +=== Reinforcements === +{{exclusive|Java|section=1}} +On all difficulty levels, damaged zombie mobs (including husks, drowned and even [[zombified piglin]]s{{bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}) call all other zombies within a 67×21×67 to 111×21×111 areaThe inradius is based on the followRange stat: base value is 35, ±5% random spawn bonus, then plus 0–50% random zombie-spawn bonus centered on the attacked zombie to target the attacker. + +In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on [[regional difficulty]]) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way. Zombie reinforcements can spawn even in locations where naturally spawned zombies can't spawn, like [[mushroom fields]], [[the End]], and [[the Nether]]{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}, although they still cannot spawn on blocks where other items like redstone dust or pressure plates are placed. + +These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified [[mob]] drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the [[game rule]] {{cd|doMobSpawning}} is set to false. + +Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning. + +Reinforcements zombies spawn regardless of the [[Spawn#Java Edition mob cap|hostile mob cap]]. They also spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.{{bug|MC-114016||Reinforcement zombies are not centered on a block}} Zombies spawned as reinforcements cannot be zombie villagers, but they can be babies, including chicken jockeys. + +=== Becoming drowned === +[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]] +[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]] +If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Respiration]] enchantment or the [[Water Breathing]] status effect. + +A newly-converted drowned always has full health even if converted from a damaged zombie. + +An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability{{only|be|short=1}}. + +Only normal zombies can become drowned; [[zombie villager]]s and [[zombified piglin]]s cannot be converted.{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}} [[Husk]]s, however, convert into zombies if they drown, and then this zombie converts into a [[drowned]] as does a normal zombie. + +Any husks that convert into zombies also have full health, even if the drowned husk is damaged. + +== Sounds == +{{Edition|Java}}:
+Zombies use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|subtitle=Zombie groans +|source=hostile +|description=Randomly +|id=entity.zombie.ambient +|translationkey=subtitles.entity.zombie.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|subtitle=Zombie hurts +|source=hostile +|description=When a zombie is damaged +|id=entity.zombie.hurt +|translationkey=subtitles.entity.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie death.ogg +|subtitle=Zombie dies +|source=hostile +|description=When a zombie dies +|id=entity.zombie.death +|translationkey=subtitles.entity.zombie.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|subtitle=Footsteps +|source=hostile +|description=While a zombie is walking +|id=entity.zombie.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|sound=Zombie infect.ogg +|subtitle=Zombie infects +|source=hostile +|description=When a zombie infects a [[villager]] +|id=entity.zombie.infect +|translationkey=subtitles.entity.zombie.infect +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=While a zombie is breaking a wooden door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a wooden door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|subtitle=Turtle Egg stomped +|source=hostile +|description=When a zombie is jumping on turtle eggs +|id=entity.zombie.destroy_egg +|translationkey=subtitles.entity.zombie.destroy_egg +|volume=0.5 +|pitch=0.9-1.1 +|distance=16}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|subtitle=Zombie converts to Drowned +|source=hostile +|description=When a zombie converts to a [[drowned]] +|id=entity.zombie.converted_to_drowned +|translationkey=subtitles.entity.zombie.convert_to_drowned +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit metal1.ogg +|sound2=Zombie hit metal2.ogg +|sound3=Zombie hit metal3.ogg +|subtitle=Block broken {{Bug|MC-226770}} +|source=None +|description=''Unused sound event''{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}} +|id=entity.zombie.attack_iron_door +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|source=hostile +|description=Randomly +|id=mob.zombie.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|source=hostile +|description=When a zombie is damaged +|id=mob.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie death.ogg +|source=hostile +|description=When a zombie dies +|id=mob.zombie.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|source=hostile +|description=While a zombie is walking +|id=mob.zombie.step +|volume=0.45 +|pitch=1.0 (Baby: 1.5)}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|source=player +|description=When a zombie is jumping on turtle eggs +|id=fall.egg +|volume=0.5 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|source=hostile +|description=''Unused sound event''{{bug|MCPE-53297}} +|id=entity.zombie.converted_to_drowned +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=- +|source=- +|description=''Unused sound event'' +|id=mob.zombie.converted_to_drowned +|volume=1.0-2.0 +| pitch = 0.3-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showentitytags=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, undead, wither_friends, zombies +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|id=32 +|foot=1}} + +=== Entity data === +Zombies have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Monster Hunter;Camouflage;Overkill;It Spreads;Diamonds to you!;Over-Overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}} +|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Notch]] teased zombies.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies. +|Zombies are the second [[mob]] to be added to ''Minecraft''. +|Zombies can run as fast as the [[player]]. +|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[armor]], but this has no protective effect on their [[health]]. +|Zombies have arm swinging animations when they attack.{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}} +|Killing a zombie rewards 100 points.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[skeleton]]s that shoot them.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Zombies and other mobs no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|Zombies and other mobs now spawn naturally again. However, they are currently passive. +|Zombies' armor has been removed, as well as their arm swinging attack animations.}} +|{{HistoryLine|||dev=20100204-2027|Zombies are now hostile again.}} +|{{HistoryLine||20100213|Zombies now catch on [[fire]] when exposed to sunlight.}} +|{{HistoryLine||20100218|The chances of zombies catching on fire in sunlight have been tweaked. +|Zombies now burn only when the sunlight level is greater than 7, and not due to [[torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}} +|{{HistoryLine||20100219|Zombies now drop 0–2 [[feather]]s upon death. Before [[chicken]]s were added in ''Minecraft'', [[Notch]] confessed{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}} that he made zombies drop feathers because he had no idea what they should have dropped when killed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop [[rotten flesh]] instead of [[feather]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[splash potion]]s of healing, and healed by splash potions of harming. +|Zombies have now become immune to poison and regeneration.}} +|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows, the first [[mob]] able to do so intelligently (not counting [[spider]]s, who are able to see through all [[block]]s).}} +|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[water]] to douse the flames or at least a shelter to hide from [[sun]], unless in pursuit of a [[player]].}} +|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[villager]]s, attack [[door]]s (breaking them on Hard and [[Hardcore]] [[difficulty|difficulties]]). +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as a rare drop. +|Zombies now sometimes attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a [[door]] in the way.}} +|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced. +|Zombies can no longer break [[iron door]]s}} +|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|Zombies now have a chance of dropping these [[item]]s, if they have them. +|Iron [[iron helmet|helmet]]s, [[iron sword|sword]]s and [[iron shovel|shovel]]s have been removed as rare drops from zombies. +|Zombies now use their attack animation like they did in [[Survival Test]]. This shows only when a zombie is holding a [[weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[player]] would do with the weapon added to the normal [[damage]] of the zombie. +|[[Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[damage]] reduction is limited to 80%. +|5% of zombies now spawn as [[zombie villager]]s. +|[[Villager]]s now become infected when killed by a zombie. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing. +|When a zombie infects a baby villager, it now creates a baby [[zombie villager]], which is faster than a normal zombie and does not age.}} +|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[carrot]]s and [[potato]]es.}} +|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[item]]s.{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this"|August 28, 2012}}http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma If killed, the zombie drops the item it is holding. +|Zombies can now survive in sunlight, if they are wearing a [[helmet]] or a [[pumpkin]].{{tweet|dinner|243645556872855552|Intended.|September 6, 2012}}}} +|{{HistoryLine|||dev=12w36a|The zombie and [[zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[texture pack]]s).}} +|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.}} +|{{HistoryLine|||dev=12w38a|Zombies have been given new [[sound]]s.}} +|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the [[player]] on [[fire]], if they are on fire and they attack the player. +|Zombies can now call other zombies from the nearby area (radius dependent on [[difficulty]]) to attack the [[player]], making packs of zombies approach shortly after [[damage|damaging]] the zombie. +|Zombies now cause more [[damage]] when their [[health]] is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}} +|{{HistoryLine||1.6.1|dev=13w17a|When [[damage]]d, zombies now have a low chance to spawn more zombies.}} +|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}} +|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like. +|Zombies are now able to detect the [[player]] up to 40 blocks.}} +|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[zombie villager]]s.}} +|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and [[experience]].}} +|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking [[wooden door]]s on Hard mode.}} +|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.}} +|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine|||dev=14w30a|Zombies now drop their [[head]] when killed by a [[charged creeper]].}} +|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the [[player]] is wearing a [[zombie head]].}} +|{{HistoryLine|||dev=15w33c|The detection range for players wearing the [[zombie head]] has been adjusted, now 37.5% of the normal range.}} +|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in [[Survival Test]], even without [[weapon]]s.}} +|{{HistoryLine|||dev=15w36a|The detection range for [[player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}} +|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[fire]] when burning, and the duration of the effect, now depend on raw [[regional difficulty]].}} +|{{HistoryLine||1.11|dev=16w32a|Entity ID Zombie is now zombie, zombie_villager and husk for those respective mobs. +|Removed the ZombieType, IsVillager tag, added the Profession tag to zombie_villager only, and made ConversionTime apply to zombie_villager only.}} +|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on [[turtle egg]]s and attack baby [[turtle]]s.}} +|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the [[sun]].}} +|{{HistoryLine|||dev=18w11a|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed.}} +|{{HistoryLine||1.14|dev=19w05a|Zombies attack the new [[wandering trader]].}} +|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} +|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[baked potatoes]] instead of normal [[potato]]es if on [[fire]] when killed or killed by a [[fire]] source.{{bug|MC-199065}}}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}} +|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in [[dripstone caves]].}} +|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}} +|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[door]]s and block corners.{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}} +|Baby zombies are no longer able to reach players riding [[horse]]s.}} +|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[tag]]s.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}} +|{{HistoryLine||1.21.2|dev=24w33a|[[Zombie villager]]s, [[husk]]s, [[drowned]] and [[zombified piglin]]s no longer spawn regular zombies as reinforcements.{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||v0.4.0|Zombies can now drop 0-1 [[feather]]s.}} +|{{HistoryLine||v0.5.0|Zombies now have new animations.}} +|{{HistoryLine||v0.7.3|Zombies are now set on fire when exposed to sunlight. Previously, they emit smoke particles and take damage, but are not visually on fire.}} +|{{HistoryLine||v0.8.0|dev=build 1|Zombies now spawn more frequently. +|Zombies now have rare drops of [[carrot]]s and [[potato]]es.}} +|{{HistoryLine||v0.9.0|dev=build 1|Zombie AI and mechanics have been changed – this now makes them much smarter.}} +|{{HistoryLine|||dev=build 2|Zombies are now neutral toward Creative mode players.}} +|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[damage]].}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[chicken jockey]]s. +|Zombies now drop [[rotten flesh]].}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[armor]]. +|Zombies can now break down [[door]]s. +|Zombies are now able to detect the [[player]] from up to 40 blocks.}} +|{{HistoryLine||v0.14.0|dev=build 1| +[[File:Baby Zombie Riding Zombie.png|70px]] +[[File:Baby Zombie Riding Zombie Butcher.png|70px]] +[[File:Baby Zombie Riding Pig.png|70px]] +[[File:Baby Zombie Riding Cow.png|70px]] +[[File:Baby Zombie Riding Sheep.png|70px]] +[[File:Baby Zombie Riding Wolf.png|70px]] +[[File:Baby Zombie Riding Ocelot.png|70px]] +[[File:Baby Zombie Riding Horse.png|70px]] +[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby [[zombie villager]]s have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, adult [[zombie villager]], adult [[zombie pigmen]], [[cow]]s, [[pig]]s, [[sheep]], [[cave spider]]s or [[spider]]s.}} +|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[turtle]]s and stomp on [[turtle egg]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed. +|Zombies now attack [[wandering trader]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[item]]s.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from [[breeze]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop [[rotten flesh]], instead of [[feather]]s.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows. +|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[water]] to douse the flames. +|Zombies now chase and attack [[villager]]s and now attack [[door]]s (breaking them on Hard [[difficulty]]). +|Zombies now attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a door in the way. +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as rare drops.}} +|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[carrot]]s, [[potato]]es or [[iron ingot]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[item]]s. +|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|When [[damage]]d, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.{{check version}}}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop [[experience]]. +|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.|Zombies now drop their [[mob head|skull]] when killed by a [[charged creeper]].}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight. +|Zombies now sink in [[water]]. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Zombie JE2 BE1.png|40px]] [[File:Baby Zombie Revision 1.png|20px]] Added zombies and baby zombies.}} +}} + + +Dinnerbone Baby Zombie.png|First image of a baby zombie released by [[Dinnerbone]]. +Bugged Baby Zombie.png|Baby zombie with broken armor model. +Zombie Army.png|A huge amount of zombies. +Diamond armor zombie kid.png|First image of armed and [[armor]]ed zombies released by [[Dinnerbone]]. +Zombie wool.png|A zombie holding a piece of white [[wool]]. +Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[jack o'lantern]] on its head on Halloween. This glitch no longer happens. +Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin. + + +== Issues== +{{issue list}} + +==Trivia== +*The zombie is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve. + +==Notes== +{{notelist|n}} + +==Gallery== +===Renders=== +====Jockeys==== + +File:Chicken Jockey.png|Chicken Jockey +File:Baby Zombie Riding Zombie.png|Adult Zombie Jockey +File:Baby Zombie Riding Husk.png|Adult Husk Jockey +File:Baby Zombie Riding Zombified Piglin.png|Adult Zombified Piglin Jockey +File:Baby Zombie Riding Pig.png|Pig Jockey +File:Baby Zombie Riding Cow.png|Cow Jockey +File:Baby Zombie Riding Mooshroom.png|Mooshroom Jockey +File:Baby Zombie Riding Sheep.png|Sheep Jockey +File:Baby Zombie Riding Wolf.png|Wolf Jockey +File:Baby Zombie Riding Ocelot.png|Ocelot Jockey +File:Baby Zombie Riding Tuxedo Cat.png|Stray Cat Jockey +File:Baby Zombie Riding Horse.png|Horse Jockey +File:Baby Zombie Riding Panda.png|Panda Jockey +File:Baby Zombie Riding Spider.png|Baby Zombie Spider Jockey +File:Baby Zombie Riding Cave Spider.png|Baby Zombie Cave Spider Jockey + + +====Armed ==== + +Zombie in leather armor.png| +Zombie in chainmail armor.png| +Zombie in iron armor.png| +Zombie in golden armor.png| +Zombie in diamond armor.png| +Zombie in netherite armor.png| +Zombie iron sword.png| +Zombie with iron shovel.png + + +===Screenshots=== + +File:Zombie-with-armor.png|Zombies with three different armor types. +File:Wool Zombie.png|A zombie holding wool. +File:Ancient zombie villager and villager.png|A [[zombie villager]] curing. +File:Cave Zombie.png|A zombie emerging from a dark [[cave]]. +File:Player Zombie and Husk.png|[[Player]], zombie and husk size comparison. +File:Zombie Death.jpg|Dying zombie mob {{in|be}}. +File:Zombie Death.png|Dying zombie mob {{in|je}}. +File:ZombieInDoor.png|A zombie standing behind a wooden door. +File:Zombie trying to break through a door (EduEdition).png|A zombie trying to break through a [[door]]. +File:Zombie Siege.png|A zombie horde that spawned outside a [[village]] hammering at a door. +File:Zombie attack animation.png|A zombie wielding an [[iron shovel]] doing its attack animation. +File:Jungle Temple Zombie.png|A zombie spawned in a [[jungle temple]]. +File:Zombiehorde.png|A large horde of zombies and an [[iron golem]]. +File:Zombie bling.png|Naturally armored zombies. +File:Stealer.png|An armored zombie that picked up a [[stick]] as a melee weapon. +File:Zombiehalloween.png|Zombies wearing pumpkins on [[wikipedia:Halloween|Halloween]]. +File:ZombieStevehead.png|A zombie wearing a [[player head]]. +File:Golden zombie.png|A zombie holding a diamond hoe and full [[gold armor]]. +File:Zombie Attack BE.png|Zombies attacking {{in|BE}}{{bug|MCPE-156517}} – Resolved as Incomplete. +File:Grum Zombies.jpg|A large amount of zombies holding and wearing blocks. +File:Baby zombie and spider.png|A baby zombie riding a spider. +File:Baby Zombie Riding a Cow.jpg|A baby zombie riding a cow. +File:Baby Zombie Riding a Wolf.jpg|A baby zombie riding a wolf. +File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie. +File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys. +File:Jappa Undead Mobs.jpg|A [[skeleton]] and zombie in a cave. +File:Zombie Breaking Door.jpg|A zombie breaking down a door. +File:Noor Slays.png|[[Player|Noor]] fighting several zombies with a [[mace]]. + + +=== Textures === + +File:Zombie (texture).png +File:Zombie (texture) JE3.png|[[Programmer Art]] + + +===In other media=== +====Official media==== + +File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing [[Sunny]] out of a cave. +File:Zombie Minecraft Instagram.jpg|Artwork of a zombie. +File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies. +File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first [[Caves & Cliffs]] update. +File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second [[Caves & Cliffs]] update. +File:Makena Waking up Startled by the Zombie Noise.jpg|[[Makena]] getting startled by a zombie head placed by [[Efe]]. +File:Live2023-03.jpeg|Several zombies surrounding Efe and [[Ari]] in a [[stronghold]] library. +File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.https://x.com/Minecraft/status/1719383023081152595?s=20 +File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto [[iron bars]] outside of [[Kai]]’s house.https://x.com/Minecraft/status/1727714055182221545?s=20 +File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''[[Minecraft Earth]]'' from ''[[The World of Minecraft]]'' +File:A baby zombie's kindness.jpeg|World Kindness Day artwork. + + +====Merchandise==== + +File:City Zombie.png|[[Texture Pack DLC|City texture pack]] +File:Greek Zombie.png|[[Mash-up pack|Greek mythology mash-up pack]] +File:Halloween Zombie.png|[[Mash-up pack|Halloween mash-up pack]] +File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the [[Skin Pack|Battle & Beasts pack]]. +Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX. +File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie. +File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow. +File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a [[Woodland Mansion]]. +File:Zombie Mansion.png|Ditto, but in color. +LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''[[LEGO Minecraft]]''. +LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure. +LEGO Baby Zombie.png|Baby Zombie minifigure. +File:LEGO Minecraft Zombie Cave Unboxed.png|A ''LEGO Minecraft'' set featuring both an adult and baby zombie. +File:LEGO Minecraft Steve, Zombie and Pig Boxed.png|A ''LEGO'' polybag including a zombie minifigure. +Baby Zombie Plushie.jpg|Official 8.5-inch Baby Zombie Plushie made by JINX. +Zombie Plush JINX.jpg|Zombie plush made by JINX. +File:Minecraft World Bike Day.jpeg|A zombie riding a bike. + + +====Other==== + +File:Zombie getting punched.png|Punched zombie from a minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"]. +File:Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art. +File:Jesse vs Zombie story mode.jpg|A zombie as it appears in ''[[Minecraft: Story Mode]]''. +File:Prison Zombie.png|A [[MCSM:Prison Zombie|Prison Zombie]], a unique variation featured in ''Minecraft Story Mode''. +File:Armored Zombie.png|An [[MCD:Armored Zombie|Armored Zombie]], a unique variation of a zombie featured in ''[[Minecraft Dungeons]]''. +File:Zombie SSBU.webp|The zombie's official render from ''[[Super Smash Bros. Ultimate]]''. +File:SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''. +File:Burning Daylight.png|Several zombies as they appear on the ''Nerf World'' DLC map. +File:Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Universal Studios Event]]. +Minecraft Movie Zombie Concept Art.jpg|Zombie concept art for [[A Minecraft Movie]]. + + +==See also== +*{{EntityLink|Drowned}} +*{{EntityLink|Giant}} +*{{EntityLink|Husk}} +*{{EntityLink|Zoglin}} +*{{EntityLink|Zombie Horse}} +*{{EntityLink|Zombie Villager}} +*{{EntityLink|Zombified Piglin}} + +==References== +{{reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Hostile mobs]] +[[Category:Undead mobs]] +[[Category:Monster mobs]] + +[[cs:Zombie]] +[[de:Zombie]] +[[el:Ζόμπι]] +[[es:Zombi]] +[[fr:Zombie]] +[[hu:Zombi]] +[[it:Zombi]] +[[ja:ゾンビ]] +[[ko:좀비]] +[[lzh:殭屍]] +[[nl:Zombie]] +[[pl:Zombie]] +[[pt:Zumbi]] +[[ru:Зомби]] +[[th:ซอมบี้]] +[[uk:Зомбі]] +[[zh:僵尸]] diff --git a/wiki_backup/amethyst block.txt b/wiki_backup/amethyst block.txt new file mode 100644 index 0000000..1d77b2e --- /dev/null +++ b/wiki_backup/amethyst block.txt @@ -0,0 +1,217 @@ +{{About|the block crafted from amethyst shards|the block that grows amethyst clusters|Budding Amethyst|other uses|Amethyst}} +{{Infobox block +| image = Block of Amethyst.png +| invimage = Block of Amethyst +| renewable = Yes +| stackable = Yes (64) +| tool = Wooden Pickaxe +| light = No +| transparent = Partial (blocks light) +| flammable = No +| lavasusceptible = No +| rarity = Common +}} +A '''block of amethyst''' is a block found in [[amethyst geode]]s or crafted from [[amethyst shard]]s. It copies and 'repeats' vibrations received by adjacent [[sculk sensor]]s. + +== Obtaining == +=== Breaking === +A block of amethyst can be obtained by mining it with any [[pickaxe]]. When mined using any other tool, it drops nothing. + +{{Breaking row|Block of Amethyst|Pickaxe|Wooden|horizontal=1|foot=1}} + +=== Natural generation === +Blocks of amethyst generate naturally on the inner wall of [[amethyst geode]]s, with [[calcite]] and [[smooth basalt]] making up next two outer layers. + +{{block distribution}} + +=== Crafting === +{{Crafting + |A2=Amethyst Shard + |B2=Amethyst Shard + |A3=Amethyst Shard + |B3=Amethyst Shard + |Output=Block of Amethyst + |type=Building block +}} + +== Usage == +=== Sound === +Uniquely among other blocks, a block of amethyst makes a quiet overlay sound when generally interacted with, as well as its block breaking sound when hit with a projectile. + +=== Vibration resonance === +When a block of amethyst is placed adjacent to a [[sculk sensor]] or a [[calibrated sculk sensor]], if that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly. + +== Sounds == +=== Generic === +{{Sound table/Block/Amethyst block}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Amethyst shimmer.ogg +|subtitle=Amethyst chimes +|source=block +|description=Walking on the block +|id=block.amethyst_block.chime +|translationkey=subtitles.block.amethyst_block.chime +|volume=0.0368-0.26 +|pitch=0.5-1.7 +|distance=16}} +| {{SoundLine +|subtitle=Amethyst chimes +|source=block +|description=When a projectile collides with the block +|id=block.amethyst_block.chime +|translationkey=subtitles.block.amethyst_block.chime +|volume=0.2 +|pitch=0.5-1.7 +|distance=16}} +| {{SoundLine +|sound=Amethyst resonate1.ogg +|sound2=Amethyst resonate2.ogg +|sound3=Amethyst resonate3.ogg +|sound4=Amethyst resonate4.ogg +|subtitle=Amethyst resonates +|source=block +|description=When an amethyst block re-emits a vibration +|id=block.amethyst_block.resonate +|translationkey=subtitles.block.amethyst_block.resonate +|volume=1.0 +|pitch=''varies''Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies 2^\frac{n-12}{12}. It uses the same equation that [[note blocks]] do. +|distance=48}} +| {{SoundLine +|sound=Amethyst step1.ogg +|sound2=Amethyst step2.ogg +|sound3=Amethyst step3.ogg +|sound4=Amethyst step4.ogg +|sound5=Amethyst step5.ogg +|sound6=Amethyst step6.ogg +|sound7=Amethyst step7.ogg +|sound8=Amethyst step8.ogg +|sound9=Amethyst step9.ogg +|sound10=Amethyst step10.ogg +|sound11=Amethyst step11.ogg +|sound12=Amethyst step12.ogg +|subtitle=Block breakingThis is due to it using the exact same sound event as the one used for breaking - see {{bug|MC-204050}} +|source=block +|description=When a projectile collides with the block +|id=block.amethyst_block.hit +|translationkey=subtitles.block.generic.hit +|volume=0.2 +|pitch=0.5-1.7 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Amethyst shimmer.ogg +|source=block +|description=When stepped on, or when a projectile collides with it +|id=chime.amethyst_block +|volume=1.0 +|pitch=0.5-1.7}} +| {{SoundLine +|sound=Amethyst resonate1.ogg +|sound2=Amethyst resonate2.ogg +|sound3=Amethyst resonate3.ogg +|sound4=Amethyst resonate4.ogg +|source=block +|description=When an amethyst block re-emits a vibration +|id=resonate.amethyst_block +|volume=3.0 +|pitch=''varies''Uses the same system as Java Edition.{{verify}}}} +| {{SoundLine +|sound=Amethyst step1.ogg +|sound2=Amethyst step2.ogg +|sound3=Amethyst step3.ogg +|sound4=Amethyst step4.ogg +|sound5=Amethyst step5.ogg +|sound6=Amethyst step6.ogg +|sound7=Amethyst step7.ogg +|sound8=Amethyst step8.ogg +|sound9=Amethyst step9.ogg +|sound10=Amethyst step10.ogg +|sound11=Amethyst step11.ogg +|sound12=Amethyst step12.ogg +|source=block +|description=When a projectile collides with the block +|id=hit.amethyst_block +|volume=1.0 +| pitch = 0.5-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Amethyst +|spritetype=block +|nameid=amethyst_block +|blocktags=crystal_sound_blocks, mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Amethyst +|spritetype=block +|nameid=amethyst_block +|id=582 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Markus Persson|Notch]] mentioned crystal blocks as a potential block type that can be found in the underground.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|[[File:Block of Amethyst JE1.png|32px]] Amethyst blocks are shown at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Block of Amethyst JE1.png|32px]] Added blocks of amethyst.}} +|{{HistoryLine|||dev=20w46a|[[File:Block of Amethyst JE2.png|32px]] The texture of blocks of amethyst has been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Block of Amethyst JE3.png|32px]] The texture of blocks of amethyst has been changed again.}} +|{{HistoryLine||1.20|dev=23w12a|Block of amethyst now have a new behavior called vibration resonance when it is placed adjacent to [[sculk sensor]]s.}} +|{{HistoryLine|||dev=23w14a|[[Sculk shrieker]]s and [[warden]]s are now triggered by vibrations emitted by a resonating amethyst block. +|Block of amethyst are now in the "Redstone Blocks" tab in the Creative inventory.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Block of Amethyst JE3.png|32px]] Added amethyst blocks.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Amethyst blocks are now available outside of [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Renamed "Amethyst Block" to "Block of Amethyst".}} +|{{HistoryLine||1.19.70|The pitch for {{cd|hit.amethyst_block}} has been changed from 1 to 0.5-1.2.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Development images === + +Jappa Amethyst.jpg|Comparison between two versions of the block of amethyst texture between [[Java Edition 20w45a]] and [[Java Edition 20w46a]]. + + +== Navigation == +{{Navbox redstone|Components}} +{{Navbox blocks|Building}} + +[[Category:Natural blocks]] + +[[de:Amethystblock]] +[[es:Bloque de amatista]] +[[fr:Bloc d'améthyste]] +[[it:Blocco di ametista]] +[[ja:アメジストブロック]] +[[ko:자수정 블록]] +[[lzh:紫水玉塊]] +[[pt:Bloco de ametista]] +[[ru:Аметистовый блок]] +[[zh:紫水晶块]] diff --git a/wiki_backup/aquifers.txt b/wiki_backup/aquifers.txt new file mode 100644 index 0000000..99770a5 --- /dev/null +++ b/wiki_backup/aquifers.txt @@ -0,0 +1,456 @@ +{{for|the long, deep, vertical underground crack|canyon}} +{{for|the update |Caves & Cliffs}} +{{infobox structure +| image = Cave.png +| image1size = 300px +| canspawn = Yes +| biome = +* {{EnvLink|Overworld}} +* {{EnvLink|The Nether}} +| blocks = +* {{BlockLink|Air}} +* {{BlockLink|Cave Air}}{{only|java}} +}} + +A '''cave''' (also known as a '''cavern''') is a common [[terrain feature]] that generates in the [[Overworld]] and [[the Nether]]. Caves are usually found underground. They are open spaces of various sizes and shapes that often intersect with each other or with different [[generated structures]], creating vast cave systems. They feature an abundance of [[ore]]s, as well as hostile mobs that spawn in the [[Light|darkness]]. + +== Generation == +{{main|World generation#Noise caves|World generation#Carvers}} + +Caves are a part of Minecraft's terrain consisting of randomly generated cavities of [[air]], [[water]] or [[lava]], creating a hollow area and exposing other blocks generated with the terrain (such as [[stone]]s and [[Ore (feature)|ore feature]]s). + +Caves generate at any [[altitude]] up to Y-level 256, and may span from the surface all the way to Y-level -59. Because of low [[light]] levels, hostile [[mob]]s and certain animals like [[bat]]s and [[glow squid]]s (only in water) often spawn in caves. + +Caves come in two distinct types; noise caves and carver caves. Noise caves are generated along with the base terrain, while carver caves are added later on as generated features. + +{{Calculator|chunkbase|pois=Ca|zoom=0.5}} + +== Noise caves == +[[File:Noise cave mechanism.jpg|thumb|The mechanics of noise cave generation.{{tweet|henrikkniberg|1364265702861987841|I get a lot of questions about how the new Minecraft noise caves work, and why we call them silly things like Cheese caves and Spaghetti caves. Here's an attempt to summarize it in a picture, hope it makes some kind of sense :)}}]] +Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves.{{snap|21w06a|February 10, 2021}} By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called [[wikipedia:Perlin noise|Perlin noise]]. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs. + +Noise caves are a part of the base terrain generation, and so do not intersect generated structures or mineral deposits. They are typically decorated with biome-specific features and decoration such as grass, sand, snow, or trees at higher y-levels, or dripstone pillars or clay deltas at lower y-levels. This is important, as cave noise is dually used to generate important Overworld terrain features such as overhangs or floating islands on the surface.https://www.youtube.com/watch?v=ob3VwY4JyzE +{{-}} + +=== Cheese cave === +{{distinguish|Cheese}} +[[File:Cheese Cave.png|thumb|Inside of a cheese cave.]] + +Cheese caves are pocket areas of the underground that come in various sizes. Cheese caves offer large and open spaces, being the largest cave type in the game. They frequently generate noise pillars and expose many [[ore]]s. When generating, the black part of noise image becomes stone or deepslate, and white part becomes air, making it resemble a cheese with many holes. +{{-}} + +=== Spaghetti cave === +[[File:Spaghetti Cave.png|thumb|right|Inside of a spaghetti cave.]] +[[File:Spaghetti cave X-ray.png|thumb|right|Spaghetti cave in Spectator mode; four out-of-place poppies lie near the top of the photo.]] + +Spaghetti caves are long, narrow, winding caves and are a bit similar to small or medium carver caves, but longer. When generating, the edge of black and white part of noise image becomes air, making it look like long and wide spaghetti. +{{-}} + +=== Noodle cave === +[[File:Noodle Cave.png|thumb|right|Inside of a noodle cave.]] +[[File:Snapshot-21w17a-noodle-caves-full.jpg|thumb|right|Noodle caves in Spectator mode.]] + +Noodle caves are a thinner and squigglier variant of spaghetti caves. They consist of tunnels usually 1 to 5 blocks in width. When generating, the edge of black and white part of noise image becomes air, making it look like long and thin noodles. +{{-}} + +=== Noise pillar === +[[File:Stone cave pillars.png|thumb|right|Pillars in a cheese cave.]] +[[File:Deepslate speleothems.png|thumb|right|A cave with pillars.]] + +Noise pillars look like [[Dripstone (feature)|large dripstones]] or speleothems, but consist usually of stone. They can be found in any type of noise cave, making caves more realistic. +{{-}} + +=== Aquifer === +[[File:A lava lake.png|right|thumb|Example of two underground liquid bodies and a lava lake.]] +[[File:Aquifers of different levels.jpg|thumb|Example of two water bodies of differing levels.]] +[[File:Lava Aquifer.jpg|thumb|Example of two large lava bodies.]] + +Aquifers are liquid systems used to generate bodies of liquids in a world. Almost all liquids in a world (including those in carvers, noise caves, rivers, and oceans) are generated by aquifers. Aquifers may create underground liquid bodies that look like lakes, as well as water or lava waterfalls. Note that [[lava lake]]s are also generated underground, but are not aquifers. + +Aquifers below Y=0 may sometimes generate with [[lava]] instead of water, with aquifers from y=-55 to -63 always consisting of lava. + +If two liquid bodies of different levels or types are too close, some blocks may be generated between them to separate them. +{{-}} + +== Carver caves == +{{redirect|Carver|carver canyons|Canyon|how carvers are generated|World generation#Carvers|the definition of carvers in data packs|Carver definition}} + +Carver caves' structure typically consists of a series of irregular tunnels branching off and winding in other directions, which may cut through to the surface, creating natural entrances to the cave. + +A carver cave may have a main room (aka '''circular void''') connecting 1 to 4 trunks, each trunk with zero or two branches. It may also have no main room, only one trunk and zero or two branches on it, that is, an I-shaped or T-shaped cave. There is a one-in-four probability of generating a cave with the main room, and another three-quarters probability of generating an I-shaped or T-shaped cave. + +The main room is an ellipsoidal void of various size. It sometimes may be too small to be found, making the cave looks I-shaped or T-shaped. But as long as the cave is not I-shaped or T-shaped, it must have a main room. + +For each trunk or branch, it is usually thin at both ends and thick in the middle. However, the thickness does not vary so evenly. It sometimes flickers thick and thin as it advances. Sometimes it becomes so thin that there are some interruptions. Multiple interruptions make it look like a series of continuous bubbles. The length from the root of the trunk to the top of a branch varies from 85 to 112 blocks. + +The trunk and branches are curved, and they are often intertwined with each other to make complex caves. Multiple caves sometimes merge with each other making them more messy and spacious. + +The ceiling of the main room, trunks, and branches is usually round, while the floor is usually flat. + +In contrast with noise caves' gradual and natural openings, carver caves frequently cut straight through surface blocks and generated features, either destroying them or inhibiting their generation. [[Sand]] often falls into caves generated near the surface of a [[desert]] or [[beach]]; craters in the sand can alert the player to caves below the surface. Caves cannot cut through [[red sand]] nor [[snow block]]s, despite these generating as a surface block in several biomes.{{Cite bug|MC|16132|Cave carvers don't cut through snow blocks|date=May 23, 2013}} They frequently intersect and expose other natural structures such as other caves, [[monster room]]s, carver [[canyon]]s, and [[mineshaft]]s. + +===Overworld carver cave=== +The carver cave generation in the Overworld starts from Y=-56 to Y=180. The probability of cave generation is higher at Y=-56 to Y=47. + + +Their main rooms vary from roughly 1 to 14 blocks in height, and from roughly 5 to 15 blocks in diameter. + +The horizon thickness of trunks varies from roughly 2 to 38, while the vertical thickness of trunks varies from roughly 1 to 36. + +The horizon thickness of branches varies from roughly 2 to 7, while the vertical thickness of trunks varies from roughly 1 to 7. + + +A cave may connect to the surface of the terrain, creating natural entrances to the cave. They sometimes connect to the sea. Caves also regularly contain at least minor [[water]] or [[lava]] flows as well as a number of aquifers of water and lava. + +Some biome decoration might appear as well. For example, in [[jungle]] biomes, [[vines]] generate in carver caves near the surface, while [[sculk]] and related blocks may appear in the [[deep dark]]. + +=== Nether carver cave === +The carver cave generation in the Nether starts from Y=0 to Y=126. + +Their main rooms vary from roughly 2 to 8 blocks in height, and from roughly 5 to 15 blocks in diameter. Compared to caves in the Overworld, the vertical thickness of the caves in the Nether is higher. The horizontal thickness of trunks varies from roughly 3 to 15, while the vertical thickness of trunks varies from roughly 12 to 64. The horizontal thickness of branches varies from roughly 3 to 5, while the vertical thickness of trunks varies from roughly 12 to 22. + +==== Gallery ==== + +Carver caves.png|Several carver caves. +Carver cave of room and trunk.png|Cave with main room and a trunk. +Carver cave with room.png|Cave with main room and two trunks. +I-shaped carver cave.png|An I-shaped cave. +Long T-shaped carver cave.png|A T-shaped cave. +Carver cave with bubbles.png|Cave with bubbles. +T-shaped carver cave with wide trunk.png|A T-shaped cave with a wide trunk. +Zombie in a cavern.png|A small cave with a [[zombie]] inside. +Medium-cave.png|A medium cave with a [[skeleton]]. +Medium Connected Cavern.png|A sizable cave connected to several others. +Large cave.png|A large cave with [[Gold Ore]], [[Iron Ore]] and [[Coal Ore]]. +MegaCave.png|A big cave with many types of ores and monsters. +Round Cave.png|An above-ground circular void. +File:Sea-access-cave.png|An example of a cave connected with the sea. + +{{-}} + +==== Underwater carver caves ==== +[[File:Underwater Cave.png|thumb|right|An underwater cave, flooded completely with water.]] + +Underwater caves are completely flooded caves that may have [[underwater magma]]. + +Being completely underwater, only the magma blocks provide any air for entities to breathe, since they generate [[bubble column]]s. They have sometimes [[seagrass]], but since they don't generate exposed to sky, [[kelp]] cannot generate, unlike sea-access caves. +{{-}} + +== Structures and features == +=== Monster room === +{{main|Monster Room}} +Monster rooms, formerly called dungeons, are structure-like [[feature]]s that appear in the underground that contain [[monster spawner]]s. They are small rooms made of cobblestone and mossy cobblestone and contain a monster spawner and up to 2 [[chest]]s. Finding a monster room without a chest is unlikely but possible. + +=== Ancient city === +{{main|Ancient City}} +An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden. An ancient city features a large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here. + +=== Mineshaft === +{{main|Mineshaft}} +A mineshaft is a generated structure found underground or underwater, having mazes of tunnels with cave spiders and ores exposed on the walls or floor regularly. + +=== Lava lake === +{{main|Lava lake}} +[[File:LavaLake.png|right|thumb|Example of an underground lava lake.]] + +Lava lakes may generated underground with air pocket, which makes them look like small caves with lava aquifer. + +=== Amethyst geode === +{{main|Amethyst geode}} +An amethyst geode is a [[feature]] found in the underground of the [[Overworld]]. Amethyst geodes contain [[smooth basalt]], [[calcite]], and are the only source, apart from ancient city chests, of [[amethyst cluster|amethyst]] [[amethyst shard|item]]s and [[block of amethyst|block]]s. +{{-}} + +== Cave biomes == +There are some [[biome]]s generated only in caves in the Overworld. + +==== Dripstone caves ==== +{{main|Dripstone Caves}} +A dripstone cave is an underground biome often found far away from oceans, in areas with high [[continentalness]] values. It features a landscape filled with stalagmites and stalactites, as well as giant versions of them, as well as [[dripstone block]] littering the ground. Small sources of water can be found on the floor. [[Drowned]] can spawn here in aquifers. + +==== Lush caves ==== +{{main|Lush Caves}} +A lush cave is an underground biome that is usually found below biomes with high [[humidity]] values. It is filled with unique flora, [[cave vine]]s covering the roof, and [[clay]] pools of [[water]] on the bottom. This biome can be found underground below [[azalea tree]]s. [[Axolotl]]s, [[glow squid]]s, and [[tropical fish]] can spawn here. + +==== Deep dark ==== +{{main|Deep Dark}} +The deep dark is a biome that generates deep underground (below Y = 0), usually in mountainous areas with low [[Biome#Erosion|erosion]] values, and never below an ocean. The floor in this biome often has patches of [[sculk]] blocks surrounded by [[sculk vein]]s, which include sculk-related blocks such as [[sculk shrieker]]s, [[sculk sensor]]s, and [[sculk catalyst]]s. No mobs spawn naturally in this biome, but if a player triggers the sculk shriekers a certain amount of times, the [[warden]], a powerful hostile mob may appear, giving the player the [[Darkness]] effect. + +== History == +{{HistoryTable +|{{HistoryLine|java Pre-classic}} +|{{HistoryLine||Cave game tech test|link=Cave game tech test|Development on "[[Cave Game]]" started; caverns are showcased.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.3a|Added caves.}} +|{{HistoryLine||August 25, 2009|link=https://www.youtube.com/watch?v=YoEn4f7H5M4|Caves are shown to be longer and more narrow. +|It was demonstrated that bigger caves are located deeper underground.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added the above cave changes.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100122|Caves are no longer filled with [[water]] as often.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Removed caves.}} +|{{HistoryLine||20100325|Caves were reimplemented.}} +|{{HistoryLine||20100327|Removed caves again.}} +|{{HistoryLine||20100616|Again reimplemented caves.{{check version|Which 0616 version this is is unknown.}} +|Caves are now clustered instead of random.{{check version|Which 0616 version this is is unknown.}} +|Caves have 1–5 exits, enabling multiple escapes. +|Caves are now so clustered that a cave could be described as "Swiss cheese". +|More water and [[lava]] springs generate in caves. +|Tunnels have a wider variety of thickness.{{check version|Which 0616 version this is is unknown.}}}} +|{{HistoryLine||20100617-1531|[[Gravel]] and [[dirt]] can now be found in caves as [[Ore (feature)|ore feature]]s.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Caves now have ambient noises such as moans and train whistles.}} +|{{HistoryLine||v1.2.6|Pools of water and lava can now be found in caves.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Ores can now be found more often on the walls of caves.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w38a|[[Bat]]s added, and are the only passive [[mob]] to spawn in dark caves.}} +|{{HistoryLine|||dev=12w38b|New cave sounds added.}} +|{{HistoryLine||1.7.2|dev=13w36a|Cave generation tweaked, making caves less dense and interconnected.{{cite|url=https://www.minecraftforum.net/topic/1981051|title=It seems that the underground is no longer swiss cheese anymore.|website=Minecraft Forum|date=September 17, 2013}}[[:de:Datei:Höhlenverteilung 13w36a.gif]]}} +|{{HistoryLine||1.8|dev=14w02a|Caves now generate with [[granite]], [[diorite]], and [[andesite]] below Y:80, in a similar abundance to gravel or dirt.}} +|{{HistoryLine|||dev=14w20a|Caves now generate on the surface of desert, mesa, mega taiga, and mushroom [[biome]]s.}} +|{{HistoryLine|||dev=14w32a|Caves surfacing in mesa biomes now generate with [[red sandstone]] rather than [[sandstone]].}} +|{{HistoryLine||1.10|dev=16w20a|Caves no longer generate with sandstone in the ceiling, when they surface through sand of any type. The sand instead shows unstable sand particles, until it is disturbed.}} +|{{HistoryLine||1.13|dev=18w08a|Caves and ravines can now generate underwater.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=24m55s}}|The [[Caves & Cliffs]] update was announced at [[Minecraft Live 2020]], revealing cave biomes, aquifers, and noise caves. }} +|{{HistoryLine||1.17|dev=21w06a|Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves. +|Removed flooded carver caves, as they are replaced by aquifers. +|Caves can now generate down to Y{{=}}-60.}} +|{{HistoryLine|||dev=21w07a|Noise caves and aquifers appear less often, and caves that are below the Y level of 0 are now made with [[grimstone]]}} +|{{HistoryLine|||dev=21w08a|Added crevice carvers. +|Carvers now generate below Y{{=}}0. +|Tweaked cave sizes. +|Added more variation to carvers.{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog: we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|24 Feb 2021}}}} +|{{HistoryLine|||dev=21w10a|Crevice carvers are now much less common.}} +|{{HistoryLine|||dev=21w11a|Tweaked cave sizes.}} +|{{HistoryLine|||dev=21w13a|Made carvers less likely to be too flat to walk through. +|Increased likelihood of huge caves (large cheese caves). +|Reduced likelihood of tall 1-block thin pillars. +|Changes were made to make the cheese caves more varied in aspect and size. +|[[Deepslate]] [[Ore (feature)|ore feature]]s can now be found between heights 0 and 16. +|[[Dripstone cluster]]s can now be found rarely in regular caves.}} +|{{HistoryLine|||dev=21w15a|All changes to caves from 21w06a-21w13a apart from dripstone clusters and deepslate and tuff [[Ore (feature)|ore feature]]s have been disabled and relegated to the [[Caves & Cliffs Prototype Data Pack]].}} +|{{HistoryLine|||dev=21w18a|Added noodle caves in the prototype data pack.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Re-introduced all previous changes to cave generation, which were available only through certain snapshots and the [[Caves & Cliffs Prototype Data Pack]] prior to this experimental snapshot. +|[[Lush cave]]s and [[dripstone cave]]s can now generate naturally. +|Noise caves are no longer flooded above Y{{=}}30. +|Noodle caves now generate at all altitudes.{{verify|were they capped at Y{{=}}130 in this version, or was that not a thing until later?}}}} +|{{HistoryLine|||dev=July 14, 2021|slink=https://twitter.com/henrikkniberg/status/1415237012731346947|According to [[Henrik Kniberg]], crevice carvers have been retired because noise caves "do a better job of making cool natural-looking crevice".}} +|{{HistoryLine|||dev=experimental snapshot 2|Noise caves are less likely to extend from the surface to negative Y levels. +|Cheese caves are a bit smaller and less likely to intersect the surface.}} +|{{HistoryLine|||dev=experimental snapshot 3|Aquifers can go deeper and are more likely to connect with cave systems further down. +|Aquifers have more high-frequency variation, and are more likely to be spread out instead of concentrated in one region.}} +|{{HistoryLine|||dev=experimental snapshot 5|Carvers are now able to cut through [[red sand]] and [[calcite]].}} +|{{HistoryLine|||dev=experimental snapshot 6|Aquifers under oceans and rivers are more likely to link to underground areas. +|Carvers are now able to cut through sand and gravel on ocean floors.}} +|{{HistoryLine|||dev=experimental snapshot 7|Noodle caves are now able to generate at any height and are no longer capped at Y{{=}}130.}} +|{{HistoryLine|||dev=21w40a|Some fixes to aquifer generation have resulted in their locations getting shifted around.}} +|{{HistoryLine|||dev=21w43a|Reduced the amount of flooded caves near rivers and oceans.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome and ancient cities.}} +|{{HistoryLine|||dev=22w11a|[[Sculk]] patches in deep dark now also replace part of the terrain's walls or ceilings, and become larger in general. +|[[Ancient cities]] in Deep Dark from the previous experimental snapshot have not been added.}} +|{{HistoryLine|||dev=22w13a|Re-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|Added caves.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Caves can now generate underwater.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added ambient cave sounds.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Caves now generate down to Y{{=}}-64.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[Deepslate]] [[Ore (feature)|ore feature]]s can now be found between heights 0 and 16.}} +|{{HistoryLine|||dev=beta 1.16.230.54|[[Dripstone cluster]]s can now be found rarely in regular caves.}} +|{{HistoryLine|||dev=beta 1.16.230.56|Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves. +|Caves can now generate down to Y{{=}}-60.}} +|{{HistoryLine|||dev=beta 1.17.0.50|[[Lush Caves]] and [[Dripstone Caves]] can now generate naturally behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.17.10|exp=Caves and Cliffs|dev=release|The new cave generation has been made accessible, behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Added noodle caves, behind [[experimental gameplay]] toggle. +|Noise caves are no longer flooded above Y{{=}}30 behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|[[Lush cave]]s and [[dripstone cave]]s can now generate naturally by default without enabling experimental gameplay toggle. +|The new cave generation has been made accessible by default, without enabling experimental gameplay toggle.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added caves.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|Added caves.}} +|{{HistoryLine||1.3.12|Improved visibility in caves.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +===Carvers=== + +EarlyClassicCave.png|A cave in early Classic. +0point30cave.png|A cave in Classic 0.30. +Wormhole Cave Beta.png|A wormhole entrance. +DeadbushCave.png|A [[dead bush]] in a [[badlands]] cave. +Pit.png|A cave entrance found in a [[Birch Forest]] biome. +LuckyCave.png|A cave with all seven types of Overworld ore. +Red Sandstone Cave.png|An entrance generated in a badlands biome. +Vines in a cave.png|A cave generated near the surface of a jungle biome, causing vines to grow on its wall. +Cave with ores.png|Various ores. +Water Cave Filling.png|A water cave, with water flowing inside. +Badlands Cave.png|The inside of a cave near the surface of badlands. +Underwater Cave.png|A cave that generated underneath an ocean. +Cubic caves 164311266871034.png|Unusually repetitive cave generation seen in [[Spectator mode]]. +Hugecrater.png|A deep cave entrance. +SandstoneFormation.png|Natural sandstone blocking sand from entering a cave system. +Cavernenter.png|Dark cave entrance. +Cavernmobs.png|Mobs that spawned in a unlit cave. +Desertcave.png|Cave entrance in a [[desert]] biome. +Ice Cave.png|A circular cave entrance generated in snowy plains biome. +Caveopening.png|Huge cave generated inside a hillside. +Dark cave.png|Pitch-black cave. +DesertCave.png|In desert players have to be careful about mining in the ceiling, this can cause cave-in and easily kill the player. +Mega Cave.png|Another example of a mega cave with a [[mineshaft]]. +Iron Ore in Cave.png|Cave entrance in a desert. +21w07a Cave carvers.jpg|Carvers didn't generate below Y=0 in early caves & cliffs snapshots. +Mesa Cave Entrance.png|Cave entrance in a badlands biome. +Desert Cave Entrance.png|Cave entrance in a desert biome. +Better Together Cave.jpg|A cave full of monsters in ''Bedrock Edition''. +1.17 Cave.jpg|A cave in 1.17. +Cave Entrance With Dripstone.jpg|A cave entrance with dripstone. + + +=== Noise caves === + +Cheese caves.jpg|A world full of cheese caves. +File:Cheese caves (Minecraft Alpha 1.0.11).png|Alpha's characteristic terrain quirks were generated just like modern cheese caves, though limited to higher y-axes. +Start of spaghetti cave.png|The start of a spaghetti cave. +Winding spaghetti cave.png|A spaghetti cave winding through the underground. +Spaghetti cave X-ray.png|An X-ray view of a spaghetti cave. +Stone speleothems.png|Stone speleothems in a cave. +Cave pillars.png|A noise cave with varying sizes of speleothems. +Cheese cave pillars.png|A noise cave with thick, clustered pillars. +Open cheese cave.png|A more open cave with narrower pillars. +Tall cave pillars.png|Tall pillars in a cave. +Grimstone cheese cave.png|A noise cave below Y=0. +Grimstone pillar.png|A deepslate pillar in a noise cave. +Multiple ores.png|Multiple ores, found in the new big cave. +Open cave.png|A large cave underground, with ferns growing in it. +Very large cave.png|A large cave. +Deepslate spaghetti cave.png|Another cave. +Jappa Cave 1.jpg|Ores in a cave. +Jappa Cave 2.jpg|Ores in a cave. +Mega Cavern.jpg|A huge cave full of lava from Caves & Cliffs development. +Giga Cavern.jpg|An even huger cave full of lava from Cave & Cliffs development. +Cave Waterfall.jpg|A waterfall in a cave. +Big Mineshaft Cave.jpg|A big cave with a hanging mineshaft. +Cave Exit.jpg|A cave exit. +Big Dark Cave.jpg|A dark cave full of monsters. +Dark Cave 1.jpg|A dark cave with monsters. +Dark Cave 2.jpg|A dark cave with lava. +Lava Lake Parity.jpg|A lava lake in java and bedrock. +Cave Zombies.jpg|Lots of monsters in a cave. +Large Lava Cave.jpg|A tall cave full of lava. +Ominous Entrance.jpg|A large cave entrance. +Mountainside Crevice.jpg|A cave that opens to a mountainside. +In a Mountain Cave.jpg|A player in a mountain cave. +Big Cave Lavafalls.jpg|Big lavafalls in a big cave. + + +==== Aquifers ==== + +Aquifer land entrance.png|An entrance to an aquifer from land. +Aquifer boundary.png|An aquifer boundary, creating an underground lake. +Aquifer meets ocean.png|An aquifer meets an ocean. +Magma in aquifer.png|Magma blocks on the floor of an aquifer, creating bubble columns. +Tiny aquifer.png|A tiny aquifer, made up of six water sources. +Massive aquifer.png|A large aquifer with narrow pillars. +Aquifer levels.png|The differing water levels of several aquifers. +Grimstone aquifer.png|An aquifer below Y=0. +Water and Lava Aquifers.png|A water and a lava aquifer that generated next to each other. Note the lush caves in the back. +Flooded canyon.png|Partially-flooded canyon cave. +Flooded cave.png|A flooded cave. +Ominous Aquifer.jpg|A dark flooded cave. +Aquifer Cross Section.jpg|A cross section showing caves and aquifers. +Lava and Water Aquifers.jpg|A lava aquifer and water aquifer. +Water and Lava Aquifers.jpg|A water aquifer and lava aquifer. There is a mine in the background. +Drained Ocean.jpg|The result of aquifers being too big. +Experimental Aquifer 1.jpg|Aquifers in development. +Experimental Aquifer 2.jpg|Aquifers in development. +Experimental Aquifer 3.jpg|Aquifers in development. +1.18-exp6 Cavier Ocean Floors.jpg|Aquifers in development. +Chiwi Underwater Cave 1.jpg|An underwater cave. +Chiwi Underwater Cave 2.jpg|An underwater cave. +Chiwi Underwater Cave 3.jpg|An underwater cave. +How it's Going.jpg|Boating in a cave. +Water Pillar Cave.jpg|A cave with water and pillars. + + +=== Hollows === + +Hollow 1.png|A hollow formed by the terrain generator. +Hollow 2.png|A larger hollow with a lake inside. + + +=== Cracks === + +Xray view of crack carvers.png|Crack carvers from the caves & cliffs snapshots. +Crack Carver Light.jpg|Light shining through cracks in a cave ceiling. +Illuminated Cavern.png|A cave lit by light from cracks. + + +=== Biomes === + +Lush Caves.png|[[Lush Caves]]. +Dripstone Caves.png|[[Dripstone Caves]]. +Driplush caves.png|The lush caves and dripstone caves meet. + + +=== Other === + +Minecraft PlayStation Cover art.png|Artwork of Steve in a Cave. + + +== Trivia == +*Before they were added to ''Minecraft'', large underground lakes were already present in ''[[Minicraft]]''. + +== See also == +*[[Ambience]], sounds that can be heard around and within dark caves. +*[[Tutorials/Exploring caves|A guide to exploring caves]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox terrain features}} + +[[de:Höhle]] +[[es:Cueva]] +[[fr:Caverne]] +[[hu:Barlang]] +[[it:Caverna]] +[[ja:洞窟]] +[[ko:동굴]] +[[nl:Grot]] +[[pt:Caverna]] +[[ru:Пещера]] +[[th:ถ้ำ]] +[[uk:Печера]] +[[zh:洞穴]] diff --git a/wiki_backup/armadillo spawn egg.txt b/wiki_backup/armadillo spawn egg.txt new file mode 100644 index 0000000..43b9ed5 --- /dev/null +++ b/wiki_backup/armadillo spawn egg.txt @@ -0,0 +1,1923 @@ +{{About|mob spawn eggs|other uses|Egg (disambiguation)}} +{{Infobox item +| image = Spawn Egg.png +| extratext = View [[#Icons|all icons]] +| stackable = Yes (64), the same type of spawn egg only +| renewable = No +}} +A '''spawn egg''' is an [[item]] used to spawn [[mob]]s directly. + +== Obtaining == +Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. {{IN|bedrock}}, spawn eggs are found at the bottom of the Nature tab of the [[Creative inventory]], whereas they have their own tab {{in|java}}. There are 82 spawn eggs {{in|bedrock}} and 80 spawn eggs {{in|java}}. + +== Usage == +A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. + +Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. All monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s and [[ender dragon]]s; {{in|bedrock}}, also [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. + +The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]] or [[lava]] sources. + +=== Dispensers === +A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. + +=== Baby mobs === +If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color. + +=== Monster spawners === +All spawn eggs can also be {{Control|used}} on a [[monster spawner]] or [[Trial Spawner|trial spawner]] to change the [[mob]] that spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is [[waterlog]]ged. + +=== Renaming === +A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Mob#Hostile mobs|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[name tag]] on the mob. + +=== Survival mode === +Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]]. They can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. + +== List of spawn eggs == +There is a spawn egg for almost every mob in the game; exceptions are listed below this table. +{| class="wikitable sortable" width="100%" style="float: left; clear: both;" +! Egg +! Spawns +! Notes +|- +! colspan="4"| Hostile mobs +|- +|align="center"| {{Anchor|Blaze Spawn Egg}} {{InvSprite|Blaze Spawn Egg}} +| {{EntityLink|Blaze}} +| +|- +|align="center"| {{Anchor|Bogged Spawn Egg}} {{InvSprite|Bogged Spawn Egg}} +| {{EntityLink|Bogged}} +| +|- +|align="center"| {{Anchor|Breeze Spawn Egg}} {{InvSprite|Breeze Spawn Egg}} +| {{EntityLink|Breeze}} +| +|- +|align="center"| {{Anchor|Creaking Spawn Egg}} {{InvSprite|Creaking Spawn Egg}} +| {{EntityLink|Creaking}} +| Creakings spawned with a spawn egg die at just one hit. +|- +|align="center"| {{Anchor|Creeper Spawn Egg}} {{InvSprite|Creeper Spawn Egg}} +| {{EntityLink|Creeper}} +| Creepers can never spawn [[Creeper#Charged creeper|charged]]. +|- +|align="center"| {{Anchor|Elder Guardian Spawn Egg}} {{InvSprite|Elder Guardian Spawn Egg}} +| {{EntityLink|Elder Guardian}} +| +|- +|align="center"| {{Anchor|Ender Dragon Spawn Egg}} {{InvSprite|Ender Dragon Spawn Egg}} +| {{EntityLink|Ender Dragon}} +| Accessible only via commands to prevent accidental destruction of player builds.{{article|minecraft-java-edition-1-19-3|Minecraft Java Edition 1.19.3}} +|- +|align="center"| {{Anchor|Endermite Spawn Egg}} {{InvSprite|Endermite Spawn Egg}} +| {{EntityLink|Endermite}} +| +|- +|align="center"| {{Anchor|Evoker Spawn Egg}} {{InvSprite|Evoker Spawn Egg}} +| {{EntityLink|Evoker}} +| +|- +|align="center"| {{Anchor|Ghast Spawn Egg}} {{InvSprite|Ghast Spawn Egg}} +| {{EntityLink|Ghast}} +| +|- +|align="center"| {{Anchor|Guardian Spawn Egg}} {{InvSprite|Guardian Spawn Egg}} +| {{EntityLink|Guardian}} +| +|- +|align="center"| {{Anchor|Hoglin Spawn Egg}} {{InvSprite|Hoglin Spawn Egg}} +| {{EntityLink|Hoglin}} +| Hoglins have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Husk Spawn Egg}} {{InvSprite|Husk Spawn Egg}} +| {{EntityLink|Husk}} +| Husks have a 5% chance to spawn as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned. +|- +|align="center"| {{Anchor|Magma Cube Spawn Egg}} {{InvSprite|Magma Cube Spawn Egg}} +| {{EntityLink|Magma Cube}} +| Magma cubes spawn with a random size. +|- +|align="center"| {{Anchor|Phantom Spawn Egg}} {{InvSprite|Phantom Spawn Egg}} +| {{EntityLink|Phantom}} +| +|- +|align="center"| {{Anchor|Piglin Brute Spawn Egg}} {{InvSprite|Piglin Brute Spawn Egg}} +| {{EntityLink|Piglin Brute}} +| Piglin brutes never spawn with armor. +|- +|align="center"| {{Anchor|Pillager Spawn Egg}} {{InvSprite|Pillager Spawn Egg}} +| {{EntityLink|Pillager}} +| Pillagers have a chance to spawn with an enchanted [[crossbow]]. +|- +|align="center"| {{Anchor|Ravager Spawn Egg}} {{InvSprite|Ravager Spawn Egg}} +| {{EntityLink|Ravager}} +| Ravagers never spawn being ridden by [[illager]]s. +|- +|align="center"| {{Anchor|Shulker Spawn Egg}} {{InvSprite|Shulker Spawn Egg}} +| {{EntityLink|Shulker}} +| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. +|- +|align="center"| {{Anchor|Silverfish Spawn Egg}} {{InvSprite|Silverfish Spawn Egg}} +| {{EntityLink|Silverfish}} +| +|- +|align="center"| {{Anchor|Skeleton Spawn Egg}} {{InvSprite|Skeleton Spawn Egg}} +| {{EntityLink|Skeleton}} +|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.
{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.
{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] biomes have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Slime Spawn Egg}} {{InvSprite|Slime Spawn Egg}} +| {{EntityLink|Slime}} +| Slimes spawn with a random size. +|- +|align="center"| {{Anchor|Stray Spawn Egg}} {{InvSprite|Stray Spawn Egg}} +| {{EntityLink|Stray}} +| Strays may spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Vex Spawn Egg}} {{InvSprite|Vex Spawn Egg}} +| {{EntityLink|Vex}} +| +|- +|align="center"| {{Anchor|Vindicator Spawn Egg}} {{InvSprite|Vindicator Spawn Egg}} +| {{EntityLink|Vindicator}} +| Vindicators never spawn as captains {{in|bedrock}}. They may spawn with an [[enchanted]] [[axe]]. +|- +|align="center"| {{Anchor|Warden Spawn Egg}} {{InvSprite|Warden Spawn Egg}} +| {{EntityLink|Warden}} +| +|- +|align="center"| {{Anchor|Witch Spawn Egg}} {{InvSprite|Witch Spawn Egg}} +| {{EntityLink|Witch}} +| +|- +|align="center"| {{Anchor|Wither Spawn Egg}} {{InvSprite|Wither Spawn Egg}} +| {{EntityLink|Wither}} +| Accessible only via commands to prevent accidental destruction of player builds. +|- +|align="center"| {{Anchor|Wither Skeleton Spawn Egg}} {{InvSprite|Wither Skeleton Spawn Egg}} +| {{EntityLink|Wither Skeleton}} +| +|- +|align="center"| {{Anchor|Zoglin Spawn Egg}} {{InvSprite|Zoglin Spawn Egg}} +| {{EntityLink|Zoglin}} +| +|- +|align="center"| {{Anchor|Zombie Spawn Egg}} {{InvSprite|Zombie Spawn Egg}} +| {{EntityLink|Zombie}} +| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance to spawn as a baby. There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. +|- +|align="center"| {{Anchor|Zombie Villager Spawn Egg}}{{InvSprite|Zombie Villager Spawn Egg}} +| {{EntityLink|Zombie Villager}} +| Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a chicken jockey. +|- +|- +!colspan="4"| Neutral mobs +|- +|align="center"| {{Anchor|Bee Spawn Egg}} {{InvSprite|Bee Spawn Egg}} +| {{EntityLink|Bee}} +| Bees have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cave Spider Spawn Egg}} {{InvSprite|Cave Spider Spawn Egg}} +| {{EntityLink|Cave Spider}} +| +|- +|align="center"| {{Anchor|Enderman Spawn Egg}} {{InvSprite|Enderman Spawn Egg}} +| {{EntityLink|Enderman}} +| Endermen spawn neutral and not holding a block. +|- +|align="center"| {{Anchor|Dolphin Spawn Egg}} {{InvSprite|Dolphin Spawn Egg}} +| {{EntityLink|Dolphin}} +| {{IN|bedrock}}, dolphins have 10% chance to spawn as a baby. +|- +|align="center" |{{InvSprite|Drowned Spawn Egg}} +| {{EntityLink|Drowned}} +| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance to spawn as a baby.{{bug|MC-167377|||WAI}} +|- +|align="center"| {{Anchor|Fox Spawn Egg}} {{InvSprite|Fox Spawn Egg}} +| {{EntityLink|Fox}} +| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Goat Spawn Egg}} {{InvSprite|Goat Spawn Egg}} +| {{EntityLink|Goat}} +|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat. +|- +|align="center"| {{Anchor|Iron Golem Spawn Egg}} {{InvSprite|Iron Golem Spawn Egg}} +| {{EntityLink|Iron Golem}} +|These golems are neutral like the [[village]] golems. +|- +|align="center"| {{Anchor|Llama Spawn Egg}} {{InvSprite|Llama Spawn Egg}} +| {{EntityLink|Llama}} +| Llamas spawn untamed and have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Panda Spawn Egg}} {{InvSprite|Panda Spawn Egg}} +| {{EntityLink|Panda}} +| Pandas spawn with a random personality and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Piglin Spawn Egg}} {{InvSprite|Piglin Spawn Egg}} +| {{EntityLink|Piglin}} +| Piglins have a 25%{{only|java|short=1}} or 5%{{only|bedrock|short=1}} chance to spawn as a baby. They may also spawn with an enchanted [[crossbow]] or [[golden sword]] and [[golden armor]]. +|- +|align="center"| {{Anchor|Polar Bear Spawn Egg}} {{InvSprite|Polar Bear Spawn Egg}} +| {{EntityLink|Polar Bear}} +| Polar bears have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Spider Spawn Egg}} {{InvSprite|Spider Spawn Egg}} +| {{EntityLink|Spider}} +| Spiders have a 1% chance to spawn a [[spider jockey]]. +|- +|align="center"| {{Anchor|Trader Llama Spawn Egg}} {{InvSprite|Trader Llama Spawn Egg}} +| {{EntityLink|Trader Llama}} +| +|- +|align="center"| {{Anchor|Wolf Spawn Egg}} {{InvSprite|Wolf Spawn Egg}} +| {{EntityLink|Wolf}} +| Wolves spawn untamed and neutral, and their skins are biome-dependent. Wolves have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Zombified Piglin Spawn Egg}} {{InvSprite|Zombified Piglin Spawn Egg}} +| {{EntityLink|Zombified Piglin}} +| Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. A baby zombified piglin has a 5% chance to spawn as a [[chicken jockey]].{{only|java|short=1}} They may also spawn with an enchanted [[sword]]. +|- +!colspan="4"| Passive mobs +|- +|align="center"| {{Anchor|Spawn Agent}} {{InvSprite|Agent Spawn Egg}} +| {{EntityLink|Agent}}{{only|bedrock|education|short=1}} +|Agent spawned by its spawn egg is not visible or interactable {{in|bedrock}}. +|- +|align="center"| {{Anchor|Allay Spawn Egg}} {{InvSprite|Allay Spawn Egg}} +| {{EntityLink|Allay}} +| +|- +|align="center"| {{Anchor|Armadillo Spawn Egg}} {{InvSprite|Armadillo Spawn Egg}} +| {{EntityLink|Armadillo}} +| +|- +|align="center"| {{Anchor|Axolotl Spawn Egg}} {{InvSprite|Axolotl Spawn Egg}} +| {{EntityLink|Axolotl}} +|Axolotls' skins are randomized and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Bat Spawn Egg}} {{InvSprite|Bat Spawn Egg}} +| {{EntityLink|Bat}} +| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. +|- +|align="center"| {{Anchor|Camel Spawn Egg}} {{InvSprite|Camel Spawn Egg}} +| {{EntityLink|Camel}} +| +|- +|align="center"| {{Anchor|Cat Spawn Egg}} {{InvSprite|Cat Spawn Egg}} +| {{EntityLink|Cat}} +| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Chicken Spawn Egg}} {{InvSprite|Chicken Spawn Egg}} +| {{EntityLink|Chicken}} +| Chickens have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cod Spawn Egg}} {{InvSprite|Cod Spawn Egg}} +| {{EntityLink|Cod}} +| +|- +|align="center"| {{Anchor|Cow Spawn Egg}} {{InvSprite|Cow Spawn Egg}} +| {{EntityLink|Cow}} +| Cows have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Donkey Spawn Egg}} {{InvSprite|Donkey Spawn Egg}} +| {{EntityLink|Donkey}} +| Donkeys spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Frog Spawn Egg}} {{InvSprite|Frog Spawn Egg}} +| {{EntityLink|Frog}} +| Frog skins are biome-dependent. +|- +|align="center"| {{Anchor|Glow Squid Spawn Egg}} {{InvSprite|Glow Squid Spawn Egg}} +| {{EntityLink|Glow Squid}} +| {{IN|bedrock}}, glow squids have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Horse Spawn Egg}} {{InvSprite|Horse Spawn Egg}} +| {{EntityLink|Horse}} +| Horses spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mooshroom Spawn Egg}} {{InvSprite|Mooshroom Spawn Egg}} +| {{EntityLink|Mooshroom}} +| Mooshrooms always spawn red and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mule Spawn Egg}} {{InvSprite|Mule Spawn Egg}} +| {{EntityLink|Mule}} +| Mules have a 20% chance to spawn as a baby. +|- +|align="center" | {{InvSprite|NPC Spawn Egg}} +| {{EntityLink|NPC}}{{only|bedrock|education|short=1}} +|There is an equal chance to spawn each of the 5 variants of this mob from the egg. +|- +|align="center"| {{Anchor|Ocelot Spawn Egg}} {{InvSprite|Ocelot Spawn Egg}} +| {{EntityLink|Ocelot}} +| Ocelots spawn untrusting.
{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. +|- +|align="center"| {{Anchor|Parrot Spawn Egg}} {{InvSprite|Parrot Spawn Egg}} +| {{EntityLink|Parrot}} +| Parrots spawn untamed and with a random color. +|- +|align="center"| {{Anchor|Pig Spawn Egg}} {{InvSprite|Pig Spawn Egg}} +| {{EntityLink|Pig}} +| Pigs spawn without a [[saddle]] and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Pufferfish Spawn Egg}} {{InvSprite|Pufferfish Spawn Egg}} +| {{EntityLink|Pufferfish}} +| +|- +|align="center"| {{Anchor|Rabbit Spawn Egg}} {{InvSprite|Rabbit Spawn Egg}} +| {{EntityLink|Rabbit}} +| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed [[Rabbit#Toast|Toast]]. Rabbits have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Salmon Spawn Egg}} {{InvSprite|Salmon Spawn Egg}} +| {{EntityLink|Salmon}} +| {{IN|bedrock}}, salmon spawn with a random size. +|- +|align="center"| {{Anchor|Sheep Spawn Egg}} {{InvSprite|Sheep Spawn Egg}} +| {{EntityLink|Sheep}} +| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Skeleton Horse Spawn Egg}} {{InvSprite|Skeleton Horse Spawn Egg}} +| {{EntityLink|Skeleton Horse}} +| Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap. +|- +|align="center"| {{Anchor|Sniffer Spawn Egg}} {{InvSprite|Sniffer Spawn Egg}} +| {{EntityLink|Sniffer}} +|Baby sniffers are also spawned from the [[sniffer egg]]. +|- +|align="center"| {{Anchor|Snow Golem Spawn Egg}} {{InvSprite|Snow Golem Spawn Egg}} +| {{EntityLink|Snow Golem}} +| +|- +|align="center"| {{Anchor|Squid Spawn Egg}} {{InvSprite|Squid Spawn Egg}} +| {{EntityLink|Squid}} +| {{IN|bedrock}}, squid have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Strider Spawn Egg}} {{InvSprite|Strider Spawn Egg}} +| {{EntityLink|Strider}} +| Striders have a {{frac|1|10}} chance to spawn ridden by a baby strider and a {{frac|1|30}} chance to spawn ridden by a [[zombified piglin]]. +|- +|align="center"| {{Anchor|Tadpole Spawn Egg}} {{InvSprite|Tadpole Spawn Egg}} +| {{EntityLink|Tadpole}} +| Also spawned from [[frogspawn]]. +|- +|align="center"| {{Anchor|Tropical Fish Spawn Egg}} {{InvSprite|Tropical Fish Spawn Egg}} +| {{EntityLink|Tropical Fish}} +| Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants. +|- +|align="center"| {{Anchor|Turtle Spawn Egg}} {{InvSprite|Turtle Spawn Egg}} +| {{EntityLink|Turtle}} +| Turtles have a 10% chance to spawn as a baby. Baby turtles are also spawned from the [[turtle egg]]. +|- +|align="center"| {{Anchor|Villager Spawn Egg}} {{InvSprite|Villager Spawn Egg}} +| {{EntityLink|Villager}} +| Villagers' professions are randomized{{only|bedrock|short=1}}{{bug|MCPE-46034}} or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Wandering Trader Spawn Egg}} {{InvSprite|Wandering Trader Spawn Egg}} +| {{EntityLink|Wandering Trader}} +| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. +|- +|align="center"| {{Anchor|Zombie Horse Spawn Egg}} {{InvSprite|Zombie Horse Spawn Egg}} +| {{EntityLink|Zombie Horse}} +| Zombie horses have a 20% chance to spawn as a baby. +|} {{-}} + +=== Mobs without spawn eggs === +The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. + +{| class="wikitable collapsible" data-description="spawn eggs and availability" +! Mob +! Reason +|- +! colspan="2" | Variants +|- +! {{EntityLink|Brown Mooshroom}} +| Shares ID with red variant +|- +! {{EntityLink|Killer Bunny}} +| Shares ID with normal variant +|- +! colspan="2" | Other mobs +|- +! {{EntityLink|Giant}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|Elder Guardian Ghost}} +| Unused +|- +! {{EntityLink|Illusioner}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|id=villager-revision-1|Old Villager}} +| Unused +|- +! {{EntityLink|id=zombie-villager-revision-1|zombie_villager|Old Zombie Villager}} +| Unused +|} + +=== Removed spawn eggs === +{{IN|bedrock}}: +* {{InvSprite|Camera Spawn Egg}} {{EntityLink|Camera}} +* {{InvSprite|Firefly Spawn Egg}} {{EntityLink|Firefly}} +* {{InvSprite|Villager Spawn Egg}} {{EntityLink|Old Villager}} +* {{InvSprite|Zombie Villager Spawn Egg}} {{EntityLink|Old Zombie Villager}} + +{{IN|java}} as part of April Fools' jokes for [[Java Edition 2.0|2.0]], [[Java Edition 15w14a|15w14a]], [[Java Edition 23w13a_or_b|23w13a_or_b]] and [[Java Edition 24w14potato|24w14potato]]: +* {{InvSprite|Batato Spawn Egg}} {{EntityLink|Batato}} +* {{InvSprite|Mega Spud Spawn Egg}} {{EntityLink|Mega Spud}} +* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} +* {{InvSprite|Plaguewhale Slab Spawn Egg}} {{EntityLink|Plaguewhale Slab}} +* {{InvSprite|Poisonous Potato Zombie Spawn Egg}} {{EntityLink|Poisonous Potato Zombie}} +* {{InvSprite|Toxifin Slab Spawn Egg}} {{EntityLink|Toxifin Slab}} + +=== Minecraft Earth spawn eggs === +These unused spawn egg textures existed {{in|earth}}: +* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom|link=MCE:Cluckshroom}} +* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep|link=MCE:Horned Sheep}} +* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit|link=MCE:Jumbo Rabbit}} +* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom|link=MCE:Moobloom}} +* {{InvSprite|Moolip Spawn Egg}} {{EntityLink|Pink Moobloom|link=Moolip#Pink moobloom}} +Other unused spawn egg textures: + +Moolip Spawn Egg Icon.png|[[MCE:Moolip|Moolip]] +Albino Cow Spawn Egg Icon.png|[[MCE:Albino Cow|Albino Cow]] +Piebald Pig Spawn Egg Icon.png|[[MCE:Piebald Pig|Piebald Pig]] +Bronzed Chicken Spawn Egg Icon.png|[[MCE:Bronzed Chicken|Bronzed Chicken]] +Ashen Cow Spawn Egg Icon.png|[[MCE:Ashen Cow|Ashen Cow]] +Wooly Cow spawn egg (MCE).png|[[MCE:Wooly Cow|Wooly Cow]] +MCE_Spawn_Eggs_Artwork.jpg|Most of the spawn egg textures with some still unidentified. + + +== Sounds == +When a mob is spawned, it immediately makes its ambient sound. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|form=item}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|form=item}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|form=item}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|form=item}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|form=item}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|form=item}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|form=item}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|form=item}} +{{ID table +|displayname=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|form=item}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|form=item}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|form=item}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|form=item}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|form=item}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|form=item}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|form=item}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|form=item}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|form=item}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|form=item}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|form=item}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|form=item}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|form=item}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|form=item}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|form=item}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|form=item}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|form=item}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|form=item}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|form=item}} +{{ID table +|displayname=Goat Spawn Egg +|spritetype=item +|nameid=goat_spawn_egg +|form=item}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|form=item}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|form=item}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|form=item}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|form=item}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|form=item}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|form=item}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|form=item}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|form=item}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|form=item}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|form=item}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|form=item}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|form=item}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|form=item}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|form=item}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|form=item}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|form=item}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|form=item}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|form=item}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|form=item}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|form=item}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|form=item}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|form=item}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|form=item}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|form=item}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|form=item}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|form=item}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|form=item}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|form=item}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|form=item}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|form=item}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|form=item}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|form=item}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|form=item}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|form=item}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|form=item}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|form=item}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombified_piglin_spawn_egg +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=item.spawn_egg.name +|spritename=chicken-spawn-egg +|spritetype=item +|nameid=spawn_egg +|aliasid=spawn_egg / 0 +|id=718 +|form=item +|translationkey=-}} +{{ID table +|displayname=Agent Spawn Egg +|spritetype=item +|nameid=agent_spawn_egg +|aliasid=spawn_egg / 56 +|id=489 +|form=item +|translationkey=item.spawn_egg.entity.agent.name}} +{{ID table +|displayname=Allay Spawn Egg +|spritename=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|aliasid=spawn_egg / 134 +|id=639 +|form=item +|translationkey=item.spawn_egg.entity.allay.name}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritename=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|aliasid=spawn_egg / 130 +|id=503 +|form=item +|translationkey=item.spawn_egg.entity.axolotl.name}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|aliasid=spawn_egg / 142 +|id=706 +|form=item +|translationkey=item.spawn_egg.entity.armadillo.name}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|aliasid=spawn_egg / 19 +|id=455 +|form=item +|translationkey=item.spawn_egg.entity.bat.name}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|aliasid=spawn_egg / 122 +|id=496 +|form=item +|translationkey=item.spawn_egg.entity.bee.name}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|aliasid=spawn_egg / 43 +|id=458 +|form=item +|translationkey=item.spawn_egg.entity.blaze.name}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|aliasid=spawn_egg / 144 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.bogged.name}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|aliasid=spawn_egg / 140 +|id=704 +|form=item +|translationkey=item.spawn_egg.entity.breeze.name}} +{{ID table +|displayname=Camel Spawn Egg +|spritename=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|aliasid=spawn_egg / 138 +|id=663 +|form=item +|translationkey=item.spawn_egg.entity.camel.name}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|aliasid=spawn_egg / 75 +|id=490 +|form=item +|translationkey=item.spawn_egg.entity.cat.name}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|aliasid=spawn_egg / 40 +|id=459 +|form=item +|translationkey=item.spawn_egg.entity.cave_spider.name}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|aliasid=spawn_egg / 10 +|id=437 +|form=item +|translationkey=item.spawn_egg.entity.chicken.name}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|aliasid=spawn_egg / 112 +|id=482 +|form=item +|translationkey=item.spawn_egg.entity.cod.name}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|aliasid=spawn_egg / 11 +|id=438 +|form=item +|translationkey=item.spawn_egg.entity.cow.name}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|aliasid=spawn_egg / 146 +|id=725 +|form=item +|translationkey=item.spawn_egg.entity.creaking.name}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|aliasid=spawn_egg / 33 +|id=443 +|form=item +|translationkey=item.spawn_egg.entity.creeper.name}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|aliasid=spawn_egg / 31 +|id=486 +|form=item +|translationkey=item.spawn_egg.entity.dolphin.name}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|aliasid=spawn_egg / 24 +|id=467 +|form=item +|translationkey=item.spawn_egg.entity.donkey.name}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|aliasid=spawn_egg / 110 +|id=485 +|form=item +|translationkey=item.spawn_egg.entity.drowned.name}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|aliasid=spawn_egg / 50 +|id=473 +|form=item +|translationkey=item.spawn_egg.entity.elder_guardian.name}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|aliasid=spawn_egg / 53 +|id=508 +|form=item +|translationkey=item.spawn_egg.entity.ender_dragon.name}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|aliasid=spawn_egg / 38 +|id=444 +|form=item +|translationkey=item.spawn_egg.entity.enderman.name}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|aliasid=spawn_egg / 55 +|id=462 +|form=item +|translationkey=item.spawn_egg.entity.endermite.name}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|aliasid=spawn_egg / 104 +|id=477 +|form=item +|translationkey=item.spawn_egg.entity.evocation_illager.name}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|aliasid=spawn_egg / 121 +|id=492 +|form=item +|translationkey=item.spawn_egg.entity.fox.name}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|aliasid=spawn_egg / 132 +|id=636 +|form=item +|translationkey=item.spawn_egg.entity.frog.name}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|aliasid=spawn_egg / 41 +|id=456 +|form=item +|translationkey=item.spawn_egg.entity.ghast.name}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|aliasid=spawn_egg / 129 +|id=505 +|form=item +|translationkey=item.spawn_egg.entity.glow_squid.name}} +{{ID table +|displayname=Goat Spawn Egg +|spritename=spawn-goat +|spritetype=item +|nameid=goat_spawn_egg +|aliasid=spawn_egg / 128 +|id=504 +|form=item +|translationkey=item.spawn_egg.entity.goat.name}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|aliasid=spawn_egg / 49 +|id=463 +|form=item +|translationkey=item.spawn_egg.entity.guardian.name}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|aliasid=spawn_egg / 124 +|id=498 +|form=item +|translationkey=item.spawn_egg.entity.hoglin.name}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|aliasid=spawn_egg / 23 +|id=460 +|form=item +|translationkey=item.spawn_egg.entity.horse.name}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|aliasid=spawn_egg / 47 +|id=465 +|form=item +|translationkey=item.spawn_egg.entity.husk.name}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|aliasid=spawn_egg / 20 +|id=506 +|form=item +|translationkey=item.spawn_egg.entity.iron_golem.name}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|aliasid=spawn_egg / 29 +|id=475 +|form=item +|translationkey=item.spawn_egg.entity.llama.name}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|aliasid=spawn_egg / 42 +|id=457 +|form=item +|translationkey=item.spawn_egg.entity.magma_cube.name}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|aliasid=spawn_egg / 16 +|id=442 +|form=item +|translationkey=item.spawn_egg.entity.mooshroom.name}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|aliasid=spawn_egg / 25 +|id=468 +|form=item +|translationkey=item.spawn_egg.entity.mule.name}} +{{ID table +|displayname=NPC Spawn Egg +|spritetype=item +|nameid=npc_spawn_egg +|aliasid=spawn_egg / 51 +|id=472 +|form=item +|translationkey=item.spawn_egg.entity.npc.name}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|aliasid=spawn_egg / 22 +|id=453 +|form=item +|translationkey=item.spawn_egg.entity.ocelot.name}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|aliasid=spawn_egg / 113 +|id=491 +|form=item +|translationkey=item.spawn_egg.entity.panda.name}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|aliasid=spawn_egg / 30 +|id=480 +|form=item +|translationkey=item.spawn_egg.entity.parrot.name}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|aliasid=spawn_egg / 58 +|id=488 +|form=item +|translationkey=item.spawn_egg.entity.phantom.name}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|aliasid=spawn_egg / 12 +|id=439 +|form=item +|translationkey=item.spawn_egg.entity.pig.name}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|aliasid=spawn_egg / 127 +|id=501 +|form=item +|translationkey=item.spawn_egg.entity.piglin_brute.name}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|aliasid=spawn_egg / 123 +|id=499 +|form=item +|translationkey=item.spawn_egg.entity.piglin.name}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|aliasid=spawn_egg / 114 +|id=493 +|form=item +|translationkey=item.spawn_egg.entity.pillager.name}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|aliasid=spawn_egg / 28 +|id=474 +|form=item +|translationkey=item.spawn_egg.entity.polar_bear.name}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|aliasid=spawn_egg / 108 +|id=483 +|form=item +|translationkey=item.spawn_egg.entity.pufferfish.name}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|aliasid=spawn_egg / 18 +|id=461 +|form=item +|translationkey=item.spawn_egg.entity.rabbit.name}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|aliasid=spawn_egg / 59 +|id=495 +|form=item +|translationkey=item.spawn_egg.entity.ravager.name}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|aliasid=spawn_egg / 109 +|id=484 +|form=item +|translationkey=item.spawn_egg.entity.salmon.name}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|aliasid=spawn_egg / 13 +|id=440 +|form=item +|translationkey=item.spawn_egg.entity.sheep.name}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|aliasid=spawn_egg / 54 +|id=471 +|form=item +|translationkey=item.spawn_egg.entity.shulker.name}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|aliasid=spawn_egg / 39 +|id=445 +|form=item +|translationkey=item.spawn_egg.entity.silverfish.name}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|aliasid=spawn_egg / 26 +|id=469 +|form=item +|translationkey=item.spawn_egg.entity.skeleton_horse.name}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|aliasid=spawn_egg / 34 +|id=446 +|form=item +|translationkey=item.spawn_egg.entity.skeleton.name}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|aliasid=spawn_egg / 37 +|id=447 +|form=item +|translationkey=item.spawn_egg.entity.slime.name}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|aliasid=spawn_egg / 139 +|id=502 +|form=item +|translationkey=item.spawn_egg.entity.sniffer.name}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|aliasid=spawn_egg / 21 +|id=507 +|form=item +|translationkey=item.spawn_egg.entity.snow_golem.name}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|aliasid=spawn_egg / 35 +|id=448 +|form=item +|translationkey=item.spawn_egg.entity.spider.name}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|aliasid=spawn_egg / 17 +|id=452 +|form=item +|translationkey=item.spawn_egg.entity.squid.name}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|aliasid=spawn_egg / 46 +|id=464 +|form=item +|translationkey=item.spawn_egg.entity.stray.name}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|aliasid=spawn_egg / 125 +|id=497 +|form=item +|translationkey=item.spawn_egg.entity.strider.name}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|aliasid=spawn_egg / 133 +|id=637 +|form=item +|translationkey=item.spawn_egg.entity.tadpole.name}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|aliasid=spawn_egg / 157 +|id=656 +|form=item +|translationkey=item.spawn_egg.entity.trader_llama.name}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|aliasid=spawn_egg / 111 +|id=481 +|form=item +|translationkey=item.spawn_egg.entity.tropicalfish.name}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|aliasid=spawn_egg / 74 +|id=487 +|form=item +|translationkey=item.spawn_egg.entity.turtle.name}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|aliasid=spawn_egg / 105 +|id=478 +|form=item +|translationkey=item.spawn_egg.entity.vex.name}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|aliasid=spawn_egg / 15 115 +|id=451 +|form=item +|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|aliasid=spawn_egg / 57 +|id=476 +|form=item +|translationkey=item.spawn_egg.entity.vindicator.name}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|aliasid=spawn_egg / 118 +|id=494 +|form=item +|translationkey=item.spawn_egg.entity.wandering_trader.name}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|aliasid=spawn_egg / 131 +|id=640 +|form=item +|translationkey=item.spawn_egg.entity.warden.name}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|aliasid=spawn_egg / 45 +|id=454 +|form=item +|translationkey=item.spawn_egg.entity.witch.name}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|aliasid=spawn_egg / 52 +|id=509 +|form=item +|translationkey=item.spawn_egg.entity.wither.name}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|aliasid=spawn_egg / 48 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.wither_skeleton.name}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|aliasid=spawn_egg / 14 +|id=441 +|form=item +|translationkey=item.spawn_egg.entity.wolf.name}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|aliasid=spawn_egg / 126 +|id=500 +|form=item +|translationkey=item.spawn_egg.entity.zoglin.name}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|aliasid=spawn_egg / 27 +|id=470 +|form=item +|translationkey=item.spawn_egg.entity.zombie_horse.name}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombie_pigman_spawn_egg +|aliasid=spawn_egg / 36 +|id=450 +|form=item +|translationkey=item.spawn_egg.entity.zombie_pigman.name}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|aliasid=spawn_egg / 32 +|id=449 +|form=item +|translationkey=item.spawn_egg.entity.zombie.name}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|aliasid=spawn_egg / 44 116 +|id=479 +|form=item +|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name +|foot=1}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/entity_data}} +
+ +{{BE}}: +: {{IN|bedrock}}, spawn eggs have no additional tags. +{{see also|Bedrock Edition level format/Item format}} + +== History == +{{for|information on the historical colors of spawn eggs|Spawn Egg colors#History}} +{{Info needed section|{{BE}} being outdated}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|The spawn egg has a single texture file, which is [[tint]]ed different colors.}} +|{{HistoryLine|||dev=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} +|{{HistoryLine||1.2.1|dev=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. +|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} +|{{HistoryLine|||dev=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. +|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative inventory]].}} +|{{HistoryLine||1.3.1|dev=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} +|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. +|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} +|{{HistoryLine|||dev=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. +|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} +|{{HistoryLine|||dev=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} +|{{HistoryLine||1.4.4|dev=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||1.5|dev=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death message]].}} +|{{HistoryLine|||dev=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. +|Mobs can now display their custom name as nametag using an NBT tag.}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} +|{{HistoryLine|||dev=13w24a|Spawn eggs now work on [[water]].}} +|{{HistoryLine|||dev=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} +|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} +|{{HistoryLine|||dev=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} +|{{HistoryLine|||dev=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine|||dev=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine|||dev=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: /give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}.}} +|{{HistoryLine||1.10|dev=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} +|{{HistoryLine|||dev=pre2|Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.}} +|{{HistoryLine||1.11|dev=16w32a|[[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. +|Using a spawn egg by aiming at the top face of a block now always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"}} +|{{HistoryLine|||dev=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} +|{{HistoryLine|||dev=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} +|{{HistoryLine||1.12|dev=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.|Using a spawn egg on a block without collision now spawns the mob inside of that block instead of next to it.}} +|{{HistoryLine|||dev=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} +|{{HistoryLine|||dev=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} +|{{HistoryLine|||dev=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} +|{{HistoryLine|||dev=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine|||dev=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine|||dev=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} +|{{HistoryLine|||dev=18w20a|"Spawn ''''" has been changed to "'''' Spawn Egg".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[Ravager|"illager beast"]] spawn eggs.}} +|{{HistoryLine|||dev=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} +|{{HistoryLine|||dev=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. +|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} +|{{HistoryLine|||dev=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine|||dev=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} +|{{HistoryLine|||dev=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} +|{{HistoryLine|||dev=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. +|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} +|{{HistoryLine|||dev=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. +|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} +|{{HistoryLine|||dev=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} +|{{HistoryLine|||dev=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} +|{{HistoryLine|||dev=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. +|As with the warden itself, warden spawn eggs are not added in this snapshot.}} +|{{HistoryLine|||dev=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.3|dev=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Reimplemented [[iron golem]], [[snow golem]], [[wither]] and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds. +|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}}} +|{{HistoryLine|||dev=22w46a|Iron golem, snow golem, wither and ender dragon spawn eggs from before the Flattening are now converted to the newly reimplemented spawn eggs.{{bug|MC-257113}} Previously, they would convert to pig spawn eggs with extra NBT.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs.}} +|{{HistoryLine|||dev=24w03a|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] Changed the texture of armadillo spawn eggs.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs.}} +|{{HistoryLine||1.20.5|dev=24w10a|Iron golem and snow golem spawn eggs from before 1.13 no longer upgrade correctly as they did in 1.19.3.{{bug|MC-270988||Iron golem and snow golem spawn eggs from before 1.13 do not upgrade to 1.20.5 correctly|WF}}}} +|{{HistoryLine||1.21|dev=24w19a|Iron golem and snow golem spawn eggs from before 1.13 once again upgrade correctly as they did in 1.19.3.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} +|{{HistoryLine||1.21.4|dev=Pre-Release 1|Similar to block items, spawn eggs for entities that could execute operator-only commands now have a warning in tooltip.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s. +|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.|It's possible to get a spawn egg called "Spawn .name<" by firing a bow and quickly switching to a spawn egg in the hotbar.}} +|{{HistoryLine||v0.8.0|dev=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. +|Spawn eggs now have the correct name in the [[inventory]].}} +|{{HistoryLine|||dev=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. +|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||?|It is no longer possible to get a "Spawn .name<" spawn egg.}} +|{{HistoryLine||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. +|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} +|{{HistoryLine|||dev=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} +|{{HistoryLine|||dev=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. +|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. +|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} +|{{HistoryLine|||dev=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} +|{{HistoryLine|||dev=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} +|{{HistoryLine||v0.14.2|[[File:Spawn Egg.png|32px]] Added [[tripod camera]] spawn eggs.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} +|{{HistoryLine||v0.15.1|dev=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. +|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. +|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. +|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg. +|The camera spawn egg was replaced with the [[camera]] block.}} +|{{HistoryLine|||dev=build 2|The NPC spawn egg has been removed from the creative inventory.}} +|{{HistoryLine|||dev=build 4|The NPC spawn egg has been removed completely.}} +|{{HistoryLine|||dev=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn egg to the [[creative]] [[inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]], [[stray]]s and [[zombie horse]]s have been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added (old) [[zombie villager]] spawn egg to creative inventory.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. +|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. +|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. +|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. +|[[File:Spawn Egg.png|32px]] The tripod camera spawn egg has been re-added. +|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. +|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. +|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. +|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match {{JE}}.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Cameras have been removed completely, including its spawn egg.}} +|{{HistoryLine|||dev=beta 1.16.100.56|The different [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. +|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} +|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "[[Caves and Cliffs]]" experimental toggle.}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} +|{{HistoryLine|||dev=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "[[Wild Update]]" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.18.30.33|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "Sniffer" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle. +|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs behind the "[[Armadillo]] and [[Wolf Armor]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The texture of the armadillo spawn egg has been changed.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Changed the name of every spawn egg from the format of "Spawn ''''" to "'''' Spawn Egg".}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The armadillo spawn egg has been de-experimentified.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged and breeze spawn eggs are now available outside of experimental gameplay.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Sea Turtle Spawn Egg" to "Turtle Spawn Egg" to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]]. +|Spawn eggs are stackable to 16.}} +|{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added a message when the player tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].|The message for attempting to spawn something when the [[spawn limit]] is reached now only shows up for the player attempting to spawn something.}} +|{{HistoryLine||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added [[polar bear]] spawn eggs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java]] edition counterparts.}} +|{{HistoryLine||xbox=TU55|xbone=CU45|ps3=1.54|psvita=?|ps4=1.54|wiiu=Patch 25|switch=1.0.5|Using a spawn egg by aiming at the top face of a block no always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie villager spawn eggs now use their own texture instead of the villager spawn egg texture.{{bug|MCCE-4989|||Fixed}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=?|wiiu=Patch 30|switch=1.0.11|Spawn eggs are now stackable to 64.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.|Spawn eggs now work on [[water]].}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Cat Spawn Egg JE2.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||ps4=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||ps4=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} +|{{HistoryLine||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} + +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} +|{{HistoryLine||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[Turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} +|{{HistoryLine||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} +|{{HistoryLine||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} +|{{HistoryLine||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Icons === +{{Hidden begin|View all icons}} + +Spawn Egg.png|Spawn Egg +Agent Spawn Egg.png|Agent Spawn Egg +Allay Spawn Egg.png|Allay Spawn Egg +Armadillo Spawn Egg.png|Armadillo Spawn Egg +Axolotl Spawn Egg.png|Axolotl Spawn Egg +Bat Spawn Egg.png|Bat Spawn Egg +Bee Spawn Egg.png|Bee Spawn Egg +Blaze Spawn Egg.png|Blaze Spawn Egg +Bogged Spawn Egg.png|Bogged Spawn Egg +Breeze Spawn Egg.png|Breeze Spawn Egg +Camel Spawn Egg.png|Camel Spawn Egg +Cat Spawn Egg.png|Cat Spawn Egg (JE) +Cat Spawn Egg BE1.png|Cat Spawn Egg (BE) +Cave Spider Spawn Egg.png|Cave Spider Spawn Egg +Chicken Spawn Egg.png|Chicken Spawn Egg +Cod Spawn Egg.png|Cod Spawn Egg +Cow Spawn Egg.png|Cow Spawn Egg +Creaking Spawn Egg.png|Creaking Spawn Egg +Creeper Spawn Egg.png|Creeper Spawn Egg +Dolphin Spawn Egg.png|Dolphin Spawn Egg +Donkey Spawn Egg.png|Donkey Spawn Egg +Drowned Spawn Egg.png|Drowned Spawn Egg +Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg +Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg +Enderman Spawn Egg.png|Enderman Spawn Egg +Endermite Spawn Egg.png|Endermite Spawn Egg +Evoker Spawn Egg.png|Evoker Spawn Egg +Firefly Spawn Egg.png|Firefly Spawn Egg +Fox Spawn Egg.png|Fox Spawn Egg +Frog Spawn Egg.png|Frog Spawn Egg +Ghast Spawn Egg.png|Ghast Spawn Egg +Glow Squid Spawn Egg.png|Glow Squid Spawn Egg +Goat Spawn Egg.png|Goat Spawn Egg +Guardian Spawn Egg.png|Guardian Spawn Egg +Hoglin Spawn Egg.png|Hoglin Spawn Egg +Horse Spawn Egg.png|Horse Spawn Egg +Husk Spawn Egg.png|Husk Spawn Egg +Iron Golem Spawn Egg.png|Iron Golem Spawn Egg +Llama Spawn Egg.png|Llama Spawn Egg +Magma Cube Spawn Egg.png|Magma Cube Spawn Egg +Mooshroom Spawn Egg.png|Mooshroom Spawn Egg +Mule Spawn Egg.png|Mule Spawn Egg +NPC Spawn Egg.png|NPC Spawn Egg +Ocelot Spawn Egg.png|Ocelot Spawn Egg +Panda Spawn Egg.png|Panda Spawn Egg (JE) +Panda Spawn Egg BE1.png|Panda Spawn Egg (BE) +Parrot Spawn Egg.png|Parrot Spawn Egg +Phantom Spawn Egg.png|Phantom Spawn Egg +Pig Spawn Egg.png|Pig Spawn Egg +Piglin Spawn Egg.png|Piglin Spawn Egg +Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg +Pillager Spawn Egg.png|Pillager Spawn Egg +Polar Bear Spawn Egg.png|Polar Bear Spawn Egg +Pufferfish Spawn Egg.png|Pufferfish Spawn Egg +Rabbit Spawn Egg.png|Rabbit Spawn Egg +Ravager Spawn Egg.png|Ravager Spawn Egg +Salmon Spawn Egg.png|Salmon Spawn Egg +Sheep Spawn Egg.png|Sheep Spawn Egg +Shulker Spawn Egg.png|Shulker Spawn Egg +Silverfish Spawn Egg.png|Silverfish Spawn Egg +Skeleton Spawn Egg.png|Skeleton Spawn Egg +Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg +Slime Spawn Egg.png|Slime Spawn Egg +Sniffer Spawn Egg.png|Sniffer Spawn Egg +Snow Golem Spawn Egg.png|Snow Golem Spawn Egg +Spider Spawn Egg.png|Spider Spawn Egg +Squid Spawn Egg.png|Squid Spawn Egg +Stray Spawn Egg.png|Stray Spawn Egg +Strider Spawn Egg.png|Strider Spawn Egg +Tadpole Spawn Egg.png|Tadpole Spawn Egg +Trader Llama Spawn Egg.png|Trader Llama Spawn Egg +Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg +Turtle Spawn Egg.png|Turtle Spawn Egg +Vex Spawn Egg.png|Vex Spawn Egg +Villager Spawn Egg.png|Villager Spawn Egg +Vindicator Spawn Egg.png|Vindicator Spawn Egg +Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (JE) +Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (BE) +Warden Spawn Egg.png|Warden Spawn Egg +Witch Spawn Egg.png|Witch Spawn Egg +Wither Spawn Egg.png|Wither Spawn Egg +Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg +Wolf Spawn Egg.png|Wolf Spawn Egg +Zoglin Spawn Egg.png|Zoglin Spawn Egg +Zombie Spawn Egg.png|Zombie Spawn Egg +Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg +Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg +Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg +Mask Spawn Egg.png|Mask Spawn Egg (texture) + +{{Hidden end}} + +=== Screenshots === + +File:Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. +File:Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". +File:UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. +File:TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. +File:PreReleaseSalmonSpawnEgg.png|alt=|Prototype Salmon Spawn Egg +File:Stalker Spawn Egg.png|Stalker Spawn Egg Recreation From Photos + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 + +== Navigation == +{{Navbox items|Creative}} + +[[Category:Non-renewable resources]] + +[[de:Spawn-Ei]] +[[es:Huevo generador]] +[[fr:Oeuf d'apparition]] +[[it:Uovo generatore]] +[[ja:スポーンエッグ]] +[[ko:생성 알]] +[[nl:Spawnei]] +[[pl:Jajo przyzywające]] +[[pt:Ovo gerador]] +[[ru:Яйца призывания]] +[[th:ไข่เกิด]] +[[uk:Яйце виклику]] +[[zh:刷怪蛋]] diff --git a/wiki_backup/attack indicator.txt b/wiki_backup/attack indicator.txt new file mode 100644 index 0000000..c3a47c8 --- /dev/null +++ b/wiki_backup/attack indicator.txt @@ -0,0 +1,980 @@ +{{for|the command|Commands/damage}} +[[File:Hurt.png|thumb|An example of a player taking fall damage.]] +{{TOC|right}} + +'''Damage''' represents injury from attacks or natural causes. + +== Health == +{{main|Health}} +[[Player]]s and [[mob]]s have a supply of [[health]] points, which are reduced when they are injured. Each health point is "half a heart," shown as {{hp|1}}. + +Players have {{hp|20}} health points, but that may vary by [[status effect]]s. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a player can see the health of a mount being ridden, a tamed [[wolf]]'s health is indicated by its tail angle (90 degrees indicates it's at full health), the [[wither]] and [[ender dragon]] have boss bars that display their health, an [[iron golem]]'s body shows cracks as its health declines, and an [[axolotl]] plays dead when its health is low. + +== Damage == +Damage from attacks or natural causes subtracts from a player or mob's current health. When their health reaches zero, they [[die]]. Players can also recover health naturally by having their hunger at least {{hunger|18}} and the gamerule {{code|naturalRegeneration}} is set to {{code|true}}, or through [[status effect]]s. Most mobs do not recover health except through status effects, but some tamed animals ([[horse]]s, [[wolves]], [[cat]]s, etc.) can be healed by feeding them, or certain other mobs with other ways of healing ([[Ender dragon]], [[wither]], [[villager]], etc.). Also, iron golems can be healed by the player by using iron ingots on it. + +[[Armor]], [[Horse armor]], and [[wolf armor]] absorbs some of the damage that would have been done to its wearer, but armor and wolf armor take [[durability|damage]] themselves in the process. + +Damage to tools and armor can be viewed in the item's tooltip by pressing the [[Debug screen|debug]] key combination {{keys|F3+H}} {{in|java}}. If the [[player]] is playing on a Mac, they have to press {{keys|fn+F3+H}}. + +=== Storage and display === +Health and damage are stored as floating-point numbers in units of half-hearts. When displaying the [[Heads-up display|HUD]], fractional values are rounded up to the next integer. + +== Dealing damage == +Players can deal damage and [[Knockback (mechanic)|knockback]] by attacking most [[entities]] with targets at close (melee) range. Attacking without a weapon (or with items not intended for attacking) does {{hp|1}} damage. While falling, melee attacks deal a [[#Critical hit|critical hit]] (150% of the weapon's damage including potion effects, but before [[enchantments]] are applied, rounded down to the nearest hit point). + +There are several melee weapons in the game: +* [[Sword]]s are a melee weapon that have exclusive access to [[Looting]] and [[Knockback]]. {{IN|java}}, they have high attack speed and the highest DPS, and can do [[sweep attack]]s that hit multiple entities at once. +* [[Axe]]s are a melee weapon that can disable [[shield]]s. {{IN|java}}, they have low attack speeds and higher damage than their sword counterparts. +* [[Mace]]s are a melee weapon that can do smash attacks, dealing more damage the farther a player falls before attacking and nullifying fall damage. {{IN|java}}, they have the lowest attack speed of any melee weapon. {{IN|bedrock}}, they have the highest DPS versus entities wearing [[diamond armor]] or better when enchanted with [[Breach]], greater than that of even [[netherite sword]]s. +* [[Pickaxe]]s and [[shovel]]s can be used as melee weapons to deal more damage than bare fists. {{IN|java}}, pickaxes have middling attack speed greater than that of axes but slower than that of swords. Shovels are strictly inferior to axes, having the same attack speed as most axes but with lower damage. +* [[Hoe]]s can also be used as a melee weapon. {{IN|bedrock}}, they deal identical damage to pickaxes of the same tier, while in {{in|java}} they are strictly inferior to bare fists. +* Any other item (excluding [[trident]]s) is equivalent to bare fists. + +There is one weapon in the game that functions as both a melee weapon and throwable projectile: +* [[Trident]]s are a melee weapon that can be thrown as a projectile. They have higher damage than any sword type, aside from {{in|bedrock}} where their damage is identical to that of a [[netherite sword]]. {{IN|java}}, they have a low attack speed that is slightly lower than that of [[pickaxe]]s. + +There are several ranged weapons, throwable projectiles, and ammunition types in the game: +* [[Bow]]s are a ranged weapon that can shoot arrows at varying strength and speed. They have slightly lower damage than crossbows, but can exceed crossbows in damage with the [[Power]] enchantment. +* [[Crossbow]]s are a ranged weapon that can shoot arrows at any time after being charged in advance. They have slightly longer charging time than bows, but can exceed bows in charging speed with the [[Quick Charge]] enchantment. They can also use firework rockets as ammunition. +* [[Arrow]]s are ammunition used by bows and crossbows. When shot by a bow, their damage depends on the charging state of the bow prior to firing. The damage of a arrow fired at maximum charge, called critical charge for bows, is 6-11 randomly for bows and 7-11 randomly for crossbows. +* [[Firework rocket]]s are ammunition used by crossbows that explode on impact with blocks and entities. They only deal damage when crafted with [[firework star]]s, with their damage depending on the amount of firework stars used to craft them. The damage of a maxed firework shot by a crossbow is 11-18 randomly. +* [[Snowball]]s and [[egg]]s are projectiles that can be used to knock back mobs, but not players. They deal damage in addition to their knockback when used against [[blaze]]s. +* [[Splash potion]]s and [[lingering potion]]s are projectiles that inflict various effects depending on their type. Splash potions deal their effects on impact, while lingering potions do not and instead leave a lingering cloud of their effect on the ground. +* [[Fishing rod]]s {{in|bedrock}} can be used to knock back entities when attaching. + +The values below show the base damage dealt per hit using various weapons. Critical hits do 50% extra damage. + +{{el|je}}: Damage calculation starts with the weapon's base damage, then adds damage from effects, then multiplies by 1.5 if it's a critical hit, and then adds damage from enchantments. +{{#invoke:Weapon info|infoTable}} +{{notelist}} + +{{el|be}}: +{|class="wikitable" style="text-align:center" +|- +!rowspan=2|Tool +!colspan=6|Attack damage +|- +!Wood!!Stone!!Iron!!Gold!!Diamond!!Netherite +|- +![[Sword]] +|{{ItemSprite|Wooden Sword}} {{Hp|5}} +|{{ItemSprite|Stone Sword}} {{Hp|6}} +|{{ItemSprite|Iron Sword}} {{Hp|7}} +|{{ItemSprite|Golden Sword}} {{Hp|5}} +|{{ItemSprite|Diamond Sword}} {{Hp|8}} +|{{ItemSprite|Netherite Sword}} {{Hp|9}} +|- +![[Trident]] +|colspan=6|{{ItemSprite|Trident}} {{Hp|9}} +|- +![[Mace]] +|colspan=6|{{ItemSprite|Mace}} {{Hp|6}} +|- +![[Shovel]] +|{{ItemSprite|Wooden Shovel}} {{Hp|2}} +|{{ItemSprite|Stone Shovel}} {{Hp|3}} +|{{ItemSprite|Iron Shovel}} {{Hp|4}} +|{{ItemSprite|Golden Shovel}} {{Hp|2}} +|{{ItemSprite|Diamond Shovel}} {{Hp|5}} +|{{ItemSprite|Netherite Shovel}} {{Hp|6}} +|- +![[Pickaxe]] +|{{ItemSprite|Wooden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Stone Pickaxe}} {{Hp|4}} +|{{ItemSprite|Iron Pickaxe}} {{Hp|5}} +|{{ItemSprite|Golden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Diamond Pickaxe}} {{Hp|6}} +|{{ItemSprite|Netherite Pickaxe}} {{Hp|7}} +|- +![[Axe]] +|{{ItemSprite|Wooden Axe}} {{Hp|4}} +|{{ItemSprite|Stone Axe}} {{Hp|5}} +|{{ItemSprite|Iron Axe}} {{Hp|6}} +|{{ItemSprite|Golden Axe}} {{Hp|4}} +|{{ItemSprite|Diamond Axe}} {{Hp|7}} +|{{ItemSprite|Netherite Axe}} {{Hp|8}} +|- +![[Hoe]] +|{{ItemSprite|Wooden Hoe}} {{Hp|3}} +|{{ItemSprite|Stone Hoe}} {{Hp|4}} +|{{ItemSprite|Iron Hoe}} {{Hp|5}} +|{{ItemSprite|Golden Hoe}} {{Hp|3}} +|{{ItemSprite|Diamond Hoe}} {{Hp|6}} +|{{ItemSprite|Netherite Hoe}} {{Hp|7}} +|- +!Other +|colspan=6|{{Hp|1}} +|} + +=== Attack cooldown === +{{Redirect|Cooldown|the enchantment in ''Minecraft Dungeons''|MCD:Cool Down}} +{{exclusive|Java|section=5}} +[[File:AttackIndicatorCrosshair.png|thumb|Attack indicator (crosshair), empty and charged]] +[[File:AttackIndicatorHotbar.png|thumb|Attack indicator (hotbar), empty and charged]] + +When a player swings a weapon or switches to a weapon, they are locked into a cooldown meter that limits how much damage they can deal and requires them to wait before being able to deal maximum damage again. The base damage done depends on the time between attacks, and is also reflected in the height of the held weapon on screen and the attack indicator bar. The fill-level of the attack indicator bar (as a proportion of it's total width) is exactly equal to the damage the held weapon would deal if it was used now in proportion of its maximum damage. Therefore, the attack indicator appears fully charged when the damage dealt after cooldown reaches 100% of the maximum. There are settings for the attack indicators in the [[options]] menu. At 84.8% attack cooldown charge, critical hits, [[sweep attack]]s, and [[sprint-knockback]] attacks become possible. + +
+The % of a weapon's maximum damage that is dealt after a certain amount of cooldown time is described in the table below.{{#invoke:Weapon info|damageReductionTable}} +
+ +The {{cd|generic.attack_speed}} attribute controls the length of the cooldown time, with the time taken being T = 20 / attack_speed ticks. The damage multiplier is then 0.2 + ((t + 0.5) / T) ^ 2 * 0.8, restricted to the range 0.2 – 1, where t is the number of ticks since the last attack or item switch. + +Damage done by enchantments ([[Sharpness]], [[Smite]], and [[Bane of Arthropods]]) is also reduced, but not as severely (the multiplier is not squared): + +
+{{#invoke:Weapon info|damageReductionTable|enchantment=1}} +
+ +=== Critical hit === +{{redirect|Critical hit|the enchantment in ''Minecraft Dungeons''|Critical Hit}} +[[File:crits.png|thumb|A critical hit performed on a [[sheep]].]] + +A '''critical hit''' is an attack that deals extra damage compared to a regular attack. Critical hits cause small cross-shaped particles to fly out of the target. A critical hit occurs when a player attacks a mob while ''falling'', and increase the damage of the attack by 50% (''after'' strength is applied and before{{only|JE|short=1}} / after{{only|be|short=1}} enchantments or armor are applied). {{IN|java}}, critical hits can be performed only if the attack cooldown of the weapon is at 84.8% or higher. + +Ordinarily, players cannot perform critical hits while sprinting, because a sprint-knockback attack is performed instead. However, by continuing to hold down the sprint key after performing a sprint-knockback attack, all successive hits can be critical hits, and sprint-knockback attacks become impossible until the sprint key is released.{{only|JE}} {{IN|bedrock}} and the Java Edition [[Combat Test]]s, players can perform critical hits and sprint-knockback attacks simultaneously. + +The requirements for a melee critical hit are: + +*A player must be [[falling]]. +*A player must have an attack cooldown charge of 84.8% or above.{{only|java}} +*A player must not be on the ground. +*A player must not be on a [[ladder]] or any type of [[Vines (disambiguation)|vine]]. +*A player must not be in [[water]]. +*A player must not be affected by [[Blindness]]. +*A player must not be affected by [[Slow Falling]]. +*A player must not be riding an [[entity]]. +*A player must not be [[flying]]. + +Arrows shot from crossbows, as well as bows at critical charge, leave a trail of critical hit particles as they fly through the air. Critical hits affect all damageable [[entities]] including [[player]]s, [[mob]]s, and [[armor stand]]s, but excluding [[painting]]s, [[boat]]s, [[minecart]]s or the [[ender dragon]]{{only|je}}. + +=== Maximum damage dealt === +In Survival mode, the maximum damage that can be dealt by a player depends on various factors as described below. +;Melee attack +*{{IN|java}} +**{{hp|36.5}} damage, consisting of {{hp|10}} from a [[netherite axe]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|12.5}} damage from [[Smite]] V on an undead target, or [[Bane of Arthropods]] V on an arthropod. +**{{hp|35}} damage, consisting of {{hp|9}} from a [[trident]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|7.5}} damage), + {{hp|12.5}} damage from [[Impaling]] V on an aquatic mob. +**The maximum on a non-undead, non-arthropod, non-aquatic target is only {{hp|27}}: {{hp|10}} from a netherite axe + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|3}} damage from [[Sharpness]] V. A full set of [[Protection]] IV netherite [[armor]] would reduce the {{hp|27}} damage to {{hp|4.044}}. +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unbounded. +*{{IN|bedrock}} +**Maximum damage to undeads or arthropods is {{hp|41.25}} damage, consisting of {{hp|8}} from netherite sword + {{hp|12.5}} from Smite V for undead mobs or Bane of Arthropods V for arthropod mobs + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|13.75}} damage). +**Maximum damage to non-undead and non-arthropod on land is {{hp|31.875}} damage, consisting of {{hp|8}} from netherite sword + {{hp|6.25}} from Sharpness V + {{hp|7}} from Strength II, all × 1.5 from a critical hit (+ {{Hp|10.625}} damage). +**Maximum damage to players and mobs on water or during rain is {{hp|42.75}} damage, consisting of {{hp|9}} of melee trident + {{hp|12.5}} from Impaling V + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|14.25}} damage). (Also works with [[Riptide]]) +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unlimited. + +;Ranged attack +*With a [[bow]]: +**Maximum damage to players and mobs is {{hp|25}} damage from a critical shot from a bow with the [[Power]] V enchantment. Because the instantaneous effects of arrows don't stack with arrow damage and apply during immunity phase, using arrows of [[Instant Damage|Harming]] (or arrows of [[Instant Health|Healing]] on undead mobs) doesn't add bonus damage unless the target has enough armor or Projectile Protection levels so the damage dealt by the arrow is lower than the magical damage effect after [[Protection]] or [[Resistance]] reduction. This is sufficient to kill most mobs in one hit though. + +== Immunity == +After sustaining damage from any source, a [[mob]]/[[player]] turns red for half a second. During this period, it is immune to most kinds of further damage. For instance, if the player attacks a mob by repeatedly hitting the {{control|attack}} button, attacks that land while the mob is immune deal no damage, and does not reduce the [[durability]] of a melee weapon. Unsuccessful attacks also do not anger neutral mobs. This immunity is called an i-frame. + +During an i-frame, any damage which is equal to or less than the original damage that caused the i-frame is ignored. However, any ''higher'' damage (before accounting for armor, enchantments, or status effects) causes only the difference between the original and new damage amounts to be dealt. For example, if a mob is attacked with a weapon dealing {{hp|7}} damage and then attacked with another weapon dealing {{hp|12}} damage during the i-frame, the second hit deals {{hp|5}} damage (resulting in {{hp|12}} total). This does not reset the i-frame. + +When an attack deals a fatal amount of damage to a mob, so that it dies while immune, its death sound is not triggered. {{only|Java}} +== Inflicted by mobs == +{{:Damage/Mobs}} + +== Natural damage == +Besides mob attacks, players can take damage from several other sources. + +=== Lightning damage === +[[Lightning]] striking on or near the player inflicts {{hp|5}} damage, which can be reduced with armor. Natural lightning strikes on the player are rare and occur only during thunderstorms. Players and mobs that get hit by lightning are set on [[fire]], which is quickly extinguished by the [[rain]] during a thunderstorm. + +=== Fall damage === +Players and most mobs take damage when hitting the ground after falling a certain distance. + +Fall damage is based on the change in an entity's Y coordinate, and not how fast the entity is moving. Most mobs take fall damage after falling more than 3 blocks; however, some mobs are able to fall farther before taking damage. How far a mob can safely fall is controlled by the {{cd|generic.safe_fall_distance}} [[attribute]]. + +Most mobs take about {{hp|1}} damage for every block fallen over their safe fall distance. Some mobs take a different amount of fall damage per block fallen, determined by a multiplier stored in the {{cd|generic.fall_damage_multiplier}} attribute. + +The amount of fall damage a mob takes is determined by the formula: + +{{cd| \mathsf{fall \ damage} = Max \left( 0, \ Ceiling \left[ \left( \mathsf{fall\ distance - generic.safe\_fall\_distance} \right)\ \times \ \mathsf{generic.fall\_damage\_multiplier}\right] \right) }} + +:,where the Ceiling function rounds the answer up to the nearest whole number + +While a fall of 23 blocks should be enough to kill a player at full health, a fall of at least 23.5 blocks is required to kill the player because the game checks if the player is on the ground and calculates fall damage before updating the player's fall distance. + +==== Fall damage resistance ==== +[[Armor]] itself does not reduce fall damage, however, armor enchanted with [[Feather Falling]] and [[Protection]] do. + +Some [[status effect]]s reduce fall damage: + +* [[Slow Falling]] - Negates all fall damage. If the effect wears off mid-air, the entity only takes damage for the height difference between where the effect ended and where the entity lands. +* [[Resistance]] - Reduces most damage (including fall) by 20% per level. +* [[Jump Boost]] - In addition to increasing jump height, it also reduces fall damage by {{hp|1}} per level. + +Every player is immune to fall damage when the [[game rule]] fallDamage is set to false. Players who can fly are not immune to fall damage, and take fall damage for the change in Y from where they stop flying to where they land. + +Hostile mobs that are immune to fall damage: +* {{EntityLink|Blaze}} +* {{EntityLink|Breeze}} +* {{EntityLink|Chicken Jockey}} +* {{EntityLink|Ender Dragon}} +* {{EntityLink|Ghast}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Phantom}} +* {{EntityLink|Shulker}} +* {{EntityLink|Vex}} +* {{EntityLink|Wither}} + +Neutral mobs that are immune to fall damage: +* {{EntityLink|Bee}} +* {{EntityLink|Iron Golem}} + +Passive mobs that are immune to fall damage: +* {{EntityLink|Agent}} +* {{EntityLink|Allay}} +* {{EntityLink|Cat}} +* {{EntityLink|Chicken}} +* {{EntityLink|NPC}} +* {{EntityLink|Ocelot}} +* {{EntityLink|Parrot}} +* {{EntityLink|Snow Golem}} + +Other mobs with resistance to fall damage: + +* These mobs take damage after falling more than 6 blocks and only take half of the normal fall damage {{cd|(generic.fall_damage_multiplier = 0.5)}} +** {{EntityLink|Camel}} +** {{EntityLink|Donkey}} +** {{EntityLink|Horse}} +** {{EntityLink|Llama}} +** {{EntityLink|Mule}} +** {{EntityLink|Skeleton Horse}} +** {{EntityLink|Trader Llama}} +** {{EntityLink|Zombie Horse}} + +* This mob always takes {{Hp|10}} less fall damage: +** {{EntityLink|Goat}} + +* This mob always takes {{Hp|5}} less fall damage: +** {{EntityLink|Frog}} + +* This mob takes fall damage after falling more than 5 blocks, and its fall damage is not affected by [[Jump Boost]]: +** {{EntityLink|Fox}} + +===== Sound ===== +For most solid blocks, if a player of mob falls onto the blocks and takes damage, a sound plays and is transmitted to the environment. No sound is played or transmitted if the entity doesn't take damage. Falling from a small height (4–7 blocks) plays a thud sound, and falling from a larger height (8 or more blocks) give a click or cracking sound. + +==== Fall damage reduction ==== +In some cases, falling damage can be mitigated or entirely avoided + +[[Sneaking|{{control|Sneaking}}]] prevents a player from falling off a drop of one block or greater. + +The following cases reset the player and mob's change in Y: +*Colliding with a [[cobweb]] +*A [[minecart]]'s change in Y is reset when landing on rails. +*Entering [[powder snow]] while falling. +*Successfully landing a smash attack with a [[mace]]. +*Eating a [[chorus fruit]].{{bug|MC-112133}} +*Teleporting due to a thrown [[ender pearl]], however, the teleportation itself causes {{hp|5}} fall damage to players. +*Entering or being in [[water]] (when not in a boat) resets the change in Y. This includes falling into the water of any depth, as long as the entity collides with the water before colliding with the ground. +*Moving into a [[ladder]] or [[vine]]'s area of effect resets the fall distance. This also applies to [[trapdoor]]s acting as a ladder. +**[[Spider]]s climbing a block count the block as a "ladder" for this purpose. + +The following cases reduces or negates all fall damage: +*Being in [[lava]] reduces the change in Y by half a block each [[game tick]]. +*Flying using [[elytra]] such that the vertical movement is upward, level or less than 0.5 blocks per game tick downward resets change in Y to 1 block. +*Wearing armor that is [[enchant]]ed with [[Feather Falling]] or [[Protection]] reduces fall damage based on the level of the enchantment. +*Having the [[Jump Boost]] status effect reduces the effective change in Y by 1 block per level, e.g. falling 5 blocks with Jump Boost II counts as having fallen only 3. +*[[Slime blocks]] negate all fall damage, but bounce the entity into the air. Both of these facts do not apply to sneaking players. Holding jump when hitting the slime block negates fall damage and stops most of the bounce. +*[[Hay bale]]s and [[honey block]]s decrease fall damage to 20% of normal. +*Beds decrease fall distance to 50% of the actual distance fallen, which usually reduces fall damage to less than half of the normal amount. +*[[Sweet berry bush]]es negate all fall damage. +*Holding sneak while landing on at least a two-block-high stack of [[scaffolding]] negates fall damage from any height. Only 1 scaffolding block is needed to negate damage from smaller heights. +*Slow falling status effect completely negates all fall damage but causes the entity to fall slowly. + +The following cases does not reduce any fall damage: +*[[Boat]]s do not accumulate any change in Y while in water deeper than 1 block. +*Falling onto the top of a ladder does not reset the change in Y and counts as hitting the ground. +*Horses are unaffected by ladders and vines, and so their change in Y is not reset. +*An entity riding another entity does not accumulate any change in Y. However, when the ridden entity takes fall damage it damages all riders for the same change in Y. + +=== Falling block === +[[Falling block]] entities deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with falling block entities in mid-air. + +A falling [[anvil]] deals {{hp|2}} per block fallen after the first block (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). A falling [[stalactite]] deals {{hp|6}} per block fallen after the first block (e.g., a stalactite that falls 4 blocks deals {{hp|18}} damage). + +The damage is capped at {{hp|40}}, no matter how far the anvil or stalactite falls. + +[[Helmet]]s take twice as much [[durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.Per [[Talk:Damage#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks. + +If cheats are enabled, a falling block entity that deals damage can be [[summon]]ed if its {{cd|HurtEntities}} tag is set to {{cd|true}}. The amount of damage dealt per block fallen can be customized via the {{cd|FallHurtAmount}} tag, and the maximum damage dealt can be customized via the {{cd|FallHurtMax}} tag. + +=== Thorns enchantment === +When a player or mob deals melee or projectile damage to a player or mob that is wearing [[Thorns]]-enchanted [[armor]], part of the damage is reflected back at the attacker. The amount varies with the enchantment level. (Level * 15% chance of inflicting {{hp|1}}–{{hp|4}} damage, or Level - 10 damage if level is over 10) however, thorns increases the amount of durability lost per hit on the enchanted armor. + +=== Suffocation === +Suffocation occurs when a player or mob's eyeline is inside of certain blocks, receiving {{hp|1}} damage every half-second. + +Blocks that are transparent or do not fill an entire block do not cause damage. This includes [[amethyst cluster]]s, [[anvil]]s, [[bamboo]], [[banner]]s, [[bed]]s, [[bell]]s, [[brewing stand]]s, [[cake]]s, [[cauldron]]s, [[chain]]s, [[chest]]s, [[chorus flower]]s, [[Chorus Plant (block)|chorus plant]]s, [[cocoa beans]], [[comparator]]s, [[composter]]s, [[daylight detector]]s, [[dragon egg]]s, [[enchanting table]]s, [[end portal frame]]s, [[ender chest]]s, [[fence]]s, [[fence gate]]s, [[flower pot]]s, [[glass]], [[grindstone]]s, [[head]]s, [[honey block]]s, [[hopper]]s, [[iron bars]], [[leaves]], [[lectern]]s, [[lightning rod]]s, extended [[piston]] heads, [[repeater]]s, [[sapling]]s, [[slab]]s that are not double, [[stairs]], [[stonecutter]]s, [[trapdoor]]s, and [[wall]]s. Despite being fully to partially transparent, [[barrier]]s, [[beacon]]s, [[ice]], [[slime block]]s, and [[monster spawner]] can cause suffocation. [[Dirt path]] and [[farmland]] can also cause suffocation, regardless of them not being full blocks. + +The player's screen displays a darkened form of the block in which the player is suffocating. + +{{IN|Bedrock}}, an oxygen bar is also present in the suffocation process. Water Breathing effects can prevent suffocation {{in|Bedrock}}. + +The usual ways an entity can suffocate are: + +*[[Sand]], [[gravel]] or [[concrete powder]] falling into the space the entity occupies. +*Riding a [[pig]], [[boat]], or [[minecart]] into a one-block-high space. +*Riding a [[horse]], [[llama]], or [[strider]] into a two-block-high space. +*Standing where a [[tree]] just grew from a [[sapling]], or where a [[huge mushroom]] just grew from a [[mushroom]]. +*Standing where an [[end gateway]] appeared after killing the dragon. +*Having a solid block pushed into the entity's head with a [[piston]]. +*Sleeping in a [[bed]] surrounded by blocks or having a solid block above it.{{only|bedrock}} +*Being teleported into a block or having one placed onto the entity via [[commands]] (including {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|clone}}). +*When playing on a distant server, sometimes broken blocks can reappear due to lag, and if the player moves where the block respawned, it can provoke suffocation (for example, chopping down a tree by moving right below the trunk). +*When water and lava meet, and create a [[cobblestone]], [[stone]], or [[obsidian]] block on the entity's head. +*Standing a certain distance outside of the [[world border]], configurable with {{cmd|worldborder damage buffer}} (default is 5 blocks). +*Summoning an entity inside a block through [[spawn egg]]s, commands, or with a [[golem]] or [[wither]] structure lying down. +*Standing in 2 block deep water in snowy and cold biomes where the topmost layer of water freezes into ice +*Throwing an [[ender pearl]] in a way the player ends up inside a block they can suffocate in. + +=== Entity cramming === +{{exclusive|java|section=5}} + +{{IN|Java}}, players and mobs take damage if too many entities are packed into the same block space. Specifically, the {{Cd|maxEntityCramming}} [[game rule]] defines the maximum number of entities that can be in a block without becoming crammed. Once the number of entities in the space of a single block exceeds this value, entity cramming occurs. Entities with the Invulnerable:1b NBT tag are not affected by entity cramming but do count towards the maxEntityCramming game rule limit. When entity cramming occurs, a random selection of {{Cd|cram count {{=}} (entities in block) - maxEntityCramming}} living entities (players and mobs) become crammed. A living entity can be crammed by non-living entities, such as [[minecart]]s or [[armor stand]]s, but not by block-like entities, such as [[item frame]]s. The block space used for counting the number of entities is the axis and grid-aligned 1-meter cubic space containing the centers of the entities. An entity outside this space can collide with the entities within the space, but it can not become crammed by the entities within the space. + +When crammed, a player or mob takes {{hp|6}} suffocation damage with a 25% chance every game tick, as long as that player or mob is pushing greater than that number of other entities. The default value for {{Cd|maxEntityCramming}} is 24 entities. This means that upto 24 entities can coexist in one block space without getting crammed. + +If an entity is climbing, it does not count toward the number of entities in the block and does not contribute to cramming{{bug|MC-177062||Entities lose collision when in climbable blocks +}}. This means that climable blocks, such as [[ladder]]s, [[vine]]s, and [[scaffolding]] can prevent entity cramming. However, spiders and cave spiders are always counted toward the number of entities in the block when they are climbing. This can cause entities on climbable blocks to become crammed. + +If a player is killed by entity cramming damage, the [[death message]] reads '''<''player''> was squished too much'''. + +=== Drowning === +A player who runs out of [[air]] underwater begins drowning, taking {{hp|2}} damage per second. Damage is taken when the air supply value reaches -20. Usually, the air supply value decreases each game tick. It resets to 0 after damaging. [[Respiration]] gives a chance for air supply to not decrease itself per game tick. Chance is ''x''/(''x'' + 1), where ''x'' is the level of enchantment. + +A popping sound is heard every time the air supply value reaches a number that is two more than a multiple of 30, or in other words, every time a bubble pops on the oxygen bar, with the popping sound becoming increasingly higher-pitched as the air supply value decreases, alerting the player that they're about to drown. + +When the [[game rule]] {{cd|drowningDamage}} is set to {{cd|false}}, the air supply of players deplete normally, but no drowning damage is inflicted when players run out of air. + +Mobs can also drown, although most mobs that can drown attempt to swim upward. Normally, mobs can remain underwater for 15 seconds before their air supply fully depletes. They can remain underwater for 16 seconds before actually beginning to take damage. +* A [[squid]], [[glow squid]], [[tadpole]], or any kind of [[fish]] suffocates in air instead of drowning in water. +* [[Dolphin]]s can suffocate in air or drown in water and must be given access to both to survive. +* [[Aquatic]] mobs, [[undead]] mobs, [[iron golem]]s and [[frog]]s are immune to drowning. +* A [[zombie]] does not take drowning damage; instead, it begins the process of converting to a [[drowned]] mob when continuously in water for 30 seconds. +* Similar to a zombie, a [[husk]] does not take damage from drowning, but first converts into a zombie, which then converts to a drowned if it remains underwater. +* [[Piglin]]s, [[piglin brute]]s and [[hoglin]]s do not attempt to swim upward in water, and drown as a result. +** Because these mobs normally zombify outside the Nether before they can start drowning, this can only happen if their {{cd|IsImmuneToZombification}} tag set to {{cd|true}}, or that water is created in the Nether using commands. + +When the player is no longer submerged in water or is in a [[bubble column]], the air supply regenerates at a rate of 1 bubble every 0.2 seconds (4 game ticks). A [[Respiration]] helmet adds an additional on average 15 seconds duration underwater per enchantment level, and a [[turtle shell]] adds an additional 10 seconds. [[Water Breathing]] and [[Conduit Power]] regenerate the air supply. {{IN|bedrock}}, both effects affect squid and fish. + +=== Starvation === +When the [[hunger]] bar becomes empty ({{Hungerbar|0|9px|notag=1|total=20}}), the player takes {{hp|1}} damage every four seconds. The player stops taking starvation damage when the player eats [[food]] or the health bar drops to {{hp|10}} on Easy difficulty or {{hp|1}} on Normal difficulty. In Hard difficulty and on [[Hardcore]] mode, the player continues taking damage, which stops upon eating something or death by starvation. + +All mobs are immune to starvation, because they do not have a hunger bar. + + +=== Cactus === +Players and mobs take {{hp|1}} damage every half-second when they are touching or within the same tile-space as a [[cactus]]. + +=== Berry bush === +[[Sweet berry bush]]es deal {{hp|1}} damage for every half-second when a player or mob (besides [[fox]]es) is moving inside a sweet berry bush. + +=== Fire === +When mobs and players without [[fire]] immunity stand on fire, they take {{hp|1}} damage every half-second and get burned. Standing in [[soul fire]] does {{hp|2}} damage every half-second instead. They continue burning after leaving the fire block. Fire damage can be prevented by the [[Fire Resistance]] effect. Fire duration can be decreased with the [[Fire Protection]] enchantment. Most Nether mobs are immune to fire, but they can still drown in lava. + +Players do not take damage from fire if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Lava === +[[Lava]] is a dangerous natural occurrence. Players and mobs (except some Nether mobs) get burned and take damage from contact with lava at a rate of {{hp|4}} every half-second, and they continue burning after they leave it. [[Fire Resistance]] nullifies both the direct damage from lava and the burning damage. + +Players do not take damage from lava if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Burning === +[[Player]]s and many [[mob]]s burn when exposed to fire or lava or attacked by certain kinds of burning projectiles, [[Fire Aspect]] weapons, or burning [[zombie]]s. In addition, armor itself does not reduce burning damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] [[status effect]]. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of {{hp|1}} per second. This is the same rate that the player gains health in Peaceful [[difficulty]], so burning alone cannot kill the player in this mode. Burning lasts some amount of time depending on its cause, but it is extinguished by [[rain]], [[water]], or [[cauldron]]s. + +Players do not take damage from burning if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +Except for piglins, hoglins, skeletons, and endermen, mobs that spawn in the [[Nether]] do not burn and cannot be damaged by fire. [[Warden]]s also do not burn. Burning is not considered a [[status effect]] and therefore cannot be cured by [[milk]]. + +=== Magma block === +Mobs without [[fire]] immunity and players take {{hp|1}} damage every half-second if they are walking on [[magma block]]s. This can be avoided by having the [[Fire Resistance]] effect, [[sneaking]], or wearing [[Frost Walker]]-enchanted [[boots]]. + +Players do not take damage from magma blocks if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Campfire === +Players or mobs standing on top of a [[campfire]] take {{hp|1}} damage every half second. Standing in a [[Soul Campfire]] does {{hp|2}} damage every half second instead. Unlike any other damage sources, armor itself does not reduce campfire and soul campfire damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] status effect. {{IN|be}}, it also inflicts damage for {{convert|160|game tick|second}} after the player exits the block. + +Players do not take damage from campfires if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Status effects === +{{main|Status effect}} +Status effects are either helpful or harmful conditions that can be given to players and mobs alike. They can be given in different ways: being in range of thrown splash potions or lingering potions, being afflicted by certain mobs' attacks, simply being near certain mobs, being near [[conduit]]s and beacons, and eating specific types of food (such as [[rotten flesh]] or [[raw chicken]]). Status effects can last for a certain amount of time, or can happen instantaneously. + +Entities under a status effect emit colored particles, with the color of the particles resembling the type of status effect. Having multiple status effects combines the respective colors. + +==== Instant damage ==== +{{Main|Instant Damage}} +Instant Damage caused by [[potion]]s or [[tipped arrow]]s can damage the player {{Hp|6}} at level I and {{Hp|12}} at level II. This damage occurs instantaneously. [[Undead]] mobs are instead healed, but are similarly damaged by the Healing effect. Zombified piglins that are splashed by an Instant Damage potion do not attack the player who threw it, as it heals them. + +==== Poison ==== +{{Main|Poison}} + +[[Cave spider]]s, [[witch]]es and [[bee]]s can poison other mobs and players when they attack (if the game is not on [[Easy]] difficulty). Some mobs, like the [[wither]] and [[bogged]] are resistant to the Poison effect and can not be poisoned. Pufferfish inflict Poison as a defense against players and some mobs if they are nearby. A player can poison themself by eating a [[spider eye]], [[poisonous potato]], [[pufferfish]], or a [[suspicious stew]] made out of lily of the valley. Drinking or being hit by a [[potion]] or arrow of poison also results in poisoning. While poisoned, the hearts in the health meter turn from {{Hp|20|notag=1}} ({{Hp|20|hardcore=1|notag=1}} on Hardcore) to an olive green ({{hp|20|poisoned=1|notag=1}})({{Hp|20|poisoned=1|notag=1|hardcore=1}} on Hardcore) and the player takes {{hp|1|poisoned=1}} every 25 ticks (1.25 seconds) on level I. See [[Poison]] for a table for higher levels. The Poison itself cannot kill the player, but it can reduce them to half a heart ({{Hp|1|notag=1|total=20|poisoned=1}}), thus leaving them vulnerable to damage from other sources. + +==== Wither ==== +{{Main|Wither (status effect)}} + +[[Wither]]s and [[wither skeleton]]s inflict the Wither effect with their attacks (the wither skulls do not inflict the effect on easy difficulty). This darkens the health bar to {{hp|20|withered=1|notag=1}} on [[Survival]] and {{Hp|20|withered=1|notag=1|hardcore=1}} on [[Hardcore]], while inflicting damage over time. The effect deals {{hp|1|withered=1}} every 2 seconds (40 ticks) for the wither skeleton's attack (level I), and every second for the wither's skulls (level II). Wither roses also inflict the Wither effect to any mobs colliding it. Players also get the Wither effect after eating suspicious stew made out of wither rose or when hit by potion or arrow of decay.{{only|bedrock|education}} Unlike Poison, withering can kill on any difficulty level, and the darkened health bar makes it harder to keep track of the damage, which the only way is seeing the white spark on the left of the heart. + +=== Magic damage === +Magic damage bypasses [[armor]], but can be reduced by the [[Protection]] enchantment and the [[Resistance]] effect. It is dealt by multiple sources: + +* {{EffectLink|Instant Damage}} and {{EffectLink|Poison}} +** {{EffectLink|Instant Health}} on undead mobs +* {{EntityLink|Ender Dragon}} breath attack +* {{EntityLink|Evoker Fang}} +* {{EntityLink|Guardian}} and {{EntityLink|Elder Guardian}} beam (only {{health|1}} part is magic) +* {{BlockLink|Conduit}} attack, which damages all hostile mobs and [[piglin]]s + +=== Void === +{{main|Void}} +If one were to break through the [[bedrock]] barrier found at the bottom of worlds, the void can be seen. Players in the void below the Y-axis of -64{{only|bedrock}} or -128{{only|java}} take damage at a rate of about {{hp|4}} per half-second. The player usually dies from falling in the void, even in [[Creative]] or [[Spectator]] modes,{{Only|java}} but the player may be saved by throwing an [[ender pearl]] before falling below the Y-axis of -64{{only|bedrock}} or -128{{only|java}}. + +Falling into the void in [[the End]] is more likely, and is the only way to access the void in [[Survival]] mode without exploiting glitches. + +By using {{cmd|effect}} to give the player [[Regeneration]] 5+ or [[Instant Health]], they can fall infinitely into the void without dying until the effect wears off or the game crashes.{{only|java}} + +{{IN|bedrock}}, the player can survive in the void in [[Creative]] mode, but there is a one-way barrier at Y=-104 to prevent falling further into the void. However, this barrier can be teleported past by teleporting the player to any location with a Y value of -106 and below. The player continues falling until the player teleports away, flies back up, or crashes the game. + +=== Explosions === +{{main|Explosion}} + +Explosions cause varying amounts of damage based on the explosion strength, the entity's proximity to the explosion, and whether it is obstructed by [[solid block]]s. + +=== Firework rocket explosion === +[[File:Firework_Star_Damages.png|350px|thumb|right]] +[[Firework rocket]] explosions can deal damage to entities if crafted with a [[firework star]]. + +The maximum damage about is {{hp|6}} at the explosion's center with one firework star, decreasing to {{hp|1}} at the edge of a radius of 5 blocks (exclusive). Each additional firework star adds {{hp|2}} to the maximum. + +If a rocket crafted with a firework star is {{control|use}}d to provide a speed boost while gliding with [[elytra]], it explodes as it is used, dealing {{hp|7}} damage to the player. + +=== Freezing === +[[File:HUD recieving the freeze damage.gif|thumb|Freezing hearts when the player is submerged in powder snow.]] + +When an entity is inside a [[powder snow]] block, they begin to freeze, taking damage. + +A player submerged in powder snow sees a frosty frame slowly fade in at the sides of the screen and the FOV slowly decreases. After {{Convert|7|seconds|game ticks}}, the player's hearts change to a cyan frosty texture ({{healthbar|2|9px|freezing=1}}), and the player begins taking damage at a rate of {{hp|1}} HP every two seconds (40 game ticks). If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the {{Cd|TicksFrozen}} data tag, which increases by 1 every game tick (to a maximum of 300) for an entity within the powder snow block. It decreases at a rate of 2 per game tick after the entity leaves the powder snow block. This is currently not a separate effect when used with commands such as /effect give freezing, and does not have its own unique art, particles, or potion. + +Players do not take damage from powder snow if the [[game rule]] {{cd|freezeDamage}} is set to {{cd|false}}. + +Mobs and players that are freezing have a shivering animation. + +Wearing any piece of [[leather armor]] stops the freezing effect and damage. This applies to entities that can wear armor, such as [[zombie]]s. [[Horse]]s wearing leather [[horse armor]] also don’t take damage from freezing. + +[[Snow golem]]s, [[stray]]s, [[polar bear]]s, and [[wither]]s are immune to freezing damage. Fire-related mobs like [[strider]]s, [[magma cube]]s, and [[blaze]]s take {{hp|5}} damage every two seconds from freezing. A [[skeleton]] can freeze but does not take damage; instead, it begins the process of converting to a [[stray]] when continuously in powder snow for 7 seconds. + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged from a generic source +|id=entity.player.hurt +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|subtitle=Player drowning +|source=player +|description=When a player is damaged by running out of breath +|id=entity.player.hurt_drown +|translationkey=subtitles.entity.player.hurt_drown +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|subtitle=Player burns +|source=player +|description=When a player is damaged by fire +|id=entity.player.hurt_on_fire +|translationkey=subtitles.entity.player.hurt_on_fire +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|subtitle=Player freezes +|source=block +|description=When a player is damaged by freezing in [[powder snow]] +|id=entity.player.hurt_freeze +|translationkey=subtitles.entity.player.freeze_hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt sweet berry bush1.ogg +|sound2=Player hurt sweet berry bush2.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged by touching a [[sweet berry bush]] +|id=entity.player.hurt_sweet_berry_bush +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fall damage small.ogg +|subtitle=Something trips +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=entity.player.small_fall +|translationkey=subtitles.entity.generic.small_fall +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fall damage big.ogg +|subtitle=Something fell +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=entity.player.big_fall +|translationkey=subtitles.entity.generic.big_fall +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|source=player +|description=When a player is damaged from a generic source +|id=game.player.hurt +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|source=player +|description=When a player is damaged by running out of breath +|id=mob.player.hurt_drown +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|source=player +|description=When a player is damaged by fire +|id=mob.player.hurt_on_fire +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|source=player +|description=When a player is damaged by freezing in [[powder snow]] +|id=mob.player.hurt_freeze +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage small.ogg +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=damage.fallsmall +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage big.ogg +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=damage.fallbig +|volume=0.75 +| pitch = 1.0 +}} +}} + +== Achievements == +{{load achievements|Monster Hunter;Overkill;Sniper Duel;Archer;Camoflauge;The Beginning.;'Tis but a Scratch;Cupid;Hunger Pain; Over-overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Take Aim;Sniper Duel;Spooky Scary Skeleton;Withering Heights;Return To Sender;Uneasy Alliance;Monsters Hunted;The Healing Power of Friendship;Free the End;The End... Again...;Voluntary Exile;Hero of the Village;A Throwaway Joke;It Spreads;Postmortal;Glow and Behold!;Over-Overkill}} +{{load advancements|Ol' Betsy;Two Birds, One Arrow;Arbalistic;Who's the Pillager Now?}}(only applicable if shooting the specified [[entity]](ies) with a {{ItemLink|crossbow}}). + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions plans to add damage, which could be taken by falling, lava, combat and drowning, and be healed by eating food.}} +|{{HistoryLine||August 18, 2009|link=https://web.archive.org/web/20140427004052/http://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose|First showcased fall damage.}} +|{{HistoryLine||August 25, 2009|link=https://web.archive.org/web/20090828041746/https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|It has been shown that the [[player]] can now hold their breath underwater for just 15 seconds. +|Lava now has been shown to cause damage.}} +|{{HistoryLine||August 27, 2009|link=https://web.archive.org/web/20110302152935/https://notch.tumblr.com/post/173890253/what-i-did-today}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added damage. +|Mobs and the player now take [[Knockback (mechanic)|knockback]] when damage is taken. +|Added arrows that cause damage when hitting a player. +|Taking damage would cause the player's camera to tilt toward the damage source, acting as a directional damage indicator. Environmental damage sources, such as falling damage, randomly tilt the screen either left or right.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Arrows deal more damage.}} +|{{HistoryLine||0.30|"Missing a hit" (hitting the air) triggers a 10 tick cooldown. During this cooldown, no attack is possible.{{check version|Was this a 0.30 survival change ? It isn't in 0.30 creative.}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100125|Drowning damage has now been reduced to 1 per second. Prior to this update, drowning damage dealt by 2 per second.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100617-1531|Added suffocation.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|Players no longer suffocate when riding in a [[minecart]] in two-block-high spaces.}} +|{{HistoryLine||v1.2.3|Damage now functions in [[multiplayer]]. +|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the camera left.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}} +|{{HistoryLine||1.6|The 10 tick cooldown when hitting the air was removed.}} +|{{HistoryLine||1.8|dev=Pre-release|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}. +|The [[Adventure Update]] extended the combat system with critical hits and sword blocking. +|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}. +|Hold to attack has been removed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Armor no longer prevents certain types of damage.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Sword damage was decreased (a diamond sword went from 5 hearts to 3.5 hearts damage).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Enchantments added, some of which increase [[damage]] the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=RC1|The sound of the player taking damage was changed from a masculine oof to painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||1.3.1|dev=12w18a|As a result of [[singleplayer]] being changed to an internal server, taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|||dev=12w30a|Explosions damage the player different amounts in different difficulties, and the player doesn't take any damage from explosions on Peaceful.}} +|{{HistoryLine|||dev=1.3|Added spawn immunity that lasts for 3 seconds when a player respawns either from death or rejoining}} +|{{HistoryLine||1.3.2|dev=release|Mobs no longer shove the player when moving into them.{{check version|1.3.2 page says nothing of this}}}} +|{{HistoryLine||1.4.2|dev=12w32a|Mobs can hold weapons, making them deal more damage. Also, the crunching noise from 1.0.0 was changed, sounding more like a slap rather than a bone-breaking punch. The fall damage noise was also changed from a crunch to a dull, thumping noise.}} +|{{HistoryLine|||dev=12w34a|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.}} +|{{HistoryLine|||dev=12w38a|Player hurting sound was changed again.}} +|{{HistoryLine|||dev=12w41a|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||?|Critical hits no longer add a random bonus scale (+0% ~ +100% weapon damage + {{hp|2}}) but instead add +50% of the weapon damage. Enchantments no longer add a random number too; instead they add a flat number per level ({{hp|1.25}} for sharpness and {{hp|2.5}} for other damage bonus enchantments).{{check version|Was this a 1.6 or 1.7 change?}}}} +|{{HistoryLine||1.6.2|dev=release|Instead of replacing the barehanded damage ({{hp|1}}), swords, shovels, pickaxes and axes now add their damage onto the barehanded damage, which results in all tools doing {{hp|1}} more damage than before.{{check version|Was this a 1.6.2 change?}}}} +|{{HistoryLine||1.8|dev=14w05a|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine|||dev=14w32a|The health bar has a new animation for damage that shows how many hearts are lost. (Not new, merely a revived feature that was lost after 1.2.5).}} +|{{HistoryLine||1.9|dev=15w34a|Added attack cooldown.}} +|{{HistoryLine|||dev=15w34b|Added attack speed stat and attribute.|The attack cooldown stopped working due to a bug{{cn}} (visual still works)|Changed how damage on weapons show up: instead of "+[damage]" +it is now the total damage it deals.}} +|{{HistoryLine|||dev=15w34c|Tool damages and cooldowns adjusted. +{{pipe escape|{| class{{=}}"collapsible collapsed" data-description{{=}}"Previous values" data-description="Previous damage values" +! Previous values +|- +| +{| class{{=}}"wikitable" style{{=}}"text-align:center" data-description{{=}}"Values" +! Item +! colspan{{=}}"4" | Damage +|- +| [[Sword]]s +| {{ItemSprite|Wooden Sword}}{{ItemSprite|Golden Sword}} {{hp|5}} +| {{ItemSprite|Stone Sword}} {{hp|6}} +| {{ItemSprite|Iron Sword}} {{hp|7}} +| {{ItemSprite|Diamond Sword}} {{hp|8}} +|- +| [[Axe]]s Dealing damage with an axe, pick, or shovel decreases its durability by 2. +| {{ItemSprite|Wooden Axe}}{{ItemSprite|Golden Axe}} {{hp|4}} +| {{ItemSprite|Stone Axe}} {{hp|5}} +| {{ItemSprite|Iron Axe}} {{hp|6|}} +| {{ItemSprite|Diamond Axe}} {{hp|7}} +|- +| [[Pickaxe]]s +| {{ItemSprite|Wooden Pickaxe}}{{ItemSprite|Golden Pickaxe}} {{hp|3}} +| {{ItemSprite|Stone Pickaxe}} {{hp|4}} +| {{ItemSprite|Iron Pickaxe}} {{hp|5}} +| {{ItemSprite|Diamond Pickaxe}} {{hp|6}} +|- +| [[Shovel]]s +| {{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} +| {{ItemSprite|Stone Shovel}} {{hp|3}} +| {{ItemSprite|Iron Shovel}} {{hp|4}} +| {{ItemSprite|Diamond Shovel}} {{hp|5}} +|} +{{notelist}} +|} +}} +}} +|{{HistoryLine|||dev=15w35a|Tool damages and cooldowns adjusted again.}} +|{{HistoryLine|||dev=15w47b|Added sounds for critical hits, fully-charged and not-fully-charged attacks, blocked attacks, sweep attacks, and sprint-knockback attacks.}} +|{{HistoryLine|||dev=16w02a|Cooldown damage reduction formula adjusted, reduction is now linear 50%–100% rather than quadratic 0%–100%.}} +|{{HistoryLine|||dev=16w05a|Cooldown damage reduction formula adjusted again, reduction is now quadratic 20%–100%.}} +|{{HistoryLine||1.11|dev=16w38a|Added a new damage type: entity cramming.}} +|{{HistoryLine||1.13|dev=18w07a|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.14|dev=18w43a|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.15|dev=19w36a|Added [[game rule]]s {{cd|drowningDamage}}, {{cd|fallDamage}} and {{cd|fireDamage}}, allowing these types of natural damages to be toggled.}} +|{{HistoryLine||1.17|dev=20w46a|Added a new damage type: freezing. +|Entities take freezing damage when immersed in [[powder snow]].}} +|{{HistoryLine|||dev=20w48a|Wearing any piece of leather armor now stops the freezing effect. +|Added the [[game rule]] freezeDamage, which stops entities from taking freezing damage if it is set to {{cd|false}}. +|Added [[pointed dripstone]], which deals damage when it lands on entities, and doubles the fall damage for entities that fall on them.}} +|{{HistoryLine|||dev=21w10a|Freezing in powder snow while using the "Fast" graphics setting gradually turns the player's view to black, and the vignette also appears as black in third-person view. This is most likely due to the new rendering change added in this version.}} +|{{HistoryLine|||dev=21w11a|Frozen hearts now have a different texture in [[Hardcore]] mode.}} +|{{HistoryLine|||dev=21w13a|[[Blaze]]s, [[magma cube]]s and [[strider]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the camera to tilt toward the damage source. However, the random left/right tilt when taking environmental damage is still broken, instead tilting the camera in the last direction the player was hit from.}} +|{{HistoryLine||1.20.5|dev=24w11a|experiment=Update 1.21|Added a new weapon: the [[mace]], which does the same damage as a diamond sword, but it accumulates more damage the higher you land the hit from.}} +|{{HistoryLine||1.21|dev=24w18a|Decreased the attack damage of maces to 6. +|Decreased the attack speed of maces to 0.5.}} +|{{HistoryLine|||dev=pre1|Increased the attack speed of maces to 0.6.}} +|{{HistoryLine||1.21.2|dev=pre1|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.| +Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|java upcoming}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Attacks can no longer be landed when a weapon is not fully charged. +|The attack timer can now be charged up to 200%, which is now required for critical hits. +|Weapons with higher attack speed now give the victim a shorter invincibility frames. +|Holding down the {{ctrl|attack}} key will now automatically deal damage once the weapon is fully charged. +|It is now possible to deal damage through non-full-sized blocks. +|Critical hits now bypass [[shield]]s. +|Shields no longer need a warm-up time to protect against damage. +|Sneaking can now activate a shield if it's in the off hand, allowing it to protect against damage. +|Adjusted the attack damage and speed of all tools as the following: +{{pipe escape|{| class{{=}}"wikitable" +!rowspan{{=}}2 | Tool +!colspan{{=}}2 | Axe +!colspan{{=}}2 | Hoe +!colspan{{=}}2 | Pickaxe +!colspan{{=}}2 | Shovel +!colspan{{=}}2 | Sword +|- +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +|- +!Wood +|{{hp|6}} +|2 +|{{hp|2}} +|2 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Gold +|{{hp|6}} +|2 +|{{hp|2}} +|3.5 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Stone +|{{hp|7}} +|2 +|{{hp|2}} +|2.5 +|{{hp|4}} +|2.5 +|{{hp|3}} +|2 +|{{hp|6}} +|3 +|- +!Iron +|{{hp|8}} +|2 +|{{hp|3}} +|3 +|{{hp|5}} +|2.5 +|{{hp|4}} +|2 +|{{hp|7}} +|3 +|- +!Diamond +|{{hp|9}} +|2 +|{{hp|3}} +|3.5 +|{{hp|6}} +|2.5 +|{{hp|5}} +|2 +|{{hp|8}} +|3 +|}}} +|Increased the attack speed of tridents to 2. +|Decreased the attack damage of tridents to {{hp|7}}.}} +|{{HistoryLine|||dev=Combat Test 2|Shields can protect against critical hits again. +|Holding down the {{ctrl|attack}} key no longer automatically attacks. +|The attack speed of swords has been decreased to 2.5. +|The attack damage of tridents has been increased to {{hp|8}}. +|Shields can now only protect against damage when the attack timer is charged to 200%.}} +|{{HistoryLine|||dev=Combat Test 3|Added the [[Cleaving|Chopping]] enchantment, which makes axes deal {{hp|1}} more damage and disable shields for {{convert|0.5|sec|gt}} per level. +|Holding down the {{ctrl|attack}} key automatically attacks again. +|The attack speed of swords is increased back to 3.0. +|Axes now always disable shields for {{convert|1.6|sec|gt}}. +|Axes now only use 1 durability when attacking. +|Swords now have an attack speed of 3.0 again. +|Holding down the {{ctrl|attack}} key automatically attacks again, but now only does so when the weapon is charged to 120%, which is slower than attacking normally. +|Projectiles no longer trigger [[#Immunity|i-frames]]. +|Shields now only protect damage within a 100° arc, was 180°.}} +|{{HistoryLine|||dev=Combat Test 4|The ability to activate a shield when sneaking can now be disabled in the settings. +|Tridents with [[Impaling]] now deal extra damage to all mobs touching water.}} +|{{HistoryLine|||dev=Combat Test 5|Projectiles that deal less than {{hp|1}} point of damage now deal knockback. This includes projectiles that deal no damage, such as [[snowball]]s. +|Players can now deal damage to mobs slightly outside their hitbox if the mob's normal hitbox is smaller than 0.9 blocks. This only happens if the player has aimed at the mob's hitbox within a fraction of a second{{testing needed|What fraction of a second?}}. +|The damage of tools has been adjusted. +{{pipe escape|{|class{{=}}"wikitable" style{{=}}"margin-left:2em;" +! rowspan{{=}}2 | Tool +! colspan{{=}}2 | Axe +! colspan{{=}}2 | Pickaxe +! colspan{{=}}2 | Shovel +! colspan{{=}}2 | Sword +|- +! Before !! After +! Before !! After +! Before !! After +! Before !! After +|- +! Wood +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Gold +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Stone +| {{hp|7}} || {{hp|5}} +| {{hp|4}} || {{hp|3}} +| {{hp|3}} || {{hp|2}} +| {{hp|6}} || {{hp|4}} +|- +! Iron +| {{hp|8}} || {{hp|6}} +| {{hp|5}} || {{hp|4}} +| {{hp|4}} || {{hp|3}} +| {{hp|7}} || {{hp|5}} +|- +! Diamond +| {{hp|9}} || {{hp|7}} +| {{hp|6}} || {{hp|5}} +| {{hp|5}} || {{hp|4}} +| {{hp|8}} || {{hp|6}} +|} +}} +|Tridents now deal {{hp|7}} damage, was {{hp|8}}. +|Barehand damage is increased to {{hp|2}}.}} +|{{HistoryLine|||dev=Combat Test 6|The change about entities with small hitboxes in the previous version has been reverted. Instead, entities with hitboxes smaller than 0.9 blocks now have the hitbox inflated to that value. This means that the player can hit the mob even if they aren't aiming at the hitbox, as long as they are aiming within the 0.9 block range. +|Missed attacks now only trigger a {{convert|4|tick|second}} cooldown instead of the full attack speed cooldown. +|Damage caused by the [[Sweeping Edge]] enchantment is now nerfed. Level I now deals 25% of the weapon's damage, level II now does 33%, and level III now does 37.5%. +|[[Shields]] now only protect up to {{hp|5}}. +|Removed 200%-charged attacks, so shield work like they did before the change in Combat Test 2 again. +|The Chopping enchantment has been renamed to [[Cleaving]].}} +|{{HistoryLine|||dev=Combat Test 7c|Shields now protect 100% of explosion damage. +|Readded 200%-charged attacks and the mechan with shields. +|Netherite tools and weapons now have the updated stats from the previous versions, now being one attack damage above diamond.}} +|{{HistoryLine|||dev=Combat Test 8b|Cleaving now adds {{hp|1}} more extra damage in every level as compared to before (i.e. Cleaving used to add 1 damage per level, but now it adds 2 damage for level I, 3 damage for level II, and so on).}} +|{{HistoryLine|||dev=Combat Test 8c|Shields with [[banner]]s can now protect up to {{hp|10}} damage, which is double the amount of regular shields.}} +|{{HistoryLine||1.21.4|dev=24w45a|Player is no longer immune to damage for a few seconds after rejoining a server/world.{{bug|MC-21650}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added [[Survival]] mode and [[mob]]s, making damage possible. +|In singleplayer and for the host in multiplayer, taking damage tilts the camera toward the damage source. Joining players' cameras only tilt left, however.}} +|{{HistoryLine||v0.11.0|dev=build 1|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added critical hits. +|Punch damage is now added to damage from [[sword]]s, [[axe]]s, [[pickaxe]]s, and [[shovel]]s. +|Hunger system added: Health is no longer restored directly by eating. Instead, it recovers slowly when well-fed, but is lost if starving. +|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs. +|Mobs can hold weapons, making them deal more damage. +|Enchantments added, some of which increase the damage the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=?|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine|||dev=build 12|Critical hits now have more particles.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=?|Taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Added new damage type: freezing. +|Entities in powder snow now begin freezing and eventually die.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|[[Blaze]]s, [[magma cube]]s and [[stray]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage was decreased from {{Hp|2}} to {{Hp|1}} to match Java Edition.}} +|{{HistoryLine||1.20.80|dev=beta 1.20.80.22|experiment=Update 1.21|Added a new weapon: the [[mace]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.|Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=none|psvita=none|ps4=none|wiiu=none|switch=1.0.1|Added damage.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added sounds for critical hits.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new damage type: entity cramming. The [[death message]] however only includes the name of the entity dying.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Player hurting sound was changed again.|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added a new weapon: [[crossbow]].}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Critical hits can be done while reflecting a [[ghast]] fireball, but does not change the damage or speed of it. +*It is impossible to drown in Peaceful difficulty with a helmet enchanted with any level of [[Respiration]], as the regeneration on Peaceful is higher than the reduced drowning damage. +*When the player jumps while taking damage, the damage prevents the player from jumping. +*In [[Creative]] mode, attacking a mob while flying after having descended scores a critical hit. +*When the player dies when attacking, its animation stops and freezes as the player died.{{only|java}} +*With all possible reductions to fall damage currently available in Survival (landing on a [[hay bale]], [[Feather Falling]] IV boots, [[Protection]] IV on other armor pieces, and [[Resistance]] IV from a Potion of the Turtle Master) the maximum height the player can fall while surviving without Absorption is 3003 blocks. However, [[Slow Falling]] completely negates fall damage. +**With the maximum Absorption effect possible in Survival (IV from an enchanted golden apple), and all the effects listed above, the player can survive a fall of 5403 blocks. +**Riding a horse along with being under the effects of a beacon's Jump Boost II further increases the maximum falling distance to 9005 blocks. +*In [[Legacy Console Edition]], a player or mob taking fatal damage simply falls down instead of getting knocked back before disappearing. + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] +[[Category:Rewritten gameplay]] +[[Category:Needs updating]] + +[[de:Schaden]] +[[es:Daño]] +[[fr:Dégâts]] +[[ja:ダメージ]] +[[ko:피해]] +[[nl:Schade]] +[[pl:Krytyczny cios]] +[[pt:Dano]] +[[ru:Урон]] +[[zh:伤害]] diff --git a/wiki_backup/attack speed.txt b/wiki_backup/attack speed.txt new file mode 100644 index 0000000..c3a47c8 --- /dev/null +++ b/wiki_backup/attack speed.txt @@ -0,0 +1,980 @@ +{{for|the command|Commands/damage}} +[[File:Hurt.png|thumb|An example of a player taking fall damage.]] +{{TOC|right}} + +'''Damage''' represents injury from attacks or natural causes. + +== Health == +{{main|Health}} +[[Player]]s and [[mob]]s have a supply of [[health]] points, which are reduced when they are injured. Each health point is "half a heart," shown as {{hp|1}}. + +Players have {{hp|20}} health points, but that may vary by [[status effect]]s. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a player can see the health of a mount being ridden, a tamed [[wolf]]'s health is indicated by its tail angle (90 degrees indicates it's at full health), the [[wither]] and [[ender dragon]] have boss bars that display their health, an [[iron golem]]'s body shows cracks as its health declines, and an [[axolotl]] plays dead when its health is low. + +== Damage == +Damage from attacks or natural causes subtracts from a player or mob's current health. When their health reaches zero, they [[die]]. Players can also recover health naturally by having their hunger at least {{hunger|18}} and the gamerule {{code|naturalRegeneration}} is set to {{code|true}}, or through [[status effect]]s. Most mobs do not recover health except through status effects, but some tamed animals ([[horse]]s, [[wolves]], [[cat]]s, etc.) can be healed by feeding them, or certain other mobs with other ways of healing ([[Ender dragon]], [[wither]], [[villager]], etc.). Also, iron golems can be healed by the player by using iron ingots on it. + +[[Armor]], [[Horse armor]], and [[wolf armor]] absorbs some of the damage that would have been done to its wearer, but armor and wolf armor take [[durability|damage]] themselves in the process. + +Damage to tools and armor can be viewed in the item's tooltip by pressing the [[Debug screen|debug]] key combination {{keys|F3+H}} {{in|java}}. If the [[player]] is playing on a Mac, they have to press {{keys|fn+F3+H}}. + +=== Storage and display === +Health and damage are stored as floating-point numbers in units of half-hearts. When displaying the [[Heads-up display|HUD]], fractional values are rounded up to the next integer. + +== Dealing damage == +Players can deal damage and [[Knockback (mechanic)|knockback]] by attacking most [[entities]] with targets at close (melee) range. Attacking without a weapon (or with items not intended for attacking) does {{hp|1}} damage. While falling, melee attacks deal a [[#Critical hit|critical hit]] (150% of the weapon's damage including potion effects, but before [[enchantments]] are applied, rounded down to the nearest hit point). + +There are several melee weapons in the game: +* [[Sword]]s are a melee weapon that have exclusive access to [[Looting]] and [[Knockback]]. {{IN|java}}, they have high attack speed and the highest DPS, and can do [[sweep attack]]s that hit multiple entities at once. +* [[Axe]]s are a melee weapon that can disable [[shield]]s. {{IN|java}}, they have low attack speeds and higher damage than their sword counterparts. +* [[Mace]]s are a melee weapon that can do smash attacks, dealing more damage the farther a player falls before attacking and nullifying fall damage. {{IN|java}}, they have the lowest attack speed of any melee weapon. {{IN|bedrock}}, they have the highest DPS versus entities wearing [[diamond armor]] or better when enchanted with [[Breach]], greater than that of even [[netherite sword]]s. +* [[Pickaxe]]s and [[shovel]]s can be used as melee weapons to deal more damage than bare fists. {{IN|java}}, pickaxes have middling attack speed greater than that of axes but slower than that of swords. Shovels are strictly inferior to axes, having the same attack speed as most axes but with lower damage. +* [[Hoe]]s can also be used as a melee weapon. {{IN|bedrock}}, they deal identical damage to pickaxes of the same tier, while in {{in|java}} they are strictly inferior to bare fists. +* Any other item (excluding [[trident]]s) is equivalent to bare fists. + +There is one weapon in the game that functions as both a melee weapon and throwable projectile: +* [[Trident]]s are a melee weapon that can be thrown as a projectile. They have higher damage than any sword type, aside from {{in|bedrock}} where their damage is identical to that of a [[netherite sword]]. {{IN|java}}, they have a low attack speed that is slightly lower than that of [[pickaxe]]s. + +There are several ranged weapons, throwable projectiles, and ammunition types in the game: +* [[Bow]]s are a ranged weapon that can shoot arrows at varying strength and speed. They have slightly lower damage than crossbows, but can exceed crossbows in damage with the [[Power]] enchantment. +* [[Crossbow]]s are a ranged weapon that can shoot arrows at any time after being charged in advance. They have slightly longer charging time than bows, but can exceed bows in charging speed with the [[Quick Charge]] enchantment. They can also use firework rockets as ammunition. +* [[Arrow]]s are ammunition used by bows and crossbows. When shot by a bow, their damage depends on the charging state of the bow prior to firing. The damage of a arrow fired at maximum charge, called critical charge for bows, is 6-11 randomly for bows and 7-11 randomly for crossbows. +* [[Firework rocket]]s are ammunition used by crossbows that explode on impact with blocks and entities. They only deal damage when crafted with [[firework star]]s, with their damage depending on the amount of firework stars used to craft them. The damage of a maxed firework shot by a crossbow is 11-18 randomly. +* [[Snowball]]s and [[egg]]s are projectiles that can be used to knock back mobs, but not players. They deal damage in addition to their knockback when used against [[blaze]]s. +* [[Splash potion]]s and [[lingering potion]]s are projectiles that inflict various effects depending on their type. Splash potions deal their effects on impact, while lingering potions do not and instead leave a lingering cloud of their effect on the ground. +* [[Fishing rod]]s {{in|bedrock}} can be used to knock back entities when attaching. + +The values below show the base damage dealt per hit using various weapons. Critical hits do 50% extra damage. + +{{el|je}}: Damage calculation starts with the weapon's base damage, then adds damage from effects, then multiplies by 1.5 if it's a critical hit, and then adds damage from enchantments. +{{#invoke:Weapon info|infoTable}} +{{notelist}} + +{{el|be}}: +{|class="wikitable" style="text-align:center" +|- +!rowspan=2|Tool +!colspan=6|Attack damage +|- +!Wood!!Stone!!Iron!!Gold!!Diamond!!Netherite +|- +![[Sword]] +|{{ItemSprite|Wooden Sword}} {{Hp|5}} +|{{ItemSprite|Stone Sword}} {{Hp|6}} +|{{ItemSprite|Iron Sword}} {{Hp|7}} +|{{ItemSprite|Golden Sword}} {{Hp|5}} +|{{ItemSprite|Diamond Sword}} {{Hp|8}} +|{{ItemSprite|Netherite Sword}} {{Hp|9}} +|- +![[Trident]] +|colspan=6|{{ItemSprite|Trident}} {{Hp|9}} +|- +![[Mace]] +|colspan=6|{{ItemSprite|Mace}} {{Hp|6}} +|- +![[Shovel]] +|{{ItemSprite|Wooden Shovel}} {{Hp|2}} +|{{ItemSprite|Stone Shovel}} {{Hp|3}} +|{{ItemSprite|Iron Shovel}} {{Hp|4}} +|{{ItemSprite|Golden Shovel}} {{Hp|2}} +|{{ItemSprite|Diamond Shovel}} {{Hp|5}} +|{{ItemSprite|Netherite Shovel}} {{Hp|6}} +|- +![[Pickaxe]] +|{{ItemSprite|Wooden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Stone Pickaxe}} {{Hp|4}} +|{{ItemSprite|Iron Pickaxe}} {{Hp|5}} +|{{ItemSprite|Golden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Diamond Pickaxe}} {{Hp|6}} +|{{ItemSprite|Netherite Pickaxe}} {{Hp|7}} +|- +![[Axe]] +|{{ItemSprite|Wooden Axe}} {{Hp|4}} +|{{ItemSprite|Stone Axe}} {{Hp|5}} +|{{ItemSprite|Iron Axe}} {{Hp|6}} +|{{ItemSprite|Golden Axe}} {{Hp|4}} +|{{ItemSprite|Diamond Axe}} {{Hp|7}} +|{{ItemSprite|Netherite Axe}} {{Hp|8}} +|- +![[Hoe]] +|{{ItemSprite|Wooden Hoe}} {{Hp|3}} +|{{ItemSprite|Stone Hoe}} {{Hp|4}} +|{{ItemSprite|Iron Hoe}} {{Hp|5}} +|{{ItemSprite|Golden Hoe}} {{Hp|3}} +|{{ItemSprite|Diamond Hoe}} {{Hp|6}} +|{{ItemSprite|Netherite Hoe}} {{Hp|7}} +|- +!Other +|colspan=6|{{Hp|1}} +|} + +=== Attack cooldown === +{{Redirect|Cooldown|the enchantment in ''Minecraft Dungeons''|MCD:Cool Down}} +{{exclusive|Java|section=5}} +[[File:AttackIndicatorCrosshair.png|thumb|Attack indicator (crosshair), empty and charged]] +[[File:AttackIndicatorHotbar.png|thumb|Attack indicator (hotbar), empty and charged]] + +When a player swings a weapon or switches to a weapon, they are locked into a cooldown meter that limits how much damage they can deal and requires them to wait before being able to deal maximum damage again. The base damage done depends on the time between attacks, and is also reflected in the height of the held weapon on screen and the attack indicator bar. The fill-level of the attack indicator bar (as a proportion of it's total width) is exactly equal to the damage the held weapon would deal if it was used now in proportion of its maximum damage. Therefore, the attack indicator appears fully charged when the damage dealt after cooldown reaches 100% of the maximum. There are settings for the attack indicators in the [[options]] menu. At 84.8% attack cooldown charge, critical hits, [[sweep attack]]s, and [[sprint-knockback]] attacks become possible. + +
+The % of a weapon's maximum damage that is dealt after a certain amount of cooldown time is described in the table below.{{#invoke:Weapon info|damageReductionTable}} +
+ +The {{cd|generic.attack_speed}} attribute controls the length of the cooldown time, with the time taken being T = 20 / attack_speed ticks. The damage multiplier is then 0.2 + ((t + 0.5) / T) ^ 2 * 0.8, restricted to the range 0.2 – 1, where t is the number of ticks since the last attack or item switch. + +Damage done by enchantments ([[Sharpness]], [[Smite]], and [[Bane of Arthropods]]) is also reduced, but not as severely (the multiplier is not squared): + +
+{{#invoke:Weapon info|damageReductionTable|enchantment=1}} +
+ +=== Critical hit === +{{redirect|Critical hit|the enchantment in ''Minecraft Dungeons''|Critical Hit}} +[[File:crits.png|thumb|A critical hit performed on a [[sheep]].]] + +A '''critical hit''' is an attack that deals extra damage compared to a regular attack. Critical hits cause small cross-shaped particles to fly out of the target. A critical hit occurs when a player attacks a mob while ''falling'', and increase the damage of the attack by 50% (''after'' strength is applied and before{{only|JE|short=1}} / after{{only|be|short=1}} enchantments or armor are applied). {{IN|java}}, critical hits can be performed only if the attack cooldown of the weapon is at 84.8% or higher. + +Ordinarily, players cannot perform critical hits while sprinting, because a sprint-knockback attack is performed instead. However, by continuing to hold down the sprint key after performing a sprint-knockback attack, all successive hits can be critical hits, and sprint-knockback attacks become impossible until the sprint key is released.{{only|JE}} {{IN|bedrock}} and the Java Edition [[Combat Test]]s, players can perform critical hits and sprint-knockback attacks simultaneously. + +The requirements for a melee critical hit are: + +*A player must be [[falling]]. +*A player must have an attack cooldown charge of 84.8% or above.{{only|java}} +*A player must not be on the ground. +*A player must not be on a [[ladder]] or any type of [[Vines (disambiguation)|vine]]. +*A player must not be in [[water]]. +*A player must not be affected by [[Blindness]]. +*A player must not be affected by [[Slow Falling]]. +*A player must not be riding an [[entity]]. +*A player must not be [[flying]]. + +Arrows shot from crossbows, as well as bows at critical charge, leave a trail of critical hit particles as they fly through the air. Critical hits affect all damageable [[entities]] including [[player]]s, [[mob]]s, and [[armor stand]]s, but excluding [[painting]]s, [[boat]]s, [[minecart]]s or the [[ender dragon]]{{only|je}}. + +=== Maximum damage dealt === +In Survival mode, the maximum damage that can be dealt by a player depends on various factors as described below. +;Melee attack +*{{IN|java}} +**{{hp|36.5}} damage, consisting of {{hp|10}} from a [[netherite axe]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|12.5}} damage from [[Smite]] V on an undead target, or [[Bane of Arthropods]] V on an arthropod. +**{{hp|35}} damage, consisting of {{hp|9}} from a [[trident]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|7.5}} damage), + {{hp|12.5}} damage from [[Impaling]] V on an aquatic mob. +**The maximum on a non-undead, non-arthropod, non-aquatic target is only {{hp|27}}: {{hp|10}} from a netherite axe + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|3}} damage from [[Sharpness]] V. A full set of [[Protection]] IV netherite [[armor]] would reduce the {{hp|27}} damage to {{hp|4.044}}. +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unbounded. +*{{IN|bedrock}} +**Maximum damage to undeads or arthropods is {{hp|41.25}} damage, consisting of {{hp|8}} from netherite sword + {{hp|12.5}} from Smite V for undead mobs or Bane of Arthropods V for arthropod mobs + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|13.75}} damage). +**Maximum damage to non-undead and non-arthropod on land is {{hp|31.875}} damage, consisting of {{hp|8}} from netherite sword + {{hp|6.25}} from Sharpness V + {{hp|7}} from Strength II, all × 1.5 from a critical hit (+ {{Hp|10.625}} damage). +**Maximum damage to players and mobs on water or during rain is {{hp|42.75}} damage, consisting of {{hp|9}} of melee trident + {{hp|12.5}} from Impaling V + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|14.25}} damage). (Also works with [[Riptide]]) +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unlimited. + +;Ranged attack +*With a [[bow]]: +**Maximum damage to players and mobs is {{hp|25}} damage from a critical shot from a bow with the [[Power]] V enchantment. Because the instantaneous effects of arrows don't stack with arrow damage and apply during immunity phase, using arrows of [[Instant Damage|Harming]] (or arrows of [[Instant Health|Healing]] on undead mobs) doesn't add bonus damage unless the target has enough armor or Projectile Protection levels so the damage dealt by the arrow is lower than the magical damage effect after [[Protection]] or [[Resistance]] reduction. This is sufficient to kill most mobs in one hit though. + +== Immunity == +After sustaining damage from any source, a [[mob]]/[[player]] turns red for half a second. During this period, it is immune to most kinds of further damage. For instance, if the player attacks a mob by repeatedly hitting the {{control|attack}} button, attacks that land while the mob is immune deal no damage, and does not reduce the [[durability]] of a melee weapon. Unsuccessful attacks also do not anger neutral mobs. This immunity is called an i-frame. + +During an i-frame, any damage which is equal to or less than the original damage that caused the i-frame is ignored. However, any ''higher'' damage (before accounting for armor, enchantments, or status effects) causes only the difference between the original and new damage amounts to be dealt. For example, if a mob is attacked with a weapon dealing {{hp|7}} damage and then attacked with another weapon dealing {{hp|12}} damage during the i-frame, the second hit deals {{hp|5}} damage (resulting in {{hp|12}} total). This does not reset the i-frame. + +When an attack deals a fatal amount of damage to a mob, so that it dies while immune, its death sound is not triggered. {{only|Java}} +== Inflicted by mobs == +{{:Damage/Mobs}} + +== Natural damage == +Besides mob attacks, players can take damage from several other sources. + +=== Lightning damage === +[[Lightning]] striking on or near the player inflicts {{hp|5}} damage, which can be reduced with armor. Natural lightning strikes on the player are rare and occur only during thunderstorms. Players and mobs that get hit by lightning are set on [[fire]], which is quickly extinguished by the [[rain]] during a thunderstorm. + +=== Fall damage === +Players and most mobs take damage when hitting the ground after falling a certain distance. + +Fall damage is based on the change in an entity's Y coordinate, and not how fast the entity is moving. Most mobs take fall damage after falling more than 3 blocks; however, some mobs are able to fall farther before taking damage. How far a mob can safely fall is controlled by the {{cd|generic.safe_fall_distance}} [[attribute]]. + +Most mobs take about {{hp|1}} damage for every block fallen over their safe fall distance. Some mobs take a different amount of fall damage per block fallen, determined by a multiplier stored in the {{cd|generic.fall_damage_multiplier}} attribute. + +The amount of fall damage a mob takes is determined by the formula: + +{{cd| \mathsf{fall \ damage} = Max \left( 0, \ Ceiling \left[ \left( \mathsf{fall\ distance - generic.safe\_fall\_distance} \right)\ \times \ \mathsf{generic.fall\_damage\_multiplier}\right] \right) }} + +:,where the Ceiling function rounds the answer up to the nearest whole number + +While a fall of 23 blocks should be enough to kill a player at full health, a fall of at least 23.5 blocks is required to kill the player because the game checks if the player is on the ground and calculates fall damage before updating the player's fall distance. + +==== Fall damage resistance ==== +[[Armor]] itself does not reduce fall damage, however, armor enchanted with [[Feather Falling]] and [[Protection]] do. + +Some [[status effect]]s reduce fall damage: + +* [[Slow Falling]] - Negates all fall damage. If the effect wears off mid-air, the entity only takes damage for the height difference between where the effect ended and where the entity lands. +* [[Resistance]] - Reduces most damage (including fall) by 20% per level. +* [[Jump Boost]] - In addition to increasing jump height, it also reduces fall damage by {{hp|1}} per level. + +Every player is immune to fall damage when the [[game rule]] fallDamage is set to false. Players who can fly are not immune to fall damage, and take fall damage for the change in Y from where they stop flying to where they land. + +Hostile mobs that are immune to fall damage: +* {{EntityLink|Blaze}} +* {{EntityLink|Breeze}} +* {{EntityLink|Chicken Jockey}} +* {{EntityLink|Ender Dragon}} +* {{EntityLink|Ghast}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Phantom}} +* {{EntityLink|Shulker}} +* {{EntityLink|Vex}} +* {{EntityLink|Wither}} + +Neutral mobs that are immune to fall damage: +* {{EntityLink|Bee}} +* {{EntityLink|Iron Golem}} + +Passive mobs that are immune to fall damage: +* {{EntityLink|Agent}} +* {{EntityLink|Allay}} +* {{EntityLink|Cat}} +* {{EntityLink|Chicken}} +* {{EntityLink|NPC}} +* {{EntityLink|Ocelot}} +* {{EntityLink|Parrot}} +* {{EntityLink|Snow Golem}} + +Other mobs with resistance to fall damage: + +* These mobs take damage after falling more than 6 blocks and only take half of the normal fall damage {{cd|(generic.fall_damage_multiplier = 0.5)}} +** {{EntityLink|Camel}} +** {{EntityLink|Donkey}} +** {{EntityLink|Horse}} +** {{EntityLink|Llama}} +** {{EntityLink|Mule}} +** {{EntityLink|Skeleton Horse}} +** {{EntityLink|Trader Llama}} +** {{EntityLink|Zombie Horse}} + +* This mob always takes {{Hp|10}} less fall damage: +** {{EntityLink|Goat}} + +* This mob always takes {{Hp|5}} less fall damage: +** {{EntityLink|Frog}} + +* This mob takes fall damage after falling more than 5 blocks, and its fall damage is not affected by [[Jump Boost]]: +** {{EntityLink|Fox}} + +===== Sound ===== +For most solid blocks, if a player of mob falls onto the blocks and takes damage, a sound plays and is transmitted to the environment. No sound is played or transmitted if the entity doesn't take damage. Falling from a small height (4–7 blocks) plays a thud sound, and falling from a larger height (8 or more blocks) give a click or cracking sound. + +==== Fall damage reduction ==== +In some cases, falling damage can be mitigated or entirely avoided + +[[Sneaking|{{control|Sneaking}}]] prevents a player from falling off a drop of one block or greater. + +The following cases reset the player and mob's change in Y: +*Colliding with a [[cobweb]] +*A [[minecart]]'s change in Y is reset when landing on rails. +*Entering [[powder snow]] while falling. +*Successfully landing a smash attack with a [[mace]]. +*Eating a [[chorus fruit]].{{bug|MC-112133}} +*Teleporting due to a thrown [[ender pearl]], however, the teleportation itself causes {{hp|5}} fall damage to players. +*Entering or being in [[water]] (when not in a boat) resets the change in Y. This includes falling into the water of any depth, as long as the entity collides with the water before colliding with the ground. +*Moving into a [[ladder]] or [[vine]]'s area of effect resets the fall distance. This also applies to [[trapdoor]]s acting as a ladder. +**[[Spider]]s climbing a block count the block as a "ladder" for this purpose. + +The following cases reduces or negates all fall damage: +*Being in [[lava]] reduces the change in Y by half a block each [[game tick]]. +*Flying using [[elytra]] such that the vertical movement is upward, level or less than 0.5 blocks per game tick downward resets change in Y to 1 block. +*Wearing armor that is [[enchant]]ed with [[Feather Falling]] or [[Protection]] reduces fall damage based on the level of the enchantment. +*Having the [[Jump Boost]] status effect reduces the effective change in Y by 1 block per level, e.g. falling 5 blocks with Jump Boost II counts as having fallen only 3. +*[[Slime blocks]] negate all fall damage, but bounce the entity into the air. Both of these facts do not apply to sneaking players. Holding jump when hitting the slime block negates fall damage and stops most of the bounce. +*[[Hay bale]]s and [[honey block]]s decrease fall damage to 20% of normal. +*Beds decrease fall distance to 50% of the actual distance fallen, which usually reduces fall damage to less than half of the normal amount. +*[[Sweet berry bush]]es negate all fall damage. +*Holding sneak while landing on at least a two-block-high stack of [[scaffolding]] negates fall damage from any height. Only 1 scaffolding block is needed to negate damage from smaller heights. +*Slow falling status effect completely negates all fall damage but causes the entity to fall slowly. + +The following cases does not reduce any fall damage: +*[[Boat]]s do not accumulate any change in Y while in water deeper than 1 block. +*Falling onto the top of a ladder does not reset the change in Y and counts as hitting the ground. +*Horses are unaffected by ladders and vines, and so their change in Y is not reset. +*An entity riding another entity does not accumulate any change in Y. However, when the ridden entity takes fall damage it damages all riders for the same change in Y. + +=== Falling block === +[[Falling block]] entities deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with falling block entities in mid-air. + +A falling [[anvil]] deals {{hp|2}} per block fallen after the first block (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). A falling [[stalactite]] deals {{hp|6}} per block fallen after the first block (e.g., a stalactite that falls 4 blocks deals {{hp|18}} damage). + +The damage is capped at {{hp|40}}, no matter how far the anvil or stalactite falls. + +[[Helmet]]s take twice as much [[durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.Per [[Talk:Damage#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks. + +If cheats are enabled, a falling block entity that deals damage can be [[summon]]ed if its {{cd|HurtEntities}} tag is set to {{cd|true}}. The amount of damage dealt per block fallen can be customized via the {{cd|FallHurtAmount}} tag, and the maximum damage dealt can be customized via the {{cd|FallHurtMax}} tag. + +=== Thorns enchantment === +When a player or mob deals melee or projectile damage to a player or mob that is wearing [[Thorns]]-enchanted [[armor]], part of the damage is reflected back at the attacker. The amount varies with the enchantment level. (Level * 15% chance of inflicting {{hp|1}}–{{hp|4}} damage, or Level - 10 damage if level is over 10) however, thorns increases the amount of durability lost per hit on the enchanted armor. + +=== Suffocation === +Suffocation occurs when a player or mob's eyeline is inside of certain blocks, receiving {{hp|1}} damage every half-second. + +Blocks that are transparent or do not fill an entire block do not cause damage. This includes [[amethyst cluster]]s, [[anvil]]s, [[bamboo]], [[banner]]s, [[bed]]s, [[bell]]s, [[brewing stand]]s, [[cake]]s, [[cauldron]]s, [[chain]]s, [[chest]]s, [[chorus flower]]s, [[Chorus Plant (block)|chorus plant]]s, [[cocoa beans]], [[comparator]]s, [[composter]]s, [[daylight detector]]s, [[dragon egg]]s, [[enchanting table]]s, [[end portal frame]]s, [[ender chest]]s, [[fence]]s, [[fence gate]]s, [[flower pot]]s, [[glass]], [[grindstone]]s, [[head]]s, [[honey block]]s, [[hopper]]s, [[iron bars]], [[leaves]], [[lectern]]s, [[lightning rod]]s, extended [[piston]] heads, [[repeater]]s, [[sapling]]s, [[slab]]s that are not double, [[stairs]], [[stonecutter]]s, [[trapdoor]]s, and [[wall]]s. Despite being fully to partially transparent, [[barrier]]s, [[beacon]]s, [[ice]], [[slime block]]s, and [[monster spawner]] can cause suffocation. [[Dirt path]] and [[farmland]] can also cause suffocation, regardless of them not being full blocks. + +The player's screen displays a darkened form of the block in which the player is suffocating. + +{{IN|Bedrock}}, an oxygen bar is also present in the suffocation process. Water Breathing effects can prevent suffocation {{in|Bedrock}}. + +The usual ways an entity can suffocate are: + +*[[Sand]], [[gravel]] or [[concrete powder]] falling into the space the entity occupies. +*Riding a [[pig]], [[boat]], or [[minecart]] into a one-block-high space. +*Riding a [[horse]], [[llama]], or [[strider]] into a two-block-high space. +*Standing where a [[tree]] just grew from a [[sapling]], or where a [[huge mushroom]] just grew from a [[mushroom]]. +*Standing where an [[end gateway]] appeared after killing the dragon. +*Having a solid block pushed into the entity's head with a [[piston]]. +*Sleeping in a [[bed]] surrounded by blocks or having a solid block above it.{{only|bedrock}} +*Being teleported into a block or having one placed onto the entity via [[commands]] (including {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|clone}}). +*When playing on a distant server, sometimes broken blocks can reappear due to lag, and if the player moves where the block respawned, it can provoke suffocation (for example, chopping down a tree by moving right below the trunk). +*When water and lava meet, and create a [[cobblestone]], [[stone]], or [[obsidian]] block on the entity's head. +*Standing a certain distance outside of the [[world border]], configurable with {{cmd|worldborder damage buffer}} (default is 5 blocks). +*Summoning an entity inside a block through [[spawn egg]]s, commands, or with a [[golem]] or [[wither]] structure lying down. +*Standing in 2 block deep water in snowy and cold biomes where the topmost layer of water freezes into ice +*Throwing an [[ender pearl]] in a way the player ends up inside a block they can suffocate in. + +=== Entity cramming === +{{exclusive|java|section=5}} + +{{IN|Java}}, players and mobs take damage if too many entities are packed into the same block space. Specifically, the {{Cd|maxEntityCramming}} [[game rule]] defines the maximum number of entities that can be in a block without becoming crammed. Once the number of entities in the space of a single block exceeds this value, entity cramming occurs. Entities with the Invulnerable:1b NBT tag are not affected by entity cramming but do count towards the maxEntityCramming game rule limit. When entity cramming occurs, a random selection of {{Cd|cram count {{=}} (entities in block) - maxEntityCramming}} living entities (players and mobs) become crammed. A living entity can be crammed by non-living entities, such as [[minecart]]s or [[armor stand]]s, but not by block-like entities, such as [[item frame]]s. The block space used for counting the number of entities is the axis and grid-aligned 1-meter cubic space containing the centers of the entities. An entity outside this space can collide with the entities within the space, but it can not become crammed by the entities within the space. + +When crammed, a player or mob takes {{hp|6}} suffocation damage with a 25% chance every game tick, as long as that player or mob is pushing greater than that number of other entities. The default value for {{Cd|maxEntityCramming}} is 24 entities. This means that upto 24 entities can coexist in one block space without getting crammed. + +If an entity is climbing, it does not count toward the number of entities in the block and does not contribute to cramming{{bug|MC-177062||Entities lose collision when in climbable blocks +}}. This means that climable blocks, such as [[ladder]]s, [[vine]]s, and [[scaffolding]] can prevent entity cramming. However, spiders and cave spiders are always counted toward the number of entities in the block when they are climbing. This can cause entities on climbable blocks to become crammed. + +If a player is killed by entity cramming damage, the [[death message]] reads '''<''player''> was squished too much'''. + +=== Drowning === +A player who runs out of [[air]] underwater begins drowning, taking {{hp|2}} damage per second. Damage is taken when the air supply value reaches -20. Usually, the air supply value decreases each game tick. It resets to 0 after damaging. [[Respiration]] gives a chance for air supply to not decrease itself per game tick. Chance is ''x''/(''x'' + 1), where ''x'' is the level of enchantment. + +A popping sound is heard every time the air supply value reaches a number that is two more than a multiple of 30, or in other words, every time a bubble pops on the oxygen bar, with the popping sound becoming increasingly higher-pitched as the air supply value decreases, alerting the player that they're about to drown. + +When the [[game rule]] {{cd|drowningDamage}} is set to {{cd|false}}, the air supply of players deplete normally, but no drowning damage is inflicted when players run out of air. + +Mobs can also drown, although most mobs that can drown attempt to swim upward. Normally, mobs can remain underwater for 15 seconds before their air supply fully depletes. They can remain underwater for 16 seconds before actually beginning to take damage. +* A [[squid]], [[glow squid]], [[tadpole]], or any kind of [[fish]] suffocates in air instead of drowning in water. +* [[Dolphin]]s can suffocate in air or drown in water and must be given access to both to survive. +* [[Aquatic]] mobs, [[undead]] mobs, [[iron golem]]s and [[frog]]s are immune to drowning. +* A [[zombie]] does not take drowning damage; instead, it begins the process of converting to a [[drowned]] mob when continuously in water for 30 seconds. +* Similar to a zombie, a [[husk]] does not take damage from drowning, but first converts into a zombie, which then converts to a drowned if it remains underwater. +* [[Piglin]]s, [[piglin brute]]s and [[hoglin]]s do not attempt to swim upward in water, and drown as a result. +** Because these mobs normally zombify outside the Nether before they can start drowning, this can only happen if their {{cd|IsImmuneToZombification}} tag set to {{cd|true}}, or that water is created in the Nether using commands. + +When the player is no longer submerged in water or is in a [[bubble column]], the air supply regenerates at a rate of 1 bubble every 0.2 seconds (4 game ticks). A [[Respiration]] helmet adds an additional on average 15 seconds duration underwater per enchantment level, and a [[turtle shell]] adds an additional 10 seconds. [[Water Breathing]] and [[Conduit Power]] regenerate the air supply. {{IN|bedrock}}, both effects affect squid and fish. + +=== Starvation === +When the [[hunger]] bar becomes empty ({{Hungerbar|0|9px|notag=1|total=20}}), the player takes {{hp|1}} damage every four seconds. The player stops taking starvation damage when the player eats [[food]] or the health bar drops to {{hp|10}} on Easy difficulty or {{hp|1}} on Normal difficulty. In Hard difficulty and on [[Hardcore]] mode, the player continues taking damage, which stops upon eating something or death by starvation. + +All mobs are immune to starvation, because they do not have a hunger bar. + + +=== Cactus === +Players and mobs take {{hp|1}} damage every half-second when they are touching or within the same tile-space as a [[cactus]]. + +=== Berry bush === +[[Sweet berry bush]]es deal {{hp|1}} damage for every half-second when a player or mob (besides [[fox]]es) is moving inside a sweet berry bush. + +=== Fire === +When mobs and players without [[fire]] immunity stand on fire, they take {{hp|1}} damage every half-second and get burned. Standing in [[soul fire]] does {{hp|2}} damage every half-second instead. They continue burning after leaving the fire block. Fire damage can be prevented by the [[Fire Resistance]] effect. Fire duration can be decreased with the [[Fire Protection]] enchantment. Most Nether mobs are immune to fire, but they can still drown in lava. + +Players do not take damage from fire if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Lava === +[[Lava]] is a dangerous natural occurrence. Players and mobs (except some Nether mobs) get burned and take damage from contact with lava at a rate of {{hp|4}} every half-second, and they continue burning after they leave it. [[Fire Resistance]] nullifies both the direct damage from lava and the burning damage. + +Players do not take damage from lava if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Burning === +[[Player]]s and many [[mob]]s burn when exposed to fire or lava or attacked by certain kinds of burning projectiles, [[Fire Aspect]] weapons, or burning [[zombie]]s. In addition, armor itself does not reduce burning damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] [[status effect]]. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of {{hp|1}} per second. This is the same rate that the player gains health in Peaceful [[difficulty]], so burning alone cannot kill the player in this mode. Burning lasts some amount of time depending on its cause, but it is extinguished by [[rain]], [[water]], or [[cauldron]]s. + +Players do not take damage from burning if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +Except for piglins, hoglins, skeletons, and endermen, mobs that spawn in the [[Nether]] do not burn and cannot be damaged by fire. [[Warden]]s also do not burn. Burning is not considered a [[status effect]] and therefore cannot be cured by [[milk]]. + +=== Magma block === +Mobs without [[fire]] immunity and players take {{hp|1}} damage every half-second if they are walking on [[magma block]]s. This can be avoided by having the [[Fire Resistance]] effect, [[sneaking]], or wearing [[Frost Walker]]-enchanted [[boots]]. + +Players do not take damage from magma blocks if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Campfire === +Players or mobs standing on top of a [[campfire]] take {{hp|1}} damage every half second. Standing in a [[Soul Campfire]] does {{hp|2}} damage every half second instead. Unlike any other damage sources, armor itself does not reduce campfire and soul campfire damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] status effect. {{IN|be}}, it also inflicts damage for {{convert|160|game tick|second}} after the player exits the block. + +Players do not take damage from campfires if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Status effects === +{{main|Status effect}} +Status effects are either helpful or harmful conditions that can be given to players and mobs alike. They can be given in different ways: being in range of thrown splash potions or lingering potions, being afflicted by certain mobs' attacks, simply being near certain mobs, being near [[conduit]]s and beacons, and eating specific types of food (such as [[rotten flesh]] or [[raw chicken]]). Status effects can last for a certain amount of time, or can happen instantaneously. + +Entities under a status effect emit colored particles, with the color of the particles resembling the type of status effect. Having multiple status effects combines the respective colors. + +==== Instant damage ==== +{{Main|Instant Damage}} +Instant Damage caused by [[potion]]s or [[tipped arrow]]s can damage the player {{Hp|6}} at level I and {{Hp|12}} at level II. This damage occurs instantaneously. [[Undead]] mobs are instead healed, but are similarly damaged by the Healing effect. Zombified piglins that are splashed by an Instant Damage potion do not attack the player who threw it, as it heals them. + +==== Poison ==== +{{Main|Poison}} + +[[Cave spider]]s, [[witch]]es and [[bee]]s can poison other mobs and players when they attack (if the game is not on [[Easy]] difficulty). Some mobs, like the [[wither]] and [[bogged]] are resistant to the Poison effect and can not be poisoned. Pufferfish inflict Poison as a defense against players and some mobs if they are nearby. A player can poison themself by eating a [[spider eye]], [[poisonous potato]], [[pufferfish]], or a [[suspicious stew]] made out of lily of the valley. Drinking or being hit by a [[potion]] or arrow of poison also results in poisoning. While poisoned, the hearts in the health meter turn from {{Hp|20|notag=1}} ({{Hp|20|hardcore=1|notag=1}} on Hardcore) to an olive green ({{hp|20|poisoned=1|notag=1}})({{Hp|20|poisoned=1|notag=1|hardcore=1}} on Hardcore) and the player takes {{hp|1|poisoned=1}} every 25 ticks (1.25 seconds) on level I. See [[Poison]] for a table for higher levels. The Poison itself cannot kill the player, but it can reduce them to half a heart ({{Hp|1|notag=1|total=20|poisoned=1}}), thus leaving them vulnerable to damage from other sources. + +==== Wither ==== +{{Main|Wither (status effect)}} + +[[Wither]]s and [[wither skeleton]]s inflict the Wither effect with their attacks (the wither skulls do not inflict the effect on easy difficulty). This darkens the health bar to {{hp|20|withered=1|notag=1}} on [[Survival]] and {{Hp|20|withered=1|notag=1|hardcore=1}} on [[Hardcore]], while inflicting damage over time. The effect deals {{hp|1|withered=1}} every 2 seconds (40 ticks) for the wither skeleton's attack (level I), and every second for the wither's skulls (level II). Wither roses also inflict the Wither effect to any mobs colliding it. Players also get the Wither effect after eating suspicious stew made out of wither rose or when hit by potion or arrow of decay.{{only|bedrock|education}} Unlike Poison, withering can kill on any difficulty level, and the darkened health bar makes it harder to keep track of the damage, which the only way is seeing the white spark on the left of the heart. + +=== Magic damage === +Magic damage bypasses [[armor]], but can be reduced by the [[Protection]] enchantment and the [[Resistance]] effect. It is dealt by multiple sources: + +* {{EffectLink|Instant Damage}} and {{EffectLink|Poison}} +** {{EffectLink|Instant Health}} on undead mobs +* {{EntityLink|Ender Dragon}} breath attack +* {{EntityLink|Evoker Fang}} +* {{EntityLink|Guardian}} and {{EntityLink|Elder Guardian}} beam (only {{health|1}} part is magic) +* {{BlockLink|Conduit}} attack, which damages all hostile mobs and [[piglin]]s + +=== Void === +{{main|Void}} +If one were to break through the [[bedrock]] barrier found at the bottom of worlds, the void can be seen. Players in the void below the Y-axis of -64{{only|bedrock}} or -128{{only|java}} take damage at a rate of about {{hp|4}} per half-second. The player usually dies from falling in the void, even in [[Creative]] or [[Spectator]] modes,{{Only|java}} but the player may be saved by throwing an [[ender pearl]] before falling below the Y-axis of -64{{only|bedrock}} or -128{{only|java}}. + +Falling into the void in [[the End]] is more likely, and is the only way to access the void in [[Survival]] mode without exploiting glitches. + +By using {{cmd|effect}} to give the player [[Regeneration]] 5+ or [[Instant Health]], they can fall infinitely into the void without dying until the effect wears off or the game crashes.{{only|java}} + +{{IN|bedrock}}, the player can survive in the void in [[Creative]] mode, but there is a one-way barrier at Y=-104 to prevent falling further into the void. However, this barrier can be teleported past by teleporting the player to any location with a Y value of -106 and below. The player continues falling until the player teleports away, flies back up, or crashes the game. + +=== Explosions === +{{main|Explosion}} + +Explosions cause varying amounts of damage based on the explosion strength, the entity's proximity to the explosion, and whether it is obstructed by [[solid block]]s. + +=== Firework rocket explosion === +[[File:Firework_Star_Damages.png|350px|thumb|right]] +[[Firework rocket]] explosions can deal damage to entities if crafted with a [[firework star]]. + +The maximum damage about is {{hp|6}} at the explosion's center with one firework star, decreasing to {{hp|1}} at the edge of a radius of 5 blocks (exclusive). Each additional firework star adds {{hp|2}} to the maximum. + +If a rocket crafted with a firework star is {{control|use}}d to provide a speed boost while gliding with [[elytra]], it explodes as it is used, dealing {{hp|7}} damage to the player. + +=== Freezing === +[[File:HUD recieving the freeze damage.gif|thumb|Freezing hearts when the player is submerged in powder snow.]] + +When an entity is inside a [[powder snow]] block, they begin to freeze, taking damage. + +A player submerged in powder snow sees a frosty frame slowly fade in at the sides of the screen and the FOV slowly decreases. After {{Convert|7|seconds|game ticks}}, the player's hearts change to a cyan frosty texture ({{healthbar|2|9px|freezing=1}}), and the player begins taking damage at a rate of {{hp|1}} HP every two seconds (40 game ticks). If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the {{Cd|TicksFrozen}} data tag, which increases by 1 every game tick (to a maximum of 300) for an entity within the powder snow block. It decreases at a rate of 2 per game tick after the entity leaves the powder snow block. This is currently not a separate effect when used with commands such as /effect give freezing, and does not have its own unique art, particles, or potion. + +Players do not take damage from powder snow if the [[game rule]] {{cd|freezeDamage}} is set to {{cd|false}}. + +Mobs and players that are freezing have a shivering animation. + +Wearing any piece of [[leather armor]] stops the freezing effect and damage. This applies to entities that can wear armor, such as [[zombie]]s. [[Horse]]s wearing leather [[horse armor]] also don’t take damage from freezing. + +[[Snow golem]]s, [[stray]]s, [[polar bear]]s, and [[wither]]s are immune to freezing damage. Fire-related mobs like [[strider]]s, [[magma cube]]s, and [[blaze]]s take {{hp|5}} damage every two seconds from freezing. A [[skeleton]] can freeze but does not take damage; instead, it begins the process of converting to a [[stray]] when continuously in powder snow for 7 seconds. + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged from a generic source +|id=entity.player.hurt +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|subtitle=Player drowning +|source=player +|description=When a player is damaged by running out of breath +|id=entity.player.hurt_drown +|translationkey=subtitles.entity.player.hurt_drown +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|subtitle=Player burns +|source=player +|description=When a player is damaged by fire +|id=entity.player.hurt_on_fire +|translationkey=subtitles.entity.player.hurt_on_fire +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|subtitle=Player freezes +|source=block +|description=When a player is damaged by freezing in [[powder snow]] +|id=entity.player.hurt_freeze +|translationkey=subtitles.entity.player.freeze_hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt sweet berry bush1.ogg +|sound2=Player hurt sweet berry bush2.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged by touching a [[sweet berry bush]] +|id=entity.player.hurt_sweet_berry_bush +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fall damage small.ogg +|subtitle=Something trips +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=entity.player.small_fall +|translationkey=subtitles.entity.generic.small_fall +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fall damage big.ogg +|subtitle=Something fell +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=entity.player.big_fall +|translationkey=subtitles.entity.generic.big_fall +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|source=player +|description=When a player is damaged from a generic source +|id=game.player.hurt +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|source=player +|description=When a player is damaged by running out of breath +|id=mob.player.hurt_drown +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|source=player +|description=When a player is damaged by fire +|id=mob.player.hurt_on_fire +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|source=player +|description=When a player is damaged by freezing in [[powder snow]] +|id=mob.player.hurt_freeze +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage small.ogg +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=damage.fallsmall +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage big.ogg +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=damage.fallbig +|volume=0.75 +| pitch = 1.0 +}} +}} + +== Achievements == +{{load achievements|Monster Hunter;Overkill;Sniper Duel;Archer;Camoflauge;The Beginning.;'Tis but a Scratch;Cupid;Hunger Pain; Over-overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Take Aim;Sniper Duel;Spooky Scary Skeleton;Withering Heights;Return To Sender;Uneasy Alliance;Monsters Hunted;The Healing Power of Friendship;Free the End;The End... Again...;Voluntary Exile;Hero of the Village;A Throwaway Joke;It Spreads;Postmortal;Glow and Behold!;Over-Overkill}} +{{load advancements|Ol' Betsy;Two Birds, One Arrow;Arbalistic;Who's the Pillager Now?}}(only applicable if shooting the specified [[entity]](ies) with a {{ItemLink|crossbow}}). + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions plans to add damage, which could be taken by falling, lava, combat and drowning, and be healed by eating food.}} +|{{HistoryLine||August 18, 2009|link=https://web.archive.org/web/20140427004052/http://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose|First showcased fall damage.}} +|{{HistoryLine||August 25, 2009|link=https://web.archive.org/web/20090828041746/https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|It has been shown that the [[player]] can now hold their breath underwater for just 15 seconds. +|Lava now has been shown to cause damage.}} +|{{HistoryLine||August 27, 2009|link=https://web.archive.org/web/20110302152935/https://notch.tumblr.com/post/173890253/what-i-did-today}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added damage. +|Mobs and the player now take [[Knockback (mechanic)|knockback]] when damage is taken. +|Added arrows that cause damage when hitting a player. +|Taking damage would cause the player's camera to tilt toward the damage source, acting as a directional damage indicator. Environmental damage sources, such as falling damage, randomly tilt the screen either left or right.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Arrows deal more damage.}} +|{{HistoryLine||0.30|"Missing a hit" (hitting the air) triggers a 10 tick cooldown. During this cooldown, no attack is possible.{{check version|Was this a 0.30 survival change ? It isn't in 0.30 creative.}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100125|Drowning damage has now been reduced to 1 per second. Prior to this update, drowning damage dealt by 2 per second.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100617-1531|Added suffocation.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|Players no longer suffocate when riding in a [[minecart]] in two-block-high spaces.}} +|{{HistoryLine||v1.2.3|Damage now functions in [[multiplayer]]. +|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the camera left.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}} +|{{HistoryLine||1.6|The 10 tick cooldown when hitting the air was removed.}} +|{{HistoryLine||1.8|dev=Pre-release|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}. +|The [[Adventure Update]] extended the combat system with critical hits and sword blocking. +|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}. +|Hold to attack has been removed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Armor no longer prevents certain types of damage.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Sword damage was decreased (a diamond sword went from 5 hearts to 3.5 hearts damage).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Enchantments added, some of which increase [[damage]] the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=RC1|The sound of the player taking damage was changed from a masculine oof to painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||1.3.1|dev=12w18a|As a result of [[singleplayer]] being changed to an internal server, taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|||dev=12w30a|Explosions damage the player different amounts in different difficulties, and the player doesn't take any damage from explosions on Peaceful.}} +|{{HistoryLine|||dev=1.3|Added spawn immunity that lasts for 3 seconds when a player respawns either from death or rejoining}} +|{{HistoryLine||1.3.2|dev=release|Mobs no longer shove the player when moving into them.{{check version|1.3.2 page says nothing of this}}}} +|{{HistoryLine||1.4.2|dev=12w32a|Mobs can hold weapons, making them deal more damage. Also, the crunching noise from 1.0.0 was changed, sounding more like a slap rather than a bone-breaking punch. The fall damage noise was also changed from a crunch to a dull, thumping noise.}} +|{{HistoryLine|||dev=12w34a|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.}} +|{{HistoryLine|||dev=12w38a|Player hurting sound was changed again.}} +|{{HistoryLine|||dev=12w41a|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||?|Critical hits no longer add a random bonus scale (+0% ~ +100% weapon damage + {{hp|2}}) but instead add +50% of the weapon damage. Enchantments no longer add a random number too; instead they add a flat number per level ({{hp|1.25}} for sharpness and {{hp|2.5}} for other damage bonus enchantments).{{check version|Was this a 1.6 or 1.7 change?}}}} +|{{HistoryLine||1.6.2|dev=release|Instead of replacing the barehanded damage ({{hp|1}}), swords, shovels, pickaxes and axes now add their damage onto the barehanded damage, which results in all tools doing {{hp|1}} more damage than before.{{check version|Was this a 1.6.2 change?}}}} +|{{HistoryLine||1.8|dev=14w05a|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine|||dev=14w32a|The health bar has a new animation for damage that shows how many hearts are lost. (Not new, merely a revived feature that was lost after 1.2.5).}} +|{{HistoryLine||1.9|dev=15w34a|Added attack cooldown.}} +|{{HistoryLine|||dev=15w34b|Added attack speed stat and attribute.|The attack cooldown stopped working due to a bug{{cn}} (visual still works)|Changed how damage on weapons show up: instead of "+[damage]" +it is now the total damage it deals.}} +|{{HistoryLine|||dev=15w34c|Tool damages and cooldowns adjusted. +{{pipe escape|{| class{{=}}"collapsible collapsed" data-description{{=}}"Previous values" data-description="Previous damage values" +! Previous values +|- +| +{| class{{=}}"wikitable" style{{=}}"text-align:center" data-description{{=}}"Values" +! Item +! colspan{{=}}"4" | Damage +|- +| [[Sword]]s +| {{ItemSprite|Wooden Sword}}{{ItemSprite|Golden Sword}} {{hp|5}} +| {{ItemSprite|Stone Sword}} {{hp|6}} +| {{ItemSprite|Iron Sword}} {{hp|7}} +| {{ItemSprite|Diamond Sword}} {{hp|8}} +|- +| [[Axe]]s Dealing damage with an axe, pick, or shovel decreases its durability by 2. +| {{ItemSprite|Wooden Axe}}{{ItemSprite|Golden Axe}} {{hp|4}} +| {{ItemSprite|Stone Axe}} {{hp|5}} +| {{ItemSprite|Iron Axe}} {{hp|6|}} +| {{ItemSprite|Diamond Axe}} {{hp|7}} +|- +| [[Pickaxe]]s +| {{ItemSprite|Wooden Pickaxe}}{{ItemSprite|Golden Pickaxe}} {{hp|3}} +| {{ItemSprite|Stone Pickaxe}} {{hp|4}} +| {{ItemSprite|Iron Pickaxe}} {{hp|5}} +| {{ItemSprite|Diamond Pickaxe}} {{hp|6}} +|- +| [[Shovel]]s +| {{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} +| {{ItemSprite|Stone Shovel}} {{hp|3}} +| {{ItemSprite|Iron Shovel}} {{hp|4}} +| {{ItemSprite|Diamond Shovel}} {{hp|5}} +|} +{{notelist}} +|} +}} +}} +|{{HistoryLine|||dev=15w35a|Tool damages and cooldowns adjusted again.}} +|{{HistoryLine|||dev=15w47b|Added sounds for critical hits, fully-charged and not-fully-charged attacks, blocked attacks, sweep attacks, and sprint-knockback attacks.}} +|{{HistoryLine|||dev=16w02a|Cooldown damage reduction formula adjusted, reduction is now linear 50%–100% rather than quadratic 0%–100%.}} +|{{HistoryLine|||dev=16w05a|Cooldown damage reduction formula adjusted again, reduction is now quadratic 20%–100%.}} +|{{HistoryLine||1.11|dev=16w38a|Added a new damage type: entity cramming.}} +|{{HistoryLine||1.13|dev=18w07a|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.14|dev=18w43a|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.15|dev=19w36a|Added [[game rule]]s {{cd|drowningDamage}}, {{cd|fallDamage}} and {{cd|fireDamage}}, allowing these types of natural damages to be toggled.}} +|{{HistoryLine||1.17|dev=20w46a|Added a new damage type: freezing. +|Entities take freezing damage when immersed in [[powder snow]].}} +|{{HistoryLine|||dev=20w48a|Wearing any piece of leather armor now stops the freezing effect. +|Added the [[game rule]] freezeDamage, which stops entities from taking freezing damage if it is set to {{cd|false}}. +|Added [[pointed dripstone]], which deals damage when it lands on entities, and doubles the fall damage for entities that fall on them.}} +|{{HistoryLine|||dev=21w10a|Freezing in powder snow while using the "Fast" graphics setting gradually turns the player's view to black, and the vignette also appears as black in third-person view. This is most likely due to the new rendering change added in this version.}} +|{{HistoryLine|||dev=21w11a|Frozen hearts now have a different texture in [[Hardcore]] mode.}} +|{{HistoryLine|||dev=21w13a|[[Blaze]]s, [[magma cube]]s and [[strider]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the camera to tilt toward the damage source. However, the random left/right tilt when taking environmental damage is still broken, instead tilting the camera in the last direction the player was hit from.}} +|{{HistoryLine||1.20.5|dev=24w11a|experiment=Update 1.21|Added a new weapon: the [[mace]], which does the same damage as a diamond sword, but it accumulates more damage the higher you land the hit from.}} +|{{HistoryLine||1.21|dev=24w18a|Decreased the attack damage of maces to 6. +|Decreased the attack speed of maces to 0.5.}} +|{{HistoryLine|||dev=pre1|Increased the attack speed of maces to 0.6.}} +|{{HistoryLine||1.21.2|dev=pre1|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.| +Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|java upcoming}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Attacks can no longer be landed when a weapon is not fully charged. +|The attack timer can now be charged up to 200%, which is now required for critical hits. +|Weapons with higher attack speed now give the victim a shorter invincibility frames. +|Holding down the {{ctrl|attack}} key will now automatically deal damage once the weapon is fully charged. +|It is now possible to deal damage through non-full-sized blocks. +|Critical hits now bypass [[shield]]s. +|Shields no longer need a warm-up time to protect against damage. +|Sneaking can now activate a shield if it's in the off hand, allowing it to protect against damage. +|Adjusted the attack damage and speed of all tools as the following: +{{pipe escape|{| class{{=}}"wikitable" +!rowspan{{=}}2 | Tool +!colspan{{=}}2 | Axe +!colspan{{=}}2 | Hoe +!colspan{{=}}2 | Pickaxe +!colspan{{=}}2 | Shovel +!colspan{{=}}2 | Sword +|- +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +|- +!Wood +|{{hp|6}} +|2 +|{{hp|2}} +|2 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Gold +|{{hp|6}} +|2 +|{{hp|2}} +|3.5 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Stone +|{{hp|7}} +|2 +|{{hp|2}} +|2.5 +|{{hp|4}} +|2.5 +|{{hp|3}} +|2 +|{{hp|6}} +|3 +|- +!Iron +|{{hp|8}} +|2 +|{{hp|3}} +|3 +|{{hp|5}} +|2.5 +|{{hp|4}} +|2 +|{{hp|7}} +|3 +|- +!Diamond +|{{hp|9}} +|2 +|{{hp|3}} +|3.5 +|{{hp|6}} +|2.5 +|{{hp|5}} +|2 +|{{hp|8}} +|3 +|}}} +|Increased the attack speed of tridents to 2. +|Decreased the attack damage of tridents to {{hp|7}}.}} +|{{HistoryLine|||dev=Combat Test 2|Shields can protect against critical hits again. +|Holding down the {{ctrl|attack}} key no longer automatically attacks. +|The attack speed of swords has been decreased to 2.5. +|The attack damage of tridents has been increased to {{hp|8}}. +|Shields can now only protect against damage when the attack timer is charged to 200%.}} +|{{HistoryLine|||dev=Combat Test 3|Added the [[Cleaving|Chopping]] enchantment, which makes axes deal {{hp|1}} more damage and disable shields for {{convert|0.5|sec|gt}} per level. +|Holding down the {{ctrl|attack}} key automatically attacks again. +|The attack speed of swords is increased back to 3.0. +|Axes now always disable shields for {{convert|1.6|sec|gt}}. +|Axes now only use 1 durability when attacking. +|Swords now have an attack speed of 3.0 again. +|Holding down the {{ctrl|attack}} key automatically attacks again, but now only does so when the weapon is charged to 120%, which is slower than attacking normally. +|Projectiles no longer trigger [[#Immunity|i-frames]]. +|Shields now only protect damage within a 100° arc, was 180°.}} +|{{HistoryLine|||dev=Combat Test 4|The ability to activate a shield when sneaking can now be disabled in the settings. +|Tridents with [[Impaling]] now deal extra damage to all mobs touching water.}} +|{{HistoryLine|||dev=Combat Test 5|Projectiles that deal less than {{hp|1}} point of damage now deal knockback. This includes projectiles that deal no damage, such as [[snowball]]s. +|Players can now deal damage to mobs slightly outside their hitbox if the mob's normal hitbox is smaller than 0.9 blocks. This only happens if the player has aimed at the mob's hitbox within a fraction of a second{{testing needed|What fraction of a second?}}. +|The damage of tools has been adjusted. +{{pipe escape|{|class{{=}}"wikitable" style{{=}}"margin-left:2em;" +! rowspan{{=}}2 | Tool +! colspan{{=}}2 | Axe +! colspan{{=}}2 | Pickaxe +! colspan{{=}}2 | Shovel +! colspan{{=}}2 | Sword +|- +! Before !! After +! Before !! After +! Before !! After +! Before !! After +|- +! Wood +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Gold +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Stone +| {{hp|7}} || {{hp|5}} +| {{hp|4}} || {{hp|3}} +| {{hp|3}} || {{hp|2}} +| {{hp|6}} || {{hp|4}} +|- +! Iron +| {{hp|8}} || {{hp|6}} +| {{hp|5}} || {{hp|4}} +| {{hp|4}} || {{hp|3}} +| {{hp|7}} || {{hp|5}} +|- +! Diamond +| {{hp|9}} || {{hp|7}} +| {{hp|6}} || {{hp|5}} +| {{hp|5}} || {{hp|4}} +| {{hp|8}} || {{hp|6}} +|} +}} +|Tridents now deal {{hp|7}} damage, was {{hp|8}}. +|Barehand damage is increased to {{hp|2}}.}} +|{{HistoryLine|||dev=Combat Test 6|The change about entities with small hitboxes in the previous version has been reverted. Instead, entities with hitboxes smaller than 0.9 blocks now have the hitbox inflated to that value. This means that the player can hit the mob even if they aren't aiming at the hitbox, as long as they are aiming within the 0.9 block range. +|Missed attacks now only trigger a {{convert|4|tick|second}} cooldown instead of the full attack speed cooldown. +|Damage caused by the [[Sweeping Edge]] enchantment is now nerfed. Level I now deals 25% of the weapon's damage, level II now does 33%, and level III now does 37.5%. +|[[Shields]] now only protect up to {{hp|5}}. +|Removed 200%-charged attacks, so shield work like they did before the change in Combat Test 2 again. +|The Chopping enchantment has been renamed to [[Cleaving]].}} +|{{HistoryLine|||dev=Combat Test 7c|Shields now protect 100% of explosion damage. +|Readded 200%-charged attacks and the mechan with shields. +|Netherite tools and weapons now have the updated stats from the previous versions, now being one attack damage above diamond.}} +|{{HistoryLine|||dev=Combat Test 8b|Cleaving now adds {{hp|1}} more extra damage in every level as compared to before (i.e. Cleaving used to add 1 damage per level, but now it adds 2 damage for level I, 3 damage for level II, and so on).}} +|{{HistoryLine|||dev=Combat Test 8c|Shields with [[banner]]s can now protect up to {{hp|10}} damage, which is double the amount of regular shields.}} +|{{HistoryLine||1.21.4|dev=24w45a|Player is no longer immune to damage for a few seconds after rejoining a server/world.{{bug|MC-21650}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added [[Survival]] mode and [[mob]]s, making damage possible. +|In singleplayer and for the host in multiplayer, taking damage tilts the camera toward the damage source. Joining players' cameras only tilt left, however.}} +|{{HistoryLine||v0.11.0|dev=build 1|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added critical hits. +|Punch damage is now added to damage from [[sword]]s, [[axe]]s, [[pickaxe]]s, and [[shovel]]s. +|Hunger system added: Health is no longer restored directly by eating. Instead, it recovers slowly when well-fed, but is lost if starving. +|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs. +|Mobs can hold weapons, making them deal more damage. +|Enchantments added, some of which increase the damage the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=?|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine|||dev=build 12|Critical hits now have more particles.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=?|Taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Added new damage type: freezing. +|Entities in powder snow now begin freezing and eventually die.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|[[Blaze]]s, [[magma cube]]s and [[stray]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage was decreased from {{Hp|2}} to {{Hp|1}} to match Java Edition.}} +|{{HistoryLine||1.20.80|dev=beta 1.20.80.22|experiment=Update 1.21|Added a new weapon: the [[mace]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.|Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=none|psvita=none|ps4=none|wiiu=none|switch=1.0.1|Added damage.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added sounds for critical hits.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new damage type: entity cramming. The [[death message]] however only includes the name of the entity dying.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Player hurting sound was changed again.|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added a new weapon: [[crossbow]].}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Critical hits can be done while reflecting a [[ghast]] fireball, but does not change the damage or speed of it. +*It is impossible to drown in Peaceful difficulty with a helmet enchanted with any level of [[Respiration]], as the regeneration on Peaceful is higher than the reduced drowning damage. +*When the player jumps while taking damage, the damage prevents the player from jumping. +*In [[Creative]] mode, attacking a mob while flying after having descended scores a critical hit. +*When the player dies when attacking, its animation stops and freezes as the player died.{{only|java}} +*With all possible reductions to fall damage currently available in Survival (landing on a [[hay bale]], [[Feather Falling]] IV boots, [[Protection]] IV on other armor pieces, and [[Resistance]] IV from a Potion of the Turtle Master) the maximum height the player can fall while surviving without Absorption is 3003 blocks. However, [[Slow Falling]] completely negates fall damage. +**With the maximum Absorption effect possible in Survival (IV from an enchanted golden apple), and all the effects listed above, the player can survive a fall of 5403 blocks. +**Riding a horse along with being under the effects of a beacon's Jump Boost II further increases the maximum falling distance to 9005 blocks. +*In [[Legacy Console Edition]], a player or mob taking fatal damage simply falls down instead of getting knocked back before disappearing. + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] +[[Category:Rewritten gameplay]] +[[Category:Needs updating]] + +[[de:Schaden]] +[[es:Daño]] +[[fr:Dégâts]] +[[ja:ダメージ]] +[[ko:피해]] +[[nl:Schade]] +[[pl:Krytyczny cios]] +[[pt:Dano]] +[[ru:Урон]] +[[zh:伤害]] diff --git a/wiki_backup/baby zombie.txt b/wiki_backup/baby zombie.txt new file mode 100644 index 0000000..0d3185e --- /dev/null +++ b/wiki_backup/baby zombie.txt @@ -0,0 +1,922 @@ +{{For}} +{{Infobox entity +| defaultimagesize = 100px +| group = Idle +| 1-1 = Zombie JE3 BE2.png +| 1-1caption = Adult +| 1-2 = Baby Zombie.png +| 1-2caption = Baby +| group2 = Targeting (JE) +| 2-1 = Zombie Targeting.png +| 2-1caption = Adult +| 2-2 = Baby Zombie Targeting.png +| 2-2caption = Baby +| invimage = Zombie Spawn Egg +| health = {{hp|20}} +| armor = {{armor|2}} +| behavior = Hostile +| mobtype = [[Undead]], [[Monster]] +| damage = Easy: {{hp|2.5}}
Normal: {{hp|3}}
Hard: {{hp|4}} +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| knockbackresistance = 0%–5% +| spawn = +* At light level of 0 +* When a husk drowns. +* During a [[zombie siege]].{{only|je|short=1}} +* {{EnvLink|Monster Room}}: from [[monster spawner]]s. +* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s. +| equipment = {{drop|Item|Iron Sword}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|Iron Shovel}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
+{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted)
+{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}
+{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} +}} + +'''Zombies''' are common [[undead]] [[hostile mob]]s that deal melee damage and drop [[rotten flesh]] on death. +{{TOC limit|3}} + +== Spawning == +=== Natural generation === +Zombies may spawn in the [[Overworld]] in groups of four, above [[solid block]]s in a [[light]] level of 0, except in [[mushroom fields]] and [[deep dark]] biomes. All zombie variants (including babies) require a 2-block tall space to spawn. + +All zombies spawned in [[desert]] biomes and exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[husk]]s. Zombies that are not husks or [[drowned]] have a 5% chance to spawn as [[zombie villager]]s. Zombie variants have a 5% chance to spawn as babies. The baby zombies also have a chance of spawning as a [[chicken jockey]]. Zombies and their variants spawn with random values of [[knockback resistance]] between 0% and 5%. + +When a zombie [[spawn egg]] is used on a zombie, it spawns a baby zombie. + +=== Sieges === +{{exclusive|Java|section=1}} +{{main|Zombie siege}} + +If a [[player]] is near a [[village]] at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in [[mushroom fields]] biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; [[zombie villager]]s, [[husk]]s and [[drowned]] never spawn as a part of a siege, even in their respective [[biome]]s. + +=== Monster spawners === +Inside [[monster room]]s, zombies may have a chance to spawn from a [[monster spawner]]. Zombies spawned from a [[monster spawner]] are never zombie villagers {{in|java}}, although zombie monster spawners {{in|bedrock}} are able to produce them. Zombies spawn from [[monster spawner]]s inside 50% of monster rooms. + +=== Trial spawners === +Adult zombies have a chance to be selected as the "melee" mob for [[trial spawner]]s in [[trial chambers]]; baby zombies have a chance to be selected as the "small melee" mob for [[trial spawner]]s. + +=== Husks === +When a husk's head is submerged in [[water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a [[drowned]] if its head remains submerged. + +=== Reinforcements=== +{{exclusive|Java|section=2}} +On hard [[difficulty]], zombies have a 5% chance to spawn as leaders. Leader zombies and their variants (including [[zombified piglins]]) spawn zombies as reinforcements. All of their variants spawn clones of themselves but there's a chance for a normal zombie to spawn. + +== Variants == +=== Baby zombies === +{{Dungeons hatnote|type=mob|Baby Zombie}} +[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken.]] + +Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences: +* They are much faster than normal zombies, yet they have the same [[health]]. +* The noises they make are higher-pitched than adult zombie [[sound]] effects. +* Baby [[zombie villager]]s turn into baby villagers if cured. +* Worn [[armor]] shrinks to fit their body size. +* They are able to fit through 1×1 [[block]] gaps. +* They give 12 [[experience]] points when killed by the player or a tamed wolf instead of 5. +* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies. +* They have a decreased hitbox size. + +{{IN|bedrock}}, 15% of naturally spawned baby zombies can start riding a mob and become a jockey when it tries attacking. The jockey mobs ridden by the baby zombie adapt the speed of its rider. {{IN|Bedrock}}, a baby zombie can ride: +{{columns-list|colwidth=20em| +* {{EntitySprite|Chicken}} Adult [[chicken]]s +* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s +* {{EntitySprite|Cat}} Untamed [[cat]]s +* {{EntitySprite|Angry Wolf}} Untamed [[wolves]] +* {{EntitySprite|Zombie}} Adult zombies +* {{EntitySprite|Husk}} Adult [[husk]]s +* {{EntitySprite|zombie villager}} Adult [[zombie villager]]s +* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s +* {{EntityLink|Cow|text=Cows}} +* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s +* {{EntityLink|Sheep}} +* {{EntitySprite|Horse}} Untamed adult [[horse]]s +* {{EntitySprite|Donkey}} Untamed adult [[donkey]]s +* {{EntitySprite|Mule}} Untamed adult [[mule]]s +* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s +* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s +* {{EntityLink|Mooshroom|text=Mooshrooms}} +* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount +* {{EntitySprite|Cave spider}} [[Cave spider]]s +* {{EntityLink|Panda|text=Pandas}} +}} + +=== Geared zombies === + +Some zombies spawn wearing [[armor]] or holding tools, both of which may be [[enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, [[weapon]]s or [[tool]]s. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[netherite]] armor. + +{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty" +|+ Chances of zombies wearing or picking up armor, per difficulty +|- +! +! Easy +! Normal +! Hard +|- +| Can pick up loot +| 0% +| 0%-55% +| 6.875%-55% +|- +| Armor +| 0% +| 0%-15%Value is based on the [[regional difficulty]]. +| 1.875%-15% +|- +| Armor enchantment +| 0% +| 0-50% +| 6.25%-50% +|- +| Weapon{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel +| 1% +| 1% +| 5% +|- +| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.|group=note|name=enchantment}} +| 0% +| 0%-25% +| 3.125%-25% +|} + +{{Notelist}} + +If a zombie does spawn with armor, the chances of specific armor are as follows: + +{| class="wikitable" data-description="Chances of different armor pieces, per difficulty" +|+ Chances of different armor pieces, per difficulty +|- +! Armor +! Easy & Normal +! Hard +|- +| Helmet +| 100% +| 100% +|- +| Helmet and chestplate +| 75% +| 90% +|- +| Helmet, chestplate, and leggings +| 56.25% +| 81% +|- +| Full set +| 42.19% +| 72.9% +|} + +The chances of it being of a particular material are: + +{| class="wikitable" data-description="Chances of different armor types" +|+ Chances of different armor types +|- +! Armor Type +! Chance +|- +| Leather +| 37.06% +|- +| Gold +| 48.73% +|- +| Chain +| 12.90% +|- +| Iron +| 1.27% +|- +| Diamond +| 0.04% +|- +|} + +{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}} + +Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Armor#Effects|most sources]]. Zombies can also wear mob [[heads]], although they need to be dropped by the player before the zombie can pick one up and put it on. + +On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[carved pumpkin]] or [[jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Looting]]. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}} +{{DropsLine|name=Zombie Head|quantity=1|rollchancenote=Only dropped when killed by a [[charged creeper]].}} +{{DropsTableFoot}} + +==== Rare drops ==== +Zombies may also drop one of the following when killed by a player or tamed [[wolf]]: +{{DropsTableHead}} +{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}} +{{DropsTableFoot}} + +==== Taken equipment ==== +When a zombie dies, all picked-up equipment drop, without changing the damage that has accumulated on it {{In|je}}. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it. + +==== Naturally-spawned equipment ==== +Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III). These items include: +* {{ItemLink|Iron Shovel}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Sword}} (sometimes [[enchanted]]) +* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]], made from leather, gold, chainmail, iron or diamond) + +Additionally, {{in|bedrock}}, all naturally spawned equipment always drops (100% chance) when the zombie converts to [[drowned]]. + +==== Experience ==== +Any zombie that spawns with equipment gives {{xp|1|3}} extra experience points per item when killed. Adult zombies drop {{xp|5}} and baby zombies drop {{xp|12}} when they are killed by a player or a tamed [[wolf]]. + +== Behavior == +=== Attacking === +==== Attacking the player ==== +Zombies pursue the player on sight from 35 blocks away {{in|java}} or 16 blocks away {{in|bedrock}}, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem. + +Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[damage]], [[fire]], [[lava]], [[magma blocks]], and [[cactus]] and try to find the shortest path toward the player.{{ytl|3aDYJZLmtxQ}} Unlike [[skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked. + +==== Attacking turtles ==== +Zombies attack baby [[turtle]]s and actively seek out and destroy [[turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break. + +==== Attacking golems ==== +Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs. + +==== Attacking villagers ==== +Zombies target [[villager]]s within a 35- to 52.5-block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it{{only|je|short=1}}. Once a zombie has targeted a villager, the zombie ignores any other villagers and the [[player]], until its target is dead or the zombie is attacked{{only|je|short=1}}. + +Any zombie variant can transform a villager into a zombie villager. The probability depends on the [[difficulty]]: +* 0% chance in [[Peaceful]] (no zombies spawn) and [[Easy]] +* 50% chance in [[Normal]] +* 100% chance in [[Hard]] + +==== Attacking wandering traders ==== +Zombies target [[wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[invisibility]] status effect. +[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]] + +=== Burning under daylight === +Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is: +* under an area with a [[Light#Mobs|sunlight level]] of 14 or less +* in water +* wearing head [[armor]] (the helmet absorbs the damage from daylight but may take several day cycles to wear out completely) +* under the status effect of [[Fire Resistance]] +* standing in cobwebs.{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}} + +Transparent blocks, such as [[glass]], do not prevent them from burning.{{only|je|short=1}} + +If they attack an [[entity]] while burning, they may set it on fire, with a (30 × [[regional difficulty]])% chance and with a 2 × floor([[regional difficulty]]) second duration{{only|je|short=1}}. If wearing armor enchanted with [[Thorns]] while burning, they may set players attacking them on fire with thorns damage alone. + +=== Undead === +Being an [[undead]] mob, they are: +* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]]. +* unaffected by the status effects [[Regeneration]] and [[Poison]]. +* ignored by the [[wither]]. +* affected by the [[Smite]] enchantment. +* a threat to [[armadillo]]s, causing them to hide in their shell. + +=== Picking up items === +Some zombies are capable of automatically picking up dropped items that they come across. [[Mob head]]s and [[carved pumpkin]]s are automatically worn on their heads. Zombies can equip [[armor]], [[weapon]]s or [[tool]]s. If a zombie encounters another similar [[item]], it may drop the previous item in favor of the new one, if: +* the new item is armor or a sword and the old item was not (for example, zombies prefer [[sword]]s to [[pickaxe]]s, and [[helmet]]s to [[carved pumpkin]]s), +* both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords), +* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[durability|damaged]] than the old item, or +* both items are [[bow]]s and the new item has NBT tags while the old does not. + +For example, a zombie can pick up a [[totem of undying]], which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor. + +Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s. + +A zombie holding a picked-up [[item]] does not despawn when left alone, similar to being [[name tag]]ged. + +Zombies have a higher chance of being able to pick up items in Hard [[difficulty]]. + +Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear. + +=== Breaking doors === +[[File:Zombie ways.png|thumb|left|A zombie choosing to break the [[door]] down instead of taking an alternative path.]] +Up to 10% of zombies (depending on [[regional difficulty]]) in pursuit of a target bang on closed [[wooden door]]s and on Hard (and [[Hardcore]]) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break. + +The zombie also breaks down the door if the door is blocking its way. Zombies can break only the top half of a door, meaning they cannot break a door if the zombie is facing the bottom half of the door. + +=== Reinforcements === +{{exclusive|Java|section=1}} +On all difficulty levels, damaged zombie mobs (including husks, drowned and even [[zombified piglin]]s{{bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}) call all other zombies within a 67×21×67 to 111×21×111 areaThe inradius is based on the followRange stat: base value is 35, ±5% random spawn bonus, then plus 0–50% random zombie-spawn bonus centered on the attacked zombie to target the attacker. + +In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on [[regional difficulty]]) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way. Zombie reinforcements can spawn even in locations where naturally spawned zombies can't spawn, like [[mushroom fields]], [[the End]], and [[the Nether]]{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}, although they still cannot spawn on blocks where other items like redstone dust or pressure plates are placed. + +These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified [[mob]] drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the [[game rule]] {{cd|doMobSpawning}} is set to false. + +Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning. + +Reinforcements zombies spawn regardless of the [[Spawn#Java Edition mob cap|hostile mob cap]]. They also spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.{{bug|MC-114016||Reinforcement zombies are not centered on a block}} Zombies spawned as reinforcements cannot be zombie villagers, but they can be babies, including chicken jockeys. + +=== Becoming drowned === +[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]] +[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]] +If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Respiration]] enchantment or the [[Water Breathing]] status effect. + +A newly-converted drowned always has full health even if converted from a damaged zombie. + +An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability{{only|be|short=1}}. + +Only normal zombies can become drowned; [[zombie villager]]s and [[zombified piglin]]s cannot be converted.{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}} [[Husk]]s, however, convert into zombies if they drown, and then this zombie converts into a [[drowned]] as does a normal zombie. + +Any husks that convert into zombies also have full health, even if the drowned husk is damaged. + +== Sounds == +{{Edition|Java}}:
+Zombies use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|subtitle=Zombie groans +|source=hostile +|description=Randomly +|id=entity.zombie.ambient +|translationkey=subtitles.entity.zombie.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|subtitle=Zombie hurts +|source=hostile +|description=When a zombie is damaged +|id=entity.zombie.hurt +|translationkey=subtitles.entity.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie death.ogg +|subtitle=Zombie dies +|source=hostile +|description=When a zombie dies +|id=entity.zombie.death +|translationkey=subtitles.entity.zombie.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|subtitle=Footsteps +|source=hostile +|description=While a zombie is walking +|id=entity.zombie.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|sound=Zombie infect.ogg +|subtitle=Zombie infects +|source=hostile +|description=When a zombie infects a [[villager]] +|id=entity.zombie.infect +|translationkey=subtitles.entity.zombie.infect +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=While a zombie is breaking a wooden door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a wooden door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|subtitle=Turtle Egg stomped +|source=hostile +|description=When a zombie is jumping on turtle eggs +|id=entity.zombie.destroy_egg +|translationkey=subtitles.entity.zombie.destroy_egg +|volume=0.5 +|pitch=0.9-1.1 +|distance=16}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|subtitle=Zombie converts to Drowned +|source=hostile +|description=When a zombie converts to a [[drowned]] +|id=entity.zombie.converted_to_drowned +|translationkey=subtitles.entity.zombie.convert_to_drowned +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit metal1.ogg +|sound2=Zombie hit metal2.ogg +|sound3=Zombie hit metal3.ogg +|subtitle=Block broken {{Bug|MC-226770}} +|source=None +|description=''Unused sound event''{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}} +|id=entity.zombie.attack_iron_door +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|source=hostile +|description=Randomly +|id=mob.zombie.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie hurt1.ogg +|sound2=Zombie hurt2.ogg +|source=hostile +|description=When a zombie is damaged +|id=mob.zombie.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie death.ogg +|source=hostile +|description=When a zombie dies +|id=mob.zombie.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Zombie step1.ogg +|sound2=Zombie step2.ogg +|sound3=Zombie step3.ogg +|sound4=Zombie step4.ogg +|sound5=Zombie step5.ogg +|source=hostile +|description=While a zombie is walking +|id=mob.zombie.step +|volume=0.45 +|pitch=1.0 (Baby: 1.5)}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|source=player +|description=When a zombie is jumping on turtle eggs +|id=fall.egg +|volume=0.5 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie convert to drowned1.ogg +|sound2=Zombie convert to drowned2.ogg +|sound3=Zombie convert to drowned3.ogg +|source=hostile +|description=''Unused sound event''{{bug|MCPE-53297}} +|id=entity.zombie.converted_to_drowned +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=- +|source=- +|description=''Unused sound event'' +|id=mob.zombie.converted_to_drowned +|volume=1.0-2.0 +| pitch = 0.3-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showentitytags=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, undead, wither_friends, zombies +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Zombie +|spritetype=entity +|nameid=zombie +|id=32 +|foot=1}} + +=== Entity data === +Zombies have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Monster Hunter;Camouflage;Overkill;It Spreads;Diamonds to you!;Over-Overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}} +|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Notch]] teased zombies.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies. +|Zombies are the second [[mob]] to be added to ''Minecraft''. +|Zombies can run as fast as the [[player]]. +|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[armor]], but this has no protective effect on their [[health]]. +|Zombies have arm swinging animations when they attack.{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}} +|Killing a zombie rewards 100 points.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[skeleton]]s that shoot them.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Zombies and other mobs no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|Zombies and other mobs now spawn naturally again. However, they are currently passive. +|Zombies' armor has been removed, as well as their arm swinging attack animations.}} +|{{HistoryLine|||dev=20100204-2027|Zombies are now hostile again.}} +|{{HistoryLine||20100213|Zombies now catch on [[fire]] when exposed to sunlight.}} +|{{HistoryLine||20100218|The chances of zombies catching on fire in sunlight have been tweaked. +|Zombies now burn only when the sunlight level is greater than 7, and not due to [[torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}} +|{{HistoryLine||20100219|Zombies now drop 0–2 [[feather]]s upon death. Before [[chicken]]s were added in ''Minecraft'', [[Notch]] confessed{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}} that he made zombies drop feathers because he had no idea what they should have dropped when killed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop [[rotten flesh]] instead of [[feather]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[splash potion]]s of healing, and healed by splash potions of harming. +|Zombies have now become immune to poison and regeneration.}} +|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows, the first [[mob]] able to do so intelligently (not counting [[spider]]s, who are able to see through all [[block]]s).}} +|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[water]] to douse the flames or at least a shelter to hide from [[sun]], unless in pursuit of a [[player]].}} +|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[villager]]s, attack [[door]]s (breaking them on Hard and [[Hardcore]] [[difficulty|difficulties]]). +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as a rare drop. +|Zombies now sometimes attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a [[door]] in the way.}} +|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced. +|Zombies can no longer break [[iron door]]s}} +|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|Zombies now have a chance of dropping these [[item]]s, if they have them. +|Iron [[iron helmet|helmet]]s, [[iron sword|sword]]s and [[iron shovel|shovel]]s have been removed as rare drops from zombies. +|Zombies now use their attack animation like they did in [[Survival Test]]. This shows only when a zombie is holding a [[weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[player]] would do with the weapon added to the normal [[damage]] of the zombie. +|[[Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[damage]] reduction is limited to 80%. +|5% of zombies now spawn as [[zombie villager]]s. +|[[Villager]]s now become infected when killed by a zombie. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing. +|When a zombie infects a baby villager, it now creates a baby [[zombie villager]], which is faster than a normal zombie and does not age.}} +|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[carrot]]s and [[potato]]es.}} +|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[item]]s.{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this"|August 28, 2012}}http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma If killed, the zombie drops the item it is holding. +|Zombies can now survive in sunlight, if they are wearing a [[helmet]] or a [[pumpkin]].{{tweet|dinner|243645556872855552|Intended.|September 6, 2012}}}} +|{{HistoryLine|||dev=12w36a|The zombie and [[zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[texture pack]]s).}} +|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.}} +|{{HistoryLine|||dev=12w38a|Zombies have been given new [[sound]]s.}} +|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the [[player]] on [[fire]], if they are on fire and they attack the player. +|Zombies can now call other zombies from the nearby area (radius dependent on [[difficulty]]) to attack the [[player]], making packs of zombies approach shortly after [[damage|damaging]] the zombie. +|Zombies now cause more [[damage]] when their [[health]] is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}} +|{{HistoryLine||1.6.1|dev=13w17a|When [[damage]]d, zombies now have a low chance to spawn more zombies.}} +|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}} +|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like. +|Zombies are now able to detect the [[player]] up to 40 blocks.}} +|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[zombie villager]]s.}} +|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and [[experience]].}} +|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking [[wooden door]]s on Hard mode.}} +|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.}} +|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine|||dev=14w30a|Zombies now drop their [[head]] when killed by a [[charged creeper]].}} +|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from [[creeper]]s that are about to explode.}} +|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the [[player]] is wearing a [[zombie head]].}} +|{{HistoryLine|||dev=15w33c|The detection range for players wearing the [[zombie head]] has been adjusted, now 37.5% of the normal range.}} +|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in [[Survival Test]], even without [[weapon]]s.}} +|{{HistoryLine|||dev=15w36a|The detection range for [[player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}} +|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[fire]] when burning, and the duration of the effect, now depend on raw [[regional difficulty]].}} +|{{HistoryLine||1.11|dev=16w32a|Entity ID Zombie is now zombie, zombie_villager and husk for those respective mobs. +|Removed the ZombieType, IsVillager tag, added the Profession tag to zombie_villager only, and made ConversionTime apply to zombie_villager only.}} +|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on [[turtle egg]]s and attack baby [[turtle]]s.}} +|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the [[sun]].}} +|{{HistoryLine|||dev=18w11a|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed.}} +|{{HistoryLine||1.14|dev=19w05a|Zombies attack the new [[wandering trader]].}} +|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} +|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[baked potatoes]] instead of normal [[potato]]es if on [[fire]] when killed or killed by a [[fire]] source.{{bug|MC-199065}}}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}} +|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in [[dripstone caves]].}} +|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}} +|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[door]]s and block corners.{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}} +|Baby zombies are no longer able to reach players riding [[horse]]s.}} +|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[tag]]s.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}} +|{{HistoryLine||1.21.2|dev=24w33a|[[Zombie villager]]s, [[husk]]s, [[drowned]] and [[zombified piglin]]s no longer spawn regular zombies as reinforcements.{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||v0.4.0|Zombies can now drop 0-1 [[feather]]s.}} +|{{HistoryLine||v0.5.0|Zombies now have new animations.}} +|{{HistoryLine||v0.7.3|Zombies are now set on fire when exposed to sunlight. Previously, they emit smoke particles and take damage, but are not visually on fire.}} +|{{HistoryLine||v0.8.0|dev=build 1|Zombies now spawn more frequently. +|Zombies now have rare drops of [[carrot]]s and [[potato]]es.}} +|{{HistoryLine||v0.9.0|dev=build 1|Zombie AI and mechanics have been changed – this now makes them much smarter.}} +|{{HistoryLine|||dev=build 2|Zombies are now neutral toward Creative mode players.}} +|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[damage]].}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[chicken jockey]]s. +|Zombies now drop [[rotten flesh]].}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[armor]]. +|Zombies can now break down [[door]]s. +|Zombies are now able to detect the [[player]] from up to 40 blocks.}} +|{{HistoryLine||v0.14.0|dev=build 1| +[[File:Baby Zombie Riding Zombie.png|70px]] +[[File:Baby Zombie Riding Zombie Butcher.png|70px]] +[[File:Baby Zombie Riding Pig.png|70px]] +[[File:Baby Zombie Riding Cow.png|70px]] +[[File:Baby Zombie Riding Sheep.png|70px]] +[[File:Baby Zombie Riding Wolf.png|70px]] +[[File:Baby Zombie Riding Ocelot.png|70px]] +[[File:Baby Zombie Riding Horse.png|70px]] +[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby [[zombie villager]]s have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, adult [[zombie villager]], adult [[zombie pigmen]], [[cow]]s, [[pig]]s, [[sheep]], [[cave spider]]s or [[spider]]s.}} +|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[turtle]]s and stomp on [[turtle egg]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed. +|Zombies now attack [[wandering trader]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[item]]s.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from [[breeze]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop [[rotten flesh]], instead of [[feather]]s.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. +|Zombies have been given the ability to 'see' through windows. +|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[water]] to douse the flames. +|Zombies now chase and attack [[villager]]s and now attack [[door]]s (breaking them on Hard [[difficulty]]). +|Zombies now attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a door in the way. +|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as rare drops.}} +|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[carrot]]s, [[potato]]es or [[iron ingot]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[item]]s. +|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor. +|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. +|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies. +|When [[damage]]d, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.{{check version}}}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop [[experience]]. +|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.|Zombies now drop their [[mob head|skull]] when killed by a [[charged creeper]].}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight. +|Zombies now sink in [[water]]. +|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]]. +|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Zombie JE2 BE1.png|40px]] [[File:Baby Zombie Revision 1.png|20px]] Added zombies and baby zombies.}} +}} + + +Dinnerbone Baby Zombie.png|First image of a baby zombie released by [[Dinnerbone]]. +Bugged Baby Zombie.png|Baby zombie with broken armor model. +Zombie Army.png|A huge amount of zombies. +Diamond armor zombie kid.png|First image of armed and [[armor]]ed zombies released by [[Dinnerbone]]. +Zombie wool.png|A zombie holding a piece of white [[wool]]. +Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[jack o'lantern]] on its head on Halloween. This glitch no longer happens. +Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin. + + +== Issues== +{{issue list}} + +==Trivia== +*The zombie is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve. + +==Notes== +{{notelist|n}} + +==Gallery== +===Renders=== +====Jockeys==== + +File:Chicken Jockey.png|Chicken Jockey +File:Baby Zombie Riding Zombie.png|Adult Zombie Jockey +File:Baby Zombie Riding Husk.png|Adult Husk Jockey +File:Baby Zombie Riding Zombified Piglin.png|Adult Zombified Piglin Jockey +File:Baby Zombie Riding Pig.png|Pig Jockey +File:Baby Zombie Riding Cow.png|Cow Jockey +File:Baby Zombie Riding Mooshroom.png|Mooshroom Jockey +File:Baby Zombie Riding Sheep.png|Sheep Jockey +File:Baby Zombie Riding Wolf.png|Wolf Jockey +File:Baby Zombie Riding Ocelot.png|Ocelot Jockey +File:Baby Zombie Riding Tuxedo Cat.png|Stray Cat Jockey +File:Baby Zombie Riding Horse.png|Horse Jockey +File:Baby Zombie Riding Panda.png|Panda Jockey +File:Baby Zombie Riding Spider.png|Baby Zombie Spider Jockey +File:Baby Zombie Riding Cave Spider.png|Baby Zombie Cave Spider Jockey + + +====Armed ==== + +Zombie in leather armor.png| +Zombie in chainmail armor.png| +Zombie in iron armor.png| +Zombie in golden armor.png| +Zombie in diamond armor.png| +Zombie in netherite armor.png| +Zombie iron sword.png| +Zombie with iron shovel.png + + +===Screenshots=== + +File:Zombie-with-armor.png|Zombies with three different armor types. +File:Wool Zombie.png|A zombie holding wool. +File:Ancient zombie villager and villager.png|A [[zombie villager]] curing. +File:Cave Zombie.png|A zombie emerging from a dark [[cave]]. +File:Player Zombie and Husk.png|[[Player]], zombie and husk size comparison. +File:Zombie Death.jpg|Dying zombie mob {{in|be}}. +File:Zombie Death.png|Dying zombie mob {{in|je}}. +File:ZombieInDoor.png|A zombie standing behind a wooden door. +File:Zombie trying to break through a door (EduEdition).png|A zombie trying to break through a [[door]]. +File:Zombie Siege.png|A zombie horde that spawned outside a [[village]] hammering at a door. +File:Zombie attack animation.png|A zombie wielding an [[iron shovel]] doing its attack animation. +File:Jungle Temple Zombie.png|A zombie spawned in a [[jungle temple]]. +File:Zombiehorde.png|A large horde of zombies and an [[iron golem]]. +File:Zombie bling.png|Naturally armored zombies. +File:Stealer.png|An armored zombie that picked up a [[stick]] as a melee weapon. +File:Zombiehalloween.png|Zombies wearing pumpkins on [[wikipedia:Halloween|Halloween]]. +File:ZombieStevehead.png|A zombie wearing a [[player head]]. +File:Golden zombie.png|A zombie holding a diamond hoe and full [[gold armor]]. +File:Zombie Attack BE.png|Zombies attacking {{in|BE}}{{bug|MCPE-156517}} – Resolved as Incomplete. +File:Grum Zombies.jpg|A large amount of zombies holding and wearing blocks. +File:Baby zombie and spider.png|A baby zombie riding a spider. +File:Baby Zombie Riding a Cow.jpg|A baby zombie riding a cow. +File:Baby Zombie Riding a Wolf.jpg|A baby zombie riding a wolf. +File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie. +File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys. +File:Jappa Undead Mobs.jpg|A [[skeleton]] and zombie in a cave. +File:Zombie Breaking Door.jpg|A zombie breaking down a door. +File:Noor Slays.png|[[Player|Noor]] fighting several zombies with a [[mace]]. + + +=== Textures === + +File:Zombie (texture).png +File:Zombie (texture) JE3.png|[[Programmer Art]] + + +===In other media=== +====Official media==== + +File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing [[Sunny]] out of a cave. +File:Zombie Minecraft Instagram.jpg|Artwork of a zombie. +File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies. +File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first [[Caves & Cliffs]] update. +File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second [[Caves & Cliffs]] update. +File:Makena Waking up Startled by the Zombie Noise.jpg|[[Makena]] getting startled by a zombie head placed by [[Efe]]. +File:Live2023-03.jpeg|Several zombies surrounding Efe and [[Ari]] in a [[stronghold]] library. +File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.https://x.com/Minecraft/status/1719383023081152595?s=20 +File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto [[iron bars]] outside of [[Kai]]’s house.https://x.com/Minecraft/status/1727714055182221545?s=20 +File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''[[Minecraft Earth]]'' from ''[[The World of Minecraft]]'' +File:A baby zombie's kindness.jpeg|World Kindness Day artwork. + + +====Merchandise==== + +File:City Zombie.png|[[Texture Pack DLC|City texture pack]] +File:Greek Zombie.png|[[Mash-up pack|Greek mythology mash-up pack]] +File:Halloween Zombie.png|[[Mash-up pack|Halloween mash-up pack]] +File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the [[Skin Pack|Battle & Beasts pack]]. +Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX. +File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie. +File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow. +File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a [[Woodland Mansion]]. +File:Zombie Mansion.png|Ditto, but in color. +LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''[[LEGO Minecraft]]''. +LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure. +LEGO Baby Zombie.png|Baby Zombie minifigure. +File:LEGO Minecraft Zombie Cave Unboxed.png|A ''LEGO Minecraft'' set featuring both an adult and baby zombie. +File:LEGO Minecraft Steve, Zombie and Pig Boxed.png|A ''LEGO'' polybag including a zombie minifigure. +Baby Zombie Plushie.jpg|Official 8.5-inch Baby Zombie Plushie made by JINX. +Zombie Plush JINX.jpg|Zombie plush made by JINX. +File:Minecraft World Bike Day.jpeg|A zombie riding a bike. + + +====Other==== + +File:Zombie getting punched.png|Punched zombie from a minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"]. +File:Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art. +File:Jesse vs Zombie story mode.jpg|A zombie as it appears in ''[[Minecraft: Story Mode]]''. +File:Prison Zombie.png|A [[MCSM:Prison Zombie|Prison Zombie]], a unique variation featured in ''Minecraft Story Mode''. +File:Armored Zombie.png|An [[MCD:Armored Zombie|Armored Zombie]], a unique variation of a zombie featured in ''[[Minecraft Dungeons]]''. +File:Zombie SSBU.webp|The zombie's official render from ''[[Super Smash Bros. Ultimate]]''. +File:SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''. +File:Burning Daylight.png|Several zombies as they appear on the ''Nerf World'' DLC map. +File:Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Universal Studios Event]]. +Minecraft Movie Zombie Concept Art.jpg|Zombie concept art for [[A Minecraft Movie]]. + + +==See also== +*{{EntityLink|Drowned}} +*{{EntityLink|Giant}} +*{{EntityLink|Husk}} +*{{EntityLink|Zoglin}} +*{{EntityLink|Zombie Horse}} +*{{EntityLink|Zombie Villager}} +*{{EntityLink|Zombified Piglin}} + +==References== +{{reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Hostile mobs]] +[[Category:Undead mobs]] +[[Category:Monster mobs]] + +[[cs:Zombie]] +[[de:Zombie]] +[[el:Ζόμπι]] +[[es:Zombi]] +[[fr:Zombie]] +[[hu:Zombi]] +[[it:Zombi]] +[[ja:ゾンビ]] +[[ko:좀비]] +[[lzh:殭屍]] +[[nl:Zombie]] +[[pl:Zombie]] +[[pt:Zumbi]] +[[ru:Зомби]] +[[th:ซอมบี้]] +[[uk:Зомбі]] +[[zh:僵尸]] diff --git a/wiki_backup/baked potato.txt b/wiki_backup/baked potato.txt new file mode 100644 index 0000000..2e0261e --- /dev/null +++ b/wiki_backup/baked potato.txt @@ -0,0 +1,133 @@ +{{Infobox item +| title = Baked Potato +| invimage = Baked Potato +| renewable = Yes +| heals = {{hunger|5}} +| stackable = Yes (64)}} + +A '''baked potato''' is a [[food]] item that can be eaten by the [[player]]. + +== Obtaining == +=== Mob loot === +{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]]. + +=== Generated loot === +{{LootChestItem|baked-potato}} + +=== Cooking === +Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]]. +{{Smelting +|Potato +|Baked Potato +|0,35 +}} + +== Usage == +=== Food === +{{see also|Tutorials/Hunger management|title1=Hunger management}} + +To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]]. + +=== Crafting ingredient === +{{crafting usage}} + +=== Composting === +Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes. + +== Sounds == +{{Sound table/Entity/Food}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Baked Potato +|spritetype=item +|nameid=baked_potato +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Baked Potato +|spritetype=item +|nameid=baked_potato +|id=281 +|form=item +|foot=1}} + +== Advancements == +{{load advancements|Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}} +|{{HistoryLine|||dev=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}} +|{{HistoryLine||1.8|dev=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}} +|{{HistoryLine|||dev=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}} +|{{HistoryLine|||dev=19w03a|Placing a baked potato into a [[composter]] now has an 80% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.17|dev=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.{{bug|MC-199065}}}} +|{{HistoryLine||1.19|dev=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} +|{{HistoryLine||v0.12.1|dev=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}} +|{{HistoryLine||v0.13.0|dev=build 1|Baked potatoes are now used to craft [[rabbit stew]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Baked potatoes are now used to craft [[rabbit stew]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} + +|{{HistoryLine|new3DS}} +|{{HistoryLine||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== See also == +* {{ItemLink|Poisonous Potato}} + +== Navigation == +{{Navbox items|food}} + +[[Category:Food]] +[[Category:Renewable resources]] + +[[cs:Pečená brambora]] +[[de:Ofenkartoffel]] +[[es:Patata cocida]] +[[fr:Pomme de terre cuite]] +[[hu:Sült burgonya]] +[[it:Patata al forno]] +[[ja:ベイクドポテト]] +[[ko:구운 감자]] +[[lzh:烤洋芋]] +[[nl:Gebakken aardappel]] +[[pl:Pieczony ziemniak]] +[[pt:Batata assada]] +[[ru:Печёный картофель]] +[[th:มันฝรั่งอบ]] +[[uk:Запечена картопля]] +[[zh:烤马铃薯]] diff --git a/wiki_backup/bamboo block.txt b/wiki_backup/bamboo block.txt new file mode 100644 index 0000000..d41263f --- /dev/null +++ b/wiki_backup/bamboo block.txt @@ -0,0 +1,128 @@ +{{for|the stripped variant|Block of Stripped Bamboo}} +{{Infobox block +| image = Block of Bamboo.png +| invimage = Block of Bamboo +| stackable = Yes (64) +| renewable = Yes +| tool = Axe +| light = No +| transparent = No +| flammable = Yes +| lavasusceptible = Yes +}} +A '''block of bamboo''' is a [[log]]-like block made of [[bamboo]] that can be used to craft [[Planks#Bamboo|bamboo planks]]. + +== Obtaining == +=== Breaking === +They can be broken by hand, but using an [[axe]] speeds up the process. + +{{breaking row|link=none|horizontal=1|Block of Bamboo|Axe}} + +=== Crafting === +{{Crafting +|showdescription=1 +|A1 = Bamboo |B1 = Bamboo | C1 = Bamboo +|A2 = Bamboo |B2 = Bamboo | C2 = Bamboo +|A3 = Bamboo |B3 = Bamboo | C3 = Bamboo +|Output = Block of Bamboo +|description = Cannot be crafted back into 9 bamboo. +}} + +== Usage == +=== Crafting ingredient === +{{Crafting usage|Block of Bamboo}} + +=== Stripping === +{{control|Using}} an [[axe]] on a block of bamboo turns it into a [[block of stripped bamboo]]. + +=== Fuel === +Blocks of bamboo can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +The efficiency of using bamboo as fuel depends on how it is crafted. 9 bamboo can smelt 2.25 items, whereas a block can smelt only 1.5 items. However, the block can be crafted into 2 bamboo planks, which together can smelt 3 items. + +Unlike [[log]]s, blocks of bamboo cannot be smelted into [[charcoal]].{{bug|MC-257428||Bamboo blocks and stripped bamboo blocks cannot be processed into charcoal|WAI}} + +=== Note blocks === +Block of bamboo can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{Sound table/Block/Bamboo wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Bamboo +|spritetype=block +|nameid=bamboo_block +|blocktags=mineable/axe, bamboo_blocks +|itemtags=bamboo_blocks +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Bamboo +|spritetype=block +|nameid=bamboo_block +|id=-527 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w45a|[[File:Block of Bamboo JE1.png|32px]] Added blocks of bamboo.}} +|{{HistoryLine|||dev=22w46a|[[File:Block of Bamboo JE2 BE1.png|32px]] The top textures of blocks of bamboo have been changed.}} +|{{HistoryLine|||dev=1.19.3 Pre-release 3|[[File:Block of Bamboo JE3 BE2.png|32px]] The top textures of blocks of bamboo have been changed, once again.}} +|{{HistoryLine||1.20|dev=23w12a|Blocks of bamboo are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Block of Bamboo JE2 BE1.png|32px]] Added blocks of bamboo.}} +|{{HistoryLine|||dev=Preview 1.19.60.22|[[File:Block of Bamboo JE3 BE2.png|32px]] The top textures of blocks of bamboo have been changed.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Blocks of bamboo are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the [[Explosion#Blast resistance|blast resistance]] of blocks of bamboo from 3 to 2 to match ''Java Edition''.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Concept artwork === + +Bamboo Wood and Fences Concept Art.png|Block of bamboo concept art. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month--bamboo Block of the Week: Bamboo] – Minecraft.net on July 27, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox bamboo}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Flammable blocks]] + +[[es:Bloque de bambú]] +[[fr:Bloc de bambou]] +[[ja:竹ブロック]] +[[lzh:竹塊]] +[[pl:Blok bambusu]] +[[pt:Bloco de bambu]] +[[uk:Блок бамбука]] +[[zh:原木]] diff --git a/wiki_backup/bamboo jungle hills.txt b/wiki_backup/bamboo jungle hills.txt new file mode 100644 index 0000000..d8e49f8 --- /dev/null +++ b/wiki_backup/bamboo jungle hills.txt @@ -0,0 +1,89 @@ +{{outdated}} +{{wip}} +{{MCW:Projects/DIG/Notice|Jungle Hills|Biome/Before_1.18}} +{{Infobox biome +| title = Bamboo Jungle Hills +| image = Bamboo Jungle Hills.png +| imagesize = 250px +| type = Medium/Lush +| rarity = Rare +| temperature = 0.95 +| grasscolor = #59C93C +| foliagecolor = #30BB0B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1B9ED8}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Jungle pyramid|Jungle pyramids}}{{only|java|short=1}} N/A{{Only|Bedrock|Education|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Bamboo}}
{{BlockLink|Vines}}
{{BlockLink|Jungle Log}}
{{BlockLink|Jungle Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Melon}} +}} +The bamboo jungle hills biome was a variant of the [[bamboo jungle]] biome that was removed in 1.18. + +== Description == +The bamboo jungle hills was similar to the bamboo jungle, though with steeper terrain just like the regular jungle hills variant. Large amounts of bamboo covered the landscape, and patches of [[podzol]] replaced most [[grass block]]s. Naturally-generated [[tree]]s were always large variants, and pandas spawned here, like in the bamboo jungle. [[Jungle pyramid]]s also spawned here {{in|je}}. + +== Mobs == +{{IN|Java}}, bamboo jungle hills used the same mob spawning chances as jungle hills for hostile and ambient categories, and had different chances for passive categories: +{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Parrot|weight=10|size=1}} +{{Spawn row|Panda|weight=80|size=1-2}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}} +{{IN|bedrock}}, bamboo jungle hills used the same mob spawning chances as bamboo jungles: +{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Parrot|weight=40|size=1-2}} +{{Spawn row|Panda|weight=40|size=1-2}} +{{Spawn row|Ocelot|weight=30|size=1-2}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|Added Bamboo Jungle Hills. +|Added [[bamboo]], which can rarely grow within normal jungles and extensively grow in bamboo jungles. +|Added [[panda]]s, which can spawn in jungles.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Bamboo jungle hills no longer generate naturally.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added bamboo jungles, which are available only through Experimental Gameplay. +|Bamboo shoots now rarely generate within jungle biomes.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Fully implemented bamboo jungle, no longer under experimental gameplay.}} +|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Bamboo jungle hills no longer generate naturally.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Added [[panda]]s to jungles.|Changed [[fishing]] loot in jungles. Only [[raw cod]] and [[raw salmon]] can be caught as fish, while [[bamboo]] and [[cocoa bean]] can now be caught as a [[fishing]] [[item]].{{verify}}}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Bamboo shoots now rarely generate within jungle biomes.{{check version}}}} +}} + +== Gallery == + +== Navigation == +{{Navbox biomes|Other}} diff --git a/wiki_backup/bamboo raft with chest.txt b/wiki_backup/bamboo raft with chest.txt new file mode 100644 index 0000000..e2a7214 --- /dev/null +++ b/wiki_backup/bamboo raft with chest.txt @@ -0,0 +1,455 @@ +{{for|other kinds of boats|Boat (disambiguation)}} +{{Infobox item entity +| group = Oak +| 1-1 = Oak Boat with Chest.png +| invimage = Oak Boat with Chest +| group2 = Spruce +| 2-1 = Spruce Boat with Chest.png +| invimage2 = Spruce Boat with Chest +| group3 = Birch +| 3-1 = Birch Boat with Chest.png +| invimage3 = Birch Boat with Chest +| group4 = Jungle +| 4-1 = Jungle Boat with Chest.png +| invimage4 = Jungle Boat with Chest +| group5 = Acacia +| 5-1 = Acacia Boat with Chest.png +| invimage5 = Acacia Boat with Chest +| group6 = Dark Oak +| 6-1 = Dark Oak Boat with Chest.png +| invimage6 = Dark Oak Boat with Chest +| group7 = Mangrove +| 7-1 = Mangrove Boat with Chest.png +| invimage7 = Mangrove Boat with Chest +| group8 = Cherry +| 8-1 = Cherry Boat with Chest.png +| invimage8 = Cherry Boat with Chest +| group9 = Pale Oak +| 9-1 = Pale Oak Boat with Chest.png +| invimage9 = Pale Oak Boat with Chest +| group10 = Bamboo +| 10-1 = Bamboo Raft with Chest.png +| invimage10 = Bamboo Raft with Chest +| stackable = No +| renewable = Yes +| flammable = Yes +| size = '''{{IN|Java}}:'''
+Height: 0.5625 blocks
Width: 1.375 blocks
+'''{{IN|Bedrock}}:'''
+Height: 0.455 blocks
Width: 1.4 blocks +| networkid = '''[[JE]]''': 1 +}} + +A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. It can be driven and used to transport [[item]]s over bodies of water. + +== Obtaining == +A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. + +[[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}} + +=== Crafting === +{{Crafting +|Chest +|Matching Boat +|Output=Matching Boat with Chest +|type=Transportation +}} + +== Usage == +A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]]. + +=== Fuel === +A boat with chest can be used as fuel in a [[furnace]], lasting 60 seconds and smelting up to 6 items. + +=== Transportation === +{{main|Boat#Transportation}} + +Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. + +== Behavior == +[[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]] +{{main|Boat#Behavior}} +Boats with chests share most behaviors with boats. + +=== Item storage === +[[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]] +The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|sneaking}} and {{Control|interacting}} with the boat with chest, {{control|interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat. + +When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways. + +=== Piglin === +As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player. + +== Sounds == +{{JE}}:
+Boats with chests use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Boat paddle land1.ogg +|sound2=Boat paddle land2.ogg +|sound3=Boat paddle land3.ogg +|sound4=Boat paddle land4.ogg +|sound5=Boat paddle land5.ogg +|sound6=Boat paddle land6.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat with chest is rowed on land +|id=entity.boat.paddle_land +|translationkey=subtitles.entity.boat.paddle_land +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Boat paddle water1.ogg +|sound2=Boat paddle water2.ogg +|sound3=Boat paddle water3.ogg +|sound4=Boat paddle water4.ogg +|sound5=Boat paddle water5.ogg +|sound6=Boat paddle water6.ogg +|sound7=Boat paddle water7.ogg +|sound8=Boat paddle water8.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat with chest is rowed in water +|id=entity.boat.paddle_water +|translationkey=subtitles.entity.boat.paddle_water +|volume=0.8 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|source=player +|description=While a boat with chest is rowed in water +|id=random.swim +| pitch = 0.6-1.4 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Boat with Chest +|spritetype=item +|nameid=oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=item +|nameid=spruce_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=item +|nameid=birch_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=item +|nameid=jungle_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=item +|nameid=acacia_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=item +|nameid=dark_oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=item +|nameid=mangrove_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=item +|nameid=cherry_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=item +|nameid=pale_oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=item +|nameid=bamboo_chest_raft +|itemtags=boats, chest_boats +|form=item +|foot=1}} +{{ID table +|displayname=Oak Boat with Chest +|spritetype=entity +|nameid=oak_chest_boat +|spritename=oak-boat-with-chest}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=entity +|nameid=spruce_chest_boat +|spritename=spruce-boat-with-chest}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=entity +|nameid=birch_chest_boat +|spritename=birch-boat-with-chest}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=entity +|nameid=jungle_chest_boat +|spritename=jungle-boat-with-chest}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=entity +|nameid=acacia_chest_boat +|spritename=acacia-boat-with-chest}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=entity +|nameid=dark_oak_chest_boat +|spritename=dark-oak-boat-with-chest}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=entity +|nameid=mangrove_chest_boat +|spritename=mangrove-boat-with-chest}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=entity +|nameid=cherry_chest_boat +|spritename=cherry-boat-with-chest}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=entity +|nameid=pale_oak_chest_boat +|spritename=pale-oak-boat-with-chest}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=entity +|nameid=bamboo_chest_raft +|spritename=bamboo-raft-with-chest +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Oak Boat with Chest +|spritetype=item +|nameid=oak_chest_boat +|aliasid=chest_boat / 0 +|id=646 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.oak.name}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=item +|nameid=spruce_chest_boat +|aliasid=chest_boat / 1 +|id=649 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.spruce.name}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=item +|nameid=birch_chest_boat +|aliasid=chest_boat / 2 +|id=647 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.birch.name}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=item +|nameid=jungle_chest_boat +|aliasid=chest_boat / 3 +|id=648 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.jungle.name}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=item +|nameid=acacia_chest_boat +|aliasid=chest_boat / 4 +|id=650 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.acacia.name}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=item +|nameid=dark_oak_chest_boat +|aliasid=chest_boat / 5 +|id=651 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.big_oak.name}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=item +|nameid=mangrove_chest_boat +|aliasid=chest_boat / 6 +|id=652 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.mangrove.name}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=item +|nameid=cherry_chest_boat +|aliasid=chest_boat / 8 +|id=658 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.cherry.name}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=item +|nameid=pale_oak_chest_boat +|aliasid=chest_boat / 9 +|id=723 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.pale_oak.name}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=item +|nameid=bamboo_chest_raft +|aliasid=chest_boat / 7 +|id=662 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.bamboo.name +|foot=1}} +{{ID table +|edition=bedrock +|firstcolumnname=Entity +|shownumericids=y +|generatetranslationkeys=y +|displayname=Boat with Chest +|spritetype=entity +|nameid=chest_boat +|id=218 +|foot=1}} + +=== Entity data === +Boat with chests have entity data associated with them that contain various properties of the entity. + +{{JE}}: +{{main|Entity format}} +{{/ED}} + +{{BE}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Freight Station}} + +== History == +{{HistoryTable +|{{HistoryLine||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}} +|{{HistoryLine||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]
[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests. +|Knob on chest is placed incorrectly 1 pixel up.}} +|{{HistoryLine|||dev=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match {{BE}}. +|Boats with chests can now be placed by [[dispenser]]s.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats with chests are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures. +|Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}} +|{{HistoryLine||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine|||dev=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Boat with Chest JE1 BE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|dev=23w41a|Boats with Chests no longer lose their name when placed and now display their custom name in its GUI.}} +|{{HistoryLine||1.21.2|dev=24w39a|The entity IDs for boats with chests have been split into separate types, one per existing variant.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Boat with Chest JE1 BE1.png|32px]] [[File:Pale Oak Boat with Chest (item) JE1 BE1.png|32px]] Added pale oak boats with chests.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Boat with Chest (item) JE2.png|32px]] The texture of the pale oak boats with chests item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]
[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type. +|Added unused translation keys for mangrove boat with chest.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Boats with chests are now available without enabling experimental gameplay. +|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}} +|{{HistoryLine|||dev=Preview 1.19.0.27|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Boat with Chest JE1 BE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2 BE1.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Boat with Chest JE1 BE1.png|32px]] [[File:Pale Oak Boat with Chest (item) JE1 BE1.png|32px]] Added pale oak boats with chests.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it. +* The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]]. +* Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.{{bug|MC-249378}} + +== Gallery == +=== Concept artwork === + +Bamboo Raft and Raft with Chest Concept Art.png|Concept artwork of bamboo rafts. +Mangrove biome concept.jpg|A chest boat seen in mangrove swamp concept art. +Chest boat on a lead.png|An oak boat with a chest tied to a lead + + +== References == +{{reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox items|utilities}} +{{Navbox entities|Other}} + +[[Category:Transport]] +[[Category:Storage]] +[[Category:Vehicles]] + +[[de:Truhenboot]] +[[es:Barca con cofre]] +[[fr:Bateau de stockage]] +[[ja:チェスト付きのボート]] +[[ko:상자가 실린 보트]] +[[pt:Bote com baú]] +[[ru:Лодка с сундуком]] +[[uk:Човен зі скринею]] +[[zh:运输船]] diff --git a/wiki_backup/bamboo raft.txt b/wiki_backup/bamboo raft.txt new file mode 100644 index 0000000..c31ef05 --- /dev/null +++ b/wiki_backup/bamboo raft.txt @@ -0,0 +1,810 @@ +{{for|other kinds of boats|Boat (disambiguation)}} +{{Infobox item entity +| group = Oak +| 1-1 = Oak Boat.png +| invimage = Oak Boat +| group2 = Spruce +| 2-1 = Spruce Boat.png +| invimage2 = Spruce Boat +| group3 = Birch +| 3-1 = Birch Boat.png +| invimage3 = Birch Boat +| group4 = Jungle +| 4-1 = Jungle Boat.png +| invimage4 = Jungle Boat +| group5 = Acacia +| 5-1 = Acacia Boat.png +| invimage5 = Acacia Boat +| group6 = Dark Oak +| 6-1 = Dark Oak Boat.png +| invimage6 = Dark Oak Boat +| group7 = Mangrove +| 7-1 = Mangrove Boat.png +| invimage7 = Mangrove Boat +| group8 = Cherry +| 8-1 = Cherry Boat.png +| invimage8 = Cherry Boat +| group9 = Pale Oak +| 9-1 = Pale Oak Boat.png +| invimage9 = Pale Oak Boat +| group10 = Bamboo +| 10-1 = Bamboo Raft.png +| invimage10 = Bamboo Raft +| stackable = No +| renewable = Yes +| flammable = Yes +| size = '''{{IN|Java}}:'''
+Height: 0.5625 blocks
Width: 1.375 blocks
+'''{{IN|Bedrock}}:'''
+Height: 0.455 blocks
Width: 1.4 blocks +| networkid = +}} +A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function identically to other boats. + +== Obtaining == +Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.{{bug|MC-170868|||Invalid}} + +Boats can be retrieved by repeatedly hitting them until they drop as an item. In ''Java Edition'', [[tool]]s and [[weapon]]s that deal more than {{Health|4}} damage can destroy a boat in one hit. + +=== Crafting === +{{Crafting +|showname=0 +|A2= Matching Overworld Planks +|C2= Matching Overworld Planks +|A3= Matching Overworld Planks +|B3= Matching Overworld Planks +|C3= Matching Overworld Planks +|Output= Matching Boat +|type= Transportation +}} + +== Usage == +Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or used as [[fuel]]. + +=== Crafting === +{{Crafting usage|Any Boat}} + +=== Trading === +{{Trade uses}} + +=== Fuel === +A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items. + +=== Transportation === +{{see also|Transportation|Riding}} + +==== Entering ==== +A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.{{bug|MC-161251|||WAI}} + +==== Exiting ==== +A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. + +==== Motion ==== +Boats do not turn with mouse-look. + +With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]]. + +With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. + +{{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]]. + +== Behavior == +=== Speed === +Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,{{bug|MC-97803||Boats going faster on ice than in water|WAI}} allowing for the construction of fast transportation systems in any dimension. + +Drag is applied proportionally against the boat’s current velocity, causing its speed to decay exponentially. + +When the forward or backward command is issued, a constant thrust is applied relative to the boat's facing direction, exponentially approaching the top speed at which thrust balances drag.The backward thrust is one-eighth that of the forward thrust’s strength. + +When strafe commands are issued, a constant torque is applied to increase the boat's rotation speed, with the same drag mechanism limiting the maximum rate of rotation. +{| class="wikitable" +|+ +!Substance +!Top Speed +!Max Yaw Rate +|- +|[[Water]] +|8.0 blocks/s +|200 deg/s +|- +|[[Ice]], [[frosted ice]], [[packed ice]] +|40 blocks/s +|1000 deg/s +|- +|[[Blue ice]] +|72.72... blocks/s +|1818.18... deg/s +|- +|Land +|2.0 blocks/s +|50 deg/s +|- +|[[Slime block]] +|1.181 blocks/s +|100 deg/s +|- +|[[Honey block]], [[soul sand]] +|1.053 blocks/s +| +|} + +The torque and thrust values differ between Java and Bedrock edition, as are the linear drag coefficients of various surfaces which are proportionally scaled to produce the same top speed/max yaw rate between two editions +{| class="wikitable" +|+ +! +!Front Thrust +!Back Thrust +!Torque +!Blue Ice +!Pack/Frost/Ice +!Water +!Slime +!Land +|- +|Java Edition +|16 blocks/s2 +|2 blocks/s2 +|400 deg/s2 +|0.22 s-1 +|0.4 s-1 +|2 s-1 +|4 s-1 +|8 s-1 +|- +|Bedrock Edition +|??? +|??? +|??? +|??? +|??? +|??? +|??? +|??? +|} + +=== Floatation === +[[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[bubble column]].]] +A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.{{bug|MC-91206|||WAI}} {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water. + +When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[magma block]], all passengers are expelled and the boat sinks. + +{{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. + +[[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. + +=== Destruction === +As boats are [[entities]], they have [[health]]. Boats effectively have just over {{hp|4}}{{only|Java}} (exactly 4 damage is not enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Due to bug {{bug|MCPE-62683}} boats in [[Bedrock Edition]] have {{hp|40}} health. + +Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched/shot by mobs, such as [[drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. + +When a boat is destroyed, it drops itself in item form. + +=== Passengers === +[[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]] +Boats can support two riders, including [[mob]]s. Except for [[endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.{{bug|MC-182897|resolution=WAI}} + +A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. + +Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}. + +Underwater boats cannot be ridden. When the boat is underwater, all passengers in it are expelled. + +=== Damage prevention === +Riding a boat does not deplete [[hunger]], making it an efficient way to travel. + +Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether. +Exceptions are specific heights were the player takes full fall damage for example 49 or 51 blocks{{bug|MC-105103|resolution=WAI}}{{bug|MCPE-149490|||WAI}} + +=== Collision === +A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats. + +{{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{IN|bedrock}}, a falling boat can go through other entities. + +Riding a boat over a [[lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit. + +=== Mobs === +Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] can teleport out of boats.{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}} + +Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. {{IN|Education}}, even [[tripod camera]]s can ride boats. + +A mob can ride a boat if it is narrower than a boat, and is neither an aquaticDespite this, turtles are allowed to ride in boats because they are internally a part of the creatures group. nor ambient animal. The following mobs are unable to ride in a boat: + +{{columns-list|colwidth=20em| +* {{EntityLink|Agent}} +* {{EntityLink|Bat}} +* {{EntityLink|Cod}} +* {{EntityLink|Creaking}} +* {{EntityLink|Dolphin}} +* {{EntityLink|Elder guardian}} +* {{EntityLink|Ender dragon}} +* {{EntityLink|Ghast}} +* {{EntityLink|Giant}} +* {{EntityLink|Glow squid}} +* {{EntityLink|Iron golem}} +* {{EntityLink|NPC}} +* {{EntityLink|Pufferfish}} +* {{EntityLink|Ravager}} +* {{EntityLink|Salmon}} +* {{EntityLink|Spider}} +* {{EntityLink|Squid}} +* {{EntityLink|Tadpole}} +* {{EntityLink|Tropical fish}} +* {{EntityLink|Warden}}Even though its width is smaller than a boat, and is neither an aquatic or ambient mob, it is specifically coded to disallow it from riding. +* {{EntityLink|Wither}} +}} + +The baby counterparts of these mobs are able to ride in boats, but not the adult versions: +{{columns-list|colwidth=20em| +* {{EntityLink|Camel}} +* {{EntityLink|Donkey}} +* {{EntityLink|Hoglin}} +* {{EntityLink|Horse}} +* {{EntityLink|Mule}} +* {{EntityLink|Polar bear}} +* {{EntityLink|Skeleton horse}} +* {{EntityLink|Sniffer}} +* {{EntityLink|Zoglin}} +* {{EntityLink|Zombie horse}} +}} + +Additionally, few types of mobs can have various Size values, which can prevent them from riding boats: +{{columns-list|colwidth=20em| +* {{EntityLink|Slime}} above size 1 +* {{EntityLink|Magma cube}} above size 1 +* {{EntityLink|Phantom}} above size 3 +}} + +=== Lead === +Leads can be attached to boats and can break when stretched too far due to boats moving much slower on land. + +The lead has no effect if a player is riding the boat. However, if any mob is riding the boat, the boat can be tugged along. This includes villagers, making transportation easier in early game with just a few boats and leads. + +== Sounds == +{{JE}}:
+Boats use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Boat paddle land1.ogg +|sound2=Boat paddle land2.ogg +|sound3=Boat paddle land3.ogg +|sound4=Boat paddle land4.ogg +|sound5=Boat paddle land5.ogg +|sound6=Boat paddle land6.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat is rowed on land +|id=entity.boat.paddle_land +|translationkey=subtitles.entity.boat.paddle_land +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Boat paddle water1.ogg +|sound2=Boat paddle water2.ogg +|sound3=Boat paddle water3.ogg +|sound4=Boat paddle water4.ogg +|sound5=Boat paddle water5.ogg +|sound6=Boat paddle water6.ogg +|sound7=Boat paddle water7.ogg +|sound8=Boat paddle water8.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat is rowed in water +|id=entity.boat.paddle_water +|translationkey=subtitles.entity.boat.paddle_water +|volume=0.8 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|source=player +|description=While a boat is rowed in water +|id=random.swim +| pitch = 0.6-1.4 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Boat +|spritetype=item +|nameid=oak_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Spruce Boat +|spritetype=item +|nameid=spruce_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Birch Boat +|spritetype=item +|nameid=birch_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Jungle Boat +|spritetype=item +|nameid=jungle_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Acacia Boat +|spritetype=item +|nameid=acacia_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Dark Oak Boat +|spritetype=item +|nameid=dark_oak_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Mangrove Boat +|spritetype=item +|nameid=mangrove_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Cherry Boat +|spritetype=item +|nameid=cherry_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Pale Oak Boat +|spritetype=item +|nameid=pale_oak_boat +|itemtags=boats +|form=item}} +{{ID table +|displayname=Bamboo Raft +|spritetype=item +|nameid=bamboo_raft +|itemtags=boats +|form=item +|foot=1}} +{{ID table +|displayname=Oak Boat +|spritetype=entity +|nameid=oak_boat +|spritename=oak-boat}} +{{ID table +|displayname=Spruce Boat +|spritetype=entity +|nameid=spruce_boat +|spritename=spruce-boat}} +{{ID table +|displayname=Birch Boat +|spritetype=entity +|nameid=birch_boat +|spritename=birch-boat}} +{{ID table +|displayname=Jungle Boat +|spritetype=entity +|nameid=jungle_boat +|spritename=jungle-boat}} +{{ID table +|displayname=Acacia Boat +|spritetype=entity +|nameid=acacia_boat +|spritename=acacia-boat}} +{{ID table +|displayname=Dark Oak Boat +|spritetype=entity +|nameid=dark_oak_boat +|spritename=dark-oak-boat}} +{{ID table +|displayname=Mangrove Boat +|spritetype=entity +|nameid=mangrove_boat +|spritename=mangrove-boat}} +{{ID table +|displayname=Cherry Boat +|spritetype=entity +|nameid=cherry_boat +|spritename=cherry-boat}} +{{ID table +|displayname=Pale Oak Boat +|spritetype=entity +|nameid=pale_oak_boat +|spritename=pale-oak-boat}} +{{ID table +|displayname=Bamboo Raft +|spritetype=entity +|nameid=bamboo_raft +|spritename=bamboo-raft +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Oak Boat +|spritetype=item +|nameid=oak_boat +|aliasid=boat / 0 +|id=375 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.oak.name}} +{{ID table +|displayname=Spruce Boat +|spritetype=item +|nameid=spruce_boat +|aliasid=boat / 1 +|id=378 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.spruce.name}} +{{ID table +|displayname=Birch Boat +|spritetype=item +|nameid=birch_boat +|aliasid=boat / 2 +|id=376 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.birch.name}} +{{ID table +|displayname=Jungle Boat +|spritetype=item +|nameid=jungle_boat +|aliasid=boat / 3 +|id=377 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.jungle.name}} +{{ID table +|displayname=Acacia Boat +|spritetype=item +|nameid=acacia_boat +|aliasid=boat / 4 +|id=379 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.acacia.name}} +{{ID table +|displayname=Dark Oak Boat +|spritetype=item +|nameid=dark_oak_boat +|aliasid=boat / 5 +|id=380 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.big_oak.name}} +{{ID table +|displayname=Mangrove Boat +|spritetype=item +|nameid=mangrove_boat +|aliasid=boat / 6 +|id=643 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.mangrove.name}} +{{ID table +|displayname=Cherry Boat +|spritetype=item +|nameid=cherry_boat +|aliasid=boat / 8 +|id=657 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.cherry.name}} +{{ID table +|displayname=Pale Oak Boat +|spritetype=item +|nameid=pale_oak_boat +|aliasid=boat / 9 +|id=722 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.pale_oak.name}} +{{ID table +|displayname=Bamboo Raft +|spritetype=item +|nameid=bamboo_raft +|aliasid=boat / 7 +|id=661 +|form=item +|itemtags=minecraft:boats +|translationkey=item.boat.bamboo.name +|foot=1}} +{{ID table +|edition=bedrock +|firstcolumnname=Entity +|shownumericids=y +|generatetranslationkeys=y +|displayname=Boat +|spritetype=entity +|spritename=boats +|nameid=boat +|id=90 +|foot=1}} + +=== Entity data === +Boats have entity data associated with them that contain various properties of the entity. + +{{JE}}: +{{main|Entity format}} +{{/ED}} + +{{BE}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Whatever Floats Your Goat}} + +== Advancements == +{{load advancements|Whatever Floats Your Goat!}} + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. +|Initially, boats broke upon being placed outside water, and on impact with land.}} +|{{HistoryLine||v1.0.6_01|Boats now only break on impact with land at high speeds. +|Boats no longer break upon being placed outside water. +|Boat turning has been made smoother.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|It is now possible to score a [[critical hit]] against a boat.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w15a|Boats can now be shot out from [[dispenser]]s.}} +|{{HistoryLine|||dev=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}} +|{{HistoryLine|||dev=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}} +|{{HistoryLine|||dev=12w27a|Boats now drop their [[item]] instead of 3 [[oak planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}} +|{{HistoryLine|||dev=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}} +|{{HistoryLine||1.6.1|dev=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed. +|Boats now take [[damage]] and break when colliding with many lily pads in a short time.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}} +|{{HistoryLine|||dev=13w43a|Boats no longer inflict fall [[damage]] when running aground. +|Boats being broken by lily pads has been slightly improved. +|{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}} +|{{HistoryLine||1.8|dev=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}} +|{{HistoryLine||1.8.2|dev=pre2|Boats can now survive crashes at higher speeds.}} +|{{HistoryLine||1.9|dev=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]
+[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board. +|[[Mob]]s can now board boats, though they can no longer control them. +|A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. +|[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop. +|The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below. +{{Crafting +|A2= Oak Planks +|B2= Wooden Shovel +|C2= Oak Planks +|A3= Oak Planks +|B3= Oak Planks +|C3= Oak Planks +|Output= Oak Boat +|ignoreusage=1 +}} +|The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}. +|Boats no longer break [[snow layer]]s they run into.}} +|{{HistoryLine|||dev=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. +|Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}} +|{{HistoryLine|||dev=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}} +|{{HistoryLine|||dev=15w51a|Boats now [[drop]] their corresponding [[planks]] when broken.}} +|{{HistoryLine|||dev=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. +|Boats now sink when underwater, or within flowing water of any depth. +|The crafting recipe of boats has been restored to the original recipe, no longer requiring a [[wooden shovel]] as it has since 15w41a (though matching wood [[planks]] is still required). +|Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. +|Dismounting in a boat now attempts to place the [[player]] on land.}} +|{{HistoryLine|||dev=16w05a|Boats now travel extremely fast on [[ice]], [[packed ice]] and [[frosted ice]].}} +|{{HistoryLine|||dev=16w06a|Riding [[entities]] such as boats are now run by the client rather than by the server.}} +|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from Boat to boat. +|The player's [[hunger]] bar is now visible when riding in a boat.}} +|{{HistoryLine|||dev=16w33a|Boats can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.{{bug|MC-90074|||Fixed}}}} +|{{HistoryLine||1.12|dev=17w17a|Boat paddling [[sound]]s have been added.}} +|{{HistoryLine||1.13|dev=17w47a|The oak boat ID has been changed from boat to oak_boat. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}} +|{{HistoryLine|||dev=18w06a|Boats as fuel now [[smelt]] 1 [[item]] in a [[furnace]] instead of 2.}} +|{{HistoryLine|||dev=18w15a|Added [[blue ice]], which allows boats to travel even faster on it.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]
+[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}} +|{{HistoryLine|||dev=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}} +|{{HistoryLine||1.15|dev=19w37a|Boats as fuel now [[smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}} +|{{HistoryLine||1.16|dev=20w18a|Mobs in boats no longer [[despawn]].}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} +|{{HistoryLine|||dev=22w12a|Boats can now be used to craft boats with chests. +|[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.{{bug|MC-94161|||Fixed}}}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}} +|{{HistoryLine||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine|||dev=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Boat JE1 BE1.png|32px]] [[File:Cherry Boat (item) JE1 BE1.png|32px]] Added cherry boats behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21|dev=Pre-release 1|Boats are now [[leash]]able.}} +|{{HistoryLine||1.21.2|dev=24w37a|Boats no longer drop planks and sticks when crashed, which at this point was only ever possible due to a rare bug. +|The remaining code for boats that caused them to be destroyed like in pre-1.9 has been removed.{{bug|MC-119369}} Prior to this point, falling from very specific heights would destroy the boat and damage the rider.}} +|{{HistoryLine|||dev=24w39a|The entity IDs for boats have been split into separate types, one per existing variant.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Boat JE1 BE1.png|32px]] [[File:Pale Oak Boat (item) JE1 BE1.png|32px]] Added pale oak boats.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right." +|[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}} +|{{HistoryLine||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat. +|[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}} +|{{HistoryLine||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. +|Boats now have a proper model with paddles.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]
+[[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s. +|Boats can support two riders, including [[mob]]s. +|Boats are larger in size than {{in|java}}. +|Boats are more resistant to crashing against land than {{in|java}}.}} +|{{HistoryLine|||dev=build 12|Projectiles can now be shot from boats.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added all boat variants to the [[Creative inventory]]. +|[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}} +|{{HistoryLine||v0.13.0|dev=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]]. +|[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}} +|{{HistoryLine|||dev=build 3|Boats now stack on top of each other.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|Boats now move faster on [[ice]].}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}} +|{{HistoryLine|||dev=beta 1.5.0.4|Boats can now sink or float on [[bubble column]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]
+[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to buy boats based on their villager [[biome]] outfit. +|Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}} +|{{HistoryLine|||dev=beta 1.16.100.56|The item ID boat has been split up into _boat.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. +|[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.{{bug|MCPE-151667}}}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.20.26|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.{{bug|MCPE-152262}}}} +|{{HistoryLine|||dev=Preview 1.18.20.28|Spruce and dark oak boats now correctly use their updated item sprites.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|Boats can now be used to craft boats with chests.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} +|{{HistoryLine|||dev=Preview 1.19.0.27|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Boat JE1 BE1.png|32px]] [[File:Cherry Boat (item) JE1 BE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} +|{{HistoryLine|||dev=Preview 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Boat JE1 BE1.png|32px]] [[File:Pale Oak Boat (item) JE1 BE1.png|32px]] Added pale oak boats.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|The second [[passenger]] of a boat will no longer have large camera twitches when rotating toward the west direction.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}} +|{{HistoryLine||xbox=TU12|The [[spawn limit|maximum number]] of boats in a world has been increased to 40. +|Boats now break when they hit land hard.|Boats can now be placed by [[dispenser]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Boats are no longer broken by [[lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. +|When boats crash, they can now sometimes [[drop]] themselves as [[item]]s. +|Boats are now less glitchy and more responsive now. +|The maximum speed of boats has been increased. +|When exiting, [[player]]s now move from the boat. +|When broken by a player, they drop a boat now.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]
+[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha]] boats.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Boats can now be used to fuel [[furnace]]s.|Boat paddling [[sound]]s have been added.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]
+[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]
+[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}} +}} + +Screenboat.png|The old boat floating. +BoatStackingFun.png|A bunch of pre-1.9 boats stacked up. +Boats boats boats boats!!.jpg|First image of boats in BE development. +I guess it's getting there.png|Second image of boats in BE development. +All aboard the hype boat!.png|Image of the completed Bedrock Edition boats. +Boatglitche.png|A trail of boats after a game crash while riding a boat. +Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]]. + + +== Issues == +{{issue list}} + +== Trivia == +* [[Sand]], [[red sand]], [[concrete powder]], [[gravel]], [[anvil]]s, and [[dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water. +* A [[chest]] is short enough that a boat falls onto it rather than crashes into it. +* {{IN|console}}, holding the movement stick to the side in a boat on [[blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition. + +== Gallery == +=== Screenshots === + +AllBoats.png|All types of boats next to each other. +BoatDock.png|A dock with many boats. +Nether Ice Boat.png|A boat on ice in the Nether. +CameraMob in a boat.png|A [[camera]] in a boat. +Leashed boat.jpg|[[Steve]] leashing boats to a pier.{{mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}} +Blocked Canal.jpg|Boats blocking a river. + + +=== Development images === + +File:Jappa Boat.jpg|Jappa texturing a boat. +File:Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench. +File:Chiwi Boats 1.png|Boat item textures. +File:Chiwi Boats 2.png|Boat item textures. +File:Chiwi Boats 3.png|Boat item textures. +File:Chiwi Boats 4.png|Boat item textures. +File:Leashed Boats.jpg|Boats attached to leads. +File:Sunny and Noor head into the Nether.jpg|"[[Sunny]] and [[Noor]] are next to a fully rebuilt [[Ruined Portal]]. The brave Sunny throws an [[Ender Pearl]] towards the lit [[Nether portal|Nether Portal]]. Noor is to the side holding a [[Lead|Leash]] tied to a Boat with a [[Sheep]] in it." +File:Jappa Makeing the New Texture For a boat.png|alt= + + +=== Concept artwork === + +Bamboo Raft Concept Art.png|Bamboo raft concept art. +Bamboo Raft and Raft with Chest Concept Art.png|Ditto. + + +=== In other media === + +File:Sunny-boat.gif|Official artwork of Sunny riding a mangrove boat. +File:Boat Floating Sticker.gif|Sticker of [[Zuri]] on a bamboo raft with a [[Camel|camel calf]]. +File:Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[allay]]. +File:Zuri Raft.jpg|Zuri on a bamboo raft. +File:Zuri on Bamboo Raft Pixel Art.png|Pixel art of Zuri on a bamboo raft with a baby [[panda]]. +File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]]. +File:Play With Friends Local 672x360.png|Alex in a boat with a goat.https://www.minecraft.net/en-us/about-minecraft +File:This or That.jpg|A social media post about a bamboo raft and cherry boat. +File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''. https://www.youtube.com/shorts/e1AJo7jU5MI +File:CommuniKate's boat.png|[[CommuniKate]] on a boat. + + +== See also == +* [[Transportation]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019 + +== Navigation == +{{Navbox wood}} +{{Navbox items|Utilities}} +{{Navbox entities|Other}} + +[[Category:Transport]] +[[Category:Vehicles]] + +[[cs:Člun]] +[[de:Boot]] +[[es:Barca]] +[[fr:Bateau]] +[[hu:Csónak]] +[[it:Barca]] +[[ja:ボート]] +[[ko:보트]] +[[lzh:舟]] +[[nl:Boot]] +[[pl:Łódka]] +[[pt:Bote]] +[[ru:Лодка]] +[[th:เรือ]] +[[uk:Човен]] +[[zh:船]] diff --git a/wiki_backup/bamboo rafts with chests.txt b/wiki_backup/bamboo rafts with chests.txt new file mode 100644 index 0000000..e2a7214 --- /dev/null +++ b/wiki_backup/bamboo rafts with chests.txt @@ -0,0 +1,455 @@ +{{for|other kinds of boats|Boat (disambiguation)}} +{{Infobox item entity +| group = Oak +| 1-1 = Oak Boat with Chest.png +| invimage = Oak Boat with Chest +| group2 = Spruce +| 2-1 = Spruce Boat with Chest.png +| invimage2 = Spruce Boat with Chest +| group3 = Birch +| 3-1 = Birch Boat with Chest.png +| invimage3 = Birch Boat with Chest +| group4 = Jungle +| 4-1 = Jungle Boat with Chest.png +| invimage4 = Jungle Boat with Chest +| group5 = Acacia +| 5-1 = Acacia Boat with Chest.png +| invimage5 = Acacia Boat with Chest +| group6 = Dark Oak +| 6-1 = Dark Oak Boat with Chest.png +| invimage6 = Dark Oak Boat with Chest +| group7 = Mangrove +| 7-1 = Mangrove Boat with Chest.png +| invimage7 = Mangrove Boat with Chest +| group8 = Cherry +| 8-1 = Cherry Boat with Chest.png +| invimage8 = Cherry Boat with Chest +| group9 = Pale Oak +| 9-1 = Pale Oak Boat with Chest.png +| invimage9 = Pale Oak Boat with Chest +| group10 = Bamboo +| 10-1 = Bamboo Raft with Chest.png +| invimage10 = Bamboo Raft with Chest +| stackable = No +| renewable = Yes +| flammable = Yes +| size = '''{{IN|Java}}:'''
+Height: 0.5625 blocks
Width: 1.375 blocks
+'''{{IN|Bedrock}}:'''
+Height: 0.455 blocks
Width: 1.4 blocks +| networkid = '''[[JE]]''': 1 +}} + +A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. It can be driven and used to transport [[item]]s over bodies of water. + +== Obtaining == +A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. + +[[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}} + +=== Crafting === +{{Crafting +|Chest +|Matching Boat +|Output=Matching Boat with Chest +|type=Transportation +}} + +== Usage == +A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]]. + +=== Fuel === +A boat with chest can be used as fuel in a [[furnace]], lasting 60 seconds and smelting up to 6 items. + +=== Transportation === +{{main|Boat#Transportation}} + +Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. + +== Behavior == +[[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]] +{{main|Boat#Behavior}} +Boats with chests share most behaviors with boats. + +=== Item storage === +[[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]] +The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|sneaking}} and {{Control|interacting}} with the boat with chest, {{control|interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat. + +When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways. + +=== Piglin === +As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player. + +== Sounds == +{{JE}}:
+Boats with chests use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Boat paddle land1.ogg +|sound2=Boat paddle land2.ogg +|sound3=Boat paddle land3.ogg +|sound4=Boat paddle land4.ogg +|sound5=Boat paddle land5.ogg +|sound6=Boat paddle land6.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat with chest is rowed on land +|id=entity.boat.paddle_land +|translationkey=subtitles.entity.boat.paddle_land +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Boat paddle water1.ogg +|sound2=Boat paddle water2.ogg +|sound3=Boat paddle water3.ogg +|sound4=Boat paddle water4.ogg +|sound5=Boat paddle water5.ogg +|sound6=Boat paddle water6.ogg +|sound7=Boat paddle water7.ogg +|sound8=Boat paddle water8.ogg +|subtitle=Rowing +|source=neutral +|description=While a boat with chest is rowed in water +|id=entity.boat.paddle_water +|translationkey=subtitles.entity.boat.paddle_water +|volume=0.8 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|source=player +|description=While a boat with chest is rowed in water +|id=random.swim +| pitch = 0.6-1.4 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Boat with Chest +|spritetype=item +|nameid=oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=item +|nameid=spruce_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=item +|nameid=birch_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=item +|nameid=jungle_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=item +|nameid=acacia_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=item +|nameid=dark_oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=item +|nameid=mangrove_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=item +|nameid=cherry_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=item +|nameid=pale_oak_chest_boat +|itemtags=boats, chest_boats +|form=item}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=item +|nameid=bamboo_chest_raft +|itemtags=boats, chest_boats +|form=item +|foot=1}} +{{ID table +|displayname=Oak Boat with Chest +|spritetype=entity +|nameid=oak_chest_boat +|spritename=oak-boat-with-chest}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=entity +|nameid=spruce_chest_boat +|spritename=spruce-boat-with-chest}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=entity +|nameid=birch_chest_boat +|spritename=birch-boat-with-chest}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=entity +|nameid=jungle_chest_boat +|spritename=jungle-boat-with-chest}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=entity +|nameid=acacia_chest_boat +|spritename=acacia-boat-with-chest}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=entity +|nameid=dark_oak_chest_boat +|spritename=dark-oak-boat-with-chest}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=entity +|nameid=mangrove_chest_boat +|spritename=mangrove-boat-with-chest}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=entity +|nameid=cherry_chest_boat +|spritename=cherry-boat-with-chest}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=entity +|nameid=pale_oak_chest_boat +|spritename=pale-oak-boat-with-chest}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=entity +|nameid=bamboo_chest_raft +|spritename=bamboo-raft-with-chest +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Oak Boat with Chest +|spritetype=item +|nameid=oak_chest_boat +|aliasid=chest_boat / 0 +|id=646 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.oak.name}} +{{ID table +|displayname=Spruce Boat with Chest +|spritetype=item +|nameid=spruce_chest_boat +|aliasid=chest_boat / 1 +|id=649 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.spruce.name}} +{{ID table +|displayname=Birch Boat with Chest +|spritetype=item +|nameid=birch_chest_boat +|aliasid=chest_boat / 2 +|id=647 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.birch.name}} +{{ID table +|displayname=Jungle Boat with Chest +|spritetype=item +|nameid=jungle_chest_boat +|aliasid=chest_boat / 3 +|id=648 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.jungle.name}} +{{ID table +|displayname=Acacia Boat with Chest +|spritetype=item +|nameid=acacia_chest_boat +|aliasid=chest_boat / 4 +|id=650 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.acacia.name}} +{{ID table +|displayname=Dark Oak Boat with Chest +|spritetype=item +|nameid=dark_oak_chest_boat +|aliasid=chest_boat / 5 +|id=651 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.big_oak.name}} +{{ID table +|displayname=Mangrove Boat with Chest +|spritetype=item +|nameid=mangrove_chest_boat +|aliasid=chest_boat / 6 +|id=652 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.mangrove.name}} +{{ID table +|displayname=Cherry Boat with Chest +|spritetype=item +|nameid=cherry_chest_boat +|aliasid=chest_boat / 8 +|id=658 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.cherry.name}} +{{ID table +|displayname=Pale Oak Boat with Chest +|spritetype=item +|nameid=pale_oak_chest_boat +|aliasid=chest_boat / 9 +|id=723 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.pale_oak.name}} +{{ID table +|displayname=Bamboo Raft with Chest +|spritetype=item +|nameid=bamboo_chest_raft +|aliasid=chest_boat / 7 +|id=662 +|form=item +|itemtags=minecraft:boats +|translationkey=item.chest_boat.bamboo.name +|foot=1}} +{{ID table +|edition=bedrock +|firstcolumnname=Entity +|shownumericids=y +|generatetranslationkeys=y +|displayname=Boat with Chest +|spritetype=entity +|nameid=chest_boat +|id=218 +|foot=1}} + +=== Entity data === +Boat with chests have entity data associated with them that contain various properties of the entity. + +{{JE}}: +{{main|Entity format}} +{{/ED}} + +{{BE}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Freight Station}} + +== History == +{{HistoryTable +|{{HistoryLine||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}} +|{{HistoryLine||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]
[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests. +|Knob on chest is placed incorrectly 1 pixel up.}} +|{{HistoryLine|||dev=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match {{BE}}. +|Boats with chests can now be placed by [[dispenser]]s.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats with chests are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures. +|Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}} +|{{HistoryLine||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine|||dev=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Boat with Chest JE1 BE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|dev=23w41a|Boats with Chests no longer lose their name when placed and now display their custom name in its GUI.}} +|{{HistoryLine||1.21.2|dev=24w39a|The entity IDs for boats with chests have been split into separate types, one per existing variant.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Boat with Chest JE1 BE1.png|32px]] [[File:Pale Oak Boat with Chest (item) JE1 BE1.png|32px]] Added pale oak boats with chests.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Boat with Chest (item) JE2.png|32px]] The texture of the pale oak boats with chests item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]
[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type. +|Added unused translation keys for mangrove boat with chest.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Boats with chests are now available without enabling experimental gameplay. +|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}} +|{{HistoryLine|||dev=Preview 1.19.0.27|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Boat with Chest JE1 BE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2 BE1.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Boat with Chest JE1 BE1.png|32px]] [[File:Pale Oak Boat with Chest (item) JE1 BE1.png|32px]] Added pale oak boats with chests.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it. +* The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]]. +* Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.{{bug|MC-249378}} + +== Gallery == +=== Concept artwork === + +Bamboo Raft and Raft with Chest Concept Art.png|Concept artwork of bamboo rafts. +Mangrove biome concept.jpg|A chest boat seen in mangrove swamp concept art. +Chest boat on a lead.png|An oak boat with a chest tied to a lead + + +== References == +{{reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox items|utilities}} +{{Navbox entities|Other}} + +[[Category:Transport]] +[[Category:Storage]] +[[Category:Vehicles]] + +[[de:Truhenboot]] +[[es:Barca con cofre]] +[[fr:Bateau de stockage]] +[[ja:チェスト付きのボート]] +[[ko:상자가 실린 보트]] +[[pt:Bote com baú]] +[[ru:Лодка с сундуком]] +[[uk:Човен зі скринею]] +[[zh:运输船]] diff --git a/wiki_backup/bastion remnants.txt b/wiki_backup/bastion remnants.txt new file mode 100644 index 0000000..6e49085 --- /dev/null +++ b/wiki_backup/bastion remnants.txt @@ -0,0 +1,2150 @@ +{{For|the hunt room containing gold chests in Minecraft Dungeons|MCD:Bastion Remnant}} +
{{relevant tutorial|Defeating a bastion remnant}}
+{{Infobox structure +| group1 = Treasure room +| group2 = Bridge +| group3 = Housing units +| group4 = Hoglin stables +| 1-1 = Bastion Remnant 1.png +| 2-1 = Bastion Remnant 2.png +| 3-1 = Bastion Remnant 3.png +| 4-1 = Bastion Remnant 4.png +| biome = +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Soul Sand Valley}} +* {{BiomeLink|Crimson Forest}} +* {{BiomeLink|Warped Forest}} +| mobs = +* {{EntityLink|Hoglin}} +* {{EntityLink|Magma Cube}} (from [[monster spawner]]) +* {{EntityLink|Piglin}} +* {{EntityLink|Piglin Brute}} +| blocks = +* See {{slink||Structure}} +* See {{slink||Blocks}} +}} +
{{relevant tutorial|Defeating a bastion remnant}}
+ +'''Bastion remnants'''{{mcnet|everything-we-announced-minecon-live-2019|Everything We Announced at MINECON Live 2019|September 28, 2019|Tom Stone}} are large, castle-like [[generated structures]] found in [[the Nether]] in all of the biomes except [[basalt deltas]]. They generate in four distinct variants, each with a unique structure and set of loot. [[Piglin]]s and [[piglin brute]]s spawn in these structures on generation, and [[hoglin]]s may also spawn on generation in the bridge and hoglin stables variants. Bastion remnants are the only place to find [[gilded blackstone]], the Pigstep [[music disc]], the snout [[banner pattern]] and [[Snout Armor Trim|armor trim]], [[monster spawner]]s which spawn [[magma cube]]s, and the [[netherite upgrade]] smithing template. + +== Generation == +[[File:Java Nether Structure Generation1.png|thumb|Nether structure generation {{in|Java}}. The black lines represent each region and the dots represent coordinates. Green is where they can generate and red is where they cannot.]] +[[File:Bedrock Nether Structure Generation.png|thumb|Nether structure generation {{in|bedrock}}. The black lines represent each region and the dots represent coordinates. Green is where they can generate and red is where they cannot.]] + +Bastion remnants generate in all Nether biomes except [[basalt deltas]], although a bastion may extend into one. If a bastion tries to generate in a basalt delta, the bastion does not generate, leaving the region empty. To generate the structure, the game splits the Nether into regions, in which either a [[nether fortress]] or a bastion remnant can generate. The regions are 432×432 blocks {{in|Java}} and 480×480 blocks {{in|bedrock}}. Each region has a 4-chunk separation located on the south and east borders of the region in which neither a fortress nor a bastion can generate. This leaves only a 368×368 block section {{in|Java}} or 416×416 block section {{in|bedrock}} where a structure can generate. Two structures never generate in the same region, although they might overlap if they generate close to the separation border. {{IN|Java}}, the chance of a bastion generating instead of a fortress is {{frac|3|5}} (60%), while {{in|bedrock}} the chance of a bastion generating instead of a fortress is {{frac|2|3}} (66.6%). + +Piglins, piglin brutes, and hoglins that spawn upon generation in bastion remnants neither despawn naturally nor do they hunt each other. Piglin brutes also spawn exclusively here upon structure generation, and do not despawn unless killed, or if [[difficulty]] is set to Peaceful {{in|java}} (they remain {{in|bedrock}} but become passive in Peaceful difficulty). Like [[shulker]]s in [[end cities]], once these mobs are killed, they do not respawn, though the bastion remnant continues to spawn normal mobs depending on the biome it is located in. + +{{Calculator|chunkbase|dimension=nether|pois=Br|zoom=0.25}} + +== Structure == +{{main|Bastion Remnant/Structure}} +Bastion remnants generate as 4 types of structures: bridges, hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts that contain cave-like paths. [[Piglin]]s, [[piglin brute]]s, and [[hoglin]]s spawn frequently throughout. Unlike [[nether fortress]]es, when over the [[lava sea]], they do not generate pillars of solid blocks down to the solid terrain beneath, but float above, entirely even.{{bug|MC-179796||Bastion remnants have no foundation|WAI}} + +All bastion remnant structures found below are located in the folder [[client.jar]]/data/minecraft/structures/bastion. + +=== File structure === +{| class="collapsible collapsed collapse-button-none" data-description="File structure" +! List +|- +|
+*bastion +**blocks +***air.nbt +***gold.nbt +**bridge +***bridge_pieces +****bridge.nbt +***connectors +****back_bridge_bottom.nbt +****back_bridge_top.nbt +***legs +****leg_0.nbt +****leg_1.nbt +***ramparts +****rampart_0.nbt +****rampart_1.nbt +***rampart_plates +****plate_0.nbt +***starting_pieces +****entrance.nbt +****entrance_base.nbt +****entrance_face.nbt +***walls +****wall_base_0.nbt +****wall_base_1.nbt +**hoglin_stable +***air_base.nbt +***connectors +****end_post_connector.nbt +***large_stables +****inner_0.nbt +****inner_1.nbt +****inner_2.nbt +****inner_3.nbt +****inner_4.nbt +****outer_0.nbt +****outer_1.nbt +****outer_2.nbt +****outer_3.nbt +****outer_4.nbt +***posts +****end_post.nbt +****stair_post.nbt +***ramparts +****ramparts_1.nbt +****ramparts_2.nbt +****ramparts_3.nbt +***rampart_plates +****rampart_plate_1.nbt +***small_stables +****inner_0.nbt +****inner_1.nbt +****inner_2.nbt +****inner_3.nbt +****outer_0.nbt +****outer_1.nbt +****outer_2.nbt +****outer_3.nbt +***stairs +****stairs_0_mirrored.nbt +****stairs_1_0.nbt +****stairs_1_1.nbt +****stairs_1_2.nbt +****stairs_1_3.nbt +****stairs_1_4.nbt +****stairs_2.nbt +****stairs_2_0.nbt +****stairs_2_1.nbt +****stairs_2_2.nbt +****stairs_2_3.nbt +****stairs_2_4.nbt +****stairs_3.nbt +****stairs_3_0.nbt +****stairs_3_1.nbt +****stairs_3_2.nbt +****stairs_3_3.nbt +****stairs_3_4.nbt +***starting_pieces +****stairs_0_mirrored.nbt +****stairs_1_mirrored.nbt +****stairs_2_mirrored.nbt +****stairs_3_mirrored.nbt +****stairs_4_mirrored.nbt +****starting_stairs_0.nbt +****starting_stairs_1.nbt +****starting_stairs_2.nbt +****starting_stairs_3.nbt +****starting_stairs_4.nbt +***walls +****side_wall_0.nbt +****side_wall_1.nbt +****wall_base.nbt +**mobs +***empty.nbt +***crossbow_piglin.nbt{{only|java|short=1}} +***hoglin.nbt{{only|java|short=1}} +***melee_piglin.nbt{{only|java|short=1}} +***melee_piglin_always.nbt{{only|java|short=1}} +***sword_piglin.nbt{{only|java|short=1}} +***melee_piglin.mcstructure{{only|bedrock|short=1}} +***melee_piglin_always.mcstructure{{only|bedrock|short=1}} +***crossbow_piglin.mcstructure{{only|bedrock|short=1}} +***hoglin.mcstructure{{only|bedrock|short=1}} +***sword_piglin.mcstructure{{only|bedrock|short=1}} +**treasure +***big_air_full.nbt +***bases +****lava_basin.nbt +****centers +*****center_0.nbt +*****center_1.nbt +*****center_2.nbt +*****center_3.nbt +***brains +****center_brain.nbt +***connectors +****center_to_wall_middle.nbt +****center_to_wall_top.nbt +****center_to_wall_top_entrance.nbt +***corners +****bottom +*****corner_0.nbt +*****corner_1.nbt +****edges +*****bottom.nbt +*****middle.nbt +*****top.nbt +****middle +*****corner_0.nbt +*****corner_1.nbt +****top +*****corner_0.nbt +*****corner_1.nbt +***entrances +****entrance_0.nbt +***extensions +****empty.nbt +****fire_room.nbt +****house_0.nbt +****house_1.nbt +****large_bridge_0.nbt +****large_bridge_1.nbt +****large_bridge_2.nbt +****large_bridge_3.nbt +****roofed_bridge.nbt +****small_bridge_0.nbt +****small_bridge_1.nbt +****small_bridge_2.nbt +****small_bridge_3.nbt +***ramparts +****bottom_wall_0.nbt +****lava_basin.nbt{{only|bedrock|short=1}} +****lava_basin_main.nbt +****lava_basin_side.nbt +****mid_wall_main.nbt +****mid_wall_side.nbt +****top_wall.nbt +***roofs +****center_roof.nbt +****corner_roof.nbt +****wall_roof.nbt +***stairs +****lower_stairs.nbt +***walls +****entrance_wall.nbt +****lava_wall.nbt +****bottom +*****wall_0.nbt +*****wall_1.nbt +*****wall_2.nbt +*****wall_3.nbt +****mid +*****wall_0.nbt +*****wall_1.nbt +*****wall_2.nbt +****outer +*****bottom_corner.nbt +*****medium_outer_wall.nbt +*****mid_corner.nbt +*****outer_wall.nbt +*****tall_outer_wall.nbt +*****top_corner.nbt +****top +*****main_entrance.nbt +*****wall_0.nbt +*****wall_1.nbt +**units +***air_base.nbt +***center_pieces +****center_0.nbt +****center_1.nbt +****center_2.nbt +***edges +****edge_0.nbt +***fillers +****stage_0.nbt +***pathways +****pathway_0.nbt +****pathway_wall_0.nbt +***ramparts +****ramparts_0.nbt +****ramparts_1.nbt +****ramparts_2.nbt +***rampart_plates +****plate_0.nbt +***stages +****stage_0_0.nbt +****stage_0_1.nbt +****stage_0_2.nbt +****stage_0_3.nbt +****stage_1_0.nbt +****stage_1_1.nbt +****stage_1_2.nbt +****stage_1_3.nbt +****stage_2_0.nbt +****stage_2_1.nbt +****stage_3_0.nbt +****stage_3_1.nbt +****stage_3_2.nbt +****stage_3_3.nbt +****rot +*****stage_1_0.nbt +***walls +****connected_wall.nbt +****wall_base.nbt +***wall_units +****edge_0.nbt{{only|bedrock|short=1}} +****edge_0_large.nbt +****unit_0.nbt +
+|} + +=== Bridge === +The '''bridge''' consists of a large ruined rampart structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side. + +{| class="wikitable collapsible collapsed" +! Structure name !! Description !! Consists of !! Image +|- +| bastion/bridge/bridge_pieces/bridge +| The double deck bridge. Only 1 generates per bastion. +| +1384 {{BlockLink|Polished Blackstone Bricks}}
+316 {{BlockLink|Blackstone}}
+155 {{BlockLink|Basalt}}
+45 {{BlockLink|Polished Basalt}}
+16 {{BlockLink|Block of Gold}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Chain}}
+5 {{BlockLink|Lantern}}
+4 {{BlockLink|Chiseled Polished Blackstone}}
+4 {{BlockLink|Block of Quartz}}
+2 {{BlockLink|id=smooth quartz|Smooth Quartz Block}}
+2 {{BlockLink|Smooth Quartz Slab}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}There is a 10% chance of spawning a piglin brute, a 40% chance of spawning a piglin with a golden sword, a 40% of spawning a piglin with a crossbow, and a 10% chance of not spawning at all. +| [[File:Bastion Remnant bridge.png|250px]] +|- +| bastion/bridge/connectors/back_bridge_bottom +| First floor of the double deck bridge behind the rampart. +| +75 {{BlockLink|Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone}} +| [[File:Bastion Remnant back_bridge_bottom.png|250px]] +|- +| bastion/bridge/connectors/back_bridge_top +| Second floor of the double deck bridge behind the rampart. +| +48 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Blackstone}} +| [[File:Bastion Remnant back_bridge_top.png|250px]] +|- +| bastion/bridge/legs/leg_0 +| A pillar under the bridge. +| +115 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Blackstone}} +| [[File:Bastion Remnant leg_0.png|75px]] +|- +| bastion/bridge/legs/leg_1 +| A pillar under the bridge. +| +120 {{BlockLink|Polished Blackstone Bricks}}
+38 {{BlockLink|Blackstone}} +| [[File:Bastion Remnant leg_1.png|75px]] +|- +| bastion/bridge/rampart_plates/plate_0 +| A wall on bastion/bridge/ramparts/rampart_1. +| +260 {{BlockLink|Polished Blackstone Bricks}}
+82 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}} +| [[File:Bastion Remnant plate_0.png|200px]] +|- +| bastion/bridge/ramparts/rampart_0 +| rowspan="2"|The upper half of one side of the rampart. 2 of these generate per bastion. +| +2954 {{BlockLink|Polished Blackstone Bricks}}
+491 {{BlockLink|Blackstone}}
+235 {{BlockLink|Basalt}}
+89 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Gilded Blackstone}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:Bastion Remnant rampart_0.png|250px]] +|- +| bastion/bridge/ramparts/rampart_1 +| +4361 {{BlockLink|Polished Blackstone Bricks}}
+496 {{BlockLink|Blackstone}}
+346 {{BlockLink|Basalt}}
+146 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+11 {{BlockLink|Gilded Blackstone}}
+3 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}There is a {{frac|5|6}} chance of spawning a piglin brute and a {{frac|1|6}} chance of spawning a piglin with a golden sword. +| [[File:Bastion Remnant rampart_1.png|200px]] +|- +| bastion/bridge/starting_pieces/entrance +| The upper half of the rampart. Only 1 generates per bastion. +| +6548 {{BlockLink|Polished Blackstone Bricks}}
+849 {{BlockLink|Blackstone}}
+328 {{BlockLink|Basalt}}
+47 {{BlockLink|Polished Basalt}}
+38 {{BlockLink|Polished Blackstone Brick Stairs}}
+30 {{BlockLink|Lava}} (source blocks)
+11 {{BlockLink|Chiseled Polished Blackstone}}
+11 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Block of Gold}}
+5 {{BlockLink|Gilded Blackstone}}
+3 {{BlockLink|Chain}}
+2 {{BlockLink|Lantern}}
+1 Loot {{BlockLink|Chest}} (Bridge)
+14 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Hoglin}}This hoglin has a {{frac|1|3}} chance of not spawning.
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:Bastion Remnant entrance.png|250px]] +|- +| bastion/bridge/starting_pieces/entrance_base +| The lower half of the rampart. Only 1 generates per bastion. +| +10685 {{BlockLink|Blackstone}}
+2953 {{BlockLink|Polished Blackstone Bricks}}
+396 {{BlockLink|Cracked Polished Blackstone Bricks}}
+52 {{BlockLink|Lava}} (source blocks)
+10 {{BlockLink|Basalt}}
+7 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Block of Gold}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:Bastion Remnant entrance_base.png|200px]] +|- +| bastion/bridge/starting_pieces/entrance_face +| Structure in front of the rampart resembling a face. +| +517 {{BlockLink|Polished Blackstone Bricks}}
+136 {{BlockLink|Basalt}}
+49 {{BlockLink|Blackstone}}
+13 {{BlockLink|Polished Basalt}}
+12 {{BlockLink|Netherrack}} +| [[File:Bastion Remnant entrance_face.png|250px]] +|- +| bastion/bridge/walls/wall_base_0 +| The lower half of one side of the rampart. +| +4854 {{BlockLink|Blackstone}}
+228 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Block of Gold}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:Bastion Remnant wall_base_0.png|250px]] +|- +| bastion/bridge/walls/wall_base_1 +| The lower half of one side of the rampart. +| +5034 {{BlockLink|Blackstone}}
+213 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Blackstone Bricks}} +| [[File:Bastion Remnant wall_base_1.png|250px]] +|} +{{-}} + +=== Hoglin stables === +The '''hoglin stables''' consist of a three-part rampart with damaged hoglin stables on either side. Hoglin stables' pieces are contained in the subfolder hoglin_stable. They contain the hoglin stable chests. + +{| class="wikitable collapsible collapsed" +! Structure name !! Description !! Consists of !! Image +|- +| {{cd|bastion/hoglin_stable/air_base}} +| A technical connecting part. +| None +| N/A +|- +| {{cd|bastion/hoglin_stable/connectors/end_post_connector}} +| A technical connecting part between posts. +| None +| N/A +|- +| {{cd|bastion/hoglin_stable/large_stables/inner_0}} +| rowspan="10" |Large stables for hoglins. +| +168 {{BlockLink|Polished Blackstone Bricks}}
+74 {{BlockLink|Basalt}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}} +| [[File:large_stables_inner_0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/inner_1}} +| +146 {{BlockLink|Polished Blackstone Bricks}}
+61 {{BlockLink|Basalt}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone}}
+11 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Soul Sand}}
+1 {{EntityLink|Hoglin}} +| [[File:large_stables_inner_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/inner_2}} +| +225 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Basalt}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Soul Sand}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:large_stables_inner_2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/inner_3}} +| +246 {{BlockLink|Polished Blackstone Bricks}}
+33 {{BlockLink|Cracked Polished Blackstone Bricks}}
+32 {{BlockLink|Basalt}}
+7 {{BlockLink|Gilded Blackstone}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lava}}
+1 {{BlockLink|Blackstone}}
+1 Loot {{BlockLink|Chest}} (Hoglin Stable)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:large_stables_inner_3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/inner_4}} +| +235 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Basalt}}
+47 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:large_stables_inner_4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/outer_0}} +| +166 {{BlockLink|Polished Blackstone Bricks}}
+76 {{BlockLink|Basalt}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+5 {{BlockLink|Blackstone Slab}}
+3 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:large_stables_outer_0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/outer_1}} +| +145 {{BlockLink|Polished Blackstone Bricks}}
+62 {{BlockLink|Basalt}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Blackstone}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Soul Sand}}
+1 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Block of Gold}}This gold block has only a 25% chance of appearing. Otherwise, air is generated in its place.
+1 {{EntityLink|Hoglin}} +| [[File:large_stables_outer_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/outer_2}} +| +225 {{BlockLink|Polished Blackstone Bricks}}
+38 {{BlockLink|Basalt}}
+30 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Soul Sand}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:large_stables_outer_2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/outer_3}} +| +252 {{BlockLink|Polished Blackstone Bricks}}
+33 {{BlockLink|Basalt}}
+32 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Blackstone Wall}}
+4 {{BlockLink|Blackstone}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}} (source block) +| [[File:large_stables_outer_3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/large_stables/outer_4}} +| +235 {{BlockLink|Polished Blackstone Bricks}}
+48 {{BlockLink|Cracked Polished Blackstone Bricks}}
+46 {{BlockLink|Basalt}}
+4 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}} +| [[File:large_stables_outer_4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/posts/end_post}} +| A post between stables. +|96 {{BlockLink|Polished Blackstone Bricks}} +| [[File:hoglin_stable_posts_end_post.png|35px|center]] +|- +| {{cd|bastion/hoglin_stable/posts/stair_post}} +| Two posts between stables. +|192 {{BlockLink|Polished Blackstone Bricks}} +| [[File:hoglin_stable_posts_stair_post.png|100px|center]] +|- +| {{cd|bastion/hoglin_stable/rampart_plates/rampart_plate_1}} +| A wall on bastion/hoglin_stable/ramparts/ramparts_1. +| +260 {{BlockLink|Polished Blackstone Bricks}}
+81 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}} +| [[File:hoglin_stable_rampart_plate_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/ramparts/ramparts_1}} +| rowspan="3" | The upper half of a part of the rampart. 3 of these generate per bastion. +| +4055 {{BlockLink|Polished Blackstone Bricks}}
+459 {{BlockLink|Blackstone}}
+346 {{BlockLink|Basalt}}
+130 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+9 {{BlockLink|Gilded Blackstone}}
+4 {{BlockLink|Block of Gold}}
+4 {{BlockLink|Lantern}}
+3 Loot {{BlockLink|Chest}} (Generic)
+3 {{BlockLink|Chiseled Polished Blackstone}}
+6 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin_stable_ramparts_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/ramparts/ramparts_2}} +| +2885 {{BlockLink|Polished Blackstone Bricks}}
+440 {{BlockLink|Blackstone}}
+236 {{BlockLink|Basalt}}
+77 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Gilded Blackstone}}
+2 Loot {{BlockLink|Chest}} (Generic)
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin_stable_ramparts_2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/ramparts/ramparts_3}} +| +1281 {{BlockLink|Polished Blackstone Bricks}}
+467 {{BlockLink|Blackstone}}
+74 {{BlockLink|Basalt}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Gilded Blackstone}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin_stable_ramparts_3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/inner_0}} +| rowspan="8" |Small stables for hoglin. +| +69 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Basalt}}
+35 {{BlockLink|Blackstone}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:small_stables_inner_0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/inner_1}} +| +91 {{BlockLink|Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+17 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+9 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:small_stables_inner_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/inner_2}} +| +127 {{BlockLink|Polished Blackstone Bricks}}
+59 {{BlockLink|Basalt}}
+21 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Soul Sand}}
+1 Loot {{BlockLink|Chest}} (Hoglin Stable)
+1 {{BlockLink|Gilded Blackstone}}
+1 {{EntityLink|Hoglin}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:small_stables_inner_2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/inner_3}} +| +84 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:small_stables_inner_3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/outer_0}} +| +69 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Basalt}}
+35 {{BlockLink|Blackstone}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Blackstone Slab}}
+4 {{BlockLink|Blackstone Wall}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:small_stables_outer_0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/outer_1}} +| +90 {{BlockLink|Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+17 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+10 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:small_stables_outer_1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/outer_2}} +| +126 {{BlockLink|Polished Blackstone Bricks}}
+59 {{BlockLink|Basalt}}
+22 {{BlockLink|Cracked Polished Blackstone Bricks}}
+21 {{BlockLink|Blackstone}}
+12 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Blackstone Wall}}
+2 {{BlockLink|Soul Sand}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:small_stables_outer_2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/small_stables/outer_3}} +| +86 {{BlockLink|Polished Blackstone Bricks}}
+32 {{BlockLink|Basalt}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Hoglin}} +| [[File:small_stables_outer_3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_1_0}} +| rowspan="25" | Stairs connecting floors of stables. +| +180 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+31 {{BlockLink|Blackstone}}
+18 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 1 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_1_1}} +| +225 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+27 {{BlockLink|Cracked Polished Blackstone Bricks}}
+24 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}} +| [[File:hoglin stable stairs 1 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_1_2}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}} +| [[File:hoglin stable stairs 1 2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_1_3}} +| +167 {{BlockLink|Polished Blackstone Bricks}}
+65 {{BlockLink|Blackstone}}
+39 {{BlockLink|Basalt}}
+30 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Magma Block}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}} +| [[File:hoglin stable stairs 1 3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_1_4}} +| +129 {{BlockLink|Polished Blackstone Bricks}}
+51 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}} +| [[File:hoglin stable stairs 1 4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_2_0}} +| +185 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+28 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 2 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_2_1}} +| +227 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 2 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_2_2}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 2 2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_2_3}} +| +170 {{BlockLink|Polished Blackstone Bricks}}
+64 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 2 3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_2_4}} +| +130 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}} +| [[File:hoglin stable stairs 2 4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_3_0}} +| +182 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}} +| [[File:hoglin stable stairs 3 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_3_1}} +| +217 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+26 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+9 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable stairs 3 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_3_2}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable stairs 3 2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_3_3}} +| +170 {{BlockLink|Polished Blackstone Bricks}}
+63 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Chain}} +| [[File:hoglin stable stairs 3 3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/stairs/stairs_3_4}} +| +127 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}} +| [[File:hoglin stable stairs 3 4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/stairs_0_mirrored}} +| +185 {{BlockLink|Polished Blackstone Bricks}}
+58 {{BlockLink|Basalt}}
+28 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Glowstone}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable starting pieces stairs 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/stairs_1_mirrored}} +| +227 {{BlockLink|Polished Blackstone Bricks}}
+50 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable starting pieces stairs 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/stairs_2_mirrored}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+50 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable starting pieces stairs 2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/stairs_3_mirrored}} +| +170 {{BlockLink|Polished Blackstone Bricks}}
+63 {{BlockLink|Blackstone}}
+45 {{BlockLink|Basalt}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable starting pieces stairs 3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/stairs_4_mirrored}} +| +131 {{BlockLink|Polished Blackstone Bricks}}
+53 {{BlockLink|Blackstone}}
+33 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Polished Basalt}} +| [[File:hoglin stable starting pieces stairs 4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_0}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+57 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+8 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}} +| [[File:hoglin stable starting stairs 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_1}} +| +227 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Basalt}}
+28 {{BlockLink|Cracked Polished Blackstone Bricks}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+| [[File:hoglin stable starting stairs 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_2}} +| +184 {{BlockLink|Polished Blackstone Bricks}}
+49 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+12 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Polished Basalt}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Blackstone Stairs}}
+1 {{BlockLink|Lantern}}
+| [[File:hoglin stable starting stairs 2.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_3}} +| +167 {{BlockLink|Polished Blackstone Bricks}}
+55 {{BlockLink|Blackstone}}
+44 {{BlockLink|Basalt}}
+23 {{BlockLink|Cracked Polished Blackstone Bricks}}
+14 {{BlockLink|Magma Block}}
+11 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Polished Basalt}}
+1 {{BlockLink|Blackstone Stairs}} +| [[File:hoglin stable starting stairs 3.png|250px]] +|- +| {{cd|bastion/hoglin_stable/starting_pieces/starting_stairs_4}} +| +129 {{BlockLink|Polished Blackstone Bricks}}
+51 {{BlockLink|Blackstone}}
+32 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Magma Block}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}} +| [[File:hoglin stable starting stairs 4.png|250px]] +|- +| {{cd|bastion/hoglin_stable/walls/side_wall_0}} +| rowspan="3" | The lower half of a part of the rampart. 3 of these generate per bastion. +| +4680 {{BlockLink|Blackstone}}
+220 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Chiseled Polished Blackstone}}
+6 {{BlockLink|Polished Blackstone Bricks}}
+3 {{BlockLink|Gilded Blackstone}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 Loot {{BlockLink|Chest}} (Generic)
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin stable side wall 0.png|250px]] +|- +| {{cd|bastion/hoglin_stable/walls/side_wall_1}} +| +4924 {{BlockLink|Blackstone}}
+173 {{BlockLink|Cracked Polished Blackstone Bricks}}
+26 {{BlockLink|Chiseled Polished Blackstone}}
+12 {{BlockLink|Block of Gold}}
+7 {{BlockLink|Polished Blackstone Bricks}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+5 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin stable side wall 1.png|250px]] +|- +| {{cd|bastion/hoglin_stable/walls/wall_base}} +| +5286 {{BlockLink|Blackstone}}
+66 {{BlockLink|Cracked Polished Blackstone Bricks}}
+27 {{BlockLink|Blackstone Stairs}}
+4 {{BlockLink|Chiseled Polished Blackstone}}
+3 {{BlockLink|Gilded Blackstone}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +| [[File:hoglin stable wall base.png|250px]] +|} +{{-}} + +=== Housing units === +The '''housing unit''' consists of some ruined three +-part ramparts arranged around a central courtyard with [[nether wart]] growing in the middle. Housing unit pieces are contained in the subfolder units. + +{| class="wikitable collapsible collapsed" +! Structure name !! Description !! Consists of !! Image +|- +| {{cd|bastion/units/center_pieces/center_0}} +| rowspan="3" | Central courtyards with [[nether wart]] growing in the middle. Only 1 generates per bastion. +| +72 {{BlockLink|Polished Blackstone Bricks}}
+21 {{BlockLink|Blackstone}}
+15 {{BlockLink|Chiseled Polished Blackstone}}
+15 {{BlockLink|Soul Sand}}
+9 {{BlockLink|Cracked Polished Blackstone Bricks}}
+7 {{BlockLink|Blackstone Slab}}
+6 {{BlockLink|Nether Wart}}
+2 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Generic) +| [[File:Bastion units center 0.png|250px]] +|- +| {{cd|bastion/units/center_pieces/center_1}} +| +32 {{BlockLink|Polished Blackstone Bricks}}
+23 {{BlockLink|Blackstone}}
+11 {{BlockLink|Blackstone Slab}}
+7 {{BlockLink|Chiseled Polished Blackstone}}
+7 {{BlockLink|Soul Sand}}
+4 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Nether Wart}} +|[[File:Bastion units center 1.png|250px]] +|- +| {{cd|bastion/units/center_pieces/center_2}} +| +71 {{BlockLink|Polished Blackstone Bricks}}
+26 {{BlockLink|Blackstone}}
+22 {{BlockLink|Soul Sand}}
+8 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Blackstone Slab}}
+5 {{BlockLink|Chiseled Polished Blackstone}}
+5 {{BlockLink|Nether Wart}}
+1 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Generic) +|[[File:Bastion units center 2.png|250px]] +|- +| {{cd|bastion/units/pathways/pathway_0}} +| rowspan="2" | Pathways connecting the center and the house units. +| +6 {{BlockLink|Blackstone}} +| [[File:Bastion units pathways.png|250px]] +|- +| {{cd|bastion/units/pathways/pathway_wall_0}} +| +6 {{BlockLink|Blackstone}} +| [[File:Bastion units pathways.png|250px]] +|- +| {{cd|bastion/units/rampart_plates/plate_0}} +| A wall on bastion/units/ramparts/ramparts_0. +| +260 {{BlockLink|Polished Blackstone Bricks}}
+81 {{BlockLink|Basalt}}
+38 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}} +|[[File:Bastion units plate 0.png|250px]] +|- +| {{cd|bastion/units/ramparts/ramparts_0}} +| rowspan="3" | The upper half of one side of the rampart. 2 of these generate per bastion. +| +4441 {{BlockLink|Polished Blackstone Bricks}}
+494 {{BlockLink|Blackstone}}
+342 {{BlockLink|Basalt}}
+114 {{BlockLink|Cracked Polished Blackstone Bricks}}
+40 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 Loot {{BlockLink|Chest}} (Generic)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units ramparts 0.png|250px]] +|- +| {{cd|bastion/units/ramparts/ramparts_1}} +| +3022 {{BlockLink|Polished Blackstone Bricks}}
+482 {{BlockLink|Blackstone}}
+236 {{BlockLink|Basalt}}
+79 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units ramparts 1.png|250px]] +|- +| {{cd|bastion/units/ramparts/ramparts_2}} +| +1417 {{BlockLink|Polished Blackstone Bricks}}
+531 {{BlockLink|Blackstone}}
+74 {{BlockLink|Basalt}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}} +|[[File:Bastion units ramparts 2.png|250px]] +|- +| {{cd|bastion/units/edges/edge_0}} +| rowspan="19" | House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top. +| +240 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}} +|[[File:Bastion units edge 0.png|250px]] +|- +| {{cd|bastion/units/fillers/stage_0}} +| +241 {{BlockLink|Polished Blackstone Bricks}}
+30 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+|[[File:Bastion units stage 0.png|250px]] +|- +| {{cd|bastion/units/stages/rot/stage_1_0}} +| +177 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+24 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}} +|[[File:Bastion units rot stage 1 0.png|250px]] +|- +| {{cd|bastion/units/stages/stage_0_0}} +| +239 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 0 0.png|250px]] +|- +| {{cd|bastion/units/stages/stage_0_1}} +| +268 {{BlockLink|Polished Blackstone Bricks}}
+34 {{BlockLink|Basalt}}
+9 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}}
+4 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Lava}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 0 1.png|250px]] +|- +| {{cd|bastion/units/stages/stage_0_2}} +| +279 {{BlockLink|Polished Blackstone Bricks}}
+27 {{BlockLink|Basalt}}
+7 {{BlockLink|Cracked Polished Blackstone Bricks}}
+6 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Chain}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 0 2.png|250px]] +|- +| {{cd|bastion/units/stages/stage_0_3}} +| +231 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+13 {{BlockLink|Blackstone}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 0 3.png|250px]] +|- +| {{cd|bastion/units/stages/stage_1_0}} +| +178 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+24 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 1 0.png|250px]] +|- +| {{cd|bastion/units/stages/stage_1_1}} +| +281 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Lava}} +|[[File:Bastion units stage 1 1.png|250px]] +|- +| {{cd|bastion/units/stages/stage_1_2}} +| +244 {{BlockLink|Polished Blackstone Bricks}}
+18 {{BlockLink|Basalt}}
+4 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 1 2.png|250px]] +|- +| {{cd|bastion/units/stages/stage_1_3}} +| +279 {{BlockLink|Polished Blackstone Bricks}}
+9 {{BlockLink|Basalt}}
+5 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 1 3.png|250px]] +|- +| {{cd|bastion/units/stages/stage_2_0}} +| +176 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+23 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 2 0.png|250px]] +|- +| {{cd|bastion/units/stages/stage_2_1}} +| +170 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Basalt}}
+23 {{BlockLink|Blackstone}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units stage 2 1.png|250px]] +|- +| {{cd|bastion/units/stages/stage_3_0}} +| +79 {{BlockLink|Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}} +|[[File:Bastion units stage 3 0.png|250px]] +|- +| {{cd|bastion/units/stages/stage_3_1}} +| +69 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}} +|[[File:Bastion units stage 3 1.png|250px]] +|- +| {{cd|bastion/units/stages/stage_3_2}} +| +69 {{BlockLink|Polished Blackstone Bricks}}
+20 {{BlockLink|Blackstone}}
+2 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}} +|[[File:Bastion units stage 3 2.png|250px]] +|- +| {{cd|bastion/units/stages/stage_3_3}} +| +60 {{BlockLink|Polished Blackstone Bricks}}
+15 {{BlockLink|Blackstone}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}} +|[[File:Bastion units stage 3 3.png|250px]] +|- +| {{cd|bastion/units/wall_units/edge_0_large}} +| +290 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+12 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Cracked Polished Blackstone Bricks}} +|[[File:Bastion units edge 0 large.png|250px]] +|- +| {{cd|bastion/units/wall_units/unit_0}} +| +241 {{BlockLink|Polished Blackstone Bricks}}
+31 {{BlockLink|Basalt}}
+6 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Block of Gold}} +|[[File:Bastion units wall unit 0.png|250px]] +|- +| {{cd|bastion/units/walls/connected_wall}} +| The lower half of the rampart on the side. Only 1 generates per bastion. +| +4806 {{BlockLink|Blackstone}}
+158 {{BlockLink|Cracked Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}}
+5 {{BlockLink|Block of Gold}}
+1 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units connected wall.png|250px]] +|- +| {{cd|bastion/units/walls/wall_base}} +| The lower half of one side of the rampart connects with house units. Only 1 generates per bastion. +| +4654 {{BlockLink|Blackstone}}
+191 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Blackstone Stairs}}
+12 {{BlockLink|Block of Gold}}
+11 {{BlockLink|Chiseled Polished Blackstone}}
+8 {{BlockLink|Polished Blackstone Bricks}}
+2 Loot {{BlockLink|Chest}} (Generic)
+7 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:Bastion units wall base.png|250px]] +|- +| {{cd|bastion/units/air_base}} +|A technical connection part. +| +1 {{BlockLink|Polished Blackstone Bricks}} +|[[File:Polished_Blackstone_Bricks.png|200px]] +|} +{{-}} + +=== Treasure room === +The '''treasure room''' structure consists of a large rampart supported by buttresses, with a bridge going between it and the treasure room itself. The rampart contains several treasure chests and a handful of [[blocks of gold]]. + +The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a [[magma cube]] monster spawner, and a center loot area consisting of [[blocks of gold]], as well as 1 or 2 treasure chests. Additional chests generate in the bastion remnant, but they use the "generic" loot table instead of the "treasure" loot table. Treasure room pieces are contained in the subfolder treasure. + +{| class="wikitable collapsible collapsed" +! Structure name !! Description !! Consists of !! Image +|- +| {{cd|bastion/treasure/bases/centers/center_0|wordbreak=1}} +| rowspan="4"|Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion. +| +121 {{BlockLink|Polished Blackstone Bricks}}
+19 {{BlockLink|Block of Gold}}
+14 {{BlockLink|Blackstone}}
+4 {{BlockLink|Blackstone Wall}}
+1 Loot {{BlockLink|Chest}} (Treasure)
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure center 0.png|250px]] +|- +| {{cd|bastion/treasure/bases/centers/center_1|wordbreak=1}} +| +118 {{BlockLink|Polished Blackstone Bricks}}
+17 {{BlockLink|Blackstone}}
+12 {{BlockLink|Block of Gold}}
+2 Loot {{BlockLink|Chest}} (Treasure)
+2 {{EntityLink|Piglin brute}} +|[[File:bastion treasure center 1.png|250px]] +|- +| {{cd|bastion/treasure/bases/centers/center_2|wordbreak=1}} +| +134 {{BlockLink|Polished Blackstone Bricks}}
+16 {{BlockLink|Block of Gold}}
+11 {{BlockLink|Blackstone}}
+6 {{BlockLink|Blackstone Wall}}
+1 {{BlockLink|Chest}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure center 2.png|250px]] +|- +| {{cd|bastion/treasure/bases/centers/center_3|wordbreak=1}} +| +75 {{BlockLink|Polished Blackstone Bricks}}
+13 {{BlockLink|Block of Gold}}
+5 {{BlockLink|Blackstone}}
+1 Loot {{BlockLink|Chest}} (Treasure)
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure center 3.png|250px]] +|- +| {{cd|bastion/treasure/bases/lava_basin|wordbreak=1}} +| The lava basin at the bottom of the treasure room and a bridge on it. Only 1 generates per bastion. +| +956 {{BlockLink|Lava}}
+802 {{BlockLink|Polished Blackstone Bricks}}
+129 {{BlockLink|Blackstone}}
+3 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Chain}}
+1 Magma Cube {{BlockLink|Monster Spawner}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure bases lava.png|250px]] +|- +| {{cd|bastion/treasure/brains/center_brain|wordbreak=1}} +| rowspan="4"|Technical connection parts. +| N/A +| N/A +|- +| {{cd|bastion/treasure/connectors/center_to_wall_middle|wordbreak=1}} +| N/A +| N/A +|- +| {{cd|bastion/treasure/connectors/center_to_wall_top|wordbreak=1}} +| N/A +| N/A +|- +| {{cd|bastion/treasure/connectors/center_to_wall_top_entrance|wordbreak=1}} +| N/A +| N/A +|- +| {{cd|bastion/treasure/corners/bottom/corner_0|wordbreak=1}} +| rowspan="2"|The corners of the corridors of the first, second, and third floors are shown in the treasure room. +| +191 {{BlockLink|Polished Blackstone Bricks}}
+20 {{BlockLink|Cracked Polished Blackstone Bricks}}
+19 {{BlockLink|Basalt}}
+7 {{BlockLink|Blackstone}}
+7 {{BlockLink|Polished Blackstone Brick Stairs}} +|[[File:bastion treasure bottom corner 0.png|125px]] +|- +| {{cd|bastion/treasure/corners/bottom/corner_1|wordbreak=1}} +| +89 {{BlockLink|Polished Blackstone Bricks}}
+60 {{BlockLink|Cracked Polished Blackstone Bricks}}
+43 {{BlockLink|Basalt}}
+1 {{BlockLink|Lantern}}
+1 {{BlockLink|Chain}}
+1 {{BlockLink|Polished Basalt}}
+|[[File:bastion treasure bottom corner 1.png|125px]] +|- +| {{cd|bastion/treasure/corners/edges/bottom|wordbreak=1}} +| rowspan="3"|The corners of walls. +| +64 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure bottom edge.png|50px]] +|- +| {{cd|bastion/treasure/corners/edges/middle|wordbreak=1}} +| +60 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure middle edge.png|50px]] +|- +| {{cd|bastion/treasure/corners/edges/top|wordbreak=1}} +| +68 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure top edge.png|50px]] +|- +| {{cd|bastion/treasure/corners/middle/corner_0|wordbreak=1}} +| rowspan="2"|The corners of the corridors of the fourth, fifth, and sixth floors of the treasure room. +| +86 {{BlockLink|Polished Blackstone Bricks}}
+25 {{BlockLink|Basalt}}
+21 {{BlockLink|Blackstone}}
+2 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Slab}} +|[[File:bastion treasure middle corner 0.png|125px]] +|- +| {{cd|bastion/treasure/corners/middle/corner_1|wordbreak=1}} +| +74 {{BlockLink|Polished Blackstone Bricks}}
+29 {{BlockLink|Cracked Polished Blackstone Bricks}}
+27 {{BlockLink|Basalt}}
+5 {{BlockLink|Blackstone}}
+2 {{BlockLink|Chain}}
+1 {{BlockLink|Lantern}} +|[[File:bastion treasure middle corner 1.png|125px]] +|- +| {{cd|bastion/treasure/corners/top/corner_0|wordbreak=1}} +| rowspan="2"|The corners of the corridors of the seventh and eighth floors of the treasure room. +| +67 {{BlockLink|Polished Blackstone Bricks}}
+40 {{BlockLink|Basalt}}
+25 {{BlockLink|Blackstone}}
+19 {{BlockLink|Cracked Polished Blackstone Bricks}} +|[[File:bastion treasure top corner 0.png|125px]] +|- +| {{cd|bastion/treasure/corners/top/corner_1|wordbreak=1}} +| +74 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Basalt}}
+14 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Blackstone}}
+1 {{BlockLink|Polished Blackstone Stairs}} +|[[File:bastion treasure top corner 1.png|125px]] +|- +| {{cd|bastion/treasure/entrances/entrance_0|wordbreak=1}} +| The bridge going between the entrance and the treasure room. +| +292 {{BlockLink|Polished Blackstone Bricks}}
+13 {{BlockLink|Blackstone}}
+2 {{BlockLink|Block of Gold}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure entrance 0.png|250px]] +|- +| {{cd|bastion/treasure/extensions/empty|wordbreak=1}} +| rowspan="4"| Structures extending from the corridors. +|1 {{BlockLink|Basalt}} +|[[File:Basalt_Axis_Y.png|200px]] +|- +| {{cd|bastion/treasure/extensions/fire_room|wordbreak=1}} +| +355 {{BlockLink|Polished Blackstone Bricks}}
+66 {{BlockLink|Blackstone}}
+18 {{BlockLink|Basalt}}
+13 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Fire}}
+4 {{BlockLink|Netherrack}}
+1 {{BlockLink|Blackstone Slab}} +|[[File:bastion treasure fire room.png|250px]] +|- +| {{cd|bastion/treasure/extensions/house_0|wordbreak=1}} +| +124 {{BlockLink|Polished Blackstone Bricks}}
+47 {{BlockLink|Blackstone}}
+7 {{BlockLink|Basalt}}
+1 {{BlockLink|Polished Blackstone Stairs}} +|[[File:bastion treasure house 0.png|250px]] +|- +| {{cd|bastion/treasure/extensions/house_1|wordbreak=1}} +| +151 {{BlockLink|Polished Blackstone Bricks}}
+42 {{BlockLink|Blackstone}}
+11 {{BlockLink|Basalt}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Blackstone Slab}} +|[[File:bastion treasure house 1.png|250px]] +|- +| {{cd|bastion/treasure/extensions/large_bridge_0|wordbreak=1}} +| rowspan="4"| Large bridges extending from the corridors. +| +20 {{BlockLink|Polished Blackstone Bricks}}
+18 {{BlockLink|Blackstone}}
+9 {{BlockLink|Basalt}} +|[[File:bastion treasure large bridge 0.png|250px]] +|- +| {{cd|bastion/treasure/extensions/large_bridge_1|wordbreak=1}} +| +20 {{BlockLink|Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone}}
+7 {{BlockLink|Basalt}} +|[[File:bastion treasure large bridge 1.png|250px]] +|- +| {{cd|bastion/treasure/extensions/large_bridge_2|wordbreak=1}} +| +37 {{BlockLink|Blackstone}}
+31 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Lava}} +|[[File:bastion treasure large bridge 2.png|250px]] +|- +| {{cd|bastion/treasure/extensions/large_bridge_3|wordbreak=1}} +| +46 {{BlockLink|Polished Blackstone Bricks}}
+42 {{BlockLink|Basalt}}
+3 {{BlockLink|Blackstone}} +|[[File:bastion treasure large bridge 3.png|250px]] +|- +| {{cd|bastion/treasure/extensions/roofed_bridge|wordbreak=1}} +| A bridge with a roof that extending from the corridors. +| +92 {{BlockLink|Polished Blackstone Bricks}}
+27 {{BlockLink|Blackstone}} +|[[File:bastion treasure roofed bridge.png|250px]] +|- +| {{cd|bastion/treasure/extensions/small_bridge_0|wordbreak=1}} +| rowspan="4"| Small bridges extending from the corridors. +| +7 {{BlockLink|Polished Blackstone Bricks}}
+6 {{BlockLink|Blackstone}} +|[[File:bastion treasure small bridge 0.png|250px]] +|- +| {{cd|bastion/treasure/extensions/small_bridge_1|wordbreak=1}} +| +19 {{BlockLink|Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}} +|[[File:bastion treasure small bridge 1.png|250px]] +|- +| {{cd|bastion/treasure/extensions/small_bridge_2|wordbreak=1}} +| +11 {{BlockLink|Polished Blackstone Bricks}}
+10 {{BlockLink|Blackstone}} +|[[File:bastion treasure small bridge 2.png|250px]] +|- +| {{cd|bastion/treasure/extensions/small_bridge_3|wordbreak=1}} +| +34 {{BlockLink|Polished Blackstone Bricks}}
+23 {{BlockLink|Basalt}} +|[[File:bastion treasure small bridge 3.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/bottom_wall_0|wordbreak=1}} +| One side of the lower half of the rampart. +| +2571 {{BlockLink|Blackstone}}
+109 {{BlockLink|Cracked Polished Blackstone Bricks}}
+16 {{BlockLink|Magma Block}}
+12 {{BlockLink|Basalt}}
+24 {{BlockLink|Lava}} Source
+2 {{BlockLink|Polished Blackstone Bricks}}
+1 {{BlockLink|Chiseled Polished Blackstone}} +|[[File:bastion treasure bottom wall 0.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/lava_basin_main|wordbreak=1}} +| Lava basin under the bridge between the rampart and the treasure room. Only 1 generates per bastion. +| +7250 {{BlockLink|Polished Blackstone Bricks}}
+357 {{BlockLink|Lava}} (Source)
+55 {{BlockLink|Cracked Polished Blackstone Bricks}}
+13 {{BlockLink|Chiseled Polished Blackstone}} +|[[File:bastion treasure lava basin.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/lava_basin_side|wordbreak=1}} +| Lava basin on the left between the rampart and the treasure room. Only 1 generates per bastion. +| +7250 {{BlockLink|Polished Blackstone Bricks}}
+357 {{BlockLink|Lava}} (Source)
+55 {{BlockLink|Cracked Polished Blackstone Bricks}}
+13 {{BlockLink|Chiseled Polished Blackstone}} +|[[File:bastion treasure lava basin.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/mid_wall_main|wordbreak=1}} +|The middle right part of the rampart that connects to the bridge. Only 1 generates per bastion. +| +3088 {{BlockLink|Polished Blackstone Bricks}}
+86 {{BlockLink|Basalt}}
+42 {{BlockLink|Cracked Polished Blackstone Bricks}}
+41 {{BlockLink|Polished Blackstone Brick Stairs}}
+29 {{BlockLink|Blackstone}}
+6 {{BlockLink|Lantern}}
+2 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Block of Gold}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure ramparts mid wall 0.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/mid_wall_side|wordbreak=1}} +| The middle left part of the rampart. Only 1 generates per bastion. +| +2941 {{BlockLink|Polished Blackstone Bricks}}
+103 {{BlockLink|Basalt}}
+47 {{BlockLink|Polished Blackstone Brick Stairs}}
+26 {{BlockLink|Blackstone}}
+15 {{BlockLink|Cracked Polished Blackstone Bricks}}
+5 {{BlockLink|Lantern}}
+2 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Block of Gold}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure ramparts mid wall 1.png|250px]] +|- +| {{cd|bastion/treasure/ramparts/top_wall|wordbreak=1}} +| The upper half of one side of the rampart. +| +1187 {{BlockLink|Polished Blackstone Bricks}}
+39 {{BlockLink|Blackstone}}
+38 {{BlockLink|Basalt}}
+25 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Block of Gold}}Each gold block has a 70% chance of appearing. Otherwise, air, polished blackstone, or cracked polished blackstone is generated instead.
+2 {{BlockLink|Lantern}} +|[[File:bastion treasure ramparts top wall.png|250px]] +|- +|{{cd|bastion/treasure/roofs/center_roof|wordbreak=1}} +| rowspan="3"|The roof of the treasure room. +| +1152 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure roof center.png|250px]] +|- +|{{cd|bastion/treasure/roofs/corner_roof|wordbreak=1}} +| +50 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure roof corner.png|250px]] +|- +|{{cd|bastion/treasure/roofs/wall_roof|wordbreak=1}} +| +240 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure roof wall.png|250px]] +|- +|{{cd|bastion/treasure/stairs/lower_stairs|wordbreak=1}} +| Stairs on the bridge of bastion/treasure/bases/lava_basin. +| +13 {{BlockLink|Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Blackstone}} +|[[File:bastion treasure stairs.png|250px]] +|- +|{{cd|bastion/treasure/walls/bottom/wall_0|wordbreak=1}} +| rowspan="4"|The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side. +| +1043 {{BlockLink|Polished Blackstone Bricks}}
+83 {{BlockLink|Blackstone}}
+45 {{BlockLink|Basalt}}
+37 {{BlockLink|Cracked Polished Blackstone Bricks}}
+15 {{BlockLink|Chain}}
+6 {{BlockLink|Polished Blackstone Brick Stairs}}
+4 {{BlockLink|Lantern}}
+1 {{BlockLink|Chest}}
(Generic) +1 {{BlockLink|Lava}}
+1 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall bottom 0.png|250px]] +|- +|{{cd|bastion/treasure/walls/bottom/wall_1|wordbreak=1}} +| +983 {{BlockLink|Polished Blackstone Bricks}}
+108 {{BlockLink|Basalt}}
+40 {{BlockLink|Cracked Polished Blackstone Bricks}}
+30 {{BlockLink|Blackstone}}
+21 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall bottom 1.png|250px]] +|- +|{{cd|bastion/treasure/walls/bottom/wall_2|wordbreak=1}} +| +1075 {{BlockLink|Polished Blackstone Bricks}}
+111 {{BlockLink|Basalt}}
+54 {{BlockLink|Blackstone}}
+12 {{BlockLink|Polished Blackstone Brick Stairs}}
+10 {{BlockLink|Cracked Polished Blackstone Bricks}}
+4 {{BlockLink|Lantern}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall bottom 2.png|250px]] +|- +|{{cd|bastion/treasure/walls/bottom/wall_3|wordbreak=1}} +| +952 {{BlockLink|Polished Blackstone Bricks}}
+130 {{BlockLink|Basalt}}
+51 {{BlockLink|Blackstone}}
+26 {{BlockLink|Cracked Polished Blackstone Bricks}}
+9 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall bottom 3.png|250px]] +|- +| {{cd|bastion/treasure/walls/mid/wall_0|wordbreak=1}} +| rowspan="3"|The corridors of the fourth, fifth, and sixth floors of the treasure room. 4 generate per bastion, 1 on each side. +| +434 {{BlockLink|Polished Blackstone Bricks}}
+123 {{BlockLink|Basalt}}
+27 {{BlockLink|Blackstone}}
+25 {{BlockLink|Cracked Polished Blackstone Bricks}}
+20 {{BlockLink|Polished Basalt}}
+13 {{BlockLink|Polished Blackstone Brick Stairs}}
+3 {{BlockLink|Lava}}
+1 {{BlockLink|Blackstone Stairs}}
+1 Loot {{BlockLink|Chest}} (Generic)
+1 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall mid 0.png|250px]] +|- +| {{cd|bastion/treasure/walls/mid/wall_1|wordbreak=1}} +| +412 {{BlockLink|Polished Blackstone Bricks}}
+198 {{BlockLink|Basalt}}
+77 {{BlockLink|Blackstone}}
+40 {{BlockLink|Cracked Polished Blackstone Bricks}}
+2 {{BlockLink|Chain}}
+2 {{BlockLink|Lantern}}
+2 {{BlockLink|Lava}}
+2 {{BlockLink|Polished Blackstone Brick Stairs}}
+1 {{BlockLink|Polished Basalt}}
+3 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall mid 1.png|250px]] +|- +| {{cd|bastion/treasure/walls/mid/wall_2|wordbreak=1}} +| +575 {{BlockLink|Polished Blackstone Bricks}}
+130 {{BlockLink|Basalt}}
+33 {{BlockLink|Blackstone}}
+21 {{BlockLink|Cracked Polished Blackstone Bricks}}
+3 {{BlockLink|Chain}}
+3 {{BlockLink|Lava}} (Source)
+2 {{BlockLink|Blackstone Stairs}}
+2 {{BlockLink|Lantern}}
+1 {{BlockLink|Polished Basalt}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall mid 2.png|250px]] +|- +| {{cd|bastion/treasure/walls/outer/bottom_corner|wordbreak=1}} +| rowspan="6"|The walls of the treasure room. +| +160 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 1.png|100px]] +|- +| {{cd|bastion/treasure/walls/outer/medium_outer_wall|wordbreak=1}} +| +768 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 2.png|250px]] +|- +| {{cd|bastion/treasure/walls/outer/mid_corner|wordbreak=1}} +| +150 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 3.png|100px]] +|- +| {{cd|bastion/treasure/walls/outer/outer_wall|wordbreak=1}} +| +720 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 4.png|250px]] +|- +| {{cd|bastion/treasure/walls/outer/tall_outer_wall|wordbreak=1}} +| +816 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 5.png|250px]] +|- +| {{cd|bastion/treasure/walls/outer/top_corner|wordbreak=1}} +| +170 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 6.png|100px]] +|- +| {{cd|bastion/treasure/walls/top/main_entrance|wordbreak=1}} +|The corridors of the seventh and eighth floors of the treasure room connect to the bridge outside. +| +593 {{BlockLink|Polished Blackstone Bricks}}
+105 {{BlockLink|Basalt}}
+79 {{BlockLink|Blackstone}}
+72 {{BlockLink|Cracked Polished Blackstone Bricks}}
+11 {{BlockLink|Polished Basalt}}
+8 {{BlockLink|Polished Blackstone Brick Stairs}}
+6 {{BlockLink|Lantern}}
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}}
+1 {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall top main.png|250px]] +|- +| {{cd|bastion/treasure/walls/top/wall_0|wordbreak=1}} +|rowspan="2"|The corridors of the seventh and eighth floors of the treasure room. +| +502 {{BlockLink|Polished Blackstone Bricks}}
+102 {{BlockLink|Blackstone}}
+55 {{BlockLink|Basalt}}
+53 {{BlockLink|Cracked Polished Blackstone Bricks}}
+10 {{BlockLink|Polished Blackstone Brick Stairs}}
+7 {{BlockLink|Lantern}}
+6 {{BlockLink|Blackstone Stairs}}
+2 {{BlockLink|Blackstone Slab}}
+2 {{BlockLink|Chain}}
+2 {{BlockLink|Chiseled Polished Blackstone}}
+2 {{BlockLink|Lava}} +|[[File:bastion treasure wall top 0.png|250px]] +|- +| {{cd|bastion/treasure/walls/top/wall_1|wordbreak=1}} +| +602 {{BlockLink|Polished Blackstone Bricks}}
+134 {{BlockLink|Basalt}}
+116 {{BlockLink|Blackstone}}
+52 {{BlockLink|Cracked Polished Blackstone Bricks}}
+8 {{BlockLink|Blackstone Wall}}
+5 {{BlockLink|Chain}}
+3 {{BlockLink|Blackstone Slab}}
+3 {{BlockLink|Lantern}}
+1 {{BlockLink|Lava}} (Source)
+2 {{EntityLink|Piglin}} or {{EntityLink|Piglin brute}} +|[[File:bastion treasure wall top 1.png|250px]] +|- +| {{cd|bastion/treasure/walls/entrance_wall|wordbreak=1}} +|The wall of the treasure room connects with the bridge outside. +| +763 {{BlockLink|Polished Blackstone Bricks}}
+12 {{BlockLink|Basalt}} +|[[File:bastion treasure wall 0.png|250px]] +|- +| {{cd|bastion/treasure/walls/lava_wall|wordbreak=1}} +| The wall between the treasure room and the lava basin on the left. +| +840 {{BlockLink|Polished Blackstone Bricks}} +|[[File:bastion treasure wall 7.png|100px]] +|- +| {{cd|bastion/treasure/big_air_full|wordbreak=1}} +| A technical connection part. +| None +| N/A +|} +{{-}} + +=== Blocks === + +{{columns-list|colwidth=16em| +* {{BlockLink|Basalt}} +* {{BlockLink|Polished Basalt}} +* {{BlockLink|Blackstone}} +* {{BlockLink|Blackstone Slab}} +* {{BlockLink|Blackstone Stairs}} +* {{BlockLink|Blackstone Wall}} +* {{BlockLink|Gilded Blackstone}} +* {{BlockLink|Polished Blackstone Bricks}} +* {{BlockLink|Polished Blackstone Brick Stairs}} +* {{BlockLink|Cracked Polished Blackstone Bricks}} +* {{BlockLink|Chiseled Polished Blackstone}} +* {{BlockLink|Block of Gold}} +* {{BlockLink|Chain}} +* {{BlockLink|Chest}} +* {{BlockLink|Fire}} +* {{BlockLink|Glowstone}} +* {{BlockLink|Lantern}} +* {{BlockLink|Lava}} +* {{BlockLink|Magma Block}} +* {{BlockLink|Nether Wart}} +* {{BlockLink|Netherrack}} +* {{BlockLink|Block of Quartz}} +* {{BlockLink|Smooth Quartz Block}} +* {{BlockLink|Smooth Quartz Slab}} +* {{BlockLink|Soul Sand}} +* {{BlockLink|Monster Spawner}} +}} + +== Loot == +{{see also|Chest loot}} + +=== Bridge === +This loot appears in some structures in bridge bastion remnants. + +{{LootChest|bastion-bridge}} + +{{notelist}} + +=== Generic === +This loot appears in chests throughout all types of bastion remnants. + +{{LootChest|bastion-generic}} + +{{notelist}} + +=== Hoglin Stable === +This loot appears in some structures in hoglin stable bastion remnants. + +{{LootChest|bastion-hoglin-stable}} + +{{notelist}} + +=== Treasure === +This loot appears in some structures in treasure bastion remnants. + +{{LootChest|bastion-treasure}} + +{{notelist}} + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=[[Jigsaw structure|Jigsaw]] +|spritename=jigsaw +|spritetype=block +|nameid=jigsaw +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Bastion Remnant +|spritetype=env +|nameid=bastion_remnant +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|showaliasids=y +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Bastion Remnant +|spritetype=env +|nameid=bastion_remnant +|aliasid=bastionremnant +|translationkey=feature.bastion_remnant +|foot=1}} + +== Advancements == +{{load advancements|Those Were The Days;War Pigs}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w16a|Added bastion remnants.}} +|{{HistoryLine|||dev=20w17a|Bastion remnant loot has been tweaked. +|Ancient debris and netherite scrap have been made rarer. +|Diamond gear is now found instead of netherite gear. +|Damaged randomly enchanted crossbows can now be found in bastion bridge chests. +|Other small changes to weights, stack sizes, pool contents, and rolls have been made. +|[[Barrier]]s no longer generate in bastion lava pools.{{bug|MC-178797}}}} +|{{HistoryLine|||dev=20w19a|Bastion remnants are now slightly less common.}} +|{{HistoryLine|||dev=pre3|Duplicate, unused structures have been removed. +|The fifth inner and outer large hoglin stable variants did not generate prior to this pre-release. +|A stray [[emerald block]] has been removed from {{cd|treasure/big_air_full}}. This emerald block was never found in naturally generated bastions as it would be overwritten.}} +|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brutes]], which spawn in bastion remnants.}} +|{{HistoryLine|||dev=20w30a|[[Gilded blackstone]] is now more likely to generate underneath [[chest]]s in bastion remnants. +|The loot of bastion remnant chests has been changed, generally making more valuable items more common and in larger quantities.}}|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[Netherite upgrade]]s and [[snout armor trim]]s are now found in bastion chests.}} +|{{HistoryLine|||dev=23w05a|Increased the chance of [[netherite upgrade]]s and [[snout armor trim]]s from 3.2% to 10% and from 4.7% to 8.3%.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added bastion remnants.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Magma cube [[monster spawner]]s can now be found in bastion remnants. +|Tweaked bastion remnant loot.}} +|{{HistoryLine|||dev=beta 1.16.0.63|Bastion remnant loot has been tweaked again to closer resemble Java Edition. +|Bastion remnants now contain diamond gear instead of netherite gear. +|Other small changes to weights, stack sizes, pool contents, and rolls have been made.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brutes]], which spawn in bastion remnants.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|The loot of Bastion Remnants has been changed, generally making more valuable items more common and in larger quantities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[Netherite upgrade]]s and [[snout armor trim]]s are now found in bastion chests.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +[[File:abandoned jigsaw test 1.png|thumb|{{cd|bastion/jigsaw_test}} in ''Bedrock Edition''.]][[File:abandoned jigsaw test 2.png|thumb|Signs in {{cd|bastion/jigsaw_test}}.]] +* The structure {{cd|bastion/hoglin_stable/starting_pieces/stairs_1_mirrored}}, despite containing the word "mirrored", it is not stored as mirrored like the other mirrored stairs. This has no effect on generation due to the placement of [[jigsaw block]]s in the structure. +* {{IN|Bedrock}}, there are multiple unused structure files. Unlike the unused structures {{in|Java}}, these structures are more technical. +** Two files named {{cd|bastion/units/wall_units/edge_0|bastion/treasure/ramparts/lava_basin|d=and}} contain blocks that have not been added to the game, including {{cd|blackstone_bricks|blackstone_brick_stairs|cracked_blackstone_bricks|chiseled_blackstone_bricks|d=and}}. +** A test structure file, {{cd|bastion/jigsaw_test}}, contains two oak signs, some jigsaw blocks, stained glass, and stone. +* Buried sections can exist within the bastion and alongside it. Ore may generate alongside or within [[netherrack]], but [[glowstone blob]]s can do so within its air. +* [[Ghast]]s can spawn in the treasure room if the room is in the correct biome, leading to a surprising ramp-up in difficulty. + +== Gallery == +=== Screenshots === + +BuriedBastionRemnant.png|A previously buried bastion remnant that has been exposed. +Bastion Remnant Bridge.png|Exterior of a treasure room bastion remnant. +Bastion forefront.png|Close view of a bridge bastion remnant. +Basaltdeltabastionremnant.png|A stable generating partway through a basalt delta biome. +BastionSpawn.png|A housing unit bastion remnant in a [[soul sand valley]] biome, right as the player exits the nether portal. +EncasedBastion.png|A housing unit bastion remnant almost completely encased in netherrack. +Bastion remnant treasure.png|An example of the items that can be found in bastion remnant chests. +Bastion remnant treasure 2.png|Another example of the items that can be found in bastion remnant chests. + + +=== Promotional images === + +File:Bastion Piglin.jpg|Piglin in a bastion. +File:Bastion Piglin Brute.jpg|Piglin brute in a bastion. +File:Lava Bastion.jpg|A bastion generated surrounded by lava. +File:Soul Sand Valley Bastion 1.jpg|A bastion in a soul sand valley. +File:Soul Sand Valley Bastion 2.jpg|A bastion in a soul sand valley. +File:Bastion Hoglin.jpg|Hoglin in a bastion. +File:Bastion Walls.jpg|Walls within a bastion. +File:Ari loots a bastion.jpg|Ari looting a bastion chest.{{mcnet|trails-tales-update-out-today-java|Trails Tales Update Out Today on Java|June 7, 2023}} + + +=== In other media === + +File:MCD Gold Room 1.png|A [[Dungeons:Gold Room|bastion]] as it appears in ''[[Minecraft Dungeons]]''. +File:Horde of the Bastion Base MCL.jpg|The [[Legends:Horde of the Bastion|Horde of the Bastion]], a force themed around bastions from ''[[Minecraft Legends]]''. +File:LEGOMCTheNetherBastionBoxed.png|A [[LEGO Minecraft|Lego]] set about a bastion remnant. + + +== Notes == +{{reflist|group=n}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox generated structures|structures}} + +[[de:Bastionsruine]] +[[es:Bastión en ruinas]] +[[fr:Vestiges de bastion]] +[[ja:砦の遺跡]] +[[ko:보루 잔해]] +[[lzh:砦堡古跡]] +[[pl:Ruiny bastionu]] +[[pt:Bastião em ruínas]] +[[ru:Развалины бастиона]] +[[uk:Залишки бастіону]] +[[zh:堡垒遗迹]] diff --git a/wiki_backup/beetroot seed.txt b/wiki_backup/beetroot seed.txt new file mode 100644 index 0000000..dec41f7 --- /dev/null +++ b/wiki_backup/beetroot seed.txt @@ -0,0 +1,235 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Beetroots Age 0.png +| 1-2 = Beetroots Age 0 BE.png +| group2 = Age 1 +| 2-1 = Beetroots Age 1.png +| 2-2 = Beetroots Age 1 BE.png +| group3 = Age 2 +| 3-1 = Beetroots Age 2.png +| 3-2 = Beetroots Age 2 BE.png +| group4 = Age 3 +| 4-1 = Beetroots Age 3.png +| 4-2 = Beetroots Age 3 BE.png +| image=Beetroot Seeds.png +| *-1caption = ''Java Edition'' +| *-2caption = ''Bedrock Edition'' +| *-1class = notpageimage +| *-2class = notpageimage +| invimage = Beetroot Seeds +| transparent=Yes +| light=No +| tool=Any +| renewable=Yes +| stackable=Yes (64) +| flammable=No +| lavasusceptible=No +}} +'''Beetroot seeds''' are items that can be used to plant beetroot crops. + +'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. + +== Obtaining == +=== Breaking === +Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. +{{breaking row|Beetroots|horizontal=1}} + +=== Natural generation === +[[Village]] farm plots have a chance of being beetroots. The exact chance depends on the style of the village: +{| class="wikitable" +! Village style !! Chance +|- +| {{EnvSprite|desert-village}} Desert || 20% +|- +| {{EnvSprite|plains-village}} Plains || 5% +|} + +=== Generated loot === +{{LootChestItem|beetroot-seeds}} + +=== Trading === +Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. + +== Usage == +=== Farming === + +{{see also|Tutorials/Crop farming|title1 = Crop farming }} + +Beetroot seeds can be planted on [[farmland]] to create a plant that grows through 4 [[Block tick|stages]] of growth. The seeds require a [[light level]] of 8 or greater to plant{{only|java}} and 9 or greater to grow. {{IN|bedrock}} they can be planted at any light level, but need a [[Light#Internal light level|internal light level]] of 9 to grow. When fully grown, the plant can be broken to harvest beetroot seeds and [[beetroot]]s. + +While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. + +Crops grow faster if the farmland they are planted in is [[hydrated]]. One application of [[bone meal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. + +Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. + +=== Breeding === +Like other [[seeds]], beetroot seeds can be used to breed [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. + +=== Taming === +Like other seeds, beetroot seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Edition|Java}}: +{{Sound table/Block/Crop/JE}} +{{Edition|Bedrock}}: +{{Sound table/Block/Wood/BE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Beetroots +|spritetype=block +|nameid=beetroots +|blocktags=bee_growables, crops +|form=block}} +{{ID table +|displayname=Beetroot Seeds +|spritetype=item +|nameid=beetroot_seeds +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Beetroots +|spritetype=block +|nameid=beetroot +|id=244 +|form=block +|itemform=item.beetroot}} +{{ID table +|displayname=Beetroot Seeds +|spritetype=item +|nameid=beetroot_seeds +|id=295 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Advancements == +{{load advancements|A Seedy Place}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} +|{{HistoryLine||v0.8.0|dev=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. +|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} +|{{HistoryLine|||dev=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} +|{{HistoryLine||v0.11.0|dev=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.{{bug|MCPE-7953|||Fixed}}}} +|{{HistoryLine||v0.12.1|dev=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} +|{{HistoryLine||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[village]]s, generated in [[ice plains]] and [[cold taiga]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end cities]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. +|Beetroot seeds can now be used to tame [[parrot]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. +|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. +|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. +|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} +|{{HistoryLine||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Beetroot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.{{bug|MCPE-146936}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. +|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. +|Beetroot seeds can be found in [[end city]] chests. +|Beetroot plants naturally generate in [[village]] farms. +|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} +|{{HistoryLine|||dev=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. +|Villagers are now able to pick up and plant beetroot seeds.}} +|{{HistoryLine|||dev=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} +|{{HistoryLine|||dev=15w49a|The hitbox of planted beetroot seeds now adjusts depending on their growth state.{{bug|MC-55942|||Fixed}}}} +|{{HistoryLine||1.11|dev=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} +|{{HistoryLine||1.12|dev=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} +|{{HistoryLine|||dev=pre3|Beetroot seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} +|{{HistoryLine|||dev=18w06a|Beetroots can now grow at night.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. +|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} +|{{HistoryLine|||dev=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} +|{{HistoryLine|||dev=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. +|Added [[wandering trader]]s, which sell beetroot seeds.}} +|{{HistoryLine|||dev=19w09a|Beetroot growth is now determined by the crop's light level. Previously was determined by the light level of the block above}} +|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate beetroot crops.}} +|{{HistoryLine||1.17|dev=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.{{bug|MC-199242|||Fixed}}}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins, beetroot seeds now are in the common loot.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. +|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Beetroot seeds can now be found in [[end city]] chests.|The hitbox of planted beetroot seeds now adjusts depending on their growth state.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Beetroot seeds are now found in the new [[woodland mansion]] chests.|Beetroot seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. +|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. +|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} +}} + +=== Beetroot "item" === +{{:Technical blocks/Beetroot}} + +== Issues == +{{issue list}} + +== Gallery == +=== Screenshots === + +Beetrootstwitpic.png|The first image released of beetroot seeds. +Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. +Beetroot farm.png|A beetroot garden. + + +== References == + + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|ingredients}} + +[[Category:Plants]] +[[Category:Mob food]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[cs:Semínka červené řepy]] +[[de:Rote-Bete-Samen]] +[[es:Semillas de remolacha]] +[[fr:Graines de betterave]] +[[it:Semi di barbabietola]] +[[ja:ビートルートの種]] +[[ko:비트 씨앗]] +[[nl:Bietenzaden]] +[[pl:Nasiona buraka]] +[[pt:Sementes de beterraba]] +[[ru:Семена свёклы]] +[[th:เมล็ดบีตรูต]] +[[uk:Насіння буряка]] +[[zh:甜菜种子]] diff --git a/wiki_backup/beetroot soup.txt b/wiki_backup/beetroot soup.txt new file mode 100644 index 0000000..773348a --- /dev/null +++ b/wiki_backup/beetroot soup.txt @@ -0,0 +1,124 @@ +{{for|other uses|Stew}} +{{Infobox item +| title = Beetroot Soup +| image = Beetroot Soup.png +| renewable = Yes +| heals = {{hunger|6}} +| stackable = No +}} + +'''Beetroot soup''' is an unstackable [[food]] item. + +== Obtaining == +=== Chest Loot === +{{LootChestItem|beetroot-soup}} + +=== Crafting === +{{Crafting +|Beetroot +|Beetroot +|Beetroot +|Beetroot +|Beetroot +|Beetroot +|Bowl +|Output=Beetroot Soup +|type=Foodstuff +}} + +== Usage == + +Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew, [[suspicious stew]], and [[rabbit stew]]. + +== Sounds == +{{Sound table/Entity/Food}} + +== Data values == + +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Beetroot Soup +|spritetype=item +|nameid=beetroot_soup +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Beetroot Soup +|spritetype=item +|nameid=beetroot_soup +|id=286 +|form=item +|foot=1}} + +== Advancements == +{{load advancements|Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}} +|{{HistoryLine||v0.8.0|dev=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}} +|{{HistoryLine||v0.9.0|dev=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}} +|{{HistoryLine||v0.12.1|dev=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}} +|{{HistoryLine||v0.13.0|dev=build 3|Beetroot soup can't now be stacked.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.{{Bug|MCPE-13804}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed. +|The recipe for beetroot soup is now shapeless.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Beetroot soup can now be found in [[village]]s, generated in [[snowy tundra]]s.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed. +|The recipe for beetroot soup is now shapeless.}} +|{{HistoryLine|||dev=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed. +|The recipe for beetroot soup is now shapeless.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. +|Beetroot soup is not available within the [[Creative inventory]].}} +|{{HistoryLine||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} +== Navigation == +{{Navbox items|food}} + +[[Category:Food]] +[[Category:Renewable resources]] + +[[de:Borschtsch]] +[[es:Estofado de remolacha]] +[[fr:Soupe de betteraves]] +[[it:Zuppa di barbabietole]] +[[ja:ビートルートスープ]] +[[ko:비트 수프]] +[[lzh:甘藜羹]] +[[nl:Bietensoep]] +[[pl:Barszcz]] +[[pt:Ensopado de beterraba]] +[[ru:Свекольный суп]] +[[th:ซุปบีตรูต]] +[[uk:Борщ]] +[[zh:甜菜汤]] diff --git a/wiki_backup/big dripleaves.txt b/wiki_backup/big dripleaves.txt new file mode 100644 index 0000000..98e590d --- /dev/null +++ b/wiki_backup/big dripleaves.txt @@ -0,0 +1,234 @@ +{{About|the plant used for platforming|the plant used to grow big dripleaves|Small Dripleaf|the generated feature|Dripleaf (feature)}} +{{Infobox block +| image = Big Dripleaf.png +| invimage = Big Dripleaf +| rarity = Common +| renewable = Yes +| stackable = Yes (64) +| tool = Axe +| light = No +| transparent = Yes +| flammable = Yes +| lavasusceptible = No +| waterloggable = Yes +}} +A '''big dripleaf''' is a plant that generates within [[lush caves]]. Its leaf is a temporary platform; when stood on, it tilts down and drops its burden, resetting a few seconds later. + +== Obtaining == +=== Breaking === +Big dripleaves can be obtained with any tool, but an [[axe]] is fastest. It also breaks when pushed with a [[piston]] or [[sticky piston]]. Breaking it at any spot on the plant causes the entire plant to collapse. + +Destroying a big dripleaf plant drops one big dripleaf for each stem block and the leaf. +{{breaking row|Big Dripleaf|axe|sword=1|horizontal=1}} + +=== Natural generation === +Big dripleaves naturally generate within [[lush caves]] biome. + +{{block distribution}} + +=== Post-generation === +[[Bone meal]] can be {{Control|used}} on a [[small dripleaf]] plant to turn it into a big dripleaf up to 5 blocks tall, as long as there is enough open space above it. Using bone meal on a big dripleaf plant makes it one block taller, creating an extra stem block (see [[#Growth]]). + +=== Renewability === +As [[wandering trader]]s sell [[small dripleaves]] for an [[emerald]]. Applying [[bone meal]] to small dripleaves turns them into big dripleaves, making them renewable. + +== Usage == +Big dripleaves consist of any number of non-solid stem blocks atop of each other and a single leaf as the uppermost block, which can be stood on by any entity like a normal block for {{convert|1|seconds|game ticks}}. After this time, it tilts down, becoming lower than a block and giving a player warning that it is about to collapse. After a few ticks, it tilts down and becomes temporarily non-solid. + +When the leaf is powered by redstone, it does not tilt or collapse. Powering the stem has no effect. + +One-block tall big dripleaves can be used to make the player crawl. If a player is standing inside a big dripleaf when it is fully tilted, and the dripleaf returns to the untilted position, the player is left crawling underneath the leaf. + +When directly hit with any projectile, the leaf immediately becomes temporarily non-solid. This cannot be prevented by powering it with redstone. + +[[Frog]]s enjoy jumping on big dripleaves, although the dripleaf tilts down and drops the frog, unless the dripleaf is powered by redstone. + +=== Placement === +Big dripleaves can be placed only on top of [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[pale moss block]]s, [[podzol]], [[rooted dirt]], and [[mud]]. It is always one block tall when placed. + +=== Growth === +{{Control|Using}} [[bone meal]] on a big dripleaf makes it grow 1 block taller, unless there is a block above the leaf other than [[air]] or [[water]]. Unlike most plants, dripleaf does not grow by itself: bone meal must be applied for growth to occur. + +=== Composting === +Placing a big dripleaf into a [[composter]] has a 65% chance of raising the compost level by 1. + +== Sounds == +=== Generic === +{{Sound table/Block/Big dripleaf}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|subtitle=Dripleaf tilts down +|source=block +|description=When a big dripleaf tilts down +|id=block.big_dripleaf.tilt_down +|translationkey=subtitles.block.big_dripleaf.tilt_down +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|subtitle=Dripleaf tilts up +|source=block +|description=When a big dripleaf tilts up +|id=block.big_dripleaf.tilt_up +|translationkey=subtitles.block.big_dripleaf.tilt_up +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|source=block +|description=When a big dripleaf tilts down +|id=tilt_down.big_dripleaf +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|source=block +|description=When a big dripleaf tilts up +|id=tilt_up.big_dripleaf +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|spritetype=block +|nameid=big_dripleaf +|blocktags=lush_plants_replaceable}} +{{ID table +|displayname=Big Dripleaf Stem +|spritetype=block +|nameid=big_dripleaf_stem +|blocktags=lush_plants_replaceable +|form=block +|foot=1}} + +{{el|be}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|nameid=big_dripleaf +|spritetype=block +|id=578 +|foot=1}} + +=== Block states === +{{See also|Block states}}{{/BS}} + +== History== +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=29m34s}}|[[File:Big Dripleaf (pre release 1).png|32px]] Dripleaves (named as Dripleaf Plant) are announced at [[Minecraft Live 2020]].}} +|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[File:Big Dripleaf (pre release 2).png|32px]] The big dripleaf has a new texture in a tweet from [[Agnes Larsson]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Big Dripleaf JE1.png|32px]] Added dripleaves}} +|{{HistoryLine|||dev=21w06a|Big Dripleaves can no longer be broken with arrows in spawn protection.{{bug|MC-214346}} +|No longer stop tilting while sneaking on, jumping on, or even jumping off it. +|Now tilt quicker. +|Now tilt when hit by projectiles, instead of being broken. +|Big dripleaf can be used with redstone: powering a dripleaf now prevents it from tilting down. Powering an already tilted dripleaf tilts it back up. Powering a dripleaf down allows it to tilt down again. Powering a dripleaf does not prevent tilting because of projectiles.
Interestingly, the block does not save if it is powered unlike anything else that reacts to redstone.}} +|{{HistoryLine|||dev=21w07a|[[File:Big Dripleaf JE2.png|32px]] The model of the big dripleaf has been changed.}} +|{{HistoryLine|||dev=21w10a|Big dripleaves can now generate in [[lush caves]].}} +|{{HistoryLine|||dev=21w11a|Breaking the stem of a big dripleaf now drops the block. +|Applying [[bone meal]] to a dripleaf stem makes it grow.}} +|{{HistoryLine|||dev=21w13a|The model of the big dripleaves has been tweaked that the texture of the underside of the leaf flipped from [[File:Big Dripleaf UNKVER1 (facing NWU).png|32px]] to [[File:Big Dripleaf UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=21w20a|Tweaked the big dripleaf's inventory model.}} +|{{HistoryLine||1.18|dev=21w43a|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19|dev=22w15a|Big dripleaves can now be planted on mud.{{bug|MC-250104|||Fixed}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Big Dripleaf JE2 BE1.png|32px]] Added dripleaves behind the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Breaking a dripleaf stem now drops a dripleaf item, matching {{JE}}.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Big dripleaves are no longer available only in [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Big dripleaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of big dripleaves from 0 to 0.1.}} +|{{HistoryLine|||dev=Preview 1.20.30.20|Big dripleaves now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* When tilted, the stem of the dripleaf intersects with the top part.{{bug|MC-213797}} + +== Gallery == +=== Renders === + +File:Big_Dripleaf_(two_blocks_tall).png| A render of a two block tall big dripleaf. +File:Big_Dripleaf_(partial_tilt).png| A render of a big dripleaf with the top slightly tilted. +File:Big_Dripleaf_(full_tilt).png| A render of a big dripleaf with the top fully tilted. +File:Big_Dripleaf_Stem.png| A render of a big dripleaf stem. + + +=== Screenshots === + +File:JE 1.17 Development Lush Caves.jpg|A view of the lush caves with big dripleaves from Minecraft Live 2020. +File:JE 1.17 Development Big Dripleaves.png|A line of big dripleaves. +File:Cavesworkinprogress.jpg|A view of the lush caves with big dripleaves. +File:JE 1.17 Development Lush caves broken gen.jpg|A view of the lush caves with big dripleaves in broken generation. + + +=== Concept artwork === + +File:Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including big dripleaves. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Mechanisms]] +[[Category:Flammable blocks]] + +[[de:Großes Tropfblatt]] +[[es:Plantaforma grande]] +[[fr:Grande foliogoutte]] +[[ja:大きなドリップリーフ]] +[[ko:흘림잎]] +[[pl:Wielki spadkoliść]] +[[pt:Plantaforma grande]] +[[ru:Большой твердолист]] +[[zh:大型垂滴叶]] diff --git a/wiki_backup/biome colors.txt b/wiki_backup/biome colors.txt new file mode 100644 index 0000000..188f9fd --- /dev/null +++ b/wiki_backup/biome colors.txt @@ -0,0 +1,186 @@ +{{about|the rendering mechanic|items used to apply color to others|Dye|other uses}} + +'''Colors''' are applied to several [[block]]s, [[item]]s and [[particle]]s in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files. + +== Block and fluid colors == +{{main|Block colors}} + +=== Grass === +{{for|the colors applied to these blocks in {{el|je}}|Block colors#Grass colors}} +{{for|the colors applied to these blocks in {{el|be}}|Block colors#Grass colors 2}} +The following blocks are counted as part of the "grass" group of blocks as of 1.19.3, and are accordingly colored: +*{{BlockLink|Grass Block}} +*{{BlockLink|Short Grass}} +*{{BlockLink|Tall Grass}} +*{{BlockLink|Fern}} +*{{BlockLink|Large Fern}} +*{{BlockLink|Potted Fern}} +*{{BlockLink|Sugar Cane}} + +Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions. + +The following removed blocks (many unintended) also utilized the grass colors (full lists of renders can be found [[Block colors/Removed blocks and biomes#Potted grass blocks, grass and green shrubs|here]] and [[Block colors/Removed blocks and biomes#Green shrubs|here]]): +*{{BlockLink|id=shrub-inv|Green Shrub}} +*{{BlockLink|id=potted shrub-inv|Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Green Shrub}} +*{{BlockLink|Potted Grass|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +*{{BlockLink|Potted Grass Block|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} + +=== Foliage === +{{for|the colors applied to these blocks in {{el|je}}|Block colors#Foliage colors}} +{{for|the colors applied to these blocks in {{el|be}}|Block colors#Foliage colors 2}} +The following blocks are counted as part of the "foliage" group of blocks as of 1.19.3, and are accordingly colored: +* {{BlockLink|Oak Leaves}} +* {{BlockLink|Jungle Leaves}} +* {{BlockLink|Acacia Leaves}} +* {{BlockLink|Dark Oak Leaves}} +* {{BlockLink|Mangrove Leaves}} +* {{BlockLink|Vines}} + +Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions. + +The following removed blocks (many unintended) also utilized the foliage colors (a full list of renders can be found [[Block colors/Removed blocks and biomes#Potted leaves and vines|here]]): +* {{BlockLink|Potted Oak Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Birch Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Spruce Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Jungle Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Acacia Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Dark Oak Leaves|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} +* {{BlockLink|Potted Vines|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} + +=== Water === +{{for|the colors applied to water in {{el|je}}|Block colors#Water colors}} +{{for|the colors applied to water in {{el|be}}|Block colors#Water colors 2}} +Water placed in the world is also subject to coloring. {{iN|JE}}, this also applies to cauldrons. +*{{BlockLink|Water}} +*{{BlockLink|Water Cauldron}} + +Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap, even though [[History of textures/Unused textures#watercolor.png|one used to exist]]. + +=== Stems === +{{for|the colors applied to stems|Block colors#Stem colors}} +Unlike other crops, [[pumpkin stem]]s and [[melon stem]]s utilize a color system which applies a different color for each growth stage. +*{{BlockLink|Pumpkin Stem|link=Pumpkin Seeds}} +*{{BlockLink|Melon Stem|link=Melon Seeds}} + +=== Redstone wire === +{{for|the colors applied to redstone wire|Block colors#Redstone colors}} +[[Redstone wire]] uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power. +*{{BlockLink|Redstone Dust|Redstone Wire}} + +=== Potion cauldrons === +{{main|Effect colors}}{{Exclusive|Bedrock}} +Potions placed in cauldrons also use colors to represent the contained potion. {{info needed}} + +=== Constant colors === +{{for|a list of constant colors|Block colors#Constant colors}} +A small subclass of blocks use colors which do not change at all under any circumstances. + +* {{BlockLink|Birch Leaves}}: {{Color|#80A755}} +* {{BlockLink|Spruce Leaves}}: {{Color|#619961}} +* {{BlockLink|Lily Pad}}: {{Color|#208030}} +* {{BlockLink|Attached Melon Stem}}: {{Color|#E0C71C}} +* {{BlockLink|Attached Pumpkin Stem}}: {{Color|#E0C71C}} + +The following removed blocks (many unintended) also used a constant color (a full list of renders can be found [[Block colors/Removed blocks and biomes#Potted leaves and vines|here]]): + +* {{BlockLink|Potted Lily Pad|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}} + +== Items == +{{main|Item colors}} +{{info needed section|leather armor, potions, filled maps, spawn eggs, firework stars, potion/tipped arrow effects, dyed leather armor and leather horse armor}} + +== Entities == +{{Main|Miscellaneous colors}} +{{info needed section|dyed sheep, dyed collars}} + +=== Dyed sheep === + +Sheep colors do not seem to match dye colors or firework star colors directly one to one, they differ slightly.{{info needed}} + +=== Wolf and cat collar === + +Both wolf and cat collars use the [[Dye#Color values|dye colors]] directly one to one. + +=== Experience orbs === +{{for|the colors applied to the world border|Miscellaneous colors#Experience orbs}} +[[Experience orb]] textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow. + +=== Other === +==== Particles ==== +{{info needed section|Create a full list of particles that actually use colors}} +Alongside potion particles, several other [[particle]]s are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same). + +Note blocks also emit particles, whose base texture is gray, that change color through the spectrum. + +Commands can be used to set the colors of some but not all particles. + +==== Banners ==== + +Banners are colored according to default [[Dye#Color values|dye colors]]. + +==== Beacon Beam ==== + +Beacon beams are colored according to default [[Dye#Color values|dye colors]]. Without any stained class, it defaults to the color for white dye. + +==== End gateway beam ==== +{{for|the colors applied to end gateway beams|Miscellaneous colors#End Gateway beam}} +The [[end gateway]] creates a beam under certain circumstances which is colored different colors depending on why said beam is created. + +==== Guardian beam ==== +{{for|the colors applied to guardian beams|Miscellaneous colors#Guardian beam}} +When attacking, [[guardian]]s shoot a ranged beam which follows a gradient dependent on time. + +==== World border ==== +{{for|the colors applied to the world border|Miscellaneous colors#World border}} +The [[world border]] {{in|JE}} has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away. + +== Biome colors == +[[File:grasscolor.png|128px|thumb|grass.png]] +[[File:Template grass.png|128px|thumb|grass.png with all used pixels with respective temperature and downfall values.]] +[[File:foliage.png|128px|thumb|foliage.png]] +[[File:Template foliage.png|128px|thumb|foliage.png with all used pixels with respective temperature and downfall values.]] +[[File:Swamp foliage.png|128px|thumb|swamp_foliage.png in bedrock resource. All pixels colored {{color|#6A7039}}.]] + +The temperature and downfall values of a [[biome]] are used when determining the colors of a selection of blocks: [[short grass]], [[grass block]]s, some [[leaves]], [[vines]], [[sugar cane]], [[pink petals]], and other features such as [[water]] and the sky. Blocks such as [[mossy cobblestone]], [[mossy stone bricks]], and the stems of [[flower]]s are not affected by biome coloration.{{bug|MC-128784|Stems of flowers and moss on mossy cobblestone/stone bricks unaffected by biome coloring|Invalid}} + +Biome grass and foliage colors are selected from two 256×256 colormap images: grass.png and foliage.png. Both colormaps can be found in {{cd|assets\minecraft\textures\colormap}}{{only|JE|short=1}} or {{cd|textures\colormap}}.{{Only|BE|short=1}} The grass.png colormap sets the colors for the [[grass block]] top and overlay sides, grass, tall grass, fern, tall fern. Meanwhile, the foliage.png colormap sets the colors for oak, jungle, acacia, dark oak, and mangrove leaves. + +Biome colormaps use a triangular gradient by default. However, only the colors in the lower-left half of the image are used, even though the upper-right side of foliage.png is colored. Furthermore, as shown in the template image to the left, a select few pixels are considered when the colormap is read by the game, and are determined by the code below. + +The temperature and downfall values are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as temperature = 0.0 and downfall = 0.0, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted downfall increases to 1.0 along the Y-axis. The clamp limits the range of the temperature and downfall to 0.0–1.0. The clamped downfall value is then multiplied by the 0.0–1.0 adjusted temperature value, bringing its value to be inside the lower left triangle. Some biomes' ranges are shown in the template above; the multiplication makes all the line segments point toward the lower right corner. + +At borders between or among biomes, the colors of the block and its eight{{verify|is this the default in Java, or is this outdated information due to the higher default value of Biome Blend? and are 3D neighbours taken into account?}} neighbors are computed and the average is used for the final block color. + +{{IN|BE}}, biome colors are also visible on [[map]]s.{{bug|MC-130658}} + +=== Hard-coded colors === +Certain biome colors are hard-coded, which means they are locked into the ''Minecraft'' code and are not retrievable from any texture file. Thus, they cannot be modified without the use of [[mod]]s or [[shaders]]. + +==== Swamp color ==== +Swamp temperature, which starts at 0.8, is not affected by [[altitude]]. Rather, a [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise function] is used to gradually vary the temperature of the swamp. When this temperature goes below −0.1, a lush green color is used ({{color|#4C763C}}); otherwise it is set to a sickly brown ({{color|#6A7039}}). + +==== Dark forest color ==== +The dark forest biomes' grass color is retrieved normally with the same temperature and rainfall values of regular forests, then [https://en.wikipedia.org/wiki/Mask_(computing) bit masked] with the number #FEFEFE, and averaged with a dark green color ({{color|#28340A}}) to produce the final color. In vanilla, the color therefore used is {{color|#507A32}}. + +==== Badlands color ==== +All badlands biomes' grass and foliage have hard-coded colors, which are two tan colors ({{color|#90814D}} and {{color|#9E814D}} respectively). These are not modifiable by grass.png and foliage.png, and are unaffected by temperature. + +==== Cherry grove color ==== +[[Cherry grove]]s use color value {{color|#B6DB61}} for its foliage and grass. This color is not modifiable by foliage.png and grass.png, and is unaffected by temperature. + +==== Other colors ==== +Several other biome colors are set into the game and currently require external tools in order to be changed. This includes blocks such as birch and spruce leaves and water (which have a hard-coded overlay set onto them), and other features such as the sky and fog.{{more info|what are the values of the sky color per biome, and what is the fog color per biome? check both java and bedrock}} + +== History == +{{info needed section| +*Assorted bugs to maybe document: {{bug|MC-222}}, {{bug|MC-418}} +*Sections for particles?}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[es:Color]] +[[ja:色調]] diff --git a/wiki_backup/birch forest hills.txt b/wiki_backup/birch forest hills.txt new file mode 100644 index 0000000..e5a0066 --- /dev/null +++ b/wiki_backup/birch forest hills.txt @@ -0,0 +1,1258 @@ +{{outdated|edition=java}}{{unobtainable|edition=bedrock}}{{splitting|reason=per [[Minecraft Wiki:Projects/DIG:Design to Implement Granularity]]}}In [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]], Overworld ''terrain'' generation was rewritten to become more varied and independent of ''biome'' generation. This made many biome variants that were in the game redundant, as the only difference between their regular counterparts was the way terrain generated in them. As a result, most variant biomes were removed from the generator. {{IN|JE}}, these biomes were merged with their normal variants, while {{in|be}}, these biomes still exist, but remain unused. + +== Generation == +Minecraft biomes were generated in layer stacks. These layers generated specific aspects of Minecraft biomes, such as scale, rivers, varieties, and biome categories. +=== Earlier stages === +Biome generation was initialized as a 1 to 4096 scale of ocean, with a few spots of landmasses scattered throughout. This map was then scaled and additional landmasses shuffled around to decrease the amount of ocean, twice, to reach a scale of 1 to 1024. Additional layers that decrease the amount of ocean were repeatedly applied until the ratio of land to ocean was about 50-50. Snowy biome categories were then assigned to a few spots of land, which was then shuffled around a final time to obtain a ratio of 33% ocean and 67% landmass. + +At this stage of biome generation, the final climate zones were applied as follows. Areas of dry landmasses were assigned to be a normal biome if it bordered a cold or frozen landmass. Areas of snowy landmasses were assigned to the cold temperature category if it bordered a normal or dry temperature zone. 1 out of every 13 landmasses was then marked as "Special", which would be used to place some of the rarer biomes in later stages of biome generation. This map was then scaled twice, until a scale of 1 to 256. An additional layer was applied to create a more jagged coastline, creating areas of large islands and lakes around the coastline. 1 out of 100 areas of oceans were assigned as mushroom biomes and areas of ocean far from the coast converted into deep ocean. + +The final areas of climate areas were as follows: 31% oceanic, which consisted of 22% deep ocean and 9% ocean, 0.07% mushroom, 13% dry, 22% medium, 23% cold, and 6% frozen. Areas of rare biomes made up 4% of the total area. + +The biome generation was then split into 3 separate stacks. +=== Generation of biomes and biome variants === +One stack of biome generation generated the actual biomes in-game. The biome categories generated the following biomes as follows. Some biomes were weighed more and as such generated more commonly than other biomes. Snowy biomes had an unused rare biome variant and as such generated as normal snowy biomes. + +*Dry biome clusters: desert (3 times), savanna (2 times), plains +*Rare dry biome clusters: 2/3 badlands (0.9% of the final map) +*Medium biome clusters: forest, dark forest, birch forest, windswept hills, swamp, plains +*Rare medium biome clusters: jungle (1.5% of the final map) +*Cold biome clusters: forest, windswept hills, taiga, plains +*Rare cold biome clusters: {{abbr|giant tree taiga|now known as old growth pine taiga}} (1.6% of the final map) +*Frozen biome clusters: snowy plains (3 times), snowy taiga + +Forest and {{abbr|mountain|now known as windswept hills}} biomes could generate in both cold biome clusters in addition to normal temperature clusters. Plains biomes could generate in all temperature clusters except in frozen biomes. + +Bamboo jungles overwrote certain areas of jungle biomes since [[Village and Pillage]]. + +This map is scaled twice until a scale of 1 to 64 in both Java and Bedrock Editions. In Legacy Console Edition, the map is not scaled at all at this stage of biome generation unless biome size was set to medium or large. To ensure a smooth transition between biomes, some biomes generate an "edge biome" as follows. These edge biomes can also generate hills and modified biome variants: + +* Badlands plateau and wooded badlands plateau generate regular badlands on all edges. +* Giant tree taiga generates the regular taiga on all edges, unless there is a pre-existing snowy Taiga or taiga bordering it. +* If a desert borders a snowy tundra, a wooded mountain generates. +* If a swamp borders a jungle, a jungle edge generates. If a swamp borders a desert, snowy taiga, or snowy tundra, a plains biome generates. +Modified and hill biomes are then merged into the biome generation. Most biomes have a "hills" variant but some biomes use other biomes as their "hills" variant, which are listed below. This stage also allows islands to generate in areas of Deep Ocean: + +* Dark forest -> plains +* Plains -> 1/3 wooded hills, 2/3 forest +* Snowy tundra -> snowy mountains +* Ocean -> deep ocean +* Savanna -> savanna plateau +* Deep ocean -> 1/2 plains, 1/2 forest +* Wooded badlands plateau and badlands plateau -> regular badlands +Swamps and regular badlands do not generate a hills biome variant. Oceans do not have a "modified" biome variant. While most biomes have a "modified" variant, few biomes generate a unique "modified hills" variant, such as birch forests and mountain biomes. Some other biomes use another existing biome as a "modified hills" variant. If a biome does not have a "modified hills" variant, such as swamps or snowy taigas, the regular biome variant generates instead. + +Additional areas of sunflower plains were generated separately to the modified biome stage of biome generation, covering 1/57 of normal plains biome. + +The map was then scaled and the coastline made more jagged, then scaled again and beaches are generated. The generation of shorelines and beaches were as follows, this also added a few additional biome edge biomes for jungles and badlands, without biome variants: + +*Beaches generated on all coastlines except the regular swamp and regular badlands biomes. +*Stone shores generated on the coastline of the standard mountains and {{abbr|wooded mountain|now known as windswept forest}} biomes. +*Snowy beaches generated on the coastline of all frozen biomes. +*Mushroom shores generates on the coastline of all mushroom fields biomes. +*A regular desert generates on the edge of all badlands biomes, excluding eroded badlands. The desert border does not generate next to oceans. +This also creates unique quirks in generation, where gravelly mountains and swamp hills generate a beach biome, and swamp hills bordering a regular jungle edge, with a modified jungle edge bordering jungles. + +This biome map was scaled two more times (scaled 4x) until a scale of 1 to 4. River generation was merged with the regular biomes, then ocean climate zones merged. + +=== Generation of rivers === +A layer stack for river noise generation was used as a random number generator to generate areas of hills and mutated biomes, which was scaled twice before applied to the biome stage of biome generation at scale 1 to 64. Since [[Update Aquatic]], modified biomes could conform to an entire biome or border a river. A separate layer stack to generate rivers throughout was scaled 4 times, before it was merged with the rest of the generation at scale 1 to 4. + +Rivers generated across all land biomes excluding areas of oceans. Frozen rivers replaced rivers in regular {{abbr|snowy tundra|now known as snowy plains}}. + +Once the ocean temperature stack and river generation stack was merged with the biome generation stack, a final layer was applied to make the biome scale 1:1, which was the final biome generation used in Minecraft. +=== Java Edition oceanic temperature generation === +Ocean biomes generated their climate zones separately from land biome generation, to avoid changing existing Minecraft seeds/biome generation in its entirely. Ocean climate zones were initialized at a scale of 1 to 256, then scaled 6 times, before it was merged with the rest of the biome generation. + +{{IN|JE}}, ocean climate areas were done so warm oceans could not border frozen oceans. One must go incrementally from warm oceans, to lukewarm oceans, regular oceans, and cold oceans, before reaching frozen oceans. + +If a frozen ocean or frozen deep ocean bordered a land biome, a regular cold ocean generated. If a warm ocean generated next to a land biome, a regular lukewarm ocean generated. Warm oceans overwrote deep oceans as warm deep oceans did not generate. + +Ocean climate zones were based off the 48 bit seed, unlike the rest of the land biome generation, as such, [[Seed (world generation)#Shadow seeds|shadow seeds]] {{in|JE}} contained entirely different ocean climate areas, even though common land biomes generated identically in Java Edition shadow seeds. +=== Other information === +{{IN|java}}, the possible shapes of biomes could use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed could repeat beginning around {{exp|2|29}} blocks from 0,0. Biome generation overflowed at {{exp|2|31}} blocks from 0,0. However, as biomes were generated in a zoomed out stage, before it was scaled upward, it technically means that biome generation could extend further out during earlier stages of biome generation as the integer overflow point is further out. + +Even though there are 64-bit seeds on Java, there were only {{exp|2|63}} unique noise maps for continental/ocean biome generation, because a quadratic equation was used, and quadratic equations always can be mirrored so that for every input except one to the quadratic equation, there is another that results in the same output (halving the number of truly distinct possibilities). For any seed, the other seed resulting in the same output to this equation was colloquially known as a shadow seed. In this case, land biome and general ocean biomes were exactly the same in a pair of seeds, but ocean biome temperatures, structures and hills differed in the shadow seed. A user could find a shadow seed by adding the constant -7379792620528906219 to the negative of their current world seed, to obtain the shadow seed. Shadow seeds were exclusive to Java Edition. + +With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there were few similarities between it and the 64-bit world generation. The positions of mutated biomes, oceans (and islands), rare biomes (jungles, badlands, mushroom fields, giant tree taiga), as well as specific biomes in cold, temperate, or dry biome clusters, bore some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviated significantly. The specific generation of lush biomes and ocean variants was completely different on Bedrock. + +{| +| +[[File:JE Map before 1.18.png|thumb|left|216px|Java Edition biomes before 1.18]] +| +[[File:BE Map before 1.18.png|thumb|left|216px|Bedrock Edition biomes before 1.18]] +|} + +== Removed/Unused biomes == +{{BiomeLink|Badlands Plateau}} +{{BiomeLink|Bamboo Jungle Hills}} + +{{BiomeLink|Jungle Hills}} +{{BiomeLink|Modified Badlands Plateau}} +{{BiomeLink|Modified Jungle Edge}} +{{BiomeLink|Modified Jungle}} +{{BiomeLink|Modified Wooded Badlands Plateau}} + +{{BiomeLink|Mushroom Field Shore}} +{{BiomeLink|Shattered Savanna Plateau}} + +{{BiomeLink|Wooded Hills}} +=== Birch forest === +==== Birch Forest Hills ==== +{{Infobox biome +| title = Birch Forest Hills +| image = Birch Forest Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Common +| temperature = 0.6 +| grasscolor = #88BB67 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = #6BA941 +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}'''Birch forest hills''' featured hillier terrain than regular birch forests, being identical to them in every other aspect. It was fairly common due to its wide spread. + +Birch forest hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Tall Birch Hills ==== +{{Infobox biome +| title = Tall Birch Hills +| image = Tall Birch Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Rare +| temperature = 0.6{{only|java|short=1}}
0.7{{only|bedrock|short=1}} +| grasscolor = {{color|#88BB67}}{{only|java|short=y}}
{{color|#79C05A}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#6BA941}}{{only|java|short=y}}
{{color|#59AE30}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}Like the other hills biomes, the '''tall birch hills''' biome had hillier, rougher terrain, along with the taller-than-normal birch trees of the tall birch forest variant. The hills were steep in this biome, comparable to the [[windswept hills]] biome. + +Tall birch hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Dark Forest Hills === +{{Infobox biome +| title = Dark Forest Hills +| image = Dark Forest Hills.png +| type = Medium/Mild +| rarity = Rare +| temperature = 0.7 +| grasscolor = #507A32 +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#3B6CD1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Woodland mansion|Woodland mansions}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Dark Oak Log}}
{{BlockLink|Dark Oak Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Mushroom Blocks|link=Mushroom Block}}
{{BlockLink|Rose Bush}}
{{BlockLink|Peony}}
{{BlockLink|Lilac}}
{{BlockLink|Lily of the Valley}} +}} +'''Dark forest hills''' broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steep compared to other hill biomes. Hills generated near [[river]]s led to cliffs. Small plains-biome clearings didn't generate within the dark forest hills variant. + +Dark forest hills used the same mob spawning chances as dark forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Deep Warm Ocean === +{{Infobox biome +| title = Deep Warm Ocean +| image = Deep_Warm_Ocean.png +| imagesize = 250px +| type = Aquatic +| rarity = N/A +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = {{color|#43D5EE}}{{only|java|short=y}}
{{color|#02B0E5}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Ocean Monument|Ocean Monument}}
{{EnvLink|Shipwreck|Shipwreck}}
{{EnvLink|Ocean ruins}} +| blocks = {{BlockLink|Water}}
{{BlockLink|Sand}}
{{BlockLink|Bubble column}}
{{BlockLink|Magma Block}}
{{BlockLink|Obsidian}}
{{BlockLink|Seagrass}} +}}The '''deep warm ocean''' was similar to the warm ocean, but twice as deep and without [[coral reef]]s or [[sea pickle]]s. Since they were a deep ocean variant, tall seagrass was more frequent and [[ocean monument]]s could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans. + +This biome did not naturally generate in any non-snapshot or beta version. + +{{IN|Java}}, deep warm oceans used the same mob spawning chances as oceans for hostile and ambient categories, and had different chances for water creature and water ambient categories:{{Spawn table +|waterambient= +{{Spawn row|Tropical Fish|weight=25|size=8}} +|watercreature= +{{Spawn row|Dolphin|weight=2|size=1-2}} +{{Spawn row|Squid|weight=5|size=1-4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Drowned|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}, deep warm oceans used the same mob spawning chances as warm oceans:{{Spawn table +|water= +{{Spawn row|Pufferfish|weight=25|size=3-5}} +{{Spawn row|Tropical Fish|weight=25|size=1-3|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +|passive= +{{Spawn row|Dolphin|weight=7|size=3-5}} +{{Spawn row|Squid|weight=8|size=2-4}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Drowned|weight=100|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} + +=== Desert === +==== Desert Hills ==== +{{Infobox biome +| title = Desert Hills +| image = Desert Hills.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Common +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1A7AA1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Desert Pyramid|Desert Pyramids}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}'''Desert hills''' variants featured hillier terrain, just like all other hills [[biome]]s in the game. Desert hills reached slightly higher elevations than other hills, and were comprised mostly of [[sand]] and [[sandstone]] like the rest of the desert. No structures{{verify|not even strongholds, dungeons, ruined portals, etc.?}} other than [[fossil]]s, [[desert pyramid]]s,{{only|bedrock}} and [[desert well]]s generated within the hills, making this variant overall more difficult. Desert hills didn't generate if their base desert is a thin border around a [[badlands]] biome. + +Desert hills used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +==== Desert Lakes ==== +{{Infobox biome +| title = Desert Lakes +| image = Desert Lakes.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Rare +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}The rare '''desert lakes''' variant featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of [[water]] across its landscape. No structures other than [[fossil]]s and [[desert well]]s generated here. + +Desert lakes used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +=== Giant Taiga === +==== Giant Spruce Taiga Hills ==== +{{Infobox biome +| title = Giant Spruce Taiga hills +| image = Giant Spruce Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25{{only|java|short=1}}
0.3{{only|bedrock|short=1}} +| grasscolor = {{color|#86B783}}{{only|java|short=y}}
{{color|#86B87F}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#68A464}}{{only|java|short=y}}
{{color|#68A55F}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#2D6D77}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}} +'''Giant spruce taiga hills''' were a variant intended to be a more mountainous version of the giant spruce taiga. However, {{in|java}}, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as {{code|setBaseHeight}} and {{code|setHeightVariation}} when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.{{bug|MC-140690||Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga|Fixed}} + +{{IN|bedrock}}, this biome generated as a hillier version of the giant spruce taiga, however, this biome generated the same trees as the giant tree taiga hills tree type (not giant spruce tree type) resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills (except in [[water]] color). + +Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Giant Tree Taiga Hills ==== +{{Infobox biome +| title = Giant Tree Taiga Hills +| image = Giant Tree Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.3 +| grasscolor = #86B87F +| foliagecolor = #68A55F +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#286378}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}}Like all other hills biomes, '''giant tree taiga hills''' featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit{{only|je}} spawned here. + +Giant tree taiga hills used the same mob spawning chances as giant tree taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Zombie Villager|weight=25|size=1}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Mountains === +==== Gravelly Mountains+ ==== +{{Infobox biome +| title = Gravelly Mountains+ +| image = Gravelly Mountains Plus.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0E63AB}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Gravel}}
{{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}'''Gravelly mountains+''', also referred to as '''modified gravelly mountains''' in code, was a rare variant of the wooded hill biome that had the exact same features as the regular gravelly mountains, making this biome almost indistinct from the former.{{bug|MC-188096||Gravelly Mountains+ is no different than Gravelly Mountains|Fixed}} with the only difference being the fact that it can rarely generate standalone as a thick separation when a desert lakes biome borders a snowy biome. + +Gravelly mountains+ had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Mountain Edge ==== +{{Infobox biome +| title = Mountain Edge +| image = Mountain Edge.png +| imagesize = 250px +| type = Cold +| rarity = N/A +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}The '''mountain edge''' variant used to generate before [[Java Edition 1.7.2]]. Similarly to the [[sparse jungle]] biome, it was a technical biome intended to provide a smooth transition from other biomes to the windswept hills. It was nearly identical to the {{abbr|wooded mountain|now known as windswept forest}} biome, but with gentler slopes. + +Mountain edges had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Snowy Mountains === +{{Infobox biome +| title = Snowy Mountains +| image = Snowy Mountains.png +| type = Snowy/Icy +| rarity = Uncommon +| temperature = 0.0 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1156A7}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Snow}}
{{BlockLink|Grass Block}}
{{BlockLink|Ice}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}These hills were no taller than most other hill biomes in the game, despite the name 'mountains'. No structures generated in this biome, though polar bears, rabbits and strays spawned. Caves frequently generated on the sides of the mountains. {{IN|Bedrock}}, no hostile mobs other than strays and skeletons spawned here. + +Snowy mountains used the same mob spawning chances as snowy plains. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=10|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1|size=1-2}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Stray|weight=80|size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Skeleton |weight=20 |size=4}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4 |size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1 |size=1-2}} +|hostile= +{{Spawn row|Stray|weight=96 |size=1-2}} +{{Spawn row|Skeleton|weight=24 |size=1-2}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +}}{{-}} +=== Snowy Taiga === +==== Snowy Taiga Hills ==== +{{Infobox biome +| title = Snowy Taiga Hills +| image = Snowy Taiga Hills.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Uncommon +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#245B78}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}Like all other hills biomes, '''snowy taiga hills''' featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for [[survival mode]]. Pillager outposts and villages generated in this biome{{only|bedrock|short=1}}, however, unlike the regular snowy taiga, igloos didn't generate here. + +Snowy taiga hills used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Snowy Taiga Mountains ==== +{{Infobox biome +| title = Snowy Taiga Mountains +| image = Snowy Taiga Mountains.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Rare +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#205E83}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The very rare '''snowy taiga mountains''' featured much steeper terrain than the hills. Similarly to the taiga mountains, this variant reached high elevations. The steep elevations made this biome difficult for survival. Buildings didn't generate here. This biome was the third rarest in the game, behind modified badlands plateau and modified jungle edge. + +Snowy taiga mountains used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Swamp Hills === +{{Infobox biome +| title = Swamp Hills +| image = Swamp Hills.png +| imagesize = 250px +| type = Medium/Mild +| rarity = Rare +| temperature = 0.8 (default; varies within swamp) +| grasscolor = {{color|#6A7039}}
{{color|#4C763C}} (temperature < 0.1) +| foliagecolor = #6A7039 +| watercolor = {{color|#617B64}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Fossil|Fossils}}
{{EnvLink|Swamp Hut|Swamp Huts}}{{only|bedrock|short=y}} +{{EnvLink|Huge Mushroom|Huge Mushrooms}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Water}}
{{BlockLink|Lily Pad}}
{{BlockLink|Clay}}
{{BlockLink|Vines}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Blue Orchid}}
+{{BlockLink|Mushrooms}} +}}The '''swamp hills''' variant featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a [[gravel]] floor in place of a dirt floor, like normal [[ocean]]s. Swamp huts did not generate in swamp hills{{only|java}}, nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a {{abbr|jungle edge|now known as sparse jungle}} it had a chance to create a modified jungle edge biome. + +Swamp hills used the same mob spawning chances as regular swamps. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=1 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +=== Taiga === +==== Taiga Hills ==== +{{Infobox biome +| title = Taiga Hills +| image = Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Common +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#236583}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
+{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}'''Taiga hills''', like all other hills biomes in the game, featured steeper terrain compared to the base taiga biome. Villages and pillager outposts didn't generate in this biome{{only|java}}, though wolves and foxes still spawned. + +Taiga hills used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} +==== Taiga Mountains ==== +{{Infobox biome +| title = Taiga Mountains +| image = Taiga Mountains.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1E6B82}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The rare '''taiga mountains''' variant was much steeper than the taiga hills, with peaks occasionally crossing the snowfall line. The steep terrain made this a more difficult version of the regular taiga. Like the hills, villages and outposts didn't generate here, though wolves and foxes still spawned. + +Taiga mountains used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== Data values== +=== ID === +{{edition|java}}:{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Badlands Plateau +|spritetype=biome +|nameid=badlands_plateau}} +{{ID table +|displayname=Bamboo Jungle Hills +|spritetype=biome +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=Birch Forest Hills +|spritetype=biome +|nameid=birch_forest_hills}} +{{ID table +|displayname=Dark Forest Hills +|spritetype=biome +|nameid=dark_forest_hills}} +{{ID table +|displayname=Deep Warm Ocean +|spritetype=biome +|nameid=deep_warm_ocean}} +{{ID table +|displayname=Desert Hills +|spritetype=biome +|nameid=desert_hills}} +{{ID table +|displayname=Desert Lakes +|spritetype=biome +|nameid=desert_lakes}} +{{ID table +|displayname=Giant Spruce Taiga Hills +|spritetype=biome +|nameid=giant_spruce_taiga_hills}} +{{ID table +|displayname=Giant Tree Taiga Hills +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Gravelly Mountains+ +|spritetype=biome +|spritename=modified-gravelly-mountains +|nameid=modified_gravelly_mountains}} +{{ID table +|displayname=Jungle Hills +|spritetype=biome +|nameid=jungle_hills}} +{{ID table +|displayname=Modified Badlands Plateau +|spritetype=biome +|nameid=modified_badlands_plateau}} +{{ID table +|displayname=Modified Jungle +|spritetype=biome +|nameid=modified_jungle}} +{{ID table +|displayname=Modified Jungle Edge +|spritetype=biome +|nameid=modified_jungle_edge}} +{{ID table +|displayname=Modified Wooded Badlands Plateau +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Mountain Edge +|spritetype=biome +|nameid=mountain_edge}} +{{ID table +|displayname=Mushroom Field Shore +|spritetype=biome +|nameid=mushroom_field_shore}} +{{ID table +|displayname=Shattered Savanna Plateau +|spritetype=biome +|nameid=shattered_savanna_plateau}} +{{ID table +|displayname=Snowy Mountains +|spritetype=biome +|nameid=snowy_mountains}} +{{ID table +|displayname=Snowy Taiga Hills +|spritetype=biome +|nameid=snowy_taiga_hills}} +{{ID table +|displayname=Snowy Taiga Mountains +|spritetype=biome +|nameid=snowy_taiga_mountains}} +{{ID table +|displayname=Swamp Hills +|spritetype=biome +|nameid=swamp_hills}} +{{ID table +|displayname=Taiga Hills +|spritetype=biome +|nameid=taiga_hills}} +{{ID table +|displayname=Taiga Mountains +|spritetype=biome +|nameid=taiga_mountains}} +{{ID table +|displayname=Tall Birch Hills +|spritetype=biome +|nameid=tall_birch_hills}} +{{ID table +|displayname=Wooded Hills +|spritetype=biome +|nameid=wooded_hills +|foot=1}}{{edition|bedrock}}:{{ID table +|edition=bedrock +|generatetranslationkeys=y +|displayname=[No displayed name] +|spritetype=biome +|spritename=badlands-plateau +|nameid=mesa_plateau}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=bamboo-jungle-hills +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=birch-forest-hills +|nameid=birch_forest_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=dark-forest-hills +|nameid=roofed_forest_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=deep-warm-ocean +|nameid=deep_warm_ocean}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-hills +|nameid=desert_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-lakes +|nameid=desert_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-spruce-taiga-hills +|nameid=redwood_taiga_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-tree-taiga-hills +|nameid=mega_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=windswept-forest +|nameid=extreme_hills_plus_trees_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=jungle-hills +|nameid=jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-badlands-plateau +|nameid=mesa_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle +|nameid=jungle_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle-edge +|nameid=jungle_edge_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-wooded-badlands-plateau +|nameid=mesa_plateau_stone_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mountain-edge +|nameid=extreme_hills_edge}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mushroom-field-shore +|nameid=mushroom_island_shore}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=shattered-savanna-plateau +|nameid=savanna_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-mountains +|nameid=ice_mountains}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-hills +|nameid=cold_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-mountains +|nameid=cold_taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=swamp-hills +|nameid=swampland_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-hills +|nameid=taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-mountains +|nameid=taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=tall-birch-hills +|nameid=birch_forest_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=wooded-hills +|nameid=forest_hills +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mountain edge biomes no longer generate naturally.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|A lot of biomes no longer generated naturally, because they were no longer needed. +|Deep warm ocean biomes now naturally generate.}} +|{{HistoryLine|||dev=21w40a|Removed every unused biome.}} +|{{HistoryLine|||dev=21w43a|Removed deep warm ocean biomes.}} +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biomes now naturally generate by default without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biomes no longer generate naturally.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox biomes|other}} + +[[de:Biom/Vor 1.18]] +[[es:Bioma/Antes de 1.18]] +[[ja:バイオーム/1.18以前]] +[[ko:생물 군계/1.18 이전]] +[[pt:Bioma/Antes da 1.18]] +[[ru:Биом/до 1.18]] +[[zh:生物群系/1.18前]] diff --git a/wiki_backup/blast resistance.txt b/wiki_backup/blast resistance.txt new file mode 100644 index 0000000..eb40d1a --- /dev/null +++ b/wiki_backup/blast resistance.txt @@ -0,0 +1,636 @@ +{{redirect|Exploding|the enchantment|MCD:Exploding}} +[[File:Minecraft-tnt-explosion.gif|frame|A [[TNT]] explosion.]] +{{redirect|Boom|the cosmetic|MCD:Boom}} +An '''explosion''' is a physical event, generally destructive, that occurs in several different circumstances. It can destroy nearby [[block]]s, propel and damage nearby [[entities]], and cause [[fire]]s in some cases. Explosions produce a "shockwave" [[particle]] effect. Explosives include [[ghast]] fireballs, TNT, [[end crystals]], and [[beds]] when not in the Overworld. + +The propulsion effect of explosions is often used for [[Tutorials/TNT Cannons|TNT cannons]]. + +== Interaction with entities == +{{Exclusive|java|section=1}} + +=== Exposure and impact calculation === +[[File:SampePointsTNT.png|300 px|thumb|The sample points for the exposure calculation of [[TNT]].]] + +The explosion '''impact''' is used to calculate entity knockback and damage, and it depends on '''exposure'''. '''Impact''' is stronger the closer and less obstructed the entity is to the explosion. + +To calculate the exposure of an entity, rays are cast from the explosion center to a + +\left\lceil2\cdot\mathsf{width}+1\right\rceil by \left\lceil2\cdot\mathsf{height}+1\right\rceil by \left\lceil2\cdot\mathsf{length}+1\right\rceil grid of points, spaced by + +\begin{bmatrix} \frac{\text{width}}{2\cdot\text{width}+1} \\ \frac{\text{height}}{2\cdot\text{height}+1} \\ \frac{\text{length}}{2\cdot\text{length}+1} \end{bmatrix} + +With the negative corner at + +\begin{bmatrix} \frac{1}{2}\left(1-\frac{\lfloor2\cdot\text{width}+1\rfloor}{2\cdot\text{width}+1}\right) \\ 0 \\ \frac{1}{2}\left(1-\frac{\lfloor2\cdot\text{length}+1\rfloor}{2\cdot\text{length}+1}\right) \end{bmatrix} + +For each ray, the game checks if it intersects with any block-hitbox. The exposure is the proportion of rays that remain unobstructed, and ranges from 0 to 1. These rays go from the entity to the explosion, so [[scaffolding]] blocks exposure when the explosion is below and the entity is above. Exposure is currently directionally biased (and the ray targets can sometimes be outside the entity) due to bug {{Bug|MC-232355}}. + +The '''impact''' for an entity can then be calculated with the following formula: + +\left(1-\frac{\text{distance}}{2\cdot\text{power}}\right)\cdot\text{exposure}\cdot\left(1-0.15\cdot\text{highest blast protection level}\right) + +With the distance measured from the explosion to the entity's feet position. See the [[#Causes|Causes]] subsection for a list of explosion powers, and see [[Blast Protection]] for more information about blast protection. + +=== Velocity === +Each entity within range of an explosion is propelled away from it along the ray from the explosion center to the eyes of the entity, except [[TNT]] entities, where the ray goes to the feet of the [[TNT]] entity. The magnitude of this applied velocity is the '''impact'''. + +Each affected entity is accelerated by between 0 and 1 blocks per game [[tick]] (0 to 20 blocks per second), added to its current velocity. This effect can accumulate over multiple explosions, even within a single tick. + +=== Damage === +Entities are damaged differently depending on [[difficulty]]. At the end of each game [[tick]] the highest amount of damage from all explosions is chosen. + +The following term can be used to calculate the damage inflicted on an entity: + +\begin{pmatrix}\mathsf{Easy:}\ 3.5\\ \mathsf{Normal:}\ 7\\ \mathsf{Hard:}\ 10.5\end{pmatrix}\cdot \mathsf{power}\cdot(\mathsf{impact}+\mathsf{impact}^2)+1 + +The [[Blast Protection]] enchantment and [[Resistance]] effect are handled separately. Explosions don't damage players in [[Peaceful]] difficulty. [[Nether star]]s cannot be destroyed by explosions. + +== Block destruction == +[[File:ExplosionComparison.png|right|thumb|Comparison of explosion craters, from a [[charged creeper]] (left), [[TNT]] (center) and regular [[creeper]] (right).]] +[[File:ExplosionRay.png|right|thumb|The rays from the explosion center to points that are uniformly distributed on the surface of a cube. (this defines only their directions)]] + +On a small scale explosions form a roughly spherical crater. The size of that crater is dependent on the power of the explosion and the blast resistance of the destroyed blocks. + +=== Calculating which blocks to destroy === +To calculate the blocks affected, "rays" are created from the explosion center to the outer points of a 16 by 16 by 16 grid. Each of those rays gets an '''intensity''' of \text{power} \cdot (\text{random value from 0.7 to 1.3}). + +For each ray, with the '''position''' starting at the explosion center: + +#The game checks the block at the current '''position''' (this ignores block shape). +#If the block isn't air, '''intensity''' is reduced by (\text{blast resistance} + 0.3) \cdot 0.3. +#If the remaining '''intensity''' is above 0 and the block can be blown up, it gets added to the list of blocks to blow up. +#'''Position''' is moved 0.3 blocks along the ray. +#'''Intensity''' is reduced by 0.22500001. +#If the remaining '''intensity''' is above 0, repeat from step 1. Otherwise, continue with the next ray. + +After the process is done, the list of blocks to blow up is shuffled. For explosions that can cause [[fire]]s, the game attempts to generate fire in {{frac|1|3}} of the blocks in the list. This fire is successfully placed only when above an opaque block. + +Due to the fact that the game ignores block shapes when checking blast resistance, explosions happening inside a non-full block get dampened heavily. Sufficiently weak explosions happening on [[ender chest]]s, [[enchanting table]]s, or any height of [[water]] or [[lava]] do no block damage. + +=== Dropping blocks === +Blocks destroyed by explosions have a chance to drop items as if mined with an unenchanted diamond [[tool]]. Blocks destroyed by [[TNT]] have a 100% chance of dropping. Other explosions have a {{frac|1|power}} chance of dropping items. However, [[dragon egg]]s, [[beacon]]s, [[conduit]]s, [[head]]s, [[shulker box]]es and [[decorated pot]]s{{bug|MC-263554|||WAI}} always drop from explosions. + +The drop chance of blocks in explosions can be customized via three [[game rule]]s: blockExplosionDropDecay{{only|java|short=1}} (includes [[end crystal]]s), mobExplosionDropDecay{{only|java|short=1}} and tntExplosionDropDecay. Only tntExplosionDropDecay is set to false by default. If an explosion's drop decay is set to false, items have a 100% chance of dropping. + +{{In|bedrock}}, worlds created before 1.21 retain their old tntExplosionDropDecay settings. Upgraded worlds need to use {{cmd|gamerule tntExplosionDropDecay false}} to get the new behavior. https://bugs.mojang.com/browse/MCPE-56036?focusedId=1331407&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-1331407 + +== Causes == + +{| class="sortable wikitable" data-description="Causes" + !Cause + !Power + !Max. blast resistance + ! style="width: 80px" | Max. range + !Fire + !Affected by mobGriefing + !Notes +|- + |{{EntityLink|Fireball}} ([[ghast]] projectile) + | align="center" |'''1''' + | align="center" |'''3''' + |Entity: '''2'''
Block: '''1.5''' + | {{tc|Yes}} + | {{tc|Yes}} + | +|- + |{{EntityLink|id=wither-skull|Wither#Wither Skull|Black wither skull}}
{{EntityLink|id=dangerous-wither-skull|Wither#Wither Skull|Dangerous wither skull}} + | align="center" |'''1''' + | align="center" |'''3''' + |Entity: '''2'''
Block: '''1.5''' + | {{tc|No}} + | {{tc|Yes}} + |{{EntityLink|id=dangerous-wither-skull|Wither#Wither Skull|Dangerous wither skull}}:
Treats blocks breakable in Survival as having ≤ 0.8 blast resistance. +|- + |{{EntityLink|Creeper}} + | align="center" |'''3''' + | align="center" |'''9''' + |Entity: '''6'''
Block: '''5.1''' + | {{tc|No}} + | {{tc|Yes}} + | +|- + |{{BlockLink|TNT}}
{{BlockLink|Underwater TNT}}{{only|bedrock|education|short=1}} + | align="center" |'''4''' + | align="center" |'''9''' + |Entity: '''8'''
Block: '''6.9''' + | {{tc|No}} + | {{tc|No}} + |{{BlockLink|Underwater TNT}}{{only|bedrock|education|short=1}}:
Ignores Water
The explosion center is approximately 0.06125 blocks above the TNT's position. +|- + |{{BlockLink|Beds}}
{{BlockLink|Respawn anchor}}
(when used in a wrong dimension) + | align="center" |'''5''' + | align="center" |'''9''' + | Entity: '''10'''
Block: '''8.4''' + | {{tc|Yes}} + | {{tc|No}} + |Death message:
"(player) was killed by [[bugtracker:MCPE-28723|[Intentional Game Design]]]" +|- + |{{EntityLink|End crystal}} (when destroyed) + | align="center" |'''6''' + | align="center" |'''9''' + |Entity: '''12'''
Block: '''10.2''' + | {{tc|No}} + | {{tc|No}} + | +|- + |{{EntityLink|Charged creeper}} + | align="center" |'''6''' + | align="center" | '''9''' + |Entity: '''12'''
Block: '''10.2''' + | {{tc|No}} + | {{tc|Yes}} + |Drops [[head]]s or skulls of [[mob]]s killed by explosion. +|- + |{{EntityLink|Wither}} (when spawned, or when killed{{only|bedrock|short=1}}) + | align="center" |'''7''' + | align="center" |'''9''' + |Entity: '''14'''
Block: '''12''' + | {{tc|No}} + | {{tc|Yes}} + | +|- + |{{EntityLink|Wither}}
(half health charge move){{only|bedrock|short=1}} + | align="center" |'''8''' + | align="center" |'''--''' + |Entity: '''16'''
Block: '''13.8''' + | {{tc|No}} + | {{tc|Yes}} + |Breaks any block breakable in Survival (except reinforced deepslate), ignoring blast resistance. +|} + +Despite doing [[damage]] to [[entities]], [[firework]]s do not destroy terrain and as such are not counted as conventional explosions. + +[[Lab table]]s sometimes perform a non-terrain-damaging explosion when creating [[garbage]] item.{{only|bedrock|education|short=1}} + +== Blast resistance == +{{redirect|Blast resistance|the enchantment|Blast Protection}} +{{Distinguish|Hardness}} +The following table shows blast resistance values for blocks as shown in Minecraft's code. In [[Add-on]] documentation for [[Bedrock Edition]], these values are multiplied by 5 when used for the "explosion_resistance" value in the "minecraft:descructible_by_explosion" component. + +[[[Special:EditPage/Module:Blast resistance values|edit values]]] +{| class="sortable stikitable wikitable" style="float: left; margin: 0 2px 2px;" data-description="Blast resistance values" +!Block name!! data-sort-type="number" |Blast resistance +{{Explosion table|Barrier}} +{{Explosion table|Light|link=Light (block)}} +{{Explosion table|Bedrock}} +{{Explosion table|Command Blocks|link=Command Block}} +{{Explosion table|End Gateway|link=End Gateway (block)}} +{{Explosion table|End Portal|link=End Portal (block)}} +{{Explosion table|End Portal Frame}} +{{Explosion table|Jigsaw Block}} +{{Explosion table|Structure Block}} +{{Explosion table|Ancient Debris}} +{{Explosion table|Anvil}} +{{Explosion table|Block of Netherite}} +{{Explosion table|Crying Obsidian}} +{{Explosion table|Respawn Anchor}} +{{Explosion table|Enchanting Table}} +{{Explosion table|Obsidian}} +{{Explosion table|Reinforced Deepslate}} +{{Explosion table|Ender Chest}} +{{Explosion table|Bubble Column}} +{{Explosion table|Lava}} +{{Explosion table|Water}} +{{Explosion table|Ominous Trial Spawner}} +{{Explosion table|Ominous Vault}} +{{Explosion table|Trial Spawner}} +{{Explosion table|Vault}} +{{Explosion table|Heavy Core}} +{{Explosion table|Creaking Heart}} +{{Explosion table|Dragon Egg}} +{{Explosion table|End Stone}} +{{Explosion table|End Stone Bricks}} +{{Explosion table|End Stone Brick Wall}} +{{Explosion table|Andesite}} +{{Explosion table|Blackstone}} +{{Explosion table|Block of Coal}} +{{Explosion table|Block of Copper}} +{{Explosion table|Block of Diamond}} +{{Explosion table|Block of Emerald}} +{{Explosion table|Block of Gold}} +{{Explosion table|Block of Iron}} +{{Explosion table|Block of Raw Copper}} +{{Explosion table|Block of Raw Gold}} +{{Explosion table|Block of Raw Iron}} +{{Explosion table|Block of Redstone}} +{{Explosion table|Bricks}} +{{Explosion table|Brick Stairs}} +{{Explosion table|Chain}} +{{Explosion table|Chiseled Deepslate}} +{{Explosion table|Cobbled Deepslate}} +{{Explosion table|Cobblestone}} +{{Explosion table|Cobblestone Stairs}} +{{Explosion table|Coral Blocks|link=Coral Block}} +{{Explosion table|Deepslate}} +{{Explosion table|Deepslate Bricks}} +{{Explosion table|Deepslate Tiles}} +{{Explosion table|Diorite}} +{{Explosion table|Gilded Blackstone}} +{{Explosion table|Granite}} +{{Explosion table|Grindstone}} +{{Explosion table|Iron Bars}} +{{Explosion table|Jukebox}} +{{Explosion table|Lightning Rod}} +{{Explosion table|Mossy Cobblestone}} +{{Explosion table|Nether Bricks}} +{{Explosion table|Nether Brick Fence}} +{{Explosion table|Nether Brick Stairs}} +{{Explosion table|Polished Deepslate}} +{{Explosion table|Prismarine}} +{{Explosion table|Purpur Block}} +{{Explosion table|Purpur Pillar}} +{{Explosion table|Purpur Slab}} +{{Explosion table|Purpur Stairs}} +{{Explosion table|Red Nether Bricks}} +{{Explosion table|Smooth Quartz Block}} +{{Explosion table|Smooth Quartz Slab}} +{{Explosion table|Smooth Quartz Stairs}} +{{Explosion table|Smooth Stone}} +{{Explosion table|Stone}} +{{Explosion table|Stone Bricks}} +{{Explosion table|Stone Brick Stairs}} +{{Explosion table|Stone Slab}} +{{Explosion table|Cobblestone Wall|text=Stone Walls (except End, Sandstone)|link=Wall}} +{{Explosion table|Tuff}} +{{Explosion table|Bell}} +{{Explosion table|Iron Door}} +{{Explosion table|Iron Trapdoor}} +{{Explosion table|Monster Spawner}} +{{Explosion table|Hopper}} +{{Explosion table|Basalt}} +{{Explosion table|Polished Basalt}} +{{Explosion table|Smooth Basalt}} +{{Explosion table|Stained Terracotta}} +{{Explosion table|Terracotta}} +{{Explosion table|Cobweb}} +{{Explosion table|Lodestone}} +{{Explosion table|Blast Furnace}} +{{Explosion table|Dispenser}} +{{Explosion table|Dropper}} +{{Explosion table|Furnace}} +{{Explosion table|Lantern}} +{{Explosion table|Soul Lantern}} +{{Explosion table|Smoker}} +{{Explosion table|Stonecutter}} +|} +{| class="sortable stikitable wikitable" style="float: left; margin: 0 2px 2px;" data-description="Blast resistance values" +!Block name!! data-sort-type="number" |Blast resistance +{{Explosion table|Observer}} +{{Explosion table|Beacon}} +{{Explosion table|Block of Lapis Lazuli}} +{{Explosion table|Coal Ore}} +{{Explosion table|Cocoa Beans|sprite=cocoa}} +{{Explosion table|Conduit}} +{{Explosion table|Copper Ore}} +{{Explosion table|Deepslate Coal Ore}} +{{Explosion table|Deepslate Copper Ore}} +{{Explosion table|Deepslate Diamond Ore}} +{{Explosion table|Deepslate Emerald Ore}} +{{Explosion table|Deepslate Gold Ore}} +{{Explosion table|Deepslate Iron Ore}} +{{Explosion table|Deepslate Lapis Lazuli Ore}} +{{Explosion table|Deepslate Redstone Ore}} +{{Explosion table|Diamond Ore}} +{{Explosion table|Emerald Ore}} +{{Explosion table|Gold Ore}} +{{Explosion table|Iron Ore}} +{{Explosion table|Lab Table}} +{{Explosion table|Lapis Lazuli Ore}} +{{Explosion table|Mud Bricks}} +{{Explosion table|Nether Quartz Ore}} +{{Explosion table|Packed Mud}} +{{Explosion table|Planks|sprite=oak planks}} +{{Explosion table|Pointed Dripstone}} +{{Explosion table|Redstone Ore}} +{{Explosion table|Sculk Catalyst}} +{{Explosion table|Sculk Shrieker}} +{{Explosion table|Wooden Fence|sprite=oak fence|text=Wooden Fences}} +{{Explosion table|Fence Gate|sprite=oak fence gate|text=Fence Gates}} +{{Explosion table|Wooden Door|sprite=oak door|text=Wooden Doors}} +{{Explosion table|Wooden Slabs|sprite=oak slab|link=Wooden Slab}} +{{Explosion table|Wooden Stairs|sprite=oak stairs}} +{{Explosion table|Wooden Trapdoor|sprite=oak Trapdoor|text=Wooden Trapdoors}} +{{Explosion table|Blue Ice}} +{{Explosion table|Barrel}} +{{Explosion table|Cartography Table}} +{{Explosion table|Chest}} +{{Explosion table|Crafting Table}} +{{Explosion table|Dried Kelp Block}} +{{Explosion table|Fletching Table}} +{{Explosion table|Lectern}} +{{Explosion table|Loom}} +{{Explosion table|Smithing Table}} +{{Explosion table|Trapped Chest}} +{{Explosion table|Bone Block}} +{{Explosion table|Campfire}} +{{Explosion table|Soul Campfire}} +{{Explosion table|Cauldron}} +{{Explosion table|Compound Creator}} +{{Explosion table|Shulker Box}} +{{Explosion table|Dyed Shulker Box|sprite=shulker boxes}} +{{Explosion table|Wood|sprite=oak wood}} +{{Explosion table|Concrete}} +{{Explosion table|Amethyst Bud}} +{{Explosion table|Amethyst Cluster}} +{{Explosion table|Block of Amethyst}} +{{Explosion table|Bookshelf}} +{{Explosion table|Budding Amethyst}} +{{Explosion table|Sculk Sensor}} +{{Explosion table|Glazed Terracotta}} +{{Explosion table|Bamboo}} +{{Explosion table|Banners|link=Banner}} +{{Explosion table|Dripstone Block}} +{{Explosion table|Jack o'Lantern}} +{{Explosion table|Heads|link=Head}} +{{Explosion table|Nether Wart Block}} +{{Explosion table|Pumpkin}} +{{Explosion table|Shroomlight}} +{{Explosion table|Sign|text=Signs|sprite=oak Sign}} +{{Explosion table|Warped Wart Block}} +{{Explosion table|Block of Quartz}} +{{Explosion table|Note Block}} +{{Explosion table|Quartz Stairs}} +{{Explosion table|Red Sandstone}} +{{Explosion table|Red Sandstone Stairs}} +{{Explosion table|Sandstone}} +{{Explosion table|Sandstone Stairs}} +{{Explosion table|Sandstone Wall}} +{{Explosion table|Wool}} +{{Explosion table|Calcite}} +{{Explosion table|Infested Blocks|link=Infested Block}} +{{Explosion table|Activator Rail}} +{{Explosion table|Detector Rail}} +{{Explosion table|Powered Rail}} +{{Explosion table|Rail}} +{{Explosion table|Mangrove Roots}} +{{Explosion table|Muddy Mangrove Roots}} +{{Explosion table|Dirt Path}} +{{Explosion table|Beehive}} +{{Explosion table|Clay|link=Clay (block)}} +{{Explosion table|Composter}} +{{Explosion table|Farmland}} +{{Explosion table|Grass Block}} +{{Explosion table|Gravel}} +{{Explosion table|Honeycomb Block}} +{{Explosion table|Sponge}} +{{Explosion table|Wet Sponge}} +{{Explosion table|Mycelium}} +|} +{| class="sortable stikitable wikitable" style="float: left; margin: 0 2px 2px;" data-description="Blast resistance values" +!Block name!! data-sort-type="number" |Blast resistance +{{Explosion table|Brewing Stand}} +{{Explosion table|Buttons|link=Button}} +{{Explosion table|Cake}} +{{Explosion table|Coarse Dirt}} +{{Explosion table|Concrete Powder}} +{{Explosion table|Dirt}} +{{Explosion table|Frosted Ice}} +{{Explosion table|Hay Bale}} +{{Explosion table|Ice}} +{{Explosion table|Lever}} +{{Explosion table|Magma Block}} +{{Explosion table|Mud}} +{{Explosion table|Packed Ice}} +{{Explosion table|Piston}} +{{Explosion table|Piston Head}} +{{Explosion table|Podzol}} +{{Explosion table|Pressure Plate|sprite=oak Pressure Plate|text=Pressure Plates}} +{{Explosion table|Rooted Dirt}} +{{Explosion table|Sand}} +{{Explosion table|Soul Sand}} +{{Explosion table|Soul Soil}} +{{Explosion table|Sticky Piston}} +{{Explosion table|Target}} +{{Explosion table|Turtle Egg}} +{{Explosion table|Cactus}} +{{Explosion table|Chorus Flower}} +{{Explosion table|Chorus Plant}} +{{Explosion table|Ladder}} +{{Explosion table|Netherrack}} +{{Explosion table|Nylium}} +{{Explosion table|Bee Nest}} +{{Explosion table|Froglight}} +{{Explosion table|Glass}} +{{Explosion table|Glass Pane}} +{{Explosion table|Glowstone}} +{{Explosion table|Redstone Lamp}} +{{Explosion table|Sea Lantern}} +{{Explosion table|Stained Glass}} +{{Explosion table|Stained Glass Panes|link=Glass Pane}} +{{Explosion table|Tinted Glass}} +{{Explosion table|Powder Snow}} +{{Explosion table|Beds|link=Bed}} +{{Explosion table|Daylight Detector}} +{{Explosion table|Glow Lichen}} +{{Explosion table|Leaves|sprite=oak leaves}} +{{Explosion table|Mushroom Blocks|link=Mushroom Block}} +{{Explosion table|Sculk}} +{{Explosion table|Sculk Vein}} +{{Explosion table|Snow Block}} +{{Explosion table|Vines}} +{{Explosion table|Candle}} +{{Explosion table|Dyed Candle|sprite=candles}} +{{Explosion table|Carpets|link=Carpet}} +{{Explosion table|Big Dripleaf}} +{{Explosion table|Moss Block}} +{{Explosion table|Moss Carpet}} +{{Explosion table|Snow}} +{{Explosion table|Air}} +{{Explosion table|Azalea}} +{{Explosion table|Beetroots|link=Beetroot Seeds}} +{{Explosion table|Carrots|link=Carrot}} +{{Explosion table|Cave vines}} +{{Explosion table|Colored Torch|sprite=colored torches}} +{{Explosion table|Coral|text=Corals}} +{{Explosion table|Coral Fans|link=Coral Fan}} +{{Explosion table|Dead Bush}} +{{Explosion table|Element|sprite=???}} +{{Explosion table|End Rod}} +{{Explosion table|Fire}} +{{Explosion table|Flowers|link=Flower}} +{{Explosion table|Flower Pot}} +{{Explosion table|Frogspawn}} +{{Explosion table|Fungus|sprite=fungi}} +{{Explosion table|Grass}} +{{Explosion table|Hanging Roots}} +{{Explosion table|Honey Block}} +{{Explosion table|Kelp}} +{{Explosion table|Lily Pad}} +{{Explosion table|Locked chest}} +{{Explosion table|Melon Stem|link=Melon Seeds}} +{{Explosion table|Moving Piston}} +{{Explosion table|Mushrooms|link=Mushroom}} +{{Explosion table|Nether Sprouts}} +{{Explosion table|Nether Wart}} +{{Explosion table|Potatoes|link=Potato}} +{{Explosion table|Pumpkin Stem|link=Pumpkin Seeds}} +{{Explosion table|Redstone Dust}} +{{Explosion table|Redstone Comparator}} +{{Explosion table|Redstone Repeater}} +{{Explosion table|Redstone Torch}} +{{Explosion table|Crimson Roots}} +{{Explosion table|Warped Roots}} +{{Explosion table|Saplings|link=Sapling}} +{{Explosion table|Scaffolding}} +{{Explosion table|Seagrass}} +{{Explosion table|Sea Pickle}} +{{Explosion table|Slime Block}} +{{Explosion table|Small Dripleaf}} +{{Explosion table|Soul Fire}} +{{Explosion table|Spore Blossom}} +{{Explosion table|Structure Void}} +{{Explosion table|Sugar Cane}} +{{Explosion table|Sweet Berry Bush}} +{{Explosion table|TNT}} +{{Explosion table|Torch}} +{{Explosion table|Soul Torch}} +{{Explosion table|String|sprite=Tripwire|text=Tripwire}} +{{Explosion table|Tripwire Hook}} +{{Explosion table|Twisting Vines}} +{{Explosion table|Underwater Torch}} +{{Explosion table|Underwater TNT}} +{{Explosion table|Weeping Vines|sprite=weeping-vines-plant}} +{{Explosion table|Wheat|link=Wheat Seeds}} +{{Explosion table|Nether Portal|link=Nether Portal (block)}} +|} +{{-}} + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Explosion +|source=block +|description=When something explodes +|id=entity.generic.explode +|translationkey=subtitles.entity.generic.explode +|volume=4.0 +|pitch=0.56-0.84 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=block +|description=When something explodes +|id=random.explode +|volume=4.0 +| pitch = 1.0 +}} +}} + +== History == +{{Missing information|section|[[New Nintendo 3DS Edition]]}} +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding an explosive [[block]].}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added [[creeper]]s.}} +|{{HistoryLine||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Showed off TNT.}} +|{{HistoryLine||0.26 SURVIVAL TEST|Added [[TNT]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100122|Explosions are now "better".}} +|{{HistoryLine|||dev=20100125-1|Explosions now lose power when going through stronger materials.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=preview|Added [[ghast]]s, which shoot explosive [[fireball]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Creepers now become charged when struck by [[lightning]], increasing the explosion's radius and strength.}} +|{{HistoryLine||1.6|dev=Test Build 3|When the player tries to sleep in [[the Nether]], they now cause the [[bed]] to explode.}} +|{{HistoryLine||1.8|dev=Pre-release|Explosions now emit shockwave [[particle]]s. Prior to Beta 1.8, explosions emitted only smoke.}} +|{{HistoryLine||Sound Update|The 'Sound Update' on November 11th, 2011 gave TNT a new explosion [[sound]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Bed and fireball explosions now cause [[fire]]s.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|When the [[player]] tries to sleep in [[the End]], they now cause the bed to explode. +|Enchantment [[Blast Protection]] added, which can enhance an [[armor]]'s resistance against explosions.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[End crystal]]s added, which can be destroyed with a melee or hit with an [[arrow]] or [[snowball]], causing an explosion.}} +|{{HistoryLine||1.3.1|dev=12w24a|Fixed the issue of explosions not propelling players.}} +|{{HistoryLine|||dev=12w30a|Explosions now [[damage]] the player different amounts on different difficulties. However, no damage is dealt to the player on [[Peaceful]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Added the [[wither]], which shoots black [[Wither#Wither skull|wither skull]]s.}} +|{{HistoryLine|||dev=12w37a|An emergent wither now makes a massive explosion when its [[health]] is fully charged. +|[[Blue wither skull]]s added.}} +|{{HistoryLine|||dev=12w38b|New creeper fall mechanics have been added. Creepers now explode if they fall on the [[player]] from a certain height.}} +|{{HistoryLine||1.5|dev=?|Destroyed [[block]]s now have a 1/power chance of dropping as items; previously it was a fixed 30% chance.}} +|{{HistoryLine|||dev=?|The Nether's [[biome]] now controls whether beds explode. As such, [[superflat]] worlds with this biome set have beds exploding in the Overworld. It is not known if Overworld biomes in the Nether allow sleeping as a result of this.{{info needed}}}} +|{{HistoryLine||1.8.2|dev=pre1|Explosions are no longer directionally biased.}} +|{{HistoryLine|||dev=pre7|Explosions no longer deal knockback to players in creative mode even if they are not flying.}} +|{{HistoryLine||1.9|dev=16w02a|Explosions once again deal knockback to players in creative mode but only if they are not flying.}} +|{{HistoryLine||1.14|dev=19w11a|Destroyed blocks from TNT or [[minecart with TNT]] explosions now have a 100% chance of dropping as items.}} +|{{HistoryLine||1.15|dev=pre1|Explosions no longer create smoke particles.{{bug|MC-165991}}}} +|{{HistoryLine||1.16|dev=20w12a|Added [[respawn anchor]]s, which explode in a similar fashion to a bed, if charged and used in the [[Overworld]] and [[the End]] dimensions.}} +|{{HistoryLine|||dev=20w18a|The [[nether wastes]] biome no longer allows for beds to explode in the Overworld.{{bug|MC-147255}}{{info needed|Did the other four nether biomes at the time cause beds to explode in the Overworld?}}}} +|{{HistoryLine||1.16.2|dev=?|[[Custom dimension]]s can specify whether beds and/or respawn anchors explode when used,}} +|{{HistoryLine||1.19.3|dev=22w44a|Added the following game rules: +* blockExplosionDropDecay +* mobExplosionDropDecay +* tntExplosionDropDecay +}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added [[TNT]].}} +|{{HistoryLine||v0.2.1|TNT now actually explodes.}} +|{{HistoryLine||v0.4.0|Added [[creeper]]s.}} +|{{HistoryLine||v0.12.1|dev=?|Creepers now become charged when struck by [[lightning]], increasing the explosion's radius and strength. +|Added [[ghast]]s, which shoot explosive [[fireball]]s. +|Enchantment [[Blast Protection]] added, which can enhance an [[armor]]'s resistance against explosions. +|When the player tries to sleep in [[the Nether]], they cause [[bed]]s to explode.}} +|{{HistoryLine|||dev=?|Added explosion [[particle]]s. +|[[TNT]] now uses a new explosion [[sound]].}} +|{{HistoryLine||v0.14.0|dev=?|An invalid mixture of [[liquid]]s in [[cauldron]]s now result in a non-damaging explosion effect.}} +|{{HistoryLine||v0.16.0|dev=build 4|[[Wither]]s added.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[End crystal]]s added. +|When the player tries to sleep in [[the End]], they now cause the bed to explode.}} +|{{HistoryLine||1.0.7|Explosions no longer deal [[damage]] to a [[player]], if the explosion is in [[water]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Creating [[garbage]] in lab table sometimes causes explosion sound. +|Added [[underwater TNT]], which can damage terrain underwater.}} +|{{HistoryLine||?|Removed the non-damaging explosion effect from cauldrons, replaced with a hiss and smoke.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Added the game rule {{cd|tntExplosionDropDecay}}. +|TNT explosions now have a 100% item drop rate by default.{{bug|MCPE-56036||TNT Does Not Have 100% Drop Rate|Fixed}}}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[tnt]] and [[creeper]]s, which can explode.}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Enchantment [[Blast Protection]] added, which can enhance an [[armor]]'s resistance against explosions.}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[End crystal]]s added, which can be destroyed with a melee or hit with an [[arrow]] or [[snowball]], causing an explosion.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Explosions now [[damage]] the player different amounts on different difficulties. However, no damage is dealt to the player on [[Peaceful]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added the [[wither]], which shoots black [[Wither#Wither skull|wither skull]]s and [[Blue wither skull]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Explosions no longer deal knockback to [[player]]s, which are flying in [[creative]] mode.}} + +}} + +== Trivia == +*Explosions with a power greater than 100 look mostly the same from the outside, as only certain lines are used to determine if a [[block]] breaks. However, some of those lines continue underground. +*Explosions that occur in flowing [[water]] or [[lava]] apply propulsion and damage to [[entities]], but don't affect any [[block]]s, regardless of the blocks' blast resistance. +*Underwater explosions don't emit smoke [[particle]]s. +*Explosions can redirect projectiles, including [[ender pearl]]s. +*An explosion just after a mob's death can propel the [[mob]]'s body. +*If a falling sand entity falls into primed TNT when in water, it deals block [[damage]]. + +== References == + + +== Navigation == +{{Navbox gameplay}} + +[[de:Explosion]] +[[es:Explosión]] +[[fr:Explosion]] +[[it:Esplosione]] +[[ja:爆発]] +[[ko:폭발]] +[[pl:Eksplozja]] +[[pt:Explosão]] +[[ru:Взрыв]] +[[uk:Вибух]] +[[zh:爆炸]] diff --git a/wiki_backup/blocks of copper.txt b/wiki_backup/blocks of copper.txt new file mode 100644 index 0000000..222ad44 --- /dev/null +++ b/wiki_backup/blocks of copper.txt @@ -0,0 +1,309 @@ +{{About|the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-1 = Block of Copper.png +| 2-1 = Exposed Copper.png +| 3-1 = Weathered Copper.png +| 4-1 = Oxidized Copper.png +| invimage = Block of Copper +| invimage2 = Exposed Copper +| invimage3 = Weathered Copper +| invimage4 = Oxidized Copper +| invimage5 = Waxed Block of Copper +| invimage6 = Waxed Exposed Copper +| invimage7 = Waxed Weathered Copper +| invimage8 = Waxed Oxidized Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing. +{{breaking row +|Block of Copper +|sprite=all-copper-blocks +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +|type=Building block +}} +{{Crafting +|Matching Unwaxed Block of Copper +|Honeycomb +|Output=Matching Waxed Block of Copper +|type=Building block +|foot=1 +}} + +=== Waxing === +Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively. + +Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}} + +=== Lightning strike === +Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly. + +== Usage == +Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained. + +=== Crafting ingredient === +{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing. + +As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_copper}} +{{ID table +|displayname=Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_copper}} +{{ID table +|displayname=Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_copper}} +{{ID table +|displayname=Waxed Block of Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_copper_block}} +{{ID table +|displayname=Waxed Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_copper}} +{{ID table +|displayname=Waxed Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_copper}} +{{ID table +|displayname=Waxed Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|id=595}} +{{ID table2 +|displayname=Exposed Copper +|spritetype=block +|nameid=exposed_copper +|id=596}} +{{ID table2 +|displayname=Weathered Copper +|spritetype=block +|nameid=weathered_copper +|id=597}} +{{ID table2 +|displayname=Oxidized Copper +|spritetype=block +|nameid=oxidized_copper +|id=598}} +{{ID table2 +|displayname=Waxed Block of Copper +|spritetype=block +|nameid=waxed_copper +|id=599}} +{{ID table2 +|displayname=Waxed Exposed Copper +|spritetype=block +|nameid=waxed_exposed_copper +|id=600}} +{{ID table2 +|displayname=Waxed Weathered Copper +|spritetype=block +|nameid=waxed_weathered_copper +|id=601}} +{{ID table2 +|displayname=Waxed Oxidized Copper +|spritename=oxidized-copper +|spritetype=block +|nameid=waxed_oxidized_copper +|id=701 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}} +|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]]. +|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block". +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}} +|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes blocks of copper. +|Axes can scrape off wax and oxidation of blocks of copper, producing white particles. +|Lightning striking copper now cleans its oxidation. +|Waxed blocks of copper can be crafted into 4 copper ingots.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed blocks of copper can now be cut in a stonecutter. +|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper. +|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +}} + +== Gallery == +=== Screenshots === + +Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper. +Wax removed from a block of copper.png|Removing wax from a block of copper. +Copper Leak.jpg +Copper Unoxidized.jpg +Copper Oxidized.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper. + + +== Issues == +{{Issue list}} + +== References == +{{Reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023 + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[de:Kupferblock]] +[[es:Bloque de cobre]] +[[fr:Bloc de cuivre]] +[[it:Blocco di rame]] +[[ja:銅ブロック]] +[[ko:구리 블록]] +[[lzh:銅塊]] +[[pl:Blok miedzi]] +[[pt:Bloco de cobre]] +[[ru:Медный блок]] +[[zh:铜块]] diff --git a/wiki_backup/blocks of raw copper.txt b/wiki_backup/blocks of raw copper.txt new file mode 100644 index 0000000..007415d --- /dev/null +++ b/wiki_backup/blocks of raw copper.txt @@ -0,0 +1,110 @@ +{{Infobox block +| image = Block of Raw Copper.png +| invimage = Block of Raw Copper +| transparent = No +| light = No +| tool = stone pickaxe +| renewable = No +| stackable = Yes +| maxStack = 64 +| flammable = No +| lavasusceptible = No +}} +A '''block of raw copper''' is a raw [[metal]] block equivalent to nine [[raw copper]]. + +== Obtaining == +=== Breaking === +Blocks of raw copper can be mined only with a [[stone pickaxe]] or better. + +{{breaking row|horizontal=1|Block of Raw Copper|Pickaxe|Stone}} + +=== Natural generation === +Blocks of raw copper can be found rarely inside of copper [[ore vein]]s above Y=0, with a 2% chance of replacing any given copper ore. + +{{Block distribution}} + +=== Crafting === +{{Crafting + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Raw Copper + |Output=Block of Raw Copper + |type=Building block +}} + +== Usage == +Blocks of raw copper are a compact way to store [[raw copper]]. They cannot be [[Smelting|smelted]] into a [[Block of Copper|block of copper]]. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Block of Raw Copper +|spritetype=block +|nameid=raw_copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Raw Copper +|spritetype=block +|nameid=raw_copper_block +|id=707 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w15a|[[File:Block of Raw Copper JE1.png|32px]] Added blocks of raw copper.}} +|{{HistoryLine|||dev=April 23, 2021|slink={{Tweet|JasperBoerstra|1385581070121381891}}|[[File:Block of Raw Copper JE2.png|32px]] [[JAPPA]] shows new block of raw copper texture.}} +|{{HistoryLine|||dev=21w17a|[[File:Block of Raw Copper JE2.png|32px]] The texture of blocks of raw Copper has been changed. +|There is now a chance for a block of raw copper to generate in a copper ore vein.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Block of Raw Copper JE1.png|32px]] Added blocks of raw copper under the Caves & Cliffs [[Experimental Gameplay]] toggle.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of raw copper are now available without enabling [[Experimental Gameplay]].}} +|{{HistoryLine|||dev=beta 1.17.0.54|[[File:Block of Raw Copper JE2.png|32px]] The texture of blocks of raw copper has been changed.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Natural}} + +[[Category:Ore]] +[[Category:Compacted blocks]] +[[Category:Natural blocks]] +[[Category:Manufactured blocks]] + +[[de:Rohkupferblock]] +[[es:Bloque de cobre en bruto]] +[[fr:Bloc de cuivre brut]] +[[it:Blocco di rame grezzo]] +[[ja:銅の原石ブロック]] +[[ko:구리 원석 블록]] +[[lzh:銅石塊]] +[[pl:Blok surowej miedzi]] +[[pt:Bloco de cobre bruto]] +[[ru:Блок необработанной меди]] +[[uk:Блок необробленої міді]] +[[zh:粗铜块]] diff --git a/wiki_backup/blocks of raw iron.txt b/wiki_backup/blocks of raw iron.txt new file mode 100644 index 0000000..f491a17 --- /dev/null +++ b/wiki_backup/blocks of raw iron.txt @@ -0,0 +1,119 @@ +{{Infobox block +| invimage = Block of Raw Iron +| transparent = No +| light = No +| tool = stone pickaxe +| renewable = No +| stackable = Yes +| maxStack = 64 +| flammable = No +| lavasusceptible = No +}} +A '''block of raw iron''' is a raw [[metal]] block equivalent to nine [[raw iron]]. + +== Obtaining == +=== Breaking === +Blocks of raw iron can be mined only with a [[stone pickaxe]] or better. + +{{breaking row|horizontal=1|Block of Raw Iron|Pickaxe|Stone}} + +=== Natural generation === +Blocks of raw iron can be found rarely inside of huge [[ore vein]]s below Y=0, with a 2% chance of replacing any given [[iron ore]]. + +{{Block distribution}} + +=== Crafting === +{{Crafting + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Raw Iron + |Output=Block of Raw Iron + |type=Building block +}} + +== Usage == +Blocks of raw iron are a compact way to store [[raw iron]]. They cannot be [[smelt]]ed into a [[block of iron]]. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Block of Raw Iron +|spritetype=block +|nameid=raw_iron_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Raw Iron +|spritetype=block +|nameid=raw_iron_block +|id=706 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=April 4, 2021|slink={{FULLURL:File:JE 1.17 Dev Block of Raw Iron.png}}|[[File:Block of Raw Iron (pre-release 1).png|32px]] Showed block of raw iron.}} +|{{HistoryLine|||dev=21w15a|[[File:Block of Raw Iron JE1.png|32px]] Added block of raw iron.}} +|{{HistoryLine|||dev=April 19, 2021|slink={{Tweet|JasperBoerstra|1384098760565825543}}|[[File:Block of Raw Iron JE2.png|32px]] [[JAPPA]] shows a new block of raw iron texture.}} +|{{HistoryLine|||dev=21w16a|[[File:Block of Raw Iron JE2.png|32px]] The texture of block of raw iron has been changed.}} +|{{HistoryLine|||dev=April 23, 2021|slink={{Tweet|JasperBoerstra|1385581070121381891}}|[[File:Block of Raw Iron JE3.png|32px]] [[JAPPA]] shows new block of raw iron texture.}} +|{{HistoryLine|||dev=21w17a|[[File:Block of Raw Iron JE3.png|32px]] The texture of block of raw iron has been changed once again. +|There is now a chance for a block of raw iron to generate in an iron ore vein.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Block of Raw Iron JE1.png|32px]] Added block of raw iron under the Caves & Cliffs [[Experimental Gameplay]] toggle.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of raw iron are now available without enabling [[Experimental Gameplay]].}} +|{{HistoryLine|||dev=beta 1.17.0.54|[[File:Block of Raw Iron JE3.png|32px]] The texture of block of raw iron has been changed.}} +}} + +== Gallery == + +JE 1.17 Dev Block of Raw Iron.png|The first screenshot of block of raw iron. +JE 1.17 Dev Block of Raw Iron.jpg|Preview of changed textures of [[block of raw gold]] and block of raw iron. Comparison with some other blocks. +JE 1.17 Dev Block of Raw Iron 2.jpg|A pile of raw iron. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox iron}} +{{Navbox blocks|Natural}} + +[[Category:Ore]] +[[Category:Compacted blocks]] +[[Category:Natural blocks]] +[[Category:Manufactured blocks]] + +[[de:Roheisenblock]] +[[es:Bloque de hierro en bruto]] +[[fr:Bloc de fer brut]] +[[it:Blocco di ferro grezzo]] +[[ja:鉄の原石ブロック]] +[[ko:철 원석 블록]] +[[lzh:鐵石塊]] +[[pl:Blok surowego żelaza]] +[[pt:Bloco de ferro bruto]] +[[ru:Блок необработанного железа]] +[[uk:Блок необробленого заліза]] +[[zh:粗铁块]] diff --git a/wiki_backup/bogged spawn egg.txt b/wiki_backup/bogged spawn egg.txt new file mode 100644 index 0000000..43b9ed5 --- /dev/null +++ b/wiki_backup/bogged spawn egg.txt @@ -0,0 +1,1923 @@ +{{About|mob spawn eggs|other uses|Egg (disambiguation)}} +{{Infobox item +| image = Spawn Egg.png +| extratext = View [[#Icons|all icons]] +| stackable = Yes (64), the same type of spawn egg only +| renewable = No +}} +A '''spawn egg''' is an [[item]] used to spawn [[mob]]s directly. + +== Obtaining == +Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. {{IN|bedrock}}, spawn eggs are found at the bottom of the Nature tab of the [[Creative inventory]], whereas they have their own tab {{in|java}}. There are 82 spawn eggs {{in|bedrock}} and 80 spawn eggs {{in|java}}. + +== Usage == +A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. + +Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. All monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s and [[ender dragon]]s; {{in|bedrock}}, also [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. + +The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]] or [[lava]] sources. + +=== Dispensers === +A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. + +=== Baby mobs === +If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color. + +=== Monster spawners === +All spawn eggs can also be {{Control|used}} on a [[monster spawner]] or [[Trial Spawner|trial spawner]] to change the [[mob]] that spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is [[waterlog]]ged. + +=== Renaming === +A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Mob#Hostile mobs|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[name tag]] on the mob. + +=== Survival mode === +Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]]. They can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. + +== List of spawn eggs == +There is a spawn egg for almost every mob in the game; exceptions are listed below this table. +{| class="wikitable sortable" width="100%" style="float: left; clear: both;" +! Egg +! Spawns +! Notes +|- +! colspan="4"| Hostile mobs +|- +|align="center"| {{Anchor|Blaze Spawn Egg}} {{InvSprite|Blaze Spawn Egg}} +| {{EntityLink|Blaze}} +| +|- +|align="center"| {{Anchor|Bogged Spawn Egg}} {{InvSprite|Bogged Spawn Egg}} +| {{EntityLink|Bogged}} +| +|- +|align="center"| {{Anchor|Breeze Spawn Egg}} {{InvSprite|Breeze Spawn Egg}} +| {{EntityLink|Breeze}} +| +|- +|align="center"| {{Anchor|Creaking Spawn Egg}} {{InvSprite|Creaking Spawn Egg}} +| {{EntityLink|Creaking}} +| Creakings spawned with a spawn egg die at just one hit. +|- +|align="center"| {{Anchor|Creeper Spawn Egg}} {{InvSprite|Creeper Spawn Egg}} +| {{EntityLink|Creeper}} +| Creepers can never spawn [[Creeper#Charged creeper|charged]]. +|- +|align="center"| {{Anchor|Elder Guardian Spawn Egg}} {{InvSprite|Elder Guardian Spawn Egg}} +| {{EntityLink|Elder Guardian}} +| +|- +|align="center"| {{Anchor|Ender Dragon Spawn Egg}} {{InvSprite|Ender Dragon Spawn Egg}} +| {{EntityLink|Ender Dragon}} +| Accessible only via commands to prevent accidental destruction of player builds.{{article|minecraft-java-edition-1-19-3|Minecraft Java Edition 1.19.3}} +|- +|align="center"| {{Anchor|Endermite Spawn Egg}} {{InvSprite|Endermite Spawn Egg}} +| {{EntityLink|Endermite}} +| +|- +|align="center"| {{Anchor|Evoker Spawn Egg}} {{InvSprite|Evoker Spawn Egg}} +| {{EntityLink|Evoker}} +| +|- +|align="center"| {{Anchor|Ghast Spawn Egg}} {{InvSprite|Ghast Spawn Egg}} +| {{EntityLink|Ghast}} +| +|- +|align="center"| {{Anchor|Guardian Spawn Egg}} {{InvSprite|Guardian Spawn Egg}} +| {{EntityLink|Guardian}} +| +|- +|align="center"| {{Anchor|Hoglin Spawn Egg}} {{InvSprite|Hoglin Spawn Egg}} +| {{EntityLink|Hoglin}} +| Hoglins have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Husk Spawn Egg}} {{InvSprite|Husk Spawn Egg}} +| {{EntityLink|Husk}} +| Husks have a 5% chance to spawn as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned. +|- +|align="center"| {{Anchor|Magma Cube Spawn Egg}} {{InvSprite|Magma Cube Spawn Egg}} +| {{EntityLink|Magma Cube}} +| Magma cubes spawn with a random size. +|- +|align="center"| {{Anchor|Phantom Spawn Egg}} {{InvSprite|Phantom Spawn Egg}} +| {{EntityLink|Phantom}} +| +|- +|align="center"| {{Anchor|Piglin Brute Spawn Egg}} {{InvSprite|Piglin Brute Spawn Egg}} +| {{EntityLink|Piglin Brute}} +| Piglin brutes never spawn with armor. +|- +|align="center"| {{Anchor|Pillager Spawn Egg}} {{InvSprite|Pillager Spawn Egg}} +| {{EntityLink|Pillager}} +| Pillagers have a chance to spawn with an enchanted [[crossbow]]. +|- +|align="center"| {{Anchor|Ravager Spawn Egg}} {{InvSprite|Ravager Spawn Egg}} +| {{EntityLink|Ravager}} +| Ravagers never spawn being ridden by [[illager]]s. +|- +|align="center"| {{Anchor|Shulker Spawn Egg}} {{InvSprite|Shulker Spawn Egg}} +| {{EntityLink|Shulker}} +| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. +|- +|align="center"| {{Anchor|Silverfish Spawn Egg}} {{InvSprite|Silverfish Spawn Egg}} +| {{EntityLink|Silverfish}} +| +|- +|align="center"| {{Anchor|Skeleton Spawn Egg}} {{InvSprite|Skeleton Spawn Egg}} +| {{EntityLink|Skeleton}} +|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.
{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.
{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] biomes have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Slime Spawn Egg}} {{InvSprite|Slime Spawn Egg}} +| {{EntityLink|Slime}} +| Slimes spawn with a random size. +|- +|align="center"| {{Anchor|Stray Spawn Egg}} {{InvSprite|Stray Spawn Egg}} +| {{EntityLink|Stray}} +| Strays may spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Vex Spawn Egg}} {{InvSprite|Vex Spawn Egg}} +| {{EntityLink|Vex}} +| +|- +|align="center"| {{Anchor|Vindicator Spawn Egg}} {{InvSprite|Vindicator Spawn Egg}} +| {{EntityLink|Vindicator}} +| Vindicators never spawn as captains {{in|bedrock}}. They may spawn with an [[enchanted]] [[axe]]. +|- +|align="center"| {{Anchor|Warden Spawn Egg}} {{InvSprite|Warden Spawn Egg}} +| {{EntityLink|Warden}} +| +|- +|align="center"| {{Anchor|Witch Spawn Egg}} {{InvSprite|Witch Spawn Egg}} +| {{EntityLink|Witch}} +| +|- +|align="center"| {{Anchor|Wither Spawn Egg}} {{InvSprite|Wither Spawn Egg}} +| {{EntityLink|Wither}} +| Accessible only via commands to prevent accidental destruction of player builds. +|- +|align="center"| {{Anchor|Wither Skeleton Spawn Egg}} {{InvSprite|Wither Skeleton Spawn Egg}} +| {{EntityLink|Wither Skeleton}} +| +|- +|align="center"| {{Anchor|Zoglin Spawn Egg}} {{InvSprite|Zoglin Spawn Egg}} +| {{EntityLink|Zoglin}} +| +|- +|align="center"| {{Anchor|Zombie Spawn Egg}} {{InvSprite|Zombie Spawn Egg}} +| {{EntityLink|Zombie}} +| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance to spawn as a baby. There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. +|- +|align="center"| {{Anchor|Zombie Villager Spawn Egg}}{{InvSprite|Zombie Villager Spawn Egg}} +| {{EntityLink|Zombie Villager}} +| Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a chicken jockey. +|- +|- +!colspan="4"| Neutral mobs +|- +|align="center"| {{Anchor|Bee Spawn Egg}} {{InvSprite|Bee Spawn Egg}} +| {{EntityLink|Bee}} +| Bees have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cave Spider Spawn Egg}} {{InvSprite|Cave Spider Spawn Egg}} +| {{EntityLink|Cave Spider}} +| +|- +|align="center"| {{Anchor|Enderman Spawn Egg}} {{InvSprite|Enderman Spawn Egg}} +| {{EntityLink|Enderman}} +| Endermen spawn neutral and not holding a block. +|- +|align="center"| {{Anchor|Dolphin Spawn Egg}} {{InvSprite|Dolphin Spawn Egg}} +| {{EntityLink|Dolphin}} +| {{IN|bedrock}}, dolphins have 10% chance to spawn as a baby. +|- +|align="center" |{{InvSprite|Drowned Spawn Egg}} +| {{EntityLink|Drowned}} +| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance to spawn as a baby.{{bug|MC-167377|||WAI}} +|- +|align="center"| {{Anchor|Fox Spawn Egg}} {{InvSprite|Fox Spawn Egg}} +| {{EntityLink|Fox}} +| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Goat Spawn Egg}} {{InvSprite|Goat Spawn Egg}} +| {{EntityLink|Goat}} +|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat. +|- +|align="center"| {{Anchor|Iron Golem Spawn Egg}} {{InvSprite|Iron Golem Spawn Egg}} +| {{EntityLink|Iron Golem}} +|These golems are neutral like the [[village]] golems. +|- +|align="center"| {{Anchor|Llama Spawn Egg}} {{InvSprite|Llama Spawn Egg}} +| {{EntityLink|Llama}} +| Llamas spawn untamed and have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Panda Spawn Egg}} {{InvSprite|Panda Spawn Egg}} +| {{EntityLink|Panda}} +| Pandas spawn with a random personality and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Piglin Spawn Egg}} {{InvSprite|Piglin Spawn Egg}} +| {{EntityLink|Piglin}} +| Piglins have a 25%{{only|java|short=1}} or 5%{{only|bedrock|short=1}} chance to spawn as a baby. They may also spawn with an enchanted [[crossbow]] or [[golden sword]] and [[golden armor]]. +|- +|align="center"| {{Anchor|Polar Bear Spawn Egg}} {{InvSprite|Polar Bear Spawn Egg}} +| {{EntityLink|Polar Bear}} +| Polar bears have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Spider Spawn Egg}} {{InvSprite|Spider Spawn Egg}} +| {{EntityLink|Spider}} +| Spiders have a 1% chance to spawn a [[spider jockey]]. +|- +|align="center"| {{Anchor|Trader Llama Spawn Egg}} {{InvSprite|Trader Llama Spawn Egg}} +| {{EntityLink|Trader Llama}} +| +|- +|align="center"| {{Anchor|Wolf Spawn Egg}} {{InvSprite|Wolf Spawn Egg}} +| {{EntityLink|Wolf}} +| Wolves spawn untamed and neutral, and their skins are biome-dependent. Wolves have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Zombified Piglin Spawn Egg}} {{InvSprite|Zombified Piglin Spawn Egg}} +| {{EntityLink|Zombified Piglin}} +| Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. A baby zombified piglin has a 5% chance to spawn as a [[chicken jockey]].{{only|java|short=1}} They may also spawn with an enchanted [[sword]]. +|- +!colspan="4"| Passive mobs +|- +|align="center"| {{Anchor|Spawn Agent}} {{InvSprite|Agent Spawn Egg}} +| {{EntityLink|Agent}}{{only|bedrock|education|short=1}} +|Agent spawned by its spawn egg is not visible or interactable {{in|bedrock}}. +|- +|align="center"| {{Anchor|Allay Spawn Egg}} {{InvSprite|Allay Spawn Egg}} +| {{EntityLink|Allay}} +| +|- +|align="center"| {{Anchor|Armadillo Spawn Egg}} {{InvSprite|Armadillo Spawn Egg}} +| {{EntityLink|Armadillo}} +| +|- +|align="center"| {{Anchor|Axolotl Spawn Egg}} {{InvSprite|Axolotl Spawn Egg}} +| {{EntityLink|Axolotl}} +|Axolotls' skins are randomized and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Bat Spawn Egg}} {{InvSprite|Bat Spawn Egg}} +| {{EntityLink|Bat}} +| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. +|- +|align="center"| {{Anchor|Camel Spawn Egg}} {{InvSprite|Camel Spawn Egg}} +| {{EntityLink|Camel}} +| +|- +|align="center"| {{Anchor|Cat Spawn Egg}} {{InvSprite|Cat Spawn Egg}} +| {{EntityLink|Cat}} +| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Chicken Spawn Egg}} {{InvSprite|Chicken Spawn Egg}} +| {{EntityLink|Chicken}} +| Chickens have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cod Spawn Egg}} {{InvSprite|Cod Spawn Egg}} +| {{EntityLink|Cod}} +| +|- +|align="center"| {{Anchor|Cow Spawn Egg}} {{InvSprite|Cow Spawn Egg}} +| {{EntityLink|Cow}} +| Cows have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Donkey Spawn Egg}} {{InvSprite|Donkey Spawn Egg}} +| {{EntityLink|Donkey}} +| Donkeys spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Frog Spawn Egg}} {{InvSprite|Frog Spawn Egg}} +| {{EntityLink|Frog}} +| Frog skins are biome-dependent. +|- +|align="center"| {{Anchor|Glow Squid Spawn Egg}} {{InvSprite|Glow Squid Spawn Egg}} +| {{EntityLink|Glow Squid}} +| {{IN|bedrock}}, glow squids have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Horse Spawn Egg}} {{InvSprite|Horse Spawn Egg}} +| {{EntityLink|Horse}} +| Horses spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mooshroom Spawn Egg}} {{InvSprite|Mooshroom Spawn Egg}} +| {{EntityLink|Mooshroom}} +| Mooshrooms always spawn red and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mule Spawn Egg}} {{InvSprite|Mule Spawn Egg}} +| {{EntityLink|Mule}} +| Mules have a 20% chance to spawn as a baby. +|- +|align="center" | {{InvSprite|NPC Spawn Egg}} +| {{EntityLink|NPC}}{{only|bedrock|education|short=1}} +|There is an equal chance to spawn each of the 5 variants of this mob from the egg. +|- +|align="center"| {{Anchor|Ocelot Spawn Egg}} {{InvSprite|Ocelot Spawn Egg}} +| {{EntityLink|Ocelot}} +| Ocelots spawn untrusting.
{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. +|- +|align="center"| {{Anchor|Parrot Spawn Egg}} {{InvSprite|Parrot Spawn Egg}} +| {{EntityLink|Parrot}} +| Parrots spawn untamed and with a random color. +|- +|align="center"| {{Anchor|Pig Spawn Egg}} {{InvSprite|Pig Spawn Egg}} +| {{EntityLink|Pig}} +| Pigs spawn without a [[saddle]] and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Pufferfish Spawn Egg}} {{InvSprite|Pufferfish Spawn Egg}} +| {{EntityLink|Pufferfish}} +| +|- +|align="center"| {{Anchor|Rabbit Spawn Egg}} {{InvSprite|Rabbit Spawn Egg}} +| {{EntityLink|Rabbit}} +| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed [[Rabbit#Toast|Toast]]. Rabbits have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Salmon Spawn Egg}} {{InvSprite|Salmon Spawn Egg}} +| {{EntityLink|Salmon}} +| {{IN|bedrock}}, salmon spawn with a random size. +|- +|align="center"| {{Anchor|Sheep Spawn Egg}} {{InvSprite|Sheep Spawn Egg}} +| {{EntityLink|Sheep}} +| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Skeleton Horse Spawn Egg}} {{InvSprite|Skeleton Horse Spawn Egg}} +| {{EntityLink|Skeleton Horse}} +| Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap. +|- +|align="center"| {{Anchor|Sniffer Spawn Egg}} {{InvSprite|Sniffer Spawn Egg}} +| {{EntityLink|Sniffer}} +|Baby sniffers are also spawned from the [[sniffer egg]]. +|- +|align="center"| {{Anchor|Snow Golem Spawn Egg}} {{InvSprite|Snow Golem Spawn Egg}} +| {{EntityLink|Snow Golem}} +| +|- +|align="center"| {{Anchor|Squid Spawn Egg}} {{InvSprite|Squid Spawn Egg}} +| {{EntityLink|Squid}} +| {{IN|bedrock}}, squid have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Strider Spawn Egg}} {{InvSprite|Strider Spawn Egg}} +| {{EntityLink|Strider}} +| Striders have a {{frac|1|10}} chance to spawn ridden by a baby strider and a {{frac|1|30}} chance to spawn ridden by a [[zombified piglin]]. +|- +|align="center"| {{Anchor|Tadpole Spawn Egg}} {{InvSprite|Tadpole Spawn Egg}} +| {{EntityLink|Tadpole}} +| Also spawned from [[frogspawn]]. +|- +|align="center"| {{Anchor|Tropical Fish Spawn Egg}} {{InvSprite|Tropical Fish Spawn Egg}} +| {{EntityLink|Tropical Fish}} +| Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants. +|- +|align="center"| {{Anchor|Turtle Spawn Egg}} {{InvSprite|Turtle Spawn Egg}} +| {{EntityLink|Turtle}} +| Turtles have a 10% chance to spawn as a baby. Baby turtles are also spawned from the [[turtle egg]]. +|- +|align="center"| {{Anchor|Villager Spawn Egg}} {{InvSprite|Villager Spawn Egg}} +| {{EntityLink|Villager}} +| Villagers' professions are randomized{{only|bedrock|short=1}}{{bug|MCPE-46034}} or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Wandering Trader Spawn Egg}} {{InvSprite|Wandering Trader Spawn Egg}} +| {{EntityLink|Wandering Trader}} +| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. +|- +|align="center"| {{Anchor|Zombie Horse Spawn Egg}} {{InvSprite|Zombie Horse Spawn Egg}} +| {{EntityLink|Zombie Horse}} +| Zombie horses have a 20% chance to spawn as a baby. +|} {{-}} + +=== Mobs without spawn eggs === +The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. + +{| class="wikitable collapsible" data-description="spawn eggs and availability" +! Mob +! Reason +|- +! colspan="2" | Variants +|- +! {{EntityLink|Brown Mooshroom}} +| Shares ID with red variant +|- +! {{EntityLink|Killer Bunny}} +| Shares ID with normal variant +|- +! colspan="2" | Other mobs +|- +! {{EntityLink|Giant}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|Elder Guardian Ghost}} +| Unused +|- +! {{EntityLink|Illusioner}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|id=villager-revision-1|Old Villager}} +| Unused +|- +! {{EntityLink|id=zombie-villager-revision-1|zombie_villager|Old Zombie Villager}} +| Unused +|} + +=== Removed spawn eggs === +{{IN|bedrock}}: +* {{InvSprite|Camera Spawn Egg}} {{EntityLink|Camera}} +* {{InvSprite|Firefly Spawn Egg}} {{EntityLink|Firefly}} +* {{InvSprite|Villager Spawn Egg}} {{EntityLink|Old Villager}} +* {{InvSprite|Zombie Villager Spawn Egg}} {{EntityLink|Old Zombie Villager}} + +{{IN|java}} as part of April Fools' jokes for [[Java Edition 2.0|2.0]], [[Java Edition 15w14a|15w14a]], [[Java Edition 23w13a_or_b|23w13a_or_b]] and [[Java Edition 24w14potato|24w14potato]]: +* {{InvSprite|Batato Spawn Egg}} {{EntityLink|Batato}} +* {{InvSprite|Mega Spud Spawn Egg}} {{EntityLink|Mega Spud}} +* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} +* {{InvSprite|Plaguewhale Slab Spawn Egg}} {{EntityLink|Plaguewhale Slab}} +* {{InvSprite|Poisonous Potato Zombie Spawn Egg}} {{EntityLink|Poisonous Potato Zombie}} +* {{InvSprite|Toxifin Slab Spawn Egg}} {{EntityLink|Toxifin Slab}} + +=== Minecraft Earth spawn eggs === +These unused spawn egg textures existed {{in|earth}}: +* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom|link=MCE:Cluckshroom}} +* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep|link=MCE:Horned Sheep}} +* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit|link=MCE:Jumbo Rabbit}} +* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom|link=MCE:Moobloom}} +* {{InvSprite|Moolip Spawn Egg}} {{EntityLink|Pink Moobloom|link=Moolip#Pink moobloom}} +Other unused spawn egg textures: + +Moolip Spawn Egg Icon.png|[[MCE:Moolip|Moolip]] +Albino Cow Spawn Egg Icon.png|[[MCE:Albino Cow|Albino Cow]] +Piebald Pig Spawn Egg Icon.png|[[MCE:Piebald Pig|Piebald Pig]] +Bronzed Chicken Spawn Egg Icon.png|[[MCE:Bronzed Chicken|Bronzed Chicken]] +Ashen Cow Spawn Egg Icon.png|[[MCE:Ashen Cow|Ashen Cow]] +Wooly Cow spawn egg (MCE).png|[[MCE:Wooly Cow|Wooly Cow]] +MCE_Spawn_Eggs_Artwork.jpg|Most of the spawn egg textures with some still unidentified. + + +== Sounds == +When a mob is spawned, it immediately makes its ambient sound. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|form=item}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|form=item}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|form=item}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|form=item}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|form=item}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|form=item}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|form=item}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|form=item}} +{{ID table +|displayname=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|form=item}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|form=item}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|form=item}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|form=item}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|form=item}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|form=item}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|form=item}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|form=item}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|form=item}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|form=item}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|form=item}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|form=item}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|form=item}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|form=item}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|form=item}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|form=item}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|form=item}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|form=item}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|form=item}} +{{ID table +|displayname=Goat Spawn Egg +|spritetype=item +|nameid=goat_spawn_egg +|form=item}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|form=item}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|form=item}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|form=item}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|form=item}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|form=item}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|form=item}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|form=item}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|form=item}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|form=item}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|form=item}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|form=item}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|form=item}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|form=item}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|form=item}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|form=item}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|form=item}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|form=item}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|form=item}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|form=item}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|form=item}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|form=item}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|form=item}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|form=item}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|form=item}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|form=item}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|form=item}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|form=item}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|form=item}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|form=item}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|form=item}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|form=item}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|form=item}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|form=item}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|form=item}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|form=item}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|form=item}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombified_piglin_spawn_egg +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=item.spawn_egg.name +|spritename=chicken-spawn-egg +|spritetype=item +|nameid=spawn_egg +|aliasid=spawn_egg / 0 +|id=718 +|form=item +|translationkey=-}} +{{ID table +|displayname=Agent Spawn Egg +|spritetype=item +|nameid=agent_spawn_egg +|aliasid=spawn_egg / 56 +|id=489 +|form=item +|translationkey=item.spawn_egg.entity.agent.name}} +{{ID table +|displayname=Allay Spawn Egg +|spritename=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|aliasid=spawn_egg / 134 +|id=639 +|form=item +|translationkey=item.spawn_egg.entity.allay.name}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritename=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|aliasid=spawn_egg / 130 +|id=503 +|form=item +|translationkey=item.spawn_egg.entity.axolotl.name}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|aliasid=spawn_egg / 142 +|id=706 +|form=item +|translationkey=item.spawn_egg.entity.armadillo.name}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|aliasid=spawn_egg / 19 +|id=455 +|form=item +|translationkey=item.spawn_egg.entity.bat.name}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|aliasid=spawn_egg / 122 +|id=496 +|form=item +|translationkey=item.spawn_egg.entity.bee.name}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|aliasid=spawn_egg / 43 +|id=458 +|form=item +|translationkey=item.spawn_egg.entity.blaze.name}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|aliasid=spawn_egg / 144 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.bogged.name}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|aliasid=spawn_egg / 140 +|id=704 +|form=item +|translationkey=item.spawn_egg.entity.breeze.name}} +{{ID table +|displayname=Camel Spawn Egg +|spritename=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|aliasid=spawn_egg / 138 +|id=663 +|form=item +|translationkey=item.spawn_egg.entity.camel.name}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|aliasid=spawn_egg / 75 +|id=490 +|form=item +|translationkey=item.spawn_egg.entity.cat.name}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|aliasid=spawn_egg / 40 +|id=459 +|form=item +|translationkey=item.spawn_egg.entity.cave_spider.name}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|aliasid=spawn_egg / 10 +|id=437 +|form=item +|translationkey=item.spawn_egg.entity.chicken.name}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|aliasid=spawn_egg / 112 +|id=482 +|form=item +|translationkey=item.spawn_egg.entity.cod.name}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|aliasid=spawn_egg / 11 +|id=438 +|form=item +|translationkey=item.spawn_egg.entity.cow.name}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|aliasid=spawn_egg / 146 +|id=725 +|form=item +|translationkey=item.spawn_egg.entity.creaking.name}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|aliasid=spawn_egg / 33 +|id=443 +|form=item +|translationkey=item.spawn_egg.entity.creeper.name}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|aliasid=spawn_egg / 31 +|id=486 +|form=item +|translationkey=item.spawn_egg.entity.dolphin.name}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|aliasid=spawn_egg / 24 +|id=467 +|form=item +|translationkey=item.spawn_egg.entity.donkey.name}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|aliasid=spawn_egg / 110 +|id=485 +|form=item +|translationkey=item.spawn_egg.entity.drowned.name}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|aliasid=spawn_egg / 50 +|id=473 +|form=item +|translationkey=item.spawn_egg.entity.elder_guardian.name}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|aliasid=spawn_egg / 53 +|id=508 +|form=item +|translationkey=item.spawn_egg.entity.ender_dragon.name}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|aliasid=spawn_egg / 38 +|id=444 +|form=item +|translationkey=item.spawn_egg.entity.enderman.name}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|aliasid=spawn_egg / 55 +|id=462 +|form=item +|translationkey=item.spawn_egg.entity.endermite.name}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|aliasid=spawn_egg / 104 +|id=477 +|form=item +|translationkey=item.spawn_egg.entity.evocation_illager.name}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|aliasid=spawn_egg / 121 +|id=492 +|form=item +|translationkey=item.spawn_egg.entity.fox.name}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|aliasid=spawn_egg / 132 +|id=636 +|form=item +|translationkey=item.spawn_egg.entity.frog.name}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|aliasid=spawn_egg / 41 +|id=456 +|form=item +|translationkey=item.spawn_egg.entity.ghast.name}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|aliasid=spawn_egg / 129 +|id=505 +|form=item +|translationkey=item.spawn_egg.entity.glow_squid.name}} +{{ID table +|displayname=Goat Spawn Egg +|spritename=spawn-goat +|spritetype=item +|nameid=goat_spawn_egg +|aliasid=spawn_egg / 128 +|id=504 +|form=item +|translationkey=item.spawn_egg.entity.goat.name}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|aliasid=spawn_egg / 49 +|id=463 +|form=item +|translationkey=item.spawn_egg.entity.guardian.name}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|aliasid=spawn_egg / 124 +|id=498 +|form=item +|translationkey=item.spawn_egg.entity.hoglin.name}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|aliasid=spawn_egg / 23 +|id=460 +|form=item +|translationkey=item.spawn_egg.entity.horse.name}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|aliasid=spawn_egg / 47 +|id=465 +|form=item +|translationkey=item.spawn_egg.entity.husk.name}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|aliasid=spawn_egg / 20 +|id=506 +|form=item +|translationkey=item.spawn_egg.entity.iron_golem.name}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|aliasid=spawn_egg / 29 +|id=475 +|form=item +|translationkey=item.spawn_egg.entity.llama.name}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|aliasid=spawn_egg / 42 +|id=457 +|form=item +|translationkey=item.spawn_egg.entity.magma_cube.name}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|aliasid=spawn_egg / 16 +|id=442 +|form=item +|translationkey=item.spawn_egg.entity.mooshroom.name}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|aliasid=spawn_egg / 25 +|id=468 +|form=item +|translationkey=item.spawn_egg.entity.mule.name}} +{{ID table +|displayname=NPC Spawn Egg +|spritetype=item +|nameid=npc_spawn_egg +|aliasid=spawn_egg / 51 +|id=472 +|form=item +|translationkey=item.spawn_egg.entity.npc.name}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|aliasid=spawn_egg / 22 +|id=453 +|form=item +|translationkey=item.spawn_egg.entity.ocelot.name}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|aliasid=spawn_egg / 113 +|id=491 +|form=item +|translationkey=item.spawn_egg.entity.panda.name}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|aliasid=spawn_egg / 30 +|id=480 +|form=item +|translationkey=item.spawn_egg.entity.parrot.name}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|aliasid=spawn_egg / 58 +|id=488 +|form=item +|translationkey=item.spawn_egg.entity.phantom.name}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|aliasid=spawn_egg / 12 +|id=439 +|form=item +|translationkey=item.spawn_egg.entity.pig.name}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|aliasid=spawn_egg / 127 +|id=501 +|form=item +|translationkey=item.spawn_egg.entity.piglin_brute.name}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|aliasid=spawn_egg / 123 +|id=499 +|form=item +|translationkey=item.spawn_egg.entity.piglin.name}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|aliasid=spawn_egg / 114 +|id=493 +|form=item +|translationkey=item.spawn_egg.entity.pillager.name}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|aliasid=spawn_egg / 28 +|id=474 +|form=item +|translationkey=item.spawn_egg.entity.polar_bear.name}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|aliasid=spawn_egg / 108 +|id=483 +|form=item +|translationkey=item.spawn_egg.entity.pufferfish.name}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|aliasid=spawn_egg / 18 +|id=461 +|form=item +|translationkey=item.spawn_egg.entity.rabbit.name}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|aliasid=spawn_egg / 59 +|id=495 +|form=item +|translationkey=item.spawn_egg.entity.ravager.name}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|aliasid=spawn_egg / 109 +|id=484 +|form=item +|translationkey=item.spawn_egg.entity.salmon.name}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|aliasid=spawn_egg / 13 +|id=440 +|form=item +|translationkey=item.spawn_egg.entity.sheep.name}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|aliasid=spawn_egg / 54 +|id=471 +|form=item +|translationkey=item.spawn_egg.entity.shulker.name}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|aliasid=spawn_egg / 39 +|id=445 +|form=item +|translationkey=item.spawn_egg.entity.silverfish.name}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|aliasid=spawn_egg / 26 +|id=469 +|form=item +|translationkey=item.spawn_egg.entity.skeleton_horse.name}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|aliasid=spawn_egg / 34 +|id=446 +|form=item +|translationkey=item.spawn_egg.entity.skeleton.name}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|aliasid=spawn_egg / 37 +|id=447 +|form=item +|translationkey=item.spawn_egg.entity.slime.name}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|aliasid=spawn_egg / 139 +|id=502 +|form=item +|translationkey=item.spawn_egg.entity.sniffer.name}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|aliasid=spawn_egg / 21 +|id=507 +|form=item +|translationkey=item.spawn_egg.entity.snow_golem.name}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|aliasid=spawn_egg / 35 +|id=448 +|form=item +|translationkey=item.spawn_egg.entity.spider.name}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|aliasid=spawn_egg / 17 +|id=452 +|form=item +|translationkey=item.spawn_egg.entity.squid.name}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|aliasid=spawn_egg / 46 +|id=464 +|form=item +|translationkey=item.spawn_egg.entity.stray.name}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|aliasid=spawn_egg / 125 +|id=497 +|form=item +|translationkey=item.spawn_egg.entity.strider.name}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|aliasid=spawn_egg / 133 +|id=637 +|form=item +|translationkey=item.spawn_egg.entity.tadpole.name}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|aliasid=spawn_egg / 157 +|id=656 +|form=item +|translationkey=item.spawn_egg.entity.trader_llama.name}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|aliasid=spawn_egg / 111 +|id=481 +|form=item +|translationkey=item.spawn_egg.entity.tropicalfish.name}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|aliasid=spawn_egg / 74 +|id=487 +|form=item +|translationkey=item.spawn_egg.entity.turtle.name}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|aliasid=spawn_egg / 105 +|id=478 +|form=item +|translationkey=item.spawn_egg.entity.vex.name}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|aliasid=spawn_egg / 15 115 +|id=451 +|form=item +|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|aliasid=spawn_egg / 57 +|id=476 +|form=item +|translationkey=item.spawn_egg.entity.vindicator.name}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|aliasid=spawn_egg / 118 +|id=494 +|form=item +|translationkey=item.spawn_egg.entity.wandering_trader.name}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|aliasid=spawn_egg / 131 +|id=640 +|form=item +|translationkey=item.spawn_egg.entity.warden.name}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|aliasid=spawn_egg / 45 +|id=454 +|form=item +|translationkey=item.spawn_egg.entity.witch.name}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|aliasid=spawn_egg / 52 +|id=509 +|form=item +|translationkey=item.spawn_egg.entity.wither.name}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|aliasid=spawn_egg / 48 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.wither_skeleton.name}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|aliasid=spawn_egg / 14 +|id=441 +|form=item +|translationkey=item.spawn_egg.entity.wolf.name}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|aliasid=spawn_egg / 126 +|id=500 +|form=item +|translationkey=item.spawn_egg.entity.zoglin.name}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|aliasid=spawn_egg / 27 +|id=470 +|form=item +|translationkey=item.spawn_egg.entity.zombie_horse.name}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombie_pigman_spawn_egg +|aliasid=spawn_egg / 36 +|id=450 +|form=item +|translationkey=item.spawn_egg.entity.zombie_pigman.name}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|aliasid=spawn_egg / 32 +|id=449 +|form=item +|translationkey=item.spawn_egg.entity.zombie.name}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|aliasid=spawn_egg / 44 116 +|id=479 +|form=item +|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name +|foot=1}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/entity_data}} +
+ +{{BE}}: +: {{IN|bedrock}}, spawn eggs have no additional tags. +{{see also|Bedrock Edition level format/Item format}} + +== History == +{{for|information on the historical colors of spawn eggs|Spawn Egg colors#History}} +{{Info needed section|{{BE}} being outdated}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|The spawn egg has a single texture file, which is [[tint]]ed different colors.}} +|{{HistoryLine|||dev=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} +|{{HistoryLine||1.2.1|dev=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. +|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} +|{{HistoryLine|||dev=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. +|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative inventory]].}} +|{{HistoryLine||1.3.1|dev=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} +|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. +|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} +|{{HistoryLine|||dev=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. +|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} +|{{HistoryLine|||dev=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} +|{{HistoryLine||1.4.4|dev=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||1.5|dev=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death message]].}} +|{{HistoryLine|||dev=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. +|Mobs can now display their custom name as nametag using an NBT tag.}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} +|{{HistoryLine|||dev=13w24a|Spawn eggs now work on [[water]].}} +|{{HistoryLine|||dev=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} +|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} +|{{HistoryLine|||dev=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} +|{{HistoryLine|||dev=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine|||dev=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine|||dev=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: /give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}.}} +|{{HistoryLine||1.10|dev=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} +|{{HistoryLine|||dev=pre2|Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.}} +|{{HistoryLine||1.11|dev=16w32a|[[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. +|Using a spawn egg by aiming at the top face of a block now always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"}} +|{{HistoryLine|||dev=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} +|{{HistoryLine|||dev=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} +|{{HistoryLine||1.12|dev=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.|Using a spawn egg on a block without collision now spawns the mob inside of that block instead of next to it.}} +|{{HistoryLine|||dev=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} +|{{HistoryLine|||dev=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} +|{{HistoryLine|||dev=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} +|{{HistoryLine|||dev=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine|||dev=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine|||dev=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} +|{{HistoryLine|||dev=18w20a|"Spawn ''''" has been changed to "'''' Spawn Egg".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[Ravager|"illager beast"]] spawn eggs.}} +|{{HistoryLine|||dev=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} +|{{HistoryLine|||dev=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. +|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} +|{{HistoryLine|||dev=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine|||dev=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} +|{{HistoryLine|||dev=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} +|{{HistoryLine|||dev=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. +|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} +|{{HistoryLine|||dev=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. +|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} +|{{HistoryLine|||dev=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} +|{{HistoryLine|||dev=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} +|{{HistoryLine|||dev=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. +|As with the warden itself, warden spawn eggs are not added in this snapshot.}} +|{{HistoryLine|||dev=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.3|dev=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Reimplemented [[iron golem]], [[snow golem]], [[wither]] and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds. +|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}}} +|{{HistoryLine|||dev=22w46a|Iron golem, snow golem, wither and ender dragon spawn eggs from before the Flattening are now converted to the newly reimplemented spawn eggs.{{bug|MC-257113}} Previously, they would convert to pig spawn eggs with extra NBT.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs.}} +|{{HistoryLine|||dev=24w03a|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] Changed the texture of armadillo spawn eggs.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs.}} +|{{HistoryLine||1.20.5|dev=24w10a|Iron golem and snow golem spawn eggs from before 1.13 no longer upgrade correctly as they did in 1.19.3.{{bug|MC-270988||Iron golem and snow golem spawn eggs from before 1.13 do not upgrade to 1.20.5 correctly|WF}}}} +|{{HistoryLine||1.21|dev=24w19a|Iron golem and snow golem spawn eggs from before 1.13 once again upgrade correctly as they did in 1.19.3.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} +|{{HistoryLine||1.21.4|dev=Pre-Release 1|Similar to block items, spawn eggs for entities that could execute operator-only commands now have a warning in tooltip.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s. +|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.|It's possible to get a spawn egg called "Spawn .name<" by firing a bow and quickly switching to a spawn egg in the hotbar.}} +|{{HistoryLine||v0.8.0|dev=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. +|Spawn eggs now have the correct name in the [[inventory]].}} +|{{HistoryLine|||dev=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. +|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||?|It is no longer possible to get a "Spawn .name<" spawn egg.}} +|{{HistoryLine||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. +|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} +|{{HistoryLine|||dev=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} +|{{HistoryLine|||dev=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. +|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. +|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} +|{{HistoryLine|||dev=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} +|{{HistoryLine|||dev=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} +|{{HistoryLine||v0.14.2|[[File:Spawn Egg.png|32px]] Added [[tripod camera]] spawn eggs.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} +|{{HistoryLine||v0.15.1|dev=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. +|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. +|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. +|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg. +|The camera spawn egg was replaced with the [[camera]] block.}} +|{{HistoryLine|||dev=build 2|The NPC spawn egg has been removed from the creative inventory.}} +|{{HistoryLine|||dev=build 4|The NPC spawn egg has been removed completely.}} +|{{HistoryLine|||dev=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn egg to the [[creative]] [[inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]], [[stray]]s and [[zombie horse]]s have been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added (old) [[zombie villager]] spawn egg to creative inventory.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. +|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. +|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. +|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. +|[[File:Spawn Egg.png|32px]] The tripod camera spawn egg has been re-added. +|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. +|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. +|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. +|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match {{JE}}.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Cameras have been removed completely, including its spawn egg.}} +|{{HistoryLine|||dev=beta 1.16.100.56|The different [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. +|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} +|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "[[Caves and Cliffs]]" experimental toggle.}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} +|{{HistoryLine|||dev=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "[[Wild Update]]" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.18.30.33|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "Sniffer" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle. +|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs behind the "[[Armadillo]] and [[Wolf Armor]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The texture of the armadillo spawn egg has been changed.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Changed the name of every spawn egg from the format of "Spawn ''''" to "'''' Spawn Egg".}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The armadillo spawn egg has been de-experimentified.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged and breeze spawn eggs are now available outside of experimental gameplay.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Sea Turtle Spawn Egg" to "Turtle Spawn Egg" to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]]. +|Spawn eggs are stackable to 16.}} +|{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added a message when the player tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].|The message for attempting to spawn something when the [[spawn limit]] is reached now only shows up for the player attempting to spawn something.}} +|{{HistoryLine||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added [[polar bear]] spawn eggs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java]] edition counterparts.}} +|{{HistoryLine||xbox=TU55|xbone=CU45|ps3=1.54|psvita=?|ps4=1.54|wiiu=Patch 25|switch=1.0.5|Using a spawn egg by aiming at the top face of a block no always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie villager spawn eggs now use their own texture instead of the villager spawn egg texture.{{bug|MCCE-4989|||Fixed}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=?|wiiu=Patch 30|switch=1.0.11|Spawn eggs are now stackable to 64.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.|Spawn eggs now work on [[water]].}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Cat Spawn Egg JE2.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||ps4=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||ps4=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} +|{{HistoryLine||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} + +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} +|{{HistoryLine||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[Turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} +|{{HistoryLine||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} +|{{HistoryLine||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} +|{{HistoryLine||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Icons === +{{Hidden begin|View all icons}} + +Spawn Egg.png|Spawn Egg +Agent Spawn Egg.png|Agent Spawn Egg +Allay Spawn Egg.png|Allay Spawn Egg +Armadillo Spawn Egg.png|Armadillo Spawn Egg +Axolotl Spawn Egg.png|Axolotl Spawn Egg +Bat Spawn Egg.png|Bat Spawn Egg +Bee Spawn Egg.png|Bee Spawn Egg +Blaze Spawn Egg.png|Blaze Spawn Egg +Bogged Spawn Egg.png|Bogged Spawn Egg +Breeze Spawn Egg.png|Breeze Spawn Egg +Camel Spawn Egg.png|Camel Spawn Egg +Cat Spawn Egg.png|Cat Spawn Egg (JE) +Cat Spawn Egg BE1.png|Cat Spawn Egg (BE) +Cave Spider Spawn Egg.png|Cave Spider Spawn Egg +Chicken Spawn Egg.png|Chicken Spawn Egg +Cod Spawn Egg.png|Cod Spawn Egg +Cow Spawn Egg.png|Cow Spawn Egg +Creaking Spawn Egg.png|Creaking Spawn Egg +Creeper Spawn Egg.png|Creeper Spawn Egg +Dolphin Spawn Egg.png|Dolphin Spawn Egg +Donkey Spawn Egg.png|Donkey Spawn Egg +Drowned Spawn Egg.png|Drowned Spawn Egg +Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg +Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg +Enderman Spawn Egg.png|Enderman Spawn Egg +Endermite Spawn Egg.png|Endermite Spawn Egg +Evoker Spawn Egg.png|Evoker Spawn Egg +Firefly Spawn Egg.png|Firefly Spawn Egg +Fox Spawn Egg.png|Fox Spawn Egg +Frog Spawn Egg.png|Frog Spawn Egg +Ghast Spawn Egg.png|Ghast Spawn Egg +Glow Squid Spawn Egg.png|Glow Squid Spawn Egg +Goat Spawn Egg.png|Goat Spawn Egg +Guardian Spawn Egg.png|Guardian Spawn Egg +Hoglin Spawn Egg.png|Hoglin Spawn Egg +Horse Spawn Egg.png|Horse Spawn Egg +Husk Spawn Egg.png|Husk Spawn Egg +Iron Golem Spawn Egg.png|Iron Golem Spawn Egg +Llama Spawn Egg.png|Llama Spawn Egg +Magma Cube Spawn Egg.png|Magma Cube Spawn Egg +Mooshroom Spawn Egg.png|Mooshroom Spawn Egg +Mule Spawn Egg.png|Mule Spawn Egg +NPC Spawn Egg.png|NPC Spawn Egg +Ocelot Spawn Egg.png|Ocelot Spawn Egg +Panda Spawn Egg.png|Panda Spawn Egg (JE) +Panda Spawn Egg BE1.png|Panda Spawn Egg (BE) +Parrot Spawn Egg.png|Parrot Spawn Egg +Phantom Spawn Egg.png|Phantom Spawn Egg +Pig Spawn Egg.png|Pig Spawn Egg +Piglin Spawn Egg.png|Piglin Spawn Egg +Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg +Pillager Spawn Egg.png|Pillager Spawn Egg +Polar Bear Spawn Egg.png|Polar Bear Spawn Egg +Pufferfish Spawn Egg.png|Pufferfish Spawn Egg +Rabbit Spawn Egg.png|Rabbit Spawn Egg +Ravager Spawn Egg.png|Ravager Spawn Egg +Salmon Spawn Egg.png|Salmon Spawn Egg +Sheep Spawn Egg.png|Sheep Spawn Egg +Shulker Spawn Egg.png|Shulker Spawn Egg +Silverfish Spawn Egg.png|Silverfish Spawn Egg +Skeleton Spawn Egg.png|Skeleton Spawn Egg +Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg +Slime Spawn Egg.png|Slime Spawn Egg +Sniffer Spawn Egg.png|Sniffer Spawn Egg +Snow Golem Spawn Egg.png|Snow Golem Spawn Egg +Spider Spawn Egg.png|Spider Spawn Egg +Squid Spawn Egg.png|Squid Spawn Egg +Stray Spawn Egg.png|Stray Spawn Egg +Strider Spawn Egg.png|Strider Spawn Egg +Tadpole Spawn Egg.png|Tadpole Spawn Egg +Trader Llama Spawn Egg.png|Trader Llama Spawn Egg +Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg +Turtle Spawn Egg.png|Turtle Spawn Egg +Vex Spawn Egg.png|Vex Spawn Egg +Villager Spawn Egg.png|Villager Spawn Egg +Vindicator Spawn Egg.png|Vindicator Spawn Egg +Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (JE) +Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (BE) +Warden Spawn Egg.png|Warden Spawn Egg +Witch Spawn Egg.png|Witch Spawn Egg +Wither Spawn Egg.png|Wither Spawn Egg +Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg +Wolf Spawn Egg.png|Wolf Spawn Egg +Zoglin Spawn Egg.png|Zoglin Spawn Egg +Zombie Spawn Egg.png|Zombie Spawn Egg +Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg +Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg +Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg +Mask Spawn Egg.png|Mask Spawn Egg (texture) + +{{Hidden end}} + +=== Screenshots === + +File:Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. +File:Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". +File:UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. +File:TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. +File:PreReleaseSalmonSpawnEgg.png|alt=|Prototype Salmon Spawn Egg +File:Stalker Spawn Egg.png|Stalker Spawn Egg Recreation From Photos + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 + +== Navigation == +{{Navbox items|Creative}} + +[[Category:Non-renewable resources]] + +[[de:Spawn-Ei]] +[[es:Huevo generador]] +[[fr:Oeuf d'apparition]] +[[it:Uovo generatore]] +[[ja:スポーンエッグ]] +[[ko:생성 알]] +[[nl:Spawnei]] +[[pl:Jajo przyzywające]] +[[pt:Ovo gerador]] +[[ru:Яйца призывания]] +[[th:ไข่เกิด]] +[[uk:Яйце виклику]] +[[zh:刷怪蛋]] diff --git a/wiki_backup/boq.txt b/wiki_backup/boq.txt new file mode 100644 index 0000000..8f55ce8 --- /dev/null +++ b/wiki_backup/boq.txt @@ -0,0 +1,49 @@ +{{Infobox person +|title = Bartosz Bok +|image = Bartosz Bok.jpg +|imagesize = +|real_name = Bartosz Bok +|date_of_birth = +|occupation = Software Engineer +|nationality = Polish +|languages = +|website = https://id.xn--jxe.net +|known_for =Developing April Fools snapshot 20w14∞ + +Fixing Zero-Tick Exploit +|also_known_as = +|wiki_name = +|reddit = other_boq +|twitter = 0x00716F62 +|bluesky = 0x00716f62.bsky.social +|bug_tracker = boq +|minecraft_name = +|github = boq +|discord=0x00716f62 +}} + +'''Bartosz Bok''' is a software engineer at [[Mojang Studios]] who works on ''Minecraft'', and has done work on {{el|je}}. He joined the company in November 2017. He earned his Master's degree in Computer Science at Wrocław University of Science and Technology and had previously worked as a senior developer at MicroscopeIT, and before that, as a software developer at Nokia.https://uk.linkedin.com/in/bartekbok + +== Notable Work == + +=== Fixing Zero-Tick Exploit === +[[bugtracker:MC-113809|MC-113809]], aka [[Tutorials/Zero-ticking|zero-ticking]], was an exploit commonly used at the time to make highly effective farms for items like [[Bamboo]], [[Cactus]], [[Chorus Plant]], [[Kelp]], [[Sugar Cane]], [[Twisting Vines]], and [[Weeping Vines]]. Bartosz was made assignee of the bug on March 11, 2020 and on March 13, 2020 he marked the bug report as resolved, being fixed in version [[20w12a]]. + +=== Easter egg in [[Java Edition 20w14∞|20w14∞]] === +In the april fools snapshot 20w14∞, a single easter egg dimension, [[Java Edition 20w14∞#last page dimension|"this_is_a_very_long_phrase_that_is_hopefully_not_in_any_dictionary"]] has a custom message supposedly written by boq. +[[File:Last_page_dimension.png|alt=a message written with grass blocks reading "Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by boq (yes. lowercase. because symmetry) "All these worlds are yours, except Europa*. Use them together. Use them in peace. " *Europa™️* the Moon sold separately."|none|thumb|width=416x416|The secret message written by boq]] + +== References == + +{{reflist}} + +== Navigation == +{{Navbox employees|current}} + +[[de:Bartosz Bok]] +[[es:Bartosz Bok]] +[[fr:Bartosz Bok]] +[[pl:Bartosz Bok]] +[[pt:Bartosz Bok]] +[[th:Bartosz Bok]] +[[zh:Bartosz Bok]] diff --git a/wiki_backup/brick block.txt b/wiki_backup/brick block.txt new file mode 100644 index 0000000..76ea1e5 --- /dev/null +++ b/wiki_backup/brick block.txt @@ -0,0 +1,176 @@ +{{about|the crafted block|the item|Brick|other uses|Brick (disambiguation)}} + +{{Infobox block +|image=Bricks.png +|transparent=No +|light=No +|tool=pickaxe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +'''Bricks''' are a decorative building [[block]]. + +== Obtaining == +=== Breaking === +Bricks can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. +{{breaking row|horizontal=1|Bricks|Pickaxe|Wood}} + +=== Natural generation === +Bricks naturally generate in [[ocean ruins]], and in [[plains]] [[village]] armorer houses. They can also generate in [[trail ruin]]s. + +=== Crafting === +{{Crafting +|A2= Brick +|B2= Brick +|A3= Brick +|B3= Brick +|Output= Bricks +|type= Building block +}} + +== Usage == +Bricks have the same blast resistance as other [[stone]]-based [[block]]s, so they can be used as a durable building block. + +=== Crafting ingredient === +{{crafting usage}} + +=== Stonecutting ingredient === +{{Stonecutting +|showname=1 +|Bricks +|Brick Slab, 2; Brick Stairs; Brick Wall +}} + +=== Note blocks === +Bricks can be placed under [[note block]]s to produce bass drum sounds. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Bricks +|spritetype=block +|nameid=bricks +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Bricks +|spritetype=block +|nameid=brick_block +|id=45 +|foot=1}} + +== Video == +{{yt|CXjHPvJGkaI}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||October 24, 2009|link=wordofnotch:221308991|[[Notch]] teases bricks.}} +|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Bricks JE1.png|32px]] Added bricks.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Added [[brick pyramid]]s as naturally [[generated structures]].}} +|{{HistoryLine||20100327|Bricks no longer generate because brick pyramids have been removed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.11|[[File:Bricks JE2 BE1.png|32px]] The texture of bricks has been changed. +|Bricks are now craftable.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Brick blocks are now called 'Brick' in-game.}} +|{{HistoryLine||1.2|Bricks are now properly labeled as 'Bricks'.}} +|{{HistoryLine||1.7|[[File:Bricks JE3.png|30px]] The texture of bricks has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Bricks are now used to craft brick [[stairs]] and [[slab]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Bricks JE4 BE2.png|32px]] A single pixel in the lower left of the brick's texture has been slightly brightened.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Bricks now take much shorter to destroy, and the breaking time is now [[tier]] dependent.}} +|{{HistoryLine||1.8|dev=14w11b|Bricks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 1 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to bricks.}} +|{{HistoryLine|||dev=14w26a|Block metadata has been completely removed from this snapshot onward with the introduction of [[block states]]. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game: +{{dvt|spritetype=block|sprite=bricks|[[Bricks]]}} +{{dvt|sprite=missing-texture-block|dv=1-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of bricks]]|foot=1}}}} +|{{HistoryLine|||dev=14w30a|Bricks are now used to create the brick pattern on [[banner]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from brick_block to bricks. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 45.}} +|{{HistoryLine|||dev=18w09a|Bricks now generate in [[underwater ruins]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Bricks JE5 BE3.png|32px]] The texture of bricks has been changed.}} +|{{HistoryLine|||dev=18w48a|Bricks now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=19w11a|[[Brick]] items are now [[trading|sold]] by [[villager]]s of the new mason profession, making bricks [[renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|Bricks now generate in [[trail ruins]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Bricks JE2 BE1.png|32px]] Added bricks.}} +|{{HistoryLine||v0.2.0|[[File:Bricks JE4 BE2.png|32px]] The texture of bricks has been changed.}} +|{{HistoryLine||v0.3.0|Bricks are now used to craft brick [[stairs]] and [[slab]]s.}} +|{{HistoryLine||v0.3.2|[[Survival]] [[player]]s no longer have an infinite amount of brick blocks in their [[inventory]]. +|Bricks are now craftable.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|"Bricks" has been renamed to "Brick Block". +|Brick blocks are now used to create the brick pattern on [[banner]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Brick blocks now generate in cold [[underwater ruins]].}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Brick blocks can now be used to [[craft]] brick [[wall]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Bricks JE5 BE3.png|32px]] The texture of brick blocks has been changed. +|Brick blocks can now be used to craft [[banner pattern]] field masoned. +|Brick blocks now generate in new [[village]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brick blocks now generate in [[trail ruins]].}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|"Brick Block" has been renamed back to "Bricks" to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Bricks BE4.png|32px]] The texture of bricks has been changed to match [[resin bricks]].}} +|{{HistoryLine|||dev=Preview 1.21.50.28|[[File:Bricks JE5 BE3.png|32px]] The previous texture change has been reverted.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bricks JE2 BE1.png|32px]] Added bricks.}} +|{{HistoryLine||xbox=TU3|[[File:Bricks JE4 BE2.png|32px]] The texture of bricks has been changed.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Brick blocks now generate in cold [[underwater ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Bricks JE5 BE3.png|32px]] The texture of bricks has been changed.|Brick blocks can now be used to craft [[banner pattern]] field masoned.}} + +|{{HistoryLine|new3DS}} +|{{HistoryLine||0.1.0|[[File:Bricks JE4 BE2.png|32px]] Added bricks.}} +}} + +== Issues == +{{issue list|-stone|-nether|-mud|-blackstone|-tuff|-resin|-deepslate}} + +== See also == +* {{ItemLink|Clay ball}} +* {{BlockLink|Clay}} +* {{BlockLink|Nether Bricks}} + +== Notes == +{{fnlist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-bricks Block of the Week: Bricks] – Minecraft.net on September 8, 2017 + +== Navigation == +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Cihly]] +[[de:Ziegelsteine]] +[[es:Ladrillos]] +[[fr:Briques]] +[[hu:Téglablokk]] +[[it:Mattoni]] +[[ja:レンガ (ブロック)]] +[[ko:벽돌]] +[[nl:Bakstenen]] +[[pl:Cegły]] +[[pt:Tijolos]] +[[ru:Кирпичный блок]] +[[uk:Цегла]] +[[zh:红砖块]] diff --git a/wiki_backup/brush.txt b/wiki_backup/brush.txt new file mode 100644 index 0000000..100518d --- /dev/null +++ b/wiki_backup/brush.txt @@ -0,0 +1,361 @@ +{{Infobox item +| image = Brush.png +| renewable = Yes +| durability = '''{{IN|Java}}''': 64
+'''{{IN|Bedrock}}''': 65 +| stackable = No +}} +A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious sand]] and [[suspicious gravel]] for different items. It can also brush [[armadillo]]s for [[armadillo scute]]s. + +== Obtaining == +=== Crafting === +{{Crafting +|B1=Feather +|B2=Copper Ingot +|B3=Stick +|Output=Brush +|type=Tool +}} + +== Usage == +=== Brushing === +{{Control|Using}} the brush on any block (apart from suspicious blocks) displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. + +==== Suspicious blocks ==== +{{Main|Suspicious Sand|Suspicious Gravel}} +When continuously brushing [[suspicious sand]] or [[suspicious gravel]], an item dependent on the [[structure]]'s loot table slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. + +If the player stops brushing a suspicious block, the block remains in its half-excavated state for a few seconds, before gradually returning to its unexcavated state one stage at a time. + +==== Armadillos ==== +When {{Control|using}} the brush on an [[armadillo]], it drops a single [[armadillo scute]]. Brushing an armadillo removes 16 points of durability from the brush. A brush with full durability and no enchantments can brush an armadillo four times {{in|java}} or five times {{in|bedrock}} before breaking. + +=== Repairing === +==== Combining ==== +{{Crafting +|ingredients=2× Damaged Brush +|Damaged Brush +|Damaged Brush +|Output=Brush +|type=Tool +|ignoreusage=1 +|showdescription=1 +|description=The [[durability]] of the two brushes is added together, plus an extra 3 points of durability. +}} +{{Grinding +|ingredients=2× Damaged Brush +|Damaged Brush +|Damaged Brush +|Brush +|showdescription=1 +|description=The durability of the two brushes is added together, plus an extra 3 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +|head=1 +|Damaged Brush +|Damaged Brush +|Brush +|tail=1 +}} +A brush can be combined with another brush in an [[anvil]], preserving the [[enchantment]]s of both. + +=== Enchantments === +A brush can receive the following [[enchantment]]s: +{| class="wikitable col-2-center col-3-center" +! Name +! Description +! Max Level +! [[Enchanting|Method]] +! Weight +|- +| [[Unbreaking]] +| Grants a chance to negate durability consumption. +| III +| {{BlockLink|Anvil}} +| 5 +|- +| [[Mending]] +| Repairs the brush when obtaining [[experience]]. +| I +| {{BlockLink|Anvil}} +| 2 +|- +| [[Curse of Vanishing]] +| The brush vanishes on death, not dropping as an item. +| I +| {{BlockLink|Anvil}} +| 1 +|} + +== Sounds == +{{JE}}: +{{SoundTable +| type = java + +| {{SoundLine +| sound = Brushing sand1.ogg +| sound2 = Brushing sand2.ogg +| sound3 = Brushing sand3.ogg +| sound4 = Brushing sand4.ogg +| subtitle = Brushing Sand +| source = block +| description = While a brush is brushing suspicious sand +| id = item.brush.brushing.sand +| translationkey = subtitles.item.brush.brushing.sand +| volume = 0.6 +| pitch = 0.6 +| distance = 16 +}} +| {{SoundLine +| sound = Brushing gravel1.ogg +| sound2 = Brushing gravel2.ogg +| sound3 = Brushing gravel3.ogg +| sound4 = Brushing gravel4.ogg +| subtitle = Brushing Gravel +| source = block +| description = While a brush is brushing suspicious gravel +| id = item.brush.brushing.gravel +| translationkey = subtitles.item.brush.brushing.gravel +| volume = 0.6 +| pitch = 0.6 +| distance = 16 +}} +| {{SoundLine +| sound = Brushing generic1.ogg +| sound2 = Brushing generic2.ogg +| sound3 = Brushing generic3.ogg +| sound4 = Brushing generic4.ogg +| subtitle = Brushing +| source = block +| description = While a brush is brushing any other block +| id = item.brush.brushing.generic +| translationkey = subtitles.item.brush.brushing.generic +| volume = 0.6 +| pitch = 0.6 +| distance=16}} +| {{SoundLine +| sound = Brushing sand completed1.ogg +| sound2 = Brushing sand completed2.ogg +| sound3 = Brushing sand completed3.ogg +| sound4 = Brushing sand completed4.ogg +| sound5 = Brushing sand completed5.ogg +| subtitle = Brushing Sand completed +| source = Players{{Bug|MC-260202}}|overridesource=1 +| description = When a brush finishes brushing suspicious sand +| id=item.brush.brushing.sand.complete +| translationkey = subtitles.item.brush.brushing.sand.complete +| volume=1.0 +| pitch = 1.0 +| distance = 16}} +| {{SoundLine +| sound = Brushing gravel completed1.ogg +| sound2 = Brushing gravel completed2.ogg +| sound3 = Brushing gravel completed3.ogg +| sound4 = Brushing gravel completed4.ogg +| subtitle = Brushing Gravel completed +| source = Players|overridesource=1 +| description = When a brush finishes brushing suspicious gravel +| id = item.brush.brushing.gravel.complete +| translationkey = subtitles.item.brush.brushing.gravel.complete +| volume = 1.0 +| pitch = 1.0 +| distance = 16 +}}}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound = Brushing sand1.ogg +| sound2 = Brushing sand2.ogg +| sound3 = Brushing sand3.ogg +| sound4 = Brushing sand4.ogg +| source = player +| description = While a brush is brushing suspicious sand +| id = brush.suspicious_sand +| volume = 1.0 +| pitch = 0.8-1.0}} +| {{SoundLine +| sound = Brushing gravel1.ogg +| sound2 = Brushing gravel2.ogg +| sound3 = Brushing gravel3.ogg +| sound4 = Brushing gravel4.ogg +| source = player +| description = While a brush is brushing suspicious gravel +| id = brush.suspicious_gravel +| volume = 1.0 +| pitch = 0.8-1.0}} +| {{SoundLine +| sound = Brushing generic1.ogg +| sound2 = Brushing generic2.ogg +| sound3 = Brushing generic3.ogg +| sound4 = Brushing generic4.ogg +| source = player +| description = While a brush is brushing any other block +| id = brush.generic +| volume = 1.0 +| pitch = 0.8-1.0}} +| {{SoundLine +| sound = Brushing sand completed1.ogg +| sound2 = Brushing sand completed2.ogg +| sound3 = Brushing sand completed3.ogg +| sound4 = Brushing sand completed4.ogg +| sound5 = Brushing sand completed5.ogg +| source = player +| description = When a brush finishes brushing suspicious sand +| id = brush_completed.suspicious_sand +| volume = 1.0 +| pitch = 0.8-1.0}} +| {{SoundLine +| sound = Brushing gravel completed1.ogg +| sound2 = Brushing gravel completed2.ogg +| sound3 = Brushing gravel completed3.ogg +| sound4 = Brushing gravel completed4.ogg +| source = player +| description = When a brush finishes brushing suspicious gravel +| id = brush_completed.suspicious_gravel +| volume = 1.0 +| pitch = 0.8-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Brush +|spritetype=item +|nameid=brush +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Brush +|spritetype=item +|nameid=brush +|id=684 +|form=item +|foot=1}} + +== Advancements == +{{load advancements|Respecting the Remnants;Isn't it Scute?}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}} +|{{HistoryLine||Unknown|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}} +|{{HistoryLine||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|The crafting recipe was originally three [[string]] and two [[stick]]s. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1 = String +|B1 = String +|C1 = String +|B2 = Stick +|B3 = Stick +|Output = Brush +|type = Tool +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|B1 = Feather +|B2 = Copper Ingot +|B3 = Stick +|Output = Brush +|type = Tool +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine||1.20|dev=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack. +|Brushes can now brush [[suspicious gravel]].}} +|{{HistoryLine|||dev=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}} +|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious sand]] or [[suspicious gravel]] to obtain a [[pottery sherd]].}} +|{{HistoryLine||1.20.5|dev=23w51a|Brushes can be now used to brush [[armadillo]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|The crafting recipe is originally three [[string]] and two [[stick]]s. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1 = String +|B1 = String +|C1 = String +|B2 = Stick +|B3 = Stick +|Output = Brush +|type = Tool +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|The crafting recipe for brushes has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|B1 = Feather +|B2 = Copper Ingot +|B3 = Stick +|Output = Brush +|type = Tool +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Brushes can now be enchanted with [[Mending]], [[Unbreaking]], and [[Curse of Vanishing]].|Added new sounds for brushing a block other than [[suspicious sand]] or [[suspicious gravel]].}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Brushes can be now used to brush [[armadillo]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Improved the Brush's performance along with additional features.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == + +* During animatics for the [[Trails & Tales Update: Official Launch Trailer|Trails & Tales trailer]], [[Ari]] can be seen holding what appears to be the original design of the brush.{{tweet|Brikk_Animation|1688566474191839232|Working with the annual #Minecraft vanilla trailer, we made all of the key decisions during the #animatic phase, giving us more time to focus on polishing the look and #animation after each shot got approved.|August 7, 2023}}https://www.instagram.com/reel/CvzwNByIkYf/ + +== External links == +* [https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023 + +== References == + + +== Navigation == +{{navbox tools}} +{{Navbox items|tools}} + +[[Category:Renewable resources]] +[[Category:Tools]] + +[[de:Pinsel]] +[[es:Pincel]] +[[fr:Pinceau]] +[[ja:ブラシ]] +[[pl:Pędzel]] +[[pt:Pincel]] +[[ru:Кисть]] +[[uk:Щітка]] +[[zh:刷子]] diff --git a/wiki_backup/bucket of tadpole.txt b/wiki_backup/bucket of tadpole.txt new file mode 100644 index 0000000..18de23f --- /dev/null +++ b/wiki_backup/bucket of tadpole.txt @@ -0,0 +1,153 @@ +{{Infobox item +| title = Bucket of Tadpole +| image = Bucket of Tadpole.png +| invimage = Bucket of Tadpole +| renewable = Yes +| stackable = No +}} + +A '''bucket of tadpole''', also known as a '''tadpole bucket''', is a [[tadpole]] inside of a [[water bucket]]. + +== Obtaining == +A bucket of tadpole can be obtained by {{control|using}} a [[water bucket]] on a [[tadpole]]. Once a water bucket is used, the tadpole is picked up along with the water source block. + +== Usage == +Pressing {{control|use}} with a bucket of tadpole places a [[water]] source block, and spawns the tadpole back into the world, leaving an [[bucket|empty bucket]] in the [[player]]'s [[inventory]]. Placing a bucket of tadpole in [[the Nether]] causes the same [[particle]]s to appear that generate when a normal water bucket is placed in the Nether, and the tadpole is spawned alone. + +Tadpoles caught in buckets then released do not despawn, unlike mobs that spawn naturally in their aquatic environments. However, they still grow into [[frog]]s. + +If a bucket of tadpole is inside a [[dispenser]], the dispenser spawns the tadpole and water block in front of it upon activation, leaving an empty bucket inside. Dispensers cannot pick up tadpoles with water buckets (the bucket is emptied). + +If a bucket of tadpole is named a certain name through an anvil, the tadpole inside displays that name as if it were named with a name tag.{{Only|java}} Alternatively, if a named tadpole is captured with a bucket of water, the resulting bucket of tadpole shares a name with the captured tadpole.{{Only|java}} If a named tadpole is captured {{in|Bedrock}}, the item is called "Bucket of ". + +== Sounds == +{{el|je}}: + +{{SoundTable +| type = java +| {{SoundLine +| sound =Fill fish bucket1.ogg +|sound2=Fill fish bucket2.ogg +|sound3=Fill fish bucket3.ogg +|subtitle=Tadpole captured +|source=Friendly Creatures +|description=When a tadpole is collected +|id=item.bucket.fill_tadpole +|translationkey=subtitles.item.bucket.fill_tadpole +|volume=0.5 +|pitch=1.5 +|distance=16}} +| {{SoundLine +|sound=Empty fish bucket1.ogg +|sound2=Empty fish bucket2.ogg +|sound3=Empty fish bucket3.ogg +|subtitle=Bucket empties +|source=Friendly Creatures +|description=When a tadpole is placed +|id=item.bucket.empty_tadpole +|translationkey=subtitles.item.bucket.empty +|volume=0.5 +|pitch=1.5 +| distance = 16 +}} +}} + +{{el|be}}: +{{SoundTable +|type = bedrock +| {{SoundLine +|sound=Fill fish bucket1.ogg +|sound2=Fill fish bucket2.ogg +|sound3=Fill fish bucket3.ogg +|source=block +|description=When a creature is collected into a water bucket +|id=bucket.fill_fish +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Empty fish bucket1.ogg +|sound2=Empty fish bucket2.ogg +|sound3=Empty fish bucket3.ogg +|source=block +|description=When a creature is placed from a bucket +|id=bucket.empty_fish +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Bucket of Tadpole +|spritetype=item +|nameid=tadpole_bucket +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Bucket of Tadpole +|spritetype=item +|nameid=tadpole_bucket +|aliasid=bucket / 13 +|id=630 +|form=item +|translationkey=item.bucketTadpole.name +|foot=1}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/bucket_entity_data}} +{{:Data component format/custom_name}} The custom name of the fish. +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +==Advancements== +{{load advancements|Bukkit Bukkit}} + +==History== +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|Buckets of Tadpoles were mentioned, but not shown, at [[Minecraft Live 2023]].}} +|{{HistoryLine||December 8, 2021|link=https://twitter.com/_LadyAgnes/status/1468592085754429449?s=20|[[File:Bucket of Tadpole JE1 BE1.png|32px]] [[LadyAgnes]] tweets the first image of a tadpole in a bucket.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Bucket of Tadpole JE1 BE1.png|32px]] Added buckets of tadpoles.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Bucket of Tadpole JE1 BE1.png|32px]] Added the bucket of tadpole behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Buckets of tadpoles are now available without enabling experimental gameplay.}} +}} + + +1.19_Dev_Tadpoles.jpg|First image of a bucket of tadpole. + + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|utilities}} + +[[Category:Utilities]] +[[Category:Renewable resources]] + +[[pt:Balde com girino]] diff --git a/wiki_backup/buckets of fish.txt b/wiki_backup/buckets of fish.txt new file mode 100644 index 0000000..afc31c2 --- /dev/null +++ b/wiki_backup/buckets of fish.txt @@ -0,0 +1,213 @@ +{{Item +| title = Bucket of aquatic mob +| invimage = Bucket of Cod +| invimage2 = Bucket of Salmon +| invimage3 = Bucket of Tropical Fish +| invimage4 = Bucket of Pufferfish +| invimage5 = Bucket of Axolotl +| invimage6 = Bucket of Tadpole +| renewable = Yes +| stackable = No +}} +A '''bucket of aquatic mob''' is a small aquatic [[mob]] (a [[fish]], [[axolotl]], or [[tadpole]]) inside of a [[water bucket]], obtained by {{Control|using}} a water bucket on each respective mob. + +== Types == +There are six types of bucket of aquatic mob: +* {{ItemLink|Bucket of Axolotl}} +* {{ItemLink|Bucket of Cod}} +* {{ItemLink|Bucket of Pufferfish}} +* {{ItemLink|Bucket of Salmon}} +* {{ItemLink|Bucket of Tadpole}} +* {{ItemLink|Bucket of Tropical Fish}} + +== Obtaining == +A bucket of aquatic mob can be obtained by {{control|using}} a [[water bucket]] on an applicable [[mob]]. Once a water bucket is used, the mob is picked up along with the water source block. The mob bucket obtained corresponds to the mob picked up. + +== Usage == +Pressing {{control|use}} with a bucket of aquatic mob places a [[water]] source block, and spawns the mob back into the world, leaving an [[bucket|empty bucket]] in the [[player]]'s [[inventory]]. For buckets of tropical fish, the fish and its details (color, size, name) are kept. Placing a bucket of aquatic mob in [[the Nether]] causes the same [[particle]]s to appear that generate when a normal [[water bucket]] is placed in the Nether, and the fish is spawned alone. + +Mobs caught in buckets then released do not despawn, unlike mobs that spawn naturally in their aquatic environments. + +If a bucket of aquatic mob is inside a [[dispenser]], the dispenser spawns the mob and water block in front of it upon activation, leaving an empty bucket inside. Dispensers cannot pick up mobs with water buckets (the bucket is emptied). + +=== Naming === +If a bucket of aquatic mob is named a certain name through an anvil, the mob inside display that name as if it were named with a name tag, making fish, axolotls, and tadpoles the only mobs that can exist in item form, and be named without a name tag.{{Only|java}} Alternatively, if a named mob is captured with a bucket of water, the resulting mob bucket shares a name with the captured mob.{{Only|java}} If a named mob is captured {{in|Bedrock}}, the item is called "Bucket of ". + +Tropical fish have assigned names depending on their color after they are caught, {{in|je}} this name is displayed in smaller text under the main item name, whereas {{in|be}} the main item name displays "Bucket of ". Axolotls also have assigned names depending on their growth stage and color after they are caught.{{Only|bedrock}} + +== Sounds == +{{el|je}}: + +{{SoundTable +| type = java +| {{SoundLine +| sound =Fill fish bucket1.ogg +|sound2=Fill fish bucket2.ogg +|sound3=Fill fish bucket3.ogg +|subtitle=Fish captured +|source=Friendly Creatures +|description=When a fish is collected +|id=item.bucket.fill_fish +|translationkey=subtitles.item.bucket.fill_fish +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Tadpole captured +|source=Friendly Creatures +|description=When a tadpole is collected +|id=item.bucket.fill_tadpole +|translationkey=subtitles.item.bucket.fill_tadpole +|volume=0.5 +|pitch=1.5 +|distance=16}} +| {{SoundLine +|sound=Fill axolotl1.ogg +|sound2=Fill axolotl2.ogg +|sound3=Fill axolotl3.ogg +|subtitle=Axolotl scooped +|source=Friendly Creatures +|description=When an axolotl is collected +|id=item.bucket.fill_axolotl +|translationkey=subtitles.item.bucket.fill_axolotl +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|rowspan=3 +|sound=Empty fish bucket1.ogg +|sound2=Empty fish bucket2.ogg +|sound3=Empty fish bucket3.ogg +|subtitle=Bucket empties +|source=Friendly Creatures +|description=When a fish is placed +|id=item.bucket.empty_fish +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Bucket empties +|source=Friendly Creatures +|description=When a tadpole is placed +|id=item.bucket.empty_tadpole +|translationkey=subtitles.item.bucket.empty +|volume=0.5 +|pitch=1.5 +|distance=16}} +| {{SoundLine +|subtitle=Bucket empties +|source=Friendly Creatures +|description=When an axolotl is placed +|id=item.bucket.empty_axolotl +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{el|be}}: +{{SoundTable +|type = bedrock +| {{SoundLine +|sound=Fill fish bucket1.ogg +|sound2=Fill fish bucket2.ogg +|sound3=Fill fish bucket3.ogg +|source=block +|description=When a creature is collected into a water bucket +|id=bucket.fill_fish +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Empty fish bucket1.ogg +|sound2=Empty fish bucket2.ogg +|sound3=Empty fish bucket3.ogg +|source=block +|description=When a creature is placed from a bucket +|id=bucket.empty_fish +|volume=1.0 +| pitch = 1.0 +}} +}} + +==Data values== +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/bucket_entity_data}} +{{:Data component format/custom_name}} The custom name of the fish. +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|I am a Marine Biologist}} + +== Advancements == +{{load advancements|Bukkit Bukkit;Tactical Fishing;The Cutest Predator}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w08b|[[File:Bucket of Cod JE1 BE1.png|32px]] [[File:Bucket of Salmon JE1 BE1.png|32px]] [[File:Bucket of Pufferfish JE1.png|32px]] Added cod, salmon and "Puffer Fish" buckets.}} +|{{HistoryLine|||dev=18w10a|[[File:Bucket of Tropical Fish JE1 BE1.png|32px]] Added tropical fish buckets.}} +|{{HistoryLine|||dev=18w14a|Catching a [[fish]] in a [[water bucket]] now awards the [[Tactical Fishing]] advancement.}} +|{{HistoryLine|||dev=pre5|The name of fish buckets has been changed from "[type of fish] bucket" to "bucket of [type of fish]", like they are {{in|be}}.}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Bucket of Axolotl JE1 BE1.png|32px]] Added buckets of axolotls.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Bucket of Tadpole JE1 BE1.png|32px]] Added buckets of tadpoles.}} +|{{HistoryLine||1.20|dev=pre2|Fish buckets are now listed in the same order as the fish items in the Creative inventory.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Bucket of Cod BE1.png|32px]] [[File:Bucket of Salmon JE1 BE1.png|32px]] [[File:Bucket of Tropical Fish JE1 BE1.png|32px]] [[File:Bucket of Pufferfish BE1.png|32px]] Added fish buckets of cod, salmon, tropical fish, and pufferfish.}} +|{{HistoryLine|||dev=beta 1.2.20.2|Fish buckets are now available in the [[Creative inventory]].}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The IDs of buckets with fish have been changed from bucket to _bucket.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Bucket of Axolotl JE1 BE1.png|32px]] Added buckets of axolotls.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|[[File:Bucket of Tadpole JE1 BE1.png|32px]] Added the bucket of tadpole behind the "Wild Update" experimental toggle.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Bucket of Cod JE1 BE1.png|32px]] [[File:Bucket of Salmon JE1 BE1.png|32px]] [[File:Bucket of Tropical Fish JE2.png|32px]] [[File:Bucket of Pufferfish JE1.png|32px]] Added buckets of cod, salmon, tropical fish, and pufferfish.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Bucket of Cod JE1 BE1.png|32px]] [[File:Bucket of Salmon JE1 BE1.png|32px]] [[File:Bucket of Tropical Fish JE1 BE1.png|32px]] [[File:Bucket of Pufferfish BE1.png|32px]] Added buckets of cod, salmon, tropical fish, and pufferfish.}} +}} + + +Cozy Cabin Axolotl Bucket 1.jpg|Teaser for bucket of axolotl and [[powder snow]]. +Cozy Cabin Axolotl Bucket 2.jpg|Teaser for bucket of axolotl and [[powder snow]]. +1.19_Dev_Tadpoles.jpg|First image of a bucket of tadpole. + + +==Issues== +{{issue list|Bucket of Fish|Bucket of Mob|Bucket of Cod|Bucket of Salmon|Bucket of Pufferfish|Bucket of Tropical Fish|Bucket Of Tadpole}} + +==Trivia== +*When a [[water bucket]] is transformed into a bucket of aquatic mob, it actually pushes the bucket texture down one pixel. According to [[Dinnerbone]], [[JAPPA]] says this is due to the "weight of the fish".{{bug|MC-127919}} + +==References== +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--bucket-fish Taking Inventory: Bucket of Fish] – Minecraft.net on March 26, 2020 +*[https://www.minecraft.net/en-us/article/taking-inventory--bucket-axolotl Taking Inventory: Bucket of Axolotl] – Minecraft.net on July 14, 2022 + +== Navigation == +{{Navbox items|utilities}} + +[[Category:Utilities]] +[[Category:Renewable resources]] + +[[de:Fischeimer]] +[[es:Cubo con criatura acuática]] +[[fr:Créature aquatique dans un seau]] +[[it:Secchio con pesce]] +[[ja:Mob入りバケツ]] +[[ko:수중 몹이 담긴 양동이]] +[[nl:Emmer vis]] +[[pt:Balde com criatura aquática]] +[[ru:Ведро с водным мобом]] +[[th:ถังปลา]] +[[zh:生物桶]] diff --git a/wiki_backup/build height limit.txt b/wiki_backup/build height limit.txt new file mode 100644 index 0000000..c846ea6 --- /dev/null +++ b/wiki_backup/build height limit.txt @@ -0,0 +1,264 @@ +{{about|the area at the edge of the world|the phenomenon that existed before Beta 1.8|Far Lands|the customizable border wall|World border|effects that occur at high distances due to numerical precision loss|Java Edition distance effects}} + +[[File:Worldborderanimation.gif|thumb|right|270px|The world border, by default, marks the area exactly one chunk before the 30,000,000 mark.]] + +The '''world boundary''' is the area defining the intended spatial edges of a ''[[Minecraft]]'' dimension. It is distinct from [[Java Edition hard limits|hard limits]], which are defined by limitations of the programming language itself. + +== General Information == +=== Java Edition === +==== Horizontal limits ==== +[[File:World border.png|thumb|The world border is located at ''X/Z ±29,999,984''. Chunks still generate past this point, but the player cannot go past ±30 million blocks out.]] + +There are several different intended horizontal boundaries in the game. + +The first layer is the [[world border]], which lies at X/Z ±29,999,984 by default, and establishes an arbitrary (but capped at this default value) blockade to prevent the [[player]] from advancing. There are [[World border#On entities|several methods]] of bypassing this border. + +The next layer lies exactly one [[chunk]] further, at X/Z: ±30,000,000. At this point, there is an invisible "wall" preventing the player from advancing by setting any players' positions beyond it to it, even in spectator mode. Using [[commands]] like {{cmd|teleport}} does not work, since the game does not accept any value beyond X/Z: ±29,999,999.5. This value is hard-coded into the game's source code. Other block interactions, such as TNT exploding or water flowing, affects blocks outside this limit. By using a [[minecart]] (in a [[superflat]] preset with the top layer as [[rail]]s), the player can go even further, up to X/Z: ±30,000,208, which is considered as the third layer in recent versions. At that point, the player is frozen in place until the minecart is destroyed, then they are teleported back to X/Z: ±29,999,999. By using a [[boat]] (in a superflat world), the player can still go even further, up to X/Z: ±30,000,544. At that point, the player is frozen in place with the camera shaking uncontrollably, until the boat is destroyed, then they are teleported back to X/Z: ±29,999,999. +As the server thinks the player is still at X/Z: ±30,000,000, no more chunks generate past X/Z: ±30,000,544. This is considered to be the absolute edge of the Minecraft world. + +By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,544 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions most distance effects have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 lighting stop and hard limit of ±2,147,483,647. + +==== Vertical limits ==== +Each dimension has what is called a build limit. This is the maximum and minimum heights where a player can place and break [[blocks]]. These numbers are controlled by files in a [[data pack]]'s {{code|data//[[Custom dimension|dimension_type]]}} folder. The minimum build height is controlled by the [[JSON]] value {{nbt|int|min_y}}, which must be between -2032 and 2031 and be a multiple of 16. The minimum build heights in the vanilla data pack are Y=-64 in the Overworld and Y=0 in the Nether and End. The maximum build height is controlled by {{nbt|int|height}}, which dictates the total height within which a player may break or place blocks. It must be between 16 and 4064 and be a multiple of 16. The maximum build heights (not the {{nbt|int|height}} values) in the vanilla data pack are Y=320 in the Overworld and Y=256 in the Nether and the End. Regardless of what {{nbt|int|min_y}} and {{nbt|int|height}} are set to, the minimum build height cannot be below Y=-2032 and the maximum build height cannot exceed Y=2031. + +These limits do not apply to [[entities]], which are allowed to travel to and exist above the maximum and below the minimum build heights. + +The space beyond the build limit is often referred to as the [[void]]. Any mob (besides the [[ender dragon]]) that is 64 blocks or further below the minimum build height takes damage at a rate of {{health|4}} every {{convert|10|tick|second}}. + +=== Bedrock Edition === +{{split +|Stripe Lands +|reason = {{el|be}} does not have a world boundary, and this page says that. +|section = 1 +|timestamp = UTC 18:41, 4 March 2024 +}} +==== Horizontal limits ==== +Bedrock Edition technically has no hard boundary, and the world at far distances is far too ravaged by [[Bedrock Edition distance effects|several distance effects]] to provide any semblance of reasonable gameplay. Nonetheless, there do exist intentional defined limits for some game functionality: + +* It is impossible to teleport beyond X/Z ±30,000,000 using commands in the vanilla game. Any attempts to teleport further puts the player back to this coordinate. Attempting to use any block placement command results in an error message. Despite this, it is still possible to use [[structure block]]s and the {{cmd|locate}} command. +* X/Z ±31,999,872 are the maximum coordinates reachable in the Overworld via [[Nether portal]]. The only way to teleport beyond these coordinates is to use external tools (such as a world editor). + +==== Vertical limits ==== +The player is able to go to Y ±30,000,000 but it is impossible to teleport beyond these coordinates without the use of external tools. + +=== Walking to the boundary === +Legitimate terrestrial journeys to the various world boundaries have been done across different versions of Minecraft. The 30M world border {{in|je}} has been reached by Figonometry in 1.17. The world boundary in [[Java Edition Beta 1.7.3|Beta 1.7.3]] has been reached by MysticalMidget, who reached the Far Lands before continuing the journey to 32M. One other player, DumbName, has attempted to reach the world boundary {{in|be}} but ceased at 2.1M due to "lots of storage problems plus the jitter point at 2,097,152 blocks"[https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/ The Far Lands Walkers 2 | COMPLETE LIST 2023 [30+ players] – Premium Minecraft Blog] + +For players who reached the 12.5M Far Lands, see the [[Far Lands]] page. + +Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a travelled distance of 92,880 blocks every day. Walking to the 12.5M Far Lands would take just under 136 days at this pace. The boundary is almost 3x further out. + +== Effects == +=== Java Edition === +{{main|Java Edition distance effects}} +Generally, long server response times caused by massive distances produce unintended results, but most [[blocks]] and [[entities]] behave normally, with a few exceptions: + +* {{BlockLink|Piston}}s may sometimes not extend or retract until they receive another block update. +* Beyond the X/Z ±30,000,000 mark: +** [[Mobs]] do not spawn at all. +** [[Light]]ing does not update (with exception to sunlight and moonlight). +** [[Item]]s may jitter slightly. + +Beyond this, most of the unintended behavior of blocks and entities is caused by either the [[world border]] ([[World border#Effects|as detailed here]]) or being sufficiently far from the world origin (see [[Java Edition distance effects|this page]]). Some odd effects that are attributed to the boundary itself are as follows: + +* Attempting to walk into the boundary still displays a walking animation, walking sounds, and cause view bobbing, effects that are not present for walking into the world border or solid walls.{{bug|MC-198928|resolution=WF}} +* Using [[elytra]] to fly into the border causes the flying sound to continue to play at full volume rather than quietly or not at all.{{bug|MC-198945}} +* [[Rain]] particles always hit the ground at exactly sea level regardless of the actual shape of terrain beyond 30 million blocks.{{bug|MC-171710|resolution=WF}} + +== History == +{{more images|Images of the world boundary in Infdev 20100313 to 20100325}} + +=== Horizontal boundaries === +{{info needed section|Console Edition boundary and effects, 3DS edition boundary}} +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-131655|The world has an edge that can be fallen from indefinitely. This edge is located at X/Z: 0 in the negative direction and X/Z: 256 in the positive direction.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.12a|There is now a solid border at the edge of the world. +|An "infinite" ocean (consisting of a layer of water atop a thick bedrock column) extends past the world boundary rather than being just void. Where this ocean truly ends is unknown, and if said ending is intentionally programmed is also not known. Interestingly, this used the old water texture even when water itself was updated to have a newer texture. +|These fake blocks beyond the boundary have odd rendering behavior, notably with fog. Looking at them from certain directions, espeially when underwater, can make them appear as a solid color.}} +|{{HistoryLine||0.0.14a|The location of the positive world border now depends on the world size. The negative world border always remains at X/Z: 0.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100106|The world boundary is now variable depending on the chosen world type. It may be even further customisable through world editing. +|Blocks outside of the world can be targeted and even "broken", but immediately reverts to a prior state afterward. +|Block rendering has been reported to stop at a variety of different positions; X/Z: ±2,111, ±2,176 and ±2,304.{{needs testing|is this affected by world shape? is this value consistent? and is this value intentionally programmed?}}{{info needed|"In earlier versions of Indev, the Sky and Blocks would stop rendering at the same point." - Is this true or just a result of the aforementioned variability?}} +|Sky rendering stops at X/Z: ±2,560.{{needs testing|is this affected by world shape? and is this value intentionally programmed?}}}} +|{{HistoryLine||?|After attempting to move a bit past the farthest distance that can be built, the player is pushed back toward the center of the world with an increasingly hard force depending on their distance.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|The world boundary has been completely removed, allowing the player to access terrain as far as the game itself is capable of handling. +|A skybox ({{color|#0000FF}}) has been added. It stops at X/Z: ±1,024}} +|{{HistoryLine||20100313|A new boundary has been set in place: blocks no longer generate beyond X/Z: ±32,000,000, giving way to the void. +|Updating blocks next to this void causes an extreme amount of lighting updates, effectively freezing the game for an extended period of time. +|The aforementioned skybox has been removed.}} +|{{HistoryLine||20100413|Attempting to move past X/Z: ±32,000,000 puts the player in a permanent glitchy, jittery stasis{{ytl|7Yj6qV3xTtE|End of the infdev|Fractal|June 8, 2010}} requiring external tools to escape.}} +|{{HistoryLine||?|Moving beyond X/Z: 32,000,000 no longer causes the player to get stuck in a glitched position.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|Beyond X/Z: ±32,000,000, phantom "fake chunks" (where chunks of bare unpopulated terrain render, but collision physics are completely absent) now appear. The blocks are not solid and can be fallen through. +|Terrain beyond X/Z: ±32,000,000 would also not be populated with terrain features such as trees and blobs. As such, this allows the complete avoidance of [[Java Edition distance effects#History|a fatal distance effect]] involving ore generation between X/Z: ±67,108,864 and X/Z: ±134,217,728 which would otherwise cause runaway chunk loading and game crashes.}} +|{{HistoryLine|unknown}} +|{{HistoryLine||?|Many single blocks of [[water]] and [[lava]] generate at the edge of the world, which are actually [[spring]]s, as the intangible blocks are considered air.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|The "fake chunks" now start at X/Z: ±30,000,000, 2 million blocks less than in Alpha v1.2.0 - Beta 1.7.3. +|Using an NBT editor, beyond X/Z: ±30,000,032, the player gets stuck in a glitched position and need to use a program to make their character back. Beyond X/Z: ±30,000,064, blocks no longer render. The map is blank from here on out.{{check version}} +|Exceeding the 32 million block limit (only possible through nether portals or external editors) now causes the game to crash.{{verify}}}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|The player's looking direction now freezes when going beyond the 30 million border, rather than the player's head twisting unnaturally on an unmoving body.}} +|{{HistoryLine||1.3.1|dev=12w18a|The wall that freezes the entities beyond X/Z: ±30,000,032 no longer exists, allowing the player to access terrain up to 32 million blocks.}} +|{{HistoryLine|||dev=12w27a|Nether portals are now limited to X/Z: ±29,999,872 in the Overworld.}} +|{{HistoryLine||1.7.2|dev=13w36a|''Minecraft'' crashes after the player surpasses X/Z: ±29,999,840 on Default, Large Biomes, and AMPLIFIED worlds.}} +|{{HistoryLine|||dev=13w37a|All blocks at X/Z: ±30,000,000, including air itself, now act completely solid, creating an effective wall at this point. +|This solid wall extends upward to Y: 2,147,483,647 and downward to Y: −2,147,483,648, even though blocks cannot exist in these regions. As such, if a player is moved outside this boundary via commands or external tools, they are unable to move. +|Walking on this wall far enough{{info needed|how far? is it 32 million as shown below?}} causes the game to crash. +|Beyond the invisible wall, if items are thrown, the falling animation is jittery. The thrown item disappears upon contact with any block other than air. +|Beyond X/Z: ±32,000,000, the player is kicked out with an "Illegal Position" message. +|Some mobs (e.g. slimes) try to go past the world border, to no avail. +|Using a nether portal to go back to the Overworld right next to this boundary causes the game to crash.{{needs testing}}}} +|{{HistoryLine||1.8|dev=14w02a|Chunks beyond X/Z: ±30,000,000 no longer render. +|Blocks beyond X/Z: ±30,000,000 are no longer all solid, allowing players to move slightly beyond this point manually. +|Actually moving beyond X/Z: ±30,000,000 freezes the player in place, unable to move anywhere else without commands. Their hand and player model in third person view disappears, and they appear frozen in an animation in the survival inventory screen.}} +|{{HistoryLine|||dev=14w06a|Attempting to move beyond X/Z: ±30,000,000 now kicks the player for being in an illegal position. Rejoining will move the player back to X/Z: ±29,999,931. Attempting to move exactly to X/Z ±30,000,000 will freeze the player in place, until you rejoin or teleport back.}} +|{{HistoryLine|||dev=14w17a|The [[world border]] has been added. As it causes many effects unrelated to the actual edge of the world, see [[World border#History]] for further information regarding it. +|Exceeding 30 million blocks now outright crashes the game rather than kicking the user back to the server list.}} +|{{HistoryLine|||dev=14w18a|Exceeding X/Z: ±30,000,000 now kicks the player again rather than crashing. +|Some cases of the game completely freezing have been noted in versions with this behavior, forcing the player to close the window with Task Manager or the like. +|The world border always renders and behave as though it is at ±29,999,984, even if set to be at a value beyond this. It can be set to be smaller however.}} +|{{HistoryLine|||dev=pre3|There is now an effective "wall" at X/Z: ±29,999,999 preventing the player from surpassing it. +|This wall is in fact the game simply teleporting the player to exactly X/Z: ±29,999,999 if their coordinates exceed X/Z: ±29,999,999, rather than a solid wall like was present in 1.7. As such, it results in some interesting visual quirks that were not present for the former, such as the player walking animation/view bobbing still playing while walking into it despite the player not actually changing their position. +|Teleporting anywhere between X/Z: ±29,999,999 and X/Z: ±30,000,000 causes the player to be immediately teleported back to X/Z: ±29,999,999 after one tick. Teleporting to exactly X/Z: ±30,000,000 freezes the player in place (allowing them to teleport back), and teleporting anywhere beyond X/Z: ±30,000,000 crashes the game.}} +|{{HistoryLine||1.9|dev=15w37a|Chunks beyond X/Z: ±30,000,000 are now rendered again, up to a variable limit, which as been reported as X/Z: ±30,000,224, ±30,000,240 and even ±30,000,496. Many of the issues surrounding block and item rendering have also disappeared; with this, the world boundary is now generally more stable. Also, the chunks beyond X/Z: ±30,000,000 are now solid and can perfectly generate structures like villages, mineshafts, and trees.}} +|{{HistoryLine|||dev=15w51a|Teleporting past X/Z: ±30,000,000 is no longer possible; the player always gets teleported to X/Z: ±30,000,000, even when using external programs.}} +|{{HistoryLine||?|Items no longer move erratically beyond X/Z: ±30,000,000.}} +|{{HistoryLine||1.16|dev=20w06a|Rain always appears at sea level beyond X/Z: ±30,000,000 (likely from fixing {{bug|MC-131770}}).}} +|{{HistoryLine||1.18|dev=pre1|Nether portals are now limited by the world border - the long-distance nether portal creation distance limit no longer seems to exist.}} +|{{HistoryLine||?|A new boundary has been set in place: minecarts can no longer go past X/Z: ±30,000,208. A boat can still be used to go past this limit, up to X/Z: ±30,000,544.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Worlds are 256 blocks long in both directions. The negative world boundary is located at X/Z: 0 and the positive boundary is located at X/Z: 256. Unlike in current [[Old]] worlds, the positions of the boundaries were the same in all worlds. +|The edges of the world are made up of [[invisible bedrock]]. This extends up to 128 blocks and can be walked on forever.}} +|{{HistoryLine||v0.9.0|dev=build 1|Added infinite world generation, which removes the boundary for worlds of that type.|The positions of the boundaries in the [[Old]] world type are no longer consistent between worlds, and they are instead located on a [[seed (world generation)|seed]] determined position.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[Nether portal]]s cannot be generated or place the player any farther than X/Z: ±31,999,872.}} +|{{HistoryLine||v0.16.0|{{command|tp}} cannot teleport players beyond X/Z: 999,999,999.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The position limit on the {{command|tp}} has been removed.}} +|{{HistoryLine||1.2.5|dev=beta 1.2.5.15|{{command|tp}} can no longer take the player past X/Z: ±30,000,000.}} +}} +; Indev era + +Indev boundary.png|Coordinates X/Z: ±2,111 on the Indev version released January 30, 2010. Blocks no longer render past this limit. + + +; Infdev-Alpha era + +InfdevFarEnd.png|World boundary at X/Z: ±32,000,000, where blocks completely stop generating +InfdevFarBeyond32000000.png|Terrain ([[Java Edition Far Lands|Far Lands]]) as seen from beyond X/Z: ±32,000,000 +Infdev corner.jpg|The northwest corner of the end of the world in [[Java Edition Infdev 20100618]] from third person view. + + +; Alpha-Beta era + +Lighting stops functioning.png|The "end of the world" as seen from the third person mode. + + +; Beta 1.8-1.6.4 era + +Fake chunks swamp.png|A fake swamp biome past X/Z: ±30,000,000. There is only dirt on the seafloor. It also does not generate trees and tall grass. +Fake chunks mushroom fields.png|A mushroom island biome in the world boundary generating without mushrooms or huge mushrooms. +Fake chunks tree.png|Trees that are generated close to the world boundary stop being generated. Trees may also appear strange, like this. +Fake chunks village.png|Village generated on the world boundary of a superflat world. +Fake chunks void with particles.png|A view under the fake chunks (1.6.2) +Fake chunks ocean.png|The corner of the world boundary in 1.2.5. Normal terrain is at the bottom of the image; fake chunks are at the top. Note there is neither sand nor clay on the seafloor. +Head twisting error.png|The player's head unnaturally twisting, as seen in Beta 1.8. +Head twisting error 2.png|The unnaturally twisting head as seen in second person view in 1.0.0. +Fixed freeze.png|A frozen player in 1.2's development with the head no longer capable of twisting. +Fake chunks ocean 2.png + + +; 1.7.2-1.7.10 era + +Solid chunks forest.png|The world boundary, at 30,000,000 meters from the center of the map. Notice that vegetation is cut off at this point. +Player walking on top of wall 1.7.2.png|A player walking on top of the invisible wall at X coordinate of 30,000,050 and Y of 2,147,683,467. +Solid chunks wall.png|A redstone torch hanging on the invisible wall in Release 1.7. This can be achieved by placing the torch on a non-solid block (such as glass). +Solid chunks slimes.png|In Release 1.7, slimes try to go to Z:30,000,000. Notice the abnormally large redstone dust. +Village near worldboundary-1.7.10.png|A village generated near the world boundary. +No lighting worldboundary-1.7.10.png|Lighting does not work past the world boundary. +InvisibleWallTorch.jpg|Torches placed on glowstone next to the invisible wall, the particles emitted from them are also in the wrong place. + + +; 1.9+ era + +NoLighting1.9+.png|At ±33,554,432 lighting stops working. See [[Java Edition hard limits#Lighting breakdown (X/Z: ±33,554,432).]] + + +=== Vertical boundaries === +{{info needed section| +* Console Edition boundary and effects +* 3DS edition boundary +* infdev: player model might break above 1024, and there may be jittering effects out of y bounds +* entities not rendering above 612 (https://youtu.be/SYuocMFOD6w?t{{=}}1m18s)}} +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-131655|The world has a bottom that can be fallen from indefinitely. It is assumed to be at Y: ±0, as no proper way to view coordinates existed yet.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.12a|The bottom of the world remained unchanged despite the addition of bedrock to make it impossible to fall out of.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.9.3|dev=pre1|Teleportation beyond Y: ±512 is no longer allowed.}} +|{{HistoryLine||1.10|dev=16w21b|Teleportation beyond Y: ±4,096 is no longer allowed.}} +|{{HistoryLine||1.13|dev=?|Teleportation beyond Y: ±4,096 is again possible.}} +|{{HistoryLine||1.13|dev=17w50a|Players are now kicked beyond Y: ±30,000,000. Before this version, the game would crash beyond this point.}} +|{{HistoryLine||1.16|dev=20w06a|Teleportation beyond Y: ±20,000,000 is no longer allowed.}} +|{{HistoryLine||1.17|dev=21w13a|Players are no longer kicked beyond Y: ±30,000,000,{{bug|MC-123587}} allowing for travel for as long as Java can understand.}} +|{{HistoryLine|||dev=?|Exiting a world beyond Y: ±20,000,000 causes the player to be moved to Y: ±20,000,000 upon logging back in, a bug that Mojang decided not to fix.{{bug|MC-221890}} However, edited world file still allows the player to be moved beyond these limits.}} +|{{HistoryLine||?|The player cannot be moved beyond Y: ±20,000,000 via editing the world files, as logging in now always clamps the player's position to Y: ±20,000,000.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||0.1.0|In this version, the player can go up to the single-precision floating point limit (2^128 or 3.4 x 10^38).}} +|{{HistoryLine||0.9.0|dev=?|The game now crashes when the player goes beyond the 32-bit integer limit (2,147,483,648 blocks) on the Y axis.}} +|{{HistoryLine||0.11.0|dev=?|A floor was added at Y: -40 preventing the player from falling further.|Players are no longer instantly killed when going below Y: 0.}} +|{{HistoryLine||0.12.1|dev=build 1|The floor was moved to Y: -272.}} +|{{HistoryLine||0.14.0|dev=build 1|The floor is now located at Y: -40 again.}} +}} + +=== Older version effects === +{{cleanup|incorporate most of this into the history section}} + +==== Infdev ==== + +On February 27, 2010, version of [[Java Edition Infdev 20100227-1414|Infdev]], many side effects would occur as the player walked thousands or even millions of blocks away. +* X/Z ±512–1,024: Clouds stop rendering. + +In [[Infdev 20100327]], walking off the edge would cause the player to become stuck in a glitched position, unable to escape. + +In previous versions of the game, if the player teleported as high as they possibly could, they were sent to a Y-Axis of 3.4×1038. In this zone, the player floats without a purpose, and dropped items that slide with what appears to be no friction before suddenly stop after about 20 blocks. It has been reported that the X and Z-Axis sometimes flicker randomly in this zone. The memory pie chart also sometimes randomly jumps to 100% undefined memory usage, and then disappears upon re-entering the debug menu. + +==== Fake chunks ==== +As the player journeys even deeper into the Far Lands, the effects worsen to the point where the game is unplayable. At X/Z ±32,000,000, blocks are treated as permanently nonexistent, and do not generate even though they may appear to. When Minecraft generates and loads chunks, it loads an empty version of the terrain, complete with grass, stone and water textures that cannot be walked on. This map generates out to the 32-bit integer limit. The game can load chunks only out to X/Z: ±32,000,000, causing a problem between the noise map and the chunk generator. To fix this problem, ''Minecraft'' removes the chunks generated beyond X/Z: >±32,000,000 and generates only the noise map. If the player tries to walk on this map, they fall into the [[void]]. This value is hard-coded in the source code of ''Minecraft'', meaning that it cannot be changed without editing the source files. Because chunks technically do not generate beyond X/Z: ±32,000,000, things like trees, falling gravel, falling sand, mobs, grass, and other entities do not generate either. This can make the map relatively stable and crashes can be somewhat rare; however, crashes can happen on low-end computers. In rare cases, if the player performs the "ghost spawn glitch" that worked in versions between Beta 1.6 Test Build 3 and Beta 1.7.3, the player can cause trees and plants to generate beyond ±32,000,000. However the framerate was actually much better the further one went because of no entities. + +==== Console info ==== +In the [[Xbox 360 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]], and [[Wii U Edition]], the Overworld is limited to 864×864 blocks. Additionally, in the [[Xbox One Edition]], [[PlayStation 4 Edition]] and [[Nintendo Switch Edition]], the player is able to further select the size of their worlds, from [[World size|Small]] (1024×1024), [[Medium]] (3072×3072), and [[Large]] (5120×5120, except ''Nintendo Switch Edition''). The edges of these worlds are surrounded by an invisible barrier with an endless sea of [[water]] beyond it. Before being patched out over time, there were often several exploits that could be used to glitch past the border, such as using boats, or using hundreds of TNT Minecarts to blow the player above the world height ceiling. + +== Issues == + +{{Issue list}} + +== Trivia == +{{cleanup}} +* Traveling from one edge of the world to the opposite edge by [[powered rail]] would take 35 days and 10 hours. Building the rails for such a trip would require enough iron and/or gold to fill over 723 double chests, even when packed into blocks, as well as [[stick]]s made from enough [[wood]] to fill over 135 double chests (as log blocks, not as [[planks]], and excluding the [[redstone torch]]es). (53 stacks of logs would be required just to make ''enough chests to hold'' all the building materials for this rail track.) If already crafted, the rails required would fill 17,361 double chests. If the player had to gather the materials to make all those rails, they would wear out 14,404 diamond [[pickaxe]]s and 300 diamond [[axe]]s (on average, about 3,601 diamond pickaxes and 75 diamond axes, both enchanted with [[Unbreaking]] 3). +** Even if one were to amass all these materials, actually ''laying'' said track would require the player to travel the entire distance through other means anyway. +** Factoring in the need for powering the track and assuming the player were to use redstone torches, the player would require 3,529,412 torches for the full track, since a torch can optimally light 17 blocks. That requires 55,148 sticks and bits of redstone dust, which requires 2042 large chests, which requires 128 stacks of log blocks to make the chests (which requires 3 large chests). +*From -29999984, 0, -29999984 to 29999984, 255, 29999984 there is a total of 921,599,016,960,262,144 (922 quadrillion) blocks in the default world border (Including air blocks) +* It is possible to generate trees and vegetation beyond 30,000,000 by loading a version of ''Minecraft'' after [[Java Edition 1.9]], then load a few chunks beyond the world border. Then, close the world and load a version of ''Minecraft'' between [[Beta 1.8]] - Release [[Java Edition 1.6-pre]]{{verify}} and load the same world. If the players travel to the world barrier, there are a few chunks that generate beyond 30,000,000 that have trees and grass. +** It is possible to even generate Far Lands chunks using this method. Load a world in release Beta 1.8 - Release 1.6 and teleport to X/Z: 30,000,000. Close the world before the fake chunks generate and load the world in Beta 1.7.3. The Far Lands chunks load and then, the player can load as many chunks as they want. Then close the world and load it in a newer version, and the player has Far Lands chunks in the 30,000,000 block area. +* [[Spider]]s can climb the border, continuing to climb upward indefinitely.{{verify|does "border" mean the world border (in which case this does not belong here) or the actual boundary?}} +* In [[Minecraft 4k]], there is a barrier on the bottom of the map, which is unbreakable by any means.{{ytl|pZeM7vOP7Xw|The bottom of the world in Minecraft 4k|BSPMinecraft|December 2, 2013}} + +==References== +{{Reflist}} + + +== Navigation == +{{Navbox environment}} + +[[es:Límite del mundo]] +[[fr:Limite du monde]] +[[ja:ワールド限界]] +[[ko:세계의 끝]] +[[pt:Limite do mundo]] +[[zh:世界界限]] diff --git a/wiki_backup/bundles.txt b/wiki_backup/bundles.txt new file mode 100644 index 0000000..a9924be --- /dev/null +++ b/wiki_backup/bundles.txt @@ -0,0 +1,503 @@ +{{About|item in the game|DLC packs that are sold together|Content bundles}}{{Infobox item +|group = Plain +|1-1 = Bundle JE2 BE2.png +|1-3 = Bundle Open JE1 BE1.png +| group2 = White +| 2-1 = White Bundle.png +| 2-2 = White Bundle Open.png +| group3 = Light Gray +| 3-1 = Light Gray Bundle.png +| 3-2 = Light Gray Bundle Open.png +| group4 = Gray +| 4-1 = Gray Bundle.png +| 4-2 = Gray Bundle Open.png +| group5 = Black +| 5-1 = Black Bundle.png +| 5-2 = Black Bundle Open.png +| group6 = Brown +| 6-1 = Brown Bundle.png +| 6-2 = Brown Bundle Open.png +| group7 = Red +| 7-1 = Red Bundle.png +| 7-2 = Red Bundle Open.png +| group8 = Orange +| 8-1 = Orange Bundle.png +| 8-2 = Orange Bundle Open.png +| group9 = Yellow +| 9-1 = Yellow Bundle.png +| 9-2 = Yellow Bundle Open.png +| group10 = Lime +| 10-1 = Lime Bundle.png +| 10-2 = Lime Bundle Open.png +| group11 = Green +| 11-1 = Green Bundle.png +| 11-2 = Green Bundle Open.png +| group12 = Cyan +| 12-1 = Cyan Bundle.png +| 12-2 = Cyan Bundle Open.png +| group13 = Light Blue +| 13-1 = Light Blue Bundle.png +| 13-2 = Light Blue Bundle Open.png +| group14 = Blue +| 14-1 = Blue Bundle.png +| 14-2 = Blue Bundle Open.png +| group15 = Purple +| 15-1 = Purple Bundle.png +| 15-2 = Purple Bundle Open.png +| group16 = Magenta +| 16-1 = Magenta Bundle.png +| 16-2 = Magenta Bundle Open.png +| group17 = Pink +| 17-1 = Pink Bundle.png +| 17-2 = Pink Bundle Open.png +| invimage = Bundle +| invimage2 = ---- +| invimage3 = White Bundle +| invimage4 = Light Gray Bundle +| invimage5 = Gray Bundle +| invimage6 = Black Bundle +| invimage7 = Brown Bundle +| invimage8 = Red Bundle +| invimage9 = Orange Bundle +| invimage10 = Yellow Bundle +| invimage11 = Lime Bundle +| invimage12 = Green Bundle +| invimage13 = Cyan Bundle +| invimage14 = Light Blue Bundle +| invimage15 = Blue Bundle +| invimage16 = Purple Bundle +| invimage17 = Magenta Bundle +| invimage18 = Pink Bundle +| rarity = Common +| renewable = Yes +| stackable = No +}} + +A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed item types within itself in a single [[inventory]] slot. Items that stack to less than 64 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. + +'''Dyed bundles''' are the dyed variants of bundles. + +== Obtaining == +=== Crafting === +{{Crafting +|B1 = String +|B2 = Leather +|Output = Bundle +|type = Utility +}} +{{Crafting +|ingredients = Any [[Bundle]] +
Matching [[Dye]] +|shapeless=1 +|A2 = Bundle; Any Bundle +|B2 = Matching Dye +|Output = Matching Dyed Bundle +|type = Utility +|foot = 1 +}} + +== Usage == +{{FakeImage|{{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}
{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}
{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside, which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.|style=max-width:250px;}}Bundles are used to store different [[item]] types in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot, as bundles can only store what adds up to a single slot. Items that can normally stack up to 64 take up 1/64 of a bundle, items that can normally stack up to 16 (eg. [[egg]]s) take up 1/16 of a bundle, and items that can't stack take up the entirety of a bundle (with exception to bundles themselves). On {{Edition|Java}}, space that an item takes up in a bundle is equal to the reciprocal of its [[Data component format#max stack size|max_stack_size component]], even if it is different from the standard 1, 16, and 64. + +Bundles are not stackable, but they are able to be placed (nested) inside another{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}, and will always take up 1/16 of the space of a bundle, regardless of their max_stack_size component, plus the space occupied by the inner bundle's contents. + +[[Shulker box]]es cannot be placed inside of bundles. However, bundles '''can''' be placed inside of shulker boxes. + +=== Inserting and retrieving === +Items are inserted into bundles by left-clicking, and retrieved by right-clicking. + +To place items inside a bundle, either (1) pick up the bundle in the inventory and left-click on the item(s) to be placed inside or (2) pick up the item(s) and left-click on the bundle. When placing a bundle inside another bundle, the interface uses the first method: picking up bundle A and right clicking on bundle B attempts to store bundle B inside A. + +Items can be retrieved from bundles in one of five ways: + +* Right-clicking on bundles in an inventory, without holding anything with the cursor, will cause the cursor to hold the item from the most recently added slot of the bundle. +* Scrolling on bundles in an inventory allows for scrolling through the bundle's slots, which starts off as the most recently added slot, and is displayed with a bright underlay behind that slot. During this process, the bundle's icon will appear open, and the selected slot's item icon will appear within the bundle's icon, though this is not shown in the player's hand. If the bundle is right-clicked while in this state, the currently selected item will move to the cursor and the bundle will close. If the cursor is moved off the bundle while it's still open, the bundle will close. +* Right-clicking on bundles in an inventory while they are held in the cursor and are hovering over an empty slot where can be placed will cause that item to be placed in that slot. +* {{Ctrl|Using}} a bundle while it is selected in the hotbar will cause the contents of the most recently added slot to be thrown out in the direction the player is facing. +* When a bundle [[item (entity)|item entity]] is destroyed, the contents of the bundle are dropped as items, similar to when a shulker box is destroyed. + +=== GUI === +[[File:Bundle usage.png|thumb|Hovering over a quarter-full bundle with 16 items.]] +Hovering over a bundle reveals its blue fullness bar. When the bundle is empty, the fullness bar says "Empty" and shows the description, "Can hold a mixed stack of items". If it's completely full, the fullness bar turns red and says "Full". When there is at least one item in a bundle, space will open up above the bar, which displays the items in the bundle's slots, sorted by how recently they were added, from right to left. The space where the slots are shown is only wide enough for four slots, so additional space opens up for new rows. When there are more than three rows, only the top three will be displayed, and the bottom-right slot will be replaced by text that says, +
+| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 420 +| The cutest predator you'll ever meet! +| Referring to [[axolotl]] and the [[advancement]] "The Cutest Predator" that the player gets by catching an axolotl in a bucket. +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 421 +| Now you are thinking with pistons! +| Refers to [[piston]]s. Also a parody of a catchphrase associated with ''{{w|Portal}}'': "Now you're thinking with portals!" +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 422 +| Get to the coppah! +| Reference to a famous line from the [[wikipedia:Predator (film)|film ''Predator'']], as well as the addition of copper in 1.17. +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 423 +| Board game version also available! +| +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 424 +| Honey, I waxed the copper! +| Another reference to ''Honey, I Shrunk the Kids'', as well as [[Block of Copper#Waxing|the ability to wax copper blocks]]. +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 425 +| Plant-based light sources! +| Most likely refers to [[glow berries]] and cave vines. +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 426 +| Made by "real" people! +| +| style="text-align:center"|[[Java Edition 1.17|1.17]]
([[1.17-pre1]]) +| style="text-align:center"|[[Bedrock Edition 1.17.10|1.17.10]]
([[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]) +|- +! scope="row" | 427 +| Shriek like a Sculk Shrieker! +| A reference to the [[sculk shrieker]]. +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 428 +| Who let the frogs out? +| Referring to [[frog]]s, as well as the meme "Who let the dogs out?" originating from [[w:Who_Let_the_Dogs_Out|a song of the same name.]] +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 429 +| RIBBIT! +| Referring to frogs. +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 430 +| Croak team! +| +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 431 +| Nooooooooooooo! +| A reference to the announcement video for the [[Minecraft Live 2021]] vote, in which [[Jens Bergensten]] voiced the line, and subsequently went viral. +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 432 +| Flower forest TM perfume +| References one of the [https://twitter.com/kingbdogz/status/1494367288530591744 teaser tweets] leading up to the release of [[Java Edition Deep Dark Experimental Snapshot 1]]. +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 433 +| Hat Fridays! +| +| style="text-align:center"|[[Java Edition 1.19|1.19]]
([[Java Edition 22w11a|22w11a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.0]]
([[Bedrock Edition beta 1.19.0.20|beta 1.19.0.20]]) +|- +! scope="row" | 434 +| Technoblade never dies! +| Tribute to a ''Minecraft'' YouTuber, [[wikipedia:Technoblade|Technoblade]], who passed away at the age of 23 after fighting cancer for almost a year. +| style="text-align:center"|[[Java Edition 1.19.1|1.19.1]]
([[Java Edition 1.19.1 Pre-release 3|1.19.1-pre3]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]] +|- +! scope="row" | 435 +| You are valid! +| +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 22w42a|22w42a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]]
([[Bedrock Edition beta 1.19.10.21|beta 1.19.10.21]]) +|- +! scope="row" | 436 +| I'm glad you're here! +| +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 22w42a|22w42a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]]
([[Bedrock Edition beta 1.19.10.21|beta 1.19.10.21]]) +|- +! scope="row" | 437 +| You are welcome here! +| +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 22w42a|22w42a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]]
([[Bedrock Edition beta 1.19.10.21|beta 1.19.10.21]]) +|- +! scope="row" | 438 +| Your gender is valid! +| +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 22w42a|22w42a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]]
([[Bedrock Edition beta 1.19.10.21|beta 1.19.10.21]]) +|- +! scope="row" | 439 +| Contains infinite genders! +| +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 22w42a|22w42a]]) +| style="text-align:center"|[[Bedrock Edition 1.19.10|1.19.10]]
([[Bedrock Edition beta 1.19.10.21|beta 1.19.10.21]]) +|- +! scope="row" | 440 +| Made with lave! +| Refers to a [[bugtracker:MC-257104|misspelling of "lava"]] in [[Java Edition 22w44a|22w44a]]. +| style="text-align:center"|[[Java Edition 1.19.3|1.19.3]]
([[Java Edition 1.19.3-pre1|1.19.3-pre1]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 441 +| This sand is sus +| Refers to [[suspicious sand]], as well as the meme "The impostor is sus" that originated from the popular social deduction game {{w|Among Us}}. +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 23w16a|23w16a]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 442 +| Remember to brush your... ...teeth +| Refers to [[brush]]es. +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 23w16a|23w16a]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 443 +| Has working bookshelves! +| Refers to [[chiseled bookshelf|chiseled bookshelves]]. +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 23w16a|23w16a]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 444 +| Sniff sniff... +| Refers to [[sniffer]]s. +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 23w16a|23w16a]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 445 +| Place hanging sign here +| Refers to [[hanging sign]]s. +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 23w16a|23w16a]]) +|[[Bedrock Edition 1.20.0]] +|- +! scope="row" | 446 +| Joule is neat too! +| +| style="text-align:center"|[[Java Edition 1.20|1.20]]
([[Java Edition 1.20 Release Candidate 1|1.20-rc1]]) +|[[Bedrock Edition 1.20.0]] +|} + +=== Bedrock Edition exclusive splashes === +{{wipNeedHelp|section=1}} +{| class="wikitable sortable" style="width: 100%" data-description="PE exclusive splashes" +|- +! scope="col" | Splash text +! scope="col" class="unsortable" | Explanation +! scope="col" | Version added +|- +| Ported implementation! +| A reference to the port of {{el|je}} features into {{el|be}}, implementing them through gradual updates. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- +| 100% more yellow text! +| Implementation of Splash text. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- +| flowers more important than grass +| All [[flower]]s can be [[crafting|crafted]] into [[dye]]s, while [[short grass|grass]] remains a mundane junk [[item]]. +| style="text-align:center"|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- +| Dramatic lighting! +| Implementation of dynamic [[lighting]] and/or [[sun]]light shading. +| style="text-align:center"|[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] ([[Pocket Edition v0.8.0 alpha build 1|build 1]]) +|- + +| Made in C++! +| {{el|be}} is written in [[wikipedia:C++|C++]]. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Almost C++14! +| +| style="text-align:center"|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] +|- + +| OpenGL ES 2.0+! +| {{el|be}} runs on [[wikipedia:OpenGL ES|OpenGL ES]]. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Multithreaded! +| +| style="text-align:center"|[[v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- + +| Quite Indie! +| {{el|be}} was, at the time, an independently developed game. +| style="text-align:center"| ? +|- + +| !!!1! +| A reference to [http://knowyourmeme.com/memes/the-1-phenomenon a common typo] when typing in several ''!''s. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Hmmmrmm. +| References [[villager]]s' sounds. +| style="text-align:center"|[[v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- + +| V-synched! +| {{el|be}} uses V-sync. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| 0xffff-1 chunks +| 0xffff is [[wikipedia:Hexadecimal|hexadecimal]] for 65535, so 65535-1 is 65534 [[chunk]]s. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Endless! +| A reference to ''[[Minecraft]]'''s infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in {{el|be}}. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Ask your mother! +| May be an alternate to ''Ask your doctor!'' or "Ask your parents", a piece of common advice in advertisements that are aimed toward children. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Episode 3! +| Probably in reference to ''[[wikipedia:Half-Life 2: Episode Three|Half-Life 2: Episode Three]]'', which was announced, but doesn't actually exist. +| style="text-align:center"|[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- + +| Cubism! +| +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Astronomically accurate! +| +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Made by Mojang! +| [[Mojang Studios]] develops ''Minecraft''. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| 0% sugar! +| A common marketing term. Additionally, [[sugar]] is available as an item. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Now with skins! +| Reference to the addition of skins in [[Pocket Edition v0.11.0 alpha|v0.11.0]]. +| style="text-align:center"|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] +|- + +| '''Blame shogchips''' +| A reference to [http://account.lbsg.net/blameshoghicp.php?itsshoghisfault this joke site], which allows users to 'blame' bugs on [[Shoghi Cervantes]].https://twitter.com/shoghicp/status/588665039000707072https://twitter.com/shoghicp/status/591625251798310912 +| style="text-align:center"|[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]]
([[Pocket Edition v0.11.0 alpha build 7|build 7]]) +|- + +| Glowing creepy eyes! +| Refers to [[endermen]] and [[spider]]s' glowing eyes. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| & Knuckles! +| Refers to the [[wikipedia:Sega|Sega]] game ''[[wikipedia:Sonic & Knuckles|Sonic & Knuckles]],'' which could be combined with [[wikipedia:Sonic the Hedgehog 2|''Sonic 2'']] and [[wikipedia:Sonic the Hedgehog 3|''Sonic 3'']] to allow play of the Knuckles character in both games. When this is done, the games become ''Knuckles in Sonic 2'' and ''Sonic 3 & Knuckles'' respectively. +| style="text-align:center"|[[Pocket Edition 1.0.0|1.0.0]]
([[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]]) +|- + +| code.org/minecraft +|This is a reference of ''[[Minecraft Hour of Code]]''. Putting in this address and checking out the website proves this. +| style="text-align:center"|[[Pocket Edition v0.16.2 alpha|v0.16.2 alpha]] +|- + +| discord.gg/minecraft +| This is a reference to the ''Minecraft'' [[wikipedia:Discord (software)|Discord]] server. +| style="text-align:center"|[[Bedrock Edition 1.2.13|1.2.13]]
([[Bedrock Edition beta 1.2.13.5|beta 1.2.13.5]]) +|- + +| Machine learning! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + + +| Release the Snord! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Team Mystic! +|Team Mystic is one of the teams that can be joined in [[wikipedia:Pokémon Go|''Pokémon Go'']]. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Living, breathing world! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Innovating innovation! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| High-key! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Funding secured! +| Reference to a [https://twitter.com/elonmusk/status/1026872652290379776 tweet] by {{w|Elon Musk}}. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| YANNY OR LAUREL??? +| Refers to a [[wikipedia:Yanny or Laurel|memetic audio clip]] which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| So. You read splash text. +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Change my mind. +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| The Floor is Lava! +|Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. +" discovered floor was lava" is a death message due to players walking on [[magma block]]s. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Make a viral video!!1 +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| When it's ready! +|A reference to the infamous development cycle of the game [[wikipedia:Development of Duke Nukem Forever|Duke Nukem Forever]], which was given an official release date of "when it's done", as well as a reference to the continually-updated nature of ''Minecraft'' itself. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Mostly harmless! +| Refers to ''[[wikipedia:Mostly Harmless|Mostly Harmless]]'' of the serial book ''[[wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]]''. +| style="text-align:center"|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|- + +| Pandamonium! +|A portmanteau of [[panda]] and pandemonium. Additionally, a free ''Minecraft'' map with the same name was added to the marketplace in the same update. +| style="text-align:center"|[[Bedrock Edition 1.8.0|1.8.0]]
([[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]]) +|- + +| Alexander Hamilton! +| Most likely refers to ''[[wikipedia:Hamilton (musical)|Hamilton]]'', a sung-and-rapped-through multiaward Broadway musical based on the life of the American [[wikipedia:Founding Fathers of the United States|Founding Father]] [[wikipedia:Alexander Hamilton|Alexander Hamilton]]. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| #Blessed! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Have you finished your homework? +| Refers to [[Minecraft Education]]'s splash 'The creeper ate my homework!' +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| We're working on it! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Like that smash button! +| The phrase "Smash that like button" (commonly used in {{w|YouTube}} videos) with "Smash" and "Like" reversed. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Minecraft 2 unconfirmed! +|Refers to rumors that [[Mojang Studios]] is working on a sequel to ''Minecraft''. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| A circle-free environment! +| ''Minecraft'' does not have any circles. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Llama, llama, duck! +| A reference to the [https://www.youtube.com/watch?v=KMYN4djSq7o "The Llama Song"] by Burton Earney as published on Albino Blacksheep. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Artisinal! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Savage Dad jokes! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Protec but also attac +| A reference to a [https://knowyourmeme.com/memes/he-protec-but-he-also-attac meme]. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Potatoes gonna potate! +| A reference to the phrase "Haters gonna hate". +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Bananas! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| zhoolor +| Refers to the picture [https://web.archive.org/web/20220522173042/https://i.imgur.com/ZHOOlOr.png ZHOOlOr.png] on Imgur. It bears the title "Good for Realms" within an obsidian border. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Oh geez! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Crush it! +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Keep your head down, there's two of us in here now. Remember? +| A reference to the 2007 game ''{{w|Halo 3}}''.https://www.quotes.net/mquote/1013646 +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| Sodium free! +|A common marketing term. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| What DOES the fox say? +| Refers to ''[[wikipedia:Ylvis|Ylvis]]'' song ''[[wikipedia:The Fox (What Does the Fox Say?)|The Fox (What Does the Fox Say?)]]''. +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| #gartzkebrokeit +| +| style="text-align:center"|[[Bedrock Edition 1.9.0|1.9.0]]
([[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]) +|- + +| All blocks covered! +| +| style="text-align:center"|[[Bedrock Edition 1.12.0|1.12.0]]
([[Bedrock Edition beta 1.12.0.3|beta 1.12.0.3]]) +|- + +| feedback.minecraft.net +| ''Minecraft''{{'}}s feedback site. +| style="text-align:center"|[[Bedrock Edition 1.12.0|1.12.0]]
([[Bedrock Edition beta 1.12.0.3|beta 1.12.0.3]]) +|} + +=== Minecraft Education splashes === +{| class="wikitable sortable" style="width: 100% data-description="EE exclusive splashes" +|- +! rowspan="2" scope="col" style="width: 5%;" | #This is the line number of the splash in the "splashes.json" file; splashes are not actually numbered in any way in splashes.json itself. +!scope="col" | Splash text +!scope="col" class="unsortable" | Explanation +!Version added +|- +! 1 +| Teachers gonna teach +| A reference to the phrase "Haters gonna hate" as well as the ''Minecraft'' parody, "Creepers gonna Creep" +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 2 +| An enderman stole my homework +| A reference to the phrase "the dog ate my homework" and relating to how [[endermen]] steal blocks. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 3 +| Kid tested, teacher approved! +| A reference to Kix's slogan, "[https://en.wikipedia.org/wiki/Kix_(cereal)#Advertising_slogans Kid tested, mother approved]" +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 4 +| The creeper ate my homework! +| A reference to the phrase "The dog ate my homework!" +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 5 +| Diamonds! Nope, Lapis. +| In older versions, there was confusion between [[diamond]]s and [[lapis lazuli]], as they looked similar. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 6 +| 22nd Century Skills! +| +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 7 +| Make it rain! Now make it stop! +|The player can use Code Builder to change the weather by pressing "C" to open Code Builder. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 8 +| Education for the win! +| +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 9 +| Not too cool for school! +| A parody of the phrase "Too cool for school", referencing to how Minecraft Education is used in schools. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 10 +| Play! Teach! Learn! +|The player can play on other Educational maps in the game and learn or play on their own worlds. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 11 +| Get smarter! +|The player can learn knowledge while playing on worlds already in-game. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 12 +| Smile for the camera! +| Cameras are exclusive to Minecraft Education. +|style="text-align:center"|[[Education Edition 1.0.0|v1.0.0]]
([[Education Edition 0.14.2|v0.14.2]]) +|- +! 13 +| 'C' is for Code Builder +| Pressing C opens the Code Builder +|style="text-align:center"|[[Education Edition 1.7|v1.7.0]] +|} + +=== MinecraftEdu splashes === +{{wipNeedHelp|section=2}} +These are splashes that were found in [[MinecraftEdu]]. +{| class="wikitable sortable" style="width: 100% data-description="EE exclusive splashes" +|- +!scope="col" | Splash text +!scope="col" class="unsortable" | Explanation +!Scope="col" | Version added +|- +| Don't cross the Border Blocks +| A reference to the teacher placed and unpassable border blocks in MinecraftEdu +| +|- +| An enderman stole my homework +| A reference to the phrase "the dog ate my homework" and relating to how [[Enderman|Endermen]] steal blocks +| +|- +| Virtual Ecology +| +| +|- +| All paths lead to learning. +| A reference to the phrase "All roads lead to Rome" +| +|- +| The evolution of education. +| +| +|- +| This really is my homework! +| +| +|- +| Kids tested, teacher approved! +| A reference to the advertising slogan, "[[wikipedia:Kix (cereal)#Advertising slogans|Kid tested, mother approved]]" +| +|- +| A creeper blew up my homework +| A reference to the phrase "The dog ate my homework!" +| +|- +| Teachers gonna teach +| A reference to the phrase "Haters gonna hate" +| +|- +| Worlds of Wisdom +| A reference to the phrase "words of wisdom" +| +|- +| Explore. Learn. Create. +| +| +|- +| Learning made fun +| +| +|- +| Virtual worlds, real learning +| +| +|- +| Thatsssss a nice lessssson you have there... +| The repeated character 's' references the hissing noise of a creeper +| +|- +|Mining for Wisdom +| +| +|- +|Mine, Build, Learn +| +| +|} + +== Special splashes == +{{main|Splash/Special splashes}} + +Occasionally, the game replaces all the regular splashes with a single splash or a set of splashes visible for a set time. + +{| class="wikitable sortable" style="width: 100%" data-description="Special splashes" +|- +! scope="col" | Splash text +! scope="col" class="unsortable" | Occasion +! colspan="2" scope="col" | Version added +|- +| Merry X-mas! +| Shown on December 24, [[wikipedia:Christmas Eve|Christmas Eve]]. Does not display on December 25, [[wikipedia:Christmas|Christmas Day]]. +| [[Alpha v1.0.6_01]] +|- +| Happy new year! +| Shown on January 1, [[wikipedia:New Year's Day|New Year's Day]]. +| [[Alpha v1.0.6_01]] +|- +| OOoooOOOoooo! Spooky! +| Shown on October 31, [[wikipedia:Halloween|Halloween]]. +| [[Java Edition 1.4.2|1.4.2]] ([[12w36a]]) +|- +| <''PLAYERNAME''> IS YOU +| If there are ''n'' ≥ 43 splash texts provided by a resource pack, then the chance of this splash text appearing is 1/''n''. Reference to [[wikipedia:Baba Is You|Baba Is You]], a 2D puzzle game based around forming "rules" with word tiles. One rule is ''[Object] is you'', which makes any object controllable. The player's name is entirely capitalized as well. +| style="text-align:center"|[[Java Edition 1.14|1.14]] ([[Java Edition 19w12a|19w12a]]) +|} + +== Changed splashes == +:''Note: the current versions of all splashes here are documented above; they do not need descriptions or explanations in this section.'' + +==== Java Edition ==== +{| class="wikitable sortable" style="width: 100%;" data-description="Changed splashes" +|- +! scope="col" | Original splash +! scope="col" | Changed splash +! scope="col" | Version changed +|- +| [this splash text has been delayed until part 2] +| [this splash text is now available] +| 1.18 (21w37a) +|- +| 0% sugar! +| 1% sugar! +| 1.9 (15w42a) +|- +| 700+ hits on YouTube! +| Heaps of hits on YouTube! +| Alpha v1.0.4 +|- +| Absolutely dragon free! +| Kind of dragon free! +| 1.0.0 (RC1) +|- +| Almost java 6! +| Now java 6! +| 1.7.2 (13w36a) +|- +| Now java 6! +| Now Java 6! +| 1.8 (1.8-pre1) +|- +| Now Java 6! +| Now Java 8! +| 1.12 (17w14a) +|- +| Now Java 8! +| Now Java 16! +| 1.17 (21w19a) +|- +| Now Java 16! +| Java 16 + 1 = 17! +| 1.18 (Pre-release 2) +|- +|Java 16 + 1 = 17! +|Java 16 + 1 + 4 = 21! +|1.20.5 (24w14a) +|- +| Coming soon! +| It's here! +| 1.0.0 (RC1) +|- +| Cooler than Spock! +| Not as cool as Spock! +| 1.8.5 +|- +| Cześć Polska! +| Cześć Polsko! +| 1.3.2 (1.3-pre) +|- +| More than 5000 sold! +| More than 25000 sold! +| Alpha v1.0.4 +|- +| More than 25000 sold! +| More than 500 sold! +| Between Alpha v1.0.12 and Alpha v1.0.14 +|- +| Notch <3 Ez! +| Notch <3 ez! +| Between Alpha v1.0.5_01 and Alpha v1.0.11 +|- +| "Noun" is an autonym! +| "Autological" is! +| 1.0.0 (RC1) +|- +| Now supports ÅÄÖ! +| Now supports åäö! +| Between Alpha v1.0.15 and Alpha v1.2.0 +|- +| OpenGL 1.1! +| OpenGL 1.2! +| 1.0.0 (RC1) +|- +| OpenGL 1.2! +| OpenGL 2.1 (if supported)! +| 1.8 (14w06a) +|- +| OpenGL 2.1 (if supported)! +| Now on OpenGL 3.2 core profile! +| 1.17 (21w10a) +|- +| Rude with two dudes with food! +| Lewd with two dudes with food! +| Between Alpha v1.0.12 and Alpha v1.0.14 +|- +| Sexy! +| Moderately attractive! +| 1.16 (pre3) +|- +| SOPA means LOSER in Swedish +| SOPA means LOSER in Swedish! +| 1.3.1 (1.3-pre) +|- +| Superfragilisticexpialidocious! +| Supercalifragilisticexpialidocious! +| 1.0.0 (RC1) +|- +| That's not a moon! +| That's no moon! +| 1.0.0 (RC1) +|- +| This is good for realms. +| This is good for Realms. +| 1.8 (14w33a) +|- +| Tyrian would love it! +| Tyrion would love it! +| 1.0.0 (RC1) +|- +| When it's finished! +| It's finished! +| 1.0.0 (RC1) +|} + +=== Bedrock Edition === +{| class="wikitable sortable" style="width: 100%;" data-description="Pocket Edition changed splashes" +|- +! scope="col" | Original splash +! scope="col" | Changed splash +! scope="col" | Version changed +|- +| Now with 100% more yellow text!{{tweet|_tomcc|359707235535974400|Here's a pic for the unbelievers, I'll just have to write all the splashes now.. I think I know why it wasn't there!|Jul 23, 2013}} +| 100% more yellow text! +| [[v0.7.3 alpha]] +|- +| One star! Deal with it notch! +| 1 star! Deal with it notch! +| [[v0.8.1 alpha]] +|- +| Haha, LOL! +| Haha, LEL! +| [[v0.9.0 alpha]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- +| Play Minecraft, Watch Topgear, Get Pig! +| Play minecraftApp, Watch Topgear, Get Pig! +| [[v0.10.4 alpha]] +|- +| Play minecraftApp, Watch Topgear, Get Pig! +| Play Minecraft: PE, Watch Topgear, Get Pig! +| [[v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +| Play Minecraft: PE, Watch Topgear, Get Pig! +| Play Minecraft, Watch Topgear, Get Pig! +| [[v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +| OpenGL ES 1.1! +| OpenGL ES 2.0+! +| [[v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +| Almost C++11! +| Almost C++14! +| [[v0.11.0 alpha]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +| Almost C++14! +| Almost C++11! +| ? +|- +| minecraftApp! +| MCPE! +| [[v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +| Uses C++! +| Made in C++! +| [[v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +| The Work of Notch! +| The Work of Many! +| [[v0.15.0 alpha]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +| Jason! Jason! Jason! +| Jason! Jason! Jason! Jeison? +| [[v1.6.0]] +|- +| Verlet intregration! +| Verlet integration! +| [[v1.14.0]] +|- +| Not on steam! +| Not on Steam! +| ? +|} + +== Removed splashes == +{{main|Java Edition removed features#Splashes|Bedrock Edition removed features#Splashes}} + +When a splash is removed, the line it occupied in splashes.txt / splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one. + +== History == +=== Java Edition === +Splashes have been in ''[[Minecraft]]'' since [[Indev]], with new ones regularly added, usually as part of major releases. Prior to [[Java Edition Alpha v1.0.13|Alpha v1.0.13]], splashes were stored in an array of strings in the source code. + +The following table summarizes splash changes per version: + +{| class="wikitable sortable" style="width: 100%" data-description="Additions / changes / removals" +|- +! scope="col" colspan=2 | Version +! scope="col" | Added +! scope="col" | Changed +! scope="col" | Removed +! scope="col" | Total +! scope="col" class="unsortable" | Notes +|- +! scope="row" colspan=2 | [[Indev 0.31 20100131]] +| 1 +| 0 +| 0 +| 1 +| First splash "Pre-beta!" has been added. + +|- +! scope="row" colspan=2 | [[Java Edition Indev 0.31 20100202|Indev 0.31 20100202]] +| 33 +| 0 +| 0 +| 34 +| + +|- +! scope="row" colspan=2 | [[Indev 20100206-2034]] +| 35 +| 0 +| 0 +| 69 +| + +|- +! scope="row" colspan=2 | [[Indev 20100218]] +| 25 +| 1 +| 0 +| 94 +| + +|- +! scope="row" colspan=2 | [[Indev 20100219]] +| 12 +| 0 +| 0 +| 106 +| + +|- +! scope="row" colspan=2 | [[Alpha v1.0.4]] +| 53 +| 2 +| 0 +| 159 +| + +|- +! scope="row" colspan=2 | [[Alpha v1.0.6_01]] +| 11 +| 0 +| 0 +| 170 +| Added first special splashes. + +|- +! scope="row" colspan=2 | [[Alpha v1.0.12]] +| 1 +| 0 +| 165 +| 6 +| Removed all splashes, expect for special splashes. Added "missingno" special splash. + +|- +! scope="row" colspan=2 | [[Alpha v1.0.13]] +| 196 +| 1 +| 0 +| 202 +| + +|- +! scope="row" colspan=2 | [[Alpha v1.0.14]] +| 2 +| 1 +| 0 +| 204 +| +|- +! scope="row" colspan=2 | [[Alpha v1.0.14]] (reupload) +| 1 +| 0 +| 0 +| 205 +| Added "Switches and ores!". + +|- +! scope="row" colspan=2 | [[Alpha v1.0.16]] +| 4 +| 0 +| 0 +| 209 +| + +|- +! scope="row" colspan=2 | [[Alpha v1.0.17]] +| 0 +| 0 +| 1 +| 208 +| Removed "Happy birthday! I love you! Alex x" special splash. + +|- +! scope="row" colspan=2 | [[Alpha v1.2.0]] +| 6 +| 0 +| 0 +| 214 +| + +|- +! scope="row" colspan=2 | [[Alpha v1.2.3_02]] +| 1 +| 0 +| 0 +| 215 +| Added "Play Minecraft, Watch Topgear, Get Pig". + +|- +! scope="row" colspan=2 | [[Beta 1.0]] +| 13 +| 1 +| 0 +| 228 +| + +|- +! scope="row" colspan=2 | [[Beta 1.2]] +| 0 +| 0 +| 4 +| 218 +| The removed splashes were about [[Java Edition Alpha|Alpha]]'s price and state. + +|- +! scope="row" colspan=2 | [[Beta 1.3]] +| 4 +| 0 +| 0 +| 222 +| + +|- +! scope="row" colspan=2 | [[Java Edition Beta 1.6|Beta 1.6]] +| 3 +| 0 +| 0 +| 225 +| + +|- +! scope="row" | [[Java Edition Beta 1.8|Beta 1.8]] +! scope="row" | [[Java Edition Beta 1.8 Pre-release|pre]] +| 35 +| 0 +| 1 +| 259 +| The removed splash was the "Check it out!" duplicate on line 47. + +|- +! scope="row" | [[Java Edition 1.0.0|1.0.0]] +! [[RC1]] +| 28 +| 8 +| 0 +| 287 +| + +|- +! scope="row" | [[Java Edition 1.1|1.1]] +! [[Java Edition 11w50a|11w50a]] +| 15 +| 0 +| 0 +| 302 +| + +|- +! scope="row" colspan=2 | [[Java Edition 1.1|1.1]] +| 1 +| 0 +| 0 +| 303 +| + +|- +! scope="row" rowspan=3 | [[Java Edition 1.3.1|1.3.1]] +! [[Java Edition 12w22a|12w22a]] +| 2 +| 0 +| 0 +| 305 +| + +|- +! [[Java Edition 12w26a|12w26a]] +| 1 +| 0 +| 0 +| 306 +| + +|- +! [[Java Edition 1.3-pre|1.3]] +| 4 +| 1 +| 0 +| 310 +| + +|- +! scope="row" rowspan=2 | [[Java Edition 1.4.2|1.4.2]] +! [[Java Edition 12w32a|12w32a]] +| 2 +| 0 +| 0 +| 312 +| + +|- +! [[Java Edition 12w36a|12w36a]] +| 1 +| 0 +| 0 +| 313 +| + +|- +! scope="row" | [[Java Edition 1.4.6|1.4.6]] +! [[Java Edition 1.4.6-pre|pre]] +| 4 +| 0 +| 0 +| 317 +| + +|- +! scope="row" | [[Java Edition 1.6.1|1.6.1]] +! [[Java Edition 13w23a|13w23a]] +| 2 +| 0 +| 0 +| 319 +| + +|- +! scope="row" rowspan=2 | [[Java Edition 1.7.2|1.7.2]] +! [[13w36a]] +| 0 +| 1 +| 0 +| 319 +| Changed "Almost java 6!" to "Now java 6!" + +|- +! [[Java Edition 13w41a|13w41a]] +| 1 +| 0 +| 0 +| 320 +| + +|- +! scope="row" colspan=2 | [[Java Edition 1.7.4|1.7.4]] +| 1 +| 0 +| 0 +| 321 +| + +|- +! scope="row" rowspan=11 | [[Java Edition 1.8|1.8]] +! [[Java Edition 14w02a|14w02a]] +| 1 +| 0 +| 0 +| 322 +| + +|- +! [[Java Edition 14w05a|14w05a]] +| 7 +| 0 +| 0 +| 329 +| + +|- +! [[Java Edition 14w06a|14w06a]] +| 1 +| 1 +| 0 +| 330 +| + +|- +! [[Java Edition 14w10a|14w10a]] +| 2 +| 0 +| 0 +| 332 +| + +|- +! [[Java Edition 14w17a|14w17a]] +| 2 +| 0 +| 0 +| 334 +| + +|- +! [[Java Edition 14w20a|14w20a]] +| 4 +| 0 +| 0 +| 338 +| + +|- +! [[Java Edition 14w25a|14w25a]] +| 14 +| 0 +| 0 +| 352 +| + +|- +! [[Java Edition 14w26b|14w26b]] +| 2 +| 0 +| 0 +| 354 +| + +|- +! [[Java Edition 14w32a|14w32a]] +| 1 +| 0 +| 0 +| 355 +| + +|- +! [[Java Edition 14w33a|14w33a]] +| 0 +| 1 +| 0 +| 355 +| + +|- +! [[Java Edition 1.8-pre1|pre1]] +| 1 +| 1 +| 0 +| 356 +| + +|- +! scope="row" colspan=2 | [[Java Edition 1.8.2|1.8.2]] +| 2 +| 0 +| 0 +| 358 +| + +|- +! scope="row" colspan=2 | [[Java Edition 1.8.5|1.8.5]] +| 1 +| 1 +| 1 +| 358 +| The splash removed was "Notch <3 ez!" – [[Notch]] had departed from [[Mojang]] at this time. + +|- +! scope="row" rowspan=3 | [[Java Edition 1.9|1.9]] +! [[Java Edition 15w33a|15w33a]] +| 1 +| 0 +| 0 +| 359 +| + +|- +! [[Java Edition 15w38b|15w38b]] +| 1 +| 0 +| 0 +| 360 +| + +|- +! [[Java Edition 15w42a|15w42a]] +| 3 +| 1 +| 1 +| 362 +| The splash removed was "SOPA means LOSER in Swedish!" – the Stop Online Piracy Act ([[wikipedia:Stop Online Piracy Act|SOPA]]) in the [[wikipedia:United States|United States]] had not been an issue for several years. + +The changed splash was "0% sugar", which was changed to "1% sugar" + +|- +! scope="row" | [[Java Edition 1.10|1.10]] +! [[16w21b]] +| 4 +| 0 +| 0 +| 366 +| + +|- +! scope="row" rowspan="2" | [[Java Edition 1.11|1.11]] +! [[16w32a]] +| 1 +| 0 +| 0 +| 367 +| + +|- +! [[16w33a]] +| 2 +| 0 +| 0 +| 369 +| + +|- +! scope="row" rowspan="3" | [[Java Edition 1.12|1.12]] +! [[17w14a]] +| 0 +| 1 +| 0 +| 369 +|"Now Java 6!" changed to "Now Java 8!" + +|- +! [[17w15a]] +| 1 +| 0 +| 0 +| 370 +| + +|- +! [[Java Edition 1.12-pre7|pre7]] +| 3 +| 0 +| 0 +| 373 +| + +|- +! scope="row" | [[Java Edition 1.12.1|1.12.1]] +! [[17w31a]] +| 0 +| 0 +| 1 +| 372 +| The splash removed was "Better than Prey!" + +|- +! scope="row" rowspan="3" | [[Java Edition 1.13|1.13]] +! [[18w15a]] +| 1 +| 0 +| 0 +| 373 +| + +|- +! [[18w20b]] +| 1 +| 0 +| 0 +| 374 +| + +|- +! [[Java Edition 1.13-pre8|pre8]] +| 1 +| 0 +| 0 +| 375 +| + +|- +! scope="row" rowspan="3" | [[Java Edition 1.14|1.14]] +! [[19w12a]] +| 1 +| 0 +| 1 +| 375 +| The splash removed was "Hobo humping slobo babe!" + +|- +! [[19w13a]] +| 11 +| 0 +| 3 +| 383 +| Removed splashes referencing [[Notch]]. + +|- +! [[19w14a]] +| 1 +| 0 +| 0 +| 384 +| + +|- +! scope="row" | [[Java Edition 1.14.1|1.14.1]] +! [[1.14.1 Pre-Release 1|pre1]] +| 1 +| 0 +| 0 +| 385 +| + +|- +! scope="row" colspan=2| [[Java Edition 1.14.1|1.14.1]] +| 2 +| 0 +| 0 +| 387 +| + +|- +! [[Java Edition 1.14.2|1.14.2]] !! [[1.14.2 Pre-Release 4|pre4]] +| 0 +| 0 +| 1 +| 386 +| The splash "Woo, minecraftforum!" was removed as the forum announced it would be shutting down.{{link|url=https://www.minecraftforum.net/news/60727-important-minecraft-forum-archive-announcement|title=Important Minecraft Forum Announcement|website=[[Minecraft Forum]]|date=May 21, 2019}} + +|- +! [[Java Edition 1.14.4|1.14.4]] !! [[1.14.4 Pre-Release 3|pre3]] +| 1 +| 0 +| 0 +| 387 +| + +|- +! [[Java Edition 1.15|1.15]] !! [[1.15 Pre-release 3|pre3]] +| 3 +| 0 +| 0 +| 390 +| + +|- +! scope="row" rowspan=2 | [[Java Edition 1.16|1.16]] +! [[1.16 Pre-release 3|pre3]] +| 0 +| 1 +| 0 +| 390 +| "Sexy!" changed to "Moderately attractive!" + +|- +![[1.16 Release Candidate 1|RC1]] +| 32 +| 0 +| 13 +| 409 +| Splashes relating to the COVID-19 pandemic were added to the normal set of splashes. + +|- +! [[Java Edition 1.16.4|1.16.4]] !! [[Java Edition 1.16.4 Pre-release 2|pre2]] +| 8 +| 0 +| 0 +| 417 +| Splashes relating to the "Black Lives Matter" movement were added to the normal set of splashes. + +|- +! scope="row" rowspan=3 | [[Java Edition 1.17|1.17]] +! [[21w10a]] +| 0 +| 1 +| 0 +| 417 +| Changed "OpenGL 2.1 (if supported)!" to "Now on OpenGL 3.2 core profile!" + +|- +! [[21w19a]] +| 0 +| 1 +| 0 +| 417 +| Changed "Now Java 8!" to "Now Java 16!" + +|- +! [[Java Edition 1.17 Pre-release 1|pre1]] +| 11 +| 0 +| 1 +| 427 +| The splash removed was "Woo, /v/!" + +|- +! scope="row" rowspan=2 | [[Java Edition 1.18|1.18]] +! [[21w37a]] +| 0 +| 1 +| 0 +| 427 +| Changed "[this splash text has been delayed until part 2]" to "[this splash text is now available]" + +|- +! [[Java Edition 1.18 Pre-release 2|pre2]] +| 0 +| 1 +| 0 +| 427 +| Changed "Now Java 16!" to "Java 16 + 1 = 17!" + +|- +! scope="row" rowspan=2 | [[Java Edition 1.19|1.19]] +! [[22w11a]] +| 7 +| 0 +| 0 +| 434 +| + +|- +! [[22w17a]] +| 0 +| 0 +| 1 +| 433 +| The splash removed was "Привет Россия!" ("Hello, Russia!") + +|- +! scope="row" | [[Java Edition 1.19.1|1.19.1]] +! [[Java Edition 1.19.1 Pre-release 3|pre3]] +| 1 +| 0 +| 0 +| 434 +| The splash added was "Technoblade never dies!" for the commemoration of [[wikipedia:Technoblade|Technoblade]]. + +|- +! scope="row" rowspan="2" | [[Java Edition 1.19.3|1.19.3]] +! [[Java Edition 22w42a|22w42a]] +| 5 +| 0 +| 0 +| 439 +| + +|- +! [[Java Edition 1.19.3 Pre-release 1|pre1]] +| 1 +| 0 +| 0 +| 440 +| + +|- +! scope="row" rowspan="2" | [[Java Edition 1.20|1.20]] +! [[Java Edition 23w16a|23w16a]] +| 5 +| 0 +| 0 +| 445 +| + +|- +! [[Java Edition 1.20 Release Candidate 1|RC1]] +| 1 +| 0 +| 0 +| 446 +| + +|- +! [[Java Edition 1.20.5|1.20.5]] +! [[Java Edition 24w14a|24w14a]] +| 0 +| 1 +| 0 +| 446 +| The splash "Java 16 + 1 {{=}} 17!" was changed to "Java 16 + 1 + 4 {{=}} 21!". + + +|- +! colspan=2 | Version +! Added +! Changed +! Removed +! Total +! Notes +|} + +=== Bedrock Edition === +Splashes were added in [[Pocket Edition v0.7.3 alpha]] and the new splashes were added regularly into [[Pocket Edition]] (later [[Bedrock Edition]]) as well. + +This following table summarizes splash changes per version: +{| class="wikitable sortable" style="width: 100%" data-description="Additions / changes / removals" +|- +! scope="col" colspan=2 | Version +! scope="col" | Added +! scope="col" | Changed +! scope="col" | Removed +! scope="col" | Total +! scope="col" | Notes +|- +! scope "row" colspan=2 | [[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +|308 +|0 +|0 +|308 +|Added splashes. + +|- +! scope "row" colspan=2 | [[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]] +|1 +|1 +|5 +|304 +| + +|- +! scope "row" rowspan=2 | [[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]] +! scope "row" | [[Pocket Edition v0.8.0 alpha build 1|build 1]] +|3 +|0 +|0 +|307 +| + +|- +! scope "row" | [[Pocket Edition v0.8.0 alpha build 5|build 5]] +|0 +|0 +|1 +|306 +| Removed splash "Redstone free!" + +|- +! scope "row" rowspan=2 | [[v0.9.0 alpha]] +! scope "row" | [[Pocket Edition v0.9.0 alpha build 1|build 1]] +|7 +|1 +|1 +|312 +| Removed splash "0xffff-1 chunks!" + +|- +! scope "row" | [[Pocket Edition v0.9.0 alpha build 12|build 12]] +|1 +|1 +|0 +|313 +| Added splash "DEK was here" + +|- +! scope "row" | [[Pocket Edition v0.10.0 alpha|v0.10.0 alpha]] +! scope "row" | [[Pocket Edition v0.10.0 alpha build 1|build 1]] +|0 +|2 +|0 +|313 +| + +|- +! scope "row" rowspan=3 | [[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]] +! scope "row" | [[Pocket Edition v0.11.0 alpha build 1|build 1]] +|1 +|1 +|2 +|312 +| + +|- +! scope "row" | [[Pocket Edition v0.11.0 alpha build 5|build 5]] +|1 +|2 +|3 +|310 +| + +|- +! scope "row" | [[Pocket Edition v0.11.0 alpha build 7|build 7]] +|3 +|0 +|0 +|313 +| + +|- +! scope "row" rowspan=2 | [[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]] +! scope "row" | [[Pocket Edition v0.12.1 alpha build 1|build 1]] +|2 +|2 +|3 +|312 +| + +|- +! scope "row" | [[Pocket Edition v0.12.1 alpha build 9|build 9]] +|1 +|0 +|1 +|312 +| + +|- +! scope "row" | [[Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] +! scope "row" | [[Pocket Edition v0.15.0 alpha build 1|build 1]] +| 1 +| 4 +| 2 +| 311 +| + +|- +! scope="row" | [[Pocket Edition 1.0|1.0]] +! [[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]] +| 2 +| 1 +| 2 +| 311 +| + +|- +! scope="row" rowspan=2 | [[Bedrock Edition 1.2.0|1.2.0]] +! scope="row" | [[beta 1.2.0.2]] +| 0 +| 0 +| 1 +| 310 +| Removed splash "Better than Prey!" + +|- +! scope="row" | [[beta 1.2.0.31]] +| 0 +| 0 +| 2 +| 308 +| + +|- +! scope="row" | [[Bedrock Edition 1.2.13|1.2.13]] +! [[beta 1.2.13.5]] +| 1 +| 0 +| 0 +| 309 +| Added splash "discord.gg/minecraft" + +|- +! scope="row" | [[Bedrock Edition 1.6.0|1.6.0]] +! [[beta 1.6.0.6]] +| 0 +| 1 +| 0 +| 309 +| + +|- +! scope="row" | [[1.7.0]] +! [[beta 1.7.0.2]] +| 0 +| 0 +| 1 +| 308 +| Removed splash "Down with O.P.P.!" + +|- +! scope="row" | [[Bedrock Edition 1.8.0|1.8.0]] +! [[beta 1.8.0.8]] +| 1 +| 0 +| 1 +| 308 +| + +|- +! scope="row" rowspan=2 | [[Bedrock Edition 1.9.0|1.9.0]] +! [[beta 1.9.0.0]] +| 0 +| 10 +| 259 +| 49 +| + +|- +! [[beta 1.9.0.2]] +| 268 +| 10 +| 0 +| 317 +| + +|- +! scope="row" | [[Bedrock Edition 1.12.0|1.12.0]] +! [[beta 1.12.0.3]] +| 14 +| 1 +| 2 +| 329 +| + +|- +! scope="row" | [[Bedrock Edition 1.14.0|1.14.0]] +! [[Bedrock Edition beta 1.14.0.5|beta 1.14.0.5]] +| 0 +| 1 +| 0 +| 329 +| Fixed "Verlet intregration!" into "Verlet integration!" + +|- +! scope="row" | [[Bedrock Edition 1.16.0|1.16.0]] +! [[beta 1.16.0.57]] +| 7 +| 0 +| 0 +| 336 +| + +|- +! scope="row" rowspan=2 | [[Bedrock Edition 1.16.100|1.16.100]] +! [[beta 1.16.100.54]] +| 10 +| 0 +| 1 +| 345 +| "mixer.com/minecraft" was removed due to removal of Mixer support. + +|- +![[beta 1.16.100.58]] +| 8 +| 0 +| 0 +| 353 +| Splashes relating to the "Black Lives Matter" movement were added to the normal set of splashes. + +|- +! scope="row" | [[Bedrock Edition 1.17.10|1.17.10]] +![[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]] +| 11 +| 0 +| 0 +| 364 +| + +|- +! scope="row" | [[Bedrock Edition 1.18.10|1.18.10]] +![[Bedrock Edition beta 1.18.10.20|beta 1.18.10.20]] +| 1 +| 1 +| 0 +| 365 +| Changed "[this splash text has been delayed until part 2]" to "[this splash text is now available]" + +|- +! scope="row" | [[Bedrock Edition 1.19.0|1.19.0]] +![[Bedrock Edition Preview 1.19.0.21|Preview 1.19.0.21]] +| 7 +| 0 +| 0 +| 372 +| + +|- +! scope="row" rowspan=2 | [[Bedrock Edition 1.19.10|1.19.10]] +! [[Bedrock Edition Preview 1.19.10.21|Preview 1.19.10.21]] +| 5 +| 0 +| 0 +| 377 +| + +|- +![[Bedrock Edition 1.19.10|release]] +| 1 +| 0 +| 0 +| 378 +| The splash added was "Technoblade never dies!" for the commemoration of [[wikipedia:Technoblade|Technoblade]]. + +|- +![[Bedrock Edition 1.20.0|1.20.0]] +![[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]] +| 5 +| 5 +| 0 +| 383 +| + +|- +! colspan=2 | Version +! Added +! Changed +! Removed +! Total +! Notes +|} + +=== Minecraft Education === +{{WipNeedHelp|section=3}} + +== Issues == + +{{issue list|-potion|-water}} + +== See also == +* [[Crash#Witty comments|Crash comments]] + +== Notes == +{{reflist|group=N}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Minecraft|general}} + +[[Category:Development]] + +[[de:Splash-Texte]] +[[es:Texto parpadeante]] +[[fr:Texte d'accueil]] +[[it:Testi iniziali]] +[[ja:スプラッシュ]] +[[ko:스플래시]] +[[lzh:金批]] +[[nl:Splash]] +[[pl:Splashe]] +[[pt:Splash]] +[[ru:Сплэш]] +[[uk:Сплеш]] +[[zh:闪烁标语]] diff --git a/wiki_backup/sticks.txt b/wiki_backup/sticks.txt new file mode 100644 index 0000000..cf53e3b --- /dev/null +++ b/wiki_backup/sticks.txt @@ -0,0 +1,234 @@ +{{for|other uses|Stick (disambiguation)}} +{{Infobox item +| image = Stick.png +| renewable = Yes +| stackable = Yes (64) +}} + +A '''stick''' is an item used for [[crafting]] many [[tool]]s and [[item]]s. + +== Obtaining == + +=== Crafting === + +{{Crafting +|B2= Any Planks +|B3= Any Planks +|Output= Stick,4 +|type= Material +|head=1 +}} +{{Crafting +|B2= Bamboo +|B3= Bamboo +|Output= Stick +|type= Material +|foot=1 +}} + +=== Fishing === + +Sticks can be obtained as a "junk" item while [[fishing]]. + +=== Block loot === + +[[Dead bush]]es drop between 0–2 sticks when destroyed. + +All [[leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively. + +=== Entity loot === + +[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks. + +{{Drop sources|Stick}} + +=== Generated loot === + +{{LootChestItem|stick}} + +== Usage == + +=== Crafting ingredient === + +{{crafting usage}} + +=== Fuel === + +When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s. + +=== Trading === +{{Trade uses}} + +== Video == + +
{{yt|SYoHAJBuoss}}
+ +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Stick +|spritetype=item +|nameid=stick +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Stick +|spritetype=item +|nameid=stick +|id=320 +|form=item +|foot=1}} + +== History == + +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks. +|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}} +|{{HistoryLine|||dev=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}} +|{{HistoryLine||20100206-2034|Sticks are now used to craft [[hoe]]s.}} +|{{HistoryLine||20100219|Sticks can be used as fuel for the newly added [[furnace]].}} +|{{HistoryLine||20100223|Sticks are now used to craft [[painting]]s.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|Sticks are now used to craft [[ladder]]s.}} +|{{HistoryLine||20100618|Sticks are now used to craft [[rail]]s.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}} +|{{HistoryLine||v1.0.6|2 sticks now drops from breaking [[boat]]s.}} +|{{HistoryLine||v1.0.17|Sticks are now used to craft [[fence]]s.}} +|{{HistoryLine||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Sticks are now used to craft [[powered rail]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|Sticks are now used to craft [[fence gate]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}} +|{{HistoryLine||1.3.1|dev=12w16a|Sticks are found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w22a|Sticks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine|||dev=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}} +|{{HistoryLine||1.4.2|dev=12w34a|Sticks are now used to craft [[item frame]]s.}} +|{{HistoryLine|||dev=12w38b|[[Witch]]es now have a chance to drop sticks.}} +|{{HistoryLine||1.5|dev=13w02a|Sticks are now used to craft [[activator rail]]s.}} +|{{HistoryLine||1.7.2|dev=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}} +|{{HistoryLine|||dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}} +|{{HistoryLine||1.8|dev=14w30a|Sticks are now used to craft [[banner]]s.}} +|{{HistoryLine|||dev=14w32a|Sticks are now used to craft [[armor stand]]s.}} +|{{HistoryLine||1.9|dev=15w31a|Sticks are now dropped by [[dead bush]]es.}} +|{{HistoryLine|||dev=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}} +|{{HistoryLine||1.13|dev=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}} +|{{HistoryLine||1.14|dev=18w43a|Sticks can now be crafted from [[bamboo]]. +|Sticks can now be used to craft [[crossbow]]s. +|Sticks are now [[drop]]ped by [[leaves]].}} +|{{HistoryLine|||dev=18w48a|Sticks can now be used to craft [[grindstone]]s. +|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}} +|{{HistoryLine|||dev=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}} +|{{HistoryLine|||dev=19w02a|Sticks can now be used to craft [[campfire]]s.}} +|{{HistoryLine|||dev=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks. +|Sticks can now be used to craft [[soul torch]]es.}} +|{{HistoryLine||1.17|dev=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft sticks.}} +|{{HistoryLine|||dev=22w13a|Sticks are now dropped by [[mangrove leaves]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft sticks.}} +|{{HistoryLine||1.19.4|dev=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sticks are now dropped by [[cherry leaves]]. +|[[Cherry planks]] can now be used to craft sticks. +|Sticks can now be used to craft [[brush]]es. +|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} +|{{HistoryLine||1.20|dev=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}} +|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Sticks can now be found in entrance chests within [[Trial Chambers]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}} +|{{HistoryLine||v0.3.0|Sticks are now [[craft]]able. +|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}} +|{{HistoryLine||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} +|{{HistoryLine||v0.3.3|Sticks are now used to craft [[bow]]s.}} +|{{HistoryLine||v0.4.0|Sticks are now used to craft [[hoe]]s.}} +|{{HistoryLine||v0.5.0|Sticks are now used to craft [[painting]]s.}} +|{{HistoryLine||v0.6.0|Sticks are now used to craft [[sign]]s.}} +|{{HistoryLine||v0.8.0|dev=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}} +|{{HistoryLine||v0.11.0|dev=build 1|Sticks are now used to craft [[fishing rod]]s. +|Sticks can now be found as a junk [[item]] from [[fishing]].}} +|{{HistoryLine||v0.12.1|dev=build 1|Sticks are now [[drop]]ped when [[dead bush]]es are [[breaking|destroyed]].}} +|{{HistoryLine||v0.13.0|dev=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Added [[witch]]es, which have a chance of [[drop]]ping sticks. +|Sticks can now be used to craft [[item frame]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s. +|Sticks can now generate inside [[bonus chest]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}} +|{{HistoryLine|||dev=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s. +|[[Leaves]] now have a chance of [[drop]]ping 0-2 sticks when [[breaking|destroyed]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}} +|{{HistoryLine||1.20.0
(Experimental)|link=Bedrock Edition 1.19.70|dev=Preview 1.19.70.23|Sticks can now be used to craft [[brush]]es. +|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Sticks are no longer used to craft barrels.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Sticks are now used to craft [[item frame]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added [[witch]]es, which have a chance to drop sticks.|Sticks can now be used to craft [[activator rail]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].|Sticks can now be used to craft [[armor stand]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Sticks are now used to craft [[banner]]s.}} +|{{HistoryLine||xbox=TU48|xbone=CU38|ps3=1.41|psvita=1.41|ps4=1.41|wiiu=Patch 17|1 stick is now [[drop]]ped when breaking a [[dead bush]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Sticks can now be crafted from [[bamboo]].}} +|{{HistoryLine||ps4=1.90|Sticks can now be [[drop]]ped by [[leaves]].|Sticks can now be used to craft [[crossbow]]s.}} +|{{HistoryLine||ps4=1.91|Added [[barrel]]s, which can be crafted with sticks.|Sticks can now be used to craft [[grindstone]]s.|Sticks can now be used to craft [[campfire]]s.|Fletcher [[villager]]s now [[trading|buy]] sticks.}} + +|{{HistoryLine|new3DS}} +|{{HistoryLine||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} +}} + +== Issues == +{{issue list}} + +== Trivia == + +* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes. +* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]]. +* When crafting sticks directly from bamboo, each stick requires 2 bamboo, while when crafting from bamboo planks, each stick requires 2.25 bamboo. + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020 + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Renewable resources]] + +[[cs:Tyčka]] +[[de:Stock]] +[[es:Palo]] +[[fr:Bâton]] +[[hu:Bot]] +[[it:Bastone]] +[[ja:棒]] +[[ko:막대기]] +[[lzh:棍]] +[[nl:Stok]] +[[pl:Patyk]] +[[pt:Graveto]] +[[ru:Палка]] +[[th:แท่งไม้]] +[[tr:Çubuk]] +[[uk:Палиця]] +[[zh:木棍]] diff --git a/wiki_backup/stripped block of bamboo.txt b/wiki_backup/stripped block of bamboo.txt new file mode 100644 index 0000000..374a342 --- /dev/null +++ b/wiki_backup/stripped block of bamboo.txt @@ -0,0 +1,117 @@ +{{Infobox block +| image = Block of Stripped Bamboo.png +| invimage = Block of Stripped Bamboo +| stackable = Yes (64) +| rarity = Common +| renewable = Yes +| tool = Axe +| light = No +| transparent = No +| flammable = Yes +| lavasusceptible = Yes +}} +A '''block of stripped bamboo''' is a variant of the [[block of bamboo]] made by {{control|using}} an axe on a block of bamboo. + +== Obtaining == +=== Breaking === +Blocks of stripped bamboo can be broken by hand, but using an [[axe]] speeds up the process. + +{{breaking row|link=none|horizontal=1|Block of Stripped Bamboo|Axe}} + +=== Post-generation === +==== Stripping ==== +{{control|Using}} an [[axe]] on a block of bamboo turns it into a block of stripped bamboo. + +== Usage == +=== Crafting ingredient === +{{Crafting usage}} + +=== Fuel === +Blocks of stripped bamboo can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +Unlike [[log]]s, blocks of bamboo cannot be smelted into [[charcoal]].{{bug|MC-257428||Bamboo blocks and stripped bamboo blocks cannot be processed into charcoal|WAI}} + +=== Note blocks === +Blocks of stripped bamboo can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{Sound table/Block/Bamboo wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Stripped Bamboo +|spritetype=block +|nameid=stripped_bamboo_block +|blocktags=mineable/axe, bamboo_blocks +|itemtags=bamboo_blocks +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Stripped Bamboo +|spritetype=block +|nameid=stripped_bamboo_block +|id=-528 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Block of Bamboo/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w45a|[[File:Block of Stripped Bamboo JE1.png|32px]] Added blocks of stripped bamboo behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w46a|[[File:Block of Stripped Bamboo JE2 BE1.png|32px]] The top textures of blocks of stripped bamboo have been changed.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Block of Stripped Bamboo JE3 BE2.png|32px]] The top textures of blocks of stripped bamboo have been changed once again.}} +|{{HistoryLine||1.20|dev=23w12a|Blocks of stripped bamboo are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Block of Stripped Bamboo JE2 BE1.png|32px]] Added stripped blocks of bamboo behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.60.22|"Stripped Block of Bamboo" has been renamed to "Block of Stripped Bamboo" to match {{JE}}. +|[[File:Block of Stripped Bamboo JE3 BE2.png|32px]] The top textures of blocks of stripped bamboo have been changed.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Blocks of stripped bamboo are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the [[Explosion#Blast resistance|blast resistance]] of stripped blocks of bamboo from 3 to 2.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Waffle Blocks.jpg|The top surface of blocks of bamboo. + + +=== In other media === + +Bamboo Blocks Pixel Art.png|Artwork featuring a stripped block of bamboo. +Zuri By Bamboo House Pixel Art.png|[[Zuri]] standing outside a hut made of the aforementioned block. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month--bamboo Block of the Week: Bamboo] – Minecraft.net on July 27, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox bamboo}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Flammable blocks]] + +[[pt:Bloco de bambu descascado]] diff --git a/wiki_backup/stripped blocks of bamboo.txt b/wiki_backup/stripped blocks of bamboo.txt new file mode 100644 index 0000000..374a342 --- /dev/null +++ b/wiki_backup/stripped blocks of bamboo.txt @@ -0,0 +1,117 @@ +{{Infobox block +| image = Block of Stripped Bamboo.png +| invimage = Block of Stripped Bamboo +| stackable = Yes (64) +| rarity = Common +| renewable = Yes +| tool = Axe +| light = No +| transparent = No +| flammable = Yes +| lavasusceptible = Yes +}} +A '''block of stripped bamboo''' is a variant of the [[block of bamboo]] made by {{control|using}} an axe on a block of bamboo. + +== Obtaining == +=== Breaking === +Blocks of stripped bamboo can be broken by hand, but using an [[axe]] speeds up the process. + +{{breaking row|link=none|horizontal=1|Block of Stripped Bamboo|Axe}} + +=== Post-generation === +==== Stripping ==== +{{control|Using}} an [[axe]] on a block of bamboo turns it into a block of stripped bamboo. + +== Usage == +=== Crafting ingredient === +{{Crafting usage}} + +=== Fuel === +Blocks of stripped bamboo can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +Unlike [[log]]s, blocks of bamboo cannot be smelted into [[charcoal]].{{bug|MC-257428||Bamboo blocks and stripped bamboo blocks cannot be processed into charcoal|WAI}} + +=== Note blocks === +Blocks of stripped bamboo can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{Sound table/Block/Bamboo wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Stripped Bamboo +|spritetype=block +|nameid=stripped_bamboo_block +|blocktags=mineable/axe, bamboo_blocks +|itemtags=bamboo_blocks +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Stripped Bamboo +|spritetype=block +|nameid=stripped_bamboo_block +|id=-528 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Block of Bamboo/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w45a|[[File:Block of Stripped Bamboo JE1.png|32px]] Added blocks of stripped bamboo behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w46a|[[File:Block of Stripped Bamboo JE2 BE1.png|32px]] The top textures of blocks of stripped bamboo have been changed.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Block of Stripped Bamboo JE3 BE2.png|32px]] The top textures of blocks of stripped bamboo have been changed once again.}} +|{{HistoryLine||1.20|dev=23w12a|Blocks of stripped bamboo are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Block of Stripped Bamboo JE2 BE1.png|32px]] Added stripped blocks of bamboo behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.60.22|"Stripped Block of Bamboo" has been renamed to "Block of Stripped Bamboo" to match {{JE}}. +|[[File:Block of Stripped Bamboo JE3 BE2.png|32px]] The top textures of blocks of stripped bamboo have been changed.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Blocks of stripped bamboo are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the [[Explosion#Blast resistance|blast resistance]] of stripped blocks of bamboo from 3 to 2.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Waffle Blocks.jpg|The top surface of blocks of bamboo. + + +=== In other media === + +Bamboo Blocks Pixel Art.png|Artwork featuring a stripped block of bamboo. +Zuri By Bamboo House Pixel Art.png|[[Zuri]] standing outside a hut made of the aforementioned block. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month--bamboo Block of the Week: Bamboo] – Minecraft.net on July 27, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox bamboo}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Flammable blocks]] + +[[pt:Bloco de bambu descascado]] diff --git a/wiki_backup/structure set.txt b/wiki_backup/structure set.txt new file mode 100644 index 0000000..60e6db9 --- /dev/null +++ b/wiki_backup/structure set.txt @@ -0,0 +1,190 @@ +{{Exclusive|java}} + +A '''structure set''' is used to determine the position of [[Structure/JSON format|structures]] in the world during [[Custom world generation|world generation]]. They are configured using [[JSON]] files stored within a [[data pack]] in the path {{cd|data//worldgen/structure_set}}. Structure sets are not referenced in a [[Custom dimension|dimension]] or [[Custom biome|biome]]. Instead, the existence of the resource is enough to make the structures generate. The valid biomes of a structure are determined by the structure itself (see [[Structure/JSON format]]). + +The structure sets uses the {{nbt|compound|placement}} to determine the placement of structures. For any position a random structure is selected from the {{nbt|list|structures}} list. If the selected structure can't be placed because its not in a valid biome, a different structure is selected. + +== JSON format == +{{:Custom_world_generation/structure_set}} +== Placement types == +The placement type determines how the structures are spread in a world. There are two placement types. +=== random_spread === +Structures are spread evenly in the entire world. In vanilla, this placement type is used for most structures (like [[bastion remnant]]s or [[swamp hut]]s). The world is split into squares with side length of {{nbt|int|spacing}} chunks. One structure is placed in a random position within each square. A structure can't be placed in {{nbt|int|separation}} chunks along the positive X/Z edge of a square. + +
+* additional fields: +** {{nbt|string|spread_type}}: (optional, defaults to linear) One of linear or triangular. +** {{nbt|int|spacing}}: Average distance between two neighboring generation attempts. Value between 0 and 4096 (inclusive). +** {{nbt|int|separation}}: Minimum distance (in chunks) between two neighboring attempts. Value between 0 and 4096 (inclusive). Has to be strictly smaller than {{nbt|int|spacing}}. The maximum distance of two neighboring generation attempts is {{cd|2*spacing - separation}}. +
+ +=== concentric_rings === +A fixed number of structures is placed in concentric rings around the origin of the world. In vanilla, this placement is only used for [[stronghold]]s. + +
+* additional fields: +** {{nbt|integer|distance}}: The thickness of a ring plus that of a gap between two rings. Value between 0 and 1023 (inclusive). Unit is '''6 chunks''' +** {{nbt|integer|count}}: The total number of generation attempts in this dimension. Value between 1 and 4095 (inclusive). +** {{nbt|string}}{{nbt|list|preferred_biomes}}: {{json ref|biome|custom biome|tag=1}} — Biomes in which the structure is likely to be generated. +** {{nbt|integer|spread}}: How many attempts are on the closest ring to spawn. Value between 0 and 1023 (inclusive). The number of attempts on the Nth ring is: spread * (N^2 + 3 * N + 2) / 6, until the number of attempts reaches the total {{nbt|integer|count}}. +
+ +== Default structure sets == + +{| class="wikitable collapsible" +! Structure set +! Structures +! {{Tooltip|Separation|Minimum distance (in chunks) between two neighboring attempts}} +! {{Tooltip|Spacing|Average distance (in chunks) between two neighboring attempts}} +! Salt +! Notes +|- +| ancient_cities +| {{EnvLink|Ancient City}} +| 8 +| 24 +| 20083232 +| +|- +| buried_treasures +| {{EnvLink|Buried Treasure}} +| 0 +| 1 +| 0 +| Probability of 1%, locate_offset of x:9, y:0, z:9 +|- +| desert_pyramids +| {{EnvLink|Desert Pyramid}} +| 8 +| 32 +| 14357617 +| +|- +| end_cities +| {{EnvLink|End City}} +| 11 +| 20 +| 10387313 +| +|- +| igloos +| {{EnvLink|Igloo}} +| 8 +| 32 +| 14357618 +| +|- +| jungle_temples +| {{EnvLink|Jungle Pyramid}} +| 8 +| 32 +| 14357619 +| +|- +| mineshafts +| {{EnvLink|Mineshaft}}
{{EnvLink|Badlands Mineshaft|link=Mineshaft}} +| 0 +| 1 +| 0 +| Probability of 0.4% +|- +| nether_complexes +| 40% {{EnvLink|Fortress}}
60% {{EnvLink|Bastion Remnant}} +| 4 +| 27 +| 30084232 +| +|- +| nether_fossils +| {{EnvLink|Nether Fossil}} +| 1 +| 2 +| 14357921 +| +|- +| ocean_monuments +| {{EnvLink|Ocean Monument}} +| 5 +| 32 +| 10387313 +| Triangular spread type +|- +| ocean_ruins +| {{EnvLink|Ocean Ruin}} +| 8 +| 20 +| 14357621 +| +|- +| pillager_outposts +| {{EnvLink|Pillager Outpost}} +| 8 +| 32 +| 165745296 +| Probability of 20%, exclusion zone of 10 chunks from any village +|- +| ruined_portals +| {{EnvLink|Ruined Portal}} +| 15 +| 40 +| 34222645 +| +|- +| shipwrecks +| {{EnvLink|Shipwreck}} +| 4 +| 24 +| 165745295 +| +|- +| strongholds +| {{EnvLink|Stronghold}} +| +| +| 0 +| Concentric rings distance=32 count=128 spread=3 +|- +| swamp_huts +| {{EnvLink|Swamp Hut}} +| 8 +| 32 +| 14357620 +| +|- +| trail_ruins +| {{EnvLink|Trail Ruins}} +| 8 +| 34 +| 83469867 +| +|- +| trial_chambers +| {{EnvLink|Trial Chambers}} +| 12 +| 34 +| 94251327 +| +|- +| villages +| {{EnvLink|Plains Village}}
{{EnvLink|Desert Village}}
{{EnvLink|Savanna Village}}
{{EnvLink|Snowy Village}}
{{EnvLink|Taiga Village}} +| 8 +| 34 +| 10387312 +| +|- +|woodland_mansions +| {{EnvLink|Woodland Mansion}} +| 20 +| 80 +| 10387319 +| Triangular spread type +|} + +== External links == +* [https://misode.github.io/worldgen/structure-set/ Structure set Generator on misode.github.io] + +== Navigation == +{{Navbox Java Edition technical|datapack}} + +[[fr:Ensemble de structures]] +[[pt:Conjunto de estruturas]] diff --git a/wiki_backup/structure template.txt b/wiki_backup/structure template.txt new file mode 100644 index 0000000..0169056 --- /dev/null +++ b/wiki_backup/structure template.txt @@ -0,0 +1,2339 @@ +{{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}} +A '''structure file''' (also called '''structure template''') is an [[NBT format|NBT]] file that stores small structures of blocks and entities. Structure files are used to store some structures such as [[end city|end cities]], [[igloo|igloos]] and [[fossil|fossils]]. + +== Usage == +=== Java Edition === +Structure files are stored as [[NBT format|.nbt]] files in [[data pack]]s in the {{file|directory|inline=1|data/{{ph|namespace}}/structure}} folder. + +They can be saved and loaded using the [[Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/structures}} subfolder in the world save folder. When no namespace is given, then the {{cd|minecraft}} namespace is used. + +Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Structure]]s and of [[Fossil]] features. + +==== Prebuild structures ==== + +
+{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= +** city +*** entrance +**** {{nbt|compound}} entrance_connector.nbt +**** {{nbt|compound}} entrance_path_1.nbt +**** {{nbt|compound}} entrance_path_2.nbt +**** {{nbt|compound}} entrance_path_3.nbt +**** {{nbt|compound}} entrance_path_4.nbt +**** {{nbt|compound}} entrance_path_5.nbt +** city_center +*** walls +**** {{nbt|compound}} bottom_1.nbt +**** {{nbt|compound}} bottom_2.nbt +**** {{nbt|compound}} bottom_left_corner.nbt +**** {{nbt|compound}} bottom_right_corner.nbt +**** {{nbt|compound}} bottom_right_corner_1.nbt +**** {{nbt|compound}} bottom_right_corner_2.nbt +**** {{nbt|compound}} left.nbt +**** {{nbt|compound}} right.nbt +**** {{nbt|compound}} top.nbt +**** {{nbt|compound}} top_left_corner.nbt +**** {{nbt|compound}} top_right_corner.nbt +*** {{nbt|compound}} city_center_1.nbt +*** {{nbt|compound}} city_center_2.nbt +*** {{nbt|compound}} city_center_3.nbt +** structures +*** {{nbt|compound}} barracks.nbt +*** {{nbt|compound}} camp_1.nbt +*** {{nbt|compound}} camp_2.nbt +*** {{nbt|compound}} camp_3.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_3.nbt +*** {{nbt|compound}} ice_box_1.nbt +*** {{nbt|compound}} large_pillar_1.nbt +*** {{nbt|compound}} large_ruin_1.nbt +*** {{nbt|compound}} medium_pillar_1.nbt +*** {{nbt|compound}} medium_ruin_1.nbt +*** {{nbt|compound}} medium_ruin_2.nbt +*** {{nbt|compound}} sauna_1.nbt +*** {{nbt|compound}} small_ruin_1.nbt +*** {{nbt|compound}} small_ruin_2.nbt +*** {{nbt|compound}} small_statue.nbt +*** {{nbt|compound}} tall_ruin_1.nbt +*** {{nbt|compound}} tall_ruin_2.nbt +*** {{nbt|compound}} tall_ruin_3.nbt +*** {{nbt|compound}} tall_ruin_4.nbt +** walls +*** {{nbt|compound}} intact_corner_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt +*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt +*** {{nbt|compound}} intact_intersection_wall_1.nbt +*** {{nbt|compound}} intact_lshape_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt +}} +{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= +** blocks +*** {{nbt|compound}} air.nbt +*** {{nbt|compound}} gold.nbt +** bridge +*** bridge_pieces +**** {{nbt|compound}} bridge.nbt +*** connectors +**** {{nbt|compound}} back_bridge_bottom.nbt +**** {{nbt|compound}} back_bridge_top.nbt +*** legs +**** {{nbt|compound}} leg_0.nbt +**** {{nbt|compound}} leg_1.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} rampart_0.nbt +**** {{nbt|compound}} rampart_1.nbt +*** starting_pieces +**** {{nbt|compound}} entrance.nbt +**** {{nbt|compound}} entrance_base.nbt +**** {{nbt|compound}} entrance_face.nbt +*** walls +**** {{nbt|compound}} wall_base_0.nbt +**** {{nbt|compound}} wall_base_1.nbt +** hoglin_stable +*** connectors +**** {{nbt|compound}} end_post_connector.nbt +*** large_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} inner_4.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +**** {{nbt|compound}} outer_4.nbt +*** posts +**** {{nbt|compound}} end_post.nbt +**** {{nbt|compound}} stair_post.nbt +*** rampart_plates +**** {{nbt|compound}} rampart_plate_1.nbt +*** ramparts +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +**** {{nbt|compound}} ramparts_3.nbt +*** small_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +*** stairs +**** {{nbt|compound}} stairs_1_0.nbt +**** {{nbt|compound}} stairs_1_1.nbt +**** {{nbt|compound}} stairs_1_2.nbt +**** {{nbt|compound}} stairs_1_3.nbt +**** {{nbt|compound}} stairs_1_4.nbt +**** {{nbt|compound}} stairs_2_0.nbt +**** {{nbt|compound}} stairs_2_1.nbt +**** {{nbt|compound}} stairs_2_2.nbt +**** {{nbt|compound}} stairs_2_3.nbt +**** {{nbt|compound}} stairs_2_4.nbt +**** {{nbt|compound}} stairs_3_0.nbt +**** {{nbt|compound}} stairs_3_1.nbt +**** {{nbt|compound}} stairs_3_2.nbt +**** {{nbt|compound}} stairs_3_3.nbt +**** {{nbt|compound}} stairs_3_4.nbt +*** starting_pieces +**** {{nbt|compound}} stairs_0_mirrored.nbt +**** {{nbt|compound}} stairs_1_mirrored.nbt +**** {{nbt|compound}} stairs_2_mirrored.nbt +**** {{nbt|compound}} stairs_3_mirrored.nbt +**** {{nbt|compound}} stairs_4_mirrored.nbt +**** {{nbt|compound}} starting_stairs_0.nbt +**** {{nbt|compound}} starting_stairs_1.nbt +**** {{nbt|compound}} starting_stairs_2.nbt +**** {{nbt|compound}} starting_stairs_3.nbt +**** {{nbt|compound}} starting_stairs_4.nbt +*** walls +**** {{nbt|compound}} side_wall_0.nbt +**** {{nbt|compound}} side_wall_1.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +** mobs +*** {{nbt|compound}} crossbow_piglin.nbt +*** {{nbt|compound}} empty.nbt +*** {{nbt|compound}} hoglin.nbt +*** {{nbt|compound}} melee_piglin.nbt +*** {{nbt|compound}} melee_piglin_always.nbt +*** {{nbt|compound}} sword_piglin.nbt +** treasure +*** bases +**** centers +***** {{nbt|compound}} center_0.nbt +***** {{nbt|compound}} center_1.nbt +***** {{nbt|compound}} center_2.nbt +***** {{nbt|compound}} center_3.nbt +**** {{nbt|compound}} lava_basin.nbt +*** brains +**** {{nbt|compound}} center_brain.nbt +*** connectors +**** {{nbt|compound}} center_to_wall_middle.nbt +**** {{nbt|compound}} center_to_wall_top.nbt +**** {{nbt|compound}} center_to_wall_top_entrance.nbt +*** corners +**** bottom +***** {{nbt|compound}} corner_0.nbt +***** {{nbt|compound}} corner_1.nbt +**** edges +***** {{nbt|compound}} bottom.nbt +***** {{nbt|compound}} middle.nbt +***** {{nbt|compound}} top.nbt +**** middle +***** {{nbt|compound}} corner_0.nbt +***** {{nbt|compound}} corner_1.nbt +**** top +***** {{nbt|compound}} corner_0.nbt +***** {{nbt|compound}} corner_1.nbt +*** entrances +**** {{nbt|compound}} entrance_0.nbt +*** extensions +**** {{nbt|compound}} empty.nbt +**** {{nbt|compound}} fire_room.nbt +**** {{nbt|compound}} house_0.nbt +**** {{nbt|compound}} house_1.nbt +**** {{nbt|compound}} large_bridge_0.nbt +**** {{nbt|compound}} large_bridge_1.nbt +**** {{nbt|compound}} large_bridge_2.nbt +**** {{nbt|compound}} large_bridge_3.nbt +**** {{nbt|compound}} roofed_bridge.nbt +**** {{nbt|compound}} small_bridge_0.nbt +**** {{nbt|compound}} small_bridge_1.nbt +**** {{nbt|compound}} small_bridge_2.nbt +**** {{nbt|compound}} small_bridge_3.nbt +*** ramparts +**** {{nbt|compound}} bottom_wall_0.nbt +**** {{nbt|compound}} lava_basin_main.nbt +**** {{nbt|compound}} lava_basin_side.nbt +**** {{nbt|compound}} mid_wall_main.nbt +**** {{nbt|compound}} mid_wall_side.nbt +**** {{nbt|compound}} top_wall.nbt +*** roofs +**** {{nbt|compound}} center_roof.nbt +**** {{nbt|compound}} corner_roof.nbt +**** {{nbt|compound}} wall_roof.nbt +*** stairs +**** {{nbt|compound}} lower_stairs.nbt +*** walls +**** bottom +***** {{nbt|compound}} wall_0.nbt +***** {{nbt|compound}} wall_1.nbt +***** {{nbt|compound}} wall_2.nbt +***** {{nbt|compound}} wall_3.nbt +**** mid +***** {{nbt|compound}} wall_0.nbt +***** {{nbt|compound}} wall_1.nbt +***** {{nbt|compound}} wall_2.nbt +**** outer +***** {{nbt|compound}} bottom_corner.nbt +***** {{nbt|compound}} medium_outer_wall.nbt +***** {{nbt|compound}} mid_corner.nbt +***** {{nbt|compound}} outer_wall.nbt +***** {{nbt|compound}} tall_outer_wall.nbt +***** {{nbt|compound}} top_corner.nbt +**** top +***** {{nbt|compound}} main_entrance.nbt +***** {{nbt|compound}} wall_0.nbt +***** {{nbt|compound}} wall_1.nbt +**** {{nbt|compound}} entrance_wall.nbt +**** {{nbt|compound}} lava_wall.nbt +*** {{nbt|compound}} big_air_full.nbt +** units +*** center_pieces +**** {{nbt|compound}} center_0.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} center_2.nbt +*** edges +**** {{nbt|compound}} edge_0.nbt +*** fillers +**** {{nbt|compound}} stage_0.nbt +*** pathways +**** {{nbt|compound}} pathway_0.nbt +**** {{nbt|compound}} pathway_wall_0.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} ramparts_0.nbt +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +*** stages +**** rot +***** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_0_0.nbt +**** {{nbt|compound}} stage_0_1.nbt +**** {{nbt|compound}} stage_0_2.nbt +**** {{nbt|compound}} stage_0_3.nbt +**** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_1_1.nbt +**** {{nbt|compound}} stage_1_2.nbt +**** {{nbt|compound}} stage_1_3.nbt +**** {{nbt|compound}} stage_2_0.nbt +**** {{nbt|compound}} stage_2_1.nbt +**** {{nbt|compound}} stage_3_0.nbt +**** {{nbt|compound}} stage_3_1.nbt +**** {{nbt|compound}} stage_3_2.nbt +**** {{nbt|compound}} stage_3_3.nbt +*** wall_units +**** {{nbt|compound}} edge_0_large.nbt +**** {{nbt|compound}} unit_0.nbt +*** walls +**** {{nbt|compound}} connected_wall.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +}} +{{collapse|title={{EnvLink|End City|end_city}}|content= +**{{nbt|compound}} base_floor.nbt +**{{nbt|compound}} base_roof.nbt +**{{nbt|compound}} bridge_end.nbt +**{{nbt|compound}} bridge_gentle_stairs.nbt +**{{nbt|compound}} bridge_piece.nbt +**{{nbt|compound}} bridge_steep_stairs.nbt +**{{nbt|compound}} fat_tower_base.nbt +**{{nbt|compound}} fat_tower_middle.nbt +**{{nbt|compound}} fat_tower_top.nbt +**{{nbt|compound}} second_floor_1.nbt +**{{nbt|compound}} second_floor_2.nbt +**{{nbt|compound}} second_roof.nbt +**{{nbt|compound}} ship.nbt +**{{nbt|compound}} third_floor_1.nbt +**{{nbt|compound}} third_floor_2.nbt +**{{nbt|compound}} third_roof.nbt +**{{nbt|compound}} tower_base.nbt +**{{nbt|compound}} tower_floor.nbt +**{{nbt|compound}} tower_piece.nbt +**{{nbt|compound}} tower_top.nbt +}} +{{collapse|title={{EnvLink|fossil}}|content= +**{{nbt|compound}} skull_1.nbt +**{{nbt|compound}} skull_1_coal.nbt +**{{nbt|compound}} skull_2.nbt +**{{nbt|compound}} skull_2_coal.nbt +**{{nbt|compound}} skull_3.nbt +**{{nbt|compound}} skull_3_coal.nbt +**{{nbt|compound}} skull_4.nbt +**{{nbt|compound}} skull_4_coal.nbt +**{{nbt|compound}} spine_1.nbt +**{{nbt|compound}} spine_1_coal.nbt +**{{nbt|compound}} spine_2.nbt +**{{nbt|compound}} spine_2_coal.nbt +**{{nbt|compound}} spine_3.nbt +**{{nbt|compound}} spine_3_coal.nbt +**{{nbt|compound}} spine_4.nbt +**{{nbt|compound}} spine_4_coal.nbt +}} +{{collapse|title={{EnvLink|igloo}}|content= +**{{nbt|compound}} bottom.nbt +**{{nbt|compound}} middle.nbt +**{{nbt|compound}} top.nbt +}} +{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= +**{{nbt|compound}} fossil_1.nbt +**{{nbt|compound}} fossil_2.nbt +**{{nbt|compound}} fossil_3.nbt +**{{nbt|compound}} fossil_4.nbt +**{{nbt|compound}} fossil_5.nbt +**{{nbt|compound}} fossil_6.nbt +**{{nbt|compound}} fossil_7nbt +**{{nbt|compound}} fossil_8.nbt +**{{nbt|compound}} fossil_9.nbt +**{{nbt|compound}} fossil_10.nbt +**{{nbt|compound}} fossil_11.nbt +**{{nbt|compound}} fossil_12.nbt +**{{nbt|compound}} fossil_13.nbt +**{{nbt|compound}} fossil_14.nbt +}} +{{collapse|title={{EnvLink|Pillager Outpost|pillager_outpost}}|content= +**{{nbt|compound}} base_plate.nbt +**{{nbt|compound}} feature_cage1.nbt +**{{nbt|compound}} feature_cage2.nbt +**{{nbt|compound}} feature_logs.nbt +**{{nbt|compound}} feature_plate.nbt +**{{nbt|compound}} feature_targets.nbt +**{{nbt|compound}} feature_tent1.nbt +**{{nbt|compound}} feature_tent2.nbt +**{{nbt|compound}} watchtower.nbt +**{{nbt|compound}} watchtower_overgrown.nbt +}} +{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= +**{{nbt|compound}} giant_portal_1.nbt +**{{nbt|compound}} giant_portal_2.nbt +**{{nbt|compound}} giant_portal_3.nbt +**{{nbt|compound}} portal_1.nbt +**{{nbt|compound}} portal_2.nbt +**{{nbt|compound}} portal_3.nbt +**{{nbt|compound}} portal_4.nbt +**{{nbt|compound}} portal_5.nbt +**{{nbt|compound}} portal_6.nbt +**{{nbt|compound}} portal_7.nbt +**{{nbt|compound}} portal_8.nbt +**{{nbt|compound}} portal_9.nbt +**{{nbt|compound}} portal_10.nbt +}} +{{collapse|title={{EnvLink|shipwreck}}|content= +**{{nbt|compound}} rightsideup_backhalf.nbt +**{{nbt|compound}} rightsideup_backhalf_degraded.nbt +**{{nbt|compound}} rightsideup_fronthalf.nbt +**{{nbt|compound}} rightsideup_fronthalf_degraded.nbt +**{{nbt|compound}} rightsideup_full.nbt +**{{nbt|compound}} rightsideup_full_degraded.nbt +**{{nbt|compound}} sideways_backhalf.nbt +**{{nbt|compound}} sideways_backhalf_degraded.nbt +**{{nbt|compound}} sideways_fronthalf.nbt +**{{nbt|compound}} sideways_fronthalf_degraded.nbt +**{{nbt|compound}} sideways_full.nbt +**{{nbt|compound}} sideways_full_degraded.nbt +**{{nbt|compound}} upsidedown_backhalf.nbt +**{{nbt|compound}} upsidedown_backhalf_degraded.nbt +**{{nbt|compound}} upsidedown_fronthalf.nbt +**{{nbt|compound}} upsidedown_fronthalf_degraded.nbt +**{{nbt|compound}} upsidedown_full.nbt +**{{nbt|compound}} upsidedown_full_degraded.nbt +**{{nbt|compound}} with_mast.nbt +**{{nbt|compound}} with_mast_degraded.nbt +}} +{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= +** buildings +*** {{nbt|compound}} group_full_1.nbt +*** {{nbt|compound}} group_full_2.nbt +*** {{nbt|compound}} group_full_3.nbt +*** {{nbt|compound}} group_full_4.nbt +*** {{nbt|compound}} group_full_5.nbt +*** {{nbt|compound}} group_hall_1.nbt +*** {{nbt|compound}} group_hall_2.nbt +*** {{nbt|compound}} group_hall_3.nbt +*** {{nbt|compound}} group_hall_4.nbt +*** {{nbt|compound}} group_hall_5.nbt +*** {{nbt|compound}} group_lower_1.nbt +*** {{nbt|compound}} group_lower_2.nbt +*** {{nbt|compound}} group_lower_3.nbt +*** {{nbt|compound}} group_lower_4.nbt +*** {{nbt|compound}} group_lower_5.nbt +*** {{nbt|compound}} group_room_1.nbt +*** {{nbt|compound}} group_room_2.nbt +*** {{nbt|compound}} group_room_3.nbt +*** {{nbt|compound}} group_room_4.nbt +*** {{nbt|compound}} group_room_5.nbt +*** {{nbt|compound}} group_upper_1.nbt +*** {{nbt|compound}} group_upper_2.nbt +*** {{nbt|compound}} group_upper_3.nbt +*** {{nbt|compound}} group_upper_4.nbt +*** {{nbt|compound}} group_upper_5.nbt +*** {{nbt|compound}} large_room_1.nbt +*** {{nbt|compound}} large_room_2.nbt +*** {{nbt|compound}} large_room_3.nbt +*** {{nbt|compound}} large_room_4.nbt +*** {{nbt|compound}} large_room_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +** decor +*** {{nbt|compound}} decor_1.nbt +*** {{nbt|compound}} decor_2.nbt +*** {{nbt|compound}} decor_3.nbt +*** {{nbt|compound}} decor_4.nbt +*** {{nbt|compound}} decor_5.nbt +*** {{nbt|compound}} decor_6.nbt +*** {{nbt|compound}} decor_7.nbt +** roads +*** {{nbt|compound}} long_road_end.nbt +*** {{nbt|compound}} road_end_1.nbt +*** {{nbt|compound}} road_section_1.nbt +*** {{nbt|compound}} road_section_2.nbt +*** {{nbt|compound}} road_section_3.nbt +*** {{nbt|compound}} road_section_4.nbt +*** {{nbt|compound}} road_spacer_1.nbt +** tower +*** {{nbt|compound}} hall_1.nbt +*** {{nbt|compound}} hall_2.nbt +*** {{nbt|compound}} hall_3.nbt +*** {{nbt|compound}} hall_4.nbt +*** {{nbt|compound}} hall_5.nbt +*** {{nbt|compound}} large_hall_1.nbt +*** {{nbt|compound}} large_hall_2.nbt +*** {{nbt|compound}} large_hall_3.nbt +*** {{nbt|compound}} large_hall_4.nbt +*** {{nbt|compound}} large_hall_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +*** {{nbt|compound}} platform_1.nbt +*** {{nbt|compound}} platform_2.nbt +*** {{nbt|compound}} platform_3.nbt +*** {{nbt|compound}} platform_4.nbt +*** {{nbt|compound}} platform_5.nbt +*** {{nbt|compound}} stable_1.nbt +*** {{nbt|compound}} stable_2.nbt +*** {{nbt|compound}} stable_3.nbt +*** {{nbt|compound}} stable_4.nbt +*** {{nbt|compound}} stable_5.nbt +*** {{nbt|compound}} tower_1.nbt +*** {{nbt|compound}} tower_2.nbt +*** {{nbt|compound}} tower_3.nbt +*** {{nbt|compound}} tower_4.nbt +*** {{nbt|compound}} tower_5.nbt +*** {{nbt|compound}} tower_top_1.nbt +*** {{nbt|compound}} tower_top_2.nbt +*** {{nbt|compound}} tower_top_3.nbt +*** {{nbt|compound}} tower_top_4.nbt +*** {{nbt|compound}} tower_top_5.nbt +}} +{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= +** chamber +*** {{nbt|compound}} assembly.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_4.nbt +*** {{nbt|compound}} chamber_8.nbt +*** {{nbt|compound}} entrance_cap.nbt +*** {{nbt|compound}} eruption.nbt +*** {{nbt|compound}} pedestal.nbt +*** {{nbt|compound}} slanted.nbt +*** addon +**** {{nbt|compound}} c1_breeze.nbt +**** {{nbt|compound}} full_corner_column.nbt +**** {{nbt|compound}} full_stacked_walkway.nbt +**** {{nbt|compound}} full_stacked_walkway_2.nbt +**** {{nbt|compound}} grate_bridge.nbt +**** {{nbt|compound}} hanging_platform.nbt +**** {{nbt|compound}} lower_staircase_down.nbt +**** {{nbt|compound}} short_grate_platform.nbt +**** {{nbt|compound}} short_platform.nbt +**** {{nbt|compound}} walkway_with_bridge_1.nbt +*** assembly +**** {{nbt|compound}} cover_1.nbt +**** {{nbt|compound}} cover_2.nbt +**** {{nbt|compound}} cover_3.nbt +**** {{nbt|compound}} cover_4.nbt +**** {{nbt|compound}} cover_5.nbt +**** {{nbt|compound}} cover_6.nbt +**** {{nbt|compound}} full_column.nbt +**** {{nbt|compound}} hanging_1.nbt +**** {{nbt|compound}} hanging_2.nbt +**** {{nbt|compound}} hanging_3.nbt +**** {{nbt|compound}} hanging_4.nbt +**** {{nbt|compound}} hanging_5.nbt +**** {{nbt|compound}} left_staircase_1.nbt +**** {{nbt|compound}} left_staircase_2.nbt +**** {{nbt|compound}} left_staircase_3.nbt +**** {{nbt|compound}} platform_1.nbt +**** {{nbt|compound}} right_staircase_1.nbt +**** {{nbt|compound}} right_staircase_2.nbt +**** {{nbt|compound}} right_staircase_3.nbt +**** {{nbt|compound}} spawner_1.nbt +**** {{nbt|compound}} spawner_trap_1.nbt +*** eruption +**** {{nbt|compound}} breeze_slice_1.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} quadrant_5.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +*** pedestal +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} ominous_slice_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +**** {{nbt|compound}} slice_4.nbt +**** {{nbt|compound}} slice_5.nbt +*** slanted +**** {{nbt|compound}} center.nbt +**** {{nbt|compound}} hallway_1.nbt +**** {{nbt|compound}} hallway_2.nbt +**** {{nbt|compound}} hallway_3.nbt +**** {{nbt|compound}} hallway_4.nbt +**** {{nbt|compound}} hallway_5.nbt +**** {{nbt|compound}} ominous_upper_arm_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} ramp_1.nbt +**** {{nbt|compound}} ramp_2.nbt +**** {{nbt|compound}} ramp_3.nbt +**** {{nbt|compound}} ramp_4.nbt +** chests +*** {{nbt|compound}} supply.nbt +*** connectors +**** {{nbt|compound}} supply.nbt +** corridor +*** {{nbt|compound}} atrium_1.nbt +*** {{nbt|compound}} end_1.nbt +*** {{nbt|compound}} end_2.nbt +*** {{nbt|compound}} entrance_1.nbt +*** {{nbt|compound}} entrance_2.nbt +*** {{nbt|compound}} entrance_3.nbt +*** {{nbt|compound}} first_plate.nbt +*** {{nbt|compound}} second_plate.nbt +*** {{nbt|compound}} straight_1.nbt +*** {{nbt|compound}} straight_2.nbt +*** {{nbt|compound}} straight_3.nbt +*** {{nbt|compound}} straight_4.nbt +*** {{nbt|compound}} straight_5.nbt +*** {{nbt|compound}} straight_6.nbt +*** {{nbt|compound}} straight_7.nbt +*** {{nbt|compound}} straight_8.nbt +*** addon +**** {{nbt|compound}} arrow_dispenser.nbt +**** {{nbt|compound}} bridge_lower.nbt +**** {{nbt|compound}} chandelier_upper.nbt +**** {{nbt|compound}} decoration_upper.nbt +**** {{nbt|compound}} display_1.nbt +**** {{nbt|compound}} display_2.nbt +**** {{nbt|compound}} display_3.nbt +**** {{nbt|compound}} head_upper.nbt +**** {{nbt|compound}} ladder_to_middle.nbt +**** {{nbt|compound}} open_walkway.nbt +**** {{nbt|compound}} open_walkway_upper.nbt +**** {{nbt|compound}} reward_upper.nbt +**** {{nbt|compound}} staircase.nbt +**** {{nbt|compound}} wall.nbt +**** {{nbt|compound}} walled_walkway.nbt +*** atrium +**** {{nbt|compound}} bogged_relief.nbt +**** {{nbt|compound}} breeze_relief.nbt +**** {{nbt|compound}} grand_staircase_1.nbt +**** {{nbt|compound}} grand_staircase_2.nbt +**** {{nbt|compound}} grand_staircase_3.nbt +**** {{nbt|compound}} spider_relief.nbt +**** {{nbt|compound}} spiral_relief.nbt +** decor +*** {{nbt|compound}} barrel.nbt +*** {{nbt|compound}} candle_1.nbt +*** {{nbt|compound}} candle_2.nbt +*** {{nbt|compound}} candle_3.nbt +*** {{nbt|compound}} candle_4.nbt +*** {{nbt|compound}} dead_bush_pot.nbt +*** {{nbt|compound}} empty_pot.nbt +*** {{nbt|compound}} flow_pot.nbt +*** {{nbt|compound}} guster_pot.nbt +*** {{nbt|compound}} scrape_pot.nbt +*** {{nbt|compound}} undecorated_pot.nbt +** dispensers +*** {{nbt|compound}} chamber.nbt +*** {{nbt|compound}} floor_dispenser.nbt +*** {{nbt|compound}} wall_dispenser.nbt +** hallway +*** {{nbt|compound}} cache_1.nbt +*** {{nbt|compound}} corner_staircase.nbt +*** {{nbt|compound}} corner_staircase_down.nbt +*** {{nbt|compound}} corridor_connector_1.nbt +*** {{nbt|compound}} left_corner.nbt +*** {{nbt|compound}} long_straight_staircase.nbt +*** {{nbt|compound}} long_straight_staircase_down.nbt +*** {{nbt|compound}} lower_hallway_connector.nbt +*** {{nbt|compound}} right_corner.nbt +*** {{nbt|compound}} rubble.nbt +*** {{nbt|compound}} rubble_chamber.nbt +*** {{nbt|compound}} rubble_chamber_thin.nbt +*** {{nbt|compound}} rubble_thin.nbt +*** {{nbt|compound}} straight.nbt +*** {{nbt|compound}} straight_staircase.nbt +*** {{nbt|compound}} straight_staircase_down.nbt +*** {{nbt|compound}} upper_hallway_connector.nbt +** intersection +*** {{nbt|compound}} intersection_1.nbt +*** {{nbt|compound}} intersection_2.nbt +*** {{nbt|compound}} intersection_3.nbt +** reward +*** {{nbt|compound}} ominous_vault.nbt +*** {{nbt|compound}} vault.nbt +** spawner +*** breeze +**** {{nbt|compound}} breeze.nbt +*** connectors +**** {{nbt|compound}} breeze.nbt +**** {{nbt|compound}} melee.nbt +**** {{nbt|compound}} ranged.nbt +**** {{nbt|compound}} slow_ranged.nbt +**** {{nbt|compound}} small_melee.nbt +*** melee +**** {{nbt|compound}} husk.nbt +**** {{nbt|compound}} spider.nbt +**** {{nbt|compound}} zombie.nbt +*** ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** slow_ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** small_melee +**** {{nbt|compound}} baby_zombie.nbt +**** {{nbt|compound}} cave_spider.nbt +**** {{nbt|compound}} silverfish.nbt +**** {{nbt|compound}} slime.nbt +}} +{{collapse|title={{EnvLink|Ocean Ruins|underwater_ruin}}|content= +**{{nbt|compound}} big_brick_1.nbt +**{{nbt|compound}} big_brick_2.nbt +**{{nbt|compound}} big_brick_3.nbt +**{{nbt|compound}} big_brick_8.nbt +**{{nbt|compound}} big_cracked_1.nbt +**{{nbt|compound}} big_cracked_2.nbt +**{{nbt|compound}} big_cracked_3.nbt +**{{nbt|compound}} big_cracked_8.nbt +**{{nbt|compound}} big_mossy_1.nbt +**{{nbt|compound}} big_mossy_2.nbt +**{{nbt|compound}} big_mossy_3.nbt +**{{nbt|compound}} big_mossy_8.nbt +**{{nbt|compound}} big_warm_?.nbt +**{{nbt|compound}} big_warm_4.nbt +**{{nbt|compound}} big_warm_5.nbt +**{{nbt|compound}} big_warm_6.nbt +**{{nbt|compound}} big_warm_7.nbt +**{{nbt|compound}} brick_1.nbt +**{{nbt|compound}} brick_2.nbt +**{{nbt|compound}} brick_3.nbt +**{{nbt|compound}} brick_4.nbt +**{{nbt|compound}} brick_5.nbt +**{{nbt|compound}} brick_6.nbt +**{{nbt|compound}} brick_7.nbt +**{{nbt|compound}} brick_8.nbt +**{{nbt|compound}} cracked_1.nbt +**{{nbt|compound}} cracked_2.nbt +**{{nbt|compound}} cracked_3.nbt +**{{nbt|compound}} cracked_4.nbt +**{{nbt|compound}} cracked_5.nbt +**{{nbt|compound}} cracked_6.nbt +**{{nbt|compound}} cracked_7.nbt +**{{nbt|compound}} cracked_8.nbt +**{{nbt|compound}} mossy_1.nbt +**{{nbt|compound}} mossy_2.nbt +**{{nbt|compound}} mossy_3.nbt +**{{nbt|compound}} mossy_4.nbt +**{{nbt|compound}} mossy_5.nbt +**{{nbt|compound}} mossy_6.nbt +**{{nbt|compound}} mossy_7.nbt +**{{nbt|compound}} mossy_8.nbt +**{{nbt|compound}} warm_1.nbt +**{{nbt|compound}} warm_2.nbt +**{{nbt|compound}} warm_3.nbt +**{{nbt|compound}} warm_4.nbt +**{{nbt|compound}} warm_5.nbt +**{{nbt|compound}} warm_6.nbt +**{{nbt|compound}} warm_7.nbt +**{{nbt|compound}} warm_8.nbt +}} +{{collapse|title={{EnvLink|village}}|content= +** common +*** animals: Spawns a [[jigsaw block]] which sets the position of an animal. +**** {{nbt|compound}} cat_black +**** {{nbt|compound}} cat_british +**** {{nbt|compound}} cat_calico +**** {{nbt|compound}} cat_jellie +**** {{nbt|compound}} cat_persian +**** {{nbt|compound}} cat_ragdoll +**** {{nbt|compound}} cat_red +**** {{nbt|compound}} cat_siamese +**** {{nbt|compound}} cat_tabby +**** {{nbt|compound}} cat_white +**** {{nbt|compound}} cows_1 +**** {{nbt|compound}} horses_1 +**** {{nbt|compound}} horses_2 +**** {{nbt|compound}} horses_3 +**** {{nbt|compound}} horses_4 +**** {{nbt|compound}} horses_5 +**** {{nbt|compound}} pigs_1 +**** {{nbt|compound}} sheep_1 +**** {{nbt|compound}} sheep_2 +*** {{nbt|compound}} well_bottom: Spawns the foundation of a village well. +** decays: Spawns a patch of grass of the specified dimensions. +*** {{nbt|compound}} grass_9x9 +*** {{nbt|compound}} grass_11x13 +*** {{nbt|compound}} grass_16x16 +** desert +*** houses: Desert variants of village houses. +**** {{nbt|compound}} desert_animal_pen_1 +**** {{nbt|compound}} desert_animal_pen_2 +**** {{nbt|compound}} desert_armorer_1 +**** {{nbt|compound}} desert_blacksmith_1 +**** {{nbt|compound}} desert_butcher_shop_1 +**** {{nbt|compound}} desert_cartographer_house_1 +**** {{nbt|compound}} desert_farm_1 +**** {{nbt|compound}} desert_farm_2 +**** {{nbt|compound}} desert_fisher_1 +**** {{nbt|compound}} desert_fletcher_house_1 +**** {{nbt|compound}} desert_large_farm_1 +**** {{nbt|compound}} desert_library_1 +**** {{nbt|compound}} desert_mason_1 +**** {{nbt|compound}} desert_medium_house_1 +**** {{nbt|compound}} desert_medium_house_2 +**** {{nbt|compound}} desert_shepherd_house_1 +**** {{nbt|compound}} desert_small_house_1 +**** {{nbt|compound}} desert_small_house_2 +**** {{nbt|compound}} desert_small_house_3 +**** {{nbt|compound}} desert_small_house_4 +**** {{nbt|compound}} desert_small_house_5 +**** {{nbt|compound}} desert_small_house_6 +**** {{nbt|compound}} desert_small_house_7 +**** {{nbt|compound}} desert_small_house_8 +**** {{nbt|compound}} desert_tannery_1 +**** {{nbt|compound}} desert_temple_1 +**** {{nbt|compound}} desert_temple_2 +**** {{nbt|compound}} desert_tool_smith_1 +**** {{nbt|compound}} desert_weaponsmith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} square_01 +**** {{nbt|compound}} square_02 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_01 +**** {{nbt|compound}} terminator_02 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} desert_meeting_point_1 +**** {{nbt|compound}} desert_meeting_point_2 +**** {{nbt|compound}} desert_meeting_point_3 +*** {{nbt|compound}} desert_lamp_1 +** plains +*** houses: Plains variants of village houses. +**** {{nbt|compound}} plains_accessory_1 +**** {{nbt|compound}} plains_animal_pen_1 +**** {{nbt|compound}} plains_animal_pen_2 +**** {{nbt|compound}} plains_animal_pen_3 +**** {{nbt|compound}} plains_armorer_house_1 +**** {{nbt|compound}} plains_big_house_1 +**** {{nbt|compound}} plains_butcher_shop_1 +**** {{nbt|compound}} plains_butcher_shop_2 +**** {{nbt|compound}} plains_cartographer_1 +**** {{nbt|compound}} plains_fisher_cottage_1 +**** {{nbt|compound}} plains_fletcher_house_1 +**** {{nbt|compound}} plains_large_farm_1 +**** {{nbt|compound}} plains_library_1 +**** {{nbt|compound}} plains_library_2 +**** {{nbt|compound}} plains_masons_house_1 +**** {{nbt|compound}} plains_medium_house_1 +**** {{nbt|compound}} plains_medium_house_2 +**** {{nbt|compound}} plains_meeting_point_4 +**** {{nbt|compound}} plains_meeting_point_5 +**** {{nbt|compound}} plains_shepherds_house_1 +**** {{nbt|compound}} plains_small_farm_1 +**** {{nbt|compound}} plains_small_house_1 +**** {{nbt|compound}} plains_small_house_2 +**** {{nbt|compound}} plains_small_house_3 +**** {{nbt|compound}} plains_small_house_4 +**** {{nbt|compound}} plains_small_house_5 +**** {{nbt|compound}} plains_small_house_6 +**** {{nbt|compound}} plains_small_house_7 +**** {{nbt|compound}} plains_small_house_8 +**** {{nbt|compound}} plains_stable_1 +**** {{nbt|compound}} plains_stable_2 +**** {{nbt|compound}} plains_tannery_1 +**** {{nbt|compound}} plains_temple_3 +**** {{nbt|compound}} plains_temple_4 +**** {{nbt|compound}} plains_tool_smith_1 +**** {{nbt|compound}} plains_weaponsmith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_01 +**** {{nbt|compound}} terminator_02 +**** {{nbt|compound}} terminator_03 +**** {{nbt|compound}} terminator_04 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} plains_fountain_01 +**** {{nbt|compound}} plains_meeting_point_1 +**** {{nbt|compound}} plains_meeting_point_2 +**** {{nbt|compound}} plains_meeting_point_3 +*** villagers: Spawns a jigsaw block which sets the position of a villager. +**** {{nbt|compound}} armorer +**** {{nbt|compound}} butcher +**** {{nbt|compound}} cartographer +**** {{nbt|compound}} cleric +**** {{nbt|compound}} farmer +**** {{nbt|compound}} fishermen +**** {{nbt|compound}} fletcher +**** {{nbt|compound}} leatherworker +**** {{nbt|compound}} librarian +**** {{nbt|compound}} nitwit +**** {{nbt|compound}} shepherd +**** {{nbt|compound}} toolsmith +**** {{nbt|compound}} unemployed +**** {{nbt|compound}} weaponsmith +*** {{nbt|compound}} plains_lamp_1 +** savanna +*** houses: Savanna variants of village houses. +**** {{nbt|compound}} savanna_animal_pen_1 +**** {{nbt|compound}} savanna_animal_pen_2 +**** {{nbt|compound}} savanna_animal_pen_3 +**** {{nbt|compound}} savanna_armorer_1 +**** {{nbt|compound}} savanna_butchers_shop_1 +**** {{nbt|compound}} savanna_butchers_shop_2 +**** {{nbt|compound}} savanna_cartographer_1 +**** {{nbt|compound}} savanna_fisher_cottage_1 +**** {{nbt|compound}} savanna_fletcher_house_1 +**** {{nbt|compound}} savanna_large_farm_1 +**** {{nbt|compound}} savanna_large_farm_2 +**** {{nbt|compound}} savanna_library_1 +**** {{nbt|compound}} savanna_mason_1 +**** {{nbt|compound}} savanna_medium_house_1 +**** {{nbt|compound}} savanna_medium_house_2 +**** {{nbt|compound}} savanna_shepherd_1 +**** {{nbt|compound}} savanna_small_farm +**** {{nbt|compound}} savanna_small_house_1 +**** {{nbt|compound}} savanna_small_house_2 +**** {{nbt|compound}} savanna_small_house_3 +**** {{nbt|compound}} savanna_small_house_4 +**** {{nbt|compound}} savanna_small_house_5 +**** {{nbt|compound}} savanna_small_house_6 +**** {{nbt|compound}} savanna_small_house_7 +**** {{nbt|compound}} savanna_small_house_8 +**** {{nbt|compound}} savanna_tannery_1 +**** {{nbt|compound}} savanna_temple_1 +**** {{nbt|compound}} savanna_temple_2 +**** {{nbt|compound}} savanna_tool_smith_1 +**** {{nbt|compound}} savanna_weaponsmith_1 +**** {{nbt|compound}} savanna_weaponsmith_2 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} crossroad_07 +**** {{nbt|compound}} split_01 +**** {{nbt|compound}} split_02 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} straight_08 +**** {{nbt|compound}} straight_09 +**** {{nbt|compound}} straight_10 +**** {{nbt|compound}} straight_11 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_05 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} savanna_meeting_point_1 +**** {{nbt|compound}} savanna_meeting_point_2 +**** {{nbt|compound}} savanna_meeting_point_3 +**** {{nbt|compound}} savanna_meeting_point_4 +*** {{nbt|compound}} savanna_lamp_post_01 +** snowy +*** houses: Snowy variants of village houses. +**** {{nbt|compound}} snowy_animal_pen_1 +**** {{nbt|compound}} snowy_animal_pen_2 +**** {{nbt|compound}} snowy_armorer_house_1 +**** {{nbt|compound}} snowy_armorer_house_2 +**** {{nbt|compound}} snowy_butchers_shop_1 +**** {{nbt|compound}} snowy_butchers_shop_2 +**** {{nbt|compound}} snowy_cartographer_house_1 +**** {{nbt|compound}} snowy_farm_1 +**** {{nbt|compound}} snowy_farm_2 +**** {{nbt|compound}} snowy_fisher_cottage +**** {{nbt|compound}} snowy_fletcher_house_1 +**** {{nbt|compound}} snowy_library_1 +**** {{nbt|compound}} snowy_masons_house_1 +**** {{nbt|compound}} snowy_masons_house_2 +**** {{nbt|compound}} snowy_medium_house_1 +**** {{nbt|compound}} snowy_medium_house_2 +**** {{nbt|compound}} snowy_medium_house_3 +**** {{nbt|compound}} snowy_shepherds_house_1 +**** {{nbt|compound}} snowy_small_house_1 +**** {{nbt|compound}} snowy_small_house_2 +**** {{nbt|compound}} snowy_small_house_3 +**** {{nbt|compound}} snowy_small_house_4 +**** {{nbt|compound}} snowy_small_house_5 +**** {{nbt|compound}} snowy_small_house_6 +**** {{nbt|compound}} snowy_small_house_7 +**** {{nbt|compound}} snowy_small_house_8 +**** {{nbt|compound}} snowy_tannery_1 +**** {{nbt|compound}} snowy_temple_1 +**** {{nbt|compound}} snowy_tool_smith_1 +**** {{nbt|compound}} snowy_weapon_smith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} square_01 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} straight_08 +**** {{nbt|compound}} turn_01 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} snowy_meeting_point_1 +**** {{nbt|compound}} snowy_meeting_point_2 +**** {{nbt|compound}} snowy_meeting_point_3 +*** {{nbt|compound}} snowy_lamp_post_01 +*** {{nbt|compound}} snowy_lamp_post_02 +*** {{nbt|compound}} snowy_lamp_post_03 +** taiga +*** houses: Taiga variants of village houses. +**** {{nbt|compound}} taiga_animal_pen_1 +**** {{nbt|compound}} taiga_armorer_2 +**** {{nbt|compound}} taiga_armorer_house_1 +**** {{nbt|compound}} taiga_armorer_house_2 +**** {{nbt|compound}} taiga_butcher_shop_1 +**** {{nbt|compound}} taiga_cartographer_house_1 +**** {{nbt|compound}} taiga_fisher_cottage_1 +**** {{nbt|compound}} taiga_fletcher_house_1 +**** {{nbt|compound}} taiga_large_farm_1 +**** {{nbt|compound}} taiga_large_farm_2 +**** {{nbt|compound}} taiga_library_1 +**** {{nbt|compound}} taiga_masons_house_1 +**** {{nbt|compound}} taiga_medium_house_1 +**** {{nbt|compound}} taiga_medium_house_2 +**** {{nbt|compound}} taiga_medium_house_3 +**** {{nbt|compound}} taiga_medium_house_4 +**** {{nbt|compound}} taiga_shepherds_house_1 +**** {{nbt|compound}} taiga_small_farm_1 +**** {{nbt|compound}} taiga_small_house_1 +**** {{nbt|compound}} taiga_small_house_2 +**** {{nbt|compound}} taiga_small_house_3 +**** {{nbt|compound}} taiga_small_house_4 +**** {{nbt|compound}} taiga_small_house_5 +**** {{nbt|compound}} taiga_tannery_1 +**** {{nbt|compound}} taiga_temple_1 +**** {{nbt|compound}} taiga_tool_smith_1 +**** {{nbt|compound}} taiga_weaponsmith_1 +**** {{nbt|compound}} taiga_weaponsmith_2 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} turn_01 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} taiga_meeting_point_1 +**** {{nbt|compound}} taiga_meeting_point_2 +*** {{nbt|compound}} taiga_decoration_1 +*** {{nbt|compound}} taiga_decoration_2 +*** {{nbt|compound}} taiga_decoration_3 +*** {{nbt|compound}} taiga_decoration_4 +*** {{nbt|compound}} taiga_decoration_5 +*** {{nbt|compound}} taiga_decoration_6 +*** {{nbt|compound}} taiga_lamp_post_1 +}} +{{collapse|title={{EnvLink|Woodland Mansion|woodland_mansion}}|content= +**{{nbt|compound}} 1x1_a1.nbt +**{{nbt|compound}} 1x1_a2.nbt +**{{nbt|compound}} 1x1_a3.nbt +**{{nbt|compound}} 1x1_a4.nbt +**{{nbt|compound}} 1x1_a5.nbt +**{{nbt|compound}} 1x1_as1.nbt +**{{nbt|compound}} 1x1_as2.nbt +**{{nbt|compound}} 1x1_as3.nbt +**{{nbt|compound}} 1x1_as4.nbt +**{{nbt|compound}} 1x1_b1.nbt +**{{nbt|compound}} 1x1_b2.nbt +**{{nbt|compound}} 1x1_b3.nbt +**{{nbt|compound}} 1x1_b4.nbt +**{{nbt|compound}} 1x1_b5.nbt +**{{nbt|compound}} 1x2_a1.nbt +**{{nbt|compound}} 1x2_a2.nbt +**{{nbt|compound}} 1x2_a3.nbt +**{{nbt|compound}} 1x2_a4.nbt +**{{nbt|compound}} 1x2_a5.nbt +**{{nbt|compound}} 1x2_a6.nbt +**{{nbt|compound}} 1x2_a7.nbt +**{{nbt|compound}} 1x2_a8.nbt +**{{nbt|compound}} 1x2_a9.nbt +**{{nbt|compound}} 1x2_b1.nbt +**{{nbt|compound}} 1x2_b2.nbt +**{{nbt|compound}} 1x2_b3.nbt +**{{nbt|compound}} 1x2_b4.nbt +**{{nbt|compound}} 1x2_b5.nbt +**{{nbt|compound}} 1x2_c_stairs.nbt +**{{nbt|compound}} 1x2_c1.nbt +**{{nbt|compound}} 1x2_c2.nbt +**{{nbt|compound}} 1x2_c3.nbt +**{{nbt|compound}} 1x2_c4.nbt +**{{nbt|compound}} 1x2_d_stairs.nbt +**{{nbt|compound}} 1x2_d1.nbt +**{{nbt|compound}} 1x2_d2.nbt +**{{nbt|compound}} 1x2_d3.nbt +**{{nbt|compound}} 1x2_d4.nbt +**{{nbt|compound}} 1x2_d5.nbt +**{{nbt|compound}} 1x2_s1.nbt +**{{nbt|compound}} 1x2_s2.nbt +**{{nbt|compound}} 1x2_se1.nbt +**{{nbt|compound}} 2x2_a1.nbt +**{{nbt|compound}} 2x2_a2.nbt +**{{nbt|compound}} 2x2_a3.nbt +**{{nbt|compound}} 2x2_a4.nbt +**{{nbt|compound}} 2x2_b1.nbt +**{{nbt|compound}} 2x2_b2.nbt +**{{nbt|compound}} 2x2_b3.nbt +**{{nbt|compound}} 2x2_b4.nbt +**{{nbt|compound}} 2x2_b5.nbt +**{{nbt|compound}} 2x2_s1.nbt +**{{nbt|compound}} carpet_east.nbt +**{{nbt|compound}} carpet_north.nbt +**{{nbt|compound}} carpet_south_1.nbt +**{{nbt|compound}} carpet_south_2.nbt +**{{nbt|compound}} carpet_west_1.nbt +**{{nbt|compound}} carpet_west_2.nbt +**{{nbt|compound}} corridor_floor.nbt +**{{nbt|compound}} entrance.nbt +**{{nbt|compound}} indoors_door_1.nbt +**{{nbt|compound}} indoors_door_2.nbt +**{{nbt|compound}} indoors_wall_1.nbt +**{{nbt|compound}} indoors_wall_2.nbt +**{{nbt|compound}} roof.nbt +**{{nbt|compound}} roof_corner.nbt +**{{nbt|compound}} roof_front.nbt +**{{nbt|compound}} roof_inner_corner.nbt +**{{nbt|compound}} small_wall.nbt +**{{nbt|compound}} small_wall_corner.nbt +**{{nbt|compound}} wall_corner.nbt +**{{nbt|compound}} wall_flat.nbt +**{{nbt|compound}} wall_window.nbt +}}
+ +===Bedrock Edition=== +Structure files are stored using the [[NBT format]] in the game files. In [[behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|{{ph|namespace}}/structures}} folder. + +==== Prebuild structures ==== + +
+{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= +** city +*** entrance +**** {{nbt|compound}} entrance_connector.nbt +**** {{nbt|compound}} entrance_path_1.nbt +**** {{nbt|compound}} entrance_path_2.nbt +**** {{nbt|compound}} entrance_path_3.nbt +**** {{nbt|compound}} entrance_path_4.nbt +**** {{nbt|compound}} entrance_path_5.nbt +** city_center +*** walls +**** {{nbt|compound}} bottom_1.nbt +**** {{nbt|compound}} bottom_2.nbt +**** {{nbt|compound}} bottom_left_corner.nbt +**** {{nbt|compound}} bottom_right_corner.nbt +**** {{nbt|compound}} bottom_right_corner_1.nbt +**** {{nbt|compound}} bottom_right_corner_2.nbt +**** {{nbt|compound}} left.nbt +**** {{nbt|compound}} right.nbt +**** {{nbt|compound}} top.nbt +**** {{nbt|compound}} top_left_corner.nbt +**** {{nbt|compound}} top_right_corner.nbt +*** {{nbt|compound}} city_center_1.nbt +*** {{nbt|compound}} city_center_2.nbt +*** {{nbt|compound}} city_center_3.nbt +** structures +*** {{nbt|compound}} barracks.nbt +*** {{nbt|compound}} camp_1.nbt +*** {{nbt|compound}} camp_2.nbt +*** {{nbt|compound}} camp_3.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_3.nbt +*** {{nbt|compound}} ice_box_1.nbt +*** {{nbt|compound}} large_pillar_1.nbt +*** {{nbt|compound}} large_ruin_1.nbt +*** {{nbt|compound}} medium_pillar_1.nbt +*** {{nbt|compound}} medium_ruin_1.nbt +*** {{nbt|compound}} medium_ruin_2.nbt +*** {{nbt|compound}} sauna_1.nbt +*** {{nbt|compound}} small_ruin_1.nbt +*** {{nbt|compound}} small_ruin_2.nbt +*** {{nbt|compound}} small_statue.nbt +*** {{nbt|compound}} tall_ruin_1.nbt +*** {{nbt|compound}} tall_ruin_2.nbt +*** {{nbt|compound}} tall_ruin_3.nbt +*** {{nbt|compound}} tall_ruin_4.nbt +** walls +*** {{nbt|compound}} intact_corner_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt +*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt +*** {{nbt|compound}} intact_intersection_wall_1.nbt +*** {{nbt|compound}} intact_lshape_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt +}} +{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= +** blocks +*** {{nbt|compound}} air.nbt +*** {{nbt|compound}} gold.nbt +** bridge +*** bridge_pieces +**** {{nbt|compound}} bridge.nbt +*** connectors +**** {{nbt|compound}} back_bridge_bottom.nbt +**** {{nbt|compound}} back_bridge_top.nbt +*** legs +**** {{nbt|compound}} leg_0.nbt +**** {{nbt|compound}} leg_1.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} rampart_0.nbt +**** {{nbt|compound}} rampart_1.nbt +*** starting_pieces +**** {{nbt|compound}} entrance.nbt +**** {{nbt|compound}} entrance_base.nbt +**** {{nbt|compound}} entrance_face.nbt +*** walls +**** {{nbt|compound}} wall_base_0.nbt +**** {{nbt|compound}} wall_base_1.nbt +** hoglin_stable +*** connectors +**** {{nbt|compound}} end_post_connector.nbt +*** large_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} inner_4.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +**** {{nbt|compound}} outer_4.nbt +*** posts +**** {{nbt|compound}} end_post.nbt +**** {{nbt|compound}} stair_post.nbt +*** rampart_plates +**** {{nbt|compound}} rampart_plate_1.nbt +*** ramparts +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +**** {{nbt|compound}} ramparts_3.nbt +*** small_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +*** stairs +**** {{nbt|compound}} stairs_1_0.nbt +**** {{nbt|compound}} stairs_1_1.nbt +**** {{nbt|compound}} stairs_1_2.nbt +**** {{nbt|compound}} stairs_1_3.nbt +**** {{nbt|compound}} stairs_1_4.nbt +**** {{nbt|compound}} stairs_2_0.nbt +**** {{nbt|compound}} stairs_2_1.nbt +**** {{nbt|compound}} stairs_2_2.nbt +**** {{nbt|compound}} stairs_2_3.nbt +**** {{nbt|compound}} stairs_2_4.nbt +**** {{nbt|compound}} stairs_3_0.nbt +**** {{nbt|compound}} stairs_3_1.nbt +**** {{nbt|compound}} stairs_3_2.nbt +**** {{nbt|compound}} stairs_3_3.nbt +**** {{nbt|compound}} stairs_3_4.nbt +*** starting_pieces +**** {{nbt|compound}} stairs_0_mirrored.nbt +**** {{nbt|compound}} stairs_1_mirrored.nbt +**** {{nbt|compound}} stairs_2_mirrored.nbt +**** {{nbt|compound}} stairs_3_mirrored.nbt +**** {{nbt|compound}} stairs_4_mirrored.nbt +**** {{nbt|compound}} starting_stairs_0.nbt +**** {{nbt|compound}} starting_stairs_1.nbt +**** {{nbt|compound}} starting_stairs_2.nbt +**** {{nbt|compound}} starting_stairs_3.nbt +**** {{nbt|compound}} starting_stairs_4.nbt +*** walls +**** {{nbt|compound}} side_wall_0.nbt +**** {{nbt|compound}} side_wall_1.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +** mobs +*** {{nbt|compound}} crossbow_piglin.mcstructure +*** {{nbt|compound}} empty.nbt +*** {{nbt|compound}} hoglin.mcstructure +*** {{nbt|compound}} melee_piglin.mcstructure +*** {{nbt|compound}} melee_piglin_always.mcstructure +*** {{nbt|compound}} sword_piglin.mcstructure +** treasure +*** bases +**** {{nbt|compound}} centers__center_0.nbt +**** {{nbt|compound}} centers__center_1.nbt +**** {{nbt|compound}} centers__center_2.nbt +**** {{nbt|compound}} centers__center_3.nbt +**** {{nbt|compound}} lava_basin.nbt +*** brains +**** {{nbt|compound}} center_brain.nbt +*** connectors +**** {{nbt|compound}} center_to_wall_middle.nbt +**** {{nbt|compound}} center_to_wall_top.nbt +**** {{nbt|compound}} center_to_wall_top_entrance.nbt +*** corners +**** {{nbt|compound}} bottom__corner_0.nbt +**** {{nbt|compound}} bottom__corner_1.nbt +**** {{nbt|compound}} edges__bottom.nbt +**** {{nbt|compound}} edges__middle.nbt +**** {{nbt|compound}} edges__top.nbt +**** {{nbt|compound}} middle__corner_0.nbt +**** {{nbt|compound}} middle__corner_1.nbt +**** {{nbt|compound}} top__corner_0.nbt +**** {{nbt|compound}} top__corner_1.nbt +*** entrances +**** {{nbt|compound}} entrance_0.nbt +*** extensions +**** {{nbt|compound}} empty.nbt +**** {{nbt|compound}} fire_room.nbt +**** {{nbt|compound}} house_0.nbt +**** {{nbt|compound}} house_1.nbt +**** {{nbt|compound}} large_bridge_0.nbt +**** {{nbt|compound}} large_bridge_1.nbt +**** {{nbt|compound}} large_bridge_2.nbt +**** {{nbt|compound}} large_bridge_3.nbt +**** {{nbt|compound}} roofed_bridge.nbt +**** {{nbt|compound}} small_bridge_0.nbt +**** {{nbt|compound}} small_bridge_1.nbt +**** {{nbt|compound}} small_bridge_2.nbt +**** {{nbt|compound}} small_bridge_3.nbt +*** ramparts +**** {{nbt|compound}} bottom_wall_0.nbt +**** {{nbt|compound}} lava_basin.nbt +**** {{nbt|compound}} lava_basin_main.nbt +**** {{nbt|compound}} lava_basin_side.nbt +**** {{nbt|compound}} mid_wall_main.nbt +**** {{nbt|compound}} mid_wall_side.nbt +**** {{nbt|compound}} top_wall.nbt +*** roofs +**** {{nbt|compound}} center_roof.nbt +**** {{nbt|compound}} corner_roof.nbt +**** {{nbt|compound}} wall_roof.nbt +*** stairs +**** {{nbt|compound}} lower_stairs.nbt +*** walls +**** {{nbt|compound}} bottom__wall_0.nbt +**** {{nbt|compound}} bottom__wall_1.nbt +**** {{nbt|compound}} bottom__wall_2.nbt +**** {{nbt|compound}} bottom__wall_3.nbt +**** {{nbt|compound}} entrance_wall.nbt +**** {{nbt|compound}} lava_wall.nbt +**** {{nbt|compound}} mid__wall_0.nbt +**** {{nbt|compound}} mid__wall_1.nbt +**** {{nbt|compound}} mid__wall_2.nbt +**** {{nbt|compound}} outer__bottom_corner.nbt +**** {{nbt|compound}} outer__medium_outer_wall.nbt +**** {{nbt|compound}} outer__mid_corner.nbt +**** {{nbt|compound}} outer__outer_wall.nbt +**** {{nbt|compound}} outer__tall_outer_wall.nbt +**** {{nbt|compound}} outer__top_corner.nbt +**** {{nbt|compound}} top__main_entrance.nbt +**** {{nbt|compound}} top__wall_0.nbt +**** {{nbt|compound}} top__wall_1.nbt +*** {{nbt|compound}} big_air_full.nbt +** units +*** center_pieces +**** {{nbt|compound}} center_0.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} center_2.nbt +*** edges +**** {{nbt|compound}} edge_0.nbt +*** fillers +**** {{nbt|compound}} stage_0.nbt +*** pathways +**** {{nbt|compound}} pathway_0.nbt +**** {{nbt|compound}} pathway_wall_0.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} ramparts_0.nbt +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +*** stages +**** {{nbt|compound}} rot__stage_1_0.nbt +**** {{nbt|compound}} stage_0_0.nbt +**** {{nbt|compound}} stage_0_1.nbt +**** {{nbt|compound}} stage_0_2.nbt +**** {{nbt|compound}} stage_0_3.nbt +**** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_1_1.nbt +**** {{nbt|compound}} stage_1_2.nbt +**** {{nbt|compound}} stage_1_3.nbt +**** {{nbt|compound}} stage_2_0.nbt +**** {{nbt|compound}} stage_2_1.nbt +**** {{nbt|compound}} stage_3_0.nbt +**** {{nbt|compound}} stage_3_1.nbt +**** {{nbt|compound}} stage_3_2.nbt +**** {{nbt|compound}} stage_3_3.nbt +*** wall_units +**** {{nbt|compound}} edge_0.nbt +**** {{nbt|compound}} edge_0_large.nbt +**** {{nbt|compound}} unit_0.nbt +*** walls +**** {{nbt|compound}} connected_wall.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +** {{nbt|compound}} jigsaw_test.nbt +}} +{{collapse|title={{EnvLink|Coral reef|coralcrust}}|content= +**{{nbt|compound}} crust1.nbt +**{{nbt|compound}} crust2.nbt +**{{nbt|compound}} crust3.nbt +**{{nbt|compound}} crust4.nbt +**{{nbt|compound}} crust5.nbt +**{{nbt|compound}} outcropping1.nbt +**{{nbt|compound}} outcropping2.nbt +**{{nbt|compound}} outcropping3.nbt +**{{nbt|compound}} outcropping4.nbt +**{{nbt|compound}} outcropping5.nbt +**{{nbt|compound}} outcropping6.nbt +}} +{{collapse|title={{EnvLink|End City|endcity}}|content= +**{{nbt|compound}} base_floor.nbt +**{{nbt|compound}} base_roof.nbt +**{{nbt|compound}} bridge_end.nbt +**{{nbt|compound}} bridge_gentle_stairs.nbt +**{{nbt|compound}} bridge_piece.nbt +**{{nbt|compound}} bridge_steep_stairs.nbt +**{{nbt|compound}} fat_tower_base.nbt +**{{nbt|compound}} fat_tower_middle.nbt +**{{nbt|compound}} fat_tower_top.nbt +**{{nbt|compound}} second_floor.nbt +**{{nbt|compound}} second_floor_2.nbt +**{{nbt|compound}} second_roof.nbt +**{{nbt|compound}} ship.nbt +**{{nbt|compound}} third_floor.nbt +**{{nbt|compound}} third_floor_b.nbt +**{{nbt|compound}} third_floor_c.nbt +**{{nbt|compound}} third_roof.nbt +**{{nbt|compound}} tower_base.nbt +**{{nbt|compound}} tower_floor.nbt +**{{nbt|compound}} tower_piece.nbt +**{{nbt|compound}} tower_top.nbt +}} +{{collapse|title={{EnvLink|Fossil|fossils}}|content= +**{{nbt|compound}} fossil_skull_01.nbt +**{{nbt|compound}} fossil_skull_02.nbt +**{{nbt|compound}} fossil_skull_03.nbt +**{{nbt|compound}} fossil_skull_04.nbt +**{{nbt|compound}} fossil_spine_01.nbt +**{{nbt|compound}} fossil_spine_02.nbt +**{{nbt|compound}} fossil_spine_03.nbt +**{{nbt|compound}} fossil_spine_04.nbt +}} +{{collapse|title={{EnvLink|igloo}}|content= +**{{nbt|compound}} igloo_bottom.nbt +**{{nbt|compound}} igloo_middle.nbt +**{{nbt|compound}} igloo_top_no_trapdoor.nbt +**{{nbt|compound}} igloo_top_trapdoor.nbt +}} +{{collapse|title={{EnvLink|Woodland Mansion|mansion}}|content= +**{{nbt|compound}} 1x1_a1.nbt +**{{nbt|compound}} 1x1_a2.nbt +**{{nbt|compound}} 1x1_a3.nbt +**{{nbt|compound}} 1x1_a4.nbt +**{{nbt|compound}} 1x1_a5.nbt +**{{nbt|compound}} 1x1_as1.nbt +**{{nbt|compound}} 1x1_as2.nbt +**{{nbt|compound}} 1x1_as3.nbt +**{{nbt|compound}} 1x1_as4.nbt +**{{nbt|compound}} 1x1_b1.nbt +**{{nbt|compound}} 1x1_b2.nbt +**{{nbt|compound}} 1x1_b3.nbt +**{{nbt|compound}} 1x1_b4.nbt +**{{nbt|compound}} 1x1_b5.nbt +**{{nbt|compound}} 1x2_a1.nbt +**{{nbt|compound}} 1x2_a2.nbt +**{{nbt|compound}} 1x2_a3.nbt +**{{nbt|compound}} 1x2_a4.nbt +**{{nbt|compound}} 1x2_a5.nbt +**{{nbt|compound}} 1x2_a6.nbt +**{{nbt|compound}} 1x2_a7.nbt +**{{nbt|compound}} 1x2_a8.nbt +**{{nbt|compound}} 1x2_a9.nbt +**{{nbt|compound}} 1x2_b1.nbt +**{{nbt|compound}} 1x2_b2.nbt +**{{nbt|compound}} 1x2_b3.nbt +**{{nbt|compound}} 1x2_b4.nbt +**{{nbt|compound}} 1x2_b5.nbt +**{{nbt|compound}} 1x2_c_stairs.nbt +**{{nbt|compound}} 1x2_c1.nbt +**{{nbt|compound}} 1x2_c2.nbt +**{{nbt|compound}} 1x2_c3.nbt +**{{nbt|compound}} 1x2_c4.nbt +**{{nbt|compound}} 1x2_d_stairs.nbt +**{{nbt|compound}} 1x2_d1.nbt +**{{nbt|compound}} 1x2_d2.nbt +**{{nbt|compound}} 1x2_d3.nbt +**{{nbt|compound}} 1x2_d4.nbt +**{{nbt|compound}} 1x2_d5.nbt +**{{nbt|compound}} 1x2_s1.nbt +**{{nbt|compound}} 1x2_s2.nbt +**{{nbt|compound}} 1x2_se1.nbt +**{{nbt|compound}} 2x2_a1.nbt +**{{nbt|compound}} 2x2_a2.nbt +**{{nbt|compound}} 2x2_a3.nbt +**{{nbt|compound}} 2x2_a4.nbt +**{{nbt|compound}} 2x2_b1.nbt +**{{nbt|compound}} 2x2_b2.nbt +**{{nbt|compound}} 2x2_b3.nbt +**{{nbt|compound}} 2x2_b4.nbt +**{{nbt|compound}} 2x2_b5.nbt +**{{nbt|compound}} 2x2_s1.nbt +**{{nbt|compound}} carpet_east.nbt +**{{nbt|compound}} carpet_north.nbt +**{{nbt|compound}} carpet_south.nbt +**{{nbt|compound}} carpet_south_2.nbt +**{{nbt|compound}} carpet_west.nbt +**{{nbt|compound}} carpet_west_2.nbt +**{{nbt|compound}} corridor_floor.nbt +**{{nbt|compound}} corridor_floor_2.nbt +**{{nbt|compound}} entrance.nbt +**{{nbt|compound}} indoors_door.nbt +**{{nbt|compound}} indoors_door_2.nbt +**{{nbt|compound}} indoors_wall.nbt +**{{nbt|compound}} indoors_wall_2.nbt +**{{nbt|compound}} roof.nbt +**{{nbt|compound}} roof_corner.nbt +**{{nbt|compound}} roof_front.nbt +**{{nbt|compound}} roof_inner_corner.nbt +**{{nbt|compound}} small_wall.nbt +**{{nbt|compound}} small_wall_corner.nbt +**{{nbt|compound}} wall_corner.nbt +**{{nbt|compound}} wall_flat.nbt +**{{nbt|compound}} wall_window.nbt +}} +{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= +**{{nbt|compound}} fossil_1.nbt +**{{nbt|compound}} fossil_2.nbt +**{{nbt|compound}} fossil_3.nbt +**{{nbt|compound}} fossil_4.nbt +**{{nbt|compound}} fossil_5.nbt +**{{nbt|compound}} fossil_6.nbt +**{{nbt|compound}} fossil_7nbt +**{{nbt|compound}} fossil_8.nbt +**{{nbt|compound}} fossil_9.nbt +**{{nbt|compound}} fossil_10.nbt +**{{nbt|compound}} fossil_11.nbt +**{{nbt|compound}} fossil_12.nbt +**{{nbt|compound}} fossil_13.nbt +**{{nbt|compound}} fossil_14.nbt +}} +{{collapse|title={{EnvLink|Pillager Outpost|pillageroutpost}}|content= +**{{nbt|compound}} feature_cage_with_allays.nbt +**{{nbt|compound}} feature_cage1.nbt +**{{nbt|compound}} feature_cage2.nbt +**{{nbt|compound}} feature_logs.nbt +**{{nbt|compound}} feature_targets.nbt +**{{nbt|compound}} feature_tent1.nbt +**{{nbt|compound}} feature_tent2.nbt +**{{nbt|compound}} watchtower.nbt +**{{nbt|compound}} watchtower_overgrown.nbt +}} +{{collapse|title={{EnvLink|Ocean Ruins|ruin}}|content= +**{{nbt|compound}} big_ruin_warm_4.nbt +**{{nbt|compound}} big_ruin_warm_5.nbt +**{{nbt|compound}} big_ruin_warm_6.nbt +**{{nbt|compound}} big_ruin_warm_7.nbt +**{{nbt|compound}} big_ruin1_brick.nbt +**{{nbt|compound}} big_ruin1_cracked.nbt +**{{nbt|compound}} big_ruin1_mossy.nbt +**{{nbt|compound}} big_ruin2_brick.nbt +**{{nbt|compound}} big_ruin2_cracked.nbt +**{{nbt|compound}} big_ruin2_mossy.nbt +**{{nbt|compound}} big_ruin3_brick.nbt +**{{nbt|compound}} big_ruin3_cracked.nbt +**{{nbt|compound}} big_ruin3_mossy.nbt +**{{nbt|compound}} big_ruin8_brick.nbt +**{{nbt|compound}} big_ruin8_cracked.nbt +**{{nbt|compound}} big_ruin8_mossy.nbt +**{{nbt|compound}} ruin_warm_1.nbt +**{{nbt|compound}} ruin_warm_2.nbt +**{{nbt|compound}} ruin_warm_3.nbt +**{{nbt|compound}} ruin_warm_4.nbt +**{{nbt|compound}} ruin_warm_5.nbt +**{{nbt|compound}} ruin_warm_6.nbt +**{{nbt|compound}} ruin_warm_7.nbt +**{{nbt|compound}} ruin_warm_8.nbt +**{{nbt|compound}} ruin1_brick.nbt +**{{nbt|compound}} ruin1_cracked.nbt +**{{nbt|compound}} ruin1_mossy.nbt +**{{nbt|compound}} ruin2_brick.nbt +**{{nbt|compound}} ruin2_cracked.nbt +**{{nbt|compound}} ruin2_mossy.nbt +**{{nbt|compound}} ruin3_brick.nbt +**{{nbt|compound}} ruin3_cracked.nbt +**{{nbt|compound}} ruin3_mossy.nbt +**{{nbt|compound}} ruin4.nbt +**{{nbt|compound}} ruin4_brick.nbt +**{{nbt|compound}} ruin4_cracked.nbt +**{{nbt|compound}} ruin4_mossy.nbt +**{{nbt|compound}} ruin5_brick.nbt +**{{nbt|compound}} ruin5_cracked.nbt +**{{nbt|compound}} ruin5_mossy.nbt +**{{nbt|compound}} ruin6_brick.nbt +**{{nbt|compound}} ruin6_cracked.nbt +**{{nbt|compound}} ruin6_mossy.nbt +**{{nbt|compound}} ruin7_brick.nbt +**{{nbt|compound}} ruin7_cracked.nbt +**{{nbt|compound}} ruin7_mossy.nbt +**{{nbt|compound}} ruin8_brick.nbt +**{{nbt|compound}} ruin8_cracked.nbt +**{{nbt|compound}} ruin8_mossy.nbt +}} +{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= +**{{nbt|compound}} giant_portal_1.nbt +**{{nbt|compound}} giant_portal_2.nbt +**{{nbt|compound}} giant_portal_3.nbt +**{{nbt|compound}} portal_1.nbt +**{{nbt|compound}} portal_2.nbt +**{{nbt|compound}} portal_3.nbt +**{{nbt|compound}} portal_4.nbt +**{{nbt|compound}} portal_5.nbt +**{{nbt|compound}} portal_6.nbt +**{{nbt|compound}} portal_7.nbt +**{{nbt|compound}} portal_8.nbt +**{{nbt|compound}} portal_9.nbt +**{{nbt|compound}} portal_10.nbt +}} +{{collapse|title={{EnvLink|shipwreck}}|content= +**{{nbt|compound}} swrightsideupbackhalf.nbt +**{{nbt|compound}} swrightsideupbackhalfdegraded.nbt +**{{nbt|compound}} swrightsideupfronthalf.nbt +**{{nbt|compound}} swrightsideupfronthalfdegraded.nbt +**{{nbt|compound}} swrightsideupfull.nbt +**{{nbt|compound}} swrightsideupfulldegraded.nbt +**{{nbt|compound}} swsidewaysbackhalf.nbt +**{{nbt|compound}} swsidewaysbackhalfdegraded.nbt +**{{nbt|compound}} swsidewaysfronthalf.nbt +**{{nbt|compound}} swsidewaysfronthalfdegraded.nbt +**{{nbt|compound}} swsidewaysfull.nbt +**{{nbt|compound}} swsidewaysfulldegraded.nbt +**{{nbt|compound}} swupsidedownbackhalf.nbt +**{{nbt|compound}} swupsidedownbackhalfdegraded.nbt +**{{nbt|compound}} swupsidedownfronthalf.nbt +**{{nbt|compound}} swupsidedownfronthalfdegraded.nbt +**{{nbt|compound}} swupsidedownfull.nbt +**{{nbt|compound}} swupsidedownfulldegraded.nbt +**{{nbt|compound}} swwithmast.nbt +**{{nbt|compound}} swwithmastdegraded.nbt +}} +{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= +** buildings +*** {{nbt|compound}} group_full_1.nbt +*** {{nbt|compound}} group_full_2.nbt +*** {{nbt|compound}} group_full_3.nbt +*** {{nbt|compound}} group_full_4.nbt +*** {{nbt|compound}} group_full_5.nbt +*** {{nbt|compound}} group_hall_1.nbt +*** {{nbt|compound}} group_hall_2.nbt +*** {{nbt|compound}} group_hall_3.nbt +*** {{nbt|compound}} group_hall_4.nbt +*** {{nbt|compound}} group_hall_5.nbt +*** {{nbt|compound}} group_lower_1.nbt +*** {{nbt|compound}} group_lower_2.nbt +*** {{nbt|compound}} group_lower_3.nbt +*** {{nbt|compound}} group_lower_4.nbt +*** {{nbt|compound}} group_lower_5.nbt +*** {{nbt|compound}} group_room_1.nbt +*** {{nbt|compound}} group_room_2.nbt +*** {{nbt|compound}} group_room_3.nbt +*** {{nbt|compound}} group_room_4.nbt +*** {{nbt|compound}} group_room_5.nbt +*** {{nbt|compound}} group_upper_1.nbt +*** {{nbt|compound}} group_upper_2.nbt +*** {{nbt|compound}} group_upper_3.nbt +*** {{nbt|compound}} group_upper_4.nbt +*** {{nbt|compound}} group_upper_5.nbt +*** {{nbt|compound}} large_room_1.nbt +*** {{nbt|compound}} large_room_2.nbt +*** {{nbt|compound}} large_room_3.nbt +*** {{nbt|compound}} large_room_4.nbt +*** {{nbt|compound}} large_room_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +** decor +*** {{nbt|compound}} decor_1.nbt +*** {{nbt|compound}} decor_2.nbt +*** {{nbt|compound}} decor_3.nbt +*** {{nbt|compound}} decor_4.nbt +*** {{nbt|compound}} decor_5.nbt +*** {{nbt|compound}} decor_6.nbt +*** {{nbt|compound}} decor_7.nbt +** roads +*** {{nbt|compound}} long_road_end.nbt +*** {{nbt|compound}} road_end_1.nbt +*** {{nbt|compound}} road_section_1.nbt +*** {{nbt|compound}} road_section_2.nbt +*** {{nbt|compound}} road_section_3.nbt +*** {{nbt|compound}} road_section_4.nbt +*** {{nbt|compound}} road_spacer_1.nbt +** tower +*** {{nbt|compound}} hall_1.nbt +*** {{nbt|compound}} hall_2.nbt +*** {{nbt|compound}} hall_3.nbt +*** {{nbt|compound}} hall_4.nbt +*** {{nbt|compound}} hall_5.nbt +*** {{nbt|compound}} large_hall_1.nbt +*** {{nbt|compound}} large_hall_2.nbt +*** {{nbt|compound}} large_hall_3.nbt +*** {{nbt|compound}} large_hall_4.nbt +*** {{nbt|compound}} large_hall_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +*** {{nbt|compound}} platform_1.nbt +*** {{nbt|compound}} platform_2.nbt +*** {{nbt|compound}} platform_3.nbt +*** {{nbt|compound}} platform_4.nbt +*** {{nbt|compound}} platform_5.nbt +*** {{nbt|compound}} stable_1.nbt +*** {{nbt|compound}} stable_2.nbt +*** {{nbt|compound}} stable_3.nbt +*** {{nbt|compound}} stable_4.nbt +*** {{nbt|compound}} stable_5.nbt +*** {{nbt|compound}} tower_1.nbt +*** {{nbt|compound}} tower_2.nbt +*** {{nbt|compound}} tower_3.nbt +*** {{nbt|compound}} tower_4.nbt +*** {{nbt|compound}} tower_5.nbt +*** {{nbt|compound}} tower_top_1.nbt +*** {{nbt|compound}} tower_top_2.nbt +*** {{nbt|compound}} tower_top_3.nbt +*** {{nbt|compound}} tower_top_4.nbt +*** {{nbt|compound}} tower_top_5.nbt +}} +{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= +** chamber +*** {{nbt|compound}} assembly.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_4.nbt +*** {{nbt|compound}} chamber_8.nbt +*** {{nbt|compound}} entrance_cap.nbt +*** {{nbt|compound}} eruption.nbt +*** {{nbt|compound}} pedestal.nbt +*** {{nbt|compound}} slanted.nbt +*** addon +**** {{nbt|compound}} c1_breeze.nbt +**** {{nbt|compound}} full_corner_column.nbt +**** {{nbt|compound}} full_stacked_walkway.nbt +**** {{nbt|compound}} full_stacked_walkway_2.nbt +**** {{nbt|compound}} grate_bridge.nbt +**** {{nbt|compound}} hanging_platform.nbt +**** {{nbt|compound}} lower_staircase_down.nbt +**** {{nbt|compound}} short_grate_platform.nbt +**** {{nbt|compound}} short_platform.nbt +**** {{nbt|compound}} walkway_with_bridge_1.nbt +*** assembly +**** {{nbt|compound}} cover_1.nbt +**** {{nbt|compound}} cover_2.nbt +**** {{nbt|compound}} cover_3.nbt +**** {{nbt|compound}} cover_4.nbt +**** {{nbt|compound}} cover_5.nbt +**** {{nbt|compound}} cover_6.nbt +**** {{nbt|compound}} full_column.nbt +**** {{nbt|compound}} hanging_1.nbt +**** {{nbt|compound}} hanging_2.nbt +**** {{nbt|compound}} hanging_3.nbt +**** {{nbt|compound}} hanging_4.nbt +**** {{nbt|compound}} hanging_5.nbt +**** {{nbt|compound}} left_staircase_1.nbt +**** {{nbt|compound}} left_staircase_2.nbt +**** {{nbt|compound}} left_staircase_3.nbt +**** {{nbt|compound}} platform_1.nbt +**** {{nbt|compound}} right_staircase_1.nbt +**** {{nbt|compound}} right_staircase_2.nbt +**** {{nbt|compound}} right_staircase_3.nbt +**** {{nbt|compound}} spawner_1.nbt +**** {{nbt|compound}} spawner_trap_1.nbt +*** eruption +**** {{nbt|compound}} breeze_slice_1.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} quadrant_5.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +*** pedestal +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} ominous_slice_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +**** {{nbt|compound}} slice_4.nbt +**** {{nbt|compound}} slice_5.nbt +*** slanted +**** {{nbt|compound}} center.nbt +**** {{nbt|compound}} hallway_1.nbt +**** {{nbt|compound}} hallway_2.nbt +**** {{nbt|compound}} hallway_3.nbt +**** {{nbt|compound}} hallway_4.nbt +**** {{nbt|compound}} hallway_5.nbt +**** {{nbt|compound}} ominous_upper_arm_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} ramp_1.nbt +**** {{nbt|compound}} ramp_2.nbt +**** {{nbt|compound}} ramp_3.nbt +**** {{nbt|compound}} ramp_4.nbt +** chests +*** {{nbt|compound}} supply.nbt +*** connectors +**** {{nbt|compound}} supply.nbt +** corridor +*** {{nbt|compound}} atrium_1.nbt +*** {{nbt|compound}} end_1.nbt +*** {{nbt|compound}} end_2.nbt +*** {{nbt|compound}} entrance_1.nbt +*** {{nbt|compound}} entrance_2.nbt +*** {{nbt|compound}} entrance_3.nbt +*** {{nbt|compound}} first_plate.nbt +*** {{nbt|compound}} second_plate.nbt +*** {{nbt|compound}} straight_1.nbt +*** {{nbt|compound}} straight_2.nbt +*** {{nbt|compound}} straight_3.nbt +*** {{nbt|compound}} straight_4.nbt +*** {{nbt|compound}} straight_5.nbt +*** {{nbt|compound}} straight_6.nbt +*** {{nbt|compound}} straight_7.nbt +*** {{nbt|compound}} straight_8.nbt +*** addon +**** {{nbt|compound}} arrow_dispenser.nbt +**** {{nbt|compound}} bridge_lower.nbt +**** {{nbt|compound}} chandelier_upper.nbt +**** {{nbt|compound}} decoration_upper.nbt +**** {{nbt|compound}} display_1.nbt +**** {{nbt|compound}} display_2.nbt +**** {{nbt|compound}} display_3.nbt +**** {{nbt|compound}} head_upper.nbt +**** {{nbt|compound}} ladder_to_middle.nbt +**** {{nbt|compound}} open_walkway.nbt +**** {{nbt|compound}} open_walkway_upper.nbt +**** {{nbt|compound}} reward_upper.nbt +**** {{nbt|compound}} staircase.nbt +**** {{nbt|compound}} wall.nbt +**** {{nbt|compound}} walled_walkway.nbt +*** atrium +**** {{nbt|compound}} bogged_relief.nbt +**** {{nbt|compound}} breeze_relief.nbt +**** {{nbt|compound}} grand_staircase_1.nbt +**** {{nbt|compound}} grand_staircase_2.nbt +**** {{nbt|compound}} grand_staircase_3.nbt +**** {{nbt|compound}} spider_relief.nbt +**** {{nbt|compound}} spiral_relief.nbt +** decor +*** {{nbt|compound}} barrel.nbt +*** {{nbt|compound}} candle_1.nbt +*** {{nbt|compound}} candle_2.nbt +*** {{nbt|compound}} candle_3.nbt +*** {{nbt|compound}} candle_4.nbt +*** {{nbt|compound}} dead_bush_pot.nbt +*** {{nbt|compound}} empty_pot.nbt +*** {{nbt|compound}} flow_pot.nbt +*** {{nbt|compound}} guster_pot.nbt +*** {{nbt|compound}} scrape_pot.nbt +*** {{nbt|compound}} undecorated_pot.nbt +** dispensers +*** {{nbt|compound}} chamber.nbt +*** {{nbt|compound}} floor_dispenser.nbt +*** {{nbt|compound}} wall_dispenser.nbt +** hallway +*** {{nbt|compound}} cache_1.nbt +*** {{nbt|compound}} corner_staircase.nbt +*** {{nbt|compound}} corner_staircase_down.nbt +*** {{nbt|compound}} corridor_connector_1.nbt +*** {{nbt|compound}} left_corner.nbt +*** {{nbt|compound}} long_straight_staircase.nbt +*** {{nbt|compound}} long_straight_staircase_down.nbt +*** {{nbt|compound}} lower_hallway_connector.nbt +*** {{nbt|compound}} right_corner.nbt +*** {{nbt|compound}} rubble.nbt +*** {{nbt|compound}} rubble_chamber.nbt +*** {{nbt|compound}} rubble_chamber_thin.nbt +*** {{nbt|compound}} rubble_thin.nbt +*** {{nbt|compound}} straight.nbt +*** {{nbt|compound}} straight_staircase.nbt +*** {{nbt|compound}} straight_staircase_down.nbt +*** {{nbt|compound}} upper_hallway_connector.nbt +** intersection +*** {{nbt|compound}} intersection_1.nbt +*** {{nbt|compound}} intersection_2.nbt +*** {{nbt|compound}} intersection_3.nbt +** reward +*** {{nbt|compound}} ominous_vault.nbt +*** {{nbt|compound}} vault.nbt +** spawner +*** breeze +**** {{nbt|compound}} breeze.nbt +*** connectors +**** {{nbt|compound}} breeze.nbt +**** {{nbt|compound}} melee.nbt +**** {{nbt|compound}} ranged.nbt +**** {{nbt|compound}} slow_ranged.nbt +**** {{nbt|compound}} small_melee.nbt +*** melee +**** {{nbt|compound}} husk.nbt +**** {{nbt|compound}} spider.nbt +**** {{nbt|compound}} zombie.nbt +*** ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** slow_ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** small_melee +**** {{nbt|compound}} baby_zombie.nbt +**** {{nbt|compound}} cave_spider.nbt +**** {{nbt|compound}} silverfish.nbt +**** {{nbt|compound}} slime.nbt +}} +{{collapse|title={{EnvLink|village}}|content= +** common +*** animals +**** {{nbt|compound}} cat.nbt +**** {{nbt|compound}} cows_1.nbt +**** {{nbt|compound}} horses_1.nbt +**** {{nbt|compound}} horses_2.nbt +**** {{nbt|compound}} pigs_1.nbt +**** {{nbt|compound}} sheep_1.nbt +*** {{nbt|compound}} villager.nbt +*** {{nbt|compound}} well_bottom.nbt +** desert +*** houses +**** {{nbt|compound}} desert_animal_pen_1.nbt.nbt +**** {{nbt|compound}} desert_animal_pen_2.nbt +**** {{nbt|compound}} desert_armorer_1.nbt +**** {{nbt|compound}} desert_butcher_shop_1.nbt +**** {{nbt|compound}} desert_cartographer_house_1.nbt +**** {{nbt|compound}} desert_farm_1.nbt +**** {{nbt|compound}} desert_farm_2.nbt +**** {{nbt|compound}} desert_fisher_1.nbt +**** {{nbt|compound}} desert_fletcher_house_1.nbt +**** {{nbt|compound}} desert_large_farm_1.nbt +**** {{nbt|compound}} desert_library_1.nbt +**** {{nbt|compound}} desert_mason_1.nbt +**** {{nbt|compound}} desert_medium_house_1.nbt +**** {{nbt|compound}} desert_medium_house_2.nbt +**** {{nbt|compound}} desert_shepherd_house_1.nbt +**** {{nbt|compound}} desert_small_house_1.nbt +**** {{nbt|compound}} desert_small_house_2.nbt +**** {{nbt|compound}} desert_small_house_3.nbt +**** {{nbt|compound}} desert_small_house_4.nbt +**** {{nbt|compound}} desert_small_house_5.nbt +**** {{nbt|compound}} desert_small_house_6.nbt +**** {{nbt|compound}} desert_small_house_7.nbt +**** {{nbt|compound}} desert_small_house_8.nbt +**** {{nbt|compound}} desert_tannery_1.nbt +**** {{nbt|compound}} desert_temple_1.nbt +**** {{nbt|compound}} desert_temple_2.nbt +**** {{nbt|compound}} desert_tool_smith_1.nbt +**** {{nbt|compound}} desert_weaponsmith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} square_01.nbt +**** {{nbt|compound}} square_02.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_01.nbt +**** {{nbt|compound}} terminator_02.nbt +*** town_centers +**** {{nbt|compound}} desert_meeting_point_1.nbt +**** {{nbt|compound}} desert_meeting_point_2.nbt +**** {{nbt|compound}} desert_meeting_point_3.nbt +*** {{nbt|compound}} desert_lamp_1.nbt +** plains +*** houses +**** {{nbt|compound}} plains_accessory_1.nbt +**** {{nbt|compound}} plains_animal_pen_1.nbt +**** {{nbt|compound}} plains_animal_pen_2.nbt +**** {{nbt|compound}} plains_animal_pen_3.nbt +**** {{nbt|compound}} plains_armorer_house_1.nbt +**** {{nbt|compound}} plains_big_house_1.nbt +**** {{nbt|compound}} plains_butcher_shop_1.nbt +**** {{nbt|compound}} plains_butcher_shop_2.nbt +**** {{nbt|compound}} plains_cartographer_1.nbt +**** {{nbt|compound}} plains_fisher_cottage_1.nbt +**** {{nbt|compound}} plains_fletcher_house_1.nbt +**** {{nbt|compound}} plains_large_farm_1.nbt +**** {{nbt|compound}} plains_library_1.nbt +**** {{nbt|compound}} plains_library_2.nbt +**** {{nbt|compound}} plains_masons_house_1.nbt +**** {{nbt|compound}} plains_medium_house_1.nbt +**** {{nbt|compound}} plains_medium_house_2.nbt +**** {{nbt|compound}} plains_meeting_point_4.nbt +**** {{nbt|compound}} plains_meeting_point_5.nbt +**** {{nbt|compound}} plains_shepherds_house_1.nbt +**** {{nbt|compound}} plains_small_farm_1.nbt +**** {{nbt|compound}} plains_small_house_1.nbt +**** {{nbt|compound}} plains_small_house_2.nbt +**** {{nbt|compound}} plains_small_house_3.nbt +**** {{nbt|compound}} plains_small_house_4.nbt +**** {{nbt|compound}} plains_small_house_5.nbt +**** {{nbt|compound}} plains_small_house_6.nbt +**** {{nbt|compound}} plains_small_house_7.nbt +**** {{nbt|compound}} plains_small_house_8.nbt +**** {{nbt|compound}} plains_stable_1.nbt +**** {{nbt|compound}} plains_stable_2.nbt +**** {{nbt|compound}} plains_tannery_1.nbt +**** {{nbt|compound}} plains_temple_3.nbt +**** {{nbt|compound}} plains_temple_4.nbt +**** {{nbt|compound}} plains_tool_smith_1.nbt +**** {{nbt|compound}} plains_weaponsmith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_01.nbt +**** {{nbt|compound}} terminator_02.nbt +**** {{nbt|compound}} terminator_03.nbt +**** {{nbt|compound}} terminator_04.nbt +*** town_centers +**** {{nbt|compound}} plains_fountain_01.nbt +**** {{nbt|compound}} plains_meeting_point_1.nbt +**** {{nbt|compound}} plains_meeting_point_2.nbt +**** {{nbt|compound}} plains_meeting_point_3.nbt +*** villagers +**** {{nbt|compound}} armorer.nbt +**** {{nbt|compound}} butcher.nbt +**** {{nbt|compound}} cartographer.nbt +**** {{nbt|compound}} cleric.nbt +**** {{nbt|compound}} farmer.nbt +**** {{nbt|compound}} fishermen.nbt +**** {{nbt|compound}} fletcher.nbt +**** {{nbt|compound}} leatherworker.nbt +**** {{nbt|compound}} librarian.nbt +**** {{nbt|compound}} nitwit.nbt +**** {{nbt|compound}} shepherd.nbt +**** {{nbt|compound}} toolsmith.nbt +**** {{nbt|compound}} unemployed.nbt +**** {{nbt|compound}} weaponsmith.nbt +*** {{nbt|compound}} plains_lamp_1.nbt +** savanna +*** houses +**** {{nbt|compound}} savanna_animal_pen_1.nbt +**** {{nbt|compound}} savanna_animal_pen_2.nbt.nbt +**** {{nbt|compound}} savanna_animal_pen_3.nbt +**** {{nbt|compound}} savanna_armorer_1.nbt +**** {{nbt|compound}} savanna_butchers_shop_1.nbt +**** {{nbt|compound}} savanna_butchers_shop_2.nbt +**** {{nbt|compound}} savanna_cartographer_1.nbt +**** {{nbt|compound}} savanna_fisher_cottage_1.nbt +**** {{nbt|compound}} savanna_fletcher_house_1.nbt +**** {{nbt|compound}} savanna_large_farm_1.nbt +**** {{nbt|compound}} savanna_large_farm_2.nbt +**** {{nbt|compound}} savanna_library_1.nbt +**** {{nbt|compound}} savanna_mason_1.nbt +**** {{nbt|compound}} savanna_medium_house_1.nbt +**** {{nbt|compound}} savanna_medium_house_2.nbt +**** {{nbt|compound}} savanna_shepherd_1.nbt +**** {{nbt|compound}} savanna_small_farm.nbt +**** {{nbt|compound}} savanna_small_house_1.nbt +**** {{nbt|compound}} savanna_small_house_2.nbt +**** {{nbt|compound}} savanna_small_house_3.nbt +**** {{nbt|compound}} savanna_small_house_4.nbt +**** {{nbt|compound}} savanna_small_house_5.nbt +**** {{nbt|compound}} savanna_small_house_6.nbt +**** {{nbt|compound}} savanna_small_house_7.nbt +**** {{nbt|compound}} savanna_small_house_8.nbt +**** {{nbt|compound}} savanna_tannery_1.nbt +**** {{nbt|compound}} savanna_temple_1.nbt +**** {{nbt|compound}} savanna_temple_2.nbt +**** {{nbt|compound}} savanna_tool_smith_1.nbt +**** {{nbt|compound}} savanna_weaponsmith_1.nbt +**** {{nbt|compound}} savanna_weaponsmith_2.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} crossroad_07.nbt +**** {{nbt|compound}} split_01.nbt +**** {{nbt|compound}} split_02.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} straight_08.nbt +**** {{nbt|compound}} straight_09.nbt +**** {{nbt|compound}} straight_10.nbt +**** {{nbt|compound}} straight_11.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_05.nbt +*** town_centers +**** {{nbt|compound}} savanna_meeting_point_1.nbt +**** {{nbt|compound}} savanna_meeting_point_2.nbt +**** {{nbt|compound}} savanna_meeting_point_3.nbt +**** {{nbt|compound}} savanna_meeting_point_4.nbt +*** {{nbt|compound}} savanna_lamp_post_01.nbt +** snowy +*** houses +**** {{nbt|compound}} snowy_animal_pen_1.nbt +**** {{nbt|compound}} snowy_animal_pen_2.nbt +**** {{nbt|compound}} snowy_armorer_house_1.nbt +**** {{nbt|compound}} snowy_armorer_house_2.nbt +**** {{nbt|compound}} snowy_butchers_shop_1.nbt +**** {{nbt|compound}} snowy_butchers_shop_2.nbt +**** {{nbt|compound}} snowy_cartographer_house_1.nbt +**** {{nbt|compound}} snowy_farm_1.nbt +**** {{nbt|compound}} snowy_farm_2.nbt +**** {{nbt|compound}} snowy_fisher_cottage.nbt +**** {{nbt|compound}} snowy_fletcher_house_1.nbt +**** {{nbt|compound}} snowy_library_1.nbt +**** {{nbt|compound}} snowy_masons_house_1.nbt +**** {{nbt|compound}} snowy_masons_house_2.nbt +**** {{nbt|compound}} snowy_medium_house_1.nbt +**** {{nbt|compound}} snowy_medium_house_2.nbt +**** {{nbt|compound}} snowy_medium_house_3.nbt +**** {{nbt|compound}} snowy_shepherds_house_1.nbt +**** {{nbt|compound}} snowy_small_house_1.nbt +**** {{nbt|compound}} snowy_small_house_2.nbt +**** {{nbt|compound}} snowy_small_house_3.nbt +**** {{nbt|compound}} snowy_small_house_4.nbt +**** {{nbt|compound}} snowy_small_house_5.nbt +**** {{nbt|compound}} snowy_small_house_6.nbt +**** {{nbt|compound}} snowy_small_house_7.nbt +**** {{nbt|compound}} snowy_small_house_8.nbt +**** {{nbt|compound}} snowy_tannery_1.nbt +**** {{nbt|compound}} snowy_temple_1.nbt +**** {{nbt|compound}} snowy_tool_smith_1.nbt +**** {{nbt|compound}} snowy_weapon_smith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} square_01.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} straight_08.nbt +**** {{nbt|compound}} turn_01.nbt +*** town_centers +**** {{nbt|compound}} snowy_meeting_point_1.nbt +**** {{nbt|compound}} snowy_meeting_point_2.nbt +**** {{nbt|compound}} snowy_meeting_point_3.nbt +*** {{nbt|compound}} snowy_lamp_post_01.nbt +*** {{nbt|compound}} snowy_lamp_post_02.nbt +*** {{nbt|compound}} snowy_lamp_post_03.nbt +** taiga +*** houses +**** {{nbt|compound}} taiga_animal_pen_1.nbt +**** {{nbt|compound}} taiga_armorer_house_1.nbt +**** {{nbt|compound}} taiga_armorer_house_2.nbt +**** {{nbt|compound}} taiga_butcher_shop_1.nbt +**** {{nbt|compound}} taiga_cartographer_house_1.nbt +**** {{nbt|compound}} taiga_decoration_1.nbt +**** {{nbt|compound}} taiga_fisher_cottage_1.nbt +**** {{nbt|compound}} taiga_fletcher_house_1.nbt +**** {{nbt|compound}} taiga_lamp_post_1.nbt +**** {{nbt|compound}} taiga_large_farm_1.nbt +**** {{nbt|compound}} taiga_large_farm_2.nbt +**** {{nbt|compound}} taiga_library_1.nbt +**** {{nbt|compound}} taiga_masons_house_1.nbt +**** {{nbt|compound}} taiga_medium_house_1.nbt +**** {{nbt|compound}} taiga_medium_house_2.nbt +**** {{nbt|compound}} taiga_medium_house_3.nbt +**** {{nbt|compound}} taiga_medium_house_4.nbt +**** {{nbt|compound}} taiga_shepherds_house_1.nbt +**** {{nbt|compound}} taiga_small_farm_1.nbt +**** {{nbt|compound}} taiga_small_house_1.nbt +**** {{nbt|compound}} taiga_small_house_2.nbt +**** {{nbt|compound}} taiga_small_house_3.nbt +**** {{nbt|compound}} taiga_small_house_4.nbt +**** {{nbt|compound}} taiga_small_house_5.nbt +**** {{nbt|compound}} taiga_tannery_1.nbt +**** {{nbt|compound}} taiga_temple_1.nbt +**** {{nbt|compound}} taiga_tool_smith_1.nbt +**** {{nbt|compound}} taiga_weaponsmith_1.nbt +**** {{nbt|compound}} taiga_weaponsmith_2.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} turn_01.nbt +*** town_centers +**** {{nbt|compound}} taiga_meeting_point_1.nbt +**** {{nbt|compound}} taiga_meeting_point_2.nbt +*** {{nbt|compound}} taiga_decoration_1.nbt +*** {{nbt|compound}} taiga_decoration_2.nbt +*** {{nbt|compound}} taiga_decoration_3.nbt +*** {{nbt|compound}} taiga_decoration_4.nbt +*** {{nbt|compound}} taiga_decoration_5.nbt +*** {{nbt|compound}} taiga_lamp_post_1.nbt +}}
+ +== NBT structure == +All the specified positions are relative to the block located toward -X, -Y, -Z. + +
+* {{nbt|compound}} The root tag. +** {{nbt|integer|DataVersion}}: [[Data version]] of the NBT structure. +** {{nbt|string|author}}: Name of the player who created this structure. Only exists for structures saved before 1.13. +** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure. +** {{nbt|list|palette}}: Set of different block states used in the structure. +*** {{nbt|compound}} A block. +**** {{nbt|string|Name}}: [[Resource location|Block ID]]. +**** {{nbt|compound|Properties}}: List of [[block state]] properties. +***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. +** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks. +*** {{nbt|list}} A set of different block states used in the structure. +**** {{nbt|compound}} A block. +***** {{nbt|string|Name}}: [[Resource location|Block ID]]. +***** {{nbt|compound|Properties}}: List of [[block state]] properties. +****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. +** {{nbt|list|blocks}}: List of individual blocks in the structure. +*** {{nbt|compound}} An individual block. +**** {{nbt|integer|state}}: Index of the block in the palette. +**** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block. +**** {{nbt|compound|nbt}}: NBT of the associated [[block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See [[Block entity format]]. +** {{nbt|list|entities}}: List of entities in the structure. +*** {{nbt|compound}} An entity. +**** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity. +**** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity. +**** {{nbt|compound|nbt}}: NBT of the entity (required). See [[entity format]]. +
+ + +==History== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|Removed {{nbt|int|version}} that was always set to one +|Added {{nbt|int|DataVersion}} that is set to the [[data version]] of the version of the game that saved the file.}} +|{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}} +}} + +== Navigation == +{{Navbox Java Edition technical|datapack}} + +[[Category:Development]] + +[[Category:Structures]] + +[[de:Konstruktionsvorlagen]] +[[fr:Fichier de structure]] +[[ja:構造物ファイルフォーマット]] +[[pt:Modelo de estrutura]] +[[zh:结构存储格式]] diff --git a/wiki_backup/swamp hills.txt b/wiki_backup/swamp hills.txt new file mode 100644 index 0000000..e5a0066 --- /dev/null +++ b/wiki_backup/swamp hills.txt @@ -0,0 +1,1258 @@ +{{outdated|edition=java}}{{unobtainable|edition=bedrock}}{{splitting|reason=per [[Minecraft Wiki:Projects/DIG:Design to Implement Granularity]]}}In [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]], Overworld ''terrain'' generation was rewritten to become more varied and independent of ''biome'' generation. This made many biome variants that were in the game redundant, as the only difference between their regular counterparts was the way terrain generated in them. As a result, most variant biomes were removed from the generator. {{IN|JE}}, these biomes were merged with their normal variants, while {{in|be}}, these biomes still exist, but remain unused. + +== Generation == +Minecraft biomes were generated in layer stacks. These layers generated specific aspects of Minecraft biomes, such as scale, rivers, varieties, and biome categories. +=== Earlier stages === +Biome generation was initialized as a 1 to 4096 scale of ocean, with a few spots of landmasses scattered throughout. This map was then scaled and additional landmasses shuffled around to decrease the amount of ocean, twice, to reach a scale of 1 to 1024. Additional layers that decrease the amount of ocean were repeatedly applied until the ratio of land to ocean was about 50-50. Snowy biome categories were then assigned to a few spots of land, which was then shuffled around a final time to obtain a ratio of 33% ocean and 67% landmass. + +At this stage of biome generation, the final climate zones were applied as follows. Areas of dry landmasses were assigned to be a normal biome if it bordered a cold or frozen landmass. Areas of snowy landmasses were assigned to the cold temperature category if it bordered a normal or dry temperature zone. 1 out of every 13 landmasses was then marked as "Special", which would be used to place some of the rarer biomes in later stages of biome generation. This map was then scaled twice, until a scale of 1 to 256. An additional layer was applied to create a more jagged coastline, creating areas of large islands and lakes around the coastline. 1 out of 100 areas of oceans were assigned as mushroom biomes and areas of ocean far from the coast converted into deep ocean. + +The final areas of climate areas were as follows: 31% oceanic, which consisted of 22% deep ocean and 9% ocean, 0.07% mushroom, 13% dry, 22% medium, 23% cold, and 6% frozen. Areas of rare biomes made up 4% of the total area. + +The biome generation was then split into 3 separate stacks. +=== Generation of biomes and biome variants === +One stack of biome generation generated the actual biomes in-game. The biome categories generated the following biomes as follows. Some biomes were weighed more and as such generated more commonly than other biomes. Snowy biomes had an unused rare biome variant and as such generated as normal snowy biomes. + +*Dry biome clusters: desert (3 times), savanna (2 times), plains +*Rare dry biome clusters: 2/3 badlands (0.9% of the final map) +*Medium biome clusters: forest, dark forest, birch forest, windswept hills, swamp, plains +*Rare medium biome clusters: jungle (1.5% of the final map) +*Cold biome clusters: forest, windswept hills, taiga, plains +*Rare cold biome clusters: {{abbr|giant tree taiga|now known as old growth pine taiga}} (1.6% of the final map) +*Frozen biome clusters: snowy plains (3 times), snowy taiga + +Forest and {{abbr|mountain|now known as windswept hills}} biomes could generate in both cold biome clusters in addition to normal temperature clusters. Plains biomes could generate in all temperature clusters except in frozen biomes. + +Bamboo jungles overwrote certain areas of jungle biomes since [[Village and Pillage]]. + +This map is scaled twice until a scale of 1 to 64 in both Java and Bedrock Editions. In Legacy Console Edition, the map is not scaled at all at this stage of biome generation unless biome size was set to medium or large. To ensure a smooth transition between biomes, some biomes generate an "edge biome" as follows. These edge biomes can also generate hills and modified biome variants: + +* Badlands plateau and wooded badlands plateau generate regular badlands on all edges. +* Giant tree taiga generates the regular taiga on all edges, unless there is a pre-existing snowy Taiga or taiga bordering it. +* If a desert borders a snowy tundra, a wooded mountain generates. +* If a swamp borders a jungle, a jungle edge generates. If a swamp borders a desert, snowy taiga, or snowy tundra, a plains biome generates. +Modified and hill biomes are then merged into the biome generation. Most biomes have a "hills" variant but some biomes use other biomes as their "hills" variant, which are listed below. This stage also allows islands to generate in areas of Deep Ocean: + +* Dark forest -> plains +* Plains -> 1/3 wooded hills, 2/3 forest +* Snowy tundra -> snowy mountains +* Ocean -> deep ocean +* Savanna -> savanna plateau +* Deep ocean -> 1/2 plains, 1/2 forest +* Wooded badlands plateau and badlands plateau -> regular badlands +Swamps and regular badlands do not generate a hills biome variant. Oceans do not have a "modified" biome variant. While most biomes have a "modified" variant, few biomes generate a unique "modified hills" variant, such as birch forests and mountain biomes. Some other biomes use another existing biome as a "modified hills" variant. If a biome does not have a "modified hills" variant, such as swamps or snowy taigas, the regular biome variant generates instead. + +Additional areas of sunflower plains were generated separately to the modified biome stage of biome generation, covering 1/57 of normal plains biome. + +The map was then scaled and the coastline made more jagged, then scaled again and beaches are generated. The generation of shorelines and beaches were as follows, this also added a few additional biome edge biomes for jungles and badlands, without biome variants: + +*Beaches generated on all coastlines except the regular swamp and regular badlands biomes. +*Stone shores generated on the coastline of the standard mountains and {{abbr|wooded mountain|now known as windswept forest}} biomes. +*Snowy beaches generated on the coastline of all frozen biomes. +*Mushroom shores generates on the coastline of all mushroom fields biomes. +*A regular desert generates on the edge of all badlands biomes, excluding eroded badlands. The desert border does not generate next to oceans. +This also creates unique quirks in generation, where gravelly mountains and swamp hills generate a beach biome, and swamp hills bordering a regular jungle edge, with a modified jungle edge bordering jungles. + +This biome map was scaled two more times (scaled 4x) until a scale of 1 to 4. River generation was merged with the regular biomes, then ocean climate zones merged. + +=== Generation of rivers === +A layer stack for river noise generation was used as a random number generator to generate areas of hills and mutated biomes, which was scaled twice before applied to the biome stage of biome generation at scale 1 to 64. Since [[Update Aquatic]], modified biomes could conform to an entire biome or border a river. A separate layer stack to generate rivers throughout was scaled 4 times, before it was merged with the rest of the generation at scale 1 to 4. + +Rivers generated across all land biomes excluding areas of oceans. Frozen rivers replaced rivers in regular {{abbr|snowy tundra|now known as snowy plains}}. + +Once the ocean temperature stack and river generation stack was merged with the biome generation stack, a final layer was applied to make the biome scale 1:1, which was the final biome generation used in Minecraft. +=== Java Edition oceanic temperature generation === +Ocean biomes generated their climate zones separately from land biome generation, to avoid changing existing Minecraft seeds/biome generation in its entirely. Ocean climate zones were initialized at a scale of 1 to 256, then scaled 6 times, before it was merged with the rest of the biome generation. + +{{IN|JE}}, ocean climate areas were done so warm oceans could not border frozen oceans. One must go incrementally from warm oceans, to lukewarm oceans, regular oceans, and cold oceans, before reaching frozen oceans. + +If a frozen ocean or frozen deep ocean bordered a land biome, a regular cold ocean generated. If a warm ocean generated next to a land biome, a regular lukewarm ocean generated. Warm oceans overwrote deep oceans as warm deep oceans did not generate. + +Ocean climate zones were based off the 48 bit seed, unlike the rest of the land biome generation, as such, [[Seed (world generation)#Shadow seeds|shadow seeds]] {{in|JE}} contained entirely different ocean climate areas, even though common land biomes generated identically in Java Edition shadow seeds. +=== Other information === +{{IN|java}}, the possible shapes of biomes could use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed could repeat beginning around {{exp|2|29}} blocks from 0,0. Biome generation overflowed at {{exp|2|31}} blocks from 0,0. However, as biomes were generated in a zoomed out stage, before it was scaled upward, it technically means that biome generation could extend further out during earlier stages of biome generation as the integer overflow point is further out. + +Even though there are 64-bit seeds on Java, there were only {{exp|2|63}} unique noise maps for continental/ocean biome generation, because a quadratic equation was used, and quadratic equations always can be mirrored so that for every input except one to the quadratic equation, there is another that results in the same output (halving the number of truly distinct possibilities). For any seed, the other seed resulting in the same output to this equation was colloquially known as a shadow seed. In this case, land biome and general ocean biomes were exactly the same in a pair of seeds, but ocean biome temperatures, structures and hills differed in the shadow seed. A user could find a shadow seed by adding the constant -7379792620528906219 to the negative of their current world seed, to obtain the shadow seed. Shadow seeds were exclusive to Java Edition. + +With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there were few similarities between it and the 64-bit world generation. The positions of mutated biomes, oceans (and islands), rare biomes (jungles, badlands, mushroom fields, giant tree taiga), as well as specific biomes in cold, temperate, or dry biome clusters, bore some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviated significantly. The specific generation of lush biomes and ocean variants was completely different on Bedrock. + +{| +| +[[File:JE Map before 1.18.png|thumb|left|216px|Java Edition biomes before 1.18]] +| +[[File:BE Map before 1.18.png|thumb|left|216px|Bedrock Edition biomes before 1.18]] +|} + +== Removed/Unused biomes == +{{BiomeLink|Badlands Plateau}} +{{BiomeLink|Bamboo Jungle Hills}} + +{{BiomeLink|Jungle Hills}} +{{BiomeLink|Modified Badlands Plateau}} +{{BiomeLink|Modified Jungle Edge}} +{{BiomeLink|Modified Jungle}} +{{BiomeLink|Modified Wooded Badlands Plateau}} + +{{BiomeLink|Mushroom Field Shore}} +{{BiomeLink|Shattered Savanna Plateau}} + +{{BiomeLink|Wooded Hills}} +=== Birch forest === +==== Birch Forest Hills ==== +{{Infobox biome +| title = Birch Forest Hills +| image = Birch Forest Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Common +| temperature = 0.6 +| grasscolor = #88BB67 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = #6BA941 +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}'''Birch forest hills''' featured hillier terrain than regular birch forests, being identical to them in every other aspect. It was fairly common due to its wide spread. + +Birch forest hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Tall Birch Hills ==== +{{Infobox biome +| title = Tall Birch Hills +| image = Tall Birch Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Rare +| temperature = 0.6{{only|java|short=1}}
0.7{{only|bedrock|short=1}} +| grasscolor = {{color|#88BB67}}{{only|java|short=y}}
{{color|#79C05A}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#6BA941}}{{only|java|short=y}}
{{color|#59AE30}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}Like the other hills biomes, the '''tall birch hills''' biome had hillier, rougher terrain, along with the taller-than-normal birch trees of the tall birch forest variant. The hills were steep in this biome, comparable to the [[windswept hills]] biome. + +Tall birch hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Dark Forest Hills === +{{Infobox biome +| title = Dark Forest Hills +| image = Dark Forest Hills.png +| type = Medium/Mild +| rarity = Rare +| temperature = 0.7 +| grasscolor = #507A32 +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#3B6CD1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Woodland mansion|Woodland mansions}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Dark Oak Log}}
{{BlockLink|Dark Oak Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Mushroom Blocks|link=Mushroom Block}}
{{BlockLink|Rose Bush}}
{{BlockLink|Peony}}
{{BlockLink|Lilac}}
{{BlockLink|Lily of the Valley}} +}} +'''Dark forest hills''' broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steep compared to other hill biomes. Hills generated near [[river]]s led to cliffs. Small plains-biome clearings didn't generate within the dark forest hills variant. + +Dark forest hills used the same mob spawning chances as dark forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Deep Warm Ocean === +{{Infobox biome +| title = Deep Warm Ocean +| image = Deep_Warm_Ocean.png +| imagesize = 250px +| type = Aquatic +| rarity = N/A +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = {{color|#43D5EE}}{{only|java|short=y}}
{{color|#02B0E5}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Ocean Monument|Ocean Monument}}
{{EnvLink|Shipwreck|Shipwreck}}
{{EnvLink|Ocean ruins}} +| blocks = {{BlockLink|Water}}
{{BlockLink|Sand}}
{{BlockLink|Bubble column}}
{{BlockLink|Magma Block}}
{{BlockLink|Obsidian}}
{{BlockLink|Seagrass}} +}}The '''deep warm ocean''' was similar to the warm ocean, but twice as deep and without [[coral reef]]s or [[sea pickle]]s. Since they were a deep ocean variant, tall seagrass was more frequent and [[ocean monument]]s could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans. + +This biome did not naturally generate in any non-snapshot or beta version. + +{{IN|Java}}, deep warm oceans used the same mob spawning chances as oceans for hostile and ambient categories, and had different chances for water creature and water ambient categories:{{Spawn table +|waterambient= +{{Spawn row|Tropical Fish|weight=25|size=8}} +|watercreature= +{{Spawn row|Dolphin|weight=2|size=1-2}} +{{Spawn row|Squid|weight=5|size=1-4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Drowned|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}, deep warm oceans used the same mob spawning chances as warm oceans:{{Spawn table +|water= +{{Spawn row|Pufferfish|weight=25|size=3-5}} +{{Spawn row|Tropical Fish|weight=25|size=1-3|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +|passive= +{{Spawn row|Dolphin|weight=7|size=3-5}} +{{Spawn row|Squid|weight=8|size=2-4}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Drowned|weight=100|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} + +=== Desert === +==== Desert Hills ==== +{{Infobox biome +| title = Desert Hills +| image = Desert Hills.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Common +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1A7AA1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Desert Pyramid|Desert Pyramids}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}'''Desert hills''' variants featured hillier terrain, just like all other hills [[biome]]s in the game. Desert hills reached slightly higher elevations than other hills, and were comprised mostly of [[sand]] and [[sandstone]] like the rest of the desert. No structures{{verify|not even strongholds, dungeons, ruined portals, etc.?}} other than [[fossil]]s, [[desert pyramid]]s,{{only|bedrock}} and [[desert well]]s generated within the hills, making this variant overall more difficult. Desert hills didn't generate if their base desert is a thin border around a [[badlands]] biome. + +Desert hills used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +==== Desert Lakes ==== +{{Infobox biome +| title = Desert Lakes +| image = Desert Lakes.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Rare +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}The rare '''desert lakes''' variant featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of [[water]] across its landscape. No structures other than [[fossil]]s and [[desert well]]s generated here. + +Desert lakes used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +=== Giant Taiga === +==== Giant Spruce Taiga Hills ==== +{{Infobox biome +| title = Giant Spruce Taiga hills +| image = Giant Spruce Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25{{only|java|short=1}}
0.3{{only|bedrock|short=1}} +| grasscolor = {{color|#86B783}}{{only|java|short=y}}
{{color|#86B87F}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#68A464}}{{only|java|short=y}}
{{color|#68A55F}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#2D6D77}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}} +'''Giant spruce taiga hills''' were a variant intended to be a more mountainous version of the giant spruce taiga. However, {{in|java}}, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as {{code|setBaseHeight}} and {{code|setHeightVariation}} when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.{{bug|MC-140690||Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga|Fixed}} + +{{IN|bedrock}}, this biome generated as a hillier version of the giant spruce taiga, however, this biome generated the same trees as the giant tree taiga hills tree type (not giant spruce tree type) resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills (except in [[water]] color). + +Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Giant Tree Taiga Hills ==== +{{Infobox biome +| title = Giant Tree Taiga Hills +| image = Giant Tree Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.3 +| grasscolor = #86B87F +| foliagecolor = #68A55F +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#286378}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}}Like all other hills biomes, '''giant tree taiga hills''' featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit{{only|je}} spawned here. + +Giant tree taiga hills used the same mob spawning chances as giant tree taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Zombie Villager|weight=25|size=1}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Mountains === +==== Gravelly Mountains+ ==== +{{Infobox biome +| title = Gravelly Mountains+ +| image = Gravelly Mountains Plus.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0E63AB}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Gravel}}
{{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}'''Gravelly mountains+''', also referred to as '''modified gravelly mountains''' in code, was a rare variant of the wooded hill biome that had the exact same features as the regular gravelly mountains, making this biome almost indistinct from the former.{{bug|MC-188096||Gravelly Mountains+ is no different than Gravelly Mountains|Fixed}} with the only difference being the fact that it can rarely generate standalone as a thick separation when a desert lakes biome borders a snowy biome. + +Gravelly mountains+ had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Mountain Edge ==== +{{Infobox biome +| title = Mountain Edge +| image = Mountain Edge.png +| imagesize = 250px +| type = Cold +| rarity = N/A +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}The '''mountain edge''' variant used to generate before [[Java Edition 1.7.2]]. Similarly to the [[sparse jungle]] biome, it was a technical biome intended to provide a smooth transition from other biomes to the windswept hills. It was nearly identical to the {{abbr|wooded mountain|now known as windswept forest}} biome, but with gentler slopes. + +Mountain edges had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Snowy Mountains === +{{Infobox biome +| title = Snowy Mountains +| image = Snowy Mountains.png +| type = Snowy/Icy +| rarity = Uncommon +| temperature = 0.0 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1156A7}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Snow}}
{{BlockLink|Grass Block}}
{{BlockLink|Ice}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}These hills were no taller than most other hill biomes in the game, despite the name 'mountains'. No structures generated in this biome, though polar bears, rabbits and strays spawned. Caves frequently generated on the sides of the mountains. {{IN|Bedrock}}, no hostile mobs other than strays and skeletons spawned here. + +Snowy mountains used the same mob spawning chances as snowy plains. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=10|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1|size=1-2}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Stray|weight=80|size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Skeleton |weight=20 |size=4}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4 |size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1 |size=1-2}} +|hostile= +{{Spawn row|Stray|weight=96 |size=1-2}} +{{Spawn row|Skeleton|weight=24 |size=1-2}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +}}{{-}} +=== Snowy Taiga === +==== Snowy Taiga Hills ==== +{{Infobox biome +| title = Snowy Taiga Hills +| image = Snowy Taiga Hills.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Uncommon +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#245B78}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}Like all other hills biomes, '''snowy taiga hills''' featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for [[survival mode]]. Pillager outposts and villages generated in this biome{{only|bedrock|short=1}}, however, unlike the regular snowy taiga, igloos didn't generate here. + +Snowy taiga hills used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Snowy Taiga Mountains ==== +{{Infobox biome +| title = Snowy Taiga Mountains +| image = Snowy Taiga Mountains.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Rare +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#205E83}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The very rare '''snowy taiga mountains''' featured much steeper terrain than the hills. Similarly to the taiga mountains, this variant reached high elevations. The steep elevations made this biome difficult for survival. Buildings didn't generate here. This biome was the third rarest in the game, behind modified badlands plateau and modified jungle edge. + +Snowy taiga mountains used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Swamp Hills === +{{Infobox biome +| title = Swamp Hills +| image = Swamp Hills.png +| imagesize = 250px +| type = Medium/Mild +| rarity = Rare +| temperature = 0.8 (default; varies within swamp) +| grasscolor = {{color|#6A7039}}
{{color|#4C763C}} (temperature < 0.1) +| foliagecolor = #6A7039 +| watercolor = {{color|#617B64}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Fossil|Fossils}}
{{EnvLink|Swamp Hut|Swamp Huts}}{{only|bedrock|short=y}} +{{EnvLink|Huge Mushroom|Huge Mushrooms}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Water}}
{{BlockLink|Lily Pad}}
{{BlockLink|Clay}}
{{BlockLink|Vines}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Blue Orchid}}
+{{BlockLink|Mushrooms}} +}}The '''swamp hills''' variant featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a [[gravel]] floor in place of a dirt floor, like normal [[ocean]]s. Swamp huts did not generate in swamp hills{{only|java}}, nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a {{abbr|jungle edge|now known as sparse jungle}} it had a chance to create a modified jungle edge biome. + +Swamp hills used the same mob spawning chances as regular swamps. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=1 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +=== Taiga === +==== Taiga Hills ==== +{{Infobox biome +| title = Taiga Hills +| image = Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Common +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#236583}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
+{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}'''Taiga hills''', like all other hills biomes in the game, featured steeper terrain compared to the base taiga biome. Villages and pillager outposts didn't generate in this biome{{only|java}}, though wolves and foxes still spawned. + +Taiga hills used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} +==== Taiga Mountains ==== +{{Infobox biome +| title = Taiga Mountains +| image = Taiga Mountains.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1E6B82}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The rare '''taiga mountains''' variant was much steeper than the taiga hills, with peaks occasionally crossing the snowfall line. The steep terrain made this a more difficult version of the regular taiga. Like the hills, villages and outposts didn't generate here, though wolves and foxes still spawned. + +Taiga mountains used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== Data values== +=== ID === +{{edition|java}}:{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Badlands Plateau +|spritetype=biome +|nameid=badlands_plateau}} +{{ID table +|displayname=Bamboo Jungle Hills +|spritetype=biome +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=Birch Forest Hills +|spritetype=biome +|nameid=birch_forest_hills}} +{{ID table +|displayname=Dark Forest Hills +|spritetype=biome +|nameid=dark_forest_hills}} +{{ID table +|displayname=Deep Warm Ocean +|spritetype=biome +|nameid=deep_warm_ocean}} +{{ID table +|displayname=Desert Hills +|spritetype=biome +|nameid=desert_hills}} +{{ID table +|displayname=Desert Lakes +|spritetype=biome +|nameid=desert_lakes}} +{{ID table +|displayname=Giant Spruce Taiga Hills +|spritetype=biome +|nameid=giant_spruce_taiga_hills}} +{{ID table +|displayname=Giant Tree Taiga Hills +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Gravelly Mountains+ +|spritetype=biome +|spritename=modified-gravelly-mountains +|nameid=modified_gravelly_mountains}} +{{ID table +|displayname=Jungle Hills +|spritetype=biome +|nameid=jungle_hills}} +{{ID table +|displayname=Modified Badlands Plateau +|spritetype=biome +|nameid=modified_badlands_plateau}} +{{ID table +|displayname=Modified Jungle +|spritetype=biome +|nameid=modified_jungle}} +{{ID table +|displayname=Modified Jungle Edge +|spritetype=biome +|nameid=modified_jungle_edge}} +{{ID table +|displayname=Modified Wooded Badlands Plateau +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Mountain Edge +|spritetype=biome +|nameid=mountain_edge}} +{{ID table +|displayname=Mushroom Field Shore +|spritetype=biome +|nameid=mushroom_field_shore}} +{{ID table +|displayname=Shattered Savanna Plateau +|spritetype=biome +|nameid=shattered_savanna_plateau}} +{{ID table +|displayname=Snowy Mountains +|spritetype=biome +|nameid=snowy_mountains}} +{{ID table +|displayname=Snowy Taiga Hills +|spritetype=biome +|nameid=snowy_taiga_hills}} +{{ID table +|displayname=Snowy Taiga Mountains +|spritetype=biome +|nameid=snowy_taiga_mountains}} +{{ID table +|displayname=Swamp Hills +|spritetype=biome +|nameid=swamp_hills}} +{{ID table +|displayname=Taiga Hills +|spritetype=biome +|nameid=taiga_hills}} +{{ID table +|displayname=Taiga Mountains +|spritetype=biome +|nameid=taiga_mountains}} +{{ID table +|displayname=Tall Birch Hills +|spritetype=biome +|nameid=tall_birch_hills}} +{{ID table +|displayname=Wooded Hills +|spritetype=biome +|nameid=wooded_hills +|foot=1}}{{edition|bedrock}}:{{ID table +|edition=bedrock +|generatetranslationkeys=y +|displayname=[No displayed name] +|spritetype=biome +|spritename=badlands-plateau +|nameid=mesa_plateau}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=bamboo-jungle-hills +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=birch-forest-hills +|nameid=birch_forest_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=dark-forest-hills +|nameid=roofed_forest_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=deep-warm-ocean +|nameid=deep_warm_ocean}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-hills +|nameid=desert_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-lakes +|nameid=desert_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-spruce-taiga-hills +|nameid=redwood_taiga_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-tree-taiga-hills +|nameid=mega_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=windswept-forest +|nameid=extreme_hills_plus_trees_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=jungle-hills +|nameid=jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-badlands-plateau +|nameid=mesa_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle +|nameid=jungle_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle-edge +|nameid=jungle_edge_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-wooded-badlands-plateau +|nameid=mesa_plateau_stone_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mountain-edge +|nameid=extreme_hills_edge}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mushroom-field-shore +|nameid=mushroom_island_shore}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=shattered-savanna-plateau +|nameid=savanna_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-mountains +|nameid=ice_mountains}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-hills +|nameid=cold_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-mountains +|nameid=cold_taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=swamp-hills +|nameid=swampland_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-hills +|nameid=taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-mountains +|nameid=taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=tall-birch-hills +|nameid=birch_forest_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=wooded-hills +|nameid=forest_hills +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mountain edge biomes no longer generate naturally.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|A lot of biomes no longer generated naturally, because they were no longer needed. +|Deep warm ocean biomes now naturally generate.}} +|{{HistoryLine|||dev=21w40a|Removed every unused biome.}} +|{{HistoryLine|||dev=21w43a|Removed deep warm ocean biomes.}} +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biomes now naturally generate by default without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biomes no longer generate naturally.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox biomes|other}} + +[[de:Biom/Vor 1.18]] +[[es:Bioma/Antes de 1.18]] +[[ja:バイオーム/1.18以前]] +[[ko:생물 군계/1.18 이전]] +[[pt:Bioma/Antes da 1.18]] +[[ru:Биом/до 1.18]] +[[zh:生物群系/1.18前]] diff --git a/wiki_backup/taiga hills.txt b/wiki_backup/taiga hills.txt new file mode 100644 index 0000000..e5a0066 --- /dev/null +++ b/wiki_backup/taiga hills.txt @@ -0,0 +1,1258 @@ +{{outdated|edition=java}}{{unobtainable|edition=bedrock}}{{splitting|reason=per [[Minecraft Wiki:Projects/DIG:Design to Implement Granularity]]}}In [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]], Overworld ''terrain'' generation was rewritten to become more varied and independent of ''biome'' generation. This made many biome variants that were in the game redundant, as the only difference between their regular counterparts was the way terrain generated in them. As a result, most variant biomes were removed from the generator. {{IN|JE}}, these biomes were merged with their normal variants, while {{in|be}}, these biomes still exist, but remain unused. + +== Generation == +Minecraft biomes were generated in layer stacks. These layers generated specific aspects of Minecraft biomes, such as scale, rivers, varieties, and biome categories. +=== Earlier stages === +Biome generation was initialized as a 1 to 4096 scale of ocean, with a few spots of landmasses scattered throughout. This map was then scaled and additional landmasses shuffled around to decrease the amount of ocean, twice, to reach a scale of 1 to 1024. Additional layers that decrease the amount of ocean were repeatedly applied until the ratio of land to ocean was about 50-50. Snowy biome categories were then assigned to a few spots of land, which was then shuffled around a final time to obtain a ratio of 33% ocean and 67% landmass. + +At this stage of biome generation, the final climate zones were applied as follows. Areas of dry landmasses were assigned to be a normal biome if it bordered a cold or frozen landmass. Areas of snowy landmasses were assigned to the cold temperature category if it bordered a normal or dry temperature zone. 1 out of every 13 landmasses was then marked as "Special", which would be used to place some of the rarer biomes in later stages of biome generation. This map was then scaled twice, until a scale of 1 to 256. An additional layer was applied to create a more jagged coastline, creating areas of large islands and lakes around the coastline. 1 out of 100 areas of oceans were assigned as mushroom biomes and areas of ocean far from the coast converted into deep ocean. + +The final areas of climate areas were as follows: 31% oceanic, which consisted of 22% deep ocean and 9% ocean, 0.07% mushroom, 13% dry, 22% medium, 23% cold, and 6% frozen. Areas of rare biomes made up 4% of the total area. + +The biome generation was then split into 3 separate stacks. +=== Generation of biomes and biome variants === +One stack of biome generation generated the actual biomes in-game. The biome categories generated the following biomes as follows. Some biomes were weighed more and as such generated more commonly than other biomes. Snowy biomes had an unused rare biome variant and as such generated as normal snowy biomes. + +*Dry biome clusters: desert (3 times), savanna (2 times), plains +*Rare dry biome clusters: 2/3 badlands (0.9% of the final map) +*Medium biome clusters: forest, dark forest, birch forest, windswept hills, swamp, plains +*Rare medium biome clusters: jungle (1.5% of the final map) +*Cold biome clusters: forest, windswept hills, taiga, plains +*Rare cold biome clusters: {{abbr|giant tree taiga|now known as old growth pine taiga}} (1.6% of the final map) +*Frozen biome clusters: snowy plains (3 times), snowy taiga + +Forest and {{abbr|mountain|now known as windswept hills}} biomes could generate in both cold biome clusters in addition to normal temperature clusters. Plains biomes could generate in all temperature clusters except in frozen biomes. + +Bamboo jungles overwrote certain areas of jungle biomes since [[Village and Pillage]]. + +This map is scaled twice until a scale of 1 to 64 in both Java and Bedrock Editions. In Legacy Console Edition, the map is not scaled at all at this stage of biome generation unless biome size was set to medium or large. To ensure a smooth transition between biomes, some biomes generate an "edge biome" as follows. These edge biomes can also generate hills and modified biome variants: + +* Badlands plateau and wooded badlands plateau generate regular badlands on all edges. +* Giant tree taiga generates the regular taiga on all edges, unless there is a pre-existing snowy Taiga or taiga bordering it. +* If a desert borders a snowy tundra, a wooded mountain generates. +* If a swamp borders a jungle, a jungle edge generates. If a swamp borders a desert, snowy taiga, or snowy tundra, a plains biome generates. +Modified and hill biomes are then merged into the biome generation. Most biomes have a "hills" variant but some biomes use other biomes as their "hills" variant, which are listed below. This stage also allows islands to generate in areas of Deep Ocean: + +* Dark forest -> plains +* Plains -> 1/3 wooded hills, 2/3 forest +* Snowy tundra -> snowy mountains +* Ocean -> deep ocean +* Savanna -> savanna plateau +* Deep ocean -> 1/2 plains, 1/2 forest +* Wooded badlands plateau and badlands plateau -> regular badlands +Swamps and regular badlands do not generate a hills biome variant. Oceans do not have a "modified" biome variant. While most biomes have a "modified" variant, few biomes generate a unique "modified hills" variant, such as birch forests and mountain biomes. Some other biomes use another existing biome as a "modified hills" variant. If a biome does not have a "modified hills" variant, such as swamps or snowy taigas, the regular biome variant generates instead. + +Additional areas of sunflower plains were generated separately to the modified biome stage of biome generation, covering 1/57 of normal plains biome. + +The map was then scaled and the coastline made more jagged, then scaled again and beaches are generated. The generation of shorelines and beaches were as follows, this also added a few additional biome edge biomes for jungles and badlands, without biome variants: + +*Beaches generated on all coastlines except the regular swamp and regular badlands biomes. +*Stone shores generated on the coastline of the standard mountains and {{abbr|wooded mountain|now known as windswept forest}} biomes. +*Snowy beaches generated on the coastline of all frozen biomes. +*Mushroom shores generates on the coastline of all mushroom fields biomes. +*A regular desert generates on the edge of all badlands biomes, excluding eroded badlands. The desert border does not generate next to oceans. +This also creates unique quirks in generation, where gravelly mountains and swamp hills generate a beach biome, and swamp hills bordering a regular jungle edge, with a modified jungle edge bordering jungles. + +This biome map was scaled two more times (scaled 4x) until a scale of 1 to 4. River generation was merged with the regular biomes, then ocean climate zones merged. + +=== Generation of rivers === +A layer stack for river noise generation was used as a random number generator to generate areas of hills and mutated biomes, which was scaled twice before applied to the biome stage of biome generation at scale 1 to 64. Since [[Update Aquatic]], modified biomes could conform to an entire biome or border a river. A separate layer stack to generate rivers throughout was scaled 4 times, before it was merged with the rest of the generation at scale 1 to 4. + +Rivers generated across all land biomes excluding areas of oceans. Frozen rivers replaced rivers in regular {{abbr|snowy tundra|now known as snowy plains}}. + +Once the ocean temperature stack and river generation stack was merged with the biome generation stack, a final layer was applied to make the biome scale 1:1, which was the final biome generation used in Minecraft. +=== Java Edition oceanic temperature generation === +Ocean biomes generated their climate zones separately from land biome generation, to avoid changing existing Minecraft seeds/biome generation in its entirely. Ocean climate zones were initialized at a scale of 1 to 256, then scaled 6 times, before it was merged with the rest of the biome generation. + +{{IN|JE}}, ocean climate areas were done so warm oceans could not border frozen oceans. One must go incrementally from warm oceans, to lukewarm oceans, regular oceans, and cold oceans, before reaching frozen oceans. + +If a frozen ocean or frozen deep ocean bordered a land biome, a regular cold ocean generated. If a warm ocean generated next to a land biome, a regular lukewarm ocean generated. Warm oceans overwrote deep oceans as warm deep oceans did not generate. + +Ocean climate zones were based off the 48 bit seed, unlike the rest of the land biome generation, as such, [[Seed (world generation)#Shadow seeds|shadow seeds]] {{in|JE}} contained entirely different ocean climate areas, even though common land biomes generated identically in Java Edition shadow seeds. +=== Other information === +{{IN|java}}, the possible shapes of biomes could use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed could repeat beginning around {{exp|2|29}} blocks from 0,0. Biome generation overflowed at {{exp|2|31}} blocks from 0,0. However, as biomes were generated in a zoomed out stage, before it was scaled upward, it technically means that biome generation could extend further out during earlier stages of biome generation as the integer overflow point is further out. + +Even though there are 64-bit seeds on Java, there were only {{exp|2|63}} unique noise maps for continental/ocean biome generation, because a quadratic equation was used, and quadratic equations always can be mirrored so that for every input except one to the quadratic equation, there is another that results in the same output (halving the number of truly distinct possibilities). For any seed, the other seed resulting in the same output to this equation was colloquially known as a shadow seed. In this case, land biome and general ocean biomes were exactly the same in a pair of seeds, but ocean biome temperatures, structures and hills differed in the shadow seed. A user could find a shadow seed by adding the constant -7379792620528906219 to the negative of their current world seed, to obtain the shadow seed. Shadow seeds were exclusive to Java Edition. + +With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there were few similarities between it and the 64-bit world generation. The positions of mutated biomes, oceans (and islands), rare biomes (jungles, badlands, mushroom fields, giant tree taiga), as well as specific biomes in cold, temperate, or dry biome clusters, bore some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviated significantly. The specific generation of lush biomes and ocean variants was completely different on Bedrock. + +{| +| +[[File:JE Map before 1.18.png|thumb|left|216px|Java Edition biomes before 1.18]] +| +[[File:BE Map before 1.18.png|thumb|left|216px|Bedrock Edition biomes before 1.18]] +|} + +== Removed/Unused biomes == +{{BiomeLink|Badlands Plateau}} +{{BiomeLink|Bamboo Jungle Hills}} + +{{BiomeLink|Jungle Hills}} +{{BiomeLink|Modified Badlands Plateau}} +{{BiomeLink|Modified Jungle Edge}} +{{BiomeLink|Modified Jungle}} +{{BiomeLink|Modified Wooded Badlands Plateau}} + +{{BiomeLink|Mushroom Field Shore}} +{{BiomeLink|Shattered Savanna Plateau}} + +{{BiomeLink|Wooded Hills}} +=== Birch forest === +==== Birch Forest Hills ==== +{{Infobox biome +| title = Birch Forest Hills +| image = Birch Forest Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Common +| temperature = 0.6 +| grasscolor = #88BB67 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = #6BA941 +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}'''Birch forest hills''' featured hillier terrain than regular birch forests, being identical to them in every other aspect. It was fairly common due to its wide spread. + +Birch forest hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Tall Birch Hills ==== +{{Infobox biome +| title = Tall Birch Hills +| image = Tall Birch Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Rare +| temperature = 0.6{{only|java|short=1}}
0.7{{only|bedrock|short=1}} +| grasscolor = {{color|#88BB67}}{{only|java|short=y}}
{{color|#79C05A}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#6BA941}}{{only|java|short=y}}
{{color|#59AE30}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}Like the other hills biomes, the '''tall birch hills''' biome had hillier, rougher terrain, along with the taller-than-normal birch trees of the tall birch forest variant. The hills were steep in this biome, comparable to the [[windswept hills]] biome. + +Tall birch hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Dark Forest Hills === +{{Infobox biome +| title = Dark Forest Hills +| image = Dark Forest Hills.png +| type = Medium/Mild +| rarity = Rare +| temperature = 0.7 +| grasscolor = #507A32 +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#3B6CD1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Woodland mansion|Woodland mansions}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Dark Oak Log}}
{{BlockLink|Dark Oak Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Mushroom Blocks|link=Mushroom Block}}
{{BlockLink|Rose Bush}}
{{BlockLink|Peony}}
{{BlockLink|Lilac}}
{{BlockLink|Lily of the Valley}} +}} +'''Dark forest hills''' broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steep compared to other hill biomes. Hills generated near [[river]]s led to cliffs. Small plains-biome clearings didn't generate within the dark forest hills variant. + +Dark forest hills used the same mob spawning chances as dark forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Deep Warm Ocean === +{{Infobox biome +| title = Deep Warm Ocean +| image = Deep_Warm_Ocean.png +| imagesize = 250px +| type = Aquatic +| rarity = N/A +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = {{color|#43D5EE}}{{only|java|short=y}}
{{color|#02B0E5}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Ocean Monument|Ocean Monument}}
{{EnvLink|Shipwreck|Shipwreck}}
{{EnvLink|Ocean ruins}} +| blocks = {{BlockLink|Water}}
{{BlockLink|Sand}}
{{BlockLink|Bubble column}}
{{BlockLink|Magma Block}}
{{BlockLink|Obsidian}}
{{BlockLink|Seagrass}} +}}The '''deep warm ocean''' was similar to the warm ocean, but twice as deep and without [[coral reef]]s or [[sea pickle]]s. Since they were a deep ocean variant, tall seagrass was more frequent and [[ocean monument]]s could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans. + +This biome did not naturally generate in any non-snapshot or beta version. + +{{IN|Java}}, deep warm oceans used the same mob spawning chances as oceans for hostile and ambient categories, and had different chances for water creature and water ambient categories:{{Spawn table +|waterambient= +{{Spawn row|Tropical Fish|weight=25|size=8}} +|watercreature= +{{Spawn row|Dolphin|weight=2|size=1-2}} +{{Spawn row|Squid|weight=5|size=1-4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Drowned|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}, deep warm oceans used the same mob spawning chances as warm oceans:{{Spawn table +|water= +{{Spawn row|Pufferfish|weight=25|size=3-5}} +{{Spawn row|Tropical Fish|weight=25|size=1-3|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +|passive= +{{Spawn row|Dolphin|weight=7|size=3-5}} +{{Spawn row|Squid|weight=8|size=2-4}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Drowned|weight=100|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} + +=== Desert === +==== Desert Hills ==== +{{Infobox biome +| title = Desert Hills +| image = Desert Hills.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Common +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1A7AA1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Desert Pyramid|Desert Pyramids}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}'''Desert hills''' variants featured hillier terrain, just like all other hills [[biome]]s in the game. Desert hills reached slightly higher elevations than other hills, and were comprised mostly of [[sand]] and [[sandstone]] like the rest of the desert. No structures{{verify|not even strongholds, dungeons, ruined portals, etc.?}} other than [[fossil]]s, [[desert pyramid]]s,{{only|bedrock}} and [[desert well]]s generated within the hills, making this variant overall more difficult. Desert hills didn't generate if their base desert is a thin border around a [[badlands]] biome. + +Desert hills used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +==== Desert Lakes ==== +{{Infobox biome +| title = Desert Lakes +| image = Desert Lakes.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Rare +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}The rare '''desert lakes''' variant featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of [[water]] across its landscape. No structures other than [[fossil]]s and [[desert well]]s generated here. + +Desert lakes used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +=== Giant Taiga === +==== Giant Spruce Taiga Hills ==== +{{Infobox biome +| title = Giant Spruce Taiga hills +| image = Giant Spruce Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25{{only|java|short=1}}
0.3{{only|bedrock|short=1}} +| grasscolor = {{color|#86B783}}{{only|java|short=y}}
{{color|#86B87F}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#68A464}}{{only|java|short=y}}
{{color|#68A55F}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#2D6D77}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}} +'''Giant spruce taiga hills''' were a variant intended to be a more mountainous version of the giant spruce taiga. However, {{in|java}}, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as {{code|setBaseHeight}} and {{code|setHeightVariation}} when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.{{bug|MC-140690||Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga|Fixed}} + +{{IN|bedrock}}, this biome generated as a hillier version of the giant spruce taiga, however, this biome generated the same trees as the giant tree taiga hills tree type (not giant spruce tree type) resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills (except in [[water]] color). + +Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Giant Tree Taiga Hills ==== +{{Infobox biome +| title = Giant Tree Taiga Hills +| image = Giant Tree Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.3 +| grasscolor = #86B87F +| foliagecolor = #68A55F +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#286378}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}}Like all other hills biomes, '''giant tree taiga hills''' featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit{{only|je}} spawned here. + +Giant tree taiga hills used the same mob spawning chances as giant tree taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Zombie Villager|weight=25|size=1}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Mountains === +==== Gravelly Mountains+ ==== +{{Infobox biome +| title = Gravelly Mountains+ +| image = Gravelly Mountains Plus.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0E63AB}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Gravel}}
{{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}'''Gravelly mountains+''', also referred to as '''modified gravelly mountains''' in code, was a rare variant of the wooded hill biome that had the exact same features as the regular gravelly mountains, making this biome almost indistinct from the former.{{bug|MC-188096||Gravelly Mountains+ is no different than Gravelly Mountains|Fixed}} with the only difference being the fact that it can rarely generate standalone as a thick separation when a desert lakes biome borders a snowy biome. + +Gravelly mountains+ had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Mountain Edge ==== +{{Infobox biome +| title = Mountain Edge +| image = Mountain Edge.png +| imagesize = 250px +| type = Cold +| rarity = N/A +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}The '''mountain edge''' variant used to generate before [[Java Edition 1.7.2]]. Similarly to the [[sparse jungle]] biome, it was a technical biome intended to provide a smooth transition from other biomes to the windswept hills. It was nearly identical to the {{abbr|wooded mountain|now known as windswept forest}} biome, but with gentler slopes. + +Mountain edges had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Snowy Mountains === +{{Infobox biome +| title = Snowy Mountains +| image = Snowy Mountains.png +| type = Snowy/Icy +| rarity = Uncommon +| temperature = 0.0 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1156A7}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Snow}}
{{BlockLink|Grass Block}}
{{BlockLink|Ice}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}These hills were no taller than most other hill biomes in the game, despite the name 'mountains'. No structures generated in this biome, though polar bears, rabbits and strays spawned. Caves frequently generated on the sides of the mountains. {{IN|Bedrock}}, no hostile mobs other than strays and skeletons spawned here. + +Snowy mountains used the same mob spawning chances as snowy plains. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=10|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1|size=1-2}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Stray|weight=80|size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Skeleton |weight=20 |size=4}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4 |size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1 |size=1-2}} +|hostile= +{{Spawn row|Stray|weight=96 |size=1-2}} +{{Spawn row|Skeleton|weight=24 |size=1-2}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +}}{{-}} +=== Snowy Taiga === +==== Snowy Taiga Hills ==== +{{Infobox biome +| title = Snowy Taiga Hills +| image = Snowy Taiga Hills.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Uncommon +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#245B78}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}Like all other hills biomes, '''snowy taiga hills''' featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for [[survival mode]]. Pillager outposts and villages generated in this biome{{only|bedrock|short=1}}, however, unlike the regular snowy taiga, igloos didn't generate here. + +Snowy taiga hills used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Snowy Taiga Mountains ==== +{{Infobox biome +| title = Snowy Taiga Mountains +| image = Snowy Taiga Mountains.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Rare +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#205E83}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The very rare '''snowy taiga mountains''' featured much steeper terrain than the hills. Similarly to the taiga mountains, this variant reached high elevations. The steep elevations made this biome difficult for survival. Buildings didn't generate here. This biome was the third rarest in the game, behind modified badlands plateau and modified jungle edge. + +Snowy taiga mountains used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Swamp Hills === +{{Infobox biome +| title = Swamp Hills +| image = Swamp Hills.png +| imagesize = 250px +| type = Medium/Mild +| rarity = Rare +| temperature = 0.8 (default; varies within swamp) +| grasscolor = {{color|#6A7039}}
{{color|#4C763C}} (temperature < 0.1) +| foliagecolor = #6A7039 +| watercolor = {{color|#617B64}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Fossil|Fossils}}
{{EnvLink|Swamp Hut|Swamp Huts}}{{only|bedrock|short=y}} +{{EnvLink|Huge Mushroom|Huge Mushrooms}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Water}}
{{BlockLink|Lily Pad}}
{{BlockLink|Clay}}
{{BlockLink|Vines}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Blue Orchid}}
+{{BlockLink|Mushrooms}} +}}The '''swamp hills''' variant featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a [[gravel]] floor in place of a dirt floor, like normal [[ocean]]s. Swamp huts did not generate in swamp hills{{only|java}}, nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a {{abbr|jungle edge|now known as sparse jungle}} it had a chance to create a modified jungle edge biome. + +Swamp hills used the same mob spawning chances as regular swamps. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=1 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +=== Taiga === +==== Taiga Hills ==== +{{Infobox biome +| title = Taiga Hills +| image = Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Common +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#236583}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
+{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}'''Taiga hills''', like all other hills biomes in the game, featured steeper terrain compared to the base taiga biome. Villages and pillager outposts didn't generate in this biome{{only|java}}, though wolves and foxes still spawned. + +Taiga hills used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} +==== Taiga Mountains ==== +{{Infobox biome +| title = Taiga Mountains +| image = Taiga Mountains.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1E6B82}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The rare '''taiga mountains''' variant was much steeper than the taiga hills, with peaks occasionally crossing the snowfall line. The steep terrain made this a more difficult version of the regular taiga. Like the hills, villages and outposts didn't generate here, though wolves and foxes still spawned. + +Taiga mountains used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== Data values== +=== ID === +{{edition|java}}:{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Badlands Plateau +|spritetype=biome +|nameid=badlands_plateau}} +{{ID table +|displayname=Bamboo Jungle Hills +|spritetype=biome +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=Birch Forest Hills +|spritetype=biome +|nameid=birch_forest_hills}} +{{ID table +|displayname=Dark Forest Hills +|spritetype=biome +|nameid=dark_forest_hills}} +{{ID table +|displayname=Deep Warm Ocean +|spritetype=biome +|nameid=deep_warm_ocean}} +{{ID table +|displayname=Desert Hills +|spritetype=biome +|nameid=desert_hills}} +{{ID table +|displayname=Desert Lakes +|spritetype=biome +|nameid=desert_lakes}} +{{ID table +|displayname=Giant Spruce Taiga Hills +|spritetype=biome +|nameid=giant_spruce_taiga_hills}} +{{ID table +|displayname=Giant Tree Taiga Hills +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Gravelly Mountains+ +|spritetype=biome +|spritename=modified-gravelly-mountains +|nameid=modified_gravelly_mountains}} +{{ID table +|displayname=Jungle Hills +|spritetype=biome +|nameid=jungle_hills}} +{{ID table +|displayname=Modified Badlands Plateau +|spritetype=biome +|nameid=modified_badlands_plateau}} +{{ID table +|displayname=Modified Jungle +|spritetype=biome +|nameid=modified_jungle}} +{{ID table +|displayname=Modified Jungle Edge +|spritetype=biome +|nameid=modified_jungle_edge}} +{{ID table +|displayname=Modified Wooded Badlands Plateau +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Mountain Edge +|spritetype=biome +|nameid=mountain_edge}} +{{ID table +|displayname=Mushroom Field Shore +|spritetype=biome +|nameid=mushroom_field_shore}} +{{ID table +|displayname=Shattered Savanna Plateau +|spritetype=biome +|nameid=shattered_savanna_plateau}} +{{ID table +|displayname=Snowy Mountains +|spritetype=biome +|nameid=snowy_mountains}} +{{ID table +|displayname=Snowy Taiga Hills +|spritetype=biome +|nameid=snowy_taiga_hills}} +{{ID table +|displayname=Snowy Taiga Mountains +|spritetype=biome +|nameid=snowy_taiga_mountains}} +{{ID table +|displayname=Swamp Hills +|spritetype=biome +|nameid=swamp_hills}} +{{ID table +|displayname=Taiga Hills +|spritetype=biome +|nameid=taiga_hills}} +{{ID table +|displayname=Taiga Mountains +|spritetype=biome +|nameid=taiga_mountains}} +{{ID table +|displayname=Tall Birch Hills +|spritetype=biome +|nameid=tall_birch_hills}} +{{ID table +|displayname=Wooded Hills +|spritetype=biome +|nameid=wooded_hills +|foot=1}}{{edition|bedrock}}:{{ID table +|edition=bedrock +|generatetranslationkeys=y +|displayname=[No displayed name] +|spritetype=biome +|spritename=badlands-plateau +|nameid=mesa_plateau}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=bamboo-jungle-hills +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=birch-forest-hills +|nameid=birch_forest_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=dark-forest-hills +|nameid=roofed_forest_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=deep-warm-ocean +|nameid=deep_warm_ocean}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-hills +|nameid=desert_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-lakes +|nameid=desert_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-spruce-taiga-hills +|nameid=redwood_taiga_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-tree-taiga-hills +|nameid=mega_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=windswept-forest +|nameid=extreme_hills_plus_trees_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=jungle-hills +|nameid=jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-badlands-plateau +|nameid=mesa_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle +|nameid=jungle_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle-edge +|nameid=jungle_edge_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-wooded-badlands-plateau +|nameid=mesa_plateau_stone_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mountain-edge +|nameid=extreme_hills_edge}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mushroom-field-shore +|nameid=mushroom_island_shore}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=shattered-savanna-plateau +|nameid=savanna_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-mountains +|nameid=ice_mountains}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-hills +|nameid=cold_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-mountains +|nameid=cold_taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=swamp-hills +|nameid=swampland_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-hills +|nameid=taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-mountains +|nameid=taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=tall-birch-hills +|nameid=birch_forest_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=wooded-hills +|nameid=forest_hills +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mountain edge biomes no longer generate naturally.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|A lot of biomes no longer generated naturally, because they were no longer needed. +|Deep warm ocean biomes now naturally generate.}} +|{{HistoryLine|||dev=21w40a|Removed every unused biome.}} +|{{HistoryLine|||dev=21w43a|Removed deep warm ocean biomes.}} +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biomes now naturally generate by default without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biomes no longer generate naturally.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox biomes|other}} + +[[de:Biom/Vor 1.18]] +[[es:Bioma/Antes de 1.18]] +[[ja:バイオーム/1.18以前]] +[[ko:생물 군계/1.18 이전]] +[[pt:Bioma/Antes da 1.18]] +[[ru:Биом/до 1.18]] +[[zh:生物群系/1.18前]] diff --git a/wiki_backup/taiga mountains.txt b/wiki_backup/taiga mountains.txt new file mode 100644 index 0000000..e5a0066 --- /dev/null +++ b/wiki_backup/taiga mountains.txt @@ -0,0 +1,1258 @@ +{{outdated|edition=java}}{{unobtainable|edition=bedrock}}{{splitting|reason=per [[Minecraft Wiki:Projects/DIG:Design to Implement Granularity]]}}In [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]], Overworld ''terrain'' generation was rewritten to become more varied and independent of ''biome'' generation. This made many biome variants that were in the game redundant, as the only difference between their regular counterparts was the way terrain generated in them. As a result, most variant biomes were removed from the generator. {{IN|JE}}, these biomes were merged with their normal variants, while {{in|be}}, these biomes still exist, but remain unused. + +== Generation == +Minecraft biomes were generated in layer stacks. These layers generated specific aspects of Minecraft biomes, such as scale, rivers, varieties, and biome categories. +=== Earlier stages === +Biome generation was initialized as a 1 to 4096 scale of ocean, with a few spots of landmasses scattered throughout. This map was then scaled and additional landmasses shuffled around to decrease the amount of ocean, twice, to reach a scale of 1 to 1024. Additional layers that decrease the amount of ocean were repeatedly applied until the ratio of land to ocean was about 50-50. Snowy biome categories were then assigned to a few spots of land, which was then shuffled around a final time to obtain a ratio of 33% ocean and 67% landmass. + +At this stage of biome generation, the final climate zones were applied as follows. Areas of dry landmasses were assigned to be a normal biome if it bordered a cold or frozen landmass. Areas of snowy landmasses were assigned to the cold temperature category if it bordered a normal or dry temperature zone. 1 out of every 13 landmasses was then marked as "Special", which would be used to place some of the rarer biomes in later stages of biome generation. This map was then scaled twice, until a scale of 1 to 256. An additional layer was applied to create a more jagged coastline, creating areas of large islands and lakes around the coastline. 1 out of 100 areas of oceans were assigned as mushroom biomes and areas of ocean far from the coast converted into deep ocean. + +The final areas of climate areas were as follows: 31% oceanic, which consisted of 22% deep ocean and 9% ocean, 0.07% mushroom, 13% dry, 22% medium, 23% cold, and 6% frozen. Areas of rare biomes made up 4% of the total area. + +The biome generation was then split into 3 separate stacks. +=== Generation of biomes and biome variants === +One stack of biome generation generated the actual biomes in-game. The biome categories generated the following biomes as follows. Some biomes were weighed more and as such generated more commonly than other biomes. Snowy biomes had an unused rare biome variant and as such generated as normal snowy biomes. + +*Dry biome clusters: desert (3 times), savanna (2 times), plains +*Rare dry biome clusters: 2/3 badlands (0.9% of the final map) +*Medium biome clusters: forest, dark forest, birch forest, windswept hills, swamp, plains +*Rare medium biome clusters: jungle (1.5% of the final map) +*Cold biome clusters: forest, windswept hills, taiga, plains +*Rare cold biome clusters: {{abbr|giant tree taiga|now known as old growth pine taiga}} (1.6% of the final map) +*Frozen biome clusters: snowy plains (3 times), snowy taiga + +Forest and {{abbr|mountain|now known as windswept hills}} biomes could generate in both cold biome clusters in addition to normal temperature clusters. Plains biomes could generate in all temperature clusters except in frozen biomes. + +Bamboo jungles overwrote certain areas of jungle biomes since [[Village and Pillage]]. + +This map is scaled twice until a scale of 1 to 64 in both Java and Bedrock Editions. In Legacy Console Edition, the map is not scaled at all at this stage of biome generation unless biome size was set to medium or large. To ensure a smooth transition between biomes, some biomes generate an "edge biome" as follows. These edge biomes can also generate hills and modified biome variants: + +* Badlands plateau and wooded badlands plateau generate regular badlands on all edges. +* Giant tree taiga generates the regular taiga on all edges, unless there is a pre-existing snowy Taiga or taiga bordering it. +* If a desert borders a snowy tundra, a wooded mountain generates. +* If a swamp borders a jungle, a jungle edge generates. If a swamp borders a desert, snowy taiga, or snowy tundra, a plains biome generates. +Modified and hill biomes are then merged into the biome generation. Most biomes have a "hills" variant but some biomes use other biomes as their "hills" variant, which are listed below. This stage also allows islands to generate in areas of Deep Ocean: + +* Dark forest -> plains +* Plains -> 1/3 wooded hills, 2/3 forest +* Snowy tundra -> snowy mountains +* Ocean -> deep ocean +* Savanna -> savanna plateau +* Deep ocean -> 1/2 plains, 1/2 forest +* Wooded badlands plateau and badlands plateau -> regular badlands +Swamps and regular badlands do not generate a hills biome variant. Oceans do not have a "modified" biome variant. While most biomes have a "modified" variant, few biomes generate a unique "modified hills" variant, such as birch forests and mountain biomes. Some other biomes use another existing biome as a "modified hills" variant. If a biome does not have a "modified hills" variant, such as swamps or snowy taigas, the regular biome variant generates instead. + +Additional areas of sunflower plains were generated separately to the modified biome stage of biome generation, covering 1/57 of normal plains biome. + +The map was then scaled and the coastline made more jagged, then scaled again and beaches are generated. The generation of shorelines and beaches were as follows, this also added a few additional biome edge biomes for jungles and badlands, without biome variants: + +*Beaches generated on all coastlines except the regular swamp and regular badlands biomes. +*Stone shores generated on the coastline of the standard mountains and {{abbr|wooded mountain|now known as windswept forest}} biomes. +*Snowy beaches generated on the coastline of all frozen biomes. +*Mushroom shores generates on the coastline of all mushroom fields biomes. +*A regular desert generates on the edge of all badlands biomes, excluding eroded badlands. The desert border does not generate next to oceans. +This also creates unique quirks in generation, where gravelly mountains and swamp hills generate a beach biome, and swamp hills bordering a regular jungle edge, with a modified jungle edge bordering jungles. + +This biome map was scaled two more times (scaled 4x) until a scale of 1 to 4. River generation was merged with the regular biomes, then ocean climate zones merged. + +=== Generation of rivers === +A layer stack for river noise generation was used as a random number generator to generate areas of hills and mutated biomes, which was scaled twice before applied to the biome stage of biome generation at scale 1 to 64. Since [[Update Aquatic]], modified biomes could conform to an entire biome or border a river. A separate layer stack to generate rivers throughout was scaled 4 times, before it was merged with the rest of the generation at scale 1 to 4. + +Rivers generated across all land biomes excluding areas of oceans. Frozen rivers replaced rivers in regular {{abbr|snowy tundra|now known as snowy plains}}. + +Once the ocean temperature stack and river generation stack was merged with the biome generation stack, a final layer was applied to make the biome scale 1:1, which was the final biome generation used in Minecraft. +=== Java Edition oceanic temperature generation === +Ocean biomes generated their climate zones separately from land biome generation, to avoid changing existing Minecraft seeds/biome generation in its entirely. Ocean climate zones were initialized at a scale of 1 to 256, then scaled 6 times, before it was merged with the rest of the biome generation. + +{{IN|JE}}, ocean climate areas were done so warm oceans could not border frozen oceans. One must go incrementally from warm oceans, to lukewarm oceans, regular oceans, and cold oceans, before reaching frozen oceans. + +If a frozen ocean or frozen deep ocean bordered a land biome, a regular cold ocean generated. If a warm ocean generated next to a land biome, a regular lukewarm ocean generated. Warm oceans overwrote deep oceans as warm deep oceans did not generate. + +Ocean climate zones were based off the 48 bit seed, unlike the rest of the land biome generation, as such, [[Seed (world generation)#Shadow seeds|shadow seeds]] {{in|JE}} contained entirely different ocean climate areas, even though common land biomes generated identically in Java Edition shadow seeds. +=== Other information === +{{IN|java}}, the possible shapes of biomes could use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed could repeat beginning around {{exp|2|29}} blocks from 0,0. Biome generation overflowed at {{exp|2|31}} blocks from 0,0. However, as biomes were generated in a zoomed out stage, before it was scaled upward, it technically means that biome generation could extend further out during earlier stages of biome generation as the integer overflow point is further out. + +Even though there are 64-bit seeds on Java, there were only {{exp|2|63}} unique noise maps for continental/ocean biome generation, because a quadratic equation was used, and quadratic equations always can be mirrored so that for every input except one to the quadratic equation, there is another that results in the same output (halving the number of truly distinct possibilities). For any seed, the other seed resulting in the same output to this equation was colloquially known as a shadow seed. In this case, land biome and general ocean biomes were exactly the same in a pair of seeds, but ocean biome temperatures, structures and hills differed in the shadow seed. A user could find a shadow seed by adding the constant -7379792620528906219 to the negative of their current world seed, to obtain the shadow seed. Shadow seeds were exclusive to Java Edition. + +With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there were few similarities between it and the 64-bit world generation. The positions of mutated biomes, oceans (and islands), rare biomes (jungles, badlands, mushroom fields, giant tree taiga), as well as specific biomes in cold, temperate, or dry biome clusters, bore some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviated significantly. The specific generation of lush biomes and ocean variants was completely different on Bedrock. + +{| +| +[[File:JE Map before 1.18.png|thumb|left|216px|Java Edition biomes before 1.18]] +| +[[File:BE Map before 1.18.png|thumb|left|216px|Bedrock Edition biomes before 1.18]] +|} + +== Removed/Unused biomes == +{{BiomeLink|Badlands Plateau}} +{{BiomeLink|Bamboo Jungle Hills}} + +{{BiomeLink|Jungle Hills}} +{{BiomeLink|Modified Badlands Plateau}} +{{BiomeLink|Modified Jungle Edge}} +{{BiomeLink|Modified Jungle}} +{{BiomeLink|Modified Wooded Badlands Plateau}} + +{{BiomeLink|Mushroom Field Shore}} +{{BiomeLink|Shattered Savanna Plateau}} + +{{BiomeLink|Wooded Hills}} +=== Birch forest === +==== Birch Forest Hills ==== +{{Infobox biome +| title = Birch Forest Hills +| image = Birch Forest Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Common +| temperature = 0.6 +| grasscolor = #88BB67 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = #6BA941 +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}'''Birch forest hills''' featured hillier terrain than regular birch forests, being identical to them in every other aspect. It was fairly common due to its wide spread. + +Birch forest hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Tall Birch Hills ==== +{{Infobox biome +| title = Tall Birch Hills +| image = Tall Birch Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Rare +| temperature = 0.6{{only|java|short=1}}
0.7{{only|bedrock|short=1}} +| grasscolor = {{color|#88BB67}}{{only|java|short=y}}
{{color|#79C05A}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#6BA941}}{{only|java|short=y}}
{{color|#59AE30}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}Like the other hills biomes, the '''tall birch hills''' biome had hillier, rougher terrain, along with the taller-than-normal birch trees of the tall birch forest variant. The hills were steep in this biome, comparable to the [[windswept hills]] biome. + +Tall birch hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Dark Forest Hills === +{{Infobox biome +| title = Dark Forest Hills +| image = Dark Forest Hills.png +| type = Medium/Mild +| rarity = Rare +| temperature = 0.7 +| grasscolor = #507A32 +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#3B6CD1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Woodland mansion|Woodland mansions}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Dark Oak Log}}
{{BlockLink|Dark Oak Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Mushroom Blocks|link=Mushroom Block}}
{{BlockLink|Rose Bush}}
{{BlockLink|Peony}}
{{BlockLink|Lilac}}
{{BlockLink|Lily of the Valley}} +}} +'''Dark forest hills''' broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steep compared to other hill biomes. Hills generated near [[river]]s led to cliffs. Small plains-biome clearings didn't generate within the dark forest hills variant. + +Dark forest hills used the same mob spawning chances as dark forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Deep Warm Ocean === +{{Infobox biome +| title = Deep Warm Ocean +| image = Deep_Warm_Ocean.png +| imagesize = 250px +| type = Aquatic +| rarity = N/A +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = {{color|#43D5EE}}{{only|java|short=y}}
{{color|#02B0E5}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Ocean Monument|Ocean Monument}}
{{EnvLink|Shipwreck|Shipwreck}}
{{EnvLink|Ocean ruins}} +| blocks = {{BlockLink|Water}}
{{BlockLink|Sand}}
{{BlockLink|Bubble column}}
{{BlockLink|Magma Block}}
{{BlockLink|Obsidian}}
{{BlockLink|Seagrass}} +}}The '''deep warm ocean''' was similar to the warm ocean, but twice as deep and without [[coral reef]]s or [[sea pickle]]s. Since they were a deep ocean variant, tall seagrass was more frequent and [[ocean monument]]s could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans. + +This biome did not naturally generate in any non-snapshot or beta version. + +{{IN|Java}}, deep warm oceans used the same mob spawning chances as oceans for hostile and ambient categories, and had different chances for water creature and water ambient categories:{{Spawn table +|waterambient= +{{Spawn row|Tropical Fish|weight=25|size=8}} +|watercreature= +{{Spawn row|Dolphin|weight=2|size=1-2}} +{{Spawn row|Squid|weight=5|size=1-4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Drowned|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}, deep warm oceans used the same mob spawning chances as warm oceans:{{Spawn table +|water= +{{Spawn row|Pufferfish|weight=25|size=3-5}} +{{Spawn row|Tropical Fish|weight=25|size=1-3|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +|passive= +{{Spawn row|Dolphin|weight=7|size=3-5}} +{{Spawn row|Squid|weight=8|size=2-4}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Drowned|weight=100|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} + +=== Desert === +==== Desert Hills ==== +{{Infobox biome +| title = Desert Hills +| image = Desert Hills.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Common +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1A7AA1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Desert Pyramid|Desert Pyramids}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}'''Desert hills''' variants featured hillier terrain, just like all other hills [[biome]]s in the game. Desert hills reached slightly higher elevations than other hills, and were comprised mostly of [[sand]] and [[sandstone]] like the rest of the desert. No structures{{verify|not even strongholds, dungeons, ruined portals, etc.?}} other than [[fossil]]s, [[desert pyramid]]s,{{only|bedrock}} and [[desert well]]s generated within the hills, making this variant overall more difficult. Desert hills didn't generate if their base desert is a thin border around a [[badlands]] biome. + +Desert hills used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +==== Desert Lakes ==== +{{Infobox biome +| title = Desert Lakes +| image = Desert Lakes.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Rare +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}The rare '''desert lakes''' variant featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of [[water]] across its landscape. No structures other than [[fossil]]s and [[desert well]]s generated here. + +Desert lakes used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +=== Giant Taiga === +==== Giant Spruce Taiga Hills ==== +{{Infobox biome +| title = Giant Spruce Taiga hills +| image = Giant Spruce Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25{{only|java|short=1}}
0.3{{only|bedrock|short=1}} +| grasscolor = {{color|#86B783}}{{only|java|short=y}}
{{color|#86B87F}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#68A464}}{{only|java|short=y}}
{{color|#68A55F}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#2D6D77}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}} +'''Giant spruce taiga hills''' were a variant intended to be a more mountainous version of the giant spruce taiga. However, {{in|java}}, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as {{code|setBaseHeight}} and {{code|setHeightVariation}} when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.{{bug|MC-140690||Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga|Fixed}} + +{{IN|bedrock}}, this biome generated as a hillier version of the giant spruce taiga, however, this biome generated the same trees as the giant tree taiga hills tree type (not giant spruce tree type) resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills (except in [[water]] color). + +Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Giant Tree Taiga Hills ==== +{{Infobox biome +| title = Giant Tree Taiga Hills +| image = Giant Tree Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.3 +| grasscolor = #86B87F +| foliagecolor = #68A55F +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#286378}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}}Like all other hills biomes, '''giant tree taiga hills''' featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit{{only|je}} spawned here. + +Giant tree taiga hills used the same mob spawning chances as giant tree taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Zombie Villager|weight=25|size=1}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Mountains === +==== Gravelly Mountains+ ==== +{{Infobox biome +| title = Gravelly Mountains+ +| image = Gravelly Mountains Plus.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0E63AB}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Gravel}}
{{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}'''Gravelly mountains+''', also referred to as '''modified gravelly mountains''' in code, was a rare variant of the wooded hill biome that had the exact same features as the regular gravelly mountains, making this biome almost indistinct from the former.{{bug|MC-188096||Gravelly Mountains+ is no different than Gravelly Mountains|Fixed}} with the only difference being the fact that it can rarely generate standalone as a thick separation when a desert lakes biome borders a snowy biome. + +Gravelly mountains+ had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Mountain Edge ==== +{{Infobox biome +| title = Mountain Edge +| image = Mountain Edge.png +| imagesize = 250px +| type = Cold +| rarity = N/A +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}The '''mountain edge''' variant used to generate before [[Java Edition 1.7.2]]. Similarly to the [[sparse jungle]] biome, it was a technical biome intended to provide a smooth transition from other biomes to the windswept hills. It was nearly identical to the {{abbr|wooded mountain|now known as windswept forest}} biome, but with gentler slopes. + +Mountain edges had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Snowy Mountains === +{{Infobox biome +| title = Snowy Mountains +| image = Snowy Mountains.png +| type = Snowy/Icy +| rarity = Uncommon +| temperature = 0.0 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1156A7}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Snow}}
{{BlockLink|Grass Block}}
{{BlockLink|Ice}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}These hills were no taller than most other hill biomes in the game, despite the name 'mountains'. No structures generated in this biome, though polar bears, rabbits and strays spawned. Caves frequently generated on the sides of the mountains. {{IN|Bedrock}}, no hostile mobs other than strays and skeletons spawned here. + +Snowy mountains used the same mob spawning chances as snowy plains. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=10|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1|size=1-2}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Stray|weight=80|size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Skeleton |weight=20 |size=4}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4 |size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1 |size=1-2}} +|hostile= +{{Spawn row|Stray|weight=96 |size=1-2}} +{{Spawn row|Skeleton|weight=24 |size=1-2}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +}}{{-}} +=== Snowy Taiga === +==== Snowy Taiga Hills ==== +{{Infobox biome +| title = Snowy Taiga Hills +| image = Snowy Taiga Hills.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Uncommon +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#245B78}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}Like all other hills biomes, '''snowy taiga hills''' featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for [[survival mode]]. Pillager outposts and villages generated in this biome{{only|bedrock|short=1}}, however, unlike the regular snowy taiga, igloos didn't generate here. + +Snowy taiga hills used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Snowy Taiga Mountains ==== +{{Infobox biome +| title = Snowy Taiga Mountains +| image = Snowy Taiga Mountains.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Rare +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#205E83}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The very rare '''snowy taiga mountains''' featured much steeper terrain than the hills. Similarly to the taiga mountains, this variant reached high elevations. The steep elevations made this biome difficult for survival. Buildings didn't generate here. This biome was the third rarest in the game, behind modified badlands plateau and modified jungle edge. + +Snowy taiga mountains used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Swamp Hills === +{{Infobox biome +| title = Swamp Hills +| image = Swamp Hills.png +| imagesize = 250px +| type = Medium/Mild +| rarity = Rare +| temperature = 0.8 (default; varies within swamp) +| grasscolor = {{color|#6A7039}}
{{color|#4C763C}} (temperature < 0.1) +| foliagecolor = #6A7039 +| watercolor = {{color|#617B64}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Fossil|Fossils}}
{{EnvLink|Swamp Hut|Swamp Huts}}{{only|bedrock|short=y}} +{{EnvLink|Huge Mushroom|Huge Mushrooms}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Water}}
{{BlockLink|Lily Pad}}
{{BlockLink|Clay}}
{{BlockLink|Vines}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Blue Orchid}}
+{{BlockLink|Mushrooms}} +}}The '''swamp hills''' variant featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a [[gravel]] floor in place of a dirt floor, like normal [[ocean]]s. Swamp huts did not generate in swamp hills{{only|java}}, nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a {{abbr|jungle edge|now known as sparse jungle}} it had a chance to create a modified jungle edge biome. + +Swamp hills used the same mob spawning chances as regular swamps. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=1 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +=== Taiga === +==== Taiga Hills ==== +{{Infobox biome +| title = Taiga Hills +| image = Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Common +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#236583}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
+{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}'''Taiga hills''', like all other hills biomes in the game, featured steeper terrain compared to the base taiga biome. Villages and pillager outposts didn't generate in this biome{{only|java}}, though wolves and foxes still spawned. + +Taiga hills used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} +==== Taiga Mountains ==== +{{Infobox biome +| title = Taiga Mountains +| image = Taiga Mountains.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1E6B82}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The rare '''taiga mountains''' variant was much steeper than the taiga hills, with peaks occasionally crossing the snowfall line. The steep terrain made this a more difficult version of the regular taiga. Like the hills, villages and outposts didn't generate here, though wolves and foxes still spawned. + +Taiga mountains used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== Data values== +=== ID === +{{edition|java}}:{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Badlands Plateau +|spritetype=biome +|nameid=badlands_plateau}} +{{ID table +|displayname=Bamboo Jungle Hills +|spritetype=biome +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=Birch Forest Hills +|spritetype=biome +|nameid=birch_forest_hills}} +{{ID table +|displayname=Dark Forest Hills +|spritetype=biome +|nameid=dark_forest_hills}} +{{ID table +|displayname=Deep Warm Ocean +|spritetype=biome +|nameid=deep_warm_ocean}} +{{ID table +|displayname=Desert Hills +|spritetype=biome +|nameid=desert_hills}} +{{ID table +|displayname=Desert Lakes +|spritetype=biome +|nameid=desert_lakes}} +{{ID table +|displayname=Giant Spruce Taiga Hills +|spritetype=biome +|nameid=giant_spruce_taiga_hills}} +{{ID table +|displayname=Giant Tree Taiga Hills +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Gravelly Mountains+ +|spritetype=biome +|spritename=modified-gravelly-mountains +|nameid=modified_gravelly_mountains}} +{{ID table +|displayname=Jungle Hills +|spritetype=biome +|nameid=jungle_hills}} +{{ID table +|displayname=Modified Badlands Plateau +|spritetype=biome +|nameid=modified_badlands_plateau}} +{{ID table +|displayname=Modified Jungle +|spritetype=biome +|nameid=modified_jungle}} +{{ID table +|displayname=Modified Jungle Edge +|spritetype=biome +|nameid=modified_jungle_edge}} +{{ID table +|displayname=Modified Wooded Badlands Plateau +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Mountain Edge +|spritetype=biome +|nameid=mountain_edge}} +{{ID table +|displayname=Mushroom Field Shore +|spritetype=biome +|nameid=mushroom_field_shore}} +{{ID table +|displayname=Shattered Savanna Plateau +|spritetype=biome +|nameid=shattered_savanna_plateau}} +{{ID table +|displayname=Snowy Mountains +|spritetype=biome +|nameid=snowy_mountains}} +{{ID table +|displayname=Snowy Taiga Hills +|spritetype=biome +|nameid=snowy_taiga_hills}} +{{ID table +|displayname=Snowy Taiga Mountains +|spritetype=biome +|nameid=snowy_taiga_mountains}} +{{ID table +|displayname=Swamp Hills +|spritetype=biome +|nameid=swamp_hills}} +{{ID table +|displayname=Taiga Hills +|spritetype=biome +|nameid=taiga_hills}} +{{ID table +|displayname=Taiga Mountains +|spritetype=biome +|nameid=taiga_mountains}} +{{ID table +|displayname=Tall Birch Hills +|spritetype=biome +|nameid=tall_birch_hills}} +{{ID table +|displayname=Wooded Hills +|spritetype=biome +|nameid=wooded_hills +|foot=1}}{{edition|bedrock}}:{{ID table +|edition=bedrock +|generatetranslationkeys=y +|displayname=[No displayed name] +|spritetype=biome +|spritename=badlands-plateau +|nameid=mesa_plateau}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=bamboo-jungle-hills +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=birch-forest-hills +|nameid=birch_forest_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=dark-forest-hills +|nameid=roofed_forest_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=deep-warm-ocean +|nameid=deep_warm_ocean}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-hills +|nameid=desert_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-lakes +|nameid=desert_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-spruce-taiga-hills +|nameid=redwood_taiga_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-tree-taiga-hills +|nameid=mega_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=windswept-forest +|nameid=extreme_hills_plus_trees_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=jungle-hills +|nameid=jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-badlands-plateau +|nameid=mesa_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle +|nameid=jungle_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle-edge +|nameid=jungle_edge_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-wooded-badlands-plateau +|nameid=mesa_plateau_stone_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mountain-edge +|nameid=extreme_hills_edge}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mushroom-field-shore +|nameid=mushroom_island_shore}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=shattered-savanna-plateau +|nameid=savanna_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-mountains +|nameid=ice_mountains}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-hills +|nameid=cold_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-mountains +|nameid=cold_taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=swamp-hills +|nameid=swampland_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-hills +|nameid=taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-mountains +|nameid=taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=tall-birch-hills +|nameid=birch_forest_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=wooded-hills +|nameid=forest_hills +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mountain edge biomes no longer generate naturally.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|A lot of biomes no longer generated naturally, because they were no longer needed. +|Deep warm ocean biomes now naturally generate.}} +|{{HistoryLine|||dev=21w40a|Removed every unused biome.}} +|{{HistoryLine|||dev=21w43a|Removed deep warm ocean biomes.}} +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biomes now naturally generate by default without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biomes no longer generate naturally.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox biomes|other}} + +[[de:Biom/Vor 1.18]] +[[es:Bioma/Antes de 1.18]] +[[ja:バイオーム/1.18以前]] +[[ko:생물 군계/1.18 이전]] +[[pt:Bioma/Antes da 1.18]] +[[ru:Биом/до 1.18]] +[[zh:生物群系/1.18前]] diff --git a/wiki_backup/tall birch hills.txt b/wiki_backup/tall birch hills.txt new file mode 100644 index 0000000..e5a0066 --- /dev/null +++ b/wiki_backup/tall birch hills.txt @@ -0,0 +1,1258 @@ +{{outdated|edition=java}}{{unobtainable|edition=bedrock}}{{splitting|reason=per [[Minecraft Wiki:Projects/DIG:Design to Implement Granularity]]}}In [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]], Overworld ''terrain'' generation was rewritten to become more varied and independent of ''biome'' generation. This made many biome variants that were in the game redundant, as the only difference between their regular counterparts was the way terrain generated in them. As a result, most variant biomes were removed from the generator. {{IN|JE}}, these biomes were merged with their normal variants, while {{in|be}}, these biomes still exist, but remain unused. + +== Generation == +Minecraft biomes were generated in layer stacks. These layers generated specific aspects of Minecraft biomes, such as scale, rivers, varieties, and biome categories. +=== Earlier stages === +Biome generation was initialized as a 1 to 4096 scale of ocean, with a few spots of landmasses scattered throughout. This map was then scaled and additional landmasses shuffled around to decrease the amount of ocean, twice, to reach a scale of 1 to 1024. Additional layers that decrease the amount of ocean were repeatedly applied until the ratio of land to ocean was about 50-50. Snowy biome categories were then assigned to a few spots of land, which was then shuffled around a final time to obtain a ratio of 33% ocean and 67% landmass. + +At this stage of biome generation, the final climate zones were applied as follows. Areas of dry landmasses were assigned to be a normal biome if it bordered a cold or frozen landmass. Areas of snowy landmasses were assigned to the cold temperature category if it bordered a normal or dry temperature zone. 1 out of every 13 landmasses was then marked as "Special", which would be used to place some of the rarer biomes in later stages of biome generation. This map was then scaled twice, until a scale of 1 to 256. An additional layer was applied to create a more jagged coastline, creating areas of large islands and lakes around the coastline. 1 out of 100 areas of oceans were assigned as mushroom biomes and areas of ocean far from the coast converted into deep ocean. + +The final areas of climate areas were as follows: 31% oceanic, which consisted of 22% deep ocean and 9% ocean, 0.07% mushroom, 13% dry, 22% medium, 23% cold, and 6% frozen. Areas of rare biomes made up 4% of the total area. + +The biome generation was then split into 3 separate stacks. +=== Generation of biomes and biome variants === +One stack of biome generation generated the actual biomes in-game. The biome categories generated the following biomes as follows. Some biomes were weighed more and as such generated more commonly than other biomes. Snowy biomes had an unused rare biome variant and as such generated as normal snowy biomes. + +*Dry biome clusters: desert (3 times), savanna (2 times), plains +*Rare dry biome clusters: 2/3 badlands (0.9% of the final map) +*Medium biome clusters: forest, dark forest, birch forest, windswept hills, swamp, plains +*Rare medium biome clusters: jungle (1.5% of the final map) +*Cold biome clusters: forest, windswept hills, taiga, plains +*Rare cold biome clusters: {{abbr|giant tree taiga|now known as old growth pine taiga}} (1.6% of the final map) +*Frozen biome clusters: snowy plains (3 times), snowy taiga + +Forest and {{abbr|mountain|now known as windswept hills}} biomes could generate in both cold biome clusters in addition to normal temperature clusters. Plains biomes could generate in all temperature clusters except in frozen biomes. + +Bamboo jungles overwrote certain areas of jungle biomes since [[Village and Pillage]]. + +This map is scaled twice until a scale of 1 to 64 in both Java and Bedrock Editions. In Legacy Console Edition, the map is not scaled at all at this stage of biome generation unless biome size was set to medium or large. To ensure a smooth transition between biomes, some biomes generate an "edge biome" as follows. These edge biomes can also generate hills and modified biome variants: + +* Badlands plateau and wooded badlands plateau generate regular badlands on all edges. +* Giant tree taiga generates the regular taiga on all edges, unless there is a pre-existing snowy Taiga or taiga bordering it. +* If a desert borders a snowy tundra, a wooded mountain generates. +* If a swamp borders a jungle, a jungle edge generates. If a swamp borders a desert, snowy taiga, or snowy tundra, a plains biome generates. +Modified and hill biomes are then merged into the biome generation. Most biomes have a "hills" variant but some biomes use other biomes as their "hills" variant, which are listed below. This stage also allows islands to generate in areas of Deep Ocean: + +* Dark forest -> plains +* Plains -> 1/3 wooded hills, 2/3 forest +* Snowy tundra -> snowy mountains +* Ocean -> deep ocean +* Savanna -> savanna plateau +* Deep ocean -> 1/2 plains, 1/2 forest +* Wooded badlands plateau and badlands plateau -> regular badlands +Swamps and regular badlands do not generate a hills biome variant. Oceans do not have a "modified" biome variant. While most biomes have a "modified" variant, few biomes generate a unique "modified hills" variant, such as birch forests and mountain biomes. Some other biomes use another existing biome as a "modified hills" variant. If a biome does not have a "modified hills" variant, such as swamps or snowy taigas, the regular biome variant generates instead. + +Additional areas of sunflower plains were generated separately to the modified biome stage of biome generation, covering 1/57 of normal plains biome. + +The map was then scaled and the coastline made more jagged, then scaled again and beaches are generated. The generation of shorelines and beaches were as follows, this also added a few additional biome edge biomes for jungles and badlands, without biome variants: + +*Beaches generated on all coastlines except the regular swamp and regular badlands biomes. +*Stone shores generated on the coastline of the standard mountains and {{abbr|wooded mountain|now known as windswept forest}} biomes. +*Snowy beaches generated on the coastline of all frozen biomes. +*Mushroom shores generates on the coastline of all mushroom fields biomes. +*A regular desert generates on the edge of all badlands biomes, excluding eroded badlands. The desert border does not generate next to oceans. +This also creates unique quirks in generation, where gravelly mountains and swamp hills generate a beach biome, and swamp hills bordering a regular jungle edge, with a modified jungle edge bordering jungles. + +This biome map was scaled two more times (scaled 4x) until a scale of 1 to 4. River generation was merged with the regular biomes, then ocean climate zones merged. + +=== Generation of rivers === +A layer stack for river noise generation was used as a random number generator to generate areas of hills and mutated biomes, which was scaled twice before applied to the biome stage of biome generation at scale 1 to 64. Since [[Update Aquatic]], modified biomes could conform to an entire biome or border a river. A separate layer stack to generate rivers throughout was scaled 4 times, before it was merged with the rest of the generation at scale 1 to 4. + +Rivers generated across all land biomes excluding areas of oceans. Frozen rivers replaced rivers in regular {{abbr|snowy tundra|now known as snowy plains}}. + +Once the ocean temperature stack and river generation stack was merged with the biome generation stack, a final layer was applied to make the biome scale 1:1, which was the final biome generation used in Minecraft. +=== Java Edition oceanic temperature generation === +Ocean biomes generated their climate zones separately from land biome generation, to avoid changing existing Minecraft seeds/biome generation in its entirely. Ocean climate zones were initialized at a scale of 1 to 256, then scaled 6 times, before it was merged with the rest of the biome generation. + +{{IN|JE}}, ocean climate areas were done so warm oceans could not border frozen oceans. One must go incrementally from warm oceans, to lukewarm oceans, regular oceans, and cold oceans, before reaching frozen oceans. + +If a frozen ocean or frozen deep ocean bordered a land biome, a regular cold ocean generated. If a warm ocean generated next to a land biome, a regular lukewarm ocean generated. Warm oceans overwrote deep oceans as warm deep oceans did not generate. + +Ocean climate zones were based off the 48 bit seed, unlike the rest of the land biome generation, as such, [[Seed (world generation)#Shadow seeds|shadow seeds]] {{in|JE}} contained entirely different ocean climate areas, even though common land biomes generated identically in Java Edition shadow seeds. +=== Other information === +{{IN|java}}, the possible shapes of biomes could use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed could repeat beginning around {{exp|2|29}} blocks from 0,0. Biome generation overflowed at {{exp|2|31}} blocks from 0,0. However, as biomes were generated in a zoomed out stage, before it was scaled upward, it technically means that biome generation could extend further out during earlier stages of biome generation as the integer overflow point is further out. + +Even though there are 64-bit seeds on Java, there were only {{exp|2|63}} unique noise maps for continental/ocean biome generation, because a quadratic equation was used, and quadratic equations always can be mirrored so that for every input except one to the quadratic equation, there is another that results in the same output (halving the number of truly distinct possibilities). For any seed, the other seed resulting in the same output to this equation was colloquially known as a shadow seed. In this case, land biome and general ocean biomes were exactly the same in a pair of seeds, but ocean biome temperatures, structures and hills differed in the shadow seed. A user could find a shadow seed by adding the constant -7379792620528906219 to the negative of their current world seed, to obtain the shadow seed. Shadow seeds were exclusive to Java Edition. + +With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there were few similarities between it and the 64-bit world generation. The positions of mutated biomes, oceans (and islands), rare biomes (jungles, badlands, mushroom fields, giant tree taiga), as well as specific biomes in cold, temperate, or dry biome clusters, bore some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviated significantly. The specific generation of lush biomes and ocean variants was completely different on Bedrock. + +{| +| +[[File:JE Map before 1.18.png|thumb|left|216px|Java Edition biomes before 1.18]] +| +[[File:BE Map before 1.18.png|thumb|left|216px|Bedrock Edition biomes before 1.18]] +|} + +== Removed/Unused biomes == +{{BiomeLink|Badlands Plateau}} +{{BiomeLink|Bamboo Jungle Hills}} + +{{BiomeLink|Jungle Hills}} +{{BiomeLink|Modified Badlands Plateau}} +{{BiomeLink|Modified Jungle Edge}} +{{BiomeLink|Modified Jungle}} +{{BiomeLink|Modified Wooded Badlands Plateau}} + +{{BiomeLink|Mushroom Field Shore}} +{{BiomeLink|Shattered Savanna Plateau}} + +{{BiomeLink|Wooded Hills}} +=== Birch forest === +==== Birch Forest Hills ==== +{{Infobox biome +| title = Birch Forest Hills +| image = Birch Forest Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Common +| temperature = 0.6 +| grasscolor = #88BB67 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = #6BA941 +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}'''Birch forest hills''' featured hillier terrain than regular birch forests, being identical to them in every other aspect. It was fairly common due to its wide spread. + +Birch forest hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Tall Birch Hills ==== +{{Infobox biome +| title = Tall Birch Hills +| image = Tall Birch Hills.png +| imagesize = 250px +| type = Temperate/Lush +| rarity = Rare +| temperature = 0.6{{only|java|short=1}}
0.7{{only|bedrock|short=1}} +| grasscolor = {{color|#88BB67}}{{only|java|short=y}}
{{color|#79C05A}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#6BA941}}{{only|java|short=y}}
{{color|#59AE30}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Bee Nest}}
{{BlockLink|Rose Bush}}
{{BlockLink|Lilac}}
{{BlockLink|Peony}}
{{BlockLink|Lily of the Valley}} +}}Like the other hills biomes, the '''tall birch hills''' biome had hillier, rougher terrain, along with the taller-than-normal birch trees of the tall birch forest variant. The hills were steep in this biome, comparable to the [[windswept hills]] biome. + +Tall birch hills used the same mob spawning chances as birch forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Dark Forest Hills === +{{Infobox biome +| title = Dark Forest Hills +| image = Dark Forest Hills.png +| type = Medium/Mild +| rarity = Rare +| temperature = 0.7 +| grasscolor = #507A32 +| foliagecolor = #59AE30 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#3B6CD1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Woodland mansion|Woodland mansions}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Dark Oak Log}}
{{BlockLink|Dark Oak Leaves}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Birch Log}}
{{BlockLink|Birch Leaves}}
{{BlockLink|Mushroom Blocks|link=Mushroom Block}}
{{BlockLink|Rose Bush}}
{{BlockLink|Peony}}
{{BlockLink|Lilac}}
{{BlockLink|Lily of the Valley}} +}} +'''Dark forest hills''' broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steep compared to other hill biomes. Hills generated near [[river]]s led to cliffs. Small plains-biome clearings didn't generate within the dark forest hills variant. + +Dark forest hills used the same mob spawning chances as dark forests. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Deep Warm Ocean === +{{Infobox biome +| title = Deep Warm Ocean +| image = Deep_Warm_Ocean.png +| imagesize = 250px +| type = Aquatic +| rarity = N/A +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = {{color|#43D5EE}}{{only|java|short=y}}
{{color|#02B0E5}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#041F33}}{{only|java|short=y}}
{{color|#0A74C4}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Ocean Monument|Ocean Monument}}
{{EnvLink|Shipwreck|Shipwreck}}
{{EnvLink|Ocean ruins}} +| blocks = {{BlockLink|Water}}
{{BlockLink|Sand}}
{{BlockLink|Bubble column}}
{{BlockLink|Magma Block}}
{{BlockLink|Obsidian}}
{{BlockLink|Seagrass}} +}}The '''deep warm ocean''' was similar to the warm ocean, but twice as deep and without [[coral reef]]s or [[sea pickle]]s. Since they were a deep ocean variant, tall seagrass was more frequent and [[ocean monument]]s could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans. + +This biome did not naturally generate in any non-snapshot or beta version. + +{{IN|Java}}, deep warm oceans used the same mob spawning chances as oceans for hostile and ambient categories, and had different chances for water creature and water ambient categories:{{Spawn table +|waterambient= +{{Spawn row|Tropical Fish|weight=25|size=8}} +|watercreature= +{{Spawn row|Dolphin|weight=2|size=1-2}} +{{Spawn row|Squid|weight=5|size=1-4}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Drowned|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}, deep warm oceans used the same mob spawning chances as warm oceans:{{Spawn table +|water= +{{Spawn row|Pufferfish|weight=25|size=3-5}} +{{Spawn row|Tropical Fish|weight=25|size=1-3|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +{{Spawn row|Tropical Fish|weight=75|size=3-5|note=Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.}} +|passive= +{{Spawn row|Dolphin|weight=7|size=3-5}} +{{Spawn row|Squid|weight=8|size=2-4}} +|hostile= +{{Spawn row|Spider|weight=99|size=1}} +{{Spawn row|Zombie|weight=94.25|size=2-4}} +{{Spawn row|Drowned|weight=100|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} + +=== Desert === +==== Desert Hills ==== +{{Infobox biome +| title = Desert Hills +| image = Desert Hills.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Common +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1A7AA1}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Desert Pyramid|Desert Pyramids}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}'''Desert hills''' variants featured hillier terrain, just like all other hills [[biome]]s in the game. Desert hills reached slightly higher elevations than other hills, and were comprised mostly of [[sand]] and [[sandstone]] like the rest of the desert. No structures{{verify|not even strongholds, dungeons, ruined portals, etc.?}} other than [[fossil]]s, [[desert pyramid]]s,{{only|bedrock}} and [[desert well]]s generated within the hills, making this variant overall more difficult. Desert hills didn't generate if their base desert is a thin border around a [[badlands]] biome. + +Desert hills used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +==== Desert Lakes ==== +{{Infobox biome +| title = Desert Lakes +| image = Desert Lakes.png +| imagesize = 250px +| type = Dry/Warm +| rarity = Rare +| temperature = 2.0 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Sand}}
{{BlockLink|Sandstone}}
{{BlockLink|Cactus}}
{{BlockLink|Dead Bush}} +|features={{EnvLink|Fossil|Fossils}}
+{{EnvLink|Desert well|Desert Wells}}
}}The rare '''desert lakes''' variant featured slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This made them more likely to have oases of [[water]] across its landscape. No structures other than [[fossil]]s and [[desert well]]s generated here. + +Desert lakes used the same mob spawning chances as deserts. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Husk|weight=80|size=4}} +{{Spawn row|Zombie|weight=19|size=4}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +{{Spawn row|Zombie Villager|weight=1 |size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4|size=2-3|note=All spawned rabbits are gold.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Husk|weight=240|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +}}{{-}} +=== Giant Taiga === +==== Giant Spruce Taiga Hills ==== +{{Infobox biome +| title = Giant Spruce Taiga hills +| image = Giant Spruce Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25{{only|java|short=1}}
0.3{{only|bedrock|short=1}} +| grasscolor = {{color|#86B783}}{{only|java|short=y}}
{{color|#86B87F}}{{only|bedrock|short=y}} +| foliagecolor = {{color|#68A464}}{{only|java|short=y}}
{{color|#68A55F}}{{only|bedrock|short=y}} +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#2D6D77}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}} +'''Giant spruce taiga hills''' were a variant intended to be a more mountainous version of the giant spruce taiga. However, {{in|java}}, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as {{code|setBaseHeight}} and {{code|setHeightVariation}} when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.{{bug|MC-140690||Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga|Fixed}} + +{{IN|bedrock}}, this biome generated as a hillier version of the giant spruce taiga, however, this biome generated the same trees as the giant tree taiga hills tree type (not giant spruce tree type) resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills (except in [[water]] color). + +Giant spruce taiga hills used the same mob spawning chances as giant spruce taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie Villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Giant Tree Taiga Hills ==== +{{Infobox biome +| title = Giant Tree Taiga Hills +| image = Giant Tree Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.3 +| grasscolor = #86B87F +| foliagecolor = #68A55F +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#286378}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Forest rock|Forest rocks}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Podzol}}
{{BlockLink|Coarse Dirt}}
{{BlockLink|Mossy Cobblestone}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Dead Bush}}
{{BlockLink|Sweet Berry Bush}}
+{{BlockLink|Mushrooms}} +}}Like all other hills biomes, '''giant tree taiga hills''' featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit{{only|je}} spawned here. + +Giant tree taiga hills used the same mob spawning chances as giant tree taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=100|size=4}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Zombie Villager|weight=25|size=1}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are red foxes.}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Mountains === +==== Gravelly Mountains+ ==== +{{Infobox biome +| title = Gravelly Mountains+ +| image = Gravelly Mountains Plus.png +| imagesize = 250px +| type = Cold +| rarity = Uncommon +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#0E63AB}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Gravel}}
{{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}'''Gravelly mountains+''', also referred to as '''modified gravelly mountains''' in code, was a rare variant of the wooded hill biome that had the exact same features as the regular gravelly mountains, making this biome almost indistinct from the former.{{bug|MC-188096||Gravelly Mountains+ is no different than Gravelly Mountains|Fixed}} with the only difference being the fact that it can rarely generate standalone as a thick separation when a desert lakes biome borders a snowy biome. + +Gravelly mountains+ had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Mountain Edge ==== +{{Infobox biome +| title = Mountain Edge +| image = Mountain Edge.png +| imagesize = 250px +| type = Cold +| rarity = N/A +| temperature = 0.2 +| grasscolor = #8AB689 +| foliagecolor = #6DA36B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}}
{{BlockLink|Snow}}
{{BlockLink|Stone}}
{{BlockLink|Emerald Ore}}
{{BlockLink|Coal Ore}}
{{BlockLink|Iron Ore}}
{{BlockLink|Infested Stone}} +}}The '''mountain edge''' variant used to generate before [[Java Edition 1.7.2]]. Similarly to the [[sparse jungle]] biome, it was a technical biome intended to provide a smooth transition from other biomes to the windswept hills. It was nearly identical to the {{abbr|wooded mountain|now known as windswept forest}} biome, but with gentler slopes. + +Mountain edges had the same mob spawning chances as windswept hills. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=4}} +{{Spawn row|Zombie|weight=95|size=4}} +{{Spawn row|Zombie villager|weight=5|size=1}} +{{Spawn row|Skeleton|weight=100|size=4}} +{{Spawn row|Creeper|weight=100|size=4}} +{{Spawn row|Slime|weight=100|size=4|note=Only on slime chunks}} +{{Spawn row|Enderman|weight=10|size=1-4}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Goat|weight=20|size=2-3}} +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Glow Squid|weight=10|size=2-4|note=Only underwater and underground.}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Axolotl|weight=8|size=1-4|note=Only underwater and underground.}} +{{Spawn row|Llama|weight=5|size=4-6}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Only on slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Snowy Mountains === +{{Infobox biome +| title = Snowy Mountains +| image = Snowy Mountains.png +| type = Snowy/Icy +| rarity = Uncommon +| temperature = 0.0 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1156A7}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Snow}}
{{BlockLink|Grass Block}}
{{BlockLink|Ice}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}These hills were no taller than most other hill biomes in the game, despite the name 'mountains'. No structures generated in this biome, though polar bears, rabbits and strays spawned. Caves frequently generated on the sides of the mountains. {{IN|Bedrock}}, no hostile mobs other than strays and skeletons spawned here. + +Snowy mountains used the same mob spawning chances as snowy plains. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=10|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1|size=1-2}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Stray|weight=80|size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Skeleton |weight=20 |size=4}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Rabbit|weight=4 |size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Polar Bear|weight=1 |size=1-2}} +|hostile= +{{Spawn row|Stray|weight=96 |size=1-2}} +{{Spawn row|Skeleton|weight=24 |size=1-2}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +}}{{-}} +=== Snowy Taiga === +==== Snowy Taiga Hills ==== +{{Infobox biome +| title = Snowy Taiga Hills +| image = Snowy Taiga Hills.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Uncommon +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#245B78}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}Like all other hills biomes, '''snowy taiga hills''' featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for [[survival mode]]. Pillager outposts and villages generated in this biome{{only|bedrock|short=1}}, however, unlike the regular snowy taiga, igloos didn't generate here. + +Snowy taiga hills used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +==== Snowy Taiga Mountains ==== +{{Infobox biome +| title = Snowy Taiga Mountains +| image = Snowy Taiga Mountains.png +| imagesize = 250px +| type = Snowy/Icy +| rarity = Rare +| temperature = -0.5 +| grasscolor = #80B497 +| foliagecolor = #60A17B +| watercolor = {{color|#3D57D6}}{{only|java|short=y}}
{{color|#205E83}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Snow}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Large Fern}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The very rare '''snowy taiga mountains''' featured much steeper terrain than the hills. Similarly to the taiga mountains, this variant reached high elevations. The steep elevations made this biome difficult for survival. Buildings didn't generate here. This biome was the third rarest in the game, behind modified badlands plateau and modified jungle edge. + +Snowy taiga mountains used the same mob spawning chances as snowy taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=80% of spawned rabbits are white and 20% are black and white.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes are snowy foxes}} +|hostile= +{{Spawn row|Spider|weight=100|size=1}} +{{Spawn row|Zombie|weight=95|size=2-4}} +{{Spawn row|Zombie Villager|weight=5|size=2-4}} +{{Spawn row|Skeleton|weight=80|size=1-2}} +{{Spawn row|Creeper|weight=100|size=1}} +{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman|weight=10|size=1-2}} +{{Spawn row|Witch|weight=5|size=1}} +|ambient= +{{Spawn row|Bat|weight=10|size=2}} +}}{{-}} +=== Swamp Hills === +{{Infobox biome +| title = Swamp Hills +| image = Swamp Hills.png +| imagesize = 250px +| type = Medium/Mild +| rarity = Rare +| temperature = 0.8 (default; varies within swamp) +| grasscolor = {{color|#6A7039}}
{{color|#4C763C}} (temperature < 0.1) +| foliagecolor = #6A7039 +| watercolor = {{color|#617B64}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}
{{color|#4C6156}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Fossil|Fossils}}
{{EnvLink|Swamp Hut|Swamp Huts}}{{only|bedrock|short=y}} +{{EnvLink|Huge Mushroom|Huge Mushrooms}}{{only|bedrock|short=y}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Water}}
{{BlockLink|Lily Pad}}
{{BlockLink|Clay}}
{{BlockLink|Vines}}
{{BlockLink|Oak Log}}
{{BlockLink|Oak Leaves}}
{{BlockLink|Blue Orchid}}
+{{BlockLink|Mushrooms}} +}}The '''swamp hills''' variant featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a [[gravel]] floor in place of a dirt floor, like normal [[ocean]]s. Swamp huts did not generate in swamp hills{{only|java}}, nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a {{abbr|jungle edge|now known as sparse jungle}} it had a chance to create a modified jungle edge biome. + +Swamp hills used the same mob spawning chances as regular swamps. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=1 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawning is greatly affected by moon phase}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +=== Taiga === +==== Taiga Hills ==== +{{Infobox biome +| title = Taiga Hills +| image = Taiga Hills.png +| imagesize = 250px +| type = Cold +| rarity = Common +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#236583}}{{only|bedrock|short=y}} +| structures = {{EnvLink|Village|Villages}}{{only|bedrock|short=1}}
+{{EnvLink|Pillager Outpost|Pillager Outposts}}{{only|bedrock|short=1}} +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}'''Taiga hills''', like all other hills biomes in the game, featured steeper terrain compared to the base taiga biome. Villages and pillager outposts didn't generate in this biome{{only|java}}, though wolves and foxes still spawned. + +Taiga hills used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} +==== Taiga Mountains ==== +{{Infobox biome +| title = Taiga Mountains +| image = Taiga Mountains.png +| imagesize = 250px +| type = Cold +| rarity = Rare +| temperature = 0.25 +| grasscolor = #86B783 +| foliagecolor = #68A464 +| watercolor = {{color|#3F76E4}}{{only|java|short=y}}
{{color|#1E6B82}}{{only|bedrock|short=y}} +| structures = +| blocks = {{BlockLink|Grass Block}}
{{BlockLink|Grass}}
{{BlockLink|Fern}}
{{BlockLink|Large Fern}}
{{BlockLink|Sweet Berry Bush}}
{{BlockLink|Spruce Log}}
{{BlockLink|Spruce Leaves}} +}}The rare '''taiga mountains''' variant was much steeper than the taiga hills, with peaks occasionally crossing the snowfall line. The steep terrain made this a more difficult version of the regular taiga. Like the hills, villages and outposts didn't generate here, though wolves and foxes still spawned. + +Taiga mountains used the same mob spawning chances as taigas. + +{{IN|Java}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=4}} +{{Spawn row|Pig|weight=10|size=4}} +{{Spawn row|Chicken|weight=10|size=4}} +{{Spawn row|Cow|weight=8|size=4}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=4}} +{{Spawn row|Zombie |weight=95 |size=4}} +{{Spawn row|Zombie Villager |weight=5 |size=1}} +{{Spawn row|Skeleton |weight=100 |size=4}} +{{Spawn row|Creeper |weight=100 |size=4}} +{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-4}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=8}} +}}{{IN|Bedrock}}:{{Spawn table +|passive= +{{Spawn row|Sheep|weight=12|size=2-3}} +{{Spawn row|Pig|weight=10|size=1-3}} +{{Spawn row|Chicken|weight=10|size=2-4}} +{{Spawn row|Cow|weight=8|size=2-3}} +{{Spawn row|Wolf|weight=8|size=4}} +{{Spawn row|Rabbit|weight=4|size=2-3|note=50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.}} +{{Spawn row|Fox|weight=8|size=2-4|note=The foxes spawn as red foxes.}} +|hostile= +{{Spawn row|Spider |weight=100 |size=1}} +{{Spawn row|Zombie |weight=95 |size=2-4}} +{{Spawn row|Zombie Villager |weight=5 |size=2-4}} +{{Spawn row|Skeleton |weight=80 |size=1-2}} +{{Spawn row|Creeper |weight=100 |size=1}} +{{Spawn row|Slime |weight=100 |size=1 |note=Spawn attempt succeeds only in slime chunks.}} +{{Spawn row|Enderman |weight=10 |size=1-2}} +{{Spawn row|Witch |weight=5 |size=1}} +|ambient= +{{Spawn row|Bat |weight=10 |size=2}} +}}{{-}} + +== Data values== +=== ID === +{{edition|java}}:{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Badlands Plateau +|spritetype=biome +|nameid=badlands_plateau}} +{{ID table +|displayname=Bamboo Jungle Hills +|spritetype=biome +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=Birch Forest Hills +|spritetype=biome +|nameid=birch_forest_hills}} +{{ID table +|displayname=Dark Forest Hills +|spritetype=biome +|nameid=dark_forest_hills}} +{{ID table +|displayname=Deep Warm Ocean +|spritetype=biome +|nameid=deep_warm_ocean}} +{{ID table +|displayname=Desert Hills +|spritetype=biome +|nameid=desert_hills}} +{{ID table +|displayname=Desert Lakes +|spritetype=biome +|nameid=desert_lakes}} +{{ID table +|displayname=Giant Spruce Taiga Hills +|spritetype=biome +|nameid=giant_spruce_taiga_hills}} +{{ID table +|displayname=Giant Tree Taiga Hills +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Gravelly Mountains+ +|spritetype=biome +|spritename=modified-gravelly-mountains +|nameid=modified_gravelly_mountains}} +{{ID table +|displayname=Jungle Hills +|spritetype=biome +|nameid=jungle_hills}} +{{ID table +|displayname=Modified Badlands Plateau +|spritetype=biome +|nameid=modified_badlands_plateau}} +{{ID table +|displayname=Modified Jungle +|spritetype=biome +|nameid=modified_jungle}} +{{ID table +|displayname=Modified Jungle Edge +|spritetype=biome +|nameid=modified_jungle_edge}} +{{ID table +|displayname=Modified Wooded Badlands Plateau +|spritetype=biome +|nameid=giant_tree_taiga_hills}} +{{ID table +|displayname=Mountain Edge +|spritetype=biome +|nameid=mountain_edge}} +{{ID table +|displayname=Mushroom Field Shore +|spritetype=biome +|nameid=mushroom_field_shore}} +{{ID table +|displayname=Shattered Savanna Plateau +|spritetype=biome +|nameid=shattered_savanna_plateau}} +{{ID table +|displayname=Snowy Mountains +|spritetype=biome +|nameid=snowy_mountains}} +{{ID table +|displayname=Snowy Taiga Hills +|spritetype=biome +|nameid=snowy_taiga_hills}} +{{ID table +|displayname=Snowy Taiga Mountains +|spritetype=biome +|nameid=snowy_taiga_mountains}} +{{ID table +|displayname=Swamp Hills +|spritetype=biome +|nameid=swamp_hills}} +{{ID table +|displayname=Taiga Hills +|spritetype=biome +|nameid=taiga_hills}} +{{ID table +|displayname=Taiga Mountains +|spritetype=biome +|nameid=taiga_mountains}} +{{ID table +|displayname=Tall Birch Hills +|spritetype=biome +|nameid=tall_birch_hills}} +{{ID table +|displayname=Wooded Hills +|spritetype=biome +|nameid=wooded_hills +|foot=1}}{{edition|bedrock}}:{{ID table +|edition=bedrock +|generatetranslationkeys=y +|displayname=[No displayed name] +|spritetype=biome +|spritename=badlands-plateau +|nameid=mesa_plateau}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=bamboo-jungle-hills +|nameid=bamboo_jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=birch-forest-hills +|nameid=birch_forest_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=dark-forest-hills +|nameid=roofed_forest_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=deep-warm-ocean +|nameid=deep_warm_ocean}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-hills +|nameid=desert_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=desert-lakes +|nameid=desert_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-spruce-taiga-hills +|nameid=redwood_taiga_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=giant-tree-taiga-hills +|nameid=mega_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=windswept-forest +|nameid=extreme_hills_plus_trees_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=jungle-hills +|nameid=jungle_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-badlands-plateau +|nameid=mesa_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle +|nameid=jungle_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-jungle-edge +|nameid=jungle_edge_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=modified-wooded-badlands-plateau +|nameid=mesa_plateau_stone_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mountain-edge +|nameid=extreme_hills_edge}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=mushroom-field-shore +|nameid=mushroom_island_shore}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=shattered-savanna-plateau +|nameid=savanna_plateau_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-mountains +|nameid=ice_mountains}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-hills +|nameid=cold_taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=snowy-taiga-mountains +|nameid=cold_taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=swamp-hills +|nameid=swampland_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-hills +|nameid=taiga_hills}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=taiga-mountains +|nameid=taiga_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=tall-birch-hills +|nameid=birch_forest_hills_mutated}} +{{ID table +|displayname=[No displayed name] +|spritetype=biome +|spritename=wooded-hills +|nameid=forest_hills +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mountain edge biomes no longer generate naturally.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|A lot of biomes no longer generated naturally, because they were no longer needed. +|Deep warm ocean biomes now naturally generate.}} +|{{HistoryLine|||dev=21w40a|Removed every unused biome.}} +|{{HistoryLine|||dev=21w43a|Removed deep warm ocean biomes.}} +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep warm ocean biomes now naturally generate by default without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.18.0.25|The deep warm ocean biomes no longer generate naturally.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox biomes|other}} + +[[de:Biom/Vor 1.18]] +[[es:Bioma/Antes de 1.18]] +[[ja:バイオーム/1.18以前]] +[[ko:생물 군계/1.18 이전]] +[[pt:Bioma/Antes da 1.18]] +[[ru:Биом/до 1.18]] +[[zh:生物群系/1.18前]] diff --git a/wiki_backup/template pool.txt b/wiki_backup/template pool.txt new file mode 100644 index 0000000..1f4051c --- /dev/null +++ b/wiki_backup/template pool.txt @@ -0,0 +1,81 @@ +{{Exclusive|java}} + +A '''template pool''' is a group of structure pieces of [[jigsaw structure]]s. A structure piece is a [[structure template]], a [[placed feature]], or a combination of multiple other pieces. During generation, pieces are randomly selected from the pool. Template pools are configured using [[JSON]] files stored within a data pack in the folder {{cd|data//worldgen/template_pool}}. + +== JSON format == +
+*{{Nbt|compound}} The root tag. +**{{nbt|string|fallback}}: {{json ref|template pool}} — Used as fallback if structures in this pool can't generate. +**{{nbt|list|elements}}: A list of elements to randomly select from. +***{{nbt|compound}}: An element. +****{{nbt|int|weight}}: How likely this element is to be chosen when using this pool. Value between 1 and 150 (inclusive). +****{{nbt|compound|element}}: A pool element. +*****{{nbt|string|element_type}}: The type of the pool element. See below. +*****{{nbt|string|projection}}: Can be {{cd|rigid}} to place a fixed structure (like a house), or {{cd|terrain_matching}} to match the terrain height (like a village road). +***** Additional fields depending on {{nbt|string|element_type}}. See below. +
+ +== Pool elements == +A '''pool element''' represents a single piece of a [[jigsaw structure]]. + +=== Single pool element === +This piece places a single [[structure template]]. The jigsaw blocks in the template are used for connections and the size of the template determines the bounding box of the piece. The template gets processed using a [[processor list]]. + +
+*{{nbt|compound}}: The element +**{{nbt|string|element_type}}: {{cd|minecraft:single_pool_element}} +**{{nbt|string|projection}}: See above. +**{{nbt|string|location}}: {{json ref|structure template|Structure_template}} — The template to place +**{{nbt|string}}{{nbt|compound}}{{nbt|list|processors}}: {{json_ref|processor list|Processor_list|inline=1|inline_type={{nbt|compound}}{{nbt|list}}}} — The processors that should modify the template. +**{{nbt|string|override_liquid_settings}}: Overrides the {{cd|liquid_settings}} value in structure definition for this particular element. See [[Jigsaw_structure#Data_values]]. +
+ +=== Legacy single pool element === +This is a legacy version of the single pool element that doesn't place any air blocks in the template, instead keeping the original block of the world. + +
+*{{nbt|compound}}: The element +**{{nbt|string|element_type}}: {{cd|minecraft:legacy_single_pool_element}} +**{{nbt|string|projection}}: See above. +**{{nbt|string|location}}: {{json ref|structure template|Structure_template}} — The template to place +**{{nbt|string}}{{nbt|compound}}{{nbt|list|processors}}: {{json_ref|processor list|Processor_list|inline=1|inline_type={{nbt|compound}}{{nbt|list}}}} — The processors that should modify the template. +
+ +=== Feature pool element === +This piece places a [[placed feature]]. The bounding box of the piece is 1×1×1 blocks. The piece gets connected to its parent piece as if it had a jigsaw block that faces downward and has the name {{cd|minecraft:bottom}}. + +
+*{{nbt|compound}}: The element +**{{nbt|string|element_type}}: {{cd|minecraft:feature_pool_element}} +**{{nbt|string|projection}}: See above. +**{{nbt|string|feature}}: {{json ref|placed feature|inline=1}} — The feature to place. +
+ +=== List pool element === +This piece places multiple pool elements at once in the same place. Pieces lower in the list replace blocks of pieces higher in the list. The bounding box of the piece is the smallest box that contains all elements bounding boxes. Only the jigsaw blocks of the first element are used for connections. + +
+*{{nbt|compound}}: The element +**{{nbt|string|element_type}}: {{cd|minecraft:list_pool_element}} +**{{nbt|string|projection}}: See above. +**{{nbt|list|elements}}: A list of elements to choose from. +***{{nbt|compound}}: A pool element. +
+ +=== Empty pool element === +This piece doesn't place anything. + +
+*{{nbt|compound}}: The element +**{{nbt|string|element_type}}: {{cd|minecraft:empty_pool_element}} +**{{nbt|string|projection}}: See above. +
+ +== External links == +* [https://misode.github.io/worldgen/template-pool/ Template pool Generator on misode.github.io] + +== Navigation == +{{Navbox Java Edition technical|datapack}} + +[[fr:Groupe de modèles]] +[[pt:Conjunto de modelos]] diff --git a/wiki_backup/third person.txt b/wiki_backup/third person.txt new file mode 100644 index 0000000..e4f0bd6 --- /dev/null +++ b/wiki_backup/third person.txt @@ -0,0 +1,101 @@ +[[File:Third person front.png|thumb|250px|Third person view as seen from the front of the player]] +[[File:Third person back.png|thumb|250px|Third person view as seen from the back of the player]] + +'''Third person view''' allows the [[player]] to view the nearby environment from an "outside" perspective. + +== Usage == + +Different perspectives can be toggled by [[Controls|pressing]] {{key|F5}} (or {{key|fn+F5}} on other keyboards). Pressing it once displays the back of the player, and pressing it again displays the front. Pressing it once more reverts to first-person view. + +{{IN|be}}, it can be changed in the settings; this is the only way to switch the camera when using touch to play games. + +In ''Bedrock Edition'' variant of {{el|ce}}, it can be changed in HUD. + +When in third-person view, the player can be viewed from an angle of 0 degrees (Y axis) when the mouse is leveled with the ground, up to an angle of 90 degrees when looking straight down toward the player. + +{{IN|je}}, if the player suffocates while in this mode, the camera doesn't automatically switch back to the first-person view.{{ytl|Mb3S-MuvICA|Does 3PV reset back to FPV when suffocating? [MC JE 1.20.4]|Le Sharkoïste|January 17, 2024}} + +A third person front view can also be seen while the [[survival]] [[inventory]] is open; the player, in this case, always faces the cursor. + +The third person view camera has a [[Hitbox#Third-person view camera collision box|collision box]] that collides with [[solid block]]s, and doesn't collide with non-solid and transparent blocks. This can obstruct the player's vision with a close-up view in some situation where solid blocks are placed behind or in-front of the player. + +== Video == + +
{{yt|lpRB1PdlVwU}}
+ +== History == + +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||20100218|Added third-person mode. Pressing {{key|F5}} now switches the view to third person view.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|The player is no longer visible when the third person mode is shown.}} +|{{HistoryLine||20100316|The player is now visible again when the third person mode is shown.}} +|{{HistoryLine||20100413|F5 now toggles [[rain]] (a reimplemented feature from Classic), causing water particles to now surround the player while in third person.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|The player's body no longer slowly rotates to face forward while in third person view.}} +|{{HistoryLine||v1.0.5|F5 no longer toggles rain, so water particles no longer surround the player while in third person.}} +|{{HistoryLine||v1.0.6|Items can now be seen being held in third person mode. However, the items are larger than the usual.}} +|{{HistoryLine||v1.0.11|When in third person view, the player is off center by one block to the left, giving an "over-the-shoulder" appearance. +|Because mobs looked at the camera and not the player's head, in third person view they looked at the wrong location.}} +|{{HistoryLine||v1.0.15|The arm swinging animation of the player in third person view has now been added.}} +|{{HistoryLine||v1.0.17|The player is now centered when in third person view.}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|Holding {{key|F1}} while in third person view now causes the front of the player to be shown.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|The front of the player is no longer shown by holding {{key|F1}} while in third person view.|View bobbing now also applies in third person view.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressing {{key|F5}} twice now switches the camera to the front of the player, while it now takes a third press of {{key|F5}} to switch back into first person view.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The debugging view manipulation, known in the code as the "deadmau5 camera",{{tweet|jeb|172983022038163456|@PaulScelus They don't really.. They are called "deadmau5 camera" in the code and was only added for him. They were accidentally enabled|February 24, 2012}} was accidentally enabled. +|This feature causes the keys {{Key|Y}}, {{Key|H}}, {{Key|U}}, {{Key|O}}, {{Key|I}}, {{Key|K}}, {{Key|J}}, {{Key|L}}, {{Key|N}}, and {{Key|M}} to change the camera position in a variety of ways, and pressing {{Key|F9}} freezes the view. Pressing two functionally connected keys at the same time reverts the view back to normal, except pressing {{Key|U+O}}. +|This feature was added only for [[Wikipedia:deadmau5|deadmau5]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The deadmau5 camera was removed.}} +|{{HistoryLine||1.2.1|dev=12w08a|The deadmau5 camera was accidentally added again.{{tweet|jeb|172982497104240640|@retsynNL I forgot to disable them in the snapshot|February 24, 2012}} +|The sides of the player's head may now be shown when rotating the view using the deadmau5 camera.}} +|{{HistoryLine|||dev=1.2|The deadmau5 camera was removed again.}} +|{{HistoryLine||1.7.2|dev=13w36a|The camera switching key, default set to {{key|F5}}, can now be rebound.}} +|{{HistoryLine||1.9|dev=15w31a|Crosshairs no longer show in 3rd person view.}} +|{{HistoryLine|||dev=15w46a|Being inside of a block no longer reverts the player's view to first person.{{bug|MC-128}}}} +|{{HistoryLine||1.14|dev=19w11a|No longer blocked by most non solid blocks like grass.}} +|{{HistoryLine||1.16|dev=20w12a|No longer obstructed by [[glass]] and other such blocks. +|However, it is still obstructed by [[fence]]s, [[slime block]]s, [[honey block]]s and [[ice]].{{bug|MC-175927|||Invalid}}, {{bug|MC-177512|||Invalid}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.2|Added an option for third person view.}} +|{{HistoryLine||v0.12.1|dev=build 6|Added the front third person view.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.1|The crosshair no longer appears in third person view.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added third person view.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Crosshairs no longer show in 3rd person view.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The camera switching key, can now be rebound.}} +}} + +== Issues == +{{Issue list|Third-person view|Third person}} + +== Trivia == + +* In Bedrock Edition, the third-person view allows the player to reach further than in first-person, and behind them when using touch controls. + +== Gallery == +=== Screenshots === + +File:Alpha ShoulderCam.png|Shoulder camera in [[Java Edition Alpha|Alpha]]. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] +[[Category:Rewritten gameplay]] + +[[de:Perspektive]] +[[es:Vista en tercera persona]] +[[fr:Vue à la troisième personne]] +[[ja:第3者視点]] +[[nl:Third person view]] +[[pt:Visão em terceira pessoa]] +[[ru:Вид от третьего лица]] +[[zh:第三人称视角]] diff --git a/wiki_backup/tiers.txt b/wiki_backup/tiers.txt new file mode 100644 index 0000000..e84900f --- /dev/null +++ b/wiki_backup/tiers.txt @@ -0,0 +1,157 @@ +{{about|tiers of tools and weapons|the materials of armor|Armor materials|the materials used in smithing|Smithing materials|the materials used to repair items|Repair materials|the materials of blocks|Materials}} +'''Tiers''' refer to the different levels and materials of tools and weapons. + +== Tiers == +There are currently six tiers in the game: wood, stone, iron, diamond, netherite, and gold. The tier of an item determines its mining level, durability, mining speed multiplier, damage bonus, enchantability, and repair item. + +{| class="wikitable sortable" style="text-align:center" data-description="Tiers" +! Tier name +! Mining level +! [[Durability]] +! [[Breaking#Speed|Mining speed multiplier]] +! [[Damage ]]bonus{{fn|The damage bonus is added to the base attack damage of 1. Most tiered items further modify their attack damage value.}} +! [[Enchantability]] +! [[Unit repair|Repair item]] +|- +!Wood +| rowspan="2" |0 +|59 +|2 +| rowspan="2" |0 +|15 +| style="text-align:left | {{BlockLink|Planks|id=oak planks}} +|- +!Gold +|32 +|12 +|22 +| style="text-align:left " | {{ItemLink|Gold Ingot}} +|- +!Stone +|1 +|131 +|4 +|1 +|5 +| style="text-align:left " | +{{BlockLink|Cobbled Deepslate}}
{{BlockLink|Cobblestone}}
{{BlockLink|Blackstone}} +|- +!Iron +|2 +|250 +|6 +|2 +|14 +| style="text-align:left " |{{ItemLink|Iron Ingot}} +|- +!Diamond +|3 +|1561 +|8 +|3 +|10 +| style="text-align:left " |{{ItemLink|Diamond}} +|- +!Netherite +|4 +|2031 +|9 +|4 +|15 +| style="text-align:left " |{{ItemLink|Netherite Ingot}} +|} +{{fnlist}} + +== Mining level == +The mining level of a tool is an internal numeric value that represents an additional restriction to [[breaking]] blocks, in addition to requiring a specific type of tool. Blocks in the [[tag]] minecraft:needs_diamond_tool require a tool with mining level 3 or higher, the block tag minecraft:needs_iron_tool mandates a mining level of 2 or higher, and the tag minecraft:needs_stone_tool means the tool must have at least mining level 1. Blocks that are in none of those block tags can be mined with any tool tier, but may still require a certain tool type. + +A [[golden pickaxe]] is unique because with a mining level of 0, it cannot mine its own respective ore or material block (gold-related blocks), which require a mining level of at least 2. + +In the vanilla game, all blocks that require a non-zero mining level happen to also require a [[pickaxe]] to obtain the block in item form. And while [[netherite tools]] have a higher mining level than diamond tools, no blocks in the vanilla game differentiate between these two mining levels. + +== Affected items == + +[[Sword]]s, [[axe]]s, [[pickaxe]]s, [[shovel]]s, and [[hoe]]s all use tiers. + +== Other mechanics == +Other mechanics in the game use these tiers for various purposes. +* [[Ancient debris]], [[blocks of netherite]], [[crying obsidian]], [[obsidian]], and [[respawn anchor]]s require a pickaxe to have a mining level of 3 or better. +* [[Diamond ore]], [[blocks of diamond]], [[blocks of emerald]], [[emerald ore]], [[blocks of gold]], [[gold ore]], [[blocks of raw gold]], [[redstone ore]] and deepslate variants of mentioned ores require a pickaxe to have a mining level of 2 or better. +* [[Blocks of copper]], [[copper ore]], [[blocks of raw copper]], [[cut copper]], [[cut copper slab]]s, and [[cut copper stairs]] of all levels of oxidation, [[blocks of iron]], [[iron ore]], [[blocks of raw iron]], [[blocks of lapis lazuli]], [[lapis lazuli ore]], [[lightning rod]]s and deepslate variants of mentioned ores require a pickaxe to have a mining level of 1 or better. + +== History == +{{Info needed section|Legacy Console Edition}} +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100131|Tier system for wooden, stone, iron, diamond, and gold [[tool]]s added. Each tier has a different mining speed multiplier and durability. [[Sword]]s also have a different damage bonus.}} +|{{HistoryLine|||dev=20100201-2227|Added mining levels. Before this update, blocks and ores could be broken by hand.}} +|{{HistoryLine|||dev=20100202-4|All tools can now be used to hit mobs. Damage bonuses apply to all tools instead of just swords.}} +|{{HistoryLine||20100206-2034|Added [[hoe]]s. Since they did not mine any block types faster, the only differences between each tier were their durability and their damage bonus.}} + +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100313|The durability of diamond-tier items has been increased from 257 to 513.}} + +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|The durability of diamond-tier items has been increased to 1025.}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|The durability of wood, stone, iron, and diamond tier items have been increased to about twice the previous value. +|The mining speed multiplier of gold-tier items has been increased to 12.{{info needed|what was their mining speed multplier before this version?}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added the [[enchanting]] system. Each tier has a different level of enchantability.}} +|{{HistoryLine||1.4.2|dev=12w41a|Added the ability to repair items in an [[anvil]]. Each tier requires a different material to be used.}} +|{{HistoryLine||1.9|dev=15w35a|Damage bonuses no longer apply to [[hoe]]s.}} +|{{HistoryLine||1.13.1|dev=18w30b|The durability of all tiers has been decreased by one due to the fix of {{bug|MC-120664}}.}} +|{{HistoryLine||1.16|dev=20w06a|Netherite tools added to tier system.}} +|{{HistoryLine|||dev=20w09a|Hoes can now break certain block types more quickly, making them affected by mining speed multipliers.}} +|{{HistoryLine|||dev=20w22a|[[Blackstone]] can now be used to repair stone-tier items.}} +|{{HistoryLine||1.16.2|dev=20w29a|[[Tools]] are now sorted based on their tier in the [[creative inventory]].}} +|{{HistoryLine||1.17|dev=21w07a|[[Grimstone]] (now called Deepslate) can now be used to repair stone-tier items.}} +|{{HistoryLine|||dev=21w08a|[[Cobbled deepslate]] is now used to repair stone-tier items instead of regular deepslate.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added stone-tier items. They have infinite durability.}} +|{{HistoryLine||v0.3.0|Added mining levels. Before this update, blocks and ores could be broken by hand. +|Added wooden-tier items. They have 11 durability. +|Stone-tier items' durability has been decreased to 132 uses.}} +|{{HistoryLine||v0.3.2|Added diamond, gold, and iron tier items.}} +|{{HistoryLine||v0.3.3|The durabilities of all tiers have been increased to match ''Java Edition''. The durability of gold tools was not increased, but they were given a speed boost.}} +|{{HistoryLine||v0.4.0|Added hoes. Since they did not mine any block types faster, the only differences between each tier were their durability and their damage bonus.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added the ability to repair items in an [[anvil]]. Each tier requires a different material to be used. +|Added the [[enchanting]] system. Each tier has a different level of enchantability.}} +|{{HistoryLine|Bedrock Edition}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Netherite tools added to tier system.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[Cobblestone]] and [[cobbled deepslate]] can now be used to repair stone-tier items.{{bug|MCPE-64644}} +|[[Stone]] can no longer be used to repair stone-tier items.}} + +|{{HistoryLine|legacy console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Tier system for wooden, stone, iron, diamond, and gold tools added.{{info needed}}}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the ability to repair items in an [[anvil]]. Each tier requires a different material to be used.}} +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|Tier system for wooden, stone, iron, diamond, and gold tools added.}} +}} + +== See also == +* [[Armor materials]] +* [[Materials]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[fr:Tiers]] +[[ja:階級]] +[[ko:티어]] +[[lzh:器質]] +[[pt:Matérias-primas]] +[[ru:Ресурсы инструментов]] +[[zh:工具材料]] diff --git a/wiki_backup/toasts.txt b/wiki_backup/toasts.txt new file mode 100644 index 0000000..bdd55e4 --- /dev/null +++ b/wiki_backup/toasts.txt @@ -0,0 +1,105 @@ +{{About|the text boxes|the rabbit variant|Toast}} +'''Toasts''' are text boxes shown when the player unlocks new [[Recipe|crafting recipes]], grants [[Advancement|advancements]] or loads up a new world. They can serve as a tutorial, to teach the player how to play the game. They show up in the top right corner of the screen. + +== Toasts == + +=== Bedrock Edition === +[[File:Toast Bedrock Edition.png|thumb|A toast in Bedrock Edition]] +In [[Bedrock Edition]], toasts are shown when the player unlocks crafting recipes and are not visible while in Creative mode. + +=== Java Edition === +In [[Java Edition]], toasts are shown when the player unlocks crafting and smelting recipes, by showing an icon of a [[furnace]] or of a [[crafting table]] on the top left corner of the toast. A toast also shows up when obtaining an [[advancement]] and for warnings and errors by applying a [[resource pack]], joining a server where chat messages cannot be reported, when there is not enough space on computer or when changing [[narrator]]s settings. A toast can be shown using commands like {{cmd|recipe}} or {{cmd|advancement}}. +[[File:Toast Recipe Java Edition.png|thumb|A toast in Java Edition]] + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =In.ogg +|subtitle=MC-200463 +|source=master +|description=When a toast pops up +|id=ui.toast.in +|translationkey=- +|volume=0.4 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Out.ogg +|subtitle=MC-200463 +|source=master +|description=When a toast slides off of the screen +|id=ui.toast.out +|translationkey=- +|volume=0.4 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Challenge complete.ogg +|subtitle=MC-200463 +|source=master +|description=When a challenge [[advancement]] is completed +|id=ui.toast.challenge_complete +|translationkey=- +|volume=0.6 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Toast.ogg +|source=sound +|description=When a toast pops up +|id=random.toast +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=In.ogg +|source=sound +|description=When a [[Recipe book|recipe]] is unlocked +|id=random.toast_recipe_unlocking_in +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Out.ogg +|source=sound +|description=When a recipe toast finishes +|id=random.toast_recipe_unlocking_out +|volume=1.0 +| pitch = 1.0 +}} +}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||Beta 1.5|link=Java Edition Beta 1.5|Added toasts.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w13a|Toasts are now being used to display "Unlocked recipe" toasts.}} +|{{HistoryLine||1.13|dev=18w06a|"Unlocked recipe" toasts now show an icon in the top left to specify whether the unlocked recipe is a crafting or smelting recipe.}} +|{{HistoryLine||1.17|dev=21w05a|toasts.png contains a new texture for the bundle tutorial.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||0.15.0|dev=build 1|Added toasts.}} +}} + +== Gallery == + +File:Toast Recipe Java Edition.png|A toast after obtaining a recipe in Java Edition +File:Toast Bedrock Edition.png|A toast after obtaining a recipe in Bedrock Edition +File:NarratorToastMessage.gif|A toast after changing the narrators settings in Java Edition +File:Low space.png|A toast after attempting to save the world without adequate storage in Java Edition + + +== Navigation == +{{Navbox gameplay}} + +[[ja:トースト]] +[[lzh:幕]] +[[pt:Toasts]] +[[uk:Тости]] +[[zh:弹窗]] diff --git a/wiki_backup/tooltip.txt b/wiki_backup/tooltip.txt new file mode 100644 index 0000000..d181e4d --- /dev/null +++ b/wiki_backup/tooltip.txt @@ -0,0 +1,103 @@ +A '''tooltip''' is extra information that appears when hovering over or focusing on certain elements in the user interfaces, or when switching the held [[item]]. + +== Types of tooltips == + +=== Item tooltips === +[[File:ExampleTooltip.png|thumb|An example of an item tooltip with [[Enchanting|enchantments]] and [[attribute]]s.]] +When hovering over an [[item]] with the cursor while in the [[inventory]] or a [[container]] screen, a tooltip with the item’s name appears next to the cursor. When playing with touch controls, tapping an item displays its tooltip on the bottom of the screen. Some items display extra information on their tooltips, such as [[Enchanting|enchantments]] and [[shulker box]] contents. {{IN|java}}, basic item tooltips are also visible in the "Items" section of the [[statistics]] menu when hovering over a block or item on the left side of the screen. + +{{IN|java}}, advanced tooltips, including item IDs and the exact remaining [[durability]] of tools, can be displayed by pressing {{key|F3+H}}. + +==== Held item tooltips ==== +When switching the item being held, the name of the item appears above the [[Heads-up display|hotbar]]. {{IN|bedrock}}, held item tooltips also show enchantments and shulker box contents. {{IN|java}}, the “Notification Time” [[Options|option]] affects how long this type of tooltip appears on-screen. + +=== Effect tooltips === +{{exclusive|java|section=1}} +[[File:EffectCompact.png|thumb|An effect tooltip.]] +When [[effect]]s in the [[inventory]] are displayed in the compact style, hovering over an effect icon displays more information about that effect. + +=== Option tooltips === +{{exclusive|java|section=1}} +[[File:OptionTooltip.png|thumb|An option tooltip.]] +When certain buttons, text fields, and sliders are hovered over, or focused on when navigating with {{Key|Tab}}, they show a description in the form of a tooltip. The “Key Binds” options menu also has tooltips to provide details on conflicts between keys. + +== History == +{{HistoryTable +|{{HistoryLine|Java edition beta}} +|{{HistoryLine||1.0|Added item tooltips.}} +|{{HistoryLine||1.5|Added [[statistics]], which use tooltips in the "Blocks" and "Items" sections.}} +|{{HistoryLine|Java Edition}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Item tooltips now have an outline and rounded corners. +|Added [[potion]]s, which display effect information on their tooltip.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Added [[Enchanting|enchantments]]. Enchanted items show their enchantments on their tooltip, as well as some text reading “Enchanted!”}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|The “Enchanted!” text has been removed from enchanted item tooltips.}} +|{{HistoryLine||1.4.2|dev=12w41a|{{key|F3+H}} now shows advanced tooltips.}} +|{{HistoryLine||1.4.6|dev=12w50a|Added held item tooltips.}} +|{{HistoryLine||1.6.1|dev=13w21a|[[Attributes]] now display on item tooltips.}} +|{{HistoryLine||1.11|dev=16w39a|Added [[shulker boxes]], which list their contents on their item tooltip.}} +|{{HistoryLine||1.13.1|dev=18w33a|[[Tropical fish bucket]]s now display the type of fish they are holding on their tooltip.}} +|{{HistoryLine||1.14|dev=18w43c|Added [[crossbow]]s, which show what projectile is loaded on their tooltip when in that state.}} +|{{HistoryLine||unknown|dev=unknown|Added option tooltips.}} +|{{HistoryLine||1.17|dev=20w45a|Added [[bundle]]s, which list their contents on their item tooltip.}} +|{{HistoryLine|||dev=20w46a|Changed how bundles display their contents on their tooltip.}} +|{{HistoryLine||1.18|dev=21w39a|Added effect tooltips, which appear when the compact style is used for displaying effects in the inventory.}} +|{{HistoryLine||1.19|dev=22w17a|Added goat horns, which display the variant name on their tooltips.}} +|{{HistoryLine||1.19.1|dev=Pre-release 3|Tooltips can no longer become offset.{{bug|MC-253214|||Fixed}}}} +|{{HistoryLine||1.19.3|dev=22w42a|Long tooltips no longer get cut off at the edge of the screen.{{bug|MC-26757|||Fixed}}}} +|{{HistoryLine|||dev=22w44a|[[Monster spawner]] tooltips now display the name of the mob that it spawns. If the spawner’s mob spawn type has not been set, it instead shows information on how to do so.}} +|{{HistoryLine|||dev=Pre-release 2|Tooltips now appear when navigating through menus with {{key|Tab}}.}} +|{{HistoryLine||1.19.4|dev=23w03a|Added the “Notification Display Time” option, which affects how long held item tooltips appear onscreen.}} +|{{HistoryLine|||dev=23w05a|Adjusted the positioning of option tooltips to avoid covering the button being hovered over.}} +|{{HistoryLine|||dev=23w06a|Option tooltips are now used in the key binds [[options]] menu to provide details on conflicts between keys.|[[Paintings]] now have special tooltips in the creative inventory.}} +|{{HistoryLine|||dev=Pre-release 2|Hovering over the world name field on the world creation screen now displays a tooltip that shows the name of the folder in which the world is saved.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Tooltips for trimmed [[armor]] now show the trim material and variant name.|Added [[smithing template]]s, which show their type, what items they can be used on, and what materials can be used with them on their tooltip.}} +|{{HistoryLine||1.20|dev=23w17a|Tooltips for [[decorated pot]]s with [[pottery sherd]]s now list the ingredients used to craft them.}} +|{{HistoryLine||1.20.2|dev=23w31a|Updated the design of the tooltips in the statistics screen.{{bug|MC-29371|||Fixed}}}} +|{{HistoryLine||1.20.5|dev=24w10a|No longer appears when hovering outside the containing element.}} +|{{HistoryLine||1.21|dev=24w18a|Enchanted items and potions now show more attributes on their tooltips.}} +|{{HistoryLine||1.21.2|exp=Bundles|dev=24w33a| Bundle tooltips have been changed again; they now feature a fullness meter and the item slots no longer have backgrounds.|It is now possible to scroll to select items in a bundle while the tooltip is displayed.}} +|{{HistoryLine||1.21.2|dev=24w33a|Smithing template tooltips have been changed; the variant’s name and “Smithing Template” have switched places.|Banner patterns now specify which variant they are in their name instead of a subtitle.}} +|{{HistoryLine|||dev=24w35a|Tooltips for [[bee nest]]s and [[beehive]]s now show the amount of bees and honey inside on their tooltips.}} +|{{HistoryLine|||dev=24w36a|Data packs now support custom tooltip window designs.}} + +|{{HistoryLine|Pocket Edition Alpha}} +|{{HistoryLine||v0.5.0|Added item tooltips.}} +|{{HistoryLine|Pocket Edition}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added shulker boxes, which list their contents on their tooltip.}} +|{{HistoryLine|Bedrock Edition}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|Held item tooltips now have a background.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|[[Decorated pot]]s crafted with at least one [[pottery sherd]] now list their crafting ingredients on their tooltip.}} + +|{{HistoryLine|Legacy Console Edition}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added item tooltips.}} +|{{HistoryLine||xbox=TU7|Added [[potion]]s, which display effect information on their tooltip.|Added enchantments. Enchanted items show their enchantments on their tooltip.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Attributes]] now display on item tooltips.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added shulker boxes, which list their contents on their tooltip.}} +}} + +File:OldStatsTooltip.png|The old ''Java Edition'' item tooltip as seen in the [[statistics]] menu before [[Java Edition 1.20.2|1.20.2]]. + + +==Gallery== +===Examples=== + +File:Tooltip1.png|An example of a [[smithing template]] tooltip. +File:Tooltip2.png|An example of a tooltip for a trimmed piece of [[armor]]. +File:TooltipIII.png|An example of a [[painting]] tooltip in the creative inventory {{in|java}}. +File:Tooltip4.png|An example of a [[goat horn]] tooltip. +File:Written Book tooltip.png|An example of a [[written book]] tooltip. +File:Tooltip7.png|An example of a [[crossbow]] tooltip. +File:Tooltip5.png|An example of a [[decorated pot]] tooltip. +File:Tooltip8.png|An example of a [[bucket of tropical fish]] tooltip {{in|java}}. +File:Tooltip6.png|An example of a key bind conflict tooltip {{in|java}}. + + +==References== + + +== Navigation == +{{Navbox gameplay}} + +[[ja:ツールチップ]] +[[pt:Dica de ferramenta]] +[[zh:提示框]] diff --git a/wiki_backup/torchflower crop.txt b/wiki_backup/torchflower crop.txt new file mode 100644 index 0000000..2beb54e --- /dev/null +++ b/wiki_backup/torchflower crop.txt @@ -0,0 +1,174 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Torchflower Age 0.png +| group2 = Age 1 +| 2-1 = Torchflower Age 1.png +| group3 = Age 2 +| 3-1 = Torchflower Age 2.png +| *-1class = notpageimage +| image = Torchflower Seeds.png +| imageclass = pixel-image +| invimage = Torchflower Seeds +| transparent = Yes +| light = No +| tool = none +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Torchflower seeds''' are seeds that have a chance to be dropped by [[sniffer]]s when they finish digging. + +== Obtaining == +[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, there is a chance for one torchflower seed to be dropped as an item. + +Sniffers can dig for torchflower seeds in the following blocks: + +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Podzol}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} +They cannot dig for torchflower seeds on [[mycelium]], which is intended.{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}} + +== Usage == +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop farming}} + +Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. + +Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. + +Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.{{bug|MC-263382||Villagers can plant torchflower crops and pitcher crops but cannot harvest them once they've fully grown|WAI}} + +=== Feeding === +Torchflower seeds can be used to [[Breeding|breed]] [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Feeding a sniffer a torchflower seed heals it by {{hp|2}} health points each time. + +=== Taming === +Torchflower seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|form=block +|blocktags=bee_growables, crops}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|form=item +|itemtags=villager_plantable_seeds +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|id=-567 +|form=block +|translationkey=-}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|id=296 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{missing information|section|{{BE}}}} +{{/BS}} + +== Achievements == +{{Load achievements|Planting The Past}} + +== Advancements == +{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.{{bug|MC-260035||Chickens and parrots are not tempted by torchflower seeds|Fixed}}|Torchflower seeds are now next to other seeds in the [[Creative inventory]]. +|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine||1.20|dev=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[Renewable resource|renewable]]. +|Torchflower seeds are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s. +|[[Sniffer]]s can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=23w16a|[[Villager]]s can now plant torchflower seeds.}} +|{{HistoryLine|||dev=23w17a|Players now get the [[advancement]] "Little Sniffs" when they feed a [[snifflet]] using torchflower seeds and "Planting the Past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Sniffer]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Sniffers can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Planting the past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Torchflower seeds can now be picked up and planted by farmer [[villager]]s.}} +}} + +=== Torchflower "item" === +{{:Technical blocks/Torchflower}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Torchflower Seeds stages.png|All the growth stages of torchflower seeds. +File:AncientPlantMobVote.png|alt= +File:AncientSeedsMobVote.png|alt= + + +=== In other media === + +Efe with torchflower seeds.png|[[Player#Efe|Efe]] is given torchflower seeds by a snifflet. + + +== Trivia == +* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.{{bug|MC-260472||Torchflowers have a random position offset but its crops do not|WAI}} + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Vegetation}} +{{Navbox items|Ingredients}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] + +[[de:Fackelliliensamen]] +[[es:Semillas de plantorcha]] +[[fr:Graines de torche-fleur]] +[[ja:トーチフラワーの種]] +[[pt:Sementes de plantocha]] +[[ru:Семена факельника]] +[[uk:Насіння смолоскипника]] +[[zh:火把花种子]] diff --git a/wiki_backup/torchflower seed.txt b/wiki_backup/torchflower seed.txt new file mode 100644 index 0000000..2beb54e --- /dev/null +++ b/wiki_backup/torchflower seed.txt @@ -0,0 +1,174 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Torchflower Age 0.png +| group2 = Age 1 +| 2-1 = Torchflower Age 1.png +| group3 = Age 2 +| 3-1 = Torchflower Age 2.png +| *-1class = notpageimage +| image = Torchflower Seeds.png +| imageclass = pixel-image +| invimage = Torchflower Seeds +| transparent = Yes +| light = No +| tool = none +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Torchflower seeds''' are seeds that have a chance to be dropped by [[sniffer]]s when they finish digging. + +== Obtaining == +[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, there is a chance for one torchflower seed to be dropped as an item. + +Sniffers can dig for torchflower seeds in the following blocks: + +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Podzol}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} +They cannot dig for torchflower seeds on [[mycelium]], which is intended.{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}} + +== Usage == +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop farming}} + +Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. + +Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. + +Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.{{bug|MC-263382||Villagers can plant torchflower crops and pitcher crops but cannot harvest them once they've fully grown|WAI}} + +=== Feeding === +Torchflower seeds can be used to [[Breeding|breed]] [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Feeding a sniffer a torchflower seed heals it by {{hp|2}} health points each time. + +=== Taming === +Torchflower seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|form=block +|blocktags=bee_growables, crops}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|form=item +|itemtags=villager_plantable_seeds +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|id=-567 +|form=block +|translationkey=-}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|id=296 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{missing information|section|{{BE}}}} +{{/BS}} + +== Achievements == +{{Load achievements|Planting The Past}} + +== Advancements == +{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.{{bug|MC-260035||Chickens and parrots are not tempted by torchflower seeds|Fixed}}|Torchflower seeds are now next to other seeds in the [[Creative inventory]]. +|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine||1.20|dev=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[Renewable resource|renewable]]. +|Torchflower seeds are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s. +|[[Sniffer]]s can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=23w16a|[[Villager]]s can now plant torchflower seeds.}} +|{{HistoryLine|||dev=23w17a|Players now get the [[advancement]] "Little Sniffs" when they feed a [[snifflet]] using torchflower seeds and "Planting the Past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Sniffer]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Sniffers can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Planting the past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Torchflower seeds can now be picked up and planted by farmer [[villager]]s.}} +}} + +=== Torchflower "item" === +{{:Technical blocks/Torchflower}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Torchflower Seeds stages.png|All the growth stages of torchflower seeds. +File:AncientPlantMobVote.png|alt= +File:AncientSeedsMobVote.png|alt= + + +=== In other media === + +Efe with torchflower seeds.png|[[Player#Efe|Efe]] is given torchflower seeds by a snifflet. + + +== Trivia == +* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.{{bug|MC-260472||Torchflowers have a random position offset but its crops do not|WAI}} + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Vegetation}} +{{Navbox items|Ingredients}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] + +[[de:Fackelliliensamen]] +[[es:Semillas de plantorcha]] +[[fr:Graines de torche-fleur]] +[[ja:トーチフラワーの種]] +[[pt:Sementes de plantocha]] +[[ru:Семена факельника]] +[[uk:Насіння смолоскипника]] +[[zh:火把花种子]] diff --git a/wiki_backup/torchflower seeds.txt b/wiki_backup/torchflower seeds.txt new file mode 100644 index 0000000..2beb54e --- /dev/null +++ b/wiki_backup/torchflower seeds.txt @@ -0,0 +1,174 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Torchflower Age 0.png +| group2 = Age 1 +| 2-1 = Torchflower Age 1.png +| group3 = Age 2 +| 3-1 = Torchflower Age 2.png +| *-1class = notpageimage +| image = Torchflower Seeds.png +| imageclass = pixel-image +| invimage = Torchflower Seeds +| transparent = Yes +| light = No +| tool = none +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Torchflower seeds''' are seeds that have a chance to be dropped by [[sniffer]]s when they finish digging. + +== Obtaining == +[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, there is a chance for one torchflower seed to be dropped as an item. + +Sniffers can dig for torchflower seeds in the following blocks: + +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Podzol}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} +They cannot dig for torchflower seeds on [[mycelium]], which is intended.{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}} + +== Usage == +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop farming}} + +Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. + +Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. + +Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.{{bug|MC-263382||Villagers can plant torchflower crops and pitcher crops but cannot harvest them once they've fully grown|WAI}} + +=== Feeding === +Torchflower seeds can be used to [[Breeding|breed]] [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Feeding a sniffer a torchflower seed heals it by {{hp|2}} health points each time. + +=== Taming === +Torchflower seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|form=block +|blocktags=bee_growables, crops}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|form=item +|itemtags=villager_plantable_seeds +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torchflower Crop +|spritetype=block +|nameid=torchflower_crop +|id=-567 +|form=block +|translationkey=-}} +{{ID table +|displayname=Torchflower Seeds +|spritetype=item +|nameid=torchflower_seeds +|id=296 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{missing information|section|{{BE}}}} +{{/BS}} + +== Achievements == +{{Load achievements|Planting The Past}} + +== Advancements == +{{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.{{bug|MC-260035||Chickens and parrots are not tempted by torchflower seeds|Fixed}}|Torchflower seeds are now next to other seeds in the [[Creative inventory]]. +|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine||1.20|dev=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[Renewable resource|renewable]]. +|Torchflower seeds are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s. +|[[Sniffer]]s can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=23w16a|[[Villager]]s can now plant torchflower seeds.}} +|{{HistoryLine|||dev=23w17a|Players now get the [[advancement]] "Little Sniffs" when they feed a [[snifflet]] using torchflower seeds and "Planting the Past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Torchflower Seeds JE1 BE1.png|32px]] Added torchflower seeds behind the "[[Sniffer]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Sniffers can now be tempted with torchflower seeds.}} +|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Planting the past" when they plant torchflower seeds on [[farmland]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Torchflower seeds can now be picked up and planted by farmer [[villager]]s.}} +}} + +=== Torchflower "item" === +{{:Technical blocks/Torchflower}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Torchflower Seeds stages.png|All the growth stages of torchflower seeds. +File:AncientPlantMobVote.png|alt= +File:AncientSeedsMobVote.png|alt= + + +=== In other media === + +Efe with torchflower seeds.png|[[Player#Efe|Efe]] is given torchflower seeds by a snifflet. + + +== Trivia == +* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.{{bug|MC-260472||Torchflowers have a random position offset but its crops do not|WAI}} + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Vegetation}} +{{Navbox items|Ingredients}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] + +[[de:Fackelliliensamen]] +[[es:Semillas de plantorcha]] +[[fr:Graines de torche-fleur]] +[[ja:トーチフラワーの種]] +[[pt:Sementes de plantocha]] +[[ru:Семена факельника]] +[[uk:Насіння смолоскипника]] +[[zh:火把花种子]] diff --git a/wiki_backup/trading#Wandering trader sales.txt b/wiki_backup/trading#Wandering trader sales.txt new file mode 100644 index 0000000..2b2ef3c --- /dev/null +++ b/wiki_backup/trading#Wandering trader sales.txt @@ -0,0 +1,990 @@ +{{For|the mechanic used with piglins|Bartering}}[[File:VillagerGUI 1.14.png|thumb|upright=1.25|The trading menu {{in|java}}.]] + +[[File:Bedrock trading interface.png|thumb|upright=1.25|The trading menu {{in|bedrock}}.]] +The '''trading''' system is a [[gameplay]] mechanic that allows [[player]]s to trade principally [[emerald]]s for [[item]]s and vice versa, with [[villager]]s and [[wandering trader]]s. +[[File:Trading and Bartering Guide for Minecraft Java Edition 1.17+.png|thumb|upright=1.25|A reference chart for trading and bartering as of ''Java Edition'' 1.21. Offers may differ {{in|bedrock}}.]] + +== Mechanics == +Pressing {{control|use}} on an adult [[villager]] with a profession, or on a [[wandering trader]], opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing and makes it face you. If the entity takes [[damage]] while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away. + +All transactions involve [[emerald]]s. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items (unless the [[villager trade rebalance]] [[experiment]] is enabled). Trading is the only legitimate method of acquiring the [[globe banner pattern]], [[woodland explorer map]]s, [[trial explorer map]]s and [[ocean explorer map]]s in [[Survival]] mode. It is also the only [[renewable]] way to obtain [[bell]]s, [[diamond]] gearThere is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way., [[lapis lazuli]]{{only|BE|short=1}}, [[bottles o' enchanting]], [[glass]], [[sand]], [[red sand]], [[coral block]]s and [[small dripleaves]]. + +{{Message box +| class = msgbox-blue +| mini = 1 +| image = Wandering_Trader.png +| text = The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see {{slink||Wandering Trader}}. +}} + +=== Level === +Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain [[experience]]. All villager trades reward the player with 3–6 [[experience]], plus an additional 5 experience if the villager levels up due to the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two{{only|je|short=1}} or three{{only|be|short=1}} new trades, along with keeping their old ones. Additionally, a villager receives a [[Regeneration]] effect, and becomes surrounded by purple and green particles for ten seconds. + +Trades from the Master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further. + +Each badge is 2x3 pixels, except the Novice (stone) badge, which is 4x4 pixels. + +{| class="wikitable" style="text-align:center" data-description="Villager trade levels" +! Level +! Badge +! Name +! Total villager experience required +|- +| 1 +| [[File:Villager badge Novice.png]] +| Novice +| 0 / None / N/A +|- +| 2 +| [[File:Villager badge Apprentice.png]] +| Apprentice +| 10 +|- +| 3 +| [[File:Villager badge Journeyman.png]] +| Journeyman +| 70 +|- +| 4 +| [[File:Villager badge Expert.png]] +| Expert +| 150 +|- +| 5 +| [[File:Villager badge Master.png]] +| Master +| 250 +|} + +{{IN|java}}, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set. + +{{IN|bedrock}}, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a {{frac|1|4}} chance to be chosen.{{tag|until [[Villager Trade Rebalancing]]}}{{verify}} + +A villager's [[profession]] dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades. + +=== Trades === +Each trade can be used a maximum number of times, after which the villager runs out of stock and trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their [[job site block]]s, they activate their offers again, up to twice per day. {{IN|bedrock}}, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface {{in|java}}, or the trading slot becomes red {{in|bedrock}}, and the villager displays the same particle effect as an offer being created. + +When buying items from players, villagers ignore [[Data component format|additional item data]]; this allows, for example, selling renamed or enchanted items, as well as [[lodestone compass]]es instead of regular [[compass]]es {{in|java}}. When the [[Villager Trade Rebalance]] experiment is enabled, taiga armorers can also accept damaged armor. + +=== Sale prices === +{{Anchor|Economics}} +{{Hatnote|For the default sale price of a specific trade, find the trade in the tables below.}} + +The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size. + +The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per [[villager]], so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand. + +The second way to affect prices is the [[Hero of the Village]] effect, which temporarily reduces prices for the affected player depending on the level of the effect. + +Finally, players get personal discounts or penalties{{only|je}} based on their reputation with that particular villager. A positive reputation is gained by [[curing]] zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, it must be obtain the [[weakness]] effect, which can be done by a player, [[witch]] or [[dispenser]] splashing it with a [[splash potion]], a [[lingering potion]] or a [[tipped arrow]], and then feed it a [[golden apple]]. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. Players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading. {{IN|bedrock}}, negative reputation can reduce or eliminate discounts but does not result in penalties. + +== Non-trading villagers == +If the player attempts to trade with a non-trading villager {{in|java}}, they grunt and bob their head, but if the player tries to do the same thing {{in|bedrock}}, nothing happens. + +=== Nitwit === +[[File:Nitwit refusing.gif|thumb|right|upright=0.4|A nitwit bobbing its head.{{Only|Java}}]] +Nitwits are green-coated villagers. They cannot gain a profession. + +While they can be used for breeding, it is not possible to get a baby nitwit by feeding the adult nitwits, even if using two nitwits as adults. +=== Unemployed villager === +[[File:Villager refusing.gif|thumb|right|upright=0.4|An unemployed villager bobbing its head.{{Only|Java}}]]Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed [[job site block]]. For example, an unclaimed [[cartography table]] converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's [[popularity]] in the village. + +
+ +== Trade offers == +{{For|the trades before 1.8|Trading/Before Java Edition 1.8}}{{For|the trades before 1.14|Trading/Before Village & Pillage}}{{For|the experimental rebalanced trades|Villager Trade Rebalance}} +{{wip|section=1}} +The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see {{Section link|Villagers|Professions}}. + +In {{JE}}, starting from Novice, at each level two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected. + +In {{BE}}, one trade is chosen randomly from each slot available. + +=== Armorer === +Job site block: {{BlockLink|Blast Furnace}} +[[File:Plains Armorer.png|thumb|upright=0.4|An armorer.]] +{{TradeTable|title=Armorer +|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=5|multi=0.2|give=Iron Helmet|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.2|give=Iron Chestplate|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Iron Leggings|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=4|multi=0.2|give=Iron Boots|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=3|multi=0.2|give=Chainmail Leggings|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.2|give=Chainmail Boots|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Lava Bucket|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|want=Diamond|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=7|multi=0.2|give=Chainmail Helmet|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=4|multi=0.2|give=Chainmail Chestplate|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=5|multi=0.2|give=Shield|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=19–33|multi=0.2|give=Enchanted Diamond Leggings|maxTrades=3|xpGain=15|giveNote=armorer_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Boots|maxTrades=3|xpGain=15|giveNote=armorer_enchant}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Helmet|maxTrades=3|xpGain=30|giveNote=armorer_enchant}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=21–35|multi=0.2|give=Enchanted Diamond Chestplate|maxTrades=3|xpGain=30|giveNote=armorer_enchant}} +}} + +=== Butcher === +Job site block: {{BlockLink|Smoker}} +[[File:Plains Butcher.png|thumb|right|upright=0.4|A butcher.]] +{{TradeTable|title=Butcher +|{{TradeLine|lvl=Novice|slot=1|want=Raw Chicken|wantQuant=14|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Raw Rabbit|wantQuant=4|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Raw Porkchop|wantQuant=7|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Rabbit Stew|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Chicken|giveQuant=8|maxTrades=16|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Porkchop|giveQuant=5|maxTrades=16|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Beef|wantQuant=10|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Mutton|wantQuant=7|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Expert|slot=6|want=Dried Kelp Block|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Master|slot=7|want=Sweet Berries|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}} +}} + +=== Cartographer === +Job site block: {{BlockLink|Cartography Table}} +[[File:Plains Cartographer.png|thumb|right|upright=0.4|A cartographer.]] +{{TradeTable|title=Cartographer +|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.05|give=Empty Map|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Glass Pane|wantQuant=11|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|want2=Compass|wantQuant=13|multi=0.2|give=Ocean Explorer Map|maxTrades=12|xpGain=5|giveNote=explorer_map|giveNoteText=In {{JE}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. +
+In {{BE}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|want2=Compass|wantQuant=14|multi=0.2|give=Woodland Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}} +|{{TradeLine|lvl=Journeyman|slot=7|want2=Compass|wantQuant=12|multi=0.2|give=Trial Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=7|multi=0.05|give=Item Frame|maxTrades=12|xpGain=15}} +|{{TradeLine|lvl=Expert|slot=9|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16}} +|{{TradeLine|lvl=Master|slot=10|wantQuant=8|multi=0.05|give=Globe Banner Pattern|maxTrades=12|xpGain=30}} +}} + +=== Cleric === +Job site block: {{BlockLink|Brewing Stand}} +[[File:Plains Cleric.png|thumb|right|upright=0.4|A cleric.]] +{{TradeTable|title=Cleric +|{{TradeLine|lvl=Novice|slot=1|want=Rotten Flesh|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Redstone Dust|giveQuant=2|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Gold Ingot|wantQuant=3|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lapis Lazuli|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit's Foot|wantQuant=2|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.05|give=Glowstone|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Glass Bottle|wantQuant=9|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Ender Pearl|maxTrades=12|xpGain=15}} +|{{TradeLine|lvl=Master|slot=9|want=Nether Wart|wantQuant=22|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Master|slot=10|wantQuant=3|multi=0.05|give=Bottle o' Enchanting|maxTrades=12|xpGain=30}} +}} + +=== Farmer === +Job site block: {{BlockLink|Composter}} +[[File:Plains Farmer.png|thumb|right|upright=0.4|A farmer.]] +{{TradeTable|title=Farmer +|{{TradeLine|lvl=Novice|slot=1|want=Wheat|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Potato|wantQuant=26|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Carrot|wantQuant=22|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Beetroot|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Bread|giveQuant=6|maxTrades=16|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Pumpkin|wantQuant=6|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Pumpkin Pie|giveQuant=4|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Apple|giveQuant=4|maxTrades=16|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Melon|wantQuant=4|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Cookie|giveQuant=18|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 6 seconds of [[Blindness]] in {{JE}} and 5-7 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 8 seconds of [[Jump Boost]] in {{JE}} and 7-10 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 5 seconds of [[Night Vision]] in {{JE}} and 7-10 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 14 seconds of [[Poison]] in {{JE}} and 10-20 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 0.35 seconds of [[Saturation]] in {{JE}} and 0.3-0.35 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 7 seconds of [[Weakness]] in {{JE}} and 6-8 seconds in {{BE}} }} +|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Cake|maxTrades=12|xpGain=15}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=3|multi=0.05|give=Golden Carrot|giveQuant=3|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=4|multi=0.05|give=Glistering Melon Slice|giveQuant=3|maxTrades=12|xpGain=30}} +}} + +=== Fisherman === +Job site block: {{BlockLink|Barrel}} +[[File:Plains Fisherman.png|thumb|right|upright=0.4|A fisherman.]] +{{TradeTable|title=Fisherman +|{{TradeLine|lvl=Novice|slot=1|want=String|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.05|give=Bucket of Cod|maxTrades=16|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|want=Raw Cod|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Cod|giveQuant=6|maxTrades=16|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Raw Cod|wantQuant=15|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Campfire|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|want=Raw Salmon|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Salmon|giveQuant=6|maxTrades=16|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Salmon|wantQuant=13|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8-22|multi=0.2|give=Enchanted Fishing Rod|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}} +|{{TradeLine|lvl=Expert|slot=7|want=Tropical Fish (item)|wantQuant=6|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Tropical Fish}} +|{{TradeLine|lvl=Master|slot=8|want=Pufferfish (item)|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Pufferfish}} +|{{TradeLine|lvl=Master|slot=9|want=Boat|multi=0.05|maxTrades=12|xpGain=30|wantNoteText=The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.|wantSprite=Oak Boat}} +}} + +=== Fletcher === +Job site block: {{BlockLink|Fletching Table}} +[[File:Plains Fletcher.png|thumb|right|upright=0.4|A fletcher.]] +{{TradeTable|title=Fletcher +|{{TradeLine|lvl=Novice|slot=1|want=Stick|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Arrow|giveQuant=16|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|want=Gravel|want2=Emerald|wantQuant=10|multi=0.05|give=Flint|giveQuant=10|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Bow|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=String|wantQuant=14|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Crossbow|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=7|want=Feather|wantQuant=24|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=7-21|multi=0.05|give=Enchanted Bow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}} +|{{TradeLine|lvl=Master|slot=9|want=Tripwire Hook|wantQuant=8|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Master|slot=10|wantQuant=8-22|multi=0.05|give=Enchanted Crossbow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant}} +|{{TradeLine|lvl=Master|slot=10|want2=Arrow|wantQuant=2|wantQuant2=5|multi=0.05|give=Tipped Arrow|giveQuant=5|maxTrades=12|xpGain=30|giveNoteText=In {{JE}}, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions. +
+In {{BE}}, the type of arrow is randomly chosen from 15 options: [[Night Vision]], [[Invisibility]], [[Leaping]], [[Fire Resistance]], [[Swiftness]], [[Slowness]], [[Water Breathing]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]], [[Strength]], [[Weakness]], [[Turtle Master]], or [[Decay]] (Level 2).}} +}} + +=== Leatherworker === +Job site block: {{BlockLink|Cauldron}} +[[File:Plains Leatherworker.png|thumb|right|upright=0.4|A leatherworker.]] + +{{TradeTable|title=Leatherworker +|{{TradeLine|lvl=Novice|slot=1|want=Leather|wantQuant=6|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Leather Pants|maxTrades=12|xpGain=1|giveNote=leatherworker_leather|giveNoteText=The leather armor has a random color created by two dyes (possibly the same dye twice.)}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=1|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=4|multi=0.2|give=Leather Boots|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit Hide|wantQuant=9|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=10|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=6|multi=0.2|give=Leather Horse Armor|maxTrades=12|xpGain=15|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=30|giveNote=leatherworker_leather}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=6|multi=0.2|give=Saddle|maxTrades=12|xpGain=30}} +}} + +=== Librarian === +Job site block: {{BlockLink|Lectern}} +[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]] +{{TradeTable|title=Librarian +|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.05|give=Bookshelf|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=1|giveNote=librarian_enchant|giveNoteText=The enchantment is chosen randomly with equal chance of any [[enchantment]] type occurring (except for [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. +The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For [[treasure enchantment]]s the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Book|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lantern|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Apprentice|slot=4|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=5|giveNote=librarian_enchant}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Ink Sac|wantQuant=5|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Glass|giveQuant=4|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=6|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=10|giveNote=librarian_enchant}} +|{{TradeLine|lvl=Expert|slot=7|want=Book and Quill|want2=Book and Quill|multi=0.05|maxTrades=12|xpGain=30|wantNoteText={{IN|java}} only one is requested per trade because of {{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}. {{IN|be}}, the second book is placed in another slot instead.}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=4|multi=0.05|give=Compass|maxTrades=12|xpGain=15}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Clock|maxTrades=12|xpGain=15}} +|{{TradeLine|lvl=Expert|slot=8|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=15|giveNote=librarian_enchant}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=20|multi=0.05|give=Name Tag|maxTrades=12|xpGain=30}} +}} + +=== Mason === +Job site block: {{BlockLink|Stonecutter}} +[[File:Plains Mason.png|thumb|right|upright=0.4|A mason.]] +{{TradeTable|title=Mason +|{{TradeLine|lvl=Novice|slot=1|want=Clay Ball|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Brick|giveQuant=10|maxTrades=16|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Stone|wantQuant=20|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Chiseled Stone Bricks|giveQuant=4|maxTrades=16|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Granite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Andesite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Diorite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Dripstone Block|giveQuant=4|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Andesite|giveQuant=4|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Diorite|giveQuant=4|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Granite|giveQuant=4|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=7|want=Nether Quartz|wantQuant=12|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Stained Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16|giveSprite=Terracotta}} +|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Glazed Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|weight=16}} +|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Quartz Pillar|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Block of Quartz|maxTrades=12|xpGain=30}} +}} + +=== Shepherd === +Job site block: {{BlockLink|Loom}} +[[File:Plains Shepherd.png|thumb|right|upright=0.4|A shepherd.]] +{{TradeTable|title=Shepherd +|{{TradeLine|lvl=Novice|slot=1|want=White Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Brown Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Black Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=1|want=Gray Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=2|multi=0.05|give=Shears|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=White Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Black Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Light Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Lime Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Wool|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.}} +|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Carpet|giveQuant=4|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Yellow Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Light Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Orange Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Red Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Pink Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Any color Bed|maxTrades=12|xpGain=10|weight=16|giveNote=shepherd_colors}} +|{{TradeLine|lvl=Expert|slot=7|want=Brown Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Purple Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Green Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Magenta Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=7|want=Cyan Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|weight=16|giveNote=shepherd_colors}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=2|multi=0.05|give=Painting|giveQuant=3|maxTrades=12|xpGain=30}} +}} + +=== Toolsmith === +Job site block: {{BlockLink|Smithing Table}} +[[File:Plains Toolsmith.png|thumb|right|upright=0.4|A toolsmith.]] +{{TradeTable|title=Toolsmith +|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Axe|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Shovel|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Pickaxe|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Hoe|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=5|want=Flint|wantQuant=30|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=6–20|multi=0.2|give=Enchanted Iron Axe|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].|giveNote=toolsmith_enchant}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7–21|multi=0.2|give=Enchanted Iron Shovel|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8–22|multi=0.2|give=Enchanted Iron Pickaxe|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}} +|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.2|give=Diamond Hoe|maxTrades=3|xpGain=10}} +|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=10–24|multi=0.2|give=Enchanted Diamond Shovel|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=18–32|multi=0.2|give=Enchanted Diamond Pickaxe|maxTrades=3|xpGain=30|giveNote=toolsmith_enchant}} +}} + +=== Weaponsmith === +Job site block: {{BlockLink|Grindstone}} +[[File:Plains Weaponsmith.png|thumb|right|upright=0.4|A weaponsmith.]] +{{TradeTable|title=Weaponsmith +|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}} +|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Iron Axe|maxTrades=12|xpGain=1}} +|{{TradeLine|lvl=Novice|slot=3|wantQuant=7–21|multi=0.05|give=Enchanted Iron Sword|maxTrades=3|xpGain=1|giveNote=weaponsmith_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}} +|{{TradeLine|lvl=Apprentice|slot=4|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}} +|{{TradeLine|lvl=Apprentice|slot=5|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}} +|{{TradeLine|lvl=Journeyman|slot=6|want=Flint|wantQuant=24|multi=0.05|maxTrades=12|xpGain=20}} +|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}} +|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=weaponsmith_enchant}} +|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Sword|maxTrades=3|xpGain=30|giveNote=weaponsmith_enchant}} +}} + +== Wandering trader sales == +{{anchor|wandering_trader|Wandering trader|Wandering Trader}} + +[[File:Wandering Trader.png|thumb|right|upright=0.4|Wandering Trader]] + +If the [[villager trade rebalance]] [[experiment]] is disabled, the [[wandering trader]] does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table. + +=== ''Java Edition'' sales === +The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below. + +{| class="wikitable col-2-center" data-description="Wandering trader trades" +!Price!!Item!!Trades until
disabled +|- +| rowspan="33" | 1 {{ItemSprite|Emerald}} +|style="text-align:left"|{{BlockLink|Allium}} +|style="text-align:center"|12 +|- +|{{BlockLink|Azure Bluet}}||12 +|- +|{{BlockLink|Blue Orchid}}||8 +|- +|{{BlockLink|Cornflower}}||12 +|- +|{{BlockLink|Dandelion}}||12 +|- +|{{BlockLink|Lily of the Valley}}||7 +|- +|{{BlockLink|Orange Tulip}}||12 +|- +|{{BlockLink|Oxeye Daisy}}||12 +|- +|{{BlockLink|Pink Tulip}}||12 +|- +|{{BlockLink|Poppy}}||12 +|- +|{{BlockLink|Red Tulip}}||12 +|- +|{{BlockLink|White Tulip}}||12 +|- +|{{BlockLink|Open Eyeblossom}}||7 +|- +|{{BlockLink|Fern}}||12 +|- +|{{BlockLink|Brown Mushroom}}||12 +|- +|{{BlockLink|Red Mushroom}}||12 +|- +|{{ItemLink|Beetroot Seeds}}||12 +|- +|{{ItemLink|Melon Seeds}}||12 +|- +|{{ItemLink|Pumpkin Seeds}}||12 +|- +|{{ItemLink|Wheat Seeds}}||12 +|- +|{{BlockLink|Pumpkin}}||4 +|- +|{{ItemLink|Sugar Cane}}||8 +|- +|{{BlockLink|Vines}}||12 +|- +|{{BlockLink|Pale Hanging Moss}}||12 +|- +|{{BlockLink|Lily Pad}} (×2)||5 +|- +|{{BlockLink|Moss Block}} (×2) ||5 +|- +|{{BlockLink|Pale Moss Block}} (×2)||10 +|- +|{{BlockLink|Pointed Dripstone}} (×2)||5 +|- +|{{BlockLink|Rooted Dirt}} (×2)||5 +|- +|{{BlockLink|Small Dripleaf}} (×2)||5 +|- +| +{{ItemSprite|Black Dye}} +{{ItemSprite|Blue Dye}} +{{ItemSprite|Brown Dye}} +{{ItemSprite|Cyan Dye}} +{{ItemSprite|Gray Dye}} +{{ItemSprite|Green Dye}} +{{ItemSprite|Light Blue Dye}} +{{ItemSprite|Light Gray Dye}}
+{{ItemSprite|Lime Dye}} +{{ItemSprite|Magenta Dye}} +{{ItemSprite|Orange Dye}} +{{ItemSprite|Pink Dye}} +{{ItemSprite|Purple Dye}} +{{ItemSprite|Red Dye}} +{{ItemSprite|White Dye}} +{{ItemSprite|Yellow Dye}}
+Any color [[dye]] (×3)The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades. +|12 +|- +|{{BlockLink|Red Sand}} (×4)||6 +|- +|{{BlockLink|Sand}} (×8)||8 +|- +| rowspan="2" | 2 {{ItemSprite|Emerald}} +|style="text-align:left"|{{BlockLink|Glowstone}} +|style="text-align:center"|5 +|- +|{{BlockLink|Sea Pickle}}||5 +|- +| rowspan="7" | 3 {{ItemSprite|Emerald}} +|style="text-align:left"|{{BlockLink|Cactus}} +|style="text-align:center"|8 +|- +|{{BlockLink|Brain Coral Block}} ||8 +|- +|{{BlockLink|Bubble Coral Block}}||8 +|- +|{{BlockLink|Fire Coral Block}}||8 +|- +|{{BlockLink|Horn Coral Block}}||8 +|- +|{{BlockLink|Tube Coral Block}}||8 +|- +|{{ItemLink|Kelp}}||12 +|- +|4 {{ItemSprite|Emerald}} +|style="text-align:left"|{{ItemLink|Slimeball}} +|style="text-align:center"|5 +|- +| rowspan="10" | 5 {{ItemSprite|Emerald}} +|style="text-align:left"|{{BlockLink|Acacia Sapling}} +|style="text-align:center"|8 +|- +|{{BlockLink|Birch Sapling}}||8 +|- +|{{BlockLink|Dark Oak Sapling}}||8 +|- +|{{BlockLink|Jungle Sapling}}||8 +|- +|{{BlockLink|Oak Sapling}}||8 +|- +|{{BlockLink|Spruce Sapling}}||8 +|- +|{{BlockLink|Mangrove Propagule}}||8 +|- +|{{BlockLink|Cherry Sapling}}||8 +|- +|{{BlockLink|Pale Oak Sapling}}||8 +|- +|{{ItemLink|Nautilus Shell}}||5 +|} + +The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer. + +{| class="wikitable col-3-center" data-description="Another one Wandering trader trades" +!Price||Items||Trades until
disabled +|- +|1 {{ItemSprite|Emerald}}||{{ItemLink|Gunpowder}}||8 +|- +| rowspan="2" | 3 {{ItemSprite|Emerald}}||{{BlockLink|Podzol}} (×3)||6 +|- +|{{BlockLink|Packed Ice}} +|style="text-align:center"|6 +|- +| rowspan="2" | 5 {{ItemSprite|Emerald}}||{{ItemLink|Bucket of Pufferfish}} +|style="text-align:center"|4 +|- +|{{ItemLink|Bucket of Tropical Fish}} +|style="text-align:center"|4 +|- +|6 {{ItemSprite|Emerald}}||{{BlockLink|Blue Ice}} ||6 +|} + +==== [[Villager Trade Rebalance]] ==== +The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades from special selling table, and five random trades from ordinary trades table. + +{| class="wikitable collapsible collapsed col-1-left" style="text-align:center" data-description="Wandering trader trades" +! colspan="4" |Purchasing table +|- +!Item wanted||Quantity||Price||Trades until
disabled +|- +|{{ItemLink|Water Bottle}}||1||{{ItemSprite|Emerald}}1||1 +|- +|{{ItemLink|Water Bucket}}||1||{{ItemSprite|Emerald}}2||1 +|- +|{{ItemLink|Milk Bucket}}||1||{{ItemSprite|Emerald}}2||1 +|- +|{{ItemLink|Fermented Spider Eye}}||1||{{ItemSprite|Emerald}}3||1 +|- +|{{ItemLink|Baked Potato}}||4||{{ItemSprite|Emerald}}1||1 +|- +|{{BlockLink|Hay Bale}}||1||{{ItemSprite|Emerald}}1||1 +|} + +{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades" +! colspan="4" |Selling table (special) +|- +!Price||Item||Count||Trades until
disabled +|- +| rowspan="3" |{{ItemSprite|Emerald}}1 +|{{BlockLink|Packed Ice}}||1||6 +|- +|{{ItemLink|Gunpowder}}||4||2 +|- +|{{BlockSprite|Acacia Log}} {{BlockSprite|Birch Log}} {{BlockSprite|Dark Oak Log}} {{BlockSprite|Jungle Log}} {{BlockSprite|Oak Log}} {{BlockSprite|Spruce Log}} {{BlockSprite|Cherry Log}}
[[Log]]{{Bug|MC-264555||Wandering Trader doesn't sell Mangrove Log}} ||8||4 +|- +|{{ItemSprite|Emerald}}3 +|{{BlockLink|Podzol}}||3||6 +|- +|{{ItemSprite|Emerald}}5 +|{{ItemLink|Potion of Invisibility}}
Duration: 8:00||1||1 +|- +|{{ItemSprite|Emerald}}6 +|{{BlockLink|Blue Ice}}||1||6 +|- +|{{ItemSprite|Emerald}}6-20 +| style="color: purple;" |EnchantedWhen creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantment]]s.
{{ItemLink|Iron Pickaxe}}||1||1 +|} + +{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades" +! colspan="4" |Selling table (ordinary) +|- +!Price||Item||Count||Trades until
disabled +|- +| rowspan="17" |{{ItemSprite|Emerald}}1 +|{{BlockLink|Fern}}||1||12 +|- +|{{ItemLink|Sugar Cane}}||1||8 +|- +|{{BlockLink|Pumpkin}}||1||4 +|- +|{{BlockLink|Dandelion}}
{{BlockLink|Poppy}}
{{BlockLink|Allium}}
{{BlockLink|Azure Bluet}}
{{BlockLink|Red Tulip}}
{{BlockLink|Orange Tulip}}
{{BlockLink|White Tulip}}
{{BlockLink|Pink Tulip}}
{{BlockLink|Oxeye Daisy}}
{{BlockLink|Cornflower}}||1||12 +|- +|{{BlockLink|Blue Orchid}}||1||8 +|- +|{{BlockLink|Lily of the Valley}} ||1||7 +|- +|{{ItemLink|Wheat Seeds}}
{{ItemLink|Beetroot Seeds}}
{{ItemLink|Pumpkin Seeds}}
{{ItemLink|Melon Seeds}}||1||12 +|- +|{{ItemSprite|Red Dye}}{{ItemSprite|White Dye}}{{ItemSprite|Blue Dye}}{{ItemSprite|Pink Dye}}{{ItemSprite|Black Dye}}{{ItemSprite|Green Dye}}{{ItemSprite|Light Gray Dye}}{{ItemSprite|Magenta Dye}}
{{ItemSprite|Yellow Dye}}{{ItemSprite|Gray Dye}}{{ItemSprite|Purple Dye}}{{ItemSprite|Light Blue Dye}}{{ItemSprite|Lime Dye}}{{ItemSprite|Orange Dye}}{{ItemSprite|Brown Dye}}{{ItemSprite|Cyan Dye}}
One of 16 [[dye]]s||3||12 +|- +|{{BlockLink|Vines}}||3||4 +|- +|{{BlockLink|Brown Mushroom}}
{{BlockLink|Red Mushroom}}|| 3||4 +|- +|{{BlockLink|Lily Pad}}||5||2 +|- +|{{BlockLink|Small Dripleaf}} ||2||5 +|- +|{{BlockLink|Sand}}||8||8 +|- +|{{BlockLink|Red Sand}}|| 4||6 +|- +|{{BlockLink|Pointed Dripstone}}|| 2|| 5 +|- +|{{BlockLink|Rooted Dirt}}||2 ||5 +|- +|{{BlockLink|Moss Block}}||2||5 +|- +| rowspan="2" |{{ItemSprite|Emerald}}2 +|{{BlockLink|Sea Pickle}}|| 1|| 5 +|- +|{{BlockLink|Glowstone}}||1 ||5 +|- +| rowspan="4" | {{ItemSprite|Emerald}}3 +|{{ItemLink|Tropical Fish Bucket}}
{{ItemLink|Pufferfish Bucket}}||1|| 4 +|- +|{{ItemLink|Kelp}}||1||12 +|- +|{{BlockLink|Cactus}}||1||8 +|- +|{{BlockLink|Brain Coral Block}}
{{BlockLink|Bubble Coral Block}}
{{BlockLink|Fire Coral Block}}
{{BlockLink|Horn Coral Block}}
{{BlockLink|Tube Coral Block}}||1||8 +|- +|{{ItemSprite|Emerald}}4 +|{{ItemLink|Slimeball}}||1||5 +|- +| rowspan="2" |{{ItemSprite|Emerald}}5 +|{{BlockSprite|Acacia Sapling}}{{BlockSprite|Birch Sapling}}{{BlockSprite|Dark Oak Sapling}}{{BlockSprite|Jungle Sapling}}{{BlockSprite|Oak Sapling}}{{BlockSprite|Spruce Sapling}}{{BlockSprite|Cherry Sapling}}{{BlockSprite|Mangrove Propagule}}
One of 8 [[sapling]]s||1||8 +|- +|{{ItemLink|Nautilus Shell}}||1||5 +|} + +=== ''Bedrock Edition'' sales === +{{Missing information|section|[[Winter Drop]] items|talksection=Wandering traders & pale garden items in BE}} + +{{IN|bedrock}}, wandering traders offers 6 random trades. Their trades are unaffected by demand. + +Five of the random trades are shown in the table below: + +{| class="wikitable col-3-center" data-description="First 5 Wandering trader trades" +! rowspan="2" |Price +! rowspan="2" |Regular offer +! colspan="2" |Single offerOnly one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling has the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however). +! rowspan="2" |Trades until
disabled +|- +!Items +!Weight +|- +! rowspan="8" |1 {{ItemSprite|Emerald}} +| rowspan="3" | +*{{BlockLink|Fern}} +*{{BlockLink|Vines}} +*{{BlockLink|Dandelion}} +*{{BlockLink|Poppy}} +*{{BlockLink|Blue Orchid}} +*{{BlockLink|Allium}} +*{{BlockLink|Azure Bluet}} +*{{BlockLink|Red Tulip}} +*{{BlockLink|Orange Tulip}} +*{{BlockLink|Pink Tulip}} +*{{BlockLink|White Tulip}} +*{{BlockLink|Oxeye Daisy}} +*{{BlockLink|Cornflower}} +*{{ItemLink|Wheat Seeds}}Crop seeds offered in both grouped and individual trades +*{{ItemLink|Beetroot Seeds}} +*{{ItemLink|Pumpkin Seeds}} +*{{ItemLink|Melon Seeds}} +*{{ItemLink|Cocoa Beans}} (x3) +| +*{{ItemLink|Wheat Seeds}} +*{{ItemLink|Beetroot Seeds}} +*{{ItemLink|Pumpkin Seeds}} +* {{ItemLink|Melon Seeds}} +| style="text-align:center;" |4 +| rowspan="3" style="text-align:center;" |12 +|- +| +*{{ItemLink|Red Dye}} (×3) +*{{ItemLink|Yellow Dye}} (×3) +*{{ItemLink|Orange Dye}} (×3) +*{{ItemLink|Lime Dye}} (×3) +*{{ItemLink|Green Dye}} (×3) +*{{ItemLink|Cyan Dye}} (×3) +*{{ItemLink|Light Blue Dye}} (×3) +*{{ItemLink|Purple Dye}} (×3) +*{{ItemLink|Magenta Dye}} (×3) +*{{ItemLink|Pink Dye}} (×3) +*{{ItemLink|Gray Dye}} (×3) +*{{ItemLink|Light Gray Dye}} (×3) +*{{ItemLink|Blue Dye}} (x3) +*{{ItemLink|Brown Dye}} (x3) +*{{ItemLink|White Dye}} (x3) +*{{ItemLink|Black Dye}} (x3) +| style="text-align:center;" |16 +|- +| +*{{BlockLink|Brown Mushroom}} +*{{BlockLink|Red Mushroom}} +| style="text-align:center;" |2 +|- +| +*{{ItemLink|Sugar Cane}} +*{{BlockLink|Sand}} (×8) +| colspan="2" rowspan="8" style="text-align:center;" |– +| style="text-align:center;" |8 +|- +| +*{{BlockLink|Lily of the Valley}} +| style="text-align:center;" |7 +|- +| +*{{BlockLink|Red Sand}} (×4) +| style="text-align:center;" |6 +|- +| +*{{BlockLink|Lily Pad}} (×2) +*{{BlockLink|Pointed Dripstone}} (x2) +*{{BlockLink|Moss Block}} (x2) +*{{BlockLink|Rooted Dirt}} (x2) +*{{BlockLink|Small Dripleaf}} (x2) +| style="text-align:center;" |5 +|- +| +*{{BlockLink|Pumpkin}} +| style="text-align:center;" |4 +|- +! rowspan="2" |2 {{ItemSprite|Emerald}} +| +*{{BlockLink|Sea Pickle}} +| rowspan="2" style="text-align:center;" |5 +|- +| +*{{BlockLink|Glowstone}} +|- +! rowspan="2" |3 {{ItemSprite|Emerald}} +| +*{{ItemLink|Kelp}} +| style="text-align:center;" |12 +|- +| +*{{BlockLink|Cactus}} +| +*{{BlockLink|Brain Coral Block}} +*{{BlockLink|Bubble Coral Block}} +*{{BlockLink|Fire Coral Block}} +*{{BlockLink|Horn Coral Block}} +*{{BlockLink|Tube Coral Block}} +| style="text-align:center;" |5 +| style="text-align:center;" |8 +|- +!4 {{ItemSprite|Emerald}} +| +*{{ItemLink|Slimeball}} +| colspan="2" style="text-align:center;" |– +| style="text-align:center;" |5 +|- +! rowspan="2" |5 {{ItemSprite|Emerald}} +| style="text-align:center;" |– +| style="text-align:left;" | +*{{BlockLink|Saplings}} +| style="text-align:center;" |7 +| style="text-align:center;" |8 +|- +| +*{{ItemLink|Nautilus Shell}} +| colspan="2" style="text-align:center;" |– +| style="text-align:center;" |5 +|} + +The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them): +{| class="wikitable col-3-center" data-description="Another one Wandering trader trades" +!Price||Items||Trades until
disabled +|- +!1 {{ItemSprite|Emerald}} +| +*{{ItemLink|Gunpowder}} +|8 +|- +!3 {{ItemSprite|Emerald}} +| +*{{BlockLink|Podzol}} (×3) +*{{BlockLink|Packed Ice}} +|6 +|- +!5 {{ItemSprite|Emerald}} +| +*{{ItemLink|Bucket of Pufferfish}} +*{{ItemLink|Bucket of Tropical Fish}} +|4 +|- +!6 {{ItemSprite|Emerald}} +| +*{{BlockLink|Blue Ice}} +|6 +|} + +== Notes == + + + +== Achievements == +{{load achievements|The Haggler; Treasure Hunter; Buy low; Master Trader;Star Trader}} + +== Advancements == +{{load advancements|Getting an Upgrade;Suit Up;Isn't it Iron Pick;Cover me with Diamonds;What a Deal!;Star Trader}} + +== Video == +{{Video note|This Video is from [[Java Edition 1.5]], so [[Trading/Before 1.8]] appears.}}{{yt|Uiz02BBiYZc}} +{{yt|r_Jc2C96CcE}} + +== History == +{{See also|Trading/Before Village & Pillage|Trading/Before Java Edition 1.8}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||August 31, 2010|link=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription|The first time [[Notch]] hinted at plans for a possible future trading system was in an interview during [[MINECON 2010|MinecraftCon]]. The implementation of [[village]]s themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."
Notch also mentioned a meter of how much "villagers like you."}} +|{{HistoryLine|java}} +|{{HistoryLine||May 21, 2012|link=https://twitter.com/jeb_/status/204619936616808451|[[Jeb]] released a screenshot of himself testing the trading system. The image showed buying and selling areas. +|An ore block can be seen in the background later revealed in snapshot 12w21a to be [[History_of_textures/Unused_textures#Ruby|ruby]] ore, it was changed to [[emerald ore]] before 12w21a because [[Dinnerbone]] is colorblind. https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11}} +|{{HistoryLine||1.3.1|dev=12w21a|Added villager trading.}} +|{{HistoryLine|||dev=12w22a|[[Eyes of ender]] are now sold by priests instead of bought, and [[rotten flesh]] is no longer bought. +|The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.}} +|{{HistoryLine|||dev=12w23a|Before this snapshot, the librarian defaulted to [[written books]] instead of [[gold ingots]], since the written books had a potential offer of 1.3.}} +|{{HistoryLine||1.4.2|dev=12w32a|The librarian's paper offer was adjusted to 24–35 [[paper]] per emerald from 19-29 paper +|The farmer's arrow offer was fixed to sell 9-12 [[arrow]]s from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped. +|The librarian's buy book offer was adjusted to 11-12 [[book]]s from 12-14. +|The farmer's gravel to flint trade now produces 4-5 [[flint]] from 2-3. +|The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. +|The offer removal mechanic has been replaced with an offer disabling mechanic. +|All offers begin with 7 uses, allowing the offer to be traded up to seven times. +|After this, even if the player has not left the trading menu, the offer is disabled. +|If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. +|It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. +|Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.}} +|{{HistoryLine||1.4.6|dev=12w49a|[[Enchanted book]]s were added, and villagers could offer them.}} +|{{HistoryLine||1.5|dev=13w04a|A villager spawned from a renamed [[spawn egg]] shows its name in the trading interface in place of "Villager".}} +|{{HistoryLine||1.8|dev=14w02a|Villager trading has been revamped. See [[/Before Java Edition 1.8|here]] for offers before 1.8. +|Trading now gives the player [[experience]].}} +|{{HistoryLine|||dev=14w03a|Villager clerics no longer buy [[ender pearl]]s, as they did in 14w02a.}} +|{{HistoryLine|||dev=14w31a|Clerics now sell [[bottles o' enchanting]], prices range from 3 to 11 emeralds each.}} +|{{HistoryLine||1.9|dev=15w41a|Clerics no longer sell [[eyes of ender]]. +|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.}} +|{{HistoryLine|||dev=15w43a|Librarians charge double for books with [[treasure enchantment]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.}} +|{{HistoryLine|||dev=16w39a|Added new trades through the cartographer career.}} +|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which can trade with the player.}} +|{{HistoryLine|||dev=19w11a|Revamped the trading system, adding many new trades for each villager profession. +|Villager profession now depends on their job site block, rather than randomly assigned at birth. +|Villager trading prices now depend on the player's popularity in the village. +|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]]. +|Added the mason profession, which uses a [[stonecutter]] as a job site block. +|The trading UI has been updated. +|The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.}} +|{{HistoryLine|||dev=19w13b|All available trades are now listed in a sidebar on the left of the trading interface. +|When the player has the required materials, clicking on an available trade puts the items into the slots automatically.}} +|{{HistoryLine||1.15|dev=19w45a|Librarians now sell one [[bookshelf]] for nine emeralds, instead of three bookshelves for six emeralds.}} +|{{HistoryLine||1.17|dev=21w05a|Wandering traders now can sell [[small dripleaf]].}} +|{{HistoryLine|||dev=21w13a|Wandering traders now can sell [[pointed dripstone]], [[rooted dirt]] and [[moss block]]. +|Mason villagers now sell [[dripstone block]]s.}} +|{{HistoryLine||1.19|dev=22w15a|Wandering traders can now sell [[mangrove propagule]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can now sell [[cherry sapling]]s.}} +|{{HistoryLine||1.20.2|dev=23w31a|A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}} +|Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.}} +|{{HistoryLine|||dev=1.20.2 Pre-release 1|When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.}} +|{{HistoryLine||1.20.2|exp=[[Villager Trade Rebalance]]|dev=23w31a|Librarians from different biomes now sell different enchanted books. +|Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. +|Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes. +|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means. +|Wandering traders now sell more items, and buy certain items from the player. +|Some of the existing trades from wandering traders have reduced prices.}} +|{{HistoryLine|||dev=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell. +|Buying diamond armor from armorers now also requires a small amount of diamonds. +|Most master-level armorers buy iron blocks and pay 4 emeralds for them. +|Chainmail armor is exclusively sold by jungle and swamp armorers. +|The savanna armorer sells cursed diamond armor at reduced prices. +|The taiga armorer can swap one piece of diamond armor for another.}} +|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|Added the [[trial chambers]] maps, sold by journeyman-level cartographers.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added villager trading.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.3|Added new trades through the cartographer career.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Added [[Curse of Binding]] and [[Curse of Vanishing]] enchantments, which at this time can be obtained only via trading with librarians.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.2|Removed the curse enchantments in [[enchanted book]]s from librarian trading.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added new trades through the stone mason villager profession and [[wandering trader]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. +|Villagers now have a demand in which their emerald cost can change higher or lower than usual.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Changed trading for villagers. +|Villager no longer instantly resupply their trades when disabled, as now they need to work at a [[job site block]] to resupply themselves. +|[[Hero of the Village]] now gives a trading price discount, except for one emerald trades (as it already costs one emerald).}} +|{{HistoryLine|||dev=beta 1.11.0.7|Pressing {{control|use}} on a trade now auto-trades items. +|Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Changed some trades for both villager and wandering trader.}} +|{{HistoryLine|||dev=beta 1.12.0.4|Removed regular sand from the wandering trader trades and adjusted the cost of a [[diamond hoe]] on the toolsmith.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buy 11 [[glass pane]]s, rather than 10.}} +|{{HistoryLine|||dev=beta 1.13.0.15|Farmer villagers now sell [[suspicious stew]].}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Villager trade values have been changed to closely match ''Java Edition''.}} +|{{HistoryLine|||dev=?|Enchanted items now cost in a range.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[small dripleaf]], [[pointed dripstone]], [[rooted dirt]], and [[moss block]]s. +|Stone masons can now sell [[dripstone block]]s.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Butcher, cartographer, librarian, and wandering trader trades have been changed to match ''Java Edition''.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match ''Java Edition''.}} +|{{HistoryLine||1.20.30|exp=[[Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Librarians from different biomes now sell different enchanted books. +|Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. +|Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. +|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means. +|Wandering traders now sell more items, and buy certain items from the player. +|Some of the existing trades from wandering traders have reduced prices.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.23|Added the trial chambers maps, sold by journeyman-level cartographers.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added villager trading.}} +|{{HistoryLine||xbox=TU20|xbone=CU8|ps3=1.13|psvita=1.13|ps4=1.13|Librarian villagers now may offer [[name tag]]s for sale.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Changed villager trades to offers as of [[Java Edition 1.8]].}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Clerics no longer sell [[eyes of ender]]. +|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.|Librarians charge double for books with [[treasure enchantment]]s.{{check version|Change was apparently not present in TU43 yet even though mending and frost walker existed.}}}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.{{check version}}|Added new trades through the cartographer career.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The trading interface shows the new career level for villagers and which trades are locked. +|Villager trading prices now depend on the player's popularity in the village. +|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]]. +|Added new trades through the stone mason villager profession and [[wandering trader]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}} +}} + +== Issues == +{{issue list|Trading|Trades|trade system}} + +== Trivia == +*While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading. + +== Gallery == +=== Renders === + +Villager refusing.gif|An unemployed villager refuses a player trying to trade. +Nitwit refusing.gif|A nitwit villager refuses a player trying to trade. +Leatherworker begging Leather.png|A Villager presenting the emeralds. + + +=== Screenshots === + +Trading GUI2.jpg|The trading menu before [[Bedrock Edition 1.11.0]]. +Villager GUI Master.png|Trading options of a master-level weaponsmith. + + +=== Development images === + +Villager trading preview.png|The first image of the trading system released by Jeb. The currency item (later updated to the [[emerald]]) can be seen in the inventory. +Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[cs:Obchodování]] +[[de:Handel]] +[[es:Comercio]] +[[fr:Commerce]] +[[hu:Kereskedés]] +[[it:Commercio]] +[[ja:取引]] +[[ko:거래]] +[[lzh:賈]] +[[nl:Handelen]] +[[pl:Handel]] +[[pt:Comércio]] +[[ru:Торговля]] +[[th:การแลกเปลี่ยน]] +[[uk:Торгівля]] +[[zh:交易]] diff --git a/wiki_backup/trial spawners.txt b/wiki_backup/trial spawners.txt new file mode 100644 index 0000000..0762d49 --- /dev/null +++ b/wiki_backup/trial spawners.txt @@ -0,0 +1,435 @@ +{{About||the more difficult variant|Ominous Trial Spawner|other uses|Monster Spawner}} +{{Infobox block +| group1 = Inactive +| 1-1 = Trial Spawner.png +| group2 = Active +| 2-1 = Active Trial Spawner.png +| group3 = Ejecting reward +| 3-1 = Ejecting Trial Spawner.png +| renewable = No +| stackable = Yes (64) +| light = Yes, when not inactive
Waiting for players: 4
Active: 8 +| transparent = Partial +| tool = None +| flammable = No +| lavasusceptible = No +}} +A '''trial spawner''' is a type of [[spawner]] found only within [[trial chambers]]. It spawns [[mob]]s in waves, which increase in number the more [[Survival]]/[[Adventure]] mode [[player]]s are nearby. When all of its spawned mobs are defeated, it ejects a combination of consumable items and/or [[trial key]]s, then goes inactive for 30 minutes. It cannot be obtained as an item or moved by a [[piston]]. A trial spawner converts into an [[ominous trial spawner]] during an [[ominous trial]]. + +== Obtaining == +Trial spawners cannot be obtained in [[Survival]], even with [[Silk Touch]], and can not be moved with a [[piston]]. + +=== Natural generation === +Trial spawners generate naturally in every chamber and every corridor of [[trial chambers]], except for the entrance chamber. + +=== Breaking === +A trial spawner can be broken but it does not drop itself as an item and takes a long time to break. It can be obtained only via the [[Creative inventory]], the {{cmd|give}} command, or by using [[pick block]] whilst in creative mode. + +Due to their high blast resistance, trial spawners are immune to [[explosion]]s, but can still be destroyed by the [[ender dragon]], the [[wither]]'s block-breaking attack and [[Wither#Wither Skull|blue wither skulls]]. +{{breaking row|Trial Spawner|None|drop=0|horizontal=1}} + +== Usage == +A trial spawner summons a limited number of mobs, scaled based on the number of nearby [[player]]s. When these mobs are defeated, the spawner drops a reward for each player and enters a cooldown period. + +=== Activation === +The trial spawner has a required player range of 14 blocks. Any player in Survival or Adventure mode activates the spawner if the [[distance]] between the player's center and the spawner's center becomes less than the required player range, and the spawner has a direct line of sight to the player. Once activated, the spawner begins summoning copies of the mob set in it, and no longer requires the player to be within range or maintain line of sight. + +The line of sight check for trial spawners can pass through transparent solid blocks, such as [[copper grate]]s and [[glass]]. This differs from the line of sight check for hostile mobs, which cannot pass through these blocks. + +Trial spawners do not activate if the [[game rule]] {{cd|doMobSpawning}} is {{cd|false}}.{{bug|MC-266487||Trial Spawners will not activate/spawn mobs if gamerule "doMobSpawning" is set to "false"}} + +When a trial spawner first activates, it shoots spark-like [[particles]] up into the air. While active, it emits smoke and flame particles around itself and any entities it summons. + +The [[light level]] around a trial spawner does not affect how it summons entities. + +=== Mob spawning === +[[File:Mobs Spawning From Trial Spawner.gif|thumb|A [[breeze]] and two [[skeleton]]s spawning from a trial spawner.]] +{{See also|Trial Chambers#Trial spawners}} + +When a player enters the trial spawner's range, the spawner attempts to spawn 1 mob every {{convert|40|game ticks|seconds}}. With 1 player, it does not spawn a mob if there are already 2 mobs from the spawner that are still alive. It spawns a total of 6 mobs before ejecting loot and going into cooldown. The number of living mobs required to prevent further mob spawning is called the ''simultaneous mob'' count. The number of mobs spawned before going into cooldown is the ''total mob'' count. These numbers are summarized in {{slink||Spawning values}}. + +This duration of time between each mob being spawned is the ''spawn interval''. If the spawner can't spawn a mob, it waits for the duration of the ''spawn interval'' and tries again. Once the number of living mobs spawned by the spawner has reached the ''simultaneous mob'' count, it stops trying to spawn mobs. Mobs spawned by the spawner do not naturally despawn, but the spawner does not detect or count living mobs from unloaded [[chunk]]s. Therefore, moving mobs into unloaded chunks causes them to build up and the spawner to continue spawning more. + +A trial spawner also stops spawning mobs if the number of living mobs spawned by it reached the ''total mob'' count. The spawner doesn't need to detect these mobs being alive, and therefore still counts them if they are in unloaded chunks. The spawner detects the death of the mobs only for the ''total mob'' count, and it always detects the death of the mobs even if it is not in a loaded chunk. + +Both the ''simultaneous mob'' count and the ''total mob'' count increase if another player comes within the spawner's range. For each additional player present, the ''simultaneous mob'' count increases by 1, and the ''total mob'' count increases by 2. For example, with 2 players, 8 mobs spawn in total with 3 at once, and with 3 players, 10 mobs spawn in total with 4 at once. + +If a player leaves the detection range of a trial spawner, these values do not scale back down. + +The values described above are the default values used when trial spawners are placed manually. Naturally generated spawners in trial chambers use different values. Additionally, these numbers can be configured by modifying the block's NBT data. + +Naturally generating trial spawners in trial chambers use different values for the ''spawn interval'', the ''total mob'' count, and the ''simultaneous mob'' count. The quantity that the last 2 values change by with additional players is also different for different types of spawners. All naturally generated spawners attempt to spawn mobs every {{convert|20|game ticks|seconds}}, or every {{convert|160|game ticks|seconds}} for the slow versions of the spawners. Additionally, naturally generated breeze spawners allow 1 breeze to exist at once (+0.5 for each additional player present) and stop after spawning 2 mobs (+1 for each additional player present). Baby zombie spawners allow 2 baby zombies to exist at once (+0.5 for each additional player present) and stop after spawning 6 mobs (+2 for each additional player present). All other spawners generated in trial chambers use the default value of 6 ''total mobs'', plus 2 for each additional player present, and 3 ''simultaneous mobs'', plus 2 for each additional player present. This is summarized in {{slink||Spawning values}}. + +==== Spawning values ==== +{| class="wikitable" +! Type +! ''Spawn interval'' +! ''Total mobs'' (base) +! ''Total mobs'' added per player +! ''Simultaneous mobs'' (base) +! ''Simultaneous mobs'' added per player +|- +| ''Default values'' +| {{convert|40|game ticks|seconds}} +| 6 +| 2 +| 2 +| 1 +|- +| Breeze +| {{convert|20|game ticks|seconds}} +| 2 +| 1 +| 1 +| 0.5 +|- +|Baby zombie +|{{convert|20|game ticks|seconds}} +|Default +|Default +|Default +|0.5 +|- +| All others in trial chambers +| {{convert|20|game ticks|seconds}} +| Default +| Default +| 3 +| 0.5 +|- +| Slow versions (those that appear in chamber_8) +| {{convert|160|game ticks|seconds}} +| Default +| Default +| 4 +| 2 +|} + +Mobs spawn in positions that have a line of sight to the spawner, in a 4-block [[Euclidian distance|spherical radius]]. This is different from the [[monster spawner]], which has a larger, rectangular spawning box, and no line-of-sight requirement. Otherwise, the standard mob spawning rules apply (mobs cannot collide with blocks, guardians and elder guardians spawn only in water, etc.) + +=== Completion === +All mobs spawned by the trial spawner must be defeated before the trial spawner can drop loot. A mob is considered defeated when is either killed or transformed into another entity (excepting the transformation of creepers into charged creepers; the charged creeper must be defeated before completion of the trial spawner). + +If a mob spawns more mobs upon death, only the initial mob must be defeated to complete the spawner (i.e. slimes and magma cubes). + +==== Cooldown ==== +Upon completion, the trial spawner enters a cooldown state for {{convert|30|minutes|game ticks}} before it can be activated again.{{bug|MC-277624||Trial Spawner still count down their 30 minutes cooldown when unloaded}} + +=== Custom trial spawners === +{{control|Using}} a [[spawn egg]] on a trial spawner sets the trial spawner's type to that egg's entity. + +Trial spawners placed by players have the same loot data as those found in trial chambers. + +=== Loot === +When all mobs have been killed, the spawner waits 40 ticks (2 seconds). Then, every 30 ticks (1.5 seconds), it ejects random items from the loot table. It does this for every detected player. It has a 50% chance of picking the [[trial key]], in which case it drops for all players. The other 50% of the time it drops one of the other items for each player. +{{LootChest|trial-chambers-trial-spawner}} +=== Ominous trial === +{{main|Ominous Trial Spawner}} +A player with [[Bad Omen]] that is within the activation range of a trial spawner is given the [[Trial Omen]] effect, starting an [[ominous trial]]. During an ominous trial, trial spawners near a player with Trial Omen are converted into [[ominous trial spawner]]s. When a trial spawner becomes ominous, all of its existing mobs are despawned. If the spawner was on cooldown and was not ominous before going on cooldown, the cooldown is skipped when becoming ominous. + +== Sounds == +=== Generic === +{{Sound table/Block/Trial spawner}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Trial Spawner ambient1.ogg +|sound2=Trial Spawner ambient2.ogg +|sound3=Trial Spawner ambient3.ogg +|sound4=Trial Spawner ambient4.ogg +|sound5=Trial Spawner ambient5.ogg +|subtitle=Trial Spawner crackles +|source=block +|description=Randomly while active +|id=block.trial_spawner.ambient +|translationkey=subtitles.block.trial_spawner.ambient +|volume=0.75-1.0 +|pitch=0.5-1.5 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner detect player1.ogg +|sound2=Trial Spawner detect player2.ogg +|sound3=Trial Spawner detect player3.ogg +|subtitle=Trial Spawner charges up +|source=block +|description=When a trial spawner is approached by a valid player +|id=block.trial_spawner.detect_player +|translationkey=subtitles.block.trial_spawner.detect_player +|volume=1.0 +|pitch=''Varies''Can be 0.8-1.2 or 0.76-1.14 for each sound +|distance=16}} +| {{SoundLine +|sound=Trial Spawner spawn1.ogg +|sound2=Trial Spawner spawn2.ogg +|sound3=Trial Spawner spawn3.ogg +|sound4=Trial Spawner spawn4.ogg +|subtitle=Trial Spawner spawns a mob +|source=block +|description=When a trial spawner spawns a mob +|id=block.trial_spawner.spawn_mob +|translationkey=subtitles.block.trial_spawner.spawn_mob +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner open shutter.ogg +|subtitle=Trial Spawner opens +|source=block +|description=When a trial spawner's shutter opens +|id=block.trial_spawner.open_shutter +|translationkey=subtitles.block.trial_spawner.open_shutter +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner close shutter.ogg +|subtitle=Trial Spawner closes +|source=block +|description=When a trial spawner's shutter closes +|id=block.trial_spawner.close_shutter +|translationkey=subtitles.block.trial_spawner.close_shutter +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner eject item1.ogg +|subtitle=Trial Spawner ejects items +|source=block +|description=When a trial spawner ejects an item +|id=block.trial_spawner.eject_item +|translationkey=subtitles.block.trial_spawner.eject_item +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner charge activate.ogg +|subtitle=Omen engulfs Trial Spawner +|source=neutral +|description=When a trial spawner becomes ominous +|id=block.trial_spawner.ominous_activate +|translationkey=subtitles.block.trial_spawner.ominous_activate +|volume=''Varies''Plays two sounds of 0.3 and 1.0 simultaneously +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Trial Spawner ambient1.ogg +|sound2=Trial Spawner ambient2.ogg +|sound3=Trial Spawner ambient3.ogg +|sound4=Trial Spawner ambient4.ogg +|sound5=Trial Spawner ambient5.ogg +|source=block +|description=Randomly while active +|id=trial_spawner.ambient +|volume=0.75-1.0 +|pitch=0.5-1.5}} +| {{SoundLine +|sound=Trial Spawner detect player1.ogg +|sound2=Trial Spawner detect player2.ogg +|sound3=Trial Spawner detect player3.ogg +|source=block +|description=When a trial spawner is approached by a valid player +|id=trial_spawner.detect_player +|volume=1.0 +|pitch=0.76-1.14}} +| {{SoundLine +|sound=Trial Spawner spawn1.ogg +|sound2=Trial Spawner spawn2.ogg +|sound3=Trial Spawner spawn3.ogg +|sound4=Trial Spawner spawn4.ogg +|source=block +|description=When a trial spawner spawns a mob +|id=trial_spawner.spawn_mob +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Trial Spawner open shutter.ogg +|source=block +|description=When a trial spawner's shutter opens +|id=trial_spawner.open_shutter +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Trial Spawner close shutter.ogg +|source=block +|description=When a trial spawner's shutter closes +|id=trial_spawner.close_shutter +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Trial Spawner eject item1.ogg +|source=block +|description=When a trial spawner ejects an item +|id=trial_spawner.eject_item +|volume=1.0 +|pitch=0.8-1.1}} +| {{SoundLine +|sound=Trial Spawner charge activate.ogg +|source=block +|description=When a trial spawner becomes ominous +|id=trial_spawner.charge_activate +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Trial Spawner +|spritetype=block +|nameid=trial_spawner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=trial-spawner +|spritetype=block +|nameid=trial_spawner +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Trial Spawner +|spritetype=block +|nameid=trial_spawner +|id=-315 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=trial-spawner +|spritetype=block +|nameid=TrialSpawner +|foot=1}} + +=== Block states === +{{See also|Block states}} + +{{/BS}} + +=== Block data === +A trial spawner has a block entity associated with it that holds additional data about the block. + +{{JE}}: +{{see also|Block entity format}} + +{{/BE}} + +{{BE}}: +: See [[Bedrock Edition level format/Block entity format]]. + +==Advancements== +{{load advancements|How Did We Get Here?}} + +== Video == +{{yt|FpE6q0nvVjA}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Inactive Trial Spawner (pre-release).png|32px]] [[File:Trial Spawner (pre-release).png|32px]] [[File:Ejecting Trial Spawner (pre-release).png|32px]] Trial spawners are announced at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Trial Spawner JE1 BE1.png|32px]] [[File:Active Trial Spawner JE1 BE1.png|32px]] [[File:Ejecting Trial Spawner JE1 BE1.png|32px]] Added trial spawners.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer ignores the custom_spawn_rules data field.}} +|{{HistoryLine|||dev=24w11a|Now appears more frequently in the [[trial chambers]] corridors.}} +|{{HistoryLine|||dev=24w13a|Can now become an [[ominous trial spawner]] if the player who activates it has [[trial omen]]. +|The ejected loot table has been modified. +|Now increase the amount of mobs present at once by 0.5 for each additional player instead of 2. +|Baby Zombie spawners now have 2 mobs present at once to start with instead of 3. +|Can now activate only when a player is in line of sight. +}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Trial Spawner JE2.png|32px]] [[File:Active Trial Spawner JE2.png|32px]] [[File:Ejecting Trial Spawner JE2.png|32px]] Updated textures to match [[ominous trial spawner]]s.}} +|{{HistoryLine||1.21|dev=24w18a|Trial spawners are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=24w19a|[[File:Trial Spawner JE3.png|32px]] [[File:Active Trial Spawner JE3.png|32px]] [[File:Ejecting Trial Spawner JE3.png|32px]] Updated textures to be more consistent across all states as well as the [[ominous trial spawner]].}} +|{{HistoryLine|||dev=Pre-release 2|[[File:Trial Spawner JE4 BE3.png|32px]] [[File:Active Trial Spawner JE4 BE3.png|32px]] [[File:Ejecting Trial Spawner JE4 BE3.png|32px]] Updated bottom texture to match Bedrock Edition.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Trial Spawner JE1 BE1.png|32px]] [[File:Active Trial Spawner JE1 BE1.png|32px]] [[File:Ejecting Trial Spawner JE1 BE1.png|32px]] Added trial spawners.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Can now become an [[ominous trial spawner]] if the player who activates it has [[trial omen]]. +|Can now activate only when a player is in line of sight.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Trial spawners are now available without using the "Update 1.21" experimental toggle.|[[File:Trial Spawner BE2.png|32px]] [[File:Active Trial Spawner BE2.png|32px]] [[File:Ejecting Trial Spawner BE2.png|32px]] Updated textures to match [[ominous trial spawner]]s as well as introduce a new design for the bottom face.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|[[File:Trial Spawner JE4 BE3.png|32px]] [[File:Active Trial Spawner JE4 BE3.png|32px]] [[File:Ejecting Trial Spawner JE4 BE3.png|32px]] Updated textures to be more consistent across all states as well as the [[ominous trial spawner]].}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Trial spawner collision size is now a full block.{{bug|MCPE-178305}}}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* Trial spawners placed by hand have both spawn_potentials and spawn_data data. Right clicking the trial spawner with a spawn egg changes its spawn_data. Changing its spawn_potentials without removing its spawn_data causes the trial spawner to stop functioning. +* If there are multiple entities listed within the spawn_potentials data of a trial spawner, the icon displayed by the trial spawner reflects the next entity to be spawned. +* The line of sight check for trial spawners was implemented to prevent mobs from spawning outside of the room, or outside trial chambers' structure, such as inside caves.{{ytl|bBr8BBrk1v8|ALL ABOUT THE TRIAL CHAMBERS|Minecraft|t=166s}} + +== Gallery == +=== Renders === + +Trial Chambers breeze.png|A [[breeze]] trial spawner +Slime trial spawner.png|A [[slime]] trial spawner +Zombie trial spawner.png|A [[zombie]] trial spawner +Baby zombie trial spawner.png|A [[baby zombie]] trial spawner +Trial Chambers husk.png|A [[husk]] trial spawner +Skeleton trial spawner.png|A [[skeleton]] trial spawner +Bogged trial spawner.png|A [[bogged]] trial spawner +Stray trial spawner.png|A [[stray]] trial spawner +Spider trial spawner.png|A [[spider]] trial spawner +Cave spider trial spawner.png|A [[cave spider]] trial spawner +Silverfish trial spawner.png|A [[silverfish]] trial spawner + + +=== Development images === + +SpawnerParticles2.png|A trial spawner emitting particles upon activation +Trial Key First Image.jpg|A defeated [[breeze]] trial spawner +Breeze room.jpeg|A room with a [[breeze]] trial spawner in the middle + + +=== In other media === + +File:Looting Trial Spawner Artwork.jpg|[[Ari]], [[Noor]], and [[Efe]] looting a trial spawner and receiving trial keys. +File:Spider trial spawner trailer.png|A spider trial spawner as it appears in the [[Tricky Trials Update Official Trailer]]. +File:Bogged trial spawner trailer.png|A bogged trial spawner activating before Efe, [[Kai]], [[Makena]], [[Steve]], and [[Sunny]]. + + +== See also == + +* [[Vault]] + +== References == +{{reflist}} + +== External links == +* {{Mcnet|trial-spawner|Trial Spawner|September 26, 2024|Duncan Geere}} + +== Navigation == +{{Navbox blocks|utility}} + +[[Category:Block entities]] +[[Category:Utility blocks]] +[[Category:Generated structure blocks]] +[[Category:Light sources]] +[[Category:Hazardous blocks]] + +[[de:Prüfungs-Spawner]] +[[es:Generador de desafío]] +[[fr:Générateur des épreuves]] +[[ja:試練のスポナー]] +[[pt:Gerador do desafio]] +[[ru:Спаунер испытаний]] +[[uk:Спавнер випробувань]] +[[zh:试炼刷怪笼]] diff --git a/wiki_backup/trunk.txt b/wiki_backup/trunk.txt new file mode 100644 index 0000000..78d4345 --- /dev/null +++ b/wiki_backup/trunk.txt @@ -0,0 +1,433 @@ +{{about|the bark block|the block found in trees formerly named "wood"|Log|the stripped variant|Stripped Wood|other uses}} +{{Infobox block +| title = Wood/Hyphae +| group = Oak +| 1-1 = Oak Wood.png +| invimage = Oak Wood +| group2 = Spruce +| 2-1 = Spruce Wood.png +| invimage2 = Spruce Wood +| group3 = Birch +| 3-1 = Birch Wood.png +| invimage3 = Birch Wood +| group4 = Jungle +| 4-1 = Jungle Wood.png +| invimage4 = Jungle Wood +| group5 = Acacia +| 5-1 = Acacia Wood.png +| invimage5 = Acacia Wood +| group6 = Dark Oak +| 6-1 = Dark Oak Wood.png +| invimage6 = Dark Oak Wood +| group7 = Mangrove +| 7-1 = Mangrove Wood.png +| invimage7 = Mangrove Wood +| group8 = Cherry +| 8-1 = Cherry Wood.png +| invimage8 = Cherry Wood +| group9 = Pale Oak +| 9-1 = Pale Oak Wood.png +| invimage9 = Pale Oak Wood +| group10 = Crimson +| 10-1 = Crimson Hyphae.gif +| invimage10 = Crimson Hyphae +| group11 = Warped +| 11-1 = Warped Hyphae.gif +| invimage11 = Warped Hyphae +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64); same type only +| flammable = '''Wood''': Yes (5)
'''Hyphae''': No +| lavasusceptible = '''Wood''': Yes
'''Hyphae''': No +}} +'''Wood''' or '''hyphae''' is a [[block]] that has the [[log]]'s "bark" texture on all six sides. It comes in 11 types: [[oak]], [[spruce]], [[birch]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry]], [[huge crimson fungus|crimson]], [[huge warped fungus|warped]], and [[pale oak]]. + +== Obtaining == +=== Breaking === +Wood and hyphae can be broken by hand, but using an [[axe]] is the fastest. +{{breaking row|horizontal=1|Wood, Hyphae|link=none|Axe}} + +=== Natural generation === + +Acacia wood can generate in [[savanna]] [[village]]s. + +Spruce wood can generate in [[snowy taiga]] and [[taiga]] [[village]]s. + +Mangrove wood can generate in [[Trial Chambers]].{{verify}} + +=== Crafting === +Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. +{{Crafting + |head=1 + |A1=Matching Log; Matching Stem + |A2=Matching Log; Matching Stem + |B1=Matching Log; Matching Stem + |B2=Matching Log; Matching Stem + |Output=Matching Wood,3; Matching Hyphae,3 + |type=Building block + |foot=1 +}} + +== Usage == +Wood and hyphae can be placed in three orientations, similarly to normal [[log]]s. +=== Crafting ingredient === +{{crafting usage|Any Stripped Wood or Hyphae, Any Wood or Hyphae}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Wood} +|Charcoal +|0.15 +}} + +=== Fuel === +Wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +Hyphae cannot be used as a [[fuel]] in [[Furnace|furnaces]]. + +=== Axes === +{{Control|Using}} an [[axe]] on wood or hyphae turns it into [[stripped wood]] or hyphae, which act the same as regular wood or hyphae. + +===Cocoa beans=== +[[Cocoa beans]] can be placed on the side of jungle wood to grow new cocoa pods. + +=== Note blocks === +Wood and hyphae can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other wood === +{{Sound table/Block/Wood}} +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +=== Hyphae === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|aliasid=wood / 0 +|id=-212 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.oak.name}} +{{ID table2 +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|aliasid=wood / 1 +|id=-814 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.spruce.name}} +{{ID table2 +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|aliasid=wood / 2 +|id=-815 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.birch.name}} +{{ID table2 +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|aliasid=wood / 3 +|id=-816 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.jungle.name}} +{{ID table2 +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|aliasid=wood / 4 +|id=-817 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.acacia.name}} +{{ID table2 +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|aliasid=wood / 5 +|id=-818 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.dark_oak.name}} +{{ID table2 +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|id=-497 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|id=-546 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|id=-1005 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|id=-299 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|id=-298 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w30d|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added six-sided wood blocks, which look similar to [[log]]s, but have the wood's "bark" texture (side texture when placed vertically) on all 6 sides. +|Wood exists as a metadata variant of the usual log block, likely implemented unintentionally as these values were never initially intended to be used. +|The [[item]] form of logs with damage values corresponding to that of wood blocks appear to be wood blocks, but when placed act as normal logs. More information on this item can be found at [[Invalid Data Value Log]]. +|Wood drops normal logs when broken normally, however [[Silk Touch]] results in the wood "item" version being dropped instead.{{verify}}}} +|{{HistoryLine|||dev=1.3|Wood now drops logs even when broken with Silk Touch.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Wood Axis Y JE1.png|32px]] [[File:Dark Oak Wood Axis Y JE1.png|32px]] Added two new types of wood: acacia and dark oak.}} +|{{HistoryLine|||dev=1.7|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] The texture of acacia wood has been drastically changed, and dark oak has a unique texture.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Wood block [[Missing model|models are now missing]]. +|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak logs.}} +|{{HistoryLine|||dev=14w10b|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Wood blocks now have models again.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|The item form for wood blocks has been re-added. +|Wood can now be obtained in the [[inventory]], including within the Creative inventory. +|The name of "Wood" has been changed to "Bark". +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine|||dev=17w47b|A [[crafting]] recipe for bark has been added.}} +|{{HistoryLine|||dev=18w22b|[[File:Oak Wood Axis X JE1 BE1.png|32px]] [[File:Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Birch Wood Axis X JE1 BE1.png|32px]] [[File:Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Acacia Wood Axis X JE2 BE1.png|32px]] [[File:Acacia Wood Axis Z JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE2 BE1.png|32px]] Bark blocks can now be rotated.}} +|{{HistoryLine|||dev=pre1|[[File:Oak Wood Axis Y JE2.png|32px]] [[File:Oak Wood Axis X JE2.png|32px]] [[File:Oak Wood Axis Z JE2.png|32px]] [[File:Spruce Wood Axis Y JE2.png|32px]] [[File:Spruce Wood Axis X JE2.png|32px]] [[File:Spruce Wood Axis Z JE2.png|32px]] [[File:Birch Wood Axis Y JE2.png|32px]] [[File:Birch Wood Axis X JE2.png|32px]] [[File:Birch Wood Axis Z JE2.png|32px]] [[File:Jungle Wood Axis Y JE2.png|32px]] [[File:Jungle Wood Axis X JE2.png|32px]] [[File:Jungle Wood Axis Z JE2.png|32px]] [[File:Acacia Wood Axis Y JE3.png|32px]] [[File:Acacia Wood Axis X JE3.png|32px]] [[File:Acacia Wood Axis Z JE3.png|32px]] [[File:Dark Oak Wood Axis Y JE3.png|32px]] [[File:Dark Oak Wood Axis X JE3.png|32px]] [[File:Dark Oak Wood Axis Z JE3.png|32px]] Added top textures of the bark blocks.}} +|{{HistoryLine|||dev=pre2|[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Oak Wood Axis X JE3 BE1.png|32px]] [[File:Oak Wood Axis Z JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis X JE3 BE1.png|32px]] [[File:Spruce Wood Axis Z JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis X JE3 BE1.png|32px]] [[File:Birch Wood Axis Z JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis X JE3 BE1.png|32px]] [[File:Jungle Wood Axis Z JE3 BE1.png|32px]] [[File:Acacia Wood Axis Y JE4 BE1.png|32px]] [[File:Acacia Wood Axis X JE4 BE1.png|32px]] [[File:Acacia Wood Axis Z JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE4 BE1.png|32px]] The textures of bark have been changed back to how they were before [[Java Edition 1.13-pre1|1.13-pre1]].}} +|{{HistoryLine|||dev=pre5|Bark blocks have been changed back to "<''type''> Wood". +|Bark IDs have been changed to {{code|<''type''>_wood}}.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Wood Axis Y JE4.png|32px]] [[File:Oak Wood Axis X JE4.png|32px]] [[File:Oak Wood Axis Z JE4.png|32px]] [[File:Spruce Wood Axis Y JE4.png|32px]] [[File:Spruce Wood Axis X JE4.png|32px]] [[File:Spruce Wood Axis Z JE4.png|32px]] [[File:Birch Wood Axis Y JE4.png|32px]] [[File:Birch Wood Axis X JE4.png|32px]] [[File:Birch Wood Axis Z JE4.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE4.png|32px]] [[File:Acacia Wood Axis X JE4.png|32px]] [[File:Acacia Wood Axis Z JE4.png|32px]] [[File:Dark Oak Wood Axis Y JE4.png|32px]] [[File:Dark Oak Wood Axis X JE4.png|32px]] [[File:Dark Oak Wood Axis Z JE4.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood except jungle wood have been changed.}} +|{{HistoryLine|||dev=19w02a|Wood can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w10a|[[File:Crimson Hyphae Axis Y JE1.gif|32px]] [[File:Crimson Hyphae Axis X JE1.gif|32px]] [[File:Crimson Hyphae Axis Z JE1.gif|32px]] [[File:Warped Hyphae Axis Y JE1.gif|32px]] [[File:Warped Hyphae Axis X JE1.gif|32px]] [[File:Warped Hyphae Axis Z JE1.gif|32px]] Added crimson and warped hyphae.}} +|{{HistoryLine||1.17|dev=21w06a|Corridors in [[mineshaft]]s now generate with wooden pillars for support if needed.}} +|{{HistoryLine|||dev=21w07a|Oak wood can no longer generate in mineshafts.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove wood is now obtainable and renewable.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Cherry wood is now available without using the "Update 1.20" experimental datapack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] Added bark blocks. +|Bark blocks can be obtained only by using world editing.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added jungle, acacia, and dark oak variants for bark blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Due to the addition of [[commands]], bark blocks can now be placed using {{cmd|setblock ~ ~ ~ log 12}}, without the need for an inventory editor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bark is now called "<''type''> Wood". +|Wood now exists as a separate block; previously placed wood looks the same, but still drops [[log]]s instead of wood. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed. +|A [[crafting]] recipe for wood has been added. +|Wood blocks have been added to the [[creative]] [[inventory]]. +|Wood now generates in the new [[village]]s. +|Wood is now used to craft [[campfire]]s and [[smoker]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added crimson and warped hyphae.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry wood is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of crimson and warped hyphae from 0.3 to 2.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type [[block states]] for the wood ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added oak, spruce, birch and jungle oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added acacia and dark oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Bark is now called " Wood". +|Wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]]. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Wood can now be used to craft [[planks]].}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added bark blocks. +|Bark blocks cannot be obtained in the Creative inventory.}} +}} + +== Issues == +{{issue list|Wood}} + +== Trivia == +* In real life, hyphae are branching filaments that collectively make real-life mycelium. +** The word "hyphae" is actually plural, the singular form is "[[wikipedia:Hypha|hypha]]". + +== Gallery == +=== Screenshots === + +All six wood blocks.png|The ten types of wood blocks in [[1.20]] +Rotatedlogblocks.png|All the facings and types of logs with the wood blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped. +1.13-pre1 bark.png|The top face of wood blocks in [[1.13-pre1]]. +BotM Hyphae.jpg|A render of hyphae used on Minecraft.net.{{mcnet|block-month--hyphae|Block of the Month: Hyphae|October 7, 2022|Duncan Geere}} + + +== See also == +* {{BlockLink|Stripped Wood}} +* {{BlockLink|Logs}} +* {{BlockLink|Stripped Logs}} +* {{BlockLink|Planks}} +* {{ItemLink|Charcoal}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-oak-wood Block of the Week: Oak Wood] – Minecraft.net on June 16, 2017 +* [https://www.minecraft.net/en-us/article/block-week-birch-wood Block of the Week: Birch Wood] – Minecraft.net on October 27, 2017 +* [https://www.minecraft.net/en-us/article/block-week-spruce-wood Block of the Week: Spruce Wood] – Minecraft.net on December 22, 2017 +* [https://www.minecraft.net/en-us/article/block-week-acacia-wood Block of the Week: Acacia Wood] – Minecraft.net on January 26, 2018 +* [https://www.minecraft.net/en-us/article/block-week-dark-oak-wood Block of the Week: Dark Oak Wood] – Minecraft.net on May 11, 2018 +* [https://www.minecraft.net/en-us/article/block-month--hyphae Block of the Month: Hyphae] – Minecraft.net on October 7, 2022 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Leño]] +[[fr:Bois]] +[[ja:木 (ブロック)]] +[[ko:통나무]] +[[lzh:木]] +[[nl:Hout]] +[[pl:Drewno]] +[[pt:Madeira]] +[[ru:Древесина]] +[[th:ไม้]] +[[zh:木头]] diff --git a/wiki_backup/turtle helmet.txt b/wiki_backup/turtle helmet.txt new file mode 100644 index 0000000..6dbf6f5 --- /dev/null +++ b/wiki_backup/turtle helmet.txt @@ -0,0 +1,299 @@ +{{for|the item dropped by maturing turtles|Turtle Scute}} +{{Infobox item +| image = Turtle Shell.png +| invimage = Turtle Shell +| durability = 275 +| armor = 2 +| renewable = Yes +| stackable = No +}} +A '''turtle shell''' is a special type of [[helmet]] that can also be used as a [[brewing]] ingredient. + +== Obtaining == +=== Crafting === +{{crafting +|showname=0 +|name=[[Turtle Shell]] +|A2=Turtle Scute +|B2=Turtle Scute +|C2=Turtle Scute +|A3=Turtle Scute +|C3=Turtle Scute +|Output=Turtle Shell +|type=Combat +|ignoreusage=1 +}} + +== Usage == +=== Turtle shell effect === +When equipped, the turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the [[player]] to remain underwater for an additional 10 seconds. The effect immediately recharges after exposure to air or [[bubble column]]s. + +=== Brewing ingredient === +{{Brewing + |Turtle Shell + |Potion of the Turtle Master + |Potion of the Turtle Master + |Potion of the Turtle Master + |showname=1 +}} + +=== Repairing === +==== Combining ==== +{{Crafting +|Damaged Turtle Shell +|Damaged Turtle Shell +|Output=Turtle Shell +|type=Combat +|ignoreusage=1 +|showdescription=1 +|description=The durability of the two helmets is added together, plus an extra 5% durability. +}} +{{Grinding +|ingredients=2x Damaged [[Turtle Shell]] +|Damaged Turtle Shell +|Damaged Turtle Shell +|Turtle Shell +|showdescription=1 +|description=The durability of the two helmets is added together, plus an extra 5% durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +|head=1 +|Damaged Turtle Shell +|Damaged Turtle Shell; Turtle Scute +|Turtle Shell +|tail=1 +}} + +A turtle shell can be repaired in an [[anvil]] by adding [[turtle scute]]s, with each scute restoring 25% the turtle shell's maximum durability, rounded down. Two turtle shells can also be combined in an anvil. Both methods preserve the helmet's [[Enchanting|enchantment]]s. + +=== Enchantments === +{| class="wikitable" +! Name +! Description +! Max Level +! [[Enchanting|Method]] +! Weight +|- +| [[Protection]]Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive. +| Increases overall damage reduction. +| IV +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 10 +|- +| [[Projectile Protection]] +| Increases damage reduction against projectiles. +| IV +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 5 +|- +| [[Blast Protection]] +| Increases damage reduction against explosions. +| IV +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 2 +|- +| [[Fire Protection]] +| Increases damage reduction against fire. +| IV +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 5 +|- +| [[Thorns]] +| Deals returning damage to attackers. +| III +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 1 +|- +| [[Respiration]] +| Extends breathing time underwater. +| III +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 2 +|- +| [[Aqua Affinity]] +| Increases underwater mining speed. +| I +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 2 +|- +| [[Unbreaking]] +| Grants a chance to negate durability consumption. +| III +| {{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +| 5 +|- +| [[Mending]] +| Repairs the turtle shell when obtaining [[experience]]. +| I +| {{BlockLink|Anvil}} +| 2 +|- +| [[Curse of Vanishing]] +| The turtle shell vanishes on death, not dropping as an item. +| I +| {{BlockLink|Anvil}} +| 1 +|- +| [[Curse of Binding]] +| Removes the ability to de-equip the turtle shell. +| I +| {{BlockLink|Anvil}} +| 1 +|} + +{{notelist}} + +=== Armor trimming === +It is possible to upgrade turtle shells with trims. This requires a [[smithing template]], a turtle shell, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]). + +These trims have no effect on the gameplay or strength of the armor. + +{{Smithing +|head=1 +|ingredients=Any Armor Trim +
Any Helmet +
Any Ingot/Crystal +|Any Armor Trim Smithing Template +|Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick +|Amethyst Trim Turtle Shell; Copper Trim Turtle Shell; Diamond Trim Turtle Shell; Emerald Trim Turtle Shell; Gold Trim Turtle Shell; Iron Trim Turtle Shell; Lapis Trim Turtle Shell; Quartz Trim Turtle Shell; Netherite Trim Turtle Shell; Redstone Trim Turtle Shell; Resin Trim Turtle Shell +|tail=1 +}} + +== Sounds == +{{JE}}:
+ +{{SoundTable +| type = java +| {{SoundLine +| sound =Equip turtle shell.ogg +|subtitle=Turtle Shell thunks +|source=player +|description=When a turtle shell is equipped +|id=item.armor.equip_turtle +|translationkey=subtitles.item.armor.equip_turtle +|volume=1.0 +|pitch=1.0/0.85/1.1 +|distance=16}} +| {{SoundLine +|sound=Random break.ogg +|subtitle=Item breaks +|source=dependent +|description=When a helmet's durability is exhausted +|id=entity.item.break +|translationkey=subtitles.entity.item.break +|volume=0.8 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}:
+{{SoundTable +|type = bedrock +| {{SoundLine +|sound=Equip leather1.ogg +|sound2=Equip leather2.ogg +|sound3=Equip leather3.ogg +|sound4=Equip leather4.ogg +|sound5=Equip leather5.ogg +|sound6=Equip leather6.ogg +|source=player +|description=When a turtle shell is equipped +|id=armor.equip_leather +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Random break.ogg +|source=player +|description=When a helmet's durability is exhausted +|id=random.break +|volume=1.0 +| pitch = 0.9 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Turtle Shell +|spritetype=item +|nameid=turtle_helmet +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Turtle Shell +|spritetype=item +|nameid=turtle_helmet +|id=573 +|form=item +|foot=1}} + +== Advancements == +{{load advancements|A Furious Cocktail;How Did We Get Here}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Turtle Shell JE1 BE1.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} +|{{HistoryLine||1.16|dev=20w07a|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by [[piglin]]s and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020|resolution=Fixed}}}} +|{{HistoryLine||1.16|dev=Pre-release 3|Turtle shells used by piglins and zombified piglins now use the same model as other [[entities]], fixing the aforementioned bug.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Turtle shells can now be trimmed using a [[smithing table]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Shell JE1 BE1.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Turtle shells can now be trimmed using a [[smithing table]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The turtle shell is the only helmet that is not a part of a complete set. +* Defense point values exist in the code for all other pieces of a theoretical "turtle" armor set. These are: {{armor|6}} for [[chestplate]]s, {{armor|5}} for [[leggings]], and {{armor|2}} for [[boots]]. + +== Gallery == +=== Renders === + +File:Enchanted Turtle Shell.gif|An [[Enchanting|enchant]]ed turtle shell. +File:Enchanted Turtle Shell (item).gif|An enchanted turtle shell item. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory-turtle-shell Taking Inventory: Turtle Shell] – Minecraft.net on October 26, 2018 + +== Navigation == +{{Navbox armor}} +{{Navbox items|Tools}} + +[[Category:Armor]] +[[Category:Combat]] +[[Category:Renewable resources]] + +[[de:Schildkrötenpanzer]] +[[es:Caparazón de tortuga]] +[[fr:Carapace de tortue]] +[[ja:カメの甲羅]] +[[ko:거북 등딱지]] +[[pt:Casco de tartaruga]] +[[ru:Черепаший панцирь]] +[[th:Turtle Shell]] +[[uk:Панцир черепахи]] +[[zh:海龟壳]] diff --git a/wiki_backup/vegetation.txt b/wiki_backup/vegetation.txt new file mode 100644 index 0000000..c4aa638 --- /dev/null +++ b/wiki_backup/vegetation.txt @@ -0,0 +1,409 @@ +{{For|nether vegetations|Nether Forest Vegetation}} + +{{Infobox structure +| image = Dandelion patch.png +| biome = Depends +| blocks = See [[#Types]] +|canspawn=No +}} + +'''Vegetations''' are [[feature]]s composed of plants including [[grass]], [[fern]]s, [[flower]]s, and [[mushroom]]s. + +== Types == + +==== Grass and Fern ==== + +Note that tall grass and grass can also be generated in flower patches in Meadow. See [[#Flowers]]. + +{|class=wikitable +!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +|{{blockLink|Grass}} +|{{cd|patch_grass}} +|{{cd|tall_grass_feature}}
{{cd|scatter_tall_grass_feature}}
{{cd|scatter_tall_grass_around_forest_foliage_feature}}
{{cd|scatter_tall_grass_around_tree_feature}} +|- +|{{blockLink|Grass}} and {{blockLink|Fern}} +|{{cd|patch_grass_jungle}}
{{cd|patch_taiga_grass}} +|{{cd|jungle_tall_grass_feature}}
{{cd|taiga_tall_grass_feature}}
{{cd|optional_ferns_feature}}
{{cd|scatter_fern_feature}}
{{cd|fern_feature}}
{{cd|optional_tall_grass_feature}} +|} + +{|class=wikitable +!Biomes!!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +| +{{biomeLink|Dripstone Caves}}{{only|je|short=1}}
+{{biomeLink|Lush Caves}}{{only|je|short=1}}
+{{biomeLink|Meadow}}{{only|je|short=1}}
+{{biomeLink|Deep Dark}}{{only|je|short=1}}
+{{biomeLink|Cherry Grove}}
+{{biomeLink|Plains}}
+{{biomeLink|Sunflower Plains}}
+{{biomeLink|Savanna}}
+{{biomeLink|Savanna Plateau}}
+{{biomeLink|Ice Spikes}}{{only|be|short=1}}
+{{biomeLink|Snowy Plains}}{{only|be|short=1}}
+{{biomeLink|Windswept Savanna}}{{only|be|short=1}}
+ +{{biomeLink|Shattered Savanna Plateau}}{{only|be|short=1}}(Unused) +|{{blockLink|Tall Grass}} +|{{cd|patch_tall_grass}} +|{{cd|grass_double_plant_lower_feature}}
{{cd|grass_double_plant_upper_feature}}
{{cd|fixup_grass_double_plant_upper_position_feature}}
{{cd|grass_double_plant_feature}}
{{cd|grass_double_plant_patch_feature}} +|- +| +{{biomeLink|Old Growth Spruce Taiga}}
{{biomeLink|Old Growth Pine Taiga}}
{{biomeLink|Snowy Taiga}}
{{biomeLink|Taiga}} + +{{biomeLink|Taiga Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Spruce Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Tree Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Taiga Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Taiga Hills}}{{only|be|short=1}}(Unused) +|{{blockLink|Large Fern}} +|{{cd|patch_large_fern}} +|{{cd|fern_double_plant_lower_feature}}
{{cd|fern_double_plant_upper_feature}}
{{cd|fixup_fern_double_plant_upper_position_feature}}
{{cd|fern_double_plant_feature}}
{{cd|fern_double_plant_patch_feature}} +|} + +==== Flowers ==== + +{|class=wikitable +!Biomes!!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +|{{biomeLink|Flower Forest}} +|{{blockLink|Dandelion}}{{only|je|short=1}}
{{blockLink|Poppy}}
{{blockLink|Allium}}
{{blockLink|Azure Bluet}}
{{blockLink|Red Tulip}}
{{blockLink|Orange Tulip}}
{{blockLink|White Tulip}}
{{blockLink|Pink Tulip}}
{{blockLink|Oxeye Daisy}}
{{blockLink|Cornflower}}
{{blockLink|Lily of the Valley}} +|{{cd|flower_flower_forest}} +|{{cd|legacy:flower_forest_flower_feature}} +|- +|{{biomeLink|Flower Forest}}
{{biomeLink|Birch Forest}}
{{biomeLink|Dark Forest}}
{{biomeLink|Forest}}
{{biomeLink|Old Growth Birch Forest}}
{{biomeLink|Birch Forest Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Tall Birch Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Wooded Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Dark Forest Hills}}{{only|be|short=1}}(Unused) +|{{blockLink|Lilac}}
{{blockLink|Rose Bush}}
{{blockLink|Peony}}
{{blockLink|Lily of the Valley}}
{{blockLink|Dandelion}}{{only|be|short=1}} +|{{cd|forest_flowers}} +|{{cd|legacy:forest_flower_feature}}
{{cd|double_plant_feature}} +|- +|{{biomeLink|Beach}}
{{biomeLink|Deep Cold Ocean}}
{{biomeLink|Cold Ocean}}
{{biomeLink|Deep Frozen Ocean}}
{{biomeLink|Deep Ocean}}
{{biomeLink|Desert}}
{{biomeLink|Deep Lukewarm Ocean}}
{{biomeLink|Frozen River}}
{{biomeLink|Lukewarm Ocean}}
{{biomeLink|Frozen Ocean}}
{{biomeLink|Ocean}}
{{biomeLink|Old Growth Spruce Taiga}}
{{biomeLink|River}}
{{biomeLink|Ice Spikes}}
{{biomeLink|Snowy Plains}}
{{biomeLink|Snowy Taiga}}
{{biomeLink|Old Growth Pine Taiga}}
{{biomeLink|Snowy Beach}}
{{biomeLink|Stony Shore}}
{{biomeLink|Taiga}}
{{biomeLink|Warm Ocean}}
{{biomeLink|Windswept Forest}}
{{biomeLink|Windswept Gravelly Hills}}
{{biomeLink|Windswept Hills}}
{{biomeLink|Windswept Savanna}} +
{{biomeLink|Birch Forest}}{{only|je|short=1}}
{{biomeLink|Dark Forest}}{{only|je|short=1}}
{{biomeLink|Forest}}{{only|je|short=1}}
{{biomeLink|Old Growth Birch Forest}}{{only|je|short=1}} +
{{biomeLink|Stony Peaks}}{{only|be|short=1}}
{{biomeLink|Snowy Slopes}}{{only|be|short=1}}
{{biomeLink|Meadow}}{{only|be|short=1}}
{{biomeLink|Lush Caves}}{{only|be|short=1}}
{{biomeLink|Jagged Peaks}}{{only|be|short=1}}
{{biomeLink|Grove}}{{only|be|short=1}}
{{biomeLink|Frozen Peaks}}{{only|be|short=1}}
{{biomeLink|Dripstone Caves}}{{only|be|short=1}}
{{biomeLink|Deep Dark}}{{only|be|short=1}} +
{{biomeLink|Snowy Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Taiga Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Desert Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Desert Lakes}}{{only|be|short=1}}(Unused)
{{biomeLink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Mountain Edge}}{{only|be|short=1}}(Unused)
{{biomeLink|Legacy Frozen Ocean}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Tree Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Spruce Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Shattered Savanna Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Taiga Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Deep Warm Ocean}}{{only|be|short=1}}(Unused)
+|rowspan=2|{{blockLink|Poppy}}{{only|je|short=1}}
{{blockLink|Dandelion}} +|rowspan=2|{{cd|flower_default}} +|rowspan=2|{{cd|legacy:overworld_flower_feature}} +|- +|{{biomeLink|Bamboo Jungle}}
{{biomeLink|Jungle}}
{{biomeLink|Savanna}}
{{biomeLink|Savanna Plateau}}
{{biomeLink|Sparse Jungle}}
{{biomeLink|Bamboo Jungle Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Jungle Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Jungle}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Jungle Edge}}{{only|be|short=1}}(Unused) +|- +|{{biomeLink|Dripstone Caves}}{{only|je}}
{{biomeLink|Deep Dark}}{{only|je}}
{{biomeLink|Plains}}
{{biomeLink|Sunflower Plains}}
+|{{blockLink|Dandelion}}
{{blockLink|Poppy}}
{{blockLink|Azure Bluet}}
{{blockLink|Oxeye Daisy}}
{{blockLink|Cornflower}}
{{blockLink|Orange Tulip}}
{{blockLink|Red Tulip}}
{{blockLink|Pink Tulip}}
{{blockLink|White Tulip}} +|{{cd|flower_plain}} +|{{cd|legacy:plains_flower_feature}} +|- +|{{biomeLink|Swamp}}
{{biomeLink|Swamp Hills}}{{only|be|short=1}}(Unused) +|{{blockLink|Blue Orchid}} +|{{cd|flower_swamp}} +|{{cd|legacy:swamp_flower_feature}} +|- +|{{biomeLink|Meadow}} +|{{blockLink|Tall Grass}}
{{blockLink|Allium}}
{{blockLink|Poppy}}
{{blockLink|Azure Bluet}}
{{blockLink|Dandelion}}
{{blockLink|Cornflower}}
{{blockLink|Oxeye Daisy}}
{{blockLink|Grass}} +|{{cd|flower_meadow}} +|{{cd|meadow_flower_feature}} +|- +|{{biomeLink|Sunflower Plains}}
{{biomeLink|Ice Spikes}}{{only|be|short=1}} +|{{blockLink|Sunflower}} +|{{cd|patch_sunflower}} +|{{cd|sunflower_double_plant_lower_feature}}
{{cd|sunflower_double_plant_upper_feature}}
{{cd|fixup_sunflower_double_plant_upper_position_feature}}
{{cd|sunflower_double_plant_feature}}
{{cd|sunflower_double_plant_patch_feature}} +|} + +==== Underground ==== +{|class=wikitable +!Biomes!!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +|{{biomeLink|Lush Caves}} +|{{blockLink|Spore Blossom}} +| +{{cd|spore_blossom}} +| +{{cd|spore_blossom_feature}}
{{cd|spore_blossom_snap_to_ceiling_feature}} +|- +|{{biomeLink|Lush Caves}} +|{{blockLink|Cave Vines}} +| +{{cd|cave_vine}} +| +{{cd|cave_vine_feature}}
{{cd|cave_vine_snap_to_ceiling_feature}} +|- +|{{biomeLink|Lush Caves}} +| +{{blockLink|Cave Vines}} +
{{blockLink|Moss Block}} +
{{blockLink|Flowering Azalea}} +
{{blockLink|Azalea}} +
{{blockLink|Moss Carpet}} +
{{blockLink|Grass}} +
{{blockLink|Tall Grass}} +| +{{cd|cave_vine_in_moss}}
{{cd|moss_vegetation}}
{{cd|moss_patch}}
{{cd|moss_patch_bonemeal}}
{{cd|moss_patch_ceiling}} +| +{{cd|moss_vegetation_feature}}
{{cd|moss_patch_feature}}
{{cd|moss_patch_bonemeal_feature}}
{{cd|moss_patch_snap_to_floor_feature}}
{{cd|cave_vine_in_moss_feature}}
{{cd|moss_ceiling_feature}}
{{cd|moss_ceiling_snap_to_ceiling_feature}} +|- +|{{biomeLink|Lush Caves}} +| +{{blockLink|Big Dripleaf}} +
{{blockLink|Small Dripleaf}} +
{{blockLink|Clay}} +
{{blockLink|Water}} +| +{{cd|dripleaf}}
{{cd|clay_with_dripleaves}}
{{cd|clay_pool_with_dripleaves}} +| +{{cd|big_dripleaf_north_feature}}
+{{cd|big_dripleaf_south_feature}}
+{{cd|big_dripleaf_west_feature}}
+{{cd|big_dripleaf_east_feature}}
+{{cd|dripleaf_feature}}
+{{cd|clay_with_dripleaves_feature}}
+{{cd|clay_pool_with_dripleaves_feature}} +|} + +==== Others ==== +{|class=wikitable +!Biomes!!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +|{{biomeLink|Old Growth Pine Taiga}}{{only|je|short=1}}
{{biomeLink|Old Growth Spruce Taiga}}{{only|je|short=1}}
{{biomeLink|Taiga}}
{{biomeLink|Snowy Taiga}}
{{biomeLink|Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Taiga Mountains}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Snowy Taiga Mountains}}{{only|be|short=1}}(Unused) +|{{blockLink|Sweet Berry Bush}} +| +{{cd|patch_berry_bush}} +| +{{cd|sweet_berry_bush_feature}} +|- +|{{biomeLink|Swamp}}
{{biomeLink|Mangrove Swamp}}
{{biomeLink|Old Growth Pine Taiga}}
{{biomeLink|Old Growth Spruce Taiga}}
{{biomeLink|Badlands}}
{{biomeLink|Eroded Badlands}}
{{biomeLink|Wooded Badlands}}
{{biomeLink|Desert}}
{{biomeLink|Desert Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Desert Lakes}}{{only|be|short=1}}(Unused)
{{biomeLink|Badlands Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Badlands Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Tree Taiga Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Giant Spruce Taiga Hills}}{{only|be|short=1}}(Unused) +|{{blockLink|Dead Bush}} +| +{{cd|patch_dead_bush}} +| +{{cd|dead_bush_feature}} +|- +|{{biomeLink|Badlands}}
{{biomeLink|Eroded Badlands}}
{{biomeLink|Wooded Badlands}}
{{biomeLink|Desert}}
{{biomeLink|Desert Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Desert Lakes}}{{only|be|short=1}}(Unused)
{{biomeLink|Badlands Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Badlands Plateau}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}(Unused) +|{{blockLink|Cactus}} +| +{{cd|patch_cactus}} +| +{{cd|cactus_feature}} +|- +|All Overworld biomes {{in|be}} + +All Overworld biomes except {{biomeLink|Frozen Peaks}}, {{biomeLink|Jagged Peaks}},{{biomeLink|Lush Caves}}, {{biomeLink|Mangrove Swamp}}, {{biomeLink|Meadow}} and {{biomeLink|Stony Peaks}} {{in|je}}. +| +{{blockLink|Sugar Cane}} +| +{{cd|patch_sugar_cane}} +| +{{cd|reeds_feature}} +|- +|{{biomeLink|Swamp}}
{{biomeLink|Mangrove Swamp}} +| +{{blockLink|Lily Pad}} +| +{{cd|patch_waterlily}} +| +{{cd|fixup_waterlily_position_feature}}
{{cd|waterlily_feature}} +|- +| +{{biomeLink|Bamboo Jungle}}
{{biomeLink|Jungle}}
{{biomeLink|Sparse Jungle}}
{{biomeLink|Bamboo Jungle Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Jungle Hills}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Jungle}}{{only|be|short=1}}(Unused)
{{biomeLink|Modified Jungle Edge}}{{only|be|short=1}}(Unused) +| +{{blockLink|Melon}} +| +{{cd|patch_melon}} +| +{{cd|melon_feature}} +|- +|All Overworld biomes {{in|be}} + +All Overworld biomes except {{biomeLink|Frozen Peaks}}, {{biomeLink|Jagged Peaks}},{{biomeLink|Lush Caves}}, {{biomeLink|Mangrove Swamp}}, {{biomeLink|Meadow}} and {{biomeLink|Stony Peaks}} {{in|je}}. +| +{{blockLink|Pumpkin}} +| +{{cd|patch_pumpkin}} +| +{{cd|pumpkin_feature}} +|- +|{{biomeLink|Cherry Grove}} +| +{{blockLink|Pink Petals}} +| +{{cd|flower_cherry}} +| +{{cd|pink_petals_feature}} +{{cd|pink_petals_scatter_feature}} +|} + +==== Small Mushrooms ==== +{|class=wikitable +!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +| +{{blockLink|Brown Mushroom}}
{{blockLink|Red Mushroom}} +| +{{cd|patch_brown_mushroom}}
{{cd|patch_red_mushroom}} +| +{{cd|brown_mushroom_feature}}
{{cd|red_mushroom_feature}}
{{cd|legacy:small_mushrooms_feature}}
{{cd|[No ID]}}Mushroom features in the Nether have no ID. +|} + +==== The Nether ==== +{{For|nether forest vegetations|Nether Forest Vegetation}} +{{For|twisting vines|Twisting Vines (feature)}} +{{For|weeping vines|Weeping Vines (feature)}} + +{|class=wikitable +!Biomes!!Blocks!!JE Configured Feature Identifier!!BE Feature Identifier +|- +|{{biomeLink|Soul Sand Valley}}
{{biomeLink|Crimson Forest}}
{{biomeLink|Warped Forest}}{{only|je}} +|{{blockLink|Crimson Roots}} +|{{cd|patch_crimson_roots}} +|{{cd|crimson_roots_feature}}
{{cd|crimson_roots_scatter_feature}} +|- +|} + +== Data values == + +=== ID === +{{el|je}}: +{{ID table +|firstcolumnname=Feature type +|displayname=[No displayed name] +|spritename=vegetation +|spritetype=env +|nameid=flower +}} +{{ID table +|displayname=[No displayed name] +|spritename=vegetation +|spritetype=env +|nameid=no_bonemeal_flower +}} +{{ID table +|displayname=[No displayed name] +|spritename=vegetation +|spritetype=env +|nameid=random_patch +|foot=1}} + +=== Config === + +{{main|Configured feature}} +{{el|java}}: +{{:Random Patch/Config}} + +{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}} + +{ + "type": "minecraft:random_patch", + "config": { + "feature": { + "feature": { + "type": "minecraft:simple_block", + "config": { + "to_place": { + "type": "minecraft:simple_state_provider", + "state": { + "Name": "minecraft:lily_pad" + } + } + } + }, + "placement": [ + { + "type": "minecraft:block_predicate_filter", + "predicate": { + "type": "minecraft:matching_blocks", + "blocks": "minecraft:air" + } + } + ] + }, + "tries": 10, + "xz_spread": 7, + "y_spread": 3 + } +} + +{{Collapse|tail=1}} + +== History == +{{Missing information|sculk patch have been added in 1.19 and moss patch have been added in 1.17 (or 1.18)}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|[[Notch]] showed random patches of flowers and mushrooms generating naturally in worlds.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added random patches of [[flower]]s and [[mushroom]]s.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||?|Mushroom patches are now generated in rare instances under [[tree]]s or in the shadows of other floating continents in the "Floating" map type.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100327|Random patches no longer generate, due to changes in the terrain generator.}} +|{{HistoryLine||20100616|Random patches naturally generate again.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.6|Added [[cacti]] patches that could generate on any sand.}} +|{{HistoryLine||v1.0.11|Added [[sugar cane]] patches that can only generate next to water.}} +|{{HistoryLine||v1.2.0|Added [[the Nether]], which has random [[fire]] and mushroom patches in it. +|Added [[carved pumpkin]] patches. +|Cacti patches now only generate in [[desert]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|Added random patches of [[grass]], [[fern]]s, and [[dead bush]]es.}} +|{{HistoryLine||1.8|dev=Pre-release|Dandelion patches are now more common. +|Fern patches no longer generate due to changes in the terrain generator.}} +|{{HistoryLine|java}}|{{HistoryLine||1.2.1|dev=12w03a|Added [[jungle]] biomes, which fern patches can generate in.}} +|{{HistoryLine||1.7.2|dev=13w36a|Added [[melon]] patches in jungle biomes. +|Added [[mesa]] biomes, which cacti and dead bush patches can generate in. +|Fern patches can now generate in [[taiga]] biomes. +|Added [[flower forest]] biomes, which use a [[noise generator]] to determine what type of flower generates in each flower patch. +|Added [[allium]] patches, which can generate in flower forest biomes. +|Added [[azure bluet]], [[tulip]], and [[oxeye daisy]] patches, which can generate in plains and flower forest biomes. +|[[Plains]] biomes now use a noise generator to determine whether tulips or other flower types spawn in each flower patch. +|Added [[sunflower]] patches, which can generate in sunflower plains biomes. +|Added [[blue orchid]] patches, which can generate in [[swamp]] biomes. +|Dandelion and rose/poppy patches no longer generate in swamp biomes. +|Added [[lilac]], [[rose bush]], and [[peony]] patches, which can generate in [[forest]] biomes.}} +|{{HistoryLine||1.8|dev=14w17a|Dandelion patches can now generate in flower forest biomes.}} +|{{HistoryLine||1.13|dev=17w47a|[[Carved pumpkin]] patches have been replaced with uncarved [[pumpkin]] patches.}} +|{{HistoryLine|||dev=18w07a|Added [[kelp]] and [[seagrass]] patches, which can generate in [[ocean]]s.}} +|{{HistoryLine|||dev=18w14a|Kelp patches no longer generate in [[warm ocean]] biomes. +|Seagrass patches can now generate in [[river]]s and swamps.}} +|{{HistoryLine|||dev=18w19a|Seagrass patches can now generate in [[underwater cave]]s.}} +|{{HistoryLine||1.14|dev=18w43a|Added [[cornflower]] patches, which can generate in plains and flower forest biomes. +|Added [[lily of the valley]] patches, which can generate in forest biomes. +|Added [[bamboo]] patches, which can generate in jungle biomes.}} +|{{HistoryLine|||dev=18w50a|Added [[sweet berry bush]] patches, which can generate in taiga biomes.}} +|{{HistoryLine||1.16|dev=20w06a|Added [[soul fire]] patches, which can generate in [[soul sand valley]] biomes.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added random patches of [[flower]]s and [[mushroom]]s.}} +|{{HistoryLine||v0.1.3|Added random patches of [[cacti]].}} +|{{HistoryLine||v0.5.0|Mushroom patches can now only generate in areas with a low light level.}} +|{{HistoryLine||v0.9.0|Added random patches of [[grass]], [[fern]]s, [[carved pumpkin]]s, [[melon]]s, [[dead bush]]es, [[blue orchid]]s, [[allium]]s, [[azure bluet]]s, [[tulip]]s, [[oxeye daisies]], [[sunflower]]s, [[lilac]]s, [[rose bush]]es, and [[peonies]]. +|Added [[mesa]] biomes, which cacti patches can generate in.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added [[the Nether]], which has random [[fire]] and mushroom patches in it.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added random patches of [[kelp]] and [[seagrass]]. +|[[Carved pumpkin]] patches have been replaced with uncarved [[pumpkin]] patches.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Seagrass patches can now generate in [[underwater cave]]s.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added random patches of [[bamboo]], [[cornflower]]s, and [[lilies of the valley]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added random patches of [[sweet berry bush]]es. They only generate when [[Experimental Gameplay]] is on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|[[Sweet berry bush]] generation is no longer locked behind the Experimental Gameplay toggle.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added random patches of [[soul fire]].}} +|{{HistoryLine|upcoming bedrock}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}}.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added all vegetation from and prior to [[Java Edition Beta 1.6.6]].{{verify}}}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Dandelion patches are now more common.{{verify}}|Fern patches no longer generate due to changes in the terrain generator.{{verify}}}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[jungle]] biomes, which fern patches can generate in.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added [[melon]] patches in jungle biomes.{{verify}} +|Added [[mesa]] biomes, which cacti and dead bush patches can generate in. +|Fern patches can now generate in [[taiga]] biomes. +|Added [[flower forest]] biomes, which use a [[noise generator]] to determine what type of flower generates in each flower patch.{{verify}} +|Added [[allium]] patches, which can generate in flower forest biomes.{{verify}} +|Added [[azure bluet]], [[tulip]], and [[oxeye daisy]] patches, which can generate in plains and flower forest biomes.{{verify}} +|[[Plains]] biomes now use a noise generator to determine whether tulips or other flower types spawn in each flower patch.{{verify}} +|Added [[sunflower]] patches, which can generate in sunflower plains biomes. +|Added [[blue orchid]] patches, which can generate in [[swamp]] biomes. +|Dandelion and rose/poppy patches no longer generate in swamp biomes.{{verify}} +|Added [[lilac]], [[rose bush]], and [[peony]] patches, which can generate in [[forest]] biomes. +|Dandelion patches can now generate in flower forest biomes.{{verify}}}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[Carved pumpkin]] patches have been replaced with uncarved [[pumpkin]] patches.|Added [[kelp]] and [[seagrass]] patches, which can generate in [[ocean]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Added random patches of [[bamboo]]{{check version}}, [[cornflower]]s, and [[lilies of the valley]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[sweet berry bush]] patches, which can generate in taiga biomes.}} +}} + +== Navigation == +{{Navbox generated features}} + +[[fr:Végétation]] +[[ja:ランダム群生体]] +[[pl:Rośliny]] +[[zh:随机斑块]] diff --git a/wiki_backup/vibration.txt b/wiki_backup/vibration.txt new file mode 100644 index 0000000..390328b --- /dev/null +++ b/wiki_backup/vibration.txt @@ -0,0 +1,888 @@ +{{For|the calibrated version of the sculk sensor|Calibrated Sculk Sensor}} +{{Infobox block +| image = Sculk Sensor.gif +| imagecaption = ''[[Java Edition]]'' +| image2 = Sculk Sensor BE.gif +| image2caption = ''[[Bedrock Edition]]'' +| invimage = Sculk Sensor +| transparent = Yes +| light = Yes (1) +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| tool = Hoe +| waterloggable = Yes +}} +The '''sculk sensor''' is a [[block]] in the [[sculk family]]. It detects vibrations caused by actions and events in a radius around it and emits a [[redstone]] signal, and, if it was triggered by a [[player]], also activates nearby [[sculk shrieker]]s. Players can {{Control|sneak}} to avoid making vibrations and [[wool]] can be used to occlude and block them. + +== Obtaining == +=== Breaking === +A sculk sensor can be mined with any tool, but [[hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 [[experience]] instead. + +{{Breaking row|Sculk Sensor|Hoe|drop=0|horizontal=1}} + +=== Natural generation === +Sculk sensors generate within the [[deep dark]] biome and [[ancient cities]]. + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|sculk-sensor}} + +=== Post-generation === +A [[sculk catalyst]] has a 9% chance of generating a sculk sensor on top of a [[sculk]] block. + +== Usage == +=== Crafting ingredient === +Sculk sensors can be used to craft [[calibrated sculk sensor]]s. + +{{crafting usage}} + +=== Light === +A sculk sensor has a [[light level]] of 1. When active, it changes to a lighter block state without a change to the light level. + +=== Vibration detection === +[[File:Vibration JE1 BE1.gif|thumb|The sculk sensor vibration [[particle]].]] +Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks, gliding with [[elytra]], items falling on the ground, shooting projectiles, a [[piston]] extending or a wet [[wolf]] shaking itself off. Vibrations have an associated frequency; different events create vibrations of different frequencies. + +When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per [[game tick]] (20 blocks per second). When the signal arrives, the sensor is activated for {{convert|30|game tick|second}}. The sensor cannot detect any other vibrations while activated or while a signal is traveling to it. + +Sculk sensors have a cooldown period of {{convert|10|game tick|second}} after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered. + +Sculk sensors don't detect vibrations from other sculk sources or the [[warden]] in ''[[Java Edition]]''. + +;Sneaking +While [[sneaking]], a player is not detected while performing most actions corresponding to vibration frequencies 1, 2, or 3, such as moving, hitting the ground without taking damage, interacting with items, and shooting projectiles (although the projectile itself creates a vibration when it hits the ground). + +;Wool occlusion +[[Wool]] and [[carpet]]s have a special interaction with sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect the placed wool nor vibrations behind it. Specifically, if the ray joining the cube centers of the sensor block and the vibration source passes through any wool blocks, the vibration is occluded. If the ray passes diagonally through the edge between two blocks, either one or the other block may occlude it but not both. Sculk sensors are not able to detect footsteps or dropped items on wool blocks or carpet, and they are also unable to detect [[item (entity)|dropped items]] of wool and carpets. + +;Sculk shriekers +Sculk sensors pass on the vibrations made by players to [[sculk shrieker]]s within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a [[bat]] flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself. + +=== Redstone emission === +[[File:SculkSensorPower.png|thumb|An activated Sculk Sensor. Only the block ''below'' the sensor is strongly powered. All other sides react as though the sensor itself were strongly powered.]] +Sculk sensors emit a [[redstone]] signal in every direction (including top and bottom) when they are activated. The redstone signal emitted from the bottom will [[Redstone mechanics#Powered blocks|strongly power]] the block below the sensor, where as in all other directions, it is as though the sensor itself is the strongly powered block. + +The strength of the redstone signal is {{w|inversely proportional}} to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. + +==== Vibration frequencies ==== +{{stub section|''[[Bedrock Edition]]'' values}} +Each vibration in the game falls under a certain frequency value. This value can be measured with a [[comparator]]. With the right contraption, the player could detect if a certain action has occurred or is occurring nearby. + +{| class="sortable wikitable" +|- +!Output!!Vibration type!!Game event!!Description +|- +| rowspan="4" |{{Redstone strength|1}} +|Step +|minecraft:step +|Player or entity steps +|- +|Swim +|minecraft:swim +|Player or entity swims, boat paddles +|- +|Flap +|minecraft:flap +|Entity flaps (bat) +|- +|Resonate 1 +|minecraft:resonate_1 +| +|- +| rowspan="4" |{{Redstone strength|2}} +|Projectile Land +|minecraft:projectile_land +|Projectile lands (snowball) +|- +|Hit Ground +|minecraft:hit_ground +|Player or entity hits ground post-jump or fall +|- +|Splash +|minecraft:splash +|Player or entity splashes. Entity enters water or bubble column +|- +|Resonate 2 +|minecraft:resonate_2 +| +|- +| rowspan="4" |{{Redstone strength|3}} +|Item Interact Finish +|minecraft:item_interact_finish +|Item interaction (shield, spyglass, bone meal) +|- +|Projectile Shoot +|minecraft:projectile_shoot +|Projectile shoots (arrow, firework, etc.) +|- +|Instrument Play +|minecraft:instrument_play +|Goat horn plays +|- +|Resonate 3 +|minecraft:resonate_3 +| +|- +| rowspan="4" |{{Redstone strength|4}} +|Entity Action +|minecraft:entity_action +|Entity roars (ravager), entity shakes (wolf after swimming), villager holds item, sniffer digs, armadillo rolls up or unrolls +|- +|Elytra Glide +|minecraft:elytra_glide +|Player glides +|- +|Unequip +|minecraft:unequip +|Armor unequip in armor slot or stand +|- +|Resonate 4 +|minecraft:resonate_4 +| +|- +| rowspan="3" |{{Redstone strength|5}} +|Entity Dismount +|minecraft:entity_dismount +|Player dismounts +|- +|Equip +|minecraft:equip +|Armor equipped in armor slot or stand +|- +|Resonate 5 +|minecraft:resonate_5 +| +|- +| rowspan="4" |{{Redstone strength|6}} +|Entity Mount +|minecraft:entity_mount +|Player mounts (horse) +|- +|Entity Interact +|minecraft:entity_interact +|Player interaction with entity (breeding) +|- +|Shear +|minecraft:shear +|Sheep being sheared +|- +|Resonate 6 +|minecraft:resonate_6 +| +|- +| rowspan="2" |{{Redstone strength|7}} +|Entity Damage +|minecraft:entity_damage +|Damage to entities +|- +|Resonate 7 +|minecraft:resonate_7 +| +|- +| rowspan="3" |{{Redstone strength|8}} +|Drink +|minecraft:drink +|Entity drinks +|- +|Eat +|minecraft:eat +|Entity eats +|- +|Resonate 8 +|minecraft:resonate_8 +| +|- +| rowspan="5" |{{Redstone strength|9}} +|Container Close +|minecraft:container_close +|Container (chest, shulker box, hopper) closes +|- +|Block Close +|minecraft:block_close +|Door, trapdoor, or fence gate closes +|- +|Block Deactivate +|minecraft:block_deactivate +|Block deactivation (piston, button, lever, pressure plate) +|- +|Block Detach +|minecraft:block_detach +|Tripwire detachment +|- +|Resonate 9 +|minecraft:resonate_9 +| +|- +| rowspan="7" |{{Redstone strength|10}} +|Container Open +|minecraft:container_open +|Container opens +|- +|Block Open +|minecraft:block_open +|Door opens +|- +|Block Activate +|minecraft:block_activate +|Block activation +|- +|Block Attach +|minecraft:block_attach +|Attachment of tripwire hook +|- +|Prime Fuse +|minecraft:prime_fuse +|TNT or creeper activates +|- +|Note Block Play +|minecraft:note_block_play +|Note block sounds +|- +|Resonate 10 +|minecraft:resonate_10 +| +|- +| rowspan="2" |{{Redstone strength|11}} +|Block Change +|minecraft:block_change +|Block change (chiseled bookshelf, lectern, composter, decorated pot, etc.) +|- +|Resonate 11 +|minecraft:resonate_11 +| +|- +| rowspan="3" |{{Redstone strength|12}} +|Block Destroy +|minecraft:block_destroy +|Block destruction +|- +|Fluid Pickup +|minecraft:fluid_pickup +|Gathered fluid (water, honey bottle, powdered snow) +|- +|Resonate 12 +|minecraft:resonate_12 +| +|- +| rowspan="3" |{{Redstone strength|13}} +|Block Place +|minecraft:block_place +|Block placement +|- +|Fluid Place +|minecraft:fluid_place +|Fluid placement +|- +|Resonate 13 +|minecraft:resonate_13 +| +|- +| rowspan="4" |{{Redstone strength|14}} +|Entity Place +|minecraft:entity_place +|Entity placement via spawn-egg, mob spawner, or evoker magic +|- +|Lightning Strike +|minecraft:lightning_strike +|Lightning strikes +|- +|Teleport +|minecraft:teleport +|Endermen, chorus fruit, shulker teleportation +|- +|Resonate 14 +|minecraft:resonate_14 +| +|- +| rowspan="3" |{{Redstone strength|15}} +|Entity Die +|minecraft:entity_die +|Entity dies, firework finishes +|- +|Explode +|minecraft:explode +|TNT, end crystal, bed/respawn anchor, or creeper [[explode]]s +|- +|Resonate 15 +|minecraft:resonate_15 +| +|} + +==== Vibration resonance ==== +When a sculk sensor detects a vibration, any adjacent [[block of amethyst]] re-emits a vibration on the same frequency that the sculk sensor detected. + +==== Things which are not detected ==== +The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected: +*Blocks destroyed by a fluid flowing into their space{{bug|MC-207410}} +*Several blocks being destroyed due to their supporting block being removed:{{bug|MC-207411}} +**Rails +**Powered rails +**Detector rails +**Activator rails +**Redstone wire +**Redstone repeaters +**Redstone comparators +*Several cases where a [[dispenser]] fails to perform an action:{{bug|MC-208142}} +**Flint and steel not creating fire +**Bone meal not growing something +**Heads and carved pumpkins, if not equipped on something or placed +**Shulker boxes, if not placed +**Shears, if there's nothing to shear +**Glowstone, if it doesn't charge a respawn anchor +*Inserting an [[eye of ender]] into an [[end portal frame]]{{bug|MC-208805}}{{bug|MC-209798}} +*Eyes of ender breaking{{bug|MC-210153}} +*[[Silverfish]] entering blocks{{bug|MC-210283}} +*[[Water]] and [[lava]] flowing into existing spaces, or drying up{{bug|MC-210482}} +*Changing the mode of a [[redstone comparator]]{{bug|MC-211331}} +*Changing the delay on a [[redstone repeater]]{{bug|MC-214621}} +*Changing the shape of a single unit of [[redstone wire]]{{bug|MC-214623}} +*[[Fire]] extinguished by rain{{bug|MC-251525}} + +The following cases have been confirmed to be intentional: +*[[Axolotl]]s being bred via tropical fish buckets{{bug|MC-208799|||WAI}} +*[[Moss block]]s replacing existing blocks{{bug|MC-214210|||WAI}} + +=== Piston interactivity === +Sculk sensors are immovable. [[Piston]]s cannot push them, and sticky pistons cannot push or pull them. [[Slime block]]s and [[honey block]]s do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled. + +== Sounds == +A sculk sensor is silent if [[waterlogged]]. It can still detect vibration, but does not produce sounds itself. + +=== Generic === +{{Sound table/Block/Sculk sensor}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Sculk Sensor +|spritetype=block +|nameid=sculk_sensor +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=sculk-sensor +|spritetype=block +|nameid=sculk_sensor +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Sculk Sensor +|nameid=sculk_sensor +|spritetype=block +|id=562 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=sculk-sensor +|spritetype=block +|nameid=SculkSensor +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Block data === +A sculk sensor has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Sneak 100}} + +== Advancements == +{{load advancements|Sneak 100}} + +== Video == +{{yt|6dZ-kQXrxYg}} + +== History == +{{HistoryTable +|{{HistoryLine||2020|link={{tweet|CagilMartin1|1540933520268607490}}|Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden. +|The sculk sensors were originally only going to emit a redstone signal after being triggered four times, visually shown by markings on its top that would light up each time.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=13m02s}}|[[File:Sculk Sensor (pre-release 1).gif|32px]]The sculk sensor is shown off at [[Minecraft Live 2020]]. +|[[File:Sculk Sensor (pre-release item).png|32px]] Item model was without tendrils since they were an entity, similar to the book on the [[enchanting table]].}} +|{{HistoryLine||November 13, 2020|link={{tweet|kingbdogz|1327265084352180224}}|[[File:Sculk Sensor (pre-release 2).gif|32px]] The sculk sensor has a new texture and clicking animation in a tweet from [[Brandon Pearce]]. +|Tendrils are no longer entities and merged to [[block model]].}} +|{{HistoryLine||November 23, 2020|link={{tweet|kingbdogz|1330993128099229697}}|[[File:Sculk Sensor (pre-release 3).gif|32px]] The sculk sensor has a new clicking animation in a tweet from [[Brandon Pearce]].}} +|{{HistoryLine||November 27, 2020|link={{tweet|kingbdogz|1332335160038191105}}|[[File:Inactive Sculk Sensor JE1.png|32px]] The sculk sensor has a new final texture in a tweet from [[Brandon Pearce]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor JE1.gif|32px]] [[File:Inactive Sculk Sensor JE1.gif|32px]] [[File:Active Sculk Sensor JE1.gif|32px]] Added sculk sensor with a new inactive and clicking animation.}} +|{{HistoryLine|||dev=20w51a|Eating Start has been removed as an event. +|Entity Hit's frequency value has changed from 9 to 8. +|Container Close's frequency value has changed from 10 to 14. +|Container Open's frequency value has changed from 11 to 15. +|Walking on [[wool]] no longer causes vibrations. +|Throwing wool as an item onto the ground no longer causes vibrations. +|Sculk sensors are now silent while [[waterlogged]].}} +|{{HistoryLine|||dev=21w05a|Added the following game events: +{{pipe escape| +{|class{{=}}"wikitable collapsible collapsed" +! Output !! Vibration type +|- +| 6 || Minecart Moving, Ring Bell, Block Change +|- +| 7 || Drinking Finish, Prime Fuse +|- +| 8 || Mob Interact +|- +| 9 || Equip, Shear, Ravager Roar +|- +| 12 || Entity Place +|- +| 13 || Entity Killed +|- +| 14 || Shulker Close +|- +| 15 || Shulker Open +|} +}} +}} +|{{HistoryLine|||dev=21w13a|The two unused textures of the calibrated sculk sensor top and side have been removed.}} +|{{HistoryLine|||dev=21w19a|Sculk sensors are now accessible only through commands.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Sculk sensors are now available in the [[Creative inventory]].}} +|{{HistoryLine|||dev=21w37a|Sculk sensors are once again accessible only through commands.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Sculk sensors now generate in the deep dark biome. +|Sculk sensors now drop [[experience]] when mined without [[Silk Touch]]. +|Sculk sensors now always activate when stepped on, even when sneaking. +|Sculk sensors have been re-added to the Creative inventory.}} +|{{HistoryLine|||dev=22w15a|[[Carpet]]s, like wool blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.19.4|dev=23w06a|Sculk sensors are now able to detect more actions included in several existing and new game events, such as: + +* block_change: +** Using shears on [[cave vines]], [[kelp]], [[twisting vines]], and [[weeping vines]]. +** Picking an item from a [[cave vine]] or a [[lectern]]. +** Interacting with items placed on both types of [[item frame]]s. +** Trampling [[farmland]] into regular [[dirt]]. +** Charging up a [[respawn anchor]]. +** Interacting with a [[composter]]. +* block_place: +** [[Turtle]] and [[frog]]s laying eggs. +* container_close: +** Closing a [[minecart with chest]] or a [[boat with chest]]. +* entity_dismount (new game event, with signal 6): +** Dismount any passenger from any vehicle. +* entity_interact: +** Dyeing a [[sheep]]. +** Attaching or removing a [[lead]] from an entity. +* entity_mount (new game event, with signal 7): +** Mount any passenger to any vehicle.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 1|The item_interact_finish event now has a vibration frequency of 2 instead of 14.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|Sculk sensors are now activated upon breaking [[shulker]] bullets.}} +|{{HistoryLine||1.20|dev=23w12a|Sculk sensors can now be used to craft [[calibrated sculk sensor]]s. +|Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following: +{{pipe escape| +{|class{{=}}"sortable wikitable collapsible collapsed" +|- +!Old output!!Vibration type!!Game event!!Description +|- +|1||Step||minecraft:step +||An [[entity]] walks on the ground or a [[minecart]] rolls{{note|name=step-carefully|Is ignored when sneaking.}} +|- +| rowspan{{=}}"2" |2 +|Flap +|minecraft:flap +|A flying entity (e.g. a [[bat]]) flaps its wings +|- +|Item Interact Finish +|minecraft:item_interact_finish +|A player reels in a [[fishing rod]], stops blocking with a [[shield]], finishes pulling back a [[bow]] or [[crossbow]], throws a [[trident]], or retracts a [[spyglass]]{{note|name=step-carefully}} +|- +|3||Swim||minecraft:swim||Entity [[swimming]]{{note|name=step-carefully}} +|- +|4||Elytra Glide||minecraft:elytra_glide||Glides with [[elytra]] +|- +| rowspan{{=}}"2" |5 +|Hit Ground +|minecraft:hit_ground +|An entity or an item falls{{note|name=step-carefully}} +|- +|Teleport +|minecraft:teleport +|An entity (e.g. an [[enderman]]) teleports +|- +| rowspan{{=}}"5" |6 +|Block Change +|minecraft:block_change +|A book is placed on a [[lectern]], a music disc is inserted into or ejected from a [[jukebox]], an item is added to or removed from a [[flower pot]], a [[campfire]] is filled with food{{note|name=dispenser|Also works with dispensers.}}, a [[candle]] is placed on a [[cake]], a big [[dripleaf]] is tilted, a [[bell]] is rung, a [[daylight detector]] switches mode, a bee enters or exits a [[beehive]], wax is added to or removed from a [[copper block]], a [[log]] is stripped of its bark, grass is converted into [[farmland]] or a path, a berry bush is harvested, a candle or campfire is lit or extinguished +|- +|Minecart Moving +|minecraft:minecart_moving +|Does not function currently{{bug|MC-213936}} +|- +|Splash +|minecraft:splash +|An entity splashes in [[water]], a [[boat]] is above a [[bubble column]], or a boat paddles{{note|Despite being an occurrence of splashing, sculk sensors do ''not'' detect fishing bobbers hooking a fish; this has been confirmed by Mojang to be intentional.{{bug|MC-207334|||WAI}}}} +|- +|Entity Shake +|minecraft:entity_shake +|A [[wolf]] shakes off water after getting wet +|- +|Note Block Play +|minecraft:note_block_play +|A [[note block]] emits a sound +|- +| rowspan{{=}}"3" |7 +|Drink +|minecraft:drink +|A [[potion]] is finished drinking{{note|Milk does not trigger any vibration, and honey and stews trigger the eating event. See {{bug|MC-213937}}.}} +|- +|Prime Fuse +|minecraft:prime_fuse +|A [[TNT]] or a [[creeper]] begins exploding +|- +|Projectile Shoot +|minecraft:projectile_shoot +|A projectile is fired{{note|name=step-carefully}} +|- +| rowspan{{=}}"4" |8 +|Entity Interact +|minecraft:entity_interact +|Giving a [[golden apple]] to a [[zombie villager]] with Weakness, healing a tamed wolf, healing an [[iron golem]], a [[panda]] is given a food item, or most instances of successfully feeding an animal. +|- +|Projectile Land +|minecraft:projectile_land +|A projectile hits something +|- +|Eat +|minecraft:eat +|A slice of cake is eaten, a [[horse]] eats,{{bug|MC-213950}} a panda eats, an animal eats grass, or a player eats [[food]].{{note|Honey bottles and stews count as food for this case.}} +|- +|Entity Damage +|minecraft:entity_damage +|An entity is damaged or any entity except an armor stand is killed +|- +| rowspan{{=}}"3" |9 +|Equip +|minecraft:equip +|An item is put on an [[armor stand]], or [[armor]] is equipped (either through the {{ctrl|use}} button, or from the inventory). +|- +|Shear +|minecraft:shear +|Use [[shears]] to disarm a [[tripwire]], carve a [[pumpkin]], harvest [[honeycomb]],{{note|name=dispenser}} remove a [[snow golem]]'s pumpkin,{{note|name=dispenser}} remove wool from a [[sheep]]{{note|name=dispenser}}, or convert a [[mooshroom]] into a [[cow]]{{note|name=dispenser}} +|- +|Entity Roar +|minecraft:entity_roar +|A [[ravager]] roars +|- +| rowspan{{=}}"4" |10 +|Block Close +|minecraft:block_close +|A [[door]], [[trapdoor]], or [[fence gate]] closes +|- +|Block Deactivate +|minecraft:block_deactivate +|A [[lever]] is turned off, or a [[button]], tripwire, or [[pressure plate]] reverts to its unpressed state +|- +|Block Detach +|minecraft:block_detach +|A tripwire is detached +|- +|Dispense Fail +|minecraft:dispense_fail +|A [[dispenser]] fails to dispense an item. Does not work with [[dropper]]s. +|- +| rowspan{{=}}"3" |11 +|Block Open +|minecraft:block_open +|A door, trapdoor, or fence gate opens +|- +|Block Activate +|minecraft:block_activate +|A lever is turned on, or a button, tripwire or pressure plate is activated +|- +|Block Attach +|minecraft:block_attach +|A tripwire is set +|- +| rowspan{{=}}"3" |12 +|Block Place +|minecraft:block_place +|A block is placed or [[powder snow]] is placed on the ground{{note|This includes blocks placed by a dispenser or enderman.}}. [[Flint and steel]] or a [[fire charge]] is used to place fire on top of a flammable block +|- +|Entity Place +|minecraft:entity_place +|An entity is spawned with an item, for example, a painting or a spawn egg{{note|name=dispenser}} +|- +|Fluid Place +|minecraft:fluid_place +|Increasing the fluid level in a [[cauldron]], including through weather and stalactites;{{note|name=dispenser}} placing a [[fluid]] using a bucket, not including powder snow{{bug|MC-213962|||Works As Intended}}{{note|name=dispenser}}{{note|Using fish buckets to breed axolotls does not cause this vibration. This inconsistency is intentional.}}{{note|Replacing an existing fluid, in and out of a cauldron, does not trigger the event. See {{bug|MC-213965}}.}} +|- +| rowspan{{=}}"3" |13 +|Block Destroy +|minecraft:block_destroy +|A block is destroyed{{note|name=dispenser}}, an enderman picks up a block{{note|This does not include blocks broken by flowing water ({{bug|MC-207410}}), nor [[redstone dust]], [[redstone repeater]]s, redstone comparators or any type of [[rail]] being broken due to its supporting block being removed ({{bug|MC-207411}}), nor the last slice of cake being eaten ({{bug|MC-213968}}).}}, one of several [[turtle egg]]s on a block cracks +|- +|Entity Die +|minecraft:entity_die +|An armor stand is killed{{bug|MC-213947}} +|- +|Fluid Pickup +|minecraft:fluid_pickup +|Honey is harvested with a bottle, a fluid is picked up in a [[bucket]],{{note|name=dispenser}} powder snow is picked up in a bucket,{{note|name=dispenser}} a [[glass bottle]] is filled with water or [[dragon's breath]],{{note|name=dispenser}} or a fluid is removed from a cauldron{{note|name=dispenser}} +|- +| rowspan{{=}}"2" |14 +|Container Close +|minecraft:container_close +|A [[chest]], [[trapped chest]], [[ender chest]], [[barrel]], [[shulker box]], or [[shulker]] closes{{note|Closing a minecart with a chest or with a hopper does not trigger this event. See {{bug|MC-210707}}.}} +|- +|Piston Contract +|minecraft:piston_contract +|A piston contracts +|- +| rowspan{{=}}"6" |15 +|Container Open +|minecraft:container_open +|A chest, trapped chest, ender chest, barrel, shulker box, shulker, a minecart with a chest or hopper opens +|- +|Piston Extend +|minecraft:piston_extend +|A [[piston]] extends +|- +|Instrument Play +|minecraft:instrument_play +|A [[goat horn]] is played +|- +|Explode +|minecraft:explode +|TNT, a creeper, or a [[firework rocket]] explodes +|- +|Lightning Strike +|minecraft:lightning_strike +|[[Lightning]] strikes +|} + +{|class{{=}}"wikitable collapsible collapsed" +! Action +! New frequency value +|- +| Movement in any medium (land, water, and air) +| 1 +|- +| Landing on any surface (land or water) +| 2 +|- +| Item interactions +| 3 +|- +| Gliding with an elytra or unique mob actions (ravager roar, wolf shaking, etc) +| 4 +|- +| Dismounting a mob or equipping gear +| 5 +|- +| Mounting a mob or interacting with a mob +| 6 +|- +| Mobs and players getting damaged +| 7 +|- +| Consuming items (drinking and eating) +| 8 +|- +| Blocks 'deactivating' (door close, chest close, button unpress, etc) +| 9 +|- +| Blocks 'activating' (door open, chest open, button press, etc) +| 10 +|- +| Blocks changing (cauldron water level rising, adding food to campfire, etc) +| 11 +|- +| Blocks being destroyed +| 12 +|- +| Blocks being placed +| 13 +|- +| Mobs and players teleporting or spawning +| 14 +|- +| Mobs and players dying or an explosion +| 15 +|} +{{notelist}} +}} +|Sculk sensors now resonate their vibrations through amethyst. +}} +|{{HistoryLine|||dev=23w14a +|The default redstone output for sculk sensors has been modified to be more reliable for distance calculations. +|Sculk sensors now strongly power the block they are placed on. +|Removed the cooldown state of sculk_sensor_phase block state.}} +|{{HistoryLine|||dev=23w16a|If a vibration is scheduled to be received by a sculk sensor, it stays queued until all adjacent chunks are loaded and ticking. This prevents vibration resonance setups from breaking when unloading their chunks from a distance.}} +|{{HistoryLine|||dev=23w17a|Sculk sensors now last 30 game ticks when in Active phase instead of 40. +|Sculk sensors now last 10 game ticks when in Cooldown phase instead of 1.}} +|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers sculk sensors.{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}} +|Walking on the edge of blocks now properly triggers sculk sensors.{{bug|MC-207290||Sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}}} +|{{HistoryLine||1.20.2|dev=23w31a|[[Witch]]es drinking [[potion]]s emit an entity_action vibration of frequency 4. +|[[Turtle]]s clearing away [[sand]] emit an entity_action vibration of frequency 4. +|[[Camel]]s dashing, standing up, or sitting down emit an entity_action vibration of frequency 4. +|[[Totems of undying]] activating emit an entity_damage vibration of frequency 7.}} +|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. +|Unequipping items emits a new unequip vibration of frequency 4. +|[[Chiseled bookshelves]] emit a block_change vibration of frequency 11 when receiving books from [[hopper]]s. +|[[Turtle egg]]s cracking emit a block_change vibration of frequency 11. +|Turtle eggs hatching emit a block_destroy vibration of frequency 12. +|Using [[bone meal]] emits an item_interact_finish vibration of frequency 3. +|[[Fire]] being doused by [[splash water bottle]]s emits a block_destroy vibration of frequency 12. +|[[Evoker]]s evoking [[vex]]es or fangs emit an entity_place vibration of frequency 14. +|[[Carrot]]s being eaten by [[rabbit]]s emit a block_change vibration of frequency 11. +|[[Sweet berries]] being eaten by [[fox]]es emit a block_change vibration of frequency 11. +|Camels eating cactus emit an eat vibration of frequency 8.}} +|{{HistoryLine||1.21|dev=24w19a|[[Frosted ice]] being placed by [[Frost Walker]] emits a block_place vibration of frequency 13.}} +|{{HistoryLine||1.21.4|dev=24w45a|Sculk sensors now activated from resin clumps being placed by a creaking heart, with a frequency of 13.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.56|[[File:Sculk Sensor BE1.gif|32px]] Added the sculk sensor. It uses a different texture from the one in {{JE}}. +|sculk_sensor_redstone_signal [[particles]] are also different from the ones in ''Java Edition''.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Sculk sensors can now detect walking vibrations below y{{=}}0.}} +|{{HistoryLine||1.17.10|exp=Caves and Cliffs|dev=beta 1.17.10.20|[[File:Sculk Sensor BE2.gif|32px]] Texture changed to match ''Java Edition''. But not the animation.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Sculk sensors are now available outside experimental gameplay.}} +|{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Sculk sensors have been moved behind the "Vanilla Experiments" [[Experimental Gameplay]] toggle. +|Sculk sensors are now broken faster with a hoe.}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.21|Sculk sensors have been moved behind the "Wild Update" [[Experimental Gameplay]] toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|Added wool occlusion to sculk sensors. +|Sculk sensors no longer make clicking sounds if they are waterlogged.}} +|{{HistoryLine|||dev=Preview 1.18.30.29|Sculk sensors now generate in the [[deep dark]] biome.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added more game events to match ''Java Edition''. +|Sculk sensors now always activate when stepped on, even when sneaking. +|Sculk sensors are now available without enabling experimental gameplay again.}} +|{{HistoryLine|||dev=Preview 1.19.0.25|Sculk sensors now drop [[experience]] when mined without [[Silk Touch]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Sculk sensors can now detect the following events: + +* Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]]. +* Charging a [[respawn anchor]]. +* Scraping or applying wax to blocks of the copper block set. +* Switching a [[daylight detector]] to an inverted daylight detector or vice-versa. +* Adding food to a [[campfire]]. +* Adding or removing a [[music disc]] to a [[jukebox]]. +* [[Mud]] turning into [[clay]]. +* Harvesting [[sweet berries]]. +* Placing an [[eye of ender]] in an [[end portal frame]]. +* [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]]. +* Interacting with [[composter]]. +* Attaching or detaching a [[lead]] from a [[fence]]. +* Attaching or detaching a lead from a mob. +* Dying a [[sheep]]. +* Picking [[glow berries]]. +* [[Farmland]] turning into [[dirt]]. +* Using a [[spawn egg]] on a [[monster spawner]]. +* [[Silverfish]] merging with blocks. +* Using a [[hoe]] on [[rooted dirt]]. +* Using a [[shovel]] to create [[dirt path]]s. +* Placing a [[door]]. +* Planting seeds in [[farmland]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Sculk sensors can now detect the following events: +* Throwing an [[eye of ender]]. +* [[Minecart]]s, consistently when moving on [[rail]]s while empty. +* Collecting [[fish]], [[axolotl]]s, and [[tadpole]]s with [[bucket]]s. +* Cleaning items in [[cauldron]]s. +* Dying leather [[armor]] in cauldrons. +* [[Tipped Arrow|Tipping arrow]]s in cauldrons. +* Using [[dye]]s to change cauldrons' water color. +* Non-player actors event when equipping [[shield]]s in their off-hand slot.}} +|{{HistoryLine|||dev=Preview 1.20.30.21|Sculk sensors can now detect the following events: +* Applying a [[name tag]]. +* [[Evoker]]s summoning [[vex]]es or fangs. +* [[Chicken]]s, [[frog]]s, and [[turtle]]s laying eggs. +* Using [[bone meal]]. +* [[Chiseled bookshelves]] when [[book]]s are inserted into them using [[hopper]]s. +* Extinguishing [[fire]]. +* Mounting or dismounting a [[vehicle]]. +* [[Rabbit]]s eating [[carrot]] crops. +* [[Fox]]es eating [[sweet berry]] bushes. +* Unequipping [[armor]]. +* Placing a [[banner]], [[bamboo sapling]], [[lily pad]], or a [[head]]. +* Placing [[frogspawn]]s. +* Placing or adding [[sea pickle]]s. +* Adding/destroying a [[turtle egg]]. +* [[Turtle egg]]s cracking.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* "Sculk" is derived from "[[wiktionary:Skulk#English|skulk]]", meaning "keep out of sight, typically with a sinister or cowardly motive".{{tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed in Skulk, meaning 'keep out of sight, typically with a sinister or cowardly motive'|October 13, 2020}} +* In one of the early "hollowed" concepts of the sculk sensor, it used to require 4 vibrations before it would emit a redstone signal, indicated by the markings on the top texture, which would light up for each vibration received and would slowly go down over time.{{Tweet|CagilMartin|1540933520268607490|This is how the old sculk sensor worked Source: Minecraft Ideas Academy discord|June 26, 2022}} + +== Gallery == +=== Screenshots === + +JE_1.17_Development_Sculk_family.png|Multiple Sculk sensors with other sculk type of blocks on [[Minecraft Live]]. +JE_1.17_Dev_Sculk_family.jpg|Ditto. Screenshot by kingbdogz. +JE_1.17_Dev_Sculk_family_(cropped).png|Close look. +JE_1.17_Development_Piston_occluding.png|Wool occlusion. +JE_1.17_Development_Wireless_redstone_trapdoors.png|Sculk sensors as wireless redstone. +JE_1.17_Dev_Sculk_Sensor_under_rain.jpg|Sculk sensors are not affected by rain. +Sculk Forest.jpg|Sculk in a forest. +JE_1.17_Dev_Sculk_old_textures.jpg|Old textures. +JE_1.17_Dev_Sculk_new_textures.jpg|New textures. +JE_1.17_Dev_Pigs_under_sculk_chunk.jpg|Performance optimizing. +JE_1.17_Dev_Pigs_under_sculk_chunk_2.jpg|Ditto. +Sculk Snowball.jpg|Snowballs creating vibrations. +Sculk Sensor Cave.jpg|Sculk sensors in a cave. +Sculk Sensor Circuit.jpg|A contraption using a waterlogged sculk sensor. +Sculk_in_redstone.png|Sculk type of blocks in redstone category. + + +=== Development images === + +File:Trypophobia Sculk Sensor.jpg|Trypophobia sculk sensor. +File:Trypophobia Skulk Senser Actavated Level0Render.png|Trypophobia sculk sensor recreation. +File:Trypophobia Skulk Senser Actavated Level1Render.png|Ditto. +File:Trypophobia Skulk Senser Actavated Level2Render.png|Ditto. +File:Trypophobia Skulk Senser Actavated Level3Render.png|Ditto. +File:Trypophobia Skulk Senser Actavated Level4Render.png|Ditto. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/how-use-skulk-sensors How to Use Sculk Sensors] – Minecraft.net on February 2, 2023 + +== Navigation == +{{Navbox redstone|Components}} +{{Navbox blocks|Natural}} + +[[Category:Natural blocks]] +[[Category:Utility blocks]] +[[Category:Mechanisms]] +[[Category:Light sources]] +[[Category:Block entities]] +[[Category:Readable by comparators]] + +[[de:Sculk-Sensor]] +[[es:Sensor de sculk]] +[[fr:Capteur Sculk]] +[[it:Sensore di sculk]] +[[ja:スカルクセンサー]] +[[pl:Skulkowy czujnik]] +[[pt:Sensor de sculk]] +[[ru:Акустический датчик]] +[[uk:Скалковий сенсор]] +[[zh:幽匿感测体]] diff --git a/wiki_backup/void biome.txt b/wiki_backup/void biome.txt new file mode 100644 index 0000000..ca19622 --- /dev/null +++ b/wiki_backup/void biome.txt @@ -0,0 +1,66 @@ +{{about|the biome|other uses|Void (disambiguation)}} +{{exclusive|java}} +{{Infobox biome +| image = The Void.png +| downfall = 0.5 +| precipitation = No +| temperature = 0.5 +| grasscolor = #8EB971 +| foliagecolor = #71A74D +| watercolor = #3F76E4 +| structures = {{EnvLink|Void Start Platform}}
+| blocks = {{BlockLink|Cobblestone}}
{{BlockLink|Stone}} +}} + +'''The Void''' is an empty [[biome]] that generates only a 33×33 [[void start platform]] centered on a block of cobblestone at coordinates X=8, Y=-61, Z=8, 3 blocks above the bottom of the world. No [[mob]]s apart from [[phantom]]s{{bug|MC-127599||Phantoms can spawn in the void biome}} and [[pillager patrol]]s{{bug|MC-226384||Pillager patrols can spawn in the void biome}} can spawn naturally. In The Void [[superflat]] preset, since the world is made up of one layer of air, only the platform generates. Below the platform, there is just [[void]], and above the platform, there is just [[sky]]. + +This biome can be useful for constructing a redstone contraptions world without interference from the surroundings. It can also be useful for building completely custom terrain from scratch. If generated using [[buffet]], because the only feature generated is the platform, the terrain generates the same as if using [[Default]] world option. The platform is a terrain feature (like trees or grass). It is unavailable if the biome is used after selecting a preset without features. + +== Data values == +=== ID === +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=The Void +|spritetype=biome +|nameid=the_void +|foot=1}} + +== History == +{{For|History of void start platform|Void Start Platform#History}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w37a|Added void biome.}} +|{{HistoryLine||1.13|dev=pre5|The void ID has now been changed from void to the_void.}} +|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in the void.{{verify}}}} +}} +==Issues== +{{issue list}} + +== Gallery == +=== Screenshots === + +Void biome.png|Beyond the start platform is only empty sky. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/the-void Around the Block: The Void] – Minecraft.net on April 11, 2024 + +== Navigation == +{{Navbox biomes|Overworld}} + +{{DEFAULTSORT:Void, The}} +[[Category:Biomes]] + +[[de:Die Leere (Biom)]] +[[es:El vacío]] +[[fr:Le vide]] +[[ja:奈落 (バイオーム)]] +[[lzh:太虛(生態域)]] +[[pt:O vazio]] +[[ru:Пустота (биом)]] +[[th:เดอะวอยด์]] +[[zh:虚空(生物群系)]] diff --git a/wiki_backup/warped fungi.txt b/wiki_backup/warped fungi.txt new file mode 100644 index 0000000..9c2bf7d --- /dev/null +++ b/wiki_backup/warped fungi.txt @@ -0,0 +1,162 @@ +{{about|the fungi found in the Nether|the other type of mushrooms|Mushroom|the structure|Huge fungus|the fungus used for potions|Nether Wart|the fungus-like block family|Sculk family}}{{Infobox block +|title=Fungus +|image=Crimson Fungus.png +|image2=Warped Fungus.png +|invimage=Crimson Fungus +|invimage2=Warped Fungus +|renewable=Yes +|transparent=Yes +|light=No +|tool=any +|flammable=No +|lavasusceptible=No +|stackable=Yes (64) +}} +A '''fungus''' is a mushroom-like block that generates in [[the Nether]]. There are two types of fungi: crimson and warped. + +== Obtaining == +=== Breaking === +A fungus can be [[instant mining|mined instantly]] and always drops itself. Mining a [[flower pot]] containing a fungus drops both items separately. +{{breaking row|Fungi|link=Fungus|horizontal=1}} + +=== Natural generation === +Fungi naturally generate in the [[crimson forest]] and [[warped forest]] biomes, with each fungus most commonly generating in its respective biome and less frequently in the other. + +{{block distribution}} + +=== Mob loot === +An [[enderman]] holding a fungus drops the fungus upon death. + +=== Generated loot === +{{LootChestItem|crimson-fungus}} + +=== Post-generation === +Applying [[bone meal]] to [[nylium]] causes fungi to appear nearby, similar to [[flower]]s on [[grass block]]s. While fungi of both types and other Nether vegetation can generate this way, they are more likely to be the same type as the nylium.{{ytl|t6Y2ZxDCjKs}} + +== Usage == +=== Placement === +[[File:FungusPlaceBlock.png|thumb|All of the blocks that fungi can be placed on.]] +Fungi may be placed on [[grass block]]s, [[dirt]], [[coarse dirt]], [[podzol]], [[farmland]], [[rooted dirt]], [[moss block]]s, [[nylium]], [[mycelium]], [[soul soil]], [[mud]] and [[muddy mangrove roots]]. Attempting to place it on any other block fails. Fungi requires a solid block underneath it, and pops off and drops itself if it is no longer supported. + +Fungi can also be placed in [[flower pot]]s. + +=== Growth === +When [[bone meal]] is {{ctrl|used}} on a fungus that is planted on matching [[nylium]], it has a 40% chance to grow into its tall equivalent (similar to [[sapling]]s and [[mushroom]]s). Crimson and warped fungi grow into crimson and warped [[huge fungi]], respectively. The [[log|stem]], [[shroomlight]], or [[wart block]]s may replace certain blocks including [[slab]]s and [[torch]]es. + +=== Breeding === +Crimson fungus can be used to breed [[hoglin]]s and keep them from despawning, but feeding hoglins does not stop them from attacking the player. Warped fungus can be used to breed [[strider]]s and lead them around if crafted as a [[warped fungus on a stick]]. + +=== Hoglins === +All [[hoglin]]s, regardless of age, avoid and run up to 7 [[block]]s away from warped fungus when it is placed on a block or inside of a [[flower pot]]{{only|JE}}{{bug|MCPE-75166}}. Held warped fungi and warped fungi on sticks do not have this effect. + +=== Crafting ingredient === +{{crafting usage|Crimson Fungus, Warped Fungus}} + +=== Composting === +Placing a fungus into a [[composter]] has a 65% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Block/Fungus}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Crimson Fungus +|spritetype=block +|nameid=crimson_fungus +|blocktags=enderman_holdable}} +{{ID table +|displayname=Warped Fungus +|spritetype=block +|nameid=warped_fungus +|blocktags=enderman_holdable, hoglin_repellents +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Crimson Fungus +|spritetype=block +|nameid=crimson_fungus +|id=483}} +{{ID table +|displayname=Warped Fungus +|spritetype=block +|nameid=warped_fungus +|id=484 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Fungus JE1 BE1.png|32px]] [[File:Warped Fungus JE1 BE1.png|32px]] Crimson and Warped fungus was shown as part of [[crimson forest]] biome.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fungus JE1 BE1.png|32px]] [[File:Warped Fungus JE1 BE1.png|32px]]
[[File:Crimson_Fungus_(texture)_JE1_BE1.png|32px]] Added crimson and warped fungi. +|[[File:Warped Fungus (item) JE1.png|32px]] Warped fungi have different textures for [[item]] and placed form.{{bug|MC-171367}} This does not affect crimson fungi.}} +|{{HistoryLine|||dev=20w07a|Crimson fungi and warped fungi can now be obtained by [[bartering]] with [[piglin]]s, making them [[renewable]]. Crimson fungi has a {{frac|10|109}} (~9.17%) chance of being offered in a stack of 1–4, while warped fungi has a {{frac|5|109}} (~4.59%) chance of being offered in a stack of 1–2. +|[[Hoglin]]s can now be [[bred]] with crimson fungi. +|Hoglins now run away from warped fungi.}} +|{{HistoryLine|||dev=20w09a|"Fungi" has been renamed to "Fungus". +|Crimson fungus can no longer be obtained by [[bartering]] with [[piglin]]s, making it no longer renewable. +|[[Huge fungi]] can now be grown only if the fungus is on the same type of [[nylium]]. +|Fungus can now be planted in [[flower pot]]s.}} +|{{HistoryLine|||dev=March 3, 2020|slink=https://bugs.mojang.com/browse/MC-173237|[[Adrian Östergård]] states fungi are to be renewable in the future, but not through bartering.}} +|{{HistoryLine|||dev=20w10a|[[File:Warped Fungus (item) JE2 BE1.png|32px]] The [[inventory]] texture of warped fungi has been changed to match the [[block]] form. +|Warped fungus can no longer be obtained by [[bartering]] with [[piglin]]s, making it no longer renewable, despite this already being the case in the prior snapshot.}} +|{{HistoryLine|||dev=20w12a|Crimson fungi and warped fungi now generate when [[bone meal]] is used on [[nylium]], making them both [[renewable]] again.}} +|{{HistoryLine|||dev=20w13a|Warped fungi can now be used to craft [[warped fungus on a stick]]. +|[[Strider]]s can now be [[bred]] using warped fungus.}} +|{{HistoryLine|||dev=20w15a|Crimson and warped fungi can now be [[compost]]ed.}} +|{{HistoryLine|||dev=20w16a|Crimson fungi now generate in [[bastion remnant]] chests.}} +|{{HistoryLine||1.16.2|dev=20w27a|Crimson and warped fungi can now be placed on [[mycelium]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Fungus JE1 BE1.png|32px]] [[File:Warped Fungus JE1 BE1.png|32px]]
[[File:Crimson_Fungus_(texture)_JE1_BE1.png|32px]] [[File:Warped Fungus (item) JE2 BE1.png|32px]] Added crimson and warped fungi. +|Both crimson and warped fungi have a chance to generate when applying [[bone meal]] directly to a [[nylium]] block, making them [[renewable]].}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[Huge fungi]] can now be grown only if the fungus is on the same type of [[nylium]]. +|Warped fungi can now be used to craft [[warped fungus on a stick]]. +|[[Strider]]s can now be [[bred]] using warped fungus. +|Crimson fungi now generate in [[bastion remnant]] chests. +|Crimson and warped fungi can now be [[compost]]ed.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Crimson and warped fungi can now be placed on [[mycelium]].}} +}} + +== Issues == +{{Issue list|Crimson Fungus|Warped Fungus}} + +== See also == +* {{BiomeLink|Crimson Forest}} +* {{BiomeLink|Warped Forest}} +* {{EnvLink|Huge fungus}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox crimson}} +{{Navbox warped}} +{{Navbox blocks|vegetation}} + +[[Category:Nether blocks]] +[[Category:Fungi]] +[[Category:Natural blocks]] +[[Category:Mob food]] +[[Category:Non-solid blocks]] + +[[de:Netherpilz]] +[[es:Hongo]] +[[fr:Champignon du Nether]] +[[ja:キノコ (ネザー)]] +[[ko:균]] +[[pl:Netherowy grzyb]] +[[pt:Fungo]] +[[ru:Грибок]] +[[uk:Незерські гриби]] +[[zh:菌类]] diff --git a/wiki_backup/wheat crop.txt b/wiki_backup/wheat crop.txt new file mode 100644 index 0000000..6c9dc6a --- /dev/null +++ b/wiki_backup/wheat crop.txt @@ -0,0 +1,317 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Wheat Age 0.png +| 1-2 = Wheat Age 0 BE.png +| group2 = Age 7 +| 2-1 = Wheat Age 7.png +| 2-2 = Wheat Age 7 BE.png +| image = Wheat Seeds.png +| *-1caption = ''Java Edition'' +| *-2caption = ''Bedrock Edition'' +| *-1class = notpageimage +| *-2class = notpageimage +| extratext = [[#Renders|View all renders]] +|invimage=Wheat Seeds +|transparent=Yes +|light=No +|tool=none +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Wheat seeds''' are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. + +'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. + +== Obtaining == +=== Breaking === +Wheat seeds can be obtained from breaking [[short grass]], [[tall grass]], [[fern]] or [[large fern]], which have a 12.5% chance to yield 1 seed. If harvested with a tool enchanted with [[Fortune]], the drop rate is increased to 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. + +Harvesting fully-grown [[wheat]] crops yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). + +The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. + +{| class="wikitable" +! rowspan="3" |[[Resource location]] +! rowspan="3" | Source +! colspan="5" | Drops +|- style="text-align:center" +! rowspan="2" |{{ItemLink|Wheat}} +! colspan="4" |{{ItemText|Wheat Seeds}} +|- style="text-align:center" +! Default tool +! With [[Fortune]] I +! With Fortune II +! With Fortune III +|- style="text-align:center" +| rowspan="2" |blocks/wheat +|{{BlockLink|Wheat}} (age 0–6) +| 0 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} +|- style="text-align:center" +|{{BlockLink|Wheat}} (age 7) +| 1 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~18.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~10.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~6.09%) +| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''
7 {{ItemSprite|Wheat Seeds}} (~3.48%) +|} + +=== Natural generation === +[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: + +{| class="wikitable" +! Village style !! Chance +|- +| {{EnvSprite|savanna-village}} Savanna || 80% +|- +| {{EnvSprite|desert-village}} Desert || 70% +|- +| {{EnvSprite|taiga-village}} Taiga || 60% +|- +| {{EnvSprite|plains-village}} Plains || 50% +|- +| {{EnvSprite|snowy-village}} Snowy || 20% +|} + +=== Generated loot === +{{LootChestItem|wheat-seeds}} + +=== Trading === +[[Wandering trader]]s sell wheat seeds for an [[emerald]]. + +=== Villager gifts === +{{exclusive|java|section=1}} +Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. + +== Usage == + +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop Farming}} + +[[File:Crop states.png|thumb|Different stages of crop growth.]] + +Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Seeds require a light level of 8 or greater to plant{{only|java}} and 9 or greater to grow. {{IN|Bedrock}} they can be planted at any light level but need an [[Light#Internal light level|internal light level]] of 9 to grow. + +Crops grow faster if the farmland they are planted on is [[hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. + +Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. + +=== Breeding === +Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. + +=== Taming === +Like other seeds, wheat seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat Crops +|spritename=wheat +|spritetype=block +|nameid=wheat +|blocktags=bee_growables, crops +|form=block}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat +|spritetype=block +|nameid=wheat +|id=59 +|form=block +|itemform=item.wheat}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|id=291 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Advancements == +{{load advancements|A Seedy Place}} + +== History == +''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding crops on [[farmland]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||Minecraft Indev|dev=20100206-2034|link=Minecraft Indev|slink=Java Edition Indev 20100206-2034|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. +|Seeds can be planted on farmland. +|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} +|{{HistoryLine||1.6|dev=Test Build 3|Seeds can no longer be tilled from a grass block. +|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} +|{{HistoryLine||1.8|dev=Pre-release|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breed]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} +|{{HistoryLine|||dev=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} +|{{HistoryLine|||dev=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.{{bug|MC-50232|||Fixed}} In addition, they are now offset downwards by one pixel once more.{{bug|MC-50155|||Fixed}}}} +|{{HistoryLine|||dev=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} +|{{HistoryLine|||dev=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} +|{{HistoryLine||1.9|dev=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per crop harvested to {{frac|1|5|7}}.}} +|{{HistoryLine|||dev=15w49a|The hitbox of planted wheat seeds now adjusts depending on their growth state.{{bug|MC-55942|||Fixed}}}} +|{{HistoryLine||1.11|dev=16w39a|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine|||dev=pre3|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} +|{{HistoryLine|||dev=18w06a|Wheat can now grow at night.}} +|{{HistoryLine|||dev=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine|||dev=18w20a|"Seeds" have been renamed to "Wheat Seeds". +|"Crops" have been renamed to "Wheat Crops".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. +|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} +|{{HistoryLine|||dev=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} +|{{HistoryLine|||dev=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} +|{{HistoryLine|||dev=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} +|{{HistoryLine|||dev=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} +|{{HistoryLine|||dev=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. +|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell wheat seeds.}} +|{{HistoryLine|||dev=19w09a|Wheat growth is now dependant on the crop's light level. Previously, it was dependant on the light level of the block above}} +|{{HistoryLine|||dev=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate wheat crops.}} +|{{HistoryLine||1.17|dev=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.{{bug|MC-199242|||Fixed}}}} +|{{HistoryLine||1.20|dev=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in trail ruins. +|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. +|Seeds can be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. +|Seeds can now be used to breed [[chicken]]s. +|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|||dev=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} +|{{HistoryLine||v0.12.1|dev=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} +|{{HistoryLine|||dev=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} +|{{HistoryLine|||dev=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. +|Placement and breaking [[sound]]s have been added to crops. +|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. +|Seeds can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Seeds" to "Wheat Seeds" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||xbox=TU7|"Seeds" have been renamed to "Wheat Seeds".}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|"Wheat Seeds" have been renamed back to "Seeds".}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The hitbox of planted wheat seeds now adjusts depending on their growth state.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Crops now generate inside [[woodland mansion]]s.|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell seeds.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||1.9.19|Crops now generate inside [[woodland mansion]]s.}} +}} + +=== Wheat "item" === +{{:Technical blocks/Crops}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Wheat Age 0.png| +Wheat Age 1.png| +Wheat Age 2.png| +Wheat Age 3.png| +Wheat Age 4.png| +Wheat Age 5.png| +Wheat Age 6.png| +Wheat Age 7.png| + + +==== {{BE}} ==== + +Wheat Age 0 BE.png| +Wheat Age 1 BE.png| +Wheat Age 2 BE.png| +Wheat Age 3 BE.png| +Wheat Age 4 BE.png| +Wheat Age 5 BE.png| +Wheat Age 6 BE.png| +Wheat Age 7 BE.png| + + +=== Screenshots === + +AllSeeds.png|All the seeds that exist. +Wheat.jpg|Wheat crops in Pocket Edition. +Village Wheat Beetroot Farm.png|Wheat generated in a village. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|ingredients}} + +[[Category:Plants]] +[[Category:Mob food]] +[[Category:Non-solid blocks]] +[[Category:Generated structure blocks]] + +[[de:Weizensamen]] +[[es:Semillas de trigo]] +[[fr:Graines de blé]] +[[hu:Búzamagok]] +[[it:Semi di grano]] +[[ja:小麦の種]] +[[ko:밀 씨앗]] +[[nl:Zaden]] +[[pl:Nasiona zboża]] +[[pt:Sementes de trigo]] +[[ru:Семена пшеницы]] +[[uk:Насіння пшениці]] +[[zh:小麦种子]] diff --git a/wiki_backup/wheat seed.txt b/wiki_backup/wheat seed.txt new file mode 100644 index 0000000..6c9dc6a --- /dev/null +++ b/wiki_backup/wheat seed.txt @@ -0,0 +1,317 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Wheat Age 0.png +| 1-2 = Wheat Age 0 BE.png +| group2 = Age 7 +| 2-1 = Wheat Age 7.png +| 2-2 = Wheat Age 7 BE.png +| image = Wheat Seeds.png +| *-1caption = ''Java Edition'' +| *-2caption = ''Bedrock Edition'' +| *-1class = notpageimage +| *-2class = notpageimage +| extratext = [[#Renders|View all renders]] +|invimage=Wheat Seeds +|transparent=Yes +|light=No +|tool=none +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Wheat seeds''' are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. + +'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. + +== Obtaining == +=== Breaking === +Wheat seeds can be obtained from breaking [[short grass]], [[tall grass]], [[fern]] or [[large fern]], which have a 12.5% chance to yield 1 seed. If harvested with a tool enchanted with [[Fortune]], the drop rate is increased to 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. + +Harvesting fully-grown [[wheat]] crops yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). + +The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. + +{| class="wikitable" +! rowspan="3" |[[Resource location]] +! rowspan="3" | Source +! colspan="5" | Drops +|- style="text-align:center" +! rowspan="2" |{{ItemLink|Wheat}} +! colspan="4" |{{ItemText|Wheat Seeds}} +|- style="text-align:center" +! Default tool +! With [[Fortune]] I +! With Fortune II +! With Fortune III +|- style="text-align:center" +| rowspan="2" |blocks/wheat +|{{BlockLink|Wheat}} (age 0–6) +| 0 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} +|- style="text-align:center" +|{{BlockLink|Wheat}} (age 7) +| 1 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~18.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~10.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~6.09%) +| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''
7 {{ItemSprite|Wheat Seeds}} (~3.48%) +|} + +=== Natural generation === +[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: + +{| class="wikitable" +! Village style !! Chance +|- +| {{EnvSprite|savanna-village}} Savanna || 80% +|- +| {{EnvSprite|desert-village}} Desert || 70% +|- +| {{EnvSprite|taiga-village}} Taiga || 60% +|- +| {{EnvSprite|plains-village}} Plains || 50% +|- +| {{EnvSprite|snowy-village}} Snowy || 20% +|} + +=== Generated loot === +{{LootChestItem|wheat-seeds}} + +=== Trading === +[[Wandering trader]]s sell wheat seeds for an [[emerald]]. + +=== Villager gifts === +{{exclusive|java|section=1}} +Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. + +== Usage == + +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop Farming}} + +[[File:Crop states.png|thumb|Different stages of crop growth.]] + +Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Seeds require a light level of 8 or greater to plant{{only|java}} and 9 or greater to grow. {{IN|Bedrock}} they can be planted at any light level but need an [[Light#Internal light level|internal light level]] of 9 to grow. + +Crops grow faster if the farmland they are planted on is [[hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. + +Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. + +=== Breeding === +Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. + +=== Taming === +Like other seeds, wheat seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat Crops +|spritename=wheat +|spritetype=block +|nameid=wheat +|blocktags=bee_growables, crops +|form=block}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat +|spritetype=block +|nameid=wheat +|id=59 +|form=block +|itemform=item.wheat}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|id=291 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Advancements == +{{load advancements|A Seedy Place}} + +== History == +''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding crops on [[farmland]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||Minecraft Indev|dev=20100206-2034|link=Minecraft Indev|slink=Java Edition Indev 20100206-2034|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. +|Seeds can be planted on farmland. +|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} +|{{HistoryLine||1.6|dev=Test Build 3|Seeds can no longer be tilled from a grass block. +|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} +|{{HistoryLine||1.8|dev=Pre-release|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breed]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} +|{{HistoryLine|||dev=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} +|{{HistoryLine|||dev=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.{{bug|MC-50232|||Fixed}} In addition, they are now offset downwards by one pixel once more.{{bug|MC-50155|||Fixed}}}} +|{{HistoryLine|||dev=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} +|{{HistoryLine|||dev=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} +|{{HistoryLine||1.9|dev=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per crop harvested to {{frac|1|5|7}}.}} +|{{HistoryLine|||dev=15w49a|The hitbox of planted wheat seeds now adjusts depending on their growth state.{{bug|MC-55942|||Fixed}}}} +|{{HistoryLine||1.11|dev=16w39a|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine|||dev=pre3|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} +|{{HistoryLine|||dev=18w06a|Wheat can now grow at night.}} +|{{HistoryLine|||dev=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine|||dev=18w20a|"Seeds" have been renamed to "Wheat Seeds". +|"Crops" have been renamed to "Wheat Crops".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. +|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} +|{{HistoryLine|||dev=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} +|{{HistoryLine|||dev=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} +|{{HistoryLine|||dev=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} +|{{HistoryLine|||dev=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} +|{{HistoryLine|||dev=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. +|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell wheat seeds.}} +|{{HistoryLine|||dev=19w09a|Wheat growth is now dependant on the crop's light level. Previously, it was dependant on the light level of the block above}} +|{{HistoryLine|||dev=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate wheat crops.}} +|{{HistoryLine||1.17|dev=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.{{bug|MC-199242|||Fixed}}}} +|{{HistoryLine||1.20|dev=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in trail ruins. +|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. +|Seeds can be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. +|Seeds can now be used to breed [[chicken]]s. +|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|||dev=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} +|{{HistoryLine||v0.12.1|dev=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} +|{{HistoryLine|||dev=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} +|{{HistoryLine|||dev=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. +|Placement and breaking [[sound]]s have been added to crops. +|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. +|Seeds can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Seeds" to "Wheat Seeds" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||xbox=TU7|"Seeds" have been renamed to "Wheat Seeds".}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|"Wheat Seeds" have been renamed back to "Seeds".}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The hitbox of planted wheat seeds now adjusts depending on their growth state.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Crops now generate inside [[woodland mansion]]s.|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell seeds.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||1.9.19|Crops now generate inside [[woodland mansion]]s.}} +}} + +=== Wheat "item" === +{{:Technical blocks/Crops}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Wheat Age 0.png| +Wheat Age 1.png| +Wheat Age 2.png| +Wheat Age 3.png| +Wheat Age 4.png| +Wheat Age 5.png| +Wheat Age 6.png| +Wheat Age 7.png| + + +==== {{BE}} ==== + +Wheat Age 0 BE.png| +Wheat Age 1 BE.png| +Wheat Age 2 BE.png| +Wheat Age 3 BE.png| +Wheat Age 4 BE.png| +Wheat Age 5 BE.png| +Wheat Age 6 BE.png| +Wheat Age 7 BE.png| + + +=== Screenshots === + +AllSeeds.png|All the seeds that exist. +Wheat.jpg|Wheat crops in Pocket Edition. +Village Wheat Beetroot Farm.png|Wheat generated in a village. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|ingredients}} + +[[Category:Plants]] +[[Category:Mob food]] +[[Category:Non-solid blocks]] +[[Category:Generated structure blocks]] + +[[de:Weizensamen]] +[[es:Semillas de trigo]] +[[fr:Graines de blé]] +[[hu:Búzamagok]] +[[it:Semi di grano]] +[[ja:小麦の種]] +[[ko:밀 씨앗]] +[[nl:Zaden]] +[[pl:Nasiona zboża]] +[[pt:Sementes de trigo]] +[[ru:Семена пшеницы]] +[[uk:Насіння пшениці]] +[[zh:小麦种子]] diff --git a/wiki_backup/witch huts.txt b/wiki_backup/witch huts.txt new file mode 100644 index 0000000..105d592 --- /dev/null +++ b/wiki_backup/witch huts.txt @@ -0,0 +1,164 @@ +{{Infobox structure +| image = Swamp hut.png +| biome = {{BiomeLink|Swamp}} +| imagesize = 250px +| mobs = {{EntityLink|Black Cat}}
{{EntityLink|Witch}} +| blocks = +* {{BlockLink|Cauldron}}{{only|JE|short=1}}
([[Cauldron|Potion Cauldron]]{{only|BE|short=1}}) +* {{BlockLink|Crafting Table}} +* {{BlockLink|Oak Fence}} +* {{BlockLink|Oak Log}} +* {{BlockLink|Potted Red Mushroom}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Stairs}} +| canspawn = No +}} +'''Swamp huts''' (also known as '''witch huts''') are small [[structure]]s that have the ability to spawn [[witch]]es and black [[cat]]s. + +== Generation == +Swamp huts generate rarely in [[swamp]] biomes, in the north-west corner of a given [[chunk]]. They do not generate in [[mangrove swamp]]s.{{bug|MC-249932|||WAI}} + +{{Calculator|chunkbase|pois=Wh|zoom=0.25}} + +== Structure == +{{main|/Structure}} +[[File:Swamp Hut inside.png|thumb|The inside of a swamp hut with a witch and black cat inside.]] +Swamp huts consist of a small square building made of [[spruce planks]], with [[oak log]] pillars extending down to the ground. There is a small platform outside of the hut that could be an entrance; however, it is several blocks above the ground, and there are no stairs that go up to the hut, although vines can generate from the front platform and down to the ground. The roof of the swamp hut is made up of [[spruce stairs]] and [[spruce planks]]. The hut is two blocks tall inside. + +The inside of a swamp hut consists of an empty [[cauldron]]{{Only|java}}, a [[crafting table]], and a [[flower pot]] with a [[red mushroom]] in it. + +{{IN|BE}}, the cauldron generates with a random [[potion]] inside of it in random amounts. There is a 25% chance for [[Healing]] or [[Poison]], 15% for [[Swiftness]], 10% for [[Slowness]], [[Weakness]], [[Strength]] or [[Water Breathing]], and 5% for [[Fire Resistance]].{{Dubious|These add up to 110%.}} + +== Mobs == +[[File:Vertical Image of Witch hut.png|thumb|upright|Swamp hut from the side showing the scale and spawning zone.|alt=]] +[[File:Top View of Witch hut.png|thumb|Swamp hut from above showing the scale and spawning zone. The spawn area matches the roof, plus the porch.]] +[[File:SwampHut SpawnLocation BedrockEdition.png|thumb|upright|A swamp hut with the roof removed to show the spawning location of a swamp hut {{in|Bedrock}}.]] +{| style="text-align:center" +|- +| scope="col" style="width:70px" | [[File:WitchFace.png|link=Witch]] +| scope="col" style="width:70px" | [[File:BlackCatFace.png|link=Cat]] +|- +| style="vertical-align:top" | [[Witch]] +| style="vertical-align:top" | [[Cat|Black Cat]] +|} + +Upon world generation, one [[witch]] and one stray [[Cat|black cat]] spawn inside the hut. These never naturally despawn, however, the witch does not spawn when the [[difficulty]] is set to Peaceful. + +Additionally, witches can spawn on any block within the 7×7×9 (x×y×z) area that constitutes the hut (this is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof). Cats can also spawn within this area. However, they require a [[grass block]] to spawn on. {{IN|Java}}, any other cats to spawn within the swamp hut (from [[spawn egg]]s and [[commands]] without cat type set) always spawn as black. + +Both witches and cat wander around independently from each other or the hut, and neither return to the hut on purpose. + +{{IN|Bedrock}}, witches respawn on only one block within the swamp hut if the witch is killed. The spawn point is on the hut floor, two blocks in front of the [[crafting table]]. + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=Swamp Hut +|spritetype=env +|nameid=swamp_hut +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Swamp Hut +|spritetype=env +|nameid=swamp_hut +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Temple +|spritename=swamp-hut +|spritetype=env +|nameid=temple +|translationkey=feature.temple +|foot=1}} + +=== Config === +{{el|java}}: +{{/Config}} +{{-}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w40a|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine||1.8|dev=14w26a|The [[flower pot]] in witch huts no longer has a red mushroom inside.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine|||dev=14w34d|The witch hut spawning zone has now been decreased or eliminated, depending on altitude of the hut.}} +|{{HistoryLine||1.8.1|dev=pre1|A new witch hut spawning system can now spawn [[witch]]es from Y coordinates 64 to 71, a wider range than before.}} +|{{HistoryLine||1.11|dev=16w42a|Witches that spawn upon the generation of witch huts no longer despawn.{{bug|MC-108664|||Fixed}}}} +|{{HistoryLine||1.13|dev=17w47a|The [[flower pot]] in witch huts now once again has a [[red mushroom]] inside of it.}} +|{{HistoryLine|||dev=18w06a|Witch huts are renamed to swamp huts.|Changed spawning locations of swamp huts. (This allowed /locate to differentiate between locating temple types.)}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Swamp hut JE2.png|40px]]Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|||dev=18w44a|Swamp huts now spawn with a black [[cat]].}} +|{{HistoryLine|||dev=18w47a|[[File:Swamp hut JE3.png|40px]] The texture of spruce planks has now been changed, causing the swamp hut to also change.}} +|{{HistoryLine|||dev=18w50a|[[File:Swamp hut JE4 BE2.png|40px]] The texture of spruce planks has been changed, causing the swamp hut to also change.}} +|{{HistoryLine||1.17|dev=21w07a|[[Seagrass]] can no longer replace parts of swamp huts.{{bug|MC-211224|||Fixed}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|A new [[witch]] spawning system has now been added to witch huts.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Witch huts now spawn with a black [[cat]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Swamp hut JE4 BE2.png|40px]] Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Swamp huts now spawn with a black [[cat]].{{verify}}}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Swamp hut JE4 BE2.png|40px]] Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +}} + +== Issues == +{{Issue list|Swamp hut|Witch hut}} + +== Trivia == +* The "hut" part of a swamp hut generates on or above the surface, while the wood "pillars" extend down until they reach solid ground. This means that if part of a swamp hut is at sea level and another part is on top of deep ground, such as a [[ravine]], the pillars on the deep-ground side go all the way down to the bottom. +* A black cat spawning in a witch hut follows European folklore that {{w|Black cat|associates black cats with witches|newtab=1}}. + +== Gallery == +=== Screenshots === + +WitchesHut12w40a1.png|A standard swamp hut. +WitchHutOcean.png|A swamp hut that generated over deep [[water]]. +Witch hut on top cave.jpg|A swamp hut where part of it generated on highland, and part of it above a deep [[cave]]. +Witch Hut.jpg|The inside of a swamp hut with [[mushroom]]s all over the inside of the hut. +Duplex witch hut.png|Two swamp huts that generated on top of one another. +Hutvillageandpyramidclosetoeachother.png|A [[desert pyramid]], [[village]], and a swamp hut close to each other. +Swamphutnearplains.png|A swamp hut near a [[plains]] biome. +Cliffside Witch Hut.jpg|A witch hut on a cliffside. + + +=== In other media === + +Live2023-07.jpeg|[[Makena]] and [[Kai]] running past a swamp hut, from the reveal of [[Minecraft Live 2023]]. https://www.youtube.com/watch?v=zLON6wZYgsE +LEGO Minecraft Witch Hut Boxed.png|[[LEGO Minecraft]] witch hut. + + +== References == +{{reflist}} + +== See also == +* [[Witch]] +* [[Tutorials/Witch farming]], a tutorial on farming witches + +== Navigation == +{{Navbox generated structures}} + +[[de:Sumpfhütte]] +[[es:Cabaña de pantano]] +[[fr:Cabane des marais]] +[[it:Capanna nella palude]] +[[ja:ウィッチの小屋]] +[[ko:마녀 오두막]] +[[pl:Chatka wiedźmy]] +[[pt:Cabana do pântano]] +[[ru:Хижина ведьмы]] +[[uk:Хатина відьми]] +[[zh:沼泽小屋]] diff --git a/wiki_backup/wolf spawn egg.txt b/wiki_backup/wolf spawn egg.txt new file mode 100644 index 0000000..43b9ed5 --- /dev/null +++ b/wiki_backup/wolf spawn egg.txt @@ -0,0 +1,1923 @@ +{{About|mob spawn eggs|other uses|Egg (disambiguation)}} +{{Infobox item +| image = Spawn Egg.png +| extratext = View [[#Icons|all icons]] +| stackable = Yes (64), the same type of spawn egg only +| renewable = No +}} +A '''spawn egg''' is an [[item]] used to spawn [[mob]]s directly. + +== Obtaining == +Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. {{IN|bedrock}}, spawn eggs are found at the bottom of the Nature tab of the [[Creative inventory]], whereas they have their own tab {{in|java}}. There are 82 spawn eggs {{in|bedrock}} and 80 spawn eggs {{in|java}}. + +== Usage == +A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. + +Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. All monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s and [[ender dragon]]s; {{in|bedrock}}, also [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. + +The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]] or [[lava]] sources. + +=== Dispensers === +A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. + +=== Baby mobs === +If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color. + +=== Monster spawners === +All spawn eggs can also be {{Control|used}} on a [[monster spawner]] or [[Trial Spawner|trial spawner]] to change the [[mob]] that spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is [[waterlog]]ged. + +=== Renaming === +A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Mob#Hostile mobs|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[name tag]] on the mob. + +=== Survival mode === +Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]]. They can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. + +== List of spawn eggs == +There is a spawn egg for almost every mob in the game; exceptions are listed below this table. +{| class="wikitable sortable" width="100%" style="float: left; clear: both;" +! Egg +! Spawns +! Notes +|- +! colspan="4"| Hostile mobs +|- +|align="center"| {{Anchor|Blaze Spawn Egg}} {{InvSprite|Blaze Spawn Egg}} +| {{EntityLink|Blaze}} +| +|- +|align="center"| {{Anchor|Bogged Spawn Egg}} {{InvSprite|Bogged Spawn Egg}} +| {{EntityLink|Bogged}} +| +|- +|align="center"| {{Anchor|Breeze Spawn Egg}} {{InvSprite|Breeze Spawn Egg}} +| {{EntityLink|Breeze}} +| +|- +|align="center"| {{Anchor|Creaking Spawn Egg}} {{InvSprite|Creaking Spawn Egg}} +| {{EntityLink|Creaking}} +| Creakings spawned with a spawn egg die at just one hit. +|- +|align="center"| {{Anchor|Creeper Spawn Egg}} {{InvSprite|Creeper Spawn Egg}} +| {{EntityLink|Creeper}} +| Creepers can never spawn [[Creeper#Charged creeper|charged]]. +|- +|align="center"| {{Anchor|Elder Guardian Spawn Egg}} {{InvSprite|Elder Guardian Spawn Egg}} +| {{EntityLink|Elder Guardian}} +| +|- +|align="center"| {{Anchor|Ender Dragon Spawn Egg}} {{InvSprite|Ender Dragon Spawn Egg}} +| {{EntityLink|Ender Dragon}} +| Accessible only via commands to prevent accidental destruction of player builds.{{article|minecraft-java-edition-1-19-3|Minecraft Java Edition 1.19.3}} +|- +|align="center"| {{Anchor|Endermite Spawn Egg}} {{InvSprite|Endermite Spawn Egg}} +| {{EntityLink|Endermite}} +| +|- +|align="center"| {{Anchor|Evoker Spawn Egg}} {{InvSprite|Evoker Spawn Egg}} +| {{EntityLink|Evoker}} +| +|- +|align="center"| {{Anchor|Ghast Spawn Egg}} {{InvSprite|Ghast Spawn Egg}} +| {{EntityLink|Ghast}} +| +|- +|align="center"| {{Anchor|Guardian Spawn Egg}} {{InvSprite|Guardian Spawn Egg}} +| {{EntityLink|Guardian}} +| +|- +|align="center"| {{Anchor|Hoglin Spawn Egg}} {{InvSprite|Hoglin Spawn Egg}} +| {{EntityLink|Hoglin}} +| Hoglins have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Husk Spawn Egg}} {{InvSprite|Husk Spawn Egg}} +| {{EntityLink|Husk}} +| Husks have a 5% chance to spawn as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned. +|- +|align="center"| {{Anchor|Magma Cube Spawn Egg}} {{InvSprite|Magma Cube Spawn Egg}} +| {{EntityLink|Magma Cube}} +| Magma cubes spawn with a random size. +|- +|align="center"| {{Anchor|Phantom Spawn Egg}} {{InvSprite|Phantom Spawn Egg}} +| {{EntityLink|Phantom}} +| +|- +|align="center"| {{Anchor|Piglin Brute Spawn Egg}} {{InvSprite|Piglin Brute Spawn Egg}} +| {{EntityLink|Piglin Brute}} +| Piglin brutes never spawn with armor. +|- +|align="center"| {{Anchor|Pillager Spawn Egg}} {{InvSprite|Pillager Spawn Egg}} +| {{EntityLink|Pillager}} +| Pillagers have a chance to spawn with an enchanted [[crossbow]]. +|- +|align="center"| {{Anchor|Ravager Spawn Egg}} {{InvSprite|Ravager Spawn Egg}} +| {{EntityLink|Ravager}} +| Ravagers never spawn being ridden by [[illager]]s. +|- +|align="center"| {{Anchor|Shulker Spawn Egg}} {{InvSprite|Shulker Spawn Egg}} +| {{EntityLink|Shulker}} +| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. +|- +|align="center"| {{Anchor|Silverfish Spawn Egg}} {{InvSprite|Silverfish Spawn Egg}} +| {{EntityLink|Silverfish}} +| +|- +|align="center"| {{Anchor|Skeleton Spawn Egg}} {{InvSprite|Skeleton Spawn Egg}} +| {{EntityLink|Skeleton}} +|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.
{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.
{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] biomes have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Slime Spawn Egg}} {{InvSprite|Slime Spawn Egg}} +| {{EntityLink|Slime}} +| Slimes spawn with a random size. +|- +|align="center"| {{Anchor|Stray Spawn Egg}} {{InvSprite|Stray Spawn Egg}} +| {{EntityLink|Stray}} +| Strays may spawn with an enchanted [[bow]] and [[armor]]. +|- +|align="center"| {{Anchor|Vex Spawn Egg}} {{InvSprite|Vex Spawn Egg}} +| {{EntityLink|Vex}} +| +|- +|align="center"| {{Anchor|Vindicator Spawn Egg}} {{InvSprite|Vindicator Spawn Egg}} +| {{EntityLink|Vindicator}} +| Vindicators never spawn as captains {{in|bedrock}}. They may spawn with an [[enchanted]] [[axe]]. +|- +|align="center"| {{Anchor|Warden Spawn Egg}} {{InvSprite|Warden Spawn Egg}} +| {{EntityLink|Warden}} +| +|- +|align="center"| {{Anchor|Witch Spawn Egg}} {{InvSprite|Witch Spawn Egg}} +| {{EntityLink|Witch}} +| +|- +|align="center"| {{Anchor|Wither Spawn Egg}} {{InvSprite|Wither Spawn Egg}} +| {{EntityLink|Wither}} +| Accessible only via commands to prevent accidental destruction of player builds. +|- +|align="center"| {{Anchor|Wither Skeleton Spawn Egg}} {{InvSprite|Wither Skeleton Spawn Egg}} +| {{EntityLink|Wither Skeleton}} +| +|- +|align="center"| {{Anchor|Zoglin Spawn Egg}} {{InvSprite|Zoglin Spawn Egg}} +| {{EntityLink|Zoglin}} +| +|- +|align="center"| {{Anchor|Zombie Spawn Egg}} {{InvSprite|Zombie Spawn Egg}} +| {{EntityLink|Zombie}} +| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance to spawn as a baby. There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a [[chicken jockey]]. +|- +|align="center"| {{Anchor|Zombie Villager Spawn Egg}}{{InvSprite|Zombie Villager Spawn Egg}} +| {{EntityLink|Zombie Villager}} +| Zombie villagers' professions are randomized. Their outfit depends on the biome, and they have a 5% chance to spawn as a baby. A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance to spawn as a chicken jockey. +|- +|- +!colspan="4"| Neutral mobs +|- +|align="center"| {{Anchor|Bee Spawn Egg}} {{InvSprite|Bee Spawn Egg}} +| {{EntityLink|Bee}} +| Bees have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cave Spider Spawn Egg}} {{InvSprite|Cave Spider Spawn Egg}} +| {{EntityLink|Cave Spider}} +| +|- +|align="center"| {{Anchor|Enderman Spawn Egg}} {{InvSprite|Enderman Spawn Egg}} +| {{EntityLink|Enderman}} +| Endermen spawn neutral and not holding a block. +|- +|align="center"| {{Anchor|Dolphin Spawn Egg}} {{InvSprite|Dolphin Spawn Egg}} +| {{EntityLink|Dolphin}} +| {{IN|bedrock}}, dolphins have 10% chance to spawn as a baby. +|- +|align="center" |{{InvSprite|Drowned Spawn Egg}} +| {{EntityLink|Drowned}} +| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance to spawn as a baby.{{bug|MC-167377|||WAI}} +|- +|align="center"| {{Anchor|Fox Spawn Egg}} {{InvSprite|Fox Spawn Egg}} +| {{EntityLink|Fox}} +| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Goat Spawn Egg}} {{InvSprite|Goat Spawn Egg}} +| {{EntityLink|Goat}} +|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance to spawn as a screaming goat. +|- +|align="center"| {{Anchor|Iron Golem Spawn Egg}} {{InvSprite|Iron Golem Spawn Egg}} +| {{EntityLink|Iron Golem}} +|These golems are neutral like the [[village]] golems. +|- +|align="center"| {{Anchor|Llama Spawn Egg}} {{InvSprite|Llama Spawn Egg}} +| {{EntityLink|Llama}} +| Llamas spawn untamed and have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Panda Spawn Egg}} {{InvSprite|Panda Spawn Egg}} +| {{EntityLink|Panda}} +| Pandas spawn with a random personality and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Piglin Spawn Egg}} {{InvSprite|Piglin Spawn Egg}} +| {{EntityLink|Piglin}} +| Piglins have a 25%{{only|java|short=1}} or 5%{{only|bedrock|short=1}} chance to spawn as a baby. They may also spawn with an enchanted [[crossbow]] or [[golden sword]] and [[golden armor]]. +|- +|align="center"| {{Anchor|Polar Bear Spawn Egg}} {{InvSprite|Polar Bear Spawn Egg}} +| {{EntityLink|Polar Bear}} +| Polar bears have a 10% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Spider Spawn Egg}} {{InvSprite|Spider Spawn Egg}} +| {{EntityLink|Spider}} +| Spiders have a 1% chance to spawn a [[spider jockey]]. +|- +|align="center"| {{Anchor|Trader Llama Spawn Egg}} {{InvSprite|Trader Llama Spawn Egg}} +| {{EntityLink|Trader Llama}} +| +|- +|align="center"| {{Anchor|Wolf Spawn Egg}} {{InvSprite|Wolf Spawn Egg}} +| {{EntityLink|Wolf}} +| Wolves spawn untamed and neutral, and their skins are biome-dependent. Wolves have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Zombified Piglin Spawn Egg}} {{InvSprite|Zombified Piglin Spawn Egg}} +| {{EntityLink|Zombified Piglin}} +| Zombified piglins spawn neutral and have a 5% chance to spawn as a baby. A baby zombified piglin has a 5% chance to spawn as a [[chicken jockey]].{{only|java|short=1}} They may also spawn with an enchanted [[sword]]. +|- +!colspan="4"| Passive mobs +|- +|align="center"| {{Anchor|Spawn Agent}} {{InvSprite|Agent Spawn Egg}} +| {{EntityLink|Agent}}{{only|bedrock|education|short=1}} +|Agent spawned by its spawn egg is not visible or interactable {{in|bedrock}}. +|- +|align="center"| {{Anchor|Allay Spawn Egg}} {{InvSprite|Allay Spawn Egg}} +| {{EntityLink|Allay}} +| +|- +|align="center"| {{Anchor|Armadillo Spawn Egg}} {{InvSprite|Armadillo Spawn Egg}} +| {{EntityLink|Armadillo}} +| +|- +|align="center"| {{Anchor|Axolotl Spawn Egg}} {{InvSprite|Axolotl Spawn Egg}} +| {{EntityLink|Axolotl}} +|Axolotls' skins are randomized and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Bat Spawn Egg}} {{InvSprite|Bat Spawn Egg}} +| {{EntityLink|Bat}} +| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. +|- +|align="center"| {{Anchor|Camel Spawn Egg}} {{InvSprite|Camel Spawn Egg}} +| {{EntityLink|Camel}} +| +|- +|align="center"| {{Anchor|Cat Spawn Egg}} {{InvSprite|Cat Spawn Egg}} +| {{EntityLink|Cat}} +| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Chicken Spawn Egg}} {{InvSprite|Chicken Spawn Egg}} +| {{EntityLink|Chicken}} +| Chickens have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Cod Spawn Egg}} {{InvSprite|Cod Spawn Egg}} +| {{EntityLink|Cod}} +| +|- +|align="center"| {{Anchor|Cow Spawn Egg}} {{InvSprite|Cow Spawn Egg}} +| {{EntityLink|Cow}} +| Cows have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Donkey Spawn Egg}} {{InvSprite|Donkey Spawn Egg}} +| {{EntityLink|Donkey}} +| Donkeys spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Frog Spawn Egg}} {{InvSprite|Frog Spawn Egg}} +| {{EntityLink|Frog}} +| Frog skins are biome-dependent. +|- +|align="center"| {{Anchor|Glow Squid Spawn Egg}} {{InvSprite|Glow Squid Spawn Egg}} +| {{EntityLink|Glow Squid}} +| {{IN|bedrock}}, glow squids have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Horse Spawn Egg}} {{InvSprite|Horse Spawn Egg}} +| {{EntityLink|Horse}} +| Horses spawn untamed and have a 20% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mooshroom Spawn Egg}} {{InvSprite|Mooshroom Spawn Egg}} +| {{EntityLink|Mooshroom}} +| Mooshrooms always spawn red and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Mule Spawn Egg}} {{InvSprite|Mule Spawn Egg}} +| {{EntityLink|Mule}} +| Mules have a 20% chance to spawn as a baby. +|- +|align="center" | {{InvSprite|NPC Spawn Egg}} +| {{EntityLink|NPC}}{{only|bedrock|education|short=1}} +|There is an equal chance to spawn each of the 5 variants of this mob from the egg. +|- +|align="center"| {{Anchor|Ocelot Spawn Egg}} {{InvSprite|Ocelot Spawn Egg}} +| {{EntityLink|Ocelot}} +| Ocelots spawn untrusting.
{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. +|- +|align="center"| {{Anchor|Parrot Spawn Egg}} {{InvSprite|Parrot Spawn Egg}} +| {{EntityLink|Parrot}} +| Parrots spawn untamed and with a random color. +|- +|align="center"| {{Anchor|Pig Spawn Egg}} {{InvSprite|Pig Spawn Egg}} +| {{EntityLink|Pig}} +| Pigs spawn without a [[saddle]] and have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Pufferfish Spawn Egg}} {{InvSprite|Pufferfish Spawn Egg}} +| {{EntityLink|Pufferfish}} +| +|- +|align="center"| {{Anchor|Rabbit Spawn Egg}} {{InvSprite|Rabbit Spawn Egg}} +| {{EntityLink|Rabbit}} +| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed [[Rabbit#Toast|Toast]]. Rabbits have a 25% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Salmon Spawn Egg}} {{InvSprite|Salmon Spawn Egg}} +| {{EntityLink|Salmon}} +| {{IN|bedrock}}, salmon spawn with a random size. +|- +|align="center"| {{Anchor|Sheep Spawn Egg}} {{InvSprite|Sheep Spawn Egg}} +| {{EntityLink|Sheep}} +| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Skeleton Horse Spawn Egg}} {{InvSprite|Skeleton Horse Spawn Egg}} +| {{EntityLink|Skeleton Horse}} +| Skeleton horses have a 20% chance to spawn as a baby and never spawn as a skeleton trap. +|- +|align="center"| {{Anchor|Sniffer Spawn Egg}} {{InvSprite|Sniffer Spawn Egg}} +| {{EntityLink|Sniffer}} +|Baby sniffers are also spawned from the [[sniffer egg]]. +|- +|align="center"| {{Anchor|Snow Golem Spawn Egg}} {{InvSprite|Snow Golem Spawn Egg}} +| {{EntityLink|Snow Golem}} +| +|- +|align="center"| {{Anchor|Squid Spawn Egg}} {{InvSprite|Squid Spawn Egg}} +| {{EntityLink|Squid}} +| {{IN|bedrock}}, squid have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Strider Spawn Egg}} {{InvSprite|Strider Spawn Egg}} +| {{EntityLink|Strider}} +| Striders have a {{frac|1|10}} chance to spawn ridden by a baby strider and a {{frac|1|30}} chance to spawn ridden by a [[zombified piglin]]. +|- +|align="center"| {{Anchor|Tadpole Spawn Egg}} {{InvSprite|Tadpole Spawn Egg}} +| {{EntityLink|Tadpole}} +| Also spawned from [[frogspawn]]. +|- +|align="center"| {{Anchor|Tropical Fish Spawn Egg}} {{InvSprite|Tropical Fish Spawn Egg}} +| {{EntityLink|Tropical Fish}} +| Shapes, colors, and patterns are randomized, although 90% of the time the tropical fish spawn as one of the 22 uniquely-named variants. +|- +|align="center"| {{Anchor|Turtle Spawn Egg}} {{InvSprite|Turtle Spawn Egg}} +| {{EntityLink|Turtle}} +| Turtles have a 10% chance to spawn as a baby. Baby turtles are also spawned from the [[turtle egg]]. +|- +|align="center"| {{Anchor|Villager Spawn Egg}} {{InvSprite|Villager Spawn Egg}} +| {{EntityLink|Villager}} +| Villagers' professions are randomized{{only|bedrock|short=1}}{{bug|MCPE-46034}} or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance to spawn as a baby. +|- +|align="center"| {{Anchor|Wandering Trader Spawn Egg}} {{InvSprite|Wandering Trader Spawn Egg}} +| {{EntityLink|Wandering Trader}} +| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. +|- +|align="center"| {{Anchor|Zombie Horse Spawn Egg}} {{InvSprite|Zombie Horse Spawn Egg}} +| {{EntityLink|Zombie Horse}} +| Zombie horses have a 20% chance to spawn as a baby. +|} {{-}} + +=== Mobs without spawn eggs === +The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. + +{| class="wikitable collapsible" data-description="spawn eggs and availability" +! Mob +! Reason +|- +! colspan="2" | Variants +|- +! {{EntityLink|Brown Mooshroom}} +| Shares ID with red variant +|- +! {{EntityLink|Killer Bunny}} +| Shares ID with normal variant +|- +! colspan="2" | Other mobs +|- +! {{EntityLink|Giant}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|Elder Guardian Ghost}} +| Unused +|- +! {{EntityLink|Illusioner}} +| Unused{{bug|MC-257115|||WAI}} +|- +! {{EntityLink|id=villager-revision-1|Old Villager}} +| Unused +|- +! {{EntityLink|id=zombie-villager-revision-1|zombie_villager|Old Zombie Villager}} +| Unused +|} + +=== Removed spawn eggs === +{{IN|bedrock}}: +* {{InvSprite|Camera Spawn Egg}} {{EntityLink|Camera}} +* {{InvSprite|Firefly Spawn Egg}} {{EntityLink|Firefly}} +* {{InvSprite|Villager Spawn Egg}} {{EntityLink|Old Villager}} +* {{InvSprite|Zombie Villager Spawn Egg}} {{EntityLink|Old Zombie Villager}} + +{{IN|java}} as part of April Fools' jokes for [[Java Edition 2.0|2.0]], [[Java Edition 15w14a|15w14a]], [[Java Edition 23w13a_or_b|23w13a_or_b]] and [[Java Edition 24w14potato|24w14potato]]: +* {{InvSprite|Batato Spawn Egg}} {{EntityLink|Batato}} +* {{InvSprite|Mega Spud Spawn Egg}} {{EntityLink|Mega Spud}} +* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} +* {{InvSprite|Plaguewhale Slab Spawn Egg}} {{EntityLink|Plaguewhale Slab}} +* {{InvSprite|Poisonous Potato Zombie Spawn Egg}} {{EntityLink|Poisonous Potato Zombie}} +* {{InvSprite|Toxifin Slab Spawn Egg}} {{EntityLink|Toxifin Slab}} + +=== Minecraft Earth spawn eggs === +These unused spawn egg textures existed {{in|earth}}: +* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom|link=MCE:Cluckshroom}} +* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep|link=MCE:Horned Sheep}} +* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit|link=MCE:Jumbo Rabbit}} +* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom|link=MCE:Moobloom}} +* {{InvSprite|Moolip Spawn Egg}} {{EntityLink|Pink Moobloom|link=Moolip#Pink moobloom}} +Other unused spawn egg textures: + +Moolip Spawn Egg Icon.png|[[MCE:Moolip|Moolip]] +Albino Cow Spawn Egg Icon.png|[[MCE:Albino Cow|Albino Cow]] +Piebald Pig Spawn Egg Icon.png|[[MCE:Piebald Pig|Piebald Pig]] +Bronzed Chicken Spawn Egg Icon.png|[[MCE:Bronzed Chicken|Bronzed Chicken]] +Ashen Cow Spawn Egg Icon.png|[[MCE:Ashen Cow|Ashen Cow]] +Wooly Cow spawn egg (MCE).png|[[MCE:Wooly Cow|Wooly Cow]] +MCE_Spawn_Eggs_Artwork.jpg|Most of the spawn egg textures with some still unidentified. + + +== Sounds == +When a mob is spawned, it immediately makes its ambient sound. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|form=item}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|form=item}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|form=item}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|form=item}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|form=item}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|form=item}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|form=item}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|form=item}} +{{ID table +|displayname=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|form=item}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|form=item}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|form=item}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|form=item}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|form=item}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|form=item}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|form=item}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|form=item}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|form=item}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|form=item}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|form=item}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|form=item}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|form=item}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|form=item}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|form=item}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|form=item}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|form=item}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|form=item}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|form=item}} +{{ID table +|displayname=Goat Spawn Egg +|spritetype=item +|nameid=goat_spawn_egg +|form=item}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|form=item}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|form=item}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|form=item}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|form=item}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|form=item}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|form=item}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|form=item}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|form=item}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|form=item}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|form=item}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|form=item}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|form=item}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|form=item}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|form=item}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|form=item}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|form=item}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|form=item}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|form=item}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|form=item}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|form=item}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|form=item}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|form=item}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|form=item}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|form=item}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|form=item}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|form=item}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|form=item}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|form=item}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|form=item}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|form=item}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|form=item}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|form=item}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|form=item}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|form=item}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|form=item}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|form=item}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|form=item}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|form=item}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|form=item}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|form=item}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|form=item}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|form=item}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombified_piglin_spawn_egg +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=item.spawn_egg.name +|spritename=chicken-spawn-egg +|spritetype=item +|nameid=spawn_egg +|aliasid=spawn_egg / 0 +|id=718 +|form=item +|translationkey=-}} +{{ID table +|displayname=Agent Spawn Egg +|spritetype=item +|nameid=agent_spawn_egg +|aliasid=spawn_egg / 56 +|id=489 +|form=item +|translationkey=item.spawn_egg.entity.agent.name}} +{{ID table +|displayname=Allay Spawn Egg +|spritename=Allay Spawn Egg +|spritetype=item +|nameid=allay_spawn_egg +|aliasid=spawn_egg / 134 +|id=639 +|form=item +|translationkey=item.spawn_egg.entity.allay.name}} +{{ID table +|displayname=Axolotl Spawn Egg +|spritename=Axolotl Spawn Egg +|spritetype=item +|nameid=axolotl_spawn_egg +|aliasid=spawn_egg / 130 +|id=503 +|form=item +|translationkey=item.spawn_egg.entity.axolotl.name}} +{{ID table +|displayname=Armadillo Spawn Egg +|spritetype=item +|nameid=armadillo_spawn_egg +|aliasid=spawn_egg / 142 +|id=706 +|form=item +|translationkey=item.spawn_egg.entity.armadillo.name}} +{{ID table +|displayname=Bat Spawn Egg +|spritetype=item +|nameid=bat_spawn_egg +|aliasid=spawn_egg / 19 +|id=455 +|form=item +|translationkey=item.spawn_egg.entity.bat.name}} +{{ID table +|displayname=Bee Spawn Egg +|spritetype=item +|nameid=bee_spawn_egg +|aliasid=spawn_egg / 122 +|id=496 +|form=item +|translationkey=item.spawn_egg.entity.bee.name}} +{{ID table +|displayname=Blaze Spawn Egg +|spritetype=item +|nameid=blaze_spawn_egg +|aliasid=spawn_egg / 43 +|id=458 +|form=item +|translationkey=item.spawn_egg.entity.blaze.name}} +{{ID table +|displayname=Bogged Spawn Egg +|spritetype=item +|nameid=bogged_spawn_egg +|aliasid=spawn_egg / 144 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.bogged.name}} +{{ID table +|displayname=Breeze Spawn Egg +|spritetype=item +|nameid=breeze_spawn_egg +|aliasid=spawn_egg / 140 +|id=704 +|form=item +|translationkey=item.spawn_egg.entity.breeze.name}} +{{ID table +|displayname=Camel Spawn Egg +|spritename=Camel Spawn Egg +|spritetype=item +|nameid=camel_spawn_egg +|aliasid=spawn_egg / 138 +|id=663 +|form=item +|translationkey=item.spawn_egg.entity.camel.name}} +{{ID table +|displayname=Cat Spawn Egg +|spritetype=item +|nameid=cat_spawn_egg +|aliasid=spawn_egg / 75 +|id=490 +|form=item +|translationkey=item.spawn_egg.entity.cat.name}} +{{ID table +|displayname=Cave Spider Spawn Egg +|spritetype=item +|nameid=cave_spider_spawn_egg +|aliasid=spawn_egg / 40 +|id=459 +|form=item +|translationkey=item.spawn_egg.entity.cave_spider.name}} +{{ID table +|displayname=Chicken Spawn Egg +|spritetype=item +|nameid=chicken_spawn_egg +|aliasid=spawn_egg / 10 +|id=437 +|form=item +|translationkey=item.spawn_egg.entity.chicken.name}} +{{ID table +|displayname=Cod Spawn Egg +|spritetype=item +|nameid=cod_spawn_egg +|aliasid=spawn_egg / 112 +|id=482 +|form=item +|translationkey=item.spawn_egg.entity.cod.name}} +{{ID table +|displayname=Cow Spawn Egg +|spritetype=item +|nameid=cow_spawn_egg +|aliasid=spawn_egg / 11 +|id=438 +|form=item +|translationkey=item.spawn_egg.entity.cow.name}} +{{ID table +|displayname=Creaking Spawn Egg +|spritetype=item +|nameid=creaking_spawn_egg +|aliasid=spawn_egg / 146 +|id=725 +|form=item +|translationkey=item.spawn_egg.entity.creaking.name}} +{{ID table +|displayname=Creeper Spawn Egg +|spritetype=item +|nameid=creeper_spawn_egg +|aliasid=spawn_egg / 33 +|id=443 +|form=item +|translationkey=item.spawn_egg.entity.creeper.name}} +{{ID table +|displayname=Dolphin Spawn Egg +|spritetype=item +|nameid=dolphin_spawn_egg +|aliasid=spawn_egg / 31 +|id=486 +|form=item +|translationkey=item.spawn_egg.entity.dolphin.name}} +{{ID table +|displayname=Donkey Spawn Egg +|spritetype=item +|nameid=donkey_spawn_egg +|aliasid=spawn_egg / 24 +|id=467 +|form=item +|translationkey=item.spawn_egg.entity.donkey.name}} +{{ID table +|displayname=Drowned Spawn Egg +|spritetype=item +|nameid=drowned_spawn_egg +|aliasid=spawn_egg / 110 +|id=485 +|form=item +|translationkey=item.spawn_egg.entity.drowned.name}} +{{ID table +|displayname=Elder Guardian Spawn Egg +|spritetype=item +|nameid=elder_guardian_spawn_egg +|aliasid=spawn_egg / 50 +|id=473 +|form=item +|translationkey=item.spawn_egg.entity.elder_guardian.name}} +{{ID table +|displayname=Ender Dragon Spawn Egg +|spritetype=item +|nameid=ender_dragon_spawn_egg +|aliasid=spawn_egg / 53 +|id=508 +|form=item +|translationkey=item.spawn_egg.entity.ender_dragon.name}} +{{ID table +|displayname=Enderman Spawn Egg +|spritetype=item +|nameid=enderman_spawn_egg +|aliasid=spawn_egg / 38 +|id=444 +|form=item +|translationkey=item.spawn_egg.entity.enderman.name}} +{{ID table +|displayname=Endermite Spawn Egg +|spritetype=item +|nameid=endermite_spawn_egg +|aliasid=spawn_egg / 55 +|id=462 +|form=item +|translationkey=item.spawn_egg.entity.endermite.name}} +{{ID table +|displayname=Evoker Spawn Egg +|spritetype=item +|nameid=evoker_spawn_egg +|aliasid=spawn_egg / 104 +|id=477 +|form=item +|translationkey=item.spawn_egg.entity.evocation_illager.name}} +{{ID table +|displayname=Fox Spawn Egg +|spritetype=item +|nameid=fox_spawn_egg +|aliasid=spawn_egg / 121 +|id=492 +|form=item +|translationkey=item.spawn_egg.entity.fox.name}} +{{ID table +|displayname=Frog Spawn Egg +|spritetype=item +|nameid=frog_spawn_egg +|aliasid=spawn_egg / 132 +|id=636 +|form=item +|translationkey=item.spawn_egg.entity.frog.name}} +{{ID table +|displayname=Ghast Spawn Egg +|spritetype=item +|nameid=ghast_spawn_egg +|aliasid=spawn_egg / 41 +|id=456 +|form=item +|translationkey=item.spawn_egg.entity.ghast.name}} +{{ID table +|displayname=Glow Squid Spawn Egg +|spritename=glow-squid-spawn-egg +|spritetype=item +|nameid=glow_squid_spawn_egg +|aliasid=spawn_egg / 129 +|id=505 +|form=item +|translationkey=item.spawn_egg.entity.glow_squid.name}} +{{ID table +|displayname=Goat Spawn Egg +|spritename=spawn-goat +|spritetype=item +|nameid=goat_spawn_egg +|aliasid=spawn_egg / 128 +|id=504 +|form=item +|translationkey=item.spawn_egg.entity.goat.name}} +{{ID table +|displayname=Guardian Spawn Egg +|spritetype=item +|nameid=guardian_spawn_egg +|aliasid=spawn_egg / 49 +|id=463 +|form=item +|translationkey=item.spawn_egg.entity.guardian.name}} +{{ID table +|displayname=Hoglin Spawn Egg +|spritetype=item +|nameid=hoglin_spawn_egg +|aliasid=spawn_egg / 124 +|id=498 +|form=item +|translationkey=item.spawn_egg.entity.hoglin.name}} +{{ID table +|displayname=Horse Spawn Egg +|spritetype=item +|nameid=horse_spawn_egg +|aliasid=spawn_egg / 23 +|id=460 +|form=item +|translationkey=item.spawn_egg.entity.horse.name}} +{{ID table +|displayname=Husk Spawn Egg +|spritetype=item +|nameid=husk_spawn_egg +|aliasid=spawn_egg / 47 +|id=465 +|form=item +|translationkey=item.spawn_egg.entity.husk.name}} +{{ID table +|displayname=Iron Golem Spawn Egg +|spritetype=item +|nameid=iron_golem_spawn_egg +|aliasid=spawn_egg / 20 +|id=506 +|form=item +|translationkey=item.spawn_egg.entity.iron_golem.name}} +{{ID table +|displayname=Llama Spawn Egg +|spritetype=item +|nameid=llama_spawn_egg +|aliasid=spawn_egg / 29 +|id=475 +|form=item +|translationkey=item.spawn_egg.entity.llama.name}} +{{ID table +|displayname=Magma Cube Spawn Egg +|spritetype=item +|nameid=magma_cube_spawn_egg +|aliasid=spawn_egg / 42 +|id=457 +|form=item +|translationkey=item.spawn_egg.entity.magma_cube.name}} +{{ID table +|displayname=Mooshroom Spawn Egg +|spritetype=item +|nameid=mooshroom_spawn_egg +|aliasid=spawn_egg / 16 +|id=442 +|form=item +|translationkey=item.spawn_egg.entity.mooshroom.name}} +{{ID table +|displayname=Mule Spawn Egg +|spritetype=item +|nameid=mule_spawn_egg +|aliasid=spawn_egg / 25 +|id=468 +|form=item +|translationkey=item.spawn_egg.entity.mule.name}} +{{ID table +|displayname=NPC Spawn Egg +|spritetype=item +|nameid=npc_spawn_egg +|aliasid=spawn_egg / 51 +|id=472 +|form=item +|translationkey=item.spawn_egg.entity.npc.name}} +{{ID table +|displayname=Ocelot Spawn Egg +|spritetype=item +|nameid=ocelot_spawn_egg +|aliasid=spawn_egg / 22 +|id=453 +|form=item +|translationkey=item.spawn_egg.entity.ocelot.name}} +{{ID table +|displayname=Panda Spawn Egg +|spritetype=item +|nameid=panda_spawn_egg +|aliasid=spawn_egg / 113 +|id=491 +|form=item +|translationkey=item.spawn_egg.entity.panda.name}} +{{ID table +|displayname=Parrot Spawn Egg +|spritetype=item +|nameid=parrot_spawn_egg +|aliasid=spawn_egg / 30 +|id=480 +|form=item +|translationkey=item.spawn_egg.entity.parrot.name}} +{{ID table +|displayname=Phantom Spawn Egg +|spritetype=item +|nameid=phantom_spawn_egg +|aliasid=spawn_egg / 58 +|id=488 +|form=item +|translationkey=item.spawn_egg.entity.phantom.name}} +{{ID table +|displayname=Pig Spawn Egg +|spritetype=item +|nameid=pig_spawn_egg +|aliasid=spawn_egg / 12 +|id=439 +|form=item +|translationkey=item.spawn_egg.entity.pig.name}} +{{ID table +|displayname=Piglin Brute Spawn Egg +|spritetype=item +|nameid=piglin_brute_spawn_egg +|aliasid=spawn_egg / 127 +|id=501 +|form=item +|translationkey=item.spawn_egg.entity.piglin_brute.name}} +{{ID table +|displayname=Piglin Spawn Egg +|spritetype=item +|nameid=piglin_spawn_egg +|aliasid=spawn_egg / 123 +|id=499 +|form=item +|translationkey=item.spawn_egg.entity.piglin.name}} +{{ID table +|displayname=Pillager Spawn Egg +|spritetype=item +|nameid=pillager_spawn_egg +|aliasid=spawn_egg / 114 +|id=493 +|form=item +|translationkey=item.spawn_egg.entity.pillager.name}} +{{ID table +|displayname=Polar Bear Spawn Egg +|spritetype=item +|nameid=polar_bear_spawn_egg +|aliasid=spawn_egg / 28 +|id=474 +|form=item +|translationkey=item.spawn_egg.entity.polar_bear.name}} +{{ID table +|displayname=Pufferfish Spawn Egg +|spritetype=item +|nameid=pufferfish_spawn_egg +|aliasid=spawn_egg / 108 +|id=483 +|form=item +|translationkey=item.spawn_egg.entity.pufferfish.name}} +{{ID table +|displayname=Rabbit Spawn Egg +|spritetype=item +|nameid=rabbit_spawn_egg +|aliasid=spawn_egg / 18 +|id=461 +|form=item +|translationkey=item.spawn_egg.entity.rabbit.name}} +{{ID table +|displayname=Ravager Spawn Egg +|spritetype=item +|nameid=ravager_spawn_egg +|aliasid=spawn_egg / 59 +|id=495 +|form=item +|translationkey=item.spawn_egg.entity.ravager.name}} +{{ID table +|displayname=Salmon Spawn Egg +|spritetype=item +|nameid=salmon_spawn_egg +|aliasid=spawn_egg / 109 +|id=484 +|form=item +|translationkey=item.spawn_egg.entity.salmon.name}} +{{ID table +|displayname=Sheep Spawn Egg +|spritetype=item +|nameid=sheep_spawn_egg +|aliasid=spawn_egg / 13 +|id=440 +|form=item +|translationkey=item.spawn_egg.entity.sheep.name}} +{{ID table +|displayname=Shulker Spawn Egg +|spritetype=item +|nameid=shulker_spawn_egg +|aliasid=spawn_egg / 54 +|id=471 +|form=item +|translationkey=item.spawn_egg.entity.shulker.name}} +{{ID table +|displayname=Silverfish Spawn Egg +|spritetype=item +|nameid=silverfish_spawn_egg +|aliasid=spawn_egg / 39 +|id=445 +|form=item +|translationkey=item.spawn_egg.entity.silverfish.name}} +{{ID table +|displayname=Skeleton Horse Spawn Egg +|spritetype=item +|nameid=skeleton_horse_spawn_egg +|aliasid=spawn_egg / 26 +|id=469 +|form=item +|translationkey=item.spawn_egg.entity.skeleton_horse.name}} +{{ID table +|displayname=Skeleton Spawn Egg +|spritetype=item +|nameid=skeleton_spawn_egg +|aliasid=spawn_egg / 34 +|id=446 +|form=item +|translationkey=item.spawn_egg.entity.skeleton.name}} +{{ID table +|displayname=Slime Spawn Egg +|spritetype=item +|nameid=slime_spawn_egg +|aliasid=spawn_egg / 37 +|id=447 +|form=item +|translationkey=item.spawn_egg.entity.slime.name}} +{{ID table +|displayname=Sniffer Spawn Egg +|spritetype=item +|nameid=sniffer_spawn_egg +|aliasid=spawn_egg / 139 +|id=502 +|form=item +|translationkey=item.spawn_egg.entity.sniffer.name}} +{{ID table +|displayname=Snow Golem Spawn Egg +|spritetype=item +|nameid=snow_golem_spawn_egg +|aliasid=spawn_egg / 21 +|id=507 +|form=item +|translationkey=item.spawn_egg.entity.snow_golem.name}} +{{ID table +|displayname=Spider Spawn Egg +|spritetype=item +|nameid=spider_spawn_egg +|aliasid=spawn_egg / 35 +|id=448 +|form=item +|translationkey=item.spawn_egg.entity.spider.name}} +{{ID table +|displayname=Squid Spawn Egg +|spritetype=item +|nameid=squid_spawn_egg +|aliasid=spawn_egg / 17 +|id=452 +|form=item +|translationkey=item.spawn_egg.entity.squid.name}} +{{ID table +|displayname=Stray Spawn Egg +|spritetype=item +|nameid=stray_spawn_egg +|aliasid=spawn_egg / 46 +|id=464 +|form=item +|translationkey=item.spawn_egg.entity.stray.name}} +{{ID table +|displayname=Strider Spawn Egg +|spritetype=item +|nameid=strider_spawn_egg +|aliasid=spawn_egg / 125 +|id=497 +|form=item +|translationkey=item.spawn_egg.entity.strider.name}} +{{ID table +|displayname=Tadpole Spawn Egg +|spritetype=item +|nameid=tadpole_spawn_egg +|aliasid=spawn_egg / 133 +|id=637 +|form=item +|translationkey=item.spawn_egg.entity.tadpole.name}} +{{ID table +|displayname=Trader Llama Spawn Egg +|spritetype=item +|nameid=trader_llama_spawn_egg +|aliasid=spawn_egg / 157 +|id=656 +|form=item +|translationkey=item.spawn_egg.entity.trader_llama.name}} +{{ID table +|displayname=Tropical Fish Spawn Egg +|spritetype=item +|nameid=tropical_fish_spawn_egg +|aliasid=spawn_egg / 111 +|id=481 +|form=item +|translationkey=item.spawn_egg.entity.tropicalfish.name}} +{{ID table +|displayname=Turtle Spawn Egg +|spritetype=item +|nameid=turtle_spawn_egg +|aliasid=spawn_egg / 74 +|id=487 +|form=item +|translationkey=item.spawn_egg.entity.turtle.name}} +{{ID table +|displayname=Vex Spawn Egg +|spritetype=item +|nameid=vex_spawn_egg +|aliasid=spawn_egg / 105 +|id=478 +|form=item +|translationkey=item.spawn_egg.entity.vex.name}} +{{ID table +|displayname=Villager Spawn Egg +|spritetype=item +|nameid=villager_spawn_egg +|aliasid=spawn_egg / 15 115 +|id=451 +|form=item +|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} +{{ID table +|displayname=Vindicator Spawn Egg +|spritetype=item +|nameid=vindicator_spawn_egg +|aliasid=spawn_egg / 57 +|id=476 +|form=item +|translationkey=item.spawn_egg.entity.vindicator.name}} +{{ID table +|displayname=Wandering Trader Spawn Egg +|spritetype=item +|nameid=wandering_trader_spawn_egg +|aliasid=spawn_egg / 118 +|id=494 +|form=item +|translationkey=item.spawn_egg.entity.wandering_trader.name}} +{{ID table +|displayname=Warden Spawn Egg +|spritetype=item +|nameid=warden_spawn_egg +|aliasid=spawn_egg / 131 +|id=640 +|form=item +|translationkey=item.spawn_egg.entity.warden.name}} +{{ID table +|displayname=Witch Spawn Egg +|spritetype=item +|nameid=witch_spawn_egg +|aliasid=spawn_egg / 45 +|id=454 +|form=item +|translationkey=item.spawn_egg.entity.witch.name}} +{{ID table +|displayname=Wither Spawn Egg +|spritetype=item +|nameid=wither_spawn_egg +|aliasid=spawn_egg / 52 +|id=509 +|form=item +|translationkey=item.spawn_egg.entity.wither.name}} +{{ID table +|displayname=Wither Skeleton Spawn Egg +|spritetype=item +|nameid=wither_skeleton_spawn_egg +|aliasid=spawn_egg / 48 +|id=466 +|form=item +|translationkey=item.spawn_egg.entity.wither_skeleton.name}} +{{ID table +|displayname=Wolf Spawn Egg +|spritetype=item +|nameid=wolf_spawn_egg +|aliasid=spawn_egg / 14 +|id=441 +|form=item +|translationkey=item.spawn_egg.entity.wolf.name}} +{{ID table +|displayname=Zoglin Spawn Egg +|spritetype=item +|nameid=zoglin_spawn_egg +|aliasid=spawn_egg / 126 +|id=500 +|form=item +|translationkey=item.spawn_egg.entity.zoglin.name}} +{{ID table +|displayname=Zombie Horse Spawn Egg +|spritetype=item +|nameid=zombie_horse_spawn_egg +|aliasid=spawn_egg / 27 +|id=470 +|form=item +|translationkey=item.spawn_egg.entity.zombie_horse.name}} +{{ID table +|displayname=Zombified Piglin Spawn Egg +|spritetype=item +|nameid=zombie_pigman_spawn_egg +|aliasid=spawn_egg / 36 +|id=450 +|form=item +|translationkey=item.spawn_egg.entity.zombie_pigman.name}} +{{ID table +|displayname=Zombie Spawn Egg +|spritetype=item +|nameid=zombie_spawn_egg +|aliasid=spawn_egg / 32 +|id=449 +|form=item +|translationkey=item.spawn_egg.entity.zombie.name}} +{{ID table +|displayname=Zombie Villager Spawn Egg +|spritetype=item +|nameid=zombie_villager_spawn_egg +|aliasid=spawn_egg / 44 116 +|id=479 +|form=item +|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name +|foot=1}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/entity_data}} +
+ +{{BE}}: +: {{IN|bedrock}}, spawn eggs have no additional tags. +{{see also|Bedrock Edition level format/Item format}} + +== History == +{{for|information on the historical colors of spawn eggs|Spawn Egg colors#History}} +{{Info needed section|{{BE}} being outdated}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|The spawn egg has a single texture file, which is [[tint]]ed different colors.}} +|{{HistoryLine|||dev=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} +|{{HistoryLine||1.2.1|dev=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. +|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} +|{{HistoryLine|||dev=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. +|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative inventory]].}} +|{{HistoryLine||1.3.1|dev=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} +|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. +|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} +|{{HistoryLine|||dev=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. +|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} +|{{HistoryLine|||dev=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} +|{{HistoryLine||1.4.4|dev=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||1.5|dev=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death message]].}} +|{{HistoryLine|||dev=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. +|Mobs can now display their custom name as nametag using an NBT tag.}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} +|{{HistoryLine|||dev=13w24a|Spawn eggs now work on [[water]].}} +|{{HistoryLine|||dev=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} +|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} +|{{HistoryLine|||dev=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} +|{{HistoryLine|||dev=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine|||dev=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine|||dev=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: /give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}.}} +|{{HistoryLine||1.10|dev=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} +|{{HistoryLine|||dev=pre2|Removed all spawn eggs added in [[16w20a]] except for the [[polar bear]] spawn egg.}} +|{{HistoryLine||1.11|dev=16w32a|[[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. +|Using a spawn egg by aiming at the top face of a block now always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"}} +|{{HistoryLine|||dev=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} +|{{HistoryLine|||dev=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} +|{{HistoryLine||1.12|dev=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.|Using a spawn egg on a block without collision now spawns the mob inside of that block instead of next to it.}} +|{{HistoryLine|||dev=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} +|{{HistoryLine|||dev=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} +|{{HistoryLine|||dev=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} +|{{HistoryLine|||dev=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine|||dev=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine|||dev=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} +|{{HistoryLine|||dev=18w20a|"Spawn ''''" has been changed to "'''' Spawn Egg".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[Ravager|"illager beast"]] spawn eggs.}} +|{{HistoryLine|||dev=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} +|{{HistoryLine|||dev=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. +|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} +|{{HistoryLine|||dev=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine|||dev=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} +|{{HistoryLine|||dev=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} +|{{HistoryLine|||dev=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. +|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} +|{{HistoryLine|||dev=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. +|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} +|{{HistoryLine|||dev=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} +|{{HistoryLine|||dev=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} +|{{HistoryLine|||dev=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. +|As with the warden itself, warden spawn eggs are not added in this snapshot.}} +|{{HistoryLine|||dev=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} +|{{HistoryLine|||dev=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.3|dev=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Reimplemented [[iron golem]], [[snow golem]], [[wither]] and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds. +|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}}} +|{{HistoryLine|||dev=22w46a|Iron golem, snow golem, wither and ender dragon spawn eggs from before the Flattening are now converted to the newly reimplemented spawn eggs.{{bug|MC-257113}} Previously, they would convert to pig spawn eggs with extra NBT.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs.}} +|{{HistoryLine|||dev=24w03a|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] Changed the texture of armadillo spawn eggs.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs.}} +|{{HistoryLine||1.20.5|dev=24w10a|Iron golem and snow golem spawn eggs from before 1.13 no longer upgrade correctly as they did in 1.19.3.{{bug|MC-270988||Iron golem and snow golem spawn eggs from before 1.13 do not upgrade to 1.20.5 correctly|WF}}}} +|{{HistoryLine||1.21|dev=24w19a|Iron golem and snow golem spawn eggs from before 1.13 once again upgrade correctly as they did in 1.19.3.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} +|{{HistoryLine||1.21.4|dev=Pre-Release 1|Similar to block items, spawn eggs for entities that could execute operator-only commands now have a warning in tooltip.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s. +|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.|It's possible to get a spawn egg called "Spawn .name<" by firing a bow and quickly switching to a spawn egg in the hotbar.}} +|{{HistoryLine||v0.8.0|dev=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. +|Spawn eggs now have the correct name in the [[inventory]].}} +|{{HistoryLine|||dev=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. +|Spawn eggs can now be used to program [[monster spawner]] blocks.}} +|{{HistoryLine||?|It is no longer possible to get a "Spawn .name<" spawn egg.}} +|{{HistoryLine||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. +|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} +|{{HistoryLine|||dev=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} +|{{HistoryLine|||dev=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. +|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. +|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} +|{{HistoryLine|||dev=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} +|{{HistoryLine|||dev=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} +|{{HistoryLine||v0.14.2|[[File:Spawn Egg.png|32px]] Added [[tripod camera]] spawn eggs.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} +|{{HistoryLine||v0.15.1|dev=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. +|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. +|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. +|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg. +|The camera spawn egg was replaced with the [[camera]] block.}} +|{{HistoryLine|||dev=build 2|The NPC spawn egg has been removed from the creative inventory.}} +|{{HistoryLine|||dev=build 4|The NPC spawn egg has been removed completely.}} +|{{HistoryLine|||dev=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn egg to the [[creative]] [[inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]], [[stray]]s and [[zombie horse]]s have been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] spawn egg. +|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added (old) [[zombie villager]] spawn egg to creative inventory.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. +|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. +|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. +|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. +|[[File:Spawn Egg.png|32px]] The tripod camera spawn egg has been re-added. +|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. +|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. +|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. +|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match {{JE}}.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Cameras have been removed completely, including its spawn egg.}} +|{{HistoryLine|||dev=beta 1.16.100.56|The different [[entity]] IDs for the spawn_egg ID have now been split up into their own IDs. +|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. +|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} +|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "[[Caves and Cliffs]]" experimental toggle.}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} +|{{HistoryLine|||dev=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} +|{{HistoryLine|||dev=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "[[Wild Update]]" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.18.30.33|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are available only through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "Sniffer" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle. +|[[File:Sniffer Spawn Egg JE2 BE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze Spawn Egg JE1 BE1.png|32px]] Added [[breeze]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo Spawn Egg JE1 BE1.png|32px]] Added [[armadillo]] spawn eggs behind the "[[Armadillo]] and [[Wolf Armor]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The texture of the armadillo spawn egg has been changed.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|Changed the name of every spawn egg from the format of "Spawn ''''" to "'''' Spawn Egg".}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged Spawn Egg JE1 BE1.png|32px]] Added [[bogged]] spawn eggs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Armadillo Spawn Egg JE2 BE2.png|32px]] The armadillo spawn egg has been de-experimentified.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged and breeze spawn eggs are now available outside of experimental gameplay.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Sea Turtle Spawn Egg" to "Turtle Spawn Egg" to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added [[creaking]] spawn eggs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolves]], [[mooshroom]]s and [[villager]]s. +|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]]. +|Spawn eggs are stackable to 16.}} +|{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added a message when the player tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].|The message for attempting to spawn something when the [[spawn limit]] is reached now only shows up for the player attempting to spawn something.}} +|{{HistoryLine||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Unlike other mobs, this does not work with [[zombie]]s and [[zombie pigmen]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added [[polar bear]] spawn eggs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java]] edition counterparts.}} +|{{HistoryLine||xbox=TU55|xbone=CU45|ps3=1.54|psvita=?|ps4=1.54|wiiu=Patch 25|switch=1.0.5|Using a spawn egg by aiming at the top face of a block no always spawns the mob on the ground. This prevents it from spawning too high on non-full blocks such as slabs or soul sand and prevents it from falling through [[fence]]s.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Zombie villager spawn eggs now use their own texture instead of the villager spawn egg texture.{{bug|MCCE-4989|||Fixed}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=?|wiiu=Patch 30|switch=1.0.11|Spawn eggs are now stackable to 64.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.|Spawn eggs now work on [[water]].}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Cat Spawn Egg JE2.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||ps4=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} +|{{HistoryLine||ps4=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} +|{{HistoryLine||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} + +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} +|{{HistoryLine||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} +|{{HistoryLine||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[Turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} +|{{HistoryLine||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} +|{{HistoryLine||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} +|{{HistoryLine||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} +|{{HistoryLine||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} +|{{HistoryLine||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Icons === +{{Hidden begin|View all icons}} + +Spawn Egg.png|Spawn Egg +Agent Spawn Egg.png|Agent Spawn Egg +Allay Spawn Egg.png|Allay Spawn Egg +Armadillo Spawn Egg.png|Armadillo Spawn Egg +Axolotl Spawn Egg.png|Axolotl Spawn Egg +Bat Spawn Egg.png|Bat Spawn Egg +Bee Spawn Egg.png|Bee Spawn Egg +Blaze Spawn Egg.png|Blaze Spawn Egg +Bogged Spawn Egg.png|Bogged Spawn Egg +Breeze Spawn Egg.png|Breeze Spawn Egg +Camel Spawn Egg.png|Camel Spawn Egg +Cat Spawn Egg.png|Cat Spawn Egg (JE) +Cat Spawn Egg BE1.png|Cat Spawn Egg (BE) +Cave Spider Spawn Egg.png|Cave Spider Spawn Egg +Chicken Spawn Egg.png|Chicken Spawn Egg +Cod Spawn Egg.png|Cod Spawn Egg +Cow Spawn Egg.png|Cow Spawn Egg +Creaking Spawn Egg.png|Creaking Spawn Egg +Creeper Spawn Egg.png|Creeper Spawn Egg +Dolphin Spawn Egg.png|Dolphin Spawn Egg +Donkey Spawn Egg.png|Donkey Spawn Egg +Drowned Spawn Egg.png|Drowned Spawn Egg +Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg +Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg +Enderman Spawn Egg.png|Enderman Spawn Egg +Endermite Spawn Egg.png|Endermite Spawn Egg +Evoker Spawn Egg.png|Evoker Spawn Egg +Firefly Spawn Egg.png|Firefly Spawn Egg +Fox Spawn Egg.png|Fox Spawn Egg +Frog Spawn Egg.png|Frog Spawn Egg +Ghast Spawn Egg.png|Ghast Spawn Egg +Glow Squid Spawn Egg.png|Glow Squid Spawn Egg +Goat Spawn Egg.png|Goat Spawn Egg +Guardian Spawn Egg.png|Guardian Spawn Egg +Hoglin Spawn Egg.png|Hoglin Spawn Egg +Horse Spawn Egg.png|Horse Spawn Egg +Husk Spawn Egg.png|Husk Spawn Egg +Iron Golem Spawn Egg.png|Iron Golem Spawn Egg +Llama Spawn Egg.png|Llama Spawn Egg +Magma Cube Spawn Egg.png|Magma Cube Spawn Egg +Mooshroom Spawn Egg.png|Mooshroom Spawn Egg +Mule Spawn Egg.png|Mule Spawn Egg +NPC Spawn Egg.png|NPC Spawn Egg +Ocelot Spawn Egg.png|Ocelot Spawn Egg +Panda Spawn Egg.png|Panda Spawn Egg (JE) +Panda Spawn Egg BE1.png|Panda Spawn Egg (BE) +Parrot Spawn Egg.png|Parrot Spawn Egg +Phantom Spawn Egg.png|Phantom Spawn Egg +Pig Spawn Egg.png|Pig Spawn Egg +Piglin Spawn Egg.png|Piglin Spawn Egg +Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg +Pillager Spawn Egg.png|Pillager Spawn Egg +Polar Bear Spawn Egg.png|Polar Bear Spawn Egg +Pufferfish Spawn Egg.png|Pufferfish Spawn Egg +Rabbit Spawn Egg.png|Rabbit Spawn Egg +Ravager Spawn Egg.png|Ravager Spawn Egg +Salmon Spawn Egg.png|Salmon Spawn Egg +Sheep Spawn Egg.png|Sheep Spawn Egg +Shulker Spawn Egg.png|Shulker Spawn Egg +Silverfish Spawn Egg.png|Silverfish Spawn Egg +Skeleton Spawn Egg.png|Skeleton Spawn Egg +Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg +Slime Spawn Egg.png|Slime Spawn Egg +Sniffer Spawn Egg.png|Sniffer Spawn Egg +Snow Golem Spawn Egg.png|Snow Golem Spawn Egg +Spider Spawn Egg.png|Spider Spawn Egg +Squid Spawn Egg.png|Squid Spawn Egg +Stray Spawn Egg.png|Stray Spawn Egg +Strider Spawn Egg.png|Strider Spawn Egg +Tadpole Spawn Egg.png|Tadpole Spawn Egg +Trader Llama Spawn Egg.png|Trader Llama Spawn Egg +Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg +Turtle Spawn Egg.png|Turtle Spawn Egg +Vex Spawn Egg.png|Vex Spawn Egg +Villager Spawn Egg.png|Villager Spawn Egg +Vindicator Spawn Egg.png|Vindicator Spawn Egg +Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (JE) +Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (BE) +Warden Spawn Egg.png|Warden Spawn Egg +Witch Spawn Egg.png|Witch Spawn Egg +Wither Spawn Egg.png|Wither Spawn Egg +Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg +Wolf Spawn Egg.png|Wolf Spawn Egg +Zoglin Spawn Egg.png|Zoglin Spawn Egg +Zombie Spawn Egg.png|Zombie Spawn Egg +Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg +Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg +Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg +Mask Spawn Egg.png|Mask Spawn Egg (texture) + +{{Hidden end}} + +=== Screenshots === + +File:Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. +File:Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". +File:UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. +File:TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. +File:PreReleaseSalmonSpawnEgg.png|alt=|Prototype Salmon Spawn Egg +File:Stalker Spawn Egg.png|Stalker Spawn Egg Recreation From Photos + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 + +== Navigation == +{{Navbox items|Creative}} + +[[Category:Non-renewable resources]] + +[[de:Spawn-Ei]] +[[es:Huevo generador]] +[[fr:Oeuf d'apparition]] +[[it:Uovo generatore]] +[[ja:スポーンエッグ]] +[[ko:생성 알]] +[[nl:Spawnei]] +[[pl:Jajo przyzywające]] +[[pt:Ovo gerador]] +[[ru:Яйца призывания]] +[[th:ไข่เกิด]] +[[uk:Яйце виклику]] +[[zh:刷怪蛋]] diff --git a/wiki_backup/world creation.txt b/wiki_backup/world creation.txt new file mode 100644 index 0000000..b0be914 --- /dev/null +++ b/wiki_backup/world creation.txt @@ -0,0 +1,380 @@ +The '''Create New World''' screen is a [[menu screen]] that allows the player to create a new [[world]]. + +== ''Java Edition'' == +Respective options for world creation are organized into three different tabs: "Game", "World", and "More". + +=== Game === +[[File:Game 1.21.png|thumb|The "Game" tab.]] +; World Name +: Allows the name of the world to be set to a custom string. This name correlates to the folder in [[.minecraft]]/saves where the world save can be found. + +; Game Mode +: Allows the default [[game mode]] of the world to be changed. Clicking the button cycles through to the next game mode. The available game modes are [[Survival]], [[Hardcore]], and [[Creative]]. + +; Difficulty +: Allows the default [[difficulty]] setting to be changed. Clicking the button cycles through to the next difficulty. There are four options available; in order, Peaceful, Easy, Normal, and Hard. + +; Allow Commands ({{Font color|Red|OFF}}) +: Controls whether or not certain [[command]]s and debug functions are able to be used. Clicking the button toggles the option on and off. + +=== World === +[[File:World 1.21.png|alt=The "World" tab of the world creation screen.|thumb|The "World" tab.]] +; World Type +: Controls the [[world type]]. Clicking the button cycles through the available world types, which are Default, [[Superflat]], [[Large Biomes]], [[AMPLIFIED]], [[Single Biome]], and, when {{key|Alt}} is held down, [[Debug Mode]]. Selecting Superflat or Single Biome enables the "Customize" button. With a world type of Superflat, the Customize button options the "[[Superflat Customization]]" menu is shown; with Single Biome, the button brings you to a list of selectable biomes. + +; Seed +: Allows the [[world seed]] to be changed. Any string of characters can be placed here. + +; Generate Structures ({{Font color|Green|ON}}) +: Controls whether or not [[structure]]s should generate in the world. + +; Bonus Chest ({{Font color|Red|OFF}}) +: Controls whether a [[bonus chest]] full of beginner loot should generate near the player when they first spawn in to the world. + +=== More === +[[File:More 1.21.png|alt=The "More" tab of the world creation screen.|thumb|The "More" tab.]] +; Data Packs +: Opens a menu that controls which [[data pack]]s the world should start off with. Data packs cannot be added or removed from the world after it is created. + +; Experiments +: Allows experimental features to be enabled or disabled. Also appears in the "Game" tab in development versions. + +; Game Rules +: Opens a menu that controls which [[game rule]]s should be enabled by default. Can be set even when commands are disabled. + +== ''Bedrock Edition'' == +The Create New World screen {{in|bedrock}} allows for various settings to be changed and [[add-on]]s to be enabled. The menu is organized into seven sections: General, Advanced, Multiplayer, Cheats, Resource Packs, Behavior Packs, and Experiments. + +=== General === +[[File:NewBedrock CreateNewWorld Screen Settings Menu "General" Tab.png|thumb|width=380x380|The "General" tab]] +; World name +: Allows the name of the world to be set to a custom string. + +; Game mode +{| class="wikitable" +|- +| {{tc|always|{{Font color|White|Survival}}}} +| Creative +|} +: Allows the default [[game mode]] of the world to be changed. The available modes are Survival (default) and Creative. + +; Difficulty +{| class="wikitable" +|- +| Peaceful +| Easy +| {{tc|always|{{Font color|White|Normal}}}} +| Hard +|} +: Allows the default [[difficulty]] setting to be changed. Can be set between Peaceful, Easy, Normal (default), and Hard. + +; Hardcore ({{Font color|Red|OFF}}) +: Enables [[Hardcore]], locking the default game mode to [[Survival]] and the difficulty to [[Hard]], while also disabling cheats. + +=== Advanced === +[[File:NewBedrock CreateNewWorld Settings Menu "Advanced" Tab.png|380px|thumb|The "Advanced" tab.]] +; World seed +: Allows the [[world seed]] to be changed. Any string of characters can be placed here. + +; Templates +: Opens the [[seed templates]] menu, allowing a template to be used. + +; Flat world ({{Font color|Red|OFF}}) +: Generates a [[superflat]] world when enabled. + +; Starting map ({{Font color|Red|OFF}}) +: Controls whether the player spawns with an empty [[locator map]] in their hotbar. Not available in Hardcore. + +; Bonus chest ({{Font color|Red|OFF}}) +: Controls whether a [[bonus chest]] full of beginner loot should generate near the player when the world is first created. Not available in Hardcore. + +; Show coordinates ({{Font color|Red|OFF}}) +: Controls whether to display the player's coordinates. + +; Show days played ({{Font color|Red|OFF}}) +: Controls whether to display the in-game days played. + +; Recipe unlocking ({{Font color|Green|ON}}) +: Controls whether recipes in the [[recipe book]] are unlocked. + +; Fire spreads ({{Font color|Green|ON}}) +: Controls whether fire can spread. + +; TNT spreads ({{Font color|Green|ON}}) +: Controls whether [[TNT]] can explode. + +; Mob loot ({{Font color|Green|ON}}) +: Controls whether mobs drop items when killed. + +; Natural regeneration ({{Font color|Green|ON}}) +: Controls whether [[hunger]] can affect the player's health. + +; Tile drops ({{Font color|Green|ON}}) +: Controls whether blocks drop when they are broken. + +; Beds Work ({{Font color|Green|ON}}) +:Sleeping in bed at night skips to morning. + +; Required Sleeping Players (All {{Font color|Green|100%}}) +: How many players must be in bed to skip the night. + +; Immediate respawn ({{Font color|Red|OFF}}) +: Controls whether to skip the death screen and immediately respawn. + +; Respawn blocks explode ({{Font color|Green|ON}}) +: Controls whether [[bed]]s and [[respawn anchor]]s explode when used in the wrong [[dimension]]. + +; Respawn radius +{| class="wikitable" +|- +| {{Font color|Green|10}} +|} +: An integer input controlling the spread distance around the world spawn where players spawn. Defaults to 10, with a maximum value of 128. + +; Simulation Distance +{| class="wikitable" +|- +| {{tc|always|{{Font color|White|4 chunks}}}} +| 6 chunks +| 8 chunks +| 10 chunks +| 12 chunks +|} +: A drop-down menu that allows the [[simulation distance]] to be changed. Defaults to 4 chunks. + +=== Multiplayer === +[[File:NewBedrock CreateNewWorld Settings Menu "Multiplayer" Tab.png|380px|thumb|The "Multiplayer" tab.]] +; Multiplayer Game ({{Font color|Green|ON}}) +: Controls whether multiplayer is enabled in this world. + +==== Settings ==== +The following settings are grayed out unless multiplayer is enabled. + +; Player access +{| class="wikitable" +|- +| Invited players +| {{tc|always|{{Font color|White|Friends}}}} +| Friends of friends +|} +: Determines who can join this world. The options are Invited players, Friends (default), and Friends of friends. + +; Default player permissions +{| class="wikitable" +|- +| Visitor +| {{tc|always|{{Font color|White|Member}}}} +| Operator +|} +: Allows the default player permissions to be changed. The options are Visitor, Member (default), and Operator. + +; Visible to LAN players ({{Font color|Green|ON}}) +: Controls whether the world is visible to others on the same network. + +; Friendly fire ({{Font color|Green|ON}}) +: Controls whether players can damage each other. + +=== Cheats === +[[File:NewBedrock CreateNewWorld Settings Menu "Cheats" Tab.png|380px|thumb|The "Cheats" tab.]] +; Cheats ({{Font color|Red|OFF}}) +: Controls whether commands and other cheat settings are enabled. + +==== Cheat Settings ==== +The following settings are grayed out unless cheats are enabled. + +; Daylight cycle +{| class="wikitable" +|- +| {{tc|always|{{Font color|White|Normal}}}} +| Always day +|} +: Allows the daylight cycle to be controlled. The options are Normal (default) and Always day. + +; Keep inventory ({{Font color|Red|OFF}}) +: Controls whether the player keeps their inventory after dying. + +; Mob spawning ({{Font color|Green|ON}}) +: Controls whether mobs spawn naturally + +; Mob griefing ({{Font color|Green|ON}}) +: Controls whether mobs can move and destroy blocks. + +; Entities drop loot ({{Font color|Green|ON}}) +: Controls whether non-mob entities drop items when destroyed. + +; Weather cycle ({{Font color|Green|ON}}) +: Controls whether rain, snow, and thunderstorms occur. + +; Command blocks ({{Font color|Green|ON}}) +: Controls whether to enable [[command blocks]]. + +; Education edition ({{Font color|Red|OFF}}) +: Controls whether to enable certain features from {{edition|edu}}. + +; Random tick speed +{| class="wikitable" +|- +| {{Font color|Green|1}} +|} +: An integer input that controls the rate at which random events occur in the world. Defaults to 1, with a maximum value of 4096. Contains a reset button next to the box. + +=== Resource Packs === +[[File:NewBedrock CreateNewWorld Settings Menu "Resource Packs" Tab.png|380px|thumb|The "Resource Packs" tab.]] +; Shared packs ({{Font color|Red|OFF}}) +: Controls whether local resource packs are optional (default) or forced. + +==== Active ==== +; Local +: Lists all active local resource packs. + +; Global +: Lists all active global resource packs. These can be changed via the [[settings]] menu. + +==== Available ==== +; Owned +: A dropdown widget that lists available resource packs obtained from the [[Marketplace]]. + +; Marketplace Pass +: A dropdown widget that lists available resource packs from [[Marketplace Pass]]. + +; Get more packs +: Redirects to a Marketplace page featuring new resource packs. + +=== Behavior Packs === +[[File:NewBedrock CreateNewWorld Settings Menu "Behavior Packs" Tab.png|380px|thumb|The "Behavior Packs" tab.]] +; Active +: A submenu that lists active behavior packs. + +; Available +: A submenu that lists available behavior packs obtained from the Marketplace. + +=== Experiments === +[[File:NewBedrock CreateNewWorld Settings Menu "Experiments" Tab.png|380px|thumb|The "Experiments" tab.]] +{{main|Experiments#Bedrock Edition}} +Allows the player to enable several experimental features. + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.13a|Added "Generate new level" button to pause menu.}} +|{{HistoryLine||0.0.14a| Changed "Generate new level" to "Generate new level..." button. +|Added "Generate new level" screen. +|Added level sizes to the level generation screen: Small, Normal, or Huge.}} +|{{HistoryLine||0.0.23a|Menu buttons now have a stone like texture.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100106|Added level types to the level generation screen: Island, Floating, Flat, or Original. +|Added level shapes to the level generation screen: Square, Long, or Deep.}} +|{{HistoryLine|||dev=20100107|Added level themes to the level generation screen: Normal or Hell.}} +|{{HistoryLine|||dev=20100109|Replaced Original level type with Inland.}} +|{{HistoryLine|||dev=20100131|Added "Generate new level..." button to main menu.}} +|{{HistoryLine||20100214-2|Added Paradise and Woods level themes.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||Minecraft Infdev|dev=20100227-1414|link=Minecraft Infdev|slink=Java Edition Infdev 20100227-1414|Level types, sizes, shapes, and themes no longer function due to world generation changes.}} +|{{HistoryLine|||dev=20100327|slink=Java Edition Infdev 20100327|Replaced "Generate new level" screen with "Select World" menu. +|Removed "Generate new level..." button from main menu and pause menu.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Added "Create New World" screen. +|Added world name to the world creation screen. +|Added the seed option to the world creation screen. +|Added "Create New World" button to "Select World" menu.}} +|{{HistoryLine||1.8|dev=Pre-release|Added Creative mode.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Added Hardcore mode.}} +|{{HistoryLine||1.1|dev=12w01a|Re-added world types to the world creation screen. +|Added the Superflat world type.}} +|{{HistoryLine||1.3.1|dev=12w16a|Added the Bonus Chest option to the world creation menu. +|Added the Allow Cheats option to the world creation menu.}} +|{{HistoryLine|||dev=12w17a|The Bonus Chest and Enable Cheats options are now disabled when Hardcore mode is selected.}} +|{{HistoryLine|||dev=12w19a|Added the Large Biomes world type.}} +|{{HistoryLine||1.4.2|dev=12w37a|Added the Superflat customization button.}} +|{{HistoryLine||1.7.2|dev=13w36a|Added the AMPLIFIED world type.}} +|{{HistoryLine||1.8|dev=14w17a|Added the Customized world type.}} +|{{HistoryLine|||dev=14w26a|Added the Debug Mode world type.}} +|{{HistoryLine|||dev=14w27a|World creation options are now disabled when "Debug Mode" is selected as the world type.}} +|{{HistoryLine||1.13|dev=18w06a|The Customized world type has been removed.}} +|{{HistoryLine|||dev=18w16a|Added the Buffet world type.}} +|{{HistoryLine||1.14|dev=19w12a|Worlds with names already being used now prepend a number in parentheses to the folder name instead of adding hyphens.}} +|{{HistoryLine||1.16|dev=20w17a|Added the Game Rules button. +|Added the Difficulty button.}} +|{{HistoryLine|||dev=20w21a|Added the Import Settings button. +|Split the Buffet world type option into Single Biome, Caves, and Floating Islands.}} +|{{HistoryLine|||dev=Pre-release 1|Added the Data Packs button.}} +|{{HistoryLine||1.17|dev=20w45a|Changed the order of the Game Mode button from Survival→Hardcore→Creative to Survival→Creative→Hardcore.}} +|{{HistoryLine|||dev=21w03a|Reverted the game mode order change.}} +|{{HistoryLine||1.18|dev=experimental snapshot 1|Removed the Amplified and Large Biomes world types.}} +|{{HistoryLine|||dev=Pre-release 1|Removed the “Caves” and “Floating Islands” world types. +|Re-added the Amplified and Large Biomes world types.}} +|{{HistoryLine||1.19.4|dev=23w05a|Overhauled the world creation screen screen. It is now separated into three tabs: Game, World, and More.}} +|{{HistoryLine|||dev=23w06a|Added a new screen for toggling experimental features.}} +|{{HistoryLine|||dev=Pre-release 1|The three tabs now have a unique look instead of being traditional buttons.}} +|{{HistoryLine|||dev=Pre-release 2|The save location for the new world now shows up in a tooltip when placing the cursor over the world name.}} +|{{HistoryLine||1.20.5|Added linear blur to background.}} +|{{HistoryLine||1.20.5|Added default panorama.}} +|{{HistoryLine||1.20.5|dev=24w04a|Renamed "Allow Cheats" to "Allow Commands".}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|Added the "Create new" screen. It only had settings to change the world name and the seed at the time. +|World name by default is "New World".}} +|{{HistoryLine||v0.1.1|[[File:v0.1.1 alpha Create New World.png|48px]] Added the "Create new" menu version for Android. +|Changed world name by default to "Unnamed world".}} +|{{HistoryLine||v0.1.2|Added the "Create new" menu version for iOS.}} +|{{HistoryLine||v0.2.0|[[File:v0.2.0 alpha Create New World.png|48px]] Added game modes to the world creation screen. Changed design. +|Added [[Survival mode]].}} +|{{HistoryLine||v0.7.0|[[File:v0.7.0 alpha Create New World.png|48px]] Renamed menu to "Create a Local Game". Changed design. +|World Name option is now blank but world saved by default with name "Level".}} +|{{HistoryLine||v0.7.3|[[File:v0.7.3 alpha Create New World.png|48px]] World Name option is now filled, once again. Changed world name by default to "My World".}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:v0.9.0 alpha Create New World.png|48px]] Renamed menu to "Create a World". +|[[File:v0.9.0 alpha Create New World Advanced.png|48px]] Added Advanced options with Old, Infinite, and Flat world types.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added the Bonus Chest option, which can be toggled in World Options.}} +|{{HistoryLine||?|various changes added such as adding experimental toggle section and random tick.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|[[File:Bedrock 1.18.20.21 PatchNotes.png|65px]]Enabled new UI for Create New World screen, a UI for preview currently.}} +|{{HistoryLine||1.19.20|Create New World Screen is no longer [[Minecraft Preview|preview]] only.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Added [[Hardcore]] mode.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Superflat" world type.|Added the bonus chest option to the options menu.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added ability to customize a Superflat world.}} +|{{HistoryLine||xbox=none|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=none|switch=none|Added the "Amplified World" option.}} +}} + +== See also == +* [[Ore UI]], the {{el|bedrock}} UI refresh + +== Gallery == +=== Java Edition === + +Create New World - Indev.png|Generate New Level in [[Java Edition Indev|Indev]] and early [[Java Edition Infdev|Infdev]]. +Create world menu (Beta 1.6).png|Create New World in [[Beta 1.6]]. +Create New World.png|Create New World in [[Java Edition 1.17.1|1.17.1]]. +More World Options.png|More World Options in [[Java Edition 1.17.1|1.17.1]]. +1.12 Create New World.png|Create New World in [[Java Edition 1.12.2|1.12.2]]. +1.12 More World Options.png|More World Options in [[Java Edition 1.12.2|1.12.2]]. +Game 1.19.4-pre3.png|The "Game" tab in [[Java Edition 1.19.4|1.19.4]]. +World 1.19.4-pre3.png|The "World" tab in 1.19.4. +More 1.19.4-pre3.png|The "More" tab in 1.19.4. +Game 24w09a.png|The "Game" tab in [[Java Edition 1.20.5|1.20.5]]. +World 1.20.6.png|The "World" tab in 1.20.6. +More 1.20.6.png|The "More" tab in 1.20.6. +Experiments.png|The "Experiments" screen. + + +=== Bedrock Edition === + +File:Better Together Create New World.jpg|Create World screen from 1.2 development. +File:Bedrock Edition 1.3 Create New World.jpg|Create World screen from 1.3 development. +File:MCPE1.2CreateNewWorld.png|Create World screen from [[Bedrock Edition 1.2.0|1.2.0]] to [[Bedrock Edition 1.19.20|1.19.20]] (still used on some platforms). +File:Game settings (BE).png|Another version. +File:BedrockWindows10 CreateNewWorld October2022.png|Create World screen from [[Bedrock Edition 1.19.20|1.19.20]] to [[Bedrock Edition Preview 1.21.0.20|1.21.0.20]] for Preview and [[Bedrock Edition 1.21.40|1.21.40]] for full release. +File:NewBedrock CreateNewWorld Screen Settings Menu "General" Tab.png|Create world screen from [[Bedrock Edition Preview 1.21.0.20|1.21.0.20]] for Preview and [[Bedrock Edition 1.21.40|1.21.40]] for full release onwards. + + +== Navigation == +{{Navbox Minecraft|general}} + +[[Category:Menu screens]] + +[[es:Crear nuevo mundo]] +[[fr:Créer un nouveau monde]] +[[ja:ワールド新規作成]] +[[pt:Criar um novo mundo]] +[[zh:创建新的世界]] diff --git a/wiki_backup/§.txt b/wiki_backup/§.txt new file mode 100644 index 0000000..6c89b58 --- /dev/null +++ b/wiki_backup/§.txt @@ -0,0 +1,439 @@ +{{about|the legacy §-based formatting system|the modern JSON system|Raw JSON text format}} + +[[File:Minecraft Formatting.gif|thumb|200px|A book showing the possible formatting options with the character that performs them.]] + +'''Formatting codes''' (also known as '''color codes''') add color and modifications to text in-game. They are deprecated and will be removed in the futurehttps://bugs.mojang.com/browse/MC-190605. + +Text in ''Minecraft'' can be formatted with the [[wikipedia:Section sign|section sign]] (§). {{IN|bedrock}}, the section sign can be used in [[sign]]s, world names, [[book and quill]]s, [[anvil]]s and [[cartography table]]s (to rename items and maps), and in the [[chat]] input field (including in commands such as /say and /title). {{IN|java}}, section signs may be used in [[server.properties]], [[pack.mcmeta]], [[Splash|splashes.txt]], [[language]] files, world titles, commands (such as /tellraw and /title) in [[data pack]]s, and server names. [[Programs and editors|External programs]] can be used to insert it in other locations. + +== Usage == +Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. {{IN|bedrock}}, the § symbol can be used in any text input, while {{in|java}}, it may be used in [[server.properties]], [[pack.mcmeta]], [[language]] files, world titles, commands (such as /tellraw and /title) in [[datapacks]], and server names. + +{{IN|java}}, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors. Also, you could put §f§r in an anvil to rename an item as non-italic. + +[[File:Motd scramble bug.png|thumb|400px]] +{{IN|bedrock}}, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display. + +=== Color codes === +[[File:Colors.png|thumb|x516px|Hex digit to color mapping. Use "§" followed by the corresponding color letter/number; e.g. "§e" gives yellow. Also, there is another colorcode; e.g. "§r§f" which gives if you rename an item to; e.g. "§r§fItem" makes it non-italic]] +Messages sent from the server to the client can contain color codes, which allow the coloring of text for various purposes. + +{| class="wikitable" style="text-align: center;" data-description="Color codes" +|- +! rowspan=2 | Code +! rowspan=2 | Name +! colspan=4 | Foreground color +! colspan=4 | Background color +! rowspan=2 | Equivalent [[wikipedia:ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters|ANSI escape code]] +! rowspan=2 | Version +|- +! R !! G !! B !! Hex +! R !! G !! B !! Hex +|- +| §0 +| black +| 0 || 0 || 0 || style="text-align: left;" | {{color|#000000}} +| 0 || 0 || 0 || style="text-align: left;" | {{color|#000000}} +| \e[0;30m +| +|- +| §1 +| dark_blue +| 0 || 0 || 170 || style="text-align: left;" | {{color|#0000AA}} +| 0 || 0 || 42 || style="text-align: left;" | {{color|#00002A}} +| \e[0;34m +| +|- +| §2 +| dark_green +| 0 || 170 || 0 || style="text-align: left;" | {{color|#00AA00}} +| 0 || 42 || 0 || style="text-align: left;" | {{color|#002A00}} +| \e[0;32m +| +|- +| §3 +| dark_aqua +| 0 || 170 || 170 || style="text-align: left;" | {{color|#00AAAA}} +| 0 || 42 || 42 || style="text-align: left;" | {{color|#002A2A}} +| \e[0;36m +| +|- +| §4 +| dark_red +| 170 || 0 || 0 || style="text-align: left;" | {{color|#AA0000}} +| 42 || 0 || 0 || style="text-align: left;" | {{color|#2A0000}} +| \e[0;31m +| +|- +| §5 +| dark_purple +| 170 || 0 || 170 || style="text-align: left;" | {{color|#AA00AA}} +| 42 || 0 || 42 || style="text-align: left;" | {{color|#2A002A}} +| \e[0;35m +| +|- +| §6 +| gold +| 255 || 170 || 0 || style="text-align: left;" | {{color|#FFAA00}} +| 64 || 42 || 0 || style="text-align: left;" | {{color|#3E2A00}} +| \e[0;33m +| +|- +| rowspan=2 | §7 +| rowspan=2 | gray +| 170 || 170 || 170 || style="text-align: left;" | {{color|#AAAAAA}} +| 42 || 42 || 42 || style="text-align: left;" | {{color|#2A2A2A}} +| rowspan=2 | \e[0;37m +| {{only|je|short=1}} +|- +| 198 || 198 || 198 || style="text-align: left;" | {{color|#C6C6C6}} +| 49 || 49 || 49 || style="text-align: left;" | {{color|#313131}} +| {{only|be|short=1}} +|- +| §8 +| dark_gray +| 85 || 85 || 85 || style="text-align: left;" | {{color|#555555}} +| 21 || 21 || 21 || style="text-align: left;" | {{color|#151515}} +| \e[0;90m +| +|- +| §9 +| blue +| 85 || 85 || 255 || style="text-align: left;" | {{color|#5555FF}} +| 21 || 21 || 63 || style="text-align: left;" | {{color|#15153F}} +| \e[0;94m +| +|- +| §a +| green +| 85 || 255 || 85 || style="text-align: left;" | {{color|#55FF55}} +| 21 || 63 || 21 || style="text-align: left;" | {{color|#153F15}} +| \e[0;92m +| +|- +| §b +| aqua +| 85 || 255 || 255 || style="text-align: left;" | {{color|#55FFFF}} +| 21 || 63 || 63 || style="text-align: left;" | {{color|#153F3F}} +| \e[0;96m +| +|- +| §c +| red +| 255 || 85 || 85 || style="text-align: left;" | {{color|#FF5555}} +| 63 || 21 || 21 || style="text-align: left;" | {{color|#3F1515}} +| \e[0;91m +| +|- +| §d +| light_purple +| 255 || 85 || 255 || style="text-align: left;" | {{color|#FF55FF}} +| 63 || 21 || 63 || style="text-align: left;" | {{color|#3F153F}} +| \e[0;95m +| +|- +| §e +| yellow +| 255 || 255 || 85 || style="text-align: left;" | {{color|#FFFF55}} +| 63 || 63 || 21 || style="text-align: left;" | {{color|#3F3F15}} +| \e[0;93m +| +|- +| §f +| white +| 255 || 255 || 255 || style="text-align: left;" | {{color|#FFFFFF}} +| 63 || 63 || 63 || style="text-align: left;" | {{color|#3F3F3F}} +| \e[0;97m +| +|- +| §g +| minecoin_gold +| 221 || 214 || 5 ||style="text-align: left;" | {{color|#DDD605}} +| 55 || 53 || 1 || style="text-align: left;" | {{color|#373501}} +| — +| {{only|be|short=1}} +|- +| §h +| material_quartz +| 227 || 212 || 209 ||style="text-align: left;" | {{color|#E3D4D1}} +| 56 || 53 || 52 || style="text-align: left;" | {{color|#383534}} +| — +| {{only|be|short=1}} +|- +| §i +| material_iron +| 206 || 202 || 202 ||style="text-align: left;" | {{color|#CECACA}} +| 51 || 50 || 50 || style="text-align: left;" | {{color|#333232}} +| — +| {{only|be|short=1}} +|- +| §j +| material_netherite +| 68 || 58 || 59 ||style="text-align: left;" | {{color|#443A3B}} +| 17 || 14 || 14 || style="text-align: left;" | {{color|#110E0E}} +| — +| {{only|be|short=1}} +|- +| §m +| material_redstone +| 151 || 22 || 7 ||style="text-align: left;" | {{color|#971607}} +| 37 || 5 || 1 || style="text-align: left;" | {{color|#250501}} +| — +| {{only|be|short=1}} +|- +| §n +| material_copper +| 180 || 104 || 77 ||style="text-align: left;" | {{color|#B4684D}} +| 45 || 26 || 19 || style="text-align: left;" | {{color|#2D1A13}} +| — +| {{only|be|short=1}} +|- +| §p +| material_gold +| 222 || 177 || 45 ||style="text-align: left;" | {{color|#DEB12D}} +| 55 || 44 || 11 || style="text-align: left;" | {{color|#372C0B}} +| — +| {{only|be|short=1}} +|- +| §q +| material_emerald +| 17 || 160 || 54 ||style="text-align: left;" | {{color|#47A036}} +| 4 || 40 || 13 || style="text-align: left;" | {{color|#04280D}} +| — +| {{only|be|short=1}} +|- +| §s +| material_diamond +| 44 || 186 || 168 ||style="text-align: left;" | {{color|#2CBAA8}} +| 11 || 46 || 42 || style="text-align: left;" | {{color|#0B2E2A}} +| — +| {{only|be|short=1}} +|- +| §t +| material_lapis +| 33 || 73|| 123 ||style="text-align: left;" | {{color|#21497B}} +| 8 || 18 || 30 || style="text-align: left;" | {{color|#08121E}} +| — +| {{only|be|short=1}} +|- +| §u +| material_amethyst +| 154 || 92 || 198 ||style="text-align: left;" | {{color|#9A5CC6}} +| 38 || 23 || 49 || style="text-align: left;" | {{color|#261731}} +| — +| {{only|be|short=1}} +|- +| §v +| material_resin +| 235 || 114 || 20 ||style="text-align: left;" | {{color|#EB7114}} +| 59 || 29 || 5 || style="text-align: left;" | {{color|#3B1D05}} +| — +| {{only|be|short=1}} +|} + + +=== Formatting codes === +{| class="wikitable" style="text-align: center;" border="1" cellpadding="5" data-description="Formatting codes" +|- +! width="8" colspan="1" | Code +! colspan="1" | Name +! Equivalent [[wikipedia:ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters|ANSI escape code]] +! Compatible with [[Bedrock Edition|Bedrock]] +! Compatible with [[Java Edition|Java]] +|- +| §k || obfuscated/MTS* +| \e[8m +| {{tc|Yes}} +| {{tc|Yes}} +|- +| §l || '''bold''' +| \e[1m +| {{tc|Yes}} +| {{tc|Yes}} +|- +| §m || strikethrough +| \e[9m +| {{tc|No|No{{bug|MCPE-41729}}}} +| {{tc|Yes}} +|- +| §n || underlined +| \e[4m +| {{tc|No|No}} +| {{tc|Yes}} +|- +| §o || ''italic'' +| \e[3m +| {{tc|Yes}} +| {{tc|Yes}} +|- +| §r || reset +| \e[0m +| {{tc|Yes}} +| {{tc|Yes}} +|- +|} + +The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through in place of the letter "m" would be a wide character while any random character in place of the letter "i" would be a narrow character. + +*MTS: Magical Text Source; used in the game's source code (this.magictextsrc) + +§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY, which can be used to remove the default italics formatting when renaming an item in an [[Anvil]]. + +=== Typing === +{{see also|Wikipedia:Unicode input}} +* To enter "§" on Windows with most US/UK English keyboards type {{keys|Alt+NUMPAD2|NUMPAD1}} ([[Wikipedia:alt code|alt code]] on cp437) or {{Keys|Alt+NUMPAD7|NUMPAD8|NUMPAD9|}}. For any other keyboard, the Windows ANSI version {{keys|Alt+NUMPAD0|NUMPAD1|NUMPAD6|NUMPAD7}} often works. +* If EnableHexNumpad is enabled in the Windows registry, {{keys|Alt+NUMPAD+|A|NUMPAD7}} (using the main keyboard for "A") works for any language due to it being Unicode. +* On a Mac with a US keyboard, type {{keys|Option+6}} (or {{keys|Option+5}} for US Extended). For any other keyboard, type {{keys|Option+0|0|a|7}}. +* On Linux with the [[wikipedia:Compose key|compose key]] activated, type {{keys|Compose|s|o}}. The symbol can also be typed by using Unicode shortcuts: {{keys|Control+Shift+u|0|0|a|7}}. +* To enter "§" on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the "Symbols" language, and then select Page 2 to find the symbol to the right in the bottom line. +* For various Android keyboards: +** Google Keyboard (GBoard): The "§" is in the More Symbols section the symbols. To access it, press the Numbers and Symbols button (?123), then press the More Symbols button (=\<). Note that on previous versions of GBoard, it was behind the Paragraph Symbol "¶" in the same position, but they were recently swapped so that now "¶" is behind "§". +** Samsung Keyboard: The "§" is under the "s" key. To access, hold down on the "s" and then slide over to the "§" mark. +* For iOS: +** On the iPad the "§" is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign. +** On the iPhone the "§" is under the ampersand "&". To access, tap the number/symbol button then hold down the ampersand key and slide over to the "§" mark. +* For Xbox: +** On the Xbox One the "§" is under the paragraph mark "¶". To access, use {{xbtn|lt}}, hold down {{xbtn|A}} while on ¶ until other options pop up. Move the cursor over to the "§" mark and use {{xbtn|A}} to select. +** One can also highlight the S key on the standard alphanumeric keyboard, then press and hold {{xbtn|A}} to reveal several "alternate" characters, including "§". This method also works on the Windows 10 version. + +When part of [[JSON text|JSON]] text, the symbol can be written as {{code|\u00A7}} or {{code|\u00a7}}. + +Alternatively {{in|be}}, the character can be copied from this page (§) and pasted into virtually any text field by pressing {{keys|Ctrl+V}} (Windows) or {{keys|CMD+V}} (macOS). If pasting does not work it may be necessary to use the JSON format or another method. + +While in chat in [[Java Edition]], usage of this character disconnects the user, even in 'offline' single player mode, and thus cannot be used directly in commands such as /say. + +In early [[Java Edition Classic]] versions, the character used was {{cd|&}} instead of {{cd|§}}.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. "''P7:43:58 Quatroking: want to know a secret?''" [...] "''P7:44:44 /say He&1llo&f, world! &bHOW ARE YOU!?''" [...] "''P7:45:52 it's the ega palette, almost''" (June 20, 2009, 00:43:58 UTC) + +=== Sample text === +The following text can be pasted into a [[Book and Quill]] (prior to 1.14) to produce what is shown in the picture: + +{| +|- +| style="vertical-align: middle;" | [[File:Minecraft Formatting.gif|292px]] +| +
§nMinecraft Formatting§r
+
+§00 §11 §22 §33
+§44 §55 §66 §77
+§88 §99 §aa §bb
+§cc §dd §ee §ff
+
+§rk §kMinecraft
+§rl §lMinecraft
+§rm §mMinecraft
+§rn §nMinecraft
+§ro §oMinecraft
+§rr §rMinecraft
+|- +|} + +=== Formatting code editor === +This tool coverts input text into plain text with formatting codes. +{{Calculator|formattingCodeEditor}} + +== Use in server.properties and pack.mcmeta == +In order to get an MOTD colored or formatted, \u00A7 must be used instead of §; for example, §5 would be \u00A75. The full list of them is listed below. +Colors can be used in conjunction with formatting. The formatting must be done '''after''' the color. + +Given that pack.mcmeta files accept [[Commands#Raw JSON text|raw JSON text]] as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works. + +{| class="wikitable" style="text-align: center;" data-description="Codes without 'section' symbol" +|- +! Code !! Official Name !! MOTD code !! Note +|- +| §0 || Black || \u00A70 || +|- +| §1 || Dark Blue || \u00A71 || +|- +| §2 || Dark Green || \u00A72 || +|- +| §3 || Dark Aqua || \u00A73 || +|- +| §4 || Dark Red || \u00A74 || +|- +| §5 || Dark Purple || \u00A75 || +|- +| §6 || Gold || \u00A76 || +|- +| §7 || Gray || \u00A77 || +|- +| §8 || Dark Gray || \u00A78 || +|- +| §9 || Blue || \u00A79 || +|- +| §a || Green || \u00A7a || +|- +| §b || Aqua || \u00A7b || +|- +| §c || Red || \u00A7c || +|- +| §d || Light Purple || \u00A7d || +|- +| §e || Yellow || \u00A7e || +|- +| §f || White || \u00A7f || +|- +| §k || Obfuscated || \u00A7k || +|- +| §l || '''Bold''' || \u00A7l || +|- +| §m ||Strikethrough || \u00A7m || {{Only|java}} +|- +| §n ||Underline || \u00A7n || {{Only|java}} +|- +| §o || ''Italic'' || \u00A7o || +|- +| §r || Reset || \u00A7r || +|} + +=== Compatibility with older versions === +Formatting codes can be used in the motd line in a {{cd|server.properties}} file, but the section signs must be escaped as \u00A7. If a section sign is entered directly, the server replaces it with \u00C2\u00A7 ({{cd|§}}); clients display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible. + +== Use in custom language packs == +Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond. + +Since [[Java Edition 1.16]], §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as ''Test Item'' rather than simply Test Item. This is not true of any other formatting options. + +== Use in world names == +With the use of external tools, such as [[Programs and editors/NBTExplorer|NBTExplorer]], world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's [[level.dat]]. In this example,{{info needed|What example?}} LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s. + +Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears. + +The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §. + +{{IN|bedrock}}, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game. + +== Use in server names == +[[File:ColouredServer.png|thumb|400px]] +With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the {{cd|Name}} attribute in the {{cd|[[servers.dat]]}} file inside the {{cd|[[.minecraft]]}} directory using a third party tool. In the following example, the {{cd|Name}} tag is set to +§4§lMinecraft §6§lServer: + +== History == +[[File:Obfuscated Text Comparison.gif|thumb|400px]] +{{Expand section|A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.}} +{{info needed section|When was g added to Bedrock Edition?}} +In [[Java Edition Alpha 1.0.12]], text coloring from color codes were changed for the first time {{info needed|Which were the old colors?}}. +Obfuscated format §k has changed 3 times {{in|java}} after being introduced in [[Java Edition Beta 1.9 Prerelease 6|Beta 1.9 Prerelease 6]]. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions. At first glance, they might look similar, but in reality, there are some differences. One major difference is that as font textures get updated with new characters and symbols, the obfuscated character cycles through more characters. That change can be clearly seen when any character gets obfuscated in versions 1.6.4-1.12.2. However, when 1.13 came out, if the obfuscated format was used on any character, it looped only through the [[wikipedia:ASCII#Character_set|ASCII]] character set. Nevertheless, an obfuscated character can still add a character to its loop. If a character that matches its dimensions was written into the chat by a player, it is inserted to the loop automatically. As for 1.13+, the whole system got reworked. All characters cycle through all characters that can be written in the game no matter what kind of character is getting obfuscated. The difference is that the condition that identifies similar characters, became more diverse in its identification, which made it include several unicode font characters. This can be spotted in one pixel width characters i!:;., which are the most used characters by players, as they display a unique effect when used with obfuscation rather than it being what it's for, "Obfuscation". Followed by @~ in older versions. + +== Trivia == +* The first 16 color codes almost exactly match, in order, the 16 colors available using a [[wikipedia:Color Graphics Adapter#Color palette|Color Graphics Adapter (CGA)]], as released in 1981. Only color 6 differs; the value for color 6 in Minecraft – {{color|#FFAA00}} – differs from that made for CGA – {{color|#AA5500}}. +* Minecoin Gold (§g) doesn't display on PlayStation. Any text using it displays either as default, or transparent. +* Obfuscated format (§k) displays as dots in ''[[Bedrock Edition]]'' if any font except Mojangles is used. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{Navbox Minecraft|general}} + +[[de:Formatierungscodes]] +[[es:Códigos de formato]] +[[fr:Codes de mise en forme]] +[[it:Codici di formattazione]] +[[ja:装飾コード]] +[[pl:Kody formatowania]] +[[pt:Códigos de formatação]] +[[ru:Форматирование текста]] +[[uk:Форматування тексту]] +[[zh:格式化代码]]