{{Infobox version |title=Minecraft 22w17a |image=22w17a.jpg |image2=Java Edition 22w17a.png |edition=Java |type=Snapshot |date=April 27, 2022 |jsonhash=ad43b6117dd2713a4f525496b869b0de5b355b8c |clienthash=ec14ab7dbf0869bde3147b0700cb82b1a0b9b6d0 |clientmap=1c96e8f819952dc4b2667c293cb44fd3e4ce0efd |serverhash=9b4d5a87b48d7c3784fdfc9d6982543e8d9296df |servermap=40b2889924cf4b85394d97b2005c05ed79686827 |parent=1.19 |prevparent=1.18.2 |prev=22w16b |next=22w18a |nextparent=1.19 }} '''22w17a''' is the eighth [[snapshot]] for [[Java Edition 1.19]], released on April 27, 2022,{{snap|22w17a|April 27, 2022}} which adds [[goat horn]]s from {{BE}}, makes changes to [[allay]]s and [[warden]]s, and fixes bugs. == Additions == === Items === ; [[File:Goat Horn JE1 BE1.png|32px]] [[Goat horn]] * Added from {{BE}}. * Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]]. * Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use. * Has 8 variants, each variant has its own unique sound. ** "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with a 50% chance. ** "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming. ** The variant of horn that a goat may drop is completely random. === Gameplay === ; [[Death messages]] * Added new death messages to [[warden]]s' ranged attack: ** "<''player''> was obliterated by a sonically-charged shriek" ** If a player or mob attacks the dead player before they die, the death message is "<''player''> was obliterated by a sonically-charged shriek whilst trying to escape <''player''/''mob''>". === General === ; [[Chat]] * Chat messages between players are now cryptographically signed. * Players are given a Mojang provided key-pair on startup. * Chat styling is now handled via server resource packs with the translation key chat.type.text. ; [[Entity format]] * Added {{nbt|byte|HasLeftHorn}} and {{nbt|byte|HasRightHorn}} boolean fields to goats' entity format. ** Decides the visibility and dropability of their horns. ; [[Item modifier]] * Added the item function set_goat_horn_sound. ; {{samp|[[server.properties]]}} * Added server property enforce-secure-profile to allow servers to requiring a player to having a Mojang-signed public key. ** Defaults to false. ** Enforcing secure profiles prevents players without a Mojang-signed public key from connecting. ; [[Tag]]s * Added the following block tags: ** #overworld_natural_logs: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}. ** #snaps_goat_horn: {{cd|d=and|#overworld_natural_logs|stone|packed_ice|iron_ore|coal_ore|emerald_ore}}. * Added the following item tag: ** #overworld_natural_logs: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}. * Added the following game event tag: ** #allay_can_listen: note_block_play == Changes == === Blocks === ; [[Brewing stand]] * Updated base UVs and texture to match a graphical fix in {{BE}}, which has no effect on visuals. ; [[Mangrove roots]] * Changed its block model, to make the inner faces have the same size with the outer faces. ; [[Piston]] and [[sticky piston]] * Changed their textures, to match the color of the [[oak planks]] on the piston head. ; [[Sculk]] * Its blast resistance has been lowered. ; [[Sculk catalyst]] * Sculk spreading can now replace [[soul sand]] and [[mud]]. ; [[TNT]] * [[Ore]]s, [[Sculk (disambiguation)|sculk]] blocks, and [[monster spawner|spawner]]s blown up by TNT ignited by a player now drop experience. === Items === ; [[Fence]] * Changed the model when in an [[item frame]], to make their two horizontal bars thicker, matching the thickness in their block form. ; [[Leather cap]] * Changed its texture, to extend the center bar on the back face to the bottom. === Mobs === ; [[Allay]] * Connecting with [[note block]]s is now better visualized by the vibration particle. * Connecting with note blocks can now be blocked by [[wool]] again, by placing wool between the allay and the note block. * Several sounds have been updated. ; [[Evoker]], [[illusioner]] and [[witch]] * Changed their models, now their last two rows of pixels on their robes can render. ; [[Goat]] * Now can drop 2 horns each. ** The number of horns left to drop is represented on the model. ; [[Llama]] * Changed all variants' chest texture, to use the chest texture since the [[texture update]]. ; [[Pillager]] * Changed its model, slightly shortened its coat to match its actual texture. ; [[Villager]] * Changed their models, now their last two rows of pixels on their robes can render. * Changed their textures in all biomes. ** The color of the top and bottom of their legs now matches the sides correctly. ** Removed the identical part in [[savanna]] villagers' texture with the villager base texture. ** Slightly changed [[jungle]] villagers' shoes texture. ; [[Vindicator]] * Changed its model, slightly shortened its coat to match its actual texture. * Changes its crossed arm's texture. ** The "gap" between their two arms connects correctly now. ** Changed the color of the seam face between their upper and lower arms, which is not visible in default. ; [[Warden]] * Ranged attack now: ** Bypasses shields and armor. ** Deals damage of {{hp|10}} instead of {{hp|16}} (Easy) / {{hp|30}} (Normal) / {{hp|45}} (Hard). ** Has a reduced cooldown of 2 seconds instead of 5 seconds. * Now drops a [[sculk catalyst]] upon death. ; [[Wolf]] * Reverted the mirroring change for ears and legs in [[22w11a]]. {{bug|MC-230603||Works As Intended}} [[File:22w17a Zombie Villager Model Change.png|thumb|The comparison of zombie villagers' model change.]] ; [[Zombie villager]] * Changed their models, now their last two rows of pixels on their robes can render. * Changed their clothes texture in all biomes (except desert and swamp). ** The color of the top and bottom of their legs now matches the sides correctly. ** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers. ** Slightly changed jungle zombie villagers' shoes texture. ** Removed extra textures on weaponsmith zombie villagers' arm's top. === General === ; [[HUD]] * Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left. ; [[Realms]] * Replaced realms subtle selected world highlight with a clear green checkmark. ; [[Splash]]es * Removed "Привет Россия!" ; [[Tags]] * Polished deepslate are now part of the #sculk_replaceable_world_gen block tag. * Removed #dampenable_vibrations game event tag. == Fixes == {{fixes|fixedin=22w17a |;old |13103|Texture Z-Fighting at Wolf[/]Cat snout. |53312|Illager/(zombie) villager/witch robes don't render the last two rows of pixels. |106627|Leather cap texture overlay doesn't align correctly. |141064|Cleric collar z-fighting. |166686|Villagers with taiga outfits show Z-fighting around their neck. |176840|Ores no longer drop experience when blown up. |208597|Boats ridden over wool are detected by sculk sensor. |208771|Projectiles landing on wool trigger sculk sensors. |210712|Sculk sensors are not activated upon backwards movement in a boat. |210901|Sculk sensors are not activated upon entities sliding on ice. |224709|Full armour icon doesn't match empty armour icon. |226761|Parity issue: Goats don't drop horns. |248161|Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture. |248292|Llama uses pre-1.14 chest texture. |248555|Mismatches within (zombie) villager textures. |248556|Savanna Zombie Villager missing a body texture. |248557|Savanna villager body defines pixels identical to base villager texture. |248561|Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements. |248562|Iron golem has unused pixels in the texture. |249032|Fence item model's bars inconsistent with placed block. |249039|"Half" armor bar icon texture is incorrect. |249962|Exploding an End Crystal doesn't produce explosion vibration. |250921|Spawners do not drop experience when blown up. |;dev |249190|Sculk blocks don't drop experience orbs when blown up. |249192|Mangrove propagules break lily pads and frogspawn directly above them when attempting to grow. |249262|Sculk cannot replace soul sand or mud when mobs die on top of them. |249601|Z-fighting occurs on a Warden's tendrils when clicking. |249669|tadpole.png has unused frog egg texture. |249745|If allay is holding an item, it can be equipped with armor using a dispenser. |249780|Blocks that require support can generate floating in ancient cities. |249919|Pillar in Ancient City can generate with waterlogged stairs. |250000|Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory. |250027|Allays ignore the dimension when checking for liked note blocks. |250075|The inner two planes in mangrove roots are smaller than they should be. |250076|Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes. |250165|Doing {{cmd|locate stronghold}} in some single biomes causes an unexpected error. |250171|Warden Sonic Boom attack can be completely mitigated by shields. |250240|Z-fighting can be seen around the backs of frogs when they open their mouths. |250243|Warden sonic boom attacks can hit endermen, shulkers or players who have finished eating chorus fruit and players who have used ender pearls within range, even if they have teleported. |250288|Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block. |250321|Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: {{cd|java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null}}. |250331|Chunk rendering is glitchy / incorrect when redrawing. |;previous |250339|Paintings are off-centered in multiplayer servers. |250379|Teleporting armor stands results in visual desync and abnormal behavior. |250396|{{cmd|locatebiome}} command displays Y-axis of -64 in certain cave biomes, causing the player to die when teleported. |250400|Blocks and items can cause the world to render invisibly. |250411|Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires. |250429|Narrator improperly narrates chat. |250460|The rendering of players is delayed for others. }} == Video == {{Slicedlime|Wh3us2gaPvo|vu7YBpLGd9w}} == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|1.1x}} [[de:22w17a]] [[es:Java Edition 22w17a]] [[fr:Édition Java 22w17a]] [[ja:Java Edition 22w17a]] [[pt:Edição Java 22w17a]] [[ru:22w17a (Java Edition)]] [[zh:22w17a]]