594 lines
34 KiB
Text
594 lines
34 KiB
Text
<div class ="mobileonly">{{relevant guide|Java Edition guides/Pretty Scary Update}}</div>
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{{Infobox version
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|title=Minecraft 1.4.2
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|edition=Java
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|image=Pretty Scary Update announcement.png
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|image2=Java Edition 1.4.2.png
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|name=[[Pretty Scary Update]]
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|clienthash=42d6744cfbbd2958f9e6688dd6e78d86d658d0d4
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|jsonhash=654842fb5da43a3b3df9cf76ddb46e6a88a6ad08
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|serverhash=5be700523a729bb78ef99206fb480a63dcd09825
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|exehash=5c94ac0043dc21bc71b8e1fa3fbac62139c820fe
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|date=
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'''Pre-release''': October 24, 2012<br>
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'''Release''': October 25, 2012
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|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}}
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|prevparent=1.3.1
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|prev=1.3.2
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|next=1.4.4
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|nextparent=1.5
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}}
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<div class ="nomobile">{{relevant guide|Java Edition guides/Pretty Scary Update}}</div>
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'''1.4.2''', the first release of the '''[[Pretty Scary Update]]''', is a major update to {{JE}} released on October 25, 2012,<ref>{{cite|url=https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|title=Minecraft Pretty Scary Update!|author=Jens Bergensten|website=Mojang.com|date=October 25, 2012}}</ref> which added a number of new [[mobs]] ([[witch]]es, [[bat]]s, [[zombie villager]]s, [[wither skeleton]]s), wearable and placeable [[head]]s, a new boss (the [[wither]]), [[command block]]s, [[anvil]]s, [[beacon]]s, new [[food]] ([[potato]]es, [[carrot]]s and [[pumpkin pie]]s), [[carrots on sticks]] for controlling pigs and new decoration items (such as [[item frame]]s, [[flower pot]]s and [[cobblestone wall]]s).
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A pre-release for 1.4.2 was released on October 24, 2012,<ref>{{cite|url=https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|title=Minecraft 1.4.2 Pre-release!|author=Jens Bergensten|website=Mojang.com|date=October 24, 2012}}</ref> though the full release of 1.4.2 is identical to this pre-release.
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== Additions ==
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{{Additions table
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|Beacon
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|Command Block
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|Flower Pot
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|Oak Button
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|Cobblestone Wall
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|Mossy Cobblestone Wall
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|Creeper Head
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|Player Head
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|Skeleton Skull
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|Wither Skeleton Skull
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|Zombie Head
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|Anvil
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|Chipped Anvil
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|Damaged Anvil
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|Potion of Night Vision
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|Splash Potion of Night Vision
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|Carrot
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|Golden Carrot
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|Potato
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|Baked Potato
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|Poisonous Potato
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|Item Frame
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|Potion of Invisibility
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|Splash Potion of Invisibility
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|Carrot on a Stick
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|Nether Star
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|Pumpkin Pie
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|Painting Wither
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|Bat Spawn Egg
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|Witch Spawn Egg
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}}
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=== Blocks ===
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; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s
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* Run editable commands when triggered by redstone
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* Intended for adventure maps
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* Can only be edited by ops in Creative mode, as long as <code>enable-command-block</code> in server.properties is enabled
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* Only obtainable using {{cmd|give <''playername''> 137}}
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* Can operate in silent mode where it doesn't display commands in the chat box
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; [[File:Beacon JE4 BE1.png|32px]] [[Beacon]]s
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* Intended as an endgame block
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* Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
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* Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
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** The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
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* Has to be directly exposed to the skylight to work
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* Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection
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* Viable materials are iron, gold, diamond, and emerald blocks
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* Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot
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* Unlockable effects, with an increasing amount of required layers of blocks required:
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** [[Speed]] and [[Haste]]
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** [[Resistance]] and [[Jump Boost]]
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** [[Strength]]
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* When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
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** This second status effect is [[Regeneration]] or tier II of the previously chosen effect
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* Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions
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; {{Animate|Anvil JE1 BE1.png; Chipped Anvil JE1 BE1.png; Damaged Anvil JE1 BE1.png|32px}} [[Anvil]]s
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* Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
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* Tools can also be repaired using one piece of their material
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* Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
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* Conflicting enchantments are removed and only the first one is kept
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* Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil & very damaged anvil
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* Can be placed in 4 orientations, but can't be moved by pistons
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* Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
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** For a more detailed explanation of how enchantments are combined using the anvil, see the ''[[Anvil mechanics]]'' page
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* Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "''Player'' was squashed by a falling anvil" to appear in the chat
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* Certain blocks are destroyed when an anvil falls on them: [[lever]]s, [[button]]s, [[torch]]es, [[redstone torch]]es, [[redstone repeater]]s, [[flower pot]]s, [[rail]]s & mob [[head]]s
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; [[File:Flower Pot.png|32px]] [[Flower pot]]s
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* Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s <ref>{{tweet|dinner|236062188555624448}}</ref>
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* Using pick block on it gives the potted plant
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* Right-click it with an item to plant it, hit it to get both back
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; {{animate|Cobblestone Wall JE1 BE1.png; Mossy Cobblestone Wall JE1 BE1.png|32px}} [[Cobblestone wall]]s
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* Available in cobblestone and moss stone variants
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* Behave like [[fence]]s - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box
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* Have a different, higher shape in corners, and when blocks are placed on them
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; {{animate|Skeleton Skull.png;Wither Skeleton Skull.png;Zombie Head.png;Player Head.png;Creeper Head.png|32px}} [[Mob head]]s
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* Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
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* Also exist for creepers, zombies, skeletons, and players
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* Can be put on the ground in 16 orientations and hung on walls
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* Can be worn
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* Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head"
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** Add the NBT tag "SkullOwner" -> (player name) on the skull items
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; [[File:Oak Button (S) JE1 BE1.png|32px]] [[Wooden button]]s
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* Unlike stone buttons, can be activated by [[arrow]]s
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* Requires 1 unit of [[wood planks]] to craft
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=== Items ===
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; {{animate|Potato JE1 BE1.png;Poisonous Potato JE1 BE1.png;Baked Potato JE2 BE1.png|32px}} [[Potato]]es
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* [[Potato]]es can be planted on [[hydrated soil]] and drop 1-4 potatoes when fully grown
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** Can be grown instantly using [[bone meal]]
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** Rarely drop [[poisonous potato]]es
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* Potatoes can be [[smelted]] to receive a [[baked potato]]
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* Potatoes restore {{hunger|1}} hunger, poisoned potatoes restore {{hunger|2}} hunger and have a chance to [[poison]] the [[player]], and baked potatoes restore {{hunger|6}} hunger
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; {{animate|Carrot JE2 BE1.png;Golden Carrot JE3 BE1.png|32px}} [[Carrot]]s
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* Carrots can be planted on [[hydrated soil]] and drop 2-4 carrots when fully grown
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** Can be grown instantly using [[bone meal]]
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* Golden carrots can be crafted with a carrot surrounded by 8 [[gold nugget]]s
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* Carrots restore {{hunger|4}} hunger and golden carrots restore {{hunger|6}} hunger
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; [[File:Carrot on a Stick JE1 BE1.png|32px]] [[Carrot on a stick]]
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* Used to control [[pig]]s
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** When held, it dictates the direction pigs [[player]]s are riding is heading in
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* Nearby pigs flock towards players holding it
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* Pigs start slow but end up going about 5 [[block]]s per second
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* Slowly loses [[durability]] when riding pigs
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* The pigs 'eat' the [[carrot]] eventually, leaving the player a [[fishing rod]] and requiring another carrot to continue riding
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* Can be {{control|used}} to give the pig a short speed boost
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** This takes up a chunk of the durability
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* To craft, the carrot must be placed at a diagonal below the fishing rod
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; [[File:Pumpkin Pie JE1 BE1.png|32px]] [[Pumpkin pie]]
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* Restores {{hunger|8}} hunger
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* The crafting recipe is shapeless: assemble a [[pumpkin]], [[egg]] and [[sugar]] in the crafting inventory
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; [[File:Nether Star JE2 BE1.png|32px]] [[Nether star]]
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* Drops from [[wither]]s
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* Used to craft [[beacon]]s
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* Glows like an enchanted item
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* When dropped, it takes more than twice as long to despawn than other items
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; [[File:Potion of Night Vision JE1 BE1.png|32px]] [[Potion of Night Vision]]
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* Brewed by adding a [[golden carrot]] to an awkward potion
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; [[File:Potion of Invisibility JE1 BE1.png|32px]] [[Potion of Invisibility]]
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* Effect now hides the [[nametag]] and [[cape]]
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* [[Mob]]s only attack the [[player]] when they walk into them or attack them
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* Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show
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* Brewed by adding a [[fermented spider eye]] to a potion of Night Vision
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; {{Animate|Bat Spawn Egg JE1 BE1.png;Witch Spawn Egg JE1 BE1.png|32px}} [[Spawn egg]]s
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* Added the witch and bat spawn eggs
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=== Mobs ===
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; [[File:Wither JE1 BE1.png|64px]] [[Wither]]
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* Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players
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* Place 4 pieces of [[soul sand]] in a T-shape and place 3 [[wither skeleton skull]]s on top to summon it
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* After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
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* Each head can fire projectiles, so-called [[Wither#Wither Skull|wither skulls]], at different targets - Projectiles explode on impact
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* Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players
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* When hit by projectiles, players get the [[Wither (effect)|Wither II effect]], which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
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* Constantly regenerates health
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* Gains wither armor when taken down to half health, making it immune to arrows
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* Drops a [[nether star]] when killed
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* Darkens the sky when spawned in the Overworld
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; [[File:Wither Skeleton Revision 1.png|48px]] [[Wither skeleton]]s
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* Carry and rarely drop stone swords when killed by players
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* Drop bones, coal, and rarely wither skeleton skulls
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* Give players Wither effect when hitting them
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* Spawn in [[nether fortress]]es
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* Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
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** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
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** Items that are picked up have a 100% chance of dropping after dying
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* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
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* Rare tool drops are now damaged
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* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
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; [[File:Witch Revision 2.png|48px]] [[Witch]]
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* Looks like an offshoot [[villager]]
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* Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players
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* Holds a potion and wiggles its nose when attacking
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* Has a hat, which sometimes emits particles
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* Drinks potions of Instant Health and Fire Resistance to defend themselves in combat
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* Is immune to 80% of splash potions' effects
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* Drops [[stick]]s, [[glowstone]], [[redstone]], [[gunpowder]], [[sugar]], [[spider eye]]s, and [[glass bottle]]s when killed
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* Has a chance to drop the potion it is holding if killed by players
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* Spawn exclusively in [[witch huts]] in [[swamp]]s
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; [[File:Bat JE1 BE1.png|32px]] [[Bat]]s
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* Hang on the ceiling when idle, starts flying when players come near
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* Spawn in low light levels
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* Sleep during the day
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* Don't trigger [[pressure plate]]s or [[tripwire]]
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; All boss mobs
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* Now show their name above health bars
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=== Non-mob entities ===
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; [[File:Item_Frame_Revision_1.png|32px]] [[Item frame]]s
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* All items and blocks can be framed
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* [[Clock]]s, [[compass]]es and [[map]]s function - maps show only one marker, the frame itself
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* Mounted maps are marked on copies of the map
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* Using pick block on it gives the framed item/block
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=== World generation ===
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; {{EnvLink|Witch Hut}}
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* Generates in swamps
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=== Gameplay ===
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; [[Sound]]s
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* Added sounds for placing [[wood]], [[stone]], [[plant]], [[sand]] and [[gravel]]-like blocks
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* Added sounds for walking on [[sand]], [[gravel]], [[soul sand]], [[grass block]] and [[stone]]
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* Added sounds for [[zombie]]s, [[skeleton]]s, [[cow]]s, [[pig]]s, [[spider]]s, [[endermen]], [[ghast]]s, [[silverfish]], [[magma cube]]s, [[wolves]], the [[ender dragon]], [[bat]]s and the [[anvil]]
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* Added sounds for curing a zombie, infecting a villager and a remedy sound.
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* Added sounds for setting things on [[fire]] and shearing [[sheep]]
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* Added sounds for climbing [[ladder]]s and riding [[minecart]]s
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* Added a sound for leveling up which is played every 5 levels
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* Added constant noise to liquids
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; NBT tags
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* Tag for items to have lore
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* Tag for mobs to determine whether they can despawn
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=== Command format ===
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; Specific [[commands]]
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* {{cmd|difficulty}}
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** Changes difficulty
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** <code>/difficulty 0</code> = peaceful
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** <code>/difficulty 1</code> = easy
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** <code>/difficulty 2</code> = normal
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** <code>/difficulty 3</code> = hard
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* {{cmd|spawnpoint}}
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** Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates
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** <code>/spawnpoint</code> <player> <x> <y> <z>
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* {{cmd|w}}
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** Alias for {{cmd|tell}}
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* {{cmd|weather}}
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** Changes the current [[weather]] and optionally set the duration for the new weather
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** <code>/weather [clear | rain | thunder] <<nowiki/>time></code>
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* {{cmd|gamerule <gamerule> <true/false>}}
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** Look up and change gamerules regarding [[command block]] output
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** <code>/gamerule commandBlockOutput</code> - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them
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** <code>/gamerule doFireTick</code> - Whether fire should spread
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** <code>/gamerule doMobLoot</code> - Whether mobs should drop items
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** <code>/gamerule doMobSpawning</code> - Whether mobs should naturally spawn
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** <code>/gamerule doTileDrops</code> - Whether blocks should have drops (does not work for paintings)
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** <code>/gamerule keepInventory</code> - Whether the player should keep items in their inventory if they die
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** <code>/gamerule mobGriefing</code> - Whether [[creeper]]s, [[endermen]], [[wither]]s and [[villager]]s should be able to change blocks
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* {{cmd|clear}}
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** Clears a specified player's entire inventory or removes only one block/item from it
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; Command target selectors
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* Available selectors:
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** <code>@p</code> - Closest player
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** <code>@a</code> - All players
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** <code>@r</code> - Random player
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* Can have arguments specified in <code>[]</code> using the syntax <code>x=0</code>, where <code>x</code> is the argument
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* Available arguments:
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** <code>x,y,z</code> - Coordinates
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** <code>r</code> - Range
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** <code>rm</code> - Minimum range
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** <code>m</code> - Gamemode
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** <code>l</code> - Minimum experience level
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** <code>lm</code> - Maximum experience level
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* Special argument only usable with <code>@a</code>:
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** <code>c</code> - the maximum count of players to return. Numbers below 0 make it return the last x amount of entries
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== Changes ==
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=== Blocks ===
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; {{animate|Oak Log Axis X JE2 BE1.png;Oak Log Axis Z JE2 BE1.png|32px}} {{animate|Spruce Log Axis X JE1 BE1.png;Spruce Log Axis Z JE1 BE1.png|32px}} {{animate|Birch Log Axis X JE1 BE1.png;Birch Log Axis Z JE1 BE1.png|32px}} {{animate|Jungle Log Axis X JE1 BE1.png;Jungle Log Axis Z JE1 BE1.png|32px}} [[Log]]s
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* Placement now depends on the surface it is placed on, rather than the direction of the player
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** Placed on the side of a block, the log is horizontal
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** Placed on the top or bottom of a block, the log is vertical
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; [[Stairs]]
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* Now connect to other stairs to form corner stairs
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; [[File:Spawner JE2.png|32px]] [[Monster spawner]]s
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* Added NBT tags to change a few key spawning rules
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* Spawning range can now be changed
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* Maximum amount of spawned entities within spawning range can now be changed
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* Horizontal spawning radius can now be changed
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* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
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* Added an NBT tag for mobs to decide whether they can despawn
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* Added an NBT tag for mobs to decide whether they are invincible
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; [[File:Redstone Repeater (item) JE2 BE1.png|32px]] [[Repeater]]s
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* Can now be locked by powering their sides with another repeater
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** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
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; [[File:Oak Trapdoor (D) JE2.png|32px]] [[Trapdoor]]s
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* Can now be placed on the top half of blocks
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* Placement works similar to that of slabs and stairs
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; {{Animate|Stone Button (item) JE1.png;Oak Button (item) JE1.png|32px}}[[Button]]s
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* Now stays active for 0.2 seconds longer
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* New crafting recipe – Only 1 [[stone]] block required
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; [[File:Fire JE1.png|32px]] [[Fire]]
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* Now spreads more aggressively depending on the difficulty
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; {{Animate|Oak Sapling JE5.png;Birch Sapling JE1.png;Spruce Sapling JE1.png;Jungle Sapling JE1.png|32px}} [[Sapling]]s
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* Decreased hitbox size
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; [[File:TNT JE2 BE1.png|32px]] [[TNT]]
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* Is now triggered by flaming arrows shot by Flame bows
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; [[Door]]s, [[trapdoor]]s, [[lever]]s & [[button]]s
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* No longer triggerable with the left mouse button
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=== Items ===
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; {{Animate|Potion of Fire Resistance JE1 BE1.png;Potion of Harming JE1 BE1.png;Potion of Healing JE1 BE1.png;Potion of Poison JE1 BE1.png;Potion of Regeneration JE1 BE1.png;Potion of Slowness JE1 BE1.png;Potion of Strength JE1 BE1.png;Potion of Swiftness JE1 BE1.png;Potion of Night Vision JE1 BE1.png;Potion of Invisibility JE1 BE1.png|32px}} [[Potion]]s
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* Can now have any available potion effects, level, and duration
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* Data is saved using NBT tags, but potions retain their original color
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; {{Animate|Empty Map JE1 BE1.png;Map (item) JE1 BE1.png|32px}} [[Map]]s
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* Are now crafted as an [[empty map]] and become a real map by right-clicking
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* Start out at their closest zoom level and can be extended by adding more paper
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* Players see other players moving around on the same map
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* Craft an existing map with an empty map to receive an extra copy of the map
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* Removed text overlay
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* Are labeled 'Map #0' and so on
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* Now align to a grid and can be stacked to 64
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* When outside a map's range, the player is displayed as a small circle at the edge
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; [[Armor]]
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* Diamond armor sleeves now have a notch on the inner side
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* Completely revamped leather armor
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** Can now be dyed in 16,777,216 potential different colors
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** Putting it in a crafting grid with dyes applies all colors
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** Dyed armor's tooltip displays ''Dyed''
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** Right-click dyed armor on cauldrons to wash it and remove some [[water]] from the [[cauldron]]
|
||
** Changed item and model color and texture
|
||
** Now uses two overlayed textures, one being the color
|
||
|
||
; New textures
|
||
* Updated textures for leather [[armor]], [[bread]], [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[raw porkchop]], [[cooked porkchop]] and [[apple]].
|
||
|
||
=== Mobs ===
|
||
; [[File:Tamed Wolf with Red Collar JE1 BE1.png|48px]] Tamed [[wolves]]
|
||
* Collars can now be dyed by {{control|use|text=using}} dye on the wolf
|
||
|
||
; [[File:Iron Golem JE1 BE1.png|48px]] [[Iron golem]]s
|
||
* Now attack [[creeper]]s, [[slime]]s and [[magma cube]]s
|
||
* Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village
|
||
|
||
; All hostile [[mob]]s
|
||
* Now jump down to players as long as they can survive the fall
|
||
* Depending on difficulty, they are willing to take more damage
|
||
|
||
; {{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|32px}} [[Villager]]s
|
||
* Improved [[villager]]s to make them more self-aware
|
||
* The inhabitants of a village can now like and dislike specific players
|
||
** Trading makes the villagers like the player
|
||
** Hurting villagers or their iron golems makes the villagers dislike a player
|
||
*** When players are highly disliked, iron golems of that village can become aggressive towards those players
|
||
* After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes
|
||
* Changed and added some trades to counteract emerald farming and improve gameplay
|
||
* Show particle effects indicating a change in player reputation
|
||
|
||
; [[File:Saddled Pig JE2 BE1.png|48px]] [[Pig]]s
|
||
* Can now accelerate to up to 5 m/s
|
||
* Now drop their [[saddle]] when killed
|
||
|
||
; [[File:Slime JE2 BE1.png|48px]] [[Slime]]s
|
||
* Now spawn in swamps at night
|
||
|
||
; {{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|48px}} [[Sheep]]
|
||
* Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, pink, etc.)
|
||
|
||
; [[File:Creeper JE3 BE1.png|48px]] [[Creeper]]s
|
||
* Start exploding when they hit the ground, with explosions being more imminent with higher falls
|
||
* Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
|
||
|
||
; {{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} [[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|40px]] [[File:Zombie with Carved Pumpkin.png|40px]] [[Zombie]]s
|
||
* Now rarely spawn with armor of all kinds, sometimes enchanted
|
||
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
|
||
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
|
||
** Items that are picked up have a 100% chance of dropping after dying
|
||
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
|
||
* Rare tool drops are now damaged
|
||
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players
|
||
* When wearing helmets, they don't burn up - instead, all damage is applied to the helmet
|
||
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
|
||
* Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death
|
||
** On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection
|
||
* Infected baby villagers turn into baby zombie villagers
|
||
* Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager
|
||
* Rarely spawn holding iron swords or shovels
|
||
* When holding something in their hands, their arms move upwards when attacking
|
||
* Added baby zombie, which is only spawnable using mods or third-party tools
|
||
** Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor
|
||
* Now rarely drop carrots and potatoes when killed by players
|
||
* Have a 25% chance of spawning with a pumpkin on their head during Halloween
|
||
|
||
; {{animate|Skeleton in leather armor.png;Skeleton in golden armor.png;Skeleton in chainmail armor.png;Skeleton in iron armor.png;Skeleton in diamond armor.png|40px}} [[File:Skeleton with Carved Pumpkin JE4.png|40px]] [[File:Skeleton with Jack o'Lantern JE4.png|40px]] [[Skeleton]]s
|
||
* Now rarely spawn with armor of all kinds, sometimes enchanted
|
||
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
|
||
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
|
||
** Items that are picked up have a 100% chance of dropping after dying
|
||
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
|
||
* Rare tool drops are now damaged
|
||
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
|
||
* When wearing helmets, they don't burn up - instead all damage is applied to the helmet
|
||
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
|
||
* Rarely spawn with enchanted bows which can be dropped when killed by players
|
||
* Have a 25% chance of spawning with a pumpkin on their head during Halloween
|
||
|
||
; [[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|48px]] [[Zombie pigmen]]
|
||
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
|
||
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
|
||
** Items that are picked up have a 100% chance of dropping after dying
|
||
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
|
||
* Rare tool drops are now damaged
|
||
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
|
||
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
|
||
* Rarely carry enchanted golden swords
|
||
* Dropped golden swords now sometimes are damaged
|
||
* Added baby zombie pigman, which is only spawnable using mods or third-party tools
|
||
|
||
=== Non-mob entities ===
|
||
; [[File:Wither (painting texture) JE1 BE1.png|80px]] [[Painting]]s
|
||
* Added Wither painting
|
||
|
||
=== World generation ===
|
||
; {{BiomeLink|windswept hills|text=Extreme hills}} biome
|
||
* [[Silverfish]] blocks now rarely generate here
|
||
* On average, nearly one silverfish block is generated per chunk
|
||
|
||
; {{EnvLink|Village}}s
|
||
* Carrots and potatoes can be found on farms in villages
|
||
|
||
=== Gameplay ===
|
||
; [[Multiplayer]]
|
||
* [[Spawn]] protection now is disabled if there's nothing in ops.txt
|
||
* Spawn protection radius can now be changed in the ''server.properties'' file
|
||
|
||
; [[Creative inventory]]
|
||
* Items can now be cloned by using ''Pick Block'' on them - an item stack with the highest amount of items possible is created
|
||
* Items can now be shift-clicked around on the survival inventory screen
|
||
|
||
; [[Inventory]]
|
||
* Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot
|
||
** This also works for empty slots, another hotbar slot, the [[crafting]] interface, and other GUIs
|
||
* [[Status effects]] now cause the inventory window to be off-center regardless of screen aspect ratio
|
||
|
||
; [[Portal]]s
|
||
* Mobs, items, and projectiles now pass through them, preserving momentum
|
||
* Entities pass through instantly, but at a longer "cooldown"
|
||
* Portals allow fire-burning entities like [[blaze]]s to leave the [[Nether]] and potentially burn things
|
||
* Portals teleport an entity relative to where it entered
|
||
* Players are now positioned correctly when going through nether portals
|
||
* Nether portals are now instant for players in Creative mode
|
||
|
||
; [[Adventure]] mode
|
||
* Blocks can now be mined with the proper tools
|
||
* Blocks can now be placed
|
||
|
||
; [[Breeding]]
|
||
* [[Chicken]]s now use seeds instead of wheat to breed
|
||
* [[Pig]]s now use [[carrot]]s instead of wheat to breed
|
||
|
||
; [[Tutorials/Village mechanics|Village mechanics]]
|
||
* The [[player]] can now restore a desolate village or create a completely new village
|
||
|
||
; [[File:Experience Orb (sprite) Revision 1.gif|32px]] [[Experience]]
|
||
* Now awarded for [[fishing]] and [[breeding]]
|
||
|
||
=== Command format ===
|
||
* {{cmd|xp}}
|
||
** Can be used to give and take entire experience levels by appending "L" to the number
|
||
* {{cmd|tp}}
|
||
** Works with relative coordinates
|
||
* {{cmd|give}}
|
||
** Items spawned are picked up almost instantly now
|
||
|
||
=== General ===
|
||
; [[Server list]]
|
||
* Server IPs can now be hidden individually when editing or adding a server
|
||
* Server version is now displayed left of the connection bars
|
||
* Server ping tooltip now shows if the server and client have mismatching protocol versions
|
||
* Mismatching servers can't be joined
|
||
|
||
; Settings menu
|
||
* Renamed ''Chat Settings'' to ''Multiplayer Settings''
|
||
* Added an option for cape-owners to hide their capes in-game
|
||
* Added Fullscreen and VSync toggles
|
||
* Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
|
||
* Worlds can now be re-created from the world selection screen
|
||
|
||
; F3 debug screen
|
||
* The piechart is now shown when using ''shift''+''F3'' instead of vice versa
|
||
* Added the cardinal direction and the degree value to the ''f'' value indicating the direction the player is facing
|
||
* Now shows which chunk and where in that chunk the player is in on X and Z values
|
||
* Pressing {{key|P}} while holding {{key|F3}} toggles the auto-pause when the Minecraft window loses focus
|
||
* Pressing {{key|H}} while holding {{key|F3}} toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip
|
||
|
||
; Language files
|
||
* Updated language files
|
||
|
||
; {{EnvLink|Superflat}} world type
|
||
* Now customizable and made up of layers specified with block id, data value and height
|
||
* Biome can now be changed
|
||
* All generation settings are stored in a preset, which can be shared and re-used
|
||
* Terrain can now be decorated and structures other than villages can spawn
|
||
* Default presets:
|
||
** Classic Flat - <code>2;7,2x3,2;1;village</code>
|
||
** Tunnelers' Dream - <code>2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft</code>
|
||
** Water World - <code>2;7,5x1,5x3,5x12,90x9;1;biome_1,village</code>
|
||
** Overworld -<code>2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake</code>
|
||
** Snowy Kingdom - <code>2;7,59x1,3x3,2,78;12;biome_1,village</code>
|
||
** Bottomless Pit - <code>2;2x4,3x3,2;1;biome_1,village</code>
|
||
** Desert - <code>2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft</code>
|
||
** Redstone Ready -<code>2;7,3x1,52x24;2</code>
|
||
* Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (<code>35</code>) and can additionally have <code>:2</code> appended to specify <code>2</code> as the data value. Before that, the player can put <code>2x</code> to specify that this layer should be put <code>2</code> times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.
|
||
|
||
== Fixes ==
|
||
'''[https://bugs.mojang.com/browse/MC/fixforversion/10301 29 bugs fixed]'''
|
||
* Mobs glitching through wooden floors
|
||
* Mob AI considering cobblestone walls as blocks of normal height
|
||
* Mobs randomly suffocating
|
||
* Mobs falling through blocks
|
||
* Zombies not burning in the sun
|
||
* Mob spawners spawning mobs too quickly
|
||
* Redstone repeaters getting stuck in 'on' state
|
||
* A number of minor font issues
|
||
* A bug that allowed any item to be placed in the armor slots
|
||
* Invisible falling sand entities
|
||
* {{cmd|me}} command only working for ops
|
||
* {{cmd|tell}} not working correctly
|
||
* {{cmd|say}} not working correctly
|
||
* Graphical glitch with chests and ender chests
|
||
* Partially fixed lighting issues
|
||
* The second layer on skins not being placed correctly when sneaking
|
||
* [[Blaze]]s not properly spawning in nether fortresses
|
||
* Various nether portal fixes
|
||
* Pets teleporting around randomly
|
||
* Wet wolves looking way too scary
|
||
* PvP-disabled servers still allowing players to set other players on fire using [[Fire Aspect]] enchanted swords
|
||
* Entities in minecarts becoming invisible
|
||
* Stairs, slabs & fences glitching visually sometimes
|
||
* Fixed a severe memory leak in the server
|
||
* Corrected rendering of fences and cobblestone walls
|
||
* The [[player]] can no longer attempt to connect to an outdated server (only when the version is shown)
|
||
|
||
=== Release fixes ===
|
||
These fixes occurred between the [[Java Edition 1.4.1|1.4.1 pre-release]] and 1.4.2.
|
||
|
||
* Fixed a severe memory leak in the server.
|
||
* Corrected rendering of fences and cobblestone walls.
|
||
* The player can no longer attempt to connect to an outdated server (only when the version is shown).
|
||
|
||
; From 1.4.1
|
||
* {{bug|MC-1}} – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
|
||
* {{bug|MC-27}} – Fireballs float in mid-air.
|
||
* {{bug|MC-80}} – Entities such as villagers and cows fall through blocks and suffocate.
|
||
* {{bug|MC-183}} – <code>SetWalkSpeed</code> is ignored by the client.
|
||
* {{bug|MC-230}} – Stairs can glitch in weird places.
|
||
|
||
== Trivia ==
|
||
* This version was released exactly 11 years before [[23w43a]], which coincidentally changed the model, animations and textures of [[bat]]s.
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Java Edition versions|1.0}}
|
||
|
||
[[de:1.4.2]]
|
||
[[es:Java Edition 1.4.2]]
|
||
[[fr:Édition Java 1.4.2]]
|
||
[[it:Java Edition 1.4.2]]
|
||
[[ja:Java Edition 1.4.2]]
|
||
[[ko:Java Edition 1.4.2]]
|
||
[[nl:1.4.2]]
|
||
[[pl:1.4.2]]
|
||
[[pt:Edição Java 1.4.2]]
|
||
[[ru:1.4.2 (Java Edition)]]
|
||
[[zh:Java版1.4.2]]
|