{{relevant guide|Java Edition guides/Pretty Scary Update}}
{{Infobox version
|title=Minecraft 1.4.2
|edition=Java
|image=Pretty Scary Update announcement.png
|image2=Java Edition 1.4.2.png
|name=[[Pretty Scary Update]]
|clienthash=42d6744cfbbd2958f9e6688dd6e78d86d658d0d4
|jsonhash=654842fb5da43a3b3df9cf76ddb46e6a88a6ad08
|serverhash=5be700523a729bb78ef99206fb480a63dcd09825
|exehash=5c94ac0043dc21bc71b8e1fa3fbac62139c820fe
|date=
'''Pre-release''': October 24, 2012
'''Release''': October 25, 2012
|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}}
|prevparent=1.3.1
|prev=1.3.2
|next=1.4.4
|nextparent=1.5
}}
{{relevant guide|Java Edition guides/Pretty Scary Update}}
'''1.4.2''', the first release of the '''[[Pretty Scary Update]]''', is a major update to {{JE}} released on October 25, 2012,[{{cite|url=https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|title=Minecraft Pretty Scary Update!|author=Jens Bergensten|website=Mojang.com|date=October 25, 2012}}] which added a number of new [[mobs]] ([[witch]]es, [[bat]]s, [[zombie villager]]s, [[wither skeleton]]s), wearable and placeable [[head]]s, a new boss (the [[wither]]), [[command block]]s, [[anvil]]s, [[beacon]]s, new [[food]] ([[potato]]es, [[carrot]]s and [[pumpkin pie]]s), [[carrots on sticks]] for controlling pigs and new decoration items (such as [[item frame]]s, [[flower pot]]s and [[cobblestone wall]]s).
A pre-release for 1.4.2 was released on October 24, 2012,[{{cite|url=https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|title=Minecraft 1.4.2 Pre-release!|author=Jens Bergensten|website=Mojang.com|date=October 24, 2012}}] though the full release of 1.4.2 is identical to this pre-release.
== Additions ==
{{Additions table
|Beacon
|Command Block
|Flower Pot
|Oak Button
|Cobblestone Wall
|Mossy Cobblestone Wall
|Creeper Head
|Player Head
|Skeleton Skull
|Wither Skeleton Skull
|Zombie Head
|Anvil
|Chipped Anvil
|Damaged Anvil
|Potion of Night Vision
|Splash Potion of Night Vision
|Carrot
|Golden Carrot
|Potato
|Baked Potato
|Poisonous Potato
|Item Frame
|Potion of Invisibility
|Splash Potion of Invisibility
|Carrot on a Stick
|Nether Star
|Pumpkin Pie
|Painting Wither
|Bat Spawn Egg
|Witch Spawn Egg
}}
=== Blocks ===
; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s
* Run editable commands when triggered by redstone
* Intended for adventure maps
* Can only be edited by ops in Creative mode, as long as enable-command-block
in server.properties is enabled
* Only obtainable using {{cmd|give <''playername''> 137}}
* Can operate in silent mode where it doesn't display commands in the chat box
; [[File:Beacon JE4 BE1.png|32px]] [[Beacon]]s
* Intended as an endgame block
* Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
* Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
** The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
* Has to be directly exposed to the skylight to work
* Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection
* Viable materials are iron, gold, diamond, and emerald blocks
* Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot
* Unlockable effects, with an increasing amount of required layers of blocks required:
** [[Speed]] and [[Haste]]
** [[Resistance]] and [[Jump Boost]]
** [[Strength]]
* When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
** This second status effect is [[Regeneration]] or tier II of the previously chosen effect
* Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions
; {{Animate|Anvil JE1 BE1.png; Chipped Anvil JE1 BE1.png; Damaged Anvil JE1 BE1.png|32px}} [[Anvil]]s
* Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
* Tools can also be repaired using one piece of their material
* Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
* Conflicting enchantments are removed and only the first one is kept
* Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil & very damaged anvil
* Can be placed in 4 orientations, but can't be moved by pistons
* Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
** For a more detailed explanation of how enchantments are combined using the anvil, see the ''[[Anvil mechanics]]'' page
* Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "''Player'' was squashed by a falling anvil" to appear in the chat
* Certain blocks are destroyed when an anvil falls on them: [[lever]]s, [[button]]s, [[torch]]es, [[redstone torch]]es, [[redstone repeater]]s, [[flower pot]]s, [[rail]]s & mob [[head]]s
; [[File:Flower Pot.png|32px]] [[Flower pot]]s
* Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s [{{tweet|dinner|236062188555624448}}]
* Using pick block on it gives the potted plant
* Right-click it with an item to plant it, hit it to get both back
; {{animate|Cobblestone Wall JE1 BE1.png; Mossy Cobblestone Wall JE1 BE1.png|32px}} [[Cobblestone wall]]s
* Available in cobblestone and moss stone variants
* Behave like [[fence]]s - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box
* Have a different, higher shape in corners, and when blocks are placed on them
; {{animate|Skeleton Skull.png;Wither Skeleton Skull.png;Zombie Head.png;Player Head.png;Creeper Head.png|32px}} [[Mob head]]s
* Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
* Also exist for creepers, zombies, skeletons, and players
* Can be put on the ground in 16 orientations and hung on walls
* Can be worn
* Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head"
** Add the NBT tag "SkullOwner" -> (player name) on the skull items
; [[File:Oak Button (S) JE1 BE1.png|32px]] [[Wooden button]]s
* Unlike stone buttons, can be activated by [[arrow]]s
* Requires 1 unit of [[wood planks]] to craft
=== Items ===
; {{animate|Potato JE1 BE1.png;Poisonous Potato JE1 BE1.png;Baked Potato JE2 BE1.png|32px}} [[Potato]]es
* [[Potato]]es can be planted on [[hydrated soil]] and drop 1-4 potatoes when fully grown
** Can be grown instantly using [[bone meal]]
** Rarely drop [[poisonous potato]]es
* Potatoes can be [[smelted]] to receive a [[baked potato]]
* Potatoes restore {{hunger|1}} hunger, poisoned potatoes restore {{hunger|2}} hunger and have a chance to [[poison]] the [[player]], and baked potatoes restore {{hunger|6}} hunger
; {{animate|Carrot JE2 BE1.png;Golden Carrot JE3 BE1.png|32px}} [[Carrot]]s
* Carrots can be planted on [[hydrated soil]] and drop 2-4 carrots when fully grown
** Can be grown instantly using [[bone meal]]
* Golden carrots can be crafted with a carrot surrounded by 8 [[gold nugget]]s
* Carrots restore {{hunger|4}} hunger and golden carrots restore {{hunger|6}} hunger
; [[File:Carrot on a Stick JE1 BE1.png|32px]] [[Carrot on a stick]]
* Used to control [[pig]]s
** When held, it dictates the direction pigs [[player]]s are riding is heading in
* Nearby pigs flock towards players holding it
* Pigs start slow but end up going about 5 [[block]]s per second
* Slowly loses [[durability]] when riding pigs
* The pigs 'eat' the [[carrot]] eventually, leaving the player a [[fishing rod]] and requiring another carrot to continue riding
* Can be {{control|used}} to give the pig a short speed boost
** This takes up a chunk of the durability
* To craft, the carrot must be placed at a diagonal below the fishing rod
; [[File:Pumpkin Pie JE1 BE1.png|32px]] [[Pumpkin pie]]
* Restores {{hunger|8}} hunger
* The crafting recipe is shapeless: assemble a [[pumpkin]], [[egg]] and [[sugar]] in the crafting inventory
; [[File:Nether Star JE2 BE1.png|32px]] [[Nether star]]
* Drops from [[wither]]s
* Used to craft [[beacon]]s
* Glows like an enchanted item
* When dropped, it takes more than twice as long to despawn than other items
; [[File:Potion of Night Vision JE1 BE1.png|32px]] [[Potion of Night Vision]]
* Brewed by adding a [[golden carrot]] to an awkward potion
; [[File:Potion of Invisibility JE1 BE1.png|32px]] [[Potion of Invisibility]]
* Effect now hides the [[nametag]] and [[cape]]
* [[Mob]]s only attack the [[player]] when they walk into them or attack them
* Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show
* Brewed by adding a [[fermented spider eye]] to a potion of Night Vision
; {{Animate|Bat Spawn Egg JE1 BE1.png;Witch Spawn Egg JE1 BE1.png|32px}} [[Spawn egg]]s
* Added the witch and bat spawn eggs
=== Mobs ===
; [[File:Wither JE1 BE1.png|64px]] [[Wither]]
* Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players
* Place 4 pieces of [[soul sand]] in a T-shape and place 3 [[wither skeleton skull]]s on top to summon it
* After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
* Each head can fire projectiles, so-called [[Wither#Wither Skull|wither skulls]], at different targets - Projectiles explode on impact
* Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players
* When hit by projectiles, players get the [[Wither (effect)|Wither II effect]], which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
* Constantly regenerates health
* Gains wither armor when taken down to half health, making it immune to arrows
* Drops a [[nether star]] when killed
* Darkens the sky when spawned in the Overworld
; [[File:Wither Skeleton Revision 1.png|48px]] [[Wither skeleton]]s
* Carry and rarely drop stone swords when killed by players
* Drop bones, coal, and rarely wither skeleton skulls
* Give players Wither effect when hitting them
* Spawn in [[nether fortress]]es
* Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
** Items that are picked up have a 100% chance of dropping after dying
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
; [[File:Witch Revision 2.png|48px]] [[Witch]]
* Looks like an offshoot [[villager]]
* Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players
* Holds a potion and wiggles its nose when attacking
* Has a hat, which sometimes emits particles
* Drinks potions of Instant Health and Fire Resistance to defend themselves in combat
* Is immune to 80% of splash potions' effects
* Drops [[stick]]s, [[glowstone]], [[redstone]], [[gunpowder]], [[sugar]], [[spider eye]]s, and [[glass bottle]]s when killed
* Has a chance to drop the potion it is holding if killed by players
* Spawn exclusively in [[witch huts]] in [[swamp]]s
; [[File:Bat JE1 BE1.png|32px]] [[Bat]]s
* Hang on the ceiling when idle, starts flying when players come near
* Spawn in low light levels
* Sleep during the day
* Don't trigger [[pressure plate]]s or [[tripwire]]
; All boss mobs
* Now show their name above health bars
=== Non-mob entities ===
; [[File:Item_Frame_Revision_1.png|32px]] [[Item frame]]s
* All items and blocks can be framed
* [[Clock]]s, [[compass]]es and [[map]]s function - maps show only one marker, the frame itself
* Mounted maps are marked on copies of the map
* Using pick block on it gives the framed item/block
=== World generation ===
; {{EnvLink|Witch Hut}}
* Generates in swamps
=== Gameplay ===
; [[Sound]]s
* Added sounds for placing [[wood]], [[stone]], [[plant]], [[sand]] and [[gravel]]-like blocks
* Added sounds for walking on [[sand]], [[gravel]], [[soul sand]], [[grass block]] and [[stone]]
* Added sounds for [[zombie]]s, [[skeleton]]s, [[cow]]s, [[pig]]s, [[spider]]s, [[endermen]], [[ghast]]s, [[silverfish]], [[magma cube]]s, [[wolves]], the [[ender dragon]], [[bat]]s and the [[anvil]]
* Added sounds for curing a zombie, infecting a villager and a remedy sound.
* Added sounds for setting things on [[fire]] and shearing [[sheep]]
* Added sounds for climbing [[ladder]]s and riding [[minecart]]s
* Added a sound for leveling up which is played every 5 levels
* Added constant noise to liquids
; NBT tags
* Tag for items to have lore
* Tag for mobs to determine whether they can despawn
=== Command format ===
; Specific [[commands]]
* {{cmd|difficulty}}
** Changes difficulty
** /difficulty 0
= peaceful
** /difficulty 1
= easy
** /difficulty 2
= normal
** /difficulty 3
= hard
* {{cmd|spawnpoint}}
** Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates
** /spawnpoint
* {{cmd|w}}
** Alias for {{cmd|tell}}
* {{cmd|weather}}
** Changes the current [[weather]] and optionally set the duration for the new weather
** /weather [clear | rain | thunder] <time>
* {{cmd|gamerule }}
** Look up and change gamerules regarding [[command block]] output
** /gamerule commandBlockOutput
- Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them
** /gamerule doFireTick
- Whether fire should spread
** /gamerule doMobLoot
- Whether mobs should drop items
** /gamerule doMobSpawning
- Whether mobs should naturally spawn
** /gamerule doTileDrops
- Whether blocks should have drops (does not work for paintings)
** /gamerule keepInventory
- Whether the player should keep items in their inventory if they die
** /gamerule mobGriefing
- Whether [[creeper]]s, [[endermen]], [[wither]]s and [[villager]]s should be able to change blocks
* {{cmd|clear}}
** Clears a specified player's entire inventory or removes only one block/item from it
; Command target selectors
* Available selectors:
** @p
- Closest player
** @a
- All players
** @r
- Random player
* Can have arguments specified in []
using the syntax x=0
, where x
is the argument
* Available arguments:
** x,y,z
- Coordinates
** r
- Range
** rm
- Minimum range
** m
- Gamemode
** l
- Minimum experience level
** lm
- Maximum experience level
* Special argument only usable with @a
:
** c
- the maximum count of players to return. Numbers below 0 make it return the last x amount of entries
== Changes ==
=== Blocks ===
; {{animate|Oak Log Axis X JE2 BE1.png;Oak Log Axis Z JE2 BE1.png|32px}} {{animate|Spruce Log Axis X JE1 BE1.png;Spruce Log Axis Z JE1 BE1.png|32px}} {{animate|Birch Log Axis X JE1 BE1.png;Birch Log Axis Z JE1 BE1.png|32px}} {{animate|Jungle Log Axis X JE1 BE1.png;Jungle Log Axis Z JE1 BE1.png|32px}} [[Log]]s
* Placement now depends on the surface it is placed on, rather than the direction of the player
** Placed on the side of a block, the log is horizontal
** Placed on the top or bottom of a block, the log is vertical
; [[Stairs]]
* Now connect to other stairs to form corner stairs
; [[File:Spawner JE2.png|32px]] [[Monster spawner]]s
* Added NBT tags to change a few key spawning rules
* Spawning range can now be changed
* Maximum amount of spawned entities within spawning range can now be changed
* Horizontal spawning radius can now be changed
* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
* Added an NBT tag for mobs to decide whether they can despawn
* Added an NBT tag for mobs to decide whether they are invincible
; [[File:Redstone Repeater (item) JE2 BE1.png|32px]] [[Repeater]]s
* Can now be locked by powering their sides with another repeater
** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
; [[File:Oak Trapdoor (D) JE2.png|32px]] [[Trapdoor]]s
* Can now be placed on the top half of blocks
* Placement works similar to that of slabs and stairs
; {{Animate|Stone Button (item) JE1.png;Oak Button (item) JE1.png|32px}}[[Button]]s
* Now stays active for 0.2 seconds longer
* New crafting recipe – Only 1 [[stone]] block required
; [[File:Fire JE1.png|32px]] [[Fire]]
* Now spreads more aggressively depending on the difficulty
; {{Animate|Oak Sapling JE5.png;Birch Sapling JE1.png;Spruce Sapling JE1.png;Jungle Sapling JE1.png|32px}} [[Sapling]]s
* Decreased hitbox size
; [[File:TNT JE2 BE1.png|32px]] [[TNT]]
* Is now triggered by flaming arrows shot by Flame bows
; [[Door]]s, [[trapdoor]]s, [[lever]]s & [[button]]s
* No longer triggerable with the left mouse button
=== Items ===
; {{Animate|Potion of Fire Resistance JE1 BE1.png;Potion of Harming JE1 BE1.png;Potion of Healing JE1 BE1.png;Potion of Poison JE1 BE1.png;Potion of Regeneration JE1 BE1.png;Potion of Slowness JE1 BE1.png;Potion of Strength JE1 BE1.png;Potion of Swiftness JE1 BE1.png;Potion of Night Vision JE1 BE1.png;Potion of Invisibility JE1 BE1.png|32px}} [[Potion]]s
* Can now have any available potion effects, level, and duration
* Data is saved using NBT tags, but potions retain their original color
; {{Animate|Empty Map JE1 BE1.png;Map (item) JE1 BE1.png|32px}} [[Map]]s
* Are now crafted as an [[empty map]] and become a real map by right-clicking
* Start out at their closest zoom level and can be extended by adding more paper
* Players see other players moving around on the same map
* Craft an existing map with an empty map to receive an extra copy of the map
* Removed text overlay
* Are labeled 'Map #0' and so on
* Now align to a grid and can be stacked to 64
* When outside a map's range, the player is displayed as a small circle at the edge
; [[Armor]]
* Diamond armor sleeves now have a notch on the inner side
* Completely revamped leather armor
** Can now be dyed in 16,777,216 potential different colors
** Putting it in a crafting grid with dyes applies all colors
** Dyed armor's tooltip displays ''Dyed''
** Right-click dyed armor on cauldrons to wash it and remove some [[water]] from the [[cauldron]]
** Changed item and model color and texture
** Now uses two overlayed textures, one being the color
; New textures
* Updated textures for leather [[armor]], [[bread]], [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[raw porkchop]], [[cooked porkchop]] and [[apple]].
=== Mobs ===
; [[File:Tamed Wolf with Red Collar JE1 BE1.png|48px]] Tamed [[wolves]]
* Collars can now be dyed by {{control|use|text=using}} dye on the wolf
; [[File:Iron Golem JE1 BE1.png|48px]] [[Iron golem]]s
* Now attack [[creeper]]s, [[slime]]s and [[magma cube]]s
* Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village
; All hostile [[mob]]s
* Now jump down to players as long as they can survive the fall
* Depending on difficulty, they are willing to take more damage
; {{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|32px}} [[Villager]]s
* Improved [[villager]]s to make them more self-aware
* The inhabitants of a village can now like and dislike specific players
** Trading makes the villagers like the player
** Hurting villagers or their iron golems makes the villagers dislike a player
*** When players are highly disliked, iron golems of that village can become aggressive towards those players
* After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes
* Changed and added some trades to counteract emerald farming and improve gameplay
* Show particle effects indicating a change in player reputation
; [[File:Saddled Pig JE2 BE1.png|48px]] [[Pig]]s
* Can now accelerate to up to 5 m/s
* Now drop their [[saddle]] when killed
; [[File:Slime JE2 BE1.png|48px]] [[Slime]]s
* Now spawn in swamps at night
; {{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|48px}} [[Sheep]]
* Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, pink, etc.)
; [[File:Creeper JE3 BE1.png|48px]] [[Creeper]]s
* Start exploding when they hit the ground, with explosions being more imminent with higher falls
* Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
; {{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} [[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|40px]] [[File:Zombie with Carved Pumpkin.png|40px]] [[Zombie]]s
* Now rarely spawn with armor of all kinds, sometimes enchanted
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
** Items that are picked up have a 100% chance of dropping after dying
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players
* When wearing helmets, they don't burn up - instead, all damage is applied to the helmet
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death
** On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection
* Infected baby villagers turn into baby zombie villagers
* Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager
* Rarely spawn holding iron swords or shovels
* When holding something in their hands, their arms move upwards when attacking
* Added baby zombie, which is only spawnable using mods or third-party tools
** Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor
* Now rarely drop carrots and potatoes when killed by players
* Have a 25% chance of spawning with a pumpkin on their head during Halloween
; {{animate|Skeleton in leather armor.png;Skeleton in golden armor.png;Skeleton in chainmail armor.png;Skeleton in iron armor.png;Skeleton in diamond armor.png|40px}} [[File:Skeleton with Carved Pumpkin JE4.png|40px]] [[File:Skeleton with Jack o'Lantern JE4.png|40px]] [[Skeleton]]s
* Now rarely spawn with armor of all kinds, sometimes enchanted
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
** Items that are picked up have a 100% chance of dropping after dying
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* When wearing helmets, they don't burn up - instead all damage is applied to the helmet
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Rarely spawn with enchanted bows which can be dropped when killed by players
* Have a 25% chance of spawning with a pumpkin on their head during Halloween
; [[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|48px]] [[Zombie pigmen]]
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
** Items that are picked up have a 100% chance of dropping after dying
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Rarely carry enchanted golden swords
* Dropped golden swords now sometimes are damaged
* Added baby zombie pigman, which is only spawnable using mods or third-party tools
=== Non-mob entities ===
; [[File:Wither (painting texture) JE1 BE1.png|80px]] [[Painting]]s
* Added Wither painting
=== World generation ===
; {{BiomeLink|windswept hills|text=Extreme hills}} biome
* [[Silverfish]] blocks now rarely generate here
* On average, nearly one silverfish block is generated per chunk
; {{EnvLink|Village}}s
* Carrots and potatoes can be found on farms in villages
=== Gameplay ===
; [[Multiplayer]]
* [[Spawn]] protection now is disabled if there's nothing in ops.txt
* Spawn protection radius can now be changed in the ''server.properties'' file
; [[Creative inventory]]
* Items can now be cloned by using ''Pick Block'' on them - an item stack with the highest amount of items possible is created
* Items can now be shift-clicked around on the survival inventory screen
; [[Inventory]]
* Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot
** This also works for empty slots, another hotbar slot, the [[crafting]] interface, and other GUIs
* [[Status effects]] now cause the inventory window to be off-center regardless of screen aspect ratio
; [[Portal]]s
* Mobs, items, and projectiles now pass through them, preserving momentum
* Entities pass through instantly, but at a longer "cooldown"
* Portals allow fire-burning entities like [[blaze]]s to leave the [[Nether]] and potentially burn things
* Portals teleport an entity relative to where it entered
* Players are now positioned correctly when going through nether portals
* Nether portals are now instant for players in Creative mode
; [[Adventure]] mode
* Blocks can now be mined with the proper tools
* Blocks can now be placed
; [[Breeding]]
* [[Chicken]]s now use seeds instead of wheat to breed
* [[Pig]]s now use [[carrot]]s instead of wheat to breed
; [[Tutorials/Village mechanics|Village mechanics]]
* The [[player]] can now restore a desolate village or create a completely new village
; [[File:Experience Orb (sprite) Revision 1.gif|32px]] [[Experience]]
* Now awarded for [[fishing]] and [[breeding]]
=== Command format ===
* {{cmd|xp}}
** Can be used to give and take entire experience levels by appending "L" to the number
* {{cmd|tp}}
** Works with relative coordinates
* {{cmd|give}}
** Items spawned are picked up almost instantly now
=== General ===
; [[Server list]]
* Server IPs can now be hidden individually when editing or adding a server
* Server version is now displayed left of the connection bars
* Server ping tooltip now shows if the server and client have mismatching protocol versions
* Mismatching servers can't be joined
; Settings menu
* Renamed ''Chat Settings'' to ''Multiplayer Settings''
* Added an option for cape-owners to hide their capes in-game
* Added Fullscreen and VSync toggles
* Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
* Worlds can now be re-created from the world selection screen
; F3 debug screen
* The piechart is now shown when using ''shift''+''F3'' instead of vice versa
* Added the cardinal direction and the degree value to the ''f'' value indicating the direction the player is facing
* Now shows which chunk and where in that chunk the player is in on X and Z values
* Pressing {{key|P}} while holding {{key|F3}} toggles the auto-pause when the Minecraft window loses focus
* Pressing {{key|H}} while holding {{key|F3}} toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip
; Language files
* Updated language files
; {{EnvLink|Superflat}} world type
* Now customizable and made up of layers specified with block id, data value and height
* Biome can now be changed
* All generation settings are stored in a preset, which can be shared and re-used
* Terrain can now be decorated and structures other than villages can spawn
* Default presets:
** Classic Flat - 2;7,2x3,2;1;village
** Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
** Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
** Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
** Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
** Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
** Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
** Redstone Ready -2;7,3x1,52x24;2
* Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35
) and can additionally have :2
appended to specify 2
as the data value. Before that, the player can put 2x
to specify that this layer should be put 2
times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.
== Fixes ==
'''[https://bugs.mojang.com/browse/MC/fixforversion/10301 29 bugs fixed]'''
* Mobs glitching through wooden floors
* Mob AI considering cobblestone walls as blocks of normal height
* Mobs randomly suffocating
* Mobs falling through blocks
* Zombies not burning in the sun
* Mob spawners spawning mobs too quickly
* Redstone repeaters getting stuck in 'on' state
* A number of minor font issues
* A bug that allowed any item to be placed in the armor slots
* Invisible falling sand entities
* {{cmd|me}} command only working for ops
* {{cmd|tell}} not working correctly
* {{cmd|say}} not working correctly
* Graphical glitch with chests and ender chests
* Partially fixed lighting issues
* The second layer on skins not being placed correctly when sneaking
* [[Blaze]]s not properly spawning in nether fortresses
* Various nether portal fixes
* Pets teleporting around randomly
* Wet wolves looking way too scary
* PvP-disabled servers still allowing players to set other players on fire using [[Fire Aspect]] enchanted swords
* Entities in minecarts becoming invisible
* Stairs, slabs & fences glitching visually sometimes
* Fixed a severe memory leak in the server
* Corrected rendering of fences and cobblestone walls
* The [[player]] can no longer attempt to connect to an outdated server (only when the version is shown)
=== Release fixes ===
These fixes occurred between the [[Java Edition 1.4.1|1.4.1 pre-release]] and 1.4.2.
* Fixed a severe memory leak in the server.
* Corrected rendering of fences and cobblestone walls.
* The player can no longer attempt to connect to an outdated server (only when the version is shown).
; From 1.4.1
* {{bug|MC-1}} – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
* {{bug|MC-27}} – Fireballs float in mid-air.
* {{bug|MC-80}} – Entities such as villagers and cows fall through blocks and suffocate.
* {{bug|MC-183}} – SetWalkSpeed
is ignored by the client.
* {{bug|MC-230}} – Stairs can glitch in weird places.
== Trivia ==
* This version was released exactly 11 years before [[23w43a]], which coincidentally changed the model, animations and textures of [[bat]]s.
== References ==
{{reflist}}
== Navigation ==
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