{{relevant guide|Java Edition guides/Pretty Scary Update}}
{{Infobox version |title=Minecraft 1.4.2 |edition=Java |image=Pretty Scary Update announcement.png |image2=Java Edition 1.4.2.png |name=[[Pretty Scary Update]] |clienthash=42d6744cfbbd2958f9e6688dd6e78d86d658d0d4 |jsonhash=654842fb5da43a3b3df9cf76ddb46e6a88a6ad08 |serverhash=5be700523a729bb78ef99206fb480a63dcd09825 |exehash=5c94ac0043dc21bc71b8e1fa3fbac62139c820fe |date= '''Pre-release''': October 24, 2012
'''Release''': October 25, 2012 |java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} |prevparent=1.3.1 |prev=1.3.2 |next=1.4.4 |nextparent=1.5 }}
{{relevant guide|Java Edition guides/Pretty Scary Update}}
'''1.4.2''', the first release of the '''[[Pretty Scary Update]]''', is a major update to {{JE}} released on October 25, 2012,{{cite|url=https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-pretty-scary-update/|title=Minecraft Pretty Scary Update!|author=Jens Bergensten|website=Mojang.com|date=October 25, 2012}} which added a number of new [[mobs]] ([[witch]]es, [[bat]]s, [[zombie villager]]s, [[wither skeleton]]s), wearable and placeable [[head]]s, a new boss (the [[wither]]), [[command block]]s, [[anvil]]s, [[beacon]]s, new [[food]] ([[potato]]es, [[carrot]]s and [[pumpkin pie]]s), [[carrots on sticks]] for controlling pigs and new decoration items (such as [[item frame]]s, [[flower pot]]s and [[cobblestone wall]]s). A pre-release for 1.4.2 was released on October 24, 2012,{{cite|url=https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-1-4-2-pre-release|title=Minecraft 1.4.2 Pre-release!|author=Jens Bergensten|website=Mojang.com|date=October 24, 2012}} though the full release of 1.4.2 is identical to this pre-release. == Additions == {{Additions table |Beacon |Command Block |Flower Pot |Oak Button |Cobblestone Wall |Mossy Cobblestone Wall |Creeper Head |Player Head |Skeleton Skull |Wither Skeleton Skull |Zombie Head |Anvil |Chipped Anvil |Damaged Anvil |Potion of Night Vision |Splash Potion of Night Vision |Carrot |Golden Carrot |Potato |Baked Potato |Poisonous Potato |Item Frame |Potion of Invisibility |Splash Potion of Invisibility |Carrot on a Stick |Nether Star |Pumpkin Pie |Painting Wither |Bat Spawn Egg |Witch Spawn Egg }} === Blocks === ; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s * Run editable commands when triggered by redstone * Intended for adventure maps * Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled * Only obtainable using {{cmd|give <''playername''> 137}} * Can operate in silent mode where it doesn't display commands in the chat box ; [[File:Beacon JE4 BE1.png|32px]] [[Beacon]]s * Intended as an endgame block * Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone) * Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect ** The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks * Has to be directly exposed to the skylight to work * Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection * Viable materials are iron, gold, diamond, and emerald blocks * Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot * Unlockable effects, with an increasing amount of required layers of blocks required: ** [[Speed]] and [[Haste]] ** [[Resistance]] and [[Jump Boost]] ** [[Strength]] * When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen ** This second status effect is [[Regeneration]] or tier II of the previously chosen effect * Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions ; {{Animate|Anvil JE1 BE1.png; Chipped Anvil JE1 BE1.png; Damaged Anvil JE1 BE1.png|32px}} [[Anvil]]s * Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels * Tools can also be repaired using one piece of their material * Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists * Conflicting enchantments are removed and only the first one is kept * Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil & very damaged anvil * Can be placed in 4 orientations, but can't be moved by pistons * Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode ** For a more detailed explanation of how enchantments are combined using the anvil, see the ''[[Anvil mechanics]]'' page * Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "''Player'' was squashed by a falling anvil" to appear in the chat * Certain blocks are destroyed when an anvil falls on them: [[lever]]s, [[button]]s, [[torch]]es, [[redstone torch]]es, [[redstone repeater]]s, [[flower pot]]s, [[rail]]s & mob [[head]]s ; [[File:Flower Pot.png|32px]] [[Flower pot]]s * Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s {{tweet|dinner|236062188555624448}} * Using pick block on it gives the potted plant * Right-click it with an item to plant it, hit it to get both back ; {{animate|Cobblestone Wall JE1 BE1.png; Mossy Cobblestone Wall JE1 BE1.png|32px}} [[Cobblestone wall]]s * Available in cobblestone and moss stone variants * Behave like [[fence]]s - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box * Have a different, higher shape in corners, and when blocks are placed on them ; {{animate|Skeleton Skull.png;Wither Skeleton Skull.png;Zombie Head.png;Player Head.png;Creeper Head.png|32px}} [[Mob head]]s * Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player * Also exist for creepers, zombies, skeletons, and players * Can be put on the ground in 16 orientations and hung on walls * Can be worn * Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head" ** Add the NBT tag "SkullOwner" -> (player name) on the skull items ; [[File:Oak Button (S) JE1 BE1.png|32px]] [[Wooden button]]s * Unlike stone buttons, can be activated by [[arrow]]s * Requires 1 unit of [[wood planks]] to craft === Items === ; {{animate|Potato JE1 BE1.png;Poisonous Potato JE1 BE1.png;Baked Potato JE2 BE1.png|32px}} [[Potato]]es * [[Potato]]es can be planted on [[hydrated soil]] and drop 1-4 potatoes when fully grown ** Can be grown instantly using [[bone meal]] ** Rarely drop [[poisonous potato]]es * Potatoes can be [[smelted]] to receive a [[baked potato]] * Potatoes restore {{hunger|1}} hunger, poisoned potatoes restore {{hunger|2}} hunger and have a chance to [[poison]] the [[player]], and baked potatoes restore {{hunger|6}} hunger ; {{animate|Carrot JE2 BE1.png;Golden Carrot JE3 BE1.png|32px}} [[Carrot]]s * Carrots can be planted on [[hydrated soil]] and drop 2-4 carrots when fully grown ** Can be grown instantly using [[bone meal]] * Golden carrots can be crafted with a carrot surrounded by 8 [[gold nugget]]s * Carrots restore {{hunger|4}} hunger and golden carrots restore {{hunger|6}} hunger ; [[File:Carrot on a Stick JE1 BE1.png|32px]] [[Carrot on a stick]] * Used to control [[pig]]s ** When held, it dictates the direction pigs [[player]]s are riding is heading in * Nearby pigs flock towards players holding it * Pigs start slow but end up going about 5 [[block]]s per second * Slowly loses [[durability]] when riding pigs * The pigs 'eat' the [[carrot]] eventually, leaving the player a [[fishing rod]] and requiring another carrot to continue riding * Can be {{control|used}} to give the pig a short speed boost ** This takes up a chunk of the durability * To craft, the carrot must be placed at a diagonal below the fishing rod ; [[File:Pumpkin Pie JE1 BE1.png|32px]] [[Pumpkin pie]] * Restores {{hunger|8}} hunger * The crafting recipe is shapeless: assemble a [[pumpkin]], [[egg]] and [[sugar]] in the crafting inventory ; [[File:Nether Star JE2 BE1.png|32px]] [[Nether star]] * Drops from [[wither]]s * Used to craft [[beacon]]s * Glows like an enchanted item * When dropped, it takes more than twice as long to despawn than other items ; [[File:Potion of Night Vision JE1 BE1.png|32px]] [[Potion of Night Vision]] * Brewed by adding a [[golden carrot]] to an awkward potion ; [[File:Potion of Invisibility JE1 BE1.png|32px]] [[Potion of Invisibility]] * Effect now hides the [[nametag]] and [[cape]] * [[Mob]]s only attack the [[player]] when they walk into them or attack them * Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show * Brewed by adding a [[fermented spider eye]] to a potion of Night Vision ; {{Animate|Bat Spawn Egg JE1 BE1.png;Witch Spawn Egg JE1 BE1.png|32px}} [[Spawn egg]]s * Added the witch and bat spawn eggs === Mobs === ; [[File:Wither JE1 BE1.png|64px]] [[Wither]] * Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players * Place 4 pieces of [[soul sand]] in a T-shape and place 3 [[wither skeleton skull]]s on top to summon it * After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs * Each head can fire projectiles, so-called [[Wither#Wither Skull|wither skulls]], at different targets - Projectiles explode on impact * Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players * When hit by projectiles, players get the [[Wither (effect)|Wither II effect]], which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black * Constantly regenerates health * Gains wither armor when taken down to half health, making it immune to arrows * Drops a [[nether star]] when killed * Darkens the sky when spawned in the Overworld ; [[File:Wither Skeleton Revision 1.png|48px]] [[Wither skeleton]]s * Carry and rarely drop stone swords when killed by players * Drop bones, coal, and rarely wither skeleton skulls * Give players Wither effect when hitting them * Spawn in [[nether fortress]]es * Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools ** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible ** Items that are picked up have a 100% chance of dropping after dying * All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob * Rare tool drops are now damaged * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players ; [[File:Witch Revision 2.png|48px]] [[Witch]] * Looks like an offshoot [[villager]] * Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players * Holds a potion and wiggles its nose when attacking * Has a hat, which sometimes emits particles * Drinks potions of Instant Health and Fire Resistance to defend themselves in combat * Is immune to 80% of splash potions' effects * Drops [[stick]]s, [[glowstone]], [[redstone]], [[gunpowder]], [[sugar]], [[spider eye]]s, and [[glass bottle]]s when killed * Has a chance to drop the potion it is holding if killed by players * Spawn exclusively in [[witch huts]] in [[swamp]]s ; [[File:Bat JE1 BE1.png|32px]] [[Bat]]s * Hang on the ceiling when idle, starts flying when players come near * Spawn in low light levels * Sleep during the day * Don't trigger [[pressure plate]]s or [[tripwire]] ; All boss mobs * Now show their name above health bars === Non-mob entities === ; [[File:Item_Frame_Revision_1.png|32px]] [[Item frame]]s * All items and blocks can be framed * [[Clock]]s, [[compass]]es and [[map]]s function - maps show only one marker, the frame itself * Mounted maps are marked on copies of the map * Using pick block on it gives the framed item/block === World generation === ; {{EnvLink|Witch Hut}} * Generates in swamps === Gameplay === ; [[Sound]]s * Added sounds for placing [[wood]], [[stone]], [[plant]], [[sand]] and [[gravel]]-like blocks * Added sounds for walking on [[sand]], [[gravel]], [[soul sand]], [[grass block]] and [[stone]] * Added sounds for [[zombie]]s, [[skeleton]]s, [[cow]]s, [[pig]]s, [[spider]]s, [[endermen]], [[ghast]]s, [[silverfish]], [[magma cube]]s, [[wolves]], the [[ender dragon]], [[bat]]s and the [[anvil]] * Added sounds for curing a zombie, infecting a villager and a remedy sound. * Added sounds for setting things on [[fire]] and shearing [[sheep]] * Added sounds for climbing [[ladder]]s and riding [[minecart]]s * Added a sound for leveling up which is played every 5 levels * Added constant noise to liquids ; NBT tags * Tag for items to have lore * Tag for mobs to determine whether they can despawn === Command format === ; Specific [[commands]] * {{cmd|difficulty}} ** Changes difficulty ** /difficulty 0 = peaceful ** /difficulty 1 = easy ** /difficulty 2 = normal ** /difficulty 3 = hard * {{cmd|spawnpoint}} ** Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates ** /spawnpoint * {{cmd|w}} ** Alias for {{cmd|tell}} * {{cmd|weather}} ** Changes the current [[weather]] and optionally set the duration for the new weather ** /weather [clear | rain | thunder] <time> * {{cmd|gamerule }} ** Look up and change gamerules regarding [[command block]] output ** /gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them ** /gamerule doFireTick - Whether fire should spread ** /gamerule doMobLoot - Whether mobs should drop items ** /gamerule doMobSpawning - Whether mobs should naturally spawn ** /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings) ** /gamerule keepInventory - Whether the player should keep items in their inventory if they die ** /gamerule mobGriefing - Whether [[creeper]]s, [[endermen]], [[wither]]s and [[villager]]s should be able to change blocks * {{cmd|clear}} ** Clears a specified player's entire inventory or removes only one block/item from it ; Command target selectors * Available selectors: ** @p - Closest player ** @a - All players ** @r - Random player * Can have arguments specified in [] using the syntax x=0, where x is the argument * Available arguments: ** x,y,z - Coordinates ** r - Range ** rm - Minimum range ** m - Gamemode ** l - Minimum experience level ** lm - Maximum experience level * Special argument only usable with @a: ** c - the maximum count of players to return. Numbers below 0 make it return the last x amount of entries == Changes == === Blocks === ; {{animate|Oak Log Axis X JE2 BE1.png;Oak Log Axis Z JE2 BE1.png|32px}} {{animate|Spruce Log Axis X JE1 BE1.png;Spruce Log Axis Z JE1 BE1.png|32px}} {{animate|Birch Log Axis X JE1 BE1.png;Birch Log Axis Z JE1 BE1.png|32px}} {{animate|Jungle Log Axis X JE1 BE1.png;Jungle Log Axis Z JE1 BE1.png|32px}} [[Log]]s * Placement now depends on the surface it is placed on, rather than the direction of the player ** Placed on the side of a block, the log is horizontal ** Placed on the top or bottom of a block, the log is vertical ; [[Stairs]] * Now connect to other stairs to form corner stairs ; [[File:Spawner JE2.png|32px]] [[Monster spawner]]s * Added NBT tags to change a few key spawning rules * Spawning range can now be changed * Maximum amount of spawned entities within spawning range can now be changed * Horizontal spawning radius can now be changed * Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items * Added an NBT tag for mobs to decide whether they can despawn * Added an NBT tag for mobs to decide whether they are invincible ; [[File:Redstone Repeater (item) JE2 BE1.png|32px]] [[Repeater]]s * Can now be locked by powering their sides with another repeater ** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal ; [[File:Oak Trapdoor (D) JE2.png|32px]] [[Trapdoor]]s * Can now be placed on the top half of blocks * Placement works similar to that of slabs and stairs ; {{Animate|Stone Button (item) JE1.png;Oak Button (item) JE1.png|32px}}[[Button]]s * Now stays active for 0.2 seconds longer * New crafting recipe – Only 1 [[stone]] block required ; [[File:Fire JE1.png|32px]] [[Fire]] * Now spreads more aggressively depending on the difficulty ; {{Animate|Oak Sapling JE5.png;Birch Sapling JE1.png;Spruce Sapling JE1.png;Jungle Sapling JE1.png|32px}} [[Sapling]]s * Decreased hitbox size ; [[File:TNT JE2 BE1.png|32px]] [[TNT]] * Is now triggered by flaming arrows shot by Flame bows ; [[Door]]s, [[trapdoor]]s, [[lever]]s & [[button]]s * No longer triggerable with the left mouse button === Items === ; {{Animate|Potion of Fire Resistance JE1 BE1.png;Potion of Harming JE1 BE1.png;Potion of Healing JE1 BE1.png;Potion of Poison JE1 BE1.png;Potion of Regeneration JE1 BE1.png;Potion of Slowness JE1 BE1.png;Potion of Strength JE1 BE1.png;Potion of Swiftness JE1 BE1.png;Potion of Night Vision JE1 BE1.png;Potion of Invisibility JE1 BE1.png|32px}} [[Potion]]s * Can now have any available potion effects, level, and duration * Data is saved using NBT tags, but potions retain their original color ; {{Animate|Empty Map JE1 BE1.png;Map (item) JE1 BE1.png|32px}} [[Map]]s * Are now crafted as an [[empty map]] and become a real map by right-clicking * Start out at their closest zoom level and can be extended by adding more paper * Players see other players moving around on the same map * Craft an existing map with an empty map to receive an extra copy of the map * Removed text overlay * Are labeled 'Map #0' and so on * Now align to a grid and can be stacked to 64 * When outside a map's range, the player is displayed as a small circle at the edge ; [[Armor]] * Diamond armor sleeves now have a notch on the inner side * Completely revamped leather armor ** Can now be dyed in 16,777,216 potential different colors ** Putting it in a crafting grid with dyes applies all colors ** Dyed armor's tooltip displays ''Dyed'' ** Right-click dyed armor on cauldrons to wash it and remove some [[water]] from the [[cauldron]] ** Changed item and model color and texture ** Now uses two overlayed textures, one being the color ; New textures * Updated textures for leather [[armor]], [[bread]], [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[raw porkchop]], [[cooked porkchop]] and [[apple]]. === Mobs === ; [[File:Tamed Wolf with Red Collar JE1 BE1.png|48px]] Tamed [[wolves]] * Collars can now be dyed by {{control|use|text=using}} dye on the wolf ; [[File:Iron Golem JE1 BE1.png|48px]] [[Iron golem]]s * Now attack [[creeper]]s, [[slime]]s and [[magma cube]]s * Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village ; All hostile [[mob]]s * Now jump down to players as long as they can survive the fall * Depending on difficulty, they are willing to take more damage ; {{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|32px}} [[Villager]]s * Improved [[villager]]s to make them more self-aware * The inhabitants of a village can now like and dislike specific players ** Trading makes the villagers like the player ** Hurting villagers or their iron golems makes the villagers dislike a player *** When players are highly disliked, iron golems of that village can become aggressive towards those players * After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes * Changed and added some trades to counteract emerald farming and improve gameplay * Show particle effects indicating a change in player reputation ; [[File:Saddled Pig JE2 BE1.png|48px]] [[Pig]]s * Can now accelerate to up to 5 m/s * Now drop their [[saddle]] when killed ; [[File:Slime JE2 BE1.png|48px]] [[Slime]]s * Now spawn in swamps at night ; {{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|48px}} [[Sheep]] * Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, pink, etc.) ; [[File:Creeper JE3 BE1.png|48px]] [[Creeper]]s * Start exploding when they hit the ground, with explosions being more imminent with higher falls * Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags ; {{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} [[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|40px]] [[File:Zombie with Carved Pumpkin.png|40px]] [[Zombie]]s * Now rarely spawn with armor of all kinds, sometimes enchanted * Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools ** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible ** Items that are picked up have a 100% chance of dropping after dying * All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob * Rare tool drops are now damaged * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players * When wearing helmets, they don't burn up - instead, all damage is applied to the helmet * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks * Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death ** On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection * Infected baby villagers turn into baby zombie villagers * Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager * Rarely spawn holding iron swords or shovels * When holding something in their hands, their arms move upwards when attacking * Added baby zombie, which is only spawnable using mods or third-party tools ** Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor * Now rarely drop carrots and potatoes when killed by players * Have a 25% chance of spawning with a pumpkin on their head during Halloween ; {{animate|Skeleton in leather armor.png;Skeleton in golden armor.png;Skeleton in chainmail armor.png;Skeleton in iron armor.png;Skeleton in diamond armor.png|40px}} [[File:Skeleton with Carved Pumpkin JE4.png|40px]] [[File:Skeleton with Jack o'Lantern JE4.png|40px]] [[Skeleton]]s * Now rarely spawn with armor of all kinds, sometimes enchanted * Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools ** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible ** Items that are picked up have a 100% chance of dropping after dying * All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob * Rare tool drops are now damaged * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players * When wearing helmets, they don't burn up - instead all damage is applied to the helmet * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks * Rarely spawn with enchanted bows which can be dropped when killed by players * Have a 25% chance of spawning with a pumpkin on their head during Halloween ; [[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|48px]] [[Zombie pigmen]] * Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools ** Armor, tools & swords are equipped automatically and are exchanged for better gear when possible ** Items that are picked up have a 100% chance of dropping after dying * All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob * Rare tool drops are now damaged * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks * Rarely carry enchanted golden swords * Dropped golden swords now sometimes are damaged * Added baby zombie pigman, which is only spawnable using mods or third-party tools === Non-mob entities === ; [[File:Wither (painting texture) JE1 BE1.png|80px]] [[Painting]]s * Added Wither painting === World generation === ; {{BiomeLink|windswept hills|text=Extreme hills}} biome * [[Silverfish]] blocks now rarely generate here * On average, nearly one silverfish block is generated per chunk ; {{EnvLink|Village}}s * Carrots and potatoes can be found on farms in villages === Gameplay === ; [[Multiplayer]] * [[Spawn]] protection now is disabled if there's nothing in ops.txt * Spawn protection radius can now be changed in the ''server.properties'' file ; [[Creative inventory]] * Items can now be cloned by using ''Pick Block'' on them - an item stack with the highest amount of items possible is created * Items can now be shift-clicked around on the survival inventory screen ; [[Inventory]] * Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot ** This also works for empty slots, another hotbar slot, the [[crafting]] interface, and other GUIs * [[Status effects]] now cause the inventory window to be off-center regardless of screen aspect ratio ; [[Portal]]s * Mobs, items, and projectiles now pass through them, preserving momentum * Entities pass through instantly, but at a longer "cooldown" * Portals allow fire-burning entities like [[blaze]]s to leave the [[Nether]] and potentially burn things * Portals teleport an entity relative to where it entered * Players are now positioned correctly when going through nether portals * Nether portals are now instant for players in Creative mode ; [[Adventure]] mode * Blocks can now be mined with the proper tools * Blocks can now be placed ; [[Breeding]] * [[Chicken]]s now use seeds instead of wheat to breed * [[Pig]]s now use [[carrot]]s instead of wheat to breed ; [[Tutorials/Village mechanics|Village mechanics]] * The [[player]] can now restore a desolate village or create a completely new village ; [[File:Experience Orb (sprite) Revision 1.gif|32px]] [[Experience]] * Now awarded for [[fishing]] and [[breeding]] === Command format === * {{cmd|xp}} ** Can be used to give and take entire experience levels by appending "L" to the number * {{cmd|tp}} ** Works with relative coordinates * {{cmd|give}} ** Items spawned are picked up almost instantly now === General === ; [[Server list]] * Server IPs can now be hidden individually when editing or adding a server * Server version is now displayed left of the connection bars * Server ping tooltip now shows if the server and client have mismatching protocol versions * Mismatching servers can't be joined ; Settings menu * Renamed ''Chat Settings'' to ''Multiplayer Settings'' * Added an option for cape-owners to hide their capes in-game * Added Fullscreen and VSync toggles * Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor. * Worlds can now be re-created from the world selection screen ; F3 debug screen * The piechart is now shown when using ''shift''+''F3'' instead of vice versa * Added the cardinal direction and the degree value to the ''f'' value indicating the direction the player is facing * Now shows which chunk and where in that chunk the player is in on X and Z values * Pressing {{key|P}} while holding {{key|F3}} toggles the auto-pause when the Minecraft window loses focus * Pressing {{key|H}} while holding {{key|F3}} toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip ; Language files * Updated language files ; {{EnvLink|Superflat}} world type * Now customizable and made up of layers specified with block id, data value and height * Biome can now be changed * All generation settings are stored in a preset, which can be shared and re-used * Terrain can now be decorated and structures other than villages can spawn * Default presets: ** Classic Flat - 2;7,2x3,2;1;village ** Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft ** Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village ** Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake ** Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village ** Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village ** Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft ** Redstone Ready -2;7,3x1,52x24;2 * Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, the player can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options. == Fixes == '''[https://bugs.mojang.com/browse/MC/fixforversion/10301 29 bugs fixed]''' * Mobs glitching through wooden floors * Mob AI considering cobblestone walls as blocks of normal height * Mobs randomly suffocating * Mobs falling through blocks * Zombies not burning in the sun * Mob spawners spawning mobs too quickly * Redstone repeaters getting stuck in 'on' state * A number of minor font issues * A bug that allowed any item to be placed in the armor slots * Invisible falling sand entities * {{cmd|me}} command only working for ops * {{cmd|tell}} not working correctly * {{cmd|say}} not working correctly * Graphical glitch with chests and ender chests * Partially fixed lighting issues * The second layer on skins not being placed correctly when sneaking * [[Blaze]]s not properly spawning in nether fortresses * Various nether portal fixes * Pets teleporting around randomly * Wet wolves looking way too scary * PvP-disabled servers still allowing players to set other players on fire using [[Fire Aspect]] enchanted swords * Entities in minecarts becoming invisible * Stairs, slabs & fences glitching visually sometimes * Fixed a severe memory leak in the server * Corrected rendering of fences and cobblestone walls * The [[player]] can no longer attempt to connect to an outdated server (only when the version is shown) === Release fixes === These fixes occurred between the [[Java Edition 1.4.1|1.4.1 pre-release]] and 1.4.2. * Fixed a severe memory leak in the server. * Corrected rendering of fences and cobblestone walls. * The player can no longer attempt to connect to an outdated server (only when the version is shown). ; From 1.4.1 * {{bug|MC-1}} – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door. * {{bug|MC-27}} – Fireballs float in mid-air. * {{bug|MC-80}} – Entities such as villagers and cows fall through blocks and suffocate. * {{bug|MC-183}} – SetWalkSpeed is ignored by the client. * {{bug|MC-230}} – Stairs can glitch in weird places. == Trivia == * This version was released exactly 11 years before [[23w43a]], which coincidentally changed the model, animations and textures of [[bat]]s. == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|1.0}} [[de:1.4.2]] [[es:Java Edition 1.4.2]] [[fr:Édition Java 1.4.2]] [[it:Java Edition 1.4.2]] [[ja:Java Edition 1.4.2]] [[ko:Java Edition 1.4.2]] [[nl:1.4.2]] [[pl:1.4.2]] [[pt:Edição Java 1.4.2]] [[ru:1.4.2 (Java Edition)]] [[zh:Java版1.4.2]]