826 lines
18 KiB
Text
826 lines
18 KiB
Text
{{Infobox guide
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|edition=bedrock
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|name=
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|vers=
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* {{vl|pe v0.9.0|}}
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* {{vl|pe v0.9.1|}}
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* {{vl|pe v0.9.2|}}
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* {{vl|pe v0.9.3|}}
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* {{vl|pe v0.9.4|}}
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* {{vl|pe v0.9.5|}}
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|prev=0.8 releases
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|next=0.10 releases
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}}
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This guide is a simplified overview of all the changes in the [[Bedrock Edition]] 0.9.x releases, which assumes at least some familiarity with 0.8.x releases.
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== Mobs ==
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=== New ===
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{|{{Simple Guide table|New Mobs}}
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|[[Enderman]]
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|[[File:Enderman BE.png|128px]]
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* All [[biomes]].
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* Does not drop [[Ender Pearls]].
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|[[Villagers]]
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|{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}}
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* {{EnvLink|Village}}
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* Unable to open doors, harvest crops and trade.
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|-
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|[[Slime]]
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|[[File:Slime JE2 BE1.png|128px]]
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* {{BiomeLink|Swamp}}
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* Does not drop [[Slime Ball]]s.
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|[[Wolf]]
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|{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf.png|128px}}
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{{Animate|Baby Wolf JE1 BE1.png; Baby Tamed Wolf.png; Baby Angry Wolf.png|64px}}
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* {{BiomeLink|Taiga}}
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* {{BiomeLink|Snowy Taiga}}
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* Can be tamed using [[Bones]].
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|-
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|[[Silverfish]]
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|[[File:Silverfish.gif|128px]]
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* [[Infested Block]]s
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* {{EnvLink|Stronghold}}'s [[Mob spawner]]
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* Will generate in infested blocks.
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* Changed AI.
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|[[Mooshroom]]
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|[[File:Red Mooshroom JE2 BE1.png|84px]]
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[[File:Baby Red Mooshroom JE1 BE1.png|84px]]
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* {{BiomeLink|Mushroom Fields}}
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{{Drop|Item|Leather|0|2}}
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{{Drop|Item|Raw Beef|1|3}}
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|Similar to cows, but can be milked with a bowl to get mushroom stew.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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|General
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* New mob spawning algorithm.
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* Mobs are lighter in color when injured.
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* Passive mobs now spawn in groups.
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* Increase the health of all mobs to the values in Java Edition.
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* The game now spawns fewer mobs, clearing out old hostile mobs.
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* Animals no longer disappear.
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|-
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|[[Zombie]]
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|[[File:Zombie JE2 BE1.png|84px]]
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* Zombie AI and mechanics have been changed to make them more team-like.
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* When attacked, there is a small probability of spawning more zombies.
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|-
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|[[Spider]]
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|[[File:Spider JE3 BE2.png|128px]]
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* Now generates on [[leaves]], making tree biomes have more spiders at night.
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* Animation is now twice as fast.
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* Improved AI.
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* Line of sight no longer passes through solid blocks.
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|-
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|[[Creeper]]
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|[[File:Creeper JE3 BE1.png|128px]]
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* Go faster now.
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* Improved AI.
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* No longer floats 2 pixels above the ground.
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* Now has correct explosion range.
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|-
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|[[Camera]]
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|[[File:Camera old.png|128px]]
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* Completely removed camera entity.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|[[Monster spawner]]
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|[[File:Spawner BE1.png|84px]]
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* Generates naturally in [[Dungeon]]s and [[Stronghold]]s.
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Pickaxe
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*Drops nothing.
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* Use monster spawn eggs to change the type of monster spawner.
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|-
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|[[End portal frame]]
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|{{Animate|End Portal Frame (S) JE2 BE1.png; Filled End Portal Frame (S) JE2 BE1.png|84px}}
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* Generates naturally in [[Stronghold]].
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Indestructible.
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*For decorative purposes only.
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|[[Emerald Ore]]
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|[[File:Emerald Ore JE2 BE1.png|84px]]
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* Generates naturally in [[Mountains]].
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Pickaxe (iron or better)
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*Only [[Emerald]] will be dropped.
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|Drops emeralds
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|-
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|[[Hardened clay]]
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|[[File:Terracotta JE1 BE1.png|84px]]
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* Generate naturally in [[Badlands]].
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{{Smelting
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|Clay
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|Terracotta
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|0.1
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}}
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Pickaxe
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Dyed hardened clay.
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|-
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|[[Stained clay]]
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|{{Animate|White Terracotta JE1 BE1.png; Orange Terracotta JE1 BE1.png; Magenta Terracotta JE1 BE1.png; Light Blue Terracotta JE1 BE1.png; Yellow Terracotta JE1 BE1.png; Lime Terracotta JE1 BE1.png; Pink Terracotta JE1 BE1.png; Gray Terracotta JE1 BE1.png; Light Gray Terracotta JE1 BE1.png; Cyan Terracotta JE1 BE1.png; Purple Terracotta JE1 BE1.png; Blue Terracotta JE1 BE1.png; Brown Terracotta JE1 BE1.png; Green Terracotta JE1 BE1.png; Red Terracotta JE1 BE1.png; Black Terracotta JE1 BE1.png|84px}}
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* Red, orange, yellow, brown, white and light gray terracotta naturally occur in mountains.
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{{Crafting
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|A1= Terracotta |B1= Terracotta |C1= Terracotta
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|A2= Terracotta |B2= Matching Dye |C2= Terracotta
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|A3= Terracotta |B3= Terracotta |C3= Terracotta
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|Output= Matching Dyed Terracotta,8
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|type= Building block
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}}
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Pickaxe
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|Building material
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|[[Emerald Block]]
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|[[File:Block of Emerald JE1 BE1.png|84px]]
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{{Crafting
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|A1= Emerald |B1= Emerald |C1= Emerald
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|A2= Emerald |B2= Emerald |C2= Emerald
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|A3= Emerald |B3= Emerald |C3= Emerald
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|Output= Block of Emerald
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|type= Building block
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}}
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Pickaxe (iron or better)
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* Used to store emeralds and decorations.
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|[[End Stone]]
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|[[File:End Stone JE1 BE1.png|84px]]
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* Only available in creative mode.
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Pickaxe
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|Building material
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|[[Red Sand]]
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|[[File:Red Sand JE1 BE1.png|84px]]
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* Generates naturally in Badlands.
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Shovel
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* Smelts into [[Glass]].
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|[[Mycelium]]
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|[[File:Mycelium JE1 BE1.png|84px]]
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* Generates naturally on [[Mushroom Island]].
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Shovel
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*Only drops [[Dirt]].
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|Can have mushroom placed on it in any light conditions.
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|-
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|[[Mushroom Block]]
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|{{Animate|Brown Mushroom Block (ESU) JE1 BE1.png; Red Mushroom Block (ESU) JE1 BE1.png; Mushroom Stem (ES) JE1 BE1.png|84px}}
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* Generated by using [[Bone Meal]] on [[Mushroom]].
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* Generate naturally on Mushroom Island.
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Axe
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*Will only drop mushrooms.
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|Building material
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|[[Podzol]]
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|[[File:Podzol JE1 BE1.png|84px]]
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* Generates naturally in [[Mega Taiga]].
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Shovel
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*Only drops [[Dirt]].
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|Building material
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|[[Packed Ice]]
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|[[File:Ice BE2.png|84px]]
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* Naturally generated in [[Ice Spikes]].
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Any
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*Drops nothing.
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|Building material
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|[[Grassless Dirt]]
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|[[File:Dirt JE2 BE2.png|84px]]
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* Generates naturally in [[Savanna]] and Giant Taiga.
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Shovel
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|Grass cannot grow on it
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|-
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|[[Granite]] and [[Polished Granite]]
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|[[File:Granite JE1 BE1.png|84px]]
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[[File:Polished Granite JE1 BE1.png|84px]]
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{{Crafting
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|head=1
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|Diorite
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|Nether Quartz
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|Output=Granite
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|type=Building block
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}}
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{{Crafting
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|ignoreusage=1
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|A2=Granite
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|B2=Granite
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|A3=Granite
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|B3=Granite
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|Output=Polished Granite,4
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|type=Building block
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|foot=1
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}}
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Pickaxe
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|Building material
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|[[Andesite]] and [[Polished Andesite]]
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|[[File:Andesite JE1 BE1.png|84px]]
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[[File:Polished Andesite JE1 BE1.png|84px]]
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{{Crafting
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|head=1
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|Diorite
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|Cobblestone
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|Output=Andesite,2
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|type=Building block
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}}
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{{Crafting
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|ignoreusage=1
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|A2=Andesite
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|B2=Andesite
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|A3=Andesite
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|B3=Andesite
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|Output=Polished Andesite,4
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|type=Building block
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|foot=1
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}}
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Pickaxe
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|Building material
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|[[Diorite]] and [[Polished Diorite]]
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|[[File:Diorite JE1 BE1.png|84px]]
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[[File:Polished Diorite JE1 BE1.png|84px]]
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{{Crafting
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|head=1
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|A2=Cobblestone
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|B2=Nether Quartz
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|A3=Nether Quartz
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|B3=Cobblestone
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|Output=Diorite,2
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|type=Building block
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}}
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{{Crafting
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|ignoreusage=1
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|A2=Diorite
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|B2=Diorite
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|A3=Diorite
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|B3=Diorite
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|Output=Polished Diorite,4
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|type=Building block
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|foot=1
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}}
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Pickaxe
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* Used to craft granite and andesite.
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|-
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|[[Acacia]] [[Plank]] and [[Dark Oak]] plank
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|[[File:Acacia Planks JE1 BE1.png|84px]]
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[[File:Dark Oak Planks JE1 BE1.png|84px]]
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{{Crafting |showname=0
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|Acacia Log; Dark Oak Log
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|Output= Acacia Planks,4; Dark Oak Planks,4
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|type= Building block
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}}
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Axe
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|Building material
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|-
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|Acacia [[log]] and dark oak logs
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|[[File:Acacia Log Axis Y JE2 BE1.png|84px]]
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[[File:Dark Oak Log Axis Y JE2 BE1.png|84px]]
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|Generates in trees.
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Axe
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*Used for crafting corresponding wooden boards.
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|-
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|Acacia [[slab]] and dark oak slab
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|[[File:Acacia Slab JE1 BE1.png|84px]]
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[[File:Dark Oak Slab JE1 BE1.png|84px]]
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{{Crafting
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|A3= Acacia Planks; Dark Oak Planks
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|B3= Acacia Planks; Dark Oak Planks
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|C3= Acacia Planks; Dark Oak Planks
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|Output= Acacia Slab,6; Dark Oak Slab,6
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|type= Building block
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}}
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Axe
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|Can be used to walk upwards without jumping
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|-
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|Acacia [[stairs]] and dark oak stairs
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|[[File:Acacia Stairs (N) JE2 BE1.png|84px]]
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[[File:Dark Oak Stairs (N) JE2 BE1.png|84px]]
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{{Crafting
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|A1= Acacia Planks; Dark Oak Planks
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|A2= Acacia Planks; Dark Oak Planks
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|B2= Acacia Planks; Dark Oak Planks
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|A3= Acacia Planks; Dark Oak Planks
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|B3= Acacia Planks; Dark Oak Planks
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|C3= Acacia Planks; Dark Oak Planks
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|Output= Acacia Stairs,4; Dark Oak Stairs,4
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|type= Building block
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}}
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Axe
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|Can be used to walk upwards without jumping
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|-
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|Acacia [[leaves]] and dark oak leaves
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|[[File:Oak Leaves BE2.png|84px]]
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|Generates in trees.
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Shears
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|Building material
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|-
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|Jungle tree [[sapling]], acacia sapling, and dark oak sapling
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|[[File:Jungle Sapling JE6 BE1.png|84px]]
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[[File:Acacia Sapling JE6 BE1.png|84px]]
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[[File:Dark Oak Sapling JE6 BE1.png|84px]]
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* Dropped from corresponding leaves.
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Any
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* Grow into the corresponding [[tree]].
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|-
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|[[Flowers]]
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|{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower JE1 BE1.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}}
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|Generates on grass in various biomes.
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Any
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|Decorative blocks
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|-
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|[[Vine]]
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|[[File:Vines (N) JE1.png|84px]]
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* Generates as part of a dying tree.
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* Generate naturally in [[Jungle]] and [[Swamp]].
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Shears
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* Can be climbed.
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* Can be crafted into [[moss stone]].
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|-
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|[[Lily Pad]]
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|[[File:Lily Pad JE1 BE1.png|84px]]
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* Generate naturally in swamps.
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Any
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* Creates walkable paths on water.
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|-
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|[[Cocoa Pod]]
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|{{Animate|Cocoa Age 0 (S) JE3.png; Cocoa Age 1 (S) JE3.png; Cocoa Age 2 (S) JE3.png|84px}}
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* Generate naturally in jungles.
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Axe
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* Used to get cocoa beans.
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|-
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|[[Double Tallgrass]]
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|[[File:Tall Grass BE1.png|84px]]
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* Will be generated naturally.
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* Can be generated by using [[Bone Meal]] on [[Grass]].
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Shears
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*Drops 2 grass.
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|Decorative block
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|-
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|[[Large fern]]
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|[[File:Large Fern BE1.png|84px]]
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* Will be generated naturally.
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* Can be generated by using bone meal on [[fern]].
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Shears
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*Drops 2 ferns.
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|Decorative block
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|-
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|[[Chiseled Stone Bricks]]
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|[[File:Chiseled Stone Bricks JE1 BE1.png|84px]]
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* Obtained from [[Creative Mode]] [[Inventory]].
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Pickaxe
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*For decorative purposes only.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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|-
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|General
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* Block entities are saved differently.
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|-
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|[[Log]]
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|[[File:Spruce Log Axis Y JE2 BE2.png|84px]]
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[[File:Birch Log Axis Y JE2 BE2.png|84px]]<br>
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[[File:Jungle Log Axis Y JE2 BE2.png|84px]]
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* Birch, spruce and jungle logs have different textures on top.
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|-
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|[[Plank|Jungle Plank]]
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|[[File:Jungle Planks JE1 BE1.png|84px]]
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* Now craftable.
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{{Crafting
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|Jungle Log
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|Output=Jungle Planks,4
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}}
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|-
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|[[Bed]]
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|[[File:Red Bed (N) JE1.png|84px]]
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* No longer restores health in normal difficulty.
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* Added smooth lighting.
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|-
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|[[Snow|Snow layer]]
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|[[File:Snow (layers 1) JE2 BE2.png|84px]]
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* Now craftable.
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{{Crafting
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|A2= Snow Block |B2= Snow Block |C2= Snow Block
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|Output= Snow,6
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}}
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|-
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|[[Carpet]]
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|{{Animate|White Carpet Revision 1.png; Orange Carpet Revision 1.png; Magenta Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Pink Carpet Revision 1.png; Gray Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Cyan Carpet Revision 1.png; Purple Carpet Revision 1.png; Blue Carpet Revision 1.png; Brown Carpet Revision 1.png; Green Carpet Revision 1.png; Red Carpet Revision 1.png; Black Carpet Revision 1.png|84px}}
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* All carpets can be obtained in survival mode.
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{{Crafting
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|Any Wool
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|Any Wool
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|Output=Any Carpet,3
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}}
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|-
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|[[Fence]]
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|[[File:Oak Fence JE2 BE1.png|84px]]
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|
* Added smooth lighting.
|
|
|-
|
|
|[[Leaves]]
|
|
|{{Animate|Oak Leaves BE2.png; Birch Leaves BE3.png; Spruce Leaves BE2.png; Jungle Leaves (fast) BE2.png|84px}}
|
|
|
|
|
* Added smooth lighting.
|
|
* Jungle leaves are completely opaque.
|
|
* New foliage rendering.
|
|
|-
|
|
|[[Cobweb]]
|
|
|[[File:Cobweb JE1 BE1.png|84px]]
|
|
|
|
|
* Added smooth lighting.
|
|
|-
|
|
|[[Chest]]
|
|
|[[File:Chest.gif|84px]]
|
|
[[File:Large Chest.gif|84px]]
|
|
|
|
|
* Added smooth lighting.
|
|
|-
|
|
|[[Glowstone]]
|
|
|[[File:Glowstone JE2 BE1.png|84px]]
|
|
|
|
|
* Removed smooth lighting.
|
|
|-
|
|
|[[Glass]]
|
|
|[[File:Glass JE3 BE1.png|84px]]
|
|
|
|
|
* Removed smooth lighting.
|
|
|-
|
|
|[[Jack o'Lantern]]
|
|
|[[File:Jack o'Lantern JE1 BE1.png|84px]]
|
|
|
|
|
* Removed smooth lighting.
|
|
|-
|
|
|Lighted [[Redstone Ore]]
|
|
|[[File:Redstone Ore JE1 BE1.png|84px]]
|
|
|
|
|
* Removed smooth lighting.
|
|
|-
|
|
|[[TNT]]
|
|
|[[File:TNT JE2 BE1.png|84px]]
|
|
|
|
|
* Improved performance.
|
|
|-
|
|
|[[Wool]]
|
|
|{{Animate|White Wool JE1 BE1.png; Light Gray Wool JE2 BE2.png; Gray Wool JE2 BE2.png; Black Wool JE2 BE2.png; Brown Wool JE2 BE2.png; Red Wool JE2 BE2.png; Orange Wool JE2 BE2.png; Yellow Wool JE2 BE2.png; Lime Wool JE2 BE2.png; Green Wool JE2 BE2.png; Cyan Wool JE2 BE2.png; Light Blue Wool JE2 BE2.png; Blue Wool JE2 BE2.png; Purple Wool JE2 BE2.png; Magenta Wool JE2 BE2.png; Pink Wool JE2 BE2.png|84px}}
|
|
|
|
|
* Added smooth lighting.
|
|
|-
|
|
|[[Moss stone]]
|
|
|[[File:Mossy Cobblestone JE2 BE1.png|84px]]
|
|
|
|
|
* Can be crafted with [[Cobblestone]] and [[Vines]].
|
|
{{Crafting
|
|
|Cobblestone
|
|
|Vines
|
|
|Output=Mossy Cobblestone
|
|
}}
|
|
|}
|
|
|
|
== Items ==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Items}}
|
|
|-
|
|
|[[Saddle]]
|
|
|[[File:Saddle JE1 BE1.png|84px]]
|
|
|
|
|
* Found in the blacksmith's chest.
|
|
|
|
|
*Currently unavailable.
|
|
|-
|
|
|[[Cookie]]
|
|
|[[File:Cookie JE1 BE1.png|84px]]
|
|
|
|
|
{{Crafting
|
|
|A1= |B1= |C1=
|
|
|A2= Wheat |B2= Cocoa Beans |C2= Wheat
|
|
|A3= |B3= |C3=
|
|
|Output= Cookie,8
|
|
|type= Foodstuff
|
|
}}
|
|
|
|
|
* Restores {{hp|1}}.
|
|
|-
|
|
|[[Spawn Egg]]
|
|
|{{Animate|Mooshroom Spawn Egg JE2 BE1.png; Creeper Spawn Egg JE2 BE1.png; Enderman Spawn Egg JE2 BE1.png; Silverfish Spawn Egg BE1.png; Skeleton Spawn Egg JE2 BE1.png; Slime Spawn Egg JE2 BE1.png; Spider Spawn Egg JE2 BE1.png; Zombie Spawn Egg JE2 BE1.png; Zombie Pigman Spawn Egg JE2 BE1.png; Wolf Spawn Egg JE2 BE1.png; Villager Spawn Egg JE2 BE1.png|84px}}
|
|
|
|
|
* Obtained from [[Creative Mode]] [[Inventory]].
|
|
|
|
|
* Spawns the corresponding [[mob]].
|
|
|-
|
|
|[[Emerald]]
|
|
|[[File:Emerald JE1 BE1.png|84px]]
|
|
|
|
|
{{Crafting
|
|
|Block of Emerald
|
|
|Output= Emerald,9
|
|
|type= Material
|
|
}}
|
|
* Dropped from [[Emerald Ore]].
|
|
|
|
|
* Currently not available for [[Trading]].
|
|
* Can be crafted into [[Emerald Block]]s.
|
|
|}
|
|
|
|
=== Changed ===
|
|
{|{{Simple Guide table|Changed Items}}
|
|
|-
|
|
|[[Dye]]
|
|
|[[File:Gray Dye JE1 BE1.png|84px]]
|
|
[[File:Light Gray Dye JE1 BE1.png|84px]]
|
|
|
|
|
* [[Gray Dye]] and [[Light Gray Dye]] can be obtained in Survival Mode.
|
|
|}
|
|
|
|
== Structures ==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Structures}}
|
|
|-
|
|
|General
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Same world generation algorithm as Java Edition 1.8, allowing new structures and biomes to be generated.
|
|
|-
|
|
|[[Village]]
|
|
|{{Animate|OakHouse.png;SandstoneHouse.png|256px}}
|
|
|
|
|
* {{BiomeLink|Plains}}
|
|
* {{BiomeLink|Desert}}
|
|
* {{BiomeLink|Savanna}}
|
|
|
|
|
No
|
|
|
|
|
Yes
|
|
|
|
|
* Has plains and desert variants.
|
|
* A carpet table will be generated in the house instead of the [[Pressure Plate]] table.
|
|
|-
|
|
|[[Cave]]
|
|
|[[File:Medium-cave.png|256px]]
|
|
|
|
|
* Generates on the surface and underground.
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|Tunnels underground full of ore and monsters.
|
|
|-
|
|
|[[Lava Lake]]
|
|
|[[File:LavaLake.png|256px]]
|
|
|
|
|
* Generates on the surface and underground.
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|Lakes of lava.
|
|
|-
|
|
|[[Mineshaft]]
|
|
|[[File:Mineshaft.png|256px]]
|
|
|
|
|
* Will generate underground.
|
|
|
|
|
No
|
|
|
|
|
Yes
|
|
|
|
|
* Contains [[Spider]] [[Monster Spawner]]s instead of [[Cave Spider]] spawners due to the lack of [[Poison]] potion effect. <ref name="spiders">{{tweet|jeb|465804639645237248}}</ref>
|
|
|-
|
|
|[[Giant Mushroom]]
|
|
|{{Animate|Huge Red Mushroom.png; Huge Brown Mushroom.png|256px}}
|
|
|
|
|
* Use [[Bone Meal]] on [[Mushroom]] to generate.
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|
|
|
*Can be up to 13 blocks. <ref>https://www.reddit.com/r/MCPE/comments/288c1n/are_there_supposed_to_be_super_tall_mushrooms/</ref>
|
|
|-
|
|
|[[Forest Rock]]s
|
|
|[[File:Forest Rock JE1 BE1.png|256px]]
|
|
|
|
|
* {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga}}
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|Chunks of moss stone in mega taigas.
|
|
|-
|
|
|[[Stronghold]]
|
|
|[[File:StrongholdPortalRoom.png|256px]]
|
|
|Underground
|
|
|
|
|
Yes
|
|
|
|
|
Yes
|
|
|
|
|
* Difficult to find because [[Eye of Ender]] has not yet been implemented.
|
|
* Has a greater chance of spawning below villages.
|
|
|-
|
|
|[[Dungeon]]
|
|
|[[File:Monster Room (Dungeon).png|256px]]
|
|
|
|
|
* Will generate underground.
|
|
|
|
|
Yes
|
|
|
|
|
Yes
|
|
|
|
|
* Contains one of three monster spawners: [[Skeleton]], [[Zombie]], and Spider.
|
|
|-
|
|
|[[Desert Well]]
|
|
|[[File:Desert Well.png|256px]]
|
|
|
|
|
* {{BiomeLink|Desert}}
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|A well in the desert.
|
|
|-
|
|
|[[Trees]]
|
|
|{{Animate|Jungle Tree.png; Dark Oak Tree.png; Acacia Tree.png; Oak Fallen Log.png; Spruce Fallen Log.png; Birch Fallen Log.png; Jungle Fallen Log.png; Spruce Tree.png; Swamp Oak.png|256px}}
|
|
|Various biomes
|
|
|
|
|
No
|
|
|
|
|
No
|
|
|
|
|
* [[Jungle Tree]] (small and large)
|
|
* [[Dark Oak]]
|
|
* [[Acacia]]
|
|
* [[Fallen Tree]]
|
|
* Large [[Spruce]]
|
|
* [[Oak]] Swamp variant and large oak variant with vines.
|
|
|-
|
|
|[[Biomes]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Added all [[Java Edition 1.7.2]] biomes. Biomes exceeding [[Height|128 height limit]] are shrunk to accommodate.
|
|
**Includes: [[Jungle]], [[Badlands]], [[Plains]], [[Dark Forest]], [[Savanna]], [[Taiga]], [[Cliff]], [[Mushroom Island]], [[Flower Forest]], [[Mega Taiga]], [[Ice Spikes]], [[Swamp]], [[Desert]], [[Forest]], [[Deep Ocean]], [[Eroded Badlands]], [[Stone Shore]], [[Jungle Edge]].
|
|
* Frozen oceans no longer generate naturally.
|
|
|}
|
|
|
|
=== Changed ===
|
|
{|{{Simple Guide table|Changed Structures}}
|
|
|-
|
|
|[[Trees]]
|
|
|{{Animate|Oak.png; Spruce.png|256px}}
|
|
|
|
|
* [[Trees#Spruce Oak|Spruce Oak]] do not generate in new worlds as their rare glitch has been fixed.
|
|
* [[Trees|Oaks]] now generate with different heights and structures.
|
|
* [[Trees#SpruceTree|Spruce Trees]] now generate with different heights and structures.
|
|
|-
|
|
|[[Terrain Features]]
|
|
|
|
|
|
|
|
* Old terrain generation removed, now using [[old]] [[world type]].
|
|
|-
|
|
|[[Biomes]]
|
|
|
|
|
|
|
|
* Added biome-specific colored blocks.
|
|
* Removed gravel beaches.
|
|
* Frozen oceans no longer generate naturally.
|
|
|}
|
|
|
|
== Gameplay ==
|
|
=== New ===
|
|
{| {{Simple Guide table|New Gameplay}}
|
|
|-
|
|
|[[Particles|Particle Effect]]
|
|
|
|
|
* <code>dripWater</code>
|
|
* <code>dripLava</code>
|
|
|}
|
|
|
|
=== Changed ===
|
|
{| {{Simple Guide table|Changed Gameplay}}
|
|
|-
|
|
|[[Clouds]]
|
|
|
|
|
* Improved appearance.
|
|
|-
|
|
|[[Fog]]
|
|
|
|
|
* It's darker underground.
|
|
|}
|
|
|
|
==References==
|
|
{{Reflist}}
|
|
|
|
==See also==
|
|
{{Navbox guides}}
|
|
|
|
[[zh:携带版指南/0.9版本]]
|