{{Infobox guide |edition=bedrock |name= |vers= * {{vl|pe v0.9.0|}} * {{vl|pe v0.9.1|}} * {{vl|pe v0.9.2|}} * {{vl|pe v0.9.3|}} * {{vl|pe v0.9.4|}} * {{vl|pe v0.9.5|}} |prev=0.8 releases |next=0.10 releases }} This guide is a simplified overview of all the changes in the [[Bedrock Edition]] 0.9.x releases, which assumes at least some familiarity with 0.8.x releases. == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Enderman]] |[[File:Enderman BE.png|128px]] | * All [[biomes]]. | | * Does not drop [[Ender Pearls]]. |- |[[Villagers]] |{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}} | * {{EnvLink|Village}} | | * Unable to open doors, harvest crops and trade. |- |[[Slime]] |[[File:Slime JE2 BE1.png|128px]] | * {{BiomeLink|Swamp}} | | * Does not drop [[Slime Ball]]s. |- |[[Wolf]] |{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf.png|128px}} {{Animate|Baby Wolf JE1 BE1.png; Baby Tamed Wolf.png; Baby Angry Wolf.png|64px}} | * {{BiomeLink|Taiga}} * {{BiomeLink|Snowy Taiga}} | | * Can be tamed using [[Bones]]. |- |[[Silverfish]] |[[File:Silverfish.gif|128px]] | * [[Infested Block]]s * {{EnvLink|Stronghold}}'s [[Mob spawner]] | | * Will generate in infested blocks. * Changed AI. |- |[[Mooshroom]] |[[File:Red Mooshroom JE2 BE1.png|84px]] [[File:Baby Red Mooshroom JE1 BE1.png|84px]] | * {{BiomeLink|Mushroom Fields}} | {{Drop|Item|Leather|0|2}} {{Drop|Item|Raw Beef|1|3}} |Similar to cows, but can be milked with a bowl to get mushroom stew. |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |General | | * New mob spawning algorithm. * Mobs are lighter in color when injured. * Passive mobs now spawn in groups. * Increase the health of all mobs to the values in Java Edition. * The game now spawns fewer mobs, clearing out old hostile mobs. * Animals no longer disappear. |- |[[Zombie]] |[[File:Zombie JE2 BE1.png|84px]] | * Zombie AI and mechanics have been changed to make them more team-like. * When attacked, there is a small probability of spawning more zombies. |- |[[Spider]] |[[File:Spider JE3 BE2.png|128px]] | * Now generates on [[leaves]], making tree biomes have more spiders at night. * Animation is now twice as fast. * Improved AI. * Line of sight no longer passes through solid blocks. |- |[[Creeper]] |[[File:Creeper JE3 BE1.png|128px]] | * Go faster now. * Improved AI. * No longer floats 2 pixels above the ground. * Now has correct explosion range. |- |[[Camera]] |[[File:Camera old.png|128px]] | * Completely removed camera entity. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Monster spawner]] |[[File:Spawner BE1.png|84px]] | * Generates naturally in [[Dungeon]]s and [[Stronghold]]s. | Pickaxe *Drops nothing. | * Use monster spawn eggs to change the type of monster spawner. |- |[[End portal frame]] |{{Animate|End Portal Frame (S) JE2 BE1.png; Filled End Portal Frame (S) JE2 BE1.png|84px}} | * Generates naturally in [[Stronghold]]. | Indestructible. | *For decorative purposes only. |- |[[Emerald Ore]] |[[File:Emerald Ore JE2 BE1.png|84px]] | * Generates naturally in [[Mountains]]. | Pickaxe (iron or better) *Only [[Emerald]] will be dropped. |Drops emeralds |- |[[Hardened clay]] |[[File:Terracotta JE1 BE1.png|84px]] | * Generate naturally in [[Badlands]]. {{Smelting |Clay |Terracotta |0.1 }} | Pickaxe | Dyed hardened clay. |- |[[Stained clay]] |{{Animate|White Terracotta JE1 BE1.png; Orange Terracotta JE1 BE1.png; Magenta Terracotta JE1 BE1.png; Light Blue Terracotta JE1 BE1.png; Yellow Terracotta JE1 BE1.png; Lime Terracotta JE1 BE1.png; Pink Terracotta JE1 BE1.png; Gray Terracotta JE1 BE1.png; Light Gray Terracotta JE1 BE1.png; Cyan Terracotta JE1 BE1.png; Purple Terracotta JE1 BE1.png; Blue Terracotta JE1 BE1.png; Brown Terracotta JE1 BE1.png; Green Terracotta JE1 BE1.png; Red Terracotta JE1 BE1.png; Black Terracotta JE1 BE1.png|84px}} | * Red, orange, yellow, brown, white and light gray terracotta naturally occur in mountains. {{Crafting |A1= Terracotta |B1= Terracotta |C1= Terracotta |A2= Terracotta |B2= Matching Dye |C2= Terracotta |A3= Terracotta |B3= Terracotta |C3= Terracotta |Output= Matching Dyed Terracotta,8 |type= Building block }} | Pickaxe |Building material |- |[[Emerald Block]] |[[File:Block of Emerald JE1 BE1.png|84px]] | {{Crafting |A1= Emerald |B1= Emerald |C1= Emerald |A2= Emerald |B2= Emerald |C2= Emerald |A3= Emerald |B3= Emerald |C3= Emerald |Output= Block of Emerald |type= Building block }} | Pickaxe (iron or better) | * Used to store emeralds and decorations. |- |[[End Stone]] |[[File:End Stone JE1 BE1.png|84px]] | * Only available in creative mode. | Pickaxe |Building material |- |[[Red Sand]] |[[File:Red Sand JE1 BE1.png|84px]] | * Generates naturally in Badlands. | Shovel | * Smelts into [[Glass]]. |- |[[Mycelium]] |[[File:Mycelium JE1 BE1.png|84px]] | * Generates naturally on [[Mushroom Island]]. | Shovel *Only drops [[Dirt]]. |Can have mushroom placed on it in any light conditions. |- |[[Mushroom Block]] |{{Animate|Brown Mushroom Block (ESU) JE1 BE1.png; Red Mushroom Block (ESU) JE1 BE1.png; Mushroom Stem (ES) JE1 BE1.png|84px}} | * Generated by using [[Bone Meal]] on [[Mushroom]]. * Generate naturally on Mushroom Island. | Axe *Will only drop mushrooms. |Building material |- |[[Podzol]] |[[File:Podzol JE1 BE1.png|84px]] | * Generates naturally in [[Mega Taiga]]. | Shovel *Only drops [[Dirt]]. |Building material |- |[[Packed Ice]] |[[File:Ice BE2.png|84px]] | * Naturally generated in [[Ice Spikes]]. | Any *Drops nothing. |Building material |- |[[Grassless Dirt]] |[[File:Dirt JE2 BE2.png|84px]] | * Generates naturally in [[Savanna]] and Giant Taiga. | Shovel |Grass cannot grow on it |- |[[Granite]] and [[Polished Granite]] |[[File:Granite JE1 BE1.png|84px]] [[File:Polished Granite JE1 BE1.png|84px]] | {{Crafting |head=1 |Diorite |Nether Quartz |Output=Granite |type=Building block }} {{Crafting |ignoreusage=1 |A2=Granite |B2=Granite |A3=Granite |B3=Granite |Output=Polished Granite,4 |type=Building block |foot=1 }} | Pickaxe |Building material |- |[[Andesite]] and [[Polished Andesite]] |[[File:Andesite JE1 BE1.png|84px]] [[File:Polished Andesite JE1 BE1.png|84px]] | {{Crafting |head=1 |Diorite |Cobblestone |Output=Andesite,2 |type=Building block }} {{Crafting |ignoreusage=1 |A2=Andesite |B2=Andesite |A3=Andesite |B3=Andesite |Output=Polished Andesite,4 |type=Building block |foot=1 }} | Pickaxe |Building material |- |[[Diorite]] and [[Polished Diorite]] |[[File:Diorite JE1 BE1.png|84px]] [[File:Polished Diorite JE1 BE1.png|84px]] | {{Crafting |head=1 |A2=Cobblestone |B2=Nether Quartz |A3=Nether Quartz |B3=Cobblestone |Output=Diorite,2 |type=Building block }} {{Crafting |ignoreusage=1 |A2=Diorite |B2=Diorite |A3=Diorite |B3=Diorite |Output=Polished Diorite,4 |type=Building block |foot=1 }} | Pickaxe | * Used to craft granite and andesite. |- |[[Acacia]] [[Plank]] and [[Dark Oak]] plank |[[File:Acacia Planks JE1 BE1.png|84px]] [[File:Dark Oak Planks JE1 BE1.png|84px]] | {{Crafting |showname=0 |Acacia Log; Dark Oak Log |Output= Acacia Planks,4; Dark Oak Planks,4 |type= Building block }} | Axe |Building material |- |Acacia [[log]] and dark oak logs |[[File:Acacia Log Axis Y JE2 BE1.png|84px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|84px]] |Generates in trees. | Axe | *Used for crafting corresponding wooden boards. |- |Acacia [[slab]] and dark oak slab |[[File:Acacia Slab JE1 BE1.png|84px]] [[File:Dark Oak Slab JE1 BE1.png|84px]] | {{Crafting |A3= Acacia Planks; Dark Oak Planks |B3= Acacia Planks; Dark Oak Planks |C3= Acacia Planks; Dark Oak Planks |Output= Acacia Slab,6; Dark Oak Slab,6 |type= Building block }} | Axe |Can be used to walk upwards without jumping |- |Acacia [[stairs]] and dark oak stairs |[[File:Acacia Stairs (N) JE2 BE1.png|84px]] [[File:Dark Oak Stairs (N) JE2 BE1.png|84px]] | {{Crafting |A1= Acacia Planks; Dark Oak Planks |A2= Acacia Planks; Dark Oak Planks |B2= Acacia Planks; Dark Oak Planks |A3= Acacia Planks; Dark Oak Planks |B3= Acacia Planks; Dark Oak Planks |C3= Acacia Planks; Dark Oak Planks |Output= Acacia Stairs,4; Dark Oak Stairs,4 |type= Building block }} | Axe |Can be used to walk upwards without jumping |- |Acacia [[leaves]] and dark oak leaves |[[File:Oak Leaves BE2.png|84px]] |Generates in trees. | Shears |Building material |- |Jungle tree [[sapling]], acacia sapling, and dark oak sapling |[[File:Jungle Sapling JE6 BE1.png|84px]] [[File:Acacia Sapling JE6 BE1.png|84px]] [[File:Dark Oak Sapling JE6 BE1.png|84px]] | * Dropped from corresponding leaves. | Any | * Grow into the corresponding [[tree]]. |- |[[Flowers]] |{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower JE1 BE1.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}} |Generates on grass in various biomes. | Any |Decorative blocks |- |[[Vine]] |[[File:Vines (N) JE1.png|84px]] | * Generates as part of a dying tree. * Generate naturally in [[Jungle]] and [[Swamp]]. | Shears | * Can be climbed. * Can be crafted into [[moss stone]]. |- |[[Lily Pad]] |[[File:Lily Pad JE1 BE1.png|84px]] | * Generate naturally in swamps. | Any | * Creates walkable paths on water. |- |[[Cocoa Pod]] |{{Animate|Cocoa Age 0 (S) JE3.png; Cocoa Age 1 (S) JE3.png; Cocoa Age 2 (S) JE3.png|84px}} | * Generate naturally in jungles. | Axe | * Used to get cocoa beans. |- |[[Double Tallgrass]] |[[File:Tall Grass BE1.png|84px]] | * Will be generated naturally. * Can be generated by using [[Bone Meal]] on [[Grass]]. | Shears *Drops 2 grass. |Decorative block |- |[[Large fern]] |[[File:Large Fern BE1.png|84px]] | * Will be generated naturally. * Can be generated by using bone meal on [[fern]]. | Shears *Drops 2 ferns. |Decorative block |- |[[Chiseled Stone Bricks]] |[[File:Chiseled Stone Bricks JE1 BE1.png|84px]] | * Obtained from [[Creative Mode]] [[Inventory]]. | Pickaxe | *For decorative purposes only. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |General | | * Block entities are saved differently. |- |[[Log]] |[[File:Spruce Log Axis Y JE2 BE2.png|84px]] [[File:Birch Log Axis Y JE2 BE2.png|84px]]
[[File:Jungle Log Axis Y JE2 BE2.png|84px]] | * Birch, spruce and jungle logs have different textures on top. |- |[[Plank|Jungle Plank]] |[[File:Jungle Planks JE1 BE1.png|84px]] | * Now craftable. {{Crafting |Jungle Log |Output=Jungle Planks,4 }} |- |[[Bed]] |[[File:Red Bed (N) JE1.png|84px]] | * No longer restores health in normal difficulty. * Added smooth lighting. |- |[[Snow|Snow layer]] |[[File:Snow (layers 1) JE2 BE2.png|84px]] | * Now craftable. {{Crafting |A2= Snow Block |B2= Snow Block |C2= Snow Block |Output= Snow,6 }} |- |[[Carpet]] |{{Animate|White Carpet Revision 1.png; Orange Carpet Revision 1.png; Magenta Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Pink Carpet Revision 1.png; Gray Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Cyan Carpet Revision 1.png; Purple Carpet Revision 1.png; Blue Carpet Revision 1.png; Brown Carpet Revision 1.png; Green Carpet Revision 1.png; Red Carpet Revision 1.png; Black Carpet Revision 1.png|84px}} | * All carpets can be obtained in survival mode. {{Crafting |Any Wool |Any Wool |Output=Any Carpet,3 }} |- |[[Fence]] |[[File:Oak Fence JE2 BE1.png|84px]] | * Added smooth lighting. |- |[[Leaves]] |{{Animate|Oak Leaves BE2.png; Birch Leaves BE3.png; Spruce Leaves BE2.png; Jungle Leaves (fast) BE2.png|84px}} | * Added smooth lighting. * Jungle leaves are completely opaque. * New foliage rendering. |- |[[Cobweb]] |[[File:Cobweb JE1 BE1.png|84px]] | * Added smooth lighting. |- |[[Chest]] |[[File:Chest.gif|84px]] [[File:Large Chest.gif|84px]] | * Added smooth lighting. |- |[[Glowstone]] |[[File:Glowstone JE2 BE1.png|84px]] | * Removed smooth lighting. |- |[[Glass]] |[[File:Glass JE3 BE1.png|84px]] | * Removed smooth lighting. |- |[[Jack o'Lantern]] |[[File:Jack o'Lantern JE1 BE1.png|84px]] | * Removed smooth lighting. |- |Lighted [[Redstone Ore]] |[[File:Redstone Ore JE1 BE1.png|84px]] | * Removed smooth lighting. |- |[[TNT]] |[[File:TNT JE2 BE1.png|84px]] | * Improved performance. |- |[[Wool]] |{{Animate|White Wool JE1 BE1.png; Light Gray Wool JE2 BE2.png; Gray Wool JE2 BE2.png; Black Wool JE2 BE2.png; Brown Wool JE2 BE2.png; Red Wool JE2 BE2.png; Orange Wool JE2 BE2.png; Yellow Wool JE2 BE2.png; Lime Wool JE2 BE2.png; Green Wool JE2 BE2.png; Cyan Wool JE2 BE2.png; Light Blue Wool JE2 BE2.png; Blue Wool JE2 BE2.png; Purple Wool JE2 BE2.png; Magenta Wool JE2 BE2.png; Pink Wool JE2 BE2.png|84px}} | * Added smooth lighting. |- |[[Moss stone]] |[[File:Mossy Cobblestone JE2 BE1.png|84px]] | * Can be crafted with [[Cobblestone]] and [[Vines]]. {{Crafting |Cobblestone |Vines |Output=Mossy Cobblestone }} |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Saddle]] |[[File:Saddle JE1 BE1.png|84px]] | * Found in the blacksmith's chest. | *Currently unavailable. |- |[[Cookie]] |[[File:Cookie JE1 BE1.png|84px]] | {{Crafting |A1= |B1= |C1= |A2= Wheat |B2= Cocoa Beans |C2= Wheat |A3= |B3= |C3= |Output= Cookie,8 |type= Foodstuff }} | * Restores {{hp|1}}. |- |[[Spawn Egg]] |{{Animate|Mooshroom Spawn Egg JE2 BE1.png; Creeper Spawn Egg JE2 BE1.png; Enderman Spawn Egg JE2 BE1.png; Silverfish Spawn Egg BE1.png; Skeleton Spawn Egg JE2 BE1.png; Slime Spawn Egg JE2 BE1.png; Spider Spawn Egg JE2 BE1.png; Zombie Spawn Egg JE2 BE1.png; Zombie Pigman Spawn Egg JE2 BE1.png; Wolf Spawn Egg JE2 BE1.png; Villager Spawn Egg JE2 BE1.png|84px}} | * Obtained from [[Creative Mode]] [[Inventory]]. | * Spawns the corresponding [[mob]]. |- |[[Emerald]] |[[File:Emerald JE1 BE1.png|84px]] | {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} * Dropped from [[Emerald Ore]]. | * Currently not available for [[Trading]]. * Can be crafted into [[Emerald Block]]s. |} === Changed === {|{{Simple Guide table|Changed Items}} |- |[[Dye]] |[[File:Gray Dye JE1 BE1.png|84px]] [[File:Light Gray Dye JE1 BE1.png|84px]] | * [[Gray Dye]] and [[Light Gray Dye]] can be obtained in Survival Mode. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- |General | | | | | * Same world generation algorithm as Java Edition 1.8, allowing new structures and biomes to be generated. |- |[[Village]] |{{Animate|OakHouse.png;SandstoneHouse.png|256px}} | * {{BiomeLink|Plains}} * {{BiomeLink|Desert}} * {{BiomeLink|Savanna}} | No | Yes | * Has plains and desert variants. * A carpet table will be generated in the house instead of the [[Pressure Plate]] table. |- |[[Cave]] |[[File:Medium-cave.png|256px]] | * Generates on the surface and underground. | No | No |Tunnels underground full of ore and monsters. |- |[[Lava Lake]] |[[File:LavaLake.png|256px]] | * Generates on the surface and underground. | No | No |Lakes of lava. |- |[[Mineshaft]] |[[File:Mineshaft.png|256px]] | * Will generate underground. | No | Yes | * Contains [[Spider]] [[Monster Spawner]]s instead of [[Cave Spider]] spawners due to the lack of [[Poison]] potion effect. {{tweet|jeb|465804639645237248}} |- |[[Giant Mushroom]] |{{Animate|Huge Red Mushroom.png; Huge Brown Mushroom.png|256px}} | * Use [[Bone Meal]] on [[Mushroom]] to generate. | No | No | *Can be up to 13 blocks. https://www.reddit.com/r/MCPE/comments/288c1n/are_there_supposed_to_be_super_tall_mushrooms/ |- |[[Forest Rock]]s |[[File:Forest Rock JE1 BE1.png|256px]] | * {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga}} | No | No |Chunks of moss stone in mega taigas. |- |[[Stronghold]] |[[File:StrongholdPortalRoom.png|256px]] |Underground | Yes | Yes | * Difficult to find because [[Eye of Ender]] has not yet been implemented. * Has a greater chance of spawning below villages. |- |[[Dungeon]] |[[File:Monster Room (Dungeon).png|256px]] | * Will generate underground. | Yes | Yes | * Contains one of three monster spawners: [[Skeleton]], [[Zombie]], and Spider. |- |[[Desert Well]] |[[File:Desert Well.png|256px]] | * {{BiomeLink|Desert}} | No | No |A well in the desert. |- |[[Trees]] |{{Animate|Jungle Tree.png; Dark Oak Tree.png; Acacia Tree.png; Oak Fallen Log.png; Spruce Fallen Log.png; Birch Fallen Log.png; Jungle Fallen Log.png; Spruce Tree.png; Swamp Oak.png|256px}} |Various biomes | No | No | * [[Jungle Tree]] (small and large) * [[Dark Oak]] * [[Acacia]] * [[Fallen Tree]] * Large [[Spruce]] * [[Oak]] Swamp variant and large oak variant with vines. |- |[[Biomes]] | | | | | * Added all [[Java Edition 1.7.2]] biomes. Biomes exceeding [[Height|128 height limit]] are shrunk to accommodate. **Includes: [[Jungle]], [[Badlands]], [[Plains]], [[Dark Forest]], [[Savanna]], [[Taiga]], [[Cliff]], [[Mushroom Island]], [[Flower Forest]], [[Mega Taiga]], [[Ice Spikes]], [[Swamp]], [[Desert]], [[Forest]], [[Deep Ocean]], [[Eroded Badlands]], [[Stone Shore]], [[Jungle Edge]]. * Frozen oceans no longer generate naturally. |} === Changed === {|{{Simple Guide table|Changed Structures}} |- |[[Trees]] |{{Animate|Oak.png; Spruce.png|256px}} | * [[Trees#Spruce Oak|Spruce Oak]] do not generate in new worlds as their rare glitch has been fixed. * [[Trees|Oaks]] now generate with different heights and structures. * [[Trees#SpruceTree|Spruce Trees]] now generate with different heights and structures. |- |[[Terrain Features]] | | * Old terrain generation removed, now using [[old]] [[world type]]. |- |[[Biomes]] | | * Added biome-specific colored blocks. * Removed gravel beaches. * Frozen oceans no longer generate naturally. |} == Gameplay == === New === {| {{Simple Guide table|New Gameplay}} |- |[[Particles|Particle Effect]] | * dripWater * dripLava |} === Changed === {| {{Simple Guide table|Changed Gameplay}} |- |[[Clouds]] | * Improved appearance. |- |[[Fog]] | * It's darker underground. |} ==References== {{Reflist}} ==See also== {{Navbox guides}} [[zh:携带版指南/0.9版本]]