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wiki_backup/3D.txt
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wiki_backup/3D.txt
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{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}
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{{Joke feature}}
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{{Infobox item
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| image = 3D (item).png
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| renewable = Yes
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| stackable = Yes (64)
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}}
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'''3D''' was a joke item that was added in [[Java Edition 3D Shareware v1.34]] and is exclusive to that version.
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== Obtaining ==
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=== Mob drops ===
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3D was dropped by a [[Nerd Creeper]], which is summoned via the cheat code "NEEEERD".
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== Usage ==
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Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of ''[[Minecraft]]'' at that time. Hovering over it in the [[inventory]] says "Tasty!" and it is constantly changing [[formatting codes]].
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== Data values ==
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=== ID ===
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{{ID table
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|edition=java
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|showforms=y
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|generatetranslationkeys=y
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|displayname=3D
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|spritetype=item
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|nameid=3d
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|form=item
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
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}}
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
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File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
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</gallery>
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== Navigation ==
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{{Navbox items|joke}}
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{{Navbox jokes|3d shareware}}
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[[Category:Renewable resources]]
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[[Category:Joke items]]
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[[es:3D]]
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[[ja:3D]]
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[[pt:3D]]
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wiki_backup/A_Minecraft_Movie.txt
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wiki_backup/A_Minecraft_Movie.txt
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{{Italic title}}
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{{Infobox video
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| title = ''A Minecraft Movie''
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| type = Film
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| director = {{w|Jared and Jerusha Hess|Jared Hess}}
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| screenplay =
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* Chris Bowman
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* {{w|Hubbel Palmer}}
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| producer =
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* Jon Berg
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* {{w|Cale Boyter}}
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* [[Vu Bui]]
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* {{w|Roy Lee}}
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* {{w|Jill Messick}}<ref group="note">Posthumous credit – Messick passed away in February 2018.</ref>
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* [[Jason Momoa]]
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* Torfi Frans Olafsson
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* {{w|Mary Parent}}
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| starring =
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* [[Jack Black]]
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* Jason Momoa
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* Sebastian Eugene Hansen
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* [[Emma Myers]]
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* [[Danielle Brooks]]
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* {{w|Jennifer Coolidge}}
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* {{w|Kate McKinnon}}
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* {{w|Jemaine Clement}}
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| cinematography = {{w|Enrique Chediak}}<ref name="WarnerBros.Com">https://www.warnerbros.com/movies/minecraft-movie</ref>
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| editor = James Thomas<ref name="WarnerBros.Com"/>
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| music = {{w|Mark Mothersbaugh}}<ref name="WarnerBros.Com"/>
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| production =
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* [[File:Mojang Studios logo.svg|20px]] [[Mojang Studios]]
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* {{w|Microsoft}}
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* {{w|Vertigo Entertainment}}
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* {{w|Legendary Entertainment|Legendary Pictures}}
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* On the Roam
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* Domain Entertainment
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| distribution =
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* [[File:Warner Bros. Pictures Logo.svg|20px]] {{w|Warner Bros. Pictures}}<br>(Worldwide)
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* {{w|Legendary East}} (China)<ref name="WarnerBros.Com"/>
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| date =
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* April 4, 2025<br>(North America)
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* April 3, 2025<br>(Ukraine)
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* Starting April 2, 2025<br>(Worldwide)<ref name="WarnerBros.Com"/>
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}}
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[[File:A Minecraft Movie Teaser Poster.jpg|thumb|Teaser poster]]
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'''''A Minecraft Movie'''''<ref name="Teaser">{{ytl|PE2YZhcC4NY|A Minecraft Movie {{!}} Teaser|Warner Bros. Pictures|September 4, 2024}}</ref> is an upcoming adventure comedy film based on the video game ''[[Minecraft]]'' directed by {{w|Jared and Jerusha Hess|Jared Hess}} from a screenplay by Chris Bowman and {{w|Hubbel Palmer}}. It is currently slated to be released on April 4, 2025, by {{w|Warner Bros. Pictures}}.<ref name="Teaser"/>
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== Synopsis ==
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{{Quote|Four misfits—Garrett "The Garbage Man" Garrison (Momoa), Henry (Hansen), Natalie (Myers) and Dawn (Brooks)—find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they’ll have to master this world (and protect it from evil things like piglins and zombies, too) while embarking on a magical quest with an unexpected, expert crafter, Steve (Black). Together, their adventure will challenge all five to be bold and to reconnect with the qualities that make each of them uniquely creative... the very skills they need to thrive back in the real world.|Warner Bros. Pictures and Mojang Studios<ref name="WarnerBros.Com"/>}}
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According to the movie's publisher in China, Legendary East, the movie will be "retro-themed". The protagonists will be assigned random tasks, and they will experience both [[survival mode]] and [[creative mode]].<ref name="Legendary East PR">{{cite|url=https://mp.weixin.qq.com/s/fmvVaXDd8JVIlhEQX009Og|title=全球最畅销电子游戏首次登上大银幕 《我的世界》(暂译)大电影发布先导海报预告|author=Legendary East|website=WeChat (Chinese)|date=September 5, 2024}}</ref>
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== Cast ==
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* [[Jack Black]] as {{AMCM|Steve}}, the first human to discover the [[Overworld (A Minecraft Movie)|Overworld]], having developed a passion for mining since his childhood.<ref name=official/>
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* [[Jason Momoa]] as {{AMCM|Garrett Garrison|Garrett "The Garbage Man" Garrison}}, a "video game world champion" from 1989 that can't seem to move on from his previous fame.<ref>{{ytl|-zoMBvDjjFI|Stuck in the 80s. Huge fan of pink. Looks good. Could use a hug.|Warner Bros. Pictures|November 19, 2024}}</ref>
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* Sebastian Eugene Hansen as {{AMCM|Henry}}, the younger brother of Natalie.<ref>{{ytl|S14OX1J6m0A|The only limit is his imagination. #MinecraftMovie - only in theaters 2025.|Warner Bros. Pictures|November 19, 2024}}</ref>
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* [[Danielle Brooks]] as {{AMCM|Dawn}}
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* [[Emma Myers]] as {{AMCM|Natalie}}, Henry's older sister whom is struggling to live independently.<ref>{{ytl|GX0CCm0MZL0|Kickin' axe in the Overworld. #MinecraftMovie - only in theaters 2025.|Warner Bros. Pictures|November 19, 2024}}</ref>
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Additionally, {{w|Jennifer Coolidge}}, {{w|Kate McKinnon}}, and {{w|Jemaine Clement}} have been cast in undisclosed roles. YouTuber {{w|Valkyrae}} is also set to be cast in an undisclosed cameo role.<ref>{{Cite web |date=September 14, 2024 |title=Valkyrae reveals awkward on-set encounter with Jason Momoa in Minecraft movie |url=https://www.mundodeportivo.com/us/en/20240914/700918/valkyrae-reveals-awkward-on-set-encounter-with-jason-momoa-in-minecraft-movie.html |access-date=September 14, 2024 |website=Mundo Deportivo USA}}</ref>
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== Production ==
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=== Development ===
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On February 27, 2014, [[Notch]] posted on Twitter that [[Mojang Studios]]' partnership with {{w|Warner Bros.}} about a ''Minecraft'' film was being "leaked", saying that he wanted to be the one to leak it out.<ref>{{tweet|notch|439164234099073024|Someone is trying leak the fact that we're working with Warner Brothers on a potential Minecraft Movie. I wanted to be the leak!|February 27, 2014}}</ref> That same day, it was reported that {{w|Roy Lee}} and {{w|Jill Messick}} were added as producers.<ref>[https://deadline.com/2014/02/minecraft-movie-warner-bros-lego-movie-producer-690664/ Video Game Sensation 'Minecraft' Coming To The Big Screen As Warner Bros Acquires Rights; 'Lego's' Roy Lee And Jill Messick Producing] - Deadline Hollywood; February 27, 2014</ref>
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On October 8, 2014, [[Vu Bui]] stated that the movie was in "its early days of development", saying that it was a "large-budget production" and that it was planned to release within three to four years.<ref name=guardian>[https://www.theguardian.com/technology/2014/oct/08/minecraft-movies-youtube-mojang-licensing Minecraft movie will be 'large-budget' but unlikely to arrive before 2017] – The Guardian; October 9, 2014</ref> Later that same month, it was reported that {{w|Shawn Levy}} would direct the film,<ref>[https://deadline.com/2014/10/minecraft-movie-shawn-levy-director-warner-bros-852503/ Shawn Levy Boards ‘Minecraft’ Movie] – Deadline Hollywood; October 16, 2014</ref> but soon left the project along with {{w|Kieran Mulroney|Kieran}} and Michele Mulroney, who were serving as writers, due to creative differences and scheduling conflicts. It was reported that Levy and the Mulroney's vision for the film didn't mesh well with what Mojang was looking for.<ref>[https://variety.com/2014/film/news/shawn-levy-leaves-warner-bros-minecraft-film-exclusive-1201374902/ Shawn Levy Leaves Warner Bros.' 'Minecraft' Film (EXCLUSIVE)] – Variety; December 9, 2014</ref> Levy would later state in an interview that he envisioned a ''Minecraft'' film as an adventure movie with a ''{{w|The Goonies|Goonies}}'' flair.<ref>{{ytl|fp8D4MIkP70|'Minecraft' Movie: Why Director Shawn Levy Left|Wall Street Journal|December 12, 2014}}</ref>
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On July 21, 2015, [[Vu Bui]] announced that {{w|Rob McElhenney}} would serve as the director of the film.<ref>[https://web.archive.org/web/20150811145023/https://www.mojang.com/2015/07/weve-chosen-a-director-for-the-minecraft-movie/ We've chosen a director for the Minecraft movie!] – Mojang Studios, July 21, 2015 (archived)</ref>
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On June 27, 2016, Mojang Studios announced the title and release date for ''Minecraft: The Movie'' by showing the front cover of the script and publicly announcing a release date of May 24, 2019.<ref name="2019 may release">[https://web.archive.org/web/20160629183903/http://www.mojang.com/2016/06/the-minecraft-movie-has-a-release-date/ The Minecraft movie has a release date!] – Mojang Studios, June 27, 2016 (archived)</ref>
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On October 13, 2016, it was reported that {{w|Jason Fuchs}} would be writing the script alongside McElhenney.<ref>[http://variety.com/2016/film/news/jason-fuchs-minecraft-movie-writer-1201888253/ ‘Wonder Woman’ Scribe Jason Fuchs to Write Latest Draft of 'Minecraft' (EXCLUSIVE)] – Variety; October 13, 2016</ref>
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On February 7, 2018, producer {{w|Jill Messick}} committed suicide at age 50, making ''Minecraft: The Movie'' the last movie she worked on.<ref name=MCMovieNewDirector>[https://variety.com/2019/film/news/peter-sollett-warner-bros-minecraft-1203105640/ Peter Sollett to Direct Warner Bros.' 'Minecraft' Movie (EXCLUSIVE)] – Variety; January 11, 2019</ref>
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On August 3, 2018, it was reported that Rob McElhenney and Jason Fuchs were replaced by writing duo {{w|Nee Brothers|Aaron and Adam Nee}}. The film was taken off the release schedule as a result of the replacement.<ref name="release date">[https://www.thewrap.com/minecraft-nee-brothers-rob-mcelhenny-release-date/ ‘Minecraft’ Movie Delayed: Rob McElhenney Out as Director, Nee Brothers Tapped to Write (Exclusive)] – The Wrap; August 3, 2018</ref> McElhenney would later state that his vision of the film was budgeted at $150 million, and that studios in Vancouver were booked for filming, but it "slowly died on the vine" when studio head Greg Silverman was replaced by {{w|Toby Emmerich}}, who had a different vision for the film.<ref>[https://www.gamespot.com/articles/how-rob-mcelhenneys-150-million-minecraft-movie-fe/1100-6474007/ How Rob McElhenney's $150 Million Minecraft Movie Fell Apart After 2.5 Years Of Work] - GameSpot; February 23, 2020</ref>
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On January 3, 2019, it was reported that {{w|Jim Berney}} has been appointed for the film's visual effects.<ref>[https://miamimorningstar.com/2019/01/05/minecraft-the-movie-after-significant-delays-finds-its-visual-effects-supervisor/ Minecraft: The Movie after Significant Delays Finds its Visual Effects Supervisor] – Miami Morning Star; January 5, 2019</ref> Later that same month, it was reported that {{w|Peter Sollett}} would write and direct the film, with Jon Berg being added as a producer, and {{w|Jon Spaihts}} being added as an executive producer, along with information about the plot revolving around the Ender Dragon destroying the Overworld.<ref name=MCMovieNewDirector/> This information would be confirmed the following April in a blog post made on the Minecraft website, announcing that the film would be released on March 4, 2022.<ref name="March 2022">[https://web.archive.org/web/20210615162321/https://minecraft.net/en-us/article/the-minecraft-movie-is-just-around-the-corner THE MINECRAFT MOVIE IS JUST AROUND THE CORNER] – Minecraft.net, April 16, 2019 (archived)</ref>
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On June 24, 2019, it was reported that {{w|Allison Schroeder}} would be writing the latest script for the film.<ref>[https://www.hollywoodreporter.com/heat-vision/frozen-2-writer-allison-schroeder-tackling-minecraft-movie-1220710 'Frozen 2' Writer Allison Schroeder Tackling 'Minecraft' Movie (Exclusive)] - The Hollywood Reporter, June 24, 2019</ref>
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On April 18, 2022, it was reported that {{w|Jared and Jerusha Hess|Jared Hess}} would direct the film, along with Chris Bowman and {{w|Hubbel Palmer}} writing the latest script. [[Lydia Winters]] and {{w|Mary Parent}} were also added as producers, while {{w|Cale Boyter}} was also added as an executive producer.<ref name=Direct>[https://thedirect.com/article/jason-momoa-minecraft-movie Jason Momoa Reportedly In Talks to Join Minecraft Movie] - The Direct; April 18, 2022</ref><ref name=Momoa>[https://deadline.com/2022/04/jason-momoa-in-talks-to-star-in-warner-bros-adaptation-of-minecraft-1235005112/ Jason Momoa In Early Talks To Star In 'Minecraft'; Jared Hess Directing Video Game Adaptation For Warner Bros.] – Deadline Hollywood; April 18, 2022</ref> Hess would later state that he would be attempting to avoid "an ugly Sonic situation", referencing the first trailer for the {{w|Sonic the Hedgehog (film)|first ''Sonic the Hedgehog'' film}}, and said that he wouldn’t want to disappoint anyone regarding his vision for the film.<ref name=UglySonic>[https://www.sltrib.com/artsliving/2024/01/14/utah-filmmakers-talk-about-their/ What happened after 'Napoleon Dynamite' — and the big movie its Utah filmmakers are making next] – The Salt Lake Tribune; January 14, 2024</ref>
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On April 5, 2023, it was reported that the film is now slated to release on April 4, 2025.<ref name=Four425>[https://deadline.com/2023/04/aquaman-2-minecraft-wise-guys-color-purple-release-dates-1235318958/ 'Aquaman 2' Shifts Release Date Five Days Earlier, Warner Bros Dates 'The Wise Guys', 'Minecraft'] – Deadline Hollywood; April 5, 2023</ref>
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On May 23, 2023, it was reported that Jason Momoa and Torfi Frans Olafsson were added as producers.<ref name=Berry>[https://deadline.com/2023/05/minecraft-matt-berry-jason-momoa-warner-bros-1235370880/ Matt Berry In Talks To Join Jason Momoa In Warner Bros' 'Minecraft'] – Deadline Hollywood; May 23, 2023</ref>
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On January 14, 2024, Jared Hess would confirm in an interview that {{w|Grant Major}} had been hired to work on production design for the film.<ref name=UglySonic/>
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=== Casting ===
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In November 2016, it was reported that {{w|Steve Carell}} was in talks to star in the film,<ref>[https://variety.com/2016/film/news/steve-carell-minecraft-movie-warner-bros-1201918908/ Steve Carell in Talks to Join ‘Minecraft’ Movie at Warner Bros. (EXCLUSIVE)] – Variety; November 15, 2016</ref> but left the project due to scheduling conflicts.<ref name=MCMovieNewDirector/>
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In April 2022, it was reported that [[Jason Momoa]] was in talks to star in the film.<ref name=Momoa/>
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In May 2023, it was reported that {{w|Matt Berry}} was in talks to star in the film.<ref name=Berry/>
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In November 2023, it was reported that [[Danielle Brooks]] and Sebastian Eugene Hansen were in talks to star in the film as the characters Dawn and Henry, respectively.<ref name=DawnHenry>[https://deadline.com/2023/11/minecraft-jason-momoa-danielle-brooks-sebastian-eugene-hansen-1235646560/ ‘Minecraft’: Warner Bros Movie Adds Danielle Brooks & Sebastian Eugene Hansen] – Deadline Hollywood; November 30, 2023</ref> The following month, it was reported that [[Emma Myers]] was also in talks to star.<ref>[https://deadline.com/2023/12/minecraft-emma-myers-wednesday-1235655987/ ‘Minecraft’: ‘Wednesday’ Star Emma Myers Digs Into Warner Bros Movie] – Deadline Hollywood; December 6, 2023</ref> [[Jack Black]] would later join the cast as [[Steve]] in January 2024 alongside {{w|Jennifer Coolidge}}, {{w|Kate McKinnon}}, and {{w|Jemaine Clement}}.<ref name=JackSteve>[https://deadline.com/2024/01/minecraft-jack-black-1235693816/ Jack Black Levels Up For ‘Minecraft’ At Warner Bros] – Deadline Hollywood; January 2, 2024</ref><ref name=FilmBegan>[https://deadline.com/2024/01/minecraft-jennifer-coolidge-1235795092/ Warner Bros’ Jason Momoa ‘Minecraft’ Movie Finds Gem In Jennifer Coolidge] – Deadline Hollywood; January 17, 2024</ref><ref>[https://deadline.com/2024/01/minecraft-kate-mckinnon-jemaine-clement-1235796568/ Kate McKinnon & Jemaine Clement Join Jason Momoa ‘Minecraft’ Gang At Warner Bros] – Deadline Hollywood; January 18, 2024</ref>
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=== Filming ===
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[[File:Jason Momoa Instagram photo.jpg|200px|thumb|The photo posted on Instagram showing Momoa, Black and other members marking the occasion filming finished.]]
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In June 2023, it was reported that filming was slated to begin in August 2023 in New Zealand<!-- please do not change this to Aotearoa; although it is the current name given by the Māori people, it is not listed in the references, nor does Wikipedia use that name in the main heading of the respective article or the article about this film. -->, however it was delayed to January 2024 due to the {{w|2023 SAG-AFTRA strike}}.<ref>[https://coveredgeekly.com/live-action-minecraft-movie-set-to-begin-filming-soon-first-location-revealed-report/ Live-Action ‘Minecraft’ Movie Set To Begin Filming Soon, First Location Revealed (Report)] – Covered Geekly; June 25, 2023</ref><ref name=JackSteve/> Filming officially began that month and {{w|Wrap (filmmaking)|wrapped}} on April 12, 2024, with Jason Momoa posting a photo of some of the cast and crew on Instagram to mark the occasion.<ref name=FilmBegan/><ref>[https://www.instagram.com/p/C5phZ3cu_BG/?igsh=aDE4ZG1udjN5cGo= Jason Momoa (prideofgypsies) on Instagram:] "MINECRAFT WE ARE WRAPPING All my aloha to my crew and cast. Unbelievable movie experience truly one of the greatest times of my life. Too many laughs. I love this country. AOTEAROA New Zealand <!-- do not change "New Zealand" to "Aotearoa". This is exactly as quoted from the source. -->you are magical. Mahalo for letting me film here. SPECIAL PRESENT TO OUR CREW from @slowtide and @soill in support of @peoplesfundofmaui." – April 12, 2024</ref>
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=== Post-production ===
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{{w|Sony Pictures Imageworks}} will provide visual effects for the film, alongside {{w|Dan Lemmon}} serving as visual effects supervisor.<ref>{{Cite web |title=A Minecraft Movie {{!}} Sony Pictures Imageworks |url=https://www.imageworks.com/movies/minecraft-movie |access-date=2024-09-08 |website=www.imageworks.com |language=en}}</ref> James Thomas is the film's editor.
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== Music ==
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In September 2024, it was announced that {{w|Mark Mothersbaugh}} would compose the score for the film.<ref name="WarnerBros.Com"/>
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== Release ==
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The film is being distributed by Warner Bros. Pictures and is currently slated to release on April 4, 2025.<ref name=Four425/> It was originally scheduled to be released on May 24, 2019,<ref name="2019 may release"/> but was then taken off the release schedule in August 2018 due to the aforementioned replacement of McElhenney and Fuchs. In April 2019, it was announced that the film would be released on March 4, 2022,<ref name="March 2022"/> but it was again taken off the release schedule in October 2020 due to the {{w|COVID-19 pandemic}}, with ''{{w|The Batman (film)|The Batman}}'' taking its place.<ref>[https://www.hollywoodreporter.com/heat-vision/the-batman-delays-release-to-2022-as-warner-bros-shuffles-calendar 'The Batman' Delays Release to 2022 as Warner Bros. Shuffles Calendar] – The Hollywood Reporter; October 5, 2020</ref> The movie then moved to its current release date of April 4, 2025 in April 2023.<ref name=Four425/>
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=== Marketing ===
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On September 4, 2024, a teaser trailer, along with a poster were released.<ref name="Teaser"/><ref>{{tweet|AMinecraftMovie|1831315023106568548|A new kind of block-buster. #MinecraftMovie - only in theaters 2025.|September 4, 2024}}</ref>
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On September 28, 2024, at [[Minecraft Live 2024|Minecraft Live]], a talk about the film with Torfi Frans Ofalsson and Jared Hess was shown, as well as behind-the-scenes footage.<ref>{{ytl|Xgr9bVmCPHo|Minecraft Live 2024: A MINECRAFT MOVIE <nowiki>|</nowiki> EXCLUSIVE INSIGHT|Minecraft|September 28, 2024}}</ref>
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On November 18, 2024, a short behind the scenes video was released, along with a caption announcing a new trailer releasing on November 19.<ref>{{tweet|Minecraft|1858555800953729146|A world only you can make. #MinecraftMovie trailer tomorrow.|November 18, 2024}}</ref>
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On November 19, 2024, a full trailer and a second teaser poster were released.<ref name=official>{{ytl|wJO_vIDZn-I|A Minecraft Movie <nowiki>|</nowiki> Official Trailer|Warner Bros. Pictures|November 19, 2024}}</ref>
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== Videos ==
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; Trailers
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{{yt|PE2YZhcC4NY}}
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{{yt|wJO_vIDZn-I}}
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; Behind the scenes
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{{yt|Xgr9bVmCPHo}}
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{{yt|JGAZNgkof60}}
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== Trivia ==
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* ''A Minecraft Movie'' was briefly shelved during its development.<ref>https://zerply.com/r/29FegFpw/minecraft-villager</ref>
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* On Twitter, Jeb teased that the piglins in the movie survive in the Overworld in the same way as the piglins from ''[[Minecraft Legends]]''.<ref>{{Tweet|jeb_|1833656219795681736|A movie teaser note: In Minecraft Legends the piglins used netherwart to survive the overworld...|September 10, 2024}}</ref>
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* In the second trailer for the film, a snippet of the song "[[Minecraft (song)|Minecraft]]" by ''Minecraft'' composer [[Daniel Rosenfeld]] (C418) plays.
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==Gallery==
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=== Promotional artwork ===
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<gallery>
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File:AMinecraftMovie Logo.png|Logo for the film
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File:A Minecraft Movie logo.png|Logo for the film, including the release date.
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File:A Minecraft Movie Teaser Poster.jpg|Teaser poster featuring a close up of a {{AMCM|creeper}}'s mossy and lush face.
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File:A Minecraft Movie Teaser Poster international.jpg|International teaser poster
|
||||
File:A Minecraft Movie Teaser Poster Horizontal.jpg|Horizontal teaser poster
|
||||
File:A Minecraft Movie Teaser Poster Bee.jpg|Teaser poster featuring a {{AMCM|bee}}
|
||||
File:A Minecraft Movie Teaser Poster Bee Horizontal.jpg|Horizontal variation of the bee poster
|
||||
File:A Minecraft Movie Teaser Poster Bee Horizontal 2.jpg|Alternate horizontal bee poster
|
||||
File:A Minecraft Movie Teaser Poster Bee international.png|International bee poster
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:AMCM Overworld.png|The {{AMCM|Overworld}}, as depicted in the movie.
|
||||
File:AMCM Overworld 02.png|Ditto, but cropped and with slight differences.
|
||||
File:AMCM Pink Sheep.png|A pink {{AMCM|sheep}}
|
||||
File:AMCM Steve.png|{{AMCM|Steve}}, as depicted in the movie.
|
||||
File:AMCM Garrett using Crafting Table.png|Garrett using a {{AMCM|crafting table}}.
|
||||
File:AMCM Garrett.png|{{AMCM|Garrett Garrison|Garrett}}
|
||||
File:AMCM Dawn.png|{{AMCM|Dawn}}
|
||||
File:AMCM Village.png|A {{AMCM|village}}
|
||||
File:AMCM Piglins in the Nether.png|{{AMCM|Piglin}}s in the {{AMCM|Nether}} looking at Steve. [[Legends:The Seer|The Seer]] can be seen in the background.
|
||||
File:AMCM Piglins riding Ghasts attacking a Village.png|Piglins riding {{AMCM|ghast}}s attacking a village.
|
||||
File:AMCM Creeper Behind Garrett.png|A creeper behind Garrett, ready to explode.
|
||||
File:AMCM Piglins.png|An angry mob of various piglins, including a {{AMCM|piglin brute}} up front.
|
||||
</gallery>
|
||||
|
||||
=== Behind-the-scenes ===
|
||||
<gallery>
|
||||
Minecraft-_The_Movie.jpg|Front cover of an early iteration of the script, with the working title "''Minecraft: The Movie''".
|
||||
An actor prepares.jpg|[[Jack Black]] "preparing" for his role.
|
||||
Cast and director.jpg|Cast and director after filming.
|
||||
</gallery>
|
||||
|
||||
==== Concept artwork ====
|
||||
<gallery>
|
||||
Minecraft Movie Villager Concept Art.jpg|{{AMCM|Villager}}
|
||||
Minecraft Movie Spider Concept Art.jpg|{{AMCM|Spider}}
|
||||
Minecraft Movie Minecart Concept Art.jpg|{{AMCM|Minecart}}
|
||||
Minecraft Movie Crafting Table Concept Art.jpg|Crafting Table
|
||||
Minecraft Movie Sword Concept Art.jpg|{{AMCM|Sword}}
|
||||
Minecraft Movie Gargoyle Concept Art.jpg|[[Dungeons:Gargoyle|Gargoyle]]
|
||||
Minecraft Movie Elytra Concept Art.jpg|{{AMCM|Elytra}}
|
||||
Minecraft Movie Blaze Concept Art.jpg|[[Blaze]]
|
||||
Minecraft Movie Ocelot Concept Art.jpg|[[Ocelot]]
|
||||
Minecraft Movie Chicken Concept Art.jpg|{{AMCM|Chicken}}
|
||||
Minecraft Movie Enderman Concept Art 1.jpg|[[Enderman]]
|
||||
Minecraft Movie Enderman Concept Art 2.jpg|Enderman
|
||||
Minecraft Movie Iron Golem Concept Art.jpg|{{AMCM|Iron Golem}}
|
||||
Minecraft Movie Skeleton Concept Art.jpg|{{AMCM|Skeleton}}
|
||||
Minecraft Movie Villager Concept Art 1.jpg|Villager
|
||||
Minecraft Movie Villager Concept Art 2.jpg|Villager
|
||||
Minecraft Movie Zombie Concept Art.jpg|{{AMCM|Zombie}}
|
||||
Minecraft Movie Pig Concept Art.jpg|{{AMCM|Pig}}
|
||||
A Minecraft Movie Enderdragon concept art 1.jpeg|[[Ender Dragon]]
|
||||
A Minecraft Movie Enderdragon concept art 2.jpeg|[[Dragon Head]]
|
||||
A Minecraft Movie Enderdragon concept art 3.jpeg|Ender Dragon
|
||||
A Minecraft Movie Enderdragon concept art 4.jpeg|Ender Dragon
|
||||
</gallery>
|
||||
|
||||
==== Storyboards ====
|
||||
<gallery>
|
||||
Minecraft Movie Storyboard 1.jpg|A character in [[the End]]. <ref>https://www.instagram.com/p/CbRASdMLQSU/</ref>
|
||||
Minecraft Movie Storyboard 2.jpg|A character removing their hood.
|
||||
Minecraft Movie Storyboard 3.jpg|A character's hood being down, revealing their hair.
|
||||
Minecraft Movie Storyboard 4.jpg|A character looking up.
|
||||
Minecraft Movie Storyboard 6.jpg|An enderman getting agitated.
|
||||
Minecraft Movie Storyboard 7.jpg|An enderman teleporting behind the character and leveling an attack.
|
||||
Minecraft Movie Storyboard 8.jpg|An enderman getting slashed.
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{Notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/minecraft-movie ''A Minecraft Movie'' - minecraft.net]
|
||||
* [https://www.minecraft-movie.com/ Official site]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox A Minecraft Movie}}
|
||||
{{Navbox Minecraft (franchise)|other media}}
|
||||
|
||||
[[Category:A Minecraft Movie| ]]
|
||||
[[Category:Fiction]]
|
||||
[[Category:Live action content]]
|
||||
|
||||
[[de:Minecraft-Filme]]
|
||||
[[es:Una película de Minecraft]]
|
||||
[[fr:Minecraft, Le Film]]
|
||||
[[it:Un film Minecraft]]
|
||||
[[ja:マインクラフト/ザ・ムービー]]
|
||||
[[pl:Minecraft: The Movie]]
|
||||
[[pt:Um Filme Minecraft]]
|
||||
[[ru:A Minecraft Movie]]
|
||||
[[th:ไมน์คราฟต์ มูฟวี่]]
|
||||
[[uk:Minecraft: Фільм]]
|
||||
[[zh:A Minecraft Movie]]
|
1315
wiki_backup/Achievement.txt
Normal file
1315
wiki_backup/Achievement.txt
Normal file
File diff suppressed because it is too large
Load diff
68
wiki_backup/Air_(April_Fools%27_joke).txt
Normal file
68
wiki_backup/Air_(April_Fools%27_joke).txt
Normal file
|
@ -0,0 +1,68 @@
|
|||
{{about|the April Fools joke|the normal block|Air}}{{Joke feature}}
|
||||
{{Infobox item
|
||||
| title = Air
|
||||
| image = Blank.png
|
||||
| stackable=Yes (64)
|
||||
| renewable=Yes
|
||||
| invimage = Air (April Fools' joke)
|
||||
}}
|
||||
'''Air''' is a joke item from [[Java Edition 23w13a_or_b]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Crafting ===
|
||||
This recipe is unlocked by voting <code>air_blocks</code>.
|
||||
{{Crafting
|
||||
|A1= Glass Bottle
|
||||
|B1= Glass Bottle
|
||||
|A2= Glass Bottle
|
||||
|B2= Glass Bottle
|
||||
|Output= Air (April Fools' joke)
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
The 2×2 inventory [[crafting grid]] is sufficient to craft air.
|
||||
|
||||
== Usage ==
|
||||
Air can be eaten by pressing and holding {{control|use}} while it is selected in the hotbar to keep a player alive while on [[the Moon]], a joke dimension added in the same update. It is also used to inflate [[moon cow]]s, that when fully inflated, spring a rider into the air.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage
|
||||
|showdesc= 1
|
||||
}}
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
; Block
|
||||
{{Sound table/Block/Stone/JE}}
|
||||
; Item
|
||||
{{Sound table/Entity/Food/JE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Air
|
||||
|spritetype=block
|
||||
|nameid=air_block
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||23w13a_or_b|[[File:Blank.png|32px]] Added air.}}
|
||||
}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Joke}}
|
||||
{{Navbox jokes|23w13a or b}}
|
||||
|
||||
[[Category:Renewable resources]]
|
||||
[[Category:Joke items]]
|
||||
|
||||
[[fr:Air (poisson d'avril)]]
|
||||
[[ja:Air (ジョーク)]]
|
||||
[[pt:Ar (piada de dia da mentira)]]
|
147
wiki_backup/Amethyst_Shard.txt
Normal file
147
wiki_backup/Amethyst_Shard.txt
Normal file
|
@ -0,0 +1,147 @@
|
|||
<div class="mobileonly">{{relevant tutorial|Amethyst farming}}</div>{{Infobox item
|
||||
| title = Amethyst Shard
|
||||
| image = Amethyst Shard.png
|
||||
| invimage = Amethyst Shard
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
}}
|
||||
<div class="nomobile">{{relevant tutorial|Amethyst farming}}</div>
|
||||
An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]]. They can also be found in chests in [[ancient cities]] and [[Trial Chambers|trial chambers]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Mining ===
|
||||
An [[amethyst cluster]], mined using a [[pickaxe]] without [[Silk Touch]] or [[Fortune]] enchantments, drops 4 amethyst shards. When mined using any other tool, [[item]], or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for 8 shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give 8 or 12 shards, averaging 7 shards; and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.
|
||||
|
||||
If an amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with Silk Touch, it drops itself rather than amethyst shards.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|amethyst-shard}}
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage}}
|
||||
|
||||
=== Smithing ingredient ===
|
||||
{{Smithing
|
||||
|head=1
|
||||
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|
||||
|Any Armor Trim Smithing Template
|
||||
|Netherite Chestplate
|
||||
|Amethyst Shard
|
||||
|Amethyst Trim Netherite Chestplate
|
||||
|showdescription=1
|
||||
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|
||||
|tail=1
|
||||
}}
|
||||
|
||||
;Trim color palette
|
||||
The following color palette is shown on the designs on trimmed armor:
|
||||
*{{TrimPalette|amethyst shard}}
|
||||
|
||||
=== Allay duplication ===
|
||||
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard, and duplicates into another allay. After this, there is a 5 minute cooldown until either allay can be duplicated again.
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Amethyst shimmer.ogg
|
||||
|subtitle=Amethyst chimes
|
||||
|source=neutral
|
||||
|description=When an amethyst shard duplicates an allay
|
||||
|id=block.amethyst_block.chime
|
||||
|translationkey=subtitles.block.amethyst_block.chime
|
||||
|volume=0.4
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Amethyst shimmer.ogg
|
||||
|source=block
|
||||
|description=When an amethyst shard duplicates an allay
|
||||
|id=chime.amethyst_block
|
||||
|volume=1.0
|
||||
| pitch = 0.5-1.7
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Amethyst Shard
|
||||
|spritetype=item
|
||||
|nameid=amethyst_shard
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|notshowbeitemforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Amethyst Shard
|
||||
|spritetype=item
|
||||
|nameid=amethyst_shard
|
||||
|form=item
|
||||
|id=625
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
|
||||
|{{HistoryLine|||dev=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w13a|Amethyst shards can now be found in [[ancient city]] chests.}}
|
||||
|{{HistoryLine||1.19.1|dev=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Amethyst shards can now be used as an armor trim material.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Amethyst shards can now be found in [[trial chambers]] in [[decorated pot]]s and intersection chests.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards behind the "Caves and Cliffs" experimental toggle.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] chests.}}
|
||||
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Amethyst shards can now be found in [[trial chambers]] in intersection chests.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[nether quartz]], the two resources are not interchangeable.
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Ingredients}}
|
||||
|
||||
[[Category:Renewable resources]]
|
||||
|
||||
[[de:Amethystscherbe]]
|
||||
[[es:Fragmento de amatista]]
|
||||
[[fr:Éclat d'améthyste]]
|
||||
[[it:Scheggia di ametista]]
|
||||
[[ja:アメジストの欠片]]
|
||||
[[ko:자수정 조각]]
|
||||
[[lzh:紫水玉片]]
|
||||
[[pl:Odłamek ametystu]]
|
||||
[[pt:Fragmento de ametista]]
|
||||
[[ru:Осколок аметиста]]
|
||||
[[uk:Аметистовий уламок]]
|
||||
[[zh:紫水晶碎片]]
|
93
wiki_backup/Angler_Pottery_Sherd.txt
Normal file
93
wiki_backup/Angler_Pottery_Sherd.txt
Normal file
|
@ -0,0 +1,93 @@
|
|||
{{Infobox item
|
||||
| image = Angler Pottery Sherd.png
|
||||
| image2 = Angler Decorated Pot.png
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| rarity = Uncommon
|
||||
}}
|
||||
|
||||
An '''angler pottery sherd''' is a [[pottery sherd]] that depicts a [[fishing rod]]. It can be found in [[warm ocean ruins]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Breaking a [[decorated pot]] causes it to drop all of the [[brick]]s and pottery sherds used to craft it, meaning it drops each of the angler pottery sherds that were used to craft it.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|angler-pottery-sherd}}
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
Angler pottery sherds can be used to craft decorated pots with clay bricks and other pottery sherds
|
||||
|
||||
{{Crafting
|
||||
|ingredients=Any Pottery Sherd or [[brick]]
|
||||
|B1= Any Pottery Sherd
|
||||
|A2= Any Pottery Sherd
|
||||
|C2= Any Pottery Sherd
|
||||
|B3= Any Pottery Sherd
|
||||
|Output= Decorated Pot
|
||||
|type= Decoration block
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Angler Pottery Sherd
|
||||
|spritetype=item
|
||||
|nameid=angler_pottery_sherd
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|notshowbeitemforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Angler Pottery Sherd
|
||||
|spritetype=item
|
||||
|nameid=angler_pottery_sherd
|
||||
|id=664
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{Load achievements|Careful restoration}}
|
||||
|
||||
== Advancements ==
|
||||
{{Load advancements|Respecting the Remnants;Careful Restoration}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] Added angler pottery shards.}}
|
||||
|{{HistoryLine|||dev=23w16a|Renamed "Angler Pottery Shard" to "Angler Pottery Sherd".}}
|
||||
|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|Changed rarity from "Common" to "Uncommon".}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] Added angler pottery shards.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Angler pottery shards are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.22|Renamed "Angler Pottery Shard" to "Angler Pottery Sherd".}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Careful restoration" when crafting a [[decorated pot]] out of four pottery sherds.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Changed rarity from "Common" to "Uncommon".}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox pottery sherd}}
|
||||
{{Navbox items|ingredients}}
|
||||
|
||||
[[Category:Non-renewable resources]]
|
||||
[[Category:Pottery sherds]]
|
||||
|
||||
[[pt:Óstraco de pesca]]
|
||||
[[ru:Глиняный черепок «Рыбак»]]
|
1808
wiki_backup/Armor.txt
Normal file
1808
wiki_backup/Armor.txt
Normal file
File diff suppressed because it is too large
Load diff
546
wiki_backup/Armor_Stand.txt
Normal file
546
wiki_backup/Armor_Stand.txt
Normal file
|
@ -0,0 +1,546 @@
|
|||
{{Infobox item entity
|
||||
| image = Armor Stand.png
|
||||
| imagecaption = {{JE}}
|
||||
| image2 = Armor Stand BE.png
|
||||
| image2caption = {{BE}}
|
||||
| invimage = Armor Stand
|
||||
| extratext = View [[#Gallery|all renders]]
|
||||
| stackable =
|
||||
* '''[[JE]]:''' Yes (16)
|
||||
* '''[[BE]]:''' Yes (64)
|
||||
| renewable = Yes
|
||||
| flammable = Yes
|
||||
| size = '''Normal:'''<br>
|
||||
Width: 0.5 blocks<br>
|
||||
Height: 1.975 blocks<br>
|
||||
'''Small:'''<br>
|
||||
Width: 0.25 blocks<br>
|
||||
Height: 0.9875 blocks<br>
|
||||
| health = {{hp|20}}{{only|java|short=yes}}<br>{{hp|6}}{{only|bedrock|short=yes}}
|
||||
}}
|
||||
An '''armor stand''' is an inanimate [[mob]]-like [[entity]] that can wear [[armor]]. {{IN|bedrock}}, armor stands can also hold [[item]]s and be posed without the use of [[commands]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, causing it to drop itself and any armor or item placed onto it. Players in [[Adventure]] mode cannot break armor stands.<ref>{{bug|MC-71557||Armor stands are not breakable in Adventure mode|WAI}}</ref> Using an axe costs two durability, with no additional benefit.
|
||||
|
||||
{{IN|Bedrock}}, if an armor stand is killed by a [[harming potion]] while holding a [[totem of undying]], then the armor stand revives instead of dropping the totem, as with any [[mob]] holding a totem of undying.
|
||||
|
||||
=== Natural generation ===
|
||||
Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]] and the other with an [[iron chestplate]].{{Only|Java|short=JE}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1= Stick
|
||||
|B1= Stick
|
||||
|C1= Stick
|
||||
|B2= Stick
|
||||
|A3= Stick
|
||||
|B3= Smooth Stone Slab
|
||||
|C3= Stick
|
||||
|Output= Armor Stand
|
||||
|type= Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]], or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).
|
||||
|
||||
Despite being inanimate, armor stands are living [[entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by attacks that inflict knockback, and bounced by [[slime block]]s.
|
||||
|
||||
=== Equipping armor ===
|
||||
{{Control|Using}} armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the {{control|use}} control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.
|
||||
|
||||
=== Equipping items ===
|
||||
{{IN|bedrock}}, armor stands have arms by default; {{in|java}}, arms can be made visible only by setting the NBT tag <code>{ShowArms: 1b}</code> via commands or external editors. Pressing the {{control|use}} control on an armor stand with arms while holding a non-equippable item places it in its main hand. {{IN|java}}, [[shield]]s are always placed in the [[off-hand]] instead. If the armor stand already holds an item, it is swapped with the item held by the player.
|
||||
|
||||
Items from an armor stand's main hand can be retrieved by pressing the {{control|use}} control in any empty spot {{in|java}}, or from the chestplate zone if empty {{in|bedrock}}. {{IN|java}}, items in the off-hand slot can be retrieved only if the main hand slot is empty; {{in|bedrock}} items in the off-hand slot cannot be retrieved unless the armor stand is broken.
|
||||
|
||||
{{IN|java}}, commands can be used to equip items in an armor stand's hands even if its arms are not visible.
|
||||
|
||||
=== Dispensers ===
|
||||
{{IN|java}}, [[dispenser]]s can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.
|
||||
|
||||
Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; {{in|bedrock}}, this is the only way to equip shields in the off-hand slot without using commands.
|
||||
|
||||
=== Posing ===
|
||||
{{exclusive|bedrock|section=1}}
|
||||
|
||||
{{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.
|
||||
|
||||
{| class="wikitable collapsible collapsed"
|
||||
! No. !! Namespace ID !! Redstone power !! Image
|
||||
|-
|
||||
| 0
|
||||
| {{cd|animation.armor_stand.default_pose}}
|
||||
| 0, 1
|
||||
| [[File:Armor Stand Default Pose.png|128px]]
|
||||
|-
|
||||
| 1
|
||||
| {{cd|animation.armor_stand.no_pose}}
|
||||
| 2
|
||||
| [[File:Armor Stand No Pose.png|128px]]
|
||||
|-
|
||||
| 2
|
||||
| {{cd|animation.armor_stand.solemn_pose}}
|
||||
| 3
|
||||
| [[File:Armor Stand Solemn Pose.png|128px]]
|
||||
|-
|
||||
| 3
|
||||
| {{cd|animation.armor_stand.athena_pose}}
|
||||
| 4
|
||||
| [[File:Armor Stand Athena Pose.png|128px]]
|
||||
|-
|
||||
| 4
|
||||
| {{cd|animation.armor_stand.brandish_pose}}
|
||||
| 5
|
||||
| [[File:Armor Stand Brandish Pose.png|128px]]
|
||||
|-
|
||||
| 5
|
||||
| {{cd|animation.armor_stand.honor_pose}}
|
||||
| 6
|
||||
| [[File:Armor Stand Honor Pose.png|128px]]
|
||||
|-
|
||||
| 6
|
||||
| {{cd|animation.armor_stand.entertain_pose}}
|
||||
| 7
|
||||
| [[File:Armor Stand Entertain Pose.png|128px]]
|
||||
|-
|
||||
| 7
|
||||
| {{cd|animation.armor_stand.salute_pose}}
|
||||
| 8
|
||||
| [[File:Armor Stand Salute Pose.png|128px]]
|
||||
|-
|
||||
| 8
|
||||
| {{cd|animation.armor_stand.riposte_pose}}
|
||||
| 9
|
||||
| [[File:Armor Stand Riposte Pose.png|128px]]
|
||||
|-
|
||||
| 9
|
||||
| {{cd|animation.armor_stand.zombie_pose}}
|
||||
| 10
|
||||
| [[File:Armor Stand Zombie Pose.png|128px]]
|
||||
|-
|
||||
| 10
|
||||
| {{cd|animation.armor_stand.cancan_a_pose}}
|
||||
| 11
|
||||
| [[File:Armor Stand Cancan A Pose.png|128px]]
|
||||
|-
|
||||
| 11
|
||||
| {{cd|animation.armor_stand.cancan_b_pose}}
|
||||
| 12
|
||||
| [[File:Armor Stand Cancan B Pose.png|128px]]
|
||||
|-
|
||||
| 12
|
||||
| {{cd|animation.armor_stand.hero_pose}}
|
||||
| 13 or more
|
||||
| [[File:Armor Stand Hero Pose.png|128px]]
|
||||
|}
|
||||
|
||||
=== Naming ===
|
||||
[[File:Dinnerbone Armor Stands.png|thumb|Upside-down armor stands {{in|bedrock}}]]
|
||||
|
||||
{{control|Using}} a renamed [[name tag]] on an armor stand gives it a custom name. {{IN|java}}, the name is not displayed by default,<ref>{{bug|MC-86164||When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set}}</ref> while {{in|bedrock}} it is displayed similarly to renamed mobs. {{IN|java}}, armor stands can also be given custom names by renaming them at an [[anvil]]. {{IN|java}}, a renamed armor stand keeps its custom name when broken. {{IN|bedrock}}, armor stands named "Dinnerbone" or "Grumm" turn upside-down.
|
||||
|
||||
=== Further customization ===
|
||||
[[File:Customized armor stands.png|thumb|Armor stands that have been customized with commands {{in|java}} (from left to right: arms, no base plate, small, invisible, custom pose)]]
|
||||
|
||||
[[Commands]], such as {{cmd|item}} {{in|java}} or {{cmd|replaceitem}} {{in|bedrock}}, can be used to give armor stands [[item]]s that normally cannot be equipped in armor or hand slots. In maps that heavily use [[command block]]s, armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run commands, etc.
|
||||
|
||||
{{IN|java}}, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using {{cmd|summon}} with customized [[#Entity data|NBT tags]]. For example, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:
|
||||
|
||||
* <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.
|
||||
* <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.
|
||||
* <code>/summon minecraft:armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).
|
||||
|
||||
Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a [[baby zombie]]).
|
||||
|
||||
== Behavior ==
|
||||
[[File:Armor Stand with Night Vision.png|thumb|right|An armor stand affected by a [[night vision]] potion {{in|bedrock}}]]
|
||||
[[File:Armor Stand with Wither Effect.png|thumb|right|An armor stand being damaged by the [[Wither (effect)|Wither effect]] potion {{in|bedrock}}]]
|
||||
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Armor stands can't be [[leash]]ed and can't ride on [[boat]]s, but {{in|bedrock}}, they can sit on [[minecart]]s.
|
||||
|
||||
Armor stands wobble slightly when hit by the player. They are not damaged by [[cacti]] and [[sweet berry bush]]es, but can be broken by [[arrow]]s and [[trident]]s. An armor stand destroyed by an [[explosion]] or a [[firework rocket]] does not drop as an [[Item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.
|
||||
|
||||
Being living entities, armor stands can also have [[attribute]]s added to them and can be affected by [[effect]]s.
|
||||
|
||||
[[Sculk catalyst]]s bloom without spreading when an armor stand is destroyed.<ref>{{bug|MC-251167}}</ref>
|
||||
|
||||
{{IN|Java}}, summoning an armor stand with no [[health]] causes the death animation.<ref>{{bug|MC-93206|||won't fix}}</ref>
|
||||
|
||||
[[Advancements]] count armor stands as [[mob]]s, and they can be used for advancements such as [[Advancement#Adventure|adventure]] and [[arbalistic]].
|
||||
|
||||
=== Armor ===
|
||||
Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanted]], [[trimmed]], and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:
|
||||
* [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]], although results are inconsistent.<ref>{{bug|MC-93313||Armor stands that have frost walker enchanted boots will turn near water into frost|WAI}}</ref><ref>{{bug|MC-199481||Frost Walker does not take effect when the wearer is pushed into water by a piston}}</ref><ref>{{bug|MCPE-54312||Frost Walker enchant does not work on Armor Stand in Minecart}}</ref>
|
||||
* [[Depth Strider]] slows the movement of the armor stand when being pushed with water.
|
||||
* {{IN|java}}, a [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].<ref>{{bug|MC-135963||Thorns armor on armor stands damages / kills player|WAI}}</ref>
|
||||
* {{IN|java}}, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.
|
||||
|
||||
=== Status effects ===
|
||||
{{IN|bedrock}}, armor stands can be affected by [[status effect]]s.<ref>{{bug|MCPE-24341||Armor stands affected by splash potions}}</ref> They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".
|
||||
|
||||
{{IN|java}}, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, [[area effect cloud]]s, [[shulker bullet]]s, etc).<ref>{{bug|MC-91050||Armor stands can have potion effects|Fixed}}</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for [[Glowing]], [[Levitation]], and [[Slow Falling]].
|
||||
|
||||
=== Mob interactions ===
|
||||
[[Zoglin]]s, [[goat]]s {{in|java}}, and [[vindicators]] named Johnny {{in|bedrock}}<ref>{{bug|MCPE-51000||Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder}}</ref> attack armor stands, but the armor stand remains undamaged; [[pufferfish]] also inflate when an armor stand is nearby.<ref>{{bug|MC-132239||Pufferfish inflate in response to armor stands|WAI}}</ref> [[Statistics]] classify the armor stand as [[mob]]s if the player dies while hitting the armor stand with the thorns enchantment.
|
||||
|
||||
=== Invisible and marker armor stands ===
|
||||
{{exclusive|java|section=1}}
|
||||
|
||||
[[File:Invisible and marker armor stands.png|thumb|An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.]]
|
||||
|
||||
{{IN|java}}, armor stands can be made invisible or used as markers by setting the NBT tags <code>{Invisible: 1b}</code> or <code>{Marker: 1b}</code> respectively. Both invisible<ref>{{bug|MC-66068||Invisible armor stands cannot be hit|WAI}}</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the {{cmd|kill}} command. Mobs ignore invisible and marker armor stands.<ref>{{bug|MC-244956||Mobs can't target invisible/invulnerable/marker armor stands anymore|WAI}}</ref>
|
||||
|
||||
Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the [[Invisibility]] effect, invisible armor stands can only be seen by players in [[Spectator]] mode, players in the same [[team]] as the invisible armor stand, or if the stand has the [[Glowing]] effect.
|
||||
|
||||
Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.
|
||||
|
||||
== Sounds ==
|
||||
{{JE}}:<br>
|
||||
Armor stands use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Armor Stand hit1.ogg
|
||||
|sound2=Armor Stand hit2.ogg
|
||||
|sound3=Armor Stand hit3.ogg
|
||||
|sound4=Armor Stand hit4.ogg
|
||||
|subtitle=Block breaking
|
||||
|source=Friendly Creatures
|
||||
|description=When an armor stand is damaged
|
||||
|id=entity.armor_stand.hit
|
||||
|translationkey=subtitles.block.generic.hit
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Armor Stand break1.ogg
|
||||
|sound2=Armor Stand break2.ogg
|
||||
|sound3=Armor Stand break3.ogg
|
||||
|sound4=Armor Stand break4.ogg
|
||||
|subtitle=Block broken
|
||||
|source=Friendly Creatures
|
||||
|description=When an armor stand is destroyed
|
||||
|id=entity.armor_stand.break
|
||||
|translationkey=subtitles.block.generic.break
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Stone dig1.ogg
|
||||
|sound2=Stone dig2.ogg
|
||||
|sound3=Stone dig3.ogg
|
||||
|sound4=Stone dig4.ogg
|
||||
|subtitle=Block placed
|
||||
|source=Blocks
|
||||
|description=When an armor stand is placed
|
||||
|id=entity.armor_stand.place
|
||||
|translationkey=subtitles.block.generic.place
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wood dig1.ogg
|
||||
|sound2=Wood dig2.ogg
|
||||
|sound3=Wood dig3.ogg
|
||||
|sound4=Wood dig4.ogg
|
||||
|subtitle=Block placed
|
||||
|source=Friendly Creatures
|
||||
|description=When an armor stand falls onto a block at a high speed, such has being dropped off a cliff.
|
||||
|id=entity.armor_stand.fall
|
||||
|translationkey=subtitles.entity.armorstand.fall
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Armor Stand hit1.ogg
|
||||
|sound2=Armor Stand hit2.ogg
|
||||
|sound3=Armor Stand hit3.ogg
|
||||
|sound4=Armor Stand hit4.ogg
|
||||
|source=neutral
|
||||
|description=When an armor stand is damaged
|
||||
|id=mob.armor_stand.hit
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Armor Stand break1.ogg
|
||||
|sound2=Armor Stand break2.ogg
|
||||
|sound3=Armor Stand break3.ogg
|
||||
|sound4=Armor Stand break4.ogg
|
||||
|source=neutral
|
||||
|description=When an armor stand is destroyed
|
||||
|id=mob.armor_stand.break
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Stone dig1.ogg
|
||||
|sound2=Stone dig2.ogg
|
||||
|sound3=Stone dig3.ogg
|
||||
|sound4=Stone dig4.ogg
|
||||
|source=neutral
|
||||
|description=When an armor stand is placed
|
||||
|id=mob.armor_stand.place
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wood dig1.ogg
|
||||
|sound2=Wood dig2.ogg
|
||||
|sound3=Wood dig3.ogg
|
||||
|sound4=Wood dig4.ogg
|
||||
|source=neutral
|
||||
|description=When an armor stand falls onto a block at a high speed{{Info needed}}
|
||||
|id=mob.armor_stand.land
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt1.ogg
|
||||
|sound2=Player hurt2.ogg
|
||||
|sound3=Player hurt3.ogg
|
||||
|source=player
|
||||
|description=When an armor stand dies
|
||||
|id=game.player.die
|
||||
|volume=1.0
|
||||
| pitch = 0.8-1.2
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|firstcolumnname=Armor Stand
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Item
|
||||
|spritename=armor-stand
|
||||
|spritetype=item
|
||||
|nameid=armor_stand
|
||||
|form=item
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|firstcolumnname=Armor Stand
|
||||
|generatetranslationkeys=y
|
||||
|showentitytags=y
|
||||
|entitytags=can_breathe_under_water
|
||||
|displayname=Entity
|
||||
|spritename=armor-stand
|
||||
|spritetype=entity
|
||||
|nameid=armor_stand
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Armor Stand
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|notshowbeitemforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Item
|
||||
|spritename=armor-stand
|
||||
|spritetype=item
|
||||
|nameid=armor_stand
|
||||
|id=552
|
||||
|form=item
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Armor Stand
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Entity
|
||||
|spritename=armor-stand
|
||||
|spritetype=entity
|
||||
|nameid=armor_stand
|
||||
|id=61
|
||||
|foot=1}}
|
||||
|
||||
=== Item data ===
|
||||
{{JE}}:
|
||||
{{see also|Data component format}}
|
||||
<div class="treeview">
|
||||
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||
{{:Data component format/entity_data}}
|
||||
</div>
|
||||
|
||||
{{BE}}:
|
||||
: {{IN|bedrock}}, armor stands have no additional item tag.
|
||||
{{see also|Bedrock Edition level format/Item format}}
|
||||
|
||||
=== Entity data ===
|
||||
Armor stands have entity data associated with them that contain various properties of the [[entity]].
|
||||
|
||||
{{JE}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
{{BE}}:
|
||||
: See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Adventure;Arbalistic}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}
|
||||
|{{HistoryLine|||dev=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}
|
||||
|{{HistoryLine|||dev=14w32a|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1.png|32px]] Added armor stands.}}
|
||||
|{{HistoryLine|||dev=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.
|
||||
|Pick-block can now be used on armor stands.
|
||||
|Armor stands can no longer be crafted using [[slab]]s other than stone slabs.}}
|
||||
|{{HistoryLine|||dev=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}
|
||||
|{{HistoryLine|||dev=14w33a|Breaking [[particles]] have been added for the armor stand.}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|Added <code>Marker</code> tag for armor stands.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Armor stands can now dual wield.
|
||||
|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}
|
||||
|{{HistoryLine|||dev=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}
|
||||
|{{HistoryLine|||dev=15w47a|The armor stand now wobbles when hit by the [[player]].}}
|
||||
|{{HistoryLine|||dev=16w02a|Marker armor stands now outline their equipment only when glowing.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.|[[Elytra]] can now be placed on armor stands, just like any other [[chestplate]].}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.|Armor stands are no longer able to step up blocks.<ref>{{bug|MC-133544}}</ref>|Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block.}}
|
||||
|{{HistoryLine|||dev=18w14b|Placing an armor stand inside lava or water no longer deletes that block.<ref>{{bug|MC-125669}}</ref> Other replaceable blocks are still deleted.}}
|
||||
|{{HistoryLine|||dev=18w20a|Armor stands can now be knocked back by knockback attacks while [[sprinting]] or by using the [[Knockback]] enchantment.<ref>{{bug|MC-175132}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[oak planks]] texture.
|
||||
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.
|
||||
|Armor stands now generate in taiga [[village]]s.}}
|
||||
|{{HistoryLine||1.15|dev=19w42a|Armor stands can now be placed by [[dispenser]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951||Armor stands fall through fences|Fixed}}</ref>|Placing an armor stand inside a replaceable block no longer removes it.<ref>{{bug|MC-75464}}</ref><ref>{{bug|MC-227739}}</ref>}}
|
||||
|{{HistoryLine||1.16.2|dev=20w27a|Armor stands can no longer be placed on top of fences, closed fence gates and walls.<ref>{{bug|MC-222121}}</ref>}}
|
||||
|{{HistoryLine|||dev=20w14a|[[Zoglin]]s now attack armor stands.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}
|
||||
|{{HistoryLine|||dev=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}
|
||||
|{{HistoryLine||1.19.4|dev=23w03a|Armor stands now preserve custom names when placed and broken.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
|
||||
|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533||Armor stands, boats, boat with chest, bamboo raft or bamboo raft with chest face wrong direction for an instant after being placed}}</ref>.}}
|
||||
|{{HistoryLine|||dev=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}
|
||||
|{{HistoryLine||1.20.3|dev=23w40a|Marker armor stands no longer create bubbles in water.<ref>{{bug|MC-78314|||Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|Armor stands are no longer destroyed by [[TNT]] that explodes in [[water]].<ref>{{bug|MC-3697}}</ref>}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|
||||
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}
|
||||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}
|
||||
|{{HistoryLine|||dev=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slimeball]], they now wear these [[mob]] counterparts.<ref>{{bug|MCPE-48629||Armor stands that are holding some certain items causes their mob counterparts to render|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}
|
||||
|{{HistoryLine|||dev=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.
|
||||
|Armor stands now have a smoother animation when changing poses.}}
|
||||
|{{HistoryLine||1.16.0|dev=?|Armor stands are now targeted by zoglins.}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.|The [[spawn limit|maximum number]] of armor stands in a world is 16.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[Elytra]] can now be placed on armor stands, just like any other [[chestplate]].}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|
||||
|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
Armour stand 1.png|The first image of the armor stand.
|
||||
JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.
|
||||
The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.
|
||||
Dual Wielding Armor Stand.png|A dual wielding armor stand.
|
||||
Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.
|
||||
Armor Stand Chess.jpg|Chess with armor stands.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||Armor Stands with Slime Block rendering entities behind them|WF}}</ref><ref>{{bug|MC-67674||Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues|WF}}</ref>
|
||||
* Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Repeater]]s also switch the stand to the honor pose if not set four blocks from one.
|
||||
* Secret signatures for [[JAPPA]], Chi Wong, and [[Searge]] can be found at the bottom of the armor stand texture.
|
||||
|
||||
== Video ==
|
||||
{{Video note|This video is outdated as zoglins, and vindicators named Johnny {{in|bedrock}}, attack armor stands.}}
|
||||
{{yt|tCFkdTfCleQ|align=center}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== ''Java Edition'' ====
|
||||
<gallery>
|
||||
Armor Stand Leather.png
|
||||
Armor Stand Golden.png
|
||||
Armor Stand Chainmail.png
|
||||
Armor Stand Iron.png
|
||||
Armor Stand Diamond.png
|
||||
Armor Stand Netherite.png
|
||||
</gallery>
|
||||
|
||||
==== ''Bedrock Edition'' ====
|
||||
<gallery>
|
||||
Armor Stand with Leather Armor BE.png
|
||||
Armor Stand with Golden Armor BE.png
|
||||
Armor Stand with Chain Armor BE.png
|
||||
Armor Stand with Iron Armor BE.png
|
||||
Armor Stand with Diamond Armor BE.png
|
||||
Armor Stand with Netherite Armor BE.png
|
||||
</gallery>
|
||||
|
||||
==== Poses ====
|
||||
<gallery>
|
||||
Armor Stand Pose 0.png
|
||||
Armor Stand Pose 1.png
|
||||
Armor Stand Pose 2.png
|
||||
Armor Stand Pose 3.png
|
||||
Armor Stand Pose 4.png
|
||||
Armor Stand Pose 5.png
|
||||
Armor Stand Pose 6.png
|
||||
Armor Stand Pose 7.png
|
||||
Armor Stand Pose 8.png
|
||||
Armor Stand Pose 9.png
|
||||
Armor Stand Pose 10.png
|
||||
Armor Stand Pose 11.png
|
||||
Armor Stand Pose 12.png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Armor Stand Demo.png|Armor stands in various positions with various [[armor]].
|
||||
Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.
|
||||
Bedrock edition armor stand poses.png|All armor stand poses as seen {{in|be}}.
|
||||
Enchanted netherite armor stand.png|An entire set of netherite [[armor]] on an armor stand.
|
||||
Armor Stand Garage.png|An armor stand in a garage.
|
||||
Player riding armor stand.png|Player riding an armor stand with the {{cmd|ride}} command.
|
||||
Armor stand in the mob statistics.png|An armor stand mentioned in the [[mobs]] statistics, this occurs when the player dies while attacking an armor stand with the [[thorns]] enchantment.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Utilities}}
|
||||
{{Navbox entities|Other}}
|
||||
|
||||
[[Category:Storage]]
|
||||
[[Category:Stationary entities]]
|
||||
|
||||
[[de:Rüstungsständer]]
|
||||
[[es:Soporte para armadura]]
|
||||
[[fr:Porte-armure]]
|
||||
[[ja:防具立て]]
|
||||
[[ko:갑옷 거치대]]
|
||||
[[pl:Stojak na zbroję]]
|
||||
[[pt:Suporte de armaduras]]
|
||||
[[ru:Стойка для брони]]
|
||||
[[th:แท่นวางชุดเกราะ]]
|
||||
[[uk:Стійка для обладунків]]
|
||||
[[zh:盔甲架]]
|
718
wiki_backup/Bedrock_Edition.txt
Normal file
718
wiki_backup/Bedrock_Edition.txt
Normal file
|
@ -0,0 +1,718 @@
|
|||
{{DISPLAYTITLE: ''Bedrock Edition''}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft''
|
||||
| image = Bedrock {{v|bedrock|nolink=1}}.png
|
||||
| imagesize = 380px
|
||||
| author =
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref>{{cite|url=https://twitch.tv/mojang/v/6949826|title=Minecon 2015 - Day Two|website=Twitch}}</ref><ref>{{w|Xbox_Game_Studios#Subsidiaries|Xbox Game Studios § Subsidiaries}}</ref>
|
||||
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|class=darkmode-invert]] [[SkyBox Labs]] <ref group="note">{{w|Nintendo Switch}} and {{w|PlayStation 4}} versions</ref><ref>[https://skyboxlabs.com/skybox-labs-brings-bedrock-version-of-minecraft-to-nintendo-switch SkyBox Labs Brings Bedrock Version of Minecraft to Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-nintendo-switch Minecraft - Nintendo Switch - SkyBox Labs]</ref><ref>[https://skyboxlabs.com/games/minecraft-playstation4 Minecraft - PlayStation®4 - SkyBox Labs]</ref>
|
||||
;Key staff members
|
||||
* [[Markus Persson|Markus "Notch" Persson]] (creator)
|
||||
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
|
||||
* [[Aron Nieminen|Aron "Degussa" Nieminen]]
|
||||
* [[Daniel Kaplan|Daniel "Kappische" Kaplan]]
|
||||
* [[Shoghi Cervantes]]
|
||||
* [[Daniel Wustenhoff|Daniel "Darngeek" Wustenhoff]]
|
||||
* [[Tomas Alaeus]]
|
||||
* [[Tommaso Checchi|Tommaso "Tommo" Checchi]]
|
||||
* [[Jason Major|Jason "Argo" Major]]
|
||||
| platform = '''Native'''
|
||||
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
|
||||
* {{OS|and|ios|ipad|fire}}
|
||||
* {{OS|psvr}}
|
||||
'''Optimized/Enhanced'''
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
|
||||
'''Discontinued'''
|
||||
* {{OS|galaxy|wp|tvos}}
|
||||
* {{OS|firephone}} Phone
|
||||
* {{OS|firetv|gearvr}}
|
||||
* {{OS|w10mwm}} Mobile
|
||||
| programming language = {{OS|c++}} C++<ref>{{tweet|jeb|122350670648066049|The Pocket Edition is ported to C++|October 7, 2011}}</ref><ref>{{cite|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021|website=Xbox Wire}}</ref>
|
||||
| version = '''Release''': {{v|bedrock}} <br />'''Beta''': {{v|bedrock-beta}}<br />'''''Preview''''': {{v|bedrock-preview}}
|
||||
| date = August 16, 2011
|
||||
{<!--
|
||||
-->{{!}} class="mw-collapsible mw-collapsed"
|
||||
!
|
||||
{{!}}-
|
||||
{{!}}'''Android Oreo (8.0)+'''
|
||||
* August 16, 2011<br />(Xperia PLAY only -<br />Eclair (2.1)+)<ref>[https://web.archive.org/web/20120317120812/http://www.mojang.com/2011/08/say-hello-to-minecraft-pocket-edition/ Say hello to ''Minecraft – Pocket Edition''] - Mojang.com; August 16, 2011</ref><ref group="note">The initial general Android release [http://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android blog post] said the minimum version was 2.2, but this was a typo, as shown by [https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ this later blog post] that mentions both 2.1 & 2.2 as previously-supported versions.</ref>
|
||||
* October 7, 2011<ref>[https://web.archive.org/web/20130512052100/https://mojang.com/2011/10/minecraft-pocket-edition-on-android ''Minecraft – Pocket Edition'' on Android] - Mojang.com; October 7, 2011</ref>
|
||||
* January 30, 2013<br />(Gingerbread (2.3)+)<ref>[https://web.archive.org/web/20130122224518/http://www.mojang.com/2013/01/minecraft-pocket-edition-0-6-0-submitted/ ''Minecraft Pocket Edition'' 0.6.0 Submitted] - Mojang.com; January 21, 2013</ref>
|
||||
* April 13, 2016 (Ice Cream Sandwich (4.0)+)
|
||||
* October 10, 2018<br />(Jelly Bean (4.2)+)
|
||||
* April 28, 2021 (KitKat (4.4)+)
|
||||
* May 6, 2021<br />(Lollipop (5.0)+)<ref name="sunsetjune">{{Mcnet|important-news-regarding-minecraft-android-and-firetv|Important news regarding Minecraft on Android and FireTV|10 March 2021}}</ref>
|
||||
* March 12, 2024 (Oreo (8.0)+)
|
||||
'''iOS & iPadOS 13+'''
|
||||
* November 17, 2011 (4.3.3+)
|
||||
* August 15, 2013 (5+)
|
||||
* April 27, 2016 (6+)
|
||||
* June 13, 2016 (8+)
|
||||
* September 24, 2019 (iPadOS)
|
||||
* June 23, 2020 (9+)
|
||||
* November 17, 2020 (10+)
|
||||
* March 14, 2023 (11+)
|
||||
* March 12, 2024 (13+)
|
||||
'''Fire OS 7+'''
|
||||
* September 13, 2012
|
||||
* December 18, 2013 (2+)<ref name="android-min-ver-discussion" group="note">Determined by viewing the {{code|AndroidManifest.xml}} files of some {{w|Android application package|APKs}}. See discussion [[User talk:ITechieGamer/Archive 2#Where did you get the info for the minimum Android version requirements for Bedrock.3F|here]].</ref>
|
||||
* April 2, 2014 (Fire TV)
|
||||
* July 25, 2014 (Fire Phone)
|
||||
* October 11, 2015 (3+)<ref name="android-min-ver-discussion" group="note""/>
|
||||
* June 8, 2021 (5+)<ref name="sunsetjune"/>
|
||||
* March 12, 2024 (7+)
|
||||
'''Galaxy Store'''
|
||||
* 2014
|
||||
'''Windows 10 Mobile'''
|
||||
* December 10, 2014<br />(Windows Phone 8.1)
|
||||
* February 22, 2017<br />(Windows 10 Mobile)
|
||||
'''Windows 10+'''
|
||||
* July 29, 2015 (10+)
|
||||
'''Gear VR'''
|
||||
* April 27, 2016
|
||||
'''Oculus Rift'''
|
||||
* August 15, 2016
|
||||
'''tvOS & Fire TV'''
|
||||
* December 19, 2016
|
||||
'''Xbox One'''
|
||||
* September 20, 2017
|
||||
'''Windows Mixed Reality'''
|
||||
* November 21, 2017
|
||||
'''Nintendo Switch'''
|
||||
* June 21, 2018
|
||||
'''PlayStation 4'''
|
||||
* December 10, 2019
|
||||
'''PS VR & PS4 Pro'''
|
||||
* September 22, 2020
|
||||
'''Xbox Series X{{!}}S
|
||||
* November 10, 2020
|
||||
* March 12, 2024 (Optimized)
|
||||
'''ChromeOS'''
|
||||
* June 7, 2023
|
||||
'''PlayStation 5'''
|
||||
* October 22, 2024
|
||||
{{!}}}
|
||||
| size =
|
||||
As of [[Bedrock Edition 1.21.50|1.21.50]]:
|
||||
* '''Windows''': 1.23 GB<ref>[https://xbox.com/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox]</ref>
|
||||
* '''Android''': 695 MB<ref>[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft on the Google Play]</ref>
|
||||
* '''iOS & iPadOS''': 980 MB<ref name="apps.apple.com">[https://apps.apple.com/app/479516143 Minecraft on the App Store]</ref>
|
||||
* '''Fire''': 684 MB<ref name="Amazon">[https://amazon.com/dp/B00992CF6W Minecraft:Amazon.com:Appstore for Android]</ref>
|
||||
* '''Xbox''': 1.76 GB<ref>[https://xbox.com/games/store/-/9MVXMVT8ZKWC Minecraft | Xbox]</ref>
|
||||
* '''Nintendo Switch''': 1.2 GB
|
||||
| ratings =
|
||||
* ''Online not rated''
|
||||
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/34986/Minecraft Minecraft - ESRB]</ref>
|
||||
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft&release_year%5B%5D=2019 ''Minecraft'' PEGI Rating]</ref>
|
||||
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
|
||||
* {{w|App Store (Apple)|Apple}}: 9+<ref name="apps.apple.com"/>
|
||||
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref name="Amazon"/>
|
||||
* {{w|Video game rating system#Comparison|RARS}}: 12+<ref>[https://www.xbox.com/ru-RU/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ru-RU)</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (PC Only)<ref>[https://www.xbox.com/de-DE/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox ] (de-DE)</ref>
|
||||
* {{w|Game Software Rating Regulations|GSRR}}: P<ref>[https://www.xbox.com/zh-TW/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (zh-TW)</ref>
|
||||
* {{w|Game Rating Board|GRB}}: ALL<ref>[https://www.xbox.com/ko-KR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (ko-KR)</ref>
|
||||
* {{w|International Age Rating Coalition|IARC}}: 7+<ref name="google-play-store-page">[https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Minecraft – Apps on Google Play]</ref><ref>[https://www.xbox.com/en-ZA/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (en-ZA)</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: L (Android & Windows)<ref name="google-play-store-page"/><ref>[https://xbox.com/pt-BR/games/store/-/9NBLGGH2JHXJ Minecraft for Windows | Xbox] (pt-BR)</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 (Windows 10 Mobile)<ref>[https://microsoft.com/pt-br/p/-/9wzdncrdzsbb Minecraft for Windows 10 Mobile - Microsoft Store] (pt-BR)</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 (Console & mobile)
|
||||
* {{w|Computer Entertainment Rating Organization|CERO}}: A (All Ages)
|
||||
| license = Proprietary
|
||||
| source available = No
|
||||
| website = https://minecraft.net/about-minecraft
|
||||
| customlinks =
|
||||
{<!--
|
||||
-->{{!}} class="mw-collapsible mw-collapsed"
|
||||
!
|
||||
{{!}}-
|
||||
{{!}}'''Free trial'''
|
||||
* [https://xbox.com/games/store/-/9NBLGGH2JHXJ Windows]
|
||||
* [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe ChromeOS & Android]
|
||||
* [https://playstation.com/games/minecraft/#buynow PlayStation]
|
||||
'''Base game'''
|
||||
* [https://xbox.com/games/store/-/9NXP44L49SHJ Windows]
|
||||
* [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe ChromeOS & Android]
|
||||
* [https://geo.itunes.apple.com/app/479516143 iOS & iPadOS]
|
||||
* Fire
|
||||
: [https://amazon.com/dp/B00992CF6W United States]
|
||||
: [https://amazon.ca/dp/B00992CF6W Canada]
|
||||
: [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
|
||||
: [https://amazon.com.au/dp/B00992CF6W Australia]
|
||||
* [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]
|
||||
* Nintendo Switch
|
||||
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
|
||||
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
|
||||
: [https://nintendo.com/en-gb/Minecraft-1386505.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
|
||||
: [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
|
||||
: [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
|
||||
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}}([https://ec.nintendo.com/titles/70010000000963/redirect Digital])([https://store.nintendo.com.au/minecraft.html Physical])
|
||||
* [https://store.playstation.com/search/minecraft PlayStation 4]
|
||||
* [https://playstation.com/games/minecraft PlayStation 5]
|
||||
'''''Deluxe Collection'''''
|
||||
* [https://xbox.com/games/store/-/9NQGKTXR9BZF Windows]
|
||||
* [https://xbox.com/games/store/-/9P4VML1WR91N Xbox]
|
||||
* Nintendo Switch
|
||||
: [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
|
||||
: [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
|
||||
: [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
|
||||
: [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
|
||||
* [https://playstation.com/games/minecraft/#buynow PlayStation]
|
||||
'''Beta'''
|
||||
* [https://play.google.com/apps/testing/com.mojang.minecraftpe Android]
|
||||
'''''Preview'''''
|
||||
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
|
||||
* [https://aka.ms/PreviewApple iOS & iPadOS]
|
||||
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
|
||||
{{!}}}
|
||||
}}{{Q|Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Create, explore, and survive alone or with friends on mobile, PC, and console devices.|[[minecraft.net]]|''Minecraft: Bedrock Edition''}}[[File:MC key art 2024.jpg|250px|thumb|Key art by Mojang Studios]]
|
||||
|
||||
'''''Minecraft: Bedrock Edition''''' (just '''''Minecraft'''''<ref group="note">full title on Google Play and the Apple App Store is '''''Minecraft: Play with Friends'''''</ref> on most platforms and in-game) refers to the multi-platform versions of ''[[Minecraft]]'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[#Bedrock codebase|Bedrock codebase]].
|
||||
|
||||
== Bedrock codebase ==
|
||||
The term "Bedrock Edition" originates from the Bedrock codebase, which was created in the {{W|C++}} programming language to run on platforms that cannot support {{w|Java (programming language)|Java}}. Code was added to accommodate differences in the target platforms for such facilities as networking and storage access, though most of the code is used on every platform. This common core of functionality is called the "Bedrock Engine".<ref>{{article|better-together-faq|Better Together FAQ|September 20, 2017}}</ref>
|
||||
|
||||
The codebase resides within a software system that manages the pieces of code and tracks their evolution. This allows the codebase to host not only the current version but all past versions, the standalone [[Bedrock Dedicated Server]] (BDS) versions, and several Beta versions simultaneously with no conflicts.
|
||||
|
||||
Target platform builds are created individually, then transmitted to the platform's app store. Most stores have their own compliance requirements and subject the incoming edition to a series of certification tests before making it available for download. [[Xbox Game Studios]] attempts to synchronize availability across stores, but the certification process is not under their control and can delay an edition's availability on a certain platform, especially if it fails certification and has to go back to the developers for a fix.
|
||||
|
||||
Bedrock code is used for {{el|ee}}, and {{el|ce}}, as well as the discontinued {{el|mcl}}, {{el|mcd}}, {{el|pi}}, {{el|ds}}, and {{el|mce}}.
|
||||
|
||||
== Nomenclature ==
|
||||
Up until June 7, 2022<ref>{{article|java---bedrock-edition-pc-out-june-7|Java & Bedrock Edition for PC is out on June 7|June 4, 2022|Cristina Anderca}}</ref>, the name "''Bedrock Edition''" was not the official name of any edition of the game. Starting with the [[Better Together Update]], all Bedrock editions of ''Minecraft'' have been named simply '''''Minecraft'''''. Before then, they each had a subtitle identifying the target platform, including {{el|pe}} (for all mobile platforms), {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}. The earliest of these was {{el|pe|nl=1}}, also known as "MCPE" or "PE", and these names were (and still are) sometimes used to refer to all the Bedrock editions, possibly even including those that were introduced after the renaming occurred.
|
||||
|
||||
The renaming of the Bedrock editions to ''Minecraft'' with no "Edition" subtitles created confusion in the community for several reasons:
|
||||
*This name had until then referred to the version now known as {{JE}}, which is not Bedrock Edition. The Java version was renamed to ''Minecraft: Java Edition'' at the same time the Bedrock editions were renamed to ''Minecraft'', so for a while any use of the name was hopelessly ambiguous.
|
||||
*Although officially named just ''Minecraft'', the Bedrock editions for consoles are marketed as ''Minecraft for Xbox'', ''Minecraft for Nintendo Switch'', and ''Minecraft for PlayStation 4''.<ref name="Xbox" /><ref>[https://minecraft.net/store/minecraft-switch Minecraft for Nintendo Switch | Minecraft]</ref><ref>[https://minecraft.net/store/minecraft-ps4 Minecraft for PlayStation 4 | Minecraft]</ref> These names are similar to the {{el|lce}}s on the same platforms, styled as ''Minecraft: Xbox One Edition'', ''Minecraft: Nintendo Switch Edition'', and ''Minecraft: PlayStation 4 Edition'', leaving many confused about the differences between the two versions.
|
||||
*The term "''Minecraft''" was (and still is) also commonly used to refer to the game in general.
|
||||
|
||||
Together, these complications made the official name ''Minecraft'' useless for referring to the Bedrock editions collectively. The editors of this wiki, however, needed such a term in order to describe the functioning of the Bedrock Engine across all editions, so despite there not being a real ''Bedrock Edition'', the wiki chose to use this as a {{w|Jargon#Industry term|term of art}}, based on the [[#Bedrock codebase|internal name of the codebase]].<ref>[[Minecraft Wiki talk:Projects/Renaming]]</ref> Subsequently, the community adopted it as well and it is now the de facto standard term for referring to all the Bedrock editions collectively. [[Mojang Studios]] employees have also used the term "''Bedrock Edition''" to refer to said edition in news articles.
|
||||
|
||||
Since June 7, 2022, both ''Java Edition'' for PC and ''Bedrock Edition'' for Windows are sold under one bundle, titled '''''Minecraft: Java & Bedrock Edition for PC''''', marking the first official use of "''Bedrock Edition''" as a subtitle in any Bedrock editions.<ref>{{ytl|qNMfF9TYETM|Minecraft: Java & Bedrock Edition – Official Trailer|Minecraft|June 8, 2022}}</ref> On September 10, 2024, the ''[[Minecraft Launcher]]'' update [[Launcher 3.0.13]] changed the previous naming of ''Minecraft for Windows'' to ''Minecraft: Bedrock Edition''.
|
||||
|
||||
== Gameplay ==
|
||||
{{see also|Bedrock Edition exclusive features}}
|
||||
The objective of the game remains the same as its {{JE}} and {{el|lce}} counterparts, where players can build virtual realities in a sandbox-like environment. Like them, Bedrock Edition has [[survival]] elements such as [[hunger]] and [[brewing]], and the [[Nether]] and [[the End]] dimensions. The [[multiplayer]] mode is cross-platform compatible between all supported devices.<ref>[https://web.archive.org/web/20120313124931/http://www.mojang.com/2011/11/minecraft-pocket-edition-on-ios/ ''Minecraft - Pocket Edition'' on iOS!] - Mojang.com; November 18, 2011</ref>
|
||||
|
||||
Bedrock Edition differs from ''Java Edition'' and Legacy Console Edition in a variety of ways, such as more saturated graphics, different terrain generation, some exclusive items, and an official add-on system.<ref>[https://minecraft.net/addons Minecraft Add-Ons: Customize Your Experience | Minecraft]</ref> The [[HUD]] and other elements vary for each relevant device. Players can interact with the game via a keyboard and mouse, touchscreen, or a gamepad.
|
||||
|
||||
Differences from ''Java Edition'' include:
|
||||
<!-- This list is just fluff. How could we improve it? Should we try to define the most important differences? Perhaps the ones most likely to influence purchasing decisions?-->
|
||||
{{See also|Parity issue list}}
|
||||
*Some [[mob]]s, [[block]]s and [[item]]s behave and look differently from their ''Java Edition'' counterparts.
|
||||
*Multiplayer allows for 4 ways of player connection:
|
||||
**LAN, allowing for 8 or more players to be on a single world<!-- /setmaxplayers can change this value -->
|
||||
**[[Realms Plus|Realms]]
|
||||
**[[Bedrock Dedicated Server|a user-created external server]]
|
||||
**A Microsoft account. However, since December 1, 2020, {{JE}} also uses Microsoft accounts.<ref>{{tweet|MojangStatus|1333771918797918208|Purchasing for Minecraft Java Edition is restored. You will know need to create a Microsoft account for new purchases of this version - JP|December 1, 2020}} {{sic}}</ref>
|
||||
*A list of "featured" (Mojang Studios partner) servers, offering predefined multiplayer minigames in a ''Minecraft'' setting, is also provided.
|
||||
*[[Add-on|A system to modify the game created and maintained by Mojang Studios]]
|
||||
|
||||
Some features of ''Bedrock Edition'' are available only on certain platforms.
|
||||
*[[Virtual reality]] is available only on Windows and PlayStation.
|
||||
*Importing or exporting worlds is supported only on Windows.
|
||||
*Joining servers through IP isn't supported by Xbox, Nintendo Switch, or PlayStation.
|
||||
*Windows and mobile devices supports all three different control types: "Keyboard & Mouse", "Controller", and "Touch".
|
||||
**Xbox and PlayStation supports both "Keyboard & Mouse" and "Controller".
|
||||
|
||||
=== System requirements ===
|
||||
{| class="wikitable" data-description="System requirements"
|
||||
|-
|
||||
!
|
||||
! width="20%" |{{OS|winwm}}
|
||||
! width="20%" |{{OS|chromewm}}
|
||||
! width="20%" |{{OS|andwm}}
|
||||
! width="20%" |{{OS|fire}}
|
||||
! width="20%" |{{OS|ios}} & {{OS|ipad}}
|
||||
|-
|
||||
! scope="row" |Minimum version
|
||||
| Windows 10 version 2004 (build 19041 or later)<ref name="help-system-requirements">[https://help.minecraft.net/hc/articles/4409172223501 Minecraft (Bedrock) Installation Issues FAQ] - Minecraft Help Center; Last updated July 22, 2021</ref>
|
||||
|ChromeOS 111<ref name="help-system-requirements" />
|
||||
| Android Oreo (8.0)
|
||||
* Latest version: Oreo (8.0)
|
||||
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Lollipop (5.0)
|
||||
* Until [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]: KitKat (4.4)
|
||||
* Until [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]: Jelly Bean (4.2)
|
||||
* Until [[Bedrock Edition 1.7.0|1.7.0]]: Ice Cream Sandwich (4.0)
|
||||
* Until [[Pocket Edition v0.14.3 alpha|0.14.3]]: Gingerbread (2.3)
|
||||
* Until [[Pocket Edition v0.5.0 alpha#J version|0.5.0j]]: Eclair (2.1)
|
||||
|Fire OS 7
|
||||
* Latest version: Fire OS 7
|
||||
* Until [[Bedrock Edition 1.20.62|1.20.62]]: Fire OS 5
|
||||
* Until [[Bedrock Edition 1.17.0|1.17.0]]: Fire OS 3
|
||||
* Until [[Pocket Edition v0.12.2 alpha|0.12.2]]: Fire OS 2
|
||||
|iOS 13 or iPadOS
|
||||
* Latest version: iOS/iPadOS 13
|
||||
* Until [[Bedrock Edition 1.20.62|1.20.62]]: iOS 11
|
||||
* Until [[Bedrock Edition 1.19.63|1.19.63]]: iOS 10
|
||||
* Until [[Bedrock Edition 1.16.50|1.16.50]]: iOS 9
|
||||
* Until [[Bedrock Edition 1.16.0|1.16.0]]: iOS 8
|
||||
* Until [[Pocket Edition v0.15.0 alpha|0.15.0]]: iOS 6
|
||||
* Until [[Pocket Edition v0.14.2 alpha|0.14.2]]: iOS 5
|
||||
* Until [[Pocket Edition v0.7.3 alpha|0.7.3]]: iOS 4.3.3
|
||||
|-
|
||||
! scope="row" |Processor
|
||||
|
|
||||
Intel Celeron J4105 | AMD FX-4100
|
||||
(Intel i7-6500U | AMD A8-6600K recommended)
|
||||
|AMD A4-9120C, Intel Celeron N4000, Intel 3865U, Intel i3-7130U, Intel m3-8100Y, Mediatek Kompanio 500
|
||||
| colspan="2" |Any with support of floating-point calculations ("ARM-v7a code") and Neon<ref>{{cite|url=https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-348823|title=MCPE on Android devices requires a processor that supports Neon|website=MCPE-8332, comment by rplatham}}</ref>
|
||||
|Dual-core A8 processor or later
|
||||
|-
|
||||
! scope="row" |Video card
|
||||
|
||||
|
|
||||
Intel HD Graphics 4000 | AMD Radeon R5
|
||||
(NVIDIA GeForce 940M | AMD Radeon HD 8570D recommended)
|
||||
(Minimum RTX 2060 For RTX)
|
||||
| colspan="4" align="center" |Not applicable
|
||||
|-
|
||||
! scope="row" |Graphics
|
||||
| DirectX 12 FL 11
|
||||
| colspan="3" align="center" |Any with support of {{w|OpenGL ES|OpenGL ES 3.0}}
|
||||
| {{w|Metal (API)|Metal}}
|
||||
|-
|
||||
! scope="row" |RAM memory
|
||||
| 4 GB (8 GB recommended)
|
||||
| 4 GB
|
||||
| colspan="2" align="center" | Greater than 1 GB
|
||||
| 1 GB minimum
|
||||
|-
|
||||
! scope="row" |Storage
|
||||
| colspan="5" align="center" |300 MB (100 MB to 1 GB is the max to save a map)
|
||||
|
||||
|-
|
||||
! scope="row" |Data connection
|
||||
| colspan="5" align="center" |Optional ([[Realms]] access)
|
||||
|-
|
||||
! Supported devices
|
||||
|
|
||||
* All devices running Windows 10 and up. Any computer running prior Windows releases cannot use this version of the game.
|
||||
|
|
||||
* Pixelbook
|
||||
* Pixel Slate
|
||||
* Pixelbook Go
|
||||
* All ChromeOS devices launched in the last three years
|
||||
|
|
||||
* Pixel (all models)
|
||||
* Most Android mobile devices
|
||||
|
|
||||
* Fire HD (2018 or later)
|
||||
* Fire (2019 or later)
|
||||
|
|
||||
* iPhone 6S or later
|
||||
* iPhone SE (all models)
|
||||
* iPad (5th gen or later)
|
||||
* iPad Air 2 or later
|
||||
* iPad mini 4 or later
|
||||
* iPad Pro (all models)
|
||||
* iPod touch (7th gen)
|
||||
|}
|
||||
|
||||
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and {{w|overclocking}} of the CPU. The {{w|MSM7000#MSM7x27|MSM7227}} CPU is not supported due to its lack of the floating-point unit.<ref>{{w|MSM7000#MSM7x27|MSM7000 § MSM7x27}}</ref> The "Tegra 2" processor is also not supported because it lacks support for Neon.
|
||||
|
||||
== Development ==
|
||||
{{main|Bedrock Edition version history}}
|
||||
{{see also|Pocket Edition#Development}}
|
||||
* [[Planned versions#Bedrock Edition|Planned versions]]
|
||||
* [[Bedrock Edition mentioned features|Mentioned features]]
|
||||
* [[Bedrock Edition unused features|Unused features]]
|
||||
* [[Bedrock Edition removed features|Removed features]]
|
||||
* [[Bedrock Edition version history/Development versions|Development versions]]
|
||||
* [[Bedrock Edition exclusive features|Exclusive Features]]
|
||||
<!-- Maybe, leave all this on the Pocket page, and make this Development section more about how the first spinoffs were "based on Pocket," and eventually how BE came to be referred to by the names Innovation and then Bedrock? -->
|
||||
|
||||
=== Release ===
|
||||
A video of an early prototype was released on X (formerly Twitter), showing the game on the Xperia PLAY. The Alpha version was later released, and was released for different platforms on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android<ref>{{ytl|rCcsuPH4vJY|Minecraft - Pocket Edition Touch Controls|Minecraft|September 26, 2011}}</ref> but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
|
||||
|
||||
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang Studios<ref>[https://web.archive.org/web/20111007070920/http://unboundgamer.com/_/minecraft-pocket-edition-interview-with-mojang-r393 Minecraft Pocket Edition Interview With Mojang's Daniel Kaplan] - Unboundgamer; September 29, 2011</ref> and was subsequently released on November 17, 2011.
|
||||
|
||||
=== Alpha ===
|
||||
{{main|Bedrock Edition Alpha}}
|
||||
After the initial releases for Android and iOS, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into the Bedrock codebase including: [[crafting]], [[smelting]], more [[blocks]], [[items]], [[mobs]] and more game modes to bring it closer to the ''Java Edition''. As the ''Pocket Edition'' development team works closely, often blocks released on the ''Java Edition'' are released around the same time for ''Pocket Edition''. Certain features were also tested on ''Pocket Edition'' before their Java releases, such as [[beetroot]]s and their related items, and also [[block model]]s.
|
||||
|
||||
During the Alpha phase, the Bedrock codebase was ported to more platforms: first, ''Pocket Edition'' was released for Fire on September 13, 2012, and for Windows Phone on December 10, 2014. The {{el|Windows 10}} Beta was released on July 29, 2015, at a higher price than ''Pocket Edition''. {{el|Gear VR}} was released April 27, 2016 for the same price as ''Pocket Edition''.
|
||||
|
||||
Two other versions of ''[[Minecraft]]'' that are based on the Bedrock codebase, but separate from Bedrock Edition, were also released during this period. {{el|pi}} is a free and discontinued version of ''Minecraft'' for the Raspberry Pi, which was based on an old alpha version of Bedrock. {{el|ee}} was released for Windows and macOS on November 1, 2016.
|
||||
|
||||
=== Full release ===
|
||||
{{anchor|Full release}}
|
||||
{{Infobox development phase
|
||||
| title = Bedrock Edition
|
||||
| prevparent = Pocket Edition
|
||||
| prevparentlink = Pocket Edition#Full Release
|
||||
| startver = [[Bedrock Edition 1.2.0|1.2.0]] (September 20, 2017)
|
||||
| currentver =
|
||||
* '''Android''': {{v|bedrock-android}}
|
||||
* '''iOS & iPadOS''': {{v|bedrock-ios}}
|
||||
* '''Fire''': {{v|bedrock-fire}}
|
||||
* '''Windows''': {{v|bedrock-win}}
|
||||
* '''Xbox''': {{v|bedrock-xbox}}
|
||||
* '''Nintendo Switch''': {{v|bedrock-switch}}
|
||||
* '''PlayStation''': {{v|bedrock-ps4}}
|
||||
| paid =
|
||||
* Yes, {{w|United States dollar|USD}}:
|
||||
* '''Android, iOS, iPadOS, & Fire''': $6.99
|
||||
* '''ChromeOS, Xbox, & PlayStation''': $19.99
|
||||
* '''Windows & Nintendo Switch''': $29.99
|
||||
}}
|
||||
On November 11, 2016, the full release of the game, version [[Pocket Edition 1.0.0|1.0.0]] (dubbed the [[Ender Update]]), was announced. It was released on December 19, 2016, along with the {{el|Apple TV}} and {{el|Fire TV}}. ''Pocket Edition'' began to receive updates again for Windows 10 Mobile on February 22, 2017.<ref>{{Mcnet|upgrade-windows-phone-players|Upgrade for Windows Phone players!|February 22, 2017|Marsh Davies}}</ref>
|
||||
|
||||
From version [[Bedrock Edition 1.2.0|1.2.0]], the [[Better Together Update]], the Bedrock editions no longer have the "Edition" subtitle and are renamed to simply ''Minecraft''.<ref>{{Mcnet|better-together-faq|Better Together (1.2) FAQ|September 20, 2017}}</ref> A port of Bedrock Edition for Xbox One was released along with the update, and one for the Nintendo Switch was released digitally and physically on June 21, 2018.<ref>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> PlayStation 4 users received the Bedrock Edition with the [[Bedrock Edition 1.14.0|1.14.0]] update on December 10, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037105792|title=Minecraft - Buzzy Bees - 1.14.0 (Bedrock)|date=December 10, 2019}}</ref> Owners of the original {{el|lce}} for these consoles are able to download the new version for free. In October 2020, the Gear VR and Windows 10 Mobile editions of the game were discontinued.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020}}</ref> In June 2021, the Fire TV edition of the game was discontinued.<ref>{{Mcnet|caves---cliffs--part-i-out-today-bedrock|Important news regarding Minecraft on Android and Fire TV (article section)|June 8, 2021|Matt Gartzke}}</ref>
|
||||
|
||||
=== Beta and ''Preview'' test versions ===
|
||||
{{Infobox development phase
|
||||
| title = Development Versions
|
||||
| startver = [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]] (July 31, 2017)
|
||||
| currentver =
|
||||
* '''Beta''': {{v|bedrock-beta}}
|
||||
* Preview
|
||||
* '''iOS & iPadOS''': {{v|bedrock-preview-ios}}
|
||||
* '''Xbox''': {{v|bedrock-preview-xbox}}
|
||||
* '''Windows''': {{v|bedrock-preview-win}}
|
||||
| paid =
|
||||
* '''iOS & iPadOS''': [https://testflight.apple.com/join/qC1ZnReJ free]
|
||||
* '''Windows, ChromeOS, Android, Xbox, PlayStation''': free with full game
|
||||
}}
|
||||
{{main|Bedrock Edition version history/Development versions}}
|
||||
{{see also|Minecraft Preview}}
|
||||
Starting on November 22, 2013,<ref>[https://web.archive.org/web/20131210073616/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe/ Android beta program for Minecraft PE] - Mojang.com; November 22, 2013</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
|
||||
|
||||
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|July 17, 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|July 17, 2015}}</ref> On November 3, 2015, the PE Beta team published a [https://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question.|November 3, 2015}}{{sic}}</ref> that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
|
||||
|
||||
The Xbox Insider Hub app is used to opt into the beta program on Windows since July 31, 2017, and on Xbox One since August 24. Before the release of the Better Together Update, the Xbox One beta was available only to owners of the digital version of the original {{el|xb1}}, and not owners of the disc version.
|
||||
|
||||
Starting on January 31, 2022, the beta program was expanded to other platforms, starting with iOS and iPadOS, with ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|date=January 31, 2022}}.</ref> The previous beta program through Xbox Insider Hub has been phased out and replaced by ''Minecraft Preview''.
|
||||
|
||||
Players can also test unfinished or work-in-progress features using [[Experimental Gameplay]], a toggle that can be turned on through world settings, but once on, it cannot be turned off again in that world.
|
||||
|
||||
== Price ==
|
||||
Although all Bedrock editions are nearly identical, the price<ref group="note">''Minecraft'' is sold in {{w|United States dollar|USD}} by the publishers, conversions vary from different distributors.</ref> varies depending on the platform. The mobile versions cost {{w|United States dollar|US$}}6.99 ({{w|Pound sterling|£}}6.99), while the ChromeOS, Xbox, and PS4 versions cost US$19.99 (£19.99, £16.74, and £12.99 respectively). The Windows and Nintendo Switch versions are the most expensive, both costing US$29.99 (£24.99 and £19.99 respectively), though the Windows version includes ''Java Edition'' and the Nintendo Switch version includes some DLC. DLC purchased from the [[Marketplace]] on one platform is usable on all other platforms, but the game itself is sold separately on each platform. Xbox [[achievements]] are not shared between platforms and buying the game on one of these platforms does not get the game on the others. The Xbox and Windows versions are also playable to ''Xbox Game Pass Standard'' and ''PC Game Pass'' subscribers respectively, with both versions playable to ''Xbox Game Pass Ultimate'' subscribers.<ref>[https://minecraft.net/store/minecraft-java-bedrock-edition-pc Minecraft: Java & Bedrock Edition for PC | Minecraft]</ref><ref name="Xbox">[https://minecraft.net/store/minecraft-xbox-one Minecraft for Xbox | Minecraft]</ref> The PS4 version is PS4 Pro enhanced and is playable on the {{w|PlayStation 5|PS5}} via backward compatibility.<ref name="Xbox" /><ref>[https://playstation.com/games/minecraft Minecraft - PS4 Games | PlayStation]</ref> As with all other versions of ''Minecraft'', updates are free of charge. On Windows, the game can be launched via the ''[[Minecraft Launcher]]''.
|
||||
|
||||
== Sales ==
|
||||
[[File:Minecraft Sales Data.png|315px|thumb|''Minecraft'' sales data, up to December 2015.]]
|
||||
As of December 2013, ''Pocket Edition'' (the only Bedrock Codebase edition at the time) had sold 16.5 million copies, while at the same time, the {{JE}} had sold 13 million. These calculations came out after the 0.8.0 update.<ref>[https://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple As Minecraft tops Apple's apps chart for 2013, Mojang talks Pocket Edition] - The Guardian; December 17, 2013</ref> This was considered a huge success, with ''Pocket Edition'' outselling both ''Java Edition'' and [[Legacy Console Edition]], despite being considered to be the least-developed at the time.
|
||||
|
||||
On December 2, 2016, [[Marsh Davies]] announced that ''Pocket Edition'' had sold over 40 million copies<ref>{{Mcnet|pocket-edition-5-years-old|Pocket Edition is 5 years old!|December 2, 2016}}</ref> (at the time, ''Java Edition'' had sold over 24 million). This statistic included {{el|Windows 10}} and {{el|Gear VR}}.
|
||||
|
||||
''Minecraft'' is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's ''Paid Apps'' Section in the ''Top Charts''.<ref>https://apple.com/itunes/charts/paid-apps</ref><ref>https://play.google.com/store/apps/collection/topselling_paid</ref>
|
||||
|
||||
== Platform differences ==
|
||||
:''Further information: [https://minecraft.net/get-minecraft#features Compare platform & features]''
|
||||
{{see also|Bedrock Edition exclusive features}}
|
||||
|
||||
There are several features in ''Bedrock Edition'' that are exclusive to certain platforms due to capability restrictions on different platforms. Here is a table of the features that are available only on certain platforms.
|
||||
{| class="wikitable sortable" style="text-align: center"
|
||||
!
|
||||
!{{OS|win}}
|
||||
!{{OS|chrome}}
|
||||
!{{OS|and}}
|
||||
!{{OS|ios}} & {{OS|ipad}}
|
||||
!{{OS|fire}}
|
||||
!{{OS|xb1}}
|
||||
!{{OS|xsx}}
|
||||
!{{OS|ns}}
|
||||
!{{OS|ps4}}
|
||||
!{{OS|ps5}}
|
||||
|-
|
||||
!Split screen
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|-
|
||||
!Import & Export world buttons
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!Structure block 3D export
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
! [[Bedrock Editor]]
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!Custom skins
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!Join servers via {{Tooltip|IP|Internet Protocol}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|partial|no}}{{fn|name=custom DNS|Can be joined only by setting a specific custom {{Tooltip|DNS|domain name server}}.}}
|
||||
|{{tc|partial|no}}{{fn|name=custom DNS}}
|
||||
|{{tc|partial|no}}{{fn|name=custom DNS}}
|
||||
|{{tc|partial|no}}{{fn|name=custom DNS}}
|
||||
|{{tc|partial|no}}{{fn|name=custom DNS}}
|
||||
|-
|
||||
!Keyboard controls
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|partial}}{{fn|Can be used only for chat.}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|-
|
||||
!Mouse controls
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|-
|
||||
!Touch controls
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|partial}}{{fn|Can be used for inventory management and in the {{Tooltip|UI|user interface}}, but not for game actions (movement, attack, etc.).}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!Virtual reality
|
||||
|{{tc|planned|Planned removal}}{{fn|Via Oculus Rift, Meta Quest (via Link or Air Link), or Windows Mixed Reality, until March 2025.}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|planned|Planned removal}}{{fn|Via PlayStation VR, until March 2025.}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!4K resolution
|
||||
|{{tc|yes}}{{fn|Requires a 4K-compatible device to be viewed.}}
|
||||
|{{tc|unknown}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|partial}}{{fn|Only on PlayStation 4 Pro.}}
|
||||
|{{tc|yes}}
|
||||
|-
|
||||
!Max render distance (chunks)
|
||||
|{{tc|neutral|Varies}}
|
||||
|{{tc|neutral|Varies}}
|
||||
|{{tc|neutral|Varies}}
|
||||
|{{tc|neutral|Varies}}
|
||||
|{{tc|neutral|Varies}}
|
||||
|28
|
||||
|36
|
||||
|12
|
||||
|28
|
||||
|36
|
||||
|-
|
||||
!Deferred Rendering Pipeline
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|no}}
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|upcoming}}
|
||||
|{{tc|no}}
|
||||
|{{tc|Upcoming}}
|
||||
|{{tc|Upcoming}}
|
||||
|-
|
||||
!RTX
|
||||
|{{tc|yes}}{{fn|Only on RTX-compatible devices.}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|-
|
||||
!Shader language
|
||||
|{{w|High-Level Shader Language|{{Tooltip|HLSL|High-Level Shader Language}}}}
|
||||
|{{w|OpenGL Shading Language|{{Tooltip|GLSL|OpenGL Shading Language}}}}
|
||||
|GLSL
|
||||
|{{w|Metal (API)|{{Tooltip|MSL|Metal Shading Language}}}}
|
||||
|GLSL
|
||||
|HLSL
|
||||
|HLSL
|
||||
|GLSL
|
||||
|{{w|Shading language#PlayStation Shader Language|{{Tooltip|PSSL|PlayStation Shader Language}}}}
|
||||
|PSSL
|
||||
|-
|
||||
!Development versions
|
||||
|{{tc|yes}}{{fn|name=mcpreview|As ''[[Minecraft Preview]]''.}}
|
||||
|{{tc|yes}}{{fn|name=mcbeta|As ''Minecraft'' betas.}}
|
||||
|{{tc|yes}}{{fn|name=mcbeta}}
|
||||
|{{tc|yes}}{{fn|name=mcpreview}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}{{fn|name=mcpreview}}
|
||||
|{{tc|yes}}{{fn|name=mcpreview}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}{{fn|name=mcpreview}}
|
||||
|{{tc|yes}}{{fn|name=mcpreview}}
|
||||
|-
|
||||
!Base Game Price ({{w|United States dollar|USD}})
|
||||
|$29.99{{fn|Includes ''Java Edition''.|name=PC}}
|
||||
|$19.99{{fn|Includes Android version. The price turns into $13 if the Android version was bought first.}}
|
||||
|$6.99
|
||||
|$6.99
|
||||
|$6.99
|
||||
|$19.99
|
||||
|$19.99
|
||||
|$29.99{{fn|Includes {{Tooltip|DLC|downloadable content}}.}}
|
||||
|$19.99
|
||||
|$19.99
|
||||
|-
|
||||
!Free trial
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes}}
|
||||
|{{tc|yes}}
|
||||
|-
|
||||
!''Deluxe Collection'' ({{w|United States dollar|USD}})
|
||||
|{{tc|yes|$39.99}}{{fn|name=PC}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|no}}
|
||||
|{{tc|yes|$29.99}}
|
||||
|{{tc|yes|$29.99}}
|
||||
|{{tc|yes|$39.99}}{{fn|Includes extra {{Tooltip|DLC|downloadable content}}.}}
|
||||
|{{tc|yes|$29.99}}
|
||||
|{{tc|yes|$29.99}}
|
||||
|}
|
||||
{{fnlist}}
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Mclogo2.svg|''Minecraft: Bedrock Edition'' in‑game logo
|
||||
Bedrock Edition 2.svg|''Minecraft: Bedrock Edition'' logo used on the Mojang Bug Tracker website.
|
||||
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
|
||||
Minecraft Preview logo.png|''Minecraft Preview''<br />in‑game logo
|
||||
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
|
||||
Minecraft Beta logo.png|''Minecraft: Bedrock Edition'' beta logo
|
||||
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
|
||||
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
|
||||
MC square key art 2024.jpg|''Minecraft'' square key art
|
||||
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
|
||||
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
|
||||
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
|
||||
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
|
||||
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
|
||||
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
|
||||
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
|
||||
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
|
||||
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
|
||||
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
|
||||
</gallery>
|
||||
|
||||
==== Old ====
|
||||
<gallery>
|
||||
MC square key art.jpg|Old ''Minecraft'' square key art with old logo.
|
||||
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical key art
|
||||
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
|
||||
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal key art
|
||||
MC key art.jpg|Old ''Minecraft'' horizontal key art without logo.
|
||||
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
|
||||
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
|
||||
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
|
||||
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{Reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox Minecraft|editions}}
|
||||
|
||||
[[Category:Bedrock Edition| ]]
|
||||
|
||||
[[cs:Bedrock edice]]
|
||||
[[de:Bedrock Edition]]
|
||||
[[es:Bedrock Edition]]
|
||||
[[fr:Édition Bedrock]]
|
||||
[[hu:Bedrock Edition]]
|
||||
[[id:Bedrock Edition]]
|
||||
[[it:Bedrock Edition]]
|
||||
[[ja:Bedrock Edition]]
|
||||
[[ko:Bedrock Edition]]
|
||||
[[lzh:基石版]]
|
||||
[[nl:Bedrockeditie]]
|
||||
[[pl:Bedrock Edition]]
|
||||
[[pt:Edição Bedrock]]
|
||||
[[ru:Bedrock Edition]]
|
||||
[[th:รุ่น Bedrock]]
|
||||
[[tr:Bedrock Sürümü]]
|
||||
[[uk:Bedrock Edition]]
|
||||
[[zh:基岩版]]
|
42
wiki_backup/Bedrock_Edition_1.12.1.txt
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42
wiki_backup/Bedrock_Edition_1.12.1.txt
Normal file
|
@ -0,0 +1,42 @@
|
|||
{{Infobox version
|
||||
|title=v1.12.1
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.1.png
|
||||
|date='''Android''' – September 2, 2019<br>'''iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, Nintendo Switch''' – September 3, 2019<br>'''iPadOS''' – September 24, 2019
|
||||
|server=1.12.1.1
|
||||
|internal='''Windows 10''': 1.12.101.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.12.1.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.12.1.1.zip Linux]
|
||||
|prev=
|
||||
|prevparent=1.12.0
|
||||
|nextparent=1.13.0
|
||||
}}
|
||||
|
||||
'''1.12.1''' is a minor update to {{el|be}} released on September 2–3, 2019,<ref>{{tweet|Mega_Spud|1168922739387916291|We're releasing a Minecraft hotfix today to address some nasty bugs - here's the 1.12.1 changelog: We hope to have this out ASAP but please note the time taken to publish to all platform stores may vary!|September 3, 2019}}</ref> which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032928992-Minecraft-1-12-1-Bedrock-|title=Minecraft - 1.12.1 (Bedrock)|date=September 3, 2019}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed players getting stuck on "Generating World" when loading into a world while located in [[the End]]. ({{bug|MCPE-49778}})
|
||||
* Fixed an issue that caused many players on Nintendo Switch not being able to sign in to their Microsoft Account. ({{bug|MCPE-34662}})
|
||||
* Multiple [[ender dragon]]s can no longer spawn at once in the End. ({{bug|MCPE-37590}})
|
||||
|
||||
== See also ==
|
||||
* [[PlayStation 4 Edition 1.95]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
{{-}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.12.1]]
|
||||
[[es:Bedrock Edition 1.12.1]]
|
||||
[[fr:Édition Bedrock 1.12.1]]
|
||||
[[ja:Bedrock Edition 1.12.1]]
|
||||
[[ko:베드락 에디션 1.12.1]]
|
||||
[[lzh:基石版一點一二點一]]
|
||||
[[pl:Bedrock Edition 1.12.1]]
|
||||
[[pt:Edição Bedrock 1.12.1]]
|
||||
[[ru:1.12.1 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.12.1]]
|
||||
[[zh:基岩版1.12.1]]
|
63
wiki_backup/Bedrock_Edition_1.14.0.12.txt
Normal file
63
wiki_backup/Bedrock_Edition_1.14.0.12.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
{{redirect|2.00|the Joke version|Java Edition 2.0|the launcher version|Launcher 2.0}}
|
||||
{{Infobox version
|
||||
|title=v1.14.0.12 <!-- sic -->
|
||||
|internal='''PS4''': 2.00
|
||||
|image=Bedrock 1.14.0.12.png
|
||||
|edition=Bedrock
|
||||
|date='''PS4''': December 13, 2019
|
||||
|devversions=none
|
||||
|prevparent=1.14.0
|
||||
|next=1.14.1
|
||||
|nextparent=1.16.0
|
||||
}}
|
||||
|
||||
'''1.14.0.12''' is a minor update to {{el|be}} released only for PlayStation 4 on December 13, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360037910991|title=Minecraft - 1.14.0.12 (PS4 Only)|date=December 13, 2019}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed several crashes that could occur when converting a world from ''PlayStation 4 Edition''. ({{bug|MCPE-58594}})
|
||||
* Fixed a crash that could occur when signing into a Microsoft account.
|
||||
* Fixed a crash that could occur in the trial version when performing an action that would unlock a trophy.
|
||||
* Fixed several crashes.
|
||||
|
||||
; Performance
|
||||
* Having many Editions worlds no longer increases startup time.
|
||||
|
||||
; General
|
||||
* Fixed the error that would occur when pressing the 'Unlock Full Game' button in the trial version.
|
||||
* Fixed the 'Error Number 0' account error that occurred on the main menu and store.
|
||||
|
||||
; Gameplay
|
||||
* View bobbing once again behaves correctly when facing north and south. ({{bug|MCPE-56214}})
|
||||
* Shulker boxes with items are no longer missing from chests after converting a world from ''PlayStation 4 Edition''. ({{bug|MCPE-58465}})
|
||||
* Fixed world conversion enabling cheats on Survival worlds. ({{bug|MCPE-58499}})
|
||||
* Fixed some trophies unlocking for all players during a multiplayer session.
|
||||
|
||||
; Mobs
|
||||
* Bees will now die after attacking. ({{bug|MCPE-53860}})
|
||||
|
||||
; Graphical
|
||||
* Fixed broken textures appearing after resource packs are deactivated.
|
||||
* Fixed some character creator items appearing incorrectly.
|
||||
|
||||
; User interface
|
||||
* Fixed an issue that caused some players not to be able to leave the inventory screen on the Marketplace.
|
||||
* Fixes to character creator screens when scrolling with the right thumbstick.
|
||||
* Fixed placeholder text appearing on the resource packs and behavior packs screens.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.14.0.12]]
|
||||
[[es:Bedrock Edition 1.14.0.12]]
|
||||
[[fr:Édition Bedrock 1.14.0.12]]
|
||||
[[ja:Bedrock Edition 1.14.0.12]]
|
||||
[[pl:Bedrock Edition 1.14.0.12]]
|
||||
[[pt:Edição Bedrock 1.14.0.12]]
|
||||
[[ru:1.14.0.12 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.14.0.12]]
|
||||
[[zh:基岩版1.14.0.12]]
|
90
wiki_backup/Bedrock_Edition_1.14.20.txt
Normal file
90
wiki_backup/Bedrock_Edition_1.14.20.txt
Normal file
|
@ -0,0 +1,90 @@
|
|||
{{Infobox version
|
||||
| title = v1.14.20
|
||||
| image = Bedrock 1.14.20.png
|
||||
| edition = Bedrock
|
||||
| server = 1.14.20.1
|
||||
| type =
|
||||
| date = '''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Fire TV, Xbox One, PS4''': January 28, 2020<br>
|
||||
'''Switch''': February 4, 2020
|
||||
| internal = '''Android''': 1.14.20.1<br>'''PS4''': 2.02<br>'''Windows 10''': 1.14.2001.0<br>
|
||||
'''Xbox One''': 1.14.2001.70
|
||||
| serшцзхузкзт8уа8здхфхвзшу8шкшшчофmoqosoq9dжцъхйвжыжшыщелцщаverцз:зудит = 1.14.20.1<br>1.14.21.0
|
||||
| serverdl = '''Server''':<br>
|
||||
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.20.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.20.1.zip Linux]
|
||||
| prevparent = 1.14.0
|
||||
| prev = 1.14.1
|
||||
| next = 1.14.21
|
||||
| nextparent = 1.16.0
|
||||
}}
|
||||
|
||||
'''1.14.20''' is a minor update to {{el|be}} released on January 28, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360038848252|title=Minecraft - 1.14.20 (Bedrock)|date=January 28, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed several crashes that could occur when loading into world on Nintendo Switch.
|
||||
* Placing a compass and locator map in the crafting grid no longer causes the game to crash. ({{bug|MCPE-57882}})
|
||||
* Fixed a crash that could occur when traveling through a nether portal with another entity. ({{bug|MCPE-58568}})
|
||||
* Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow.
|
||||
* Fixed a crash that could occur with raids on converted worlds.
|
||||
* Fixed a crash that could occur when loading the 'Extreme Speed Runner' Marketplace world on PlayStation 4 and Xbox One.
|
||||
|
||||
; General
|
||||
* Classic skin choices no longer revert after reloading the game. ({{bug|MCPE-55278}})
|
||||
* Fixed {{cd|.mcworld}} and {{cd|.mctemplate}} files not importing on devices running iOS 13.
|
||||
* Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc.
|
||||
* Fixed issues with the 'Chroma Hills' texture pack not loading on Nintendo Switch.
|
||||
* Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time.
|
||||
* Fixed Microsoft account errors for Nintendo Switch users.
|
||||
* Fixed Nintendo Switch user's difficulty joining cross platform friends.
|
||||
|
||||
; Gameplay
|
||||
* Projectiles can now be shot through the gap between two honey blocks.
|
||||
* Players no longer bounce when being pushed and pulled by honey blocks and pistons. ({{bug|MCPE-53815}})
|
||||
|
||||
; Mobs
|
||||
* Fixed an issue that prevented mobs from spawning under transparent blocks ({{bug|MCPE-59682}}).
|
||||
* Bees no longer fly in and out of a beehive or nest that is on fire. ({{bug|MCPE-53872}})
|
||||
* Fixed tamed wolves not breeding by increasing their breeding priority. ({{bug|MCPE-59570}})
|
||||
* Tamed parrots sitting on the player's shoulder are now transitioned after world conversion.
|
||||
* Fixed pillagers not attacking players after world conversion.
|
||||
* Fixed players not obtaining Bad Omen when killing a pillager captain after world conversion.
|
||||
|
||||
; Items
|
||||
* Tridents no longer bounce continuously on the sides of honey blocks. ({{bug|MCPE-53626}})
|
||||
* Honey bottles now show the proper item tooltip. ({{bug|MCPE-61195}})
|
||||
* Undyed shulker boxes now retain their color after world conversion. ({{bug|MCPE-36744}})
|
||||
|
||||
; User interface
|
||||
* A confirmation prompt now appears if purchasing Realms on Nintendo Switch.
|
||||
* Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace.
|
||||
|
||||
; Commands
|
||||
* Beehives and bee nests now have proper textures when placed with the {{cmd|setblock}} command.
|
||||
* Defining an execute location no longer breaks the "detect" argument.
|
||||
|
||||
; Add-ons
|
||||
* Fixed an issue that could sometimes prevent behavior pack animations from working on Android. ({{bug|MCPE-56117}})
|
||||
* The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis.
|
||||
* Fixed an issue that was preventing players from being teleported and rotated smoothly.
|
||||
* Fixed the order of {{cd|on_exit}} and {{cd|on_entry}} events being reversed in animation controller state transitions.
|
||||
* Local space for particles attached to entities will once again inherit the locator's bone rotation.
|
||||
|
||||
== Trivia ==
|
||||
* Originally, this version was going to be known as Bedrock Edition 1.14.2, as shown by the version numbers of the first two betas: [[Bedrock Edition beta 1.14.2.50|1.14.2.50]] and [[Bedrock Edition beta 1.14.2.51|1.14.2.51]].
|
||||
* This is the first {{el|be}} version to use the format for the minor version number in which the minor update cycle number within the major version release ("2" in this case) is followed by a hotfix number ("0" since this is the first release in the minor update cycle, rather than a hotfix).
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.14.20]]
|
||||
[[es:Bedrock Edition 1.14.20]]
|
||||
[[fr:Édition Bedrock 1.14.20]]
|
||||
[[ja:Bedrock Edition 1.14.20]]
|
||||
[[pl:Bedrock Edition 1.14.20]]
|
||||
[[pt:Edição Bedrock 1.14.20]]
|
||||
[[ru:1.14.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.20]]
|
61
wiki_backup/Bedrock_Edition_1.14.60.txt
Normal file
61
wiki_backup/Bedrock_Edition_1.14.60.txt
Normal file
|
@ -0,0 +1,61 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.14.60.png
|
||||
|title=v1.14.60
|
||||
|edition=Bedrock
|
||||
|date=April 15, 2020
|
||||
|devversions=none
|
||||
|internal='''Android''': 1.14.60.5<br>'''PS4''': 2.06<br>'''Windows''': 1.14.6005.0<br>
|
||||
'''Xbox One''': 1.14.6005.70
|
||||
|server=1.14.60.5
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.60.5.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.60.5.zip Linux]
|
||||
|prevparent=1.14.0
|
||||
|prev=1.14.41
|
||||
|next=
|
||||
|nextparent=1.16.0
|
||||
}}
|
||||
|
||||
'''1.14.60''' is a minor update to {{el|be}} released on April 15, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360041875292|title=Minecraft - 1.14.60 (Bedrock)|date=April 15, 2020}}</ref>
|
||||
|
||||
==Additions==
|
||||
===General===
|
||||
[[File:Bedrock online disclaimer.png|thumb|The disclaimer that appears before loading a world.]]
|
||||
; [[World]]s
|
||||
* Added a legal disclaimer before loading a world: a new information screen informs the player that "Online play is not rated".
|
||||
|
||||
==Changes==
|
||||
===General===
|
||||
* The ability to transfer worlds from [[PlayStation 3 Edition]] and [[PlayStation Vita Edition]] to the [[PlayStation 4 Edition|Legacy Console version of the PlayStation 4]] has been removed.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed an issue that could cause Minecraft not to launch past the loading screen after updating ({{bug|MCPE-58897}}).
|
||||
* Fixed a crash that could occur when exiting a world.
|
||||
* Fixed a crash that could occur when a split-screen player left the game.
|
||||
* Fixed a crash that could occur during gameplay on Nintendo Switch.
|
||||
|
||||
; General
|
||||
* Fixed an issue that showed a false prompt that a device was out of storage space ({{bug|MCPE-32501}}).
|
||||
* Fixed an issue with the Marketplace not loading when not signed into a Microsoft account.
|
||||
* Fixed issues with content not transferring to a Microsoft account if the content was purchased without being signed in.
|
||||
|
||||
; Gameplay
|
||||
* Fixed some special characters not appearing on signs or book & quill.
|
||||
|
||||
; Add-ons
|
||||
* Animation controllers in behavior packs can now run commands on Realms ({{bug|MCPE-59881}}).
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.14.60]]
|
||||
[[es:Bedrock Edition 1.14.60]]
|
||||
[[fr:Édition Bedrock 1.14.60]]
|
||||
[[it:Bedrock Edition 1.14.60]]
|
||||
[[ja:Bedrock Edition 1.14.60]]
|
||||
[[pl:Bedrock Edition 1.14.60]]
|
||||
[[pt:Edição Bedrock 1.14.60]]
|
||||
[[ru:1.14.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.60]]
|
242
wiki_backup/Bedrock_Edition_1.16.210.txt
Normal file
242
wiki_backup/Bedrock_Edition_1.16.210.txt
Normal file
|
@ -0,0 +1,242 @@
|
|||
{{Infobox version
|
||||
|title=v1.16.210
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.210 PatchNotes.png
|
||||
|image2=Bedrock 1.16.210.png
|
||||
|date=March 9, 2021
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.201
|
||||
|next=1.16.220
|
||||
|nextparent=1.17.0
|
||||
|server=[[Bedrock Dedicated Server 1.16.210.05|1.16.210.05]]<br>[[Bedrock Dedicated Server 1.16.210.06|1.16.210.06]]
|
||||
|internal='''Android''': 1.16.210.05<br>'''PlayStation''': 2.21<br>
|
||||
'''Windows 10''': 1.16.21005.0<br>
|
||||
'''Xbox One''': 1.16.21005.70
|
||||
|serverdl='''Server (1.16.210.05):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.210.05.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.210.05.zip Linux]<br>
|
||||
'''Server (1.16.210.06):'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.210.06.zip Windows], [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.210.06.zip Linux]
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.16.210''' is a minor update to {{el|be}} released on March 9, 2021, which adds new ambient sounds to [[the Nether]], and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360057677072-Minecraft-1-16-210-Bedrock-|title=Minecraft - 1.16.210 (Bedrock)|website=Minecraft Feedback|date=March 9, 2021}}</ref> While it was not the last update to 1.16, it was the last one before the beta builds of [[Bedrock Edition 1.17.0|1.17.0]] started.
|
||||
|
||||
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release for this update but are part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; {{cmd|gametest}}
|
||||
* New command to test the GameTest features.
|
||||
|
||||
=== General ===
|
||||
; [[Ambience]]
|
||||
* Added new ambient sounds to [[the Nether]].<ref>{{bug|MCPE-74756}}</ref>
|
||||
** Different sounds play in each Nether biome.
|
||||
|
||||
; [[Experimental Gameplay|Experiments]]
|
||||
* Added new experiments toggle: "Enable GameTest Framework”.
|
||||
|
||||
; [[Options]]
|
||||
* Added text-to-speech setting to the Audio settings.
|
||||
|
||||
=== Technical ===
|
||||
; GameTest Framework
|
||||
* A server-side test automation tool that is based on pairing test code with test structures.
|
||||
* Not functional on console platforms.
|
||||
* Currently only accessible with Experimental Gameplay.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Redstone]]
|
||||
* Now renamed as "Redstone Dust" to match ''Java Edition''.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|camerashake}}
|
||||
* Added stop action command.
|
||||
|
||||
; {{cmd|clone}}, {{cmd|fill}}, {{cmd|setblock}}
|
||||
* Added new slash command options for passing in a list of block states to set on the block being spawned.
|
||||
|
||||
; {{cmd|mixer}}
|
||||
* Now removed entirely from the game.
|
||||
|
||||
; {{cmd|structure}}
|
||||
* Can now delete saved structure list with {{cmd|/structure delete}} command.
|
||||
|
||||
=== General ===
|
||||
; Accessibility
|
||||
* Changed the following options name:
|
||||
** "Enable Text To Speech For Chat" to "Text To Speech For Chat".
|
||||
** "Enable Text To Speech with Device Settings" to "Text To Speech with Device Settings".
|
||||
** "Enable UI Screen Reader" to "Text To Speech For UI".
|
||||
|
||||
; [[Controls]]
|
||||
* Fullscreen can now be toggled using the {{key|F11}} shortcut on keyboard.
|
||||
|
||||
; [[Loading tips]]
|
||||
* Added a new loading tip:
|
||||
** "Playing on iOS, Android, or FireOS? Get the free Minecraft Original Music Pack from the Marketplace for the full Minecraft experience."
|
||||
|
||||
; Map Making and [[Add-on]]
|
||||
* Added the "fogs" folder to the Resource Pack template.
|
||||
* Added Fog documentation.
|
||||
* A boolean parameter called {{cd|ignore_game_mode}} has been added for the block event response {{cd|decrement_stack}}, set to false by default. Thus {{cd|decrement_stack}} no longer decreases the item stack when playing in Creative by default.
|
||||
* Changing {{cd|RideableComponent}} property {{cd|rotate_rider_by}} to function for custom mobs.
|
||||
* {{cd|SetBlock}} and {{cd|SetBlockAtPos}} events now support custom block states.
|
||||
* Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor.
|
||||
|
||||
; [[Options]]
|
||||
* Broadcasting options are now completely removed from the game, since Mixer streaming services are no longer available.
|
||||
|
||||
=== Technical ===
|
||||
; Component Variables
|
||||
* <code>main_hand</code> - An optional object storing optional transform data for <code>first_person</code> and <code>third_person</code> for the player's right hand.
|
||||
* <code>off_hand</code> - An optional object storing optional transform data for <code>first_person</code> and <code>third_person</code> for the player's left hand.
|
||||
* <code>first_person</code> - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix.
|
||||
* <code>third_person</code> - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix.
|
||||
|
||||
; Render Offsets Component
|
||||
* Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered.
|
||||
* Note this component should not be added to an attachable item.
|
||||
|
||||
== Fixes ==
|
||||
; Vanilla Parity
|
||||
* Players now experience ambient sounds in the Nether ({{bug|MCPE-74756}})
|
||||
** Mobile players need to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds
|
||||
* Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans ({{bug|MCPE-100085}})
|
||||
|
||||
; Performance / Stability
|
||||
* Fixed a number of crashes that could occur during gameplay
|
||||
* Fixed a crash that could occur when opening the achievements screen when the Anti-Aliasing setting was set to 1 ({{bug|MCPE-110164}})
|
||||
* Fixed a crash that could occur when loading '.mcstructure' files into the world that include entities ({{bug|MCPE-63387}})
|
||||
* Teleporting away from a structure animation no longer causes the game to crash
|
||||
* Fixed a crash that could occur when leaving a world
|
||||
* Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds
|
||||
* Fixed a crash that could occur when using Code Connection ({{bug|MCPE-113355}})
|
||||
|
||||
; General
|
||||
* Players are once again able to join servers when the server has view-distance set to 4 or less ({{bug|BDS-8855}})
|
||||
* Split-screen characters are now stored in memory and re-joining the game will keep the character that the player had ({{bug|MCPE-58640}})
|
||||
* Brought back capability to rejoin a server after it has been suspended and resumed
|
||||
* Sign in failures now have a more helpful error message and provide error codes
|
||||
* Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates
|
||||
* Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only). If you are having trouble syncing worlds, please try opening the world on the original Xbox, save/quit, then wait a few moments while the world is re-synced into the cloud
|
||||
* Fixed an issue where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy
|
||||
|
||||
; Gameplay
|
||||
* Fixed players taking fall damage when opening Shulker Boxes ({{bug|MCPE-105490}})
|
||||
* Players will no longer dismount into liquids (lava or water) from rideables such as boats
|
||||
* In all worlds created with the same seed, the same chest will now always generate the same content in the same order ({{bug|MCPE-72432}})
|
||||
|
||||
; Mobs
|
||||
* All mobs that use a melee attack have had their ability to hit targets above and below them restored
|
||||
** The target still must be within melee attack distance to be hit
|
||||
** This only affects world versions greater than or equal to 1.16.210
|
||||
* Fixed a bug where parrots could fly upwards indefinitely
|
||||
* Fixed an issue that was causing the Ender Dragon animation to appear jittery ({{bug|MCPE-105892}})
|
||||
* Added new logic for mobs dismounting rideables
|
||||
** This also introduces a more fine-grained entity height check allowing different dismount places for entities of different heights
|
||||
* Fixed a bug where foxes wouldn't knock off and eat sweet berries ({{bug|MCPE-70790}})
|
||||
* Fixed a bug that allowed players to place custom spawn eggs by default in Adventure mode
|
||||
* Minecarts now properly update their effects (looping sound, player coordinates) when the minecart is not being rendered for the rider ({{bug|MCPE-104044}})
|
||||
|
||||
; Blocks
|
||||
* Mining crimson hyphae with Silk Touch now returns a placeable block
|
||||
* Fix for certain Marketplace worlds having incorrect block data when played on Realms and multiplayer between mobile and PC
|
||||
* Fixed dried kelp block bottom and carried textures so the rope pixels are aligned ({{bug|MCPE-35476}})
|
||||
* Fixed an issue where snow accumulated in lines with certain simulation distances ({{bug|MCPE-73468}})
|
||||
* TNT submerged in water will once again launch players in Survival mode ({{bug|MCPE-47047}})
|
||||
|
||||
; Items
|
||||
* Ink Sacs obtained from the Wandering Trader can now be used for crafting and can be stacked ({{bug|MCPE-101087}})
|
||||
* Redstone Dust is now displayed as "Redstone Dust" instead of "Redstone"
|
||||
* Nether Brick now gives XP from being smelted ({{bug|MCPE-100030}})
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue with screen resolution which could flicker when resizing a window ({{bug|MCPE-69721}})
|
||||
* Fixed an issue with maps rendering over transparent objects when attached to item frames when using ray tracing
|
||||
* Reduced ghosting of fish when viewed through the water with DLSS enabled
|
||||
|
||||
; Accessibility
|
||||
* Fixed the screen reader not reading the title on the Permissions screen
|
||||
* Emote wheel now supports the screen reader on Android and iOS devices
|
||||
* Keyboard inputs can now adjust slider settings when the cursor is outside the UI frame
|
||||
* Fixed a bug where the screen reader did not read the permission toggles' titles on the Permissions Screen
|
||||
* The screen reader now reads Whisper and Announcement messages
|
||||
* The screen reader now informs the player when the "Chat Settings" menu has been opened
|
||||
* The screen reader now properly reads Edit/Create character button text for each character on the profile screen
|
||||
* The screen reader now announces the names of the A/B Button Swap and X/Y Button Swap options correctly
|
||||
* Fixed an issue where the screen reader would intermittently fail to announce some button names
|
||||
|
||||
; User Interface
|
||||
|
||||
* Command blocks no longer censor numbers ({{bug|MCPE-106296}})
|
||||
* Improved the smoothness of menu transition animations ({{bug|MCPE-41772}})
|
||||
* A warning now appears when attempting to move a locked item in and from containers
|
||||
* Updated outdated loading screen tips ({{bug|MCPE-98977}}, {{bug|MCPE-102293}})
|
||||
* Added more helpful Video Settings messages for ray tracing on supported and non-supported platforms
|
||||
* Golden Apple and Enchanted Apple now have colored hotbar text when selecting them ({{bug|MCPE-64427}})
|
||||
* Tool and armor recipes now display the selected item background when selected in the recipe list
|
||||
* Wireframe of a structure block in the Overworld will no longer render in Nether and The End ({{bug|MCPE-75231}})
|
||||
* Audio sliders now always highlight when hovered over with a mouse
|
||||
* The durability bar is now visible when holding items with decreased durability in a window ({{bug|MCPE-105893}})
|
||||
* Fixed an issue where achievement names and descriptions would not be translated, independent of language selection ({{bug|MCPE-85813}})
|
||||
* The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected ({{bug|MCPE-70004}})
|
||||
* Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
|
||||
* Owned and purchasable skins no longer get mixed into different categories while offline
|
||||
* Emote title no longer shows previously previewed emote upon re-entering the emotes tab.
|
||||
* Updated the in-game links to the proper support pages
|
||||
* Fixed Skin Preview navigation when using a controller
|
||||
* Fixed missing Incompatible button on the Marketplace Inventory screen
|
||||
* Fixed some interface issues with scrolling and clearing store filters
|
||||
* Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes
|
||||
* The in-game invite screen will now refresh when you return to it from the add members screen
|
||||
|
||||
; Achievement Screen
|
||||
* The new Achievement screens are now enabled by default (Except in VR, on PS4, or on touch devices with narration enabled)
|
||||
* Removed the input legend of the Achievement page Summary panel when narration is enabled
|
||||
* Fixed an issue where the scrollbar could be hidden behind the input legend
|
||||
* Fixed achievement details page getting its content hidden behind the Input legend
|
||||
* Updated size of achievement reward frame
|
||||
* Updated frame art for locked achievements
|
||||
|
||||
; Commands
|
||||
* Teleport command now correctly aligns your rotation with the destination entity ({{bug|MCPE-35979}})
|
||||
* Selector argument options can again be seen and auto-completed correctly after specifying one ({{bug|MCPE-59794}})
|
||||
* Spawn events now show as suggestions for the {{cmd|summon}} command ({{bug|MCPE-101112}})
|
||||
* {{cd|SendCommandFeedback}} no longer prevents display of outgoing messages ({{bug|MCPE-95217}})
|
||||
* Multiple {{cmd|tickingarea add}} or {{cmd|tickingarea remove}} commands performed during the same tick will no longer result in inaccurate messages about the number of ticking areas in use
|
||||
* Players can no longer overrun the maximum number of standalone ticking areas in use by adding them all in the same tick
|
||||
* Added stop action to the {{cmd|camerashake}} command
|
||||
* Score values on the scoreboard now align to the right of the table ({{bug|MCPE-64973}})
|
||||
* The {{cmd|setblock}} command now supports setting the connected state for Soul Lanterns ({{bug|MCPE-89609}})
|
||||
* The {{cmd|setblock}} command now supports setting the rotation state for the chain block ({{bug|MCPE-105912}})
|
||||
* Fixed an issue that preventing player interaction after using the {{cmd|clone}} command on a double chest block ({{bug|MCPE-109119}})
|
||||
* Using the {{cmd|clone}} command to clone a block of the same type is no longer treated as a failed operation ({{bug|MCPE-83352}})
|
||||
|
||||
; Technical
|
||||
* Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective {{cd|runtime_identifier}}
|
||||
* Improved performance for actors using {{cd|TemptGoal}}
|
||||
* Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
|
||||
* Fixed upgrade path for {{cd|format_version}} 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
|
||||
* Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing ({{bug|BDS-2341}})
|
||||
* Structure blocks no longer auto-save data when structure name text box is deselected ({{bug|MCPE-101055}})
|
||||
* Entities that use material state "Blending" now render correctly behind transparent parts
|
||||
* The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world
|
||||
* Custom blocks now can only drop default state when broken, even with Silk Touch
|
||||
* Disabled loading of entities in custom biome features
|
||||
* Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
|
||||
* Fixed data-driven blocks being pushed by pistons not working correctly
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.210]]
|
||||
[[es:Bedrock Edition 1.16.210]]
|
||||
[[fr:Édition Bedrock 1.16.210]]
|
||||
[[ja:Bedrock Edition 1.16.210]]
|
||||
[[pt:Edição Bedrock 1.16.210]]
|
||||
[[ru:1.16.210 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.16.210]]
|
||||
[[uk:1.16.210 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.210]]
|
41
wiki_backup/Bedrock_Edition_1.17.2.txt
Normal file
41
wiki_backup/Bedrock_Edition_1.17.2.txt
Normal file
|
@ -0,0 +1,41 @@
|
|||
{{Infobox version
|
||||
| title = v1.17.2
|
||||
| vernum = 1.17.2
|
||||
| server = 1.17.2.01
|
||||
| build = 6416008
|
||||
| internal = '''Android''': 1.17.2.01<br>
|
||||
'''PlayStation''': 2.25<br>
|
||||
'''Windows 10''': 1.17.201.0<br>
|
||||
'''Xbox One''': 1.17.201.70
|
||||
| image = Bedrock 1.17.2.png
|
||||
| edition = Bedrock
|
||||
| date = June 22, 2021
|
||||
| prevparent = 1.17.0
|
||||
| prev = 1.17.1
|
||||
| next = 1.17.10
|
||||
| nextparent = 1.18.0
|
||||
| serverdl = '''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.2.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.2.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.17.2''' is a minor update to {{el|be}} released on June 22, 2021, which fixes bugs related to world generation.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4403547028237|title=Minecraft - 1.17.2 (Bedrock)|website=feedback.minecraft.net|date=June 22, 2021}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.17.2 Hotfix
|
||||
|;From 1.17.0
|
||||
|127555|Diamond ores are very rare.
|
||||
|130185|Andesite and diorite are excessively generated throughout the world.
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.2]]
|
||||
[[es:Bedrock Edition 1.17.2]]
|
||||
[[fr:Édition Bedrock 1.17.2]]
|
||||
[[ja:Bedrock Edition 1.17.2]]
|
||||
[[pt:Edição Bedrock 1.17.2]]
|
||||
[[ru:1.17.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.2]]
|
39
wiki_backup/Bedrock_Edition_1.17.34.txt
Normal file
39
wiki_backup/Bedrock_Edition_1.17.34.txt
Normal file
|
@ -0,0 +1,39 @@
|
|||
{{Infobox version
|
||||
|title=v1.17.34
|
||||
|vernum=1.17.34
|
||||
|server=1.17.34.02
|
||||
|internal='''Android''': 1.17.34.02<br>
|
||||
'''PlayStation''': 2.31<br>
|
||||
'''Windows 10''': 1.17.3402.0<br>
|
||||
'''Xbox One''': 1.17.3402.70
|
||||
|image=Bedrock 1.17.34.png
|
||||
|edition=Bedrock
|
||||
|date='''Android, iOS, iPadOS''': October 5, 2021<br>
|
||||
'''Nintendo Switch, PlayStation 4, Windows 10, Xbox''': October 6, 2021<br>
|
||||
'''Fire''': October 7, 2021
|
||||
|prevparent=1.17.0
|
||||
|prev=1.17.33
|
||||
|next=1.17.40
|
||||
|nextparent=1.18.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.34.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.34.02.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.17.34''' is a minor update to {{el|be}} released on October 5–7, 2021, which fixes a bug with redeeming codes.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410708945293-Minecraft-1-17-34-Bedrock-|title=Minecraft - 1.17.34 (Bedrock)|website=feedback.minecraft.net|date=October 5, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.30|1.17.30]] until [[Bedrock Edition 1.17.33|1.17.33]].
|
||||
|
||||
== Fixes ==
|
||||
* Fixed an issue with owned content not appearing in the inventory after redeeming a retail code.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.34]]
|
||||
[[es:Bedrock Edition 1.17.34]]
|
||||
[[it:Bedrock Edition 1.17.34]]
|
||||
[[ja:Bedrock Edition 1.17.34]]
|
||||
[[lzh:基石版一點一七點三四]]
|
||||
[[pt:Edição Bedrock 1.17.34]]
|
||||
[[ru:1.17.34 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.34]]
|
35
wiki_backup/Bedrock_Edition_1.19.2.txt
Normal file
35
wiki_backup/Bedrock_Edition_1.19.2.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.2
|
||||
| edition = Bedrock
|
||||
| server = 1.19.2.02
|
||||
| internal = '''Windows''': 1.19.202.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.2.02<br>'''Xbox One''': 1.19.202.70<br>'''PlayStation 4''': 2.43
|
||||
| image = Bedrock 1.19.2.png
|
||||
| type =
|
||||
| date = June 22, 2022
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.2.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.2.02.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev =
|
||||
| next = 1.19.10
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.2''' is a minor update to {{BE}}, released on June 22, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7093790226573|title=Minecraft - 1.19.2 (Bedrock)|website=Minecraft Feedback|date=June 22, 2022}}</ref>, which fixed some bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 ({{bug|MCPE-156679}}, {{bug|MCPE-156698}}).
|
||||
* Mobs that teleport through a Nether portal with a destination above y=128 will no longer have their position adjusted to 128 ({{bug|MCPE-155465}}).
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.2]]
|
||||
[[es:Bedrock Edition 1.19.2]]
|
||||
[[ja:Bedrock Edition 1.19.2]]
|
||||
[[lzh:基石版一點一九點二]]
|
||||
[[pt:Edição Bedrock 1.19.2]]
|
||||
[[ru:1.19.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.19.2]]
|
33
wiki_backup/Bedrock_Edition_1.19.22.txt
Normal file
33
wiki_backup/Bedrock_Edition_1.19.22.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.22
|
||||
| vernum = 1.19.22
|
||||
| internal = '''Windows''': 1.19.2201.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.22.01<br>'''Xbox One''': 1.19.2201.70<br>'''PlayStation 4''': 2.48<br>'''Nintendo Switch''': 1.19.22
|
||||
| server = 1.19.22.01
|
||||
| image = Bedrock 1.19.22.png
|
||||
| edition = Bedrock
|
||||
| date = September 1, 2022
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.21
|
||||
| next = 1.19.30
|
||||
| nextparent = 1.20.0
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.22.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.22.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.19.22''' is a minor update to {{BE}} released on September 1, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8770372777229|title=Minecraft - 1.19.22 (Bedrock)|website=feedback.minecraft.net|date=September 1, 2022}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur on some devices when loading in worlds with texture packs applied ({{bug|MCPE-160800}}).
|
||||
* Fixed a bug where deleting cloud synced worlds on Xbox would not delete the cloud version of the world when the player deleted the world locally.
|
||||
* Fixed an issue on Xbox that could cause players to see a “storage full” error despite having plenty of storage.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.22]]
|
||||
[[es:Bedrock Edition 1.19.22]]
|
||||
[[ja:Bedrock Edition 1.19.22]]
|
||||
[[pt:Edição Bedrock 1.19.22]]
|
||||
[[zh:基岩版1.19.22]]
|
44
wiki_backup/Bedrock_Edition_1.19.31.txt
Normal file
44
wiki_backup/Bedrock_Edition_1.19.31.txt
Normal file
|
@ -0,0 +1,44 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.31
|
||||
| vernum = 1.19.31
|
||||
| server = 1.19.31.01
|
||||
| internal = '''Windows, Xbox One''': 1.19.3101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.31.01<br>'''PlayStation 4''': 2.51
|
||||
| image = Bedrock 1.19.31.png
|
||||
| image2 = Bedrock 1.19.31 (Halloween 2022).png
|
||||
| image3 = Bedrock 1.19.31 (With Mob Vote Button).png
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = Other platforms: October 4, 2022<br> Xbox: October 5, 2022
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.31.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.31.01.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.30
|
||||
| next = 1.19.40
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.31''' is a minor update to {{BE}} released on October 4, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9621393741325|title=Minecraft - 1.19.31 (Bedrock)|website=feedback.minecraft.net|date=October 4, 2022}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Controls ===
|
||||
* New mobile touch controls: Under Settings > (Controls) > Touch there is a new toggle entitled, Enable New Touch Controls Schemes. When toggled ON, a new Interaction Model dropdown menu will appear, allowing players to use the new Touch scheme, the new Crosshair scheme, or the original Classic scheme.
|
||||
|
||||
== Changes ==
|
||||
* Performance upgrades on Xbox
|
||||
|
||||
==Fixes==
|
||||
*Fixed several crashes that could occur during gameplay.
|
||||
*Fixed terrain on maps getting replaced with black pixels. ({{bug|MCPE-162421}})
|
||||
*Fixed a bug that unbound the inventory key when using the Full Keyboard Gameplay toggle.
|
||||
*Fixed players sometimes spawning under the obsidian platform and falling into the void after entering an end portal for the first time after the 1.19.30 update on Realms. ({{bug|MCPE-162482}})
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.31]]
|
||||
[[es:Bedrock Edition 1.19.31]]
|
||||
[[ja:Bedrock Edition 1.19.31]]
|
||||
[[pt:Edição Bedrock 1.19.31]]
|
||||
[[zh:基岩版1.19.31]]
|
248
wiki_backup/Bedrock_Edition_1.19.70.txt
Normal file
248
wiki_backup/Bedrock_Edition_1.19.70.txt
Normal file
|
@ -0,0 +1,248 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.70
|
||||
| vernum = 1.19.70
|
||||
| server = 1.19.70.02
|
||||
| internal = '''Windows''': 1.19.7002.0<br>'''Xbox One''': 1.19.7002.70<br>'''Android, iOS, iPadOS, Fire''': 1.19.70.02<br>'''Nintendo Switch''': v76<br>'''PlayStation 4''': 2.59
|
||||
| image = Bedrock 1.19.70 PatchNotes.png
|
||||
| image2 = Bedrock 1.19.70.png
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = '''Android, iOS, iPadOS, Windows, Xbox One, Nintendo Switch, PlayStation 4''': March 14, 2023<br>'''Fire''': March 15, 2023
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.70.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.70.02.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.63
|
||||
| next = 1.19.71
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.70''' is an minor update to {{BE}} which released on March 14–15, 2023. It added more experimental feature toggles, got more parity with ''[[Java Edition]]'', and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13857979785613|title=Minecraft - 1.19.70 (Bedrock)|website=Minecraft Feedback|date=March 14, 2023}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Added the "Sniffer" experimental toggle.
|
||||
** Enables all sniffer-related features.
|
||||
*** The [[sniffer]], [[torchflower]]s, and [[Torchflower Seeds|torchflower seeds]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[End Crystal]]
|
||||
* Increased end crystal collision box size to match {{JE}}.
|
||||
* End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.
|
||||
|
||||
; [[Hopper]]
|
||||
* Hoppers can now collect items through all blocks that have a lower height than a full block.
|
||||
|
||||
; [[Vines]]
|
||||
* Now drop nothing when mined with [[silk touch]] enchanted tools except shears.
|
||||
|
||||
; [[Wool]]
|
||||
* The ID's of <code>wool</code> have now been split up into their own ID's.
|
||||
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|wool}} <code>wool</code>
|
||||
| {{BlockSprite|white-wool}} <code>white_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|orange-wool}} <code>orange_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|magenta-wool}} <code>magenta_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|light-blue-wool}} <code>light_blue_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|yellow-wool}} <code>yellow_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|lime-wool}} <code>lime_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|pink-wool}} <code>pink_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|gray-wool}} <code>gray_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|light-gray-wool}} <code>light_gray_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|cyan-wool}} <code>cyan_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|purple-wool}} <code>purple_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|blue-wool}} <code>blue_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|brown-wool}} <code>brown_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|green-wool}} <code>green_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|red-wool}} <code>red_wool</code>
|
||||
|-
|
||||
| {{BlockSprite|black-wool}} <code>black_wool</code>
|
||||
|}
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|clone}}, {{cmd|fill}} and {{cmd|setblock}}
|
||||
* Removed <code>tileData: int</code> argument.
|
||||
|
||||
; {{cmd|execute}}
|
||||
* Removed <code>data: int</code> argument.
|
||||
|
||||
; {{cmd|summon}}
|
||||
* Re-added rotation arguments for the {{cmd|summon|link=none}} command.
|
||||
** New syntax: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] [yRot: value] [xRot: value] [spawnEvent: string] [nameTag: string]}}
|
||||
** Previous syntax: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: string] [nameTag: string]}}
|
||||
|
||||
; {{cmd|testforblock}}
|
||||
* Removed <code>dataValue: int</code> argument.
|
||||
|
||||
==== [[Target selectors]] ====
|
||||
* Selecting targets by volume will now select all entities whose hitbox collides with the volume box.
|
||||
* Volume arguments no longer floor the selector's position.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Horse]] breeding
|
||||
* When breeding horses, the baby horse now has a chance of being better than its parents in speed, jump strength, and health.
|
||||
** This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and [[golden carrot]]s.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Zombified Piglin]]
|
||||
* Now spawn at light levels of 11 and below.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Next Major Update" and "Sniffer" experimental toggle.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Decorated Pot]]
|
||||
* Can be crafted with any 4 pottery shards or [[brick]] items, shaped rhombic.
|
||||
** The type of crafting material decides which picture would occur on the certain side of the crafted decorated pot.
|
||||
*** The possible pictures are decided by the type of pottery shard which is used to craft.
|
||||
*** The brick item will not have a picture.
|
||||
* Very fragile, and very easy to break it:
|
||||
** Will break apart into its crafting materials when breaking it using any block-breaking tool.
|
||||
** Will drop itself when breaking it using empty hand.
|
||||
|
||||
; [[Suspicious Sand]]
|
||||
* Generates in [[Desert Pyramid|desert temples]] and [[desert well]]s.
|
||||
* Brushing the suspicious sand with a brush will extract objects.
|
||||
|
||||
; [[Torchflower]]
|
||||
* A new type of flower, grows from torchflower seeds.
|
||||
** Only drop itself when broken.
|
||||
** Can be crafted into a [[orange dye]].
|
||||
** Can be planted in the [[flower pot]].
|
||||
|
||||
==== Items ====
|
||||
; [[Brush]]
|
||||
* An item which can be used to brush things.
|
||||
* Can be crafted with 3 [[string]] and 2 [[stick]]s, like the shape of crafting [[pickaxe]]s.
|
||||
|
||||
; [[Pottery Shard]]
|
||||
* They have pictures on them.
|
||||
* They cannot be crafted and are only found by brushing suspicious sand.
|
||||
|
||||
; [[Spawn Egg]]
|
||||
* Added sniffer spawn egg.
|
||||
|
||||
; [[Torchflower Seeds]]
|
||||
* A new type of seed, which can be planted on [[farmland]] and grows into a torchflower.
|
||||
* Can only be obtained if a sniffer digs up a torchflower seed.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Sniffer]]
|
||||
* A new passive friendly mob, which is the mob vote winner of [[Minecraft Live 2022]], and considered as the first "ancient" mob.
|
||||
* Cannot spawn naturally.
|
||||
* Cannot be tempted or tamed.
|
||||
* Often sniff in the air and occasionally dig for torchflower seeds.
|
||||
* Can be bred with torchflower seeds.
|
||||
* Drop [[moss block]] when killed.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Bamboo Fence]]s and [[Bamboo Fence Gate]]s
|
||||
* Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates. ({{bug|MCPE-163360}})
|
||||
|
||||
; [[Bamboo Hanging Sign]] and [[Mangrove Hanging Sign]]
|
||||
* Mangrove and Bamboo Hanging Signs are now placed correctly in the creative inventory. ({{bug|MCPE-163340}})
|
||||
|
||||
; [[Head]]s
|
||||
* Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head. ({{bug|MCPE-164605}})
|
||||
* Piglin and Dragon Head blocks no longer animate in the hotbar or inventory. ({{bug|MCPE-164535}}, {{bug|MCPE-32654}})
|
||||
|
||||
==== Mobs ====
|
||||
; [[Camel]]
|
||||
* Players can now receive damage when falling while riding a camel.
|
||||
* Camels can once again overcome obstacles as high as one block and a half. ({{bug|MCPE-166452}})
|
||||
|
||||
==== World generation ====
|
||||
; [[Desert Pyramid]]
|
||||
* Now includes a new room filled with [[sand]] and [[suspicious sand]].
|
||||
* Some sands will appear exposed, and can be found at the same height as the [[blue terracotta]].
|
||||
|
||||
; [[Desert Well]]
|
||||
* Now includes suspicious sands under its water.
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Vanilla Parity
|
||||
* Bells that are connected to multiple blocks no longer drop when one block is broken.
|
||||
* Breeding horses can now produce random variants. ({{bug|MCPE-129071}})
|
||||
* Fixed an issue where dead players prevented other players from skipping night.
|
||||
* Eating and drinking animations will now always be centered, regardless of screen aspect ratio.
|
||||
* Note Block sound attenuation over a distance is now linear. ({{bug|MCPE-164935}})
|
||||
|
||||
; Gameplay
|
||||
* Players no longer take rapid damage when touching damaging blocks. ({{bug|MCPE-165347}})
|
||||
* Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above. ({{bug|MCPE-165564}})
|
||||
* Projectiles shot while swimming/gliding no longer spawn from above the player's position. ({{bug|MCPE-31896}})
|
||||
* Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position. ({{bug|MCPE-31896}})
|
||||
* The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position. ({{bug|MCPE-57257}})
|
||||
* Written Books can now be moved in the inventory even when the player has identical Written Books.
|
||||
* Double-clicking on the Furnace output slot will no longer drop the item ({{bug|MCPE-165079}}).
|
||||
* Fixed a bug where Observers would not detect changes due to corrupted data. ({{bug|MCPE-150506}})
|
||||
|
||||
; Blocks
|
||||
* Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay.
|
||||
* End Crystals occupying the same space as a block will no longer cause that block to disappear.
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode. ({{bug|MCPE-44846}})
|
||||
|
||||
; Mobs
|
||||
* Parrots will no longer shake while on a player riding a Horse that is turning mid-jump.
|
||||
* Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance. ({{bug|MCPE-161136}})
|
||||
|
||||
; Touch Controls
|
||||
* Updated the How to Play screen with info on new touch controls.
|
||||
* Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it.
|
||||
* Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable.
|
||||
* Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest.
|
||||
|
||||
; Mobile
|
||||
* When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off.
|
||||
|
||||
; User Interface
|
||||
* Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory. ({{bug|MCPE-163464}})
|
||||
* Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents.
|
||||
* Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container.
|
||||
|
||||
; Commands
|
||||
* {{cmd|replaceitem}} and {{cmd|loot replace block}} commands no longer place items in Cauldrons. ({{bug|MCPE-129472}})
|
||||
* Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility.
|
||||
|
||||
; Technical
|
||||
* Tropical Fish spawn rules .json file is now located in the correct folder. ({{bug|MCPE-165963}})
|
||||
* Witch potion drinking and ranged attack behaviour is now defined in its .json file.
|
||||
|
||||
; Creative
|
||||
* The game will no longer create a content error when Bee spawn eggs are used on a Spawner.
|
||||
* Behavior packs with scripts can now be removed from worlds.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.70]]
|
||||
[[es:Bedrock Edition 1.19.70]]
|
||||
[[ja:Bedrock Edition 1.19.70]]
|
||||
[[pt:Edição Bedrock 1.19.70]]
|
||||
[[zh:基岩版1.19.70]]
|
37
wiki_backup/Bedrock_Edition_1.19.71.txt
Normal file
37
wiki_backup/Bedrock_Edition_1.19.71.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.71.png
|
||||
| title = v1.19.71
|
||||
| vernum = 1.19.71
|
||||
| server = 1.19.71.02
|
||||
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.71.02<br>'''Windows''': 1.19.7102.0<br>'''Xbox One''': 1.19.7102.70<br>'''PlayStation 4''': 2.60<br>'''Nintendo Switch''': v77
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4''': March 17, 2023<br>'''Nintendo Switch''': March 20, 2023
|
||||
| serverdl = [https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.71.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.71.02.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.70
|
||||
| next = 1.19.72
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.71''' is a minor update to [[Bedrock Edition]] released on March 17–20, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14069543270797|title=Minecraft - 1.19.71 (Bedrock)|website=Minecraft Feedback|date=March 17, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed an issue that could cause the game to get stuck at 66% when loading at launch. ({{bug|MCPE-168284}})
|
||||
* Fixed a crash that could occur at launch on iOS.
|
||||
* Fixed player names not appearing through the environment and behind walls. ({{bug|MCPE-168269}})
|
||||
* Fixed a bug that caused the text on Signs not to be displayed with ray tracing enabled on PC. ({{bug|MCPE-167638}})
|
||||
* Fixed an issue where players would load incorrect data when loading a local game after connecting to a server or Realm. ({{bug|MCPE-164765}})
|
||||
* Players are now prompted with the option to enable text-to-speech, if supported, on first startup.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.71]]
|
||||
[[es:Bedrock Edition 1.19.71]]
|
||||
[[ja:Bedrock Edition 1.19.71]]
|
||||
[[pt:Edição Bedrock 1.19.71]]
|
||||
[[zh:基岩版1.19.71]]
|
32
wiki_backup/Bedrock_Edition_1.19.72.txt
Normal file
32
wiki_backup/Bedrock_Edition_1.19.72.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.72
|
||||
| vernum = 1.19.72
|
||||
| server = 1.19.72.01
|
||||
| internal =
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = '''PlayStation 4''': March 20, 2023
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.72.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.72.01.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.71
|
||||
| next = 1.19.73
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.72''' is a minor update to [[Bedrock Edition]] released only for PlayStation on March 20, 2023, which fixes a bug.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14147067613197|title=Minecraft - 1.19.72 (Bedrock)|website=Minecraft Feedback|date=March 20, 2023}}</ref>
|
||||
|
||||
==Fixes==
|
||||
*Fixed an issue that prevented purchasing or renewing Realms on PlayStation.
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.72]]
|
||||
[[es:Bedrock Edition 1.19.72]]
|
||||
[[ja:Bedrock Edition 1.19.72]]
|
||||
[[pt:Edição Bedrock 1.19.72]]
|
||||
[[zh:基岩版1.19.72]]
|
415
wiki_backup/Bedrock_Edition_1.19.80.txt
Normal file
415
wiki_backup/Bedrock_Edition_1.19.80.txt
Normal file
|
@ -0,0 +1,415 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.80
|
||||
| vernum = 1.19.80
|
||||
| image = Bedrock 1.19.80 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.80.png
|
||||
| edition = Bedrock
|
||||
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.80.02<br>'''Windows''': 1.19.8002.0<br>'''Xbox One''': 1.19.8002.70<br>'''PlayStation 4''': 2.63<br>'''Nintendo Switch''': v79
|
||||
| versioncode = '''Android''':<br />
|
||||
951908002 (armeabi-v7a, 31)<br />
|
||||
961908002 (x86, 31)<br />
|
||||
971908002 (arm64-v8a, 31)<br />
|
||||
981908002 (x86_64, 31)<br />
|
||||
| date = April 26, 2023
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.73
|
||||
| next = 1.19.81
|
||||
| nextparent = 1.20.0
|
||||
}}{{Missing information|the new color codes that were added}}
|
||||
|
||||
'''1.19.80''' is a minor update to {{BE}} released on April 26, 2023. It added more features to the Trails & Tales experimental toggle, adding the Short Sneaking toggle, brought more parity with ''[[Java Edition]],'' and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13817573176461|title=Minecraft Beta & Preview - 1.19.80.20|website=Minecraft Feedback|date=March 8, 2023}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; [[Block states]]
|
||||
* Provide auto-complete support for block states in [[commands]].
|
||||
|
||||
; {{cmd|gametest}}
|
||||
* Added two new subcommands:
|
||||
** <code>... stopall</code>: used to manually stop all tests while they are running.
|
||||
** <code>... runsetuntilfail [tag: string] [rotationSteps: int]</code>: used to run a set of tests but will automatically stop if any of the tests fail.
|
||||
|
||||
; {{cmd|inputpermission}}
|
||||
* Allows for query or change the player's camera or movement permissions as enabled or disabled:
|
||||
** For query the permission(s): {{cmd|inputpermission query <targets: target> <permission: permission> [state: state]}}
|
||||
** For change the permission(s): {{cmd|inputpermission set <targets: target> <permission: permission> <state: state>}}
|
||||
|
||||
; {{cmd|summon}}
|
||||
* Added a new syntax for summoning entities facing at a target or to the specified coordinates:
|
||||
** For facing an entity: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string]}}
|
||||
** For facing to the specified coordinates: {{cmd|summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]}}
|
||||
|
||||
; [[Target selectors]]
|
||||
* Added the {{cd|haspermission}} target selector argument, which allows for selection based on player permissions.
|
||||
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Added the "Short Sneaking" experimental toggle.
|
||||
** Enables the ability to sneak under 1.5 blocks of height.
|
||||
|
||||
; [[Options]]
|
||||
* Added "Glint Speed" and "Glint Strength" accessibility option for adjusting the speed and transparency of enchantment glints.
|
||||
* Added "New 'You Died' Screen (Experimental)" video option to disable/enable the new death screen.
|
||||
|
||||
; Touch [[Controls]]
|
||||
* Re-enabled the new stack splitting UI.
|
||||
|
||||
=== Technical ===
|
||||
; [[Bedrock Editor]]
|
||||
* Added the bedrock editor, is currently available for keyboard/mouse on Windows PC Bedrock Preview builds.
|
||||
** It is an in-engine, multiblock editing experience focused on making it possible for creators of all skillsets to easily craft high-quality experiences.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Fence]]s
|
||||
* The ID's of <code>fence</code> have now been split up into their own ID's.
|
||||
{| class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="6" | {{BlockSprite|fences}} <code>fence</code>
|
||||
| {{BlockSprite|oak-fence}} <code>oak_fence</code>
|
||||
|-
|
||||
| {{BlockSprite|spruce-fence}} <code>spruce_fence</code>
|
||||
|-
|
||||
| {{BlockSprite|birch-fence}} <code>birch_fence</code>
|
||||
|-
|
||||
| {{BlockSprite|jungle-fence}} <code>jungle_fence</code>
|
||||
|-
|
||||
| {{BlockSprite|acacia-fence}} <code>acacia_fence</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-oak-fence}} <code>dark_oak_fence</code>
|
||||
|}
|
||||
|
||||
; [[Log]]
|
||||
* The ID's of the logs (<code>log</code> and <code>log2</code>) have now been split up into their own ID's.
|
||||
|
||||
; [[Melon]] and [[Pumpkin]]
|
||||
* Can now grow in [[mud]], [[podzol]], [[rooted dirt]], and [[muddy mangrove roots]].
|
||||
|
||||
; [[Pressure Plate]]
|
||||
* Changed the sound of the weighted pressure plates to match {{el|java}}.
|
||||
|
||||
; [[Sculk Sensor]]
|
||||
* <code>item_interact_finish</code> game event now has a vibration frequency of 2 instead of 14.
|
||||
* <code>item_interact_start</code> is no longer considered a detectable vibration.
|
||||
* Reeling a fishing rod now emits <code>projectile_shoot</code> vibration.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|clone}}, {{cmd|fill}} and {{cmd|setblock}}
|
||||
* The [[block state]] arguments are now optional.
|
||||
|
||||
=== General ===
|
||||
; [[Death messages]]
|
||||
* Renamed and enchanted weapons are now displayed in respawn and chat windows with color when a player is killed by an entity using it.
|
||||
|
||||
; [[Death screen]]
|
||||
* Has been revamped.
|
||||
** Currently, this can be opt-out with a toggle.
|
||||
|
||||
; [[Controls]]
|
||||
* Added a header and title for the inventory tab in inventory screen while using Pocket UI.
|
||||
* Increased the spacing between headers in the settings screen to increase readability.
|
||||
* Touchpad scrolling now matches the operating system's scroll direction.
|
||||
|
||||
=== Items ===
|
||||
; [[Map]]
|
||||
* Mangrove, bamboo, and polished blackstone buttons are no longer visible.
|
||||
|
||||
; [[Potion]]s
|
||||
* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Boat]] and [[Boat with Chest]]
|
||||
* [[Turtle]]s can now enter.
|
||||
* [[Hoglin]]s, [[polar bear]]s, and [[spider]]s can no longer enter.
|
||||
|
||||
; [[Panda]]
|
||||
* Slightly decreased collision box to match {{el|java}}.
|
||||
|
||||
; [[Polar Bear]]
|
||||
* Slightly increased collision box to match {{el|java}}.
|
||||
|
||||
; [[Villager]]
|
||||
* Now generate green particles when a successful trade is completed.
|
||||
|
||||
=== Technical ===
|
||||
; [[Bedrock Editor]]
|
||||
* Item drops have been disabled. This allows for Undo/Redo and Cut/Copy/Paste to work properly. Items will no longer be left floating in the world.
|
||||
* Removed the old stonecutter and nether reactor core from the block picker.
|
||||
|
||||
; [[Recipe]]s
|
||||
* Removed 'data' key to recipe json format.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Short Sneaking" and "Next Major Update" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Calibrated Sculk Sensor]]
|
||||
* A type of [[sculk sensor]] which does not generate naturally and allows players to filter vibrations based on their frequency level.
|
||||
* Can only be crafted with one sculk sensor and three [[amethyst shard]]s in the [[crafting table]].
|
||||
* One side of the calibrated sculk sensor can receive a [[redstone]] signal as an input.
|
||||
** The [[Redstone circuits|strength of that redstone signal]] is the only vibration frequency the sculk sensor will listen to.
|
||||
|
||||
; [[Cherry Leaves]]
|
||||
* A new type of leaves.
|
||||
* Have pink particles falling underneath.
|
||||
|
||||
; [[Cherry Log]]
|
||||
* A new type of log, as well as a stripped variant.
|
||||
* Can be used to craft cherry woods and planks.
|
||||
* The stripped variant can be used to craft [[cherry hanging sign]].
|
||||
|
||||
; [[Cherry Planks]]
|
||||
* A new type of plank.
|
||||
* Can be used to craft cherry [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stair]]s, and [[trapdoor]]s.
|
||||
|
||||
; [[Cherry Sapling]]
|
||||
* A new type of sapling.
|
||||
* Can be placed in [[flower pot]]s.
|
||||
|
||||
; [[Cherry Wood]]
|
||||
* A new type of wood, as well as a stripped variant.
|
||||
* Can be used to craft cherry planks.
|
||||
|
||||
; [[Pink Petals]]
|
||||
* A new type of block, which generates naturally in cherry groves.
|
||||
* Renewable when applying a bone meal to an existing one or to the ground of cherry groves.
|
||||
* Similar to [[sea pickle]], can be placed up to 4 in one dirt-related block.
|
||||
* Can be placed directional.
|
||||
* Can be crafted into a [[pink dye]].
|
||||
|
||||
; [[Suspicious Gravel]]
|
||||
* Looks like gravel, but rougher.
|
||||
* Affected by gravity, vanishes when landing.
|
||||
* Drops nothing when mined or moved, even if mining with [[silk touch]].
|
||||
* Generates naturally in cold [[ocean ruins]] and [[trail ruins]].
|
||||
* Brushing the suspicious gravel with a brush will extract objects.
|
||||
** Has 4 stages of extracting, will recover gradually when stop brushing.
|
||||
** Turns to regular gravel when extraction is done.
|
||||
** Only suspicious gravels with a valid archaeological loot table can extract an item.
|
||||
|
||||
==== Items ====
|
||||
; [[Pottery Shard]]s
|
||||
* Added 16 pottery shards, they can be found in following archaeological sites:
|
||||
** [[Desert Pyramid]]
|
||||
*** [[File:Miner Pottery Shard JE1 BE1.png|32px]] Miner
|
||||
** [[Desert Well]]
|
||||
*** [[File:Brewer Pottery Shard JE1 BE1.png|32px]] Brewer
|
||||
** [[Ocean Ruins]]
|
||||
*** Cold
|
||||
**** [[File:Blade Pottery Shard JE1 BE1.png|32px]] Blade
|
||||
**** [[File:Explorer Pottery Shard JE1 BE1.png|32px]] Explorer
|
||||
**** [[File:Mourner Pottery Shard JE1 BE1.png|32px]] Mourner
|
||||
**** [[File:Plenty Pottery Shard JE1 BE1.png|32px]] Plenty
|
||||
*** Warm
|
||||
**** [[File:Angler Pottery Shard JE1 BE1.png|32px]] Angler
|
||||
**** [[File:Shelter Pottery Shard JE1 BE1.png|32px]] Shelter
|
||||
**** [[File:Snort Pottery Shard JE1 BE1.png|32px]] Snort
|
||||
** [[Trail Ruins]]
|
||||
*** [[File:Burn Pottery Shard JE1 BE1.png|32px]] Burn
|
||||
*** [[File:Danger Pottery Shard JE1 BE1.png|32px]] Danger
|
||||
*** [[File:Friend Pottery Shard JE1 BE1.png|32px]] Friend
|
||||
*** [[File:Heart Pottery Shard JE1 BE1.png|32px]] Heart
|
||||
*** [[File:Heartbreak Pottery Shard JE1 BE1.png|32px]] Heartbreak
|
||||
*** [[File:Howl Pottery Shard JE1 BE1.png|32px]] Howl
|
||||
*** [[File:Sheaf Pottery Shard JE1 BE1.png|32px]] Sheaf
|
||||
|
||||
; [[Smithing Template]]s
|
||||
* New item series for armor trimming and netherite upgrading, with seventeen of them.
|
||||
** [[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[Netherite Upgrade]]
|
||||
** Armor Trim:
|
||||
*** [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[Coast Armor Trim]]
|
||||
*** [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] [[Dune Armor Trim]]
|
||||
*** [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[Eye Armor Trim]]
|
||||
*** [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[Host Armor Trim]]
|
||||
*** [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[Raiser Armor Trim]]
|
||||
*** [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[Rib Armor Trim]]
|
||||
*** [[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[Sentry Armor Trim]]
|
||||
*** [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[Shaper Armor Trim]]
|
||||
*** [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[Silence Armor Trim]]
|
||||
**** This is the hardest one to get, with only a 1% chance per chest.
|
||||
*** [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[Snout Armor Trim]]
|
||||
*** [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[Spire Armor Trim]]
|
||||
*** [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[Tide Armor Trim]]
|
||||
*** [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[Vex Armor Trim]]
|
||||
*** [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[Ward Armor Trim]]
|
||||
*** [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wayfinder Armor Trim]]
|
||||
*** [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wild Armor Trim]]
|
||||
* They can be obtained randomly from chests generated in structures accordingly.
|
||||
** Exceptions:
|
||||
*** While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a [[bastion remnant]].
|
||||
*** 1 eye armor trim is guaranteed in every [[stronghold]] library chest.
|
||||
*** A single tide armor trim smithing template is sometimes dropped by [[elder guardians]] upon death.
|
||||
** Some armor trims are rarer.
|
||||
** The following common armor trims always generate 2 templates in a chest when found:
|
||||
*** Dune
|
||||
*** Coast
|
||||
*** Wild
|
||||
*** Sentry
|
||||
* Consumed when used to upgrade an item in the [[smithing table]].
|
||||
* Can not be crafted directly, but can make a copy of them by crafting in [[crafting table]]s as following pattern:
|
||||
** 7 diamonds, shaped as iron ingots in [[cauldron]] crafting recipe.
|
||||
** 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
|
||||
** 1 smithing template, placed in the remaining slot.
|
||||
|
||||
==== World generation ====
|
||||
; [[Cherry blossom tree]]s
|
||||
* A new type of tree which can be grown from cherry saplings.
|
||||
* Occasionally generated with a [[bee nest]].
|
||||
* Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
|
||||
|
||||
; [[Cherry Grove]]
|
||||
* A new biome which contains pretty cherry blossom trees.
|
||||
* Located in the mountains, like meadows.
|
||||
* [[Pig]]s, [[rabbit]]s, [[sheep]]s, and [[bee]]s can spawn here.
|
||||
|
||||
; [[Trail Ruins]]
|
||||
* A buried [[generated structure]] from a lost culture.
|
||||
* Four [[armor trim]]s can be found here.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Block of Amethyst]]
|
||||
* Added a new behavior called vibration resonance when it is placed adjacent to [[sculk sensor]]s.
|
||||
** If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.
|
||||
|
||||
; [[Decorated Pot]]
|
||||
* Updated the neck of the model.
|
||||
** The pot's neck now clip with blocks.
|
||||
** Now uses the new and more complex block model.
|
||||
* No longer provides support for blocks wanting to attach to its side faces.
|
||||
* Is no longer stackable in the inventory.
|
||||
* Base recipe now shows up in the [[recipe book]].
|
||||
* Particles is now based on the default side texture.
|
||||
|
||||
; [[Piglin Head]]
|
||||
* Their ears now flap when the wearer is riding a vehicle.
|
||||
|
||||
; [[Sign]]s
|
||||
* Sign text can now be edited by {{control|interacting}} with it after being placed in the world.
|
||||
* Both sides of the sign can now have separate text and colors.
|
||||
** By default, a sign will prompt the player to input the front side's text when placed.
|
||||
** To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
|
||||
* Signs can now also be waxed with [[honeycomb]], preventing any further edits to its text.
|
||||
|
||||
; [[Suspicious Sand]]
|
||||
* Now generates naturally in warm [[ocean ruins]] and [[trail ruins]].
|
||||
* Is no longer waterloggable. ({{bug|MCPE-167222}})
|
||||
* Now connects to Fence blocks.
|
||||
* Now turns into regular Sand after it's been destroyed with a Brush. ({{bug|MCPE-167166}})
|
||||
* Now emits particles when broken by Pistons.
|
||||
* Fixed an issue that caused the item inside suspicious sand to flicker while brushing. ({{bug|MCPE-167180}})
|
||||
|
||||
==== Items ====
|
||||
; [[Armor]]
|
||||
* Now can be visually customized with a variety of unique trims at the [[smithing table]].
|
||||
* Purely visual with no gameplay benefits, and can only be applied to [[helmet]]s, [[chestplate]]s, [[legging]]s and [[boot]]s.
|
||||
** All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
|
||||
** The name of the trim pattern will be displayed on the item's tooltip.
|
||||
* Armor trim has 2 properties: pattern and material.
|
||||
** Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
|
||||
** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
|
||||
*** Available ingredients:
|
||||
**** {{ItemLink|Amethyst Shard}}
|
||||
**** {{ItemLink|Copper Ingot}}
|
||||
**** {{ItemLink|Diamond}}
|
||||
**** {{ItemLink|Emerald}}
|
||||
**** {{ItemLink|Gold Ingot}}
|
||||
**** {{ItemLink|Iron Ingot}}
|
||||
**** {{ItemLink|Lapis Lazuli}}
|
||||
**** {{ItemLink|Nether Quartz}}
|
||||
**** {{ItemLink|Netherite Ingot}}
|
||||
**** {{ItemLink|Redstone Dust}}
|
||||
|
||||
; [[Brush]]
|
||||
* Crafting recipe now uses a [[feather]], [[copper ingot]] and [[stick]] in a vertical line.
|
||||
* Added a slight cooldown for particles and sounds.
|
||||
|
||||
; [[Pottery Shard]]
|
||||
* Updated archer pottery shard texture.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Camel]]
|
||||
* Now stop dashing when entering a rideable entity. ({{bug|MCPE-164065}})
|
||||
|
||||
; [[Frog]]s
|
||||
* Frogs born in the [[cherry grove]] biome are now the temperate variant instead of the cold variant. ({{bug|MCPE-168083}})
|
||||
|
||||
==== Gameplay ====
|
||||
; [[Smithing Table]] functionality
|
||||
* Redesigned: it is now a workstation for physical equipment upgrades and modifications.
|
||||
* Added a slot used by smithing templates to the left of the old 2 slots.
|
||||
* Smithing templates define what type of upgrade that will be making to equipment.
|
||||
** It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
|
||||
* Netherite equipment crafting now also requires a netherite upgrade smithing template.
|
||||
|
||||
; [[Sneaking]]
|
||||
* Player’s hitbox height now reduces to 1.5 blocks while sneaking.
|
||||
* Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks.
|
||||
* Sneaking now requires enough space to stand in order to exit sneaking.
|
||||
* Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak.
|
||||
|
||||
==== World generation ====
|
||||
; [[Ocean Ruins]]
|
||||
* Now includes [[suspicious sand]] and [[suspicious gravel]].
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Fixed the player moving in the wrong direction after exiting a container screen while using a gamepad. ({{bug|MCPE-121565}})
|
||||
* Players can no longer sneak while flying. ({{bug|MCPE-166834}})
|
||||
* Fixed an issue where unnecessary black boxes appeared in VR while around partial blocks.
|
||||
* Fixed animation transition between swimming and walking. ({{bug|MCPE-166769}})
|
||||
* Fixed a bug where command blocks could cause actors within a level chunk to freeze. ({{bug|MCPE-162011}})
|
||||
* The health boost effect will no longer fully replenish the player's health after the effect runs out. ({{bug|MCPE-165434}})
|
||||
|
||||
; General
|
||||
* Fixed ambient cave sounds to no longer play when the player enters or loads into the end. ({{bug|MCPE-141493}})
|
||||
* Cooking Chorus Fruit in a Furnace will now generate experience. ({{bug|MCPE-68127}})
|
||||
* Nether portals can now replace blocks other than just air when being generated. This includes blocks such as grass and snow layers. ({{bug|MCPE-162272}})
|
||||
* Light blocks can no longer have their light levels changed in survival or adventure modes. ({{bug|MCPE-138868}})
|
||||
* Campfire sounds are now louder and more clear. ({{bug|MCPE-122296}})
|
||||
* Nylium blocks are now grouped with Netherrack in the creative inventory. ({{bug|MCPE-163587}})
|
||||
* Flowers are once again displayed immediately when placed inside a flower pot.
|
||||
|
||||
; Graphical
|
||||
* Fixed the issue where multiple light sources (such as torches) were incorrectly emitting white light in RTX. ({{bug|MCPE-166947}})
|
||||
* Boots do not z-fight anymore when worn by player.
|
||||
* The "leg" and "belt" parts of leggings do not z-fight anymore when worn by player.
|
||||
* Capes no longer flash red when getting damaged. ({{bug|MCPE-105347}})
|
||||
* Fixed a visible gap in Hopper model. ({{bug|MCPE-55122}})
|
||||
* Fixed alignment of the output slot of crafting table. ({{bug|MCPE-143255}})
|
||||
* Halved the default visibility of the glint on enchanted items, which can now be modified in the accessibility settings. ({{bug|MCPE-167814}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a bug where invalid banner patterns were causing players in render distance to crash. ({{bug|MCPE-164478}})
|
||||
|
||||
; Touch controls
|
||||
* Fixed an issue where items could get stuck in the crafting table when using touch input.
|
||||
* If the player is underwater and auto-jump is enabled, as they approach a block that is 1 level higher than the current level, they will rise. This also allows auto-jumping out of water onto land.
|
||||
|
||||
; Marketplace
|
||||
* In the map WDW Magic Kingdom, the carts on the Big Thunder Mountain, Snow White and the Seven Dwarves, and Space Mountain rides now properly align with the invisible Minecart they are attached to.
|
||||
|
||||
; Mobs
|
||||
* Mobs no longer play the player eat sound when fed breeding materials.
|
||||
|
||||
; Commands
|
||||
* Fixed an issue where the paste button in the command block UI would remember extra presses from failed pastes. ({{bug|MCPE-163705}})
|
||||
* Armor stands now vanish with no sound effects when killed with the {{cmd|kill}} command. ({{bug|MCPE-159136}})
|
||||
* Removed the character limit for scoreboard objective names and objective display names. ({{bug|MCPE-165064}})
|
||||
|
||||
; User Interface
|
||||
* Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.80]]
|
||||
[[es:Bedrock Edition 1.19.80]]
|
||||
[[ja:Bedrock Edition 1.19.80]]
|
||||
[[pt:Edição Bedrock 1.19.80]]
|
||||
[[zh:基岩版1.19.80]]
|
45
wiki_backup/Bedrock_Edition_1.19.83.txt
Normal file
45
wiki_backup/Bedrock_Edition_1.19.83.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.83
|
||||
| image = Bedrock 1.19.83.png
|
||||
| vernum = v1.19.83
|
||||
| edition = Bedrock
|
||||
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.83.01<br>'''Windows''': 1.19.8301.0<br>'''Xbox One''': 1.19.8301.70<br>'''PlayStation 4''': 2.65<br>'''Nintendo Switch''': v81
|
||||
| versioncode = '''Android''':<br />
|
||||
951908301 (armeabi-v7a, 31)<br />
|
||||
961908301 (x86, 31)<br />
|
||||
971908301 (arm64-v8a, 31)<br />
|
||||
981908301 (x86_64, 31)<br />
|
||||
| server = 1.19.83.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.83.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.83.01.zip Linux]
|
||||
| date = May 17, 2023
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.81
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
'''1.19.83''' is a minor update to ''[[Bedrock Edition]]'' released on May 17, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15837147699853-Minecraft-1-19-83-Bedrock-|title=Minecraft - 1.19.83 (Bedrock)|website=Minecraft Feedback|date=May 17, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.19.83 Hotfix|otherissuescount=2
|
||||
|;old
|
||||
|169176|Inventory cursor jumps all over the place.
|
||||
|170184|Trade Tables no longer support custom entity Spawn Eggs.
|
||||
}}
|
||||
; Other
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed custom textures that override ‘minecraft’ blocks with aux metadata as a list of textures.
|
||||
|
||||
== Trivia ==
|
||||
*This version was released 14 years after [[Classic 0.0.11a]], the first publicly released version of {{JE}}.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.83]]
|
||||
[[es:Bedrock Edition 1.19.83]]
|
||||
[[ja:Bedrock Edition 1.19.83]]
|
||||
[[pt:Edição Bedrock 1.19.83]]
|
||||
[[uk:1.19.83 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.19.83]]
|
127
wiki_backup/Bedrock_Edition_1.2.1.txt
Normal file
127
wiki_backup/Bedrock_Edition_1.2.1.txt
Normal file
|
@ -0,0 +1,127 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.1
|
||||
|vernum=1.2.1
|
||||
|internal=1.2.1.1</br> '''Windows 10''' 1.2.101.0
|
||||
|image=Bedrock 1.2.1.png
|
||||
|edition=Bedrock Edition
|
||||
|date='''Xbox One, iOS, Android, Fire OS, Windows 10, Gear VR''' – September 26, 2017<ref>{{tweet|MattGartzke|912743150468308993|Minecraft 1.2.1 is out now with a lot of crash fixes, plus the inventory cursor!}}</ref><br>'''Windows 10 Mobile''' – September 28, 2017
|
||||
|prevparent=1.2.0
|
||||
|prev=
|
||||
|next=1.2.2
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.1''' is a minor update to [[Bedrock Edition]] released on September 26, 2017, which fixed several bugs and crashes.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004127392|title=Minecraft - 1.2.1 (Bedrock)}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
;[[Inventory]]
|
||||
* Added a free cursor to the inventory screen when navigating with a controller.
|
||||
|
||||
;[[Options]]
|
||||
* Added a "FOV Can Be Altered By Gameplay" options.
|
||||
** Sets to toggle gameplay field of view changes.
|
||||
|
||||
== Changes ==
|
||||
* The crosshair no longer appears in third person view.
|
||||
* When selecting an item from the Creative inventory when the hotbar is full and using a controller, the item will be placed on the cursor and focus will shift to the hotbar, offering them the opportunity to replace an existing item in the hotbar with the new item.
|
||||
* Adjusted block placement speed when using a controller.
|
||||
* Added a white outline to highlighted inventory slots and recipes.
|
||||
|
||||
== Fixes ==
|
||||
* Made several fixes to make navigating Settings, Create New World, Edit World, and How to Play screens more intuitive when using a controller
|
||||
* Increased performance on third-party servers
|
||||
* Fixed a crash that occurred due to rendering issues
|
||||
* Fixed a crash that occurred when changing to a user profile that had no save data
|
||||
* Fixed a crash that occurred when "Saving World" message appeared and a player signed out of their profile while in a world
|
||||
* Descriptions will now save if it is the last field interacted with before exporting to Remix 3D (Windows 10 only)
|
||||
* Fixed the Recipe Book "Search" text marker becoming blocked in certain circumstances
|
||||
* "@r" will no longer target the oldest entity and will now target a random entity
|
||||
* Fixed the particles and animation when using the '/summon' command to spawn a firework rocket
|
||||
* Minecart with Command Block now has collision with other blocks after going off rails
|
||||
* Fixed a crash when going to the Settings screen after being disconnected from a server
|
||||
* The menu no longer needs to be scrolled to see Adventure mode in the game mode dropdown menu
|
||||
* Players can no longer take fall damage when jumping into an End Portal in Creative mode
|
||||
* Fixed the Creative inventory being empty after connecting to an external server
|
||||
* Jumping into a minecart while directly under a block will no longer place the player above the block
|
||||
* Fixed Settings sliders not appearing correctly
|
||||
* Fixed navigation of the Villager trading screen when using a controller so it's a much more intuitive experience
|
||||
* Slimes will once again spawn below layer 40, regardless of light level
|
||||
* Experience orbs are now easier to pick up
|
||||
* Fixed several issues with the MINECON 2015 Skin Pack
|
||||
* Templates on the Create screen are now sorted by owned items first
|
||||
* The GUI Scale slider will now adjust based on how many scales are available per device
|
||||
* Fixed the transparency of several skins
|
||||
* Music change is now synchronized when moving between dimensions
|
||||
* Crop blocks will no longer break if a block is placed above them
|
||||
* The player list in Host Options will now properly scroll (Xbox One only)
|
||||
* Fixed firework explosion sound range being too low
|
||||
* Mobs will no longer play sound effects twice when being spawned
|
||||
* The crosshair will no longer appear when in third-person camera modes
|
||||
* Fixed an issue with charged Creeper and Wither shields not appearing (Xbox One only)
|
||||
* Fixed a crash when gliding with Elytra wings in split-screen (Xbox One only)
|
||||
* Players can now use the A button to remove items when the Open Containers permission is set
|
||||
* Fixed the missing sound effect when combining two items on an anvil
|
||||
* The Host Options button is now visible on the chat screen while playing Realms with cheats enabled
|
||||
* Fixed the arrow texture of the Observer item being flipped 180 degrees
|
||||
* Fixed mobs not spawning in parts of the overworld
|
||||
* Fixed the jump animation of ignited TNT
|
||||
* Using '/execute tp' will now work with tildes and positive coordinates
|
||||
* Fixed a crash when trying to load a Realms member list with a large amount of members (iOS only)
|
||||
* Fixed the player permissions screen in the pause menu showing no options
|
||||
* Fixed the How to Play screen in the pause menu showing no text
|
||||
* When giving a player an item in the same tick as a '/clear' command, the item is no longer invisible until the player right-clicks on a block
|
||||
* Fixed a crash when using 'spawn_entity' in an Add-On 'min_wait_time' and 'max_wait_time' is the same
|
||||
* Using middle mouse button to collect blocks when the first hotbar slot is left empty no longer causes items to vanish from the hotbar
|
||||
* Chunks will now reappear without having to do move after resuming the game (Xbox One only)
|
||||
* Fixed a crash that occurred when suspending the game (Xbox One only)
|
||||
* Pages will no longer disappear when editing Book & Quill by saving the content upon pressing the next and previous arrows
|
||||
* Footstep audio is no longer played twice when one player is moving on split-screen (Xbox One only)
|
||||
* Certain mobs that attack from a distance can no longer fire projectiles from their sides or backs due to their rotation being too slow
|
||||
* Fixed the error message that appeared when attempting to download content without an internet connection
|
||||
* Fixed the running animation speed while flying in Creative mode after pressing Fly Up for Fly Down
|
||||
* Magma blocks no longer make the area around them darker than other blocks do
|
||||
* Slightly increased the spawn rate of Ghasts
|
||||
* Fixed the length of explosion particle animations
|
||||
* Fixed trees taking too long to grow from saplings
|
||||
* Dying an undyed Shulker box will no longer destroy the items contained in it
|
||||
* The Recipe Book can now be used to dye a Shulker box that has been placed in the world at least once
|
||||
* Crops will now grow roughly twice as fast as they used to
|
||||
* Fixed a crash that could occur when dropping items
|
||||
* The Global Resources list will now properly update after closing Settings
|
||||
* Clicking "Save & Quit" will now quickly lead to the Leave Level screen and the saving icon animation has been smoothed out
|
||||
* The Host Options menu can now be used to change weather when the 'doweathercycle' game rule is "false"
|
||||
* Fixed the controller hint when opening and closing the Recipe Book
|
||||
* Fixed placeholder names for several skin packs
|
||||
|
||||
;World Conversion Bug Fixes
|
||||
* Fixed Nether Fortresses missing parts of floors and walls after world conversion
|
||||
* Converted Witches and Bats no longer move faster than non-converted Witches and Bats
|
||||
* Fixed converted Vindicators not having axes
|
||||
* Fixed converted hopper minecarts not picking up items
|
||||
* Fixed converted tame wolves not acting tame, although they visually appear to be tamed
|
||||
* Fixed converted Endermen, spiders, cave spiders, and polar bears not becoming aggressive
|
||||
* Bed spawn points are no longer being reversed to world spawn point coordinates
|
||||
* Players will now spawn where they left off, instead of the initial world spawn after conversion
|
||||
* Fixed banners that were created before conversion not stacking with new banners
|
||||
* Fixed a crash when loading a converted world in the End after defeating the dragon
|
||||
* Firework stars no longer have the black firework star icon after conversion</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|vqKXm5xV9k0}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.1]]
|
||||
[[es:Bedrock Edition 1.2.1]]
|
||||
[[fr:Édition Bedrock 1.2.1]]
|
||||
[[ja:Bedrock Edition 1.2.1]]
|
||||
[[pt:Edição Bedrock 1.2.1]]
|
||||
[[ru:1.2.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.1]]
|
449
wiki_backup/Bedrock_Edition_1.2.13.txt
Normal file
449
wiki_backup/Bedrock_Edition_1.2.13.txt
Normal file
|
@ -0,0 +1,449 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.13
|
||||
|image=Bedrock 1.2.13.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.13.54</br> '''Windows 10''' 1.2.1354.0
|
||||
|date='''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – April 3, 2018
|
||||
|devversions=
|
||||
'''[[:Category:Bedrock Edition 1.2.13 betas|Betas]]''' (6)<br/>
|
||||
([[Bedrock Edition 1.2.13/Development versions|View all]])
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.11
|
||||
|next=1.2.14
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.13''' is an update for {{el|be}} released on April 3, 2018, which added many features belonging to [[Bedrock Edition 1.4.0|1.4.0]] through Experimental Gameplay.
|
||||
|
||||
The iOS version is notable in that it accidentally included debug commands used in testing, which were quickly removed in the next update.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004167331-Minecraft-1-2-13-Bedrock-|title=Minecraft - 1.2.13 (Bedrock)|website=feedback.minecraft.net|date=April 3, 2018}}</ref>
|
||||
|
||||
== Additions ==
|
||||
|
||||
=== Developer Commands ===
|
||||
These are only available on the iOS version.
|
||||
; /aigoals
|
||||
* Allows the player to see mob attributes
|
||||
|
||||
;/automate
|
||||
* Runs an automation behavior tree.
|
||||
|
||||
;/bhave
|
||||
* Runs a behavior tree.
|
||||
|
||||
;/bounds
|
||||
* Enables | Disables Drawing Bounding Blocks
|
||||
|
||||
;/cleanroom
|
||||
* Deletes every entity in every dimension.
|
||||
|
||||
;/crash
|
||||
* Crashes the Minecraft instance.
|
||||
|
||||
;/destroyblock
|
||||
* Destroys the block at a given position.
|
||||
|
||||
;/dumpblocknames
|
||||
* Gets block names from a range and dumps them into a string
|
||||
|
||||
;/dumpentitiesclient
|
||||
* Dump out info on all entities in the current dimension
|
||||
|
||||
;/dumpentitiesserver
|
||||
* Dump out info on all entities in the current dimension
|
||||
|
||||
;/enchantrandom
|
||||
* Enchants the item a player is holding with a random enchantment.
|
||||
|
||||
<br />
|
||||
|
||||
=== Blocks ===
|
||||
; [[Stripped log]]s
|
||||
* A barkless variant of [[log]]s.
|
||||
* Created by using an [[axe]] on a [[log]] block.
|
||||
* Act as regular logs, and can still be used to craft [[plank]]s.
|
||||
* Available through [[experimental gameplay]].
|
||||
|
||||
;[[Prismarine]] [[stair]]s and [[slab]]s
|
||||
* Both come in all 3 variants: prismarine, dark prismarine, and prismarine bricks.
|
||||
* Stairs can be crafted with 6 of their respective material.
|
||||
* Slabs can be crafted with 3 of their respective material.
|
||||
* Available through [[experimental gameplay]].
|
||||
|
||||
=== Items ===
|
||||
;[[Spawn Egg]]s
|
||||
* Added the Drowned Spawn Egg.
|
||||
** Available through [[experimental gameplay]].
|
||||
|
||||
; [[Trident]]
|
||||
* A new weapon.
|
||||
* Can be thrown by using it, or be used as a melee weapon.
|
||||
* Available through [[experimental gameplay]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Drowned]]
|
||||
* Spawn in all oceans and rivers.
|
||||
* [[Zombie]]s will morph into drowned after a while if they are in water.
|
||||
* Drowned can spawn with [[trident]]s, allowing the [[player]] to get them in survival.
|
||||
* Do not float, but can swim (although they prefer to walk).
|
||||
* All drowned have a melee attack, and ones with tridents have a ranged attack.
|
||||
* Available through [[experimental gameplay]].
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Enchanting]]
|
||||
* Added [[Channeling]] enchantment.
|
||||
** Available through [[experimental gameplay]].
|
||||
* Added [[Impaling]] enchantment.
|
||||
** Goes up to level V.
|
||||
** Used on tridents to deal more damage to sea creatures.
|
||||
** Available through [[experimental gameplay]].
|
||||
* Added [[Loyalty]] enchantment.
|
||||
** Goes up to level III.
|
||||
** Used on tridents to make it return when thrown.
|
||||
** Available through [[experimental gameplay]].
|
||||
* Added [[Riptide]] enchantment.
|
||||
** Goes up to level III.
|
||||
** Not compatible with Loyalty or Channeling.
|
||||
** Used on tridents to launch the player when thrown while in water or rain. Riptide will not throw the trident, but instead launch the player forwards.
|
||||
** Available through [[experimental gameplay]].
|
||||
|
||||
=== General ===
|
||||
; [[Swimming]]
|
||||
* Added a new swimming animation while sprinting in water.
|
||||
** Available through [[experimental gameplay]].
|
||||
|
||||
; [[Realms]]
|
||||
* Now create automatic backups that can be downloaded and restored.
|
||||
|
||||
; [[Controls]]
|
||||
* Added two options to swap {{xbtn|A}}/{{xbtn|B}} buttons and {{xbtn|X}}/{{xbtn|Y}} buttons on controllers, which can be found in Controller settings.
|
||||
|
||||
; [[Main menu]]
|
||||
* Added "Screen Animations" option, which can be toggled in the [[options]] menu.
|
||||
|
||||
== Changes ==
|
||||
===Blocks===
|
||||
;[[Dispenser]]s
|
||||
* Armor can now be equipped to an Armor Stand using a Dispenser.
|
||||
|
||||
;[[Hay Bale]]s
|
||||
* Falling on Hay Bales now reduces fall damage.
|
||||
|
||||
;[[Slime Block]]
|
||||
* Falling on a Slime Block while sneaking now inflicts fall damage.
|
||||
|
||||
===Items===
|
||||
;[[Enchanted Golden Apple]]s
|
||||
* Can no longer be crafted.
|
||||
|
||||
===Mobs===
|
||||
;[[Ghast]]s
|
||||
* Increased spawn rates.
|
||||
|
||||
;[[Llama]]s
|
||||
* Can now be healed by feeding them [[Hay Bale]]s and [[Wheat]].
|
||||
|
||||
;[[Ocelot]]s
|
||||
* Increased spawn rates.
|
||||
|
||||
;[[Slime]]s
|
||||
* Increased spawn rates.
|
||||
|
||||
===General===
|
||||
;[[Add-ons]]
|
||||
* Updated templates for 1.2.13 with new assets and behaviors.
|
||||
** Armor models now support hat layers.
|
||||
** Boats can now have more than one seat.
|
||||
** 'llamaspit.json' has been properly renamed to 'llama_spit.json'.
|
||||
** Removed <code>slot.armor.chest</code> from Horses and Llamas.
|
||||
** <code>behavior.hurt_by_target</code> no longer triggers if an entity is not actually hurt by its target.
|
||||
** All parameters of <code>minecraft:breathable</code> now function properly.
|
||||
** Name Tags can now be always visible if they are set to do so through a Behavior Pack.
|
||||
|
||||
;General
|
||||
* Many screens and actions now respond when a button is pressed instead of released so they now feel extra responsive.
|
||||
* Chunks have been palleted.
|
||||
** Infinite different types of blocks are now possible and numeric Block IDs has been removed.
|
||||
** The game should be less likely to crash due to being out of memory.
|
||||
* Owned skin packs will now appear at the top of the Skin Picker.
|
||||
* Purchased content will now auto-update, which can be toggled in Profile settings.
|
||||
|
||||
;[[Marketplace]]
|
||||
* Updated look for the Marketplace and Search functionality to easily find specific content.
|
||||
|
||||
;[[Realms]]
|
||||
* Realms member lists can now be cleared from the Members screen.
|
||||
|
||||
== Fixes ==
|
||||
; Performance / Stability
|
||||
* Many optimizations to chunk rendering and game performance
|
||||
* Chunk generation is now prioritized first to the chunks closest to the player
|
||||
* Fixed a crash that occurred on Android devices due to rendering issues
|
||||
* Fixed a crash that occurred when creating multiple worlds of Relics of the Privateers
|
||||
* Fixed a crash that occurred when uploading a screenshot to a Club and losing internet connection
|
||||
* Fixed a crash that occurred when using CTRL+MMB on a signed, written book contained in an item frame
|
||||
* Fixed a crash that occurred when quickly entering and leaving the marketplace
|
||||
* Fixed a crash that occurred when the host leaves their world and another player is looking in a chest
|
||||
* Fixed a crash that occurred when a double chest is split using pistons and items are placed or taken from the half that was not moved
|
||||
* Fixed a crash that occurred when navigating menus using the D-pad and mouse simultaneously
|
||||
* Fixed a crash that occurred due to an issue with Redstone Torches
|
||||
* Fixed a crash that occurred when navigating the Store on low-end and mid-tier devices
|
||||
* Fixed a crash that occurred when leaving The End
|
||||
|
||||
; General
|
||||
* The game is once again playable on Windows 10 Mobile when using an Xbox One controller
|
||||
* Viewing the presence on a player profile will now be accurate when playing split-screen
|
||||
* Custom skins with uppercase '.PNG' extensions are now recognized in Windows 10
|
||||
* The achievement screen will now show the most recent status without having to close and reopen the game
|
||||
* Fixed local co-op not properly saving player progress
|
||||
* Disabling "Visible to LAN Players" for one world no longer disables it for all worlds
|
||||
* Imported worlds will no longer automatically launch on iOS
|
||||
|
||||
; Gameplay
|
||||
* Crops can once again be harvested continuously
|
||||
* Crops will now pop out of the ground if the light level is 7 or lower
|
||||
* Fixed Villager trade items not being replenished
|
||||
* Fixed some Villager trades not granting XP
|
||||
* Fixed spawn points not moving when obstructed by lava
|
||||
* It is now possible to sleep when a Skeleton Horse is nearby
|
||||
* Bows will now inflict the same amount of damage to players and mobs
|
||||
* Eyes of Ender and '/locate' will now point to the right location of a Stronghold
|
||||
* For Book & Quill, the "Sign and Close" button is no longer active if a name has not been entered
|
||||
* Double ferns now appear in Mega Taigas
|
||||
* Protection enchantment no longer makes players immune to fire damage
|
||||
* Activating sneak in one world and quitting no longer causes the player to spawn sneaking in in every other world
|
||||
* Pressing Open Chat together with Place Block on controller no longer causes Place Block action to repeat
|
||||
* Fixed fire spreading from covered lava
|
||||
* Fixed Pick Block replacing currently selected hotbar slot, even if other slots were empty
|
||||
* Exploding Creepers and Beds in the Nether can no longer ignite TNT in worlds that have 'TNT Explodes' turned off
|
||||
* The second player in split-screen can no longer die if their personal game mode is set to Creative
|
||||
* Experience can now be earned from cooking Porkchops in a Furnace
|
||||
* Players are no longer set on fire when walking on non-full blocks placed next to a lava source
|
||||
* Fixed player faces on maps so they no longer turn into arrows when they move too far from other players but will turn into arrows when close to other players
|
||||
* Fixed Creative flight speed being too slow until changing altitude after entering a world
|
||||
* Falling on a Slime Block while sneaking now inflicts fall damage
|
||||
|
||||
; Items
|
||||
* Fixed items losing durability when used on other players and the PvP game rule is disabled
|
||||
* Enchanted Apples can once again be found in loot chests
|
||||
* Name Tags can once again be found from Villager trading and fishing
|
||||
* Diamonds will now appear in the loot chests of Jungle Temples and Strongholds
|
||||
* Map items in converted Xbox One Edition worlds now have the proper alignment
|
||||
* The starting maps for Old Worlds are now zoomed in to level 1/4
|
||||
* Maps will no longer show a green marker only for the last map that was placed in an item frame
|
||||
* Glass Bottles can now be filled from water sources in Creative mode
|
||||
* Pickaxes now break Stone Buttons faster than hands
|
||||
* Bows can no longer be used to mine while charging
|
||||
|
||||
; Blocks
|
||||
* Extra blocks will no longer be placed when placing a block straight down
|
||||
* Glass Panes now align to Stairs
|
||||
* Increased the hitbox of Soul Sand
|
||||
* Grass blocks will now turn into Dirt if Grass Path blocks are placed above them
|
||||
* Vines can no longer be placed invisibly under leaf blocks
|
||||
* Leaves no longer cut through blocks when growing trees using Bone Meal
|
||||
* Anvils now drop as items when falling on Torches
|
||||
* Stone Slabs and Cobblestone Walls now have the proper blast resistance
|
||||
* Top Snow falling on a Top Snow Block no longer loses one layer
|
||||
* Breaking Cobblestone that is being pushed by a Piston no longer drops an invalid 'Update' block
|
||||
|
||||
; Redstone
|
||||
* Automated Chicken cookers using slabs will now function properly
|
||||
* Fixed Redstone not powering horizontally adjacent blocks
|
||||
* Hoppers and Droppers can now only put Music Discs inside Jukeboxes
|
||||
* Minecart with Hopper and TNT will no longer shake on Activator Rails
|
||||
* Renamed Shulker Boxes no longer lose their names when fired from a dispenser
|
||||
* Daylight Sensors can no longer generate power in the Nether
|
||||
* Undyed Shulker Boxes can no longer be placed inside other Shulker Boxes using Hoppers and Droppers
|
||||
* Mobs in Minecarts no longer activate rails next to them as they try to walk
|
||||
* Observers no longer visually cut Redstone Dust
|
||||
* Rails will now take block power into account when attaching to other rails
|
||||
* Dispensers, Droppers, and Redstone Lamps will now activate properly when Redstone Dust is placed on top of them
|
||||
* Trapped Chests with slabs or stairs above no longer power Redstone Dust adjacent to the block below when the chest is open
|
||||
* Glazed Terracotta can no longer be pulled using Slime Blocks and Sticky Pistons
|
||||
* Minecarts no longer get stuck when passing through blocks on diagonal rails
|
||||
* Armor can now be equipped to an Armor Stand using a Dispenser
|
||||
* The power output of Redstone Comparators is no longer lost after a world is converted from Xbox One Edition
|
||||
|
||||
; Mobs
|
||||
* Baby Chickens no longer get stuck in the corners of fences
|
||||
* Increased the spawn rate of Slimes
|
||||
* Fixed mobs shaking while riding in Minecarts
|
||||
* Horses can no longer be steered in deep water
|
||||
* Llamas now form a caravan when following Llamas on a Lead instead of acting silly and running around in circles
|
||||
* Llamas can now be healed by feeding them Hay Bales and Wheat
|
||||
* Mobs no longer view closed doors as valid paths and shouldn't get stuck when trying to walk through them
|
||||
* Mobs can no longer spawn on carpet
|
||||
* Mobs will once again spawn when the player is below a height of 30 blocks
|
||||
* Mobs will once again not spawn on transparent blocks like Glass and Fences
|
||||
* Rabbits will now follow players that are holding carrots and flowers in Survival mode
|
||||
* Elder Guardian and Zombie Villager spawn eggs can now be obtained with Pick Block in Creative mode
|
||||
* Smaller mobs can no longer trample farmland and crops
|
||||
* Fixed medium Slimes not dealing damage to players
|
||||
* Endermites will no longer suffocate when riding in Minecarts and Boats that are not on rails or in the water
|
||||
* Fixed Villager behavior when it's raining so they now disperse to separate houses
|
||||
* The Wither will now face the right direction when attacking
|
||||
* Pigs being steered using Carrot on a Stick will no longer jump up slab staircases and simply walk up them
|
||||
* Fixed flowers that disappeared after being generated with Bone Meal
|
||||
* Mob spawners will now stop spawning when there are 6 or more mobs in the vicinity
|
||||
* Zombies and Skeletons now burn during daytime in warm biomes when it's raining in other biomes
|
||||
* Fixed Witches not spawning inside Witch Huts
|
||||
* Wolves will no longer run from Llamas if they are out of sight
|
||||
* Increased the spawn rate of Ghasts in the Nether
|
||||
* Increased the spawn rate of Ocelots
|
||||
* Spiders no longer give up so easily when attacking
|
||||
* Parrots will now properly dismount when the player it's riding dies
|
||||
* Parrots riding on players' shoulders will no longer hinder block placement while sneaking
|
||||
* Parrots will no longer leave player shoulders when boarding a Boat
|
||||
* Villagers will now breed on converted Xbox One worlds
|
||||
* Overworld mobs will no longer spawn in the Nether on converted Xbox One worlds
|
||||
* Iron Golems will no longer turn hostile toward the player that spawned them
|
||||
* Iron Golems no longer spawn when Mob Spawning is disabled
|
||||
|
||||
; Crafting
|
||||
* Enchanted Apples can no longer be crafted (Golden Apples are still craftable)
|
||||
* Various improvements to selecting items on the Recipe Book with touch screens when using Classic UI
|
||||
* Crafting items that used ingredients in the hotbar no longer causes the hotbar to get shuffled when using a controller
|
||||
* Mossy Stone Bricks can no longer be crafted from themselves and no longer results in loss of blocks
|
||||
* Fixed Mojang logo banners not being craftable on converted Xbox One worlds
|
||||
* Bucket, Water Bucket, Lava Bucket, and Milk have been moved to the 'Items' inventory tab
|
||||
|
||||
; Exploits
|
||||
* Players can no longer attack others with bows when Friendly Fire is disabled
|
||||
* Minecart with Hopper can no longer duplicate items
|
||||
* Items can no longer be duplicated using Item Frames and Hoppers
|
||||
* Any item held by a player that is killed by Thorns armor will no longer be duplicated
|
||||
* Rails can no longer be duplicated when pulled by two pistons simultaneously
|
||||
* Breaking a Cauldron, Furnace, Banner, Beacon, Jukebox, or Daylight Sensor with Silk Touch no longer drops two of each item
|
||||
* Breaking an Ender Chest with Silk Touch will no longer drop Obsidian
|
||||
* Switching between bows while aiming will no longer transfer item durability
|
||||
* Players can no longer attack through walls in third-person perspective
|
||||
* Killing an animal attached to a Fence with a Lead no longer duplicates the Lead
|
||||
|
||||
; Realms
|
||||
* Permissions are no longer reset to default when a player re-enters a Realm
|
||||
* Operator status will now properly reflect in the in-game Player Permissions screen
|
||||
* Fixed a soft lock that occurred when attempting to replace a world and the connection was lost
|
||||
* Fixed an issue that sometimes prevented Realms from being renewed
|
||||
|
||||
; Graphical
|
||||
* The line is now properly connected to the Fishing Rod and floater
|
||||
* Rain is now visible through glass
|
||||
* Sugar Cane now has proper biome coloring
|
||||
* Beacons will now shine through lava
|
||||
* Maps are no longer cut off when being held on vertical split-screen
|
||||
* Jungle Leaves now have transparency when held in-hand
|
||||
* Slimes now emit slime particles when jumping
|
||||
* Fixed a missing piece of the Hopper texture
|
||||
* Flickering no longer occurs when looking through leaves that are next to snow
|
||||
* Split-screen players will no longer share parts of the sky box backgrounds when they are in separate dimensions
|
||||
* Block breaking animation no longer goes out of sync when jumping or changing tools
|
||||
* Fixed the jumping animation for Spiders
|
||||
* Fixed shadow issues with Chorus Flowers when Smooth Lighting is disabled
|
||||
* Fire, Cobwebs, and Leaves can no longer be seen through blocks at certain distances
|
||||
* Jumping on a Horse, Donkey, or Mule while pushing against a wall with items attached to it no longer causes black blocks to appear around the wall
|
||||
* Fixed the Wither textures during spawning and death animations
|
||||
* Fixed the Axe not being attached to Vindicator's hand when attacking
|
||||
* Pistons and beds no longer have large visual outlines for a split second when being placed
|
||||
* Fixed being able to see through lava when Blindness effect is used
|
||||
* End Crystal beam is now centered at the Crystal and not at the fire base
|
||||
* End Crystal items now have the enchantment effect
|
||||
* Zombie Villagers now produce red particles while being cured
|
||||
* The Dragon Head will no longer flicker when using Norse Mythology textures
|
||||
* Resource Packs will now affect the look of the gamepad cursor
|
||||
* The moon will no longer graphically stutter when Do Daylight Cycle is disabled
|
||||
* TNT ignited by Redstone now shows the hopping animation
|
||||
* Items held by Zombie Villagers are now in the right position
|
||||
* Undyed Shulker Boxes no longer flash when being placed
|
||||
* Particles left after Dragon’s Breath attack and Lingering potions no longer leave visual artifacts
|
||||
* Smooth lighting will now be changed immediately after toggling in Settings
|
||||
* Fixed floating items that appeared after a player died and remained until they respawned when Keep Inventory was enabled
|
||||
* Chests are now placed in Item Frames with the proper rotation
|
||||
* Rain, smoke particles, and shadows are no longer visible through lava
|
||||
* Fixed a rare issue where rain and snow would fall through roofs
|
||||
|
||||
; Audio
|
||||
* Fixed the sound effect not playing when equipping armor from the hotbar
|
||||
* Fixed missing sound when moving through End Gateways
|
||||
* The proper sound effects will now play when using Ender Chests, Brewing Stands, Armor Stands, Furnaces
|
||||
* Thrown entities no longer play footstep sounds
|
||||
* Sound will no longer continue to play on the disconnect screen
|
||||
* Minecarts will no longer make walking sounds after being pushed off and back on to rails
|
||||
|
||||
; User Interface
|
||||
* Text can now be properly copied and pasted in text fields when using a keyboard
|
||||
* Fixed signs with formatting (§) not being able to create new lines
|
||||
* Fixed a rare issue when pressing the A key on the virtual keyboard would delete all other text
|
||||
* Reassigning the 'Toggle Perspective' key no longer changes perspective while typing in chat
|
||||
* Fixed world names not being editable if they contained over 24 characters
|
||||
* Non-functional split-screen options are no longer visible in Settings for VR and mobile devices
|
||||
* The oxygen bar is no longer misplaced when getting out of a boat and diving underwater
|
||||
* Several improvements to navigating menus while using a controller
|
||||
* After cancelling the "Checking Download" prompt, players are now taken back to the World Settings screen
|
||||
* World save size is now properly reported immediately after saving and exiting
|
||||
* The number of worlds on the Worlds tab is no longer overlapped by the world icon
|
||||
* Fixed an issue that caused players to get stuck after posting a screenshot to a Club
|
||||
* Changing Screen Safe Area size and GUI scale will now set the proper positions for the hotbar, health, hunger, and paper doll
|
||||
* Deleting a world with a colored name no longer has extra colored text in the confirmation prompt
|
||||
* The player model no longer appears in from the 'Choose New Skin' button
|
||||
* Fixed an unhelpful error message when attempting to create a Realm and the "You can create and join clubs" permission is blocked
|
||||
* Pressing the screen is no longer offset slightly to the left on Windows 10 Mobile
|
||||
* Disabling Controller Hints will now turn off hints on in-game menus
|
||||
* Fixed the Creative hotbar not always clearing when X is pressed on the controller
|
||||
* When editing a page in Book & Quill, pressing B on the controller will now quit page edit mode instead of the whole book screen
|
||||
* Items can once again be dropped by moving them into the gray space of the Creative inventory screen
|
||||
* Fixed the gamepad cursor snapping incorrectly when highlighting the off-hand slot and clicking the Left Thumbstick
|
||||
* Fixed not being able to snap the gamepad cursor between the Furnace fuel slot and output slot
|
||||
* Expandable inventory groups in Pocket UI are now titled properly
|
||||
* Shift-clicking items into a Donkey's full chest will no longer cause the items to disappear
|
||||
* Fixed incorrect items appearing in Creative inventory searches
|
||||
* Shulker Box inventory tooltips are now properly translated to other languages
|
||||
* A loading screen will now appear when applying Global Resources
|
||||
* Fixed chat messages not appearing after signing in to Xbox Live in-game from the Achievements screen
|
||||
* The Jukebox now has a controller tooltip for block use
|
||||
* Fixed a delay in the 'Boost' button appearing when mounting a Pig with Carrot on a Stick in hand
|
||||
* Fixed lowered frame rate when unfocusing from the Book & Quill
|
||||
* HUD opacity now affects Banners mob heads in the hotbar
|
||||
* Fixed delays when typing in chat and other text fields
|
||||
* Fixed screen ratio and portions of the HUD being blocked when playing on iPhone X
|
||||
* Sea Lanterns now appear in the proper category when searching the inventory
|
||||
* Fixed double notifications appearing when importing a world
|
||||
* A warning now appears instructing players not to close the game when exporting a world
|
||||
* Fixed some worlds not appearing on the Available Templates list when not downloaded
|
||||
* Navigating left or right on the Available Templates list will no longer move focus to the top of the list
|
||||
* Several translation fixes for Español (Mexico)
|
||||
* Store descriptions can now be scrolled on mobile devices
|
||||
|
||||
; Commands
|
||||
* Cloned Banners no longer appear as blank black Banners
|
||||
* The "Facing" component of '/teleport' is no longer executed before teleporting a player
|
||||
* Redstone Dust can no longer be placed in air, or blocks not suited for it, using commands
|
||||
* Players can now be killed using '/kill' when they have a resistance effect of 4 or higher
|
||||
* Fixed repeating damage sound and animation when using '/effect' to get health and simultaneously taking damage
|
||||
* The screen will no longer shake when standing on Magma blocks after applying Regeneration effect of 255 or more
|
||||
* Banners placed with '/fill' command are no longer random colors on Realms
|
||||
* Teleporting entities to or from a ticking area no longer fail to render or be interacted with
|
||||
* Players will no longer receive an Unknown Map when using ‘/replaceitem’ command to place a map in the off-hand slot
|
||||
* Items will now be received immediately and correctly when using '/give' command with a Chain Command Block
|
||||
* Fixed 'End_gateway' and 'End_portal' having placeholder images when auto-completing commands
|
||||
* Teleporting a horse while it's being ridden now works as intended
|
||||
* Buttons cloned in a "pressed" state no longer remain pressed forever
|
||||
* Repeatedly teleporting TNT vertically will no longer separate the visual block from its explosive location
|
||||
* Ocelots no longer spawn in groups when spawned using commands
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|yMoRInOZukY}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.13]]
|
||||
[[es:Bedrock Edition 1.2.13]]
|
||||
[[fr:Édition Bedrock 1.2.13]]
|
||||
[[ja:Bedrock Edition 1.2.13]]
|
||||
[[pt:Edição Bedrock 1.2.13]]
|
||||
[[ru:1.2.13 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.13]]
|
28
wiki_backup/Bedrock_Edition_1.2.14.txt
Normal file
28
wiki_backup/Bedrock_Edition_1.2.14.txt
Normal file
|
@ -0,0 +1,28 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.14
|
||||
|edition=Bedrock Edition
|
||||
|date='''iOS''' – April 4, 2018
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.13
|
||||
|next=1.2.15
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.14''' was an update for [[Bedrock Edition]] released exclusively to iOS devices. The update removed the developer commands that were accidentally introduced in '''1.2.13'''.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004167311-Minecraft-1-2-14-iOS-Only-|title=Minecraft - 1.2.14 (iOS Only)}}</ref> It is still multiplayer compatible with other devices running version [[Bedrock Edition 1.2.13|1.2.13]]. Although two beta versions ([[Bedrock Edition beta 1.2.14.2|1.2.14.2]] and [[Bedrock Edition beta 1.2.14.3|1.2.14.3]]) were released under the same name as this version, they were actually for [[Bedrock Edition 1.4.0|1.4.0]].
|
||||
|
||||
== Removal ==
|
||||
* Removed the debug commands such as /aigoals, /cleanroom, /destroyblock, etc that were accidentally included in '''1.2.13'''.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.14]]
|
||||
[[es:Bedrock Edition 1.2.14]]
|
||||
[[fr:Édition Bedrock 1.2.14]]
|
||||
[[ja:Bedrock Edition 1.2.14]]
|
||||
[[pt:Edição Bedrock 1.2.14]]
|
||||
[[ru:1.2.14 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.14]]
|
38
wiki_backup/Bedrock_Edition_1.2.15.txt
Normal file
38
wiki_backup/Bedrock_Edition_1.2.15.txt
Normal file
|
@ -0,0 +1,38 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.15
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.15.01
|
||||
|type=
|
||||
|date='''iOS''' - April 12, 2018
|
||||
|prevparentlink=Bedrock Edition 1.2.0
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.14
|
||||
|next=1.2.13.60
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.15''' is a minor update to [[Bedrock Edition]] released only for iOS on April 12, 2018.<ref>{{tweet|JDavidFries|984309671929376768|Hotfix for our iOS players headed out!|April 12, 2018}}</ref> It is still multiplayer compatible with other devices running version [[Bedrock Edition 1.2.13|1.2.13]].<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004167231-Minecraft-1-2-15-iOS-Only-|title=Minecraft - 1.2.15 (iOS Only)}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed the bug that caused players to not be able to see their purchased Minecoins and locked other content purchased previously.
|
||||
* Fixed several of the top crashes that occurred during gameplay.
|
||||
* Skin selections will once again save after closing the game or signing out.
|
||||
* Permissions can once again be set for individual players in [[Realms]].
|
||||
* Item names and descriptions once again appear when selecting an item on Classic UI with touch controls.
|
||||
* Japanese text will now be entered into text fields correctly.
|
||||
* Items now properly stack when moving [[inventory]] with touch controls on Classic UI.
|
||||
|
||||
== References ==
|
||||
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.15]]
|
||||
[[es:Bedrock Edition 1.2.15]]
|
||||
[[fr:Édition Bedrock 1.2.15]]
|
||||
[[ja:Bedrock Edition 1.2.15]]
|
||||
[[pt:Edição Bedrock 1.2.15]]
|
||||
[[ru:1.2.15 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.15]]
|
43
wiki_backup/Bedrock_Edition_1.2.16.txt
Normal file
43
wiki_backup/Bedrock_Edition_1.2.16.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.13.60 (v1.2.16)
|
||||
|image=Bedrock 1.2.13.60.png
|
||||
|internal=
|
||||
'''Android, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – 1.2.13.60<br>
|
||||
'''iOS''' – 1.2.16.3
|
||||
|edition=Bedrock Edition
|
||||
|type=
|
||||
|date='''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – April 20, 2018{{citation needed}}
|
||||
|prevparentlink=Bedrock Edition 1.2.0
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.15
|
||||
|next=
|
||||
|nextparent=1.4.0
|
||||
|protocol_manual=223
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.13.60''' is a minor update to [[Bedrock Edition]] released on April 20, 2018.{{citation needed}} This update was released as '''1.2.16''' on iOS. It is still multiplayer compatible with other devices running version [[Bedrock Edition 1.2.13|1.2.13]] and '''1.2.16'''.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004167211-Minecraft-1-2-13-60-1-2-16-iOS|title=Minecraft - 1.2.13.60 / 1.2.16 iOS}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several of the top crashes that occurred during gameplay
|
||||
* Skin selections will once again save after closing the game or signing out
|
||||
* Item names and descriptions once again appear when selecting an item on Classic UI with touch controls
|
||||
* Items are no longer duplicated or lost when using touch controls on Classic UI
|
||||
* Items now properly stack when moving inventory with touch controls on Classic UI
|
||||
* Fixed Superflat worlds losing their chunks after opening with the latest update
|
||||
* Japanese text will now be entered into text fields correctly
|
||||
* Command Blocks no longer lose their data when closing a world
|
||||
* Previous Output for Command Blocks now updates correctly</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.16]]
|
||||
[[es:Bedrock Edition 1.2.13.60]]
|
||||
[[fr:Édition Bedrock 1.2.16]]
|
||||
[[ja:Bedrock Edition 1.2.16]]
|
||||
[[pt:Edição Bedrock 1.2.13.60]]
|
||||
[[ru:1.2.16 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.13.60]]
|
45
wiki_backup/Bedrock_Edition_1.20.1.txt
Normal file
45
wiki_backup/Bedrock_Edition_1.20.1.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.1
|
||||
| image = Bedrock 1.20.1.png
|
||||
| vernum = v1.20.1
|
||||
| edition = Bedrock
|
||||
| build = 16132631
|
||||
| internal = '''Windows''': 1.20.102.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.1.02<br>'''Xbox One''': 1.20.102.70<br>'''PlayStation 4''': 2.67<br>'''Nintendo Switch''': v83
|
||||
| versioncode = '''Android''':<br />
|
||||
952000102 (armeabi-v7a, 33)<br />
|
||||
962000102 (x86, 33)<br />
|
||||
972000102 (arm64-v8a, 33)<br />
|
||||
982000102 (x86_64, 33)<br />
|
||||
| server = 1.20.1.02
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.1.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.1.02.zip Linux]
|
||||
| date = June 21, 2023
|
||||
| prevparent = 1.20.0
|
||||
| prev =
|
||||
| next = 1.20.10
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
'''1.20.1''' is a hotfix to ''[[Bedrock Edition]]'' released on June 21, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16921792287757-Minecraft-1-20-1-Bedrock|title=Minecraft - 1.20.1 (Bedrock)|website=Minecraft Feedback|date=June 21, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.1 Hotfix
|
||||
|;old
|
||||
|163948|Achievements can no longer be unlocked on Nintendo Switch
|
||||
|;from v1.20.0
|
||||
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions
|
||||
|171429|Pressure plates have become broken and inconsistent
|
||||
|171798|Mobs dismount from chest boats
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.1]]
|
||||
[[es:Bedrock Edition 1.20.1]]
|
||||
[[ja:Bedrock Edition 1.20.1]]
|
||||
[[lzh:基石版一點二〇點一]]
|
||||
[[pt:Edição Bedrock 1.20.1]]
|
||||
[[uk:1.20.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.1]]
|
42
wiki_backup/Bedrock_Edition_1.20.12.txt
Normal file
42
wiki_backup/Bedrock_Edition_1.20.12.txt
Normal file
|
@ -0,0 +1,42 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.12
|
||||
| image = Bedrock 1.20.12.png
|
||||
| vernum = v1.20.12
|
||||
| edition = Bedrock
|
||||
| build = 16683672
|
||||
| internal = '''Windows''': 1.20.1201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.12.01<br>'''Xbox One''': 1.20.1201.70<br>'''PlayStation 4''': 2.69<br>'''Nintendo Switch''': v85
|
||||
| versioncode = '''Android''':<br />
|
||||
952001201 (armeabi-v7a, 33)<br />
|
||||
962001201 (x86, 33)<br />
|
||||
972001201 (arm64-v8a, 33)<br />
|
||||
982001201 (x86_64, 33)
|
||||
| server = 1.20.12.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.12.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.12.01.zip Linux]
|
||||
| date = July 18, 2023
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.10
|
||||
| next = 1.20.13
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
'''1.20.12''' is a minor update to ''[[Bedrock Edition]]'' released on July 18, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/17690571678605-Minecraft-1-20-12-Bedrock-|title=Minecraft - 1.20.12 (Bedrock)|website=Minecraft Feedback|date=July 18, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.12 Hotfix|otherissuescount=3
|
||||
}}
|
||||
; Other
|
||||
* Fixed resource pack crashes with launch of 1.20.10
|
||||
* Fixed a crash that could occur on iOS and iPadOS
|
||||
* Fixed connection stability related to "Abandoned connection closed" errors
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.12]]
|
||||
[[es:Bedrock Edition 1.20.12]]
|
||||
[[lzh:基石版一點二〇點一二]]
|
||||
[[pt:Edição Bedrock 1.20.12]]
|
||||
[[uk:1.20.12 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.12]]
|
47
wiki_backup/Bedrock_Edition_1.20.41.txt
Normal file
47
wiki_backup/Bedrock_Edition_1.20.41.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.41
|
||||
| edition = Bedrock
|
||||
| vernum = 1.20.41
|
||||
| image = Bedrock 1.20.41.png
|
||||
| build = 19385770
|
||||
| internal = '''Windows''': 1.20.4102.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.41.02<br>'''Xbox One''': 1.20.4102.70<br>'''PlayStation 4''': 2.76<br>'''Nintendo Switch''': v91
|
||||
| versioncode = '''Android''':<br />
|
||||
952004102 (armeabi-v7a, 33)<br />
|
||||
962004102 (x86, 33)<br />
|
||||
972004102 (arm64-v8a, 33)<br />
|
||||
982004102 (x86_64, 33)
|
||||
| server = 1.20.41.02
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.41.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.41.02.zip Linux]
|
||||
| date = November 2, 2023
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.40
|
||||
| next = 1.20.50
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
|
||||
'''1.20.41''' is a hotfix to {{BE}} released on November 2, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20938188181517-Minecraft-1-20-41-Bedrock-|title=Minecraft - 1.20.41 (Bedrock)|website=Minecraft Feedback|date=November 2, 2023}}</ref> which fixes bugs.
|
||||
|
||||
==Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.41 Hotfix|otherissuescount=7
|
||||
}}
|
||||
; Others
|
||||
* Fixed a crash that could occur when joining a Realm after doing other things for a while.
|
||||
* Fixed a crash that could occur when joining Featured Servers.
|
||||
* Fixed a crash on Fire tablets when the player had a prior Realms purchase and the Realm had not been created yet.
|
||||
* Fixed a possible soft lock when performing different actions within Marketplace.
|
||||
* Fixed searching, filtering, and sorting only displaying the first row of results when using the search feature inside the Marketplace.
|
||||
* World type filters now apply properly when using search filters in the Marketplace.
|
||||
* Fixed an issue with not being able to upgrade from the demo to full version on PlayStation.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.41]]
|
||||
[[es:Bedrock Edition 1.20.41]]
|
||||
[[ko:Bedrock Edition 1.20.41]]
|
||||
[[pt:Edição Bedrock 1.20.41]]
|
||||
[[uk:1.20.41 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.41]]
|
1008
wiki_backup/Bedrock_Edition_1.21.20.txt
Normal file
1008
wiki_backup/Bedrock_Edition_1.21.20.txt
Normal file
File diff suppressed because it is too large
Load diff
36
wiki_backup/Bedrock_Edition_1.21.23.txt
Normal file
36
wiki_backup/Bedrock_Edition_1.21.23.txt
Normal file
|
@ -0,0 +1,36 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.23
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.23.png
|
||||
| internal = '''Windows, Xbox''': 1.21.2301.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.23.01<br>'''PlayStation 4''': 2.96<br>'''Nintendo Switch''': v107
|
||||
| versioncode = '''Android''':<br />
|
||||
952102301 (armeabi-v7a, 34)<br />
|
||||
962102301 (x86, 34)<br />
|
||||
972102301 (arm64-v8a, 34)<br />
|
||||
982102301 (x86_64, 34)
|
||||
| build = 27331364
|
||||
| server = 1.21.23.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.23.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.23.01.zip Linux]
|
||||
| date = September 3, 2024
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.22
|
||||
| next = 1.21.30
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.23''' is a hotfix to ''[[Bedrock Edition]]'' released on September 3, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29737731225741-Minecraft-1-21-23-Bedrock|title=Minecraft - 1.21.23 (Bedrock)|website=Minecraft Feedback|date=September 3, 2024}}</ref> which fixes a bug.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.23]]
|
||||
[[pt:Edição Bedrock 1.21.23]]
|
||||
[[ru:1.21.23 (Bedrock Edition)]]
|
||||
[[uk:1.21.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.23]]
|
64
wiki_backup/Bedrock_Edition_1.21.31.txt
Normal file
64
wiki_backup/Bedrock_Edition_1.21.31.txt
Normal file
|
@ -0,0 +1,64 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.31
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.31.png
|
||||
| build = 28097914
|
||||
| internal = '''Windows, Xbox''': 1.21.3104.0<br>
|
||||
'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.31.04<br>
|
||||
'''Android reupload''': 1.21.31.05<br>
|
||||
'''PlayStation 4''': 2.98<br>
|
||||
'''PlayStation 5''': 1.004.000<br>
|
||||
'''Nintendo Switch''': v109
|
||||
| versioncode = '''Android''':<br>
|
||||
952103104 (armeabi-v7a, 34)<br>
|
||||
962103104 (x86, 34)<br>
|
||||
972103104 (arm64-v8a, 34)<br>
|
||||
982103104 (x86_64, 34)<br>
|
||||
'''Android reupload''':<br>
|
||||
952105021 (armeabi-v7a, 34)<br>
|
||||
962105021 (x86, 34)<br>
|
||||
972105021 (arm64-v8a, 34)<br>
|
||||
982105021 (x86_64, 34)
|
||||
| server = 1.21.31.04
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.31.04.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.31.04.zip Linux]
|
||||
| date = '''Original''': September 30, 2024<br>
|
||||
'''Reupload''': October 10, 2024<ref name=beta-bugreport>{{Cite bug|MCPE|187297|My Minecraft entered beta on Android 1.21.50 on its own|date=October 9, 2024|archive-url=https://web.archive.org/web/20241010070801/https://bugs.mojang.com/browse/MCPE-187297|quote=Although I haven't received a confirmation from Mojang (it's well after normal working hours), it appears that the Google Play Store is now offering an "update" that restores the app to the 1.21.31 version.|access-date=October 10, 2024}}</ref>
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.30
|
||||
| next = 1.21.40
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.31''' is a hotfix to ''[[Bedrock Edition]]'' released on September 30, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/30677359777805-Minecraft-1-21-31-Bedrock|title=Minecraft - 1.21.31 (Bedrock)|website=Minecraft Feedback|date=September 30, 2024}}</ref> which fixes some bugs.
|
||||
|
||||
This version has been reuploaded on the Google Play Store with the internal version number '''1.21.31.05''' on October 10, after [[Bedrock Edition beta 1.21.50.20]] was accidentally released to all users, even those not enrolled in the beta program.<ref name=beta-bugreport />
|
||||
|
||||
This is the first version of ''Bedrock Edition'' for PlayStation 5, which was released on October 22, 2024. Shortly after release, the game was updated to [[Bedrock Edition 1.21.40|1.21.40]].
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.31 Hotfix
|
||||
|183578|UI: D-pad positioning redo causing subluxation (metacarpophalangeal)
|
||||
|185038|Transparent objects like water render as solid materials on Samsung Xclipse GPU devices
|
||||
|185245|Various add-ons fail to load
|
||||
|185282|World templates from the Marketplace no longer function and instead generate as normal worlds
|
||||
|186676|Trading for emeralds using second slot causes game to crash
|
||||
|186726|Entities (armor stands, villagers) drop down one block when reloaded
|
||||
|otherissuescount=2}}
|
||||
; Others
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* An issue where some commands did not recognize certain block or item names has been fixed.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.31]]
|
||||
[[ja:Bedrock Edition 1.21.31]]
|
||||
[[pt:Edição Bedrock 1.21.31]]
|
||||
[[ru:1.21.31 (Bedrock Edition)]]
|
||||
[[uk:1.21.31 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.31]]
|
|
@ -0,0 +1,70 @@
|
|||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
|
@ -0,0 +1,6 @@
|
|||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
408
wiki_backup/Bedrock_Edition_1.21.60?action=history.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?action=history.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=16&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=16&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=2&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=2&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
|
@ -0,0 +1,5 @@
|
|||
{{Development versions}}
|
||||
|
||||
[[pt:Edição Bedrock 1.21.60/Versões de desenvolvimento]]
|
||||
[[uk:1.21.60 (Bedrock Edition)/Версії розробки]]
|
||||
[[zh:基岩版1.21.60/测试版本]]
|
34
wiki_backup/Bedrock_Edition_1.4.1.txt
Normal file
34
wiki_backup/Bedrock_Edition_1.4.1.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
{{Infobox version
|
||||
|title=v1.4.1
|
||||
|image=Bedrock 1.4.1.png
|
||||
|edition=Bedrock
|
||||
|internal=1.4.1.0
|
||||
|type=
|
||||
|date='''Android, Fire OS''' – May 17, 2018<br>'''Nintendo Switch''' – June 21, 2018
|
||||
|prevparent=1.4.0
|
||||
|next=1.4.2
|
||||
|nextparent=1.5.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.4.1''' is a minor update to [[Bedrock Edition]] released initially for Android and Fire OS on May 17, 2018, which fixes one bug.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004158932-Minecraft-1-4-1-Android-Only-|title=Minecraft - 1.4.1 (Android Only)|date=May 22, 2018}}</ref> It is still multiplayer compatible with other devices running version [[Bedrock Edition 1.4.0|1.4.0]].
|
||||
|
||||
This is the first release of ''Bedrock Edition'' on Nintendo Switch.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005021491-Minecraft-1-4-1-Switch-Day-One-Update-|title=Minecraft - 1.4.1 (Switch Day One Update)|date=June 21, 2018}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Purchased content is now available on Android platforms after updating from version [[Bedrock Edition 1.2.13|1.2.13]].</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.4.1]]
|
||||
[[es:Bedrock Edition 1.4.1]]
|
||||
[[fr:Édition Bedrock 1.4.1]]
|
||||
[[ja:Bedrock Edition 1.4.1]]
|
||||
[[nl:Bedrockeditie 1.4.1]]
|
||||
[[pt:Edição Bedrock 1.4.1]]
|
||||
[[ru:1.4.1 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.4.1]]
|
||||
[[zh:基岩版1.4.1]]
|
184
wiki_backup/Bedrock_Edition_Preview_1.19.0.25.txt
Normal file
184
wiki_backup/Bedrock_Edition_Preview_1.19.0.25.txt
Normal file
|
@ -0,0 +1,184 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.24 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.24.png
|
||||
|image3=Bedrock 1.19.0.24 (updated panorama).png
|
||||
|image4=Bedrock 1.19.0.25.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.19.24.0<br>
|
||||
'''Xbox One''': 1.19.24.70<br>
|
||||
'''Android''': 1.19.0.24<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.25.0<br>
|
||||
'''Xbox One''': 1.19.25.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.25<br>
|
||||
|parent=1.19.0
|
||||
|date='''Xbox, Windows, Android, iOS, iPadOS''': April 14, 2022
|
||||
|prevparent=1.18.31
|
||||
|prev=Preview 1.19.0.21
|
||||
|next=Preview 1.19.0.27
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.24''' (Windows, Android, Xbox) or '''Preview 1.19.0.25''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 14, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365|title=Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>, which adds [[echo shard]]s and [[recovery compass]]es, along with the [[Swift Sneak]] enchantment, the removal of [[copper horn]], and bug fixes.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Echo Shard]]
|
||||
* Currently cannot be found in survival.
|
||||
* Can be used to craft [[recovery compass]]es.
|
||||
|
||||
; [[Recovery Compass]]
|
||||
* A new type of compass which can point to the last place where player died.
|
||||
* Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
|
||||
* Can be crafted with a [[compass]] surrounded by 8 echo shards.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Enchanting]]
|
||||
* Added the [[Swift Sneak]] enchantment.
|
||||
** Has three levels.
|
||||
** Can be applied only on [[leggings]].
|
||||
** Allow the player to walk faster while sneaking.
|
||||
** Can be found in ancient city chests.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Mangrove Propagule]]
|
||||
*Changed the model to match {{el|je}}.
|
||||
|
||||
; [[Mud]]
|
||||
* Now can convert into [[clay]] by placing mud above a block which has [[pointed dripstone]] underneath.
|
||||
|
||||
; [[Reinforced Deepslate]]
|
||||
* Can no longer be pushed by pistons.
|
||||
|
||||
; [[Sculk Sensor]]
|
||||
* Now drop experience when mined without Silk Touch.
|
||||
|
||||
; [[Sculk Shrieker]]
|
||||
* Added {{cd|can_summon}} blockstate, which determines it summon a [[warden]] or not.
|
||||
** Set to {{cd|true}} by default for sculk shriekers placed via worldgen.
|
||||
** Set to {{cd|false}} by default for sculk shriekers placed by a player or generated via sculk spread.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Allay]]
|
||||
* Now have a health of {{hp|20}}, instead of {{hp|16}}.
|
||||
* Now have a natural health regeneration of {{hp|2}} per second.
|
||||
|
||||
; [[Wandering Trader]]
|
||||
* Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s.
|
||||
|
||||
; [[Warden]]
|
||||
* Wardens now can sniff players from further away (from 16 to 24 blocks).
|
||||
|
||||
=== World generation ===
|
||||
; [[Mangrove Swamp]]
|
||||
* Biome size and placement now matches {{el|je}}.
|
||||
* Mud now generates all the way from the surface down to stone.
|
||||
* Tall mangroves are far more common than short mangroves now.
|
||||
* [[Moss carpet]] now generates on top of some mangrove tree's roots.
|
||||
* [[Tropical fish]] now spawn in water.
|
||||
* Water color is now cyan instead of yellow like in the normal swamp.
|
||||
|
||||
=== General ===
|
||||
; Upgrading of old worlds
|
||||
* Several improvements to level chunk blending to match {{el|je}}.
|
||||
|
||||
; [[Panorama]]
|
||||
* Changed to reflect [[The Wild Update]], showing a mangrove swamp.
|
||||
** The changes are not shown due to the beta/preview panorama showing instead.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Vanilla Experiments" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Items ====
|
||||
; [[Copper Horn]]s
|
||||
* Removed from the game.
|
||||
|
||||
; [[Goat Horn]]s
|
||||
* Sounds played with the tooting animation is now instant.
|
||||
* Removed the "Fly" and "Dream" sound variant.
|
||||
* More goat horn variations can be found inside [[pillager outpost]]s chest.
|
||||
|
||||
== Fixes ==
|
||||
; Sculk Shrieker
|
||||
* Tweaked the shrieking particles of the sculk shrieker. ({{bug|MCPE-153007}})
|
||||
* Sculk shriekers should not be triggered by redstone activation.
|
||||
* Added {{cd|can_summon}} blockstate to sculk shriekers that determines whether a shrieker can trigger a warden to spawn. Only sculk shriekers placed during world generation in the deep dark and ancient cities have this state set to true. ({{bug|MCPE-153801}})
|
||||
* Running away from a sculk shrieker during shrieking is no longer a viable way of preventing the summoning of a warden.
|
||||
* The Sculk shrieker no longer attempts to spawn the Warden in Peaceful mode.
|
||||
* The Sculk shrieker now spreads the highest threat level among players in the vicinity, not the threat level of the closest player.
|
||||
|
||||
; Warden
|
||||
* Warden now has a hurt animation when taking damage. ({{bug|MCPE-153575}})
|
||||
* Fixed a bug where the warden's ribcage UVs were overlapping their right tendril UVs. ({{bug|MCPE-153797}})
|
||||
* Warden now prioritize players over mobs when angry.
|
||||
* Improved warden suspect tracking gameplay behavior, and increased the warden's "sniff" range.
|
||||
* Spawning a warden in Creative mode no longer applies the Darkness effect to the player. ({{bug|MCPE-153536}})
|
||||
|
||||
; Reinforced Deepslate
|
||||
* Reinforced deepslate can no longer be pushed by pistons. ({{bug|MCPE-153548}})
|
||||
|
||||
; Frog
|
||||
* Froglight and frogspawn blocks now have new sounds. ({{bug|MCPE-153195}}, {{bug|MCPE-153193}})
|
||||
* "Frog Spawn" is now called "Frogspawn". ({{bug|MCPE-153210}})
|
||||
|
||||
; Goat Horn
|
||||
* Goat Horn sound is now instant.
|
||||
* Added goat horn variations to the pillager outposts.
|
||||
|
||||
; Touch Controls
|
||||
* Player can now change hotbar item slot while in a boat. ({{bug|MCPE-153762}})
|
||||
|
||||
; Allay
|
||||
* Fixed a crash that could occur if a non-owner player takes an item from the allay while it was chasing its owner.
|
||||
* The allay now regenerates two health each second.
|
||||
|
||||
; Boat with Chest
|
||||
* The group of boats with chests now has the correct translation in inventory. ({{bug|MCPE-153345}})
|
||||
* Mangrove boat with chest now has a crafting recipe. ({{bug|MCPE-153738}})
|
||||
|
||||
; Mud Bricks
|
||||
* Crafting mud bricks now correctly gives four mud bricks from one craft.
|
||||
|
||||
; Gameplay
|
||||
* Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete.
|
||||
* Fix crash in block_placer component when the block parameter is an unknown block.
|
||||
* Blocks affected by gravity now fall correctly on replaceable blocks. ({{bug|MCPE-152937}})
|
||||
* Slabs can now be placed continuously. ({{bug|MCPE-151887}})
|
||||
|
||||
; General
|
||||
* Fixed an issue where clicking on the top row of pixels of a button in the new Create New World screen didn't properly trigger its action. ({{bug|MCPE-153239}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in creative mode. ({{bug|MCPE-148999}})
|
||||
|
||||
; Items
|
||||
* Fixed incorrect names for white dye, black dye, brown dye, and blue dye. ({{bug|MCPE-153522}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed enchantment option on Pocket UI Profile not being displayed.
|
||||
|
||||
; Technical
|
||||
* Command selectors now correctly identify players by name instead of their name tag.
|
||||
* Title commands fired before a client was done joining now show instead of being ignored.
|
||||
* The {{cd|is_moving}} filter now returns the correct value when an actor is moving.
|
||||
* Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators.
|
||||
* Tie consume animation to consume duration.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.24]]
|
||||
[[es:Bedrock Edition beta 1.19.0.24]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.25]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.25]]
|
||||
[[zh:基岩版1.19.0.24]]
|
169
wiki_backup/Bedrock_Edition_Preview_1.19.0.29.txt
Normal file
169
wiki_backup/Bedrock_Edition_Preview_1.19.0.29.txt
Normal file
|
@ -0,0 +1,169 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.28 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.28.png
|
||||
|image3=Bedrock 1.19.0.29.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.19.28.0<br>
|
||||
'''Xbox One''': 1.19.28.70<br>
|
||||
'''Android''': 1.19.0.28<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.29.0<br>
|
||||
'''Xbox One''': 1.19.64.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.29<br>
|
||||
|parent=1.19.0
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': April 28, 2022
|
||||
|prevparent=1.18.31
|
||||
|prev=Preview 1.19.0.27
|
||||
|next=Preview 1.19.0.31
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.28''' (Windows, Xbox, Android), '''Preview 1.19.0.29''' (Windows, iOS, iPadOS), or '''Preview 1.19.0.64''' (Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 28, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5862628722189|title=Minecraft Beta & Preview - 1.19.0.28/29|website=feedback.minecraft.net|date=April 28, 2022}}</ref>, which added the [[music disc 5]], makes changes to [[allay]]s, [[Sculk (disambiguation)|sculk]]s and [[warden]]s and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Disc Fragment]]
|
||||
* Added a new music disc fragment titled "[[5]]".
|
||||
** Can only be obtained from the [[chest]]s in the [[ancient cities]]. They are extremely rare and hard to obtain.
|
||||
|
||||
; [[Music Disc]]
|
||||
* Added a new music disc by [[Samuel Åberg]] titled "5".
|
||||
** Can only be obtained through crafting by using 9 "Disc Fragment 5"s.
|
||||
|
||||
=== General ===
|
||||
; [[Experimental Gameplay|Experiments toggle]]
|
||||
* Added "Spectator Mode" experimental toggle.<ref group="note" name="spectator-toggle">While this change was already mentioned and added in [[Bedrock Edition 1.18.31]], it was mentioned again in the changelog of this version.</ref>
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Carpet]]s
|
||||
* Carpets, like [[wool]] blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items.
|
||||
* Carpets now also dampen the vibrations caused by running and jumping over them.
|
||||
|
||||
; [[Mangrove Leaves]]
|
||||
* Are now dropped as an item when using [[shears]].
|
||||
|
||||
=== Items ===
|
||||
; [[Goat horn]]s
|
||||
* Now available without enabling experimental gameplay.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Allay]]
|
||||
*Added new sound effects for throwing items
|
||||
|
||||
; [[Shulker]]
|
||||
*Now immune to fire damage
|
||||
|
||||
; [[Warden]]
|
||||
* Ranged attack now:
|
||||
** Bypasses shields and armor.
|
||||
** Deals damage of {{hp|6}} (Easy) / {{hp|10}} (Normal) / {{hp|15}} (Hard) instead of {{hp|16}} (Easy) / {{hp|30}} (Normal) / {{hp|45}} (Hard).
|
||||
** Has a reduced cooldown of 2 seconds instead of 5 seconds.
|
||||
** Displays a new death message: "<''player''> was obliterated by a sonically-charged shriek"
|
||||
* Now drops a [[sculk catalyst]] upon death.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Spectator Mode" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Gameplay ====
|
||||
; [[Spectator|Spectator mode]]
|
||||
* Moved behind the experimental toggle.<ref group="note" name="spectator-toggle"/>
|
||||
|
||||
== Fixes ==
|
||||
; Warden
|
||||
* Warden now increases anger (10 for non-frequent projectiles and 35 for frequent projectiles) when being distracted by projectiles
|
||||
* Warden now reacts to non-arrow type projectiles
|
||||
* Warden can now correctly be distracted by non-arrow projectiles ({{bug|MCPE-153549}})
|
||||
* Warden now gets angry at all mobs that bump into it ({{bug|MCPE-153839}})
|
||||
|
||||
; Sculk
|
||||
* Sculk Catalysts and Shriekers have the same blast resistance as on Java ({{bug|MCPE-153208}})
|
||||
* Restored some Sculk-related sounds that were mistakenly removed ({{bug|MCPE-153296}})
|
||||
* The Sculk Shrieker's shrieking sound is now categorized properly as a block sound ({{bug|MCPE-154130}})
|
||||
* The Sculk Sensor's activation and deactivation sounds are now categorized properly as block sounds ({{bug|MCPE-115395}})
|
||||
* Sculk Sensor can now properly detect a Player using a Fishing Rod
|
||||
* The Sculk Shrieker no longer exhibits z-fighting on any faces when held in hand or placed in Item Frames ({{bug|MCPE-145580}})
|
||||
* Piston will not be able to push Sculk Shrieker, Sculk Sensor and Sculk Catalyst ({{bug|MCPE-154056}})
|
||||
* Cracking animation no longer appears around tendrils while mining Sculk Sensor ({{bug|MCPE-121492}})
|
||||
|
||||
; Mangrove
|
||||
* Mangrove Propagule can no longer be fertilized indefinitely ({{bug|MCPE-153707}})
|
||||
* Mangrove trees no longer grow if the area above them is obstructed
|
||||
* Merged {{cd|mangrove_propagule_hanging}} into {{cd|mangrove_propagule}} block and used a hanging block state instead
|
||||
* Mangrove wood/log types now properly prevent leaf decay ({{bug|MCPE-153948}})
|
||||
* Brought Mangrove tree foliage into parity with Java Edition
|
||||
* Fixed an issue where Mangrove trees were generating without logs in the branches ({{bug|MCPE-153948}})
|
||||
* Fixed a bug that caused most of the Mangrove Wood blocks to be unaffected by fire
|
||||
* Non-Mangrove Saplings can now grow into full trees when bone-mealed on Mud
|
||||
* Mangrove leaves now drop leaf blocks when harvested by Shears ({{bug|MCPE-153787}})
|
||||
* Campfires and Smokers can now be crafted out of all variants of Mangrove Wood ({{bug|MCPE-153811}})
|
||||
|
||||
; Allay
|
||||
* It is now possible to take a stackable item from the Allay and add it to an existing stack ({{bug|MCPE-153540}})
|
||||
* Allay now has a new throw sound
|
||||
|
||||
; Frog
|
||||
* Frogs no longer have trouble pathfinding on Mud Blocks. To fix this, until a proper pathfinding-fix has been implemented, Mud Blocks will no longer sink entities down into them slightly ({{bug|MCPE-153961}})
|
||||
* Fixed a bug where the Frog's mouth Z-fights with their head when eating Slimes or Magma Cubes ({{bug|MCPE-151539}})
|
||||
|
||||
; Froglight
|
||||
* Froglight is now correctly dropped when destroyed by any tool
|
||||
* Froglight blocks now have the correct map colors ({{bug|MCPE-154315}})
|
||||
* Froglight blocks now has the correct breaking time
|
||||
|
||||
; Frogspawn
|
||||
* Frogspawn now gets broken by flowing water
|
||||
|
||||
; Gameplay
|
||||
* Mobs can no longer spawn on Buttons again ({{bug|MCPE-153897}})
|
||||
* Amethyst clusters can no longer be placed on top of Sculk Shriekers and other blocks with no top support, and can now be placed on blocks with bottom support, as intended ({{bug|MCPE-145676}})
|
||||
* Fixed a bug where an undamaged tool, such as Pickaxe, when name changed on an Anvil, would fail to work correctly when used for the first time ({{bug|MCPE-152637}})
|
||||
* The recipes for Minecart with Chest/Hopper/TNT are now shapeless
|
||||
* Fixed an issue where taking large fatal damage with the absorption effect on could cause a soft lock
|
||||
|
||||
; Vanilla Parity
|
||||
* Shulkers are now fire immune ({{bug|MCPE-33236}})
|
||||
* Shulkers now remain in upright position in vehicles ({{bug|MCPE-115269}})
|
||||
* Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
|
||||
|
||||
; Touch Controls
|
||||
* The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on the 'Classic’ touch controls ({{bug|MCPE-151149}})
|
||||
|
||||
; Graphical
|
||||
* Fixed sun direction not updating in RTX worlds ({{bug|MCPE-153958}})
|
||||
|
||||
; Trader Llama
|
||||
* Trader Llamas can now breed after being fed Hay Bales
|
||||
* Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader ({{bug|MCPE-102302}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash which could occur when trading with a Villager that last traded with a disconnected player
|
||||
* Fixed a crash that would occasionally occur in Villages on iOS
|
||||
|
||||
; User Interface
|
||||
* Fixed bug where items can be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
|
||||
* Featured Servers message text is no longer centered
|
||||
|
||||
; Commands
|
||||
* Added the 'replace entity' overload to the '/loot' command</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.28]]
|
||||
[[es:Bedrock Edition beta 1.19.0.28]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.29]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.29]]
|
||||
[[zh:基岩版1.19.0.28]]
|
102
wiki_backup/Bedrock_Edition_Preview_1.19.10.23.txt
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102
wiki_backup/Bedrock_Edition_Preview_1.19.10.23.txt
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|
@ -0,0 +1,102 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.19.10.23 PatchNotes.png
|
||||
|image2=Bedrock 1.19.10.23.png
|
||||
|edition=Bedrock
|
||||
|type=Preview
|
||||
| internal = '''Windows''': 1.19.1023.0<br>'''Xbox One''': 1.19.1023.70<br>'''Android, iOS, iPadOS''': 1.19.10.23
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''' - June 15, 2022
|
||||
|parent=1.19.10
|
||||
|prevparent=1.19.2
|
||||
|prev=Preview 1.19.10.22
|
||||
|next=Preview 1.19.10.24
|
||||
|nextparent=1.19.11
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.10.23''' (Android) or '''Preview 1.19.10.23''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.19.10]], released on June 15, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6944215774349|title=Minecraft Beta & Preview - 1.19.10.23|website=Minecraft Feedback|date=June 15, 2022}}</ref>, which added {{cd|biome}} and {{cd|structure}} subcommand to {{cmd|locate}}, bringing more parity changes from {{JE}}, and fixed some bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; {{cmd|locate}}
|
||||
* Added {{cmd|locate biome|link=none}}, which can locate specific [[biome]]s.
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
; [[Pufferfish (item)|Pufferfish]]
|
||||
* The strength of the [[poison]] effect has been decreased from IV to II.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Cod]], [[salmon]], [[pufferfish]], and [[tropical fish]]
|
||||
* Reduced the health from {{hp|6}} to {{hp|3}} to match ''Java Edition''.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|locate}}
|
||||
* Split from {{cmd|locate|link=none}} -> {{cmd|locate structure|link=none}}.
|
||||
** The original {{cmd|locate|link=none}} still exists however.
|
||||
|
||||
== Fixes ==
|
||||
; Allay
|
||||
* Items held by Allays now glow in darkness ({{bug|MCPE-153533}})
|
||||
|
||||
; Blocks
|
||||
* Mangrove Signs now use Mangrove Plank textures for breaking particles ({{bug|MCPE-156568}})
|
||||
* Mangrove Propagule is now placed at a random offset ({{bug|MCPE-153735}})
|
||||
* Iron Bars and Glass Panes now connect to Mangrove Roots ({{bug|MCPE-153871}})
|
||||
|
||||
; Darkness
|
||||
* Darkness effect now works in the Nether and the End dimensions
|
||||
* Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs ({{bug|MCPE-154928}})
|
||||
|
||||
; Sculk Shrieker
|
||||
* Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas ({{bug|MCPE-153814}})
|
||||
|
||||
; Gameplay
|
||||
* Bell now rings when hit by any type of projectile
|
||||
* Hit sound is now played when Amethyst block is hit by projectiles ({{bug|MCPE-137090}})
|
||||
* Fixed Bottles not usable on water and Boats not placeable on water ({{bug|MCPE-156451}})
|
||||
|
||||
; Warden
|
||||
* Warden's hurt animation no longer differs between Bedrock Edition and Java Edition ({{bug|MCPE-153967}})
|
||||
|
||||
; General
|
||||
* Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 ({{bug|MCPE-156679}}, {{bug|MCPE-156698}})
|
||||
|
||||
; User Interface
|
||||
* Fixed a typo in notification duration label for accessibility settings ({{bug|MCPE-156901}})
|
||||
|
||||
; Mangrove Swamp
|
||||
* Mangrove Swamps are now denser to more closely match Java Edition ({{bug|MCPE-153748}})
|
||||
* Grass blocks in Mangrove Swamps now have Dirt blocks underneath them ({{bug|MCPE-155414}})
|
||||
|
||||
; Mobs
|
||||
* Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world ({{bug|MCPE-88322}})
|
||||
* Edited fish health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3 to match Java Edition
|
||||
* Fixed an issue that broke Slime spawn behavior and prevented Slimes from spawning in Swamp biomes that were also Slime chunks ({{bug|MCPE-156411}})
|
||||
|
||||
; Wandering Trader
|
||||
* Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader ({{bug|MCPE-94996}})
|
||||
|
||||
; Stability
|
||||
* The game no longer crashes when entering the Coin Starter Bundle Screen
|
||||
|
||||
; Vanilla Parity
|
||||
* Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
|
||||
* Pufferfish now gives Poison II effect instead of Poison IV when consumed ({{bug|MCPE-105392}})
|
||||
|
||||
; Technical
|
||||
* Fixed a bug that prevented the owner of the "minecraft:angry" component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component's "filters" list is empty ({{bug|MCPE-94996}})
|
||||
* Mobs can now be hit by projectile when their hitboxes are outside the mob's bounds</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.10 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.10.23]]
|
||||
[[es:Bedrock Edition beta 1.19.10.23]]
|
||||
[[ja:Bedrock Edition Preview 1.19.10.23]]
|
||||
[[pt:Edição Bedrock Preview 1.19.10.23]]
|
||||
[[zh:基岩版1.19.10.23]]
|
28
wiki_backup/Bedrock_Edition_Preview_1.19.30.24.txt
Normal file
28
wiki_backup/Bedrock_Edition_Preview_1.19.30.24.txt
Normal file
|
@ -0,0 +1,28 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=<!-- Bedrock 1.19.30.24.png -->
|
||||
|type=Preview
|
||||
|parent=1.19.30
|
||||
|date='''iOS, iPadOS''': August 26, 2022
|
||||
|prevparent=1.19.22
|
||||
|prev=Preview 1.19.30.23
|
||||
|next=Preview 1.19.30.25
|
||||
|nextparent=1.19.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Preview 1.19.30.24''' (iOS, iPadOS) is the fifth preview version for [[Bedrock Edition 1.19.30]], released on August 26, 2022 for iOS and iPadOS only<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8773103650573|title=Minecraft Beta & Preview - 1.19.30.24 (iOS Only)|website=Minecraft Feedback|date=August 26, 2022}}</ref>, which fixes a crash.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a top crash that could occur during gameplay on iOS and iPadOS devices.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition Preview 1.19.30.24]]
|
||||
[[es:Bedrock Edition Preview 1.19.30.24]]
|
||||
[[ja:Bedrock Edition Preview 1.19.30.24]]
|
||||
[[pt:Edição Bedrock Preview 1.19.30.24]]
|
||||
[[zh:基岩版1.19.30.24]]
|
89
wiki_backup/Bedrock_Edition_Preview_1.19.40.21.txt
Normal file
89
wiki_backup/Bedrock_Edition_Preview_1.19.40.21.txt
Normal file
|
@ -0,0 +1,89 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.40.21 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.40.21.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.4021.0<br>'''Xbox One''': 1.19.4021.70<br>'''Android, iOS, iPadOS''': 1.19.40.21
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - September 14, 2022
|
||||
| parent = 1.19.40
|
||||
| prevparent = 1.19.31
|
||||
| prev = Preview 1.19.40.20
|
||||
| next = Preview 1.19.40.22
|
||||
| nextparent = 1.19.50
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.40.21''' (Android) or '''Preview 1.19.40.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.19.40]], released on September 14, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9159676401933|title=Minecraft Beta & Preview - 1.19.40.21|website=Minecraft Feedback|date=September 14, 2022}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|summon}}
|
||||
* Added new overload to the {{cmd|summon}} command that adds rotation arguments.
|
||||
** New overload is {{cmd|summon [spawnPos: x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]}}.
|
||||
** Previous overload {{cmd|summon [spawnPos: x y z] [spawnEvent: string] [nametag: string]}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Upcoming Creator Features" and "GameTest Framework" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; Commands
|
||||
* Implemented the {{cmd|execute facing}} and {{cmd|execute facing entity}} commands.
|
||||
* Implemented the {{cmd|execute align}} command.
|
||||
|
||||
; Data Driven Blocks
|
||||
* "minecraft:direction" is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the "minecraft" namespace is used.
|
||||
|
||||
; GameTest Framework
|
||||
* Removed built-in GameTest Behavior Packs.
|
||||
|
||||
; General
|
||||
* Added flag is_hidden_in_commands in menu_category to control whether or not a block can be used in commands.
|
||||
|
||||
== Fixes ==
|
||||
; Spectator Mode (Experimental)
|
||||
* Water fog is no longer removed for players in Spectator Mode ({{bug|MCPE-161105}})
|
||||
|
||||
; Gameplay
|
||||
* Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column ({{bug|MCPE-158858}})
|
||||
|
||||
; Mobs
|
||||
* Fixed a bug where mobs with a long hit range could hit players through walls ({{bug|MCPE-55790}})
|
||||
|
||||
; User Interface
|
||||
* Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
|
||||
* Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
|
||||
* Fixed a bug where the death screen message was visible when the showdeathmessage gamerule was set to false
|
||||
|
||||
; Vanilla Parity
|
||||
* Sweet Berries can now be planted on Farmland ({{bug|MCPE-99632}})
|
||||
* Changed bubble column strength to match Java Edition ({{bug|MCPE-158858}})
|
||||
|
||||
; Blocks
|
||||
* Dirt Path and Farmland block collisions are now one texel lower ({{bug|MCPE-12109}})
|
||||
* Players now sink in Soul Sand and Mud blocks ({{bug|MCPE-154973}})
|
||||
* Players swimming above Mud will not have their screen covered ({{bug|MCPE-153737}})
|
||||
* Projectiles landing on Mud will not repeatedly shake ({{bug|MCPE-153744}})
|
||||
* Amphibious mobs no longer have trouble pathfinding around Mud Blocks ({{bug|MCPE-153961}})
|
||||
|
||||
; Mobs
|
||||
* Ravager now can be hurt by Evoker Fangs
|
||||
* Increased Ravager collision box size to match Java Edition ({{bug|MCPE-142171}}, {{bug|MCPE-45531}})
|
||||
* Increased Ravager speed to match Java ({{bug|MCPE-48145}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item's data ({{bug|MCPE-152314}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.40 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.40.21]]
|
||||
[[es:Bedrock Edition beta 1.19.40.21]]
|
||||
[[ja:Bedrock Edition Preview 1.19.40.21]]
|
||||
[[pt:Edição Bedrock Preview 1.19.40.21]]
|
||||
[[zh:基岩版1.19.40.21]]
|
46
wiki_backup/Bedrock_Edition_Preview_1.19.50.25.txt
Normal file
46
wiki_backup/Bedrock_Edition_Preview_1.19.50.25.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.50.25 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.50.25.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - November 16, 2022
|
||||
| internal = '''Windows''': 1.19.5025.0<br>'''Xbox One''': 1.19.5025.70<br>'''Android, iOS, iPadOS''': 1.19.50.25
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.50.25.zip Windows] [https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.50.25.zip Linux]
|
||||
| parent = 1.19.50
|
||||
| prevparent = 1.19.40
|
||||
| prev = Preview 1.19.50.24
|
||||
| next =
|
||||
| nextparent = 1.19.60
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.19.50.25''' (Android) or '''Preview 1.19.50.25''' (Windows, iOS, iPadOS, Xbox) is the sixth and final beta/''Preview'' version for [[Bedrock Edition 1.19.50]], released on November 16, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10672880007565|title=Minecraft Beta & Preview - 1.19.50.25|website=Minecraft Feedback|date=November 16, 2022}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Touch
|
||||
* The new touch controls are now enabled by default.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Reverted change to player being pushed while stuck inside a block to iron out some issues with pistons. ({{bug|MCPE-136536}})
|
||||
|
||||
; Touch
|
||||
* Removed the trivial joystick when the player is on the raft in the classic control mode. ({{bug|MCPE-163758}})
|
||||
|
||||
; User Interface
|
||||
* Fixed frame rate dropping when hovering over item slots on the Creative inventory screen. ({{bug|MCPE-162277}})
|
||||
* Recipes relying on wood slabs (eg. composter and lectern) are now previewed properly on the crafting table screen.
|
||||
</onlyinclude>
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.50 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.50.25]]
|
||||
[[es:Bedrock Edition beta 1.19.50.25]]
|
||||
[[ja:Bedrock Edition Preview 1.19.50.25]]
|
||||
[[pt:Edição Bedrock Preview 1.19.50.25]]
|
||||
[[zh:基岩版1.19.50.25]]
|
167
wiki_backup/Bedrock_Edition_Preview_1.19.60.25.txt
Normal file
167
wiki_backup/Bedrock_Edition_Preview_1.19.60.25.txt
Normal file
|
@ -0,0 +1,167 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.60.25 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.60.25.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| versioncode='''Android''':<br>
|
||||
951906025 (armeabi-v7a, 31)<br>
|
||||
961906025 (x86, 31)<br>
|
||||
971906025 (arm64-v8a, 31)<br>
|
||||
981906025 (x86_64, 31)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - January 5, 2023
|
||||
| internal = '''Windows''': 1.19.6025.0<br>'''Xbox''': 1.19.6025.70<br>'''Android, iOS, iPadOS''': 1.19.60.25
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.60.25.zip Windows]
|
||||
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.60.25.zip Linux]
|
||||
| parent = 1.19.60
|
||||
| prevparent = 1.19.50
|
||||
| prev = Preview 1.19.60.24
|
||||
| next = Preview 1.19.60.26
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.60.25''' (Android) or '''Preview 1.19.60.25''' (Windows, iOS, iPadOS, Xbox) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.19.60]], released on January 5, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/11995250732557|title=Minecraft Beta & Preview - 1.19.60.25|website=Minecraft Feedback|date=January 5, 2023}}</ref>, which fixes bugs. This is the first beta released in 2023.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Button]]s
|
||||
* Added a unique button click sound.
|
||||
|
||||
; [[Crimson]] and [[Warped]] blocks
|
||||
* Now have a unique set of sounds.
|
||||
|
||||
; [[Door]]s, [[Fence Gate]]s and [[Trapdoor]]s
|
||||
* Now use the same opening and closing sounds as ''Java Edition''.
|
||||
|
||||
; [[Pressure Plate]]s
|
||||
* Now have different sound pitches based on their behavior to match ''Java Edition''.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn Egg]]s
|
||||
* Wither and Ender Dragon spawn eggs are no longer available in the Creative Inventory, but are still obtainable via commands.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Donkey]], [[Mule]], [[Skeleton Horse]], and [[Zombie Horse]]
|
||||
* Changed their textures.
|
||||
|
||||
; [[Piglin]]s
|
||||
* Can once again spawn at light levels above 7 in the Nether.
|
||||
|
||||
=== Technical ===
|
||||
; General
|
||||
* Added content error for the condition that Custom blocks with permutations or properties fail to load in non-experimental worlds for JSON formats 1.19.60 and onward.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" and "Next Major Update" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Head]]s
|
||||
* Mob heads can now be placed on top of note blocks without sneaking.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Camel]]s
|
||||
* No longer get pulled into rideable entities (i.e boats and minecarts).
|
||||
|
||||
==== Technical ====
|
||||
; API
|
||||
* Entity
|
||||
** Fixed a bug where the <code>getEffect</code> method could return an invalid Effect (and another case where an Effect could become invalid after a new Effect was added).
|
||||
* EntityHurtEvent
|
||||
** Added read-only property <code>damageSource: EntityDamageSource</code> - Gets information about the damage source.
|
||||
* EntityDamageSource
|
||||
** Added property <code>cause: EntityDamageCause</code> - Gets the damage cause.
|
||||
** Added property <code>damagingEntity?: Entity</code> - Gets the damaging Entity.
|
||||
** Added property <code>damagingProjectile?: Entity</code> - Gets the damaging projectile Entity.
|
||||
** Added function <code>applyDamage(amount: number, source?: EntityDamageSource): boolean</code> - Applies damage to the Entity and returns the result of the operation.
|
||||
* Dimension
|
||||
** Added function <code>fillBlocks(begin: BlockLocation, end: BlockLocation, block: BlockPermutation | BlockType, options?: BlockFillOptions): number</code>
|
||||
*** Fills an area between begin and end with block of type block. Returns number of blocks placed.
|
||||
** Added new interface <code>BlockFillOptions</code> with member <code>matchingBlock?: BlockPermutation | BlockType</code>.
|
||||
*** Used with <code>fillBlocks</code> to apply additional options, such as only filling blocks matching <code>matchingBlock</code>.
|
||||
* Player
|
||||
** Added function <code>addLevels(amount: number): number</code> - Adds/Removes level to/from the Player and returns the current level of the Player.
|
||||
** Added function <code>addExperience(amount: number): number</code> - Adds/Removes experience to/from the Player and returns the current experience of the Player.
|
||||
** Added function <code>resetLevel(): void</code> - Resets the level of the Player.
|
||||
** Added function <code>getTotalXp(): number</code> - Gets the total experience of the Player.
|
||||
** Added read-only property <code>level</code> - Gets the level of the Player.
|
||||
** Added read-only property <code>xpEarnedAtCurrentLevel</code> - Gets the experience earned at the current level of the Player.
|
||||
** Added read-only property <code>totalXpNeededForNextLevel</code> - Gets the total experience required for the current level of the Player.
|
||||
; Recipes
|
||||
* Renamed and converted all Smithing Table recipes to use the newly introduced “minecraft:recipe_smithing_transform” recipe format.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Camels no longer get pulled into rideable entities ({{bug|MCPE-163610}}).
|
||||
|
||||
; Touch Controls
|
||||
* Correct dismount tip now shows if not using classic touch controls.
|
||||
|
||||
; Blocks
|
||||
* Crimson and Warped block sets now have a unique set of sounds.
|
||||
|
||||
; Commands
|
||||
* Fixed potential crash when teleporting players to other dimensions using commands ({{bug|MCPE-164940}}).
|
||||
|
||||
; Commands Parity
|
||||
* Running {{cmd|execute <if{{!}}unless> score}} on a player that doesn’t have a score set now returns false ({{bug|MCPE-156279}}).
|
||||
* {{cmd|execute <if{{!}}unless> score}} no longer accepts selectors that can return multiple entities (ie. @e, @a).
|
||||
|
||||
; General
|
||||
* Redstone Dust now emits a sound when placed on the ground ({{bug|MCPE-65423}}).
|
||||
* Player now responds correctly to speed changes using minecraft:movement
|
||||
|
||||
; Input
|
||||
* Fixed a bug where the mouse cursor was visible and is no longer usable to control the player camera on the HUD screen after exiting the menu screen with a touch while moving the mouse around.
|
||||
|
||||
; Mobs
|
||||
* Players can now “pick” Iron Golems, Snow Golems, Withers, and Ender Dragons, obtaining their respective Spawn Eggs ({{bug|MCPE-164533}}).
|
||||
* Piglins can once again spawn at light levels above 7 in the Nether ({{bug|MCPE-165096}}).
|
||||
|
||||
; Evoker
|
||||
* Evokers now play a ‘sit’ animation when riding a mount or vehicle ({{bug|MCPE-43778}}).
|
||||
|
||||
; Particle Effects
|
||||
* Updated particles documentation with descriptions of new materials and included example particles in the example resource pack.
|
||||
|
||||
; Performance and Stability
|
||||
* Fixed potential crash when using “instant_despawn” component.
|
||||
* Fixed potential crash when loading actors.
|
||||
|
||||
; Stability and Performance
|
||||
* ClientSide LevelChunk generation is now Server authoritative, preventing Clients from generating unnecessary chunks.
|
||||
|
||||
; Touch Controls
|
||||
* Resolved an issue that pressing the inventory button could interact with the world instead of opening the inventory on some devices ({{bug|MCPE-154499}}).
|
||||
* Fixed an issue that players couldn’t scroll pages when one row was off-screen ({{bug|MC-859959}}, {{bug|MC-926422}}).
|
||||
* Added several levels of intervals for repeat crafting when holding on the crafted items.
|
||||
* Removed the camera movement delay when the player swiped from the attack and build buttons in crosshair mode.
|
||||
* The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode).
|
||||
|
||||
; User Interface
|
||||
* Toast notifications can now be swiped away on touch devices in-game.
|
||||
* Touch control settings section is no longer visible on Xbox.
|
||||
|
||||
; Vanilla Parity
|
||||
* Change various blocks’ map colors to match ''Java Edition'' ({{bug|MCPE-19228}}).
|
||||
* Change frogspawn map color to match ''Java Edition'' ({{bug|MCPE-159715}}).
|
||||
* Change bed block map colors to match ''Java Edition'' ({{bug|MCPE-40709}}).
|
||||
|
||||
; Blocks
|
||||
* Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors and Fence Gates now use the same opening and closing sounds as ''Java Edition''.
|
||||
* Updated Pressure Plates to have different sound pitches based on their behavior to match ''Java Edition''.
|
||||
* Added a unique button click sound for Wooden Buttons to match ''Java Edition''.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.60 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.60.25]]
|
||||
[[es:Bedrock Edition beta 1.19.60.25]]
|
||||
[[pt:Edição Bedrock Preview 1.19.60.25]]
|
||||
[[zh:基岩版1.19.60.25]]
|
244
wiki_backup/Bedrock_Edition_Preview_1.19.70.20.txt
Normal file
244
wiki_backup/Bedrock_Edition_Preview_1.19.70.20.txt
Normal file
|
@ -0,0 +1,244 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.70.20 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.70.20.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| versioncode = '''Android''':<br>
|
||||
951907020 (armeabi-v7a, 31)<br>
|
||||
961907020 (x86, 31)<br>
|
||||
971907020 (arm64-v8a, 31)<br>
|
||||
981907020 (x86_64, 31)<br>
|
||||
| date = '''Windows, iOS, iPadOS, Xbox''' - January 26, 2023<br>'''Android''' - January 27, 2023
|
||||
| internal = '''Windows''': 1.19.7020.0<br>'''Xbox''': 1.19.7020.70<br>'''Android, iOS, iPadOS''': 1.19.70.20
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.70.20.zip Windows]
|
||||
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.70.20.zip Linux]
|
||||
| parent = 1.19.70
|
||||
| prevparent = 1.19.60
|
||||
| prev = Preview 1.19.60.27
|
||||
| next = Preview 1.19.70.21
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.70.20''' (Android) or '''Preview 1.19.70.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.19.70]], released on January 26, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/12571216557709|title=Minecraft Beta & Preview - 1.19.70.20|website=Minecraft Feedback|date=January 26, 2023}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[End Crystal]]
|
||||
* Increased end crystal collision box size to match {{JE}}.
|
||||
* End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.
|
||||
|
||||
; [[Hopper]]
|
||||
* Hoppers can now collect items through all blocks that have a lower height than a full block.
|
||||
|
||||
; [[Wool]]
|
||||
* The ID's of the wools have now been split up into their own ID's.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sneaking]]
|
||||
* Player’s hitbox height now reduces to 1.5 blocks while sneaking.
|
||||
* Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks.
|
||||
* Sneaking will lower the player camera height respective of these changes.
|
||||
* Sneaking now requires enough space to stand in order to exit sneaking.
|
||||
* Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Head]]s
|
||||
* Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head. ({{bug|MCPE-164605}})
|
||||
|
||||
==== Mobs ====
|
||||
; [[Camel]]
|
||||
* Players can now receive damage when falling while riding a camel.
|
||||
|
||||
==== Technical ====
|
||||
; Commands
|
||||
* Fixed a crash with deferred command execution when the executing actor is removed before execution.
|
||||
|
||||
; API
|
||||
* ItemStack
|
||||
** Item lore can now be cleared by calling <code>setLore(undefined)</code> or <code>setLore([])</code>.
|
||||
** Added function <code>clearLore</code> - Clears the item lore.
|
||||
* ItemStack
|
||||
** Fixed a bug where calling function <code>getComponent</code> or <code>ItemStack.getComponents</code> would fail on ''ItemStacks'' returned from <code>EntityItemComponent.itemStack</code>.
|
||||
* BeforeChatEvent
|
||||
** Renamed function <code>tell</code> to <code>sendMessage</code>.
|
||||
* Block
|
||||
** Added function <code>isAir</code> - Returns if the block is an air block (i.e. empty space).
|
||||
** Added function <code>isLiquid</code>- Returns if the block is a liquid (e.g., a water block and a lava block are liquid, while an air block and a stone block are not).
|
||||
** Added function <code>isSolid</code> - Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not).
|
||||
** The following blocks now have an inventory component:
|
||||
*** Barrel
|
||||
*** Beacon
|
||||
*** Blast Furnace
|
||||
*** Brewing Stand
|
||||
*** Dispenser
|
||||
*** Dropper
|
||||
*** Furnace
|
||||
*** Hopper
|
||||
*** Jukebox
|
||||
*** Lectern
|
||||
*** Smoker
|
||||
* World Events
|
||||
** Added event <code>entityDie</code> - It is fired when an entity dies.
|
||||
** Modified <code>projectileHit</code> to be a ''readOnly'' property on the Events class.
|
||||
* Player
|
||||
** Added method <code>getSpawnPosition</code>: Gets the ''spawnPoint'' position.
|
||||
** Added property <code>spawnDimension</code>: Gets the ''spawnPoint'' dimension.
|
||||
** Added method <code>setSpawn(spawnPosition : Vec3, spawnDimension : Dimension)</code>: Sets spawnPoint with a position and dimension.
|
||||
** Added method <code>clearSpawn</code>: Sets the ''spawnPoint'' position and dimension to undefined.
|
||||
* World
|
||||
** Renamed function <code>say</code> to <code>sendMessage</code>.
|
||||
** Added method <code>getDefaultSpawnPosition</code>: Gets the ''spawnPoint'' position.
|
||||
** Added method <code>setDefaultSpawn(spawnPosition : Vec3)</code>: Sets the spawnPoint position within 'overworld' dimension.
|
||||
* BeforeChatEvent
|
||||
** Added function <code>getTargets(): Player[]</code> - Gets chat Player targets.
|
||||
** Added function <code>setTargets(players: Player[])</code> - Sets chat Player targets.
|
||||
** Removed property targets.
|
||||
* BeforeDataDrivenEntityTriggerEvent
|
||||
** Added function <code>getModifiers(): DefinitionModifier[]</code> - Gets entity definition modifiers.
|
||||
** Added function <code>setModifiers(modifiers: DefinitionModifier[])</code> - Sets entity definition modifiers.
|
||||
** Removed property modifiers.
|
||||
* BoolBlockProperty
|
||||
** Added function <code>getValidValues(): boolean[]</code> - Gets all valid boolean values for the ''BoolBlockProperty''.
|
||||
** Removed property <code>validValues</code>.
|
||||
** Converted <code>BlockHitInformation</code> to an interface.
|
||||
* ChatEvent
|
||||
** Added function <code>getTargets(): Player[]</code> - Gets chat Player targets.
|
||||
** Removed property targets.
|
||||
** Converted <code>Color</code> to an interface.
|
||||
* DataDrivenEntityTriggerEvent
|
||||
** Added function <code>getModifiers(): DefinitionModifier[]</code> - Gets Entity definition modifiers.
|
||||
** Removed property modifiers.
|
||||
* DefinitionModifier
|
||||
** Added function <code>getComponentGroupsToAdd(): string[]</code> - Gets component groups that will be added with the ''DefinitionModifier''.
|
||||
** Added function <code>setComponentGroupsToAdd(newGroups: string[]): void</code> - Sets component groups that will be added with the ''DefinitionModifier''.
|
||||
** Added function <code>getComponentGroupsToRemove(): string[]</code> - Gets component groups that will be removed with the ''DefinitionModifier''.
|
||||
** Added function <code>setComponentGroupsToRemove(removedGroups: string[]): void</code> - Sets component groups that will be removed with the ''DefinitionModifier''.
|
||||
** Added function <code>getTriggers(): Trigger[]</code> - Gets event triggers of the DefinitionModifier.
|
||||
** Added function <code>setTriggers(newTriggers: Trigger[]): void</code> - Sets event triggers of the ''DefinitionModifier''.
|
||||
** Removed property <code>componentGroupsToAdd</code>.
|
||||
** Removed property <code>componentGroupsToRemove</code>.
|
||||
** Removed property <code>triggers</code>.
|
||||
* DirectionBlockProperty
|
||||
** Added function <code>getValidValues(): Direction[]</code> - Gets all valid direction enum values for the ''DirectionBlockProperty''.
|
||||
** Removed property <code>validValues</code>.
|
||||
* Entity
|
||||
* Added function <code>getViewDirection(): Vector3</code> - Gets view direction of the Entity.
|
||||
* Added function <code>getRotation(): XYRotation</code> - Gets rotation of the Entity.
|
||||
* Added function <code>getVelocity(): Vector</code> - Gets velocity of the Entity.
|
||||
** Removed property <code>viewDirection</code>.
|
||||
** Removed property <code>rotation</code>.
|
||||
** Removed property <code>velocity</code>.
|
||||
* EntityAgeableComponent
|
||||
** Added function <code>getDropItems(): string[]</code> - Gets items that drop when entity grows.
|
||||
** Added function <code>getFeedItems(): EntityDefinitionFeedItem[]</code> - Gets items that can be fed to the entity.
|
||||
** Removed property <code>dropItems</code>.
|
||||
** Removed property <code>feedItems</code>.
|
||||
* EntityBreathableComponent
|
||||
* Added function <code>getBreatheBlocks(): BlockPermutation[]</code> - Gets blocks entity can breathe in.
|
||||
* Added function <code>getNonBreatheBlocks(): BlockPermutation[]</code> - Gets blocks entity can't breathe in.
|
||||
* Removed property <code>breatheBlocks</code>.
|
||||
* Removed property <code>nonBreatheBlocks</code>.
|
||||
* EntityHealableComponent
|
||||
** Added function <code>getFeedItems(): FeedItem[]</code> - Gets healing items for the ''EntityHealableComponent''.
|
||||
** Removed property <code>items</code>.
|
||||
** Converted <code>EntityHitInformation</code> to an interface.
|
||||
* EntityRideableComponent
|
||||
** Added function <code>getFamilyTypes(): string[]</code> - Gets supported rider entity types.
|
||||
** Added function <code>getSeats(): Seat[]</code> - Gets rider information for each seat.
|
||||
** Removed property <code>familyTypes</code>.
|
||||
** Removed property <code>seats</code>.
|
||||
* EntityTameableComponent
|
||||
** Added function <code>getTameItems(): string[]</code> - Gets tame items of the ''EntityTameableComponent''.
|
||||
** Removed property <code>tameItems</code>.
|
||||
* FeedItem
|
||||
** Added function <code>getEffects(): FeedItemEffect[]</code> - Gets effect of the ''FeedItem''.
|
||||
** Removed property <code>effects</code>.
|
||||
* IntBlockProperty
|
||||
** Added function <code>getValidValues(): number[]</code> - Gets all valid integer values for the ''IntBlockProperty''.
|
||||
** Removed property <code>validValues</code>.
|
||||
* ItemDurabilityComponent
|
||||
** Added function <code>getDamageRange(): NumberRange</code> - Gets the range of numbers that describes the chance of the item losing durability.
|
||||
** Removed property <code>damageRange</code>.
|
||||
** Converted <code>NumberRange</code> to an interface.
|
||||
* ProjectileHitEvent
|
||||
** Added function <code>getBlockHit(): BlockHitInformation</code> - Gets block hit information from the ''ProjectileHitEvent''.
|
||||
** Added function <code>getEntityHit(): EntityHitInformation</code> - Gets entity hit information from the ProjectileHitEvent.
|
||||
** Removed property <code>blockHit</code>.
|
||||
** Removed property <code>entityHit</code>.
|
||||
* StringBlockProperty
|
||||
** Added function <code>getValidValues(): string[]</code> - Gets all valid string values for the ''StringBlockProperty''.
|
||||
** Removed property <code>validValues</code>.
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Vanilla Parity
|
||||
* Bells that are connected to multiple blocks no longer drop when one block is broken.
|
||||
* Breeding horses can now produce random variants. ({{bug|MCPE-129071}})
|
||||
* Fixed an issue where dead players prevented other players from skipping night.
|
||||
* Eating and drinking animations will now always be centered, regardless of screen aspect ratio.
|
||||
* Note Block sound attenuation over a distance is now linear. ({{bug|MCPE-164935}})
|
||||
|
||||
; Gameplay
|
||||
* Players no longer take rapid damage when touching damaging blocks. ({{bug|MCPE-165347}})
|
||||
* Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above. ({{bug|MCPE-165564}})
|
||||
* Projectiles shot while swimming/gliding no longer spawn from above the player's position. ({{bug|MCPE-31896}})
|
||||
* Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position. ({{bug|MCPE-31896}})
|
||||
* The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position. ({{bug|MCPE-57257}})
|
||||
* Written Books can now be moved in the inventory even when the player has identical Written Books.
|
||||
* Double-clicking on the Furnace output slot will no longer drop the item ({{bug|MCPE-165079}}).
|
||||
* Fixed a bug where Observers would not detect changes due to corrupted data. ({{bug|MCPE-150506}})
|
||||
|
||||
; Blocks
|
||||
* Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay.
|
||||
* End Crystals occupying the same space as a block will no longer cause that block to disappear.
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode. ({{bug|MCPE-44846}})
|
||||
|
||||
; Mobs
|
||||
* Parrots will no longer shake while on a player riding a Horse that is turning mid-jump.
|
||||
* Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance. ({{bug|MCPE-161136}})
|
||||
|
||||
; Touch Controls
|
||||
* Updated the How to Play screen with info on new touch controls.
|
||||
* Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it.
|
||||
* Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable.
|
||||
* Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest.
|
||||
|
||||
; Mobile
|
||||
* When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off.
|
||||
|
||||
; User Interface
|
||||
* Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory. ({{bug|MCPE-163464}})
|
||||
* Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents.
|
||||
* Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container.
|
||||
|
||||
; Commands
|
||||
* {{cmd|replaceitem}} and {{cmd|loot replace block}} commands no longer place items in Cauldrons. ({{bug|MCPE-129472}})
|
||||
* Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility.
|
||||
|
||||
; Technical
|
||||
* Tropical Fish spawn rules .json file is now located in the correct folder. ({{bug|MCPE-165963}})
|
||||
* Witch potion drinking and ranged attack behaviour is now defined in its .json file.
|
||||
|
||||
; Creative
|
||||
* The game will no longer create a content error when Bee spawn eggs are used on a Spawner.
|
||||
* Behavior packs with scripts can now be removed from worlds.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.70 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.70.20]]
|
||||
[[es:Bedrock Edition beta 1.19.70.20]]
|
||||
[[pt:Edição Bedrock Preview 1.19.70.20]]
|
||||
[[zh:基岩版1.19.70.20]]
|
51
wiki_backup/Bedrock_Edition_Preview_1.19.70.24.txt
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51
wiki_backup/Bedrock_Edition_Preview_1.19.70.24.txt
Normal file
|
@ -0,0 +1,51 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.70.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.70.24.png
|
||||
| edition = Bedrock
|
||||
| server = 1.19.70.24
|
||||
| type = Preview
|
||||
| build = 14069670
|
||||
| versioncode = '''Android''':<br>
|
||||
951907024 (armeabi-v7a, 31)<br>
|
||||
961907024 (x86, 31)<br>
|
||||
971907024 (arm64-v8a, 31)<br>
|
||||
981907024 (x86_64, 31)<br>
|
||||
| internal = '''Windows''': 1.19.7024.0<br>'''Xbox One''': 1.19.7024.70<br>'''Android''': 1.19.70.24<br>'''iOS, iPadOS''': 1.19.70.25
|
||||
| date = '''Windows, iOS, iPadOS, Xbox''' - February 23, 2023<br>'''Android''' - February 24, 2023
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.70.24.zip Windows]
|
||||
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.70.24.zip Linux]
|
||||
| parent = 1.19.70
|
||||
| prevparent = 1.19.60
|
||||
| prev = Preview 1.19.70.23
|
||||
| next = Preview 1.19.70.26
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.70.24''' (Android), '''Preview 1.19.70.24''' (Windows, Xbox) or '''Preview 1.19.70.25'''<ref>{{tweet|jdavidfries|1629174712021708800|We had an issue in publishing iOS|February 24, 2023}}</ref> (iOS, iPadOS) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.19.70]], released on February 23-24, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13364608987149|title=Minecraft Beta & Preview - 1.19.70.24|website=Minecraft Feedback|date=February 23, 2023}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
; [[Sneaking]]
|
||||
* Reverted the changes related to 1.5 gap sneaking.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Players now stop sneaking in Powder Snow after letting go of the sneak button. ({{bug|MCPE-166518}})
|
||||
; Marketplace
|
||||
* Fixed an error that could occur when clicking on a Minecoin bundle.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.70 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.70.24]]
|
||||
[[es:Bedrock Edition beta 1.19.70.24]]
|
||||
[[lzh:基石版一點一九點七〇點二四]]
|
||||
[[pt:Edição Bedrock Preview 1.19.70.24]]
|
||||
[[zh:基岩版1.19.70.24]]
|
53
wiki_backup/Bedrock_Edition_Preview_1.19.80.24.txt
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53
wiki_backup/Bedrock_Edition_Preview_1.19.80.24.txt
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|
@ -0,0 +1,53 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.80.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.80.24.png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| server = 1.19.80.24
|
||||
| build = 14889289
|
||||
| editorver = 0.3.2
|
||||
| versioncode = '''Android''':<br>
|
||||
951908024 (armeabi-v7a, 31)<br>
|
||||
961908024 (x86, 31)<br>
|
||||
971908024 (arm64-v8a, 31)<br>
|
||||
981908024 (x86_64, 31)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - April 5, 2023
|
||||
| internal = '''Windows''': 1.19.8024.0<br>'''Android, iOS, iPadOS''': 1.19.80.24<br>'''Xbox''': 1.19.8024.70
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.80.24.zip Windows][https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.80.24.zip Linux]
|
||||
| parent = 1.19.80
|
||||
| prevparent = 1.19.0
|
||||
| prev = Preview 1.19.80.23
|
||||
| next =
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.19.80.24''' (Android) or '''Preview 1.19.80.24''' (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.19.80]], released on April 5, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14595994358669|title=Minecraft Beta & Preview - 1.19.80.24|website=Minecraft Feedback|date=April 5, 2023}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Technical ===
|
||||
; Resource and Behavior Packs
|
||||
* Fixed an issue that caused the ''InteractComponent'' to not work correctly while sneaking. ({{bug|MCPE-168449}})
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Simulation distance is no longer reset to default after entering a world. ({{bug|MCPE-168513}})
|
||||
* Resolved an issue that prevented items from being equipped on Armor Stands. ({{bug|MCPE-169133}})
|
||||
** This means that the fix for not being able to pose an Armor Stand whilist flying was temporarily reverted. ({{bug|MCPE-168548}})
|
||||
; User Interface
|
||||
* Temporarily reverted the change which focused the keyboard input on the search bar in the Creative inventory, which will address the following issues while it's not fixed:
|
||||
** Hovering above the enchantment options in Enchantment Table again shows the enchantments on mobile devices using the Pocket UI profile setting. ({{bug|MCPE-168498}})
|
||||
** The {{key|Q}} and {{key|E}} shortcut keys can again be used in the Creative inventory screen. ({{bug|MCPE-168697}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.80 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.80.24]]
|
||||
[[es:Bedrock Edition beta 1.19.80.24]]
|
||||
[[pt:Edição Bedrock Preview 1.19.80.24]]
|
||||
[[zh:基岩版1.19.80.24]]
|
218
wiki_backup/Bedrock_Edition_Preview_1.20.20.20.txt
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218
wiki_backup/Bedrock_Edition_Preview_1.20.20.20.txt
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|
@ -0,0 +1,218 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| image = Bedrock 1.20.20.20 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.20.20.png
|
||||
| build = 16310717
|
||||
| editorver = 0.4.0
|
||||
| internal = '''Windows''': 1.20.2020.0<br>'''Android, iOS, iPadOS''': 1.20.20.20<br>'''Xbox One''': 1.20.2020.70<br>
|
||||
| server = 1.20.20.20
|
||||
| versioncode = '''Android''':<br>
|
||||
952002020(armeabi-v7a,33)<br>
|
||||
962002020(x86,33)<br>
|
||||
972002020(arm64-v8a,33)<br>
|
||||
982002020(x86_64,33)<br>
|
||||
| date = June 28, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.20.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.20.20.zip Linux]
|
||||
| parent = 1.20.30
|
||||
| prevparent = 1.20.13
|
||||
| prev =
|
||||
| next = Preview 1.20.20.21
|
||||
| nextparent = 1.20.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.20.20''' (Android) or '''Preview 1.20.20.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.30]]{{efn|Bedrock Edition 1.20.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.20.30|1.20.30]].<ref>{{tweet|cornerhardmc|1691973191923806387|We're actually going to move all the 1.20.20 changes into 1.20.30. More info to come in an upcoming changelog.|August 16, 2023}}</ref>}}, released on June 28, 2023<ref>https://feedback.minecraft.net/hc/en-us/articles/17151426531085-Minecraft-Beta-Preview-1-20-20-20</ref>, which brings more parity from {{JE}} and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Technical ===
|
||||
; [[Add-on]]s
|
||||
* Added support for the <code>allow_random_seed</code> option in world template manifests.
|
||||
|
||||
; [[JSON]]
|
||||
* Released the following components out of experimental in JSON formats 1.20.20 and higher:
|
||||
** <code>minecraft:hand_equipped</code> item component.
|
||||
** <code>minecraft:use_duration</code> item component.
|
||||
** <code>minecraft:stacked_by_data</code> item component.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Leaves|Cherry Leaves]]
|
||||
* Now generate particle effects at a relatively large distance based on system performance.
|
||||
|
||||
; [[Snow]]
|
||||
* Different layers of snow have different heights to match {{JE}}.
|
||||
|
||||
==== Command format ====
|
||||
; {{cmd|scriptevent}}
|
||||
* Now is no longer behind the "Beta APIs" experimental toggle.
|
||||
|
||||
; [[Amethyst Cluster]]
|
||||
* Now uses the <code>minecraft:block_face</code> [[block state]] instead of <code>facing_direction</code>.
|
||||
** <code>minecraft:block_face</code> uses six string values <code>["down", "up", "north", "south", "east", "west"]</code>.
|
||||
|
||||
; [[Slab]]s
|
||||
* Now uses the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.
|
||||
** <code>minecraft:vertical_half</code> uses two string values <code>["bottom", "top"]</code>.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sneaking]]
|
||||
* Now player gets forced out of sneak when riding.
|
||||
|
||||
=== General ===
|
||||
; [[Inventory|Creative Inventory]]
|
||||
* Removed the [[suspicious stew]] from the [[Creative]] inventory.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Changed the in-game logo for ''[[Minecraft Preview]]''.
|
||||
|
||||
; [[Options]]
|
||||
* Changed "Joystick Always Visible" to "Joystick Visibility Option" dropdown.
|
||||
* Changed "Sneak Toggle" to "Sneak" dropdown.
|
||||
* Moved "Sync Old World" button to the save screen.
|
||||
|
||||
; General
|
||||
* The ''[[Minecraft Preview]]'' application icon has been changed from a [[grass block]] to [[dirt]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Villager]]
|
||||
* When killed they no longer drop items held in their hands.
|
||||
|
||||
; [[Wandering Trader]]
|
||||
* Now can sell 1 [[Sapling|cherry sapling]] for 5 [[emerald]]s.
|
||||
|
||||
; [[Zombie Villager]]
|
||||
* Now displays their rank in appearance.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Falling Block]]
|
||||
* Now break when falling onto a [[boat]].
|
||||
|
||||
=== Technical ===
|
||||
; [[Server]]
|
||||
* Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported.
|
||||
|
||||
; [[JSON]]
|
||||
* Deprecate <code>minecraft:creative_category</code> component in JSON formats 1.20.20 and higher.
|
||||
* Creative group and command visibility can now be set in the <code>description</code> field in JSON formats 1.20.20 and higher.
|
||||
* Changed fire enchant duration used on projectiles from a <code>ShooterItemComponent</code> to match vanilla behavior.
|
||||
* Sound definitions now accept both float and integer values for <code>min_distance</code> and <code>max_distance</code>.
|
||||
* Render controllers without textures now result in a content error and are ignored.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", and "Beta APIs" experimental toggles.
|
||||
=== Changes ===
|
||||
==== Command format ====
|
||||
; {{cmd|recipe}}
|
||||
* Updated the syntax to match {{JE}}.
|
||||
** Old syntax:
|
||||
*** <code>/recipe <victim: target> give <recipe: string></code>
|
||||
*** <code>/recipe <victim: target> take <recipe: string></code>
|
||||
** New syntax:
|
||||
*** <code>/recipe give <victim: target> <recipe: string></code>
|
||||
*** <code>/recipe take <victim: target> <recipe: string></code>
|
||||
* Now the recipes are suggested by the [[command]] auto-complete.
|
||||
* Now an output message appears after the command is executed.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Crawling]]
|
||||
* Now player gets forced out of crawl when riding.
|
||||
|
||||
; [[Recipe book]]
|
||||
* Updated the recipe notification sound to match {{JE}}.
|
||||
* Now the duration of the recipe notifications are calculated based on how many recipes got unlocked.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Now is displayed a message when the players presses the camera perspective change button but a particular perspective is already set via the {{cmd|camera}} [[command]].
|
||||
|
||||
==== Technical ====
|
||||
; API
|
||||
* Converted <code>set_block_property</code> to <code>set_block_state</code> for custom blocks.
|
||||
* Added <code>defineVector</code> to <code>DynamicPropertiesDefinition</code>.
|
||||
* <code>EntityEquipmentInventoryComponent</code>
|
||||
** Implemented slot ''validation'' for <code>setEquipment</code>, which now returns a boolean indicating whether the item can be equipped to the specified slot.
|
||||
** <code>EntityEquipmentInventoryComponent</code> is currently limited to players only.
|
||||
*** Moved <code>getDay</code> to <code>1.4.0</code>.
|
||||
*** Moved <code>getTimeOfDay</code> to <code>1.4.0</code>.
|
||||
*** Moved <code>setTimeOfDay(timeOfDay: number | TimeOfDay)</code> to <code>1.4.0</code>.
|
||||
*** Moved <code>getAbsoluteTime</code> to <code>1.4.0</code>.
|
||||
*** Moved <code>setAbsoluteTime(absoluteTime: number)</code> to <code>1.4.0</code>.
|
||||
** Moved <code>TimeOfDay</code> to <code>1.4.0</code>.
|
||||
*** Added length restrictions to <code>setLore</code> - Up to <code>20</code> lines with up to <code>50</code> characters per line.
|
||||
*** Moved function <code>setLore</code> to <code>1.4.0</code>.
|
||||
*** Moved function <code>getLore</code> to <code>1.4.0</code>.
|
||||
*** Moved class <code>SystemAfterEvents</code> to <code>1.4.0</code>.
|
||||
*** Moved class <code>ScriptEventCommandMessageAfterEvent</code> to <code>1.4.0</code>.
|
||||
** Moved player <code>onScreenDisplay</code> to <code>1.4.0</code>.
|
||||
** Moved <code>titleDisplayOptions</code> to <code>1.4.0</code>.
|
||||
** Moved <code>screenDisplay</code> to <code>1.4.0</code>.
|
||||
|
||||
; [[JSON]]
|
||||
* Removed the <code>minecraft:ignores_permission</code> component.
|
||||
* Removed the <code>minecraft:mirrored_art</code> component.
|
||||
* Moved the <code>protection</code> field from <code>minecraft:armor</code> component to <code>minecraft:wearable</code> component in JSON formats 1.20.20 and higher.
|
||||
* Deprecate <code>minecraft:armor</code> component in JSON formats 1.20.20 and higher.
|
||||
* Removed ''nonfunctional'' and ''redundant'' slot options from <code>minecraft:wearable</code> component, ie. mainhand, hotbar, inventory, enderchest, and equippable.
|
||||
* Items with the <code>minecraft:wearable</code> component using the <code>weapon.offhand</code> slot no longer equips when the item is used in the hotbar.
|
||||
* Equipping custom wearable items trigger generic equip sound.
|
||||
* Custom items with <code>minecraft:wearable</code> component can now be equipped by clicking and dragging in inventory or shift-clicking.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.20.20 Preview
|
||||
|;old
|
||||
|33139|No anvil step sound.
|
||||
|43402|Trident channeling sound is unused.
|
||||
|43831|Trident w/loyalty doesn't make the returning sound to the player but the Trident.
|
||||
|50609|Missing sounds when a hostile mob shoots arrows or throws trident.
|
||||
|60024|Snow layer collision changes only twice.
|
||||
|80924|Adult zombie villagers use the farmer texture regardless of their actual profession.
|
||||
|94722|Nether portal make no breaking animation or sound when obsidian is broken.
|
||||
|123488|Big dripleaf tilting up sounds uses tilt down sounds instead.
|
||||
|128117|No sound when conduit deactivates.
|
||||
|136484|Respawn anchor ambient sound doesn't play.
|
||||
|154378|min_distance / max_distance requires decimal numbers, silently fails with integers.
|
||||
|159736|Duplicating stackable armor when equipping from hotbar.
|
||||
|162061|See transparent blocks through end portal off a chunk border.
|
||||
|163671|Xbox: Mouse movement is jittery / pixel-based / not smooth.
|
||||
|164634|My Minecraft world keeps crashing when I approach a specific area.
|
||||
|;From v1.20.0
|
||||
|170841|Camera speed difference when crawling or using riptide parity.
|
||||
|171521|Wandering trader does not trade cherry saplings.
|
||||
|;From v1.20.10
|
||||
|170870|Crawl mode don't get disabled when riding.
|
||||
|170907|When switching to a spectator, the player does not stop sneaking or crawling.
|
||||
|170994|Crawl parity issue.
|
||||
|171065|{{cmd|recipe}} doesn't send a chat output when correct syntax is entered.
|
||||
|171086|Entering {{cmd|recipe}} command doesn't show suggestions.
|
||||
|171098|{{cmd|recipe}} command syntax doesn't match {{JE}}.
|
||||
|171116|The "Recipe Unlock Toast" sound does not match {{JE}}.
|
||||
|171797|The player can enable flight mode while flying the elytra.
|
||||
|171800|Pick blocking a decorated pot from the creative inventory gives invalid inventory description.
|
||||
|171812|Spectators still adapt to small spaces.
|
||||
|otherissuescount=6
|
||||
|171225|<nowiki>Players suffocate while crawling at Y=1 and Y=2</nowiki>}}
|
||||
;Others
|
||||
* Empty maps now emit the appropriate sound when players draw them.
|
||||
* The third-person camera no longer clips through terrain when near water or lava.
|
||||
* Fixed Creative mode players not being ignited when standing in fire.
|
||||
* The player no longer gets forced into sneak or crawl during the riptide animation.
|
||||
* Players should no longer accidentally trigger crawling when they shouldn't.
|
||||
* Fixed bottom face of portal effect so its color and transparency match the other faces.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{fnlist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.30 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.20.20]]
|
||||
[[es:Bedrock Edition beta 1.20.20.20]]
|
||||
[[pt:Edição Bedrock Preview 1.20.20.20]]
|
||||
[[uk:Preview 1.20.20.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.20.20]]
|
128
wiki_backup/Bedrock_Edition_Preview_1.20.50.21.txt
Normal file
128
wiki_backup/Bedrock_Edition_Preview_1.20.50.21.txt
Normal file
|
@ -0,0 +1,128 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| image = Bedrock 1.20.50.21 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.50.21.png
|
||||
| build = 18975808
|
||||
| editorver = 0.4.7
|
||||
| internal = '''Windows''': 1.20.5021.0<br>'''Xbox One''': 1.20.5021.70<br>'''Android, iOS, iPadOS''': 1.20.50.21
|
||||
| server = 1.20.50.21
|
||||
| versioncode = '''Android''':<br>
|
||||
952005021(armeabi-v7a,33)<br>
|
||||
962005021(x86,33)<br>
|
||||
972005021(arm64-v8a,33)<br>
|
||||
982005021(x86_64,33)<br>
|
||||
| date = October 18, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.50.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.50.21.zip Linux]
|
||||
| parent = 1.20.50
|
||||
| prevparent = 1.20.40
|
||||
| prev = Preview 1.20.50.20
|
||||
| next = Preview 1.20.50.22
|
||||
| nextparent = 1.20.51
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.50.21''' (Android) or '''Preview 1.20.50.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.20.50]], released on October 18, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20490119155981/|title=Minecraft - Beta & ''Preview'' 1.20.50.21|website=Minecraft Feedback|date=October 18, 2023}}</ref> which adds the [[crafter]] behind an experimental toggle and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Added the "Update 1.21" experimental toggle.
|
||||
** Contains new features for [[Bedrock Edition 1.21.0|Minecraft 1.21]].
|
||||
|
||||
; [[Particles]]
|
||||
* Added new <code>white_smoke_particle</code> particle type.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Decorated Pot]]
|
||||
* Inverted the direction in which decorated pots wobble when unsuccessfully interacted with.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Crafter]]
|
||||
* A variant of [[crafting table]], can be crafted with five [[iron ingot]]s, a crafting table, two [[redstone dust]]s, and a [[dropper]] in the crafting table.
|
||||
* Crafters can be oriented in any direction when placed.
|
||||
* A [[pickaxe]] can increase the speed of mining them.
|
||||
* Have a user interface similar to crafting table.
|
||||
** Have 3×3 interactable crafting grid.
|
||||
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
|
||||
*** A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[hopper]]s and droppers.
|
||||
*** A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.
|
||||
** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse, but cannot be manually taken out by the player.
|
||||
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[chest]]s and hoppers.
|
||||
** The user interface does not have a [[recipe book]] to provide help, so the player must know the recipes.
|
||||
* The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.
|
||||
** Upon receiving this new signal, crafters eject the recipe result from the front face.
|
||||
** All the result items will be ejected together when the output result has multiple type of items.
|
||||
* They can interact with hoppers and droppers, to input/output automatically.
|
||||
** Hoppers can be used to both insert and pull items out of them.
|
||||
** Droppers can be used to insert items into them.
|
||||
** Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:
|
||||
*** If there is a toggled slot, skipped.
|
||||
*** If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.
|
||||
*** If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.
|
||||
** If failed to select a slot, hoppers and droppers will not take any action.
|
||||
* When read by a [[redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* Events
|
||||
** Moved <code>PlayerInteractWithBlockAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>PlayerInteractWithBlockBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>PlayerInteractWithEntityAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>PlayerInteractWithEntityBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
* Moved <code>PlayerLeaveBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
* Moved <code>NumberRange</code> interface to <code>minecraft/common</code>.
|
||||
** Moved <code>heightRange: NumberRange</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>matches</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved function <code>getDynamicPropertyTotalByteCount</code> from beta to <code>1.7.0</code>.
|
||||
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
* <code>TicksPerSecond</code>
|
||||
** Moved from beta to 1.7.0.
|
||||
** Moved <code>offset</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>above</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>below</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>north</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>east</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>south</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>west</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>center</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
** Moved <code>bottomCenter</code> from <code>beta</code> to <code>1.7.0</code>.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.50.21 Preview
|
||||
|;From 1.20.0
|
||||
|171597|If the end rod is placed horizontally, it has a hitbox as if placed vertically.
|
||||
|171870|Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.
|
||||
|otherissuescount=4}}
|
||||
; Others
|
||||
* Fixed an issue with upgrading loaded values that have multiple string names.
|
||||
* Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the "Deferred Technical Preview".
|
||||
* Fixed an issue where shadows from non-existent mobs would be rendered in the "Deferred Technical Preview".
|
||||
* Fixed a crash that could occur when switching Dimensions in the "Deferred Technical Preview".</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.50 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.50.21]]
|
||||
[[es:Bedrock Edition beta 1.20.50.21]]
|
||||
[[pt:Edição Bedrock Preview 1.20.50.21]]
|
||||
[[uk:Preview 1.20.50.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.50.21]]
|
171
wiki_backup/Bedrock_Edition_Preview_1.20.50.22.txt
Normal file
171
wiki_backup/Bedrock_Edition_Preview_1.20.50.22.txt
Normal file
|
@ -0,0 +1,171 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| image = Bedrock 1.20.50.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.50.22.png
|
||||
| internal = '''Windows''': 1.20.5022.0<br>'''Xbox One''': 1.20.5022.70<br>'''Android, iOS, iPadOS''': 1.20.50.22
|
||||
| build = 19160374
|
||||
| editorver = 0.4.8
|
||||
| versioncode = '''Android''':<br>
|
||||
952005022(armeabi-v7a,33)<br>
|
||||
962005022(x86,33)<br>
|
||||
972005022(arm64-v8a,33)<br>
|
||||
982005022(x86_64,33)<br>
|
||||
| date = October 25, 2023
|
||||
| server = 1.20.50.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.50.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.50.22.zip Linux]
|
||||
| parent = 1.20.50
|
||||
| prevparent = 1.20.40
|
||||
| prev = Preview 1.20.50.21
|
||||
| next = Preview 1.20.50.23
|
||||
| nextparent = 1.20.51
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.50.22''' (Android) or '''Preview 1.20.50.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.50]], released on October 25, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/articles/20699536679309/|title=Minecraft - Beta & ''Preview'' 1.20.50.22|website=Minecraft Feedback|date=October 25, 2023}}</ref> which changes mob attack reach calculation, adds copper and tuff family blocks under experimental features, introduces the new look of bats, brings more parity with {{JE}}, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Game rule]]
|
||||
* Added <code>projectilesCanBreakBlocks</code>, to control whether impact projectiles will destroy blocks that are destructible by them (i.e. [[chorus flower]]s, [[pointed dripstone]] and [[decorated pot]]s). Defaults to <code>true</code>.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Chorus Flower]]
|
||||
* Now can be destroyed by any projectile, which will no longer disappear after impact.
|
||||
|
||||
; [[Decorated Pot]]
|
||||
* Updated the shatter, break, and step sounds to be "smashier".
|
||||
|
||||
=== General ===
|
||||
; [[Loading world screen]]
|
||||
* Now displays 3 categories of [[loading tips|tips]] based on player progression.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Bat]]
|
||||
* Their model, animations, and texture have been updated.
|
||||
|
||||
; General
|
||||
* Mobs on fire no longer spread [[fire]] to their target when holding something in their main hand.
|
||||
* Changed mob attack reach calculation.
|
||||
** In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
|
||||
*** For example, a ravager won't be able to attack through a few block thick walls.
|
||||
** In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
|
||||
*** Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
|
||||
*** Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
|
||||
*** Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Chiseled Copper]]
|
||||
* Have 8 variants in {{Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} 4 oxidation levels, waxed or not waxed.
|
||||
* Can be crafted both in [[crafting table]] and [[stonecutter]]:
|
||||
** When in crafting table, consume 2 [[cut copper slab]]s from the same type, resulting in 1 chiseled copper with the same type.
|
||||
** When in stonecutter, consume 1 [[block of copper]], resulting in 4 chiseled copper from the same type.
|
||||
|
||||
; [[Chiseled Tuff]]
|
||||
* Can be crafted<ref name=ref2>Currently uncrafteable due an issue.</ref> from [[Tuff Slab|tuff slab]]s or can be obtained by cutting tuff using a [[stonecutter]].
|
||||
|
||||
; [[Chiseled Tuff Bricks]]
|
||||
* Can be crafted<ref name=ref2/> from [[Tuff Slab|tuff brick slab]]s or can be obtained by cutting tuff, tuff bricks, and polished tuff using a [[stonecutter]].
|
||||
|
||||
; [[Copper Bulb]]
|
||||
* A light-emitting block that can toggle its light emission through redstone pulses.
|
||||
* Have 8 variants in {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} 4 oxidation levels, waxed or not waxed.
|
||||
* Can be crafted in crafting table with a cross pattern, by 3 blocks of copper from the same type, 1 [[blaze rod]] in the center slot, and 1 [[redstone dust]] in the bottom slot, resulting in 1 copper bulb with the same type.
|
||||
* They emit less light the more {{Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} oxidized they are. From less oxidized to most oxidized, they emit block light levels of 15, 12, 8, and 4, respectively.
|
||||
* While powered by a redstone signal, a redstone crystal in the center of them will glow.
|
||||
* They have following properties:
|
||||
** Only toggle their light on or off when receiveing a {{Animate|Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png; Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png|32px}} redstone pulse. Their state will not be changed if the source of the redstone pulse is removed.
|
||||
** When the light is on, redstone comparators will read a redstone signal strength of 15.
|
||||
** Don't conduct redstone power.
|
||||
|
||||
; [[Copper Door]] and [[Copper Trapdoor]]
|
||||
* Have 8 variants in {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} 4 oxidation levels, waxed or not waxed.
|
||||
* Works like wooden doors in that they can be opened and closed by the player as well as redstone.
|
||||
* Can be crafted as other doors, with blocks of copper from the same type.
|
||||
|
||||
; [[Copper Grate]]
|
||||
* A new type of decorative block unique to the copper family.
|
||||
* Have 8 variants in {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} 4 oxidation levels, waxed or not waxed.
|
||||
* Can be crafted both in crafting table and stonecutter:
|
||||
** When in crafting table, consume 4 blocks of copper from the same type in rhombic pattern, resulting in 1 copper grate with the same type.
|
||||
** When in stonecutter, consume 1 block of copper, resulting in 4 copper grate from the same type.
|
||||
* They have the following properties:
|
||||
** Transparent and allows light to pass through.
|
||||
** Cannot conduct redstone.
|
||||
** Hostile mobs cannot naturally spawn on them.
|
||||
|
||||
; [[Polished Tuff]]
|
||||
* Can be crafted<ref name=ref2/> from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
|
||||
* Can be used to craft respective [[File:Polished Tuff Stairs.png|32px]] [[stairs]], [[File:Polished Tuff Slab.png|32px]] [[slab]]s, [[File:Polished Tuff Wall.png|32px]] [[wall]]s, and [[File:Tuff Bricks.png|32px]] [[Tuff Bricks|bricks]].<ref name=ref2/>
|
||||
|
||||
; [[Tuff Bricks]]
|
||||
* Can be crafted<ref name=ref2/> from [[polished tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
|
||||
* Can be used to craft respective [[File:Tuff Brick Stairs.png|32px]] [[stairs]], [[File:Tuff Brick Slab.png|32px]] [[slab]]s (that can be used to craft [[File:Chiseled Tuff Bricks.png|32px]] [[chiseled tuff bricks]]), and [[File:Tuff Brick Wall.png|32px]] [[wall]]s.<ref name=ref2/>
|
||||
|
||||
; [[Tuff Stairs]], [[Tuff Slab]], and [[Tuff Wall]]
|
||||
* Can be crafted<ref name=ref2/> from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
|
||||
* Tuff slabs can be used to craft [[File:Chiseled Tuff.png|32px]] [[chiseled tuff]].<ref name=ref2/>
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Block of Copper]] (All variants)
|
||||
* Now can be used to craft respective {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Copper Door|doors]] and {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Copper Trapdoor|trapdoors]], as well as the {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} [[copper bulb]] and {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[copper grate]], or any variant of the block of copper cutting it in a [[stonecutter]].
|
||||
|
||||
; [[Tuff]]
|
||||
* Now can be used to craft<ref name=ref2/> a [[File:Polished Tuff.png|32px]] [[Polished Tuff|polished]] variant and respective [[File:Tuff Stairs.png|32px]] [[stairs]], [[File:Tuff Slab.png|32px]] [[slab]]s, and [[File:Tuff Wall.png|32px]] [[wall]]s, or any form and variant of tuff cutting it in a [[stonecutter]].
|
||||
|
||||
==== General ====
|
||||
; [[Tag]]s
|
||||
* Added the <code>copper_door</code>, <code>exposed_copper_door</code>, <code>weathered_copper_door</code>, <code>oxidized_copper_door</code>, <code>waxed_copper_door</code>, <code>waxed_exposed_copper_door</code>, <code>waxed_weathered_copper_door</code>, and <code>waxed_oxidized_copper_door</code> into the <code>minecraft:door</code> item tag.
|
||||
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* Added initial NPC support to scripting with the <code>EntityNpcComponent</code>.
|
||||
* <code>SimulatedPlayer</code>
|
||||
** <code>stopUsingItem</code> now returns the item that was being used.
|
||||
* Fixed <code>target</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may not have a target.
|
||||
* <code>EntityHitInformation</code>
|
||||
** Fixed <code>entity</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may be undefined.
|
||||
* <code>EntityInventoryComponent</code>
|
||||
** <code>container</code> member variable now correctly reflects it can be a <code>Container</code> or <code>undefined</code>.
|
||||
** <code>entity</code> member variable now correctly reflects it can be a <code>Entity</code> or <code>undefined</code>.
|
||||
* <code>ItemStartUseOnAfterEvent</code>
|
||||
** <code>itemStack</code> is now optional.
|
||||
* <code>ItemStopUseAfterEvent</code>
|
||||
** <code>itemStack</code> is now optional.
|
||||
|
||||
; [[JSON]]
|
||||
* Renamed <code>minecraft:use_duration</code> to <code>minecraft:use_modifiers</code> and added a <code>movement_modifier</code> parameter in JSON format versions <code>1.20.50</code> and higher.
|
||||
* Deprecated <code>minecraft:chargeable</code> in JSON format versions <code>1.20.50</code> and higher.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.50.22 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|157182|Leads in unloaded chunks break upon re-entering chunk.
|
||||
|;old
|
||||
|171346|Shield unable to be used after using trident with/without enchantments that are not riptide.
|
||||
|175530|Going to "Customize Controls" on PC with no touch screen doesn't let you return to the settings.
|
||||
|175790|Sticky piston pulling a retracting piston that pulls a player and another block can crash the game.
|
||||
|otherissuescount=3}}
|
||||
; Others
|
||||
* Fixed heightmaps appearing inverted in the "Deferred Technical Preview".
|
||||
* Fixed <code>@minecraft/server-ui</code> forms not correctly rendering player scoreboard information when embedded in rawtext.
|
||||
* When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.50 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.50.22]]
|
||||
[[es:Bedrock Edition beta 1.20.50.22]]
|
||||
[[pt:Edição Bedrock Preview 1.20.50.22]]
|
||||
[[uk:Preview 1.20.50.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.50.22]]
|
145
wiki_backup/Bedrock_Edition_Preview_1.20.60.21.txt
Normal file
145
wiki_backup/Bedrock_Edition_Preview_1.20.60.21.txt
Normal file
|
@ -0,0 +1,145 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6021.0<br>'''Xbox One''': 1.20.6021.70<br>'''Android, iOS, iPadOS''': 1.20.60.21
|
||||
| image = Bedrock 1.20.60.21 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.21.png
|
||||
| build = 20002270
|
||||
| editorver = 0.4.10
|
||||
| versioncode = '''Android''':<br>
|
||||
952006021(armeabi-v7a,33)<br>
|
||||
962006021(x86,33)<br>
|
||||
972006021(arm64-v8a,33)<br>
|
||||
982006021(x86_64,33)<br>
|
||||
| date = November 29, 2023
|
||||
| server = 1.20.60.21
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.21.zip Linux]
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.20
|
||||
| next = Preview 1.20.60.22
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.21''' (Android) or '''Preview 1.20.60.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on November 29, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/21754158247437-Minecraft-Beta-Preview-1-20-60-21|title=Minecraft - Beta & ''Preview'' 1.20.60.21|website=Minecraft Feedback|date=November 29, 2023}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
===General===
|
||||
;UI
|
||||
*Added the first iteration of the new Friends drawer feature (Online/offline friends as a list, Add friends button renamed Search for players, you have no friends empty state and improved text to speech)
|
||||
|
||||
== Changes ==
|
||||
===Blocks===
|
||||
;[[Frosted Ice]]
|
||||
* No longer leave water in the world when mined with a Silk Touch tool
|
||||
;[[Beehive]] and [[Bee Nest]]
|
||||
* Can no longer be silk touched by an Enchanted Book with Silk Touch
|
||||
;[[Ice]], [[Packed Ice]], [[Frosted Ice]] and [[Top Snow]]
|
||||
* Now send vibrations when mined
|
||||
;[[Nether Gold Ore]]
|
||||
* Can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)
|
||||
;[[Lapis Lazuli Ore]]
|
||||
* Can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
|
||||
===General===
|
||||
;[[Loading Screen]]
|
||||
*The loading screen now displays 3 categories of tips based on player progression<ref group="note">While this change was already mentioned and added in [[Bedrock Edition Preview 1.20.50.22]], it was mentioned again in the changelog of this version.</ref>
|
||||
|
||||
===Technical===
|
||||
;[[Add-on]]s and Script Engine
|
||||
*Added a <code>Project Through Liquid</code> property to the 3D Block Cursor
|
||||
;AI Goals
|
||||
*"behavior.breed" now interrupts navigation on stop for content using engine version 1.20.60 or higher
|
||||
;API
|
||||
*Released <code>DataDrivenEntityTriggerAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Released <code>DataDrivenEntityTriggerAfterEventSignal</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Released <code>DataDrivenEntityTriggerAfterEventSignalOptions</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Released <code>DefinitionModifier</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Released <code>WorldAfterEvents.dataDrivenEntityTrigger</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Moved <code>EffectAddBeforeEvent</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Moved <code>getTags</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*Moved <code>hasTag</code> from <code>beta</code> to <code>1.8.0</code>
|
||||
*<code>RGBA</code> interface now inherits from <code>RGB</code>
|
||||
;Biomes
|
||||
*Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text
|
||||
;Components
|
||||
*The "entity_sensor" component now supports multiple "subsensors":
|
||||
*"event", "require_all", "minimum_count", "maximum_count", "range" and "event_filter" are now individually configurable fields of each subsensor
|
||||
*Subsensors also have a new "cooldown" field, which defines how often each subsensor should sense for entities
|
||||
*All these changes require a "format_version" of 1.20.60 or higher
|
||||
;Entity Filters
|
||||
*Added new entity filter "is_panicking", which checks if the entity is executing "behavior.panic"
|
||||
*Added new entity filter "is_sprinting", which checks if the entity is sprinting
|
||||
;[[Molang]]
|
||||
*Improved the context of content logs when an evaluated Molang expressions results in an error
|
||||
;Performance and Stability
|
||||
*Require block_id for each block in the StartGamePacket blockProperties
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Deferred Technical Preview" and "Beta APIs" experimental toggles.
|
||||
===Additions===
|
||||
;Graphical
|
||||
* Added Volumetric Fog and Light Shafts to the Deferred Technical Preview.
|
||||
===Changes===
|
||||
;API
|
||||
*Updated <code>SimulatedPlayer</code> so it can continuously build
|
||||
*Updated <code>SimulatedPlayer</code> so it can Move and look in different directions
|
||||
*ChatSendAfter & ChatSendBeforeEvent
|
||||
**Changed <code>message</code> and <code>sender</code> to readonly properties
|
||||
**Removed <code>setTargets</code>, <code>getTargets</code>, <code>sendToTargets</code> and replaced with an optional player list property targets
|
||||
*Class ItemDurabilityComponent
|
||||
**Renamed <code>unbreaking</code> to <code>unbreakingEnchantmentLevel</code>
|
||||
**Renmaed <code>getDamageRange</code> to <code>getDamageChanceRange</code>
|
||||
*EntityTypes
|
||||
**Changed <code>getAll</code> return type from <code>EntityTypeIterator</code> to <code>EntityType[]</code>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.21 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|54855|Continuous slab placing causes slabs to change from upper to lower
|
||||
|101740|"Enchantment Cost" text in anvil is missing shadow and dark gray background when using Pocket UI
|
||||
|107031|Controlled horses/donkeys/mules don't take fall damage
|
||||
|109471|Music discs don't have blue text when held
|
||||
|128532|Floating Durability Bar when opening inventory on Pocket UI
|
||||
|159894|Campfire drops 4 charcoal now instead of 2
|
||||
|170184|Trade Tables no longer support custom entity Spawn Eggs
|
||||
|;From the 1.20 versions
|
||||
|173649|Input slot in the Beacon screen goes outside the window in Pocket UI when the GUI is 0 or -1
|
||||
|175727|Blocks appear bright in dark areas after exiting water with the "Improved Input Response" option enabled
|
||||
|176784|"water_spash_manual.json" misspelt in resource_packs\vanilla\particles
|
||||
|;From the 1.20.50 versions
|
||||
|176373|Copper grate turns into waxed block of copper after being waxed
|
||||
|176379|Copper grates cannot be waterlogged
|
||||
|176595|Chiseled copper cannot be stonecut from cut copper blocks
|
||||
|otherissuescount=10}}
|
||||
; Others
|
||||
* Destroying a Bed through the bottom block now properly clears the spawn point.
|
||||
* Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input.
|
||||
* Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile.
|
||||
* Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode.
|
||||
* A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed.
|
||||
* Fixed texture z-fighting issues in Deferred Technical Preview.
|
||||
* Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error.
|
||||
* Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers.
|
||||
* Fixed a bug where an ItemStack could not be stacked after clearing its lore.
|
||||
* Turtle egg, frogspawn, coral, and coral fan no longer spawn double the particles when mined.
|
||||
</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.21]]
|
||||
[[es:Bedrock Edition beta 1.20.60.21]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.21]]
|
||||
[[uk:Preview 1.20.60.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.21]]
|
100
wiki_backup/Bedrock_Edition_Preview_1.20.60.22.txt
Normal file
100
wiki_backup/Bedrock_Edition_Preview_1.20.60.22.txt
Normal file
|
@ -0,0 +1,100 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6022.0<br>'''Xbox One''': 1.20.6022.70<br>'''Android, iOS, iPadOS''': 1.20.60.22
|
||||
| image = Bedrock 1.20.60.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.22.png
|
||||
| build = 20190167
|
||||
| editorver = 0.4.11
|
||||
| versioncode = '''Android''':<br>
|
||||
952006022(armeabi-v7a,33)<br>
|
||||
962006022(x86,33)<br>
|
||||
972006022(arm64-v8a,33)<br>
|
||||
982006022(x86_64,33)<br>
|
||||
| date = December 6, 2023
|
||||
| server = 1.20.60.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.22.zip Linux]
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.21
|
||||
| next = Preview 1.20.60.23
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.22''' (Android) or '''Preview 1.20.60.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on December 6, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/21999492368781|title=Minecraft - Beta & ''Preview'' 1.20.60.22|website=Minecraft Feedback|date=December 6, 2023}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
===Technical===
|
||||
;[[API]]
|
||||
*Made the display name parameter optional in Scoreboard {{cd|addObjective}}.
|
||||
;Components
|
||||
*Added a "drop_item_slot" field to the "interact" component, which allows to specify an inventory slot to remove and drop items from
|
||||
;Stability and Performance
|
||||
*Send "material" for vanilla data-driven blocks in the StartGamePacket blockProperties. "block_id" is also moved to the "vanilla_block_data" object
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
===Changes===
|
||||
====Blocks====
|
||||
;[[Copper Door]]
|
||||
*Updated Copper Door textures, including oxidized variations.
|
||||
*Copper Doors and Trapdoors have now correct breaking time and blast resistance.
|
||||
====Mobs====
|
||||
;[[Breeze]]
|
||||
*Breeze ground particles now stop playing when they're riding other entities.
|
||||
*Separated the Breeze diffuse and emissive textures.
|
||||
===Technical===
|
||||
;[[API]]
|
||||
*Added method {{cd|eatItem(itemStack: ItemStack): void;}}.
|
||||
*BlockSignComponent
|
||||
**Changed signature of function {{cd|setWaxed}} to {{cd|setWaxed(waxed: boolean)}}
|
||||
**Removed event/property {{cd|pistonActivate}}
|
||||
*Added enum BlockPistonState export enum BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }
|
||||
*Class BlockPistonComponent
|
||||
**Removed property {{cd|isExpanded}}
|
||||
**Removed property {{cd|isExpanding}}
|
||||
**Removed property {{cd|isRetracted}}
|
||||
**Removed property {{cd|isRetracting}}
|
||||
**Added property {{cd|readonly state: BlockPistonState}}
|
||||
**Changed function {{cd|getAttachedBlocks to return type Block[]}}
|
||||
**Added function {{cd|getAttachedBlocksLocations(): Vector3[]}}
|
||||
*Removed class {{cd|PistonActivateBeforeEvent}}
|
||||
*Removed class {{cd|PistonActivateBeforeEventSignal}}
|
||||
*Types
|
||||
**Moved BlockType from {{cd|beta}} to {{cd|1.8.0}}
|
||||
**Moved FluidType from {{cd|beta}} to {{cd|1.8.0}}
|
||||
*Moved {{cd|NavigationResult}} from {{cd|@minecraft/server}} to {{cd|@minecraft/server-gametest}}
|
||||
;Graphical
|
||||
*Adjusted the falloff of point light sources (e.g., torches, lanterns, etc...) to use a square, Manhattan-based distance metric in the Deferred Technical Preview.
|
||||
*Tinted ambient light color with point light color for better multi-colored lighting over large distances in the Deferred Technical Preview
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.22 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|167836|Cannot change {{cd|brightness_gamma}} setting in blocks.json
|
||||
|170377|Buttons can be accidentally clicked, when clicking out of window and into the background of game
|
||||
|otherissuescount=7}}
|
||||
; Others
|
||||
* Containers being cloned over no longer keep their container screens open and no longer cause crashes.
|
||||
* Fixed a rare crash that could occur with the “Seven Seas” achievement.
|
||||
* Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar.
|
||||
* All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room.
|
||||
* The Friends drawer on the Play screen now makes sounds when {{Sound|opened|Drawer open.wav}} and {{Sound|closed|Drawer close.wav}}.
|
||||
* Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled.
|
||||
*Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
|
||||
</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.22]]
|
||||
[[es:Bedrock Edition beta 1.20.60.22]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.22]]
|
||||
[[uk:Preview 1.20.60.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.22]]
|
190
wiki_backup/Bedrock_Edition_Preview_1.20.60.23.txt
Normal file
190
wiki_backup/Bedrock_Edition_Preview_1.20.60.23.txt
Normal file
|
@ -0,0 +1,190 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6023.0<br />'''Xbox''': 1.20.6023.70<br />'''Android, iOS, iPadOS''': 1.20.60.23
|
||||
| image = Bedrock 1.20.60.23 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.23.png
|
||||
| build = 20384975
|
||||
| editorver = 0.5.0
|
||||
| versioncode = '''Android''':<br />
|
||||
952006023(armeabi-v7a,33)<br />
|
||||
962006023(x86,33)<br />
|
||||
972006023(arm64-v8a,33)<br />
|
||||
982006023(x86_64,33)<br />
|
||||
| date = December 13, 2023
|
||||
| server = 1.20.60.23
|
||||
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.23.zip Linux]
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.22
|
||||
| next = Preview 1.20.60.24
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.23''' (Android) or '''Preview 1.20.60.23''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on December 13, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22307322045197|title=Minecraft - Beta & ''Preview'' 1.20.60.23|website=Minecraft Feedback|date=December 13, 2023}}</ref><ref>{{Mcnet|minecraft-preview-1-20-60-23|Minecraft Preview 1.20.60.23|December 13, 2023|Jay Wells}}</ref> which adds the [[armadillo]] mob, [[armadillo scute]]s and [[wolf armor]] behind an experimental toggle and fixes bugs. This is the final beta released in 2023.
|
||||
|
||||
== Additions ==
|
||||
===General===
|
||||
;[[Realms Stories]]
|
||||
* Realms Stories is a new social hub for your Realm
|
||||
** Realms Stories features include:
|
||||
*** The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
|
||||
*** The Timeline – lets you see when other members are playing on the Realm
|
||||
*** The Members tab – shows a list of all Realm members and their permission levels
|
||||
** Realms Stories will not be accessible the first time you launch 1.20.60.23. To use Realms Stories, launch the game, close it, and then launch it again.
|
||||
; [[Experiments]]
|
||||
* Added the "Armadillo and Wolf Armor" experimental toggle.
|
||||
** Contains new [[armadillo]] mob, [[armadillo scute]]s and [[wolf armor]] for [[Bedrock Edition 1.21.0|Minecraft 1.21]].
|
||||
|
||||
==Changes==
|
||||
===Graphical===
|
||||
* Added 4K resolution support for Xbox Series X{{!}}S consoles
|
||||
===General===
|
||||
;[[Play Screen]]
|
||||
* The friends drawer in the new Play screen now allows joining a friend’s world with a join button.
|
||||
;[[World Options|Edit World Screen]]
|
||||
* Edit World is being updated with improved navigation, more descriptions, and a new look and feel that matches the new Create New World Screen.
|
||||
[[File:NewEditWorldScreen.png|right|thumb|300px|New Edit World Screen.]]
|
||||
|
||||
===Technical===
|
||||
;[[Add-on]]s and Script Engine
|
||||
* The {{cd|minecraft:geometry.full_block}} identifier for the {{cd|minecraft:geometry}} block component has been added
|
||||
** The {{cd|minecraft:geometry.full_block}} identifier provides a centered 1x1x1 cube geometry
|
||||
** When combined with a {{cd|material_instances}} component with {{cd|render_layer: opaque}}, it enables rendering-only capabilities previously included in the {{cd|minecraft:unit_cube}} component including:
|
||||
*** Occludes both vanilla and custom neighboring full blocks
|
||||
*** Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance
|
||||
;General
|
||||
* Updated listed values for the Vanilla {{cd|orientation}} block state in documentation
|
||||
;[[API]]
|
||||
* Added Biome Registry biome names and {{cd|StructureFeatureType}} enum to vanilla metadata generation
|
||||
;Components
|
||||
* Added an {{cd|interact_filters}} field to the {{cd|ageable}} component, which allows to specify conditions on when the actor can be fed
|
||||
;[[Molang]]
|
||||
* Released Molang queries from experimental
|
||||
** {{cd|query.is_cooldown_type}}
|
||||
** {{cd|query.cooldown_time}}
|
||||
** {{cd|query.cooldown_time_remaining}}
|
||||
** {{cd|query.relative_block_has_any_tag}}
|
||||
** {{cd|query.relative_block_has_all_tags}}
|
||||
** {{cd|query.block_neighbor_has_any_tag}}
|
||||
** {{cd|query.block_neighbor_has_all_tags}}
|
||||
** {{cd|query.block_has_any_tag}}
|
||||
** {{cd|query.block_has_all_tags}}
|
||||
** {{cd|query.bone_orientation_trs}}
|
||||
** {{cd|query.bone_orientation_matrix}}
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles.
|
||||
===Additions===
|
||||
==== Mobs ====
|
||||
;[[Armadillo]]
|
||||
*Added the Armadillo
|
||||
*The Armadillo is a neutral mob.<ref name=ref3>Despite being referred to as a neutral mob on [[minecraft.net]], the armadillo is just a passive mob with a defense mechanic</ref>
|
||||
*Drops Armadillo Scutes periodically
|
||||
*Drops Armadillo Scutes when brushed
|
||||
*Spawns in Savannas
|
||||
*Favorite food is Spider Eyes
|
||||
* When an Armadillo detects a threat, it rolls up
|
||||
** Threats are:
|
||||
*** Players who are sprinting
|
||||
*** Players on a mount or in a vehicle
|
||||
*** Undead mobs
|
||||
** It does not roll up if it is fleeing, in water, in the air, or if being led
|
||||
** When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
|
||||
** It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll
|
||||
|
||||
==== Items ====
|
||||
;[[Armadillo Scute]]s
|
||||
* Can be used to craft Wolf Armor
|
||||
* Dropped by Armadillos
|
||||
* Dispensers can be used to brush Armadillo Scutes off Armadillos
|
||||
;[[Wolf Armor]]
|
||||
* Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
|
||||
** Only a Wolf's owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
|
||||
* Using Shears on a Wolf that is wearing armor will make it drop the armor
|
||||
** Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
|
||||
* Wolf Armor gives the same protection as Diamond Horse Armor
|
||||
* If a Wolf dies while wearing armor, it will drop the armor
|
||||
|
||||
====Command format====
|
||||
* Added a new {{cmd|hud}} command that will hide and reset HUD elements visibility.
|
||||
** {{cd|/hud hide <hud element>}}
|
||||
** {{cd|/hud reset <hud element>}}
|
||||
* The HUD elements available are:
|
||||
**{{cd|paperdoll}}
|
||||
**{{cd|armor}}
|
||||
**{{cd|tooltips}}
|
||||
**{{cd|touch_controls}}
|
||||
**{{cd|crosshair}}
|
||||
**{{cd|hotbar}}
|
||||
**{{cd|health}}
|
||||
**{{cd|progress_bar}}
|
||||
**{{cd|hunger}}
|
||||
**{{cd|air_bubbles}}
|
||||
**{{cd|horse_health}}
|
||||
**{{cd|all}}
|
||||
|
||||
====Technical====
|
||||
;[[API]]
|
||||
*Added item dynamic properties
|
||||
**Added function {{cd|clearDynamicProperties(): void}} - Removes all dynamic properties from the item stack
|
||||
**Added function {{cd|getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined}} - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
|
||||
**Added function {{cd|getDynamicPropertyIds(): string[]}} - Returns an array of all dynamic property identifiers on the item stack
|
||||
**Added function {{cd|getDynamicPropertyTotalByteCount(): number}} - Returns the total byte count of all dynamic properties on the item stack
|
||||
**Added function {{cd|setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void}} - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed.
|
||||
*Added class {{cd|EntityProjectileComponent}}. This component is used to shoot a projectile entity and modify its properties
|
||||
*Added interface {{cd|ProjectileShootOptions}}. This interface is used with function {{cd|EntityProjectileComponent.shoot}} to optionally modify the accuracy of the projectile when shot
|
||||
|
||||
=== Changes ===
|
||||
====Blocks====
|
||||
;[[Trial Spawner]]
|
||||
* Trial Spawner randomizes the loot table only once each combat, for all players
|
||||
====Mobs====
|
||||
;[[Breeze]]
|
||||
* Updated sounds.
|
||||
====Technical====
|
||||
;[[Add-on]]s and Script Engine
|
||||
* The {{cd|minecraft:unit_cube}} block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error
|
||||
** Using content marked prior to 1.20.60 will have their {{cd|minecraft:unit_cube}} block component upgraded to a {{cd|minecraft:geometry}} block component with a {{cd|minecraft:geometry.full_block}} identifier, but will maintain backwards compatibility with all behaviors
|
||||
;[[API]]
|
||||
*Updated function {{cd|addEffect}} to return the added effect (or undefined if it failed).
|
||||
;[[Molang]]
|
||||
* Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided
|
||||
** {{cd|query.cooldown_time(slotName,slotId)}}
|
||||
** {{cd|query.cooldown_time_remaining(slotName,slotId)}}
|
||||
** {{cd|query.is_cooldown_type(cooldownName,slotName,slotId)}}
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.23 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|120140|Taking "fall damage" when not falling
|
||||
|166934|Dimension teleport causes game to freeze after using the repeating command block
|
||||
|168518|Player takes fall damage if they stand on an opened chest at Y{{=}}63 or Y{{=}}62
|
||||
|;From 1.20.0
|
||||
|177045|Boolean Block States beyond the first 16 in the list do not get applied
|
||||
|;old
|
||||
|176949|Almost all copper bulbs that are generated inside trial chambers are weathered/oxidized and unwaxed
|
||||
|177171|Waxed Copper Grates have missing transparency/show black textures on the holes
|
||||
|otherissuescount=6}}
|
||||
; Others
|
||||
* Breeze wind and wind charge rendering have been tweaked.
|
||||
* Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground.
|
||||
* The player's body will now cast a shadow in first person mode in the Deferred Technical Preview.
|
||||
* The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled.
|
||||
* Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled.
|
||||
* The game no longer crashes when exiting a world with the Deferred Technical Preview enabled.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.23]]
|
||||
[[es:Bedrock Edition beta 1.20.60.23]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.23]]
|
||||
[[uk:Preview 1.20.60.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.23]]
|
103
wiki_backup/Bedrock_Edition_Preview_1.20.60.25.txt
Normal file
103
wiki_backup/Bedrock_Edition_Preview_1.20.60.25.txt
Normal file
|
@ -0,0 +1,103 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6025.0<br />'''Xbox''': 1.20.6025.70<br />'''Android, iOS, iPadOS''': 1.20.60.25
|
||||
| image = Bedrock 1.20.60.25 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.25.png
|
||||
| build = 20887521
|
||||
| editorver = 0.5.2
|
||||
| versioncode = '''Android''':<br />
|
||||
952006025(armeabi-v7a,33)<br />
|
||||
962006025(x86,33)<br />
|
||||
972006025(arm64-v8a,33)<br />
|
||||
982006025(x86_64,33)<br />
|
||||
| date = January 10, 2024
|
||||
| server = 1.20.60.25
|
||||
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.25.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.25.zip Linux]
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.24
|
||||
| next = Preview 1.20.60.26
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.25''' (Android) or '''Preview 1.20.60.25''' (Windows, iOS, iPadOS, Xbox) is the sixth beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on January 10, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23082413763341/|title=Minecraft - Beta & ''Preview'' 1.20.60.25|website=Minecraft Feedback|date=January 10, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
===Blocks===
|
||||
;[[Large Chest]] and [[Trapped Chest|Large Trapped Chest]]
|
||||
*Slightly changed their texture.
|
||||
|
||||
===World generation===
|
||||
;[[Tree]]s
|
||||
*The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks.
|
||||
|
||||
===Technical===
|
||||
;API
|
||||
*Changed "Unsupported or out of bounds value.." errors to use {{cd|ArgumentOutOfBoundsError}} Error type
|
||||
;Blocks
|
||||
*Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block.
|
||||
**A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry.
|
||||
;Dimension API
|
||||
* {{cd|setWeather}} method argument duration now uses {{cd|ArgumentOutOfBoundsError}} Error type.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21", and "Beta APIs" experimental toggle.
|
||||
===Changes===
|
||||
====Blocks====
|
||||
;[[Trial Spawner]]
|
||||
* If the Trial Spawner has less than two seconds remaining to spawn a mob when detecting a player, the spawn delay is set to two seconds.
|
||||
====Mobs====
|
||||
;[[Breeze]]
|
||||
*The Breeze now reflects all projectiles.
|
||||
*The Breeze now reflects projectiles back toward the shooting entity, with a 40-degree spread.
|
||||
*The pixels at the bottom of the Breeze's torso rods now match with their surrounding colors.
|
||||
====Technical====
|
||||
;API
|
||||
*{{cd|PropertyOutOfBoundsError}}
|
||||
**Added a new {{cd|PropertyOutOfBoundsError}} that throws when a property that is bounded is set out of bounds.
|
||||
*{{cd|ContainerSlot}} APIs now throw an {{cd|InvalidContainerSlotError}} if the container slot is invalid, or if a property is set on an empty slot.
|
||||
*Property {{cd|typeId}} no longer returns undefined for empty slots, but instead throws an {{cd|InvalidContainerSlotError}}.
|
||||
*Added function {{cd|hasItem}} - Returns whether the slot contains an item.
|
||||
*Added function {{cd|getCanPlaceOn}} - Returns an array of block identifiers that the item can be placed on.
|
||||
*Added function {{cd|getCanDestroy}} - Returns an array of block identifiers that the item can destroy when used.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.25 Preview
|
||||
|;old
|
||||
|43391|Banners that are mined/broken don't stack with banners that have never been mined/broken
|
||||
|55878|Wither roses deal damage every 2 seconds instead of half second
|
||||
|79480|Zoglins can spawn in peaceful mode
|
||||
|87711|Experience orbs push mobs
|
||||
|114689|Bees get damaged by sweet berry bushes
|
||||
|122491|Suspicious stew cannot be consumed with full hunger
|
||||
|142321|When grass and flowers spawn in a snow biome, they replace the snow
|
||||
|147656|Wolves doesn't spawn on snow block in the grove biome
|
||||
|169495|Double chest texture has miscolored pixels
|
||||
|170540|Experience (XP) orbs scattering more than before
|
||||
|177409|Need a Mint achievement received through crafting
|
||||
|;previous
|
||||
|177195|{{cmd|/execute if blocks}} succeeds when given unloaded coordinates
|
||||
|177696|Health bar of rideable animals disappear
|
||||
|otherissuescount=5}}
|
||||
; Others
|
||||
* Containers being cloned no longer keep their container screens open or cause crashes.
|
||||
* Fixed a bug that could cause infinite loading while joining a Realm
|
||||
* Hud command now works as expected – the /hud command allows creators to show/hide each element individually as well as show/hide all. Hiding one element no longer hides 'all' elements.
|
||||
*Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview
|
||||
*Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.25]]
|
||||
[[es:Bedrock Edition beta 1.20.60.25]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.25]]
|
||||
[[uk:Preview 1.20.60.25 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.25]]
|
53
wiki_backup/Bedrock_Edition_Preview_1.20.60.26.txt
Normal file
53
wiki_backup/Bedrock_Edition_Preview_1.20.60.26.txt
Normal file
|
@ -0,0 +1,53 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6026.0<br />'''Xbox''': 1.20.6026.70<br />'''Android, iOS, iPadOS''': 1.20.60.26
|
||||
| image = Bedrock 1.20.60.26 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.26.png
|
||||
| build = 21113643
|
||||
| editorver = 0.5.2
|
||||
| versioncode = '''Android''':<br />
|
||||
952006026(armeabi-v7a,33)<br />
|
||||
962006026(x86,33)<br />
|
||||
972006026(arm64-v8a,33)<br />
|
||||
982006026(x86_64,33)<br />
|
||||
| date = January 18, 2024
|
||||
| server = 1.20.60.26
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.25
|
||||
| next =
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.26''' (Android) or '''Preview 1.20.60.26''' (Windows, iOS, iPadOS, Xbox) is the seventh and final beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on January 18, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23284111058701|title=Minecraft - Beta & ''Preview'' 1.20.60.26|website=Minecraft Feedback|date=January 18, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|/me}}, {{cmd|/say}}, {{cmd|/tell}}, and {{cmd|/title}}
|
||||
* Reduced max length for output message to 512 characters.
|
||||
; {{cmd|/kill}}
|
||||
* Reduced max length for reason message to 512 characters.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.26 Preview|otherissuescount=2}}
|
||||
; Others
|
||||
*Made various performance and stability improvements.
|
||||
*Fixed an issue with multiplayer sessions sometimes not appearing in available LAN games.
|
||||
</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.26]]
|
||||
[[es:Bedrock Edition beta 1.20.60.26]]
|
||||
[[lzh:基石版一點二〇點六〇點二六]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.26]]
|
||||
[[uk:Preview 1.20.60.26 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.26]]
|
175
wiki_backup/Bedrock_Edition_Preview_1.20.80.21.txt
Normal file
175
wiki_backup/Bedrock_Edition_Preview_1.20.80.21.txt
Normal file
|
@ -0,0 +1,175 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.8021.0<br>'''Xbox''': 1.20.8021.70<br>'''Android, iOS, iPadOS''': 1.20.80.21
|
||||
| image = Bedrock 1.20.80.21 PatchNotes.png
|
||||
| image2 = Bedrock 1.20.80.21.png
|
||||
| build = 22548469
|
||||
| editorver = 0.5.8
|
||||
| versioncode = '''Android''':<br>
|
||||
952008021(armeabi-v7a,34)<br>
|
||||
962008021(x86,34)<br>
|
||||
972008021(arm64-v8a,34)<br>
|
||||
982008021(x86_64,34)<br>
|
||||
| date = March 6, 2024
|
||||
| server = 1.20.80.21
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.80.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.80.21.zip Linux]
|
||||
| parent = 1.20.80
|
||||
| prevparent = 1.20.70
|
||||
| prev = Preview 1.20.80.20
|
||||
| next = Preview 1.20.80.22
|
||||
| nextparent = 1.20.81
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.20.80.21''' (Android) or '''Preview 1.20.80.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Bedrock Edition 1.20.80]], released on March 6, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24711734982925|title=Minecraft Beta & Preview - 1.20.80.21|website=Minecraft Feedback|date=March 6, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-21|Minecraft Preview 1.20.80.21|March 6, 2024|Matt Gartzke}}</ref> which adds 8 new types of [[wolves]], changes the server selection menu, and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Textures ===
|
||||
; Missing tile
|
||||
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
|
||||
** This change affects blocks and items that use the texture, like [[Unknown|unknown]], [[Info update|info_update]], [[Client_request_placeholder_block|client request placeholder block]], and [[Reserved6|reserved6]].
|
||||
|
||||
=== Items ===
|
||||
; [[Lead]]
|
||||
* The Lead item now renders correctly when the "Hide Hand" [[option]] is selected.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Wolf]]
|
||||
* Added 8 new wolves variants:
|
||||
** [[File:Woods Wolf JE1 BE1.png|32px]] Woods Wolf
|
||||
** [[File:Striped Wolf JE1 BE1.png|32px]] Striped Wolf
|
||||
** [[File:Spotted Wolf JE1 BE1.png|32px]] Spotted Wolf
|
||||
** [[File:Snowy Wolf JE1 BE1.png|32px]] Snowy Wolf
|
||||
** [[File:Rusty Wolf JE1 BE1.png|32px]] Rusty Wolf
|
||||
** [[File:Chestnut Wolf JE1 BE1.png|32px]] Chestnut Wolf
|
||||
** [[File:Black Wolf JE1 BE1.png|32px]] Black Wolf
|
||||
** [[File:Ashen Wolf JE1 BE1.png|32px]] Ashen Wolf
|
||||
* An ordinary wolf is now called Pale Wolf.
|
||||
|
||||
; [[Rabbit]]
|
||||
* Rabbits are now more likely to spawn in [[Grove]]s than before.
|
||||
|
||||
; [[Fox]]
|
||||
* Foxes are now less likely to spawn in Groves than before.
|
||||
|
||||
=== General ===
|
||||
; [[Featured servers]]
|
||||
[[File:NewServerTabScreen.png|right|thumb|300px|New Server Tab Screen.]]
|
||||
* Changed the server tab and the add external server screen.
|
||||
** Added Server Activities and News to each featured server.
|
||||
|
||||
; New [[death screen]]
|
||||
* Now uses the old death screen tilt.<ref>{{bug|MCPE-179365}}</ref>
|
||||
** This change is ''not'' mentioned in the changelog.
|
||||
|
||||
; [[Realms]]
|
||||
* Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of [[Realms Stories]].
|
||||
* Players are now redirected to the first Story page upon posting a new Story.
|
||||
* Selected screenshot will now be saved with story draft if you back out of the "Add Story" page before posting.
|
||||
* Like/comment/option buttons widened to accommodate languages with longer words.
|
||||
|
||||
; [[UI]]
|
||||
* On touch devices, item transfer animation is now rendered above static items.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Block Custom Components are temporarily removed
|
||||
** They should be returning in an upcoming ''[[Preview]]''.
|
||||
* Dynamic imports (e.g., {{cd|import("/my-module.js")}}) should be functional again.
|
||||
* {{cd|BlockTypes}} will now return valid types for flattened or refactored block names.
|
||||
* {{cd|EntityMountTamingComponent}}
|
||||
** Renamed {{cd|EntityMountTamingComponent}} to {{cd|EntityTameMountComponent}}.
|
||||
** Renamed {{cd|setTamed}} to {{cd|tame}}.
|
||||
* Released {{cd|BlockComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
* Released {{cd|EntityComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
* Released {{cd|ItemComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
|
||||
=== Changes ===
|
||||
==== Items ====
|
||||
; [[Wind Charge]]
|
||||
* Wind Charge damage has been reduced to {{hp|1}} per hit.
|
||||
* Dispensed Wind Charges now spawn centered.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Bogged]]
|
||||
* The Bogged texture and model have been updated.
|
||||
* The Bogged now drops two [[mushroom]]s (either both red/brown or one of each) when sheared.
|
||||
|
||||
==== Technical ====
|
||||
; [[Commands]]
|
||||
* Added item text, status effects, and absorption hearts to the {{cmd|hud}} command’s list of hud elements (Ex: {{cmd|/hud @s hide item_text}})
|
||||
|
||||
; [[API]]
|
||||
* {{cd|EntityQueryOptions}}
|
||||
** Added field {{cd|propertyOptions?: EntityQueryPropertyOptions[];}}.
|
||||
* {{cd|EntityQueryPropertyOptions}}
|
||||
** Added field {{cd|exclude}} - If exclude {{cd|propertyId}}.
|
||||
** Added field {{cd|propertyId}} - Property ID.
|
||||
** Added field {{cd|value}} - Target value or comparison.
|
||||
* {{cd|EqualsComparison}}
|
||||
** Added {{cd|equals}}.
|
||||
* {{cd|GreaterThanComparison}}
|
||||
** Added {{cd|greaterThan}}.
|
||||
* {{cd|GreaterThanOrEqualsComparison}}
|
||||
** Added {{cd|greaterThanOrEquals}}.
|
||||
* {{cd|LessThanComparison}}
|
||||
** Added {{cd|lessThan}}.
|
||||
* {{cd|LessThanOrEqualsComparison}}
|
||||
** Added {{cd|lessThanOrEquals}}.
|
||||
* {{cd|NotEqualsComparison}}
|
||||
** Added {{cd|notEquals}}.
|
||||
* {{cd|RangeComparison}}
|
||||
** Added {{cd|lowerBound}} and {{cd|upperBound}}.
|
||||
** Moved {{cd|worldInitialize}} from {{cd|beta}} to 1.10.0
|
||||
* Moved {{cd|EntityProjectileComponent}} from {{cd|beta}} to 1.10.0
|
||||
* Removed old Vector Please use {{cd|Vector3Utils}} from {{cd|@minecraft/math}} as a replacement.
|
||||
* {{cd|ModalFormData}}
|
||||
** Added {{cd|submitButton}} method for setting the text of the form’s submit button.
|
||||
* Structure APIs
|
||||
** Added function {{cd|setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void}} - Sets the block permutation at a given location within the structure.
|
||||
** Added function {{cd|saveToWorld(): void}} - Persists the structure as part of the broader world storage.
|
||||
** Added function {{cd|saveAs(identifier: string, saveMode?: StructureSaveMode): Structure}} - Saves a copy of the structure with a new identifier.
|
||||
* {{cd|EntityHitBlockAfterEvent}}
|
||||
** Added property {{cd|hitBlockPermutation}} to {{cd|beta}}.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.80.21 Preview
|
||||
|;old
|
||||
|19740|Wolves don't jump while chasing mobs.
|
||||
|170317|Smithing templates cannot be applied to custom armors
|
||||
|176634|Lava and water can no longer be collected immediately
|
||||
|176919|Trial Chambers Generate Through Bedrock Layer
|
||||
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|
||||
|178885|Trial Chamber is not generated on some Android devices
|
||||
|178886|Wind charge is not centered horizontally when thrown vertically
|
||||
|178890|Wind charge briefly blocks vision when thrown
|
||||
|178892|When using Wind Charge to launch yourself upwards, you will also be sent backwards
|
||||
|178896|Wind charge is spawned too close to the player when thrown
|
||||
|178897|Wind charges don't deal extra knockback to crouching players
|
||||
|178903|Wind charges shot by players deal more damage
|
||||
|otherissuescount=6}}
|
||||
; Others
|
||||
*Fixed an issue in the Stories opt in flow where a player could be soft locked.
|
||||
*Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox.
|
||||
*Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
|
||||
*Resolves issue where "Signing in…" text might not show on the main menu while sign in is actually in progress.
|
||||
*Reduced the strength of saturation in the Deferred Technical Preview.
|
||||
*Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.80 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.80.21]]
|
||||
[[es:Bedrock Edition Preview 1.20.80.21]]
|
||||
[[pt:Edição Bedrock Preview 1.20.80.21]]
|
||||
[[ru:Preview 1.20.80.21 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.20.80.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.80.21]]
|
204
wiki_backup/Bedrock_Edition_Preview_1.20.80.22.txt
Normal file
204
wiki_backup/Bedrock_Edition_Preview_1.20.80.22.txt
Normal file
|
@ -0,0 +1,204 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.8022.0<br>'''Xbox''': 1.20.8022.70<br>'''Android, iOS, iPadOS''': 1.20.80.22
|
||||
| image = Bedrock 1.20.80.22 PatchNotes.png
|
||||
| image2 = Bedrock 1.20.80.22.png
|
||||
| build = 22814459
|
||||
| editorver = 0.5.9
|
||||
| versioncode = '''Android''':<br>
|
||||
952008022(armeabi-v7a,34)<br>
|
||||
962008022(x86,34)<br>
|
||||
972008022(arm64-v8a,34)<br>
|
||||
982008022(x86_64,34)<br>
|
||||
| date = March 14, 2024
|
||||
| server = 1.20.80.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.80.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.80.22.zip Linux]
|
||||
| parent = 1.20.80
|
||||
| prevparent = 1.20.70
|
||||
| prev = Preview 1.20.80.21
|
||||
| next = Preview 1.20.80.23
|
||||
| nextparent = 1.20.81
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.20.80.22''' (Android) or '''Preview 1.20.80.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.80]], released on March 14, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24981522422669|title=Minecraft Beta & Preview - 1.20.80.22|website=Minecraft Feedback|date=March 14, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> which adds the [[mace]], [[Breeze Rod|breeze rods]], and [[Heavy Core|heavy cores]] as [[experiments]], and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
;[[Game Tips]]
|
||||
*Added hints for [[jumping]], [[flying]], [[sneaking]], and how to use and {{ctrl|place}} a [[crafting table]].
|
||||
*Added a hint on how to open the [[inventory]] on a touch device.
|
||||
|
||||
;[[World Options]]
|
||||
*Added a [[Hardcore|Harcore]]{{sic}} switch. It cannot be toggled yet.
|
||||
|
||||
=== Technical ===
|
||||
;[[Mob]]s
|
||||
*Added spawn categories, which will be used in the future for mob [[spawning]].
|
||||
**Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|titleraw}} and {{cmd|tellraw}}
|
||||
* Updated to include support for rendering input key glyphs.
|
||||
|
||||
=== General ===
|
||||
; Graphical
|
||||
* Increased maximum render distance to 36 for Xbox Series X|S consoles.
|
||||
|
||||
===Items===
|
||||
; [[Shield]]
|
||||
* Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s’ laser attack.
|
||||
|
||||
===Mobs===
|
||||
; [[Wolf Armor]]
|
||||
* Can now partially block damage dealt by guardians and elder guardians’ laser attack.
|
||||
* Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like [[lava]], [[slime]]s, and [[magma cube]]s.
|
||||
* Sounds have been updated.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
|
||||
* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
|
||||
* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
|
||||
* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
|
||||
* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
|
||||
* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.
|
||||
|
||||
=== Additions ===
|
||||
====Blocks====
|
||||
; [[Heavy Core]]
|
||||
* A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]].
|
||||
|
||||
====Items====
|
||||
; [[Breeze Rod]]
|
||||
* Dropped by the [[breeze]].
|
||||
* Can be crafted into 4 [[wind charge]]s.
|
||||
* Can be used with the [[heavy core]] to craft a [[mace]].
|
||||
|
||||
; [[Mace]]
|
||||
* A new heavy weapon that can be crafted from a breeze rod and a heavy core.
|
||||
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
|
||||
** This can be done by jumping towards the target and hitting them before the player hits the ground.
|
||||
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
|
||||
** Other entities near the struck enemy will receive knockback.
|
||||
* Can be repaired with [[breeze rod]]s using an [[anvil]].
|
||||
* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
|
||||
|
||||
; [[Pottery Sherd]]s
|
||||
* Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]:
|
||||
** [[Flow Pottery Sherd]]
|
||||
** [[Guster Pottery Sherd]]
|
||||
** [[Scrape Pottery Sherd]]
|
||||
|
||||
; [[Smithing Template]]s
|
||||
* Added two new smithing templates, that are exclusively obtained from [[vault]]s:
|
||||
** [[Bolt Armor Trim]]
|
||||
** [[Flow Armor Trim]]
|
||||
|
||||
; [[Banner Pattern]]s
|
||||
* Added two new banner patterns:
|
||||
** [[Flow Banner Pattern]]
|
||||
** [[Guster Banner Pattern]]
|
||||
|
||||
====Technical====
|
||||
; Graphical
|
||||
* Improved texture filtering for renderchunks to smooth the transition between LODs.
|
||||
* Added a new feature to the Deferred Technical Preview: Sky Reflections.
|
||||
** This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
|
||||
** Scenes without [[sky light]] is not affected, such as [[cave]]s, [[the Nether]] and [[The End]].
|
||||
** Only supports [[block]]s as of now.
|
||||
|
||||
===Changes===
|
||||
==== Blocks ====
|
||||
; [[Vault]]
|
||||
*The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
|
||||
** One player will now get no more than 1 unstackable item per vault.
|
||||
** One player will more often get rewards which can stack together.
|
||||
** [[Horse armor]] and [[saddle]]s have been removed from the loot table.
|
||||
* Can now eject:
|
||||
** [[Wind Charge]]s
|
||||
** [[Bolt Armor Trim]]
|
||||
** [[Flow Armor Trim]]
|
||||
** [[Banner Pattern|Flow Banner Pattern]]
|
||||
** [[Banner Pattern|Guster Banner Pattern]]
|
||||
** [[Heavy Core]]
|
||||
** [[Honey Bottle]]
|
||||
** [[Arrow]]
|
||||
** [[Arrow of Poison]]
|
||||
** [[Golden Apple]]
|
||||
|
||||
====Mobs====
|
||||
;[[Breeze]]
|
||||
*Now breathe with its eyes instead of feet to avoid drowning in water.
|
||||
*Now drops 1-2 breeze rods instead of wind charges when killed by a player.
|
||||
**The number of breeze rods dropped is affected by [[looting]] enchantments.
|
||||
|
||||
====Technical====
|
||||
;[[API]]
|
||||
*Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
|
||||
*Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
|
||||
*Added {{cd|BlockRegistry}} for {{cd|beta}}.
|
||||
*Added {{cd|WorldInitializeBeforeEvent}}.
|
||||
*Added {{cd|BlockCustomComponent}}.
|
||||
*Dimension:
|
||||
**Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
|
||||
**Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
|
||||
*Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
|
||||
*Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
|
||||
*Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
|
||||
*Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
|
||||
*Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
|
||||
*{{cd|StructureManager}}:
|
||||
**Added {{cd|getIds(): string}} - Returns a list of identifiers including all structures saved to memory and the world.
|
||||
**Changed the default save mode of {{cd|createEmpty}} to {{cd|StructureSaveMode.Memory}}.
|
||||
|
||||
====World Generation====
|
||||
;[[Trial Chambers]]
|
||||
* Added new chambers and variations, with new challenges.
|
||||
** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
|
||||
** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
|
||||
* Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool.
|
||||
* Now appear more frequently in the corridors.
|
||||
* Changed the layout of the blocks around [[vault]]s.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.80.22 Preview
|
||||
|;old
|
||||
|31389|Beds that span a chunk border can partially break or become invisible during chunk loading
|
||||
|123455|Bridging while looking forward causes blocks to most of the time place twice
|
||||
|162190|{{cmd|/give}} is slow when no target is found
|
||||
|178442|Armadillo walking animation is slower and odd compared to Java
|
||||
|179153|{{cmd|/hud}} command hides HUD between worlds
|
||||
|;previous
|
||||
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|
||||
|179254|Wolf armor can't be repaired on anvil
|
||||
|179255|Shield rendering become glitchy while holding Wolf Armor
|
||||
|179264|Breaking a wolf armor produces no particles
|
||||
|otherissuescount=7}}
|
||||
; Others
|
||||
*Reduced frame stutter when encountering a Character Creator skin in-game.
|
||||
*Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
|
||||
*Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
|
||||
*Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
|
||||
*Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
|
||||
*Fixed an issue where {{cd|should_update_bones_and_effects_offscreen}} and {{cd|should_update_effects_offscreen}} were being ignored.
|
||||
*Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.80 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.80.22]]
|
||||
[[es:Bedrock Edition Preview 1.20.80.22]]
|
||||
[[pt:Edição Bedrock Preview 1.20.80.22]]
|
||||
[[ru:Preview 1.20.80.22 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.20.80.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.80.22]]
|
305
wiki_backup/Bedrock_Edition_Preview_1.21.0.20.txt
Normal file
305
wiki_backup/Bedrock_Edition_Preview_1.21.0.20.txt
Normal file
|
@ -0,0 +1,305 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.20.0<br>'''Android, iOS, iPadOS''': 1.21.0.20
|
||||
| image = Bedrock 1.21.0.20 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.0.20.png
|
||||
| build = 23361307
|
||||
| editorver = 0.5.11
|
||||
| versioncode = '''Android''':<br />
|
||||
952100020 (armeabi-v7a, 34)<br />
|
||||
962100020 (x86, 34)<br />
|
||||
972100020 (arm64-v8a, 34)<br />
|
||||
982100020 (x86_64, 34)<br />
|
||||
| date = '''Windows, Xbox, Android, PlayStation 4:''' April 3, 2024<br>'''iOS, iPadOS:''' April 4, 2024
|
||||
| server = 1.21.0.20
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.0.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.0.20.zip Linux]
|
||||
| parent = 1.21.0
|
||||
| prevparent = 1.20.0
|
||||
| prev =
|
||||
| next = Preview 1.21.0.21
|
||||
| nextparent = 1.21.1
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.0.20''' (Android) or '''Preview 1.21.0.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' version for [[Bedrock Edition 1.21.0]], released on April 3–4, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/25581734759309|title=Minecraft Beta & Preview - 1.21.0.20|website=Minecraft Feedback|date=April 3, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-21-0-20|Minecraft Preview 1.21.0.20|April 3, 2024|Jay Wells}}</ref> which adds [[ominous event]]s and some new [[effect]]s under [[experimental gameplay]], new UI, and [[Hardcore]] mode, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Hardcore]]
|
||||
*Added hardcore mode.
|
||||
*Can be enabled when creating a new world.
|
||||
*In this mode, the player has only one life and the maximum difficulty is turned on.
|
||||
*After death, the player can either leave the world or switch to [[Spectator]] mode.
|
||||
|
||||
;[[Game rule]]s
|
||||
*Added a new game rule to control decay of drops from [[TNT]] explosions, named {{cd|tntExplosionDropDecay}}.
|
||||
**The rule can be set to {{cd|true}} to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Grass]] and [[Fern]]
|
||||
* The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|grass}} <code>tallgrass</code>
|
||||
| {{BlockSprite|grass}} <code>short_grass</code>
|
||||
|-
|
||||
| {{BlockSprite|fern}} <code>fern</code>
|
||||
|}
|
||||
|
||||
=== General ===
|
||||
;[[Options]]
|
||||
*Changed the default "Anti Aliasing" video setting to "2" instead of "4" for better performance with minimal visual degradation.
|
||||
|
||||
;Updated [[World Options|Edit World]] Screen
|
||||
*Export World or Export as Template if clear player data is set it will be applied in a copy and then exported. (''Preview'' only)
|
||||
|
||||
=== Technical ===
|
||||
;[[API]]
|
||||
*{{cd|ScreenDisplay}}
|
||||
**Moved {{cd|getHiddenHudElements(): HudElements[]}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|isForcedHidden(hudElement: HudElements): boolean}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|resetHudElements(): void}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|hideAllExcept(hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
*{{cd|HudElement}}
|
||||
**Moved {{cd|HudElementenum}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|HudElementsCount}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
*{{cd|HudVisibility}}
|
||||
**Moved {{cd|HudVisibilityenum}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
**Moved {{cd|HudVisibilityCount}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
*Moved {{cd|WeatherChangeBeforeEvent}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
*{{cd|BlockPermutation}}
|
||||
**Removed function {{cd|clone}}.
|
||||
*Creator Settings UI
|
||||
**Watchdog settings.
|
||||
**Increase script hang threshold.
|
||||
**Disable/Enable slow script warnings and adjust threshold.
|
||||
**Disable/Enable script spike warnings and adjust threshold.
|
||||
**Removed {{cd|disableWatchdogmethod}}.
|
||||
**Added {{cd|disableWatchdogTimingWarnings}} to disable spike and slow warnings per behavior pack.
|
||||
*Released {{cd|ItemEnchantableComponent}} from {{cd|beta}} to {{cd|11.0}}.
|
||||
*Released Enchantment APIs from {{cd|beta}} to {{cd|11.0}}.
|
||||
**interface {{cd|Enchantment}}.
|
||||
**enum {{cd|EnchantmentSlot}}.
|
||||
**class {{cd|EnchantmentType}}.
|
||||
**class {{cd|EnchantmentTypes}}.
|
||||
*Added new interface {{cd|EntityFilter}} with many of the existing options from {{cd|EntityRaycastOptions}}.
|
||||
*{{cd|EntityRaycastOptions}} now inherits from {{cd|EntityFilter}}.
|
||||
*{{cd|EntityQueryOptions}} now inherits from {{cd|EntityFilter}}.
|
||||
*Removed property {{cd|blockFilter}} (and several others, now moved to {{cd|EntityFilter}}) from {{cd|BlockRaycastOptions}}.
|
||||
*{{cd|BlockRaycastOptions}} now inherits from {{cd|BlockFilter}}.
|
||||
*Released {{cd|BlockFilter}} to {{cd|4.0}}.
|
||||
*Released {{cd|volume}} from {{cd|beta}} to {{cd|v1.11.0}}.
|
||||
|
||||
;[[Molang]]
|
||||
*Added Molang {{cd|state_time -> number}} for animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time). Requires "Upcoming Creator Features" experimental toggle.
|
||||
|
||||
;[[server.properties]]
|
||||
*Removed {{cd|server-authoritative-block-breaking}} from the default {{cd|server.properties}}.
|
||||
*Removed {{cd|server-authoritative-sound}} from {{cd|server.properties}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
|
||||
<!--The official changelog for this Preview contains information that is pasted from Java Edition's recent changelogs, do NOT rely on it for info. Verify everything before adding it to main articles, there is misinformation present.-->
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
;[[Ominous Trial Spawner]]
|
||||
*A more powerful active phase of the [[Trial Spawner]] with unique challenges and rewards.
|
||||
**Provides a more challenging experience that players can opt into for better rewards.
|
||||
*If a Trial Spawner detects a player that has the [[Trial Omen]] effect, the spawner will become Ominous if:
|
||||
**It is not in cooldown.
|
||||
**It is in cooldown but was not Ominous during its last activation.
|
||||
***Making it Ominous this way will bypass the cooldown.
|
||||
**While active, it will:
|
||||
***Glow blue instead of orange.
|
||||
***Emit soul flames instead of normal flames.
|
||||
***More commonly spawn mobs with equipment if they can wear it.
|
||||
****The equipment these mobs wear have Armor Trims applied from the Trial Chambers.
|
||||
***Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
|
||||
**Becoming Ominous will despawn any existing mobs it spawned and reset its challenge.
|
||||
***It will stay Ominous until it has been defeated and its cooldown has finished.
|
||||
***When defeated, it will eject a different set of loot than normal Trial Spawners.
|
||||
|
||||
;[[Ominous Vault]]
|
||||
*A variant of [[Vault]]s that have a different texture and emit soul flames instead of normal flames.
|
||||
*These can be found throughout the [[Trial Chambers]] in harder to find places and require an Ominous Trial Key to unlock.
|
||||
**These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys.
|
||||
|
||||
==== Gameplay ====
|
||||
;[[Ominous Events]]
|
||||
*Bad Omen has been expanded to give access to an optional experience in Trial Chambers.
|
||||
*These optional experiences accessed through Bad Omen are now known as Ominous Events.
|
||||
**They are more challenging than usual, and are designed to shake up the experience in unique ways.
|
||||
**Illager [[Raid]]s are an example of an existing Ominous Event.
|
||||
*Bad Omen is getting some changes with this redesign:
|
||||
**It has a new, shadowy icon and a sound for being applied to the player.
|
||||
**It is no longer given to players that defeat a Raid Captain outside a Raid.
|
||||
***Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle.
|
||||
|
||||
;[[Ominous Trial]]s
|
||||
*A new Ominous Event that can be accessed by exploring a [[Trial Chamber]] with [[Bad Omen]].
|
||||
*This event will have players facing more powerful [[Trial Spawner]]s.
|
||||
|
||||
;[[Effect]]s
|
||||
*The following effects have been added:
|
||||
**[[Wind Charged]]
|
||||
***Affected entities will emit a [[Wind Burst|wind burst]] upon death.
|
||||
**[[Weaving]]
|
||||
***Affected entities will spread Cobweb blocks upon death.
|
||||
***Non-player entities with this effect can walk through [[Cobweb]] at normal speeds.
|
||||
**[[Oozing]]
|
||||
***Affected entities will spawn two [[Slime]]s upon death.
|
||||
**[[Infested]]
|
||||
***Affected entities have a 5% chance to spawn 1-2 [[Silverfish]] when hurt.
|
||||
*These effects can be encountered while taking on an Ominous Trial Spawner.
|
||||
**Spawners in an area will select a unique effect for the duration of their challenge, and drop them as lingering potions onto mobs and players nearby.
|
||||
* [[Trial Omen]]
|
||||
** A variant that Bad Omen can transform into if the player is within detection range of a [[Trial Spawner]] that is not Ominous.
|
||||
** The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level.
|
||||
** Players that have Trial Omen are surrounded by ominous particles.
|
||||
*Some mobs are immune to these effects.
|
||||
**Slimes are immune to Oozing.
|
||||
**Silverfish are immune to Infested.
|
||||
|
||||
==== Items ====
|
||||
;[[Ominous Bottle]]
|
||||
*An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes.
|
||||
**Comes in 5 variations, one for each Bad Omen level.
|
||||
**The bottle breaks when consumed.
|
||||
**Can be stacked to 64.
|
||||
*Can be found uncommonly in any [[Vault]]s that are unlocked with [[Trial Keys]], and is dropped by Raid Captains when defeated outside a [[Raid]].
|
||||
|
||||
;[[Ominous Trial Key]]
|
||||
*A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner.
|
||||
*They can be used to unlock [[Ominous Vault]]s.
|
||||
|
||||
;[[Potion]]s
|
||||
*The following potions have been added:
|
||||
**[[Potion of Wind Charging]]
|
||||
***Affected entities will emit a [[Wind Burst|wind burst]] upon death.
|
||||
***Brewed with an Awkward Potion and a [[Breeze Rod]].
|
||||
**[[Potion of Weaving]]
|
||||
***Affected entities will spread Cobweb blocks upon death.
|
||||
***Non-player entities with this effect can walk through [[Cobweb]] at normal speeds.
|
||||
***Brewed with an Awkward Potion and a Cobweb block.
|
||||
**[[Potion of Oozing]]
|
||||
***Affected entities will spawn two [[Slime]]s upon death.
|
||||
***Brewed with an Awkward Potion and a [[Slime Block]].
|
||||
**[[Potion of Infestation]]
|
||||
***Affected entities have a 5% chance to spawn 1-2 [[Silverfish]] when hurt.
|
||||
***Brewed with an Awkward Potion and a [[Stone]] block.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
;[[Trial Spawner]]
|
||||
*Trial Spawner activates only if it is in the line of sight of a player.
|
||||
*Ominous Trial Spawners in the same room are more likely to spawn the same selection of projectiles.
|
||||
*Becoming Ominous will despawn any existing mobs it spawned and reset its challenge.
|
||||
*Trial Spawner in Ominous state spawns mobs with equipment they can wear.
|
||||
**That equipment will have Armor Trims from the Trial Chambers.
|
||||
|
||||
;[[Heavy Core]]
|
||||
*Pushing a heavy core with a [[piston]] now moves the block, instead of popping it off.
|
||||
*Heavy cores can now be pulled by [[sticky piston]]s.
|
||||
*The [[Map item format#Base colors|base color]] of heavy cores on [[map]]s is now <code>METAL</code>.
|
||||
|
||||
==== World generation ====
|
||||
;[[Trial Chambers]]
|
||||
*Trial chambers now generate slightly more rarely and a bit more spaced out from each other.
|
||||
|
||||
==== Technical ====
|
||||
;[[API]]
|
||||
*Added {{cd|ItemComponentMineBlockEvent}} for {{cd|beta}}.
|
||||
*Event Signals
|
||||
**Unsubscribe is no longer marked as {{cd|@throws}}. It does not throw exceptions and never has.
|
||||
*Added {{cd|getAll}} to {{cd|beta}}.
|
||||
*Added {{cd|PlayerInputPermissions}} and {{cd|inputPermissions}} for enabling & disabling categories of player input permissions.
|
||||
*Added {{cd|InputPermissionCategory}}.
|
||||
*Added {{cd|afterEvents.playerInputPermissionCategoryChange}} for listening to changes to a players input permissions.
|
||||
*Added {{cd|ignoreBlockCollision}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, will make the raycast not stop on block collision.
|
||||
*Added {{cd|includePassableBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, passable blocks like vines and flowers will be considered as blocks that {{cd|stop}} the raycast.
|
||||
*Added {{cd|includeLiquidBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, liquid blocks will be considered as blocks that stop the raycast.
|
||||
*Added {{cd|ItemComponentHitEntityEvent}} and {{cd|ItemComponentBeforeDurabilityDamageEvent}} for {{cd|beta}}.
|
||||
|
||||
;[[Deferred Rendering Pipeline]]
|
||||
*Extended Texture Set support to [[particles]] in the Deferred Technical Preview.
|
||||
|
||||
;[[NBT]] data
|
||||
*Added optional {{cd|equipment_loot_table}} to the spawn data present in {{cd|spawn_potentials}} of [[trial spawner]] configs.
|
||||
**If present, rolled items from the specified loot table will be equipped to the mob that spawns.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.0.20 Preview
|
||||
|;old
|
||||
|44845|Crossbow missing "Draw" and "Release" tooltips
|
||||
|44848|Lectern missing "Read Book" tooltip when not holding an item
|
||||
|56036|TNT Does Not Have 100% Drop Rate
|
||||
|99315|Mobs cannot spawn on south or east slopes or in 1-wide tunnels made of solid blocks
|
||||
|105535|Sinking through boat when jumping out the boat
|
||||
|120687|Player sinks through boat when standing on it while it moves up.
|
||||
|157688|Switch can't place doors
|
||||
|159959|Ui / Menu shrinks when switch is put back into the docking station
|
||||
|163023|Xbox: No response when pressing some or all buttons on the controller
|
||||
|170890|Pressing {{Keys|Enter}} in chat doesn't send messages or commands on Xbox
|
||||
|175550|Game freezes at 35-41% after newest update
|
||||
|176505|{{Keys|ALT}} key does not work on Android[,] iOS[, and iPadOS]
|
||||
|176878|Right {{Keys|shift}} key is not registering
|
||||
|177037|Breezes do not avoid dangerous blocks when jumping
|
||||
|178507|Sniffer, Camel, Breeze sound effects do not play when off-screen
|
||||
|178858|The 1.20.60 update changed player sprint-jump behavior.
|
||||
|178900|Wind charges can hit breezes.
|
||||
|179304|Wind charges can destroy end crystals.
|
||||
|179193|Wind charges can collide with eachother.
|
||||
|179910|Heavy core will be broken when pushed by a piston.
|
||||
|179911|Heavy core cannot be pulled by a sticky piston.
|
||||
|180109|Cobweb Placing and breaking sounds does not have new sounds.
|
||||
|otherissuescount=24}}
|
||||
; Others
|
||||
*Cauldrons filled with potions now keep the color of the potion when pushed by a Piston.
|
||||
*Containers being cloned over no longer keep their container screens open and cause crashes.
|
||||
*Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world.
|
||||
*On touch devices players can once again distribute a selected item stack over multiple slots by dragging it over them.
|
||||
*The Game Tip for sneaking now resolves itself properly when the player sneaks.
|
||||
*Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4.
|
||||
*When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities.
|
||||
*Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box.
|
||||
*Updated the "Are you sure you want to opt out?" Realms Stories modal to ensure players know they can opt in later. (''Preview'' only)
|
||||
*Fixed inconsistent displaying of unread badges for new posts in the Story Feed tab. (''Preview'' only)
|
||||
*The Realms Stories New Post screen now enumerates its active buttons with text-to-speech on. (''Preview'' only)
|
||||
*Support prevention of app/flow restart when dark mode toggled on or off on across Android devices.
|
||||
*Removed faulty hotbar scale setting for Pocket UI.
|
||||
*Fixed a crash when entity identifier was too complex.
|
||||
*Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
|
||||
*Fixed bug where users could not navigate through inventory using keyboard in touch devices.
|
||||
*Fixed banner staffs not being lit while held in hand from first-person view in the Deferred Technical Preview.
|
||||
*Fixed hunger element so that its visibility can be changed with the {{cmd|hud}} command.
|
||||
*Added missing indentation to list items in some models, which should make those lists easier to read.
|
||||
*On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
|
||||
*On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly.
|
||||
*On touch devices, stack-splitting UI no longer appears for unstackable items.
|
||||
*On touch devices, items from Creative Inventory are now unselectable.
|
||||
*On touch devices, it is now possible to swap two identical items.
|
||||
{{fixes|project=REALMS|fixedin=1.21.0.20 Preview
|
||||
|;old
|
||||
|11707|Blocks reappear after breaking in Creative if "delayed block breaking" is turned off
|
||||
|otherissuescount=0}}</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.0 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.0.20]]
|
||||
[[es:Bedrock Edition Preview 1.21.0.20]]
|
||||
[[fr:Édition Bedrock Preview 1.21.0.20]]
|
||||
[[pt:Edição Bedrock Preview 1.21.0.20]]
|
||||
[[ru:Preview 1.21.0.20 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.0.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.0.20]]
|
139
wiki_backup/Bedrock_Edition_Preview_1.21.10.23.txt
Normal file
139
wiki_backup/Bedrock_Edition_Preview_1.21.10.23.txt
Normal file
|
@ -0,0 +1,139 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.1023.0<br>'''ChromeOS, Android, iOS, iPadOS''': 1.21.10.23
|
||||
| image = Bedrock 1.21.10.23.png
|
||||
| build = 25376527
|
||||
| editorver = 0.6.6
|
||||
| versioncode = '''Android''':<br />
|
||||
952101023 (armeabi-v7a, 34)<br />
|
||||
962101023 (x86, 34)<br />
|
||||
972101023 (arm64-v8a, 34)<br />
|
||||
982101023 (x86_64, 34)<br />
|
||||
| date = June 12, 2024
|
||||
| server = 1.21.10.23
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.10.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.10.23.zip Linux]
|
||||
| parent = 1.21.20
|
||||
| prevparent = 1.21.3
|
||||
| prev = Preview 1.21.10.22
|
||||
| next = Preview 1.21.10.24
|
||||
| nextparent = 1.21.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.10.23''' (ChromeOS, Android) or '''Preview 1.21.10.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.21.20]]{{efn|Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.21.20|1.21.20]]<ref>https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21</ref>}}, released on June 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27211163694861|title=Minecraft Beta & Preview - 1.21.10.23|website=Minecraft Feedback|date=June 12, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Copper Door]]s
|
||||
*Now follow the intended design of only dropping when mined with a [[Stone Pickaxe]] or better.
|
||||
|
||||
;[[Monster Spawner]]
|
||||
*Added break, fall, hit, jump, land, place, and step sounds.
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|/spreadplayers}}
|
||||
*Added a Max Height parameter to the command, which allows you to specify a maximum height that the spreading is done underneath.
|
||||
|
||||
=== Non-mob entities ===
|
||||
;[[Wind Charge]]
|
||||
*Now work the same on all terrain.
|
||||
*Crouching no longer affects wind charge knockback / jump amount.
|
||||
*Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|
||||
*Latency related fall damage when using a Wind Charge will occur less often.
|
||||
*The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Wolf|Wolves]], [[Polar Bear]]s, and [[Panda]]s
|
||||
*Now will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing.
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*Safe Zone Screen position now saves properly on closing the menu.
|
||||
*Safe Zone Screen text no longer is obscured when you hover over it.
|
||||
*Safe Zone Screen sliders now properly save even when the value is changed by just 0.1.
|
||||
*Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders.
|
||||
*[[Game tip]]s now appear and disappear from the screen with "fade-in" and "fade-out" animations.
|
||||
*Replaced [[Marketplace Pass]] gradient with solid gray to improve readability.
|
||||
|
||||
=== Technical ===
|
||||
;[[API]]
|
||||
*{{cd|EntityTameMountComponent}}
|
||||
**Moved method {{cd|tameToPlayer}} and readonly properties {{cd|tamedToPlayerId}}, {{cd|tamedToPlayer}}, {{cd|isTamed}}, {{cd|isTamedToPlayer}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Released {{cd|runJob}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Released {{cd|clearJob}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Released {{cd|waitTicks}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*{{cd|@minecraft/server-ui}}
|
||||
**Released version {{cd|1.2.0}}
|
||||
**Added new {{cd|beta}} version {{cd|1.3.0}}
|
||||
**Released {{cd|submitButton}} method on {{cd|ModalFormData}} from {{cd|beta}} to {{cd|1.2.0}}.
|
||||
|
||||
;[[Block]]s
|
||||
*{{cd|minecraft:custom_components}} no longer requires the Beta APIs experiment.
|
||||
*{{cd|minecraft:entity_fall_on}} no longer requires the Beta APIs experiment.
|
||||
*{{cd|minecraft:tick}} no longer requires the Beta APIs experiment.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;[[API]]
|
||||
*{{cd|WorldInitializeBeforeEvent}}
|
||||
**Renamed property {{cd|blockTypeRegistry}} to {{cd|blockComponentRegistry}}.
|
||||
*Moved {{cd|BlockComponentRegistry}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockCustomComponentAlreadyRegisteredError}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockCustomComponentReloadVersionError}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockCustomComponentReloadNewEventError}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockCustomComponentReloadNewComponentError}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockCustomComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentStepOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentTickEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentRandomTickEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentEntityFallOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentStepOffEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentPlayerInteractEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentPlayerPlaceBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentPlayerDestroyEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Moved {{cd|BlockComponentOnPlaceEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
*Added four new error class types used for custom block component registration:
|
||||
**{{cd|ScriptBlockCustomComponentAlreadyRegisteredError}} - When registering a custom block component and it has already been registered.
|
||||
**{{cd|ScriptBlockCustomComponentReloadVersionError}} - When registering a custom block component with a different script version between reloading.
|
||||
**{{cd|ScriptBlockCustomComponentReloadNewEventError}} - When registering a custom block component and it implements a new event between reloading.
|
||||
**{{cd|ScriptBlockCustomComponentReloadNewComponentError}} - When registering a custom block component between reloading.
|
||||
*Added {{cd|Block::getMapColor}} binding to Script Block API (Beta).
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.10.23 Preview
|
||||
|;old
|
||||
|104226|When you break the top of a door in creative mode the item is dropped.
|
||||
|126620|Iron door drops without using pickaxe if you break the top half.
|
||||
|168411|{{cmd|Spreadplayers}} spawns you in the floor.
|
||||
|173826|Parity: Bedrock doesn't have "{{cmd|spreadplayers ... under}}".
|
||||
|179725|Wind Charge only launches player 1-2 blocks into the air.
|
||||
|179918|Tutorial hint toast doesn't have an animation when appearing and disappearing.
|
||||
|;previous
|
||||
|181964|Missing texture in "My Content" menu.
|
||||
|182104|Smooth quartz slab is now using the texture of normal quartz slab.
|
||||
|182146|'Copy Coordinates' missing message in chat.
|
||||
|otherissuescount=6}}
|
||||
; Other
|
||||
*Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update.
|
||||
*Safe Zone Screen no longer errors on iOS and iPadOS when set to minimum values.
|
||||
*Fixed tags showing up vertically in Marketplace item descriptions.
|
||||
*Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
|
||||
*Fixed an issue where a warning would incorrectly appear when reloading item custom components.
|
||||
*Fixed Molang content errors to include the expression in the logged message.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{fnlist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.10.23]]
|
||||
[[pt:Edição Bedrock Preview 1.21.10.23]]
|
||||
[[uk:Preview 1.21.10.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.10.23]]
|
||||
[[Category:Bedrock Edition 1.21.20 betas]]
|
50
wiki_backup/Bedrock_Edition_Preview_1.21.10.24.txt
Normal file
50
wiki_backup/Bedrock_Edition_Preview_1.21.10.24.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.1024.0<br>'''ChromeOS, Android, iOS, iPadOS''': 1.21.10.24
|
||||
| image = Bedrock 1.21.10.24 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.10.24.png
|
||||
| build = 25557536
|
||||
| editorver = 0.6.6
|
||||
| versioncode = '''Android''':<br />
|
||||
952101024 (armeabi-v7a, 34)<br />
|
||||
962101024 (x86, 34)<br />
|
||||
972101024 (arm64-v8a, 34)<br />
|
||||
982101024 (x86_64, 34)<br />
|
||||
| date = June 19, 2024
|
||||
| server = 1.21.10.24
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.10.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.10.24.zip Linux]
|
||||
| parent = 1.21.20
|
||||
| prevparent = 1.21.3
|
||||
| prev = Preview 1.21.10.23
|
||||
| next = Preview 1.21.20.21
|
||||
| nextparent = 1.21.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.10.24''' (ChromeOS, Android) or '''Preview 1.21.10.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.21.20]]{{efn|Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.21.20|1.21.20]]<ref>https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21</ref>}}, released on June 19, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27700301696653|title=Minecraft Beta & Preview - 1.21.10.24|website=Minecraft Feedback|date=June 19, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.10.24 Preview
|
||||
|;previous
|
||||
|182541|Structures do not spawn mobs after a world is saved and reloaded.
|
||||
|otherissuescount=4}}
|
||||
; Others
|
||||
* Polished andesite slabs can once again be crafted using andesite in the stonecutter.
|
||||
* Fixed a bug where players with a freshly installed Minecraft need to restart before being able to see Realms Stories.
|
||||
* Using tridents with Riptide enchantment now correctly cancels fall damage reduction from wind charge.
|
||||
* Fixed an issue with certain item components that were no longer functioning for remotely connected players.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{fnlist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.10.24]]
|
||||
[[pt:Edição Bedrock Preview 1.21.10.24]]
|
||||
[[uk:Preview 1.21.10.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.10.24]]
|
||||
[[Category:Bedrock Edition 1.21.20 betas]]
|
221
wiki_backup/Bedrock_Edition_Preview_1.21.20.22.txt
Normal file
221
wiki_backup/Bedrock_Edition_Preview_1.21.20.22.txt
Normal file
|
@ -0,0 +1,221 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.2022.0<br>'''ChromeOS, Android, iOS, iPadOS''': 1.21.20.22
|
||||
| image = Bedrock 1.21.20.22 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.20.22.png
|
||||
| build = 26045258
|
||||
| versioncode = '''Android''':<br />
|
||||
952102022 (armeabi-v7a, 34)<br />
|
||||
962102022 (x86, 34)<br />
|
||||
972102022 (arm64-v8a, 34)<br />
|
||||
982102022 (x86_64, 34)<br />
|
||||
| editorver = 0.6.8
|
||||
| date = July 10, 2024
|
||||
| server = 1.21.20.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.20.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.20.22.zip Linux]
|
||||
| parent = 1.21.20
|
||||
| prevparent = 1.21.3
|
||||
| prev = Preview 1.21.20.21
|
||||
| next = Preview 1.21.20.23
|
||||
| nextparent = 1.21.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.20.22''' (ChromeOS, Android) or '''Preview 1.21.20.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the seventh beta/''Preview'' version for [[Bedrock Edition 1.21.20]], released on July 10, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28289283945869|title=Minecraft Beta & Preview - 1.21.20.22|website=Minecraft Feedback|date=July 10, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Game Tips]]
|
||||
*Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch.
|
||||
*Added some minor tip interruption improvements for existing game tips.
|
||||
|
||||
=== General ===
|
||||
;[[Tag]]s
|
||||
*Added the <code>one_way_collidable</code> block tag: contains {{cd|d=and|iron_door|wooden_door|spruce_door|birch_door|jungle_door|acacia_door|dark_oak_door|mangrove_door|cherry_door|bamboo_door|crimson_door|warped_door|copper_door|exposed_copper_door|weathered_copper_door|oxidized_copper_door|waxed_copper_door|waxed_exposed_copper_door|waxed_weathered_copper_door|waxed_oxidized_copper_door|iron_trapdoor|trapdoor|acacia_trapdoor|birch_trapdoor|dark_oak_trapdoor|jungle_trapdoor|spruce_trapdoor|crimson_trapdoor|warped_trapdoor|mangrove_trapdoor|bamboo_trapdoor|cherry_trapdoor|copper_trapdoor|exposed_copper_trapdoor|weathered_copper_trapdoor|oxidized_copper_trapdoor|waxed_copper_trapdoor|waxed_exposed_copper_trapdoor|waxed_weathered_copper_trapdoor|waxed_oxidized_copper_trapdoor|fence_gate|acacia_fence_gate|bamboo_fence_gate|birch_fence_gate|cherry_fence_gate|crimson_fence_gate|dark_oak_fence_gate|jungle_fence_gate|mangrove_fence_gate|spruce_fence_gate|warped_fence_gate}}
|
||||
**Used to make mobs that are inside a block's collision box don't be pushed out.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Copper Door]]
|
||||
*Copper door's "open" sound is now pitched differently.
|
||||
|
||||
;[[Anvil]]
|
||||
*A damaged anvil block may now spawn in trail ruins, as it would in {{JE}}.
|
||||
*The different damage [[block states]] for the <code>anvil</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="4" | {{BlockSprite|anvil-top}} <code>anvil</code>
|
||||
| {{BlockSprite|anvil-top}} <code>anvil</code>
|
||||
|-
|
||||
| {{BlockSprite|chipped-anvil}} <code>chipped_anvil</code>
|
||||
|-
|
||||
| {{BlockSprite|damaged-anvil}} <code>damaged_anvil</code>
|
||||
|-
|
||||
| {{BlockSprite|broken-anvil}} <code>deprecated_anvil</code>
|
||||
|}
|
||||
|
||||
;[[Quartz Block]]
|
||||
*The different chisel type [[block states]] for the <code>quartz_block</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="4" | {{BlockSprite|block-of-quartz}} <code>quartz_block</code>
|
||||
| {{BlockSprite|block-of-quartz}} <code>quartz_block</code>
|
||||
|-
|
||||
| {{BlockSprite|chiseled-quartz-block}} <code>chiseled_quartz_block</code>
|
||||
|-
|
||||
| {{BlockSprite|quartz-pillar}} <code>quartz_pillar</code>
|
||||
|-
|
||||
| {{BlockSprite|smooth-quartz}} <code>smooth_quartz</code>
|
||||
|}
|
||||
|
||||
;[[Quartz Pillar]]
|
||||
*Pillar Quartz Block has been renamed to Quartz Pillar.
|
||||
|
||||
;[[Red Sandstone]]
|
||||
*The different [[block states]] for the <code>red_sandstone</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="4" | {{BlockSprite|red-sandstone}} <code>red_sandstone</code>
|
||||
| {{BlockSprite|red-sandstone}} <code>red_sandstone</code>
|
||||
|-
|
||||
| {{BlockSprite|chiseled-red-sandstone}} <code>chiseled_red_sandstone</code>
|
||||
|-
|
||||
| {{BlockSprite|cut-red-sandstone}} <code>cut_red_sandstone</code>
|
||||
|-
|
||||
| {{BlockSprite|smooth-red-sandstone}} <code>smooth_red_sandstone</code>
|
||||
|}
|
||||
|
||||
;[[Smooth Red Sandstone]]
|
||||
*Its hardness changed from 0.8 to 2.
|
||||
|
||||
;[[Dirt]]
|
||||
*The different [[block states]] for the <code>dirt</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|dirt}} <code>dirt</code>
|
||||
| {{BlockSprite|dirt}} <code>dirt</code>
|
||||
|-
|
||||
| {{BlockSprite|coarse-dirt}} <code>coarse_dirt</code>
|
||||
|}
|
||||
|
||||
;[[Sand]]
|
||||
*The different [[block states]] for the <code>sand</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|sand}} <code>sand</code>
|
||||
| {{BlockSprite|sand}} <code>sand</code>
|
||||
|-
|
||||
| {{BlockSprite|red-sand}} <code>red_sand</code>
|
||||
|}
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Player can now create up to 5 invite links per Realm.
|
||||
*Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
|
||||
*Invite links can be deleted entirely.
|
||||
*Newly created invite links codes will be 15 characters long (increased from 11).
|
||||
*Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
|
||||
*Removed an unnecessary warning from 2 Player realms subscription.
|
||||
|
||||
=== Technical ===
|
||||
;[[API]]
|
||||
*Dimension
|
||||
**Released method {{cd|getTopmostBlock}} from {{cd|beta}} to {{cd|1.13.0}}.
|
||||
**Released interface {{cd|VectorXZ}} from {{cd|beta}} to {{cd|1.13.0}}.
|
||||
|
||||
;[[Block]]s
|
||||
*The {{cd|blocks.json}} files found in resource packs are now versioned.
|
||||
**Overriding the block {{cd|stone}} with a {{cd|format_version}} of {{cd|1.20.50}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
|
||||
**Overriding the block {{cd|prismarine}} with a {{cd|format_version}} of {{cd|1.21.10}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
|
||||
**Overriding the block {{cd|anvil}}, {{cd|quartz_block}}, {{cd|red_sandstone}}, {{cd|sand}}, and {{cd|sandstone}} with a {{cd|format_version}} of {{cd|1.21.20}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
|
||||
|
||||
;Entity Components
|
||||
*Added the {{cd|behavior.teleport_to_owner}} goal, which allows an entity to teleport to its owner.
|
||||
**This goal is designed for emergency situations where {{cd|behavior.follow_owner}} could be too slow or too low priority.
|
||||
**The {{cd|filters}} field allows defining the conditions for teleportation using entity filters.
|
||||
**The {{cd|cooldown}} field allows defining how often the entity should attempt to teleport.
|
||||
*{{cd|minecraft:behavior.move_away_from_target}} has been renamed to {{cd|minecraft:behavior.move_around_target}} to better describe what the goal does, since it can be used both for moving away from the target, but also to move towards a random position around the target.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|owner_distance}}, which checks the distance of an entity from its owner.
|
||||
|
||||
;Gameplay
|
||||
*Modified {{cd|ItemUseInventoryTransaction}} packet by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.
|
||||
|
||||
;General
|
||||
*Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (I.E Removing and re-applying an [[Add-On]]).
|
||||
|
||||
;[[Item]]s
|
||||
*Using {{cd|minecraft:wearable}} with slot set to {{cd|slot.weapon.offhand}} in combination with {{cd|minecraft:allow_off_hand}} set to {{cd|false}} will now cause a content error.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;[[API]]
|
||||
*Camera
|
||||
**Added {{cd|CameraFixedBoomOptions}} to the options for the {{cd|setCamera}} function in {{cd|beta}}.
|
||||
***New interface added to {{cd|beta}}.
|
||||
***Allows you to customize {{cd|minecraft:follow_orbit}} cameras only when the third person camera presets toggle is enabled.
|
||||
***Introduces {{cd|viewOffset?: Vector2}}. This property allows you to change the offset of the camera relative to the player to create an over the shoulder effect.
|
||||
|
||||
;Graphical
|
||||
*Extended {{cd|TextureSet}} capabilities to support Items in the Deferred Technical Preview.
|
||||
*Added the new bio-optical lighting model for water in the Deferred Technical Preview. The ability to customize and data-drive water will be made available in future updates.
|
||||
*Added screen space reflections to the Deferred Technical Preview. These reflections are included as part of the Reflections quality slider in the Deferred graphics settings menu. On mobile devices, screen space reflections are only available when running at Ultra settings.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.20.22 Preview
|
||||
|;old
|
||||
|101893|Smooth quartz block blast resistance is wrong
|
||||
|121664|Rooted Dirt uses gravel sounds instead of their distinctive sounds
|
||||
|151807|{{cmd|/locate}} doesn't use {{cd|minecraft:}} namespace ID for structures
|
||||
|178876|Bogged sit higher in boats and minecarts than other mobs
|
||||
|180654|Differences in Ominous Vault loot from Java Edition
|
||||
|180913|Torch moves in slot when being quick moved
|
||||
|182681|Trial Explorer maps not showing trial chamber location
|
||||
|;previous
|
||||
|182290|Flattened monster eggs/infested stones do not have {{cd|stone}} sound assigned
|
||||
|183434|Esc button can't be used to close the New Bed Screen
|
||||
|otherissuescount=16}}
|
||||
;Other
|
||||
*Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
|
||||
*Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
|
||||
*Trapdoors and fence gates no longer push players or mobs when activated by redstone.
|
||||
*Mounts and vehicles are no longer given a slight velocity during a dismount.
|
||||
*Fixed mob animations not playing when mobs were unloaded in split screen.
|
||||
*Fixed an issue so that Marketplace content is properly imported before you create or start a world.
|
||||
*Legacy worlds no longer have chunks at the edge of the world that don't render.
|
||||
*Fixed fog JSON validation to allow for {{cd|max_density_height}} and {{cd|zero_density_height}} values to range from (-64,320).
|
||||
*Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
|
||||
*Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
|
||||
*Fixed a bug where players with a freshly installed Minecraft needed to restart before being able to see Realms Stories.
|
||||
*Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
|
||||
*Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
|
||||
*Fixed a crash with {{cd|getTags}} method on item stack when called on the air block item.
|
||||
*Fixed a bug on iOS and iPadOS that resulted in undefined graphics behaviour (such as no point lights or washed-out lighting) in the Deferred Technical Preview.
|
||||
*Fixed a gamma-correction bug that caused the textures of candles, glass, ice, honey, slime, beacons, cauldrons and portals to be overly bright in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.20 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.20.22]]
|
||||
[[es:Bedrock Edition Preview 1.21.20.22]]
|
||||
[[pt:Edição Bedrock Preview 1.21.20.22]]
|
||||
[[uk:Preview 1.21.20.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.20.22]]
|
75
wiki_backup/Bedrock_Edition_Preview_1.21.20.23.txt
Normal file
75
wiki_backup/Bedrock_Edition_Preview_1.21.20.23.txt
Normal file
|
@ -0,0 +1,75 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.2023.0<br>'''ChromeOS, Android, iOS, iPadOS''': 1.21.20.23
|
||||
| image = Bedrock 1.21.20.23 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.20.23.png
|
||||
| build = 26212918
|
||||
| versioncode = '''Android''':<br />
|
||||
952102023 (armeabi-v7a, 34)<br />
|
||||
962102023 (x86, 34)<br />
|
||||
972102023 (arm64-v8a, 34)<br />
|
||||
982102023 (x86_64, 34)<br />
|
||||
| editorver = 0.6.9
|
||||
| date = July 17, 2024
|
||||
| server = 1.21.20.23
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.20.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.20.23.zip Linux]
|
||||
| parent = 1.21.20
|
||||
| prevparent = 1.21.3
|
||||
| prev = Preview 1.21.20.22
|
||||
| next = Preview 1.21.20.24
|
||||
| nextparent = 1.21.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.20.23''' (ChromeOS, Android) or '''Preview 1.21.20.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the eighth beta/''Preview'' version for [[Bedrock Edition 1.21.20]], released on July 17, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28486285876237|title=Minecraft Beta & Preview - 1.21.20.23|website=Minecraft Feedback|date=July 17, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Technical ===
|
||||
;Entity Components
|
||||
*Improved {{cd|behavior.follow_owner}} teleportation logic:
|
||||
**Entities now seamlessly resume navigation after teleporting to their owner.
|
||||
**Added the {{cd|post_teleport_distance}} field, allowing to specify how far from its owner an entity will be placed after teleporting.
|
||||
***If no value is specified, {{cd|stop_distance}} increased by one will be used.
|
||||
*These changes only affect entities with format version of 1.21.20 or above.
|
||||
|
||||
;General
|
||||
*Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Creator Cameras: Focus Target Camera" experimental toggle.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;Focus Target Camera
|
||||
*Focus target experiment is now available, more functionality to come in future releases.
|
||||
*A new camera command has been added to target entities and keep them in center screen.
|
||||
**Includes option to add an offset from the center of the entity.
|
||||
**Includes option to remove the target.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.20.23 Preview
|
||||
|;old
|
||||
|158895|Apple Pencil no longer recognized by Minecraft app.
|
||||
|180578|Particles are always generated on the west side of the entity when the breeze is idle
|
||||
|182145|Leads attached to boats connect to its center rather than to the front.
|
||||
|182645|Text copied from sign/book and quill when editing.
|
||||
|;previous
|
||||
|183449|Flattened light blocks do not have "stone" sound assigned.
|
||||
|otherissuescount=4}}
|
||||
;Other
|
||||
*The Swim game tip can now only appears when not breathing in water.
|
||||
*Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras.
|
||||
*The chat quick access history no longer stores duplicate chat entries.
|
||||
*Fixed flickering item icon when quick moving a stack to non-empty stacks.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.20 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.20.23]]
|
||||
[[pt:Edição Bedrock Preview 1.21.20.23]]
|
||||
[[uk:Preview 1.21.20.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.20.23]]
|
227
wiki_backup/Bedrock_Edition_Preview_1.21.30.22.txt
Normal file
227
wiki_backup/Bedrock_Edition_Preview_1.21.30.22.txt
Normal file
|
@ -0,0 +1,227 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.3022.0<br>'''Android, iOS, iPadOS''': 1.21.30.22
|
||||
| image = Bedrock 1.21.30.22 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.30.22.png
|
||||
| build = 26729674
|
||||
| editorver = 0.6.11
|
||||
| versioncode = '''Android''':<br />
|
||||
952103022 (armeabi-v7a, 34)<br />
|
||||
962103022 (x86, 34)<br />
|
||||
972103022 (arm64-v8a, 34)<br />
|
||||
982103022 (x86_64, 34)<br />
|
||||
| date = August 7, 2024
|
||||
| server = 1.21.30.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.30.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.30.22.zip Linux]
|
||||
| parent = 1.21.30
|
||||
| prevparent = 1.21.23
|
||||
| prev = Preview 1.21.30.21
|
||||
| next = Preview 1.21.30.23
|
||||
| nextparent = 1.21.31
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.30.22''' (ChromeOS, Android) or '''Preview 1.21.30.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Bedrock Edition 1.21.30]], released on August 7, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29067342985101|title=Minecraft Beta & Preview - 1.21.30.22|website=Minecraft Feedback|date=August 7, 2024}}</ref> which changes lots of names of blocks and items to parity with {{JE}}, and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Colored Torch]]
|
||||
* The different color bit [[block states]] for the <code>colored_torch_rg</code> and <code>colored_torch_bp</code> IDs have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|colored-torches}} <code>colored_torch_rg</code>
|
||||
| {{BlockSprite|red-torch}} <code>colored_torch_red</code>
|
||||
|-
|
||||
| {{BlockSprite|green-torch}} <code>colored_torch_green</code>
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|colored-torches}} <code>colored_torch_bp</code>
|
||||
| {{BlockSprite|blue-torch}} <code>colored_torch_blue</code>
|
||||
|-
|
||||
| {{BlockSprite|purple-torch}} <code>colored_torch_purple</code>
|
||||
|}
|
||||
|
||||
;[[Sponge]]
|
||||
* The different [[block states]] for the <code>sponge</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|sponge}} <code>sponge</code>
|
||||
| {{BlockSprite|sponge}} <code>sponge</code>
|
||||
|-
|
||||
| {{BlockSprite|wet-sponge}} <code>wet_sponge</code>
|
||||
|}
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|/reload}}
|
||||
*Added {{cd|all}} parameter to {{cmd|/reload}} command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Death messages]]
|
||||
* Added a new death message for when players or their pets are defeated by a [[mace]] smash attack.
|
||||
** '''<''player/mob''> was smashed by <''player''>'''
|
||||
** '''<''player/mob''> was smashed by <''player''> with <''item''>'''
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
|
||||
*[[Enchantment]]s which only have one possible level no longer display the level in their name.
|
||||
*The names of many items and blocks were brought to parity with {{JE}}:
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! Old name
|
||||
! New name
|
||||
|-
|
||||
|{{ItemLink|Book and Quill|Book & Quill}}
|
||||
|[[Book and Quill]]
|
||||
|-
|
||||
|{{ItemLink|Chainmail Helmet|Chain Helmet}}
|
||||
|[[Chainmail Helmet]]
|
||||
|-
|
||||
|{{ItemLink|Chainmail Chestplate|Chain Chestplate}}
|
||||
|[[Chainmail Chestplate]]
|
||||
|-
|
||||
|{{ItemLink|Chainmail Leggings|Chain Leggings}}
|
||||
|[[Chainmail Leggings]]
|
||||
|-
|
||||
|{{ItemLink|Chainmail Boots|Chain Boots}}
|
||||
|[[Chainmail Boots]]
|
||||
|-
|
||||
|{{ItemLink|Enchanted Golden Apple|Enchanted Apple}}
|
||||
|[[Enchanted Golden Apple]]
|
||||
|-
|
||||
|{{ItemLink|Steak|Cooked Beef}}
|
||||
|[[Steak]]
|
||||
|-
|
||||
|{{ItemLink|Melon Slice|Melon}}
|
||||
|[[Melon Slice]]
|
||||
|-
|
||||
|{{ItemLink|Glistering Melon Slice|Glistering Melon}}
|
||||
|[[Glistering Melon Slice]]
|
||||
|-
|
||||
|{{ItemLink|Milk Bucket|Milk}}
|
||||
|[[Milk Bucket]]
|
||||
|-
|
||||
|{{ItemLink|Wheat Seeds|Seeds}}
|
||||
|[[Wheat Seeds]]
|
||||
|-
|
||||
|{{BlockLink|Snow Block|Snow}}
|
||||
|[[Snow Block]]
|
||||
|-
|
||||
|{{BlockLink|Snow|Top Snow}}
|
||||
|[[Snow]]
|
||||
|-
|
||||
|{{BlockLink|Short Grass|Grass}}
|
||||
|[[Short Grass]]
|
||||
|-
|
||||
|{{BlockLink|Tall Grass|Double Tallgrass}}
|
||||
|[[Tall Grass]]
|
||||
|-
|
||||
|{{ItemLink|Sugar Cane|Sugar Canes}}
|
||||
|[[Sugar Cane]]
|
||||
|-
|
||||
|{{BlockLink|Clay|Clay Block}}
|
||||
|[[Clay]]
|
||||
|-
|
||||
|{{ItemLink|Clay Ball|Clay}}
|
||||
|[[Clay Ball]]
|
||||
|-
|
||||
|{{ItemLink|Turtle Spawn Egg|Sea Turtle Spawn Egg}}
|
||||
|[[Turtle Spawn Egg]]
|
||||
|-
|
||||
|{{BlockLink|Turtle Egg|Sea Turtle Egg}}
|
||||
|[[Turtle Egg]]
|
||||
|-
|
||||
|{{BlockLink|Bricks|Brick Block}}
|
||||
|[[Bricks]]
|
||||
|-
|
||||
|{{BlockLink|Nether Bricks|Nether Brick Block}}
|
||||
|[[Nether Bricks]]
|
||||
|-
|
||||
|{{BlockLink|Red Nether Bricks|Red Nether Brick}}
|
||||
|[[Red Nether Bricks]]
|
||||
|-
|
||||
|{{BlockLink|Prismarine Brick Slab|Prismarine Bricks Slab}}
|
||||
|[[Prismarine Brick Slab]]
|
||||
|-
|
||||
|{{BlockLink|Stone Brick Slab|Stone Bricks Slab}}
|
||||
|[[Stone Brick Slab]]
|
||||
|-
|
||||
|{{BlockLink|Brick Slab|Bricks Slab}}
|
||||
|[[Brick Slab]]
|
||||
|-
|
||||
|{{BlockLink|Infested Stone Bricks|Infested Stone Brick}}
|
||||
|[[Infested Stone Bricks]]
|
||||
|-
|
||||
|{{BlockLink|Daylight Detector|Daylight Sensor}}
|
||||
|[[Daylight Detector]]
|
||||
|-
|
||||
|{{BlockLink|Enchanting Table|Enchantment Table}}
|
||||
|[[Enchanting Table]]
|
||||
|-
|
||||
|{{BlockLink|Heavy Weighted Pressure Plate|Weighted Pressure Plate (Heavy)}}
|
||||
|[[Heavy Weighted Pressure Plate]]
|
||||
|-
|
||||
|{{BlockLink|Light Weighted Pressure Plate|Weighted Pressure Plate (Light)}}
|
||||
|[[Light Weighted Pressure Plate]]
|
||||
|-
|
||||
|{{BlockLink|Chipped Anvil|Slightly Damaged Anvil}}
|
||||
|[[Chipped Anvil]]
|
||||
|-
|
||||
|{{BlockLink|Damaged Anvil|Very Damaged Anvil}}
|
||||
|[[Damaged Anvil]]
|
||||
|-
|
||||
|{{BlockLink|Player Head|Head}}
|
||||
|[[Player Head]]
|
||||
|-
|
||||
|{{BlockLink|id=Light|Light (block)|Light Block}}
|
||||
|[[Light (block)|Light]]
|
||||
|}
|
||||
*The name of the Stone Mason [[villager]] profession has been renamed to Mason to match {{JE}}.
|
||||
|
||||
=== Technical ===
|
||||
;[[Resource Pack|Resource]] and [[Behavior Pack]]s
|
||||
*The player's {{cd|helmet_layer_visible}} variable is now based on the result of the {{cd|has_head_gear}} [[Molang]] query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.
|
||||
**This fixes attachable scripts setting the {{cd|helmet_layer_visible}} to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and [[Pumpkin]] heads.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;[[Block]]s
|
||||
*Added new experimental field {{cd|item_specific_speeds}} to {{cd|minecraft:destructible_by_mining}} block component.
|
||||
;[[API]]
|
||||
*{{cd|ItemUseOnBeforeEvent}}
|
||||
**Added property readonly {{cd|isFirstEvent: boolean}} to {{cd|beta}}. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
|
||||
*{{cd|ItemUseOnAfterEvent}}
|
||||
**Added property readonly {{cd|isFirstEvent: boolean}} to {{cd|beta}}. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
|
||||
;Graphical
|
||||
*Added the ability to data-drive water parameters in the Deferred Technical Preview.
|
||||
*Added a new feature to the Deferred Technical Preview: realistic waves. This new feature must be opted into via a resource pack and will not be enabled by default.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.30.22 Preview
|
||||
|;old
|
||||
|66830|Mooshroom only spawn in light level > 11.
|
||||
|101388|Outdated, incorrect, or inconsistent item/block names.
|
||||
|178305|Trial Spawner's hitbox is a bit small.
|
||||
|183058|{{cd|variable.helmet_layer_visible}} doesn't work.
|
||||
|otherissuescount=2}}
|
||||
;Other
|
||||
*Fixed an issue where {{cd|@minecraft/server-ui}} version {{cd|1.3.0}} was not accessible.
|
||||
*Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.30 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.30.22]]
|
||||
[[pt:Edição Bedrock Preview 1.21.30.22]]
|
||||
[[ru:Preview 1.21.30.22 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.30.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.30.22]]
|
118
wiki_backup/Bedrock_Edition_Preview_1.21.30.24.txt
Normal file
118
wiki_backup/Bedrock_Edition_Preview_1.21.30.24.txt
Normal file
|
@ -0,0 +1,118 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.3024.0<br>'''Android, iOS, iPadOS''': 1.21.30.24
|
||||
| image = Bedrock 1.21.30.24 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.30.24.png
|
||||
| build = 27082017
|
||||
| editorver = 0.7.0
|
||||
| versioncode = '''Android''':<br />
|
||||
952103024 (armeabi-v7a, 34)<br />
|
||||
962103024 (x86, 34)<br />
|
||||
972103024 (arm64-v8a, 34)<br />
|
||||
982103024 (x86_64, 34)<br />
|
||||
| date = August 21, 2024
|
||||
| server = 1.21.30.24
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.30.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.30.24.zip Linux]
|
||||
| parent = 1.21.30
|
||||
| prevparent = 1.21.23
|
||||
| prev = Preview 1.21.30.23
|
||||
| next = Preview 1.21.30.25
|
||||
| nextparent = 1.21.31
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.30.24''' (ChromeOS, Android) or '''Preview 1.21.30.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.21.30]], released on August 21, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29461929917069|title=Minecraft Beta & Preview - 1.21.30.24|website=Minecraft Feedback|date=August 21, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
;[[Select World|Create from template]] screen
|
||||
*Introduced a new template screen.
|
||||
**Player can create a world from a template.
|
||||
**All content related to templates divided into 3 tabs:
|
||||
***[[Marketplace Pass]] tab: a selection of templates that are included in the Marketplace Pass subscription.
|
||||
***Featured creators tab: a curated selection of templates designed by Minecraft creators (with the option to discover even more in [[Marketplace]]).
|
||||
***Owned by me tab: All the templates player have purchased. From here player can create a world from a template and rate the template.
|
||||
**Search bar, filter and sort: Quickly search through player's templates with the search bar and refine the results with the filter and sort order.
|
||||
**Subscribe to the Marketplace Pass: Discover all the contents of the pass and register easily.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Fox]]
|
||||
* Reduced the health from {{hp|20}} to {{hp|10}} to match ''Java Edition''.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
|
||||
|
||||
;UI
|
||||
*Hardcore worlds will now show a gray border in the new Play and Edit World screens if the player has died in it (''Preview'' only).
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
|
||||
"item_display_transforms": {
|
||||
"gui" : {
|
||||
"translation": [0, 0, 0],
|
||||
"rotation": [30, 45, 0],
|
||||
"scale": [0.625, 0.625, 0.625],
|
||||
"rotation_pivot" : [0, 0, 0],
|
||||
"scale_pivot" : [0, 0, 0],
|
||||
"fit_to_frame" : true
|
||||
}
|
||||
}
|
||||
|
||||
;[[Item]]s
|
||||
*The {{cd|minecraft:dyeable}} component is now exposed to creators.
|
||||
|
||||
=== World generation ===
|
||||
;[[Trial Chambers]]
|
||||
*Reverted fixes that were introduced in the [[Preview 1.21.30.21]], except for the addition of the hopper and barrel setup.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Creator Cameras: Focus Target Camera" and "Bundles" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;Gameplay
|
||||
*Focus Target Camera: Added {{cd|rotation_speed}} in the free camera preset JSON to control the speed of rotation for targeting an entity. This value will be a float that represents degrees turned per second.
|
||||
*Focus Target Camera: Added {{cd|snap_to_target}} bool in the free camera preset JSON to enable snapping to the target entity on the first tick.
|
||||
=== Changes ===
|
||||
==== Items ====
|
||||
;[[Bundle]]s
|
||||
*The bundle tooltip now fits 3 rows and can always show at least 8 item types.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.30.24 Preview
|
||||
|;old
|
||||
|48233|Foxes have 20 health.
|
||||
|171061|Pitcher Plant crafts to only one Cyan Dye once again.
|
||||
|174857|Some Wither Skeleton related sounds still outdated.
|
||||
|180238|Mob Effects icons stay the same size when GUI scale is changed.
|
||||
|184728|Null pointer dereference (game crash) when rendering custom block.
|
||||
|;previous
|
||||
|185477|Undyed shulker box can be put inside bundle.
|
||||
|otherissuescount=11}}
|
||||
;Other
|
||||
*Bundle recipe is now unlocked by obtaining leather or string.
|
||||
*Bundle now has the correct animation when adding and removing items on touch screen devices.
|
||||
*Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
|
||||
*"Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
|
||||
*Mobs equipped with maces can now perform smash attacks.
|
||||
*Sculk charge particles now have sound.
|
||||
*Fixed an issue where the world seed template button may be missing in the Create New World screen.
|
||||
*Villagers no longer make idle sounds when sleeping.
|
||||
*Fixed bug where all custom blocks were rotated 180 degrees in the UI.
|
||||
*Specifying an invalid sound event in a {{cd|sounds.json}} file will now trigger a content error.
|
||||
*SSR no longer leaks in wrong direction on Android devices with the Deferred Technical Preview enabled.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.30 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.30.24]]
|
||||
[[pt:Edição Bedrock Preview 1.21.30.24]]
|
||||
[[uk:Preview 1.21.30.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.30.24]]
|
49
wiki_backup/Bedrock_Edition_Preview_1.21.30.25.txt
Normal file
49
wiki_backup/Bedrock_Edition_Preview_1.21.30.25.txt
Normal file
|
@ -0,0 +1,49 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.3025.0<br>'''Android, iOS, iPadOS''': 1.21.30.25
|
||||
| image = Bedrock 1.21.30.25.png
|
||||
| build = 27274913
|
||||
| editorver = 0.7.0
|
||||
| versioncode = '''Android''':<br />
|
||||
952103025 (armeabi-v7a, 34)<br />
|
||||
962103025 (x86, 34)<br />
|
||||
972103025 (arm64-v8a, 34)<br />
|
||||
982103025 (x86_64, 34)<br />
|
||||
| date = August 28, 2024
|
||||
| server = 1.21.30.25
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.30.25.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.30.25.zip Linux]
|
||||
| parent = 1.21.30
|
||||
| prevparent = 1.21.23
|
||||
| prev = Preview 1.21.30.24
|
||||
| next =
|
||||
| nextparent = 1.21.31
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.30.25''' (ChromeOS, Android) or '''Preview 1.21.30.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.21.30]], released on August 28, 2024<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29723785319053|title=Minecraft Beta & Preview - 1.21.30.25|website=Minecraft Feedback|date=August 28, 2024}}</ref>, which fixes [[mace]]-related bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
;[[Mace]]
|
||||
*Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>{{bug|MCPE-185896}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.30.25 Preview
|
||||
|;previous
|
||||
|184789|Pointed dripstones are upside down at the bottom of "encounter_4" and "trapped_staircase" chamber.
|
||||
|185896|Mace stacks up to 64.
|
||||
|186155|Mace can break some blocks in creative mode.}}</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.30 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.30.25]]
|
||||
[[pt:Edição Bedrock Preview 1.21.30.25]]
|
||||
[[ru:Preview 1.21.30.25 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.30.25 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.30.25]]
|
194
wiki_backup/Bedrock_Edition_Preview_1.21.40.21.txt
Normal file
194
wiki_backup/Bedrock_Edition_Preview_1.21.40.21.txt
Normal file
|
@ -0,0 +1,194 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.4021.0<br>'''Android, iOS, iPadOS''': 1.21.40.21
|
||||
| image = Bedrock 1.21.40.21 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.40.21.png
|
||||
| build = 27623259
|
||||
| editorver = 0.7.2
|
||||
| versioncode = '''Android''':<br />
|
||||
952104021 (armeabi-v7a, 34)<br />
|
||||
962104021 (x86, 34)<br />
|
||||
972104021 (arm64-v8a, 34)<br />
|
||||
982104021 (x86_64, 34)<br />
|
||||
| date = September 11, 2024
|
||||
| server = 1.21.40.21
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.40.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.40.21.zip Linux]
|
||||
| parent = 1.21.40
|
||||
| prevparent = 1.21.31
|
||||
| prev = Preview 1.21.40.20
|
||||
| next = Preview 1.21.40.22
|
||||
| nextparent = 1.21.41
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.40.21''' (ChromeOS, Android) or '''Preview 1.21.40.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Bedrock Edition 1.21.40]], released on September 11, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/30155721026317|title=Minecraft Beta & Preview - 1.21.40.21|website=Minecraft Feedback|date=September 11, 2024}}</ref> which reorganizes items and blocks in the [[creative inventory]], and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Monster Spawner]]
|
||||
*Its step sounds and hit sounds now play at their intended volume.
|
||||
|
||||
;[[Trial Spawner]]
|
||||
*Its hit sounds now play at their intended volume.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Creative inventory]]
|
||||
*Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
|
||||
**Trial chamber items:
|
||||
***[[Trial key]]s were moved to be next to ominous trial keys.
|
||||
***[[Ominous bottle]]s were moved next to the existing potions and were made into its own "Ominous Bottle" group.
|
||||
**Stone group in the "Nature" tab:
|
||||
***[[Stone]] was moved into the "Stone" group.
|
||||
***Stone is now the front block of the "Stone" group.
|
||||
***[[Basalt]] and [[smooth basalt]] were moved into the "Stone" group.
|
||||
***[[Tuff]] and [[polished tuff]] were moved into the "Stone" group.
|
||||
**"Decorative Stone" in the "Construction" tab:
|
||||
***[[Smooth stone]] was moved into "Decorative Stone".
|
||||
***[[Tuff bricks]], [[chiseled tuff]], and [[chiseled tuff bricks]] were moved from the "Nature" category to "Decorative Stone" in the "Construction" category.
|
||||
***[[Prismarine bricks]] were moved from the "Decorative Stone" group, now they are next to prismarine and dark prismarine.
|
||||
**[[Copper]] family:
|
||||
***Reordered [[raw iron]], [[raw copper]], [[raw gold]] to raw copper, raw iron, raw gold.
|
||||
***The copper, iron, and gold blocks were moved to match the raw versions ordering.
|
||||
***The [[copper doors]] were moved to all the other doors.
|
||||
***The [[copper trapdoor]]s were moved to the group with all the other trapdoors.
|
||||
***[[Copper block]]s and [[copper grate]]s are now sorted by block type then by oxidation level, instead of oxidation level then block type.
|
||||
**Tuff family:
|
||||
***[[Tuff stairs]], [[tuff slab]]s, [[tuff wall]]s, and their polished versions were moved from the "Nature" tab to the "Construction" tab into their respective groups.
|
||||
**Other blocks
|
||||
***[[Bricks]] are now placed before the "Slabs" group.
|
||||
****This change only affects bricks made from clay and not all the brick blocks.
|
||||
***[[Chiseled nether bricks]] and [[cracked nether bricks]] were moved next to the [[nether bricks block]] and [[red nether bricks]].
|
||||
***[[Quartz bricks]] placed next to the other quartz blocks.
|
||||
***[[Rooted dirt]] is now next to the other dirt blocks.
|
||||
***Many dirt blocks and grass variants were shuffled around for a greater parity with {{JE}}.
|
||||
***[[Gravel]] is now ordered after the "Stone" group and is next to sand and red sand.
|
||||
***[[Clay]] was moved from the "Construction" category to the "Nature" category, placed next to the mud block.
|
||||
|
||||
=== General ===
|
||||
;[[Settings]]
|
||||
*Removed some Keyboard key bindings from Settings that should only exist in {{el|ee}}: Control Tips, Code Builder, and Immersive Reader.
|
||||
|
||||
;UI
|
||||
*LAN worlds are now visible in the "Worlds" tab for the OreUI Play screen (''Preview'' only).
|
||||
|
||||
=== Items ===
|
||||
;[[Mace]]
|
||||
*Mobs can now perform mace smash attacks again.
|
||||
|
||||
=== Technical ===
|
||||
;[[Behavior Pack]]s
|
||||
*Updated references to old block names in behavior pack wood recipe files.
|
||||
*Updated references to old block names in remaining behavior pack recipe files.
|
||||
|
||||
;[[Block]]s
|
||||
*Added content warning when {{cd|carried_textures}} or {{cd|blockshape}} are incorrectly written in {{cd|blocks.json}}.
|
||||
|
||||
;Components
|
||||
*Renamed the {{cd|minecraft:lookat}} component to {{cd|minecraft:looked_at}} to better reflect its functionality:
|
||||
**Its {{cd|look_event}} field was also renamed to {{cd|looked_at_event}}.
|
||||
**Its {{cd|look_cooldown}} field was also renamed to {{cd|looked_at_cooldown}}.
|
||||
*Expanded the {{cd|minecraft:looked_at}} component functionality with the addition of six new [Beta] fields:
|
||||
**{{cd|find_players_only}} restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified {{cd|filters}} is selected.
|
||||
**{{cd|look_at_locations}} defines the parts of the owner entity that are targeted for being looked at:
|
||||
***For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
|
||||
***Supported values are {{cd|head}}, {{cd|body}}, and {{cd|feet}}.
|
||||
**{{cd|not_looked_at_event}} specifies the event to trigger when no suitable entity is looking at the owner entity.
|
||||
**{{cd|field_of_view}} defines the width of the field of view, in degrees, for entities looking at the owner entity:
|
||||
***If {{cd|scale_fov_by_distance}} is set to true, this value corresponds to the field of view at a distance of one block between the entities.
|
||||
**{{cd|scale_fov_by_distance}} determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.
|
||||
***This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
|
||||
**{{cd|line_of_sight_obstruction_type}} defines which block shape is considered when checking for line-of-sight obstructions.
|
||||
***Supported values are {{cd|outline}}, {{cd|collision}}, and {{cd|collision_for_camera}}.
|
||||
**Moreover, {{cd|et_target}} now supports three different values:
|
||||
***{{cd|never}}, looking entities are never set as targets, but events are emitted.
|
||||
***{{cd|once_and_stop_scanning}}, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.
|
||||
***[Beta] {{cd|once_and_keep_scanning}}, the first detected looking entity is set as target, but scanning and event emission continues.
|
||||
**All these fields are planned to be taken out of [Beta] and fully released at a later date.
|
||||
|
||||
;Entity Event Responses
|
||||
*Added the {{cd|reset_target}} entity event response, which allows an entity to reset its target.
|
||||
|
||||
;[[Feature]]
|
||||
*Using unsupported feature placement in {{cd|pregeneration_pass}} will now throw a content error instead of crash.
|
||||
|
||||
;Graphical
|
||||
*Add new {{cd|the_end.client_biome.json}} as the first new type of file to contain per-biome rendering and audio settings in resource packs.
|
||||
|
||||
;[[Item]]s
|
||||
*The {{cd|minecraft:item}} object is parsed with a strict loader from {{cd|1.21.40}}:
|
||||
**Numbers and booleans are no longer interchangeable in the JSON input.
|
||||
**Floating point numbers are no longer accepted where an integer is expected.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;Graphical
|
||||
*Added a slider in the Deferred Technical Preview video settings for controlling the upscaling resolution factor.
|
||||
|
||||
;[[Molang]]
|
||||
*Adding under upcoming creator features:
|
||||
**{{cd|query.client_memory_tier}}. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.
|
||||
**{{cd|query.server_memory_tier}}. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.
|
||||
|
||||
;Scripting
|
||||
*Added enum {{cd|MemoryTier}}:
|
||||
export enum MemoryTier {
|
||||
Undetermined = 0,
|
||||
SuperLow = 1,
|
||||
Low = 2,
|
||||
Mid = 3,
|
||||
High = 4,
|
||||
SuperHigh = 5
|
||||
}
|
||||
*Added base class {{cd|SystemInfo}}:
|
||||
**Field {{cd|MemoryTier}}.
|
||||
*Added class {{cd|ClientSystemInfo}}:
|
||||
**Field {{cd|MemoryTier}}.
|
||||
*Class {{cd|Player}}:
|
||||
**Added property {{cd|clientSystemInfo}}.
|
||||
*Class {{cd|System}}:
|
||||
**Added property {{cd|serverSystemInfo}}.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Graphical
|
||||
*Improved lighting for maps when held in hand and when placed in frames in the Deferred Technical Preview.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.40.21 Preview
|
||||
|;old
|
||||
|116364|Stone and end stone are not in the Stone group in the Creative inventory.
|
||||
|176383|Tuff blocks variants aren't grouped together to their block variants respectively.
|
||||
|176384|Copper group in creative inventory is disorganized.
|
||||
|178959|Bogged's head does not move together with equipped Skull & Carved Pumpkin.
|
||||
|179608|No longer able to move "open inventory" touch control to the left side.
|
||||
|180278|Ominous Bottles are not grouped together as its own item group in the creative menu.
|
||||
|180280|Ominous Trial Key are not grouped with normal trial key in the creative inventory.
|
||||
|180640|Oozing, weaving and wind charged don't work on the player.
|
||||
|183431|New Bed Screen shows an incorrect message when {{cd|playerssleepingpercentage}} is set to {{cd|>100}}.
|
||||
|185502|Renamed bundle doesn't have italic formatting.
|
||||
|185913|Wither Skeleton’s new step sounds are too quiet.
|
||||
|186235|Slabs in Shipwrecks can be the wrong half.
|
||||
|;previous
|
||||
|186343|Some blocks have no ambient occlusion.
|
||||
|otherissuescount=4}}
|
||||
;Other
|
||||
*Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
|
||||
*Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
|
||||
*Fixed an issue where trades with negative {{cd|max_use}} values could not be traded.
|
||||
*Fixed water surface shaking that would occur when upscaling was enabled in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Betas released in 2024]]
|
||||
[[Category:Bedrock Edition 1.21.40 betas]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.40.21]]
|
||||
[[pt:Edição Bedrock Preview 1.21.40.21]]
|
||||
[[ru:Preview 1.21.40.21 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.40.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.40.21]]
|
333
wiki_backup/Bedrock_Edition_Preview_1.21.50.20.txt
Normal file
333
wiki_backup/Bedrock_Edition_Preview_1.21.50.20.txt
Normal file
|
@ -0,0 +1,333 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.5020.0<br>'''Android, iOS, iPadOS''': 1.21.50.20<br>'''Android reupload''': 1.21.50.22<br>
|
||||
| image = Bedrock 1.21.50.20 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.50.20.png
|
||||
| build = 28354324
|
||||
| editorver = 0.7.4
|
||||
| versioncode = '''Android''':<br />
|
||||
952105020 (armeabi-v7a, 34)<br />
|
||||
962105020 (x86, 34)<br />
|
||||
972105020 (arm64-v8a, 34)<br />
|
||||
982105020 (x86_64, 34)<br />
|
||||
'''Android reupload''':<br />
|
||||
952105062 (armeabi-v7a, 34)<br />
|
||||
962105062 (x86, 34)<br />
|
||||
972105062 (arm64-v8a, 34)<br />
|
||||
982105062 (x86_64, 34)<br />
|
||||
| date = '''Original''': October 9, 2024<br>
|
||||
'''Reupload''': October 11, 2024
|
||||
| server = 1.21.50.20
|
||||
| serverdl = '''Server (1.21.50.20)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.50.20.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.20.zip Linux]<br>'''Server (1.21.50.22)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.50.22.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.22.zip Linux]
|
||||
| parent = 1.21.50
|
||||
| prevparent = 1.21.44
|
||||
| prev =
|
||||
| next = Preview 1.21.50.24
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.50.20''' (ChromeOS, Android) or '''Preview 1.21.50.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' version for [[Bedrock Edition 1.21.50]], released on October 9, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/30892949042189|title=Minecraft Beta & Preview - 1.21.50.20|website=Minecraft Feedback|date=October 9, 2024}}</ref> which adds '''[[The Garden Awakens]]''' features and fixes bugs.
|
||||
|
||||
This version was accidentally released for ''all'' Android players, including those not enrolled in the beta program.<ref name=beta-bugreport>{{Cite bug|MCPE|187297|My Minecraft entered beta on Android 1.21.50 on its own|date=October 9, 2024|archive-url=https://web.archive.org/web/20241010070801/https://bugs.mojang.com/browse/MCPE-187297|access-date=October 10, 2024}}</ref><ref>{{discord
|
||||
|url=https://discord.com/channels/302094807046684672/436219236420157450/1293687722581557329
|
||||
|channel=english-game-announcements
|
||||
|server=MINECRAFT
|
||||
|user=lza
|
||||
|date=October 9, 2024
|
||||
|title=🚨 '''ATTENTION ANDROID PLAYERS''' 🚨<br><br>Today's patch was mistakenly released from our Beta builds. Until this is reversed, we recommend that you '''DO NOT UPDATE UNTIL FURTHER NOTICE'''. If you've already updated, '''DO NOT OPEN ANY WORLDS'''. Any worlds that are opened in 1.21.50.20 Beta will be upgraded to that version and you will not be able to open them in 1.21.30 - you'll have to wait until the 1.21.50 full release to open them again.<br><br>We apologize for any frustration or inconvenience this may cause, and immensely appreciate your patience and understanding in the meantime as we work to resolve this.}}</ref> This was fixed the next day by reuploading [[Bedrock Edition 1.21.31]] for all players, and then reuploading the beta correctly with the version number '''1.21.50.22'''.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Creaking Heart]]
|
||||
* A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
|
||||
** It can spawn a creaking mob when it is nighttime, and it is placed between two correctly aligned pale oak log blocks.
|
||||
** Is active during night and dormant during day.
|
||||
* Sends a trail of particles towards the connected creaking when the creaking gets hit by the player.
|
||||
** Particle speed is affected by the distance of the creaking from the heart block.
|
||||
* Mining the block is most efficiently done with an axe, but it only drops when using a [[Silk Touch]] tool.
|
||||
** When creaking heart block is destroyed, the connected creaking is removed.
|
||||
|
||||
; [[Pale Hanging Moss]]
|
||||
* Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
|
||||
** Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
|
||||
|
||||
; [[Pale Moss Block]]
|
||||
* Generates naturally in the pale garden biome.
|
||||
** Pale moss blocks can be bonemealed to spread to compatible blocks.
|
||||
|
||||
; [[Pale Moss Carpet]]
|
||||
* Generates naturally in the pale garden biome.
|
||||
** When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it.
|
||||
** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
|
||||
|
||||
; [[Pale Oak Leaves]]
|
||||
* A new type of leaves.
|
||||
|
||||
; [[Pale Oak Log]]
|
||||
* A new type of log, as well as a stripped variant.
|
||||
* Can be used to craft pale oak wood and planks.
|
||||
|
||||
; [[Pale Oak Planks]]
|
||||
* A new type of plank.
|
||||
* Can be used to craft pale oak [[boat]]s, [[boats with chest]], [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[hanging signs]], [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s.
|
||||
|
||||
; [[Pale Oak Sapling]]
|
||||
* A new type of sapling.
|
||||
* Can be placed in [[flower pot]]s.
|
||||
|
||||
; [[Pale Oak Wood]]
|
||||
* A new type of wood, as well as a stripped variant.
|
||||
* Can be used to craft pale oak planks.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Creaking]]
|
||||
* The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
|
||||
** Is not affected by light levels but spawns and despawns based on day/night cycle.
|
||||
* It will follow and attack players up to 32 blocks away from its creaking heart block.
|
||||
** An activated creaking will not move if a player is looking at it.
|
||||
** A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
|
||||
* Creaking is invulnerable to damage.
|
||||
** When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
|
||||
** When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
|
||||
* Creaking cannot enter [[Boat|boats]].
|
||||
* Creaking spawned from a creaking heart can not go through portals.
|
||||
* The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart).
|
||||
** Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
|
||||
|
||||
=== World generation ===
|
||||
; [[Pale Garden]]
|
||||
* A new biome which contains pale oaks and Pale Moss blocks/carpet.
|
||||
* It is a variation of the [[dark forest]] biome, with pale oak trees instead of dark oak trees.
|
||||
* Animal mobs do not spawn naturally.
|
||||
* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
|
||||
** Any tinted leaves places in the biome also get a desaturated, gray look.
|
||||
|
||||
; [[Pale oak]]
|
||||
* A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
|
||||
** Generates naturally in the pale garden biome.
|
||||
|
||||
;[[Pale moss patch]]
|
||||
*Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
|
||||
|
||||
=== General ===
|
||||
; [[Sound]]s
|
||||
* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
|
||||
** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
|
||||
** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Bamboo]]
|
||||
*Pickaxes and shovels no longer mine them as quickly as axes.
|
||||
|
||||
;[[Bamboo Sapling]]s
|
||||
*Swords can now cut them instantly, as they do bamboo.
|
||||
*Axes no longer mine them faster.
|
||||
|
||||
;[[Cobweb]]
|
||||
*Maces no longer mine them faster than other non-sword tools.
|
||||
|
||||
;[[Copper Trapdoor]]s and [[Copper Bulb]]s
|
||||
*They now require a stone pickaxe or better for drops and quick mining.
|
||||
|
||||
;[[Crafter]]s
|
||||
*They now can be mined quickly with any pickaxe.
|
||||
|
||||
;[[Dragon Egg]]
|
||||
*If player somehow manage to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
|
||||
|
||||
;[[Heavy Core]]s
|
||||
*They are now faster to mine with any improper tool.
|
||||
*A [[note block]] placed above them now plays the proper sound.
|
||||
|
||||
;[[Moss Carpet]]s
|
||||
*Axes no longer mine them faster.
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|/set_movement_authority}}
|
||||
*Added a new option to toggle between Server Authoritative Movement and Client Authoritative Movement.
|
||||
**Use {{cmd|/set_movement_authority}} server to enable Server Authoritative Movement.
|
||||
**Use {{cmd|/set movement authority}} client to enable Client Authoritative Movement.
|
||||
**This command is currently preview-only and may not be active in some vanilla world.
|
||||
|
||||
;{{cmd|/schedule}}
|
||||
*Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix {{cd|t}} to indicate ticks, postfix {{cd|s}} to indicate seconds, or with the postfix {{cd|d}} to indicate days. Players can also give the argument {{cd|append}} to add their request to the queue no matter what, or {{cd|replace}} (which is also the default) to replace all current matching requests with the new one.
|
||||
**{{cmd|/schedule delay add <function> <delay (ticks)> [append|replace]}}
|
||||
**{{cmd|/schedule delay clear <function>}}
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Message]]s
|
||||
*There is now a warning message when the player is prevented from entering an unloaded chunk.
|
||||
|
||||
;[[Death]]
|
||||
*Players will keep their inventory after dying on Easy and Peaceful difficulties.
|
||||
|
||||
=== General ===
|
||||
;[[Tag]]s
|
||||
*The following block tags are no longer behind the "Upcoming Creator Features" [[experimental]] toggle:
|
||||
**{{cd|minecraft:diamond_tier_destructible}}
|
||||
**{{cd|minecraft:iron_tier_destructible}}
|
||||
**{{cd|minecraft:is_axe_item_destructible}}
|
||||
***Has been renamed from {{cd|minecraft:is_hatchet_item_destructible}}.
|
||||
**{{cd|minecraft:is_hoe_item_destructible}}
|
||||
**{{cd|minecraft:is_mace_item_destructible}}
|
||||
**{{cd|minecraft:is_pickaxe_item_destructible}}
|
||||
**{{cd|minecraft:is_shears_item_destructible}}
|
||||
**{{cd|minecraft:is_shovel_item_destructible}}
|
||||
**{{cd|minecraft:is_sword_item_destructible}}
|
||||
**{{cd|minecraft:netherite_tier_destructible}}
|
||||
**{{cd|minecraft:stone_tier_destructible}}
|
||||
*Removed the following block tags:
|
||||
**{{cd|minecraft:is_digger_item_destructible}}
|
||||
**{{cd|minecraft:is_tool_item_destructible}}
|
||||
**{{cd|minecraft:gold_tier_destructible}}
|
||||
**{{cd|minecraft:wood_tier_destructible}}
|
||||
|
||||
;[[UI]]
|
||||
*Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
|
||||
*Change the order of tabs in the [[settings]] screen.
|
||||
*Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
|
||||
*Hid "Create from template", and "Import world" buttons when in [[Demo Mode|trial mode]].
|
||||
*Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
|
||||
|
||||
=== Items ===
|
||||
;[[Mace]]
|
||||
*Mace damage now scales with distance fallen when it is used by mobs.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Fox]]es
|
||||
*They can now pick up bundles.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object.
|
||||
|
||||
;[[Block]]s
|
||||
*Updated {{cd|minecraft:destructible_by_mining}} component, new field {{cd|item_specific_speeds}} no longer experimental.
|
||||
|
||||
;Entity Components
|
||||
*Added new component {{cd|minecraft:can_attack_ghast}}. When added to an entity, it enables that entity to target and attack ghasts.
|
||||
|
||||
;Entity Event Responses
|
||||
*Added the {{cd|play_sound}} entity event response, which allows the owner entity to emit sounds.
|
||||
**The {{cd|sound}} field specifies the sound event to play.
|
||||
**Sounds are played at the owner entity's position.
|
||||
|
||||
;General
|
||||
*Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
|
||||
|
||||
;Network Protocol
|
||||
*New actor type added: {{cd|Creaking (146)}}.
|
||||
*New level events added: {{cd|ParticleCreakingHeartTrail}}, {{cd|ParticleCreakingTeardown}}.
|
||||
*New level sound events added: {{cd|ImitateCreaking}}, {{cd|CreakingHeartTrail}}, {{cd|CreakingHeartSpawn}}, {{cd|Activate}}, {{cd|Deactivate}}, {{cd|Freeze}}, {{cd|Unfreeze}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Creator Cameras: New Third Person Presets" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Command format ====
|
||||
;{{cmd|/loot}}
|
||||
*The {{cd|mine}} overload was added to the {{cmd|/loot}} command under the Upcoming Creator Features experiments.
|
||||
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Added {{cd|canUseBlockAsIcon}} bool to the {{cd|minecraft:block_placer}} item component network data to fix bug where clients did not render the block item correctly.
|
||||
|
||||
;API
|
||||
*Add {{cd|collectRuntimeStats}} to {{cd|@minecraft/debug-utilities}} module, exposing script runtime memory usage.
|
||||
*Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
|
||||
**Extended {{cd|PlayerInputPermissions}} script class to read and write the new input permissions
|
||||
**Extended {{cmd|/inputpermission}} command to use the new input permissions
|
||||
**Extended {{cd|haspermission}} selector to use the new input permissions
|
||||
*Added {{cd|initialRotation}} optional member to {{cd|SpawnEntityOptions}} for specifying the initial rotation of the spawned entity in degrees.
|
||||
|
||||
;Camera
|
||||
*Added {{cd|minecraft:fixed_boom}} preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
|
||||
|
||||
;[[Molang]]
|
||||
*Added {{cd|query.last_input_mode_is_any}}.
|
||||
**It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Added {{cd|query.touch_only_affects_hotbar}}.
|
||||
**It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting
|
||||
*Added enum {{cd|InputMode}}.
|
||||
**{{cd|<nowiki>export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }</nowiki>}}
|
||||
*Added class {{cd|InputInfo}}.
|
||||
**Field {{cd|touchOnlyAffectsHotbar}}. Whether the player touch input only affects the touchbar or not.
|
||||
**Field {{cd|lastInputModeUsed}}. The last input mode used by the player.
|
||||
**Added field {{cd|inputInfo}}.
|
||||
*Added class {{cd|PlayerInputModeChangeAfterEvent}}.
|
||||
**Field {{cd|newInputModeUsed}}, the new input mode used by the player.
|
||||
**Field {{cd|player}}, the player that had the input mode change.
|
||||
**Field {{cd|previousInputModeUsed}}, the previous input mode used by the player.
|
||||
*Added class {{cd|PlayerInputModeChangeAfterEventSignal}}.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*{{cd|BlockComponentTypes}}
|
||||
**Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|BlockFluidContainerComponent}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
|
||||
;Graphical
|
||||
*End Portals now cast shadows in the Deferred Technical Preview.
|
||||
*Improved the visibility of reflective surfaces when underground in the Deferred Technical Preview.
|
||||
*Slightly reduced the intensity of the wrapping effect of sub surface scattering in the Deferred Technical Preview.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.50.20 Preview
|
||||
|;old
|
||||
|32826|Wither boss heads does not look at the player or mob correctly when he is attacking.
|
||||
|42373|Vindicators/Evokers attack Pillagers when hit by them.
|
||||
|44454|Vexes don't take damage after a period of time.
|
||||
|46922|Respiration enchantment does not increase the time between taking drowning damage.
|
||||
|48265|Wither boss still can move during the spawn animation.
|
||||
|50057|Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
|
||||
|53775|Vines, tallgrass and ferns have color overlays applied twice.
|
||||
|64537|Wither spawning and death animations are broken.
|
||||
|93323|Swords breaks blocks faster than hand.
|
||||
|120237|Player world spawn is sometimes underwater.
|
||||
|135605|Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
|
||||
|135606|Purpur pillars cannot be used to craft purpur slabs.
|
||||
|162158|Stone buttons do not drop when broken by hand.
|
||||
|164543|Can't distribute items across other items.
|
||||
|170791|Content Log GUI in Education Edition worlds.
|
||||
|173582|Sponges no longer make a sound when absorbing water.
|
||||
|174345|Sponge and Wet Sponge blocks don't have new sounds.
|
||||
|179702|If name of world is "tnt" it displays as "TNT" instead.
|
||||
|180140|Warden textures are completely black in the Deferred Technical Preview.
|
||||
|181435|The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
|
||||
|186619|Bundle UI sounds play from the corner of the block the player is standing on.
|
||||
|otherissuescount=16}}
|
||||
;Other
|
||||
*Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
|
||||
*Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
|
||||
*Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
|
||||
*Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
|
||||
*Fixed a crash that could sometimes occur after uploading and joining a Realm.
|
||||
*Fixed an issue where the game would occasionally hang when loading resources.
|
||||
*Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
|
||||
*Improved feedback to user when Realm uploads fail due to naming.
|
||||
*The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
|
||||
*Fixed a visual glitch which could occur when navigating between the death screen and game menu.
|
||||
*Fixed a bug where the chat button on the experimental bed screen could be focused when not being visible in certain scenarios (''Preview'' only).
|
||||
*Fixed a bug where the chat button would be incorrectly shown on the new bed screen when the {{cd|playerssleepingpercentage}} game rule was set to above 100 in certain scenarios (''Preview'' only).
|
||||
*Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
|
||||
*Fixed soft-lock UI bug when an expired Realm was deleted.
|
||||
*Fixed TextureSets for multi-textured mobs, such as llamas in the Deferred Technical Preview.
|
||||
*Fixed the orientation of normal maps for mobs on Android in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Betas released in 2024]]
|
||||
[[Category:Bedrock Edition 1.21.50 betas]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.50.20]]
|
||||
[[pt:Edição Bedrock Preview 1.21.50.20]]
|
||||
[[uk:Preview 1.21.50.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.50.20]]
|
192
wiki_backup/Bedrock_Edition_Preview_1.21.50.25.txt
Normal file
192
wiki_backup/Bedrock_Edition_Preview_1.21.50.25.txt
Normal file
|
@ -0,0 +1,192 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.5025.0<br>'''Android, iOS, iPadOS''': 1.21.50.25<br>
|
||||
| image = Bedrock 1.21.50.25 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.50.25.png
|
||||
| build = 28672696
|
||||
| editorver = 0.7.6
|
||||
| versioncode = '''Android''':<br />
|
||||
952105065 (armeabi-v7a, 34)<br />
|
||||
962105065 (x86, 34)<br />
|
||||
972105065 (arm64-v8a, 34)<br />
|
||||
982105065 (x86_64, 34)<br />
|
||||
| date = October 23, 2024
|
||||
| server = 1.21.50.25
|
||||
| serverdl = '''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.50.25.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.25.zip Linux]
|
||||
| parent = 1.21.50
|
||||
| prevparent = 1.21.44
|
||||
| prev = Preview 1.21.50.24
|
||||
| next = Preview 1.21.50.26
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.50.25''' (ChromeOS, Android) or '''Preview 1.21.50.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and third ''Preview'' version for [[Bedrock Edition 1.21.50]], released on October 23, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31291872110733-Minecraft-Beta-Preview-1-21-50-25|title=Minecraft Beta & Preview - 1.21.50.25|website=Minecraft Feedback|date=October 23, 2024}}</ref><ref>{{mcnet|minecraft-preview-1-21-50-25|Minecraft Preview 1.21.50.25|October 23, 2024|Jay Wells}}</ref> which adds the [[resin]] family of blocks, a new flower and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
;[[Resin]] block family
|
||||
*[[Resin clump]]s are a new multi-face block:
|
||||
**Dropped by the creaking heart when it is destroyed.
|
||||
**Placed around the creaking heart when its creaking is attacked.
|
||||
**Can be crafted into a [[block of resin]].
|
||||
**Can be hardened into [[resin brick]] items in a furnace.
|
||||
**Can be used to trim armor.
|
||||
*Resin bricks can be crafted into the resin brick set:
|
||||
**[[Resin Bricks|Resin brick block]]
|
||||
**[[Resin brick stairs]]
|
||||
**[[Resin brick wall]]
|
||||
**[[Resin brick slab]]
|
||||
**[[Chiseled resin bricks]]
|
||||
*Both can be found in chests in the woodland mansion.
|
||||
*Blocks of resin can be crafted into a creaking heart using two pale oak logs.
|
||||
|
||||
;[[Eyeblossom]]
|
||||
*Eyeblossoms are new flowers that generate in the pale garden biome.
|
||||
**They exist in two variants: closed and open.
|
||||
**Eyeblossoms transition between the two variants based on the time of day.
|
||||
***During the night, eyeblossoms will become open.
|
||||
***During the day, they will become closed.
|
||||
**In dimensions that do not have a day/night cycle, they will remain as-is.
|
||||
**Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
|
||||
**Open eyeblossoms have glowing eyes during the night.
|
||||
**Eyeblossoms can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
|
||||
**[[Bees]] get poisoned when they interact with eyeblossoms.
|
||||
**[[Suspicious stew]] made from eyeblossom will have blindness or nausea effect depending on the variant.
|
||||
**[[Gray Dye|Gray]] or [[orange dye]] can be crafted from closed and open eyeblossoms respectively.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Creaking Heart]]
|
||||
*Naturally generated creaking Hearts now drop 20 to 24 experience, even when collected with [[silk touch]].
|
||||
*Increased frequency of the creaking heart ambience sound.
|
||||
|
||||
;[[Kelp]]
|
||||
*Removed the unintended darker tinting of kelp.
|
||||
|
||||
;[[Pale Oak Sign]] and [[Pale Oak Hanging Sign]]
|
||||
*The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs.
|
||||
|
||||
;[[Slate]]
|
||||
*Have accidentally been added to the [[creative inventory]].<ref>{{bug|MCPE-187696|MCPE-187696|'''{{Font color|Red|Known Issue}}:''' Slate appears in Creative Inventory with Education toggle off}}</ref><ref>{{bug|MCPE-187753|MCPE-187753|'''{{Font color|Red|Known Issue}}:''' Slate is covered by missing texture in Education Edition}}</ref>
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Increased the speed of aggravated creakings.
|
||||
*Creakings now deal more attack damage {{hp|3}}.
|
||||
*When a creaking heart is destroyed, its creaking will now twitch for a few seconds before crumbling.
|
||||
*Creakings spawned by a creaking heart will crumble when stuck in a hole with a [[player]] for more than 5 seconds.
|
||||
**This prevents a potential soft lock, as the invulnerable creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the creaking to despawn.
|
||||
*A Creaking crumbling now causes nearby [[sculk catalyst]]s to bloom.
|
||||
**However, no sculk will be placed since the creaking does not drop any XP.
|
||||
*The creaking's walking animation has been updated.
|
||||
*The creaking's attack animation has been updated.
|
||||
*A creaking spawned by a creaking heart no longer avoids damaging blocks.
|
||||
*A creaking spawned by command or [[spawn egg]] is no longer invulnerable to fire and lava.
|
||||
*A creaking spawned by command or spawn egg now avoids damaging blocks.
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
|
||||
*Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
|
||||
*The size of shield items no longer changes when the item is moved between slots.
|
||||
*Bundles that are moved under a player's cursor now correctly update their tooltip.
|
||||
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
|
||||
*Remove "X" closing button from the [[command block]] UI when player is using gamepad.
|
||||
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
|
||||
|
||||
=== World generation ===
|
||||
;[[Pale Garden]]
|
||||
*Further adjusted the color of the pale garden sky at the horizon to more closely match {{JE}}.
|
||||
*Increased frequency of the pale hanging moss ambience sound.
|
||||
*Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings.
|
||||
|
||||
;[[Trial Chambers]]
|
||||
*Changed contents of chest in {{cd|end_2}} to reference a loot table.
|
||||
|
||||
=== Technical ===
|
||||
;[[API]]
|
||||
*Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
|
||||
|
||||
;Entity Components
|
||||
*Removed the {{cd|minecraft:can_attack_ghast}} component and replaced it with a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to [[ghast]]s, creators can add their entities to the exception filter allowing them to then attack ghasts.
|
||||
|
||||
;Entity Event Responses
|
||||
*The {{cd|execute_event_on_home_block}} entity event response is now marked as {{cd|[Beta]}} and requires {{cd|use_beta_features}} to be specified in the root JSON object.
|
||||
*Added the {{cd|emit_particle}} entity event response, allowing particles to be emitted at the center of the entity's bounding box.
|
||||
**The {{cd|particle}} field allows to specify the type of particle to emit.
|
||||
|
||||
;Network Protocol
|
||||
*Level event removed: {{cd|ParticleCreakingTeardown}}.
|
||||
*New particle type added: {{cd|CreakingCrumble}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;[[Commands/camera|Camera]]
|
||||
*Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
|
||||
**Aim assist currently targets blocks. Entities will be enabled in a future release.
|
||||
*Aim assist can be enabled through {{cd|/aimassist}} command.
|
||||
**Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under {{cd|aim_assist}} folder using a behavior pack.
|
||||
**Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack.
|
||||
|
||||
;[[API]]
|
||||
*Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close.
|
||||
*Input APIs
|
||||
**Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
|
||||
**Added {{cd|getMovementVector(): Vector2}} to {{cd|InputInfo}} to read raw movement values
|
||||
**Added enum {{cd|InputButton}} with values {{cd|Jump}} and {{cd|Sneak}}
|
||||
**Added enum {{cd|ButtonState}} with values {{cd|Pressed}} and {{cd|Released}}
|
||||
**Added {{cd|getButtonState(button: InputButton): ButtonState}} to {{cd|InputInfo}} to read raw player button inputs
|
||||
**Added {{cd|world.afterEvents.playerButtonInput}} event to listen to button change events
|
||||
|
||||
;Creator Options
|
||||
*Added section "Device Info Settings".
|
||||
**Added option to allow override memory tier used in Scripting and [[Molang]].
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.50.25 Preview
|
||||
|;old
|
||||
|62132|Grass blocks under hoppers turn into dirt blocks.
|
||||
|120237|Player world spawn is sometimes underwater.
|
||||
|169713|The kelp has a dark color.
|
||||
|180023|Parity: Breeze idle sounds do not play correctly.
|
||||
|182930|Shulker boxes do not have their color in their name.
|
||||
|183512|Wind charges that are on fire don't ignite TNT and TNT minecarts.
|
||||
|184404|Player can interact with the world while customizing controls.
|
||||
|185236|Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
|
||||
|185237|Player can't stop flying by double tapping fly up in the joystick control schemes.
|
||||
|186928|Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
|
||||
|186979|Tools in your hotbar once again do the popup animation when durability decreases.
|
||||
|187287|Wet sponge blocks have no sound.
|
||||
|;previous
|
||||
|187306|Pale oak sign UI is inconsistent with pale oak sign entity.
|
||||
|187309|Creaking attack speed doesn't match Java Edition.
|
||||
|187322|Trees cannot grow on pale moss blocks.
|
||||
|187327|Pale hanging moss uses vine sounds instead of moss sounds.
|
||||
|187395|Creaking Heart has inconsistent and miscolored pixels.
|
||||
|187457|Pale oak saplings cannot be composted.
|
||||
|187519|Pale Garden fog is still not in parity with Java Edition.
|
||||
|otherissuescount=7}}
|
||||
;Other
|
||||
*Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (''Education Edition'' block).
|
||||
*Grass and nylium now decay to dirt and netherrack when below observer.
|
||||
*The camera now rotates the correct way around the X and Y axes when using the {{cmd|/camera}} command
|
||||
*Using an empty bundle now causes an animation to play in both first and third person.
|
||||
*Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
|
||||
*Fixed an issue where players were unable to create a new world on an active Realm.
|
||||
*Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (''Preview'' only).</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.50 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.50.25]]
|
||||
[[pt:Edição Bedrock Preview 1.21.50.25]]
|
||||
[[uk:Preview 1.21.50.25 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.50.25]]
|
227
wiki_backup/Bedrock_Edition_Preview_1.21.50.26.txt
Normal file
227
wiki_backup/Bedrock_Edition_Preview_1.21.50.26.txt
Normal file
|
@ -0,0 +1,227 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.5026.0<br>'''Android, iOS, iPadOS''': 1.21.50.26<br>
|
||||
| image = Bedrock 1.21.50.26 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.50.26.png
|
||||
| image3 = Bedrock 1.21.50.26 (updated panorama).png
|
||||
| build = 28879732
|
||||
| editorver = 0.7.7
|
||||
| versioncode = '''Android''':<br />
|
||||
952105066 (armeabi-v7a, 34)<br />
|
||||
962105066 (x86, 34)<br />
|
||||
972105066 (arm64-v8a, 34)<br />
|
||||
982105066 (x86_64, 34)<br />
|
||||
| date = October 30, 2024
|
||||
| server = 1.21.50.26
|
||||
| serverdl = '''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.50.26.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.26.zip Linux]
|
||||
| parent = 1.21.50
|
||||
| prevparent = 1.21.44
|
||||
| prev = Preview 1.21.50.25
|
||||
| next = Preview 1.21.50.28
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.50.26''' (ChromeOS, Android) or '''Preview 1.21.50.26''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and fourth ''Preview'' version for [[Bedrock Edition 1.21.50]], released on October 30, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31476211695501-Minecraft-Beta-Preview-1-21-50-26|title=Minecraft Beta & Preview - 1.21.50.26|website=Minecraft Feedback|date=October 30, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Creaking Heart]]
|
||||
*Reduced the distance by which the creaking heart can spread resin clumps by one block.
|
||||
*Resin clumps can now only spread onto pale oak log, stripped pale oak log, pale oak wood, and stripped pale oak wood.
|
||||
|
||||
;[[Eyeblossom]]s
|
||||
*Eyeblossoms now play sounds when opening and closing.
|
||||
*Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
|
||||
*Eyeblossoms placed in world and in [[flower pots]] now emit a particle when opening/closing.
|
||||
*Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.
|
||||
|
||||
;[[Glow Lichen]]
|
||||
*Glow lichen now play their step sound when on top of a block an actor is walking on.
|
||||
|
||||
;[[Jigsaw]]
|
||||
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
|
||||
|
||||
;[[Pale Moss]], [[Pale Moss Carpet]], and [[Pale Hanging Moss]]
|
||||
*They now burn more quickly but take longer to catch on fire.
|
||||
*They can now be ignited by lava.
|
||||
|
||||
;[[Pale Oak Leaves]]
|
||||
*They now emit falling leaf particles.
|
||||
|
||||
;[[Resin Bricks]]
|
||||
*Recipes for resin brick slabs, stairs, and walls now give the same amount of blocks as the nether brick ones.
|
||||
|
||||
;[[Resin Clump]]
|
||||
*Mobs now correctly pathfind over resin clumps.
|
||||
*Resin clumps now play their step sound when on top of a block an actor is walking on.
|
||||
|
||||
;[[Slime Block]]
|
||||
*Sneaking while landing on a slime block no longer causes fall damage.
|
||||
|
||||
;[[Trial Spawner]]
|
||||
*Some trial spawners did not have an extra breeze out at once when ominous.
|
||||
|
||||
;[[Vine]], [[Cave Vines]], [[Twisting Vines]], and [[Weeping Vines]]
|
||||
*They now play their correct sounds instead of the [[nether wart]] sound.
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
|
||||
*Dualsense gamepads now have correct tooltip icons on mobile devices.
|
||||
*Added an option to enable a "[[pick block]]" button for touch controls in Creative mode.
|
||||
|
||||
;[[Title screen]]
|
||||
*The [[panorama]] was changed to showcase [[pale gardens]].
|
||||
|
||||
=== Sounds ===
|
||||
; [[Pale Garden]]
|
||||
* Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Creaking]]
|
||||
* The volume and pitch of the creaking's step sounds have been adjusted.
|
||||
* The attenuation drop-off rate for some of the creaking's sounds is now linear, allowing them to be heard from greater distances.
|
||||
* Reduced the speed of non-hostile creakings.
|
||||
* Tamed wolves' attacks no longer prevent creakings from attacking the player.
|
||||
* Creakings can no longer move when only their feet are observed, and their feet are in soul sand or mud.
|
||||
* Creakings can now approach a player which is looking downward, stopping only once they enter the player's field of view.
|
||||
* The creaking now sways when hit by a projectile.
|
||||
* The creaking's attack animation has been smoothed out for a more natural motion.
|
||||
|
||||
;[[Wandering Trader]]
|
||||
* Can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale moss block]]s, and [[pale hanging moss]].
|
||||
|
||||
=== World generation ===
|
||||
;[[Tall Grass]]
|
||||
*Tall grass generates properly with its top part in the pale garden biome.
|
||||
*Tall grass generates properly with its top part in the lush caves biome.
|
||||
|
||||
;[[Tree]]s
|
||||
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
|
||||
* All trees can grow on dirt-like blocks
|
||||
|
||||
=== Technical ===
|
||||
;API
|
||||
*Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration.
|
||||
|
||||
;[[Audio]]
|
||||
*Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components
|
||||
**This uses the new {{cd|minecraft:ambient_sounds}} component
|
||||
**Named sounds must be defined in {{cd|individual_named_sounds}} in {{cd|sounds.json}} files.
|
||||
|
||||
;[[Biome]]s
|
||||
*Client biome JSON files now support a {{cd|minecraft:biome_music}} component with a {{cd|volume_multiplier}} field which will gradually affect music volume when the audio listener is inside the corresponding biome.
|
||||
**The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
|
||||
|
||||
;[[Block]]s
|
||||
*Added the {{cd|minecraft:liquid_detection}} component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
|
||||
*Using the {{cd|minecraft:block_placer}} item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields
|
||||
**{{cd|location}}, the location of the entity that must be visible
|
||||
***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}}
|
||||
**{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location
|
||||
|
||||
;[[Molang]]
|
||||
*Moved {{cd|query.client_memory_tier}} to {{cd|stable}}.
|
||||
**Removed {{cd|Undetermined}}. It returns a number representing the client RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.server_memory_tier}} to {{cd|stable}}.
|
||||
**Removed {{cd|Undetermined}}. It returns a number representing the server RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the server side (Behavior Packs) only.
|
||||
*Moved {{cd|query.client_max_render_distance}} to {{cd|stable}}.
|
||||
|
||||
;Network Protocol
|
||||
*New level sound events added: {{cd|Open}}, {{cd|OpenLong}}, {{cd|Close}}, and {{cd|CloseLong}}
|
||||
*New Particle Type added: {{cd|EyeblossomOpen}}
|
||||
*New Particle Type added: {{cd|EyeblossomClose}}
|
||||
*New particle type added: {{cd|PaleOakLeaves}}
|
||||
|
||||
;Scripting API
|
||||
*Moved {{cd|ClientSystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|MemoryTier}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|PlatformType}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|SystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Enum {{cd|MemoryTier}}.
|
||||
**Removed {{cd|Undetermined}} entry.
|
||||
|
||||
;Stability and Performance
|
||||
*Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Command format ====
|
||||
;{{cmd|place}}
|
||||
*Added {{cmd|place|link=none}}.
|
||||
|
||||
==== Technical ====
|
||||
;Blocks
|
||||
*Added {{cd|minecraft:item_visual}} block component. This component takes nested {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components to configure the item representation of a block
|
||||
**{{cd|geometry}} and {{cd|material_instances}} fields are required. They utilize the same fields/requirements as {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} respectively
|
||||
**Block must include {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components alongside the {{cd|minecraft:item_visual}} component
|
||||
**Requires the "Upcoming Creator Features" toggle
|
||||
*Cobwebs now obey {{cd|blockshape}} and {{cd|textures}} properties set in {{cd|blocks.json}}
|
||||
**Requires the "Upcoming Creator Features" toggle
|
||||
|
||||
;API
|
||||
*Added access to the composting chance for existing Vanilla items via the {{cd|ItemStack}} API
|
||||
*Added access to the composting chance for items with {{cd|CompostableItemComponent}} via the Item Component API
|
||||
|
||||
;Camera
|
||||
*Added the rotation to the camera command for the {{cd|fixed_boom}} camera
|
||||
|
||||
;Component
|
||||
*Added the {{cd|minecraft:compostable}} item component to Upcoming Creator Features experimental toggle
|
||||
|
||||
;Scripting
|
||||
*Added support for input glyph replacement for server forms ({{cd|ActionFormData}}, {{cd|MessageFormData}}, and {{cd|ModalFormData}}).
|
||||
|
||||
;Structures
|
||||
*Expose "Data-Driven [[Jigsaw Structure]]s" experiment toggle to Creators
|
||||
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
|
||||
**There are 4 new JSON files comprising Jigsaw Structure data:
|
||||
***Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
|
||||
***Processors: A processor can add custom behaviors to the structure that affects how it looks.
|
||||
***Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
|
||||
***Template Pools: A template pool contains the structure pieces that make up a structure.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.50.26 Preview
|
||||
|;old
|
||||
|71859|Blackstone cannot be used to repair stone tools and weapons in an anvil
|
||||
|90625|Sky color transitions abruptly between biomes
|
||||
|112420|Blocks sometimes disappear when placed
|
||||
|171001|{{cd|rawtext %%%%1}} cannot be escaped correctly
|
||||
|178520|Crash with crafting recipe mod
|
||||
|180725|Cherry Leaves count as custom blocks
|
||||
|184404|Player can interact with the world while customizing controls
|
||||
|185354|Jumping when falling onto a slime block no longer cancels the bounce effect
|
||||
|;previous
|
||||
|186963|Wrong effect seconds is displayed when using {{cmd|/effect}}
|
||||
|187301|Pale oak leaves stop any sapling but pale oak saplings from growing up
|
||||
|187302|Some tree leaves stop pale oak saplings from growing up
|
||||
|187326|Pale garden ambient sounds are too quiet and rare
|
||||
|187397|Pale hanging moss model does not match cave vines model
|
||||
|187456|Wandering traders don't sell pale oak saplings
|
||||
|187514|Mangrove swamps spawn many incorrect animals
|
||||
|otherissuescount=5}}
|
||||
;Other
|
||||
*Resin clump and resin brick items no longer float in the player's hand in 3rd person view.
|
||||
*Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
|
||||
*Improved game loading stability.
|
||||
*Fixed spacing on Realms Stories and Timeline pages.
|
||||
*Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.50 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.50.26]]
|
||||
[[pt:Edição Bedrock Preview 1.21.50.26]]
|
||||
[[uk:Preview 1.21.50.26 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.50.26]]
|
142
wiki_backup/Bedrock_Edition_Preview_1.21.60.24.txt
Normal file
142
wiki_backup/Bedrock_Edition_Preview_1.21.60.24.txt
Normal file
|
@ -0,0 +1,142 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.6024.0<br>'''Android, iOS, iPadOS''': 1.21.60.24<br>
|
||||
| image = Bedrock 1.21.60.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.21.60.24.png
|
||||
| build = 29835496
|
||||
| editorver = 0.8.3
|
||||
| versioncode = '''Android''':<br />
|
||||
952106024 (armeabi-v7a, 34)<br />
|
||||
962106024 (x86, 34)<br />
|
||||
972106024 (arm64-v8a, 34)<br />
|
||||
982106024 (x86_64, 34)
|
||||
| date = December 12, 2024
|
||||
| server = 1.21.60.24
|
||||
| serverdl = '''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.24.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.24.zip Linux]<br>
|
||||
| parent = 1.21.60
|
||||
| prevparent = 1.21.51
|
||||
| prev = Preview 1.21.60.23
|
||||
| next =
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.60.24''' (ChromeOS, Android) or '''Preview 1.21.60.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for [[Bedrock Edition 1.21.60]], released on December 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32662041516045-Minecraft-Beta-Preview-1-21-60-24|title=Minecraft Beta & Preview - 1.21.60.24|website=Minecraft Feedback|date=December 12, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== Technical ===
|
||||
;[[Block]]s
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;Components
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Graphical
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Scripting
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.24 Preview
|
||||
|;old
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|187337|Generated Pale Oak trees with Creaking Hearts are rarer than in Java Edition
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|;previous
|
||||
|188473|Using shears on vines or kelp doesn't play the arm swing animation
|
||||
|188474|Player is unable to use shears on vines while crouching
|
||||
|188476|Collecting glow berries while holding shears performs two actions at the same time
|
||||
|otherissuescount=15}}
|
||||
;Other
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.60.24]]
|
||||
[[pt:Edição Bedrock Preview 1.21.60.24]]
|
||||
[[ru:Preview 1.21.60.24 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.60.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60.24]]
|
240
wiki_backup/Bedrock_Edition_RTX_Beta.txt
Normal file
240
wiki_backup/Bedrock_Edition_RTX_Beta.txt
Normal file
|
@ -0,0 +1,240 @@
|
|||
{{distinguish|Bedrock Edition 1.16.20}}
|
||||
{{redirect|Ray Tracing|the joke mob added in [[Java Edition 23w13a_or_b]]|Ray Tracing (mob)}}
|
||||
{{Infobox version
|
||||
|title=v1.16.200
|
||||
|vernum=1.16.200
|
||||
|server=1.16.200.02
|
||||
|internal='''PlayStation''': 2.19<br>
|
||||
'''Windows 10''': 1.16.20002.0<br>
|
||||
'''Xbox One''': 1.16.20002.70
|
||||
|image=Ray Tracing.png
|
||||
|image2=Bedrock 1.16.200 PatchNotes2.png
|
||||
|image3=Bedrock 1.16.200 PatchNotes.png
|
||||
|image4=Bedrock 1.16.200.png
|
||||
|edition=Bedrock
|
||||
|date=December 8, 2020
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.200.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.200.02.zip Linux]
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.101
|
||||
|next=1.16.201
|
||||
|nextparent=1.17.0
|
||||
}}<onlyinclude>{{Q|Ray tracing for Windows brings a brand new experience to Minecraft! Experience creator-built worlds with realistic lighting, vibrant colors, naturally reflective water and emissive textures that light up.|[[minecraft.net]]|Ray Tracing}}
|
||||
|
||||
'''1.16.200''' is a minor update to {{el|be}}, released on December 8, 2020, which implements [[RenderDragon]] to Windows 10 and adds new audio settings, ray tracing features, changes to death messages and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052712132|title=Minecraft - 1.16.200 (Bedrock)|website=Minecraft Feedback|date=December 8, 2020}}</ref> This version also drops support for third party [[Resource Pack#Shader|shader resource packs]] for Windows 10 or console versions.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052771272-About-the-1-16-200-Update-for-Windows-10-|title=About the 1.16.200 Update for Windows 10|website=Minecraft Help Center|date=December 8, 2020}}</ref>
|
||||
|
||||
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release, but are part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Death messages]]
|
||||
* Added the following new death messages:
|
||||
** "<''player''> was sniped by <''mob''>".
|
||||
*** Occurs when the player is killed by a [[shulker]] bullet.
|
||||
** "<''player''> was spitballed by <''mob''>".
|
||||
*** Occurs when the player is killed by [[llama]] spit.
|
||||
** "<''player''> was shot by skeleton/stray/pillager/piglin".
|
||||
*** Replaces "...shot by arrow" for [[skeleton]]s, [[stray]]s, [[pillager]]s and [[piglin]]s.
|
||||
** "<''player''> was impaled to death by <''player''/''mob''>".
|
||||
*** Replaces "...slain by Trident".
|
||||
** "<''player''> was fireballed by <''player''/''mob''>".
|
||||
*** Replaces "...slain by <''player''/''mob''>" when fireballs are involved.
|
||||
|
||||
=== General ===
|
||||
[[File:OutdatedDriversUI.png|thumb|The UI that appears when players are using outdated graphics drivers.]]
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Added a UI startup screen to inform players if they have outdated graphics drivers.
|
||||
|
||||
; [[Options]]
|
||||
* Added more settings to the Audio settings to match ''Java Edition'':
|
||||
** Master Volume
|
||||
** Ambient/Environment
|
||||
** Blocks
|
||||
** Hostile Creatures
|
||||
** Friendly Creatures
|
||||
** Players
|
||||
** Jukeboxes/Note Blocks
|
||||
** Weather
|
||||
* Added "Upscaling", "Ray Tracing" and "Ray Tracing Render Distance" to the Video settings, from the RTX beta (Windows 10 only). These options can only be toggled if the user has the required min-spec hardware, namely a "NVIDIA GeForce RTX 20 Series" or an "AMD Radeon RX 6000 Series" graphics card.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052769812|title=Minecraft with Ray Tracing Technical Requirements|website=Minecraft Help Center|date=December 12, 2020}}</ref>
|
||||
** Upscaling used to boost frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
|
||||
** Ray Tracing used to toggle the Ray Tracing on or off.
|
||||
** Ray Tracing Render Distance used to control the chunk render distance ray tracing are visible at once.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Dirt Path]]
|
||||
* Can now be made on top of [[dirt]], [[coarse dirt]], [[mycelium]], and [[podzol]].
|
||||
* Renamed from grass path to dirt path.
|
||||
|
||||
=== Items ===
|
||||
; [[Netherite leggings]]
|
||||
* Changed the texture of the worn netherite leggings model.
|
||||
|
||||
=== General ===
|
||||
; [[Marketplace]]
|
||||
* Added various UI elements to communicate ray tracing capabilities in the Marketplace. (Windows 10 Only).
|
||||
** Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI.
|
||||
** Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware.
|
||||
|
||||
; OpenXR
|
||||
* Windows 10 now uses OpenXR to support Windows MR and Oculus VR.
|
||||
|
||||
; [[Options]]
|
||||
* Renamed "Master Volume" to "Main" in the Audio settings.
|
||||
|
||||
; [[RenderDragon]]
|
||||
* Windows 10 now uses the new rendering engine, RenderDragon, which includes support for ray tracing.
|
||||
|
||||
; [[Resource Pack]]s
|
||||
* Now support ray tracing.
|
||||
|
||||
; Map Making and [[Add-on]]
|
||||
* Updated templates for 1.16.200 with new resources, behaviors, and documentation.
|
||||
* Changed {{cd|set_block}} and {{cd|set_block_at_pos}} to use {{cd|BlockDescriptor}} when specifying {{cd|block_type}}.
|
||||
* Old command versions now use the previous position instead of current one.
|
||||
* Changed texture atlas padding size from 0 to 1 when disabling mipmap.
|
||||
|
||||
; Blocks
|
||||
* Added {{cd|query.cardinal_facing_2d}} to get a ground plane direction that doesn't return up or down.
|
||||
* Added the ability to put block models into the models/blocks folder.
|
||||
* Added the ability for item triggers to send events to the block they are interacting with. (when there is one such as {{cd|on_use_on}}).
|
||||
* Added the ability to query the interacted face for both interactions with blocks and using {{cd|minecraft:on_use_on}} in an item. Face can be queried with {{cd|query.block_face}}.
|
||||
|
||||
; Event Responses
|
||||
* {{cd|add_mob_effect}} and {{cd|remove_mob_effect}} no longer throw content errors when valid effect names are passed in.
|
||||
* Added documentation for {{cd|remove_mob_effect}} to make creators aware they can use the value "all" in effect to remove all mob effects from a target.
|
||||
* Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement.
|
||||
* The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled.
|
||||
|
||||
== Fixes ==
|
||||
;Vanilla Parity
|
||||
* Basalt blocks can no longer be destroyed by Ghast fireballs ({{bug|MCPE-75252}}).
|
||||
* Basalt blocks now take slightly more time to destroy.
|
||||
* Dragon Egg now always drops as an item when it's destroyed by an explosion ({{bug|MCPE-52632}}).
|
||||
* Right-clicking a snow block with a shovel no longer breaks the snow block.
|
||||
* Updated the Netherite leggings texture ({{bug|MCPE-103016}}).
|
||||
* Twisting Vines can no longer be placed on Composter blocks while sneaking ({{bug|MCPE-78973}}).
|
||||
* Netherite Armor now gives a ninety percent reduction in Knockback ({{bug|MCPE-77430}}).
|
||||
* Bees will no longer stray more than 22 blocks from their home Beehive ({{bug|MCPE-60252}}).
|
||||
|
||||
;Performance and Stability
|
||||
* Render distance has now been reduced from 22 chunks to 14 chunks on Xbox One.
|
||||
* Improved chunk loading speed when flying with Elytra ({{bug|MCPE-85614}}).
|
||||
* Large numbers of scheduled instant updates no longer crash the game ({{bug|MCPE-94942}}).
|
||||
* Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode.
|
||||
* Fixed a crash that could occasionally occur while flying or moving around the game world.
|
||||
* Fixed a crash that could occur when loading a local world.
|
||||
* Fixed an issue where some mobile devices would lose audio after suspend and resume ({{bug|MCPE-101027}}).
|
||||
* Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack.
|
||||
** The system now blocks that selection and notifies the player they cannot select it.
|
||||
|
||||
;General
|
||||
* Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room.
|
||||
|
||||
;Gameplay
|
||||
* Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book.
|
||||
* Fixed the player's hand still bobbing if View Bobbing was disabled ({{bug|MCPE-79380}}).
|
||||
|
||||
;Mobs
|
||||
* Fixed mobs and other entities freezing and becoming desynced with their bodies ({{bug|MCPE-71243}}).
|
||||
* Villagers will no longer steal workstations from each other ({{bug|MCPE-43071}}).
|
||||
* Mobs no longer randomly stop attacking and following their targets ({{bug|MCPE-48144}}).
|
||||
* Piglins that are close together can no longer pick up the same item if it's dropped between them ({{bug|MCPE-95644}}).
|
||||
* Update Zombified Piglin texture to remove flickering of loincloth ({{bug|MCPE-96793}}).
|
||||
* Mobs no longer spawn in Wither Roses ({{bug|MCPE-97331}}).
|
||||
* Bees now only exit at the front of Beehives and Bee Nests.
|
||||
* Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities ({{bug|MCPE-101202}}).
|
||||
|
||||
;Items
|
||||
* Compass is no longer consumed when used on a Lodestone in Creative mode ({{bug|MCPE-96258}}).
|
||||
* Glowsticks no longer use placeholder textures (Education Feature) ({{bug|MCPE-45686}}, {{bug|MCPE-68417}}).
|
||||
|
||||
;Blocks
|
||||
* Cocoa Pods generated in Jungles now generate in the proper direction ({{bug|MCPE-102399}}).
|
||||
* Signs no longer replace blocks when attempting to place in the same space as the block.
|
||||
* Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place.
|
||||
|
||||
;Graphical
|
||||
* Owned packs are now refreshed correctly after restarting the game when playing in VR.
|
||||
|
||||
;Accessibility
|
||||
* Fixed the screen reader not reading the screen title in-game.
|
||||
* Fixed the screen reader not reading the shortcut button on the Pause Screen.
|
||||
* Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen.
|
||||
* Fixed the screen reader not reading the title on the Profile and Edit Character screens.
|
||||
* Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech.
|
||||
* The Emote Wheel now supports the screen reader.
|
||||
* Fixed an issue where the screen reader was not reading updates often enough on some devices.
|
||||
* Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly.
|
||||
* The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off.
|
||||
* Fixed several issues regarding text contrast in the user interface.
|
||||
* Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account.
|
||||
* Fixed various issues where text-to-speech indices on the start screen were not correct.
|
||||
* Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals.
|
||||
* Reduced transparency on top row of buttons in Touch UI to improve readability.
|
||||
|
||||
;User Interface
|
||||
* Fixed several death messages ({{bug|MCPE-30360}}).
|
||||
** "slain by Llama spit" --> "spitballed by Llama".
|
||||
** "slain by shulkerBullet" --> "sniped by shulker".
|
||||
** "slain by Blaze" --> "fireballed by Blaze".
|
||||
** "slain by Ghast" --> "fireballed by Ghast".
|
||||
** "shot by arrow" --> "shot by skeleton/stray/pillager/piglin".
|
||||
** "slain by Trident" --> "was impaled to death by Trident".
|
||||
* Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room ({{bug|MCPE-101210}}).
|
||||
* "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu.
|
||||
* Preview items in the crafting grid now have a different colored background depending on item availability in the inventory.
|
||||
* The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level.
|
||||
* [X] button in Chat Settings is no longer present when using a controller.
|
||||
* Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load.
|
||||
* Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen.
|
||||
* 'Strawberry Blonde' color now has correct name in the Character Creator ({{bug|MCPE-102674}}).
|
||||
* Loading screen tips no longer display the {{cd|tips.game.62}}.
|
||||
* Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled.
|
||||
* Scoreboard now displays properly on the pause screen when displaying in list mode ({{bug|MCPE-106012}}).
|
||||
|
||||
;Commands
|
||||
* {{cmd|playsound}} commands now play the sound correctly for all players in range.
|
||||
* {{cmd|effect}} command duration is now capped at 1,000,000 seconds ({{bug|MCPE-92916}}).
|
||||
* Add ticking area commands performed in the same tick now disallow adding areas with the same name twice.
|
||||
* Placeholder text message for the {{cmd|titleraw}} command success no longer returns to player ({{bug|MCPE-63618}}).
|
||||
* {{cd|FadeOut}} argument is no longer ignored in the {{cmd|title}} times command.
|
||||
|
||||
;Technical
|
||||
* Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues ({{bug|MCPE-105892}}).
|
||||
* Custom projectiles once again animate properly.
|
||||
* Fixed an issue where loot tables with a {{cd|set_data}} function produced incorrect loot items.
|
||||
* Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque.
|
||||
* Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory ({{bug|MCPE-63134}}).
|
||||
* Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically.
|
||||
* Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding.
|
||||
* Fixed some culling issues with data-driven blocks larger than 1×1×1 when placed on a chunk boundary. Also added content warnings for larger blocks.
|
||||
* Fixed issue where {{cd|query.cardinal_block_face_placed_on}} no longer worked with {{cd|on_player_placing}}.
|
||||
* Fixed issue of blocks listed in the {{cd|minecraft:block_placer}} component not working correctly.
|
||||
* Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player.
|
||||
* Fixed custom spawn egg generation in template worlds.
|
||||
* MoLang geometry, material, and texture variable names can once again contain dots.
|
||||
* Items with the item lock component no longer cause the recipe book to show invalid recipe results.
|
||||
* Fixed using {{cd|query.get_equipped_item_name}} with an item that was renamed not returning the right result.
|
||||
** Are now tied to vanilla versioning so the old name is returned if the world is tied to a specific vanilla version.
|
||||
* Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors.
|
||||
|
||||
== Trivia ==
|
||||
* 1.16.200 has the highest amount of betas for any minor update and the second-highest for any update with 13 development versions, only being beaten by [[Bedrock Edition 1.16.0|1.16.0]] with 18.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://minecraft.net/updates/ray-tracing Ray Tracing for Windows | Minecraft]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.200]]
|
||||
[[es:Bedrock Edition 1.16.200]]
|
||||
[[fr:Édition Bedrock RTX bêta]]
|
||||
[[it:Bedrock Edition 1.16.200]]
|
||||
[[ja:Bedrock Edition 1.16.200]]
|
||||
[[pt:Edição Bedrock 1.16.200]]
|
||||
[[ru:1.16.200 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.200]]
|
43
wiki_backup/Bedrock_Edition_beta_1.11.0.10.txt
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|
@ -0,0 +1,43 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.11.0.a}}<nowiki/><!-- to sort after 1.11.0.9 -->
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.10.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>April 11, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.9
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.10''' is the eighth and final beta version for [[Bedrock Edition 1.11.0]], released on April 11, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360026708251|title=Minecraft Beta - 1.11.0.10 (Xbox One/Windows 10/Android)|date=April 11, 2019}}</ref> which optimizes performance around [[village]]s and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Optimizations
|
||||
* Optimized the use of target selectors.
|
||||
* Made various performance optimizations around [[village]]s.
|
||||
|
||||
; [[Seed picker]]
|
||||
* Removed most content in the seed picker with 7 original seeds remaining, added 11 more.
|
||||
|
||||
== Fixes ==
|
||||
'''3 bugs fixed'''
|
||||
* Fixed villagers wandering constantly when there is no village nearby. ({{bug|MCPE-43958}})
|
||||
* Fixed a crash that sometimes occurred after opening the skin picker.
|
||||
* Fixed local multiplayer games not being playable between Nintendo Switch devices after playing a regular multiplayer game.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.10]]
|
||||
[[es:Bedrock Edition beta 1.11.0.10]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.10]]
|
||||
[[it:Bedrock Edition beta 1.11.0.10]]
|
||||
[[ja:Bedrock Edition beta 1.11.0.10]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.10]]
|
||||
[[ru:Beta 1.11.0.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.0.10]]
|
151
wiki_backup/Bedrock_Edition_beta_1.11.0.4.txt
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151
wiki_backup/Bedrock_Edition_beta_1.11.0.4.txt
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|
@ -0,0 +1,151 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.4.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>March 7, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.3
|
||||
|next=beta 1.11.0.5
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.4''' is the third beta version for [[Bedrock Edition 1.11.0]], released on March 7, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360024624412-Minecraft-Beta-1-11-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.11.0.4 (Xbox One/Windows 10/Android)|date=March 7, 2019}}</ref> which revamps the [[trading]] system and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Chat]]
|
||||
* A message "Press {{key|T}}, {{key|RETURN}}, or {{key|Gamepad Button8}} to open chat" is now sent when the player opens a world.
|
||||
|
||||
; [[Raid]]s
|
||||
* [[Pillager]]s and [[vindicator]]s now drop new loot during a raid.
|
||||
* When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid's spawn point.
|
||||
|
||||
; [[Trading]]
|
||||
* Revamped the trading system, for each [[villager]] type.
|
||||
** An [[experience]] bar shows the player the villager's level and how many trades are available.
|
||||
* Players now receive a discount from villager trades while they have the [[Hero of the Village]] status effect.
|
||||
|
||||
=== General ===
|
||||
; Options
|
||||
* Added a screen for "Accessibility" in settings.
|
||||
** Text-to-speech can be enabled for chat.
|
||||
** UI screen reader can be enabled to say the name of controls and their current state.
|
||||
|
||||
; [[Skin pack]]s
|
||||
* When choosing a [[skin]] from a skin pack, the selected skin is now available between Bedrock devices using the same account.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Bell]]s
|
||||
* Can now be used to direct nearby villagers into their houses when rung.
|
||||
|
||||
; [[Cartography table]]s
|
||||
* Can now be used to lock [[map]]s with a [[glass pane]].
|
||||
** Locked maps do not update to reflect explored areas or changes in the world. Unexplored areas remain unexplored.
|
||||
** Locked maps cannot be extended but can still be copied.
|
||||
|
||||
; [[Scaffolding]]
|
||||
* Increased the amount of scaffolding that can be placed out from its initial support from 4 to 6.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Iron golem]]s
|
||||
* Improved pathfinding.
|
||||
|
||||
; [[Villager]]s
|
||||
* Now resupply their trades when arriving at their job site.
|
||||
* Now hide in houses during raids.
|
||||
* Can no longer be traded with during a raid, and will emit sweat particles.
|
||||
* Improved villager pathfinding.
|
||||
* Shields can now be bought from armorer [[villager]]s.
|
||||
|
||||
; [[Wandering trader]]s
|
||||
* Are no longer only available through [[Experimental Gameplay]].
|
||||
* No longer resupply trades, and despawn when out of trades.
|
||||
|
||||
; [[Zombie villager]]s
|
||||
* Now update to the new zombie villagers when not part of template worlds.
|
||||
|
||||
=== World generation ===
|
||||
; [[Village]]s
|
||||
* Improved spawning and generation.
|
||||
* Increased the radius for job site blocks, so villagers can get to them more often and are less angry.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Options]]
|
||||
* How to Play screen has now been updated with [[Village & Pillage]] tips.
|
||||
* Updated the scaffolding guide in How to Play slightly, to change the diagram of how much scaffolding can be placed from its support.
|
||||
|
||||
; [[Status effect]]s
|
||||
* [[Hero of the Village]] can now be obtained by defeating a [[raid]], and lasts for three days.
|
||||
* Added a use for the status effect, allowing a villager trading discount.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed the crash from the previous beta that could occur when re-joining a world while the ender dragon was in view.
|
||||
* Fixed a crash that occurred when opening the chest inside a taiga village fletcher's house.
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed the black screen that appeared after a suspend/resume on Android devices.
|
||||
* Template worlds using custom villager trades no longer crash the game.
|
||||
* Fixed a crash that occurred when using invalid characters on signs. ({{bug|MCPE-41671}})
|
||||
|
||||
; General
|
||||
* Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space. ({{bug|MCPE-32501}})
|
||||
|
||||
; Gameplay
|
||||
* Increased the visibility of the raid boss bar past the village bounds.
|
||||
* Hero of the Village is now granted for three in-game days instead of one after completing a raid.
|
||||
* Bells now ring in the preparation phase of raids.
|
||||
* Players no longer float around beds while sleeping. ({{bug|MCPE-41344}})
|
||||
* Bad Omen now disappears after five in-game days, drinking milk, or dying.
|
||||
|
||||
; World generation
|
||||
* Lily pads once again generate in the world. ({{bug|MCPE-42560}})
|
||||
* Fixed some buildings in villages not containing loot inside their chests.
|
||||
* Fixed ground level blocks getting cut from underneath village structures.
|
||||
* Beds now more commonly generate in villages.
|
||||
|
||||
; Mobs
|
||||
* Villagers from 1.10 worlds are now properly converted to new villagers.
|
||||
* Villagers can no longer get stuck inside composters.
|
||||
* Villagers now actually follow proper etiquette and close doors behind them. ({{bug|MCPE-41170}})
|
||||
* Villagers no longer spend too much time at their job sites.
|
||||
* Villager children no longer stay out playing too late.
|
||||
* Villagers that the player is trading with no longer run and hide when a bell is rung until after the trade is complete.
|
||||
* Underwater mobs no longer spawn on land. ({{bug|MCPE-40783}})
|
||||
* Sorted out the wandering trader's priorities so they won't get attacked as easily.
|
||||
* Raiding mobs now attack players and villagers if they are spotted on the way to a village.
|
||||
* Evokers now count towards the raid counter.
|
||||
* Fixed a white stripe that appeared on the librarian's shoulder.
|
||||
* Skeletons once again turn before shooting.
|
||||
* Tamed cats now lay on their sides when sleeping on a bed. ({{bug|MCPE-40726}})
|
||||
|
||||
; Blocks
|
||||
* Composters now have proper lighting. ({{bug|MCPE-42561}})
|
||||
* Lanterns can once again be placed under stairs.
|
||||
* Corrected the breaking particles for the grindstone.
|
||||
* Sounds now play for job site blocks when villagers are using them.
|
||||
* Fixed campfires not looking right when using HD textures.
|
||||
* Using {{key|Ctrl}} + Pick block no longer creates a new bed with extra data attached. ({{bug|MCPE-42494}})
|
||||
|
||||
; Items
|
||||
* Banners can once again be copied in the crafting grid. ({{bug|MCPE-42534}})
|
||||
* Banners can once again be seen by players joining a world and no longer cause a crash when viewed in the inventory. ({{bug|MCPE-42529}})
|
||||
|
||||
; User interface
|
||||
* The anvil output slot once again updates when removing items from the input slot. ({{bug|MCPE-42420}})
|
||||
* Bad Omen status now shows remaining time displayed on the mob effects screen.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.4]]
|
||||
[[es:Bedrock Edition beta 1.11.0.4]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.4]]
|
||||
[[ja:Bedrock Edition beta 1.11.0.4]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.4]]
|
||||
[[ru:Beta 1.11.0.4 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.0.4]]
|
62
wiki_backup/Bedrock_Edition_beta_1.11.0.9.txt
Normal file
62
wiki_backup/Bedrock_Edition_beta_1.11.0.9.txt
Normal file
|
@ -0,0 +1,62 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.9.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>April 3, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.8
|
||||
|next=beta 1.11.0.10
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.9''' is the seventh beta version for [[Bedrock Edition 1.11.0]], released on April 3, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025951072|title=Minecraft Beta - 1.11.0.9 (Xbox One/Windows 10/Android)|date=April 3, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed scripting crash when accessing health component on entities that don't have health (boats, leads, etc).
|
||||
* Fixed a crash that can occur if the primary user exits the current world while a split-screen player is trying to join.
|
||||
* Fixed a crash that could occur when receiving the Bad Omen effect.
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; General
|
||||
* The correct button tooltips are now shown when reassigning them on Nintendo Switch.
|
||||
* Fixed a bug on Nintendo Switch that would prevent the command buttons from working after running a command or typing in chat.
|
||||
* Players can now select the Mario skins from the expanded skin pack list when in-game.
|
||||
* The skin picker is no longer limited to 15 owned skin packs.
|
||||
* Remapping controls on Nintendo Switch now toggle correctly in the settings.
|
||||
* Text-to-speech now works more consistently on Nintendo Switch.
|
||||
* Text to speech now reads modal popups correctly.
|
||||
* Players can view the skin selection menu when offline on Nintendo Switch without receiving internet connection message.
|
||||
|
||||
; Gameplay
|
||||
* TNT now knocks back healing players.
|
||||
* Interacting with a grindstone no longer 'uses' a held item.
|
||||
|
||||
; Blocks
|
||||
* Seagrass can no longer delete blocks above it as it grows. ({{bug|MCPE-43617}})
|
||||
|
||||
; Mobs
|
||||
* Mobs now spawn properly in icy biomes.
|
||||
|
||||
; Graphical
|
||||
* Replaced the tripwire texture.
|
||||
* Note particle color now corresponds to note block pitch.
|
||||
* Reverted to old particle system for note blocks.
|
||||
|
||||
; Commands
|
||||
* Using the {{cmd|clear}} command no longer shows an error if a block value is not included.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.9]]
|
||||
[[es:Bedrock Edition beta 1.11.0.9]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.9]]
|
||||
[[ja:Bedrock Edition beta 1.11.0.9]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.9]]
|
||||
[[ru:Beta 1.11.0.9 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.0.9]]
|
40
wiki_backup/Bedrock_Edition_beta_1.12.0.10.txt
Normal file
40
wiki_backup/Bedrock_Edition_beta_1.12.0.10.txt
Normal file
|
@ -0,0 +1,40 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.10.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>June 6, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.9
|
||||
|next=beta 1.12.0.11
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.10''' is the sixth beta version for [[Bedrock Edition 1.12.0]], released on June 6, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028906632-Minecraft-Beta-1-12-0-10-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.10 (Xbox One/Windows 10/Android)|date=June 6, 2019}}</ref> which fixes some bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that could sometimes occur when switching profiles on Xbox One platform.
|
||||
|
||||
; Performance
|
||||
* Made several performance improvements related to various UI screens and interactions.
|
||||
|
||||
; General
|
||||
* Fixed an issue with incorrect patch notes showing.
|
||||
|
||||
; Gameplay
|
||||
* The "Rainbow Collection" achievement can now be unlocked.
|
||||
* Blocks with high translucency no longer stop grass growth. ({{bug|MCPE-46035}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.10]]
|
||||
[[es:Bedrock Edition beta 1.12.0.10]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.10]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.10]]
|
||||
[[ru:Beta 1.12.0.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.10]]
|
45
wiki_backup/Bedrock_Edition_beta_1.12.0.13.txt
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45
wiki_backup/Bedrock_Edition_beta_1.12.0.13.txt
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|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.13.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.12.13.0<br>
|
||||
'''Xbox One''': 1.12.13.70<br>
|
||||
'''Android''': 1.12.0.13<br>
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>June 19, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.12
|
||||
|next=beta 1.12.0.14
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.13''' is the ninth beta version for [[Bedrock Edition 1.12.0]], released on June 19, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360029361092|title=Minecraft Beta - 1.12.0.13 (Xbox One/Windows 10/Android)|date=June 19, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when attempting to transfer too many items into a barrel. ({{bug|MCPE-45833}})
|
||||
* Fixed a crash related to an invalid bucket texture.
|
||||
|
||||
; Performance
|
||||
* Made several performance improvements and optimizations.
|
||||
|
||||
; General
|
||||
* The Global Resources tab now shows the correct type of applicable packs.
|
||||
|
||||
; Add-ons and scripting engine
|
||||
* Tweaked scripting documentation for particle billboarding.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.13]]
|
||||
[[es:Bedrock Edition beta 1.12.0.13]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.13]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.13]]
|
||||
[[ru:Beta 1.12.0.13 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.13]]
|
43
wiki_backup/Bedrock_Edition_beta_1.12.0.14.txt
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43
wiki_backup/Bedrock_Edition_beta_1.12.0.14.txt
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|
@ -0,0 +1,43 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.14.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.12.14.0<br>
|
||||
'''Xbox One''': 1.12.14.70<br>
|
||||
'''Android''': 1.12.0.14<br>
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>June 24, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.13
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.14''' is the tenth and final beta version for [[Bedrock Edition 1.12.0]], released on June 24, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360029857071|title=Minecraft Beta - 1.12.0.14 (Xbox One/Windows 10/Android)|date=June 24, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; Performance
|
||||
* Made several performance improvements and optimizations.
|
||||
* Improved performance and fixed FPS drops when flying with elytra in the End in Survival mode.
|
||||
|
||||
; General
|
||||
* Fixed a duplication glitch involving removing items from a chest in a timely matter.
|
||||
* Improved beta debug display text render.
|
||||
* Fixed custom bow size in certain marketplace packs.
|
||||
* Fixed an issue with invalid characters being used in some Marketplace packs, causing geometry and texture errors.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.14]]
|
||||
[[es:Bedrock Edition beta 1.12.0.14]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.14]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.14]]
|
||||
[[ru:Beta 1.12.0.14 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.14]]
|
67
wiki_backup/Bedrock_Edition_beta_1.13.0.16.txt
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67
wiki_backup/Bedrock_Edition_beta_1.13.0.16.txt
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|
@ -0,0 +1,67 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.13.16.0<br>
|
||||
'''Xbox One''': 1.13.16.70<br>
|
||||
|image=Bedrock 1.13.0.16.png
|
||||
|parent=1.13.0
|
||||
|date='''Xbox One and Windows 10:''' September 26, 2019
|
||||
|prevparent=1.12.1
|
||||
|prev=beta 1.13.0.15
|
||||
|next=beta 1.13.0.17
|
||||
|nextparent=1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.16''' is the ninth beta version for [[Bedrock Edition 1.13.0]], released on September 26, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034122052-Minecraft-Beta-1-13-0-16-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.13.0.16 (Xbox One/Windows 10/Android)|date=September 26, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that occurred after attacking a pufferfish.
|
||||
* Fixed a crash that occurred when using the character creator.
|
||||
|
||||
; Performance
|
||||
* Improved performance when opening the inventory.
|
||||
* Several performance improvements regarding block rendering.
|
||||
|
||||
; General
|
||||
* Partially fixed an issue that caused global resources not to be applied after relaunching the game.
|
||||
* Equipped skins are once again retained after closing and relaunching the application.
|
||||
|
||||
; Gameplay
|
||||
* Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
|
||||
* Trying to ride a mob or mount no longer uses the item that is currently equipped. ({{bug|MCPE-51196}})
|
||||
|
||||
; Mobs
|
||||
* End crystals are once again visible in the world. ({{bug|MCPE-52261}})
|
||||
* Items in foxes' mouths no longer appear invisible. ({{bug|MCPE-51993}})
|
||||
* Decreased the fox's jump attack from 11 blocks to 5 blocks to match ''Java Edition''.
|
||||
* Fixed an issue that reverted horses to their old models and textures.
|
||||
|
||||
; Items
|
||||
* Items held in hand once again have the correct offset in third-person view.
|
||||
|
||||
; Character creator
|
||||
* Several fixes and improvements to navigating the character creator when using a controller.
|
||||
* Fixed body features becoming misaligned in the character creator.
|
||||
* Fixed the "Delete Character" screen so it no longer has a transparent background.
|
||||
|
||||
; Commands
|
||||
* The '{{cmd|particle}}' command once again functions properly.
|
||||
* Fixed an error message that occurred when using the '{{cmd|help}}' command.
|
||||
|
||||
; Add-ons and script engine
|
||||
* The boss health bar once again appears when creating a custom wither using add-ons.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.16]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.16]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.16]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.16]]
|
||||
[[ru:Beta 1.13.0.16 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.16]]
|
140
wiki_backup/Bedrock_Edition_beta_1.14.0.1.txt
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140
wiki_backup/Bedrock_Edition_beta_1.14.0.1.txt
Normal file
|
@ -0,0 +1,140 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.14.0.01}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock Beta 1.14.0.1.png
|
||||
|image2=Bedrock 1.14.0.1.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.1.0<br>
|
||||
'''Xbox One''': 1.14.1.70<br>
|
||||
'''Android''': 1.14.0.1<br>
|
||||
|date='''Xbox One and Windows 10:''' October 9, 2019<br/>'''Android:''' October 12, 2019<ref>{{tweet|JDavidFries|1182838092354342912|Bananas are slippery things. The latest Minecraft Android Beta (1.14.0.1) is rolling out now. Apologies for the delay.|October 12, 2019}}</ref>
|
||||
|parent=1.14.0
|
||||
|prevparent=1.13.0
|
||||
|next=beta 1.14.0.2
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.1''' is the first beta version for [[Bedrock Edition 1.14.0]], released on October 9–12, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034989811-Minecraft-Beta-1-14-0-1-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.14.0.1 (Xbox One/Windows 10/Android)|date=October 9, 2019}}</ref> which adds [[bee]]s and bee-related items.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Beehive]]s
|
||||
* Crafted with [[planks]] and [[honeycomb]]s.
|
||||
* Function the same as bee nests, but do not need a [[Silk Touch]] enchanted [[tool]] to be dropped.
|
||||
|
||||
; [[Bee nest]]s
|
||||
* Spawn naturally in [[flower forest]]s, [[plains]], and [[sunflower plains]] biomes.
|
||||
* Can house up to 3 [[bee]]s.
|
||||
* Fill up with [[honey]].
|
||||
** Have a max [[honey]] level of 5.
|
||||
* Can be obtained by using a [[Silk Touch]] enchanted [[tool]].
|
||||
|
||||
; [[Honeycomb block]]s
|
||||
* Crafted with 9 [[honeycomb]]s.
|
||||
* Are purely decorative.
|
||||
|
||||
; [[Honey block]]s
|
||||
* Crafted with 4 [[honey bottle]]s.
|
||||
* Drastically reduce movement speed and jump height.
|
||||
* Can be climbed down, and will drag anything on them when moved by a [[piston]].
|
||||
|
||||
=== Items ===
|
||||
; [[Honey bottle]]s
|
||||
* Restore 6 hunger points and 5 saturation points, as well as remove the [[Poison]] effect when consumed.
|
||||
* Can be used to craft [[sugar]] and [[honey block]]s.
|
||||
* Obtained by using a bottle on full [[beehive]]s and [[bee nest]]s.
|
||||
|
||||
; [[Honeycomb]]s
|
||||
* Obtained by using [[shears]] on full [[beehive]]s and [[bee nest]]s.
|
||||
* Can be used to craft [[beehive]]s and [[honeycomb block]]s.
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Added [[bee]] [[spawn egg]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Bee]]s
|
||||
* Have 10 health.
|
||||
* Live in groups near hives and nests.
|
||||
** If a [[bee]] does not have a home nest, it will wander around until it finds one.
|
||||
* Can be bred using any [[flower]].
|
||||
* Attack in a swarm if provoked.
|
||||
** When they attack, they give [[Poison]] to the target and die shortly after.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Dispenser]]s
|
||||
* Can now fill [[glass bottle]]s with [[water]] or [[honey bottle|honey]].
|
||||
* Can now shear [[honeycomb]]s.
|
||||
|
||||
=== Items ===
|
||||
; [[Lead]]s
|
||||
* Can now be used on [[dolphin]]s, [[ocelot]]s, [[parrot]]s, [[polar bear]]s and old [[Villager/Before Village & Pillage|villager]]s. ({{bug|MCPE-46866}})
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Are now sorted alphabetically in the [[Creative]] inventory.
|
||||
|
||||
=== General ===
|
||||
; [[Experience]]
|
||||
* Tweaked the amount of experience dropped by [[animal]]s to match {{el|je}}.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Changed the title screen background to reflect bees and items related to them.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; Performance
|
||||
* Fixed an issue with kelp growth causing lag in specific chunks. ({{bug|MCPE-50175}})
|
||||
|
||||
; General
|
||||
* Fixed the breaking animation for glass on certain packs.
|
||||
* Capes now appear correctly in the skin picker.
|
||||
* Fixed an issue that was preventing the "Beam Me Up" achievement from being obtained. ({{bug|MCPE-21425}})
|
||||
* Fixed an issue with that caused some skins to show a solid white cape. ({{bug|MCPE-52005}})
|
||||
* Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world.
|
||||
* Fixed an issue that was causing some capes to not scale to skins correctly in the character creator.
|
||||
* Fixed an issue that would cause some selections in the character creator to become unresponsive.
|
||||
* Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace pack.
|
||||
|
||||
; Gameplay
|
||||
* Minecart sounds now load and play correctly.
|
||||
* Waterlogged blocks are no longer ticked by other redstone circuits in the same chunk.
|
||||
* Armor can once again be equipped correctly from the creative inventory on touch screen devices. ({{bug|MCPE-52413}})
|
||||
* Fixed an issue that was causing the crossbow to fire immediately after being loaded. ({{bug|MCPE-52179}})
|
||||
* The Frost Walker enchantment once again freezes water correctly. ({{bug|MCPE-52788}})
|
||||
* Fixed a bug that could cause players to fall from the sky after riding an entity in creative. ({{bug|MCPE-52957}})
|
||||
* Arrows or tridents no longer fall through the ground after being deflected by a shield. ({{bug|MCPE-44721}})
|
||||
* Farmland blocks once again revert into a dirt block when the player jumps on them.
|
||||
* Placing armor on an armor stand in Creative no longer equips it on the player as well.
|
||||
|
||||
; Mobs
|
||||
* Reduced the fox attack radius to match the ''Java Edition''.
|
||||
* Items held by foxes are no longer invisible. ({{bug|MCPE-51993}})
|
||||
* Horses now use the correct (newer) model again.
|
||||
* Improved the accuracy of pathfinding for flying mobs.
|
||||
|
||||
; Items
|
||||
* The compass and clock are now animated correctly again when in the hotbar. ({{bug|MCPE-52901}})
|
||||
|
||||
; User interface
|
||||
* Equipped carpets now appear correctly in the llama inventory again.
|
||||
|
||||
; Add-ons and script engine
|
||||
* The boss health bar now shows correctly when creating custom wither entities.
|
||||
* Custom entities once again show the health bar correctly while being ridden.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.1]]
|
||||
[[es:Bedrock Edition beta 1.14.0.1]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.1]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.1]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.1]]
|
||||
[[ru:Beta 1.14.0.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.1]]
|
57
wiki_backup/Bedrock_Edition_beta_1.14.0.50.txt
Normal file
57
wiki_backup/Bedrock_Edition_beta_1.14.0.50.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
{{Infobox version
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.14.0.50.jpg
|
||||
| type = Beta
|
||||
| internal = '''Windows''': 1.14.50.0<br>
|
||||
'''Xbox One''': 1.14.50.70<br>
|
||||
'''Android''': 1.14.0.50<br>
|
||||
| parent = 1.14.1
|
||||
| date = '''Xbox One, Windows 10, Android:''' November 13, 2019
|
||||
| prevparent = 1.14.0.12
|
||||
| next = beta 1.14.0.51
|
||||
| nextparent = 1.14.20
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.50''' is the first beta version for [[Bedrock Edition 1.14.1]], released on November 13, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035860332|title=Minecraft Beta - 1.14.0.50 (Xbox One/Windows 10/Android)|date=November 13, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur on Xbox One whilst trying to sign out of Xbox Live.
|
||||
* Fixed a crash that could sometimes occur when switching between Minecraft and the Minecraft Club page, on Xbox One.
|
||||
* Fixed a crash that could sometimes occur when loading in the character creator.
|
||||
|
||||
; General
|
||||
* Fixed an issue that could sometimes cause split-screen to see a flickering screen when joining a world on Xbox One.
|
||||
* Downloading the free Minecraft Music Pack no longer shows an error message in the Marketplace.
|
||||
* The loading screen tips now load in correctly when using the Japanese language option.
|
||||
|
||||
; Character creator
|
||||
* Equipping a skin from the Marketplace now updates the player model correctly when navigating back through the character creator.
|
||||
* Adding or removing the founder's cape from the player using the in-game character creator now updates the player's skin in-game, without needing to restart.
|
||||
* Fixed an issue that could prevent capes from being added when re-entering the character creator.
|
||||
* Skins that don't roam to Minecraft Earth no longer display "Usable Everywhere" in the character creator.
|
||||
* Optimized the size of character creator skins, to improve performance when playing on a server.
|
||||
|
||||
; Gameplay
|
||||
* Buckets can once again be used to milk cows. ({{bug|MCPE-54623}})
|
||||
* Milk buckets can again be used to craft cakes. ({{bug|MCPE-52774}})
|
||||
* Milk buckets no longer play the drinking animation continuously, when the "use" button is held down. ({{bug|MCPE-54555}})
|
||||
* Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged. ({{bug|MCPE-52314}})
|
||||
|
||||
; Mobs
|
||||
* Leashed bees can no longer sting the player twice. ({{bug|MCPE-55068}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.50]]
|
||||
[[es:Bedrock Edition beta 1.14.0.50]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.50]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.50]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.50]]
|
||||
[[ru:Beta 1.14.0.50 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.50]]
|
52
wiki_backup/Bedrock_Edition_beta_1.14.0.6.txt
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|
@ -0,0 +1,52 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.14.0.06}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.6.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.6.0<br>
|
||||
'''Xbox One''': 1.14.6.70<br>
|
||||
'''Android''': 1.14.0.6<br>
|
||||
|parent=1.14.0
|
||||
|date='''Xbox One, Windows 10, Android:''' November 6, 2019
|
||||
|prevparent=1.13.1
|
||||
|prev=beta 1.14.0.4
|
||||
|next=
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.6''' is the fifth and final beta version for [[Bedrock Edition 1.14.0]], released on November 6, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035933791|title=Minecraft Beta - 1.14.0.6 (Xbox One/Windows 10/Android)|date=November 6, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could sometimes occur when throwing lingering potions.
|
||||
|
||||
; General
|
||||
* Fixed capes not rendering in some skin packs. ({{bug|MCPE-54181}})
|
||||
* Added an extra fix that prevents skins taking too long to load in. ({{bug|MCPE-45038}})
|
||||
* Fixed misspelled splash text.
|
||||
* Clearing the player's inventory with commands now works more consistently in certain Marketplace maps.
|
||||
|
||||
; Gameplay
|
||||
* Fixed a bug that was preventing redstone signals from traveling across some chunk borders.
|
||||
* The player's hands no longer rotate off-screen when riding a horse and holding a map.
|
||||
* Carved pumpkins once again create iron golems when dispensed.
|
||||
|
||||
; Mobs
|
||||
* Bees can now pass through open doors.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.6]]
|
||||
[[es:Bedrock Edition beta 1.14.0.6]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.6]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.6]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.6]]
|
||||
[[ru:Beta 1.14.0.6 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock beta 1.14.0.6]]
|
||||
[[zh:基岩版1.14.0.6]]
|
351
wiki_backup/Bedrock_Edition_beta_1.16.0.51.txt
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|
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|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.51.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.51.0<br>
|
||||
'''Xbox One''': 1.16.51.70<br>
|
||||
'''Android''': 1.16.0.51<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' March 16, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.15.0.56
|
||||
|next=beta 1.16.0.52
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.51''' is the sixth beta version for [[Bedrock Edition 1.16.0]], released on March 16, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040975731|title=Minecraft Beta - 1.16.0.51 (Xbox One/Windows 10/Android)|date=March 16, 2020}}</ref> which adds some features from the [[Nether Update]], more parity and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[File:Ancient Debris JE1 BE1.png|32px]] [[Ancient debris]]
|
||||
* Can be found throughout [[the Nether]] at any altitude, though it is much more common at lower levels.
|
||||
* Can be refined into a [[netherite scrap]] by smelting in a [[furnace]] or [[blast furnace]].
|
||||
* Same blast resistance as [[obsidian]], but is movable with [[piston]]s.
|
||||
* Inventory item floats on [[lava]].
|
||||
* Cannot burn in [[lava]] or [[fire]].
|
||||
* A diamond [[pickaxe]] or better is required to mine it.
|
||||
*Always spawns covered by lava and/or blocks on all sides.
|
||||
|
||||
; [[File:Basalt (UD) JE1 BE1.png|32px]] [[Basalt]]
|
||||
* Make up [[basalt pillar]]s.
|
||||
* Generates in [[soul sand valley]]s.
|
||||
* Can be placed directionally, similarly to [[log]]s.
|
||||
|
||||
; [[File:Block of Netherite JE1 BE1.png|32px]] [[Block of netherite]]
|
||||
* Can be [[Crafting|crafted]] with 9 [[netherite ingot]]s.
|
||||
* Inventory [[item]] floats on [[lava]].
|
||||
* Cannot [[burn]] in [[lava]] or [[fire]].
|
||||
* Same [[blast resistance]] as [[obsidian]], but is movable with [[piston]]s, similary to [[anvil]]s.
|
||||
|
||||
; {{Animate|Crimson Fungus JE1 BE1.png; Warped Fungus JE1 BE1.png|32px}} [[Fungus|Crimson and warped fungus]]
|
||||
* Generate in [[Crimson Forest|crimson]] and [[warped forest]]s.
|
||||
* Can be placed on [[flower pot]]s, [[dirt]], [[coarse dirt]], [[farmland]], [[podzol]], [[nylium]], [[soul soil]], and [[grass block]]s.
|
||||
* [[Bone meal]] can be used on [[fungi]] to grow it into the respective [[huge fungi]] when placed on the same type of [[nylium]].
|
||||
* Unlike [[mushroom]]s, fungi cannot spread.
|
||||
* Fungi have a chance to generate by applying bone meal directly to a nylium block, making them renewable.
|
||||
|
||||
; {{Animate|Crimson Nylium JE1 BE1.png; Warped Nylium JE1 BE1.png|32px}} [[Nylium|Crimson and warped nylium]]
|
||||
* Resemble [[grass block]]s.
|
||||
* Can be spread to [[netherrack]] by using [[bone meal]] on a [[netherrack]] block next to a nylium block.
|
||||
* If bone meal is used on a nylium block, it generates [[fungus|Crimson and warped fungus]], [[Crimson Roots|Crimson]] and [[warped roots]], and [[nether sprouts]], depending the type of nylium.
|
||||
|
||||
; {{Animate|Crimson Planks JE1 BE1.png; Warped Planks JE1 BE1.png|32px}} [[Planks|Crimson and warped planks]]
|
||||
* Does not burn.
|
||||
* Crafted from the respective stem.
|
||||
* Can be used to craft respective [[slab]]s, [[stairs]], [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[button]]s, [[door]]s and [[trapdoor]]s.
|
||||
|
||||
; {{Animate|Crimson Roots JE1 BE1.png; Warped Roots JE1 BE1.png|32px}} [[Crimson Roots|Crimson]] and [[warped roots]]
|
||||
* Foliage that generates in both [[Crimson Forest|crimson]] and [[warped forest]] [[biome]]s, as well as [[soul sand valley]]s.
|
||||
* Can be placed into [[flower pot]]s.
|
||||
* Roots have a chance to generate by applying bone meal directly to their respective nylium block, making them renewable.
|
||||
|
||||
; {{Animate|Crimson Stem (UD) JE1.gif; Warped Stem (UD) JE1.gif|32px}} [[Log|Crimson and warped stems]]
|
||||
* [[Block]]s that comprise the [[trunk]]s of [[huge fungi]].
|
||||
* Have animated textures.
|
||||
* Has a top texture similar to regular [[log]] blocks.
|
||||
* Can be placed directionally, similarly to [[log]]s.
|
||||
* Does not [[Burning|burn]].
|
||||
* Have respective [[Stripped Log|stripped]] variants.
|
||||
|
||||
; [[File:Nether Sprouts JE2 BE2.png|32px]] [[Nether sprouts]]
|
||||
* Foliage that generates in [[warped forest]]s.
|
||||
* Have a chance to generate by applying bone meal directly to a warped nylium block, making them renewable.
|
||||
|
||||
; [[File:Nether Wart Block JE3.png|32px]] [[Warped Wart Block]]
|
||||
* A variation of the [[nether wart block]], but cannot be crafted.
|
||||
* Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the [[warped nylium]] in the warped forest biome.
|
||||
* Can be used in [[composter]]s.
|
||||
|
||||
;[[File:Polished Basalt (UD) JE1 BE1.png|32px]] [[Polished Basalt]]
|
||||
* Decorative block.
|
||||
*Crafted from 4 [[basalt]] blocks.
|
||||
|
||||
; [[File:Shroomlight BE.png|32px]] [[Shroomlight]]
|
||||
* Emits a light level of 15, similarly to [[glowstone]].
|
||||
* Can be mined with any [[tool]], but [[axe]]s and [[hoe]]s are the most efficient.
|
||||
* Generate as a part of [[huge fungi]].
|
||||
|
||||
; [[File:Soul Fire JE1.gif|32px]] [[Soul fire]]
|
||||
* Blue variant of [[fire]].
|
||||
* Fire lit on [[soul soil]] turns into soul fire regardless of dimension.
|
||||
** Burns forever, similar to regular fire on [[netherrack]] and [[magma blocks]].
|
||||
* Generates naturally in the [[soul sand valley]] biome in [[the Nether]].
|
||||
* Deals damage at a rate of {{hp|2}} per second as opposed to the {{hp|1}} per second of regular fire.
|
||||
* Does not extinguish when in the rain.
|
||||
|
||||
; [[File:Soul Lantern.png|32px]] [[Soul fire lantern]]
|
||||
* Gives off a light level of 10.
|
||||
* Crafted similarly to a normal [[lantern]], using a [[soul fire torch]] instead of a normal [[torch]].
|
||||
* Have an animated texture.
|
||||
|
||||
; [[File:Soul Torch.gif|32px]] [[Soul fire torch]]
|
||||
* Gives off a light level of 10.
|
||||
* Crafted similarly to a normal torch, with soul soil being placed under the stick.
|
||||
|
||||
; [[File:Soul Soil JE1 BE1.png|32px]] [[Soul soil]]
|
||||
* Generates in the [[soul sand valley]], alongside conventional [[soul sand]].
|
||||
* [[Fire]] lit on [[soul soil]] is [[soul fire]].
|
||||
* The [[player]] does not sink and is not slowed when walking in [[soul soil]].
|
||||
|
||||
; [[File:Target JE1 BE1.png|32px]] [[Target]]
|
||||
* [[Redstone]] component that can be activated by shooting [[projectile]]s into it.
|
||||
** Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
|
||||
* Can be crafted using a [[hay block]] and 4 [[redstone dust]] pieces.
|
||||
* Available only through [[Experimental gameplay]].
|
||||
|
||||
; [[File:Weeping Vines Plant BE1.png|32px]] [[Weeping vines]]
|
||||
* Generates in the [[crimson forest]].
|
||||
* Is placed on the bottom of a [[block]] and grows downward.
|
||||
|
||||
=== Items ===
|
||||
; {{Animate|Netherite Helmet (item) JE2 BE1.png; Netherite Chestplate (item) JE2 BE1.png; Netherite Leggings (item) JE2 BE1.png; Netherite Boots (item) JE2.png|32px}} [[Netherite armor]]
|
||||
* Upgraded with a netherite ingot and the respective diamond item.
|
||||
* Does not burn in lava, as a dropped item.
|
||||
* Floats in [[lava]].
|
||||
* Tougher than diamond [[armor]].
|
||||
* Has higher durability and enchantability than diamond. But does not have as much enchantablity as gold.
|
||||
* Has a knockback resistance tag.
|
||||
|
||||
; {{Animate|Netherite Axe JE2.png; Netherite Hoe JE2 BE2.png; Netherite Pickaxe JE3.png; Netherite Shovel JE2 BE1.png; Netherite Sword JE2 BE2.png|32px}} [[Netherite]] [[axe]], [[hoe]], [[pickaxe]], [[shovel]], and [[sword]].
|
||||
* Upgraded with a [[netherite ingot]] and the respective diamond [[item]].
|
||||
* Does not burn in [[lava]].
|
||||
* Floats in lava.
|
||||
* All work faster than diamond but not faster than gold.
|
||||
|
||||
; [[File:Netherite Ingot JE1 BE2.png|32px]] [[Netherite ingot]]
|
||||
* Created with 4 [[gold ingot]]s and 4 [[netherite scrap]]s.
|
||||
* Can be used to upgrade diamond [[tools]] and [[armor]].
|
||||
* Floats in lava.
|
||||
* Cannot burn in lava.
|
||||
|
||||
; [[File:Netherite Scrap JE2 BE1.png|32px]] [[Netherite scrap]]
|
||||
* Created by smelting [[ancient debris]] in a [[furnace]] or [[blast furnace]].
|
||||
* Used to create [[netherite ingot]]s.
|
||||
* Floats in lava.
|
||||
* Cannot burn in lava.
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Added {{ItemSprite|hoglin spawn egg}} [[hoglin]] and {{ItemSprite|piglin spawn egg}} [[piglin]] spawn eggs.
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Hoglin BE2.png|32px]] [[Hoglin]]s
|
||||
* Spawn in [[crimson forest]]s.
|
||||
* Attack [[player]]s on sight.
|
||||
* Drop [[raw porkchop]]. Do not drop [[leather]] yet.
|
||||
* Have an adult and baby variant.
|
||||
* Can be [[breeding|bred]] with [[crimson fungi]].
|
||||
* Are hunted by adult [[piglin]]s.
|
||||
** Baby hoglins are left alone by adult and baby piglins.
|
||||
* Avoid placed [[fungus|warped fungi]].
|
||||
|
||||
; {{Animate|Piglin BE.png; Piglin with Crossbow BE.png|32px}} [[Piglin]]s
|
||||
* Spawn in [[crimson forest]]s and [[nether wastes]] biomes.
|
||||
* Randomly spawn with golden [[sword]] or [[crossbow]].
|
||||
* Adults are hostile; babies are neutral.
|
||||
** Piglins do not attack [[player]]s wearing at least one piece of golden armor.
|
||||
** Adult piglins turn aggressive when a player is mining [[blocks of gold]] or opening [[chest]]s, even if they are wearing gold armor.
|
||||
* The [[player]] can [[barter]] with them by right-clicking with golden ingots or drop them on the ground, which makes them drop at least one item or block.
|
||||
** Currently give only [[obsidian]] and [[flint and steel]]. This is a placeholder.
|
||||
* Attack adult [[hoglin]]s.
|
||||
** Baby piglins do not attack and adult piglins do not attack baby [[hoglin]]s.
|
||||
* Adults attack [[wither skeleton]]s and [[wither]]s.
|
||||
* Are creeped out by soul fire, soul fire torches, soul fire lanterns, and [[zombie pigmen]].
|
||||
* Can spawn with golden [[armor]].
|
||||
* Convert to a [[zombified piglin]] when in the [[Overworld]] and the End.
|
||||
* Currently have none of the sounds from {{el|je}} and use the player hurt sound. This is a temporary placeholder.
|
||||
|
||||
=== World generation ===
|
||||
; [[Biome]]s
|
||||
* {{BiomeSprite|crimson forest}} [[Crimson forest]]
|
||||
** A dense forest with huge crimson fungi. [[Nether wart block]]s and [[fungus|fungi]] are found in patches on the ground and [[weeping vines]] are found under the trees and nether wart stalactites.
|
||||
** [[Zombie Pigman|Zombified Piglins]], piglins and hoglins may spawn here.
|
||||
* {{BiomeSprite|soul sand valley}} [[Soul sand valley]]
|
||||
** A vast grotto composed of uncovered [[soul sand]], [[soul soil]], large pillars made of [[basalt]], blue fog, and soul fire.
|
||||
** [[Skeleton]]s, [[ghast]]s, and [[endermen]] may spawn here.
|
||||
* {{BiomeSprite|warped forest}} [[Warped forest]]
|
||||
** A color variation of the [[crimson forest]], but with somewhat different vegetation and blue particles and fog effects.
|
||||
** Only endermen may spawn here.
|
||||
|
||||
; [[Structures]]
|
||||
* [[File:Basalt Pillar.png|16px]] [[Basalt pillar]]
|
||||
** Floor to ceiling pillars of [[basalt]] that generate in [[soul sand valley]].
|
||||
|
||||
* [[File:Huge Crimson fungi.png|32px]] [[Huge crimson fungi]] and [[File:Huge Warped fungi.png|32px]] [[huge warped fungi]]
|
||||
** New structure resembling trees found in crimson and warped forests, respectively.
|
||||
** Made of crimson and warped stem blocks as well as red [[nether wart block]]s and warped wart blocks.
|
||||
** Can be grown from their respective [[fungi]].
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Enchanting]]
|
||||
* Implemented [[Curse of Vanishing]]
|
||||
** Any item with this enchantment disappears when the player dies with the item in the inventory.
|
||||
** The keepinventory gamerule prevents this.
|
||||
** Cannot be removed with a [[grindstone]].
|
||||
|
||||
* Fully implemented [[Curse of Binding]]
|
||||
** Any item with this enchantment can not be removed by the player in survival mode, and can come off when the player dies.
|
||||
** Cannot be removed with a [[grindstone]].
|
||||
|
||||
== Changes ==
|
||||
{{Expand section}}
|
||||
=== Blocks ===
|
||||
|
||||
; [[Coral]]s and [[Coral Fan]]s
|
||||
* Now drop themselves when mined with Silk Touch.
|
||||
|
||||
; [[Magma Block]]s
|
||||
* Now melt top snow sitting on it.
|
||||
|
||||
; [[Mushroom]]s
|
||||
* Variants of brown and red now have been renamed to "Brown Mushroom" and "Red Mushroom" respectively.
|
||||
|
||||
; [[Mushroom Block]]s
|
||||
* Variants of brown, red and stem now have been renamed to "Brown Mushroom Block," "Red Mushroom Block," "Mushroom Stem" respectively.
|
||||
** Variant of pores is still named "Mushroom."
|
||||
|
||||
; [[Shulker box]]es
|
||||
* Can now be undyed in a cauldron.
|
||||
|
||||
; [[Wall]]s
|
||||
* Walls do not have gaps anymore when stacked vertically.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Mob]]s
|
||||
* Mobs killed by lingering potions now drop XP and uncommon loot when the potion came from a player.
|
||||
* Mobs now pickup items and equip armor.
|
||||
|
||||
; [[Enderman]]
|
||||
* Can no longer pick up netherrack, but can now pick up some of the newly added blocks.
|
||||
|
||||
; [[Squid]]
|
||||
* Now spawn more frequently. Ocean cap is now 4 and river cap is now 2.
|
||||
|
||||
; [[Wither]]s
|
||||
* Can now be summoned using [[soul soil]] in the base.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Knockback]]
|
||||
* Knockback resistance is now a scale instead of a probability.
|
||||
; [[Fire Resistance]]
|
||||
* Now slightly increases the player's visibility while in lava.
|
||||
|
||||
=== General ===
|
||||
;[[Add-ons]] and map making
|
||||
* Nether biome generation are now data driven.
|
||||
|
||||
=== Generation ===
|
||||
; [[Far Lands]]
|
||||
* Skygrid in Overworld no longer generates.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Game no longer crashes when the {{cmd|kill}} command is used while the dragon is respawning.
|
||||
|
||||
; General
|
||||
* Corrected fishing rod's bobber movement.
|
||||
* Large quantities of snow no longer suddenly generates in chunks.
|
||||
|
||||
; Gameplay
|
||||
|
||||
* Minecart hoppers now drop a hopper item when being destroyed by a ranged attack. ({{bug|MCPE-55859}})
|
||||
* Placing a block against an interactive block while crouched no longer opens the UI.
|
||||
* Interacting with a minecart hopper now opens the hopper screen and no longer blocks other screens from opening.
|
||||
* Fixed Armor Stand and its contents dropping as items when broken when 'Tile Drops' rule is false.
|
||||
* Flying Players are able to return to the overworld if an end portal is on their spawn point.
|
||||
* Enchanted bows are no longer consumed when auto-crafting dispensers.
|
||||
* Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped. ({{bug|MCPE-35769}})
|
||||
* TNT no longer drops as an item when exploded. ({{bug|MCPE-38101}})
|
||||
* /locate now correctly displays the nearest structure. ({{bug|MCPE-45526}})
|
||||
* Players no longer teleport through partial blocks when relogging. ({{bug|MCPE-46858}})
|
||||
* Tools now make noise when they break. ({{bug|MCPE-32355}})
|
||||
* State of Creative flying now remains after accessing world setting.
|
||||
* Players no longer "swim" through the air after swimming in a bubble column. ({{bug|MCPE-48958}})
|
||||
* Boats can now move and don't get stuck when on top of all partial block. ({{bug|MCPE-34580}})
|
||||
* Boats no longer continue sliding on bottom half slab.
|
||||
* Fire charges are now consumed when used to light campfires. ({{bug|MCPE-46217}})
|
||||
* Player is no longer displaced into solid blocks on respawn by non-solid blocks resulting in x-ray vision. ({{bug|MCPE-53460}})
|
||||
* Kelp no longer stops growing at too low of a height. ({{bug|MCPE-57330}})
|
||||
* Enchantment tables no longer display options with no attached enchant.
|
||||
|
||||
; Graphical
|
||||
* Fire on half-slabs is now visible. ({{bug|MCPE-44395}})
|
||||
|
||||
; Mobs
|
||||
* Mobs now pickup items and equip armor. ({{bug|MCPE-14211}})
|
||||
* Tamed horses can no longer be tempted by food that cannot be used to breed them.
|
||||
* Some mobs had a large delay for finding their nearest attackable target (Wolves attacking sheep).
|
||||
* Squid now spawn more frequently. Ocean cap is now 4 and river cap is now 2. ({{bug|MCPE-39758}})
|
||||
* Iron golems now ensure they can reach a target before choosing to attack it. ({{bug|MCPE-42402}})
|
||||
* Jumping animation is no longer broken for horses.
|
||||
* Polar Bear no longer chases player on its two back legs.
|
||||
* Sheep no longer eat grass through partial blocks.
|
||||
* Fixed issue where Enderman would not attack the player when looked at.
|
||||
* Mobs no longer start shaking when entering minecarts.
|
||||
* Fish no longer spawn in flowing water.
|
||||
* Despawn rules have been changed to closely match Java despawn rules ({{bug|MCPE-21856}})
|
||||
** This change allows mobs to more consistently spawn around the player and improve the frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs (eg. wither skeletons, in nether fortresses).
|
||||
** Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc) never naturally despawn.
|
||||
** Almost all naturally spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players.
|
||||
** Fish automatically despawn at a max range of 40 blocks or further.
|
||||
** If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn.
|
||||
|
||||
; Blocks
|
||||
|
||||
* Trapdoor collision now matches their visual shape. ({{bug|MCPE-13451}})
|
||||
* Paintings can no longer be placed on top of item frames.
|
||||
* Cactus blocks now break when next to lava.
|
||||
* Flowers in snow now break properly and drop the correct item. ({{bug|MCPE-30147}})
|
||||
* Falling blocks no longer break when falling on ice blocks and glass.
|
||||
* Falling blocks are now broken by partial blocks that are placed above piston arms facing up.
|
||||
* Mycelium no longer wrongly turns to dirt due to not having enough light.
|
||||
|
||||
; Controls
|
||||
* Quality of life changes to the inventory screen when using a controller. Controls are now more user friendly and closer resemble the controls when using mouse and keyboard. ({{bug|MCPE-34912}})
|
||||
* You can now strafe downward in water while swimming by holding the sneak button.
|
||||
* Control profile now properly switches to water controls when getting out of a bed underwater. ({{bug|MCPE-49632}})
|
||||
|
||||
; Sounds
|
||||
* Flying with elytra at high speeds no longer causes the sound to become jittery. ({{bug|MCPE-19945}})
|
||||
|
||||
; User interface
|
||||
* The player can no longer type beyond what can be seen in the Book and Quill.
|
||||
* Adjusted hover text position in inventory to respect input mode (controller mode should show hover text at the edge of the currently selected element).
|
||||
* Carve tooltip is now displayed when pointing shears at pumpkin.
|
||||
* Tooltip for leaving boat is now consistent across platforms.
|
||||
* Added Grow tooltip when pointing bone meal at compatible blocks.
|
||||
* Can no longer accidentally open keyboard when using book and quill with touch controls.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.51]]
|
||||
[[es:Bedrock Edition beta 1.16.0.51]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.51]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.51]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.51]]
|
||||
[[ru:Beta 1.16.0.51 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.51]]
|
28
wiki_backup/Bedrock_Edition_beta_1.16.0.54.txt
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wiki_backup/Bedrock_Edition_beta_1.16.0.54.txt
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|
@ -0,0 +1,28 @@
|
|||
{{stub}}
|
||||
{{unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=beta 1.16.0.54.jpg
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=March 26 ~ April 2, 2020
|
||||
|parent=1.16.0
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.16.0.53
|
||||
|next=beta 1.16.0.55
|
||||
|nextparent=1.16.1
|
||||
}}
|
||||
<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.54''' is an unreleased beta version for [[Bedrock Edition 1.16.0]] developed in either late March or early April of 2020. The beta can be obtained from Google Play store through specific methods.</onlyinclude>
|
||||
|
||||
== See also ==
|
||||
* [[Bedrock Edition beta 1.16.0.52]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[es:Bedrock Edition beta 1.16.0.54]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.54]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.54]]
|
||||
[[zh:基岩版1.16.0.54]]
|
87
wiki_backup/Bedrock_Edition_beta_1.16.0.55.txt
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87
wiki_backup/Bedrock_Edition_beta_1.16.0.55.txt
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|
@ -0,0 +1,87 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.55.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.55.0<br>
|
||||
'''Xbox One''': 1.16.55.70<br>
|
||||
'''Android''': 1.16.0.55<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android''' - April 2, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.16.0.54
|
||||
|next=beta 1.16.0.57
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.55''' is the eighth beta version for [[Bedrock Edition 1.16.0]], released on April 2, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360041294872|title=Minecraft Beta - 1.16.0.55 (Xbox One/Windows 10/Android)|date=April 2, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when creating a new world on iOS.
|
||||
* Fixed a crash that could occur when exiting a world with particles present.
|
||||
* Fixed several crash issues related to the player entering water.
|
||||
* Fixed a crash that could happen when a mob's state changed.
|
||||
|
||||
; General
|
||||
* Light propagation now works correctly, fixing hostile mob spawning. ({{bug|MCPE-49616}})
|
||||
* Chunks should no longer fail to load properly in +250MB worlds. ({{bug|MCPE-58514}})
|
||||
* Fixed a bug with light persisting after a block change.
|
||||
* Ticking areas can no longer be removed on the same tick they are created ({{bug|MCPE-36769}}).
|
||||
* Lighting now propagates correctly through chunk/subchunk borders ({{bug|MCPE-58182}}).
|
||||
* Fixed an issue that could cause areas to show lighting errors on servers.
|
||||
* Added new overload for {{cmd|replaceitem}} with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
|
||||
* The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again ({{bug|MCPE-54969}}).
|
||||
* The screen no longer twitches when the player dies in the Nether or End.
|
||||
|
||||
; Gameplay
|
||||
* Water can now be collected from bubble columns ({{bug|MCPE-37571}})
|
||||
* Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder ({{bug|MCPE-60361}}).
|
||||
* Fully grown sweet berry bushes can now be harvested when holding bone meal ({{bug|MCPE-54206}}).
|
||||
* Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
|
||||
* Fire charges are now consumed after lighting a tnt block ({{bug|MCPE-42938}}).
|
||||
* Player icons no longer appear as a white square on locator maps.
|
||||
|
||||
; Blocks
|
||||
* Wall signs attached to doors are no longer left floating after the bottom half of the door is broken ({{bug|MCPE-43748}}).
|
||||
|
||||
; Mobs
|
||||
* Creepers no longer lose aggro immediately after losing sight of its target ({{bug|MCPE-32815}}).
|
||||
* Ghast hitbox now matches its rendering ({{bug|MCPE-44326}}).
|
||||
* Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
|
||||
* The iron golem's legs don't swing as far anymore.
|
||||
|
||||
; Graphics and rendering
|
||||
* Experience orbs have been data-driven.
|
||||
* Fireballs have been data-driven.
|
||||
* NPC geometry and animations have been data-driven.
|
||||
* Items no longer flash green when being removed from a furnace.
|
||||
* Fixed a bug where glass and water could be drawn incorrectly when close to each other.
|
||||
* Fixed the custom glint texture issue when added to compasses.
|
||||
|
||||
; Scripting and components
|
||||
* Removed type property from {{cd|minecraft:shooter}} as it was never used.
|
||||
* Updated {{cd|minecraft:spawn_entity}} to have an internal entities object or array.
|
||||
* Updated the {{cd|minecraft:behavior.circle_around_anchor}} behavior.
|
||||
* Added {{cd|attack_chance}} to the {{cd|minecraft:behavior.defend_village_target}} goal.
|
||||
* Fixed removed or destroyed entities querying as valid in script.
|
||||
* Invalid items in the {{cd|spawn_item}} field of a {{cd|minecraft:spawn_entity}} now display an error.
|
||||
* {{cd|StompEggGoal}} no longer uses {{cd|search_count}} as it now searches all blocks in the specified area.
|
||||
* Fixed {{cd|navigation.walk}} to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
|
||||
* The {{cd|minecraft:density_limit}} component is now documented in the Spawn Rules documentation section ({{bug|MCPE-61126}}).
|
||||
* A content error will now show up if you provide an invalid item name to {{cd|minecraft:interact}} in the {{cd|transform_to_item}} field.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.55]]
|
||||
[[es:Bedrock Edition beta 1.16.0.55]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.55]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.55]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.55]]
|
||||
[[ru:Beta 1.16.0.55 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.55]]
|
109
wiki_backup/Bedrock_Edition_beta_1.16.0.61.txt
Normal file
109
wiki_backup/Bedrock_Edition_beta_1.16.0.61.txt
Normal file
|
@ -0,0 +1,109 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock Edition 1.16.0.61.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.61.0<br>
|
||||
'''Xbox One''': 1.16.61.70<br>
|
||||
'''Android''': 1.16.0.61<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' May 14, 2020
|
||||
|prevparent=1.14.60
|
||||
|prev=beta 1.16.0.60
|
||||
|next=beta 1.16.0.63
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.61''' is the thirteenth beta version for [[Bedrock Edition 1.16.0]], released on May 14, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360043160912|title=Minecraft Beta - 1.16.0.61 (Xbox One/Windows 10/Android)|date=May 14, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay
|
||||
* Fixed a crash at launch on Samsung Galaxy S Duos 2
|
||||
* Fixed a crash that could occur in the End
|
||||
* Fixed some crashes that occurred when changing dimensions, including going through portals with tamed animals
|
||||
* The game no longer crashes when the {{cmd|kill}} command is used while the dragon is respawning
|
||||
* Using the {{cmd|fill}} command with Soul Fire no longer causes the game to crash ({{bug|MCPE-65672}})
|
||||
|
||||
; General
|
||||
* Fixed an issue when reloading characters wearing classic skins
|
||||
* Improved reliability of loading characters ({{bug|MCPE-55968}})
|
||||
* Improved offline support for characters
|
||||
* Classic skins are now loaded before Character Creator skins on multiplayer servers
|
||||
* An error message will now appear when the uploading and downloading world file size exceeds the maximum
|
||||
* Fixed an issue that could cause a failure when trying to import large worlds with limited space available on Windows 10
|
||||
|
||||
; Gameplay
|
||||
* Changed mob population cap to only count mobs with spawn rules ({{bug|MCPE-54378}})
|
||||
* Mob despawn range is now tied to Simulation Range ({{bug|MCPE-65570}})
|
||||
* Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds ({{bug|MCPE-49580}})
|
||||
* Fixed an issue that could cause overlapping Villages to be repeatedly created and destroyed
|
||||
* Parity: Water now freezes from the edges, matching the Java Edition
|
||||
* Fall damage protection will now work as expected from tall heights ({{bug|MCPE-74561}})
|
||||
* Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy ({{bug|MCPE-55671}})
|
||||
* Fixed ravines not being positioned correctly compared to older versions
|
||||
* Fixed players being able to duplicate items by closing the title while on the respawn menu
|
||||
* Dropping items enchanted with Vanishing now works correctly ({{bug|MCPE-65649}})
|
||||
* Players can now only enchant one compass at a time, using an anvil in Survival
|
||||
* Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world ({{bug|MCPE-48054}})
|
||||
* Fixed an issue that could cause Kelp to stop growing too soon - Kelp now checks the block in the ticking queue when attempting to add itself ({{bug|MCPE-57330}})
|
||||
* Feather Falling and Protection enchantments now give the correct player damage protection ({{bug|MCPE-74561}})
|
||||
|
||||
; Mobs
|
||||
* Parrots no longer get stuck in flight mode ({{bug|MCPE-64370}})
|
||||
* Mobs that panic now do so for all damage types
|
||||
* Mobs that can pick up armor now prioritize iron over chainmail
|
||||
|
||||
; Blocks
|
||||
* Walls now connect to most blocks placed above them ({{bug|MCPE-65404}})
|
||||
* Falling blocks are now broken by partial blocks that are placed above piston arms facing up
|
||||
* Mushroom Stems now drop the correct block when mined with a Silk Touch tool ({{bug|MCPE-69012}})
|
||||
* Target block redstone signal duration is based on projectile type, long for trident and arrows, short for other projectiles ({{bug|MCPE-65413}})
|
||||
* Redstone torches will no longer get stuck on or off when reloading the world ({{bug|MCPE-48054}})
|
||||
* The conditional setting for command blocks is now saved when copying via Structure Block
|
||||
* Fixed an issue that allowed Jack 'o Lanterns to be placed on the side of blocks, breaking some Marketplace content
|
||||
* Mushroom stems no longer drop brown mushroom blocks when silk touched ({{bug|MCPE-69012}})
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue where chunks would flicker after altering render distance values
|
||||
* Fixed an issue that caused maps to become invisible ({{bug|MCPE-76166}})
|
||||
* Paintings now render correctly ({{bug|MCPE-69652}})
|
||||
* Beacon beams now render correctly ({{bug|MCPE-76224}})
|
||||
* The flame animation now shows correctly on burning mobs and flame arrows ({{bug|MCPE-76384}})
|
||||
* Fixed an issue that stopped animated textures from working correctly ({{bug|MCPE-76180}})
|
||||
* Fixed an issue that prevented firework particles from appearing correctly ({{bug|MCPE-76341}})
|
||||
* Tooltip backgrounds and the controller cursor now render correctly ({{bug|MCPE-76154}}, {{bug|MCPE-76168}})
|
||||
|
||||
; User interface
|
||||
* Fixed an issue that caused enchanted items to flicker with cursor movement
|
||||
* Players are no longer occasionally prevented from selecting items when using touch controls with Classic UI
|
||||
* Fixed an unhelpful error message that appeared when trying to play online without proper account permissions
|
||||
* Fixed getting stuck loading resources after pressing 'Back' while on the ‘Your Realm will soon be updated’ screen
|
||||
* Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards ({{bug|MCPE-62596}})
|
||||
* Fixed text on signs extending past the edge of the sign ({{bug|MCPE-64315}})
|
||||
* Fixed account error number -9 being displayed when launching the game while signed into an account, but no network connection
|
||||
* Parity: Anvils now read “Enchantment Cost” rather than “XP Cost”
|
||||
* Fixed an issue that occasionally prevented inventory items from being selected when using touch controls with classic UI
|
||||
|
||||
; Commands
|
||||
* Fixed an issue with teleporting 'tick_world' entities over large distances that could cause them to disappear
|
||||
* Now when teleporting an armor stand to a player, it rotates the armor stand to the player's orientation ({{bug|MCPE-35979}})
|
||||
|
||||
; Add-ons
|
||||
* Elytra is now data-driven
|
||||
* Custom bones in geometry now respect their custom parent bones' transformations
|
||||
* Fixed particles spawning with lifetimes that were less than 2x the current frame time would often not draw at all. This affected the ghost trail for the Advanced Mining content and any other content that has particles with lifetimes that are really short</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.61]]
|
||||
[[es:Bedrock Edition beta 1.16.0.61]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.61]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.61]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.61]]
|
||||
[[ru:Beta 1.16.0.61 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.61]]
|
53
wiki_backup/Bedrock_Edition_beta_1.16.0.64.txt
Normal file
53
wiki_backup/Bedrock_Edition_beta_1.16.0.64.txt
Normal file
|
@ -0,0 +1,53 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.64.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.64.0<br>
|
||||
'''Xbox One''': 1.16.64.70<br>
|
||||
'''Android''': 1.16.0.64<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' May 28, 2020
|
||||
|prevparent=1.14.60
|
||||
|prev=beta 1.16.0.63
|
||||
|next=beta 1.16.0.65
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.64''' is the fifteenth beta version for [[Bedrock Edition 1.16.0]], released on May 28, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360043752812|title=Minecraft Beta - 1.16.0.64 (Xbox One/Windows 10/Android)|date=May 28, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* New Nether biomes, [[blocks]] and [[structures]] no longer generates into worlds with a fixed version ({{bug|MCPE-66357}}).
|
||||
* Fixed an issue that prevented players from joining dedicated servers.
|
||||
|
||||
; Gameplay
|
||||
* Fixed an issue that could cause tile entities in a [[chunk]] to lose their data when the chunk is loaded ({{bug|MCPE-78279}}).
|
||||
|
||||
; Mobs
|
||||
* Cured [[zombie villagers]] can breed again ({{bug|MCPE-48533}}).
|
||||
* Mobs that are path finding will be able to get to the end of their path
|
||||
* Rabbits will hop properly again when moving ({{bug|MCPE-74537}}).
|
||||
|
||||
; Graphical
|
||||
* Textures now load correctly when descending from high altitude. ({{bug|MCPE-77490}})
|
||||
|
||||
; Add-ons and scripting
|
||||
* Content using the player in the base pack will now swim correctly.
|
||||
* Functions no longer give content log errors when using fake players with scoreboard.
|
||||
* [[Playsound]]s with numbers in their names now play correctly.
|
||||
* Fixed issue where {{cd|minecraft:knockback_roar}} would not apply vertical knockback force.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.64]]
|
||||
[[es:Bedrock Edition beta 1.16.0.64]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.64]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.64]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.64]]
|
||||
[[ru:Beta 1.16.0.64 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.64]]
|
86
wiki_backup/Bedrock_Edition_beta_1.16.100.50.txt
Normal file
86
wiki_backup/Bedrock_Edition_beta_1.16.100.50.txt
Normal file
|
@ -0,0 +1,86 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.100.50.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.10050.0<br>
|
||||
'''Xbox One''': 1.16.10050.70<br>
|
||||
'''Android''': 1.16.100.50<br>
|
||||
|parent=1.16.100
|
||||
|date='''Xbox One, Windows 10, Android:''' July 30, 2020
|
||||
|prevparent=1.16.61
|
||||
|prev=
|
||||
|next=beta 1.16.100.51
|
||||
|nextparent=1.16.101
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.100.50''' is the first beta version for [[Bedrock Edition 1.16.100]],<ref>{{tweet|Mega_Spud|1293226776446074880|No, we're still beta testing that :)|11 August 2020}}</ref> released on July 30, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.16.100.50 (Xbox One/Windows 10/Android)|date=July 30, 2020}}</ref> which changes the achievement screen and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Achievements]]
|
||||
* Added a new achievement details screen.
|
||||
** Only available after gradual roll-out.<ref name="achievementrollout1">{{tweet|Volgar|1289257749751058432|Uh-oh! I think I pressed something, and now 5% of #Minecraft beta users will see the new achievements screen. Well, might as well ask for feedback here: https://aka.ms/mcAchievementBeta.|31 Jul 2020}}</ref>
|
||||
|
||||
;[[Options]]
|
||||
* Added Noto Sans font license button and pop-up dialog to Settings screen.
|
||||
|
||||
;[[Creative inventory]]
|
||||
* Added [[farmland]] to the Creative inventory.
|
||||
|
||||
== Changes ==
|
||||
|
||||
=== General ===
|
||||
[[File:AchievementsMenuBE116.png|thumb|400px|The new achievement UI]]
|
||||
; [[Achievements]]
|
||||
* Revamped the UI.<ref>{{tweet|CrisXolt|1289402834748768261|I think I am enjoying this design. What do you think?|1 Aug 2020}}</ref>
|
||||
** Only available after gradual roll-out.<ref name="achievementrollout1"/>
|
||||
|
||||
=== Mobs ===
|
||||
; [[Camera]]
|
||||
* Can now be obtained by using {{cmd|give}} command once again.
|
||||
; [[Gold Nugget]], [[Iron Nugget]], [[Nether Brick]]
|
||||
* Can now be used as [[fuel]], lasting for 1 second.<ref>{{bug|MCPE-114216}}</ref>
|
||||
|
||||
; Technical
|
||||
* Actors
|
||||
** The {{cd|minecraft:behavior.controlled_by_player}} goal is now data-driven.
|
||||
** Physics Component's {{cd|has_gravity}} is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component.
|
||||
** Ender Crystals can no longer be pushed.
|
||||
** The Squid's rendering is now data-driven.
|
||||
** Minecarts are now data-driven.
|
||||
*** This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven.
|
||||
|
||||
* Display Name Component
|
||||
** Items can now override their display name with a localized 'value'.
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Custom names now modify boss's bars ({{bug|MCPE-43473}})
|
||||
* Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game.
|
||||
* Nintendo Switch can now upload worlds to Realms again ({{bug|REALMS-474}}).
|
||||
** This fix is still in beta so won’t be available for Realms or non-beta platforms yet.
|
||||
* Game no longer crashes if a player opens a shulker box they're standing on after rejoining a multiplayer session
|
||||
* Fixed issue where some walls were not correctly connected on world load
|
||||
* Fishing Rod will now correctly cast when close to a mob ({{bug|MCPE-65249}}).
|
||||
* Fixed an issue that meant the block highlight/selection box was extending above blocks.
|
||||
* Fixed an issue with missing animation when damaging bamboo.
|
||||
* Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section).
|
||||
|
||||
; Graphical
|
||||
* Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10.
|
||||
* Fixed an issue with the skybox background graphics not rendering correctly on some devices.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.100.50]]
|
||||
[[es:Bedrock Edition beta 1.16.100.50]]
|
||||
[[fr:Édition Bedrock bêta 1.16.100.50]]
|
||||
[[ja:Bedrock Edition beta 1.16.100.50]]
|
||||
[[pt:Edição Bedrock beta 1.16.100.50]]
|
||||
[[ru:Beta 1.16.100.50 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.100.50]]
|
50
wiki_backup/Bedrock_Edition_beta_1.16.100.60.txt
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wiki_backup/Bedrock_Edition_beta_1.16.100.60.txt
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|
@ -0,0 +1,50 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.100.60.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.10060.0<br>
|
||||
'''Xbox One''': 1.16.10060.70<br>
|
||||
'''Android''': 1.16.100.60<br>
|
||||
|parent=1.16.100
|
||||
|date='''Xbox One, Windows 10, Android:''' October 15, 2020
|
||||
|prevparent=1.16.61
|
||||
|prev=beta 1.16.100.59
|
||||
|next=
|
||||
|nextparent=1.16.101
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.100.60''' is the eleventh and final beta version for [[Bedrock Edition 1.16.100]], released on October 15, 2020,<ref>{{cite|url= https://feedback.minecraft.net/hc/en-us/articles/360051050411|title=Minecraft Beta - 1.16.100.60 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=October 15, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|structure}}
|
||||
* Added the ability to animate the placement of a structure.
|
||||
|
||||
== Fixes ==
|
||||
; Performance and Stability
|
||||
* Fixed a crash on that could occur when Player 1 in a split-screen session disconnects their controller. ({{bug|MCPE-99565}})
|
||||
|
||||
; Gameplay
|
||||
* When the {{cmd|clone}} command replaces a double chest with another double chest, it now sets their pairing correctly upon load. This way it doesn't cause errors before it ticks to match up the pair.
|
||||
|
||||
; Graphical
|
||||
* Touchscreen input "Chat and Commands" UI element now has a darker border.
|
||||
* "Tip" messages no longer appear off screen.
|
||||
* Changed vignette layer from 4 to 5 to prevent drawing vignette in between hotbar items.
|
||||
|
||||
; Technical
|
||||
* Fixed updating of bounding box to happen after proper scale has been set.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.100.60]]
|
||||
[[es:Bedrock Edition beta 1.16.100.60]]
|
||||
[[fr:Édition Bedrock bêta 1.16.100.60]]
|
||||
[[pt:Edição Bedrock beta 1.16.100.60]]
|
||||
[[ru:Beta 1.16.100.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.100.60]]
|
51
wiki_backup/Bedrock_Edition_beta_1.16.20.52.txt
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wiki_backup/Bedrock_Edition_beta_1.16.20.52.txt
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|
@ -0,0 +1,51 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.16.020.52}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.20.52.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.2052.0<br>
|
||||
'''Xbox One''': 1.16.2052.70<br>
|
||||
'''Android''': 1.16.20.52<br>
|
||||
|parent=1.16.20
|
||||
|date='''Xbox One, Windows 10, Android:''' July 13, 2020
|
||||
|prevparent=1.16.10
|
||||
|prev=beta 1.16.20.51
|
||||
|next=beta 1.16.20.53
|
||||
|nextparent=1.16.21
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.20.52''' is the second beta version for [[Bedrock Edition 1.16.20]], released on July 13, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045710751|title=Minecraft Beta - 1.16.20.52 (Xbox One/Windows 10/Android)|date=July 13, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Pressure plates have been fixed to have no collision again ({{bug|MCPE-80276}})
|
||||
* Local split-screen players can once again see the ender dragon and ender crystal ({{bug|MCPE-67596}})
|
||||
* Fixed a crash that occurred on PlayStation 4 due to other players using custom skins.
|
||||
* The Angry system now checks if the mob with the angry component can attack before broadcasting anger to others, rather than after broadcasting anger to others. This avoids a never-ending loop when multiple mobs triggered each other’s anger indefinitely on peaceful.
|
||||
* The {{cd|rider_can_interact}} field on {{cd|minecraft:rideable}} is now used again.
|
||||
* Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something.
|
||||
* Drowned geometry is no longer broken in content packs.
|
||||
* Zombies can spawn underground again ({{bug|MCPE-52743}}).
|
||||
* Making command selectors use the current position of an actor rather than the previous position of an actor.
|
||||
* Fixed an issue that could prevent the Marketplace loading correctly.
|
||||
* Meeting requirements for some achievements offline will now unlock it after reconnecting.
|
||||
* Fixed an issue that could cause command blocks to stop working unexpectedly.
|
||||
* The bounding box of the player used for spawning is now the correct size, so we don't think a player is in a dangerous spot when they are actually safe.
|
||||
* Parity: Fixed the issue with chests with loot tables not generating loot until opened or destroyed.
|
||||
* Made using the {{cmd|fill}} command more efficient, improving performance.
|
||||
* Fixed a crash that could occur when pressing the Manage Account button in Profile settings.
|
||||
* Fixed notifications not appearing on iOS.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.20.52]]
|
||||
[[es:Bedrock Edition beta 1.16.20.52]]
|
||||
[[fr:Édition Bedrock bêta 1.16.20.52]]
|
||||
[[ja:Bedrock Edition beta 1.16.20.52]]
|
||||
[[pt:Edição Bedrock beta 1.16.20.52]]
|
||||
[[ru:Beta 1.16.20.52 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.20.52]]
|
23
wiki_backup/Bedrock_Edition_beta_1.16.200.50.txt
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23
wiki_backup/Bedrock_Edition_beta_1.16.200.50.txt
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|
@ -0,0 +1,23 @@
|
|||
{{stub}}
|
||||
{{unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.200.50.png
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=October 15 ~ 22, 2020
|
||||
|parent=1.16.200
|
||||
|prevparent=1.16.101
|
||||
|prev=
|
||||
|next=beta 1.16.200.51
|
||||
|nextparent=1.16.201
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.200.50''' is an unreleased beta version for [[Bedrock Edition 1.16.200]] developed in October 15 ~ 22, 2020. This beta exists in Google Play store's database, and can be obtained from there via specific methods.</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[lzh:基石版一點一六點二〇〇點五〇]]
|
||||
[[pt:Edição Bedrock beta 1.16.200.50]]
|
||||
[[zh:基岩版1.16.200.50]]
|
42
wiki_backup/Bedrock_Edition_beta_1.16.200.57.txt
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42
wiki_backup/Bedrock_Edition_beta_1.16.200.57.txt
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|
@ -0,0 +1,42 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.200.57.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.20057.0<br>
|
||||
'''Xbox One''': 1.16.20057.70<br>
|
||||
'''Android''': 1.16.200.57<br>
|
||||
|parent=1.16.200
|
||||
|date='''Xbox, Windows 10, Android:''' November 24, 2020
|
||||
|prevparent=1.16.101
|
||||
|prev=beta 1.16.200.56
|
||||
|next=
|
||||
|nextparent=1.16.201
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.200.57''' is the sixth and final beta version for [[Bedrock Edition 1.16.200]], released on November 24, 2020,<ref>{{cite|url= https://feedback.minecraft.net/hc/en-us/articles/360052476232|title=Minecraft Beta - 1.16.200.57 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=November 24, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Performance and Stability
|
||||
* Improved terrain building speed when flying with [[Elytra]]. ({{bug|MCPE-85614}}).
|
||||
* Fixed a bug that would crash the game when using the [[crafting table]] on [[Creative]] mode.
|
||||
* Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increase load and save times, as well as stalling the game periodically.
|
||||
|
||||
; Technical Changes
|
||||
* Reduced content warning spam with data-driven block geometry.
|
||||
* A fix for dedicated server that copies the experimental toggle state to LevelSettings while initializing the server instance to make sure it uses the values specified in the loading world.
|
||||
* Fixed data-driven blocks to shrink UVs the same was as actors to prevent UV bleeding.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.200.57]]
|
||||
[[es:Bedrock Edition beta 1.16.200.57]]
|
||||
[[fr:Édition Bedrock bêta 1.16.200.57]]
|
||||
[[pt:Edição Bedrock beta 1.16.200.57]]
|
||||
[[ru:Beta 1.16.200.57 (Bedrock Edition)]]
|
||||
[[uk:Beta 1.16.200.57 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.200.57]]
|
80
wiki_backup/Bedrock_Edition_beta_1.16.210.54.txt
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80
wiki_backup/Bedrock_Edition_beta_1.16.210.54.txt
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|
@ -0,0 +1,80 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.210.54.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.21054.0<br>
|
||||
'''Xbox One''': 1.16.21054.70<br>
|
||||
'''Android''': 1.16.210.54<br>
|
||||
|parent=1.16.210
|
||||
|date='''Xbox, Windows 10, Android:''' January 7, 2021
|
||||
|prevparent=1.16.201
|
||||
|prev=beta 1.16.210.53
|
||||
|next=beta 1.16.210.55
|
||||
|nextparent=1.16.220
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.210.54''' is the fourth beta version for [[Bedrock Edition 1.16.210]], released on January 7, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360055108571|title=Minecraft Beta - 1.16.210.54 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=January 7, 2021}}</ref> which brought changes to commands, and fixes bugs. This is the first beta released in 2021.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Added text-to-speech setting to the Audio settings.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|camerashake}}
|
||||
* Added stop action command.
|
||||
|
||||
; {{cmd|mixer}}
|
||||
* Re-added back into the game.
|
||||
|
||||
; {{cmd|structure}}
|
||||
* Can now delete saved structure list with {{cmd|/structure delete}} command.
|
||||
|
||||
=== General ===
|
||||
; Accessibility
|
||||
* Changed the following options names:
|
||||
** "Enable Text To Speech For Chat" to "Text To Speech For Chat".
|
||||
** "Enable Text To Speech with Device Settings" to "Text To Speech with Device Settings".
|
||||
** "Enable UI Screen Reader" to "Text To Speech For UI".
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Ink Sac from Wandering Trader can now be used for crafting and it can be stacked ({{bug|MCPE-101087}}).
|
||||
|
||||
; Character Creator
|
||||
* Emote wheel now supports Screen Reader on Android and iOS devices.
|
||||
* Split-screen characters are now stored in memory and re-joining the game will keep the character that the player had ({{bug|MCPE-58640}}).
|
||||
|
||||
; Marketplace
|
||||
* Fixed upgrade path for {{cd|format_version}} 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats in templated worlds with a version lower than 1.16.100 had no gravity ({{bug|MCPE-104934}}).
|
||||
|
||||
; Commands
|
||||
* Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing ({{bug|BDS-2341}}).
|
||||
* Teleport command now correctly aligns the rotation with the destination entity ({{bug|MCPE-35979}}).
|
||||
* Selector argument options can again be seen and auto-completed correctly after specifying one ({{bug|MCPE-59794}}).
|
||||
* Spawn events now show as suggestions for the {{cmd|summon}} command ({{bug|MCPE-101112}}).
|
||||
* {{cd|SendCommandFeedback}} no longer prevents display of outgoing messages ({{bug|MCPE-95217}}).
|
||||
* Multiple {{cmd|tickingarea add}} or {{cmd|tickingarea remove}} commands performed during the same tick will no longer result in inaccurate messages about the number of ticking areas in use.
|
||||
* Players can no longer overrun the maximum number of standalone ticking areas in use by adding them all in the same tick.
|
||||
|
||||
;Scoreboards
|
||||
* Score values on the scoreboard now align on the right of the table ({{bug|MCPE-64973}}).</onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This was the first Bedrock development version released in 2021.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.210.54]]
|
||||
[[es:Bedrock Edition beta 1.16.210.54]]
|
||||
[[fr:Édition Bedrock bêta 1.16.210.54]]
|
||||
[[ja:Bedrock Edition beta 1.16.210.54]]
|
||||
[[pt:Edição Bedrock beta 1.16.210.54]]
|
||||
[[ru:Beta 1.16.210.54 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.210.54]]
|
38
wiki_backup/Bedrock_Edition_beta_1.16.210.55.txt
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38
wiki_backup/Bedrock_Edition_beta_1.16.210.55.txt
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|
@ -0,0 +1,38 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.210.55.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.21055.0<br>
|
||||
'''Xbox One''': 1.16.21055.70<br>
|
||||
'''Android''': 1.16.210.55<br>
|
||||
|parent=1.16.210
|
||||
|date='''Xbox, Windows 10, Android:''' January 13, 2021
|
||||
|prevparent=1.16.201
|
||||
|prev=beta 1.16.210.54
|
||||
|next=beta 1.16.210.56
|
||||
|nextparent=1.16.220
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.210.55''' is the fifth beta version for [[Bedrock Edition 1.16.210]], released on January 13, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360055393071|title=Minecraft Beta - 1.16.210.55 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=January 13, 2021}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Stability and Performance
|
||||
* Fixed a crash that could occur when changing language settings.
|
||||
|
||||
; General
|
||||
* Fixed an issue that was causing the Ender Dragon animation to appear jittery ({{bug|MCPE-105892}}).
|
||||
* Fixed a bug that prevented Actors from initializing their animation component.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.210.55]]
|
||||
[[es:Bedrock Edition beta 1.16.210.55]]
|
||||
[[fr:Édition Bedrock bêta 1.16.210.55]]
|
||||
[[pt:Edição Bedrock beta 1.16.210.55]]
|
||||
[[ru:Beta 1.16.210.55 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.210.55]]
|
83
wiki_backup/Bedrock_Edition_beta_1.16.210.58.txt
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|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.210.58 PatchNotes.jpg
|
||||
|image2=Bedrock 1.16.210.58.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.21058.0<br>
|
||||
'''Xbox One''': 1.16.21058.70<br>
|
||||
'''Android''': 1.16.210.58<br>
|
||||
|parent=1.16.210
|
||||
|date='''Xbox, Windows 10, Android:''' February 3, 2021
|
||||
|prevparent=1.16.201
|
||||
|prev=beta 1.16.210.57
|
||||
|next=beta 1.16.210.59
|
||||
|nextparent=1.16.220
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.210.58''' is the eighth beta version for [[Bedrock Edition 1.16.210]], released on February 3, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360056026212|title=Minecraft Beta - 1.16.210.58 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=February 3, 2021}}</ref> which brought technical changes and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|mixer}}
|
||||
* Now removed entirely from the game again.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Broadcasting options are now completely removed from the game again, since Mixer streaming services are no longer available.
|
||||
|
||||
=== Technical ===
|
||||
;Component Variables
|
||||
* {{cd|main_hand}} - An optional object storing optional transform data for {{cd|first_person}} and {{cd|third_person}} for the player's right hand.
|
||||
* {{cd|off_hand}} - An optional object storing optional transform data for {{cd|first_person}} and {{cd|third_person}} for the player's left hand.
|
||||
* {{cd|first_person}} - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix.
|
||||
* {{cd|third_person}} - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix.
|
||||
|
||||
;Render Offsets Component
|
||||
* Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered.
|
||||
** Note this component should not be added to an attachable item.
|
||||
|
||||
== Fixes ==
|
||||
;Accessibility
|
||||
* The screen reader now properly announces edit/create character button text for each character on the profile screen.
|
||||
|
||||
;Performance and Stability
|
||||
* Fixed a number of crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 ({{bug|MCPE-110164}}).
|
||||
|
||||
;General
|
||||
* Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly ({{bug|MCPE-116221}}).
|
||||
* Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival ({{bug|MCPE-115341}}).
|
||||
* Fixed dried kelp block bottom and carried textures so that rope pixels are aligned ({{bug|MCPE-35476}}).
|
||||
* Fixed an issue where snow accumulated in lines with certain simulation distances ({{bug|MCPE-73468}}).
|
||||
* TNT submerged in water will once again launch players in Survival mode.
|
||||
* Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. ({{bug|MCPE-85813}}).
|
||||
* The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected ({{bug|MCPE-70004}}).
|
||||
* Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting.
|
||||
* Owned and purchasable skins no longer get mixed into different categories while offline.
|
||||
* Emote title no longer shows previously previewed emote upon re-entering tab.
|
||||
* Updated the in-game links to the feedback site and bug tracker.
|
||||
|
||||
;Graphics
|
||||
* Goat and other tinted spawn eggs now look correct when held in hand ({{bug|MCPE-104145}}).
|
||||
* Fixed an issue with screen resolution which could flicker when resizing a window ({{bug|MCPE-69721}}).
|
||||
* Entities that use material state "Blending" now render correctly behind transparent parts.
|
||||
|
||||
;Technical
|
||||
* On the "Dragons!" Marketplace map, behavior animation controller will no longer stop working after reloading the map with a saddled dragon.
|
||||
* Disabled loading of entities in custom biome features.
|
||||
* Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping.
|
||||
* Fixed data driven blocks being pushed by pistons not working correctly.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.210.58]]
|
||||
[[es:Bedrock Edition beta 1.16.210.58]]
|
||||
[[fr:Édition Bedrock bêta 1.16.210.58]]
|
||||
[[pt:Edição Bedrock beta 1.16.210.58]]
|
||||
[[ru:Beta 1.16.210.58 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.210.58]]
|
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